Sonic Colors (Wii) Red Medal Guide by WishingTikal

http://www.youtube.com/WishingTikal



Table of Contents

1. Introduction

2. Game Basics
-Moves/controls
-Wisps (powers)
-Items

3. Walkthrough
(red medal guide)
-Tropical Resort
-Sweet Mountain
-Starlight Carnival
-Wisp Planet
-Aquarium Park
-Asteroid Coaster

4. Bosses

5. Disclaimer





1. Introduction

Sonic fans have been raging for years now  as they feel there has been no truly
good Sonic games since the 2D side- scrolling  ones. The Sonic Adventure series
is loved by many,  but the lightning  fast  Sonic-levels  were too few  and far
between, Sonic Unleashed was  also a step in the right  direction, with its fun
and fast-paced  day levels,  but the night  levels brought  it all down.  Sonic
Heroes didn't feel like  a real Sonic game,  Sonic Next-Gen  was a mistake, and
the previous Sonic games on the Wii just  didn't play right, although the speed
was definitely there. Then there's the countless  Sonic racing games, and other
spin-offs that don't quite pin it.

And now we finally have Sonic  Colors, despite its childish-sounding  title, is
actually the closest you will  get to a true Sonic experience  right now. Think
of the speedy  levels of Sonic  Adventure  mixed with the  day levels  of Sonic
Unleashed, and just that. Nothing  else. Sega incorporated  some gimmicks again
("color" powers  which Sonic  can use  to transform),  but in  this case,  they
actually work and  don't slow the  game down. There  are still some  slow parts
here and there, but  remember, even the  first Sonic game had  slow parts (lava
level, anyone?). Still,  Sonic Colors is  probably the best  3D Sonic game yet,
and it's on the Wii! (with  Gamecube and classic controller  support, what more
to ask for?)





2. Game Basics


Moves/Controls


Jump/ Spin Attack/ Double Jump

Tap the A Button to hop, or  press down firmly to perform  a Spin Attack. Sonic
can attack the enemy with the  Spin Attack. During the  Jump/Spin Attack, press
the A Button again to perform a Double Jump.

Wii Remote      Classic Controller      Gamecube Controller
2 button        a Button                A button

**

Wall Jump

Jump towards a wall  and hold the control  stick towards the  wall to "land" or
grab onto it; then jump again by pressing  the A Button. This maneuver can only
be performed in 2D side-scrolling sections of the Act, not in 3D sections.

Wii Remote                     Classic Controller     Gamecube Controller
+ control pad -> 2 button      L stick -> a Butto     Control Stick -> A Button

**

Homing Attack

While airborne, lock-onto an  enemy using the marker and  press the A button to
perform a Homing Attack.

Wii Remote      Classic Controller      Gamecube Controller
2 button        a button                A button

**

Crouch / Slide

While standing still,  press the Z button  to crouch. You can  also press the Z
button while  running  to slide.  These  moves  are useful  in  areas with  low
ceilings.

Wii Remote      Classic Controller      Gamecube Controller
B Button        x Button                X Button

**

Stomp

While airborne  you will  encounter  objects that  Sonic can  stomp on to  gain
access. For example,  Stomping  on a fragile  floor will  allow Sonic  to break
through it. Press the Z Button once to stomp  an object, and press the Z Button
again to quickly land on the ground.

Wii Remote      Classic Controller      Gamecube Controller
B Button        x Button                X Button

**

Drift

Hold the B  Button while  making  a turn  and press  the control  stick  in the
direction of the turn (left/right)  to allow Sonic to  make tight turns without
slowing down. This maneuver  is only possible  in parts when  the Drift icon is
displayed.

Wii Remote                    Classic Controller       Gamecube Controller
1 button + +control pad       b button + L Stick       B Button + control stick

**

Boost/ Air Boost/ Jump Dash

Press the B Button  to Boost Sonic's  speed. You  can hold the button  to Boost
continuously. Use it  carefully as the Boost  maneuver drains  the Boost Gauge.
You cannot  Boost if  the gauge  is empty.  While  Boosting,  Sonic can  tackle
enemies that are  in the way and  grab nearby rings.  You can also  Boost while
airborne, but once  you release  the button, you  cannot Boost again  until you
land on the ground. If the Boost Gauge is empty, you will only dash forward for
a short distance.

Wii Remote      Classic Controller      Gamecube Controller
1 button        b Button                B Button

**

Unleash Color Power

With the exception  of the White  Wisps, when  you have  a Wisp in your  grasp,
shake the wiimote to unleash  its power. The Color Power  uses the Boost Gauge,
and the effect will end when the Gauge is  depleted completely. While the Color
Power is in effect,  collect a Wisp Capsule  of the same kind  to replenish the
Boost Gauge and extend the duration of the effect.

Wii Remote      Classic Controller      Gamecube Controller
shake wiimote   R button                Z Button

**


Wisps


White Wisps
The White Wisps do not have the power to  transform, but they will give Sonic a
Boost.

**

Cyan Wisps
Their powers  allow  Sonic   to transform  into  the Cyan   Laser.  When  Sonic
transforms into the Cyan Laser, be sure  to look for prisms and optical cables.
Shoot at them to see what happens!

Wii Remote          Classic Controller     Gamecube Controller
Aim+control pad     L Stick                Control Stick

**

Yellow Wisps
Their powers  allow   Sonic  to transform   into  the Yellow   Drill  to  reach
underground and underwater spots quickly.  Position Sonic where you want him to
drill and  press the  B Button  if you want  to drill  quickly.  Once  Sonic is
underground or underwater,  keep an eye  on the Boost Gauge  as you will lose a
life if  the power  runs  out  while  underground.  (can   only be  used  in 2D
sections)

Wii Remote              Classic Controller      Gamecube Controller
+ control pad           L Stick                 Control Stick
(speed up= 1 button)    (speed up= b Button)    (speed up= B Button)

**

Blue Wisps
Their powers allow Sonic to become indestructible  as the Blue Cube for a short
while. After activation, all Blue Blocks  turn into Blue Rings, and vice versa.
When the Boost Gauge runs out,  the Blue Blocks and Blue  Rings revert to their
original shape. Note  that Blue Rings can  be collected, while  Blue Blocks are
indestructible.

**

Orange Wisps
Their powers allow  Sonic to  become the Orange  Rocket,  which lets him  shoot
straight up into the air. He  will return to the ground  slowly after he hits a
ceiling or the Boost Gauge runs out. The Orange Rocket can only be activated in
the 2D side-scrolling sections of the Acts.

**

Green Wisps
Green Wisps give Sonic the power to hover. Once Sonic transforms into the Green
Hover, use the control  stick to  move him horizontally.  Press  and hold the A
Button to hover  and release to  descend. Press  the B Button near  a series of
Rings to perform  a Ring Dash. SOnic  will revert  to his normal  form when the
Boost Gauge runs out.

Wii Remote              Classic Controller      Gamecube Controller
hover= 2 button         hover= a button         hover= A button
ring dash= 1 button     ring dash= b button     ring dash= B button

**

Pink Wisps
Their powers  allow Sonic  to transform  into the  Pink Spikes  so he can  move
around easily in all directions when on a wall. Once Sonic has transformed into
the Pink Spikes, point  Sonic at a wall  and press the A Button  to Jump to the
wall and grab it. Press the  control stick in any direction  you choose to move
Sonic along the wall -- he  can even hang upside down.  You can accelerate with
the B Button.

Wii Remote               Classic Controller     Gamecube Controller
Jump= 2 button           Jump= a button         Jump= A Button
Accelerate= 1 button     Accelerate= b button   Accelerate= B Button

**

Purple Wisps
They allow Sonic  to transform  into Purple  Frenzy. After  transforming,  move
Sonic around using the  control stick. Press  the A Button to  Jump. The Purple
Frenzy can eat up certain obstacles that normally can't be destroyed.

**


Items


Ring - Adds one ring to your collection.

Special Ring - (red medal)  Allows you to unlock Acts  you can play in Eggman's
Sonic Simulator.

Hint Ring - Gives you hints and tips on how to play the game.

Super Ring - Adds 10 or more rings to your collection.

1UP - You get one extra try.

Spring - Bounces Sonic rapidly in a given direction.

Rainbow Ring  - Passing  through  a Rainbow  Ring  will launch  Sonic  into the
air.

Springboard - Run over it to launch Sonic into the air.

Dash Panel - Sends Sonic running super fast in a set direction.

Dash Ring -  When you pass  through  a Dash Ring,  Sonic will  launch into  the
air.







3. Walkthrough



Tropical Resort - Act 1
~~~~~~~~~~~~~~~~~~~~~~~~

1: Shortly after the  start, you can double  jump to a rail  above the path. At
the end of this rail is the first red medal.

2: (Drill Power  Needed)  Right after  the first  checkpoint,  you will  find a
yellow capsule. Drill into the ground below and go left to find this one.

3: After the first checkpoint, continue right until you can get on a rail above
the path. Either  don't get on the  rail or backtrack  after you  get off it to
find a red medal surrounded by rings and balloons below the rail.

4: (Drill Power Needed) Right  after the third medal,  and right underneath the
second checkpoint, use the  drill power to dig into the  ground below and drill
in circle motion right in the middle, hitting the mines on the way, to reveal a
hidden medal.

5: At the very end of the level,  when you're grinding  on three rails, stay on
the rightmost one and jump through the second rainbow ring to grab the last red
medal.





Tropical Resort - Act 2
~~~~~~~~~~~~~~~~~~~~~~~~

1: (Drill Power  Needed) Shortly  after the start,  you will run  into a yellow
capsule.  Drill  into the  ground  below  to find  a red  medal  in one  of the
tunnels.

2: On top of three platforms above a patch of spikes, a bit after the start. In
plain view.

3: (Drill Power Needed) After the first checkpoint, you will follow a long path
until you reach a side- scrolling  area with a "?" explaining  the Double Jump.
Right after the second checkpoint,  grab the yellow capsule  and drill into the
ground below. Go to  the bottom-left corner  and go inside the  pipe to warp to
the same area but with a circle  of enemies. Drill in  circle motion to destroy
them all, then do the  same with the left  circle, and with  the next one. This
will reveal a hidden medal in the middle.

4: Right after the second checkpoint,  go right to find  a medal above some air
vents. In plain sight.

5: At the very  end of the level,  behind  the end capsule  you need to  hit to
finish the level.





Tropical Resort - Act 3
~~~~~~~~~~~~~~~~~~~~~~~~

1: At the very beginning, don't go too fast  and walk forward until you spot an
enemy on a platform on the right. Dash at  it, then use the pulley ahead to get
on top of a platform. At the end is the first medal.

2: Right underneath the first checkpoint. Jump off the platform to find it.

3: (Drill Power Needed)  After the second  checkpoint, grab  the yellow capsule
and drill into the ground below.  One of the pipes at  the bottom will warp you
to an area on the left with a medal.

4: (Drill Power  Needed) In  the same ground  area as the  third medal,  to the
right of the pipe, there  is an arrow made  of rings at the  bottom. Drill into
the crates there  and follow  the arrows  until  you find a  medal at the  very
bottom.

5: At the fourth checkpoint, go back left  and hit the spring to reach the path
above. Follow  it until  you are prompted  to press  A to make  some moves  for
points. Then continue  right and grab the  cyan capsule. Ahead  you will find a
crystal; use the laser to hit it and you will reach a higher area with the last
medal.





Tropical Resort - Act 4
~~~~~~~~~~~~~~~~~~~~~~~~

1: (Frenzy Power Needed)  At the beginning,  grab the yellow  capsule and drill
down into the ground to reach  an area underneath. Go  left and grab the purple
capsule. Use Frenzy to smash the crates and get the first red medal.

2: (Frenzy Power Needed)  Right after getting  the first medal,  continue right
using Frenzy and you  will fall down a hole.  Smash through  the crates to find
another medal.

3: Shortly after the start, go right and home-attack the balloons. The last one
should send you flying into a red medal up in the air.

4: (Drill Power Needed) After getting the second medal, follow the path to find
another yellow capsule. Use it to drill down to an area underneath. Go right to
find the medal on some platforms.

5: At the very end, just before the end  ring, get on the rail on the left. The
last medal is on top of it.





Tropical Resort - Act 5
~~~~~~~~~~~~~~~~~~~~~~~~

1: (Spike Power Needed) At the beginning, you will come to a cyan capsule and a
pink capsule. Take the pink  one and use the spike power.  Just keep on pushing
right to follow  the  path until  you get  to some  metal crates  with  a medal
underneath. Break through and collect it.

2: Some time after the first  checkpoint, you will come  to an area with a cyan
capsule and some targets above. Use the laser to aim between the crates and you
will be taken to a higher ledge with the medal.

3: Right after the  second medal,  just go on ahead  and below you  will find a
hole with lots of balloons and a medal at the bottom.

4: (Spike Power  Needed) Also at  the same spot  as the second medal,  grab the
pink capsule, then go right to the place  where you got the third medal. At the
top of the hole,  use the spike  power and jump  towards the wall  on the left.
Follow the wall up and  right to go around  to the other side.  Jump to collect
the red medal on the metal crate.

5: (Spike Power Needed) Also at the same spot as number four. Make sure you get
the pink capsule  near number  two first,  then go up right  and use the  spike
power before collecting  the cyan  capsule (you  must collect the  cyan capsule
after transforming into spike).  Go up the wall where  the third medal is, then
jump on the opposite  wall and  go to the  location of the  fourth medal.  Wait
above the last metal  crate until  your power runs  out and you  revert back to
Sonic. You should fall on top of the crate next to the medal and still have the
laser power. Now use  laser to aim at the  blue light on the  right and it will
take you behind the ending ring, where the last medal is.





Tropical Resort - Act 6
~~~~~~~~~~~~~~~~~~~~~~~~

1: Right at the beginning, between some moving platforms. Easy to grab.

2: A bit further ahead,  under the path.  You must use the moving  platforms to
reach it. Just make  sure you lower the  platform enough so  you can go back up
after.

3: Right after the second medal, in the middle of some moving platforms.

4: After the third medal, you will find  a pink capsule. Turn into spike and go
down the wall to reach an area underneath.  The fourth medal is on a ledge near
the middle.

5: At the very end, on the left of the end  ring, up in the air. Use the moving
platforms to go up and jump (or double jump) to reach it.





Sweet Mountain - Act 1
~~~~~~~~~~~~~~~~~~~~~~~~

1: Near the  beginning,  after  the part  with the  bomb, you  will go  up some
platforms with robots and a medal in plain view.

2: After the first checkpoint,  grab the  yellow capsule, then  continue right.
After going through  the short loop, dig  into the ground with  the drill (just
before the dash  panel). Go down  to find a square  of metal crates  with a red
medal in the center. Drill through it and collect your medal.

3: After getting the second medal, drill down to the area below. Continue right
and jump up some platforms until you grind over a short rail. Stop there and go
under it, back to the left. You'll get to a small area with a red medal.

4: After the second checkpoint, go to the  end of the path where the bombs come
from and jump right, but not on the springs.  Instead walk to the right to find
a medal.

5: After the fourth  medal, go to  the end of the  second path with  bombs, but
don't jump on the springs. Instead look behind for the last medal.





Sweet Mountain - Act 2
~~~~~~~~~~~~~~~~~~~~~~~~

1: (Hover Power Needed) After  the first checkpoint, you  will go under a wall,
then there will be a  green capsule on a  platform. Use the  hover power to fly
up, then  left and  go down  between  the spikes  to find  a red  medal  at the
bottom.

2: A little further ahead from  the first medal, you will  go up to a dead-end,
then some robots will appear. After defeating them, a pulley comes down and you
will be launched across a few springs. Right after this part, stop there and go
back left.  All  the  way to   the far-left  you'll  find   a medal  hidden  in
popcorn.

3: You can't really miss this one, it's  directly on the path between the first
checkpoint and the end ring, on a platform over some falling blocks.

4: (Hover Power Needed) After  getting the third medal,  go back left where the
falling blocks start  and on the left should  be a breakable  crate between two
metals crates. Break it with a stomp to reveal a switch. Press it, then use the
pulley on the left to reach a green capsulle.  Fly upward to the right and ring
dash through the line of rings above to find a medal.

5: Right after  getting  the fourth  medal,  you  will run across  some falling
blocks. Don't jump on the pulley  at the end; instead  crouch/slide under it to
get in some rainbow rings behind and collect the medal.





Sweet Mountain - Act 3
~~~~~~~~~~~~~~~~~~~~~~~~

1: A bit after the first checkpoint,  after the second  orange capsule you come
across, you  will jump  between  some walls  with  springs and  then land  on a
platform in the air. The second one has the medal.

2: After getting  the second  medal,  go back left  to the two  walls with  the
springs and stand  in the middle  where the  line of rings  is. Use the  rocket
power to fly up and collect a medal above.

3: (Spikes Power Needed) Right at the second checkpoint, go back a bit left and
boost to the right where the path curve to jump up and collect the pink capsule
above. Use the spike  power on the ceiling  to the right of  the checkpoint and
follow the wall where the orange capsule is. At the end a "!" will appear. Drop
down on the  small  platform  below  and it will  start  to move.  Stay  on the
platform (you  can go  under to  avoid the  walls)  until the  end and  jump to
collect the medal in the loop.

4: (Spikes Power  Needed) After  collecting the  third medal, go  on top of the
loop wall and wait for  the power to run  out. Then jump on  the enemies to the
right to reach a platform.  Another one  will come; jump on  it to go right and
crouch down to pass below the wall. Then wall jump up to reach the medal.

5: Right after the third checkpoint on a normal run (if you don't use spikes to
collect medals  3&4), stick  to the  right side  of the path  to find a  spring
hidden behind some barrels. On the rail  above, switch to the rail on the left,
then break the barrels there to find the last medal.





Sweet Mountain - Act 4
~~~~~~~~~~~~~~~~~~~~~~~~

1: Near the beginning  you'll run through  some popcorn and  hit a switch which
makes a cyan capsule appear.  Grab it, then continue right  to the next switch,
which move an orange beam.  Stay there and use the laser  to aim at the line of
rings on the wall. You will  hit some crystals, then go  right and crouch under
the wall to collect the first medal.

2: You'll need to  do a second run  for this one.  Get the cyan  capsule at the
beginning like you did before, but instead of using the laser power ahead, keep
it and follow  the path like  normally. After  taking the  pulley up,  don't go
through the loop ahead. Instead stand at  the second fence and use laser to hit
the crystal on the platform  above. Then you'll hit more  crystals and grab the
medal.

3: After getting the  two medals at the  start, you'll need  to use some moving
platforms to go up. When you  get on the large one with  two switches, raise it
to the very top to find a medal above.

4: (Frenzy Power Needed) After  getting the third medal,  jump down and collect
the purple capsule.  Use frenzy  to smash  through the metal  crates below  and
crush them all to reveal a red medal.

5: After medal 4, continue  right and go  up using the large  platform. Stay on
the left side as much as possible  -- at some point you  will find an alcove in
the left wall where the medal is.





Sweet Mountain - Act 5
~~~~~~~~~~~~~~~~~~~~~~~~

1: Right at the  very beginning,  the moment the  level starts,  you will speed
across a boost panel;  stop right after  and go back south to  find a red medal
you just dashed over.

2: Can't really miss that one;  after the first checkpoint,  it will be on your
way on a platform before a pulley with spikes and after some blue blocks.

3: Right after  the second checkpoint,  you  will use lollipops  to go  up some
platforms. In  the top-right  corner  is a medal  on a platform;  just use  the
lollipop there to reach it.

4: (Cube Power Needed) Right after medal 3, continue left and jump to the third
lollipop. Right before you grab it, use the speed boost to dash and spin around
the lollipop. This will give you an extra boost to reach the next one above. Do
the same thing to reach an area up on the  right. Go across the crates and then
you'll spot the medal  beneath. Stand above  it and use the  cube power to grab
it.

5: (Spike Power Needed) Right after medal 4, get the pink capsule on the right,
then go up and wait  for the cube power  to end. Then use spike  and jump up on
the ceiling above.  Follow the wall  to the right  until you find  the last red
medal between some crates.





Sweet Mountain - Act 6
~~~~~~~~~~~~~~~~~~~~~~~~

1: Shortly after the start, you will come to the first red medal in plain view,
between some  yellow  blocks.  Simply use  a dash  boost to  break through  and
collect it.

2: Right after the first medal, continue right to find the second medal under a
platform with a robot. In plain sight, impossible to miss.

3: A bit further ahead after the 2nd medal,  you will go across a rail and then
come to an area with blue and yellow blocks.  Dash and stomp through the yellow
blocks to get the blue  capsule at the bottom,  then use the  cube power to get
the medal in the right corner.

4: A bit after medal 3, you will find this one in the next area with yellow and
blue blocks. You can get this one several  ways. The easiest, if you have spike
power, just  keep the capsule  you got  earlier  and use it  here to reach  the
medal. Or use the cube power to get to the  top (hardest). Or just stand on the
highest yellow  block  on the  right  and dash  boost  through  the air  to the
left.

5: Right after getting the fourth medal,  get out of the cube area and right at
the top of the wall where the robots were  should be a rail above, going to the
left. Jump on it to reach another medal.





Starlight Carnival - Act 1
~~~~~~~~~~~~~~~~~~~~~~~~~~~

1: Right after  the first  checkpoint,  get the  blue capsule,  then break  the
blocks below you  and collect  the rings on  the right.  Use the cube  again to
break the blocks above and double jump to grab the medal.

2: (Spike Power  Needed) Right after  the first  checkpoint also,  get the blue
capsule, but instead  of going down,  go up on the  platform there  and use the
cube to solidify the rings. Climb up to  the very top where you should find a 1
Life. Double jump over the  pit to the right, then use  a boost and jump across
the other pit to the right. Get the pink capsule, then stomp through the blocks
below and go down. Use spike  power on the left to go  collect the medal in the
corner.

3: After the second  checkpoint,  when you are on  the speedway  chased down by
small robots that  you need  to take down  (after falling  down), stick  to the
right side until you collect a medal on the way.

4: Right after the third checkpoint,  get the blue capsule,  then use it to get
across the blocks blocking  your path and double jump  off to the right on some
blocks in the air. Climb  up some more to  spot a red medal  above on the left.
Jump there and collect  all the  blue rings apart  from the one  underneath the
medal. Then use  cube again  and double jump  to the block  under the  medal to
collect it (or go the long way around).

5: After the fourth checkpoint, you will  go under some pressing devices. After
the second one, grab the blue capsule and  use it when you spot some blue cubes
ahead to create  blocks. Jump  on the spring  above them  to get on top  of the
pressing device, then go right and use the next cube power to get to the spring
below. Then go right again once on the device to collect a hidden medal.





Starlight Carnival - Act 2
~~~~~~~~~~~~~~~~~~~~~~~~~~~

(Spike Power Needed for All)
1: At the start, take the blue capsule and  use cube power to go down. Then use
cube again to smash the crates and collect the pink capsule. Use spike power to
go right into the small passageway  and continue up the  wall to find the first
medal.

2: After collecting the first medal, continue  all the way up to the top of the
room and jump over the gap to the left.  In the top-left corner is a red medal.
Jump on the explosive  crates and grab the  other pink capsule,  then use spike
power again and cling to the  left wall, then go up and  follow the wall to the
ceiling to get the second red medal.

3: After getting  medal 2, go back  right and down  the wall you  came up from.
Open the door on the right by pressing the  switch on the left, then quickly go
through and follow the walls to a red medal behind some explosive crates at the
top.

4: After getting  medal  3, go down  to the very  bottom of  this area and  you
should find a medal in the middle. To grab  it, stand at the bottom of the wall
and double jump. Jump once to collect it,  then jump again to cling back to the
opposite wall.

5: After getting medal 4, get out of there and go back up to the normal path at
the very top  of the area.  You should   spot the  last medal  in the top-right
corner. Just get to it using spike power and the right wall.





Starlight Carnival - Act 3
~~~~~~~~~~~~~~~~~~~~~~~~~~~

1: Right at the  beginning when  you step  onto the bouncing  pad, bounce  then
home-attack the pulley to the  left to go up one story  higher. Go right on the
other pad and stomp on it to  get up on the higher platform  above. Collect the
medal, then go down on the right to continue.

2: You can get this  one after the  first medal,  just go under  the wall, then
down and go back left to collect  it by bouncing on the  pad or from the start,
just bounce up to get it.

3: After medals 1&2,  the bounce pad will  go up to a loop.  Bounce to get into
the loop and run across it to collect a medal in the center.

4: Sometime after the first checkpoint,  you will spot the second medal above a
platform over you. Simply  stomp on the  bounce pad to go up  there and collect
it.

5: Right after  medal 4,  you will go  up  and spot  a medal  under an electric
enemy. Stomp-bounce  at the right  time so you just  collect the  medal without
touching the enemy. Right timing does it.





Starlight Carnival - Act 4
~~~~~~~~~~~~~~~~~~~~~~~~~~~

1: Right at the start, you can't really  miss this very obvious medal under the
second bolt jolting enemy.

2: Also near the start, when  you get to the wall at the  end of the path, jump
down where the line of rings  is. Collect the medal, then  go back up using the
pulley.

3: Right after the second medal, go up and right, then use the pulleys to go up
again and collect the medal  on the left at the top, while  avoiding the bolts.


4: (Frenzy  Power  Needed)  After the  first  checkpoint,  collect  the  purple
capsule, then use frenzy  power to eat up  the crates and enemies  on your way.
Jump on the platforms  above  the ground and  keep on going  right to  find the
medal in some crates.

5: (Frenzy Power Needed) After  getting the fourth medal,  continue right while
in frenzy form and keep on eating away on  the top path to get the medal at the
very end (this one is  hard to get; you  need to jump before  the gap or frenzy
will just fall -- repeat it over until you know when to jump exactly).





Starlight Carnival - Act 5
~~~~~~~~~~~~~~~~~~~~~~~~~~~

1: At the beginning, you will  race on a speedway and  avoid enemy lasers, then
fall down.  While falling  down,  pass through  the  second  ring of spikes  to
collect the medal in the middle.

2: (Spike Power Needed)  After the first  checkpoint (after  falling down), ram
through the enemies  ahead,  then double jump  to get the  pink capsule  on the
crates above the path. Use  spike power and roll along  the crates to the left,
then go up to the  top of the crates  and continue  right. You should  spot the
medal between some crates on the right.

3: (Hover Power Needed) After  the second checkpoint,  go up after grabbing the
green capsule and fly  up using hover to  reach the second green  capsule. Then
fly to the left and collect the medal.

4: (Spike Power Needed) After taking down  the zip line, continue right to find
a pink capsule. Use spike power  and jump on the crates  above. Then follow the
path to the left all the way to find a medal.

5: (Hover Power Needed) After  the third checkpoint, when  you get to the tower
at the end, climb to  the top, then go left  and defeat the  three robots. Grab
the green capsule, then go back right and  a line of rings should have appeared
around the  top  of the  tower.  Use hover  to dash  through  it  to collect  a
medal.





Starlight Carnival - Act 6
~~~~~~~~~~~~~~~~~~~~~~~~~~~

(Hover Power Needed for All)
1: Get the green capsule, then  go right and up. On the  right side, drop down,
then use hover and go around the outside of the area and go underneath it. Jump
over the spinning  spike  balls, and  at the very  left you'll  find the  first
medal.

2: Get another green capsule  and go left this time. Use  hover to fly left and
then go up around all the spikes, collecting  green capsules on the way to stay
in hover form. Keep going up to the top to find the second red medal.

3: Fly to the top of the level. At some point near the very top there will be a
ceiling of crates with spikes and a switch on the right. Fly to it and press it
to make a medal appear near the spike ceiling.

4: After getting  the third  medal, fly over  to be above  the crates  with the
sikes and go left. Drop down  where the lines of rings  are until you reach the
bottom and double jump to the right to get a medal.

5: After getting the fourth  medal, go right and press  the switch on the crate
(left side) to make  a line of rings appear.  Use hover and  dash through it to
get the last medal.





Planet Wisp - Act 1
~~~~~~~~~~~~~~~~~~~~~

1: From the start, run across the speedway after the boost pads and stay on the
left to grab the white wisps to fill the  boost bar. Right after the loop, hold
down the boost button to gain more speed. When you hit the boost ramp, you will
go flying into the rings  above. Hit the  spring at the end,  then you will run
sideways. Avoid the spikes and grab the medal on the right.

2: After taking the first medal and going across the rails, you will come to an
area with an  orange capsule  ahead.  Use the rocket  right  where you get  the
capsule to fly up, then steer a bit to te  right to collect the second medal as
you fall down.

3: After the first checkpoint (where you  are asked to press the jump button to
perform a series of moves),  you will come to an area  with a pink capsule. Use
spike power to get across  to the right  side of the area. There  should be two
moving platforms with robots if you come  from the bottom path, or a slope with
a white capsule if you come from above (in  this case, stop after the slope and
go back left). Right underneath this slope  is a small passgeway. You can slide
under it with  the crouch button.  The third  medal is right  there beyond  the
passageway.

4: After the second checkpoint,  you will run across a  narrow path with robots
where you need  to move left  and right to  stay on the  path. After the  first
section, stay on the  left and hold down  the boost button to  gain speed while
you run over the boost ramp. You will grab the fourth medal in the air.

5: After the  third checkpoint,  use  the cannon  to go right  and jump  on the
platforms to go and collect the orange capsule  to the right. Use the rocket on
the left where you  should see a  line of rings  going up. At the  top, get the
pink capsule and use  the spike power. Follow  the wall all  the way to another
pink capsule and  keep going up.  You should find  the last medal  up the wall.
Double jump to grab it.





Planet Wisp - Act 2
~~~~~~~~~~~~~~~~~~~~~

1: I don't think it's  possible to miss  this one; shortly after  the start you
will need to  stomp through  some metal  crates  and hit a spring,  which  will
bounce you up into the medal.

2: After the first medal, you  will take a pulley up and  follow the path to an
area with two orange  enemies throwing spike  balls. Simply  double jump to the
center, then  once  again to  the right  side  where the  medal  lies in  plain
view.

3: Another easy one. After  the second medal, you will  go through a loop, then
go up some platforms and break through crates. On the right, double jump to the
spike platforms  (in-between)  and then   go up to  get the  medal on  the left
platform.

4: (Frenzy Power  Needed)  Right after  the first  checkpoint,  get the  purple
capsule, then use  frenzy and eat  up all the crates  on the right.  The fourth
medal is hidden somewhere in there.

5: After you go up using the moving stairways,  stomp through the crates on the
right, then  you will  dash upwards  through  some  rainbow  rings. Instead  of
hitting the spring above, just  let yourself fall back  down to the left, where
the last medal is.





Planet Wisp - Act 3
~~~~~~~~~~~~~~~~~~~~~

1: As you start, you will run  on a narrow path with robots  shooting lasers at
you. To get the first medal  you must remain on this path  to the end. To do so
easily, just stay on the middle  path to avoid the lasers  and double jump over
all the gaps. When you reach the end you will run into the medal in the air.

2: When you start on  the narrow path at  the beginning, as  soon as you can go
left, do so and use boost to  run and jump across the  gap into a cyan capsule.
After the narrow  path part,  you should see  a crystal  on the way. Use  laser
power on it to collect the second medal.

3: After the first checkpoint, go all the  way to the right, at the very end of
the path with blue blocks. Defeat the robots here and a medal will appear.

4: After the first checkpoint,  get the  blue capsule, then  go right and break
through the crates using cube  power to go down. Go left  and break through the
blue blocks, then collect the medal behind.

5: At the very end of the level, take the  last blue capsule on your path, then
use cube to break the crates and jump on the platforms to go right. Double jump
to the higher crate and then on the blue blocks to reach the last medal left of
the end ring.





Planet Wisp - Act 4
~~~~~~~~~~~~~~~~~~~~~

1: Shortly after the start, you will be launched into the air doing some moves,
then run across a path with falling platforms. Hold down the boost button while
on this path so when you hit  the dash panel, you will  fly higher through some
rings. The medal is right after the checkpoint.

2: Right after the second  checkpoint, you  will come to some  moving platforms
with robots that just spin in circle like a wheel. On one of the platforms is a
1 Life and on another is the medal.

3: When you  are on  the moving  platforms  from medal  2, also  grab  the cyan
capsule on one of the platforms. Then go  up with the platform on the right and
use laser power on the crystal up there.  Go left on the path above to find the
third medal.

4: After getting medal 3, go back right and use the rocket power to be launched
in the air. While you fall  down, stick to the right to  fall on top of a rail.
The rail will take you  to a cannon. Fire  upwards to collect  the fourth medal
above.

5: After getting medal 4, continue  to the right along  the next rail and slide
under the wall.  Use the pulley  to get to the end  ring. On your  way you will
collect the last medal.





Planet Wisp - Act 5
~~~~~~~~~~~~~~~~~~~~~

1: At the start, go right and  smash through the yellow  blocks, then drop down
into the gap on the right. At the very bottom, get the orange capsule, then use
the rocket to fly all the way up. As you  fall down, fall in-between the spikes
to collect the first medal under the spikes.

2: Right after getting the first medal, go right and double jump to collect the
1 Life in the air. You will then fall directly onto the second medal below.

3: After the second  medal and right before  the first checkpoint,  jump on the
yellow blocks, then drop down just behind the robot where the line of rings is.
Get the orange capsule below,  then use the rocket there  to go up. Fall to the
left between the spikes and around them to collect the medal.

4: (Frenzy Power Needed) After  the first checkpoint,  grab the purple capsule,
then go right and down where the yellow blocks are. Use frenzy to smash through
all of them to find the medal on the right.

5: A bit before  the end,  you will  climb up some  yellow blocks  with  robots
shooting them. Defeat the robots first, then jump up the blocks and collect the
medal in the top-left corner.





Planet Wisp - Act 6
~~~~~~~~~~~~~~~~~~~~~

1: At the beginning, you will go through some rails, then fall down (don't land
on the dash panel ahead). While falling down, grab the medal on the right, then
fall on the rail to continue.

2: After the  first checkpoint,  continue   until  you get to  moving platforms
spinning in  circle motion.  Stand on  one and go  down. In  the middle  is the
second medal.

3: After the second  medal and after you  are launched in the  air and asked to
press the jump button  to perform  moves, you will  get to an area  with a pink
capsule. Turn into spikes  and cling to  the wall above. Follow  it to the left
and up, then work your  way between the  crates to get to the  top where you'll
find the third medal.

4: After the second  checkpoint,  when you  are climbing  up to the top  of the
structure, after climbing  the first set  of platforms you should  spot a green
capsule under a platform on  the left. Get it, then continue  climbing and keep
the power in your possession. When you get  half-way to the top, after grabbing
a pulley, the camera  will pull back to  give you a larger view.  Use the hover
power here to hit the button  on the ceiling above. A  medal will appear on the
right; fly to it.

5: Right after getting  the fourth medal,  keep on flying to  the right side of
the area even if the  camera doesn't follow;  eventually you  will reach a wall
when your hover  power runs out;  try to fall where  the line of  rings is. You
should land on a  small plaftorm.  Get the pink  capsule on the  left, then use
spikes on the wall  and go all the  way up to some  metal crates.  Wait for the
power to run out so you are back to your  normal form and jump to the crates to
the left to find the last medal in the middle.





Aquarium Park - Act 1
~~~~~~~~~~~~~~~~~~~~~~

1: When you start, use the boost to get  higher into the rings above so you can
take another path leading directly to the medal OR if you take the normal path,
when you get inside the first  building, defeat the robots,  use the springs to
go up, then defeat more robots and use the next set of springs, which will send
you up a tall blue aquarium. From the top, double jump backwards (south) into a
rainbow ring with the medal right above.

2: After the first checkpoint,  you will get to a large  pool you can swim down
into. At the end, dive down along the rock wall to find a yellow capsule and to
the right a mine surrounded by rings. To  the right is the second medal next to
a wall.

3: After getting  the second medal,  continue swimming  right and  then go down
using the drill power. Check  the right wall to find a  pipe. Get into it, then
swim up to the pipe in the  top-right corner of the wall  in the new room which
will lead you to the third medal.

4: After the first checkpoint, if you take  the path above the water instead of
diving down into the pool, you will eventually  come to a large platform moving
down, with crystals scattered  about. Make sure you have  picked a cyan capsule
before and wait for  the platform to reach  the bottom. Defeat  all the robots,
then press the switch on the left wall and go stand on the crate in the middle.
Face right and aim the laser  between the crates so you  hit the crystal on the
right. It will send you flying into a medal.

5: After the third checkpoint, you'll go down a path, then take a pulley up and
cross a narrow passage  that goes up with  spikes on the ceiling.  Use boost to
cross, then you will fall into  the water. Swim down,  then left and go back up
to find a passageway  with a  medal above.  If you jump  out of the water,  you
should jump high enough  to grab the medal,  with a double jump  to reach it as
you emerge out of the water.





Aquarium Park - Act 2
~~~~~~~~~~~~~~~~~~~~~~

1: At the beginning,  grab the  first blue  capsule you  come across,  then you
should spot the first red medal under some  blue blocks. Use cube above to fall
below and get the first medal.

2: Right after getting the first medal, continue left to find the second one on
some blue blocks.

3: On the  spinning  platforms  after  the  first  checkpoint.  Too obvious  to
miss...

4: Also on a spinning platform right before the end ring. Can't miss...

5: After the first  checkpoint,  grab the first  blue capsule you  come across,
then jump on the small platform  to the right and use  cube to change the rings
into blue blocks. Cross the middle row of  blocks and get on the small platform
on the other side. Use cube again and jump  on the top blocks. Then double jump
to get into  a ring  above  to go higher.  Go  right and  grab  the other  blue
capsule. Use cube and boost  across the blocks to the  right, then jump and use
cube again to crush the metal crates. Continue  right and use cube to make more
blue blocks to cross. You have to be really quick for this one. Keep on jumping
from block to block to reach the last red medal at the end.





Aquarium Park - Act 3
~~~~~~~~~~~~~~~~~~~~~~

1: At the start, go down into the water all the way to the very bottom. Grab an
air bubble, then continue  right to find  three orange capsules.  Take the last
one and use rocket power towards the line  of rings. You should be launched way
up into the air, outside the water. As you fall down, avoid the spike balls and
navigate your way down to the red medal below some spikes.

2: After getting the first medal, go back into the water below and dive down to
the bottom. Go right  and take the  pulley up at  the end. Grab  an air bubble,
then take the next pulley up and go right. Dive down where the air currents are
all the way to the very bottom again. Get  the orange capsule in the middle and
use it to be launched all the way up into  the air above the water. As you fall
down, position yourself between the spikes to fall into a red medal.

3: After  getting  the second  medal,  you  will  fall  back down  on platforms
underneath the spikes. Drop  down from those to fall on  other platforms below.
Go into the path  to the right (should  be under  the rail) and  then dive down
into the water.  Get the orange  capsule above the  pipe at the  bottom and use
rocket to fly up into a medal between some more spike balls.

4: After getting the third medal, you'll fall down on a rail with a loop. After
the next rail, don't  go forward  to the right,  instead go back  left into the
water under the  rail. Grab the  orange capsule  there, then go  right and line
yourself up with the line of rings. Use  rocket to be launched up and then fall
down between the spikes to collect another medal.

5: (Frenzy Power Needed) After  the fourth medal, go past  the first checkpoint
and grab the purple  capsule. Use frenzy  while the platform  goes down and eat
away the metal crates.  Get other  capsules to remain  in frenzy  mode and stay
near the middle; there will be a red medal surrounded by some crates.





Aquarium Park - Act 4
~~~~~~~~~~~~~~~~~~~~~~

1: Just as you start, instead of jumping on the spring in front of you, go left
into the water and cross to the other side.  The first red medal is on the left
above the water.

2: After the first  checkpoint,  stay at the surface  and cross  three pools of
water. You'll come to  a wall you can slide  under, or go up  using a pole. Use
the pole to go up and grab the cyan capsule.  Then stand on the platform to the
right and use laser  power. Aim  the laser on the  right crates  so you hit the
crate on  the left  and bounce  back  to the  other side.  Grab  the next  cyan
capsule, then aim the  laser on the right  crates so you hit  the left crate at
the bottom and move to the  next side. Grab the other  cyan capsule and aim the
laser at the top crate so you bounce back  on the crates on the other side. You
will collect the medal as you do so. (this  one is pretty hard to describe, but
make sure the laser always hits another crate to bounce)

3: After  the 2nd  medal, go  up the  slope to  the right  to find  the  second
checkpoint. To the left of the checkpoint  is a pool of water; dive in and swim
all the way to the left to find the third medal.

4: After getting the third medal, grab the  yellow capsule nearby and swim back
to the right using  drill. At the  end, enter the  pipe to reach  another area.
Stomp the crates  on the right to  go down into  more water and  get the yellow
capsule below. Use drill and  go right until you find  another capsule. Get it,
then swim down to find  another pipe. Go  in to move left to  another area with
the fourth medal.

5: After getting the fourth medal, continue  through the pipe to the left, then
keep on following the path (on land) until  you reach a little fountain. Hit it
to go up, then  destroy  the robots  to the right  and go down.  Make sure  you
picked up a cyan capsule on the way there. You should see the red medal between
some crates on the left. Aim the laser power  at the crates to destroy them and
get the medal.





Aquarium Park - Act 5
~~~~~~~~~~~~~~~~~~~~~~

1: A bit after you start, the first medal is in plain view above some platforms
and explosive crates.

2: Shortly after  the first  medal,  jump on the  explosive  crates to reach  a
platform with the second medal. Push the  metal crate in the way with a charged
up boost to collect it.

3: After the first  checkpoint,  you will see this  one on your  way under some
explosive crates. Stomp the bounce pad to jump higher and reach it.

4: Right after the third one, on top of more explosive crates. Stomp and bounce
up to get it.

5: A bit before the end ring, behind some  explosive crates as you go up. Touch
the crates  so they  explode,  then get  out of the  way and  go back  right to
collect it after the explosion.





Aquarium Park - Act 6
~~~~~~~~~~~~~~~~~~~~~~

(*note: the medals in this level are not in the same order as in the game)

1: At the beginning, dive into the water  and go right, grabbing air bubbles on
the way. Go up at  some point to  find circles of  rings with mines  and one of
them has a yellow  capsule. Use  the drill to go  right and go into  one of the
pipes. Continue right, then go up at the end. Go down when the path opens up to
the right and get into  the pipe on the  right. Go down again  after that, then
all the way left to find the medal.

2: After the second checkpoint, grab the  green capsule and use hover to go up.
Dash through the line of rings  to go up faster as you'll  need to save as much
time as possible.  Also dash through  the small  line in front of  you, but not
through the  long spiraling  one after  the robots.  Instead,  fly up past  the
robots, into the ceiling  and above the  roof. As soon as the  hover power runs
out, hold down the boost button  to dash forward through  the air and land on a
platform with a pulley. Go  up, then jump on the platforms  to the left and get
the green capsule. Jump from  platform to platform to  the left, while avoiding
the enemies. Then use hover power to fly left to a red medal.

3: After the hover part, you  will fall down through a  building, then get into
the opening in the wall and  hit the dash panel to grab  a zipline leading into
the red medal.

4: After the hover part, while you are falling  down into the building, instead
of going into the opening in the wall to  get the medal on the zipline, fall to
the very bottom and  land on the blue floor.  Then double jump  back across the
pit behind you to hit a dash panel. It will send you right into the medal.

5: At the very end of the level, on the right of the end ring is a passage with
eels coming out. The last red medal is right there between the eels.





Asteroid Coaster - Act 1
~~~~~~~~~~~~~~~~~~~~~~~~~

1: After the first checkpoint,  you will use frenzy to  smash through blue test
tubes. When you get to the  end of the path, instead of  jumping on the springs
in front of you, smash the tubes in the  right corner to reveal another spring.
Follow the path  there and boost  through the slope  ahead to run  upwards high</pre><pre id="faqspan-2">
enough to grab the red medal above.

2: Right before the  second checkpoint,  you will ride a coaster,  then use air
vents to go up. Use all the  air vents to go to the very  top of the area where
you will find the second  checkpoint (there  is another one  at the bottom, but
you need to be on  the top path).  Follow the path  from there and  double jump
across the gaps until you reach  some dash panels. Boost  as you run over it to
reach a red medal ahead.

3: After the  second  medal, you  will fly  up in  the air where  you  must hit
asteroids. After hitting the first one, wait before hitting the next one so you
can target a different  one on the  right. This  will take you to  another path
around a meteor. Run along it to collect the third medal.

4: After the third  checkpoint,  you will come to  a room where  the gravity is
reversed. You should spot the red medal  on the right near the ceiling. Jump on
the platform left of it and wait for it  to be almost at the top of the screen,
then jump right to grab the medal before you fall down.

5: At the very end of the level, when you get to the end ring, don't go through
it, instead run down the meteor  to fall on a walkway  around it. Grab a purple
capsule and use frenzy  to crush the crates  on the right and  reveal a spring.
Hit it, then home-attack  the pulley in  the air to go down  a zipline. Hit the
next zipline to collect the last red medal.





Asteroid Coaster - Act 2
~~~~~~~~~~~~~~~~~~~~~~~~~

1: A bit after the start, after the first part where you jump on platforms with
blue/red blocks coming out  of the wall to crush you,  you should spot a yellow
platform under another platform. Jump to  that one and target the spring to the
right so you bounce into more springs and collect the first red medal.

2: Shortly after  the first  medal,  you  will go  up some disappearing  yellow
platforms, then hit a dash panel. Right  after that, drop down in the gap ahead
to spot a red medal at the bottom. Stand on the yellow platforms to go down and
grab the medal, then quickly climb back up.

3: After the  second  checkpoint,  you will  fly across  some  meteors  and hit
meteorites until  you reach  a path where  you must use  frenzy power  to smash
through test tubes. At the  end of this path, hit the  spring to go up and grab
the red medal right above in the air.

4: After the third  checkpoint,  you will come to  a room where  the gravity is
reversed. Go right to  a platform that goes  down, then you'll  need to go down
and wait for the  blue/red blocks  to retreat into  the wall. Instead  of going
right (the normal  path), go left  to find some  yellow platforms.  Climb up to
find a medal.

5: After the fourth checkpoint (after medal 4), hit the spring to go down, then
go right and jump  on the two red  blocks coming  out of the wall.  Then double
jump to the right to collect the last medal.





Asteroid Coaster - Act 3
~~~~~~~~~~~~~~~~~~~~~~~~~

1: The first red medal you will be able to get is while you are on the bouncing
pad, simply  stomp it to  jump higher  and  grab  the medal above  the red/blue
block.

2: When you get  to the end  of the path with  the bouncing  pad, get  the pink
capsule and use spike power to follow the ceiling into an alcove with robots, a
1UP and a red medal.

3: Once you have spike power,  quickly return to the entrance  to get the first
red medal you probably saw when the level started, over some spikes in the path
going down.

4: Also after getting  spike power,  return to the  end ring where  you can see
blue blocks and get  the blue capsule (or  get it first before  the pink one so
you will keep it when the power  runs out). Use cube power  to crush the blocks
in the left corner and reveal a red medal.

5: After you have crushed the blue blocks  with cube, grab another pink capsule
in this same area  and use spike  power to cling  to the ceiling  above the end
ring. Go behind it on the left to find a  red medal. (or go all the way back to
the entrance with spikes and go around to find yourself behind the end ring)





Asteroid Coaster - Act 4
~~~~~~~~~~~~~~~~~~~~~~~~~

1-5: Nothing to say here really, the red  medals are all on the way as you move
left and right.





Asteroid Coaster - Act 5
~~~~~~~~~~~~~~~~~~~~~~~~~

1: Follow the path from the  start until you get a cyan  capsule. Once you have
it, go back left to  where you probably  spotted a red medal  earlier. Stand on
top of the black crates  and use laser to  aim on the wall above  so you bounce
back onto the platform where the red medal is.

2: Get the purple capsule below the first  red medal and go right. Drop down on
the bottom floor  and use frenzy  to eat up the  blocks in the left  corner and
reveal a red medal.

3: After going up to the first  checkpoint by using laser  power, get the other
cyan capsule here and aim through  the passageway going  up into the ceiling to
collect a red medal at the top.

4: After the first checkpoint,  instead  of going down, go right  and place the
beam so you can jump and follow the path  at the top of the area. In the corner
at the right of the second beam is a red medal.

5: After the fourth medal, go down and grab the cyan capsule. Then go right and
stand next to the black crates with a robot on top. Aim the laser diagonally to
the top-right corner to collect a medal.





Asteroid Coaster - Act 6
~~~~~~~~~~~~~~~~~~~~~~~~~

1: When you are on the  coaster at the beginning,  you will  get to a part with
meteorites. As soon as you hit the first  one, quickly hold left on the control
stick to target a different  meteorite on  the left (instead  of targetting the
one you usually would). It  will lead you to a different  coaster. While riding
this one, jump through the rainbow rings when it goes down to collect the first
red medal.

2: After the first checkpoint,  you will  come to a room full  of water. In the
top-right corner you should spot the red  medal. Simply swim to it and go up to
grab it.

3: After the second medal, you will go through  some more water and come across
purple capsules. After the  second one, go into the water  tunnel ahead and use
frenzy. Crush the metal  crates near the  end to find a red  medal. Then you'll
fall down to the second checkpoint.

4: After the second checkpoint, grab a purple capsule and make it to the end of
the path. Keep the capsule  for now. At  the end, there are  four test tubes in
the middle with  snake enemies  in front  and a  red medal stuck  between.  Use
frenzy and break the tubes to get the medal.

5: Shortly after  the fourth medal,  you will jump  through some  springs, then
cross the top  path using frenzy,  and then  fall down.  While you are  falling
down, stick to the left to collect the last medal.




Now that you have  all 180 red medals,  go beat  all the stages  from the Sonic
Simulator to unlock Super Sonic!





4. Bosses


Tropical Resort Boss

This boss is super easy. All you need to  do is jump on the moving platforms to
get closer to  the boss' face,  then home-attack  it. Three  times will  do the
trick. You can pick  up white capsules to  get a boost so you  can cycle around
the area and collect rings, and also hurt its hand (otherwise it will harm you;
but it's really easy to avoid). The boss  will also send spinning discs at you,
but they are also easy to avoid.




Sweet Mountain Boss

Another easy boss (actually,  they all are).  For this one you  will start on a
ship; home-attack the bombs to get to the back and hit the lever. Then the ship
will land and you will be in a different area. The boss will come out to attack
you with balloons. Attack them  to get rid of them and  hit the boss as soon as
you get the opportunity  to. Then repeat  the process; the boss  will send more
balloons, but everything  else is the same.  You can also use  the drill to dig
underground and hit the boss from below. Three hits and he's gone.




Starlight Carnival Boss

In this stage  you will chase  down a spaceship.  First,  avoid the gunfire  by
moving left or  right depending  on where  it's aiming.  Press forward  to move
closer to the ship until you  can target the back. Home-attacks  the cannons by
rapidly pressing A until  you destroy one.  The ship will then  drop some rings
and the camera view will change to the side. Same thing; avoid the gunfire, get
closer and attack. You will need to repeat this process about six times (didn't
count, but it goes fast if you use the boost to catch up to the ship).




Planet Wisp Boss

This is the same  boss as the  Tropical Resort  one. This  time, it will  shoot
lasers and cups  will be circling  in the  middle around  its face. Either  get
white capsules and boost around to attack its face or get pink capsules and use
the spike power  to get on the cups,  then jump  to its face. As  for the other
boss, all the  attacks are easy  to avoid;  the laser won't  reach you  usually
because of the  cups, and its  hands are also  easy to avoid.  Attack  it three
times to defeat it. If you use spikes, it will go down faster.




Aquarium Park Boss

Again, same boss as the one from Sweet Mountain, but underwater. You will start
on the ship; swim to the right while avoiding  the missiles and don't forget to
get some air bubbles. At the end, make sure  a missile is following you and get
behind the glass so the missile  breaks it, then hit the  switch. The ship will
land and the boss will come  out. Either swim above and  then use stomp to hurt
it, or use the  drill to catch  up to it (hold  down the  boost button  to swim
faster). Then repeat the process for a total of three times.




Asteroid Coaster Boss

Same boss as for Starlight Carnival, but  longer. I think I had to hit it about
8 times. First, avoid the gunfire as usual,  but this time you'll need to avoid
two. Get closer to the ship by pressing forward, then hit one of the cannons at
the back. When  the view  switches,  avoid the meteorites  by  slowing down  or
speeding up, then avoid the  gunfires again until the  ship is back in front of
you. Keep avoiding the stuff it drops and pick up more rings or white capsules.
Use the boost when you  can to catch up  to it and hit it. When  the ship is on
the side, you  can see where  the cannons  are about to  aim, so you can  avoid
them. The only thing that is hard about  this fight is that you can't pick back
up your rings if you get hit. Otherwise it's rather easy.




Terminal Velocity Boss

The final boss will use the wisps to attack  you. Rapidly move left or right to
avoid cube, and double jump to avoid laser  and spikes. Then run up to it until
you can target  its  claws and  home-attack  it a  few times  to get up  to the
cockpit. Attack  Eggman for a first  hit. Eventually,  he will start  using two
powers at the same time, so  be extra careful to avoid  the obstacles. The view
will also switch to the back sometimes,  but the process remains the same. Keep
on getting close to attack  him until you get your laser  power back. Everytime
you attack him, you will get one wisp back.  Keep on doing so until you get all
of them back. The obstacles  will gradually become harder  to avoid, but with a
bit of practice, it's pretty  easy. Once you have recovered  all the wisps, you
will be able to unleash a mega attack to end the fight.


--End--







5. Contact Info

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