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1,000 True Fans? Try 100
by [26]Li Jin
More than a decade ago, Wired editor Kevin Kelly wrote an essay called
“[27]1,000 True Fans,” predicting that the internet would allow large
swaths of people to make a living off their creations, whether an
artist, musician, author, or entrepreneur. Rather than pursuing
widespread celebrity, he argued, creators only needed to engage a
modest base of “true fans”—those who will “buy anything you produce”—to
the tune of $100 per fan, per year (for a total annual income of
$100,000). By embracing online networks, he believed creators could
bypass traditional gatekeepers and middlemen, get paid directly by a
smaller base of fans, and live comfortably off the spoils.
Today, that idea is as salient as ever—but I propose taking it a step
further. As the [28]Passion Economy grows, more people are monetizing
what they love. The global adoption of social platforms like Facebook
and YouTube, the mainstreaming of the influencer model, and the rise of
new creator tools has shifted the threshold for success. I believe that
creators need to amass only 100 True Fans—not 1,000—paying them $1,000
a year, not $100. Today, creators can effectively make more money off
fewer fans.
Sound unlikely? We’re already seeing this shift, according to creator
platforms. On [29]Patreon, the average initial pledge amount has
increased 22 percent over the past two years. Since 2017, the share of
new patrons paying more than $100 per month—or $1,200 per year—has
grown 21 percent. On the online course platform [30]Podia, the number
of creators earning more than $1,000 in a month is growing 20 percent
each month, while the average number of customers per creator is
growing at a rate of 10 percent. Likewise, on [31]Teachable, the
average price point per class offering has risen roughly 20 percent,
year over year. In 2019, nearly 500 Teachable course creators made more
than $100,000; of those, 25 averaged more than $1,000 per sale.
Now, 100 True Fans and 1,000 True Fans aren’t mutually exclusive, and
the revenue benchmark of $1,000 per fan per year isn’t intended to be
an exact prescription. Instead, this thinking provides a framework for
the future of the Passion Economy: creators can segment their audiences
and offer tailored products and services at varying price points.
Here’s how it works: A creator can cultivate a large, free audience on
horizontal social platforms or through an email list. He or she can
then convert some of those users to patrons and subscribers. The
creator can then leverage some of those buyers to higher-value
purchases, such as extra content, exclusive access, or direct
interaction with the creator.
This strategy is closely related to the concept of “[32]whales” in
gaming, in which [33]1 to 2 percent of users drive 80 percent of gaming
companies’ revenue (though that model is [34]evolving). Put simply, if
you can convince a small number of super-engaged people to pay more,
you can also have a general audience that pays less. By segmenting the
customer base and offering greater value to top fans—at a higher price
point—creators can earn a living with a smaller total audience.
Again, returning to the examples above, this isn’t purely hypothetical.
One creator on Teachable who advises artists on how to sell their art
made $110,000 last year with only 76 students, at an average of $1,437
per course. Another creator who teaches physiotherapy made $141,000
with only 61 students, at an average price point of $2,314 per course.
On Podia, the average revenue per user is increasing, as well. Creators
who started out solely selling courses on the platform can now further
monetize their audience by expanding into downloads and membership
subscriptions. While making a living off the 100 True Fan model is far
from commonplace, it’s increasingly possible.
How to earn these high-paying super-fans?
There is a substantive difference between monetizing through 1,000 True
Fans (at $100 a year) and 100 True Fans (at $1,000 a year). Whereas a
creator can earn $100 a year from a fan via patronage or donations,
collecting $1,000 a year per fan requires a wholly different product.
These fans expect to derive meaningful value and purpose from the
product.
This represents a move away from the traditional donation model—in
which users pay to benefit the creator—to a value model, in which users
are willing to pay more for something that benefits themselves. What
was traditionally dubbed “self-help” now exists under the umbrella of
“wellness.” People are willing to pay more for exclusive, ROI-positive
services that are constructive in their lives, whether it’s related to
health, finances, education, or work. In the offline world, people are
accustomed to hiring experts across verticals (think interior
designers, organizational consultants, public speaking coaches,
executive coaches, and SAT tutors) and are willing to pay premium
prices for the promise of measurable improvement and results. Now that
mindset is filtering into our digital lives, as well.
This relates to [35]Daniel Pink’s concept of intrinsic motivation:
we’re driven by Autonomy (the urge to direct one’s life), Mastery (the
desire to get better at something that matters), and Purpose (the
yearning to do work in the service of something larger than one’s
self).
Regardless of the terminology, products and services in this category
solve high-priority problems for consumers. Creators pursuing the 100
True Fans model recognize and monetize the desire for improvement and
transformation. And better technology, such as video course platforms
and improved real-time video streaming, allows for richer,
higher-quality content than was possible a decade ago.
There are many examples of existing premium subscription services that
have already conditioned consumers to pay high prices for services,
whether $200 per month Equinox memberships, $159 per month
subscriptions to Rent the Runway Unlimited, or $250+ per month
subscriptions to Purple Carrot.
This trend is paralleled in the [36]SaaS world, where paid versions of
free software cater to power users or prosumers. Though free versions
of these products exist, power users chose the paid version for the
efficiency and heightened user experience. Compare, for example,
YouTube’s wealth of free video tutorials versus a paid education
platform like [37]MasterClass ($90 per class) or [38]Juni Learning
($250/month for private kids coding classes). While YouTube offers a
massive amount of high-quality free content, it can be difficult to
navigate and personalize. New paid creator platforms are less about
mere entertainment or delight, and more about providing a full solution
for the user’s desired outcome, including curriculum, accountability,
and community.
The recipe for earning $1,000 per fan
The monetization strategy for 100 True Fans also differs from the 1,000
True Fans convention. Easy perks like offering users ad-free content
and access to back-catalogs can help creators monetize at a lower
dollar amount. But to gain fans who are willing to pay $1,000 a year—no
small sum—creators need to offer a step-function increase in value. The
recipe, then, is to go niche and to tap into users’ desire for results.
Practically, what does that look like? It means providing
differentiated content, community, accountability, and access.
1. Premium content and community that has no close substitutes
2. Delivering tangible value and results
3. Accountability
4. Access, recognition and status
Let’s unpack each:
Premium content and community with no close substitutes
People are willing to pay high prices for exclusive, differentiated
content and access to a network of like-minded individuals. In late
2019, two financial advisors-turned-podcasters launched a private, paid
community called Advisor Growth Community (powered by the platform
[39]Mighty Networks). The online hub charges financial advisors $2,000
per year to collaborate with colleagues and learn how to grow their
practices. It currently has nearly 100 members in its ranks. The career
development program Reforge, a masterclass for growth and marketing
strategies, charges upwards of $3,000 per seat to hundreds of
participants each year.
Frequently, premium content and community are bundled together to
enhance the student experience by providing valuable social
reinforcement and support.
Delivering tangible value and results
In China, the unicorn audio course platform Dedao sells paid audio
courses that appeal to users’ desire for self-improvement and lifelong
learning. The best selling topics include management, study skills, and
public speaking. These classes can reach up to 199 RMB (approximately
$28 USD)—a meaningful sum in a country where the average income is
[40]21,600 RMB (~$3,100 USD). The most popular course is taught by
former Peking University professor Xue Zhaofeng and has over 470,000
subscribers.
While the US podcasting industry is still [41]modestly monetized
through advertising, the flourishing ecosystem of paid meditation and
audio wellness apps like Headspace, Calm, and Aaptiv—all of which
charge subscribers directly—indicate that users are willing to pay for
content that tangibly affects their well-being.
Accountability
The more a student pays up front, the more invested he or she is in
achieving the desired outcome. Higher-priced creators don’t only offer
more or better content, they also motivate and incentivize students to
get what they paid for. For instance, the premium version ($699 vs.
$499) of productivity expert [42]Tiago Forte’s Teachable class on
digital note-taking and productivity includes eight expert interviews,
16 note templates, six advanced tutorials, and access to a members-only
blog. Tiago also shares [43]his numbers publicly, reinforcing the
perception of accountability.
Access, recognition, and status
On Patreon, the comedy podcast [44]This Might Get Weird has $5 per
month and $15 per month tiers, both of which afford access to a Discord
community and extra content. The creator also offers a limited number
of $69 per month ($828 per year) subscriptions, which provides a
monthly, 30-minute livestream, among other benefits. But the
highest-priced offering is a $500 per month ($6,000 per year) tier,
which grants users personal coaching sessions with the podcast hosts,
via video chat, every 3 months. The top tier offers a level of
exclusivity and access that matches the price—100 times more expensive
than the base tier.
There are also big, growing businesses in China, such as Bixin, Taobao,
and Heizhu Esports (from Netease), in which people pay creators to play
video games with them. Some of these users are [45]earning tens of
thousands of dollars per month as paid game companions. Beyond
purchasing personal recognition from the creator, there’s also the
potential recognition of other fans. In the gaming world, whales often
lord their big spending habits over non-spenders, thus providing an
aspirational target for everyone else. More broadly, products can be
designed in such a way that super-fans receive social affirmation from
“normal” fans, triggering a positively reinforcing network effect that
increases the value of super-fans, beyond the monetary spend.
Twitch streamers can rake in hundreds of thousands of dollars a year
from donations and tips—in one recent case, a streamer received a
[46]$75,000 tip. The personalized shoutouts from the streamer,
recognition, and elevated social status that such donations afford lead
to higher levels of spending. It’s worth noting that limited access and
recognition are unscalable, to some extent: people are, by definition,
paying high amounts to gain exclusive access or to elevate their status
above other users.
From 1,000 to 100: Fewer, truer fans
The creator economy is in the midst of a decisive shift—from a “bigger
is better,” ad-driven revenue model to one of niche communities and
direct user-to-creator payment. [47]An emerging category of digital
platforms is helping people to translate their skills and talents into
businesses. But as the creator landscape evolves, the playbook needs
updating. [48]Click To Tweet
Rather than viewing one’s fans as a uniform group, the 100 True Fans
model calls on creators to distinguish between various subsegments
based on affinity and willingness to pay. The relationship super-fans
have with creators is different from regular fans: they become
disciples, protégés, co-learners, and co-creators. As such, they
require a whole new set of tools and platforms.
The key to monetizing at $1,000 per fan, per year is tailored offerings
priced at tiered levels. A creator might have a broad follower base on
free social platforms, convert some of those followers to one-time
purchasers or patrons, then uplevel some of those users to high-paying
super-fans. For founders and operators, that means building products
that align monetization with the end user value.
The 100 True Fans concept isn’t for everyone, nor is 1,000 True Fans.
Creators that have larger, more diffuse audiences with weaker
allegiance or engagement are likely better off monetizing through
sponsorships or branded products. For many, that path will be more
lucrative—and require less heavy lifting—than designing the sort of
high-value, personalized program 100 True Fans demand.
As the tech analyst and blogger Ben Thompson once said, “The internet
enables niche in a massively powerful way.” For creators who earn the
trust of a niche audience and who deliver what those users
crave—whether self-improvement, connection, recognition, or
belonging—100 True Fans provides an updated monetization model for the
fast-growing [49]Passion Economy.
***
The views expressed here are those of the individual AH Capital
Management, L.L.C. (“a16z”) personnel quoted and are not the views of
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February 6, 2020
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+ [95]ecommerce
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[112][passion-metrics.png?w=720&h=360&crop=1]
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