Subj : Re: C128 Character Sets and Graphic Modes - help please!
To   : George
From : PaulM
Date : Mon Mar 02 2020 11:25 am

On Monday, March 2, 2020 at 9:54:47 AM UTC-8, George wrote:
> On Sun, 1 Mar 2020 16:57:35 -0800 (PST), PaulM
> <[email protected]> wrote:
>
> >If I run the following in immediate mode in GRAPHIC 0 mode, I see exactly
what I expect to see based on the chart of page 358 of the Commodore 128 System
Guide
> >
> >CHAR ,0,0,CHR$(111)
> >
> >(a right-angle corner character, as in the top-left of a box)
> >
> >But if I am in GRAPHIC 1 mode and run the same line of code, I get a
different character (a diagonal line). In fact it's CHR$(143) in GRAPHIC 1 mode
that yields the same character.
> >
> >How can I understand this difference?
> >
> >Thanks!
> >
>
> Get the C128 Programming guide.
>
>
>
> --
>
>
> Democracy: Three wolves and a lamb vote for dinner.
> Republic:  Three wolves and a lamb vote for dinner,
>            but the lamb is armed & has the right
>            to an appeal in a court of law.
> Socialism: Three Wolves have eaten the lamb
>            and are fighting amongst themselves
>            for scraps.

No that's awesome, I have it right in front of me... what section were you
thinking of?  I did a test and the same character set is active whether I have
GRAPHIC 0 or GRAPHIC 1, so still not clear how a string (CHR$(111)) would
render differently on the
two screens.

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