Hunter: The Reckoning - Redeemer
By: Alex "Joker" Hall
Started on: October 29, 2003
Completed on: April 29, 2004
E-Mail:
[email protected]
- First and foremost I have to get this outta the way......please ask
for my permission to use my guide on your site. I have no prob with
letting you use this guide on your site so long as you ask me first.
Also I'm writing this guide for GameFAQs and GameFAQs only. If there
are any updates that I make to this guide it will be only at GameFAQs.
I can't help you if the other sites don't update my guide when I
update it at GameFAQs. If you ask me questions that I know I've
answered in my guide, then I'll just tell you to go to my guide and
that's it. If you have a problem with going to GameFAQs then hey, get
your info elsewhere. This is where I write for, and I'm not planning
on changing sides.
- Now that that's outta the way, lets move on to the newest installment
of Hunter: The Reckoning. I just beat this game a few minutes ago with
the help of my friends of course. LOL......the very first day I bought
it and I've already defeated it......BUT.....there's alot of
replayablity here as well. From what I can tell there's more than just
two characters that you can earn which I'll get into later in the
guide, but they may not be what you expect. This game blows all the
doors off of the other two Hunter titles, the original for the X-Box,
and the contiuation of the story on the Playstation 2. This game is
flat out badass, with alot to run into in the game. Best of all you
can use your Hunter that you leveled up from a previous game into a
new game to make them even far more deadly. But enough of all this,
lets get down to the reason why you're here for......my help to
getting you out of Ashcroft alive one more time. I'll do what I can
to make this without as many SPOILERS as I can, but no promises. Also
if you're a fan of Hunter: The Reckoning then goto
www.hunterthereckoning.com
for more on all things Hunter.
- The Hunters that survived:
Martyr - Alex Hall
Avenger - Levi Thomason
Judge - John Linton
Defender - Lee Hollar
This is the team that beat the game and showed me the info of what to
expect in this game. We fought long and hard to once again make it out
on top of the evil that lies inside Ashcroft, plus the info needed to
make this walkthrough possible. Though we argued alot we still managed
to defeat the game, so you should be able to follow the same path that
we took to glory. Good luck fellow Hunters.......
Table of Contents
1) Story
2) The Controls
3) Game Modes
4) Weapons
5) Edges
6) Characters
7) Enemies
8) Bosses
9) Stages
10) Meet the Hunters of the World
11) Cheats, Secrets, and Tips
12) Credits
1) The Story....
- It's been five years since the Hunters last came together in the city
of Ashcroft. Back then it was to combat a supernatural evil from the
Shadowlands. Since then, a corporation called Genefex has moved in and
revitalized the shattered city. They have purchased the abandoned
prison grounds and renovated and expanded it to hold their corporate
offices. Genefex, which manufactures everything from cosmetics to toys
has given jobs to the people of Ashcroft and brought back stability to
their lives. The streets are clean, and the commercial district is
thriving. With the rebuilding of the Old Town, newer and larger
buildings have sprung up all over the River District. It is a
prosperous time for all of Ashcroft this holiday season...but Genefex
and it's CEO are discovering that evil is never far from Ashcroft and
all that the corporate might of Genefex can do little against the
forces of supernatural evil.
- That's how things stand for you and other Hunters in this game. For
those of you that are new to the Hunt, let me recap on the past
incidents that you had to fight in Ashcroft. There are plenty of
references to the first incident that happened in Ashcroft where you
went one on one with a vampire out for his own happiness (The first
Hunter: The Reckoning that was on X-Box and later on GameCube) to
the second incident where the original team of Hunters that calmed the
town of Ashcroft the first time battled against a cult that had
nestled itself inside Ashcroft (The version that was only on the
Playstation 2). I myself have fought through both incidents and know
the story pretty well. For those that are new, here's where to get
caught up......
- Ten years before the battle that you're about to face, a team of
Hunters by the names of Kassandra Cheyung, Spencer "Deuce" Wyatt,
Samantha Alexander, and Father Esteban Cortez fought against the evil
that had plagued Ashcroft for 50 years. Since the 1940's a group of
vampires made Ashcroft their home. They had gained control over the
local Ashcroft Prison and used that place as their own personal
feeding ground. The inmates that were sent there were either used as
food or for sick and twisted experiments. No one on the outside knew
about what had been going on in the prison for close to 50 years,
until a prisoner by the name of Nathaniel Arkady was sent there for
execution. Arkady was "different" compared to the other prisoners and
the vampires wouldn't go near him. They would push his execution date
up more and more to get rid of him faster. A year before the incident
occured Nathaniel Arkady was set for execution. The resident prison
chaplain was Father Esteban Cortez himself. He was the last person to
speak to Arkady before his execution. He couldn't quite put his finger
on it, but he knew there was something "off" about Arkady. A local
officer that day named Samantha Alexander was allowed to bear witness
to Arkady's execution and watched from the room. A drifter also by
the name of Spencer "Deuce" Wyatt decided to also be a witness to
Arkady's execution since Deuce basically lived for this stuff. Also
present that day was Kassandra Cheyung, a teenage girl who was the
sole heir to her parents fortune and company Fairday Manufacturing.
All of them were not prepared for what was about to happen to them for
watching Arkady's execution. It may of been that somewhere down the
road they would be "imbued" with supernatural powers, but due to
circumstance of that execution they were all four imbued by the
Messengers to become Hunters. Arkady was to be put to death by the
electric chair. When he was killed, spirits that had been occupying
his body were released and sent out on a rampage. The four new Hunters
didn't know what to exactly expect, but they succeeded in putting the
spirits to rest. They boarded up the Prison and all decided to go
their own ways from there. They all thought that the nightmare was
over in Ashcroft, but they were all sadly mistaken. A year after
Arkady's execution some high school kids decided to have a rave setup
inside the prison. The rave woke the spirits up and they attacked not
just the prison itself, but the entire town of Ashcroft as well.
Cortez was staying in Ashcroft since his imbuing and when he caught
wind of the evil that was awaken he sent out for the other three that
had promised to return should the evil ever awake again. It took the
other three Hunters some time to get there, and when they did the town
was already in shambles. The people were not able to see the possesed
for what they really were, and called the whole thing a riot. The
Hunter's first objective was to get the trains working again. They
would need about 50 people to go back and work on the train in order
to get it running again for all the innocents of Ashcroft to escape.
They hit the streets and came across a teenage girl that was
babysitting a young girl named Kaylie Winter. The four Hunters gave
their word to find the young girl, and with a lead they headed to the
elementary school. They were first greeted by a hulking creature that
was sent out to destroy the Hunters, but they managed to defeat the
creature. With it gone a new face entered the fray. A man who called
himself Carpenter appeared before the four Hunters with Kaylie safe
and sound. The Hunters knew that Carpenter was a rot, but he talked
and was extremely intelligent. They didn't know what to make of him
or what he wanted. Carpenter gave them some inside info on how the
incident happened and where to take Kaylie. Her parents were waiting
for her at the nearby church. From the elementary school the Hunters
made their way to the churchgrounds. They had to cross the massive
Ashcroft Cemetary that surrounded the church itself. The cemetary was
very old and since it was occupied by so many dead people, you could
expect that they were all up and running about. The four Hunters
managed to get through the cemetary and safely escort Kaylie to the
church. Kaylie was overjoyed to see her parents and ran for them with
her arms wide open dropping her favorite stuffed teddy bear along the
way. Her parents embraced her lovingly and were glad to see that she
was safe from the riots, but things were not going to stay happy for
long. Her teddy bear that she had dropped became possesed and grew to
enormous size. The teddy bear reached a full ten feet tall with nasty
powers to boot. The bear looked down at Kaylie and her parents and
with one quick and powerful swipe, killed Kaylie's parents. Kaylie
who at first couldn't see any of the monsters or rots that the Hunters
were fighting throughout the cemetary, she could now see this demonic
teddy bear for what it was. This was the moment that Kaylie became
imbued with the powers of a Hunter. The four Hunters fought and
eventually killed the Teddy Bear, but they could not bring back
Kaylie's parents. Carpenter showed up soon after they had defeated the
bear and showed them a way into the prison to get at the source of
what was behind all of this evil. They left Kaylie in the care of a
nearby survivor and instructed them to go to the subway to help out
with the train. They ventured forth into the Catacombs of Ashcroft,
and found a way through this underground maze to the very entrance of
Ashcroft Prison. They had to battle a clan of vampires that occupied
the Catacombs as their home, but they made out due to Cortez's priest
hood. Now that they were back to where it all began they searched out
for the one person that they believed to be behind all of this:
Nathaniel Arkady. While they searched the grounds for Arkady, battling
hordes of rots, raver rots, and rot dogs, they came across an old
mansion situated inside the prison. This was suppose to be the Prison
Warden's home, and the four Hunters decided to check there for any
leads. When they went through the mansion they finally came across
the Prison Warden himself thought to be dead: Degenhardt. After a
brief discussion with him they found out that he was in fact a vampire
himself. Since they were Hunters they couldn't allow for him to live,
and fought against him. The Hunters defeated Degenhardt and went on
to Death Row of the prison where Arkady was suppose to be. They
traveled through the Cell Blocks and then to the Hospital Wing via the
rooftops. As they traveled through the Hospital Wing they stumbled
across Hadrian, a doctor that was working for Degenhardt. He was
responsible for making creatures such as the Skitters and the creature
they fought at the elementary school. Hadrian was working with three
corpses when the Hunters walked in on him, and a battled ensued. The
Hunters succeeded in killing Hadrian, but they didn't know what he
was using those corpses for. Rather not find out if they were to be
new creatures to fight later on, the Hunters soon burned the corpses
into ashes. From the Sewer ways the Hunters made their way into the
Prison Workshop where the very mechanical parts themselves came alive
and attacked the Hunters. After traveling through this area and onto
another Cell Block, they made it to Death Row. There they were first
greeted by Carpenter who congratulated them on surviving this far.
Carpenter told them about his history with Ashcroft and the Prison.
He was once a prisoner of Ashcroft Penitentiary that like the other
inmates was tortured and used as food. When Carpenter moved to the
other side he wanted nothing but revenge, and he slowly started to
become a living entity of destruction. He came back to this side on
his own without the help of whatever force was causing the evil
spirits to rise. He came back to give Hadrian a lesson in pain by
giving him days of nonstop torture, the same that Hadrian did to him
once before. But to Carpenter's surprise the Hunters had killed
Hadrian before he could even get to him. Carpenter's plans of revenge
were destroyed and he was more than upset with the Hunters. In a rage
Carpenter attacked the Hunters to exact out his revenge that he had
planned for Hadrian on them. It took the Hunters all they had to
actually defeat Carpenter and kill him. From the room that they fought
Carpenter in, they moved on to the very room that Arkady was executed
in, the very place that all this trouble started over a year ago.
Arkady was sitting in the electric chair that had supposedly killed
him in the first place, but there he was, alive like it never happened
in the first place. Arkady talked to them for a moment about how the
tear into the Shadowlands happened and helped them to realise who was
originally behind the entire Ashcroft mayhem: Degenhardt. He helped
them to realise why he did it. Degenhardt wanted his family back from
the dead, and he needed Hadrian to come up with new bodies for them
to occupy. That's what Hadrian was working on when the Hunters
interrupted him. They all thought to themselves that they defeated
Degenhardt already, but if he was the cause of it, then why hadn't all
the creatures and even Arkady himself been taken back to the hell that
they all came from? Degenhardt wasn't dead and he was controlling
Arkady to lure the Hunters away from him. He had Arkady attack the
Hunters then and there. They fought a tiresome battle with Arkady,
and eventually won over on him helping him regain some of his
conscious self back. He ordered the Hunters to run from him and to get
Degenhardt once and for all. The Hunters made a bee line for
Degenhardt's mansion, with Arkady himself getting in the way often
enough. The Hunters eventually made it to the mansion, and there they
watched as Degenhardt himself killed Arkady once and for all
effortlessly. Degenhardt was furious with the Hunter's intervention of
his plans and opened up a portal to the Shadowlands that he was going
to use to not only bring back his dead family, but to send the Hunters
to an eternal hell. The Hunters watched as Degenhardt transformed into
his true self. They attacked with everything they had, but nothing
would work since he had that portal open, it feeding constant energy
to him allowing him never to die. The Hunters were running out of
options until they noticed a boarded up window with sunlight beaming
out of the few cracks. They immedieately tore the boards off and
flooded the room with sunlight, exterminating all of Degenhardt's
vampiric powers. The portal that was open would not let him die from
the sunlight, but since the sunlight drained him of all his powers he
couldn't control the portal no longer, and in a violent burst of
energy, was thrown into the portal. All the spirits and creatures that
were running loose throughout the town of Ashcroft was violently and
suddenly taken back to the other side. The Hunters managed to get
enough people to help with the repairs of the train, and at the last
possible second they all escaped from the town of Ashcroft as a wave
of energy was sent in a radius miles around from the town. The Hunters
were protected by a barrier that would keep them safe from the
energy's harm thanks to the Messengers. As the four Hunters looked out
at the new day's dawn they all knew that it was finally over and that
they could all rest from the hell that once occupied Ashcroft......
......or so they thought.......
- Close to about 5 years later two Hunters that were taking on the
forces of darkness by the names of Joshua Matthews and a man known as
Devin in the town of Ashcroft. They had come across a plan that was
beyond their comprehension and needed help. Joshua decided that the
only people that could help were the ones that originally fought
against the forces of evil that once occupied Ashcroft. Joshua sent
out an e-mail to Deuce, Kassandra, Esteban, Samantha requesting that
they come to Ashcroft immedieately. Though Sam, Deuce, and Kassandra
were reluctant to come to Ashcroft once again, they decided that they
should investigate what was going on there. When they got to Joshua's
apartment they found it empty and no real clues as to where either of
the two Hunters went. They found various maps and videos of what they
were investigating and decided to start off in the area that they
had recently checked through. They picked up some extra tapes and
clues giving them information that a cult of some sort had taken up
residence in the town of Ashcroft. They were still a bit puzzled by
things and decided to search the area for more clues. They soon came
across a woman named Emma that could see the creatures for what they
were, but she didn't Hunt like Hunters, rather she assisted them from
the sidelines. Emma gave the Hunters a new location to start searching
for in hopes of finding Joshua and Devin. She said to look for a man
in the Apartment District by the name of Le Roi. She said that he
should be more helpful in getting them into a few areas of the city as
well as finding the missing Hunters. After a thurough search of the
area the find Le Roi and eventually Joshua. Joshua lets them in on
what happened to him, telling them about how they were surrounded in
the graveyard and taken prisoner by a werewolf. They were then taken
into the prison where the cult leader was taking an affection to Devin
for some reason. Joshua soon blanked out again, but was resuced by
none other than Carpenter himself, the man that was thought to be
killed by the Hunters 5 years ago. Carpenter had his own reasons for
helping out Joshua and trying to destroy the cult, but rather than
waste time thinking about why he was around, the Hunters with the help
of Le Roi, busted into the prison. It was there that they traveled
through the familiar ground that they once came through 5 years ago to
stop Arkady. They made their way through the Cell Blocks until they
reached the Inner Sanctum that was the base of the cult's operations.
A Witch was the leader of the cult and was holding Devin hostage. The
Hunters fought bravely against this supernatural woman, and killed her
after a tough battle. They rescued Devin, but then Devin turned on the
Hunters and decided that the only to actually save the world is by
killing all the people that the Shadowlands creatures wanted. The
Hunters could not allow for Devin to harm people, and they followed
him around the Hospital Wing resucing innocents and stopping Devin.
Then on the roof of the Hospital, they had a final showdown with Devin
killing him after a grueling battle. The Hunters thought that now
their troubles were over, Devin's dead body soon floated into the air
and released a surge of energy that the Witch had previously endowed
inside him. This surge caused a huge Tower to shoot out from under the
ground and high into the sky. This medievil tower was where the
Hunters knew that the final battle with whatever was behind all of
this was going to be. With great effort they climbed the tower and
soon reached the top. To there surprise, Carpenter was there to stand
before the creature known only as Nephrack telling it that no matter
what it tried to do to get to the world of the living, it was going to
fail. It may have been a type of deity in the Shadowlands, but on this
side, it lost all it's holy glory. Carpenter vowed that once it was
defeated he would wait for Nephrack on the other side in the Shadow
lands to give it more doses of pain. The Hunters stood before Nephrack
and saw that it was only staying on this world because it still had
the Witch's body intact, and used it as an anchor. The Hunters fought
against Nephrack, knowing that this was a battle that none of them
ever expected. After some time of fighting, the tide moved into the
favor of the Hunters and they slowly but surely defeated Nephrack,
sending it back to the Shadowlands never to be heard from again. After
the long and tiring battle, the Hunters rested momentarily at Joshua's
apartment. There they talked about where they would go from there, and
soon left on their own ways knowing that they once again destroyed the
evil that had once plagued Ashcroft.
- With that you know enter the town of Ashcroft once again, but this
time it's nothing like it use to be. Everything that you once knew
about Ashcroft has changed due to it's industrialization. A whole new
hell awaits for you as once again you must travel to the town of
Ashcroft.
2) The Controls
- Can't become a successful Hunter without knowing the proper controls.
Here's where to learn the various ups and and downs of the game.
- Basic Controls
Movement - Left Thumbstick
Aim - Right Thumbstick
Walking Backwards - Hold the Left Thumbstick in one direction and the
Right Thumbstick in the opposite direction
Strafe - Hold the Left Thumbstick in any direction and then press the
Right Thumbstick at a 90 degree angle from the left thumbstick
Jump - Left Trigger
Roll - While Strafing press the Left Trigger
Melee Attack - Select your Melee Weapon with X and then use the Right
Trigger
Ranged Attack - select your ranged guns with X or B and then use the
Right Trigger to fire
Action - press the A Button to do various actions throughout the game,
and to reload your guns
Camera Zoom - Use the D-Pad to zoom the camera
*Special Note*
- In this game you can only carry three weapons that you find laying
around. You can't carry all the weapons in the game at once like
before, so keep that in mind and be ready to trade out with weapons
as you see them come to you in the game. To trade out weapons, you
must first use up all the ammo on one weapon to clear up a spot, then
pick up the weapon. This is the only way to get upgraded stuff through
out the game. Also in order to pick up ammo for say the Combat Shotgun
you must find other Combat Shotguns. Unless you're carrying two
different shotguns to share ammo with, then you must that specific gun
laying on the ground in order to pick up ammo for it.
- In-Game HUD
- You character's current weapon in use will be displayed in the center
of the circle in the corner of the screen. On the top of half of the
circle is a red outline. This is your health meter. The health meter
will slowly dwindle down until your health is depleted and you are
dead. The bottom of the circle is outlined in blue. This is your
Conviction Meter. It shows how much energy you have left to do your
Edge Attacks. This depletes only when you use an Edge or when a
certain enemy attacks you. To gather up more life and Conviction, you
can pick up red, blue and purple orbs that enemies drop when you
defeat them, or when you find the right glyphs hidden throughout the
stage that will give you back your health and Conviction. You can also
use the Rejuvenation Edge to regain health if your Hunter has that
Edge.
The three meters beside your main HUD is what lists your level up for
Melee, Ranged, and Conviction attacks. This determines how you will
level up throughout the game. The meters go like this:
Purple - Melee
Yellow - Ranged
Green - Conviction
When you constantly Melee attack opponents, only your Melee meter will
rise. Once a meter is full the Hunter gains more power in that area.
In order to learn new Edges, the Hunter must gain levels in
Conviction. At levels 15 for both Melee and Ranged, the Hunters weapon
becomes more revamped and powerful. At level 15 the Hunter's Melee
weapon gets more powerful and gains a new look. At level 15 the
Hunter's Ranged weapon gets a bayonet at the end of the gun's barrel
making it more powerful to jab at opponents while making the shot a
little more powerful as well. Your Hunter will do a type of taunt when
you hit level 15 for either Melee or Ranged to signfy that you've
gained a new weapon. I'm not sure at this moment about later levels,
but I'll get right on it since I've only played through the game once
at this moment. Here's lists for all three meters and how they level
up:
- Melee -
LVL 1 - Starting Melee weapon
LVL 15 - Weapon becomes stronger and more detailed. A new weapon is
basically born here.
LVL 30 - Weapon becomes even stronger and more detailed.
LVL 45 - Weapon becomes stronger.
LVL 99 - Weapon reaches maximum strength and can no longer gain
exprience
- Ranged -
LVL 1 - Starting Ranged weapon
LVL 15 - Hunter's unique Ranged weapon gets a bayonet at the end of the
barrel for more jabbing power and more shot power. Also, your
Ranged weapon gets a bigger clip size, holding more bullets
than before.
LVL 30 - Hunter's unique Ranged weapon gets a bigger clip size to hold
more ammo. Power goes up just a bit more than the previous
weapon.
LVL 99 - Weapon reaches maximum strength and can no longer gain
exprience
- Conviction -
LVL 1 - Starting Edge
LVL 7 - Second Edge Gained
LVL 10 - Level 2 of 1st Edge gained
LVL 13 - Third Edge Gained
LVL 17 - Level 2 of 2nd Edge gained
LVL 21 - Level 3 of 1st Edge gained
LVL 23 - Level 2 of 3rd Edge gained
LVL 25 - Fourth Edge gained
LVL 27 - Level 3 of 2nd Edge gained
LVL 33 - Level 3 of 3rd Edge gained
LVL 35 - Level 2 of 2nd Edge gained
LVL 45 - Level 3 of 4th Edge gained
- Start Menu -
- At the Start Menu you have access to various things:
Resume - Unpauses game
Options - Allows you to adjust the volume settings, gameplay options,
and contoller options. You can also view a list of all the
combos in the game here.
Character Stats - View your character's personal stats and their
progress throughout the game.
Game Stats - This displays the number of kills and rescues made by a
player. It also shows how many lives a player has left.
This is also the screen that you can compare to other
players playing with you.
Restart - restarts the stage
End Game - Ends the game then and there
- Combo Attacks -
- This game allows you to use unique combos rather than use the same
combo over and over. Here's the list of all the combos in the game...
Glossary of Terms:
Run = Left Thumbstick
Aim = Right Thumbstick
Attack = Right Trigger
Charge Sweep - Hold the Attack Button, then Release
Charge Sweep 2 - Attack, Attack and hold, Release
Simple Combo - Keep pressing the Attack Button
Running Combo - Aim forward, Attack continuously
Stick and Slice - Run forward, Attack, Aim forward, Attack
Flurry - Run forward, Attack, Attack, Aim forward, Attack
Haymaker - Run forward, Attack, Attack, Aim backward, Attack
Flurry w/ Haymaker - Run forward, Attack, Attack, Aim forward, Attack,
Aim backward, Attack
Uppercut - Aim forward, Run backward, Attack
Uppercut Charge - Aim forward, Run backward, Attack and Hold, Release
Diving Attack - Run forward, Attack, Attack, Jump
- Glyphs -
- Througout the game you will come across glowing symbols on the ground
known as glyphs. If you have the game manual, you can look in the back
of it to see how each glyph in the game works and looks. For those of
you that don't have the manual, here's the info on each glyph you can
find in the game. Remember that these glyphs have only four charges in
each of them until they run out. Once you've used that glyph four
times you can't use it again until you find another one elsewhere.
- Health Glyph -
O
I
- -
/ I \
{-----}
\ I /
- -
I
O
- This is somewhat of how the Health Glyph looks like, except that it's
more circular in the middle with a cross in it's middle. This will
help you to refill your life gauge.
- Conviction Glyph -
O O O
I I I
----O----
- Like a W or an E on the ground, this glyph replenishes your Conviction
gauge so that you can use your Edges again.
- Speed Glyph -
I
--I--
I
- -
I / - \ I
---{ [ ] }---
I \ - / I
- -
I
--I--
I
- This glyph gives you a boost in speed for a short period of time. A
very useful glyph and new to the Hunter games.
- Armor Glyph -
O
/ \
O---O
\ /
\ /
O
- This is the easiest glyph to make for me. This glyph adds a green bar
over your life bar to signify that you now have armor. You will now
be able to survive alot longer thanks to this. This is like the flack
jackets that you can find in Wayward. This too is a new glyph to the
Hunter games and is by far quite useful.
- Unlimited Ammo Glyph -
O O O
I / \ I
I /( )\ I
()-----()
\ /
\ /
\ /
O
- Also new to the Hunter games is this little badass glyph. This glyph
allows the Hunter to have Unlimited Ammo with all guns. That means
that you can now go crazy with any gun that you picked up throughout
the stages. This glyph last for a short period of time so make good
use of your unlimited ammo time.
- Invulnerabilty Glyph -
O
/I\
/-I-\
/I/I\I\
//I I I\\
O-----------O
\\I I I//
\I\I/I/
\-I-/
\I/
O
- It looks something like that, so bear with me since I couldn't get it
down just right. It's ver royal looking and the most detail out of all
the glyphs. This glyph makes you Invicible to all enemies for a short
period of time. Get to work hacking and slashing to your fullest while
you have this on, because you don't want to let this glyph go to waste
do you?
3) Game Modes
- Here's all the things you can do in the game with detail....
- Main Menu -
New Game (starts a new game)
Continue Game (load up a previously started game)
Options (mess around with a few of the game's features here)
Special Features (Take a glance at some of the special things you can
earn or have already earned)
- Starting a New Game -
- Ok....it's not that hard of a thing to do here. Simply choose your
Hunter and begin the game. The reason I'm putting this here is for
those of you that want to start a new game with a Hunter that you've
used in a previous game. To use your beefed up Hunter, first goto the
game that you have saved onto your X-Box Hard Disk. In the character
select menu choose to Export a Hunter. Choose whichever Hunter you've
built up and select to put them on your X-Box Hard Disk. Then whenever
you want to use them in a new game, goto Import. Just pick your Hunter
off of the Import list and replace them with the freshly new Hunter in
the second list. After that look at their stats in the character
select screen to make sure that you did everything right. If you see
all your stats there from the previously played gamed, then continue
the Hunt with your character.
Also, there are some hidden characters in the game that you can earn
that you may not be able to get through certain stages with should you
play as them. When you've earned them (and I will go over them later
on in the guide) and you want to play as them, a warning will show up
on the screen telling you what I just said. These characters, I'm not
sure which stages you can't use them on, but look here to find which
ones when I've gathered more information about this.
- Options Menu -
- Here's where you can mess around with the various options of the game.
- Gameplay -
- The layout of the Gameplay Menu is like this:
Difficulty Bar (Toggles the game difficulty. Choose either Easy, Normal,
or Nightmare)
Vibration (Shows all four player slots allowing each player to chose if
they want to have their controller vibrate throughout the
game)
Show Blood (You can make the game less gory and more of a Teen rated
game by turning the Blood off. That is.....if you're from
one of those Religous freaks households that find any form
of violence bad....)
Friendly Fire (Here you can toggle between how you want the friendly
fire in this game between you and your friends. The
intial setting is at No Friendly Fire, meaning the other
players can't hurt you no matter what. The second setting
of this just Hit Reaction. This means that the other
players can hit you and you will react, but it won't
bring down your health in any way. The final option of
this is Friendly Fire. Both Hit Reaction and Damage are
on and you can kill your friends if they get in your line
of fire, or too close to you. It's bad enough that all of
you are arguing, do you really need to have this on to
waste those preciously needed continues?)
- Audio/Video -
- Here's where you can screw around with a few of the in game type stuff
as well....
Music Volume (Move the meter to where you want the volume of the in game
music to be)
Speech Volume (Move this meter to where you want the volume of the
character's voices in the game)
SFX Volume (Move this meter to where you want all the sound effects of
the game either turned down or up)
Brightness (Select how bright you want the screen to be in the game if
you can't see it normally)
- Controller Options -
- Here's where you can learn how your Controller is currently configured
for the game. If you don't like the current control style, you can
change it to suit your needs in various other Configurations. How you
want to have your controller configured is up to you, but my
suggestion is to keep it at it's default settings if you're a veteran
of the orignal Hunter games.
- Special Features -
- Here's where you can look at various little things of the game that
you can either earn, or is there already. Here's how the menu looks
for Special Features...
Credits (Take a look at the geniuses that made this game and bow down
with respect)
Collectable Cards (Throughout the game you can find cards by defeating
certain numbers of enemies. Here's where to go when
you've found one)
Intro Video (You can watch the video that is shown before the Main Menu
over and over and over.....)
Download Manager (If you have X-Box Live, then you can use this to
download various things for the game. I don't have
X-Box Live unfortunately, so I can't tell you what you
can find to download. If someone would be kind enough
to tell me what you can download, then that would be
great)
(*Update* Thanks to an e-mail from DeMon71687, it
seems that at the moment you can download new outfits
for the Hunters in the game. Thanks Demon for the
info. Also I'd like to thank Ken K. AKA Fiery Phoenix
for also giving me this info making things final and
well confirmed. I thank both of you Hunters for the
info and await any and all other tidbits that you
two would like to e-mail me anytime. That doesn't
mean that any of you shouldn't e-mail me with info,
this guide is made for the people and without the
help of the people it's bound to fail. So please be
kind and send in any info!)
Concept Art (Here's your very own Art Gallery to look at when you've
earned a page or two to look at)
- Collectable Cards -
- Ok, throughout the game you will find at a random time a card dropped
by an enemy. This card is one of a set of three cards in this section
of the game. There are six spots with three card slots each. When you
have found all three cards for that spot, you will have unlocked both
information on the creature that you have unlocked, as well as the
ability to play as the creature in the game. These creatures are the
ones that are the ones that you get a warning for before moving on to
play as them. Scroll up to the Starting a New Game part for more info
on this. This is a replayabilty factor of the game since it is hard to
find all the cards in one romp through the game. I figured out the
procedure to unlocking the cards. The 6 monsters that can be seen in
the cards are the ones that you must kill to get cards. I'll list from
the easiest to earn to the hardest
Foot Soldier (Since they're all over the game, you can collect all
three cards in one game)
Zombie (The Zombies don't appear as often as you'd think, but
they appear more than enough and in swarms. It is
possible to get all three cards in one game depending on
the difficulty setting. You'll most likely collect two
cards on one game and the third on another game)
Throwback (They appear more and more often the farther in the game
you get, but most likely since they don't appear in
swarms or often enough, you may just get one or two
cards the first game. You will most likely have to play
an extra game or two to earn all these cards)
Security (This would seem easy to earn since they appear just as
much as the Foot Soldiers, but it seems that you have to
kill them like crazy in order to earn just one card. It
took me an extra game to earn all of the Security's
cards, so you will probably have to go through the game
again to get them all)
Vampire (You will have to play extra games in order to get all of
these cards. The Vampires don't show up but only on
certain parts of the game. Sicne they do this it's hard
to collect any cards from them in one game. The best
thing to do is to save the game going into the Ripper's
Club Stage, and keep killing as many Vampires as you can
throughout the whole stage. Then when you're asked to
save again, save in a new spot leaving the Ripper's Club
Stage still open. This way you can keep going back there
to kill Vampires since this seems to be the stage that
they show up on the most)
- Blade Beast (By far the hardest one to get due to the fact that they
are rare to see in this game. That's good when you don't
want to fight them, but bad since you want to collect
their cards. When you're going to fight the Toxic
Mutation Boss, save the game before you start this stage
since you can kill up to twenty Blade Beasts at a time.
This is the only stage in the game where you'll get
swarmed by these things. Just keep replaying the stage,
or Restart the stage over and over until you've
collected all the cards for them. This is will take you
the longest to get, and even longer if you keep playing
the game over and over to try and collect their cards.
You're lucky enough to get at least one of theirs in a
game, so don't start thinking that you can just get them
all in a game or two. I wouldn't even know how many
times it'd take for you to get all three cards by
playing the game over and over)
- Concept Art -
- There are six pages to view, and they're all locked. In order to
unlock them you must first defeat a boss in the game. You will get a
message saying that you have unlocked a gallery when you've unlocked
a page. The unlocking procedure goes in order so no worries about
finding page 5 on one stage, and then page 2 on a stage far in front
of it. This too is also hard to get all of them on one game, so this
too has a replayabilty factor to it.
4) Weapons
- Time to get down to the weapons that you can pick up in the game. Now
remember, all of these weapons have a limited amount of ammo, so don't
go needlessly wasting it all. You may need it later on down the road.
- Double Barrel Shotgun (This shotgun has a short range, but sprays a
volley of buckshot that often destroys enemies
in one shot. Careful, you only get two shots
before you need to reload!)
Clip: 2
- Riot Shotgun (This weapon was made for more than just hunting, as its
generous eight-round magazine indicates)
Clip: 8
- Combat Shotgun (This sturdy weapon fires military ammunition that is
even more powerful than law enforcement loads, and can
fire up to eight shots before a reload)
Clip: 8
- Submachine Gun (This weapon can empty its 32 rounds of ammo in a
matter of seconds, but lacks accuracy at long range)
Clip: 32
- Assault Rifle (The assault rifle uses a powerful military cartridge
and is accurate at long range. Its magazine carries 30
rounds, and it is capable of fully automatic fire)
Clip: 30
- Bull-pup Assault Rifle (With its 30-round magazine placed behind the
trigger, the bull-pup retains accuracy and
range of the assault rifle, while it's size
is reducedto that of a submachine gun)
Clip: 30
- Chainsaw (Watch your gas gauge, this weapon is useless when out of
fuel)
Clip: Gas Gauge
- Flamethrower (This weapon does staggering damage to those it hits, but
its fuel runs out quickly, so watch your fuel gauge)
Clip: Gas Gauge
- Rocket Launcher (This weapon is heavy, slow to reload, and fires only
one shot at a time. The rocket also delivers
explosive damage, so don't shoot it at anything that
gets too close)
Clip: 1
- Flare Gun (The flare gun, which sets single targets on fire at long
range, can destroy most objects with a single shot)
Clip: 10
- High-Powered Rifle (This rifle cuts through armored enemies easily.
If it hits weaker enemies, its bullets continue
right through them, looking for another home)
Clip: 4
- Grenade Launcher (This is the weapon to use on enemies behind objects
or grouped en masse. The grenade it fires will
bounce, so be careful and work on your bank shots)
Clip: 6
- Chain Gun (This is the fastest machine gun in the game, but watch your
ammo, it goes fast)
Clip: 500
- Ammo Boxes -
- You can also find four types of Ammo Boxes dropped by enemies when you
defeat them. These boxes add a special effect to your default Ranged
Weapon for a short period of time.
- Incidierary Ammo (This Ammo adds a fire element to your shots that
when the enemy is hit, their life slowly dwindles
away while the fire is affecting them)
- Paralyzing Ammo (This Ammo adds a paralyzing effect much like the
Burden Edge. The enemy is surrounded by a purple haze
that signifies that they're stuck. While they are
like this, they can't attack or move. This doesn't
work against Mini-Bosses and Bosses)
- Poison Ammo (This Ammo makes the target weaker after the first shot.
Their defense takes a nose dive each time they're hit
by the shot. This also makes your normal shots alittle
more stronger. This doesn't work on Mini-Bosses or Bosses
either)
- Holy Ammo (This makes killing Specters and Toxin Specters much easier
with a Ranged Weapon. It also causes a possesed innocent to
be freed from whatever is controlling them. If you see an
orange aura around an innocent, they are possesed and will
attack you. If you shoot the possesed innocent with Holy
Ammo, the Specter controlling them will shoot out of their
body and you can now safely kill the Specter without
harming the innocent)
5) Edges
- Now it's time to learn about the various Edges that Hunters use in the
game. All Edges in the game can reach a maximum level of three, and
you can earn these levels or new Edges by constantly using your Edges
in the game and working up your Conviction Meter (the green meter in
the HUD).
- Respire (Hunters draw on the mystical energy of the monsters in the
area, healing themselves in an amount equal to the damage
they do.)
- Abjure (The Hunter glows with a pure white light, and there is a hazy
image of an angelic like figure behind him. All monsters in
the area burst into flame from the explosion of pure energy)
- Shame (The Hunter sends out a wave of "shame" against the monsters in
the area, driving them into a frenzy of self-loathing and
causing them to attack each other in earnest. At later levels
the area of effect increases, and like most behavior Edges,
does not work on bosses)
- Cleave (Imbues the Hunter's weapon with raw power, greatly increasing
the damage the weapon does. Cleave affects only hand-to-hand
weapons; when activated, it casues the weapon to burn with a
supernatural power)
- Smite (Unleashes a powerful wave of energy that radiates from the
Hunter's body in a 360 degree arc. All creatures of darkness
caught in the wave will be damaged, often being thrown back by
the wave's powerful force)
- Ward (This Edge creates a barrier between the Hunter and beings
tainted by evil. It surrounds the Hunter and prevents weaker
creatures from making physical contact with him)
- Impact (This the ranged-combat version of Cleave. When activated, it
greatly increase the damage done by the Hunter's basic ranged
attack)
- Burden (Passes judgement on the evil near the Hunter. Creatures caught
in the radius of this Edge are frozen)
- Word of Power (Focuses the power of goodness and purity into a weapon
against evil. When a hunter utters the Word of Power,
it extends forth on a cone of light)
- Blast (Allows the Hunters to discharge from thier hands powerful bolts
of electric energy that fan out to damage enemies in front of
them)
- Demand (Boosts the Hunter's speed and perfomance to superhuman levels.
A Hunter who activates Demand can attack at great speed and
do additional damage)
- Retribution (When this power is activated, all creatures that inflict
damage on the Hunter have pat of that damage reflected
back upon them)
- Rally (This augments the damage resistance of all Hunters within its
radius. Hunters affected by Rally will sustain less damage from
all forms on enemy attacks)
- Rejuvenate (When this Edge is activated, the Hunter recieves a boost
to current health)
- Blaze (This causes concentrated light energy to rain down on the
Hunter's enemies)
- Phantom (Surrounds the Hunter in a purple mist protecting them from
an enemies nearby. Acts much like the Ward Edge)
- Purify (Enhances the Hunter's Melee and Ranged skills to hit harder
than normal for a short period of time.)
- Crescendo (Fires a mist of poisonus gas from the Hunter's mouth to
harm the opponents. Much like the Word of Power)
- Immitiate (Increases the Hunter's speed, melee, ranged, strength,
and stamina for a short period of time. More powerful
than the Demand Edge)
- Pinpoint (Whatever enemy that's caught within the arc thrown from the
Hunter, they will become pinpointed or marked. All enemies
that are effected by this move will take more damage from
attacks than normal. Basically this is a move that lowers
enemy defenses for a time. This works on bosses as well)
- Enrage (Use this to boost your strength and accuracy for a period time
This also effects nearby Hunters as well. This move is
something that you want to save your energy for for boss
fights. It's a very useful move and gets better as you level
it up)
- Spiral (Damages all enemies in a 360 degree radius and slowly starts
to eat away at the enemies effected by it until they explode.
Much like the Smite Edge, but instead of damaging all at once,
it eats away at it's enemies. Sort of a let down since you
have to wait a few seconds for your enemies to either feel the
full effect of the move, or die)
6) The Characters of the Game
- Here's where you can learn about all the characters that you can play
as in the game. I will list them with their info as go through the
game and collect them.
- Kaylie Winter -
Creed: Redeemer
Height: 5'6
Weight: 118
Sex: Female
Age: 18
Melee Weapon: Broad Single Bladed Sword
Ranged Weapon: Shotgun Pistol
Clip: 4
Starting Edge: Shame
Edges Earned: Abjure, Respire, Smite
Strength OO
Speed OOO
Stamina OOO
- At the tender age of 8, Kaylie watched as her parents were butchered
by a demonic 10-foot teddy bear. At that moment, she was imbued and
thrust into the ranks of the Chosen. For the past ten years, she has
trained under Father Esteban Cortez. Her fighting and deductive skills
have been honed razor sharp. While the other Hunter led relatively
"normal" lives before their imbuing, Kaylie has few memories of her
past. The only life she knows is of the Hunt on the path of
Redemption. Kaylie's motivation when she confronts monsters is not to
kill, but to understand what makes them work in order to defeat her
enemies. Her hope is that a nonviolent solution can be reached
whenever possible.
Edge Progression:
Shame - LVL 1
Abjure - LVL 1
Shame - LVL 2
Respire - LVL 1
Abjure - LVL 2
Shame - LVL 3
Respire - LVL 2
cleave - LVL 1
Abjure - LVL 3
Respire - LVL 3
Cleave - LVL 2
Cleave - LVL 3
*** Here's an e-mail from Mike "Wirebrain" Stevens with info on what I
already got. (Sorry dude that you were a little late on the draw
there....) But he does put in some useful info in his e-mail that I
feel if I did not mention already, then he adds to it, so here it is
in it's original format, and hasn't been altered in any way. ***
*** Hello... I played through the game yesterday as Kaylie, I was rather
disapointed that the cinematics didn't change per person like it did
in the first game. (that and the ammo is no longer interchangable...
grrrr) anywho... here's the data you need for Kaylie-
1st edge- Shame
2nd edge- Abjure
3rd edge- Respire
4th edge- Smite
Her weird double shot pistol works like this-
normal- 4 shots, slow fire
level 15- 6 shots, resonable rate of fire, a edge bayonet is now at
the end of it.
level 30- 8 shots, Pretty fast, just a step below a submachine gun.
I suggest people go through their edges like mad, since once they
improve a stat, that character will get a "free refill" on both
meters. Timing what attacks you use can be also helpful, so you can
get that free boost (especially if you don't have Samantha or
Estaban in your party) when you really need it. ***
- Spenser "Deuce" Wyatt -
Creed: Avenger
Height: 7'0
Weight: 330
Sex: Male
Age: 45
Melee Weapon: Long Axe
Ranged Weapon: Single Barrel Shotgun
Clip: 8
Starting Edge: Cleave
Edges Earned: Smite, Ward, Impact
Strength OOOO
Speed OO
Stamina OOOO
- When Spenser was 14 years old he watched as his mother was murdered by
a vampire on the cold tiled floor of Gertie's Diner. On the same night
Spenser drove a butcher knife into her killer's heart and began his
hunt. With the passing years, the rage that fuels him has only
increased, and he's found it easier to venture forth on his own. His
comrades are concerned about his explosive temper and wonder if Deuce
is succumbing to the madness that has consumed other Hunters. But
despite their misgivings, the Hunters cannot afford to be without his
undeniable strength and raw power. Deuce is, and has always been, a
living engine of destruction.
Edge Progression:
Cleave - LVL 1
Ward - LVL 1
Cleave - LVL 2
Smite - LVL 1
Ward - LVL 2
Cleave - LVL 3
Smite - LVL 2
Impact - LVL 1
ward - LVL 3
Smite - LVL 3
Impact - LVL 2
Impact - LVL 3
- Samantha Alexander -
Creed: Defender
Height: 5'9
Weight: 120
Sex: Female
Age: 39
Melee Weapon: Samurai Sword
Ranged Weapon: Colt '45 Magnum Revolver
Clip: 6
Starting Edge: Rejuvenation
Edges Earned: Ward, Demand, Blast
Strength OO
Speed OOO
Stamina OO
- As a child, Samantha was often singled out for being different.
Unwilling to bow to adversity, she learned to defend herself both
mentally and physically. And when the bullies moved on to easier
targets, Samantha defended those kids as well. She has never been able
to look away when anyone needed help. Samantha has spent the last few
years focusing her efforts on the younger victims of supernatural
creatures. She's discovered that creatures who masquerade as humans
often take in children under the guise of foster parents and then
twist and abuse them for their own ends. Samantha has made it a
personal quest to seek out and eliminate these supernatural threats to
innocents.
Edge Progression:
Rejuvenate - LVL 1
Ward - LVL 1
Rejuvenate - LVL 2
Demand - LVL 1
Ward - LVL 2
Rejuvenate - LVL 3
Demand - LVL 2
Blast - LVL 1
Ward - LVL 3
Demand - LVL 3
Blast - LVL 2
Blast - LVL 3
- Kassandra Cheyung -
Creed: Martyr
Height: 5'2
Weight: 105
Sex: Female
Age: 29
Melee Weapon: Twin Short Swords
Ranged Weapon: Dual Berettas
Clip: 20
Starting Edge: Demand
Edges Earned: Retribution, Burden, Blaze
Strength OO
Speed OOOO
Stamina O
- Kassandra is the sole heir to the Fairday Manufacturing fortune, but
her parents are nowhere near letting her manage it. They still think
thier daughter is an irresponsible and shallow party girl, traveling
the world in search of a good time. Of all of the Hunters, Kassandra
is the only one who still has to maintain the pretense of a "normal"
family. Unable to work at a company that is crawling with monsters
pretneding to be human, and unwilling to put her family in danger,
Kassandra uses her parents' resources to travel in search of other
Hunters and new prey. If her family has to believe that she is a screw
up in order to keep them safe, it is a sacrifice that she is willing
to make.
Edge Progression:
Demand - LVL 1
Retribution - LVL 1
Demand - LVL 2
Burden - LVL 1
Retribution - LVL 2
Demand - LVL 3
Burden - LVL 2
Blaze - LVL 1
Retribution - LVL 3
Burden - LVL 3
Blaze - LVL 2
Blaze - LVL 3
- Father Esteban Cortez -
Creed: Judge
Height: 5'11
Weight: 175
Sex: Male
Age: 55
Melee Weapon: Double Edge Sword
Ranged Weapon: Crossbow
Clip: 12
Starting Edge: Word of Power
Edges Earned: Burden, Rejuvenation, Rally
Strength OOO
Speed OO
Stamina OO
- Father Esteban was the chaplain of Ashcroft Penitentiary. It was his
job to counsel and administer last rites to inmates scheduled to die
by electrocution. The priest was the last person to speak to Nathaniel
Arkady before his execution. He believed that Arkady was either
channeling spirits or that they were actually occupying his body.
Little did he know that Arkady's execution would trigger an
insurrection of the undead. For the past 10 years Father Esteban is
the only Hunter in Ashcroft. He has taught his ward, Kaylie Winter,
all he knows about the Hunt and has tried to instill in her a sense of
justice and balance, but he ahs allowed her to choose her own path.
Edge Progression:
Word of Power - LVL 1
Burden - LVL 1
Word of Power - LVL 2
Rejuvenate - LVL 1
Burden - LVL 2
Word of Power - LVL 3
Rejuvenate - LVL 2
Rally - LVL 1
Burden - LVL 3
Rejuvenate - LVL 3
Rally - LVL 2
Rally - LVL 3
- Carpenter -
*** CONFIRMED UNLOCKING PROCDURE: Get your Melee Weapon level up to 99
and you'll get a message that tells you that you've unlocked
Carpenter. ***
Creed: Unknown
Height: Unknown
Weight: Unknown
Sex: Male
Age: Unknown
Melee Weapon: Double Knives
Ranged Weapon: Twin Silenced Uzi
Clip: 48
Starting Edge: Phantom
Edges Earned: Purify, Crescendo, Immitiate
Strength OOOO
Speed OOOO
Stamina OOOO
- Carpenter's got a deep rooted history with Ashcroft since he really
can't leave it. He was originally a mafia hitman that was arrested and
sent to Ashcroft Penitentiary. It was there that he was tortured and
killed by Hadrian in his sick and twisted experiments. When Carpenter
crossed over to the Shadowlands, he became so obssesed with the idea
of revenge on Hadrian that he gained great power some how and began
hunting him down. Then during the original Hunter game he came back to
Ashcroft to hunt down and torture Hadrian the same way Hadrian did to
him. It was then that he met Kassandra, Samantha, Deuce, and Esteban
directing them to the prison to have them fight off the source of
whatever caused Ashcroft to become what it is and leave him free and
unwatched to find Hadrian. But as fate would have it, the four Hunters
got to Hadrian first not knowing of Carpenter's revenge plans and
killed him before Carpenter could ever find him. In a rage Carpenter
attacked the four Hunters and lost to them. He was supposedly killed
in this moment, but what really happened was that he went back to the
Shadowlands instead of being permantly wiped out of existence. He then
showed up during the incident involving the Cult and the Witch,
helping Joshua Matthews out of imprisonment and getting whatever the
source was out of Ashcroft behind the scenes while the Hunters fought
it up front. Carpenter promised Nephrack that once it crossed back
over to the Shadowlands that he'd permantly take care of it, and I'm
pretty sure he did since he's still around in this game. He's made a
deal with the entity that's helping out Xavier Lucien, and is running
Ripper's Club putting the toxin into the drinks of the people for the
entity to control.
- Carpenter may have his own spot waiting for him in the character
select screen, but he isn't an original Hunter. So with that said he
doesn't have all the moves that the Hunters have. He lacks almost all
the Melee Combos except the following:
Attack, Attack, Attack
Attack, Attack, Jump
Attack and Hold
Attack, Attack and Hold
He's basically what the series starting off as back in Reckoning. All
you had then is all you have here with Carpenter. He can use guns and
glyphs so no worries there.
Edge Progression:
Phantom - LVL 1
Purify - LVL 1
Phantom - LVL 2
Crescendo - LVL 1
Purify - LVL 2
Phantom - LVL 3
Purify - LVL 2
Immitiate - LVL 1
Purify - LVL 3
Crescendo - LVL 3
Immitiate - LVL 2
Immitiate - LVL 3
- Joshua Matthews -
*** CONFIRMED UNLOCKING PROCEDURE: You do have to allow 250 innocents
to die in one or more games. The CPU of the game counts each and
every innocent death in the game whenever it happens. You can get
this 250 by playing multiple games, but I'm here to show you a much
faster path to getting it done in only one game. In the stage where
you have to get a certain amount of Genefex workers out safely,
turn on the Friendly Fire option to full (Allies will take damage
when you hit them) and stand at the gate where they'll run to to
escape (it's the big double doored entrance behind you when you
start the stage). Take out any nearby enemies since they'll try to
kill you more so than the innocents, and wait for innocents to start
to appear. Use whatever you want, but I prefer using Melee weapons,
and start killing the innocents yourself. After awhile you will have
to restart the stage since you allowed too many innocents to die,
but that works in your favor. Just keep doing this until you get the
message saying that you have earned the Wayward. When this happens
you can turn off the Friendly Fire and continue on your way as
normal. ***
Creed: Wayward
Height: ???
Weight: ???
Sex: Male
Age: ???
Melee Weapon: Crowbar
Ranged Weapon: Auto-Pistol
Clip: 24
Starting Edge: Cleave
Edges Earned: Pinpoint, Enrage, Spiral
Strength OOO
Speed OO
Stamina OOO
- Joshua Mattews was one of the Hunters that called for the original 4
Hunters in the second Ashcroft incident involving the Witch and
Nephrack. Joshua's mainly a workaholic type of person and lives for
the Hunt. Joshua "God_45" Matthews is a scary man. Like most "Wayward"
Josh has lost a bit of his humanity in the hunt. But with this loss
comes "the ability to set ones emotions aside and do what needs to be
done."
- The Wayward is the other question mark spot in the character select
screen.
*** More Characters will become available as I earn them, so look here
often for updates on the characters to earn ***
- Creatures -
- Other than being normal Hunters, you can also be some of the monsters
that you fight on your way to victory. In order to first become one of
the creatures, you must of first collected all three cards for it. To
know how many you've collected for each monster, look in the Card
Collection in the Special Features. Now when you play as monsters, you
are basically doing it for fun. The monsters can't level up in
anything, nor can than use weapons or Edges. In fact, the entire
control style is different for the monsters than they are for the
Hunters. The Aim Thumbstick is no longer in use with these monsters,
and all the buttons have different uses except for the A Button which
is still the Action Button. So far I only know that the creatures can
use the Health Glyph and pick up red spheres to regain health, but I
will update with more info as I go through with them.
*** Not all creatures are listed, so check back regularly as I update
this guide for more info on the creatures ***
- Zombie -
Strength OOO
Speed O
Stamina OOO
L Trigger - Lunge Attack
R Trigger - One - Two Combo
X Button - Lunge Attack
Y Button - N/A
B Button - Shin Kick
White Button - N/A
Black Button - N/A
- Foot Soldier -
Strength OOO
Speed OO
Stamina OOOOO
L Trigger - Giant Lunge Attack
R Trigger - Clothesline
X Button - Headbutt
Y Button - N/A
B Button - Shotgun Blast
White Button - N/A
Black Button - N/A
- Security -
Strength OOO
Speed OO
Stamina OOOOO
L Trigger - Backward Movement Assault Fire
R Trigger - Forward Movement Assault Fire
X Button - Assault Fire
Y Button - Sniper Shot
B Button - Rally
White Button - N/A
Black Button - N/A
- Throwback -
Strength OOOOO
Speed OO
Stamina OOOOO
L Trigger - Running Rampage
R Trigger - Strong Claw Swipe
X Button - Standard Claw Swipe
Y Button - 360 Degree Ground Pound
B Button - Lunging Scissors
White Button - Giant Swipe
Black Button - Half Lunging Scissors
- Vampire -
Strength OO
Speed OOO
Stamina OOOOO
L Trigger - Combo
R Trigger - Machine Gun Spray
X Button - Bicycle Kick
Y Button - Rolling Attack
B Button - Standing Side Kick
White Button - N/A
Black Button - N/A
- Blade Beast -
Strength OOOO
Speed OOO
Stamina OOOOO
L Trigger - Somersault Kick
R Trigger - Boomerang Throw
X Button - Spinning Top
Y Button - N/A
B Button - N/A
White Button - N/A
Black Button - N/A
- Were-Wolf -
*** CONFIRMED UNLOCKING PROCEDURE ***
(Unlocked by getting to LVL 99 in Conviction with any character)
Strength OOOOO
Speed OOO
Stamina OOOOO
L Trigger - Lunging Bite
R Trigger - Quick Combo
X Button - One-Two Combo
Y Button - N/A
B Button - N/A
White Button - N/A
Black Button - N/A
- Vincent -
*** CONFIRMED UNLOCKING PROCEDURE ***
(Unlocked by getting to LVL 99 in Ranged with any character)
Strength OOOOO
Speed OOO
Stamina OOOOO
L Trigger - Forehand Swing
R Trigger - Backhand Swing
X Button - N/A
Y Button - N/A
B Button - N/A
White Button - N/A
Black Button - N/A
7) Enemies
- Time to learn about the nasty lot that you'll encounter throughout the
game. Think you can handle hordes of the undead?
- Zombie -
- Standard monster of the first two games, is now only found on certain
stages. This monster is still as weak as ever and easily defeated with
either your default Melee and Ranged weapons. Since they seemed so
easy to defeat, they don't make many appearances in the game. When you
do manage to come across them, think of it as a break from all the
other creatures you have to fight.
- Skitters -
- The ever popular Skitters have not changed much. They are still
suicidal walking bombs of massive damage, but now they are easier to
kill than in the previous two games. Back in the first you didn't dare
to even try to use Melee Weapons against them, and in the second game
you used Melee Weapons against them only on occasion. In this game
though you can use both Melee and Ranged to your hearts content. The
Skitter don't explode upon getting close to you, instead they have to
physically jump at you and touch you to explode. They are weaker than
anything else in the game. One shot at them or Melee swipe will render
them dead. Do try to get rid of them quickly, as you do not want them
to get situated long enough to make a jump at you.
- Foot Soldiers -
- You fight these bad boys right off the bat in the first stage. The
Foot Soldiers are taking the place of the Zombies as the most used
enemy in the game. The Foot Soldiers can use Shotguns at times in the
game, but they mainly stick to using their Melee Attacks. The Foot
Soldiers are alot stronger than the Zombies in terms of Strength and
Stamina. It takes much longer to kill a Foot Soldier and the Foot
Soldier can cause much more damage than the Zombie. Use whatever means
necessary to defeat these things. Avoid getting swamped and surrounded
by these things as well, or you may be handing over a continue or two.
- Security -
- What starts off on your side, soon ends up as the enemy. Security are
all long ranged fighters, using their assault rifles and smoke
grenades to fight against you. It is recommended that you use any and
all Ranged Attacks against these guys, unless you can dodge their fire
long enough to get in close to Melee Attack them. After awhile the
Security members get Riot Shields which protect them from Ranged fire
except Grenade and Rocket Launchers. Also their shields protect them
from some offensive Edges. One instant was when my friend used the
Word of Power on the shielded Security and didn't even scratch any of
them. Security members also at times use Rally to make themselves
more defensive and offensive alittle. Try to avoid their Smoke Grenade
attacks or you'll be in for a coughing fit. You can tell where they're
aiming at by the lasers they use on their guns.
*** SPECIAL TIP!!!! ***
*** A moment ago while I was reloading my weapon, they shot a smoke
grenade at me. While I was reloading I wasn't affected by the smoke
in the least bit. I tried this out on other occasions, and sure enough
I made it through the smoke cloud while reloading my gun without
going into a coughing fit. So there's a nice little tip for you
Hunters out there. ***
- Werewolves -
- At some parts of the game you will have to "standard" werewolves. They
look like the smaller versions of Werewolf that appear in the opening
movie when you start a new game. They do appear in packs most of the
time, so whenever you see one werewolf, expect there to be another or
two close by. Later on in the game the werewolves become blue colored
and are a bit more stronger than the ones you previously fought. They
have all Melee Attacks, but are very fast so don't think you have much
of an advantage on them. You can use any means necessary to take out
these things, and avoid staying too close to them unless you have a
plan of Melee Attacking. You don't want to stay too close to them
while they Melee Attack you, because these guys are powerhouses.
- Throwback -
- Looks like a giant sewn up Zombie with long shiny claws and chains.
This thing is basically the living engine of destruction for these low
class beings. It has no long range attacks, but who needs them when
you're a fricken powerhouse on steroids! Do not stay close to this
thing for long. If you must Melee Attack it, then use the Retribution
Edge or any other Defensive Edge before getting in close to it. Other
wise you better stick to a Ranged game against these bad boys. They
also have a 360 degree ground pound. You can avoid the radius by
staying out of range, or by jumping the radius if you're too close.
They have great Stamina so be prepared for good amount of ammo used on
these bastards.
- Specters -
- An old school enemy from the previous two titles is back and better
than ever. That's not a good thing. The Specter has been given a much
sleeker image than the previous two games, and it's blue hue is much
more faded than the other two games making harder to see. You can
literally see right through it more so than before. These things have
a high tolerance to gun fire, so using any sort of Ranged Weapon is
not recommended. Sure you can harm them with any gun, but it would
take you longer to kill them off with a gun than it would with a Melee
Weapon. Melee Attacking is the way to go with these things. They still
have the same method of attacking... ranged. They can fire three
consecutive shots of blue spheres at you that either take off your
Health Meter on each hit, or your Conviction Meter. Though it goes
without saying that either is bad, you'd much rather have them take
away your COnviction than your Health. They don't have any Melee
Attacks to speak of, so get in close and stay close to them. Everytime
you get in close, they want to fly away so they can Range Attack you.
Also the Specters can fly right through walls. If you didn't defeat
a Specter in a previous room, they will fly right after you through
the wall and finish the fight that was started with them. When you see
one show up, take them out then and there or you will have a monster
that just doesn't know when to leave you alone.
- Toxin Specters -
- New to the scene are the Toxin Specters. These Specters are much
bigger and meaner than the normal Specters. Rather than have a blue
hue to them, the Toxin Specters have an orange hue, and are much more
built than the normal Specters. They have horns and seem to emit a
small flame from their bodies as well. They have the attacks of the
Specter with the Ranged stuff, but they also have Melee attacks if you
get in close to them. They're much more powerful than normal Specters
so get rid of them as fast as you can. Use Melee Attacks since Ranged
doesn't work so well against them. Do not allow them to become a swarm
and attack you as a team or you will be faced with dire consquences.
To put it blankly, these guys are like the 2.0 version of the Specter.
- Vampires -
- The Vampires haven't changed a step since the last game and are still
as deadly as they were in Wayward. They have tons of martial arts type
moves and tote around machine guns to either spray all over the place,
or simply target one person and take their health all the way down
with one clip. The Vampires come in different appearances, from blonde
to brunette vampires, to the bondage gear color and design that they
all wear. No matter how they look, they're all the same in strength
and stamina. Use any means necessary to kill these things because they
are born and bred to kill you by any means necessary as well. They
have great speed and technique, so you have to be on your game in
order to defeat these bitches with minimal damage.
- Blade Beasts -
- These things are born and bred for one purpose and that's wipe the
floor with your ass. They're not going to take any shit from you or
any of your little friends. They have these huge long blades that they
carry on both arms and use them for deadly and accurate attacks. They
are mainly all Melee attacking, but they can use their blades as
boomerangs. They're powerfuly strong and have deadly speed. About the
only thing that's good about them is that they rarely show up in the
game. They only show up in about two or three stages, and swarm only
on one stage. So be thankful that the makers of this game goofed in
not using their most lethal creature more often.
8) Bosses
- Time to know what you're truely dealing with on your road to
Redemption....
- Carpenter -
- Found: Ripper's Nightclub
- Carpenter returns as expected to the Hunter games. He is the first
boss that you will fight. He is much more powerful and faster than the
previous game that you fought him in. Not even the Martyr's speed can
contend with his speed. He still has the same knife combo that
resembles the Martyr's basic combo, except he can get it off in much
quicker time than you could. He runs around crazily fast so don't
stand still too long or he will kill you off quickly. He also has a
machine gun or some type of automatic gun that he uses to spray in a
wide range in front of him rather than just shoot directly in front of
him. He also now has some sort of poison spray that he shoots from his
mask. This spray drastically takes down your life, but he telegraphs
it to a point. He'll lean forward with his face far out and then use
the Poison Spray. Do what you can to avoid this, because this is his
strongest attack. He doesn't go for it as often as he does his Melee
Attacks, but you still don't want to get caught by it. The one thing
he doesn't use that often is his Automatic Weapon. When he starts to
run in circles around you before attacking is when you want to use
your Ranged Weapon, but keep moving while firing. When he starts to
close in the gap with you use your Melee Weapon and carve his life
down. If you try to keep the gap closed in on him and use your Melee
Attacks more often than Ranged, you may be sacrificing some continues
unless you have a healing Edge for your character. The best way to
take him out is by going back and forth between Ranged and Melee.
You should mainly stick to about 60% Melee and 40% Ranged with him.
His life does shoot down rapidly with Melee attacks which does make it
that much more enticing to Melee Attack him, but I'm trying to make
sure that you keep those continues that you may need later on down the
road, so even though it may take just a little longer to kill him, use
those Ranged Weapons when he tries to stay away from you.
- The Toxin Mutation -
- Found: Genefex Compound
- This boss stays stationary and is surrounded by a pool of blood. You
can't use any Melee Attacks on it, so don't bother getting in close
to it. The closer you get, the more powerful its attacks are. This an
all Ranged fight. Make sure you have a Submachine Gun or an Assault
Rifle for this battle since they are by far the most useful against
this thing. To start the fight off defeat all the enemies that are
helping this boss out by staying on the outskirts of the stage. The
best places to fight these enemies are the two platforms that have a
Conviction Glyph on the left on and a Health Glyph on the right one.
They should drop a Bull-pup or two and this way you don't have to
worry about them to attack you while you're going after the boss. A
Shotgun is ok to use, but Machine Guns and even the Chain Gun is the
way to go on this boss. Keep your distance as best you can from it,
or it will let loose these greenish-brown poison balls that hack at
your life in one hit. If he hits you good enough with this attack, it
can kill you in one blow. His other attack is the one you'll dodge
most of the time. It's like the Poison Ball, except that it's red and
he fires it in a direct line at your general vicinity. This thing is
easy to dodge so keep an eye out for it. It's not his strongest move,
but if it hits you just right, it'll take up to half your life in one
shot. When you've knocked it out of it's first bar of life, you'll get
a cutscreen with it showing it's true self. Now it's gained an attack
that when the Dog Half of it jumps out of the blood, it'll use a beam
of energy that reaches the entire stage from it's mouth to the wall.
This beam starts off on the right side of the room and makes its way
quickly to the left side. You can jump over the beam if you time it
just right as it's getting to you. All you have to do though to defeat
this boss is keep enough distance between the two of you and keep
firing your Ranged weapons at him. About the only Edge that I think
would work against it is the Impact Edge. That's it. Don't bother
trying to use any Edges against it.
- Santa Claus -
- Found: Central Plaza
- You first start off by fighting a normal looking mall Santa, freeing
three hostages from him. He then makes his way to the Central Plaza
where the real fight begins. You'll see a cutscene where he morphs
into his very disturbing true form. The first thing to do when
fighting Santa is take out the Teddy Bear he lets loose. The Teddy
Bear doesn't have as much life as you'd think, but it's still alittle
bit too much for my own taste. In any case Santa Claus stays
stationary in the back of the area, so take the Teddy Bear to other
side of the area directly opposite of Santa. If you get within a
certain distance of Santa, he'll start to attack you. Handle the Teddy
Bear first on the outskirts of the area. The Teddy Bear uses strong
Melee Attacks, a 360 degree ground pound, and it's deadly shit mouth
attack (I don't know what that stuff is, but it looks like crap!).
Avoid the shit mouth attack by any means. He'll bend over when he's
about to throw up crap in a direct line, so when you see him start to
bend over, get out of the way. You can jump over the waves that the
Teddy Bear makes when he jumps into the air for the ground pound. The
only thing that you'd actually want to take is his Melee Attacks since
they're relatively weak, and you should be able to take a few hits
before you'd need healing. Use Melee Attacks against the Teddy Bear
since it seems to die faster if you use Melee Attacks. Once you've got
the Teddy Bear out of the way it's time to take on Santa. Santa has a
special shield that will either take most of the damage that you send
at him, or will take all the damage all together. Melee Attacks work
great against him, especially if you're using the Cleave Edge. Santa
will try to attack you with those mouth things that hang down from his
moustache or will attack you with a 360 degree ground pound. He does
not telegraph the ground pound in anyway, so you'd have to be
extremely watchful of the ground to notice the ground pound in time.
His moustache attack is nothing to worry about if you're keeping a
close game with him by Melee Attacking. Santa will use an unlimited
amount of Teddy Bears since his life is only one life bar instead of
the regular two or three. It will be a repetitive thing of taking out
the Teddy Bears and then attacking Santa, but it's just something that
you have to put up with. You can if you want to use your Ranged guns
against Santa, but due to the shield you rarely get that many full
hits on Santa. Melee Attacking is the way to go for both Santa and
the Teddy Bears.
- War Ghoul -
- Found: The City Ruins
- This enemy makes an appearance from the previous two games. It's
nothing to really talk about in this game since it lacks the ability
to make and send out Skitters. It still has it's flailing Melee
Attacks that will harm you pretty good, and it has the 360 degree
ground pound also. It telegraphs this move way too easily. It'll first
make a loud growl and then raise it's arms into the air to slam them
down to the ground. You can easily see this coming and jump it or
avoid it totally. This thing is really a mini-boss of sorts, and you
can easily put it out of commission with a few Melee attacks to avoid
wasting any ammo. Just make short work of this thing because it's
really nothing much at all to worry about.
- Tainted Werewolf Champion -
- Found: The Forest and Genefex Warehouse
- This boss you have to fight two times, the first being in the forest.
You'll see a cutscene showing the blue werewolf so you'll know about
the upcoming fight. The second one is when you're inside the Genefex
compound, and you don't get a cutscene for this one. In anycase this
Werewolf Boss acts like the smaller werewolves that you've fought so
far, with the exception that he uses huge ass knives in his Melee
Attacks. He also uses a giant fireball attack which can kill you in
one hit if it hits you correctly. This boss has great speed and power,
but Melee attacking it seems to be the way to go here. If you have a
Chainsaw on you, then it's life is going to take a nose dive with
every slash you do to it. This boss isn't really that hard to defeat,
but it is annoying to fight. More than likely you will use up a
continue or two on it, but by the time you fight this thing you should
have a nice stock of continues to use. Just watch out for it's "Magic"
attacks and you'll be fine.
- Xavier Lucien -
- Found: The Final Boss
- This is what you've been boiling down to. The final boss that flies!
First off let me start off on his shield. Lucien has a giant shield
that absorbs great amounts of damage, and has to be weaken first
before you can attack him. Lucien hovers above the ground slightly, so
hitting him with a whole Melee combo might be hard to do with certain
Hunters. Use any means necessary to defeat him since you can kill him
in any way you want. Melee Attacking seems to bring his shield down
quicker than Ranged Attacking. His shield will stay down for only a
short time before it regains some strength back to take the hits for
him again. Lucien uses Melee attacks that will devestate you if you
get caught by the entire combo. He also uses a one hit Meteor attack.
He telegraphs this move by flying high up and then motioning for the
meteors to drop. It's a random spot each time where they will all drop
so watch out for the shadows and move. The second magic attack that he
uses is a Tri-Flame attack. From his position he'll stand flat footed
on the ground and then release three giant flame lines from his spot.
They travel directly in front of him and branch out to his left and
right. This move too can kill you in one hit if it hits you correctly.
You can avoid it by either getting to the farside of the Tri-Flame, or
by getting in between the flame shots. The last magic attack that he
uses is a type of Psychic beam. It does the least amount of damage out
of all his moves, only taking 1/4 of your life bar. I've yet to find
a way to dodge this move, but there has to be a way and I'll put it up
when I find out. Like I said before, this is the final boss so defeat
it by any means necessary. This is what you've saved up all your
continues for, and with this being the last part of the game, just go
ape shit on him until he dies. Defeat Lucien and you've defeated the
game. All that's left to do is watch the final movie and the credits.
9) Stages
- Ok....here's the meat and potatoes of this guide. If you don't have to
complete certain missions to get a certain stage done, then it'll have
BONUS marked off to the side of it.
- The Warehouse: In the Beginning...
- Missions:
Get Xavier Lucien safely out of there
Activate all the Blue Glyphs in this stage - BONUS
- Get Xavier Lucien safely out of there:
This is a simple mission to do. All you have to do is move into the
second room of this stage and wait for a message to appear saying that
the streets are cleared. You can do this by killing off as many
enemies as you can in this room.
- Activating the Blue Glyphs:
When you start off the game you'll see a Blue Glyph right in front of
you. Activate it to start things off. There are four Blue Glyphs in
the first room and two in the second. The second Blue Glyph that you
should get is located to the far left of the one you just got. Go to
the left side of the room and make your way down til you see it. The
third one is located at the top of the ramp in the first room, and the
fourth one is off to the right of the third one, just right before you
get to the door leading you to the second room. In the second room
the fifth glyph to get is located on the right side of the room in
front of a window and Inciendiary Ammo Box. If you're at the
Conviction Glyph then you went too far. It is just below the
Conviction Glyph. The final glyph to get is located in front of the
left staircase in the second room. You should see a message confirming
that you've completed the mission. You get an extra continue for doing
this.
- The Wall -
- Missions:
Retrieve the Explosives
Set the Explosives and Destroy the wall
- Getting the Explosives:
To start things off go down once the stage starts to the Security
soldiers. Talk to the one that has a blue glyph underneath him to get
the monsters to appear that has the explosives. Just keep on killing
the monsters until you've collected all the explosives you'll need. If
you fall just a little bit short, goto the prak entrance at the top of
the screen where two or three explosives sit.
- Setting the Explosives to Destroy the Wall:
It's quite a walk to get to the back wall to destroy it, but it's
just something you'll have to deal with. When you get to the wall you
have to plant exactly 8 explosives. You'll get a cutscreen showing
where all 8 spots are just before you'll get ambushed by hordes of
Foot Soldiers and 3 Werewolves. Once you set the very first explosive,
you have exactly 2 minutes to set the rest and get back to the park
entrance. It's not as bad as it seems, but don't stop to smell the
roses once the first explosive is laid down. Just before you get to
the halfway point of running back to the exit you'll get ambushed by
some Werewolves and Foot Soldiers like before. If you think you're
good enough and have enough time, then go ahead and attempt to take
them all out. (It is possible to do so, as I have done so with the
Martyr and the Redeemer) If you feel that you're running behind in
time, or that you can't take them all out with time to spare, then
take out a few to make an opening for you to get away from them. Just
make your way to the exit or else you'll have to start the entire
stage all over again if you let it fall to zero.
- Members Only -
- Missions:
Find Ripper's Nightclub
Get into the Nightclub
- Finding Ripper's Nightclub:
This is a very simple mission, just kill whatever gets in your way,
and follow the streets and glyph signs that appear along the way until
you find a back alley near a blocked off part of the road. You'll see
a bouncer and one of the blue glyph symbols on the wall just behind
him signifying that it's Ripper's Nightclub. You'll get a message from
the bouncer telling you that you need a membership to get in.
- Getting in the Nightclub:
Once the bouncer tells you to get lost, get to the entrance of the
alley and goto the right on the sidewalk. You'll see a guy standing on
a small glyph that you have to talk to. Talk to him and then stay very
close to him to make him move to the gun shop that he wants to go to.
Whenever you get ambushed by Foot Soldiers, just take them out and
move on. When you get him to the shop, he'll give you a fake
membership card that'll get you into the club. All you need to do now
is go back to the club to finish this stage off.
- Ripper's Nightclub -
- Missions:
Investigate and find out who's running the place
Kill the Zombies without alerting the Innocents or Bouncers
- Investigating the club:
The first thing you'll want to do is go through the huge doors that
are in front of you on the first floor. You'll be given a new mission
before you can carry on with this one. Once you've completed it, just
keep on moving around from room to room until you have found
Carpenter. Only when you've found him will you complete this mission.
- Killing the Zombies:
In here there are vamps and Raver Rots. First take out the Vampires
that are on the outskirts of the dance floor. ONLY USE YOUR MELEE
WEAPON IN THIS PART OF THE CLUB! If you use any other weapon other
than your melee weapon, you'll alarm the innocents and have to start
over again. Once the Vampires have all been killed, some innocents
will walk off the dance floor, with a Raver Rot following close behind
to kill them. You can either wait for the Rot to attack the innocent
so that you can save the innocent and kill the Rot the more safe way,
or you can sniper the Rot off by killing it before it reaches the
innocents so that they can dance with out a care in the world. Do this
for 5 Raver Rot kills. You'll get a message saying that you have
completed the mission. Goto the left side of the room to find a
regular Zombie walking around carrying a key. This is your ticket out
of the room to continue on.
- Genefex -
- Missions:
Reach the Genefex Labs
Help the Genefex team to defeat the Werewolves
Infiltrate Genefex
- Reaching Genefex:
Lucien needs your help to kill off some Werewolves that are attacking
Genefex. What you need to do is keep him alive as you follow the road
that takes you directly to Genefex. It's simple, but just make sure
that you watch out for Lucien or else you'll have to restart the
entire stage over.
- Helping the team:
When you get close to Genefex, a message will come up telling you,
ending your first mission and opening this one. All you have to do is
kill the werewolves that show up until you get a cutscene. Simple
right?
- Infiltrating Genefex:
Remember just before you reached Genefex you crossed 4 cars (2 vans
and 2 police cars) that led into an alley with two Genefex Security
Soldiers there? Well now you can kill those two off to get a key that
will open up a door just behind where the two guards were in the
alley. From there just follow the catwalk until you reach the end.
Be aware that quite a few Security Soldiers will try to stop you along
the way.
- Under Suspicion -
- Missions:
Find and Read the Disks
Destroy the Genefex Lab Equipment - BONUS
- Finding and Reading the Disks:
When you start off in the semi-circular hallway, you'll notice that
there are paths off the side leading to doors. The very first one that
you see is the first one you should go through. Make your way down the
hall and into the lab. From there kill everything and go upstairs to
find the disk and read it on computers upstairs as well. Do this for
the rest of the disks. The only difference that will happen when you
go back and forth between labs is the amount of enemies that show up
and where they show up. Also when you're leaving each lab, make sure
you have found the key in that lab to unlock the next lab.
- Destroying the Lab Equipment:
Basically each time you go into the labs to get the disk there, there
will be equipment that you can destroy. Go around each lab destroying
everything you can. Mainly you'll want to destroy the red toxin
containers and the computer equipment (located on the 2nd floor of
each lab mainly) in each lab. If you did it right then you'll get a
message saying you completed the mission and get a bonus continue.
This mission is optional so don't worry if you don't complete it. You
can still leave the stage even if you don't do this mission.
- Science of Corruption -
- Missions:
Destroy the Toxin Containers
- Destroying the Toxin Containers:
Remember back when you were running around in the labs getting the
disks and seeing those Red Containers? Well now you have to destroy
them in each lab. Now this time around the power's out so you don't
have to worry about the airlocks to go into labs. You can go
wherever you wish to this time around, but for the sake of being easy,
just go in order of labs that you went before. Here's how many Red
Containers that are in each lab (being that you go in order like the
previous stage):
Lab 1 - 9
Lab 2 - 10
Lab 3 - 10
Lab 4 - 10
When you've found and destroyed all in each lab, a message will come
up telling you to move to the next lab. Make sure you have found the
key first before leaving the lab to goto the next one.
- Abomination -
- Missions:
Investigate the Control Center
Kill the Toxin Mutation
- Investigating the Control Center:
You start off in a long hallway fighting against Blade Beasts. Defeat
them and move on out of the hallway. In the next room you should see
a Blade Beast or two. Also there is a glyph in this room that allows
you to look into the Control Center with an eerie message. Go out of
this room and prepare for a Boss Fight with the Toxin Mutation.
- Killing the Toxin Mutation:
Check the Bosses Section of this guide for info on how to kill the
Toxin Mutation and how it fights. To start this mission off you should
concentrate on staying on the outside of the Toxin Mutation's reach
where the Health and Conviction Glyphs are. This is where you should
start off the fight since you have to deal with Blade Beasts first.
Stay here until you've killed off every last Blade Beast before moving
on to kill the Toxin Mutation. Defeat the Mutation to end this stage.
- Ghosts of Christmas Past -
- Missions:
Get to Central Plaza
Rescue the Hostages from Santa Claus
Return to Central Plaza
Defeat Santa Claus
- Getting to Central Plaza:
An easy enough mission. Just keep going down the street you're on
taking out anything that gets in your way until you see the screen
move to show you a guy standing on a blue glyph. Go over to him and
talk to him completing the mission. He'll tell you about Santa Claus
taking three hostages. This starts you on a new mission.
- Rescuing the Hostages:
Run just behind the guy in front of Central Plaza and the screen will
move to show you Santa Claus. Go over to him and he'll start to run
away. Follow him until he stands his ground to fight you. A life meter
will show up, so start fighting him until he runs away. When he runs
he'll drop an innocent from his sack. Go over to the innocent and
press the Action Button to free them. Do this quickly and keep up with
Santa because if you let him get too far away from you he'll kill an
innocent, and then you have to do the whole stage over again.
Basically don't worry about any monsters that you see while you're
chasing Santa claus. You can kill the monsters while Santa stands his
ground against you, but that's it. Just keep following him until you
defeat him and rescue all three innocents.
- Return to Central Plaza:
After you've rescued the innocents and defeated Santa, he'll retreat
back to the Central Plaza. Go there to face Santa Claus one on one.
- Defeating Santa Claus to get into the Catacombs:
Check out the Bosses Section on info on how to kill Santa and what
he does for attacks and what not. Before you move into the square to
fight Santa, now would be a good time to get some health back and a
few extra weapons if you need them. In the Plaza is a few weapons and
a Health Glyph. Take what you need here before going on to fight Santa
Claus. Defeat Santa to end this stage.
- Burial Grounds -
- Missions:
Rescue the Innocents
- Rescuing the Innocents:
This area is covered with old school Hunter enemies so it should be
a walk in the park for you if you've leveled up your Hunter good
enough. The first innocent is down the hall. Just keep going down the
hall til you reach a dead end. The innocent will be in plain sight
then. Once you've rescued this innocent, they'll tell you that a key
was dropped in the water. Go back the other way of the hall until you
come to a dead end covered in water. Some enemies will show up after
a message pops up so deal with them first. The key is always in a
random spot in the water so just keep running around in the water
pressing the Action Button til you get a message saying that you've
found it. Now goto the small hole in the wall where a door is. This
is what the key is for. The hole in the wall is about halfway going
back to the first innocent and is on the left side so just keep an
eye out for it. When you go through the door there are two innocents
tied up in this room with a vampire ready to kill them. Just run for
the innocents first and deal with the vampire afterwards. If you have
paralytic ammo when you run in this room, it'll make things that much
easier on you. Rescue these last two innocents and you can leave the
stage.
- The Shadow Tower -
- Missions:
Find and Protect the Werewolf Kin
Get the CDs from the Second Werewolf Kin
Find and Kill the Creature at the top of the Tower
- Finding and Protecting the Werewolf Kin:
Ok you don't have anytime to waste getting to this guy. Just pull out
a gun and blast anything that gets in your way while running. Just
keep going straight following the path til you see the camera show you
the Werewolf Kin being attacked. Take out everything that attacks him
and now you have a new ally. He stays with you the entire rest of the
stage. If his health is getting low you can heal him with Rejuvenation
or have him walk over some Red Orbs that are dropped by enemies.
- Getting the CDs from the Second Werewolf Kin:
Ok....I got alotta e-mails on this one so here you go people....While
you're running around this stage you'll notice lots of destroyed
buildings and what not. After you've gone through whords of enemies
you'll come across an Invicibility Glyph in front of a building.
This building you'll notice looks a little more intact than the others
too. It has a Blue Glyph on the wall of it if you look carefully, and
it has posters up on it as well. The most notable poster is the porn
poster on it's door. Yes this was a porn shop.....you can come in here
to relieve alittle tension from all that Hunting you've been doing so
far too. The Werewolf Kin will inside the shop will give you a new
mission to kill a monster that's been troubling him before he'll give
you the CDs. Take out that monster and return here for the CDs to
complete this mission.
- Finding and Killing the Creature:
After you've got your mission from the Werewolf Kin continue on
forward until you've reached a broken piece of highway road with a
Health Glyph on it. You'll of passed a Throwback to get here. Take the
left path from this spot to goto the tower. Just keep on proceeding
down this path til you reach the top of the tower where (if you played
the PS2 Hunter Game) you'll have fought against Nephrack in a previous
Hunter incident. Instead of fighting that boss again (thank god......
once was enough for me......) you'll fight a War Ghoul. He's the same
as he always was, and if you're an exprienced Hunter from previous
games, then you'll know how to take this thing out without problems.
It's not that tough anyways so defeat it and return to the shop to
get your CDs that you need to end this stage.
- Poison Tunnels -
- Missions:
Shut off the Transport Pipes
Find Gus
- Finding the Transport Pipes:
This mission will essentially be completed last. The room that's
holding the controls for the pipes is located to the right side of the
Werewolf Kin that you find at the beginning of the stage. To find the
Kin, just follow the direction that the Blue Glyph is pointing. You'll
need the a key and an access card before you can even think about
completing this mission. Once you've got both of them, return here and
shut of the pipes. When you've done that a timer will start, so don't
waste anytime trying to escape. To find the exit, first go to the
room where the ground glows red. From this room go to the next room
where you found the access card, the room with the chainlink platforms
in it. The exit is in the back of this room. So don't waste time
getting here since you're going through the entire level to leave this
place.
- Finding Gus:
When you start the stage off and go through the first door, you'll see
a blue glyph pointing towards something. Go that way and find a
Werewolf Kin. He'll tell you to go on ahead, so that's what you should
do. When you get to the room where the ground glows red, the camera
will eventually goto Gus in this room. When that happens, run straight
for him and forget about killing anything. Gus gets killed really fast
in this place. Talk to him and he'll give you the key to getting into
the room where the Transport Pipes are.
- Finding Dorian:
There's a door behind where Gus is located, and this is where Dorian
is. After you've taken a few steps from entering this place, the
camera will show Dorian. Now Dorian is high enough that he won't get
hurt really at all, but even so, don't waste time getting to him.
Dorian will give you the access card you need to turning the Transport
Pipes off. REMEMBER THIS ROOM SINCE THIS IS THE ROOM THAT HAS THE
EXIT IN IT!!!!!!!!!!
- Unholy Alliance -
- Missions:
Fight the Genefex SWAT Teams and reach the Werewolves
Defend the Bridge and don't allow Vincents packmate to die
Kill the Tainted Werewolves and defend Vincent's Grotto
- Fighting the Genefex SWAT and reaching the Werewolves:
This mission is simple enough in that the only skills required for it
are that you have a leveled up enough character. Now you will need
speed for this mission as well. Whenever you reach a werewolf, they
will be under attack from blue tainted werewolves. They don't last
long against these tainted werewolves, so get to the werewolf asap and
stick with him until you can leave the area to find others. If you let
the werewolf die you have to start the stage all over. The basic thing
to do is use long range weapons to deal with the SWAT teams, and then
use your melee for the werewolves or if you do have a strong enough
gun, use that. For the first time that you will have to help the
werewolves out, hunt down 5 tainted werewolves (3 that will be
attacking the one you see in the cutscreen and 2 that will show up
after you defeated the first three). Also the only time you should
use your melee weapons on the SWAT is for the ones that are ducking
behind the bulletproof shields.
- Defend the Bridge and protect the packmate:
Basically as stated above in the Fighting SWAT part, you are to defend
the werewolf you see after the Hunter-NET message appears. If you let
him die, you will have to restart the entire stage. All you have to do
in this part is kill the 5 Tainted Werewolves. It's best if you use
your melee weapons against them, but if you do have a decent gun then
by all means use it to take out the werewolves. Don't mind the SWAT
members that show up, they can't really hurt the werewolf you're
suppose to protect that badly. Now those tainted werewolves (the blue
werewolves just in case you don't know) can kill off the werewolf in
no time flat. Basically reach the werewolf that you will see in the
cutscene quickly and kill off the three that are attacking him. Then
turn left from the spot you just fought and you'll find the other two
tainted werewolves in this area, or you can just follow the werewolf
you're suppose to protect since the tainted werewolves will only go
after him. Either way just make sure he stays alive so you can get a
message telling you to move on. You can now deal with those pesky SWAT
members if you wish to.
- Kill the Tainted Werewolves and defend Vincent's Grotto:
This is the same concept as the first time, except you must kill 9
tainted werewolves this time. (I counted 9, but I may be wrong) The
area that you do this in is big to say the least and this time around
there's so many SWAT members that they can pick of the werewolf easily
and get rid of him just as fast as the tainted werewolves. Now again
I say only worry about the tainted werewolves so you can end this
mission quickly, but do keep in mind the SWAT members that will appear
as well. If you can get a break from the tainted werewolves for a
moment, then use your guns or edges to pick off the SWAT members. The
tainted werewolves come from all directions in this place, so you're
better off sticking with the werewolf as they come to you and him.
- To Save a Monster -
- Missions:
Rendezvous with Vincent
Defeat the Tainted Werewolves at the Grove
- Rendezvous with Vincent:
This stage is short to say the least which you can say is a good thing
but not really. This mission is a straightforward one, all you have to
do is reach Vincent at the Grove. You are going to be swamped by the
Genefex SWAT members like they're all going out of style. So be
prepared for war with these guys. After you finally think they'll
never let up, you should run into a tainted werewolf or two which will
signify that you've reached the Grove and Vincent.
- Defeat the Tainted Werewolves:
Basically again another straightforward mission. When you see the
tainted werewolves come after you when you first reach the Grove,
start hacking and slashing them. I counted 8 to kill here. Also the
SWAT members are here in full force as well, but Vincent isn't like
those two sissy ass werewolves you had to defend in the previous
stage, ohhhh no. Vincent knows how to take hits and dish out pain. So
you don't have really anything to worry about here, but just make sure
that you get rid of those tainted werewolves quickly. No need in
wasting time you know. Defeat the werewolves and take out any
straggling Genefex SWAT members and be on your way to leaving this
stage.
- Dark Champion -
- Missions:
Kill the Tainted Werewolf Champion
- Kill the Tainted Werewolf Champion:
This is a boss fight and you will notice that this bastard isn't like
the other Tainted Werewolves that you've fought in the previous
missions. Refer to the Boss Chapter of this Walkthrough for more info
on how to kill it and what it does. Defeat this big hairy monster and
you'll be on your way to the next stage, plus have the respect of
Vincent and his werewolf tribe.
- Old Town -
- Missions:
Grab Explosive Charges before entering the Front Yard
- Getting the Explosive Charges:
After you've reached the bridge (you have to climb some stairs to get
to the bridge) explosive charges will be left around for you to pick
up in this area. You need about 7 or 8 charges and then the mission is
complete. Check the trucks on the bridge since they contain 2 to 3
charges at a time. Also by killing the Genefex Security members you
can aquire charges from them. A message will come up saying that you
have enough charges and you can stop collecting them. You can collect
other charges if you want, but they're not needed. With this completed
all you have to do is follow the road to the exit of this stage.
- Courtyard Massacre -
- Missions:
Save the Genefex Workers
Stop the workers from loading the Toxin
- Save the Genefex Workers:
This mission is rather simple. You're in a parking lot to start off
with, so this place is rather wide. All you have to do is kill off the
Genefex Security Forces before they kill too many of the workers.
Start killing Security at the main gate of the place where the workers
escape at since this area seems to be where the workers get picked off
the easiest. After so many workers have escaped, you'll get a message
telling you to move on to the next mission.
- Stopping the workers:
Here you're going to have to kill workers rather than save them, and
it's not easy. The entire area is covered with Genefex Security that
tear your life up trying to protect the workers. The workers can be
seen by the orange glowing aura they have. (They're possesed obviously
and you can't save them with special ammo this time around) Do what
you can to pick off these workers and don't allow any of them to reach
the truck in the corner of the stage. If you do then you'll have to
start the entire stage over again. Be prepared to lose a few continues
on this mission. Again, the very moment you see a worker, dead aim for
him. Once you've killed the worker, you can deal with the Security
forces until you spot another worker. Keep up the pace as best that
you can until you get a message telling you to move on. One thing you
can do to make this easier is that at first just stand and fight the
Security forces without moving too far to the right side of the stage.
The left side going towards the truck is ok, but going too far to the
right will trigger the possesed workers to come out and try to make it
to the truck. You have to kill three of the workers to complete this
mission.
- Scorched Earth -
- Missions:
Destroy the six Toxin Vats
Kill the Tainted Werewolf Champion
- Destroy the six Toxin Vats:
Ok.....first off you need to gain access to the area holding the vats.
Starting from the very beginning of the stage, stay on the right side
of the crates and go to a door. When you go in the door you'll see the
Tainted Werewolf Champion again and get a new objective listed below.
When you reach the production area after unlocking it, when you first
start off you should see a red glowing vat in the background. This is
what you need to destroy. All you have to do to destroy the vats are
destroy the control consoles in front of them. When you start off you
should destroy two of the consoles before having to chose which route
you want to take to reach other vats. Destroy five vats here and move
on to the next area.
Now in this room you have to kill a certain monster to give up a key
to unlock that door in the back of the room. Usually when I get it,
I get teh key from a red Genefex SWAT forces member. It can be
different for you though, so kill all that moves in this room til you
get your hands on that key. Go through the door to get to the final
Vat that you need to destroy. To destroy this Vat, destroy the green
computers that surround it. When you've destroyed them all you should
see the vat start bubble up and a message telling you that your
mission is complete.
- Kill the Tainted Werewolf Champion:
Yep....he's back again, and this time he has back-up from the Genefex
troops. If you want to get rid of his back-up first, then do so by not
getting so close to his platform. If you get close enough, the
werewolf will shoot his skull move to kill you in one hit. Defeat the
Tainted Werewolf Champion and get the key from him to complete the
Toxin Vats mission. More info on how to fight the werewolf is listed
in the Bosses Chapter of the Walkthrough.
- Assault on Genefex -
- Missions:
Kill as many Possesed Workers that you can before they escape
Find a way into the elevator
Locate additional evidence against Genefex - BONUS
- Kill the Possesed Workers:
This mission can be tricky if you let it be. You must kill at least 5
possesed workers (the workers wiht glowing orange auras around them)
before they reach the exit (where you start at at the beginning of the
stage). A few Genefex Security soldiers will come out after you, but
they're easily dealt with. The main thing you want to do is hunt down
those possesed workers and make sure that they don't escape.
- Find a way into the elevator:
The elevator is located on the top floor. You'll see two elevator
shafts in glass with beams supporting them. If you goto the backside
of this, you should see some beams on the floor. Destroy the plain
glass wall where those beams are lying in front of to complete this
mission.
- Locate the additional evidence:
On the third floor where the elevator is, start killing enemies left
and right until one of them drops a key. Then keep on heading right
until you run into a Throwback. The Throwback is standing in front of
a light brown door. This is the door to unlock. Go in and kill the
possesed worker inside to complete this mission
- Gauntlet -
- Missions:
SURVIVE!!!
- SURVIVE!!!:
You have a set time limit shown at the top of the screen and Skitters,
Foot Soldiers, Genefex Security and SWAT forces, and Throwbacks that
will swarm you on this tiny platform. You have one Health Glyph and
one Armor Glyph on this stage as well. Use them both wisely and good
luck surviving to the end.
- The Betrayal -
- Missions:
Free the innocents
Place 12 charges
- Free the Innocents:
As you're walking through the stage you'll get cutscenes showing a
tied up innocent just ahead of you. What you must do is as soon as
they have been shown to you, tun straight for them and ignore all else
that's around you. Use the Action Button to free them. The reason I
say run straight for them is because if you waste time, they'll be
killed and you'll have to do the stage all over again.
- Place 12 Charges:
At the beginning of the stage, you should see a yellow indicator just
like back at the Wall stage in the beginning of the game. Press the
Action Button to place a charge. As you go forward throughout this
stage you will have to place 12 charges. Now unlike the Innocents
where they'll appear in a cutscene, you ahve to go out of your way to
find the spots where you can lay a charge. Everytime you see a path
going off of the main path, take it because it most likely is leading
you to where you're suppose lay a charge down. The spots for the
charges aren't hard to find really, and are in plain sight. The only
thing that catches people is when they don't go off the main path to
get the few charges that aren't going to be seen on the main path.
If you missed one then do some back tracking and make sure to look
around in every off turn from the main path to see if you missed them
there.
- Fallen Hunter -
- Missions:
Slay the Demon possesing Lucien
- Slaying the Demon:
Simply put this is the last boss of the game. You better have saved up
a few continues for this guy because you're going to need them. If you
only have around 2, 3, or 4, then good luck to you because you've got
an extreme challenge in front of you since you'll need a few lives to
deal with Lucien's cheap attacks. Read up on how to defeat Lucien and
what he can do in the Boss Chapter of the Walkthrough. Once you've
defeated him, sit back and enjoy the ending. I won't spoil it for you,
but I will say this though.....I really didn't expect to see that
coming. Congratulations once more on saving the town of Ashcroft and
silencing the evil once again.
10) Meet the Hunters of the World
- There are many people all over the world that are taking on the forces
of evil and this is the place for them to leave their names to be
recognized. All of us have fought and succeeded in stopping the
nightmares that roam the streets from bringing harm to the countless
and ignorant innocents, and it's time that they were given a little
recognition for their actions. So here's where you can become
immortalized in the pages of Hunter history by e-mailing me with the
corresponding info that you see below to have your name among the
Chosen.....
Name
Creed
Height
Weight
Sex
Age
Location
Survived
- That's all there is to it. Now onto the list of those that survived
the horror that walks the nights and plagues the streets of our world.
Alex Hall
Martyr
5'10
150 lbs
Male
20
Greenville, South Carolina, USA
Reckoning, Wayward, Redeemer
Levi Thomason
Avenger
6'1
177 lbs
Male
17
Greenville, South Carolina, USA
Reckoning, Redeemer
Lee Hollar
Defender
5'10
190 lbs
Male
18
Greenville, South Carolina, USA
Reckoning, Redeemer
John Linton
Judge
5'11
190 lbs
Male
18
Greenville, South Carolina, USA
Reckoning, Redeemer
Corey Demontigny
Fanatic
5'10
220 lbs
Male
16
Palm Springs, FL, USA
Reckoning, Wayward, Redeemer
Ryan Smith
Defender
6'2
160 lbs
Male
16
Garland, Texas, USA
Reckoning, Wayward, Redeemer
Jason Maiden
Avenger
5'7
235 lbs
Male
19
Clayton, Ohio, USA
Reckoning, Wayward, Redeemer
Richard Passino
Redeemer
5'3
110 lbs
Male
13
Miami, Florida, USA
Reckoning, Wayward, Redeemer
Daniel Acaba
Wayward
5'11
225 lbs
Male
21
Brooklyn, New York, USA
Reckoning, Wayward, Redeemer
Sean "Bob" Cannon
AVENGER
5' 11"
164lbs
Male
15
Pueblo, Co, USA
Reckoning, Wayward, Redeemer
Adam Benoit
Wayward
6'
185 lbs
Male
22
Glendale, Arizona
Reckoning, Wayward, Redeemer
Kyle "The pheonix" Benio
Punisher
5'11
200 Lbs
Male
16
Fort McMurray, Alberta, Canada
reckoning, wayward, redeemer(nightmare)
Don Daniels
Wayward
6' 1
223 lbs
Male
21
Chicago, IL
Reckoning, Wayward, Redeemer
Matt Thomas
Martyr
5' 10"
170 lbs.
Male
17
Harrison, Tennessee, USA
Reckoning, Redeemer
Andrew Castillo
Redeemer
5'46
145 lb
male
12
Harris,Houston,Texas
Reckoning,Wayward,Redeemer
Wil Pierce-MacBeth
Redeemer
6'3 and 1/2
225 lb.
Male
24
Fayetteville, AR, USA
Reckoning, Wayward, Redeemer
Luc "Slayer" Carriere
Avenger-Carpenter
4"12
95 lbs
Male
12
Newmarket, Ontario, Canada
Reckoning, Redeemer
Alex “D.K.” Smith
Martyr
5’9”
130 lbs.
Male
About 25 years ( 9,353.25 days ) (( 224,478 hours ))
(((13,468,680 minutes )))
Dallas, Tx. USA
Reckoning, Wayward, Redeemer
Spyryt
Defender
5' 8 1/2"
166
M
39
Louisville, KY
Reckoning, Wayward, Redeemer
Clarence "WeaponX" Harper
Martyr
5'9"
150lbs
Male
19
Laurel Hill, FL
Reckoning, Redeemer
Michael George
Avenger
5'5"
174 lbs
Male
16
South Plainfield, NJ, USA
Reckoning, Redeemer
Nicholas Pasquale
Judge
6 foot
175 lbs
Male
15
South Plainfield, NJ, USA
Reckoning, Redeemer
Stephanie Holowka
Defender
5'4"
130 lbs
Female
14
South Plainfield, NJ, USA
Reckoning, Redeemer
Megan Pittenger
Martyr
5'5"
130 lbs
Female
16
Watchung, NJ, USA
Reckoning, Redeemer
Andrew Ranicki
Redeemer
5'5
175 lbs.
Male
14
Richmond, Virginia, USA
Reckoning, Redeemer
Andrew "Psychosys" Davenport
Redeemer-Wayward
6' 2''
160 lbs
19 yrs old
Atlanta GA
Mike Melrose
Judge
6'1"
145 lbs.
Male
19
San Ramon, California, USA
Reckoning, Redeemer
Forrest Brown
Judge
5ft 2in
120 lb
Male
21
North Richland Hills
Redeemer
Name: Kashif 'Kodanshi' Sheikh
Creed: Judge
Height: 5'3½"
Weight: 10 stone
Sex: Male
Age: 30
Location: West Yorkshire, England
Survived: The Reckoning, Redeemer.
11) Cheats, Secrets, and Tips
- This section is to list various extras on unlocking things in the game
and giving you that extra cheating edge on the competition.
- Cheats -
- LVL 99 Conviction: Press Y 4 times and then Up, Down, Up, Down on the
D-Pad
- All Secrets Unlocked: Press X, B, X, B and then Up, Up, Down, Down
- All Weapons: A, A, A, A, Up, Down, Up, Down
- Max Ammo for Current Weapon: A, B, White, Black, B
- Max Health: B, B, White, White, White
- Heavy Weapons: B, A, B, A, B, A, Black, White
- Mega-Melee Damage: X, X, Y, Y, Up, Down, Up, Down
- No Conviction Cost: L, L, A, A, Up, Down, Up, Down
- Skip Level: Black, L, Black, L, Up, Down, Up, Down
- Unlimited Ammo: X, X, X, X, Up, Down, Up, Down
- Weapons Do Max Damage: B, B, B, B, Up, Down, Up, Down
- Secrets -
- Unlocking the Art Galleries:
Art Gallery 1: Kill the War Ghoul once
Art Gallery 2: Kill Xavier Lucien once
Art Gallery 3: Kill Santa Claus three tiems
Art Gallery 4: Kill the Toxin Mutation
Art Gallery 5: Kill the War Ghoul three times
Art Gallery 6: Kill the Tainted Werewolf (?) three times
(All are the bosses you encounter throughout the game)
- Unlocking Carpenter:
- You have to get your Melee Level up to 99 with any Hunter character
that can level up their Melee skill. This is by far the easiest thing
to do since Melee goes up quite fast in this game. Just keep going
through the game over and over using just your Melee attacks and you
should have it no time. Also the Chainsaw adds extreme amounts of
Melee meter, so use it whenever you find it.
- Unlocking Vincent:
- You have to get your Ranged Level up to 99 with any Hunter character
that can level up their Ranged skill. This is a bitch to get up. Most
of all the regular starting Hunters lack a decent Ranged Weapon that
adds on big amounts to your Ranged Meter when they shoot an enemy.
Only the Marytr and, if you have them by now, Carpenter and the
Wayward have the better guns that level up fast. Other than that the
best route to go is to use guns that you pick up. Use only these guns
if you're looking to level up your Ranged skills fast with anybody;
Sub-Machine Gun
Assault Rifle
Bull-pup Rifle
Combat Shotgun
Assault Shotgun
High Powered Rifle
Flamethrower
Chain Gun
These weapons have been confirmed by me to level your Ranged skills
faster than using your default Ranged weapon. You will have to go
through the game a few times to level up your Ranged skills, but by
using these guns like crazy when they show up, you should be done with
it before you know it. It is worth the effort.
- Unlocking Were-Wolf:
- You have to get your Conviction Level up to 99 with any Hunter
character that can level up their Conviction skill. Ok.....this one's
the hardest to get up with any character. I suggest that you use the
Conviction Cheat posted above in the Cheats part of this guide if you
want to get the Were-Wolf the easy way. If you're like me and decided
to do things the right way, then be ready to play the hell out of the
game to do so. I'll list which Edges you should use and how with
each character. It goes in a 1st to Last order, with 1st being the
best to use and last being the worst to use in order to move your
Conviction Meter up.
- Redeemer -
(1st) Respire
This one is in first because not only does it heal you (healing does
wonders for anybody's meter if you have a healing power) but it also
attacks surrounding enemies. So if you have it at LVL 3 then you're
basically set. Use it to heal yourself when you need to, or use it
to attack a group of enemies.
(2nd) Cleave
This came in a very close second. If it wasn't for the healing power
of the Respire, then this would be first. If you have a great Melee
level then your meter will go by pretty fast depending how much
damage you can do in the short time. It pretty much goes by how much
pain you can dish out on your victims.
(3rd) Abjure
This seems like it should be up there close to first, but dues to its
lack of power behind it, it falls down to third. It does great due
to its distance advantage, but sometimes you'll find yourself not
killing the enemy off and just damaging them, even at LVL 3. Use this
one only if you have to or if you want to pick off enemies from a
distance using your Conviction, but don't use this if you're looking
to level up your Conviction Meter quickly.
(4th) Shame
Great power, bad meter build up. Use this only when you have to to
save yourself or to put up an offensive, but don't use this to level
up your meter. It has the lowest meter build up out of all of them.
- Martyr -
(1st) Demand
Since it does help your attacking power with both Melee and Ranged,
this is the one of choice. Depending on how much damage you can dish
out before the effects wear off depends on how high your meter will
build up.
(2nd) Retribution
This one should be used for big bruisers of the game or when you're
swarmed by enemies. Situations for this do arise, but you are better
off using Demand to level up faster offensively rather than
defensively with this.
(3rd) Blaze
Useful, but lacks the amount that can be given to you by the other
to Edges before this one. You can still use this one to gain some
meter build up, but don't expect it to be as much.
(4th) Burden
Just because you can freeze alot of enemies in an area doesn't mean
that it'll shoot up fast. This one falls short of all of them, but
not by much. It does depend on how many you can hit with this at a
time, but even so, the others do more for you.
- Defender -
(1st) Demand
Same reasons stated for the Martyr
(2nd) Rejuvenation
Healing comes into play constantly in this game, and since she is the
best at healing, you're in for a great treat. This Edge does give
you a good amount of meter build up, and if you have multiple Hunters
around, you'll get just a tad bit more. Only the Demand Edge could
beat this out.
(3rd) Blast
It does the damage to enemies, but lacks the right amount of meter
build up. Use this move for offense only and not for meter build up.
(4th) Ward
You're trying to gain exprience here, not scare it away! The only
exprience you get from this is just for using it and nothing else.
Use this move only for defense and don't use it for building up your
meter
- Avenger -
(1st) Cleave
Avenger dishes out alot of Melee damage, so with this Edge giving him
more power, it makes for the best one to use to level up your meter.
Make sure you dish out alot of damage when using it, or it'll be for
nothing.
(2nd) Smite
It attacks lots of enemies if used right, and those enemies hit helps
to put up just a tad bit more to your meter. Using this will help you
but stick to the Cleave for a faster build up.
(3rd) Impact
This would be good if didn't go off after one shot. Still it does
have a tie in my book despite the 3rd placing with Smite.
(4th) Ward
Same reasons stated for the Defender
- Judge -
(1st) Word of Power
Just do the damn move and you'll see. I hate it when my "partner"
in the game uses it, but I've always noticed that it does send his
meter soaring. A great move all around I must say. This is basically
the only thing going for the Judge.
(2nd) Rejuvenation
Same reason stated for the Defender
(3rd) Rally
It does give to a group of Hunters if any are around, so use this for
then. Don't expect it to give you that much though, even if you do
give it to a group.
(4th) Burden
Same reason stated for the Martyr
- Wayward -
(1st) Cleave
Same reason stated for the Avenger
(2nd) Enrage
Since this move is like the Demand Edge in most ways and can be given
to multiple Hunters, you should use this move for level up purposes.
(3rd) Spiral
Great for offense, bad for meter build up. Not exactly like the Smite
building up since it takes a percentage.
(4th) Pinpoint
Again, great for offense, bad for meter build up.
- Carpenter -
(1st) Immitiate
Really all of them do great for his meter except for Phantom. This is
the best of the best in terms of meter build up.
(2nd) Purify
Like Immitiate except a little less. Not by much, but just a bit.
(3rd) Crescendo
Great for offense and does ok in the build up department.
(4th) Phantom
Again....YOU'RE NOT SUPPOSE TO SCARE AWAY YOUR VICTIMS!!!!! THEY'RE
THERE FOR YOU TO USE AS LEVEL UP MATERTIALS!!!!!
- Well there you have it. That's the way to getting yourself to LVL 99
in Conviction after a few games.
- Here's a tip for the Wayward from Andrew "Psychosys" Davenport:
also, there is a trick to the wayward's 'spiral' edge that i found...
if you use cleave/enrage first (or both if you have the conviction),
and then use this edge, it sends you conviction meter soaring as the
enemies take damage. otherwise, this edge trains melee and range after
it hits. Also, using cleave and enrage at the same time without spiral
yields great conviction exp.
12) Credits
- First creds goes to the book and the game itself, because there's some
info that I could only get from that.
- Second goes out to all those guys that made this sequel to the first
game even greater than the first. You guys are truely on your game and
I'm really looking forward to any and all future additions to this
series.
- Third goes out to the rest of my team of Hunters. I'm just recently
turning to the age of 20, and leaving behind my tender years as a
teenager. Now I'll soon have to go into the world alone and take on
the forces of evil by myself. It was great having you guys there to
have my back for all those years.
- Special thanks to those that contributed cheats for this game in the
cheats section of GameFAQs, namely kingjeremy, DaemonicPlague,
handamer, and S HIRYU (for the Wayward unlocking method). I got nearly
all the cheats and secrets from these guys, except for just a few
of the hidden characters that I did unlock myself without any info.
I bow with respect to these four Hunters for their generous info.
- Finally I'd like to give out credits to all of you that read this
guide and my other guides. I hope that I've done what you would
consider a great guide and to keep the Hunt alive for us all. We don't
need casualties in this war on the nightmares that walk the Earth.
- If I've made any mistakes, or you feel that there's something that you
want to add, then e-mail me at
[email protected] with the info and
you'll get the creds you want plus the info put on this guide.
Sees Yas
Alex "Joker" Hall