**
**      Changelog for
**        PocketCity
** http://pocketcity.sourceforge.net/
**

Legend:
'+' = added feature
'*' = fix/modification
'-' = removed feature

Version 0.18dev
 * Corrected loading for differently sized screens
 * 1345973 Sign/overflow problem for some variables

Version 0.17
 + Support for Palm OS 5 High Resolution API [& Sony Old]
 + Query Tool Improved
 + Changed savegame format to include power/water details
 + Power plants and defence stations (Fire, Police, Army) are now 4 zone items
 + Power lines and Water pipes can now overlap
 + Map is resizeable between 25x25 -> 120x120 (palmOS memory limitation)
 + Rail Lines
 + Minimap for the Palm Platform (scrolling)
 + Desires levels now displayed
 + reduce memory requirements for savegames
 + 908662 Beaming Support (To/From Palm machines, To Linux (currently))
 + 1010143 Ability to scroll without using hardware buttons
 + 1000858 Add / Implement D-Pad functionality (5 way navigator)
 + 1007647 Allow the assigning of tools to specific buttons
 * Fix annoying winScreenLock issue
 * 818171 Hard Crash on Sony Clie SL10
 * 818172 Index out of range (0.16)
 * 873010 Graphics look horrible on sony palm5
 * 873809 key-repeat scrolling on v0.17 is broken (can't reproduce)
 * 880086 The display coordinates don't update
 * 880177 Off by one error in build/destroy tests
 * 908005 initial map can be deformed
 * 873817 Overlap images need to be repicked
 * 880177 Off by one error in build/destroy tests
 * 881854 Water/Power Mismatch
 * 908665 Display-Rail line issues
 * 884099 Growth algorithm is messed up 0.17dev
 * 725967 Support for the hires palmos 5
 * 937555 Map coloring for 16 color displays is wrong
 * 943160 Power consumption is high
 * 987006 Screwed up lists
 * 963903 Scrolling is annoying

Version 0.16
 * bug # 655848 crash after money warning
 * bug # 655365 crash after some time of interacting
 * bug # 726131 powerplant math is wrong in build routine
 * bug # 750475 crash after tree-planting rage
 + auto-bulldoze feature for trees.
 + difficulty level (currently adjusts money at start)
 + Query tool.
 + Variable tax rate
 + Progress Meter for Map Rendering.
       - Extend to Load Game / Initialization
 * Better Pause / Freeze logic for dialogs.
 * mycity == autosave city
 * code and tiles are in separate programs (pdb, prc)
 * Start of globalization work

Version 0.15
 * patch # 648260 Make greyscale work on HandEra 330
 * bug # 636080 Exit Crash on Clie NR70
 * bug # 636081 Map Failure on Clie NR70
 * bug # 650955 residential zone water scale wrong
 + buttons can now be configured.
 + money, location and population are now clickable (pop is empty)

Version 0.14
 + Savegames are backed up with application data
 + Build Date & Time is in about dialog
 * Removed recursion from the distribution loop (speed up)
 * savegame problems... autosave != citysave
 * bug # 529058 Fatal Exception ( 1 )
 * bug # 592947 Menu Freeze
 * bug # 595053 Clear Volatiles On Load
 * bug # 557213 Freeze and Fatal Exception ( 1 )
 * bug # 593991 pipe chosen lays down pump on screen
 * jog-assist works on menu on Clie

Version 0.13br2
==========================
 * The displayed item from the toolbar is what is placed.

Version 0.13br
==========================
 * Crash on settings menu fixed for PalmOS 3.5

Version 0.13
==========================
Pete Shanahan:
PalmOS:
 + Clie device support (High Resolution, Jog Dial, Hold, Toolbar)
 + Tapping the speed icon cycles through the speeds
 + Added the Water Pump and Water Pipe to the quick list
 + Map has color when available
 + Added version number to the about dialog
 * Rearranged Layout & reduced memory usage of forms (NOSAVEBEHIND)
 * Fixed the printing of the map name

Version 0.12
==========================
Kean Pedersen:
Linux-gtk:
 + Started port to GTK+ (Linux)
PalmOS:
 + Disaster control (now you can turn them off)
 + Options page (not much there yet)
 + A list to quickly change between map/budget/options
 * When you create a new game, it's loaded right-away
   (Suggested by Robert Schouwenburg)
All platforms:
 + Budget control
 + Water distribution
 + Water pipes
 + Water pumps
 * More infrequent disasters - they happended a little too much

Aaron Krill:
 + Linux/GTK version displays current speed

Version 0.11
(The 'disasterous' update)
==========================
Kean Pedersen:
 + Naming of savegames
 + Quick list on calculator button
 + Bridges (not over homemade water on purpose)
 + 16bpp greyscale (too dark at the moment, though)
 + A real monster :D (actually two of them)
 + Fire fighters, police, and military added
 + Fire Stations, police stations and military bases
 + A new seperated list of buildings (instead of the dropdown menu)
 * Fire/disasters now spreads at it own rate - pause won't help (!)
 * Cleaned compiler warnings
 * Uses less stackspace in recursive function (should fix the FE)
 * OS 3.1 fixups
 * Moved all graphic for the zones onto an offscreen windows
     This speeds up the drawing process.

Aaron Krill:
 + Meteor disaster

Version 0.10
==========================
Kean Pedersen:
 + Multiple savegames
 + Savegame list
 * PalmOS 3.1 fixup

Version 0.09
==========================
Kean Pedersen:
 + Random map generator
 + Fire
 + Basic map
 * Even smoother scrolling

Version 0.08
==========================
Kean Pedersen:
 + Color enabled on supporting devices
 + Some color tiles
 + Build icon (tap to toggle bulldozer)
 + Save/Load on quit/start
 + New game menu option
 * Smoother scrolling (found some nice APIs)

Kim Ingemann (new artist/developer):
 + Almost all the color tiles (and what a nice job)

Morten Brix Pedersen (new developer):
 * Code cleaning

Aaron Krill:
 * Changed population to be more realistic.
 * Changed powerplant upkeep to be more realistic.
 + Save/Load on Save/Load menu options
 + Invalid savegame version number alert

Version 0.07
==========================
Kean Pedersen:
 + Powergrid is only updated when needed to save simulation time
 + Map coordinates shown
 + population cap - prevents insane population in the early years
 + Simulation pauses while user builds (gives faster response time)
 + Speed indicator (tap to pause)
 * Temporary fix for PalmOS 3.1 (powerloss icon is not shown on OS < 3.5)
 - Removed the 32x32 tiles, was too ugly/big/unused

Aaron Krill (new developer):
 + Alert to notify when you don't have enough money to build an item
 + Alert to notify when you have 1000 or less credits
 + Alert to notify when you have 0 credits
 + Speed control
 + Population display
 + Taxes collected each month
 + Upkeep on roads, powerlines, powerplants paid each month
 + Pause feature added
 * Fixed powerplants so they generate more realistic amounts of power

Version 0.06 - 11 Sep 2001
==========================
Kean Pedersen:
 + Zoom mode on Palm.
 + Hardware scroll keys on Palm.
 + Better multithreading on Palm.
 * Tweaked the simulation a bit.

Version 0.05 - 22 Jul 2001
==========================
Kean Pedersen:
 + Basic PDR (Population Development Routine) added.

Version 0.04 - 19 Jul 2001
==========================
Kean Pedersen:
 * Alert on wrong PalmOS version (v3.5 or higher needed).

Version 0.03 - 14 Jul 2001
==========================
Kean Pedersen:
 + Simulation preparing. Power distribution.

Version 0.02 - 12 Jul 2001
==========================
Kean Pedersen:
 * Can now build everything.
 + Shortcut keys/strokes for quick selection.
 + Credits.

Version 0.01 - 11 Jul 2001
==========================
Kean Pedersen:
 + Basic drawing
 + Made the graphic work on Palm IIIc.
 + Basic PDR (Population Development Routine) added.