Sonic Colors Wii
Walkthrough/FAQ
By Sonictrainer
-------------------------------------------------------------------------------
Introduction
-------------------------------------------------------------------------------
Hi, my name is Ryan aka Sonictrainer and this is the sixth guide I’ve posted
online and the second full walkthrough I’ve ever done for a Sonic game. I made
this guide to help people while they play the Wii version of Sonic Colors.
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Updates
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12/0/10 Guide posted online
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Table of Contents
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1) Background Info
-Story
-Important Characters
-Meet the Wisps
2) Sonic’s Abilities
-Regular Moves
-Wisp Powerups
-Super Sonic
3) Game Mechanics
-Items
-Score System
4) Level Walkthroughs
-World/Area Maps
-Tropical Resort
-Sweet Mountain
-Starlight Carnival
-Planet Wisp
-Aquarium Park
-Asteroid Coaster
-Terminal Velocity
5) Sonic Simulator
-Multiplayer Mechanics
-Game Land
6) Challenge Mode
7) Enemies
8) FAQ
9) Legal Stuff
10) Special Thanks
11) Contact Info
1. Background Info
-------------------------------------------------------------------------------
This section has info about the characters and this game’s story.
Story
===============================================================================
Eggman has been working a giant space amusement park, connected to the earth
by a long tower. Sonic and Tails then go to investigate while the park’s still
in construction.
Important Characters
===============================================================================
Sonic the Hedgehog- a blue hedgehog who’s well known for his superpower:
speed. Sonic can run faster than the speed of sound and enjoys travel and
going on adventures. He can also use his speed to curl into a ball, spin, and
cut through different materials including metal. Although he is impatient
sometimes, he always helps those in need and hates to see injustice. At high
speeds, he can hydroplane on water, but he can’t swim well. Sonic knows that
whenever Eggman creates something, it’s usually not for good purposes so he
goes to investigate Eggman’s “Egg Space Park”.
Tails (Miles Prower) the Fox- Sonic’s best friend who’s IQ and mechanical
abilities almost match those of Dr. Eggman’s. His real name is Miles Prower
but he was given the nicknames “Tails” due to the fact that he has 2 instead
of 1. He can use them to spin like a propeller and fly around for periods of
time. He came along with Sonic to investigate Eggman’s Space Park.
Dr. Eggman aka Ivo Robotnik- a mad scientist is who bent on taking over the
world. His plan to create a place called “Eggmanland” which will be his base
of operations as he sends attacks around the world. What is he up to this time?
Orbot aka E-25- one of Eggman’s assistance robots, who first appeared in Sonic
Unleashed. He recently got upgraded with more mobility and got a red paintjob.
He usually acts as Eggman’s secretary and is smart although his mouth still
gets him into trouble.
Cubot- a new robot who works alongside Orbot. He is Orbot’s opposite: while
Orbot is smart and round, Cubot is clumsy and square. A recent attempt to
change his voice chip to make him more tolerable has failed.
Yakker the White Wisp- a White Wisp, who can be identified by his hair curl,
that communicates with Sonic and Tails to tell them what’s happening, although
Tails may need to work on his translator...
Meet the Wisps
===============================================================================
A wisp is a type of alien, whose body normally consists of a head and 3
tentacles. They have a special power, which is called “Hyper Go On” energy.
There are 10 kinds of Wisps, each kind possessing a special power. They can
also fuse with other life forms temporary, allowing their host to use that
power. Each Wisp can be identified by their color and power.
White Wisps- the common variety of Wisp. They don’t necessary have a Color
Power but they can give hosts an energy boost
Cyan Laser Wisps- these Cyan colored Wisps are almost as fast as Sonic. Their
mouths aren’t present and their tentacles are shaped like lightning bolts.
They can be found in every part the Wisp Galaxy.
Yellow Drill Wisps- a Yellow striped colored variety of Wisps that usually
travel underground and underwater. Their stripes are constantly spinning like
a drill. They can be found everywhere except in asteroid territory.
Blue Cube Wisps (only appears in the Wii version) - these Blue square shaped
Wisps can cause powerful shockwaves. They can also turn Blue Rings into Blue
Cubes and vice versa. They can be found anywhere in the Wisp galaxy.
Orange Rocket Wisps (only appears in the Wii version) - these Orange colored
Wisps are as fast as the Cyan Laser Wisps except they can only go in one
direction once they start flight. They can be found everywhere except in
asteroid territory.
Green Hover Wisps (only appears in the Wii version) - a Green colored Wisp
with round tentacles. Though not as fast as the Cyan or Orange Wisps, they’re
not necessary slow either, especially if they have some Rings to absorb. They
can be found in high areas. They avoid asteroid territory.
Pink Spike Wisps (only appears in the Wii version) - a tough variety of Wisps.
Their spikes allow them to stick to any surface and make them invincible. They
can be found everywhere except on the water planet.
Red Burst Wisps (only appears in the DS version) - a Red variety of Wisp that
have bodies that resembles a flame. When they use their color power they look
like fireworks, since they move in different sized bursts of fire. They can
only be found on the Sweet planet and the Wisp Home planet.
Mother Wisp- (only appears in the DS version) a gigantic pink Wisp who is the
queen of all the Wisps and the one who settled in their galaxy and created
their homes
Nega Wisps- when a Wisp loses its Hyper Go On energy, it transforms into a
Nega Wisp. The Nega Wisps eat and absorb everything around them and grow
bigger and more powerful. There are 2 varieties: Purple Frenzy Wisps (only
appears in the Wii Version) and Violet Void Wisps (only appears in DS
version). The Purple Frenzy Wisps can be found in every part the Wisp Galaxy.
2. Sonic’s Abilities
-------------------------------------------------------------------------------
In this game, Sonic has the same moveset as he did in Unleashed. This section
shows all of his moves, including his new Color Wisp forms.
Regular Moves
===============================================================================
In this game, Sonic has the same moveset as he did in Unleashed, although the
buttons and controls vary depending on the controller you’re using.
Walk/Run
+++++++++++++++++++++++++
To walk and run move the Left Analog stick in the direction you want to go.
Stopping/Slowing Down
+++++++++++++++++++++++++
In order to stop running or slow down, move the D Pad/Analog Stick in the
opposite direction that Sonic is running.
Crouch:
+++++++++++++++++++++++++
Classic Controller:
GameCube Controller: X Button
Wiimote: B Button
Wiimote + Nuncluck:
Press the Crouch Button when not moving to crouch down. Use this to dodge and
to get under places when on moving platforms.
Slide
+++++++++++++++++++++++++
Classic Controller:
GameCube Controller: Hold the X Button while walking/running
Wiimote: Hold the B Button while walking/running
Wiimote + Nuncluck:
Sliding helps Sonic get under certain areas and destroy enemies.
Hop/Jump/Spin Attack
+++++++++++++++++++++++++
Classic Controller:
GameCube Controller: A Button
Wiimote: 2 Button
Wiimote + Nuncluck:
Press the following while standing or running to jump. Depending on how hard
you press down the on the Jump Button will affect how high Sonic jumps. If you
press it lightly he hops, if you press it harder he jumps his highest.
WARNING: If you let go of the Jump button after jumping, Sonic will uncurl
while before touching the ground. This makes him take damage if you try to
just jump on an enemy to destroy it. To prevent this hold the Jump Button
until he touches the ground.
Double Jump/Homing Attack
+++++++++++++++++++++++++
Classic Controller:
GameCube Controller: Press the A Button twice
Wiimote: Press the 2 Button twice
Wiimote + Nuncluck:
If you press the Jump Button twice when near an enemy, spring, or random
target, you'll perform the Homing Attack.
If you're not near an enemy, spring, or random target, it becomes a Double
Jump.
When you're airborne and a Cursor appears that means you can use a Homing
Attack.
While underwater Sonic’s Double Jump becomes a Quadruple Jump
Stomp
+++++++++++++++++++++++++
Classic Controller:
GameCube Controller: Press the X Button while in midair
Wiimote: Press the B Button while in midair
Wiimote + Nuncluck:
Stomping allows Sonic to crush Grey Boxes, enemies on the ground when he’s in
midair, and bounce higher on springs.
Wall Jump
+++++++++++++++++++++++++
Classic Controller:
GameCube Controller:
Wiimote:
Wiimote + Nuncluck:
In order to do a Wall Jump, press the Jump Button while holding the Analog
Stick/D Pad in the same direction as soon as you touch a wall. Press the Jump
Button again as soon as you jump to the other wall on the opposite and again
to reach the top of the walls.
Combined with the Jump Dash/Air Boost, you’ll be able to reach high areas
where it might seem impossible to reach. In certain areas where you accidently
run off a platform to certain death, Sonic can Wall jump to stop his fall, Air
Boost to reach the other wall, and repeat to eventually get to safety. Watch
your timing though.
Sonic Boost
+++++++++++++++++++++++++
Classic Controller: Press/Hold the b Button
GameCube Controller: Press/Hold the B Button
Wiimote: Press/Hold the 1 Button
Wiimote + Nuncluck:
Press the Boost Button when the Boost Gauge has is filled to move faster,
destroy incoming enemies, and run on water. If you press the Jump Button while
still holding the Boost Button, you can jump while still keeping speed. Any
rings Sonic passes will be drawn towards him.
Boost Gauge
This is the gauge shown on the bottom of the screen. When it’s empty Sonic
cannot perform regular boosts or Air Boosts. To fill it up, collect White Wisp
Capsules and destroy enemies.
Jump Dash/Air Boost
+++++++++++++++++++++++++
Classic Controller:
GameCube Controller: Press the B Button while in midair
Wiimote: Press the 1 Button while in midair
Wiimote + Nuncluck:
This allows Sonic to move quickly while in midair, while grabbing any Rings,
Red Rings, other objects, or leap across obstacles.
When the Boost Gauge is empty, it’s a Jump Dash. When the Boost Gauge is
filled, it becomes an Air Dash, which is more powerful.
When combined with the Double Jump, Sonic can Jump great distances.
Quick Step
+++++++++++++++++++++++++
Classic Controller:
GameCube Controller: While moving forward, move the Analog Stick left/right to
quickly to move in that direction
Wiimote: While moving forward, move the D Pad left/right to quickly to move in
that direction
Wiimote + Nuncluck:
When playing certain levels, you’ll sometimes come to 3D sections where a sign
appears below the screen that looks like this:
^
|
|__
|
|
This means that Sonic will be able to Quick Step during this time. Sonic can
destroy Motobugs with the Quickstep
Note: There is also a Point Bonus if for every Quick Step you do (See Section
4)
Sonic Drift
+++++++++++++++++++++++++
Classic Controller:
GameCube Controller: Move the Analog Stick in the direction you want to drift
while holding the B Button
Wiimote:
Wiimote + Nuncluck:
When playing certain levels, you’ll sometimes come to 3D sections where a sign
appears below the screen that looks like this:
<
\
)
/
(
This means that Sonic will be able to drift during this time. Enemies can be
destroyed with the Sonic Drift.
Note: This move takes some practice. There is also a Point Bonus if you drift
without stopping (See Section 4)
Grinding/Grind Step
+++++++++++++++++++++++++
Classic Controller:
GameCube Controller: Move the Analog Stick to switch rails. Press A to jump
without moving the Analog Stick to jump once and stay on the same rail. Hold
the B Button to move faster
Wiimote:
Wiimote + Nuncluck:
In the game there are
Free Fall
+++++++++++++++++++++++++
Classic Controller:
GameCube Controller: Move the Analog Stick in the direction you want to go.
Hold the B to descend faster
Wiimote: Move the D Pad in the direction you want to go. Hold the B to descend
faster
Wiimote + Nuncluck:
Sometimes while in midair or after using an Orange Rocket Wisp, Sonic will
slowly float down instead of dropping normally. You can use the Boost Button
to move faster but be aware that he becomes harder to move to certain
positions.
Wisp Powerups
===============================================================================
In the beginning you’ll only have access to the White Wisp Capsules, which
appear in every level. If you see a Wisp standing over an Act in an Area Map,
that Act will be the first area you’ll be able to use it. Once you’ve cleared
that same Act, the Wisp you used will be unlocked in all of its levels. In the
Wii Version, there are 7 Color Wisps, 4 which are not found in the DS version.
Cyan Laser Wisps
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
First Capsule Location: Tropical Resort Act 3
++++++++++++++++++++++++++++++++++++++++++++++
Classic Controller:
GameCube Controller: Move the Analog Stick to choose where Sonic will fire
Wiimote:
Wiimote + Nuncluck:
While in Cyan Laser form, Sonic first floats above ground while you choose the
direction you want to shoot him in.
If Sonic hits a Prism and/or an Optical Cable, he’ll find shortcuts and
alternate paths.
Yellow Drill Wisps
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
First Capsule Location: Sweet Mountain Act 1
++++++++++++++++++++++++++++++++++++++++++++++
Classic Controller:
GameCube Controller: Simply move around like with Sonic. Press/B to move Faster
Wiimote:
Wiimote + Nuncluck:
Yellow Drill Wisps can only be used when standing on certain terrain or while
underwater. If you try to use it above ground, ground he can’t dig on, or on a
rail, it’ll fly away. Sonic will change back once he’s above ground or Jumps
out of the water.
Yellow Drill Sonic can find holes underground filled with items and travel to
paths below the surface. When he goes inside a hole to get items, a Yellow
Drill Wisp Capsule will appear so that he can get out. Also, there are green
pipes underground that Yellow Drill Sonic can run through. If the Color Gauge
goes out while he’s underground, Sonic will lose a life.
While Underwater, Yellow Drill Sonic can’t drown and you’ll be able to move a
lot faster than regular Sonic.
Yellow Drill Sonic can be hurt by Spike Balls and bombs.
WARNING: Yellow Drill Wisps can only used in 2D sections of Acts. If you try
to use it in a 3D area, it’ll fly away.
Blue Cube Wisps
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
First Capsule Location: Starlight Carnival Act 1
+++++++++++++++++++++++++++++++++++++++++++++++++
Classic Controller:
GameCube Controller: Press Z to do a Stomp and switch up the current Blue
Cubes/Blue Rings
Wiimote:
Wiimote + Nuncluck:
While in this form Sonic turns into a giant cube temporary and back again.
This produces a powerful Stomp that destroys nearby enemies. It also turns all
current Blue Rings into Blue Cubes and all of the current Blue Rings into Blue
Cubes.
WARNING: Blue Cube Wisps can only used in 2D sections of Acts. If you try to
use it in a 3D area, it’ll fly away.
Orange Rocket Wisps
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
First Capsule Location: Sweet Mountain Act 3
+++++++++++++++++++++++++++++++++++++++++++++
Classic Controller:
GameCube Controller: Press Z
Wiimote: Shake Wiimote
Wiimote + Nuncluck:
This form sends Sonic flying straight into the sky. Once the Color Gauge is
empty, he goes into free fall mode.
Orange Rocket Sonic can be hurt by Spiked Balls and Jelly Bean Rockets.
WARNING: Orange Rocket Wisps can only used in 2D sections of Acts. If you try
to use it in a 3D area, it’ll fly away.
Green Hover Wisps
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
First Capsule Location: Starlight Carnival Act 5
+++++++++++++++++++++++++++++++++++++++++++++++++
Classic Controller:
GameCube Controller: Hold A to Hover, B to Spin Attack, and press B near Rings
to Ring Dash
Wiimote:
Wiimote + Nuncluck:
This form allows Sonic to fly temporary. The color gauge burns out rather
quickly in this form but it can be powered by any Rings Sonic collects. Also,
the boost button allows Sonic to do a Ring Dash to follow trails of Rings.
Green Hover Sonic can be hurt by spikes and bombs.
Pink Spike Wisps
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
First Capsule Location: Planet Wisp Act 1
++++++++++++++++++++++++++++++++++++++++++
Classic Controller:
GameCube Controller:
Wiimote:
Wiimote + Nuncluck:
In this form Sonic’s quills become stronger and he can walk on walls and
ceilings. The Boost Button allows him to Spin Dash. Most of the time its
better if he just moves normally because he can get more Color Bonus Points,
move a further distance, and using the Spin Dash burns out the Color Gauge
faster.
WARNING: Pink Spike Wisps can only used in 2D sections of Acts. If you try to
use it in a 3D area, it’ll fly away.
Purple Frenzy Wisps
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
First Capsule Location: Asteroid Coaster Act 1
+++++++++++++++++++++++++++++++++++++++++++++++
Moves just like regular Sonic
This form allows Sonic to eat Black Boxes, enemies, and almost everything
else. It has 4 different sizes. When it reaches it final size, it will suck up
all Rings like a Magnetic Shield.
Purple Frenzy Sonic can be hurt by Spiked Balls.
3. Game Mechanics
-------------------------------------------------------------------------------
Similar to past games, there are old and new items as well a new scoring
system.
Items
===============================================================================
This is a list of all the objects that will help or hurt Sonic during the Acts.
Collectible Items
+++++++++++++++++++++++++++++++++++++++++
These are items that Sonic can collect during the Acts.
Rings: Rings are the most important item to collect in the game because they
allow Sonic to take hits from enemies, spikes, bombs, and other obstacles that
do damage. If Sonic is hit when he doesn’t have any rings, he will lose one
life.
10 Rings (aka Super Rings): These rings are 10 rings in 1.
Hint Rings: If you have “Navigator” set to “On” (check the options menu), hint
rings will appear in all the acts. When you touch one, Tails will give you a
hint about how to use certain moves, Wisp Powers, items, gimmicks,
enemies/bosses, and other things.
Red Rings (aka Special Rings): the Special Rings from Sonic Advance 2 make a
return. However, they’ve gotten a Red Paintjob and there are 5 of them in
every area except the last. Onscreen there are 5 Red Ring Icons in the bottom
right corner. In Sonic Colors, Red Rings unlock features in the Sonic
Simulator (See Section 5). They also give you a Special Bonus (See Score
System).
If you happen to collect some Red Rings but die before reaching the next
Checkpoint/Goal Ring/Prison Capsule or restart/exit the level from the Pause
Screen Menu, you’ll have to recollect them.
Normally they are hidden in levels in this order: the first Red Ring is in an
area before the other 4, the 2nd Red Ring is in an area after the first one
and before the other 3, the 3rd Red Ring is in an area after the first and
second ones and before the other 2, the 4th Red Ring is in an area after the
first 3 and before the last one, and the last Red Ring is in an area after the
others and before/near the Goal Ring/Prison Capsule. However, this is not
always the case because some Red Rings are located on separate paths and you
may have to play an Act twice to get to all 5.
Wisp Capsule: touching these unlock the Wisps that are inside. If they are
White Wisps, they will increase your boost gauge meter. If they are one of the
7 Color Wisps, their icon will appear in the Boost Gauge.
Please note that…
-if they are transparent and a certain color, you haven’t unlocked it yet
-some Wisp Capsules will regenerate after touching it, but that’s not always
the case
-if you’re using a Color Wisp’s Power and touch a Wisp Capsule that contains
the same Color Wisp, your Color Gauge will be refilled to full each time
-if you’re using a Color Wisp’s Power and touch a Wisp Capsule that contains a
different Color Wisp, its icon will appear in the Boost Gauge once your
current Wisp Power wears off
-If you happen to touch a Capsule that has a Color Wisp when you already have
an unused Color Wisp, they will switch places and the previous Color Wisp will
fly around in a circle on screen. If you touch the current flying one, they
will switch again.
Breakable Items
+++++++++++++++++++++++++++++++++++++++++
These are items that Sonic can destroy.
Balloons: these act as a stepping stone for Sonic.
Grey Boxes: these are boxes that Sonic can destroy by stomping on them. If
Sonic is underneath them, he can only destroy them by Jumping off a Spring.
Black Blocks: these black cubes with multicolored cores in the center can only
be destroyed by regular Color Wisp Powers. In terms of which Color Wisp
destroys them faster, Yellow Drill is slow in destroying them while Cyan Laser
is the fastest.
Bomb Blocks: should Sonic touch one of these, a timer will go off. Once the
timer stops, it explodes, destroying all Bomb Blocks connected to it. If Sonic
is too close to it after it explodes, he will take damage. Items will often
appear on/near the Bomb Blocks so you’ll have to move quickly to get them.
Iron Blocks: you can’t destroy these.
Target Plates: these appear in certain Acts. You can earn 200 points for each
one you break.
Everything else: there are items exclusive to each area that Sonic can destroy
simply by running into them. Each one adds 100 points to your score.
Tropical Resort- signs
Sweet Mountain- gingerbread men, mini rockets, chocolate bars
Planet Wisp- fences
Aquarium Park-
Asteroid Coaster-
Gimmicks
+++++++++++++++++++++++++++++++++++++++++
These are items that Sonic must use to get around in the Acts. Some allow him
to find secret items and shortcuts.
Small Ledges- sometimes while running, you’ll notice a ledge in the path.
You’ll have to hop/Jump over them otherwise Sonic will trip if he runs into
them and you’ll temporary lose control.
Springs: these red and round objects, that have a yellow star inside a blue
circle on them, bounce Sonic quickly into the direction they’re facing. Some
are floating while some are on the ground. He can home attack them from a
distance. Tri Springs have 3 stars on them.
Yellow Tri Springs: these are new kind of Springs that follow Sonic. When
they’re moving left to right, they will keep Sonic from falling, as long as he
doesn’t Jump Dash/Air Boost. Be aware that they can’t move backwards.
Egg Springs: these are red, rectangular, and have Eggman’s icon on them. They
laugh when you hit them and are normally placed to block you or send towards
obstacles and bottomless pits.
Rails: Sonic can grind on Rails in order to get to certain areas. The design
of the rail is unique to each Area.
Dash Panels: These are red devices that appear on paths and Rails that make
Sonic move faster and increase his speed.
Dash Rings: These are big wide rings that Sonic can jump through. They
normally send Sonic flying in a certain direction.
Rainbow Rings: The Rainbow Rings are multicolored Dash Rings that also add
5000 points the score, but only after going through it one time. Some of them
lead to shortcuts and items.
Ramps (aka Springboards): these appear at the end of certain paths to help get
across gaps. Boosting, instead of just regularly running into them, may
sometimes send Sonic on a higher path.
Trick Ramps: The Yellow Ramps trigger a QTE where you can choose to hit the
Jump Button up to 5 times. If you do hit 5 times, Sonic gets a Trick Bonus. If
you press the wrong button or don’t press them all in time, Sonic takes a
lower path or takes damage.
Fans: these blow Sonic in into the air. Underwater they prevent him from going
in certain directions.
Step Switches: Sonic must touch them at least once to activate something. A
few of them will turn off a certain amount of time. Some appear on walls and
ceilings…
Switch Platforms: these are special platforms that come with switches that
Sonic must stand on in order for the platform to move in a certain direction.
Spring Poles: Sonic can bounce on these to get upward. Landing on the red part
will send Sonic into the air the highest.
Block Barriers: these are round machines that appear on walls and ceilings.
They prevent block Sonic from going in a certain direction. They are also a
sign that there is a bottomless pit behind them.
Hot Rods: these are Block Barriers with burning lances. They can only be moved
by stepping on a switch to turn them.
Lollipop Swing Poles- these appear in Sweet Mountain Act 4.
Directional Launchers (aka Jump Selectors): these are circular devices that
send Sonic in a certain direction depending on where you aim it. To use it
simply move the Analog Stick/D Pad up to face upwards to go up or right to go
to the right and press the Jump Button. If you don’t press any Buttons after a
period of time, it will drop Sonic down
Movable Crate: Sonic has to move these in order to jump on them to reach a
high area or just get past them. When close enough to them, hold the Boost and
release to push it a good distance and destroy any enemies behind it.
Roller Coasters: these appear in Asteroid Coaster Acts 1 and 6. You can move
from them the same way you do with Rails, except you also have to hold Jump
Button
Score System
===============================================================================
In the right top corner of the screen during an Act is where your score is
displayed. At the end of the Act/Boss, your overall score will be displayed.
There are 5 Scoring Ranks: D, C, B, A, and the highest one, S. Here’s a list
of ways to get points.
If you happen to die before reaching the next Checkpoint/Goal Ring/Prison
Capsule, your score return to whatever it was when you first passed a
Checkpoint or zero if you died before touching the first Checkpoint.
Regular Points
+++++++++++++++++++++++++++++++++++++++++
These are points you’ll normally get while playing.
Rings: every Ring you collect throughout the Act will add 200 points to your
score. When you clear the level, your remaining Rings are added to the final
score.
Time: how long it takes you to complete the level. Time is more important for
important for boss battles.
Enemies: for every enemy you destroy you’ll receive a different amount of
points.
Destroying Random Items
Point Bonuses
+++++++++++++++++++++++++++++++++++++++++
There are several Point Bonuses that can be earned by doing certain things.
Checkpoint Bonus: Each time you cross a Checkpoint, you receive a Checkpoint
Bonus. As you cross more of them, the bonus doubles.
1st Checkpoint- 2500
2nd Checkpoint- 5000
3rd Checkpoint- 10000
Drift Bonus: after Drifting for seconds, you’ll start receiving a Bonus every
2 seconds if you continue without stopping
3000
Grind Bonus: if you grind on a Rail for at least 5 seconds, you’ll start
receiving Grind Bonuses
3000
Quickstep Bonus: when you reach a certain speed, you’ll start getting a bonus
for Quickstep you do
1000
Special Bonus: there are 2 known special bonuses, each adding 30000 Bonus
Points.
-Red Rings: each Red Ring is 30000 Points each, so you can earn up to 150000
by collecting all 5 and clearing the Act
-SLAM: A “SLAM” is basically destroying all of the enemies in a specific area
in a Fast amount of time
Trick Bonus: each time you go off of a Trick Ramp and hit the Jump Button 5
times, you’ll add
Super Sonic Bonus:
Color Bonuses
+++++++++++++++++++++++++++++++++++++++++
Color Bonuses are Point Bonuses earned by using Color Wisp Powers.
Cyan Laser- you get points for every spot you bounce off of
Regular Walls and Floors: 5000
Prisms: 10000
Optical Cables:
Yellow Drill-
Underground 4000
Blue Cube-
Orange Rocket
27000
Green Hover-
Pink Spikes-
3500
Purple Frenzy-
8000
4. Level Walkthroughs
-------------------------------------------------------------------------------
This is the main section of the guide that tells how to navigate through the
Acts, find Red Rings within the levels, and how to defeat the bosses.
(Key for Acts)
Name and Act Number
===============================================================================
Scoring Ranks: Shows the scoring marks for S, A, B, C, and D ranks
===============================================================================
Local Wisps: tells you which Color Wisps appear in the Act
Without Wisps: Will say if you need to the Wisps to beat the level or not
Time’s Up: shows how long you have to beat a level
Summary: Description of the level
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Regular Run/Battle Style: shows the regular/easiest/quickest way to get
through the level or Boss
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Red Ring Run: shows the Red Ring Locations, and if possible, how to get them
all in one playthrough
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Scoring an S: shows how to get an S Rank in the Act
Tropical Resort (TR)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Eggman’s PA Description:
“Next Stop: The Tropical Resort. There you’ll find breathtaking views of our
giant Ferris wheel, amazing deals at our shopping mall, and constant risk of
bodily harm.”
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Summary
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
As the starting point for Sonic’s adventure, Tropical Resort is filled with
safe streets with small hazards to worry about, dozens of weak robots for
Sonic to destroy, lots of balloons to pop, and Rings to collect.
Besides “Groundless Area” Signs, there’ll be Yellow Eggman Signs in Red lights
bouncing over bottomless pits.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
How to Unlock Area Map:
Clear Tropical Resort Act 2
Tropical Resort Act 1
=========================================
Scoring Ranks for Tropical Resort Act 1
=========================================
S- Over 1150000
A- Between 800000-1150000
B- Between ?-799999
C- Between 450000-?
D- Under 450000
=========================================
Local Wisps: Cyan Laser and Yellow Drill
Without Wisps: Yes
Time’s Up: After 4 Minutes and 50 Seconds
=========================================
Summary of Tropical Resort Act 1
=========================================
This is the first level in the game. If you’re playing for the first time, you
won’t have any Color Wisps to use and you’ll only be able to grab 3 Red Rings
until you unlock the Yellow Drill Wisps.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Tropical Resort Act 1 Regular Run
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
From the start, grab the Rings and White Wisp Capsule and run straight ahead
past the rail.
Next, you’ll have to jump up the ledges, grab 5 more Rings, and you should see
3 Egg Pawns. You can either destroy them with a Home Attack or avoid them and
grab the pulley.
Once you’ve grabbed the pulley to get up the ledge, boost/run across to the
springs. You should reach an area Spinners floating above the space. Once
again you can either use a Home Attack to get across the gap and destroy the
Egg Pawn or fall down to the bottom and use the Springs at the wall.
Once you’ve destroyed the Egg Pawn hit the Dash Panels and grind across on the
rail. This part on the rail is automatic.
Once you’ve reached the end of the rail, you’ll see a Cyan Laser Capsule and a
group of Egg Pawns. Boost or use the Cyan Laser to get past them and hit the
Ramp reach the first Checkpoint.
-------------------------------------------------------------------------------
*SLAM* BONUS OPPUNTUNITY!!!
If you use the Cyan Laser Wisp to aim in a straight line at the Egg Pawns and
manage to destroy them all, you’ll get a Slam Bonus. You can also get one if
you Boost into all of them in a single Boost.
-------------------------------------------------------------------------------
CHECKPOINT #1
From here keep running to the right. Eventually, you’ll hit a QTE Ramp.
Next, you can either…
-Jump onto the Rail, which will let you grab a Yellow Wisp Capsule and get to
the next Checkpoint faster
-continue the path you’re going which will lead you to a lot of Rings and a
Red Ring
CHECKPOINT #2
You’ll now have to run down the incline and ride the rail to a group of 3
rails. You don’t have to move from the Rail you’re currently on unless you
want to grab 1 of the White Wisp Capsules on the left or Right rails.
CHECKPOINT #3
Run towards the last QTE Ramps. When you land on the Rail, carefully move
left/right to avoid falling. If you’re trying to get inside all of the Rainbow
Rings, it’s impossible. You’ll always miss 1 of them. Ride into the Rings at
the end of the level and Home Attack the Prison Capsule.
END OF TROPICAL RESORT ACT 1
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Tropical Resort Act 1 Red Ring Run
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Tropical Resort Act 1 Red Ring 1*
From the starting point, jump onto the first rail coming up.
Tropical Resort Act 1 Red Ring 2**
(Yellow Drill Wisp Required)
As soon as you touch the first Yellow Drill Capsule, use it and drill down
into the underground area. You’ll find it some Balloons, which you’ll have to
use as stepping stones in order to reach it.
Tropical Resort Act 1 Red Ring 3***
1. From Red Ring #2, run all the way to the next Yellow Drill Wisp Capsule and
grab it.
2. You can do 1 of 2 things:
-Use the Yellow Drill Wisp: Run all the way to the next Yellow Wisp Capsule
next to the second Yellow Drill area and then use the Yellow Drill to get
above ground
-Without the using Yellow Drill Wisp: go backwards, Jump over the Dash Panel,
and there should be a Spring that wasn’t there before. Hit it to be send back
to the upper platform. From here run all the way to the right. Avoid the rail.
Whichever way you take it’s in the 2D area, on the regular path above the
underground sections, surrounded by Rings and Balloons
Tropical Resort Act 1 Red Ring 4****
(Yellow Drill Wisp Required)
From Red Ring #3, grab a Yellow Drill Wisp and use it after the 2nd
Checkpoint. Underground you’ll find there are 3 bombs, each surrounded by a
circle of Rings. You want to make all of the bombs go off. Once you do, a Red
Ring will appear in the center.
Tropical Resort Act 1 Red Ring 5*****
In the last area with the 3 rails, jump onto the right rail and jump into the
incoming Rainbow Ring
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Scoring an S in Tropical Resort Act 1
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Coming Soon…
Tropical Resort Act 2
=========================================
Scoring Ranks for Tropical Resort Act 2
=========================================
S- Over 1150000
A- Between 700000-1149999
B- Between ?-699999
C- Between ?-?
D- Under ?
=========================================
Local Wisps: Cyan Laser and Yellow Drill
Without Wisps: Yes
Time’s Up:
=========================================
Summary of Tropical Resort Act 2
=========================================
There’s more fans and secrets hidden underground than Act 1. If you’re playing
for the first time, you won’t have any Color Wisps to use and you’ll only be
able to grab 3 Red Rings until you unlock the Yellow Drill Wisps.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Tropical Resort Act 2 Regular Run
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
From the start, run to the right and you should hit a White Wisp Capsule, a
couple Springs, and a Rainbow Ring. From there you should grab your first
rings near the Spike, Jump over the Spike, and use the Spring Poles to reach
the top of the platform. From here run without stopping and you’ll eventually
be sent into by a Spring. While in midair, the Homing Attack Cursor should
appear on the Egg Pawn. You can either Home Attack it and the one behind,
destroy it by sliding/stomping, or Jump over it.
Eventually, you reach a Fan that blows Sonic into the air. When Sonic is at
the top of the Fans reach, he can Jump to higher areas and items floating in
the air.
-------------------------------------------------------------------------------
CYAN LASER OPTICAL CABLE #1
If you jump to the Fan by itself on the platform to the left, it’ll blow you
towards a Cyan Laser Wisp Capsule. If you use the Cyan Laser Wisp to aim at
the Optical Cable underneath the platform, you’ll collect 24 Rings and land on
a Rail that goes straight to the Checkpoint.
-------------------------------------------------------------------------------
Run to the right to continue on towards the first Checkpoint.
CHECKPOINT #1
From here, if you want, you can boost most of the way.
After going over the Ramp, there will be a small ledge in the road, so gently
tap the Jump Button to hop over it. If you miss, Sonic will trip.
-------------------------------------------------------------------------------
CYAN LASER PRISM #1
After touching the Checkpoint, if you face to the left and use Cyan Laser Wisp
without moving his position, Sonic will ricochet onto a Rail that bypasses the
Fan area.
-------------------------------------------------------------------------------
CHECKPOINT #2
From here Sonic continue to the right and use the platforms and carefully Jump
over the Spikes. Use the fans at the end to reach the Dash Panel.
In the last 3D section, you should see the Last Cyan Laser Wisp Capsule and a
group of Egg Pawns behind it.
-------------------------------------------------------------------------------
*SLAM* BONUS OPPUNTUNITY!!!
If you use the Cyan Laser Wisp to aim at the first Prism, in the front to the
right, and manage to destroy them all, you’ll get a Slam Bonus.
-------------------------------------------------------------------------------
END OF TROPICAL RESORT ACT 2
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Tropical Resort Act 2 Red Ring Run
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Tropical Resort Act 2 Red Ring 1*
(Yellow Drill Wisp Required)
As soon as you run into the Yellow Wisp Capsule, use it. Drill your way above
it in order to reach it.
Tropical Resort Act 2 Red Ring 2**
It’s above the Spike with 5 Rings hovering over it. There are 2 ways to get to
it:
-From the beginning of the Act, grab the White Wisp Capsule. After being
propelled by the Rainbow Ring over the gap with the fans, boost up the incline
to reach a platform.
OR
-Jump on the Spring Poles to the right and then jump over to the left platform
to get to it.
Tropical Resort Act 2 Red Ring 3***
(Yellow Drill Wisp Required)
1. After passing the Checkpoint, grab Yellow Drill Wisp and use it
2. While underground go all the way to the left and go inside the Green pipe
3. When you come out the other side of the green pipe, these grey Caterkillers
(I’m not sure what they are) will appear
4. Destroy all of them to make the Red Ring appear
Tropical Resort Act 2 Red Ring 4****
From the Checkpoint, run to the right and avoid the rail. It’s floating above
the fans
Tropical Resort Act 2 Red Ring 5*****
Instead attacking the Prison Capsule, which is at the end of the level, walk
around and it you’ll find the last Red Ring on a bench
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Scoring an S in Tropical Resort Act 2
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Coming Soon…
Tropical Resort Act 3
=========================================
Scoring Ranks for Tropical Resort Act 3
=========================================
S- Over 1300000
A- Between ?-?
B- Between ?-?
C- Between ?-?
D- Under ?
=========================================
Local Wisps: Cyan Laser and Yellow Drill
Without Wisps: Yes
Time’s Up:
=========================================
Summary of Tropical Resort Act 3
=========================================
This is the first level where you’ll be able to use the Cyan Laser Wisp as
well as the Quick Step. This also the only level with 2 Goal Rings, the
regular and one that requires a Cyan Laser Wisp to get to. If you’re playing
this for the first time, you’ll only be able to grab 3 Red Rings until you
unlock the Yellow Drill Wisps.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Tropical Resort Act 3 Regular Run
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
From the beginning Sonic starts out running and which the Quickstep Sign will
appear onscreen.
-------------------------------------------------------------------------------
SECRET AREA
If you grab the Cyan Laser Wisp from the Upper area, Double Jump towards the
Rainbow Rings, and use Cyan Laser to shoot straight ahead, you’ll land in a
Drifting Area that acts as a shortcut.
-------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Tropical Resort Act 3 Red Ring Run
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Tropical Resort Act 3 Red Ring 1*
From the start, keep running in the middle of the street. After touching the
White Wisp Capsule, Jump up, and use a Homing Attack on the Pulley to get to
the Red Ring
Tropical Resort Act 3 Red Ring 2**
On the platform with the second Cyan Laser Wisp Capsule, that’s in front of a
row of floating Rings, drop down to the bottom path. Instead of going forward,
turn around and go backwards to find it by 4 potted plants near a ledge (that
has an invisible wall that prevents you from dying)
Tropical Resort Act 3 Red Ring 3***
(Yellow Drill Wisp Required)
1. After passing the checkpoint, Jump to grab the Yellow Drill Wisp
2. Continue to the right and destroy the Egg Pawns. Where the second Egg Pawn
was standing, use Yellow Drill
3. Travel to the straight down, until you find a hole holding a Yellow Drill
Wisp (which regenerates)
4. Continue down and go through the Black Blocks
5. Keep down the path, avoiding the pipes to the sides, and you’ll reach the
Red Ring
Tropical Resort Act 3 Red Ring 4****
(Yellow Drill Wisp Required)
1. Go back to the hole holding the Regenerating Yellow Drill Wisp Capsules
2. From that hole, travel to the left and you should see 2 Green Pipes you can
go down
3. Go down the left Green Pipe and it’ll take you to the Red Ring
Tropical Resort Act 3 Red Ring 5*****
(Cyan Laser Wisp Required)
1. After passing the 4th Checkpoint, turn around and go left
2. Run into the Spring and you’ll be sent onto the higher path filled with
Cyan Laser Wisps
3. Continue this path and hit the Trick Ramp. Hit the Jump Button 5 Times
4. Continue the path and grab a Cyan Laser Wisp
5. At the end of the path, aim yourself at the Prism
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Scoring an S in Tropical Resort Act 3
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Coming Soon…
Tropical Resort Act 4
=========================================
Scoring Ranks for Tropical Resort Act 4
=========================================
S- Over 850000
A- Between ?-850000
B- Between 400000-?
C- Between ?-399999
D- Under ?
=========================================
Local Wisps: Yellow Drill and Purple Frenzy
Without Wisps: Yes
Time’s Up:
=========================================
Summary of Tropical Resort Act 4
=========================================
This Act is actually a section taken from Act 1, except now there’s Egg Jars
and Black Blocks.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Tropical Resort Act 4 Regular Run
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Coming Soon…
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Tropical Resort Act 4 Red Ring Run
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
NOTE: to get all Red Rings in one go start with Red Ring #3 first.
Tropical Resort Act 4 Red Ring 1*
(Yellow Drill and Purple Frenzy Wisps Required)
1. After you grab the Yellow Drill Wisp, use and head all the way to the left
2. Head down when you see the wall and you should land near it and a Purple
Frenzy Wisp
3. Use the Purple Frenzy Wisp to get through the Black Blocks surrounding it
Tropical Resort Act 4 Red Ring 2**
(Purple Frenzy Wisp Required)
From Red Ring #1, continue to the right munching down on Black Blocks. You’ll
find it in an area filled with them. There’s a regenerating Purple Wisp
Capsule to the left if you need it.
Tropical Resort Act 4 Red Ring 3***
As soon as the Egg Jar appears in the 2D section, Home Attack the Balloons
while heading to the right. This will give you enough momentum to reach it
Tropical Resort Act 4 Red Ring 4****
(Yellow Drill Wisp Required)
From Red Ring #2, continue to the right to the second Yellow Drill Wisp
Capsule and use it. Go down into the bottom area and you’ll find the Red Ring
under an Egg Jar.
Tropical Resort Act 4 Red Ring 5*****
From Red Ring #3, continue running to the right and Jump onto the incoming Rail
From Red Ring #5, hit the second Spring to grab another Yellow Wisp, and Drill
Up onto the rail.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Scoring an S in Tropical Resort Act 4</pre><pre id="faqspan-2">
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Coming Soon…
Tropical Resort Act 5
=========================================
Scoring Ranks for Tropical Resort Act 5
=========================================
S- Over 1150000
A- Between 750000-?
B- Between ?-749999
C- Between ?-?
D- Under ?
=========================================
Local Wisps: Cyan Laser and Pink Spikes
Without Wisps:
Time’s Up:
=========================================
Summary of Tropical Resort Act 5
=========================================
You’ll notice Target Plates over the level that…
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Tropical Resort Act 5 Regular Run
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Coming Soon…
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Tropical Resort Act 5 Red Ring Run
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Tropical Resort Act 5 Red Ring 1*
(Pink Spike Wisp Required)
Grab the first Pink Spike Wisp you see and use it. Travel all the way to the
right, nonstop, as Pink Spike Sonic.
Tropical Resort Act 5 Red Ring 2**
(Cyan Laser/Pink Spikes Wisp Required)
Cyan Laser Way: From the Checkpoint grab a Cyan Laser Wisp Capsule, Jump, and
position yourself to bounce off the upper area where the Rings are.
Tropical Resort Act 5 Red Ring 3***
From #2, run to the bottom of the area with all the balloons
Tropical Resort Act 5 Red Ring 4****
(Cyan Laser/Pink Spikes Wisp Required)
Cyan Laser Way: From Red Ring #3, Jump across the Balloons to reach the top of
the platform. Here the camera will zoom out and you’ll see Red Ring #4 and
several Iron Blocks. Drop down to the Balloons below and land where the
platform with the Regenerating Cyan Laser Wisp Capsule is. Facing the left of
this platform, use the Cyan Laser (just face to the left without moving the
line up and down). Sonic should ricochet above where the Iron Blocks are near
the Red Ring. Now you just to make sure you grab. If you miss it, just try
again.
Tropical Resort Act 5 Red Ring 5*****
(Cyan Laser/Pink Spikes Wisp Required)
Cyan Laser Way: From Red Ring #3, Jump across the Balloons to reach the top of
the platform. Here the camera will zoom out and you’ll see Red Ring #4 and
several Iron Blocks. Aim towards the higher Iron Blocks. If you did it
correctly you should ricochet into the Optical Cable. The path will shoot
Sonic over the Goal Ring and next to the Red Ring.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Scoring an S in Tropical Resort Act 5
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Due to the availability and constant use of Cyan Laser/Pink Spikes Wisps, it
is very easy to receive an S here.
Tropical Resort Act 6
=========================================
Scoring Ranks for Tropical Resort Act 6
=========================================
S- Over ?
A- Between 500000-?
B- Between ?-499999
C- Between ?-?
D- Under 300000
=========================================
Local Wisps: Pink Spikes
Without Wisps: Yes
Time’s Up:
=========================================
Summary of Tropical Resort Act 6
=========================================
A small area filled with Switch Platforms.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Tropical Resort Act 6 Regular Run
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Coming Soon…
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Tropical Resort Act 6 Red Ring Run
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Tropical Resort Act 6 Red Ring 1*
Impossible to miss
Tropical Resort Act 6 Red Ring 2**
It’s impossible to miss, although you need to move the Switch Platform down to
it so you’re not stuck down there. You could try to Double Jump/Air Dash/Air
Boost across from there though.
Tropical Resort Act 6 Red Ring 3***
Impossible to miss
Tropical Resort Act 6 Red Ring 4****
(Pink Spikes Wisp Required)
As soon as you see the Pink Spike Wisp Capsule, use it and Jump onto the Black
Blocks. From here on out, it’s impossible to miss.
Tropical Resort Act 6 Red Ring 5*****
Impossible to miss
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Scoring an S in Tropical Resort Act 6
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Coming Soon…
Tropical Resort Boss
*******************************************************************************
Scoring Ranks for the Tropical Resort Boss
*******************************************************************************
S- Over 2000000
A- Between ?-1999999
B- Between ?-?
C- Between ?-?
D- Under ?
*******************************************************************************
Local Wisps: Cyan Laser
*******************************************************************************
Summary of the Tropical Resort Boss
*******************************************************************************
Meet the “Big Boy”, a giant robot disguised as a Ferris wheel. The stage is
basically the inside of a circular road with platforms moving on a mill,
with “Big Boy’s” head in the middle.
*******************************************************************************
Battle Style
*******************************************************************************
To end defeat the boss, all you have to do is attack the head regularly at
least 3 times. If you hit it with using a Cyan Laser, it does twice the amount
of damage.
To get to it, you can either:
-Jump on to platforms and Home Attack it
-run on the sides of the wheel, Jump, and then Home Attack it
Other Notes about this boss:
-watch out for its hands, which are constantly circling around the ground you
run on. You can boost through them
-each time you hit its head, the platforms will rotate afterwards
Tropical Resort’s Public Announcements
++++++++++++++++++++++++++++++++++++++++
Coming Soon…
Sweet Mountain (SM)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Eggman’s PA Description:
“Next Stop: The Sweet Mountain. Enjoying our candy paradise is the perfect way
to celebrate your next birthday…..or to avoid reaching it.”
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Summary
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Coming Soon…
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
How to Unlock Area Map:
Clear Tropical Resort’s Boss
Sweet Mountain Act 1
=========================================
Scoring Ranks for Sweet Mountain Act 1
=========================================
S- Over 1350000
A- Between ?-1349999
B- Between
C- Between
D- Under
=========================================
Local Wisps: Cyan Laser and Yellow Drill
Without Wisps: ?
Time’s Up:
=========================================
Summary of Sweet Mountain Act 1
=========================================
There are several wide paths and areas where Sonic will drift through and
carefully avoid giant rockets filled with Jelly Beans. This is also the first
Act where you’ll meet the Yellow Drill Wisps and burrow through cake layers.
While using Yellow Drill Sonic, make sure to find areas where Sonic can safely
change back when the color meter gets low.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Sweet Mountain Act 1 Regular Run
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Coming Soon…
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Sweet Mountain Act 1 Red Ring Run
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Sweet Mountain Act 1 Red Ring 1*
Instead of using the Cyan Laser shortcut, just use the Pulley to get to the
Egg Pawn area. It’s off to the side, to the right.
Sweet Mountain Act 1 Red Ring 2**
(Yellow Drill Wisp Required)
In the first Yellow Drill area, grab a Yellow Drill Wisp and then run until
you get to an area with where Sonic has to slide. Instead of sliding, turn
around and get as close to the Spring as possible, then use it and head
straight down to find a hole with the Red Ring in it.
Sweet Mountain Act 1 Red Ring 3***
(Yellow Drill Wisp Required)
From Red Ring #2, drill directly down into the lower area and continue to the
right. You might see a glimpse of it as you head upward. When you reach the
end of the Rail, turn to the left and you’ll find it on a platform surrounded
by 2 Gingerbread Men
Sweet Mountain Act 1 Red Ring 4****
In the second giant rocket area take the right side and instead of using the
Spring, walk a little to the side of the Spring and you should see it.
Sweet Mountain Act 1 Red Ring 5*****
Impossible to miss, although it is sitting right in front of where the Rocket
shoots out, so you’ll have to grab it quickly
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Scoring an S in Sweet Mountain Act 1
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Coming Soon…
Sweet Mountain Act 2
=========================================
Scoring Ranks for Sweet Mountain Act 2
=========================================
S- Over 1300000
A- Between 950000-?
B- Between 750000-949999
C- Between ?-749999
D- Under
=========================================
Local Wisps: Yellow Drill and Green Hover
Without Wisps: ?
Time’s Up:
=========================================
Summary of Sweet Mountain Act 2
=========================================
First Sonic runs through a small section of a factory. Next, he’ll end up in a
medium sized circular area that you’ll have to run around until you reach the
top and then finally grind a rail to the Goal.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Sweet Mountain Act 2 Regular Run
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Coming Soon…
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Sweet Mountain Act 2 Red Ring Run
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Sweet Mountain Act 2 Red Ring 1*
(Green Hover Wisp Required)
1. Grab the first Green Hover Wisp Capsule you see and use it immediately
2. Fly up to the left to the top of the platform, covered with spikes, and
grab the second Green Wisp Capsule
3. Carefully move left/right to get down the spiked area to the Red Ring
Sweet Mountain Act 2 Red Ring 2**
From Red Ring #1, continue the regular path, hit the switch, and destroy the
Egg Pawns. Now, once you’ve grabbed the Pulley and hit the springs, instead of
running to the rail, slow down and turn to the left. Jump over the Dash Panel
and you’ll find it in at the end of the path inside a small popcorn field.
Sweet Mountain Act 2 Red Ring 3***
Impossible to miss, unless you went after Red Ring #4 first
If you want to get #3 before #4 then:
1. In the area with the Egg Pawns standing on top of Blocks, destroy all of
them
2. Carefully Double Jump to the floating platforms grab the Red Ring, and then
run back in the direction you came.
Sweet Mountain Act 2 Red Ring 4****
(Green Hover Wisp Required and may have to skip Red Ring #3)
1. In the area with the Egg Pawns standing on top of Blocks, destroy the one
standing on top of the Grey Box.
2. Stomp the same Grey Box and you’ll find a Step Switch.
3. The Step Switch will activate a pulley to the left, which goes to a Green
Hover Wisp on a ledge
4. Use it immediately and hover and Ring Dash the 3 trails of vertical Rings
5. You should see a long trail after the 3 trails of Rings. Ring Dash it to
touch the Red Ring
Sweet Mountain Act 2 Red Ring 5*****
When you reach the end of the path, the point before reaching the long Rail,
slide under the spot instead of grabbing the Pulley
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Scoring an S in Sweet Mountain Act 2
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Coming Soon…
Sweet Mountain Act 3
=========================================
Scoring Ranks for Sweet Mountain Act 3
=========================================
S- Over 900000
A- Between 650000-900000
B- Between 500000-649999
C- Between ?-499999
D- Under ?
=========================================
Local Wisps: Orange Rocket and Pink Spike
Without Wisps: ?
Time’s Up:
=========================================
Summary of Sweet Mountain Act 3
=========================================
Coming Soon…
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Sweet Mountain Act 3 Regular Run
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Coming Soon…
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Sweet Mountain Act 3 Red Ring Run
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Sweet Mountain Act 3 Red Ring 1*
Impossible to miss, run all the way without using Wisp Powers and hit the
springs to land on a platform near it
Sweet Mountain Act 3 Red Ring 2**
(Orange Rocket Wisp required)
From Red Ring #1, go back to where the springs are and you’ll notice a
vertical trail of Rings in the middle. Position in the middle of the springs
and use Orange Rocket
Sweet Mountain Act 3 Red Ring 3***
(Pink Spike Wisp Wisp Required and you have to skip Red Ring #5)
1. From Red Ring #2, land to the right side of the Giant Rocket’s landing
spot.
2. Grab the White Wisp Capsule if your Boost Gauge is empty. If you have it
filled, Jump off the platform and Boost to the right. The momentum should grab
you a Pink Spike Wisp
3. Go to where the Black Blocks are underneath an Orange Rocket Capsule
4. Use the Pink Spike Wisp and Jump on the ceiling to the left of the Black
Blocks.
5. Travel nonstop to the right (passing through the little Ring section
without Jumping), and you’ll find a platform floating by itself
6. Hop onto the platform and it will start to move slowly to the right.
7. While standing on the platform you’ll go through different trails of Rings
and more Pink Spike Wisp Capsules. IF YOU FALL OFF THE PLATFORM YOU WILL LOSE
A LIFE.
8. Eventually the platform will go near curved road with a Red Ring in it.
Quickly grab it and Jump back onto the platform
Sweet Mountain Act 3 Red Ring 4****
(Pink Spike Wisp Wisp/Orange Rocket Wisp Required and you have to skip Red
Ring #5)
Continuing from Red Ring #3, continue to ride the platform. Eventually you’ll
reach the other pathway to Red Ring #4 and be placed pm a giant rocket landing
spot. Carefully Jump to the next platform and press the Slide Button so Sonic
ducks. Finally, you need to quickly Wall Jump and grab it.
WARNING: WATCH OUT FOR INCOMING ROCKETS.
Sweet Mountain Act 3 Red Ring 5*****
(You have to skip Red Rings 3 and 4 in order to get this one)
Towards the Last Checkpoint, run and smash through the mini rockets all the
way to the right, and you’ll hit a Spring. The Spring will send you on a Blue
Rail. Switch over to the Red Rail and you’ll hit another Spring, which will
take you to an area with mini rockets. It’s to the left, within the mini
rockets.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Scoring an S in Sweet Mountain Act 3
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Coming Soon…
Sweet Mountain Act 4
=========================================
Scoring Ranks for Sweet Mountain Act 4
=========================================
S- Over ?
A- Between 950000-?
B- Between ?-949999
C- Between ?
D- Under ?
=========================================
Local Wisps: Cyan Laser and Purple Frenzy
Without Wisps: Yes
Time’s Up:
=========================================
Summary of Sweet Mountain Act 4
=========================================
Coming Soon…
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Sweet Mountain Act 4 Regular Run
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Coming Soon…
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Sweet Mountain Act 4 Red Ring Run
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Sweet Mountain Act 4 Red Ring 1*
(Cyan Laser Wisp Required and you have to skip Red Ring #2)
1. In the Beginning, touch the Step Switch, and touch the Cyan Laser Wisp
Capsule
2. When you get the Hot Rod blocking the bottom path, use the Cyan Laser Wisp
and aim yourself at the diagonal trail of Rings going off the wall.
3. If you did 2 correctly, you should bounce off a Prism and land on a
platform. The platform goes to a Red Ring
Sweet Mountain Act 4 Red Ring 2**
(Cyan Laser Wisp Required and you have to skip Red Ring #1)
1. In the Beginning, touch the Step Switch, and touch the Cyan Laser Wisp
Capsule
2. When you near the Dash Panel area, use the Cyan Laser Wisp to go into the
platform above it
3. If you did 2 correctly, you should bounce off several Prisms and grab the
Red Ring
Sweet Mountain Act 4 Red Ring 3***
From Red Ring #1/#2, continue the path to the Switch platform with 2 Switches.
Instead of stopping the platform when you see the Purple Wisp Capsule, keep
standing on the switch, and you should see it above you.
Sweet Mountain Act 4 Red Ring 4****
(Purple Frenzy Wisp Required)
From Red Ring #3, grab the Purple Frenzy Wisp and use it immediately. Eat
through the Black Blocks and you’ll find it inside one above ground, at the
end of the Black Block trail.
Sweet Mountain Act 4 Red Ring 5*****
In the big Switch Platform area, there’s a little area to the left, where you
can stop, and find a Red Ring surrounded by popcorn.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Scoring an S in Sweet Mountain Act 4
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Coming Soon…
Sweet Mountain Act 5
=========================================
Scoring Ranks for Sweet Mountain Act 5
=========================================
S- Over 1350000
A- Between 1000000-1350000
B- Between ?-99999
C- Between 450000-?
D- Under 450000
=========================================
Local Wisps: Blue Cube and Pink Spike
Without Wisps: Yes
Time’s Up:
=========================================
Summary of Sweet Mountain Act 5
=========================================
Coming Soon…
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Sweet Mountain Act 5 Regular Run
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Coming Soon…
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Sweet Mountain Act 5 Red Ring Run
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Sweet Mountain Act 5 Red Ring 1*
From the start, stop, turn around, and drop down to the area in front of the
Ramps. It’s right there.
Sweet Mountain Act 5 Red Ring 2**
Impossible to miss, unless you took the secret Blue Block route to the 1 Up
Sweet Mountain Act 5 Red Ring 3***
In the lollipop swing area, get on the left side of the second lollipop swing,
and wait for the platform with the Red Ring to move close to you
Sweet Mountain Act 5 Red Ring 4****
(Blue Cube/Pink Spike Wisp Required)
From Red Ring #3, boost into the 3rd lollipop swing and then air boost into
the 4th Lollipop swing. This will send you into a Black Block area. Use the
Blue Cube Wisp in front of you to destroy the Black Blocks and get to the Red
Ring near the Pink Spikes Wisp Capsule.
If you miss the 4th lollipop swing, Jump through the Blue Rings and grab the
Pink Spikes at the bottom. Run towards the sliding area, use Pink Spike, and
climb up the wall. Quickly go through the Spike maze to the right and climb
the left wall to the area with the Black Blocks.
Sweet Mountain Act 5 Red Ring 5*****
(Blue Cube/Pink Spike Wisp Required)
From Red Ring #4, grab the Pink Spike Wisp and hit the Spring. Use its power
and Jump/Wall Jump into the path above you and follow it to the Red Ring,
which is surrounded by Black Blocks.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Scoring an S in Sweet Mountain Act 5
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Coming Soon…
Sweet Mountain Act 6
=========================================
Scoring Ranks for Sweet Mountain Act 6
=========================================
S- Over ?
A- Between ?
B- Between 700000-?
C- Between 400000-699999
D- Under 400000
=========================================
Local Wisps: Blue Cube and Pink Spike
Without Wisps:
Time’s Up:
=========================================
Summary of Sweet Mountain Act 6
=========================================
Coming Soon…
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Sweet Mountain Act 6 Regular Run
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Coming Soon…
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Sweet Mountain Act 6 Red Ring Run
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Sweet Mountain Act 6 Red Ring 1*
Impossible to miss, use an Air Boost to get it
Sweet Mountain Act 6 Red Ring 2**
Impossible to miss
Sweet Mountain Act 6 Red Ring 3***
(Blue Cube Wisp Required)
Grab the Blue Cube Wisp to the left of the area and use it by the Egg Pawns
Sweet Mountain Act 6 Red Ring 4****
You’ll see it above on a Blue Block in the next area. Destroy all the Egg
Pawns to the right and stand on top of the highest Yellow Block. Double to the
left and Jump Dash/Air Boost to grab it.
Sweet Mountain Act 6 Red Ring 5*****
From #4, Jump to the ledge, and then Jump onto the Red Rail. Ride it to the
left to reach the Red Ring.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Scoring an S in Sweet Mountain Act 6
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Coming Soon…
Sweet Mountain Boss
*******************************************************************************
Scoring Ranks for the Sweet Mountain Boss
*******************************************************************************
S- Over 2000000
A- Between ?-2000000
B- Between ?-?
C- Between ?-?
D- Under ?
*******************************************************************************
Local Wisps: Yellow Drill
*******************************************************************************
Summary of the Sweet Mountain Boss
*******************************************************************************
Sonic faces off against the Candy Pirates.
*******************************************************************************
Battle Style
*******************************************************************************
Crew Members: 5000 Points
The fight always starts off with Sonic on the ship’s side, where there are 12
cannons each time, located in the same area.
=============================================
____Lever
12|
11|
________ 10|
8 |
3 _____9|
S 1 2 4567
=============================================
(S= Start)
All of the cannonballs can be destroyed without Sonic taking damage by using
his Homing Attack. If he destroys a Pink Cannonball, Rings will pop out. Also,
each round one of the cannons will shoot Pink Cannonballs that contain Yellow
Wisps instead of Rings. The cannons themselves cannot be destroyed.
Once Sonic makes it to the lever, hit it to make the ship stop. When this
happens, Sonic will go into an open area where he can attack the captain and
his crew directly. Each of the crew members contains White Wisps. The captain
will bounce around and try to squash you. When attacking, you can only hit the
Captain on his head so it’s best to hit him after he’s landed from a bounce.
If you have a Yellow Drill Wisp, use it to go underground and pop up where the
captain is to do 3 times the damage. When you’re underground, a red Eggman
Icon and arrow will tell you where the Captain currently is. Watch for
Burrowbots!
Once you hit the captain 3 times, he’ll return to the ship for the next round.
Once he’s been hit 6 times, he’ll explode into a mass of Rings.
ROUND #1
Cannon #9 will shoot Yellow Wisps in its Pink Cannonballs.
ROUND #2
Cannon #8 will shoot Yellow Wisps in its Pink Cannonballs.
Sweet Mountain’s Public Announcements
++++++++++++++++++++++++++++++++++++++++
Coming Soon
Starlight Carnival (SC)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Eggman’s PA Description:
“Next Stop: The Starlight Carnival. The sheer scale of our illuminating space
fleet is sure to make you feel small….and insignificant….like a parasite.”
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Summary
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Get ready to run on a colorful runaway through spaceships, fly through spiked
balls, and dodge bombs.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
How to Unlock Area Map:
Clear Tropical Resort’s Boss
Starlight Carnival Act 1
===========================================
Scoring Ranks for Starlight Carnival Act 1
===========================================
S- Over ?
A- Between ?-?
B- Between 1000000-?
C- Between ?-999999
D- Under ?
===========================================
Local Wisps: Blue Cube and Pink Spike
Without Wisps: No
Time’s Up: TBA
===========================================
Summary of Starlight Carnival Act 1
===========================================
Coming Soon…
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Starlight Carnival Act 1 Regular Run
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Coming Soon…
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Starlight Carnival Act 1 Red Ring Run
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Starlight Carnival Act 1 Red Ring 1*
(Blue Cube Wisp Required)
You should be able to see it once the camera zooms out. Go into the hole that
was previously blocked by Blue Cubes and do a Blue Swap one more time in order
to grab the Red Ring
Starlight Carnival Act 1 Red Ring 2**
Starlight Carnival Act 1 Red Ring 3***
On the Motobug Race section, stay all the way to the right the whole time and
you’ll grab it
Starlight Carnival Act 1 Red Ring 4****
Starlight Carnival Act 1 Red Ring 5*****
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Scoring an S in Starlight Carnival Act 1
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Coming Soon…
Starlight Carnival Act 2
===========================================
Scoring Ranks for Starlight Carnival Act 2
===========================================
S- Over ?
A- Between ?-?
B- Between 600000-?
C- Between ?-599999
D- Under ?
===========================================
Local Wisps: Blue Cube and Pink Spike
Without Wisps:
Time’s Up:
===========================================
Summary of Starlight Carnival Act 2
===========================================
Coming Soon…
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Starlight Carnival Act 2 Regular Run
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Coming Soon…
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Starlight Carnival Act 2 Red Ring Run
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Starlight Carnival Act 2 Red Ring 1*
Starlight Carnival Act 2 Red Ring 2**
Starlight Carnival Act 2 Red Ring 3***
Starlight Carnival Act 2 Red Ring 4****
Starlight Carnival Act 2 Red Ring 5*****
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Scoring an S in Starlight Carnival Act 2
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Coming Soon…
Starlight Carnival Act 3
===========================================
Scoring Ranks for Starlight Carnival Act 3
===========================================
S- Over ?
A- Between ?-?
B- Between ?-?
C- Between 300000-?
D- Under 300000
===========================================
Local Wisps: None
Without Wisps: Yes
Time’s Up:
===========================================
Summary of Starlight Carnival Act 3
===========================================
Coming Soon…
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Starlight Carnival Act 3 Regular Run
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Coming Soon…
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Starlight Carnival Act 3 Red Ring Run
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Starlight Carnival Act 3 Red Ring 1*
Starlight Carnival Act 3 Red Ring 2**
Starlight Carnival Act 3 Red Ring 3***
Starlight Carnival Act 3 Red Ring 4****
Starlight Carnival Act 3 Red Ring 5*****
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Scoring an S in Starlight Carnival Act 3
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Coming Soon…
Starlight Carnival Act 4
===========================================
Scoring Ranks for Starlight Carnival Act 4
===========================================
S- Over ?
A- Between ?-?
B- Between 700000-?
C- Between ?-699999
D- Under ?
===========================================
Local Wisps: Purple Frenzy
Without Wisps: Yes
Time’s Up:
===========================================
Summary of Starlight Carnival Act 4
===========================================
In this level, you have to bypass these floating, spinning, Green Dice things
that shoot 8 green fireballs periodically. You can’t touch or destroy them
unless you’re in Purple Frenzy mode, but you should be able to dodge and avoid
the green fireballs, since they always shoot in them in the same pattern and
direction.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Starlight Carnival Act 4 Regular Run
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
From the start, stand on top of the launch pad and you’ll land on a Dash Panel
that takes you
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Starlight Carnival Act 4 Red Ring Run
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Starlight Carnival Act 4 Red Ring 1*
After getting pass the first green shooter, you should be able to see the Red
Ring under the platform.
Starlight Carnival Act 4 Red Ring 2**
From Red Ring #1, Home Attack the Egg Pawns and jump to the second platform
towards the wall to the right. You should be able to see a vertical trail of
rings here. Jump to the right and you’ll land where the Red Ring is. Once you
grab it a pulley will drop.
Starlight Carnival Act 4 Red Ring 3***
Impossible to miss
Starlight Carnival Act 4 Red Ring 4****
(Purple Frenzy Wisp Required)
1. After passing the checkpoint, grab the first Purple Frenzy Capsule but
don’t use its power yet.
2. Next, jump up to the first platform and Home Attack the Egg Pawn on the
second platform. Although there is another Purple Frenzy Capsule here, don’t
touch it.
3. Jump to the third platform and activate the Purple Frenzy. While Sonic
munches down on enemies and Black Boxes and collects more Purple Frenzy
Capsules, you may have to turn around so that he slows down. This way you’ll
be able to carefully time your jumps so that he doesn’t fall into the lower
area.
Starlight Carnival Act 4 Red Ring 5*****
(Purple Frenzy Wisp Required)
From Red Ring #4, you should be able to jump across to the last Red Ring. In
case you make a mistake, go back to where the second Purple Frenzy is, grab
it, and get close enough to where the last platform is. You should be able to
double jump back up to the 3rd platform from the lower level.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Scoring an S in Starlight Carnival Act 4
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Coming Soon…
Starlight Carnival Act 5
===========================================
Scoring Ranks for Starlight Carnival Act 5
===========================================
S- Over ?
A- Between 1500000-?
B- Between ?-1499999
C- Between ?-?
D- Under ?
===========================================
Local Wisps: Green Hover and Pink Spike
Without Wisps: Yes
Time’s Up:
===========================================
Summary of Starlight Carnival Act 5
===========================================
Coming Soon…
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Starlight Carnival Act 5 Regular Run
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Coming Soon…
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Starlight Carnival Act 5 Red Ring Run
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Starlight Carnival Act 5 Red Ring 1*
Starlight Carnival Act 5 Red Ring 2**
Starlight Carnival Act 5 Red Ring 3***
Starlight Carnival Act 5 Red Ring 4****
Starlight Carnival Act 5 Red Ring 5*****
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Scoring an S in Starlight Carnival Act 5
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Coming Soon…
Starlight Carnival Act 6
===========================================
Scoring Ranks for Starlight Carnival Act 6
===========================================
S- Over ?
A- Between 900000-?
B- Between ?-899999
C- Between ?-?
D- Under ?
===========================================
Local Wisps: Green Hover Wisp
Without Wisps: Impossible
Time’s Up:
===========================================
Summary of Starlight Carnival Act 6
===========================================
This is a level that tests your skills with the Green Hover Wisp.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Starlight Carnival Act 6 Regular Run
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Coming Soon…
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Starlight Carnival Act 6 Red Ring Run
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Starlight Carnival Act 6 Red Ring 1*
Starlight Carnival Act 6 Red Ring 2**
Starlight Carnival Act 6 Red Ring 3***
Starlight Carnival Act 6 Red Ring 4****
Starlight Carnival Act 6 Red Ring 5*****
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Scoring an S in Starlight Carnival Act 6
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Coming Soon…
Starlight Carnival Boss
*******************************************************************************
Scoring Ranks for the Starlight Carnival Boss
*******************************************************************************
S- Over 2400000
A- Between ?-?
B- Between ?-?
C- Between ?-?
D- Under ?
*******************************************************************************
Local Wisps: Cyan Laser
*******************************************************************************
Summary of the Starlight Carnival Boss
*******************************************************************************
In this boss battle, Sonic races after a midsized gun spaceship that tries to
stop him from reaching the generator.
************
Battle Style
************
Coming Soon…
Starlight Carnival’s Public Announcements
++++++++++++++++++++++++++++++++++++++++
TBA
Planet Wisp
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Eggman’s PA Description:
“Next Stop: Planet Wisp. This attraction is currently off limits, as it is
still under construction and may not be dangerous enough for visitors yet”.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Summary
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
The Wisp’s home planet is currently being destroyed by Eggman’s construction
machines. As you run around the construction sites, watch your step over the
bottomless pits.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
How to Unlock Area Map:
Clear Boss Acts for Sweet Mountain and Starlight Carnival
Planet Wisp Act 1
=========================================
Scoring Ranks for Planet Wisp Act 1
=========================================
S- Over 1700000
A- Between 1400000-?
B- Between ?-?
C- Between ?-?
D- Under ?
=========================================
Local Wisps: Orange Rocket and Pink Spike
Without Wisps:
Time’s Up: 8 Minutes and 10 Seconds
=========================================
Summary of Planet Wisp Act 1
=========================================
This is the first Act where you’ll be able to try out the Pink Spikes Wisp.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Planet Wisp Act 1 Regular Run
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Coming Soon…
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Planet Wisp Act 1 Red Ring Run
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Planet Wisp Act 1 Red Ring 1*
Planet Wisp Act 1 Red Ring 2**
Planet Wisp Act 1 Red Ring 3***
Planet Wisp Act 1 Red Ring 4****
Planet Wisp Act 1 Red Ring 5*****
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Scoring an S in Planet Wisp Act 1
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Coming Soon…
Planet Wisp Act 2
=========================================
Scoring Ranks for Planet Wisp Act 2
=========================================
S- Over ?
A- Between ?-?
B- Between ?-?
C- Between ?-?
D- Under ?
=========================================
Local Wisps: Purple Frenzy
Without Wisps: Yes
Time’s Up:
=========================================
Summary of Planet Wisp Act 2
=========================================
Coming Soon…
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Planet Wisp Act 2 Regular Run
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Coming Soon…
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Planet Wisp Act 2 Red Ring Run
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Planet Wisp Act 2 Red Ring 1*
Planet Wisp Act 2 Red Ring 2**
Planet Wisp Act 2 Red Ring 3***
Planet Wisp Act 2 Red Ring 4****
Planet Wisp Act 2 Red Ring 5*****
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Scoring an S in Planet Wisp Act 2
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Coming Soon…
Planet Wisp Act 3
=========================================
Scoring Ranks for Planet Wisp Act 3
=========================================
S- Over ?
A- Between ?-?
B- Between ?-?
C- Between ?-?
D- Under ?
=========================================
Local Wisps: Cyan Laser and Blue Cube
Without Wisps:
Time’s Up:
=========================================
Summary of Planet Wisp Act 3
=========================================
Coming Soon…
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Planet Wisp Act 3 Regular Run
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Coming Soon…
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Planet Wisp Act 3 Red Ring Run
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Planet Wisp Act 3 Red Ring 1*
Planet Wisp Act 3 Red Ring 2**
Planet Wisp Act 3 Red Ring 3***
Planet Wisp Act 3 Red Ring 4****
Planet Wisp Act 3 Red Ring 5*****
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Scoring an S in Planet Wisp Act 3
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Coming Soon…
Planet Wisp Act 4
=========================================
Scoring Ranks for Planet Wisp Act 4
=========================================
S- Over ?
A- Between ?-?
B- Between ?-?
C- Between ?-?
D- Under ?
=========================================
Local Wisps: Cyan Laser and Orange Rocket
Without Wisps:
Time’s Up:
=========================================
Summary of Planet Wisp Act 4
=========================================
Coming Soon…
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Planet Wisp Act 4 Regular Run
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Coming Soon…
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Planet Wisp Act 4 Red Ring Run
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Planet Wisp Act 4 Red Ring 1*</pre><pre id="faqspan-3">
Planet Wisp Act 4 Red Ring 2**
Planet Wisp Act 4 Red Ring 3***
Planet Wisp Act 4 Red Ring 4****
Planet Wisp Act 4 Red Ring 5*****
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Scoring an S in Planet Wisp Act 4
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Coming Soon…
Planet Wisp Act 5
=========================================
Scoring Ranks for Planet Wisp Act 5
=========================================
S- Over ?
A- Between ?-?
B- Between ?-?
C- Between ?-?
D- Under ?
=========================================
Local Wisps: Orange Rocket and Purple Frenzy
Without Wisps:
Time’s Up:
=========================================
Summary of Planet Wisp Act 5
=========================================
Coming Soon…
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Planet Wisp Act 5 Regular Run
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Coming Soon…
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Planet Wisp Act 5 Red Ring Run
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Planet Wisp Act 5 Red Ring 1*
Planet Wisp Act 5 Red Ring 2**
Planet Wisp Act 5 Red Ring 3***
Planet Wisp Act 5 Red Ring 4****
Planet Wisp Act 5 Red Ring 5*****
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Scoring an S in Planet Wisp Act 5
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Coming Soon…
Planet Wisp Act 6
=========================================
Scoring Ranks for Planet Wisp Act 6
=========================================
S- Over ?
A- Between ?-?
B- Between ?-?
C- Between ?-?
D- Under ?
=========================================
Local Wisps: Green Hover and Pink Spike
Without Wisps:
Time’s Up:
=========================================
Summary of Planet Wisp Act 6
=========================================
Coming Soon…
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Planet Wisp Act 6 Regular Run
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Coming Soon…
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Planet Wisp Act 6 Red Ring Run
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Planet Wisp Act 6 Red Ring 1*
Planet Wisp Act 6 Red Ring 2**
Planet Wisp Act 6 Red Ring 3***
Planet Wisp Act 6 Red Ring 4****
Planet Wisp Act 6 Red Ring 5*****
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Scoring an S in Planet Wisp Act 6
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Coming Soon…
Planet Wisp Boss
*******************************************************************************
Scoring Ranks for the Planet Wisp Boss
*******************************************************************************
S- Over
A- Between ?-?
B- Between ?-?
C- Between ?-?
D- Under ?
*******************************************************************************
Local Wisps: Pink Spikes
*******************************************************************************
Summary of the Planet Boss
*******************************************************************************
Not sure what to call this thing. We could call it “Big Boy 2.0” but it’s
still just a giant robot disguised as a Ferris wheel. The only difference is
that the platforms have been replaced by these slippery wheels and this in
particular robot shoots lasers, if you give it the chance.
************
Battle Style
************
Planet Wisp’s Public Announcements
++++++++++++++++++++++++++++++++++++++++
TBA
Aquarium Park (AP)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Eggman’s PA Description:
“Next Stop: The Aquarium Park. This underwater attraction is the perfect place
to commute with sea life…and hopefully get chubby with a shark.”
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Summary
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
For the first time since in a 3D game since Sonic Adventure, Sonic will be
underwater for a majority of Aquarium Park.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
How to Unlock Area Map:
Clear Boss Acts for Sweet Mountain and Starlight Carnival
Aquarium Park Act 1
=========================================
Scoring Ranks for Aquarium Park Act 1
=========================================
S- Over ?
A- Between ?-?
B- Between ?-?
C- Between ?-?
D- Under ?
=========================================
Local Wisps: Cyan Laser and Yellow Drill
Without Wisps:
Time’s Up:
=========================================
Summary of Aquarium Park Act 1
=========================================
Coming Soon…
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Aquarium Park Act 1 Regular Run
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Coming Soon…
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Aquarium Park Act 1 Red Ring Run
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
AP Act 1 Red Ring 1*
There are 2 ways to get to the first one:
1.
Aquarium Park Act 1 Red Ring 2**
In the second underwater section, it’s on the side of a Yellow Drill Capsule
Aquarium Park Act 1 Red Ring 3***
Yellow Drill Wisp Required
From Red Ring #2, grab a Yellow Drill Wisp and go inside a pipe found in the
upper area of the water. This will take you to a hidden red room, where there
are 3 more pipes. Take the highest one to reach the Red Ring
Aquarium Park Act 1 Red Ring 4****
(Cyan Laser Wisp Required)
In the area with the lowering platform and falling Egg Pawns, ride it to the
bottom, and hit the Switch to the left. Once it’s been activated, use Cyan
Laser and aim Sonic so that he bounces and hits the Prism
Aquarium Park Act 1 Red Ring 5*****
In the last underwater section, touch the seafloor, head all the way to the
left, and jump to find a small area. As you jump out of the water, the
momentum should send you high enough to touch it
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Scoring an S in Aquarium Park Act 1
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Coming Soon…
Aquarium Park Act 2
=========================================
Scoring Ranks for Aquarium Park Act 2
=========================================
S- Over ?
A- Between ?-?
B- Between ?-?
C- Between ?-?
D- Under ?
=========================================
Local Wisps: Blue Cube
Without Wisps:
Time’s Up:
=========================================
Summary of Aquarium Park Act 2
=========================================
A small area filled with Switch Platforms, Blue Blocks, and Blue Rings
floating over a bottomless pit.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Aquarium Park Act 2 Regular Run
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Coming Soon…
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Aquarium Park Act 2 Red Ring Run
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Aquarium Park Act 2 Red Ring 1*
(Blue Cube Wisp Required)
Use Blue Cube’s power once to grab.
Aquarium Park Act 2 Red Ring 2**
(Blue Cube Wisp Required)
From Red Ring #1, quickly run and across the bottom path created by the
current Blue Blocks
Aquarium Park Act 2 Red Ring 3***
Impossible to miss
Aquarium Park Act 2 Red Ring 4****
Impossible to miss
Aquarium Park Act 2 Red Ring 5*****
(Blue Cube Wisp Required and you may have to skip Red Rings 3 and 4)
1. From the Checkpoint, grab the Blue Cube Wisp and use its power once you
reach the platform to the left of the Blue Blocks and Blue Rings
2. Run across the new Blue Blocks and use its power again on the regular
platform slightly higher than the one you jumped from
3. Jump onto the highest Blue Blocks and follow the rings to a hidden Rainbow
Ring
4. Before grabbing the second Blue Wisp Capsule, use its power one more time
5. Quickly use its power again to destroy the Black Blocks
6. Quickly use its power a final time to reach the Red Ring
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Scoring an S in Aquarium Park Act 2
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Coming Soon…
Aquarium Park Act 3
=========================================
Scoring Ranks for Aquarium Park Act 3
=========================================
S- Over ?
A- Between ?-?
B- Between ?-?
C- Between ?-?
D- Under ?
=========================================
Local Wisps: Orange Rocket and
Without Wisps:
Time’s Up:
=========================================
Summary of Aquarium Park Act 3
=========================================
Coming Soon…
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Aquarium Park Act 3 Regular Run
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Coming Soon…
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Aquarium Park Act 3 Red Ring Run
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Aquarium Park Act 3 Red Ring 1*
(Orange Rocket Wisp Required)
1. Grab the first Orange Rocket you see and use it.
2. Once you’re airborne, don’t dive down, instead carefully dodge the Spiked
Balls and move carefully towards the Red Ring once you see it
Aquarium Park Act 3 Red Ring 2**
(Orange Rocket Wisp Required)
1. In the second underwater area, grab another Orange Rocket Wisp and use it
2. Once airborne, position yourself in between the Spiked Balls to get the Red
Ring.
Aquarium Park Act 3 Red Ring 3***
Aquarium Park Act 3 Red Ring 4****
(Orange Rocket Wisp Required)
1. From Red Ring #2, continue across the rails but head to the left of the
Checkpoint.
2. Grab the Orange Rocket Capsule, all the way to the left, and then use it
where you see the vertical trail of rings.
3. Carefully position yourself in between the spiked balls
Aquarium Park Act 3 Red Ring 5*****
(Purple Frenzy Wisp Required)
In the last area, with the slow moving platform, use the Purple Frenzy Wisp to
munch down on Black Boxes and increase in size. The Red Ring is in between
several Black Boxes
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Scoring an S in Aquarium Park Act 3
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Coming Soon…
Aquarium Park Act 4
=========================================
Scoring Ranks for Aquarium Park Act 4
=========================================
S- Over ?
A- Between ?-?
B- Between ?-?
C- Between ?-?
D- Under ?
=========================================
Local Wisps: Cyan Laser and Yellow Drill
Without Wisps:
Time’s Up:
=========================================
Summary of Aquarium Park Act 4
=========================================
Coming Soon…
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Aquarium Park Act 4 Regular Run
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Coming Soon…
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Aquarium Park Act 4 Red Ring Run
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Aquarium Park Act 4 Red Ring 1*
From the start, go backwards, hop across to the other side of the lake.
Aquarium Park Act 4 Red Ring 2**
(Cyan Laser Wisp Required)
Aquarium Park Act 4 Red Ring 3***
Aquarium Park Act 4 Red Ring 4****
(Yellow Drill Wisp Required)
You need to go inside a pipe
Aquarium Park Act 4 Red Ring 5*****
(Cyan Laser Wisp Required)
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Scoring an S in Aquarium Park Act 4
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Coming Soon…
Aquarium Park Act 5
=========================================
Scoring Ranks for Aquarium Park Act 5
=========================================
S- Over ?
A- Between ?-?
B- Between ?-?
C- Between ?-?
D- Under ?
=========================================
Local Wisps: None
Without Wisps: Yes
Time’s Up:
=========================================
Summary of Aquarium Park Act 5
=========================================
Coming Soon…
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Aquarium Park Act 5 Regular Run
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Coming Soon…
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Aquarium Park Act 5 Red Ring Run
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Aquarium Park Act 5 Red Ring 1*
Aquarium Park Act 5 Red Ring 2**
Aquarium Park Act 5 Red Ring 3***
Aquarium Park Act 5 Red Ring 4****
Aquarium Park Act 5 Red Ring 5*****
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Scoring an S in Aquarium Park Act 5
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Coming Soon…
Aquarium Park Act 6
=========================================
Scoring Ranks for Aquarium Park Act 6
=========================================
S- Over ?
A- Between ?-?
B- Between ?-?
C- Between ?-?
D- Under ?
=========================================
Local Wisps: Yellow Drill and Green Hover
Without Wisps:
Time’s Up:
=========================================
Summary of Aquarium Park Act 6
=========================================
In this level, there are these schools of Orange fish that I like to
call “Bubble Fish”. I call them “Bubble Fish” for 2 reasons:
1. They appear wherever Bubbles are released underwater
2. When they follow Sonic, they act as a “Bubble Shield” for Sonic (like in
Sonic 3 and Knuckles) and prevent him from drowning and protect his rings.
If Sonic gets hit, they move away from him.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Aquarium Park Act 6 Regular Run
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Coming Soon…
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Aquarium Park Act 6 Red Ring Run
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Aquarium Park Act 6 Red Ring 1*
Aquarium Park Act 6 Red Ring 2**
Aquarium Park Act 6 Red Ring 3***
Aquarium Park Act 6 Red Ring 4****
Aquarium Park Act 6 Red Ring 5*****
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Scoring an S in Aquarium Park Act 6
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Coming Soon…
Aquarium Park Boss
*******************************************************************************
Scoring Ranks for the Aquarium Park Boss
*******************************************************************************
S- Over ?
A- Between ?-?
B- Between ?-?
C- Between ?-?
D- Under ?
*******************************************************************************
Local Wisps: Yellow Drill
*******************************************************************************
Summary of the Aquarium Park Boss
*******************************************************************************
An underwater battle with the Navy Captain
*******************************************************************************
Battle Style
*******************************************************************************
Coming Soon...
Aquarium Park’s Public Announcements
++++++++++++++++++++++++++++++++++++++++
TBA
Asteroid Coaster (AC)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Eggman’s PA Description:
“Next Stop: The Asteroid Coaster. Zooming along through, and sometimes into,
space debris, then lose your lunch in zero G.”
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Summary
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Coming Soon…
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
How to Unlock Area Map:
Clear Boss Acts for Sweet Mountain and Starlight Carnival
Asteroid Coaster Act 1
===============================================================================
Scoring Ranks for Asteroid Coaster Act 1
===============================================================================
S- Over ?
A- Between ?-?
B- Between ?-?
C- Between 800000-?
D- Under 800000
=========================================
Local Wisps: Purple Frenzy
Without Wisps:
Time’s Up:
=========================================
Summary of Asteroid Coaster Act 1
=========================================
Coming Soon…
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Asteroid Coaster Act 1 Regular Run
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Coming Soon…
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Asteroid Coaster Act 1 Red Ring Run
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Asteroid Coaster Act 1 Red Ring 1*
Asteroid Coaster Act 1 Red Ring 2**
Asteroid Coaster Act 1 Red Ring 3***
Asteroid Coaster Act 1 Red Ring 4****
Asteroid Coaster Act 1 Red Ring 5*****
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Scoring an S in Asteroid Coaster Act 1
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Coming Soon…
Asteroid Coaster Act 2
=========================================
Scoring Ranks for Asteroid Coaster Act 2
=========================================
S- Over ?
A- Between ?-?
B- Between ?-?
C- Between ?-?
D- Under ?
=========================================
Local Wisps: Purple Frenzy
Without Wisps:
Time’s Up:
=========================================
Summary of Asteroid Coaster Act 2
=========================================
Coming Soon…
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Asteroid Coaster Act 2 Regular Run
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Coming Soon…
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Asteroid Coaster Act 2 Red Ring Run
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Asteroid Coaster Act 2 Red Ring 1*
Asteroid Coaster Act 2 Red Ring 2**
Asteroid Coaster Act 2 Red Ring 3***
Asteroid Coaster Act 2 Red Ring 4****
Asteroid Coaster Act 2 Red Ring 5*****
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Scoring an S in Asteroid Coaster Act 2
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Coming Soon…
Asteroid Coaster Act 3
=========================================
Scoring Ranks for Asteroid Coaster Act 3
=========================================
S- Over ?
A- Between ?-?
B- Between ?-?
C- Between ?-?
D- Under ?
=========================================
Local Wisps: Blue Cube and Pink Spike
Without Wisps:
Time’s Up:
=========================================
Summary of Asteroid Coaster Act 3
=========================================
Coming Soon…
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Asteroid Coaster Act 3 Regular Run
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Coming Soon…
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Asteroid Coaster Act 3 Red Ring Run
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Asteroid Coaster Act 3 Red Ring 1*
Asteroid Coaster Act 3 Red Ring 2**
Asteroid Coaster Act 3 Red Ring 3***
Asteroid Coaster Act 3 Red Ring 4****
Asteroid Coaster Act 3 Red Ring 5*****
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Scoring an S in Asteroid Coaster Act 3
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Coming Soon…
Asteroid Coaster Act 4
=========================================
Scoring Ranks for Asteroid Coaster Act 4
=========================================
S- Over ?
A- Between ?-?
B- Between ?-?
C- Between ?-?
D- Under ?
=========================================
Local Wisps: None
Without Wisps:
Time’s Up:
=========================================
Summary of Asteroid Coaster Act 4
=========================================
Coming Soon…
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Asteroid Coaster Act 4 Regular Run
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Coming Soon…
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Asteroid Coaster Act 4 Red Ring Run
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Asteroid Coaster Act 4 Red Ring 1*
Asteroid Coaster Act 4 Red Ring 2**
Asteroid Coaster Act 4 Red Ring 3***
Asteroid Coaster Act 4 Red Ring 4****
Asteroid Coaster Act 4 Red Ring 5*****
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Scoring an S in Asteroid Coaster Act 4
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Coming Soon…
Asteroid Coaster Act 5
=========================================
Scoring Ranks for Asteroid Coaster Act 5
=========================================
S- Over ?
A- Between ?-?
B- Between ?-?
C- Between ?-?
D- Under ?
=========================================
Local Wisps: Cyan Laser and Purple Frenzy
Without Wisps:
Time’s Up:
=========================================
Summary of Asteroid Coaster Act 5
=========================================
Coming Soon…
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Asteroid Coaster Act 5 Regular Run
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Coming Soon…
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Asteroid Coaster Act 5 Red Ring Run
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Asteroid Coaster Act 5 Red Ring 1*
Asteroid Coaster Act 5 Red Ring 2**
Asteroid Coaster Act 5 Red Ring 3***
Asteroid Coaster Act 5 Red Ring 4****
Asteroid Coaster Act 5 Red Ring 5*****
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Scoring an S in Asteroid Coaster Act 5
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Coming Soon…
Asteroid Coaster Act 6
=========================================
Scoring Ranks for Asteroid Coaster Act 6
=========================================
S- Over ?
A- Between ?-?
B- Between ?-?
C- Between ?-?
D- Under ?
=========================================
Local Wisps: Purple Frenzy
Without Wisps:
Time’s Up:
=========================================
Summary of Asteroid Coaster Act 6
=========================================
Coming Soon…
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Asteroid Coaster Act 6 Regular Run
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
In the first area is a bunch of roaster coasters and different sets of rails.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Asteroid Coaster Act 6 Red Ring Run
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Asteroid Coaster Act 6 Red Ring 1*
1. From the start stay on your current Roller Coaster
2. As soon as the Coaster appears on the left and it stops going up and down,
hop over to it
3. As it goes through the loop and straight down, get ready to jump into the
incoming Rainbow Rings
4.
Asteroid Coaster Act 6 Red Ring 2**
Impossible to miss
Asteroid Coaster Act 6 Red Ring 3***
(Purple Frenzy Wisp Required)
In the water section where the second Purple Frenzy Capsule is located, it’s
hidden inside one of the Black Blocks in the water towards the other side of
the water
Asteroid Coaster Act 6 Red Ring 4****
Hidden behind 3 Caterkillers next to each other and 3 tubes (which are close
together and form a triangle shape) at the end of the huge section, before the
springs
Asteroid Coaster Act 6 Red Ring 5*****
Impossible to miss
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Scoring an S in Asteroid Coaster Act 6
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Coming Soon…
Asteroid Coaster Boss
***************************************
Scoring Ranks for the Asteriod Coaster Boss
***************************************
S- Over 2000000
A- Between ?-1999999
B- Between ?-?
C- Between ?-?
D- Under ?
***************************************
Local Wisps: Orange Rocket
***************************************
Summary of the Asteriod Coaster Boss
***************************************
Coming Soon…
************
Battle Style
************
Coming Soon…
Asteroid Coaster’s Public Announcements
++++++++++++++++++++++++++++++++++++++++
TBA
Terminal Velocity (TV)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Eggman’s PA Description:
“Critical systems failure. REPEAT! Critical systems failure. All attraction
access is temporary suspended. Please evacuate the park via the emergency exit
ahead. This is all your fault.”
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Summary
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Coming Soon….
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
How to Unlock Area Map:
Clear Boss Acts for Planet Wisp, Aquarium Park, and Asteroid Coaster
Terminal Velocity Act 1
=========================================
Scoring Ranks for Terminal Velocity Act 1
=========================================
S- Over ?
A- Between ?-?
B- Between ?-?
C- Between ?-?
D- Under ?
=========================================
Local Wisps: None
Without Wisps: Yes
Time’s Up:
=========================================
Summary of Terminal Velocity Act 1
=========================================
Coming Soon…
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Terminal Velocity Act 1 Regular Run
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Coming Soon…
Scoring an S in Terminal Velocity Act 1
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Coming Soon…
Terminal Velocity Boss
*******************************************************************************
Scoring Ranks for Terminal Velocity Boss
*******************************************************************************
S- Over ?
A- Between ?-?
B- Between ?-?
C- Between ?-?
D- Under ?
*******************************************************************************
Local Wisps: Unlimited
*******************************************************************************
Summary of the Terminal Velocity Boss
*******************************************************************************
Coming Soon…
*******************************************************************************
Battle Style
*******************************************************************************
Coming Soon
Terminal Velocity Act 2
=========================================
Local Wisps: None
Without Wisps: Yes
Time’s Up:
=========================================
Summary of Terminal Velocity Act 2
=========================================
Sonic continues to escape the black hole behind him…
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Terminal Velocity Act 2 Regular Run
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
5. Sonic Simulator
-------------------------------------------------------------------------------
Curious about the floating head in the corner, that looks like Metal Sonic?
This is an area called the Sonic Simulator. The Sonic Simulator is some kind
of exercise machine where Sonic robots (which I’ll refer to as Sonic Dolls) do
different types of exercises. Eggman must have created this in order to find
ways to defeat Sonic. The machine itself is also a hiding place for the Chaos
Emeralds and the only way to get them out is to clear levels in a certain
order. However, not all the levels and features are available from the
beginning. In order to unlock the rest, you have to find the Red Rings
scattered throughout the theme parks.
Each time you collect a certain number of Red Rings the Planet Icon will glow
on the World Map until you check to see what you’ve unlocked.
There are 21 Game Land Acts. You will need all 180 Red Rings in order to
unlock the L-2 and L-3 Game Land Acts.
Once you’ve cleared Game Land Act L-1, L-2, and L-3 of the same area, the Goal
Ring of the last act you clear will turn into a Chaos Emerald. Once you’ve
collect all 7 Chaos Emeralds, you’ll receive the ultimate prize….(>v<)
Game Land
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Eggman’s PA Description:
“Welcome to Game Land, home of the ever popular “Sonic Simulator”. Waste time
with your pathetic friends in Multiplayer Mode.”
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Summary
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
All of the Acts are based off challenges from the regular Acts and levels from
past Sonic games.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
How to Unlock Area Map:
Clear Tropical Resort Act 2
Changing Sonic Doll’s Colors
===========================
Although P1 Sonic is Blue and P2 Sonic is Red, you can actually change their
color if you want to. From what I’ve found there are 4 colors in to choose
from.
The default color for Player 1 is Blue and the Default for Player 2 is Red. To
my knowledge, there is no way of making P1 Red or P2 Blue.
Classic Controller:
Black =
Green =
Pink =
Default Color =
GameCube Controller:
Black = Z Button
Green = X Button
Pink = Y Button
Default Color= L Button
Wiimote:
Black = Press Down on the D Pad
Green = A Button
Pink = B Button
Default Color = + Button
Wiimote + Nuncluck:
Black = 1 Button
Green = C Button
Pink = Z Button
Default Color = + Button
Red Rings
30 Can use Miis
50 Game Land Act 1-2
60 Game Land Act 2-2
70 Game Land Act 3-2
80 Game Land Act 4-2
90 Game Land Act 5-2
100 Game Land Act 6-2
110 Game Land Act 7-2
120 Game Land Act 1-3
130 Game Land Act 2-3
140 Game Land Act 3-3
150 Game Land Act 4-3
160 Game Land Act 5-3
170 Game Land Act 6-3
180 Game Land Act 7-3
Green Chaos Emerald
=========================================
Game Land Act 1-1
=========================================
Red Rings Needed: None
Local Wisps: None
=========================================
Summary
=========================================
Coming Soon…
>>>>>>>>>>>>>>>>>>>>>>>>
GL Act 1-1 Regular Run
>>>>>>>>>>>>>>>>>>>>>>>>
=========================================
Game Land Act 1-2
=========================================
Red Rings Needed: 50
Local Wisps: None
=========================================
Summary
=========================================
A small area that tests your skills with the Cyan Laser Wisps.
>>>>>>>>>>>>>>>>>>>>>>>>
GL Act 1-2 Regular Run
>>>>>>>>>>>>>>>>>>>>>>>>
6. Challenge Mode
-------------------------------------------------------------------------------
Eggman’s PA Description:
“Welcome aboard the Egg Shuttle, offering lightspeed access to each of the
park’s attractions….perfect for jiggery visitors with no attention span to
spare on getting there.”
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Summary
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
How to Unlock Area Map:
Clear Boss Acts for Sweet Mountain and Starlight Carnival
Challenge Mode is an area where you can play all the levels and bosses in the
same order in which I have them in the Level Walkthrough Sections to and try
to get the highest score. You’ll have to play nonstop until you’ve beaten the
last level and all Act scores are added together.
You cannot play as Super Sonic in Challenge Mode.
7. Enemies
-------------------------------------------------------------------------------
This section covers all of the enemies seen in the levels.
Enemy Name
Location: where you’ll run into it
Score: points received for defeating them
Summary/Tips: trivia and how to defeat them
Egg Pawns
===============================================================================
Location: Every Attraction except Terminal Velocity
Score:
Summary/Tips: Egg Pawns are the most common enemies found in the game. Heck,
they’re even in the Area Maps.
Egg Gunners
===============================================================================
Location: Every Attraction
Score:
Summary/Tips: These are basically Egg Pawns holding guns. They fire shots
periodically that aim at areas Sonic normally has to Jump to.
Spinners
===============================================================================
Location: Tropical Resort, Sweet Mountain,
Points when destroyed:
Summary/Tips: Spinner is a Badnik that first appeared in Sonic Unleashed.
They’re basically stepping stones for Sonic to Home Attack across. Be careful
not to touch their blades though, so use Homing Attacks high above the
Spinners to avoid the blades.
Thunder Spinners
===============================================================================
Location: Starlight Carnival
Points when destroyed: TBA
Summary/Tips: Spinners that you can’t touch.
Iron Spinners
===============================================================================
Location: Starlight Carnival and Game Land
Points when destroyed: Can’t be destroyed
Summary/Tips: These guys are permanent stepping stones.
Egg Jar
===============================================================================
Location: Tropical Resort and Planet Wisp
Score: Can’t be destroyed
Summary/Tips: These are floating robots that appear in midair that normally
try to drop Spike Balls on Sonic. Sonic can hit them, but they won’t be
destroyed. However, after being hit, they will drop Rings instead. Sometimes
you’ll run into one that drops lots of Rings instead of Spike Balls.
Burrobot (Pink and Blue)
===============================================================================
Location: Tropical Resort, Sweet Mountain, and Game Land
Points when destroyed:
Pink Version-
Blue Version-
Summary/Tips: Burrobot is a Badnik that first appeared in the original Sonic
the Hedgehog, in the Labyrinth Zone. In Sonic Colors, there are 2 varieties:
the regular sized Pink ones and the giant blue ones.
They only appear underground when Sonic uses the Yellow Drill. Once they
appear, they will head straight towards him. Normally, Sonic can easily
destroy them with his Yellow Drill Boost but if there’s too many of them, he
won’t leave without losing some rings.
Buzzbomber
===============================================================================
Location: Sweet Mountain, Aquarium Park, and Game Land
Points when destroyed:
Summary/Tips: Buzzbomber is a Badnik that first appeared in the original Sonic
the Hedgehog, in the Green Hill Zone. In Sonic Colors, they got a brighter
yellow coat and act as Stepping Stones.
Egg Chasers
===============================================================================
Location: Starlight Carnival, Planet Wisp, and Terminal Velocity
Points when destroyed:
Summary/Tips: Egg Pawns with Aero Chaser weapons and abilities.
Motobug (Red and Black)
===============================================================================
Location: Starlight Carnival, Asteriod Coaster, Terminal Velocity, and Game
Land
Points when destroyed:
Summary/Tips: Motobug is a ladybug Badnik that first appeared in the original
Sonic the Hedgehog, in the Green Hill Zone. In Sonic Colors, there are 2
varieties: the regular sized Red ones and the giant black ones. They’ve been
modified to be able to keep up with Sonic and they attack in group in a race
car style. Since they travel on one wheel Sonic can easily destroy them with a
Quick Step. If you destroy the giant black ones, any other Motobugs onscreen
will be destroyed as well.
Spiny
===============================================================================
Location: Starlight Carnival and Aquarium Park
Points when destroyed:
Summary/Tips: Spiny is a Badnik that first appeared in Sonic the Hedgehog 2,
in the Chemical Plant Zone. It has the same functions as before, except now
they’re stationary and only appear on walls and ceilings. Watch for their
bombs though.
Chopper (Red and Purple)
===============================================================================
Location: Aquarium Park and Game Land
Points when destroyed:
Summary/Tips: Chopper is a fish Badnik that first appeared in the original
Sonic the Hedgehog, in the Green Hill Zone. In Sonic Colors, there are 2
varieties: there are small sized red ones and the big purples ones. They
travel in groups. No matter how many times you destroy them, they’ll be
instantly replaced seconds later. Some the purple will wait for Sonic at the
top of the water and try to Jump at him.
Jawz
===============================================================================
Location: Aquarium Park
Points when destroyed:
Summary/Tips: Jawz is a shark Badnik that first appeared in Sonic the Hedgehog
3, in the Hydrocity Zone. In Sonic Colors, they’ve been modified to shoot
homing missiles and they have spinning boost attacks that can even hurt Yellow
Drill Sonic. Also, for some odd reason, Eggman gave them a pair of
shades….anyway the missiles won’t hurt Sonic while he’s spinning regularly.
Crabmeat
===============================================================================
Location: Aquarium Park
Points when destroyed:
Summary/Tips: Crabmeat is a Badnik that first appeared in the original Sonic
the Hedgehog, in the Green Hill Zone and Spring Yard Zone. In Sonic Colors,
their energy balls have been replaced with Egg Launcher homing missiles.
Box Crab
===============================================================================
Location: Aquarium Park and Terminal Velocity
Points when destroyed:
Summary/Tips: Box Crab is a combination of the Interceptor (weapons and
engines), Shellcracker (punch pinchers), and Crabmeat (face and legs). Overall
it packs a mean punch. Luckily, its moves are predictable and if his Boost
Gauge has enough energy, Sonic can still outrun it.
Caterkiller
===============================================================================
Location: Asteroid Coaster
Points when destroyed:
Summary/Tips: Caterkiller is a Badnik that first appeared in the original
Sonic the Hedgehog, in the Marble Zone. In Sonic Colors, they have been given
Mole Cannon holes and shoot energy balls at Sonic. If you get too close to
them, they’ll go down into their holes and you won’t be able to destroy them.
Mega Orbinaut
===============================================================================
Location: Asteroid Coaster
Points when destroyed:
Summary/Tips: This enemy appears as a mid boss in Asteroid Coaster Act 6. It’s
a giant, modified version of a Badnik called Orbinaut. It has a gravitational
field that Sonic will float around in until you decide when to use the Homing
Attack. If you manage to hit the core (its eye) the field will go down and
it’ll try to move slightly. Try to get as close to it as possible before it
puts the shield back up. The closer you are, the easier it is to Home Attack
the core without hitting the barriers. Hit its core 3 times in order to defeat
it.
8. FAQ
-------------------------------------------------------------------------------
This section will answer any questions I’ve heard being asked repeatedly.
Q: Should I buy this game/Would I like this game?
A: Personally, I enjoyed it and I’m glad to add it to my collection of Sonic
games. If you’re not sure whether or not to buy it, rent it first. Just don’t
let reviews prevent you from playing a fun or potentially good game.
Q: What’s the difference between the Wii and DS versions?
A: Here’s what I know:
-the Wii version has 4 exclusive Color Wisps
-the DS version has 2 exclusive Color Wisps
-the Wii version’s areas have 6 Acts and a Boss
-the DS version’s areas have 3 Acts, 3 Missions, and a Boss
-the Wii version doesn’t have a Super Sonic final boss
-the DS version has a Super Sonic final boss
-to collect Chaos Emeralds in the Wii Version, you have to collect all 180 Red
Rings and clear all the Sonic Simulator levels
-to collect Chaos Emeralds in the DS version, you have to play the Special
Stages, which you can play after clearing Acts normally
-in the DS version, other Sonic characters make a appearance when you play
missions
-the Wii version is longer than the DS version
-you can play as Super Sonic in the regular Acts in the Wii version
Q: I just defeated the Tropical Resort Boss. Where should I head to next?
A: I'd say do Sweet Mountain Act 1 first. After clearing that level, then go
clear Starlight Carnival Act 1.
This way, you can unlock the Yellow Drill and Blue Cube Wisps early. Once
you've cleared Act 1 of both areas, clear the rest of the Sweet Mountain Acts
first then clear the Starlight Carnival Acts.
Q: I just defeated the Sweet Mountain and Starlight Carnival Bosses. Where
should I head to next?
A: I'd say do Planet Act 1 first. After clearing that level, then go clear
Asteroid Coaster Act 1.
This way, you can have all of the Color Wisp Powers unlocked, which will allow
you to get all the Red Rings and have access to shortcuts early. Once you've
cleared Act 1 of both areas, clear the rest of the Planet Wisp Acts first then
clear the Aquarium Park Acts, and then finally the Asteroid Coaster Acts.
Q: Which controller is the best to use?
A: In my opinion, the GameCube Controller is the best to for this game.
Q: Can you raise Chao in this game?
A: No
</pre><pre id="faqspan-4">
Q: Is Super Sonic is this?
A: Yes and you can actually play as him in the regular acts once you’ve
unlocked him.
9. Legal Stuff
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This may not be reproduced under any circumstances except for personal private
use. No one is allowed to use this guide on their website or take info from
this guide and place it in their own guide without my permission. If this rule
is broken, it will be a violation of the copyright.
Copyright 2010 Ryan Spriggs
10. Special Thanks
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Sega and Sonic Team- For making a great Sonic game, once again
AestheticGamer- for the location of Red Ring #2 in Aquarium Park Act 4
Readers- the people that I hope have at least read this far in my guide (>v<)
11. Contact Info
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Please email me….
-if you still have questions after reading this guide
-if you notice errors or some corrections I need to make
-if you find shortcuts or secrets that I missed
-if you have comments or feedback
-if you think I should add something to this guide
…at
[email protected] and put down your GameSpot/GameFAQs account
name (if you have one), so that I can add you to the Special Thanks Section.
All contributions will be added to the Special Thanks Section.
If you have a GameSpot/GameFAQs account, you can also “Message me” on
www.gamespot.com. Please don’t send hate mail (-_-)*.