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Forza Motorsports Drivatar Track FAQ
June 20th 2005
v0.91
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Contents
A. History/Legal
B. Introduction
C. Advice
D. Quick Stats
1. Maple Valley Raceway (Short)
2. Tsukuba Circuit
3. Silverstone Circuit (Short)
4. Road Atlanta (Short)
5. New York Circuit (Short)
6. Alpine Ring
7. Mazda Raceway Laguna Seca
8. Tokyo Circuit
9. Sunset Peninsula Speedway
10. Road Atlanta
11. Sunset Peninsula Infield
12. Maple Valley Raceway
13. Blue Mountains Raceway 1
14. Blue Mountains Raceway 2
15. Rio De Janeiro Circuit
16. Silverstone Circuit
17. New York Circuit
18. Road America
19. Nurburgring Nordschieife
20. Test Track Infield 1
21. Test Track Infield 2
22. Pacific Shipyards 1
23. Pacific Shipyards 2
24. Fujimi Kaido Downhill A
25. Fujimi Kaido Hillclimb B
26. Fujimi Kaido Downhill B
27. Fujimi Kaido Hillclimb A
28. Fujimi Kaido Downhill
29. Fujimi Kaido Hillclimb
30. Nurburgring South A
31. Nurburgring West B
32. Nurburgring North C
33. Nurburgring East D
E. Detailed Stats
1. Maple Valley Raceway (Short)
2. Tsukuba Circuit
3. Silverstone Circuit (Short)
4. Road Atlanta (Short)
5. New York Circuit (Short)
6. Alpine Ring
7. Mazda Raceway Laguna Seca
8. Tokyo Circuit
9. Sunset Peninsula Speedway
10. Road Atlanta
11. Sunset Peninsula Infield
12. Maple Valley Raceway
13. Blue Mountains Raceway 1
14. Blue Mountains Raceway 2
15. Rio De Janeiro Circuit
16. Silverstone Circuit
17. New York Circuit
18. Road America
19. Nurburgring Nordschieife
20. Test Track Infield 1
21. Test Track Infield 2
22. Pacific Shipyards 1
23. Pacific Shipyards 2
24. Fujimi Kaido Downhill A
25. Fujimi Kaido Hillclimb B
26. Fujimi Kaido Downhill B
27. Fujimi Kaido Hillclimb A
28. Fujimi Kaido Downhill
29. Fujimi Kaido Hillclimb
30. Nurburgring South A
31. Nurburgring West B
32. Nurburgring North C
33. Nurburgring East D
F. Contact Information
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A. History/Legal
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*v0.90 - June 20th 2005
First version, all turns available for each track
*v0.91 - August 1st 2005
Fixed errors, typos, whatnot.
This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other web
site or as a part of any public display is strictly prohibited, and a
violation of copyright.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
Special thanks to:
Brigadedelta and Brian Lathrop for information on 2nd Lap GTs (v.91)
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B. Introduction
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Let me make it clear that I am not a good driver in Forza. I slide all over
the track, accidently hit people, and generally make a fool out of myself.
That's why I've spent a significant amount of time with the Drivatar feature.
For the uninitiated, Drivatars are computer controlled drivers that can
race races for you. However, in order to get them to win any races, you must
first "train" them. By driving on the tracks, the CPU learns your driving
style, and grades you on each type of turn you can encounter. The 9 different
turns are as follows:
This guide is an attempt to make training your drivatar easier, by allowing you
to focus on the aspects that most needs worked on with your CPU driver. The
Detailed Stats section offer turn-by-turn listing of all the graded turns in
order. The quick stats will allow you to look at a glance to see what track
you should be racing on to improve your Drivatar.
Please note that this guide is not intended to make a "perfect" Drivatar.
Graded Turns are not the only way the Drivatar learns. It also learns by your
own individual skill during races. There is no such thing as an unbeatable
Drivatar.
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C. Advice
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Training the Drivatar is a long process. It can take a while to get a Drivatar
that is capable of winning any races, much less the extremely difficult
Endurance Career races. There are some things you can do, however, to make
your life slightly easier:
**Take it slow. Going through every turn at 150 miles an hour will not help
you, and will likely lower your stats. Take the corners slower than what you
would during an actual race, but not too slow. If your car is going too slow,
you will lose points. In my experience, keep your car above 50 MPH if
possible, though this seems to vary by turn and by track.
**Use the Suggested Line feature. The line makes life much easier, to say the
least. It pretty much shows you how the game expects you to handle each turn.
**Use a variety of cars. Your Drivatar also is graded by the type of car you
use. If you only use All Wheel Drive cars, your Drivatar may not be able to
handle a Rear Wheel Drive vehicle in a race.
**Go at least two laps. Some Graded Turns do not show up on the first lap.
This is likely due to lack of speed.
**Throw away bad results. After a training session, you are able to accept or
discard the results of that run. There are no side affects to discarding the
results.
**Don't rely on your Drivatar in the Career. For each race, the Drivatar takes
out 75% of the winnings. You'll find yourself forced to rerun many races if
you want the best parts/higher levels.
**Use the detailed stats. The detailed stats in this guide are used for you to
get a handle of the "flow" of the track. Use it to determine the right track
to train for the desired turn for your own skill level.
**Find mistakes. If you find a mistake in my guide, please email me about it.
The first person who reports a mistake/fixes it will get complete credit.
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D. Quick Stats
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This is a simple listing of what each track has to offer: number of graded
turns and how many of each type of graded turn. Quick Stats are for those who
don't want to wade through each turn.
1. Maple Valley Raceway (Short) 1.15mi
Total Number of Graded Turns: 4
Constant Radius: 0
Increasing Radius: 0
Decreasing Radius: 1
Right Angle: 0
Hairpin: 0
Dual Apex: 0
Sweeper: 2
Kink: 1
Chicane: 0
2. Tsukuba Circuit 1.29mi
Total Number of Graded Turns: 5
Constant Radius: 1
Increasing Radius: 0
Decreasing Radius: 0
Right Angle: 0
Hairpin: 3
Dual Apex: 0
Sweeper: 1
Kink: 0
Chicane: 0
3. Silverstone Circuit (Short) 1.64mi
Total Number of Graded Turns: 4
Constant Radius: 1
Increasing Radius: 0
Decreasing Radius: 1
Right Angle: 0
Hairpin: 1
Dual Apex: 0
Sweeper: 1
Kink: 0
Chicane: 0
4. Road Atlanta (Short) 1.77mi
Total Number of Graded Turns: 7
Constant Radius: 3
Increasing Radius: 1
Decreasing Radius: 1
Right Angle: 0
Hairpin: 0
Dual Apex: 0
Sweeper: 0
Kink: 0
Chicane: 2
5. New York Circuit (Short) 1.80 mi
Total Number of Graded Turns: 3
Constant Radius: 1
Increasing Radius: 0
Decreasing Radius: 0
Right Angle: 0
Hairpin: 2
Dual Apex: 0
Sweeper: 0
Kink: 0
Chicane: 0
6. Alpine Ring 2.21mi
Total Number of Graded Turns: 9
Constant Radius: 2
Increasing Radius: 1
Decreasing Radius: 0
Right Angle: 0
Hairpin: 1
Dual Apex: 1
Sweeper: 1
Kink: 1
Chicane: 2
7. Mazda Raceway Laguna Seca 2.24mi
Total Number of Graded Turns: 10
Constant Radius: 5
Increasing Radius: 1
Decreasing Radius: 1
Right Angle: 0
Hairpin: 0
Dual Apex: 1
Sweeper: 0
Kink: 1
Chicane: 1
8. Tokyo Circuit 2.25mi
Total Number of Graded Turns: 13
Constant Radius: 2
Increasing Radius: 0
Decreasing Radius: 0
Right Angle: 4
Hairpin: 2
Dual Apex: 0
Sweeper: 0
Kink: 3
Chicane: 2
9. Sunset Peninsula Speedway 2.50mi
Total Number of Graded Turns: 0
Constant Radius: 0
Increasing Radius: 0
Decreasing Radius: 0
Right Angle: 0
Hairpin: 0
Dual Apex: 0
Sweeper: 0
Kink: 0
Chicane: 0
10. Road Atlanta 2.54mi
Total Number of Graded Turns: 9
Constant Radius: 4
Increasing Radius: 1
Decreasing Radius: 0
Right Angle: 1
Hairpin: 0
Dual Apex: 0
Sweeper: 0
Kink: 0
Chicane: 3
11. Sunset Peninsula Infield 2.77mi
Total Number of Graded Turns: 10
Constant Radius: 5
Increasing Radius: 1
Decreasing Radius: 0
Right Angle: 0
Hairpin: 1
Dual Apex: 0
Sweeper: 0
Kink: 2
Chicane: 1
12. Maple Valley Raceway 2.98mi
Total Number of Graded Turns: 11
Constant Radius: 3
Increasing Radius: 0
Decreasing Radius: 2
Right Angle: 0
Hairpin: 0
Dual Apex: 0
Sweeper: 4
Kink: 2
Chicane: 0
13. Blue Mountains Raceway 1 3.10mi
Total Number of Graded Turns: 18
Constant Radius: 9
Increasing Radius: 0
Decreasing Radius: 2
Right Angle: 0
Hairpin: 2
Dual Apex: 0
Sweeper: 3
Kink: 1
Chicane: 1
14. Blue Mountains Raceway 2 3.10mi
Total Number of Graded Turns: 18
Constant Radius: 9
Increasing Radius: 2
Decreasing Radius: 0
Right Angle: 0
Hairpin: 2
Dual Apex: 0
Sweeper: 3
Kink: 1
Chicane: 1
15. Rio De Janeiro Circuit 3.13mi
Total Number of Graded Turns: 13
Constant Radius: 4
Increasing Radius: 0
Decreasing Radius: 2
Right Angle: 4
Hairpin: 0
Dual Apex: 0
Sweeper: 0
Kink: 3
Chicane: 0
16. Silverstone Circuit 3.19mi
Total Number of Graded Turns: 12
Constant Radius: 6
Increasing Radius: 0
Decreasing Radius: 1
Right Angle: 0
Hairpin: 1
Dual Apex: 0
Sweeper: 3
Kink: 0
Chicane: 1
17. New York Circuit 3.90mi
Total Number of Graded Turns: 11
Constant Radius: 1
Increasing Radius: 0
Decreasing Radius: 0
Right Angle: 6
Hairpin: 1
Dual Apex: 0
Sweeper: 0
Kink: 1
Chicane: 2
18. Road America 4.00mi
Total Number of Graded Turns: 11
Constant Radius: 5
Increasing Radius: 0
Decreasing Radius: 1
Right Angle: 1
Hairpin: 0
Dual Apex: 0
Sweeper: 1
Kink: 3
Chicane: 0
19. Nurburgring Nordschieife 13.04mi
Total Number of Graded Turns: 40
Constant Radius: 22
Increasing Radius: 2
Decreasing Radius: 2
Right Angle: 0
Hairpin: 1
Dual Apex: 2
Sweeper: 4
Kink: 4
Chicane: 3
20. Test Track Infield 1 4.78mi
Total Number of Graded Turns: 36
Constant Radius: 12
Increasing Radius: 4
Decreasing Radius: 4
Right Angle: 0
Hairpin: 7
Dual Apex: 3
Sweeper: 2
Kink: 2
Chicane: 2
21. Test Track Infield 2 4.78mi
Total Number of Graded Turns: 36
Constant Radius: 12
Increasing Radius: 4
Decreasing Radius: 4
Right Angle: 0
Hairpin: 7
Dual Apex: 3
Sweeper: 2
Kink: 2
Chicane: 2
22. Pacific Shipyards 1 4.05mi
Total Number of Graded Turns: 15
Constant Radius: 5
Increasing Radius: 2
Decreasing Radius: 0
Right Angle: 3
Hairpin: 0
Dual Apex: 1
Sweeper: 2
Kink: 0
Chicane: 1
23. Pacific Shipyards 2 4.05mi
Total Number of Graded Turns: 15
Constant Radius: 5
Increasing Radius: 0
Decreasing Radius: 2
Right Angle: 3
Hairpin: 0
Dual Apex: 1
Sweeper: 2
Kink: 0
Chicane: 1
24. Fujimi Kaido Downhill A 3.83mi
Total Number of Graded Turns: 33
Constant Radius: 10
Increasing Radius: 4
Decreasing Radius: 4
Right Angle: 0
Hairpin: 7
Dual Apex: 3
Sweeper: 3
Kink: 0
Chicane: 2
25. Fujimi Kaido Hillclimb B 3.83mi
Total Number of Graded Turns: 33
Constant Radius: 10
Increasing Radius: 4
Decreasing Radius: 4
Right Angle: 0
Hairpin: 7
Dual Apex: 3
Sweeper: 3
Kink: 0
Chicane: 2
26. Fujimi Kaido Downhill B 2.87mi
Total Number of Graded Turns: 15
Constant Radius: 5
Increasing Radius: 2
Decreasing Radius: 1
Right Angle: 0
Hairpin: 0
Dual Apex: 2
Sweeper: 5
Kink: 0
Chicane: 0
27. Fujimi Kaido Hillclimb A 2,87mi
Total Number of Graded Turns: 15
Constant Radius: 5
Increasing Radius: 1
Decreasing Radius: 2
Right Angle: 0
Hairpin: 0
Dual Apex: 2
Sweeper: 5
Kink: 0
Chicane: 0
28. Fujimi Kaido Downhill 6.70mi
Total Number of Graded Turns: 50
Constant Radius: 15
Increasing Radius: 6
Decreasing Radius: 6
Right Angle: 0
Hairpin: 7
Dual Apex: 5
Sweeper: 9
Kink: 0
Chicane: 2
29. Fujimi Kaido Hillclimb 6.70mi
Total Number of Graded Turns: 50
Constant Radius: 15
Increasing Radius: 6
Decreasing Radius: 6
Right Angle: 0
Hairpin: 7
Dual Apex: 5
Sweeper: 9
Kink: 0
Chicane: 2
30. Nurburgring South A 3.10mi
Total Number of Graded Turns: 7
Constant Radius: 2
Increasing Radius: 2
Decreasing Radius: 0
Right Angle: 0
Hairpin: 0
Dual Apex: 1
Sweeper: 0
Kink: 0
Chicane: 2
31. Nurburgring West B 3.10mi
Total Number of Graded Turns: 10
Constant Radius: 6
Increasing Radius: 0
Decreasing Radius: 1
Right Angle: 0
Hairpin: 0
Dual Apex: 0
Sweeper: 1
Kink: 1
Chicane: 1
32. Nurburgring North C 3.10mi
Total Number of Graded Turns: 10
Constant Radius: 4
Increasing Radius: 0
Decreasing Radius: 0
Right Angle: 0
Hairpin: 1
Dual Apex: 0
Sweeper: 2
Kink: 3
Chicane: 0
33. Nurburgring East D 3.70mi
Total Number of Graded Turns: 11
Constant Radius: 9
Increasing Radius: 0
Decreasing Radius: 1
Right Angle: 0
Hairpin: 0
Dual Apex: 0
Sweeper: 1
Kink: 0
Chicane: 0
****OVERALL****
Total Number of Graded Turns: 544
Constant Radius: 198
Increasing Radius: 44
Decreasing Radius: 47
Right Angle: 22
Hairpin: 60
Dual Apex: 33
Sweeper: 69
Kink: 31
Chicane: 36
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E. Detailed Stats
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This is a complete listing of all the Graded Turns in each track in order. This
is not a track walkthrough, it is not here to help you with each Graded Turn
(Maybe in a future update...). Some tracks have turns that are either not
graded at all, or labeled incorrectly. This guide is going by the assumption
that the game is always correct.
1. Maple Valley Raceway (Short)
*Sweeper
*Decreasing Radius
*Sweeper
*Kink
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F. Contact Information
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If you notice any errors whatsoever in this guide, or wish to send suggestions,
please send me an email at ZerotPKMN (at)gmail(dot)com with FAQ in the subject
line. Anything I use from your emails will have all the credit going to you.