_______                           _______              __
     |     __|.--.--.-----.-----.----. |   |   |.---.-.----.|__|.-----.
     |__     ||  |  |  _  |  -__|   _| |       ||  _  |   _||  ||  _  |
     |_______||_____|   __|_____|__|   |__|_|__||___._|__|  |__||_____|
                    |__|
                           ______ ______ _______
                          |   __ \   __ \     __|
                          |      <    __/    |  |
                          |___|__|___|  |_______|

     |  _  _  _  _  _|   _  |`  _|_|_  _   (~ _    _  _   (~_|_ _  _ _
     |_(/_(_|(/_| |(_|  (_)~|~   | | |(/_  _)(/_\/(/_| |  _) | (_|| _\
           ~'
______________________________________________________________________________

                               Super Mario RPG
                               FAQ/Walkthrough
                          By: Dark Vortex & Gobicamel
                   [email protected]/[email protected]
                                 Version 1.3
______________________________________________________________________________

This guide may be found on the following sites:

[http://www.gamefaqs.com]-------------------------------------------[GameFAQs]
[http://www.gamespot.com]-------------------------------------------[GameSpot]
[http://faqs.ign.com]-----------------------------------------------[IGN FAQs]
[http://www.neoseeker.com]-----------------------------------------[Neoseeker]
[http://www.dlh.net]-------------------------------------[Dirty Little Helper]
[http://www.cheats.de]---------------------------------------------[Cheats.de]
[http://www.supercheats.com]-------------------------------------[SuperCheats]
[http://www.honestgamers.com]-----------------------------------[HonestGamers]

This guide is copyright (c)2005-2006 Quan Jin/Jacco Kemper

______________________________________________________________________________

                          --- Table of Contents ---
______________________________________________________________________________

     1. Introduction............................................[1000]
     2. FAQ.....................................................[2000]
     3. Controls................................................[3000]
     5. Walkthrough.............................................[4000]
             5.1. Getting Started...............................[5100]
             5.2. A Slight Problem..............................[5200]
             5.3. The Chase on Bandit's Way.....................[5300]
             5.4. What's a S-T-A-R?.............................[5400]
             5.5. Pipe Sections.................................[5500]
             5.6. Of Frogs, Frogs and Frogs.....................[5600]
             5.7. Immobilizing Arrows...........................[5700]
             5.8. A Star Hidden in the Trees....................[5800]
             5.9. Perilous Fault................................[5900]
             5.10. It's the Yo'ster.............................[5010]
             5.11. Caved In With the Third Star.................[5011]
             5.12. En Route to Booster Tower....................[5012]
             5.13. Booster's Tower and Bowser...................[5013]
             5.14. Yes I Do.....................................[5014]
             5.15. Obtaining the Fourth Star....................[5015]
             5.16. 20,000 Leagues Under the Sea.................[5016]
             5.17. The Sunken Ship..............................[5017]
             5.18. Jonathan Jones and a Star....................[5018]
             5.19. Smithy in the Race for the Stars.............[5019]
             5.20. Seaside Town Saved!..........................[5020]
             5.21. Blast On Land's End..........................[5021]
             5.22. Belome Again.................................[5022]
             5.23. A Monster Mash...............................[5023]
             5.24. To Infinity and Beyond!......................[5024]
             5.25. Mario and the Beanstalk......................[5025]
             5.26. Cloud City...................................[5026]
             5.27. I Hate Birds.................................[5027]
             5.28. Dang You, Valentina!.........................[5028]
             5.29. Special Stuff................................[5029]
             5.30. Adventure Inside The Volcano.................[5030]
             5.31. The Axem Rangers Steal The Star..............[5031]
             5.32. Inside The Keep..............................[5032]
             5.33. Six Doors....................................[5033]
             5.34. Keepers Of The Palace........................[5034]
             5.35. The Beginning Of The End.....................[5035]
             5.36. The Fight For The Seventh Star...............[5036]
     6. Appendices..............................................[6000]
             6.1. Bestiary......................................[6100]
             6.2. Bosses........................................[6200]
             6.3. Equipment.....................................[6300]
             6.4. Items.........................................[6400]
             6.5. Shop List.....................................[6500]
             6.6. Mini-Games....................................[6600]
                       6.01. Midas River........................[6001]
                       6.02. Barrel Jumping.....................[6002]
                       6.03. Mushroom Derby.....................[6003]
                       6.04. Moleville Mines....................[6004]
                       6.05. Booster Hill Beetle Catching.......[6005]
                       6.06. Skybridge..........................[6006]
                       6.07. Grate Guy's Casino.................[6007]
                       6.08. Bowser's Keep Courses..............[6008]
                       6.09. Melody Bay.........................[6009]
     7. Version History.........................................[7000]
     8. Legal Information.......................................[8000]
     9. Closing and Credits.....................................[9000]

     To find a section quickly, press Ctrl-F and type in either the name
     of the section along with its content number (ie. 1., 2., 3., etc.)
     OR you can use the codes on the far right. Simply type in the
     brackets with the code number to get a jump.

==============================================================================

          --- 1. Introduction ---                                    [1000]

==============================================================================

Super Mario RPG is a new step in the Super Mario series altogether.  When
Square, the famed producer of the Final Fantasy series decided to join up with
Nintendo's Mario, the two created an incredible game.  This new game was
nothing like the original side-scroll Super Mario World of a few years ago.
Instead, it took the RPG system which Square brought up and shaped the Mario's
world into something a lot more interesting.

This guide is a FAQ/Walkthrough.  That means that Gobicamel and Dark Vortex
will not only walk you through the game, but also provide other information.
We hope you find this guide helpful, and nice job on purchasing Super Mario
RPG!  We can tell you it's well worth it.  Although you could be using an
emulation, but still. >_>

==============================================================================

          --- 2. FAQ ---                                             [2000]

==============================================================================

+----------------------------------------------------------------------------+

        [Q] A Super Mario RPG? What has this world come to?

        [A] Don't ask me.  I just work here.

+----------------------------------------------------------------------------+

        [Q] Is it possible to level up outside of battle?

        [A] With the starman, Mario becomes impervious to enemies.
            Therefore, you won't engage in battle, but still get the EXP as
            if you fought.  When you get a starman, run quickly before it
            wears off and kill as many enemies as possible.

+----------------------------------------------------------------------------+

        [Q] What's a "Timed Hit"?

        [A] Timed Hits are like critical hits, or basically extra damage.
            Once you figure them out, you can do them any time you want.
            Simply tap the A Button just before a character attacks.  You'll
            deal extra damage. And to add to that, it's easy to do!  It
            doesn't require any annoying button combination or whatevah.

+----------------------------------------------------------------------------+

        [Q] What is the password in the Sunken Ship area?

        [A] I would suggest solving it yourself as it's much more rewarding
            that way.  The password is PEARLS though.

+----------------------------------------------------------------------------+

        [Q] How do I get the Attack Scarf?

        [A] Remember the house with the orange guy and the Thwomp in
            Monstro Town?  If you talked to the orange fellow, he states
            he'll give you a prize if you break 30 Super Jumps.  Get into a
            battle and do just that.  Return to him to pick up the reward:
            an Attack Scarf.

+----------------------------------------------------------------------------+

        [Q] How do I get the Ghost Medal?

        [A] First, you have to locate the 3 Musty Fears in Monstro Town by
            staying at the local inn.  That night, they will tell of their
            three flags that they hid.  Locate the three flags and stay at
            the inn again.  You'll wake up finding the Ghost Medal pinned
            on your chest.

+----------------------------------------------------------------------------+

        [Q] How do I get the Troopa Pin?

        [A] When scaling the cliff in Land's End into Bean Valley, you'll be
            using the help of some Koopa Troopas.  You'll also be timed on
            the amount it takes for you to scale the cliff this way.  Beat
            12 seconds and Sergeant Flutter will give the Troopa Pin to
            you.

+----------------------------------------------------------------------------+

        [Q] How do I get the Lazy Shell/s?

        [A] First, you have to pick up the Fertilizer and Seed.  Refer to
            the walkthrough for that.  Talk to the Gardener in a hidden path
            you find branching out of Rose Town.  It appears after you clear
            Monstro Town.  He'll grow a giant beanstalk with the two items.
            Climb it and pick up both Lazy Shells.  One is an armor and the
            other is a weapon for Mario.

+----------------------------------------------------------------------------+

        [Q] During the fight with Valentina and Dodo, Dodo just freezes.
            Is this a glitch?

        [A] If Dodo freezes and is no longer "target-able" (is that even a
            word?), that means that he is down for the count.  Focus on
            Valentina to finish the battle.

+----------------------------------------------------------------------------+

        [Q] Is this the only game in which Geno stars in?

        [A] Sadly, yes. I have heard that Geno also makes a cameo in some
            other game. I'm not too sure about it though.

+----------------------------------------------------------------------------+

        [Q] How many cameo appearances are there in this game exactly?

        [A] That's really up for the gamer to find out. I'll tell you that
            there's a definite reference to Link and Samus. Some others I
            have heard of are Luigi and Wario. Hmm, strange.

+----------------------------------------------------------------------------+

        [Q] Hay dawg... got codez lawlz?/

        [A] Die.

+----------------------------------------------------------------------------+

==============================================================================

          --- 3. Controls ---                                        [3000]

==============================================================================

                                   #|---- Start Button
            L Button --|          ##|        |-- R Button
                    ___|__________#_|________|___
                  ,'                |        _   `.
                 /    _             |       |_|-------------- X Button
                /   _| |_           |     _     _   \
         |-------- |_ O _|          | |--|_|   |_|------ A Button
         |      \    |_|       //  // |      _      /
    Control Pad  \           __|______|_    |_|    /
                  `._______,'  |      | `.___|___,'
                               |  Y Button   |
                               |             |-------- B Button
                               |------- Select Button

[----------------------------------------------------------------------------]


Control Pad ~
-----------
    ~ Moves Mario around.
    ~ Cycle through items on Main Menu/In-Game Menu.

Select Button ~
-------------
    ~ Select between Stereo and Mono on Main Menu.

Start Button ~
------------
    ~ Skip Cinematics

L Button ~
--------
    ~ No Apparent Use.

R Button ~
--------
    ~ No Apparent Use.

A Button ~
--------
    ~ Regular Attack aimed at enemy.
    ~ Select Items in In-Game Menu.
    ~ Talk or inspect anything in front of Mario.

B Button ~
--------
    ~ Brings up Etc. screen which allows you to use Defense or Run.
    ~ Mario Jumps.
    ~ On In-Game Menu, cancels action.

X Button ~
--------
    ~ Brings up Item screen which allows you to use Items during battle.
    ~ Opens In-Game Menu.

Y Button ~
--------
    ~ Brings up Special menu which allows you to use special moves.
    ~ Mario runs outside battle.

==============================================================================

          --- 4. Characters List ---                                 [4000]

==============================================================================

    Mario ~
    =---=
         Mario is the hero of this and many other games made before.  Most
         will probably recognize his name from Super Mario World or the
         Super Mario Bros. of before.  In battle, Mario will become a
         jumping machine with jump and fireball techniques.  An overall
         well-rounded trooper.

         -- Techniques
            ~ Jump
                 Level Learned: 1
                 FP Value: 3
                 Description: Mario jumps up in the air and hits an enemy
                              on his way down.
            ~ Fire Orb
                 Level Learned: 3
                 FP Value: 5
                 Description: Mario releases a stream of small fireballs
                              toward a target.
            ~ Super Jump
                 Level Learned: 6
                 FP Value: 7
                 Description: Mario rounds up and makes a large jump to hit
                              a certain enemy multiple times.
            ~ Super Flame
                 Level Learned: 10
                 FP Value: 9
                 Description: Mario releases a stream of large fireballs
                              toward a target.
            ~ Ultra Jump
                 Level Learned: 14
                 FP Value: 11
                 Description: Mario rounds up and makes a gigantic jump to
                              hit multiple enemies.
            ~ Ultra Flame
                 Level Learned: 18
                 FP Value: 14
                 Description: Mario releases a stream of large fireballs
                              which can hit multiple targets.

    Mallow ~
    =----=
         The first to join Mario in his quest is a marshmallow-like fellow
         named Mallow.  Finding a thief and bringing back a prized
         possession, Mallow is very gratified.  Mallow decides to join the
         party leaving off on his adventures.  After some plot twists and
         reunions, Mallow becomes a changed man... err... marshmallow.  He
         is amazing with his magic techniques.

         -- Techniques
            ~ Thunderbolt
                 Level Learned: 1
                 FP Value: 2
                 Description: Mallow will call a lightning storm to damage
                              enemies.
            ~ HP Rain
                 Level Learned: 3
                 FP Value: 2
                 Description: Mallow will call a rain cloud to heal up a
                              party member.
            ~ Psychopath
                 Level Learned: 6
                 FP Value: 1
                 Description: Allows you to see an enemy's remaining HP.  If
                              manage to press Y at the right moment, you can
                              read the enemy's "thoughts."
            ~ Shocker
                 Level Learned: 10
                 FP Value: 8
                 Description: Mallow calls a potent lightning bolt to damage
                              an enemy.
            ~ Snowy
                 Level Learned: 14
                 FP Value: 12
                 Description: Mallow calls a giant snowman to land on all
                              enemies.
            ~ Star Rain
                 Level Learned: 18
                 FP Value: 14
                 Description: Mallow calls a giant starman to land on all
                              enemies.

    Geno ~
    =--=
         The first to actually clarify to Mario what is going on is Geno;
         the possessed doll.  Geno's past life is in shrouds, but it is
         believed he had lived above in the Star Road.  A physical attacker
         who takes use of his projectile-shooting hands, Geno will be a
         powerful asset in your quest.

         -- Techniques
            ~ Geno Beam
                 Level Learned: 1
                 FP Value: 3
                 Description: Geno readies his beam on his arm and shoots a
                              powerful beam at an enemy.
            ~ Geno Boost
                 Level Learned: 8
                 FP Value: 4
                 Description: Geno will raise the attack and magic attack
                              stats of an ally.
            ~ Geno Whirl
                 Level Learned: 11
                 FP Value: 8
                 Description: Geno will throw a disk quickly at an enemy for
                              damage.
            ~ Geno Blast
                 Level Learned: 14
                 FP Value: 12
                 Description: Geno will call down a bunch of lasers from the
                              sky hitting all enemies for damage.
            ~ Geno Flash
                 Level Learned: 18
                 FP Value: 16
                 Description: Geno will transform into a cannon and shoots an
                              orange projectile which turns into a super
                              nova for heavy damage.

    Bowser ~
    =----=
         The heralded and notorious Bowser, King Koopa returns in Super
         Mario RPG.  However, he turns into one of the good guys after
         Smithy smashes the giant sword into his castle.  Very eager to
         reclaim his castle, Bowser joins with Mario in his quest to run
         Smithy out of their world.

         -- Techniques
            ~ Terrorize
                 Level Learned: 1
                 FP Value: 6
                 Description: Bowser summons a Big Boo which deals damage
                              and has a chance of inflicting Fear.
            ~ Poison Gas
                 Level Learned: 12
                 FP Value: 10
                 Description: Bowser summons a green cloud that damages and
                              has a chance of inflicting Poison.
            ~ Crusher
                 Level Learned: 12
                 FP Value: 12
                 Description: Bowser summons a giant rock spike to come up
                              through the ground to impale an enemy.
            ~ Bowser Crush
                 Level Learned: 18
                 FP Value: 16
                 Description: Bowser summons a giant Mecha-Koopa to deal
                              damage to all enemies.

    Toadstool ~
    =-------=
         The princess was rescued by Mario quite a few times in past games.
         After finding her, Toadstool decides to join up with Mario.
         Toadstool has powerful magic that can really aid your team with her
         great healing techniques.  Although she is useful in battle, she
         will not last long.

         -- Techniques
            ~ Therapy
                 Level Learned: 1
                 FP Value: 2
                 Description: Toadstool heals an ally and dispels any status
                              ailments.
            ~ Group Hug
                 Level Learned: 1
                 FP Value: 4
                 Description: Toadstool heals the party and dispels any
                              status ailments.
            ~ Sleepy Time
                 Level Learned: 11
                 FP Value: 4
                 Description: Toadstool can put an enemy to Sleep.
            ~ Come Back
                 Level Learned: 13
                 FP Value: 2
                 Description: Toadstool revives any fallen ally.
            ~ Mute
                 Level Learned: 15
                 FP Value: 3
                 Description: Toadstool inflicts Silence status on an enemy
                              which prevents them from using special attacks.
            ~ Psych Bomb
                 Level Learned: 18
                 FP Value: 15
                 Description: Toadstool throws a bunch of bombs to deal heavy
                              damage to enemies.

==============================================================================

          --- 5. Walkthrough ---                                     [5000]

==============================================================================

This is of course the walkthrough.  As you read through it, you might find
some obnoxiously stupid jokes and attempted humor.  I ask you to please do
your best to not retch and hurl all over your computer.  Well... you can do
that, just don't sue us!  If you are going to sue SOMEBODY, make sure it's
Gobicamel as he's the reason you are seeing those... er... totally unfunny
jokes.  Anyhow, we both hope you enjoyed it, and of course, we also hope you
found it helpful.

              REMEMBER THE ONE GOLDEN RULE: DON'T SUE US!

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
              5.1. Getting Started                                   [5100]
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

  After watching Bowser kidnapping Toadstool for the umpteenth time, Mario
  follows him to his lair.  And, brave as always, he enters it as well!  Time
  to whoop some below!  But... whose below will it be?

[ENEMIES]: Terrapin, Bowser ("boss"), Goomba, Koopa, Sky Troopa, Spikey,
           Hammer Brothers (boss)
[ITEMS]: Mushroom (*4), Honey Syrup, Flower Tab, Hammer


-- RENDEZ-VOUS WITH BOWSER ---------------------------------------------------

    * First of all, a note!  At the very beginning of the game, after
      having selected 'new game', you'll be asked to name your character.
      Of course, I shall refer to him as Mario throughout this document,
      but if you want to name him Fluffy or something along the line of
      that, be my guest!  Also, please note that names can't be over 8
      characters, so if you're name happens to be longer... bad luck!

  After the opening scene (which shows Bowser doing the kidnap-thing), we
  see Mario entering Bowser's Keep.  And that's where you'll take control
  over our beloved (?) plumber.  The first room is nothing special, really;
  use the big door on the other side.  In this room you can opt to toy
  around with the Terrapins (by which I mean "beat the living daylights
  out of them"); you won't get any experience for doing so, though. The
  Terrapins flanking the door to the next room, however, aren't avoidable..
  you'll have to fight them.  Don't worry about it, as it's just a matter
  of trading hits.  In fact, if you lose this fight, you *really*, *really*
  scare me!  After defeating them, go through the big door.  Here, cross
  the bridge... just as you reach the next door, said bridge collapses.
  <Resident Evil voice-over> "Now there's no way back".  Or "The door to
  safety is shut", if that strikes your fancy.

  The next area is, in fact, Bowser's throne room.  Notice the chandeliers?
  You should, because, you know, Bowser is, like, hiding on one of them.
  Mario does a high jump (how the HELL did he do that?) and prepares to
  kick some Koopa ass.  First boss battle, ahoy!

                  BOWSER (300 HP) + KINKLINK (60 HP)
         ITEMS: None; EXP: None; COINS: None; RECOMMENDED LVL: 1
        ...Okay, I just misused the term boss battle, because this
        is, in fact, not a boss battle.  Anyway, first of all: _never_
        attack Bowser himself.  Instead, aim your fists at the
        Kinklink right behind him.  Bowser's attacks aren't a real
        threat, they make Mario lose 3HP at max.  Just keep focusing
        your attacks on the Kinklink and you'll be just fine.
        Also note how Peach will occasionally remind you that you have
        to hit the chain.  Pfsh, as if you couldn't figure that out
        yourself.  After you beat the hell out of the Kinklink, the
        chandelier will fall down, taking Bowser with it.

  However!  Bowser is not yet done for.  He starts throwing hammers at your
  chandelier's Kinklink.  Inevitably, you'll fall down as well (leaves me
  wondering whether it were the hammers or Mario's weight that caused the
  chandelier to fall).  Bowser will once more try to reduce your HP to zero,
  but Mario will perform what could very well be The Highest Jump The World
  Has Ever Seen (tm).

  And just when you think you're finally safe, a huge (and I mean _HUGE_)
  sword will jam itself into Bowser's keep and blow Mario away.  *sigh* I
  guess it's all in a day's work.

-- RENDEZ-VOUS WITH THE SWORD ------------------------------------------------

  We see Mario falling into the pipe house, and a Toad rushing towards him.
  After the Toad has made a smart-ass remark, push the B button to hop off
  the peg, onto the ground.  Also note that the you can use the bed as a
  trampoline, which is -wheeeeee!- fun!  After you're done toying around,
  leave.

  Go say hello to the Toad.  He'll be informed of the fact that Peach has
  just been kidnapped and asks you to bring her back.  Unfortunately there's
  no "No"-option here.  You can talk to him again, and he'll tell you about
  this thing they call sleeping (I should get some of that) and HP recovery.
  Oh, and hop on the Save Block to save your progress.  Unless you like to
  live your life on the rough side, that is (if you don't use the Save
  Point, Toad will stop you when you try to leave and tell you about them
  blocks.  Still, you don't need to use it if you don't want to).

  Well then... make for the exit (south-western corner) to end up on the
  world map.  It's simple really; just select the location you want to go to
  using the D-Pad and hit the A button to confirm.  As only one place is
  available at this point of the game, why don't you, like, go there?

  Upon trying to enter the castle, a not-so-nice conversation with the sword
  will commence.  He basically tells you to scram.  And, to make sure you
  don't bother him again, the evil fiend makes the bridge collapse.  A
  cutscene of Mario showing his fist to the sword will now be played.

    * NOTE: Denote that a new place has been added to your world map (Vista
      Hill).  Also, Bowser's Keep has become inaccessible.  And, on a
      slightly related note, the aforementioned 'fist'-cutscene can be shown
      ad infinitum; just re-enter Vista Hill.  Yeah, that was pretty useless
      information.

  Head back to the Pipe House and chat with the Toad.  Mario will do a
  hilarious imitation of the destruction of the bridge, and in response
  Toad will exclaim that you should visit the Chancellor.  Happy happy.
  Joy joy.

  Follow him outside, attempt to exit and... OUCH!  That clumsy Toad bumped
  right in to you (causing HP loss. At least that's what the game says).  He
  gives you a mushroom; I guess that's his way of saying sorry.  Subsequently
  he'll ask you if you know how to use items.  Respond with a "Of course I
  do" (otherwise the oaf will use up your Mushroom).  Instead, scroll up to
  the basics section of this guide and give it a read. I'm just so damn
  considerate.  ...What do you mean 'not modest'?!

  Ahem.  Next, a Goomba will make its appearance.  Yikes!  Toad will offer
  you an explanation on 'timed hits' (confused? use the basics section); it
  doesn't really matter what you respond: if you say no you'll be given a
  short tutorial, if you say yes the Goomba will retreat.  Whatever floats
  your boat.  When you're finished, the Toad will give you three nifty
  mushrooms.  Exit and head for Mushroom Way.

    * NOTE: You can, at any given time, take a nap in the pipe house
    (which means full HP/MP recovery--sexy!).  Just interact with the lamp
    and Mario will jump on the bed and fall asleep.  Only thing I'd like
    to know is: just _how_ did he get under the blanket while sleeping?!
    Uncanny, to say the least.

-- MUSHROOM (HIGH)WAY --------------------------------------------------------

  I know... the pun in the section header is terrible to the 10th degree,
  but bear with me.  As you enter, you'll immediately encounter a group of
  three Goombas (you see only one Goomba frolicking around on Mushroom
  Way, but he represents three Goombas).

    * NOTE: When you leave an area (e.g. visit the Pipe House to recover),
      and then re-enter it, all enemies -whether you beat them or not- will
      have returned (to their original positions).  Keep this in mind.

    * NOTE: I *really* recommend fighting all enemies you encounter in this
      area, because leveling up is pretty frickin' important right now.
      Unless you are a masochist, in which case I recommend therapy.

    * NOTE: Occasionally you'll receive a 'HP MAX', 'FP MAX' or 'ATTACK UP'
      (nifty!) in battle.  Just so you know.

  Yay, three notes in a row!  Anyway, keep following the path, respectively
  slaying 2 Goombas, 3 Goombas, 3 Goombas, 2 Sky Troopas (you can use
  your Jump attack to get rid of them, but keep an eye on your FP), and
  take a halt when you reach a chest; repeatedly jump against it for some
  easy dough.  Also, you've probably leveled up by now, which is a good
  thing!  When you level up, you'll (always) be given a choice; HP boost,
  MAGIC ATTACK & DEFENCE boost or Attack boost.  Decisions, decisions.
  I recommend choosing the HP boost; you could use some additional HP right
  now.

  Continue your merry way and get rid of the two Sky Troopas.  Also notice
  the floating treasure chest (which contains even more Gold Stuff than
  the previous one did) and the Goomba intimidating the Toad: put him out
  of his misery (the Goomba, of course, you nut ;]).  The Toad will be
  so grateful that he'll give you a reward: Honey Syrup.  Leave the area.

  Immediately when you enter this area, a Goomba will dash towards you;
  go say hello.  By punching them (you have to battle two Goombas)
  repeatedly.  Next up; 1 Sky Troopa, 3 Goombas dashing towards you from
  behind a rock wall, 2 Goombas (those standing on the rotating flower).
  And give the three Goombas charging you when you open the chest in the
  north-eastern corner a good kick in the crotch as well to net some more
  experience.  Now for the treasure: the aforementioned chest (in the
  north-eastern corner) contains a mushroom.  Now, position yourself on the
  rotating flower and allow me to elaborate.  This flower allows you to
  jump higher than you normally can, thus allowing you to reach the three
  platforms around you.  Wait until you face the direction of the platform
  you want to reach and then hit the B button.  Here's the lay-down:
  - LEFTMOST: A chest awaits you here.  It contains a flower.
  - UPMOST: Here, a Goomba sprints toward you.  Give 'em the love of your
    fist they so badly need (there's two of 'em).
  - RIGHTMOST: Oh no!  A Sky Troopa has captured a Toad.  Terrible!  (yeah,
    that was sarcasm).  Defeat it, and the Toad will give you a Flower
    Tab.
  Now leave the area.

  In this area, a Lakitu is burping out Spikeys faster than EA puts out
  crappy games.  The Lakitu itself is out of reach, but you can wreak havoc
  by trashing its sons; Spikeys don't really pose a threat, as long as you
  remember _NOT_ to jump on 'em... that doesn't hurt them.  Every Spikey the
  Lakitu throws down is in fact either a pack of 2 Spikeys or 1 Spikey and 1
  Sky Troopa, so bear that in mind as well!  At the end of this area, a
  Hammer Bros awaits you.  Toad will tell you that he's, you know, *evil*.
  Thank you Captain Obvious.  Interact with the Bros to fight him (them),
  but heal first.

                       HAMMER BROTHER (50 HP) * 2
       ITEMS: Flower Jar; EXP: 6; COINS: 20; RECOMMENDED LVL: 1-2
       If you're level three (or two, even) these guys are easy peasy.
       First of all, their attacks: they either hit you with their
       hammer, or use this attack called 'Hammer Time', which means
       they'll throw a hell of a lot of hammers at you (for about 5/6
       HP of damage).  So keep your mushrooms ready!  Also, when one
       of the Bro's dies (i.e. you beat him), the other will cast
       "Valor Up" which ups his defense.  The best thing to do is
       focus your attacks on one Bro at a time.  You'll kill the
       first one with one jump and a regular attack (make sure at least
       one of them is timed), and the second one with two Jumps and
       an additional attack (again, timed hits are your friends).

  After defeating them, Toad will wonder what the Hammer Brothers left
  behind ("do you know what this is, Mario?").  "Toad, you deranged oaf with
  your lack of substantial IQ, that's a HAMMER!".  OK, Mario doesn't say
  that, but I'm sure he's thinking it ;).  Anyway, equip the hammer and
  enter Mushroom Kingdom.

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              5.2. A Slight Problem                                  [5200]
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

  Mario is now entering Mushroom Kingdom to pay the Chancellor a visit and
  tell him about the kidnapping of Toadstool.  Where is she anyway?  Is she
  in Bowser's Keep doing a shish kebab imitation?  Has she managed to escape?
  Have evil aliens abducted her and turned her into a zombie bent on world
  domination and free burgers?  Is the author of this guide a deranged fool?
  To the last question I can safely say: "HELL YEAH!"  The answers to the
  other three, however, are still shrouded in mystery.  Let's hope we'll find
  more information in this chapter.

[ENEMIES]: None
[ITEMS]: Mushroom, Map, Pick Me Up

-- EXPLORING TOWN (optional) -------------------------------------------------

  - The first house to your left doesn't contain anything of interest (bar
    a hard-working female Toad; emancipation?...).  Same goed for the first
    house to your right.
  - When the path forks, you can go straight ahead to reach the castle, or
    to the right to explore some more!
  - Of course, you can get acquainted with the villagers.  You'll learn
    that a stealing crocodile just came past this town!  And no, I didn't
    make that up.
  - The first house to your north (the one with the rotating star) is the
    Inn.  Not only can you sleep here (3G), but there's also a Save Block.
  - The second house to your south is by no means an interesting place; the
    house north of it, however, is a shop!  Here's a list:

                  Mushroom     |   4G   |  Item
                  Honey Syrup  |  10G   |  Item
                  Pick Me Up   |   5G   |  Item
                  Able Juice   |   4G   |  Item
                  Shirt        |   7G   |  Armor
                  Pants        |   7G   |  Armor (Mario)
                  Jump Shoes   |  30G   |  Accessory (Mario)
                  Antidote Pin |  27G   |  Accessory (Mario)

-- MEETING THE CHANCELLOR ----------------------------------------------------

  Upon entering the castle, you will be greeted by a Toad; he runs off to
  inform the chancellor of your arrival.  You can opt to explore the castle
  or to just follow the Toad (I recommend the latter -- the castle contains
  no places of interest other than the Chancellor's room just yet).  In the
  Chancellor's room, the Chancellor will tell you you have to save the
  princess (well, duh) and he gives you a map too.  Nifty!  Also, he gives
  you access to the treasure room, so go check that out (south, then east).
  In said room you'll find a mushroom which restores your HP & FP, a Flower
  (gives you more FP) and a large coin (worth 10 coins).  And that's not all;
  you can talk with the Toad to learn about Flower Points.  Yeah, baby, yeah.
  Also pay a visit to Toadstool's room (go back two rooms, use the western
  door and climb up the stairs). Examine the chair in the corner to find
  Toadstool's "???" (now that disturbs me); the Toad in this room will give
  you a Mushroom in return.

-- HMMM.... MARSHMALLOWS -----------------------------------------------------

  ...and you'll see a frog (O_O) chasing the aforementioned alligator (see,
  I told you I didn't make it up).  The alligator apparently stole the frog's
  coin.  Also notice that when the frog (his name is Mallow) cries, it starts
  to rain.  Great.  Just great.

  Go say hello to make him stop crying.  A short convo will occur between
  Mario and the strange creature that looks as if it crawled out of a bag of
  white, extra-fluffy, marshmallows.  Paste some arms on it and tada, you
  have Mallow!  It seems as if Mallow (Don't forget he's a frog) here was out
  here on an errand for his old man.  Now that ugly reptile has his special
  coin.  Mario is immediately symphathetic and decides to help out (Well, you
  have to select Yes if you want to help out).  Mallow, now a happy half-
  frog, half-marshmallow, will run (?) into Mario and disappear.  If you
  hadn't figured out what happened, check your menu.  Mallow has joined you.
  Yay!

  From that position, you can begin heading east along the path.  Visit the
  Inn to locate the Save Block again.  Save here before continuing if you'd
  like.  Exit and keep heading east.  The next building is the local shop.
  Enter and talk to the shopkeeper.  Mallow will appear again and tell the
  shopkeeper that his coin was stolen.  Apparently, the shopkeeper doesn't
  seem to care too much, but nevertheless, he hands you a Pick Me Up just
  before you leave.  No, it isn't a pooper-scooper.  It revives allies that
  have fallen in battle. They are useful so pick up a Pick Me Up whenever
  you get the chance </bad pun>.

  Continue east until you locate the exit out of here (No, not the way you
  came in, the other exit out of here).  Near it, you will find a hyper
  Toad-clone.  Talk to him and he'll immediately tell you that he saw someone
  run through here.  Mallow will appear again and ask if the creature looked
  something like... Mario, with his amazing shape-shifting powers,  spins
  and turns into the purple reptile.  The guard will confirm and Mallow will
  ask why the heck wasn't he stopped?

  Luckily, the guard is a smart-aleck and respond saying that he left his
  bazooka at home.  Wow...  Anyway, the Croco fellow we're looking for will
  appear with a few mocking words.  Shortly thereafter, he will run right
  through our three, stupefied characters.  Mallow will complain once again
  and run into you.  Now your objective is obvious, follow that thief!

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              5.3. The Chase on Bandit's Way                         [5300]
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  The reptile known as Croco will lead you out here, to an area known as
  Bandit's Way.  Not only is it a great hideout for (obviously) bandits, but
  Croco is also here!  Immediately, Mallow will come out and tell you to
  quickly chase after him! (Hey fattie, why don't you do something for once?)
  Thanks to marshmallow-boy here, Croco notices you and takes a run once
 again.  Let's give chase.

[ENEMIES]: Goomba, Spikey, Frogog, K-9, Croco (boss)
[ITEMS]: RareFrogCoin, Wallet

-- STOP YOU UGLY, REPTILIAN THIEF --------------------------------------------

    * NOTE: With Mallow in your group, you now engage enemies with both
      Mario and Mallow. Mario is capable of his regular attacks and of
      course, his special Jump attack, but Mallow has a special ability.
      Thunderbolt is a thunder-elemental attack which does considerable
      damage when used correctly.

  Begin tracing Croco's footsteps taking the south of the two paths that
  fork from the start.  Fight the enemies around and level both Mario and
  Mallow up a few.  Croco isn't that amazing of a thief so chasing him and
  tracing his footsteps should be easy.  Continue along the path and fight
  any enemies that get in your way.  They shouldn't be too difficult now
  that you have a thunder-casting frog in your group.  Take note of the
  strange, green creature you might find occasionally.  The Frogogs aren't
  that strong so don't worry about them.

  Anyhow, continue to make your way south and note the Save Block which
  should appear ahead of you.  Have Mario jump on it to save the game once
  again, if you want to. When that's done, start making your way east taking
  chase for the ever-purple, Croco.  You will have to exit out of this area
  through the exit.  If you continue to head east, you will simply double
  back around to the entrance of this area like a Grade-A idiot.  Exit the
  area.

  Once again, you meet Croco and his ugly face.  This time, he will jump to
  the upper ledge, seeing as Mario can't jump for his life.  Well, this
  Croco fellow obviously hasn't seen us jump yet, so find the spinning flower
  to the left of the ledge and jump on it.  Hopefully, you should have used
  something similar to this to save Toad before (Where did the little bugger
  go anyway?), so you should know how to use it.  Wait for the flower to spin
  you around.  Face the ledge and make a jump.  Hopefully, you will be able
  to get onto it.

  Continue making your way east until you notice some yellow blocks.  Also on
  the ground are some strange, robot dog looking (ROBODOG!) known as the
  K-9s. If you fought a Frogog yet, you might expect these K-9s to be pretty
  strong. However, you will soon note that these robot dogs aren't as tough
  as they look (also note they give out extraordinary much "Once Again"'s).
  Smash apart all the robot dogs that get in your way. Now, make your way
  onto the strange yellow blocks that you noticed before. Jump on the first
  and then jump onto the second.

    * NOTE: Yellow blocks like these play an important role in the life of
      Mario. Even in past Mario games as SMW, they still played very useful
      roles. Try to get a feel for these yellow blocks as you will see many
      more in the future.

  However, as soon as you jump onto the second, you will immediately notice
  that the block that was directly behind you now is in front of you.  Keep
  going this way (Try to pick up the coin that's floating in-between the
  second and third) until the yellow platforms bring you to the opposite
  ledge.  Jump onto this next ledge and then jump off the south end which was
  once inaccessible.

  The red flower here doesn't go anywhere other than the ledge you just
  jumped off of, so ignore it.  Continue to make your way south along the
  path.  The exit to the next area is just around the corner.  Upon entering
  this new area, Croco will mock you some more. Apparently, his speed may be
  pretty impressive, but there is way in the history of running can he run
  100 miles in 2 seconds.  Anyhow, make your way after him taking the
  northeast of the two paths.  A Goomba will probably ambush you here so take
  it out.

  The very purple Croco is just a short walk from your position.  This time,
  he doesn't say anything which means one thing.  YOU SURE ARE ANNOYING THE
  HECK OUT OF HIM!  Anyway, he'll take off quickly once more.  This next fork
  consists of a northwest path and a northeast path. If you have quick eyes,
  you should have noted that Croco took the northeast path.  Continue along
  that way and repeat the process of seeing Croco and following Croco.
  Eventually, Croco will lead you to the end of the line.  Leave this area
  and continue with following that ugly, reptilian thief.

  The next scene consists of Croco attempting to get at a treasure chest
  floating in the air.  Since Croco isn't very good at this kind of stuff,
  he immediately gives up.  He also notices that the annoying plumber has
  walked in on the scene, and tells you to give it up.  Well, since Croco
  isn't going anywhere special, try your best to collect both chests.  The
  secret to getting them is to use the yellow blocks. Jump on one and the
  other will slowly rotate. Get one under the chest and jump to get what's
  inside. The first contains a starman which makes you invincible for a few
  seconds!  When you pick it up, kill all the K-9s you can for easy
  experience.

  The second isn't as useful.  If you continue to move around the yellow
  blocks for it, it will reveal to you, a flower. If you need the FP points,
  here you go.  Anyhow, there's nothing else here except a few K-9s which
  you can still fight.  When you feel that you're ready, begin making your
  way southeast, to the area border.  Again, exit and enter the final screen
  before you actually catch Croco...

  This part is pretty difficult.  There are enemies galore all over the
  place, however, you will need to ACTUALLY catch Croco this time.  Mallow
  suggests that you try to sneak up behind him.  The treasure chest at the
  beginning contains a Mushroom which you might want to save for later.
  Croco is hiding throughout the area and the only way to advance is by
  sneaking up on him.  This means, you cannot let him see you and you have
  to find some way to get to his back.  If he sees you however, he will run
  off.

  Watch the Goombas that ambush you from the bushes and catch Croco the way
  I said about 3 times.  You can tell when you caught him once as he will
  mutter some mocking words before running off again.  Keep in mind that he
  can see beyond the hills, but not the bushes.  Finally, with catching him
  3 times, he will compliment you on your eyes.  However, it will still take
  you 100 more years to catch him...  Again, make your way around and attempt
  to catch Croco a few more times, and victory will finally be yours!...
  Well, not exactly.  Instead of returning the stolen coin however, he
  engages.  Battle ready set.

                              CROCO (320 HP)
       ITEMS: Flower Tab; EXP: 8; COINS: 10; RECOMMENDED LVL: 3-5
       This battle is easy if you know what you're doing. First of
       all, Croco's Defence is higher than his Magic Defense so
       Mallow's magical spells should work well here.  Also, by now,
       Mario should have learned a new ability called Fire Orb.  If
       you hit the Y Button repeatedly, you will hurt Croco a bunch.
       Not only that, but upon using Fire Orb, Croco spends a turn
       dousing his blazing tail.  When you are out of FP, begin to
       use the regular Attack mode (Timed Hits work wonders).  Croco
       will constantly reach into his bag for a secret.  Sometimes,
       it's a bomb which does incredible damage and sometimes, it's
       a Weird Mushroom which heals about 60 HP.  If you need healing
       yourself, Mallow's new ability, HP Rain can heal a bunch
       of HP in a single sitting. Mushrooms also work well. Do not
       let either Mario or Mallow get KOed. You should eventually
       win.

-- THE RARE FROG COIN --------------------------------------------------------

  Eventually, Mallow will get extra pissy and run right up to Croco and
  demand his coin back.  With that, he gives Croco a nice smack in the
  face.  Funny, I never thought that marshmallows could put that much
  power in one blow.  Anyhow, the special coin will pop out and Croco
  will howl with pain.  With that, Croco runs off.  With that, the battle
  is over.  Shortly thereafter, Mallow will notice that the reptilian
  left a Wallet.  Being the little thieve you are, you pick it up.  Mallow
  disappears again and a giant spring drops from the ceiling.  Jumping onto
  it will send you back to the entrance area of the Bandit's Way.  Save your
  game at the Save Block and make your way back to Mushroom Kingdom.

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              5.4. What's a S-T-A-R?                                [5400]
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  Now that we're back here, you should notice that our little excursion with
  Croco has wasted nearly the entire day.  Heck, it's already evening-time
  and we hadn't even eaten lunch yet.  And what is up with those weird,
  skeleton things on those pogo sticks?  You'll soon find out.

 [ENEMIES]: Shyster, Mack (boss)
 [ITEMS]: Flower Tab x2, Wake Up Pin, Cricket Pie

-- NIGHTTIME IN THE MUSHROOM KINDGOM -----------------------------------------

  Right off the bat, head forward a little bit and save the toadstool guard
  from the Shyster.  Engage with the Shyster (The skeleton on the pogo-stick)
  and attack.  Mallow should use his Thunderbolt as his regular Attack would
  not effect them that greatly.  Don't lose too much HP.  After the battle,
  the guard will thank you and hand you 10 coins that he found on the ground.
  Afterwards, head into the nearby shop where the clerk is shaking.  Talk to
  him and he'll refuse to sell anything.  Instead, you can take anything
  you'd like!  However, being the good boy you are, you decide to pay for
  all the items.  Read the note on the desk and buy whatever you'd like.
  Sell the Wallet for 123 coins (you can also return the wallet to its
  legitimate owner; the mushroom below the shop -- he gives you a Flower
  Tab in return, but meh... I'd rather have money).  A great price!

  Leave the shop and head straight ahead.  Below you is another toadstool
  getting himself in a heap of trouble.  Save him from the Shyster, and then
  head back up the steps. Continue making your way to the northwest. Here,
  you will find a bunch of those Shyster things.  Save the pink-topped
  toadstool from the Shyster (Obviously, these toadstools couldn't fight if
  their mushroom top depended on it) without even a word of appreciation.  Go
  inside the Inn which is to your immediate right.  If you need the HP heal,
  pay 3 coins to crash for the night.  Also take note of the save box. Use it
  if you need it.

  Exit the building and continue northwest along the path.  However, instead
  of entering the castle, walk to the house directly adjacent from the path
  you were just walking on to find to find a family of toadstools hiding from
  two Shysters.  Defeat both of them and the family will thank you.  Soon,
  the father realizes that he's missing his son.  Immediately, he runs
  upstairs.  Follow, and you will find his son... obviously having a fun
  time with a Shyster.  Nevertheless, defeat the Shyster and the father will
  give you a Flower Tab as a token of his appreciation.  With that done, you
  can enter the castle and figure out what in Christ's name is going on.

-- BOUNCY TROUBLES -----------------------------------------------------------

  The castle is in a state of chaos.  Shysters are jumping around everywhere
  and the one's coming down the middle are infinite.  Save the toadstool
  being chased by the Shyster down the middle row, and Toad will explain to
  you that everyone is hiding in the princess's bedroom.  Follow him and
  you will immediately be ambushed by two Shysters as soon as you enter.
  Take them out like you normally would.  Then, follow Toad into the next
  room.  Walk up to Toad and the two Shysters guarding the door will
  actually talk!

  With a few mocking words, they jump on top of your head only to get their
  butts handed back to them.  Anyhow, Toad thanks you again (I bet he thinks
  you enjoy saving his mushroom head) and walks into the next room.  The
  other toadstools there will be pretty surprised that Toad is actually in
  one piece.  Thank god Mario came to save the day.  They will ask if you
  would protect them, which you should of course (No way, I'm not your
  bodyguard) say Yes to.  The toadstool walks away and hands you another
  Flower Tab. Exit the room and haul your butt back to the main hall.

  Instead of walking straight east to the throne room, head to the opposite
  door.  There, you will find a toadstool guard being mobbed by two Shysters.
  Once again, save this guy's life and he'll tell you that the vault guard
  ran away while he tried to save him.  Geez, what a coward.  Anyway, walk
  east into the next door where you will find the cowering vault guard.  Talk
  to him and he'll tell you he found a gold coin.  However, just as you
  leave, he will hand you something that he obviously has no use for, a Wake
  Up Pin.  If you want to head into the treasure chest vault, you will find
  a Mushroom, a Flower, and another gold coin.

  If you want to save the game and heal all the HP before continuing, head
  back to the Princess's Bedroom.  There is a single bed and an old man next
  to it.  Talk to him and he'll refuse to let you use the Princess's bed, but
  he does heal all your HP.  If you didn't notice the Save Block before, now
  would be the time to actually save.  Head back to the main entrance hall
  and finally, head straight to the throne room like you have done
  previously.  I assume you know how to get there.

  The next room consists of two Shysters hopping around.  Since you will want
  some experience before the boss, fight them both.  Finish them off and
  continue through the door continuing to the throne room and the Chancellor.
  However, instead of the Chancellor, you find a group of Skysters as well
  as a mysterious voice.  They talk about everyone disappearing.  Well, now
  that they're gone, they have found themselves a new home.  However, walk
  forward and make your presence known.  The boss of the Shysters, Mack,
  appears and explains to you very clearly, he is not letting you take his
  new home.  With that, four Shysters and big daddy himself attacks!


                              MACK (480 HP)
       ITEMS: None; EXP: 12; COINS: 20; RECOMMENDED LVL: 5-6
       Along with Mack, you will also have to deal with about four
       other annoying Shysters.  When Mario's turn starts off, aim
       at Mack.  You want Mario to focus on Mack this battle.  Use
       Thunderbolt to take out the four other Shyster so they won't
       annoy you.  Mack will constantly call his Shysters back so
       use Thunderbolt to take them out.  Mack himself is pretty
       strong, but all he has are some weak Fire attacks which won't
       hurt you too much (that is, if you have reasonable magic
       defense), and he will also jump away and disappear until his
       Shysters are defeated.  Keep an eye on the Shysters and
       constantly heal yourself to win this battle, which in my
       opinion, is way easier than Croco.  Win it.

-- THE BLUE STAR -------------------------------------------------------------

  Now something strange happens.  Either Mario is extremely high on pot or
  a blue star is floating around.  It will slowly rotate around Mario until
  Mario himself, takes it.  This, my friend, is the first star of Super Mario
  RPG.  Shortly after, the two Shysters which were knocked out cold before
  will wake up and say that they will tell their boss (Cry to your mommy).
  Now, talk to the Chancellor who is cowering in the corner of the room.
  Well, at least we saved the Chancellor.

  Scene shift to a later portion.  The Chancellor finally realizes that there
  is quite a bit of conflict going around.  First, the Princess, and now
  a near takeover of the Mushroom Kingdom.  Mallow appears and suggests that
  they go to his gramps, Frogfucius.  The Chancellor tells Mario that he must
  save the Mushroom Kingdom.

  Afterwards, The invisible narrator of the story recaps on what has happened
  today.  What is the significance of the star piece? Could Mack possibly
  be in league with the talking sword that stabbed into Bowser's Keep?  These
  questions will soon be answered in the near future.  Anyhow, exit the
  castle and head to the town shop again.  Talk to the storekeeper and he'll
  hand you a Cricket Pie that Mallow was going to buy until his coin was
  stolen.  Time to head out of town, and off to the Kero Sewers.

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              5.5. Pipe Sections                                     [5500]
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  Mallow leads you to the pipe leading into the Kero Sewers.  Beyond, he
  drains himself down the pipe.  However, he warns you of something that his
  grandpa told him.  Something called "Belome."  Anyhow, he brushes the
  thought away and goes down the pipe.  For you, stand on the pipe and press
  down to head to the Kero Sewers.  Right next to you should be a Save Block.
  Save your game here and descend into the Kero Sewers (by simply pressing
  down while stending on the pipe).

 [ENEMIES]: Goby, Rat Funk, Hobgoblin, Big Boo, Shadow, Belome (boss)
 [ITEMS]: Trueform Pin, Flower Jar, Flower Tab (*3), Recovery Mushroom,
          Noknok Shell.

-- YAY... SEWERS -------------------------------------------------------------

  First of all; you might want to do something intelligent with the Save
  Block next to you.  Subsequently, dive into the water (Mario sure has an
  awkward way of swimming.  To say the least) and swim to the other end
  (to get out, go where the water is shallow).  Head down the pipe -- and
  peace to you too, Mario.

  Okay, this place is quite the maze, so watch your steps.  And keep an eye
  on this guide too, of course!  The first thing you'll want to do is to
  use the pipe east of you.  In this room, give hell to the Big Boo (he has
  a Shadow with him; don't worry, they're not so scary as they look) and
  follow the path to reach a pipe... use it.

  This room is filled with Rat Funks.  And fancy-looking Hobgoblins too!
  Drop down the ledge, and walk up the stairs in the right corner of the
  room; you'll find a treasure chest... with a Pandorite in it (Pandora's
  Box?  Pandorite?  I get it!!!), which could be called a mini-boss I guess.
  Fighting it is optional, but I strongly recommend doing so, 'cos it nets
  you 10 EXP!  Have Mario using his Jump attack(s) and let Mallow do the
  healing (both his thunder attacks and his regular attack do very little
  damage).  Pandorite's attacks are pretty annoying; especially Flame Wall,
  which hits both Mallow and Mario.  When Pandorite is down, he'll leave
  behind a Flower Jar, and a Trueform Pin (equip it on Mario!).  Also, if
  you re-enter this room (use the pipe, then... use it again), you can open
  the treasure chest (the one the Pandorite was in) for 50 coins.
  Squaresoft, I love you!  Oh, and just follow the path to reach another
  pipe.

  Here, there's only one way you can go... through the water!  Defeat the
  fishes (Goby's; and, no, their name has nothing to do with my username) for
  some easy experience, and swim to the other site, through the exit (it's
  between the two pipes).  Repeat this process for the next room (i.e. kill
  the Goby, use the exit) and in the room thereafter get rid off the Goby
  (hmm... this is getting old) and climb out of the water.  You already used
  the two pipes in the eastern corner (if you didn't do so earlier, you can
  claim your 50 coins now by using the downmost of the two) so let's use
  the one on the left!

  It takes you to a room filled with enemies -- go on a Rat Funk killing
  spree if you wish (yay!  Experience).  If you wish, you can already fight
  Belome (the boss now), but I'd rather you explore some more.  The following
  paragraphs are all optional.

  -- Optional; but recommended -----

     In this room, there are four pipes you can access at this moment; the
     one you used to enter this room; the one below that one; the one you
     used earlier on (see two paragraphs ago) and the one on the other side
     of the room (across the gap).  Use the pipe right below the pipe you
     used to enter this room.

     It takes you to a room with a helluva lotta Funk Rats; show them what
     you're made of and subsequently use the pipe on the other side of the
     room (DON'T fall into the water).

     Et puis: go bring hello to the Big Boo, and walk to the pipe on the
     right side of this room.  Notice the floating treasure chest behind it?
     Open it to obtain some mad star powerz and use 'em to kill off the
     Rat family -- experience galore !  Trot up the stairs and use the pipe.

     There are *tres* many rats hiding in the small alcoves here... fight
     them, it's fun !  There's also a chest which contains a Flower Tab, so
     yay.  Use one of the tree pipes in this room, and backtrack to the room
     with the four pipes (yanno, the one with that one Rat Funk standing on
     a ledge)...

  See that ledge with the Rat Funk on it?  Jump on it, dispatch the rat and
  hop down, and into the pipe.  Here, defeat the Big Boo's (or not) and jump
  on the "!"-switch ("the water has been drained").  You can opt to exit the
  sewers (by jumping on the trampoline-thingy) or to return to the previous
  room -- pick the latter.

  In said previous room, jump down the platform and onto the (previously
  submerged) ground.  Here, you'll find a pipe which you couldn't access
  before (south-western corner)... descend.  Two chests in this area -- open
  the rightmost one to get your mitts on a Recovery Mushroom, and you can't
  reach the other.  Heal yourself (preferably using mushrooms, as you
  probably have a kazillion of those anyway) and use the pipe.  Bass bottle,
  ahoy!  You'd better be at level 7!  Or 6.  Or 5.

                              BELOME (500 HP)
       ITEMS: None; EXP: 15; COINS: 40; RECOMMENDED LVL: 5-7
       First of all; THAT THINGS IS *INCREDIBLY* *OUTRAGEOUSLY*
       UGLY!  Ahem.  With that out of the way, let's take a look at
       its four attacks; 1) It licks you (eww): this doesn't hurt too
       much; 2) It'll turn you into a scarecrow, which means you're
       only able to defend or to use special attacks (you know, the
       ones that use up Flower Points) -- if Mario wears the Trueform
       Pin this can be prevented.  If you didn't equip it... I feel
       for you, man.  Listen to me next time, ya?; 3) Belome will
       throw 'Sleep Sauce' at you: this puts you to sleep; 4) Belome
       will swallow Mallow (that rhymes!) whole (I bet Mallow contains
       a *lot* of calories ;)): this means you won't be able to use
       Mallow for a turn or three.  So.  Mallow is relatively weak
       against your special attacks (preferably Jump and Electroshock).
       Keep using these, and have Mallow use a Honey Syrup when you
       run out of FP.  Belome is pretty damn easy, actually (IF you
       know what you're doing, that is).

  When (/if) you have defeaten him, the gate will open and water will come
  gushing out.  Oh, and pardonez-moi if the wording of this section was
  very boring; this part of the game is outrageously boring to write for.

-- ROLLING ON A RIVER --------------------------------------------------------

  Ah, Midas River!  One of the most fun (funnest?) mini-games.  EVAR.  It
  basically goes like this; you fall down, desperately trying to grab coins
  as you go (at least, that's what you _should_ be doing).  Especially keep
  an eye out for those green coins -- frog coins; they'll come in very handy.
  Being the considerate person that I am, I have drawn an ASCII diagram
  (overlook the fact that even Bill Gates looks better)... here you go:


                Alt. Start       S  T  A  R  T!             LEGEND:
                  |     |       |              |            C = Coin
                  |     |       |              |            FC = Frog Coin
                  |     |       |C             |            * = Grotto
                  |     |       |      C       |
                   \   /        |  C           |
                    \ /         |        FC    |
                     v          |     C        |
                                |              |
                                |              |
                                |     C *      |
                                |        C     |
                                |   C     C    |
                               /                \
                              /               C  \
                             /   C     ^          \
                            /  FC     / \       C  \
                           /     C   /   \          \
                          /         /     \          \
You get a Flower in ->   /     C*C |       \          \
     this cave          /          |        \          \
                       /    C     /          \          \
                      /         C|            |          |
                     / C        /             |          |
                    |      C   /              |          |
                    |         |               |          |
                    |  FC     |               |          |
                    |         |               |          |
                    |         |                \          \
     You get a   >  |  * C    |                 \          \
  Frog-coin in this |  C      |                  \          \
       cave!        |         |                   \          \
                    |          \                   \          \
                    |      C    \                   \          \
                    |   C        \                   \          \
                   / C     ^     C\                   |          |
                  /       / \      \                  |          |
                 /    C  /   \      \                 |          |
                /   C   /     \ FC   \                |          |
               /       /       \      \              /            \You get a
              /       /         \      \ _____      /      ^       \Flower in
             |       /           \     Cv     \    |      / \       \ this
             |      /             |  C       C/   /      /   \       \  cave
              \     \             |C         /   |      /     \       \   |
               \     \           /           \  /      /       |       |  |
                \     \   ______/             \/      /        | *     |<-
                 \     \ /                          C|________`        |
                  \     v                                              |
                   |                                                   |
                   |                                                   |
                         F       I       N       I       S       H

  One last note: the alt. start is inaccessible at this moment.  I'll be
  sure to tell you when you can actually reach it!

  Done falling?  Good!  Another mini-game awaits you.  It's called the
  "Barrel Jumping Event".  Oh boy.  There are two paths you can choose,
  you change paths by bumping into a barrel... occasionally Cheep-Cheeps
  will jump at you -- don't let them get you (jump over them), or else it's
  bye-bye coins.  I will not serve you a crappy ASCII drawing this time,
  don't worry.  Just collect as much coins as you can and giggle like a
  schoolgirl!

  At the end of the course, Mario will jump on a Toad's head (yes, a very
  roundabout way of saying "hi" indeed!), who will subsequently tell you
  a) how many coins you collected, b) offer you to trade 60 coins for
  1 Frog Coin (what a bargain </sarcasm>) (if you don't have 60 coins,
  don't worry, you can buy the thing later as well -- for a higher price,
  though!) and c) give you a NokNok Shell (equip on Mario!).  And with that,
  you're free to either save, use the trampoline and pay 30 coins to try the
  course again (both the Midas Falls and the barrel-jumping event.  No Frog
  Coins this time, though) or exit and visit Tadpole Pond.

    * NOTE: Frog Coins will not be listed as Items at the start of each
      section (so, it's possible that when a section says there aren't any
      items to be found, you can still find Frog Coins).  Just like ordinary
      coins, for that matter.

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              5.6. Of Frogs, Frogs and Frogs                         [5600]
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  Having kicked Belome's rear end, your party ends up at Tadpole Pond. Which
  is... exactly where we wanted to be!  Have a seat, drink lots of beer and
  party like there's no tomorrow.  Or, on second thought: don't.

 [ENEMIES]: None
 [ITEMS]: Alto Card

-- THE REVELATION (tm) -------------------------------------------------------

  Walk straight up the path, stand on the stone (at least, that's what
  I think it is) and you'll be greeted by a... a thing.  The thing will ask
  you what's your business here and a convo will engage.  Yawn.  Go make
  some coffee, or something.  You'll be asked to jump at some point in the
  conversation, so do that.  After a while, the great and mighty (yeah)
  Frogfucius will, err, "float" towards you, give you a few words of welcome
  and invite you over to his sanctuary.  The tadpoles will form a bridge,
  which you can use to get to the other side.

  There, Frogfucius will give you a few words of wisdom... here's a summary:
  Both Toadstool and Bowser were blown out of Bowser's Keep by the huge
  sword, and that Sword and his silly clan seem to want to take over the
  world as well!  And the Star you found after defeating Mack seems to bear
  the power to grant wishes.  Yadda yadda yadda.  Frogfucius commands Mallow
  to parttake in your quest (without asking you for permission.  Hmph!) and
  in the process he reveals that Mallow is... NOT A TADPOLE!!! (Well, well,
  well... quite the revelation.  Let's just pretend that we didn't see that
  one coming from miles away)  Poor Mallow isn't too happy (he starts crying,
  but WHY the hell doesn't it start raining now?!) but he'll agree to join
  you.  Your first objective: Rose Town.  Why?  Because "they need your help
  there".  MOVE MOVE MOVE!

  But first talk to Frogfucius once more.  He'll give you a Froggie Stick
  (equip it on Mallow) in return for the Cricket Pie (you did obtain it,
  right?  Right?!  If not, just go back to Mushroom Kingdom and do so.  Pas
  de problem).  Go back whence you came using the tadpole bridge (it appears
  when you approach the water) and take a left.  There, you'll encounter two
  tadpole's -- here's the lay-down
     LEFTMOST TADPOLE; "Frog Coin" Emporium; This is where you spend your
     frog coins.  Voila, a price list:
               Sleepy Bomb     --     1 Frog Coin
               Bracer          --     2 Frog Coins
               Energizer       --     2 Frog Coins
               Crystalline     --     5 Frog Coins
               Power Blast     --     5 Frog Coins
     RIGHTMOST TADPOLE; Juice Bar; This is where you buy juices (paying with
     ordinary coins)... and just overlook the fact that there is no bar to be
     seen.  Both the menu and the prices of the bar are dependent on your
     membership card -- there are four different menus; the ordinary menu,
     the Alto Card menu, the Tenor Card menu and the Soprano Card menu.
     Again, a list:
               FroggieDrink    --     16 Coins     ORDINARY MENU
               ~     ~     ~     ~     ~     ~
               FroggieDrink    --     14 Coins
               Elixir          --     48 Coins     ALTO CARD MENU
               ~     ~     ~     ~     ~     ~
               FroggieDrink    --     12 Coins
               Elixir          --     36 Coins
               Megalixir       --     90 Coins     TENOR CARD MENU
               ~     ~     ~     ~     ~     ~
               FroggieDrink    --      8 coins
               Elixir          --     24 Coins
               Megalixir       --     60 Coins
               KeroKeroCola    --    200 Coins     SOPRANO CARD MENU
               ~     ~     ~     ~     ~     ~
     Don't buy anything just yet, but wait till you get the Alto Card.
     Right now, I recommend selling the guy your old equipment for some easy
     moolah.

  Return to the tadpole bridge and this time go right... follow the path.
  On your way, you'll meet a Tadpole -- socialize, and you'll learn some
  interesing stuff.  The "Frogfucius' Suite 18" goes like this:
                 "So; La; Mi; Re; Do; Re; Do; Re"
  Use the exit on your right, and...

  ...you'll end up in Melody Bay.  Yay  (yes, I said that just because it
  rhymes).  You'll get a short tutorial, which I recite here:
  "Play notes by jumping on the tadpoles.  Let's hear your melody."  Your
  goal is to play Frogfucius' Suite 18... the one you just got.  First of
  all, you'll want to learn a little about composing.  Toadofsky (just
  walk around the pool, and you'll see him eventually) himself will be your
  tutor -- just go and talk to him!  Or take a look at this ASCII diagram
  (Mi beingt the northmost and Fa the southmost).


              ----------------------------------------------------
          MI
          RE  ----------------------------------------------------
          DO
          TI  ----------------------------------------------------
          LA
          SO  ----------------------------------------------------
          FA
              ----------------------------------------------------

  Go around the pool again and stand on the stone to make a tadpole appear.
  Now take a look at this diagram:



              -----------------------------------
          MI             O
          RE  ---------------O-------O-------O---
          DO                     O       O
          TI  -----------------------------------
          LA         O
          SO  ---O-------------------------------
          FA
              -----------------------------------

  Starting left, you should jump on the tadpoles when they hit the note you
  need to hit (i.e. you need to play Suite 18: jump on the first tadpole when
  he hits So, on the second tadpole when he hits La, and so on and so forth).
  It's pretty hard to time your jumps precisely.  Just remember that practice
  makes perfect.  When you succesfully play the piece, Toadofsky will give
  you the Alto Card as "a token of his gratitude".

  Sooo.  With your brand new Alto Card go back to the two tadpoles, and have
  a drink at the juice bar (preferably at least one FroggieDrink (two is
  better) and an Elixir).  Remember Frogfucius telling you about troubles at
  Rose Town?  If you don't, you suffer from a severe case of amnesia and you
  should go see a doctor.  I'm just so... considerate.  Hmm.  Oh.  Right.
  Leave the area and make for Rose Way.


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              5.7. Immobilizing Arrows                               [5700]
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  There's said to be some trouble brewing over at Rose Town, so Mario and
  Mallow go to investigate.  Maybe they can get something out of helping the
  villagers.  Like, another star.  Just a wild guess...

[ENEMIES]: Starslap, Slapdragon, Arachne, Shy Guy, Bandit
[ITEMS]: Recovery Mushroom (*2), Flower Tab (*4)

-- EN ROUTE TO ROSE TOWN -----------------------------------------------------

  See those fancy-looking platforms?  You can use those to reach the other
  sides, and in the words of the game: "You can't jump on or off when the
  block is blue.  Try jumping when the block turns yellow."  I couldn't have
  said it better myself.  Well, I probably could, but that's beside the
  question.  Hop on the first block which takes you to another block; jump
  on it.  It respectively takes you to a part of solid ground (jump off to
  collect the Recovery Mushroom) and to another block.  That block moves
  both left and right.  Start by going left, then jump on the next platform,
  which will take you to a Flower Tab.  Use the platform to go back, and jump
  on the first block you 'encounter'... it takes you to the leftmost exit;
  jump off, and use it (the following paragraph is optional):

  Alright, listen up; this area contains two swinging blocks/platforms, and
  a treasure chest.  First of all, have a go at the two shy guys occupying
  the blocks to clear you path.  Now, jump on the first block (the one
  nearest to the entrance).  From there jump on the second block.  And from
  there (when it has reached its 'dead point') jump northeast, hitting the
  treasure chest in the process to obtain a Frog Coin.  Occasionally, you
  screw up; i.e. the two blocks aren't aligned anymore.  Jump against the
  blocks to slow them a little, and repeat this untill the block are aligned
  again.  Once you have obtained the Frog Coin, leave, and in the next area,
  use the first block to reach the rightmost exit.  Use it.

  In this area, you'll find nothing but a few enemies (Two Crooks, and a
  Shy Guy which keeps being replaced; easy experience, but very boring too).
  Make your way to the exit.  Oh boy, more platforming-thingies!  In fact,
  this is exactly the same area as the one you visited earlier, only the
  sequence of the blocks has changed.  Hop on the first block, and on the
  next one too to reach an exit.  Use it.

  Here you can find five treasure boxes with Shy Guys standing on top of
  them; clockwards (starting at the first treasure chest; located at 12 o'
  clock) they contain respectively 5 coins, a Recovery Mushroom, 5 coins,
  5 coins and 5 coins.  Also, please take note that when you leave and
  re-enter this area, all Shy Guys will be back to their original positions
  PLUS all the treasure chests are filled again.  When you're done collecting
  coins and the like, leave the area using the downmost entrance.

  Upon entering the path, you will notice Bowser and his so-called Koopa
  Troop (quite pathetic, if you ask me).  Apparently, they're planning to
  re-capture Bowser's Keep.  Ah!  Well, that's none of our business for now,
  so just follow the path and head to Rose Town.

-- ROSE TOWN -----------------------------------------------------------------

  Hmm... this doesn't look good.  It seems like arrows are falling from the
  sky, completely paralyzing anyone unlucky enough to be hit by one.  Well...
  there are three points of interest in Rose Town (2 of 'em are optional, one
  is obligatory).  I'll cover them one by one, starting with the optional
  places:

  - For starters, go to the top left corner of the town and have a chat with
    the guy walking around there; it seems like he can't enter his house,
    because his son has been toying around with the a switch of some sorts.
    Jump on his head, and then onto the ledge.  Enter the house and, first
    of all, open the two treasure chests, both containing a Flower Tab (if
    you don't open these chests now, they'll contain coins later) and then
    trot up the stairs.  Here, you'll find both said switch and said boy.
    Jump on the boy's head a few times for the sake of education, then jump
    on the switch to lower the stairs.  The guy outside will "thank you very
    much" for doing so.  And, of course, we know *nothing at all* about the
    mysterious dissapearance of his treasures (if you admit you know about
    it, he'll give you a hint as to where you can find a secret place in the
    Forest Maze.  Just use this guide though ;)).
  - The shop: you can't miss this building (it's two houses next to the house
    from the last note and it has some fancy-looking rotating mushrooms).
    Well, normal people would enter using the door.  But, as we're not normal
    people (right?), we'll enter using the chimney!  Use the crates on the
    side of the building to do so.  Having used this entrance, you end up on
    a shelf, right next to a chest which contains another Flower Tab.  Jump
    down and have a chat with the mushrooms here to buy stuff.  A list, you
    say?  Ah yes;

                  Mushroom     |   4G   |  Item
                  Honey Syrup  |  10G   |  Item
                  Pick Me Up   |   5G   |  Item
                  Able Juice   |   4G   |  Item
                  Thick Shirt  |  14G   |  Armor (Mario)
                  Thick Pants  |  14G   |  Armor (Mallow)
                  Jump Shoes   |  30G   |  Accessory (Mario)
                  Antidote Pin |  27G   |  Accessory (Mario, Mallow)
                  Wake Up Pin  |  42G   |  Accessory (Mario, Mallow)
                  Trueform Pin |  60G   |  Accessory (Mario, Mallow)
                  Fearless Pin | 130G   |  Accessory (Mario, Mallow)

    Buy whatever the hell you need (Thick Shirt & Thick Pants, Able Juice
    and restocking on Items recommended), and leave ;)!
  - The last place of interest is the Inn; the house directly left of the
    town entrance which can be easily recognized by the rotating star.  Upon
    entering, we see a young Toad playing with dolls (Mario, Bowser, Geno and
    Toadstool).  In his words, he's playing "save the world", which
    apparently means Bowser beating the living daylights out of Mario.  Ah
    yes!  After a while, he'll notice Mario, and you'll be asked both to
    jump (to prove you're Mario) and to play with the youngster.  You get
    to be Bowser (yay!) and he gets to be Geno (whoever the hell that may
    be).  The lil' boy will subsequently K.O. you, and Mario loses
    consiousness.  After that, we see the Geno doll coming to live and
    walking off (this is not a dream or hallucination, mind).  And after
    *that*, Mario wakes up, and the whole game turns out to be a bad dream.
    Okay, not really.  Use the Save Block and head downstairs, where the lil'
    boy will ramble about how he saw Geno walking off into the forest.  Let's
    investigate!  Exit both the Inn and the town, and head to the Forest
    Maze.

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       5.8. A Star Hidden in the Trees                               [5800]
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  Apparently, Geno's doll came alive and walked off right into the forest.
  And, for some ungodly reason, Mario and Mallow decided to follow him.
  Sooooo.... I should stop writing silly introductions et al.  You're
  welcome.

  [ENEMIES]: Wiggler, Amanita, Guerrilla (funny!), Buzzer, Rat Funk, Octolot,
  Bowyer (boss)
  [ITEMS]: Mushroom

-- EXPLORING THE FOREST MAZE -------------------------------------------------

  Remember when I said Kero Sewers were quite the maze?  Well, this is
  *QUITE THE MAZE*, if you catch my drift.  For starters, cross this area
  (grabbing the mushroom as you go) and enter the next one.

  * NOTE: Occasionally, you'll find mushrooms laying around (i.e. not in
    treasure chests).

  In this area, grab the mushroom, and jump on the Wiggler's head a few
  times for some coins (jumping 10 times nets you a Frog Coin.  If you end up
  fighting one, make sure you've got quite some healing stuff (e.g.
  mushrooms) to back you up; these guys can do major damage.  Go stand on the
  hollow tree and "enter" it as if it were a pipe.

  Throughout this area you'll find 'bushes' of mushrooms, all with either a
  pickable mushroom right next to 'em (healing stuff galore, thank god) or an
  Amanita right next to 'em.  And, there's a Rat Funk walking around too, so
  watch your back!  And your front too. Hohoho.  Use the trampoline on the
  other end of the cave, picking Mushrooms (or Amanita's, heheheh ;>) as you
  go.  In the next area, defeat the Buzzer and proceed.

  There are stumps aligned in this area.  Looks as follows;

                          7

                     5         6

                     3         4

                     1         2

                      ENTRANCE!

  And this is what they all lead to!  Man, this is experience heaven!
  1) Amanita, Buzzer
  2) 3 Amanita's, 2 Buzzers (and a hidden treasure chest, but check out the
     side-quests secion for that!)
  3) Nothing (only a hidden treasure chest; once again, refer to said
     side-quests section)
  4) 2 Amanita's, 1 Buzzer
  5) 2 Amanita's, 1 Buzzer
  6) 2 Amanita's, 2 Buzzers
  7) A sleeping Wiggler.  Wake it up (by repeatedly jumping on its head) to
     make it reveal a new path.

  Use said path, and head down the pipe.  W00t, another underground area!
  Ignore the sleeping Wiggler (you can't wake him up, yo!) and make your way
  around the area, defeating Rat Funks, picking up mushrooms and defeating
  a single Amanita as you go (the first bush has a mushroom, the second bush
  has an Amanita).  Make your way around the next area too (the bush nearest
  to the entrance hold a mushroom), fighting enemies as you go, and use the
  trampoline.

  Okay.  Throughout this guide I haven't told you about the invisible
  treasure chests, but I will now (this one contains something really nifty):
  you'll find a mushroom on the left side of the exit of this area.  Pick it
  up, and then position yourself to the right of the exit (in the same place
  where the mushroom was on the other side).  Jump.  You'll hit an invisible
  treasure box which contains a Red Essence.  Handy!  Use the Save Block,
  then exit.

  Et voila, the maze!  First of all, listen up kiddos; there's some nifty
  items to be found here (this is optional, mind.  Skip this paragraph if
  you're not interested): respectively go left, down, down, left and you'll
  end up near another hollow tree... inside, you'll find five (!!) treasure
  chests, containing Recovery Mushrooms, Flowers and Frog Coins. Hmmm.
  Use the trampoline to go back, exit, then go down to end up at the entrance
  of the maze.

  So.  In this maze, you'll have to follow Geno.  Don't worry, if you screw
  up and take the wrong path you'll end up at the start of the maze.  Go
  right, up, up, then right, then up, and finally left.  Here, proceed and
  watch how a fight between Mario, Geno (that's '???' to you ;>) & Mallow and
  Bowyer will ensue.  But first, Bowyer will give a hearthy 'Nya Nya'.  Same
  to you!

                               BOWYER (720 HP)
       ITEMS: Flower Box; EXP: 20; COINS: 50; RECOMMENDED LVL: 7-8
       Alright, listen up; first turn, have Geno cast Geno Beam, and Mario +
       Mallow use regular attacks.  Then, Bowyer will start locking buttons;
       this means he shoots an arrow at a button (Y, X or A) and that button
       can't be used (so if he shoots the A button, you can't perform regular
       attacks.  Nyaaaaah!).  Other attacks of his include an attack which
       puts a character to sleep (use Able Juice to cure this) , a fancy
       attack which hurts the whole party and shooting a regular arrow at a
       character (which does around 15HP damage).  If your A button is
       locked, have Geno and Mario perform their special attacks (Geno Beam,
       Super Jump) and Mallow use Honey Syrup.  If your Y button is locked,
       have Mario, Geno and Mallow use regular attacks and items if needed.
       If your X button is locked, you can use whatever (special) attacks
       you wish, as long as you don't use up all your FP -- otherwise, you
       won't be able to heal (using Mallow's HP Rain).  Bowyer will go down
       soon enough.  Nya.  Nya.  Nya!

  After the fight, you'll learn that "???" (yea, Geno) comes from Star Road,
  which "plays an integral role in the granting of wishes".  There are
  seven stars which need to be found, and you already have two, so...
  *counts on fingers*... still five to go!

  The second star is now in our grasps.  Five left and I bet you are tired
  already!  While you're probably ecstaticly jumping around, a last talking
  arrow will finally jump out from his hiding spot.  Mentioning Smithy, it
  runs off.  Uh oh, this is not good...  And as a side note, the doll, Geno,
  joins your group!  Afterwards, the invisible (and annoying) narrator of
  the story that plays a role as Mario's inner conscience speaks again.

  To leave the Forest Maze, head forward to the area where Bowyer was
  shooting his immobilizing arrows and go through the path.

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              5.9. Perilous Fault                                    [5900]
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  Before you head to the Pipe Vault, I'd suggest you make your way to Rose
  Town first.

  [ENEMIES]: Sparky, Goomba, Frogog, Spikey
  [ITEMS]: None

-- QUICK STOP AT ROSE TOWN ---------------------------------------------------

  Once you get into Rose Town, you will notice that the air is clean and it's
  a sunny day without arrows raining down on Rose Town's unlucky inhabitants.
  First of all, head to the Inn which is to your direct left.  Remember that
  all buildings with the star symbol in front of them are Inns and the
  mushrooms are the Shops.  When you enter the Inn, talk to Gaz and Geno will
  appear.  While the Innkeeper is still doubtful about Geno just walking
  away, she is at least courteous.

  Geno will begin to try to explain what is happening to this world.  Mario
  and Mallow will put on one of their famous miming performances and do their
  best to explain to Gaz what the heck is going on with the Star Road.  Even
  with that however, Gaz isn't getting a clue, but he does do something for
  you.  Gaz will walk off and give you the Finger Shot that's meant to
  equipped on Geno.  Equip that on Geno and make your way out.

  Head to the shop and buy some things you might need.  One thing I would
  suggest would be one of the four Pins.  They are incredibly useful.  If you
  need Mushrooms, Honey Syrup, Pick Me Ups, etc., just buy them.  When that's
  done, head over to the second level of the Inn and save your game before
  leaving Rose Town and into the Pipe Vault...

-- TREACHEROUS PIPES ---------------------------------------------------------

  As soon as you enter the Pipe Vault area, you will note a single green pipe
  in the middle.  This is a lot like the beginning of Kero Sewers so simply
  warp down into the depths of the Pipe Vault...

  As soon as you enter, you will note that there's lava and it's very, very,
  very, very, very hot!  Up ahead, there are a few Sparkies hopping around.
  One thing I like about this is that the lava can't kill you as it did in
  the previous Mario installations!  If you fall in, Mario will immediately
  hop back up to the last platform.  This is a pretty comical process so do
  it as many times as you like.

  Now, there are Sparkies jump around.  Jump the platforms leading to the
  other side while defeating those meddlesome Sparkies (which should be easy
  for you).  Keep in mind that every one of the gaps require you to do a
  running start or else you won't make it.  The Sparkies provide mediocre
  experience so defeat them all.  And make sure that whatever you do, do not
  use Fire Orb on the Sparkies!

  * NOTE: A running start always gives you a better jump so if you are ever
    stuck and cannot make a certain hop, give it a run start and you will
    jump higher and farther.

  At the end, it seems like that the path leads right into the lava, but due
  to Super Mario RPG's shallow realism, it really is another path! This next
  hallway is pretty narrow and the Goomba in your way is almost impossible to
  avoid unless you jump over it.  Defeat it and continue up the steps at the
  end.  Further up ahead is a Thwomp, those notorious smashers.  Although
  they don't hurt you, they are incredibly annoying because if you are on the
  steps as they crash down, you will tumble back down.  Wait for it to make
  its pass up and quickly run under it.

  Further ahead is another Goomba.  Defeat it and continue along until you
  reach a pipe with a Pirahna Plant.  If you want to fight it, you will have
  to wait for it to come up.  However, if you stand on top of the pipe it's
  in or even right next to it, it won't pop up.  Stand far away and wait for
  it.  Then quickly jump on it to fight it.  Defeat it and go down the second
  pipe after the Pirahna Plant to proceed the the next area of the Pipe
  Vault.

  You will emerge in a small hallway with pipes lining the path. From the
  start, the pipes kind of look like this:

                    (S)   (A)   (B)   (C)   (D)   (E)

  The first pipe, (A), contains a bunch of coins.  First off, collect all the
  coins under the brownish platform and you will notice a green frog coin
  under a block which is impossible to get under.  However, step near the
  green Frog Coin and press down to crouch under the block and pick up that
  green Frog Coin.  However, to get on the upper brown platform, step one
  tile in front of the start of the brown platform and jump up to reveal one
  of those yellow blocks (Surprising!).  Use it and get yourself on the
  brownish platform.  At first, it appears empty, but jump around and you
  will locate one to two invisible boxes which contain Frog Coins.  At the
  end, you will find a spring.  Get out of this area when everything is done.

  You will pop out of pipe (C).  The last four pipes contain Pirahna Plants
  which you should take out.  Pipe (B) and (C) cannot be ventured through
  so go to (D) where you will find a strange looking creature who offers you
  to smash a Goomba for the low price of 10 coins!  It's pretty fun so give
  it a try.  I'm not sure if there's a reward, but just jump on the Goombas
  while avoiding the Spikeys. When that's done, go to the spring at the end
  and jump it.  Finally, go down pipe (E) and continue your quest.

  This next portion is like the first area of the Pipe Vault... just without
  the lava.  There are Goombas inbetween each wall section and to get through
  this room, you will need a running start from each platform.  Defeat all
  the Goombas inbetween and continue through this narrow hallway.  After, you
  will see a red pipe with a Pirahna Plant.  Defeat it and follow the hallway
  until you see a green pipe which you should go through immediately.

  This next room is crazy.  Red pipes line the room with Pirahna Plants
  everywhere.  However, there is also something else that resembles a
  smaller, white version of the Pirahna Plant.  Do not jump on these as you
  will lose coins!  A running jump can get you over them easily.  Defeat all
  the Pirahna Plants and hop your way to the other end of the red pipes where
  a green pipe appears.  Go through.

  You will see a yellow block ahead of you which you should jump on.  It will
  carry you up to a treasure chest containing a Flower.  Jump off and defeat
  the Goomba, then continue.  Jump over the white flowers and jump on the
  following yellow platform.  This one carries you above a group of white
  flowers, however, there is a treasure chest with coins in the middle.  Pick
  up the coins while avoiding the white flowers and jump onto the red pipe.
  Advance to a green pipe.  Go through and finally, leave the Pipe Vault.

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              5.10. It's The Yo'ster                                 [5010]
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  Is it true? Yes, it's the Yo'ster Isle!  It's been a while since we have
  seen that green friend of ours.

  [ENEMIES]: None
  [ITEMS]: Cookies

-- DINOSAURIC REUNION --------------------------------------------------------

  As soon as you exit out of the pipe, you will notice a Save Block.  Save
  your game and enter the next area, where a bunch of dinosauric creatures
  are running around.  Indeed, we have reached Yoshi's Isle!  Talk to a few
  of the creatures and try your best to make sense of the strange sounds they
  make.  Impossible, huh?

  Let's look for our old friend, Yoshi, shall we?  If you haven't already
  noticed, he's in the southeastern corner.  If you have absolutely never
  played a Mario game before (or even look at a few screenshots), you might
  be wondering, who the heck is Yoshi?  Well, he's the green dinosaur.  Talk
  to him and note that he's the only one who knows your language!  Since you
  can't understand the rest of them, take a ride on Yoshi's back and talk to
  everyone.  Be sure to talk to the pink one at the top of the area.  Say
  yes to race Boshi and he'll give you some Cookies.

  Now, find Boshi, the purple one.  He'll notice that you have the Cookies
  and agrees to racing you.  Once again, Toad will pop in (He always appears
  doesn't he?) and ask if you need some pointers for the Mushroom Derby.  It
  really isn't too hard as you just need to alternate between the A and B
  Buttons while keeping a steady beat.  Race Boshi and beat him to get
  yourself some more Cookies!  With that done, head back to the Overworld
  Map and make your way back to the Pipe Vault.

-- MOLES OF MOLEVILLE --------------------------------------------------------

  Don't worry, we aren't going through the Pipe Vault again.  Instead, put
  the cursor on the option, "To Moleville."   Moleville is another town with
  a Save Block at the Inn.  Stop there and refill your health by sleeping if
  you'd like.  Next stop, check out the shop.

                  Punch Gloves |   36G  |  Weapon (Mario)
                  Finger Shot  |   50G  |  Weapon (Geno)
                  Cymbals      |   42G  |  Weapon (Mallow)
                  Mega Shirt   |   22G  |  Armor (Mario)
                  Mega Cape    |   22G  |  Armor (Geno)
                  Mega Pants   |   22G  |  Armor (Mallow)
                  Work Pants   |   22G  |  Armor (Mario, Mallow, Geno)
                  Mid Mushroom |   20G  |  Item
                  Maple Syrup  |   30G  |  Item

  You might want to replace some of your weapons.  Mario gets the Punch
  Gloves, Geno should already have the Finger Shot, and Mallow should be
  replaced with the Cymbals.  The same goes for their armor which should
  be refreshed as well.  Sell anything that you don't want and leave.

  Now it's time to explore the rest of Moleville.  There really isn't
  anything of too much interest so just talk with some of the inhabitants.
  From what you might hear, you learn that most of the moles are working at
  the mountain.  At the rear end of the city, you will encounter Bowser's
  brigade... again.  This time, you will note that his army is much smaller
  as some of his troops have run off!  Bowser will explain to them that
  Mario should never know that he was kicked out of his own castle, so he
  isn't aware that a certain someone is watching.  He'll move out and you're
  free to move.

  Continue making your way to the rear end until you notice a mole in panic.
  Talk to her and she'll explain to you that a star has crashed down and
  trapped some of the moles in!  Another female mole will come down the
  mountain and both of them are in panic.  Save your game and when you are
  ready, make your way into the tunnel...

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              5.11. Caved In With The Third Star                     [5011]
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  As you make your way into the tunnel, you will come to a desperate
  conversation.  Some of the kids are stuck in the tunnel and the only other
  way in is through the old mine entrance, above them!  They realize they
  can't jump it and wished that Mario was here... But look who they notice!
  They will tell you to get on their shoulders.  From there, jump to the
  upper entrance, into the Coal Mines.

  [ENEMIES]: Magmite, Bob-Omb, Sparky, Enigma, Cluster, Crook, Croco
             (mini-boss), Punchinello (boss)
  [ITEMS]: Bambino Bomb

-- OH NO!  THE CAVE MINES! ---------------------------------------------------

  The first room of the Coal Mines is full of enemies.  Some new faces you
  might see are the Magmite, a hairy creature or maybe a Bob-Omg, a walking
  time bomb!  Anyhow, defeat those that get in your way and gain some
  experience.  Go through the next path and defeat the few enemies there if
  any.  You will notice a blue toadstool here. (Where the heck did he come
  from?)  He'll explain to you that there's a rare item hidden in these
  caves.  If he finds it, he will sell it...

  Jump off the ledge and note the sign.  The arrow points in the direction of
  a door.  The other way is blocked off so continue following in the
  direction of it.  There are two signs with arrows in this room.  One points
  to a spring and the other points back into the mines.  Since you want to
  advance, I'd suggest you follow the spring and jump to wherever it leads
  you... But wait!  Aren't you underground?  The spring sends you right into
  the ceiling.

  Smart move Mario!  As you get knocked out, the notorious reptile, Croco,
  appears again.  When you wake up again, you notice Croco crouching over you
  stealing your coins!  Looks like thieves never know.  When Croco notices
  that you have finally woken up, his Crook gang and him makes a run for it.
  Chase after him quickly!  You will corner him, but he has a few tricks up
  his sleeve.  Placing a bomb, he blows a hole in the wall and runs.  Chase
  him through three rooms.  At the end of the third room, you will notice a
  Crook hiding behind a box.  Attack them and the Crook will run off giving
  you a Flower Tab.  However, he didn't have the Coins.

  Continue through the next room and you will emerge in the room with the
  spring.  Another Crook will be hiding by the spring.  Defeat it and receive
  another Flower Tab.  Repeat and continue through the next few rooms and
  when you think you have enough Flower Tabs, wait.  Croco is constantly
  running in circles.  If you simply wait behind a box and let him run into
  you, getting him is much easier.  When caught, he of course, attacks!

                              CROCO (750 HP)
       ITEMS: Flower Box; EXP: 10; COINS: 50; RECOMMENDED LVL: 8-9
       Well, we are all here again.  Croco still holds his bomb
       attacks but he has gotten stronger as well.  Also, his new
       attack is annoying.  He will constantly throw random enemies
       at you with his "Chomp" attack.  He is also capable of stealing
       your items!  Continually attack and heal when necessary.
       Mario's Super Jump Attack and Geno's normal Attack move are
       both effective in this battle.  Keep up your attacks and you
       should beat the thief!

  Croco still isn't defeated just yet.  For the second time, he chickens out
  and runs off, while giving you back your coins and dropping one of his
  trusty bombs.  Look around the Coal Mines until you find some railway
  tracks leading into a door northwest.  Go through and defeat the enemies in
  this small room.  Then, continue through the door heading deeper into the
  Coal Mines.

  Head further down to find another mole who appears to be looking for
  something.  Talk to him and he will explain to you that his kids are
  trapped beyond.  However, you picked up the Bambino Bomb from Croco so you
  blow a hole in the wall, unlocking a new portion of the Coal Mines.  The
  mole will agree that he will only burden you.  The third star and the mole
  kids are further ahead.  Get your butt going!

-- DIGGIN' FOR THE STAR ------------------------------------------------------

  Begin making your way through the first room which has no enemies.  Start
  travelling along the mine rails, but just before you go through, a comical
  scene with a Shy Guy riding along a runaway mine cart will appear.  Mario
  will be pushed back into the previous room and hits a box to reveal a Frog
  Coin, the Shy Guy runs off knowing that Mario will only give it trouble.
  Pick up the Frog Coin which the Shy Guy so courteously gave you and note
  that the immobile mine cart is blocking the door.  There's another way
  luckily.  Begin jumping on the boxes and make your way to the upper door
  where you can continue.

  Continue along the top area where a few Bob-Ombs are walking around.
  However, don't fight them yet!  Instead, walk forward a little bit and find
  the treasure chest.  Hit it for a starman!  Now start running around
  knocking out all the Bob-Ombs and gaining experience.  When you are done,
  go through the next door into the next room.  Advance until you reach a
  room with two levels and a Sparky.  From there, hop to the upper level
  (use the boxes) and engage the Sparky.  When all is well, go through the
  door on the upper level...

  Here, you will note a strange sight.  Four Bob-Ombs are walking along a
  rail bridge.  Get up to them and engage them.  Clear them out of the way
  and continue.  Shortly afterwards, a Save Block will appear.  First, take
  the mushroom from the treasure chest and then save your game.  When that's
  done, continue making your way along the rails.  Eventually, you will come
  to a treasure chest that's floating just above your reach.  To get it,
  jump on the block to the left of it and make a running jump to open it for
  a Flower. (Remember what I said about running jumps?)

  Follow through and enter the next room which is also the room of the boss
  and the third star.  As you enter, you will notice a bunch of Bob-Ombs.
  It seems the next boss, Punchinello is obsessed with bombs.  Anyhow, walk
  up to him and he'll give you a push which will send you all the way back
  to the Save Block!  Dang, that's some strength there!  Anyway, to get up
  to him, you need to touch him from the side so he doesn't hit you back.
  When you do just that, the lug will engage.

                            PUNCHINELLO (750 HP)
          ITEMS: None; EXP: 0; COINS: 0; RECOMMENDED LVL: 9-10
       Punchinello is a strange looking creature with incredible
       strength.  He also seems to care a lot about his ego.
       Anyhow, he explains to you that they made fun of him and
       by defeating the great Mario, he is only to get fame.  He
       is pretty easy, if you know what you are doing.  There's
       no trick to this battle.  Just pound away while healing
       HP when needed.  Punchinello himself, has many attacks
       including throwing bombs and even throwing Bob-Ombs!  His
       final attack, Sandstorm, is just a knock off the Wiggler's
       ability.  Constantly heal (It's good to have the Fearless
       Pin here) and constantly cut away at his health.  Use
       Mallow's Psychopath to check on his health often and you
       should be fine.

  Punchinello won't die that easily though.  He attempts to call something
  which won't appear.  However, with more tries, a giant Bob-Omb falls on
  top of him... Embarassing!  With the defeat of the great Punchinello, the
  third and orange star is now in your grasps, after you escape from that
  Bob-Omb!  A rock falls on top and it blows leaving Mario, Mallow, and
  Geno in the dust.  The star is finally yours which you should pick up
  immediately.  Again, the same graphics with the star soaring around
  Mario's head appears (For once, I'd like to get rid of that!)

-- MINE CART FEVER -----------------------------------------------------------

  With the third star in our grasps, you might want to save the game.  Go
  back to save your game and then head back into the room where you fought
  Punchinello.  The exit is right behind where he would normally be.  Walk
  forward a bit and you will notice Dyna attempting to push a mine cart.
  Mario opts to help.  Read the warnings first as you will probably need
  them.  Mario gets on and AWAY WE GO!

  Well, I'm sure you will enjoy the Mine Cart Mini-Game.  Here's how it goes.
  There are two different styles.  One is the 3D third person perspective.
  You ride along a track and pick up mushrooms to accelerate with.  Be sure
  to brake on the curves or you will go swinging off the track!  The second
  style has a Donkey Kong-esque to it.  It's a side-scroller mine cart ride
  in which you hop tracks to get coins or extra mushrooms.  It will alternate
  between the two two times until you break off...

  Ma and Pa are sitting at home worrying about their kids.  Ma makes a remark
  and has a bad feeling that they will be dropping in any moment now... While
  at the same time, Mario and the kids are flying through the air on a mine
  cart ironically, breaking through their ceiling!  With that done, the third
  star is finally complete!  Hope you enjoyed the craziness of the mines.


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              5.12. En Route To Booster Tower                        [5012]
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  Having been thanked by the moles, Mario leaves Moleville -- but not before
  having a little chat with a pack of Snifits.  They'll mention beetles,
  some whacko named Booster and a princess.  Hmmm.  Interesting.  Interesting
  indeed.

  [ITEMS]: Tenor Card
  [ENEMIES]: Spikester, Artichoker, Lakitu, Carroboscis

-- RETURN AU TADPOLE POND (optional) -----------------------------------------

  Head back to Tadpole Pond, and have a little convo with the tadpole
  in the upper-right corner of this area (the one who gaves you Suite 18
  earlier).  He'll mention the Moleville Blues, which goes like this:
                 "Mi; Do; So; Do; Re; La; Ti; Do"
  There's another way to obtain this 'blues', namely talking to the moles
  in the Coal Mines; they can be found near where you used the Bambino Bomb.
  Although I guess that's information is pretty irrelevant, as I just told
  you the 'blues'.  Go to Melody Bay, and play the song.  To make things
  a little easier, look at this diagram.


              -----------------------------------
          MI     O
          RE  -------------------O---------------
          DO         O       O               O
          TI  ---------------------------O-------
          LA                         O
          SO  -----------O-----------------------
          FA
              -----------------------------------

  Again, Toadofsky will be delighted, and this time he will reward you with
  a 'Tenor Card'; more nifty items for cheaper prices at the juice bar!

-- THE BOOSTER PASS ----------------------------------------------------------

  Go to the area which appeared on your map (left of Moleville; Booster
  Pass).  The Booster Pass basically consists of two semi-large areas.  Each
  of 'em is littered with cactusses (cacti?), some of which are actually an
  Artichoker (Geno Beam works wonders).  The exit to the first area can be
  reached as follows; upon entering, go right (east) and jump on the ledge
  there (fighting enemies as you go, and: yes, you can actually fight those
  Lakitus now).  From there on, make your way to the top of this hill, and
  use the exit.

  Same goes for the next area: make your way to the exit, fighting enemies
  on your way.  You can opt to drop down the ledge here to pick up a flower,
  mind.


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              5.13. Booster's Tower and Bowser                       [5013]
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  Hi.

  [ITEMS]: Flower Tab, Flower Jar, Amulet.
  [ENEMIES]: Snifit, Spookum, Orb User, Jester, Remo Con, Blaster, Fireball,
   Booster (boss; optional), Grate Guy (boss), Knife Guy (boss)


-- BOOSTER'S TOWER -----------------------------------------------------------

  Upon entering the area in front of Booster's Tower, you'll meet up with
  Bowser.  A very emotional and heart-breaking (yeah!) conversation will
  start -- cry me a river, Bowser.  Oh, and Toadstool will take part in this
  convo too!  When everybody is done yapping, try to open the door... "it's
  locked".  But, worry not, as Bowser The Portable Ram (tm) is here to save
  your ass.  And he'll let you join the incredibly outrageously cool Koopa
  Troop too (which means he'll join your party).  Toad will teach you a
  thing or two about swapping characters (I recommend swapping Mallow with
  Bowser).  Done?  Good.  Finally, you can enter Booster's silly tower.

  Ah, such sad music.  For starters, go say hello to the Sniffer behind the
  counter; you'll have to fight him.  Snifits are harder than you might
  expect (I recommend using special attacks) and have quite some nasty
  attacks at their disposal, so watch your health!  There're several Spookums
  (accompinied by Orb Users and Jesters) in this area too, although they're
  not quite as hard as the aforemention Snifits (Jesters can be a pain in
  the ass, though).  So, on the western side of this room there are some
  stairs, right?  Why don't you, like, climb 'em?  On the second floor you'll
  come past some painting of the Booster family.  Highly disturbing.  At the
  end of this little walkway, you'll see that freak Booster peaking through
  a door.  Chase him!!!

  Trot up the stairs (Spookums will come walking down ad infinitum; this is
  the place to be if ya wanna level up), and enter the next area.  In this
  hallway, you'll meet up with Booster, who's having fun with a choo-choo.
  And with a princess, apparently.  Ahem.  You *can* go left here, if you
  wish, but that'll only result in a rendez-vous with a Snifit.  Whatever
  floats your boat.  Follow the hallway, around the block, and go into the
  alcove where the railtrack ends to obtain a Flower Tab.  Use the eastmost
  exit.

  Climb the stairs (you'll encounter quite some Rob-ombs --crappy name, by
  the way-- on your way; I suggest defeating them, as EXP = sexy).  At the
  end of the stairway, take the first path.  Said path takes you to a small
  platform with a treasure chest hovering above it.  Ignore said chest, but
  instead, jump of from the yellow block on the edge of the platform (facing
  the wall on the other side of the entrance); you'll drop on some sort of
  teeter-totter and will be flung so high you'll hit the block, containing a
  Masher (equip it on Mario; this weapon rocks!).  Backtrack to the Rob-omb
  area, and this time use the second path.

  For starters, hit the switch.  This opens a hidden passageway in Booster
  Pass, so we'll get back to that later.  Take the next path, and make your
  way to the exit here too (make your way around the curtains to change the
  'ordinary' Mario into the 'Super Mario Brothers' Mario -- this stops when
  you leave the area).  Ici, fight your way through the Spookums and
  eventually you see a Snifit shooting Blasters at you (I believe their
  actual name is Bullet Bill, but... whatever!).  If one of these things hits
  ya, a fight will ensue.  Teach the Snifit a lesson or two about neighbourly
  love (talk to him first) and use the exit.

  Next up: another Rob-omb area!  Follow the path, use the exit -- you know
  the drill.  The next room holds a save point; sexy, I tell ya!  The room
  after this one is what I like to call the Booster Family Room: you have to
  take a look at the paintings in order from oldest to youngest.  Behold:

                      EXIT       P#1    P#2    P#3    P#4    P#5    P#6
                                  4      5      3      6      2      1
        ENTRANCE ->
                                                                   EXIT

        You have to look at the pictures in this particular order (so you
        have to look at P#6 (Painting 6) the first, P#5 the second, et al.
        Succesfully doing this nets you the Elder Key.  If you look at a
        wrong painting, you'll have to fight an enemy.

  Use your new-found key on the door left of the paintings to end up in a
  room featuring a chomp.  Jump at it, and a short 'cutscene' will occur.
  Booster has captured Chomp (the poor thing) and Chomp wants _revenge_.
  Equip Chomp on Bowser (Chomp is a weapon, mind).

  Go back to the "painting" hall, and this time use the other exit (the one
  on the west) -- it takes you to a large block-filled area.  Hop on the
  block, from there hop on the ledge to the right on you; follow this ledge
  and hop on the block at the end.  Now, jump on the ledge to the left of
  you and follow it around; at the end, jump on the third ledge, and from
  there on the area with the teeter-totter and the Thwomp.  First, open the
  chest in the right corner of this room for a Recovery Mushroom (comes in
  handy, ne?), then jump on the teeter-totter.  ...what do you mean, I used
  the word 'jump' too much?!

  Go to the northwestern corner of this room, and from there hop on the
  ledge (don't fall down -- this takes you back to the Thwomp chamber).  I
  will not go into detail again, as I take it you know how to platform your
  way around after the last room.  Having used the exit in this room, you'll
  end up in what I call the 'trap'-room; some of the tiles in this room
  trigger a fight with two Fireballs when stepped upon.  I suggest fighting
  all Fireballs in this room (because of the experience), collecting all
  coins (and frog coins) and collecting the key (Room Key) in the
  northeastern corner of this room.  Said key should be used on the door in
  the northern wall -- enter and obtain the Zoom Shoes (equip these on...
  hmm, I'd go for Bowser, personally).  Exit, and this time use the door on
  the western wall.

  This area is filled with Chomps (evil Chomps, mind) -- they may seem pretty
  hard, but they go down if you hit 'em with one well-timed Geno Beam.  Climb
  the stairs, follow the path, and you'll meet up with Booster.  He accuses
  you of.... being.... Mario.  Ah, yeah!  Dodge the bombs he throws (by
  hiding behind the painting, par example) and take the path in the
  southeastern corner.  There, trash the Chomp, and climb yet another
  stairway.  Go through the door and save your progress in the next room.
  Also, you can hop from platform to platform to end up near a treasure box
  containing a frog coin.  Done frolicking?  Good.  Use the exit (east).

-- MINI-GAMES & BOSS BATTLES --------------------------------------------------

  Alright, mini-game time!  First of all, *try* to use the exit in this room;
  you'll find out that it leads to the area where Peach is captured.  The
  door, however, is closed, and only Booster can open it.  And, speaking of
  the devil, he just drops by.  Mario hides behind the curtains.  Okay,
  listen up; c'est importante: Booster has lost his Mario doll and he thinks
  it's behind the curtains.  So he'll command his Snifits to take a peek
  behind them.  First, he'll order a single Snifit to do this; then two;
  then three.  Your mission?  Hide (by standing behind a curtain which is
  not opened by a Snifit)!

          |  CURTAIN 1  |  CURTAIN 2  |  CURTAIN 3  | CURTAIN 4  |


  <- PEACH                                                        ->
                                                                  ENTRANCE


  SINGLE SNIFIT: (3), (4), (2), (1), (4)
  SNIFIT *2: (2 & 4), (1 & 3), (2 & 3), (2 & 4), (3 & 4), (2 & 3), (1 & 2)
  SNIFIT *3: (1 & 2 & 3), (2 & 3 & 4), (1 & 3 & 4), (1 & 2 & 4), (2 & 3 & 4),
             (1 & 2 & 4).

  The above diagram tells you when each Snifit looks behind each curtain.
  So, when it says (3), you have to hide behind either curtain 1, curtain 2
  or curtain 4.  And when it, e.g., says (2 & 3 & 4), you have to hide
  behind curtain 1.  When you screw up, you can start over.  If you scrw up
  three times, Booster will fight you (read the boss strategy).  Capiche?

  When this is all done, Booster will come help looking for the doll.  He
  opens the curtain Mario is behind and... finds out the doll is on top of
  the curtains.  Smart guy!

                BOOSTER (800 HP) + SNIFIT (*3) (200 HP)
      ITEMS: None; EXP: 22; COINS: 145(!); RECOMMENDED LVL: 10-12
      First of all, you're going to get rid of the Snifits.  I take it
      you know how to do this as you've done it may times before (right)?
      When only Booster remains, make sure you have Mario use Super Jump
      on him -- when done succesfully, this does over 200HP damage!!
      Booster has two attacks, and both of them hurt (especially the Loco
      Express, which can deal over 100 damage), so you'll want to deal
      with Bowser as soon as you can.  So, have Geno use either his beam
      or heal/use items, have Bowser use his regular Chomp attack and
      have Mario always use Super Jump; you can have him down in three
      turns.

  When this is all done, Booster will come help looking for the doll.  He
  opens the curtain Mario is behind and... finds out the doll is on top of
  the curtains.  Smart guy!  Lend him a hand by jumping, and you'll be
  rewarded with an Amulet.  Equip this on Geno (or on Bowser if you equipped
  the Zoom Boots on Geno).  Please note that this paragraph happens only
  when you didn't get caught three times!  Well then, Booster and his
  Snifits will walk off -- give chase!

  Toadstool appears to be... gone!  Damn you, Booster, DAMN YOU!  Oh, and
  if this weren't enough, two freaks will assault you.

                    KNIFE GUY (700 HP) + GRATE GUY (900 HP)
       ITEMS: Flower Jar; EXP: 30; COINS: 25; RECOMMENDED LVL: 10-12
       These guys are... pretty darn easy.  That is, _if_ you know
       what to do, and _if_ you are at the right level.  Their
       attacks aren't particularly painful, except when they're
       fused (these attacks usually insta-kill Geno, for example).
       So, you'll want to keep them from fusing.  How to do this?
       Simple; kill Knife Guy first (he has the least HP).  Give
       him all you've got (Geno's and Bowser's regular attack, and
       either Mario's Super Jump or his regular attack (if you have
       the Masher) -- well-timed hits are good!).  When Knife Guy
       is finished, focus all your attack on Grate Guy (whose attacks
       are less painful anyway).  They'll go down in no time!

  After the fight, Mario and gang chase Booster.  Yahoo!

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              5.14. Yes I Do                                         [5014]
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  Oh, jolly!  Booster and Toadstool are going to marry!  Isn't that sweet?
  Of course, Mario will attend their marriage, and he'll function as a
  witness too.  Or.  Maybe.  Not...

  [ITEMS]: Nope
  [ENEMIES]: Torte (boss... ?), Bundt (boss), Raspberry (boss)

-- BOOSTER HILL --------------------------------------------------------------

  For such an ugly man, Booster sure has a hell of a lot of places named
  after him.  Well, anyway, this area consists solely of a mini-game (like
  Midas River).  Your objective is to chase Booster -- getting hit by a
  Snifit or a barrel slows you down, but jumping on a barrel or a Snifit
  gives you a speed boost.  Each time you touch Peach, you get a Flower.
  Well, Toad will give you all the instructions you need, and it isn't
  possible to actually fail at this game, so... uh... have fun!  At the top,
  you'll hear your score (how many flowers you got) and both Mario and
  Booster hurry off to Marrymore.  Oh, one more note; you can do this
  mini-game ad infinitum; just visit Booster Hill.

-- OF FISHY WEDDING CAKES ----------------------------------------------------

  Marrymore has only two places of interest; The Inn annex Shop and the
  Marrymore wedding chapel.  First, go to the Inn (northwestern corner).
  Here, buy new equipment (all the equipment you can afford... please note
  that the Masher is stronger than the Super Hammer and the Chomp is stronger
  than the Chomp Shell) and stock up on items.  Oh, here's a chart, too;

                  Super Hammer |   70G  |  Weapon (Mario)
                  Hand Gun     |   75G  |  Weapon (Geno)
                  Whomp Glove  |   72G  |  Weapon (Mallow)
                  Chomp Shell  |   60G  |  Weapon (Bowser)
                  Happy Shirt  |   38G  |  Armor (Mario)
                  Happy Cape   |   38G  |  Armor (Geno)
                  Happy Pants  |   38G  |  Armor (Mallow)
                  Happy Shell  |   38G  |  Armor (Bowser)
                  B'tub Ring   |  145G  |  Accessory
                  Mid Mushroom |   20G  |  Item
                  Maple Syrup  |   30G  |  Item

  With that out of the way, let's investigate the church.  Head over there
  and have a chit-chat with the townsfolk... a Snifit will appear, and kick
  Raz and Raini out of the church.  That... heartless inconsiderate bastard!
  Now then, let's go talk to... err... the door.  Ah yes, the door!  Snifit
  1 will inform you about a back entrance.  Interesting.  Go east, while
  hugging the wall, and turn around the corner.  See that crate over there?
  It's facing the back entrance (you can't see this entrance as the chapel
  is in the way); so from the crate walk down all the way to the wall and
  you'll end up in the chapel.

  Use the stairs to end up in the kitchen.  Here, two cooks are going hyper.
  Irritate them by jumping on the 'tarte' (just for the hell of it) and then
  use the stairs in the northeastern corner of 'zis' room.  Oui, oui.  Ici
  (yeah, those cooks make me want to talk French.  C'est bon), a Snifit will
  stop you and subsequently he tells you he's going to warn Booster.
  However!  First, he needs your help with breaking through the door.  This
  can be pretty hard; you have to hit the door at the same time as the Snifit
  hits it.  So, stand next to him, are wait for him to start running; you
  should do the same.  I can't really help you here... practice makes
  perfect.

  A hilarious convo later, you'll find yourself in a room with a safe block
  (tres sexy) and a locked door.  But, damn, we have to save the princess.
  Tres vite!  Bowser, being the jolly good fellow that he is (O_O) offers
  you a hand.  Or rather, a back.  Read the prevous paragraph to figure out
  how to break the door ;).

  GERONIMO!  In the process of busting through the door, Mario & Bowser hit
  Toadstool.  Hmm.  Toadstool appears to have lost her brooch, her ring,
  her shoes and her crown (hmm... she still appears to have all these things,
  but whatever.  We'll play along).  Booster orders the Snifits to find
  Peach's stuff, which they do -- but this is where you come in.  You're
  going to have to catch all three Snifits and have them hand over their
  item, and you have to find the crown.  As for the first thing; those
  Snifits are pretty darn fast, so you might have trouble catching them.
  A smart idea is to wait for them to run into you, and then press the D
  button to talk to them.  Collected all three items?  Good.  Go have a chat
  with Booster, and you'll notice the crown is... on his head; jump on his
  ugly face to obtain it, then talk to him again.  A disgusting cutscene
  later (actually, that depends on how many candles are lit), Toadstool will
  join Mario, and they lived happily ever after.

  Or maybe not.  The two German-speaking cooks (Chef Torte and his
  apprentice) will spoil your fun and ATTACK!  Verdammt!

             TORTE (*2) + BUNDT (900 HP) + RASPBERRY (600 HP)
         ITEMS: Nein!; EXP: 25; COINS: 0; RECOMMENDED LVL: 10-12
         This battle consists of three stages.  FIRST PART: Focus
         all your attacks on Bundt -- sooner or later the two
         'Torte's' will run of.  SECOND PART: Your objective is
         to blow out all the candles and then hit the cake.
         Usually, a regular hit blows out a candle, so seven
         regular hits would be enough, were it not that
         sometimes a candle starts burning again.  So, keep using
         regular attacks, heal when you need to (Bundt's attacks
         hurt).  When Bundt is down, only Raspberry will remain.
         As you can see, he has only 600HP, and as one of Mario's
         Super Jumps does about 300HP, this shouldn't be too
         hard.  Oh, also take note that both Bundt and Raspberry
         can perform three attacks a turn.  Yeouch!

  Bundt will get eaten by Booster (the poor thing), and Peach joins your
  party this time.

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              5.15. Obtaining the Fourth Star                        [5015]
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  Whee, that was one fun wedding, right?  Right?!  Okay, it wasn't.  Anyway,
  let's take Peach back to Mushroom Kingdom.  Aye.

  [ITEMS]: None
  [ENEMIES]: Mukumuku, Mastadoom, Sackit, Pulsar, Gecko

-- MUSHROOM KINGDOM ----------------------------------------------------------

  Upon leaving the chapel, Rani and Raz will ask you if they can go on with
  their wedding.  You automatically answer yes, so... yes.  Before we go, you
  can actually get your picture taken. Head to your left (Mario's left, not
  your left!) and step on the empty slot in the group of toadstools. Say
  Cheese Mario!

  Leave town, and Mario will backtrack to Mushroom Kingdom -- all by hisself.
  In said 'Shroom Kingdom, enter the castle right away; a Toad will welcome
  you, and advices you to see the Chancellor.  Which is a good idea.  He's in
  the throne room (as always)... warning: long convo ahead ;). When all is
  explained and everything is fine and dandy (well, not really) you gain
  control over Mario again.  And apparently, Toadstool has decided to stay
  in Mushroom Kingdom.  Good riddance.  Leave the castle, and... the princess
  will come floating down with her parasol (A-la Mary Poppins). Hehehe.  When
  you talk to her, she asks you if she can join your party.  Unfortunately,
  she won't take no for an answer.  So... Toadstool joins your party.  Yay?
  Now, go visit Frogfucius.

-- TADPOLE POND REVISITED (for the umpteenth time) ---------------------------

  I bet I can cover this area in one sentence... watch and see; walk over to
  the stone to make the tadpole bridge appear, and subsequently hop over it
  to meet Frogfucius, who will tell you a star has been sighted on Star Hill,
  which means you should go there, so leave the area again!  Ha, see?!  Crap.

-- STAR HILL AND THE FOURTH STAR ---------------------------------------------

  Star Hill is located right next to Marrymore on the map.  The first area
  of Star Hill basically consists of two gates, one leading to Marrymore, the
  other leading further into Star Hill.  The latter is the one you'll want to
  pick (it's the westmost one, and you activate it by interacting with the
  flower next to it).  In the following few areas you have to activate all
  flowers to open the stargate.  It's pretty easy and self-explanatory, so
  you're not going to need my help here.  Also, you can interact with the
  smiley-stars to hear people's wishes (which just so happen to be the wishes
  of characters you met throughout the game).  In the third area, you'll find
  the fourth star piece (northern part).  Collected it?  Good.  Activate
  all the stars to leave Star Hill.

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              5.16. 20,000 Leagues Under the Sea                     [5016]
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  Okay, so the section title is a slight exaggeration.  Bite me.

  Once you go through the first door, you have the option to head back to
  Marrymore if for some ungodly reason, you absolutely have to... or head
  left towards a new face in our adventure, Seaside Town.  With that, Mario
  prepares for his next journey, the quest for the fifth star piece, but
  little does our plumber know it will bring him to the greatest depths of
  the sea.

  [ITEMS]: Max Mushroom
  [ENEMIES]: Zeostar, Bloober

-- WELCOME TO THE TOWN OF SEASIDE --------------------------------------------

  Well, now that we're here, you might want to do some exploring.  First of
  all, head to the Inn which appears right in front of the entrance.  The
  innkeeper himself is standing on his desk seemingly in some sort of nervous
  state (Maybe it's a seizure!).  Anyway, talk to him and he'll tell you that
  you may stay... for free!  Well, you surely don't want to miss this
  once-in-a-lifetime opportunity so gladly nod your head.  Anyhow, did that
  man seem a bit suspicious or what?  And notice that when you wake up, the
  strange man seems to be watching you... but suddenly runs off...

  Once rested up, go back downstairs and save your game if you wish.  Exit
  the Inn and head to your right (Mario's right, not your right you idiot!)
  and you will find the shop of the town... er... well actually, the shop(s)
  of the town.  Enter the first door and note that the guys here are acting
  just as weird as the innkeeper.  Talk to the one closest to you and learn
  that he's just a "customer." The other guy will sell you some stuff, but
  sadly, it isn't for free.

                  Bad Mushroom |   30G  |  Item
                  Muku Cookie  |   69G  |  Item
                  Fright Bomb  |  100G  |  Item
                  Fire Bomb    |  200G  |  Item
                  Ice Bomb     |  250G  |  Item

  Buy whatever you'd like.  All of them are useful... except for the Muku
  Cookie of what's description is a bit strange. (Muku! Muku-Muku Muka?)
  Now that that's done, exit the shop and go through either of the next two
  doors of the same building. It appears to be another shop, but the keepers
  won't sell you anything or really help you in any way other than telling
  you about some sunken ship and "Jonathan Jones!" Ooh, scary.

  If you continue along to the set of buildings behind the Inn, you will note
  that they also bear the "shop" symbol.  Eh, it seems as if this town really
  is fascinated by stores.  You can enter them if you'd like, but the
  inhabitants really won't be too much of a help.  Again, they will appear to
  be having a seizure, but what is the cause of it?

  There is one last thing to do before we leave. At the corner of where the
  two shop buildings meet is a set of stairs. Head up and continue.  There
  is a single house here which you should enter.  This man is also in a
  nervous state, but he is the Elder.  He will explain to you that a star has
  fallen into the ocean, which he needs for something.  Hmmm.  Go upstairs
  and find Frog! (*Chrono Trigger music plays*)  Learn that he is a student
  of Frogfucius, and he has a few nice things to sell.  Let's check it out
  with the Frog Coin Layout (tm), that actually differs from your average
  item list;

    * NOTE: All future Frog Coin purchases will be showcased in this format.
      Therefore, you should be able to distinguish between which shops take
      Coins, or which shops (Or people for that matter) take only Frog Coins.
      Not to mention that this format states Frog Coins quite clearly, but
      this just a quick reminder before you get all confused.

               See Ya          --     10 Frog Coins
               EarlierTimes    --     15 Frog Coins
               Exp. Booster    --     22 Frog Coins
               Coin Trick      --     36 Frog Coins
               Scrooge Ring    --     50 Frog Coins

  These are some pretty nice items, but Frog Coins aren't really abundant
  throughout the world of Mario, so don't be surprised if you can't afford
  these higher end items.  The Ex. Booster and Coin Trick are very useful
  and although I doubt you will have enough Frog Coins to buy both, try to
  get either of them.  I chose the Exp. Booster over the Coin Trick, but it's
  your choice.

  Anyhow, leave the building and head to the exit.  There is just one more
  building we haven't visited yet, and that's west of the exit.  However, it
  is blocked off by two more of this town's weird inhabitants.  Whatever,
  let's just get ourselves out of this freaky town.  Once on the world map
  again, head to the next area, the Sea!

-- DEEP, DARK, AND WET -------------------------------------------------------

  Wait, are we in the Sea yet?  No, we appear to be in some sort of under-
  ground cavern...  Well, start moving around and note the incredibly small
  size of this room.  The exit out of here might be a bit hard to see because
  of the terribly dark color scheme and the floor.  Anyhow, exit out and you
  should come to a room with more than two square feet of breathing room...
  Yay!

  You appear atop a tall stack of boxes out of a hole in the wall.  Jump down
  and walk around a little bit.  Be sure to talk to the strange cloaked
  figure (Final Fantasy fanboys, just know that he resembles a Black Mage).
  The shady fellow will tell you a bit about business (Not so good obviously)
  and brings up his inventory.  Pick out whatever you'd like or just check
  the chart;

                  Hurly Gloves |   92G  |  Weapon (Bowser)
                  Super Hammer |   70G  |  Weapon (Mario)
                  Hand Gun     |   75G  |  Weapon (Geno)
                  Whomp Glove  |   72G  |  Weapon (Mallow)
                  Sailor Shirt |   50G  |  Armor (Mario)
                  Sailor Pants |   50G  |  Armor (Mallow)
                  Sailor Cape  |   50G  |  Armor (Geno)
                  NauticaDress |   50G  |  Armor (Toadstool)
                  Mid Mushroom |   20G  |  Item
                  Maple Syrup  |   30G  |  Item
                  Pick Me Up   |    5G  |  Item
                  Able Juice   |    4G  |  Item
                  Freshen Up   |   50G  |  Item

  There are a bunch of items here you might be interested in.  Re-equip your
  entire party with these new items, and buy any items you are interested in.
  Pick Me Ups and Able Juices come cheap, as well as those Mid Mushrooms.
  When you are finished browsing his inventory, he will explain to you a
  little secret.  A ship sank into the sea after a squid supposedly had
  gotten to it.  Some people went in to investigate, but they were never
  seen again...

  Now, note the path to the storekeeper's right (His right, and only his
  right).  It leads to a Save Block as well as a bunch of treasure chests
  which are at the moment, inaccessable.  Leave the room and walk in the
  direction the storekeeper is facing (In other words; south) and you should
  be able to note another pathway on Mario's right. (Make sure it's Mario's
  right... need I explain more?)

  The next room has a bunch of sleeping Zeostars.  If you step onto them,
  they will obviously wake and attack.  However, if you continue forward and
  jump to the lower platform, you should notice a treasure chest.  Open it
  for a starman!  Now, it's time to go crazy.  If you are fast, you should
  be to knock out every Zeostar on your level (the one's back up there are
  impossible to get to unless you fought them before picking up the starman)
  for some easy experience.

  Well, that was fun... wasn't it?  Wow, you must be a real partier.  Anyhow,
  let's continue, shall we?  Head back to the now-empty treasure chest and
  note the pathway west of it.  Go through and note the number of sleeping
  Zeostar on the floor.  You can choose to avoid them all (which is pretty
  easy), or you can fight them for some small amounts of experience.  Make
  your way to the other end of the room and find the pathway out of here.
  Don't leave just yet however as in the very northwestern wall is a small,
  hard-to-see, doorway.

  If you chose to go through, you will find those three treasure chests that
  we saw at the last Save Block.  The first contains a healing mushroom, the
  second a Flower, and the third a Frog Coin.  If you want to, you can drop
  off the platform to the Save Block to save your game again, or you can
  simply not save for the moment.  Whichever way you choose to go, be sure
  you go through the pathway highlighted before in the previous room.

  Here, you will finally notice some water!  Now this is where the game gets
  fun.  Have Mario perform a cannonball in and you will be swimming.  Find
  the whirlpool which is in plain sight and swim into it.  The whirlpool will
  automatically push Mario to the bottom.  Now, you can walk along the bottom
  of the pool.  Because of this game's shallow realism, you can stay under as
  long as you'd like.  When that's done, head to the northwestern corner and
  find the pathway leading out of here.  The now-waterlogged Mario will
  appear in a small room with a light in the middle.  Step into it and be
  magically warped above!

  Jump out of the small pool of water.  The first thing that might catch your
  eye would probably be the nearby treasure chest.  Bonk your head on it to
  reveal a Max Mushroom of which recovers all HP.  If you drop off the ledge
  from this point, you will find yourself back at the large pool of water
  on the same path.  This time, don't drop in the water unless you want to
  do that swimming again.  Instead, head to the opposite end of the room and
  find the exit out of this dank and disgusting cave...

-- JOURNEY INTO THE SUNKEN SHIP ----------------------------------------------

  With that, we're at last outside of the dark cave.  We're also surrounded
  by water, and in situations like these, the best course of action would
  have to be; TO SWIM!  That's right, jump into the water and begin swimming.
  Locate either of the two whirlpools and watch the dizzying scene of Mario
  slowly sinking to the bottom.  With that, head to the rear end of the area
  to find what appears to be the top of a sunken ship.  Use the mast as a
  step and jump to the chimney (?) which you should use as a pipe... bringing
  you into the sunken ship...

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              5.17. The Sunken Ship                                  [5017]
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

  So our hero, Mario, has discovered the sunken ship everyone had been
  talking about.  In the back of his mind however, are the warnings of the
  Jonathan Jones.  What is it exactly?  We'll soon find out.

  [ITEMS]: Royal Syrup, Mushroom
  [ENEMIES]: Greaper, Straw Head, Reacher, Dry Bones, Alley Rat, Gorgon,
             King Calamari (boss)

-- A PUZZLINGLY PECULIAR PASSWORD --------------------------------------------

  Oh no!  We're going to have to solve a (gasp), password!  Well, that's
  sometimes how RPGs play like, so let's just get started.  You land inside
  the ship, which although sunken, appears to be in pretty good condition.
  Also note the boxes around with the signature Js on them.  What could they
  stand for?  Jelly?  Junior?  Jordan?  Jesus?  Jonathan Jones?  Well, before
  we kill ourselves with this impossible question, let's just continue and
  solve the sunken ship mystery... Be sure to read the battered note stuck
  to one of the crates before you leave to learn that the sailors aboard were
  attacked by a squid... Am I sensing something?

  There are two doors out of the first room.  The first one is northwest of
  the spring which would normally send you smashing back out of the sunken
  ship.  Ignore that one, and take the other in the southeastern corner.
  You will locate a Save Block after jumping a wall of "J" blocks.  Save your
  game and head back to the entrance room.  Also be sure to read the note in
  that room to learn that the sailors aboard had trapped the supposed squid
  in the cellar... I'm getting an ominous feeling about this.  Anyhow, go
  through that door I told you to ignore before back in the entrance room.

  In this room, a strange group of enemies will begin "teleporting" in and
  out.  To fight them, you are going to have to wait until they become solid
  again.  Defeat both Greapers and read the note also pinned to one of the
  crates.  This time, you will learn that the password leading into the
  cellar consists of a six-letter word... To decode it, you are going to need
  to locate the password clues.  With that, go through the door at the end
  into another room.

  Dry Bones and Greapers make up the population of this room.  The Greapers
  are easily defeated, but to defeat the Dry Bones, make sure you use Mario's
  Jump attack (Some of Bowser's abilities might work).  Otherwise, the Dry
  Bones are invincible.  Also, keep in mind that those skeletal creatures
  will constantly regenerate, so if you need experience, fight them over,
  and over, and over, and over, and over, and over, and over again.  Whether
  you choose to defeat all enemies or just pass by, go through the door at
  the end when you feel ready.  On your way out, be sure to read the next
  note... which denotes that the clues will all be provided by different
  people, thus making it difficult or maybe even impossible!

  This next room has some new enemies including the Alley Rat (A Pink version
  of the Rat Funk) which you should defeat quickly.  Descend both set of
  stairs and use the crates to get near the treasure chest for a bunch of
  coins!  When all is defeated and the treasure chest exhausted, you can
  leave the room.  The next rooms consists of three doors, with three
  Greapers blocking each one.  Defeat the first Greaper you see on Mario's
  right, and enter the room.  I will list the three doors here.  When you
  complete the first, exit and defeat the next Greaper.  Thus, entering the
  next room.

  - The first clue of all six is found in this room.  However, you need to
    do some work for it obviously.  The point of this room is to get the
    Paratroopa to hit the cannonball and make it smash into the "!"-Switch.
    This is fairly easy, as the Paratroopa will always follow Mario, and you
    really need to simply get it into position and run as fast as you can
    towards the cannonball.  Start off in a position like this;

                   ____________________________________
                  |                                    |
                  |                                    |
                  |                 (X) <-- Paratroopa (Mario underneath)
                  |                  V                 |
                  |                 ___                |
                  |                |(_)| <-- Cannonball|
                  |                |___|               |
                  |                  _                 |
                  |                 (!) <-- "!"-Switch |
                  |                                    |
                  |                                    |
                  |____________________________________|


    With that position executed, quickly have Mario run towards the pillar
    the cannonball is on, and stop at the pillar without going any further.
    If you had done it right, the Paratroopa will smack the cannonball onto
    the "!"-Switch revealing a Mushroom, and a scroll.  read it to learn that
    the first clue.  "There is an 'S' in the word."
  - Exit the room and defeat the next Greaper.  Go through the next door to
    find another puzzle.  This time, you are to arrange three springs.  Do
    this by hitting the floating "J" crates with the blue Js on them.  Stop
    every spring, and the cannonball will fall down.  You have to arrange the
    springs in such a way, as to make the cannonball hit all three, following
    it with a smack on the "I"-Switch.  Here's a crude diagram to give you
    some idea of what plan would work.  The circles represent the light aura
    that surrounds each spring.  Use them to figure out the placement;

                   ____________________________________
                  |    _           _            _      |
                  |  ,' `.       ,' `.        ,' `.   _|
                  | |  (S)<-    |  (S)<-     | (S)<-(!)<-- "I"-Switch
                  |  `._,'  |    `._,'  |     `._,'  | |
                  |       Switch      Switch      Switch
                  |------------------------------------|
                  |   __           __           __     |
                  |  |J |         |J |         |J |    |
                  |  `--'         `--'         `--'    |
                  |                                    |
                  |                                    |
                  |------------------------------------|
                  |                                    |
                  |                                    |
                  |____________________________________|

    Or, in other words, just have the springs arranged in that form.  Have
    the first two springs at the right-most edge of the light aura, and the
    last one towards the center.  If you did it right, the cannonball should
    strike all three springs, thus bouncing on the "I"-Switch.  You will
    receive a Flower, and a clue.  "It is found on the bed of the ocean."
  - As soon as enter the next room, the words; "This is a 3-Dimensional Maze"
    will appear at the bottom.  Not good!  This is a rather difficult maze,
    as you can't see where you are about half the time.  Start off by walking
    into the hole, and doing your best to get to the other end.  This maze
    becomes much easier if you are using an emulator, which half of these
    readers probably are doing right now.  Mess around with the system and
    remove a few layers to make the thing easier.  Do your best (I know, it's
    tough), and you should eventually reach the end.  If you want to start
    over, just press the X Button, and you will find yourself back at the
    beginning.  Once you step on the "I"-Switch, you get a Royal Syrup and
    the third clue.  "It has two vowels."  I hope you are writing all of
    these down!  Now, exit, and be happy you don't have to go through with
    that again.

  Okay, we have three clues down, with only three more to go.  Once out the
  door, continue to the west side of the screen to find a pathway outta here.
  Take it and drop down the various crates.  A Dry Bones appears, and tries
  to block a treasure chest.  Defeat it (Just remember that it can regenerate
  so be quick), and get all the coins out of the chest.  Now, continue and
  talk to the Black Mage look-a-like to see that he has some nice items in
  stock;

                  Hurly Gloves |   92G  |  Weapon (Bowser)
                  Super Hammer |   70G  |  Weapon (Mario)
                  Hand Gun     |   75G  |  Weapon (Geno)
                  Whomp Glove  |   72G  |  Weapon (Mallow)
                  Sailor Shirt |   50G  |  Armor (Mario)
                  Sailor Pants |   50G  |  Armor (Mallow)
                  Sailor Cape  |   50G  |  Armor (Geno)
                  NauticaDress |   50G  |  Armor (Toadstool)
                  Mid Mushroom |   20G  |  Item
                  Maple Syrup  |   30G  |  Item
                  Pick Me Up   |    5G  |  Item
                  Able Juice   |    4G  |  Item
                  Freshen Up   |   50G  |  Item

  Take note that this Black Mage's (I have got to quit using that name) items
  are exactly as same as the one you met in the Sea area outside of the
  Sunken Ship.  When you feel that you are ready to take on another set of
  three doors for the last three clues, go through to the door on the bottom
  floor.

  - First of all, defeat the Greaper guarding the first door on your left.
    Enter and check out the room.  Anyhow, the first room has a strange coin
    trail.  Not only do you get the clue for finishing off this room, but
    you also get a nice reward of coins.  The point here is to follow the
    lead coin and collect every coin that it drops.  If you attempt to stop
    the lead coin by jumping into it or doing something stupid like that, the
    trail is broken and you failed.  However, follow the lead coin and be
    sure to collect _every_ coin.  If you miss one, you fail.  Keep in mind
    that the coins disappear very quickly, and you will constantly have to
    make long jumps.  When you accomplish your task, you get the clue.  "It
    has four consonants."
  - Exit that room and go to the next.  This next activity is pretty simple
    and very easy to pull off.  Start off by hitting the one on the far left
    to start the cannonballs and get them moving.  When the first one fired
    hits the "J"-Switch next to the left one, jump into it and give it a
    push up.  Repeat this process of hitting each "J"-Switch with the cannon-
    ball to get the fifth clue and a Mushroom.  "At least... two consonants
    are side by side."
  - I hope you are getting some clue as to what the password is, as this next
    room is the final one for the final sixth clue.  Anyhow, the point in
    this room is to get both switches to stay down.  However, once you get
    off one "!"-Switch, it retracts back to normal.  If you are a Legend of
    Zelda master, you should already know what to do in a situation like
    this; to use an object!  If you choose to search around the room, you
    should note that the pile of barrels looks a bit suspicious.  Climb it
    to the top and note that the top-most barrel is loose.  Jump on it and
    make it fall to the bottom.  Now, face the southeastern corner and jump
    onto the barrel.  Stay on it and repeat the jumping until it reaches the
    first "!"-Switch.  Now you can simply get off and step on the other
    switch to complete it.  Pick up the Mushroom, and read the clue.  "The
    'r' comes before the 'l'."

  Now that you have all the clues, you should have a perfect idea of what
  the word will be!  Right?  Aww c'mon, are you all a bunch of illiterates or
  what?  Well, save your game at the nearby Save Block and go through this
  next door.  You come to a group of six "J"-Switches.  Go under the leftern-
  most of the six blocks and a selection will come up.  You can move the
  "< >" signs by hitting the "J"-Switch.   For the first selection, move it
  to the letter P.  Now, move east one, and another one will come up.  Get
  the "< >" signs on the letter E.

  Again, move one tile east and activate the next.  Smash your head on the
  block until the "< >" is on the letter A.  Now move up one, and do some
  more of that headbanging (Yet another terrible pun) to move the "< >" onto
  letter R.  Move right one, and move the "< >" so you get the letter L, and
  finally, move to the last one and smack the block to get the "< >" on the
  letter S.  If ou haven't noticed yet, you have just spelt PEARLS.  If you
  are smart, you will eventually realize that I just gave you the answer...
  Aren't you lucky that I'm helping you out here or what?

-- SEAFOOD, ANYONE? ----------------------------------------------------------

  Oh no!  The new section title signifies that I am using sarcasm!  Everyone
  knows that that could only mean trouble, and indeed, it is trouble.  Once
  you finish inputting the last of the letters, head to the note pinned to
  the wall.  Read it to find out that once you have figured out the code,
  speak it in there.  Well, head over to that horn thingamijig, and talk into
  it.  Although you don't actually "hear" Mario talk (That sure would be one
  helluva surprise), the screen should say <pearls>.  Good, that means that
  you can actually do something...

  With that, an evil cackle shimmers through the air, as a long tentacle
  whips out of the pipe.  Eh, go through the door, and prepare to engage the
  King of all Seafood; King Calamari!

                            KING CALAMARI (800 HP)
         ITEMS: None; EXP: 34; COINS: 100; RECOMMENDED LVL: 12-13
         Just when you have though you had seen it all, you meet
         King Calamari.  Anyhow, the battle starts with three
         Tentacles. (Guess who they belong to!) Start off the
         fight by immediately attacking these as fast as possible.
         If you have Toadstool in your party, be sure to have her
         heal.  Keep everyone in tip-top shape and when the
         Tentacles start pulling out your members, start putting
         all your strength into it.  Once you defeat the first
         three Tentacles, your party moves forward only to be
         confronted by (gasp) more Tentacles!  Repeat the process
         of cutting away at these next three.  Once they are gone
         as well, the party moves forward to face the nightmare
         himself, King Calamari!  In this last phase of battle,
         immediately take out the two Tentacles before attacking
         King Calamari.  Once they are gone, the battle becomes
         that much easier.  Use a few abilities (Mario's Super
         Flame attack works wonders), and cut away at his health
         to defeat this disgusting squid.  Go back to seafood you
         squid scum!

  Defeating the notorious King Calamari does not get you the star.  Not to
  worry, as the reward will soon come to us.

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
              5.18. Jonathan Jones and a Star                        [5018]
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

  How much longer do we stay in this ship you ask?  A long time.  Our
  adventure under the sea is far from over.

  [ITEMS]: KerokeroCola, Safety Badge, Safety Ring
  [ENEMIES]: Dry Bones, Alley Rat, Gorgon, Greaper, Reacher, Hidon, Mr.
             Kipper, Crusty, Lueko, Bloober, Bandana Red (mini-boss), Bandana
             Blue, Jonathan Jones (boss)

-- DEEPER INTO THE SUNKEN SHIP -----------------------------------------------

  I bet you are all wondering when in heck this stupid level will end.  I
  can't answer that question to the risk that I might see a riot occur
  outside my house with pitchforks and picket signs reading: "WHY WON'T THE
  SUNKEN SHIP END?"  Call me paranoid, but if a mob were to occur, it sure
  as hell better not happen at my house!

  At the end of the King Calamari battle, you drop down and land on a spring.
  There's really nothing in this room except for two derelict cannons and a
  door on the east wall.  Exit of course, and you will note a single Dry
  Bones walking around.  Defeat it as much as you'd like, and look around
  the room.  The obvious exit would be the door on the lower level, but there
  is another door above you.  Impossible to get to, right?  Wrong.  Locate
  the stack of crates nearby, and use them as a crude set of stairs to get
  up there.  At the top, go through the door.

  This next room is probably something you have never seen before.  A group
  of Alley Rats are seemingly running a set of cannons shooting Bullet Bills.
  For those Super Mario gamers, you should know what I'm talking about.  Try
  to stand in front of one, and you will be pushed to the lower area.  Unless
  you feel like risking your butt in front of those terribly dangerous
  projectiles, I'd suggest you take the longer way out; by defeating the
  Alley Rats sitting atop each cannon.  Not only will you clear the way, but
  you will also get a nice experience prize!  Whichever way you choose to
  get past them, stop when you clear the first three cannons.

  Once that's through, continue ahead under the mesh platform.  Again, get
  past these three cannons using either of the two methods listed above.  At
  the other side, you will find a pathway.  Go through and find yourself at
  a stairwell with a bunch of Alley Rats scurrying around here and there.
  Defeat as many as you'd like, but make sure you exit through the stairs at
  the bottom.

  In the next area, you will note a large block of crates that faintly
  resembles that 3 Dimensional Maze we had to go through back before the
  fight with King Calamari (*shiver*).  There are many items here which are
  inaccessable.  However, if you are a real RPG gamer, you should already
  know what usually appears to be inaccessable usually is in fact, possible
  to get.  This is no exception.  Head to the rear end of the level, and find
  the stack of two boxes.  With a running jump to help you get the lunge,
  jump to the platform holding the two treasure chests.  Both contain coins.
  Pick out as many as you'd like.

  Another portion of the room is to the left, but it's impossible to get to
  at this point.  I'm not trying to trick you here, just take my word for it.
  That means you don't try five hours jumping from the treasure chest
  platform to the other platform.  Anyhow, step off and go through the door
  on the north wall.  This small room contains what appears to be nothing,
  but a short trot forward will reveal none other than you!  No joke, that
  is your clone.  This Mario look-a-like acts like the Mimics of the Legend
  of Zelda series.  He will mimic your every move.

  As far as I can see, the only thing here is an invisible box.  How do you
  get this, you ask?  Well, notice that there are three circles of light on
  the ground similar to those you used in one of the previous rooms for the
  second clue to the password leading to King Calamari.  Stand on the middle
  one ignoring your clone for the time being, and jump around.  You should
  strike your head on an invisible "J"-Switch.  The first hit reveals it,
  and another quick smack will reveal an invisible treasure chest.  Now is
  where the Mario clone comes in handy.  Move him around, and jump onto his
  head (To do this, you need to run into him and jump so he won't jump with
  you).  Use it as a stepstool to get this treasure, a KerokeroCola.

  With the puzzle of the Mario clone solved, you can exit this room into
  the next.  You will appear in that previously cut off area in the room
  with the two treasure chests containing the bunch of coins.  Defeat any
  enemies, and instead of heading right, head left into a pathway.  This
  next area is full of Dry Bones, but nothing of too much interest.  If you
  choose to fight them, be my guest.  Leave the room.

  Yay!  A Save Block.  Of course, you should save your game here.  Now, jump
  onto the crates, and head to the other side of the room.  You will also
  notice a treasure chest.  Open it to reveal a Hidon!  These tresure chest
  dwelling creatures are usually tough (I'm sure you all remember the Kero
  Sewers), so do your best to defeat it.  Watch out, as Hidon is much more
  powerful than its cousin back at the Kero Sewers.  Once you knock it out,
  you get the prize that was originally in the treasure chest, the Safety
  Badge.  Equip it on whoever, and continue.

-- UNDERWATER MOMENTARILY ----------------------------------------------------

  Next room is empty.  There is some water to your right, but there's no need
  to jump in yet.  Be sure that you note the Frog Coins at the bottom of the
  pool.  Get Mario to go through the opposite door.  This next area is almost
  the exact same thing as the previous.  This time however, have Mario
  actually jump into the pool.  The Mr. Kippers around shouldn't cause too
  much of a problem.  Find the whirlpool (That shouldn't be too hard), and
  get Mario to the bottom, while laughing at the hilarious scene of Mario
  going to the bottom.

  Once waterlogged and at the bottom, you can go two ways.  If you don't
  feel that four Frog Coins will help you out in any way (Which has about a
  2% chance of possibility), you can hurry into the door of the same screen.
  However, if you want those four Frog Coins I told you to take note of in
  the previous room, go to the south end, and through the underwater pathway.
  Pick up the four Frog Coins fighting any Mr. Kippers you want.  When that's
  done, head back.

  While underwater in this room, you will find a door.  Go through and appear
  in what appears to be the underwater portion of the ship.  Defeat the
  various Zeostars and Mr. Kippers blocking your path, and continue until
  you reach the bottom.  The obvious would be to open it... obviously.  You
  now appear in a much larger room.  The first enemies you might notice are
  a few Bloobers.  Make your way along the west wall and hug it as you walk
  north.  Take a quick tuck into the area behind the barrels, and go through
  the find a hidden door.

  Here, you will find a room which was for some reason, unaffected by the
  water here. (Despite the fact that you have opened the door and all.)
  You probably see a treasure chest.  It contains a Safety Ring, a very
  useful hold item.  Exit and from the west wall, walk straight ahead towards
  the east wall.  There is a large pile of barrels here which you can use as
  steps to reach the higher platform.  Do just that, and do it again, when
  you reach another set of barrels.  At the tip-top area of that, you will
  finally reach dry land.  Hop on the dry ledge, and open the door.

-- THE PIRATES AND THEIR BOSS YA SCOUNDREL MATEY! ----------------------------

  Once through, you will walk in on a group of what appear to be some sort
  of species of shark attempting to be pirates.  Eh, I find that pretty
  disbelieving.  Anyhow, they are crowding around a treasure chest and walk
  towards you once you make your presence.  Basically, they give you all that
  bad-guy, pirate talk.  It's nothing too special so you can probably get
  away with putting your fingers in your ears and closing your eyes yelling,
  "LA LA LA! I CAN'T HEAR YOU!! LA LA LA!"  Whatever, you should at least be
  able to catch the last statement, they aren't letting you through.  Well,
  let's fight them.

                           BANDANA RED * 4 (120 HP)
        ITEMS: Mushroom; EXP: 18; COINS: 40; RECOMMENDED LVL: 13
        This initial mini-boss fight consists of four of those
        vile, shark-like creatures.  They are fairly easy to defeat
        because of their low health.  Their two attacks; Skewer and
        Stab, are really pretty pathetic.  There is a chance that
        when you defeat three of them, the last will run away.
        Again, this is a stupid mini-boss, and really gives no
        trouble.

  Defeat these joke wannabe pirates to clear them out of the way.  They will
  quickly scurry away to the upper deck.  Before you go however, be sure to
  hit the chest for a Mushroom.  When you pick that up, go the set of stairs
  and watch a rather comical cinematic sequence between the Bandana Reds.
  The first four will come down the stairs knocking Mario over.  Because of
  their terrible eyesight, they can't see him.  Another two knock down a
  barrel, which Mario dodges as always.  The barrels sails past and knocks
  down the other four.  Ooh, those Bandana Reds are getting pissed off now!

  With that, the next two leave.  Follow in their footsteps, and they will
  engage you once again.  This is the same as the last mini-boss except with
  one extra Bandana Red.  Whoop their butts, and they will give up, as well
  as opening the door to "Johnny's" place.  This is the moment of truth.  Go
  through the door, and prepare yourself for the boss of this here Sunken
  Ship, Jonathan Jones.

                           JONATHAN JONES (820 HP)
        ITEMS: None; EXP: 44; COINS: 50; RECOMMENDED LVL: 13-14
        Here we are, and here's Johnny!  Jonathan Jones has four
        Bandana Blues near him.  These elite guards are a more
        powerful and of course, a lot more smarter version of
        their Bandana Red counterparts.  Start off the battle by
        immediately taking out the Bandana Blues.  Use abilities
        that affect all enemies.  Once the Bandana Blues are
        outta the way, you are up against Jonathan Jones.  At
        a midpoint in the battle, Jonathan Jones will use his
        Toughen Up, which raises his Defense and Attack.  If you
        fail to defeat Jonathan within five turns after the Blues
        disappear, you will have to go one on one which is a
        bunch of fun.  Just have Mario heal himself when it is
        necessary, and you should be fine.  This is not a very
        difficult boss fight.

  Jonathan, will of course, eventually be defeated, and the fifth star is
  ahead.  Being the good pirate he is, he decides to gift you with your goal
  throughout the Sunken Ship, the blue star.  Another annoying scene which
  you have probably seen four times already will occur, and the star is now
  in your grasps!

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
              5.19. Smithy in the Race for the Stars                 [5019]
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

  Uh oh, the section title seems to hint something annoying is about to
  happen... and it involves Smithy!  Let's get ready for whatever conflicts
  are about to erupt ahead of us.

  [ITEMS]: Shed Key
  [ENEMIES]: Yaridovich (boss)

-- BACK TO SEASIDE TOWN ------------------------------------------------------

  Anyhow, once the star is collected, and Jonathan Jones heads over to his
  window, you are free to move again.  One of the Bandana Blues will hint
  that there is a spring out back which you can easily exit out of.  Find
  the door at the rear, and open it to reveal a spring.  Have Mario take a
  step, and hop off to the world map.

  You can't walk any further than the Sunken Ship, so head back to Seaside
  Town, and something will happen.  A group of toadstools will line up ahead
  of you.  Remember the Elder we met before?  The one that said he saw a
  star fly into the ocean.  However, he isn't that nice old man we had talked
  to hours ago, but rather a member of Smithy's gang!  Yaridovich, they call
  him.  Now, what business could he have here other than to terrorize Mario
  or some random civilians?

  It seems that Yaridovich was really just looking for the star!  Quickly,
  he demands that you hand him that star now.  If you refuse, one of
  Yaridovich's henchman will run off into that previously locked house, and
  do something (Uh oh) to the real elder.  Later, Yaridovich tells you that
  no one can escape the tickle.  So you have no choice (continually refusing
  will result in the same thing over and over again) other than to accept.
  Before you ask however, you cannot have them tickle the real elder to death
  or on the verge of a seizure, so don't try!

  Mario hands these thugs the blue star.  With that, they run off to the left
  which you should immediately follow.  Head to the southwest area, and you
  should find a new pathway leading out.  Judging by the fact that this
  pathway has JUST APPEARED now, I guess we can safely assume that Yaridovich
  has run off thataway.  Go through, and you'll locate your target, along
  with the rest of his group.  Once they notice you, they try to run off,
  but are stopped by Jonathan Jones (Thank god you fought him).  Surrounded,
  Yaridovich pulls off his disguise, and fights you.  WOW, WHAT A SURPRISING
  TURN OF EVENTS! </sarcasm>

                            YARIDOVICH (1500 HP)
        ITEMS: None; EXP: 40; COINS: 50; RECOMMENDED LVL: 14
        This boss is indeed one strange looking one.  What the
        heck is that thing sticking out his back?!  A flower
        or what?  Anyhow, Yaridovich is a rather intimidating
        looking boss, with a really big spear.  His attacks
        consist of various elemental damage.  These abilities
        are incredibly powerful, so Toadstool would be a good
        choice as she has healing and reviving powers.
        Basically, you need a constant array of attacks toward
        Yaridovich.  The faster you take out his health, the
        better.  His techniques are powerful, so be sure that
        you heal when required.  One unique characteristic
        about Yaridovich here is his ability to use Mirage
        Attack; which actually splits him into two beings!
        You are going to need to watch your HP constantly, and
        take both of them out.  A good supply of Mushrooms
        and Pick Me Ups (As stated earlier, Toadstool is a
        really, really, really, really, valuable asset) will
        keep you alive.  Eventually, you will lower all of
        this spear-taming boss' HP of 1500.

  Once that ugly heathen is out of the way, the star is at last, in your
  grasps again.  And of course, Mario receives one of those inner conscience-
  like-ish-thingies.  It seems that Smithy has taken note of the star pieces,
  and is now doing his best to stop Mario from his good-boy plans.  Oh well,
  at least we have the star.  It seems that Jonathan Jones and his Bandana
  Blues has disappeared, but head to the east side of the area, and read the
  note.  Yep, good to know someone is on our side.  On your way out, snag
  the gold thing on the floor, the Shed Key...

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
              5.20. Seaside Town Saved!                              [5020]
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

  With the defeat of Yaridovich, Seaside Town is finally back to being its
  lazy seaside self.  Head back over there, and look around.

  [ITEMS]: Beetle Box
  [ENEMIES]: None

-- PEACE ONCE MORE -----------------------------------------------------------

  Once back, check the building in which Yaridovich's henchmen were tickling
  the Elder to death.  With the Shed Key, you can open it to reveal the
  townsfolk!  Every one of them will thank you, and walk out.  The last too
  leave would be the Elder, who gives you the amazing prize of *gasp* one
  coin!  Whatever, leave and explore the various shops around.  The first
  building on the left is known as Beetles Are Us.  The dude inside will
  explain to you the Beetle system.  Read the note on the right wall for
  information.  Talk to him again, and pay him 150 coins for a Beetle Box.
  When he asks to see some ID, simply jump up, and you will be finished.

  You are probably dying to get some beetles now aren't you?  Forget that
  for the time being.  Right now, you want to check out some stores!  Yes,
  no, maybe so?  The door right next to Beetles Are Us is the Weapon and
  Armor Shop:

                  Troopa Shell |   90G  |  Weapon (Mario)
                  Parasol      |   84G  |  Weapon (Toadstool)
                  Hurly Gloves |   92G  |  Weapon (Bowser)
                  Double Punch |   88G  |  Weapon (Geno)
                  Ribbit Stick |   86G  |  Weapon (Mallow)
                  NokNok Shell |   20G  |  Weapon (Mario)
                  Punch Gloves |   36G  |  Weapon (Mario)
                  Finger Shot  |   50G  |  Weapon (Geno)
                  Cymbals      |   42G  |  Weapon (Mallow)
                  Chomp Shell  |   60G  |  Weapon (Bowser)
                  Super Hammer |   70G  |  Weapon (Mario)
                  Hand Gun     |   75G  |  Weapon (Geno)
                  Whomp Glove  |   72G  |  Weapon (Mallow)
                  Slap Glove   |  100G  |  Weapon (Toadstool)
                  Hammer       |  123G  |  Weapon (Mario)
                               |        |
                  Sailor Shirt |   50G  |  Armor (Mario)
                  Sailor Pants |   50G  |  Armor (Mallow)
                  Sailor Cape  |   50G  |  Armor (Geno)
                  NauticaDress |   50G  |  Armor (Toadstool)
                  Shirt        |    7G  |  Armor (Mario)
                  Pants        |    7G  |  Armor (Mallow)
                  Thick Shirt  |   14G  |  Armor (Mario)
                  Thick Pants  |   14G  |  Armor (Mallow)
                  Mega Shirt   |   22G  |  Armor (Mario)
                  Mega Pants   |   22G  |  Armor (Mallow)
                  Mega Cape    |   22G  |  Armor (Geno)
                  Happy Shirt  |   38G  |  Armor (Mario)
                  Happy Pants  |   38G  |  Armor (Mallow)
                  Happy Cape   |   38G  |  Armor (Geno)
                  Happy Shell  |   38G  |  Armor (Bowser)

  Re-equip your team as you see fit.  You might take interest in the Ribbit
  Stick and the Parasol.  In terms of Armor, you probably won't be needing
  anything.  As long as you bought the NauticaDress and the Sailor-Gear from
  the dealer on the Sunken Ship, you won't be needing anything new.  Leave
  the shop, and proceed to the next door at the opposite end after rounding
  a corner.  Man-Ladies and Gentlewomen, I present to you, the Health Food
  Store.

                  Mushroom     |    4G  |  Item
                  Mid Mushroom |   20G  |  Item
                  Honey Syrup  |   10G  |  Item
                  Maple Syrup  |   30G  |  Item
                  Pick Me Up   |    5G  |  Item
                  Able Juice   |    4G  |  Item
                  Freshen Up   |   50G  |  Item

  Buy whatever stuff here you want to make your body "healthy," and exit
  again.  The next door is the Mushroom Boy's Shop.  The clerk will explain
  to you that hidden amongst the Mushrooms of the Forest Maze, you will
  find specialty Mushrooms.  You can trade those Mushrooms for very special
  items.  Whenever you have some free time, you can waltz over to the Forest
  Maze and look for these Mushrooms.  Once again, exit and head to the next
  door, the Accessory Shop.

                  Jump Shoes   |   30G  |  Accessory (Mario)
                  Antidote Pin |   28G  |  Accessory (Mario, Mallow, Geno,
                               |        |             Bowser, Toadstool)
                  Wake Up Pin  |   42G  |  Accessory (Mario, Mallow, Geno,
                               |        |             Bowser, Toadstool)
                  Fearless Pin |  130G  |  Accessory (Mario, Mallow, Geno,
                               |        |             Bowser, Toadstool)
                  Trueform Pin |   60G  |  Accessory (Mario, Mallow, Geno,
                               |        |             Bowser, Toadstool)
                  Zoom Shoes   |  100G  |  Accessory (Mario, Mallow, Geno,
                               |        |             Bowser, Toadstool)

  What had we gotten accomplished so far?  Well, we went on a major shopping
  spree, that's for sure.  Anyhow, as you can see, Seaside Town is quite the
  mini-mall so whenever you need some items, haul yourself over here.  If you
  want to play a fun mini-game as well as collecting beetles for the Beetles
  Are Us store, read the next paragraph.  If you couldn't care less, well,
  skip it!

-- BEETLES ON BOOSTER HILL ---------------------------------------------------

  Remember Booster Hill and the barrel jumping?  Well, let's get back over
  there to catch some Beetles.  Once again, Toad will walk in and ask you
  if you want a tutorial.  You should be smart enough to figure this out for
  yourself.  Jump on a barrel or a Snifit to boost yourself forward.  You
  have to jump for the Beetles you see.  This is basically the same thing
  as the original Booster Hill so you should have no trouble adjusting.

  Return to the Beetles Are Us store and refund your Beetles for cash.
  Keep in mind that if you want to continue catching Beetles, you need to
  re-rent the Beetle Box every time for 50 coins.  When you are satisfied,
  head back to Seaside Town for the next portion of the game.

-- TO LAND'S END AND BEYOND --------------------------------------------------

  Do you remember the elder of whom we saved?  Well, he lives in the upper
  right hand corner of Seaside Town.  Do you remember Frogfucius' student?
  Well, you will find the elder on the lower floor.  Talk to him and learn
  that he overheard a mouse boasting about a "star."  Apparently, our next
  destination is to Land's End.  With five stars already, we only need two
  more!  Exit Seaside Town and head north to Land's End, our next locale.

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
              5.21. Blast On Land's End                              [5021]
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

  Now that we're here in this freaky-deaky place, let's move on.  There's
  a Save Block right at the beginning in which you would _definitely_ want
  to take advantage of.  But then again, that should be instinct.  With
  whatever, let's continue.

  [ITEMS]: None
  [ENEMIES]: Chow, Shy Away, Shogun, Octovader, Geckit, Stinger, Chewy,
             Fink Flower, Ribbite

-- EXPLORATION ---------------------------------------------------------------

  A bit past the Save Block is a weird, blue thing.  Jump into it and shoot
  Mario to the upper platform (a-la Donkey Kong).  Get used to these cannon
  placements as they will play a major role in getting through Land's End.
  If you don't make it, do make sure that you wait for the yellow block to
  hit the bottom of its cycle so you can land on it from the cannon.  From
  the yellow block, jump to the ledge and continue along the yellow brick
  road.

     * NOTE: From this point forward, always use the B Button to propel
       yourself in the air through use of the cannon. Use the cannon to
       position your direction by watching which way it turns. When the
       opportunity comes, shoot yourself to your next destination.

  Ahead, there is another blue cannon.  Once again, have Mario jump in and
  shoot himself (Heehee, this is getting fun) to the next ledge.  You will
  most likely land in a pit (Ow) and release three Chows.  Fight them if
  you wish, but make sure that you advance eventually.  It isn't easy
  getting lost (Unless of course you actually try) so you shouldn't need any
  more directions.

  In the next area, we have some activity going on.  First off, you should
  notice the lack of a cannon at the beginning (gasp).  The main point here
  is to get your way across the ledges.  However, with the Geckits being
  launched from below through the use of cannons, you might have a bit of
  trouble.  If the crazy Geckits get the best of you, and you happen to fall
  off, you can get back to the start by heading to the southeastern corner
  and using the immobilized cannon.  If you attempt to take a shortcut by
  using the cannons launching the Geckit, you will be knocked out and thus,
  vulnerable to any Geckits.  It shouldn't take you too much time.  This
  area isn't THAT hard.

  The next area isn't as rocky or as hostile as the previous.  In fact,
  there's even a flower smiling right back at you.  Take full advantage of
  the very conveniently placed Save Block first of all.  Defeat the enemies
  floating around if you choose.  Nearby, you will notice a spinning red
  flower.  We have seen this before.  Jump onto it, and use it to jump to
  the ledge toward the east.

  On the next few ledges, there will be more spinney-ish red flowers.
  Continue to use them and jump to each ledge heading upward.  At the top,
  leave the area.  You will find yourself on a strange ledge and a bridge.
  Ladies and gentlemen, may I present to you, the Skybridge.

-- THE SKYBRIDGE -------------------------------------------------------------

  The Skybridge is a cool mini-game.  Talk to the hooded figure and he'll
  give you an explanation.  Your objective is the cross this blocky bridge
  in one of three ways at the cost of 5 coins:

  - NORMAL MODE: Your objective here is to cross the bridge and jump from
    block to block while avoiding the bullets.  This is the easiest, and
    your reward for beating it is 5 coins.
  - SPECIAL MODE: A step up from the previous level.  Now, you have to jump
    the bridge with each jump much harder.  If you stick on the same block
    for too long, it will fall.  If you aren't fast enough, you will drop
    to your doom.  Reward is 8 coins.
  - EXPERT MODE: Here, the jumps are much harder and the bullets fly
    faster.  If you can beat this difficulty, the reward is a Frog Coin.
    Also, you can officially laugh in my face as I myself am way too
    unskillful to make it across more than just one time.

  Good luck with that.  Play around with it as much as you'd like, or until
  you run out of coins.  Jumping down will only bring you to an exit that
  basically doubles around itself.  Instead, cross the Skybridge (whether
  you actually play or not) and find the path leading out.  If you have
  trouble crossing it even without the bullets throwing themselves at you,
  take my word for it; you lead a sad existence.

-- DOWN AND OUT ... WELL JUST OUT --------------------------------------------

  Okay okay, let's get to work now.  A Save Block nearby should encourage
  you to save your game at this point.  A nearby Rat Funk is walking around.
  Run into it and instead of engaging, it gives you a bit of advice on how
  to reach Monstro Town.  To reach it, you need to find an "ant" and a
  whirlwind.  With that, he hops away leaving you alone.  Hmm, more on that
  puzzling clue later.

  Now, to advance is a strange thing.  See the two whirlpools to the right?
  Step in either one and you will be transported to an area with three more
  whirlpools.  I'm not sure if I can get this all right, but one of the
  whirlpools has a Shogun in it. Defeat it, and then jump into the whirlpool
  that the Shogun was in.  Continuously defeat each Shogun and hop in each
  whirlpool.  Eventually (and boy do I mean eventually), you should find
  yourself in a cave.  Hooray, you're on the right track.

  Use Mario's mad jumping skills and hop onto the Save Block to save your
  game.  This cave has a bunch of Geckits and Chows hanging around.
  Obviously, it will be pretty annoying to get through this large group.
  However, avert your gaze to the floating treasure chest once you jump
  down.  Open it for a starman!  Jump around and kill off the enemies as you
  run through their bodies.

  As you already know, a starman's effect is only temporary so make sure
  you advance as quickly as possible to get the most out of the effect.
  By advancing, I mean running through each room.  If you were "2 Fast 2
  Furious," then you should see a hole on the ground marked In.  Jump in
  as there's nowhere else to go.  By now, I doubt your starman is still
  running.  Although a bunch of Geckits are scattered throughout, it is
  still possible to motion Mario through them.  Take advantage of the empty
  tiles and find your way to the exit at the far end.

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
              5.22. Belome Again                                     [5022]
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

  Oh noes!  The title of this chapter should hint to you that Belome will
  make another appearance... or maybe I just like saying Belome a lot.  Guess
  you'll never find out until you read through the next chapter.
  Unfortunate, huh?

  [ITEMS]: Yoshi Cookie (Fortune Teller)
  [ENEMIES]: Chow, Shy Away, Ribbite, Geckit (All: Fortune Teller), Belome
             (boss)

-- BELOME'S HOMIE PAD YO -----------------------------------------------------

  You can tell that something is up when the ground changes from a cave area
  to a stone-like area.  Move Mario forward and notice a dude standing on a
  spring.  Thinking that Mario is a wussy, he'll offer to let you use the
  thing and get back to the surface for a small toll of 100 coins.  Unless
  you urgently have to, just pass that freak deal by and exit the room into
  another.

  The next room gives you a bit of a random surprise.  Notice the three
  strange figures on the wall.  A guy stands on the wall.  Talk to him and
  he'll offer to give you your fortune for 50 coins.  There's a floating
  chest to his right which also holds 50 coins.  So basically, you are just
  picking up the money you blew on the fortune.  Anyhow, this guy gives you
  a more "hands-on" approach.  Hitting the statues in any order will get
  you a result.  Some good, some okay, and some annoying.  However, you only
  have one chance so use it wisely.

  - LEFT, MIDDLE, RIGHT: "If you proceed through the pipe next door... Looks
    like you'll have a great meal sometime in the future."  Once you pass
    the pipe at the other room, you will get a mushroom.
  - LEFT, RIGHT, MIDDLE "If you proceed through the pipe next door... Some
    tasty snacks are awaiting you in the future."  Once in the other room,
    hit the chest and Mario will receive a Yoshi Cookie.
  - MIDDLE, LEFT, RIGHT: "If you proceed through the pipe next door... You'll
    have many friends in the future."  In the other room, three Chows will
    terrorize you.  Good friends, huh?  Defeat them all.
  - MIDDLE, RIGHT, LEFT: "If you proceed through the pipe next door... You'll
    have plently of good things to look forward to.  Once in the other room,
    Mario will have to engage with a flying Shy Away.  Yet another irony.
  - RIGHT, LEFT, MIDDLE: "If you proceed through the pipe next door... You'll
    find some rare items."  Rare items are good.  In the other room, hit the
    chest for a Frog Coin.  Joy!
  - RIGHT, MIDDLE, LEFT: "If you proceed through the pipe next door... You'll
    pick up great items."  By great, it means that you will be rich.  The
    chest contains a bunch of coins that you can surely use.

  Take your picking, and once you open the chest or defeat all enemies, the
  door will open.  Apparently, the game underestimates you quite a bit and
  still gives you a chance to escape with a spring dropping from the sky.
  If you ever need it, it will bring you back up the pipe.  When you are
  ready, continue along.

-- I WISH I HAD SOMETHING TO EAT ---------------------------------------------

  As you enter the area, a treasure chest floats up ahead.  Have Mario bash
  his head against it (talk about severe head trauma) and pick off the coins
  that can be found in it.  Following, continue along the pathway.  The
  treasure chest on the far end holds a Frog Coin.  As a side note, there
  are a few invisible chests hanging around in this room.  I discovered at
  least two of them by accident.  Jump around a lot and see what you can
  smash your head on.

  Anyway, with this room cleared, exit into the next.  A dude stands by
  one of those headpiece thingies.  Talk to him and he'll tell you to that
  the yellow block below will lead you to a random room.  Hit the headpiece
  on the wall and read the note that pops out.  If you receive: "Sorry, I'm
  not accepting visitors past my bedtime" then you are out of luck.  You
  can still hop on the yellow block, but Belome won't let you in without a
  key (???).  Anyway, if that happens, simply exit and re-enter the room.
  Once you get the "Mmm, I'm so hungry!  I wish I had something to eat!"
  message, hop on the yellow block...

  Once you enter the other room, a pipe leading into somewhere will be
  evident.  Ride it down and Belome will comment on your... tastiness.

                              BELOME (1200 HP)
       ITEMS: None; EXP: Random; COINS: Random; RECOMMENDED LVL: 17
       Oh boy, our friend Belome still hasn't learned that "ugly
       monster with outrageous eating habits = no chance."
       Belome's most noticeable improvement is his uncanny
       ability to clone one of your characters to fight for his
       side.  Although ugly, Belome can still put up quite a
       fight, but he mainly relies on his clones.  Constantly use
       lightning-based attacks and Belome will fall once more...
       Don't let his clones gang up on you however.  Defeat the
       clones as necessary.

  Once Belome is down and out for the time being, a "!" switch will appear
  on the ground.  Remember the last time you pressed it?  Of course, water
  came out and flushed you away.  This time however, a door just opens.
  Walk out, and Monstro Town is just up ahead.  Overcoming Belome, the next
  star is still a mile ahead of us.

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
              5.23. A Monster Mash                                   [5023]
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

  There's nowhere else to go but forward. The next room has a Rat Funk who
  apparently knows how to talk.  Monstro Town is just ahead.  Forward,
  comrades!

  [ITEMS]: Ghost Medal
  [ENEMIES]: None

-- WELCOME TO MONSTRO TOWN ---------------------------------------------------

  After engaging in a brief conversation with the Rat Funk, jump into the
  pipe after it moves through.  Congratulations, you're out of Belome
  Temple.  You will fall quite a distance and land on a spring.  There's a
  lot here, but first, let's find the local shopping area.  Begin moving
  eastward and go through the first door you see.  Talk to the old lady
  and you'll engage in a conversation with Monstermama (I would die for a
  name like that).  Mario will ask about the star with his usual array of
  charades.  The star of Monstro Town is upstairs...  Cool?

  Upstairs, you'll find a Rat Funk and one of those treasure chest enemies.
  Talk to the treasure chest dude, and he'll notify you of various "Surprise
  Boxes" throughout Mario's world.  Depending on how many of these you
  bonked your head on, he'll keep track and tell you how many you still
  have to find.  The last thing to take note of is the pink star (not really
  a _genuine_ star).  Talk to her and she'll do a little dance for you.
  Well, I'm guessing we didn't find anything too useful here.

  Attempt to leave the house as you hadn't found anything.  Now Monstermama
  will be aware of what you are actually looking for.  She'll call in her
  Sky Troopas to assist you in going to Bean Valley.  They will agree and
  fly out.  Now leave the house and continue to the next door.  On the ledge
  overlooking the second door is a key.  However, we can't reach it yet so
  bleh to that.  Go through the second door to find a group of monsters.
  Talk to the orange thing and he'll tell you of your current Super Jump
  record.  If you break 30, he will give you a prize.

  The other guy in the room is a very angry man.  Talk to him and he'll slam
  himself on the ground.  Talk to him a few times and then walk outside.
  The key has fallen!  Pick up the key.  Leave the house and then go to the
  next door down skipping one door that's locked at the moment.  Welcome to
  Monstro Town's official shop.  Enter and the Goomba will put you on hold.
  The Goomba will turn and notice Bowser is in your group!

  After Bowser left, the rest of his forces went AWOL.  It seems a Goomba
  had come to manage a store at Monstro Town.  He'll bring up his little
  Goombas, Triplets.  Bowser would normally have smashed the crap out this
  Goomba, but he decides to leave him be.  Now let's shop!

                  Spiked Link  |   94G  |  Weapon (Bowser)
                  CourageShell |   60G  |  Armor (Bowser)
                  Mid Mushroom |   20G  |  Item
                  Maple Syrup  |   30G  |  Item
                  Pick Me Up   |    5G  |  Item
                  Able Juice   |    4G  |  Item
                  Freshen Up   |   50G  |  Item

  I'd suggest buying the Spiked Link and Courage Shell to equip on Bowser
  only.  The next door down the line has a bed with a note attached to it.
  It will tell you that you can rest here if you'd like.  Before we do
  anything though, let's take advantage of a Save Block hidden from view.
  Exit the room and find your way to the southeastern corner.  There's a
  hole there that you can fall into.  Jump in and save your game.

-- A NIGHTLY APPEARANCE ------------------------------------------------------

  With that done, head back to that bed which allowed you to stay if you'd
  like.  There is a single mushroom dude in the corner.  Talk to it (WHOA!
  A TALKING MUSHROOM... well not really) and it will turn off sending the
  room into darkness.  Mario, being the busy man he is, takes full advantage
  of the bed and falls right on.  That night, strange things happen.  For
  starters, weird things appear.  The first to pop up above Mario is
  Greaper, then comes The Big Boo, and Dry Bones!

  Mario, meet the "3 Musty Fears!"  While he's still asleep, the three of
  them will speak to his subconscious mind telling him of his objectives in
  the coming day.  These ghost-ish dudes want to play a game with you.  They
  are going to hide flags in random locations and it will be your job to find
  them.  With that, they warp out and the nearby mushroom/lamp/pseudo-thingy
  will tell you that they'll be back.  Ooh, scary...!

  And boy did they come back quickly.  Greaper will provide to you a hint as
  to where he hid his flag.  "Behind a wooden flower."  Dry Bones will
  come in and give you a hint as well.  "Under a green bed."  The Big Boo's
  hint will be: "It's between O and A."  With that, they leave you with
  those incredibly outrageous clues.  As soon as they leave, light floods
  the room and Mario is back up.

-- CAPTURE THE FLAG ----------------------------------------------------------

  Hmm, that was weird.  Well, at least you know what you have to do.  Finding
  their flags is optional, but you will want to do it for the reward that
  those "3 Musty Fears" give you.  Keep the clues that they gave you in
  mind.  Now, let's get to finding their flags!  To find the way out of
  Monstro Town, head east until you find staircase.  There's a door just
  past it.  Go through the door after going through that door and find
  yourself back on the overworld.

  - GREAPER FLAG: The Greaper Flag can be found in Rose Town.  Make Mario
    go all the way back.  Greaper's clue was, "Behind a wooden flower."
    As soon as you enter Rose Town, notice the wooden flower at the very
    start reading "Welcome."  Well, this was easy.  Look behind it for the
    Greaper Flag.
  - DRY BONES FLAG: To locate the Dry Bones Flag, you will be moving all the
    way back to the starting point of Mario's Pad.  I'm sure you all
    remember that place.  Anyway, once there, you can save your game at the
    Save Block.  Then go inside your house to find the green bed!  Wow, you
    had slept on a green bed all this time!  Check around it to find the
    Dry Bones Flag.
  - BIG BOO FLAG: The final flag is the Big Boo Flag.  Venture over to
    Yo'ster Isle and mingle with the dinosaurs.  The Big Boo Flag is really
    pretty obvious.  Remember the clue, "It's between O and A?"  Well, note
    the racetrack.  At the end where it says GOAL, check between the O and
    A to find the Big Boo Flag!

  With those three flags in tow, it's time to return to Monstro Town and
  laugh in their faces.  Find the house with the bed in it again.  The
  "3 Musty Fears" will once again, terrorize you in your sleep.  This time,
  they congratulate you on beating their challenge.  That morning, Mario
  will find a Ghost Medal on him.  Joy!

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              5.24. To Infinity And Beyond!                          [5024]
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  Monstro Town has no redeeming value left so find your way back to the
  spring that you jumped down onto from Belome Temple.  Now, the only
  way forward is up.  You'll see how that's possible after a message from
  our sponsors.

  [ITEMS]: Max Mushroom, Royal Syrup, Fire Bomb, Seed
  [ENEMIES]: Shogun, Stinger, Fink Flower, Octovader, Chewy, Spinthra,
             Geckit, Chomp Chomp, Box Boy, Shy Away, Kriffid, Smilax (boss),
             Megasmilax (boss)

-- TOWARD BEAN VALLEY --------------------------------------------------------

  Okay, find your way back inside Belome Temple through use of the super
  spring.  Back inside Belome Temple, move backward through the area.  The
  room where you fought Belome has a spring leading back upward.  Go through
  it and back up another pipe.  This area should be pretty familiar to you.
  There's a yellow block that is an elevator leading back up.  Have Mario
  hop his sexy body onto it and ride it to the top.  At the top, ignore the
  dude and hit the tongue statue on the wall for a message.

  Last time, we were looking for, "Mmm, I'm so hungry!  I wish I had
  something to eat!"  This time, hope that the message says, "Sorry, I'm
  not accepting visitors past my bedtime."  If it doesn't, exit and re-enter
  to do it again.  Then ride the elevator down again.  Move through the
  doorway and Belome will block your path.  Talk to it and it'll notice your
  Temple Key.  Give it to him and he'll let you pass allowing you access to
  a lot of crap!

  Pick up what Belome was hiding here.  You'll find a bunch of Frog Coins
  and some Flowers as well.  The three packages contain a Max Mushroom,
  a Royal Syrup, and a Fire Bomb.  Good deal!  Leave this room and ascend
  the elevator leading back up.  Rather than getting your fortune told
  again, just leave the room with the yellow block elevator.  Go through
  the next empty room to a chamber that looks a lot like the one you fought
  Belome in.  With whatever, hop the next spring up through another pipe.

  The next room is empty as well so just trudge right through it.  The next
  room has the three statues on the walls where you got your fortune told
  by striking the tongues in different orders.  You can get it told again by
  talking to the cloaked figure standing by.  Leave this room through the
  opposite doorway.  You'll find a Black Mage (sorry... again) standing on
  top of a spring.  Talk to him and he'll offer to let you out for some
  hard-earned cash.  Take it and use the spring to get back up.

-- I'M AFRAID OF HEIGHTS -----------------------------------------------------

  Now you're back outside by the whirlpool that led you into Belome Temple.
  Our objective now is Bean Valley.  Turn northwest and into the next area
  where the Sky Troopas will assemble as promised.  Rather than just flying
  you up there, the Sky Troopas will only provide footholds for Mario to
  use.  Begin to scale the cliff hopping from shell to shell until you reach
  the top.

  Sergeant Flutter will give you your time.  For now, it's time to continue
  along.  At the top of the cliff, Bean Valley is accessible.  Head over
  there on the double.  Move forward past a few Stingers floating around.
  Ahead of them are two pipes.  Take the pipe on the right.  There are more
  Stingers floating around.  The other pipe is in plain sight.  Go down
  the left pipe into the next sector.  Now the area becomes a bit more
  complicated.  OH NOES!

  The path forward is to the immediate west.  However, the other pipes
  around might lead you to some special items.  Explore them for yourself.
  To progress, go through the path leading into the next area.  Here, pipes
  are lined up with fallen Chewys here and there.  Wait for the Shy
  Away to come in and water the Pirahna Plants.  There is a Save Block to
  the north which you should use.  Once all the Chewys are alive and
  kicking, begin to use the pipes.  To help you out, here's a small diagram
  of your position.

                                   EXIT!

                                  1

                             2         3

                               4     5

                                   ENTRANCE!

  Drop dead sexy!  Oh yeah, this is where all the pipes go to.  Don't forget
  that the Chewys must be defeated first before you can use the
  pipes.
  1) Some Geckits and a big, brown thing (Chomp Chomp) occupy this level.
     Nothing redeeming about it.
  2) Here's something cool.  The chest here, once hit, acts like a slot
     machine.  Re-hit the chest to stop it at a certain icon.  The icon that
     you get it at gives you a prize.  Jump on the spring if you want to go
     back up.  If you mess up, you might have to dish it out with a Box Boy.
  3) Just as you fall down, notice the treasure chest to the west.  It
     contains a monster it seems.  Fight the Box Boy to the death and get
     mucho experience.  However, he can be dangerous so take caution while
     fighting.  He is also capable of summoning a giant teddy bear, Fautso.
     Apart from that, there are some Geckits at the rear end of the room.
     Jump on the spring at the other end to find yourself in a secluded
     area with a chest.  Hit it for a Frog Coin.  Now that that's done, go
     back down the pipe and to the spring in the southeast corner to find
     your way out.
  4) There's another one of those random chests.  Play around with it and
     jump back onto the spring to get back up.
  5) Down here, you'll find another one of those random chests.  Hit it and
     try to match something up for that item.  When you're ready, jump back
     on the spring to go back up.

  With that done, find the Save Block again and save your game.  There's an
  exit right by it which you should move through with haste.  There is
  another pipe here.  Wait for the Shy Away to water the flower, and then
  jump on it...  A BOSS FIGHT!

                 SMILAX * 7 (200 HP) + MEGASMILAX (1000 HP)
          ITEMS: None; EXP: 40; COINS: None; RECOMMENDED LVL: 19
          Whether or not you might consider this a difficult boss
          fight, one thing is for sure; it's going to take you a
          LONG TIME!  At first, it's just a single Smilax bobbing
          its head to the music (What?).  Smilax really isn't too
          big of a threat at first.  Watch out for Pollen Nap which
          puts units to sleep or Drain which damages HP.  If you've
          fought some of the previous monsters, these moves should
          be nothing new to you.  Watch out for Flame especially as
          that move deals heavy damage.  After defeating Smilax, the
          Shy Away will come humming watering the flower again to
          reveal two Smilaxes!  It's really nothing too special
          here.  Defeat both of these to make the Shy Away come
          again (Thank you, come again)!  This time, there are three
          Smilaxes!  Take them out quickly to make the Shy Away
          come once more.  Two more Smilaxes challenge you along
          with Megasmilax, a gigantic lookalike.  Apart from a few
          extra moves and of course, more HP, Megasmilax will fall
          quickly once the Smilaxes are down.  Use Mallow's Snowy
          attack for quick ownage.  Petal Blast will turn your
          party into mushrooms so avoid that as well.

  After defeating that garden flower, the Shy Away that was originally
  watering Smilax + Megasmilax will begin to have a hissy fit.  Apparently,
  a certain queen by the name of Valentina had put this Shy Away in charge
  of keeping trespassers out of Nimbus Land.  With that, he flies away
  dropping a note behind him.  Read it and pick up the Seed that is on the
  paper.  Hmm...

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              5.25. Mario and the Beanstalk                          [5025]
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  The Shy Away mentioned Queen Valentina and Nimbus Land.  Apparently, he
  was fitted to defend the area from trespassers.  What is this weird place
  anyway?  You'll soon find out.

  [ITEMS]: Rare Scarf
  [ENEMIES]: Birdy, Heavy Troopa

-- I'M EVEN MORE AFRAID OF HEIGHTS -------------------------------------------

  Hmm, this requires quite a bit of pondering.  Now that Smilax is out of
  the way, go down the pipe that it was residing in before.  In the next
  area, note the brick floating around.  Bump your head on it and a
  beanstalk, similar to the ones in the previous Mario installments, will
  grow upward toward the sky.  Wow!  A magical beanstalk!  It tells you to
  hit the block once more to climb it.  Do just that.

  After a few seconds, you'll be high up in the sky walking on a cloud (?).
  The background is pretty weird to say the least.  Just don't stare at it
  for too long @_@.  There is one enemy right by your position.  Jump up and
  fight the Birdy.  There is another beanstalk right by Mario.  Read the
  note to learn a little bit about "climbing" the vine.  With whatever, have
  Mario climb up the beanstalk.  At the tip, you'll see three coins and
  another orange-ish beanstalk to your right.

  You can disengage yourself from the vine by jumping.  Collect the three
  coins and jump to the orange beanstalk.  It might talk a while to get used
  to.  Once on the orange beanstalk, begin making your way up it.  At the
  next vine, you'll have to jump for a blue one.  If you don't make it,
  Mario will be required to start all over from the start.  Climb the blue
  beanstalk fighting the Birdy floating in the way if you need to.  Pick up
  the Frog Coin nearby if you want.  Once you clear the blue beanstalk, you
  will be at the next level.

  There are two vines of different colors in front of Mario.  First off,
  climb up the red beanstalk (artificially colored) to the top where you'll
  find a treasure chest.  Hit for a well-deserved Flower.  Jump back down
  and now begin to climb the red vine (no preservatives added) on the right.
  From the red beanstalk, you'll have to jump from the top to the blue one
  leading further up.  Before you do that however, defeat the Birdy guarding
  the vine.  The defeatd Birdy will turn into a yellow block.  Use it and
  hop onto the blue vine.

  At the top end of the blue vine, there are two more vines along with a
  few coins and a Frog Coin.  Due to the game's single perspective, it's
  difficult to tell where the yellow vine actually is.  The Frog Coin is
  accessible but very difficult to get.  Climb to the top of the blue vine
  so that you're standing up rather than climbing.  Do a quick running jump
  for the vine next to the Frog Coin.  If you're lucky, you'll catch the
  very bottom of the beanstalk.  Jump off that vine to get the Frog Coin.
  Keep climbing up to the next area.  Whew.

  Well what do you know?  More vines of course.  Climb up the first
  beanstalk and kill off both Birdies.  Then jump to the red vine up to the
  very top of that one.  Begin a running jump to try and hit the orange vine
  a bit below your current position.  Once safely on, jump up once on the
  orange vine to reveal a yellow block!  This block will make jumping to the
  other green vine much easier.  Hop off and then get to the green vine by
  jumping from the red vine to the yellow block to the green vine.  Got it?
  Good.

-- EN ROUTE TO NIMBUS LAND ---------------------------------------------------

  Once safely on the green vine, climb up and defeat the Birdy flying
  around.  Climb all the way to the top to the next screen.  Two treasure
  chests here.  Hit the first one for a Frog Coin.  The other one contains a
  Rare Scarf.  NICE!  Fall down the hole near the two chests.  Open them
  both for a Flower each.  Another hole presents itself.  Fall down all the
  way through another hole landing on a platform with two fat dudes chillin'
  around.  Talk to them and they will tell you of the royal springs up
  ahead.  But you don't look too royal!  MEANIES!  Jump on the spring
  nearby.
                               ________________
                              |                |
                              |                |
                              |      ____      |
                              |     |  P |<-- To Hot Springs
                  ____________|     |____|     |____________
                 |     _                              _     |
                 |   ,' `.                          ,' `.   |
  To Nimbus Land -->|  S  |                        |  S  |<-- To Overworld
                 |   `._,'                          `._,'   |
                 |____________       ____       ____________|
                              |     |  P |     |
                              |     |____|<-- Back to Beanstalks
                              |                |
                              |                |
                              |________________|

  Pretty easy to understand where each portion goes.  You have just popped
  out of the hole labeled, "To Hot Springs."  Our next destination is
  toward Nimbus Land.  Jump onto the spring (labeled S with the pits labeled
  P) leading to Nimbus Land.

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              5.26. Cloud City                                      [5026]
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  So we've come this far and yet, we still do not have the sixth star.
  However, with the beginning of a new chapter, we have come to one grim
  realization: there is something really wrong here.

  [ITEMS]: None
  [ENEMIES]: Dodo

-- MALLOW AND VALENTINA ------------------------------------------------------

  As soon as you fall down back to Earth (or whatever wacky world this is
  taking place in), you'll see that there's quite a commotion going on in
  Nimbus Land.  Along with that, note the townspeople's ugly facial details.
  The incredible queen of Nimbus Land (who looks considerably different from
  everyone else) will walk out of her palace and silence the crowd with a
  loud, "SHUDDAP!!!"

  With that, Valentina gives everyone Nimbus Land's status.  Their
  conditioning is worsening as they lose their magnificent ruler.  However,
  she has found their Prince; Prince Mallow is his name.  Now doesn't that
  name ring a bell?  Anyhow, she'll ask for Prince Mallow to make his
  appearance.  It seems tubby can't fit through the door though.  Valentina
  will pull him out to reveal that he is either really a large bird.
  Hmm.

  Soon after, the Prince Mallow will whisper something into the queen's
  ears.  After a little bit of outrageous surprise, Valentina will agree to
  marrying the feathered creature that is Prince Mallow!  With that, the two
  of them head back into their chambers.  Now the REAL Mallow makes his
  appearance.  Apparently, he's pretty surprised that the prince has the
  same name as him!  Well, whatever...

  There is a shop nearby.  Head to your left and go through the door to
  the offical Nimbus Land shop.

                  Mid Mushroom |   20G  |  Item
                  Maple Syrup  |   30G  |  Item
                  Pick Me Up   |    5G  |  Item
                  Able Juice   |    4G  |  Item
                  Freshen Up   |   50G  |  Item
                  Mega Glove   |  102G  |  Weapon (Mario)
                  War Fan      |  100G  |  Weapon (Toadstool)
                  Hand Cannon  |  105G  |  Weapon (Geno)
                  Sticky Glove |   98G  |  Weapon (Mallow)
                  Fuzzy Shirt  |   70G  |  Armor (Mario)
                  Fuzzy Pants  |   70G  |  Armor (Mallow)
                  Fuzzy Cape   |   70G  |  Armor (Geno)
                  Fuzzy Dress  |   70G  |  Armor (Toadstool)

  As you can see, there's quite a lot to buy.  Upgrade all of your
  characters as you see fit.  Exit the shop and then move to the other
  building that is "connected" to the shop.  This is the Inn as you can
  tell by the star-label.  Pay the 30 coins to rest there if you need it.
  There's also a Save Block in the corner that you probably want to use
  quickly.  Also, the Dream Cushion is a miscellaneous option you can take
  if you choose to. Basically, your sleep will be made more interesting with
  a special dream.

-- A PLUMBER'S LAMENT --------------------------------------------------------

  Leave the Inn back into the gay and happy town of Nimbus Land.  Haul your
  butt to Nimbus Land's northwest corner.  There's a house there.  Enter
  Garro's House which is inhabited by many statues.  Before talking to Garro,
  quickly examine the golden statue of a certain someone in your clan.
  Mallow will appear again and notice that the statue looks just like him.
  Garro will walk over and state that that was King Nimbus as a young lad.

  Mallow will tell Garro his name and the sculpter will quickly realize that
  the prince of Nimbus Land is truly here.  Stupefied (and still stupid),
  marshmallow-boy jumps in the air with awe. (Why do people always do that?)
  To help clarify, Mario will do one of those amazing recounts with his
  ability to morph into anything.  Guess Valentina really isn't what she
  appears to be.  Mallow runs toward the castle to save his mother and
  father.

  A few seconds later, Mallow walks back in after being denied by the
  guards.  After a bit of thinking, Garro has an "excellent" idea.  Walk
  over to him and he'll paint you golden like the statues he has created.
  Garro will use his super mad skillz on Mario making him basically a
  living statue.  So Garro picks up Mario along with a Valentina statue and
  brings them toward the castle gate.  After a quick investigation by the
  guards, they let him in.

  While inside the palace, Valentina will make an appearance.  She first
  inspects the statues that Garro has created.  Being the egotistical person
  she is, the likeness of Valentina is the first one she notices.  However,
  Valentina also notices the outrageously ugly creature of Mario.  Garro
  quickly covers it up calling his new masterpiece, "A Plumber's Lament."
  The sad smile, the overgrown sideburns, and the strong legs of an Olympic
  jumper.  Oh, it makes me want to cry!

  Valentina accepts this story and Garro leaves quickly.  The Queen will
  call out to a Dodo (who was disguised as Prince Mallow previously) and the
  gigantic bird will appear again.  Dodo will carry the two statues off and
  place them on a display case.  After he leaves, you're free to run around
  in your polished golden state.  First, head left through the door.
  There's a Save Block there.  USE IT!!

  As soon as you open the next door, Valentina will appear and yell for
  Dodo asking him if he put the statues up yet.  Quickly, Mario runs back
  to the statue place while Dodo trots in.  To avoid him, you'll have to
  jump every time he attempts to peck you.  Sounds pretty queer, but do
  your best.  If he catches you, prepare to fight him.  If you escape his
  beakly wrath, you won't have to fight him.  One thing to be aware of
  though: At the last peck, don't jump as Dodo will run out of the room and
  then back in.  Beware.

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
              5.27. I Hate Birds                                     [5027]
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

  Although Dodo is gone at the moment, you'll be meeting him later on. Now
  we begin our journey through the palace.

  [ITEMS]: Flower Jar, Castle Key 1, Castle Key 2
  [ENEMIES]: Birdy, Heavy Troopa, Sling Shy, Orbison, Pinwheel, Muckle,
             Shaman, Jawful, Shelly (boss), Birdo (boss)

-- WITHIN THE PALACE ---------------------------------------------------------

  Now that the feathered freak, Dodo, is gone, head back west.  Save the
  game if you feel like it, and then go through the next door.  Move into
  the next hall.  A small conversation up ahead will halt Mario in his
  tracks.  Quickly looking for an empty stand, Mario runs for a display.
  The two Birdies will come in and begin poking at Mario for a second of
  whom later jumps into the air being poked repeatedly.  As stupid as they
  are, the Birdies are scared out of their mind and run out of the room.

  Well, for now, you are stuck at a four-way intersection.  Follow the
  path that the Birdies took out of here.  The next room has various enemies.
  Good like fighting them.  Jump from the top ledge to the bottom floor
  where a treasure chest is accessible.  Hit it for a Flower.  Defeat
  any remaining enemies in the area and walk south.  Trudge down this
  lower hallway to the end where you'll find a exit.

  Down this hallway, prepare to fight some more Sling Shys.  Slide through
  this corridor (literally!).  A Pinwheel will block your progress
  backwards.  Go through the door at the very end to locate the palace's
  main hall.  Remember the scene Garro made for you at the beginning?
  Well, we're back here.  Now that you've found your way around, go north
  to the end of the main corridor.  You'll be back at the four-way
  intersection.  Don't turn left or right.  Just go forward through the
  next door-esque-thing.

  More enemies make transcending through this hallway a difficulty.  Clear
  the room and walk through the door at the end.  As soon as you enter the
  next room, try to avoid the statue as it will come alive and engage you
  (OH NOES).  There's a Mushroom behind it.  Pick it up, then head north
  through another door.  The next corridor has a few of those cloaked
  figures you might have conversed with in the past.  Fight them killing
  off every one.  Beware of the Shaman's Diamond Saw attack which takes
  considerable HP.

  Walk west and open the chest for a Flower.  There's a gigantic Heavy
  Koopa guarding one of the doors.  It turns out the door they were
  guarding were actually just locked!  Instead, just go back toward the
  empty chest.  Walk through the door to the right of it.  There are more
  enemies in this narrow corridor.  Kick their arses and once again, open
  the door to the other side.  Well what do you know?  More enemies to kick
  around.  Have fun.

-- A SPECIAL KEY -------------------------------------------------------------

  Walk down the stairs where more enemies reside.  There's a Jawful
  monster there too which might cause some problems.  The next room has a
  bunch of "Nimbus" people!  You can tell by the shape of their ugly-sized
  heads.  Talk to all of them, and be sure you pick up a Flower Jar along
  with Castle Key 1.  Sounds fancy.  Backtrack to the hallway where you
  fought that Heavy Troopa guarding the locked door.

  The special key we received can open the middle door.  Walk up to it and
  bash it open.  Inside, a Shy Away will be watering a pinkish egg (???)
  much like the one that watered that Smilax behemoth.  He soon notices
  Mario and attempts to leave but... OH NOES THE DOOR IS LOCKED!!  Even if
  you attempt to open it, it's still hopelessly locked.  Examine the pink
  egg and a voice inside will ask if you want to play.  It's lonely.
  TIME TO PLAY!

                       SHELLY (500 HP) + BIRDO (777 HP)
          ITEMS: None; EXP: 20; COINS: 30; RECOMMENDED LVL: 20
          Who would've though a little bit of playing would be
          so rough?  The fight first begins with Shelly's eggy
          self.  Begin knocking at Shelly and the shell will
          slowly begin to crack.  Once the egg cracks, Birdo
          will make her appearance.  Now it's time to play!
          Birdo will start off by spitting a few eggs at you.
          Eventually, larger eggs will come flying at you for
          heavy damage.  If you have your characters defend,
          you can ricochet Birdo's eggs back at her.  The eggs
          will hop by her.  Hit Eggbert to cause it to
          explode resulting in 80 HP damage toward Birdo.
          Defeat Birdo through any way you find effective.

  The playful Birdo will eventually disappear leaving you with the Castle
  Key 2.  With it, move toward the door behind the egg.  Unlock the door and
  go through.  Forward into the depths of the castle!  And there is still
  one more bird to take care of.

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
              5.28. Dang You, Valentina!                             [5028]
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

  Let's reiterate.  We're inside this castle to put a stop to Valentina and
  her devilish plans of overtaking Nimbus Land.  Be careful guys, this lady
  has quite a temper.

  [ITEMS]: Flower Jar, Signal Ring, Fertilizer
  [ENEMIES]: Pinwheel, Muckle, Jawful, Shamen, Sling Shy, Heavy Troopa,
             Bluebird

-- TO THE HUNT ---------------------------------------------------------------

  As soon as you're in the next room, jump on top of the Pinwheel to fight
  him.  If you don't, he'll blow you off the platform and you'll have to
  start back from the other room.  Don't fall off the ledge here.  There's
  another doorway also on the ledge.  Defeat the tomato and advance into the
  next room.  It's empty except for two doors.  Look at the one with the
  note next to it and attempt to enter.  It appears locked.  Curse the one-
  use keys of the castle!

  Mallow would suggest reading the note next to it.  It appears King Nimbus
  is resting in bed.  Bowser will appear and suggest ramming the door with
  his incredible brawn (and brain).  However, Mallow will stop him thinking
  that his father might actually be bedridden.  Anyhow, after a short
  discussion, the Shy Away will once again appear.  This time, he's intent
  on tell King (err... Queen) Valentina of your location.  Follow him into
  the other door just to find a Heavy Troopa in the way.  Kick his rump to
  get him out of the way.

  Go through the door to find Valentina and Dodo.  The Shy Away will slowly
  float to her and tell her that you are in the castle!  After a moment of
  remember-time, Valentina will realize that the statue Garro delivered was
  actually Mario!  It seems that she has the key to King Nimbus's room.
  Mallow will run out and demand that she give the key to him.  Before
  there's any combat however, she runs off leaving you with Dodo and the
  Shy Away.

  After a few more seconds, their brains will kick in and both Dodo and
  Shy Away will leave.  Well, it would help if you could possibly follow
  them.  There's a Save Block in plain sight.  Use it and keep going.
  Bluebirds are flying around.  Be careful when fighting them as these
  Bluebirds are capable of casting certain magic spells at you.  Defeat
  them and continue along.

  When you walk under the treasure chest (note that you can't reach it),
  stand under it and jump straight up.  A yellow platform will be revealed
  allowing you access to whatever crap is in that treasure chest!!  Hit it
  to find a starman which will destroy any enemy you touch.  Quickly run
  forward through the array of Bluebirds.  It won't last forever so quickly
  rush through.  If you're lucky, you'll pass Dodo and knock him out.  If
  not, you'll have to fight him.  The final door will lead to...!

  Uh oh.

-- FALLING BACK TO NIMBUS LAND -----------------------------------------------

  You appear miles above the ground.  Just as Mario realizes his predicament,
  he slowly (sarcasm) through many floors before finally reaching two rather
  fat guards. The Royal Springs are just ahead, but we can't enter.  Anyway,
  being back outside, our one objective is to head back to Nimbus Land.
  Jump on the first smiley-faced spring to another platform.  Jump on the
  next smiley-face spring back to Nimbus Land.  Consider having Bowser or
  Geno in your middle slot.  You'll se why later.  Back there, a scene
  involving a rather pissed off Valentina and a few townspeople will occur.
  Mario will jump in once more to save the day!!

                    DODO (800 HP) + VALENTINA (2000 HP)
          ITEMS: None; EXP: 40; COINS: 200; RECOMMENDED LVL: 21
          The battle starts off with Valentina who is at the moment,
          attempting to call her birdish right-hand man.  Dodo (who
          would have been expected to be bigger than Valentina is
          friggishly small in comparison) appears to help save his
          mistress.  Dodo starts off by stealing a member of your
          party to another location where you'll dish it out there.
          Here, it's basically a 1v1 against Dodo.  Apart from his
          numerous pecks, you'll want to watch out for Flutter Hush
          that silences magic casting and Multistrike which damages.
          Hopefully, you have a stronger character like Bowser in
          your second slot or good luck on surviving.  Eventually,
          Dodo will run off and the battle reverts to Mario and
          Valentina.  Now the hard part of the battle comes.  Apart
          From Valentina's default strike, she can unleash Crystal,
          Diamond Saw, Blizzard, and Drain Beam.  Eventually, Dodo will
          join the party along with the second unit that was carried off
          before.  With whatever FP you have left, bash the both of
          them with Ultra Jump, Bowser Crush, Geno Beam, etc.  Heal
          constantly or you might be forced to suffer the
          consequences.

  Valentina, being her arrogant self, obviously cannot believe that she has
  been beaten.  With Dodo, she carries herself off.  The townspeople back
  around are jumping all over the place.  Mallow will appear once more and
  comment on the fact that they're gone (Uh duh).  Mallow will demand to go
  after her... as a key falls from the sky hitting our marshmallow friend on
  the noggin.  Mallow runs into the palace as Mario pulls out an umbrella
  (?).  All of a sudden, it begins to rain (Mario must be psychic).  Remember
  how it would always rain whenever Mallow cried?  Let's see what's up.

-- KING AND QUEEN NIMBUS -----------------------------------------------------

  Mallow will appear and Mario will jump seeing the happy look on his face.
  Bringing Mario inside the palace, we meet Mallow's parents - the King and
  Queen of Nimbus Land!  After a bit of happy-time family greeting, Queen
  Nimbus will notify you of a star that she saw fall into a nearby volcano.
  However (there's ALWAYS a catch), a fearsome creature by the name of Czar
  Dragon inhabits the volcano.  Despite King Nimbus's unhelpfulness, Queen
  Nimbus tells you to find Hinopio who could help you.

  With our objective clear, there is still something to do in this castle.
  Go south two rooms and then enter the door where King Nimbus was originally
  kept prisoner.  Talk to the dude standing there chillin', and he'll notice
  Prince Mallow!  The guard will turn around and scrounge up a Flower Jar
  for you.  Take it graciously and leave the room.  With that, leave the
  palace.  Head eastward where a house resides.  Enter to find the purple-
  ish Croco looting yet another house.  Of course, he'll run with your
  appearance... in a wall!  He'll drop a Signal Ring just as he leaves.
  This Signal Ring will notify you of any hidden treasures in any room.

                                 Door
                              ---====---

                            O <-- Position Mario Here
                     ----------------------------
                         Edge Of Nimbus Land

  Leave the house.  Before leaving Nimbus Land however, position yourself
  just in front of the blue door of the house.  Walk a bit west along the
  edge of the map until Mario begins to walk into a "sky" path.  Walk to the
  end of this to find a Shy Away!  He'll give you some Fertilizer if you
  don't tell anyone about seeing him here.  Oh well.  Anyhow, leave Nimbus
  Land and jump on the spring back to the overworld.  Our objective is
  clear.

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
              5.29. Special Stuff                                    [5029]
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

  Our next stop is the Barrel Volcano accessible through the Nimbus Land
  springs however, we're going to stop in Rose Town to pick up something
  very special.  In fact, don't even ask how special it is as its ultra-
  specialness will overwhelm you.  Along with that, you'll find another
  special thing at Tadpole Pond.  Don't you just love the specialness?

  [ITEMS]: Lazy Shell (Weapon), Lazy Shell (Armor), Soprano Card
  [ENEMIES]: None

-- OW MY GOD! ----------------------------------------------------------------

  Anyhow, begin by heading all the way back to Rose Town.  I assume you
  still remember where it is.  Once in, go straight toward the town center.
  Walk to the left of the local shop to find a path.  Intriguing.  Follow
  it to find a house standing alone.  Inside is an old man along with an
  outrageously large flower pot.  He mentions the Seed and Fertilizer and
  sees that you have it!  Incredible!  Egads, give him the dang Seed and
  Fertilizer before he goes jujitsu on you.

  The hyperactive gardener will quickly plant the Seed and add the
  Fertilizer.  For a few seconds, nothing happens UNTIL a small bean plant
  begins to grow.  The gardener will become ecstatic and go off on his
  raves.  Anyhow, the beanstalk is "climb"-able so go right ahead and jump
  onto it.  Eventually, Mario will appear on a cloud with two treasure
  chests.  Pick off the two Lazy Shells.  Immediately equip the two as they
  are both very effective.

  With that, climb back down.  Our adventures in Rose Town are done at the
  moment.  Now let's head over to Tadpole Pond where another prize is
  awaiting.  Advance back to the overworld and get over to Tadpole Pond.
  You remember the drill here?  From the start, walk forward to reach a
  two-way fork.  Turn right and move down this way to the next screen.
  Here at Melody Bay, step on the single stone at the start of the small
  pond.  Remember what to do?  Good!  Play this song:

              -----------------------------------
          MI                                 O
          RE  ---------------O-----------O-------
          DO             O           O
          TI  -------O---------------------------
          LA     O
          SO  -------------------O---------------
          FA
              -----------------------------------

  The third and final card, the 'Soprano Card' is now yours once Toadofsky
  hears it.  Of course, Toadofsky's song is almost complete.  Now it's your
  turn to finish up the rest of it.  Make up whatever wacky tune you want.
  When finished, listen to your complete song (*sniff*) and head back west.
  The Juice Bar has some new totally coolio stuff.  Buy whatever you'd like
  and leave the Tadpole Pond.

-- EN ROUTE TO BARREL VOLCANO ------------------------------------------------

  Getting to Barrel Volcano isn't too tough.  Get back to the overworld and
  head over to Nimbus Land once more.  I assume you remember where the
  entrance to the hot springs were.  If not, just jump down the top hole of
  the entrance area to Nimbus Land (the one with all the springs).  The two
  guards there recognize you as royalty and will gladly let you in.  And
  of course, gladly enter!

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
              5.30. Adventure Inside The Volcano                     [5030]
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

  And now for me to say something completely random.  Hi-Ho-Diggity!

  [ITEMS]: None
  [ENEMIES]: Magmus, Armored Ant, Vomer, Chained Kong, Oerlikon, Corkpedite,
             Pyrosphere, Stumpet, Czar Dragon (boss), Zombone (boss)

-- DON'T FALL INTO THE VOLCANO -----------------------------------------------

  The hot springs are really kind of disappointing (wow, one pool).  Howver,
  if you do jump into it, your party will automatically be healed.  But
  enough of that, we're here on business!  Do you recall the two guards
  telling you not to fall into the volcano?  Of course not, right?  Even the
  small note on the tree shouldn't make you remember anyway.  Just step onto
  the next screen and... FALL INTO A VOLCANO!  I told you to be careful!

  The first room of the Barrel Volcano is surrounded with molten magma soon
  to solidify into igneous rocks which will also be mashed around into
  sedimentary rocks finally pushed into metamorphic rocks which will
  eventually find their way back under the surface to be cooked all over
  again!  Don't care about earth science?  That's okay.  But hey, we're in
  a volcano.

-- BARREL VOLCANO ------------------------------------------------------------

  The spring that you jump onto will take you back to the surface when you
  need to.  For now, just go south into the next screen.  Fight the Magmus
  which is pretty easy to defeat.  You should notice some distanced rocks
  which form a path to the southeast.  However, ignore that for now.
  Instead, avert your gaze to the left side of the screen where a staircase
  is located.  Get onto it (you might have to jump a bit) and follow it
  up.

  Defeat any more enemies in your way and advance.  Check out the arrow in
  front of you.  It points to the door you should go through.  The next room
  has a skeletal thing that wakes up as soon as you touch it.  Fight the
  Vomer keeping in mind that it could only be affected by FP-draining
  attacks.  Head past that before it re-connects itself.  Head forward and
  into the next portion.

  The next room has one treasure chest floating around.  It contains a
  Flower which you might want to pick up.  Defeat the enemies around and
  advance through the pathway.  At the other corner, you'll see another
  treasure chest.  Hit your head on the bottom of it for 100 coins.
  Sizzling!  Enough of that though.  Walk eastward and into the next room.
  The chest floating at the beginning contains a starman.  Get it, and run
  like hell.

  Head to the end past the lava pool and exit the room through the exit.
  Jump up the stairs to your right and immediately rip through the enemies
  around.  This area will eventually lead to another room filled with
  Vomers.  If you can, avoid them.  If not, sucks to be you.  The room
  afterwards has some more lava along with a Frog Coin hovering over a lava
  pool.  You should also notice a Pyrosphere bouncing up and down.  How
  should we tackle this room?

  Well, you might want to fight the Pyrosphere first.  Defeat the other
  enemies hanging around.  Getting the Frog Coin is pretty straightforward.
  Take a running jump from the longer part of the first lava pool toward the
  Frog Coin.  In the process, you'll get your butt fried too.  No permanent
  damage though (Hmm).  Once you collect that, continue through the room.
  A second Pyrosphere will follow you of course.  Defeat that and leave this
  room into another.

  This large chamber has a bunch of lava around with small platforms you'll
  be obligated to jump across.  The magma won't hurt you, but it will send
  you back to square one.  In-between each platform will be Pyrospheres
  trying to disrupt your passage.  Make running jumps, timing them correctly,
  to avoid having to dish it out with the Pyrospheres.  At the end, you
  should notice a Frog Coin atop the arch.  Ignore it for now and walk into
  the next room.  Before doing anything, walk back and purposefully jump
  into the molten magma.  Mario will boost himself up to the Frog Coin.
  Clever!

-- IT'S GETTING HOT IN HERE --------------------------------------------------

  Anyhow, head into the next room.  This area has two Frog Coins.  The first
  is pretty easy to get.  Hop on the blocks leading up like a broken
  staircase to the first one.  Jump to pick it off when you get to the upper
  block.  Fall back into the lava if you want to get back to the entrance.
  Defeat or avoid the two skeletal Vomers and move around the edge of the
  room.  The second Frog Coin can be collected just by jumping onto the
  other block.  With that, have Mario leave this room into the next.

  There are some Oerlikons at the start.  Kill off some of them before
  continuing.  Just before the exit, a Stumpet on the above ledge will
  throw some Magmuses at you.  To defeat the Stumpet, you can just jump up
  to engage although you can't actually GET to the upper ledge.  Oh well.
  Advance through the next door to find yourself in a new room.  There's a
  treasure chest containing a Flower nearby.

  Climb up the ledge to find another treasure chest.  This one contains yet
  another Frog Coin.  Luckily, there's a Save Block nearby.  By now, you
  have probably been dying for one.  Take full advantage of it and save your
  game before continuing.  When you're done, of course advance into the
  next area.  You'll find yourself back on the ledge.  If you defeated the
  Stumpet before, good.  If not, defeat it now.  Be careful not to fall off
  and move along the ledge to the arrow on the sign.  Go that way.

  This next room is full of Oerlikons and a Vomer.  Have fun defeating or
  avoiding all of them.  Anyhow, move around this room to the other doorway
  out of here.  Up above is a Corkpedite with a few Oerlikons.  Own their
  butts and move ahead.  Once again, you'll meet a Stumpet spurting out
  Magmuses.  Kill him off before he sends out anymore.  Navigate through this
  room to another doorway.  It's marked with an arrow sign so you can see
  it.

  Alas, more enemies including a Vomer.  Break through these freaks and
  move to the northern end of the room.  A sign will say "In" but who
  exactly is in?  Nearby is a strange looking creature.  First, hit the
  treasure chest for 100 coins.  Then, talk to the dude.  His name is
  Hinopio.  Remember what Queen Nimbus told you?  Well, we did find Hinopio.
  Just how helpful will he be?  Follow him inside to the Hino Mart!  He mans
  all three stalls which sell different things.  The first one provides;

                  Mid Mushroom |   20G  |  Item
                  Maple Syrup  |   30G  |  Item
                  Pick Me Up   |    5G  |  Item
                  Able Juice   |    4G  |  Item
                  Freshen Up   |   50G  |  Item

  The Hino Item Shop should refresh your supply of Mid Mushrooms although
  there really aren't any super-duper items.  The second stall acts like an
  Inn.  Hinopio will offer to let you stay.  So take a rest on a... box and
  replenish your health and such.  Talk about bad service.  Lastly, you'll
  find the Armor Shop with a good number of fire-based clothing.

                  Fire Shirt   |   90G  |  Armor (Mario)
                  Fire Pants   |   90G  |  Armor (Mallow)
                  Fire Cape    |   90G  |  Armor (Geno)
                  Fire Shell   |   90G  |  Armor (Bowser)
                  Fire Dress   |   90G  |  Armor (Toadstool)

  We're almost done here.  Buy whatever else you might need and take a last
  minute rest if you have to.  The doorway leading out of the Hino Mart will
  bring you to another Save Block.  Save your game and move forward.  The
  final part before the end is a gigantic bridge of blocks.  Remember the
  Skybridge?  This is the same concept except you have Pyrospheres hopping
  around.  The blocks will fall.  If you mess up and you can't continue,
  just exit the room and re-enter.  Eventually, you'll make it across with
  a few burn marks on your butt.

-- EXTINGUISH THE FLAME ------------------------------------------------------

  Before you go through however, heal up all of your characters.  When you
  feel ready to take on the boss of the Barrel Volcano, move right through.
  Inside, a number of Pyrospheres will float around in some sort of weird,
  voodoo, ritual dance thingy.  They'll morph into one... the Czar Dragon!

                CZAR DRAGON (1400 HP) + ZOMBONE (1800 HP)
          ITEMS: None; EXP: 50; COINS: 0; RECOMMENDED LVL: 23
          Uh oh!  The Czar Dragon itself doesn't look too
          intimidating, but you should still be scared.  Very
          scared.  If you have Mallow in your party, cast Snowy
          as that's one of the Czar Dragon's extreme weaknesses.
          This boss can bite you a few times, but beware of a few
          of his special attacks.  Most noticeably, take careful
          note of the Helios he summons.  If you don't destroy
          those quickly enough, they'll damage you.  Be sure not
          to use any of Mario's fireball attacks.  Watch out for
          Water Blast, Flame Wall, etc.  The Czar Dragon deals a
          lot of damage so make sure to heal often.  Eventually,
          Czar Dragon will fall, but he re-appears as Zombone of the
          undead!  Mallow should cast Shocker while Mario uses
          Ultra Jump.  Heal constantly and watch out for Blast and
          Storm.  Defeat Zombone, and the battle is over.

  Now it's time to pick up the star.  Walk forward along the narrow passage-
  way over the lava.  Go through the doorway to see the star shining there,
  but wait!  It suddenly bounces off of Mario's head!  A red dude above will
  mock you a bit.  Suddenly, the rest of the Axem Rangers appear.  Curses.
  Let's cut to the chase.

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
              5.31. The Axem Rangers Steal The Star                   [5031]
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

  Those Axem Rangers stole our star.  Better get them before we lose it
  completely.

  [ITEMS]: None
  [ENEMIES]: Axem Pink (boss), Axem Black (boss), Axem Red (boss), Axem
             Yellow (boss), Axem Green (boss), Axem Rangers (boss)

-- CUT TO THE CHASE ----------------------------------------------------------

  To get them, we'll have to jump through various caves following them.
  Quickly get to hopping up the steps to a doorway.  The five of them will
  appear and plot their next move until they notice you.  Before they
  disappear with their flashy thingies, the Axem Rangers will mention
  Blade (!!!).  Move through the next doorway and through the Barrel
  Volcano.  *sigh*  At points, you'll see the Axem Rangers dropping the
  star and being clumsy.  The adventure will finally lead to a spring which
  all five take.  Follow!

-- AXEM RANGERS --------------------------------------------------------------

  Finding yourself on the lip of the volcano, the other five Axem Rangers
  wait patiently for their ship, Blade.  When you appear, they begin to
  panic just as Blade moves in.  A gigantic ship moves in and the five of
  them jump on.  Mario quickly follows.  Uh oh.

         AXEM PINK (400 HP) + AXEM BLACK (550 HP) + AXEM RED (800 HP)
                 + AXEM YELLOW (600 HP) + AXEM GREEN (450 HP)
          ITEMS: None; EXP: None; COINS: None; RECOMMENDED LVL: 24
          Talk about cheesy introductions.  The five of them will
          say their annoying lines and the fight begins.  Anyhow,
          you're horribly outnumbered at this point.  Each Axem is
          capable of using his or her own moves.  The first two
          I would suggest you take out would be Axem Pink and Axem
          Green.  The latter can cast spells which deal damage to
          your entire team while Axem Pink can use Recover to heal
          her team.  The remaining three are physical attackers.
          Use Mallow's special spells to deal damage to them the
          best you can.  If you are underleveled, their attacks
          will deal very heavy damage to your team.  Don't be
          surprised if the Axems make two moves in one turn.  This
          fight is very difficult, but soon enough, you should
          survive lowering all of their HP.  However, the fight
          isn't over.

  Part 2 of this fight is soon to come.  Axem Red will say that he is now
  angry (ooh, scary).  Quickly, he jumps onto the weird thing behind them
  and energizes the Force Beam.

                          AXEM RANGERS (999 HP)
          ITEMS: None; EXP: 17; COINS: None; RECOMMENDED LVL: 24
          Immediately, the thingy will shoot a Breaker Beam at you
          for enormous damage.  Our objective is to destroy that
          cannon labeled Axem Rangers.  After the beam fires, heal
          up quickly before it fires again.  The beam has to
          recharge for a few turns before it can fire again.  Take
          special advantage of this time to heal up your team and
          pound at the beam.  Follow the drill of attacking.  After
          the Breaker Beam fires again, heal up immediately.  Your
          team might be able to withstand one or two blasts, but
          if you don't heal in-between shots, you'll suffer the
          consequences.  Destroy the beam to end them.

  With the Breaker Beam destroyed, Mario and his team quickly jump off the
  Blade as it crashes downward into the Barrel Volcano in a totally cool
  looking scene.  The sixth star is now ours!  The star slowly floats down
  toward Mario becoming the sixth one in our journey.  Just one more to go.

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
              5.32. Inside The Keep                                  [5032]
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

  The sixth star is now in toll.  Obviously, the final star must be collected
  at our one objective thus far; Bowser's Keep.

  [ITEMS]: None
  [ENEMIES]: Terra Cotta, Forkies, Gu Goomba, Star Cruster, Magikoopa,
             Tub-O-Troopa

-- THE BUS OF ROYALNESS ------------------------------------------------------

  Now back on the world map after overcoming the Axem Rangers, it's time to
  go back to Nimbus Land.  Why?  You'll soon see.  Once there, head inside
  the palace and find Mallow's parents.  Once more, they'll be a great help
  to us.  While going there, notice that King and Queen Mallow have put up
  statues of your team.  Nice!

  Anyhow, once there, Mallow will appear and tell his parents about his
  success.  Although we have six pieces, there is still one piece left to
  be found.  As we already know from past experience, it is impossible to
  get to Bowser's Keep now.  Luckily, King Mallow agrees to let Mario use
  the Royal Bus.  Leave the palace and head west where a staircase leads
  somewhere.  Talk to the single engineer and he'll summon the Royal Bus.
  With that, off we go!

-- ON THE DOORSTEP -----------------------------------------------------------

  A group of people will crowd at the stub where the bridge used to branch
  off from.  They slowly watch from afar as Mario and his team hop off.  Now
  inside the palace, suggest having Bowser in your party.  Some monsters
  here will run off if Bowser makes an appearance.  Move forward through
  the familiar Bowser-esque door.  The first few enemies you'll meet are
  Terra Cotta soldiers.  If possible, try to run through a few of them unless
  you really need to level up.

  The next room contains a large bridge over a pool of lava.  Some green
  Gu Goombas will occupy the bridge.  Feel free to fight them off as much
  as you like.  The final three steps consist of blocks that fall down if
  you stay on them for too long.  Hop to it and go through the door at the
  other end.  The next room is designed with those annoying spikes you
  played through in Super Mario World and other side-scrolling Mario games.
  Anyhow, Magikoopas and Gu Goombas patrol this area.  For now, you really
  should not be having any trouble.

  The exit out of this hallway is a foreboding door leading into a dark
  room.  The only light source you have is a faint circle around Mario.
  Begin moving through the room watching out for Gu Goombas ambushing you.
  After navigating the path, Mario should eventually come to a fork with a
  statue looking as if it is blocking your path left.  Walk around it to
  come to a dead end with a treasure chest.  Hit it to heal your team.  Now
  backtrack and go in the other direction of the fork.  From there, just
  follow the path fighting off enemies until you reach the door.

-- CROCO HELPS THE TEAM ------------------------------------------------------

  The next room contains a Save Block (been dying for one of those) along
  with our purplish friend, Croco!  Rather than his usually arrogant self,
  he responds with kindness telling of the Save Block.  Along with that,
  he'll also offer to sell you some of his stuff.  Whoa, this was rather
  unexpected.

                  Mid Mushroom |   20G  |  Item
                  Maple Syrup  |   30G  |  Item
                  Pick Me Up   |    5G  |  Item
                  Freshen Up   |   50G  |  Item
                  Fire Shirt   |   90G  |  Armor (Mario)
                  Fire Pants   |   90G  |  Armor (Mallow)
                  Fire Cape    |   90G  |  Armor (Geno)
                  Fire Shell   |   90G  |  Armor (Bowser)
                  Fire Dress   |   90G  |  Armor (Toadstool)

  As you can probably see, most of those items were probably stolen from the
  Hino Mart while the rest was just picked wherever.  Even so, buy whatever
  you might need for the future fights.  Believe me, you'll need a lot!
  Before leaving through the big red door however, go to the bottom left
  hand corner to find a treasure chest with a lot of coins and a mushroom
  to heal up with.  Return to the previous room and trudge through the big,
  red door.  Onwards!

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
              5.33. Six Doors                                        [5033]
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

  Go through the door and what do you find?  Six big doors.  Have the game
  explain the courses to you.  You need to complete four of them to
  progress.  Considering how difficult the action courses get, I'd suggest
  doing the battle courses or the puzzle courses instead.  Ready?  Okay,
  let's go.

  [ITEMS]: Various
  [ENEMIES]: Terra Cotta, Oerlikon, Star Cruster, Sackit, Big Bertha, Chow,
             Forkies, Alley Rat, Armored Ant, Bloober, Stinger, Geckit,
             Chained Kong, Vomer, Magmus, Pulsar, Chester, Gu Goomba,
             Magikoopa, Tub-O-Koopa, The Big Boo, Orbison, Sling Shy, Chewy,
             Shy Away, Mr. Kipper, Muckle, Amanita, Greaper, Glum Reaper,
             Pyrosphere, Lakitu, Zeostar, Shaman

-- THE ACTION COURSES --------------------------------------------------------

  There are two different possible action courses Mario can go into.
  Depending on which one you chose, use the description for the correct one.

  - Well, let's begin with it, shall we?  This action course starts off with
    a few Terrapins.  They will walk off on a seemingly invisible bridge.
    Luckily, the bridge itself flashes a bit although it will eventually
    disappear.  If you're fast, you can follow the Terrapins quickly as they
    jump across the platform.  If not, you'll be stuck.  Here's a general
    outline of what you're trying for.  If you feel you can pick up some of
    the items around, go right ahead.

             ,------[C]---.[C].--[I]-----------.      [C] - Coin
         S   | ,-------. ,'   | ,-------. ,--.[RC]    [F] - Flower
         T   | |       | |    | |       | |  |_|      [R] - Royal Syrup
         A --' `----[F]' |    | `-.[C],-' |           [I] - Ice Bomb
         R --. ,-------. |    | .-'   | ,-'        F [RC]- Rock Candy
         T   | |       | |    | |     | |          I
             | `-------' `----' `[R]  | '--------- N
             `-[C]----------------'   `----------- I
                                                   S
                                                   H

    With that finished, Mario should find himself in the second room of this
    action course.  This one is way easier than the first room as you simply
    have to jump from each white platform to the other.  Watch out for some
    of the items hanging around if you want them.  When you reach the door,
    go through the find a gray area.  The final room is kind of hard.  Begin
    by moving left toward the ledge.  Hop up and wait for the barrels.  Stay
    along the ledge making sure you DO NOT stand by the crack in the wall.
    Get through the barrage of barrels and hit the monkey at the top
    throwing them at you.  You have completed Action Course #1.  Your reward
    is Toadstool's Super Slap.  This is by far the hardest one of them all.
    No kidding.
  - The second action course is much, much easier.  Like the first, this one
    also begins in a room full of lava.  First of all, jump on the white
    platform.  From there, wait for that platform to move to the next.  Hop
    across these doing the best you can.  When the black slab above you
    ends, another platform ahead will go up and then quickly back down.
    Jump on it and wait for it to carry you the full length up.  Jump south
    onto the black ledge.  At the end, you'll find a KeroKeroCola.  Now
    head back and go through the door.  This room has a cannonball you have
    to jump on.  Use the Control Pad and press the opposite direction you
    want to go.  For example, if you want to go left, you have to press
    right.  If you want to go right, you have to press left.  Ride the
    cannonball around and pick up the treasures if you want to.  Watch out
    for the Bob-Ombs though.  The exit is pretty easy to reach.  The last
    room basically requires you to jump on a block.  The other block will
    revolve around the block you are on currently.  There are items around,
    but I didn't bother collecting them.  Reach the end and pick up Mallow's
    Sonic Cymbals.

  The two action courses are pretty difficult and very time-consuming.
  However, you still have to do some of the other courses too.  Next in
  line, the battle courses!

-- THE BATTLE COURSES --------------------------------------------------------

  The two battle courses basically pits you up against certain enemies which
  you have to fight.  Some of them can be pretty difficult, although very
  simple.

  - The first battle course has a Shamen summoning enemies toward you.
    Below are the enemies you'll be fighting against.  Suggest putting
    Bowser in one of the slots to scare away certain enemies.  Walk forward
    every time you finish a battle to initiate the next.
         1) Terra Cotta x4
         2) Oerlikon x2, Star Cruster x1
         3) Sackit x1, Big Bertha x2
         4) Chow x2, Forkies x1
    With those four battles completed, you'll reach a door.  Go through and
    then fight the next of the battles.  Very tedious, huh?
         5) Alley Rat x1, Armored Ant x2
         6) Bloober x3, Star Cruster x1
         7) Stinger x4
         8) Geckit x2, Chained Kong
    With another four down, another door appears.  Until we reach the end,
    we'll be fighting a bit more.
         9) Rob-Omb x1, Big Bertha x2
         10) Vomer x4
         11) Magmus x2, Pulsar x2
         12) Chester x1 (Bahamutt can be summoned)
    The final door will lead you to a treasure chest at last.  Inside it,
    you'll find Bowser's Drill Claw.  Hotness.
  - The other battle course has a total set of 12 enemy battles.  The course
    is very straightforward as all you need to do is walk through the
    hallway.  Some of the fights can be tough, but hey, live with it.
    You'll encounter the below enemies.
         1) Gu Goomba x5
         2) Magikoopa x2, Tub-O-Koopa x1
         3) The Big Boo x2, Orbison x2
         4) Sling Shy x5
    That concludes the first hall.  Go through the door and forward again
    to meet some more enemies.  Joy!
         5) Chewy x2, Shy Away x2
         6) Mr Kipper, Muckle x2
         7) Amanita x2, Orbison
         8) Greaper x2, Glum Reaper
    The second door will lead into the third and final hallway of enemies.
    Have fun.
         9) Pyrosphere x3
         10) Lakitu x3
         11) Zeostar x2, Shaman x2
         12) Shaman x6
    Defeat the last of them will bring you to the final room with the
    treasure chest.  Inside is Geno's special Star Gun.  Pick it up and
    leave.

  That pretty much wraps it up for the battle courses.  Now it's time to
  cover the puzzle courses.  Yahweh!

-- THE PUZZLE COURSES --------------------------------------------------------

  The puzzle courses are exactly what they are called.  Instead of brawn,
  you'll need brain here in order to pass.  Prepare for quizzes and some
  brain teasers.

  - The first puzzle course is a quiz game.  Jump on the yellow block and
    meet Dr. Topper, the Quiz Master.  Listen to instructions if you must.
    It doesn't matter as the answers are right in front of you... ahem,
    below this block of text.  It's all random so just find the question
    you need.  Some of them are friggishly easy while others are somewhat
    difficult.  I doubt I have included every possible question however.
    It's your job to contact us if you see any more ;]].
         1) How many underlings does Croco have? -3-
         2) What color are the curtains in Mario's house? -Blue-
         3) Yaridovich is what? -A boss-
         4) Which monster does not appear in Booster Tower? -Terrapin-
         5) In the Moleville blues, it's said the moles are covered in
            what? -Soil-
         6) Where was the 1st Star Piece found? -Mushroom Kingdom-
         7) How long have the couple inside the chapel been waiting for
            their wedding? -30 minutes-
         8) The boy getting his picture taken at Marrymore can't wait 'til
            which season? -Skiing-
         9) What is Hinopio in charge of at the middle counter? -The inn-
         10) What color is the end of Dodo's beak? -Red-
         11) What is the chef's name at Marrymore? -Torte-
         12) What does Birdo come out of? -An eggshell-
         13) The man getting his picture taken at Marrymore hates what?
             -Getting his picture taken-
         14) What is Raini's husband's name? -Raz-
         15) What was Toadstool doing when she was kidnapped by Bowser?
             -She was looking at flowers-
         16) Mite is Dyna's WHAT? -Little brother-
         17) What's the first monster you see in the Pipe Vault? -Sparky-
         18) Who is the famous sculptor in Nimbus Land? -Garro-
         19) Booster is what generation? -7th-
         20) What's the full name of the boss at the Sunken Ship? -Jonathan
             Jones-
         21) The boy at the inn in Mushroom Kingdom was playing with...
             what? -Game Boy-
         22) What's the password in the Sunken Ship? -Pearls-
         23) What did Carroboscis turn into? -A carrot-
         24) What does the red essence do? -Gives you strength-
         25) How many legs does Wiggler have? -6-
         26) Johnny loves WHICH beverage...? -Currant Juice-
         27) Who helped you up the cliff at Land's End? -Sky Troopas-
         28) Where was the 3rd star piece found? -Moleville-
         29) What technique does Bowser learn at Level 15? -Crusher-
         30) What's the name of Jagger's "sensei"? -Jinx-
    Once you pass the preliminary quizzing session, you will be led into the
    next room.  Here, you'll be involved with counting barrels.  What fun!
    Anyhow, you'll be given 10 seconds to count the number of barrels.
    Before doing anything, note the pile of barrels to the left.  If you
    count it up before Dr. Topper actually quizzes you, you should get 12.
    Now the room will blacken a bit and some new barrels will be placed in.
    If you can count well, this should be easy.  If not, just count the
    lighter colored barrels as they are the new ones.  Add that value to
    12 and get your answer.  The second round has a lot more barrels and
    you don't get any time to count the preliminary pile.  Once more, count
    the lighter barrels.  This time, add that value to 43.  Get your answer.
    The final room is a riddle room.  You listen to the story of the four
    monsters.  Afterwards, put them in order.  Talk to the monsters that
    say the phrase listed in the order given here.
         1) "I outrode [monster] on my bike, and [monster] was never able to
            pass me."
         2) "I fell into 4th place during the bike race, but finally ended
            up in the same place as I did in the swimming event."
         3) "I placed the same in the swimming and cycling events, but 2
            others beat me in the marathon."
         4) "I came in 3rd for swimming..."
    And there you go with the completion.  As Dr. Topper says, there's
    nothing to it.  Your reward in the next room is a Rock Candy.  Another
    one down.
  - The second puzzle course starts off with you and Dr. Topper.  You can
    instructions from him.  Basically, you and Dr. Topper have to hit the
    coin box.  Whoever gets the last coin loses.  This can be fairly open-
    ended and easy.  If you're good at math, this should be a cakewalk.  If
    you are like me being not very smart, just avoid letting Dr. Topper
    get you stuck.  Do not let Dr. Topper take the 20th coin and you should
    be fine.  Instead, try to get him stuck on coin #20.  That was easy.
    The next room has a bunch of buttons that you have to step on.  There
    is a special order.  Look below.

                                  (A)
                                (B) (C)
                              (D) (E) (F)
                            (G) (H) (I) (J)
                              (K) (L) (M)
                                (N) (O)
                                  (P)

    Once again, there are multiple ways to tackle this.  If you can't figure
    it out for yourself, just use my path.  I first jumped on (C), then (M),
    then (D), and (N).  After you clear it, go through the red door to the
    final room.  It's time for Ball Solitaire.  You have to have a ball
    jump over another ball into an empty space to make that ball disappear.
    I'm sure you probably played around with something similar to this.
    I'll highlight the moves for you.



                                  (A)
                                (B) (C)
                              (D) (E)
                            (G) (H) (I) (J)
                              (K) (L) (M)
                                (N) (O)
                                  (P)

                     This is the starting position.



                                (B)
                              (D) (E) (A)
                            (G) (H) (I) (J)
                              (K) (L) (M)
                                (N) (O)
                                  (P)

                    Have (A) jump southeast over (C).



                                  (D)

                                  (E) (A)
                            (G) (H) (I) (J)
                              (K) (L) (M)
                                (N) (O)
                                  (P)

                    Have (D) jump northeast over (B).



                                  (D)
                                    (H)
                                      (A)
                            (G)     (I) (J)
                              (K) (L) (M)
                                (N) (O)
                                  (P)

                    Have (H) jump northeast over (E).



                                  (D)
                                    (H)
                                      (A)
                            (G) (O) (I) (J)
                              (K)     (M)
                                (N)
                                  (P)

                    Have (O) jump northwest over (L).



                                  (D)
                                    (H)
                                  (K) (A)
                            (G)    ( I) (J)
                                      (M)
                                (N)
                                  (P)

                    Have (K) jump northeast over (O).



                                  (D)
                                    (H)
                                  (K) (A)
                            (G)     (I) (J)
                              (P)     (M)



                    Have (P) jump northwest over (N).



                                  (D)
                                    (H)
                                  (K) (A)
                                    (I) (J)
                                      (M)
                                (G)


                    Have (G) jump southeast over (P).



                                  (D)
                                    (H)
                                  (K)
                                        (J)
                                  (A) (M)
                                (G)


                    Have (A) jump southwest over (I).



                                  (D)
                                    (H)
                                  (K)
                                    (G) (J)
                                      (M)



                    Have (G) jump northeast over (A).





                                  (K) (D)
                                    (G) (J)
                                      (M)



                    Have (D) jump southeast over (H).





                                  (K) (D)
                                    (G)

                                    (J)


                    Have (J) jump southwest over (M).





                                      (D)

                                      (K)
                                    (J)


                    Have (K) jump southeast over (G).





                                      (D)
                                        (J)




                    Have (J) jump northeast over (K).

    If you don't know what to do for the last step, may God help you.
    That's pretty much it for the Puzzle Course.  The next room has a
    treasure chest with Rock Candy inside it.

  That's the two puzzle courses.  By now, you should have four of the six
  required courses complete.  However, as soon as you exit, Mario falls
  down next to a Save Block.  Save your game and head into the next room...

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
              5.34. Keepers Of The Palace                            [5034]
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

  With the completion of four of those doors, exiting the final course will
  result in Mario falling down quite a distance...

  [ITEMS]: None
  [ENEMIES]: Big Bertha, Terra Cotta, Forkies, Magikoopa (boss)

-- NO TRESPASSERS ALLOWED ----------------------------------------------------

  Well, we have no idea where we are.  Just take advantage of the Save Block
  at the moment and leave the room.  Immediately, one of Bowser's original
  henchman will appear as Magikoopa.  Not cool.

                           MAGIKOOPA (1600 HP)
          ITEMS: None; EXP: 10; COINS: 10; RECOMMENDED LVL: 25
          Whoa!  He's bigger than I thought he would be.  Basically,
          deal as much damage to Magikoopa before he begins to
          summon his monsters.  The drill goes much like this;
          Magikoopa does his attack, next turn, he summons monster,
          after that monster is defeated, Magikoopa does another
          one of his own attacks and then summons another monster.  It
          follows this drill so defeat his HP before he summons another
          monster.  Magikoopa is capable of bringing in a Jinx
          Clone which can deal heavy damage with its attacks, Bahamutt
          is also damaging.  Lastly, King Bomb lives to blow up.  You
          will want to kill off King Bomb quickly so he doesn't blow up
          your team.  Keep attacking Magikoopa and he'll be defeated
          soon enough.

  What exactly is the meaning of this?  Magikoopa will change colors and
  begins looking around spastically (???).  After a bit of confusing words
  and some confused people, Magikoopa will appear back to his loyal self.
  To help out your team, he'll agree to heal you up whenever you need it as
  long as create a treasure chest that never runs out of coins.  Refill your
  coin supply with this gem.  Afterwards, you should note two doors leading
  forward.  First, take the left one.  Croco is here and he's selling some
  more items.

                  Mid Mushroom |   20G  |  Item
                  Maple Syrup  |   30G  |  Item
                  Pick Me Up   |    5G  |  Item
                  Freshen Up   |   50G  |  Item
                  Hero Shirt   |  100G  |  Armor (Mario)
                  Prince Pants |  100G  |  Armor (Mallow)
                  Star Cape    |  100G  |  Armor (Geno)
                  Heal Shell   |  100G  |  Armor (Bowser)
                  Royal Dress  |  100G  |  Armor (Toadstool)

  I strongly suggest buying the armor here.  Since you have an unlimited
  supply of coins just outside, there's no reason for you to skip over it.
  Re-equip and buy some more Mid Mushrooms and Maple Syrup.  Suggest picking
  up a Pick Me Up (no pun intended) and a Freshen Up.  Now leave Croco's
  little stop and prepare yourself for the fights soon to come.  Use
  Magikoopa if you need him and replenish your coin supply.  Move through
  the door on the right.  This hall is full of lava and Thwomps.  To add
  insult to injury, Big Berthas are being shot at you.  Joy!

-- BOOM!! --------------------------------------------------------------------

  Past that room is another hallway with chandeliers hanging from the
  ceiling.  If your memory is good, this is the room where you fought
  Bowser at the beginning of the game.  Move forward a bit and a voice
  from above will mock you.  Mario has a lot of pride and instantly jumps
  up to challenge this fellow.  Prepare to fight Boomer!

                             BOOMER (2000 HP)
          ITEMS: None; EXP: 19; COINS: 9; RECOMMENDED LVL: 25
          Boomer is a somewhat difficult boss.  However, some of
          the difficulty can be lifted if you watch his colors.
          At the start of the battle, Boomer is red.  Fight away
          with physical attacks and any special attacks you see
          fit.  Heal constantly and revive any fallen allies.  Beware
          of Boomer's Storm and Blizzard attacks.  Both do heavy
          damage to your team.  Eventually, Boomer will change color
          and turn blue.  This raises his magic defense, but his
          attack defense goes down.  Smash Boomer with physical
          attacks.  At the same time, beware of his Shaker technique
          which instantly KOs one of your members.  Keep the damage
          rolling along with keeping your team alive.  Relieve Boomer
          of all 2000 HP and he'll be gone.

  With Boomer's defeat, the candelier instantly rides to the top of the Keep
  as your party dances away to the beat of some cool music.  Just as the
  Chandeli-ho realizes the predicament of the lack of seatbelts, your team
  is boosted upward to the top floor.  Outside, a giant sword prepares to
  fight you... Huzzah!

                              EXOR (1800 HP)
          ITEMS: None; EXP: 34; COINS: 0; RECOMMENDED LVL: 26
          Finally coming to the fight with the blade, immediately
          begin attacking the Right Eye or Left Eye.  The top of the
          blade is Exor and it can only be hurt once one eye is taken
          down.  Neosquid is the mouth and it can also damage you as
          well.  First, focus all efforts on either eye.  Try to
          damage Neosquid a bit too.  Ultra Flame is a good attack to
          use as it affects all targets.  Once one eye is down, begin
          focusing all efforts on Exor.  Stop to heal only when it is
          absolutely necessary.  The key here is to deal as much damage
          to Exor before the eye you took down regenerates.  Once the
          eye regenerates, destroy it once more and focus power on Exor
          again.  Hopefully, you have a nice supply of Pick Me Ups or
          at least Toadstool in your party to keep fallen allies back
          up again.  Keep up this fairly simple drill until Exor is
          defeated finally.

  With Exor's defeat, the sword opens up and reveals a gate.  In this
  desolate area, Geno appears and concludes that Exor links these two
  worlds.  Of course, Bowser just wants to go back but after a bit of
  explaining on Geno's part and some heavy thinking, Bowser decides that
  he must continue.  But what surprises are waiting for us here?

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
              5.35. The Beginning Of The End                         [5035]
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

  Where are we exactly?  We are in Smithy's world.  If you need to turn
  back, do it now or forever hold your peace.

  [ITEMS]: Ultra Hammer, Royal Syrup, Max Mushroom
  [ENEMIES]: Glum Reaper, Hippopo, Ameboid, Li'l Boo, Count Down (mini-boss),
             Ding-A-Ling (mini-boss), Machine Made, Jabit, Poundette, Mad
             Mallet, Springer, Doppel, Puppox, Ninja, Cloaker (mini-boss),
             Domino (mini-boss), Mad Adder (boss), Earth Link (boss)

-- HOP ON THE NUT ------------------------------------------------------------

  You know what'd be funny?  Pretend you were having breakfast and your dad
  says, "Top of the morning" to you.  Then you respond saying "Hop on the
  nut."  That would be so _great_.

  OKAY!  Onto the walkthrough in which you'll soon see where, "Hop on the
  NUT" comes in.

  Move forward into the little roofed section into the next room.  A giant
  screw sticks out of the platform and another screw connects to another
  platform to Mario's right.  Hop on the NUT (not the other way ... DEAR
  GOD. WHAT ARE YOU THINKING??) connected to the screw.  To get across,
  jump on it repeatedly until you make it to the other side.  Just make sure
  you don't fall off the screw or else you'll land on a spring below and
  then have to jump on the NUT to move across the screw once more.  Try to
  re-position yourself on the NUT so you don't fall off the nut.

  Take it slow across the screw bridge to find a Save Block.  Have Mario
  hop himself onto it and save the game.  Move forward once more past the
  Save Block into another roofed path.  Enter the next room to find the
  first batch of disgusting monsters.  Jump on the NUT again (I hate this
  place) and ride it across by jumping on it again and again.  You can make
  it so that you don't have to fight the Glum Reaper by waiting for him to
  make his pass over the screw bridge.  Fight the Ameboid and observe your
  position.

  You are at a fork right now.  Go southeast across another screw bridge.
  I assume you know what to do when you jump on the NUT.  Ride that screw
  bridge to the other side.  You might fight a Glum Reaper along the way.
  Fight another Ameboid at the next platform.  Take the path off of that
  platform into the next room.  Some Ameboids will spawn from the north-
  western corner of the room.  Jump on the "!"-switch quickly to reveal a
  path.

  Follow this pathway away from the bouncing Ameboids of doom to find an
  exit path.  This leads to another Save Block.  Wow, there's a lot of them
  here.  The next area has a treasure chest.  Do what you always do.  Hit
  your head on it to find an Ultra Hammer for Mario.  There are also two
  NUTS leading elsewhere.  This time, jump on the spring to be launched
  onto the other NUT.  Hop across that screw bridge and then jump again onto
  the next NUT.  Follow the same path to the other platform.

-- DOOMSDAY CLOCK ------------------------------------------------------------

  The other platform holds a spring leading somewhere.  Jump onto it and
  be launched downwards as opposed to upwards (???).  Mario will find
  himself on yet another platform (how does he get so lucky?).  Walk forward
  to find a giant alarm clock.  IT'S OUR WORST NIGHTMARE COME TRUE!!  Well...
  not really.

            COUNT DOWN (2400 HP) + DING-A-LING (1200 HP) * 2
          ITEMS: None; EXP: 67; COINS: 100; RECOMMENDED LVL: 27
          Before I get into anything, I would like to say I might
          happen to use the phrase Ding-A-Ling more than it is
          needed (DING-A-LING) as so.  Anyhow, into the battle.
          There are many possibilities to this fight.  You really
          would not think that Count Down would not be based off a
          clock for nothing.  At the first turn, 1:00, Count Down
          will use Ice Rock.  As time passes, (DING-A-LING) Count
          Down will use different techniques including Recover at
          3:00, Aurora (DING-A-LING) Flash at 5:00, Mega Recover
          at 6:00, Water Blast at 7:00, Petal Blast at 10:00, and
          Corona (MEGA DING-A-LING!) at 12:00.  While Count Down
          is difficult in itself, you'll want to watch out for the
          Ding-A-Ling's (DING-A-LING) attacks too.  Dark Star deals
          heavy damage.  However, their most dangerous attack is
          Fear Roulette which automatically KOs one of your allies.
          Toadstool's healing charm would be a good bet here.  I
          find it best to beat down Count Down quickly before he uses
          Corona. (DING-A-LING)

  Once the oversized clock is down for the count (bad pun), a Save Block
  will appear behind you.  Save your game and then jump on the spring that
  appeared behind the clock.  Afterwards, leave that platform.  Ahead are
  some conveyor belts holding some Machine Mades.  These are basically
  Smithy manufactured versions of the Axem Rangers you fought a while ago.
  Have fun fighting them.  Above the second conveyor belt is a treasure
  chest with a mushroom.  After you're done with this area, jump on the
  small white block.  From there, just jump down nowhere into the abyss.

  You'll land on a spring.  Don't take it back up yet.  Instead, keep going
  forward.  The pathway will lead to a Flower and a Mushroom in a treasure
  chest.  With that collected, go back and jump on the spring back upwards.
  Now hop back on the white block.  This time, don't fall.  Jump to the
  other white block which will take you to the other side.  More of those
  Machine Mades will fall down another conveyor belt.  It seems Smithy
  really went crazy here.  There are also some Ameboids hanging around.
  Fight whatever you'd like.  The exit is a bit to the northeast.  Leave
  this area.

-- PRODUCTION LINE -----------------------------------------------------------

  The next area has a bunch of Jabits in a production line.  Along with that,
  some arrows will fall from the ceiling in an attempt to hit Mario.  These
  arrows are remarkably similar to the ones Bowyer shot at you.  Note that
  crossing the first production line will be a bit difficult.  The arrows
  flying from the ceiling don't help you much either.  Don't be ashamed if
  you begin to scream in frustration (I know I did).  However, the arrows
  always seem to hit you just as you try to cross.  Patience is a virtue.
  Clearing that is only a third of the room however.  The second production
  line is a line of Springers.  For some reason, this line is much easier
  to get through than the other one.  Finally, you'll have to break through
  a line of Machine Made Macks.  Since you'll be facing a toned down Mack
  basically, fight those a few times just for some experience.  You'll need
  it for later.

  There are a few more conveyor belts in the next room.  This time, you'll
  have to ride some of them.  Jump on the first one and let it take you down
  a bit.  These few conveyor belts all point east so make sure you jump onto
  the next one.  A few Li'l Boo frequent the path a bit up ahead.  Defeat
  both of them and take the Royal Syrup from the nearby treasure chest.
  With that, hop on the next set of conveyor belts.  Jump/Walk to the other
  side where a white block resides.  Hop on that and let it take you to
  another white block.  Don't get on the other one.  Instead, jump off onto
  the conveyor belt you are currently over.  Head toward the Li'l Boo.

  Defeat both of the Li'l Boos here.  You have two ways to go from here.
  You can go west across one conveyor belt to find a Max Mushroom if you
  want it.  Hop back and then jump on the other conveyor belt leading north.
  More Li'l Boos appear here.  Defeat them all and continue along.  The next
  room has a stairway of conveyor belts (They just don't give up) that you
  will have to ascend.  The pick of the day coming down the line today is
  Bowyer.  Of course, he's in Machine Made form so there's none of that
  crappy "NYA NYA NYA" dialogue.  However, the Y, X, and A Button scheme
  is still here.  Fight him for experience.  Race to the top of this area
  where some more Machine Mades appear.

  You can choose to fight those Machine Made Axem Rangers.  However, you can
  always just jump over them if you're in a rush.  Mario will soon come to
  another staircase of conveyor belts of Bowyers.  Once more, scale this
  conveyor belt to the top.  The next room has something that we had wanted
  for a long, long time; a Save Block!  Rejoice!  With your game saved,
  have Mario move into the next room.  Before doing anything in this busy
  room, suggest moving to the northwest corner where a pathway branches out.
  There, you'll find two treasure chests with a Mushroom and Flower.  Head
  back into that previous room and defeat the Ninjas.  With them killed off,
  jump on the gray block in the middle.  Fight the Yaridovich which should
  not be difficult.  The gray block will break away.  Heal up and fall
  down the hole...

                     DOMINO (900 HP) + CLOAKER (1200 HP)
                + EARTH LINK (2500 HP) + MAD ADDER (1500 HP)
            ITEMS: None; EXP: 40; COINS: 0; RECOMMENDED LVL: 28
            This is like one of those "domino-effect" battles (ironic
            that one of the bosses is named Domino) in which if you
            defeat a certain boss first, you get a whole different
            second part.  If you defeat Cloaker first, than Domino
            will appear with an Earth Link.  If you defeat Domino first,
            than Cloaker will appear with a Mad Adder.  Cloaker has a
            bunch of magic techniques while Domino just stands there
            looking cool by throwing rocks at you.  I'd suggest killing
            Domino first as the Earth Link has A LOT of HP while the
            Mad Adder has 1000 HP less.  Even so, it's your choice.
            This is a pretty easy battle so don't sweat it.

  With that, Mario appears next to a spring.  Yaridoviches will fall from
  the ceiling so watch out.  The spring takes you back up to the previous
  room.  There's no point in going back.  Instead, head to the west end of
  the room where you'll find the exit out of this dark place.

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
              5.36. The Final Fight For The Seventh Star             [5036]
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

  Well, we've gone too far to turn back now.  Our reputation is at stake
  here (well, at least mine is).

  [ITEMS]: None
  [ENEMIES]: Mad Mallet, Clerk, Pounder, Manager, Poundette, Director,

-- THE FACTORY STAFF ---------------------------------------------------------

  Now that we're actually in Smithy's Factory, it's time to get down with
  it.  Move forward and a Clerk will order around a group of Mad Mallets.
  Mallow will appear and trash talk him a bit.  The Clerk will send some
  Mad Mallets at you.  They shouldn't be much of a difficulty.  After that,
  the cocky Clerk will fight you with his cool-looking axe.  Wipe the floor
  with him and continue along.  Mallow will note one of those "!"-switches.
  A crane will come to pick him up, but Mario saves our marshmallow friend
  just in time.  Phew.  Just as you're about to go however, Toad, one of our
  old friends appears.  After a bit of a reunion, Toad agrees to help out...
  by selling us stuff!

                  Mid Mushroom |   10G  |  Item
                  Max Mushroom |   20G  |  Item
                  Maple Syrup  |   15G  |  Item
                  Pick Me Up   |    3G  |  Item
                  Able Juice   |    2G  |  Item
                  Freshen Up   |   25G  |  Item
                  FroggieDrink |    8G  |  Item

  Get a load of Toad's "discounted" prices.  Stock up on Max Mushrooms and
  lots of Pick Me Ups.  A few FroggieDrinks and Freshen Ups wouldn't hurt
  either.  After that, Toad will also give you a Rock Candy.  You can come
  back here whenever you'd like to purchase from Toad.  For now, let's
  continue onward.  Ahead in the next room, a blue version of the Clerk
  will take his reports from a group of Pounders.  Bowser, after hearing
  this will appear and protest.  After all, he does "rule" Mario's world.
  And of course, everyone ignores Bowser.

  Fight off the Manager and his dimwitted Pounders.  If you're well-leveled
  at this point, these guys should be cake.  Bowser, afterwards, will give
  us one of his amazing haikus.  Move up once more into the next room.  This
  time, Toadstool is the one to appear.  She shows the Director her
  incredible brawn and gets him shivering in fright.  Oh boy, time to fight
  the red one.  To aid him are some Poundettes.  Kick their butts (which
  shouldn't be too much of a problem).  The only attack you'll want to look
  out for is Spritz Bomb which does considerable damage.

  Luckily, they felt sorry enough for us to leave a Save Block up ahead.
  Save your game just before we fight the Factory Chief.  Just before we
  fight this lowlife, he introduces his newest invention; the Gunyolk.
  Sounds scary.

                FACTORY CHIEF (1000 HP) + GUNYOLK (1500 HP)
          ITEMS: None; EXP: 60; COINS: 100; RECOMMENDED LVL: 28
          This fight brings back the Breaker Beam that has caused
          us so many problems before.  The Gunyolk will be the
          main source of problems for your team.  Capable of
          unleashing Breaker Beam on your party, it is imperative
          you defeat it as quickly as possible.  Consider the
          Factory Chief to be the idiot that just stands there.
          Focus on the Gunyolk healing everytime it uses Breaker
          Beam on you.  Despite being less of a threat, the
          Factory Chief might still be able to deal _some_ damage.
          It might be in your best interest to heal when your HP
          value grows low.  Then again, that should be common
          instinct by now.

  Now that wasn't so hard was it?  For now, I'd strongly suggest backtracking
  and saving your game before the final fight.  Head all the way back to
  Toad if you absolutely need to.  Do everything you can to prepare for it.

-- PULL THE TRIGGER AND THE NIGHTMARE STOPS ----------------------------------

  Now it's time to head to the "!"-switch past the fight with the Gunyolk.
  The crane hovers over Mario and he quickly grabs onto it.  Watch in awe
  as he slowly rises to the top and jumps into the center tube.  Smithy is
  sitting here creating a weapon with every strike he makes.  Your team
  appears demanding that Smithy stops it now.  However, it was inevitable
  that he wouldn't go without a fight.  This is one of those moments... you
  know?  GO GO MARIO GO GO!!

                  SMITHY (2000 HP) + SMELTER (1500 HP)
          ITEMS: None; EXP: 0; COINS: 0; RECOMMENDED LVL: 28
          It might not be obvious at first, but there are actually
          two enemies on-screen right now.  The bronze tube on the
          left is Smelter and it is capable of creating Shypers.
          Disregard the first few it makes, but when the Shypers
          begin to gang up on you, then it's time to double your
          efforts.  It would be a good idea to defeat the Smelter
          first to stunt the Shypers.  Smithy can be a bit dangerous
          with his special moves.  Watch out for Meteor Swarm especially
          which deals quite some damage to everyone on your team.
          The Shypers themselves can be particularly annoying as
          well.  Sword Rain deals damage to all of your members.
          Luckily, the Shypers are easy to kill off with only 400
          HP.  They only become a problem in large numbers.  Clear
          out the 2000 HP to make Smithy angry for now.

  You really did not think it would be finished this quickly.  It seems our
  Smithy friend really needs some anger management.  Lucky for us, Aero,
  Drill Bit, and Shyper come in to come our hothead down.  With one last
  hammer strike, Smithy strikes the ground causing a MEGASUPERDUPER
  EARTHQUAKE!!  Suddenly, the four of you are sent sprawling downward to the
  very bottom-most part of the Factory.  And now Smithy morphs into his
  angry form.

                            SMITHY (9000 HP)
          ITEMS: None; EXP: 0; COINS: 0; RECOMMENDED LVL: 28
          Smithy has quite a few tricks up his sleeves.  With
          his mighty morphin' head, he can change his weaknesses
          and attacks on a whim.  Luckily, you can use that
          against him by realizing the following.  Smithy's first
          head is his default head (you can call it Smithy Head if
          you'd like).  That head has no weaknesses, but it doesn't
          have any particular strengths either.  Pound away at it
          for awhile and it will eventually change.  The second head,
          the Tank Head is devilishly weak against lightning.  Have
          Mallow pound him with Shocker until his head changes again.
          The next form is his Wizard Head.  This time, Smithy has
          high magic defense (resistant against almost everything),
          but low defense.  Now would be a great time to pound him
          with physical attacks.  However, his magic is really strong
          in that form.  The next form is a his Vault Head morph.
          While defense is considerably high, the weakness here is
          ice.  Mallow's Snowy would do amazingly here.  From this
          point on, Smithy's head will morph into anything of the
          previously mentioned.  Hang tight pounding on his position
          with attacks.  Heal up whenever needed.  Eventually, his head
          turns into a treasure chest.  This head is incredibly weak
          to fire.  Ultra Flame really saves the day here.  Soon
          enough, Smithy will scream out in anguish.  Finally...

  Congratulations!  You have just beaten Super Mario RPG.  Give yourself a
  pat on the back and enjoy the ending.

==============================================================================

          --- 6. Appendices ---                                      [6000]

==============================================================================

Appendices, appendices, appendices.  For all the extra information you want
to see, check this out.

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
              6.1. Bestiary                                          [6100]
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

This section would not have possibly existed if not by the help of Trace
Jackson (aka Meowthnum1).  He offered to allow us to use his Bestiary because
he thought it was too tiresome.  Well, at least you are generous.  Nope, if
you ant to thank someone for this Bestiary, go thank Trace.  We can't take
credit for his brilliancy. :P

The monsters will all be placed in alphabetical order.

[----------------------------------------------------------------------------]


   Alley Rat ~
   =-------=
        World ............................................... 4
        HP ................................................ 105
        Attack ............................................. 70
        Defense ............................................ 55
        Magic Attack ....................................... 13
        Magic Defense ...................................... 12
        EXP ................................................. 9
        Coins ............................................... 3
        Item(s) ...................................... Mushroom
        Strength ......................................... None
        Weakness ......................................... None

   Amanita ~
   =-----=
        World ............................................... 2
        HP ................................................. 25
        Attack ............................................. 35
        Defense ............................................ 30
        Magic Attack ....................................... 31
        Magic Defense ...................................... 18
        EXP ................................................. 3
        Coins ............................................... 0
        Item(s) ...................................... Mushroom
        Strength ......................................... None
        Weakness ...................................... Thunder

   Ameboid ~
   =-----=
        World ............................................... 7
        HP ................................................ 220
        Attack ............................................ 130
        Defense ............................................. 1
        Magic Attack ....................................... 30
        Magic Defense ..................................... 120
        EXP ................................................ 10
        Coins ............................................... 0
        Item(s) ................................... Royal Syrup
        Strength ......................................... Jump
        Weakness ......................................... Fire

   Apprentice ~
   =--------=
        World ............................................... 3
        HP ................................................ 120
        Attack ............................................. 50
        Defense ............................................ 50
        Magic Attack ....................................... 20
        Magic Defense ...................................... 20
        EXP ................................................. 1
        Coins ............................................... 4
        Item(s) .................................. Mid Mushroom
        Strength ......................................... None
        Weakness ......................................... Fire

   Arachne ~
   =-----=
        World ............................................... 2
        HP ................................................. 82
        Attack ............................................. 65
        Defense ............................................ 65
        Magic Attack ........................................ 6
        Magic Defense ....................................... 0
        EXP ................................................. 6
        Coins ............................................... 6
        Item(s) .................................... Able Juice
        Strength ......................................... None
        Weakness .......................................... Ice

   Armored Ant ~
   =---------=
        World ............................................... 6
        HP ................................................ 230
        Attack ............................................ 130
        Defense ........................................... 120
        Magic Attack ....................................... 24
        Magic Defense ...................................... 80
        EXP ................................................ 30
        Coins ............................................... 5
        Item(s) .......................................... None
        Strength ......................................... Fire
        Weakness .......................................... Ice

   Artichoker ~
   =--------=
        World ............................................... 3
        HP ................................................ 200
        Attack ............................................. 50
        Defense ............................................ 54
        Magic Attack ....................................... 27
        Magic Defense ...................................... 26
        EXP ................................................ 12
        Coins .............................................. 10
        Item(s) ..................................... Fear Bomb
        Strength ...................................... Thunder
        Weakness ................................... Jump, Fire

   Axem Black ~
   =--------=
        World ............................................... 6
        HP ................................................ 550
        Attack ............................................ 140
        Defense ........................................... 120
        Magic Attack ........................................ 4
        Magic Defense ...................................... 40
        EXP ................................................ 40
        Coins ............................................... 0
        Item(s) .......................................... None
        Strength .................................. Fear, Sleep
        Weakness ...................................... Thunder

   Axem Green ~
   =--------=
        World ............................................... 6
        HP ................................................ 450
        Attack ............................................ 110
        Defense ............................................ 60
        Magic Attack ....................................... 90
        Magic Defense ..................................... 120
        EXP ................................................ 20
        Coins ............................................... 0
        Item(s) .......................................... None
        Strength ............................... Sleep, Silence
        Weakness .......................................... Ice

   Axem Pink ~
   =-------=
        World ............................................... 6
        HP ................................................ 400
        Attack ............................................ 120
        Defense ............................................ 80
        Magic Attack ....................................... 80
        Magic Defense ..................................... 100
        EXP ................................................ 10
        Coins ............................................... 0
        Item(s) .......................................... None
        Strength .......................... Ice, Sleep, Silence
        Weakness ......................................... Fire

   Axem Rangers ~
   =----------=
        World ............................................... 6
        HP ................................................ 999
        Attack .............................................. 0
        Defense ........................................... 100
        Magic Attack ...................................... 120
        Magic Defense .................................... 1200
        EXP ................................................ 50
        Coins ............................................... 0
        Item(s) .................................... Sixth Star
        Strength ................. Fear, Poison, Sleep, Silence
        Weakness ...................................... Thunder

   Axem Red ~
   =------=
        World ............................................... 6
        HP ................................................ 800
        Attack ............................................ 150
        Defense ........................................... 100
        Magic Attack ....................................... 24
        Magic Defense ...................................... 80
        EXP ................................................ 40
        Coins ............................................... 0
        Item(s) .......................................... None
        Strength ............................ Fire, Fear, Sleep
        Weakness .......................................... Ice

   Axem Yellow ~
   =---------=
        World ............................................... 6
        HP ................................................ 600
        Attack ............................................ 170
        Defense ........................................... 130
        Magic Attack ........................................ 6
        Magic Defense ...................................... 60
        EXP ................................................ 30
        Coins ............................................... 0
        Item(s) .......................................... None
        Strength ....................... Thunder, Sleep, Poison
        Weakness ......................................... Jump

   Bahamutt ~
   =------=
        World ............................................... 7
        HP ............................................... 1200
        Attack ............................................ 220
        Defense ........................................... 120
        Magic Attack ...................................... 120
        Magic Defense ...................................... 80
        EXP ................................................ 50
        Coins ............................................. 200
        Item(s) .......................................... None
        Strength ............................ Fire, Fear, Sleep
        Weakness .......................................... Ice

   Bandana Blue ~
   =----------=
        World ............................................... 4
        HP ................................................ 150
        Attack ............................................. 80
        Defense ............................................ 60
        Magic Attack ....................................... 20
        Magic Defense ...................................... 30
        EXP ................................................ 20
        Coins ............................................... 0
        Item(s) .......................................... None
        Strength ......................................... None
        Weakness ................................ Fire, Thunder

   Bandana Red ~
   =---------=
        World ............................................... 4
        HP ................................................ 120
        Attack ............................................. 78
        Defense ............................................ 60
        Magic Attack ....................................... 25
        Magic Defense ...................................... 25
        EXP ................................................ 18
        Coins .............................................. 10
        Item(s) ...................................... Mushroom
        Strength ......................................... None
        Weakness ................................ Fire, Thunder

   Belome ~
   =----=
        World ............................................... 2
        HP ................................................ 500
        Attack ............................................. 30
        Defense ............................................ 25
        Magic Attack ....................................... 15
        Magic Defense ...................................... 20
        EXP ................................................ 30
        Coins .............................................. 40
        Item(s) .......................................... None
        Strength ........................................ Sleep
        Weakness ...................................... Thunder

   Belome Mk. 2 ~
   =----------=
        World ............................................... 5
        HP ............................................... 1200
        Attack ............................................ 120
        Defense ............................................ 80
        Magic Attack ....................................... 20
        Magic Defense ...................................... 40
        EXP ................................................ 90
        Coins .............................................. 20
        Item(s) .......................................... None
        Strength ........................................ Sleep
        Weakness ...................................... Thunder

   Big Bertha ~
   =--------=
        World ............................................... 7
        HP ................................................ 350
        Attack ............................................ 170
        Defense ........................................... 130
        Magic Attack ........................................ 0
        Magic Defense ....................................... 0
        EXP ................................................ 35
        Coins ............................................... 7
        Item(s) .......................................... None
        Strength ......................................... None
        Weakness ...................................... Thunder

   Birdo ~
   =---=
        World ............................................... 6
        HP ................................................ 777
        Attack ............................................ 160
        Defense ........................................... 130
        Magic Attack ........................................ 6
        Magic Defense ..................................... 100
        EXP ................................................ 60
        Coins .............................................. 30
        Item(s) .................................. Castle Key 2
        Strength ........... Fire, Fear, Poison, Sleep, Silence
        Weakness ......................................... None

   Birdy ~
   =---=
        World ............................................... 6
        HP ................................................ 150
        Attack ............................................ 110
        Defense ............................................ 75
        Magic Attack ....................................... 55
        Magic Defense ...................................... 13
        EXP ................................................ 16
        Coins ............................................... 3
        Item(s) ..................................... Energizer
        Strength .................................. Fire, Sleep
        Weakness .......................................... Ice

   Blaster ~
   =-----=
        World ............................................... 3
        HP ................................................ 120
        Attack ............................................. 70
        Defense ............................................ 70
        Magic Attack ........................................ 0
        Magic Defense ...................................... 10
        EXP ................................................ 12
        Coins ............................................... 0
        Item(s) .................................... Pick Me Up
        Strength ......................................... None
        Weakness ...................................... Thunder

   Bloober ~
   =-----=
        World ............................................... 4
        HP ................................................ 130
        Attack ............................................. 80
        Defense ............................................ 36
        Magic Attack ....................................... 21
        Magic Defense ...................................... 16
        EXP ................................................ 12
        Coins ............................................... 0
        Item(s) .......................................... None
        Strength ......................................... None
        Weakness ................................ Fire, Thunder

   Bluebird ~
   =------=
        World ............................................... 6
        HP ................................................ 200
        Attack ............................................. 95
        Defense ............................................ 50
        Magic Attack ....................................... 80
        Magic Defense ...................................... 94
        EXP ................................................ 14
        Coins ............................................... 6
        Item(s) ........................................ Bracer
        Strength ................................... Ice, Sleep
        Weakness ......................................... Fire

   Bob-Omb ~
   =-----=
        World ............................................... 3
        HP ................................................. 90
        Attack ............................................. 50
        Defense ............................................ 38
        Magic Attack ........................................ 1
        Magic Defense ...................................... 10
        EXP ................................................. 4
        Coins ............................................... 1
        Item(s) .................................... Pick Me Up
        Strength ......................................... None
        Weakness ................................... Fire, Jump

   Boomer ~
   =----=
        World ............................................... 7
        HP ............................................... 2000
        Attack ............................................ 200
        Defense ........................................... 140
        Magic Attack ....................................... 35
        Magic Defense ...................................... 26
        EXP ................................................. 0
        Coins ............................................... 0
        Item(s) .......................................... None
        Strength ................. Fear, Poison, Sleep, Silence
        Weakness ......................................... None

   Booster ~
   =-----=
        World ............................................... 3
        HP ................................................ 800
        Attack ............................................. 75
        Defense ............................................ 55
        Magic Attack ........................................ 1
        Magic Defense ...................................... 40
        EXP ................................................ 60
        Coins ............................................. 100
        Item(s) ........................................ Flower
        Strength ........................................ Sleep
        Weakness ......................................... Jump

   Bowser Clone ~
   =----------=
        World ............................................... 5
        HP ................................................ 300
        Attack ............................................ 130
        Defense ........................................... 100
        Magic Attack ....................................... 12
        Magic Defense ....................................... 0
        EXP ................................................. 0
        Coins ............................................... 0
        Item(s) .......................................... None
        Strength ..... Jump, Fire, Fear, Poison, Sleep, Silence
        Weakness .......................................... Ice

   Bowyer ~
   =----=
        World ............................................... 2
        HP ................................................ 720
        Attack ............................................. 50
        Defense ............................................ 40
        Magic Attack ....................................... 30
        Magic Defense ...................................... 35
        EXP ................................................ 60
        Coins .............................................. 50
        Item(s) ........................................ Flower
        Strength ................. Fear, Poison, Sleep, Silence
        Weakness ......................................... None

   Box Boy ~
   =-----=
        World ............................................... 5
        HP ................................................ 900
        Attack ............................................ 180
        Defense ........................................... 110
        Magic Attack ....................................... 80
        Magic Defense ...................................... 40
        EXP ............................................... 100
        Coins ............................................. 150
        Item(s) .......................................... None
        Strength ... Fire Thunder Ice Fear Poison Sleep Silence
        Weakness ......................................... Jump

   Buzzer ~
   =----=
        World ............................................... 2
        HP ................................................. 43
        Attack ............................................. 37
        Defense ............................................ 15
        Magic Attack ........................................ 4
        Magic Defense ....................................... 1
        EXP ................................................. 4
        Coins ............................................... 1
        Item(s) .......................................... None
        Strength ......................................... None
        Weakness .................................... Fire, Ice

   Candle ~
   =----=
        World ............................................... 3
        HP ................................................. 10
        Attack .............................................. 0
        Defense ............................................. 0
        Magic Attack ........................................ 0
        Magic Defense ....................................... 0
        EXP ................................................. 0
        Coins ............................................... 0
        Item(s) .......................................... None
        Strength ................. Fear, Poison, Sleep, Silence
        Weakness ......................................... None

   Carrobosces ~
   =---------=
        World ............................................... 3
        HP ................................................. 90
        Attack ............................................. 55
        Defense ............................................ 44
        Magic Attack ....................................... 28
        Magic Defense ...................................... 22
        EXP ................................................ 10
        Coins ............................................... 4
        Item(s) .................................... Able Juice
        Strength ......................................... None
        Weakness ................................... Jump, Fire

   Chained Kong ~
   =----------=
        World ..............................................  6
        HP ................................................ 355
        Attack ............................................ 150
        Defense ............................................ 80
        Magic Attack ....................................... 22
        Magic Defense ...................................... 50
        EXP ................................................ 35
        Coins ............................................... 8
        Item(s) .................................. Max Mushroom
        Strength ......................................... Fire
        Weakness .......................................... Ice

   Chester ~
   =-----=
        World ............................................... 7
        HP ................................................ 500
        Attack ............................................ 170
        Defense ........................................... 100
        Magic Attack ....................................... 80
        Magic Defense ...................................... 20
        EXP ................................................. 0
        Coins ............................................... 0
        Item(s) .......................................... None
        Strength ... Fire Thunder Ice Fear Poison Sleep Silence
        Weakness ......................................... Jump

   Chewy ~
   =---=
        World ............................................... 5
        HP ................................................. 90
        Attack ............................................ 110
        Defense ............................................ 82
        Magic Attack ....................................... 70
        Magic Defense ...................................... 52
        EXP ................................................ 14
        Coins ............................................... 0
        Item(s) ................................... Sleepy Bomb
        Strength ........... Jump, Fear, Poison, Sleep, Silence
        Weakness ......................................... None

    Chomp ~
    =---=
        World ............................................... 3
        HP ................................................ 100
        Attack ............................................. 60
        Defense ............................................ 65
        Magic Attack ........................................ 5
        Magic Defense ...................................... 31
        EXP ................................................ 10
        Coins ............................................... 0
        Item(s) ...................................... Mushroom
        Strength ......................................... None
        Weakness ...................................... Thunder

   Chomp-Chomp ~
   =---------=
        World ............................................... 5
        HP ................................................ 150
        Attack ............................................ 100
        Defense ............................................ 92
        Magic Attack ....................................... 14
        Magic Defense ...................................... 30
        EXP ................................................ 12
        Coins ............................................... 5
        Item(s) .......................................... None
        Strength ......................................... None
        Weakness ...................................... Thunder

   Chow ~
   =--=
        World ......................................... 3 and 5
        HP ................................................. 80
        Attack ............................................. 82
        Defense ............................................ 77
        Magic Attack ........................................ 8
        Magic Defense ...................................... 28
        EXP ................................................ 15
        Coins ............................................... 3
        Item(s) .......................................... None
        Strength .................................. Fear, Sleep
        Weakness ......................................... None

   Clerk ~
   =---=
        World ............................................... 7
        HP ................................................ 500
        Attack ............................................ 160
        Defense ........................................... 100
        Magic Attack ....................................... 47
        Magic Defense ....................................... 0
        EXP ................................................. 0
        Coins ............................................... 0
        Item(s) .......................................... None
        Strength ......................................... None
        Weakness ......................................... None

   Cloaker ~
   =-----=
        (The only difference between regular Cloaker and Earth
        Link Cloaker is ten in the Attack stat.  Earth Link
        Cloaker has an Attack stat of 180.  The other stats
        are the same as regular Cloaker, which are listed here.)
        World................................................ 7
        HP ............................................... 1200
        Attack ............................................ 170
        Defense ........................................... 130
        Magic Attack ....................................... 12
        Magic Defense ...................................... 20
        EXP ................................................ 60
        Coins ............................................... 0
        Item(s) .......................................... None
        Strength ................. Fire, Poison, Sleep, Silence
        Weakness ......................................... None

   Cluster ~
   =-----=
        World ............................................... 3
        HP ................................................. 60
        Attack ............................................. 50
        Defense ............................................ 50
        Magic Attack ....................................... 21
        Magic Defense ...................................... 10
        EXP ................................................. 8
        Coins ............................................... 8
        Item(s) .................................... Pick Me Up
        Strength ......................................... Jump
        Weakness ......................................... None

   Corkpedite; Head ~
   =--------------=
        World ............................................... 6
        HP ................................................ 200
        Attack ............................................ 130
        Defense ........................................... 110
        Magic Attack ....................................... 80
        Magic Defense ...................................... 20
        EXP ................................................ 50
        Coins .............................................. 10
        Item(s) ..................................... Fear Bomb
        Strength ........... Fire, Fear, Poison, Sleep, Silence
        Weakness .......................................... Ice

   Corkpedite; Body ~
   =--------------=
        World ............................................... 6
        HP ................................................ 300
        Attack ............................................ 100
        Defense ............................................ 99
        Magic Attack ........................................ 6
        Magic Defense ....................................... 1
        EXP ................................................ 30
        Coins ............................................... 0
        Item(s) ...................... Honey Syrup, Royal Syrup
        Strength ........... Fire, Fear, Poison, Sleep, Silence
        Weakness .......................................... Ice

   Count Down ~
   =--------=
        World ............................................... 7
        HP ............................................... 2400
        Attack .............................................. 0
        Defense ............................................ 80
        Magic Attack ...................................... 120
        Magic Defense ...................................... 80
        EXP ............................................... 140
        Coins ............................................. 100
        Item(s) .......................................... None
        Strength ................. Fear, Poison, Sleep, Silence
        Weakness ................................ Jump, Thunder

   Croco ~
   =---=
        World ............................................... 1
        HP ................................................ 320
        Attack ............................................. 25
        Defense ............................................ 25
        Magic Attack ....................................... 30
        Magic Defense ...................................... 18
        EXP ................................................ 16
        Coins .............................................. 10
        Item(s) ........................................ Waller
        Strength ........................................ Sleep
        Weakness ......................................... Fire

   Croco II ~
   =------=
        World ................................................ 3
        HP ................................................. 750
        Attack .............................................. 52
        Defense ............................................. 50
        Magic Attack ........................................ 27
        Magic Defense ....................................... 50
        EXP ................................................. 30
        Coins ................................................ 5
        Item(s) ..................................... Flower Jar
        Strength ......................................... Sleep
        Weakness .......................................... Fire

   Crook ~
   =---=
        World ................................................ 2
        HP .................................................. 38
        Attack .............................................. 35
        Defense ............................................. 32
        Magic Attack ........................................ 12
        Magic Defense ....................................... 25
        EXP ................................................. 10
        Coins ............................................... 10
        Item(s) .................................... Honey Syrup
        Strength .......................................... None
        Weakness .......................................... None

   Crusty ~
   =----=
        World ................................................ 4
        HP .................................................. 80
        Attack ............................................. 100
        Defense ............................................ 100
        Magic Attack ........................................ 12
        Magic Defense ....................................... 35
        EXP ................................................. 25
        Coins ................................................ 7
        Item(s) ....................... Honey Syrup, Royal Syrup
        Strength .......................................... None
        Weakness .......................................... None

   Culex ~
   =---=
        World ................................................ 5
        HP ................................................ 4096
        Attack ............................................. 250
        Defense ............................................ 100
        Magic Attack ....................................... 100
        Magic Defense ....................................... 80
        EXP ................................................. 60
        Coins ................................................ 0
        Item(s) ................................... Quartz Charm
        Strength ............. Ice, Fear, Poison, Sleep, Silence
        Weakness .......................................... None

   Czar Dragon ~
   =---------=
        World ................................................ 6
        HP ................................................ 1400
        Attack ............................................. 160
        Defense ............................................ 100
        Magic Attack ....................................... 120
        Magic Defense ....................................... 70
        EXP ................................................ 100
        Coins ................................................ 0
        Item(s) ........................................... None
        Strength ................................... Fire, Sleep
        Weakness ........................................... Ice

   Ding-A-Ling ~
   =---------=
        World ................................................ 7
        HP ................................................ 1200
        Attack ............................................. 180
        Defense ............................................ 120
        Magic Attack ........................................ 20
        Magic Defense ....................................... 50
        EXP ................................................. 30
        Coins ................................................ 0
        Item(s) ........................................... None
        Strength ......................... Fear, Poison, Silence
        Weakness ........................................... Ice

   Director ~
   =------=
        World ................................................ 7
        HP ................................................ 1000
        Attack ............................................. 190
        Defense ............................................ 120
        Magic Attack ........................................ 57
        Magic Defense ....................................... 80
        EXP .................................................. 0
        Coins ................................................ 0
        Item(s) ........................................... None
        Strength .................. Fear, Poison, Sleep, Silence
        Weakness ....................................... Thunder

   Dodo ~
   =--=
        World ................................................ 6
        HP ................................................ 1000
        Attack ............................................. 140
        Defense ............................................ 100
        Magic Attack ......................................... 9
        Magic Defense ....................................... 60
        EXP ................................................. 40
        Coins ................................................ 0
        Item(s) ........................................... None
        Strength .......................................... None
        Weakness .......................................... None

   Dodo a la Valentina ~
   =-----------------=
        World ................................................ 6
        HP ................................................. 800
        Attack ............................................. 140
        Defense ............................................ 100
        Magic Attack ......................................... 9
        Magic Defense ....................................... 60
        EXP ................................................. 70
        Coins ................................................ 0
        Item(s) .............................. .............None
        Strength ................................ Sleep, Silence
        Weakness .......................................... Fire

   Domino ~
   =----=
        World ................................................ 7
        HP ................................................. 900
        Attack .............................................. 65
        Defense ............................................ 140
        Magic Attack ....................................... 120
        Magic Defense ...................................... 150
        EXP ................................................. 60
        Coins ................................................ 0
        Item(s) ........................................... None
        Strength .................. Fear, Poison, Sleep, Silence
        Weakness .......................................... Fire

   Death Adder Domino ~
   =----------------=
        World ................................................ 7
        HP ................................................. 900
        Attack .............................................. 65
        Defense ............................................. 80
        Magic Attack ....................................... 120
        Magic Defense ...................................... 150
        EXP ................................................. 60
        Coins ................................................ 0
        Item(s) ........................................... None
        Strength .................. Fear, Poison, Sleep, Silence
        Weakness .......................................... None

   Doppel ~
   =----=
        World ................................................ 7
        HP ................................................. 333
        Attack ............................................. 140
        Defense ............................................. 60
        Magic Attack ........................................ 44
        Magic Defense ....................................... 50
        EXP ................................................. 40
        Coins ............................................... 12
        Item(s) ..................................... Pure Water
        Strength .......................................... Jump
        Weakness .......................................... None

   Drill Bit ~
   =-------=
        World ................................................ 5
        HP .................................................. 80
        Attack .............................................. 85
        Defense ............................................. 70
        Magic Attack ........................................ 40
        Magic Defense ....................................... 56
        EXP .................................................. 0
        Coins ................................................ 0
        Item(s) ........................................... None
        Strength .................. Fear, Poison, Sleep, Silence
        Weakness .......................................... None

   Dry Bones ~
   =-------=
        World ................................................ 4
        HP ................................................... 0
        Attack .............................................. 74
        Defense .............................................. 0
        Magic Attack ......................................... 7
        Magic Defense ........................................ 0
        EXP ................................................. 12
        Coins ................................................ 5
        Item(s) ....................... Pure Water, Max Mushroom
        Strength .......................................... None
        Weakness ....................................... Thunder

   Earth Crystal ~
   =-----------=
        World ................................................ 5
        HP ................................................ 3200
        Attack ............................................... 0
        Defense ............................................. 70
        Magic Attack ........................................ 80
        Magic Defense ....................................... 33
        EXP .................................................. 0
        Coins ................................................ 0
        Item(s) ........................................... None
        Strength ............ Jump, Fear, Poison, Sleep, Silence
        Weakness ....................................... Thunder

   Earth Link ~
   =--------=

        World ................................................ 7
        HP ................................................ 2500
        Attack ............................................. 220
        Defense ............................................ 120
        Magic Attack ......................................... 5
        Magic Defense ....................................... 10
        EXP ................................................ 200
        Coins ................................................ 0
        Item(s) ........................................... None
        Strength .................. Fear, Poison, Sleep, Silence
        Weakness .......................................... None

   Eggbert ~
   =-----=
        World ................................................ 6
        HP .................................................. 10
        Attack ............................................. 210
        Defense .............................................. 0
        Magic Attack ......................................... 0
        Magic Defense ........................................ 0
        EXP .................................................. 0
        Coins ................................................ 0
        Item(s) ........................................... None
        Strength .................. Fear, Poison, Sleep, Silence
        Weakness .......................................... None

   Enigma ~
   =----=
        World ................................................ 3
        HP ................................................. 150
        Attack .............................................. 55
        Defense ............................................. 40
        Magic Attack ........................................ 30
        Magic Defense ....................................... 35
        EXP ................................................. 10
        Coins ................................................ 5
        Item(s) .................................... Maple Syrup
        Strength .......................................... None
        Weakness .......................................... Jump

   Exor ~
   =--=

        World ................................................ 7
        HP ................................................ 1800
        Attack ............................................... 0
        Defense ............................................ 120
        Magic Attack ......................................... 0
        Magic Defense ....................................... 80
        EXP ................................................ 100
        Coins ................................................ 0
        Item(s) ........................................... None
        Strength ......... Thunder, Fear, Poison, Sleep, Silence
        Weakness .......................................... None

   Factory Chief ~
   =-----------=
        World ................................................ 7
        HP ................................................ 1000
        Attack ............................................. 200
        Defense ............................................ 120
        Magic Attack ........................................ 70
        Magic Defense ....................................... 90
        EXP .................................................. 0
        Coins ................................................ 0
        Item(s) ........................................... None
        Strength ....................................... Thunder
        Weakness ........................................... Ice

   Fautso ~
   =----=
        World ................................................ 7
        HP ................................................. 420
        Attack ............................................. 130
        Defense ............................................ 100
        Magic Attack ........................................ 60
        Magic Defense ....................................... 60
        EXP .................................................. 5
        Coins ................................................ 0
        Item(s) ........................................... None
        Strength .......... Fire, Thunder, Fear, Poison, Silence
        Weakness ..................................... Jump, Ice

   Fink Flower ~
   =---------=
        World .......................................... 3 and 5
        HP ................................................. 200
        Attack .............................................. 95
        Defense ............................................. 32
        Magic Attack ........................................ 63
        Magic Defense ....................................... 90
        EXP ................................................. 20
        Coins ................................................ 2
        Item(s) ................................... Mid Mushroom
        Strength .................. Fear, Poison, Sleep, Silence
        Weakness .......................................... Fire

   Fire Crystal ~
   =----------=
        World ................................................ 5
        HP ................................................ 2500
        Attack ............................................... 0
        Defense ............................................ 100
        Magic Attack ....................................... 130
        Magic Defense ....................................... 60
        EXP .................................................. 0
        Coins ................................................ 0
        Item(s) ........................................... None
        Strength ............ Fire, Fear, Poison, Sleep, Silence
        Weakness ........................................... Ice

   Fireball ~
   =------=
        World ................................................ 3
        HP .................................................. 10
        Attack .............................................. 55
        Defense ............................................. 16
        Magic Attack ........................................ 30
        Magic Defense ....................................... 16
        EXP .................................................. 8
        Coins ................................................ 0
        Item(s) ..................................... Pick Me Up
        Strength .......................................... Fire
        Weakness ..................................... Jump, Ice

   Frogog ~
   =----=
        World ................................................ 2
        HP .................................................. 80
        Attack .............................................. 15
        Defense .............................................. 8
        Magic Attack ......................................... 0
        Magic Defense ........................................ 8
        EXP .................................................. 3
        Coins ................................................ 4
        Item(s) ....................................... Mushroom
        Strength .......................................... None
        Weakness ................................. Fire, Thunder

   Geckit ~
   =----=
        World ................................................ 5
        HP ................................................. 100
        Attack .............................................. 84
        Defense ............................................. 63
        Magic Attack ........................................ 20
        Magic Defense ........................................ 8
        EXP ................................................. 18
        Coins ................................................ 0
        Item(s) ..................................... Able Juice
        Strength .......................................... Fire
        Weakness ........................................... Ice

   Geno Clone ~
   =--------=
        World ................................................ 5
        HP ................................................. 250
        Attack ............................................. 120
        Defense ............................................. 80
        Magic Attack ........................................ 60
        Magic Defense ....................................... 30
        EXP .................................................. 0
        Coins ................................................ 0
        Item(s) ........................................... None
        Strength ............. Ice, Fear, Poison, Sleep, Silence
        Weakness .......................................... None

   Glum Reaper ~
   =---------=
        World ................................................ 7
        HP ................................................. 190
        Attack ............................................. 120
        Defense ............................................. 55
        Magic Attack ........................................ 60
        Magic Defense ....................................... 80
        EXP ................................................. 35
        Coins ................................................ 3
        Item(s) ..................................... Pure Water
        Strength .......................................... Jump
        Weakness ....................................... Thunder

   Goby ~
   =--=
        World ................................................ 2
        HP .................................................. 40
        Attack .............................................. 22
        Defense ............................................. 14
        Magic Attack ......................................... 2
        Magic Defense ....................................... 10
        EXP .................................................. 3
        Coins ................................................ 2
        Item(s) ....................................... Mushroom
        Strength .......................................... None
        Weakness ....................................... Thunder

   Goomba ~
   =----=
        World ................................................ 1
        HP .................................................. 16
        Attack ............................................... 3
        Defense .............................................. 3
        Magic Attack ......................................... 1
        Magic Defense ........................................ 1
        EXP .................................................. 1
        Coins ................................................ 0
        Item(s) ........................................... None
        Strength .......................................... None
        Weakness .......................................... Fire

   Goombette ~
   =-------=
        World ................................................ 4
        HP ................................................. 100
        Attack .............................................. 90
        Defense ............................................. 10
        Magic Attack ........................................ 30
        Magic Defense ....................................... 30
        EXP .................................................. 0
        Coins ................................................ 0
        Item(s) ........................................... None
        Strength .......................................... None
        Weakness ........................... Jump, Fire, Thunder

   Gorgon ~
   =----=
        World ................................................ 4
        HP ................................................. 140
        Attack .............................................. 86
        Defense ............................................. 73
        Magic Attack ........................................ 24
        Magic Defense ....................................... 52
        EXP ................................................. 20
        Coins ................................................ 0
        Item(s) ................................... Mid Mushroom
        Strength .......................................... None
        Weakness ....................................... Thunder

   Grate Guy ~
   =-------=
        World ................................................ 3
        HP ................................................. 900
        Attack .............................................. 60
        Defense ............................................. 40
        Magic Attack  ....................................... 25
        Magic Defense ....................................... 40
        EXP ................................................. 40
        Coins ............................................... 15
        Item(s) ........................................... None
        Strength ................................... Fire, Sleep
        Weakness ....................................... Thunder

   Gu Goomba ~
   =-------=
        World ................................................ 7
        HP ................................................. 132
        Attack ............................................. 115
        Defense ............................................. 66
        Magic Attack ........................................ 13
        Magic Defense ....................................... 66
        EXP ................................................. 15
        Coins ................................................ 1
        Item(s) ................................... Max Mushroom
        Strength .......................................... None
        Weakness .......................................... None

   Guerrilla ~
   =-------=
        World ................................................ 2
        HP ................................................. 135
        Attack .............................................. 42
        Defense ............................................. 32
        Magic Attack ......................................... 1
        Magic Defense ........................................ 5
        EXP .................................................. 8
        Coins ................................................ 8
        Item(s) ..................................... Able Juice
        Strength .......................................... None
        Weakness .......................................... None

   Gun Yolk ~
   =------=
        World ................................................ 7
        HP ................................................ 1200
        Attack ............................................. 200
        Defense ............................................ 130
        Magic Attack ....................................... 120
        Magic Defense ....................................... 80
        EXP .................................................. 0
        Coins ................................................ 0
        Item(s) ........................................... None
        Strength .......................................... Fire
        Weakness ....................................... Thunder

   Hammer Bros. ~
   =----------=
        World ................................................ 1
        HP .................................................. 50
        Attack ............................................... 6
        Defense ............................................. 13
        Magic Attack ......................................... 6
        Magic Defense ........................................ 8
        EXP .................................................. 3
        Coins ............................................... 10
        Item(s) ..................................... Flower Jar
        Strength .......................................... None
        Weakness .......................................... Jump

   Heavy Troopa ~
   =----------=
        World ................................................ 6
        HP ................................................. 250
        Attack ............................................. 160
        Defense ............................................ 100
        Magic Attack ......................................... 1
        Magic Defense ....................................... 50
        EXP ................................................. 32
        Coins ................................................ 4
        Item(s) ..................................... Able Juice
        Strength .......................................... None
        Weakness .......................................... Fire

   Hidon ~
   =---=
        World ................................................ 4
        HP ................................................. 600
        Attack ............................................. 100
        Defense ............................................. 90
        Magic Attack ........................................ 60
        Magic Defense ....................................... 30
        EXP ................................................. 50
        Coins .............................................. 100
        Item(s) ........................................... None
        Strength  .....................Fire, Thunder, Ice, Fear,
        ..................................Poison, Sleep, Silence
        Weakness .......................................... Jump

   Hippopo ~
   =-----=
        World ................................................ 7
        HP ................................................. 400
        Attack ............................................. 150
        Defense ............................................ 110
        Magic Attack ........................................ 85
        Magic Defense ....................................... 53
        EXP ................................................. 80
        Coins ............................................... 50
        Item(s) ........................................... None
        Strength .................. Fear, Poison, Sleep, Silence
        Weakness ....................................... Thunder

   Hobgoblin ~
   =-------=
        World ................................................ 2
        HP .................................................. 50
        Attack .............................................. 22
        Defense ............................................. 22
        Magic Attack ......................................... 8
        Magic Defense ....................................... 12
        EXP .................................................. 4
        Coins ................................................ 3
        Item(s) ..................................... Pure Water
        Strength .......................................... None
        Weakness .......................................... Jump

   Jabit ~
   =---=
        World ................................................ 7
        HP ................................................. 150
        Attack ............................................. 120
        Defense ............................................. 95
        Magic Attack ........................................ 27
        Magic Defense ....................................... 34
        EXP .................................................. 0
        Coins ................................................ 0
        Item(s) ........................................... None
        Strength .......................................... None
        Weakness ....................................... Thunder

   Jagger ~
   =----=
        World ................................................ 5
        HP ................................................. 600
        Attack ............................................. 120
        Defense ............................................. 80
        Magic Attack ......................................... 0
        Magic Defense ....................................... 50
        EXP .................................................. 0
        Coins ................................................ 0
        Item(s) ........................................... None
        Strength ............................ Jump, Fire, Poison
        Weakness .......................................... None

   Jawful ~
   =----=
        World ................................................ 6
        HP ................................................. 278
        Attack ............................................. 130
        Defense ............................................ 110
        Magic Attack ......................................... 8
        Magic Defense ....................................... 12
        EXP ................................................. 27
        Coins ................................................ 0
        Item(s) ..................................... Sleep Bomb
        Strength .......................................... Fear
        Weakness .......................................... None

   Jester ~
   =----=
        World ................................................ 3
        HP ................................................. 151
        Attack .............................................. 48
        Defense ............................................. 35
        Magic Attack ........................................ 22
        Magic Defense ....................................... 35
        EXP ................................................. 10
        Coins ............................................... 10
        Item(s) ........................................... None
        Strength .................................. Thunder, Ice
        Weakness .......................................... Fire

   Jinx (first form) ~
   =---------------=
        World ................................................ 5
        HP ................................................. 600
        Attack ............................................. 140
        Defense ............................................ 100
        Magic Attack ......................................... 0
        Magic Defense ....................................... 80
        EXP .................................................. 0
        Coins ................................................ 0
        Item(s) ........................................... None
        Strength ............. Fire, Thunder, Ice, Fear, Poison,
        ......................................... Sleep, Silence
        Weakness .......................................... None

   Jinx (second form) ~
   =----------------=
        World ................................................ 5
        HP ................................................. 800
        Attack ............................................. 160
        Defense ............................................ 120
        Magic Attack ......................................... 0
        Magic Defense ....................................... 90
        EXP .................................................. 0
        Coins ................................................ 0
        Item(s) ........................................... None
        Strength ............. Fire, Thunder, Ice, Fear, Poison,
        ......................................... Sleep, Silence
        Weakness .......................................... None

   Jinx (third form) ~
   =---------------=
        World ................................................ 5
        HP ................................................ 1000
        Attack ............................................. 180
        Defense ............................................ 140
        Magic Attack ......................................... 0
        Magic Defense ...................................... 100
        EXP .................................................. 0
        Coins ................................................ 0
        Item(s) ...................................... Jinx Belt
        Strength ............. Fire, Thunder, Ice, Fear, Poison,
        ......................................... Sleep, Silence
        Weakness .......................................... None

   Jonathan Jones ~
   =------------=
        World ................................................ 4
        HP ................................................. 820
        Attack .............................................. 85
        Defense ............................................. 80
        Magic Attack ........................................ 25
        Magic Defense ....................................... 60
        EXP ................................................. 90
        Coins ............................................... 50
        Item(s) ........................................... None
        Strength ......................................... Sleep
        Weakness .......................................... None

   K-9 ~
   =-=
        World ................................................ 1
        HP .................................................. 30
        Attack .............................................. 13
        Defense ............................................. 13
        Magic Attack ......................................... 1
        Magic Defense ....................................... 10
        EXP .................................................. 2
        Coins ................................................ 0
        Item(s) ........................................... None
        Strength .......................................... None
        Weakness .......................................... None

   King Bomb ~
   =-------=
        World ................................................ 3
        HP ................................................. 500
        Attack ............................................... 0
        Defense ............................................ 130
        Magic Attack ........................................ 80
        Magic Defense ........................................ 0
        EXP .................................................. 0
        Coins ................................................ 0
        Item(s) ........................................... None
        Strength .................. Fear, Poison, Sleep, Silence
        Weakness .................................... Jump, Fire

   King Calamari ~
   =-----------=
        World ................................................ 4
        HP ................................................. 800
        Attack ............................................. 100
        Defense ............................................. 80
        Magic Attack ........................................ 30
        Magic Defense ....................................... 40
        EXP ................................................ 100
        Coins .............................................. 100
        Item(s) ........................................... None
        Strength .................. Fear, Poison, Sleep, Silence
        Weakness .......................................... Fire

   Kinklink ~
   =------=
        World ................................................ 7
        HP ................................................. N/A
        Attack ............................................... 0
        Defense .............................................. 0
        Magic Attack ......................................... 0
        Magic Defense ........................................ 0
        EXP .................................................. 0
        Coins ................................................ 0
        Item(s) ........................................... None
        Strength .......................................... None
        Weakness .......................................... None

   Knife Guy ~
   =-------=
        World ................................................ 3
        HP ................................................. 700
        Attack .............................................. 70
        Defense ............................................. 55
        Magic Attack ........................................ 20
        Magic Defense ....................................... 10
        EXP ................................................. 50
        Coins ............................................... 10
        Item(s) ..................................... Flower Jar
        Strength ................................ Thunder, Sleep
        Weakness .......................................... Fire

   Kriffid ~
   =-----=
        World ................................................ 5
        HP ................................................. 320
        Attack .............................................. 95
        Defense ............................................ 100
        Magic Attack ........................................ 50
        Magic Defense ....................................... 40
        EXP ................................................. 35
        Coins ................................................ 6
        Item(s) ........................................... None
        Strength .................................. Fire, Poison
        Weakness ........................................... Ice

   Lakitu ~
   =----=
        World ................................................ 3
        HP ................................................. 124
        Attack ............................................. 450
        Defense ............................................. 43
        Magic Attack ........................................ 35
        Magic Defense ....................................... 40
        EXP ................................................. 10
        Coins ................................................ 3
        Item(s) ........................................... None
        Strength .......................................... None
        Weakness ................................. Fire, Thunder

   Left Eye ~
   =------=
        World ................................................ 7
        HP ................................................. 300
        Attack ............................................. 153
        Defense ............................................ 130
        Magic Attack ........................................ 47
        Magic Defense ....................................... 80
        EXP ................................................. 30
        Coins ................................................ 0
        Item(s) ........................................... None
        Strength ................................ Thunder, Sleep
        Weakness .................................... Jump, Fire

   Leuko ~
   =---=
        World ................................................ 4
        HP ................................................. 150
        Attack .............................................. 80
        Defense ............................................. 60
        Magic Attack ........................................ 20
        Magic Defense ....................................... 30
        EXP ................................................. 20
        Coins ................................................ 0
        Item(s) ...................... Mid Mushroom, Maple Syrup
        Strength ....................................... Thunder
        Weakness .......................................... None

   Li'l Boo ~
   =------=
        World ................................................ 7
        HP .................................................. 66
        Attack ............................................. 120
        Defense ............................................. 20
        Magic Attack ........................................ 74
        Magic Defense ...................................... 120
        EXP ................................................. 28
        Coins ................................................ 0
        Item(s) ...................... Mid Mushroom, Honey Syrup
        Strength .......................................... Jump
        Weakness .......................................... Fire

   Machine Made Axem Black ~
   =---------------------=
        World ................................................ 7
        HP ................................................. 120
        Attack ............................................. 120
        Defense ............................................ 110
        Magic Attack ......................................... 4
        Magic Defense ....................................... 40
        EXP ................................................. 20
        Coins ................................................ 0
        Item(s) ................................... Max Mushroom
        Strength ................................... Fear, Sleep
        Weakness ....................................... Thunder

    Machine Made Axem Green ~
    =---------------------=
        World ................................................ 7
        HP .................................................. 80
        Attack ............................................. 105
        Defense ............................................. 80
        Magic Attack ........................................ 80
        Magic Defense ...................................... 120
        EXP ................................................. 10
        Coins ................................................ 0
        Item(s) .................................... Royal Syrup
        Strength ................................ Sleep, Silence
        Weakness ........................................... Ice

   Machine Made Axem Pink ~
   =--------------------=
        World ................................................ 7
        HP ................................................. 100
        Attack .............................................. 98
        Defense ............................................. 90
        Magic Attack ........................................ 40
        Magic Defense ...................................... 100
        EXP ................................................. 30
        Coins ................................................ 0
        Item(s) .................................... Maple Syrup
        Strength ................................ Sleep, Silence
        Weakness ..................................... Fire, Ice

   Machine Made Axem Red ~
   =-------------------=
        World ................................................ 7
        HP ................................................. 180
        Attack ............................................. 135
        Defense ............................................. 95
        Magic Attack ........................................ 24
        Magic Defense ....................................... 80
        EXP ................................................. 50
        Coins ................................................ 0
        Item(s) .................................... Royal Syrup
        Strength ............................. Fire, Fear, Sleep
        Weakness ........................................... Ice

   Machine Made Axem Yellow ~
   =----------------------=
        World ................................................ 7
        HP ................................................. 200
        Attack ............................................. 140
        Defense ............................................ 130
        Magic Attack ........................................ 16
        Magic Defense ....................................... 20
        EXP ................................................. 25
        Coins ................................................ 0
        Item(s) ................................... Max Mushroom
        Strength ........................ Thunder, Poison, Sleep
        Weakness .......................................... Jump

   Machine Made Bowyer ~
   =-----------------=
        World ................................................ 7
        HP ................................................ 1000
        Attack ............................................. 150
        Defense ............................................ 120
        Magic Attack ........................................ 90
        Magic Defense ....................................... 80
        EXP ................................................ 150
        Coins ............................................... 40
        Item(s) ....................................... Ice Bomb
        Strength .................. Fear, Poison, Sleep, Silence
        Weakness .......................................... None

   Machine Made Drill Bit ~
   =--------------------=
        World ................................................ 7
        HP ................................................. 180
        Attack ............................................. 130
        Defense ............................................. 82
        Magic Attack ........................................ 31
        Magic Defense ....................................... 69
        EXP .................................................. 0
        Coins ................................................ 0
        Item(s) ........................................... None
        Strength .......................................... None
        Weakness .......................................... None

   Machine Made Mack ~
   =---------------=
        World ................................................ 7
        HP ................................................. 300
        Attack ............................................. 160
        Defense ............................................ 120
        Magic Attack ........................................ 95
        Magic Defense ....................................... 40
        EXP ................................................ 120
        Coins ............................................... 30
        Item(s) ...................................... Fire Bomb
        Strength .................. Fear, Poison, Sleep, Silence
        Weakness ....................................... Thunder

   Machine Made Shyster ~
   =------------------=
        World ................................................ 7
        HP ................................................. 100
        Attack ............................................. 135
        Defense ............................................. 95
        Magic Attack ........................................ 90
        Magic Defense ....................................... 65
        EXP .................................................. 0
        Coins ................................................ 0
        Item(s) ........................................... None
        Strength .......................................... None
        Weakness .......................................... None

   Machine Made Yaridovich ~
   =---------------------=
        World ................................................ 7
        HP ................................................. 800
        Attack ............................................. 180
        Defense ............................................ 130
        Magic Attack ........................................ 90
        Magic Defense ....................................... 50
        EXP ................................................ 180
        Coins ............................................... 50
        Item(s) ........................................... None
        Strength .................. Fear, Poison, Sleep, Silence
        Weakness .......................................... None

   Mack ~
   =--=
        World ................................................ 1
        HP ................................................. 480
        Attack .............................................. 22
        Defense ............................................. 25
        Magic Attack ........................................ 15
        Magic Defense ....................................... 20
        EXP ................................................. 24
        Coins ............................................... 20
        Item(s) ..................................... First Star
        Strength .................. Fear, Poison, Sleep, Silence
        Weakness ....................................... Thunder

   Mad Adder ~
   =-------=
        World ................................................ 7
        HP ................................................ 1500
        Attack ............................................. 150
        Defense ............................................. 70
        Magic Attack ........................................ 90
        Magic Defense ...................................... 180
        EXP ................................................ 200
        Coins ................................................ 0
        Item(s) ........................................... None
        Strength .................. Fear, Poison, Sleep, Silence
        Weakness ....................................... Thunder

   Magikoopa ~
   =-------=
        World ................................................ 7
        HP ................................................ 1600
        Attack ............................................. 100
        Defense ............................................. 60
        Magic Attack ....................................... 120
        Magic Defense ...................................... 100
        EXP .................................................. 0
        Coins ................................................ 0
        Item(s) ........................................... None
        Strength ........................ Poison, Sleep, Silence
        Weakness .......................................... None

   Magmite ~
   =-----=
        World ................................................ 3
        HP .................................................. 26
        Attack .............................................. 45
        Defense ............................................. 70
        Magic Attack ......................................... 3
        Magic Defense ........................................ 1
        EXP .................................................. 5
        Coins ................................................ 1
        Item(s) ........................................... None
        Strength .......................................... Jump
        Weakness ........................................... Ice

   Magmus ~
   =----=
        World ................................................ 6
        HP .................................................. 50
        Attack ............................................. 110
        Defense ............................................ 140
        Magic Attack ......................................... 3
        Magic Defense ....................................... 25
        EXP ................................................. 18
        Coins ................................................ 3
        Item(s) ......................................... Bracer
        Strength ...... Jump, Fire, Fear, Poison, Sleep, Silence
        Weakness ........................................... Ice

   Malakoopa ~
   =-------=
        World ................................................ 7
        HP .................................................. 95
        Attack ............................................. 130
        Defense ............................................ 120
        Magic Attack ........................................ 47
        Magic Defense ....................................... 98
        EXP ................................................. 23
        Coins ................................................ 3
        Item(s) .................................... Honey Syrup
        Strength .......................................... None
        Weakness ....................................... Thunder

   Mallow Clone ~
   =----------=
        World ................................................ 5
        HP ................................................. 150
        Attack .............................................. 80
        Defense ............................................. 65
        Magic Attack ........................................ 70
        Magic Defense ....................................... 80
        EXP .................................................. 0
        Coins ................................................ 0
        Item(s) ........................................... None
        Strength .... Thunder, Ice, Fear, Poison, Sleep, Silence
        Weakness .......................................... None

   Manager ~
   =-----=
        World ................................................ 7
        HP ................................................. 800
        Attack ............................................. 170
        Defense ............................................ 110
        Magic Attack ........................................ 60
        Magic Defense ....................................... 70
        EXP .................................................. 0
        Coins ................................................ 0
        Item(s) ........................................... None
        Strength .......................................... None
        Weakness .......................................... None

   Mario Clone ~
   =---------=
        World ................................................ 5
        HP ................................................. 200
        Attack ............................................. 100
        Defense ............................................. 90
        Magic Attack ........................................ 33
        Magic Defense ....................................... 55
        EXP .................................................. 0
        Coins ................................................ 0
        Item(s) ........................................... None
        Strength ...... Jump, Fire, Fear, Poison, Sleep, Silence
        Weakness .......................................... None

   Mastadoom ~
   =-------=
        World ................................................ 4
        HP ................................................. 180
        Attack .............................................. 90
        Defense ............................................. 65
        Magic Attack ........................................ 30
        Magic Defense ....................................... 50
        EXP ................................................. 20
        Coins ................................................ 0
        Item(s) ................................... Mid Mushroom
        Strength ....................................... Thunder
        Weakness .......................................... Fire

   Megasmilax ~
   =--------=
        World ................................................ 5
        HP ................................................ 1000
        Attack ............................................. 140
        Defense ............................................. 80
        Magic Attack ........................................ 70
        Magic Defense ....................................... 80
        EXP ................................................ 120
        Coins ................................................ 0
        Item(s) ........................................... Seed
        Strength .................. Fear, Poison, Sleep, Silence
        Weakness ........................................... Ice

   Mezzo Bomb ~
   =--------=
        World ................................................ 3
        HP ................................................. 150
        Attack .............................................. 70
        Defense ............................................. 40
        Magic Attack ......................................... 0
        Magic Defense ....................................... 10
        EXP .................................................. 0
        Coins ................................................ 0
        Item(s) ........................................... None
        Strength ......................................... Sleep
        Weakness .................................... Jump, Fire

   Micro Bomb ~
   =--------=
        World ................................................ 3
        HP .................................................. 30
        Attack .............................................. 42
        Defense ............................................. 30
        Magic Attack ......................................... 6
        Magic Defense ....................................... 10
        EXP .................................................. 0
        Coins ................................................ 0
        Item(s) ........................................... None
        Strength ......................................... Sleep
        Weakness .................................... Jump, Fire

   Mokura ~
   =----=
        World ................................................ 5
        HP ................................................. 620
        Attack ............................................... 0
        Defense .............................................. 0
        Magic Attack ........................................ 50
        Magic Defense ....................................... 60
        EXP ................................................. 30
        Coins ................................................ 0
        Item(s) ........................................... None
        Strength ........... Jump, Thunder, Fear, Sleep, Silence
        Weakness .......................................... None

   Mr. Kipper ~
   =--------=
        World ................................................ 4
        HP ................................................. 133
        Attack .............................................. 75
        Defense ............................................. 45
        Magic Attack ........................................ 14
        Magic Defense ....................................... 10
        EXP .................................................. 8
        Coins ................................................ 2
        Item(s) ..................................... Able Juice
        Strength ............. Ice, Fear, Poison, Sleep, Silence
        Weakness .......................................... Fire

   Muckle ~
   =----=
        World ................................................ 6
        HP ................................................. 320
        Attack .............................................. 90
        Defense ............................................. 44
        Magic Attack ........................................ 90
        Magic Defense ....................................... 44
        EXP .................................................. 6
        Coins ................................................ 3
        Item(s) ....................................... Ice Bomb
        Strength .......................................... None
        Weakness ................................. Fire, Thunder

   Mukumuku ~
   =------=
        World ................................................ 4
        HP ................................................. 108
        Attack .............................................. 60
        Defense ............................................. 47
        Magic Attack ........................................ 22
        Magic Defense ....................................... 30
        EXP .................................................. 8
        Coins ................................................ 1
        Item(s) .................................... Maple Syrup
        Strength ....................................... Thunder
        Weakness .......................................... Fire

   Neosquid ~
   =------=
        World ................................................ 7
        HP ................................................. 800
        Attack ............................................. 180
        Defense ............................................. 80
        Magic Attack ........................................ 86
        Magic Defense ....................................... 50
        EXP ................................................. 40
        Coins ................................................ 0
        Item(s) ........................................... None
        Strength ......................................... Sleep
        Weakness .......................................... None

   Ninja ~
   =---=
        World ................................................ 7
        HP ................................................. 235
        Attack ............................................. 130
        Defense ............................................. 76
        Magic Attack ........................................ 51
        Magic Defense ....................................... 67
        EXP ................................................. 32
        Coins ................................................ 6
        Item(s) .................................... Maple Syrup
        Strength ............. Fire, Thunder, Ice, Fear, Poison,
        ......................................... Sleep, Silence
        Weakness .......................................... None

   Octolot ~
   =-----=
        World ................................................ 2
        HP .................................................. 99
        Attack .............................................. 38
        Defense ............................................. 27
        Magic Attack ........................................ 25
        Magic Defense ....................................... 30
        EXP .................................................. 6
        Coins ................................................ 4
        Item(s) .................................... Honey Syrup
        Strength .......................................... None
        Weakness ................................. Fire, Thunder

   Octovader ~
   =-------=
        World ................................................ 5
        HP ................................................. 250
        Attack .............................................. 90
        Defense ............................................. 50
        Magic Attack ........................................ 36
        Magic Defense ....................................... 50
        EXP ................................................. 30
        Coins ................................................ 8
        Item(s) ........................................... None
        Strength ....................................... Thunder
        Weakness .......................................... Fire

   Oerlikon ~
   =------=
        World ................................................ 6
        HP .................................................. 85
        Attack ............................................. 120
        Defense ............................................ 125
        Magic Attack ........................................ 17
        Magic Defense ....................................... 50
        EXP ................................................. 22
        Coins ................................................ 0
        Item(s) ...................................... Energizer
        Strength ...... Jump, Fire, Fear, Poison, Sleep, Silence
        Weakness ........................................... Ice

   Orb User ~
   =------=
        World ................................................ 3
        HP ................................................... 8
        Attack .............................................. 42
        Defense ............................................. 80
        Magic Attack ........................................ 28
        Magic Defense ....................................... 40
        EXP .................................................. 5
        Coins ................................................ 2
        Item(s) .................................... Honey Syrup
        Strength ............................ Fire, Thunder, Ice
        Weakness .......................................... Jump

   Orbison ~
   =-----=
        World ................................................ 6
        HP .................................................. 30
        Attack ............................................. 113
        Defense ............................................ 140
        Magic Attack ........................................ 63
        Magic Defense ....................................... 65
        EXP ................................................. 18
        Coins ................................................ 0
        Item(s) ..................................... Pure Water
        Strength ............................ Fire, Thunder, Ice
        Weakness .......................................... Jump

   Pandorite ~
   =-------=
        World ................................................ 2
        HP ................................................. 300
        Attack .............................................. 30
        Defense ............................................. 20
        Magic Attack ........................................ 20
        Magic Defense ....................................... 20
        EXP ................................................. 20
        Coins ............................................... 30
        Item(s) ..................................... Flower Jar
        Strength ............. Fire, Thunder, Ice, Fear, Poison,
        ......................................... Sleep, Silence
        Weakness .......................................... Jump

   Pinwheel ~
   =------=
        World ................................................ 6
        HP .................................................. 99
        Attack ............................................. 120
        Defense ............................................. 90
        Magic Attack ........................................ 70
        Magic Defense ....................................... 66
        EXP ................................................. 23
        Coins ................................................ 0
        Item(s) ..................................... Pick Me Up
        Strength ......... Thunder, Fear, Poison, Sleep, Silence
        Weakness .......................................... None

   Piranha Plant ~
   =-----------=
        World ................................................ 2
        HP ................................................. 168
        Attack .............................................. 45
        Defense ............................................. 14
        Magic Attack ........................................ 20
        Magic Defense ....................................... 22
        EXP .................................................. 5
        Coins ................................................ 5
        Item(s) .................................... Sleepy Bomb
        Strength .......................................... Jump
        Weakness .......................................... None

   Pounder ~
   =-----=
        World ................................................ 7
        HP ................................................. 180
        Attack ............................................. 130
        Defense ............................................. 70
        Magic Attack ........................................ 45
        Magic Defense ....................................... 60
        EXP ................................................. 24
        Coins ................................................ 2
        Item(s) ........................................... None
        Strength .......................................... None
        Weakness ....................................... Thunder

   Poundette ~
   =-------=
        World ................................................ 7
        HP ................................................. 150
        Attack ............................................. 140
        Defense ............................................. 60
        Magic Attack ........................................ 66
        Magic Defense ....................................... 45
        EXP ................................................. 28
        Coins ................................................ 3
        Item(s) ........................................... None
        Strength .......................................... None
        Weakness ....................................... Thunder

   Pulsar ~
   =----=
        World ................................................ 4
        HP .................................................. 69
        Attack .............................................. 75
        Defense ............................................. 90
        Magic Attack ........................................ 33
        Magic Defense ....................................... 35
        EXP ................................................. 15
        Coins ............................................... 12
        Item(s) ..................................... Pick Me Up
        Strength .......................................... Jump
        Weakness .......................................... Fire

   Punchinello ~
   =---------=
        World ................................................ 3
        HP ................................................ 1200
        Attack .............................................. 60
        Defense ............................................. 42
        Magic Attack ........................................ 22
        Magic Defense ....................................... 40
        EXP .................................................. 0
        Coins ................................................ 0
        Item(s) ..................................... Third Star
        Strength ............ Jump, Fear, Poison, Sleep, Silence
        Weakness .......................................... None

   Puppox ~
   =----=
        World ................................................ 7
        HP ................................................. 300
        Attack ............................................. 145
        Defense ............................................ 110
        Magic Attack ........................................ 20
        Magic Defense ....................................... 32
        EXP ................................................. 30
        Coins ............................................... 10
        Item(s) ........................................... None
        Strength ....................................... Thunder
        Weakness .......................................... Fire

   Pyrosphere ~
   =--------=
        World ................................................ 6
        HP ................................................. 167
        Attack ............................................. 105
        Defense ............................................. 66
        Magic Attack ....................................... 100
        Magic Defense ....................................... 48
        EXP ................................................. 17
        Coins ................................................ 2
        Item(s) ........................................... None
        Strength .................................. Fire, Poison
        Weakness ........................................... Ice

   Raspberry ~
   =-------=
        World ................................................ 3
        HP ................................................. 600
        Attack .............................................. 70
        Defense ............................................. 20
        Magic Attack ........................................ 30
        Magic Defense ....................................... 30
        EXP .................................................. 0
        Coins ................................................ 0
        Item(s) ........................................... None
        Strength ........ Fire Thunder, Ice, Fear, Poison, Sleep
        Weakness .......................................... Jump

   Rat Funk ~
   =------=
        World ................................................ 2
        HP .................................................. 32
        Attack .............................................. 20
        Defense ............................................. 14
        Magic Attack ......................................... 0
        Magic Defense ........................................ 6
        EXP .................................................. 2
        Coins ................................................ 6
        Item(s) ..................................... Able Juice
        Strength .......................................... None
        Weakness .......................................... Fire

   Reacher ~
   =-----=
        World ................................................ 4
        HP .................................................. 18
        Attack ............................................... 4
        Defense ............................................. 95
        Magic Attack ........................................ 75
        Magic Defense ....................................... 80
        EXP ................................................. 30
        Coins ................................................ 8
        Item(s) ........................................... None
        Strength .......................................... None
        Weakness ....................................... Thunder

   Remo Con ~
   =------=
        World ................................................ 3
        HP .................................................. 88
        Attack .............................................. 56
        Defense ............................................. 52
        Magic Attack ........................................ 25
        Magic Defense ....................................... 10
        EXP .................................................. 8
        Coins ................................................ 7
        Item(s) .................................... Honey Syrup
        Strength .................................. Thunder, Ice
        Weakness .......................................... Fire

   Ribbite ~
   =-----=
        World ................................................ 5
        HP ................................................. 250
        Attack ............................................. 115
        Defense ............................................. 20
        Magic Attack ........................................ 61
        Magic Defense ....................................... 29
        EXP ................................................. 22
        Coins ................................................ 8
        Item(s) ........................................... None
        Strength .................................. Fire, Poison
        Weakness .......................................... Fire

   Right Eye ~
   =-------=
        World ................................................ 7
        HP ................................................. 500
        Attack ............................................. 128
        Defense ............................................ 100
        Magic Attack ........................................ 82
        Magic Defense ....................................... 36
        EXP ................................................. 30
        Coins ................................................ 0
        Item(s) ........................................... None
        Strength ................................ Thunder, Sleep
        Weakness .................................... Jump, Fire

   Rob-Omb ~
   =-----=
        World ................................................ 3
        HP .................................................. 42
        Attack .............................................. 54
        Defense ............................................. 63
        Magic Attack ......................................... 1
        Magic Defense ....................................... 20
        EXP .................................................. 6
        Coins ................................................ 1
        Item(s) ..................................... Pick Me Up
        Strength .......................................... None
        Weakness .................................... Jump, Fire

   Sackit ~
   =----=
        World ................................................ 4
        HP ................................................. 152
        Attack .............................................. 70
        Defense ............................................. 53
        Magic Attack ........................................ 13
        Magic Defense ....................................... 20
        EXP ................................................. 20
        Coins ............................................... 30
        Item(s) ...................... Max Mushroom, Royal Syrup
        Strength .......................................... None
        Weakness .......................................... None

   Shadow ~
   =----=
        World ................................................ 2
        HP .................................................. 85
        Attack .............................................. 24
        Defense .............................................. 5
        Magic Attack ........................................ 20
        Magic Defense ....................................... 20
        EXP .................................................. 3
        Coins ................................................ 2
        Item(s) ..................................... Pick Me Up
        Strength .......................................... Jump
        Weakness .......................................... None

   Shaman ~
   =----=
        World ................................................ 6
        HP ................................................. 150
        Attack .............................................. 92
        Defense ............................................. 50
        Magic Attack ........................................ 80
        Magic Defense ....................................... 90
        EXP ................................................. 17
        Coins ................................................ 4
        Item(s) ....................... Maple Syrup, Honey Syrup
        Strength .......................................... None
        Weakness .......................................... None

   Shelly ~
   =----=
        World ................................................ 6
        HP ................................................. 500
        Attack ............................................... 0
        Defense ............................................. 80
        Magic Attack ......................................... 0
        Magic Defense ........................................ 0
        EXP .................................................. 0
        Coins ................................................ 0
        Item(s) ........................................... None
        Strength .................. Fear, Poison, Sleep, Silence
        Weakness .......................................... None

   Shogun ~
   =----=
        World ................................................ 5
        HP ................................................. 150
        Attack ............................................. 100
        Defense ............................................. 80
        Magic Attack ......................................... 1
        Magic Defense ....................................... 32
        EXP ................................................. 24
        Coins ............................................... 10
        Item(s) ..................................... Pick Me Up
        Strength ................................... Fear, Sleep
        Weakness ..................................... Ice, Fire

   Shy Away ~
   =------=
        World ................................................ 5
        HP ................................................. 140
        Attack .............................................. 90
        Defense ............................................. 50
        Magic Attack ........................................ 39
        Magic Defense ....................................... 73
        EXP .................................................. 1
        Coins ............................................... 30
        Item(s) .................................... Honey Syrup
        Strength .......................................... None
        Weakness ........................................... Ice

   Shy Guy ~
   =-----=
        World ................................................ 2
        HP .................................................. 78
        Attack .............................................. 29
        Defense ............................................. 30
        Magic Attack ........................................ 20
        Magic Defense ........................................ 6
        EXP .................................................. 2
        Coins ................................................ 1
        Item(s) ........................................... None
        Strength .......................................... None
        Weakness .......................................... None

   Shy Ranger ~
   =--------=
        World ................................................ 3
        HP ................................................. 300
        Attack ............................................. 100
        Defense ............................................. 80
        Magic Attack ......................................... 4
        Magic Defense ....................................... 10
        EXP ................................................. 60
        Coins ................................................ 1
        Item(s) ........................................... None
        Strength ...................... Jump, Fire, Thunder, Ice
        Weakness .......................................... None

   Shyper ~
   =----=
        World ................................................ 7
        HP ................................................. 400
        Attack ............................................. 140
        Defense ............................................. 80
        Magic Attack ........................................ 70
        Magic Defense ....................................... 50
        EXP .................................................. 0
        Coins ................................................ 0
        Item(s) ........................................... None
        Strength .................. Fear, Poison, Sleep, Silence
        Weakness .......................................... None

   Shyster ~
   =-----=
        World ................................................ 1
        HP .................................................. 30
        Attack .............................................. 20
        Defense ............................................. 26
        Magic Attack ........................................ 18
        Magic Defense ....................................... 10
        EXP .................................................. 3
        Coins ................................................ 2
        Item(s) .................................... Honey Syrup
        Strength .......................................... None
        Weakness ....................................... Thunder

   Skytroopa ~
   =-------=
        World ................................................ 1
        HP .................................................. 10
        Attack ............................................... 4
        Defense ............................................. 16
        Magic Attack ......................................... 6
        Magic Defense ........................................ 4
        EXP .................................................. 1
        Coins ................................................ 1
        Item(s) ....................................... Mushroom
        Strength .......................................... None
        Weakness .......................................... Jump

   Sling Shy ~
   =-------=
        World ................................................ 6
        HP ................................................. 120
        Attack ............................................. 108
        Defense ............................................. 80
        Magic Attack ........................................ 42
        Magic Defense ....................................... 21
        EXP .................................................. 3
        Coins ............................................... 20
        Item(s) .................................... Honey Syrup
        Strength .......................................... None
        Weakness .......................................... None

   Smelter ~
   =-----=
        World ................................................ 7
        HP ................................................ 1500
        Attack ............................................... 0
        Defense ............................................ 120
        Magic Attack ......................................... 0
        Magic Defense ...................................... 100
        EXP .................................................. 0
        Coins ................................................ 0
        Item(s) ........................................... None
        Strength ............ Fire, Fear, Poison, Sleep, Silence
        Weakness ....................................... Thunder

   Smilax ~
   =----=
        World ................................................ 5
        HP ................................................. 200
        Attack ............................................. 100
        Defense ............................................. 80
        Magic Attack ........................................ 70
        Magic Defense ....................................... 50
        EXP .................................................. 0
        Coins ................................................ 0
        Item(s) ........................................... None
        Strength .................. Fear, Poison, Sleep, Silence
        Weakness ........................................... Ice

   Smithy - Santa ~
   =------------=
        World ................................................ 7
        HP ................................................ 2000
        Attack ............................................. 230
        Defense ............................................ 130
        Magic Attack ....................................... 100
        Magic Defense ...................................... 100
        EXP .................................................. 0
        Coins ................................................ 0
        Item(s) ........................................... None
        Strength .................. Fear, Poison, Sleep, Silence
        Weakness .......................................... None

   Smithy - Body ~
   =-----------=
        World ................................................ 7
        HP ................................................ 1000
        Attack ............................................. 180
        Defense ............................................. 80
        Magic Attack ........................................ 20
        Magic Defense ....................................... 60
        EXP .................................................. 0
        Coins ................................................ 0
        Item(s) ................................... Seventh Star
        Strength .................. Fear, Poison, Sleep, Silence
        Weakness .......................................... None

   Smithy - Head ~
   =-----------=
        World ................................................ 7
        HP ................................................ 8000
        Attack ............................................. 180
        Defense ............................................. 80
        Magic Attack ........................................ 60
        Magic Defense ....................................... 50
        EXP .................................................. 0
        Coins ................................................ 0
        Item(s) ................................... Seventh Star
        Strength .................. Fear, Poison, Sleep, Silence
        Weakness .......................................... None

   Smithy - Wizard ~
   =-------------=
        World ................................................ 7
        HP ................................................ 8000
        Attack ............................................. 135
        Defense ............................................. 50
        Magic Attack ....................................... 130
        Magic Defense ...................................... 150
        EXP .................................................. 0
        Coins ................................................ 0
        Item(s) ................................... Seventh Star
        Strength ............. Fire, Thunder, Ice, Fear, Poison,
        ......................................... Sleep, Silence
        Weakness .......................................... None

   Smithy - Big Shield Thingy Head ~
   =-----------------------------=
        World ................................................ 7
        HP ................................................ 8000
        Attack .............................................. 40
        Defense ............................................ 150
        Magic Attack ........................................ 70
        Magic Defense ...................................... 100
        EXP .................................................. 0
        Coins ................................................ 0
        Item(s) ................................... Seventh Star
        Strength ............. Fire, Thunder, Ice, Fear, Poison,
        ......................................... Sleep, Silence
        Weakness ........................................... Ice

   Smithy - Tank ~
   =-----------=
        World ................................................ 7
        HP ................................................ 8000
        Attack ............................................. 250
        Defense ............................................ 130
        Magic Attack ........................................ 10
        Magic Defense ....................................... 50
        EXP .................................................. 0
        Coins ................................................ 0
        Item(s) ................................... Seventh Star
        Strength .................. Fear, Poison, Sleep, Silence
        Weakness ....................................... Thunder

   Smithy - Treasure Chest ~
   =---------------------=
        World ................................................ 7
        HP ................................................ 8000
        Attack ............................................. 150
        Defense ............................................ 120
        Magic Attack ........................................ 78
        Magic Defense ....................................... 80
        EXP .................................................. 0
        Coins ................................................ 0
        Item(s) ................................... Seventh Star
        Strength ......... Thunder, Fear, Poison, Sleep, Silence
        Weakness .......................................... Fire

   Snapdragon ~
   =--------=
        World ................................................ 2
        HP .................................................. 90
        Attack .............................................. 28
        Defense ............................................. 25
        Magic Attack ........................................ 31
        Magic Defense ....................................... 25
        EXP .................................................. 4
        Coins ................................................ 3
        Item(s) ....................................... Mushroom
        Strength .......................................... None
        Weakness .......................................... Fire

   Snifit ~
   =----=
        World ................................................ 3
        HP ................................................. 200
        Attack .............................................. 60
        Defense ............................................. 60
        Magic Attack ........................................ 20
        Magic Defense ....................................... 20
        EXP .................................................. 2
        Coins ............................................... 15
        Item(s) ....................................... Mushroom
        Strength .......................................... None
        Weakness ........................................... Ice

   Sparky ~
   =----=
        World ................................................ 2
        HP ................................................. 120
        Attack .............................................. 40
        Defense .............................................. 1
        Magic Attack ........................................ 38
        Magic Defense ....................................... 50
        EXP .................................................. 4
        Coins ................................................ 1
        Item(s) ........................................... None
        Strength .......................................... Fire
        Weakness ........................................... Ice

   Spikester ~
   =-------=
        World ................................................ 3
        HP .................................................. 50
        Attack .............................................. 48
        Defense ............................................. 60
        Magic Attack ........................................ 12
        Magic Defense ........................................ 4
        EXP .................................................. 6
        Coins ................................................ 2
        Item(s) ........................................... None
        Strength .......................................... Jump
        Weakness ........................................... Ice

   Spikey ~
   =----=
        World ................................................ 1
        HP .................................................. 20
        Attack ............................................... 6
        Defense ............................................. 11
        Magic Attack ......................................... 4
        Magic Defense ........................................ 2
        EXP .................................................. 1
        Coins ................................................ 2
        Item(s) .................................... Honey Syrup
        Strength .......................................... Jump
        Weakness .......................................... None

   Spinthra ~
   =------=
        World ................................................ 5
        HP ................................................. 230
        Attack ............................................. 110
        Defense ............................................. 70
        Magic Attack ......................................... 4
        Magic Defense ....................................... 32
        EXP ................................................. 30
        Coins ................................................ 4
        Item(s) ......................................... Bracer
        Strength ........................................ Poison
        Weakness ........................................... Ice

   Spookum ~
   =-----=
        World ................................................ 3
        HP .................................................. 98
        Attack .............................................. 50
        Defense ............................................. 45
        Magic Attack ........................................ 32
        Magic Defense ........................................ 5
        EXP .................................................. 8
        Coins ................................................ 4
        Item(s) ................................... Mid Mushroom
        Strength .......................................... None
        Weakness ........................................... Ice

   Springer ~
   =------=
        World ................................................ 7
        HP ................................................. 122
        Attack ............................................. 155
        Defense ............................................ 110
        Magic Attack ....................................... 100
        Magic Defense ....................................... 79
        EXP ................................................. 29
        Coins ................................................ 2
        Item(s) ...................................... Energizer
        Strength .......................................... None
        Weakness .......................................... None

   Starcruster ~
   =---------=
        World ................................................ 7
        HP .................................................. 72
        Attack ............................................. 135
        Defense ............................................ 145
        Magic Attack ........................................ 16
        Magic Defense ....................................... 53
        EXP ................................................. 36
        Coins ............................................... 60
        Item(s) ........................................... None
        Strength .......................................... Jump
        Weakness ........................................... Ice

   Starslap ~
   =------=
        World ................................................ 2
        HP .................................................. 62
        Attack .............................................. 25
        Defense ............................................. 24
        Magic Attack ......................................... 4
        Magic Defense ....................................... 10
        EXP .................................................. 2
        Coins ................................................ 2
        Item(s) ........................................... None
        Strength .......................................... None
        Weakness ................................. Fire, Thunder

   Stinger ~
   =-----=
        World ................................................ 4
        HP .................................................. 65
        Attack .............................................. 78
        Defense ............................................. 80
        Magic Attack ........................................ 23
        Magic Defense ....................................... 10
        EXP ................................................. 13
        Coins ................................................ 1
        Item(s) ..................................... Able Juice
        Strength .......................................... None
        Weakness .......................................... None

   Strawhead ~
   =-------=
        World ................................................ 4
        HP ................................................. 131
        Attack .............................................. 80
        Defense ............................................. 63
        Magic Attack ........................................ 18
        Magic Defense ....................................... 12
        EXP ................................................. 17
        Coins ............................................... 12
        Item(s) ..................................... Pure Water
        Strength .......................................... None
        Weakness ....................................... Thunder

   Stumpet ~
   =-----=
        World ................................................ 9
        HP ................................................. 500
        Attack ............................................. 200
        Defense ............................................ 120
        Magic Attack ......................................... 6
        Magic Defense ....................................... 60
        EXP ................................................. 70
        Coins ............................................... 15
        Item(s) ........................... Fear Bomb, Fire Bomb
        Strength ............ Fire, Fear, Poison, Sleep, Silence
        Weakness ........................................... Ice

   Tentacle (Left) ~
   =-------------=
        World ................................................ 4
        HP ................................................. 260
        Attack .............................................. 82
        Defense ............................................. 50
        Magic Attack ........................................ 35
        Magic Defense ....................................... 40
        EXP .................................................. 0
        Coins ................................................ 0
        Item(s) ........................................... None
        Strength ................................ Sleep, Silence
        Weakness .......................................... Fire

   Tentacle (Right) ~
   =--------------=
        World ................................................ 4
        HP ................................................. 200
        Attack .............................................. 87
        Defense ............................................. 70
        Magic Attack ........................................ 35
        Magic Defense ....................................... 23
        EXP .................................................. 0
        Coins ................................................ 0
        Item(s) ........................................... None
        Strength ................................ Sleep, Silence
        Weakness .......................................... Fire

   Terra Cotta ~
   =---------=
        World ................................................ 7
        HP ................................................. 180
        Attack ............................................. 120
        Defense ............................................. 85
        Magic Attack ........................................ 36
        Magic Defense ....................................... 35
        EXP ................................................. 35
        Coins ................................................ 0
        Item(s) ....................................... Mushroom
        Strength .......................................... Fire
        Weakness .......................................... None

   Terrapin ~
   =------=
        World ................................................ 7
        HP .................................................. 10
        Attack ............................................... 1
        Defense .............................................. 8
        Magic Attack ......................................... 0
        Magic Defense ........................................ 1
        EXP .................................................. 0
        Coins ................................................ 0
        Item(s) ........................................... None
        Strength .......................................... None
        Weakness .......................................... None

   The Big Boo ~
   =---------=
        World ................................................ 2
        HP .................................................. 43
        Attack .............................................. 18
        Defense .............................................. 0
        Magic Attack ........................................ 18
        Magic Defense ....................................... 24
        EXP .................................................. 2
        Coins ................................................ 0
        Item(s) ........................ Pure Water, Honey Syrup
        Strength .................................... Jump, Fear
        Weakness .......................................... None

   Toadstool 2 ~
   =---------=
        World ................................................ 5
        HP ................................................. 120
        Attack .............................................. 90
        Defense ............................................. 60
        Magic Attack ........................................ 62
        Magic Defense ....................................... 70
        EXP .................................................. 0
        Coins ................................................ 0
        Item(s) ........................................... None
        Strength .................. Fear, Poison, Sleep, Silence
        Weakness .......................................... None

   Torte ~
   =---=
        World ................................................ 3
        HP ................................................. 100
        Attack .............................................. 60
        Defense ............................................. 50
        Magic Attack ......................................... 8
        Magic Defense ....................................... 27
        EXP .................................................. 0
        Coins ................................................ 0
        Item(s) ........................................... None
        Strength .................. Fear, Poison, Sleep, Silence
        Weakness .......................................... None

   Valentina ~
   =-------=
        World ................................................ 6
        HP ................................................ 2000
        Attack ............................................. 120
        Defense ............................................. 80
        Magic Attack ........................................ 80
        Magic Defense ....................................... 60
        EXP ................................................ 120
        Coins .............................................. 200
        Item(s) ..................................... Palace Key
        Strength ............. Ice, Fear, Poison, Sleep, Silence
        Weakness .......................................... None

   Vomer ~
   =---=
        (Vomer, although bearing 0 HP, can only be defeated
        through the use of a certain attack or Pure Water.)
        World ................................................ 6
        HP ................................................... 0
        Attack ............................................. 110
        Defense .............................................. 0
        Magic Attack ......................................... 9
        Magic Defense ........................................ 0
        EXP ................................................. 19
        Coins ................................................ 0
        Item(s) ..................................... Pure Water
        Strength .................. Fear, Poison, Sleep, Silence
        Weakness ....................................... Thunder

   Water Crystal ~
   =-----------=
        World ................................................ 5
        HP ................................................ 1800
        Attack ............................................... 0
        Defense ............................................ 130
        Magic Attack ....................................... 120
        Magic Defense ....................................... 50
        EXP .................................................. 0
        Coins ................................................ 0
        Item(s) ........................................... None
        Strength ............. Ice, Fear, Poison, Sleep, Silence
        Weakness .......................................... Fire

   Wiggler ~
   =-----=
        World ................................................ 2
        HP ................................................. 120
        Attack .............................................. 40
        Defense ............................................. 25
        Magic Attack ........................................ 18
        Magic Defense ....................................... 20
        EXP .................................................. 6
        Coins ............................................... 10
        Item(s) .................................... Honey Syrup
        Strength .......................................... None
        Weakness ....................................... Thunder

   Wind Crystal ~
   =----------=
        World ................................................ 5
        HP ................................................. 800
        Attack ............................................... 0
        Defense ............................................ 200
        Magic Attack ........................................ 60
        Magic Defense ....................................... 88
        EXP .................................................. 0
        Coins ................................................ 0
        Item(s) ........................................... None
        Strength ......... Thunder, Fear, Poison, Sleep, Silence
        Weakness .......................................... Jump

   Yaridovich - Real ~
   =---------------=
        World ................................................ 4
        HP ................................................ 1500
        Attack ............................................. 125
        Defense ............................................. 85
        Magic Attack ........................................ 70
        Magic Defense ....................................... 75
        EXP ................................................ 120
        Coins ............................................... 50
        Item(s) ....................................... Shed Key
        Strength .................. Fear, Poison, Sleep, Silence
        Weakness ....................................... Thunder

   Yaridovich - Fake ~
   =---------------=
        World ................................................ 4
        HP ................................................. 500
        Attack ............................................. 100
        Defense ............................................. 40
        Magic Attack ........................................ 60
        Magic Defense ....................................... 10
        EXP .................................................. 0
        Coins ................................................ 0
        Item(s) ........................................... None
        Strength .................. Fear, Poison, Sleep, Silence
        Weakness ....................................... Thunder

   Zeostar ~
   =-----=
        World ................................................ 4
        HP .................................................. 90
        Attack .............................................. 75
        Defense ............................................. 60
        Magic Attack ........................................ 28
        Magic Defense ....................................... 20
        EXP ................................................. 10
        Coins ................................................ 3
        Item(s) ....................................... Mushroom
        Strength .......................................... None
        Weakness .......................................... Fire

   Zombone ~
   =-----=
        World ................................................ 6
        HP ................................................ 1800
        Attack ............................................. 790
        Defense ............................................. 60
        Magic Attack ........................................ 80
        Magic Defense ...................................... 100
        EXP ................................................. 50
        Coins ................................................ 0
        Item(s) ........................................... None
        Strength ................ Fire, Ice, Fear, Poison, Sleep
        Weakness ...................... Jump, Thunder, Geno Beam


-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
              6.2. Bosses                                            [6200]
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Below is a list of all the bosses or half-bosses you will be fighting
throughout Super Mario RPG.  Currently, they are listed in the order which
you will engage with them.

[----------------------------------------------------------------------------]

    Bowser ~
    =----=
         HP: 300
         Attacks: Lunge (2-3 HP damage)
         Support: Kinklink (60 HP)
         Support Attacks: None
         Description: ...Okay, I just misused the term boss battle, because
                      this is, in fact, not a boss battle.  Anyway, first
                      of all: _never_ attack Bowser himself.  Instead, aim
                      your fists at the Kinklink right behind him.  Bowser's
                      attacks aren't a real threat, they make Mario lose 3HP
                      at max.  Just keep focusing your attacks on the
                      Kinklink and you'll be just fine.  Also note how Peach
                      will occasionally remind you that you have to hit the
                      chain.  Pfsh, as if you couldn't figure that out
                      yourself.  After you beat the hell out of the Kinklink,
                      the chandelier will fall down, taking Bowser with it.

    Hammer Bros. * 2 ~
    =--------------=
         HP: 50/50
         Attacks: Smash (2-3 HP)
                  Hammer Time (5-6 HP)
         Support: None
         Support Attacks: None
         Description: If you're level three (or two, even) these guys are
                      easy peasy.  First of all, their attacks: they either
                      hit you with their hammer, or use this attack called
                      'Hammer Time', which means they'll throw a hell of a
                      lot of hammers at you (for about 5/6 HP of damage).
                      So keep your mushrooms ready!  Also, when one of the
                      Bro's dies (i.e. you beat him), the other will cast
                      "Valor Up" which ups his defense.  The best thing to
                      do is focus your attacks on one Bro at a time.  You'll
                      kill the first one with one jump and a regular attack
                      (make sure at least one of them is timed), and the
                      second one with two Jumps and an additional attack
                      (again, timed hits are your friends).

    Croco ~
    =---=
         HP: 320
         Attacks: Lunge, Bag Bomb, Weird Mushroom (Heals 60 HP)
         Support: None
         Support Attacks: None
         Description: This battle is easy if you know what you're doing.
                      First of all, Croco's defense is higher than his
                      magic defense so Mallow's magical spells should work
                      well here.  Also, by now, Mario should have learned a
                      new ability called Fire Orb.  If you hit the Y Button
                      repeatedly, you will hurt Croco a bunch.  Not only
                      that, but upon using Fire Orb, Croco spends a turn
                      dousing his blazing tail.  When you are out of FP,
                      begin to use the regular Attack mode (Timed Hits work
                      wonders).  Croco will constantly reach into his bag
                      for a secret.  Sometimes, it's a bomb which does
                      incredible damage and sometimes, it's a Weird Mushroom
                      which heals about 60 HP.  If you need healing yourself,
                      Mallow's new ability, HP Rain can heal a bunch of HP
                      in a single sitting. Mushrooms also work well. Do not
                      let either Mario or Mallow get KOed. You should
                      eventually win.

    Mack ~
    =--=
         HP: 480
         Attacks: Jump, Flame, Flame Wall
         Support: Shyster * 4 (They are constantly called back)
         Support Attacks: Jump, Drain
         Description: Along with Mack, you will also have to deal with
                      about four other annoying Shysters.  When Mario's
                      turn starts off, aim at Mack.  You want Mario to
                      focus on Mack this battle.  Use Thunderbolt to take
                      out the four other Shyster so they won't annoy you.
                      Mack will constantly call his Shysters back so use
                      Thunderbolt to take them out.  Mack himself is pretty
                      strong, but all he has are some weak Fire attacks which
                      won't hurt you too much (that is, if you have
                      reasonable magic defense), and he will also jump away
                      and disappear until his Shysters are defeated.  Keep
                      an eye on the Shysters and constantly heal yourself
                      to win this battle, which in my opinion, is way easier
                      than Croco.  Win it.

    Belome ~
    =----=
         HP: 500
         Attacks: Lick, S'Crow Funk, Sleep Sauce, Mallow Swallow
         Support: None
         Support Attacks: None
         Description: First of all; THAT THINGS IS *INCREDIBLY*
                      *OUTRAGEOUSLY* UGLY!  Ahem.  With that out of the
                      way, let's take a look at its four attacks; 1) It
                      licks you (eww): this doesn't hurt too much; 2) It'll
                      turn you into a scarecrow, which means you're only
                      able to defend or to use special attacks (you know,
                      the ones that use up Flower Points) -- if Mario wears
                      the Trueform Pin this can be prevented.  If you didn't
                      equip it... I feel for you, man.  Listen to me next
                      time, ya?; 3) Belome will throw 'Sleep Sauce' at you:
                      this puts you to sleep; 4) Belome will swallow Mallow
                      (that rhymes!) whole (I bet Mallow contains a *lot*
                      of calories ;)): this means you won't be able to use
                      Mallow for a turn or three.  So.  Mallow is relatively
                      weak against your special attacks (preferably Jump and
                      Electroshock).  Keep using these, and have Mallow use
                      a Honey Syrup when you run out of FP.  Belome is pretty
                      damn easy, actually (IF you know what you're doing,
                      that is).

    Bowyer ~
    =----=
         HP: 720
         Attacks: Arrow, Bolt, Static E, G'Night
         Support: Button Symbols
         Support Attacks: Disable (Bowyer will shoot an arrow and disable the
                          use of one button.)
         Description: Alright, listen up; first turn, have Geno cast Geno
                      Beam, and Mario + Mallow use regular attacks.  Then,
                      Bowyer will start locking buttons; this means he shoots
                      an arrow at a button (Y, X or A) and that button can't
                      be used (so if he shoots the A button, you can't
                      perform regular attacks.  Nyaaaaah!).  Other attacks of
                      his include an attack which puts a character to sleep
                      (use Able Juice to cure this) , a fancy attack which
                      hurts the whole party and shooting a regular arrow at a
                      character (which does around 15HP damage).  If your A
                      button is locked, have Geno and Mario perform their
                      special attacks (Geno Beam, Super Jump) and Mallow use
                      Honey Syrup.  If your Y button is locked, have Mario,
                      Geno and Mallow use regular attacks and items if
                      needed. If your X button is locked, you can use
                      whatever (special) attacks you wish, as long as you
                      don't use up all your FP -- otherwise, you won't be
                      able to heal (using Mallow's HP Rain).  Bowyer will
                      go down soon enough.  Nya.  Nya.  Nya!

    Croco Version II ~
    =--------------=
         HP: 750
         Attacks: Bomb, Chomp, Lunge, Steal
         Support: None
         Support Attacks: None
         Description: Well, we are all here again.  Croco still holds his
                      bomb attacks but he has gotten stronger as well.
                      Also, his new attack is annoying.  He will constantly
                      throw random enemies at you with his "Chomp" attack.
                      He is also capable of stealing your items which is very
                      inconvenient!  Continually attack and heal when
                      necessary.  Mario's Super Jump Attack and Geno's normal
                      Attack move are both effective in this battle.  Keep up
                      your attacks and you should beat the thief!

    Punchinello ~
    =---------=
         HP: 1200
         Attacks: Sand Storm, Throw Micro Bombs, Throw Bob-Ombs, Throw Mezzo
                  Bomb
         Support: Micro Bombs, Bob-Ombs, Mezzo Bomb
         Support Attacks: Explode
         Description: Punchinello is a strange looking creature with
                      incredible strength.  He also seems to care a lot about
                      his ego.  Anyhow, he explains to you that they made fun
                      of him and by defeating the great Mario, he is only to
                      get fame.  He is pretty easy, if you know what you are
                      doing.  There's no trick to this battle.  Just pound
                      away while healing HP when needed.  Punchinello himself,
                      has many attacks including throwing bombs and even
                      throwing Bob-Ombs!  His final attack, Sandstorm, is
                      just a knock off the Wiggler's ability.  Constantly
                      heal (It's good to have the Fearless Pin here) and
                      constantly cut away at his health.  Use Mallow's
                      Psychopath to check on his health often and you should
                      be fine.

    Booster ~
    =-----=
         HP: 800
         Attacks: Strike, Spritz Bomb, Loco Express
         Support: Snifits
         Support Attacks: Strike
         Description: First of all, you're going to get rid of the Snifits.
                      I take it you know how to do this as you've done it
                      many times before (right)?  When only Booster remains,
                      make sure you have Mario use Super Jump on him -- when
                      done succesfully, this does over 200HP damage!!
                      Booster has two attacks, and both of them hurt
                      (especially the Loco Express, which can deal over 100
                      damage), so you'll want to deal with Bowser as soon as
                      you can.  So, have Geno use either his beam or heal/use
                      items, have Bowser use his regular Chomp attack and
                      have Mario always use Super Jump; you can have him down
                      in three turns.

    Knife Guy + Grate Guy ~
    =-------------------=
         HP: 700/900
         Attacks: [Knife Guy]; Knife Strike [Grate Guy]; Bubble, Echofinder
                  [Knife Guy/Grate Guy Fused]; Power Blow
         Support: None
         Support Attacks: None
         Description: These guys are... pretty darn easy.  That is, _if_ you
                      know what to do, and _if_ you are at the right level.
                      Their attacks aren't particularly painful, except when
                      they're fused (these attacks usually insta-kill Geno,
                      for example).  So, you'll want to keep them from
                      fusing.  How to do this?  Simple; kill Knife Guy first
                      (he has the least HP).  Give nhim all you've got
                      (Geno's and Bowser's regular attack, and either Mario's
                      Super Jump or his regular attack (if you have the
                      Masher) -- well-timed hits are good!).  When Knife Guy
                      is finished, focus all your attack on Grate Guy (whose
                      attacks are less painful anyway).  They'll go down in
                      no time!

    Bundt + Raspberry ~
    =---------------=
         HP: 900/600
         Attacks: Lunge, Blizzard, Diamond Saw, Sandstorm, Mega Drain,
                  Lullaby
         Support: Chef Torte + Apprentice
         Support Attacks: Strike
         Description: This battle consists of three stages.  FIRST PART:
                      Focus all your attacks on Bundt -- sooner or later the
                      two 'Torte's' will run off.  SECOND PART: Your
                      objective is to blow out all the candles and then hit
                      the cake.  Usually, a regular hit blows out a candle,
                      so seven regular hits would be enough, were it not that
                      sometimes a candle starts burning again.  So, keep
                      using regular attacks, heal when you need to (Bundt's
                      attacks hurt).  When Bundt is down, only Raspberry
                      will remain.  As you can see, he has only 600HP, and as
                      one of Mario's Super Jumps does about 300HP, this
                      shouldn't be too hard.  Oh, also take note that both
                      Bundt and Raspberry can perform three attacks a turn.
                      Yeouch!

    King Calamari ~
    =-----------=
         HP: 800
         Attacks: Drain Beam, Venom Drool, Ink Blast
         Support: Tentacles
         Support Attacks: Slap, Steal Ally
         Description: Just when you have though you had seen it all, you meet
                      King Calamari.  Anyhow, the battle starts with three
                      Tentacles. (Guess who they belong to!) Start off the
                      fight by immediately attacking these as fast as
                      possible.  If you have Toadstool in your party, be sure
                      to have her heal.  Keep everyone in tip-top shape and
                      when the tentacles start pulling out your members,
                      start putting all your strength into it.  Once you
                      defeat the first three Tentacles, your party moves
                      forward only to be confronted by (gasp) more Tentacles!
                      Repeat the process of cutting away at these next three.
                      Once they are gone as well, the party moves forward to
                      face the nightmare himself, King Calamari!  In this
                      last phase of battle, immediately take out the two
                      Tentacles before attacking King Calamari.  Once they
                      are gone, the battle becomes that much easier.  Use a
                      few abilities (Mario's Super Flame attack works
                      wonders), and cut away at his health to defeat this
                      disgusting squid.  Go back to seafood you squid scum!

    Bandana Red * 4/5 ~
    =---------------=
         HP: 120/120/120/120(/120)
         Attacks: Stab, Skewer
         Support: None
         Support Attacks: None
         Description: This initial mini-boss fight consists of four of those
                      vile, shark-like creatures.  They are fairly easy to
                      defeat because of their low health.  Their two attacks;
                      Skewer and Stab, are really pretty pathetic.  There is
                      a chance that when you defeat three of them, the last
                      will run away.  Again, this is a stupid mini-boss, and
                      really gives no trouble whatsoever.

    Jonathan Jones ~
    =------------=
         HP: 820
         Attacks: Stab, Skewer, Toughen Up, Diamond Saw
         Support: Bandana Blue
         Support Attacks: Stab, Pierce
         Description: Here we are, and here's Johnny!  Jonathan Jones has
                      four Bandana Blues near him.  These elite guards are
                      a more powerful and of course, a lot more smarter
                      version of their Bandana Red counterparts.  Start off
                      the battle by immediately taking out the Bandana
                      Blues.  Use abilities that affect all enemies.  Once
                      the Bandana Blues are outta the way, you are up
                      against Jonathan Jones.  At a midpoint in the battle,
                      Jonathan Jones will use his Toughen Up ability, which
                      raises his Defense and Attack.  If you fail to defeat
                      Jonathan within five turns after the Blues disappear,
                      you will have to go one on one which is a bunch of fun.
                      Just have Mario heal himself when it is necessary, and
                      you should be fine.  This is not a very difficult boss
                      fight.

    Yaridovich ~
    =--------=
         HP: 1500
         Attacks: Mirage Attack, Flame Stone, Static E, Water Blast, Willy
                  Wisp, Pierce, Bolt, Stab, Headpiece Stab, Meteor Blast
         Support: None
         Support Attacks: None
         Description: This boss is indeed one strange looking one.  What the
                      heck is that thing sticking out his back?!  A flower
                      or what?  Anyhow, Yaridovich is a rather intimidating
                      looking boss, with a really big spear.  His attacks
                      consist of various elemental damage.  These abilities
                      are incredibly powerful, so Toadstool would be a good
                      choice as she has healing and reviving powers.
                      Basically, you need a constant array of attacks toward
                      Yaridovich.  The faster you take out his health, the
                      better.  His techniques are powerful, so be sure that
                      you heal when required.  One unique characteristic
                      about Yaridovich here is his ability to use Mirage
                      Attack; which actually splits him into two beings!
                      You are going to need to watch your HP constantly, and
                      take both of them out.  A good supply of Mushrooms
                      and Pick Me Ups (As stated earlier, Toadstool is a
                      really, really, really, really, valuable asset) will
                      keep you alive.  Eventually, you will lower all of
                      this spear-taming boss' HP of 1500.

    Belome Version II ~
    =---------------=
         HP: 1200
         Attacks: Lick, Aurora Flash, Light Beam, Lulla-Bye, Clone
         Support: Mario Clone, Mallow Clone, Geno Clone, Bowser Clone,
                  Toadstool 2
         Support Attacks: [Cloned Moves]
         Description: Oh boy, our friend Belome still hasn't learned that
                      ugly monster with outrageous eating habits = no
                      chance.  Belome's most noticeable improvement is his
                      uncanny ability to clone one of your characters to
                      fight for his side. Although ugly, Belome can still
                      put up quite a fight, but he mainly relies on his
                      clones.  Constantly use high-damage attacks and Belome
                      will fall once more...  Don't let his clones gang up
                      on you however.  Defeat the clones as necessary.

    Smilax + Megasmilax ~
    =-----------------=
         HP: 200/1000
         Attacks: Chomp, Pollen Nap, Drain, Flame, Flame Wall, Petal Dance,
                  S'Crow Dust
         Support: None
         Support Attacks: None
         Description: Whether or not you might consider this a difficult
                      boss fight, one thing is for sure; it's going to take
                      you a LONG TIME!  At first, it's just a single Smilax
                      bobbing its head to the music (What?).  Smilax really
                      isn't too big of a threat at first.  Watch out for
                      Pollen Nap which puts units to sleep or Drain which
                      damages HP.  If you've fought some of the previous
                      monsters, these moves should be nothing new to you.
                      Watch out for Flame especially as that move deals
                      heavy damage.  After defeating Smilax, the Shy Away
                      will come humming watering the flower again to reveal
                      two Smilaxes!  It's really nothing too special here.
                      Defeat both of these to make the Shy Away come again
                      (Thank you, come again)!  This time, there are three
                      Smilaxes!  Take them out quickly to make the Shy Away
                      come once more.  Two more Smilaxes challenge you along
                      with Megasmilax, a gigantic lookalike.  Apart from a
                      few extra moves and of course, more HP, Megasmilax will
                      fall quickly once the Smilaxes are down.  Use Mallow's
                      Snowy attack for quick ownage.  Petal Blast will
                      turn your party into mushrooms so avoid that as well.

    Shelly + Birdo ~
    =------------=
         HP: 500/777
         Attacks: Egg Spit, Egg Launch
         Support: Eggbert
         Support Attacks: Deal 80 HP damage to Birdo upon strike
         Description: Who would've though a little bit of playing would be
                      so rough?  The fight first begins with Shelly's eggy
                      self.  Begin knocking at Shelly and the shell will
                      slowly begin to crack.  Once the egg cracks, Birdo
                      will make her appearance.  Now it's time to play!
                      Birdo will start off by spitting a few eggs at you.
                      Eventually, larger eggs will come flying at you for
                      heavy damage.  If you have your characters defend,
                      you can ricochet Birdo's eggs back at her.  The eggs
                      will hop by her.  Hit the Eggberts to cause it to
                      explode resulting in 80 HP damage toward Birdo.
                      Defeat Birdo through any way you find effective.

    Dodo + Valentina ~
    =--------------=
         HP: 800/2000
         Attacks: Peck, Flutter Hush, Multistrike, Smack, Crystal, Diamond
                  Saw, Blizzard, Drain Beam, Light Beam, Solidify
         Support: None
         Support Attacks: None
         Description: The battle starts off with Valentina who is at the
                      moment, attempting to call her birdish right-hand
                      man.  Dodo (who would have been expected to be bigger
                      than Valentina is friggishly small in comparison)
                      appears to help save his mistress.  Dodo starts off
                      by stealing a member of your party to another location
                      where you'll dish it out there.  Here, it's basically
                      a 1v1 against Dodo.  Apart from his numerous pecks,
                      you'll want to watch out for Flutter Hush that
                      silences magic casting and Multistrike which damages.
                      Hopefully, you have a stronger character like Bowser
                      in your second slot or good luck on surviving.
                      Eventually, Dodo will run off and the battle reverts
                      to Mario and Valentina.  Now the hard part of the
                      battle comes.  Apart from Valentina's default strike,
                      she can unleash Crystal, Diamond Saw, Blizzard, and
                      Drain Beam.  Eventually, Dodo will join the party
                      along with the second unit that was carried off
                      before.  With whatever FP you have left, bash the both
                      of them with Ultra Jump, Bowser Crush, Geno Beam, etc.
                      Heal constantly or you might be forced to suffer the
                      consequences.

    Czar Dragon + Zombone ~
    =-------------------=
         HP: 1400/1800
         Attacks: Bite, Flame Wall, Water Blast, Iron Maiden, Boulder,
                  Blast, Storm
         Support: Helios
         Support Attacks: Crash
         Description: Uh oh!  The Czar Dragon itself doesn't look too
                      intimidating, but you should still be scared.  Very
                      scared.  If you have Mallow in your party, cast Snowy
                      as that's one of the Czar Dragon's extreme weaknesses.
                      This boss can bite you a few times, but beware of a few
                      of his special attacks.  Most noticeably, take careful
                      note of the Helios he summons.  If you don't destroy
                      those quickly enough, they'll damage you.  Be sure not
                      to use any of Mario's fireball attacks.  Watch out for
                      Water Blast, Flame Wall, etc.  The Czar Dragon deals a
                      lot of damage so make sure to heal often.  Eventually,
                      Czar Dragon will fall, but he re-appears as Zombone of
                      the undead!  Mallow should cast Shocker while Mario
                      uses Ultra Jump.  Heal constantly and watch out for
                      Blast and Storm.  Defeat Zombone, and the battle is
                      over.

     Axem Pink/Black/Red/Yellow/Green ~
     =------------------------------=
          HP: 400/550/800/600/450
          Attacks: (Pink; Recover, Mega Recover)
                   (Black; Strike, Teleport Strike, Bomb, Spritz Bomb)
                   (Red; Strike, Cloud, Vigor Up)
                   (Yellow; Strike, Bubble, Body Slam)
                   (Green; Strike, Solidify, Static E, Meteor Blast)
          Support: None
          Support Attacks: None
          Description: Talk about cheesy introductions.  The five of them
                       will say their annoying lines and the fight begins.
                       Anyhow, you're horribly outnumbered at this point.
                       Each Axem is capable of using his or her own moves.
                       The first two I would suggest you take out would be
                       Axem Pink and Axem Green.  The latter can cast spells
                       which deal damage to your entire team while Axem Pink
                       can use Recover to heal her team.  The remaining
                       three are physical attackers.  Use Mallow's special
                       spells to deal damage to them the best you can.  If
                       you are underleveled, their attacks will deal very
                       heavy damage to your team.  Don't be surprised if the
                       Axems make two moves in one turn.  This fight is very
                       difficult, but soon enough, you should survive
                       lowering all of their HP.  However, the fight isn't
                       over.

    Breaker Beam ~
    =----------=
         HP: 999
         Attacks: Breaker Beam
         Support: None
         Support Attacks: None
         Description: Immediately, the thingy will shoot a Breaker Beam at
                      you for enormous damage.  Our objective is to destroy
                      that cannon labeled Axem Rangers.  After the beam
                      fires, heal up quickly before it fires again.  The
                      beam has to recharge for a few turns before it can
                      fire again.  Take special advantage of this time to
                      heal up your team and pound at the beam.  Follow the
                      drill of attacking.  After the Breaker Beam fires
                      again, heal up immediately.  Your team might be able
                      to withstand one or two blasts, but if you don't heal
                      in-between shots, you'll suffer the consequences.
                      Destroy the beam to end them.

    Magikoopa ~
    =-------=
         HP: 1600
         Attacks: Willy Wisp, Water Blast, Flame Wall
         Support: Jinx Clone, Bahamutt, King Bomb
         Support Attacks: Jinxed, Quicksilver, Drain, Bite, Big Bang
         Description: Whoa!  He's bigger than I thought he would be.
                      Basically, deal as much damage to Magikoopa before he
                      begins to summon his monsters.  The drill goes much
                      like this; Magikoopa does his attack, next turn, he
                      summons monster, after that monster is defeated,
                      Magikoopa does another one of his own attacks and then
                      summons another monster.  It follows this drill so
                      defeat his HP before he summons another monster.
                      Magikoopa is capable of bringing in a Jinx Clone which
                      can deal heavy damage with its attacks, Bahamutt is
                      also damaging.  Lastly, King Bomb lives to blow up.
                      You will want to kill off King Bomb quickly so he
                      doesn't blow up your team.  Keep attacking Magikoopa
                      and he'll be defeated soon enough.

    Boomer ~
    =----=
         HP: 2000
         Attacks: Slash, Storm, Blizzard, Shaker
         Support: None
         Support Attacks: None
         Description: Boomer is a somewhat difficult boss.  However, some of
                      the difficulty can be lifted if you watch his colors.
                      At the start of the battle, Boomer is red.  Fight away
                      with physical attacks and any special attacks you see
                      fit.  Heal constantly and revive any fallen allies.
                      Beware of Boomer's Storm and Blizzard attacks.  Both
                      do heavy damage to your team.  Eventually, Boomer will
                      change color and turn blue.  This raises his magic
                      defense, but his attack defense goes down.  Smash
                      Boomer with physical attacks.  At the same time,
                      beware of his Shaker technique which instantly KOs one
                      of your members.  Keep the damage rolling along with
                      keeping your team alive.  Relieve Boomer of all 2000
                      HP and he'll be gone.

    Exor ~
    =--=
         HP: 1800
         Attacks: None
         Support: Left Eye, Right Eye, Neosquid
         Support Attacks: Gunk Ball, Flame Stone, Bolt, Carni-kiss,
                          Lulla-bye, Blast, Corona, Solidify, Aurora Flash,
                          Static E, Diamond Saw, Mega Drain, S'Crow Bell,
                          Venom Drool
         Description: Finally coming to the fight with the blade, immediately
                      begin attacking the Right Eye or Left Eye.  The top of
                      the blade is Exor and it can only be hurt once one eye
                      is taken down.  Neosquid is the mouth and it can also
                      damage you as well.  First, focus all efforts on
                      either eye.  Try to damage Neosquid a bit too.  Ultra
                      Flame is a good attack to use as it affects all
                      targets.  Once one eye is down, begin focusing all
                      efforts on Exor.  Stop to heal only when it is
                      absolutely necessary.  The key here is to deal as much
                      damage to Exor before the eye you took down
                      regenerates.  Once the eye regenerates, destroy it
                      once more and focus power on Exor again.  Hopefully,
                      you have a nice supply of Pick Me Ups or at least
                      Toadstool in your party to keep fallen allies back
                      up again.  Keep up this fairly simple drill until Exor
                      is defeated finally.

    Count Down + Ding-A-Lings *2 ~
    =--------------------------=
         HP: 2400/1200
         Attacks: Spore Chimes, Sound Blast, Ice Rock, Dark Star, Recover,
                  S'crow Bell, Aurora Flash, Mega Recover, Water Blast,
                  Petal Blast, Doom Reverb, Fear Roulette, Corona
         Support: None
         Support Attacks: None
         Description: Before I get into anything, I would like to say I
                      might happen to use the phrase Ding-A-Ling more than
                      it is needed (DING-A-LING) as so.  Anyhow, into the
                      battle.  There are many possibilities to this fight.
                      You really would not think that Count Down would not
                      be based off a clock for nothing.  At the first turn,
                      1:00, Count Down will use Ice Rock.  As time passes,
                      (DING-A-LING) Count Down will use different techniques
                      including Recover at 3:00, Aurora (DING-A-LING) Flash
                      at 5:00, Mega Recover at 6:00, Water Blast at 7:00,
                      Petal Blast at 10:00, and Corona (MEGA DING-A-LING!)
                      at 12:00.  While Count Down is difficult in itself,
                      you'll want to watch out for the Ding-A-Ling's (DING-A-
                      LING) attacks too.  Dark Star deals heavy damage.
                      However, their most dangerous attack is Fear Roulette
                      which automatically KOs one of your allies.
                      Toadstool's healing charm would be a good bet here.  I
                      find it best to beat down Count Down quickly before it
                      uses Corona. (DING-A-LING)

    Domino + Cloaker + Earth Link + Mad Adder ~
    =---------------------------------------=
         HP: 900/1200/2500/1500
         Attacks: Rock Throw, Endobubble, Blizzard, Flame Stone, Diamond
                  Saw, Lightning Orb, Bolt, Ice Rock, Carni-kiss, Poison,
                  Bite, Sand Storm, Storm, Boulder
         Support: None
         Support Attacks: None
         Description: This is like one of those "domino-effect" battles
                      (ironic that one of the bosses is named Domino) in
                      which if you defeat a certain boss first, you get a
                      whole different second part.  If you defeat Cloaker
                      first, than Domino will appear with an Earth Link.  If
                      you defeat Domino first, than Cloaker will appear with
                      a Mad Adder.  Cloaker has a bunch of magic techniques
                      while Domino just stands there looking cool by
                      throwing rocks at you.  I'd suggest killing Domino
                      first as the Earth Link has A LOT of HP while the
                      Mad Adder has 1000 HP less.  Even so, it's your
                      choice.  This is a pretty easy battle overall so don't
                      sweat it.

    Factory Chief + Gunyolk ~
    =---------------------=
         HP: 1000/1500
         Attacks: Strike, Shuriken, Thornet, Breaker Beam, Mega Drain
         Support: None
         Support Attacks: None
         Description: This fight brings back the Breaker Beam that has
                      caused us so many problems before.  The Gunyolk will
                      be the main source of problems for your team.  Capable
                      of unleashing Breaker Beam on your party, it is
                      imperative you defeat it as quickly as possible.
                      Consider the Factory Chief to be the idiot that just
                      stands there.  Focus on the Gunyolk healing everytime
                      it uses Breaker Beam on you.  Despite being less of a
                      threat, the Factory Chief might still be able to deal
                      _some_ damage.  It might be in your best interest to
                      heal when your HP value grows low.  Then again, that
                      should be common instinct by now.

    Smithy + Smelter ~
    =--------------=
         HP: 2000/1500
         Attacks: Create Shyper, Hammer Strike, Sledge, Mega Drain, Meteor d
                  Swarm
         Support: Shyper
         Support Attacks: Jump, Sword Rain
         Description: It might not be obvious at first, but there are
                      actually two enemies on-screen right now.  The bronze
                      tube on the left is Smelter and it is capable of
                      creating Shypers.  Disregard the first few it makes,
                      but when the Shypers begin to gang up on you, then
                      it's time to double your efforts.  It would be a good
                      idea to defeat the Smelter first to stunt the Shypers.
                      Smithy can be a bit dangerous with his special moves.
                      Watch out for Meteor Swarm especially which deals
                      quite some damage to everyone on your team.  The
                      Shypers themselves can be particularly annoying as
                      well.  Sword Rain deals damage to all of your members.
                      Luckily, the Shypers are easy to kill off with only
                      400 HP.  They only become a problem in large numbers.
                      Clear out the 2000 HP to make Smithy angry for now.

    Smithy ~
    =----=
         HP: 9000
         Attacks: Hammer Strike, Head Change, Bullet, Finger Shot, Spear
                  Rain, Arrow Rain, Sword Rain, Shredder, Recover, Random
                  Monster
         Support: None
         Support Attacks: None
         Description: Smithy has quite a few tricks up his sleeves.  With
                      his mighty morphin' head, he can change his weaknesses
                      and attacks on a whim.  Luckily, you can use that
                      against him by realizing the following.  Smithy's first
                      head is his default head (you can call it Smithy Head
                      if you'd like).  That head has no weaknesses, but it
                      doesn't have any particular strengths either.  Pound
                      away at it for awhile and it will eventually change.
                      The second head, the Tank Head, is devilishly weak
                      against lightning.  Have Mallow pound him with Shocker
                      until his head changes again.  The next form is his
                      Wizard Head.  This time, Smithy has high magic defense
                      (resistant against almost everything), but low
                      defense.  Now would be a great time to pound him
                      with physical attacks.  However, his magic is really
                      strong in that form.  The next form is a his Vault
                      Head morph.  While defense is considerably high, the
                      weakness here is ice.  Mallow's Snowy would do
                      amazingly here.  From this point on, Smithy's head
                      will morph into anything of the previously mentioned.
                      Hang tight pounding on his position with attacks.
                      Heal up whenever needed.  Eventually, his head
                      turns into a treasure chest.  This head is incredibly
                      weak to fire.  Ultra Flame really saves the day here.
                      Soon enough, Smithy will scream out in anguish.
                      Finally...

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
              6.3. Equipment                                         [6300]
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Below is a list of all the equipment you can receive and carry throughout
Super Mario RPG.  Remember that (FC) stands for Frog Coin.

[----------------------------------------------------------------------------]

                            ~~ WEAPONS ~~

-- MARIO ---------------------------------------------------------

   Hammer  ~
   =----=
        Price (buy) ........................................ N/A
        Price (sell) ........................................ 35
        Stats ................................. Attack Power +10

   Hammer (2) ~
   =--------=
        Price (buy) ........................................ 123
        Price (sell) ........................................ 61
        Stats .................................. Attack Power +0

   Lazy Shell ~
   =--------=
        Price (buy) ........................................ N/A
        Price (sell) ....................................... 100
        Stats ................................. Attack Power +90

   Masher ~
   =----=
        Price (buy) ........................................ N/A
        Price (sell) ........................................ 80
        Stats ................................. Attack Power +50

   Mega Glove ~
   =--------=
        Price (buy) ........................................ 102
        Price (sell) ........................................ 51
        Stats ................................. Attack Power +60

   Nok Nok Shell  ~
   =-----------=
        Price (buy) ......................................... 20
        Price (sell) ........................................ 10
        Stats ................................. Attack Power +20

   Punch Glove ~
   =---------=
        Price (buy) ......................................... 36
        Price (sell) ........................................ 18
        Stats ................................. Attack Power +30

   Super Hammer ~
   =----------=
        Price (buy) ......................................... 70
        Price (sell) ........................................ 35
        Stats ................................. Attack Power +40

   Troopa Shell ~
   =----------=
        Price (buy) ......................................... 90
        Price (sell) ........................................ 45
        Stats ................................. Attack Power +50

   Ultra Hammer ~
   =----------=
        Price (buy) ........................................ N/A
        Price (sell) ........................................ 58
        Stats ................................. Attack Power +70


-- MALLOW --------------------------------------------------------

   Cymbals ~
   =-----=
        Price (buy) ......................................... 42
        Price (sell) ........................................ 21
        Stats ................................. Attack Power +30

   Froggie Stick ~
   =-----------=
        Price (buy) ........................................ N/A
        Price (sell) ........................................ 90
        Stats ................................. Attack Power +20

   Ribbit Stick ~
   =----------=
        Price (buy) ......................................... 86
        Price (sell) ........................................ 43
        Stats ................................. Attack Power +50

   Sonic Cymbals ~
   =-----------=
        Price (buy) ........................................ N/A
        Price (sell) ........................................ 54
        Stats ................................. Attack Power +70

   Sticky Glove ~
   =----------=
        Price (buy) ......................................... 98
        Price (sell) ........................................ 49
        Stats ................................. Attack Power +60


   Whomp Glove ~
   =---------=
        Price (buy) ......................................... 72
        Price (sell) ........................................ 36
        Stats ................................. Attack Power +40


-- GENO ----------------------------------------------------------

   Double Punch ~
   =----------=
        Price (buy) ......................................... 88
        Price (sell) ........................................ 44
        Stats ................................. Attack Power +35

   Finger Shot ~
   =---------=
        Price (buy) ......................................... 50
        Price (sell) ........................................ 25
        Stats ................................. Attack Power +12

   Hand Cannon ~
   =---------=
        Price (buy) ........................................ 105
        Price (sell) ........................................ 52
        Stats ................................. Attack Power +45

   Hand Gun ~
   =------=
        Price (buy) ......................................... 75
        Price (sell) ........................................ 37
        Stats ................................. Attack Power +24

   Star Gun ~
   =------=
        Price (buy) ........................................ N/A
        Price (sell) ........................................ 60
        Stats ................................. Attack Power +57


-- BOWSER --------------------------------------------------------

   Chomp ~
   =---=
        Price (buy) ........................................ N/A
        Price (sell) ......................................... 0
        Stats ................................. Attack Power +10

   Chomp Shell ~
   =---------=
        Price (buy) ......................................... 60
        Price (sell) ........................................ 30
        Stats .................................. Attack Power +9

   Drill Claw ~
   =--------=
        Price (buy) ........................................ N/A
        Price (sell) ........................................ 59
        Stats ................................. Attack Power +40

   Hurly Gloves ~
   =----------=
        Price (buy) ......................................... 92
        Price (sell) ........................................ 46
        Stats ................................. Attack Power +20

   Spiked Line ~
   =---------=
        Price (buy) ......................................... 94
        Price (sell) ........................................ 47
        Stats ................................. Attack Power +30


-- TOADSTOOL -----------------------------------------------------

   Frying Pan ~
   =--------=
        Price (buy) ........................................ 300
        Price (sell) ....................................... 150
        Stats ................................. Attack Power +90

   Parasol ~
   =-----=
        Price (buy) ......................................... 84
        Price (sell) ........................................ 42
        Stats ................................. Attack Power +50

   Slap Glove ~
   =--------=
        Price (buy) ........................................ N/A
        Price (sell) ........................................ 50
        Stats ................................. Attack Power +40

   Super Slap ~
   =--------=
        Price (buy) ........................................ 110
        Price (sell) ........................................ 55
        Stats ................................. Attack Power +70

   War Fan ~
   =-----=
        Price (buy) ........................................ 100
        Price (sell) ........................................ 50
        Stats ................................. Attack Power +60






                           ~~ ARMOR ~~

-- MARIO ----------------------------------------------------------

   Fire Shirt ~
   =--------=
        Price (buy) ......................................... 90
        Price (sell) ........................................ 45
        Stats ................... Magic Defense +21, Defense +42

   Fuzzy Shirt ~
   =---------=
        Price (buy) ......................................... 70
        Price (sell) ........................................ 35
        Stats ................... Magic Defense +18, Defense +36

   Happy Shirt ~
   =---------=
        Price (buy) ......................................... 38
        Price (sell) ........................................ 19
        Stats ................... Magic Defense +12, Defense +24

   Hero Shirts ~
   =---------=
        Price (buy) ........................................ 100
        Price (sell) ........................................ 50
        Stats ................... Magic Defense +24, Defense +48

   Mega Shirt ~
   =--------=
        Price (buy) ......................................... 22
        Price (sell) ........................................ 11
        Stats ................... Magic Defense +10, Defense +18

   Sailor Shirt ~
   =----------=
        Price (buy) ......................................... 50
        Price (sell) ........................................ 25
        Stats ................... Magic Defense +15, Defense +30

   Shirt ~
   =---=
        Price (buy) .......................................... 7
        Price (sell) ......................................... 3
        Stats ..................... Magic Defense +6, Defense +6

   Thick Shirt ~
   =---------=
       Price (buy) .......................................... 14
       Price (sell) .......................................... 7
       Stats ..................... Magic Defense +8, Defense +12


-- MALLOW --------------------------------------------------------

   Fire Pants ~
   =--------=
        Price (buy) ......................................... 90
        Price (sell) ........................................ 45
        Stats ................... Magic Defense +21, Defense +42

   Fuzzy Pants ~
   =---------=
        Price (buy) ......................................... 70
        Price (sell) ........................................ 35
        Stats ................... Magic Defense +18, Defense +36

   Happy Pants ~
   =---------=
        Price (buy) ......................................... 38
        Price (sell) ........................................ 19
        Stats ................... Magic Defense +12, Defense +24

   Mega Pants ~
   =--------=
        Price (buy) ......................................... 22
        Price (sell) ........................................ 11
        Stats .................... Magic Defense +9, Defense +18

   Pants ~
   =---=
        Price (buy) .......................................... 7
        Price (sell) ......................................... 3
        Stats ..................... Magic Defense +3, Defense +6

   Prince Pants ~
   =----------=
        Price (buy) ........................................ 100
        Price (sell) ........................................ 50
        Stats ................... Magic Defense +24, Defense +48

   Sailor Pants ~
   =----------=
        Price (buy) ......................................... 50
        Price (sell) ........................................ 25
        Stats ................... Magic Defense +15, Defense +30

   Thick Pants ~
   =---------=
        Price (buy) ......................................... 14
        Price (sell) ......................................... 7
        Stats .................... Magic Defense +6, Defense +12


-- GENO ----------------------------------------------------------

   Fire Cape ~
   =-------=
        Price (buy) ......................................... 90
        Price (sell) ........................................ 45
        Stats ................... Magic Defense +15, Defense +30

   Fuzzy Cape ~
   =--------=
        Price (buy) ......................................... 70
        Price (sell) ........................................ 35
        Stats ................... Magic Defense +12, Defense +24

   Happy Cape ~
   =--------=
        Price (buy) ......................................... 38
        Price (sell) ........................................ 19
        Stats ................... Magic Defense +12, Defense +24

   Mega Cape ~
   =-------=
        Price (buy) ......................................... 22
        Price (sell) ........................................ 11
        Stats ................... Magic Defense +10, Defense +18

   Sailor Cape ~
   =---------=
        Price (buy) ......................................... 50
        Price (sell) ........................................ 25
        Stats .................... Magic Defense +9, Defense +18

   Star Cape ~
   =-------=
        Price (buy) ........................................ 100
        Price (sell) ........................................ 50
        Stats ................... Magic Defense +18, Defense +36

-- BOWSER --------------------------------------------------------

   Courage Shell ~
   =-----------=
        Price (buy) ......................................... 60
        Price (sell) ........................................ 30
        Stats .................... Magic Defense +6, Defense +12

   Fire Shell ~
   =--------=
        Price (buy) ......................................... 90
        Price (sell) ........................................ 45
        Stats .................... Magic Defense +9, Defense +18

   Happy Shell ~
   =---------=
        Price (buy) ......................................... 38
        Price (sell) ........................................ 19
        Stats ..................... Magic Defense +3, Defense +6

   Heal Shell ~
   =--------=
        Price (buy) ........................................ 100
        Price (sell) ........................................ 50
        Stats ................... Magic Defense +12, Defense +24


-- TOADSTOOL -----------------------------------------------------

   Fire Dress ~
   =--------=
        Price (buy) ......................................... 90
        Price (sell) ........................................ 45
        Stats ................... Magic Defense +21, Defense +42

   Fuzzy Dress ~
   =---------=
        Price (buy) ......................................... 70
        Price (sell) ........................................ 35
        Stats ................... Magic Defense +18, Defense +36

   Nautica Dress ~
   =-----------=
        Price (buy) ......................................... 50
        Price (sell) ........................................ 25
        Stats ................... Magic Defense +30, Defense +15

   Polka Dress ~
   =---------=
        Price (buy) ........................................ N/A
        Price (sell) ........................................ 80
        Stats ................... Magic Defense +12, Defense +24

   Royal Dress ~
   =---------=
        Price (buy) ........................................ 100
        Price (sell) ........................................ 50
        Stats ................... Magic Defense +24, Defense +48


-- THE WHOLE GANG ------------------------------------------------

   Lazy Shell ~
   =--------=
        Price (buy) ........................................ N/A
        Price (sell) ....................................... 111
        Stats ......... -50 Magic Attack, -50 Attack, +127 Magic
              ................. Defense, +127 Defense, -50 Speed

   Super Jacket ~
   =----------=
        Price (buy) ........................................ N/A
        Price (sell) ....................................... 350
        Stats .......... +50 Magic Attack, +50 Attack, +50 Magic
              .................. Defense, +50 Defense, +30 Speed

   Work Pants ~
   =--------=
        Price (buy) ......................................... 22
        Price (sell) ........................................ 11
        Stats ........... +10 Magic Attack, +10 Attack, +5 Magic
              ................... Defense, +15 Defense, +5 Speed

                           ~~ ACCESSORY ~~

-- MARIO ---------------------------------------------------------

   Attack Scarf ~
   =----------=
        Price (buy) ........................................ N/A
        Price (sell) ....................................... 100
        Stats .......... +30 Magic Attack, +30 Attack, +30 Magic
              .................. Defense, +30 Defense, +30 Speed
        Effect ............................................. N/A

   Jump Shoes ~
   =--------=
        Price (buy) ......................................... 30
        Price (sell) ........................................ 15
        Stats ................ +5 Magic Attack, +1 Magic Defense
              ............................. +1 Defense, +2 Speed
        Effect ............ Mario can jump on anything in-battle

   Zoom Shoes ~
   =--------=
        Price (buy) ........................................ 100
        Price (sell) ........................................ 50
        Stats .......... +5 Magic Defense, +5 Defense, +10 Speed
        Effect ............................................. N/A

-- MALLOW --------------------------------------------------------

  [N/A]

-- GENO ----------------------------------------------------------

  [N/A]

-- BOWSER --------------------------------------------------------

  [N/A]

-- TOADSTOOL -----------------------------------------------------

   B'Tub Ring ~
   =--------=
        Price (buy) ........................................ 145
        Price (sell) ........................................ 72
        Stats .............................................. N/A
        Effect ............ Get a special prize with Mystery Egg

-- THE WHOLE GANG ------------------------------------------------

   Amulet ~
   =----=
        Price (buy) ........................................ N/A
        Price (sell) ....................................... 100
        Stats ............. +7 Magic Attack, +7 Attack, +7 Magic
              .................... Defense, +7 Defense, -5 Speed
        Effect ............................................. N/A

   Antidote Pin ~
   =----------=
        Price (buy) ......................................... 28
        Price (sell) ........................................ 14
        Stats ..................... +2 Magic Defense, +2 Defense
        Effect ................................. Prevents Poison

   Coin Trick ~
   =--------=
        Price (buy) .................................... 36 (FC)
        Price (sell) ........................................ 11
        Stats .............................................. N/A
        Effect ................ Double coin earning from battles

   Exp. Booster ~
   =----------=
        Price (buy) .................................... 22 (FC)
        Price (sell) ........................................ 11
        Stats .............................................. N/A
        Effect ................ Double exp. earning from battles

   Fearless Pin ~
   =----------=
        Price (buy) ........................................ 130
        Price (sell) ........................................ 65
        Stats ..................... +5 Magic Defense, +5 Defense
        Effect ................................... Prevents Fear

   Ghost Medal ~
   =---------=
        Price (buy) ........................................ N/A
        Price (sell) ....................................... 800
        Stats .......................*2 Magic Attack, *2 Defense
        Effect ............................................. N/A

   Rare Scarf ~
   =--------=
        Price (buy) ........................................ N/A
        Price (sell) ........................................ 75
        Stats .. +15 Magic Attack, +15 Attack, +15 Magic Defense
        Effect ............................................. N/A

   Safety Badge ~
   =----------=
        Price (buy) ........................................ N/A
        Price (sell) ....................................... 250
        Stats ..................... +5 Magic Defense, +5 Defense
        Effect ..................... Prevents Silence and Poison

   Safety Ring ~
   =---------=
        Price (buy) ........................................ N/A
        Price (sell) ....................................... 400
        Stats ........... +5 Magic Defense, +5 Defense, +5 Speed
        Effect ............................ Prevents instant KOs

   Scrooge Ring ~
   =----------=
        Price (buy) .................................... 50 (FC)
        Price (sell) ........................................ 15
        Stats .............................................. N/A
        Effect ............. Cuts special moves' FP cost in half

   Signal Ring ~
   =---------=
        Price (buy) ........................................ N/A
        Price (sell) ....................................... 300
        Stats ........................................ +10 Speed
        Effect .. Noise will indicate a Surprise Box in the room

   Troopa Pin ~
   =--------=
        Price (buy) ........................................ N/A
        Price (sell) ....................................... 500
        Stats ........ *1.5 Magic Attack, *1.5 Attack, +15 Speed
        Effect ............................................. N/A

   Trueform Pin ~
   =----------=
        Price (buy) ......................................... 60
        Price (sell) ........................................ 30
        Stats ..................... +3 Magic Defense, +3 Defense
        Effect .................... Prevents S'crow and Mushroom

   Wake Up Pin ~
   =---------=
        Price (buy) ......................................... 42
        Price (sell) ........................................ 21
        Stats ..................... +3 Magic Defense, +3 Defense
        Effect .................................. Prevents Sleep

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
              6.4. Items                                             [6400]
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Below is a list of all the items you can receive and carry throughout Super
Mario RPG.  Remember that (FC) stands for Frog Coin.  Likewise, (AC), (TC),
and (SC) stand for their respective card at the Tadpole Pond.

Numbers in parenthesis are other possible "discounted" prices you might
come across sometime in the game.

[----------------------------------------------------------------------------]

   Able Juice ~
   =--------=
        Price (buy) ...................................... 4 (2)
        Price (sell) ......................................... 2
        Effect ................. Cures any ally's status ailment

   Alto Card ~
   =-------=
        Price (buy) ........................................ N/A
        Price (sell) ....................................... N/A
        Effect ...... Lets you buy certain items at Tadpole Pond

   Bad Mushroom ~
   =----------=
        Price (buy) ......................................... 30
        Price (sell) ........................................ 15
        Effect ............. Some enemies can be damaged by this

   Bambino Bomb ~
   =----------=
        Price (buy) ........................................ N/A
        Price (sell) ....................................... N/A
        Effect ....... Pa Mole will blow a hole in the Coal Mine

   Beetle Box ~
   =--------=
        Price (buy) ........................... 100 + 50 per use
        Price (sell) ....................................... N/A
        Effect ..... Allows you to catch beetles on Booster Hill

   Big Boo Flag ~
   =----------=
        Price (buy) ........................................ N/A
        Price (sell) ....................................... N/A
        Effect ................ One of the "3 Musty Fears" flags

   Bracer ~
   =----=
        Price (buy) ..................................... 2 (FC)
        Price (sell) ......................................... 1
        Effect ........... Raises ally's defense during a battle

   Bright Card ~
   =---------=
        Price (buy) ........................................ N/A
        Price (sell) ....................................... 777
        Effect ............ Required to enter Grate Guy's Casino

   Carbo Cookie ~
   =----------=
        Price (buy) ........................................ N/A
        Price (sell) ......................................... 1
        Effect ............ Causes the girl in Moleville to move

   Castle Key 1 ~
   =----------=
        Price (buy) ........................................ N/A
        Price (sell) ....................................... N/A
        Effect ........ Opens one door in the Nimbus Land palace

   Castle Key 2 ~
   =----------=
        Price (buy) ........................................ N/A
        Price (sell) ....................................... N/A
        Effect ..... Opens anothe door in the Nimbus Land palace

   Cricket Pie ~
   =---------=
        Price (buy) ............................. Rare Frog Coin
        Price (sell) ....................................... N/A
        Effect ............. Give to Frogfucius for Froggy Stick

   Crystalline ~
   =---------=
        Price (buy) ..................................... 5 (FC)
        Price (sell) ......................................... 2
        Effect .......... Raises party's defense during a battle

   Dry Bones Flag ~
   =------------=
        Price (buy) ........................................ N/A
        Price (sell) ....................................... N/A
        Effect ................ One of the "3 Musty Fears" flags

   Earlier Times ~
   =-----------=
        Price (buy) .................................... 15 (FC)
        Price (sell) ......................................... 7
        Effect ............................ Starts a battle over

   Elixir ~
   =----=
        Price (buy) ....................... 48(AC)/36(TC)/24(SC)
        Price (sell) ........................................ 24
        Effect ............................ Heals party by 80 HP

   Energizer ~
   =-------=
        Price (buy) ..................................... 2 (FC)
        Price (sell) ......................................... 1
        Effect ............ Raises ally's attack during a battle

   Fertilizer ~
   =--------=
        Price (buy) ........................................ N/A
        Price (sell) ....................................... 100
        Effect ........... The Rose Town gardener will need this

   Fire Bomb ~
   =-------=
        Price (buy) ........................................ 200
        Price (sell) ....................................... 100
        Effect .......... Deals heavy fire damage to all enemies

   Fireworks ~
   =-------=
        Price (buy) ........................................ 250
        Price (sell) ....................................... 500
        Effect ......... Trade this in Moleville for Shiny Stone

   Flower Box ~
   =--------=
        Price (buy) ........................................ N/A
        Price (sell) ....................................... 500
        Effect .......................... Raises maximum FP by 5

   Flower Jar ~
   =--------=
        Price (buy) ........................................ N/A
        Price (sell) ....................................... 300
        Effect .......................... Raises maximum FP by 3

   Flower Tab ~
   =--------=
        Price (buy) ........................................ N/A
        Price (sell) ....................................... 100
        Effect .......................... Raises maximum FP by 1

   Freshen Up ~
   =--------=
        Price (buy) .................................... 50 (25)
        Price (sell) ........................................ 25
        Effect ................. Cures all party status ailments

   Fright Bomb ~
   =---------=
        Price (buy) ........................................ 100
        Price (sell) ........................................ 50
        Effect .................................. Scares enemies

   FroggieDrink ~
   =----------=
        Price (buy) ..................... 16/14(AC)/12(TC)/8(SC)
        Price (sell) ........................................ 24
        Effect ............................ Heals party by 30 HP

   Greaper Flag ~
   =----------=
        Price (buy) ........................................ N/A
        Price (sell) ....................................... N/A
        Effect ................ One of the "3 Musty Fears" flags

   Honey Syrup ~
   =---------=
        Price (buy) ......................................... 10
        Price (sell) ......................................... 5
        Effect ......................... Restores 10 FP to party

   Ice Bomb ~
   =------=
        Price (buy) ........................................ 250
        Price (sell) ....................................... 125
        Effect ........... Deals heavy ice damage to all enemies

   KeroKeroCola ~
   =----------=
        Price (buy) ........................................ 150
        Price (sell) ....................................... 200
        Effect .......................... Heals party completely

   Maple Syrup ~
   =---------=
        Price (buy) .................................... 30 (15)
        Price (sell) ........................................ 15
        Effect ......................... Restores 40 FP to party

   Max Mushroom ~
   =----------=
        Price (buy) ............................. 39 (From Toad)
        Price (sell) ........................................ 39
        Effect ....................... Heals one ally completely

   Megalixir ~
   =-------=
        Price (buy) .............................. 90(TC)/60(SC)
        Price (sell) ........................................ 60
        Effect ........................... Heals party by 150 HP

   Mid Mushroom ~
   =----------=
        Price (buy) .................................... 20 (10)
        Price (sell) ........................................ 10
        Effect ......................... Heals one ally by 80 HP

   Muku Cookie ~
   =---------=
        Price (buy) ......................................... 69
        Price (sell) ........................................ 34
        Effect ............................ Heals party by 69 HP

   Mushroom ~
   =------=
        Price (buy) .......................................... 4
        Price (sell) ......................................... 2
        Effect ......................... Heals one ally by 30 HP

   Pick Me Up ~
   =--------=
        Price (buy) ...................................... 5 (3)
        Price (sell) ......................................... 2
        Effect ................... Revives one ally with some HP

   Power Blast ~
   =---------=
        Price (buy) ..................................... 5 (FC)
        Price (sell) ......................................... 2
        Effect ........... Raises party's attack during a battle

   Pure Water ~
   =--------=
        Price (buy) ........................................ N/A
        Price (sell) ........................................ 75
        Effect ...................... Defeats ghosts immediately

   Rare Frog Coin ~
   =------------=
        Price (buy) ........................................ N/A
        Price (sell) ....................................... N/A
        Effect ..................... Trade it in for Cricket Pie

   Red Essence ~
   =---------=
        Price (buy) ........................................ N/A
        Price (sell) ....................................... 200
        Effect .................... Makes invincible for 3 turns

   Rock Candy ~
   =--------=
        Price (buy) ........................................ N/A
        Price (sell) ....................................... 200
        Effect .............. Deals 200 HP damage to all enemies

   Royal Syrup ~
   =---------=
        Price (buy) ........................................ N/A
        Price (sell) ........................................ 50
        Effect ........................ Restores all FP to party

   Seed ~
   =--=
        Price (buy) ........................................ N/A
        Price (sell) ....................................... 150
        Effect ........... The Rose Town gardener will need this

   See Ya! ~
   =-----=
        Price (buy) .................................... 10 (FC)
        Price (sell) ......................................... 5
        Effect ... Allows you to run from any battle (no bosses)

   Shed Key ~
   =------=
        Price (buy) ........................................ N/A
        Price (sell) ....................................... N/A
        Effect ....................... Opens Seaside Town's shed

   Shiny Stone ~
   =---------=
        Price (buy) ........................................ N/A
        Price (sell) ......................................... 2
        Effect ......... Opens the door to Culex in Monstro Town

   Sleepy Bomb ~
   =---------=
        Price (buy) ..................................... 1 (FC)
        Price (sell) ......................................... 1
        Effect ....................... Puts all enemies to sleep

   Soprano Card ~
   =----------=
        Price (buy) ........................................ N/A
        Price (sell) ....................................... N/A
        Effect ...... Lets you buy certain items at Tadpole Pond

   Star Egg ~
   =------=
        Price (buy) ........................................ N/A
        Price (sell) ......................................... 1
        Effect .................. Deals 100 HP damage to enemies

   Temple Key ~
   =--------=
        Price (buy) ........................................ N/A
        Price (sell) ....................................... N/A
        Effect ... Opens the treasure room door in Belome Temple

   Tenor Card ~
   =--------=
        Price (buy) ........................................ N/A
        Price (sell) ....................................... N/A
        Effect ...... Lets you buy certain items at Tadpole Pond

   Yoshi Candy ~
   =---------=
        Price (buy) ........................................ N/A
        Price (sell) ........................................ 70
        Effect ........................ Heals one ally by 100 HP

   Yoshi Cookie ~
   =----------=
        Price (buy) ........................................ N/A
        Price (sell) ......................................... 1
        Effect ............ Call Yoshi into battle and eat a foe

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              6.5. Shop List                                         [6500]
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Throughout the world of Super Mario RPG, you will encounter many shops in
which you can buy items from.

[----------------------------------------------------------------------------]

                  -+- M U S H R O O M   K I N G D O M -+-

                  Mushroom     |   4G   |  Item
                  Honey Syrup  |  10G   |  Item
                  Pick Me Up   |   5G   |  Item
                  Able Juice   |   4G   |  Item
                  Shirt        |   7G   |  Armor
                  Pants        |   7G   |  Armor (Mario)
                  Jump Shoes   |  30G   |  Accessory (Mario)
                  Antidote Pin |  27G   |  Accessory (Mario)


                         -+- R O S E   T O W N -+-

                  Mushroom     |   4G   |  Item
                  Honey Syrup  |  10G   |  Item
                  Pick Me Up   |   5G   |  Item
                  Able Juice   |   4G   |  Item
                  Thick Shirt  |  14G   |  Armor (Mario)
                  Thick Pants  |  14G   |  Armor (Mallow)
                  Jump Shoes   |  30G   |  Accessory (Mario)
                  Antidote Pin |  27G   |  Accessory (Mario, Mallow)
                  Wake Up Pin  |  42G   |  Accessory (Mario, Mallow)
                  Trueform Pin |  60G   |  Accessory (Mario, Mallow)
                  Fearless Pin | 130G   |  Accessory (Mario, Mallow)


                         -+- M O L E V I L L E -+-

                  Punch Gloves |   36G  |  Weapon (Mario)
                  Finger Shot  |   50G  |  Weapon (Geno)
                  Cymbals      |   42G  |  Weapon (Mallow)
                  Mega Shirt   |   22G  |  Armor (Mario)
                  Mega Cape    |   22G  |  Armor (Geno)
                  Mega Pants   |   22G  |  Armor (Mallow)
                  Work Pants   |   22G  |  Armor (Mario, Mallow, Geno)
                  Mid Mushroom |   20G  |  Item
                  Maple Syrup  |   30G  |  Item


                         -+- M A R R Y M O R E -+-

                  Super Hammer |   70G  |  Weapon (Mario)
                  Hand Gun     |   75G  |  Weapon (Geno)
                  Whomp Glove  |   72G  |  Weapon (Mallow)
                  Chomp Shell  |   60G  |  Weapon (Bowser)
                  Happy Shirt  |   38G  |  Armor (Mario)
                  Happy Cape   |   38G  |  Armor (Geno)
                  Happy Pants  |   38G  |  Armor (Mallow)
                  Happy Shell  |   38G  |  Armor (Bowser)
                  B'tub Ring   |  145G  |  Accessory
                  Mid Mushroom |   20G  |  Item
                  Maple Syrup  |   30G  |  Item


                               -+- S E A -+-

                  Hurly Gloves |   92G  |  Weapon (Bowser)
                  Super Hammer |   70G  |  Weapon (Mario)
                  Hand Gun     |   75G  |  Weapon (Geno)
                  Whomp Glove  |   72G  |  Weapon (Mallow)
                  Sailor Shirt |   50G  |  Armor (Mario)
                  Sailor Pants |   50G  |  Armor (Mallow)
                  Sailor Cape  |   50G  |  Armor (Geno)
                  NauticaDress |   50G  |  Armor (Toadstool)
                  Mid Mushroom |   20G  |  Item
                  Maple Syrup  |   30G  |  Item
                  Pick Me Up   |    5G  |  Item
                  Able Juice   |    4G  |  Item
                  Freshen Up   |   50G  |  Item


                        -+- S U N K E N   S H I P -+-

                  Hurly Gloves |   92G  |  Weapon (Bowser)
                  Super Hammer |   70G  |  Weapon (Mario)
                  Hand Gun     |   75G  |  Weapon (Geno)
                  Whomp Glove  |   72G  |  Weapon (Mallow)
                  Sailor Shirt |   50G  |  Armor (Mario)
                  Sailor Pants |   50G  |  Armor (Mallow)
                  Sailor Cape  |   50G  |  Armor (Geno)
                  NauticaDress |   50G  |  Armor (Toadstool)
                  Mid Mushroom |   20G  |  Item
                  Maple Syrup  |   30G  |  Item
                  Pick Me Up   |    5G  |  Item
                  Able Juice   |    4G  |  Item
                  Freshen Up   |   50G  |  Item


                      -+- S E A S I D E   T O W N -+-

                  Troopa Shell |   90G  |  Weapon (Mario)
                  Parasol      |   84G  |  Weapon (Toadstool)
                  Hurly Gloves |   92G  |  Weapon (Bowser)
                  Double Punch |   88G  |  Weapon (Geno)
                  Ribbit Stick |   86G  |  Weapon (Mallow)
                  NokNok Shell |   20G  |  Weapon (Mario)
                  Punch Gloves |   36G  |  Weapon (Mario)
                  Finger Shot  |   50G  |  Weapon (Geno)
                  Cymbals      |   42G  |  Weapon (Mallow)
                  Chomp Shell  |   60G  |  Weapon (Bowser)
                  Super Hammer |   70G  |  Weapon (Mario)
                  Hand Gun     |   75G  |  Weapon (Geno)
                  Whomp Glove  |   72G  |  Weapon (Mallow)
                  Slap Glove   |  100G  |  Weapon (Toadstool)
                  Hammer       |  123G  |  Weapon (Mario)
                               |        |
                  Sailor Shirt |   50G  |  Armor (Mario)
                  Sailor Pants |   50G  |  Armor (Mallow)
                  Sailor Cape  |   50G  |  Armor (Geno)
                  NauticaDress |   50G  |  Armor (Toadstool)
                  Shirt        |    7G  |  Armor (Mario)
                  Pants        |    7G  |  Armor (Mallow)
                  Thick Shirt  |   14G  |  Armor (Mario)
                  Thick Pants  |   14G  |  Armor (Mallow)
                  Mega Shirt   |   22G  |  Armor (Mario)
                  Mega Pants   |   22G  |  Armor (Mallow)
                  Mega Cape    |   22G  |  Armor (Geno)
                  Happy Shirt  |   38G  |  Armor (Mario)
                  Happy Pants  |   38G  |  Armor (Mallow)
                  Happy Cape   |   38G  |  Armor (Geno)
                  Happy Shell  |   38G  |  Armor (Bowser)

                  Mushroom     |    4G  |  Item
                  Mid Mushroom |   20G  |  Item
                  Honey Syrup  |   10G  |  Item
                  Maple Syrup  |   30G  |  Item
                  Pick Me Up   |    5G  |  Item
                  Able Juice   |    4G  |  Item
                  Freshen Up   |   50G  |  Item

                  Jump Shoes   |   30G  |  Accessory (Mario)
                  Antidote Pin |   28G  |  Accessory (Mario, Mallow, Geno,
                               |        |             Bowser, Toadstool)
                  Wake Up Pin  |   42G  |  Accessory (Mario, Mallow, Geno,
                               |        |             Bowser, Toadstool)
                  Fearless Pin |  130G  |  Accessory (Mario, Mallow, Geno,
                               |        |             Bowser, Toadstool)
                  Trueform Pin |   60G  |  Accessory (Mario, Mallow, Geno,
                               |        |             Bowser, Toadstool)
                  Zoom Shoes   |  100G  |  Accessory (Mario, Mallow, Geno,
                               |        |             Bowser, Toadstool)


                      -+- M O N S T R O   T O W N -+-

                  Spiked Link  |   94G  |  Weapon (Bowser)
                  CourageShell |   60G  |  Armor (Bowser)
                  Mid Mushroom |   20G  |  Item
                  Maple Syrup  |   30G  |  Item
                  Pick Me Up   |    5G  |  Item
                  Able Juice   |    4G  |  Item
                  Freshen Up   |   50G  |  Item


                        -+- N I M B U S   L A N D -+-

                  Mid Mushroom |   20G  |  Item
                  Maple Syrup  |   30G  |  Item
                  Pick Me Up   |    5G  |  Item
                  Able Juice   |    4G  |  Item
                  Freshen Up   |   50G  |  Item
                  Mega Glove   |  102G  |  Weapon (Mario)
                  War Fan      |  100G  |  Weapon (Toadstool)
                  Hand Cannon  |  105G  |  Weapon (Geno)
                  Sticky Glove |   98G  |  Weapon (Mallow)
                  Fuzzy Shirt  |   70G  |  Armor (Mario)
                  Fuzzy Pants  |   70G  |  Armor (Mallow)
                  Fuzzy Cape   |   70G  |  Armor (Geno)
                  Fuzzy Dress  |   70G  |  Armor (Toadstool)

                    -+- B A R R E L   V O L C A N O -+-

                  Mid Mushroom |   20G  |  Item
                  Maple Syrup  |   30G  |  Item
                  Pick Me Up   |    5G  |  Item
                  Able Juice   |    4G  |  Item
                  Freshen Up   |   50G  |  Item
                               |        |
                  Fire Shirt   |   90G  |  Armor (Mario)
                  Fire Pants   |   90G  |  Armor (Mallow)
                  Fire Cape    |   90G  |  Armor (Geno)
                  Fire Shell   |   90G  |  Armor (Bowser)
                  Fire Dress   |   90G  |  Armor (Toadstool)

                      -+- B O W S E R ' S   K E E P -+-

                  Mid Mushroom |   20G  |  Item
                  Maple Syrup  |   30G  |  Item
                  Pick Me Up   |    5G  |  Item
                  Freshen Up   |   50G  |  Item
                  Fire Shirt   |   90G  |  Armor (Mario)
                  Fire Pants   |   90G  |  Armor (Mallow)
                  Fire Cape    |   90G  |  Armor (Geno)
                  Fire Shell   |   90G  |  Armor (Bowser)
                  Fire Dress   |   90G  |  Armor (Toadstool)
                               |        |
                  Mid Mushroom |   20G  |  Item
                  Maple Syrup  |   30G  |  Item
                  Pick Me Up   |    5G  |  Item
                  Freshen Up   |   50G  |  Item
                  Hero Shirt   |  100G  |  Armor (Mario)
                  Prince Pants |  100G  |  Armor (Mallow)
                  Star Cape    |  100G  |  Armor (Geno)
                  Heal Shell   |  100G  |  Armor (Bowser)
                  Royal Dress  |  100G  |  Armor (Toadstool)

                  -+- S M I T H Y ' S   F A C T O R Y -+-

                  Mid Mushroom |   10G  |  Item
                  Max Mushroom |   20G  |  Item
                  Maple Syrup  |   15G  |  Item
                  Pick Me Up   |    3G  |  Item
                  Able Juice   |    2G  |  Item
                  Freshen Up   |   25G  |  Item
                  FroggieDrink |    8G  |  Item

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              6.6. Mini-Games                                        [6600]
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

There are many side quests and mini-games available throughout Super Mario
RPG.  You can return to them anytime you'd like.

[----------------------------------------------------------------------------]

                     +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
                       6.01. Midas River           [6001]
                     +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

  Ah, Midas River!  One of the most fun (funnest?) mini-games.  EVAR.  It
  basically goes like this; you fall down, desperately trying to grab coins
  as you go (at least, that's what you _should_ be doing).  Especially keep
  an eye out for those green coins -- frog coins; they'll come in very handy.
  Being the considerate person that I am, I have drawn an ASCII diagram
  (overlook the fact that even Bill Gates looks better)... here you go:


                Alt. Start       S  T  A  R  T!             LEGEND:
                  |     |       |              |            C = Coin
                  |     |       |              |            FC = Frog Coin
                  |     |       |C             |            * = Grotto
                  |     |       |      C       |
                   \   /        |  C           |
                    \ /         |        FC    |
                     v          |     C        |
                                |              |
                                |              |
                                |     C *      |
                                |        C     |
                                |   C     C    |
                               /                \
                              /               C  \
                             /   C     ^          \
                            /  FC     / \       C  \
                           /     C   /   \          \
                          /         /     \          \
You get a Flower in ->   /     C*C |       \          \
     this cave          /          |        \          \
                       /    C     /          \          \
                      /         C|            |          |
                     / C        /             |          |
                    |      C   /              |          |
                    |         |               |          |
                    |  FC     |               |          |
                    |         |               |          |
                    |         |                \          \
     You get a   >  |  * C    |                 \          \
  Frog-coin in this |  C      |                  \          \
       cave!        |         |                   \          \
                    |          \                   \          \
                    |      C    \                   \          \
                    |   C        \                   \          \
                   / C     ^     C\                   |          |
                  /       / \      \                  |          |
                 /    C  /   \      \                 |          |
                /   C   /     \ FC   \                |          |
               /       /       \      \              /            \You get a
              /       /         \      \ _____      /      ^       \Flower in
             |       /           \     Cv     \    |      / \       \ this
             |      /             |  C       C/   /      /   \       \  cave
              \     \             |C         /   |      /     \       \   |
               \     \           /           \  /      /       |       |  |
                \     \   ______/             \/      /        | *     |<-
                 \     \ /                          C|________`        |
                  \     v                                              |
                   |                                                   |
                   |                                                   |
                         F       I       N       I       S       H

                     +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
                       6.02. Barrel Jumping        [6002]
                     +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

  After finishing the Midas River falling, you'll partake in the Barrel
  Jumping Event.

  There are two paths you can choose, you change paths by bumping into a
  barrel... occasionally Cheep-Cheeps will jump at you -- don't let them get
  you (jump over them), or else it's bye-bye coins.  Just collect as much
  coins as you can and giggle like a schoolgirl!

                     +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
                       6.03. Mushroom Derby        [6003]
                     +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

  You can play the Mushroom Derby on Yo'ster Isle.  Racing is a bit difficult
  to say the least.  You need to alternate between the A and B Buttons to
  move.  However, you can't press them too fast or you won't go anywhere.
  Instead, press them to the beat you hear in the background music.  If
  you want to, eat a Yoshi Cookie to give Yoshi a quick boost.

                     +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
                       6.04. Moleville Mines       [6004]
                     +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

  Well, I'm sure you will enjoy the Mine Cart Mini-Game.  Here's how it goes.
  There are two different styles.  One is the 3D third person perspective.
  You ride along a track and pick up mushrooms to accelerate with.  Be sure
  to brake on the curves or you will go swinging off the track!  The second
  style has a Donkey Kong-esque to it.  It's a side-scroller mine cart ride
  in which you hop tracks to get coins or extra mushrooms.  It will alternate
  between the two two times until you break off...

                     +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
                       6.05. Booster Hill          [6005]
                     +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

  Your objective is to chase Booster -- getting hit by a Snifit or a barrel
  slows you down, but jumping on a barrel or a Snifit gives you a speed
  boost.  Each time you touch Peach, you get a Flower.  Well, Toad will give
  you all the instructions you need, and it isn't possible to actually fail
  at this game, so... uh... have fun!  At the top, you'll hear your score
  (how many flowers you got) and both Mario and Booster hurry off to
  Marrymore.

  After you get the Beetle Box, Booster Hill becomes much more fun.

  Once again, Toad will walk in and ask you if you want a tutorial.  You
  should be smart enough to figure this out for yourself.  Jump on a barrel
  or a Snifit to boost yourself forward.  You have to jump for the Beetles
  you see.  This is basically the same thing as the original Booster Hill so
  you should have no trouble adjusting.

                     +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
                       6.06. Skybridge             [6006]
                     +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

  The Skybridge is a cool mini-game.  Talk to the hooded figure and he'll
  give you an explanation.  Your objective is the cross this blocky bridge
  in one of three ways at the cost of 5 coins:

  - NORMAL MODE: Your objective here is to cross the bridge and jump from
    block to block while avoiding the bullets.  This is the easiest, and
    your reward for beating it is 5 coins.
  - SPECIAL MODE: A step up from the previous level.  Now, you have to jump
    the bridge with each jump much harder.  If you stick on the same block
    for too long, it will fall.  If you aren't fast enough, you will drop
    to your doom.  Reward is 8 coins.
  - EXPERT MODE: Here, the jumps are much harder and the bullets fly
    faster.  If you can beat this difficulty, the reward is a Frog Coin.
    Also, you can officially laugh in my face as I myself am way too
    unskillful to make it across more than just one time.

  Good luck with that.  Play around with it as much as you'd like, or until
  you run out of coins.  Jumping down will only bring you to an exit that
  basically doubles around itself.  Instead, cross the Skybridge (whether
  you actually play or not) and find the path leading out.  If you have
  trouble crossing it even without the bullets throwing themselves at you,
  take my word for it; you lead a sad existence.

                     +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
                       6.07. Grate Guy's Casino    [6007]
                     +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

  This mini-game is very out of the way of the game and one can easily miss
  it.  I strongly suggest you go over here for some fun and a very special
  item.  You can find this special casino in Bean Valley.  First, find the
  five pipes that made a pentagon shaped figure.

                                  1

                             2         3

                               4     5

  Jump into pipe #1 and defeat the enemies inside.  You should notice the
  Chomp Chomp.  Defeat him and jump in his original location three times to
  reveal a platform.  Use it and find yourself before a house.  Enter it and
  find yourself in Grate Guy's Casino.  You have three different games you
  may play.

  - SLOT MACHINES: These slot machines are very easy to use.  If you get
    three matching symbols, you collect a Frog Coin.
  - BLACKJACK: This is a standard game of Blackjack.  You begin by wagering
    one Frog Coin.  Winning will gain you two Frog Coins.
  - LOOK THE OTHER WAY: Grate Guy will tell you to look the other way.  Press
    either left or right and if you get it, you get a prize.  If you win
    this game 100 times, Grate Guy rewards you with the Star Egg; a very
    useful item.

                     +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
                       6.08. Bowser's Keep Courses [6008]
                     +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

  In Bowser's Keep at one point, you have the transcend through six doors in
  which you must complete four.  Four of them give you special weapons while
  two of them give you Rock Candy.

  There are two different possible action courses Mario can go into.
  Depending on which one you chose, use the description for the correct one.

  - Well, let's begin with it, shall we?  This action course starts off with
    a few Terrapins.  They will walk off on a seemingly invisible bridge.
    Luckily, the bridge itself flashes a bit although it will eventually
    disappear.  If you're fast, you can follow the Terrapins quickly as they
    jump across the platform.  If not, you'll be stuck.  Here's a general
    outline of what you're trying for.  If you feel you can pick up some of
    the items around, go right ahead.

             ,------[C]---.[C].--[I]-----------.      [C] - Coin
         S   | ,-------. ,'   | ,-------. ,--.[RC]    [F] - Flower
         T   | |       | |    | |       | |  |_|      [R] - Royal Syrup
         A --' `----[F]' |    | `-.[C],-' |           [I] - Ice Bomb
         R --. ,-------. |    | .-'   | ,-'        F [RC]- Rock Candy
         T   | |       | |    | |     | |          I
             | `-------' `----' `[R]  | '--------- N
             `-[C]----------------'   `----------- I
                                                   S
                                                   H

    With that finished, Mario should find himself in the second room of this
    action course.  This one is way easier than the first room as you simply
    have to jump from each white platform to the other.  Watch out for some
    of the items hanging around if you want them.  When you reach the door,
    go through the find a gray area.  The final room is kind of hard.  Begin
    by moving left toward the ledge.  Hop up and wait for the barrels.  Stay
    along the ledge making sure you DO NOT stand by the crack in the wall.
    Get through the barrage of barrels and hit the monkey at the top
    throwing them at you.  You have completed Action Course #1.  Your reward
    is Toadstool's Super Slap.  This is by far the hardest one of them all.
    No kidding.
  - The second action course is much, much easier.  Like the first, this one
    also begins in a room full of lava.  First of all, jump on the white
    platform.  From there, wait for that platform to move to the next.  Hop
    across these doing the best you can.  When the black slab above you
    ends, another platform ahead will go up and then quickly back down.
    Jump on it and wait for it to carry you the full length up.  Jump south
    onto the black ledge.  At the end, you'll find a KeroKeroCola.  Now
    head back and go through the door.  This room has a cannonball you have
    to jump on.  Use the Control Pad and press the opposite direction you
    want to go.  For example, if you want to go left, you have to press
    right.  If you want to go right, you have to press left.  Ride the
    cannonball around and pick up the treasures if you want to.  Watch out
    for the Bob-Ombs though.  The exit is pretty easy to reach.  The last
    room basically requires you to jump on a block.  The other block will
    revolve around the block you are on currently.  There are items around,
    but I didn't bother collecting them.  Reach the end and pick up Mallow's
    Sonic Cymbals.

  The two action courses are pretty difficult and very time-consuming.

  The two battle courses basically pits you up against certain enemies which
  you have to fight.  Some of them can be pretty difficult, although very
  simple.

  - The first battle course has a Shamen summoning enemies toward you.
    Below are the enemies you'll be fighting against.  Suggest putting
    Bowser in one of the slots to scare away certain enemies.  Walk forward
    every time you finish a battle to initiate the next.
         1) Terra Cotta x4
         2) Oerlikon x2, Star Cruster x1
         3) Sackit x1, Big Bertha x2
         4) Chow x2, Forkies x1
    With those four battles completed, you'll reach a door.  Go through and
    then fight the next of the battles.  Very tedious, huh?
         5) Alley Rat x1, Armored Ant x2
         6) Bloober x3, Star Cruster x1
         7) Stinger x4
         8) Geckit x2, Chained Kong
    With another four down, another door appears.  Until we reach the end,
    we'll be fighting a bit more.
         9) Rob-Omb x1, Big Bertha x2
         10) Vomer x4
         11) Magmus x2, Pulsar x2
         12) Chester x1 (Bahamutt can be summoned)
    The final door will lead you to a treasure chest at last.  Inside it,
    you'll find Bowser's Drill Claw.  Hotness.
  - The other battle course has a total set of 12 enemy battles.  The course
    is very straightforward as all you need to do is walk through the
    hallway.  Some of the fights can be tough, but hey, live with it.
    You'll encounter the below enemies.
         1) Gu Goomba x5
         2) Magikoopa x2, Tub-O-Koopa x1
         3) The Big Boo x2, Orbison x2
         4) Sling Shy x5
    That concludes the first hall.  Go through the door and forward again
    to meet some more enemies.  Joy!
         5) Chewy x2, Shy Away x2
         6) Mr Kipper, Muckle x2
         7) Amanita x2, Orbison
         8) Greaper x2, Glum Reaper
    The second door will lead into the third and final hallway of enemies.
    Have fun.
         9) Pyrosphere x3
         10) Lakitu x3
         11) Zeostar x2, Shaman x2
         12) Shaman x6
    Defeat the last of them will bring you to the final room with the
    treasure chest.  Inside is Geno's special Star Gun.  Pick it up and
    leave.

  That pretty much wraps it up for the battle courses.  Now it's time to
  cover the puzzle courses.

  The puzzle courses are exactly what they are called.  Instead of brawn,
  you'll need brain here in order to pass.  Prepare for quizzes and some
  brain teasers.

  - The first puzzle course is a quiz game.  Jump on the yellow block and
    meet Dr. Topper, the Quiz Master.  Listen to instructions if you must.
    It doesn't matter as the answers are right in front of you... ahem,
    below this block of text.  It's all random so just find the question
    you need.  Some of them are friggishly easy while others are somewhat
    difficult.  I doubt I have included every possible question however.
    It's your job to contact us if you see any more ;]].
         1) How many underlings does Croco have? -3-
         2) What color are the curtains in Mario's house? -Blue-
         3) Yaridovich is what? -A boss-
         4) Which monster does not appear in Booster Tower? -Terrapin-
         5) In the Moleville blues, it's said the moles are covered in
            what? -Soil-
         6) Where was the 1st Star Piece found? -Mushroom Kingdom-
         7) How long have the couple inside the chapel been waiting for
            their wedding? -30 minutes-
         8) The boy getting his picture taken at Marrymore can't wait 'til
            which season? -Skiing-
         9) What is Hinopio in charge of at the middle counter? -The inn-
         10) What color is the end of Dodo's beak? -Red-
         11) What is the chef's name at Marrymore? -Torte-
         12) What does Birdo come out of? -An eggshell-
         13) The man getting his picture taken at Marrymore hates what?
             -Getting his picture taken-
         14) What is Raini's husband's name? -Raz-
         15) What was Toadstool doing when she was kidnapped by Bowser?
             -She was looking at flowers-
         16) Mite is Dyna's WHAT? -Little brother-
         17) What's the first monster you see in the Pipe Vault? -Sparky-
         18) Who is the famous sculptor in Nimbus Land? -Garro-
         19) Booster is what generation? -7th-
         20) What's the full name of the boss at the Sunken Ship? -Jonathan
             Jones-
         21) The boy at the inn in Mushroom Kingdom was playing with...
             what? -Game Boy-
         22) What's the password in the Sunken Ship? -Pearls-
         23) What did Carroboscis turn into? -A carrot-
         24) What does the red essence do? -Gives you strength-
         25) How many legs does Wiggler have? -6-
         26) Johnny loves WHICH beverage...? -Currant Juice-
         27) Who helped you up the cliff at Land's End? -Sky Troopas-
         28) Where was the 3rd star piece found? -Moleville-
         29) What technique does Bowser learn at Level 15? -Crusher-
         30) What's the name of Jagger's "sensei"? -Jinx-
    Once you pass the preliminary quizzing session, you will be led into the
    next room.  Here, you'll be involved with counting barrels.  What fun!
    Anyhow, you'll be given 10 seconds to count the number of barrels.
    Before doing anything, note the pile of barrels to the left.  If you
    count it up before Dr. Topper actually quizzes you, you should get 12.
    Now the room will blacken a bit and some new barrels will be placed in.
    If you can count well, this should be easy.  If not, just count the
    lighter colored barrels as they are the new ones.  Add that value to
    12 and get your answer.  The second round has a lot more barrels and
    you don't get any time to count the preliminary pile.  Once more, count
    the lighter barrels.  This time, add that value to 43.  Get your answer.
    The final room is a riddle room.  You listen to the story of the four
    monsters.  Afterwards, put them in order.  Talk to the monsters that
    say the phrase listed in the order given here.
         1) "I outrode [monster] on my bike, and [monster] was never able to
            pass me."
         2) "I fell into 4th place during the bike race, but finally ended
            up in the same place as I did in the swimming event."
         3) "I placed the same in the swimming and cycling events, but 2
            others beat me in the marathon."
         4) "I came in 3rd for swimming..."
    And there you go with the completion.  As Dr. Topper says, there's
    nothing to it.  Your reward in the next room is a Rock Candy.  Another
    one down.
  - The second puzzle course starts off with you and Dr. Topper.  You can
    instructions from him.  Basically, you and Dr. Topper have to hit the
    coin box.  Whoever gets the last coin loses.  This can be fairly open-
    ended and easy.  If you're good at math, this should be a cakewalk.  If
    you are like me being not very smart, just avoid letting Dr. Topper
    get you stuck.  Do not let Dr. Topper take the 20th coin and you should
    be fine.  Instead, try to get him stuck on coin #20.  That was easy.
    The next room has a bunch of buttons that you have to step on.  There
    is a special order.  Look below.

                                  (A)
                                (B) (C)
                              (D) (E) (F)
                            (G) (H) (I) (J)
                              (K) (L) (M)
                                (N) (O)
                                  (P)

    Once again, there are multiple ways to tackle this.  If you can't figure
    it out for yourself, just use my path.  I first jumped on (C), then (M),
    then (D), and (N).  After you clear it, go through the red door to the
    final room.  It's time for Ball Solitaire.  You have to have a ball
    jump over another ball into an empty space to make that ball disappear.
    I'm sure you probably played around with something similar to this.
    I'll highlight the moves for you.



                                  (A)
                                (B) (C)
                              (D) (E)
                            (G) (H) (I) (J)
                              (K) (L) (M)
                                (N) (O)
                                  (P)

                     This is the starting position.



                                (B)
                              (D) (E) (A)
                            (G) (H) (I) (J)
                              (K) (L) (M)
                                (N) (O)
                                  (P)

                    Have (A) jump southeast over (C).



                                  (D)

                                  (E) (A)
                            (G) (H) (I) (J)
                              (K) (L) (M)
                                (N) (O)
                                  (P)

                    Have (D) jump northeast over (B).



                                  (D)
                                    (H)
                                      (A)
                            (G)     (I) (J)
                              (K) (L) (M)
                                (N) (O)
                                  (P)

                    Have (H) jump northeast over (E).



                                  (D)
                                    (H)
                                      (A)
                            (G) (O) (I) (J)
                              (K)     (M)
                                (N)
                                  (P)

                    Have (O) jump northwest over (L).



                                  (D)
                                    (H)
                                  (K) (A)
                            (G)    ( I) (J)
                                      (M)
                                (N)
                                  (P)

                    Have (K) jump northeast over (O).



                                  (D)
                                    (H)
                                  (K) (A)
                            (G)     (I) (J)
                              (P)     (M)



                    Have (P) jump northwest over (N).



                                  (D)
                                    (H)
                                  (K) (A)
                                    (I) (J)
                                      (M)
                                (G)


                    Have (G) jump southeast over (P).



                                  (D)
                                    (H)
                                  (K)
                                        (J)
                                  (A) (M)
                                (G)


                    Have (A) jump southwest over (I).



                                  (D)
                                    (H)
                                  (K)
                                    (G) (J)
                                      (M)



                    Have (G) jump northeast over (A).





                                  (K) (D)
                                    (G) (J)
                                      (M)



                    Have (D) jump southeast over (H).





                                  (K) (D)
                                    (G)

                                    (J)


                    Have (J) jump southwest over (M).





                                      (D)

                                      (K)
                                    (J)


                    Have (K) jump southeast over (G).





                                      (D)
                                        (J)




                    Have (J) jump northeast over (K).

    If you don't know what to do for the last step, may God help you.
    That's pretty much it for the Puzzle Course.  The next room has a
    treasure chest with Rock Candy inside it.

  That's the two puzzle courses which both reward you with a Rock Candy.

                     +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
                       6.09. Melody Bay            [6009]
                     +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

  Melody Bay is a special place in Tadpole Pond where you can play around
  with the tadpoles there.  If you make a special tune, you can get cards
  which can be used at the local shop.

                     ~ A L T O   C A R D ~

              -----------------------------------
          MI             O
          RE  ---------------O-------O-------O---
          DO                     O       O
          TI  -----------------------------------
          LA         O
          SO  ---O-------------------------------
          FA
              -----------------------------------

                    ~ T E N O R   C A R D ~

              -----------------------------------
          MI     O
          RE  -------------------O---------------
          DO         O       O               O
          TI  ---------------------------O-------
          LA                         O
          SO  -----------O-----------------------
          FA
              -----------------------------------

                  ~ S O P R A N O   C A R D ~

              -----------------------------------
          MI                                 O
          RE  ---------------O-----------O-------
          DO             O           O
          TI  -------O---------------------------
          LA     O
          SO  -------------------O---------------
          FA
              -----------------------------------

==============================================================================

          --- 7. Version History ---                                 [7000]

==============================================================================

Version 0.1 - Guide skeleton has been completed.  However, no further content
             other than a portion of the walkthrough has been completed.
             26 KB

Version 0.2 - Yeeha!  The walkthrough is completed near the fifth star, and
             everything is looking good.  Additions are being made throughout
             the Bestiary. 212 KB

Version 0.3 - The walkthrough is completed up to the sixth star which is
             just being started now.  Most of the sections still haven't
             been started yet. 267 KB

Version 0.4 - Now in the sixth star realm, the guide is shaping up with a
             few changes here and there.  Some more information has been
             added to the Bestiary. 290 KB

Version 0.5 - Belome has just been defeated for the second time.  The Bestiary
             is getting bigger (at the courtesy of Trace Jackson). 339 KB

Version 0.6 - Bestiary recording complete.  Some more sections are being
             worked on. 367 KB

Version 0.7 - Walkthrough completed up to Nimbus Land and the infamous Queen
             Valentina. 403 KB

Version 0.8 - Walkthrough completed through the Barrel Volcano to the point of
             the Axem Rangers. 437 KB

Version 0.9 - Walkthrough completed past Bowser's Keep.  Smithy's Factory is
             just ahead. 520 KB

Version 1.0 - The entire guide is complete. 574 KB

Version 1.1 - Added extended character bios and basically touched up on most
             items in the guide -- most noticeably the Character List.
             581 KB.

Version 1.2 - Added some questions to the FAQ. Apparently, we really needed
             to renovate that section... A LOT! 582 KB

Version 1.3 - Updated Legal Information.

==============================================================================

          --- 8. Legal Information ---                               [8000]

==============================================================================

This FAQ is the property of its authors, Quan Jin and Jacco Kemper. All
rights reserved.

Any stealing, selling for profit or altering of this document without the
authors' expressed consent is strictly prohibited. You may download this file
for personal and private use only.

Super Mario RPG is a registered trademark of Nintendo and Squaresoft. The
authors (Quan Jin/Jacco Kemper) is not affiliated with either comapny in any
way or form. All other trademarks are the property of their respective
owners.

==============================================================================

          --- 9. Credits and Closing ---                             [9000]

==============================================================================

We hope you have enjoyed this guide.  As you probably don't already know,
Dark Vortex has always been a good friend with Gobicamel.  We both found it
a pleasure writing the guide and I hope you, the reader of whom we have to
give the most thanks to, found it very helpful.


                "Pull the trigger and the nightmare stops."

                                  ~ Coheed & Cambria

------------------------------------------------------------------------------

GameFAQs - The largest FAQ archive on the net.  Thanks to CJayC for accepting
          this piece of work.  He hasn't failed us yet.

Nintendo - We love you Nintendo!

Gbness - We personally think that Richard Beast deserves a bigger mention
        than how we normally fit him. Being one of the biggest motivational
        helps, Gbness is a nice person who knows exactly what to say in
        almost any situations. I know this might sound kind of queer, but
        thank you Richard for always being there for us.

Astro Blade & Merca - We would also like to thank Matt Tenker for the same
                     above reason.  He's pretty new around here, but he is a
                     great dude that's cool like DAT.  Merca has amazing
                     music taste and we'd all like to thank him for his
                     great expertise.

Phoenix 1911 - Gobicamel knows who he got the walkthrough format from.
              Apparently, he's some sort of idol in Jacco's eyes. =DDD
              Nevertheless, Phoenix 1911 still is one of the better writers
              of GameFAQs.  This is mainly a thanks to his splendid format
              of which Jacco fitted for the walkthrough.

Gobicamel - The freaky deaky guy that speaks Dutch-ish definitely deserves a
           big thanks for being a great sport.  Jacco has taught Quan a big
           lesson in FAQ writing: BE FUNNY!  The more obnoxious, the better.
           Although a small writer, let's hope Gobicamel moves on to bigger
           and better things.  Hopefully, this guide has helped him achieve
           a gigantic milestone. <3 <3 <3

Dark Vortex - Do you have any idea how long it took for Quan here to adapt to
             Gobicamel's outrageous "two spaces after periods?!"  Well, I'll
             tell you that it did TAKE a long time and lot of going back and
             changing stuff around.  You will never see him using two spaces
             after periods ever again... although it is proper English. ;))

Meowthnum1 - Also known as Trace Jackson, we both have many reasons to thank
            this wonderful person.  Being the provider of the Bestiary, he
            sure saved our asses.  He also offered to allow us to use his
            other lists but we decided that that wouldn't be too good for
            us. :)

Y.T.W.S.R. - Only a few selected people might know what we're talking about
            here.  Since we're not one to give it away, I would still like
            to thank this group for their support and motivation throughout
            the lifespan of this entire FAQ.

The FCSB - They didn't help too much but what can I say, where would I be
          without a few of them?  Major props to these great board members
          who are also prized FAQ writers. Some examples being; Crazyreyn,
          Psycho Penguin, Gbness, Karpah, SinirothX, Meowthnum1,
          Guitarfreak86, Joni Philips, War Doc, and last but definitely not
          least, Merca.  You all rock!

- All outside sources which have contributed to the making of this guide in
some form have been cited in this section. Any sources that have provided any
information at all are listed in the credits. I am not taking credit for
others hard work and I hope they do the same. Not giving proper credit is
plagiarism and it's against the law.

-----------------------------------[ F I N ]----------------------------------