Hunter: The Reckoning - Redeemer
By: Alex "Joker" Hall
Started on: October 29, 2003
Completed on: April 29, 2004
E-Mail: [email protected]


- First and foremost I have to get this outta the way......please ask
 for my permission to use my guide on your site. I have no prob with
 letting you use this guide on your site so long as you ask me first.
 Also I'm writing this guide for GameFAQs and GameFAQs only. If there
 are any updates that I make to this guide it will be only at GameFAQs.
 I can't help you if the other sites don't update my guide when I
 update it at GameFAQs. If you ask me questions that I know I've
 answered in my guide, then I'll just tell you to go to my guide and
 that's it. If you have a problem with going to GameFAQs then hey, get
 your info elsewhere. This is where I write for, and I'm not planning
 on changing sides.

- Now that that's outta the way, lets move on to the newest installment
 of Hunter: The Reckoning. I just beat this game a few minutes ago with
 the help of my friends of course. LOL......the very first day I bought
 it and I've already defeated it......BUT.....there's alot of
 replayablity here as well. From what I can tell there's more than just
 two characters that you can earn which I'll get into later in the
 guide, but they may not be what you expect. This game blows all the
 doors off of the other two Hunter titles, the original for the X-Box,
 and the contiuation of the story on the Playstation 2. This game is
 flat out badass, with alot to run into in the game. Best of all you
 can use your Hunter that you leveled up from a previous game into a
 new game to make them even far more deadly. But enough of all this,
 lets get down to the reason why you're here for......my help to
 getting you out of Ashcroft alive one more time. I'll do what I can
 to make this without as many SPOILERS as I can, but no promises. Also
 if you're a fan of Hunter: The Reckoning then goto
 www.hunterthereckoning.com
 for more on all things Hunter.

- The Hunters that survived:

 Martyr - Alex Hall
 Avenger - Levi Thomason
 Judge - John Linton
 Defender - Lee Hollar

 This is the team that beat the game and showed me the info of what to
 expect in this game. We fought long and hard to once again make it out
 on top of the evil that lies inside Ashcroft, plus the info needed to
 make this walkthrough possible. Though we argued alot we still managed
 to defeat the game, so you should be able to follow the same path that
 we took to glory. Good luck fellow Hunters.......



Table of Contents

1) Story
2) The Controls
3) Game Modes
4) Weapons
5) Edges
6) Characters
7) Enemies
8) Bosses
9) Stages
10) Meet the Hunters of the World
11) Cheats, Secrets, and Tips
12) Credits



1) The Story....

- It's been five years since the Hunters last came together in the city
 of Ashcroft. Back then it was to combat a supernatural evil from the
 Shadowlands. Since then, a corporation called Genefex has moved in and
 revitalized the shattered city. They have purchased the abandoned
 prison grounds and renovated and expanded it to hold their corporate
 offices. Genefex, which manufactures everything from cosmetics to toys
 has given jobs to the people of Ashcroft and brought back stability to
 their lives. The streets are clean, and the commercial district is
 thriving. With the rebuilding of the Old Town, newer and larger
 buildings have sprung up all over the River District. It is a
 prosperous time for all of Ashcroft this holiday season...but Genefex
 and it's CEO are discovering that evil is never far from Ashcroft and
 all that the corporate might of Genefex can do little against the
 forces of supernatural evil.

- That's how things stand for you and other Hunters in this game. For
 those of you that are new to the Hunt, let me recap on the past
 incidents that you had to fight in Ashcroft. There are plenty of
 references to the first incident that happened in Ashcroft where you
 went one on one with a vampire out for his own happiness (The first
 Hunter: The Reckoning that was on X-Box and later on GameCube) to
 the second incident where the original team of Hunters that calmed the
 town of Ashcroft the first time battled against a cult that had
 nestled itself inside Ashcroft (The version that was only on the
 Playstation 2). I myself have fought through both incidents and know
 the story pretty well. For those that are new, here's where to get
 caught up......

- Ten years before the battle that you're about to face, a team of
 Hunters by the names of Kassandra Cheyung, Spencer "Deuce" Wyatt,
 Samantha Alexander, and Father Esteban Cortez fought against the evil
 that had plagued Ashcroft for 50 years. Since the 1940's a group of
 vampires made Ashcroft their home. They had gained control over the
 local Ashcroft Prison and used that place as their own personal
 feeding ground. The inmates that were sent there were either used as
 food or for sick and twisted experiments. No one on the outside knew
 about what had been going on in the prison for close to 50 years,
 until a prisoner by the name of Nathaniel Arkady was sent there for
 execution. Arkady was "different" compared to the other prisoners and
 the vampires wouldn't go near him. They would push his execution date
 up more and more to get rid of him faster. A year before the incident
 occured Nathaniel Arkady was set for execution. The resident prison
 chaplain was Father Esteban Cortez himself. He was the last person to
 speak to Arkady before his execution. He couldn't quite put his finger
 on it, but he knew there was something "off" about Arkady. A local
 officer that day named Samantha Alexander was allowed to bear witness
 to Arkady's execution and watched from the room. A drifter also by
 the name of Spencer "Deuce" Wyatt decided to also be a witness to
 Arkady's execution since Deuce basically lived for this stuff. Also
 present that day was Kassandra Cheyung, a teenage girl who was the
 sole heir to her parents fortune and company Fairday Manufacturing.
 All of them were not prepared for what was about to happen to them for
 watching Arkady's execution. It may of been that somewhere down the
 road they would be "imbued" with supernatural powers, but due to
 circumstance of that execution they were all four imbued by the
 Messengers to become Hunters. Arkady was to be put to death by the
 electric chair. When he was killed, spirits that had been occupying
 his body were released and sent out on a rampage. The four new Hunters
 didn't know what to exactly expect, but they succeeded in putting the
 spirits to rest. They boarded up the Prison and all decided to go
 their own ways from there. They all thought that the nightmare was
 over in Ashcroft, but they were all sadly mistaken. A year after
 Arkady's execution some high school kids decided to have a rave setup
 inside the prison. The rave woke the spirits up and they attacked not
 just the prison itself, but the entire town of Ashcroft as well.
 Cortez was staying in Ashcroft since his imbuing and when he caught
 wind of the evil that was awaken he sent out for the other three that
 had promised to return should the evil ever awake again. It took the
 other three Hunters some time to get there, and when they did the town
 was already in shambles. The people were not able to see the possesed
 for what they really were, and called the whole thing a riot. The
 Hunter's first objective was to get the trains working again. They
 would need about 50 people to go back and work on the train in order
 to get it running again for all the innocents of Ashcroft to escape.
 They hit the streets and came across a teenage girl that was
 babysitting a young girl named Kaylie Winter. The four Hunters gave
 their word to find the young girl, and with a lead they headed to the
 elementary school. They were first greeted by a hulking creature that
 was sent out to destroy the Hunters, but they managed to defeat the
 creature. With it gone a new face entered the fray. A man who called
 himself Carpenter appeared before the four Hunters with Kaylie safe
 and sound. The Hunters knew that Carpenter was a rot, but he talked
 and was extremely intelligent. They didn't know what to make of him
 or what he wanted. Carpenter gave them some inside info on how the
 incident happened and where to take Kaylie. Her parents were waiting
 for her at the nearby church. From the elementary school the Hunters
 made their way to the churchgrounds. They had to cross the massive
 Ashcroft Cemetary that surrounded the church itself. The cemetary was
 very old and since it was occupied by so many dead people, you could
 expect that they were all up and running about. The four Hunters
 managed to get through the cemetary and safely escort Kaylie to the
 church. Kaylie was overjoyed to see her parents and ran for them with
 her arms wide open dropping her favorite stuffed teddy bear along the
 way. Her parents embraced her lovingly and were glad to see that she
 was safe from the riots, but things were not going to stay happy for
 long. Her teddy bear that she had dropped became possesed and grew to
 enormous size. The teddy bear reached a full ten feet tall with nasty
 powers to boot. The bear looked down at Kaylie and her parents and
 with one quick and powerful swipe, killed Kaylie's parents. Kaylie
 who at first couldn't see any of the monsters or rots that the Hunters
 were fighting throughout the cemetary, she could now see this demonic
 teddy bear for what it was. This was the moment that Kaylie became
 imbued with the powers of a Hunter. The four Hunters fought and
 eventually killed the Teddy Bear, but they could not bring back
 Kaylie's parents. Carpenter showed up soon after they had defeated the
 bear and showed them a way into the prison to get at the source of
 what was behind all of this evil. They left Kaylie in the care of a
 nearby survivor and instructed them to go to the subway to help out
 with the train. They ventured forth into the Catacombs of Ashcroft,
 and found a way through this underground maze to the very entrance of
 Ashcroft Prison. They had to battle a clan of vampires that occupied
 the Catacombs as their home, but they made out due to Cortez's priest
 hood. Now that they were back to where it all began they searched out
 for the one person that they believed to be behind all of this:
 Nathaniel Arkady. While they searched the grounds for Arkady, battling
 hordes of rots, raver rots, and rot dogs, they came across an old
 mansion situated inside the prison. This was suppose to be the Prison
 Warden's home, and the four Hunters decided to check there for any
 leads. When they went through the mansion they finally came across
 the Prison Warden himself thought to be dead: Degenhardt. After a
 brief discussion with him they found out that he was in fact a vampire
 himself. Since they were Hunters they couldn't allow for him to live,
 and fought against him. The Hunters defeated Degenhardt and went on
 to Death Row of the prison where Arkady was suppose to be. They
 traveled through the Cell Blocks and then to the Hospital Wing via the
 rooftops. As they traveled through the Hospital Wing they stumbled
 across Hadrian, a doctor that was working for Degenhardt. He was
 responsible for making creatures such as the Skitters and the creature
 they fought at the elementary school. Hadrian was working with three
 corpses when the Hunters walked in on him, and a battled ensued. The
 Hunters succeeded in killing Hadrian, but they didn't know what he
 was using those corpses for. Rather not find out if they were to be
 new creatures to fight later on, the Hunters soon burned the corpses
 into ashes. From the Sewer ways the Hunters made their way into the
 Prison Workshop where the very mechanical parts themselves came alive
 and attacked the Hunters. After traveling through this area and onto
 another Cell Block, they made it to Death Row. There they were first
 greeted by Carpenter who congratulated them on surviving this far.
 Carpenter told them about his history with Ashcroft and the Prison.
 He was once a prisoner of Ashcroft Penitentiary that like the other
 inmates was tortured and used as food. When Carpenter moved to the
 other side he wanted nothing but revenge, and he slowly started to
 become a living entity of destruction. He came back to this side on
 his own without the help of whatever force was causing the evil
 spirits to rise. He came back to give Hadrian a lesson in pain by
 giving him days of nonstop torture, the same that Hadrian did to him
 once before. But to Carpenter's surprise the Hunters had killed
 Hadrian before he could even get to him. Carpenter's plans of revenge
 were destroyed and he was more than upset with the Hunters. In a rage
 Carpenter attacked the Hunters to exact out his revenge that he had
 planned for Hadrian on them. It took the Hunters all they had to
 actually defeat Carpenter and kill him. From the room that they fought
 Carpenter in, they moved on to the very room that Arkady was executed
 in, the very place that all this trouble started over a year ago.
 Arkady was sitting in the electric chair that had supposedly killed
 him in the first place, but there he was, alive like it never happened
 in the first place. Arkady talked to them for a moment about how the
 tear into the Shadowlands happened and helped them to realise who was
 originally behind the entire Ashcroft mayhem: Degenhardt. He helped
 them to realise why he did it. Degenhardt wanted his family back from
 the dead, and he needed Hadrian to come up with new bodies for them
 to occupy. That's what Hadrian was working on when the Hunters
 interrupted him. They all thought to themselves that they defeated
 Degenhardt already, but if he was the cause of it, then why hadn't all
 the creatures and even Arkady himself been taken back to the hell that
 they all came from? Degenhardt wasn't dead and he was controlling
 Arkady to lure the Hunters away from him. He had Arkady attack the
 Hunters then and there. They fought a tiresome battle with Arkady,
 and eventually won over on him helping him regain some of his
 conscious self back. He ordered the Hunters to run from him and to get
 Degenhardt once and for all. The Hunters made a bee line for
 Degenhardt's mansion, with Arkady himself getting in the way often
 enough. The Hunters eventually made it to the mansion, and there they
 watched as Degenhardt himself killed Arkady once and for all
 effortlessly. Degenhardt was furious with the Hunter's intervention of
 his plans and opened up a portal to the Shadowlands that he was going
 to use to not only bring back his dead family, but to send the Hunters
 to an eternal hell. The Hunters watched as Degenhardt transformed into
 his true self. They attacked with everything they had, but nothing
 would work since he had that portal open, it feeding constant energy
 to him allowing him never to die. The Hunters were running out of
 options until they noticed a boarded up window with sunlight beaming
 out of the few cracks. They immedieately tore the boards off and
 flooded the room with sunlight, exterminating all of Degenhardt's
 vampiric powers. The portal that was open would not let him die from
 the sunlight, but since the sunlight drained him of all his powers he
 couldn't control the portal no longer, and in a violent burst of
 energy, was thrown into the portal. All the spirits and creatures that
 were running loose throughout the town of Ashcroft was violently and
 suddenly taken back to the other side. The Hunters managed to get
 enough people to help with the repairs of the train, and at the last
 possible second they all escaped from the town of Ashcroft as a wave
 of energy was sent in a radius miles around from the town. The Hunters
 were protected by a barrier that would keep them safe from the
 energy's harm thanks to the Messengers. As the four Hunters looked out
 at the new day's dawn they all knew that it was finally over and that
 they could all rest from the hell that once occupied Ashcroft......
 ......or so they thought.......



- Close to about 5 years later two Hunters that were taking on the
 forces of darkness by the names of Joshua Matthews and a man known as
 Devin in the town of Ashcroft. They had come across a plan that was
 beyond their comprehension and needed help. Joshua decided that the
 only people that could help were the ones that originally fought
 against the forces of evil that once occupied Ashcroft. Joshua sent
 out an e-mail to Deuce, Kassandra, Esteban, Samantha requesting that
 they come to Ashcroft immedieately. Though Sam, Deuce, and Kassandra
 were reluctant to come to Ashcroft once again, they decided that they
 should investigate what was going on there. When they got to Joshua's
 apartment they found it empty and no real clues as to where either of
 the two Hunters went. They found various maps and videos of what they
 were investigating and decided to start off in the area that they
 had recently checked through. They picked up some extra tapes and
 clues giving them information that a cult of some sort had taken up
 residence in the town of Ashcroft. They were still a bit puzzled by
 things and decided to search the area for more clues. They soon came
 across a woman named Emma that could see the creatures for what they
 were, but she didn't Hunt like Hunters, rather she assisted them from
 the sidelines. Emma gave the Hunters a new location to start searching
 for in hopes of finding Joshua and Devin. She said to look for a man
 in the Apartment District by the name of Le Roi. She said that he
 should be more helpful in getting them into a few areas of the city as
 well as finding the missing Hunters. After a thurough search of the
 area the find Le Roi and eventually Joshua. Joshua lets them in on
 what happened to him, telling them about how they were surrounded in
 the graveyard and taken prisoner by a werewolf. They were then taken
 into the prison where the cult leader was taking an affection to Devin
 for some reason. Joshua soon blanked out again, but was resuced by
 none other than Carpenter himself, the man that was thought to be
 killed by the Hunters 5 years ago. Carpenter had his own reasons for
 helping out Joshua and trying to destroy the cult, but rather than
 waste time thinking about why he was around, the Hunters with the help
 of Le Roi, busted into the prison. It was there that they traveled
 through the familiar ground that they once came through 5 years ago to
 stop Arkady. They made their way through the Cell Blocks until they
 reached the Inner Sanctum that was the base of the cult's operations.
 A Witch was the leader of the cult and was holding Devin hostage. The
 Hunters fought bravely against this supernatural woman, and killed her
 after a tough battle. They rescued Devin, but then Devin turned on the
 Hunters and decided that the only to actually save the world is by
 killing all the people that the Shadowlands creatures wanted. The
 Hunters could not allow for Devin to harm people, and they followed
 him around the Hospital Wing resucing innocents and stopping Devin.
 Then on the roof of the Hospital, they had a final showdown with Devin
 killing him after a grueling battle. The Hunters thought that now
 their troubles were over, Devin's dead body soon floated into the air
 and released a surge of energy that the Witch had previously endowed
 inside him. This surge caused a huge Tower to shoot out from under the
 ground and high into the sky. This medievil tower was where the
 Hunters knew that the final battle with whatever was behind all of
 this was going to be. With great effort they climbed the tower and
 soon reached the top. To there surprise, Carpenter was there to stand
 before the creature known only as Nephrack telling it that no matter
 what it tried to do to get to the world of the living, it was going to
 fail. It may have been a type of deity in the Shadowlands, but on this
 side, it lost all it's holy glory. Carpenter vowed that once it was
 defeated he would wait for Nephrack on the other side in the Shadow
 lands to give it more doses of pain. The Hunters stood before Nephrack
 and saw that it was only staying on this world because it still had
 the Witch's body intact, and used it as an anchor. The Hunters fought
 against Nephrack, knowing that this was a battle that none of them
 ever expected. After some time of fighting, the tide moved into the
 favor of the Hunters and they slowly but surely defeated Nephrack,
 sending it back to the Shadowlands never to be heard from again. After
 the long and tiring battle, the Hunters rested momentarily at Joshua's
 apartment. There they talked about where they would go from there, and
 soon left on their own ways knowing that they once again destroyed the
 evil that had once plagued Ashcroft.

- With that you know enter the town of Ashcroft once again, but this
 time it's nothing like it use to be. Everything that you once knew
 about Ashcroft has changed due to it's industrialization. A whole new
 hell awaits for you as once again you must travel to the town of
 Ashcroft.


2) The Controls

- Can't become a successful Hunter without knowing the proper controls.
 Here's where to learn the various ups and and downs of the game.

- Basic Controls

Movement - Left Thumbstick
Aim - Right Thumbstick
Walking Backwards - Hold the Left Thumbstick in one direction and the
                   Right Thumbstick in the opposite direction
Strafe - Hold the Left Thumbstick in any direction and then press the
        Right Thumbstick at a 90 degree angle from the left thumbstick
Jump - Left Trigger
Roll - While Strafing press the Left Trigger
Melee Attack - Select your Melee Weapon with X and then use the Right
              Trigger
Ranged Attack - select your ranged guns with X or B and then use the
               Right Trigger to fire
Action - press the A Button to do various actions throughout the game,
        and to reload your guns
Camera Zoom - Use the D-Pad to zoom the camera


*Special Note*

- In this game you can only carry three weapons that you find laying
 around. You can't carry all the weapons in the game at once like
 before, so keep that in mind and be ready to trade out with weapons
 as you see them come to you in the game. To trade out weapons, you
 must first use up all the ammo on one weapon to clear up a spot, then
 pick up the weapon. This is the only way to get upgraded stuff through
 out the game. Also in order to pick up ammo for say the Combat Shotgun
 you must find other Combat Shotguns. Unless you're carrying two
 different shotguns to share ammo with, then you must that specific gun
 laying on the ground in order to pick up ammo for it.


- In-Game HUD

- You character's current weapon in use will be displayed in the center
 of the circle in the corner of the screen. On the top of half of the
 circle is a red outline. This is your health meter. The health meter
 will slowly dwindle down until your health is depleted and you are
 dead. The bottom of the circle is outlined in blue. This is your
 Conviction Meter. It shows how much energy you have left to do your
 Edge Attacks. This depletes only when you use an Edge or when a
 certain enemy attacks you. To gather up more life and Conviction, you
 can pick up red, blue and purple orbs that enemies drop when you
 defeat them, or when you find the right glyphs hidden throughout the
 stage that will give you back your health and Conviction. You can also
 use the Rejuvenation Edge to regain health if your Hunter has that
 Edge.

 The three meters beside your main HUD is what lists your level up for
 Melee, Ranged, and Conviction attacks. This determines how you will
 level up throughout the game. The meters go like this:

 Purple - Melee
 Yellow - Ranged
 Green - Conviction

 When you constantly Melee attack opponents, only your Melee meter will
 rise. Once a meter is full the Hunter gains more power in that area.
 In order to learn new Edges, the Hunter must gain levels in
 Conviction. At levels 15 for both Melee and Ranged, the Hunters weapon
 becomes more revamped and powerful. At level 15 the Hunter's Melee
 weapon gets more powerful and gains a new look. At level 15 the
 Hunter's Ranged weapon gets a bayonet at the end of the gun's barrel
 making it more powerful to jab at opponents while making the shot a
 little more powerful as well. Your Hunter will do a type of taunt when
 you hit level 15 for either Melee or Ranged to signfy that you've
 gained a new weapon. I'm not sure at this moment about later levels,
 but I'll get right on it since I've only played through the game once
 at this moment. Here's lists for all three meters and how they level
 up:

- Melee -

LVL 1 - Starting Melee weapon
LVL 15 - Weapon becomes stronger and more detailed. A new weapon is
        basically born here.
LVL 30 - Weapon becomes even stronger and more detailed.
LVL 45 - Weapon becomes stronger.
LVL 99 - Weapon reaches maximum strength and can no longer gain
        exprience

- Ranged -

LVL 1 - Starting Ranged weapon
LVL 15 - Hunter's unique Ranged weapon gets a bayonet at the end of the
        barrel for more jabbing power and more shot power. Also, your
        Ranged weapon gets a bigger clip size, holding more bullets
        than before.
LVL 30 - Hunter's unique Ranged weapon gets a bigger clip size to hold
        more ammo. Power goes up just a bit more than the previous
        weapon.
LVL 99 - Weapon reaches maximum strength and can no longer gain
        exprience

- Conviction -

LVL 1 - Starting Edge
LVL 7 - Second Edge Gained
LVL 10 - Level 2 of 1st Edge gained
LVL 13 - Third Edge Gained
LVL 17 - Level 2 of 2nd Edge gained
LVL 21 - Level 3 of 1st Edge gained
LVL 23 - Level 2 of 3rd Edge gained
LVL 25 - Fourth Edge gained
LVL 27 - Level 3 of 2nd Edge gained
LVL 33 - Level 3 of 3rd Edge gained
LVL 35 - Level 2 of 2nd Edge gained
LVL 45 - Level 3 of 4th Edge gained


- Start Menu -

- At the Start Menu you have access to various things:

 Resume - Unpauses game
 Options - Allows you to adjust the volume settings, gameplay options,
           and contoller options. You can also view a list of all the
           combos in the game here.
 Character Stats - View your character's personal stats and their
                   progress throughout the game.
 Game Stats - This displays the number of kills and rescues made by a
              player. It also shows how many lives a player has left.
              This is also the screen that you can compare to other
              players playing with you.
 Restart - restarts the stage
 End Game - Ends the game then and there


- Combo Attacks -

- This game allows you to use unique combos rather than use the same
 combo over and over. Here's the list of all the combos in the game...

 Glossary of Terms:
 Run = Left Thumbstick
 Aim = Right Thumbstick
 Attack = Right Trigger


 Charge Sweep - Hold the Attack Button, then Release
 Charge Sweep 2 - Attack, Attack and hold, Release
 Simple Combo - Keep pressing the Attack Button
 Running Combo - Aim forward, Attack continuously
 Stick and Slice - Run forward, Attack, Aim forward, Attack
 Flurry - Run forward, Attack, Attack, Aim forward, Attack
 Haymaker - Run forward, Attack, Attack, Aim backward, Attack
 Flurry w/ Haymaker - Run forward, Attack, Attack, Aim forward, Attack,
                      Aim backward, Attack
 Uppercut - Aim forward, Run backward, Attack
 Uppercut Charge - Aim forward, Run backward, Attack and Hold, Release
 Diving Attack - Run forward, Attack, Attack, Jump


- Glyphs -

- Througout the game you will come across glowing symbols on the ground
 known as glyphs. If you have the game manual, you can look in the back
 of it to see how each glyph in the game works and looks. For those of
 you that don't have the manual, here's the info on each glyph you can
 find in the game. Remember that these glyphs have only four charges in
 each of them until they run out. Once you've used that glyph four
 times you can't use it again until you find another one elsewhere.

- Health Glyph -

    O
    I
   - -
  / I \
 {-----}
  \ I /
   - -
    I
    O

- This is somewhat of how the Health Glyph looks like, except that it's
 more circular in the middle with a cross in it's middle. This will
 help you to refill your life gauge.


- Conviction Glyph -

  O   O   O
  I   I   I
  ----O----

- Like a W or an E on the ground, this glyph replenishes your Conviction
 gauge so that you can use your Edges again.


- Speed Glyph -

      I
    --I--
      I
     - -
 I  / - \  I
---{ [ ] }---
 I  \ - /  I
     - -
      I
    --I--
      I

- This glyph gives you a boost in speed for a short period of time. A
 very useful glyph and new to the Hunter games.


- Armor Glyph -

      O
     / \
    O---O
    \   /
     \ /
      O

- This is the easiest glyph to make for me. This glyph adds a green bar
 over your life bar to signify that you now have armor. You will now
 be able to survive alot longer thanks to this. This is like the flack
 jackets that you can find in Wayward. This too is a new glyph to the
 Hunter games and is by far quite useful.


- Unlimited Ammo Glyph -

 O   O   O
 I  / \  I
 I /( )\ I
 ()-----()
  \     /
   \   /
    \ /
     O

- Also new to the Hunter games is this little badass glyph. This glyph
 allows the Hunter to have Unlimited Ammo with all guns. That means
 that you can now go crazy with any gun that you picked up throughout
 the stages. This glyph last for a short period of time so make good
 use of your unlimited ammo time.


- Invulnerabilty Glyph -

       O
      /I\
     /-I-\
    /I/I\I\
   //I I I\\
 O-----------O
   \\I I I//
    \I\I/I/
     \-I-/
      \I/
       O

- It looks something like that, so bear with me since I couldn't get it
 down just right. It's ver royal looking and the most detail out of all
 the glyphs. This glyph makes you Invicible to all enemies for a short
 period of time. Get to work hacking and slashing to your fullest while
 you have this on, because you don't want to let this glyph go to waste
 do you?



3) Game Modes

- Here's all the things you can do in the game with detail....

- Main Menu -

 New Game (starts a new game)
 Continue Game (load up a previously started game)
 Options (mess around with a few of the game's features here)
 Special Features (Take a glance at some of the special things you can
                   earn or have already earned)


- Starting a New Game -

- Ok....it's not that hard of a thing to do here. Simply choose your
 Hunter and begin the game. The reason I'm putting this here is for
 those of you that want to start a new game with a Hunter that you've
 used in a previous game. To use your beefed up Hunter, first goto the
 game that you have saved onto your X-Box Hard Disk. In the character
 select menu choose to Export a Hunter. Choose whichever Hunter you've
 built up and select to put them on your X-Box Hard Disk. Then whenever
 you want to use them in a new game, goto Import. Just pick your Hunter
 off of the Import list and replace them with the freshly new Hunter in
 the second list. After that look at their stats in the character
 select screen to make sure that you did everything right. If you see
 all your stats there from the previously played gamed, then continue
 the Hunt with your character.

 Also, there are some hidden characters in the game that you can earn
 that you may not be able to get through certain stages with should you
 play as them. When you've earned them (and I will go over them later
 on in the guide) and you want to play as them, a warning will show up
 on the screen telling you what I just said. These characters, I'm not
 sure which stages you can't use them on, but look here to find which
 ones when I've gathered more information about this.


- Options Menu -

- Here's where you can mess around with the various options of the game.

- Gameplay -

- The layout of the Gameplay Menu is like this:

Difficulty Bar (Toggles the game difficulty. Choose either Easy, Normal,
               or Nightmare)
Vibration (Shows all four player slots allowing each player to chose if
          they want to have their controller vibrate throughout the
          game)
Show Blood (You can make the game less gory and more of a Teen rated
           game by turning the Blood off. That is.....if you're from
           one of those Religous freaks households that find any form
           of violence bad....)
Friendly Fire (Here you can toggle between how you want the friendly
              fire in this game between you and your friends. The
              intial setting is at No Friendly Fire, meaning the other
              players can't hurt you no matter what. The second setting
              of this just Hit Reaction. This means that the other
              players can hit you and you will react, but it won't
              bring down your health in any way. The final option of
              this is Friendly Fire. Both Hit Reaction and Damage are
              on and you can kill your friends if they get in your line
              of fire, or too close to you. It's bad enough that all of
              you are arguing, do you really need to have this on to
              waste those preciously needed continues?)

- Audio/Video -

- Here's where you can screw around with a few of the in game type stuff
 as well....

Music Volume (Move the meter to where you want the volume of the in game
             music to be)
Speech Volume (Move this meter to where you want the volume of the
              character's voices in the game)
SFX Volume (Move this meter to where you want all the sound effects of
           the game either turned down or up)
Brightness (Select how bright you want the screen to be in the game if
           you can't see it normally)


- Controller Options -

- Here's where you can learn how your Controller is currently configured
 for the game. If you don't like the current control style, you can
 change it to suit your needs in various other Configurations. How you
 want to have your controller configured is up to you, but my
 suggestion is to keep it at it's default settings if you're a veteran
 of the orignal Hunter games.


- Special Features -

- Here's where you can look at various little things of the game that
 you can either earn, or is there already. Here's how the menu looks
 for Special Features...

Credits (Take a look at the geniuses that made this game and bow down
        with respect)
Collectable Cards (Throughout the game you can find cards by defeating
                  certain numbers of enemies. Here's where to go when
                  you've found one)
Intro Video (You can watch the video that is shown before the Main Menu
            over and over and over.....)
Download Manager (If you have X-Box Live, then you can use this to
                 download various things for the game. I don't have
                 X-Box Live unfortunately, so I can't tell you what you
                 can find to download. If someone would be kind enough
                 to tell me what you can download, then that would be
                 great)

                 (*Update* Thanks to an e-mail from DeMon71687, it
                  seems that at the moment you can download new outfits
                  for the Hunters in the game. Thanks Demon for the
                  info. Also I'd like to thank Ken K. AKA Fiery Phoenix
                  for also giving me this info making things final and
                  well confirmed. I thank both of you Hunters for the
                  info and await any and all other tidbits that you
                  two would like to e-mail me anytime. That doesn't
                  mean that any of you shouldn't e-mail me with info,
                  this guide is made for the people and without the
                  help of the people it's bound to fail. So please be
                  kind and send in any info!)

Concept Art (Here's your very own Art Gallery to look at when you've
            earned a page or two to look at)


- Collectable Cards -

- Ok, throughout the game you will find at a random time a card dropped
 by an enemy. This card is one of a set of three cards in this section
 of the game. There are six spots with three card slots each. When you
 have found all three cards for that spot, you will have unlocked both
 information on the creature that you have unlocked, as well as the
 ability to play as the creature in the game. These creatures are the
 ones that are the ones that you get a warning for before moving on to
 play as them. Scroll up to the Starting a New Game part for more info
 on this. This is a replayabilty factor of the game since it is hard to
 find all the cards in one romp through the game. I figured out the
 procedure to unlocking the cards. The 6 monsters that can be seen in
 the cards are the ones that you must kill to get cards. I'll list from
 the easiest to earn to the hardest

 Foot Soldier (Since they're all over the game, you can collect all
               three cards in one game)
 Zombie       (The Zombies don't appear as often as you'd think, but
               they appear more than enough and in swarms. It is
               possible to get all three cards in one game depending on
               the difficulty setting. You'll most likely collect two
               cards on one game and the third on another game)
 Throwback    (They appear more and more often the farther in the game
               you get, but most likely since they don't appear in
               swarms or often enough, you may just get one or two
               cards the first game. You will most likely have to play
               an extra game or two to earn all these cards)
 Security     (This would seem easy to earn since they appear just as
               much as the Foot Soldiers, but it seems that you have to
               kill them like crazy in order to earn just one card. It
               took me an extra game to earn all of the Security's
               cards, so you will probably have to go through the game
               again to get them all)
 Vampire      (You will have to play extra games in order to get all of
               these cards. The Vampires don't show up but only on
               certain parts of the game. Sicne they do this it's hard
               to collect any cards from them in one game. The best
               thing to do is to save the game going into the Ripper's
               Club Stage, and keep killing as many Vampires as you can
               throughout the whole stage. Then when you're asked to
               save again, save in a new spot leaving the Ripper's Club
               Stage still open. This way you can keep going back there
               to kill Vampires since this seems to be the stage that
               they show up on the most)

- Blade Beast  (By far the hardest one to get due to the fact that they
               are rare to see in this game. That's good when you don't
               want to fight them, but bad since you want to collect
               their cards. When you're going to fight the Toxic
               Mutation Boss, save the game before you start this stage
               since you can kill up to twenty Blade Beasts at a time.
               This is the only stage in the game where you'll get
               swarmed by these things. Just keep replaying the stage,
               or Restart the stage over and over until you've
               collected all the cards for them. This is will take you
               the longest to get, and even longer if you keep playing
               the game over and over to try and collect their cards.
               You're lucky enough to get at least one of theirs in a
               game, so don't start thinking that you can just get them
               all in a game or two. I wouldn't even know how many
               times it'd take for you to get all three cards by
               playing the game over and over)



- Concept Art -

- There are six pages to view, and they're all locked. In order to
 unlock them you must first defeat a boss in the game. You will get a
 message saying that you have unlocked a gallery when you've unlocked
 a page. The unlocking procedure goes in order so no worries about
 finding page 5 on one stage, and then page 2 on a stage far in front
 of it. This too is also hard to get all of them on one game, so this
 too has a replayabilty factor to it.



4) Weapons

- Time to get down to the weapons that you can pick up in the game. Now
 remember, all of these weapons have a limited amount of ammo, so don't
 go needlessly wasting it all. You may need it later on down the road.

- Double Barrel Shotgun (This shotgun has a short range, but sprays a
                        volley of buckshot that often destroys enemies
                        in one shot. Careful, you only get two shots
                        before you need to reload!)
                        Clip: 2

- Riot Shotgun (This weapon was made for more than just hunting, as its
               generous eight-round magazine indicates)
              Clip: 8

- Combat Shotgun (This sturdy weapon fires military ammunition that is
                 even more powerful than law enforcement loads, and can
                 fire up to eight shots before a reload)
                Clip: 8

- Submachine Gun (This weapon can empty its 32 rounds of ammo in a
                 matter of seconds, but lacks accuracy at long range)
                Clip: 32

- Assault Rifle (The assault rifle uses a powerful military cartridge
                and is accurate at long range. Its magazine carries 30
                rounds, and it is capable of fully automatic fire)
               Clip: 30

- Bull-pup Assault Rifle (With its 30-round magazine placed behind the
                         trigger, the bull-pup retains accuracy and
                         range of the assault rifle, while it's size
                         is reducedto that of a submachine gun)
                         Clip: 30

- Chainsaw (Watch your gas gauge, this weapon is useless when out of
           fuel)
          Clip: Gas Gauge

- Flamethrower (This weapon does staggering damage to those it hits, but
               its fuel runs out quickly, so watch your fuel gauge)
              Clip: Gas Gauge

- Rocket Launcher (This weapon is heavy, slow to reload, and fires only
                  one shot at a time. The rocket also delivers
                  explosive damage, so don't shoot it at anything that
                  gets too close)
                 Clip: 1

- Flare Gun (The flare gun, which sets single targets on fire at long
            range, can destroy most objects with a single shot)
           Clip: 10

- High-Powered Rifle (This rifle cuts through armored enemies easily.
                     If it hits weaker enemies, its bullets continue
                     right through them, looking for another home)
                    Clip: 4

- Grenade Launcher (This is the weapon to use on enemies behind objects
                   or grouped en masse. The grenade it fires will
                   bounce, so be careful and work on your bank shots)
                  Clip: 6

- Chain Gun (This is the fastest machine gun in the game, but watch your
            ammo, it goes fast)
           Clip: 500

- Ammo Boxes -

- You can also find four types of Ammo Boxes dropped by enemies when you
 defeat them. These boxes add a special effect to your default Ranged
 Weapon for a short period of time.

- Incidierary Ammo (This Ammo adds a fire element to your shots that
                   when the enemy is hit, their life slowly dwindles
                   away while the fire is affecting them)

- Paralyzing Ammo (This Ammo adds a paralyzing effect much like the
                  Burden Edge. The enemy is surrounded by a purple haze
                  that signifies that they're stuck. While they are
                  like this, they can't attack or move. This doesn't
                  work against Mini-Bosses and Bosses)

- Poison Ammo (This Ammo makes the target weaker after the first shot.
              Their defense takes a nose dive each time they're hit
              by the shot. This also makes your normal shots alittle
              more stronger. This doesn't work on Mini-Bosses or Bosses
              either)

- Holy Ammo (This makes killing Specters and Toxin Specters much easier
            with a Ranged Weapon. It also causes a possesed innocent to
            be freed from whatever is controlling them. If you see an
            orange aura around an innocent, they are possesed and will
            attack you. If you shoot the possesed innocent with Holy
            Ammo, the Specter controlling them will shoot out of their
            body and you can now safely kill the Specter without
            harming the innocent)



5) Edges

- Now it's time to learn about the various Edges that Hunters use in the
 game. All Edges in the game can reach a maximum level of three, and
 you can earn these levels or new Edges by constantly using your Edges
 in the game and working up your Conviction Meter (the green meter in
 the HUD).


- Respire (Hunters draw on the mystical energy of the monsters in the
          area, healing themselves in an amount equal to the damage
          they do.)

- Abjure (The Hunter glows with a pure white light, and there is a hazy
         image of an angelic like figure behind him. All monsters in
         the area burst into flame from the explosion of pure energy)

- Shame (The Hunter sends out a wave of "shame" against the monsters in
        the area, driving them into a frenzy of self-loathing and
        causing them to attack each other in earnest. At later levels
        the area of effect increases, and like most behavior Edges,
        does not work on bosses)

- Cleave (Imbues the Hunter's weapon with raw power, greatly increasing
         the damage the weapon does. Cleave affects only hand-to-hand
         weapons; when activated, it casues the weapon to burn with a
         supernatural power)

- Smite (Unleashes a powerful wave of energy that radiates from the
        Hunter's body in a 360 degree arc. All creatures of darkness
        caught in the wave will be damaged, often being thrown back by
        the wave's powerful force)

- Ward (This Edge creates a barrier between the Hunter and beings
       tainted by evil. It surrounds the Hunter and prevents weaker
       creatures from making physical contact with him)

- Impact (This the ranged-combat version of Cleave. When activated, it
         greatly increase the damage done by the Hunter's basic ranged
         attack)

- Burden (Passes judgement on the evil near the Hunter. Creatures caught
         in the radius of this Edge are frozen)

- Word of Power (Focuses the power of goodness and purity into a weapon
                against evil. When a hunter utters the Word of Power,
                it extends forth on a cone of light)

- Blast (Allows the Hunters to discharge from thier hands powerful bolts
        of electric energy that fan out to damage enemies in front of
        them)

- Demand (Boosts the Hunter's speed and perfomance to superhuman levels.
         A Hunter who activates Demand can attack at great speed and
         do additional damage)

- Retribution (When this power is activated, all creatures that inflict
              damage on the Hunter have pat of that damage reflected
              back upon them)

- Rally (This augments the damage resistance of all Hunters within its
        radius. Hunters affected by Rally will sustain less damage from
        all forms on enemy attacks)

- Rejuvenate (When this Edge is activated, the Hunter recieves a boost
             to current health)

- Blaze (This causes concentrated light energy to rain down on the
        Hunter's enemies)

- Phantom (Surrounds the Hunter in a purple mist protecting them from
          an enemies nearby. Acts much like the Ward Edge)

- Purify (Enhances the Hunter's Melee and Ranged skills to hit harder
         than normal for a short period of time.)

- Crescendo (Fires a mist of poisonus gas from the Hunter's mouth to
            harm the opponents. Much like the Word of Power)

- Immitiate (Increases the Hunter's speed, melee, ranged, strength,
            and stamina for a short period of time. More powerful
            than the Demand Edge)

- Pinpoint (Whatever enemy that's caught within the arc thrown from the
           Hunter, they will become pinpointed or marked. All enemies
           that are effected by this move will take more damage from
           attacks than normal. Basically this is a move that lowers
           enemy defenses for a time. This works on bosses as well)

- Enrage (Use this to boost your strength and accuracy for a period time
         This also effects nearby Hunters as well. This move is
         something that you want to save your energy for for boss
         fights. It's a very useful move and gets better as you level
         it up)

- Spiral (Damages all enemies in a 360 degree radius and slowly starts
         to eat away at the enemies effected by it until they explode.
         Much like the Smite Edge, but instead of damaging all at once,
         it eats away at it's enemies. Sort of a let down since you
         have to wait a few seconds for your enemies to either feel the
         full effect of the move, or die)



6) The Characters of the Game

- Here's where you can learn about all the characters that you can play
 as in the game. I will list them with their info as go through the
 game and collect them.


- Kaylie Winter -

Creed: Redeemer
Height: 5'6
Weight: 118
Sex: Female
Age: 18
Melee Weapon: Broad Single Bladed Sword
Ranged Weapon: Shotgun Pistol
              Clip: 4
Starting Edge: Shame
Edges Earned: Abjure, Respire, Smite


Strength OO
Speed    OOO
Stamina  OOO


- At the tender age of 8, Kaylie watched as her parents were butchered
 by a demonic 10-foot teddy bear. At that moment, she was imbued and
 thrust into the ranks of the Chosen. For the past ten years, she has
 trained under Father Esteban Cortez. Her fighting and deductive skills
 have been honed razor sharp. While the other Hunter led relatively
 "normal" lives before their imbuing, Kaylie has few memories of her
 past. The only life she knows is of the Hunt on the path of
 Redemption. Kaylie's motivation when she confronts monsters is not to
 kill, but to understand what makes them work in order to defeat her
 enemies. Her hope is that a nonviolent solution can be reached
 whenever possible.

Edge Progression:

Shame - LVL 1
Abjure - LVL 1
Shame - LVL 2
Respire - LVL 1
Abjure - LVL 2
Shame - LVL 3
Respire - LVL 2
cleave - LVL 1
Abjure - LVL 3
Respire - LVL 3
Cleave - LVL 2
Cleave - LVL 3


*** Here's an e-mail from Mike "Wirebrain" Stevens with info on what I
   already got. (Sorry dude that you were a little late on the draw
   there....) But he does put in some useful info in his e-mail that I
   feel if I did not mention already, then he adds to it, so here it is
   in it's original format, and hasn't been altered in any way. ***

*** Hello... I played through the game yesterday as Kaylie, I was rather
   disapointed that the cinematics didn't change per person like it did
   in the first game. (that and the ammo is no longer interchangable...
   grrrr) anywho... here's the data you need for Kaylie-

   1st edge- Shame
   2nd edge- Abjure
   3rd edge- Respire
   4th edge- Smite

   Her weird double shot pistol works like this-
   normal- 4 shots, slow fire
   level 15- 6 shots, resonable rate of fire, a edge bayonet is now at
   the end of it.
   level 30- 8 shots, Pretty fast, just a step below a submachine gun.

   I suggest people go through their edges like mad, since once they
   improve a stat, that character will get a "free refill" on both
   meters. Timing what attacks you use can be also helpful, so you can
   get that free boost (especially if you don't have Samantha or
   Estaban in your party) when you really need it. ***



- Spenser "Deuce" Wyatt -

Creed: Avenger
Height: 7'0
Weight: 330
Sex: Male
Age: 45
Melee Weapon: Long Axe
Ranged Weapon: Single Barrel Shotgun
              Clip: 8
Starting Edge: Cleave
Edges Earned: Smite, Ward, Impact


Strength OOOO
Speed    OO
Stamina  OOOO


- When Spenser was 14 years old he watched as his mother was murdered by
 a vampire on the cold tiled floor of Gertie's Diner. On the same night
 Spenser drove a butcher knife into her killer's heart and began his
 hunt. With the passing years, the rage that fuels him has only
 increased, and he's found it easier to venture forth on his own. His
 comrades are concerned about his explosive temper and wonder if Deuce
 is succumbing to the madness that has consumed other Hunters. But
 despite their misgivings, the Hunters cannot afford to be without his
 undeniable strength and raw power. Deuce is, and has always been, a
 living engine of destruction.

Edge Progression:

Cleave - LVL 1
Ward - LVL 1
Cleave - LVL 2
Smite - LVL 1
Ward - LVL 2
Cleave - LVL 3
Smite - LVL 2
Impact - LVL 1
ward - LVL 3
Smite - LVL 3
Impact - LVL 2
Impact - LVL 3


- Samantha Alexander -

Creed: Defender
Height: 5'9
Weight: 120
Sex: Female
Age: 39
Melee Weapon: Samurai Sword
Ranged Weapon: Colt '45 Magnum Revolver
              Clip: 6
Starting Edge: Rejuvenation
Edges Earned: Ward, Demand, Blast


Strength OO
Speed    OOO
Stamina  OO


- As a child, Samantha was often singled out for being different.
 Unwilling to bow to adversity, she learned to defend herself both
 mentally and physically. And when the bullies moved on to easier
 targets, Samantha defended those kids as well. She has never been able
 to look away when anyone needed help. Samantha has spent the last few
 years focusing her efforts on the younger victims of supernatural
 creatures. She's discovered that creatures who masquerade as humans
 often take in children under the guise of foster parents and then
 twist and abuse them for their own ends. Samantha has made it a
 personal quest to seek out and eliminate these supernatural threats to
 innocents.

Edge Progression:

Rejuvenate - LVL 1
Ward - LVL 1
Rejuvenate - LVL 2
Demand - LVL 1
Ward - LVL 2
Rejuvenate - LVL 3
Demand - LVL 2
Blast - LVL 1
Ward - LVL 3
Demand - LVL 3
Blast - LVL 2
Blast - LVL 3


- Kassandra Cheyung -

Creed: Martyr
Height: 5'2
Weight: 105
Sex: Female
Age: 29
Melee Weapon: Twin Short Swords
Ranged Weapon: Dual Berettas
              Clip: 20
Starting Edge: Demand
Edges Earned: Retribution, Burden, Blaze


Strength OO
Speed    OOOO
Stamina  O


- Kassandra is the sole heir to the Fairday Manufacturing fortune, but
 her parents are nowhere near letting her manage it. They still think
 thier daughter is an irresponsible and shallow party girl, traveling
 the world in search of a good time. Of all of the Hunters, Kassandra
 is the only one who still has to maintain the pretense of a "normal"
 family. Unable to work at a company that is crawling with monsters
 pretneding to be human, and unwilling to put her family in danger,
 Kassandra uses her parents' resources to travel in search of other
 Hunters and new prey. If her family has to believe that she is a screw
 up in order to keep them safe, it is a sacrifice that she is willing
 to make.

Edge Progression:

Demand - LVL 1
Retribution - LVL 1
Demand - LVL 2
Burden - LVL 1
Retribution - LVL 2
Demand - LVL 3
Burden - LVL 2
Blaze - LVL 1
Retribution - LVL 3
Burden - LVL 3
Blaze - LVL 2
Blaze - LVL 3


- Father Esteban Cortez -

Creed: Judge
Height: 5'11
Weight: 175
Sex: Male
Age: 55
Melee Weapon: Double Edge Sword
Ranged Weapon: Crossbow
              Clip: 12
Starting Edge: Word of Power
Edges Earned: Burden, Rejuvenation, Rally


Strength OOO
Speed    OO
Stamina  OO


- Father Esteban was the chaplain of Ashcroft Penitentiary. It was his
 job to counsel and administer last rites to inmates scheduled to die
 by electrocution. The priest was the last person to speak to Nathaniel
 Arkady before his execution. He believed that Arkady was either
 channeling spirits or that they were actually occupying his body.
 Little did he know that Arkady's execution would trigger an
 insurrection of the undead. For the past 10 years Father Esteban is
 the only Hunter in Ashcroft. He has taught his ward, Kaylie Winter,
 all he knows about the Hunt and has tried to instill in her a sense of
 justice and balance, but he ahs allowed her to choose her own path.

Edge Progression:

Word of Power - LVL 1
Burden - LVL 1
Word of Power - LVL 2
Rejuvenate - LVL 1
Burden - LVL 2
Word of Power - LVL 3
Rejuvenate - LVL 2
Rally - LVL 1
Burden - LVL 3
Rejuvenate - LVL 3
Rally - LVL 2
Rally - LVL 3


- Carpenter -

*** CONFIRMED UNLOCKING PROCDURE: Get your Melee Weapon level up to 99
   and you'll get a message that tells you that you've unlocked
   Carpenter. ***

Creed: Unknown
Height: Unknown
Weight: Unknown
Sex: Male
Age: Unknown
Melee Weapon: Double Knives
Ranged Weapon: Twin Silenced Uzi
              Clip: 48
Starting Edge: Phantom
Edges Earned: Purify, Crescendo, Immitiate


Strength OOOO
Speed    OOOO
Stamina  OOOO


- Carpenter's got a deep rooted history with Ashcroft since he really
 can't leave it. He was originally a mafia hitman that was arrested and
 sent to Ashcroft Penitentiary. It was there that he was tortured and
 killed by Hadrian in his sick and twisted experiments. When Carpenter
 crossed over to the Shadowlands, he became so obssesed with the idea
 of revenge on Hadrian that he gained great power some how and began
 hunting him down. Then during the original Hunter game he came back to
 Ashcroft to hunt down and torture Hadrian the same way Hadrian did to
 him. It was then that he met Kassandra, Samantha, Deuce, and Esteban
 directing them to the prison to have them fight off the source of
 whatever caused Ashcroft to become what it is and leave him free and
 unwatched to find Hadrian. But as fate would have it, the four Hunters
 got to Hadrian first not knowing of Carpenter's revenge plans and
 killed him before Carpenter could ever find him. In a rage Carpenter
 attacked the four Hunters and lost to them. He was supposedly killed
 in this moment, but what really happened was that he went back to the
 Shadowlands instead of being permantly wiped out of existence. He then
 showed up during the incident involving the Cult and the Witch,
 helping Joshua Matthews out of imprisonment and getting whatever the
 source was out of Ashcroft behind the scenes while the Hunters fought
 it up front. Carpenter promised Nephrack that once it crossed back
 over to the Shadowlands that he'd permantly take care of it, and I'm
 pretty sure he did since he's still around in this game. He's made a
 deal with the entity that's helping out Xavier Lucien, and is running
 Ripper's Club putting the toxin into the drinks of the people for the
 entity to control.

- Carpenter may have his own spot waiting for him in the character
 select screen, but he isn't an original Hunter. So with that said he
 doesn't have all the moves that the Hunters have. He lacks almost all
 the Melee Combos except the following:

 Attack, Attack, Attack
 Attack, Attack, Jump
 Attack and Hold
 Attack, Attack and Hold

 He's basically what the series starting off as back in Reckoning. All
 you had then is all you have here with Carpenter. He can use guns and
 glyphs so no worries there.

Edge Progression:

Phantom - LVL 1
Purify - LVL 1
Phantom - LVL 2
Crescendo - LVL 1
Purify - LVL 2
Phantom - LVL 3
Purify - LVL 2
Immitiate - LVL 1
Purify - LVL 3
Crescendo - LVL 3
Immitiate - LVL 2
Immitiate - LVL 3


- Joshua Matthews -

*** CONFIRMED UNLOCKING PROCEDURE: You do have to allow 250 innocents
   to die in one or more games. The CPU of the game counts each and
   every innocent death in the game whenever it happens. You can get
   this 250 by playing multiple games, but I'm here to show you a much
   faster path to getting it done in only one game. In the stage where
   you have to get a certain amount of Genefex workers out safely,
   turn on the Friendly Fire option to full (Allies will take damage
   when you hit them) and stand at the gate where they'll run to to
   escape (it's the big double doored entrance behind you when you
   start the stage). Take out any nearby enemies since they'll try to
   kill you more so than the innocents, and wait for innocents to start
   to appear. Use whatever you want, but I prefer using Melee weapons,
   and start killing the innocents yourself. After awhile you will have
   to restart the stage since you allowed too many innocents to die,
   but that works in your favor. Just keep doing this until you get the
   message saying that you have earned the Wayward. When this happens
   you can turn off the Friendly Fire and continue on your way as
   normal. ***

Creed: Wayward
Height: ???
Weight: ???
Sex: Male
Age: ???
Melee Weapon: Crowbar
Ranged Weapon: Auto-Pistol
              Clip: 24
Starting Edge: Cleave
Edges Earned: Pinpoint, Enrage, Spiral

Strength OOO
Speed    OO
Stamina  OOO

- Joshua Mattews was one of the Hunters that called for the original 4
 Hunters in the second Ashcroft incident involving the Witch and
 Nephrack. Joshua's mainly a workaholic type of person and lives for
 the Hunt. Joshua "God_45" Matthews is a scary man. Like most "Wayward"
 Josh has lost a bit of his humanity in the hunt. But with this loss
 comes "the ability to set ones emotions aside and do what needs to be
 done."

- The Wayward is the other question mark spot in the character select
 screen.



*** More Characters will become available as I earn them, so look here
   often for updates on the characters to earn ***


- Creatures -

- Other than being normal Hunters, you can also be some of the monsters
 that you fight on your way to victory. In order to first become one of
 the creatures, you must of first collected all three cards for it. To
 know how many you've collected for each monster, look in the Card
 Collection in the Special Features. Now when you play as monsters, you
 are basically doing it for fun. The monsters can't level up in
 anything, nor can than use weapons or Edges. In fact, the entire
 control style is different for the monsters than they are for the
 Hunters. The Aim Thumbstick is no longer in use with these monsters,
 and all the buttons have different uses except for the A Button which
 is still the Action Button. So far I only know that the creatures can
 use the Health Glyph and pick up red spheres to regain health, but I
 will update with more info as I go through with them.

*** Not all creatures are listed, so check back regularly as I update
   this guide for more info on the creatures ***


- Zombie -

Strength OOO
Speed    O
Stamina  OOO

L Trigger - Lunge Attack
R Trigger - One - Two Combo
X Button - Lunge Attack
Y Button - N/A
B Button - Shin Kick
White Button - N/A
Black Button - N/A


- Foot Soldier -

Strength OOO
Speed    OO
Stamina  OOOOO

L Trigger - Giant Lunge Attack
R Trigger - Clothesline
X Button - Headbutt
Y Button - N/A
B Button - Shotgun Blast
White Button - N/A
Black Button - N/A


- Security -

Strength OOO
Speed    OO
Stamina  OOOOO

L Trigger - Backward Movement Assault Fire
R Trigger - Forward Movement Assault Fire
X Button - Assault Fire
Y Button - Sniper Shot
B Button - Rally
White Button - N/A
Black Button - N/A


- Throwback -

Strength OOOOO
Speed    OO
Stamina  OOOOO

L Trigger - Running Rampage
R Trigger - Strong Claw Swipe
X Button - Standard Claw Swipe
Y Button - 360 Degree Ground Pound
B Button - Lunging Scissors
White Button - Giant Swipe
Black Button - Half Lunging Scissors


- Vampire -

Strength OO
Speed    OOO
Stamina  OOOOO

L Trigger - Combo
R Trigger - Machine Gun Spray
X Button - Bicycle Kick
Y Button - Rolling Attack
B Button - Standing Side Kick
White Button - N/A
Black Button - N/A


- Blade Beast -

Strength OOOO
Speed    OOO
Stamina  OOOOO

L Trigger - Somersault Kick
R Trigger - Boomerang Throw
X Button - Spinning Top
Y Button - N/A
B Button - N/A
White Button - N/A
Black Button - N/A


- Were-Wolf -
*** CONFIRMED UNLOCKING PROCEDURE ***
(Unlocked by getting to LVL 99 in Conviction with any character)

Strength OOOOO
Speed    OOO
Stamina  OOOOO

L Trigger - Lunging Bite
R Trigger - Quick Combo
X Button - One-Two Combo
Y Button - N/A
B Button - N/A
White Button - N/A
Black Button - N/A


- Vincent -
*** CONFIRMED UNLOCKING PROCEDURE ***
(Unlocked by getting to LVL 99 in Ranged with any character)

Strength OOOOO
Speed    OOO
Stamina  OOOOO

L Trigger - Forehand Swing
R Trigger - Backhand Swing
X Button - N/A
Y Button - N/A
B Button - N/A
White Button - N/A
Black Button - N/A



7) Enemies

- Time to learn about the nasty lot that you'll encounter throughout the
 game. Think you can handle hordes of the undead?


- Zombie -

- Standard monster of the first two games, is now only found on certain
 stages. This monster is still as weak as ever and easily defeated with
 either your default Melee and Ranged weapons. Since they seemed so
 easy to defeat, they don't make many appearances in the game. When you
 do manage to come across them, think of it as a break from all the
 other creatures you have to fight.


- Skitters -

- The ever popular Skitters have not changed much. They are still
 suicidal walking bombs of massive damage, but now they are easier to
 kill than in the previous two games. Back in the first you didn't dare
 to even try to use Melee Weapons against them, and in the second game
 you used Melee Weapons against them only on occasion. In this game
 though you can use both Melee and Ranged to your hearts content. The
 Skitter don't explode upon getting close to you, instead they have to
 physically jump at you and touch you to explode. They are weaker than
 anything else in the game. One shot at them or Melee swipe will render
 them dead. Do try to get rid of them quickly, as you do not want them
 to get situated long enough to make a jump at you.


- Foot Soldiers -

- You fight these bad boys right off the bat in the first stage. The
 Foot Soldiers are taking the place of the Zombies as the most used
 enemy in the game. The Foot Soldiers can use Shotguns at times in the
 game, but they mainly stick to using their Melee Attacks. The Foot
 Soldiers are alot stronger than the Zombies in terms of Strength and
 Stamina. It takes much longer to kill a Foot Soldier and the Foot
 Soldier can cause much more damage than the Zombie. Use whatever means
 necessary to defeat these things. Avoid getting swamped and surrounded
 by these things as well, or you may be handing over a continue or two.


- Security -

- What starts off on your side, soon ends up as the enemy. Security are
 all long ranged fighters, using their assault rifles and smoke
 grenades to fight against you. It is recommended that you use any and
 all Ranged Attacks against these guys, unless you can dodge their fire
 long enough to get in close to Melee Attack them. After awhile the
 Security members get Riot Shields which protect them from Ranged fire
 except Grenade and Rocket Launchers. Also their shields protect them
 from some offensive Edges. One instant was when my friend used the
 Word of Power on the shielded Security and didn't even scratch any of
 them. Security members also at times use Rally to make themselves
 more defensive and offensive alittle. Try to avoid their Smoke Grenade
 attacks or you'll be in for a coughing fit. You can tell where they're
 aiming at by the lasers they use on their guns.

 *** SPECIAL TIP!!!! ***

 *** A moment ago while I was reloading my weapon, they shot a smoke
 grenade at me. While I was reloading I wasn't affected by the smoke
 in the least bit. I tried this out on other occasions, and sure enough
 I made it through the smoke cloud while reloading my gun without
 going into a coughing fit. So there's a nice little tip for you
 Hunters out there. ***


- Werewolves -

- At some parts of the game you will have to "standard" werewolves. They
 look like the smaller versions of Werewolf that appear in the opening
 movie when you start a new game. They do appear in packs most of the
 time, so whenever you see one werewolf, expect there to be another or
 two close by. Later on in the game the werewolves become blue colored
 and are a bit more stronger than the ones you previously fought. They
 have all Melee Attacks, but are very fast so don't think you have much
 of an advantage on them. You can use any means necessary to take out
 these things, and avoid staying too close to them unless you have a
 plan of Melee Attacking. You don't want to stay too close to them
 while they Melee Attack you, because these guys are powerhouses.


- Throwback -

- Looks like a giant sewn up Zombie with long shiny claws and chains.
 This thing is basically the living engine of destruction for these low
 class beings. It has no long range attacks, but who needs them when
 you're a fricken powerhouse on steroids! Do not stay close to this
 thing for long. If you must Melee Attack it, then use the Retribution
 Edge or any other Defensive Edge before getting in close to it. Other
 wise you better stick to a Ranged game against these bad boys. They
 also have a 360 degree ground pound. You can avoid the radius by
 staying out of range, or by jumping the radius if you're too close.
 They have great Stamina so be prepared for good amount of ammo used on
 these bastards.


- Specters -

- An old school enemy from the previous two titles is back and better
 than ever. That's not a good thing. The Specter has been given a much
 sleeker image than the previous two games, and it's blue hue is much
 more faded than the other two games making harder to see. You can
 literally see right through it more so than before. These things have
 a high tolerance to gun fire, so using any sort of Ranged Weapon is
 not recommended. Sure you can harm them with any gun, but it would
 take you longer to kill them off with a gun than it would with a Melee
 Weapon. Melee Attacking is the way to go with these things. They still
 have the same method of attacking... ranged. They can fire three
 consecutive shots of blue spheres at you that either take off your
 Health Meter on each hit, or your Conviction Meter. Though it goes
 without saying that either is bad, you'd much rather have them take
 away your COnviction than your Health. They don't have any Melee
 Attacks to speak of, so get in close and stay close to them. Everytime
 you get in close, they want to fly away so they can Range Attack you.
 Also the Specters can fly right through walls. If you didn't defeat
 a Specter in a previous room, they will fly right after you through
 the wall and finish the fight that was started with them. When you see
 one show up, take them out then and there or you will have a monster
 that just doesn't know when to leave you alone.


- Toxin Specters -

- New to the scene are the Toxin Specters. These Specters are much
 bigger and meaner than the normal Specters. Rather than have a blue
 hue to them, the Toxin Specters have an orange hue, and are much more
 built than the normal Specters. They have horns and seem to emit a
 small flame from their bodies as well. They have the attacks of the
 Specter with the Ranged stuff, but they also have Melee attacks if you
 get in close to them. They're much more powerful than normal Specters
 so get rid of them as fast as you can. Use Melee Attacks since Ranged
 doesn't work so well against them. Do not allow them to become a swarm
 and attack you as a team or you will be faced with dire consquences.
 To put it blankly, these guys are like the 2.0 version of the Specter.


- Vampires -

- The Vampires haven't changed a step since the last game and are still
 as deadly as they were in Wayward. They have tons of martial arts type
 moves and tote around machine guns to either spray all over the place,
 or simply target one person and take their health all the way down
 with one clip. The Vampires come in different appearances, from blonde
 to brunette vampires, to the bondage gear color and design that they
 all wear. No matter how they look, they're all the same in strength
 and stamina. Use any means necessary to kill these things because they
 are born and bred to kill you by any means necessary as well. They
 have great speed and technique, so you have to be on your game in
 order to defeat these bitches with minimal damage.


- Blade Beasts -

- These things are born and bred for one purpose and that's wipe the
 floor with your ass. They're not going to take any shit from you or
 any of your little friends. They have these huge long blades that they
 carry on both arms and use them for deadly and accurate attacks. They
 are mainly all Melee attacking, but they can use their blades as
 boomerangs. They're powerfuly strong and have deadly speed. About the
 only thing that's good about them is that they rarely show up in the
 game. They only show up in about two or three stages, and swarm only
 on one stage. So be thankful that the makers of this game goofed in
 not using their most lethal creature more often.



8) Bosses

- Time to know what you're truely dealing with on your road to
 Redemption....


- Carpenter -

- Found: Ripper's Nightclub

- Carpenter returns as expected to the Hunter games. He is the first
 boss that you will fight. He is much more powerful and faster than the
 previous game that you fought him in. Not even the Martyr's speed can
 contend with his speed. He still has the same knife combo that
 resembles the Martyr's basic combo, except he can get it off in much
 quicker time than you could. He runs around crazily fast so don't
 stand still too long or he will kill you off quickly. He also has a
 machine gun or some type of automatic gun that he uses to spray in a
 wide range in front of him rather than just shoot directly in front of
 him. He also now has some sort of poison spray that he shoots from his
 mask. This spray drastically takes down your life, but he telegraphs
 it to a point. He'll lean forward with his face far out and then use
 the Poison Spray. Do what you can to avoid this, because this is his
 strongest attack. He doesn't go for it as often as he does his Melee
 Attacks, but you still don't want to get caught by it. The one thing
 he doesn't use that often is his Automatic Weapon. When he starts to
 run in circles around you before attacking is when you want to use
 your Ranged Weapon, but keep moving while firing. When he starts to
 close in the gap with you use your Melee Weapon and carve his life
 down. If you try to keep the gap closed in on him and use your Melee
 Attacks more often than Ranged, you may be sacrificing some continues
 unless you have a healing Edge for your character. The best way to
 take him out is by going back and forth between Ranged and Melee.
 You should mainly stick to about 60% Melee and 40% Ranged with him.
 His life does shoot down rapidly with Melee attacks which does make it
 that much more enticing to Melee Attack him, but I'm trying to make
 sure that you keep those continues that you may need later on down the
 road, so even though it may take just a little longer to kill him, use
 those Ranged Weapons when he tries to stay away from you.


- The Toxin Mutation -

- Found: Genefex Compound

- This boss stays stationary and is surrounded by a pool of blood. You
 can't use any Melee Attacks on it, so don't bother getting in close
 to it. The closer you get, the more powerful its attacks are. This an
 all Ranged fight. Make sure you have a Submachine Gun or an Assault
 Rifle for this battle since they are by far the most useful against
 this thing. To start the fight off defeat all the enemies that are
 helping this boss out by staying on the outskirts of the stage. The
 best places to fight these enemies are the two platforms that have a
 Conviction Glyph on the left on and a Health Glyph on the right one.
 They should drop a Bull-pup or two and this way you don't have to
 worry about them to attack you while you're going after the boss. A
 Shotgun is ok to use, but Machine Guns and even the Chain Gun is the
 way to go on this boss. Keep your distance as best you can from it,
 or it will let loose these greenish-brown poison balls that hack at
 your life in one hit. If he hits you good enough with this attack, it
 can kill you in one blow. His other attack is the one you'll dodge
 most of the time. It's like the Poison Ball, except that it's red and
 he fires it in a direct line at your general vicinity. This thing is
 easy to dodge so keep an eye out for it. It's not his strongest move,
 but if it hits you just right, it'll take up to half your life in one
 shot. When you've knocked it out of it's first bar of life, you'll get
 a cutscreen with it showing it's true self. Now it's gained an attack
 that when the Dog Half of it jumps out of the blood, it'll use a beam
 of energy that reaches the entire stage from it's mouth to the wall.
 This beam starts off on the right side of the room and makes its way
 quickly to the left side. You can jump over the beam if you time it
 just right as it's getting to you. All you have to do though to defeat
 this boss is keep enough distance between the two of you and keep
 firing your Ranged weapons at him. About the only Edge that I think
 would work against it is the Impact Edge. That's it. Don't bother
 trying to use any Edges against it.


- Santa Claus -

- Found: Central Plaza

- You first start off by fighting a normal looking mall Santa, freeing
 three hostages from him. He then makes his way to the Central Plaza
 where the real fight begins. You'll see a cutscene where he morphs
 into his very disturbing true form. The first thing to do when
 fighting Santa is take out the Teddy Bear he lets loose. The Teddy
 Bear doesn't have as much life as you'd think, but it's still alittle
 bit too much for my own taste. In any case Santa Claus stays
 stationary in the back of the area, so take the Teddy Bear to other
 side of the area directly opposite of Santa. If you get within a
 certain distance of Santa, he'll start to attack you. Handle the Teddy
 Bear first on the outskirts of the area. The Teddy Bear uses strong
 Melee Attacks, a 360 degree ground pound, and it's deadly shit mouth
 attack (I don't know what that stuff is, but it looks like crap!).
 Avoid the shit mouth attack by any means. He'll bend over when he's
 about to throw up crap in a direct line, so when you see him start to
 bend over, get out of the way. You can jump over the waves that the
 Teddy Bear makes when he jumps into the air for the ground pound. The
 only thing that you'd actually want to take is his Melee Attacks since
 they're relatively weak, and you should be able to take a few hits
 before you'd need healing. Use Melee Attacks against the Teddy Bear
 since it seems to die faster if you use Melee Attacks. Once you've got
 the Teddy Bear out of the way it's time to take on Santa. Santa has a
 special shield that will either take most of the damage that you send
 at him, or will take all the damage all together. Melee Attacks work
 great against him, especially if you're using the Cleave Edge. Santa
 will try to attack you with those mouth things that hang down from his
 moustache or will attack you with a 360 degree ground pound. He does
 not telegraph the ground pound in anyway, so you'd have to be
 extremely watchful of the ground to notice the ground pound in time.
 His moustache attack is nothing to worry about if you're keeping a
 close game with him by Melee Attacking. Santa will use an unlimited
 amount of Teddy Bears since his life is only one life bar instead of
 the regular two or three. It will be a repetitive thing of taking out
 the Teddy Bears and then attacking Santa, but it's just something that
 you have to put up with. You can if you want to use your Ranged guns
 against Santa, but due to the shield you rarely get that many full
 hits on Santa. Melee Attacking is the way to go for both Santa and
 the Teddy Bears.


- War Ghoul -

- Found: The City Ruins

- This enemy makes an appearance from the previous two games. It's
 nothing to really talk about in this game since it lacks the ability
 to make and send out Skitters. It still has it's flailing Melee
 Attacks that will harm you pretty good, and it has the 360 degree
 ground pound also. It telegraphs this move way too easily. It'll first
 make a loud growl and then raise it's arms into the air to slam them
 down to the ground. You can easily see this coming and jump it or
 avoid it totally. This thing is really a mini-boss of sorts, and you
 can easily put it out of commission with a few Melee attacks to avoid
 wasting any ammo. Just make short work of this thing because it's
 really nothing much at all to worry about.


- Tainted Werewolf Champion -

- Found: The Forest and Genefex Warehouse

- This boss you have to fight two times, the first being in the forest.
 You'll see a cutscene showing the blue werewolf so you'll know about
 the upcoming fight. The second one is when you're inside the Genefex
 compound, and you don't get a cutscene for this one. In anycase this
 Werewolf Boss acts like the smaller werewolves that you've fought so
 far, with the exception that he uses huge ass knives in his Melee
 Attacks. He also uses a giant fireball attack which can kill you in
 one hit if it hits you correctly. This boss has great speed and power,
 but Melee attacking it seems to be the way to go here. If you have a
 Chainsaw on you, then it's life is going to take a nose dive with
 every slash you do to it. This boss isn't really that hard to defeat,
 but it is annoying to fight. More than likely you will use up a
 continue or two on it, but by the time you fight this thing you should
 have a nice stock of continues to use. Just watch out for it's "Magic"
 attacks and you'll be fine.


- Xavier Lucien -

- Found: The Final Boss

- This is what you've been boiling down to. The final boss that flies!
 First off let me start off on his shield. Lucien has a giant shield
 that absorbs great amounts of damage, and has to be weaken first
 before you can attack him. Lucien hovers above the ground slightly, so
 hitting him with a whole Melee combo might be hard to do with certain
 Hunters. Use any means necessary to defeat him since you can kill him
 in any way you want. Melee Attacking seems to bring his shield down
 quicker than Ranged Attacking. His shield will stay down for only a
 short time before it regains some strength back to take the hits for
 him again. Lucien uses Melee attacks that will devestate you if you
 get caught by the entire combo. He also uses a one hit Meteor attack.
 He telegraphs this move by flying high up and then motioning for the
 meteors to drop. It's a random spot each time where they will all drop
 so watch out for the shadows and move. The second magic attack that he
 uses is a Tri-Flame attack. From his position he'll stand flat footed
 on the ground and then release three giant flame lines from his spot.
 They travel directly in front of him and branch out to his left and
 right. This move too can kill you in one hit if it hits you correctly.
 You can avoid it by either getting to the farside of the Tri-Flame, or
 by getting in between the flame shots. The last magic attack that he
 uses is a type of Psychic beam. It does the least amount of damage out
 of all his moves, only taking 1/4 of your life bar. I've yet to find
 a way to dodge this move, but there has to be a way and I'll put it up
 when I find out. Like I said before, this is the final boss so defeat
 it by any means necessary. This is what you've saved up all your
 continues for, and with this being the last part of the game, just go
 ape shit on him until he dies. Defeat Lucien and you've defeated the
 game. All that's left to do is watch the final movie and the credits.




9) Stages

- Ok....here's the meat and potatoes of this guide. If you don't have to
 complete certain missions to get a certain stage done, then it'll have
 BONUS marked off to the side of it.


- The Warehouse: In the Beginning...

- Missions:
 Get Xavier Lucien safely out of there
 Activate all the Blue Glyphs in this stage - BONUS

- Get Xavier Lucien safely out of there:

 This is a simple mission to do. All you have to do is move into the
 second room of this stage and wait for a message to appear saying that
 the streets are cleared. You can do this by killing off as many
 enemies as you can in this room.

- Activating the Blue Glyphs:

 When you start off the game you'll see a Blue Glyph right in front of
 you. Activate it to start things off. There are four Blue Glyphs in
 the first room and two in the second. The second Blue Glyph that you
 should get is located to the far left of the one you just got. Go to
 the left side of the room and make your way down til you see it. The
 third one is located at the top of the ramp in the first room, and the
 fourth one is off to the right of the third one, just right before you
 get to the door leading you to the second room. In the second room
 the fifth glyph to get is located on the right side of the room in
 front of a window and Inciendiary Ammo Box. If you're at the
 Conviction Glyph then you went too far. It is just below the
 Conviction Glyph. The final glyph to get is located in front of the
 left staircase in the second room. You should see a message confirming
 that you've completed the mission. You get an extra continue for doing
 this.


- The Wall -

- Missions:
 Retrieve the Explosives
 Set the Explosives and Destroy the wall

- Getting the Explosives:

 To start things off go down once the stage starts to the Security
 soldiers. Talk to the one that has a blue glyph underneath him to get
 the monsters to appear that has the explosives. Just keep on killing
 the monsters until you've collected all the explosives you'll need. If
 you fall just a little bit short, goto the prak entrance at the top of
 the screen where two or three explosives sit.

- Setting the Explosives to Destroy the Wall:

 It's quite a walk to get to the back wall to destroy it, but it's
 just something you'll have to deal with. When you get to the wall you
 have to plant exactly 8 explosives. You'll get a cutscreen showing
 where all 8 spots are just before you'll get ambushed by hordes of
 Foot Soldiers and 3 Werewolves. Once you set the very first explosive,
 you have exactly 2 minutes to set the rest and get back to the park
 entrance. It's not as bad as it seems, but don't stop to smell the
 roses once the first explosive is laid down. Just before you get to
 the halfway point of running back to the exit you'll get ambushed by
 some Werewolves and Foot Soldiers like before. If you think you're
 good enough and have enough time, then go ahead and attempt to take
 them all out. (It is possible to do so, as I have done so with the
 Martyr and the Redeemer) If you feel that you're running behind in
 time, or that you can't take them all out with time to spare, then
 take out a few to make an opening for you to get away from them. Just
 make your way to the exit or else you'll have to start the entire
 stage all over again if you let it fall to zero.


- Members Only -

- Missions:
 Find Ripper's Nightclub
 Get into the Nightclub

- Finding Ripper's Nightclub:

 This is a very simple mission, just kill whatever gets in your way,
 and follow the streets and glyph signs that appear along the way until
 you find a back alley near a blocked off part of the road. You'll see
 a bouncer and one of the blue glyph symbols on the wall just behind
 him signifying that it's Ripper's Nightclub. You'll get a message from
 the bouncer telling you that you need a membership to get in.

- Getting in the Nightclub:

 Once the bouncer tells you to get lost, get to the entrance of the
 alley and goto the right on the sidewalk. You'll see a guy standing on
 a small glyph that you have to talk to. Talk to him and then stay very
 close to him to make him move to the gun shop that he wants to go to.
 Whenever you get ambushed by Foot Soldiers, just take them out and
 move on. When you get him to the shop, he'll give you a fake
 membership card that'll get you into the club. All you need to do now
 is go back to the club to finish this stage off.


- Ripper's Nightclub -

- Missions:
 Investigate and find out who's running the place
 Kill the Zombies without alerting the Innocents or Bouncers

- Investigating the club:

 The first thing you'll want to do is go through the huge doors that
 are in front of you on the first floor. You'll be given a new mission
 before you can carry on with this one. Once you've completed it, just
 keep on moving around from room to room until you have found
 Carpenter. Only when you've found him will you complete this mission.

- Killing the Zombies:

 In here there are vamps and Raver Rots. First take out the Vampires
 that are on the outskirts of the dance floor. ONLY USE YOUR MELEE
 WEAPON IN THIS PART OF THE CLUB! If you use any other weapon other
 than your melee weapon, you'll alarm the innocents and have to start
 over again. Once the Vampires have all been killed, some innocents
 will walk off the dance floor, with a Raver Rot following close behind
 to kill them. You can either wait for the Rot to attack the innocent
 so that you can save the innocent and kill the Rot the more safe way,
 or you can sniper the Rot off by killing it before it reaches the
 innocents so that they can dance with out a care in the world. Do this
 for 5 Raver Rot kills. You'll get a message saying that you have
 completed the mission. Goto the left side of the room to find a
 regular Zombie walking around carrying a key. This is your ticket out
 of the room to continue on.


- Genefex -

- Missions:
 Reach the Genefex Labs
 Help the Genefex team to defeat the Werewolves
 Infiltrate Genefex

- Reaching Genefex:

 Lucien needs your help to kill off some Werewolves that are attacking
 Genefex. What you need to do is keep him alive as you follow the road
 that takes you directly to Genefex. It's simple, but just make sure
 that you watch out for Lucien or else you'll have to restart the
 entire stage over.

- Helping the team:

 When you get close to Genefex, a message will come up telling you,
 ending your first mission and opening this one. All you have to do is
 kill the werewolves that show up until you get a cutscene. Simple
 right?

- Infiltrating Genefex:

 Remember just before you reached Genefex you crossed 4 cars (2 vans
 and 2 police cars) that led into an alley with two Genefex Security
 Soldiers there? Well now you can kill those two off to get a key that
 will open up a door just behind where the two guards were in the
 alley. From there just follow the catwalk until you reach the end.
 Be aware that quite a few Security Soldiers will try to stop you along
 the way.


- Under Suspicion -

- Missions:
 Find and Read the Disks
 Destroy the Genefex Lab Equipment - BONUS


- Finding and Reading the Disks:

 When you start off in the semi-circular hallway, you'll notice that
 there are paths off the side leading to doors. The very first one that
 you see is the first one you should go through. Make your way down the
 hall and into the lab. From there kill everything and go upstairs to
 find the disk and read it on computers upstairs as well. Do this for
 the rest of the disks. The only difference that will happen when you
 go back and forth between labs is the amount of enemies that show up
 and where they show up. Also when you're leaving each lab, make sure
 you have found the key in that lab to unlock the next lab.

- Destroying the Lab Equipment:

 Basically each time you go into the labs to get the disk there, there
 will be equipment that you can destroy. Go around each lab destroying
 everything you can. Mainly you'll want to destroy the red toxin
 containers and the computer equipment (located on the 2nd floor of
 each lab mainly) in each lab. If you did it right then you'll get a
 message saying you completed the mission and get a bonus continue.
 This mission is optional so don't worry if you don't complete it. You
 can still leave the stage even if you don't do this mission.


- Science of Corruption -

- Missions:
 Destroy the Toxin Containers

- Destroying the Toxin Containers:

 Remember back when you were running around in the labs getting the
 disks and seeing those Red Containers? Well now you have to destroy
 them in each lab. Now this time around the power's out so you don't
 have to worry about the airlocks to go into labs. You can go
 wherever you wish to this time around, but for the sake of being easy,
 just go in order of labs that you went before. Here's how many Red
 Containers that are in each lab (being that you go in order like the
 previous stage):

 Lab 1 - 9
 Lab 2 - 10
 Lab 3 - 10
 Lab 4 - 10

 When you've found and destroyed all in each lab, a message will come
 up telling you to move to the next lab. Make sure you have found the
 key first before leaving the lab to goto the next one.


- Abomination -

- Missions:
 Investigate the Control Center
 Kill the Toxin Mutation

- Investigating the Control Center:

 You start off in a long hallway fighting against Blade Beasts. Defeat
 them and move on out of the hallway. In the next room you should see
 a Blade Beast or two. Also there is a glyph in this room that allows
 you to look into the Control Center with an eerie message. Go out of
 this room and prepare for a Boss Fight with the Toxin Mutation.

- Killing the Toxin Mutation:

 Check the Bosses Section of this guide for info on how to kill the
 Toxin Mutation and how it fights. To start this mission off you should
 concentrate on staying on the outside of the Toxin Mutation's reach
 where the Health and Conviction Glyphs are. This is where you should
 start off the fight since you have to deal with Blade Beasts first.
 Stay here until you've killed off every last Blade Beast before moving
 on to kill the Toxin Mutation. Defeat the Mutation to end this stage.


- Ghosts of Christmas Past -

- Missions:
 Get to Central Plaza
 Rescue the Hostages from Santa Claus
 Return to Central Plaza
 Defeat Santa Claus

- Getting to Central Plaza:

 An easy enough mission. Just keep going down the street you're on
 taking out anything that gets in your way until you see the screen
 move to show you a guy standing on a blue glyph. Go over to him and
 talk to him completing the mission. He'll tell you about Santa Claus
 taking three hostages. This starts you on a new mission.

- Rescuing the Hostages:

 Run just behind the guy in front of Central Plaza and the screen will
 move to show you Santa Claus. Go over to him and he'll start to run
 away. Follow him until he stands his ground to fight you. A life meter
 will show up, so start fighting him until he runs away. When he runs
 he'll drop an innocent from his sack. Go over to the innocent and
 press the Action Button to free them. Do this quickly and keep up with
 Santa because if you let him get too far away from you he'll kill an
 innocent, and then you have to do the whole stage over again.
 Basically don't worry about any monsters that you see while you're
 chasing Santa claus. You can kill the monsters while Santa stands his
 ground against you, but that's it. Just keep following him until you
 defeat him and rescue all three innocents.

- Return to Central Plaza:

 After you've rescued the innocents and defeated Santa, he'll retreat
 back to the Central Plaza. Go there to face Santa Claus one on one.

- Defeating Santa Claus to get into the Catacombs:

 Check out the Bosses Section on info on how to kill Santa and what
 he does for attacks and what not. Before you move into the square to
 fight Santa, now would be a good time to get some health back and a
 few extra weapons if you need them. In the Plaza is a few weapons and
 a Health Glyph. Take what you need here before going on to fight Santa
 Claus. Defeat Santa to end this stage.


- Burial Grounds -

- Missions:
 Rescue the Innocents

- Rescuing the Innocents:

 This area is covered with old school Hunter enemies so it should be
 a walk in the park for you if you've leveled up your Hunter good
 enough. The first innocent is down the hall. Just keep going down the
 hall til you reach a dead end. The innocent will be in plain sight
 then. Once you've rescued this innocent, they'll tell you that a key
 was dropped in the water. Go back the other way of the hall until you
 come to a dead end covered in water. Some enemies will show up after
 a message pops up so deal with them first. The key is always in a
 random spot in the water so just keep running around in the water
 pressing the Action Button til you get a message saying that you've
 found it. Now goto the small hole in the wall where a door is. This
 is what the key is for. The hole in the wall is about halfway going
 back to the first innocent and is on the left side so just keep an
 eye out for it. When you go through the door there are two innocents
 tied up in this room with a vampire ready to kill them. Just run for
 the innocents first and deal with the vampire afterwards. If you have
 paralytic ammo when you run in this room, it'll make things that much
 easier on you. Rescue these last two innocents and you can leave the
 stage.


- The Shadow Tower -

- Missions:
 Find and Protect the Werewolf Kin
 Get the CDs from the Second Werewolf Kin
 Find and Kill the Creature at the top of the Tower

- Finding and Protecting the Werewolf Kin:

 Ok you don't have anytime to waste getting to this guy. Just pull out
 a gun and blast anything that gets in your way while running. Just
 keep going straight following the path til you see the camera show you
 the Werewolf Kin being attacked. Take out everything that attacks him
 and now you have a new ally. He stays with you the entire rest of the
 stage. If his health is getting low you can heal him with Rejuvenation
 or have him walk over some Red Orbs that are dropped by enemies.

- Getting the CDs from the Second Werewolf Kin:

 Ok....I got alotta e-mails on this one so here you go people....While
 you're running around this stage you'll notice lots of destroyed
 buildings and what not. After you've gone through whords of enemies
 you'll come across an Invicibility Glyph in front of a building.
 This building you'll notice looks a little more intact than the others
 too. It has a Blue Glyph on the wall of it if you look carefully, and
 it has posters up on it as well. The most notable poster is the porn
 poster on it's door. Yes this was a porn shop.....you can come in here
 to relieve alittle tension from all that Hunting you've been doing so
 far too. The Werewolf Kin will inside the shop will give you a new
 mission to kill a monster that's been troubling him before he'll give
 you the CDs. Take out that monster and return here for the CDs to
 complete this mission.

- Finding and Killing the Creature:

 After you've got your mission from the Werewolf Kin continue on
 forward until you've reached a broken piece of highway road with a
 Health Glyph on it. You'll of passed a Throwback to get here. Take the
 left path from this spot to goto the tower. Just keep on proceeding
 down this path til you reach the top of the tower where (if you played
 the PS2 Hunter Game) you'll have fought against Nephrack in a previous
 Hunter incident. Instead of fighting that boss again (thank god......
 once was enough for me......) you'll fight a War Ghoul. He's the same
 as he always was, and if you're an exprienced Hunter from previous
 games, then you'll know how to take this thing out without problems.
 It's not that tough anyways so defeat it and return to the shop to
 get your CDs that you need to end this stage.


- Poison Tunnels -

- Missions:
 Shut off the Transport Pipes
 Find Gus

- Finding the Transport Pipes:

 This mission will essentially be completed last. The room that's
 holding the controls for the pipes is located to the right side of the
 Werewolf Kin that you find at the beginning of the stage. To find the
 Kin, just follow the direction that the Blue Glyph is pointing. You'll
 need the a key and an access card before you can even think about
 completing this mission. Once you've got both of them, return here and
 shut of the pipes. When you've done that a timer will start, so don't
 waste anytime trying to escape. To find the exit, first go to the
 room where the ground glows red. From this room go to the next room
 where you found the access card, the room with the chainlink platforms
 in it. The exit is in the back of this room. So don't waste time
 getting here since you're going through the entire level to leave this
 place.

- Finding Gus:

 When you start the stage off and go through the first door, you'll see
 a blue glyph pointing towards something. Go that way and find a
 Werewolf Kin. He'll tell you to go on ahead, so that's what you should
 do. When you get to the room where the ground glows red, the camera
 will eventually goto Gus in this room. When that happens, run straight
 for him and forget about killing anything. Gus gets killed really fast
 in this place. Talk to him and he'll give you the key to getting into
 the room where the Transport Pipes are.

- Finding Dorian:

 There's a door behind where Gus is located, and this is where Dorian
 is. After you've taken a few steps from entering this place, the
 camera will show Dorian. Now Dorian is high enough that he won't get
 hurt really at all, but even so, don't waste time getting to him.
 Dorian will give you the access card you need to turning the Transport
 Pipes off. REMEMBER THIS ROOM SINCE THIS IS THE ROOM THAT HAS THE
 EXIT IN IT!!!!!!!!!!


- Unholy Alliance -

- Missions:
 Fight the Genefex SWAT Teams and reach the Werewolves
 Defend the Bridge and don't allow Vincents packmate to die
 Kill the Tainted Werewolves and defend Vincent's Grotto


- Fighting the Genefex SWAT and reaching the Werewolves:

 This mission is simple enough in that the only skills required for it
 are that you have a leveled up enough character. Now you will need
 speed for this mission as well. Whenever you reach a werewolf, they
 will be under attack from blue tainted werewolves. They don't last
 long against these tainted werewolves, so get to the werewolf asap and
 stick with him until you can leave the area to find others. If you let
 the werewolf die you have to start the stage all over. The basic thing
 to do is use long range weapons to deal with the SWAT teams, and then
 use your melee for the werewolves or if you do have a strong enough
 gun, use that. For the first time that you will have to help the
 werewolves out, hunt down 5 tainted werewolves (3 that will be
 attacking the one you see in the cutscreen and 2 that will show up
 after you defeated the first three). Also the only time you should
 use your melee weapons on the SWAT is for the ones that are ducking
 behind the bulletproof shields.

- Defend the Bridge and protect the packmate:

 Basically as stated above in the Fighting SWAT part, you are to defend
 the werewolf you see after the Hunter-NET message appears. If you let
 him die, you will have to restart the entire stage. All you have to do
 in this part is kill the 5 Tainted Werewolves. It's best if you use
 your melee weapons against them, but if you do have a decent gun then
 by all means use it to take out the werewolves. Don't mind the SWAT
 members that show up, they can't really hurt the werewolf you're
 suppose to protect that badly. Now those tainted werewolves (the blue
 werewolves just in case you don't know) can kill off the werewolf in
 no time flat. Basically reach the werewolf that you will see in the
 cutscene quickly and kill off the three that are attacking him. Then
 turn left from the spot you just fought and you'll find the other two
 tainted werewolves in this area, or you can just follow the werewolf
 you're suppose to protect since the tainted werewolves will only go
 after him. Either way just make sure he stays alive so you can get a
 message telling you to move on. You can now deal with those pesky SWAT
 members if you wish to.

- Kill the Tainted Werewolves and defend Vincent's Grotto:

 This is the same concept as the first time, except you must kill 9
 tainted werewolves this time. (I counted 9, but I may be wrong) The
 area that you do this in is big to say the least and this time around
 there's so many SWAT members that they can pick of the werewolf easily
 and get rid of him just as fast as the tainted werewolves. Now again
 I say only worry about the tainted werewolves so you can end this
 mission quickly, but do keep in mind the SWAT members that will appear
 as well. If you can get a break from the tainted werewolves for a
 moment, then use your guns or edges to pick off the SWAT members. The
 tainted werewolves come from all directions in this place, so you're
 better off sticking with the werewolf as they come to you and him.


- To Save a Monster -

- Missions:
 Rendezvous with Vincent
 Defeat the Tainted Werewolves at the Grove


- Rendezvous with Vincent:

 This stage is short to say the least which you can say is a good thing
 but not really. This mission is a straightforward one, all you have to
 do is reach Vincent at the Grove. You are going to be swamped by the
 Genefex SWAT members like they're all going out of style. So be
 prepared for war with these guys. After you finally think they'll
 never let up, you should run into a tainted werewolf or two which will
 signify that you've reached the Grove and Vincent.

- Defeat the Tainted Werewolves:

 Basically again another straightforward mission. When you see the
 tainted werewolves come after you when you first reach the Grove,
 start hacking and slashing them. I counted 8 to kill here. Also the
 SWAT members are here in full force as well, but Vincent isn't like
 those two sissy ass werewolves you had to defend in the previous
 stage, ohhhh no. Vincent knows how to take hits and dish out pain. So
 you don't have really anything to worry about here, but just make sure
 that you get rid of those tainted werewolves quickly. No need in
 wasting time you know. Defeat the werewolves and take out any
 straggling Genefex SWAT members and be on your way to leaving this
 stage.


- Dark Champion -

- Missions:
 Kill the Tainted Werewolf Champion

- Kill the Tainted Werewolf Champion:

 This is a boss fight and you will notice that this bastard isn't like
 the other Tainted Werewolves that you've fought in the previous
 missions. Refer to the Boss Chapter of this Walkthrough for more info
 on how to kill it and what it does. Defeat this big hairy monster and
 you'll be on your way to the next stage, plus have the respect of
 Vincent and his werewolf tribe.


- Old Town -

- Missions:
 Grab Explosive Charges before entering the Front Yard

- Getting the Explosive Charges:

 After you've reached the bridge (you have to climb some stairs to get
 to the bridge) explosive charges will be left around for you to pick
 up in this area. You need about 7 or 8 charges and then the mission is
 complete. Check the trucks on the bridge since they contain 2 to 3
 charges at a time. Also by killing the Genefex Security members you
 can aquire charges from them. A message will come up saying that you
 have enough charges and you can stop collecting them. You can collect
 other charges if you want, but they're not needed. With this completed
 all you have to do is follow the road to the exit of this stage.


- Courtyard Massacre -

- Missions:
 Save the Genefex Workers
 Stop the workers from loading the Toxin

- Save the Genefex Workers:

 This mission is rather simple. You're in a parking lot to start off
 with, so this place is rather wide. All you have to do is kill off the
 Genefex Security Forces before they kill too many of the workers.
 Start killing Security at the main gate of the place where the workers
 escape at since this area seems to be where the workers get picked off
 the easiest. After so many workers have escaped, you'll get a message
 telling you to move on to the next mission.

- Stopping the workers:

 Here you're going to have to kill workers rather than save them, and
 it's not easy. The entire area is covered with Genefex Security that
 tear your life up trying to protect the workers. The workers can be
 seen by the orange glowing aura they have. (They're possesed obviously
 and you can't save them with special ammo this time around) Do what
 you can to pick off these workers and don't allow any of them to reach
 the truck in the corner of the stage. If you do then you'll have to
 start the entire stage over again. Be prepared to lose a few continues
 on this mission. Again, the very moment you see a worker, dead aim for
 him. Once you've killed the worker, you can deal with the Security
 forces until you spot another worker. Keep up the pace as best that
 you can until you get a message telling you to move on. One thing you
 can do to make this easier is that at first just stand and fight the
 Security forces without moving too far to the right side of the stage.
 The left side going towards the truck is ok, but going too far to the
 right will trigger the possesed workers to come out and try to make it
 to the truck. You have to kill three of the workers to complete this
 mission.


- Scorched Earth -

- Missions:
 Destroy the six Toxin Vats
 Kill the Tainted Werewolf Champion

- Destroy the six Toxin Vats:

 Ok.....first off you need to gain access to the area holding the vats.
 Starting from the very beginning of the stage, stay on the right side
 of the crates and go to a door. When you go in the door you'll see the
 Tainted Werewolf Champion again and get a new objective listed below.

 When you reach the production area after unlocking it, when you first
 start off you should see a red glowing vat in the background. This is
 what you need to destroy. All you have to do to destroy the vats are
 destroy the control consoles in front of them. When you start off you
 should destroy two of the consoles before having to chose which route
 you want to take to reach other vats. Destroy five vats here and move
 on to the next area.

 Now in this room you have to kill a certain monster to give up a key
 to unlock that door in the back of the room. Usually when I get it,
 I get teh key from a red Genefex SWAT forces member. It can be
 different for you though, so kill all that moves in this room til you
 get your hands on that key. Go through the door to get to the final
 Vat that you need to destroy. To destroy this Vat, destroy the green
 computers that surround it. When you've destroyed them all you should
 see the vat start bubble up and a message telling you that your
 mission is complete.

- Kill the Tainted Werewolf Champion:

 Yep....he's back again, and this time he has back-up from the Genefex
 troops. If you want to get rid of his back-up first, then do so by not
 getting so close to his platform. If you get close enough, the
 werewolf will shoot his skull move to kill you in one hit. Defeat the
 Tainted Werewolf Champion and get the key from him to complete the
 Toxin Vats mission. More info on how to fight the werewolf is listed
 in the Bosses Chapter of the Walkthrough.


- Assault on Genefex -

- Missions:
 Kill as many Possesed Workers that you can before they escape
 Find a way into the elevator
 Locate additional evidence against Genefex - BONUS

- Kill the Possesed Workers:

 This mission can be tricky if you let it be. You must kill at least 5
 possesed workers (the workers wiht glowing orange auras around them)
 before they reach the exit (where you start at at the beginning of the
 stage). A few Genefex Security soldiers will come out after you, but
 they're easily dealt with. The main thing you want to do is hunt down
 those possesed workers and make sure that they don't escape.

- Find a way into the elevator:

 The elevator is located on the top floor. You'll see two elevator
 shafts in glass with beams supporting them. If you goto the backside
 of this, you should see some beams on the floor. Destroy the plain
 glass wall where those beams are lying in front of to complete this
 mission.

- Locate the additional evidence:

 On the third floor where the elevator is, start killing enemies left
 and right until one of them drops a key. Then keep on heading right
 until you run into a Throwback. The Throwback is standing in front of
 a light brown door. This is the door to unlock. Go in and kill the
 possesed worker inside to complete this mission


- Gauntlet -

- Missions:
 SURVIVE!!!

- SURVIVE!!!:

 You have a set time limit shown at the top of the screen and Skitters,
 Foot Soldiers, Genefex Security and SWAT forces, and Throwbacks that
 will swarm you on this tiny platform. You have one Health Glyph and
 one Armor Glyph on this stage as well. Use them both wisely and good
 luck surviving to the end.


- The Betrayal -

- Missions:
 Free the innocents
 Place 12 charges

- Free the Innocents:

 As you're walking through the stage you'll get cutscenes showing a
 tied up innocent just ahead of you. What you must do is as soon as
 they have been shown to you, tun straight for them and ignore all else
 that's around you. Use the Action Button to free them. The reason I
 say run straight for them is because if you waste time, they'll be
 killed and you'll have to do the stage all over again.

- Place 12 Charges:

 At the beginning of the stage, you should see a yellow indicator just
 like back at the Wall stage in the beginning of the game. Press the
 Action Button to place a charge. As you go forward throughout this
 stage you will have to place 12 charges. Now unlike the Innocents
 where they'll appear in a cutscene, you ahve to go out of your way to
 find the spots where you can lay a charge. Everytime you see a path
 going off of the main path, take it because it most likely is leading
 you to where you're suppose lay a charge down. The spots for the
 charges aren't hard to find really, and are in plain sight. The only
 thing that catches people is when they don't go off the main path to
 get the few charges that aren't going to be seen on the main path.
 If you missed one then do some back tracking and make sure to look
 around in every off turn from the main path to see if you missed them
 there.


- Fallen Hunter -

- Missions:
 Slay the Demon possesing Lucien

- Slaying the Demon:

 Simply put this is the last boss of the game. You better have saved up
 a few continues for this guy because you're going to need them. If you
 only have around 2, 3, or 4, then good luck to you because you've got
 an extreme challenge in front of you since you'll need a few lives to
 deal with Lucien's cheap attacks. Read up on how to defeat Lucien and
 what he can do in the Boss Chapter of the Walkthrough. Once you've
 defeated him, sit back and enjoy the ending. I won't spoil it for you,
 but I will say this though.....I really didn't expect to see that
 coming. Congratulations once more on saving the town of Ashcroft and
 silencing the evil once again.



10) Meet the Hunters of the World

- There are many people all over the world that are taking on the forces
 of evil and this is the place for them to leave their names to be
 recognized. All of us have fought and succeeded in stopping the
 nightmares that roam the streets from bringing harm to the countless
 and ignorant innocents, and it's time that they were given a little
 recognition for their actions. So here's where you can become
 immortalized in the pages of Hunter history by e-mailing me with the
 corresponding info that you see below to have your name among the
 Chosen.....

 Name
 Creed
 Height
 Weight
 Sex
 Age
 Location
 Survived

- That's all there is to it. Now onto the list of those that survived
 the horror that walks the nights and plagues the streets of our world.


 Alex Hall
 Martyr
 5'10
 150 lbs
 Male
 20
 Greenville, South Carolina, USA
 Reckoning, Wayward, Redeemer

 Levi Thomason
 Avenger
 6'1
 177 lbs
 Male
 17
 Greenville, South Carolina, USA
 Reckoning, Redeemer

 Lee Hollar
 Defender
 5'10
 190 lbs
 Male
 18
 Greenville, South Carolina, USA
 Reckoning, Redeemer

 John Linton
 Judge
 5'11
 190 lbs
 Male
 18
 Greenville, South Carolina, USA
 Reckoning, Redeemer

 Corey Demontigny
 Fanatic
 5'10
 220 lbs
 Male
 16
 Palm Springs, FL, USA
 Reckoning, Wayward, Redeemer

 Ryan Smith
 Defender
 6'2
 160 lbs
 Male
 16
 Garland, Texas, USA
 Reckoning, Wayward, Redeemer

 Jason Maiden
 Avenger
 5'7
 235 lbs
 Male
 19
 Clayton, Ohio, USA
 Reckoning, Wayward, Redeemer

 Richard Passino
 Redeemer
 5'3
 110 lbs
 Male
 13
 Miami, Florida, USA
 Reckoning, Wayward, Redeemer

 Daniel Acaba
 Wayward
 5'11
 225 lbs
 Male
 21
 Brooklyn, New York, USA
 Reckoning, Wayward, Redeemer

 Sean "Bob" Cannon
 AVENGER
 5' 11"
 164lbs
 Male
 15
 Pueblo, Co, USA
 Reckoning, Wayward, Redeemer

 Adam Benoit
 Wayward
 6'
 185 lbs
 Male
 22
 Glendale, Arizona
 Reckoning, Wayward, Redeemer

 Kyle "The pheonix" Benio
 Punisher
 5'11
 200 Lbs
 Male
 16
 Fort McMurray, Alberta, Canada
 reckoning, wayward, redeemer(nightmare)

 Don Daniels
 Wayward
 6' 1
 223 lbs
 Male
 21
 Chicago, IL
 Reckoning, Wayward, Redeemer

 Matt Thomas
 Martyr
 5' 10"
 170 lbs.
 Male
 17
 Harrison, Tennessee, USA
 Reckoning, Redeemer

 Andrew Castillo
 Redeemer
 5'46
 145 lb
 male
 12
 Harris,Houston,Texas
 Reckoning,Wayward,Redeemer

 Wil Pierce-MacBeth
 Redeemer
 6'3 and 1/2
 225 lb.
 Male
 24
 Fayetteville, AR, USA
 Reckoning, Wayward, Redeemer

 Luc "Slayer" Carriere
 Avenger-Carpenter
 4"12
 95 lbs
 Male
 12
 Newmarket, Ontario, Canada
 Reckoning, Redeemer

 Alex “D.K.” Smith
 Martyr
 5’9”
 130 lbs.
 Male
 About 25 years ( 9,353.25 days ) (( 224,478 hours ))
 (((13,468,680 minutes )))
 Dallas, Tx. USA
 Reckoning, Wayward, Redeemer

 Spyryt
 Defender
 5' 8 1/2"
 166
 M
 39
 Louisville, KY
 Reckoning, Wayward, Redeemer

 Clarence "WeaponX" Harper
 Martyr
 5'9"
 150lbs
 Male
 19
 Laurel Hill, FL
 Reckoning, Redeemer

 Michael George
 Avenger
 5'5"
 174 lbs
 Male
 16
 South Plainfield, NJ, USA
 Reckoning, Redeemer

 Nicholas Pasquale
 Judge
 6 foot
 175 lbs
 Male
 15
 South Plainfield, NJ, USA
 Reckoning, Redeemer

 Stephanie Holowka
 Defender
 5'4"
 130 lbs
 Female
 14
 South Plainfield, NJ, USA
 Reckoning, Redeemer

 Megan Pittenger
 Martyr
 5'5"
 130 lbs
 Female
 16
 Watchung, NJ, USA
 Reckoning, Redeemer

 Andrew Ranicki
 Redeemer
 5'5
 175 lbs.
 Male
 14
 Richmond, Virginia, USA
 Reckoning, Redeemer

 Andrew "Psychosys" Davenport
 Redeemer-Wayward
 6' 2''
 160 lbs
 19 yrs old
 Atlanta GA

 Mike Melrose
 Judge
 6'1"
 145 lbs.
 Male
 19
 San Ramon, California, USA
 Reckoning, Redeemer

 Forrest Brown
 Judge
 5ft 2in
 120 lb
 Male
 21
 North Richland Hills
 Redeemer

 Name: Kashif 'Kodanshi' Sheikh
 Creed: Judge
 Height: 5'3½"
 Weight: 10 stone
 Sex: Male
 Age: 30
 Location: West Yorkshire, England
 Survived: The Reckoning, Redeemer.




11) Cheats, Secrets, and Tips

- This section is to list various extras on unlocking things in the game
 and giving you that extra cheating edge on the competition.

- Cheats -

- LVL 99 Conviction: Press Y 4 times and then Up, Down, Up, Down on the
                    D-Pad

- All Secrets Unlocked: Press X, B, X, B and then Up, Up, Down, Down

- All Weapons: A, A, A, A, Up, Down, Up, Down

- Max Ammo for Current Weapon: A, B, White, Black, B

- Max Health: B, B, White, White, White

- Heavy Weapons: B, A, B, A, B, A, Black, White

- Mega-Melee Damage: X, X, Y, Y, Up, Down, Up, Down

- No Conviction Cost: L, L, A, A, Up, Down, Up, Down

- Skip Level: Black, L, Black, L, Up, Down, Up, Down

- Unlimited Ammo: X, X, X, X, Up, Down, Up, Down

- Weapons Do Max Damage: B, B, B, B, Up, Down, Up, Down


- Secrets -

- Unlocking the Art Galleries:
 Art Gallery 1: Kill the War Ghoul once
 Art Gallery 2: Kill Xavier Lucien once
 Art Gallery 3: Kill Santa Claus three tiems
 Art Gallery 4: Kill the Toxin Mutation
 Art Gallery 5: Kill the War Ghoul three times
 Art Gallery 6: Kill the Tainted Werewolf (?) three times
 (All are the bosses you encounter throughout the game)

- Unlocking Carpenter:

- You have to get your Melee Level up to 99 with any Hunter character
 that can level up their Melee skill. This is by far the easiest thing
 to do since Melee goes up quite fast in this game. Just keep going
 through the game over and over using just your Melee attacks and you
 should have it no time. Also the Chainsaw adds extreme amounts of
 Melee meter, so use it whenever you find it.

- Unlocking Vincent:

- You have to get your Ranged Level up to 99 with any Hunter character
 that can level up their Ranged skill. This is a bitch to get up. Most
 of all the regular starting Hunters lack a decent Ranged Weapon that
 adds on big amounts to your Ranged Meter when they shoot an enemy.
 Only the Marytr and, if you have them by now, Carpenter and the
 Wayward have the better guns that level up fast. Other than that the
 best route to go is to use guns that you pick up. Use only these guns
 if you're looking to level up your Ranged skills fast with anybody;

 Sub-Machine Gun
 Assault Rifle
 Bull-pup Rifle
 Combat Shotgun
 Assault Shotgun
 High Powered Rifle
 Flamethrower
 Chain Gun

 These weapons have been confirmed by me to level your Ranged skills
 faster than using your default Ranged weapon. You will have to go
 through the game a few times to level up your Ranged skills, but by
 using these guns like crazy when they show up, you should be done with
 it before you know it. It is worth the effort.

- Unlocking Were-Wolf:

- You have to get your Conviction Level up to 99 with any Hunter
 character that can level up their Conviction skill. Ok.....this one's
 the hardest to get up with any character. I suggest that you use the
 Conviction Cheat posted above in the Cheats part of this guide if you
 want to get the Were-Wolf the easy way. If you're like me and decided
 to do things the right way, then be ready to play the hell out of the
 game to do so. I'll list which Edges you should use and how with
 each character. It goes in a 1st to Last order, with 1st being the
 best to use and last being the worst to use in order to move your
 Conviction Meter up.

 - Redeemer -

 (1st) Respire
  This one is in first because not only does it heal you (healing does
  wonders for anybody's meter if you have a healing power) but it also
  attacks surrounding enemies. So if you have it at LVL 3 then you're
  basically set. Use it to heal yourself when you need to, or use it
  to attack a group of enemies.

 (2nd) Cleave
  This came in a very close second. If it wasn't for the healing power
  of the Respire, then this would be first. If you have a great Melee
  level then your meter will go by pretty fast depending how much
  damage you can do in the short time. It pretty much goes by how much
  pain you can dish out on your victims.

 (3rd) Abjure
  This seems like it should be up there close to first, but dues to its
  lack of power behind it, it falls down to third. It does great due
  to its distance advantage, but sometimes you'll find yourself not
  killing the enemy off and just damaging them, even at LVL 3. Use this
  one only if you have to or if you want to pick off enemies from a
  distance using your Conviction, but don't use this if you're looking
  to level up your Conviction Meter quickly.

 (4th) Shame
  Great power, bad meter build up. Use this only when you have to to
  save yourself or to put up an offensive, but don't use this to level
  up your meter. It has the lowest meter build up out of all of them.


 - Martyr -

 (1st) Demand
  Since it does help your attacking power with both Melee and Ranged,
  this is the one of choice. Depending on how much damage you can dish
  out before the effects wear off depends on how high your meter will
  build up.

 (2nd) Retribution
  This one should be used for big bruisers of the game or when you're
  swarmed by enemies. Situations for this do arise, but you are better
  off using Demand to level up faster offensively rather than
  defensively with this.

 (3rd) Blaze
  Useful, but lacks the amount that can be given to you by the other
  to Edges before this one. You can still use this one to gain some
  meter build up, but don't expect it to be as much.

 (4th) Burden
  Just because you can freeze alot of enemies in an area doesn't mean
  that it'll shoot up fast. This one falls short of all of them, but
  not by much. It does depend on how many you can hit with this at a
  time, but even so, the others do more for you.


 - Defender -

 (1st) Demand
  Same reasons stated for the Martyr

 (2nd) Rejuvenation
  Healing comes into play constantly in this game, and since she is the
  best at healing, you're in for a great treat. This Edge does give
  you a good amount of meter build up, and if you have multiple Hunters
  around, you'll get just a tad bit more. Only the Demand Edge could
  beat this out.

 (3rd) Blast
  It does the damage to enemies, but lacks the right amount of meter
  build up. Use this move for offense only and not for meter build up.

 (4th) Ward
  You're trying to gain exprience here, not scare it away! The only
  exprience you get from this is just for using it and nothing else.
  Use this move only for defense and don't use it for building up your
  meter


 - Avenger -

 (1st) Cleave
  Avenger dishes out alot of Melee damage, so with this Edge giving him
  more power, it makes for the best one to use to level up your meter.
  Make sure you dish out alot of damage when using it, or it'll be for
  nothing.

 (2nd) Smite
  It attacks lots of enemies if used right, and those enemies hit helps
  to put up just a tad bit more to your meter. Using this will help you
  but stick to the Cleave for a faster build up.

 (3rd) Impact
  This would be good if didn't go off after one shot. Still it does
  have a tie in my book despite the 3rd placing with Smite.

 (4th) Ward
  Same reasons stated for the Defender


 - Judge -

 (1st) Word of Power
  Just do the damn move and you'll see. I hate it when my "partner"
  in the game uses it, but I've always noticed that it does send his
  meter soaring. A great move all around I must say. This is basically
  the only thing going for the Judge.

 (2nd) Rejuvenation
  Same reason stated for the Defender

 (3rd) Rally
  It does give to a group of Hunters if any are around, so use this for
  then. Don't expect it to give you that much though, even if you do
  give it to a group.

 (4th) Burden
  Same reason stated for the Martyr


 - Wayward -

 (1st) Cleave
  Same reason stated for the Avenger

 (2nd) Enrage
  Since this move is like the Demand Edge in most ways and can be given
  to multiple Hunters, you should use this move for level up purposes.

 (3rd) Spiral
  Great for offense, bad for meter build up. Not exactly like the Smite
  building up since it takes a percentage.

 (4th) Pinpoint
  Again, great for offense, bad for meter build up.


 - Carpenter -

 (1st) Immitiate
  Really all of them do great for his meter except for Phantom. This is
  the best of the best in terms of meter build up.

 (2nd) Purify
  Like Immitiate except a little less. Not by much, but just a bit.

 (3rd) Crescendo
  Great for offense and does ok in the build up department.

 (4th) Phantom
  Again....YOU'RE NOT SUPPOSE TO SCARE AWAY YOUR VICTIMS!!!!! THEY'RE
  THERE FOR YOU TO USE AS LEVEL UP MATERTIALS!!!!!

- Well there you have it. That's the way to getting yourself to LVL 99
 in Conviction after a few games.

- Here's a tip for the Wayward from Andrew "Psychosys" Davenport:

 also, there is a trick to the wayward's 'spiral' edge that i found...
 if you use cleave/enrage first (or both if you have the conviction),
 and then use this edge, it sends you conviction meter soaring as the
 enemies take damage. otherwise, this edge trains melee and range after
 it hits. Also, using cleave and enrage at the same time without spiral
 yields great conviction exp.




12) Credits

- First creds goes to the book and the game itself, because there's some
 info that I could only get from that.

- Second goes out to all those guys that made this sequel to the first
 game even greater than the first. You guys are truely on your game and
 I'm really looking forward to any and all future additions to this
 series.

- Third goes out to the rest of my team of Hunters. I'm just recently
 turning to the age of 20, and leaving behind my tender years as a
 teenager. Now I'll soon have to go into the world alone and take on
 the forces of evil by myself. It was great having you guys there to
 have my back for all those years.

- Special thanks to those that contributed cheats for this game in the
 cheats section of GameFAQs, namely kingjeremy, DaemonicPlague,
 handamer, and S HIRYU (for the Wayward unlocking method). I got nearly
 all the cheats and secrets from these guys, except for just a few
 of the hidden characters that I did unlock myself without any info.
 I bow with respect to these four Hunters for their generous info.

- Finally I'd like to give out credits to all of you that read this
 guide and my other guides. I hope that I've done what you would
 consider a great guide and to keep the Hunt alive for us all. We don't
 need casualties in this war on the nightmares that walk the Earth.

- If I've made any mistakes, or you feel that there's something that you
 want to add, then e-mail me at [email protected] with the info and
 you'll get the creds you want plus the info put on this guide.


 Sees Yas
 Alex "Joker" Hall