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1,000 True Fans? Try 100

  by [26]Li Jin

  More than a decade ago, Wired editor Kevin Kelly wrote an essay called
  “[27]1,000 True Fans,” predicting that the internet would allow large
  swaths of people to make a living off their creations, whether an
  artist, musician, author, or entrepreneur. Rather than pursuing
  widespread celebrity, he argued, creators only needed to engage a
  modest base of “true fans”—those who will “buy anything you produce”—to
  the tune of $100 per fan, per year (for a total annual income of
  $100,000). By embracing online networks, he believed creators could
  bypass traditional gatekeepers and middlemen, get paid directly by a
  smaller base of fans, and live comfortably off the spoils.

  Today, that idea is as salient as ever—but I propose taking it a step
  further. As the [28]Passion Economy grows, more people are monetizing
  what they love. The global adoption of social platforms like Facebook
  and YouTube, the mainstreaming of the influencer model, and the rise of
  new creator tools has shifted the threshold for success. I believe that
  creators need to amass only 100 True Fans—not 1,000—paying them $1,000
  a year, not $100. Today, creators can effectively make more money off
  fewer fans.

  Sound unlikely? We’re already seeing this shift, according to creator
  platforms. On [29]Patreon, the average initial pledge amount has
  increased 22 percent over the past two years. Since 2017, the share of
  new patrons paying more than $100 per month—or $1,200 per year—has
  grown 21 percent. On the online course platform [30]Podia, the number
  of creators earning more than $1,000 in a month is growing 20 percent
  each month, while the average number of customers per creator is
  growing at a rate of 10 percent. Likewise, on [31]Teachable, the
  average price point per class offering has risen roughly 20 percent,
  year over year. In 2019, nearly 500 Teachable course creators made more
  than $100,000; of those, 25 averaged more than $1,000 per sale.

  Now, 100 True Fans and 1,000 True Fans aren’t mutually exclusive, and
  the revenue benchmark of $1,000 per fan per year isn’t intended to be
  an exact prescription. Instead, this thinking provides a framework for
  the future of the Passion Economy: creators can segment their audiences
  and offer tailored products and services at varying price points.

  Here’s how it works: A creator can cultivate a large, free audience on
  horizontal social platforms or through an email list. He or she can
  then convert some of those users to patrons and subscribers. The
  creator can then leverage some of those buyers to higher-value
  purchases, such as extra content, exclusive access, or direct
  interaction with the creator.

  This strategy is closely related to the concept of “[32]whales” in
  gaming, in which [33]1 to 2 percent of users drive 80 percent of gaming
  companies’ revenue (though that model is [34]evolving). Put simply, if
  you can convince a small number of super-engaged people to pay more,
  you can also have a general audience that pays less. By segmenting the
  customer base and offering greater value to top fans—at a higher price
  point—creators can earn a living with a smaller total audience.

  Again, returning to the examples above, this isn’t purely hypothetical.
  One creator on Teachable who advises artists on how to sell their art
  made $110,000 last year with only 76 students, at an average of $1,437
  per course. Another creator who teaches physiotherapy made $141,000
  with only 61 students, at an average price point of $2,314 per course.
  On Podia, the average revenue per user is increasing, as well. Creators
  who started out solely selling courses on the platform can now further
  monetize their audience by expanding into downloads and membership
  subscriptions. While making a living off the 100 True Fan model is far
  from commonplace, it’s increasingly possible.

How to earn these high-paying super-fans?

  There is a substantive difference between monetizing through 1,000 True
  Fans (at $100 a year) and 100 True Fans (at $1,000 a year). Whereas a
  creator can earn $100 a year from a fan via patronage or donations,
  collecting $1,000 a year per fan requires a wholly different product.
  These fans expect to derive meaningful value and purpose from the
  product.

  This represents a move away from the traditional donation model—in
  which users pay to benefit the creator—to a value model, in which users
  are willing to pay more for something that benefits themselves. What
  was traditionally dubbed “self-help” now exists under the umbrella of
  “wellness.” People are willing to pay more for exclusive, ROI-positive
  services that are constructive in their lives, whether it’s related to
  health, finances, education, or work. In the offline world, people are
  accustomed to hiring experts across verticals (think interior
  designers, organizational consultants, public speaking coaches,
  executive coaches, and SAT tutors) and are willing to pay premium
  prices for the promise of measurable improvement and results. Now that
  mindset is filtering into our digital lives, as well.

  This relates to [35]Daniel Pink’s concept of intrinsic motivation:
  we’re driven by Autonomy (the urge to direct one’s life), Mastery (the
  desire to get better at something that matters), and Purpose (the
  yearning to do work in the service of something larger than one’s
  self).

  Regardless of the terminology, products and services in this category
  solve high-priority problems for consumers. Creators pursuing the 100
  True Fans model recognize and monetize the desire for improvement and
  transformation. And better technology, such as video course platforms
  and improved real-time video streaming, allows for richer,
  higher-quality content than was possible a decade ago.

  There are many examples of existing premium subscription services that
  have already conditioned consumers to pay high prices for services,
  whether $200 per month Equinox memberships, $159 per month
  subscriptions to Rent the Runway Unlimited, or $250+ per month
  subscriptions to Purple Carrot.

  This trend is paralleled in the [36]SaaS world, where paid versions of
  free software cater to power users or prosumers. Though free versions
  of these products exist, power users chose the paid version for the
  efficiency and heightened user experience. Compare, for example,
  YouTube’s wealth of free video tutorials versus a paid education
  platform like [37]MasterClass ($90 per class) or [38]Juni Learning
  ($250/month for private kids coding classes). While YouTube offers a
  massive amount of high-quality free content, it can be difficult to
  navigate and personalize. New paid creator platforms are less about
  mere entertainment or delight, and more about providing a full solution
  for the user’s desired outcome, including curriculum, accountability,
  and community.

The recipe for earning $1,000 per fan

  The monetization strategy for 100 True Fans also differs from the 1,000
  True Fans convention. Easy perks like offering users ad-free content
  and access to back-catalogs can help creators monetize at a lower
  dollar amount. But to gain fans who are willing to pay $1,000 a year—no
  small sum—creators need to offer a step-function increase in value. The
  recipe, then, is to go niche and to tap into users’ desire for results.
  Practically, what does that look like? It means providing
  differentiated content, community, accountability, and access.
   1. Premium content and community that has no close substitutes
   2. Delivering tangible value and results
   3. Accountability
   4. Access, recognition and status

  Let’s unpack each:

Premium content and community with no close substitutes

  People are willing to pay high prices for exclusive, differentiated
  content and access to a network of like-minded individuals. In late
  2019, two financial advisors-turned-podcasters launched a private, paid
  community called Advisor Growth Community (powered by the platform
  [39]Mighty Networks). The online hub charges financial advisors $2,000
  per year to collaborate with colleagues and learn how to grow their
  practices. It currently has nearly 100 members in its ranks. The career
  development program Reforge, a masterclass for growth and marketing
  strategies, charges upwards of $3,000 per seat to hundreds of
  participants each year.

  Frequently, premium content and community are bundled together to
  enhance the student experience by providing valuable social
  reinforcement and support.

Delivering tangible value and results

  In China, the unicorn audio course platform Dedao sells paid audio
  courses that appeal to users’ desire for self-improvement and lifelong
  learning. The best selling topics include management, study skills, and
  public speaking. These classes can reach up to 199 RMB (approximately
  $28 USD)—a meaningful sum in a country where the average income is
  [40]21,600 RMB (~$3,100 USD). The most popular course is taught by
  former Peking University professor Xue Zhaofeng and has over 470,000
  subscribers.

  While the US podcasting industry is still [41]modestly monetized
  through advertising, the flourishing ecosystem of paid meditation and
  audio wellness apps like Headspace, Calm, and Aaptiv—all of which
  charge subscribers directly—indicate that users are willing to pay for
  content that tangibly affects their well-being.

Accountability

  The more a student pays up front, the more invested he or she is in
  achieving the desired outcome. Higher-priced creators don’t only offer
  more or better content, they also motivate and incentivize students to
  get what they paid for. For instance, the premium version ($699 vs.
  $499) of productivity expert [42]Tiago Forte’s Teachable class on
  digital note-taking and productivity includes eight expert interviews,
  16 note templates, six advanced tutorials, and access to a members-only
  blog. Tiago also shares [43]his numbers publicly, reinforcing the
  perception of accountability.

Access, recognition, and status

  On Patreon, the comedy podcast [44]This Might Get Weird has $5 per
  month and $15 per month tiers, both of which afford access to a Discord
  community and extra content. The creator also offers a limited number
  of $69 per month ($828 per year) subscriptions, which provides a
  monthly, 30-minute livestream, among other benefits. But the
  highest-priced offering is a $500 per month ($6,000 per year) tier,
  which grants users personal coaching sessions with the podcast hosts,
  via video chat, every 3 months. The top tier offers a level of
  exclusivity and access that matches the price—100 times more expensive
  than the base tier.

  There are also big, growing businesses in China, such as Bixin, Taobao,
  and Heizhu Esports (from Netease), in which people pay creators to play
  video games with them. Some of these users are [45]earning tens of
  thousands of dollars per month as paid game companions. Beyond
  purchasing personal recognition from the creator, there’s also the
  potential recognition of other fans. In the gaming world, whales often
  lord their big spending habits over non-spenders, thus providing an
  aspirational target for everyone else. More broadly, products can be
  designed in such a way that super-fans receive social affirmation from
  “normal” fans, triggering a positively reinforcing network effect that
  increases the value of super-fans, beyond the monetary spend.

  Twitch streamers can rake in hundreds of thousands of dollars a year
  from donations and tips—in one recent case, a streamer received a
  [46]$75,000 tip. The personalized shoutouts from the streamer,
  recognition, and elevated social status that such donations afford lead
  to higher levels of spending. It’s worth noting that limited access and
  recognition are unscalable, to some extent: people are, by definition,
  paying high amounts to gain exclusive access or to elevate their status
  above other users.

From 1,000 to 100: Fewer, truer fans

  The creator economy is in the midst of a decisive shift—from a “bigger
  is better,” ad-driven revenue model to one of niche communities and
  direct user-to-creator payment. [47]An emerging category of digital
  platforms is helping people to translate their skills and talents into
  businesses. But as the creator landscape evolves, the playbook needs
  updating. [48]Click To Tweet

  Rather than viewing one’s fans as a uniform group, the 100 True Fans
  model calls on creators to distinguish between various subsegments
  based on affinity and willingness to pay. The relationship super-fans
  have with creators is different from regular fans: they become
  disciples, protégés, co-learners, and co-creators. As such, they
  require a whole new set of tools and platforms.

  The key to monetizing at $1,000 per fan, per year is tailored offerings
  priced at tiered levels. A creator might have a broad follower base on
  free social platforms, convert some of those followers to one-time
  purchasers or patrons, then uplevel some of those users to high-paying
  super-fans. For founders and operators, that means building products
  that align monetization with the end user value.

  The 100 True Fans concept isn’t for everyone, nor is 1,000 True Fans.
  Creators that have larger, more diffuse audiences with weaker
  allegiance or engagement are likely better off monetizing through
  sponsorships or branded products. For many, that path will be more
  lucrative—and require less heavy lifting—than designing the sort of
  high-value, personalized program 100 True Fans demand.

  As the tech analyst and blogger Ben Thompson once said, “The internet
  enables niche in a massively powerful way.” For creators who earn the
  trust of a niche audience and who deliver what those users
  crave—whether self-improvement, connection, recognition, or
  belonging—100 True Fans provides an updated monetization model for the
  fast-growing [49]Passion Economy.


  ***

  The views expressed here are those of the individual AH Capital
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  February 6, 2020

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