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Xenoblade Chronicles FAQ/Walkthrough
Version 1.5 (3/28/14)
Written by Andrew Testa
Email Address:
[email protected]
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This document is Copyright (c) 2015 Andrew Testa. All Rights Reserved.
_.—°¯°—._.—°¯°—._.—°¯°—._.—°¯°—._.—°¯°—._.—°¯°—._.—°¯°—._.—°¯°—._
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< ------- T A B L E O F C O N T E N T S ------- >
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1. What's New?
2. Walkthrough
2.1 - Prologue
2.2 - Colony 9
2.3 - Tephra Cave
2.4 - Colony 9 II
2.5 - Tephra Cave II
2.6 - Bionis' Leg
2.7 - Colony 6
2.8 - Ether Mine
2.9 - Satorl Marsh
2.10 - Makna Forest
2.11 - Frontier Village
2.12 - Makna Forest
2.13 - Eryth Sea
2.14 - Alcamoth
2.15 - High Entia Tomb
2.16 - Eryth Sea II
2.17 - Prison Island
2.18 - Valak Mountain
2.19 - Sword Valley
2.20 - Galahad Fortress
2.21 - Fallen Arm
2.22 - Mechonis Field
2.23 - Central Factory
2.24 - Agniratha & Bosses "R" Us
2.25 - Bionis' Interior
2.26 - Prison Island
2.27 - Space
3. Bosses
4. Quests
5. Weapon List
6. Armour List
7. Gifts & Collectables List
8. NPC Trading List
9. Gems List
10. Arts List
11. Skills List
12. Shop Lists
13. Frequently Asked Questions
14. Version History
15. Credits
16. Contact Information
17. Legal Disclaimer
Quick Navigation: Press Control + F to bring up your browser's find function,
----------------- copy a section title into the search bar ("4. Quests" for
example) and press enter to 'jump' to the appropriate
section quickly.
=============================================================================
-----------------------------------------------------------------------------
1. What's New?
-----------------------------------------------------------------------------
=============================================================================
Version 1.5 (3/28/14): Walkthrough complete! Yay!
Version 1.4 (3/26/14): It's been so long, and I feel terrible for leaving
this guide so incomplete, so I'm back to work on it
during my Spring Break. Walkthrough up through
Galahad Fortress!
Version 1.3 (2/21/13): Walkthrough to Frontier Village; gems & NPC trading.
Version 1.22 (2/16/13): zerokid corrected Shulk's damage numbers and the
Omega Break numbers.
Version 1.21 (2/16/13): Completed Tephra Cave and Bionis' Leg sidequests.
Version 1.2 (2/15/13): All Colony 9 quests and Seven's armour list have been
completed.
Version 1.1 (2/14/13): Finished medium armour and heavy armour lists! :)
Version 0.6 (2/11/13): Added appendices for weapons and light armour. Will
finish armour and work on walkthrough after midterms.
Version 0.5 (2/04/13): Initial version of guide. Walkthrough up to Ether
Mine.
=============================================================================
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2. Walkthrough
-----------------------------------------------------------------------------
=============================================================================
This walkthrough contains very little, if any, spoilers for the game, and it
does not digress on the cutscenes of the game. Essentially, I know that y'all
are watchin' the story, and I doubt you'd want a play-by-play on the game's
story when you're here for a guide. I will do some contextualizing, however,
to make sure that we're on the same page. In addition, this guide presupposes
that you're talkin' to every NPC that you come across so that you can get all
of the sidequests. Since there are so many sidequests, they have been put in
a separate section -- the quests section -- to avoid pages of non-walkthrough
text. Feel free to reference this section when you want to stop doing the
main story and start questing. Anyway, here goes nothing...
=============================================================================
-----------------------------------------------------------------------------
2.1 - Prologue
-----------------------------------------------------------------------------
=============================================================================
After the opening cutscene, you are introduced to the battle mechanics of
Xenoblade Chronicles. This is a tutorial battle. For now, press Z to target a
Mechon, then run up to it. You are prompted by another tutorial box; select
the middle icon to start the battle. The next tutorial box describes auto-
attack, and the one after that describes how to use arts.
Select the Enchant art to the left. This art is extremely important; with
this art active, your companions can't damage the Mechons. You will want to
keep this art up at all times if you are battling Mechons. It's really easy
to tell if it's not active because your party members will do 1 damage over
and over.
After activating Enchant, hack away at the Mechons! Note that if you are able
to use the Monado Arts again, you can do an offensive attack called Buster to
severely damage the enemy. At any rate, once they're defeated, another wave
arrives. Dispatch of them the same way, and then a bigger mechon arrives.
He's just as easy as the little ones. Just remember to use Enchant if you see
your party members doing 1 damage. Enchant is more important than Buster.
Luckily, it stays up for a long time. After the fight, enjoy the cutscene
that frames the story.
=============================================================================
-----------------------------------------------------------------------------
2.2 - Colony 9
-----------------------------------------------------------------------------
=============================================================================
In the following cutscene, we are introduced to the star of the show, Shulk.
We are again put into battle and instructed by another tutorial box. The
first box is pretty self-evident: when a character's HP is at 0, they are
incapacitated.
The second tutorial box instructs you again on how to use arts. It's really
important, so it deserves to be reinforced even by the game. The next three
boxes explain the two arts that Shulk can currently use: Back Slash and Light
Heal.
Back Slash is an attack that does a lot more damage from behind. Light Heal,
as is obvious, heals a character. To heal someone, after you select the art,
you need to select a character. You can see who to select on the top-left
corner of the screen, as well as all the characters' current health.
Run up to the enemy and commence the battle. Try to get behind it to use Back
Slash for some major damage, and use Light Heal if anyone gets below 50%
health. After using an art, you need to wait for it's cooldown before you can
use it again, so don't use Light Heal if you don't need to use it.
You are then prompted by yet another tutorial box, this time about the talent
gauge. This is filled by offensive attacks such as auto-attack, and when it
is full, you can use a powerful ability exclusive to the particular character
that you are controlling.
Use Turn Strike on the enemy to inflict high damage. When the foe is finally
defeated, collect the treasure chest for some loot. Afterward, fight the
Common Caterpile in the center of the area. You are prompted by another
tutorial box which explains aggro. Of course, if Shulk has aggro, he won't be
able to get behind the monster to do an effective Back Slash, so you should
try to not get aggro in this fight if you can.
Also, Reyn has much higher defense and more health than Shulk, and so Reyn
can be considered a "tank" in colloquial terms. Therefore, it's more
efficient for him to have aggro because you won't need to heal as often
during a fight. You should try for Reyn having aggro throughout the fight. Of
course, Back Slash, since it does major damage, will probably direct the
monster to Shulk.
After defeating the enemy, we have another cutscene and then a few more
tutorial boxes that describe the camera and the arrow on the top portion of
the screen. The arrow indicates where your next story objective is located.
For now, run south down the linear path. You can fight the monsters on this
path if you want, but it's not required. If you need practice, though, these
are extremely easy enemies.
Run south a little ways and move on top of the blue orb. This is actually an
item. These orbs are scattered on the ground throughout every area. If you
see one, you'll definitely want to go get it. With this in mind, while
running south down this path, collect the items along the way.
---------------------
Things To Do In Town:
---------------------
When you reach the town, you'll have another cutscene and after you have free
control over Shulk. I advise talking talking to Dorothy, the girl clad in
blue, directly in front of you. This will introduce you to the affinity
mechanic of this game.
The affinity mechanic is especially important among party members, but it is
also important for NPCs. The NPCs around town will give you small quests to
complete - mostly fetch-an-item or defeat-this-monster quests - and you'll
receive money, experience, or an item for completing the quest. You also gain
affinity with the town as a whole. This is important later in the game when
you want to unlock certain skill trees, because you need a certain level of
affinity for the town before you can unlock them.
You don't need to do ANY of these quests if you don't want because they are
not required to advance the story. However, I recommend that you take the
time to run around the city and talk to every NPC twice. Why twice? Well,
even *talking* to NPCs raises affinity and most need to be talked to twice
before they start repeating themselves.
In addition, talking to all the NPCs will give you a feel for the layout of
the town. Also of note is that certain NPCs are only out at certain times of
the day. For example, you may only see some at night and only see some during
the day. So, if you're really earnest, you'll want to change the time to
night in the menu and collect all the quests at night as well.
You can also buy and sell items at the shop in the town. It is important to
consistently upgrade your equipment throughout the game, and the primary way
to get the equipment is through purchasing it at the shops. You can also get
the art books at these shops, and these books raise the level cap on each
art. Here is what is available at the shop:
Colony 9 Merchant
-----------------
Acrylic Driver.................800
Iron Pike......................880
Rusty Guarder..................1200
Metal Lancer...................2100
Aegis Guarder..................3000
Nine Cap.......................440
Battle Gear....................660
Light Cap......................980
Homs Military Cap..............2000
Prototype Helm.................8000
Nine Top.......................960
Parlour Jacket.................1200
Battle Armour..................1320
Regnas Armour..................4000
Bikini Top.....................6000
Nine Cuffs.....................260
Battle Gauntlets...............620
Protector Amulet...............840
Light Gloves...................960
Homs Gauntlets.................2000
Nine Bottoms...................840
Stylish Belt...................900
Battle Leggings................1100
Regnas Leggings................2800
Bikini Bottoms.................6000
Nine Shoes.....................530
Battle Boots...................580
Light Shoes....................1200
Homs Military Boots............2000
Prototype Greaves..............8000
Bone Upper.....................2400
Slit Edge......................3200
Hammer Beat....................3200
Wild Down......................3600
Back Slash.....................4000
Light Heal.....................4800
Rage...........................4800
Another important place is the Gem Man's Stall. This is where you can craft
gems to put on your weapons and armor. Talk to the man to learn about this
process and also that the Gem Stall is out of commission for the time being.
He will also give you two gems, which I recommend you equip on Shulk's Junk
Sword for now.
---
Back to the story now.
Once you've done everything that you want to do, use the golden arrow to
reach the next story portion of the game. You'll arrive at the Fortress
Entrance and learn a little about Landmarks, which you can fast-travel to at
any time to make travelling a lot easier.
Watch the ensuing cutscene and talk to the NPCs around here if you want to
get quests and raise affinity. Afterward, use the golden arrow to reach the
lab and another cutscene. Soon you'll have control of Fiora. Exit Dunban's
house and leave the town via the east entrance.
From here, follow the path south until you reach stairs. Go up the stairs to
reach Shulk and another cutscene. After it, you have control of both Fiora
and Shulk now. Before you go back to town, press A at the heart-to-heart
location right next to you for your first heart-to-heart with Fiora and
Shulk.
Answer however you like; you should use these heart-to-hearts to raise
affinity with party members. Some heart-to-hearts have prerequisites, so be
sure to take note of them for future reference. After the heart-to-heart, use
the map to fast travel to the Fortress Entrance. Go back inside the lab for
another cutscene.
Now you must go get some Ether Cylinders with Reyn. If you want, you can do
quests around town and buy gear before you head out. When you're ready, fast
travel to the town entrance and follow the westward path. It is a rather
linear path - follow it, collect the items along the way, and walk to the
marker for another cutscene.
Now that Fiora's in your party, you have a full party of three people. I
recommend that you take this time to do any particularly difficult low-level
quests in Colony 9. Now that you have a full party, all the quests should be
easy. You should also equip Fiora if you have any extra equipment.
When you're ready, enter the cave.
=============================================================================
-----------------------------------------------------------------------------
2.3 - Tephra Cave
-----------------------------------------------------------------------------
=============================================================================
After the cutscene, follow the linear passageway until you reach a group of
enemies. Since you just learned about the different types of enemies, you
should see that one of the enemies will attack you on sight. With this in
mind, you can either try to go around it, or just walk up to it and initiate
an attack.
From now on, a lot of the creatures that you face will attack you either on
sight or by hearing you. Note that if you don't want to fight a battle, you
can always run away - just keep running in a direction and the enemy will
stop pursuing you.
Follow the passageway to a large room full of enemies. You cannot go into
this room because one of the enemies is high level and can easily kill you.
Instead, take the small passage to the west right before the room. It will
loop around and over the room with the high level enemy.
On the other side, walk down the incline to the ground floor. You might
notice some enemies here; one of them is a unique, which is more difficult
than normal enemies, so it might not be in your best interest to provoke the
bunnies unless you are comparable in level to them. If you do manage to catch
aggro and you are too low level, you can always run away.
To the north, you'll see a room full of enemies. The Brogs, or the ground
enemies, can be tough, so I recommend going around them if you don't want to
fight. Go north to Mag Mell Ruins for another cutscene. Afterward, go up the
walkway to reach the upper level of the cave. The Bunnivs around the walkway
might attack you, so either defeat them or run up the walkway and through the
door to the east.
From here, go through the door in front of you to reach a fork. Take the
north path here. If you go the south path, it's a dead end and you can find a
tough enemy. Anyway, follow the north linear north path as it loops around to
the Rear Entrance Landmark. This Landmark is a nifty way to fast travel deep
inside the cave and circumvent all the enemies. When you're ready, exit the
cave back to Colony 9.
=============================================================================
-----------------------------------------------------------------------------
2.4 - Colony 9 II
-----------------------------------------------------------------------------
=============================================================================
Out here, simply walk over to the cement structure to reach another cutscene.
After the cutscene, you'll face two enemies and learn about switching targets
and commanding your party as whole. For this fight, you'll want to focus on
each target one at a time to be as efficient as possible.
-------------------
o------------------------------ Boss Battle ------------------------------o
| ------------------- |
| |
| Boss: Two Ancient Machines |
| Area: Colony 9 - Cylinder Hangar |
| Level: 8 |
| Difficulty: Easy |
| Recommended Party: Shulk, Reyn, and Fiora |
| General Strategy: This is a mini-boss fight of sorts. The two enemies |
| aren't particularly difficult because you have a full |
| party of characters to work with. Make sure Reyn has |
| aggro on at least the enemy that you aren't focusing |
| on. Either Shulk or Fiora might draw aggro from the |
| enemy that everyone is attacking; this shouldn't be a |
| problem because it will go down fast anyway. If |
| controlling Shulk, be sure to use Light Heal wisely. |
| Use Back Slash from behind and Slit Edge from the side |
| to lower physical defence. As always, use all your |
| offensive abilities right off cooldown. |
| |
o---------------------------------------------------------------------------o
After the fight, watch the cutscenes and save the game. When you have control
again, you might realize that you are unable to fast travel. This might
happen from time to time - the game won't allow you to fast travel or save.
You'll just have to run back the old fashioned way.
Jump off the mountain and into the water. Don't worry, you won't die. I
promise. Plus, it's fun and kinda cool. Swim to the shore and run up the
beach to the next cutscene. Time for a little lesson on Mechons...
------------------------
o---------------------------- Mini-Boss Battle ---------------------------o
| ------------------------ |
| |
| Mini-Boss: Mechon M63 |
| Area: Colony 9 - Town Entrance |
| Level: 6 |
| Difficulty: N/A |
| Recommended Party: Shulk and Reyn |
| General Strategy: This fight is designed to acclimate you with some of |
| the game's mechanics. First, your weapons won't damage |
| the Mechon on its own - you need to inflict Break and |
| then Topple before you can do any damage. Luckily, |
| Shulk's ability Turn Strike inflicts Break and Reyn's |
| ability Wild Down inflicts Topple. If Shulk, use Turn |
| Strike and Reyn will follow suit. If Reyn, wait until |
| Shulk has done Break before using Wild Down. All you |
| must do is use these two abilities to successfully |
| Topple the Mechon and the battle will end. |
| |
o---------------------------------------------------------------------------o
After the cutscene, you'll learn a nifty trick - how to flee from combat.
You'll want to flee from Mechons for now because it is simply not worth
fighting these guys when you must repeatedly Break and Topple just to do any
damage at all.
Run through the town and ignore all the Mechons along the way. Just run
around them if they're in the middle of the street and ignore them if they
manage to damage you. Rest assured, they won't follow you into the next
cutscene.
After the cutscene, run to the fortress and over to the rubble that was the
entrance to the lab to reach yet another cutscene. Afterward, run south back
into the city for - you guessed it! - another cutscene. After that, we have
another mini-boss battle.
------------------------
o---------------------------- Mini-Boss Battle ---------------------------o
| ------------------------ |
| |
| Mini-Boss: Two Mechon M31s and One Mechon M51 |
| Area: Colony 9 |
| Level: 4, 4, and 5 |
| Difficulty: Medium/Easy |
| Recommended Party: Shulk and Reyn |
| General Strategy: This battle is basically the same as the fight with the|
| Mechon M63 at the beginning of town, but this time you |
| must finish the job and destroy them completely. |
| Luckily, although there are three of them this time, |
| they are all fairly low level. The difficult part here |
| is synchronizing your Turn Strike/Stream Edge with |
| Reyn's Wild Down. It can get kinda frustrating, but |
| since the enemies aren't doing much damage, you |
| basically have as long as you want to get it right. |
| Save your Back Slash for after the enemy is toppled - |
| there is no point in using it for 1 damage and then |
| having it on cooldown when you really need it. Repeat |
| the process for the other two Mechons to finish the |
| battle. |
| |
o---------------------------------------------------------------------------o
After the cutscene, you have the opportunity to reconfigure your party before
the next battle. I recommend controlling Dunban for the upcoming fights
because he has the Monado, so he can do damage right away to the enemies, and
you can use his Enchant ability to allow everyone to damage the Mechons.
Another mini-boss battle awaits...
------------------------
o---------------------------- Mini-Boss Battle ---------------------------o
| ------------------------ |
| |
| Mini-Boss: One Mechon M82, One Mechon M72, and Two Mechon M69s |
| Area: Colony 9 |
| Level: 6, 5, 5, and 5 |
| Difficulty: Easy |
| Recommended Party: Shulk, Reyn, and Dunban |
| General Strategy: This battle is easy if you changed to controlling |
| Dunban. All you have to do is bash away at the enemies |
| with his auto-attack. When your Monado ability is up, |
| use Enchant so Shulk and Reyn can damage the Mechons |
| as well. In addition to having the Monado, Dunban also |
| outlevels these enemies by a large margin, so he won't |
| get damaged that much as well. This will also make |
| good practice for using the Monado later. Finally, if |
| you are controlling Shulk or Reyn instead, just watch |
| Dunban do his thing and try to Break/Topple for fun. |
| |
o---------------------------------------------------------------------------o
After the battle, switch to controlling Dunban, if you aren't already, and
make your way through the city back to the entrance. You can choose to either
fight the Mechons or not; it does make good practice, but it's a chore to use
Enchant over and over. I recommend just running past them. At the entrance,
you'll have a cutscene and another battle...
------------------------
o---------------------------- Mini-Boss Battle ---------------------------o
| ------------------------ |
| |
| Mini-Boss: One Mechon M82, One Mechon M72, and One Mechon M42 |
| Area: Colony 9 |
| Level: 8, 6, and 5 |
| Difficulty: Easy |
| Recommended Party: Shulk, Reyn, and Dunban |
| General Strategy: Switch to controlling Shulk before this fight so you |
| can use the Monado abilities. This battle is slightly |
| tougher than the previous one because you aren't |
| controlling a level 20 with the Monado, but once you |
| use Enchant, you can basically just watch Reyn and |
| Dunban go to town on the Mechons. After using Enchant, |
| use Buster to do some serious damage. As always, use |
| Light Heal in sticky situations only and fight the |
| Mechons in order of level, from lowest to highest, to |
| minimize damage input. It should be noted that Shulk |
| can still use his normal abilities in combat, such as |
| Back Slash and Stream Edge, and the only thing that's |
| been replaced is Turn Strike. |
| |
o---------------------------------------------------------------------------o
Surprisingly, no cutscene after this fight. Instead, you're left in the
middle of the bridge with Mechon all around you. I again recommend just
running to the next flag, as these battles are rather cumbersome because you
need to repeatedly use Enchant for your allies to do any damage. It does make
good practice, however.
At the next flag, watch the cutscene and prepare for another fight...
-------------------
o------------------------------- Boss Battle -----------------------------o
| ------------------- |
| |
| Boss: Metal Face |
| Area: Colony 9 |
| Level: 10 |
| Difficulty: N/A or Impossible |
| Recommended Party: Shulk, Reyn, and Dunban |
| General Strategy: This fight shows you that, despite Shulk saying |
| "You're Not Invincible" after activating Enchant, some |
| Mechon are, in fact, nearly invincible. This is an |
| example of one of them. You can't do any damage, |
| whether you are using the Monado, use Enchant, or use |
| Buster. For this fight, all you need to do is stay |
| alive for a minute or two and the battle will end. |
| Just make sure to use Light Heal as needed - since |
| Reyn will probably take aggro, look out for his |
| health. |
| |
o---------------------------------------------------------------------------o
After the battle, watch a cutscene and prepare for round two...
-------------------
o------------------------------- Boss Battle -----------------------------o
| ------------------- |
| |
| Boss: Metal Face |
| Area: Colony 9 |
| Level: 10 |
| Difficulty: N/A or Impossible |
| Recommended Party: Shulk, Reyn, and Dunban |
| General Strategy: As futile as it might seem, at least you have a |
| gameplan this time for the fight with Metal Face. For |
| this fight, you need to use a chain attack in which |
| you Break the enemy and then topple him. That's |
| actually all you need to do for the fight - no lower |
| his health or last a minute - just use Break/Topple in |
| a chain attack and the fight'll be over. Work on |
| filling the party gauge, then activate the chain |
| attack by going up or down on the d-pad in the center |
| icon. Select chain attack and have Shulk use Stream |
| Edge and Reyn use Wild Down. Once you successfully |
| Break/Topple the enemy in a chain attack, the battle |
| ends abruptly. |
| |
o---------------------------------------------------------------------------o
Yes, yes: watch the next cutscene, save the game, then watch another
cutscene. When you have control again, it's time to really start the
adventure now. As the game prompts, you can now craft gems if you want to - I
recommend that you go back to the Gem Stall every now and then to craft some
new gems for your equipment.
You can also buy some equipment at the shop (it's the same stuff as before)
and complete some quests in the city. When you're ready, head out on your
adventure by fast traveling back inside Tephra Cave, to Mag Mell Ruins.
=============================================================================
-----------------------------------------------------------------------------
2.5 - Tephra Cave II
-----------------------------------------------------------------------------
=============================================================================
Run up the ramp to the second floor and go through the green door to reach a
cutscene. If you happen to grab aggro at the bottom of the ramp, just run up
and to the cutscene to circumvent the enemies. After the cutscene, head
through the newly-opened green door to reach the Escape Pod Bay.
Collect the quests from the soldiers if you want, then venture further into
the cave, using the golden arrow as your guide, until you reach another
cutscene. Afterward, follow the path to a large circular area with a pool of
water in the middle.
There are enemies all around this area. You can either fight them, or go
passed them by jumping off of the side of the ledge and hugging the wall.
Either way, you'll first want to go down the sloped path to reach a crystal
deposit. After a little tutorial, mine the deposit completely, then go passed
the pool of water. You can either run through, or go up the side and jump
down on the other end.
Follow the linear passage until you reach a room full of spiders. They'll be
good practice for a little later. You can most likely aggro the few closest
to you, so you don't have to fight all of them at once. As usual, use all
your abilities off of cooldown and heal as needed.
After the next (very long) cutscene, you'll find yourself in the middle of a
full-on spider attack.
------------------------
o---------------------------- Mini-Boss Battle ---------------------------o
| ------------------------ |
| |
| Mini-Boss: A Ton of Spiders |
| Area: Tephra Cave |
| Level: 8-9s |
| Difficulty: Medium |
| Recommended Party: Shulk and Reyn |
| General Strategy: This battle may seem impossibly difficult at first, |
| given all the spiders on screen, but most of these |
| spiders have extremely small health bars, and so a few |
| area attacks will take out most of them. Use Shulk's |
| Stream Edge and his Monado ability Buster to take out |
| a majority of the little ones. Once they're gone, it's |
| just a matter of a few bigger ones. You might have a |
| little difficulty hitting your targets at first |
| because there are so many enemies on the screen that |
| they'll be in the way of your target. So, if you find |
| yourself not auto-attacking, switch targets to |
| whatever is close to you. As always, Light Heal when |
| someone gets at 50% health, and use all your abilities |
| off of cooldown. |
| |
o---------------------------------------------------------------------------o
After the fight, head up the slope, go left, and follow the cave to the next
flag. This cutscene will split the twosome, so now you just control Shulk. I
recommend just running passed all the enemies in the linear cavern path to
the next cutscene - it's just not efficient fighting them without Reyn.
You'll soon be in a large, open area with pools of water all around. Ignore
the enemies and run dead north to reach climbable veins up a small slope.
They are green, so they kind of blend, but you should also see the climb icon
near them.
Once you've climbed up, go right and follow the path to the next flag. After
the cutscene, we have a big boss fight...
-------------------
o------------------------------- Boss Battle -----------------------------o
| ------------------- |
| |
| Boss: Arachno Queen |
| Area: Tephra Cave |
| Level: 12 |
| Difficulty: Hard |
| Recommended Party: Shulk and Reyn |
| General Strategy: This is a very difficult battle. Thankfully, you have |
| a new gameplay mechanic now: visions. You can see the |
| future, usually when someone is about to die, and |
| change it before the alotted time. You can either warn |
| the person about to die (press B near them) or heal |
| them up. You will also get a new Monado ability: |
| Shield. You'll want to use this in the fight when you |
| get visions. Again, this fight is very tough. The |
| Arachno Queen will probably give you visions of death |
| every other second. It becomes more of a evade death |
| battle than actually hurting her. This is where the |
| new Shield ability comes in: when you use it, the |
| Arachno Queen won't do the one-hit KO attack on you, |
| and you can attack like any normal fight. Do not |
| focus on the little spiders; they will just keep |
| respawning over and over. Your primary focus should |
| be the queen, as when she falls, the battle ends. Use |
| Shield, Heal, and Topple to avoid death-by-vision, |
| and hack away at her health, little by little. You |
| can also run away to avoid a vision death if |
| everything's on cooldown. This is a very difficult |
| fight: you must focus on the Queen, make sure Reyn has |
| aggro, and use your best attacks to defeat her. AOE |
| attacks help to thin the herd of small spiders, but |
| you don't want Shulk to get aggro on all of them. In |
| sum, spam Shield so the visions don't come true, make |
| sure Reyn has aggro at all times, and bash away at her |
| health. |
| |
o---------------------------------------------------------------------------o
After the difficult fight, run up to the web in front of you and "examine" it
to burn it. Follow the opened path to sunlight and the end of this awful
cave. Outside, turn around and climb the veins, then follow the dirt path to
the next area.
=============================================================================
-----------------------------------------------------------------------------
2.6 - Bionis' Leg
-----------------------------------------------------------------------------
=============================================================================
Follow the dirt path to a few people on the side of the road. Of particular
note is the shop, which carries:
Bionis' Leg Entrance Merchant
-----------------------------
Aegis Guarder..................3000
Soldier Pike...................4200
Regnas Gear....................2300
Prairie Cap....................2640
Prairie Attire.................4800
Regnas Gauntlets...............1800
Prairie Trousers...............3600
Regnas Boots...................2000
Please note that you will get to another shop just a bit later that has
better inventory, so you can hold off now, if you want.
Follow the dirt path to the flag and another cutscene. This is a very large
area, full of monsters of really low - and some even really high - levels.
You should explore with some care; sometimes, the monster that you're running
passed might be level 90 and not level 9!
Follow the golden arrow to the broken vehicle. Afterward, follow the arrow to
the waterfall and watch the cutscene. Prepare for yet another battle.
------------------------
o---------------------------- Mini-Boss Battle ---------------------------o
| ------------------------ |
| |
| Mini-Boss: Two Berserk Arduns |
| Area: Bionis' Leg |
| Level: 14 and 14 |
| Difficulty: Medium |
| Recommended Party: Shulk and Reyn |
| General Strategy: These guys may be big, but they aren't that tough. |
| It's important to let Reyn have aggro at all times - |
| if he doesn't, use abilities like Shadow Eye to lose |
| aggro. For this fight, you will want to try to |
| Break/Topple 'em if you can. I know it's difficult |
| because of the AI, but it will make the battle a |
| little easier. As is the usual, Light Heal when needed |
| and use abilities fresh off cooldown. As far as Monado |
| arts, use Buster for this fight for some damage. And |
| of course, focus all your efforts on one enemy and |
| then the other. |
| |
o---------------------------------------------------------------------------o
After the fight, you'll be back at the broken vehicle and have Juju as a
guest. To reach the settlement, you'll want to head east until the golden
arrow is pointing directly south, then go south down through the forest to
the settlement. Watch the cutscene, then enter the cave and look at the shop.
It's selling better items than the one right before:
Refugee Camp Merchant
---------------------
Aegis Guarder..................3000
Air Sniper.....................5000
Army Pike......................5200
Regnas Gear....................2300
Prairie Cap....................2640
Regnas Armour..................4000
Prairie Attire.................4800
Homs Chestplate................5000
Regnas Gauntlets...............1800
Field Gloves...................2340
Prairie Gauntlets..............2800
Regnas Leggins.................2800
Prairie Trousers...............3600
Hide Belt......................4800
Regnas Boots...................2000
Field Shoes....................2400
Survivor Shoes.................3600
Infantry Boots.................3600
Thunder Bullet.................4600
Cure Bullet....................4800
Aura Burst.....................5000
Shield Bullet..................5400
Stream Edge....................5600
War Swing......................5700
Heal Bullet....................5700
Guard Shift....................6400
I recommend the art books (just the ones you need) and I highly recommend the
Hide Belt, which also raises strength. You can also pick up a few quests
around the camp, if you like.
When you're ready to advance the story, talk to Sharla in the cave and tell
her that you want to listen to her story. A long cutscene ensues, and it ends
with Sharla now in your party. This is a good thing, as she is an exceptional
healer. In fact, she is probably the only dedicated healer in the game.
(However, you don't need a dedicated healer in the game, so don't feel like
you have to like her.) Be sure to outfit her with any better gear, level her
arts, and arrange her skill trees. I recommend that you level her healing
arts and that you equip her with a Hide Belt if you have the extra money.
After equipping Sharla, leave the camp to the north and go to the flag for a
cutscene. Afterward, you're going to need to run around 900~ to the next flag
at Raguel Lake. There are several different creatures on the way there, all
ranging in class, but they are mostly around level 15. You might see a level
32 and even an 80, so look at what animals you're running passed.
At around 400, you'll see the bridge and you're worst enemy: Mechon. I again
recommend running passed all the Mechon; it is just not worth the chore of
fighting them for experience when you can kill the enemies near the camp much
easier. With that in mind, skip them while running to the south end of the
bridge for another cutscene.
Afterward, run north across the bridge and follow the dirt path until you
reach a cutscene. Once you've inferred that Juju probably stayed on the road,
just follow the dirt path all the way to the next flag. There are Mechons on
the road when you are traversing through the narrow canyon, but you can just
hug a wall to get around them. At the next flag, we have a cutscene and
another boss fight.
-------------------
o------------------------------- Boss Battle -----------------------------o
| ------------------- |
| |
| Boss: Mechon M71 |
| Area: Bionis' Leg |
| Level: 18 |
| Difficulty: Medium |
| Recommended Party: Shulk, Reyn, and Sharla |
| General Strategy: This Mechon has big tentacles that can also be |
| targetted; I recommend ignoring them and focusing on |
| just the body, as that's what'll end the fight. He's |
| no different from normal Mechon, so cast Enchant and |
| bash away. You are introduced to yet another Monado |
| art: Speed. Use this art when you get visions of |
| death - it'll dodge the killing blow. You are going to |
| want to use Speed and Shield throughout the battle |
| when the Monado abilities are up, and of course |
| Enchant when it's worn off. Make sure that Reyn's the |
| one that is tanking - or, at least, that Sharla has no |
| aggro - and swing for the fence with Back Slash, Slit |
| Edge, Stream Edge, and Air Slash. Sharla is a great |
| healer and should keep you all alive, but use Light |
| Heal in a pickle, such as a vision when the Monado |
| abilities are on cooldown. Again, running is a valid |
| tactic if there is a vision of death on the character |
| that you are controlling; just run away from him and |</pre><pre id="faqspan-2">
| the vision won't come true. The Mechon can do some |
| major damage if you are underleveled or underequipped, |
| so if the battle is too difficult, I recommend going |
| back to the camp and doing some quests. At any rate, |
| after getting him down to half health, the battle |
| ends. |
| |
o---------------------------------------------------------------------------o
After the fight, save the game, then run up the slope to the second level and
fight him again.
-------------------
o------------------------------- Boss Battle -----------------------------o
| ------------------- |
| |
| Boss: Mechon M71 |
| Area: Bionis' Leg |
| Level: 18 |
| Difficulty: Medium |
| Recommended Party: Shulk, Reyn, and Sharla |
| General Strategy: This is a very similar fight, so do the exact same |
| thing as before: use Speed to dodge his attacks while |
| using your ownattacks off of cooldown. Recast Enchant |
| when it's worn off, and make sure that Sharla doesn't |
| have aggro. When the boss is low on health, it'll |
| start going ballistic and using more arts that do |
| ridiculous amounts of damage. Thankfully, you can use |
| Speed to evade this damage. |
| |
o---------------------------------------------------------------------------o
After he's defeated, watch the cutscene and prepare for another fight.
-------------------
o------------------------------- Boss Battle -----------------------------o
| ------------------- |
| |
| Boss: Mysterious Face |
| Area: Bionis' Leg |
| Level: 25 |
| Difficulty: N/A or Impossible |
| Recommended Party: Shulk, Reyn, and Sharla |
| General Strategy: This is yet another unbeatable battle. Just stay alive |
| for a minute or two and the fight ends. If you're |
| having trouble not getting killed, use the defensive |
| Monado arts (Shield and Speed) and even run around the |
| ring while your companions bash away for 1 damage on |
| him. After a little while, the battle ends |
| automatically. |
| |
o---------------------------------------------------------------------------o
Watch the cutscene, save the game, then watch another cutscene. It seems
we're off to see the wizard at Colony 6. First, you might want to complete
any quests at camp that you haven't done yet, but don't buy new equipment
now, as you will find a new vendor soon enough.
You aren't given a golden arrow to get to Colony 6, so you actually *will*
need directions now. ^_^ Fast travel back to the Raguel bridge and follow the
dirt path through the canyon of Mechon that is Maguel Road. Again, you don't
have to fight these Mechon and you can either evade them by hugging the
walls, or run away.
When you're out of the canyon, you should see a waterfall due east, and to
the right of the water a cave entrance with construction bars on either side.
This is the entrance to Colony 6. Cross the bridges and head into the cave
passage to reach Colony 6.
=============================================================================
-----------------------------------------------------------------------------
2.7 - Colony 6
-----------------------------------------------------------------------------
=============================================================================
After the cutscenes, you'll find yourself staring at the elevator that you
need to use. Press the button to open the elevator, then the button inside to
activate it. Don't worry about packing all your party members inside; they
will just respawn when you reach the bottom.
At the bottom, you'll be at the Splintered Path. It is named this way because
it is a series of small paths that are in the air. The enemies here make
great grinding material if you're underleveled. Beware of the birds sweeping
in and making the fight more difficult.
Run south down the initial path and take the second path on the left. It will
ascend upward and to the east. At the end of the path, you may see the
Drainage Outlet - the entrance is framed with copper and there is a copper
bridge. Go to it, run against the water current a little, and you will reach
Ether Mine.
=============================================================================
-----------------------------------------------------------------------------
2.8 - Ether Mine
-----------------------------------------------------------------------------
=============================================================================
Go down the drainage tunnel to the end with the fenced wall. Head up the
stairs at the end and go inside the control room. There, you will find a
merchant. This is what he has for sale:
Ether Mine Nopon Merchant
-------------------------
Steady Driver..................4800
Air Sniper.....................5000
Army Pike......................5200
Stealth Rifle..................8200
Grand Gear.....................3280
Pelt Cap.......................3360
Pelt Top.......................5600
Legar Armour...................5850
Grand Gauntlets................2650
Pelt Gloves....................2700
Legar Leggings.................4800
Pelt Bottoms...................5400
Pelt Shoes.....................3360
Grand Boots....................3780
Bone Upper.....................2400
Slit Edge......................3200
Hammer Beat....................3200
Wild Down......................3600
Back Slash.....................4000
Light Heal.....................4800
Rage...........................4800
Metal Blast....................7200
Heal Round.....................8200
Berserker......................9700
Last Stand.....................10800
Shield Bash....................11800
I recommend Shulk's arts if you haven't gotten them already. The pricey arts
can wait for now, but Light Heal is important if you have it maxed. Since
you're probably controlling Shulk for this part of the game, it's really nice
to have the capability of a good spot heal. In addition, better armour is a
good idea, especially if you find yourself faltering at the next boss.
When you're ready, head through the doorway in this room to reach a cutscene.
Afterward, you're finally set loose to explore. The mine is littered with
both Mechon and ether deposits, making it a really fun place to look around.
Remember to go back to the Gem Stall and make some gems from the crystals
that you gather; good gems can be the difference in a fight, and you probably
have some open slots to put gems.
At any rate, head west down the cavern. At the junction, go north to the dead
end and mine the crystals. You can make some quick experience now if you run
to the most south portion of this area, to Glowmoss Lake. When you discover
the area, you'll receive some good experience. The area itself probably
outlevels you, so I wouldn't venture that far in.
When you've explored enough, your next objective is at the western part of
this area in Test Pit 3. The path is linear - just follow the caverns right
to it. There are several Mechon along the way; you can choose to either fight
them, or just run from them. Sometimes it just isn't worth it to 'go through
the motions' with Mechon because you need Enchant up and there are regular
monsters outside that you can farm for experience.
After the next cutscene, you are inevitably thrust into battle again some
Mechon. Cast Enchant and work away on them; they're no more difficult than
normal enemies. If the Monado gets up a second time in the fight, use Buster
for some major damage.
Once the battle's over, go to the end of the narrow cavern to find two blue
orbs. Now go back and head through the small opening to the south. You'll
reach the Storage Depot. Walk down the ramp and look under said ramp to find
a blue orb. Head through the doorway for another cutscene.
After the cutscene, run south to reach the Central Terminal and a heart-to-
heart. This is yet another nice area to explore and mine some crystals. Just
beware of the three crystal deposits in the northern part of this area
because a difficult enemy will drop down when you try to mine. If this
happens and you're too low of a level, merely run away and make a mental note
to mine the area later.
Your goal is in the southern part of this area, but you need to open a big
door to go through. To open the door, head to the very eastern part of these
small caves and outside to a huge expansive area with a enormous contraption
in the middle. Down the ledge path here you'll find the Depot Access Lever;
use it to open the door.
Go back inside the network of small caverns and head to the south part of the
area to reach Central Pit. Yes, you need to go all the way down this mine,
and no, you can't just jump down. ^_^ You'll need to take a series of lifts
and moving elevators, making your way around and around and down and down.
There are SEVERAL Mechon here, so have your Enchant ready. Remember, again,
that just running away is a valid tactic. You can even evade some enemies
entirely by timing the moving elevators right. But note that the boss at the
end of this area is level 25, so don't skip too much.
Now, for the walkthrough: open the nearby lift and take it down to level 1.
If you look on the map, you'll see we have a long way to go. ^_^ Go south to
the "bridge," which seems to be just extended Mechon structure. Before going
on it, mine the ether deposit south of here.
On the bridge, run to the center and you'll see a rotating swiper. As you
might suspect, you'll want to avoid this when traversing around the
structure. You need to circle the center on the linear Mechon bridge-
structure that you're currently on.
Go north and just follow the swiper all the way to the eastern side. There,
you will find a bridge that will bring you to the side. Note that, while
circling the structure, you'll find several Mechon. I think it's best just to
run passed them, especially considering the swiper, but if you want to fight,
be sure to do it in the decline where the swiper can't hit you.
On the side, go south to the ether deposit, then back north to the elevator.
The elevator is partially 'guarded' by a squad of Mechon. You should be able
to bypass them if you hug the wall. Take Personnel Lift 2 down to level 2 of
Central Pit.
Here, I tend to jump off the side path to the bridge so I can evade a few
Mechon. At any rate, once you're on the bridge you should observe the center.
You'll see an ascending and descending platform. Yes, you need to get on
these at some point, and no, they can't be controlled or stopped. Usually
they're near enemies, so you will want to time it right so you can get on it
and evade aggro.
Anyway, run down the path to the center. There will be a spider Mechon and
two 'guard' Mechon. I normally elect to just run like crazy passed them, and
basically everything, until the rising/falling platform. This is actually a
PISTON for the huge machine, as the landmark denotes.
Wait until the piston is just below this level and jump down onto it. Wait on
the piston platform until it goes down the entire way; get off and follow the
bridge to the side. Mine the ether deposit here, then go back to the piston,
and this time go all the way up.
Get off the platform and run to the next piston. Wait until the platform is
all the way up, then run OVER it to the other side (don't go down just yet).
Follow the bridge to the side of the chamber and mine the ether deposit. Head
back to the piston and this time take it down to Central Pit - Level 3.
Traverse the Mechon Bridge to the sides. Go west once you reach the dirt and
follow the ledge to the end. Grab the collectable and mine the ether deposit.
Now go back to the bridge and this time go east. Kill the Mechon, mine the
ehter deposit, then head east down the decline.
You'll find another ether deposit and another batch of Mechon. After that,
follow the sides again and - lo and behold - another ether deposit and some
Mechon. Continue following the path to reach Personnel Lift 3. Yay! We're
almost there!
Down the lift, you'll now be on Basement Floor 3. This floor is a little more
interesting - you need to jump on the rotating sweeper and jump off it to the
next area before the sweeper runs into the wall. Observe the sweeper's speed
so you have an idea of when to jump on and off.
Head to the edge and jump onto the sweeper. Notice that once you're over the
sweeper, you'll move with the sweeper even if you haven't landed. This makes
jumping on a bit easier.
Jump off at the next area. Walk in a little and a machine claw surrounds the
area and drops a Mechon. You must destroy the Mechon before you can continue;
it shouldn't be all that difficult, just Enchant and hack away at it. You can
Break/Topple him to make the battle even easier.
After the fight, the claw will go back up and you'll be able to continue.
Before you jump on the sweeper again, mine the ether deposit and get the
collectables around here. Then, get on the sweeper and jump off at the next
area.
The same thing happens, but the claw drops down two Mechon this time. Dispose
of them in the same way: Enchant and bash away. Focus on one Mechon at a time
for efficiency. After the fight, the claw goes back up, allowing you to go
down the passage to another lift.
This is, thankfully, the last lift - when you reach the bottom, you'll have a
cutscene and then a boss fight. I recommend that you fill up the party gauge
beforehand so you can get a nice head start advantage on the upcoming fight.
You can use the Mechon around the mine to fill it up. When you're ready, we
have a big fight...
-------------------
o------------------------------- Boss Battle -----------------------------o
| ------------------- |
| |
| Boss: Xord |
| Area: Ether Mine |
| Level: 25 |
| Difficulty: Medium/Hard |
| Recommended Party: Shulk, Reyn, and Sharla |
| Attacks: * Xord Impact is his primary special attack. He rears |
| back and then lunges forward, attacking everyone in |
| front of him. Since the start of this attack is |
| exaggerated, you can heal beforehand if you're low |
| on health. He uses this attack a lot during the |
| fight. |
| * Call Minions is used to call his little Mechon |
| buddies. He'll use this at the start of the battle |
| and also if you manage to kill all of his minions |
| during the fight. As a result, there is an |
| unlimited supply of the little Mechon. |
| * There are his normal attacks with his mace. This |
| does a moderate amount of damage, depending on your |
| level/armour. You'll want Reyn to be soaking up |
| these attacks. |
| General Strategy: Xord is like Metal Face: he cannot be damaged by |
| normal attacks or via Enchant. The only way to hurt |
| him is to Break/Topple him in a chain attack. |
| Therefore, you should work on filling your party gauge |
| in battle by attacking his minions. Just inflict |
| status effects on all of the minions to fill up your |
| party gauge, or if you're playing as Sharla, |
| repeatedly heal the party. Ignore Xord for now; at |
| least, ignore attacking him. You can also inflict |
| status effects on Xord, but he resists them more |
| often than not. You'll want Reyn to have Xord's aggro |
| at all times, and this should be more than possible |
| because no one is damaging Xord, not even Shulk. When |
| you finally get the party gauge full, initiate a chain |
| attack on Xord. Begin with Stream Edge to Break Xord, |
| then use Wild Down to Topple him. From there, use an |
| offensive attack with Sharla, or a healing art if |
| you're low on health. Once he's successfully Toppled |
| in a chain attack, the battle ends automatically. |
| |
o---------------------------------------------------------------------------o
After the battle, watch the cutscene and equip the rifle on Sharla. Since it
has three gem slots, you might also want to equip some gems with it if you
have any available. When you're ready, use the lift to go back up a level.
Follow the cavern back to the area with the sweepers. Jump on the sweeper and
get off at the next area.
You'll be at the Freight Elevator. Be sure that you have everything you want
in this area before you use it. When you press the start button, you'll have
a cutscene, and then another boss fight.
-------------------
o------------------------------- Boss Battle -----------------------------o
| ------------------- |
| |
| Boss: Xord (Weakened) |
| Area: Ether Mine |
| Level: 25 |
| Difficulty: Medium |
| Recommended Party: Shulk, Reyn, and Sharla |
| Attacks: * Wild Swing hits everyone in front of him for |
| moderate to heavy damage and also inflicts Topple. |
| It's a nasty little attack, but Sharla's group heal |
| should counteract it. |
| * Final Boost is an ability that he'll use when he's |
| low on health. This will make him Crazed and raise |
| his power. |
| * His normal attacks with his mace. This still does a |
| moderate amount of damage, depending on your |
| level/armour. Reyn should be tanking these hits. |
| General Strategy: In his weakened state, Xord can be damaged like normal |
| Mechon, so hack away with the Monado and cast Enchant |
| at the first available opportunity. Once you have the |
| whole party doing damage to him, he should go down |
| pretty fast. Break/Topple if you can, and try to avoid |
| his Wild Swing attack because it does a lot of damage |
| and Topples everyone. Thankfully, he doesn't use this |
| attack often, and Sharla has just the right group |
| healing spell to make everything better. He mostly |
| just sticks to normal attacks here, and they are |
| almost feeble against Reyn. At low health, he'll use |
| Final Boost to raise his power, but this poses little |
| threat as he'll be dead shortly thereafter. The key to |
| this battle is to treat Xord as a normal Mechon and |
| use Enchant. |
| |
o---------------------------------------------------------------------------o
After the battle, watch the cutscenes and prepare for a special fight. I
recommend going into the menu before the battle and swapping in Dickson and
Dunban just for the fun of it. Unfortunately, you can't control Dickson in
this fight.
The fight itself is simple: Enchant and hack away. It's no different than any
other normal fight; that is, the Mechon are susceptible to Enchant and the
Monado's normal attacks. After the battle, watch the cutscene, save the game,
and prepare your party.
For the first time, you've got options! I recommend swapping out Sharla for
Dunban to improve your offense. This might sound like blasphemy, but you do
not *need* a dedicated healer -- Sharla is actually the only dedicated healer
in the game -- and normal battles will go by faster with a Shulk/Reyn/Dunban
squad. It's up to you, though, because you're basically unkillable with
Sharla in your party, just slow as molasses at killing stuff.
Colony 6 (Shortly)
--------
You're only in Colony 6 for a jiffy, so it doesn't need a full section. If
you read the story memo, it states to go "in the opposite direction of the
Bionis' Leg" to reach Satorl Marsh. Is it just me, or are those confusing
directions? To clarify, all you really have to do is "GO SOUTH" from your
current location. Follow the linear grass path to reach Satorl Marsh.
=============================================================================
-----------------------------------------------------------------------------
2.9 - Satorl Marsh
-----------------------------------------------------------------------------
=============================================================================
Oo, glowy! Follow the path south to reach the Satorl Marsh opening cutscene.
For this area, you'll want to constantly reset your in-game clock to daytime,
because at nighttime very high level enemies roam the area. So, if you see a
high level monster and you haven't gone too far off the beaten path, change
the time and it'll be gone.
As for directions, go south. That's basically it. ^_^ Follow the path south
to the next cutscene. There's some enemies, but unless it's nighttime, they
should pose little threat. At any rate, after the cutscene go over to the
Nopon camp. There are a few Nopon with quests for this area, along with a
Nopon merchant with the following goods:
Satorl Marsh Nopon Merchant
---------------------------
Stealth Rifle..................8200
Battle Driver..................8400
Steel Cutlass..................9000
Pelt Cap.......................3360
Pine Headgear..................6480
Guardis Helm...................11200
Pelt Top.......................5600
Grand Armour...................6250
Aqua Top.......................7200
Grand Gauntlets................2650
Pelt Gloves....................2700
Beech Bangles..................4200
Grand Leggings.................5000
Pelt Bottoms...................5400
Aqua Bottoms...................5700
Pelt Shoes.....................3360
Grand Shoes....................3780
Webbed Sandals.................4200
Gale Slash.....................5400
Electric Gutbuster.............5700
Peerless.......................6400
Worldly Slash..................7200
Battle Eye.....................8200
Steel Strike...................9000
Spirit Breath..................10000
Blinding Blossom...............10400
I recommend some of Dunban's art books if you intend to use him. The lowest
priced art books (Gale Slash and Electric Gutbuster) are actually some of his
bread-and-butter abilities, so be sure to buy them if you've got the cash. Do
not buy the Steel Cutlass, however, because the weapon is inferior to the
weapon you currently have equipped. Even though the game states that it does
more damage, it actually does less damage because the game caps max damage at
99 over minimum damage.
The next objective is some 1200 away from the Nopons. It's quite a walk, but
it should be relatively simple and monster-free if you follow the dirt path.
There are a lot of level 24-26 enemies around here, but they're normally off
the path. When you've reached the Obelisk, you'll have a cutscene.
After the cutscene, look on the map to see that you're next objective is
north of here. To get there, you'll have to go up the river at the end of the
path that you're on. You're going against the current, but it still shouldn't
take very long.
There are level 26 creatures in the water, so hopefully you're around that
level. *If they are high level creatures, reset the time to daytime.* Running
is a valid tactic, and you can open the menu and change the time with the
high level bugger right in front of you. In addition, there's also an ether
deposit that's on the river bank.
To be clear, follow the river up stream to the next objective. You'll go
through Mauk Floodgate and into an area with a huge wall full of statues and
architecture in front of you. Go over to the flag on the map to find the
Sororal Statues.
Watch the cutscene, then talk to the Nopon with the red exclamation point
above his head. The Nopon will say that you need to do a coming-of-age
ceremony to get to Makna Forest, and states that you need to find four
Radiants as offerings.
The Radiants are scattered throughout Satorl Marsh and are denoted by a red
exclamation mark on your map. As the Nopon Merchant ominously states, you
should get these Radiants during the day, because at nighttime high level
enemies roam the marsh.
There are two Radiants to the west, and two Radiants to the southwest. First,
get the Radiants to the west of the Sororal Statues and the big wall. Jump
down into the water and head west. See the two pillars with the cave opening
in the middle? That's where we need to go next.
It's Basin Cave. Inside, follow the stream until you reach a larger area with
land and a bridge. Get on the land and run across the bridge to find the
first Radiant. There are also level 26 bats in this area, but they shouldn't
pose much of a threat.
After you've gotten the first Radiant, jump back into the stream and follow
the current as it dumps you out into a large area. At the waterfall, swim to
land. There are some level 25-26 enemies here, as well as a level 85 enemy,
but you should be able to avoid mostly everything. To the west, you'll see
the Radiant is on top of a hill - the red exclamation mark makes this clear.
There is a slope that goes around the hill and up to the top; from there,
grab the Rainbow Radiant.
The other two radiants are far south of here, so fast travel to Obelisk to
save some time. If you look south from the Obelisk, you should see another
red exclamation mark. This is where the next Radiant is located, and it is
also called Igna Territory because of its inhabitants.
The Igna lizard people aren't too tough; most in this area are level 24.
However, the one Igna that's guarding the Radiant -- the Igna called
Aggressive Cornelius -- is level 28, and can be one tough customer if you're
underleveled.
You can try to sneak up behind him, quickly grab the Radiant, and run away.
Or, you can grab his attention, run away while he pursues you, and then run
back and get the Radiant after you drop aggro. You *should* be able to just
sneak up and get it while Cornelius is looking the other way. You'll receive
the third Radiant -- the Blue Radiant -- when you've successfully grabbed it.
For the last Radiant, head north from Cornelius to reach a place called
"Exile Fortress." Go through the small canyon opening with two Igna guarding,
and on the other side climb down the vines to reach Dark Swamp, which is
basically an acid lake. Like you might've guessed by my description, this
lake hurts you when you swim in it. It won't kill you, but it damages you
enough so that you can't stay in too long.
The last Radiant is, unfortunately, in the middle of this acid lake on a
small island. Thankfully, there is another island in this lake. Both islands
have a Brog on them, but they shouldn't prove too difficult. You'll want to
swim/run to the closest island, heal up (and perhaps kill the Brog if it
aggroes), then go to the island with the Dull Radiant.
Once you've obtained it, you'll finally have all four Radiants, so fast
travel back to the Sororal Statues to begin the ceremony. Activate the
"Adulthood Emblem" on the ground to start a boss fight.
-------------------
o------------------------------ Boss Battle ------------------------------o
| ------------------- |
| |
| Boss: Satorl Guardian |
| Area: Satorl Marsh, Sororal Statues |
| Level: 28 |
| Difficulty: Medium/Hard |
| Recommended Party: Shulk, Reyn, and Sharla (for a safe, easy fight) |
| Shulk, Reyn, and Dunban (for a quick fight) |
| Attacks: * Poison Stab is what he'll use most often in this |
| fight. It inflicts low-to-moderate damage and, as |
| the name aptly states, poisons you. I consider it |
| the weakest of all his special attacks. |
| * Ultra Poison Stab is, like it's namesake, just like |
| Poison Stab, only better or "ultra." ;) That is, it |
| does heavy damage and poisons you. He won't use this |
| very often, but you'll positively have to heal the |
| character that he uses it on. It's probably his best |
| attack. |
| * Tornado Spin hits everyone around the Satorl |
| Guardian for low damage. It is a three or four hit |
| attack, so you can probably run back and evade one |
| or two of the hits. This attack thrives on area of |
| effect, so get one or two of your characters out of |
| the hit vicinity to completely nullify the attack. |
| The attack is rather harmless when it's just hitting |
| Reyn. |
| * He will also use Awakening at the start of the |
| fight to raise all of his attributes a little. |
| * His auto-attack hits one character for low damage. |
| General Strategy: He's not too tough if you know his attacks. He's all |
| about poisons, really. If you don't cure the poisons |
| that he inflicts, the battle will be difficult, and if |
| you do cure his poisons, the battle is a cakewalk. As |
| always, make sure Reyn has aggro at all times so he |
| can soak up the damage. Shulk should use all of his |
| attacks from the proper direction (side, back, etc) |
| for maximum damage and status effects. He should use |
| Light Heal aggressively if you're fighting without |
| Sharla, and prudently if you're fighting with her. The |
| battle is much easier, albeit much longer, with Sharla |
| because of her healing and debuff abilities. Reyn |
| should primarily be tanking and also using all of |
| offensive arts off cooldown, while Dunban should just |
| be attacking with all he's got. When the Satorl |
| Guardian does Tornado Spin, run out of the attack |
| vicinity with your currently controlled character to |
| minimize the total damage. Just keep hackin' away and |
| he'll go down eventually. :) |
| |
o---------------------------------------------------------------------------o
After the fight, stairs neatly appear from the ground. Climb up them to reach
the lift. It seems to be broken, so you'll have to find your own way up.
Thankfully, if you follow the ledge to the west, you'll reach some climbable
vines in the crevice of the wall. Up the vines, jump off to the right and go
up the round slope of the wall.
Right in front of you is another round curve in the wall. Go up it, then
climb the vines to reach another tier of the wall. Here, head left and climb
the nearby vines. On this following tier, go left to find an ether deposit,
then go right and climb the small patch of vines.
Loop around to - you guessed it! - more vines. After climbing them, jump off
to the right and climb the small patch of vines to finally reach the top. Try
to go inside and you'll have a small cutscene. After it, go inside proper to
reach the Bionis' Interior.
Bionis' Interior (for a little bit)
----------------
After the cutscene, follow the linear track to reach the third lung. Here, go
all the way to the eastern end of the area. You'll see a body of yellow water
that occasionally swooshes. Jump inside the yellow water and swim over to
where the water spurts up. You'll know it's the right area because there will
be bubbles beforehand.
The water will push you right up to another level of the interior. Follow the
straightforward path to reach the outside. You'll have a lot of cool
cutscenes, even be prompted to save your game, and then you'll be in Makna
Forest.
=============================================================================
-----------------------------------------------------------------------------
2.10 - Makna Forest
-----------------------------------------------------------------------------
=============================================================================
Follow the dirt path to the objective flag and watch the rather important
cutscene. Afterward, head south to the long bridge. Before crossing it, walk
over to the Nopon merchant. Around here, be sure to get the Agni Tablet
Landmark because you'll need to fast travel back here in a bit. As far as
shopping, here is what the Nopon has for sale:
Makna Forest Entrance Merchant
------------------------------
Hazzard Driver.................8500
Steel Katana...................8900
Breeze Shot....................9200
Swep Gear......................3400
Iron Gear......................3550
Makna Top......................7100
Swep Gauntlets.................2700
Iron Gauntlets.................2800
Makna Bottoms..................6720
Swep Boots.....................4000
Iron Boots.....................4200
Not that much I can recommend to buy here. You won't have any bosses before
the next merchant (it's actually two merchants, in Frontier Village), so you
don't *really* need new equipment right now. You can save some money by
waiting until Frontier Village.
Cross the looong bridge, aptly titled "Bridge One", and note that you *can*
fall off into the river. It's actually quite fun to jump off. At any rate,
passed the bridge, follow the dirt path some 800 all the way to the next
objective.
Along the way, you'll encounter all types of monster, most of which are aroun
level 28. You can choose to either fight them or just run passed them. Either
way, once you reach the flag, you have another cutscene, and then you're off
to get some water crystals all alone.
Whoever thought of the bright idea to have Shulk go alone needs to have a
dinosaur run after them. Thankfully, you can fast travel to the Agni Tablet
Landmark to make the journey painless. At Agni Tablet, jump off the cliff and
into the water. It's an awful long fall, but you won't get hurt - similar to
jumping off the cliff after Tephra Cave.
In the water, swim to the shore and run over to the crystals. Before picking
up the red orb -- the quest item -- mine the ether crystal. Then, pick up the
quest item to begin a long cutscene that ends in a little boss fight.
------------------------
o---------------------------- Mini-Boss Battle ---------------------------o
| ------------------------ |
| |
| Mini-Boss: Puera Telethia (Three of 'em) |
| Area: Makna Forest |
| Level: 28, 28, and 28 |
| Difficulty: Easy |
| Recommended Party: Shulk |
| Attacks: * Aura that substantially raises evasion. This can |
| easily be dispelled with Purge. |
| * Arrow II which does moderate damage. |
| * Auto-attacks which do low-to-moderate damage. |
| General Strategy: This fight is generally just to get you acquainted |
| with the new Monado ability Purge. Ergo, Alvis is |
| basically unkillable and will do a good job keeping |
| aggro. The Telethia evade mostly everything until you |
| use Purge on them, so don't use any long cooldown arts |
| because they will most likely miss. As far as |
| strategy, fill the talent gauge through auto-attacks, |
| then use Purge on a Telethia. After that, use all of |
| your offensive arts -- Back Slash, Stream Edge, Air |
| Slash, Shaker Edge -- and the Telethia should go down |
| fast. Repeat the process for the other two Telethia |
| and the battle is over. |
| |
o---------------------------------------------------------------------------o
You now have another playable character: Melia! She's a fantastic character,
but only if controlled by the player. If controlled by the computer, she's
not that great. Get everything sorted out with her as far as Arts and Skills
and get acquainted with her abilities if you intend to use her.
We're off to Frontier Village now. The directions are relatively simple:
follow the dirt path east. It's a long way, and there are many Deinos and
birds on the path. You can either fight them or run passed them, it's up to
you. Soon you'll reach Twisted Tree Gate. Go up the wood bridge and cross the
series of wood bridges to reach Frontier Village.
=============================================================================
-----------------------------------------------------------------------------
2.11 - Frontier Village
-----------------------------------------------------------------------------
=============================================================================
After your welcome, it's time to explore this village. This village is
comprised of several small floor. You're on the bottom floor right now. On
the west side of this floor, you'll find an armour shop. He has a lot of good
items for sale:
Frontier Village Armour Shop
----------------------------
Makna Cap......................3840
Nopol Gear.....................6400
Forest Cap.....................13500
Iron Armour....................7000
Makna Top......................7100
Twin Tree Vest.................9600
Makna Gloves...................3120
Nopol Gauntlets................5100
Great Tree Bracelets...........9900
Iron Leggings..................5650
Makna Bottoms..................6720
Twin Tree Trousers.............9840
Makna Shoes....................4620
Nopol Boots....................7650
School Shoes...................12000
Bitey Bitey....................6400
Happy Happy....................7200
Sneaky.........................7900
Play Dead......................8200
Lurgy..........................8600
Roly-Poly......................9000
Hero Time......................9300
Behave.........................10000
The armour here is good -- particularly the unslotted armour if you have good
gems -- and there are a lot of art books. The names of the art books will
make much more sense when we get the next playable character in a little bit.
After patronizing this store, go up a level in the village and take a look at
the weapon shop. Here is what the weapon shop has for sale:
Frontier Village Weapon Shop
----------------------------
Heavy Driver...................9200
Wrecking Nibbler...............9960
Alpine Spear...................11160
Nopon Cannon...................12600
Heat Bullet....................9000
Shaker Edge....................10000
Covert Stance..................10400
Head Shaker....................10800
Battle Soul....................11500
Serene Heart...................11500
Tempest Kick...................11800
Dive Sobat.....................12900
I recommend holding out on weapons and art books for now as you'll get two
new characters soon; that is, there's no point in buying weapons for a
character that you aren't going to use right now. Soon you'll have pretty
much all available playable characters, sans one that you get late game, and
so you should definitely buy weapons for the characters that you intend to
use. (As an aside, the game does not ever make you play certain characters,
so you don't have to fight as Shulk for certain battles, or really any battle
at all, if you don't want to.)
Back to the story!
Your next objective is to get to the top of the 'village. To do this, you
need to go up the wood bridges that circle the inside of the tree. It will
take a while, as you need to go up a handful of floors, but you receive
experience for every "branch" (ha!) that you go past, so it's not all in
vain. And this village is just so cool!
Anyway, at the top you'll find Melia, and after a lengthy cutscene, you'll
have your next objective: killing the big telethia. But before we do that, we
need to speak with the 'chief and get another playable character. Fast travel
to the bottom floor of the village and watch the hilarious cutscene with
Riki.
You now have six playable characters; this is the team that you'll be able to
choose from throughout the game, so you should think about which characters
you enjoy to play with the most. But before we choose our party, go to the
armour shop on the ground floor and get Riki a piece of armour; then go to
the weapon shop one floor up and grab a weapon for Riki. After that, you'll
have a cutscene, and then you'll be off to face the telethia.
But before that, you should figure out your party. First, I would like to say
that you absolutely DO NOT need to have Sharla in your party. She is the only
dedicated healer in the game, and you might feel obligated to have a
dedicated healer, but this is simply not the case. You can tear through
enemies with three offensive characters, and you don't really need to heal if
everything is dead, right?
One thing, though: you absolutely need a tank to soak all the damage. I like
Reyn as a tank for this portion of the game, but Dunban and (in some regards)
Riki are also potential tanks. For now, though, you should definitely stick
with Reyn as the tank.
As for your other group members, I would hold off on Melia and Riki for now,
as they have not unlocked their powerful arts yet. When they reach the 40s,
they both become two of the most overpowered characters in the game, but for
now they are a shadow of their future glory. So don't play as them unless you
want to be a little gimped. You'll have plenty of time to play as them later
when they get their powerhouse arts.
Also, please note that you do not need to play as Shulk anymore. You've
probably been exclusively playing as him up until this point of the game,
because he was the only character who could damage Mechons and allow others
to damage Mechons, but we won't be facing any Mechons for quite a little
while. We WILL have to use Purge for the upcoming fight, but feel free to
play as someone else if you like.
I personally recommend a team of Shulk, Reyn, and Dunban, with the player
controlling Shulk for the Light Heals. Swapping out Shulk and putting in
Sharla also works; that way, you can play as Dunban and Reyn if you like.
Just switch it up and see who you like to play the most. Melia and Riki are
by far two of the most fun characters to play as, since they get awesome
arts, but they get them later.
Once you're done choosing your party, it's off to the telethia. Exit Frontier
Village to go back to Makna Forest.
=============================================================================
-----------------------------------------------------------------------------
2.12 - Makna Forest
-----------------------------------------------------------------------------
=============================================================================
Your objective is to head east to the telethia. Since the ground is
inhabitated by level 96 enemies, you'll have to stick to the wooden bridges
for now. Simply cross the bridges while heading east. You'll have some
options on which bridges to take; always take the bridge that heads the most
east, toward your objective.
Soon you'll reach the river, denoted by blue on the minimap. When you get
there, cross the river to the southeast. On the other side, continue heading
east again. You'll have to traverse through a narrow ground level, and then
run past a level 96 dinosaur. Whatever you do, don't get close to the
dinosaur; wait for it to look away before running past it.
NOTE: Just to reiterate, you'll need to run past a level 96 dinosaur to
----- continue with the story. It might seem like you're going the wrong way
because a random level 96 enemy is around, but you are, indeed, going
the correct way. This threw me for a loop my first time playing,
because I thought I was going the wrong way.
Run to the ether crystals -- and the quest marker -- to reach a cutscene. Of
course, you'll need to kill the telethia now...
-------------------
o------------------------------ Boss Battle ------------------------------o
| ------------------- |
| |
| Boss: Leone Telethia |
| Area: Makna Forest |
| Health: 148,800 |
| Level: 36 |
| Difficulty: Medium/Hard |
| Recommended Party: Shulk, Reyn, and Sharla (for a safe, easy fight) |
| Shulk, Reyn, and Dunban (for a quick fight) |
| Shulk, Reyn, and Melia (for Purge/Mind Blast goodness) |
| |
| Attacks: * Soul Read: when he casts this, you won't be able to |
| hit him, so you'll have to cast Purge ASAP|
| so you can do damage. |</pre><pre id="faqspan-3">
| |
| * Ether Cannon: high power attack on a single target. |
| You will probably have to heal the |
| party member who gets hit by it. |
| |
| * Super Aura: the telethia restores health over time. |
| Basically makes the fight longer because |
| it can heal itself. He can cast this |
| three times, and you need to cast Purge |
| or Mind Blast on the telethia to stop |
| the aura. This can be absolutely |
| devastating if you don't have Purge ready|
| |
| * Talent Absorb: empties the target's talent gauge. |
| This can be really bad if the telethia|
| targets Shulk with it, because we need|
| his Purge ability to damage the |
| telethia. |
| |
| * Sleep Spin: causes sleep and deals damage. A front |
| attack, so be sure to get out of range |
| with the controlled character. |
| |
| * Sleep Bullet: causes sleep and deals damage. Only to |
| a single character, though, but that |
| also means you can't dodge it. |
| |
| General Strategy: This battle is all about making sure you have Purge |
| ready to use. It can be either a hard battle or a |
| really easy battle, depending on whether you can |
| quickly Purge the telethia's auras. Speaking of which, |
| the telethia has the normal dodge aura, but it also has|
| a healing aura, which needs to be purged or it will |
| just keep regenerating health. |
| Basically, Purge is the key to victory. Mind Blast |
| can also delete auras, so it may be wise to have a |
| Shulk/Melia party so you can doubly counteract the |
| telethia's auras. So a Shulk/Melia party is |
| recommended, with the player controlling Shulk. I also |
| recommend Reyn as the tank, of course. |
| If you can purge the telethia's auras quickly, this |
| is a really simple battle. All you have to do is |
| damage the darn thing, and it does not need to be |
| toppled or chain attacked or any of that other stuff |
| that we had to deal with in previous battle. Of course,|
| a chain attack that topples the telethia works wonders.|
| So Purge, Purge, Purge. Keep Purge ready for the |
| auras; don't use it prematurely. If you're having a lot|
| of trouble, you should consider filling the talent |
| gauge before the fight, so its ready when you battle. |
| You only need to get the telethia to 50% before the |
| first battle ends. |
| |
o---------------------------------------------------------------------------o
After the fight, you'll have a cool cutscene, and then you'll have to battle
the telethia again. Round two!
-------------------
o------------------------------ Boss Battle ------------------------------o
| ------------------- |
| |
| Boss: Leone Telethia (Second Battle) |
| Area: Makna Forest |
| Health: 129,900 |
| Level: 36 |
| Difficulty: Medium/Hard |
| Recommended Party: Shulk, Reyn, and Sharla (for a safe, easy fight) |
| Shulk, Reyn, and Dunban (for a quick fight) |
| Shulk, Reyn, and Melia (for Purge/Mind Blast goodness) |
| |
| Attacks: * Soul Read: when he casts this, you won't be able to |
| hit him, so you'll have to cast Purge ASAP|
| so you can do damage. |
| |
| * Ether Cannon: high power attack on a single target. |
| You will probably have to heal the |
| party member who gets hit by it. |
| |
| * Super Aura: the telethia restores health over time. |
| Basically makes the fight longer because |
| it can heal itself. He can cast this |
| three times, and you need to cast Purge |
| or Mind Blast on the telethia to stop |
| the aura. This can be absolutely |
| devastating if you don't have Purge ready|
| |
| * Talent Absorb: empties the target's talent gauge. |
| This can be really bad if the telethia|
| targets Shulk with it, because we need|
| his Purge ability to damage the |
| telethia. |
| |
| * Sleep Spin: causes sleep and deals damage. A front |
| attack, so be sure to get out of range |
| with the controlled character. |
| |
| * Sleep Bullet: causes sleep and deals damage. Only to |
| a single character, though, but that |
| also means you can't dodge it. |
| |
| General Strategy: Same as before: Purge when it uses an aura; & don't |
| waste Purge. You have to fully deplete its health this |
| time around. |
| |
o---------------------------------------------------------------------------o
After the fight, you'll have a cutscene and then automatically be back at
Frontier Village.
Frontier Village
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Head to the top floor and watch the cutscene. You can now continue your quest
proper, to the Eryth Sea! Head up to the Prophecy Hut, then exit the 'tree
via the northwest exit. On the outside of the tree, head up the steps that
circle the tree. At the top, talk to the Transport Guide to watch a scene in
which you are taken to the Eryth Sea.
=============================================================================
-----------------------------------------------------------------------------
2.13 - Eryth Sea
-----------------------------------------------------------------------------
=============================================================================
You'll start on a beach with the quest marker some 2400 meters away. But
don't fret; this area is full of teleporters that port you a quite a ways
each time.
To start, run up the beach and head to the floating platform up the small
hill. In the middle of this platform, you'll see a type of cylinder with a
blue-green light. Step inside this circle to teleport to the first hovering
reef. And thus begins our teleportation expedition.
Each Hovering Reef has a few level 35ish enemies, but they shouldn't prove to
difficult. Furthermore, you can simply run past them if you wish; you can
teleport even while in battle.
At Hovering Reef 1, take the southeast teleporter. At Hovering Reef 2, take
the southeast teleporter also. These cardinal directions are from the actual
area map, so they might be different on the mini-map.
After teleporting from the second reef, you'll reach the Centre Gate, which
is basically the entrance to Alcamoth. And it also triggers a few cutscenes.
But, in the end, you'll end up in Alcamoth while only controlling Melia.
=============================================================================
-----------------------------------------------------------------------------
2.14 - Alcamoth
-----------------------------------------------------------------------------
=============================================================================
You only control Melia for now. Simply walk east toward the next goal marker
to reach another scene. Afterward, continue east to reach the Great Hall, and
go east even furhter to reach the teleporter and the landmark "Ascension
Hall." Take the teleporter, then go up the glass steps to reach the Audience
Hall and yet another cutscene.
You now control only Shulk. Talk to each of the party members -- Riki,
Sharla, Reyn, and Dunban -- to progress in the game. After a rather alarming
cutscene, you now control your old party sans Melia. Fast travel to the
entrance of Alcamoth. Up the escalator, you'll find a merchant that sells
good armour and weapons, as well as art books for Melia. Buy some items if
you want to make life a little easier, then it's off to the lighthouse.
Eryth Sea
¯¯¯¯¯¯¯¯¯
Here are the directions to the lighthouse:
1. At the Centre Gate, take the northwest teleport back to Hovering Reef 2.
2. At Hovering Reef 2, use the southwest teleporter to reach Hovering Reef 3.
3. At Hovering Reef 3, take the south teleporter to reach Hovering Reef 4,
and the lighthouse!
At Hovering Reef 4, talk to the Alcamoth Citizen. It seems you need to get
some ether crystal now. Here are the directions to the ether crystal deposit:
1. Take the teleporter behind the lighthouse (the southeast teleporter) to
reach Hovering Reef 5.
2. At Hovering Reef 5, take the east teleporter to reach Hovering Reef 6.
3. At hovering Reef 6, take the south teleporter to reach the Ether Crystal
Deposit.
At the Ether Crystal Deposit, you'll see some enemies harassing the worker.
Defeat these enemies -- they are around level 36 and shouldn't prove too
difficult; just focus on one at a time. After the battle, talk to the worker
and you'll have another cutscene. At the end, you'll control Shulk and the
gang back at the ether crystal deposit. Fast travel to the Palace in Alcamoth
to continue the story. It's on the second floor, and the landmark is named
Whitewind Palace.
Alcamoth
¯¯¯¯¯¯¯¯
Talk to the Palace Attendant and tell him you want to rest. After the scene,
you'll be in a fight with a handful of Inquisitors. Shulk won't be able to
damag them, but the other two AI characters should be able to clean their
clocks. Of course, you need to be around the same level as them, or the fight
will be slightly tough. These assassins also have a chain attack of their
own, so be sure to heal if anyone gets low on health.
After the battle, you'll have a scene with Alvis and Kallian. Seems we need
to go to High Entia Tomb now, so fast travel to the Centre Gate in Eryth Sea
and take the east teleporter on this platform. This teleporter goes directly
to the 'tomb, but first you'll have a cutscene. After the scene, you'll be in
control of Melia in High Entia Tomb.
=============================================================================
-----------------------------------------------------------------------------
2.15 - High Entia Tomb
-----------------------------------------------------------------------------
=============================================================================
Since you only control Melia, you'll want to fight with a little caution. But
first, you should set up her arts if you haven't already. You'll need some
firepower in the form of summons and also her Hypnotize spell.
At any rate, walk down the hall and interact with the verification device to
see a scene. Afterward, head east down another hall, and then you'll reach a
huge room with a platform in the middle. If you simply step on the symbol at
the end of the door platform, it will light up a walkway to reach the center.
The problem is the enemy on the platform in the middle. Luckily, you get a
nice warm up here because you only have to battle one. I recommend spamming
summons for an easy win. Melia does a TON of damage, as you can see now.
After the battle, step on the symbol on the east part of the platform to
light up another yellow walkway.
Continue east and walk through the next hallway to reach the Hall of Trials.
Follow either the northern or southern catwalk as it circles around the room,
then step on the symbol to make another yellow light bridge. Head across to
the center platform.
On this platform, you'll have to face two enemies this time. Put one to sleep
and facemelt the other with Melia's high-powered spells. After defeating
them, step on the symbol in the eastern part of the platform to make another
yellow bridge. Cross it and head through the next hallway to reach the
Ceremony Hall. After the series of scenes, you now control Shulk's gang.
The Tomb Robbers
----------------
Well, it seems Reyn's curiousity is going to make this a bit more tough. You
start off at the Tomb Robber Pool, which is well under where Melia is
located. To get to her, you will need to navigate through all the halls and
enemies, working your way east, until you finally find her.
First, go south from the pool to enter a small circular room. An enemy spawns
in the center, but you can simply run past him -- and basically every other
enemy -- if you don't feel like fighting. At any rate, from the circular
room, go east to reach a four-way junction in the hall.
Continue east from the four way junction to reach a circular room with ramps
going downward and a pool of water at the bottom. Jump down the whole way and
exit to the north. From here, go up the hall until you reach another four-way
junction -- head east here to reach the Valley of Emperors.
Unlike with Melia, you cannot step on the symbols on the ground to make a
yellow pathway. Instead, you'll have to do things the old-fashioned way; grab
onto the wall near the doorway and start climbing to the south. At the
southwest, you'll find a small platform; jump down and cross the bridge to
reach the center and a cutscene.
This guy -- the Orluga -- is really just as powerful as a normal enemy. Have
your tank soak the damage while the other two characters inflict major
damage. After the battle, go across the northeast bridge, then climb on the
grabbable wall. Head to the east while climbing, and drop down at the east
platform.
Head through the halls to the Tower of Trials Bridge. Cross said bridge to
reach said tower. Here, climb the grated wall and drop down at the next
level. Defeat the Orluga in the center of the room, then climb the skinny
grated wall in the southeast part of the room.
At the next level, defeat another Orluga in the center of the bridge, then go
up the ramps (no need for climbing) to reach the very top. Interact with the
control device to open the top, and you'll finally be at where Melia starts.
From here, cross the yellow bridge to -finally- reach Melia.
After the cutscene, we have a battle against the telethia and Tyrea at the
same time. I will list them separately, so I can go over their attacks more
clearly, but you fight them at the same time nonetheless. And you'll want to
take down the telethia first.
-------------------
o------------------------------ Boss Battle ------------------------------o
| ------------------- |
| |
| Boss: Solidum Telethia |
| Area: High Entia Tomb |
| Health: 200,000 |
| Level: 38 |
| Difficulty: Medium |
| Recommended Party: Shulk, Reyn, and Sharla (for a safe, easy fight) |
| Shulk, Reyn, and Dunban (for a quick fight) |
| |
| Attacks: * Soul Read: when he casts this, you won't be able to |
| hit him, so you'll have to cast Purge ASAP|
| so you can do damage. |
| |
| * Delta Cannon: high power attack on a single target. |
| You will probably have to heal the |
| party member who gets hit by it. |
| |
| * Ether Storm: damaged in a frontal arc; move to the |
| back with the controlled character for |
| at least one person to dodge the attack.|
| |
| * Ether Laser II: Frontal Line attack, so just make |
| sure you aren't directly in front of |
| him. |
| |
| * Predation: attacks all that are close to him and |
| topples. Just move away when he casts it. |
| |
| * Lock on Me: forces you to attack the telethia; |
| basically, it forces you to kill the |
| telethia before Tyrea. |
| |
| General Strategy: The telethia is not too tough. Just remember to |
| Purge when he puts up Soul Read. Also, dodge his |
| attacks if you can, and heal the tank! |
| This battle is all about making sure you have Purge |
| ready to use. It can be either a hard battle or a |
| really easy battle, depending on whether you can |
| quickly Purge the telethia's auras. Speaking of which, |
| the telethia has the normal dodge aura, but it also has|
| a healing aura, which needs to be purged or it will |
| just keep regenerating health. |
| Basically, Purge is the key to victory. Mind Blast |
| can also delete auras, so it may be wise to have a |
| Shulk/Melia party so you can doubly counteract the |
| telethia's auras. So a Shulk/Melia party is |
| recommended, with the player controlling Shulk. I also |
| recommend Reyn as the tank, of course. |
| If you can purge the telethia's auras quickly, this |
| is a really simple battle. All you have to do is |
| damage the darn thing, and it does not need to be |
| toppled or chain attacked or any of that other stuff |
| that we had to deal with in previous battle. Of course,|
| a chain attack that topples the telethia works wonders.|
| So Purge, Purge, Purge. Keep Purge ready for the |
| auras; don't use it prematurely. If you're having a lot|
| of trouble, you should consider filling the talent |
| gauge before the fight, so its ready when you battle. |
| |
o---------------------------------------------------------------------------o
Now that you've defeated the telethia, it's time to take down Tyrea.
-------------------
o------------------------------ Boss Battle ------------------------------o
| ------------------- |
| |
| Boss: Tyrea |
| Area: High Entia Tomb |
| Health: 140,000 |
| Level: 38 |
| Difficulty: Medium |
| Recommended Party: Shulk, Reyn, and Sharla (for a safe, easy fight) |
| Shulk, Reyn, and Dunban (for a quick fight) |
| |
| Attacks: * Revelation: raises her attack power and her ether |
| power. Basically, buffs her attacks. |
| |
| * Telepathic Command: raises her physical defense. |
| Since your most likely playing |
| with melee characters, this will |
| mitigate some of the damage you |
| deal to her. |
| |
| * Spiral Kick: topples and damages. Watch out for this,|
| especially if she using flying bee right|
| after. Only hits a single target. |
| |
| * Flying Bee: damage attack, but does twice the damage |
| if you are toppled. So, be ready to heal |
| anyone who gets toppled! Only hits a |
| single target, and uses after topple. |
| |
| * Energy Drain: drains the target's talent gauge and |
| fills up her own talent gauge. Not |
| particularly terrible unless you love |
| to use those talents. |
| |
| * Guilty Bomb III: damages and binds the target. Since |
| she has no area attacks to dodge, it|
| doesn't really matter if you're next|
| to her or twenty feet away. |
| |
| General Strategy: You'll probably be slightly weakened since you just |
| battled the telethia, but Tyrea is not too bad. Really,|
| if you're at the same level as any boss, you should not|
| have any trouble, this duo included. |
| For Tyrea, you'll want to watch out for Topple and |
| heal anyone that gets below 50% health. She can do a |
| lot of damage, but all her attacks only hit a single |
| target. Thus, make sure you're healing the target that |
| she's focusing on. |
| In the meantime, just bash away at her. Ether attacks|
| are somewhat more effective, but she's not too |
| difficult with a full melee band, either. |
| And that's basically it. Damage her and heal the one |
| target that she's attacking. Because all her attacks |
| hit only a single target, you should have no problem. |
| |
o---------------------------------------------------------------------------o
Alcamoth
¯¯¯¯¯¯¯¯
After the scene, you're back at Alcamoth. Fast travel to Ascension Hall, then
take the teleporter and talk to the Imperial Guard. After more cutscenes,
teleport to the Ascension Hall again, but this time go west to reach the big
room with the statues. In this area, head north to find a teleporter. This
teleporter will take you to the Imperial Villa where Melia is waiting.
After the cutscene with her, you now have the full band back together. Now go
to the Audience Chamber - the next goal marker - and watch this cutscene.
Yes, yes, tons of cutscenes.
Now you need to go to Prison Island. Unfortunately, you can't fast travel out
of the city, so you'll have to walk to the entrance and take the teleporter
to get back to the Eryth Sea.
=============================================================================
-----------------------------------------------------------------------------
2.16 - Eryth Sea
-----------------------------------------------------------------------------
=============================================================================
Things can get really confusing with all of these Hovering Reefs, so I'll
list the steps numerically.
To Central Seal Island
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This place is where the "gate" to Prison Island is located. It is also the
place that offshoots to each seal, so you'll want to go here first.
1. Fast Travel to Hovering Reef 4, which you will have under landmarks from
your earlier explorations in the area.
2. At Hovering Reef 4, take the eastern teleporter to reach Hovering Reef 7.
3. At Hovering Reef 7, take the north teleporter (the only one on this reef)
to reach the Central Seal Island.
At the island, there will be a teleporter to the north and to the south. Each
of these teleporters eventually leads to either of the seals. Let's start
with Khatorl:
To the Khatorl Seal
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
1. From Central Seal Island, take the north teleporter to reach Hovering
Reef 10.
2. At Hovering Reef 10, take the northeast teleporter to reach Khatorl Seal
Island.
And for the other seal:
To the Soltnar Seal
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
1. From Central Seal island, take the southern teleporter to reach Hovering
Reef 8.
2. At Hovering Reef 8, take the eastern teleporter to reach Soltnar Seal
Island.
About Both Seals
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Both Seal Islands are identical. You will have to fight your way past mobs to
reach a tower. At which point, you'll need to fight past more enemies as you
go up the ramp to the top of the tower. At the top, you'll need to face mini-
boss type enemies before you can interact with the seal button.
I'd just like to note that you can safely run past almost everything en route
to the seals. The only enemies that you can't circumvent are the enemies at
the top, who will attack you no matter what.
---
With both seals taken care of, fast travel back to the Central Seal Island.
At the 'island, walk up the ramp (either side will go) and interact with the
Transporter Release. After the cutscene, you'll be in a fight with a level 40
Skyray. It's not too tough a fit; DPS it down and you'll be fine. Afterward,
use the teleporter in front of you to finally reach... Prison Island!
=============================================================================
-----------------------------------------------------------------------------
2.17 - Prison Island
-----------------------------------------------------------------------------
=============================================================================
We're finally here! Yay! The path is EXTREMELY linear -- just follow the blue
rock bridges to reach the big door and a cutscene. Afterward, walk inside to
reach the prison island title screen -- weren't we already there? -- and the
inside of the island.
Step in the blue flame in front of you to teleport upward. Yes, this deserves
it's own paragraph.
Climb the stairs, cross the bridge, and step into another blue. You'll reach
the goal marker, and another cutscene. Afterward, you face... METAL FACE!
-------------------
o------------------------------ Boss Battle ------------------------------o
| ------------------- |
| |
| Boss: Metal Face (Prison Island) |
| Area: Prison Island |
| Health: 199,000 |
| Level: 42 |
| Difficulty: Medium/Hard |
| Recommended Party: Shulk, A Tank, and Another DPS |
| |
| Attacks: * Killing Claw: Physical Attack that hits one party |
| member and lowers their attack power. |
| Hits pretty hard, but that's nothing a |
| Light Heal can't fix. |
| |
| * Last Resort: Physical Attack, Single Target, also can|
| daze you, which can suck. :) |
| |
| * Murder Screw: Physical Attack, AoE, inflicts bleed. |
| Watch out for this and run away as |
| Shulk when he casts it. |
| |
| * Dead Way: Ether Attack; frontal line attack; can |
| knockback. |
| |
| * Grand Shot: Ether AoE attack. Get some distance from |
| him when he casts this one. |
| |
| General Strategy: What makes this battle much easier than your last |
| battles with Metal Face is, well, because you can |
| actually damage him. To start, you'll want to cast |
| Enchant so everyone can get in on the fun. If you |
| don't have Shulk's talent gauge full, get a few swings |
| in and then cast Enchant. |
| When Enchant is cast, the battle becomes much |
| easier. Just watch out for the AoE attacks, the daze, |
| and the bleeds. Make sure everyone has at least 50% |
| health because of Killing Claw, which deals a ton of |
| damage. Stay away from his AoE attacks when he casts |
| them. |
| Make sure your tank (probably Reyn) has aggro, and |
| not Shulk. This is because Shulk is pretty much |
| required for this battle, with Enchant, Buster, and |
| the occasional Light Heal. |
| And that's pretty much it. If you're having any |
| trouble, swap in Sharla for the last DPS and you can't |
| die. |
| You need to get Metal Face's health to 20% for the |
| battle to end. |
| |
o---------------------------------------------------------------------------o
Tons and tons of spoilerific cutscenes, and then you're back at Alcamoth with
control of Shulk.
Alcamoth
¯¯¯¯¯¯¯¯
Use the teleporter directly in front of you to reach the Great Hall. From
here, head to the east and go to the quest marker to find Dunban. After the
scene with him, you're back at the Palace with a full squad. Fast travel to
Ascension Hall, then use the teleporter to reach the Audience Chamber.
After this cutscene, go down the ramp to reach the entrance to Alcamoth and
use the teleporter to go back to Eryth Sea. After the scene with Alvis, talk
to the Captain near the ship to travel back to Makna Forest. But it's a
different area of the forest; all you need to do is head northwest to reach
the entrance to Valak Mountain.
=============================================================================
-----------------------------------------------------------------------------
2.18 - Valak Mountain
-----------------------------------------------------------------------------
=============================================================================
NOTE: Just a note for if you're stuck and don't know where to go, but don't
----- want to read the walkthrough text: TAKE THE TUNNEL AT BAGNAR SNOWFIELD.
There are a ton of places you can go, but to continue, you must take
the tunnel to reach the lower level of the mountains.
This place can be extremely confusing, so please bare with me as far as
directions. It's really easy to get lost, and there are a ton of places to
go. It also doesn't help that the whole thing is on a mountain with small
paths everywhere.
Before we begin, you might want to consider buying some new equipment from
the Nopon Merchant at the entrance to the Mountain. It's a bit pricey, but
it's pretty darn good equipment, especially if you haven't upgraded in a
while.
Because Valak Mountain is so confusing, I'll do directions with numbered
steps again to make it easier.
1. Head northwest as you go down the mountain. Look for a small sliver of a
path shaped as a U on the mini-map.
2. When you find the sliver U-shaped path, take it. It will wind around and
lead to a much bigger area.
3. From here, go northwest and then plain north to reach Bagnar Snowfield.
This is the end of this level, and where you want to go.
4. This is the tricky part. At Bagnar Snowfield, go in the directly to the
east of the landmark. It has two torches next to the entrance. This tunnel
will turn into a slide of sorts, and then drop you into a pool of water on
the lower level.
5. In the water, swim to the west and get on the land near the circular-
tunnel.
6. Head west through this tunnel to reach a Nopon Camp.
7. From here, simply press onward to the west to reach your destination. It's
fairly straightforward from here. Go into the tunnel near your goal marker
to reach a cutscene.
The Magma Rock
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
To get through the door, you need to melt it with a Magma Rock. Thankfully,
there is one near here, in this very same mountain. To get the 'rock:
1. Exit the cavern to the east.
2. Take the path to the northeast of the cavern.
3. Continue northeast in this expansive area to reach a cave: Landmark Lava
Cave.
4. Follow the linear tunnels in the cave to reach the lava room, a circular
room at the end.
5. Kill the lava enemy, who is not too difficult, provided that you are not
underleveled or undergeared. The enemy drops the Magma Rock.
6. Fast Travel back to the sealed tower.
7. Melt the Thick Ice Wall to reach a cutscene.
After the scenes, you'll have a new objective: reach Sword Valley.
To Sword Valley
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The way is not very difficult. Exit the sealed tower and then head west. Just
take the big pathway and go west, west, west. There are no tricky paths or
tunnels like before. When you reach the goal marker, you'll have a cool scene
and then a boss fight.
-------------------
o------------------------------ Boss Battle ------------------------------o
| ------------------- |
| |
| Boss: Mumkhar |
| Area: Valak Mountain |
| Health: 221,400 |
| Level: 48 |
| Difficulty: Medium |
| Recommended Party: Shulk, Reyn, and Sharla (for a safe, easy fight) |
| Shulk, Reyn, and Dunban (for a quick fight) |
| Shulk, Reyn, and Melia |
| |
| Attacks: * Eagle Slice: Physical Attack that hits in a line, |
| Move to the side as Shulk to dodge it. |
| |
| * Eagle Triple Combo: Physical Attack, high damage. |
| You'll probably want to heal the |
| person hit by this attack. |
| |
| * Massacre Lotus: Physical attack, single target. |
| |
| * Super Spin: Physical AoE attack. Just run away from |
| him when he casts this. |
| |
| * Fiery Pain IV: Ether attack; hits in line, so don't |
| stand straight in front of him. |
| |
| General Strategy: Yay! We finally get to face him! This battle is much |
| easier than you might think, especially if you are at a|
| similar level. Mumkhar has some attacks up his sleeve, |
| but he is far from invincible like he was in previous |
| battles. |
| You need to control Shulk for this one. Cast Enchant |
| so everyone can damage Mumkhar, then get to work. Use |
| Back Slash to deal major damage, and Slit Edge to |
| further this damage. Light Heal if he uses Eagle Triple|
| Combo on your tank, and stop attacking if Shulk |
| accidentally gains aggro. |
| But, basically, just make sure the tank has aggro and|
| everyone can deal damage because of Enchant. Use |
| Abilities like Slit Edge to tip the battle in your |
| favor, and, of course, chain attack for massive damage.|
| Rather anti-climatic battle, really. I expected more |
| from him. :( |
| |
o---------------------------------------------------------------------------o
After the battle, head west to reach the Bionis' Wrist, then go through the
tunnel to reach the Bionis' Thumb. Here, follow the linear path to reach
Sword Valley.
=============================================================================
-----------------------------------------------------------------------------
2.19 - Sword Valley
-----------------------------------------------------------------------------
=============================================================================
NOTE: I tell you right below, but it's worth stating again: buy the Mechon
----- weapons for all of your characters! You'll need them here!
Head on down the hill to meet some familiar faces. At Dickson's one-stop
shop, you DEFINITELY need to pick up anti-mechon weapons for all of your
party members. This is a MUST, as we will be facing almost exclusively Mechon
for a good portion ahead. It will also allow you to control other characters
besides Shulk.
So, get the anti-mechon weapons, then talk to Dickson and "tell him what
happened." After the cutscene, travel east to reach the Ged Fortress
landmark. Inside the building, interact with the Gate Lock Release in the
center, then head over to the gate proper. It's the 6th gate, and you'll find
the release to the left of the gate. Interact with it to open it. That's one
down, five to go?
In the adjorning area, you'll see a huge level 52 Mechon. Even if you
outlevel it, you probably don't want to fight it. So, stick to the upper
rafters to the sides of this area while making your way east. Drop down at
the end of the rafters, then run over to the gate. Again, you'll find the
release button to the left of the gate.
In this new area, head west until you find the Dolgan Outpost Landmark. A
surprise quest pops up in which you need to defeat the Prudent Purson, aka
the boss of the outpost. So go inside and head up the ramp in the center of
the building. Up here, you'll find your 'purson. After defeating him, go back
down the center ramp. Under the ramp and in the center of the outpost, you'll
find the Gate Release.
After releasing the release to the gate (seriously), you need to go over to
the gate button to - yet again - the left of the gate to open it. That's gate
number 4 down.
From here, though, we're going to deviate from this monotonous gate-opening
shenanigans. In the area past the gate, go up the rafter-ramp to the left.
Follow these catwalks to an entrance with two bright orange-yellow lights on
both sides. Go through this passageway to reach the Ether Storage Area. Yes!
Not another gate!
In this area, drop down (it's quite a fall) and head to the southwest. You
can easily go around the Mechon here if you don't want to fight. Soon, you
will reach the Enalda Control Base. This opens up another surprise quest in
which you must defeat Tranquil Morax, who is the overseer of this base. It's
just like Dolgan Outpost, but this time the big bad mini-boss is on the
ground level.
And behind the Tranquil Morax is the Gate Release, so you have to defeat the
Tranquil to open the gate. After defeating it, unlock the release, then go
back out of the small fortress. From here, go west, following the ether
river, and south into the small square building. Go up the ramp to reach a
quest marker; our next goal is that small opening in the back of the big
fortress.
For now, though, head south to the next quest marker. Yes, we have to face
him, for one last time...
-------------------
o------------------------------ Boss Battle ------------------------------o
| ------------------- |
| |
| Boss: Mumkhar |
| Area: Valak Mountain |
| Health: 209,900 |
| Level: 52 |
| Difficulty: Hard |
| Recommended Party: Shulk, Reyn, Dunban (if no one has Mechon weapons) |
| Tank, DPS, DPS (if everyone has Mechon weapons, Shulk |
| isn't needed) |
| |
| Attacks: * Special Killing Claw: Physical Attack, single target |
| |
| * Very Last Resort: Physical Attack, single target |
| |
| * Custom Dead Way: Physical Attack, attacks in line |
| |
| * Custom Grand Shot: Physical Attack, AoE attack |
| |
| * Hell Talon Venom IV: Physical Attack, single target |
| |
| General Strategy: This can be a dicey battle because he has two of his |
| lackeys with him. You should take out his two sidekicks|
| first, as they go down easier and will make for a much |
| less chaotic fight. |
| When it's down to just Mumkhar, it's your basic tank |
| and spank. Watch out for Custom Grand Shot, his AoE |
| attack, and Custom Dead way, his line attack. For both,|
| simply getting distance from him is enough. |
| You don't need Shulk for this fight if your party has|
| Mechon weapons. However, Shulk definitely helps with |
| his versatility, and his Monado attacks can wreak havoc|
| on Mumkhar. |
| But, basically, take down the goons first, then tank |
| and spank. Some of his attacks hit for a ton of |
| damage, so heal off of cooldown. And that's about it!:)|
| |
o---------------------------------------------------------------------------o
After the fight, we'll have a long, epic cutscene, and then we're back to our
original task of breaking into the fortress. To get to the back entry, go
southwest to reach the Control Tower Landmark. From here, drop down to the
catwalk that leads to the fortress. Fight past the enemies, then go north on
the walkway as it wraps around the fortress to the quest marker. After the
cutscene, walk inside to reach Galahad Fortress.
=============================================================================
-----------------------------------------------------------------------------
2.20 - Galahad Fortress
-----------------------------------------------------------------------------
=============================================================================
Head east, all the square walkways, to the green door. After the cutscene,
you'll find out that the lever to work the elevator is locked. Thus, we'll
need to kill an enemy to find the key. Thankfully, the enemy who drops the
key has a quest marker on the mini-map, so you do not have to randomly kill </pre><pre id="faqspan-4">
enemies until it drops, ala old MMORPGs.
To get to the enemy with the key, head to the western part of this room, go
up the ramp, and walk into the rectangular room. I recommend AoE for this
fight, as you'll have to face about seven Mechon. It's much easier than it
sounds, though; simply AoE and take that key.
Head back to the lift and interact with the button near the lift lever (yes,
it's the release for the release again) to release the lever call button.
Press said button, then hop on the lift. Use the panel in the center of the
lift (moar buttons!) to descend down a level.
Down at this level, head west to the door with the red light. Press the
button near the door to open it, then walk into the quest marker. So it seems
we need to stop the turbines to stop the piston. There are two turbines, and
they are located in the rooms north and south of you. Just take the skinny
halls to them and press the button on the turbine to turn them off. There
will be enemies in both rooms, but they shouldn't be too difficult.
After turning off both turbines, you need to reach the piston proper. This
part really threw me for a loop the first time, because I thought I had to go
through the glass to reach the piston. But, all you have to do is go back to
the four-way junction before the red-light door -- back near the lift -- and
take south hall to a door that leads to a conduit. Follow these halls to
reach the piston room area. Use the Piston Control Panel to stop the pistons.
After the cutscenes, you need to go down another floor. Unfortunately, you
can't just jump down from the piston platform, so it'll take a little work.
Fast travel back to the control room (it's the quickest way to get back) and
then head back to the four-way junction near the lift. This time, take the
north hall, and follow this hall, past the door, and all the way to the ehter
input stream.
There are a lot of Mechon in this area, so be careful and take it slow.
Basically, you need to head westward on this level. You'll reach the furnace,
which has a ton of enemies and a landmark to boot, and then you'll go inside
the Preparation Bay, complete with a lift. Use the lift to reach the
maintenance bay and some epic cutscenes.
Fiora's Conviction
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
For the first fight, you must simply defeat all the enemies without killing
Fiora's Mechon. You can even AoE if you want; a little splash damage won't
hurt her too much. After killing all the enemis, we have another epic
cutscene, and then the real boss battle...
-------------------
o------------------------------ Boss Battle ------------------------------o
| ------------------- |
| |
| Boss: Face Nemesis |
| Area: Galahad Fortress |
| Health: 246,300 |
| Level: 55 |
| Difficulty: Hard |
| Recommended Party: Shulk, Reyn, and Sharla (for a safe, easy fight) |
| |
| Attacks: * Honorable Blow: Physical AoE attack that causes |
| blowdown. Just move out of range to |
| dodge it. |
| |
| * Regal Cut: Physical attack; no effects and single |
| target, so you can't really dodge it, |
| causes Bind. |
| |
| * Brilliant Light: Ether attack; single target, again |
| hard to dodge the single attacks. |
| |
| * Sublime Cure: Regenerates health. |
| |
| Gold Face's Attacks: |
| -------------------- |
| * Egil Tail: Physical attack, single target, just stay |
| away from Gold Face and hopefully the tank|
| will soak this if he uses it. |
| |
| * Catastrophe: Gold Face uses this at the end of the |
| battle. It is an ether attack, AoE, and |
| causes slow and knockback. Not fun! |
| |
| * King Breaker: Ether Attack that hits everyone. Causes|
| Topple and lowers Agility. |
| |
| * King's Order: Status Attack that hits everyone. |
| Causes Craze, an Aura. |
| |
| General Strategy: This can be a tough fight if you don't know what |
| to do. You have to face both Face Nemesis and |
| Gold Face at the same time. But, you should definitely |
| not split the group; have everyone just focus on Face |
| Nemesis. Gold Face just stays a ways back, making him a|
| little less of a worry. |
| Your goal is to last 90 seconds. That's when the |
| battle ends and Gold Face uses Catastrophe. |
| You should still whittle down Face Nemesis' health. |
| Because Gold Face is such a high level, you'll actually|
| be able to go toe-to-toe with Face Nemesis, unlike Gold|
| Face. |
| It's your normal tank-and-spank fight. Just stay away|
| from Gold Face while keeping Face Nemesis busy. The |
| Status effects that both enemies inflict can suck |
| majorly, so be sure to heal early and on cooldown. |
| Speaking of which, you should definitely control |
| Shulk for this boss fight. He's the Mechon wrecker, and|
| has a Light Heal to boot. He just makes a great jack-of|
| -all-trades for this fight. |
| And, of course, Sharla works well here if you're |
| having any trouble lasting the 90 seconds. Her healing |
| abilities are amazing for staying alive, although her |
| DPS is awful. |
| That's basically it. Focus on Face Nemesis and last |
| the 90 seconds. |
| |
o---------------------------------------------------------------------------o
After the fight, we have a series of awesome cutscenes, and then we end up
at...
=============================================================================
-----------------------------------------------------------------------------
2.21 - Fallen Arm
-----------------------------------------------------------------------------
=============================================================================
Run over to the quest marker to find Seven. After the scene, head over to the
'spring and grab some clean water. Another endearing cutscene occurs, and
then we're off to explore this place.
Head east, go up the ramp, and south through the large passageway to reach a
rectangular room. Go up the climbable wall in the south part of this room,
and follow the corridor to the quest marker. After the cutscene, you have to
battle three Mechon with just Shulk. It might seem tough -- a solo fight --
but Shulk should be able to take care of them without much trouble.
After more cutscenes, we switch to Reyn and Sharla, who are at a different
part of the ruins. Go up the climbable wall right in front of you, then head
north to reach a cutscene. Afterward, you'll have to face some Mechon with a
Reyn-Shulk-Sharla group. This is a much easier battle than before because you
have a full party.
After the fight, go south into the narrow corridor to reach the 5th pulse.
From here, work your way west to reach the Radiocarpea. Climb - or jump! -
down the two plateaus to reach a series of cutscenes. After all of them,
you'll now control Dunban, Melia, and Riki. Head through the pipeway, and
work your way toward the quest marker to reach the hidden village.
A heart-warming reunion scene occurs, and then we're free to explore the
village for a bit. You'll definitely want to check out the shop here, which
sells higher damage anti-Mechon weapons, as well as strong armour. Once
you're doing looking over the town, head to the quest marker and talk to
Linada for a scene. After the scene, go inside the building, then talk to the
big guy, Miqol, for a series of scenes.
Seven's Treatment
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You need to find a Piezoelectric Unit for Seven, to get her working again.
This quest threw me for a loop, because I didn't know how to get to that darn
beach with the quest marker. It's Digit 5 Beach, but it's not like you can
warp there!
Exit the hidden village through the eastern exit -- the same exit that you
took to enter the village. Despite it looking like you can exit another way,
I found no alternative route to the quest marker.
Now go south to reach the Giant Mechon Debris Landmark. From here, head west
toward the beach - Digit 1 Crevasse. Jump in the water at the beach and swim
north. You'll circle around the right side of the hidden village's outer
wall.
Just keep swiming around it and you'll end up on the same beach with the
quest marker. Grab the Piezoelectric Unit on Digit 5 Beach -- you'll probably
have to fight a few enemies -- and fast travel back to the village. Head up
to the second level of the Junks building and talk to Linada to finish the
quest.
After the scene, exit the building and head over to the guest house on the
east side of the village. Talk to the Machina Villager and tell her that you
want to rest. After that, we're off to Agniratha.
The story memo directions are nice to reiterate here: "Agniratha can be
reached by ascending Mechonis Field. The party must head towards Mechonis
Field via Digit 2 Plain on the Fallen Arm and the Rotating Bulkhead."
But, it's still not enough to go on. So here's some directions:
1. Head back to Digit 5 Beach -- where you got the Piezoelectric Unit. You
can swim back, or Fast Travel to the Black Wreckage Landmark if you
happened to pick it up.
2. From the landmark, head southwest and cross the bridge -- the Connecting
Bridge Landmark.
3. Go south and follow the wide dirt road until you reach the Digit 2 Plain
Landmark.
4. From the landmark, head west to reach just plain ol' Digit 2.
5. Continue west. You'll go up a hill-ish slope and a ramp that acts as a
bridge.
6. Just continue pressing westward until you reach the end.
7. You'll see a pipe with a walkway that extends south and then west. Take it
to the Rotating Bulkhead.
8. The Bulkhead -- the gate? -- opens, so continue west on the pipe to reach
the goal marker.
9. Continue west to reach your favorite place in the world -- Mechonis Field.
=============================================================================
-----------------------------------------------------------------------------
2.22 - Mechonis Field
-----------------------------------------------------------------------------
=============================================================================
I was lying right above; this place is not fun at all! Continue west on the
walkway to the goal marker -- and the introduction to Mechonis Field.
Afterward, jump on the moving ramp, then head south. At the pipe walkway,
head west to find a Lift Landmark. From here, go west a little, and then
north, to reach the quest marker.
Aiming for the Top
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You need to use the GF Master Power Panel to start the 2nd lift. This will
allow you to use the lift, getting you up one level. Head over to the quest
marker to find the power switch landmark -- press it to get the lift working,
then go back to said lift and use the Call Panel to bring it down. Afterward,
take the lift to the next floor.
Get the 3rd Lift Moving
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Work your way south toward the power switch. You'll have to fight a ton of
Mechonis, but eventually you'll reach the 1F Main Power Switch. Interact with
the 'switch to get the 'lift working, then quest marker, which is another
button that you need to press.
This circular platform has a ramp in the middle that leads upward. This leads
to the 2F Observation Post. From here, go east onto a larger walkway, then
head north and finally east as you loop around toward the quest marker. Head
south at the circular area and continue south to reach the 3rd Lift - 2F.
From here, climb down the wall leading down to reach the 3rd Floor Engine
Room. Interact with the switch to power the lift. Climb back up the same wall
you used to get down here, then use the Call Panel to call the lift. Up
another level, we go!
Opening the Bulkhead
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Yes, we need to power something again, but this time it's a little more
promising, because it will lead to the outside! Yay!
From the lift, go east and then north to reach a climbable wall. After
climbing it, you'll find another climbable wall. Yes, climb that too. At the
top, you'll find the Bulkhead landmark, but we have to power some stuff
first!
Head north and then work your way west toward the quest marker. Soon you'll
reach the bulkhead controls, but first we need to flip the power switch,
which is directly below the controls. Jump down to the 3F Master Power Panel
and flip the switch to get things powered up.
Now you have to go back up to the Bulkhead Switch, which is directly above
the Power Panel, and not too far away. Up here, you'll need to fight the
Mechon guarding the switch -- if you haven't defeated them already -- before
you can flip said switch.
After you flip the switch, you'll have opened the bulkhead, so fast travel
back to theLower Bulkhead Bridge (it's faster!) and take the moving ramp
outside. Head east, and go north at the end while you circle around the outer
wall of this huge building. At the end of the road, you'll find a climbable
wall. You know what to do...
Up it, head north a little ways to find a Garrisoned Troop - who is wise not
to attack - and a black air vent. Stand on top of the black air vent and wait
for it to push you up a ton of levels. Yay! Up here, follow the ledge to a
climbable wall, ascend upward, and follow this ledge to another black air
vent.
Stand on it to get pushed up up and away. At this new level, follow the ledge
to reach a cutscene. After the scene, follow the walkway to the Upper
Bulkhead Bridge. Get on that cool moving ramp and head on in!
The High-Velocity Lift
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Yes, we gotta give another lift some power to operate. Business as usual, no?
But wait, this time we gotta press two buttons! Hooray for variety!
Tackle the southern goal marker first. Just follow the linear walkway to the
Power Supply Area, and jump down. Flip that switch, then go *all the way*
back to the center and work your way to the northern goal marker. Interact
with that Power Supply to get things running again.
Head back to the center of the area, and go down the wide ramp to reach the
another power supply. This one open the door at the far west side of the
area. You know what to do -- head over to the door and go inside. Use the
call panel to reach the lift, and use the lift to go up. God, this part of
the game sure does love monotonous lift gameplay...
Thankfully, that's it for now with the lifts. Head south from the lift, past
the huge gate that opens, and over to the quest marker. Well, that's an
EXTREMELY nice change of pace, because we got a boss fight!
But first, we need to get to the boss. This boss fires lasers at you if you
aren't behind a wall. Thankfully, there are walls strategically placed
through the corridor leading to him. Each time you go to another wall, you'll
get a vision that you're going to get hit, but if you just scamper quickly to
the next wall, you'll stop the vision from happening.
At each of the barrier walls, you'll have to face some Mechon. This is
actually quite nice because you can fill up your 'gauges. At any rate, soon
you'll be close to the boss, and he'll stop with the lasers and start to
fight normally.
You don't really have to do much for this fight. Just get his health down a
little and you'll have a cutscene. Not even worth a boss section, really; the
hard part is getting to him. After you've done that, you'll have a cutscene,
be able to save, have another cutscene, and then be back at the corridor
where you fought the boss, but all the way on the opposite side. :(
Use the moving ramps on either side to get down the long corridor quickly. At
the end, the huge door opens up, revealing your arch nemesis: a lift.
Thankfully, there's no "unlock it, power it" shenanigans; simply use the call
panel and enjoy the ride up to the Central Factory.
=============================================================================
-----------------------------------------------------------------------------
2.23 - Central Factory
-----------------------------------------------------------------------------
=============================================================================
This place is just about as much fun as Mechonis Field, so you're in for a
real treat; that is, if you like pressing buttons and taking lifts. ;)
Luckily, we get to make a bomb pretty soon, and that's really a nice change
of pace.
To begin, go south to "Landing Strip 1," then take the bridge-walkway that
heads west. Get on the moving ramp, and continue on the bridge-walkway until
you reach "Maintenance Entrance 1." From here, get on the climbable wall and
climb on down to the quest marker.
To the Central Tower
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Head west to the control tower, then go north to receive a very short new
quest. All you have to do is run south to the controls panel and press the
button so that the barrier goes down. See, that wasn't too bad. Still,
though, these panels are becoming a pain... for a whole civilization that's
machine, you'd think they could keep the power on for a little while.
At any rate, head north to the lift. You'll have to use the Call Panel to
lower the red barrier. Then, ride it on up to the Central Warehouse. This is
a large area, but all you need to do is go southwest from the lift toward the
quest marker. Here, you'll find some vents, and our job now is to get some
bombs to blow up the vent opening.
Materials for a Bomb
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This part is pretty easy. You simply need to kill the three marked Mechon on
the mini-map. They have quest markers floating on them, making them really
easy to see. One is right near the vent system, the second is up on the
rafters in the center of the area, and the third is to the far north.
Once you have all the supplies, fast travel to the Maintenance Wing, which is
on the GF. It's much easier to fast travel there than it is to walk. Once you
arrive at the Maintenance Wing, use the Weapon Creation Panel in the center
of the area to get the explosives. Now fast travel back to the Factory Vents
to blow them open.
Head into the vents, and go south while walking on the pipes. Soon, you'll
reach a small platform with a climbable wall. Climb up, then follow the pipe
walkway to a real walkway. From here, head west and follow the walkway until
you reach the surprise quest "Daring Assault." Well, you heard the quest
text: get to work on those Mechon.
After the fun, head northeast -- and then north -- to reach the Central Tower
Roof. Continue north to get another new quest, "The Central Tower Barrier."
To complete this one, simply run over to the Barrier Control Panel, which is
clearly denoted on the mini-map. It's one level above the barrier itself, and
you'll need to walk around to get to it.
When the barrier is down, head on over to the lift. Right before it, you'll
get ambushed by some Mechon. They'll even put up that funny green barrier so
you can't run away, but you should be able to slice through them no problem.
After defeating them, take the lift up to the next level.
Yep, another barrier that needs turning off. Joy. But first, take the
teleporter up to Residential District 1. You'll be treated to a nice war
cutscene along the way. And once you're back in control, you'll finally be at
Agniratha -- where we've wanted to go, for who knows how long ago.
=============================================================================
-----------------------------------------------------------------------------
2.24 - Agniratha & Bosses "R" Us
-----------------------------------------------------------------------------
=============================================================================
Head to the quest marker, which triggers a nice title scene of the capital
city. Afterward, head down the ramp for another scene -- stone telethia --
and then we're left going up. Yep. When all else fails, the general direction
seems to be... up.
To begin, go south and loop around back north to reach the Central Tower. Use
the lift and we'll have a big, long cutscene at the top. Afterward, we gotta
unlock the transporter to the shrine, and that means using the "Verification
Device" on four pillars in this area.
To the Calcos Pillar
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
For the first pillar, head north from the central tower and loop around back
south. Follow the 'roads and you'll reach the pillar. Head to the top floor
of the tower and use the panel to "verify" the first pillar. On to the second
now...
To the Cleas Pillar
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This pillar is on the same floor (2F) as the last pillar. It's actually a
very mirrored area, so simply head south to the quest marker. Once you get
there, head up to the verification device and let 'er rip.
The Last Two Pillars
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Head back to the center of this area -- Zedonia Plaza and Meyneth Statue --
and you'll see both pillars northwest and southwest of you. So, go to them
and do that verification thing!
Now that we got all the pillars verified, fast travel back to the Central
Tower, which is on the ground floor. From here, take the lift up to the top
of the central tower -- the Data Centre -- and open up the teleporter.
To get to the teleporter, fast travel to the 2nd Data Control Panel (shows it
being on the 3F on the map) and then take the ramp below north and then up to
the Legislative District. From here, continue on to the teleporter. After the
cutscene, we've got a boss fight!
-------------------
o------------------------------ Boss Battle ------------------------------o
| ------------------- |
| |
| Boss: Gadolt (First Round) |
| Area: Agniratha |
| Health: 500,000 |
| Level: 68 |
| Difficulty: Medium |
| Recommended Party: Shulk, Reyn, and Sharla (for a symbolic fight) |
| |
| Attacks: * Blow Jaggy: Physical Attack in a frontal arc; get |
| behind him as Shulk so at least one |
| person dodges it. |
| |
| * Laser Bullet: Ether AoE attack, move away from him |
| when he casts it. |
| |
| * Quick Cannon: Ether Attack, hits in a frontal line |
| and inflict paralysis. Ouch! |
| |
| * Linear Laser V: Ether Attack, hits in a frontal |
| line, so you can easily dodge it if |
| you stay to the sides of him. |
| |
| * Ether Jammer: AoE status attack; inflicts ether |
| defense down and slow. Not cool at all!|
| |
| * Shield Call: Casts haste on himself and summons some |
| mechon lackeys. |
| |
| General Strategy: For the first fight, you need only get his health |
| down to less than 50%. At least, that's according to |
| the wiki; in my playthroughs, I only needed to get him |
| do around 75%. |
| Either way, this can be an annoying battle. Shield |
| Call is probably the worst offender on his attack |
| list. The adds are not fun to deal with at all. Of |
| course, for this fight, you'll probably want to ignore |
| them and continue bashing away at Gadolt, since you |
| only need to get him to around half health. |
| Thankfully, most of his attacks can be dodged by the |
| player character, unless you're the one tanking, of |
| course. I would assume that you would control Shulk for|
| this fight. Use Enchant, Buster, and Back Slash to your|
| hearts content, and heal the tank off of Light Heal |
| cooldown. |
| Your tank -- probably Reyn -- should try to hold |
| aggro on just the boss. Make sure the team is focused |
| on just the boss, and they don't get distracted by the |
| adds. |
| I added Sharla to the recommended list because, well,|
| this is partially her fight, and it'd be wrong not to |
| include her. Having her in the party does make the |
| fight longer, since she's horrible DPS, but at least |
| you don't have to worry about dying! |
| But try to avoid his attacks with Shulk, heal your |
| tank, and DPS from his sides. After inflicting around |
| half health, the battle ends. |
| |
o---------------------------------------------------------------------------o
But! We're not done yet. Time for round two -- the final round.
-------------------
o------------------------------ Boss Battle ------------------------------o
| ------------------- |
| |
| Boss: Gadolt (Second Round) |
| Area: Agniratha |
| Health: 350,000 |
| Level: 68 |
| Difficulty: Medium |
| Recommended Party: Shulk, Reyn, and Sharla (for a symbolic fight) |
| |
| Attacks: * Blow Jaggy: Physical Attack in a frontal arc; get |
| behind him as Shulk so at least one |
| person dodges it. |
| |
| * Laser Bullet: Ether AoE attack, move away from him |
| when he casts it. |
| |
| * Quick Cannon: Ether Attack, hits in a frontal line |
| and inflict paralysis. Ouch! |
| |
| * Linear Laser V: Ether Attack, hits in a frontal |
| line, so you can easily dodge it if |
| you stay to the sides of him. |
| |
| * Ether Jammer: AoE status attack; inflicts ether |
| defense down and slow. Not cool at all!|
| |
| * Shield Call: Casts haste on himself and summons some |
| mechon lackeys. |
| |
| General Strategy: For this fight, you need to completely deplete his |
| health; give him the ol' TKO. As you can see, he has |
| less overall health than last time, so it will go a |
| little more quickly. |
| The same strategy as before applies: control Shulk, |
| Light Heal when necessary, and attack from the sides |
| and/or back. |
| |
o---------------------------------------------------------------------------o
After the battle(s), run up the grand walkway to the quest marker. Watch the
cutscene and prepare to fight... Egil!
-------------------
o------------------------------ Boss Battle ------------------------------o
| ------------------- |
| |
| Boss: Egil |
| Area: Agniratha |
| Health: 350,000 |
| Level: 70 |
| Difficulty: Medium/Hard |
| Recommended Party: Shulk, Tank, DPS (quicker fight) |
| Shulk, Tank, Sharla (easier fight) |
| |
| Attacks: * Grand Ether Bullet: Ether attack, stops you from |
| using arts for a little while; |
| completely sucks! |
| |
| * Homing Missile IV: Ether/Talent attack, consecutive |
| hits around Egil. |
| |
| * Leader's Might: adds "Awakening" aura, which raises |
| Egil's level 2-4 |
| |
| * Leader's Fury: AoE Status, inflicts Craze |
| |
| * Manufacture Drone: Summons Mechons to fight with him.|
| Basically, is cheap and summons |
| adds because he doesn't want to |
| lose. |
| |
| General Strategy: The Grand Ether Bullet majorly sucks. Basically, you |
| won't be able to do anything but auto-attack for around|
| 10 seconds after he casts it. In my playthroughs, he |
| used it at the very beginning of the fight. |
| As far as other attacks, most are AoE. Just remember |
| to keep the tank healed. |
| The Manufacture Drone summons adds; basically, he |
| brings more Mechon to tango with you. Kinda cheap, |
| considering he's supposed to be the god of Mechonis, |
| but whatever. I would advise taking out the adds if |
| you're not DPSing Egil very fast. If you are DPSing |
| him fast, though, just stick on him. |
| The typical Shulk strategy also applies here: Back |
| Slash behind him and Buster him up! |
| And that's basically it. The only thing that might |
| throw you off is the Grand Ether Bullet, so heal off |
| of cooldown. |
| |
o---------------------------------------------------------------------------o
It's not over yet. After a cutscene, we have to face Egil in his Mechon now.
-------------------
o------------------------------ Boss Battle ------------------------------o
| ------------------- |
| |
| Boss: Yaldabaoth |
| Area: Agniratha |
| Health: 350,000 |
| Level: 72 |
| Difficulty: Medium/Hard |
| Recommended Party: Shulk, Tank, DPS (quicker fight) |
| Shulk, Tank, Sharla (easier fight) |
| |
| Attacks: * Machinery Field: status attack that lowers your ether|
| defense and stops you from using |
| arts. Boo! |
| |
| * Catastrophe: Ether attack that can knockback. |
| |
| * Egil Tail: Physical attack, single target, just stay |
| away from Egil and hopefully the tank |
| will soak this if he uses it. |
| |
| * Catastrophe: Egil uses this at the end of the |
| battle. It is an ether attack, AoE, and |
| causes slow and knockback. Not fun! |
| |
| General Strategy: You only need to get him down to 80% to end the |
| fight. Thus, you don't need to last very long, and |
| this should, indeed, not be a very long fight. |
| Machinery Field is another one of those dumb art |
| seal status attacks, so be sure to heal off cooldown. |
| Shulk's Buster and Back Slash should get him down to |
| 80% rather quickly, though. |
| |
o---------------------------------------------------------------------------o
After the heroic fight, we have some cutscenes ("some cutscenes" = under-
statement of the century), and then we're back at good ol' Junks.
Junks
¯¯¯¯¯
Before continuing, I HIGHLY recommend you go over to the shops here and buy a
few things. First, if you have a lot of extra cash, buy Fiora some equipment
here -- at least a weapon -- because we'll need to fight with her for an
upcoming fight. Also, buy all of her art books, and make sure all her arts
are up to date as far as level.
You should also buy new Mechon weapons for all of the party members that you
intend to use, and perhaps even some more armour if you have enough money.
This all will really help out for all of the boss fights ahead. Your surplus
of money really depends on how many sidequests you've been doing, what level
you are, and how much money's you've already spent on equipment.
But, you should at least have enough to outfit all the characters with
weapons -- at least, the ones you want to have in your party. When you're
ready, talk to Miqol to head off to the 'core.
Central Factory
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
To get to the core, you must first "pass through the Central Factort and go
over the Bridge of Apocrypha to reach the Mechonis Core. First they must head
to the Apocrypha Generator in the Central Factory." Yes, good ol' story memo,
here to sort out these confusing directions.
From the Junks ship, head north-northwest and then take the corridor that
branches out to the north. Follow the walkway, and then the 'pipe' to reach
the Bridge of Apocrypha, and a cool cutscene. Afterward, run down to the
Apocrypha Generator and get ready to fight, well, the generator...
This is really just a normal battle, perhaps even a "mini-boss fight," but
the strategy is basically all its ever been: tank n' spank. Seriously, have
the tank hold the aggro while you DPS away. After the fight, we'll have a
cutscene, and then we're presented with a teleporter right in front of us.
SAVE THE GAME BEFORE YOU TELEPORT. Seriously, we're about to have a HUGE boss
fight and some of the best cinematics of the game. So save the game! It's not
just so if you die -- because you'll simply reload at the last landmark --
but you might legitimately want to see this cool stuff again.
At any rate, go into the teleporter. After the scene, we'll have to fight
you-know-who again...
-------------------
o------------------------------ Boss Battle ------------------------------o
| ------------------- |
| |
| Boss: Yaldabaoth |
| Area: Mechonis Core |
| Health: 300,000 |
| Level: 72 |
| Difficulty: Hard |
| Recommended Party: Shulk, Tank, DPS (quicker fight) |
| Shulk, Tank, Sharla (easier fight) |
| |
| Attacks: * Bionis Slash: I list this first because it is the |
| most important attack. About halfway |
| through Yaldabaoth's HP, Shulk gets a |
| vision that Yaldabaoth will Bionis |
| Slash the whole Bionis. You have 120 |
| seconds to stop this vision from |
| coming true; to do this, you need to go|
| to each of the three energy devices |
| around Yaldabaoth and destroy them. |
| |
| * Continual Model: Seals yo' arts. Stops you from using|
| arts, which is been a pain in the |
| butt throughout this leg of the |
| game... |
| |
| * Strength Model: Physical attack that can Knockback. |
| |
| * Weakness Mode: Physical attack that can Topple. |
| |
| * Chastise: Binds you; bad for when you want to run |
| over to the energy devices. |
| |
| * Energy Replenish: does this before the Shulk vision |
| I think; four Mechons are summoned.|
| |
| * Manufacture Drone: Summons Mechon lackeys. Yawn. |
| |
| General Strategy: This fight can suck. Seriously. Yaldabaoth hits |
| hard, you have to stand in front of him, and he summons|
| Mechons like crazy. To top that off, about halfway |
| through the fight you get a vision of destruction and |
| you must destroy three extraneous energy devices or |
| its game over, instant wipe. |
| But let's to a low-down of the steps in the fight. |
| First, you're going to want to simply DPS him down. As |
| you do that, he'll summon Mechon, seal your arts, bind |
| you, basically a ton of bad stuff. Heal off of |
| cooldown, especially if you didn't bring Sharla, and |
| cast Enchant to get rid of those pesky summoned Mechon |
| faster. |
| Basically, it's a war of attrition at first. Your |
| main focus should be Yaldabaoth, and not necessarily |
| the summoned Mechon, but you should keep an eye on |
| them. |
| Soon, Shulk will see a vision that Yaldabaoth cuts |
| the entire Bionis in two with "Bionis Slash." You then |
| have 120 seconds to stop this vision from coming true. |
| To do this, you must destroy the three energy devices|
| around Yaldabaoth. There's a walkway and everything to |
| get to them. Note that they are not in the forward- |
| facing area where you were just fighting Yaldabaoth, |
| but instead in a circle around him. |
| Basically, ignore Yaldabaoth and get those energy |
| devices. Yaldabaoth is invincible during this time |
| period, anyway, so it won't help to hit him. Because, |
| well, you won't hurt him! |
| So get to those energy devices after the vision. |
| Rather unfortunately, sometimes there are big fat Xord |
| Mechons in the way while you are trying to get to them,|
| and they can physically block you from reaching the |
| devices. You can get around them, though, if you goad |
| them to one side of the circular walkway, and then dash|
| around them. |
| But what screws people up is those energy devices. |
| Destroy them! You will instantly die if you leave them,|
| and you won't be able to hurt Yaldabaoth to boot. Some |
| people think killing the other Mechons is the key to |
| victory here, but it is actually those dang energy |
| devices. |
| After destroying the three energy devices, you'll |
| stop the vision from coming true, and you'll be able to|
| damage Yaldabaoth again. Simply DPS him down from here,|
| in much the same way as you did before the energy |
| device fiasco. |
| A long chain attack can also murder this guy. But! Do|
| not DPS him down too fast; I think the game glitches if|
| you accidentally kill him before you get the vision. |
| So, if you're on your second playthrough and you're |
| like level 90, take it slow! |
| But that's basically it. DPS him down, then focus on |
| the energy devices after the vision, and finally |
| finish him off. |
| |
o---------------------------------------------------------------------------o
After that huge fight, enjoy the epic cutscenes, then SAVE THE GAME when
prompted. Now more cutscenes occur, and then we have a solo fight as Fiora.
Now you know why I said to get her equipment and her arts leveled! But you
simply have to survive here, maybe get your opponent's health down a bit. The
main thing is surviving, though, and Fiora's regeneration aura helps there.
So bash away, keep regen up on cooldown, and you should be fine. It's meant
to be more of a cinematic battle than a tough battle.
After the one-on-one fight, we have more amazing cutscenes, and then we're
left back in front of the teleporter. Teleport back to the generator area,
then run on back to the good ol' Junks ship. It's a long way, and total
backtracking, but we can forgive the developers, for this game is amazing.
Once you're back at Junks, tell Miqol you're ready to leave. We'll have more
cutscenes, and then a boss battle with a telethia...
-------------------
o------------------------------ Boss Battle ------------------------------o
| ------------------- |
| |
| Boss: Sureny Telethia |
| Area: Junks |
| Health: 500,000 |
| Level: 70 |
| Difficulty: Medium |
| Recommended Party: Melia, Tank, DPS |</pre><pre id="faqspan-5">
| |
| Attacks: * Burst Animus: Ether attack, seals your arts and |
| binds you! |
| |
| * Ether Particles: Ether attack, frontal arc, lowers |
| your ether defense |
| |
| * Killer Shot: Ether attack, single target, lowers |
| ether defense and chills |
| |
| * Killer Sky: Ether attack, single target, topples and |
| knocksback |
| |
| * Killer Tail: Physical attack, single target, finally |
| no status effect! |
| |
| * Soul Read: raises the telethia's physical evasion, |
| can be dispelled with Mind Blast |
| |
| * Mega Ether Particles: ends the fight with this |
| attack :( |
| |
| General Strategy: This is not a very long battle; you must simply get |
| the telethia to around 70% health to end the fight. |
| That said, as you can see by the attacks, the telethia |
| is an Ether attack powerhouse. And not only does its |
| attacks hit hard, they also lower your ether defense, |
| meaning they will hit even harder the second time |
| around! |
| Thankfully, the 70% means you don't have to last |
| long. An all-out offense approach is best, so DPS away |
| and blow all your cooldowns. |
| I choose Melia as your primary chracter because her |
| Mind Blast can dispell Soul Read. Because this game |
| heavily relies on melee characters for newbies, you |
| will need to dispell this physical evasion or your SOL.|
| But, just attack him down. At 70%, the battle ends. |
| |
o---------------------------------------------------------------------------o
After the fight, we got cutscenes -- save the game! -- and then more
cutscenes. After that, we're on Colony 6, controlling just Melia. Head out of
the 'Colony walls to the east, then go south on the dirt path to find Fiora.
And, yes, more cutscenes! :) After them, head on back to Junks.
Yep, we gotta fight more telethia now. The first is against Sero Telethia,
without Shulk, but the telethia is not hard at all. The second, however, is
against that Sureny Telethia again. Just use the same strategy as above, but
swap out Melia's Mind Blast for Shulk's Purge.
After those fights, we have a fight against a Sani Telethia. Like the others,
chop him down and try to avoid his variety of Ether attacks. Then we got more
cutscenes, and we're back at Junks standing in front of Jabba-- I mean Miqol!
Talk to him to fly to the Bionis' Interior.
=============================================================================
-----------------------------------------------------------------------------
2.25 - Bionis' Interior
-----------------------------------------------------------------------------
=============================================================================
We were here before, no? But we barely scratched the surface last time-- or,
well, the surface of the interior...
Run to the quest marker. You'll have to go down a Lung, but it's not as gross
as it seems. Anyway, here are some directions:
1. At the Spinal Nerve Tower, head north until you reach the Vein Crossroads.
2. Here, take the paths (veins...) going east, and continue to the Pars
Sympathica Tower Landmark.
3. Take the eastern vein up to the Venous Plexus location.
4. Go south-southwest now until you reach the Terminal Nerve Tower Landmark.
5. Head west to the big circular platform (vein...), then go north to reach
the Aorctic Pathway.
6. Head north to reach the Heart Entrance.
Go in the heart for a cutscene that ends in none other than *another* boss
fight...
-------------------
o------------------------------ Boss Battle ------------------------------o
| ------------------- |
| |
| Boss: Disciple Lorithia |
| Area: Bionis' Interior |
| Health: 385,000 |
| Level: 75 |
| Difficulty: Medium/Hard |
| Recommended Party: Melia, Shulk, Tank |
| |
| Attacks: * Ether Laser: Frontal Line Ether attack, seals your |
| arts and lowers Ether defense |
| |
| * Obliterate: Physical AoE that Topples |
| |
| * Big Bang VI: Talent/Ether that confuses |
| |
| * Elemental Activate: causes Awakening |
| |
| * Shield Recovery: removes her debuffs and makes her |
| immune to debuffs |
| |
| General Strategy: We use Melia because we need to stack up on Ether |
| attackers. Lorithia is resistant to physical attacks |
| at first, but that changes as the battle progresses. |
| First of all, you need to take out the novas to |
| lower Lorithia's physical resistance. At 0 novas |
| destroy, she is 100% resistant, but quickly becomes |
| weak to physical attacks the more nova you destroy. |
| So, use Melia to destroy the novas. From there, it's |
| your basic tank and spank. Try to stay back as Melia |
| and fire away at her, heal the tank -- probably Reyn |
| -- off of cooldown. The AI Shulk is okay in this |
| fight. |
| If you happen to have Melia's Telethia Killer |
| talent, be sure to slot everyone with it and also slot |
| auras so they can take advantage of the skill. I |
| believe it damages telethia 50% more. It's situational,|
| and you might have it on your second playthrough. |
| But, just attack the novas and then get to work on |
| Lorithia. The key is the novas - kill them with Melia -|
| or Lorithia is resistant to physical attacks. |
| |
o---------------------------------------------------------------------------o
After the fight, step in the blue fire to teleport to Prison Island.
=============================================================================
-----------------------------------------------------------------------------
2.26 - Prison Island
-----------------------------------------------------------------------------
=============================================================================
Walk up to the Prison Gate Landmark. Eerily, the gate opens up by itself. Run
inside and head west. Go up the stairs, and you will find a teleporter next
to a dragon water fountain. (LOL!) Take the teleporter to reach 1F. Go inside
the Banquet Hall -- at the east end, you'll find another teleporter up a
ramp.
Follow the corridors here to reach a large, circular room. We'll have a
cutscene; it seems that this will be the "proving grounds" for us. In fact,
after the cutscene, the place revelas itself as the "Arena." And, of course,
you're left to fight a monster -- but just a unique monster -- in the form of
Obelis Obart.
After defeating the beast, the ground automatically lowers, and you're left
to fight another monster -- this time, Demon Pavlovsk. After defeating him,
head east -- the wall here will automatically open -- and you'll receive a
new quest, "Chase Dickson."
Head into the Behemoth's Nest -- defeat the enemies -- then go up the
climbable wall in the south part of this room. Work your way around to the
quest marker and interact with the lift. Oh no! Our arch enemy -- a lift! Bad
memories of Mechonis creep back into our mind...
Thankfully, this action merely opens up the gate below you, which you can now
enter. It's a free-fall drop, so climb down via the climbable wall, to reach
the kitchen. Here, open the center gate, head across the catwalk, and use the
Bone Pillar Control to raise a platform below you.
I honestly do not know if this is the "proper" way to do it, but I jump on
the now-raised platform, and follow it to the side of the room, and drop down
on the walkway here. There might be a more eloquent way to do it, but this
certainly gets the job done.
This is the first room with the teleporter at the west end, with that weird
dragon fountain. Run to the west and drop down in the water near the
teleporter, then take the steps up and use the teleporter. Now you just need
to backtrack to the Arena.
Here, you'll need to face another unique monster -- this time, Master Obart.
He can easily be dispatched like the other monsters that Dickson's thrown at
us. After defeating him, run to the quest marker at the side of the room, and
a ramp will open up. Run past the "Empty Throne" landmark and take the
teleport back outside.
Follow the *very* linear path outside to another teleporter, which will take
you to the Cathedral. After the cutscene, walk to the center of the room and
loop around the stairs to Travalga Bridge. Once you've crossed it, head up
Basverg Belfry. Flip the switch at the top to summon the dragon -- which is
actually just magically ringing an old bell.
Run back to the previous room -- the Cathedral -- and fight the dragon.
Finally, it's good enough to be considered a boss fight...
-------------------
o------------------------------ Boss Battle ------------------------------o
| ------------------- |
| |
| Boss: Dragon King Alcar |
| Area: Prison Island |
| Health: 350,000 |
| Level: 79 |
| Difficulty: Medium/Hard |
| Recommended Party: Melia, Riki, Reyn |
| |
| Attacks: * Carapaia Tail: Physical attack, frontal arc, topples |
| |
| * Grave Fang: Physical attack, single target, does |
| double damage if the target is toppled |
| |
| * Ignis Breath: Ether AoE attack |
| |
| * Bastille Sky V: Talent/Physical attack |
| |
| General Strategy: Only four attacks, but he can hit rather hard, |
| especially if he gets a Grave Fang in on you while |
| you're Toppled. Heal off of cooldown and tank n' |
| spank. No novas or energy devices this time around, |
| so it's a straightforward fight. |
| I recommend a Melia, Riki, Reyn party because it's |
| my favorite party, and what I personally roll when I |
| want to steamroll the opposition. You can use whatever |
| party you like, so long as you have a viable tank. |
| |
o---------------------------------------------------------------------------o
Run over to the altar and put in the dragon eye to reveal the teleporter.
This is pretty much a point-of-no-return here, and Dunban even states so when
you try to teleport, so save the game before you proceed. After teleporting,
follow the pathway to reach Prison Terrace. You have some cutscenes, and then
another boss fight with a familiar face...
-------------------
o------------------------------ Boss Battle ------------------------------o
| ------------------- |
| |
| Boss: Disciple Dickson (Round One) |
| Area: Prison Island |
| Health: 300,000 |
| Level: 80 |
| Difficulty: Medium/Hard |
| Recommended Party: Melia, Shulk, Reyn |
| Shulk, Dunban, Fiora (fitting fight) |
| |
| Attacks: * Chaos Combo: Physical attack; triple damage if you |
| are Toppled |
| |
| * Chaos Dash: Physical attack; Frontal Line; Topples |
| |
| * Chaos Punish: Physical attack that causes Blowdown |
| and Daze |
| |
| * Silent Chaos: Ether attack; seals arts; absorbs |
| talent gauge; causes Blowdown |
| |
| * Chaos Bullet VI: Talent/Ehter attack; causes Pierce |
| |
| * Dark Power: Removes his debuffs, recovers his |
| health, and makes him immune to debuffs |
| (this is the reason for no Riki) |
| |
| * Righteous Power: casts Craze on himself |
| |
| * Treacherous Power: casts Haste on himself |
| |
| General Strategy: So, we have to fight the teacher now? It might be |
| more fitting to have a Shulk, Dunban, Fiora party, but |
| Reyn is certainly a better tank here. And Melia pretty |
| much owns at this point in the game. For new players, |
| though, you've probably been sticking with Shulk, so |
| just continue that. |
| He has several attacks -- the most out of any boss |
| so far -- but three of these attacks are just self- |
| buffs. What you really have to watch out for is Topple |
| ala Chaos Dash, because he'll follow it up with Chaos |
| Combo which causes triple damage to the person that's |
| toppled. Thus, and as always, heal off of cooldown. |
| For the first battle, you need only get him to 50% |
| health. He'll end the battle with Chaos Punish. |
| |
o---------------------------------------------------------------------------o
You get him down to 50% health, we have a cutscene, and then we go for round
two...
-------------------
o------------------------------ Boss Battle ------------------------------o
| ------------------- |
| |
| Boss: Disciple Dickson (Round One) |
| Area: Prison Island |
| Health: 450,000 |
| Level: 80 |
| Difficulty: Medium/Hard |
| Recommended Party: Melia, Shulk, Reyn |
| Shulk, Dunban, Fiora (fitting fight) |
| |
| Attacks: * Chaos Combo: Physical attack; triple damage if you |
| are Toppled |
| |
| * Chaos Dash: Physical attack; Frontal Line; Topples |
| |
| * Chaos Punish: Physical attack that causes Blowdown |
| and Daze |
| |
| * Silent Chaos: Ether attack; seals arts; absorbs |
| talent gauge; causes Blowdown |
| |
| * Chaos Bullet VI: Talent/Ehter attack; causes Pierce |
| |
| * Dark Power: Removes his debuffs, recovers his |
| health, and makes him immune to debuffs |
| (this is the reason for no Riki) |
| |
| * Righteous Power: casts Craze on himself |
| |
| * Treacherous Power: casts Haste on himself |
| |
| General Strategy: Same strategy as before, only you have to fully |
| deplete his health this time. He has more health, too! |
| |
o---------------------------------------------------------------------------o
After the fight, we have more cutscenes, and then we end up in... space?
=============================================================================
-----------------------------------------------------------------------------
2.27 - Space
-----------------------------------------------------------------------------
=============================================================================
Honestly, the game gives this "area" no label -- you can't open the map, it's
not on the map list, and so I'll label it simply "Space," because, well,
that's what it is!
To begin, run to Spirit - Mumkhar and defeat him. He's Level 79 and not too
tough; not a boss or anything. After that, run to the green light and step
inside it to warp to... Jupiter? WTF is this? I thought we were
Bionis/Mechonis!
At any rate, you'll have to kill another spirit, this time Spirit - Xord, and
then proceed to the green light again. Here, you'll be at Mars, and you have
the same thing again: kill Spirit - Lorithia and step into the green light.
Now you're at the moon.
Yes, yes: kill Spirit - Gadolt and proceed to the green light. Thankfully,
when you get close to the green light, you get an epic cutscene, and then we
have the FINAL BOSS FIGHTS! GET READY TO RUMBLE!
-------------------
o------------------------------ Boss Battle ------------------------------o
| ------------------- |
| |
| Boss: Zanza (First Form) |
| Area: Space |
| Health: 250,000 |
| Level: ??? |
| Difficulty: Hard |
| Recommended Party: Shulk, Reyn, Fiora/Dunban |
| Melia, Reyn, Riki if overleveled |
| Dunban as a tank is not advised |
| Shulk for visions, Fiora with her Shulk tree :) |
| |
| Attacks: * Monado Cross: Physical/Talent attack; hits all in |
| front of Zanza and knocks them back. |
| |
| * Monado Left: Ether attack that topples |
| |
| * Monado Right: Ether attack that stuns |
| |
| * Monado Recover: heals Zanza and his Guardians |
| |
| * Summon Guardians: Zanza summons two of his |
| Guardians; this totally sucks! |
| |
| * Monado Brave: buffs Zanza and his Guardians; strength|
| and ether up by 25% |
| |
| * Monado Fear: AoE status attack; lowers strength and |
| ether by 25% |
| |
| Guardian Attacks: |
| ----------------- |
| * Monado Shield: makes Guardian invincible, but only |
| lasts a little while |
| |
| * Monado Eater: front attack that removes your buffs |
| |
| * Twin Break: physical attack |
| |
| * Ether Field: Buffs Guardian with Haste and |
| Pierces you |
| |
| * Monado Brave: buffs Zanza and his Guardians; strength|
| and ether up by 25% |
| |
| General Strategy: See below (same strategy for each form) |
| |
o---------------------------------------------------------------------------o
And now for the second form...
-------------------
o------------------------------ Boss Battle ------------------------------o
| ------------------- |
| |
| Boss: Zanza (Second Form) |
| Area: Space |
| Health: 600,000 |
| Level: ??? |
| Difficulty: Hard |
| Recommended Party: Shulk, Reyn, Fiora/Dunban |
| Melia, Reyn, Riki if overleveled |
| Dunban as a tank is not advised |
| Shulk for visions, Fiora with her Shulk tree :) |
| |
| Attacks: * Monado Combo: physical attack that causes knockback |
| |
| * Bionis Buster: physical attack; inflicts Daze |
| |
| * Mechonis Buster: physical attacks; inflicts Topple |
| |
| * Black Hole: AoE ether attack; drains talent gauge |
| |
| * World Reconstruct 1: buffs with Craze aura |
| |
| * World Reconstruct 2: summons his Guardians :( |
| |
| * Titan Bazooka VIII: line ether attack; causes |
| knockback |
| |
| * Monado Shooter IX: Ether AoE combo attack; causes |
| Bind :( |
| |
| Guardian Attacks: |
| ----------------- |
| * Monado Shield: makes Guardian invincible, but only |
| lasts a little while |
| |
| * Monado Eater: front attack that removes your buffs |
| |
| * Monado Heal: AoE heal :( |
| |
| * Twin Break: physical attack |
| |
| * Ether Field: Buffs Guardian with Haste and |
| Pierces you |
| |
| * Monado Brave: buffs Zanza and his Guardians; strength|
| and ether up by 25% |
| |
| General Strategy: See below (same strategy for each form) |
| |
o---------------------------------------------------------------------------o
And the final form...
-------------------
o------------------------------ Boss Battle ------------------------------o
| ------------------- |
| |
| Boss: Zanza (Final Form) |
| Area: Space |
| Health: 300,000 |
| Level: ??? |
| Difficulty: Hard |
| Recommended Party: Shulk, Reyn, Fiora/Dunban |
| Melia, Reyn, Riki if overleveled |
| Dunban as a tank is not advised |
| Shulk for visions, Fiora with her Shulk tree :) |
| |
| Attacks: * Monado Combo: physical attack that causes knockback |
| |
| * Bionis Buster: physical attack; inflicts Daze |
| |
| * Mechonis Buster: physical attacks; inflicts Topple |
| |
| * Black Hole: AoE ether attack; drains talent gauge |
| |
| * World Reconstruct 1: buffs with Craze aura |
| |
| * World Reconstruct 2: summons his Guardians :( |
| |
| * Titan Bazooka VIII: line ether attack; causes |
| knockback |
| |
| * Monado Shooter IX: Ether AoE combo attack; causes |
| Bind :( |
| |
| Guardian Attacks: |
| ----------------- |
| * Monado Shield: makes Guardian invincible, but only |
| lasts a little while |
| |
| * Monado Eater: front attack that removes your buffs |
| |
| * Monado Heal: AoE heal :( |
| |
| * Twin Break: physical attack |
| |
| * Ether Field: Buffs Guardian with Haste and |
| Pierces you |
| |
| * Monado Brave: buffs Zanza and his Guardians; strength|
| and ether up by 25% |
| |
| General Strategy: See below (same strategy for each form) |
| |
o---------------------------------------------------------------------------o
So, it's time for the final fight! Well, *fights* to be exact, because you
have to beat Zanza three times. Each time, he summons Guardians and has
slightly different attacks. As you can see by the attack names, they are
mostly Monado attacks, which is rather fitting, considering we've been using
the Monado the whole game...
As far as strategy, the best advice is to kill those Guardians quickly. They
can do a lot of bad stuff to you (damage, heal themselves, debuff), so they
need to be taken out first.
As for Zanza, he has a TON of attacks, but most can be evaded if you are
simply a distance away from him. So, Melia might be fun here, because she can
damage him from far away. But Shulk should be your go-to in this fight
because of his visions and the fact that he gets an extremely powerful sword
during the final fight.
So, kill the guardians first, heed the visions, and evade attacks by running
away. Reyn should probably be your tank, as Zanza's auto-attacks are not
physical, but ether. As such, ether defense is really important in this
fight!
Long chain attacks can also demolish Zanza before he even has a chance to
retaliate. That's kinda cheap, but it's the same strategy we used at the very
beginning of the game, when we were fighting those semi-invincible Mechon.
But kill guardians > make sure Reyn holds aggro > dodge attacks > and DPS
like crazy. His three forms aren't that much different from one another
strategy-wise, which is why I'm addressing all three of them at the same
time.
When you've defeated all three forms, watch the heartwarming final cutscenes.
This is definitely one of the best endings to a video game that I've seen, so
you don't want to miss it. And this was also one of the few games where I
wanted to look at the credits, because the game was just so... amazing.
Congratulations on beating Xenoblade Chronicles! You are given the option to
carry over your stuff (level, arts, some items) after completing it; so if
you want to play again, you don't lose some of the stuff you worked hard to
get!
=============================================================================
-----------------------------------------------------------------------------
3. Bosses
-----------------------------------------------------------------------------
=============================================================================
-------------------
o------------------------------ Boss Battle ------------------------------o
| ------------------- |
| |
| Boss: Two Ancient Machines |
| Area: Colony 9 - Cylinder Hangar |
| Level: 8 |
| Difficulty: Easy |
| Recommended Party: Shulk, Reyn, and Fiora |
| General Strategy: This is a mini-boss fight of sorts. The two enemies |
| aren't particularly difficult because you have a full |
| party of characters to work with. Make sure Reyn has |
| aggro on at least the enemy that you aren't focusing |
| on. Either Shulk or Fiora might draw aggro from the |
| enemy that everyone is attacking; this shouldn't be a |
| problem because it will go down fast anyway. If |
| controlling Shulk, be sure to use Light Heal wisely. |
| Use Back Slash from behind and Slit Edge from the side |
| to lower physical defence. As always, use all your |
| offensive abilities right off cooldown. |
| |
o---------------------------------------------------------------------------o
------------------------
o---------------------------- Mini-Boss Battle ---------------------------o
| ------------------------ |
| |
| Mini-Boss: Mechon M63 |
| Area: Colony 9 - Town Entrance |
| Level: 6 |
| Difficulty: N/A |
| Recommended Party: Shulk and Reyn |
| General Strategy: This fight is designed to acclimate you with some of |
| the game's mechanics. First, your weapons won't damage |
| the Mechon on its own - you need to inflict Break and |
| then Topple before you can do any damage. Luckily, |
| Shulk's ability Turn Strike inflicts Break and Reyn's |
| ability Wild Down inflicts Topple. If Shulk, use Turn |
| Strike and Reyn will follow suit. If Reyn, wait until |
| Shulk has done Break before using Wild Down. All you |
| must do is use these two abilities to successfully |
| Topple the Mechon and the battle will end. |
| |
o---------------------------------------------------------------------------o
------------------------
o---------------------------- Mini-Boss Battle ---------------------------o
| ------------------------ |
| |
| Mini-Boss: Two Mechon M31s and One Mechon M51 |
| Area: Colony 9 |
| Level: 4, 4, and 5 |
| Difficulty: Medium/Easy |
| Recommended Party: Shulk and Reyn |
| General Strategy: This battle is basically the same as the fight with the|
| Mechon M63 at the beginning of town, but this time you |
| must finish the job and destroy them completely. |
| Luckily, although there are three of them this time, |
| they are all fairly low level. The difficult part here |
| is synchronizing your Turn Strike/Stream Edge with |
| Reyn's Wild Down. It can get kinda frustrating, but |
| since the enemies aren't doing much damage, you |
| basically have as long as you want to get it right. |
| Save your Back Slash for after the enemy is toppled - |
| there is no point in using it for 1 damage and then |
| having it on cooldown when you really need it. Repeat |
| the process for the other two Mechons to finish the |
| battle. |
| |
o---------------------------------------------------------------------------o
------------------------
o---------------------------- Mini-Boss Battle ---------------------------o
| ------------------------ |
| |
| Mini-Boss: One Mechon M82, One Mechon M72, and Two Mechon M69s |
| Area: Colony 9 |
| Level: 6, 5, 5, and 5 |
| Difficulty: Easy |
| Recommended Party: Shulk, Reyn, and Dunban |
| General Strategy: This battle is easy if you changed to controlling |
| Dunban. All you have to do is bash away at the enemies |
| with his auto-attack. When your Monado ability is up, |
| use Enchant so Shulk and Reyn can damage the Mechons |
| as well. In addition to having the Monado, Dunban also |
| outlevels these enemies by a large margin, so he won't |
| get damaged that much as well. This will also make |
| good practice for using the Monado later. Finally, if |
| you are controlling Shulk or Reyn instead, just watch |
| Dunban do his thing and try to Break/Topple for fun. |
| |
o---------------------------------------------------------------------------o
------------------------
o---------------------------- Mini-Boss Battle ---------------------------o
| ------------------------ |
| |
| Mini-Boss: One Mechon M82, One Mechon M72, and One Mechon M42 |
| Area: Colony 9 |
| Level: 8, 6, and 5 |
| Difficulty: Easy |
| Recommended Party: Shulk, Reyn, and Dunban |
| General Strategy: Switch to controlling Shulk before this fight so you |
| can use the Monado abilities. This battle is slightly |
| tougher than the previous one because you aren't |
| controlling a level 20 with the Monado, but once you |
| use Enchant, you can basically just watch Reyn and |
| Dunban go to town on the Mechons. After using Enchant, |
| use Buster to do some serious damage. As always, use |
| Light Heal in sticky situations only and fight the |
| Mechons in order of level, from lowest to highest, to |
| minimize damage input. It should be noted that Shulk |
| can still use his normal abilities in combat, such as |
| Back Slash and Stream Edge, and the only thing that's |
| been replaced is Turn Strike. |
| |
o---------------------------------------------------------------------------o
-------------------
o------------------------------- Boss Battle -----------------------------o
| ------------------- |
| |
| Boss: Metal Face |
| Area: Colony 9 |
| Level: 10 |
| Difficulty: N/A or Impossible |
| Recommended Party: Shulk, Reyn, and Dunban |
| General Strategy: This fight shows you that, despite Shulk saying |
| "You're Not Invincible" after activating Enchant, some |
| Mechon are, in fact, nearly invincible. This is an |
| example of one of them. You can't do any damage, |
| whether you are using the Monado, use Enchant, or use |
| Buster. For this fight, all you need to do is stay |
| alive for a minute or two and the battle will end. |
| Just make sure to use Light Heal as needed - since |
| Reyn will probably take aggro, look out for his |
| health. |
| |
o---------------------------------------------------------------------------o
-------------------
o------------------------------- Boss Battle -----------------------------o
| ------------------- |
| |
| Boss: Metal Face |
| Area: Colony 9 |
| Level: 10 |
| Difficulty: N/A or Impossible |
| Recommended Party: Shulk, Reyn, and Dunban |
| General Strategy: As futile as it might seem, at least you have a |
| gameplan this time for the fight with Metal Face. For |
| this fight, you need to use a chain attack in which |
| you Break the enemy and then topple him. That's |
| actually all you need to do for the fight - no lower |
| his health or last a minute - just use Break/Topple in |
| a chain attack and the fight'll be over. Work on |
| filling the party gauge, then activate the chain |
| attack by going up or down on the d-pad in the center |
| icon. Select chain attack and have Shulk use Stream |
| Edge and Reyn use Wild Down. Once you successfully |
| Break/Topple the enemy in a chain attack, the battle |
| ends abruptly. |
| |
o---------------------------------------------------------------------------o
-------------------
o------------------------------- Boss Battle -----------------------------o
| ------------------- |
| |
| Boss: Arachno Queen |
| Area: Tephra Cave |
| Level: 12 |
| Difficulty: Hard |
| Recommended Party: Shulk and Reyn |
| General Strategy: This is a very difficult battle. Thankfully, you have |
| a new gameplay mechanic now: visions. You can see the |
| future, usually when someone is about to die, and |
| change it before the alotted time. You can either warn |
| the person about to die (press B near them) or heal |
| them up. You will also get a new Monado ability: |
| Shield. You'll want to use this in the fight when you |</pre><pre id="faqspan-6">
| get visions. Again, this fight is very tough. The |
| Arachno Queen will probably give you visions of death |
| every other second. It becomes more of a evade death |
| battle than actually hurting her. This is where the |
| new Shield ability comes in: when you use it, the |
| Arachno Queen won't do the one-hit KO attack on you, |
| and you can attack like any normal fight. Do not |
| focus on the little spiders; they will just keep |
| respawning over and over. Your primary focus should |
| be the queen, as when she falls, the battle ends. Use |
| Shield, Heal, and Topple to avoid death-by-vision, |
| and hack away at her health, little by little. You |
| can also run away to avoid a vision death if |
| everything's on cooldown. This is a very difficult |
| fight: you must focus on the Queen, make sure Reyn has |
| aggro, and use your best attacks to defeat her. AOE |
| attacks help to thin the herd of small spiders, but |
| you don't want Shulk to get aggro on all of them. In |
| sum, spam Shield so the visions don't come true, make |
| sure Reyn has aggro at all times, and bash away at her |
| health. |
| |
o---------------------------------------------------------------------------o
------------------------
o---------------------------- Mini-Boss Battle ---------------------------o
| ------------------------ |
| |
| Mini-Boss: Two Berserk Arduns |
| Area: Bionis' Leg |
| Level: 14 and 14 |
| Difficulty: Medium |
| Recommended Party: Shulk and Reyn |
| General Strategy: These guys may be big, but they aren't that tough. |
| It's important to let Reyn have aggro at all times - |
| if he doesn't, use abilities like Shadow Eye to lose |
| aggro. For this fight, you will want to try to |
| Break/Topple 'em if you can. I know it's difficult |
| because of the AI, but it will make the battle a |
| little easier. As is the usual, Light Heal when needed |
| and use abilities fresh off cooldown. As far as Monado |
| arts, use Buster for this fight for some damage. And |
| of course, focus all your efforts on one enemy and |
| then the other. |
| |
o---------------------------------------------------------------------------o
-------------------
o------------------------------- Boss Battle -----------------------------o
| ------------------- |
| |
| Boss: Mechon M71 |
| Area: Bionis' Leg |
| Level: 18 |
| Difficulty: Medium |
| Recommended Party: Shulk, Reyn, and Sharla |
| General Strategy: This Mechon has big tentacles that can also be |
| targetted; I recommend ignoring them and focusing on |
| just the body, as that's what'll end the fight. He's |
| no different from normal Mechon, so cast Enchant and |
| bash away. You are introduced to yet another Monado |
| art: Speed. Use this art when you get visions of |
| death - it'll dodge the killing blow. You are going to |
| want to use Speed and Shield throughout the battle |
| when the Monado abilities are up, and of course |
| Enchant when it's worn off. Make sure that Reyn's the |
| one that is tanking - or, at least, that Sharla has no |
| aggro - and swing for the fence with Back Slash, Slit |
| Edge, Stream Edge, and Air Slash. Sharla is a great |
| healer and should keep you all alive, but use Light |
| Heal in a pickle, such as a vision when the Monado |
| abilities are on cooldown. Again, running is a valid |
| tactic if there is a vision of death on the character |
| that you are controlling; just run away from him and |
| the vision won't come true. The Mechon can do some |
| major damage if you are underleveled or underequipped, |
| so if the battle is too difficult, I recommend going |
| back to the camp and doing some quests. At any rate, |
| after getting him down to half health, the battle |
| ends. |
| |
o---------------------------------------------------------------------------o
-------------------
o------------------------------- Boss Battle -----------------------------o
| ------------------- |
| |
| Boss: Mechon M71 |
| Area: Bionis' Leg |
| Level: 18 |
| Difficulty: Medium |
| Recommended Party: Shulk, Reyn, and Sharla |
| General Strategy: This is a very similar fight, so do the exact same |
| thing as before: use Speed to dodge his attacks while |
| using your ownattacks off of cooldown. Recast Enchant |
| when it's worn off, and make sure that Sharla doesn't |
| have aggro. When the boss is low on health, it'll |
| start going ballistic and using more arts that do |
| ridiculous amounts of damage. Thankfully, you can use |
| Speed to evade this damage. |
| |
o---------------------------------------------------------------------------o
-------------------
o------------------------------- Boss Battle -----------------------------o
| ------------------- |
| |
| Boss: Mysterious Face |
| Area: Bionis' Leg |
| Level: 25 |
| Difficulty: N/A or Impossible |
| Recommended Party: Shulk, Reyn, and Sharla |
| General Strategy: This is yet another unbeatable battle. Just stay alive |
| for a minute or two and the fight ends. If you're |
| having trouble not getting killed, use the defensive |
| Monado arts (Shield and Speed) and even run around the |
| ring while your companions bash away for 1 damage on |
| him. After a little while, the battle ends |
| automatically. |
| |
o---------------------------------------------------------------------------o
-------------------
o------------------------------- Boss Battle -----------------------------o
| ------------------- |
| |
| Boss: Xord |
| Area: Ether Mine |
| Level: 25 |
| Difficulty: Medium/Hard |
| Recommended Party: Shulk, Reyn, and Sharla |
| Attacks: * Xord Impact is his primary special attack. He rears |
| back and then lunges forward, attacking everyone in |
| front of him. Since the start of this attack is |
| exaggerated, you can heal beforehand if you're low |
| on health. He uses this attack a lot during the |
| fight. |
| * Call Minions is used to call his little Mechon |
| buddies. He'll use this at the start of the battle |
| and also if you manage to kill all of his minions |
| during the fight. As a result, there is an |
| unlimited supply of the little Mechon. |
| * His normal attacks with his mace. This does a |
| moderate amount of damage, depending on your |
| level/armour. You'll want Reyn to be soaking up |
| these attacks. |
| General Strategy: Xord is like Metal Face: he cannot be damaged by |
| normal attacks or via Enchant. The only way to hurt |
| him is to Break/Topple him in a chain attack. |
| Therefore, you should work on filling your party gauge |
| in battle by attacking his minions. Just inflict |
| status effects on all of the minions to fill up your |
| party gauge, or if you're playing as Sharla, |
| repeatedly heal the party. Ignore Xord for now; at |
| least, ignore attacking him. You can also inflict |
| status effects on Xord, but he resists them more |
| often than not. You'll want Reyn to have Xord's aggro |
| at all times, and this should be more than possible |
| because no one is damaging Xord, not even Shulk. When |
| you finally get the party gauge full, initiate a chain |
| attack on Xord. Begin with Stream Edge to Break Xord, |
| then use Wild Down to Topple him. From there, use an |
| offensive attack with Sharla, or a healing art if |
| you're low on health. Once he's successfully Toppled |
| in a chain attack, the battle ends automatically. |
| |
o---------------------------------------------------------------------------o
-------------------
o------------------------------- Boss Battle -----------------------------o
| ------------------- |
| |
| Boss: Xord (Weakened) |
| Area: Ether Mine |
| Level: 25 |
| Difficulty: Medium |
| Recommended Party: Shulk, Reyn, and Sharla |
| Attacks: * Wild Swing hits everyone in front of him for |
| moderate to heavy damage and also inflicts Topple. |
| It's a nasty little attack, but Sharla's group heal |
| should counteract it. |
| * Final Boost is an ability that he'll use when he's |
| low on health. This will make him Crazed and raise |
| his power. |
| * His normal attacks with his mace. This still does a |
| moderate amount of damage, depending on your |
| level/armour. Reyn should be tanking these hits. |
| General Strategy: In his weakened state, Xord can be damaged like normal |
| Mechon, so hack away with the Monado and cast Enchant |
| at the first available opportunity. Once you have the |
| whole party doing damage to him, he should go down |
| pretty fast. Break/Topple if you can, and try to avoid |
| his Wild Swing attack because it does a lot of damage |
| and Topples everyone. Thankfully, he doesn't use this |
| attack often, and Sharla has just the right group |
| healing spell to make everything better. He mostly |
| just sticks to normal attacks here, and they are |
| almost feeble against Reyn. At low health, he'll use |
| Final Boost to raise his power, but this poses little |
| threat as he'll be dead shortly thereafter. The key to |
| this battle is to treat Xord as a normal Mechon and |
| use Enchant. |
| |
o---------------------------------------------------------------------------o
-------------------
o------------------------------ Boss Battle ------------------------------o
| ------------------- |
| |
| Boss: Satorl Guardian |
| Area: Satorl Marsh, Sororal Statues |
| Level: 28 |
| Difficulty: Medium/Hard |
| Recommended Party: Shulk, Reyn, and Sharla (for a safe, easy fight) |
| Shulk, Reyn, and Dunban (for a quick fight) |
| Attacks: * Poison Stab is what he'll use most often in this |
| fight. It inflicts low-to-moderate damage and, as |
| the name aptly states, poisons you. I consider it |
| the weakest of all his special attacks. |
| * Ultra Poison Stab is, like it's namesake, just like |
| Poison Stab, only better or "ultra." ;) That is, it |
| does heavy damage and poisons you. He won't use this |
| very often, but you'll positively have to heal the |
| character that he uses it on. It's probably his best |
| attack. |
| * Tornado Spin hits everyone around the Satorl |
| Guardian for low damage. It is a three or four hit |
| attack, so you can probably run back and evade one |
| or two of the hits. This attack thrives on area of |
| effect, so get one or two of your characters out of |
| the hit vicinity to completely nullify the attack. |
| The attack is rather harmless when it's just hitting |
| Reyn. |
| * He will also use Awakening at the start of the |
| fight to raise all of his attributes a little. |
| * His auto-attack hits one character for low damage. |
| General Strategy: He's not too tough if you know his attacks. He's all |
| about poisons, really. If you don't cure the poisons |
| that he inflicts, the battle will be difficult, and if |
| you do cure his poisons, the battle is a cakewalk. As |
| always, make sure Reyn has aggro at all times so he |
| can soak up the damage. Shulk should use all of his |
| attacks from the proper direction (side, back, etc) |
| for maximum damage and status effects. He should use |
| Light Heal aggressively if you're fighting without |
| Sharla, and prudently if you're fighting with her. The |
| battle is much easier, albeit much longer, with Sharla |
| because of her healing and debuff abilities. Reyn |
| should primarily be tanking and also using all of |
| offensive arts off cooldown, while Dunban should just |
| be attacking with all he's got. When the Satorl |
| Guardian does Tornado Spin, run out of the attack |
| vicinity with your currently controlled character to |
| minimize the total damage. Just keep hackin' away and |
| he'll go down eventually. :) |
| |
o---------------------------------------------------------------------------o
------------------------
o---------------------------- Mini-Boss Battle ---------------------------o
| ------------------------ |
| |
| Mini-Boss: Puera Telethia (Three of 'em) |
| Area: Makna Forest |
| Level: 28, 28, and 28 |
| Difficulty: Easy |
| Recommended Party: Shulk |
| Attacks: * Aura that substantially raises evasion. This can |
| easily be dispelled with Purge. |
| * Arrow II which does moderate damage. |
| * Auto-attacks which do low-to-moderate damage. |
| General Strategy: This fight is generally just to get you acquainted |
| with the new Monado ability Purge. Ergo, Alvis is |
| basically unkillable and will do a good job keeping |
| aggro. The Telethia evade mostly everything until you |
| use Purge on them, so don't use any long cooldown arts |
| because they will most likely miss. As far as |
| strategy, fill the talent gauge through auto-attacks, |
| then use Purge on a Telethia. After that, use all of |
| your offensive arts -- Back Slash, Stream Edge, Air |
| Slash, Shaker Edge -- and the Telethia should go down |
| fast. Repeat the process for the other two Telethia |
| and the battle is over. |
| |
o---------------------------------------------------------------------------o
-------------------
o------------------------------ Boss Battle ------------------------------o
| ------------------- |
| |
| Boss: Leone Telethia |
| Area: Makna Forest |
| Health: 148,800 |
| Level: 36 |
| Difficulty: Medium/Hard |
| Recommended Party: Shulk, Reyn, and Sharla (for a safe, easy fight) |
| Shulk, Reyn, and Dunban (for a quick fight) |
| Shulk, Reyn, and Melia (for Purge/Mind Blast goodness) |
| |
| Attacks: * Soul Read: when he casts this, you won't be able to |
| hit him, so you'll have to cast Purge ASAP|
| so you can do damage. |
| |
| * Ether Cannon: high power attack on a single target. |
| You will probably have to heal the |
| party member who gets hit by it. |
| |
| * Super Aura: the telethia restores health over time. |
| Basically makes the fight longer because |
| it can heal itself. He can cast this |
| three times, and you need to cast Purge |
| or Mind Blast on the telethia to stop |
| the aura. This can be absolutely |
| devastating if you don't have Purge ready|
| |
| * Talent Absorb: empties the target's talent gauge. |
| This can be really bad if the telethia|
| targets Shulk with it, because we need|
| his Purge ability to damage the |
| telethia. |
| |
| * Sleep Spin: causes sleep and deals damage. A front |
| attack, so be sure to get out of range |
| with the controlled character. |
| |
| * Sleep Bullet: causes sleep and deals damage. Only to |
| a single character, though, but that |
| also means you can't dodge it. |
| |
| General Strategy: This battle is all about making sure you have Purge |
| ready to use. It can be either a hard battle or a |
| really easy battle, depending on whether you can |
| quickly Purge the telethia's auras. Speaking of which, |
| the telethia has the normal dodge aura, but it also has|
| a healing aura, which needs to be purged or it will |
| just keep regenerating health. |
| Basically, Purge is the key to victory. Mind Blast |
| can also delete auras, so it may be wise to have a |
| Shulk/Melia party so you can doubly counteract the |
| telethia's auras. So a Shulk/Melia party is |
| recommended, with the player controlling Shulk. I also |
| recommend Reyn as the tank, of course. |
| If you can purge the telethia's auras quickly, this |
| is a really simple battle. All you have to do is |
| damage the darn thing, and it does not need to be |
| toppled or chain attacked or any of that other stuff |
| that we had to deal with in previous battle. Of course,|
| a chain attack that topples the telethia works wonders.|
| So Purge, Purge, Purge. Keep Purge ready for the |
| auras; don't use it prematurely. If you're having a lot|
| of trouble, you should consider filling the talent |
| gauge before the fight, so its ready when you battle. |
| You only need to get the telethia to 50% before the |
| first battle ends. |
| |
o---------------------------------------------------------------------------o
-------------------
o------------------------------ Boss Battle ------------------------------o
| ------------------- |
| |
| Boss: Leone Telethia (Second Battle) |
| Area: Makna Forest |
| Health: 129,900 |
| Level: 36 |
| Difficulty: Medium/Hard |
| Recommended Party: Shulk, Reyn, and Sharla (for a safe, easy fight) |
| Shulk, Reyn, and Dunban (for a quick fight) |
| Shulk, Reyn, and Melia (for Purge/Mind Blast goodness) |
| |
| Attacks: * Soul Read: when he casts this, you won't be able to |
| hit him, so you'll have to cast Purge ASAP|
| so you can do damage. |
| |
| * Ether Cannon: high power attack on a single target. |
| You will probably have to heal the |
| party member who gets hit by it. |
| |
| * Super Aura: the telethia restores health over time. |
| Basically makes the fight longer because |
| it can heal itself. He can cast this |
| three times, and you need to cast Purge |
| or Mind Blast on the telethia to stop |
| the aura. This can be absolutely |
| devastating if you don't have Purge ready|
| |
| * Talent Absorb: empties the target's talent gauge. |
| This can be really bad if the telethia|
| targets Shulk with it, because we need|
| his Purge ability to damage the |
| telethia. |
| |
| * Sleep Spin: causes sleep and deals damage. A front |
| attack, so be sure to get out of range |
| with the controlled character. |
| |
| * Sleep Bullet: causes sleep and deals damage. Only to |
| a single character, though, but that |
| also means you can't dodge it. |
| |
| General Strategy: Same as before: Purge when it uses an aura; don't |
| waste Purge. You have to fully deplete its health this |
| time around. |
| |
o---------------------------------------------------------------------------o
-------------------
o------------------------------ Boss Battle ------------------------------o
| ------------------- |
| |
| Boss: Solidum Telethia |
| Area: High Entia Tomb |
| Health: 200,000 |
| Level: 38 |
| Difficulty: Medium |
| Recommended Party: Shulk, Reyn, and Sharla (for a safe, easy fight) |
| Shulk, Reyn, and Dunban (for a quick fight) |
| |
| Attacks: * Soul Read: when he casts this, you won't be able to |
| hit him, so you'll have to cast Purge ASAP|
| so you can do damage. |
| |
| * Delta Cannon: high power attack on a single target. |
| You will probably have to heal the |
| party member who gets hit by it. |
| |
| * Ether Storm: damaged in a frontal arc; move to the |
| back with the controlled character for |
| at least one person to dodge the attack.|
| |
| * Ether Laser II: Frontal Line attack, so just make |
| sure you aren't directly in front of |
| him. |
| |
| * Predation: attacks all that are close to him and |
| topples. Just move away when he casts it. |
| |
| * Lock on Me: forces you to attack the telethia; |
| basically, it forces you to kill the |
| telethia before Tyrea. |
| |
| General Strategy: The telethia is not too tough. Just remember to |
| Purge when he puts up Soul Read. Also, dodge his |
| attacks if you can, and heal the tank! |
| This battle is all about making sure you have Purge |
| ready to use. It can be either a hard battle or a |
| really easy battle, depending on whether you can |
| quickly Purge the telethia's auras. Speaking of which, |
| the telethia has the normal dodge aura, but it also has|
| a healing aura, which needs to be purged or it will |
| just keep regenerating health. |
| Basically, Purge is the key to victory. Mind Blast |
| can also delete auras, so it may be wise to have a |
| Shulk/Melia party so you can doubly counteract the |
| telethia's auras. So a Shulk/Melia party is |
| recommended, with the player controlling Shulk. I also |
| recommend Reyn as the tank, of course. |
| If you can purge the telethia's auras quickly, this |
| is a really simple battle. All you have to do is |
| damage the darn thing, and it does not need to be |
| toppled or chain attacked or any of that other stuff |
| that we had to deal with in previous battle. Of course,|
| a chain attack that topples the telethia works wonders.|
| So Purge, Purge, Purge. Keep Purge ready for the |
| auras; don't use it prematurely. If you're having a lot|
| of trouble, you should consider filling the talent |
| gauge before the fight, so its ready when you battle. |
| |
o---------------------------------------------------------------------------o
-------------------
o------------------------------ Boss Battle ------------------------------o
| ------------------- |
| |
| Boss: Tyrea |
| Area: High Entia Tomb |
| Health: 140,000 |
| Level: 38 |
| Difficulty: Medium |
| Recommended Party: Shulk, Reyn, and Sharla (for a safe, easy fight) |
| Shulk, Reyn, and Dunban (for a quick fight) |
| |
| Attacks: * Revelation: raises her attack power and her ether |
| power. Basically, buffs her attacks. |
| |
| * Telepathic Command: raises her physical defense. |
| Since your most likely playing |
| with melee characters, this will |
| mitigate some of the damage you |
| deal to her. |
| |
| * Spiral Kick: topples and damages. Watch out for this,|
| especially if she using flying bee right|
| after. Only hits a single target. |
| |
| * Flying Bee: damage attack, but does twice the damage |
| if you are toppled. So, be ready to heal |
| anyone who gets toppled! Only hits a |
| single target, and uses after topple. |
| |
| * Energy Drain: drains the target's talent gauge and |
| fills up her own talent gauge. Not |
| particularly terrible unless you love |
| to use those talents. |
| |
| * Guilty Bomb III: damages and binds the target. Since |
| she has no area attacks to dodge, it|
| doesn't really matter if you're next|
| to her or twenty feet away. |
| |
| General Strategy: You'll probably be slightly weakened since you just |
| battled the telethia, but Tyrea is not too bad. Really,|
| if you're at the same level as any boss, you should not|
| have any trouble, this duo included. |
| For Tyrea, you'll want to watch out for Topple and |
| heal anyone that gets below 50% health. She can do a |
| lot of damage, but all her attacks only hit a single |
| target. Thus, make sure you're healing the target that |
| she's focusing on. |
| In the meantime, just bash away at her. Ether attacks|
| are somewhat more effective, but she's not too |
| difficult with a full melee band, either. |
| And that's basically it. Damage her and heal the one |
| target that she's attacking. Because all her attacks |
| hit only a single target, you should have no problem. |
| |
o---------------------------------------------------------------------------o
-------------------
o------------------------------ Boss Battle ------------------------------o
| ------------------- |
| |
| Boss: Metal Face (Prison Island) |
| Area: Prison Island |
| Health: 199,000 |
| Level: 42 |
| Difficulty: Medium/Hard |
| Recommended Party: Shulk, A Tank, and Another DPS |
| |
| Attacks: * Killing Claw: Physical Attack that hits one party |
| member and lowers their attack power. |
| Hits pretty hard, but that's nothing a |
| Light Heal can't fix. |
| |
| * Last Resort: Physical Attack, Single Target, also can|
| daze you, which can suck. :) |
| |
| * Murder Screw: Physical Attack, AoE, inflicts bleed. |
| Watch out for this and run away as |
| Shulk when he casts it. |
| |
| * Dead Way: Ether Attack; frontal line attack; can |
| knockback. |
| |
| * Grand Shot: Ether AoE attack. Get some distance from |
| him when he casts this one. |
| |
| General Strategy: What makes this battle much easier than your last |
| battles with Metal Face is, well, because you can |
| actually damage him. To start, you'll want to cast |
| Enchant so everyone can get in on the fun. If you |
| don't have Shulk's talent gauge full, get a few swings |
| in and then cast Enchant. |
| When Enchant is cast, the battle becomes much |
| easier. Just watch out for the AoE attacks, the daze, |
| and the bleeds. Make sure everyone has at least 50% |
| health because of Killing Claw, which deals a ton of |
| damage. Stay away from his AoE attacks when he casts |
| them. |
| Make sure your tank (probably Reyn) has aggro, and |
| not Shulk. This is because Shulk is pretty much |
| required for this battle, with Enchant, Buster, and |
| the occasional Light Heal. |
| And that's pretty much it. If you're having any |
| trouble, swap in Sharla for the last DPS and you can't |
| die. |
| You need to get Metal Face's health to 20% for the |
| battle to end. |
| |
o---------------------------------------------------------------------------o
-------------------
o------------------------------ Boss Battle ------------------------------o
| ------------------- |
| |
| Boss: Mumkhar |
| Area: Valak Mountain |
| Health: 221,400 |
| Level: 48 |
| Difficulty: Medium |
| Recommended Party: Shulk, Reyn, and Sharla (for a safe, easy fight) |
| Shulk, Reyn, and Dunban (for a quick fight) |
| Shulk, Reyn, and Melia |
| |
| Attacks: * Eagle Slice: Physical Attack that hits in a line, |
| Move to the side as Shulk to dodge it. |
| |
| * Eagle Triple Combo: Physical Attack, high damage. |
| You'll probably want to heal the |
| person hit by this attack. |
| |
| * Massacre Lotus: Physical attack, single target. |
| |
| * Super Spin: Physical AoE attack. Just run away from |
| him when he casts this. |
| |
| * Fiery Pain IV: Ether attack; hits in line, so don't |
| stand straight in front of him. |
| |
| General Strategy: Yay! We finally get to face him! This battle is much |
| easier than you might think, especially if you are at a|
| similar level. Mumkhar has some attacks up his sleeve, |
| but he is far from invincible like he was in previous |
| battles. |
| You need to control Shulk for this one. Cast Enchant |
| so everyone can damage Mumkhar, then get to work. Use |
| Back Slash to deal major damage, and Slit Edge to |
| further this damage. Light Heal if he uses Eagle Triple|
| Combo on your tank, and stop attacking if Shulk |
| accidentally gains aggro. |
| But, basically, just make sure the tank has aggro and|
| everyone can deal damage because of Enchant. Use |
| Abilities like Slit Edge to tip the battle in your |
| favor, and, of course, chain attack for massive damage.|
| Rather anti-climatic battle, really. I expected more |
| from him. :( |
| |
o---------------------------------------------------------------------------o
-------------------
o------------------------------ Boss Battle ------------------------------o
| ------------------- |
| |
| Boss: Mumkhar |
| Area: Valak Mountain |
| Health: 209,900 |
| Level: 52 |
| Difficulty: Hard |
| Recommended Party: Shulk, Reyn, Dunban (if no one has Mechon weapons) |
| Tank, DPS, DPS (if everyone has Mechon weapons, Shulk |
| isn't needed) |
| |
| Attacks: * Special Killing Claw: Physical Attack, single target |
| |
| * Very Last Resort: Physical Attack, single target |
| |
| * Custom Dead Way: Physical Attack, attacks in line |
| |
| * Custom Grand Shot: Physical Attack, AoE attack |
| |
| * Hell Talon Venom IV: Physical Attack, single target |
| |
| General Strategy: This can be a dicey battle because he has two of his |
| lackeys with him. You should take out his two sidekicks|
| first, as they go down easier and will make for a much |
| less chaotic fight. |
| When it's down to just Mumkhar, it's your basic tank |
| and spank. Watch out for Custom Grand Shot, his AoE |
| attack, and Custom Dead way, his line attack. For both,|
| simply getting distance from him is enough. |
| You don't need Shulk for this fight if your party has|
| Mechon weapons. However, Shulk definitely helps with |
| his versatility, and his Monado attacks can wreak havoc|
| on Mumkhar. |
| But, basically, take down the goons first, then tank |
| and spank. Some of his attacks hit for a ton of |
| damage, so heal off of cooldown. And that's about it!:)|</pre><pre id="faqspan-7">
| |
o---------------------------------------------------------------------------o
-------------------
o------------------------------ Boss Battle ------------------------------o
| ------------------- |
| |
| Boss: Face Nemesis |
| Area: Galahad Fortress |
| Health: 246,300 |
| Level: 55 |
| Difficulty: Hard |
| Recommended Party: Shulk, Reyn, and Sharla (for a safe, easy fight) |
| |
| Attacks: * Honorable Blow: Physical AoE attack that causes |
| blowdown. Just move out of range to |
| dodge it. |
| |
| * Regal Cut: Physical attack; no effects and single |
| target, so you can't really dodge it, |
| causes Bind. |
| |
| * Brilliant Light: Ether attack; single target, again |
| hard to dodge the single attacks. |
| |
| * Sublime Cure: Regenerates health. |
| |
| Gold Face's Attacks: |
| -------------------- |
| * Egil Tail: Physical attack, single target, just stay |
| away from Gold Face and hopefully the tank|
| will soak this if he uses it. |
| |
| * Catastrophe: Gold Face uses this at the end of the |
| battle. It is an ether attack, AoE, and |
| causes slow and knockback. Not fun! |
| |
| * King Breaker: Ether Attack that hits everyone. Causes|
| Topple and lowers Agility. |
| |
| * King's Order: Status Attack that hits everyone. |
| Causes Craze, an Aura. |
| |
| General Strategy: This can be a tough fight if you don't know what |
| to do. You have to face both Face Nemesis and |
| Gold Face at the same time. But, you should definitely |
| not split the group; have everyone just focus on Face |
| Nemesis. Gold Face just stays a ways back, making him a|
| little less of a worry. |
| Your goal is to last 90 seconds. That's when the |
| battle ends and Gold Face uses Catastrophe. |
| You should still whittle down Face Nemesis' health. |
| Because Gold Face is such a high level, you'll actually|
| be able to go toe-to-toe with Face Nemesis, unlike Gold|
| Face. |
| It's your normal tank-and-spank fight. Just stay away|
| from Gold Face while keeping Face Nemesis busy. The |
| Status effects that both enemies inflict can suck |
| majorly, so be sure to heal early and on cooldown. |
| Speaking of which, you should definitely control |
| Shulk for this boss fight. He's the Mechon wrecker, and|
| has a Light Heal to boot. He just makes a great jack-of|
| -all-trades for this fight. |
| And, of course, Sharla works well here if you're |
| having any trouble lasting the 90 seconds. Her healing |
| abilities are amazing for staying alive, although her |
| DPS is awful. |
| That's basically it. Focus on Face Nemesis and last |
| the 90 seconds. |
| |
o---------------------------------------------------------------------------o
-------------------
o------------------------------ Boss Battle ------------------------------o
| ------------------- |
| |
| Boss: Gadolt (First Round) |
| Area: Agniratha |
| Health: 500,000 |
| Level: 68 |
| Difficulty: Medium |
| Recommended Party: Shulk, Reyn, and Sharla (for a symbolic fight) |
| |
| Attacks: * Blow Jaggy: Physical Attack in a frontal arc; get |
| behind him as Shulk so at least one |
| person dodges it. |
| |
| * Laser Bullet: Ether AoE attack, move away from him |
| when he casts it. |
| |
| * Quick Cannon: Ether Attack, hits in a frontal line |
| and inflict paralysis. Ouch! |
| |
| * Linear Laser V: Ether Attack, hits in a frontal |
| line, so you can easily dodge it if |
| you stay to the sides of him. |
| |
| * Ether Jammer: AoE status attack; inflicts ether |
| defense down and slow. Not cool at all!|
| |
| * Shield Call: Casts haste on himself and summons some |
| mechon lackeys. |
| |
| General Strategy: For the first fight, you need only get his health |
| down to less than 50%. At least, that's according to |
| the wiki; in my playthroughs, I only needed to get him |
| do around 75%. |
| Either way, this can be an annoying battle. Shield |
| Call is probably the worst offender on his attack |
| list. The adds are not fun to deal with at all. Of |
| course, for this fight, you'll probably want to ignore |
| them and continue bashing away at Gadolt, since you |
| only need to get him to around half health. |
| Thankfully, most of his attacks can be dodged by the |
| player character, unless you're the one tanking, of |
| course. I would assume that you would control Shulk for|
| this fight. Use Enchant, Buster, and Back Slash to your|
| hearts content, and heal the tank off of Light Heal |
| cooldown. |
| Your tank -- probably Reyn -- should try to hold |
| aggro on just the boss. Make sure the team is focused |
| on just the boss, and they don't get distracted by the |
| adds. |
| I added Sharla to the recommended list because, well,|
| this is partially her fight, and it'd be wrong not to |
| include her. Having her in the party does make the |
| fight longer, since she's horrible DPS, but at least |
| you don't have to worry about dying! |
| But try to avoid his attacks with Shulk, heal your |
| tank, and DPS from his sides. After inflicting around |
| half health, the battle ends. |
| |
o---------------------------------------------------------------------------o
-------------------
o------------------------------ Boss Battle ------------------------------o
| ------------------- |
| |
| Boss: Gadolt (Second Round) |
| Area: Agniratha |
| Health: 350,000 |
| Level: 68 |
| Difficulty: Medium |
| Recommended Party: Shulk, Reyn, and Sharla (for a symbolic fight) |
| |
| Attacks: * Blow Jaggy: Physical Attack in a frontal arc; get |
| behind him as Shulk so at least one |
| person dodges it. |
| |
| * Laser Bullet: Ether AoE attack, move away from him |
| when he casts it. |
| |
| * Quick Cannon: Ether Attack, hits in a frontal line |
| and inflict paralysis. Ouch! |
| |
| * Linear Laser V: Ether Attack, hits in a frontal |
| line, so you can easily dodge it if |
| you stay to the sides of him. |
| |
| * Ether Jammer: AoE status attack; inflicts ether |
| defense down and slow. Not cool at all!|
| |
| * Shield Call: Casts haste on himself and summons some |
| mechon lackeys. |
| |
| General Strategy: For this fight, you need to completely deplete his |
| health; give him the ol' TKO. As you can see, he has |
| less overall health than last time, so it will go a |
| little more quickly. |
| The same strategy as before applies: control Shulk, |
| Light Heal when necessary, and attack from the sides |
| and/or back. |
| |
o---------------------------------------------------------------------------o
-------------------
o------------------------------ Boss Battle ------------------------------o
| ------------------- |
| |
| Boss: Egil |
| Area: Agniratha |
| Health: 350,000 |
| Level: 70 |
| Difficulty: Medium/Hard |
| Recommended Party: Shulk, Tank, DPS (quicker fight) |
| Shulk, Tank, Sharla (easier fight) |
| |
| Attacks: * Grand Ether Bullet: Ether attack, stops you from |
| using arts for a little while; |
| completely sucks! |
| |
| * Homing Missile IV: Ether/Talent attack, consecutive |
| hits around Egil. |
| |
| * Leader's Might: adds "Awakening" aura, which raises |
| Egil's level 2-4 |
| |
| * Leader's Fury: AoE Status, inflicts Craze |
| |
| * Manufacture Drone: Summons Mechons to fight with him.|
| Basically, is cheap and summons |
| adds because he doesn't want to |
| lose. |
| |
| General Strategy: The Grand Ether Bullet majorly sucks. Basically, you |
| won't be able to do anything but auto-attack for around|
| 10 seconds after he casts it. In my playthroughs, he |
| used it at the very beginning of the fight. |
| As far as other attacks, most are AoE. Just remember |
| to keep the tank healed. |
| The Manufacture Drone summons adds; basically, he |
| brings more Mechon to tango with you. Kinda cheap, |
| considering he's supposed to be the god of Mechonis, |
| but whatever. I would advise taking out the adds if |
| you're not DPSing Egil very fast. If you are DPSing |
| him fast, though, just stick on him. |
| The typical Shulk strategy also applies here: Back |
| Slash behind him and Buster him up! |
| And that's basically it. The only thing that might |
| throw you off is the Grand Ether Bullet, so heal off |
| of cooldown. |
| |
o---------------------------------------------------------------------------o
-------------------
o------------------------------ Boss Battle ------------------------------o
| ------------------- |
| |
| Boss: Yaldabaoth |
| Area: Agniratha |
| Health: 350,000 |
| Level: 72 |
| Difficulty: Medium/Hard |
| Recommended Party: Shulk, Tank, DPS (quicker fight) |
| Shulk, Tank, Sharla (easier fight) |
| |
| Attacks: * Machinery Field: status attack that lowers your ether|
| defense and stops you from using |
| arts. Boo! |
| |
| * Catastrophe: Ether attack that can knockback.
| |
| * Egil Tail: Physical attack, single target, just stay |
| away from Egil and hopefully the tank |
| will soak this if he uses it. |
| |
| * Catastrophe: Egil uses this at the end of the |
| battle. It is an ether attack, AoE, and |
| causes slow and knockback. Not fun! |
| |
| General Strategy: You only need to get him down to 80% to end the |
| fight. Thus, you don't need to last very long, and |
| this should, indeed, not be a very long fight. |
| Machinery Field is another one of those dumb art |
| seal status attacks, so be sure to heal off cooldown. |
| Shulk's Buster and Back Slash should get him down to |
| 80% rather quickly, though. |
| |
o---------------------------------------------------------------------------o
-------------------
o------------------------------ Boss Battle ------------------------------o
| ------------------- |
| |
| Boss: Yaldabaoth |
| Area: Mechonis Core |
| Health: 300,000 |
| Level: 72 |
| Difficulty: Hard |
| Recommended Party: Shulk, Tank, DPS (quicker fight) |
| Shulk, Tank, Sharla (easier fight) |
| |
| Attacks: * Bionis Slash: I list this first because it is the |
| most important attack. About halfway |
| through Yaldabaoth's HP, Shulk gets a |
| vision that Yaldabaoth will Bionis |
| Slash the whole Bionis. You have 120 |
| seconds to stop this vision from |
| coming true; to do this, you need to go|
| to each of the three energy devices |
| around Yaldabaoth and destroy them. |
| |
| * Continual Model: Seals yo' arts. Stops you from using|
| arts, which is been a pain in the |
| butt throughout this leg of the |
| game... |
| |
| * Strength Model: Physical attack that can Knockback. |
| |
| * Weakness Mode: Physical attack that can Topple. |
| |
| * Chastise: Binds you; bad for when you want to run |
| over to the energy devices. |
| |
| * Energy Replenish: does this before the Shulk vision |
| I think; four Mechons are summoned.|
| |
| * Manufacture Drone: Summons Mechon lackeys. Yawn. |
| |
| General Strategy: This fight can suck. Seriously. Yaldabaoth hits |
| hard, you have to stand in front of him, and he summons|
| Mechons like crazy. To top that off, about halfway |
| through the fight you get a vision of destruction and |
| you must destroy three extraneous energy devices or |
| its game over, instant wipe. |
| But let's to a low-down of the steps in the fight. |
| First, you're going to want to simply DPS him down. As |
| you do that, he'll summon Mechon, seal your arts, bind |
| you, basically a ton of bad stuff. Heal off of |
| cooldown, especially if you didn't bring Sharla, and |
| cast Enchant to get rid of those pesky summoned Mechon |
| faster. |
| Basically, it's a war of attrition at first. Your |
| main focus should be Yaldabaoth, and not necessarily |
| the summoned Mechon, but you should keep an eye on |
| them. |
| Soon, Shulk will see a vision that Yaldabaoth cuts |
| the entire Bionis in two with "Bionis Slash." You then |
| have 120 seconds to stop this vision from coming true. |
| To do this, you must destroy the three energy devices|
| around Yaldabaoth. There's a walkway and everything to |
| get to them. Note that they are not in the forward- |
| facing area where you were just fighting Yaldabaoth, |
| but instead in a circle around him. |
| Basically, ignore Yaldabaoth and get those energy |
| devices. Yaldabaoth is invincible during this time |
| period, anyway, so it won't help to hit him. Because, |
| well, you won't hurt him! |
| So get to those energy devices after the vision. |
| Rather unfortunately, sometimes there are big fat Xord |
| Mechons in the way while you are trying to get to them,|
| and they can physically block you from reaching the |
| devices. You can get around them, though, if you goad |
| them to one side of the circular walkway, and then dash|
| around them. |
| But what screws people up is those energy devices. |
| Destroy them! You will instantly die if you leave them,|
| and you won't be able to hurt Yaldabaoth to boot. Some |
| people think killing the other Mechons is the key to |
| victory here, but it is actually those dang energy |
| devices. |
| After destroying the three energy devices, you'll |
| stop the vision from coming true, and you'll be able to|
| damage Yaldabaoth again. Simply DPS him down from here,|
| in much the same way as you did before the energy |
| device fiasco. |
| A long chain attack can also murder this guy. But! Do|
| not DPS him down too fast; I think the game glitches if|
| you accidentally kill him before you get the vision. |
| So, if you're on your second playthrough and you're |
| like level 90, take it slow! |
| But that's basically it. DPS him down, then focus on |
| the energy devices after the vision, and finally |
| finish him off. |
| |
o---------------------------------------------------------------------------o
-------------------
o------------------------------ Boss Battle ------------------------------o
| ------------------- |
| |
| Boss: Sureny Telethia |
| Area: Junks |
| Health: 500,000 |
| Level: 70 |
| Difficulty: Medium |
| Recommended Party: Melia, Tank, DPS |
| |
| Attacks: * Burst Animus: Ether attack, seals your arts and |
| binds you! |
| |
| * Ether Particles: Ether attack, frontal arc, lowers |
| your ether defense |
| |
| * Killer Shot: Ether attack, single target, lowers |
| ether defense and chills |
| |
| * Killer Sky: Ether attack, single target, topples and |
| knocksback |
| |
| * Killer Tail: Physical attack, single target, finally |
| no status effect! |
| |
| * Soul Read: raises the telethia's physical evasion, |
| can be dispelled with Mind Blast |
| |
| * Mega Ether Particles: ends the fight with this |
| attack :( |
| |
| General Strategy: This is not a very long battle; you must simply get |
| the telethia to around 70% health to end the fight. |
| That said, as you can see by the attacks, the telethia |
| is an Ether attack powerhouse. And not only does its |
| attacks hit hard, they also lower your ether defense, |
| meaning they will hit even harder the second time |
| around! |
| Thankfully, the 70% means you don't have to last |
| long. An all-out offense approach is best, so DPS away |
| and blow all your cooldowns. |
| I choose Melia as your primary chracter because her |
| Mind Blast can dispell Soul Read. Because this game |
| heavily relies on melee characters for newbies, you |
| will need to dispell this physical evasion or your SOL.|
| But, just attack him down. At 70%, the battle ends. |
| |
o---------------------------------------------------------------------------o
-------------------
o------------------------------ Boss Battle ------------------------------o
| ------------------- |
| |
| Boss: Disciple Lorithia |
| Area: Bionis' Interior |
| Health: 385,000 |
| Level: 75 |
| Difficulty: Medium/Hard |
| Recommended Party: Melia, Shulk, Tank |
| |
| Attacks: * Ether Laser: Frontal Line Ether attack, seals your |
| arts and lowers Ether defense |
| |
| * Obliterate: Physical AoE that Topples |
| |
| * Big Bang VI: Talent/Ether that confuses |
| |
| * Elemental Activate: causes Awakening |
| |
| * Shield Recovery: removes her debuffs and makes her |
| immune to debuffs |
| |
| General Strategy: We use Melia because we need to stack up on Ether |
| attackers. Lorithia is resistant to physical attacks |
| at first, but that changes as the battle progresses. |
| First of all, you need to take out the novas to |
| lower Lorithia's physical resistance. At 0 novas |
| destroy, she is 100% resistant, but quickly becomes |
| weak to physical attacks the more nova you destroy. |
| So, use Melia to destroy the novas. From there, it's |
| your basic tank and spank. Try to stay back as Melia |
| and fire away at her, heal the tank -- probably Reyn |
| -- off of cooldown. The AI Shulk is okay in this |
| fight. |
| If you happen to have Melia's Telethia Killer |
| talent, be sure to slot everyone with it and also slot |
| auras so they can take advantage of the skill. I |
| believe it damages telethia 50% more. It's situational,|
| and you might have it on your second playthrough. |
| But, just attack the novas and then get to work on |
| Lorithia. The key is the novas - kill them with Melia -|
| or Lorithia is resistant to physical attacks. |
| |
o---------------------------------------------------------------------------o
-------------------
o------------------------------ Boss Battle ------------------------------o
| ------------------- |
| |
| Boss: Dragon King Alcar |
| Area: Prison Island |
| Health: 350,000 |
| Level: 79 |
| Difficulty: Medium/Hard |
| Recommended Party: Melia, Riki, Reyn |
| |
| Attacks: * Carapaia Tail: Physical attack, frontal arc, topples |
| |
| * Grave Fang: Physical attack, single target, does |
| double damage if the target is toppled |
| |
| * Ignis Breath: Ether AoE attack |
| |
| * Bastille Sky V: Talent/Physical attack |
| |
| General Strategy: Only four attacks, but he can hit rather hard, |
| especially if he gets a Grave Fang in on you while |
| you're Toppled. Heal off of cooldown and tank n' |
| spank. No novas or energy devices this time around, |
| so it's a straightforward fight. |
| I recommend a Melia, Riki, Reyn party because it's |
| my favorite party, and what I personally roll when I |
| want to steamroll the opposition. You can use whatever |
| party you like, so long as you have a viable tank. |
| |
o---------------------------------------------------------------------------o
-------------------
o------------------------------ Boss Battle ------------------------------o
| ------------------- |
| |
| Boss: Disciple Dickson (Round One) |
| Area: Prison Island |
| Health: 300,000 |
| Level: 80 |
| Difficulty: Medium/Hard |
| Recommended Party: Melia, Shulk, Reyn |
| Shulk, Dunban, Fiora (fitting fight) |
| |
| Attacks: * Chaos Combo: Physical attack; triple damage if you |
| are Toppled |
| |
| * Chaos Dash: Physical attack; Frontal Line; Topples |
| |
| * Chaos Punish: Physical attack that causes Blowdown |
| and Daze |
| |
| * Silent Chaos: Ether attack; seals arts; absorbs |
| talent gauge; causes Blowdown |
| |
| * Chaos Bullet VI: Talent/Ehter attack; causes Pierce |
| |
| * Dark Power: Removes his debuffs, recovers his |
| health, and makes him immune to debuffs |
| (this is the reason for no Riki) |
| |
| * Righteous Power: casts Craze on himself |
| |
| * Treacherous Power: casts Haste on himself |
| |
| General Strategy: So, we have to fight the teacher now? It might be |
| more fitting to have a Shulk, Dunban, Fiora party, but |
| Reyn is certainly a better tank here. And Melia pretty |
| much owns at this point in the game. For new players, |
| though, you've probably been sticking with Shulk, so |
| just continue that. |
| He has several attacks -- the most out of any boss |
| so far -- but three of these attacks are just self- |
| buffs. What you really have to watch out for is Topple |
| ala Chaos Dash, because he'll follow it up with Chaos |
| Combo which causes triple damage to the person that's |
| toppled. Thus, and as always, heal off of cooldown. |
| For the first battle, you need only get him to 50% |
| health. He'll end the battle with Chaos Punish. |
| |
o---------------------------------------------------------------------------o
-------------------
o------------------------------ Boss Battle ------------------------------o
| ------------------- |
| |
| Boss: Disciple Dickson (Round One) |
| Area: Prison Island |
| Health: 450,000 |
| Level: 80 |
| Difficulty: Medium/Hard |
| Recommended Party: Melia, Shulk, Reyn |
| Shulk, Dunban, Fiora (fitting fight) |
| |
| Attacks: * Chaos Combo: Physical attack; triple damage if you |
| are Toppled |
| |
| * Chaos Dash: Physical attack; Frontal Line; Topples |
| |
| * Chaos Punish: Physical attack that causes Blowdown |
| and Daze |
| |
| * Silent Chaos: Ether attack; seals arts; absorbs |
| talent gauge; causes Blowdown |
| |
| * Chaos Bullet VI: Talent/Ehter attack; causes Pierce |
| |
| * Dark Power: Removes his debuffs, recovers his |
| health, and makes him immune to debuffs |
| (this is the reason for no Riki) |
| |
| * Righteous Power: casts Craze on himself |
| |
| * Treacherous Power: casts Haste on himself |
| |
| General Strategy: Same strategy as before, only you have to fully |
| deplete his health this time. He has more health, too! |
| |
o---------------------------------------------------------------------------o
-------------------
o------------------------------ Boss Battle ------------------------------o
| ------------------- |
| |
| Boss: Zanza (First Form) |
| Area: Space |
| Health: 250,000 |
| Level: ??? |
| Difficulty: Hard |
| Recommended Party: Shulk, Reyn, Fiora/Dunban |
| Melia, Reyn, Riki if overleveled |
| Dunban as a tank is not advised |
| Shulk for visions, Fiora with her Shulk tree :) |
| |
| Attacks: * Monado Cross: Physical/Talent attack; hits all in |
| front of Zanza and knocks them back. |
| |
| * Monado Left: Ether attack that topples |
| |
| * Monado Right: Ether attack that stuns |
| |
| * Monado Recover: heals Zanza and his Guardians |
| |
| * Summon Guardians: Zanza summons two of his |
| Guardians; this totally sucks! |
| |
| * Monado Brave: buffs Zanza and his Guardians; strength|
| and ether up by 25% |
| |
| * Monado Fear: AoE status attack; lowers strength and |
| ether by 25% |
| |
| Guardian Attacks: |
| ----------------- |
| * Monado Shield: makes Guardian invincible, but only |
| lasts a little while |
| |
| * Monado Eater: front attack that removes your buffs |
| |
| * Twin Break: physical attack |
| |
| * Ether Field: Buffs Guardian with Haste and |
| Pierces you |
| |
| * Monado Brave: buffs Zanza and his Guardians; strength|
| and ether up by 25% |
| |
o---------------------------------------------------------------------------o
-------------------
o------------------------------ Boss Battle ------------------------------o
| ------------------- |
| |
| Boss: Zanza (Second Form) |
| Area: Space |
| Health: 600,000 |
| Level: ??? |
| Difficulty: Hard |
| Recommended Party: Shulk, Reyn, Fiora/Dunban |
| Melia, Reyn, Riki if overleveled |
| Dunban as a tank is not advised |
| Shulk for visions, Fiora with her Shulk tree :) |
| |
| Attacks: * Monado Combo: physical attack that causes knockback |
| |
| * Bionis Buster: physical attack; inflicts Daze |
| |
| * Mechonis Buster: physical attacks; inflicts Topple |
| |
| * Black Hole: AoE ether attack; drains talent gauge |
| |
| * World Reconstruct 1: buffs with Craze aura |
| |
| * World Reconstruct 2: summons his Guardians :( |
| |
| * Titan Bazooka VIII: line ether attack; causes |
| knockback |
| |
| * Monado Shooter IX: Ether AoE combo attack; causes |
| Bind :( |
| |
| Guardian Attacks: |
| ----------------- |
| * Monado Shield: makes Guardian invincible, but only |
| lasts a little while |
| |
| * Monado Eater: front attack that removes your buffs |
| |
| * Monado Heal: AoE heal :( |
| |
| * Twin Break: physical attack |
| |</pre><pre id="faqspan-8">
| * Ether Field: Buffs Guardian with Haste and |
| Pierces you |
| |
| * Monado Brave: buffs Zanza and his Guardians; strength|
| and ether up by 25% |
| |
o---------------------------------------------------------------------------o
-------------------
o------------------------------ Boss Battle ------------------------------o
| ------------------- |
| |
| Boss: Zanza (Final Form) |
| Area: Space |
| Health: 300,000 |
| Level: ??? |
| Difficulty: Hard |
| Recommended Party: Shulk, Reyn, Fiora/Dunban |
| Melia, Reyn, Riki if overleveled |
| Dunban as a tank is not advised |
| Shulk for visions, Fiora with her Shulk tree :) |
| |
| Attacks: * Monado Combo: physical attack that causes knockback |
| |
| * Bionis Buster: physical attack; inflicts Daze |
| |
| * Mechonis Buster: physical attacks; inflicts Topple |
| |
| * Black Hole: AoE ether attack; drains talent gauge |
| |
| * World Reconstruct 1: buffs with Craze aura |
| |
| * World Reconstruct 2: summons his Guardians :( |
| |
| * Titan Bazooka VIII: line ether attack; causes |
| knockback |
| |
| * Monado Shooter IX: Ether AoE combo attack; causes |
| Bind :( |
| |
| Guardian Attacks: |
| ----------------- |
| * Monado Shield: makes Guardian invincible, but only |
| lasts a little while |
| |
| * Monado Eater: front attack that removes your buffs |
| |
| * Monado Heal: AoE heal :( |
| |
| * Twin Break: physical attack |
| |
| * Ether Field: Buffs Guardian with Haste and |
| Pierces you |
| |
| * Monado Brave: buffs Zanza and his Guardians; strength|
| and ether up by 25% |
| |
o---------------------------------------------------------------------------o
=============================================================================
-----------------------------------------------------------------------------
4. Quests
-----------------------------------------------------------------------------
=============================================================================
A currently incomplete list of all of the quests in the game. The list is in
alphabetical order and separated by area. It details the name of the quest,
the specific location that you receive the quest, the quest giver, the time
you can grab it, if it is a timed quest or not, the rewards, and the
in-game quest descriptions. Since all of these quests are a combination of:
- Fetch these items (Collect X item(s).)
- Kill this/these monsters (Kill X monster(s).)
- Deliver this item (Postman X item(s).)
It is not really necessary for a step-by-step walkthrough, given all the
above information. Fetch, kill, and delivery quests are probably something
you'd be familiar with from World of Warcraft, and they're just as tedious,
though perhaps not as boring because this world is, in my opinion, so much
more immersive and unique. (Or, I'm just so bored with WoW.:)
When you complete these quests, you gain affinity with the characters and
with the city. This is important later in the game: to unlock most skill
trees, you need to have a high enough affinity with a city so you can get
the particular quest. You'll definitely want these extra skill trees, too.
In addition, these quests have nice rewards and aren't that difficult to do.
You'll probably find yourself completing them without actively doing it -
just killing a monster on the beach and viola! a quest completes. With that
in mind, I urge you to run through the city and grab all available quests
whenever you can. If you find yourself stuck on a particular boss or story
event, I suggest going back and completing quests to level up, instead of
merely grinding it out.
The format of this list is as follows:
Quest Name: The name of the quest, as also seen in the quest log.
Quest Location: The specific location that you receive the quest.
Quest Giver: The NPC who gives you the quest.
Times Available: The times you can grab the quest from the NPC.
Timed?: Whether the quest is timed or not.
Gold Reward: The gold reward.
Experience Reward: The experience reward; usually a lot less than gold.
Item Reward: The item reward; usually the most useful out of the three.
Quest Description: The in-game description of the quest, put in quotes to
show that it is the in-game text. This should hopefully
shed light on the objectives for the quests.
=============================================================================
-----------------------------------------------------------------------------
4.1 - Colony 9
-----------------------------------------------------------------------------
=============================================================================
-----------------------------------------------------------------------------
Quest Name: A Big Brother's Fight
Quest Location: Tranquil Square, Colony 9
Quest Giver: Zukazu
Time Available: 21:00, 22:00
Timed?: Yes, Exclusive
Gold Reward: 2500
Experience Reward: 3000
Item Reward: Jungle Top
Quest Description: "The brothers' feud can finally come to an end. Find a Red
Pollen Orb that Zukazu can eat to assure his victory."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: A Curry Conundrum
Quest Location: Ether Light, Colony 9
Quest Giver: Giorgio
Time Available: 6:00-18:00, 10:00
Timed?: No
Gold Reward: 1200
Experience Reward: 60
Item Reward: Caravan Gauntlets
Quest Description: "The Curry Shop, well known for its tasty curries, is
running out of ingredients! Help Giorgio by collecting
the required ingredients."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: A Little Brother's Fight
Quest Location: Tranquil Square, Colony 9
Quest Giver: Jiroque
Time Available: 21:00, 22:00
Timed?: Yes, Exclusive
Gold Reward: 7500
Experience Reward: 1500
Item Reward: Jungle Bottoms
Quest Description: "The brothers' feud can finally come to an end. Find a Red
Pollen Orb that Jiroque can eat to assure his victory."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: A Mysterious Light
Quest Location: Tranquil Square, Colony 9
Quest Giver: Kenny Rohan
Time Available: 9:00-15:00, 10:00
Timed?: No
Gold Reward: 2200
Experience Reward: 700
Item Reward: Bloody Roar
Quest Description: "The mysterious light that appeared in the lake after the
attack has disappeared and the residents miss it.
Discover the mystery behind this light."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: A Place to Come Home to
Quest Location: Tranquil Square, Colony 9
Quest Giver: Jiroque
Time Available: 18:00-2:00, 22:00
Timed?: No
Gold Reward: 4500
Experience Reward: 2500
Item Reward: Lion Cutlass
Quest Description: "Jiroque wants to get a room ready for when Zukazu
returns. Help him make a room fit for a Nopon."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: A Token of Friendship
Quest Location: Weapon Development Lab, Colony 9
Quest Giver: Shulk
Timed?: No
Gold Reward: 0
Experience Reward: 72000
Item Reward: Vangarre Driver
Quest Description: "Shulk put all his effort into making the best possible
weapon for Reyn."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: A Young Captain's Challenge
Quest Location: Fortress Entrance, Colony 9
Quest Giver: Emmy Leater
Time Available: 10:00
Timed?: No
Gold Reward: 3300
Experience Reward: 600
Item Reward: Purity Striker
Quest Description: "The lieutenant colonel qualification test is about to
start! It's not looking good for Emmy Leater though...
Help her out! She needs a sword or a shield."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: A Young Captain's Request
Quest Location: Fortress Entrance, Colony 9
Quest Giver: Emmy Leater
Time Available: 6:00-18:00, 10:00
Timed?: No
Gold Reward: 600
Experience Reward: 70
Item Reward: Dyed Top, Dyed Mules, Dyed Bottoms
Quest Description: "Young Captain Emmy Leater is getting really angry with
her subordinate. Go and find that lazybones called
Miller." & "This recent incident has made Miller turn
over a new leaf. Hopefully he's learnt his lesson."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: A Young Captain's Revival
Quest Location: Fortress Entrance, Colony 9
Quest Giver: Miller
Time Available: 10:00
Timed?: No
Gold Reward: 25000
Experience Reward: 75000
Item Reward: Daze Plus V
Quest Description: "Kantz suspects the sword had poison on it. Find out the
truth and clear Emmy Leater's name." & "Emmy Leater's
name has been cleared and she can resume her duties in
the Defence Force."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: A Young Captain's Rise
Quest Location: Fortress Entrance, Colony 9
Quest Giver: Emmy Leater
Time Available: 10:00
Timed?: No
Gold Reward: 1800
Experience Reward: 250
Item Reward: Flame Gear
Quest Description: "Strange monsters have appeared in Tephra Cave and the
Young Captain Emmy Leater needs help eliminating them." &
"You defeated the Lurker Brog to help out Emmy get a
little closer to achieving her dream."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: A Young Captain's Suffering
Quest Location: Fortress Entrance, Colony 9
Quest Giver: Emmy Leater
Time Available: 10:00
Timed?: No
Gold Reward: 1100
Experience Reward: 180
Item Reward: Ether Def Up III
Quest Description: "Young Captain Emmy Leater has hit another wall. She
really needs some help with a seek and exterminate
mission in Tephra Cave." & "You really helped Emmy Leater
out. She'll be entrusted with more missions from now on."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: A Young Captain's Trust
Quest Location: Fortress Entrance, Colony 9
Quest Giver: Miller
Time Available: 10:00
Timed?: No
Gold Reward: 25000
Experience Reward: 75000
Item Reward: Topple Plus V
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: An Impoverish Critic
Quest Location: Ether Light, Colony 9
Quest Giver: Leopold
Times Available: 22:00
Timed?: No
Gold Reward: None
Experience Reward: None
Item Reward: None :(
Quest Description: "In a vision, Leopold is being harassed for money by the
loan shark King Squeeze. Do something to prevent this
unhappy occurrence." & "The worst possible outcome has
been prevented. Let's hope they turn over a new leaf."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: Birthday Shoes
Quest Location: Fortress Entrance, Colony 9
Quest Giver: Kantz
Times Available: 10:00
Timed?: No
Gold Reward: 42500
Experience Reward: 50000
Item Reward: Rex Helm
Quest Description: "Kantz would like to make some leather shoes for his son's
birthday, but has no time to get the materials. Collect
the materials he needs to make the shoes." & "Kantz has
the materials he needs, and will now be able to make a
fine pair of shoes for his son."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: Biscuits for a Grandson
Quest Location: Ether Light, Colony 9
Quest Giver: Marcia
Times Available: 9:00-18:00, 10:00
Timed?: No
Gold Reward: 800
Experience Reward: 30
Item Reward: Swimming Sandals
Quest Description: "Take Marcia's biscuits to her grandson, Jiroque. Jiroque
is in the the residential district, training to win a
fight with his older brother." & "Jiroque has his
grandmother's biscuits. what will happen when he fights
his brother...?"
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: Challenge 1
Quest Location: Fortress Entrance, Colony 9
Quest Giver: Defence Force Soldier
Times Available: 10:00
Timed?: No
Gold Reward: 1800
Experience Reward: None
Item Reward: None
Quest Description: "There is a mission the Defence Force can't complete. Take
their place and defeat the terrifying monster." & "The
Defence Force are so happy that you completed this near-
impossible task for them."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: Challenge 2
Quest Location: Ether Light, Colony 9
Quest Giver: Colony 9 Resident
Times Available: 22:00,
Timed?: No
Gold Reward: 1800
Experience Reward: None
Item Reward: None
Quest Description: "You have been asked to eliminate a gigantic monster
because it looks hard to defeat." & "The Colony 9
residents are very grateful that the terrifying situation
has come to an end."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: Challenge 3
Quest Location: Fortress Entrance, Colony 9
Quest Giver: Defence Force Soldier
Times Available: 10:00
Timed?: No
Gold Reward: 3000
Experience Reward: None
Item Reward: None
Quest Description: "A curious Defence Force Soldier has asked you to defeat a
special monster." & "The curiosity of the Defence Force
Soldier has been satisfied."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: Challenge 4
Quest Location: Ether Light, Colony 9
Quest Giver: Colony 9 Resident
Times Available: 10:00
Timed?: No
Gold Reward: 3000
Experience Reward: None
Item Reward: None
Quest Description: "You have been asked to defeat a monster that almost ate a
Nopon." & "Tephra Cave is much safer now. The Colony 9
resident is very grateful."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: Collection Quest 1
Quest Location: Ether Light, Colony 9
Quest Giver: Colony 9 Resident
Times Available: 10:00
Timed?: No
Gold Reward: 500
Experience Reward: None
Item Reward: None
Quest Description: "A resident wants to find something cute for his niece.
Collect some collectables." & "You have completed the
resident's request and made a little girl very happy."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: Collection Quest 2
Quest Location: Ether Light, Colony 9
Quest Giver: Colony 9 Resident
Times Available: 22:00
Timed?: No
Gold Reward: 300
Experience Reward: None
Item Reward: None
Quest Description: "A resident wants to make a bug trap. Collect the
collectables needed." & "You completed the resident's
request. The trap was a success but it didn't catch any
bugs."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: Collection Quest 3
Quest Location: Tranquil Square, Colony 9
Quest Giver: Colony 9 Resident
Times Available: 10:00
Timed?: No
Gold Reward: 800
Experience Reward: None
Item Reward: None
Quest Description: "A resident wants something to brighten her shop. Find
what she needs." & "You completed the resident's request
and the shop is much brighter."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: Collection Quest 4
Quest Location: Tranquil Square, Colony 9
Quest Giver: Colony 9 Resident
Times Available: 10:00
Timed?: No
Gold Reward: 300
Experience Reward: None
Item Reward: None
Quest Description: "A Resident wants to see a particular bug. Collect it for
her." & "You completed the resident's request. She is
very happy and gives it to her son."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: Dean's Shady Request
Quest Location: Fortress Entrance, Colony 9
Quest Giver: Dean
Times Available: 6:00-15:00, 10:00
Timed?: No
Gold Reward: 1500
Experience Reward: 200
Item Reward: Lock On Resist II
Quest Description: "Dean wants to have a meal with his first love, Sonia. In
return for his earlier favour, help him by making his
dream a reality." & "With the children no longer
squabbling, Sonia was able to make dinner for Dean."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: Delivering Food
Quest Location: Entrance, Colony 9
Quest Giver: Automatic
Times Available: Automatic
Timed?: No
Gold Reward: None
Experience Reward: None
Item Reward: None
Quest Description: "Fiora has made something special for Shulk. Take it to
him before it gets cold!" & "Shulk says it was even more
delicious than usual."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: Desiree's Apology
Quest Location: Ether Light, Colony 9
Quest Giver: Desiree
Times Available: 22:00
Timed?: No
Gold Reward: 12000
Experience Reward: 4800
Item Reward: Blaze Plus V
Quest Description: "Betty has become jealous since Desiree became a student
of Kenny Rohan. Help make a present that should bring the
two back together again." & "Desiree and Betty are now
friends again. Betty isn't jealous of Desiree at all
now."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: Desiree's Future
Quest Location: Ether Light, Colony 9
Quest Giver: Desiree
Times Available: 22:00
Timed?: No
Reward: This quest unlocks Shulk's Pessimism Skill Tree. You need
at least 4.5 affinity with Colony 9 before you can do it.
You can get this affinity, though it may seem daunting,
before you even set foot in Makna Forest, so long as you
do all the sidequests when they first become available.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: Education Crazy Suzanna
Quest Location: Tranquil Square, Colony 9
Quest Giver: Suzanna
Times Available: 10:00, 14:00
Timed?: No
Gold Reward: 1500
Experience Reward: 300
Item Reward: Ranger Cap
Quest Description: "Suzanna wants to stay fit and strong. She wants something
that she can do weight lifting with." & "Looks as if
"someone" was fooled into helping Suzanna get Moritz to
study."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: Education Minded Suzanna
Quest Location: Tranquil Square, Colony 9
Quest Giver: Suzanna
Times Available: 10:00, 14:00
Timed?: No
Gold Reward: 500
Experience Reward: 50
Item Reward: Light Cap
Quest Description: "Suzanna's son has is having trouble getting her son to
study, and wants to make some sweets to encourage him.
Collect the ingredients for her." & "Suzanna's son has
all he needs to study. He just needs to make an effort
now."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: Financial Planning
Quest Location: Ether Light, Colony 9
Quest Giver: King Squeeze
Times Available: 22:00
Timed?: No
Gold Reward: 2500
Experience Reward: 500
Item Reward: Ranger Shoes
Quest Description: "Talk to King Squeeze, then decide whether to press
Sylviane or reveal the truth to Leopold."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: Flattened Flowers
Quest Location: Tranquil Square, Colony 9
Quest Giver: Francoise
Times Available: 6:00-18:00, 10:00
Timed?: No
Gold Reward: 750
Experience Reward: 100
Item Reward: Soil Gauntlets
Quest Description: "Francoise is feeling sad because the flowers in the
garden were trampled in the raid. Find her some Dawn
Hydrangeas to cheer her up!" & "Francoise is so happy,
she has gone back to her gardening with renewed vigour!"
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: Friendship Tokens
Quest Location: Tranquil Square, Colony 9
Quest Giver: Moritz
Times Available: 10:00
Timed?: No
Gold Reward: 330
Experience Reward: 65000
Item Reward: Ap Up V, Reyn's Skill Tree
Quest Description: "Collect the Friendship Tokens said to symbolise eternal
friendship and give them to the children." & "The three
look like they will be best friends forever."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: Getting to Know Dorothy
Quest Location: Ether Light, Colony 9
Quest Giver: Dorothy
Times Available: 10:00
Timed?: No
Gold Reward: 18500
Experience Reward: 20000
Item Reward: Ether Def Up V
Quest Description: "You meet with Dorothy but she makes a request of you. You
decide to collect the fruit she has asked for anyway." &
"Having met with Dorothy, you feel that she is a person
who empathizes with the plight of others."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: Getting to Know Minnie
Quest Location: Tranquil Square, Colony 9
Quest Giver: Minnie
Times Available: 22:00
Timed?: No
Gold Reward: 15000
Experience Reward: 23500
Item Reward: Muscle Up V
Quest Description: "Monsters have appeared under the bridge connecting the
Central Plaza with the Residential District in Colony 9.
Defeat them for Minnie." & "Having met with Minnie, you
feel that she is a person who would put the colony's
safety first."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: Jackson's Awakening
Quest Location: Tranquil Square, Colony 9
Quest Giver: Jackson
Times Available: 10:00
Timed?: No
Gold Reward: 2200
Experience Reward: 450
Item Reward: Ether Up III
Quest Description: "Jackson, who stares at the sky all day long, has finally
decided that it's time to get a job. Help him find
employment somewhere." & "Jackson is now Kenny Rohan's
student. He's going to work as an artist drawing the
sky."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: Jackson the Cook
Quest Location: Tranquil Square, Colony 9
Quest Giver: Jackson
Times Available: 10:00
Timed?: No
Gold Reward: 4200
Experience Reward: 750
Item Reward: Pile Driver
Quest Description: "Jackson has a new recipe for the Curry Shop but they
don't have the right ingredients in stock. Collect the
ingredients Jackson asks for." & "The new recipe is
delicious but it's unsuitable for regular production so
it won't be on the menu!"
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: Jackson the Poet
Quest Location: Tranquil Square, Colony 9
Quest Giver: Jackson
Times Available: 9:00-18:00, 10:00
Timed?: No
Gold Reward: 3800
Experience Reward: 650
Item Reward: Ether Up II
Quest Description: "There has been a pesky bug buzzing so loudly that no one
can concentrate on their art. Go to Tephra Cave and
exterminate the bug to bring back tranquillity." & "The
mysterious bug was exterminated and the artist can return
to his easel."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: Liliana's Sincere Request
Quest Location: Ether Light, Colony 9
Quest Giver: Liliana
Times Available: 9:00-18:00, 10:00
Timed?: No
Gold Reward: 4000
Experience Reward: 500
Item Reward: Swimming Oil
Quest Description: "Liliana doesn't seem happy about Sonia and Dean dating.
Now is the time to remind Sonia of Liliana's father's
last words." & "The old recipe for cabbage parcels has
helped Sonia and Liliana patch things up."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: Lonely Niranira
Quest Location: Tranquil Square, Colony 9
Quest Giver: Niranira
Times Available: 9:00-18:00, 10:00
Timed?: No
Gold Reward: 100
Experience Reward: 50
Item Reward: Block Guarder
Quest Description: "A Nopon boy called Niranira is unable to summon up the
courage to deliver his letter to a local Homs boy.
Deliver the letter for Niranira." & "Niranira has made
his first male Homs friend. Hopefully, the two will
become good friends!"
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: Material Quest 1
Quest Location: Fortress Entrance, Colony 9
Quest Giver: Colony 9 Resident
Times Available: 10:00
Timed?: No
Gold Reward: 500
Experience Reward: None
Item Reward: None
Quest Description: "There aren't enough materials to proceed with the
research. Collect the required materials." & "The
research can proceed! The Colony 9 resident is very
grateful."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: Material Quest 2
Quest Location: Ether Light, Colony 9
Quest Giver: Colony 9 Resident
Times Available: 22:00
Timed?: No
Gold Reward: 800
Experience Reward: None
Item Reward: None
Quest Description: "A resident doesn't have enough materials to make some
armour for his son. Collect what is required." & "The
child's armour can be completed now. The Colony 9
resident is very grateful."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: Material Quest 3
Quest Location: Ether Light, Colony 9
Quest Giver: Colony 9 Resident
Times Available: 10:00
Timed?: No
Gold Reward: 800
Experience Reward: None
Item Reward: None
Quest Description: "A resident's Grandmother doesn't have enough materials
for her embroidery. Help by collecting what she need." &
"The grandmother can complete her embroidery. The Colony
9 resident is very grateful."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: Material Quest 4
Quest Location: Tranquil Square, Colony 9
Quest Giver: Colony 9 Resident
Times Available: 22:00
Timed?: No
Gold Reward: 1000
Experience Reward: None
Item Reward: None
Quest Description: "A resident doesn't have enough ingredients to make an
omelette for his girlfriend. Help him by collecting the
missing ingredient." & "The Colony 9 resident can make
his delicious omelette now."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: Mementos of a Lost Son
Quest Location: Ether Light, Colony 9
Quest Giver: Cheryl
Times Available: 6:00-15:00, 10:00
Timed?: No
Gold Reward: 4500
Experience Reward: 1500
Item Reward: Bomber Lancer
Quest Description: "Cheryl is mourning the loss of her son. She would like
something to remind herself of him. Find 3 items that he
took with him when he left for the Bionis' head." &
"Cheryl now has some keepsakes of her son. They will
serve to ease her pain a little."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: Monster Quest 1, Part 1
Quest Location: Fortress Entrance, Colony 9
Quest Giver: Defence Force Soldier
Times Available: 22:00
Timed?: No
Gold Reward: 3000
Experience Reward: None
Item Reward: None
Quest Description: "Help protect the colony by defeating the monsters around
Anti-Air Battery 1." & "You helped the Defence Force
Soldier and Anti-Air Battery 1 is much more peaceful
now."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: Monster Quest 1, Part 2
Quest Location: Fortress Entrance, Colony 9
Quest Giver: Defence Force Soldier
Times Available: 22:00
Timed?: No
Gold Reward: 500
Experience Reward: None
Item Reward: None
Quest Description: "Help protect the colony by defeating a monster around
Anti-Air Battery 1." & "You helped the Defence Force
Soldier and Anti-Air Battery 1 is much more peaceful
now."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: Monster Quest 1, Part 3
Quest Location: Fortress Entrance, Colony 9
Quest Giver: Defence Force Soldier
Times Available: 22:00
Timed?: No
Gold Reward: 1200
Experience Reward: None
Item Reward: None
Quest Description: "The monsters that reside at Cliff Lake have been
attacking the colony residents. Exterminate them." & "You
helped the Defence Force soldier and Cliff Lake is much
more peaceful now."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: Monster Quest 2, Part 1
Quest Location: Fortress Entrance, Colony 9
Quest Giver: Defence Force Soldier
Times Available: 10:00
Timed?: No
Gold Reward: 800
Experience Reward: None
Item Reward: None
Quest Description: "Defeat the monsters on the beach to protect Anti-Air
Battery 1." & "You helped the Defence Force Soldier and
Anti-Air Battery 1 is much more peaceful now."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: Monster Quest 2, Part 2
Quest Location: Fortress Entrance, Colony 9
Quest Giver: Defence Force Soldier
Times Available: 10:00
Timed?: No
Gold Reward: 1500
Experience Reward: None
Item Reward: None
Quest Description: "Defeat a monster on the beach to protect Anti-Air Battery
1." & "You helped the Defence Force Soldier and Anti-Air
Battery 1 is much more peaceful now."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: Monster Quest 2, Part 3
Quest Location: Fortress Entrance, Colony 9
Quest Giver: Defence Force Soldier
Times Available: 10:00
Timed?: No
Gold Reward: 800
Experience Reward: None
Item Reward: None
Quest Description: "Defeat the monsters on Agora Shore to preserve the
balance of Colony 9's ecology." & "The Stone Krabbles'
numbers are under control. The Defence Force Soldier is
very grateful."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: Monster Quest 3, Part 1
Quest Location: Ether Light, Colony 9
Quest Giver: Colony 9 Resident
Times Available: 10:00
Timed?: No
Gold Reward: 800
Experience Reward: None
Item Reward: None
Quest Description: "Defeat the monsters that are threatening the safety of
Colony 9." & "The area around Colony 9 is quieter now.
The Colony 9 resident is very grateful."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: Monster Quest 3, Part 2
Quest Location: Ether Light, Colony 9
Quest Giver: Colony 9 Resident
Times Available: 10:00
Timed?: No
Gold Reward: 1000
Experience Reward: None
Item Reward: None
Quest Description: "Defeat the monsters that are threatening the safety of
Colony 9." & "The area around Colony 9 is quieter now.
The colony resident is very grateful."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: Monster Quest 3, Part 3
Quest Location: Ether Light, Colony 9
Quest Giver: Colony 9 Resident
Times Available: 10:00
Timed?: No
Gold Reward: 800
Experience Reward: None
Item Reward: None
Quest Description: "Defeat the monsters that are threatening the safety of
Colony 9." & "The area of Tephra Hill is quieter now. The
Colony 9 resident is very grateful."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: Monster Quest 3, Part 4
Quest Location: Ether Light, Colony 9
Quest Giver: Colony 9 Resident
Times Available: 10:00
Timed?: No
Gold Reward: 800
Experience Reward: None
Item Reward: None
Quest Description: "Defeat the monsters that are threatening the safety of
Colony 9." & "The area of Anti-Air Battery 1 is quieter
now. The Colony 9 resident is very grateful."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: Monster Quest 4, Part 1
Quest Location: Tephra Cave Entrance, Colony 9
Quest Giver: Defence Force Soldier
Times Available: 10:00
Timed?: No
Gold Reward: 1000
Experience Reward: None
Item Reward: None
Quest Description: "Help the Defence Force Soldier be defeating the monster
threatening the safety of Tephra Cave." & "Tephra Cave is
much safer now. The Defence Force is very grateful."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: Monster Quest 4, Part 2
Quest Location: Tephra Cave Entrance, Colony 9
Quest Giver: Defence Force Soldier
Times Available: 10:00
Timed?: No
Gold Reward: 1500
Experience Reward: None
Item Reward: None
Quest Description: "Help the Defence Force by defeating the monsters that are
threating the safety of Tephra Cave." & "Tephra Cave is
much safer now. The Defence Force is very grateful."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: Monster Quest 4, Part 3
Quest Location: Tephra Cave Entrance, Colony 9
Quest Giver: Defence Force Soldier
Times Available: 10:00
Timed?: No
Gold Reward: 1200
Experience Reward: None
Item Reward: None
Quest Description: "Help the Defence Force by defeating the monsters that are
threatening the safety of Tephra Cave." & "Tephra Cave is
much safer now. The Defence Force is very grateful."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: Out Like A Light?
Quest Location: Tranquil Square, Colony 9
Quest Giver: Kenny Rohan
Times Available: 9:00-15:00, 10:00
Timed?: No
Gold Reward: 3400
Experience Reward: 950
Item Reward: King Cluster
Quest Description: "Now that you know what the mysterious light was, you have
to decide what to do with it. Do you restore the light?
Or do you leave things as they are?" & "Lots of bad
things have happened to the colony but the residents look
to the future now."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: Out-of-Luck Giorgio
Quest Location: Ether Light, Colony 9
Quest Giver: Giorgio
Times Available: 10:00
Timed?: No
Gold Reward: 3500
Experience Reward: 250
Item Reward: Quark Gauntlets
Quest Description: "Unfortunately, Giorgio is unable to play with Paola. As
his request, spend some time with her instead, doing
whatever she likes."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: Overworked and Underpaid
Quest Location: Ether Light, Colony 9
Quest Giver: Giorgio
Times Available: 10:00
Timed?: No
Gold Reward: 3000
Experience Reward: 300
Item Reward: HP Up II
Quest Description: "In a vision, Giorgio had collapsed due to overworking to
support his daughter. Do something to prevent this from
happening." & "Now that Giorgio has some nutrients, he
should be able to continue supporting his daughter."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: Paola and Narine
Quest Location: Tranquil Square, Colony 9
Quest Giver: Narine
Times Available: 10:00
Timed?: No
Gold Reward: 20
Experience Reward: 20000
Item Reward: Daze Plus IV
Quest Description: "Two precocious young girls are incessantly disputing the
relative merits of Team Reyn and Team Shulk. To stop
them, demonstrate what friendship is." & "Narine and
Paola have become good friends, just like Shulk and
Reyn."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: Pestering Paola
Quest Location: Ether Light, Colony 9
Quest Giver: Giorgio
Times Available: 10:00
Timed?: No
Gold Reward: 3500
Experience Reward: 550
Item Reward: Quark Leggings
Quest Description: "Unfortunately, Giorgio is unable to play with Paola. At
his request, spend some time with her instead, doing
whatever she likes." & "Paola is really happy now. Her
dad will find time to play with her soon."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: Pride and Courage
Quest Location: Tranquil Square, Colony 9
Quest Giver: Lukas
Times Available: 9:00-18:00, 10:00
Timed?: No
Gold Reward: 800
Experience Reward: 100
Item Reward: Attack Plus II
Quest Description: "Niranira has taken Moritz's bait and gone alone to Hazzai
Cape to get a Krabble shell. You must go after him!
There's no time to lose!" & "Niranira and Moritz are
friends now."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------</pre><pre id="faqspan-9">
Quest Name: Rocco's Heartful Request
Quest Location: Ether Light, Colony 9
Quest Giver: Rocco
Times Available: 9:00-18:00, 10:00
Timed?: No
Gold Reward: 350
Experience Reward: 100
Item Reward: Tinted Glasses
Quest Description: "Rocco can't find anyone in the Commercial District who
can help him fix his mother's keepsake that he broke!
Help him find someone who can." & "The pendant has been
fixed. Maybe this will mend things between Rocco and
Sonia too."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: Romantic Notions of a Boy
Quest Location: Fortress Entrance, Colony 9
Quest Giver: Andreas
Times Available: 18:00-6:00, 22:00
Timed?: Yes
Gold Reward: 1200
Experience Reward: 300
Item Reward: Soil Boots
Quest Description: "Andreas also wants to give a Tephra Drop, to Monica.
Choose one of them to help, Andreas or Monica." &
"Andreas looks so happy now that he and Monica, who he
cares for so much, are together at last."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: Romantic Notions of a Girl
Quest Location: Fortress Entrance, Colony 9
Quest Giver: Monica
Times Available: 18:00-6:00, 22:00
Timed?: Yes
Gold Reward: 1200
Experience Reward: 300
Item Reward: Soil Gear
Quest Description: "Monica wants to give Erik a Tephra Drop after hearing
that they make the recipient fall in love with whoever
gives it to them. Go look for it in Tephra Cave."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: Search Quest 1
Quest Location: Central Plaza, Colony 9
Quest Giver: Colony 9 Resident
Times Available: 22:00
Timed?: No
Gold Reward: 1200
Experience Reward: 50
Item Reward: None
Quest Description: "A husband has lost something precious and it will cause
an argument with his wife. Help him by finding the thing
he has lost." & "You completed the resident's request and
prevented domestic disharmony."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: Search Quest 2
Quest Location: Tranquil Square, Colony 9
Quest Giver: Colony 9 Resident
Times Available: 10:00
Timed?: No
Gold Reward: 1200
Experience Reward: 50
Item Reward: None
Quest Description: "A resident has lost something important that helps her
sleep at night. Find the thing she lost." & "You
completed the resident's request and she can rest
properly at night now."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: Search Quest 3
Quest Location: Gem Man's Stall, Colony 9
Quest Giver: Colony 9 Resident
Times Available: 10:00
Timed?: No
Gold Reward: 1000
Experience Reward: 50
Item Reward: None
Quest Description: "A resident has lost her key and can't get back into her
house. Find the lost key for her." & "You completed the
resident's request and she can finally get into her house
and her bed."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: Search Quest 4
Quest Location: Tranquil Square, Colony 9
Quest Giver: Colony 9 Resident
Times Available: 22:00
Timed?: No
Gold Reward: 1500
Experience Reward: 50
Item Reward: None
Quest Description: "A resident has lost his tool and can't make any money.
Find the lost item." & "You completed the resident's
request. Now he can get back to work."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: The Broken Watch
Quest Location: Ether Light, Colony 9
Quest Giver: Desiree
Times Available: 22:00
Timed?: No
Gold Reward: 750
Experience Reward: 80
Item Reward: Muscle Up II
Quest Description: "Desiree has broken her watch, again. take it to the Lab
and fix it for her." & "It was no easy task repairing
Desiree's watch. Let's hope she takes good care of it
this time!"
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: The Elite Captain's Anguish
Quest Location: Fortress Entrance, Colony 9
Quest Giver: Raoul
Times Available: 10:00
Timed?: No
Gold Reward: 22000
Experience Reward: 35000
Item Reward: Daze Up V
Quest Description: "Raoul can't choose a lieutenant. Meet with Minnie who has
a lot of experience and Dorothy who has a lot of
potential and decide who it should be."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: The Gem Man's Invention
Quest Location: Colony 9
Quest Giver: Gem Man
Times Available: 0:00-24:00
Timed?: No
Gold Reward: 0
Experience Reward: 1000
Item Reward: Mobile Furnace
Quest Description: "The Gem Man says that an Ultra Small Reactor is needed to
make a Mobile Furnace. Restore Colony 6 to get an Ultra
Small Reactor." & "The Mobile Furnace is complete! Now
you can craft gems no matter where you are."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: The Key to a Long Life
Quest Location: Tranquil Square, Colony 9
Quest Giver: Dionysis
Times Available: 6:00-15:00, 10:00
Timed?: No
Gold Reward: 500
Experience Reward: 50
Item Reward: Light Shoes
Quest Description: "Dionysis has been suffering from back pains for many
years. He has recently run out of his medicine. Collect
some more medicine for him." & "Dionysis' pains were
little more than an old man's playful humor. He's good
for a few years yet!"
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: The Lost Pendant
Quest Location: Cylinder Hangar, Colony 9
Quest Giver: Defence Force Soldier
Times Available: 0:00-24:00
Timed?: No
Gold Reward: 950
Experience Reward: 100
Item Reward: Quark Gear
Quest Description: "The pendant was very precious. Why don't you try looking
for it near Vilia Lake in Tephra Cave?"
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: The Old Soldier's Test
Quest Location: Fortress Entrance, Colony 9
Quest Giver: Jan
Times Available: 10:00
Timed?: No
Gold Reward: 5800
Experience Reward: 5000
Item Reward: Dawn Staff
Quest Description: "Jan feels that challengers are good for building up a
young person's character. Clear Jan's challenge by
defeating the monsters." & "You humoured Jan's request
and he's happy!"
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: The Plan - Execution
Quest Location: Ether Light, Colony 9
Quest Giver: Sesame
Times Available: 22:00
Timed?: No
Gold Reward: 5000
Experience Reward: 1200
Item Reward: Attack Stability II
Quest Description: "Sesame's plan is in its final stage. It should be stopped
if it appears to be too dangerous." & "The fireworks over
Colony 9 really cheered up the residents."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: The Plan - Preparation
Quest Location: Ether Light, Colony 9
Quest Giver: Sesame
Times Available: 22:00
Timed?: No
Gold Reward: 1000
Experience Reward: 150
Item Reward: Critical Up II
Quest Description: "Sesame and his friends are planning something shady.
Help, but keep a close eye on developments." & "Sesame's
plan is a little closer to completion."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: The Plan - The Night Before
Quest Location: Ether Light, Colony 9
Quest Giver: Sesame
Times Available: 22:00
Timed?: No
Gold Reward: 1500
Experience Reward: 200
Item Reward: Strength Up II
Quest Description: "Sesame and his friends' plans is still in the preparation
stage. Help, but keep a close eye on development." &
"Sesame's plan is another step nearer completion."
-----------------------------------------------------------------------------
=============================================================================
-----------------------------------------------------------------------------
4.2 - Tephra Cave
-----------------------------------------------------------------------------
=============================================================================
-----------------------------------------------------------------------------
Quest Name: A Thank You
Quest Location: Mag Mell Ruins, Tephra Cave
Quest Giver: Defence Force Soldier
Time Available: Any
Timed?: No
Gold Reward: 1500
Experience Reward: 100
Item Reward: Topple Resist II
Quest Description: "A Defence Force Soldier wishes to reward your help so far
by giving you something he buried on his way back from
Colony 6. Head there and dig up the item." & "You found
the item buried by the soldier."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: Arachno Silk Fundraising
Quest Location: Mag Mell Ruins, Tephra Cave
Quest Giver: Defence Force Soldier
Time Available: Any
Timed?: No
Gold Reward: 500
Experience Reward: 100
Item Reward: Ranger Gloves
Quest Description: "Arachno Silk fetches a high price when sold. Help enrich
the lives of a Defence Force soldier's six-child family
by collecting some." & "Plenty of silk collected! This
should help ease the soldier's family's hardship."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: Clearing Obstructions
Quest Location: Mag Mell Ruins, Tephra Cave
Quest Giver: Defence Force Soldier
Time Available: Any
Timed?: No
Gold Reward: 2500
Experience Reward: 200
Item Reward: Bleed Defense III
Quest Description: "There are reports of large numbers of monsters in the
deep recesses of Tephra Cave. Clear them out to provide
safe passage for the Defence Force Soldiers." & "The area
near Vilia Lake is now free of monsters and will allow
safe passage!"
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: Collection Quest 1
Quest Location: Mag Mell Ruins, Tephra Cave
Quest Giver: Defence Force Soldier
Time Available: Any
Timed?: No
Gold Reward: 1000
Experience Reward: None
Item Reward: None
Quest Description: "A Defence Force soldier isn't making much progress
collecting items required to help restore Colony 9. Lend
your services and help collect what's needed." & "Items
collected! These should enable the ruined buildings to be
restored."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: Collection Quest 2
Quest Location: Mag Mell Ruins, Tephra Cave
Quest Giver: Defence Force Soldier
Time Available: Any
Timed?: No
Gold Reward: 1500
Experience Reward: None
Item Reward: None
Quest Description: "A Defence Force soldier isn't making much progress
collecting items required to help restore Colony 9. Lend
your services and help collect what's needed." & "Items
collected! These should help cheer up the disheartened
children."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: Material Quest 1
Quest Location: Mag Mell Ruins, Tephra Cave
Quest Giver: Defence Force Soldier
Time Available: Any
Timed?: No
Gold Reward: 1200
Experience Reward: None
Item Reward: None
Quest Description: "A Defence Force soldier isn't making much progress
collecting items required to help restore Colony 9. Lend
your services and help collect what's needed." & "Items
collected! These should enable the Anti-Air Batteries to
be restored."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: Material Quest 2
Quest Location: Mag Mell Ruins, Tephra Cave
Quest Giver: Defence Force Soldier
Time Available: Any
Timed?: No
Gold Reward: 1500
Experience Reward: None
Item Reward: None
Quest Description: "A Defence Force soldier isn't making much progress
collecting items required to help restore Colony 9. Lend
your services and help collect what's needed." & "Item
collected! This should help treat the injured residents."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: Missing in Action
Quest Location: Mag Mell Ruins, Tephra Cave
Quest Giver: Defence Force Soldier
Time Available: Any
Timed?: No
Gold Reward: 800
Experience Reward: 50
Item Reward: Leather Top
Quest Description: "A Defence Force Soldier set off towards the Cylinder
Hangar some time ago and hasn't been heard from since.
Head to the area and locate the soldier." & "The missing
soldier has been accounted for, alive and well!"
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: The Blood of Bafalgar
Quest Location: Bafalgar Tomb, Tephra Cave
Quest Giver: Shura
Time Available: 10:00
Timed?: No
Gold Reward: None (Chain)
Experience Reward: None
Item Reward: None
Quest Description: "According to the Starlight Book, an offering must be made
in order to open the door. Collect the White Spider Heart
and offer it up at the altar." & "Offering up the White
Spider Heart opened the door. Time to head inside."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: The Book of Bafalgar
Quest Location: Bafalgar Tomb, Tephra Cave
Quest Giver: Shura
Time Available: 10:00
Timed?: No
Gold Reward: None (Chain)
Experience Reward: None
Item Reward: None
Quest Description: "Shura has come to investigate Giants' ruins, but hasn't
made much progress alone. Retrieve a book containing a
hint on how to open Bafalgar Tomb." & "You found the
Starlight Book! Opening the hidden door should now be
possible."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: The Coffin of Bafalgar
Quest Location: Bafalgar Tomb, Tephra Cave
Quest Giver: Shura
Time Available: 10:00
Timed?: No
Gold Reward: None (Chain)
Experience Reward: None
Item Reward: None
Quest Description: "The investigation of Bafalgor Tomb is almost over. With
the hidden door now open, locate a critical hint from the
Soothsayer's Crypt." & "You gave the Moonlight Book to
Shura. With both books it should be possible to
investigate further."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: The Gratitude of Bafalgar
Quest Location: Bafalgar Tomb, Tephra Cave
Quest Giver: Shura
Time Available: 10:00
Timed?: No
Gold Reward: 35000
Experience Reward: 80000
Item Reward: Aura Heal IV, Truth of the Giants
Quest Description: "You didn't receive your reward for assisting Shura in her
investigation of Bafalgar Tomb. Make your way to Colony 9
to claim your prize." & "To thank you for your help at
Bafalgar Tomb, Shura has presented a family heirloom."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: The Path of Bafalgar
Quest Location: Bafalgar Tomb, Tephra Cave
Quest Giver: Shura
Time Available: 10:00
Timed?: No
Gold Reward: None (Chain)
Experience Reward: None
Item Reward: None
Quest Description: "Despite the door now being open, Shura isn't keen on
going inside. Head in and take a look around the Prayer
Room in Bafalgar Tomb." & "Nothing special was found
inside but more doors can now be opened."
-----------------------------------------------------------------------------
=============================================================================
-----------------------------------------------------------------------------
4.3 - Bionis' Leg
-----------------------------------------------------------------------------
=============================================================================
-----------------------------------------------------------------------------
Quest Name: A Dash of Colour
Quest Location: Refugee Camp, Bionis' Leg
Quest Giver: Ewan
Time Available: 10:00
Timed?: Yes
Gold Reward: 750
Experience Reward: 200
Item Reward: Lime Bangle
Quest Description: "Matryona is the inspiration that set Ewan on his path to
writing the story. Collect the Sour Gooseberries he needs
to make paints for Matryona's pictures." & "Thanks to
Ewan's newly-found drive, he and Matryona's relationship
is much improved."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: A Flower for a Rose
Quest Location: Refugee Camp, Bionis' Leg
Quest Giver: Dulland
Time Available: 10:00
Timed?: No
Gold Reward: 38000
Experience Reward: 92500
Item Reward: Cosmo Drones
Quest Description: "Collect a single blossoming flower for Dulland from the
Tephra Cave ruins." & "The Ancient Lily has been
delivered to Dulland, but who will be the final
recipient?"
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: A Thoughtful Idea
Quest Location: Refugee Camp, Bionis' Leg
Quest Giver: Matryona
Time Available: 10:00
Timed?: Yes
Gold Reward: 1000
Experience Reward: 220
Item Reward: Quark Armour
Quest Description: "Pama is feeling the pain of losing his parents. To bring
a smile back to his face, pay Ewan the author a visit and
speak to him about making a picture book." & "With a
distinct air of positivity, Ewan has begun work putting
the picture book together."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: Battling Brutes
Quest Location: Refugee Camp, Bionis' Leg
Quest Giver: Dulland
Time Available: 10:00
Timed?: No
Gold Reward: 63500
Experience Reward: 158000
Item Reward: Eternity Knives
Quest Description: "Dulland can't make his Ancient Lily delivery as planned.
Head to Tephra Cave and defeat the two large monsters
fighting each other." & "The monsters in Tephra Cave have
been eliminated to ensure safe passage to Colony 9."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: Being a Good Grandfather
Quest Location: Refugee Camp, Bionis' Leg
Quest Giver: Satata
Time Available: 10:00
Timed?: Yes
Gold Reward: 1000
Experience Reward: 220
Item Reward: Initial Tension III
Quest Description: "Satata's grandson has broken a toy belonging to his
friend. To fix it, Satata needs some Sticky Web Fibres.
Collect some to help Satata fix the Toy." & "Now that the
toy has been repaired, the two friends have made up."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: Challenge 1 - Part 1
Quest Location: Refugee Camp, Bionis' Leg
Quest Giver: Refugee
Time Available: 10:00
Timed?: Yes
Gold Reward: 5500
Experience Reward: None
Item Reward: None
Quest Description: "A request has been made to help keep the camp's
inhabitants out of harm's way. Defeat the monster that is
putting the people in peril." & "You have taken care of
the monster. The inhabitants of the camp are safe."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: Challenge 1 - Part 2
Quest Location: Refugee Camp, Bionis' Leg
Quest Giver: Refugee
Time Available: 10:00
Timed?: Yes
Gold Reward: 3800
Experience Reward: None
Item Reward: None
Quest Description: "There is a monster rampaging between Viliera Hill and Sky
Stage. It will need to be defeated before the errand can
be taken care of." & "The rampaging monster is no longer
a threat."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: Challenge 2 - Part 1
Quest Location: Refugee Camp, Bionis' Leg
Quest Giver: Refugee
Time Available: 10:00
Timed?: Yes
Gold Reward: 4200
Experience Reward: None
Item Reward: None
Quest Description: "A monster has overrun an area where people forage for
much-needed provisions. Defeat the monster and reclaim
this cherished area." & "The area has been freed from
this monster and is safe to visit again."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: Challenge 2 - Part 2
Quest Location: Refugee Camp, Bionis' Leg
Quest Giver: Refugee
Time Available: 10:00
Timed?: Yes
Gold Reward: 4800
Experience Reward: None
Item Reward: None
Quest Description: "A noticeably larger-than-usual Tirkin has been spotted.
He'll need to be taken care of before he sets his sights
on the camp. Defeat him." & "The threat posed by the
large Tirkin is no more."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: Collection Quest 1
Quest Location: Refugee Camp, Bionis' Leg
Quest Giver: Refugee
Time Available: 22:00
Timed?: Yes
Gold Reward: 1000
Experience Reward: None
Item Reward: None
Quest Description: "Food at the camp leaves a lot to be desired. If more
flavour can be added to the food, things will get a lot
better. Find the collectables required to do this." &
"Food should be a lot more flavoursome from now on."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: Collection Quest 2
Quest Location: Refugee Camp, Bionis' Leg
Quest Giver: Refugee
Time Available: 10:00
Timed?: Yes
Gold Reward: 1500
Experience Reward: None
Item Reward: None
Quest Description: "A little girl wants nothing more than some pet insects to
call her own. Make her day by finding some
collectables." & "She should be a little happier now she
has some new friends to play with."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: Earnest's Fibs
Quest Location: Refugee Camp, Bionis' Leg
Quest Giver: Earnest
Time Available: 10:00
Timed?: No
Gold Reward: 750
Experience Reward: 300
Item Reward: Lime Bangles
Quest Description: "Apparently there is an everlasting ether deposit very
close by. Leave the camp, head right and into a small
cave where it is supposedly concealed." & "You found
nothing but normal crystals. Looks like Earnest pulled a
fast one!"
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: Earnest's Mischief
Quest Location: Refugee Camp, Bionis' Leg
Quest Giver: Earnest
Time Available: 10:00
Timed?: No
Gold Reward: 1000
Experience Reward: 500
Item Reward: Earth Cloak II
Quest Description: "There is supposedly an endless supply of crystals in a
cave on the edge of Raguel Lake, south east of the
bridge. Go there and find out if this is really the
case." & "After giving him the benefit of the doubt, it
looks like Earnest tricked you...again!"
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: Earnest's Solitude
Quest Location: Refugee Camp, Bionis' Leg
Quest Giver: Earnest
Time Available: 10:00
Timed?: No
Gold Reward: 1200
Experience Reward: 750
Item Reward: Grand Boots
Quest Description: "There seems to be a reason behind Earnest's lies. Place
flowers on the grave of his friend at the edge of the
cliff north of Kasharpa Waterfall." & "The darkness in
Earnest is gone. No more dishonest antics from him!"
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: Emergency Treatment
Quest Location: Refugee Camp, Bionis' Leg
Quest Giver: Olga
Time Available: 10:00
Timed?: Yes
Gold Reward: 750
Experience Reward: 300
Item Reward: Quark Gear
Quest Description: "Gorman took only a limited supply of his medicine in the
escape from Colony 6. If it runs out, he'll be in
trouble. Collect ingredients for Olga to make more." &
"Gorman can sleep now that Olga has the ingredients to
make his anti-insomnia medicine."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: Imaginations Tempered
Quest Location: Refugee Camp, Bionis' Leg
Quest Giver: Matryona
Time Available: 10:00
Timed?: Yes
Gold Reward: 1500
Experience Reward: 250
Item Reward: Damage Heal II
Quest Description: "A glimpse of the future shows Pama drowning! If nothing
is done to stop him, he'll surely die. Change the future
and don't let Pama drown!" & "The picture book has
changed and the tragedy of Pama drowning has been
averted."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: Legend of Mythical Empress
Quest Location: Spiral Valley, Bionis' Leg
Quest Giver: Gerugu
Time Available: 10:00
Timed?: No
Gold Reward: 6500
Experience Reward: 3000
Item Reward: Haste II
Quest Description: "The Mythical Empress is on a rampage fueled by the death
of her young and is destroying the area around the nest.
Head there and put her out of her misery." & "The
Mythical Empress has fallen and the legend has come to an
end."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: Material Quest 1
Quest Location: Refugee Camp, Bionis' Leg
Quest Giver: Refugee
Time Available: 22:00
Timed?: Yes
Gold Reward: 1000
Experience Reward: None
Item Reward: None
Quest Description: "Occasionally, it would be nice to feed the camp's
inhabitants some food that galvanises their spirits.
Collect some ingredients that would do the trick." &
"This should help raise the spirits of the camp's
inhabitants a little."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: Material Quest 2
Quest Location: Refugee Camp, Bionis' Leg
Quest Giver: Refugee
Time Available: 22:00
Timed?: Yes
Gold Reward: 1500
Experience Reward: None
Item Reward: None
Quest Description: "The refugees fled with nothing more than the clothes on
their backs. Collect the materials needed to make
additional clothing." & "Now the much-needed clothes can
be made."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: Material Quest 3
Quest Location: Refugee Camp, Bionis' Leg
Quest Giver: Refugee
Time Available: 22:00
Timed?: Yes
Gold Reward: 1200
Experience Reward: None
Item Reward: None
Quest Description: "In order to bring a little happiness to the inhabitants
of the camp, go and retrieve a Bunnit Sapling." &
"Hopefully this sapling will help cheer people up."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: Material Quest 4
Quest Location: Refugee Camp, Bionis' Leg
Quest Giver: Refugee
Time Available: 22:00
Timed?: Yes
Gold Reward: 1200
Experience Reward: None
Item Reward: None
Quest Description: "The unfortunate people who've fallen foul of bad
circumstances would like some amulets. Collect the
Materials that the Nopon suggested." & "This should be
enough teeth to make amulets and put peoples' minds at
ease."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: Monster Quest 1 - Part 1
Quest Location: Ragrinar Canyon Path, Bionis' Leg
Quest Giver: Homs Traveller
Time Available: 10:00
Timed?: No
Gold Reward: 1500
Experience Reward: None
Item Reward: None
Quest Description: "Monsters are drawing closer and attacking people. It's
time to defeat the monsters once and for all." & "The
Homs Traveller is out of harm's way at last. Maybe it was
just him being a little too friendly..."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: Monster Quest 1 - Part 2
Quest Location: Ragrinar Canyon Path, Bionis' Leg
Quest Giver: Homs Traveller
Time Available: 10:00
Timed?: No
Gold Reward: 1200
Experience Reward: None
Item Reward: None
Quest Description: "Monsters are wreaking havoc among the wildlife on the
great Gour Plain. Head there and defeat them." &
"Hopefully there will be less unrest from now on."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: Monster Quest 1 - Part 3
Quest Location: Ragrinar Canyon Path, Bionis' Leg
Quest Giver: Homs Traveller
Time Available: 10:00
Timed?: No
Gold Reward: 2500
Experience Reward: None
Item Reward: None
Quest Description: "Some extremely ferocious monsters have shown up on Gaur
Plain. Defeat them to clear a safe passage." & "Things
should be safer for travellers from now on."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: Monster Quest 1 - Part 4
Quest Location: Ragrinar Canyon Path, Bionis' Leg
Quest Giver: Homs Traveller
Time Available: 10:00
Timed?: No
Gold Reward: 1800
Experience Reward: None
Item Reward: None
Quest Description: "Travellers hear howling while making camp and it is
making them uneasy. Locate and eliminate the source of
the howling." & "It's again safe to camp without the
unnerving howling ringing though the air."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: Monster Quest 2
Quest Location: Refugee Camp, Bionis' Leg
Quest Giver: Refugee
Time Available: 10:00
Timed?: Yes
Gold Reward: 2000
Experience Reward: None
Item Reward: None
Quest Description: "A trip to see the fireflies has been thwarted by some
monsters. They'll have to be cleared before the trip.
Defeat the monsters and make it safe." & "Now there
shouldn't be any problem going to see the fireflies."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: Monster Quest 3 - Part 1
Quest Location: Refugee Camp, Bionis' Leg
Quest Giver: Refugee
Time Available: 22:00
Timed?: Yes
Gold Reward: 2500
Experience Reward: None
Item Reward: None
Quest Description: "Mechon are preventing the search for survivors. If
there's to be any chance of finding anyone alive, Mechon
need to be cleared. Defeat the Mechon." & "The search for
survivors should be much easier now."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: Monster Quest 3 - Part 2
Quest Location: Refugee Camp, Bionis' Leg
Quest Giver: Refugee
Time Available: 22:00
Timed?: Yes
Gold Reward: 2500
Experience Reward: None
Item Reward: None
Quest Description: "A recent surge in the Tirkin population is posing an
increased danger to survivors. To keep the people out of
harm's way, bring the Tirkin population down." & "Now the
survivors can feel a little more secure."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: Save the Girl
Quest Location: Refugee Camp, Bionis' Leg
Quest Giver: Automatic
Time Available: Automatic
Timed?: Yes
Gold Reward: 1200
Experience Reward: 300
Item Reward: Diver Top
Quest Description: "Man-eating Volff are closing in on a girl while she
bathes. Go and rescue her before it's too late!" & "The
girl who went bathing alone is safe. She won't be coming
back here alone any time soon!"
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: Search Quest 1
Quest Location: Refugee Camp, Bionis' Leg
Quest Giver: Refugee
Time Available: 10:00
Timed?: Yes
Gold Reward: 2500
Experience Reward: 200
Item Reward: None
Quest Description: "While fleeing the bridge, she dropped a present from her
boyfriend and it's too risky for her to return there
alone. Locate the present on her behalf and return it." &
"The ill-fated present has been successfully recovered."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: Search Quest 2
Quest Location: Refugee Camp, Bionis' Leg
Quest Giver: Refugee
Time Available: 22:00
Timed?: Yes
Gold Reward: 2500
Experience Reward: 200
Item Reward: None
Quest Description: "A gift from some friends has been swept away by the wind
and its recipient is in no condition to go and retrieve
it himself. Find the gift and return it." & "The precious
gift has been sucessfully recovered, intact and safe."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: Spirits Raised
Quest Location: Refugee Camp, Bionis' Leg
Quest Giver: Arda
Time Available: 10:00
Timed?: Yes
Gold Reward: 800
Experience Reward: 400
Item Reward: Arts Heal II
Quest Description: "A glimpse of the future shows Pama drowning! It looks
like it's going to happen if he goes to the river alone.
Don't let Pama go there on his own!" & "Arda received the
back medicine meaning Pama no longer visits the river on
his own."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: Supplies for Satorl
Quest Location: Refugee Camp, Bionis' Leg
Quest Giver: Elior
Time Available: 22:00
Timed?: No
Gold Reward: 45000
Experience Reward: 58000
Item Reward: Speed Goggles V
Quest Description: "Some of the evacuated High Entia are holed-up in Satorl
Marsh. They are running dangerously low on food. Find
them some food to replenish their reserves." & "The
Satorl refugees have received food from the camp. Life
should be a little easier for them now."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: The Greedy Monster
Quest Location: Refugee Camp, Bionis' Leg
Quest Giver: Satata
Time Available: 10:00
Timed?: Yes
Gold Reward: 1100
Experience Reward: 400
Item Reward: Sleep Resist II
Quest Description: "The residents are finding it difficult to catch fish.
They believe a monster that has settled by Raguel Lake is
to blame. Defeat the monster." & "The fish-eating monster
that settled by Raguel Lake is gone and a food crisis has
been averted."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: The Lost Nopon
Quest Location: Spiral Valley, Bionis' Leg
Quest Giver: Gerugu
Time Available: 10:00
Timed?: No
Gold Reward: 750
Experience Reward: 300
Item Reward: Point Rifle
Quest Description: "Batubatu went off in search of ingredients for Gerugu and
his dinner, but his poor sense of direction got him lost.
Find out where he is."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: Thieving Monsters
Quest Location: Refugee Camp, Bionis' Leg
Quest Giver: Gorman
Time Available: 22:00
Timed?: Yes
Gold Reward: 950
Experience Reward: 300
Item Reward: Grand Armour, Grand Leggings
Quest Description: "Tirkins took the refugees' clothes while they were
hanging out to dry. If nothing is done, there wont be
enough to go around. Find and retrieve the clothes." &
"The stolen clothes have been recovered from the
tirkins."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: With Even More Gratitude
Quest Location: Spiral Valley, Bionis' Leg
Quest Giver: Gerugu
Time Available: 10:00
Timed?: No
Gold Reward: 1200
Experience Reward: 750
Item Reward: Grand Gear
Quest Description: "This time Batubatu has gone to find a flower to give to
someone without your help. Unfortunately, he's lost his
way and you have to find him again!" & "Batubatu has
proven just how unreliable he is, but he promises that it
won't happen again."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Quest Name: With Much Gratitude
Quest Location: Spiral Valley, Bionis' Leg
Quest Giver: Batubatu
Time Available: 10:00
Timed?: No
Gold Reward: 1000
Experience Reward: 450
Item Reward: Spike II
Quest Description: "Batubatu wants to give someone a gift of gratitude. There
are two key ingredients needed to make Secret Nopon
Elixir. Find them on Batubatu's behalf." & "It was you
Batubatu was planning on giving a gift to! A fitting
reward for your efforts."
-----------------------------------------------------------------------------
=============================================================================
-----------------------------------------------------------------------------
5. Weapons
-----------------------------------------------------------------------------
=============================================================================
A detailed list of all the weapons in the game. Contains some spoilers,
especially in the first section right below. Statistics courtesy of zerokid.
=============================================================================
-----------------------------------------------------------------------------
5.1 - Shulk's Weapons
-----------------------------------------------------------------------------
=============================================================================
-----------------------------------------------------------------------------
Weapon Name: Junk Sword
Minimum Damage: 12
Maximum Damage: 20
Critical Rate: 5
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 2
Sell: Unsellable
Item Description: "Made by Shulk for self-defence. It's not a very effective
sword."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Monado
Minimum Damage: 11.2 x LVL
Maximum Damage: 15 X LVL
Critical Rate: 10
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 2
Sell: Unsellable
Item Description: "A weapon of many abilities, and the only one that can
match the Mechon."</pre><pre id="faqspan-10">
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Monado II
Minimum Damage: 14 X LVL
Maximum Damage: 18 X LVL
Critical Rate: 10
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 3
Sell: Unsellable
Item Description: "A more powerful Monado that has its power unlocked by
Zanza."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Replica Monado
Minimum Damage: 8.4 X LVL
Maximum Damage: 10.5 X LVL
Critical Rate: 10
Block Rate: 5
Physical Defence: 25
Ether Defence: 25
Gem Slots: 3
Sell: Unsellable
Item Description: "A sword created based on the Machina's research into the
Monado."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Monado Rudra
Minimum Damage: 9.8 X LVL
Maximum Damage: 10.5 X LVL
Critical Rate: 5
Block Rate: 5
Physical Defence: 25
Ether Defence: 25
Gem Slots: 3
Sell: Unsellable
Item Description: "A version of the Replica Monado strengthened for ease of
use."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Monado Agni
Minimum Damage: 5.6 X LVL
Maximum Damage: 10.5 X LVL
Critical Rate: 5
Block Rate: 25
Physical Defence: 50
Ether Defence: 50
Gem Slots: 3
Sell: Unsellable
Item Description: "A version of the Replica Monado. It has an increased
block rate."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Monado Abyss
Minimum Damage: 8.4 X LVL
Maximum Damage: 13.5 X LVL
Critical Rate: 15
Block Rate: 5
Physical Defence: 25
Ether Defence: 25
Gem Slots: 3
Sell: Unsellable
Item Description: "A sword created based on the Machina's research into the
Monado."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Monado Dogma
Minimum Damage: 8.4 X LVL
Maximum Damage: 10.5 X LVL
Critical Rate: 25
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 2
Sell: Unsellable
Item Description: "A version of the Replica Monado. It has a greater
critical hit rate."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Monado Saga
Minimum Damage: 7 X LVL
Maximum Damage: 9 X LVL
Critical Rate: 5
Block Rate: 15
Physical Defence: 150
Ether Defence: 150
Gem Slots: 2
Sell: Unsellable
Item Description: "A version of the Replica Monado. Channels its power into
defence."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Monado III
Minimum Damage: 14 X LVL
Maximum Damage: 18 X LVL
Critical Rate: 75
Block Rate: 15
Physical Defence: 25
Ether Defence: 25
Gem Slots: 3
Sell: Unsellable
Item Description: "A sword created based on Machina's research into the
Monado."
-----------------------------------------------------------------------------
=============================================================================
-----------------------------------------------------------------------------
5.2 - Reyn's Weapons
-----------------------------------------------------------------------------
=============================================================================
-----------------------------------------------------------------------------
Weapon Name: Ace Lancer
Minimum Damage: 260
Maximum Damage: 430
Critical Rate: 14%
Block Rate: 0%
Physical Defence: 12
Ether Defence: 8
Gem Slots: 0
Sell: 10% of Buy Price
Item Description: "Completely overwhelms opponents. Issued to ace members of
a unit."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Acrylic Driver
Minimum Damage: 12
Maximum Damage: 22
Critical Rate: 0%
Block Rate: 3%
Physical Defence: 7
Ether Defence: 2
Gem Slots: 0
Sell: 80
Item Description: "A weapon made from acrylic resin. Its ease of use makes it
popular."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Aegis Guarder
Minimum Damage: 55
Maximum Damage: 98
Critical Rate: 0%
Block Rate: 7%
Physical Defence: 20
Ether Defence: 10
Gem Slots: 0
Sell: 300
Item Description: "A weapon which doubles as a shield. Created for soldiers
on the front line."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Anti-Mechon Driver
Minimum Damage: 290
Maximum Damage: 450
Critical Rate: 0%
Block Rate: 5%
Physical Defence: 20
Ether Defence: 0
Gem Slots: 1
Sell: 10% of Buy Price
Item Description: "A weapon modified by Dickson. It can cut a Mechon in two."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Arachno Driver
Minimum Damage: 85
Maximum Damage: 135
Critical Rate: 0%
Block Rate: 6%
Physical Defence: 12
Ether Defence: 5
Gem Slots: 0
Sell: 10% of Buy Price
Item Description: "Made from Arachno materials. Its stench is hard to bear."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Arkose Pike
Minimum Damage: 440
Maximum Damage: 800
Critical Rate: 13%
Block Rate: 0%
Physical Defence: 20
Ether Defence: 11
Gem Slots: 2
Sell: 10% of Buy Price
Item Description: "A weapon carved from solid rock. Its heavy blade can crush
anything."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Army Pike
Minimum Damage: 95
Maximum Damage: 220
Critical Rate: 6%
Block Rate: 0%
Physical Defence: 6
Ether Defence: 2
Gem Slots: 0
Sell: 520
Item Description: "An excellent military weapon with its centre of gravity in
the blade."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Atomic Driver
Minimum Damage: 750
Maximum Damage: 820
Critical Rate: 5%
Block Rate: 20%
Physical Defence: 75
Ether Defence: 50
Gem Slots: 1
Sell: 10% of Buy Price
Item Description: "A weapon that deals severe strikes. Its robust frame gives
it great power."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Battle Driver
Minimum Damage: 190
Maximum Damage: 285
Critical Rate: 0%
Block Rate: 8%
Physical Defence: 20
Ether Defence: 8
Gem Slots: 1
Sell: 10% of Buy Price
Item Description: "A custom weapon that can be modified to suit individual
needs."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Block Guarder
Minimum Damage: 32
Maximum Damage: 60
Critical Rate: 0%
Block Rate: 6%
Physical Defence: 15
Ether Defence: 8
Gem Slots: 0
Sell: 180
Item Description: "An excellent blocking weapon that is used to protect one's
loved ones."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Bloody Driver
Minimum Damage: 385
Maximum Damage: 500
Critical Rate: 0%
Block Rate: 11%
Physical Defence: 35
Ether Defence: 12
Gem Slots: 2
Sell: 1620
Item Description: "A weapon stained red by blood. Its smell is overwhelming."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Bloody Roar
Minimum Damage: 128
Maximum Damage: 220
Critical Rate: 10%
Block Rate: 0%
Physical Defence: 10
Ether Defence: 6
Gem Slots: 1 - HP Steal III
Sell: 860
Item Description: "A weapon of insanity that has claimed many lives over the
years."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Bomber Lancer
Minimum Damage: 230
Maximum Damage: 375
Critical Rate: 12%
Block Rate: 0%
Physical Defence: 10
Ether Defence: 7
Gem Slots: 0
Sell: 10% of Buy Price
Item Description: "Detonates small internal explosions. Its instability is
its major weakness."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Bonus Driver
Minimum Damage: 260
Maximum Damage: 590
Critical Rate: 10%
Block Rate: 15%
Physical Defence: 50
Ether Defence: 20
Gem Slots: 2 - EXP Up III and AP Up V
Sell: 5120
Item Description: "A weapon that increases your experience while equipped."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Brave Guarder
Minimum Damage: 72
Maximum Damage: 128
Critical Rate: 0%
Block Rate: 8%
Physical Defence: 25
Ether Defence: 12
Gem Slots: 0
Sell: 10% of Buy Price
Item Description: "It radiates courage and can withstand intense attacks."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Carbon Driver
Minimum Damage: 90
Maximum Damage: 120
Critical Rate: 0%
Block Rate: 5%
Physical Defence: 13
Ether Defence: 4
Gem Slots: 2
Sell: 560
Item Description: "Made from lightweight carbon, but really heavy for some
reason."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Crown Pike
Minimum Damage: 325
Maximum Damage: 650
Critical Rate: 12%
Block Rate: 0%
Physical Defence: 18
Ether Defence: 10
Gem Slots: 0
Sell: 10% of Buy Price
Item Description: "Created to punish traitors, the weapon has a jagged edge."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Crusher
Minimum Damage: 32
Maximum Damage: 82
Critical Rate: 3%
Block Rate: 0%
Physical Defence: 0
Ether Defence: 0
Gem Slots: 1 - Aggro Up III
Sell: 268
Item Description: "A weapon designed to crush. Possesses great destructive
power."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Crushing Guarder
Minimum Damage: 295
Maximum Damage: 460
Critical Rate: 0%
Block Rate: 15%
Physical Defence: 50
Ether Defence: 30
Gem Slots: 0
Sell: 10% of Buy Price
Item Description: "Has outstanding defensive capability as well as great
destructive power."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Daedalus
Minimum Damage: 615
Maximum Damage: 800
Critical Rate: 0%
Block Rate: 17%
Physical Defence: 80
Ether Defence: 35
Gem Slots: 0
Sell: 10% of Buy Price
Item Description: "A masterpiece of a weapon, bearing the name of a legendary
artisan."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Defender
Minimum Damage: 220
Maximum Damage: 330
Critical Rate: 0%
Block Rate: 9%
Physical Defence: 23
Ether Defence: 10
Gem Slots: 1 - Double Attack III
Sell: 1100
Item Description: "A defensive weapon suitable for one who draws attacks from
the front."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Duel Guarder
Minimum Damage: 125
Maximum Damage: 210
Critical Rate: 0%
Block Rate: 9%
Physical Defence: 30
Ether Defence: 15
Gem Slots: 2
Sell: 812
Item Description: "A weapon well suited to blocking. It is ideal for those
who hate to lose."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Dynastrar
Minimum Damage: 230
Maximum Damage: 480
Critical Rate: 11%
Block Rate: 0%
Physical Defence: 16
Ether Defence: 8
Gem Slots: 1 - Night Vision II
Sell: 3200
Item Description: "It can pierce the thickest hide. Famous for its
destructive power."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Empire Pike
Minimum Damage: 540
Maximum Damage: 790
Critical Rate: 15%
Block Rate: 0%
Physical Defence: 25
Ether Defence: 15
Gem Slots: 0
Sell: 10% of Buy Price
Item Description: "Although fashioned from stone, this weapon retains an
artistic form."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Flame Gear
Minimum Damage: 100
Maximum Damage: 175
Critical Rate: 5%
Block Rate: 0%
Physical Defence: 4
Ether Defence: 0
Gem Slots: 1 - Blaze Attack II
Sell: 624
Item Description: "It burns with the heat of a flame. Don't play with fire,
kids."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Flash Shild Elfidar
Minimum Damage: 360
Maximum Damage: 540
Critical Rate: 16%
Block Rate: 0%
Physical Defence: 14
Ether Defence: 9
Gem Slots: 1 - Topple Plus II
Sell: 2250
Item Description: "A highly artistic weapon designed with light as a motif."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: General Driver
Minimum Damage: 420
Maximum Damage: 545
Critical Rate: 0%
Block Rate: 12%
Physical Defence: 38
Ether Defence: 13
Gem Slots: 3
Sell: 1700
Item Description: "A weapon created for army generals. Highly functional and
efficient."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Giant Guarder
Minimum Damage: 520
Maximum Damage: 670
Critical Rate: 0%
Block Rate: 20%
Physical Defence: 90
Ether Defence: 45
Gem Slots: 0
Sell: 10% of Buy Price
Item Description: "Can turn back giant boulders and withstand major impact."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Goliath
Minimum Damage: 180
Maximum Damage: 425
Critical Rate: 8%
Block Rate: 0%
Physical Defence: 10
Ether Defence: 4
Gem Slots: 1 - First Attack Plus III
Sell: 1080
Item Description: "Its weight can even smash metal. So heavy that few can
wield it."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Hazzard Driver
Minimum Damage: 220
Maximum Damage: 330
Critical Rate: 0%
Block Rate: 9%
Physical Defence: 22
Ether Defence: 9
Gem Slots: 2
Sell: 850
Item Description: "A good all-round weapon. It is praised for its ease of
use."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Heavy Driver
Minimum Damage: 203
Maximum Damage: 215
Critical Rate: 0
Block Rate: 12
Physical Defence: 45
Ether Defence: 23
Gem Slots: 0
Sell: 10% of Buy Price
Item Description: "An extremely heavy weapon that can only be wielded with
brute force."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Iron Pike
Minimum Damage: 8
Maximum Damage: 25
Critical Rate: 5
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 0
Sell: 88
Item Description: "Made from processed iron. Its power lies in its enormous
weight."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Jack Guarder
Minimum Damage: 160
Maximum Damage: 410
Critical Rate: 0
Block Rate: 14
Physical Defence: 55
Ether Defence: 28
Gem Slots: 1
Sell: 10% of Buy Price
Item Description: "This protects its one true master. It has had 11 previous
owners."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Jaguar Lancer
Minimum Damage: 128
Maximum Damage: 220
Critical Rate: 10
Block Rate: 0
Physical Defence: 8
Ether Defence: 5
Gem Slots: 3
Sell: 620
Item Description: "Always brings down its prey. It's all about survival of
the fittest."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Jumbo Guarder
Minimum Damage: 435
Maximum Damage: 575
Critical Rate: 0
Block Rate: 20
Physical Defence: 70
Ether Defence: 35
Gem Slots: 0
Sell: 10% of Buy Price
Item Description: "An immensely heavy weapon that can only be wielded by the
strong."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Knuckle Driver
Minimum Damage: 510
Maximum Damage: 610
Critical Rate: 0
Block Rate: 13
Physical Defence: 42
Ether Defence: 14
Gem Slots: 0
Sell: 10% of Buy Price
Item Description: "Suitable for a variety of situations. Its flexibility is
its greatest attribute."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Lieutenant Pike
Minimum Damage: 160
Maximum Damage: 375
Critical Rate: 7
Block Rate: 0
Physical Defence: 8
Ether Defence: 3
Gem Slots: 0
Sell: 10% of Buy Price
Item Description: "Suitable for people of status. Makes the bearer look
important."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Light Driver
Minimum Damage: 70
Maximum Damage: 95
Critical Rate: 0
Block Rate: 4
Physical Defence: 10
Ether Defence: 3
Gem Slots: 2
Sell: 355
Item Description: "A lightweight and portable weapon that possesses
formidable strength."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Lightweight Driver
Minimum Damage: 5
Maximum Damage: 8
Critical Rate: 0
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 3
Sell: 80
Item Description: "This is a dud weapon, but it's great for hammering gems
into slots."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Machina Driver
Minimum Damage: 420
Maximum Damage: 550
Critical Rate: 0
Block Rate: 14
Physical Defence: 45
Ether Defence: 15
Gem Slots: 0
Sell: 10% of Buy Price
Item Description: "A weapon built from Mechonis parts. It has the ability to
damage Mechon."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Machina Driver II
Minimum Damage: 480
Maximum Damage: 680
Critical Rate: 0
Block Rate: 0
Physical Defence: 22
Ether Defence: 12
Gem Slots: 2 - HP Up IV and Aggro Up IV
Sell: 6200
Item Description: "A weapon built from Mechonis parts. It has the ability to
damage Mechon."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Machina Driver III
Minimum Damage: 530
Maximum Damage: 700
Critical Rate: 5
Block Rate: 20
Physical Defence: 90
Ether Defence: 45
Gem Slots: 2 - Double Attack IV and Aggro Up IV
Sell: 3700
Item Description: "A weapon built from Mechonis parts. It has the ability to
damage Mechon."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Machina Guarder
Minimum Damage: 385
Maximum Damage: 500
Critical Rate: 0
Block Rate: 18
Physical Defence: 80
Ether Defence: 38
Gem Slots: 0
Sell: 10% of Buy Price
Item Description: "A weapon built from Mechonis parts. It has the ability to
damage Mechon."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Machina Guarder II
Minimum Damage: 460
Maximum Damage: 600
Critical Rate: 14
Block Rate: 18
Physical Defence: 85
Ether Defence: 40
Gem Slots: 0
Sell: 10% of Buy Price
Item Description: "A weapon built from Mechonis parts. It has the ability to
damage Mechon."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Machina Guarder III
Minimum Damage: 510
Maximum Damage: 620
Critical Rate: 18
Block Rate: 15
Physical Defence: 100
Ether Defence: 50
Gem Slots: 0
Sell: 10% of Buy Price
Item Description: "A weapon built from Mechonis parts. It has the ability to
damage Mechon."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Marble Driver
Minimum Damage: 270
Maximum Damage: 380
Critical Rate: 0
Block Rate: 10
Physical Defence: 27
Ether Defence: 11
Gem Slots: 0
Sell: 10% of Buy Price
Item Description: "Made from a slab of marble encased in iron for added
strength."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Metal Lancer
Minimum Damage: 35
Maximum Damage: 65
Critical Rate: 5
Block Rate: 0
Physical Defence: 5
Ether Defence: 2
Gem Slots: 2
Sell: 294
Item Description: "A formidable lancer with a head sharpened to a lethal
point."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Million Driver
Minimum Damage: 44
Maximum Damage: 70
Critical Rate: 0
Block Rate: 4
Physical Defence: 7
Ether Defence: 3
Gem Slots: 2
Sell: 240
Item Description: "A finely crafted weapon made up of a million parts."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Northern Pike
Minimum Damage: 200
Maximum Damage: 430
Critical Rate: 10
Block Rate: 0
Physical Defence: 14
Ether Defence: 6
Gem Slots: 0
Sell: 10% of Buy Price
Item Description: "The source of this weapon's power is its non-melting
heavy ice."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Peak Driver
Minimum Damage: 540
Maximum Damage: 648
Critical Rate: 0
Block Rate: 15
Physical Defence: 50
Ether Defence: 20
Gem Slots: 0
Sell: 10% of Buy Price
Item Description: "A user-friendly weapon that takes full advantage of the
properties of metal."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Phalanx
Minimum Damage: 150
Maximum Damage: 225
Critical Rate: 0
Block Rate: 7
Physical Defence: 18
Ether Defence: 7
Gem Slots: 1 - Double Attack II
Sell: 1250
Item Description: "An infantry weapon that has brought victory in countless
battles."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Pile Driver
Minimum Damage: 160
Maximum Damage: 200
Critical Rate: 0
Block Rate: 7
Physical Defence: 17
Ether Defence: 6
Gem Slots: 2
Sell: 756
Item Description: "A weapon used for driving piles. Highly valued at
construction sites."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Rag Bone Hammer
Minimum Damage: 38
Maximum Damage: 70
Critical Rate: 0
Block Rate: 3
Physical Defence: 8
Ether Defence: 2
Gem Slots: 1 - Ability Up II
Sell: 236
Item Description: "A complex yet efficient weapon. Creator unknown."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Rayon Pike
Minimum Damage: 200
Maximum Damage: 375
Critical Rate: 9
Block Rate: 0
Physical Defence: 12
Ether Defence: 5
Gem Slots: 2
Sell: 10% of Buy Price
Item Description: "Believed to be able to incapacitate monsters, but can't
actually."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Rigel Hand
Minimum Damage: 610
Maximum Damage: 770
Critical Rate: 16
Block Rate: 0
Physical Defence: 25
Ether Defence: 15
Gem Slots: 3 - Aggro Up IV, Double Attack V, Topple Plus IV
Sell: 6800
Item Description: "Materialises before a mighty warrior and bestows
protective power."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Rusty Guarder
Minimum Damage: 8
Maximum Damage: 15
Critical Rate: 0
Block Rate: 5
Physical Defence: 10
Ether Defence: 5
Gem Slots: 0
Sell: 120
Item Description: "This weapon has great defensive capabilities, but it
rusts easily."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Sacred Driver
Minimum Damage: 340
Maximum Damage: 380
Critical Rate: 0
Block Rate: 12
Physical Defence: 30
Ether Defence: 15
Gem Slots: 0
Sell: 10% of Buy Price
Item Description: "Blessed with divine protection. Simply wielding it
purifies the soul."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Safe Driver
Minimum Damage: 640
Maximum Damage: 725
Critical Rate: 0
Block Rate: 10
Physical Defence: 80
Ether Defence: 40
Gem Slots: 3 - Debuff Resist III, Topple Resist IV, Daze Resist IV
Sell: 4750
Item Description: "A mysterious weapon that protects against all manner of
attacks."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Scrap Driver
Minimum Damage: 10
Maximum Damage: 16
Critical Rate: 0
Block Rate: 5
Physical Defence: 5
Ether Defence: 0
Gem Slots: 0
Sell: 70
Item Description: "A thoughtful token of friendship made for Reyn by Shulk."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Shield Ramtok
Minimum Damage: 230
Maximum Damage: 355
Critical Rate: 0
Block Rate: 13
Physical Defence: 50
Ether Defence: 25
Gem Slots: 1 - Break II
Sell: 1300
Item Description: "Created from an old grill plate. It is now a symbol of
strength."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Soldier Pike
Minimum Damage: 55
Maximum Damage: 135
Critical Rate: 4
Block Rate: 0
Physical Defence: 2
Ether Defence: 0
Gem Slots: 3
Sell: 672
Item Description: "A Special Forces colonel's weapon totally lacking in
defensive capability."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Sonic Lancer
Minimum Damage: 98
Maximum Damage: 170
Critical Rate: 8
Block Rate: 0
Physical Defence: 8
Ether Defence: 4
Gem Slots: 1
Sell: 456
Item Description: "A weapon whose constant vibrations are invisible to the
naked eye."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Spark Lancer
Minimum Damage: 72
Maximum Damage: 134
Critical Rate: 5
Block Rate: 0
Physical Defence: 5
Ether Defence: 3
Gem Slots: 3
Sell: 512
Item Description: "A weapon with an elegant form that grants its bearer an
air of grace."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Steady Driver
Minimum Damage: 130
Maximum Damage: 138
Critical Rate: 0
Block Rate: 6
Physical Defence: 15
Ether Defence: 5
Gem Slots: 1
Sell: 480
Item Description: "An even and balanced weapon. Its main feature is a lack
of features."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Strike Lance Sildra
Minimum Damage: 440
Maximum Damage: 600
Critical Rate: 18
Block Rate: 0
Physical Defence: 20
Ether Defence: 11
Gem Slots: 1 - Phys Def Down IV
Sell: 2580
Item Description: "A weapon for the strongest warriors. Imparts an air of
great strength."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Super Cruiser
Minimum Damage: 160
Maximum Damage: 270
Critical Rate: 0
Block Rate: 10
Physical Defence: 35
Ether Defence: 18
Gem Slots: 1 - Slow III
Sell: 2000
Item Description: "An ultra heavy weapon. It can withstand any attack."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Tank Guarder
Minimum Damage: 185
Maximum Damage: 310
Critical Rate: 0
Block Rate: 11
Physical Defence: 40
Ether Defence: 20
Gem Slots: 2
Sell: 10% of Buy Price
Item Description: "For those who fight against the odds, it grants the
courage to persevere."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Titan Guarder
Minimum Damage: 610
Maximum Damage: 700
Critical Rate: 0
Block Rate: 22
Physical Defence: 100
Ether Defence: 50
Gem Slots: 3
Sell: 10% of Buy Price
Item Description: "The best of all defensive weapons. Recklessness becomes
courage."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Vangarre Driver
Minimum Damage: 650
Maximum Damage: 680
Critical Rate: 10
Block Rate: 15
Physical Defence: 50
Ether Defence: 50
Gem Slots: 2
Sell: 10% of Buy Price
Item Description: "Named after one of Reyn's heroes. Made by Shulk
especially for Reyn."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Verdigris
Minimum Damage: 600
Maximum Damage: 790
Critical Rate: 0
Block Rate: 15
Physical Defence: 55
Ether Defence: 55
Gem Slots: 3 - Aggro Up V, HP Up V, Agility Up V
Sell: 4780
Item Description: "Legendary weapon protected by nature that can swallow
enemies."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Wolf Guarder
Minimum Damage: 460
Maximum Damage: 600
Critical Rate: 0
Block Rate: 18
Physical Defence: 60
Ether Defence: 32
Gem Slots: 2
Sell: 10% of Buy Price
Item Description: "A weapon ideal for protection. It emanates a slight
animalistic aura."
-----------------------------------------------------------------------------
=============================================================================
-----------------------------------------------------------------------------
5.3 - Fiora's Weapons
-----------------------------------------------------------------------------
=============================================================================
-----------------------------------------------------------------------------
Weapon Name: Bouncer Knives
Minimum Damage: 24
Maximum Damage: 34
Critical Rate: 10
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 2
Sell: 10% of Buy Price
Item Description: "For those who enjoy a good fight. Its abilities are
perfectly balanced."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Colony Knives
Minimum Damage: 4
Maximum Damage: 6
Critical Rate: 15
Block Rate: 10
Physical Defence: 0
Ether Defence: 0
Gem Slots: 0
Sell: 10% of Buy Price
Item Description: "Knives rarely seen in Colony 9. Can the unfamiliar also be
familiar?"
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Defence Knives
Minimum Damage: 20
Maximum Damage: 24
Critical Rate: 0
Block Rate: 5
Physical Defence: 10
Ether Defence: 0
Gem Slots: 1
Sell: 10% of Buy Price
Item Description: "Common knives in Colony 9. Their bulky blades are
resistant to impact."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Hunting Knives
Minimum Damage: 10
Maximum Damage: 14
Critical Rate: 8
Block Rate: 2
Physical Defence: 10
Ether Defence: 0
Gem Slots: 1
Sell: 10% of Buy Price
Item Description: "Common Colony 9 knives that give great security outside
the settlement."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Jack Knives
Minimum Damage: 16
Maximum Damage: 22
Critical Rate: 15
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 2
Sell: 10% of Buy Price
Item Description: "Common knives in Colony 9 with thin blades that are
terrifyingly sharp."
-----------------------------------------------------------------------------
=============================================================================
-----------------------------------------------------------------------------
4.4 - Sharla's Weapons
-----------------------------------------------------------------------------
=============================================================================
-----------------------------------------------------------------------------
Weapon Name: Agape
Minimum Damage: 750
Maximum Damage: 790
Critical Rate: 10
Block Rate: 15
Physical Defence: 40
Ether Defence: 0
Gem Slots: 3
Sell: 7000
Item Description: "A weapon that spreads love. Do people fear it? No, they
love it!"
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Ain Rifle
Minimum Damage: 240
Maximum Damage: 340
Critical Rate: 0
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 2
Sell: 10% of Buy Price
Item Description: "Engraved with the number 1. Looks tame but is quite
formidable."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Air Sniper
Minimum Damage: 115
Maximum Damage: 160
Critical Rate: 2
Block Rate: 0
Physical Defence: 5
Ether Defence: 0
Gem Slots: 0
Sell: 500
Item Description: "A pneumatic weapon that derives its deadly power from high
air pressure."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Anti-Mechon Sniper
Minimum Damage: 320
Maximum Damage: 465
Critical Rate: 0
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 0
Sell: 10% of Buy Price
Item Description: "A firearm modified by Dickson. It can penetrate Mechon
armour."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Black Sniper
Minimum Damage: 420
Maximum Damage: 500
Critical Rate: 7
Block Rate: 10
Physical Defence: 25
Ether Defence: 0
Gem Slots: 0
Sell: 10% of Buy Price
Item Description: "A gun painted black for use at night. Sharla removed the
paint though."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Bonus Sniper
Minimum Damage: 290
Maximum Damage: 598
Critical Rate: 10
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 2
Sell: 5200
Item Description: "A weapon that increases your experience while equipped."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Brain Rifle
Minimum Damage: 160
Maximum Damage: 230
Critical Rate: 0
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 3
Sell: 10% of Buy Price
Item Description: "Use the power of thought to target this extremely complex
weapon."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Breeze Shot
Minimum Damage: 250
Maximum Damage: 400
Critical Rate: 6
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 2
Sell: 920
Item Description: "A gun engraved with a wind symbol. It's a warm breeze that
brings joy."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Calm Shot
Minimum Damage: 170
Maximum Damage: 280
Critical Rate: 5
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 2
Sell: 910
Item Description: "A gun engraved with a wind symbol. It's a wind that brings
calm."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Chrome Sniper
Minimum Damage: 150
Maximum Damage: 210
Critical Rate: 2
Block Rate: 5
Physical Defence: 8
Ether Defence: 0
Gem Slots: 0
Sell: 720
Item Description: "Chrome-plated to keep away dirt, but this does nothing to
improve its aim."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Covert Sniper
Minimum Damage: 380
Maximum Damage: 460
Critical Rate: 6
Block Rate: 9
Physical Defence: 24
Ether Defence: 0
Gem Slots: 1
Sell: 1770
Item Description: "A firearm ideal for covert activities. It handles well but
has lower power."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Danger Sniper
Minimum Damage: 220
Maximum Damage: 310
Critical Rate: 4
Block Rate: 5
Physical Defence: 14
Ether Defence: 0
Gem Slots: 2
Sell: 670
Item Description: "A fully modified sniper rifle with a risk of explosion
that may maim the user."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Dark Cannon
Minimum Damage: 280
Maximum Damage: 620
Critical Rate: 15
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 1
Sell: 10% of Buy Price
Item Description: "Wide-bore firearm with dark bullets. Very powerful over a
short range."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Delta Rifle
Minimum Damage: 560
Maximum Damage: 620
Critical Rate: 20
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 2
Sell: 10% of Buy Price
Item Description: "Fires a triangular volley of rounds that look and act as
one."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Devil Cannon
Minimum Damage: 600
Maximum Damage: 760
Critical Rate: 20
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 2
Sell: 10% of Buy Price
Item Description: "Engraved with a demon design. Powerful over a short
range."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Disaster Cannon
Minimum Damage: 390
Maximum Damage: 780
Critical Rate: 18
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 1
Sell: 10% of Buy Price
Item Description: "Wreaks havoc like a natural disaster. Powerful over a
short range."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Draft Rifle
Minimum Damage: 500
Maximum Damage: 600
Critical Rate: 0
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 1
Sell: 10% of Buy Price
Item Description: "A rifle selected from prototypes. It has non-standard </pre><pre id="faqspan-11">
capabilities."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Endless Rifle
Minimum Damage: 790
Maximum Damage: 850
Critical Rate: 15
Block Rate: 5
Physical Defence: 0
Ether Defence: 50
Gem Slots: 3
Sell: 4520
Item Description: "A rifle that does not stop until it has felled all foes in
its sights."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Etoile Sniper
Minimum Damage: 270
Maximum Damage: 350
Critical Rate: 6
Block Rate: 8
Physical Defence: 22
Ether Defence: 0
Gem Slots: 1
Sell: 10% of Buy Price
Item Description: "The barrel is engraved with a star to add a touch of
style."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Forest Sniper
Minimum Damage: 250
Maximum Damage: 330
Critical Rate: 5
Block Rate: 7
Physical Defence: 30
Ether Defence: 0
Gem Slots: 1
Sell: 1350
Item Description: "Accurate in environments filled with obstacles, like dense
forest."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Gadolt's Rifle
Minimum Damage: 265
Maximum Damage: 345
Critical Rate: 0
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 3
Sell: Unsellable
Item Description: "A rifle customized by Gadolt. His memory lives on in its
heavy trigger."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Gale Shot
Minimum Damage: 400
Maximum Damage: 600
Critical Rate: 10
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 2
Sell: 1150
Item Description: "A gun engraved with a wind symbol. By no means is it a
gentle wind."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Gust Shot
Minimum Damage: 480
Maximum Damage: 650
Critical Rate: 14
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 1
Sell: 10% of Buy Price
Item Description: "A gun engraved with a wind symbol. Don't let it blow you
away!"
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Havoc Sniper
Minimum Damage: 595
Maximum Damage: 625
Critical Rate: 9
Block Rate: 15
Physical Defence: 35
Ether Defence: 0
Gem Slots: 1
Sell: 10% of Buy Price
Item Description: "Combines the talents of three races. Useful in the
toughest of situations."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Hurricane Shot
Minimum Damage: 580
Maximum Damage: 740
Critical Rate: 16
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 1
Sell: 10% of Buy Price
Item Description: "A gun engraved with a wind symbol. This wind blows utter
destruction."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Ignis Rifle
Minimum Damage: 670
Maximum Damage: 740
Critical Rate: 0
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 1
Sell: 3750
Item Description: "A flame design adorns the barrel. Extremely powerful and
accurate."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: King Cluster
Minimum Damage: 250
Maximum Damage: 400
Critical Rate: 8
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 1
Sell: 990
Item Description: "The sound of this regal gun is known as the Imperial
Wind."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Lightning
Minimum Damage: 195
Maximum Damage: 335
Critical Rate: 0
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 1
Sell: 1625
Item Description: "A complex weapon engraved with the name of a master
marksman."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Machina Cannon
Minimum Damage: 500
Maximum Damage: 600
Critical Rate: 18
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 1
Sell: 10% of Buy Price
Item Description: "A rifle that can damage Mechon. It is powerful over a
short range."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Machina Rifle
Minimum Damage: 420
Maximum Damage: 510
Critical Rate: 0
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 1
Sell: 10% of Buy Price
Item Description: "A weapon built from Mechonis parts. It has the ability to
damage Mechon."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Machina Rifle II
Minimum Damage: 525
Maximum Damage: 700
Critical Rate: 9
Block Rate: 14
Physical Defence: 32
Ether Defence: 0
Gem Slots: 2
Sell: 6600
Item Description: "A weapon built from Mechonis parts. It has the ability to
damage Mechon."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Machina Rifle III
Minimum Damage: 585
Maximum Damage: 710
Critical Rate: 5
Block Rate: 10
Physical Defence: 15
Ether Defence: 0
Gem Slots: 3
Sell: 3650
Item Description: "A weapon built from Mechonis parts. It has the ability to
damage Mechon."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Machina Sniper
Minimum Damage: 460
Maximum Damage: 550
Critical Rate: 8
Block Rate: 12
Physical Defence: 28
Ether Defence: 0
Gem Slots: 1
Sell: 10% of Buy Price
Item Description: "A weapon built from Mechonis parts. It has the ability to
damage Mechon."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Machina Sniper II
Minimum Damage: 560
Maximum Damage: 620
Critical Rate: 8
Block Rate: 13
Physical Defence: 30
Ether Defence: 0
Gem Slots: 2
Sell: 10% of Buy Price
Item Description: "A weapon built from Mechonis parts. It has the ability to
damage Mechon."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Nopon Cannon
Minimum Damage: 220
Maximum Damage: 480
Critical Rate: 10
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 0
Sell: 10% of Buy Price
Item Description: "A large firearm from Frontier Village. It's powerful but
has a short range."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Point Rifle
Minimum Damage: 115
Maximum Damage: 200
Critical Rate: 0
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 0
Sell: 10% of Buy Price
Item Description: "A rifle that sacrifices accuracy for long-range power."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Pride Sniper
Minimum Damage: 230
Maximum Damage: 310
Critical Rate: 4
Block Rate: 6
Physical Defence: 16
Ether Defence: 0
Gem Slots: 2
Sell: 10% of Buy Price
Item Description: "A rifle that shoots bullets of light so bright they had to
be toned down."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Queen Cluster
Minimum Damage: 210
Maximum Damage: 290
Critical Rate: 5
Block Rate: 6
Physical Defence: 18
Ether Defence: 0
Gem Slots: 1
Sell: 1220
Item Description: "A beguiling gun that uses the bullets of a queen."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Railgun
Minimum Damage: 660
Maximum Damage: 800
Critical Rate: 0
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 3
Sell: 4790
Item Description: "Uses the latest Mechon technology. High-tech and high-
maintenance."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Rock Winder
Minimum Damage: 460
Maximum Damage: 550
Critical Rate: 0
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 2
Sell: 3050
Item Description: "A gun that uses a Mechon homing function to make sniping a
breeze."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Safe Rifle
Minimum Damage: 520
Maximum Damage: 630
Critical Rate: 0
Block Rate: 5
Physical Defence: 20
Ether Defence: 20
Gem Slots: 3
Sell: 4800
Item Description: "A mysterious weapon that protects against all manner of
attacks."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Satellite Shot
Minimum Damage: 630
Maximum Damage: 810
Critical Rate: 16
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 3
Sell: 10% of Buy Price
Item Description: "A new weapon made in Colony 6. They say it can reach the
stars."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Search Sniper
Minimum Damage: 185
Maximum Damage: 265
Critical Rate: 3
Block Rate: 5
Physical Defence: 12
Ether Defence: 0
Gem Slots: 0
Sell: 10% of Buy Price
Item Description: "Automatically seeks its target. This feature makes it hard
to handle."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Shift Rifle
Minimum Damage: 125
Maximum Damage: 180
Critical Rate: 0
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 0
Sell: 10% of Buy Price
Item Description: "Colony 9 standard issue firearm Issued to all Defence
Force recruits."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Silence
Minimum Damage: 500
Maximum Damage: 670
Critical Rate: 20
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 2
Sell: 2620
Item Description: "The silencer function on this gun means that it is never
noticed."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Spirit Rifle
Minimum Damage: 420
Maximum Damage: 510
Critical Rate: 0
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 1
Sell: 10% of Buy Price
Item Description: "There are unconfirmed reports that this rifle can
penetrate the soul itself."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Spit Cluster
Minimum Damage: 170
Maximum Damage: 275
Critical Rate: 5
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 1
Sell: 850
Item Description: "Its bullets can follow an irregular course and its aim is
always true."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Stealth Rifle
Minimum Damage: 210
Maximum Damage: 290
Critical Rate: 0
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 0
Sell: 820
Item Description: "Has stealth functionality that is only effective at long
range."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Storm Shot
Minimum Damage: 480
Maximum Damage: 650
Critical Rate: 12
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 0
Sell: 1450
Item Description: "A gun engraved with a wind symbol. It's a tornado that
fells all in its path."
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-----------------------------------------------------------------------------
Weapon Name: Thunderclap
Minimum Damage: 300
Maximum Damage: 390
Critical Rate: 0
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 2
Sell: 1900
Item Description: "A gun with phenomenal bullet speed. You could say they fly
like lightning."
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-----------------------------------------------------------------------------
Weapon Name: Trinity
Minimum Damage: 740
Maximum Damage: 775
Critical Rate: 0
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 0
Sell: 3500
Item Description: "Firearm, ammo and marksman combine here for flawless
accuracy."
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-----------------------------------------------------------------------------
Weapon Name: White Cluster
Minimum Damage: 140
Maximum Damage: 195
Critical Rate: 3
Block Rate: 5
Physical Defence: 10
Ether Defence: 0
Gem Slots: 1
Sell: 900
Item Description: "This gun is bound with white tape that acts as a grip and
insignia."
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Weapon Name: Wind Shot
Minimum Damage: 310
Maximum Damage: 460
Critical Rate: 10
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 0
Sell: 10% of Buy Price
Item Description: "A gun engraved with a wind symbol. It's a brisk wind,
excellent for sailing."
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=============================================================================
-----------------------------------------------------------------------------
5.5 - Dunban's Weapons
-----------------------------------------------------------------------------
=============================================================================
-----------------------------------------------------------------------------
Weapon Name: Alpine Spear
Minimum Damage: 315
Maximum Damage: 330
Critical Rate: 0
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 1
Sell: 10% of Buy Price
Item Description: "A nice weighty weapon suitable for facing throngs of
enemies."
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-----------------------------------------------------------------------------
Weapon Name: Alpine Striker
Minimum Damage: 770
Maximum Damage: 845
Critical Rate: 12
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 1
Sell: 10% of Buy Price
Item Description: "Sixth of the ten legendary blades. It can cleave anything
in two."
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-----------------------------------------------------------------------------
Weapon Name: Anti-Mechon Glaive
Minimum Damage: 245
Maximum Damage: 360
Critical Rate: 4
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 0
Sell: 10% of Buy Price
Item Description: "Improved version of the Homs Sabre with the ability to
damage Mechon."
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-----------------------------------------------------------------------------
Weapon Name: Anti-Mechon Striker
Minimum Damage: 380
Maximum Damage: 590
Critical Rate: 0
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 1
Sell: 10% of Buy Price
Item Description: "A sword that can take on Mechon. It was made by Dickson
himself."
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-----------------------------------------------------------------------------
Weapon Name: Asura
Minimum Damage: 224
Maximum Damage: 300
Critical Rate: 0
Block Rate: 0
Physical Defence: 8
Ether Defence: 0
Gem Slots: 1
Sell: 10% of Buy Price
Item Description: "A blade that will never break. It can parry any attack."
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Weapon Name: Black Steel Striker
Minimum Damage: 275
Maximum Damage: 520
Critical Rate: 4
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 2
Sell: 10% of Buy Price
Item Description: "A sword forged from a rare ore that is incredibly
difficult to mine."
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-----------------------------------------------------------------------------
Weapon Name: Caliga Defender
Minimum Damage: 320
Maximum Damage: 410
Critical Rate: 0
Block Rate: 6
Physical Defence: 12
Ether Defence: 0
Gem Slots: 1
Sell: 10% of Buy Price
Item Description: "A defensive sword that bears the mark of delicate
craftsmanship."
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Weapon Name: Calming Spear
Minimum Damage: 320
Maximum Damage: 790
Critical Rate: 0
Block Rate: 5
Physical Defence: 25
Ether Defence: 20
Gem Slots: 3
Sell: 10% of Buy Price
Item Description: "A mysterious weapon that protects against all manner of
attacks."
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Weapon Name: Cerasus Cutlass
Minimum Damage: 666
Maximum Damage: 777
Critical Rate: 11
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 2
Sell: 10% of Buy Price
Item Description: "An extremely easy to use sword. It can be mastered in a
single night."
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Weapon Name: Chosen One
Minimum Damage: 690
Maximum Damage: 915
Critical Rate: 0
Block Rate: 15
Physical Defence: 30
Ether Defence: 0
Gem Slots: 3
Sell: 10% of Buy Price
Item Description: "The 10th of the ten finest blades. Boasts fine protective
capability."
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Weapon Name: Cloud Cutlass
Minimum Damage: 660
Maximum Damage: 800
Critical Rate: 12
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 1
Sell: 10% of Buy Price
Item Description: "This sword formed naturally when clouds crystallised and
took shape."
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Weapon Name: Cumulo Cutlass
Minimum Damage: 700
Maximum Damage: 725
Critical Rate: 13
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 2
Sell: 10% of Buy Price
Item Description: "The 2nd of the ten mythical blades. One of the sharpest
swords of all."
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Weapon Name: Darkness Sickle
Minimum Damage: 660
Maximum Damage: 880
Critical Rate: 18
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 2
Sell: 10% of Buy Price
Item Description: "The 7th of the ten mythical blades. Widely loathed as a
bringer of death."
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Weapon Name: Dividing Line
Minimum Damage: 590
Maximum Damage: 660
Critical Rate: 0
Block Rate: 12
Physical Defence: 24
Ether Defence: 0
Gem Slots: 1 - First Attack Plus V
Sell: 2530
Item Description: "A fine blade of concentrated iron. Uniquely formidable."
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Weapon Name: Endymion
Minimum Damage: 550
Maximum Damage: 710
Critical Rate: 10
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 1 - Daze Plus II
Sell: 2300
Item Description: "A mighty and imperishable ancient blade that stays forever
immaculate."
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Weapon Name: Evening Sickle
Minimum Damage: 250
Maximum Damage: 440
Critical Rate: 10
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 3
Sell: 992
Item Description: "A scythe made from Mechon parts. It emits a faintly
sinister aura."
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-----------------------------------------------------------------------------
Weapon Name: Firing Hammer
Minimum Damage: 440
Maximum Damage: 800
Critical Rate: 5
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 1 - Topple Up II
Sell: 1720
Item Description: "A weapon crafted from weighty steel. Created to beat down
an opponent."
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Weapon Name: Forma Spear
Minimum Damage: 700
Maximum Damage: 765
Critical Rate: 0
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 3
Sell: 3120
Item Description: "The 4th of the ten mythical blades. Very light and
destructively powerful."
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-----------------------------------------------------------------------------
Weapon Name: Frigus Striker
Minimum Damage: 340
Maximum Damage: 640
Critical Rate: 5
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 2
Sell: 10% of Buy Price
Item Description: "An extremely sharp sword. Also known as 'The
Annihilator'."
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-----------------------------------------------------------------------------
Weapon Name: Half-Bloom Striker
Minimum Damage: 450
Maximum Damage: 740
Critical Rate: 7
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 2
Sell: 10% of Buy Price
Item Description: "Unfinished work from a noted forge. Formidable even in
this condition."
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Weapon Name: Homs Sabre
Minimum Damage: 12
Maximum Damage: 22
Critical Rate: 2
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 0
Sell: 10% of Buy Price
Item Description: "A sword used by Colony 9 residents. There is a certain
knack to using it."
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-----------------------------------------------------------------------------
Weapon Name: Horizon
Minimum Damage: 120
Maximum Damage: 400
Critical Rate: 0
Block Rate: 7
Physical Defence: 14
Ether Defence: 0
Gem Slots: 1 - Bleed Plus III
Sell: 2275
Item Description: "It carries the protection of water. It protects with its
mysterious power."
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Weapon Name: Illunis Defender
Minimum Damage: 410
Maximum Damage: 510
Critical Rate: 0
Block Rate: 9
Physical Defence: 18
Ether Defence: 0
Gem Slots: 3
Sell: 10% of Buy Price
Item Description: "Forged with refined moonlight. Just look at that
craftsmanship!"
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-----------------------------------------------------------------------------
Weapon Name: Iron Cutlass
Minimum Damage: 400
Maximum Damage: 565
Critical Rate: 9
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 1
Sell: 10% of Buy Price
Item Description: "A high-quality, widely sold sword. It is forged from
robust iron ore."
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-----------------------------------------------------------------------------
Weapon Name: Lazard
Minimum Damage: 725
Maximum Damage: 890
Critical Rate: 0
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 2
Sell: 10% of Buy Price
Item Description: "Eighth of the ten mythical blades. Only the strong of
heart can wield it."
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-----------------------------------------------------------------------------
Weapon Name: Lion Cutlass
Minimum Damage: 350
Maximum Damage: 490
Critical Rate: 7
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 2
Sell: 10% of Buy Price
Item Description: "This sword of courage gives its bearer the strength of 100
beasts."
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Weapon Name: Luna Defender
Minimum Damage: 225
Maximum Damage: 300
Critical Rate: 0
Block Rate: 2
Physical Defence: 5
Ether Defence: 0
Gem Slots: 2
Sell: 10% of Buy Price
Item Description: "Features a crescent moon design. Ideal for fending off
attacks."
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-----------------------------------------------------------------------------
Weapon Name: Machina Blade
Minimum Damage: 545
Maximum Damage: 710
Critical Rate: 16
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 2
Sell: 10% of Buy Price
Item Description: "A weapon built from Mechonis parts. It has the ability to
damage Mechon."
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-----------------------------------------------------------------------------
Weapon Name: Machina Blade II
Minimum Damage: 620
Maximum Damage: 890
Critical Rate: 10
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 2 - Haste II and Aggro Up III
Sell: 5000
Item Description: "A weapon built from Mechonis parts. It has the ability to
damage Mechon."
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-----------------------------------------------------------------------------
Weapon Name: Machina Blade III
Minimum Damage: 620
Maximum Damage: 800
Critical Rate: 0
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 2
Sell: 10% of Buy Price
Item Description: "A weapon built from Mechonis parts. It has the ability to
damage Mechon."
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-----------------------------------------------------------------------------
Weapon Name: Machina Sword
Minimum Damage: 500
Maximum Damage: 650
Critical Rate: 14
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 1
Sell: 10% of Buy Price
Item Description: "A weapon built from Mechonis parts. It has the ability to
damage Mechon."
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-----------------------------------------------------------------------------
Weapon Name: Machina Sword II
Minimum Damage: 600
Maximum Damage: 720
Critical Rate: 0
Block Rate: 13
Physical Defence: 26
Ether Defence: 0
Gem Slots: 2
Sell: 10% of Buy Price
Item Description: "A weapon built from Mechonis parts. It has the ability to
damage Mechon."
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-----------------------------------------------------------------------------
Weapon Name: Machina Sword III
Minimum Damage: 700
Maximum Damage: 725
Critical Rate: 5
Block Rate: 10
Physical Defence: 20
Ether Defence: 0
Gem Slots: 2 - Topple Up IV and Daze Up IV
Sell: 3780
Item Description: "A weapon built from Mechonis parts. It has the ability to
damage Mechon."
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-----------------------------------------------------------------------------
Weapon Name: Mani Defender
Minimum Damage: 490
Maximum Damage: 590
Critical Rate: 0
Block Rate: 10
Physical Defence: 20
Ether Defence: 0
Gem Slots: 3
Sell: 1450
Item Description: "A fine sword that protects its owner. Its strange material
resists corrosion."
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-----------------------------------------------------------------------------
Weapon Name: Moonlit Defender
Minimum Damage: 360
Maximum Damage: 470
Critical Rate: 0
Block Rate: 8
Physical Defence: 16
Ether Defence: 0
Gem Slots: 1
Sell: 10% of Buy Price
Item Description: "Infused with the power of the moon. It is carried by High
Entia heroes."
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-----------------------------------------------------------------------------
Weapon Name: Mountain Spear
Minimum Damage: 550
Maximum Damage: 595
Critical Rate: 0
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 3
Sell: 10% of Buy Price
Item Description: "A sword renowned for its lightness. Imbued with mountain
energy."
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-----------------------------------------------------------------------------
Weapon Name: Murakmor
Minimum Damage: 654
Maximum Damage: 795
Critical Rate: 0
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 3 - First Attack Plus V, Critical Up V, Haste IV
Sell: 4760
Item Description: "Fifth of the ten mythical blades. It exudes an air of
death."
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-----------------------------------------------------------------------------
Weapon Name: Natura Defender
Minimum Damage: 628
Maximum Damage: 692
Critical Rate: 0
Block Rate: 14
Physical Defence: 28
Ether Defence: 0
Gem Slots: 0
Sell: 10% of Buy Price
Item Description: "Third of the ten mythical blades. Its breathtaking beauty
captivates."
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-----------------------------------------------------------------------------
Weapon Name: Night Sickle
Minimum Damage: 450
Maximum Damage: 720
Critical Rate: 15
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 0
Sell: 10% of Buy Price
Item Description: "An assassin's sword. It is ideal for targeting weak
spots."
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-----------------------------------------------------------------------------
Weapon Name: Pandemonium
Minimum Damage: 310
Maximum Damage: 350
Critical Rate: 6
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 1 - Back Attack Plus II
Sell: 1150
Item Description: "Has the power of 1000 demons. It represents superior
strength."
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-----------------------------------------------------------------------------
Weapon Name: Pioneer
Minimum Damage: 260
Maximum Damage: 330
Critical Rate: 0
Block Rate: 5
Physical Defence: 10
Ether Defence: 0
Gem Slots: 1 - Lightning Attack II
Sell: 1200
Item Description: "Mysterious blade that converts belief to power and
protects from damage."
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-----------------------------------------------------------------------------
Weapon Name: Purity Striker
Minimum Damage: 240
Maximum Damage: 430
Critical Rate: 3
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 2
Sell: 10% of Buy Price
Item Description: "A high-performance blade with a lovely glow and terrifying
sharpness."
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-----------------------------------------------------------------------------
Weapon Name: Quitter
Minimum Damage: 370
Maximum Damage: 430
Critical Rate: 8
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 1 - First Attack Plus III
Sell: 1475
Item Description: "A weapon born of genius. Patience draws out its power."
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-----------------------------------------------------------------------------
Weapon Name: Reward Defender
Minimum Damage: 315
Maximum Damage: 650
Critical Rate: 10
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 2 - EXP Up III and AP Up V
Sell: 5160
Item Description: "A weapon that increases your experience while equipped."
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-----------------------------------------------------------------------------
Weapon Name: Snaer Striker
Minimum Damage: 700
Maximum Damage: 725
Critical Rate: 9
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 2
Sell: 10% of Buy Price
Item Description: "The 1st of the ten mythical blades. It raises its bearer's
drive to attack."
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-----------------------------------------------------------------------------
Weapon Name: Snowy Striker
Minimum Damage: 485
Maximum Damage: 850
Critical Rate: 8
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 1
Sell: 1656
Item Description: "Has immense destructive power and once cut a raging
avalanche in two."
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-----------------------------------------------------------------------------
Weapon Name: Steel Cutlass
Minimum Damage: 238
Maximum Damage: 465
Critical Rate: 2
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 1
Sell: 10% of Buy Price
Item Description: "A blade stronger than iron. There is strength in its sheer
weight."
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-----------------------------------------------------------------------------
Weapon Name: Steel Katana
Minimum Damage: 290
Maximum Damage: 400
Critical Rate: 5
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 1
Sell: 10% of Buy Price
Item Description: "Cuts through steel, but in unskilled hands is just an
ordinary sword."
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-----------------------------------------------------------------------------
Weapon Name: Wyvern Cutlass
Minimum Damage: 780
Maximum Damage: 850
Critical Rate: 15
Block Rate: 0
Physical Defence: 50
Ether Defence: 0
Gem Slots: 2
Sell: 10% of Buy Price
Item Description: "The 9th of the ten mythical blades. It has given rise to
many legends."
-----------------------------------------------------------------------------
=============================================================================
-----------------------------------------------------------------------------
5.6 - Riki's Weapons
-----------------------------------------------------------------------------
=============================================================================
-----------------------------------------------------------------------------
Weapon Name: Anti-Mechon Biter
Minimum Damage: 230
Maximum Damage: 360
Critical Rate: 0
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 0
Sell: 10% of Buy Price
Item Description: "A Biter strengthened by Dickson. It can devastate Mechon."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Banquet Biter
Minimum Damage: 645
Maximum Damage: 710
Critical Rate: 0
Block Rate: 15
Physical Defence: 30
Ether Defence: 20
Gem Slots: 3
Sell: 6700
Item Description: "A pitiful fish a little past its prime. Its abilities are
first rate, though."
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-----------------------------------------------------------------------------
Weapon Name: Barrier Gnasher
Minimum Damage: 460
Maximum Damage: 480
Critical Rate: 0
Block Rate: 11
Physical Defence: 18
Ether Defence: 9
Gem Slots: 0
Sell: 10% of Buy Price
Item Description: "A strongly defensive weapon. Its special barriers protects
its bearer."
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-----------------------------------------------------------------------------
Weapon Name: Beast Biter
Minimum Damage: 325
Maximum Damage: 430
Critical Rate: 0
Block Rate: 7
Physical Defence: 0
Ether Defence: 0
Gem Slots: 0
Sell: 10% of Buy Price
Item Description: "A Biter made at Eryth Sea form plants and animals found
only there."
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-----------------------------------------------------------------------------
Weapon Name: Boom Nibbler
Minimum Damage: 220
Maximum Damage: 360
Critical Rate: 3
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 0
Sell: 10% of Buy Price
Item Description: "A weapon that craves violent battles. It makes its bearer
more aggressive."
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-----------------------------------------------------------------------------
Weapon Name: Calming Biter
Minimum Damage: 635
Maximum Damage: 670
Critical Rate: 0
Block Rate: 5
Physical Defence: 30
Ether Defence: 20
Gem Slots: 3
Sell: 4820
Item Description: "A mysterious weapon that protects against all manner of
attacks."
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-----------------------------------------------------------------------------
Weapon Name: Comet Biter
Minimum Damage: 640
Maximum Damage: 700
Critical Rate: 20
Block Rate: 15
Physical Defence: 50
Ether Defence: 25
Gem Slots: 3
Sell: 10% of Buy Price
Item Description: "A weapon for Nopon heroes. Heroes are selected on a whim."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Cosmic Nibbler
Minimum Damage: 530
Maximum Damage: 660
Critical Rate: 7
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 2
Sell: 10% of Buy Price
Item Description: "Crafted from a fallen meteor. It radiates a mysterious
power."
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-----------------------------------------------------------------------------
Weapon Name: Dream Gnasher
Minimum Damage: 250
Maximum Damage: 300
Critical Rate: 0
Block Rate: 6
Physical Defence: 8
Ether Defence: 4
Gem Slots: 1
Sell: 10% of Buy Price
Item Description: "For those who dare to dream. The bearer will attain great
success."
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-----------------------------------------------------------------------------
Weapon Name: Fish Biter
Minimum Damage: 460
Maximum Damage: 550
Critical Rate: 0
Block Rate: 11
Physical Defence: 0
Ether Defence: 0
Gem Slots: 1
Sell: 2670
Item Description: "A phantom weapon that won't stop attacking till it's
pulverised its target."
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-----------------------------------------------------------------------------
Weapon Name: Gladiator Biter
Minimum Damage: 180
Maximum Damage: 310
Critical Rate: 0
Block Rate: 2
Physical Defence: 0
Ether Defence: 0
Gem Slots: 2
Sell: 10% of Buy Price
Item Description: "A Biter left by a valiant Nopon. Houses the souls of Nopon
warriors."
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-----------------------------------------------------------------------------
Weapon Name: Guarded Gnasher
Minimum Damage: 620
Maximum Damage: 735
Critical Rate: 0
Block Rate: 14
Physical Defence: 25
Ether Defence: 15
Gem Slots: 0
Sell: 10% of Buy Price
Item Description: "Made from extremely hard materials. Offers peerless
defensive capability."
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-----------------------------------------------------------------------------
Weapon Name: Hero Biter
Minimum Damage: 575
Maximum Damage: 635
Critical Rate: 0
Block Rate: 14
Physical Defence: 0
Ether Defence: 0
Gem Slots: 0
Sell: 10% of Buy Price
Item Description: "The Biter of last year's Heropon. It takes some time to
master."
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-----------------------------------------------------------------------------
Weapon Name: Hunter Biter
Minimum Damage: 192
Maximum Damage: 270
Critical Rate: 0
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 0
Sell: 10% of Buy Price
Item Description: "Riki's favourite Biter. It took him three days to make."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Hunting Nibbler
Minimum Damage: 250
Maximum Damage: 420
Critical Rate: 4
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 0
Sell: 10% of Buy Price
Item Description: "Modelled on an animal whose eyes are constantly in search
of prey."
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-----------------------------------------------------------------------------
Weapon Name: Ironwall Gnasher
Minimum Damage: 280
Maximum Damage: 340
Critical Rate: 0
Block Rate: 7
Physical Defence: 10
Ether Defence: 5
Gem Slots: 2
Sell: 10% of Buy Price
Item Description: "A weapon modelled on a wild beast. Its war cry fills all
foes with fear."
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-----------------------------------------------------------------------------
Weapon Name: Jaw Nibbler
Minimum Damage: 390</pre><pre id="faqspan-12">
Maximum Damage: 590
Critical Rate: 5
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 1
Sell: 10% of Buy Price
Item Description: "A weapon with a vice-like bite. Hits where it hurts."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Kaboom Nibbler
Minimum Damage: 500
Maximum Damage: 700
Critical Rate: 9
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 0
Sell: 10% of Buy Price
Item Description: "Sharp fangs set in a basilisk head. Bitten monsters
explode from within."
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-----------------------------------------------------------------------------
Weapon Name: King Frog
Minimum Damage: 230
Maximum Damage: 255
Critical Rate: 0
Block Rate: 5
Physical Defence: 6
Ether Defence: 3
Gem Slots: 1
Sell: 10% of Buy Price
Item Description: "A frog caught by Riki. Despite its name, it's a very
docile creature."
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-----------------------------------------------------------------------------
Weapon Name: Kongamato
Minimum Damage: 715
Maximum Damage: 735
Critical Rate: 0
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 3
Sell: 10% of Buy Price
Item Description: "Symbol of the Strange Bird monarch. Wielded only by the
strong of will."
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-----------------------------------------------------------------------------
Weapon Name: Longevity Biter
Minimum Damage: 380
Maximum Damage: 490
Critical Rate: 0
Block Rate: 9
Physical Defence: 0
Ether Defence: 0
Gem Slots: 1
Sell: 10% of Buy Price
Item Description: "A weapon that makes animal noises. No one's ever heard
them though."
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-----------------------------------------------------------------------------
Weapon Name: Love Biter
Minimum Damage: 200
Maximum Damage: 345
Critical Rate: 0
Block Rate: 5
Physical Defence: 0
Ether Defence: 0
Gem Slots: 1
Sell: 1275
Item Description: "If you're very lucky, it might give you a little kiss..."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Machina Biter
Minimum Damage: 330
Maximum Damage: 425
Critical Rate: 8
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 0
Sell: 10% of Buy Price
Item Description: "A weapon built from Mechonis parts. It has the ability to
damage Mechon."
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-----------------------------------------------------------------------------
Weapon Name: Machina Biter II
Minimum Damage: 415
Maximum Damage: 540
Critical Rate: 0
Block Rate: 12
Physical Defence: 20
Ether Defence: 10
Gem Slots: 3
Sell: 10% of Buy Price
Item Description: "A weapon built from Mechonis parts. It has the ability to
damage Mechon."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Machina Biter III
Minimum Damage: 460
Maximum Damage: 550
Critical Rate: 0
Block Rate: 13
Physical Defence: 0
Ether Defence: 0
Gem Slots: 0
Sell: 10% of Buy Price
Item Description: "A weapon built from Mechonis parts. It has the ability to
damage Mechon."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Machina Nibbler
Minimum Damage: 380
Maximum Damage: 490
Critical Rate: 0
Block Rate: 12
Physical Defence: 0
Ether Defence: 0
Gem Slots: 0
Sell: 10% of Buy Price
Item Description: "A weapon built from Mechonis parts. It has the ability to
damage Mechon."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Machina Nibbler II
Minimum Damage: 430
Maximum Damage: 620
Critical Rate: 0
Block Rate: 13
Physical Defence: 22
Ether Defence: 11
Gem Slots: 2
Sell: 4500
Item Description: "A weapon built from Mechonis parts. It has the ability to
damage Mechon."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Machina Nibbler III
Minimum Damage: 480
Maximum Damage: 640
Critical Rate: 5
Block Rate: 10
Physical Defence: 17
Ether Defence: 10
Gem Slots: 2
Sell: 3650
Item Description: "A weapon built from Mechonis parts. It has the ability to
damage Mechon."
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-----------------------------------------------------------------------------
Weapon Name: Meditor Gnasher
Minimum Damage: 220
Maximum Damage: 260
Critical Rate: 0
Block Rate: 5
Physical Defence: 4
Ether Defence: 2
Gem Slots: 1
Sell: 10% of Buy Price
Item Description: "A mystical staff that calms the soul. It easily fends off
enemy attacks."
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-----------------------------------------------------------------------------
Weapon Name: Meteor Nibbler
Minimum Damage: 700
Maximum Damage: 800
Critical Rate: 10
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 2
Sell: 3250
Item Description: "A weapon that strikes with the speed of a shooting star."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Monapon
Minimum Damage: 1
Maximum Damage: 1
Critical Rate: 30
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 3
Sell: 10
Item Description: "Made by Bana for his next business. Its name sounds
somewhat familiar."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Prosperity Biter
Minimum Damage: 410
Maximum Damage: 540
Critical Rate: 0
Block Rate: 10
Physical Defence: 0
Ether Defence: 0
Gem Slots: 0
Sell: 10% of Buy Price
Item Description: "A Biter used in festivals to pray for the prosperity of
the Nopon."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Queen Frog
Minimum Damage: 280
Maximum Damage: 390
Critical Rate: 0
Block Rate: 6
Physical Defence: 0
Ether Defence: 0
Gem Slots: 2
Sell: 1780
Item Description: "A frog caught by Riki. It's waiting for a handsome
prince."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Reward Nibbler
Minimum Damage: 265
Maximum Damage: 555
Critical Rate: 10
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 2
Sell: 5000
Item Description: "A weapon that increases your experience while equipped."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Rex Biter
Minimum Damage: 470
Maximum Damage: 660
Critical Rate: 6
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 1
Sell: 10% of Buy Price
Item Description: "For those who crave power. It is ideal for aiming at weak
spots."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Serpent Biter
Minimum Damage: 215
Maximum Damage: 300
Critical Rate: 0
Block Rate: 4
Physical Defence: 0
Ether Defence: 0
Gem Slots: 2
Sell: 10% of Buy Price
Item Description: "A Biter made from snake bones. It will make you extremely
popular."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Siege Gnasher
Minimum Damage: 380
Maximum Damage: 425
Critical Rate: 0
Block Rate: 9
Physical Defence: 14
Ether Defence: 7
Gem Slots: 3
Sell: 1430
Item Description: "Used by the Nopon in a siege. It can be cooked, but tastes
foul."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Silver Vasanova
Minimum Damage: 590
Maximum Damage: 800
Critical Rate: 0
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 3
Sell: 4850
Item Description: "An unbreakable silver mace. Few can master its awesome
power."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Strike Biter
Minimum Damage: 300
Maximum Damage: 485
Critical Rate: 10
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 2
Sell: 1960
Item Description: "Made to deal a single fatal blow. It is ideal for
targeting weak points."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Warrior Gnasher
Minimum Damage: 300
Maximum Damage: 330
Critical Rate: 0
Block Rate: 8
Physical Defence: 12
Ether Defence: 6
Gem Slots: 2
Sell: 10% of Buy Price
Item Description: "Used by the Nopon for hunting. All Nopon hunters are given
one."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Wrecking Nibbler
Minimum Damage: 200
Maximum Damage: 320
Critical Rate: 2
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 0
Sell: 10% of Buy Price
Item Description: "Used by elite Nopon troops. More elegant than regular
weaponry."
-----------------------------------------------------------------------------
=============================================================================
-----------------------------------------------------------------------------
5.7 - Melia's Weapons
-----------------------------------------------------------------------------
=============================================================================
-----------------------------------------------------------------------------
Weapon Name: Acid Staff
Minimum Damage: 190
Maximum Damage: 345
Critical Rate: 5
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 0
Sell: 10% of Buy Price
Item Description: "Its core is a highly acidic rock. Powerful but pungent."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Alcor Staff
Minimum Damage: 620
Maximum Damage: 650
Critical Rate: 15
Block Rate: 0
Physical Defence: 0
Ether Defence: 50
Gem Slots: 3
Sell: 6500
Item Description: "Named after a star. It is said that it brings death to all
who look upon it."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Amber Rod
Minimum Damage: 340
Maximum Damage: 390
Critical Rate: 0
Block Rate: 0
Physical Defence: 0
Ether Defence: 35
Gem Slots: 0
Sell: 10% of Buy Price
Item Description: "Its core is made from amber, which has a lustre built up
over the ages."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Anti-Mechon Rod
Minimum Damage: 200
Maximum Damage: 320
Critical Rate: 0
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 0
Sell: 10% of Buy Price
Item Description: "A staff customised by Dickson to be effective against
Mechon."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Autumn Staff
Minimum Damage: 295
Maximum Damage: 380
Critical Rate: 0
Block Rate: 5
Physical Defence: 0
Ether Defence: 0
Gem Slots: 0
Sell: 1750
Item Description: "A staff with a soothing tranquil glow like sunlight
through the trees."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Bonus Staff
Minimum Damage: 185
Maximum Damage: 400
Critical Rate: 10
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 2
Sell: 5100
Item Description: "A weapon that increases your experience while equipped."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Century Staff
Minimum Damage: 365
Maximum Damage: 560
Critical Rate: 9
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 2
Sell: 2680
Item Description: "Long used to dispense justice. Symbolises truth."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Clarity Staff
Minimum Damage: 360
Maximum Damage: 430
Critical Rate: 0
Block Rate: 5
Physical Defence: 0
Ether Defence: 0
Gem Slots: 0
Sell: 10% of Buy Price
Item Description: "Its core is made from sky essence. Refreshingly damp to
the touch."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Cloud Staff
Minimum Damage: 300
Maximum Damage: 500
Critical Rate: 7
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 2
Sell: 10% of Buy Price
Item Description: "A staff with a cloud stone at its core. Has a silver
lining."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Comet Rod
Minimum Damage: 430
Maximum Damage: 450
Critical Rate: 0
Block Rate: 0
Physical Defence: 0
Ether Defence: 45
Gem Slots: 0
Sell: 10% of Buy Price
Item Description: "The core of this other-worldly staff is a rock that fell
from the sky."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Dawn Staff
Minimum Damage: 190
Maximum Damage: 270
Critical Rate: 0
Block Rate: 2
Physical Defence: 0
Ether Defence: 0
Gem Slots: 0
Sell: 10% of Buy Price
Item Description: "Sun and moon symbols adorn this. It can also be used as a
clock."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Dragon Rod Alcar
Minimum Damage: 550
Maximum Damage: 620
Critical Rate: 5
Block Rate: 5
Physical Defence: 0
Ether Defence: 50
Gem Slots: 2
Sell: 10% of Buy Price
Item Description: "Its core is the talon of a dragon king. A glimmer of its
power dwells within."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Dusk Staff
Minimum Damage: 380
Maximum Damage: 590
Critical Rate: 12
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 0
Sell: 10% of Buy Price
Item Description: "A new type of staff from Colony 6. Reminds one of the dim
dusk light."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Empress Staff
Minimum Damage: 480
Maximum Damage: 520
Critical Rate: 0
Block Rate: 10
Physical Defence: 0
Ether Defence: 0
Gem Slots: 3
Sell: Unsellable
Item Description: "A magnificent staff said to have been crafted by an
ancient empress."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Ether Burst
Minimum Damage: 510
Maximum Damage: 530
Critical Rate: 20
Block Rate: 0
Physical Defence: 0
Ether Defence: 25
Gem Slots: 0
Sell: 10% of Buy Price
Item Description: "Its core is made of highly pure ether. It boasts an
extremely high output."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Five-Star Rod
Minimum Damage: 180
Maximum Damage: 230
Critical Rate: 0
Block Rate: 5
Physical Defence: 0
Ether Defence: 10
Gem Slots: 1
Sell: 10% of Buy Price
Item Description: "A rod engraved with five stars. One for each Mechon it
felled."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Glass Rod
Minimum Damage: 250
Maximum Damage: 440
Critical Rate: 6
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 1
Sell: 1840
Item Description: "A staff with a glass core that shines beautifully but
performs poorly."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: High Entia Soul
Minimum Damage: 415
Maximum Damage: 580
Critical Rate: 0
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 3
Sell: 4650
Item Description: "A staff containing High Entia souls. It holds powerful
memories."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Imperial Staff
Minimum Damage: 270
Maximum Damage: 310
Critical Rate: 0
Block Rate: 0
Physical Defence: 0
Ether Defence: 20
Gem Slots: 0
Sell: 10% of Buy Price
Item Description: "Handed down by the imperial family. It is the Prison
Island activation key."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Jailer Staff
Minimum Damage: 310
Maximum Damage: 330
Critical Rate: 0
Block Rate: 6
Physical Defence: 0
Ether Defence: 0
Gem Slots: 1
Sell: 1800
Item Description: "A staff used by jailers at the prison. Concentrating
increases its power."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Khatorl Staff
Minimum Damage: 200
Maximum Damage: 230
Critical Rate: 0
Block Rate: 3
Physical Defence: 0
Ether Defence: 0
Gem Slots: 1
Sell: 1350
Item Description: "The staff used by the sister Khatorl. Controls both
Silence and Passion."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Machina Rod
Minimum Damage: 295
Maximum Damage: 380
Critical Rate: 0
Block Rate: 0
Physical Defence: 0
Ether Defence: 40
Gem Slots: 0
Sell: 10% of Buy Price
Item Description: "A weapon built from Mechonis parts. It has the ability to
damage Mechon."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Machina Rod II
Minimum Damage: 335
Maximum Damage: 480
Critical Rate: 0
Block Rate: 8
Physical Defence: 0
Ether Defence: 0
Gem Slots: 2
Sell: 3900
Item Description: "A weapon built from Mechonis parts. It has the ability to
damage Mechon."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Machina Rod III
Minimum Damage: 370
Maximum Damage: 490
Critical Rate: 5
Block Rate: 10
Physical Defence: 0
Ether Defence: 0
Gem Slots: 2
Sell: 3480
Item Description: "A weapon built from Mechonis parts. It has the ability to
damage Mechon."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Machina Staff
Minimum Damage: 270
Maximum Damage: 350
Critical Rate: 0
Block Rate: 7
Physical Defence: 0
Ether Defence: 0
Gem Slots: 1
Sell: 10% of Buy Price
Item Description: "A weapon built from Mechonis parts. It has the ability to
damage Mechon."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Machina Staff II
Minimum Damage: 320
Maximum Damage: 420
Critical Rate: 10
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 2
Sell: 10% of Buy Price
Item Description: "A weapon built from Mechonis parts. It has the ability to
damage Mechon."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Machina Staff III
Minimum Damage: 360
Maximum Damage: 430
Critical Rate: 0
Block Rate: 8
Physical Defence: 0
Ether Defence: 0
Gem Slots: 3
Sell: 10% of Buy Price
Item Description: "A weapon built from Mechonis parts. It has the ability to
damage Mechon."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Meteor Staff
Minimum Damage: 510
Maximum Damage: 610
Critical Rate: 15
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 3
Sell: 10% of Buy Price
Item Description: "Has the power to summon meteors. Who knows what will fall
from above."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Mirage Staff
Minimum Damage: 330
Maximum Damage: 545
Critical Rate: 8
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 1
Sell: 10% of Buy Price
Item Description: "It has a core of condensed illusions. The staff itself is
real enough though."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Nightglow Staff
Minimum Damage: 245
Maximum Damage: 340
Critical Rate: 0
Block Rate: 3
Physical Defence: 0
Ether Defence: 0
Gem Slots: 2
Sell: 10% of Buy Price
Item Description: "Emits a gentle glow after nightfall. It is ideal for
travelling by night."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Official's Staff
Minimum Damage: 270
Maximum Damage: 350
Critical Rate: 0
Block Rate: 4
Physical Defence: 0
Ether Defence: 0
Gem Slots: 0
Sell: 10% of Buy Price
Item Description: "Carried by imperial Seal Officials. It is a status symbol
at the Palace."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Popular Staff
Minimum Damage: 220
Maximum Damage: 400
Critical Rate: 5
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 0
Sell: 10% of Buy Price
Item Description: "A staff common in the imperial city and found in every
household."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Protect Staff
Minimum Damage: 220
Maximum Damage: 400
Critical Rate: 5
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 0
Sell: 10% of Buy Price
Item Description: "A beautifully decorated staff used to concentrate ether."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Rain Staff
Minimum Damage: 170
Maximum Damage: 310
Critical Rate: 5
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 0
Sell: 10% of Buy Price
Item Description: "A staff used in rain-making rituals. Grants the power to
summon clouds."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Safe Rod
Minimum Damage: 450
Maximum Damage: 490
Critical Rate: 0
Block Rate: 5
Physical Defence: 40
Ether Defence: 20
Gem Slots: 3
Sell: 4850
Item Description: "A mysterious weapon that protects against all manner of
attacks."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Saint Rod
Minimum Damage: 220
Maximum Damage: 260
Critical Rate: 0
Block Rate: 0
Physical Defence: 0
Ether Defence: 15
Gem Slots: 1
Sell: 10% of Buy Price
Item Description: "A rod revered by saints. Mainly held by tomb
administrators."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Sky Rod
Minimum Damage: 270
Maximum Damage: 300
Critical Rate: 0
Block Rate: 0
Physical Defence: 0
Ether Defence: 20
Gem Slots: 0
Sell: 10% of Buy Price
Item Description: "Its core is a clear blue rock. It looks as if it contains
the sky itself."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Soltnar Staff
Minimum Damage: 200
Maximum Damage: 225
Critical Rate: 0
Block Rate: 0
Physical Defence: 0
Ether Defence: 10
Gem Slots: 1
Sell: 1800
Item Description: "The staff used by the sister Soltnar. Controls both
Silence and Calm."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Sun Staff
Minimum Damage: 520
Maximum Damage: 560
Critical Rate: 18
Block Rate: 15
Physical Defence: 50
Ether Defence: 50
Gem Slots: 3
Sell: 10% of Buy Price
Item Description: "A staff with a sun stone at its core. It burns with a
vehement passion."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Will-o-Wisp Staff
Minimum Damage: 400
Maximum Damage: 465
Critical Rate: 0
Block Rate: 9
Physical Defence: 0
Ether Defence: 0
Gem Slots: 0
Sell: 10% of Buy Price
Item Description: "A staff containing a ghostly flame. It has no form but
it's heat is real."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Wisdom Rod
Minimum Damage: 355
Maximum Damage: 370
Critical Rate: 0
Block Rate: 0
Physical Defence: 0
Ether Defence: 30
Gem Slots: 0
Sell: 10% of Buy Price
Item Description: "A rod that commands respect. Increases the bearer's
wisdom."
-----------------------------------------------------------------------------
=============================================================================
-----------------------------------------------------------------------------
5.8 - Seven's Weapons
-----------------------------------------------------------------------------
=============================================================================
-----------------------------------------------------------------------------
Weapon Name: Chaos Break
Minimum Damage: 240
Maximum Damage: 255
Critical Rate: 0
Block Rate: 6
Physical Defence: 18
Ether Defence: 18
Gem Slots: 1
Sell: 5200
Item Description: "Twin blades of chaos and order. They possess infallible
defences."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Conviction Blades
Minimum Damage: 340
Maximum Damage: 385
Critical Rate: 15
Block Rate: 10
Physical Defence: 25
Ether Defence: 50
Gem Slots: 3
Sell: 10% of Buy Price
Item Description: "Bewitching twin blades that enchant all who set eyes upon
them."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Delay Blades
Minimum Damage: 255
Maximum Damage: 310
Critical Rate: 5
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 0
Sell: 10% of Buy Price
Item Description: "Twin blades tat use a resonator to maintain deadly
sharpness."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Dystopia
Minimum Damage: 280
Maximum Damage: 480
Critical Rate: 10
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 2
Sell: 3000
Item Description: "The blades of the paradise seeker. They are named Mizar
and Alcor."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Eternity Knives
Minimum Damage: 320
Maximum Damage: 390
Critical Rate: 12
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 2
Sell: 10% of Buy Price
Item Description: "These have existed for aeons. It is not known who created
them."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Falcon Blades
Minimum Damage: 245
Maximum Damage: 295
Critical Rate: 10
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 0
Sell: 10% of Buy Price
Item Description: "Perfectly balanced twin blades called Falcon Alpha and
Falcon Beta."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Final Cut
Minimum Damage: 310
Maximum Damage: 320
Critical Rate: 0
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 0
Sell: 10% of Buy Price
Item Description: "The twin blades of a top swordsman. They are named 'Gaia'
and 'Uranus'."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Grace Blades
Minimum Damage: 300
Maximum Damage: 325
Critical Rate: 8
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 0
Sell: 10% of Buy Price
Item Description: "Ceremonial twin blades named Ruby and Sapphire."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Hrunting
Minimum Damage: 295
Maximum Damage: 415
Critical Rate: 0
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 3
Sell: 4900
Item Description: "Twin blades with a thirst for blood. They are named
'Glen' and 'Dale'."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Infinity
Minimum Damage: 320
Maximum Damage: 370
Critical Rate: 10
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 3
Sell: 7200
Item Description: "Twin blades of limitless possibility. Their bearer defines
their form."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Jack Daggers
Minimum Damage: 195
Maximum Damage: 275
Critical Rate: 0
Block Rate: 6
Physical Defence: 15
Ether Defence: 15
Gem Slots: 2
Sell: 10% of Buy Price
Item Description: "Mystical twin blades that regenerate when broken.
Excellent for defence."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Karma Blades
Minimum Damage: 210
Maximum Damage: 275
Critical Rate: 5
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 0
Sell: 10% of Buy Price
Item Description: "Dully shimmering twin swords that absorb their victim's
destiny."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Mechonis Swords
Minimum Damage: 180
Maximum Damage: 260
Critical Rate: 0
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 0
Sell: 10% of Buy Price
Item Description: "The weapons given to Fiora by Egil. Designed for ease of
use."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Murder Knives
Minimum Damage: 195
Maximum Damage: 250
Critical Rate: 8
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 0
Sell: 10% of Buy Price
Item Description: "Terrifyingly sharp assassin's blades. Perfect for
targeting weak points."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Omega Break
Minimum Damage: 250
Maximum Damage: 350
Critical Rate: 6
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 2
Sell: 5800
Item Description: "Twin blades called Perses and Shiva with the power of
ultimate havoc."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Orca Daggers
Minimum Damage: 220
Maximum Damage: 290
Critical Rate: 0
Block Rate: 8
Physical Defence: 20
Ether Defence: 20
Gem Slots: 0
Sell: 10% of Buy Price
Item Description: "Twin daggers with gentle curves. Designed to emphasise
defence."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Protector Daggers
Minimum Damage: 180
Maximum Damage: 260
Critical Rate: 0
Block Rate: 4
Physical Defence: 12
Ether Defence: 12
Gem Slots: 0
Sell: 10% of Buy Price
Item Description: "Twin daggers designed for defence. They serve to soften
enemy attacks."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Regal Daggers
Minimum Damage: 260
Maximum Damage: 300
Critical Rate: 0
Block Rate: 8
Physical Defence: 22
Ether Defence: 22
Gem Slots: 0
Sell: 10% of Buy Price
Item Description: "Dispensers of absolute justice. They are named Skuld and
Muspell."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Reward Swords
Minimum Damage: 130
Maximum Damage: 190
Critical Rate: 10
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 2
Sell: 5250
Item Description: "A pair of weapons that increase your experience while
equipped."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Safe Blades
Minimum Damage: 320
Maximum Damage: 350
Critical Rate: 0
Block Rate: 5
Physical Defence: 25
Ether Defence: 20
Gem Slots: 3
Sell: 4690
Item Description: "Mysterious weapons that protect against all manner of
attacks."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Sparrow Blades
Minimum Damage: 200
Maximum Damage: 290
Critical Rate: 5
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 0
Sell: 10% of Buy Price
Item Description: "Perfectly balanced twin swords named Lumen and Tenebrae."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Star Knives
Minimum Damage: 230
Maximum Damage: 370
Critical Rate: 10
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 1
Sell: 10% of Buy Price
Item Description: "Twin blades called Luna and Sol. They are endowed with
star power."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Swallow Blades
Minimum Damage: 230
Maximum Damage: 295
Critical Rate: 10
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 0
Sell: 10% of Buy Price
Item Description: "Perfectly balanced twin swords named Phaos and Skotous."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: Utopia
Minimum Damage: 270
Maximum Damage: 285
Critical Rate: 20
Block Rate: 5
Physical Defence: 15
Ether Defence: 15
Gem Slots: 0
Sell: 10% of Buy Price
Item Description: "The twin swords Castor and Pollux. Symbols of the pursuit
of paradise."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon Name: War Blades
Minimum Damage: 270
Maximum Damage: 415
Critical Rate: 8
Block Rate: 0
Physical Defence: 0
Ether Defence: 0
Gem Slots: 2
Sell: 3100
Item Description: "Twin blades created for warfare. They have been designed
for attack."
-----------------------------------------------------------------------------
=============================================================================
-----------------------------------------------------------------------------
6. Armour
-----------------------------------------------------------------------------
=============================================================================
A detailed list of all of the armour in the game. Statistics courtesy of
zerokid.
=============================================================================
-----------------------------------------------------------------------------
6.1 - Light Armour
-----------------------------------------------------------------------------
=============================================================================
Light Armour generally has very little weight (1~) and offers great ether
defense. However, it's physical defense leaves much to be desired. Anyone can
equip light armour in the game.
=============================================================================
-----------------------------------------------------------------------------
6.1.A - Head
-----------------------------------------------------------------------------
=============================================================================
-----------------------------------------------------------------------------
Armour Name: Abyss Earrings
Physical Defence: 74
Ether Defence: 44
Weight: 1
Gem Slots: 1
Item Description: "Mysterious earrings inlaid with blue pearls from the ocean
depths."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Aid Cap
Physical Defence: 80
Ether Defence: 85
Weight: 1
Gem Slots: 1
Item Description: "A hat worn by those injured in battle to signal to the
medics."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Alcyone Cap
Physical Defence: 100
Ether Defence: 94
Weight: 1
Gem Slots: 1
Item Description: "Cap made from a material once used by the Machina."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Blade Gear
Physical Defence: 88
Ether Defence: 85
Weight: 1
Gem Slots: 1
Item Description: "Odd bandanna with special powers. Great for going to
carnivals in."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Brave Cap
Physical Defence: 82
Ether Defence: 62
Weight: 1
Gem Slots: 0
Item Description: "Cap made by the Homs from newly developed anti-ether
fabric."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Chronos Cap
Physical Defence: 42
Ether Defence: 40
Weight: 1
Gem Slots: 1
Item Description: "Specially crafted headgear. Increases battle abilities."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Colony Cap
Physical Defence: 6
Ether Defence: 6
Weight: 1
Gem Slots: 0
Item Description: "A cap popular in Colony 9 that offers ease of movement."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Cool Gel
Physical Defence: 41
Ether Defence: 43
Weight: 0
Gem Slots: 1
Item Description: "Hair gel made from tree resin. It has heat-resistant
properties."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Crest Cap
Physical Defence: 29
Ether Defence: 40
Weight: 1
Gem Slots: 1
Item Description: "Stylish cap of high-quality cloth. Melia refuses to take
it off."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Diver Cap
Physical Defence: 18
Ether Defence: 25
Weight: 0
Gem Slots: 0
Item Description: "Special cap designed for long-distance swimming."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Empress Mask
Physical Defence: 56
Ether Defence: 62
Weight: 5
Gem Slots: 0
Item Description: "Mask worn by the High Entia queen during ceremonies."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Field Cap
Physical Defence: 20
Ether Defence: 19
Weight: 1</pre><pre id="faqspan-13">
Gem Slots: 0
Item Description: "Light, well-ventilated hat. Perfect for roaming the
prairies."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: General's Cap
Physical Defence: 30
Ether Defence: 32
Weight: 1
Gem Slots: 0
Item Description: "Only worn by Homs generals. They rank above colonels."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Grace Cap
Physical Defence: 145
Ether Defence: 115
Weight: 1
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Hierax Cap
Physical Defence: 110
Ether Defence: 100
Weight: 1
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Jail Cap
Physical Defence: 63
Ether Defence: 58
Weight: 1
Gem Slots: 1
Item Description: "Durable thermal hat woven by the Homs from an unknown
material."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Jungle Cap
Physical Defence: 40
Ether Defence: 35
Weight: 1
Gem Slots: 1
Item Description: "Light, comfortable feral hat. Made from choice monster
skin."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Leather Cap
Physical Defence: 11
Ether Defence: 11
Weight: 1
Gem Slots: 1
Item Description: "Light yet rugged. Made from the skins of monsters around
Colony 9."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Light Cap
Physical Defence: 10
Ether Defence: 8
Weight: 1
Gem Slots: 1
Item Description: "Casual hat. Very popular in colony 9."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Makna Cap
Physical Defence: 37
Ether Defence: 31
Weight: 1
Gem Slots: 1
Item Description: "Wild, Mesmeric hat. Brings out the animal in you."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Master Glasses
Physical Defence: 120
Ether Defence: 135
Weight: 1
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Mist Gel
Physical Defence: 25
Ether Defence: 32
Weight: 0
Gem Slots: 0
Item Description: "Mysterious gel (forest fragrance). Contains special
extract of mist!"
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Nine Cap
Physical Defence: 7
Ether Defence: 7
Weight: 1
Gem Slots: 1
Item Description: "Light, comfortable hat fashionable in Colony 9."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Nopon Cap
Physical Defence: 38
Ether Defence: 32
Weight: 1
Gem Slots: 0
Item Description: "A Nopon cap made of material from Makna Forest."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Ocean Earrings
Physical Defence: 30
Ether Defence: 45
Weight: 1
Gem Slots: 1
Item Description: "Earrings with high ether levels, inlaid with red pearls
from the sea bed."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Oriental Glasses
Physical Defence: 110
Ether Defence: 120
Weight: 1
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Panther Cap
Physical Defence: 50
Ether Defence: 40
Weight: 1
Gem Slots: 1
Item Description: "Wild cap made from the skin of a ferocious beast from
Makna Forest."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Pelt Cap
Physical Defence: 29
Ether Defence: 24
Weight: 2
Gem Slots: 1
Item Description: "Rugged yet lightweight. Made from specially treated
monster skin."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Pistis Cap
Physical Defence: 9
Ether Defence: 9
Weight: 1
Gem Slots: 1
Item Description: "Strange hat that seems to bring the wearer clarity."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Prairie Cap
Physical Defence: 16
Ether Defence: 17
Weight: 1
Gem Slots: 1
Item Description: "Rugged Hat of great comfort. It has the fresh scent of the
prairies."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Ranger Cap
Physical Defence: 15
Ether Defence: 14
Weight: 1
Gem Slots: 1
Item Description: "Light yet rugged cap favoured by pioneering settlers."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Rescue Cap
Physical Defence: 34
Ether Defence: 50
Weight: 1
Gem Slots: 0
Item Description: "Fearless rescue hat. The product of proud craftmanship."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Rondine Cap
Physical Defence: 98
Ether Defence: 110
Weight: 1
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Round Cap
Physical Defence: 17
Ether Defence: 20
Weight: 1
Gem Slots: 0
Item Description: "Hat worn in emergencies. Gives protection against
accidents."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Ruby Glasses
Physical Defence: 95
Ether Defence: 95
Weight: 1
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Seacle Glasses
Physical Defence: 50
Ether Defence: 42
Weight: 1
Gem Slots: 0
Item Description: "Clothing of high quality material. Inscribed with a
complex emblem."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Shade Glasses
Physical Defence: 105
Ether Defence: 105
Weight: 1
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Sky Cap
Physical Defence: 46
Ether Defence: 42
Weight: 1
Gem Slots: 1
Item Description: "Decorative headpiece popular with the High Entia people."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Sleek Glasses
Physical Defence: 70
Ether Defence: 100
Weight: 0
Gem Slots: 0
Item Description: "Nicely-fitting glasses with Mechon lenses."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Snow Glasses
Physical Defence: 50
Ether Defence: 83
Weight: 0
Gem Slots: 0
Item Description: "Glasses with lenses made from polished ice that will never
melt."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Swimming Gel
Physical Defence: 6
Ether Defence: 9
Weight: 0
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Tinted Glasses
Physical Defence: 5
Ether Defence: 8
Weight: 0
Gem Slots: 1
Item Description: "Ladies glasses. Just put them on to look intellectual."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Warrior's Diadem
Physical Defence: 23
Ether Defence: 24
Weight: 1
Gem Slots: 1
-----------------------------------------------------------------------------
=============================================================================
-----------------------------------------------------------------------------
6.1.B - Torso
-----------------------------------------------------------------------------
=============================================================================
-----------------------------------------------------------------------------
Armour Name: Alcyone Top
Physical Defence: 130
Ether Defence: 180
Weight: 1
Gem Slots: 1
Item Description: "Clothing made from a material once used by the Machina."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Bikini Top
Physical Defence: 9
Ether Defence: 14
Weight: 0
Gem Slots: 1
Item Description: "Ladies' bikini top. The special pads increase volume!"
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Blade Armour
Physical Defence: 112
Ether Defence: 184
Weight: 1
Gem Slots: 1
Item Description: "Odd armour with special powers. Great for going to
carnivals in."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Brave Top
Physical Defence: 108
Ether Defence: 135
Weight: 1
Gem Slots: 1
Item Description: "Clothing made by the Homs from a newly developed anti-
ether fabric."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Chronos Top
Physical Defence: 60
Ether Defence: 100
Weight: 1
Gem Slots: 1
Item Description: "Unusually-patterned clothing made from high quality
material."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Colony Top
Physical Defence: 8
Ether Defence: 12
Weight: 1
Gem Slots: 0
Item Description: "Clothing long worn in Colony 9 that offers ease of
movement."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Cool Oil
Physical Defence: 60
Ether Defence: 100
Weight: 0
Gem Slots: 1
Item Description: "Body oil made from tree resin. It has heat-resistant
properties."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Crest Top
Physical Defence: 41
Ether Defence: 95
Weight: 1
Gem Slots: 0
Item Description: "Unusually-patterned clothing made from high quality
material."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Diver Top
Physical Defence: 25
Ether Defence: 62
Weight: 0
Gem Slots: 0
Item Description: "Special clothing designed for long-distance swimming."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Dyed Top
Physical Defence: 13
Ether Defence: 20
Weight: 1
Gem Slots: 0
Item Description: "A famous brand of ladies' clothing much sought after by
Homs women."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Field Top
Physical Defence: 29
Ether Defence: 43
Weight: 1
Gem Slots: 0
Item Description: "Light, well-ventilated clothing. Perfect for roaming the
prairies."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: General's Attire
Physical Defence: 44
Ether Defence: 75
Weight: 1
Gem Slots: 0
Item Description: "Only worn by Homs general's. They rank above colonels."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Grace Top
Physical Defence: 185
Ether Defence: 220
Weight: 1
Gem Slots: 1
Item Description: "Made from the ultimate cloth, derived not of matter but of
ether."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Hierax Top
Physical Defence: 144
Ether Defence: 180
Weight: 1
Gem Slots: 1
Item Description: "Clothing said to use the feathers of a phantom bird from
Makna Forest."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Infantry Attire
Physical Defence: 110
Ether Defence: 150
Weight: 1
Gem Slots: 1
Item Description: "A lightweight favourite of Assault Troops for leading the
charge."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Jail Top
Physical Defence: 89
Ether Defence: 136
Weight: 1
Gem Slots: 1
Item Description: "Durable thermal clothing woven by the Homs from an unknown
material."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Jungle Top
Physical Defence: 56
Ether Defence: 83
Weight: 1
Gem Slots: 1
Item Description: "Light, comfortable, feral clothing. Made from choice
monster skin."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Leather Top
Physical Defence: 14
Ether Defence: 24
Weight: 1
Gem Slots: 0
Item Description: "Light yet rugged. Made from the skins of monsters around
Colony 9."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Light Top
Physical Defence: 12
Ether Defence: 16
Weight: 1
Gem Slots: 1
Item Description: "Casual clothing. Very popular in Colony 9."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Makna Top
Physical Defence: 55
Ether Defence: 73
Weight: 1
Gem Slots: 0
Item Description: "Wild, Mesmeric hat. Brings out the animal in you."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Mist Oil
Physical Defence: 36
Ether Defence: 78
Weight: 0
Gem Slots: 0
Item Description: "Mysterious oil (forest fragrance). Contains special
extract of mist!"
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Nine Top
Physical Defence: 10
Ether Defence: 11
Weight: 1
Gem Slots: 1
Item Description: "Light, comfortable clothing fashionable in Colony 9."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Nopon Top
Physical Defence: 55
Ether Defence: 73
Weight: 1
Gem Slots: 0
Item Description: "Nopon clothing made of material from Makna Forest."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Panther Top
Physical Defence: 72
Ether Defence: 93
Weight: 1
Gem Slots: 1
Item Description: "Wild clothes made from the skin of a ferocious beast from
Makna Forest."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Parlour Jacket
Physical Defence: 9
Ether Defence: 14
Weight: 1
Gem Slots: 0
Item Description: "Clothing popular with night owls. Keeps you toasty in the
small hours."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Pelt Top
Physical Defence: 40
Ether Defence: 55
Weight: 2
Gem Slots: 0
Item Description: "Rugged yet lightweight. Made from specially treated
monster skin."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Pistis Top
Physical Defence: 32
Ether Defence: 55
Weight: 1
Gem Slots: 1
Item Description: "Special clothing that draws in ether from your
surroundings."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Prairie Attire
Physical Defence: 24
Ether Defence: 38
Weight: 1
Gem Slots: 1
Item Description: "Rugged clothing of great comfort. Imbued with the fresh
prairie winds."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Ranger Top
Physical Defence: 22
Ether Defence: 32
Weight: 1
Gem Slots: 1
Item Description: "Light yet rugged clothing favoured by pioneering
settlers."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Rescue Top
Physical Defence: 48
Ether Defence: 115
Weight: 1
Gem Slots: 1
Item Description: "Fearless rescue clothing. The product of proud
craftsmanship."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Rondine Top
Physical Defence: 130
Ether Defence: 200
Weight: 1
Gem Slots: 1
Item Description: "Clothing born of a traditional Colony 6 chemical formula."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Round Top
Physical Defence: 24
Ether Defence: 45
Weight: 1
Gem Slots: 1
Item Description: "Clothing worn in emergencies. Gives protection against
accidents."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Royal Top
Physical Defence: 82
Ether Defence: 125
Weight: 1
Gem Slots: 1
Item Description: "Made from high quality material for the High Entia elite."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Seacle Top
Physical Defence: 72
Ether Defence: 85
Weight: 1
Gem Slots: 0
Item Description: "Clothing of high quality material. Inscribed with a
complex emblem."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Sky Top
Physical Defence: 66
Ether Defence: 100
Weight: 1
Gem Slots: 1
Item Description: "Light, well-ventilated clothing worn by the High Entia
people."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Sleek Oil
Physical Defence: 126
Ether Defence: 170
Weight: 0
Gem Slots: 1
Item Description: "Body lotion containing Mechon lubricant."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Snow Oil
Physical Defence: 80
Ether Defence: 147
Weight: 0
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Swimming Oil
Physical Defence: 10
Ether Defence: 19
Weight: 0
Gem Slots: 0
Item Description: "Body oil. Normally used when swimming."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Swimming Top
Physical Defence: 50
Ether Defence: 85
Weight: 1
Gem Slots: 1
Item Description: "Swimsuit that gives tone and bulk. Presents a very
flattering figure."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Twin Tree Vest
Physical Defence: 60
Ether Defence: 96
Weight: 1
Gem Slots: 1
Item Description: "Clothing woven from the famed twin tree ivy of Makna
Forest."
-----------------------------------------------------------------------------
=============================================================================
-----------------------------------------------------------------------------
6.1.C - Arms
-----------------------------------------------------------------------------
=============================================================================
-----------------------------------------------------------------------------
Armour Name: Alcyone Gloves
Physical Defence: 70
Ether Defence: 94
Weight: 1
Gem Slots: 1
Item Description: "Gloves made from a material once used by the Machina."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Beech Bangle
Physical Defence: 18
Ether Defence: 26
Weight: 1
Gem Slots: 1
Item Description: "Made from shadow tree wood. They conceal the actions of a
diver."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Blade Gauntlets
Physical Defence: 60
Ether Defence: 85
Weight: 1
Gem Slots: 1
Item Description: "Odd gloves with special powers. Great for going to
carnivals in."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Brave Gloves
Physical Defence: 56
Ether Defence: 63
Weight: 1
Gem Slots: 1
Item Description: "Gloves made by Homs from a newly discovered anti-ether
fabric."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Chronos Gloves
Physical Defence: 30
Ether Defence: 43
Weight: 1
Gem Slots: 1
Item Description: "Specially crafted arm wear. Increases battle abilities."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Colony Cuffs
Physical Defence: 4
Ether Defence: 6
Weight: 1
Gem Slots: 0
Item Description: "Small cufflinks long sold in Colony 9."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Cool Cream
Physical Defence: 30
Ether Defence: 42
Weight: 0
Gem Slots: 1
Item Description: "Hand cream made from tree resin. It has heat-resistant
properties."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Crest Gloves
Physical Defence: 21
Ether Defence: 41
Weight: 1
Gem Slots: 1
Item Description: "Unusually-patterned gloves made from high quality
material."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Diver Gloves
Physical Defence: 13
Ether Defence: 25
Weight: 0
Gem Slots: 1
Item Description: "Special armbands designed for long-distance swimming."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Field Gloves
Physical Defence: 16
Ether Defence: 20
Weight: 1
Gem Slots: 1
Item Description: "Cuff-links inlaid with bone from prairie-roaming animals."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: General's Gauntlets
Physical Defence: 22
Ether Defence: 32
Weight: 1
Gem Slots: 0
Item Description: "Only worn by Homs generals. They rank above colonels."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Grace Gloves
Physical Defence: 100
Ether Defence: 110
Weight: 1
Gem Slots: 1
Item Description: "Made from the ultimate cloth, derived not of matter but of
ether."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Gravity Stone Band
Physical Defence: 75
Ether Defence: 20
Weight: 20
Gem Slots: 1
Item Description: "A bracelet made from Gravity Stone, the hardest substance
in Eryth Sea."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Great Tree Bracelet
Physical Defence: 20
Ether Defence: 30
Weight: 1
Gem Slots: 1
Item Description: "Miracle-working bracelet made from the roots of a large
ancient tree."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Hierax Gloves
Physical Defence: 76
Ether Defence: 100
Weight: 1
Gem Slots: 1
Item Description: "Gloves said to use the feathers of a phantom bird from
Makna Forest."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Jail Gloves
Physical Defence: 44
Ether Defence: 58
Weight: 1
Gem Slots: 1
Item Description: "Durable thermal gloves woven by the Homs from an unknown
material."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Jungle Gloves
Physical Defence: 28
Ether Defence: 35
Weight: 1
Gem Slots: 1
Item Description: "Light, comfortable, feral gloves. Made from choice monster
skin."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Leather Gloves
Physical Defence: 8
Ether Defence: 11
Weight: 1
Gem Slots: 1
Item Description: "Light yet ruggged. Made from the skins of monsters around
Colony 9."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Light Gloves
Physical Defence: 8
Ether Defence: 8
Weight: 1
Gem Slots: 1
Item Description: "Small cufflinks. Very popular in Colony 9."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Lime Bangle
Physical Defence: 16
Ether Defence: 24
Weight: 1
Gem Slots: 1
Item Description: "Armbands made from special stone to protect against heat
underwater."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Makna Gloves
Physical Defence: 26
Ether Defence: 31
Weight: 1
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Mist Cream
Physical Defence: 18
Ether Defence: 34
Weight: 0
Gem Slots: 0
Item Description: "Mysterious hand cream. Contains extract of mist!"
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Nine Cuffs
Physical Defence: 5
Ether Defence: 7
Weight: 1
Gem Slots: 1
Item Description: "Small cufflinks fashionable in Colony 9."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Nopon Gloves
Physical Defence: 28
Ether Defence: 32
Weight: 1
Gem Slots: 1
Item Description: "Fingerless gloves usually worn by the Nopon."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Panther Gloves
Physical Defence: 35
Ether Defence: 40
Weight: 1
Gem Slots: 1
Item Description: "Wild gloves made from the skin of a ferocious beast from
Makna Forest."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Pelt Gloves
Physical Defence: 20
Ether Defence: 24
Weight: 2
Gem Slots: 1
Item Description: "Rugged yet lightweight. Made from specially treated
monster skin."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Pretty Bangle
Physical Defence: 10
Ether Defence: 10
Weight: 1
Gem Slots: 1
Item Description: "Ladies' bangle much sought after by Homs women."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Protector Amulet
Physical Defence: 4
Ether Defence: 8
Weight: 1
Gem Slots: 1
Item Description: "Charm bracelet popular with kids. Wards off danger and
brings love."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Ranger Gloves
Physical Defence: 12
Ether Defence: 14
Weight: 1
Gem Slots: 1
Item Description: "Light yet rugged gloves favoured by ppioneering settlers."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Rescue Cuffs
Physical Defence: 24
Ether Defence: 49
Weight: 1
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Rondine Gloves
Physical Defence: 70
Ether Defence: 110
Weight: 1
Gem Slots: 1
Item Description: "Cloth armbands born of a traditional Colony 6 chemical
formula."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Round Gloves
Physical Defence: 13
Ether Defence: 20
Weight: 1
Gem Slots: 0
Item Description: "Gloves worn in emergencies. Gives protection against
accidents."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Royal Gloves
Physical Defence: 45
Ether Defence: 60
Weight: 1
Gem Slots: 1
Item Description: "Made from high quality material for the High Entia elite."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Sabre Gloves
Physical Defence: 25
Ether Defence: 35
Weight: 1
Gem Slots: 1
Item Description: "Gloves presented to the wildest Nopon heroes."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Seacle Gloves
Physical Defence: 40
Ether Defence: 35
Weight: 1
Gem Slots: 0
Item Description: "Gloves of high quality material. Inscribed with a complex
emblem."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Sky Gloves
Physical Defence: 32
Ether Defence: 43
Weight: 1
Gem Slots: 1
Item Description: "Light, well-ventilated clothing worn by the High Entia
people."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Sleek Cream
Physical Defence: 68
Ether Defence: 82
Weight: 0
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Snow Cream
Physical Defence: 42
Ether Defence: 66
Weight: 0
Gem Slots: 0
Item Description: "A cream made from fire-snow. Releases heat on contact with
snow."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Swimming Cream
Physical Defence: 5
Ether Defence: 9
Weight: 0
Gem Slots: 1
Item Description: "Hand Cream. Normally used when swimming."
-----------------------------------------------------------------------------
=============================================================================
-----------------------------------------------------------------------------
6.1.D - Legs
-----------------------------------------------------------------------------
=============================================================================
-----------------------------------------------------------------------------
Armour Name: Alcyone Bottoms
Physical Defence: 110
Ether Defence: 120
Weight: 1
Gem Slots: 1
Item Description: "Greaves made from a material once used by the Machina."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Bikini Bottoms
Physical Defence: 7
Ether Defence: 9
Weight: 0
Gem Slots: 1
Item Description: "Ladies swimsuit that can also be worn as an outer
garment."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Blade Leggings
Physical Defence: 95
Ether Defence: 120
Weight: 1
Gem Slots: 1
Item Description: "Odd greaves with special powers. Great for going to
carnivals in."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Brave Bottoms
Physical Defence: 92
Ether Defence: 90
Weight: 1
Gem Slots: 1
Item Description: "Homs knee-pads made from newly developed anti-ether
fabric."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Chronos Bottoms
Physical Defence: 50
Ether Defence: 60
Weight: 1
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Colony Bottoms
Physical Defence: 7
Ether Defence: 8
Weight: 1
Gem Slots: 0
Item Description: "Bottoms commonly worn in Colony 9 that offer ease of
movement."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Cool Trunks
Physical Defence: 50
Ether Defence: 60
Weight: 0
Gem Slots: 1
Item Description: "Tree resin swimming trunks. They have heat-resistant
properties."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Crest Bottoms
Physical Defence: 35
Ether Defence: 59
Weight: 1
Gem Slots: 1
Item Description: "Unusually patterned trousers made of high quality
material."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Diver Bottoms
Physical Defence: 23
Ether Defence: 38
Weight: 0
Gem Slots: 1
Item Description: "Special trousers designed for long-distance swimming."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Dyed Bottoms
Physical Defence: 10
Ether Defence: 12
Weight: 1
Gem Slots: 0
Item Description: "A famous brand of ladies' trousers much sought after by
Homs women."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Field Bottoms
Physical Defence: 26
Ether Defence: 26
Weight: 1
Gem Slots: 1
Item Description: "Light, well ventilated trousers. Perfect for roaming the
prairies."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: General's Belt
Physical Defence: 37
Ether Defence: 45
Weight: 1
Gem Slots: 0
Item Description: "Only worn by Homs generals. They rank above colonels."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Grace Bottoms
Physical Defence: 150
Ether Defence: 145
Weight: 1
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Hide Belt
Physical Defence: 25
Ether Defence: 30
Weight: 1
Gem Slots: 1
Item Description: "A belt favoured by those who hunt on Gaur Plain."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Hierax Bottoms
Physical Defence: 118
Ether Defence: 120
Weight: 1
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Jail Bottoms
Physical Defence: 76
Ether Defence: 82
Weight: 1
Gem Slots: 1
Item Description: "Durable thermal trousers woven by the Homs from an unknown
material."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Jungle Bottoms
Physical Defence: 76
Ether Defence: 82
Weight: 1
Gem Slots: 1
Item Description: "Light, comfortable, feral trousers. Made from choice
monster skin."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Leather Bottoms
Physical Defence: 13
Ether Defence: 15
Weight: 1
Gem Slots: 0
Item Description: "Light yet rugged. Made from the skins of monsters around
Colony 9."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Light Bottoms
Physical Defence: 10
Ether Defence: 10
Weight: 1
Gem Slots: 1
Item Description: "Casual trousers. Very popular in Colony 9."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Makna Bottoms
Physical Defence: 47
Ether Defence: 45
Weight: 1
Gem Slots: 1
Item Description: "Wild, mesmeric bottoms. Brings out the animal in you!"
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Mist Trunks
Physical Defence: 30
Ether Defence: 48
Weight: 0
Gem Slots: 1
Item Description: "Mysterious damp-proof trunks. Stay dry in the mist!"
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Nine Bottoms
Physical Defence: 8
Ether Defence: 9
Weight: 1
Gem Slots: 0
Item Description: "Light, comfortable trousers fashionable in Colony 9."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Nopon Bottoms
Physical Defence: 47
Ether Defence: 45
Weight: 1
Gem Slots: 1
Item Description: "Nopon trousers made of material from Makna Forest."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Panther Bottoms
Physical Defence: 60
Ether Defence: 56
Weight: 1
Gem Slots: 1
Item Description: "Underwear made from pelts of a vicious beast from Makna
Forest."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Pelt Bottoms
Physical Defence: 35
Ether Defence: 33
Weight: 2
Gem Slots: 1
Item Description: "Rugged yet lightweight. Made from specially treated
monster skin."
-----------------------------------------------------------------------------
</pre><pre id="faqspan-14">
-----------------------------------------------------------------------------
Armour Name: Prairie Trousers
Physical Defence: 23
Ether Defence: 24
Weight: 1
Gem Slots: 1
Item Description: "Rugged trousers of great comfort. Run through the prairies
with ease."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Ranger Bottoms
Physical Defence: 20
Ether Defence: 20
Weight: 1
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Rescue Bottoms
Physical Defence: 42
Ether Defence: 70
Weight: 1
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Rondine Bottoms
Physical Defence: 108
Ether Defence: 130
Weight: 1
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Round Bottoms
Physical Defence: 22
Ether Defence: 28
Weight: 1
Gem Slots: 1
Item Description: "Trousers worn in emergencies. Gives protection against
accidents."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Royal Bottoms
Physical Defence: 68
Ether Defence: 75
Weight: 1
Gem Slots: 1
Item Description: "Made from high quality material for the High Entia elite."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Seacle Bottoms
Physical Defence: 62
Ether Defence: 48
Weight: 1
Gem Slots: 1
Item Description: "Clothing of high quality material. Inscribed with a
complex emblem."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Sky Bottoms
Physical Defence: 55
Ether Defence: 60
Weight: 1
Gem Slots: 1
Item Description: "Light, well-ventilated clothing worn by the High Entia
people."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Sleek Trunks
Physical Defence: 108
Ether Defence: 116
Weight: 0
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Snow Trunks
Physical Defence: 68
Ether Defence: 93
Weight: 0
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Stylish Belt
Physical Defence: 6
Ether Defence: 12
Weight: 1
Gem Slots: 1
Item Description: "Trousers featuring a beautifully decorated buckle."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Swimming Bottoms
Physical Defence: 45
Ether Defence: 50
Weight: 1
Gem Slots: 1
Item Description: "A swimsuit that's the height of style. All eyes will be on
you at the beach."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Swimming Trunks
Physical Defence: 8
Ether Defence: 12
Weight: 0
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Twin Tree Trousers
Physical Defence: 48
Ether Defence: 62
Weight: 1
Gem Slots: 1
Item Description: "Trousers woven from the famed twin tree ivy of Makna
Forest."
-----------------------------------------------------------------------------
=============================================================================
-----------------------------------------------------------------------------
6.1.E - Feet
-----------------------------------------------------------------------------
=============================================================================
-----------------------------------------------------------------------------
Armour Name: Alcyone Shoes
Physical Defence: 100
Ether Defence: 92
Weight: 1
Gem Slots: 1
Item Description: "Shoes made from a material once used by the Machina."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Blade Boots
Physical Defence: 85
Ether Defence: 85
Weight: 1
Gem Slots: 1
Item Description: "Odd boots with special powers. Great for going to
carnivals in."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Brave Shoes
Physical Defence: 84
Ether Defence: 64
Weight: 1
Gem Slots: 1
Item Description: "Shoes made by the Homs from the newly developed anti-ether
fabric."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Chronos Shoes
Physical Defence: 42
Ether Defence: 44
Weight: 1
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Colony Shoes
Physical Defence: 6
Ether Defence: 6
Weight: 1
Gem Slots: 0
Item Description: "Shoes long worn in Colony 9 offering ease of movement."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Cool Sandals
Physical Defence: 40
Ether Defence: 42
Weight: 0
Gem Slots: 1
Item Description: "Tree-resin beach sandals. They have heat-resistant
properties."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Crest Shoes
Physical Defence: 30
Ether Defence: 40
Weight: 1
Gem Slots: 0
Item Description: "Unusually-patterned shoes made from high quality
material."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Diver Shoes
Physical Defence: 18
Ether Defence: 25
Weight: 0
Gem Slots: 1
Item Description: "Special shoes designed for long-distance swimming."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Dyed Mules
Physical Defence: 9
Ether Defence: 9
Weight: 1
Gem Slots: 0
Item Description: "A famous brand of ladies' shoes much sought after by Homs
women."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Field Shoes
Physical Defence: 20
Ether Defence: 18
Weight: 1
Gem Slots: 1
Item Description: "Light, well-ventilated shoes. Perfect for roaming the
prairies."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: General's Boots
Physical Defence: 31
Ether Defence: 32
Weight: 1
Gem Slots: 0
Item Description: "Only worn by Homs generals. They rank above colonels."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Grace Shoes
Physical Defence: 140
Ether Defence: 115
Weight: 1
Gem Slots: 1
Item Description: "Made from the ultimate cloth, derived not of matter but of
ether."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Hierax Shoes
Physical Defence: 105
Ether Defence: 100
Weight: 1
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Hover Shoes
Physical Defence: 35
Ether Defence: 35
Weight: 0
Gem Slots: 1
Item Description: "Shoes of Hover Stone from the core of a Hovering Reef at
Eryth Sea."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Jail Shoes
Physical Defence: 63
Ether Defence: 58
Weight: 1
Gem Slots: 1
Item Description: "Durable thermal shoes woven by the Homs from an unknown
material."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Jungle Shoes
Physical Defence: 40
Ether Defence: 35
Weight: 1
Gem Slots: 1
Item Description: "Light, comfortable, feral shoes. Made from choice monster
skin."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Leather Shoes
Physical Defence: 11
Ether Defence: 11
Weight: 1
Gem Slots: 1
Item Description: "Light yet rugged. Made from skins of monsters around
Colony 9."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Light Shoes
Physical Defence: 9
Ether Defence: 7
Weight: 1
Gem Slots: 1
Item Description: "Casual shoes. Very Popular in Colony 9."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Makna Shoes
Physical Defence: 37
Ether Defence: 31
Weight: 1
Gem Slots: 1
Item Description: "Wild, mesmeric shoes. Brings out the animal in you!"
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Mist Sandals
Physical Defence: 25
Ether Defence: 33
Weight: 0
Gem Slots: 1
Item Description: "Mysterious sandals. Keep your footing in the mist."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Nine Shoes
Physical Defence: 7
Ether Defence: 7
Weight: 1
Gem Slots: 0
Item Description: "Light, comfortable shoes fashionable in Colony 9."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Nopon Shoes
Physical Defence: 38
Ether Defence: 30
Weight: 1
Gem Slots: 0
Item Description: "Nopon shoes made of material from Makna Forest."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Panther Shoes
Physical Defence: 52
Ether Defence: 40
Weight: 1
Gem Slots: 1
Item Description: "Shoes made from the pelt of a truly vicious beast from
Makna Forest."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Pelt Shoes
Physical Defence: 29
Ether Defence: 24
Weight: 2
Gem Slots: 1
Item Description: "Rugged yet lightweight. Made from specially treated
monster skin."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Ranger Shoes
Physical Defence: 15
Ether Defence: 15
Weight: 1
Gem Slots: 1
Item Description: "Light yet rugged shoes favoured by pioneering settlers."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Rescue Shoes
Physical Defence: 34
Ether Defence: 48
Weight: 1
Gem Slots: 1
Item Description: "Fearless rescue shoes. The product of proud
craftsmanship."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Rondine Shoes
Physical Defence: 95
Ether Defence: 110
Weight: 1
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Round Shoes
Physical Defence: 17
Ether Defence: 20
Weight: 1
Gem Slots: 0
Item Description: "Shoes worn in emergencies. Gives protection against
accidents."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Royal Shoes
Physical Defence: 64
Ether Defence: 62
Weight: 1
Gem Slots: 1
Item Description: "Made from high quality material for the High Entia elite."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Seacle Shoes
Physical Defence: 48
Ether Defence: 38
Weight: 1
Gem Slots: 0
Item Description: "Clothing of high quality material. Inscribed with a
complex emblem."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Sky Shoes
Physical Defence: 46
Ether Defence: 43
Weight: 1
Gem Slots: 1
Item Description: "Light, well-ventilated clothing worn by the High Entia
people."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Sleek Sandals
Physical Defence: 102
Ether Defence: 82
Weight: 0
Gem Slots: 1
Item Description: "Surprisingly swift sandals. It's all down to the Mechon
lubricant."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Snow Sandals
Physical Defence: 60
Ether Defence: 66
Weight: 0
Gem Slots: 1
Item Description: "Sandals made from fire-snow. Release heat on contact with
snow."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Speed Boots
Physical Defence: 23
Ether Defence: 24
Weight: 1
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Swimming Sandals
Physical Defence: 6
Ether Defence: 9
Weight: 0
Gem Slots: 0
Item Description: "Beach sandals. Usually worn in Colony 9."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Webbed Sandals
Physical Defence: 25
Ether Defence: 28
Weight: 1
Gem Slots: 1
Item Description: "These prototypes were developed by some inventor or
other."
-----------------------------------------------------------------------------
=============================================================================
-----------------------------------------------------------------------------
6.2 - Medium Armour
-----------------------------------------------------------------------------
=============================================================================
Medium armour provides all-around good defence at moderate weight. It does
not have as much physical defence as heavy armour and it does not have as
much ether defence as light armour, so this is not armour that you really
need to use to "matchup" in boss fights. It's an easy skill to get that most
characters have when you first get them, and it's pretty cheap to skill link
to someone.
=============================================================================
-----------------------------------------------------------------------------
6.2.A - Head
-----------------------------------------------------------------------------
=============================================================================
-----------------------------------------------------------------------------
Armour Name: Aer Gear
Physical Defence: 72
Ether Defence: 36
Weight: 2
Gem Slots: 1
Item Description: "Cap with a little fan inside for excellent ventilation."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Agrius Helm
Physical Defence: 145
Ether Defence: 75
Weight: 2
Gem Slots: 1
Item Description: "Homs helmet forged long ago by a Giant blacksmith."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Amethyst Gear
Physical Defence: 92
Ether Defence: 58
Weight: 2
Gem Slots: 0
Item Description: "Helmet made from the elusive nocturnal iron ore of Valak
Mountain."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Argos Gear
Physical Defence: 165
Ether Defence: 100
Weight: 2
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Battle Gear
Physical Defence: 9
Ether Defence: 5
Weight: 2
Gem Slots: 0
Item Description: "Rugged hat worn by Homs soldiers when training."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Brandle Gear
Physical Defence: 81
Ether Defence: 45
Weight: 2
Gem Slots: 1
Item Description: "A hard helmet made from a metal only malleable in icy
regions."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Caravan Gear
Physical Defence: 13
Ether Defence: 5
Weight: 1
Gem Slots: 1
Item Description: "Light yet rugged cap favoured by wandering merchants."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Charge Gear
Physical Defence: 132
Ether Defence: 80
Weight: 2
Gem Slots: 1
Item Description: "Go-get-'em helmet. Even makes you look brave."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Climb Gear
Physical Defence: 90
Ether Defence: 45
Weight: 2
Gem Slots: 1
Item Description: "Thermal helmet developed for exploring the snowy heights."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Colonel Gear
Physical Defence: 35
Ether Defence: 16
Weight: 2
Gem Slots: 0
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Corporal Gear
Physical Defence: 8
Ether Defence: 3
Weight: 1
Gem Slots: 0
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Eryth Gear
Physical Defence: 62
Ether Defence: 32
Weight: 3
Gem Slots: 1
Item Description: "Regular issue helmet for High Entia troops."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Forest Cap
Physical Defence: 52
Ether Defence: 22
Weight: 1
Gem Slots: 1
Item Description: "Highly functional cap made to handle all possible dangers
in the forest."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Gemini Gear
Physical Defence: 120
Ether Defence: 68
Weight: 3
Gem Slots: 0
Item Description: "Helmet allegedly made of Homs technology taken by the
Mechon."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Glory Gear
Physical Defence: 190
Ether Defence: 150
Weight: 1
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Grand Gear
Physical Defence: 32
Ether Defence: 22
Weight: 2
Gem Slots: 0
Item Description: "Produced for Final Defence Squad in low quantities on
Colony 6."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Homs Military Cap
Physical Defence: 12
Ether Defence: 6
Weight: 2
Gem Slots: 0
Item Description: "Rugged hat. Official issue of Homs army."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Hunter Gear
Physical Defence: 26
Ether Defence: 12
Weight: 2
Gem Slots: 1
Item Description: "Robust cap that lets you face those prairie beasts with
confidence."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Iron Gear
Physical Defence: 42
Ether Defence: 18
Weight: 2
Gem Slots: 1
Item Description: "Tough helmet made with iron ore from Satorl Marsh."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Journey Diadem
Physical Defence: 44
Ether Defence: 22
Weight: 2
Gem Slots: 1
Item Description: "Made from ancient Satorl wood. Wearing it allows you to
think faster."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Lagoon Gear
Physical Defence: 38
Ether Defence: 19
Weight: 3
Gem Slots: 0
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Lancelot Gear
Physical Defence: 114
Ether Defence: 145
Weight: 2
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: League Gear
Physical Defence: 80
Ether Defence: 30
Weight: 3
Gem Slots: 1
Item Description: "A comfortable and rugged hat favoured by travelling High
Entia."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Legar Gear
Physical Defence: 34
Ether Defence: 15
Weight: 2
Gem Slots: 0
Item Description: "Homs helmet favoured by the elite troops of Colony 6."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Middle Gear
Physical Defence: 8
Ether Defence: 4
Weight: 2
Gem Slots: 0
Item Description: "Rugged hat popular with Homs soldiers as civilian wear."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Mithril Gear
Physical Defence: 72
Ether Defence: 44
Weight: 2
Gem Slots: 1
Item Description: "Refined helmet made with mithril ore from the Hovering
Reefs."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Night Goggles
Physical Defence: 12
Ether Defence: 6
Weight: 2
Gem Slots: 1
Item Description: "Special Homs army equipment designed for night patrol."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Noise Canceller
Physical Defence: 114
Ether Defence: 60
Weight: 2
Gem Slots: 1
Item Description: "Brainwave stabilisation helmet. The finest in panic
prevention wear."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Nopol Gear
Physical Defence: 48
Ether Defence: 25
Weight: 3
Gem Slots: 0
Item Description: "Rugged hat made by the Nopon in imitation of Homs
fashion."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Pine Headgear
Physical Defence: 36
Ether Defence: 24
Weight: 2
Gem Slots: 1
Item Description: "Made from sunshine tree wood. Lights the way for the
traveler."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Quark Gear
Physical Defence: 30
Ether Defence: 18
Weight: 2
Gem Slots: 0
Item Description: "Robust cap reinforced with quartz from Gaur Plain."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Rafaga Gear
Physical Defence: 132
Ether Defence: 92
Weight: 3
Gem Slots: 1
Item Description: "High society helmet created with only the finest High
Entia materials."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Regnas Gear
Physical Defence: 17
Ether Defence: 8
Weight: 2
Gem Slots: 0
Item Description: "Homs helmet developed during the last war."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Retrieved Gear
Physical Defence: 132
Ether Defence: 80
Weight: 2
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Safety Helmet
Physical Defence: 36
Ether Defence: 12
Weight: 2
Gem Slots: 1
Item Description: "This hat is a must when working down in the mine."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Serpent Gear
Physical Defence: 72
Ether Defence: 36
Weight: 2
Gem Slots: 1
Item Description: "Thick rugged helmet crafted from snakeskin."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Soil Gear
Physical Defence: 22
Ether Defence: 10
Weight: 3
Gem Slots: 0
Item Description: "Dirt resistant and perfect for cave exploration."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Stellar Gear
Physical Defence: 104
Ether Defence: 58
Weight: 3
Gem Slots: 1
Item Description: "Enhanced version of the High Entia army helmet."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Swep Gear
Physical Defence: 34
Ether Defence: 23
Weight: 2
Gem Slots: 0
Item Description: "Rugged yet comfy head gear. Woven with special plant
fibres."
-----------------------------------------------------------------------------
=============================================================================
-----------------------------------------------------------------------------
6.2.B - Torso
-----------------------------------------------------------------------------
=============================================================================
-----------------------------------------------------------------------------
Armour Name: Agni Plate
Physical Defence: 168
Ether Defence: 153
Weight: 3
Gem Slots: 1
Item Description: "Flabbergasting armour that lets the wearer wreak havoc
around them."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Agrius Plate
Physical Defence: 175
Ether Defence: 145
Weight: 3
Gem Slots: 1
Item Description: "Homs armour forged long ago by a Giant blacksmith."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Amethyst Armour
Physical Defence: 123
Ether Defence: 127
Weight: 5
Gem Slots: 0
Item Description: "Armour made from the elusive nocturnal iron ore of Valak
Mountain."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Aqua Top
Physical Defence: 50
Ether Defence: 55
Weight: 3
Gem Slots: 0
Item Description: "Allows free movement in water. Favoured by those who hunt
at sea."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Argos Armour
Physical Defence: 215
Ether Defence: 185
Weight: 3
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Battle Armour
Physical Defence: 12
Ether Defence: 8
Weight: 2
Gem Slots: 1
Item Description: "Rugged clothing worn by Homs soldiers when training."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Blessed Brigandine
Physical Defence: 44
Ether Defence: 34
Weight: 2
Gem Slots: 1
Item Description: "Breastplate inscribed with a symbol which Homs see as
lucky."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Brandle Armour
Physical Defence: 115
Ether Defence: 105
Weight: 3
Gem Slots: 0
Item Description: "Hard armour made from a metal only malleable in icy
regions."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Caravan Armour
Physical Defence: 17
Ether Defence: 11
Weight: 2
Gem Slots: 0
Item Description: "Light yet rugged clothing that wandering merchants love to
wear."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Climb Armour
Physical Defence: 127
Ether Defence: 105
Weight: 3
Gem Slots: 1
Item Description: "Thermal armour developed for exploring the snowy heights."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Colonel Attire
Physical Defence: 52
Ether Defence: 37
Weight: 2
Gem Slots: 0
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Corporal Attire
Physical Defence: 11
Ether Defence: 7
Weight: 0
Gem Slots: 0
Item Description: "Rugged clothing popular with Homs soldiers as civilian
wear."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Eryth Armour
Physical Defence: 84
Ether Defence: 74
Weight: 2
Gem Slots: 0
Item Description: "Regular issue armour for High Entia troops."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Front Armour
Physical Defence: 17
Ether Defence: 11
Weight: 2
Gem Slots: 1
Item Description: "Expertly-crafted armour that strengthens your life-force."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Gemini Armour
Physical Defence: 148
Ether Defence: 141
Weight: 3
Gem Slots: 1
Item Description: "Armour allegedly made of Homs technology taken by the
Mechon."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Glory Armour
Physical Defence: 250
Ether Defence: 180
Weight: 1
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Grand Armour
Physical Defence: 50
Ether Defence: 40
Weight: 2
Gem Slots: 1
Item Description: "Produced for the Final Defence Squad in low quantities at
Colony 6."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Homs Chestplate
Physical Defence: 39
Ether Defence: 18
Weight: 2
Gem Slots: 0
Item Description: "Increases your chance of survival. Comfort for the regular
soldier."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Hunter Armour
Physical Defence: 37
Ether Defence: 30
Weight: 2
Gem Slots: 0
Item Description: "Robust clothing that lets you face those prairie beasts
with comfort."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Inferno Armour
Physical Defence: 145
Ether Defence: 130
Weight: 3
Gem Slots: 1
Item Description: "Fire control armour. Surrounded by a flaming vortex? No
problem!"
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Iron Armour
Physical Defence: 60
Ether Defence: 45
Weight: 3
Gem Slots: 1
Item Description: "Tough armour made with iron ore from Satorl Marsh."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Lagoon Armour
Physical Defence: 54
Ether Defence: 46
Weight: 3
Gem Slots: 0
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Lancelot Armour
Physical Defence: 175
Ether Defence: 194
Weight: 3
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Lattice Armour
Physical Defence: 100
Ether Defence: 84
Weight: 2
Gem Slots: 1
Item Description: "Armour gilded with precious metal. A popular collector's
item."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: League Armour
Physical Defence: 114
Ether Defence: 75
Weight: 4
Gem Slots: 1
Item Description: "Comfortable and rugged clothing favoured by traveling High
Entia."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Legar Armour
Physical Defence: 48
Ether Defence: 33
Weight: 3
Gem Slots: 0
Item Description: "Homs Armour favoured by the elite troops of Colony 6."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Middle Armour
Physical Defence: 11
Ether Defence: 7
Weight: 2
Gem Slots: 0
Item Description: "Rugged clothing popular with Homs soldiers as civilian
wear."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Mithril Armour
Physical Defence: 105
Ether Defence: 105
Weight: 3
Gem Slots: 0
Item Description: "Refined armour made with mithril ore from the Hovering
Reefs."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Nopol Armour
Physical Defence: 62
Ether Defence: 62
Weight: 3
Gem Slots: 0
Item Description: "Rugged clothing made by the Nopon in imitation of Homs
fashion."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Quark Armour
Physical Defence: 38
Ether Defence: 42
Weight: 3
Gem Slots: 1
Item Description: "Robust clothing reinforced with quartz from Gaur Plain."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Rafaga Armour
Physical Defence: 168
Ether Defence: 164
Weight: 3
Gem Slots: 1
Item Description: "High society armour created with only the finest High
Entia materials."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Regnas Armour
Physical Defence: 20
Ether Defence: 15
Weight: 3
Gem Slots: 1
Item Description: "Homs armour developed during the last war."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Retrieved Armour
Physical Defence: 161
Ether Defence: 160
Weight: 5
Gem Slots: 1
Item Description: "Armour taken from the Homs by the Mechon during an ancient
war."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Serpent Armour
Physical Defence: 100
Ether Defence: 84
Weight: 2
Gem Slots: 1
Item Description: "Thick rugged armour crafted from snakeskin."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Shell Armour
Physical Defence: 105
Ether Defence: 76
Weight: 2
Gem Slots: 1
Item Description: "Rugged armour made from hard shells found at Eryth Sea."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Soil Armour
Physical Defence: 30
Ether Defence: 23
Weight: 3
Gem Slots: 0
Item Description: "Dirt resistant and perfect for cave exploration."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Stellar Armour
Physical Defence: 132
Ether Defence: 123
Weight: 3
Gem Slots: 1
Item Description: "Enhanced version of the High Entia army armour."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Swep Armour
Physical Defence: 48
Ether Defence: 55
Weight: 2
Gem Slots: 1
Item Description: "Rugged clothing that's not too bulky. Woven with special
plant fibres."
-----------------------------------------------------------------------------
=============================================================================
-----------------------------------------------------------------------------
6.2.C - Arms
-----------------------------------------------------------------------------
=============================================================================
-----------------------------------------------------------------------------
Armour Name: Agrius Arms
Physical Defence: 95
Ether Defence: 70
Weight: 2
Gem Slots: 1
Item Description: "Homs gauntlet forged long ago by a Giant blacksmith."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Amethyst Gauntlets
Physical Defence: 64
Ether Defence: 58
Weight: 3
Gem Slots: 0
Item Description: "Gauntlets made from the elusive nocturnal iron ore of
Valak Mountain."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Argos Gauntlets
Physical Defence: 115
Ether Defence: 105
Weight: 2
Gem Slots: 1
Item Description: "Gauntlets imbued with a primeval will to survive."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Battle Gauntlets
Physical Defence: 8
Ether Defence: 4
Weight: 2
Gem Slots: 0
Item Description: "Rugged armbands worn by Homs soldiers when training."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Block Gauntlets
Physical Defence: 22
Ether Defence: 15
Weight: 2
Gem Slots: 1
Item Description: "Gauntlets that increase resilience by activating the arm's
pressure points."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Brandle Gauntlets
Physical Defence: 57
Ether Defence: 45
Weight: 2
Gem Slots: 0
Item Description: "Hard gauntlets made from a metal only malleable in icy
regions."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Caravan Gauntlets
Physical Defence: 10
Ether Defence: 6
Weight: 1
Gem Slots: 0
Item Description: "Light yet rugged armbands that wandering merchants love to
wear."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Chain Gauntlets
Physical Defence: 22
Ether Defence: 15</pre><pre id="faqspan-15">
Weight: 2
Gem Slots: 1
Item Description: "Gloves woven from fine chains for protection from slash
attacks."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Climb Gauntlets
Physical Defence: 64
Ether Defence: 45
Weight: 2
Gem Slots: 1
Item Description: "Thermal gauntlets developed for exploring the snowy
heights."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Colonel Gauntlets
Physical Defence: 25
Ether Defence: 16
Weight: 2
Gem Slots: 0
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Corporal Gauntlets
Physical Defence: 6
Ether Defence: 3
Weight: 1
Gem Slots: 0
Item Description: "Rugged armband popular with Homs soldiers as civilian
wear."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Eryth Gauntlets
Physical Defence: 44
Ether Defence: 32
Weight: 3
Gem Slots: 1
Item Description: "Regular issue gauntlets for High Entia troops."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Frozen Gauntlets
Physical Defence: 75
Ether Defence: 60
Weight: 2
Gem Slots: 1
Item Description: "Gauntlets made of frozen air. They can destroy Inferno
Armour."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Gemini Gauntlets
Physical Defence: 79
Ether Defence: 68
Weight: 3
Gem Slots: 0
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Glory Gauntlets
Physical Defence: 165
Ether Defence: 155
Weight: 1
Gem Slots: 1
Item Description: "Fate stone gauntlet imbued with the destiny to embrace a
glorious future."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Graft Gauntlets
Physical Defence: 9
Ether Defence: 6
Weight: 2
Gem Slots: 1
Item Description: "Gauntlets that give extra strength to the wearer."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Grand Gauntlets
Physical Defence: 22
Ether Defence: 22
Weight: 2
Gem Slots: 0
Item Description: "Produced for the Final Defence Squad in low quantities on
Colony 6."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Homs Gauntlets
Physical Defence: 9
Ether Defence: 6
Weight: 2
Gem Slots: 0
Item Description: "Rugged yet lightweight gauntlets. Official issue of Homs
army."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Hunter Gauntlets
Physical Defence: 20
Ether Defence: 13
Weight: 2
Gem Slots: 1
Item Description: "Robust armbands that let you face those prairie beasts
with confidence."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Iron Gauntlets
Physical Defence: 29
Ether Defence: 18
Weight: 2
Gem Slots: 0
Item Description: "Tough gauntlets made with iron Ore from Satorl Marsh."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Lagoon Gauntlets
Physical Defence: 27
Ether Defence: 19
Weight: 3
Gem Slots: 0
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Lancelot Gauntlets
Physical Defence: 80
Ether Defence: 125
Weight: 2
Gem Slots: 1
Item Description: "Gauntlets that are the fusion of Homs, Nopon and High
Entia acumen."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Lattice Gauntlets
Physical Defence: 50
Ether Defence: 36
Weight: 2
Gem Slots: 1
Item Description: "Gauntlets gilded with precious metal. A popular
collector's item."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: League Gauntlets
Physical Defence: 65
Ether Defence: 30
Weight: 3
Gem Slots: 0
Item Description: "Comfortable and rugged gauntlets favoured by travelling
High Entia."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Legar Gauntlets
Physical Defence: 24
Ether Defence: 15
Weight: 2
Gem Slots: 1
Item Description: "Homs gauntlets favoured by the elite troops of Colony 6."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Middle Gauntlets
Physical Defence: 6
Ether Defence: 4
Weight: 2
Gem Slots: 0
Item Description: "Rugged armband popular with Homs soldiers as civilian
wear."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Mithril Gauntlets
Physical Defence: 55
Ether Defence: 42
Weight: 2
Gem Slots: 0
Item Description: "Refined gloves made with mithril ore from the Hovering
Reefs."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Nopol Gauntlets
Physical Defence: 34
Ether Defence: 25
Weight: 3
Gem Slots: 0
Item Description: "Rugged gauntlets made by the Nopon in imitation of Homs
fashion."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Prairie Gauntlets
Physical Defence: 25
Ether Defence: 10
Weight: 2
Gem Slots: 0
Item Description: "Gauntlets developed by a renowned sharpshooter from Colony
6."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Quark Gauntlets
Physical Defence: 18
Ether Defence: 18
Weight: 2
Gem Slots: 1
Item Description: "Robust armbands reinforced with quartz from Gaur Plain."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Rafaga Gauntlets
Physical Defence: 92
Ether Defence: 92
Weight: 3
Gem Slots: 0
Item Description: "High society gauntlets created with only the finest High
Entia materials."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Regnas Gauntlets
Physical Defence: 13
Ether Defence: 8
Weight: 2
Gem Slots: 0
Item Description: "Homs gauntlets developed during the last war."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Retrieved Gauntlets
Physical Defence: 90
Ether Defence: 80
Weight: 3
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Serpent Gauntlets
Physical Defence: 50
Ether Defence: 36
Weight: 2
Gem Slots: 1
Item Description: "Thick rugged gauntlets crafted from snakeskin."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Shell Gauntlets
Physical Defence: 53
Ether Defence: 35
Weight: 2
Gem Slots: 1
Item Description: "Rugged gauntlets made from hard shells found at Eryth
Sea."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Shilpala Gauntlets
Physical Defence: 90
Ether Defence: 80
Weight: 2
Gem Slots: 1
Item Description: "Smooth gloves on which 'Shilpala' is written."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Soil Gauntlets
Physical Defence: 17
Ether Defence: 10
Weight: 3
Gem Slots: 0
Item Description: "Dirt Resistant and perfect for cave exploration."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Stellar Gauntlets
Physical Defence: 70
Ether Defence: 58
Weight: 3
Gem Slots: 1
Item Description: "Enhanced version of the High Entia army gauntlets."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Swep Gauntlets
Physical Defence: 24
Ether Defence: 23
Weight: 2
Gem Slots: 0
Item Description: "Rugged yet comfortable gauntlets. Woven with special plant
fibres."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Warm Gloves
Physical Defence: 50
Ether Defence: 50
Weight: 2
Gem Slots: 1
Item Description: "Favoured by Assault Troopers as they prevent the finger
tips freezing."
-----------------------------------------------------------------------------
=============================================================================
-----------------------------------------------------------------------------
6.2.D - Legs
-----------------------------------------------------------------------------
=============================================================================
-----------------------------------------------------------------------------
Armour Name: Agrius Cuisses
Physical Defence: 135
Ether Defence: 100
Weight: 3
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Amethyst Leggings
Physical Defence: 105
Ether Defence: 80
Weight: 3
Gem Slots: 1
Item Description: "Greaves made from the elusive nocturnal iron ore of Valak
Mountain."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Aqua Bottoms
Physical Defence: 44
Ether Defence: 32
Weight: 3
Gem Slots: 0
Item Description: "These allow free movement in water. Favoured by those who
hunt at sea."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Argos Leggings
Physical Defence: 175
Ether Defence: 125
Weight: 3
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Battle Leggings
Physical Defence: 12
Ether Defence: 5
Weight: 2
Gem Slots: 1
Item Description: "Rugged trousers worn by Homs soldiers when training."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Brandle Leggings
Physical Defence: 98
Ether Defence: 63
Weight: 2
Gem Slots: 0
Item Description: "Hard greaves made from a metal only malleable in icy
regions."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Caravan Leggings
Physical Defence: 14
Ether Defence: 8
Weight: 2
Gem Slots: 1
Item Description: "Light yet rugged trousers that wandering merchants love to
wear."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Climb Leggings
Physical Defence: 110
Ether Defence: 60
Weight: 2
Gem Slots: 1
Item Description: "Thermal greaves developed for exploring the snowy
heights."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Colonel Belt
Physical Defence: 44
Ether Defence: 22
Weight: 2
Gem Slots: 0
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Corporal Belt
Physical Defence: 10
Ether Defence: 4
Weight: 0
Gem Slots: 0
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Court Leggings
Physical Defence: 14
Ether Defence: 8
Weight: 2
Gem Slots: 1
Item Description: "Knee-pads that are resistant to the venom of cave-dwelling
insects."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Engineer Leggings
Physical Defence: 100
Ether Defence: 77
Weight: 2
Gem Slots: 1
Item Description: "Useful piece of Homs equipment. It can store a wide
variety of tools."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Eryth Leggings
Physical Defence: 71
Ether Defence: 45
Weight: 2
Gem Slots: 1
Item Description: "Regular issue greaves for High Entia troops."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Gemini Leggings
Physical Defence: 126
Ether Defence: 96
Weight: 3
Gem Slots: 1
Item Description: "Greaves allegedly made of Homs technology taken by the
Mechon."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Glory Leggings
Physical Defence: 215
Ether Defence: 175
Weight: 1
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Grand Leggings
Physical Defence: 40
Ether Defence: 30
Weight: 2
Gem Slots: 0
Item Description: "Produced for the Final Defence Squad in low quantities on
Colony 6."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Hunter Leggings
Physical Defence: 34
Ether Defence: 20
Weight: 2
Gem Slots: 0
Item Description: "Robust trousers that let you face those prairie beasts
with confidence."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Iron Leggings
Physical Defence: 52
Ether Defence: 26
Weight: 3
Gem Slots: 1
Item Description: "Tough greaves made with iron from Satorl Marsh."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Lagoon Leggings
Physical Defence: 47
Ether Defence: 28
Weight: 3
Gem Slots: 0
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Lancelot Leggings
Physical Defence: 144
Ether Defence: 126
Weight: 3
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Lattice Leggings
Physical Defence: 88
Ether Defence: 50
Weight: 2
Gem Slots: 1
Item Description: "Greaves gilded with precious metal. A popular collector's
item."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: League Leggings
Physical Defence: 100
Ether Defence: 44
Weight: 4
Gem Slots: 1
Item Description: "Comfortable and rugged trousers favoured by travelling
High Entia."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Legar Leggings
Physical Defence: 42
Ether Defence: 20
Weight: 3
Gem Slots: 0
Item Description: "Homs greaves favoured by the elite troops of Colony 6."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Light Leggings
Physical Defence: 40
Ether Defence: 21
Weight: 2
Gem Slots: 1
Item Description: "Improved greaves designed to maximise a soldier's
mobility."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Lord Leggings
Physical Defence: 140
Ether Defence: 100
Weight: 3
Gem Slots: 1
Item Description: "Leg armour for cavalry troops. Equip to improve
constitution."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Middle Leggings
Physical Defence: 10
Ether Defence: 5
Weight: 2
Gem Slots: 0
Item Description: "Rugged trousers popular with Homs soldiers as civillian
wear."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Mithril Leggings
Physical Defence: 90
Ether Defence: 62
Weight: 3
Gem Slots: 0
Item Description: "Refined greaves made with mithril ore from the Hovering
Reefs."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Nopol Leggings
Physical Defence: 53
Ether Defence: 38
Weight: 3
Gem Slots: 0
Item Description: "Rugged trousers made by the Nopon in imitation of Homs
clothing."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Quark Leggings
Physical Defence: 32
Ether Defence: 26
Weight: 3
Gem Slots: 0
Item Description: "Robust trousers reinforced with quartz from Gaur Plain."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Rafaga Leggings
Physical Defence: 137
Ether Defence: 110
Weight: 3
Gem Slots: 1
Item Description: "High society greaves created with only the finest High
Entia materials."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Regnas Leggings
Physical Defence: 18
Ether Defence: 9
Weight: 3
Gem Slots: 1
Item Description: "Homs greaves developed during the last war."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Retrieved Leggings
Physical Defence: 134
Ether Defence: 108
Weight: 5
Gem Slots: 1
Item Description: "Greaves taken by the Mechon from the Homs during an
ancient war."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Serpent Leggings
Physical Defence: 88
Ether Defence: 50
Weight: 2
Gem Slots: 1
Item Description: "Thick rugged greaves crafted from snakeskin."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Shell Leggings
Physical Defence: 92
Ether Defence: 46
Weight: 2
Gem Slots: 1
Item Description: "Rugged knee-pads made from hard shells found at Eryth
Sea."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Soil Leggings
Physical Defence: 28
Ether Defence: 15
Weight: 3
Gem Slots: 0
Item Description: "Dirt resistant and perfect for cave exploration."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Stellar Leggings
Physical Defence: 112
Ether Defence: 90
Weight: 3
Gem Slots: 1
Item Description: "Enhanced version of High Entia army greaves."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Styptic Leggings
Physical Defence: 124
Ether Defence: 85
Weight: 3
Gem Slots: 1
Item Description: "Leggings that stem the flow of blood. Made by a kindly
craftsman."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Swep Leggings
Physical Defence: 42
Ether Defence: 33
Weight: 2
Gem Slots: 0
Item Description: "Rugged yet comfortable trousers. Woven with special plant
fibres."
-----------------------------------------------------------------------------
=============================================================================
-----------------------------------------------------------------------------
6.2.E - Feet
-----------------------------------------------------------------------------
=============================================================================
-----------------------------------------------------------------------------
Armour Name: Agrius Greaves
Physical Defence: 125
Ether Defence: 75
Weight: 2
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Amethyst Boots
Physical Defence: 92
Ether Defence: 58
Weight: 2
Gem Slots: 1
Item Description: "Boots made from the elusive nocturnal iron ore of Valak
Mountain."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Argos Boots
Physical Defence: 150
Ether Defence: 100
Weight: 3
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Battle Boots
Physical Defence: 9
Ether Defence: 4
Weight: 1
Gem Slots: 0
Item Description: "Rugged shoes worn by Homs soldiers when training."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Brandle Boots
Physical Defence: 80
Ether Defence: 45
Weight: 2
Gem Slots: 0
Item Description: "Hard boots made from a metal only malleable in icy
regions."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Caravan Boots
Physical Defence: 13
Ether Defence: 5
Weight: 1
Gem Slots: 0
Item Description: "Light yet rugged shoes that wandering merchants love to
wear."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Climb Boots
Physical Defence: 90
Ether Defence: 45
Weight: 2
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Colonel Boots
Physical Defence: 35
Ether Defence: 16
Weight: 2
Gem Slots: 0
Item Description: "
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Combatant Boots
Physical Defence: 130
Ether Defence: 80
Weight: 2
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Corporal Boots
Physical Defence: 8
Ether Defence: 3
Weight: 2
Gem Slots: 0
Item Description: "Rugged shoes popular with Homs soldiers as civilian wear."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Earth Boots
Physical Defence: 114
Ether Defence: 60
Weight: 2
Gem Slots: 1
Item Description: "Special boots that drive numbness from the body and into
the ground."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Eryth Boots
Physical Defence: 62
Ether Defence: 32
Weight: 3
Gem Slots: 1
Item Description: "Regular issue shoes for High Entia troops."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Gemini Boots
Physical Defence: 120
Ether Defence: 68
Weight: 3
Gem Slots: 0
Item Description: "Boots allegedly made of Homs technology taken by the
Mechon."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Glory Boots
Physical Defence: 175
Ether Defence: 125
Weight: 1
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Grand Boots
Physical Defence: 32
Ether Defence: 22
Weight: 2
Gem Slots: 0
Item Description: "Produced for the Final Defence Squad in low quantities on
Colony 6."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Homs Miltary Boots
Physical Defence: 12
Ether Defence: 6
Weight: 2
Gem Slots: 0
Item Description: "Rugged yet comfortable shoes. Official issue of Homs
army."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Hunter Boots
Physical Defence: 26
Ether Defence: 13
Weight: 2
Gem Slots: 1
Item Description: "Robust boots that let you face those prairie monsters with
confidence."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Ice Climbing Boots
Physical Defence: 88
Ether Defence: 46
Weight: 1
Gem Slots: 1
Item Description: "Army boots designed for the snow. They have halved the
accident rate."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Infantry Boots
Physical Defence: 32
Ether Defence: 15
Weight: 2
Gem Slots: 1
Item Description: "Strengthenend shoes built for fighting. For confidence on
the battlefield."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Iron Boots
Physical Defence: 42
Ether Defence: 18
Weight: 2
Gem Slots: 1
Item Description: "Tough boots made with iron ore from Satorl Marsh."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Lagoon Boots
Physical Defence: 38
Ether Defence: 19
Weight: 3
Gem Slots: 0
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Lancelot Boots
Physical Defence: 110
Ether Defence: 125
Weight: 2
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Lattice Boots
Physical Defence: 74
Ether Defence: 60
Weight: 2
Gem Slots: 1
Item Description: "Boots gilded with precious metal. A popular collector's
item."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: League Boots
Physical Defence: 82
Ether Defence: 32
Weight: 3
Gem Slots: 1
Item Description: "Comfortable and rugged boots favoured by travelling High
Entia."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Legar Boots
Physical Defence: 34
Ether Defence: 15
Weight: 2
Gem Slots: 1
Item Description: "Homs boots favoured by the elite troops of Colony 6."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Messenger Shoes
Physical Defence: 12
Ether Defence: 6
Weight: 2
Gem Slots: 1
Item Description: "Special shoes worn only by the Homs army messenger
troops."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Middle Boots
Physical Defence: 8
Ether Defence: 4
Weight: 2
Gem Slots: 0
Item Description: "Rugged shoes popular with Homs soldiers as civilian wear."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Mithril Boots
Physical Defence: 70
Ether Defence: 44
Weight: 2
Gem Slots: 1
Item Description: "Refined boots made with mithril ore from the Hovering
Reefs."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Nopol Boots
Physical Defence: 48
Ether Defence: 25
Weight: 3
Gem Slots: 0
Item Description: "Rugged shoes made by the Nopon in imitation of Homs
fashion."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Quark Boots
Physical Defence: 28
Ether Defence: 18
Weight: 2
Gem Slots: 0
Item Description: "Robust boots reinforced with quartz from Gaur Plain."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Rafaga Boots
Physical Defence: 128
Ether Defence: 90
Weight: 2
Gem Slots: 1
Item Description: "High society boots created with only the finest High Entia
materials."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Regnas Boots
Physical Defence: 17
Ether Defence: 8
Weight: 2
Gem Slots: 0
Item Description: "Homs boots developed during the last war."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Retrieved Boots
Physical Defence: 130
Ether Defence: 82
Weight: 3
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: School Shoes
Physical Defence: 40
Ether Defence: 20
Weight: 1
Gem Slots: 1
Item Description: "The soles are made from tree resin. For sure footedness in
mud."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Serpent Boots
Physical Defence: 72
Ether Defence: 36
Weight: 2
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Shell Boots
Physical Defence: 75
Ether Defence: 35
Weight: 2
Gem Slots: 1
Item Description: "Rugged boots made from hard shells found at Eryth Sea."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Soil Boots
Physical Defence: 22
Ether Defence: 10
Weight: 3
Gem Slots: 0
Item Description: "Dirt resistant and perfect for cave exploration."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Stellar Boots
Physical Defence: 104
Ether Defence: 58
Weight: 3
Gem Slots: 1
Item Description: "Enhanced version of the High Entia army boots."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Survivor Boots
Physical Defence: 23
Ether Defence: 12
Weight: 1
Gem Slots: 1
Item Description: "Boots recovered from the battlefield. Popular as a good
luck charm."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Swep Boots
Physical Defence: 34
Ether Defence: 23
Weight: 2
Gem Slots: 0
Item Description: "Rugged yet comfortable boots. Woven with special plant
fibres."
-----------------------------------------------------------------------------
=============================================================================
-----------------------------------------------------------------------------
6.3 - Heavy Armour
-----------------------------------------------------------------------------
=============================================================================
Heavy armour provides excellent physical defence at the cost of low ether
defence and high weight. It is ideal for bosses that only use physical
attacks and also for tanks. The low ether defence can be remedied by skill
linking with one of Melia's skills.
=============================================================================
-----------------------------------------------------------------------------
6.3.A - Head
-----------------------------------------------------------------------------
=============================================================================
-----------------------------------------------------------------------------
Armour Name: Asura Helm
Physical Defence: 175
Ether Defence: 85
Weight: 3
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Eclipse Gear
Physical Defence: 170
Ether Defence: 80
Weight: 3
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Gracielle Helm
Physical Defence: 156
Ether Defence: 62
Weight: 5
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Grady Helm
Physical Defence: 86
Ether Defence: 16
Weight: 3
Gem Slots: 0
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Guardis Helm
Physical Defence: 75
Ether Defence: 7
Weight: 3
Gem Slots: 0
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Heavy Gear
Physical Defence: 114
Ether Defence: 42
Weight: 4
Gem Slots: 0
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Ledios Helm
Physical Defence: 180
Ether Defence: 80
Weight: 4
Gem Slots: 0
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: M100 Helm
Physical Defence: 158
Ether Defence: 72
Weight: 4
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Orion Cap
Physical Defence: 140
Ether Defence: 46
Weight: 3
Gem Slots: 0
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Prototype Helm
Physical Defence: 25
Ether Defence: 3
Weight: 4
Gem Slots: 0
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Rex Helm
Physical Defence: 148
Ether Defence: 90
Weight: 3
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Steady Helm
Physical Defence: 46
Ether Defence: 7
Weight: 4
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Taurus Helm
Physical Defence: 162
Ether Defence: 50
Weight: 3
Gem Slots: 0
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Titan Helm
Physical Defence: 200
Ether Defence: 90
Weight: 4
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Warrior Helm
Physical Defence: 40
Ether Defence: 7
Weight: 3
Gem Slots: 0
-----------------------------------------------------------------------------
=============================================================================
-----------------------------------------------------------------------------
6.3.B - Torso
-----------------------------------------------------------------------------
=============================================================================
-----------------------------------------------------------------------------
Armour Name: Asura Plate
Physical Defence: 215
Ether Defence: 125
Weight: 4
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Eclipse Armour
Physical Defence: 200
Ether Defence: 100
Weight: 4
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Empress Plate
Physical Defence: 95
Ether Defence: 22
Weight: 4
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Gracielle Chest
Physical Defence: 190
Ether Defence: 112
Weight: 5
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Grady Chest
Physical Defence: 122
Ether Defence: 36
Weight: 4
Gem Slots: 0
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Guardis Chest
Physical Defence: 115
Ether Defence: 16
Weight: 3
Gem Slots: 0
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Heavy Armour
Physical Defence: 150
Ether Defence: 92
Weight: 4
Gem Slots: 0
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Ledios Plate
Physical Defence: 220
Ether Defence: 95
Weight: 5
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: M100 Plate
Physical Defence: 188
Ether Defence: 136
Weight: 5
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Orion Top
Physical Defence: 165
Ether Defence: 98
Weight: 4
Gem Slots: 0
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Rex Chest
Physical Defence: 180
Ether Defence: 164
Weight: 4
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Taurus Plate
Physical Defence: 178
Ether Defence: 122
Weight: 4
Gem Slots: 0
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Titan Plate
Physical Defence: 230
Ether Defence: 155
Weight: 4
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Warrior Plate
Physical Defence: 59
Ether Defence: 14
Weight: 3
Gem Slots: 0
-----------------------------------------------------------------------------
=============================================================================
-----------------------------------------------------------------------------
6.3.C - Arms
-----------------------------------------------------------------------------
=============================================================================
-----------------------------------------------------------------------------
Armour Name: Asura Arms
Physical Defence: 125
Ether Defence: 86
Weight: 3</pre><pre id="faqspan-16">
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Eclipse Gauntlets
Physical Defence: 150
Ether Defence: 70
Weight: 3
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Empress Arms
Physical Defence: 46
Ether Defence: 10
Weight: 3
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Gracielle Arms
Physical Defence: 110
Ether Defence: 62
Weight: 5
Gem Slots: 0
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Grady Arms
Physical Defence: 60
Ether Defence: 16
Weight: 3
Gem Slots: 0
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Guardis Arms
Physical Defence: 55
Ether Defence: 7
Weight: 3
Gem Slots: 0
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Heavy Gauntlets
Physical Defence: 78
Ether Defence: 42
Weight: 4
Gem Slots: 0
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Ledios Arms
Physical Defence: 145
Ether Defence: 75
Weight: 4
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: M100 Arms
Physical Defence: 108
Ether Defence: 74
Weight: 5
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Orion Gloves
Physical Defence: 92
Ether Defence: 46
Weight: 3
Gem Slots: 0
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Rex Arms
Physical Defence: 104
Ether Defence: 90
Weight: 3
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Steady Arms
Physical Defence: 33
Ether Defence: 7
Weight: 4
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Taurus Arms
Physical Defence: 105
Ether Defence: 52
Weight: 3
Gem Slots: 0
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Titan Arms
Physical Defence: 150
Ether Defence: 90
Weight: 4
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Warrior Arms
Physical Defence: 32
Ether Defence: 7
Weight: 3
Gem Slots: 1
-----------------------------------------------------------------------------
=============================================================================
-----------------------------------------------------------------------------
6.3.D - Legs
-----------------------------------------------------------------------------
=============================================================================
-----------------------------------------------------------------------------
Armour Name: Asura Cuisses
Physical Defence: 182
Ether Defence: 95
Weight: 4
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Eclipse Leggings
Physical Defence: 190
Ether Defence: 90
Weight: 4
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Gracielle Cuisses
Physical Defence: 170
Ether Defence: 74
Weight: 5
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Grady Cuisses
Physical Defence: 104
Ether Defence: 22
Weight: 3
Gem Slots: 0
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Guardis Cuisses
Physical Defence: 95
Ether Defence: 10
Weight: 3
Gem Slots: 0
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Heavy Cuisses
Physical Defence: 126
Ether Defence: 30
Weight: 3
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Heavy Leggings
Physical Defence: 130
Ether Defence: 59
Weight: 4
Gem Slots: 0
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Ledios Cuisses
Physical Defence: 205
Ether Defence: 85
Weight: 5
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: M100 Cuisses
Physical Defence: 170
Ether Defence: 92
Weight: 5
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Orion Bottoms
Physical Defence: 144
Ether Defence: 66
Weight: 4
Gem Slots: 0
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Prototype Cuisses
Physical Defence: 160
Ether Defence: 107
Weight: 4
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Rex Cuisses
Physical Defence: 160
Ether Defence: 107
Weight: 4
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Steady Cuisses
Physical Defence: 58
Ether Defence: 10
Weight: 4
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Taurus Cuisses
Physical Defence: 160
Ether Defence: 84
Weight: 4
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Titan Greaves
Physical Defence: 215
Ether Defence: 100
Weight: 4
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Warrior Cuisses
Physical Defence: 53
Ether Defence: 10
Weight: 3
Gem Slots: 0
-----------------------------------------------------------------------------
=============================================================================
-----------------------------------------------------------------------------
6.3.E - Feet
-----------------------------------------------------------------------------
=============================================================================
-----------------------------------------------------------------------------
Armour Name: Asura Greaves
Physical Defence: 155
Ether Defence: 80
Weight: 3
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Eclipse Boots
Physical Defence: 150
Ether Defence: 60
Weight: 3
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Empress Greaves
Physical Defence: 66
Ether Defence: 10
Weight: 4
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Gracielle Greaves
Physical Defence: 152
Ether Defence: 62
Weight: 5
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Grady Greaves
Physical Defence: 86
Ether Defence: 16
Weight: 3
Gem Slots: 0
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Guardis Greaves
Physical Defence: 78
Ether Defence: 10
Weight: 3
Gem Slots: 0
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Heavy Boots
Physical Defence: 114
Ether Defence: 42
Weight: 4
Gem Slots: 0
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Ledios Greaves
Physical Defence: 172
Ether Defence: 70
Weight: 4
Gem Slots: 0
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: M100 Greaves
Physical Defence: 156
Ether Defence: 70
Weight: 4
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Orion Shoes
Physical Defence: 140
Ether Defence: 46
Weight: 4
Gem Slots: 0
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Prototype Greaves
Physical Defence: 25
Ether Defence: 3
Weight: 4
Gem Slots: 0
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Rex Greaves
Physical Defence: 145
Ether Defence: 90
Weight: 3
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Steady Greaves
Physical Defence: 19
Ether Defence: 2
Weight: 4
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Taurus Greaves
Physical Defence: 155
Ether Defence: 50
Weight: 4
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Titan Sabatons
Physical Defence: 195
Ether Defence: 95
Weight: 4
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Warrior Greaves
Physical Defence: 42
Ether Defence: 7
Weight: 3
Gem Slots: 1
-----------------------------------------------------------------------------
=============================================================================
-----------------------------------------------------------------------------
6.4 - Seven's Armour
-----------------------------------------------------------------------------
=============================================================================
The armour for the seventh character. You might not want to look too closely
unless you want to see plot spoilers.
=============================================================================
-----------------------------------------------------------------------------
6.4.A - Head
-----------------------------------------------------------------------------
=============================================================================
-----------------------------------------------------------------------------
Armour Name: Attack Goggles
Physical Defence: 92
Ether Defence: 48
Weight: 2
Gem Slots: 1
Item Description: "Custom Mechonis head part. Built for life-support."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Attack II Goggles
Physical Defence: 104
Ether Defence: 68
Weight: 2
Gem Slots: 1
Item Description: "Custom Mechonis head part. Built for life-support."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Attack III Goggles
Physical Defence: 108
Ether Defence: 80
Weight: 2
Gem Slots: 1
Item Description: "Custom Mechonis head part. Built for life-support."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Attack IV Goggles
Physical Defence: 182
Ether Defence: 93
Weight: 2
Gem Slots: 1
Item Description: "Custom Mechonis head part. Built for life-support."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Attack V Goggles
Physical Defence: 208
Ether Defence: 93
Weight: 2
Gem Slots: 1
Item Description: "Custom Mechonis head part. Built for life-support."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Ether Goggles
Physical Defence: 98
Ether Defence: 45
Weight: 2
Gem Slots: 1
Item Description: "Head part made by fusing Homs tissue with Mechonis parts."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Ether II Goggles
Physical Defence: 115
Ether Defence: 74
Weight: 2
Gem Slots: 1
Item Description: "Head part made by fusing Homs tissue with Mechonis parts."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Ether III Goggles
Physical Defence: 138
Ether Defence: 82
Weight: 2
Gem Slots: 1
Item Description: "Head part made by fusing Homs tissue with Mechonis parts."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Ether IV Goggles
Physical Defence: 130
Ether Defence: 130
Weight: 2
Gem Slots: 1
Item Description: "Head part made by fusing Homs tissue with Mechonis parts."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Ether V Goggles
Physical Defence: 130
Ether Defence: 150
Weight: 1
Gem Slots: 1
Item Description: "Head part made by fusing Homs tissue with Mechonis parts."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: F Attack Goggles
Physical Defence: 94
Ether Defence: 61
Weight: 2
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: F Power Goggles
Physical Defence: 120
Ether Defence: 46
Weight: 3
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: F Speed Goggles
Physical Defence: 76
Ether Defence: 74
Weight: 1
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: H Attack Goggles
Physical Defence: 114
Ether Defence: 90
Weight: 1
Gem Slots: 1
Item Description: "Custom Mechonis head part using artificial muscle for
aggression."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: H Ether Goggles
Physical Defence: 120
Ether Defence: 72
Weight: 2
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: H Speed Goggles
Physical Defence: 83
Ether Defence: 84
Weight: 1
Gem Slots: 1
Item Description: "Custom Mechonis head part built for speed and mobility."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Power Goggles
Physical Defence: 100
Ether Defence: 35
Weight: 3
Gem Slots: 1
Item Description: "Custom Mechonis head part composed of heavy armour."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Power II Goggles
Physical Defence: 138
Ether Defence: 52
Weight: 3
Gem Slots: 1
Item Description: "Custom Mechonis head part composed of heavy armour."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Power III Goggles
Physical Defence: 142
Ether Defence: 70
Weight: 4
Gem Slots: 1
Item Description: "Custom Mechonis head part composed of heavy armour."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Power IV Goggles
Physical Defence: 195
Ether Defence: 110
Weight: 5
Gem Slots: 1
Item Description: "Custom Mechonis head part composed of heavy armour."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Power V Goggles
Physical Defence: 210
Ether Defence: 111
Weight: 3
Gem Slots: 1
Item Description: "Custom Mechonis head part composed of heavy armour."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Speed Goggles
Physical Defence: 68
Ether Defence: 66
Weight: 1
Gem Slots: 1
Item Description: "Custom Mechonis head part. Built light for optimal
movement."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Speed II Goggles
Physical Defence: 82
Ether Defence: 105
Weight: 1
Gem Slots: 1
Item Description: "Custom Mechonis head part. Built light for optimal
movement."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Speed III Goggles
Physical Defence: 110
Ether Defence: 93
Weight: 1
Gem Slots: 1
Item Description: "Custom Mechonis head part. Built light for optimal
movement."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Speed IV Goggles
Physical Defence: 125
Ether Defence: 140
Weight: 1
Gem Slots: 1
Item Description: "Custom Mechonis head part. Built light for optimal
movement."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Speed V Goggles
Physical Defence: 135
Ether Defence: 150
Weight: 0
Gem Slots: 1
Item Description: "Custom Mechonis head part. Built light for optimal
movement."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Z Attack Goggles
Physical Defence: 125
Ether Defence: 84
Weight: 2
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Z Power Goggles
Physical Defence: 156
Ether Defence: 98
Weight: 4
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Z Speed Goggles
Physical Defence: 125
Ether Defence: 131
Weight: 1
Gem Slots: 1
-----------------------------------------------------------------------------
=============================================================================
-----------------------------------------------------------------------------
6.4.B - Torso
-----------------------------------------------------------------------------
=============================================================================
-----------------------------------------------------------------------------
Armour Name: Attack Frame
Physical Defence: 124
Ether Defence: 106
Weight: 3
Gem Slots: 1
Item Description: "Custom Mechonis torso part. Built for life-support."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Attack II Frame
Physical Defence: 126
Ether Defence: 141
Weight: 3
Gem Slots: 1
Item Description: "Custom Mechonis torso part. Built for life-support."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Attack III Frame
Physical Defence: 138
Ether Defence: 150
Weight: 3
Gem Slots: 1
Item Description: "Custom Mechonis torso part. Built for life-support."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Attack IV Frame
Physical Defence: 190
Ether Defence: 160
Weight: 3
Gem Slots: 1
Item Description: "Custom Mechonis torso part. Built for life-support."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Attack V Frame
Physical Defence: 200
Ether Defence: 160
Weight: 3
Gem Slots: 1
Item Description: "Custom Mechonis torso part. Built for life-support."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Ether Frame
Physical Defence: 132
Ether Defence: 100
Weight: 4
Gem Slots: 1
Item Description: "Torso part made by fusing Homs tissue with Mechonis
parts."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Ether II Frame
Physical Defence: 140
Ether Defence: 154
Weight: 3
Gem Slots: 1
Item Description: "Torso part made by fusing Homs tissue with Mechonis
parts."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Ether III Frame
Physical Defence: 176
Ether Defence: 160
Weight: 2
Gem Slots: 1
Item Description: "Torso part made by fusing Homs tissue with Mechonis
parts."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Ether IV Frame
Physical Defence: 180
Ether Defence: 195
Weight: 3
Gem Slots: 1
Item Description: "Torso part made by fusing Homs tissue with Mechonis
parts."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Ether V Frame
Physical Defence: 180
Ether Defence: 220
Weight: 1
Gem Slots: 1
Item Description: "Torso part made by fusing Homs tissue with Mechonis
parts."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: F Attack Frame
Physical Defence: 120
Ether Defence: 130
Weight: 3
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: F Power Frame
Physical Defence: 146
Ether Defence: 99
Weight: 3
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: F Speed Frame
Physical Defence: 98
Ether Defence: 160
Weight: 1
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: H Attack Frame
Physical Defence: 145
Ether Defence: 174
Weight: 1
Gem Slots: 1
Item Description: "Custom Mechonis torso part using artificial muscle for
high aggression."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: H Ether Frame
Physical Defence: 155
Ether Defence: 140
Weight: 3
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: H Speed Frame
Physical Defence: 106
Ether Defence: 162
Weight: 1
Gem Slots: 1
Item Description: "Custom Mechonis torso part built for speed and mobility."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Power Frame
Physical Defence: 132
Ether Defence: 78
Weight: 4
Gem Slots: 1
Item Description: "Custom Mechonis torso part composed of heavy armour."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Power II Frame
Physical Defence: 160
Ether Defence: 100
Weight: 4
Gem Slots: 1
Item Description: "Custom Mechonis torso part composed of heavy armour."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Power III Frame
Physical Defence: 169
Ether Defence: 136
Weight: 5
Gem Slots: 1
Item Description: "Custom Mechonis torso part composed of heavy armour."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Power IV Frame
Physical Defence: 210
Ether Defence: 164
Weight: 5
Gem Slots: 1
Item Description: "Custom Mechonis torso part composed of heavy armour."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Power V Frame
Physical Defence: 230
Ether Defence: 190
Weight: 4
Gem Slots: 1
Item Description: "Custom Mechonis torso part composed of heavy armour."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Speed Frame
Physical Defence: 90
Ether Defence: 145
Weight: 1
Gem Slots: 1
Item Description: "Custom Mechonis torso part. Built light for optimal
movement."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Speed II Frame
Physical Defence: 100
Ether Defence: 160
Weight: 1
Gem Slots: 1
Item Description: "Custom Mechonis torso part. Built light for optimal
movement."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Speed III Frame
Physical Defence: 142
Ether Defence: 180
Weight: 1
Gem Slots: 1
Item Description: "Custom Mechonis torso part. Built light for optimal
movement."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Speed IV Frame
Physical Defence: 173
Ether Defence: 195
Weight: 1
Gem Slots: 1
Item Description: "Custom Mechonis torso part. Built light for optimal
movement."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Speed V Frame
Physical Defence: 187
Ether Defence: 210
Weight: 0
Gem Slots: 1
Item Description: "Custom Mechonis torso part. Built light for optimal
movement."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Z Attack Frame
Physical Defence: 167
Ether Defence: 150
Weight: 2
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Z Power Frame
Physical Defence: 190
Ether Defence: 150
Weight: 4
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Z Speed Frame
Physical Defence: 164
Ether Defence: 185
Weight: 1
Gem Slots: 1
-----------------------------------------------------------------------------
=============================================================================
-----------------------------------------------------------------------------
6.4.C - Arms
-----------------------------------------------------------------------------
=============================================================================
-----------------------------------------------------------------------------
Armour Name: Attack Arms
Physical Defence: 63
Ether Defence: 48
Weight: 2
Gem Slots: 1
Item Description: "Custom Mechonis arm part. Built for life-support."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Attack II Arms
Physical Defence: 68
Ether Defence: 68
Weight: 2
Gem Slots: 1
Item Description: "Custom Mechonis arm part. Built for life-support."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Attack III Arms
Physical Defence: 74
Ether Defence: 80
Weight: 2
Gem Slots: 1
Item Description: "Custom Mechonis arm part. Built for life-support."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Attack IV Arms
Physical Defence: 134
Ether Defence: 92
Weight: 2
Gem Slots: 1
Item Description: "Custom Mechonis arm part. Built for life-support."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Attack V Arms
Physical Defence: 152
Ether Defence: 94
Weight: 2
Gem Slots: 1
Item Description: "Custom Mechonis arm part. Built for life-support."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Ether Arms
Physical Defence: 68
Ether Defence: 45
Weight: 2
Gem Slots: 1
Item Description: "Arm part made by fusing Homs tissue with Mechonis parts."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Ether II Arms
Physical Defence: 75
Ether Defence: 74
Weight: 2
Gem Slots: 1
Item Description: "Arm part made by fusing Homs tissue with Mechonis parts."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Ether III Arms
Physical Defence: 94
Ether Defence: 82
Weight: 1
Gem Slots: 1
Item Description: "Arm part made by fusing Homs tissue with Mechonis parts."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Ether IV Arms
Physical Defence: 95
Ether Defence: 130
Weight: 2
Gem Slots: 1
Item Description: "Arm part made by fusing Homs tissue with Mechonis parts."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Ether V Arms
Physical Defence: 95
Ether Defence: 148
Weight: 1
Gem Slots: 1
Item Description: "Arm part made by fusing Homs tissue with Mechonis parts."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: F Attack Arms
Physical Defence: 62
Ether Defence: 61
Weight: 2
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: F Power Arms
Physical Defence: 80
Ether Defence: 46
Weight: 3
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: F Speed Arms
Physical Defence: 50
Ether Defence: 75
Weight: 1
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: H Attack Arms
Physical Defence: 78
Ether Defence: 90
Weight: 1
Gem Slots: 1
Item Description: "Custom Mechonis arm part using artificial muscle for high
aggression."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: H Ether Arms
Physical Defence: 82
Ether Defence: 72
Weight: 2
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: H Speed Arms
Physical Defence: 57
Ether Defence: 84
Weight: 1
Gem Slots: 1
Item Description: "Custom Mechonis arm part built for speed and mobility."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Power Arms
Physical Defence: 70
Ether Defence: 35
Weight: 3
Gem Slots: 1
Item Description: "Custom Mechonis arm part composed of heavy armour."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Power II Arms
Physical Defence: 90
Ether Defence: 50
Weight: 3
Gem Slots: 1
Item Description: "Custom Mechonis arm part composed of heavy armour."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Power III Arms
Physical Defence: 97
Ether Defence: 72
Weight: 4
Gem Slots: 1
Item Description: "Custom Mechonis arm part composed of heavy armour."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Power IV Arms
Physical Defence: 145
Ether Defence: 111
Weight: 5
Gem Slots: 1
Item Description: "Custom Mechonis arm part composed of heavy armour."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Power V Arms
Physical Defence: 155
Ether Defence: 110
Weight: 4
Gem Slots: 1
Item Description: "Custom Mechonis arm part composed of heavy armour."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Speed Arms
Physical Defence: 45
Ether Defence: 66
Weight: 1
Gem Slots: 1
Item Description: "Custom Mechonis arm part. Built light for optimal
movement."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Speed II Arms
Physical Defence: 55
Ether Defence: 100
Weight: 1
Gem Slots: 1
Item Description: "Custom Mechonis arm part. Built light for optimal
movement."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Speed III Arms
Physical Defence: 76
Ether Defence: 93
Weight: 1
Gem Slots: 1
Item Description: "Custom Mechonis arm part. Built light for optimal
movement."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Speed IV Arms
Physical Defence: 92
Ether Defence: 135
Weight: 1
Gem Slots: 1
Item Description: "Custom Mechonis arm part. Built light for optimal
movement."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Speed V Arms
Physical Defence: 100
Ether Defence: 150
Weight: 0
Gem Slots: 1
Item Description: "Custom Mechonis arm part. Built light for optimal
movement."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Z Attack Arms
Physical Defence: 88
Ether Defence: 85
Weight: 2
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Z Power Arms
Physical Defence: 110
Ether Defence: 97
Weight: 4
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Z Speed Arms
Physical Defence: 86
Ether Defence: 131
Weight: 1
Gem Slots: 1
-----------------------------------------------------------------------------
=============================================================================
-----------------------------------------------------------------------------
6.4.D - Legs
-----------------------------------------------------------------------------
=============================================================================
-----------------------------------------------------------------------------
Armour Name: Attack Boosters
Physical Defence: 105
Ether Defence: 68
Weight: 2
Gem Slots: 1
Item Description: "Custom Mechonis leg part. Built for life-support."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Attack II Boosters
Physical Defence: 110
Ether Defence: 96
Weight: 3
Gem Slots: 1
Item Description: "Custom Mechonis leg part. Built for life-support."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Attack III Boosters
Physical Defence: 115
Ether Defence: 102
Weight: 3
Gem Slots: 1
Item Description: "Custom Mechonis leg part. Built for life-support."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Attack IV Boosters
Physical Defence: 200
Ether Defence: 105
Weight: 3
Gem Slots: 1
Item Description: "Custom Mechonis leg part. Built for life-support."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Attack V Boosters
Physical Defence: 232
Ether Defence: 104
Weight: 3
Gem Slots: 1
Item Description: "Custom Mechonis leg part. Built for life-support."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Ether Boosters
Physical Defence: 114
Ether Defence: 62
Weight: 2
Gem Slots: 1
Item Description: "leg part made by fusing Homs tissue with Mechonis parts."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Ether II Boosters
Physical Defence: 120
Ether Defence: 104
Weight: 3
Gem Slots: 1
Item Description: "leg part made by fusing Homs tissue with Mechonis parts."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Ether III Boosters
Physical Defence: 147
Ether Defence: 108
Weight: 2
Gem Slots: 1
Item Description: "leg part made by fusing Homs tissue with Mechonis parts."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Ether IV Boosters
Physical Defence: 145
Ether Defence: 146
Weight: 3
Gem Slots: 1
Item Description: "leg part made by fusing Homs tissue with Mechonis parts."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Ether V Boosters
Physical Defence: 145
Ether Defence: 166
Weight: 1
Gem Slots: 1
Item Description: "leg part made by fusing Homs tissue with Mechonis parts."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: F Attack Boosters
Physical Defence: 105
Ether Defence: 85
Weight: 3
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: F Power Boosters
Physical Defence: 128
Ether Defence: 66
Weight: 3
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: F Speed Boosters
Physical Defence: 82
Ether Defence: 105
Weight: 1
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: H Attack Boosters
Physical Defence: 122
Ether Defence: 116
Weight: 1
Gem Slots: 1</pre><pre id="faqspan-17">
Item Description: "Custom Mechonis leg part using artificial muscle for high
aggression."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: H Ether Boosters
Physical Defence: 128
Ether Defence: 92
Weight: 3
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: H Speed Boosters
Physical Defence: 90
Ether Defence: 110
Weight: 1
Gem Slots: 1
Item Description: "Custom Mechonis leg part built for speed and mobility."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Power Boosters
Physical Defence: 116
Ether Defence: 49
Weight: 4
Gem Slots: 1
Item Description: "Custom Mechonis leg part composed of heavy armour."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Power II Boosters
Physical Defence: 144
Ether Defence: 70
Weight: 4
Gem Slots: 1
Item Description: "Custom Mechonis leg part composed of heavy armour."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Power III Boosters
Physical Defence: 155
Ether Defence: 94
Weight: 5
Gem Slots: 1
Item Description: "Custom Mechonis leg part composed of heavy armour."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Power IV Boosters
Physical Defence: 215
Ether Defence: 125
Weight: 5
Gem Slots: 1
Item Description: "Custom Mechonis leg part composed of heavy armour."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Power V Boosters
Physical Defence: 140
Ether Defence: 120
Weight: 3
Gem Slots: 1
Item Description: "Custom Mechonis leg part composed of heavy armour."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Speed Boosters
Physical Defence: 76
Ether Defence: 93
Weight: 1
Gem Slots: 1
Item Description: "Custom Mechonis leg part. Built light for optimal
movement."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Speed II Boosters
Physical Defence: 86
Ether Defence: 145
Weight: 1
Gem Slots: 1
Item Description: "Custom Mechonis leg part. Built light for optimal
movement."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Speed III Boosters
Physical Defence: 120
Ether Defence: 120
Weight: 1
Gem Slots: 1
Item Description: "Custom Mechonis leg part. Built light for optimal
movement."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Speed IV Boosters
Physical Defence: 140
Ether Defence: 156
Weight: 1
Gem Slots: 1
Item Description: "Custom Mechonis leg part. Built light for optimal
movement."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Speed V Boosters
Physical Defence: 150
Ether Defence: 170
Weight: 0
Gem Slots: 1
Item Description: "Custom Mechonis leg part. Built light for optimal
movement."
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Z Power Boosters
Physical Defence: 170
Ether Defence: 115
Weight: 4
Gem Slots: 1
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Z Speed Boosters
Physical Defence: 134
Ether Defence: 156
Weight: 1
Gem Slots: 1
-----------------------------------------------------------------------------
=============================================================================
-----------------------------------------------------------------------------
6.4.E - Feet
-----------------------------------------------------------------------------
=============================================================================
-----------------------------------------------------------------------------
Armour Name: Ardi Drones
Physical Defence: 110
Ether Defence: 232
Weight: 1
Gem Slots: 0
Talent Art: Shield Drones II
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Astarte Drones
Physical Defence: 115
Ether Defence: 70
Weight: 2
Gem Slots: 1
Talent Art: Cannon Drones II
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Cosmo Drones
Physical Defence: 100
Ether Defence: 180
Weight: 3
Gem Slots: 0
Talent Art: Cannon Drones II
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Eleos Drones
Physical Defence: 68
Ether Defence: 66
Weight: 1
Gem Slots: 0
Talent Art: Cannon Drones I
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Eris Drones
Physical Defence: 100
Ether Defence: 100
Weight: 1
Gem Slots: 1
Talent Art: Gun Drones II
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Eucleia Drones
Physical Defence: 120
Ether Defence: 50
Weight: 2
Gem Slots: 0
Talent Art: Cannon Drones II
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Freyja Drones
Physical Defence: 92
Ether Defence: 48
Weight: 2
Gem Slots: 0
Talent Art: Gun Drones I
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Grizzly Drones
Physical Defence: 94
Ether Defence: 50
Weight: 2
Gem Slots: 1
Talent Art: Sword Drones I
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Helwerthia Drones
Physical Defence: 86
Ether Defence: 82
Weight: 1
Gem Slots: 0
Talent Art: Sword Drones I
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Idun Drones
Physical Defence: 140
Ether Defence: 158
Weight: 2
Gem Slots: 0
Talent Art: Gun Drones II
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Ishtar Drones
Physical Defence: 104
Ether Defence: 62
Weight: 1
Gem Slots: 0
Talent Art: Shield Drones I
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Loki Drones
Physical Defence: 155
Ether Defence: 135
Weight: 1
Gem Slots: 1
Talent Art: Cannon Drones II
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Lucina Drones
Physical Defence: 118
Ether Defence: 72
Weight: 1
Gem Slots: 1
Talent Art: Cannon Drones II
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Mitra Drones
Physical Defence: 138
Ether Defence: 186
Weight: 3
Gem Slots: 0
Talent Art: Shield Drones I
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Nemesis Drones
Physical Defence: 92
Ether Defence: 45
Weight: 2
Gem Slots: 0
Talent Art: Cannon Drones I
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Palva Drones
Physical Defence: 76
Ether Defence: 74
Weight: 1
Gem Slots: 0
Talent Art: Cannon Drones II
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Sabre Drones
Physical Defence: 90
Ether Defence: 100
Weight: 2
Gem Slots: 0
Talent Art: Sword Drones II
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Sakura Drones
Physical Defence: 95
Ether Defence: 95
Weight: 1
Gem Slots: 1
Talent Art: Gun Drones II
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Sedna Drones
Physical Defence: 175
Ether Defence: 130
Weight: 2
Gem Slots: 0
Talent Art: Sword Drones X
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Segment Drones
Physical Defence: 160
Ether Defence: 70
Weight: 2
Gem Slots: 1
Talent Art: Sword Drones II
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armour Name: Uranus Drones
Physical Defence: 140
Ether Defence: 64
Weight: 1
Gem Slots: 1
Talent Art: Sword Drones II
-----------------------------------------------------------------------------
=============================================================================
-----------------------------------------------------------------------------
7. Gifts & Collectables List
-----------------------------------------------------------------------------
=============================================================================
=============================================================================
-----------------------------------------------------------------------------
8. NPC Trading List
-----------------------------------------------------------------------------
=============================================================================
This section contains a list of NPCs who trade items. It contains the name of
the NPC, the location of the NPC, the time that you can find the NPC, the
items that you can get from the NPC, the overtrade details about the NPC, the
affinity level required to trade, and special notes about the NPC. Huge
thanks to zerokid for compiling this list! The format has been changed a lot,
but the special notes are still his words, and he is the person who collected
the data in the first place! :)
Here is a key for the list:
Items: The name of the item; the gem slots "(1)" or U if unique; and the
affinity needed to unlock the item. "[1*]"
Overtrade: The name of the item and the amount of G to successfully overtrade
the item. "[70G]"
Notes: Special notes about the NPC, such as if they will trade something
else, if they will move, and whether they are Colony 6 candidates.
=============================================================================
-----------------------------------------------------------------------------
Colony 9
-----------------------------------------------------------------------------
=============================================================================
=============================================================================
Andreas: Military District (21:00)
----------------------------------
Head: Colony Cap (0) [1*]
Materials: Broken Part S [1*], Mollusc Mucus [3*]
Gems: Critical Up I [2*], Critical Up II [4*]
Collectables: Moon Flower [3*], Night Tulip [4*]
Overtrade: Filthy Wing [70G]
=============================================================================
=============================================================================
Arnaut: Military District (21:00)
---------------------------------
Weapons: Homs Sabre (0) [1*]
Torso: Front Armour (U) [4*]
Materials: Raw Piranhax Meat [2*], Heavy Bunniv Iron [5*]
Collectables: White Beetle [1*], Happy Rabbit [3*]
Overtrade: Bunniv Paw [250G]
=============================================================================
=============================================================================
Betty: Residential District (10:00)
-----------------------------------
Weapons: Iron Pike (0) [1*]
Legs: Court Leggings (U) [5*]
Materials: Small Shell [1*], Medicinal Brog Oil [1*]
Gems: Ether Protect I [4*], Ether Protect II [4*]
Collectables: Sorrow Beetle [2*], Rumble Stonefly [3*]
Overtrade: Genuine Frame [600G]
=============================================================================
=============================================================================
Cheryl: Commercial District (11:00)
-----------------------------------
Arms: Caravan Gauntlets (0) [3*]
Materials: Small Scale [1*], Krabble Stone [4*]
Gems: Slow Resist [3*], Slow Resist II [5*]
Collectables: Black Kiwi [3*]
Overtrade: Dawn Hydrangea [1500G]
=============================================================================
=============================================================================
Dean: Military District (10:00)
-------------------------------
Torso: Colony Top (0) [1*]
Materials: Genuine Plug [3*], Broken Pincer [3*]
Gems: Ether Protect I [1*], Ether Protect II [5*]
Collectables: Giant Hornet [1*], Shin Newt [4*]
Overtrade: Broken Part S [200G]
=============================================================================
=============================================================================
Desiree: Commercial District (22:00)
------------------------------------
Torso: Warrior Plate (0) [4*]
Legs: Colony Bottoms (0) [1*]
Materials: Filthy Wing [1*], Small Claw [3*]
Gems: Aggro Up I [2*], Aggro Up II [4*]
Collectables: Giant Hornet [2*], Dark Grape [4*]
Overtrade: Snowy Striker (1) [16560G]
Note: During the quest 'Desiree's Future', you must decide whether to
make Desiree a Soldier or a Sculptor.
=============================================================================
=============================================================================
Desiree: Commercial District (22:00)
------------------------------------
Head: Regnas Gear (0) [1*]
Materials: Bunnit Paw [1*], Arachno Ear [3*]
Gems: HP Up I [2*], HP Up II [5*]
Collectables: Red Lettuce [2*], Steel Silk [4*]
Overtrade: Snowy Striker (1) [16560G]
Note: Available if Desiree becomes a Soldier.
=============================================================================
=============================================================================
Desiree: Commercial District (22:00)
------------------------------------
Weapons: Jack Knives (1) [1*]
Feet: Light Shoes (1) [2*]
Materials: Quality Maris Shell [3*]
Gems: Strength Up I [4*], Strength Up II [4*]
Collectables: Moon Flower [1*]
Overtrade: Snowy Striker (1) [16560G]
Note: Available if Desiree becomes a Scupltor.
=============================================================================
=============================================================================
Dionysis: Residential District (12:00)
--------------------------------------
Arms: Protector Amulet (1) [2*]
Materials: Vang Tooth [2*], Mollusc Mucus [4*]
Gems: Attack Stability II [4*], Attack Stability III [5*]
Collectables: Rainbow Zirconia [1*]
Overtrade: Tokilos Wing [300G]
=============================================================================
=============================================================================
Dorothy: Dunban's House (09:00)
-------------------------------
Head: Regnas Gear (0) [1*]
Materials: Small Shell [1*], Caterpile Silk [5*]
Gems: Poison Defence I [4*], Poison Defence II [5*]
Collectables: Prairie Dragonfly [2*], Dark Grape [3*]
Overtrade: Giant Hornet [1800G]
=============================================================================
=============================================================================
Dulland: Outlook Park
---------------------
Weapons: Dystopia (1) [1*]
Legs: Field Bottoms (1) [3*]
Gems: Strength Up V [4*], Auto-Atk Stealth V [5*]
Overtrade: Quality Rhana Claw [2380G]
Notes: Arrives here after the quest 'Battling Brutes' has been
completed.
=============================================================================
=============================================================================
Emmy Leater: Military District (10:00)
--------------------------------------
Weapons: Lightweight Driver (3) [1*]
Head: Battle Gear (0) [4*]
Materials: Perforated Oar [1*], Sticky Web Fibre [2*]
Gems: Ether Protect II [4*], Ether Protect III [5*]
Collectables: Strong Dandelion [3*], Night Tulip [3*]
Overtrade: Stiff Hair [1800G]
Note: During the quest 'A Young Captain's Trust' (obtained from
Miller if you gave Emmy Leater the shield in 'A Young Captain's
Challenge'), Emmy Leater will be located in the Ether Mine and
have a different set of tradeable items. See her entry under
the Ether Mine section for details.
=============================================================================
=============================================================================
Erik: Military District (21:00)
-------------------------------
Weapons: Carbon Driver (2) [2*]
Torso: Parlour Jacket (0) [2*]
Materials: Rock Krabble Shell [2*], Old Insect Leg [4*]
Gems: Aggro Up II [4*], Aggro Up III [5*]
Collectables: Prairie Dragonfly [1*]
Overtrade: Perforated Oar [110G]
=============================================================================
=============================================================================
Francoise: Residential District (10:00)
---------------------------------------
Weapons: Arkose Pike (2) [4*]
Head: Colony Cap (0) [1*]
Arms: Swimming Cream (0) [2*]
Materials: Genuine Plate [1*], Caterpile Poison [1*]
Gems: Initial Tension I [1*], Initial Tension II [5*]
Collectables: Sorrow Beetle [1*], Gold Caterpillar [4*]
Overtrade: Genuine Shaft [630G]
=============================================================================
=============================================================================
Georgio: Commercial District (10:00)
------------------------------------
Head: Night Goggles (U) [4*]
Materials: Tough Bunnit Wood [1*], Brog Smelling Salts [1*]
Collectables: Red Lettuce [1*], Chewy Radish [3*]
Overtrade: White Beetle [2100G]
=============================================================================
=============================================================================
Jackson: Residential District (13:00)
-------------------------------------
Weapons: Rusty Guarder (0) [1*]
Arms: Swimming Cream (0) [3*]
Materials: Yolkless Flamii Egg [2*], Black Nectar [5*]
Gems: Auto-Heal Up II [4*], Auto-Heal Up III [5*]
Collectables: Chewy Radish [1*], Confusion Ivy [3*]
Overtrade: Quality Antol Jaw [1510G]
=============================================================================
=============================================================================
Jan: Military District (11:00)
------------------------------
Arms: Colony Cuffs (0) [1*]
Materials: Bunnit Paw [1*], Bunniv Paw [3*]
Gems: Attack Stability I [2*], Attack Stability II [4*]
Collectables: Rabbit Diode [2*], Cave Rat [4*]
Overtrade: Tough Bunnit Wood [290G]
=============================================================================
=============================================================================
Jiroque: Residential District (23:00)
-------------------------------------
Feet: Warrior Greaves (0) [4*]
Materials: Perforated Oar [1*]
Collectables: Blue Chain [3*], Clarity Moss [3*]
Overtrade: Quality Maris Shell [2720G]
=============================================================================
=============================================================================
Jolele: Residential District (22:00)
------------------------------------
Weapons: Acrylic Driver (0) [1*]
Torso: Light Top (0) [2*]
Materials: Genuine Shaft [3*], Caterpile Poison [5*]
Collectables: Plate Snow [1*], Gold Caterpillar [3*]
Overtrade: Fresh Armu Milk [310G]
=============================================================================
=============================================================================
Kantz: Military District (10:00)
--------------------------------
Weapons: Hunting Knives (1) [1*]
Feet: Messenger Shoes (U) [5*]
Materials: Tokilos Wing [3*], Tatty Bunniv Wood [5*]
Gems: Ether Up II [3*], Ether Up III [5*]
Collectables: Dawn Hydrangea [1*], Shin Newt [3*]
Overtrade: Small Scale [90G]
=============================================================================
=============================================================================
Kenny Rohan: Central Plaza (22:00)
----------------------------------
Torso: Colony Top (0) [1*]
Materials: Filthy Wing [1*], Black Nectar [1*]
Gems: Muscle Up I [2*], Muscle Up II [5*]
Collectables: Chewy Radish [2*], Rumble Stonefly [4*]
Overtrade: Block Guarder (1) [1800G]
=============================================================================
=============================================================================
King Squeeze: Commercial District (22:00)
-----------------------------------------
Feet: Regnas Boots (0) [1*]
Materials: Genuine Crank [3*], Moving Lizard Tail [5*]
Gems: Aggro Up I [4*], Aggro Up II [5*]
Collectables: Red Lettuce [1*], Leaf Mystery [3*]
Overtrade: Demon Web Fibre [5290G]
=============================================================================
=============================================================================
Leopold: Commercial District (23:00)
------------------------------------
Weapons: Rag Bone Hammer (U) [3*]
Arms: Colony Cuffs (0) [1*]
Legs: Stylish Belt (1) [2*]
Materials: Medicinal Brog Oil [2*], Moving Lizard Tail [3*]
Gems: Ether Def Up I [1*], Ether Def Up II [5*]
Collectables: Cool Potato [1*], Confusion Ivy [4*]
Overtrade: Bouncer Knives (1) [2160G]
=============================================================================
=============================================================================
Liliana: Dunban's House (10:00)
-------------------------------
Weapon: Bouncer Knives (1) [3*]
Torso: Colony Top (0) [1*]
Materials: Broken Antenna [1*], Old Insect Leg [3*]
Gems: Aggro Up I [2*], Aggro Up II [3*]
Collectables: Dance Apple [1*], Bright Fig [2*]
Overtrade: Blue Chain [3000G]
=============================================================================
=============================================================================
Lukas: Residential District (11:00)
-----------------------------------
Arms: Graft Gauntlets (U) [5*]
Legs: Warrior Cuisses (0) [4*]
Materials: Stiff Hair [1*], Insect Jaw [4*]
Gems: Auto-Atk Stealth I [4*], Auto-Atk Stealth II [5*]
Collectables: Rainbow Zirconia [2*]
Overtrade: Special Bunnit Iron [280G]
=============================================================================
=============================================================================
Marcia: Commercial District (09:00)
-----------------------------------
Weapons: Crusher (U) [3*]
Feet: Steady Greaves (U) [5*]
Materials: Fresh Armu Milk [2*], Giant Queen Jaw [3*]
Gems: Auto-Heal Up I [4*], Auto-Heal Up II [5*]
Collectables: Strong Dandelion [1*]
Overtrade: Black Kiwi [2400G]
=============================================================================
=============================================================================
Mefimefi: Military District (22:00)
-----------------------------------
Weapons: Block Guarder (1) [1*]
Torso: Battle Armour (0) [4*]
Feet: Light Shoes (1) [3*]
Materials: Iron Krabble Shell [2*], Blue Vang Wing [5*]
Collectables: Strong Dandelion [1*], Shin Gecko [3*]
Overtrade: Prototype Helm (0) [8000G]
Note: Colony 6 candidate.
=============================================================================
=============================================================================
Miller: Military District (10:00) / Commercial District (23:00)
---------------------------------------------------------------
Torso: Swimming Oil (0) [3*]
Feet: Colony Shoes (0) [1*]
Materials: Sweet Nectar [2*], Insect Jaw [3*]
Gems: Ether Def Up I [1*], HP Up I [4*]
Collectables: Moon Flower [1*], Insanity Mint [4*]
Overtrade: Broken Antenna [60G]
Note: Miller will move to the Commercial District upon completion of
the quest 'A Young Captain's Request'.
=============================================================================
=============================================================================
Minnie: Residential District (21:00)
------------------------------------
Feet: Caravan Boots (0) [3*]
Materials: Broken Part L [1*], Rough Skin [4*]
Gems: Auto-Atk Stealth I [3*], Auto-Atk Stealth II [4*]
Collectables: Dawn Hydrangea [3*]
Overtrade: Broken Part M [240G]
=============================================================================
=============================================================================
Monica: Military District (21:00)
---------------------------------
Weapons: Hunting Knives (1) [1*]
Arms: Warrior Arms (0) [4*]
Materials: Broken Part M [1*], Bunnit Sapling [2*]
Gems: Attack Plus I [4*], Attack Plus II [5*]
Collectables: Blue Chain [2*], Cave Rat [3*]
Overtrade: Muddy Pelt [90G]
=============================================================================
=============================================================================
Moritz: Residential District (11:00)
------------------------------------
Legs: Colony Bottoms (0) [1*]
Materials: Sharp Antol Jaw [2*], Tatty Bunniv Wood [3*]
Gems: Strength Up I [1*], Strength Up II [5*]
Collectables: Rabbit Diode [1*], Happy Rabbit [4*]
Overtrade: Fresh Sardi Meat [290G]
=============================================================================
=============================================================================
Narine: Residential District (11:00)
------------------------------------
Legs: Regnas Leggings (0) [1*]
Materials: Small Scale [1*], Broken Pincer [1*]
Collectables: White Beetle [3*]
Overtrade: Lucky Skeeter Wing [1510G]
=============================================================================
=============================================================================
Nic: Military District (21:00)
------------------------------
Weapons: Bomber Lancer (1) [2*]
Head: Pistis Cap (U) [3*]
Feet: Colony Shoes (0) [1*]
Materials: Croaking Brog Bag [1*], Lucky Skeeter Wing [3*]
Gems: Ether Protect I [1*], Initial Tension I [4*]
Collectables: Black Kiwi [1*], Leaf Mystery [4*]
Overtrade: Nopol Gauntlets (0) [5100G]
Note: Colony 6 candidate.
=============================================================================
=============================================================================
Niranira: Residential District (11:00)
--------------------------------------
Weapons: Homs Sabre (0) [1*]
Arms: Regnas Gauntlets (0) [1*]
Materials: Caterpile Syrup [1*], Demon Web Fibre [5*]
Collectables: Prairie Dragonfly [3*], Brown Butterfly [3*]
Overtrade: Medicinal Brog Oil [320G]
=============================================================================
=============================================================================
Oleksiy: Commercial District (21:00)
------------------------------------
Weapons: Half-Bloom Striker (2) [5*]
Arms: Colony Cuffs (0) [1*]
Materials: Special Bunnit Iron [3*], Rough Skin [3*]
Gems: Initial Tension I [1*], Recovery Up I [4*]
Collectables: Dance Apple [1*], Clear Almond [4*]
Overtrade: Prairie Dragonfly [2700G]
Note: Colony 6 candidate.
=============================================================================
=============================================================================
Paola: Commercial District (13:00)
----------------------------------
Weapons: Lightweight Driver (3) [1*]
Materials: Caterpile Syrup [2*], Bunniv Paw [5*]
Collectables: Black Kiwi [1*]
Overtrade: Moon Flower [2700G]
=============================================================================
=============================================================================
Peppino: Residential District (22:00)
-------------------------------------
Weapons: Defence Knives (1) [1*]
Legs: Light Bottoms (0) [3*]
Materials: Broken Part M [1*], Lizard Moon Jewel [5*]
Gems: Auto-Heal Up I [3*], Auto-Heal Up II [4*]
Collectables: Cool Potato [2*], Steel Silk [3*]
Overtrade: Diamond Brog Eye [8320G]
Note: Colony 6 candidate. During the quest 'Stopping the Elopement'
(obtained from Don Argentis), Peppino will be located in Tephra
Cave and have a different set of tradeable items. See his entry
under the Tephra Cave section for details.
=============================================================================
=============================================================================
Perrine: Weapon Dev. Lab (00:00)
--------------------------------
Materials: Broken Part L [1*], Laughing Brog Bag [4*]
Gems: Recovery Up I [3*], Recovery Up II [5*]
Collectables: Plate Snow [3*]
Overtrade: Sky Jewel [8320G]
Note: Colony 6 candidate.
=============================================================================
=============================================================================
Raoul: Military District (11:00)
--------------------------------
Materials: Muddy Pelt [1*], Wet Hair [4*]
Torso: Regnas Armour (0) [1*]
Collectables: White Beetle [2*]
Overtrade: Small Shell [100G]
=============================================================================
=============================================================================
Rocco: Commercial District (11:00)
----------------------------------
Legs: Hide Belt (U) [3*]
Materials: Fresh Sardi Meat [3*], Quality Rhana Claw [5*]
Gems: Aggro Up I [3*], Aggro Up II [5*]
Collectables: Cool Potato [1*], Clear Almond [3*]
Overtrade: Rabbit Diode [3000G]
=============================================================================
=============================================================================
Rosemary: Commercial District (22:00)
-------------------------------------
Torso: Homs Chestplate (0) [1*]
Materials: Ancient Armour [2*], Vang Hair Clip [4*]
Gems: Poison Defence II [4*], Poison Defence III [5*]
Collectables: Dance Apple [1*]
Overtrade: Lizard Moon Jewel [8320G]
Note: Colony 6 candidate.
=============================================================================
=============================================================================
Shura: Commercial District (13:00)
----------------------------------
Weapons: Million Driver (0) [3*]
Head: Caravan Gear (0) [2*]
Materials: Genuine Frame [3*], Small Claw [4*]
Gems: Muscle Up I [4*], Muscle Up II [5*]
Collectables: Blue Chain [1*]
Overtrade: Rock Krabble Shell [300G]
Note: After completing the storyline events on Mechonis Core, Sura
will be located in Tephra Cave and have a different set of
tradeable items. See her entry under the Tephra Cave section
for details.
=============================================================================
=============================================================================
Sonia: Commercial District (09:00)
----------------------------------
Torso: Caravan Armour (0) [3*]
Materials: Stiff Hair [1*], Arachno Silk [1*]
Collectables: Dawn Hydrangea [2*], Minute Mantis [3*]
Overtrade: Plate Snow [4500G]
=============================================================================
=============================================================================
Suzanna: Residential District (11:00)
-------------------------------------
Weapons: Gust Shot (2) [5*]
Head: Light Cap (1) [3*]
Feet: Colony Shoes (0) [1*]
Materials: Broken Antenna [1*], Vang Third Molar [2*]
Gems: Muscle Up I [2*], Muscle Up II [4*]
Collectables: Giant Hornet [3*], Brown Butterfly [4*]
Overtrade: Ancient Armor [450G]
=============================================================================
=============================================================================
Sylviane: Commercial District (23:00)
-------------------------------------
Legs: Caravan Leggings (0) [2*]
Materials: Muddy Pelt [1*], Quality Antol Jaw [4*]
Gems: Slow Resist I [4*], Slow Resist II [4*]
Collectables: Sweet Wasabi [2*]
Overtrade: Caterpile Silk [5290G]
=============================================================================
=============================================================================
Werner: Mechon Wreckage Site (03:00)
------------------------------------
Weapons: Metal Lancer (0) [2*]
Head: Colony Cap (0) [2*]
Feet: Leather Shoes (0) [3*]
Materials: Bunnit Paw [2*], Wet Hair [3*]
Gems: Strength Up I [2*], Strength Up II [4*]
Collectables: Sweet Wasabi [2*], Kneecap Rock [2*]
Overtrade: Rainbow Zirconia [3900G]
Note: Colony 6 candidate.
=============================================================================
=============================================================================
Zukazu: Residential District (22:00)
------------------------------------
Arms: Light Gloves (1) [3*]
Materials: Genuine Chamber [3*], Maternal Armu Milk [4*]
Gems: Attack Stability I [3*], Ether Def Up I [4*]
Collectables: Sweet Wasabi [1*]
Overtrade: Krabble Artwork [2270G]
Note: Relocates to Bionis' Leg if you choose the quest path 'A Big
Brother's Fight' from Zukazu in Colony 9.
=============================================================================
=============================================================================
-----------------------------------------------------------------------------
Tephra Cave
-----------------------------------------------------------------------------
=============================================================================
=============================================================================
En Argentis: 2F - Kneecap Hill
------------------------------
Materials: Advanced Plate [3*], Advanced Thruster [4*]
Gems: Blaze Plus V [2*], Debuff Plus V [3*]
Collectables: Scissor Bug [1*], Freesia Cyst [2*]
Overtrade: Giant Sauros Fang [7590G]
Note: En Argentis will only appear here during the quest 'Stopping
the Elopement' (obtained from En Argentis). Once the quest has
been completed, she will get back her 'standard' tradeable
items.
=============================================================================
=============================================================================
Peppino: 2F - Kneecap Hill
--------------------------
Materials: Advanced Chamber [3*], Advanced Core [4*]
Gems: Blaze Attack V [1*], Aggro Down V [3*]
Collectables: Spicy Banana [1*], Missing Tree [3*]
Overtrade: Tude Jewel Shell [7100G]
Note: Peppino will only appear here during the quest 'Stopping the
Elopement'. Once the quest has been completed, he will get back
his 'standard' tradeable items.
=============================================================================
=============================================================================
Shura: 1F - Bafalgar Tomb
-------------------------
Weapons: Carbon Driver (2) [3*]
Torso: Light Top (0) [2*]
Arms: Graft Gauntlets (U) [4*]
Feet: Warrior Greaves (0) [5*]
Gems: Ether Def Up V [1*], Critical Up V [4*]
Collectables: Leaf Mystery [1*], Bright Fig [3*]
Overtrade: Giant Queen Jaw [1250G]
Note: Shura will only appear here after completing the storyline
events at Mechonis Core. Once the quests 'The Book of
Bafalgar', 'The Blood of Bafalgar', 'The Path of Bafalgar' and
'The Coffin of Bafalgar' have been completed, she will get back
her 'standard' tradeable items.
=============================================================================
=============================================================================
-----------------------------------------------------------------------------
Bionis' Leg
-----------------------------------------------------------------------------
=============================================================================
=============================================================================
Anna: Refugee Camp (10:00)
--------------------------
Weapons: Shift Rifle (0) [1*]
Arms: Field Gloves (1) [5*]
Feet: Speed Boots (U) [5*]
Materials: Tirkin Crest [1*], Flier Straw [5*]
Gems: First Attack Plus I [2*], First Attack Plus II [4*]
Collectables: Dark Grape [1*], Kneecap Rock [5*]
Overtrade: Sticky Web Fibre [550G]
Note: Relocates to Colony 6 after completing either of the quests
'The Road Home' or 'To Colony 6'.
=============================================================================
=============================================================================
Arda: Refugee Camp (06:00)
--------------------------
Weapons: Army Pike (0) [1*]
Legs: Field Bottoms (0) [2*]
Materials: Giant Queen Jaw [1*], Rusty Part L [3*]
Gems: Daze Resist II [3*], Daze Resist III [4*]
Collectables: Night Tulip [1*], Rumble Stonefly [3*]
Overtrade: Iron Pike [880G]
Note: Relocates to Colony 6 after completing either of the quests
'The Road Home' or 'To Colony 6'.
=============================================================================
=============================================================================
Batubatu: Traveller's Rest (06:00)
----------------------------------
Weapons: Pioneer (U) [3*]
Legs: Hunter Leggings (0) [1*]
Gems: Topple Resist II [3*], Topple Resist III [4*]
Collectables: Rainbow Zirconia [2*]
Overtrade: Fatty Sardi Meat [860G]
=============================================================================
=============================================================================
Dulland: Refugee Camp (22:00)
-----------------------------
Weapons: Soldier Pike (0) [1*]
Legs: Hunter Leggings (0) [2*]
Materials: Rusty Part S [1*], Giant King Jaw [3*]
Gems: Ether Up I [1*], Ether Up II [4*]
Collectables: Rumble Stonefly [1*], Clarity Moss [4*]
Overtrade: Clear Torta Soup [2270G]
Note: Arrives here from Colony 6 after the quest 'Securing
Provisions' has been started. Leaves for Colony 9 once the
quest 'Battling Brutes' has been started.
=============================================================================
=============================================================================
Earnest: Refugee Camp (09:00)
-----------------------------
Weapons: Air Sniper (0) [1*]
Torso: Guardis Chest (0) [1*]
Legs: Guardis Cuisses (0) [3*]
Materials: Blue Vang Wing [4*], Piranhax Roe [4*]
Gems: Ether Up IV [4*], Ether Up V [5*]
Collectables: Happy Rabbit [3*], Chewy Radish [3*]
Overtrade: Generic Crank [760G]
=============================================================================
=============================================================================
Elior: Refugee Camp (22:00)
---------------------------
Torso: Diver Top (0) [3*]
Feet: Hunter Boots (0) [1*]
Materials: Spotted Volff Hide [1*], Generic Unit [4*]
Gems: Daze Resist V [5*]
Collectables: Clear Almond [2*], Confusion Ivy [3*]
Overtrade: Perfect Queen Jaw [2040G]
Note: Arrives here from Alcamoth after certain story events on
Mechonis.
=============================================================================
=============================================================================
Ewan: Refugee Camp (06:00)
--------------------------
Head: Field Cap (0) [2*]
Legs: Hunter Boots (0) [1*]
Materials: Glowing Wisp Fluid [1*], Hox Daylight Spur [2*]
Gems: Paralysis Resist IV [4*], Paralysis Resist V [5*]
Collectables: Clear Almond [1*], Cave Rat [3*]
Overtrade: Machina Biter (1) [28320G]
Note: Relocates to Colony 6 after completing either of the quests
'The Road Home' or 'To Colony 6'.
=============================================================================
=============================================================================
Gorman: Refugee Camp (22:00)
----------------------------
Weapons: Light Driver (0) [3*]
Arms: Guardis Arms (0) [4*]
Feet: Field Shoes (1) [2*]
Materials: Tirkin Tail Feather [1*], Perfect Queen Jaw [5*]
Gems: Agility Up III [4*]
Collectables: Insanity Mint [1*], Sorrow Beetle [3*]
Overtrade: Generic Shaft [820G]
Note: Relocates to Colony 6 after completing either of the quests
'The Road Home' or 'To Colony 6'.
=============================================================================
=============================================================================
Gurugu: Traveller's Rest (05:00)
--------------------------------
Weapons: Arachno Driver (0) [3*]
Materials: Fleecy Fur [1*], Generic Crank [3*]
Gems: First Attack I [2*], First Attack II [3*]
Collectables: Happy Rabbit [1*], Leaf Mystery [5*]
Overtrade: Piranhax Roe [970G]
=============================================================================
=============================================================================
Kiroki: Refugee Camp (06:00)
----------------------------
Torso: Blessed Brigandine (U) [2*]
Materials: Krabble Stone [1*], Slimy Tongue [4*]
Gems: Agility Up I [1*], Agility Up II [3*]
Collectables: Sour Gooseberry [1*], Shin Newt [3*]
Overtrade: Generic Crank [760G]
Note: Relocates to Colony 6 after completing either of the quests
'The Road Home' or 'To Colony 6'.
=============================================================================
=============================================================================
Ma'crish: Refugee Camp (10:00)
------------------------------
Weapons: Danger Sniper (0) [2*]
Arms: Diver Gloves (1) [1*]
Materials: Clear Torta Soup [2*]
Gems: Fall Defence I [2*], Fall Defence II [4*]
Collectables: Gold Caterpillar [1*], Steel Silk [5*]
Overtrade: Quality Web Fibre [1810G]
Note: Colony 6 candidate. Arrives here from Alcamoth after certain
story events on Mechonis. Will not appear if already in Colony
6.
=============================================================================
=============================================================================
Matryona: Refugee Camp (10:00)
------------------------------
Weapons: Black Sniper (2) [4*]
Torso: Hunter Armour (0) [2*]
Materials: Smelly Hide [1*], Generic Shaft [3*]
Gems: Paralysis Resist I [2*], Paralysis Resist II [3*]
Collectables: Snow Plate [2*], Insanity Mint [2*]
Overtrade: Jungle Top (1) [10500G]
=============================================================================
=============================================================================
Nikita: Refugee Camp (08:00)
----------------------------
Weapons: Flame Gear (U) [4*]
Torso: Pistis Top (U) [3*]
Legs: Field Bottoms (1) [2*]
Materials: Arachno Ear [1*], Small Dorsal Fin [4*]
Gems: Ether Up I [1*], Ether Up II [3*]
Collectables: Clear Almond [1*], Gold Caterpillar [3*]
Overtrade: Hot Taro [3840G]
Note: Relocates to Colony 6 after completing either of the quests
'The Road Home' or 'To Colony 6'.
=============================================================================
=============================================================================
Olga: Refugee Camp (09:00)
--------------------------
Weapons: Luna Defender (0) [2*]
Head: Warrior's Diadem (U) [4*]
Arms: Field Gloves (1) [1*]
Materials: Brog Smelling Salts [3*], Living Antol Eye [4*]
Gems: Ether Up I [1*], Ether Up II [4*]
Collectables: Shin Newt [1*], Bright Fig [5*]
Overtrade: Purity Striker (1) [8040G]
Note: Relocates to Colony 6 after completing either of the quests
'The Road Home' or 'To Colony 6'.
=============================================================================
=============================================================================
Pama: Refugee Camp (06:00)
--------------------------
Weapons: Calm Shot (0) [2*]
Head: Field Cap (0) [1*]
Torso: Field Top (0) [2*]
Materials: Sharp Hox Spur [2*], Rusty Part S [3*]
Gems: First Attack Plus III [4*], First Attack Plus IV [5*]
Collectables: Blue Chain [2*], Dark Grape [2*]
Overtrade: Small Dorsal Fin [270G]
Note: Relocates to Colony 6 after completing either of the quests
'The Road Home' or 'To Colony 6'.
=============================================================================
=============================================================================
Satata: Refugee Camp (09:00)
----------------------------
Weapons: Pioneer (U) [5*]
Torso: Field Top (0) [1*]
Arm: Chain Guantlets (U) [5*]
Materials: Thick Nectar [1*], Ponio Neck Meat [5*]
Gems: Arts Heal I [1*], Fall Defence I [2*]
Collectables: Moth Crawler [1*], Rabbit Diode [2*]
Overtrade: Light Rain Element [1350G]
Note: Relocates to Colony 6 after completing either of the quests
'The Road Home' or 'To Colony 6'.
=============================================================================
=============================================================================
Talonyth: Refugee Camp (10:00)
------------------------------
Weapons: Stealth Rifle (0) [1*]
Legs: Steady Cuisses (U) [3*]</pre><pre id="faqspan-18">
Materials: Slimy Tongue [1*], Light Rain Element [3*]
Gems: Topple Resist V [5*]
Collectables: Shin Newt [3*], Shin Gecko [4*]
Overtrade: Generic Unit [1830G]
Note: Colony 6 candidate. Arrives here from Alcamoth after certain
story events on Mechonis. Will not appear if already in Colony
6.
=============================================================================
=============================================================================
Zukazu: Refugee Camp (22:00)
----------------------------
Feet: Guardis Greaves (0) [2*]
Materials: Fertile Flamii Egg [1*], Brog Leg Meat [2*]
Gems: Agility Up I [1*], Agility Up II [4*]
Collectables: Cave Rat [1*]
Overtrade: Swimming Trunks (1) [1600G]
Note: Will only be here if you chose the quest path 'A Big Brother's
Fight'. Otherwise, Zukazu will stay in Colony 9.
=============================================================================
=============================================================================
-----------------------------------------------------------------------------
Colony 6
-----------------------------------------------------------------------------
=============================================================================
=============================================================================
Arda: Reconstruction HQ (10:00)
-------------------------------
Torso: Field Top (0) [1*]
Materials: Rich Krabble Egg [5*]
Gems: Blaze Defence II [1*], Blaze Defence III [3*]
Collectables: Amblygon Turtle [1*], Water Log [4*]
Overtrade: White Night Rod [9720G]
Note: Arrives here from Bionis' Leg after completing either of the
quests 'The Road Home' or 'To Colony 6'.
=============================================================================
=============================================================================
Anna: Reconstruction HQ (10:00)
-------------------------------
Weapons: Pride Sniper (0) [4*]
Torso: Guardis Chest (0) [3*]
Feet: Hunter Boots (0) [1*]
Materials: Antol Pheromones [3*]
Gems: Blaze Defence IV [4*], Blaze Defence V [5*]
Collectables: Spirit Clematis [1*], Shin Gecko [5*]
Overtrade: Pyro Lizard [4320G]
Note: Arrives here from Bionis' Leg after completing either of the
quests 'The Road Home' or 'To Colony 6'.
=============================================================================
=============================================================================
Berryjammy: Reconstruction HQ (22:00)
-------------------------------------
Weapons: Alpine Spear (1) [1*]
Torso: Pelt Top (0) [1*]
Feet: Field Shoes (1) [2*]
Gems: Bleed Defence II [1*], Bleed Defence III [4*]
Collectables: Chimera Rabbit [3*], Lewisia Silver [5*]
Overtrade: Rich Krabble Egg [1260G]
Note: Recruited from Frontier Village.
=============================================================================
=============================================================================
Daza: Main Entrance (19:00)
---------------------------
Weapons: Army Pike (0) [1*]
Head: Hunter Gear (0) [1*]
Materials: Antol Pheromones [4*]
Gems: Bind II [2*], Bind III [4*]
Collectables: Feather Leaf [3*], Sirius Anemone [5*]
Overtrade: Wisp Glow Stick [1130G]
=============================================================================
=============================================================================
Don Argentis: Main Entrance (10:00)
-----------------------------------
Weapons: Pride Sniper (0) [3*]
Torso: Hunter Armour (0) [1*]
Materials: Serrated Insect Leg [1*]
Gems: Spike Defence II [1*], Spike Defence III [3*]
Collectables: Cute Parsnip [3*], Humming Cat [3*]
Overtrade: Rescue Cuffs (1) [4020G]
Note: Recruited from Alcamoth or Frontier Village.
=============================================================================
=============================================================================
Dulland: Junks (10:00)
----------------------
Weapons: Hurricane Shot (1) [4*]
Arms: Homs Gauntlets (0) [4*]
Materials: Red Rhogul Wing [1*], Small Upa Light [3*]
Gems: Night Vision III [2*], Night Vision IV [4*]
Collectables: Humming Cabbage [3*]
Overtrade: Antol Pheromones [1170G]
Notes: Appears here when Junks first arrives.
=============================================================================
=============================================================================
En Argentis: Reconstruction HQ (22:00)
--------------------------------------
Weapons: Lion Cutlass (1) [3*]
Arms: Guardis Arms (0) [2*]
Materials: Generic Crank [2*], Strong Hox Horn [3*]
Gems: Blaze Defence II [1*], Blaze Defence III [3*]
Collectables: Ready Coil [1*], Red Durian [5*]
Overtrade: Sky Jewel [8320G]
Note: Recruited from Alcamoth or Eryth Sea. During the quest
'Stopping the Elopement' (obtained from En Argentis), En
Argentis will be located in Tephra Cave and have a different
set of tradeable items. See her entry under the Tephra Cave
section for details.
=============================================================================
=============================================================================
Ewan: Reconstruction HQ (21:00)
-------------------------------
Weapons: Battle Driver (1) [1*]
Arms: Chain Gauntlets (U) [3*]
Materials: Slender Horn [1*], Igna Stone Pot [5*]
Gems: Bleed Defence II [1*], Bleed Defence III [4*]
Collectables: Spirit Clematis [3*]
Overtrade: Tatty Insect Wing [230G]
Note: Arrives here from Bionis' Leg after completing either of the
quests 'The Road Home' or 'To Colony 6'. During the quest 'What
is Courage?', Ewan will be located in the Ether Mine or Satorl
Marsh and will have a different set of tradeable items. See his
entries under the respective sections for details.
=============================================================================
=============================================================================
Gorman: Reconstruction HQ (21:00)
---------------------------------
Weapons: Frigus Striker (0) [4*]
Head: Field Cap (0) [2*]
Materials: Quality Web Fibre [3*]
Gems: Good Footing II [2*], Good Footing III [4*]
Collectables: Pyro Lizard [1*], Merry Coronation [3*]
Overtrade: Dobercorgi [7020G]
Note: Arrives here from Bionis' Leg after completing either of the
quests 'The Road Home' or 'To Colony 6'.
=============================================================================
=============================================================================
Gowago: Reconstruction HQ (10:00)
---------------------------------
Head: Homs Military Cap (0) [5*]
Materials: Slender Horn [1*], Potent Brog Poison [5*]
Gems: Agility Down II [2*], Agility Down III [3*]
Collectables: Mystery Firefly [1*], Venom Platypus [3*]
Overtrade: Upgraded Shaft [1120G]
Note: Recruited from Frontier Village.
=============================================================================
=============================================================================
Hoko: Reconstruction HQ (10:00)
-------------------------------
Arms: Hunter Gauntlets (0) [1*]
Materials: Tirkin Crest [2*], Fatty Sardi Meat [4*]
Gems: Double Attack V [5*]
Collectables: Ether Pebble [3*], Sirius Anemone [3*]
Overtrade: Shed Lizard Claw [1070G]
Note: Recruited from Frontier Village.
=============================================================================
=============================================================================
Jer'ell: Reconstruction HQ (22:00)
----------------------------------
Weapons: Evening Sickle (0) [2*]
Feet: Field Shoes (1) [1*]
Materials: Generic Plug [2*], Thunder Element [4*]
Gems: Good Footing II [2*], Good Footing III [4*]
Collectables: Rumble Coal [1*], Love Source [5*]
Overtrade: Hox Daylight Spur [7560G]
Note: Recruited from Alcamoth or Satorl Marsh.
Note 2: Love Source has an incredibly high value of 56250G. The only
item that can be traded for it is the Veritas Glyph, which has
a value of 45000G. You will need both Shulk's Hero's Privelige
and Riki's Friends Now! skills to boost Veritas Glyph's value
by 25%, from 45000G to exactly 56250G. Veritas Glyph can be
obtained by defeating any of the five LV 100+ bosses. They are,
with their respective chances of dropping the Veritas Glyph:
- LV 100 Final Marcus [15.0%]
- LV 105 Ancient Daedala [25.0%]
- LV 108 Despotic Arsene [31.0%]
- LV 114 Blizzard Belgazas [43.0%]
- LV 120 Avalance Abaasy [55.0%]
=============================================================================
=============================================================================
Kiroki: Reconstruction HQ (10:00)
---------------------------------
Weapons: Battle Driver (1) [1*]
Arms: Block Gauntlets (U) [5*]
Materials: Ornate Lizard Claw [2*], Generic Crank [4*]
Gems: Agility Up III [3*], Agility Up IV [4*]
Collectables: Cute Orchid [3*]
Overtrade: Amblygon Turtle [4320G]
Note: Arrives here from Bionis' Leg after completing either of the
quests 'The Road Home' or 'To Colony 6'.
=============================================================================
=============================================================================
Ma'crish: Reconstruction HQ (10:00)
-----------------------------------
Weapons: Love Biter (U) [4*]
Feet: Speed Boots (U) [3*]
Materials: Generic Blade [2*], Clear Torta Soup [4*]
Gems: Agility Down III [3*], Agility Down IV [4*]
Collectables: Ether Pebble [1*], Coin of Fortune [3*]
Overtrade: Prototype Helm (0) [8000G]
Note: Recruited from Alcamoth or Bionis' Leg.
=============================================================================
=============================================================================
Matryona: Reconstruction HQ (21:00)
-----------------------------------
Weapons: Steel Cutlass (1) [1*]
Torso: Grand Armour (0) [4*]
Materials: Sharp Hox Spur [1*]
Gems: Bind II [2*], Bind III [4*]
Collectables: Orb Daisy [3*]
Overtrade: Red Wing [340G]
Note: Arrives here from Bionis' Leg after completing either of the
quests 'The Road Home' or 'To Colony 6'.
=============================================================================
=============================================================================
Mefimefi: Reconstruction HQ (22:00)
-----------------------------------
Weapons: Marble Driver (0) [3*]
Head: Warrior's Diadem (U) [3*]
Materials: Tatty Insect Wing [1*]
Gems: Good Footing II [2*], Good Footing III [4*]
Collectables: Black Frog [1*], Rumble Part [4*]
Overtrade: Small Upa Light [1100G]
Note: Recruited from Colony 9.
=============================================================================
=============================================================================
Minana: Reconstruction HQ (10:00)
---------------------------------
Weapons: Wrecking Nibbler (1) [1*]
Arm: Pelt Gloves (1) [1*]
Materials: Generic Shaft [2*], Bitter Wisp Fluid [2*]
Gems: Night Vision III [2*], Night Vision IV [4*]
Collectables: Pauper's Cup [4*], Blue Root [5*]
Overtrade: Power II Frame (U) [600G]
Note: Recruited from Frontier Village.
=============================================================================
=============================================================================
Neonik: Main Entrance (10:00)
-----------------------------
Weapons: Gladiator Biter (0) [2*]
Torso: Bikini Top (U) [2*]
Feet: Guardis Greaves (0) [2*]
Materials: Bitter Wisp Fluid [1*], Thunder Element [3*]
Gems: Blaze Defence III [3*], Blaze Defence IV [4*]
Collectables: Love Crane [1*], Lemon Stone [3*]
Overtrade: Grand Armour (0) [6250G]
Note: Recruited from Hidden Village.
=============================================================================
=============================================================================
Nic: Main Entrance (22:00)
--------------------------
Weapons: Pride Sniper (0) [5*]
Head: Diver Cap (0) [5*]
Arms: Field Gloves (1) [1*]
Materials: Small Oar [1*]
Gems: Night Vision IV [4*], Night Vision V [5*]
Collectables: Light Bat [1*], Kneecap Rock [5*]
Overtrade: Cracked Part L [440G]
Note: Recruited from Colony 9.
=============================================================================
=============================================================================
Nikita: Reconstruction HQ (16:00)
---------------------------------
Weapons: Rain Staff (0) [3*]
Head: Field Cap (0) [1*]
Feet: Empress Greaves (U) [5*]
Materials: Thick Nectar [2*]
Gems: Agility Up II [1*], Agility Up III [3*]
Collectables: Cute Orchid [1*], Blue Turnip [4*]
Overtrade: Sirius Anemone [8640G]
Note: Arrives here from Bionis' Leg after completing either of the
quests 'The Road Home' or 'To Colony 6'.
=============================================================================
=============================================================================
Nopo'rikh: Reconstruction HQ (10:00)
------------------------------------
Weapons: Meditor Gnasher (2) [5*]
Head: Grand Gear (0) [4*]
Arms: Empress Arms (U) [5*]
Materials: Red Wing [1*], Tirkin Tail Feather [2*]
Gems: Good Footing V [5*]
Collectables: Rubber Mantis [1*], Mossy Panel [5*]
Overtrade: Upgraded Frame [1020G]
=============================================================================
=============================================================================
Norara: Reconstruction HQ (10:00)
---------------------------------
Weapons: Soldier Pike (0) [1*]
Torso: Light Bottoms (U) [5*]
Materials: 100th Hox Spur [3*], Light Rain Element [4*]
Gems: Blaze Defence II [1*], Blaze Defence III [3*]
Collectables: Black Beetle [1*], Retro Diode [5*]
Overtrade: Crystal Antol Eye [820G]
Note: Recruited from Frontier Village.
=============================================================================
=============================================================================
Oleksiy: Main Entrance (22:00)
------------------------------
Weapons: Army Pike (0) [1*]
Torso: Empress Plate (U) [3*]
Materials: Flier Wing [2*]
Gems: Night Vision III [2*], Night Vision IV [4*]
Collectables: Golden Cog [3*], Blue Light Amp [5*]
Overtrade: Small Oar [390G]
Note: Recruited from Colony 9.
=============================================================================
=============================================================================
Olga: Reconstruction HQ (21:00)
-------------------------------
Head: Homs Military Cap (0) [5*]
Legs: Hunter Leggings (0) [1*]
Materials: Brog Leg Meat [2*], Piranhax Roe [4*]
Gems: Bind IV [4*], Bind V [5*]
Collectables: Ready Coil [1*], Ether Rose [3*]
Overtrade: Serrated Insect Leg [230G]
Note: Arrives here from Bionis' Leg after completing either of the
quests 'The Road Home' or 'To Colony 6'.
=============================================================================
=============================================================================
Pama: Reconstruction HQ (10:00)
-------------------------------
Weapons: Goliath (U) [4*]
Legs: Grand Leggings (0) [4*]
Materials: Tatty Insect Wing [1*], Fatty Sardi Meat [2*]
Gems: Spike Defence II [1*], Spike Defence III [3*]
Collectables: Sunflower Rogue [3*], Feather Leaf [4*]
Overtrade: Spirit Clematis [4860G]
Note: Arrives here from Bionis' Leg after completing either of the
quests 'The Road Home' or 'To Colony 6'.
=============================================================================
=============================================================================
Peppino: Main Entrance (22:00)
------------------------------
Weapons: Meditor Gnasher (2) [4*]
Torso: Field Top (0) [2*]
Materials: Queen Cocoon [5*]
Gems: Spike Defence II [1*], Spike Defence III [3*]
Collectables: Dobercorgi [3*], Black Styrene [5*]
Overtrade: Bitter Wisp Fluid [680G]
Note: Recruited from Colony 9.
=============================================================================
=============================================================================
Perrine: Reconstruction HQ (22:00)
----------------------------------
Weapons: Alpine Spear (1) [1*]
Feet: Grand Boots (0) [4*]
Materials: Crystal Antol Eye [3*], Upgraded Frame [5*]
Gems: Spike Defence III [3*], Spike Defence IV [4*]
Overtrade: Vang Tooth [920G]
Note: Recruited from Colony 9.
=============================================================================
=============================================================================
Pokapoka: Reconstruction HQ (10:00)
-----------------------------------
Weapons: Wrecking Nibbler (1) [1*]
Torso: Field Bottoms (1) [1*]
Materials: Upgraded Plunger [5*]
Gems: Bind II [2*], Bind III [4*]
Collectables: Love Crane [3*]
Overtrade: Upgraded Spindle [1070G]
Note: Recruited from Frontier Village.
=============================================================================
=============================================================================
Rosemary: Main Entrance (22:00)
-------------------------------
Weapons: Ain Rifle (0) [2*]
Arms: Empress Arms (U) [5*]
Legs: Pelt Shoes (0) [1*]
Materials: Ponio Neck Meat [2*]
Gems: Poison Defence II [1*], Poison Defence III [3*]
Collectables: White Night Rod [1*], Blue Gear Shard [4*]
Overtrade: Flier Wing [700G]
Note: Recruited from Colony 9.
=============================================================================
=============================================================================
Satata: Reconstruction HQ (10:00)
---------------------------------
Weapons: Rain Staff (0) [5*]
Legs: Diver Bottoms (1) [3*]
Materials: Red Wing [1*], Caterpile Vinegar [5*]
Gems: Agility Down II [2*], Agility Down III [3*]
Overtrade: Verdant Eternity [8640G]
Note: Arrives here from Bionis' Leg after completing either of the
quests 'The Road Home' or 'To Colony 6'.
=============================================================================
=============================================================================
Shilx: Main Entrance (10:00)
----------------------------
Weapons: Protect Staff (0) [1*]
Arms: Steady Arms (U) [3*]
Materials: Flier Wing [1*]
Gems: Bleed Defence II [1*], Bleed Defence III [4*]
Collectables: Poisonous Gourd [3*], Angel Engine X [5*]
Overtrade: Rain Staff (0) [9000G]
Note: Recruited from Hidden Village.
=============================================================================
=============================================================================
Talonyth: Reconstruction HQ (10:00)
-----------------------------------
Weapons: Dawn Staff (2) [4*]
Torso: Front Armour (U) [5*]
Legs: Pelt Bottoms (1) [1*]
Materials: Wisp Glow Stick [3*], Generic Unit [4*]
Gems: Electric Plus III [2*], Electric Plus IV [3*]
Collectables: Charcoal Leg [1*], Bright Fig [5*]
Overtrade: Dream Gnasher (3) [18270G]
Note: Recruited from Alcamoth or Bionis' Leg.
=============================================================================
=============================================================================
Werner: Reconstruction HQ (10:00)
---------------------------------
Head: Pelt Cap (1) [1*]
Legs: Court Leggings (U) [5*]
Materials: Serrated Insect Leg [1*]
Gems: Agility Down IV [4*], Agility Down V [5*]
Collectables: Verdant Eternity [1*], Wool Rock [4*]
Overtrade: Slender Horn [340G]
Note: Recruited from Colony 9.
=============================================================================
=============================================================================
Yura: Reconstruction HQ (10:00)
-------------------------------
Weapons: Hunter Biter (1) [1*]
Arms: Grand Gauntlets (0) [4*]
Materials: Crystal Antol Eye [4*]
Gems: Blaze Defence V [5*]
Overtrade: Calm Shot (0) [6500G]
Note: Recruited from Alcamoth or Valak Mountain.
=============================================================================
=============================================================================
Zel Argentis: Reconstruction HQ (22:00)
---------------------------------------
Weapons: Boom Nibbler (1) [5*]
Head: Journey Diadem (U) [3*]
Materials: Small Oar [1*], Small Upa Light [4*]
Gems: Bleed Defence V [5*]
Collectables: Mist Tree [3*], Dawn Dice [4*]
Overtrade: Chrome Sniper (0) [7200G]
Note: Recruited from Alcamoth or Satorl Marsh.
=============================================================================
=============================================================================
-----------------------------------------------------------------------------
Ether Mine
-----------------------------------------------------------------------------
=============================================================================
=============================================================================
Emmy Leater: GF - Mining Base
-----------------------------
Weapons: Ain Rifle (0) [2*]
Head: Grand Gear (0) [1*]
Torso: Jungle Top (1) [5*]
Arms: Empress Arms (U) [2*]
Materials: Shed Lizard Claw [3*], Upgraded Plunger [5*] [5*]
Gems: Blaze Defence II [1*], Blaze Defence III [2*]
Collectables: Spirit Clematis [1*], Sirius Anemone [5*]
Overtrade: Vang Tooth [920G]
Note: Emmy Leater will only appear here during the quest 'A Young
Captain's Trust'. Once the quest has been completed, she will
get back her 'standard' tradeable items.
=============================================================================
=============================================================================
Ewan: GF - Glowmoss Lake
------------------------
Weapon: White Cluster (U) [5*]
Arms: Steady Arms (U) [3*]
Legs: Eryth Leggings (0) [5*]
Feet: Grand boots (0) [1*]
Materials: Hard Pincer [1*], Upgraded Spindle [5*]
Gems: Agility Down II [2*], Agility Down III [3*]
Collectables: Cute Orchid [1*], White Night Rod [4*]
Overtrade: Krabble Fixed Parts [1180G]
Note: Ewan will only appear here during the quest 'What is Courage?'
Once the quest has been completed, he will get back his
'standard' tradeable items. If he appears here, you will not
encounter him in Satorl Marsh.
=============================================================================
=============================================================================
Kiroki: GF - Drainage Control Room
----------------------------------
Weapons: Light Driver (0) [1*]
Head: Pelt Cap (1) [2*]
Arms: Grand Gauntlets (0) [1*]
Materials: Cracked Part S [1*], Cracked Part L [2*]
Gems: Night Vision III [3*], Night Vision IV [4*]
Collectables: Pyro Lizard [2*], Amblygon Turtle [3*]
Overtrade: Rich Krabble Egg [1260G]
Note: Kiroki will only appear here during the quest 'A Selfish Girl's
Mistake'. Once the quest has been completed, he will get back
his 'standard' tradeable items.
=============================================================================
=============================================================================
-----------------------------------------------------------------------------
Satorl Marsh
-----------------------------------------------------------------------------
=============================================================================
=============================================================================
Bokoko: Nopon Merchant Camp (20:00)
-----------------------------------
Weapons: King Cluster (U) [4*]
Arms: Steady Arms (U) [1*]
Legs: Eryth Leggings (0) [3*]
Materials: Bunnia Scent Wood [1*], Gogol Snack Stash [5*]
Gems: Physical Protect II [1*], Physical Protect III [3*]
Collectables: Merry Coronation [2*], Orb Daisy [3*]
Overtrade: White Brog Liver [1560G]
=============================================================================
=============================================================================
Ewan: Glowing Obelisk
---------------------
Weapons: Lion Cutlass (1) [3*]
Head: Makna Cap (1) [3*]
Torso: Panther Top (1) [5*]
Materials: Ordinary Hide [1*], Glowing Upa Seed [2*]
Gems: Earth Cloak II [2*], Earth Cloak III [3*]
Collectables: Forget-You-Not [3*]
Overtrade: Queen Cocoon [1220G]
Note: Ewan will only appear here during the quest 'What is Courage?'
Once the quest has been completed, he will get back his
'standard' tradeable items. If he appears here, you will not
encounter him in the Ether Mine.
=============================================================================
=============================================================================
Jer'ell: Sororal Statues
------------------------
Weapons: King Frog (U) [5*]
Torso: Cool Oil (U) [4*]
Arms: Block Gauntlets (U) [1*]
Materials: Ordinary Hide [1*]
Gem: Earth Cloak IV [4*], Earth Cloak V [5*]
Collectables: Ether Rose [2*], Venom Platypus [3*]
Overtrade: Guardian's Wing [2790G]
Note: Colony 6 candidate. Arrives here from Alcamoth after certain
story events on Mechonis. Will not appear if already in Colony
6.
=============================================================================
=============================================================================
Kacha: Nopon Merchant Camp (20:00)
----------------------------------
Weapons: Ain Rifle (0) [2*]
Torso: Eryth Armour (0) [5*]
Legs: Light Leggings (U) [2*]
Materials: Cracked Claw [1*], Tornado Element [2*]
Gems: Earth Cloak II [2*], Earth Cloak III [4*]
Collectables: Lemon Stone [1*], Humming Cat [2*]
Overtrade: Fancy Volff Hide [1350G]
=============================================================================
=============================================================================
Oleksiy: Nopon Refuge
---------------------
Materials: Bunnia Ham [1*], Upa Death Stone [3*]
Gems: Back Atk Plus V [1*], Double Attack V [3*]
Collectables: Angel Engine X [2*], Sacred Panther [4*]
Overtrade: Thick Rhana Hide [7440G]
Note: Oleksiy will only appear here during the quest 'Stopping the
Elopement' (obtained from Zel Argentis). Once the quest has
been completed, he will get back his 'standard' tradeable
items.
=============================================================================
=============================================================================
Rozeal: Sororal Statues (10:00)
-------------------------------
Weapons: Alpine Spear (1) [1*]
Torso: Nopol Armour (0) [3*]
Legs: Cool Trunks (U) [5*]
Materials: Cracked Claw [1*], Rhogul Axe Crest [3*]
Gems: Physical Protect IV [4*], Physical Protect V [5*]
Collectables: Poisonous Gourd [1*], Wool Rock [5*]
Overtrade: Igna Stone Pot [1350G]
Note: Arrives here from Alcamoth after certain story events on
Mechonis.
=============================================================================
=============================================================================
Scarlen: Oath Sanctuary (22:00)
-------------------------------
Arms: Chain Gauntlets (U) [1*]
Feet: Speed Boots (U) [2*]
Gems: Night Vision V [5*]
Collectables: Chimera Rabbit [1*], Azure Hollyhock [1*]
Overtrade: Igna Hide Jacket [1420G]
Note: Arrives here from Alcamoth after certain story events on
Mechonis.
=============================================================================
=============================================================================
Talia: Place of Judgement
-------------------------
Weapon: Frigus Striker (0) [2*]
Torso: Jungle Top (1) [3*]
Legs: Nopol Leggings (0) [1*]
Materials: Rainstorm Element [1*], Quadwing Bag [3*]
Gems: Terrain Defence III [3*], Terrain Defence IV [4*]
Collectables: Sunflower Rogue [1*], Blue Turnip [2*]
Overtrade: Upa Death Stone [5130G]
Note: Talia will only appear here during the quest 'Investigating
Satorl' (obtained from Miriall). Once the quest has been
completed, she will get back her 'standard' tradeable items.
=============================================================================
=============================================================================
Zazadan: Nopon Refuge (18:00)
-----------------------------
Weapons: Battle Driver (1) [1*]
Head: Nopol Gear (0) [3*]
Arms: Makna Gloves (1) [4*]
Materials: Smelly Antenna [3*], Fancy Volff Hide [4*]
Gems: Terrain Defence II [1*], Terrain Defence III [3*]
Collectables: Cute Parsnip [1*]
Overtrade: Caterpile Vinegar [860G]
Note: Unavailable for trading with after completing the quest 'Gather
Information'.
=============================================================================
=============================================================================
Zel Argentis: Sororal Statues (10:00)
-------------------------------------
Legs: Nopol Leggings (0) [3*]
Materials: Igna Stone Pot [4*], Queen Cocoon [5*]
Gems: Terrain Defence IV [4*], Terrain Defence V [5*]
Collectables: Humming Cabbage [1*], Mist Tree [4*]
Overtrade: Gogol Snack Stash [1680G]
Note: Arrives here from Alcamoth after certain story events on
Mechonis.
=============================================================================
=============================================================================
-----------------------------------------------------------------------------
Makna Forest
-----------------------------------------------------------------------------
=============================================================================
Nopon Sage: Divine Sanctuary (13:00)
------------------------------------
Weapons: Serpent Biter (0) [3*]
Torso: Nopol Armour (0) [1*]
Legs: Cool Pants (U) [5*]
Materials: Feris Blood [4*]
Gems: Daze Up IV [1*], Double Attack V [5*]
Collectables: Schorl Mushrrom [1*], Bitter Kiwi [5*]
Overtrade: Orluga Grass Skirt [640G]
Note: Appears here once the quest 'Meeting the Nopon Sage' (obtained
from Pipiki) has been started.
=============================================================================
-----------------------------------------------------------------------------
Frontier Village
-----------------------------------------------------------------------------
=============================================================================
=============================================================================
Ababa: B1F - Entry Bridge (22:00)
---------------------------------
Weapons: Caliga Defender (1) [5*]
Arms: Jungle Gloves (1) [3*]
Materials: Quirky Liver [1*]
Gems: Daze Up II [1*], Daze Up III [4*]
Collectables: Hades Beetle [1*]
Overtrade: Schorl Mushroom [8640G]
=============================================================================
=============================================================================
Adidi: B1F - Reservoir (22:00)
------------------------------
Head: Cool Gel (U) [5*]
Legs: Cool Trunks (U) [4*]
Materials: Quirky Liver [1*], Magic Stone [3*]
Gems: Double Attack II [2*], Double Attack II [4*]
Collectables: Blue Turnip [5*]
Overtrade: Dark Mango [4320G]
Note: Adidi will change her wares to the below entry if you give her
the Enlarging Seaweed during the quest 'Who is Bigger?'
(obtained from Dabibdabi).
=============================================================================
=============================================================================
Adidi: B1F - Reservoir (22:00)
------------------------------
Materials: Decrepit Wing [2*], Orluga Grass Skirt [3*]
Gems: Strength Down IV [4*]
Collectables: Dark Mango [1*]
Overtrade: Bloody Brog Sweat [2300G]
Note: Adidi will only have these wares if you gave her the Enlarging
Seaweed during the quest 'Who is Bigger?' (obtained from
Dabibdabi).
=============================================================================
=============================================================================
Atael: B1F - Entry Bridge (10:00)
----------------------------------
Legs: Makna Bottoms (1) [2*]
Materials: Rich Sardi Meat [1*], Ocean Elixir of Life [5*]
Gems: Ether Down II [1*], Ether Down III [4*]
Overtrade: All-Seeing Eye [1800G]
Note: Arrives here from Alcamoth after certain story events on
Mechonis.
=============================================================================
=============================================================================
Bana: GF - Central Plaza (22:00)
--------------------------------
Weapons: Marble Driver (0) [3*]
Arms: Panther Gloves (1) [4*]
Materials: Peachy Leg Joint [1*], Tasty Ansel Wing [2*]
Overtrade: Ash Fox [4320G]
Note: Before completion of the quest 'Bana the Betrayer'.
=============================================================================
=============================================================================
Bana: 8F - Contemplation Terrace (22:00)
----------------------------------------
Weapons: Marble Driver (0) [3*]
Arms: Panther Gloves (1) [4*]
Materials: Peachy Leg Joint [1*], Tasty Ansel Wing [2*]
Overtrade: Delicious Vang Tail [1570G]
Note: During the quest 'Bana the Betrayer'.
=============================================================================
=============================================================================
Bana: 4F - Pollen Works (22:00)
-------------------------------
Weapons: Marble Driver (0) [3*]
Arms: Panther Gloves (1) [4*]
Materials: Peachy Leg Joint [1*], Tasty Ansel Wing [2*]
Overtrade: Iron Antol Fibre [1160G]
Note: After completion of the quest 'Bana the Betrayer'.
=============================================================================
=============================================================================
Baroba: GF - Nopon Tower (10:00)
--------------------------------
Weapons: Shield Ramtok (U) [5*]
Head: Nopol Gear (0) [2*]
Materials: Bloody Brog Sweat [1*]
Gems: Ether Down III [4*], Ether Down IV [5*]
Collectables: Shield Bug [2*]
Overtrade: Magic Stone [1820G]
Note: Arrives here from Alcamoth after certain story events on
Mechonis.
=============================================================================
=============================================================================
Berryjammy: 8F - Contemplation Terrace (22:00)
----------------------------------------------
Weapons: Alpine Spear (1) [1*]
Gems: Strength Down II [2*], Strength Down III [3*]
Collectables: Fossil Monkey [2*]
Overtrade: Decrepit Wing [570G]
Note: Colony 6 candidate.
=============================================================================
=============================================================================
Cherri: 2F - Pollen Orb Storehouse (10:00)
------------------------------------------
Head: Grand Gear (0) [2*]
Gems: Ether Down II [1*], Ether Down III [4*]
Collectables: Soft Sea Cucumber [2*]
Overtrade: Benign Cricket [6480G]
=============================================================================
=============================================================================
Cian: B1F - Reservoir (10:00)
-----------------------------
Weapons: Wrecking Nibbler (1) [1*]
Torso: Makna Top (0) [2*]
Feet: Cool Sandals (U) [5*]
Gems: Poison Attack III [3*], Poison Attack IV [4*]
Collectables: Venomous Lizard [2*]
Overtrade: Eks Iron Heart [1740G]
Note: Arrives here from Alcamoth after certain story events on
Mechonis.
=============================================================================
=============================================================================
Dabidabi: 7F - Prophecy Hut (22:00)
-----------------------------------
Torso: Chronos Top (U) [5*]
Feet: Panther Shoes (1) [4*]
Materials: Decrepit Wing [2*], Fancy Orluga Mask [3*]
Gems: Sleep Resist II [1*], Sleep Resist III [4*]
Overtrade: Sweaty Cloth [520G]
Note: Dabidabi will change his wares to one of the below entries
depending on who you give the Enlarging Seaweed to during the
quest 'Who is Bigger?' (obtained from Dabibdabi).
=============================================================================
=============================================================================
Dabidabi: B1F - Reservoir (22:00)
---------------------------------
Weapons: Lion Cutlass (1) [3*]
Head: Jungle Cap (1) [1*]
Gems: Aerial Cloak II [1*], Aerial Cloak III [4*]
Collectables: Forest of Gossip [3*], Rumble Box [4*]
Overtrade: Rich Sardi Meat [1830G]
Note: Dabidabi will only have these wares if you gave him the
Enlarging Seaweed during the quest 'Who is Bigger?' (obtained
from Dabibdabi).
=============================================================================
=============================================================================
Dabidabi: B1F - Reservoir (22:00)
---------------------------------
Legs: Pathner Bottoms (1) [3*]
Materials: Quirky Liver [1*]
Gems: Poison Plus II [2*], Poison Plus III [4*]
Collectables: Bitter Kiwi [3*]
Overtrade: Fancy Orluga Mask [1910G]
Note: Dabidabi will only have these wares if you gave Adidi the
Enlarging Seaweed during the quest 'Who is Bigger?' (obtained
from Dabibdabi).
=============================================================================
=============================================================================
Dedeba: 2F - Pollen Orb Storehouse (22:00)
------------------------------------------
Weapons: Dawn Staff (2) [4*]
Head: Nopon Cap (0) [1*]
Materials: Green Eluca Juice [3*]
Gems: Poison Plus III [4*]
Collectables: Enigma Lotus [1*]
Overtrade: Orluga Grass Skirt [640G]
Note: During the quest 'Destroying the City Trade' Dedeba will appear
in Alcamoth. Upon completion of the quest, Dedeba will be gone
for good.
=============================================================================
=============================================================================
Deki: B1F - Entry Bridge (14:00)
--------------------------------
Weapons: Battle Driver (1) [1*]
Torso: Pelt Top (0) [2*]
Materials: Cloudy Eyeball [2*]
Collectables: Benign Cricket [1*], Humming Nettle [2*]
Overtrade: Honey Rhubarb [6480G]
=============================================================================
=============================================================================
Dobadoba: 2F - Pollen Orb Storehouse (10:00)
--------------------------------------------
Weapons: Acid Staff (1) [5*]
Legs: Pelt Shoes (0) [1*]
Materials: Thin Blood [1*]
Gems: Aerial Cloak III [4*], Aerial Cloak IV [5*]
Collectables: Benign Cricket [3*], Empress Beetle [4*]
Overtrade: Shield Bug [7200G]
=============================================================================
=============================================================================
Don Argentis: B1F - Reservoir (22:00)
-------------------------------------
Weapons: Rain Staff (0) [2*]
Torso: Crest Top (0) [1*]
Materials: Bloody Brog Sweat [4*]
Gems: Ether Down III [3*], Ether Down IV [5*]
Collectables: Scarlet Ladybird [2*]
Overtrade: Tasty Ansel Wing [1850G]
Note: Colony 6 candidate. Arrives here from Alcamoth after certain
story events on Mechonis. Will not appear if already in Colony
6.
=============================================================================
=============================================================================
Gadada: 4F - Pollen Works (10:00)
---------------------------------
Weapons: Rain Staff (0) [2*]
Torso: Panther Top (1) [3*]
Materials: Feris Blood [2*]
Gems: Blaze Plus II [3*], Blaze Plus III [3*]
Collectables: Pure Cherry [1*]
Overtrade: Hades Beetle [7200G]
=============================================================================
=============================================================================
Gowago: 4F - Riki's House (22:00)
---------------------------------
Torso: Panther Top (1) [3*]
Legs: Crest Bottoms (1) [1*]
Materials: Cloudy Eyeball [1*], Musky Nectar [2*]
Gems: Blaze Plus III [3*], Blaze Plus IV [4*]
Overtrade: Thin Blood [610G]
Note: Colony 6 candidate.
=============================================================================
=============================================================================
Hoko: 6F - Top Housing Level (10:00)
------------------------------------
Head: Makna Cap (1) [2*]
Legs: Panther Bottoms (1) [3*]
Materials: Piranhax Belly Meat [1*], Dust Element [4*]
Gems: Aerial Cloak III [4*], Aerial Cloak IV [5*]
Collectables: Empress Beetle [5*]
Overtrade: Sacred Driver (1) [12600G]
Note: Colony 6 candidate.
=============================================================================
=============================================================================
Kaleka: GF - Nopon Tower (22:00)
--------------------------------
Arms: Nopol Gauntlets (0) [2*]
Materials: Tasty Ansol Wing [4*]
Gems: Daze Up II [1*], Daze Up III [3*]
Collectables: Juicy Grape [1*], Black Panel [4*]
Overtrade: Hode Camouflage [1740G]
Note: Arrives here from Alcamoth after certain story events on
Mechonis.
=============================================================================
=============================================================================
Kilaki: 5F - Archaeology Level (10:00)
--------------------------------------
Weapons: Wind Shot (0) [3*]
Arms: Cool Cream (U) [5*]
Materials: Musky Nectar [2*]
Gems: Blaze Plus III [4*], Blaze Plus IV [4*]
Collectables: Enigma Lotus [1*], Lemonade Sky [3*]
Overtrade: Rainbow Bug [3900G]
=============================================================================
=============================================================================
Kofuko: GF - Central Plaza (22:00)
----------------------------------
Weapons: Steel Cutlass (1) [1*]
Legs: Pelt Bottoms (1) [2*]
Materials: Arachno Sickle [5*]
Gems: Aerial Cloak IV [4*]
Collectables: Ash Fox [2*]
Overtrade: Venomous Lizard [6480G]
=============================================================================
=============================================================================
Kokora: GF - Nopon Tower (10:00)
--------------------------------
Feet: Makna Shoes (1) [1*]
Materials: Royal Apis Nectar [4*]
Gems: Daze Up IV [5*]
Collectables: Schorl Mushroom [1*], Spicy Nut [4*]
Overtrade: Kelp Mushroom [5760G]
=============================================================================
=============================================================================
Kuriku: GF - Central Plaza (10:00)
----------------------------------
Torso: Grand Armour (0) [1*]
Materials: Sweaty Cloth [2*], Delicious Vang Tail [4*]
Gems: Strength Down IV [4*]
Collectables: Honey Rhubarb [1*]
Overtrade: Princess Daffodil [3600G]
=============================================================================
=============================================================================
Lalapa: 6F - Chief's Residence (10:00)
--------------------------------------
Weapons: Horizon (U) [5*]
Legs: Cool Trunks (U) [5*]
Gems: Tension Swing III [4*], Tension Swing IV [5*]
Collectables: Kelp Mushroom [1*]
Overtrade: Floppy Crest [520G]
=============================================================================
=============================================================================
Leku: 5F - Archaeology Level (10:00)
------------------------------------
Torso: Jungle Top (1) [2*]
Legs: Grand Leggings (0) [2*]
Materials: Telethia Feather [4*]
Gems: Daze Up II [1*], Daze Up III [4*]
Collectables: Bitter kiwi [3*]
Overtrade: Crimson Citrus [5460G]
=============================================================================
=============================================================================
Lupa: 5F - Archaeology Centre (22:00)
-------------------------------------
Weapon: Gladiator Biter (0) [1*]
Feet: Grand Boots (0) [2*]
Materials: Hode Plank [3*]
Gems: Tension Swing II [1*], Tension Swing III [4*]
Collectables: Scarlet Ladybird [2*], Love Beetle [3*]
Overtrade: Peachy Leg Joint [630G]
=============================================================================
=============================================================================
Medi: 1F - Kyn Shopping Street (22:00)
--------------------------------------
Weapons: Steel Cutlass (1) [1*]
Arms: Crest Gloves (1) [1*]
Materials: Worn Muscle Fibre [2*]
Collectables: Crimson Citrus [4*]
Overtrade: Lemonade Sky [12240G]
=============================================================================
=============================================================================
Migaga: GF - Central Plaza (10:00)
----------------------------------
Weapons: Khatorl Staff (U) [5*]
Head: Grand Gear (0) [1*]
Materials: Thin Blood [1*]
Collectables: Benign Cricket [3*]
Overtrade: Soft Sea Cucumber [11520G]
=============================================================================
=============================================================================
Miko: 7F - Prophecy Hut (10:00)
-------------------------------
Weapons: Alpine Spear (1) [1*]
Legs: Nopon Bottoms (1) [1*]
Gems: Double Attack II [2*], Bleed Plus II [3*]
Materials: Drizzle Element [4*]
Collectables: Shield Bug [2*], Rainbow Bug [4*]
Overtrade: Cloudy Eyeball [700G]
=============================================================================
=============================================================================
Minana: 1F - Kyn Shopping Street (10:00)
----------------------------------------
Weapons: Heavy Driver (0) [1*]
Head: Chronos Cap (U) [5*]
Materials: Hode Camouflage [3*]
Collectables: Venomous Lizard [2*]
Overtrade: Spicy Nut [6240G]
Note: Colony 6 candidate.
=============================================================================
=============================================================================
Modamo: 5F - Archaeology Level (22:00)
--------------------------------------
Head: Cool Gel (U) [3*]
Materials: Floppy Crest [1*]
Gems: Poison Plus II [2*], Poison Plus III [4*]
Overtrade: Rumble Box [10920G]
=============================================================================
=============================================================================
Nelo: GF - Nopon Tower (22:00)
------------------------------
Weapons: Frigus Striker (0) [4*]
Legs: Nopon Bottoms (1) [1*]
Materials: Eks Iron Heart [2*]
Gems: Poison Attack III [3*], Poison Attack IV [4*]
Collectables: Gravel Disk [3*]
Overtrade: Hode Plank [1740G]
Note: Arrives here from Alcamoth after certain story events on
Mechonis.
=============================================================================
=============================================================================
Norara: B1F - Reservoir (10:00)
-------------------------------
Head: Panther Cap (1) [3*]
Torso: Grand Leggings (0) [1*]
Materials: All-Seeing Eye [2*]
Gems: Paralysis II [3*], Paralysis III [4*]
Collectables: Kelp Mushroom [1*]</pre><pre id="faqspan-19">
Overtrade: Pure Cherry [7920G]
Note: Colony 6 candidate.
=============================================================================
=============================================================================
Npa: B1F - Underground Store (10:00)
------------------------------------
Materials: Peachy Leg Joint [1*], Sweaty Cloth [2*]
Collectables: Princess Daffodil [2*], Hades Beetle [3*]
Overtrade: Enigma Lotus [6480G]
=============================================================================
=============================================================================
Pachipa: 5F - Archaeology Centre (10:00)
----------------------------------------
Weapons: Heavy Driver (0) [1*]
Torso: Crest Top (0) [1*]
Materials: Quadwing Treasure [5*]
Collectables: Crimson Citrus [4*]
Overtrade: Black Panel [12480G]
=============================================================================
=============================================================================
Pelupelu: 8F - Contemplation Terrace (22:00)
--------------------------------------------
Weapons: Forest Sniper (1) [4*]
Head: Nopon Cap (0) [1*]
Materials: Cloudy Eyeball [1*]
Gems: Sleep Resist III [4*], Sleep Resist IV [5*]
Collectables: Ash Fox [2*]
Overtrade: Worn Muscle Fibre [640G]
=============================================================================
=============================================================================
Pepa: 6F - Chief's Residence (10:00)
------------------------------------
Arms: Crest Gloves (1) [1*]
Collectables: Honey Rhubarb [1*], Soft Sea Cucumber [2*]
Overtrade: Musky Nectar [390G]
=============================================================================
=============================================================================
Piko: GF - Nopon Tower (22:00)
------------------------------
Weapons: Wrecking Nibbler (1) [1*]
Feet: Jungle Shoes (1) [2*]
Gems: Daze Up III [3*]
Overtrade: Upa Ember [1720G]
Note: Arrives here from Alcamoth after certain story events on
Mechonis.
=============================================================================
=============================================================================
Pipiki: GF - Central Plaza (10:00)
----------------------------------
Gems: Sleep Resist II [1*], Paralysis II [3*]
Collectables: Happy Carnival [2*]
Overtrade: Black Iris [7200G]
=============================================================================
=============================================================================
Pokapoka: GF - Central Plaza (22:00)
------------------------------------
Head: Panther Cap (1) [3*]
Materials: Worn Muscle Fibre [2*], Iron Antol Fibre [4*]
Gems: Aerial Cloak II [1*], Aerial Cloak III [4*]
Collectables: Happy Carnival [5*]
Overtrade: Scarlet Ladybird [5040G]
Note: Colony 6 candidate.
=============================================================================
=============================================================================
Popipo: GF - Nopon Tower (10:00)
--------------------------------
Arms: Chronos Gloves (U) [5*]
Gems: Break II [2*], Break III [4*]
Collectables: Pure Cherry [1*], Gravel Disk [3*]
Overtrade: Feris Blood [2050G]
Note: Arrives here from Alcamoth after certain story events on
Mechonis.
=============================================================================
=============================================================================
Puko: 1F - Kyn Shopping Street (10:00)
--------------------------------------
Feet: Cool Sandals (U) [4*]
Gems: Break II [2*], Break III [4*]
Collectables: Juicy Grape [1*], Fossil Monkey [2*]
Overtrade: Forest of Gossip [9360G]
=============================================================================
=============================================================================
Rasha: GF - Central Plaza (10:00)
---------------------------------
Torso: Cool Oil (U) [5*]
Materials: Upa Ember [3*]
Gems: Strength Down II [2*], Strength Down III [4*]
Collectables: Dark Mango [1*], Spicy Nut [4*]
Overtrade: Fossil Monkey [7920G]
=============================================================================
=============================================================================
Rono: 4F - Pollen Works (22:00)
-------------------------------
Torso: Pelt Top (0) [1*]
Materials: Floppy Crest [1*]
Gems: Blaze Plus II [3*], Blaze Plus III [4*]
Collectables: Lemonade Sky [3*]
Overtrade: Gravel Disk [18720G]
=============================================================================
=============================================================================
Tati: B1F - Nopon Kitchen (22:00)
---------------------------------
Weapons: Northern Pike (0) [2*]
Arms: Pelt Gloves (1) [2*]
Gems: Tension Swing II [1*], Tension Swing III [4*]
Overtrade: Juicy Grape [7920G]
=============================================================================
=============================================================================
Tuzu: 5F - Archaeology Centre (10:00)
-------------------------------------
Materials: Telethia Pouch [4*]
Gems: Bleed Plus II [3*], Bleed Plus III [4*]
Collectables: Schorl Mushroom [1*], Forest of Gossip [3*]
Overtrade: Quirky Liver [580G]
=============================================================================
=============================================================================
Yusa: B1F - Underground Store
-----------------------------
Weapons: Battle Driver (1) [1*]
Legs: Jungle Bottoms (1) [3*]
Gems: Strength Down II [3*], Strength Down IV [4*]
Overtrade: Humming Nettle [6480G]
=============================================================================
=============================================================================
-----------------------------------------------------------------------------
Eryth Sea
-----------------------------------------------------------------------------
=============================================================================
=============================================================================
En Argentis: Ether Plant (22:00)
--------------------------------
Weapons: Horizon (U) [4*]
Torso: League Armour (0) [2*]
Feet: Jail Shoes (1) [3*]
Materials: Juicy Wild Meat [2*], Squall Element [5*]
Gems: Arts Seal Resist IV [2*], Arts Seal Resists V [4*]
Collectables: Dolphin Carrot [1*], Doomsday Poppy [2*]
Overtrade: Hode Ponytail [2270G]
Note: Colony 6 candidate. Arrives here from Alcamoth after certain
story events on Mechonis. Will not appear if already in Colony
6.
=============================================================================
=============================================================================
Jarack: Ether Plant (10:00)
---------------------------
Weapons: Hunting Nibbler (1) [1*]
Legs: Stylish Belt (1) [1*]
Materials: Old Dragon Spine [1*], Aqueous Andos Oil [5*]
Gems: Aura Heal III [1*], Aura Heal IV [3*]
Collectables: Sea Berry [2*], Thunder Compass [3*]
Overtrade: Murky Eluca Water [1510G]
=============================================================================
=============================================================================
Mir'leiz: Hovering Reef 1
-------------------------
Weapons: Popular Staff (1) [1*]
Arms: Mithril Guantlets (0) [1*]
Legs: Heavy Cuisses (U) [5*]
Materials: Slimy Epithelium [1*], Ekidno Jaw Gristle [2*]
Gems: Arts Seal Resist III [1*], Aquatic Cloak III [2*]
Collectables: Night Lily [2*], Pure Cherry [5*]
Overtrade: Luxury Hode Wood [2270G]
Note: Mir'leiz will only appear here during the quest 'Bring Back my
Son' (obtained from Merisa). Once the quest has been completed,
he will get back his 'standard' tradeable items.
=============================================================================
=============================================================================
Miriall: Ether Plant (22:00)
----------------------------
Weapons: Saint Rod (0) [2*]
Head: Aer Gear (U) [5*]
Materials: Murky Eluca Water [4*]
Gems: Electric Plus III [1*]
Collectables: Mane Cat [3*], White Tail [4*]
Overtrade: Slick Kromar Stone [2160G]
Note: Arrives here from Alcamoth after certain story events on
Mechonis.
=============================================================================
=============================================================================
Shalen: Syrath Lighthouse (22:00)
---------------------------------
Weapons: Iron Pike (0) [1*]
Legs: Jail Bottoms (1) [4*]
Materials: Scratched Jewel [2*], Hiln Coin Purse [3*]
Gems: Phys Def Down III [1*]
Collectables: Pink Asparagus [1*], Marine Marble [3*]
Overtrade: Silver Eks Plate [2160G]
=============================================================================
=============================================================================
Talia: Ether Plant (22:00)
---------------------------
Weapons: Glass Rod (U) [5*]
Head: Jail Cap (1) [3*]
Arms: Eryth Gauntlets (0) [2*]
Materials: Jagged Tail [1*], Rotten Meat [2*]
Gems: Phys Def Down IV [2*], Phys Def Down V [4*]
Collectables: Tropical Radish [1*], Sea Frog [3*]
Overtrade: Shiny Kromar Hide [2160G]
Note: Arrives here from Alcamoth after certain story events on
Mechonis.
=============================================================================
=============================================================================
Teelan: Ether Plant (10:00)
---------------------------
Arms: Brandle Gauntlets (0) [3*]
Materials: Lexos Beard [1*], Hode Ponytail [4*]
Gems: Electric Plus IV [1*]
Collectables: Oil Branch [4*], High Violet [5*]
Overtrade: Aqueous Andos Oil [2610G]
Note: Arrives here from Alcamoth after certain story events on
Mechonis.
=============================================================================
=============================================================================
Vidian: Ether Plant (10:00)
---------------------------
Weapons: Ironwall Gnasher (2) [3*]
Head: Brandle Gear (0) [4*]
Legs: League Leggings (0) [2*]
Materials: Glossy Grady Fan [3*], Ocean Elixir of Life [5*]
Gems: Aquatic Cloak IV [4*], Aquatic Cloak V [5*]
Collectables: Gold Burdock [1*], Marine Marble [5*]
Overtrade: Orluga Slacks [2380G]
Note: Appears here upon completion of the quest 'Vidian Rescue
Mission'.
=============================================================================
=============================================================================
-----------------------------------------------------------------------------
Alcamoth
-----------------------------------------------------------------------------
=============================================================================
=============================================================================
Arielle: GF - Fountain of Eternity (22:00)
------------------------------------------
Weapons: Dream Gnasher (3) [3*]
Arms: Brandle Gauntlets (0) [3*]
Materials: Shiny Kromar Hide [2*]
Gems: Electric Plus III [1*], Electric Plus IV [4*]
Collectables: Doomsday Poppy [1*]
Overtrade: Sturdy Armour [790G]
Note: Unavailable for trading with after certain story events on
Mechonis.
=============================================================================
=============================================================================
Atael: GF - Fountain of Hope (10:00)
-------------------------------------
Weapons: Iron Cutlass (1) [1*]
Torso: League Armour (0) [2*]
Materials: Large Hoof [1*]
Collectables: Despair Clover [2*]
Overtrade: White Tail [9900G]
Note: Moves to Frontier Village after certain story events on
Mechonis.
=============================================================================
=============================================================================
Baroba: GF - Main Entrance (10:00)
----------------------------------
Weapons: Moonlit Defender (0) [2*]
Torso: Mithril Armour (0) [1*]
Materials: Chipped Talon [1*], Murky Eluca Water [2*]
Gems: Blaze Attack IV [5*]
Collectables: Ha Ha Ha [3*]
Overtrade: Juicy Wild Meat [720G]
Note: Moves to Frontier Village after certain story events on
Mechonis.
=============================================================================
=============================================================================
Caul: 1F - Imperial Palace (22:00)
----------------------------------
Weapons: Moonlit Defender (0) [3*]
Torso: Lattice Armor (U) [4*]
Leg: Mithril Boots (0) [1*]
Materials: Juicy Wild Meat [1*], Telethia Compass [5*]
Gems: Bleed Plus IV [5*]
Overtrade: Ha Ha Ha [18240G]
Note: Unavailable for trading with after certain story events on
Mechonis.
=============================================================================
=============================================================================
Cian: GF - Fountain of Hope (10:00)
-----------------------------------
Weapons: Saint Rod (0) [2*]
Torso: Jail Top (1) [4*]
Legs: League Leggings (0) [1*]
Materials: Sturdy Armour [2*], Protection Mask [4*]
Gems: Strength Down III [2*], Strength Down IV [4*]
Collectables: White Tail [2*], Blue Ladybird [4*]
Overtrade: Sea Frog [9900G]
Note: Moves to Frontier Village after certain story events on
Mechonis.
=============================================================================
=============================================================================
Dedeba: 1F - Imperial Palace
----------------------------
Materials: Orluga Grass Skirt [1*], Orluga Slacks [1*]
Gems: Double Attack III [1*], Poison Attack III [3*]
Collectables: Marine Marble [1*]
Overtrade: Acid Staff (1) [13800G]
Note: Dedeba will only appear here during the quest 'Destroying the
City Trade'. Upon completion of the quest, Dedeba will be gone
for good.
=============================================================================
=============================================================================
Don Argentis: GF - Fountain of Eternity (22:00)
-----------------------------------------------
Weapons: Longevity Biter (U) [5*]
Torso: League Armour (0) [2*]
Materials: Andos Antenna [4*], Lightning Element [5*]
Gems: Aquatic Cloak III [1*], Lock-On Resist III [4*]
Collectables: White Tube [4*]
Overtrade: Juicy Laia Fish [2270G]
Note: Colony 6 candidate. Moves to Frontier Village after certain
story events on Mechonis if not already in Colony 6.
=============================================================================
=============================================================================
Donnis: 1F - Ascension Hall (22:00)
-----------------------------------
Arms: Swep Gauntlets (0) [2*]
Materials: New Cylinder [4*]
Gems: Break III [2*]
Collectables: Mane Cat [1*]
Overtrade: Stardrop [7680G]
Note: Unavailable for trading with after certain story events on
Mechonis.
=============================================================================
=============================================================================
Elior: GF - Fountain of Eternity (10:00)
----------------------------------------
Torso: League Armour (0) [1*]
Materials: Scratched Jewel [1*], Luxury Hode Wood [3*]
Gems: Daze Up IV [5*]
Collectables: Cool Lemon [3*]
Overtrade: Tropical Radish [6300G]
Note: Moves to Bionis' Leg after certain story events on Mechonis.
=============================================================================
=============================================================================
En Argentis: GF - Fountain of Hope (22:00)
------------------------------------------
Weapons: Nightglow Staff (2) [4*]
Torso: League Armour (0) [1*]
Materials: Slimy Epithelium [1*], Hode Ponytail [2*]
Gems: Confuse Resist III [4*], Confuse Resist IV [5*]
Overtrade: Pagul Hot Pot [2220G]
Note: Colony 6 candidate. Moves to Eryth Sea after certain story
events on Mechonis if not already in Colony 6. During the quest
'Stopping the Elopement', En Argentis will be located in Tephra
Cave and have a different set of tradeable items. See her entry
under the Tephra Cave section for details.
=============================================================================
=============================================================================
Galdo: 1F - Great Hall (22:00)
------------------------------
Weapons: Dream Gnasher (3) [2*]
Head: Swep Gear (0) [1*]
Legs: Lattice Leggings (U) [4*]
Materials: Sturdy Armour [1*], Aqueous Andos Oil [3*]
Gems: Ether Down III [1*], Ether Down IV [4*]
Collectables: Mystic Dahlia [3*], Stardrop [3*]
Overtrade: Steel Hauyne [15300G]
Note: Unavailable for trading with after certain story events on
Mechonis.
=============================================================================
=============================================================================
Galvin: 1F - Great Hall (10:00)
-------------------------------
Legs: League Leggings (0) [1*]
Gems: Chill Defence III [4*], Chill Defence IV [5*]
Collectables: Gold Burdock [1*]
Overtrade: Doomsday Poppy [7200G]
Note: Unavailable for trading with after certain story events on
Mechonis.
=============================================================================
=============================================================================
Jer'ell: GF - Main Entrance (10:00)
-----------------------------------
Weapons: Rock Winder (U) [5*]
Head: Brandle Gear (0) [3*]
Materials: Sturdy Armour [1*], Ghost Mask [3*]
Gems: Arts Seal Resist III [2*], Aura Heal III [3*]
Collectables: High Violet [2*]
Overtrade: Dense Ansel Meat [2040G]
Note: Colony 6 candidate. Moves to Satorl Marsh after certain story
events on Mechonis if not already in Colony 6.
=============================================================================
=============================================================================
Kaelin: 1F - Ascension Hall (10:00)
-----------------------------------
Torso: Brandle Armour (0) [4*]
Materials: Refined Ponytail [1*]
Collectables: Gold Burdock [1*]
Overtrade: Scratched Jewel [550G]
Note: Unavailable for trading with after certain story events on
Mechonis.
=============================================================================
=============================================================================
Kaleka: 1F - Imperial Palace (22:00)
------------------------------------
Weapons: Strike Biter (2) [5*]
Head: Mithril Gear (0) [1*]
Materials: Scratched Jewel [1*]
Gems: Phys Def Down III [1*], Phys Def Down IV [5*]
Collectables: Pink Asparagus [1*], Spiral Lamp [4*]
Overtrade: Thunder Atmos [23040G]
Note: Moves to Frontier Village after certain story events on
Mechonis.
=============================================================================
=============================================================================
Kurralth: GF - Fountain of Eternity (10:00)
-------------------------------------------
Weapons: Jack Guarder (1) [2*]
Legs: Climb Leggings (U) [5*]
Feet: Mithril Boots (0) [1*]
Materials: Jagged Tail [1*]
Gems: Aquatic Cloak III [2*], Topple Up III [4*]
Collectables: Steel Hauyne [2*], Heart Peach [3*]
Overtrade: Murky Eluca Water [1510G]
Note: Moves to Valak Mountain after certain story events on Mechonis.
=============================================================================
=============================================================================
Lar'shen: 1F - Great Hall (22:00)
---------------------------------
Weapons: Spirit Rifle (1) [5*]
Arms: Brandle Gauntlets (0) [3*]
Materials: Silver Eks Plate [2*]
Gems: Bleed Plus III [3*], Bleed Plus IV [5*]
Collectables: Sea Frog [1*]
Overtrade: Cool Lemon [6720G]
Note: Unavailable for trading with after certain story events on
Mechonis.
=============================================================================
=============================================================================
Lecrough: 1F - Great Hall (10:00)
---------------------------------
Weapons: Sacred Driver (1) [1*]
Legs: Jail Bottoms (1) [3*]
Materials: Juicy Wild Meat [1*]
Collectables: Marine Marble [4*]
Overtrade: Pink Asparagus [8100G]
Note: Unavailable for trading with after certain story events on
Mechonis.
=============================================================================
=============================================================================
Lesunia: 1F - Imperial Palace (22:00)
-------------------------------------
Weapons: Ironwall Gnasher (2) [4*]
Head: Swep Gear (0) [2*]
Materials: Old Dragon Spine [1*], Andos Plate [4*]
Gems: Chill Attack III [4*], Chill Attack IV [5*]
Collectables: Dilemma Rock [2*], Macro Passion [4*]
Overtrade: Large Hoof [790G]
Note: Unavailable for trading with after certain story events on
Mechonis.
=============================================================================
=============================================================================
Lunara: GF - Main Entrance (22:00)
----------------------------------
Weapons: Serpent Biter (0) [1*]
Legs: League Leggings (0) [2*]
Gems: Chill Plus III [4*], Chill Plus IV [5*]
Collectables: Mane Cat [1*]
Overtrade: Silver Eks Plate [2160G]
Note: Unavailable for trading with after certain story events on
Mechonis.
=============================================================================
=============================================================================
Ma'crish: 1F - Imperial Palace (10:00)
--------------------------------------
Feet: Jail Shoes (1) [3*]
Gems: Chill Attack IV [5*]
Collectables: Night Lily [1*]
Overtrade: Hiln Coin Purse [1940G]
Note: Colony 6 candidate. Moves to Bionis' Leg after certain story
events on Mechonis if not already in Colony 6.
=============================================================================
=============================================================================
Merisa: 1F - Imperial Palace (10:00)
------------------------------------
Weapons: Etoile Sniper (1) [1*]
Materials: Chipped Talon [1*], Astas Remote Unit [5*]
Arms: Swep Gauntlets (0) [2*]
Overtrade: Night Lily [7200G]
Note: Unavailable for trading with after certain story events on
Mechonis.
=============================================================================
=============================================================================
Mir'leiz: 1F - Imperial Palace (10:00)
--------------------------------------
Weapons: Jack Guarder (1) [3*]
Torso: Mithril Armour (0) [1*]
Materials: Rotten Meat [2*], Lizard Moon Jewel [5*]
Gems: Sleep Resist III [1*], Sleep Resist IV [5*]
Collectables: Green Earwig [4*]
Overtrade: Sea Berry [8100G]
Note: Unavailable for trading with after certain story events on
Mechonis.
=============================================================================
=============================================================================
Miriall: 1F - Imperial Palace (22:00)
-------------------------------------
Weapons: Dawn Staff (2) [1*]
Legs: League Leggings (0) [2*]
Materials: Skyray Flesh [3*]
Gems: Blaze Attack III [4*], Blaze Attack IV [5*]
Collectables: Stardrop [3*]
Overtrade: Old Dragon Spine [910G]
Note: Moves to Eryth Sea after certain story events on Mechonis.
=============================================================================
=============================================================================
Naroth: 1F - Imperial Palace (10:00)
------------------------------------
Weapons: Iron Pike (0) [1*]
Arms: Climb Gauntlets (U) [4*]
Feet: Jail Shoes (1) [3*]
Materials: Andos Antenna [5*]
Gems: Tension Swing III [2*], Double Attack III [3*]
Collectables: White Tail [2*]
Overtrade: Dolphin Carrot [5400G]
Note: Unavailable for trading with after certain story events on
Mechonis.
=============================================================================
=============================================================================
Nelo: GF - Fountain of Hope (22:00)
-----------------------------------
Weapons: Sky Rod (1) [5*]
Legs: Swep Leggings (0) [1*]
Materials: Squall Element [3*]
Gems: Poison Plus III [2*], Poison Plus IV [5*]
Collectables: Dilemma Rock [2*], Ha Ha Ha [3*]
Overtrade: Chipped Talon [720G]
Note: Moves to Frontier Village after certain story events on
Mechonis.
=============================================================================
=============================================================================
Piko: GF - Fountain of Eternity (10:00)
---------------------------------------
Weapons: Dark Cannon (0) [3*]
Legs: Mithril Leggings (0) [1*]
Gems: Ether Down IV [5*]
Collectables: Green Diode [4*]
Overtrade: Dilemma Rock [12600G]
Note: Moves to Frontier Village after certain story events on
Mechonis.
=============================================================================
=============================================================================
Popipo: GF - Main Entrance (10:00)
----------------------------------
Head: Climb Gear (U) [4*]
Legs: Swep Leggings (0) [2*]
Materials: Pagul Hot Pot [2*]
Gems: Electric Plus III [2*], Bind Resist III [4*]
Collectables: Night Lily [1*]
Overtrade: Oil Branch [6300G]
Note: Moves to Frontier Village after certain story events on
Mechonis.
=============================================================================
=============================================================================
Ricoth: GF - Fountain of Eternity (22:00)
-----------------------------------------
Torso: Climb Armour (U) [5*]
Arms: Swep Guantlets (0) [1*]
Materials: Dense Ansel Meat [1*], Telethia Membrane [5*]
Gems: Poison Attack III [3*], Poison Attack IV [4*]
Collectables: Tropical Radish [1*], Oil Branch [2*]
Overtrade: Jagged Tail [650G]
Note: Unavailable for trading with after certain story events on
Mechonis.
=============================================================================
=============================================================================
Rozeal: GF - Fountain of Eternity (22:00)
-----------------------------------------
Weapons: Hunting Nibbler (1) [1*]
Torso: Brandle Armour (0) [4*]
Overtrade: Slimy Epithelium [650G]
Note: Moves to Satorl Marsh after certain story events on Mechonis.
=============================================================================
=============================================================================
Ruthan: 1F - Imperial Palace (22:00)
------------------------------------
Weapons: Gale Shot (0) [4*]
Torso: Jail Top (1) [4*]
Materials: Used Cylinder [4*], Rufus Control Unit [5*]
Collectables: Razor Teasel [1*]
Overtrade: High Violet [13500G]
Note: Unavailable for trading with after certain story events on
Mechonis.
=============================================================================
=============================================================================
Scarlen: GF - Main Entrance (22:00)
-----------------------------------
Weapons: Lion Cutlass (1) [1*]
Head: Jail Cap (1) [3*]
Gems: Spike III [4*], Spike IV [5*]
Collectables: Oil Branch [2*]
Overtrade: Mystic Dahlia [7680G]
Note: Moves to Satorl Marsh after certain story events on Mechonis.
=============================================================================
=============================================================================
Talia: 1F - Imperial Palace (22:00)
-----------------------------------
Weapons: Caliga Defender (1) [1*]
Arms: Climb Guantlets (U) [5*]
Legs: Jail Bottoms (1) [3*]
Materials: Black Fog Deposits [5*]
Collectables: Sea Berry [1*]
Overtrade: Refined Ponytail [830G]
Note: Moves to Eryth Sea after certain story events on Mechonis.
=============================================================================
=============================================================================
Talonyth: GF - Fountain of Hope (10:00)
---------------------------------------
Weapons: Dark Cannon (0) [2*]
Arms: Mithril Guantlets (0) [1*]
Legs: Heavy Cuisses (U) [4*]
Collectables: Thunder Atmos [3*]
Overtrade: Lexos Beard [2490G]
Note: Colony 6 candidate. Moves to Bionis' Leg after certain story
events on Mechonis if not already in Colony 6.
=============================================================================
=============================================================================
Teelan: 1F - Imperial Palace (10:00)
------------------------------------
Weapons: Illunis Defender (0) [4*]
Legs: Swep Leggings (0) [2*]
Materials: Old Remote Device [4*]
Gems: Arts Seal Resist III [1*], Arts Seal Resist IV [5*]
Collectables: Dolphin Carrot [1*], Tasty Sausage [4*]
Overtrade: Rotten Meat [720G]
Note: Moves to Eryth Sea after certain story events on Mechonis.
=============================================================================
=============================================================================
Teelan: 1F - Imperial Palace (10:00)
------------------------------------
Weapons: Endymion (U) [1*]
Materials: Juicy Laia Fish [1*]
Gems: Damage Heal IV [4*], Damage Heal V [5*]
Overtrade: Squall Element [2610G]
Note: Teelan will only appear here during the quest 'The Missing
Boy' (obtained from Miriall). Once the quest has been
completed, he will get back his 'standard' tradeable items.
Moves to Eryth Sea after certain story events on Mechonis.
=============================================================================
=============================================================================
Vidian: 1F - Imperial Palace (10:00)
------------------------------------
Head: Jail Cap (1) [3*]
Materials: Refined Ponytail [1*]
Gems: Chill Defence IV [5*]
Collectables: Sea Berry [1*], Cool Lemon [3*]
Overtrade: Razor Teasel [7200G]
Note: Moves to Eryth Sea after certain story events on Mechonis.
=============================================================================
=============================================================================
Vidian: 2F - Whitewing Palace
-----------------------------
Weapons: Rock Winder (U) [1*]
Gems: Chill Plus V [5*]
Collectables: Pink Asparagus [1*]
Overtrade: Skyray Flesh [4320G]
Note: Vidian will only appear here during the quest 'Vidian Rescue
Operation'. Once the quest has been completed, she will get
back her 'standard' tradeable items. Moves to Eryth Sea after
certain story events on Mechonis.
=============================================================================
=============================================================================
Vol'aren: GF - Fountain of Hope (10:00)
---------------------------------------
Weapons: Night Sickle (2) [5*]
Arms: Mithril Guantlets (0) [1*]
Materials: Orluga Slacks [3*]
Gems: Aerial Cloak III [1*], Blaze Plus III [3*]
Collectables: Doomsday Poppy [1*]
Overtrade: Mane Cat [9000G]
Note: Unavailable for trading with after certain story events on
Mechonis.
=============================================================================
=============================================================================
Yura: GF - Main Entrance (22:00)
--------------------------------
Weapons: Popular Staff (1) [1*]
Legs: Mithril Leggings (0) [1*]
Materials: Slick Kromar Stone [2*]
Collectables: Razor Teasel [1*], High Violet [2*]
Overtrade: Ekidno Jaw Gristle [1850G]
Note: Colony 6 candidate. Moves to Valak Mountain after certain story
events on Mechonis if not already in Colony 6.
=============================================================================
=============================================================================
Zain: GF - Fountain of Eternity (10:00)
---------------------------------------
Weapons: Crushing Guarder (0) [4*]
Head: Swep Gear (0) [2*]
Materials: Dense Ansel Meat [1*]
Collectables: Dolphin Carrot [1*]
Overtrade: Gold Burdock [9000G]
Note: Moves to Valak Mountain after certain story events on Mechonis.
=============================================================================
=============================================================================
Zel Argentis: GF - Fountain of Hope (22:00)
-------------------------------------------
Weapons: Saint Rod (0) [3*]
Head: Brandle Gear (0) [3*]
Arm: Lattice guard [4*]
Gems: Confuse Resist IV [5*]
Collectables: Sea Frog [1*], Thunder Atmos [3*]
Overtrade: Glossy Grady Fan [2270G]
Note: Colony 6 candidate. Moves to Satorl Marsh after certain story
events on Mechonis if not already in Colony 6.
=============================================================================
=============================================================================
-----------------------------------------------------------------------------
Valak Mountain
-----------------------------------------------------------------------------
=============================================================================
=============================================================================
Kurralth: LL - Harict Chapel (10:00)
------------------------------------
Weapons: Jailer Staff (U) [1*]
Arms: Amethyst Gauntlets (0) [2*]
Legs: Climb Leggings (U) [4*]
Materials: Hard Backbone [2*], Ansel Fish Pie [3*]
Gems: Damage Heal V [2*], Chill Plus V [5*]
Collectables: Sour Radish [1*], Broom Icicle [4*]
Overtrade: Feris Aged Ale [3530G]
Note: Arrives here from Alcamoth after certain story events on
Mechonis.
=============================================================================
=============================================================================
Kurralth: UL - Three Sage Summit
--------------------------------
Weapons: Rock Winder (U) [3*]
Torso: Snow Oil (1) [3*]
Legs: Jail Bottoms (1) [1*]
Materials: Iron Lump [1*], High-Quality Belt [2*]
Gems: Chill Attack III [1*], Confuse Resist IV [4*]
Collectables: Girl Courgette [1*], Black Peony [2*]
Overtrade: Mumkhar's Razor [5780G]
Note: Kurralth will only appear here during the quest 'Adventurers in
Peril' (obtained from Miriall). Once the quest has been
completed, he will get back his 'standard' tradeable items.
=============================================================================
=============================================================================
Zain: LL - Harict Chapel (10:00)
--------------------------------
Weapons: Flash Shield Elfidar (U) [3*]
Head: Climb Gear (U) [3*]
Torso: Amethyst Armour (0) [1*]
Materials: Golden Eks Heart [2*], Silver Lexos Heart [4*]
Gems: Spike V [3*], Blaze Attack V [4*]
Collectables: Amethyst Vanilla [1*], Gypsum Branch [5*]
Overtrade: Fire Element [6160G]
Note: Arrives here from Alcamoth after certain story events on
Mechonis.
=============================================================================
=============================================================================
Zain: UL - Three Sage Summit
----------------------------
Weapons: Autumn Staff (2) [2*]
Arm: Jail Gloves (1) [1*]
Materials: Salt-Roasted Bird [1*], Apis Gold Nugget [3*]
Gems: Bind Resist III [2*]
Collectables: Fortune Mallow [2*], Emerald Snow [3*]
Overtrade: Antol Sleeping Bag [2250G]
Note: Zain will only appear here during the quest 'Adventurers in
Peril' (obtained from Miriall). Once the quest has been
completed, he will get back his 'standard' tradeable items.
=============================================================================
=============================================================================
Dakuku: LL - Nopon Camp (10:00)
-------------------------------
Head: Snow Glasses (0) [2*]
Arm: Snow Cream (0) [3*]
Legs: Snow Trunks (1) [4*]
Feet: Snow Sandals (1) [5*]
Materials: Refined Horn [1*], Antol Fire Pouch [5*]
Gems: Chill Defense III [1*], Lock-On Resist IV [3*]
Collectables: Mud Squirrel [3*], Frost Glass [5*]
Overtrade: Hox Flint [3370G]
=============================================================================
=============================================================================
Yura: LL - Harict Chapel
------------------------
Feet: Climb Boots (U) [3*]
Materials: Dirty Snow Wing [2*], Tellow Slobos Rock [5*]
Gems: Topple Up V [1*]
Collectables: Ice Cabbage [4*]
Overtrade: Snow Element [5780G]
Note: Colony 6 candidate. Arrives here from Alcamoth after certain
story events on Mechonis. Will not appear if already in Colony
6.
=============================================================================
=============================================================================
-----------------------------------------------------------------------------
Fallen Arm
-----------------------------------------------------------------------------
=============================================================================
=============================================================================
Bozatrox: LL - Digit 2 (10:00)
------------------------------
Weapons: Century Staff (U) [5*]
Head: Blade Gear (U) [4*]
Materials: Quality Core [1*], Krabble Detergent [2*]
Gems: HP Steal IV [2*], HP Steal V [4*]
Collectables: Bronze Wood [1*], Energy Aubergine [4*]
Overtrade: Electric Upa Tears [4460G]
Note: Colony 6 candidate. Arrives here from Mechonis Field after
certain story events on Mechonis. Will not appear if already in
Colony 6.
=============================================================================
=============================================================================
Eiz: LL - Hidden Machina Village (10:00)
----------------------------------------
Weapons: Prosperity Biter (0) [1*]
Torso: Orion Top (0) [3*]
Legs: Stellar Leggings (0) [2*]
Materials: Precision Core [4*]
Gems: Aggro Down III [2*], Aggro Down IV [4*]
Collectables: Tail Antenna [2*], Spicy Papaya [3*]
Overtrade: Star Cute [21120G]
=============================================================================
=============================================================================
Eleqa: LL - Hidden Machina Village (10:00)
------------------------------------------
Weapon: Wolf Guarder (0) [1*]
Torso: Inferno Armour (U) [4*]
Materials: Quality Fuse [4*], Ponio Hoof Seal [5*]
Collectables: Meaty Carrot [1*], Sour Turnip [3*]
Overtrade: White Plum [11880G]
=============================================================================
=============================================================================
Kazat: LL - Hidden Machina Village (10:00)
------------------------------------------
Weapons: Silence (U) [2*]
Head: Brave cap (1) [1*]
Legs: Orion Bottoms (0) [3*]
Materials: Refined Part S [1*], Fatty Fish Belly [2*]
Gems: Daze Tension III [2*], Daze Tension IV [5*]
Collectables: Golden Beetroot [3*], Art Core Coil [4*]
Overtrade: Dark Fish [14520G]
=============================================================================
=============================================================================
Karlos: LL - Hidden Machina Village (22:00)
-------------------------------------------
Weapons: Dividing Line (U) [5*]
Arms: Sleek Cream (0) [5*]
Legs: Blade Leggings (U) [5*]
Materials: Succulent Meat [2*]
Gems: Weapon Power III [1*], Weapon Power IV [5*]
Collectables: Juicy Melon [1*], Warning Lamp [5*]
Overtrade: Amber Leaf [6600G]
=============================================================================
=============================================================================
Mixik: LL - Ether Light (22:00)
-------------------------------
Weapons: Jumbo Guarder (1) [3*]
Torso: Agni Plate (U) [5*]
Materials: Refined Part M [1*], Quality Crank [3*]
Gems: Ether Def Down III [1*], Ether Def Down IV [4*]
Collectables: Citron Gooseberry [1*], Wheel Lurker [2*]
Overtrade: Ether Penguin [15840G]
=============================================================================
=============================================================================
Natalia: LL - Ether Light (22:00)
---------------------------------
Weapons: Machina Nibbler II (U) [5*]
Torso: Brave Top (1) [1*]
Materials: Refined Part L [1*], Krabble Detergent [3*]
Gems: Daze Tension IV [3*], Daze Tension V [5*]
Collectables: Ice Kiwi Fruit [3*], Digital Filament [5*]
Overtrade: Warning Lamp [10560G]
=============================================================================
=============================================================================
Neonik: LL - Hidden Machina Village (10:00)
-------------------------------------------
Weapons: Fish Biter (U) [5*]
Arms: Brave Gloves (1) [1*]
Materials: Quality Jet [1*]
Gems: Aggro Down IV [4*], Aggro Down V [5*]
Collectables: Large Mango [3*], Star Cute [5*]
Overtrade: Royal Volff Hide [4140G]
Note: Colony 6 candidate.
=============================================================================
=============================================================================
Orkatix: LL - Hidden Machina Village (10:00)
--------------------------------------------
Weapons: Barrier Gnasher (1) [3*]
Head: Noise Canceller (U) [3*]
Materials: Old Part S [1*], Squishy Cartilage [2*]
Gems: Buff Time Plus IV [4*], Buff Time Plus V [5*]
Collectables: Jujube Silver [1*], Locust Spring [2*]
Overtrade: Digital Filament [11880G]
=============================================================================
=============================================================================
Prox: LL - Ether Light (22:00)
------------------------------
Weapons: Cerasus Cutlass (2) [1*]
Torso: Stellar Armor (0) [2*]
Feet: Earth Boots (U) [3*]
Materials: Quality Plug [3*], Electric Upa Tears [5*]
Gems: Daze Tension III [2*], Daze Tension IV [3*]
Collectables: Ultramarine Ant [2*], White Plum [3*]
Overtrade: Poison Ivy [17160G]
=============================================================================
=============================================================================
Qofaria: LL - Hidden Machina Village (22:00)
--------------------------------------------
Weapons: Draft Rifle (0) [1*]
Torso: Sleek Oil (1) [5*]
Arms: Frozen Gauntlets (U) [4*]
Materials: Quality Crank [4*]
Gems: Buff Time Plus III [1*], Buff Time Plus 4 [3*]
Collectables: Bitter Melon [1*], Summer Star [5*]
Overtrade: Oil Oyster [5280G]
=============================================================================
=============================================================================
Rakzet: LL - Hidden Machina Village (10:00)
-------------------------------------------
Weapons: Cloud Cutlass (2) [2*]
Head: Sleek Glasses (0) [5*]
Feet: Blade Boots (U) [5*]
Materials: Gooey Gunge [2*], Silver Antol Fibre [5*]
Gems: Bleed Attazk III [1*], Aggro Down III [2*]
Collectables: Black Blossom [1*], Angel Engine Y [3*]
Overtrade: Summer Star [11880G]
=============================================================================
=============================================================================
Rizaka: LL - Hidden Machina Village (10:00)
-------------------------------------------
Weapons: Silence (U) [5*]
Arms: Blade Gauntlets (U) [5*]
Legs: Amethyst Leggings (0) [1*]
Materials: Normal Part M [1*], Twisted Leg [2*]
Collectables: Delirium Foxglove [5*], Red Frontier [5*]
Overtrade: Ice Kiwi Fruit [9240G]
=============================================================================
=============================================================================
Shilx: LL - Hidden Machina Village (10:00)
------------------------------------------
Weapons: Snaer Striker (1) [4*]
Head: Orion Cap (0) [3*]
Legs: Styptic Leggings (U) [4*]
Materials: Silver Antol Fibre [3*], Quality Lens [4*]
Gems: Buff Time Plus III [1*], Buff Time Plus IV [3*]
Collectables: Abyss Heather [1*], Oil Oyster [3*]
Overtrade: Electric Upa Tears [4460G]
Note: Colony 6 candidate.
=============================================================================
=============================================================================
Theo: LL - Digit 2 (10:00)
--------------------------
Weapons: Mirage Staff (0) [1*]
Arm: Orion Gloves (0) [2*]
Legs: Sleek Trunks (1) [5*]
Materials: Dated Frame [2*], Flier Bloom Scale [5*]
Gems: HP Steal IV [2*], HP Steal V [4*]
Collectables: Hunger Crash [2*], Dark Fish [3*]
Overtrade: Krabble Detergent [4780G]
=============================================================================
=============================================================================
Voltak: LL - Junks (10:00)
--------------------------
Weapons: Clarity Staff (2) [2*]
Feet: Orion Shoes (0) [2*]
Materials: Old Part M [2*], Wisp Bliss Ring [5*]
Gems: Weapon Power III [1*], Weapon Power V [3*]
Collectables: Fire Pepper [1*], Purple Lamp [2*]
Overtrade: Sour Turnip [13200G]
=============================================================================
=============================================================================
Vronik: LL - Hidden Machina Village (10:00)
-------------------------------------------
Weapons: Rex Biter (2) [2*]
Torso: Blade Armour (U) [4*]
Materials: Quality Plunger [3*]
Gems: Bleed Attack III [1*]
Collectables: Bitter Broccoli [1*], Darkness Bottle [2*]
Overtrade: Spicy Papaya [11880G]
=============================================================================
=============================================================================
Xekit: LL - Ether Light (22:00)
-------------------------------
Weapons: Hurricane Shot (1) [4*]
Head: Stellar Gear (0) [2*]
Materials: Normal Part L [1*], Royal Volff Hide [5*]
Collectables: Bud of Eternity [2*], Amber Leaf [5*]
Overtrade: Large Mango [9240G]
=============================================================================
=============================================================================
Zarkort: LL - Digit 2 (10:00)
-----------------------------
Head: Charge Gear (U) [4*]
Leg: Brave shoes (1) [1*]
Materials: Pterix Energy Egg [2*]
Gems: Ether Def Down III [1*], Ether Def Down IV [4*]
Collectables: Gold Condenser [1*], Poisonous Coral [5*]
Overtrade: Royal Volff Hide [4140G]
=============================================================================
=============================================================================
Zilex: LL - Junks (10:00)
-------------------------
Weapons: Strike Lance Sildra (U) [5*]
Torso: Amethyst Gear (0) [1*]
Feet: Sleek Sandals (1) [5*]
Materials: Normal Part S [1*], Quality Fuse [3*]
Collectables: Crimson Gear [2*], Amethyst Melon [4*]
Overtrade: Golden Beetroot [830G]
=============================================================================
=============================================================================
-----------------------------------------------------------------------------
</pre><pre id="faqspan-20">
Mechonis Field
-----------------------------------------------------------------------------
=============================================================================
Bozatrox: 4F - Machina Refuge (10:00)
-------------------------------------
Weapons: Machina Sniper II (1) [3*]
Head: M100 Helm (0) [4*]
Torso: Retrieved Armour (0) [1*]
Legs: Taurus Cuisses (0) [2*]
Materials: Reinforced Lens [1*], Hox Daylight Spur [4*]
Gems: Lightning Attack IV [1*], Arts Stealth IV [2*]
Collectables: Water Boatman [1*], Energy Aubergine [4*]
Overtrade: Reinforced Unit [5330G]
Note: Complete the quest 'Best Boots' to ensure Bozatrox moves to
Fallen Arm after certain story events on Mechonis. If you
don't, she will no longer be available to trade with.
=============================================================================
-----------------------------------------------------------------------------
9. Gems
-----------------------------------------------------------------------------
=============================================================================
A list o' all the gems in the game. Statistics courtesy of zerokid, who
compiled this data. This section is fairly self-explanatory, but here's a
key:
Gem Name: The name of the gem!
Element: The element of the gem!
Slot: The type of item that you can put the gem in!
Sell Price: How much the gem sells for!
Max: The max number you can have on a single character!
I: The first rank's statistics!
II: The second rank's statistics!
III: The third rank's statistics!
IV: The fourth rank's statistics!
V: The fifth rank's statistics!
VI: The sixth rank's statistics!
Effect: What the gem actually does, it's effect, it's use! ;)
That's a whole lotta !'s
=============================================================================
-----------------------------------------------------------------------------
Attribute
-----------------------------------------------------------------------------
=============================================================================
-----------------------------------------------------------------------------
Gem Name: Strength Up
Element: Fire
Slot: Any
Sell Price: 200
Max: 150
I: 5-10
II: 15-20
III: 25-30
IV: 35-40
V: 45-50
VI: 75-100
Effect: Increases Strength.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Gem Name: Agility Up
Element: Wind
Slot: Any
Sell Price: 300
Max: 50
I: 2-6
II: 8-12
III: 14-18
IV: 20-24
V: 26-30
VI: 40-50
Effect: Increases Agility.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Gem Name: Ether Up
Element: Electric
Slot: Any
Sell Price: 150
Max: 150
I: 5-10
II: 15-20
III: 25-30
IV: 35-40
V: 45-50
VI: 75-100
Effect: Increases Ether.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Gem Name: Muscle Up
Element: Earth
Slot: Any
Sell Price: 150
Max: 100
I: 5-10
II: 15-20
III: 25-30
IV: 35-40
V: 45-50
VI: 75-100
Effect: Increases Phys Def.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Gem Name: Ether Def Up
Element: Ice
Slot: Any
Sell Price: 150
Max: 100
I: 5-10
II: 15-20
III: 25-30
IV: 35-40
V: 45-50
VI: 75-100
Effect: Increases Ether Def.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Gem Name: HP Up
Element: Water
Slot: Any
Sell Price: 350
Max: 50%
I: 2-6%
II: 8-12%
III: 14-18%
IV: 20-24%
V: 26-30%
VI: 40-50%
Effect: Increases Max HP.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Gem Name: Critical Up
Element: Earth
Slot: Weapon
Sell Price: 1750
Max: 25%
I: 2-4%
II: 6-8%
III: 10-12%
IV: 14-16%
V: 18-20%
VI: 22-25%
Effect: Increases Critical Rate.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Gem Name: Attack Stability
Element: Earth
Slot: Weapon
Sell Price: 500
Max: 50%
I: 4-10%
II: 12-18%
III: 20-26%
IV: 28-34%
V: 36-42%
VI: 44-50%
Effect: Increases weapon's minimum Attack.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Gem Name: Attack Plus
Element: Earth
Slot: Weapon
Sell Price: 750
Max: 50%
I: 4-10%
II: 12-18%
III: 20-26%
IV: 28-34%
V: 36-42%
VI: 44-50%
Effect: Increases weapon's maximum Attack.
-----------------------------------------------------------------------------
=============================================================================
-----------------------------------------------------------------------------
Attack
-----------------------------------------------------------------------------
=============================================================================
-----------------------------------------------------------------------------
Gem Name: Electric Plus
Element: Electric
Slot: Weapon
Sell Price: 1000
Max: 100%
I: 5-10%
II: 15-20%
III: 25-30%
IV: 35-40%
V: 45-50%
VI: 75-100%
Effect: Increases damage dealt by electric attacks.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Gem Name: Double Attack
Element: Electric
Slot: Weapon
Sell Price: 400
Max: 50%
I: 2-6%
II: 8-12%
III: 14-18%
IV: 20-24%
V: 26-30%
VI: 40-50%
Effect: Gives a chance for auto-attacks to hit twice.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Gem Name: Spike
Element: Fire
Slot: Armour
Sell Price: 1000
Max: 250
I: 20-40
II: 60-80
III: 100-120
IV: 140-160
V: 180-200
VI: 220-250
Effect: Damages enemies by a set amount when they attack you.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Gem Name: Bleed Attack
Element: Wind
Slot: Weapon
Sell Price: 600
Max: 250 (30%)
I: 40-60 (10%)
II: 70-90 (12%)
III: 100-120 (16%)
IV: 130-150 (20%)
V: 160-180 (25%)
VI: 200-250 (30%)
Effect: Gives a chance to inflict Bleed status on enemies with auto-
attacks, damaging them for the given amount once every 2 seconds
for 20 seconds.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Gem Name: Blaze Attack
Element: Fire
Slot: Weapon
Sell Price: 700
Max: 400 (30%)
I: 20-30 (10%)
II: 40-50 (12%)
III: 60-70 (16%)
IV: 80-90 (20%)
V: 100-120 (25%)
VI: 150-200 (30%)
Effect: Gives a chance to inflict Blaze status on enemies with auto-
attacks, damaging them for the given amount once every 2 seconds
for 20 seconds.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Gem Name: Chill Attack
Element: Ice
Slot: Weapon
Sell Price: 700
Max: 300 (30%)
I: 10-20 (10%)
II: 30-40 (12%)
III: 50-60 (16%)
IV: 70-80 (20%)
V: 90-100 (25%)
VI: 120-150 (30%)
Effect: Gives a chance to inflict Chill status on enemies with auto-
attacks, damaging them for the given amount once every 2 seconds
for 20 seconds.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Gem Name: Poison Attack
Element: Earth
Slot: Weapon
Sell Price: 900
Max: 500 (30%)
I: 40-60 (10%)
II: 70-90 (12%)
III: 100-120 (16%)
IV: 130-150 (20%)
V: 160-180 (25%)
VI: 200-250 (30%)
Effect: Gives a chance to inflict Poison status on enemies with auto-
attacks, damaging them for the given amount once every 2 seconds
for 20 seconds.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Gem Name: Lightning Attack
Element: Electric
Slot: Weapon
Sell Price: 600
Max: 500
I: 20-40
II: 60-80
III: 100-120
IV: 140-160
V: 180-200
VI: 220-250
Effect: Adds an additional amount of electric damage on to auto-attacks.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Gem Name: Daze Up
Element: Electric
Slot: Weapon
Sell Price: 750
Max: 100%
I: 5-10%
II: 15-20%
III: 25-30%
IV: 35-40%
V: 45-50%
VI: 75-100%
Effect: Increases damage dealt to enemies inflicted with Daze status.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Gem Name: Topple Up
Element: Wind
Slot: Weapon
Sell Price: 1000
Max: 100%
I: 5-10%
II: 15-20%
III: 25-30%
IV: 35-40%
V: 45-50%
VI: 75-100%
Effect: Increases damage dealt to enemies inflicted with Topple status.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Gem Name: Bleed Plus
Element: Wind
Slot: Weapon
Sell Price: 800
Max: 100%
I: 5-10%
II: 15-20%
III: 25-30%
IV: 35-40%
V: 45-50%
VI: 75-100%
Effect: Increases damage of Bleed status effect.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Gem Name: Blaze Plus
Element: Fire
Slot: Weapon
Sell Price: 800
Max: 100%
I: 5-10%
II: 15-20%
III: 25-30%
IV: 35-40%
V: 45-50%
VI: 75-100%
Effect: Increases damage of Blaze status effect.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Gem Name: Chill Plus
Element: Ice
Slot: Weapon
Sell Price: 800
Max: 100%
I: 5-10%
II: 15-20%
III: 25-30%
IV: 35-40%
V: 45-50%
VI: 75-100%
Effect: Increases damage of Chill status effect.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Gem Name: Poison Plus
Element: Earth
Slot: Weapon
Sell Price: 1000
Max: 100%
I: 5-10%
II: 15-20%
III: 25-30%
IV: 35-40%
V: 45-50%
VI: 75-100%
Effect: Increases damage of Poison status effect.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Gem Name: Strength Down
Element: Fire
Slot: Weapon
Sell Price: 750
Max: 25% (30%)
I: 2-4% (10%)
II: 6-8% (12%)
III: 10-12% (16%)
IV: 14-16% (20%)
V: 18-20% (25%)
VI: 22-25% (30%)
Effect: Gives a chance for auto-attacks to lower the enemy's Strength.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Gem Name: Agility Down
Element: Wind
Slot: Weapon
Sell Price: 1000
Max: 25% (30%)
I: 2-4% (10%)
II: 6-8% (12%)
III: 10-12% (16%)
IV: 14-16% (20%)
V: 18-20% (25%)
VI: 22-25% (30%)
Effect: Gives a chance for auto-attacks to lower the enemy's Agility.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Gem Name: Ether Down
Element: Earth
Slot: Weapon
Sell Price: 800
Max: 25% (30%)
I: 2-4% (10%)
II: 6-8% (12%)
III: 10-12% (16%)
IV: 14-16% (20%)
V: 18-20% (25%)
VI: 22-25% (30%)
Effect: Gives a chance for auto-attacks to lower the enemy's Ether.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Gem Name: Slow
Element: Ice
Slot: Weapon
Sell Price: 700
Max: (25%)
I: (5%)
II: (8%)
III: (12%)
IV: (15%)
V: (20%)
VI: (25%)
Effect: Gives a chance for auto-attacks to inflict Slow status.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Gem Name: Bind
Element: Ice
Slot: Weapon
Sell Price: 550
Max: (25%)
I: (5%)
II: (8%)
III: (12%)
IV: (15%)
V: (20%)
VI: (25%)
Effect: Gives a chance for auto-attacks to inflict Bind status.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Gem Name: HP Steal
Element: Water
Slot: Weapon
Sell Price: 1250
Max: 200 (25%)
I: 10-20 (5%)
II: 30-40 (8%)
III: 50-60 (12%)
IV: 70-80 (15%)
V: 90-100 (20%)
VI: 150-200 (25%)
Effect: Gives a chance for auto-attacks to recover some HP.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Gem Name: Paralysis
Element: Electric
Slot: Weapon
Sell Price: 750
Max: (25%)
I: (5%)
II: (8%)
III: (12%)
IV: (15%)
V: (20%)
VI: (25%)
Effect: Gives a chance for auto-attacks to inflict Paralysis status.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Gem Name: Break
Element: Wind
Slot: Weapon
Sell Price: 1050
Max: (25%)
I: (5%)
II: (8%)
III: (12%)
IV: (15%)
V: (20%)
VI: (25%)
Effect: Gives a chance for auto-attacks to inflict Break status.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Gem Name: Phys Def Down
Element: Electric
Slot: Weapon
Sell Price: 600
Max: 25% (30%)
I: 2-4% (10%)
II: 6-8% (12%)
III: 10-12% (16%)
IV: 14-16% (20%)
V: 18-20% (25%)
VI: 22-25% (30%)
Effect: Gives a chance for auto-attacks to reduce enemy's physical
resistance.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Gem Name: Ether Def Down
Element: Ice
Slot: Weapon
Sell Price: 400
Max: 25% (30%)
I: 2-4% (10%)
II: 6-8% (12%)
III: 10-12% (16%)
IV: 14-16% (20%)
V: 18-20% (25%)
VI: 22-25% (30%)
Effect: Gives a chance for auto-attacks to reduce enemy's Ether
resistance.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Gem Name: First Attack Plus
Element: Electric
Slot: Weapon
Sell Price: 500
Max: 150%
I: 10-20%
II: 30-40%
III: 50-60%
IV: 70-80%
V: 90-100%
VI: 120-150%
Effect: Increases damage dealt by character's first hit.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Gem Name: Back Atk Plus
Element: Electric
Slot: Weapon
Sell Price: 2000
Max: 100%
I: 5-10%
II: 15-20%
III: 25-30%
IV: 35-40%
V: 45-50%
VI: 75-100%
Effect: Increases damage dealt when hitting the enemy from the rear.
-----------------------------------------------------------------------------
=============================================================================
-----------------------------------------------------------------------------
Defence
-----------------------------------------------------------------------------
=============================================================================
-----------------------------------------------------------------------------
Gem Name: Slow Resist
Element: Fire
Slot: Armour
Sell Price: 350
Max: 100%
I: 4-10%
II: 12-18%
III: 20-26%
IV: 28-34%
V: 36-50%
VI: 75-100%
Effect: Increases resistance to Slow status.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Gem Name: Bind Resist
Element: Fire
Slot: Armour
Sell Price: 500
Max: 100%
I: 4-10%
II: 12-18%
III: 20-26%
IV: 28-34%
V: 36-50%
VI: 75-100%
Effect: Increases resistance to Bind status.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Gem Name: Paralysis Resist
Element: Water
Slot: Armour
Sell Price: 500
Max: 100%
I: 4-10%
II: 12-18%
III: 20-26%
IV: 28-34%
V: 36-50%
VI: 75-100%
Effect: Increases resistance to Paralysis status.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Gem Name: Sleep Resist
Element: Fire
Slot: Armour
Sell Price: 350
Max: 100%
I: 4-10%
II: 12-18%
III: 20-26%
IV: 28-34%
V: 36-50%
VI: 75-100%
Effect: Increases resistance to Sleep status.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Gem Name: Confuse Resist
Element: Ice
Slot: Armour
Sell Price: 750
Max: 100%
I: 4-10%
II: 12-18%
III: 20-26%
IV: 28-34%
V: 36-50%
VI: 75-100%
Effect: Increases resistance to Confuse status.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Gem Name: Arts Seal Resist
Element: Wind
Slot: Armour
Sell Price: 600
Max: 100%
I: 4-10%
II: 12-18%
III: 20-26%
IV: 28-34%
V: 36-50%
VI: 75-100%
Effect: Increases resistance to Arts Seal status.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Gem Name: Daze Resist
Element: Electric
Slot: Armour
Sell Price: 1500
Max: 100%
I: 4-10%
II: 12-18%
III: 20-26%
IV: 28-34%
V: 36-50%
VI: 75-100%
Effect: Increases resistance to Daze status.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Gem Name: Topple Resist
Element: Wind
Slot: Armour
Sell Price: 1500
Max: 100%
I: 4-10%
II: 12-18%
III: 20-26%
IV: 28-34%
V: 36-50%
VI: 75-100%
Effect: Increases resistance to Topple status.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Gem Name: Lock-On Resist
Element: Ice
Slot: Armour
Sell Price: 650
Max: 100%
I: 4-10%
II: 12-18%
III: 20-26%
IV: 28-34%
V: 36-50%
VI: 75-100%
Effect: Increases resistance to Lock-On status.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Gem Name: Pierce Resist
Element: Electric
Slot: Armour
Sell Price: 850
Max: 100%
I: 4-10%
II: 12-18%
III: 20-26%
IV: 28-34%
V: 36-50%
VI: 75-100%
Effect: Increases resistance to Pierce status.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Gem Name: Divine Protect
Element: Earth
Slot: Armour
Sell Price: 1000
Max: 100%
I: 4-10%
II: 12-18%
III: 20-26%
IV: 28-34%
V: 36-50%
VI: 75-100%
Effect: Increases resistance to Instant Death attacks.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Gem Name: Debuff Resist
Element: Water
Slot: Armour
Sell Price: 2750
Max: 100%
I: 4-10%
II: 12-18%
III: 20-26%
IV: 28-34%
V: 36-50%
VI: 75-100%
Effect: Increases resistance to all status effects except Topple and
Daze. Also increases resistance to Instant Death attacks.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Gem Name: Good Footing
Element: Wind
Slot: Armour
Sell Price: 1250
Max: 100%
I: 4-10%
II: 12-18%
III: 20-26%
IV: 28-34%
V: 36-50%
VI: 75-100%
Effect: Increases resistance to the effects of Blow-Down.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Gem Name: Bleed Defence
Element: Earth
Slot: Armour
Sell Price: 750
Max: 100%
I: 2-4%
II: 6-8%
III: 10-12%
IV: 14-16%
V: 18-25%
VI: 50-75%
Effect: Reduces damage taken from Bleed status.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Gem Name: Blaze Defence
Element: Ice
Slot: Armour
Sell Price: 400
Max: 100%
I: 2-4%
II: 6-8%
III: 10-12%
IV: 14-16%
V: 18-25%
VI: 50-75%
Effect: Reduces damage taken from Blaze status.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Gem Name: Chill Defence
Element: Fire
Slot: Armour
Sell Price: 400
Max: 100%
I: 2-4%
II: 6-8%
III: 10-12%
IV: 14-16%
V: 18-25%
VI: 50-75%
Effect: Reduces damage taken from Chill status.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Gem Name: Poison Defence
Element: Water
Slot: Armour
Sell Price: 400
Max: 100%
I: 2-4%
II: 6-8%
III: 10-12%
IV: 14-16%
V: 18-25%
VI: 50-75%
Effect: Reduces damage taken from Poison status.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Gem Name: Spike Defence
Element: Water
Slot: Armour
Sell Price: 950
Max: 100%
I: 4-10%
II: 12-18%
III: 20-26%
IV: 28-34%
V: 36-50%
VI: 60-75%
Effect: Reduces damage taken from enemy Spike effects.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Gem Name: Physical Protect
Element: Earth
Slot: Armour
Sell Price: 400
Max: 50%
I: 4-10%
II: 12-18%
III: 20-26%
IV: 28-34%
V: 36-42%
VI: 44-50%
Effect: Reduces damage taken from physical attacks.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Gem Name: Ether Protect
Element: Ice
Slot: Armour
Sell Price: 300
Max: 50%
I: 4-10%
II: 12-18%
III: 20-26%
IV: 28-34%
V: 36-42%
VI: 44-50%
Effect: Reduces damage taken from Ether attacks.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Gem Name: Auto-Atk Stealth
Element: Ice
Slot: Weapon
Sell Price: 550
Max: 50%
I: 2-6%
II: 8-12%
III: 14-18%
IV: 20-24%
V: 26-30%
VI: 40-50%
Effect: Reduces aggro accumulated from auto-attacking.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Gem Name: Arts Stealth
Element: Ice
Slot: Weapon
Sell Price: 800
Max: 50%
I: 2-6%
II: 8-12%
III: 14-18%
IV: 20-24%
V: 26-30%
VI: 40-50%
Effect: Reduces aggro accumulated from using Arts.
-----------------------------------------------------------------------------
=============================================================================
-----------------------------------------------------------------------------
Support
-----------------------------------------------------------------------------
=============================================================================
-----------------------------------------------------------------------------
Gem Name: Haste
Element: Wind
Slot: Weapon
Sell Price: 1700
Max: 50%
I: 4-10%
II: 12-18%
III: 20-26%
IV: 28-34%
V: 36-42%
VI: 44-50%
Effect: Increases auto-attack speed.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Gem Name: Damage Heal
Element: Water
Slot: Armour
Sell Price: 900
Max: 200 (30%)
I: 10-20 (10%)
II: 30-40 (12%)
III: 50-60 (16%)
IV: 70-80 (20%)
V: 90-100 (25%)
VI: 150-200 (30%)
Effect: Gives a chance to recover some HP when attacked.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Gem Name: Recovery Up
Element: Water
Slot: Armour
Sell Price: 500
Max: 50%
I: 2-6%
II: 8-12%
III: 14-18%
IV: 20-24%
V: 26-30%
VI: 40-50%
Effect: Increases amount of HP received when being healed.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Gem Name: Aura Heal
Element: Water
Slot: Armour
Sell Price: 1000
Max: 150
I: 10-20
II: 30-40
III: 50-60
IV: 70-80
V: 90-100
VI: 120-150
Effect: Recovers HP every 2 seconds while an Aura is active.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Gem Name: Arts Heal
Element: Water
Slot: Weapon
Sell Price: 1500
Max: 150
I: 5-10
II: 15-20
III: 25-30
IV: 35-40
V: 45-50
VI: 75-100
Effect: Recovers HP every time an Art is used.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Gem Name: Unbeatable
Element: Water
Slot: Armour
Sell Price: 1600
Max: 50%
I: 4-10%
II: 12-18%
III: 20-26%
IV: 28-34%
V: 36-42%
VI: 44-50%
Effect: Gives a chance to survive a lethal attack with 1HP remaining.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Gem Name: Daze Plus
Element: Electric
Slot: Weapon
Sell Price: 2500
Max: 100%
I: 5-10%
II: 15-20%
III: 25-30%
IV: 35-40%
V: 45-50%
VI: 75-100%
Effect: Increases duration of Daze status effect.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Gem Name: Topple Plus
Element: Wind
Slot: Weapon
Sell Price: 2500
Max: 100%
I: 5-10%
II: 15-20%
III: 25-30%
IV: 35-40%
V: 45-50%
VI: 75-100%
Effect: Increases duration of Topple status effect.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Gem Name: Buff Time Plus
Element: Fire
Slot: Armour
Sell Price: 750
Max: 150%
I: 10-20%
II: 30-40%
III: 50-60%
IV: 70-80%
V: 90-100%
VI: 120-150%
Effect: Increases duration of Gem buffs.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Gem Name: Debuff Time Plus
Element: Earth
Slot: Weapon
Sell Price: 900
Max: 150%
I: 10-20%
II: 30-40%
III: 50-60%
IV: 70-80%
V: 90-100%
VI: 120-150%
Effect: Increases duration of Gem debuffs.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Gem Name: Weapon Power
Element: Fire
Slot: Weapon
Sell Price: 750
Max: 50%
I: 2-6%
II: 8-12%
III: 14-18%
IV: 20-24%
V: 26-30%
VI: 40-50%
Effect: Increases chance to activate weapon-mounted Gems.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Gem Name: Night Vision
Element: Earth
Slot: Weapon
Sell Price: 650
Max: 50%
I: 4-10%
II: 12-18%
III: 20-26%
IV: 28-34%
V: 36-42%
VI: 44-50%
Effect: Increases physical attack accuracy at night.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Gem Name: Initial Tension
Element: Fire
Slot: Any
Sell Price: 350
Max: 100%
I: 5-10%
II: 15-20%
III: 25-30%
IV: 35-40%
V: 45-50%
VI: 75-100%
Effect: Increases starting battle Tension.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Gem Name: Aggro Up
Element: Fire
Slot: Weapon
Sell Price: 1500
Max: 50%
I: 2-4%
II: 6-8%
III: 10-12%
IV: 14-16%
V: 18-20%
VI: 22-25%
Effect: Increases aggro accumulation.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Gem Name: Aggro Down
Element: Earth
Slot: Weapon
Sell Price: 1050
Max: 50%
I: 2-4%
II: 6-8%
III: 10-12%
IV: 14-16%
V: 18-20%
VI: 22-25%
Effect: Reduces aggro accumulation.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Gem Name: Tension Swing
Element: Electric
Slot: Armour
Sell Price: 500
Max: 50%
I: 4-10%
II: 12-18%
III: 20-26%
IV: 28-34%
V: 36-42%
VI: 44-50%
Effect: Makes it easier to gain and lose Tension.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Gem Name: Daze Tension
Element: Electric
Slot: Weapon
Sell Price: 700
Max: 25
I: 2-4
II: 6-8
III: 10-12
IV: 14-16
V: 18-20
VI: 22-25
Effect: Increases Tension upon attacking an enemy inflicted with Daze
status.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Gem Name: Revival HP Up
Element: Fire
Slot: Any
Sell Price: 500
Max: 30%
I: 4-6%
II: 8-10%
III: 12-14%
IV: 16-18%
V: 20-22%
VI: 24-30%
Effect: Increases amount of HP received when revived.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Gem Name: Talent Boost
Element: Fire
Slot: Weapon
Sell Price: 2750
Max: 12
I: 1-2
II: 3-4
III: 5-6
IV: 7-8
V: 9-10
VI: 11-12
Effect: Refills an extra amount of the Talent Gauge per auto-attack but
halves auto-attack damage.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Gem Name: Heat Sink
Element: Ice
Slot: Weapon
Sell Price: 2250
Max: 75%
I: 4-10%
II: 12-18%
III: 20-26%
IV: 28-34%
V: 36-42%
VI: 44-50%
Effect: Reduces the amount that the Talent Gauge fills by when using
Sharla's Arts.
-----------------------------------------------------------------------------
=============================================================================
-----------------------------------------------------------------------------
Field
-----------------------------------------------------------------------------
=============================================================================
-----------------------------------------------------------------------------
Gem Name: Quick Step
Element: Wind
Slot: Armour
Sell Price: 500
Max: 25%
I: 2-4%
II: 6-8%
III: 10-12%
IV: 14-16%
V: 18-20%
VI: 22-25%
Effect: Increases movement speed.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Gem Name: Earth Cloak
Element: Earth
Slot: Any
Sell Price: 500
Max: 60%
I: 2-10%
II: 12-20%
III: 22-30%
IV: 32-40%
V: 42-50%
VI: 52-60%
Effect: Reduces detection range of land-based enemies.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Gem Name: Aquatic Cloak
Element: Water
Slot: Any
Sell Price: 500
Max: 60%
I: 2-10%
II: 12-20%
III: 22-30%
IV: 32-40%
V: 42-50%
VI: 52-60%
Effect: Reduces detection range of aquatic enemies.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Gem Name: Aerial Cloak
Element: Wind
Slot: Any
Sell Price: 500
Max: 60%
I: 2-10%
II: 12-20%
III: 22-30%
IV: 32-40%
V: 42-50%
VI: 52-60%
Effect: Reduces detection range of airborne enemies.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Gem Name: Auto-Heal Up
Element: Water
Slot: Armour
Sell Price: 600
Max: 25%
I: 2-4%
II: 6-8%
III: 10-12%
IV: 14-16%
V: 18-20%
VI: 22-25%
Effect: Increases out-of-battle recovery rate.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Gem Name: Fall Defence
Element: Wind
Slot: Armour
Sell Price: 450
Max: 75%
I: 2-10%
II: 12-20%
III: 22-30%
IV: 32-40%
V: 42-50%
VI: 60-75%
Effect: Reduces damage taken from large falls.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Gem Name: Terrain Defence
Element: Water
Slot: Armour
Sell Price: 500
Max: 75%
I: 2-10%
II: 12-20%
III: 22-30%
IV: 32-40%
V: 42-50%
VI: 60-75%
Effect: Reduces damage taken from terrain hazards such as lava.
-----------------------------------------------------------------------------
=============================================================================
-----------------------------------------------------------------------------
Special
-----------------------------------------------------------------------------
=============================================================================
-----------------------------------------------------------------------------
Gem Name: EXP Up
Element: Fire
Slot: Any
Sell Price: 1750
Max: 200%
I: 5-10%
II: 15-20%
III: 25-30%
IV: 35-40%
V: 45-50%
VI: 75-100%
Effect: Increases EXP received.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Gem Name: AP Up
Element: Water
Slot: Any
Sell Price: 1750
Max: 200%
I: 5-10%
II: 15-20%
III: 25-30%
IV: 35-40%
V: 45-50%
VI: 75-100%
Effect: Increases AP received.
-----------------------------------------------------------------------------
=============================================================================
-----------------------------------------------------------------------------
10. Arts
-----------------------------------------------------------------------------
=============================================================================
All of the arts in the game, separated by character and ordered by level.
=============================================================================
-----------------------------------------------------------------------------
Shulk
-----------------------------------------------------------------------------
=============================================================================
Talent Arts
-----------
Auto-Attack Refill: 20%.
=============================================================================
01 Turn Strike: Deals 5x damage of an Auto-Attack. Inflicts Break for 10.0s.
Drains Talent Gauge by 100%. Only available if Monado is not
equipped.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
-- Physical Enemy One 400 -- 10 --
=============================================================================
01 Activate Monado: Swaps Battle Palette between regular Arts and Monado
Arts. Only available if Monado is equipped.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
-- Ether Self One -- -- -- --
=============================================================================
Regular Arts
------------
=============================================================================
01 Back Slash: Deals 2x damage when used from behind.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Red Physical Enemy One 400 5 * Rank -- --
-------------------------------
Rank Damage Cooldown AP Cost
-------------------------------
I 200% 20.0s 0
II 220% 19.4s 200
III 240% 18.8s 400
IV 260% 18.2s 800
V 280% 17.6s 1600
VI 300% 17.0s 2400
VII 320% 16.4s 3600
VIII 340% 15.8s 5200
IX 360% 15.2s 7200
X 380% 14.6s 9600
=============================================================================
01 Light Heal: Restores HP.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Blue Ether Ally One -- -- 5 --
----------------------------------
Rank Recovery Cooldown AP Cost
----------------------------------
I 180%-216% 25.0s 0
II 199%-239% 24.3s 160
III 218%-262% 23.5s 320
IV 237%-285% 22.8s 640
V 256%-308% 22.0s 1280
VI 275%-331% 21.3s 1920
VII 294%-354% 20.5s 2880
VIII 313%-377% 19.8s 4160
IX 332%-400% 19.0s 5760
X 351%-423% 18.3s 7680
=============================================================================
03 Slit Edge: Lowers Physical Defence by 50% when used from the side.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Red Physical Enemy One 400 5 * Rank 8 --
-----------------------------------------
Rank Damage Cooldown Duration AP Cost
-----------------------------------------
I 60% 10.0s 5.0s 0
II 76% 9.8s 5.5s 220
III 92% 9.6s 6.0s 440
IV 108% 9.4s 6.5s 880
V 124% 9.2s 7.0s 1760
VI 140% 9.0s 7.5s 2640
VII 156% 8.8s 8.0s 3960
VIII 172% 8.6s 8.5s 5720
IX 188% 8.4s 9.0s 7920
X 204% 8.2s 9.5s 10560
=============================================================================
05 Stream Edge: Inflicts Break and refills Talent Gauge by 15% per enemy
hit.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Pink Physical Enemy Arc 800 5 * Rank 10 --
-----------------------------------------
Rank Damage Cooldown Duration AP Cost
-----------------------------------------
I 150% 30.0s 3.0s 0
II 167% 29.1s 4.0s 240
III 184% 28.2s 5.0s 480
IV 201% 27.3s 6.0s 960
V 218% 26.4s 7.0s 1920
VI 235% 25.5s 8.0s 2880
VII 252% 24.6s 9.0s 4320
VIII 269% 23.7s 10.0s 6240
IX 286% 22.8s 11.0s 8640
X 303% 21.9s 12.0s 11520
=============================================================================
10 Shadow Eye: Lowers aggro and boosts physical Arts damage to 150% for
5.0s.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Blue Ether Self One -- -- -- --
-------------------------------
Rank -Aggro Cooldown AP Cost
-------------------------------
I 30% 45.0s 0
II 35% 44.1s 260
III 40% 43.2s 520
IV 45% 42.3s 1040
V 50% 41.4s 2080
VI 55% 40.5s 3120
VII 60% 39.6s 4680
VIII 65% 38.7s 6760
IX 70% 37.8s 9360
X 75% 36.9s 12480
=============================================================================
14 Air Slash: Inflicts Break. Inflicts Slow when used from the side.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Pink Physical Enemy One 400 5 * Rank 10 --
-----------------------------------------
Rank Damage Cooldown Duration AP Cost
-----------------------------------------
I 150% 15.0s 5.0s 0
II 167% 14.3s 5.5s 280
III 184% 13.5s 6.0s 560
IV 201% 12.8s 6.5s 1120
V 218% 12.0s 7.0s 2240
VI 235% 11.3s 7.5s 3360
VII 252% 10.5s 8.0s 5040
VIII 269% 9.8s 8.5s 7280
IX 286% 9.0s 9.0s 10080
X 303% 8.3s 9.5s 13440
=============================================================================
23 Shaker Edge: Inflicts Daze for 2.0s on enemies suffering Topple or Daze.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------</pre><pre id="faqspan-21">
Yellow Physical Enemy One 400 5 * Rank 15 --
-------------------------------
Rank Damage Cooldown AP Cost
-------------------------------
I 120% 40.0s 0
II 134% 37.2s 300
III 148% 34.4s 600
IV 162% 31.6s 1200
V 176% 28.8s 2400
VI 190% 26.0s 3600
VII 204% 23.2s 5400
VIII 218% 20.4s 7800
IX 232% 17.6s 10800
X 246% 14.8s 14400
=============================================================================
32 Battle Soul: Halves Shulk's HP to refill Talent Gauge.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Blue Ether Self One -- -- -- --
-------------------------------
Rank Refill Cooldown AP Cost
-------------------------------
I 25% 60.0s 0
II 28% 58.2s 340
III 31% 56.4s 680
IV 34% 54.6s 1360
V 37% 52.8s 2720
VI 40% 51.0s 4080
VII 43% 49.2s 6120
VIII 46% 47.4s 8840
IX 49% 45.6s 12240
X 52% 43.8s 16320
=============================================================================
Monado Arts
-----------
=============================================================================
01 Monado Buster: Deals 2x damage to Mechon. Drains Talent Gauge by 100%.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
-- Physical Enemy Line 1000 5 * Rank -- 1
---------------------
Rank Damage AP Cost
---------------------
I 250% 0
II 300% 520
III 350% 1040
IV 400% 2080
V 450% 4160
VI 500% 6240
VII 550% 9360
VIII 600% 13520
IX 650% 18720
X 700% 24960
=============================================================================
01 Monado Enchant: Allows party to damage Mechon. Grants additional damage
to attacks. Drains Talent Gauge by 50%.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
-- Ether Ally All -- -- 15 --
-------------------------------
Rank Damage Duration AP Cost
-------------------------------
I +50 50.0s 0
II +100 60.0s 380
III +150 70.0s 760
IV +200 80.0s 1520
V +250 90.0s 3040
VI +300 100.0s 4560
VII +350 110.0s 6840
VIII +400 120.0s 9880
IX +450 130.0s 13680
X +500 140.0s 18240
=============================================================================
-- Monado Shield: Nullifies enemy Talent Art less than or equal to the
current Monado Shield rank. Effect disappears from party
after enemy uses Talent Art or after 15.0s. Drains Talent
Gauge by 50%.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
-- Ether Ally All -- -- 10 --
-------------
Rank AP Cost
-------------
I 0
II 380
III 760
IV 1520
V 3040
VI 4560
VII 6840
VIII 9880
IX 13680
X 18240
=============================================================================
-- Monado Speed: Boosts physical Evasion by 190. Drains Talent Gauge by 75%.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
-- Ether Ally One -- -- 10 --
-----------------------
Rank Duration AP Cost
-----------------------
I 8.0s 0
II 8.5s 340
III 9.0s 680
IV 9.5s 1360
V 10.0s 2720
VI 10.5s 4080
VII 11.0s 6120
VIII 11.5s 8840
IX 12.0s 12240
X 12.5s 16320
=============================================================================
-- Monado Purge: Removes Auras and Spike effects. Inflicts Aura Seal. Drains
Talent Gauge by 75%.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
-- Ether Enemy One 2000 5 * Rank 20 --
-------------------------------
Rank Damage Duration AP Cost
-------------------------------
I 200% 10.0s 0
II 217% 10.5s 380
III 234% 11.0s 760
IV 251% 11.5s 1520
V 268% 12.0s 3040
VI 285% 12.5s 4560
VII 302% 13.0s 6840
VIII 319% 13.5s 9880
IX 336% 14.0s 13680
X 353% 14.5s 18240
=============================================================================
-- Monado Eater: Removes buffs and inflicts Bleed for 20.0s. Drains Talent
Gauge by 75%.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
-- Ether Enemy Arc 1500 5 * Rank -- --
---------------------
Rank Damage AP Cost
---------------------
I 150% 0
II 167% 400
III 184% 800
IV 201% 1600
V 218% 3200
VI 235% 4800
VII 252% 7200
VIII 269% 10400
IX 286% 14400
X 303% 19200
=============================================================================
-- Monado Armour: Decreases physical and ether damage to party for 15.0s.
Drains Talent Gauage by 100%.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
-- Ether Ally All -- -- 15 --
---------------------
Rank Reduce AP Cost
---------------------
I 30% 0
II 35% 440
III 40% 880
IV 45% 1760
V 50% 3520
VI 55% 5280
VII 60% 7920
VIII 65% 11440
IX 70% 15840
X 75% 21120
=============================================================================
-- Monado Cyclone: Inflicts Topple for 3.0s on enemies suffering Break,
Topple or Daze. Drains Talent Gauage by 100%.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
-- Ether Enemy Radial 2000 5 * Rank 30 --
---------------------
Rank Damage AP Cost
---------------------
I 300% 0
II 312% 640
III 324% 1280
IV 336% 2560
V 348% 5120
VI 360% 7680
VII 372% 11520
VIII 384% 16640
IX 396% 23040
X 408% 30720
=============================================================================
-----------------------------------------------------------------------------
Reyn
-----------------------------------------------------------------------------
=============================================================================
Talent Arts
-----------
Auto-Attack Refill: 25%.
=============================================================================
01 Mad Taunt: Increases aggro by 20 + Reyn's current LV. Drains Talent Gauge
by 100%.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
-- Ether Enemy One 1500 -- -- --
=============================================================================
Regular Arts
------------
=============================================================================
01 Hammer Beat: Increases aggro of all enemies hit by 25.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Red Physical Enemy Radial 400 5 * Rank -- --
-------------------------------
Rank Damage Cooldown AP Cost
-------------------------------
I 110% 12.0s 0
II 126% 11.8s 160
III 142% 11.5s 320
IV 158% 11.3s 640
V 174% 11.0s 1280
VI 190% 10.8s 1920
VII 206% 10.5s 2880
VIII 222% 10.3s 4160
IX 238% 10.0s 5760
X 254% 9.8s 7680
=============================================================================
01 Wild Down: Inflicts Topple for 3.0s on enemies suffering Break, Topple or
Daze.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Green Physical Enemy One 400 5 * Rank 15 --
-------------------------------
Rank Damage Cooldown AP Cost
-------------------------------
I 80% 25.0s 0
II 94% 23.8s 200
III 108% 22.5s 400
IV 122% 21.3s 800
V 136% 20.0s 1600
VI 150% 18.8s 2400
VII 164% 17.5s 3600
VIII 178% 16.3s 5200
IX 192% 15.0s 7200
X 206% 13.8s 9600
=============================================================================
01 Bone Upper: Refills Talent Gauge.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Blue Physical Enemy One 400 5 * Rank -- --
---------------------------------------
Rank Damage Refill Cooldown AP Cost
---------------------------------------
I 50% 12% 8.0s 0
II 66% 14% 7.8s 160
III 82% 16% 7.5s 320
IV 98% 18% 7.3s 640
V 114% 20% 7.0s 1280
VI 130% 22% 6.8s 1920
VII 146% 24% 6.5s 2880
VIII 162% 26% 6.3s 4160
IX 178% 28% 6.0s 5760
X 194% 30% 5.8s 7680
=============================================================================
03 Rage: Decreases physical damage taken by 25% but decreases Strength by
25%. Enemies that attack Reyn take (Ether x2) Spike damage.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Orange Ether Self One -- -- 20 --
---------------------------------
Rank Cooldown Duration AP Cost
---------------------------------
I 60.0s 12.0s 0
II 57.0s 14.0s 280
III 54.0s 16.0s 560
IV 51.0s 18.0s 1120
V 48.0s 20.0s 2240
VI 45.0s 22.0s 3360
VII 42.0s 24.0s 5040
VIII 39.0s 26.0s 7280
IX 36.0s 28.0s 10080
X 33.0s 30.0s 13440
=============================================================================
05 Aura Burst: Decreases enemy Strength by 20%. Must be in an Aura state.
The Aura is NOT used up when Aura Burst is used.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Purple Ether Enemy Radial 1000 5 * Rank 25 --
-----------------------------------------
Rank Damage Cooldown Duration AP Cost
-----------------------------------------
I 100% 20.0s 10.0s 0
II 117% 19.6s 10.5s 240
III 134% 19.2s 11.0s 480
IV 151% 18.8s 11.5s 960
V 168% 18.4s 12.0s 1920
VI 185% 18.0s 12.5s 2880
VII 202% 17.6s 13.0s 4320
VIII 219% 17.2s 13.5s 6240
IX 236% 16.8s 14.0s 8640
X 253% 16.4s 14.5s 11520
=============================================================================
07 War Swing: Hits four times. Refills Talent Gauge by 10% per hit per
enemy.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Red Physical Enemy Radial 400 5 * Rank -- --
-------------------------------
Rank Damage Cooldown AP Cost
-------------------------------
I 30% 60.0s 0
II 34% 55.8s 260
III 38% 51.6s 520
IV 42% 47.4s 1040
V 46% 43.2s 2080
VI 50% 39.0s 3120
VII 54% 34.8s 4680
VIII 58% 30.6s 6760
IX 62% 26.4s 9360
X 66% 22.2s 12480
=============================================================================
09 Guard Shift: Increases Block Rate by 100% but disables movement and Auto-
Attack. Can be cancelled before duration is up.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Blue Ether Self One -- -- -- --
---------------------------------
Rank Cooldown Duration AP Cost
---------------------------------
I 40.0s 12.0s 0
II 38.4s 13.4s 300
III 36.8s 14.8s 600
IV 35.2s 16.2s 1200
V 33.6s 17.6s 2400
VI 32.0s 19.0s 3600
VII 30.4s 20.4s 5400
VIII 28.8s 21.8s 7800
IX 27.2s 23.2s 10800
X 25.6s 24.6s 14400
=============================================================================
11 Engage: Forces the enemy to only attack Reyn for duration of the aura.
Increases aggro gained via Mad Taunt by 25%.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Orange Ether Enemy One 2000 -- 20 --
---------------------------------
Rank Cooldown Duration AP Cost
---------------------------------
I 90.0s 6.0s 0
II 85.5s 8.0s 320
III 81.0s 10.0s 640
IV 76.5s 12.0s 1280
V 72.0s 14.0s 2560
VI 67.5s 16.0s 3840
VII 63.0s 18.0s 5760
VIII 58.5s 20.0s 8320
IX 54.0s 22.0s 11520
X 49.5s 24.0s 15360
=============================================================================
16 Sword Drive: Does massive damage.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Red Physical Enemy One 400 5 * Rank -- 3
-------------------------------
Rank Damage Cooldown AP Cost
-------------------------------
I 450% 90.0s 0
II 467% 86.4s 340
III 484% 82.8s 680
IV 501% 79.2s 1360
V 518% 75.6s 2720
VI 535% 72.0s 4080
VII 552% 68.4s 6120
VIII 569% 64.8s 8840
IX 586% 61.2s 12240
X 603% 57.6s 16320
=============================================================================
19 Berserker: Increases Strength but decreases Physical Defense by 25%.
Grants Mad Taunt a wider area of effect. Lets auto-attacks hit
enemies in a fan shape in front of Reyn. Lasts 15.0s.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Orange Ether Self One -- -- 25 --
---------------------------------
Rank Strength Cooldown AP Cost
---------------------------------
I +75% 45.0s 0
II +90% 42.8s 360
III +105% 40.5s 720
IV +120% 38.3s 1440
V +135% 36.0s 2880
VI +150% 33.8s 4320
VII +165% 31.5s 6480
VIII +180% 29.2s 9360
IX +195% 27.0s 12960
X +210% 24.8s 17280
=============================================================================
23 Last Stand: If he is incapacitated, Reyn will auto-revive with a
percentage of his health and the Party Gauge will fill by
50%. Lasts 15.0s or until Reyn auto-revives.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Orange Ether Self One -- -- 20 --
-------------------------------
Rank Health Cooldown AP Cost
-------------------------------
I 30% 120.0s 0
II 35% 116.4s 380
III 40% 112.8s 760
IV 45% 109.2s 1520
V 50% 105.6s 3040
VI 55% 102.0s 4560
VII 60% 98.4s 6840
VIII 65% 94.8s 9880
IX 70% 91.2s 13680
X 75% 87.6s 18240
=============================================================================
27 Shield Bash: Inflicts Daze for 2.0s on enemies suffering Topple or Daze.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Yellow Physical Enemy One 400 5 * Rank 15 1
-------------------------------
Rank Damage Cooldown AP Cost
-------------------------------
I 60% 30.0s 0
II 74% 27.6s 280
III 88% 25.2s 560
IV 102% 22.8s 1120
V 116% 20.4s 2240
VI 130% 18.0s 3360
VII 144% 15.6s 5040
VIII 158% 13.2s 7280
IX 172% 10.8s 10080
X 186% 8.4s 13440
=============================================================================
31 Dive Sobat: Inflicts Paralysis for a duration. Reduces enemy's Agility by
25% for a duration if used after Bone Upper.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Red Physical Enemy One 400 5 * Rank 10 1
-----------------------------------------
Rank Damage Cooldown Duration AP Cost
-----------------------------------------
I 130% 35.0s 12.0s 0
II 144% 33.3s 12.8s 320
III 158% 31.5s 13.6s 640
IV 172% 29.8s 14.4s 1280
V 186% 28.0s 15.2s 2560
VI 200% 26.3s 16.0s 3840
VII 214% 24.5s 16.8s 5760
VIII 228% 22.8s 17.6s 8320
IX 242% 21.0s 18.4s 11520
X 256% 19.3s 19.2s 15360
=============================================================================
35 Magnum Charge: Increases damage of next Art. Drains Talent Gauge by 100%.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Blue Ether Self One -- -- -- --
-------------------------------
Rank Damage Cooldown AP Cost
-------------------------------
I +50% 80.0s 0
II +80% 78.4s 400
III +110% 76.8s 800
IV +140% 75.2s 1600
V +170% 73.6s 3200
VI +200% 72.0s 4800
VII +230% 70.4s 7200
VIII +260% 68.8s 10400
IX +290% 67.2s 14400
X +320% 65.6s 19200
=============================================================================
39 Anchor Chain: Increases aggro by 20 per second. Prevents Reyn from losing
aggro by taking damage. Prevents knockback and blow-down.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Orange Ether Self One -- -- 20 --
---------------------------------
Rank Cooldown Duration AP Cost
---------------------------------
I 60.0s 15.0s 0
II 57.0s 16.6s 420
III 54.0s 18.2s 840
IV 51.0s 19.8s 1680
V 48.0s 21.4s 3360
VI 45.0s 23.0s 5040
VII 42.0s 24.6s 7560
VIII 39.0s 26.2s 10920
IX 36.0s 27.8s 15120
X 33.0s 29.4s 20160
=============================================================================
43 Lariat: Refills Talent Gauge by 25% per enemy hit.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Red Physical Enemy Arc 1000 5 * Rank -- 1
-------------------------------
Rank Damage Cooldown AP Cost
-------------------------------
I 200% 30.0s 0
II 217% 28.5s 440
III 234% 27.0s 880
IV 251% 25.5s 1760
V 268% 24.0s 3520
VI 285% 22.5s 5280
VII 302% 21.0s 7920
VIII 319% 19.5s 11440
IX 336% 18.0s 15840
X 353% 16.5s 21120
=============================================================================
-----------------------------------------------------------------------------
Fiora
-----------------------------------------------------------------------------
=============================================================================
Talent Arts
-----------
Auto-Attack Refill: 10%.
=============================================================================
01 Butterfly Step: Attacks four times. Drains Talent Gauge by 100%.
-----------------------------------------------------------------------------
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
-- Physical Enemy One 400 25 -- 2
=============================================================================
Regular Arts
------------
=============================================================================
01 Power Smash: Deals 3x damage when used from behind.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Red Physical Enemy One 400 5 * Rank -- --
-------------------------------
Rank Damage Cooldown AP Cost
-------------------------------
I 180% 30.0s 0
II 195% 28.5s 160
III 210% 27.0s 320
IV 225% 25.5s 640
V 240% 24.0s 1280
VI 255% 22.5s 1920
VII 270% 21.0s 2880
VIII 285% 19.5s 4160
IX 300% 18.0s 5760
X 315% 16.5s 7680
=============================================================================
01 Screw Edge: Inflicts Break.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Pink Physical Enemy One 400 5 * Rank 10 --
-----------------------------------------
Rank Damage Cooldown Duration AP Cost
-----------------------------------------
I 130% 45.0s 5.0s 0
II 147% 42.8s 5.5s 120
III 164% 40.5s 6.0s 240
IV 181% 38.3s 6.5s 480
V 198% 36.0s 7.0s 960
VI 215% 33.8s 7.5s 1440
VII 232% 31.5s 8.0s 2160
VIII 249% 29.3s 8.5s 3120
IX 266% 27.0s 9.0s 4320
X 283% 24.8s 9.5s 5760
=============================================================================
05 Hidden Thorn: Inflicts Daze for 2.0s on enemies suffering Topple or Daze.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Yellow Physical Enemy One 400 5 * Rank 15 --
-------------------------------
Rank Damage Cooldown AP Cost
-------------------------------
I 160% 60.0s 0
II 177% 57.0s 200
III 194% 54.0s 400
IV 211% 51.0s 800
V 228% 48.0s 1600
VI 245% 45.0s 2400
VII 262% 42.0s 3600
VIII 279% 39.0s 5200
IX 296% 36.0s 7200
X 313% 33.0s 9600
=============================================================================
08 Lacerate: Inflicts Bleed for 10.0s.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Red Physical Enemy One 400 5 * Rank 10 --
-------------------------------
Rank Damage Cooldown AP Cost
-------------------------------
I 150% 20.0s 0
II 165% 19.0s 260
III 180% 18.0s 520
IV 195% 17.0s 1040
V 210% 16.0s 2080
VI 225% 15.0s 3120
VII 240% 14.0s 4680
VIII 255% 13.0s 6760
IX 270% 12.0s 9360
X 285% 11.0s 12480
=============================================================================
-----------------------------------------------------------------------------
Sharla
-----------------------------------------------------------------------------
=============================================================================
Talent Arts
-----------
=============================================================================
Talent Gauge: 0% 10% 20% 30% 40% 50% 60% 70% 80% 90%
100%
-----------------------------------------------------------------------------
-
Damage: 100% 106% 111% 117% 122% 128% 133% 139% 144% 150%
156%
Recovery: 125% 120% 115% 110% 105% 100% 95% 90% 85% 80%
75%
=============================================================================
=============================================================================
01 Cool Off: Drains Talent Gauge by 35% per second until empty. Prohibits
movement, Auto-Attacks and Arts. Grants Regenerate status for
the duration, healing 3% HP per second. Automatically triggered
when Talent Gauge hits 100%, but instead drains Talent Gauge by
15% per second until empty.
----------------------------------------------------------------------
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
-- Ether Self One -- -- -- --
=============================================================================
Regular Arts
------------
=============================================================================
01 Heal Bullet: Restores HP. Refills Talent Gauge by 10%.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Blue Ether Ally One -- -- 10 --
----------------------------------
Rank Recovery Cooldown AP Cost
----------------------------------
I 180%-198% 25.0s 0
II 216%-237% 24.3s 240
III 252%-276% 23.5s 480
IV 288%-315% 22.8s 960
V 324%-354% 22.0s 1920
VI 360%-393% 21.3s 2880
VII 396%-432% 20.5s 4320
VIII 432%-471% 19.8s 6240
IX 468%-510% 19.0s 8640
X 504%-549% 18.3s 11520
=============================================================================
01 Thunder Bullet: Attacks twice. Electric element damage. Critical chance
increased by 25% when used against flying enemies.
Refills Talent Gauge by 10%.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Purple Ether Enemy One 2000 5 * Rank -- --
-------------------------------
Rank Damage Cooldown AP Cost
-------------------------------
I 90% 20.0s 0
II 103% 19.0s 200
III 116% 18.0s 400
IV 129% 17.0s 800
V 142% 16.0s 1600
VI 155% 15.0s 2400
VII 168% 14.0s 3600
VIII 181% 13.0s 5200
IX 194% 12.0s 7200
X 207% 11.0s 9600
=============================================================================
01 Shield Bullet: Negates some incoming damage. Dissolves after its damage
cap is met or after a duration. Refills Talent Gauge by
15%.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Blue Ether Ally One -- -- 15 --
-----------------------------------------
Rank Shield Cooldown Duration AP Cost
-----------------------------------------
I 400 90.0s 20.0s 0
II 650 85.5s 21.6s 480
III 900 81.0s 23.2s 960
IV 1150 76.5s 24.8s 1920
V 1400 72.0s 26.4s 3840
VI 1650 67.5s 28.0s 5760
VII 1900 63.0s 29.6s 8640
VIII 2150 58.5s 31.2s 12480
IX 2400 54.0s 32.8s 17280
X 2650 49.5s 34.4s 23040
=============================================================================
01 Cure Bullet: Removes debuffs and grants immunity to debuffs for a
duration. Refills Talent Gauge 10%.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Blue Ether Ally One -- -- 10 --
---------------------------------
Rank Cooldown Duration AP Cost
---------------------------------
I 30.0s 5.0s 0
II 28.5s 5.5s 180
III 27.0s 6.0s 360
IV 25.5s 6.5s 720
V 24.0s 7.0s 1440
VI 22.5s 7.5s 2160
VII 21.0s 8.0s 3240
VIII 19.5s 8.5s 4680
IX 18.0s 9.0s 6480
X 16.5s 9.5s 8640
=============================================================================
12 Tranquiliser: Inflicts Sleep. Refills Talent Gauge by 15%.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Purple Ether Enemy One 2000 -- 10 --
---------------------------------
Rank Cooldown Duration AP Cost
---------------------------------
I 40.0s 15.0s 0
II 38.0s 16.6s 220
III 36.0s 18.2s 440
IV 34.0s 19.8s 880
V 32.0s 21.4s 1760
VI 30.0s 23.0s 2640
VII 28.0s 24.6s 3960
VIII 26.0s 26.2s 5720
IX 24.0s 27.8s 7920
X 22.0s 29.4s 10560
=============================================================================
14 Heal Blast: Restores HP. Refills Talent Gauge by 20%.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Blue Ether Ally One -- -- 15 --
-----------------------------------
Rank Recovery Cooldown AP Cost
-----------------------------------
I 330%-363% 90.0s 0
II 396%-435% 83.7s 320
III 462%-507% 77.4s 640
IV 528%-579% 71.1s 1280
V 594%-651% 64.8s 2560
VI 660%-723% 58.5s 3840
VII 726%-795% 52.2s 5760
VIII 792%-867% 45.9s 8320
IX 858%-939% 39.6s 11520
X 924%-1011% 33.3s 15360
=============================================================================
16 Metal Blast: Inflicts Break. Critical chance increased by 25% when used
against flying enemies. Refills Talent Gauge by 20%.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Pink Physical Enemy Line 2000 5 * Rank 10 --
-----------------------------------------
Rank Damage Cooldown Duration AP Cost
-----------------------------------------
I 120% 60.0s 5.0s 0
II 135% 58.8s 5.5s 260
III 150% 57.6s 6.0s 520
IV 165% 56.4s 6.5s 1040
V 180% 55.2s 7.0s 2080
VI 195% 54.0s 7.5s 3120
VII 210% 52.8s 8.0s 4680
VIII 225% 51.6s 8.5s 6760
IX 240% 50.4s 9.0s 9360
X 255% 49.2s 9.5s 12480
=============================================================================
18 Heal Round: Restores HP. Refills Talent Gauge by 25%.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Blue Ether Ally All -- -- 20 --
----------------------------------
Rank Recovery Cooldown AP Cost
----------------------------------
I 200%-220% 60.0s 0
II 240%-264% 58.8s 440
III 280%-308% 57.6s 880
IV 320%-352% 56.4s 1760
V 360%-396% 55.2s 3520
VI 400%-440% 54.0s 5280
VII 440%-484% 52.8s 7920
VIII 480%-528% 51.6s 11440
IX 520%-572% 50.4s 15840
X 560%-616% 49.2s 21120
=============================================================================
22 Heat Bullet: Increases tension. Refills Talent Gauge by 15%.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Blue Ether Ally Circle -- 5 * Rank -- --
--------------------------------
Rank Tension Cooldown AP Cost
--------------------------------
I 50 30.0s 0
II 62 28.5s 280
III 74 27.0s 560
IV 86 25.5s 1120
V 98 24.0s 2240
VI 110 22.5s 3360
VII 122 21.0s 5040
VIII 134 19.5s 7280
IX 146 18.0s 10080
X 158 16.5s 13440
=============================================================================
26 Covert Stance: Lowers aggro. Prevents aggro gain for a duration.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Orange Ether Self One -- -- -- --
-----------------------------------------
Rank -Aggro Cooldown Duration AP Cost
-----------------------------------------
I 25% 45.0s 15.0s 0
II 28% 43.7s 16.6s 260
III 31% 42.3s 18.2s 520
IV 34% 41.0s 19.8s 1040
V 37% 39.6s 21.4s 2080
VI 40% 38.3s 23.0s 3120
VII 43% 36.9s 24.6s 4680
VIII 46% 35.6s 26.2s 6760
IX 49% 34.2s 27.8s 9360
X 52% 32.9s 29.4s 12480
=============================================================================
30 Head Shaker: Inflicts Daze for 2.0s on enemies suffering Topple or Daze.
Refills Talent Gauge by 25%.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Yellow Physical Enemy One 500 5 * Rank 15 --
-------------------------------
Rank Damage Cooldown AP Cost
-------------------------------
I 200% 90.0s 0
II 220% 86.4s 300
III 240% 82.8s 600
IV 260% 79.2s 1200
V 280% 75.6s 2400
VI 300% 72.0s 3600
VII 320% 68.4s 5400
VIII 340% 64.8s 7800
IX 360% 61.2s 10800
X 380% 57.6s 14400
=============================================================================
34 Aura Bullet: Extends ally's current Aura by 10.0s. Refills Talent Gauge
by 15%.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Blue Ether Ally One -- -- -- --
-----------------------
Rank Cooldown AP Cost
-----------------------
I 60.0s 0
II 57.6s 340
III 55.2s 680
IV 52.8s 1360
V 50.4s 2720
VI 48.0s 4080
VII 45.6s 6120
VIII 43.2s 8840
IX 40.8s 12240
X 38.4s 16320
=============================================================================
38 Heal Counter: Ally recovers 5% of their Max HP every time they are
attacked for a set number of hits. Refills Talent Gauge by
15%.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Blue Ether Ally One -- -- 15 --
----------------------------------------
Rank Count Cooldown Duration AP Cost
----------------------------------------
I 5 60.0s 20.0s 0
II 6 58.2s 22.2s 400
III 7 56.4s 24.4s 800
IV 8 54.6s 26.6s 1600
V 9 52.8s 28.8s 3200
VI 10 51.0s 31.0s 4800
VII 11 49.2s 33.2s 7200
VIII 12 47.4s 35.4s 10400
IX 13 45.6s 37.6s 14400
X 14 43.8s 39.8s 19200
=============================================================================
42 Head Shot: Guaranteed critical hit. 15% chance to inflict Death on foes
suffering Daze. Refills Talent Gauge by 25%.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Red Physical Enemy One 2000 5 * Rank -- --
-------------------------------
Rank Damage Cooldown AP Cost
-------------------------------
I 300% 120.0s 0
II 317% 110.4s 420
III 334% 100.8s 840
IV 351% 91.2s 1680
V 368% 81.6s 3360
VI 385% 72.0s 5040
VII 402% 62.4s 7560
VIII 419% 52.8s 10920
IX 436% 43.2s 15120
X 453% 33.6s 20160
=============================================================================
46 Cure Round: Removes debuffs and grants immunity to debuffs for a
duration. Refills Talent Gauge by 25%.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Blue Ether Ally All -- -- 20 --
---------------------------------
Rank Cooldown Duration AP Cost
---------------------------------
I 45.0s 5.0s 0
II 42.8s 5.5s 420
III 40.5s 6.0s 840
IV 38.3s 6.5s 1680
V 36.0s 7.0s 3360
VI 33.8s 7.5s 5040
VII 31.5s 8.0s 7560
VIII 29.3s 8.5s 10920
IX 27.0s 9.0s 15120
X 24.8s 9.5s 20160
=============================================================================
50 Drive Boost: Speeds up cooldowns for all Arts except Drive Boost.
Prohibits movement and Auto-Attacks.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Orange Ether Self One -- -- 20 --
---------------------------------------
Rank Rate Cooldown Duration AP Cost
---------------------------------------
I 20% 120.0s 15.0s 0
II 25% 114.0s 16.2s 560
III 30% 108.0s 17.4s 1120
IV 35% 102.0s 18.6s 2240
V 40% 96.0s 19.8s 4480
VI 45% 90.0s 21.0s 6720
VII 50% 84.0s 22.2s 10080
VIII 55% 78.0s 23.4s 14560
IX 60% 72.0s 24.6s 20160
X 65% 66.0s 25.8s 26880
=============================================================================
-----------------------------------------------------------------------------
Dunban
-----------------------------------------------------------------------------
=============================================================================
Talent Arts
-----------
Auto-Attack Refill: 5%.
=============================================================================
01 Blossom Dance: Grants up to four attacks based on successful button
presses. Drains Talent Gauge by 100%.
-----------------------------------------------------------------------------
Attack 1: 150% damage.
-----------------------------------------------------------------------------
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
-- Physical Enemy One 500 25 -- --
-----------------------------------------------------------------------------
Attack 2: 200% damage.
-----------------------------------------------------------------------------
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
-- Physical Enemy One 500 25 -- --
-----------------------------------------------------------------------------
Attack 3: Attacks twice for 125% damage each.
-----------------------------------------------------------------------------
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
-- Physical Enemy One 500 25 -- --
-----------------------------------------------------------------------------</pre><pre id="faqspan-22">
Attack 4: 450% damage. Increases aggro.
-----------------------------------------------------------------------------
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
-- Physical Enemy Circle 500 25 -- 2
=============================================================================
Regular Arts
------------
LV Art: Effect
=============================================================================
01 Gale Slash: Inflicts Bleed for 10.0s.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Red Physical Enemy One 600 5 * Rank 10 --
-------------------------------
Rank Damage Cooldown AP Cost
-------------------------------
I 100% 15.0s 0
II 112% 14.7s 160
III 124% 14.4s 320
IV 136% 14.1s 640
V 148% 13.8s 1280
VI 160% 13.5s 1920
VII 172% 13.2s 2880
VIII 184% 12.9s 4160
IX 196% 12.6s 5760
X 208% 12.3s 7680
=============================================================================
01 Electric Gutbuster: Inflicts Break if used after Gale Slash.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Pink Physical Enemy One 400 5 * Rank 10 --
-----------------------------------------
Rank Damage Cooldown Duration AP Cost
-----------------------------------------
I 60% 8.0s 5.0s 0
II 74% 7.9s 5.5s 120
III 88% 7.7s 6.0s 240
IV 102% 7.5s 6.5s 480
V 116% 7.4s 7.0s 960
VI 130% 7.2s 7.5s 1440
VII 144% 7.0s 8.0s 2160
VIII 158% 6.9s 8.5s 3120
IX 172% 6.7s 9.0s 4320
X 186% 6.5s 9.5s 5760
=============================================================================
01 Peerless: Increases nearby allies' Strength and cures Confusion.
Increases aggro of nearby enemies.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Orange Ether Self Radial 1000 -- 50 --
-------------------------------------------
Rank Strength Cooldown Duration AP Cost
-------------------------------------------
I +100% 45.0s 8.0s 0
II +105% 42.8s 9.5s 240
III +110% 40.5s 11.0s 480
IV +115% 38.3s 12.5s 960
V +120% 36.0s 14.0s 1920
VI +125% 33.8s 15.5s 2880
VII +130% 31.5s 17.0s 4320
VIII +135% 29.3s 18.5s 6240
IX +140% 27.0s 20.0s 8640
X +145% 24.8s 21.5s 11520
=============================================================================
01 Worldly Slash: Attacks twice. Lowers Physical Defence by 20%. Lowers
Strength by 20% if used after Gale Slash.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Red Physical Enemy One 400 5 * Rank 10 --
-----------------------------------------
Rank Damage Cooldown Duration AP Cost
-----------------------------------------
I 80% 30.0s 10.0s 0
II 89% 28.8s 11.2s 200
III 98% 27.6s 12.4s 400
IV 107% 26.4s 13.6s 800
V 116% 25.2s 14.8s 1600
VI 125% 24.0s 16.0s 2400
VII 134% 22.8s 17.2s 3600
VIII 143% 21.6s 18.4s 5200
IX 152% 20.4s 19.6s 7200
X 161% 19.2s 20.8s 9600
=============================================================================
01 Battle Eye: Inflicts Lock-On. Increases Dunban's Double Attack rate by
25%. Refills Talent Gauge by 5% when Dunban evades an attack.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Orange Ether Enemy One 2000 -- 20 --
---------------------------------
Rank Cooldown Duration AP Cost
---------------------------------
I 75.0s 15.0s 0
II 71.3s 16.1s 280
III 67.5s 17.2s 560
IV 63.8s 18.3s 1120
V 60.0s 19.4s 2240
VI 56.3s 20.5s 3360
VII 52.5s 21.6s 5040
VIII 48.8s 22.7s 7280
IX 45.0s 23.8s 10080
X 41.3s 24.9s 13440
=============================================================================
01 Steel Strike: Inflicts Topple for 3.0s on enemies suffering Break, Topple
or Daze.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Green Physical Enemy One 500 5 * Rank 15 --
-------------------------------
Rank Damage Cooldown AP Cost
-------------------------------
I 200% 30.0s 0
II 217% 28.5s 320
III 234% 27.0s 640
IV 251% 25.5s 1280
V 268% 24.0s 2560
VI 285% 22.5s 3840
VII 302% 21.0s 5760
VIII 319% 19.5s 8320
IX 336% 18.0s 11520
X 353% 16.5s 15360
=============================================================================
22 Spirit Breath: Removes all debuffs and grants Haste.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Orange Ether Self One -- -- 20 --
----------------------------------------
Rank Haste Cooldown Duration AP Cost
----------------------------------------
I 50% 45.0s 10.0s 0
II 55% 42.3s 10.5s 300
III 60% 39.6s 11.0s 600
IV 65% 36.9s 11.5s 1200
V 70% 34.2s 12.0s 2400
VI 75% 31.5s 12.5s 3600
VII 80% 28.8s 13.0s 5400
VIII 85% 26.1s 13.5s 7800
IX 90% 23.4s 14.0s 10800
X 95% 20.7s 14.5s 14400
=============================================================================
24 Blinding Blossom: Absorbs aggro from an ally.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Blue Ether Ally One -- -- -- --
-------------------------------
Rank Absorb Cooldown AP Cost
-------------------------------
I 20% 30.0s 0
II 24% 29.1s 300
III 28% 28.2s 600
IV 32% 27.3s 1200
V 36% 26.4s 2400
VI 40% 25.5s 3600
VII 44% 24.6s 5400
VIII 48% 23.7s 7800
IX 52% 22.8s 10800
X 56% 21.9s 14400
=============================================================================
28 Serene Heart: Increases Accuracy and Evasion by 50%. Boosted to 75% if at
less than 15% Max HP.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Orange Ether Self One -- -- 20 --
---------------------------------
Rank Cooldown Duration AP Cost
---------------------------------
I 45.0s 15.0s 0
II 42.8s 16.0s 340
III 40.5s 17.0s 680
IV 38.3s 18.0s 1360
V 36.0s 19.0s 2720
VI 33.8s 20.0s 4080
VII 31.5s 21.0s 6120
VIII 29.3s 22.0s 8840
IX 27.0s 23.0s 12240
X 24.8s 24.0s 16320
=============================================================================
32 Tempest Kick: Removes one buff at random if used after Gale Slash.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Purple Ether Enemy One 800 5 * Rank -- --
-------------------------------
Rank Damage Cooldown AP Cost
-------------------------------
I 150% 30.0s 0
II 167% 28.8s 320
III 184% 27.6s 640
IV 201% 26.4s 1280
V 218% 25.2s 2560
VI 235% 24.0s 3840
VII 252% 22.8s 5760
VIII 269% 21.6s 8320
IX 286% 20.4s 11520
X 303% 19.2s 15360
=============================================================================
36 Heat Haze: Removes all aggro and guarantees critical hits.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Orange Ether Self One -- -- -- --
---------------------------------
Rank Cooldown Duration AP Cost
---------------------------------
I 90.0s 20.0s 0
II 87.3s 22.2s 360
III 84.6s 24.4s 720
IV 81.9s 26.6s 1440
V 79.2s 38.8s 2880
VI 76.5s 31.0s 4320
VII 73.8s 33.2s 6480
VIII 71.1s 35.4s 9360
IX 68.4s 37.6s 12960
X 65.7s 39.8s 17280
=============================================================================
40 Thunder: Inflicts Daze for 2.0s if in an Aura state.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Yellow Ether Enemy Behind 1000 5 * Rank 15 --
-------------------------------
Rank Damage Cooldown AP Cost
-------------------------------
I 250% 40.0s 0
II 267% 38.0s 380
III 284% 36.0s 760
IV 301% 34.0s 1520
V 318% 32.0s 3040
VI 335% 30.0s 4560
VII 352% 28.0s 6840
VIII 369% 26.0s 9880
IX 386% 24.0s 13680
X 403% 22.0s 18240
=============================================================================
44 Soaring Tempest: Attacks three times. Refills Talent Gauge by 10% per hit
per enemy.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Red Physical Enemy Radial 1000 5 * Rank -- --
-------------------------------
Rank Damage Cooldown AP Cost
-------------------------------
I 60% 90.0s 0
II 66% 85.5s 420
III 72% 81.0s 840
IV 78% 76.5s 1680
V 84% 72.0s 3360
VI 90% 67.5s 5040
VII 96% 63.0s 7560
VIII 102% 58.5s 10920
IX 108% 54.0s 15120
X 114% 49.5s 20160
=============================================================================
48 Jaws of Death: Boosts physical Arts damage to 150%. If he is
incapacitated, Dunban will auto-revive with and refill his
Talent Gauge by 50%. Aura cancelled if Dunban auto-
revives.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Orange Ether Self One -- -- 20 --
-----------------------------------------
Rank Health Cooldown Duration AP Cost
-----------------------------------------
I 30% 120.0s 12.0s 0
II 35% 114.0s 14.0s 440
III 40% 108.0s 16.0s 880
IV 45% 102.0s 18.0s 1760
V 50% 96.0s 20.0s 3520
VI 55% 90.0s 22.0s 5280
VII 60% 84.0s 24.0s 7920
VIII 65% 78.0s 26.0s 11440
IX 70% 72.0s 28.0s 15840
X 75% 66.0s 30.0s 21120
=============================================================================
52 Final Flicker: Sacrifice 20% Max HP to refill Talent Gauge by 50%.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Blue Ether Self One -- -- 20 --
-----------------------
Rank Cooldown AP Cost
-----------------------
I 60.0s 0
II 57.0s 480
III 54.0s 960
IV 51.0s 1920
V 48.0s 3840
VI 45.0s 5760
VII 42.0s 8640
VIII 39.0s 12480
IX 36.0s 17280
X 33.0s 23040
=============================================================================
56 Demon Slayer: If enemy is defeated with this attack, inflicts Topple for
3.0s on all other enemies.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Green Physical Enemy One 600 5 * Rank -- --
-------------------------------
Rank Damage Cooldown AP Cost
-------------------------------
I 300% 120.0s 0
II 317% 116.4s 540
III 334% 112.8s 1080
IV 351% 109.2s 2160
V 368% 105.6s 4320
VI 385% 102.0s 6480
VII 402% 98.4s 9720
VIII 419% 94.8s 14040
IX 436% 91.2s 19440
X 453% 87.6s 25920
=============================================================================
-----------------------------------------------------------------------------
Melia
-----------------------------------------------------------------------------
=============================================================================
Talent Arts
-----------
=============================================================================
01 Elemental Discharge: Attack with last summoned elemental. 2x damage if
Talent Gauge is full. See the 'Summon' Arts for
details concerning discharged elementals' effects.
Cooldown starts when elemental is summoned.
=============================================================================
Regular Arts
------------
=============================================================================
01 Summon Bolt: Boosts allies' Ether by 20%.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Blue Ether Self Radial 1000 -- -- --
----------------------------------------------------------------------
Discharge: Electric element damage.
----------------------------------------------------------------------
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
-- Ether Enemy One 2000 5 * Rank -- --
-------------------------------
Rank Damage Cooldown AP Cost
-------------------------------
I 250% 15.0s 0
II 267% 14.7s 240
III 284% 14.4s 480
IV 301% 14.1s 960
V 318% 13.8s 1920
VI 335% 13.5s 2880
VII 352% 13.2s 4320
VIII 369% 12.9s 6240
IX 386% 12.6s 8640
X 403% 12.3s 11520
=============================================================================
01 Summon Flare: Boosts allies' Strength by 20%.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Blue Ether Self Radial 1000 -- -- --
----------------------------------------------------------------------
Discharge: Inflicts Blaze for 20.0s.
----------------------------------------------------------------------
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
-- Ether Enemy Circle 2000 5 * Rank 20 --
-------------------------------
Rank Damage Cooldown AP Cost
-------------------------------
I 90% 30.0s 0
II 97% 29.4s 320
III 104% 28.8s 640
IV 111% 28.2s 1280
V 118% 27.6s 2560
VI 125% 27.0s 3840
VII 132% 26.4s 5760
VIII 139% 25.8s 8320
IX 146% 25.2s 11520
X 153% 24.6s 15360
=============================================================================
01 Hypnotise: Inflicts Sleep.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Purple Ether Enemy One 2000 5 * Rank -- --
---------------------------------
Rank Cooldown Duration AP Cost
---------------------------------
I 60.0s 20.0s 0
II 57.0s 21.2s 240
III 54.0s 22.4s 480
IV 51.0s 23.6s 960
V 48.0s 24.8s 1920
VI 45.0s 26.0s 2880
VII 42.0s 27.2s 4320
VIII 39.0s 28.4s 6240
IX 36.0s 29.6s 8640
X 33.0s 30.8s 11520
=============================================================================
01 Spear Break: Inflicts Slow.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Red Physical Enemy One 350 5 * Rank 10 2
-----------------------------------------
Rank Damage Cooldown Duration AP Cost
-----------------------------------------
I 120% 25.0s 5.0s 0
II 135% 23.8s 5.5s 560
III 150% 22.5s 6.0s 1120
IV 165% 21.3s 6.5s 2240
V 180% 20.0s 7.0s 4480
VI 195% 18.8s 7.5s 6720
VII 210% 17.5s 8.0s 10080
VIII 225% 16.3s 8.5s 14560
IX 240% 15.0s 9.0s 20160
X 255% 13.8s 9.5s 26880
=============================================================================
01 Burst End: Decreases Physical Defence by 10% and Ether Defence by 25%.
Only available during Element Burst. Drains Talent Gauge by
100%.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Purple Ether Enemy Radial 2000 5 * Rank 15 --
---------------------------------
Rank Cooldown Duration AP Cost
---------------------------------
I 45.0s 15.0s 0
II 43.7s 16.6s 440
III 42.3s 18.2s 880
IV 41.0s 19.8s 1760
V 39.6s 21.4s 3520
VI 38.3s 23.0s 5280
VII 36.9s 24.6s 7920
VIII 35.6s 26.2s 11440
IX 34.2s 27.8s 15840
X 32.9s 29.4s 21120
=============================================================================
29 Shadow Stitch: Inflicts Bind.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Purple Ether Enemy Radial 1000 5 * Rank 15 --
---------------------------------
Rank Cooldown Duration AP Cost
---------------------------------
I 120.0s 15.0s 0
II 116.4s 16.2s 300
III 112.8s 17.4s 600
IV 109.2s 18.6s 1200
V 105.6s 19.8s 2400
VI 102.0s 21.0s 3600
VII 98.4s 22.2s 5400
VIII 94.8s 23.4s 7800
IX 91.2s 24.6s 10800
X 87.6s 25.8s 14400
=============================================================================
32 Summon Aqua: Grants Regenerate, restoring HP every 5.0s.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Blue Ether Self Radial 1000 -- -- --
----------------------------------------------------------------------
Discharge: Increases own health equal to damage done.
----------------------------------------------------------------------
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
-- Ether Enemy One 2000 5 * Rank -- --
--------------------------------------
Rank Regen Absorb Cooldown AP Cost
--------------------------------------
I 50 20% 15.0s 0
II 55 23% 14.7s 320
III 60 26% 14.4s 640
IV 65 29% 14.1s 1280
V 70 32% 13.8s 2560
VI 75 35% 13.5s 3840
VII 80 38% 13.2s 5760
VIII 85 41% 12.9s 8320
IX 90 44% 12.6s 11520
X 95 47% 12.3s 15360
=============================================================================
35 Healing Gift: Sacrifices 20% Max HP to restore HP to an ally equal to a
percentage of Melia's Max HP.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Blue Ether Ally One -- -- -- --
---------------------------------
Rank Recovery Cooldown AP Cost
---------------------------------
I 20% 10.0s 0
II 21% 9.8s 300
III 22% 9.6s 600
IV 23% 9.4s 1200
V 24% 9.2s 2400
VI 25% 9.0s 3600
VII 26% 8.8s 5400
VIII 27% 8.6s 7800
IX 28% 8.4s 10800
X 29% 8.2s 14400
=============================================================================
38 Summon Copy: Resummon the previously summoned elemental.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Blue Ether Self Radial -- -- -- --
-----------------------
Rank Cooldown AP Cost
-----------------------
I 45.0s 0
II 42.8s 340
III 40.5s 680
IV 38.3s 1360
V 36.0s 2720
VI 33.8s 4080
VII 31.5s 6120
VIII 29.3s 8840
IX 27.0s 12240
X 24.8s 16320
=============================================================================
41 Summon Wind: Boosts allies' Agility by 10%.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Blue Ether Self Radial 1000 -- -- --
----------------------------------------------------------------------
Discharge: Deals damage.
----------------------------------------------------------------------
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
-- Ether Enemy Circle 2000 5 * Rank -- --
-------------------------------
Rank Damage Cooldown AP Cost
-------------------------------
I 150% 25.0s 0
II 167% 24.3s 320
III 184% 23.5s 640
IV 201% 22.8s 1280
V 218% 22.0s 2560
VI 235% 21.3s 3840
VII 252% 20.5s 5760
VIII 269% 19.8s 8320
IX 286% 19.0s 11520
X 303% 18.3s 15360
=============================================================================
44 Starlight Kick: Inflicts Topple for 3.0s if used after Spear Break.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Green Physical Enemy One 650 5 * Rank 20 --
-------------------------------
Rank Damage Cooldown AP Cost
-------------------------------
I 150% 40.0s 0
II 168% 38.0s 220
III 186% 36.0s 440
IV 204% 34.0s 880
V 222% 32.0s 1760
VI 240% 30.0s 2640
VII 258% 28.0s 3960
VIII 276% 26.0s 5720
IX 294% 24.0s 7920
X 312% 22.0s 10560
=============================================================================
47 Summon Earth: Boosts allies' Physical Defence by 15%.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Blue Ether Self Radial 1000 -- -- --
----------------------------------------------------------------------
Discharge: Inflicts Poison for 30.0s.
----------------------------------------------------------------------
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
-- Ether Enemy One 2000 5 * Rank 20 --
-------------------------------
Rank Damage Cooldown AP Cost
-------------------------------
I 60% 90.0s 0
II 66% 85.5s 400
III 72% 81.0s 800
IV 78% 76.5s 1600
V 84% 72.0s 3200
VI 90% 67.5s 4800
VII 96% 63.0s 7200
VIII 102% 58.5s 10400
IX 108% 54.0s 14400
X 114% 49.5s 19260
=============================================================================
50 Reflection: Reflects enemy attacks back on to them except Talent Arts.
Lasts 5.0s.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Blue Ether Self One -- -- 25 --
-----------------------
Rank Cooldown AP Cost
-----------------------
I 30.0s 0
II 28.5s 400
III 27.0s 800
IV 25.5s 1600
V 24.0s 3200
VI 22.5s 4800
VII 21.0s 7200
VIII 19.5s 10400
IX 18.0s 14400
X 16.5s 19200
=============================================================================
53 Power Effect: Doubles the distance over which summoned elementals buff
allies.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Orange Ether Self One -- -- 20 --
---------------------------------
Rank Cooldown Duration AP Cost
---------------------------------
I 45.0s 15.0s 0
II 43.7s 16.6s 440
III 42.3s 18.2s 880
IV 41.0s 19.8s 1760
V 39.6s 21.4s 3520
VI 38.3s 23.0s 5280
VII 36.9s 24.6s 7920
VIII 35.6s 26.2s 11440
IX 34.2s 27.8s 15840
X 32.9s 29.4s 21120
=============================================================================
56 Summon Ice: Boosts allies' Ether Defence by 15%.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Blue Ether Self Radial 1000 -- -- --
----------------------------------------------------------------------
Discharge: Inflicts Chill for 10.0s.
----------------------------------------------------------------------
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
-- Ether Enemy Radial 1000 5 * Rank 20 --
-------------------------------
Rank Damage Cooldown AP Cost
-------------------------------
I 120% 45.0s 0
II 129% 41.9s 460
III 138% 38.7s 920
IV 147% 35.6s 1840
V 156% 32.4s 3680
VI 165% 29.3s 5520
VII 174% 26.1s 8280
VIII 183% 23.0s 11960
IX 192% 19.8s 16560
X 201% 16.7s 22080
=============================================================================
-- Mind Blast: Electric element damage. Removes Auras and inflicts Aura
Seal. Obtained during story events.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Purple Ether Enemy Arc 2000 5 * Rank 30 --
-----------------------------------------
Rank Damage Cooldown Duration AP Cost
-----------------------------------------
I 300% 90.0s 10.0s 0
II 317% 86.4s 12.2s 500
III 334% 82.8s 14.4s 1000
IV 351% 79.2s 16.6s 2000
V 368% 75.6s 18.8s 4000
VI 385% 72.0s 21.0s 6000
VII 402% 68.4s 23.2s 9000
VIII 419% 64.8s 25.4s 13000
IX 436% 61.2s 27.6s 18000
X 453% 57.6s 29.8s 24000
=============================================================================
-----------------------------------------------------------------------------
Riki
-----------------------------------------------------------------------------
=============================================================================
Talent Arts
-----------
Auto-Attack Refill: 10%
=============================================================================
01 Yoink!: Steals one of the following things from an enemy at random: Item,
50% extra EXP (with skill learned), 50% extra AP (with skill
learned), 50% Riki's Max HP as HP recovery, 10% Riki's Strength,
10% Riki's Ether, 10% Riki's Agility. Strength / Ether boosts
cannot accumulate more than five times, and wear off after
battle. Deals Auto-Attack damage. Drains Talent Gauge by 100%.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
-- Physical Enemy One 400 25 -- --
=============================================================================
Regular Arts
------------
=============================================================================
01 Happy Happy: Refills Party Gauge. Requires high tension.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Blue Ether Self One -- -- -- --
-------------------------------
Rank Refill Cooldown AP Cost
-------------------------------
I 55% 90.0s 0
II 60% 87.3s 420
III 65% 84.6s 840
IV 70% 81.9s 1680
V 75% 79.2s 3360
VI 80% 76.5s 5040
VII 85% 73.8s 7560
VIII 90% 71.1s 10920
IX 95% 68.4s 15120
X 100% 65.7s 20160
=============================================================================
01 Bitey Bitey: Inflicts Bleed for 10.0s, or 20.0s when used from behind.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Red Physical Enemy One 400 5 * Rank 10 --
-------------------------------
Rank Damage Cooldown AP Cost
-------------------------------
I 150% 30.0s 0
II 159% 29.4s 220
III 168% 28.8s 440
IV 177% 28.2s 880
V 186% 27.6s 1760
VI 195% 27.0s 2640
VII 204% 26.4s 3960
VIII 213% 25.8s 5720
IX 222% 25.2s 7920
X 231% 24.6s 10560
=============================================================================
01 Sneaky: Deals 3x damage when used from behind.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Red Physical Enemy One 400 5 * Rank -- --
-------------------------------
Rank Damage Cooldown AP Cost
-------------------------------
I 100% 15.0s 0
II 112% 14.7s 260
III 124% 14.4s 520
IV 136% 14.1s 1040
V 148% 13.8s 2080
VI 160% 13.5s 3120
VII 172% 13.2s 4680
VIII 184% 12.9s 6760
IX 196% 12.6s 9360
X 208% 12.3s 12480
=============================================================================
01 Play Dead: Prohibits movement, Auto-Attacks and Arts, and recovers HP as
if not in combat for 5.0s. Removes all aggro. Boosts next
physical Arts used within 15.0s damage by 50% after 'revival'.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Orange Ether Self One -- -- -- --
-----------------------
Rank Cooldown AP Cost
-----------------------
I 90.0s 0
II 85.5s 320
III 81.0s 640
IV 76.5s 1280
V 72.0s 2560
VI 67.5s 3840
VII 63.0s 5760
VIII 58.5s 8320
IX 54.0s 11520
X 49.5s 15360
=============================================================================
01 Lurgy: Inflicts Poison for 30.0s.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Purple Ether Enemy Arc 1000 5 * Rank 15 --
-------------------------------
Rank Damage Cooldown AP Cost
-------------------------------
I 40% 45.0s 0
II 43% 44.7s 280
III 46% 43.3s 560
IV 49% 41.0s 1120
V 52% 39.6s 2240
VI 55% 38.3s 3360
VII 58% 36.9s 5040
VIII 61% 35.6s 7280
IX 64% 34.2s 10080
X 67% 32.9s 13440
=============================================================================
01 Hero Time: Prevents tension from lowering. Increases one of Riki's stats
at random.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Orange Ether Self Radial 1000 -- 20 --
----------------------------------------
Rank Boost Cooldown Duration AP Cost
----------------------------------------
I 75% 30.0s 20.0 0
II 84% 28.5s 20.5 360
III 93% 27.0s 21.0 720
IV 102% 25.5s 21.5 1440
V 111% 24.0s 22.0 2880
VI 120% 22.5s 22.5 4320
VII 129% 21.0s 23.0 6480
VIII 138% 19.5s 23.5 9360
IX 147% 18.0s 24.0 12960
X 156% 16.5s 24.5 17280
=============================================================================
01 Roly-Poly: 30% chance to inflict Topple for 3.0s. Inflicts Bind instead
if Topple fails.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Green Ether Enemy One 2000 5 * Rank 10 --
-----------------------
Rank Cooldown AP Cost
-----------------------
I 60.0s 0
II 57.0s 260
III 54.0s 520
IV 51.0s 1040
V 48.0s 2080
VI 45.0s 3120
VII 42.0s 4680
VIII 39.0s 6760
IX 36.0s 9360
X 33.0s 12480
=============================================================================
01 Behave: Inflicts Paralysis for a duration. 75% baseline chance to remove
Crazed Aura, but low tension decreases this chance.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Purple Ether Enemy One 2000 5 * Rank 10 --
---------------------------------
Rank Cooldown Duration AP Cost
---------------------------------
I 50.0s 10.0 0
II 47.5s 11.1 280
III 45.0s 12.2 560
IV 42.5s 13.3 1120
V 40.0s 14.4 2240
VI 37.5s 15.5 3360
VII 35.0s 16.6 5040
VIII 32.5s 17.7 7280
IX 30.0s 18.8 10080
X 27.5s 19.9 13440
=============================================================================
27 You Can Do It: Restores HP. Amount restored is multiplied by (number of
debuffs on ally + 1).
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Blue Ether Ally Line -- -- 10 --
----------------------------------
Rank Recovery Cooldown AP Cost
----------------------------------
I 180%-216% 30.0s 0
II 201%-241% 28.8s 340
III 222%-266% 27.6s 680
IV 243%-291% 26.4s 1360
V 264%-316% 25.2s 2720
VI 285%-341% 24.0s 4080
VII 306%-366% 22.8s 6120
VIII 327%-391% 21.6s 8840
IX 348%-416% 20.4s 12240
X 369%-441% 19.2s 16320
=============================================================================
31 Freezinate: Inflicts Chill for 10.0s.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Purple Ether Enemy One 2000 5 * Rank 10 --
-------------------------------
Rank Damage Cooldown AP Cost
-------------------------------
I 50% 10.0s 0
II 62% 9.8s 240
III 74% 9.6s 480
IV 86% 9.4s 960
V 98% 9.2s 1920
VI 110% 9.0s 2880
VII 122% 8.8s 4320
VIII 134% 8.6s 6240
IX 146% 8.4s 8640
X 158% 8.2s 11520
=============================================================================
35 Bedtime: Inflicts Sleep.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Purple Ether Enemy Radial 1000 5 * Rank -- --
---------------------------------
Rank Cooldown Duration AP Cost
---------------------------------
I 120.0s 15.0s 0
II 114.0s 16.6s 360
III 108.0s 18.2s 720
IV 102.0s 19.8s 1440
V 96.0s 21.4s 2880
VI 90.0s 23.0s 4320
VII 84.0s 24.6s 6480
VIII 78.0s 26.2s 9360
IX 72.0s 27.8s 12960
X 66.0s 29.4s 17280
=============================================================================
40 Tantrum: Hits three times. Inflicts Break.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Pink Physical Enemy Arc 1000 5 * Rank 10 --
-----------------------------------------
Rank Damage Cooldown Duration AP Cost
-----------------------------------------
I 80% 20.0s 5.0s 0
II 88% 19.0s 5.5s 340
III 96% 18.0s 6.0s 680
IV 104% 17.0s 6.5s 1360
V 112% 16.0s 7.0s 2720
VI 120% 15.0s 7.5s 4080
VII 128% 14.0s 8.0s 6120
VIII 136% 13.0s 8.5s 8840
IX 144% 12.0s 9.0s 12240
X 152% 11.0s 9.5s 16320
=============================================================================
43 Burninate: Inflicts Burn for 20.0s.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Purple Ether Enemy Radial 1000 5 * Rank 20 --
-------------------------------
Rank Damage Cooldown AP Cost
-------------------------------
I 100% 90.0s 0
II 108% 82.8s 400
III 116% 75.6s 800
IV 124% 68.4s 1600
V 132% 61.2s 3200
VI 140% 54.0s 4800
VII 148% 46.8s 7200
VIII 156% 39.6s 10400
IX 164% 32.4s 14400
X 172% 25.2s 19200
=============================================================================
47 Riki is Angry: Counter all non-Talent Art damage by inflicting 2x, 4x, or
8x Spike damage in return.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Orange Ether Self One -- -- 20 --
---------------------------------
Rank Cooldown Duration AP Cost
---------------------------------
I 120.0s 15.0s 0
II 112.8s 16.2s 440
III 105.6s 17.4s 880
IV 98.4s 18.6s 1760
V 91.2s 19.8s 3520
VI 84.0s 21.0s 5280
VII 76.8s 22.2s 7920
VIII 69.6s 23.4s 11440
IX 62.4s 24.6s 15840
X 55.2s 25.8s 21120
=============================================================================
51 Peekaboo: Inflicts Confusion on Mechon when used from the side.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Red Physical Enemy One 400 5 * Rank -- --
-----------------------------------------
Rank Damage Cooldown Duration AP Cost
-----------------------------------------
I 200% 25.0s 5.0s 0</pre><pre id="faqspan-23">
II 217% 23.8s 5.5s 400
III 234% 22.5s 6.0s 800
IV 251% 21.3s 6.5s 1600
V 268% 20.0s 7.0s 3200
VI 285% 18.8s 7.5s 4800
VII 302% 17.5s 8.0s 7200
VIII 319% 16.3s 8.5s 10400
IX 336% 15.0s 9.0s 14400
X 353% 13.8s 9.5s 19200
=============================================================================
55 Say Sorry: Multiplies damage by (number of debuffs on enemy + 1) and then
removes those debuffs.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Red Physical Enemy One 400 5 * Rank -- --
-------------------------------
Rank Damage Cooldown AP Cost
-------------------------------
I 200% 60.0s 0
II 217% 58.2s 520
III 234% 56.4s 1040
IV 251% 54.6s 2080
V 268% 52.8s 4160
VI 285% 51.0s 6240
VII 302% 49.2s 9360
VIII 319% 47.4s 13520
IX 336% 45.6s 18720
X 353% 43.8s 24960
=============================================================================
-----------------------------------------------------------------------------
Seven
-----------------------------------------------------------------------------
=============================================================================
Talent Arts
-----------
Auto-Attack Refill: 5%.
=============================================================================
01 Cannon Drones I: Electric element damage. 1000% damage. Drains Talent
Gauge by 100%.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
-- Ether Enemy Line 2000 25 -- 1
=============================================================================
01 Gun Drones I: Electric element damage. Attacks six times. 120% damage.
Drains Talent Gauge by 100%.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
-- Ether Enemy Radial 2000 25 -- --
=============================================================================
01 Sword Drones I: Attacks ten times. 100% damage. Drains Talent Gauge by
100%.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
-- Physical Enemy One 600 25 -- --
=============================================================================
01 Shield Drones I: Nullifies enemy Talent Art. Effect disappears after
enemy uses Talent Art or after 30.0s. Drains Talent
Gauge by 100%.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
-- Ether Self One -- -- 30 --
=============================================================================
01 Cannon Drones II: Electric element damage. 1500% damage. Drains Talent
Gauge by 100%.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
-- Ether Enemy Line 2000 25 -- 1
=============================================================================
01 Gun Drones II: Electric element damage. Attacks six times. 180% damage.
Drains Talent Gauge by 100%.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
-- Ether Enemy Radial 2000 25 -- --
=============================================================================
01 Sword Drones II: Attacks ten times. 125% damage. Drains Talent Gauge by
100%.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
-- Physical Enemy One 600 25 -- --
=============================================================================
01 Shield Drones II: Removes debuffs and grants immunity to debuffs for
30.0s. Drains Talent Gauge by 100%.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
-- Ether Self One -- -- 30 --
=============================================================================
01 Sword Drones X: Attacks ten times. 150% damage. Drains Talent Gauge by
100%.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
-- Physical Enemy One 600 25 -- --
Regular Arts
------------
=============================================================================
01 Double Blade: Deals 3x damage when used from behind.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Red Physical Enemy One 600 5 * Rank -- --
-------------------------------
Rank Damage Cooldown AP Cost
-------------------------------
I 120% 15.0s 0
II 135% 14.7s 200
III 150% 14.4s 400
IV 165% 14.1s 800
V 180% 13.8s 1600
VI 195% 13.5s 2400
VII 210% 13.2s 3600
VIII 225% 12.9s 5200
IX 240% 12.6s 7200
X 255% 12.3s 9600
=============================================================================
01 Heal Shift: Grants Regenerate, restoring HP every 3.0s. Removes debuffs.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Orange Ether Self One -- -- 20 --
----------------------------------------
Rank Regen Cooldown Duration AP Cost
----------------------------------------
I 160 60.0s 15.0s 0
II 170 57.6s 16.6s 260
III 180 55.2s 18.2s 520
IV 190 52.8s 19.8s 1040
V 100 50.4s 21.4s 2080
VI 110 48.0s 23.0s 3120
VII 120 45.6s 24.6s 4680
VIII 130 43.2s 26.2s 6760
IX 140 40.8s 27.8s 9360
X 150 38.4s 29.4s 12480
=============================================================================
01 Spear Blade: Deals 3x damage to foes inflicted with Topple.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Red Physical Enemy One 800 5 * Rank -- --
-------------------------------
Rank Damage Cooldown AP Cost
-------------------------------
I 240% 35.0s 0
II 257% 29.4s 180
III 274% 28.8s 360
IV 291% 28.2s 720
V 308% 27.6s 1440
VI 325% 27.0s 2160
VII 342% 26.4s 3240
VIII 359% 25.8s 4680
IX 376% 25.2s 6480
X 393% 24.6s 8640
=============================================================================
01 Cross Impact: Attacks twice. Inflicts Daze for 2.0s on enemies suffering
Topple or Daze.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Yellow Physical Enemy One 600 5 * Rank 15 --
-------------------------------
Rank Damage Cooldown AP Cost
-------------------------------
I 160% 45.0s 0
II 171% 42.8s 260
III 182% 40.5s 520
IV 193% 38.3s 1040
V 204% 36.0s 2080
VI 215% 33.8s 3120
VII 226% 31.5s 4680
VIII 237% 29.3s 6760
IX 248% 27.0s 9360
X 259% 24.8s 12480
=============================================================================
01 Zero Gravity: Inflicts Paralysis. If enemy is inflicted with Topple,
refills Talent Gauge by 25% per enemy hit.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Purple Ether Enemy Radial 1500 5 * Rank 15 --
-----------------------------------------
Rank Damage Cooldown Duration AP Cost
-----------------------------------------
I 240% 90.0s 15.0s 0
II 256% 87.3s 16.6s 320
III 272% 84.6s 18.2s 640
IV 288% 81.9s 19.8s 1280
V 304% 79.2s 21.4s 2560
VI 320% 76.5s 23.0s 3840
VII 336% 73.8s 24.6s 5760
VIII 352% 71.1s 26.2s 8320
IX 368% 68.4s 27.8s 11520
X 384% 65.7s 29.4s 15360
=============================================================================
01 Ether Drain: Decreases enemies' Ether by 20%. Increases own Ether by 20%
if there are one or two targets. Increases Ether by +5% for
each target greater than two.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Purple Ether Enemy Radial 1500 5 * Rank 15 --
---------------------------------
Rank Cooldown Duration AP Cost
---------------------------------
I 30.0s 10.0s 0
II 28.5s 11.1s 280
III 27.0s 12.2s 560
IV 25.5s 13.3s 1120
V 24.0s 14.4s 2240
VI 22.5s 15.5s 3360
VII 21.0s 16.6s 5040
VIII 19.5s 17.7s 7280
IX 18.0s 18.8s 10080
X 16.5s 19.9s 13440
=============================================================================
01 Air Fang: Attacks twice. Inflicts Break.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Pink Physical Enemy One 600 5 * Rank -- 4
-----------------------------------------
Rank Damage Cooldown Duration AP Cost
-----------------------------------------
I 200% 10.0s 5.0s 0
II 212% 9.8s 5.4s 220
III 224% 9.6s 5.8s 440
IV 236% 9.4s 6.2s 880
V 248% 9.2s 6.6s 1760
VI 260% 9.0s 7.0s 2640
VII 272% 9.8s 7.4s 3960
VIII 284% 9.6s 7.8s 5720
IX 296% 9.4s 8.2s 7920
X 308% 9.2s 8.6s 10560
=============================================================================
42 Double Wind: Increases tension by 50 per enemy hit.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Red Physical Enemy Arc 1500 5 * Rank -- 1
-------------------------------
Rank Damage Cooldown AP Cost
-------------------------------
I 200% 40.0s 0
II 215% 38.8s 280
III 230% 37.6s 560
IV 245% 36.4s 1120
V 260% 35.2s 2240
VI 275% 34.0s 3360
VII 290% 32.8s 5040
VIII 305% 31.6s 7280
IX 320% 30.4s 10080
X 335% 29.2s 13440
=============================================================================
43 Second Gear: Increases Arts damage by 50% for 5.0s.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Blue Ether Self One -- -- -- --
-----------------------
Rank Cooldown AP Cost
-----------------------
I 120.0s 0
II 111.6s 420
III 103.2s 840
IV 94.8s 1680
V 86.4s 3360
VI 78.0s 5040
VII 69.6s 7560
VIII 61.2s 10920
IX 52.8s 15120
X 44.4s 20160
=============================================================================
46 Lock On: Inflicts Lock-On. Increases Critical Rate by 50%. Refills Talent
Gauge by 5% every time Seven takes damage.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Orange Ether Enemy One 2000 -- 20 --
---------------------------------
Rank Cooldown Duration AP Cost
---------------------------------
I 90.0s 10.0s 0
II 85.5s 11.1s 320
III 81.0s 12.2s 640
IV 76.5s 13.3s 1280
V 72.0s 14.4s 2560
VI 67.5s 15.5s 3840
VII 63.0s 16.6s 5760
VIII 58.5s 17.7s 8320
IX 54.0s 18.8s 11520
X 49.5s 19.9s 15360
=============================================================================
49 Mag Storm: Electric element damage. Inflicts Daze on Mechon for 2.0s.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Yellow Ether Enemy Radial 1500 5 * Rank 15 --
-------------------------------
Rank Damage Cooldown AP Cost
-------------------------------
I 200% 60.0s 0
II 216% 58.8s 380
III 232% 57.6s 760
IV 248% 56.4s 1520
V 264% 55.2s 3040
VI 280% 54.0s 4560
VII 296% 52.8s 6840
VIII 312% 51.6s 9880
IX 328% 50.4s 13680
X 344% 49.2s 18240
=============================================================================
52 Shutdown: Inflicts Sleep. Removes buffs and debuffs from Mechon.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Red Physical Enemy One 600 5 * Rank -- 4
-----------------------------------------
Rank Damage Cooldown Duration AP Cost
-----------------------------------------
I 140% 45.0s 5.0s 0
II 167% 42.8s 6.1s 340
III 184% 40.5s 7.2s 680
IV 201% 38.3s 8.3s 1360
V 218% 36.0s 9.4s 2720
VI 235% 33.8s 10.5s 4080
VII 252% 31.5s 11.6s 6120
VIII 269% 29.3s 12.7s 8840
IX 286% 27.0s 13.8s 12240
X 303% 24.8s 14.9s 16320
=============================================================================
55 Guard Shift: Decreases Strength by 25%, but increases Block rate by 100%.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Orange Ether Self One -- -- 20 --
---------------------------------
Rank Cooldown Duration AP Cost
---------------------------------
I 50.0s 15.0s 0
II 48.0s 16.6s 360
III 46.0s 18.2s 720
IV 44.0s 19.8s 1440
V 42.0s 21.4s 2880
VI 40.0s 23.0s 4320
VII 38.0s 24.6s 6480
VIII 36.0s 26.2s 9360
IX 34.0s 27.8s 12960
X 32.0s 29.4s 17280
=============================================================================
58 Power Drain: Decreases enemies' Strength by 20%. Increases own Strength
by 20% if there are one or two targets. Increases Strength
by + 5% for each target greater than two.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Purple Ether Enemy Radial 1500 5 * Rank 15 --
---------------------------------
Rank Cooldown Duration AP Cost
---------------------------------
I 25.0s 10.0s 0
II 24.0s 11.1s 480
III 23.0s 12.2s 960
IV 22.0s 13.3s 1920
V 21.0s 14.4s 3840
VI 20.0s 15.5s 5760
VII 29.0s 16.6s 8640
VIII 18.0s 17.7s 12480
IX 17.0s 18.8s 17280
X 16.0s 19.9s 23040
=============================================================================
61 Speed Shift: Grants Haste. Increases Double Attack rate by 25%, but
decreases Physical Defense by 25%.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Orange Ether Self One -- -- 20 --
----------------------------------------
Rank Haste Cooldown Duration AP Cost
----------------------------------------
I 50% 120.0s 15.0s 0
II 55% 116.4s 16.6s 540
III 60% 112.8s 18.2s 1080
IV 65% 109.2s 19.8s 2160
V 70% 105.6s 21.4s 4320
VI 75% 102.0s 23.0s 6480
VII 80% 98.4s 24.6s 9720
VIII 85% 94.8s 26.2s 14040
IX 90% 91.2s 27.8s 19440
X 95% 87.6s 29.4s 25920
=============================================================================
-- Final Cross: Attacks four times. Inflicts Topple for 3.0s. Requires
highest tension. Obtained during story events.
=============================================================================
Colour Type Target Range Distance Accuracy Aggro Knockback
----------------------------------------------------------------------
Green Ether Enemy Arc 2000 5 * Rank 30 --
-------------------------------
Rank Damage Cooldown AP Cost
-------------------------------
I 300% 180.0s 0
II 312% 172.8s 520
III 324% 165.6s 1040
IV 336% 158.4s 2080
V 348% 151.2s 4160
VI 360% 144.0s 6240
VII 372% 136.8s 9360
VIII 384% 129.6s 13520
IX 396% 122.4s 18720
X 408% 115.2s 24960
=============================================================================
-----------------------------------------------------------------------------
11. Skill Trees & Skill Links
-----------------------------------------------------------------------------
=============================================================================
All of the skills in the game, separated by character and by skill tree.
A key for this list:
I/II/III/IV/V: the bonus at each rank.
Active: whether it is active always or just in battle.
Target: who the skill targets. (Self, Party, or All.)
Shape: The shape of the skill.
SP: The skill point cost to unlock the skill.
AC: the affinity coins requiredto link the skill.
S/R/F/S/D/M/R: Shulk/Reyn/Fiora/Sharla/Dunban/Melia/Riki - the characters
that
can be linked to the skill. An "o" means that the skill can be linked, an "x"
means that it cannot be linked.
=============================================================================
-----------------------------------------------------------------------------
Shulk
-----------------------------------------------------------------------------
=============================================================================
=============================================================================
Humanity | -- I II III IV V
Bonus: Ether Up | +5 +10 +20 +30 +40 +50
=============================================================================
Skill Active Target Shape SP AC | S R F S D M
R
-----------------------------------------------------------------------------
Healing Wisdom Battle Self Hexagon 300 8 - o o o x o
o
'-> Effect: Healing Arts restore 15% more HP.
-----------------------------------------------------------------------------
Kind Encouragement Battle Self Star 700 7 - o x o o o
o
'-> Effect: Restores 5% max HP to an encouraged ally.
-----------------------------------------------------------------------------
Friendship Heals Battle Party Circle 1000 20 - o o o o o
o
'-> Effect: Restores 5% max HP to party after a Chain Attack.
-----------------------------------------------------------------------------
Cheer of a Friend Battle Party Hexagon 2000 45 - o o o x o
o
'-> Effect: Causes Burst Affinity to fill the Party Gauge by 15.
-----------------------------------------------------------------------------
Chain of Friendship Battle Self Star 3500 45 - o x o o o
o
'-> Effect: Increases chance of a Chain Link by 15%.
-----------------------------------------------------------------------------
=============================================================================
Integrity | -- I II III IV V
Bonus: Block Rate Up | +2% +4% +6% +8% +10% +15%
=============================================================================
Skill Active Target Shape SP AC | S R F S D M
R
-----------------------------------------------------------------------------
Medium Equipment Always Self Star -- 10 - o x o o o
o
'-> Effect: Allows Medium Armour to be equipped.
-----------------------------------------------------------------------------
Secret of Life Battle Party Circle 700 20 - o o o o o
o
'-> Effect: Restores 10% max HP when reviving a party member.
-----------------------------------------------------------------------------
Rewarding Work Always Self Star 1000 3 - o x o o o
o
'-> Effect: Awards 10% extra EXP when quests are completed.
-----------------------------------------------------------------------------
Resilient Warrior Always Self Circle 2000 11 - o o o o o
o
'-> Effect: Increases Phys Def and Ether Def by 5%.
-----------------------------------------------------------------------------
Ultimate Teamwork Battle Self Star 3500 18 - o x o o o
o
'-> Effect: Increases Chain Attack damage by 25%.
-----------------------------------------------------------------------------
=============================================================================
Intuition | -- I II III IV V
Bonus: Agility Up | +2 +5 +8 +10 +12 +15
=============================================================================
Skill Active Target Shape SP AC | S R F S D M
R
-----------------------------------------------------------------------------
Battle Cry Battle Party Square 300 13 - o o o o o
o
'-> Effect: Increases tension gained from Battle Start Affinity by 20.
-----------------------------------------------------------------------------
Underdog Battle Self Circle 700 2 - o o o o o
o
'-> Effect: (Buff) Increases Agility by 15% for 30.0s when engaging higher
level enemies.
-----------------------------------------------------------------------------
Equipment Master Always Self Square 1000 5 - o o o o o
o
'-> Effect: Reduces the sum of the Weight of armour equipment by 5.
-----------------------------------------------------------------------------
Fever Pitch Always All Star 2000 18 - o x o o o
o
'-> Effect: Increases chance of getting into a fever when gem crafting by
1%.
Note: I'm fairly sure you get a +1% chance for this skill for each character
who skill links it, so with Shulk and two characters skill linking it, you
get an extra 3% chance. Some confirmation would be appreciated though.
-----------------------------------------------------------------------------
Element of Surprise Battle Self Square 3500 20 - o o o o o
o
'-> Effect: Increases damage of Arts that have bonus effects when used from
behind the enemy by 100%.
-----------------------------------------------------------------------------
=============================================================================
Pessimism | -- I II III IV V
Bonus: Ether Def Up | +5 +10 +20 +30 +40 +50
=============================================================================
Skill Active Target Shape SP AC | S R F S D M
R
-----------------------------------------------------------------------------
Fight the Future Battle Party Diamond 200 -- - x x x x x
x
'-> Effect: Grants an extra 4 seconds before visions become reality.
-----------------------------------------------------------------------------
Stealth Warrior Battle Self Star 500 30 - o x o o o
o
'-> Effect: Reduces aggro gained by using Arts by 10%.
-----------------------------------------------------------------------------
Epic Evasion Battle Self Circle 800 45 - o o o o o
o
'-> Effect: Increases chance of gaining Burst Affinity by 5% after evading
an attack.
-----------------------------------------------------------------------------
Forced Mercy Battle Self Star 1000 30 - o x o o o
o
'-> Effect: Increases the amount of aggro that is lost when attacked by 25%.
-----------------------------------------------------------------------------
Immunization Battle Self Star 1500 45 - o x o o o
o
'-> Effect: Grants immunity to stat-reducing debuffs.
-----------------------------------------------------------------------------
=============================================================================
Bravery | -- I II III IV V
Bonus: Critical Rate Up | +2% +5% +10% +12% +15% +20%
=============================================================================
Skill Active Target Shape SP AC | S R F S D M
R
-----------------------------------------------------------------------------
Fate Evasion Battle Self Diamond 200 -- - x x x x x
x
'-> Effect: Grants extra EXP when foe's vision tags are destroyed.
5% - Stop the monster's timer e.g. by inflicting Topple.
10% - Increase character's defence or protect against status.
25% - Draw aggro away from targeted party member.
50% - Render foe unable to use Art e.g. by inflicting Daze.
15% - Reduces foe's HP to zero.
-----------------------------------------------------------------------------
Hero's Privilege Always All Diamond 500 -- - x x x x x
x
'-> Effect: Increases trade value of items by 20%.
-----------------------------------------------------------------------------
Lone Warrior Battle Self Square 800 4 - o o o o o
o
'-> Effect: (Buff) Increases Agility by 20% for 30.0s when party member is
incapacitated.
-----------------------------------------------------------------------------
Ultimate Defense Battle Party Hexagon 1000 65 - o o o x o
o
'-> Effect: Boosts Physical Def and Ether Def by 10% for entire party.
-----------------------------------------------------------------------------
Glorious Future Battle Self Star 1500 28 - o x o o o
o
'-> Effect: Refills Talent Gauge by 100% after a vision.
-----------------------------------------------------------------------------
=============================================================================
-----------------------------------------------------------------------------
Reyn
-----------------------------------------------------------------------------
=============================================================================
=============================================================================
Enthusiasm | -- I II III IV V
Bonus: Critical Rate Up | +2% +4% +6% +8% +10% +15%
=============================================================================
Skill Active Target Shape SP AC | S R F S D M
R
-----------------------------------------------------------------------------
Heavy Equipment Always Self Star 300 30 o - x o o o
o
'-> Effect: Allows Heavy Armour to be equipped.
-----------------------------------------------------------------------------
Courageous Taunt Battle Self Diamond 700 -- x - x x x x
x
'-> Effect: Increases aggro drawn by Mad Taunt by 10%.
-----------------------------------------------------------------------------
Healing Inspiration Battle Self Circle 1000 12 o - o o o o
o
'-> Effect: Restores 10% max HP to an encouraged ally.
-----------------------------------------------------------------------------
Reckless Courage Battle Self Square 2000 2 o - o o o o
o
'-> Effect: (Buff) Increases Strength by 20% for 30.0s when engaging higher
level enemies.
-----------------------------------------------------------------------------
Heroic Taunt Battle Self Diamond 3500 -- x - x x x x
x
'-> Effect: Increases aggro drawn by Mad Taunt by 15%.
-----------------------------------------------------------------------------
=============================================================================
Spirit | -- I II III IV V
Bonus: Strength Up | +5 +10 +30 +50 +70 +100
=============================================================================
Skill Active Target Shape SP AC | S R F S D M
R
-----------------------------------------------------------------------------
Medium Equipment Always Self Star -- 10 o - x o o o
o
'-> Effect: Allows Medium Armour to be equipped.
-----------------------------------------------------------------------------
Mental Fortitude Battle Self Square 700 2 o - o o o o
o
'-> Effect: (Buff) Increases Physical Def by 10% for 30.0s when engaging
higher level enemies.
-----------------------------------------------------------------------------
Unrelenting Spirit Battle Self Star 1000 28 o - x o o o
o
'-> Effect: Prevents tension loss via incapacitation.
-----------------------------------------------------------------------------
Feel the Heat Battle Self Star 2000 40 o - x o o o
o
'-> Effect: Increases tension by 5 when damage is taken.
-----------------------------------------------------------------------------
Sheer Determination Battle Self Square 3500 7 o - o o o o
o
'-> Effect: (Buff) Increases Physical Def by 15% when HP is at 50% or less.
-----------------------------------------------------------------------------
=============================================================================
Diligence | -- I II III IV V
Bonus: Agility Up | +2 +5 +8 +10 +12 +15
=============================================================================
Skill Active Target Shape SP AC | S R F S D M
R
-----------------------------------------------------------------------------
Bodybuilder Always Self Circle 300 6 o - o o o o
o
'-> Effect: Increases max HP by 5%.
-----------------------------------------------------------------------------
Against the Odds Battle Self Square 700 2 o - o o o o
o
'-> Effect: (Buff) Increases Agility by 5% for 30.0s when engaging higher
level enemies.
-----------------------------------------------------------------------------
Battle Character Always Self Star 1000 17 o - x o o o
o
'-> Effect: Increases Attack stat of weapon by 10%.
-----------------------------------------------------------------------------
Spoils of War Always Self Square 2000 18 o - x o o o
o
'-> Effect: Increases AP gain by 15%.
-----------------------------------------------------------------------------
Wall of Muscle Always Self Circle 3500 14 o - o o o o
o
'-> Effect: Increases max HP by 10%.
-----------------------------------------------------------------------------
=============================================================================
Camaraderie | -- I II III IV V
Bonus: Physical Def Up | +5 +10 +20 +30 +40 +50
=============================================================================
Skill Active Target Shape SP AC | S R F S D M
R
-----------------------------------------------------------------------------
Ties of Friendship Battle Self Circle 200 14 o - o o o o
o
'-> Effect: Increases chance of a Chain Link by 5%.
-----------------------------------------------------------------------------
Shoulder to Shoulder Battle Party Circle 500 25 o - o o o o
o
'-> Effect: Restores 10% max HP to party after a Chain Attack.
-----------------------------------------------------------------------------
Flying Start Battle Party Hexagon 800 10 x - o x x x
x
'-> Effect: (Buff) Increases Haste by 15% for 30.0s with Battle Start
Affinity.
-----------------------------------------------------------------------------
Solitary Fight Battle Self Square 1000 3 o - x o o o
o
'-> Effect: (Buff) Increases Strength by 25% for 15.0s when party member is
incapacitated.
-----------------------------------------------------------------------------
Friends Forever Battle Self Star 1500 30 o - x o o o
o
'-> Effect: Increases affinity gained when encouraging an ally by 15%.
-----------------------------------------------------------------------------
=============================================================================
Impatience | -- I II III IV V
Bonus: Counter Rate Up | +2% +5% +10% +12% +15% +20%
=============================================================================
Skill Active Target Shape SP AC | S R F S D M
R
-----------------------------------------------------------------------------
Ultimate Taunt Battle Self Diamond 200 -- x - x x x x
x
'-> Effect: Increases aggro drawn by Mad Taunt by 20% against non-targeted
enemies.
-----------------------------------------------------------------------------
Melee Champion Battle Party Hexagon 500 12 x - o x x x
x
'-> Effect: (Buff) 20% chance to increase Haste by 15% for 30.0s when enemy
is defeated.
-----------------------------------------------------------------------------
Rampage Battle Self Star 800 20 o - x o o o
o
'-> Effect: Increases chance to double attack by 10%.
-----------------------------------------------------------------------------
Speed Strike Battle Self Square 1000 43 o - x o o o
o
'-> Effect: (Buff) 10% chance to increase Haste by 15% for 10.0s after
missing an attack.
-----------------------------------------------------------------------------
Channelled Pain Battle Self Star 1500 45 o - x o o o
o
'-> Effect: Refills Talent Gauge by 5% when damage is taken.
-----------------------------------------------------------------------------
=============================================================================
-----------------------------------------------------------------------------
Fiora
-----------------------------------------------------------------------------
=============================================================================
=============================================================================
Daring | -- I II III IV V
Bonus: Strength Up | +10 +30 +40 +50 +70 +100
=============================================================================
Skill Active Target Shape SP AC | S R F S D M
R
-----------------------------------------------------------------------------
Battle Stance Battle Self Square 300 2 o o - o x o
o
'-> Effect: (Buff) 75% chance to increase Strength by 15% for 30.0s at start
of battle.
-----------------------------------------------------------------------------
Opening Blow Battle Self Circle 700 6 o o - o o o
o
'-> Effect: Increases first attack damage by 50%.
-----------------------------------------------------------------------------
Nimble Feet Battle Self Star 1000 5 o o - o o o
o
'-> Effect: Increases movement speed by 4%.
-----------------------------------------------------------------------------
Physical Resiliance Battle Self Circle 2000 30 o o - o o o
o
'-> Effect: Reduces physical damage taken by 10%.
-----------------------------------------------------------------------------
Showdown Stance Battle Self Square 3500 19 o o - o x o
o
'-> Effect: (Buff) Increases all stats by 30% for 30.0s when engaging higher
level enemies.
-----------------------------------------------------------------------------
=============================================================================
Courage | -- I II III IV V
Bonus: Critical Rate Up | +2% +4% +6% +8% +10% +15%
=============================================================================
Skill Active Target Shape SP AC | S R F S D M
R
-----------------------------------------------------------------------------
Medium Equipment Always Self Diamond -- 10 x x - x x x
x
'-> Effect: Allows Medium Armour to be equipped.
OR
Mechonis Equipment Always Self Diamond -- -- x x - x x x
x
'-> Effect: Allows Mechonis Armour to be equipped.
-----------------------------------------------------------------------------
Desperate Daggers Battle Self Square 700 2 o o - o x o
o
'-> Effect: (Buff) Increases counter-attack rate by 15% when HP is at 50% or
less.
-----------------------------------------------------------------------------
Second Wind Battle Party Diamond 1000 -- x x - x x x
x
'-> Effect: Increases amount of HP restored when revived by 20%.
-----------------------------------------------------------------------------
Ultimate Strike Battle Self Circle 2000 13 o o - o o o
o
'-> Effect: Increases damage of critical hits by 20%.
Note: Like most percentages in Xenoblade, this is additive, meaning critical
hits will now do 145% damage.
-----------------------------------------------------------------------------
Unwavering Courage Battle Party Star 3500 28 o o - o o o
o
'-> Effect: Increases party gauge by 50% if the other two party members are
incapacitated.
-----------------------------------------------------------------------------
=============================================================================
Zeal | -- I II III IV V
Bonus: Max HP Up | +2% +4% +6% +8% +10% +15%
=============================================================================
Skill Active Target Shape SP AC | S R F S D M
R
-----------------------------------------------------------------------------
Desperate Defense Battle Self Square 300 2 o o - o x o
o
'-> Effect: (Buff) Increases Block Rate by 15% when HP is at 50% or less.
-----------------------------------------------------------------------------
Swift Strike Battle Self Square 700 4 o o - o x o
o
'-> Effect: (Buff) 20% chance to increase Haste by 30% for 30.0s at start of
Battle.
-----------------------------------------------------------------------------
Acceleration Always Self Star 1000 29 o o - o o o
o
'-> Effect: Increases EXP gain by 20%.
-----------------------------------------------------------------------------
Strength of Will Battle Self Circle 2000 30 o o - o o o
o
'-> Effect: Reduces Ether damage taken by 10%.
-----------------------------------------------------------------------------
Strong Links Battle Party Hexagon 3500 20 x x - x o x
x
'-> Effect: (Buff) Increases Haste by 20% for 15.0s with Burst Affinity.
-----------------------------------------------------------------------------
=============================================================================
Innocence | -- I II III IV V
Bonus: Ether Def Up | +5 +10 +20 +30 +40 +50
=============================================================================
Skill Active Target Shape SP AC | S R F S D M
R
-----------------------------------------------------------------------------
Maiden's Power Battle Self Diamond 200 -- x x - x x x
x
'-> Effect: Increases Chain Attack damage by 50% when in battle with Shulk.
-----------------------------------------------------------------------------
Maiden's Courage Battle Self Diamond 500 -- x x - x x x
x
'-> Effect: Increases Arts damage by 50% when warned of a vision by Shulk.
-----------------------------------------------------------------------------
Maiden's Blessing Battle Self Diamond 800 -- x x - x x x
x
'-> Effect: 10% chance to restore 10% max HP when damage is taken when in
Battle with Shulk.
-----------------------------------------------------------------------------
Maiden's Zeal Battle Self Diamond 1000 -- x x - x x x
x
'-> Effect: Prevents tension from becoming 'lowest' when in battle with
Shulk.
-----------------------------------------------------------------------------
Maiden's Miracle Battle Self Diamond 1500 -- x x - x x x
x
'-> Effect: (Buff) Increases all stats by 25% for 20.0s when encouraged by
Shulk.
-----------------------------------------------------------------------------
=============================================================================
Spirit | -- I II III IV V
Bonus: Counter Rate Up | +2% +5% +10% +12% +15% +20%
=============================================================================
Skill Active Target Shape SP AC | S R F S D M
R
-----------------------------------------------------------------------------
Vision Mode Battle Self Star 200 18 o o - o o o
o
'-> Effect: Increases next Art damage by 25% when warned of a vision.
-----------------------------------------------------------------------------
Ultimate Counter Battle Self Star 500 60 o o - o o o
o
'-> Effect: All counter-attacks will critical hit.
-----------------------------------------------------------------------------
Vital Force Battle Self Circle 800 75 o o - o o o
o
'-> Effect: (Buff) 2% chance to refill Talent Gauge by 100% per Auto-Attack.
-----------------------------------------------------------------------------
Critical Combo Battle Self Star 1000 70 o o - o o o
o
'-> Effect: All double attacks will critical hit.
-----------------------------------------------------------------------------
Explosion of Energy Battle Self Star 1500 80 o o - o o o
o
'-> Effect: Using Talent Art increases tension by one stage.
-----------------------------------------------------------------------------
=============================================================================
-----------------------------------------------------------------------------
Sharla
-----------------------------------------------------------------------------
=============================================================================
=============================================================================
Perserverance | -- I II III IV V
Bonus: Ether Up | +5 +10 +20 +30 +40 +50
=============================================================================
Skill Active Target Shape SP AC | S R F S D M
R
-----------------------------------------------------------------------------
Firm Defense Always Self Star 300 18 o o x - o o
o
'-> Effect: Increases Physical Def by 5%.
-----------------------------------------------------------------------------
Ether Expansion Always Self Circle 700 8 o o o - o o
o
'-> Effect: Increases Ether by 25.
-----------------------------------------------------------------------------
Solid Defense Battle Self Square 1000 6 o o o - o o
o
'-> Effect: (Buff) 75% chance to increase Physical Def by 20% for 30.0s at</pre><pre id="faqspan-24">
start of battle.
-----------------------------------------------------------------------------
Ether Unleashed Battle Self Square 2000 2 o o o - o o
o
'-> Effect: (Buff) Increases Ether by 15% when HP is at 50% or less.
-----------------------------------------------------------------------------
Ultimate Sniper Battle Self Diamond 3500 -- x x x - x x
x
'-> Effect: Reduces the duration of Cool Off by 50%.
-----------------------------------------------------------------------------
=============================================================================
Devotion | -- I II III IV V
Bonus: Physical Def Up | +5 +10 +20 +30 +40 +50
=============================================================================
Skill Active Target Shape SP AC | S R F S D M
R
-----------------------------------------------------------------------------
Medium Equipment Always Self Star -- 10 o o x - o o
o
'-> Effect: Allows Medium Armour to be equipped.
-----------------------------------------------------------------------------
Medical Knowledge Battle Self Star 700 12 o o x - o o
o
'-> Effect: Increases healing done during Chain Attacks by 25%.
-----------------------------------------------------------------------------
Long Range Battle Self Diamond 1000 -- x x x - x x
x
'-> Effect: Increases distance of long-distance Arts by 5.
-----------------------------------------------------------------------------
Always Ready Always Self Circle 2000 14 o o o - o o
o
'-> Effect: Increases Agility by 10.
-----------------------------------------------------------------------------
Rapid Healing Battle Self Diamond 3500 -- x x x - x x
x
'-> Effect: Reduces cooldown of healing Arts by 15%.
-----------------------------------------------------------------------------
=============================================================================
Confidence | -- I II III IV V
Bonus: Strength Up | +10 +30 +40 +50 +70 +100
=============================================================================
Skill Active Target Shape SP AC | S R F S D M
R
-----------------------------------------------------------------------------
Ether Assault Battle Self Star 300 20 o o x - o o
o
'-> Effect: Increases damage dealt by damaging Ether Arts by 20%.
-----------------------------------------------------------------------------
Initial Endurance Battle Party Hexagon 700 7 x x o - x o
x
'-> Effect: (Buff) 50% chance to reduce physical damage taken by 20% for
30.0s
with Battle Start Affinity.
-----------------------------------------------------------------------------
Middleweight Expert Always Self Star 1000 47 o o x - o o
o
'-> Effect: Improves Physical Def and Ether Def of Medium Armour by 10%.
-----------------------------------------------------------------------------
Adrenaline Battle Self Square 2000 48 o o o - o o
o
'-> Effect: Increases tension by 5 when damage is taken.
-----------------------------------------------------------------------------
Heavy Equipment Always Self Star 3500 30 o o x - o o
o
'-> Effect: Allows Heavy Armour to be equipped.
-----------------------------------------------------------------------------
=============================================================================
Affection | -- I II III IV V
Bonus: Max HP Up | +2% +5% +8% +10% +12% +15%
=============================================================================
Skill Active Target Shape SP AC | S R F S D M
R
-----------------------------------------------------------------------------
Vote of Confidence Battle Self Diamond 200 -- x x x - x x
x
'-> Effect: Increases healing by 25% when warned of a vision.
-----------------------------------------------------------------------------
Bedside Manner Battle Party Star 500 5 o o x - o o
o
'-> Effect: Healing Arts restore 10% more HP.
-----------------------------------------------------------------------------
Hearty Cry Battle Party Hexagon 800 44 x x o - x o
x
'-> Effect: Restores 10% max HP with Burst Affinity.
-----------------------------------------------------------------------------
Shield of Kindness Battle Party Hexagon 1000 10 x x o - x o
x
'-> Effect: (Buff) 75% chance to reduce Ether damage taken by 25% for 30.0s
with Battle Start Affinity.
-----------------------------------------------------------------------------
Miracle of Love Battle Self Circle 1500 25 o o o - o o
o
'-> Effect: Restores 20% max HP to remaining party members when
incapacitated.
-----------------------------------------------------------------------------
=============================================================================
Reliance | -- I II III IV V
Bonus: Ether Def Up | +5 +10 +20 +30 +40 +50
=============================================================================
Skill Active Target Shape SP AC | S R F S D M
R
-----------------------------------------------------------------------------
Memory of Gadolt Always Self Diamond 200 -- x x x - x x
x
'-> Effect: Increases Block Rate by 10%.
-----------------------------------------------------------------------------
Vendetta Battle Self Circle 500 11 o o o - o o
o
'-> Effect: Increases counter-attack rate by 15%.
-----------------------------------------------------------------------------
Decisive Follow-Up Battle Self Square 800 10 o o o - o o
o
'-> Effect: (Buff) Increases Ether by 20% for 30.0s when an ally defeats an
enemy.
-----------------------------------------------------------------------------
Revenge Battle Self Square 1000 11 o o o - o o
o
'-> Effect: Strength Up and Physical Def Up by 50% when an ally is
incapacitated.
-----------------------------------------------------------------------------
Ether Explosion Always Self Star 1500 25 o o x - o o
o
'-> Effect: Increases Ether by 75.
-----------------------------------------------------------------------------
=============================================================================
-----------------------------------------------------------------------------
Dunban
-----------------------------------------------------------------------------
=============================================================================
-----------------------------------------------------------------------------
Wisdom | -- I II III IV V
Bonus: Agility Up | +2 +5 +8 +10 +12 +15
=============================================================================
Skill Active Target Shape SP AC | S R F S D M
R
-----------------------------------------------------------------------------
Spiritual Awakening Battle Self Circle 300 2 o o o o - o
o
'-> Effect: Increases aggro gained by 25% when no armour is equipped.
-----------------------------------------------------------------------------
Reckless Abandon Battle Self Square 700 8 o o o o - o
o
'-> Effect: (Buff) Increases Agility by 15% when HP is at 50% or less.
-----------------------------------------------------------------------------
Twin Swords Battle Self Star 1000 18 o o x o - o
o
'-> Effect: Increases chance to double attack by 5%.
-----------------------------------------------------------------------------
Natural Born Warrior Always Self Square 2000 5 o o o o - o
o
'-> Effect: Reduces the sum of the Weight of armour equipment by 5.
-----------------------------------------------------------------------------
Inner Peace Always Self Circle 3500 18 o o o o - o
o
'-> Effect: Increases Agility by 30% when no armour is equipped.
-----------------------------------------------------------------------------
=============================================================================
Bravery | -- I II III IV V
Bonus: Counter Rate Up | +2% +4% +6% +8% +10% +15%
=============================================================================
Skill Active Target Shape SP AC | S R F S D M
R
-----------------------------------------------------------------------------
Medium Equipment Always Self Star -- 10 o o x o - o
o
'-> Effect: Allows Medium Armour to be equipped.
-----------------------------------------------------------------------------
Invincible Hero Battle Self Star 700 6 o o x o - o
o
'-> Effect: (Buff) Increases Strength by 10% when HP is full.
-----------------------------------------------------------------------------
Warrior's Ambition Battle Party Square 1000 8 o o o o - o
o
'-> Effect: Increases tension by 25% with Battle Start Affinity.
-----------------------------------------------------------------------------
Overwhelming Battle Self Circle 2000 2 o o o o - o
o
'-> Effect: Increases aggro drawn when dealing damage by 10%.
-----------------------------------------------------------------------------
Hero's Valour Battle Self Hexagon 3500 3 x x o x - o
o
'-> Effect: (Buff) 75% chance to increase HP by 20% for 40.0s at start of
Battle.
-----------------------------------------------------------------------------
=============================================================================
Prudence | -- I II III IV V
Bonus: Block Rate Up | +2% +4% +6% +8% +10% +15%
=============================================================================
Skill Active Target Shape SP AC | S R F S D M
R
-----------------------------------------------------------------------------
Sustained Spirit Battle Self Star 300 28 o o x o - o
o
'-> Effect: Increases the duration of Auras by 10.0s.
-----------------------------------------------------------------------------
Steel Protection Battle Self Circle 700 30 o o o o - o
o
'-> Effect: Reduces Spike damage taken by 20%.
-----------------------------------------------------------------------------
Mind of the Warrior Battle Party Star 1000 2 o o x o - o
o
'-> Effect: Reduces depletion rate of Party Gauge outside of battle.
-----------------------------------------------------------------------------
Lightweight Expert Always Self Star 2000 28 o o x o - o
o
'-> Effect: Improves Physical Def and Ether Def of Light Armour by 15%.
-----------------------------------------------------------------------------
Critical Drain Battle Self Circle 3500 50 o o o o - o
o
'-> Effect: Restores 2% max HP when dealing a critical hit.
-----------------------------------------------------------------------------
=============================================================================
Enthusiasm | -- I II III IV V
Bonus: Strength Up | +10 +30 +40 +50 +70 +100
=============================================================================
Skill Active Target Shape SP AC | S R F S D M
R
-----------------------------------------------------------------------------
Charge Acceleration Battle Self Square 200 8 o o o o - o
o
'-> Effect: (Buff) 25% chance to increase Haste by 30% for 15.0s at start of
Battle.
-----------------------------------------------------------------------------
Counter Rage Battle Self Circle 500 6 o o o o - o
o
'-> Effect: Increases counter-attack rate by 10%.
-----------------------------------------------------------------------------
Ardent Strike Battle Self Circle 800 7 o o o o - o
o
'-> Effect: Increases tension by 10 after landing a critical hit.
-----------------------------------------------------------------------------
Deadly Determination Battle Party Star 1000 48 o o x o - o
o
'-> Effect: Increases tension by 10 after using an Art.
-----------------------------------------------------------------------------
Blazing Aura Battle Party Hexagon 1500 43 x x o x - o
o
'-> Effect: Refills Party Gauge by 20% after using an Aura Art.
-----------------------------------------------------------------------------
=============================================================================
Obstinance | -- I II III IV V
Bonus: Physical Def Up | +5 +10 +20 +30 +40 +50
=============================================================================
Skill Active Target Shape SP AC | S R F S D M
R
-----------------------------------------------------------------------------
Equipment Expert Always Self Circle 200 10 o o o o - o
o
'-> Effect: Reduces the sum of the Weight of armour equipment by 10.
-----------------------------------------------------------------------------
Gentleman's Valour Battle Self Hexagon 500 12 x x o x - o
o
'-> Effect: (Buff) 25% chance to increase HP by 30% for 40.0s at start of
Battle.
-----------------------------------------------------------------------------
Heavy Equipment Always Self Star 800 15 o o x o - o
o
'-> Effect: Allows Heavy Armour to be equipped.
-----------------------------------------------------------------------------
Body of Steel Battle Self Circle 1000 49 o o o o - o
o
'-> Effect: Reduces physical damage taken by 15%.
-----------------------------------------------------------------------------
Solid Foundation Battle Party Star 1500 45 o o x o - o
o
'-> Effect: Grants immunity to Blow-Down.
-----------------------------------------------------------------------------
=============================================================================
-----------------------------------------------------------------------------
Melia
-----------------------------------------------------------------------------
=============================================================================
=============================================================================
Honesty | -- I II III IV V
Bonus: Critical Rate Up | +2% +4% +6% +8% +10% +15%
=============================================================================
Skill Active Target Shape SP AC | S R F S D M
R
-----------------------------------------------------------------------------
High Speed Always Self Circle 300 20 o o o o o -
o
'-> Effect: Increases Agility by 15.
-----------------------------------------------------------------------------
Whisper of the Wind Battle Self Diamond 700 -- x x x x x -
x
'-> Effect: Increases wind Arts damage by 25%.
-----------------------------------------------------------------------------
Amplified Ether Battle Self Square 1000 5 o x o o x -
x
'-> Effect: (Buff) 25% chance to increase Ether by 25% for 30.0s at start of
Battle.
-----------------------------------------------------------------------------
Electric Shock Battle Self Diamond 2000 -- x x x x x -
x
'-> Effect: Increases electric Arts damage by 25%.
-----------------------------------------------------------------------------
Enlightenment Battle Self Star 3500 25 o o x o o -
o
'-> Effect: Increases accuracy of Ether attacks by 20%.
-----------------------------------------------------------------------------
=============================================================================
Serenity | -- I II III IV V
Bonus: Agility Up | +2 +5 +8 +10 +12 +15
=============================================================================
Skill Active Target Shape SP AC | S R F S D M
R
-----------------------------------------------------------------------------
Amplified Healing Battle Self Circle -- 3 o o o o o -
o
'-> Effect: Increases HP received from healing Arts by 15%.
-----------------------------------------------------------------------------
Serenity of Water Battle Self Diamond 700 -- x x x x x -
x
'-> Effect: Increases HP absorbed from water Arts by 25%.
-----------------------------------------------------------------------------
Mining Master Always Self Star 1000 18 o o x o o -
o
'-> Effect: Increases chance of finding rare crystals from Ether deposits by
5%.
-----------------------------------------------------------------------------
Glistening Ice Battle Self Diamond 2000 -- x x x x x -
x
'-> Effect: Increases Chill duration by 6.0s.
-----------------------------------------------------------------------------
Ultimate Ether Always Self Star 3500 18 o o x o o -
o
'-> Effect: Increases Ether by 50.
-----------------------------------------------------------------------------
=============================================================================
Reliability | -- I II III IV V
Bonus: Physical Def Up | +5 +10 +20 +30 +40 +50
=============================================================================
Skill Active Target Shape SP AC | S R F S D M
R
-----------------------------------------------------------------------------
Ether Awareness Always Self Circle 300 6 o o o o o -
o
'-> Effect: Increases Ether by 25.
-----------------------------------------------------------------------------
Playing with Poison Battle Self Diamond 700 -- x x x x x -
x
'-> Effect: Increases Poison duration by 15.0s.
-----------------------------------------------------------------------------
Power of the Moon Always Self Star 1000 12 o o x o o -
o
'-> Effect: Increases Strength by 15% at night.
-----------------------------------------------------------------------------
Unyielding Heart Battle Self Circle 2000 18 o o o o o -
o
'-> Effect: Prevents accuracy loss in low tension states.
-----------------------------------------------------------------------------
Ether Guard Battle Self Square 3500 20 o x o o x -
x
'-> Effect: Grants immunity to Ether Down.
-----------------------------------------------------------------------------
=============================================================================
Passion | -- I II III IV V
Bonus: Ether Up | +10 +30 +40 +50 +70 +100
=============================================================================
Skill Active Target Shape SP AC | S R F S D M
R
-----------------------------------------------------------------------------
Nonchalant Heart Battle Self Circle 200 7 o o o o o -
o
'-> Effect: Reduces tension loss when an attack fails by 5.
-----------------------------------------------------------------------------
Awakening Strike Battle Self Star 500 10 o o x o o -
o
'-> Effect: Increases damage dealt to sleeping enemies by 50%.
-----------------------------------------------------------------------------
Telethia Killer Battle Self Circle 800 48 o o o o o -
o
'-> Effect: Increases damage dealt to Telethia by 50% when an Aura is
active.
-----------------------------------------------------------------------------
Passion of Flame Battle Self Diamond 1000 -- x x x x x -
x
'-> Effect: Increases Blaze duration by 20.0s.
-----------------------------------------------------------------------------
Rejection of Evil Battle Self Square 1500 50 o x o o x -
x
'-> Effect: Reduces Spike damage taken by 50%.
-----------------------------------------------------------------------------
=============================================================================
Reticence | -- I II III IV V
Bonus: Ether Def Up | +5 +10 +20 +30 +40 +50
=============================================================================
Skill Active Target Shape SP AC | S R F S D M
R
-----------------------------------------------------------------------------
Palace Guard Always Self Circle 200 7 o o o o o -
o
'-> Effect: Increases Block Rate by 15%.
-----------------------------------------------------------------------------
Heavyweight Expert Always Self Star 500 45 o o x o o -
o
'-> Effect: Improves Ether Def by 30 for each piece of Heavy Armour worn.
-----------------------------------------------------------------------------
Unadorned Beauty Always Self Star 800 12 o o x o o -
o
'-> Effect: Increases Strength, Ether, Agility and max HP by 20% if no gems
are equipped.
-----------------------------------------------------------------------------
Mental Barrier Battle Self Square 1000 75 o x o o x -
x
'-> Effect: Reduces damage taken from Ether area attacks by 25%.
-----------------------------------------------------------------------------
Arcane Aura Battle Self Star 1500 18 o o x o o -
o
'-> Effect: Reduces aggro drawn while an aura is active by 30%.
-----------------------------------------------------------------------------
=============================================================================
-----------------------------------------------------------------------------
Riki
-----------------------------------------------------------------------------
=============================================================================
=============================================================================
Innocence | -- I II III IV V
Bonus: Ether Def Up | +5 +10 +20 +30 +40 +50
=============================================================================
Skill Active Target Shape SP AC | S R F S D M
R
-----------------------------------------------------------------------------
Adventure Time! Battle Self Circle 300 5 o o o o o o
-
'-> Effect: Increases movement speed by 5%.
-----------------------------------------------------------------------------
Learning all the Time! Always Self Star 700 4 o o x o o o
-
'-> Effect: Awards the same AP regardless of participation in battle.
-----------------------------------------------------------------------------
Explore Time! Always Self Star 1000 8 o o x o o o
-
'-> Effect: Awards 20% extra EXP when discovering a landmark.
-----------------------------------------------------------------------------
Make it all better! Battle Self Circle 2000 12 o o o o o o
-
'-> Effect: Increases healing used on allies with 50% HP or less by 20%.
-----------------------------------------------------------------------------
Dream of Money Battle Party Hexagon 3500 45 o o o o o o
-
'-> Effect: Increases chance of monsters dropping gold chests by 3%.
-----------------------------------------------------------------------------
=============================================================================
Vivacity | -- I II III IV V
Bonus: Max HP Up | +2% +4% +6% +8% +10% +15%
=============================================================================
Skill Active Target Shape SP AC | S R F S D M
R
-----------------------------------------------------------------------------
Like Sun! Always Self Circle -- 7 o o o o o o
-
'-> Effect: Increases Strength by 10% during the day.
-----------------------------------------------------------------------------
Friends Now! Always All Diamond 700 -- x x x x x x
-
'-> Effect: Increases trade value of items by 5%.
-----------------------------------------------------------------------------
Love Sun! Battle Self Circle 1000 18 o o o o o o
-
'-> Effect: Reduces cooldown by 10% during the day.
-----------------------------------------------------------------------------
Lucky Me! Battle Party Hexagon 2000 30 o o o o o o
-
'-> Effect: Increases chance of monsters dripping silver chests by 10%.
-----------------------------------------------------------------------------
Adore Sun! Always Self Circle 3500 18 o o o o o o
-
'-> Effect: Awards 15% extra EXP from battles during the day.
-----------------------------------------------------------------------------
=============================================================================
Flexibility | -- I II III IV V
Bonus: Agility Up | +2 +5 +8 +10 +12 +15
=============================================================================
Skill Active Target Shape SP AC | S R F S D M
R
-----------------------------------------------------------------------------
Buy Stuff! Always All Diamond 300 -- x x x x x x
-
'-> Effect: Increases sell price of items by 20%.
-----------------------------------------------------------------------------
Riki See, Riki Do Always Self Star 700 4 o o x o o o
-
'-> Effect: Awards the same EXP regardless of participation in battle.
-----------------------------------------------------------------------------
AP for All! Battle All Diamond 1000 -- x x x x x x
-
'-> Effect: Lets Riki steal AP with Yoink! and share it with the party.
-----------------------------------------------------------------------------
Riki Strong Battle Self Star 2000 20 o o x o o o
-
'-> Effect: Grants immunity to Strength Down.
-----------------------------------------------------------------------------
EXP for All! Battle All Diamond 3500 -- x x x x x x
-
'-> Effect: Lets Riki steal EXP with Yoink! and share it with the party.
-----------------------------------------------------------------------------
=============================================================================
Heroism | -- I II III IV V
Bonus: Critical Rate Up | +2% +5% +10% +12% +15% +20%
=============================================================================
Skill Active Target Shape SP AC | S R F S D M
R
-----------------------------------------------------------------------------
Heavy Equipment Always Self Star 200 15 o o x o o o
-
'-> Effect: Allows Heavy Armour to be equipped.
-----------------------------------------------------------------------------
Nutritious! Always Self Circle 500 29 o o o o o o
-
'-> Effect: Increases Strength by 50.
-----------------------------------------------------------------------------
Kissy Kissy! Battle Self Diamond 800 -- x x x x x x
-
'-> Effect: Reduces Party Gauge consumption when reviving an ally by 50%.
-----------------------------------------------------------------------------
Ouchies! Battle Self Hexagon 1000 15 o o o o o o
-
'-> Effect: Increases Spike damage dealt by 25%.
-----------------------------------------------------------------------------
Cuddly Hero! Battle Self Star 1500 43 o o x o o o
-
'-> Effect: Increases Debuff Resistance by 30%.
-----------------------------------------------------------------------------
=============================================================================
Cowardice | -- I II III IV V
Bonus: Block Rate Up | +2% +5% +10% +12% +15% +20%
=============================================================================
Skill Active Target Shape SP AC | S R F S D M
R
-----------------------------------------------------------------------------
Pretty Stars! Always Self Circle 200 7 o o o o o o
-
'-> Effect: Increases Strength by 15% at night.
-----------------------------------------------------------------------------
Watch Out! Battle Self Hexagon 500 8 o o o o o o
-
'-> Effect: (Buff) Increases Agility by 20% when HP is at 50% or less.
-----------------------------------------------------------------------------
Amazing Stars! Battle Self Circle 800 13 o o o o o o
-
'-> Effect: Reduces cooldown by 15% at night.
-----------------------------------------------------------------------------
Bullseye! Battle Self Hexagon 1000 45 o o o o o o
-
'-> Effect: Increases accuracy of back attacks by 50%.
-----------------------------------------------------------------------------
Bestest Stars! Always Self Circle 1500 13 o o o o o o
-
'-> Effect: Awards 20% extra EXP from battles at night.
-----------------------------------------------------------------------------
=============================================================================
-----------------------------------------------------------------------------
12. Shop Lists
-----------------------------------------------------------------------------
=============================================================================
Colony 9 Merchant
-----------------
Acrylic Driver.................800
Iron Pike......................880
Rusty Guarder..................1200
Metal Lancer...................2100
Aegis Guarder..................3000
Nine Cap.......................440
Battle Gear....................660
Light Cap......................980
Homs Military Cap..............2000
Prototype Helm.................8000
Nine Top.......................960
Parlour Jacket.................1200
Battle Armour..................1320
Regnas Armour..................4000
Bikini Top.....................6000
Nine Cuffs.....................260
Battle Gauntlets...............620
Protector Amulet...............840
Light Gloves...................960
Homs Gauntlets.................2000
Nine Bottoms...................840
Stylish Belt...................900
Battle Leggings................1100
Regnas Leggings................2800
Bikini Bottoms.................6000
Nine Shoes.....................530
Battle Boots...................580
Light Shoes....................1200
Homs Military Boots............2000
Prototype Greaves..............8000
Bone Upper.....................2400
Slit Edge......................3200
Hammer Beat....................3200
Wild Down......................3600
Back Slash.....................4000
Light Heal.....................4800
Rage...........................4800
Bionis' Leg Entrance Merchant
-----------------------------
Aegis Guarder..................3000
Soldier Pike...................4200
Regnas Gear....................2300
Prairie Cap....................2640
Prairie Attire.................4800
Regnas Gauntlets...............1800
Prairie Trousers...............3600
Regnas Boots...................2000
Refugee Camp Merchant
---------------------
Aegis Guarder..................3000
Air Sniper.....................5000
Army Pike......................5200
Regnas Gear....................2300
Prairie Cap....................2640
Regnas Armour..................4000
Prairie Attire.................4800
Homs Chestplate................5000
Regnas Gauntlets...............1800
Field Gloves...................2340
Prairie Gauntlets..............2800
Regnas Leggins.................2800
Prairie Trousers...............3600
Hide Belt......................4800
Regnas Boots...................2000
Field Shoes....................2400
Survivor Shoes.................3600
Infantry Boots.................3600
Thunder Bullet.................4600
Cure Bullet....................4800
Aura Burst.....................5000
Shield Bullet..................5400
Stream Edge....................5600
War Swing......................5700
Heal Bullet....................5700
Guard Shift....................6400
Ether Mine Nopon Merchant
-------------------------
Steady Driver..................4800
Air Sniper.....................5000
Army Pike......................5200
Stealth Rifle..................8200
Grand Gear.....................3280
Pelt Cap.......................3360
Pelt Top.......................5600
Legar Armour...................5850
Grand Gauntlets................2650
Pelt Gloves....................2700
Legar Leggings.................4800
Pelt Bottoms...................5400
Pelt Shoes.....................3360
Grand Boots....................3780
Bone Upper.....................2400
Slit Edge......................3200
Hammer Beat....................3200
Wild Down......................3600
Back Slash.....................4000
Light Heal.....................4800
Rage...........................4800
Metal Blast....................7200
Heal Round.....................8200
Berserker......................9700
Last Stand.....................10800
Shield Bash....................11800
Satorl Marsh Nopon Merchant
---------------------------
Stealth Rifle..................8200
Battle Driver..................8400
Steel Cutlass..................9000
Pelt Cap.......................3360
Pine Headgear..................6480
Guardis Helm...................11200
Pelt Top.......................5600
Grand Armour...................6250
Aqua Top.......................7200
Grand Gauntlets................2650
Pelt Gloves....................2700
Beech Bangles..................4200
Grand Leggings.................5000
Pelt Bottoms...................5400
Aqua Bottoms...................5700
Pelt Shoes.....................3360
Grand Shoes....................3780
Webbed Sandals.................4200
Gale Slash.....................5400
Electric Gutbuster.............5700
Peerless.......................6400
Worldly Slash..................7200
Battle Eye.....................8200
Steel Strike...................9000
Spirit Breath..................10000
Blinding Blossom...............10400
Makna Forest Entrance Merchant
------------------------------
Hazzard Driver.................8500
Steel Katana...................8900
Breeze Shot....................9200
Swep Gear......................3400
Iron Gear......................3550
Makna Top......................7100
Swep Gauntlets.................2700
Iron Gauntlets.................2800
Makna Bottoms..................6720
Swep Boots.....................4000
Iron Boots.....................4200
Frontier Village Armour Shop
----------------------------
Makna Cap......................3840
Nopol Gear.....................6400
Forest Cap.....................13500
Iron Armour....................7000
Makna Top......................7100
Twin Tree Vest.................9600
Makna Gloves...................3120
Nopol Gauntlets................5100
Great Tree Bracelets...........9900
Iron Leggings..................5650
Makna Bottoms..................6720
Twin Tree Trousers.............9840
Makna Shoes....................4620
Nopol Boots....................7650
School Shoes...................12000
Bitey Bitey....................6400
Happy Happy....................7200
Sneaky.........................7900
Play Dead......................8200
Lurgy..........................8600
Roly-Poly......................9000
Hero Time......................9300
Behave.........................10000
Frontier Village Weapon Shop
----------------------------
Heavy Driver...................9200
Wrecking Nibbler...............9960
Alpine Spear...................11160
Nopon Cannon...................12600
Heat Bullet....................9000
Shaker Edge....................10000
Covert Stance..................10400
Head Shaker....................10800
Battle Soul....................11500
Serene Heart...................11500
Tempest Kick...................11800
Dive Sobat.....................12900
=============================================================================
-----------------------------------------------------------------------------
13. Frequently Asked Questions
-----------------------------------------------------------------------------
=============================================================================
Question: Is this game any good?
Answer: Yes! It is one of my favorite games of all time, actually. The
reviews are spot-on: this is a gem that you can't miss.
---------------------------
Question: Do I *have* to play as Shulk?
Answer: Many people feel required to play as Shulk at first because of his
ability to damage Mechon. But after Colony 6, you won't encounter
very many Mechon, so you can use whoever you like. And I recommend
that you use other characters because they all have different, fun
playstyles.
---------------------------
Question: Well, how do I buy the game then?
Answer: Probably online sites, or your local video game store. I recommend
calling in first, as this game is rare in the US.
---------------------------
Question: Why does everyone have funny British accents? Do I have the wrong
version of the game?
Answer: No! That's the only English version. And the accents aren't funny;
they're endearing! :)
---------------------------
Question: Do I need to have Sharla in my party, since she's the only real
healer?
Answer: No; you will do just fine with the light heals of Shulk, Riki, or
Melia. But you might consider swapping Sharla in for tough boss
fights. Overall, though, I recommend NOT using her for normal enemy
encounters, as she just makes the fights longer.
---------------------------
Question: Who's the best tank?
Answer: I'd say Reyn, but Dunban is also pretty good. It really depends on
the entire makeup of your party.
---------------------------
Question: Who's the best character to control?
Answer: Melia, by far. She can tear through enemies, can heal, and can buff
like a mofo. That's all just opinion, though. Other people might
say Riki because of all the debuff goodness and ability to do just
about everything.
---------------------------
Question: But Riki and Melia seem completely useless...
Answer: They don't reach greatness until the 40s. Riki needs his Burninate
and Freezinate, while Melia needs at least copy, to be effective.
---------------------------
Question: Best AI?
Answer: Probably Reyn or Dunban, because their job is simply to tank.
---------------------------
Question: Worse AI?
Answer: Melia, by far. Only use her if you are going to control her. The
AI sucks at Melia. Just "at" her. Really. :)
---------------------------
Question: How do I get the last arts books?
Answer: They are unfortunately random drops. Kill big creatures for the
gold chests. You should also invest in Riki's skill tree that makes
enemies drop good stuff more often.
---------------------------
Question: Who's the best damage dealer?
Answer: Melia probably. Again, point of contention.
---------------------------
Question: Who is Seven?
Answer: The community refers to the seventh playable character as simply
"Seven" to avoid major spoilers. So if I told you, I'd have to kill
you. Or you'd want to kill me, because it would spoil a lot!
---------------------------
Question: Best team?
Answer: "Best" is a matter of opinion, but you'll definitely want a tank
and someone with the capability to heal.
---------------------------
Question: I've been wandering aimlessly in Valak Mountains, where do I go?
Answer: You must get to the lower level, and to get to the lower level,
you need to go down the tunnel at the Bagnar Snowfield landmark.
Yes, it's really confusing, but just head to the west part of the
area to the landmark and go down the tunnel.
---------------------------
Question: Other good resources for this game?
Answer: Split has a fantastic guide. It's funny and informative. The
Xenoblade wiki is a lifesaver. And the in-depth guides on GameFAQs
are all good. You will also find a wealth of information in gaming
forums across the internet.
=============================================================================
-----------------------------------------------------------------------------
14. Version History
-----------------------------------------------------------------------------
=============================================================================
---------------------
-- Version History --
-----------------------------------------------------------------------------
Version 1.3 -- 02/21/13 -- Walkthrough up to Frontier Village!
-- 960 KB -- Gems list and NPC trading list from zerokid.
-----------------------------------------------------------------------------
Version 1.22 -- 02/16/13 -- zerokid corrected Shulk's damage numbers and
-- 527 KB -- the Omega Break numbers.
-----------------------------------------------------------------------------
Version 1.21 -- 02/16/13 -- Completed Tephra Cave and Bionis' Leg
-- 527 KB -- sidequests.
-----------------------------------------------------------------------------
Version 1.2 -- 02/15/13 -- All Colony 9 quests and Seven's armour list
-- 490 KB -- have been completed!
-----------------------------------------------------------------------------
Version 1.1 -- 02/14/13 -- Finished medium armour and heavy armour lists!
-- 388 KB --
-----------------------------------------------------------------------------
Version 0.6 -- 02/11/13 -- Added appendices for weapons and light armour.
-- 257 KB --
-----------------------------------------------------------------------------
Version 0.5 -- 02/04/13 -- Walkthrough: up to Ether Mine.
-- 78 KB --
-----------------------------------------------------------------------------
Some FAQ statistics:
--------------------
Pages: 469
Words: 114,553
Characters (no spaces): 840,563
Characters (with spaces): 1,161,845
Paragraphs: 23,746
Lines: 26,688
Therefore, please do not print this guide! It's way too many pages to print!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
=============================================================================
-----------------------------------------------------------------------------
15. Credits
-----------------------------------------------------------------------------
=============================================================================
* CJayC for creating GameFAQs.
* Sailor Bacon and Devin Morgan for continuing, maintaining, and
administering GameFAQs.
* The Xenoblade wiki and the Xenoblade google document for being
invaluable resources on my playthroughs of the game. Also, for
providing some factual information for this guide, which was also
corroborated in my playthroughs. This includes enemy health and enemy
attacks, which can be difficult to figure out, especially the former.
* Thomas83Lin for his GECKO codes, which allowed me to view items.
* zerokid for A LOT. :) First, for allowing me permission to use his data
and his writing in this walkthrough from his arts, skills, NPC trading
database, and armor/weapon FAQs. He is a true lifesaver and saved me
countless hours of work. Second, for his guides that helped me on
aspects of the game when I was playing. Third, and above all else, for
talkin' to me and givin' me motivation to continue this guide. :)
* You! For reading this guide, of course! =]
=============================================================================
-----------------------------------------------------------------------------
16. Contact Information
-----------------------------------------------------------------------------
=============================================================================
If you have any questions, comments, suggestions, inquiries, spam, additions,
grievances, hate mail, and general overall concerns, please email me at:
"andrew.c.testa(at)gmail(dot)com" <
[email protected]>
All I ask is that you put "Xenoblade Chronicles" or "Xenoblade" in the
subject line so I know what the email is about. I don't mind if u talk liek
dis 2 me or whatever, so long as I can understand you. I do recommend a few
sources before emailing me: the other GameFAQs guides, the Xenoblade wiki,
and the Xenoblade google doc.
=============================================================================
-----------------------------------------------------------------------------
17. Legal Disclaimer
-----------------------------------------------------------------------------
=============================================================================
This document is copyright © 2015 Andrew Testa. All rights reserved. This
document may not be reproduced under any circumstances except for personal,
private use. It may not be sold, altered, or published in any way without the
advanced permission of the author. It may not be placed on any website or
otherwise distributed publicly without advance written permission. Use of
this guide on any other website or as a part of any public display is
strictly prohibited, and a violation of copyright.
All trademarks and copyrights contained in this document are owned by
their respective trademark and copyright holders. All sources which have
contributed to this document are cited and/or credited in some form.
The only sites that I allow this document to be viewed at are GameFAQs
<
http://www.gamefaqs.com>, IGN <
http://www.ign.com>, and Neoseeker
<
http://www.neoseeker.com>. If this document is found on another website,
please contact me and I will promptly DMCA the host of the website on the
legal grounds of copyright infringement. Under 512(c) of the U.S. Copyright
Law, it is illegal to host this document without advanced permission.
---
Thanks for reading this guide! :) You can see some of my other work at:
<
http://www.gamefaqs.com/users/TestaALT/contributions/faqs>
_____________________________________________________________________________
Copyright © 2015 Andrew Testa