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Tom Clancy's Splinter Cell: Pandora Tomorrow
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Version 1.1
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Table of Contents
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1. Introduction
2. Overview
3. Gameplay hints and tips
4. Mission 1 - U.S Embassy to Dili, East Timor
5. Mission 2 - Saulnier Cryogenics Lab, Paris, France
6. Mission 3 - Hesperia Railways, Paris to Nice, France
7. Mission 4 - Guela District Street Market, Jerusalem, Israil
8. Mission 5 - Refinery, Kundang, Indonesia
9. Mission 6 - Komodo Shipyard, Komodo, Indonesia
10. Mission 7 - Television Free Indonesia, Jakarta, Indonesia
11. Mission 8 - LAX International Airport, Los Angeles, California, USA
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1. Introduction
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I have written this FAQ based on my own knowledge and understanding
of the game and from what I have read from other users (Guybrush
Threepwood and AzaleaStarre I give credit to). They have given me
some very good information from their guides and I hope this guide is
useful for others. If this FAQ is mentioned in other guides I wish
to be credited and I will of course be checking. If you wish to
contact me, my E-mail address is
[email protected]; irrelevant
junk will be deleted straight away. This may not be reproduced under
any circumstances except for personal, private use. It may not be
placed on any web site or otherwise distributed publicly without
advance written permission. Use of this guide on any other web site
or as a part of any public display is strictly prohibited, and a
violation of copyright.
(Thanks Game Faq's for letting me use this notice in my guide)
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2. Overview
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There is no way to beat this game with 100% stealth, you are always
gonna have to take someone out. This FAQ is all about beating
Splinter Cell: Pandora Tomorrow with as much stealth and as little
violence necessary (as that is the whole point of the game). You can
often read guides on SC:PT where you are told to knock out or kill
guards and enemies that aren't necessary. This guide will provide
you with a much stealthier way of completing each mission. To make
the game a bit more fun, I have added a stats system for each level.
It is much better if you sneak past a guard unnoticed rather than
putting a bullet to his head:
Sneaking past a guard unnoticed - primary objective
Self distraction (jumping, whistling)
Throwing an object (can, bottle)
Destroying lights
Knocking out enemies with projectiles/gadgets
Knocking out enemies by grabbing and elbowing
Killing - last resort
My best stats so far
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Mission |sneak|dist|obj|light|gadget|ko|kill|no.bullets|
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Dili, Timor | 7 | 0 | 0 | 2 | 0 |2 | 0 | 2
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Paris, France | 13 | 2 | 0 | 2 | 1 |2 | 0 | 2
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Nice, France | 5 | 1 | 0 | 1 | 0 |0 | 0 | 1
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Jerusalem, Israel | 25 | 3 | 0 | 1 | 1 |6 | 2 | 2
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Kundang, Indonesia | 20 | 5 | 0 | 3 | 1 |0 | 1 | 6
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Komodo, Indonesia | 14 | 3 | 0 | 2 | 1 |3 | 4 | 4
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Jakarta, Indonesia | 9 | 3 | 1 | 9 | 2 |5 | 6 | 13
-------------------------------------------------------------------
Los Angeles, USA | 14 | 1 | 0 | 10 | 0 |3 | 10 | 20
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3. Gameplay Hints and tips
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1. Crouching - Crouching maybe a bit slower than standing up
straight and running but it is certainly safer. Crouching also keeps
you hidden better as you are lower down and below eye level. It
makes you walk softer so you can get away with sneaking right past a
guard as he can't see or hear you. I would say crouch through at
least 95% of the game, there are the odd occasions where you must run
as fast as you can or to make a long jump.
2. Laser aiming - This is a very useful thing to have in your hands.
Unlike the original game, you can now shoot out lights with just 1
shot of the pistol, whereas the original took maybe 3 or 4 shots as
it was so inaccurate. The laser sight is much more accurate than
without it but beware, guards can see the red dot on walls or other
solid surfaces and can trace it back to you, making you the target.
3. Silence - Both the pistol and the SC 20K rifle have silencers on
them for very obvious reasons, it keeps you undetected. If a guard
is close by when you shoot, he can hear the muffled sound but may not
necessarily find you. If you shoot from dark places the enemy can
sometimes see the muffled flash. Always think about your actions
before you act upon them.
4. Hiding bodies - This will be a big part of your completion to a
mission. If a body is found, the alarm is raised and can sometimes
cause the mission to end. Make sure when you're moving bodies, your
stealth meter is at 0-1 and blinking, this indicates that the body is
hidden for now. Guards can always walk past and spot their friends
on the ground, so make sure they're tucked away in a corner or a
closet. If a guard finds a body that isn't dead, he will wake him up
and the alarm will be raised, so make sure your hidden because
they're coming for you.
5. FO - Fibre optic. This is a very useful item and you should use
it to your advantage. There is nothing worse than opening a door
that you haven't checked and the entrance is full of guards!
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4. Walkthrough - Mission 1 - U.S Embassy to Dili, East Timor
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Part 1
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Okay, we start off with some simple instructions. Move forward and
jump up to the walkway, move towards the light and turn right, you
should see a ladder, head up to it. Once at the top your going to
have to zipline your way down, jump up and grab
the line, at the bottom, turn right and there is a pole above your
head, jump up to grab it and make your way across, bring your legs up
to get over the tall fence. Whilst hanging, you may as well practise
up-side down shooting, don't actually shoot anything but just
practise your aiming, it could prove valuable later on. At the end,
let go of the pole and make your way round to the door. Inside the
room is another door, you have to lock pick it, here is the locks
combination (up, down). Make your way up the pole and you should see
a grate in the floor, lift it up and fall down it. Go through the
doorway, down the stairs and under the walkway further up the path.
Go up the stairs and follow the walkway round and pick up the 5.72
ammo for your pistol. You are about to come across your first enemy
now. Put your back to the nearby fence and go across it, peak at the
end of it and there he is! Now for the moves, S.W.A.T turn to the
other side and shoot out the light on the cabin. This will bring the
guard to the now broken light, sneak past him and wait for his back
to turn before carrying on. Go forward and underneath the walkway,
do not attempt to go around it, use your thermal goggles. See those
blinking spots on the ground? They're land mines. Follow the
walkway round and jump onto the box, run and jump as far as you can
because there are more landmines. If you jumped far enough head
towards the narrow opening on the right. Some great moves here, when
the message appears at the bottom of your screen, press the jump
button twice, this will put you into a half-split jump position. From
here, press the jump button again and Sam will jump up further (make
sure your back is against the opposite wall to the opening at the
top). Turn left and head into the doorway and then the next one,
there is light shining through one wall, head to the doorway and go
down the pole. There is a river here and a wall on the opposite side
ablaze with fire. Take the river route and head under the bridge,
make sure the guard walking up and down near the wall doesn't see
you. Get out of the river when you can see the guard on the right
sitting down on a box. Sneak slowly towards him and gunfire will cut
in but that's not at you, so don't worry, grab the guard and
interrogate him in a dark corner, preferably against the fence. Once
he's finished talking knock him out and make sure his body is in a
dark enough spot, check your stealth meter for a blinking motion.
Once he's knocked out, a guard from the nearby cabin comes out to
investigate why the guard you just knocked out isn't there anymore.
Don't bother knocking him out, he goes back into the cabin after a
short while. If you see the canister that's on fire, head towards it
because there is a pole next to it, or you can use the narrow alley
behind the canister to half-split jump jump to the other side.
Either way is good, now for part 2.
Part 2
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Move to the ladder on the left and then the one from there. Around
the corner is a guard at a window looking through binoculars, so stay
low and he won't see you. There is also broken glass on the floor
from there so I advise putting your back to the wall and move beneath
the guard. When you reach the corner Lambert will interrupt and tell
to stop, Sadono is in the next room, you should see him with his red
cap, there is also another guard with binoculars at the window and
three hostages in the same room, Sadono shoots the nearest one to
you, there is no way to save him but the hostages are not your
responsibility. Get to the doorway and S.W.A.T turn to the other
side of the doorway so Sadano and the guard don't see you. Carry on
going forward and you'll come to what looks like a dead end, the
floor has broken but there is a pipe to climb onto, use it to go up
to the roof. Shimmy across to the window ledge and drop down
quietly, open the window and inside is Douglass Shetland, your long-
time friend being punched around. Grab the attacker or just elbow
him in the back of the head and hide his body next to the window.
You have to knock this guard out otherwise Douglass won't talk. Now
talk to Douglass and head to the door opposite the window you jumped
through. There is a guard on the balcony but he won't cause too much
of a problem as is back is turned but he does look around every now
and again so time your move. Head down the hallway on your left and
go down the stairs. Down here is 1 moving guard and 2 guards sitting
on the ground, once the moving guard is over the other side of the
room, follow him through the smoke and go towards the pillars at the
end. There is a light on the wall that you must take out in order to
get by unseen. Go to the opening at the far end and there are a set
of double doors here leading out to the courtyard. Here is a fun
part! There are two searchlights that can't be destroyed and a guard
standing on the balcony at the far end wearing night vision goggles.
Shadows won't help you here so stay in the light and he won't see
you. Once you're at the gates under the balcony he's standing on, go
through the door on your right and follow the stairs up. The guard
is standing on the balcony with his back to you and there's a door on
the left, go through it. Inside is Ingrid Karlthson, talk to her and
go back down the stairs and through the other door at the bottom.
Another courtyard with 2 more spotlights and 2 moving guards. Head
to the ladder and once the 1st guard is heading to the other side, go
up the ladder, switch off the spotlight and quickly fall down and do
a silent landing. By now that 1st guard should have turned around
and you can sneak past him quite easily. Put your back to the
walkway on the left side and move down to the other end of the
courtyard. Now the 2nd guard takes quite a long walk here so
switching the 2nd spotlight off is easier than the 1st. Stay in the
shadows and head to the ladder, once the guards back is turned go up
the ladder and turn the 2nd spotlight off. Fall down quietly and to
the left is another walkway, go up it and follow it round and you
should see a rubber dingy. Go onto it, mission complete. Now you've
gotten used to the fell of the game and a number of moves, it's going
to get a bit trickier from now on! Good luck.
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5. Walkthrough - Mission 2 - Saulnier cryogenics lab, Paris, France
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Part 1
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From the start there is a ladder right in front of you, go down it
and wait at the end of the passage. There is alone guard patrolling
so wait for him to go up the stairs and past the train before
carrying on. Follow the guard but go inside the train and wait in a
dark spot, there are some barrels and a pipe above them, use the pipe
to cross the barrels and continue down the train. There are two
mercenaries down here so drop down from the train and wait for them
to leave, then continue from where they were standing. There is a
broken wall covered with fire and a valve on the ceiling, shoot the
valve with one well placed pistol shot, use the laser aim for better
accuracy. Now the fire is out move to the door and use the fibre
optic, there is a guard on the side so wait for him to pass to the
other side before moving in. Go around the first set of shelves and
at the end of it there is a gap that is big enough for you to go
through, now there is a gap to jump up to just like before. Wait for
the guard to be at the first door before you use the computer, he may
see you but it doesn't matter because he won't find you if you jump
back up to the gap. Now wait for him to be at that first door again
and go through the second door. Wait in the middle isle for a bit
and when you have the chance get to the other door. As there is a
light above the next door, wait until both guards from the last room
aren't looking then pick the lock on theis next door (down, right,
down). Heal inside this locker room if you need to but at this point
you shouldn't have to as you haven't been involved with a fire fight
or started any alarms (hopefully). Crouch at full speed through this
next door and stick to the left side and wait at the far wall for
three mercenaries to pass. When every one of their backs is turned,
go to where they came from. This may take some time now, through
this next set of doors are two more mercenaries and they will destroy
the security terminal if you don't stop them quickly enough. There
is no way round this other than to knock them out. So, once inside
stay close to the left wall and stand up so they can see you through
the glass, then crouch when they fire shots at you. Here goes, shoot
a smoke grenade at the feet of the first mercenary as he comes
running through the doorway, then with a bit of luck, his mate will
go through the doorway and be knocked out by the same cloud of smoke,
2 birds with 1 stone! Hide their bodies in a dark corner and destroy
the two ceiling lights down the corridor to the right, you'll find
out why. Now access the security terminal in the computer room.
Crouch at full speed down the now dark corridor and wait near the
door, after the mercenaries go around the corner get inside the
boiler room and disarm the bomb.
Go out the door and round the corner is the door to the next part.
Part 2
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Go up the stairs but then slow down near the top, there is a motion
detector on the wall, go slowly and you'll be fine. Head up the next
set of stairs and go through the door, wait for the mercenaries to go
and then pick the lock on the nearest door (down, left, right, up).
Get inside and go through the door on the left but beware, the room
is filled with security cameras, just time your movements and use the
computer on the right. Time your movements again and get out the
same door, you should now have the code the opposite door (2457).
Once inside there is a table right in front of you with two air ring
foil rounds and a projection lamp, hit the switch to the lamp and
hide in the corner near the door, the guard will come in to
investigate so go out through the door he came in but slow down as
there is another motion detector. Go through the door on the right
and now the fun begins! Up the stairs there is a security camera and
wall mine, so, your gonna need enough speed whilst crouched to get
past the camera unseen but you can't go too fast or the wall mine
will detonate. If you want, you can take the wall mine off; just
make sure the light is on green when you do though. Head up the next
flight of stairs and use your optic cable on the door, inside is a
large, room, two guards and one computer. Wait until both their
backs are turned before moving in. One guard will walk out the room
to your right and the other will check on a dead body, now's your
chance to use the computer to get a code. Once you've used it, get
back to the door and wait for the first guard to pass you before
going down the hallway to the right. At the end is a keypad locked
door (7562). Once inside, go through the doorway and straight ahead
is a automated turret, don't worry, it's not facing you. Switch it
off and at the end is a guard with his back to you and a door on the
left, this door is locked (right, up, left, right). Now go through
it. Now fall down and grab onto the side of the walkway, avoiding
the smoke that shoots out and try not to go to fast, there are two
guards at the end of the walkway and they'll here you if you go to
fast. Once you reach the corner of the walkway, go round and the
guards will hear you for some reason, they can't see you so just
carry on going but not too fast and once you're at the end, go
through the doorway and into the door on your left. There is a
bookcase in this room you can use to get up the shafts; a cut scene
will follow as you do this. When it's over go left and fall down,
pick up the 5.56 ammo for your SC 20K if you need to and talk to
Francoise Coldeboeuf. Once you've finished talking to him, the
mercenaries will set explosives outside, find a safe corner to hide
in, there's no real way to save Francois Coldebouef so when the
explosives have done the damage, get back up in the shafts and go
left and drop down, straight ahead is Coen, mission complete.
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6. Walkthrough - Mission 3 - Hesperia Railways, Paris to Nice,
France
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Immediately from the start the train will be moving, so stick to the
middle of the carriage or you'll fall off. You can either drop down
the grate on the carriage or you can drop down in-between carriages.
Once in the next carriage, there is a member of the railway staff so
if he spot's you he'll set of an alarm and the mission will be over.
There is a luggage holder in the middle of the carriage so when he's
not looking, hide in the centre of it. Now, he does the same route
over and over again, he looks towards you, he walks to the left and
then turns around and looks towards you and then he goes to the
coffee machine. As soon as he goes to the coffee machine, move out
of the gap to the left and open the grate in the floor, you should
have enough time to get underneath the train before he turns around.
Once you're underneath the train, move up to the grate in the next
carriage. Once in this mini control room, there is a switch in here
to unlock the side doors, could prove useful if you are seen. Then
shoot the light on the ceiling and use your optic cable on the door.
Listen to the terrorist's conversation and wait for them to sit down,
then go through the door and turn the light switch off. Now make
your way through the carriage but immediately turn right and hide
behind a set of chairs. A passenger comes to investigate the lights
so once he's out of your way, sneak down the carriage staying in the
dark and hide behind the last set of chairs. The lights should now
be on and the passenger will sit back down. Now everyone's got their
back to you, go through the corridor and through the automatic door
and then through the next one and use your fibre optic at the next
door. A member of the railway staff will come and talk to one of the
passengers so wait for him to leave before opening the door. You
won't be able to just walk past this passenger, you need to S.W.A.T
turn and carry on down the corridor until you come to the second
closed door on your right. Inside is Norman Soth, the thermal vision
proves it as he's got a wooden leg! Talk to him and when you are
interrupted, hide in a dark place, the hack the computer and trail
Soth. Don't stay too close to him or you'll be spotted. Once your
in the same carriage as Soth, laser mic the phone call and once he's
finished hide in the bar on the right. Once Soth and his guard have
left, make your way down the carriage where the lone guard is and go
through the door at the end. Now get up and run through the next
carriage and once you reach the middle there should be a ladder on
your right, climb up it, open the grate and move towards the rope
Coen has dropped you, try not to get hit by enemy bullets. Your
gonna have to jump for the rope.
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7. Walkthrough - Mission 4 - Guela District Street Market,
Jerusalem, Israil
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Part 1
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Talk to Coen if you want, make your way up the stairs up ahead and
wait for the police man to turn around before moving on. Go down the
alleyway but stick to the right or the light will make you an easy
target. Wait just before the boxes and for the
two policemen to walk away from each other, follow the second
policeman and wait at the big narrow window on the right. Once he
passes it, go down the stairs and go left. There is another
policeman waiting underneath a swinging light but he'll turn around
and move on so follow him and stay on the left hand side and go past
the rabbi's and wait at the corner. Now the policeman will go back
to the swinging light and the two rabbis' will sit down. Stick to
the left side of the wall and quickly move past the light and on the
right is a pole. Climb up it and you'll automatically grab onto a
zip line, when you get to the end, grab onto the ledge and drop down
quietly. Wait for the policeman to tell the civilian to go away and
when the policeman turns around, jump down and stick to the right
side of the wall. When you reach the stalls there is a set of
stairs, go down and there will be two thieves and your contact.
Whilst crouched at full speed, elbow the nearest thief then elbow the
second one. Now talk to Saul Berkovitz. Pick up the SC 20K and the
sticky shocker and air ring foil. Talk to Berkovitz again and he
will lead to a quiet place to practise shooting. Follow him whilst
remaining hidden, once he has brought you to the place turn back
round and down the alley there is now another policeman standing in
your way with his back to you. You can actually get by him without
distracting or knocking him out, go to the right side of him and then
stick to the left wall to remain hidden. Watch out for the other
policeman and turn right out of this alley. Go down the stairs and
turn left, wait against the wall on the left because a female
civilian is about to walk past. When she's gone turn left and go up
the pole, watch out though, there are two policemen on duty. Make
your way across the ledge and drop down to the window below, get
inside but there is a civilian at the balcony from the building
across so make sure he doesn't spot you. When the policemen leave
and the civilian turns around, jump out of the window opposite where
the civilian was standing. Follow the policemen down the market
staying to the left. Once you can see the third policeman on the
right, go left and there should be a policeman standing at a gate
with his back to you, behind him is a pipe, climb that to get onto
the roof and as you go past the blue stained glass windows the church
bell will sound. You should see your contact standing opposite you
on the ground (the bell let's you know that your on time). Zipline
across and then rappel down the wall.
Part 2
= = =
Dahlia is standing at the fence where the gap is. Talk to her and
she'll let you out. Follow her staying in the shadows at all costs,
when your near the two rabbi's, you can either carry on moving at
full speed crouched or you can shoot the lamp and get past them
unnoticed. Either way, keep following Dahlia and stop when she
speaks to the officer. When they walk away from you get down the
alley on the right and half-split jump. When she's finished talking
she'll walk underneath you, drop down and keep following her. There
are two policemen in the market area but as long as you stick to the
shadows you'll be fine. Talk to Dahlia and she'll keep moving, stay
left and go between the wall and the fence of the market stools. Go
down the stairs and there will be a series of columns. You'll need
to S.W.A.T turn from each one. Follow Dahlia past the large windows
on the left and land quietly next to the stairs before the policeman
looks. When he turns away follow him through the market and wait for
him to turn back round. Continue through the market and sneak past
the second policeman, when you go round the corner, Dahlia will be
stopped by a policeman. Don't worry; this won't spoil your mission
because she beats him up! Hide his body in the corner you just came
from and meet up with Dahlia. Talk to her and follow the guard
through the tunnel, sneak past him if necessary, wait at the end
because another policeman roams this alleyway. Wait for him to leave
and climb the pole at the end. Once you're inside the room, sneak
slowly through the next room, there are two rabbi's watching
television but don't worry about them. Climb out onto the window
ledge and climb up the pipe on the right, crouch at full speed at the
top and slow down near the end. Rappel down the wall and wait in a
dark corner and follow Dahlia. A police officer will stop her and
let her through the gate, as he is walking back, whistle. He will
come and investigate the noise so don't be near him when he does. As
he continues down the alley, go through the gate and there will be
two doorways on your right. Dahlia is in the left one, go in the
right doorway and pick up all the ammo and projectiles you can find,
then go and speak to Dahlia. Get in the elevator and when Lambert
tells you to kill her, do it. Use the laser aim at her head. If you
don't kill her, you'll make it incredibly tough for yourself at the
end.
Part 3
= = =
Equip the SC 20K and make the sticky shocker your secondary weapon.
As the lift reaches the bottom, shoot the first terrorist in the
head, shock the next terrorist and shock the third one as he comes
running after you (I have actually managed to kill the first guy and
shock the second and the third guy doesn't realise, I just snuck buy
him). Make your way down the stairway wait in the far corner where
the next two terrorists come from. Sneak up on the one as he stands
there and knock him out. Wait for the other one to turn his back
before moving on. There is another terrorist walking in a particular
route so get in the water below as it is darker. Get to the opposite
corner and you should see a bright room, that's your objective.
Stand in the archway and wait for a terrorist near the bright room to
go through the archway near you and knock him out. There is another
terrorist on the other side but he won't bother you too much. When
he's not looking, get inside that bright room and steal the ND133.
Now it's time to get out, face the bright room where you just picked
up the ND133 and turn left. Follow the walkway round; try not to
bump into the terrorist roaming this walkway. Once in the archway
turn right and grab the terrorist standing still. Take him to a dark
place and knock him out. Hide on the left side and whistle, now move
forward and stay on the left the terrorist by the elevator will come
to investigate the noise, then he'll turn around, go past the
elevator and go further down the walkway leaving the elevator free to
use. Up you go. Once at the top immediately crouch at full speed
into the shadows outside, otherwise the policeman will see you.
Sneak past him and get under the scaffolding and go past the dustbin
and under the sheet. Now, if you killed Dahlia this part won't be so
tough, but if you didn't, good luck because I can't help. Anyway,
three policemen are all facing a certain way, if you shoot the bigger
lamp in the corner, they'll go investigate. Go around the fire and
under the scaffolding. Opposite from where you're standing is your
extraction point, stick to walls and make your way round. Note: as
you go round the fire the policemen will see you but are too far away
to determine if it's you or a shadow. This should not affect your
chances of extraction.
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8. Walkthrough - Mission 5 - Refinery, Kundang, Indonesia
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Part 1
= = =
Go forward and talk to your old friend Douglass Shetland (he's the
one you rescued from the first mission). Zip line or rappel down to
the shrubs and ferns and put your back against the fence. A guard
will come out from the tent to the right, wait for him to turn his
back and go to the tent on the left, stay in the shadow. Once he
sits down, go around the tent and stop, another guard is near the
car. Let him turn around the go to the hut in front of the car and
pick up the air ring foil round and sticky shocker, now quickly get
to the right side of the car. When the patrolling guard walks past
you walk past the sheets of metal and stop when you reach the barbed
wire. There are two more guards further on about to become one.
Listen to their conversation about trip wires and watch the drunken
guard blow himself up. The other guard will rush to help him, when
he turns around follow him but stick to the shadows and use thermal
vision to spot the other trip wires. Always keep to the sides.
You'll eventually come across another guard; use the same strategy to
get past him and the trip wires. You'll eventually come to another
car outside a large warehouse. Inside is Sadono's plane. You can go
straight through even though there are two guards but as it is so
dark, they won't see you. Start making your way up the ladder when
they start talking and turn the lights off, straight ahead is the
light panel. Go past the ladder to where the broken ledge is and
above you is a frame you can use to climb to the other side of the
warehouse. Jump up to grab it and climb down the pole at the end,
place the bomb on the side of the plane where the hatch is open.
Behind you is a door to get out. Go through the half open gate and
wait on the right side just before the little cabin. When the guard
on the outside walks past you, the guard on the inside should have
his back to you. Shoot the light inside the cabin and hide against
the cabin. The guard from the inside will walk past you, so get
inside and hit the switch to raise the barbed wire post. When both
guards aren't looking, go down the new path and hide in the shelter
on the left because there is another guard and a dog. The dog won't
pick up your scent if you hide under the shelter. Once they've
passed you, keep moving forward and go around the tents and into the
long grass. There is a tripwire here so be careful. Now, use the
rifle and snipe guard in the tower, now snipe the explosive barrels
near the car, the two ground guards will go investigate. Run to the
tower and climb the ladder and zip line over the fence. This must be
done quickly, those ground guards won't have their backs turned
forever.
Part 2
= = =
From the start go forward until you see three guards and Sadono.
Sadano will walk away escorted by a guard, don't worry, he'll stop
and wait for you. When they're gone, step up on the little platform
to your left. Wait for the nearest guard to go right, when he does,
drop down and hide under the walkway besides the platform you're
standing on. When he comes back wait for him to go right again, then
quickly go under the walkway opposite from your position. Follow it
round and Sadono will be in front of you with he's guard. Follow him
through the hut and go outside, go left down the narrow alley and
half-split jump jump up to the window. Climb in and go down the
stairs. Turn right and go through the left door, Sadono and his
guard are in front of you, when they have moved on go through the
door on the left and pick the 5.72 pistol ammo. Go back out the door
and go forward to the hut Sadono went through. Follow him and stop
at the doorway. Stick to right hand side of the wall and when the
guard leaves, climb the pole opposite the doorway you were just
standing in. Slowly make your way towards the boxes and when you can
see the car, Sadono will begin his entrance code. Shoot a sticky
camera at the car, record the code and pick up the sticky camera on
the box to your right. Jump down and work your way round the outside
avoiding the two guards. The entrance you need to get to is the one
behind the guard standing still. You can just sneak past him and
head down the ladder.
Part 3
= = =
Go straight ahead and avoid the guard, stick to the right side of him
and jump onto the balcony and shimmy across. Then drop quietly. Go
past the stairs and through the door, go up the next set of stairs
and turn the lights out. Avoid the scientists and the two guards and
head for the next door. Shoot the light in the top corner of the
room and go through the doorway on the right. Shoot the light above
the pilot and go talk to him, the door is code locked (0623). Go
through and go up the ladder, pick up the 5.56 ammo for your rifle
and follow the two guards. Wait in a dark place before picking up
the flares near the barrels and then go up the pipe. Follow the
walkway round and go down the grate in the roof. Pick up the flare
on the box and jump up to grab the pipe. Now, very slowly go past
the guard at the door, he shouldn't hear you. Get to the end and
drop down. Stick to the outside wall and get past the guard working
out. Go through the door and when you see the opening, wait for the
guard in front of you to turn around. There is also a guard to the
right but he won't see you. Stick to the left and go past the tree
and fence. When the patrolling guard isn't looking, go through the
cabin door. There is a turret out here but it won't cause you
trouble if you stayed to the left. Once inside the cabin, pick up
the 5.56 ammo for your SC 20K and heal if you need to, go through the
next door. This may be tricky; there is a patrolling guard and two
spot lights. When the guard isn't looking go around the barrels on
the left. There is a narrow gap between a box and some barrels.
Stand up and put your back against the box. When the guard and spot
light are not looking at you, go to the door at the end. There is a
patrolling guard along here so stay against the wall next to the door
and he shouldn't spot you. The door is keypad locked (1492), get
inside and put your back to the wall, listen in on Sadono's "Pandora
Tomorrow" phone call. S.W.A.T turn when he makes the next call.
Repeat this until he's finished. Sadono will leave the room so shoot
the camera and watch the patrolling guard outside to be out of sight
then quickly use the computer and get back to your dark place. Go
around the corner and hit the switch on the wall or you'll be
electrocuted if you go further. Now continue down the hallway and go
out the doorway on your right and then through the door at the bottom
of the stairs. Guards will come rushing and tell you to "freeze".
Shetland's snipers will help out now, so when the first shot is
fired, crouch at full speed down the end of the garden.
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9. Walkthrough - Mission 6 - Komodo Shipyard, Komodo, Indonesia
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Part 1
= = =
From the start, make your way to the car straight ahead. Avoid the
lone guard and the auto sniper, the red laser is the auto sniper.
Stay behind the car and time your movements as there is a turret
under the auto sniper tower. Climb onto the platform that the turret
is standing on and go down the pathway. Careful, there is a trip
wire here so use the thermal vision and disarm it or simply jump over
it. Climb onto the next platform and carry on going forward. Drop
down and there are two guards here and one auto sniper. One guard
stays in the centre surrounded by a fence, the other is patrolling.
Shoot the light on the fence to your right and sneak past the
patrolling guard. Keep to the right and you should see a gap between
the fence and the tall hut. Half-split jump jump to the ledge and
climb up. Drop down and go through the doorway. Go right and there
is a cabin in front of you. Stay between the opening and the two
guards at the table and go round the corner of the cabin, keep going
and stick to the outside of the wall. You can't go across the next
cabin as it is too well light, plus the guard dog will pick up your
scent, so stay on the outside of the hut and make your way round the
fence to the narrow opening. Half-split jump jump to the opening at
the top and climb in. There is a guard at the bottom watching
television, he won't bother you. Drop all the way down and you'll
hear shooting, crouch under the gap in the wall and stay behind the
boxes. A guard is practise shooting on bottles so if you stand up
he'll be practising on you instead. Once he's finished he'll leave
and sit at a table. Make your way round the boxes and S.W.A.T turn
to the wall or the turret will shoot you. Go round the fence and
stay behind the cabin. The guard sitting down has he's back to you
and the turret is in front of the doorway. So, time your move.
Don't go too fast or the guard will hear you. Once inside, there are
a series of lasers to pass so switch to thermal vision and make your
way through. Go down the ladder at the end, use the lift and go
down. Down the hallway, go down the first left and stop in the
shadows. A guard is sitting at the computer and another one will
come through the doors. Wait for them to pass, go in the doors and
in the control room is the technician. Grab him and interrogate him.
Knock him out and hide his body in a dark corner. When the
patrolling guard leaves the room, go back to the doors you came in
from but don't go through yet. When the patrolling guard goes around
the corner, turn the lights off in the control room, go through the
door and shoot the ceiling light. Now put your back against the
right wall and move up. The patrolling guard should walk straight
past you. Continue right and go through the door at the end.
Part 2
= = =
Go up the stairs, out the door and avoid the patrolling guard.
Follow the walkway round until you come to the cable car. Booby trap
time! Tilt the odds in your favour by hitting the switch for the
cable car and then grabbing onto the zip line underneath the platform
you're standing on. Zip line all the way down then grab onto the
next one slightly beneath you. When you reach the next platform,
there is another guard patrolling, when you have the chance, get
inside the submarine to your left. Go down the ladder and through
the archway, then down the next ladder. Wait at the corner and when
the guard turns around; hide in the dug out to the right. When the
guard passes again, come out from your hiding place and go right past
the steam. Go through the door and now slow right down, there is a
guard asleep in here so walk softly. Go down the next ladder and
S.W.A.T turn to the right. Switch the light off and crouch under the
table to the right, the guard will investigate so just go through the
door and wait beside the next one. A colonel is about to make an
entrance. When he stands in the corner, grab him and force him to
use the retinal scanner. Knock him out and hide his body to the left
of the door. Get inside and wait for the two guards to stop talking.
One will stay in the room with his back to you and the other turn
left out the door, don't worry he won't find the unconscious colonel.
Sneak past the guard and use the computer in the small room. Get out
through the door you came in from and turn right, this door is now
open so climb the ladder to exit the submarine. A bridge will lower
to your left, go across it and as the guard comes up the stairs, stun
him with air ring foils or a sticky shocker. Pick up the frag and
smoke grenades and the ammo and go down the stairs. When you hear
shooting, go back up the stairs, turn left and use your SC 20K to
snipe the barrels the guards are next to. There are four guards,
blow up two barrels, job done. Go back down the stairs and go along
the walkway the dead guards are on. Go down the ladder at the end.
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10. Walkthrough - Mission 7 - Television Free Indonesia, Jakarta,
Indonesia
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Part 1
= = =
Talk to Coen if you want and climb down the ladder. Go across the
roof and rappel down the wall, stay against the wall on the right
until the guard near the door moves. Once he's gone, follow him and
wait in the shadows. Wait for them to leave and shoot the light on
the right. Make your way down the alley and stop on the right.
There is a guard here so wait for him to move, shoot the swinging
light and continue down the alley. Hint: you can use a bottle and
throw it at the light to conserve ammo. Shoot the large light on the
right and go up both ladders on the left. Climb on the roof and go
right, zipline across and go through the doorway. The floor here is
broken so climb down the pole in the centre of the room, then go
through the door where the van is outside. Stay behind the two bins
just outside the doorway. This is one of the trickiest parts of the
mission as lightening makes you visible even in the dark. One guard
goes further down the pathway than the other, so when the nearest
guard has his back to you quickly make your way to the phone box on
the left. If you keep your back against it the lightening won't make
you visible. When both guards have their backs to you make your way
to the next station on the left. There is a smoke grenade in hear.
As the second guard walks past make your way to the end of the
pathway and climb over the fence. If you did this quick enough,
neither guard will see you. Make your way to the guard on the right,
past the green house. Knock him out and take him to a dark place
opposite the gate you climbed over. Now, snipe the single light on
the van and go back to where you knocked the guard out. Make your
way to the van and go around the right hand side of it. Make sure
you time your movements well through all of this; you don't want to
be moving openly in the shadows when lightening strikes. Go down the
sewer ladder in front of the van. Go through the passageway on the
right and stop at the first opening on the left. There is a guard
that roams along this sewer so when he's not around, shoot the light
on the ceiling and then shoot the camera in the opening to the left.
Go through and wait in a dark place as there is a guard in here as
well. When he's not looking go up the ladder further down the sewer.
You'll be behind a large satellite dish now so wait. There is a
spotlight and mines on the ground. When the spotlight is moving away
from you, crouch at full speed to the right of the dish and to the
other satellite. Use the thermal goggles to avoid the mines. You
should just about make it to the other dish. Now the spotlight is
behind you, make your way to the next dish. Wait here, there is
another spotlight that shines on the fence that you need to climb
over. When it's gone, climb over and go through the door on the
right. Once inside, pick up the flare near the guard and go out the
next door. Stick to the left wall and sneak past the guard near the
car. Climb on to the ledge and half split jump jump up to the next
ledge and climb up. Shoot the half broken glass and rappel down,
stay behind the nearest pillar and when the guard comes near you,
sneak past him and get in one of the elevators.
Part 2
= = =
Wait at the wall on the right, when the guard has gone shoot the
second light on the left wall so the turret shoots at it. Go past
the turret and shoot the small floor light and wait in the room
behind the turret. When the guard walks back past the door, go out
and shoot the lights on the left wall. Go through the door straight
ahead and wait on the right. Wait for the next guard to pass and go
in the nearest room. Knock out the guard sitting down and when the
guard outside has his back turned, go left and through the next door.
Turn the light out and talk to Ingrid Karlthson. Just follow here
back to where you came out of the elevator and she will use the
retinal scanner. This is very tricky now. When you go through the
doors, Karlthson will tell you to go left, instead shoot a smoke
grenade down the right alley where the two guards are and you should
knock out both of them. Two more guards will come to investigate,
snipe them both in the head. Go left and shock the guard with night
vision goggles before he sets of an alarm. Go past the elevators and
wait at the corner. A radio will jump in but don't worry, shoot the
light on the left wall and when the camera isn't facing you move
underneath it. Make sure the guard around the corner isn't there
when you carry on. Move around the counter and stay inside it until
the moving guard goes left. Then go back out and hide in the corner.
When he leaves, climb the pipe and go through the vent. Now you're
In the TV studio. Shoot all Sadono's guards and when you get the
chance, grab Sadono and interrogate him. Use the retinal scanner
under the vent you came through and take him up the walkway. Use
him on the next retinal scanner and give him to Ingrid Karlthson.
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11. Walkthrough Mission 8 - LAX International Airport, Los Angeles,
California, USA
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Part 1
= = =
Climb over the fence ahead and stick to the left wall once over it.
Wait for the big truck labelled "Stand Express" to arrive and climb
in the back when it comes to a halt. Once the driver and security
guard are finished talking, the truck will start moving. Get outside
the truck and wait by the people carrier to the left, when the
security guard and his dog are a fair way off, snipe the white
shirted guard in the control room, he is one of Soth's mercenaries.
Head through the door past that room. Wait at the next door for the
cleaner to move on and go inside, switch off the light to the right
and head through the door further up. Stand on the sink and get
inside the vent. Go out the first exit on the left and drop down
and wait. When the mercenary comes your way shoot him in the head,
make sure he is in the dark before you do so. Pick up the air ring
foil round by the cardboard boxes and go through the next station.
Turn right and stay between the loading docks and the cardboard boxes.
Wait for the mercenary to come your way and grab him when he has his
back to you, drag him into darkness, knock him out and shoot him in
the head. Head back to the opening you just came from and make your
way around to the guy sitting in the chair. Pick up the diversion
camera by the boxes and when nobody is watching, grab the guy
sitting down and drag him into darkness. Knock him out and shoot
him in the head. Carry on going round and jump over both of the next
loading docks, when you get to the light, stick to the left and climb
onto the trunk, then onto the shelves. When the patrolling security
guard is further down the walkway, snipe the guy in the white shirt
when he is directly opposite. Make your way down the walkway timing
your movements with guard and the worker below. Now go through the
door on the right. Go down the stairs and go onto the right luggage
carrier and shoot the light above. As soon as you step on it there
is a pole on the right, climb up it and it will lead to the grating
above. Continue down the grating and drop down. Go onto the left
carrier and shoot the light in the room, continue on and collect the
smoke grenade and 5.56 ammo for your rifle. Go through the door and
head up the stairs.
Part 2
= = =
Go through the door and head left, S.W.A.T turn past the posts.
Once at the very end, wait for the mercenary to tap in the keypad
code at the door near you and shoot him in the head. Hide his body
if need be. Tap in the code (5325), go down the stairs and shoot
the light at the bottom right of those stairs and then the one to
the left of the camera. Go through the door and follow the walking
mercenary, grab him and interrogate him. Drag him into darkness and
knock him out, now shoot him in the head. Well done! if you've got
this far without setting off the alarm, there's only a little more
to go. The guy talking on the phone will fall asleep at his desk so
just go through the door ahead, don't worry about sticking to
shadows. Put your back to the right wall and go behind the big
screen, once at the end wait for everyone to leave and go behind the
guy sipping coffee. Go through the doors the employees just went
through and go down the right side of the escalator. Spot Soth with
thermal goggles and binoculars, now, shoot all of the 6 ceiling
lights in the near room and go in the lift. You'll suddenly come to
a halt so climb out of the lift and head up manually. Head to the
middle lift but don't go inside, pick up the 5.72 for your pistol
ammo and drop down the vent gap. Climb up the ladder to the right
and above you can see Soth and two guards. This is tricky; you must
kill Soth and his two guards and get up there to seize the final pox
box. This is not easy. I'll let you figure out the way up. Once
you do reach it, CONGRATULATIONS!!! You have just completed Splinter
Cell Pandora Tomorrow in a very stealthy way.
Copyright 2004 Gary Knights