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Copyright 2003-2005 Chris Thornton <
[email protected]>
Do not distribute without permission. See disclaimer for more information.
===============================================================================
To go to a specific section, hit Ctrl+F and type in the key that is at the end
of each listed section in brackets. Include the brackets.
===============================================================================
:Table of Contents:.
---------------------
1. Disclaimer [DSC]
- Contact Info
2. Version History [VRH]
3. Intro/Tips [INT]
4. Characters [CHA]
- Main Characters
- Storyline Characters
- Mercenaries
5. Walkthrough [WLK]
6. Items [ITE]
- Character Equipment [EQU]
- Weapons [WEA]
- Shields/Rings [SHL]
- Armor [ARM]
- Helmets/Head wear [HLM]
- Bottles (Belt) [BTL]
- Boots/Leg wear [LEG]
7. Spirits/Spells [SPR]
8. Towns [TWN]
9. Enemy list [ENE]
10. Credits [CRE]
===============================================================================
:Disclaimer:. [DSC]
--------------
This FAQ and everything included in it is copyright by me and may not be
reproduced under any circumstances except for personal, private use. Any
unauthorized use of this FAQ or information taken directly from it is copyright
infringement and is illegal. If you are granted permission, you must not use
the guide in any way that may generate some sort of profit, and this guide must
be presented as is; I will not agree to let you make changes, truncating or
alterations of any sort. All that sounds rather arrogant for such a modest
guide to an obscure game, but unfortunately, it has to be said.
Additionally, all trademarks and copyrights contained in this document are
owned by their respective trademark and copyright holders.
If, for whatever reason, you want to use this guide for your site or anything,
ask me first. If you ask nicely I'll more than likely grant permission. I'm not
exactly sure why anyone would really want to use this thing anyway, but that's
beside the point.
As this is an in-depth guide, it will contain spoilers.
:Contact Info:.
----------------
For questions about this guide, e-mail is preferred. I check it roughly once
every day or two, and usually at around midnight US central time (GMT -6:00).
Finally, do NOT e-mail me at my MSN address. I never check that inbox, and as
far as I know the account is closed. I just use it for my MSN identity.
E-Mail:
[email protected]
AIM: Syncheeseball
MSN:
[email protected]
On the GameFAQs boards, I go by Averlus.
The following sites are the only places my guide should be posted at. If it's
up anywhere else, it's posted without my permission and therefore illegally.
The one at GameFAQs will always be the most recently updated one.
GameFAQs <
http://www.gamefaqs.com/>
IGN <
http://faqs.ign.com/>
Cheats.de <
http://www.cheats.de/>
NeoSeeker <
http://www.neoseeker.com/>
===============================================================================
:Version History:. [VRH]
-------------------
If you couldn't tell by the title alone, this section lists the different
versions of this guide and what changes were made in each.
Version 2.00 is the final planned update, meaning I'm not working on anything
else for the guide. However, if there's something missing from this guide,
tell me about it and I'll put it in.
Version 2.00
------------
~ Changed contact information [12/31/05]
~ Finished recommended levels for every area.
~ Equipment lists are finished and organized in a shiny new table.
~ Added the location where Lilie's equipment can be found for free.
Version 1.99
------------
~ Finally got that damned enemy map. Special thanks to PlatinumRook for
scanning it for me.
~ Added the secret area in the tower south of Karon.
~ Removed my theory about obtaining the Gomutai due to it being disproven.
Version 1.98
------------
~ Added every item I've found in the game and got the stats through various
hacks.
~ Fixed the rest (hopefully) of the typos and formatting errors.
Version 1.95
------------
~ Took out the recommended party part of the area guide things and took out the
unnecessary ones.
~ Fixed a few typos.
~ Still haven't found the map of enemies that came with the cartridge, so I
can't get the HP of the bosses yet.
Version 1.90
------------
~ Inverted the order the version history and intro/tips section were listed.
~ Fixed Wild's mercenary comments.
~ Added a section before each area which lists the recommended party, items to
be found in the area, and any recruits in the area.
~ Updated credits section.
Version 1.85
------------
~ Finished walkthrough.
~ Condensed the Tips/Info section and added a few things, which may have made
it even longer.
~ Condensed the disclaimer.
~ Finished town listing and shop list.
Version 1.35
------------
~ Walkthrough completed up just before the end.
~ Finished mercenary and storyline characters lists, stats and all.
~ Added a list of what I think are the most useful mercenaries.
~ Moved the method for obtaining the Gomutai to the Intro/Tips section.
~ Added more equipment to their respective lists.
Version 1.00
------------
~ First version. Yay.
~ Complete list of mercenaries and other playable characters.
~ Complete list of Spirits, spells, and in-game descriptions.
~ Walkthrough completed up to Karon, and weapon, armor, item list up to that
point included.
~ Made that stupid lookin' and barely legible ASCII art at the top.
===============================================================================
:Intro/Tips:. [INT]
--------------
Paladin's Quest is an RPG that was released on the SNES back in 1993. I bought
it at the time after my brother told me it was reported to be one of the best
RPGs. I've played through the game dozens of times and I still love it. I've
heard several gripes about it, from the graphics to the difficulty, both of
which I find bearable. This is the first guide I've ever written, so bear with
me if it seems unorganized or sloppy in any way.
Below are some tips I've written, along with some theories about the mechanics
of the game, that should prove to be useful throughout your playing experience.
1. Magic: Learn Spirits as soon as you can, and use the spells. The only way to
increase your affinity with a Spirit (and therefore increase the damage or
effectiveness of and defense against spells associated with that spirit)
is to use it. Through a few cheats and experiments, I've determined that
multiple use of a spell in battle does not increase it more than using it
once does; that is, using FireS once in a battle will increase your
affinity with the Fire Spirit as much as using FireS 10 times in a battle
will. I've tested and confirmed this, so I'm sure it's true.
Also, I suggest that all cards (items with a Spirit followed by 'cd';
Earth cd, for example) should be used on Chezni. Maxing out the affinity
with a spirit for characters is useful, but it's plenty more useful for
Chezni. The reason being that the power of the final spell, Spirit, is
based upon your affinity with every spirit. Therefore, if you've maxed out
Chezni's affinity with every spirit, the spell Spirit will be at its
strongest. The cards raise your affinity with a Spirit anywhere from one
to five points. Every two points that a card raises your affinity is like
using the Spirit one time in battle. That is, using FireS in battle will
raise your affinity with the Fire Spirit the equivalent of two points if
you used a card instead.
Finally, contrary to what I had here in previous versions, I've found that
using a spell affiliated with two Spirits will raise your affinity with
both spirits as much using a spell affiliated with one Spirit will. That
is, using FireG will raise your affinity with the Fire Spirit as much as
using FireS would. I've tested and confirmed this, so I'm sure it's true.
2. Items and equipment: Buying the best equipment isn't always the best way.
Oftentimes, you'll find equipment equal to or better than equipment you
can buy soon after you see it in a shop. The exception to this is if a
character is in desperate need of defense or speed; then, by all means,
upgrade his or her equipment.
Also, fill up your bottles at every opportunity. The only healing spell on
the game kills the person who cast it, and there's no way that I'm aware
of to revive a character in the middle of a battle. Therefore, bottles are
your best means of healing.
Through numerous tests, I've determined that the Wind sw is the most
powerful weapon on the game. It only gives a +38 bonus to attack power,
but it hits twice each round. That's not to say it gives a total bonus of
+76, but rather it effectively doubles your Atk, so long as it hits the
same enemy. When your Pow gets higher later in the game, you'll be doing
a noticeably larger amount of damage with the Wind sw than you would with
the Gomutai.
Finally, save all stat-up items for use on Chezni. You could use them on
Midia, but I generally only use the Speed Up item on her, since she
becomes my main healer at the end of the game. Most everything else I use
on Chezni, since he is by far the most important character in the game.
I'll add some more as I progress through the game and come upon problem areas
or when they're submitted, though I don't expect many of those. Following are
some questions I've heard asked repeatedly (or once or twice).
Q: Where can I get this Gomutai I've heard so much about?
A: There are enemies in the tower south of Karon called Sleepers who will
occasionally run away from battle and start following you. If you get six or
more of them to follow you at a time, you'll engage in a battle with an
enemy called Bigboss. Defeat it and you have a chance to be awarded with the
Gomutai, the absolute most powerful weapon on the game in terms of attack
power (+300). The only downfall is that it's a two-handed weapon, but who
needs defense when the enemies go down in one hit? There's only one weapon
stronger in terms of pure damage dealing capability, which you won't have
the opportunity of obtaining until close the end of the game, so it's up to
you to determine whether or not to take the time to get it.
Q: Can you defeat Dal Gren at the beginning of the game?
A: No. He has infinite HP.
Q: Can you defeat Lokiarn the first time you fight him?
A: Yes. There are cheat codes out there that let you give Chezni the Spirit
spell. Do that, and Lokiarn goes down. If you're on an emulator, you can
hack a save state and give Chezni all Kormu's equipment and take him out.
You can't do anything afterward since you'll be stuck in a closed-in area,
though.
===============================================================================
:Characters:. [CHA]
--------------
This, obviously, is a list of every playable character in the game.
:Main Characters:.
-------------------
As should be blatantly obvious, listed here are the main characters of
Paladin's Quest. Chezni must be in your party at all times, and after you save
Midia, she will be too. I know the manual says she'll leave sometimes to be
with her family, but in the many times I've played through this game, I've
never encountered such an event.
Legend
MHP: Max Hit Points
Pwr: Power (attack power with no equipment)
Agi: Speed (speed with no equipment)
End: Endurance (defense with no equipment)
Lck: Luck (generally affects evade% and hit%, I think)
Atk: Attack Power (power + equipment)
Def: Defence Power (endurance + equipment)
Spd: Attack Speed (speed + equipment)
Chezni
Age: 13
Sex: Male
Race: Lafury
Quote: I want to be a great spiritualist.
Starting Level: 1
Starting Equipment: Head - Nothing
R. Hand - Kn
L. Hand - Nothing
Body - Uniform
Legs - Nothing
Belt - Minibl 9
Starting Stats: MHP - 120
Pwr - 15
Agi - 5
End - 12
Lck - 5
Atk - 17
Def - 24
Spd - 5
Starting Spirits: Fire (F)
Midia
Age: 13
Sex: Female
Race: Lafury
Quote: I will follow you wherever you go.
Starting Level: 4
Starting Equipment: Head - Nothing
R. Hand - Para kn
L. Hand - Nothing
Body - Sacr drs
Legs - Nothing
Belt - Minibl 9
Starting Stats: MHP - 160
Pwr - 26
Agi - 30
End - 14
Lck - 20
Atk - 29
Def - 26
Spd - 30
Starting Spirits: Earth (E), Light (L)
:Storyline Characters:.
------------------------
There are characters that are required to join your party during the course of
the game, but aren't available to hire as mercenaries whenever you desire. They
usually join you for a mission and leave shortly after said mission is done.
Legend
MHP: Max Hit Points
Pwr: Power (attack power with no equipment)
Agi: Speed (speed with no equipment)
End: Endurance (defense with no equipment)
Lck: Luck (generally affects evade% and hit%, I think)
Atk: Attack Power (power + equipment)
Def: Defence Power (endurance + equipment)
Spd: Attack Speed (speed + equipment)
Duke
Age: 13
Sex: Male
Race: Saynol
Quote: There's something good over there!
Starting Level: 2
Equipment: Head - Nothing
R. Hand - Club
L. Hand - Nothing
Body - Uniform
Legs - Nothing
Belt - Minibl 9
Starting Stats: MHP - 105
Pwr - 17
Agi - 6
End - 13
Lck - 6
Atk - 18
Def - 25
Spd - 6
Spirits: Sky (Sk)
Fritz
Age: 35
Sex: Male
Race: Lubott
Quote: I'm an expert with the bow!
Starting Level: 7
Equipment: Head - Lth h
R. Hand - Bow
L. Hand - Bow
Body - Lth
Legs - Short bt
Belt - Minibl 9
Starting Stats: MHP - 225
Pwr - 38
Agi - 30
End - 21
Lck - 20
Atk - 50
Def - 45
Spd - 33
Spirits: None
Tiger
Age: 20
Sex: Male
Race: Skuruu
Quote: Leave whips and wind magic to me!
Starting Level: 8
Equipment: Head - Fth h
R. Hand - Wh
L. Hand - Dagger
Body - Fly jk
Legs - Nothing
Belt - Nothing
Starting Stats: MHP - 310
Pwr - 42
Agi - 46
End - 47
Lck - 40
Atk - 52
Def - 64
Spd - 50
Spirits: Water (W), Sky (Sk)
Smash
Age: 45
Sex: Male
Race: Godom
Quote: The bombs are my weapons.
Starting Level: 14
Equipment: Head - Ht
R. Hand - Pickaxe
L. Hand - Shovel
Body - Work cl
Legs - Short bt
Belt - Bombbl 9
Starting Stats: MHP - 340
Pwr - 70
Agi - 60
End - 53
Lck - 55
Atk - 92
Def - 75
Spd - 63
Spirits: None
Grunt
Age: 40
Sex: Male
Race: Doru
Quote: I'll show you what knives can do.
Starting Level: 37
Equipment: Head - Com mt
R. Hand - Com kn
L. Hand - Blkjack
Body - Com cl
Legs - Com bt
Belt - Highbl 9
Starting Stats: MHP - 1000
Pwr - 160
Agi - 190
End - 122
Lck - 180
Atk - 209
Def - 169
Spd - 195
Spirits: None
Chill
Age: 22
Sex: Female
Race: Fiorla
Quote: Let us go and see the woman.
Starting Level: 36
Equipment: Head - GH orn
R. Hand - Compact
L. Hand - Handbag
Body - Body drs
Legs - G heels
Belt - G lips
Starting Stats: MHP - 300
Pwr - 195
Agi - 188
End - 120
Lck - 200
Atk - 199
Def - 136
Spd - 193
Spirits: None
Wind
Age: 28
Sex: Female
Race: Doru
Quote: I received combat training!
Starting Level: 37
Equipment: Head - Fth h
R. Hand - Nothing
L. Hand - Nothing
Body - Liht drs
Legs - H heels
Belt - Nothing
Starting Stats: MHP - 990
Pwr - 150
Agi - 210
End - 117
Lck - 190
Atk - 155
Def - 136
Spd - 219
Spirits: Light (L)
Fiery
Age: 23
Sex: Female
Race: Doru
Quote: I'll show Zaygos my weapons' power!
Starting Level: 45
Equipment: Head - Com mt
R. Hand - Psn nd
L. Hand - Blowgn
Body - Com cl
Legs - Com bt
Belt - Bombbl 9
Starting Stats: MHP - 1190
Pwr - 190
Agi - 230
End - 147
Lck - 230
Atk - 232
Def - 194
Spd - 235
Spirits: Earth (E), Heart (Ht), Sky (Sk)
:Mercenaries:.
---------------
As the name implies, these are characters you have the option of recruiting
during your quest, but you're not required at any time to do so. Obviously,
recruiting them will increase your chances of advancing in the game, if for no
other reason than to give the enemy an extra target. You cannot buy equipment
for or unequip (and therefore sell) the equipment of any mercenary. You also
can't teach mercenaries any Spirits. Each mercenary has his or her strengths
and weaknesses, and I'll do my best to give my opinion on each mercenary. There
are a few mercenaries who require you to pay them to join you, and once a
mercenary is dismissed, they go back to where they were originally recruited.
Additionally, the Hire spell and the S Tavern item can be used to recruit
mercenaries you've previously recruited. For mercenaries to be available for
recruitment through the use of Hire or a S Tavern, you only have to recruit
them. The only exception are the Razav brothers; you have to take them on the
boat with you out of the hideout for them to be available for hire later on.
Legend
MHP: Max Hit Points
Pwr: Power (attack power with no equipment)
Agi: Speed (speed with no equipment)
End: Endurance (defense with no equipment)
Lck: Luck (generally affects evade% and hit%, I think)
Atk: Attack Power (power + equipment)
Def: Defence Power (endurance + equipment)
Spd: Attack Speed (speed + equipment)
Gorf
Age: 30
Sex: Male
Race: Godom
Quote: My bombs damage every enemy!
Starting Level: 14
Recruitment Cost: Free
Location: Hagudo
Equipment: Head - Ht
R. Hand - Pickaxe
L. Hand - Nothing
Body - Work cl
Legs - Short bt
Belt - Bombbl 9
Starting Stats: MHP - 440
Pwr - 70
Agi - 60
End - 54
Lck - 55
Atk - 87
Def - 76
Spd - 63
Spirits: None
Comments: He's just a pumped up version of Smash, who isn't terribly
impressive himself. His best weapon is his Bombbl but I never was a big
fan of those since they take up the only space you can equip healing
items. As it is, he's only useful for helping you travel the short
distance from Hagudo to Jurayn, and he should just be ditched after you
have enough money to replace him.
Dan
Age: 27
Sex: Male
Race: Lafury
Quote: My kicking power is devastating!
Starting Level: 17
Recruitment Cost: 300G
Location: Jurayn
Equipment: Head - Nothing
R. Hand - Tonfa
L. Hand - Tonfa
Body - HTH cl
Legs - Iron bt
Belt - Nothing
Starting Stats: MHP - 515
Pwr - 85
Agi - 100
End - 52
Lck - 90
Atk - 125
Def - 69
Spd - 101
Spirits: None
Comments: As his quote says, his best attack is usually his Iron bt, as
it's more reliable and consistent in dealing damage. His Tonfa, since
they attack twice, potentially do more damage so long as they hit the
same enemy. His defense is absurdly low, however, which makes him almost
an easy kill for the Renegades in the floating temple. Regardless, he's
plenty more useful than Gorf.
Zuran
Age: 26
Sex: Male
Race: Saynol
Quote: No one can beat me.
Starting Level: 18
Recruitment Cost: 500G
Location: Jurayn
Equipment: Head - Nothing
R. Hand - Bmg
L. Hand - Nothing
Body - Mid ar
Legs - Nothing
Belt - Nothing
Starting Stats: MHP - 520
Pwr - 90
Agi - 130
End - 63
Lck - 110
Atk - 98
Def - 82
Spd - 130
Spirits: Water (W)
Comments: While the Bmg is a rather weak weapon, it hits an entire enemy
group which is, needless to say, rather useful. His single magic spell
is almost necessary for defeating the Renegades, especially if you have
Dan. Zuran's defense is respectable due to the Mid ar, but could be
better if he actually wore something else.
Destry
Age: 28
Sex: Male
Race: Lubott
Quote: I have lifting strength!
Starting Level: 21
Recruitment Cost: 50G
Location: Doubor
Equipment: Head - Powermet
R. Hand - Btl ct
L. Hand - Fire sh
Body - Mid ar
Legs - Long bt
Belt - Nothing
Starting Stats: MHP - 590
Pwr - 95
Agi - 115
End - 72
Lck - 115
Atk - 111
Def - 116
Spd - 119
Spirits: Sky (Sk), Heart (Ht)
Comments: Potentially very powerful, as the Btl ct hits an entire enemy
group and his Atk is rather high. However, the fact that he leaves once
you enter any city (and takes half your money in the process) is a major
downfall, and therefore makes him expendable once you reach Lagon.
Otherwise, he may be more useful than Wild to go through the dungeon
north of Lagon.
Slayer
Age: 36
Sex: Male
Race: Lubott
Quote: I can withstand anything.
Starting Level: 20
Recruitment Cost: 400G
Location: Doubor
Equipment: Head - Powermet
R. Hand - Heavy sw
L. Hand - Evil sh
Body - Heavy ar
Legs - Long bt
Belt - Minibl 9
Starting Stats: MHP - 565
Pwr - 90
Agi - 90
End - 77
Lck - 100
Atk - 110
Def - 130
Spd - 94
Spirits: Earth (E), Water (W)
Comments: A good teammate for the time you get him, but quickly becomes
obsolete once you have access to Wild and MeanMa. On the way to Lagon,
though, he's quite useful. He has high Atk and Def, which makes him able
to withstand most anything you'll encounter at the time you recruit him.
His speed is lacking, which makes his Minibl useless in battle.
Wild
Age: 17
Sex: Female
Race: Saynol
Quote: I use water magic!
Starting Level: 21
Recruitment Cost: Free
Location: Lagon
Equipment: Head - Nothing
R. Hand - Glow bow
L. Hand - Glow bow
Body - Rain cl
Legs - Nothing
Belt - Minibl 9
Starting Stats: MHP - 645
Pwr - 82
Agi - 125
End - 80
Lck - 115
Atk - 112
Def - 96
Spd - 125
Spirits: Water (W), Sky (Sk)
Comments: She has pretty good Atk and a weapon which hits an entire enemy
group. Additionally, she has good affinity with her spells which makes
her somewhat useful in itself. Her defense is low, but the Rain cl heals
300 HP when used in battle, so she's self-sufficient. Destry would
probably be more useful than Wild for the dungeon north of Lagon, but he
can't be taken inside cities from the world map, so Wild's just about
your only choice. That's not necessarily a bad thing, though.
MeanMa
Age: 28
Sex: Female
Race: Lafury
Quote: Please don't dismiss me!
Starting Level: 22
Recruitment Cost: Free
Location: Lagon
Equipment: Head - Nothing
R. Hand - Gauntlet
L. Hand - Razor
Body - Mid drs
Legs - Mid bt
Belt - Highbl 9
Starting Stats: MHP - 665
Pwr - 90
Agi - 130
End - 87
Lck - 140
Atk - 112
Def - 116
Spd - 134
Spirits: Light (L), Sphere (Sp)
Comments: Just for the fact that she has good affinity with the Sphere
Spirit makes her useful, especially against the Guardian in the shrine
near Barsas. Other than that, she has two weak weapons, which makes her
Atk misleading. Her Def is very nice for this point in the game and she's
fast, so she can make good use of her Highbl. A note for when you want to
get rid of her: you can't ditch her like you can other mercenaries.
She'll leave when she either dies in battle or is forced out, either by
Chill or when you enter Zaygos' castle.
Fastjo
Age: 25
Sex: Male
Race: Lubott
Quote: I am a master with weapons!
Starting Level: 25
Recruitment Cost: Free
Location: Minstrel tent near Barsas
Equipment: Head - Nothing
R. Hand - Btl ct
L. Hand - Demon wh
Body - Actor cl
Legs - Nothing
Belt - Nothing
Starting Stats: MHP - 850
Pwr - 110
Agi - 140
End - 82
Lck - 150
Atk - 137
Def - 82
Spd - 140
Spirits: Air (A), Heart (Ht)
Comments: He's a high-powered offensive weapon. Even with two weapons, his
Atk gives a good idea of how much damage he's capable of dealing. The Btl
ct damages an entire enemy group, and the Demon wh is pretty strong in
itself. His downfall is the fact that the armor he wears gives no defense
and he's therefore easy prey for any enemies who aren't disposed of
quickly.
Gunny
Age: 29
Sex: Male
Race: Doru
Quote: I'm strong. No one beats me.
Starting Level: 36
Recruitment Cost: Free
Location: Saskuot Resistance hideout
Equipment: Head - Nothing
R. Hand - G tree
L. Hand - R crag
Body - Com cl
Legs - Nothing
Belt - Nothing
Starting Stats: MHP - 1020
Pwr - 162
Agi - 150
End - 127
Lck - 160
Atk - 209
Def - 156
Spd - 150
Spirits: None
Comments: Like Fastjo, even though he has two weapons, his Atk isn't very
misleading. The R crag does more damage, but the G tree hits a group of
enemies for pretty decent damage, so that alone would be useful. He has
high natural defense, which makes the fact that he only has one piece of
armor on bearable. He's also pretty fast for this time in the game. All
that makes him a very solid companion for quite a while.
Bean
Age: 233
Sex: Male
Race: Specter
Quote: I have no equal in sword fighting.
Starting Level: 39
Recruitment Cost: Free
Location: Karon
Equipment: Head - Anq hl
R. Hand - Anq sw
L. Hand - Anq sh
Body - Anq ar
Legs - Anq bt
Belt - Pray st
Starting Stats: MHP - 1040
Pwr - 166
Agi - 200
End - 132
Lck - 100
Atk - 242
Def - 200
Spd - 200
Spirits: None
Comments: Bean is my favorite mercenary, so pardon me if this seems a
little biased. He'll likely be the strongest person in your party for a
long while. His high natural Pwr plus the powerful Anq sw gives him quite
a boost in Atk. He has high Def, making him very durable, and good Spd,
making him ideal for annihilating a troublesome enemy quickly. I'd much
rather have him equipped with a Highbl instead of that useless Pray st,
though. Regardless of that, Bean is a very good companion for the time
you'll have him.
J Razav
Age: 26
Sex: Male
Race: Rackgo
Quote: We're high-powered soldiers!
Starting Level: 42
Recruitment Cost: 1000G
Location: Resistance hideout near Karon
Equipment: Head - Rage Ht
R. Hand - HST
L. Hand - Wind sw
Body - Storm ar
Legs - Svn bt
Belt - Minibl 9
Starting Stats: MHP - 1120
Pwr - 180
Agi - 220
End - 137
Lck - 220
Atk - 305
Def - 226
Spd - 220
Spirits: None
Comments: At the time you recruit him, his defense will be so incredibly
high that he'll take single-digit damage from most enemies in the area.
His Atk is a bit misleading beacuse he has two weapons, but the HST can
and should be ignored. The Wind sw is his most dangerous weapon, simply
because it attacks twice each round. Through numerous experiments, I've
found it consistently capable of dealing more damage than the Gomutai.
Why he has a Minibl I'll never know; it'd take four uses of it just to
restore him to full HP, but that's of no concern. He's not there for his
healing abilities, he's there to wipe the enemies out.
G Razav (1)
Age: 19
Sex: Male
Race: Rackgo
Quote: I'm weak. I want to be strong.
Starting Level: 20
Recruitment Cost: 1000G
Location: Resistance hideout near Karon
Equipment: Head - Face mk
R. Hand - Seed sw
L. Hand - Good sh
Body - Bib
Legs - Sh soles
Belt - Stf gubo
Starting Stats: MHP - 610
Pwr - 99
Agi - 111
End - 55
Lck - 133
Atk - 176
Def - 171
Spd - 116
Spirits: None
Comments: G Razav is right, he is weak. He starts at level 20 in an area
where you should be closing in on level 40. His equipment is pretty good,
but due to low stats, the only useful thing he can do is occasionally
freeze enemies with the Seed sw, or confuse them with the Stf gubo.
However, he comes with the powerful J Razav, so it's a good investment to
pick him up, especially considering what he becomes...
G Razav (2)
Age: 19
Sex: Male
Race: Rackgo
Quote: I've become strong!
Starting Level: 55
Recruitment Cost: Free
Location: Use Hire or a S tavern
Equipment: Head - Face mk
R. Hand - Seed sw
L. Hand - Good sh
Body - Bib
Legs - Sh soles
Belt - Stf gubo
Starting Stats: MHP - 1520
Pwr - 231
Agi - 285
End - 177
Lck - 290
Atk - 308
Def - 293
Spd - 290
Spirits: Earth (E), Water (W), Fire (F), Sky (Sk)
Comments: Here's the true face of G Razav. He has become a lot stronger in
the time he's spent away from the party; even more powerful than his
brother, J. Now, not only does that Seed sw occasionally freeze enemies,
it does some pretty damn good damage. He's very fast and has very high
defense, and his HP should easily outclass that of everyone else in your
party. Along with his physical improvements, he's learned some Spirits.
He is only one of three mercenaries in the game to know the Fire Spirit,
and his affinity with it is very high to begin with. G Razav becomes the
ideal, prototypical mercenary that you'd want in your party; an excellent
combination of power, defense, speed, and magic. Easily one of the top
five mercenaries in the game.
Checan
Age: 41
Sex: Male
Race: Doru
Quote: Just watch what I do with my weapons.
Starting Level: 43
Recruitment Cost: 2000G
Location: Resistance hideout near Karon
Equipment: Head - Flm mt
R. Hand - Z eraser
L. Hand - Gabni sh
Body - Ener cl
Legs - Com sk
Belt - Highbl 9
Starting Stats: MHP - 1165
Pwr - 188
Agi - 230
End - 100
Lck - 230
Atk - 228
Def - 209
Spd - 237
Spirits: Earth (E), Heart (Ht), Sphere (Sp)
Comments: It's a pity you can only take Checan or the Razav brothers with
you from the Resistance hideout, because Checan is great. He has low
natural defense but very good equipment to make up for that. The ability
of the Z eraser to hit an entire enemy group combined with his high
natural power makes him a dangerous offensive weapon. When he's not
attacking, his high speed combined with the Highbl he has makes him a
potent healer, though that's not what he's in your party for.
Lilie
Age: 16
Sex: Female
Race: Fiorla
Quote: I am a great magician.
Starting Level: 42
Recruitment Cost: 34800G/Free
Location: Roki
Equipment: Head - Hair orn
R. Hand - Life wh
L. Hand - Life cor
Body - Drem drs
Legs - Wndr bt
Belt - Nothing
Starting Stats: MHP - 1110
Pwr - 170
Agi - 230
End - 132
Lck - 250
Atk - 240
Def - 184
Spd - 238
Spirits: Light (L), Air (A), Fire (F), Heart (Ht)
Comments: Yeah, that recruitment cost is insane if you choose to recruit
her as soon as you arrive at Roki. Technically, I suppose her recruitment
cost should be free since she doesn't force you to pay her when she
actually joins you (and you can get all the equipment for free much later
in the game), but she does make you go buy all the equipment she comes
with if you want her immediately, which amounts to the above total. The
equipment itself isn't all that bad; the Life wh drains half the damage
it deals, and Lilie has very respectable Atk. The Life cor works the same
way as Sph cr so she can heal herself if needed. The Wndr bt and the Drem
drs have nice numbers as well. Her affinity with the Spirits she has is
high, too. However, her defense is ridiculously low; only 13 points
higher than that of the level 20 G Razav. Her good speed is wasted with
her inability to consistently deal good damage and lack of a healing
bottle. Overall, I don't think she's worth the money you have to spend to
get her, but you should get her anyway for the ending.
Chen
Age: 27
Sex: Male
Race: Fiorla
Quote: I'm a Karate master.
Starting Level: 43
Recruitment Cost: Free
Location: Zaygos' castle prison
Equipment: Head - Nothing
R. Hand - Nothing
L. Hand - Nothing
Body - Com cl
Legs - Nothing
Belt - Nothing
Starting Stats: MHP - 1210
Pwr - 270
Agi - 240
End - 132
Lck - 200
Atk - 270
Def - 161
Spd - 240
Spirits: None
Comments: It's a good thing this guy has high natural stats, otherwise his
lack of equipment could very well be his downfall. His defense is still
rather low, but he has moderately high HP which makes him capable of
taking a beating. His natural power is very high so he can deal good
damage, even bare-handed. He's useful up until the boss of the area you
get him. His lack of Spirits makes him useless against the boss.
Blades
Age: 24
Sex: Male
Race: Doru
Quote: I am considered the genius of Lennus.
Starting Level: 44
Recruitment Cost: 2000G
Location: Zaygos' castle prison
Equipment: Head - Com mt
R. Hand - Mgt
L. Hand - Nothing
Body - Com cl
Legs - Knife bt
Belt - Nothing
Starting Stats: MHP - 1230
Pwr - 188
Agi - 250
End - 155
Lck - 270
Atk - 226
Def - 218
Spd - 255
Spirits: Water (W), Air (A), Sky (Sk)
Comments: This is the guy you want to replace Chen with before you fight
the boss of the area. His Atk isn't too terribly impressive, but his
affinity with the Spirits he has is very high. He has very good defense
and moderately high HP, which makes him more capable than Chen of taking
a severe beating. I still haven't determined which weapon he does more
damage with, though; the Mgt or the Knife bt, but that doesn't really
matter.
Mouth
Age: 50
Sex: Male
Race: Lubott
Quote: I am a great warrior of magic.
Starting Level: 47
Recruitment Cost: Free
Location: Ruins underneath Zaygos' castle
Equipment: Head - Sun hl
R. Hand - Giga sw
L. Hand - Natrec
Body - Soa's ar
Legs - Com bt
Belt - Megabl 9
Starting Stats: MHP - 1270
Pwr - 205
Agi - 235
End - 151
Lck - 240
Atk - 272
Def - 230
Spd - 240
Spirits: Light (L), Water (W), Air (A), Sphere (Sp)
Comments: This is the one the people of Doubor call the ultimate mercenary,
and they're not too far off. He has high natural strength and a very
powerful weapon, making him more than capable of dealing out massive
amounts of damage. I find the Natrec rather useless, though; it's just
like casting Dft S. His natural defense is a little low but his equipment
is great, so his Def is the highest for any mercenary other than super-G.
He's not quite fast enough to make good use of the Megabl, but he'll be
dealing so much damage he won't need to heal much. He has high affinity
with his Spirits, which compounds his damage dealing capabilities. Easily
one of the top five mercenaries.
Nails
Age: ---
Sex: ---
Race: Robot
Quote: I have my own equipment.
Starting Level: --
Recruitment Cost: Free
Location: Ruins underneath Zaygos' castle
Equipment: Head - Eng bm
R. Hand - Msl
L. Hand - Eng drw
Body - Iron tor
Legs - St legs
Belt - Flame th
Starting Stats: MHP - 3000
Pwr - 260
Agi - 300
End - 200
Lck - 250
Atk - 445
Def - 200
Spd - 300
Spirits: None
Comments: Nails can't be healed through conventional means; that is, he
can't be healed by bottles, inns, or the Dft P spell. His only means of
healing lost HP is the Eng drw on his left hand. Nails would be plenty
more useful if it healed any significant amount of HP, though. Chances
are, the turn you use healing Nails would've been better spent attacking,
and would save him more HP than healing replenished. Add on top of that
his absurdly low Def (due to none of his equipment giving any sort of Def
bonus), and that 3000 HP of his disappears quickly. In any event, his Atk
is terribly misleading; all of his six pieces of equipment give some kind
of attack bonus (+100 attack from the Flame th alone), so don't take the
445 Atk as a measure of what he can do in one round. That said, the Msl
does good damage and hits every enemy, so he's still a very solid
offensive weapon, but the Msl is about the only weapon he has that's
worth attacking with.
Peppi
Age: 23
Sex: Male
Race: Skuruu
Quote: I strike foes down with my magic!
Starting Level: 51
Recruitment Cost: 8000G
Location: Ratsurk
Equipment: Head - Wing h
R. Hand - Blood wh
L. Hand - Bow gn
Body - Bat cl
Legs - Nothing
Belt - Megabl 9
Starting Stats: MHP - 1420
Pwr - 210
Agi - 290
End - 167
Lck - 280
Atk - 320
Def - 228
Spd - 300
Spirits: Heart (Ht), Sky (Sk), Sphere (Sp)
Comments: Peppi is a very potent offensive weapon, as the Blood wh is a
very powerful weapon, though I haven't found any use for the Bow gn. He
has relatively high natural defense, which makes up for his weak set of
armor. He's very fast so he can make good use of the Megabl he carries.
He has very high affinity with his Spirits, which gives him an even
higher capability of consistently dealing high damage. Depending on your
tastes, he could be considered one of the top five mercenaries.
Hawk
Age: 30
Sex: Male
Race: Lafury
Quote: Leave the magic to me.
Starting Level: 50
Recruitment Cost: Free
Location: Ratsurk
Equipment: Head - Soa's cr
R. Hand - Sing st
L. Hand - Nothing
Body - Power rb
Legs - Lth sh
Belt - Megabl 9
Starting Stats: MHP - 1380
Pwr - 193
Agi - 270
End - 154
Lck - 270
Atk - 193
Def - 218
Spd - 276
Spirits: Earth (E), Light (L), Water (W), Fire (F), Heart (Ht), Sky (Sk)
Comments: As his quote says, leave magic to him. His affinity is full or
near full for every Spirit. He has respectable natural power, but his
weapon gives no Atk bonus and deals no damage; it only freezes enemies,
but it affects an entire group, which doesn't make it completely useless.
However, as I said before, his strength lies in his magic. He's one of
three mercenaries (two if you don't count super-G) to have the Fire
Spirit, a spirit I've found a lot of enemies are susceptible to. In terms
of pure damage dealing capabilities, he ranks up there with the best of
them. Other than that, his natural defense is a bit low but he has good
equipment, which makes him capable of taking a few hits. His speed is a
bit lacking which makes his ability to heal in battle a little low, but
he can still attack before most enemies. Overall, he's one of the top
five mercenaries in the game, simply because of his insanely high
affinity with his Spirits.
As a guide, I'll list my five favorite mercenaries in terms of usefulness in
battle. This list is comprised by my experience with the mercenaries in boss
battles and how much each contributed.
1. Hawk - Honestly, spells are infinitely more useful in boss battles than
physical attacking ability, and Hawk is totally loaded in that area.
His Spiritual affinities are absurdly high, which gives him a
definite advantage over all other mercenaries.
2. G Razav - The only exception to the rule above is if you've got the pure
physical damage dealing capability that G Razav possesses. His
Spirits don't hurt much either.
3. Mouth - He's a hybrid between Hawk and G. He has very high physical damage
dealing capabilities along with very good magic. Mouth and Hawk
usually make up my final team.
4. Peppi - His speed makes him useful. The Megabl he has heals one person to
full HP and his high speed makes it almost a sure thing that he'll
get his turn before the enemy. It also helps that he has a very
high affinity with the spells he has.
5. Blades - He is very much like Hawk; he's listed here because of his magic.
He has no physical ability to speak of, but his Spiritual
affinities are insane.
===============================================================================
:Walkthrough:. [WLK]
---------------
I'll be using the four Cardinal Directions to explain where to go. As always,
they are as they appear on the screen; north is up, west is left, east is
right, and south is down.
Before you start the game, you may want to watch the demo to see what's going
on. As it turns out, 13 years ago, a town called Reiyold was destroyed by
unknown forces. In the meantime, several events have taken place, including the
building of the Magic School and the rise to power of a man named Zaygos. When
you're ready, go ahead and begin the game. You start off with the choice to
rename your characters, Chezni and Midia. Do so if you wish, but I will refer
to them by their default names throughout the walkthrough.
Magic School Town
-----------------
Level : 1
Items : Home dor, Learn h
Recruits: Duke
You begin in the Magic School in a nameless town. After the dialogue, Duke will
ask you to accompany him to the Tower of Gabnid. Say whatever you want; you'll
eventually have to say "Yes" to get on with the game. If you don't, Duke will
confront you as you exit each room in the school. If you leave the school,
you'll have to go back to talk to Duke again. Anyway, when you leave the
classroom, head right and go down into the next room. Search the cabinet on
the left side of the room to get a Home dor, which allows you to return to
the most recently visited town. Also, check the bottom left set of drawers for
a Learn h, and equip it. There's nothing else in the school, so leave and
you'll emerge in a modest town. You can't leave right now, though you can stay
at the inn and get your bottle refilled for free.
There's not much else of interest, so when you're done talking to people, head
to the east side of town and talk to Duke. He'll join you and you'll enter the
Tower of Gabnid.
Tower of Gabnid
---------------
Level : 1
Items : 100G
Recruits: None
The enemies in here are insanely weak, and since Duke is faster than Chezni, he
could probably take most of them out easily. However, I strongly suggest you
save that honor for Chezni. Have Duke defend when his turn comes up and have
Chezni cast FireS on the enemy. Remember, the more you use a Spirit, the
stronger that particular Spirit becomes.
The tower is as straightforward as it gets. The little blue pod-lookin' thing
is a treasure chest, so open it for 50G and continue onward. Eventually you'll
come across a machine, and you'll be given a choice whether to activate it or
not. The game won't go on unless you do, so say "Yes". After some...flashy
effects, Duke yelps and runs like a pansy and Chezni is left alone to face the
big creepy shadow that's coming up from behind him.
BOSS: ????????
HP: Infinite
Exp: ?
G: ?
Strategy: Unless you know a fancy way to get utterly owned, there is no
strategy. Cast FireS at least once, as this will raise your affinity with
the Spirit. After five rounds, the spooky creature will obliterate you.
Of course, since Chezni's the hero, he'll wake up all fine and dandy behind the
tower. As you walk around town you'll see it's been annihilated; even the Magic
School is in ruins. At the exit to the town, you'll see Daicant, the Magic
School teacher. He'll scold you for going into the all-too accessible tower and
tell you it's your job to save the world. Didn't see that one coming. You'll
learn that the creature in the tower is called Dal Gren. In any case, since
there's nothing left, leave town. You'll get the intro to the game and be on
the overworld map. On the east coast a little south of the nameless town
there's another treasure chest with 50G in it. Pick it up and enter the town
west of the one with the Magic School.
Ratsurk
-------
Level : 1
Items : Fire cd, Pro Ball
Recruits: None
Welcome to Ratsurk, the village of the Guud (those weird bearded people). In
the tavern you can meet Hawk and Peppi, but you can't recruit them now. Talk to
the elder in the northernmost house and he'll tell you about Midia and ask you
to rescue her. Say yes and he'll tell you where she was taken. Talk to the
other two people in the house if you wish, then leave. Enter the house with the
open book above the door; this is a Learning Center. The people in these houses
teach you to use different Spirits...for a price. Pay the 10G to learn to use
the Sphere (Sp) Spirit and leave. Enter the house with the sword above the
door, also known as the weapon and armor shop (hereafter referred to simply as
weapon shops). Whatever you do, don't buy a Dagger; you'll get one in a bit.
I'd recommend a Wood sh and a Wood bt. If you can't afford all this, go outside
and fight around. Of course, you could buy a Bow which is rather strong for
this point in the game, but since Chezni will be using mostly magic for a long
time, a shield would be a better investment. Also, the Lth h only gives one
more defense than your Learn h, and the Lth only gives one more defense than
your Uniform, so don't bother with them. After you're all newly decked out,
leave Ratsurk.
At this point, I'd strongly recommend you fight outside for a while. Cast FireG
on every enemy you encounter to strengthen your affinity with the Fire and
Sphere Spirits. Though it may take a while, I suggest you try to max out your
affinity with at least the Fire Spirit. Doing so will make the early part of
the game much easier and gain you quite a few levels in the process. Once you
get your Fire Spirit affinity up to about 75%, you can take a chance and take
the west bridge out of Ratsurk and into stronger territory. The Kongs and
Constrics here can easily annihilate you, but if your Fire Spirit affinity is
high enough, you should be able to take them out in one blow, and in the
process gain a lot of experience. Be careful of the Hedgehogs too; a large
group of them is potentially more dangerous than a lone Kong or Constric. If
you do go west from Ratsurk, keep going until you come upon a small house.
Search the cabinet for a Pro Ball and a Fire cd. Use the Fire cd on Chezni to
quicken his mastery of the Fire Spirit. Even if you don't max out your affinity
with the Fire Spirit, get up to at least level six.
When you finish leveling and increasing your Fire Spirit affinity, proceed
south to Resutar Island. On your way there just before crossing the first wood
bridge to the south, there's a strange-lookin' statue. "Talk" to it and you'll
learn a little about the history of Lennus. Afterward, continue toward Resutar
Island and enter the forest (yes, those sticks with the blue balls on top are
supposed to be trees).
Resutar Island
--------------
Level : 6
Items : Antibl, Dagger, Home dor, 100G, Fl dor, Sph cr
Recruits: Fritz, Midia
Turn west as you enter the forest and pick up the Antibl, which is PQ-talk for
antidote, or a cure for poison. Proceed southward through the trees, west when
you have to, then into a house. Before talking to the man, check his cabinet
and you'll find the Dagger I told you not to buy. Talk to the man, Fritz, and
he'll heal you. Next you'll be attacked by three goblins. These things can be
harder than the boss you'll face in a bit if you didn't level simply because
there's three of them. I won't list this as a boss battle since you'll be
fighting goblins as random enemies soon enough. Just attack with Fritz, cast
FireS (or FireG) with Chezni, and heal when needed. They'll go down quickly.
After the battle, Fritz's house will be on fire. He'll lead you outside and
some trees will burn down, revealing the way to a cave. Enter it and head west
for a Home dor. Go back to the first little island and head north to loot the
chest there for 100G. Finally, head back down, go east and follow the path. The
chest along the way contains a Fl dor, so take it and continue onward. Follow
the path and you'll come across the boss of this little cave.
BOSS: Alornso
HP: 297
Exp: 40
G: 50
Strategy: If you leveled up like I recommended, this battle's a breeze. Just
attack with Fritz and cast FireS with Chezni. You shouldn't even have to
heal. If you didn't level, it's not much harder. Fritz will be your main
offense in this case. Have Chezni cast FireS when he has a free turn,
otherwise have him heal. If you somehow have trouble with him, he is
vulnerable to the Freeze spell, but it really shouldn't come to that.
Alornso will eat it in no time.
After he bites the dust, enter the cave behind him. Talk to Midia and she'll
join you. Make your way out of the cave (or use a Fl dor). After you exit the
forest, Fritz will leave to go back to Ratsurk which, incidentally enough, is
exactly where you're going. Gee, that Fritz is smart. Anyway, go back and talk
to the elder. He'll make you stay the night. In the middle of the night, Midia
will wake you up and persuade you to leave with her. The elder's waiting at the
bottom of the stairs for you, however. He'll say something about not being able
to stop Midia and as a going away present, he gives you Sph cr, which is the
strongest headwear Midia can equip. Also, when used in battle, it'll heal her
for 800 HP, so it's quite useful, especially this early on. Time to go shopping
for Midia. First thing's first, teach her to use the Sphere Spirit. Then head
to the weapon shop. You should be rather loaded, so buy her a Bow (since she
can't equip shields) and a Toe bt. Sell your leftover equipment, fill up your
bottles if needed, save your game, and leave Ratsurk via the western bridge.
Make your way to the little hut and you'll find a guy who lets you rest and a
woman who saves your game for you. You'll also notice that the guy is standing
in front of the portion of the cabinet where you could've gotten the Pro Ball
earlier. If you didn't, just wait a while and he'll eventually move. Anyway, go
north of the hut and you'll come across a Skuruu camp.
Skuruu Camp
-----------
Level : 9
Items : None
Recruits: Tiger
Talk to the people if you wish; most of them just mention the problem they're
having, which, if you haven't guessed yet, you'll have to fix soon. Proceed
northward and speak to the elder. Turns out not only did you destroy the Magic
School town, but you also mutated the birds these people harvest to live off
of, called purpbirds. He'll have his nephew, Tiger, fly you to the area where
the purpbirds migrated.
The little glowing blue thing is a healing point; if you didn't mass-level
earlier or raise your Fire Spirit affinity any significant amount, I strongly
recommend you do so now. The next boss will take very little damage from
anything other than fire magic. Midia's level is probably a good deal lower
than Chezni's, so it might be a good idea to raise her level and raise her
affinity with the Light Spirit, as that will come in handy later. If you want
to go back to the Skuruu camp, enter the mountain west of the healing point
then leave it. When you're ready, enter the mountain.
Mount Denobra
-------------
Level : 12
Items : Tools
Recruits: None
Go east upon entering and up the three walkways then ascend the ladder. At the
top, as you cross the bridge to the left you'll fall through and get washed
down the river. Go north and up the walkways, then east and climb the ladder.
You'll automatically run away from the little rock, which falls down the
mountain and somehow stops the river. Go back down the walkways, cross the dry
riverbed and open the chest to get some tools. Go up the ladder to the
northwest of where you are; the one directly north is a dead end. Follow the
path back to the bridge, where you'll use the tools to fix it. Cross the
newly-fixed bridge and follow the path. Shortly, you'll reach the boss.
BOSS: Jarmlu
HP: 624
Exp: 120
G: 200
Strategy: Just before the battle starts, Tiger basically tells you the
strategy. Have Chezni keep casting FireS on Jarmlu, have Midia cast SPup
her first turn and have Tiger cast DFup on the party. After that, have
Tiger attack. He'll do very little damage, but it's better than nothing.
Midia is your healer for this battle. Shortly, he'll bite the big one.
Afterward, Tiger will fly you back to the Skuruu camp. The elder will give you
a Fth h as a parting gift, and Tiger will fly you toward Jurayn but he'll tire
out and leave you near the opening of a cave. There's a hut to the northwest of
where you landed where you can rest and save your game, and one of the patrons
sells a few items. Fill up your bottles if need be then head for the cave. One
thing you'll note as you head toward the cave is that there's a new path open
to the east which leads back to Ratsurk. There's no reason to go there, though,
so continue on into the cave. This place is rather straightforward; be sure not
to miss the Bow in the treasure chest. Go down the wooden ladder-like thing and
enter Hagudo.
Hagudo Town and Mine
--------------------
Level : 14
Items : Wood bt, Minibl, Glow sc, Pickaxe, Short bt
Recruits: Smash, Gorf
Yeah, this place must suck to live in, what with the lava always nipping at
your feet. The first house is an abandoned weapon shop, where you can lift the
owner's treasure chest. If you do, he'll charge you double the normal price
when he returns. I would advise against it, though. Even though his selection
kinda sucks compared to the next place you're going, it's only a Wood bt; it's
not even worth selling. In the next house you'll find a guy looting it, but you
won't get anything for catching him. Just continue on up. The item shop sells
everything at half price, but unless you got mauled by the enemies in the cave,
you shouldn't have a need for any of it. In the easternmost house on this floor
is the elder, who seems to think Smash can stop the magma from rising. Of
course, Smash is all depressed because his son was killed and he's out of a job
because of the magma. Enter the pub and check the left-most cabinet behind the
barkeep to find a Minibl. Then talk to Smash (the off-colored dude sitting at
the bar) and then the piano player. An earthquake will occur, which is the sign
that the magma has risen another level. The barkeep will hint at what you have
to do next, but doesn't give any indictation whatsoever as to how to go about
it. Anyway, go to the inn and into the left room where two dancers are staying.
Talk to the one standing and she'll ask you for a favor; to go into the well
and retrieve some glowing scales so she can heal her sister. Go into the big
blue bucket next to the inn.
Circle the magma pool in the middle and ignore the bridge to the east. Pick up
the glowing scales, which will set off another earthquake. Take the scales back
to the dancers and use them on the bed-ridden one. Then talk to the one next to
the bed and the dancers will follow you back to the tavern. Re-enter the well
and this time take the eastern bridge, then head north and you'll come up
behind the bar. Go talk to the piano player and the dancers will dance for him,
which evidently touches him. He'll play Godom lullaby, which evidently touches
Smash in such a way that he agrees to help you. Before you leave the tavern,
heal yourself then talk to the guy sitting at the right-most table. He's the
item shop owner and, now that his shop is destroyed, he'll refill your bottles
for free.
Take Smash into the well and head all the way south. Pick up the Pickaxe from
the treasure chest and equip it on Chezni. In the next area, keep heading south
and pick up the Short bt. Equip them on Chezni and continue onward. At the end,
Smash will plant a bomb and block the flow of magma. Return to the tavern.
Don't step outside yet; the game's trigger that the magma has been stopped
hasn't been set off yet, so you can get more free medicine. Do so, then step
outside and watch the magma disappear and say your farewells to Smash. Head to
the weapon shop if you wish to see what he has for sale, but don't buy
anything. You'll be at Jurayn soon enough, and that place has far superior
equipment for sale. Head further down Hagudo and enter the other tavern. Here
you can recruit your first mercenary, Gorf, who is basically a more powerful
version of Smash. Head west and up the wooden ladder-type thing and follow the
path out of the cave. Walk west from where you emerge and you'll see Jurayn.
City of Jurayn
--------------
Level : 17
Items : Light cd, Powermet
Recruits: Dan, Zuran
Upon entering, if you possess any abilities of perception at all, the first
thing you'll notice is that it's raining. In the inn are two soldiers from
Saskuot, there to discuss a matter with the mayor. Enter the weapon shop to
upgrade your equipment. You can obviously buy whatever you want, but don't buy
a Light sw, a Liht drs, or a Short bt; you'll get better stuff in a bit. And a
Gauntlet is the closest thing to a shield that Midia can use, so go ahead and
buy her that. It's stronger than the Bmg, but the Bmg hits a group of enemies.
Regardless, she probably doesn't use too many physical attacks, so just buy her
the Gauntlet for defense. For Chezni, buy a Light sh and a Light ar. Afterward,
sell your old gear and head to the tavern. There's two mercenaries here and you
likely don't have enough money to recruit both of them. I'd recommend Zuran
first, since he comes with a Bmg and therefore can kill enemies faster than
Dan, but it's up to you. Recruit one, go outside Jurayn and fight until you
have enough to recruit the other, then kick Gorf out and recruit him. Around
town, head to the northwestern-most house and check the shelves to find a Light
cd. Hold on to it for now. Exit the house and head east along to the north edge
of town until you reach a Learning Center. Inside, one of the men will teach
you the Spirit of Light for 100G. Get it, then use the Light cd you just got on
Chezni. Enter the house just to the right of the big temple in the middle of
Jurayn and search the shelves for a Powermet. Equip it on Chezni if you so
choose; doing so will increase his defense by two but lower his speed by two if
you still have him with the Fth h. When you finish around town, enter the
temple and take the northern-most elevator to talk to the mayor. He'll charge
you to enter the underground temple, so go back down the elevator, talk to the
guard in front of the other elevator, then go down that one.
Temple of Jurayn
----------------
Level : 20
Items : Mid bt, Fl dor, Map, Mid sw, Mid drs
Recruits: None
The enemies in here are somewhat powerful, so be ready to heal at any time.
When you enter, head all the way right then all the way down, and open the
chest for a Mid bt. Go all the way back up and this time go down the stairs.
Head left, up, then right for a Fl dor. Go back down, all the way to the bottom
and climb the stairs there for a Map. This'll be useful later on. Go back down
the stairs and head to the right. Go up the stairs there and "talk" to the
idol to charge Sophie's Crown with its power. Then head back to the elevator.
Upon arriving at the entrance to the temple, you'll see the mayor in front of
the other elevator. Talk to him, then go rest at the inn and re-fill your
bottles. Re-enter the temple and take the elevator up to the floating temple.
Go up two flights of stairs, grab the chest (containing a Mid sw; give it to
Chezni), go up another flight and grab the Mid drs. Head up the last flight,
heal yourself, and talk to one of the two people guarding the idol.
BOSS: Renegade x2
HP: 410 (each)
Exp: 108
G: 48
Strategy: This is the first boss that puts up a fight. The Renegades are fast
so have Midia cast SPup the first round. Have Zuran cast DFup on the entire
party. Have Dan use either his Tonfa or his Iron bt (the Tonfa potentially
do more damage, but only if it hits the same enemy both times; the Iron bt
seems more reliable and consistent), and have Chezni cast FireS. Have Midia
cast BoltS when she has a free turn, otherwise she's your main healer, with
Chezni backing her up. Remember, even though Midia cast SPup, the Renegades
will still oftentimes attack before your party, so don't take any chances.
When one dies, the battle gets much easier. You'll eventually outlast and
defeat them.
"Talk" to the idol to charge the floating temple, then work your way back down
to the mayor. He'll give you a pass so you can go north and continue your
search for Daphne. Upon exiting the temple, you'll notice the rain has stopped.
Sell your excess equipment and refill your bottles, rest at the inn, save, then
leave Jurayn.
Head north around the lake and enter the hut. Talk to the guard and he'll let
you cross the checkpoint. Head northwest and across the bridge, then west and
south across another bridge. Go east and north across yet another bridge and
enter the town there. Welcome to Doubor.
Doubor
------
Level : 21
Items : Sph cd
Recruits: Destry, Slayer
The weapon shop here sells some pretty good stuff, but don't buy anything.
There's another shop in this town that's a good deal better. Head into the
northernmost house and give the little girl a dose of your Antibl. Loot her of
her Sph cd (found in the cabinet) and leave. Head to the house west of the
weapon shop and speak to the clerk. At the end of the conversation, input the
code the girl gave you after you cured her. You must cure her, or you won't
even be given the option to input this code. The code is A, A, B, X, Y. A new
set of stairs will open up; descend them and you'll come across the good market
in this town and two more mercenaries. The two leftmost clerks teach you
Spirits; teach both Chezni and Midia the Sky (Sk) Spirit. Talk to the two
patrons who don't move and you'll be introduced to Slayer and Destry. Recruit
both of them, but be careful of Destry; if you enter a town when he's in your
party, he'll run off with half your money. Ditch him before you enter a town to
avoid this. Talk to the clerk behind the counter to bring up the good weapon
shop in this town. This is the same stuff you can buy in the next town, but
there's a good little walk in front of you before you reach that town. Buy a
Long bt for Midia but don't bother with them for Chezni; the only difference
between them and the Mid bt he has now is one defense and you'll get another
Long bt shortly. An Aybro sp would also be a good investment, especially if you
don't plan on taking the time to get the Gomutai later. The Aybro sp is strong
and gives a good defense bonus. It's two-handed and gives one less defense than
the Fire sh, but it's attack is higher than any weapon you'll have for a while
and by the time you get a one-handed weapon worth using, you'll have already
found a Fire sh. The mercenaries in the next town are both free to recruit, so
don't worry about saving money. If you have enough money left over, buy the
Heavy ar for Chezni and the Pow drs for Midia. You'll get both of these a
little later if you don't have the money now, though. Don't bother with the
Sword st or the Pwr bmg; Midia shouldn't physically attack enough to warrant
the purchase of the Pwr bmg and you'll get a Sword st later. Don't buy a Fire
sh even if you didn't buy an Aybro sp; you'll get one in a bit. After you're
done, sell your excess equipment and leave Doubor.
Head south across the bridge, east, south and follow the path behind the
mountain. Continue to follow the path. The statues you see here are the same as
the one northwest of Resutar Island, so don't bother reading the inscriptions.
Continue following the path and cross the wooden bridge to the south, then
enter the cave. Four of the guards here perform different functions; one heals
you, one fills your bottles, one teaches you the Sphere Spirit, and the other
teaches you the Light Spirit. Talk to Daphne and she'll tell you how to defeat
Dal Gren. After taking her little quiz, take the door to the right and step on
the teleporter. Head north and west from where you appeared. Remember to ditch
Destry before you enter the town. This is Lagon.
Lagon
-----
Level : 22
Items : Sky cd
Recruits: Wild, MeanMa
It seems every race in Naskuot has its own specific town. Anyway, check the
monument of the dragon next to the inn for a Sky cd. The weapon shop has the
same stuff as the hidden shop in Doubor, so buy here what you couldn't afford
there. The tavern has two new mercenaries, Wild and MeanMa, both of which are
very useful at this point, so ditch Slayer and recruit those two. The Learning
Center here has the same two Spirits you could buy at Doubor as well. When
you're done here, I suggest you fight around a bit outside to level some and
raise Chezni's and Midia's Light and Sky Spirit affinity. You might want to
raise Midia's Sphere Spirit affinity as well, but it's not necessary. MeanMa's
Sphere Spirit affinity is high, and Chezni's should be about halfway to max, so
that should be enough.
Dungeon north of Lagon
----------------------
Level : 24
Items : Kormu sw
Recruits: None
When you're all ready, go north and cross the bridge. Keep heading north, then
west and enter the mountain-looking place. Follow the winding path until you're
forced out by what turns out to be dragon vomit. That's right, you just went
through the innards of a dragon. He'll charge you to take the Sword of Kormu
from his back. Afterward he'll fly you to Saskuot. The glowing pool he drops
you off near is a healing spot; use it if you get beat down by some of the
enemies around here. They're rather strong. Head east and enter the town of
Barsas.
Barsas and the Minstrel Tent
----------------------------
Level : 25
Items : Sky cd, P fth
Recruits: Fastjo
Welcome to Saskuot, where everyone lives in giant eggshells and no one likes
you because you smell funny. The weapon shop here sells some pretty good
equipment, but they won't sell to you. You can't stay at the inn or buy items
either. The Learning Center here sells Spirits you should already have, so
ignore them. The northeasternmost house has a Sky cd and a P fth which you can
and should lift. When you're done being insulted, leave and enter the minstrel
tent near Barsas. The minstrels there will let you stay for free and sell you
items, though they're quadruple the normal cost. It's better to just not use
bottles until you continue your next mission. The off-colored male minstrel
here is Fastjo, a mercenary. Ditch Wild and recruit him. Then talk to the
spinning minstrel. If you want to level a bit, go back to the little healing
pool thing and fight around there.
Shrine east of Barsas
---------------------
Level : 26
Items : Light cd x2, Long bt, Bombbl, Fire sh, Fl dor, Highbl, Sph cd, Home
dor, Sword st, P water, Pow drs, P tears, Kormu ht, Actor cl
Recruits: None
When you're ready, head west of Barsas and south between the mountains and the
trees. Get the Light cd from the treasure there and head east. Cross the bridge
to the south, head east, cross the bridge to the north, and enter the next
area. Upon entering, head east and get the Long bt from the chest. Turn around
and go back west. Pick up the Bombbl from the chest there then go north,
ignoring the bridge to your right. Pick up the Fire sh and head east. Open the
chest for a Light cd then turn south and cross the west bridge. Go north, take
the Fl dor from the chest, then turn and head back south. Take the Highbl from
the chest (equip it on Midia) and head west, ignoring the bridge to the north.
Take the Sph cd and head north. Grab the Home dor, head east and cross the
south bridge. Take the western chest for a Sword st, then the eastern chest for
a P water. Head south from there and take the Pow drs, then west and take the
P tears. Go north, cross the bridge to your right, head up the ladder then down
the stairs. Heal yourself and talk to the guard.
BOSS: Guardian
HP: 520
Exp: 300
G: 150
Strategy: There's two ways to beat this guy. The first way is to just go all
out; never let up unless it's critical that you heal. He'll sometimes clone
himself, which is why you need to take him out as fast as possible. His
attacks will do a fair deal of damage. The other way is the easy way; have
MeanMa cast Freeze on him. It has a good chance of success, and if it works
he can't do anything, not even clone himself. Have her cast Freeze again
if it wears off before you kill him. This method is actually also a good
opportunity to work on getting your Spirit affinities up with Chezni and
Midia. Anyway, his HP is rather low, so after a while he'll go down.
Take the Kormu ht from the chest and leave the temple. Take the helmet to the
woman minstrel in the tent and she'll give you an Actor cl. To wear them you'll
have to use them from the item menu; you can't equip them. Fill up your bottles
if need be; the price at the next town you get to is the same. Sell your excess
equipment and head to the building next to Barsas; this is a rope network
station. Put on the Actor cl and talk to the guard. He'll let you pass, so
climb the stairs and step into the gondola. You'll be taken to Rekuon.
Rekuon
------
Level : 28
Items : None
Recruits: None
As you leave the rope network building, the guard will tell you that the line's
been cut and you can't go back. How convenient. Stay at the inn if you want,
but I wouldn't recommend it. It costs 240G and they make you sleep with the
gubos. The weapon shop doesn't sell anything new, but they do charge quadruple
the normal price. Head into the house next to the weapon shop for a little
nostalgia; the area looks just like a building in the NES Dragon Quest/Warrior
games, and the midget is the priest you talk to to save your game, revive,
detoxify, uncurse, and tell you how much experience you need for a level up.
The dialogue is mildly humorous if you're a fan of the DQ/W series. In any
case, head to the northern part of town and pay the gaurd 100G to let you climb
the Throne of Immortals.
Throne of Immortals
-------------------
Level : 28
Items : Heavy ar, Highbl, Pwr bmg, Kormu ar
Recruits: None
The enemies here are moderately powerful, but there's no boss so don't hold
back. Head north at the first intersection, then west and north to get a Heavy
ar from the chest. Go back to the first intersection and go east. Grab the
Highbl from the chest and go east, past the trees, and north to get a Pwr bmg
from a chest. Head back west past the trees and then north. Talk to Jo-an, the
person at the top of the Throne of Immortals, and grab the Kormu ar from the
chest after the dialogue. Talk to Jo-an again and give him the Actor cl. Then
enter the door he opens for you and board the boat. The current will take you
to the equator.
Equator Revisited
-----------------
Level : 30
Items : Glow bow, S sweat
Recruits: None
Enter and talk to Daphne, who will tell you about Noi Gren, and charge you to
destroy him before taking out Dal Gren. Head through the left door and down the
ladders. Head east at the large wall and down the ladder for a Glow bow. Go
back up and this time head down the left-hand side of the wall. If you keep
heading south down the stairs, you'll come across a healing point. In any case,
go east to the other side of the second big wall and south there. Pick up the
S sweat on your way, and follow the path until you exit the equator in Saskuot.
Head southeast and enter the town of Misuto.
Misuto
------
Level : 31
Items : G milk, Air cd, S sweat
Recruits: None
Misuto breaks the mold of typical Saskuot; instead of living in hollowed out
eggshells, they live in trees and have to climb stairs to get home. Just like
in Barsas, you can't do anything here. You can't stay at the inn, buy items or
weapons, and you're insulted at every turn. There is one person here who is
nice to you, though. Her name is Joyce, and her house is marked with a loaf of
bread at the top. She'll heal you if you visit her, but you'll be attacked by
some loser everytime you exit her house. Just beat him down, he's not even
worthy to be a random enemy. You can get a G milk in the eastern most house and
an Air cd from the trash can next to Joyce's house. The Learning Center here
will teach you to use the Air Spirit; learn it for Chezni and Midia then use
the Air cd. Also, there's an S sweat behind the large egg thing that the sign
for the weapon shop is on; search it from the top. Anyway, after you collect
all the items, go talk to Joyce. She'll tell you how to get rid of the smell of
Naskuot, so leave town and head east then north to the cave.
Cave of the Kaiyowa
-------------------
Level : 31
Items : P fth, Knife bt, G milk, Kaiyowa
Recruits: None
Go north, but don't touch the little green plants or you'll get in a fight with
a Fake. They're not hard, but the experience isn't worth it. Head east and open
the chest for a P fth. Go west from there then south past the little glowing
thing (which isn't a healing point), then go west and pick up the Knife bt from
the chest. Head back east then north, and west when you can. North from there
is a G milk; grab it and head east. Skip the first south bridge and continue
east. Take the next south bridge and grab the off-colored plant for the Kaiyowa
Joyce was telling you about. Head back to her and have her bake it for you. The
Naskuot smell is gone and you can now go about Saskuot as though you were born
there. You probably can't afford much at the weapon shop; even if you could,
you'll get most of that or better stuff in a bit, so don't bother with it.
Leave Misuto and enter the rope network building. Pay the guard 100G to go to
Karon. Along the way, members of the Resistance will destroy the rope and take
you captive.
Resistance Hideout
------------------
Level : 32
Items : None
Recruits: Grunt, Gunny
Grunt, their leader, will talk some then ask you to help him. Agree to do so
and he'll force his way into your party and take Midia hostage as a collateral.
You can save your game here and get your bottles refilled. There's also a
mercenary here, so ditch Fastjo and recruit Gunny. When you're ready, leave the
hideout and head east to Conshiuto. If you have MeanMa, put her in the fourth
spot in your party, which is the very back.
Conshuito
---------
Level : 32
Items : None
Recruits: Chill, Wind
Upon entering, a woman becomes immediately infatuated with someone in your
party and forces her way in, whether you say "Yes" or "No". Whoever's in the
fourth spot in your party will be forced out. If you leave Conshiuto she'll
leave your party, but re-join upon re-entry. You can stay at the inn if you
wish. The weapon shop here has the same stuff as Misuto, so don't bother buying
anything. The items here are double the normal price, so fill up your bottles.
It'll be a while until your next chance to do so. You have to walk around this
town to get to the middle where Grunt's friend is being held, so do so. Head to
the back room and Grunt will free Wind. Chill will freak out when she realizes
that you're part of the Resistance and attack you. She's simple; just slap her
around a bit and the battle will end soon. She'll run and set off an alarm.
From here 'til you get out of town you'll fight random battles, and anyone you
talk to will engage you in battle, even the town's citizens. Work your way out
of town. All the doors are locked now, so you can't go do any last minute
shopping.
Resistance Hideout
------------------
Level : 32
Items : Sct msg
Recruits: Midia
After you get out of Conshiuto, head back to the Resistance hideout. Grunt and
Wind will leave your party. Go talk to Grunt to get an important item, then
talk to Midia to get her back. Exit via the front entrance and board the
gondola. The newly-fixed rope network line will take you to the rope network
station near Karon. Exit the station and head west.
Karon
-----
Level : 32
Items : None
Recruits: Bean
Welcome to Karon, PQ's ghost town. This is my favorite town for two reasons:
one, it's the only town in the game with any sort of history; and two, it's
home to my favorite mercenary, who also happens to be the only character in the
game with any sort of past. In the tavern you can recruit said mercenary, Bean.
I'd strongly recommend you do so; not only do you only have three members, Bean
is a powerful character for this stage of the game. You can also find Joyce in
the inn's lobby. She'll tell you that the leader of the Resistance in Karon is
the innkeeper. Leader of the Resistance in a ghost town? Doesn't make much
sense...but anyway, there's a patron of the inn who sells items at double the
normal price, so refill your bottles if you need. There's nothing else of
interest here; no weapon shop or Learning Center or anything. Keep in mind,
when you show the innkeeper the message Grunt gave you, you can't stay at the
inn in Karon until your mission is finished, so finish leveling and doing
whatever else you want to do beforehand. In fact, you don't even have to show
him the message to do the mission, but otherwise you won't know what's going
on. In any case, when you're ready, show the message to the innkeeper (use it
as an item) and after the dialogue, head south to the tower.
Tower south of Karon
--------------------
Level : 33
Items : Gomutai, St rb, Sph cd, Sky cd, S tavern, Anq sw, Anq ar, Anq hl,
Anq sh, Pray st, Highbl, Glow sd, Blowgn
Recruits: None
If you want the Gomutai, now's as good a time as any to get it. See the tips
section for more information. Upon entering the tower, grab the St rb from the
chest, then head up the next five flights of stairs. Grab the two chests for a
Sph cd and a Sky cd, then walk along the edge of the top wall to avoid the
holes. Fall in the small hole next to the left barrier; avoid the large hole in
the bottom right at all costs. Grab the S tavern from the chest and take a look
at the right-hand wall. There's two areas on the wall with extra lines; walk
into the wall between those two areas and you'll come to a hidden area. Take
the Anq sw from the chest, then go down the stairs. Take the Anq ar from the
chest on this floor and take the stairs down. In this next area, take the Anq
hl from the chest and head down another flight of stairs. Take the Anq sh from
this chest and head all the way back up. Go back through the wall to the left
and fall through the lower left hole. Take the Pray st from the chest and take
the stairs down (or fall down the top right hole). Take the Highbl from the
chest and fall down the top left hole. Take the Glow sd from the chest and go
through the right-hand wall. Fall through the hole and take the Blowgn from the
chest, exit the tower and go back to Karon.
Note: Don't sell the Anq equipment. It may not be as strong as Kormu's
equipment, but it will come in handy later.
Karon Revisited
---------------
Level : 35
Items : None
Recruits: None
Refill your bottles and talk to the innkeeper. He'll let you stay for free.
Save when you wake up then go outside. A specter will tell you that Garana
actually works for Zaygos, then attack you. He's an easy kill; if Bean doesn't
take him out on his first attack, the next person should. Go to the center of
town and take out the two guardian specters in the same fashion you took out
the first one. After you defeat them, you'll see Garana has Joyce tied up to
use as a sacrifice. I'm sure you know what comes next.
BOSS: Garana
HP: 600
Exp: 1300
G: 280
Strategy: A simple battle regardless of whether or not you have the Gomutai.
If Chezni is equipped with it, have Midia cast STRup on him, then Bean and
Gunny. If not, have her use it on Bean and Gunny and have Chezni use FireS.
Garana will oftentimes get several attacks per round for pretty decent
damage, so heal when necessary. He has a good deal of HP and respectable
defense, so it may take a bit to defeat him, but eventually he'll go down.
Garana dies and the enemy specters disappear. Talk to Joyce and she'll die, and
Midia will have you dig her a grave. Since you killed the innkeeper, you can't
stay at the inn here anymore, so leave and head to the hideout Joyce told you
about as she died. Cross the frozen tundra and talk to the man there. It
doesn't matter how you answer him, he won't believe you either way. Talk to him
again and he'll recognize you as friends of Grunt and let you in.
Resistance Hideout #2
---------------------
Level : 35
Items : Com sk
Recruits: J Razav, G Razav, Checan
You can't go back to Karon for a while now...not that there's anything there,
but still. There are three mercenaries here; Checan and the Razav brothers. If
you want one of the Razavs, the other has to come along. Further along into the
hideout, grab the Com sk from the chest. The guy behind the chest sells items
at the normal price, so heal yourself with bottles and then fill them up.
There's no one here that heals you, so that's the only way. Now, here's what I
recommend, though you can go about it any way you want. Ditch Gunny and recruit
Checan. Then take the south exit out of the hideout (not the boat) and fight
around to level some. It shouldn't be hard; Checan's Z eraser is an awesome
weapon. Don't forget to buy the Water (W) Spirit for Chezni and Midia at the
little house outside the hideout. Then go back into the hideout, ditch Checan
and Bean, and recruit the Razav brothers. Yes, G is weak right now, but J more
than makes up for that just with the Wind sw. Add to that his massive defense,
and most of the enemies in the next area will do single-digit damage to him
with physical attacks. Then go on the boat. When you get off, head northeast to
Roki.
Roki
----
Level : 35
Items : P tears, Water cd, Btl ct, S tavern
Recruits: Lilie
In the tavern is another mercenary, but she won't join you right now; you have
to buy her one of everything from the weapon shop. That amounts to 34,800G; not
worth it in terms of her usefulness as a mercenary, but I'd suggest you do it
anyway. It's no big loss if you don't; much later in the game you can get all
the equipment for free, so it's not imperative you do it now but it does help
since you should level quite a few times in the process. If you have an
S tavern (which you should after exploring the town), you can ditch the Razavs
here and recruit her and one other mercenary of your choice (Checan or Bean
would be best) after you have the money, but it's up to you. Midia can equip
everything in the weapon shop, so it may be a good idea to not give the stuff
to the mercenary until after the mission (if you choose to recruit her here),
during which you can equip the good stuff on Midia. Don't buy any extras for
her, though, since you'll soon come across some better equipment for Midia.
Around town, everyone's talking about the parade. Go into the rightmost house
and take the P tears from the shelf at the top end. Then go into the mayor's
house; it's the one with the small yin-yang looking insignia over the entrance.
Take the Water cd from the shelf in the first room. Then in the lower room,
take the Btl ct from one of the shelves and go upstairs. Talk to the mayor then
take the S tavern from the shelf and leave. Outside, fight around a bit until
you have enough money for all the stuff at the weapon shop. In the process, get
Chezni and Midia up to at least level 35, preferably higher. One note, the
easiest way to defeat the Goldgubos in this area is to have Midia cast MGdown;
this will deflect their spells back at them for more damage than you can do
alone. When you've decked out Midia with the good equipment (Life wh, Drem drs,
and Wndr bt; Sph cr gives more defense than the Hair orn and has the same
effect when used as the Life cor, which gives no defense bonus) and gotten her
and Chezni to 35 or higher, go south to the shrine.
Note: With one of the S Taverns you recently found, you can get rid of and
re-recruit the Razav brothers right now for a super-powered G Razav. He'll
come back at level 55 with high affinity in some useful Spirits, so that
may be worth it. However, any mercenaries you have will soon be forced out
of your party, so it's up to you if you want to use an S Tavern here.
Shrine south of Roki
--------------------
Level : 35
Items : Water cd, Sky cd, S tavern, Raiga st
Recruits: None
Go east as you enter the shrine and pick up the Water cd from the chest. Keep
going north, turn west and activate the machine to drain the water. Go down the
stairs and head south. Turn east at the wall, then north and get the Sky cd
from the chest. Go further north, up the ladder and activate the machine. Go
back down the stairs, head north, and descend the stairs there. Turn left, go
south and up the stairs. Grab the S tavern from the chest, heal yourself, and
activate the machine.
BOSS: Bubbley
HP: 1500
Exp: 1680
G: 1000
Strategy: Have Midia cast SPup, then STRup on your mercenaries and Chezni if
he has the Gomutai. If not, have Chezni heal or use FireS. Midia should
heal and use BoltS when she has a free turn. His attacks do pretty good
damage, especially his physical attacks. To make this battle go a bit
quicker, you might also want to use DEFdown on Bubbley. If you have the
Razavs, J should attack with the Wind sw and G with the Seed sw. If you're
lucky, G's Seed sw could inflict Freeze on him, or you could try your hand
by casting Freeze. Otherwise, Bean/Checan should attack with the Anq sw/Z
eraser and Lilie should cast Fire S. To inflict additional damage, have
Midia cast MGdown when she has a chance to deflect his Storm spell back at
him. He's mildly difficult with a moderately high amount of HP, but he
should go down before you do.
Go to the newly drained area and take the Raiga st from the chest. Leave the
shrine and go back to Roki. Remember to ditch the Razavs here and recruit Lilie
if you didn't before. Don't worry about battles; your mercenaries will be
forced out of your party before the next battle you have to fight anyway. Take
the Raiga st to the mayor and he'll let you join the parade; in fact, he'll let
you lead it. Walk the parade to Zaygos' castle, which is east of Roki.
Zaygos' Castle
--------------
Level : 37
Items : None
Recruits: None
There are no random battles while you're leading the parade so dance around all
you want. When you get there, approach Zaygos' throne. Talk to him and he'll
somehow recognize you and drop Chezni and Midia into a pit. Lokiarn, the
monster of Noi Gren, will attack you.
BOSS: Lokiarn
HP: 798
Exp: 3000
G: 0
Strategy: Zaygos looted you of Kormu's equipment and emptied your bottles, so
you don't have a chance to win this. Just cast whatever Spirits you need to
increase the affinity of until he finishes you off.
Note: You can defeat him but nothing happens. Check the end of the Intro/Tips
section to see how.
Dungeon of Zaygos' Castle
-------------------------
Level : 37
Items : Kormu sw, Kormu ht, Kormu ar
Recruits: Chen, Blades
You'll awaken in a cell with two other people. Talk to them, then check the
right wall and stew around in your cell for a while. Fiery will come and rescue
you shortly. Talk to one of your co-prisoners and he'll introduce himself as
Chen, a mercenary. Recruit him, then go out through the passage Fiery blew in
the wall. One guy there will refill your bottles for free, so do that and save
your game. Now, here's what I recommend you do. Since Chen doesn't know any
Spirits, he'll be useless for the upcoming boss battle. You'll want Blades for
that. Before you ditch Chen and recruit Blades, go through Zaygos' castle and
get all of Kormu's equipment, then go back, ditch Chen and recruit Blades, heal
yourself and save your game, then go back through. I'll still walk you through
all that, but I wrote that just so you'd know what's going on.
Alright, now don't go south. The exit there leads to a spectator area for the
parade, and the only people there you can talk to praise Zaygos, Noi Gren and
Gabnid. So instead go east and up the stairs. Go west, skip the first building
and enter the second. Take back the Kormu sw from the chest and leave the small
tower. Keep heading west, south, then east and into the building. Take back the
Kormu ht from the chest and leave the building. Continue on east, north, and
enter the building to get back your Kormu ar. Now go back to the first area
where the prison is. Ditch Chen and recruit Blades, then go back and follow the
path to the last building. Enter the last building and take Fiery's advice;
equip all three items of Kormu or you'll do no more than zero damage to this
boss. And yes, you need all three items equipped or even the Kormu sw will do
zero damage. Heal yourself and head north.
BOSS: Lokiarn
HP: 798
Exp: 3000
G: 0
Strategy: The key here is to keep Chezni alive; he's the only one that can
hurt Lokiarn. Cast all your stat up spells on Chezni, then cast DFup on
everyone else. Try to make Midia your only healer; neither Blades nor Fiery
have any healing bottles, so Midia and Chezni are the only two who can
heal. If times get desperate, Fiery does have the Dft P spell, so use that
if you run out of healing bottles. Lokiarn has very high attack power but
dismal defense, especially if DEFdown works on him. No attack spells will
damage him; only Chezni's weapon can. Even though no one else can damage
him, try to keep them all alive even after you've finished casting your
auxillary spells. The more targets Lokiarn has, the less likely he is to
hit Chezni. He has little HP, which is expected since you only have one
attacker. You'll eventually bring him down.
Afterward, all of Kormu's equipment is destroyed, so you now have no known way
to defeat Dal Gren. Everything in the area will start inexplicably blowing up.
Zaygos arrives and Fiery leaves to avenge her brother. Go down the hole behind
the machine and you'll fall into some ancient ruins.
Ancient Ruins of Lennus
-----------------------
Level : 38
Items : None
Recruits: Mouth
Read the inscription on the statue of Gabnid there; it will give you hints on
how to get through this area. Use the Sph cr on the door and board the ship.
It'll take you to another area of the ruin. Go out the door, west, then north.
When you get to an intersection, there are robots on the left and right; the
one on the left sells items at double the normal price and the one on the right
saves your game. There's an incredibly powerful mercenary just a little north
of the intersection; you probably heard about him if you talked to everyone in
Doubor. Talk to him twice to recruit him.
Labyrinth of the Ancient Ruins
------------------------------
Level : 38
Items : Psych bm, Sph gown, Sph sw, Flame th, Cosmo bt, Cosmo cl, Rft sh,
Cosmo mt, Sph ring
Recruits: Nails
Go north and up the stairs. Walk around the perimeter of this area and you'll
come upon another set of stairs with a robot walking around there. This is
Nails. If you recruit him, keep in mind that bottles and inns cannot heal him;
the only way to heal Nails is for him to use his Eng drw weapon in battle,
which I've found doesn't heal much HP at all. He does have 3000 HP, so it's
likely you won't need to heal him before you get out of this area, but it's up
to you. Ditch Blades if you do recruit him. In any case, go up the stairs. Go
south on the next floor and pick up the Psych bm from the chest. Head east from
there, past the stairs, and north along the wall to get Midia's best armor, Sph
gown. Go back and go up the stairs. Go north and down the stairs there and get
Midia's strongest weapon, Sph sw. Go back down the stairs, go west and pick up
the Flame th from the chest. Go south and up the stairs. On this floor, go east
and down the stairs there and pick up the Cosmo bt, then ascend the stairs.
Head north and down the stairs there and pick up the Cosmo cl from the chest.
Back upstairs, head east and south, downstairs and pick up the Rft sh. Equip it
right away if you're using a one-handed weapon. Go back upstairs, north, and up
the stairs there. Go around the perimiter of this floor and up the stairs. Grab
the Cosmo mt from the chest, then head east and grab Sph ring, which is Midia's
strongest "shield". You can go back to the Throne of Immortals if you want;
just go up the stairs and use the Sph gown on the door. However, the way back
to Rekuon is blocked, so there's nothing to do there. Go back down to where you
recruited Mouth. On your way back down, if you have Nails, ditch him at the
spot you recruited him. He'll be back there so re-recruit him and he'll have
full HP. When you get back to the supply robots, heal yourself and refill your
bottles, then take the door north of the left robot. Use the Sph ring on it to
open it. Take the ship-thingy and go up the stairs in the next area.
Ancient Ruins under Naskuot
---------------------------
Level : 39
Items : Sky cd, Water cd, Megabl, Earth cd, Sph bt, S tavern
Recruits: None
Go north and open the chest for an Air cd, then head east. There are numerous
robots here and in the upcoming areas, and most of them give you some sort of
Lennus history lesson. Go north through the door and open the chest for a Sky
cd, then head west. Talk to the robot if you wish, then take the Water cd from
the chest and go through the north door. Keep going north to get a Megabl from
the chest, then head east. Get the Earth cd from the chest and go up the
elevator. Go left through the wall to get Midia's best footwear, Sph bt. She
should be totally decked out in her best equipment now. Go back through the
wall and get a S tavern from the chest. Go outside if you want, though there's
nothing out there. You'll just emerge in an area surrounded by mountains. There
is something you might want to try, though. If you recruited the Razavs earlier
and took them along like I suggested, ditch Nails and Mouth and re-recruit
them. G Razav has become incredibly powerful; even more powerful than J. He's
learned some Spirits as well. I'd strongly recommend you consider them. J is
just as powerful as before, but G is just...awesome; he comes back at level 55.
Whatever you do, go back to the supply robots. Heal yourself and refill your
bottles, then go to the south wall and use the Sph bt on the door on the left.
Ancient Ruins under Saskuot
---------------------------
Level : 39
Items : Earth cd, Sky cd, Water cd, Megabl, P fth, Water cd, Wind sw, Fire
cd, G milk
Recruits: Nails
Head up the stairs and grab the Earth cd from the chest, then go east and take
the Sky cd. Go down the stairs there, take the Water cd from the chest, and go
down the next flight of stairs. Get the Megabl from the chest to the east and
head west. Get the P fth from the chest there, then go back east, talk to the
robot if you so desire, then head down the stairs. Talk to the robot for a
history lesson, then loot the chest for a Water cd. Then head west and up the
long flight of stairs. You can recruit another Nails robot here if you wish.
When you get to the top, go east and take the elevator up. Go through the west
wall and take the vaunted Wind sw. Through numerous experiments, I've found
that the Wind sw has higher damage dealing capabilities than the Gomutai, and
it allows you equip a shield, so equip it right away. Go back through the wall,
south, and take the Fire cd from the chest. Chezni's Fire Spirit affinity
should be full, so use it on G Razav or save it for Hawk. Again, there's
nothing outside. You'll just emerge in an area surrounded by mountains, so go
back down the elevator. Head east from the elevator and take the G milk, then
go back to the area with the supply robots. You're almost out of this area, so
don't bother healing or refilling your bottles. Go to the door north of the
save robot and use Sph gown to open it. Go up the stairs and you'll be back in
the Magic School town.
Ratsurk Revisited
-----------------
Level : 40
Items : None
Recruits: Peppi, Hawk
Talk to the master at the entrance and go to Ratsurk. This place is now
annihilated, but Hawk and Peppi are still in the tavern. Recruit them if you
wish, they're both very powerful, and Hawk is quite possibly the single best
mercenary on the game. When you're ready, take the rope network in Ratsurk to
the station near Reiyold. Head north from the station and west across the
bridge, then north again and east to reach Reiyold.
Reiyold
-------
Level : 40
Items : S sweat
Recruits: None
Most people here will recognize Chezni, and one kid here will con you out of
300G if you tell him you recognize him. Go to the southernmost house and get a
S sweat from the cabinet there. Go into the westernmost house and Chezni's mom
will rush to you and make you rest for the night. The next day, after she's
done talking, go back to the southernmost house and talk to the guy there to
borrow his boat. Board the boat and take it south to the island with the hole
in it. You can't cross the shoals in this boat, so don't bother trying.
Island south of Reiyold
-----------------------
Level : 42
Items : S sweat, Key, Grvty bt, Air cd, Pht cn, Tdr sa
Recruits: None
Head north after entering and take the S sweat, then go west and north. There
are two chests here; the one on the left has a key you need to go deeper into
this place, and the one on the right has the best footwear Chezni can use,
Grvty bt. Head back south and head up the narrow passage for an Air cd. Go back
down, use the key on the door and go downstairs. Head east and get the two
chests for a Pht cn and a Tdr sa. That's all that's here, so go back to
Reiyold.
The place has a red hue to it now, and as you head north you'll see why. Inside
the house, the owner of the boat is dead (but miraculously, the save lady's
alive). If you talk to any of the wondering monsters, you'll have to fight a
Sgt. Alon, the same creatures that hang out around Roki. If you're engaged by
one, just wipe the floor with him with physical attacks. Go into your house and
you'll be attacked.
BOSS: Adm. Alon
HP: 1500
Exp: 6552
G: 1700
Strategy: This shouldn't be hard at all. Have your two mercenaries use their
best attacks. Have Midia cast SPup the first round and use her best attacks
afterward, and Chezni should just pound away with the Wind sw. If you still
have the Razavs, G's Seed sw will occasionally freeze him as well. He
attacks physically and uses the Blowup spell, both of which are moderately
damaging, but he's weak so he'll go down quickly.
Talk to Chezni's mother to learn more about his past, then go check your bed.
It'll slide over, revealing a staircase. You can take this ship out to sea, so
do so. There are a few hidden chests along the northern coast of Naskuot. If
you're playing on an emulator, turn off the first background layer and you'll
have an easy time finding them. If not, I'll do my best to explain where they
are.
Sailing the World
-----------------
Level : 45
Items : Gigabl, Air cd, Heart cd, Pro Ball, S tavern, Earth cd, Water cd
Recruits: None
Cross the shoals and head west along the northern coast. You'll pass the coast
north of Lagon. Start a little south, but keep going west. The next island you
come up on should have very little landing ground and a mountain; under the
top part of the mountain you can see a small part of a treasure chest. Get it,
that's the ever-so useful Gigabl, which heals every party member to full HP.
Get back on your ship and keep heading west. The next chest is in plain view
and contains an Air cd. A little pointless thing you can do here; if you're on
an emulator, turn off the first background layer and you'll see a hut behind
the mountain south of the chest you just opened. For those not on an emulator,
it's completely hidden. There's a mountain directly south of the chest, land
the boat there and walk behind the mountain until Chezni's completely out of
view. The only thing I've found in this hut is a sound test area; search the
right console to activate it. Just west of there is another chest on a small
island; this one contains a Heart cd. I've sailed along the northern coast of
Naskuot and the southern coast of Saskuot and these are the only treasures I've
found on the mainland, so it's time to go out to sea. At this point, if you
haven't done it already, I'd strongly recommend you recruit Hawk and possibly
Peppi; Hawk's usefulness is immeasurable in the upcoming boss battle.
Head east from the Naskuot mainland. Using your map, navigate your way to the
northernmost island in the eastern ocean. The person in the house there will
heal you and refill your bottles, so do that if you need to. The chest on the
northern edge of this island has a Pro Ball, so grab that and go back to your
ship. Head to the island southeast of the one you just left; it's the one
with a lot of shoals and rocks sticking out of the water around it. Take the S
tavern from the chest there and head west to the next island (the island south
of the northern island). You'll have to go around the fast moving current or
you'll be washed back up to the northern island. Take the Earth cd from the
chest there and then head all the way east to a small island on the outer edge
of the map. Take the Water cd from the chest there, then head to the big island
in the middle of the eastern ocean. Land on the island and enter the strange
structure there. Welcome to the Tower of the Raigas.
Tower of the Raigas
-------------------
Level : 48
Items : Hair orn, Life wh, Life cor, Drem drs, Wndr bt
Recruits:
The bald guy at the top right will heal you and refill your bottles and the
bald guy at the top left will save your game. Check the four blue and pink
things on the back wall for a Hair orn, Life wh, Life cor and Drem drs, then
check that little computer console on the right for a pair of Wndr bt. If you
didn't buy the stuff to recruit Lilie at Roki, you can recruit her now for
free. After you've gotten the equipment, head up the elevator and talk to the
bald guy in the back. After he's finished ranting, check the race of Chezni and
Midia; it's changed. Anyway, head into the door behind him and you'll be
teleported to the past.
Kormu and Sophie's hut
----------------------
Level : 48
Items : Hearth cd, Kormu sw, Kormu ar, Kormu ht
Recruits: None
You might recognize this place as the Lagon area of the present, except that
Lagon hasn't been built yet. Anyway, enter the hut and take the Heart cd from
the shelf. The robot here will save your game, so do so if you wish. Talk to
the bed-ridden person, then to the woman stand at the back wall to receive the
three items of Kormu. This time, they're much more powerful than the ones you
got in the present. Equip them and talk to Kormu again. He'll teleport you to
Grantsurk, which you may recognize as the area where the Magic School town and
Ratsurk of the present are located. The treasure chest is empty in this era and
there is no path south to Resutar Island or west to Jurayn. The statue south of
Grantsurk has the same inscription as the one in the present, so just enter
Grantsurk.
Grantsurk
---------
Level : 48
Items : Gigabl, Heart cd, Sph cd, Air cd, Light cd, Water cd, Earth cd, Fire
cd, Sky cd
Recruits: None
Despite how it looks on the world map, Grantsurk isn't any bigger than Ratsurk
at the beginning of the game. Most of the people here talk talk about Gabnid's
plan to use Dal Gren to conquer the world "without too much devastation". On
the southeast side of town is the weapon shop, which has some great stuff. This
is your only opportunity to buy any of the four items they carry, so do it.
What you should buy is a Sun hl and a Gabni sh for Chezni; other than the Kormu
ht you just got, the Sun hl is the strongest helmet he can equip, and the
Gabni sh is the strongest shield Chezni can equip, bar none. The HST is
powerful, but you should have the Wind sw, so don't bother. The Bib gives a
higher defense bonus than Sph gown, but Sph gown casts MGWall when used in
battle, which is a very useful spell. That, and Midia just doesn't seem right
if she's not totally decked out in Sophie's gear. But do whatever you want.
Northwest of the weapon shop is the Learning Center, which features every
spirit you've learned thus far and one extra; the Heart Spirit. Buy it for
Midia but not Chezni; he'll learn it for free soon. West of that is the inn,
and south of the inn is the item shop and the entrance of Grantsurk. Go north
of the inn and you'll enter the Magic School before it became the Magic School.
Very important; search the shelves in the left room for your second Gigabl.
These things are lifesavers in the upcoming boss battles. In the righthand room
you can meet the founder of the Magic School, who just so happens to look like
the Master of the Magic School in present-day Lennus. When you're done here, go
up the stairs. Check the right bookcase for a Heart cd and a Sph cd, and the
left bookcase for an Air cd and a Light cd. Go north and check the left shelves
for a Water cd and an Earth cd, and the right shelf for a Fire cd and a Sky cd.
Then talk to the mayor to hear her problem. Leave the Magic School/mayor's
office, head east, and enter the tower.
Tower of Gabnid
---------------
Level : 50
Items : None
Recruits: None
The only difference between Gabnid's Tower in this era and in the present are
the enemies. It's still as straightforward as before. The chest is empty, so
skip it and go up the elevator. Continue on to the same machine as before;
you'll see Gabnid standing in front of it. Heal yourself, change out the Kormu
sw for the Wind sw (if you want), and talk to him. After his inane rambling,
the dragon you freed in the present, who you now learn is named Strabo, will
appear and start destroying Grantsurk, and Gabnid will attack you.
BOSS: Gabnid
HP: 2000
Exp: 6552
G: 800
Strategy: We just learned Chezni and Midia are Raigas; I hope to hell they
don't grow up to look anything like this freak. Anyway, this is probably
the hardest boss battle up to this point other than the Renegades, so be
ready for a somewhat lengthy fight if you're underleveled. If you brought
along Hawk, he'll make this battle much more tolerable. Don't worry about
attacking for the first few rounds; concentrate on stat-up spells. Have
Midia use Sph gown her first turn and SPDup her second turn, then help with
DFup and STRup. After that, cast MGdown if you so choose and start pounding
away with your strongest spirits. Chezni should attack with the Wind sw (or
the Kormu sw if you kept that equipped), Midia should use BoltS (or Sph
ring) or Bury. If you have Mouth, have him attack. Hawk should cast BreakS
or FireS if he's in your party. If you have Peppi, have him either cast his
best spirit or attack with the Blood wh. If you have the Razavs, have J
attack with his Wind sw and G with his Seed sw. Have Midia use a Gigabl
when times get desperate; after a SPup spell she should be plenty faster
than Gabnid. His attacks consist of the spell Blowup and physical attacks
that hit up to five times in one round and can easily bring a character
near death if he targets the same one every time. Blowup should do about
100-200 damage on a person, and his physical attack will do around 150
damage for each hit. His defense is average but he has respectable speed,
so heal when you need to. He has a good amount of HP so the battle could
last a while, but as long as you keep up the healing with the Gigabl, he'll
go down well before you're even in danger of eating it.
Gabnid will come to his senses and mistake Chezni for Kormu. He asks "Kormu" to
stab Strabo in the back with his sword, then Gabnid dies. Go to the flashing
spot on Strabo's back and stab him in the back with the sword. You'll see some
effects only an SNES would be capable of (...) and Strabo will begin talking to
you about nothing important.
The Crystal Maze
----------------
Level : 50
Items : None
Recruits: None
He conveniently drops you off near Kormu and Sophie's hut, so enter and talk to
Kormu. He'll take back his armor and helmet and tell you to talk to Sophie. Do
so and she'll explain the alternate method for defeating Dal Gren. She'll lock
you in the Crystal Maze along with Doth, the immortal. He only moves when you
do, and he takes two steps for your every one, so you can't outrun him.
However, he won't chase you if he doesn't see you, so use that to your
advantage. If he does catch you, you can't defeat him. All your attacks will do
zero damage, so wait for him to kill you and you'll have the opportunity to try
again.
Here's my method to finish the maze: take seven steps up, two steps right, two
steps left, two steps up, two steps left, one step down, two steps left, one
step up, two steps left, two steps up, three steps right, two steps up, one
step left, two steps up, two steps right, two steps up, one step down, one step
up, one step down, one step up, one step down, one step up, one step down, one
step up, one step down, one step up, one step down, one step up, one step down,
one step up, one step down, one step up, one step down, one step up, one step
down, one step up, one step down, one step up, one step down, one step up, one
step down, one step up, one step down, one step up, one step down, one step up,
one step down, one step up, one step down, one step up, one step down, one step
up, one step down, one step up, one step down, one step up, one step down, one
step up, one step down, one step up, one step down, one step up, one step down,
one step up, one step down, one step up, one step down, one step up, one step
down, one step up, one step down, one step up, one step down, one step up (yes,
that's right, 29 times. I'm sure there's a shorter way, but I haven't found
it), three steps up, one step right, three steps up, two steps right, five
steps down, one step left, and six steps down. The "quiz" here is pathetically
easy; the first one is F and the second one is E. You'll then learn both the
Heart and Earth Spirits and be granted with the ultimate spell, fittingly
enough called Spirit. As you now have no choice, run into Doth and obliterate
him with your new toy.
After defeating him, you'll appear next to Sophie. Talk to Kormu and board that
spherical thing outside. You'll be taken back to the present, on the island
where you met with the bald cultists. Note that your ship is now gone, so if
you didn't get the Air or Heart cd on the coast before, you can't now. Enter
the tower, go up the elevator and talk to Piaz. He'll re-power that spherical
thing outside so you can now go where ever you want, so long as there is
sufficient landing space. Go back to the Magic School town and talk to the
Master. He'll explain that Zaygos made off with Dal Gren (somehow) and took him
to the Throne of Immortals. He'll also tell you about the Gigabl on the
northern coast of Naskuot, which you can get with your spherical airship if you
missed it before. If you go back home, you'll notice that your mom's not at the
house. Who knows what happened to her. When you're done flying around the
world, go to Barsas, the first Saskuot town you visited. Check out the weapon
shop for some incredibly powerful equipment. Ignore the Rgn sw, since the Wind
sw can do more damage. In fact, all you need from here is the Storm ar; the Sun
hl you should've bought gives a better defensive bonus than the Rage ht, Sph sw
is stronger than the Blood wh, Gabni sh is stronger than the Good sh, and the
Sh soles price should give you a clue as to their usefulness.
At this point, you should have Chezni and Midia totally decked out; Sun hl,
Wind sw, Gabni sh, Storm ar, Grvty bt, Gigabl for Chezni, and Sph crown, Sph
sw, Sph ring, Sph gown, Sph bt, Gigabl for Midia. A few things of note: Rekuon
is now empty. The only thing there is a guard who won't let you climb the
Throne of Immortals. Also, the resistance hideout between Misuto and Karon is
now empty. Chill still sets off an alarm every time you enter Conshiuto. Roki
is also now devoid of life except for Lilie. If you didn't buy her the stuff
she asks for before, you can't now because the weapon shop clerk is dead. You
can't enter Zaygos' castle and you can't go back to Grantsurk in the past.
Finally, if you want to hear the boss music again for some reason, you can go
fight Bubbley again in the shrine south of Roki (and he actually gives pretty
decent experience). Tie up any loose ends, as this is your last chance. Recruit
any mercenaries you didn't before (the ones that aren't recruitable without a
S tavern or Hire are Gunny, the Razavs, Checan, Blades and Chen). When you're
ready, get the two mercenaries you want for the end of the game. Hawk is a huge
help for the end boss. Mouth and Peppi are also very useful, so take whichever
you like. Now you need to level your final party to level 55 or above. Good
places do to this are in the ancient ruins under the Magic School or the area
around Roki. You might even want to try the large island in the middle of the
eastern ocean; the Gubos here net nearly 1000 experience per battle, but
they're a little difficult to find. Large groups of other enemies will give
over 1000 experience, so this may be the best place to level. Or you could go
repeatedly fight Bubbley and get 420 experience each time. It's up to you. Just
get your party up to level 55 or higher, and in the mean time try to get
Chezni's spiritual affinities as high as possible; the Spirit spell will be at
full power if you max out your affinity with all eight spirits. When you're
done, go to the Magic School town.
The Throne of the Immortals Revisited
-------------------------------------
Level : 55
Items : None
Recruits: None
Of the four doors in the southeast part of town, open the top left one with Sph
gown. Take the ship back to the area with the supply robots and go north up the
stairs. Continue around the perimeter of this floor and head up the next flight
of stairs. On this floor, head to the southeast and go up the stairs there.
Head west from those stairs and go up yet another flight. Here, go north and
east and go upstairs. Go around the perimeter of this area and up another
flight. Go north on this floor and up the stairs there, then open the door on
the top floor with Sph gown to be back at the Throne of Immortals. Talk to
Jo-an to heal and refill your bottles, then enter one of the double doors. Go
up the west flight of stairs here, then up the west flight again, then up the
east flight and go west at the top to run into an old friend. Duke will
transform into Zaygos and attack you.
BOSS: Zaygos
HP: 1100
Exp: 0
G: 0
Strategy: If you did what I suggested, this battle isn't hard. Have Chezni
repeatedly cast Spirit and everyone else use their strongest spells, while
Midia uses some stat-up spells. Zaygos casts a Blowup-like spell which hits
one person for about 700 damage and a fire spell, which hits everyone for
400+ damage. Pay close attention to Chezni's HP, since Spirit really does
a number on him and Zaygos' attacks are pretty damaging. Soon, he'll sprout
some new wierd looking things out of his clothes, showing you he's about
halfway to dead. His attacks are a little more damaging, and now nothing
but Spirit will inflict any more than one damage on him. Keep pounding him
and don't neglect healing. By that same token, this isn't the last boss so
don't waste all your bottles. I'd suggest using Chezni's Gigabl before
Midia's in this battle; you'll want to save Midia for the next battle, and
even then only use it if your other two mercenaries have exhausted their
healing abilities or if you desperately need everyone healed. After three
or four castings of Spirit, he should go down.
Zaygos will then get all pissy and join together with Kaymat. You'll see Dal
Gren's big creepy shadow approach from behind, Zaygos will strip and fuse with
Dal Gren, and you'll be facing the final boss.
BOSS: Kaymat
HP: 6000
Exp: 0
G: 0
Strategy: You can hurt him with attacks other than Spirit, but nothing else
does any significant amount of damage, so defend with everyone else when
you're done with the extra defense spells and have nothing to do. Cast
Wall, MGWall, and DFup on everyone. Don't bother with MGdown; instead, use
ATback with the people that have it (including Chezni), as it seems none of
Kaymat's attack are considered magic. Kaymat gets three attacks per turn,
and his attacks include the Blowup-looking spell Zaygos had which now
damages everyone. Dal Gren will also occasionally attack with his claw (and
do roughly 500 damage to one person) and will use the same attack he
obliterated you with at the beginning of the game, but this time it won't
do nearly 4000 damage. The Zaygos part of Kaymat will do a physical attack
as well, worth roughly 400 damage for each attack (up to five in one
round). The Zaygos part will attack twice and the Dal Gren part once for
each round. Keep yourself healed; don't hold back at all, as this is the
final boss. Unless you've absolutely exhausted all other healing options
other than Dft P, never stop casting Spirit; there's no other way to hurt
him substantially. After eight or nine castings of Spirit, he should go
down.
Now sit back and watch the ending.
===============================================================================
:Items:. [ITE]
---------
This section lists all the items and any extra information about them.
Name | Full Name | Effect/Description
----------+------------------+------------------------------------------------
Name | Full Name | Effect/Description
Medicine | | Used to fill your bottles.
Fl dor | Fleet door? | Warp out of current dungeon.
Home dor | Home door | Return to most recently visited town.
Pro Ball | Protection Ball | Keeps weak enemies away.
S tavern | Summon Tavern | Allows you to re-recruit a previously used
| | mercenary.
S sweat | Slimy's sweat | Raises a character's max HP.
G milk | Gubo's milk | Raises a character's strength.
P fth | Purpbird's wings | Raises a character's speed.
P tears | Preyer's tears | Raises a character's defense.
P water | Pakrat's water | Raises a character's luck.
Earth cd | Earth Card | Raises a character's Earth Spirit affinity.
Light cd | Light Card | Raises a character's Light Spirit affinity.
Water cd | Water Card | Raises a character's Water Spirit affinity.
Air cd | Air Card | Raises a character's Air Spirit affinity.
Fire cd | Fire Card | Raises a character's Fire Spirit affinity.
Heart cd | Heart Card | Raises a character's Heart Spirit affinity.
Sky cd | Sky Card | Raises a character's Sky Spirit affinity.
Sphere cd | Sphere Card | Raises a character's Sphere Spirit affinity.
Tools | | Event item; used to fix the bridge on Mt.
| | Denebra.
Glow sc | Glowing Scales | Event item; used to cure a dancer in Hagudo.
Navdex | | Event item; allows you to pass the checkpoint
| | north of Jurayn.
Actor cl | Actor's Clothes | Event item; allows use of the Barsas rope
| | network.
Kaiyowa | | Event item; rids you of the Naskuot smell.
Raiga st | Raiga's Spirit | Event item; allows entrance into Roki's parade.
:Character Equipment:. [EQU]
-----------------------
This is a list of all equippable items and who can use them. They will be
listed by the name as it appears in the game, then the full name as I've
deciphered, then the stat bonuses it gives, any special effects, and finally,
who can use it. [C] stands for Chezni, [M] stands for Midia, [B] stands for
both and [N] stands for neither (these items are generally only found on story
characters or mercenaries). The weapons are listed by attack power, the bottle
are listed by amount of HP restored and boots are listed by speed bonus.
Everything else is listed by defense.
Weapons [WEA]
-------
Name | Full Name | Effect/Description | Equip
---------+-----------------+-------------------------------------------+------
Sing st | Singing Staff | no stat boost; casts Freeze | [N]
Psn nd | Poison Needle | no stat boost; freezes one enemy | [N]
Natrec | ???? | no stat boost; casts Dft S | [N]
Handbag | | +1 Attack | [N]
Compact | | +1 Attack | [N]
Club | | +1 Attack | [N]
Kn | Knife | +2 Attack | [B]
Para kn | Paralysis Knife | +3 Attack | [M]
Dagger | | +4 Attack | [C]
Tonfa | | +5 Attack; hits twice each round | [N]
Shovel | | +5 Attack | [N]
Wh | Whip | +6 Attack | [N]
Pickaxe | | +7 Attack | [C]
Bmg | Boomerang | +8 Attack; damages one enemy group | [M]
Razor | | +9 Attack | [N]
Light sw | Light Sword | +10 Attack | [C]
Msl | Missile | +10 Attack; damages all enemies | [N]
Demon wh | Demon Whip | +11 Attack; damages one enemy group | [N]
Com kn | Combat Knife | +12 Attack; damages one enemy group | [N]
Pwr bmg | Power Boomerang | +12 Attack; damages one enemy group | [M]
Bow | | +12 Attack, +4 Defense; two-handed | [B]
Gauntlet | | +13 Attack, +8 Defense | [M]
G tree | Great Tree | +15 Attack; damages one enemy group | [N]
Mid sw | Middle Sword | +15 Attack | [C]
Btl ct | Battle Cutlass? | +16 Attack; damages one enemy group | [M]
Sword st | Sword-Staff | +18 Attack | [M]
Eng drw | Energy Draw | +20 Attack; damages one enemy group, | [N]
| | drains enemy HP |
Glow bow | | +20 Attack; two-handed, damages one | [M]
| | enemy group |
Heavy sw | Heavy Sword | +20 Attack | [C]
Blowgn | Blowgun | +25 Attack; confuses one enemy | [M]
Mgt | Morning Star? | +28 Attack, +16 Defense | [M]
Blkjack | Blackjack | +30 Attack | [N]
Pray st | Prayer Staff | +30 Attack; casts Freeze | [M]
R crag | Rock Crag | +32 Attack | [N]
Life wh | Life Whip | +35 Attack; drains enemy HP | [M]
Wind sw | Wind Sword | +38 Attack; hits twice each round | [C]
Anq sw | Antique Sword | +39 Attack | [C]
Z eraser | Zero Eraser? | +40 Attack; damages one enemy group | [N]
Psych bm | Psycho Beam | +40 Attack; causes confusion | [B]
Kormu sw | Kormu's Sword | +40 Attack; obtained in present-day | [C]
| | Lennus |
Pht cn | Photon Cannon | +40 Attack; two-handed, damages all | [C]
| | enemies |
Blood wh | Blood Whip | +45 Attack | [M]
Aybro sp | Aybro Spear | +50 Attack, +14 Defense; two-handed | [C]
Sph sw | Sophie's Sword | +50 Attack | [M]
Giga sw | Giga Sword | +60 Attack | [N]
Bow gn | Bowgun | +65 Attack | [N]
Seed sw | Seed Sword | +70 Attack; freezes one enemy | [N]
Tdr sa | Thunder Saber | +70 Attack; casts BoltA in battle | [B]
HST | ???? | +80 Attack | [C]
Kormu sw | Kormu's Sword | +85 Attack; obtained in Lennus of the | [C]
| | past |
Rgn sw | Regency Sword | +88 Attack | [C]
Flame th | Flame Thrower | +100 Attack; two-handed, casts FireA in | [C]
| | battle |
Gomutai | | +300 Attack; two-handed | [C]
Shields/Rings [SHL]
-------------
Name | Full Name | Effect/Description | Equip
---------+-----------------+-------------------------------------------+------
Life cor | Life Corsage | +15 Attack; heals 800 HP in battle | [M]
Wood sh | Wood Shield | +9 Defense | [C]
Light sh | Light Shield | +11 Defense | [C]
Fire sh | Fire Shield | +15 Defense; casts FireS in battle | [C]
Evil sh | Evil Shield | +21 Defense; casts BreakS in battle | [C]
Anq sh | Antique Shield | +24 Defense | [C]
Sph ring | Sophie's Ring | +30 Defense; casts BoltS in battle | [M]
Rft sh | Reflect Shield | +31 Defense; casts MGDown in battle | [C]
Good sh | Good Shield | +51 Defense; freezes one enemy | [C]
Gabni sh | Gabnid's Shield | +52 Defense; casts HealUP in battle | [C]
Armor [ARM]
-----
Name | Full Name | Effect/Description | Equip
---------+-----------------+-------------------------------------------+------
Actor cl | Actor's Clothes | +0 Defense; unequippable | [N]
Iron tor | Iron Torso | +30 Attack | [N]
Adult cl | Adult Clothes | +3 Defense; heals 300 HP in battle, | [M]
| | wearer has permanent ATBack |
Body drs | Body Dress? | +10 Defense | [N]
Uniform | | +12 Defense | [C]
Sacr drs | Sacred Dress | +12 Defense | [M]
Fly jk | Flying Jacket | +13 Defense | [N]
Work cl | Working Clothes | +14 Defense | [N]
Liht drs | Light Dress | +15 Defense | [M]
Rain cl | Rain Clothes | +16 Defense; heals 300 HP in battle | [N]
Light ar | Light Armor | +16 Defense | [C]
HTH cl | ???? | +17 Defense | [N]
Mid drs | Middle Dress? | +18 Defense | [M]
Mid ar | Middle Armor? | +19 Defense | [C]
Pow drs | Power Dress | +21 Defense; heals 300 HP in battle | [M]
Heavy ar | Heavy Armor | +22 Defense | [C]
St rb | Saint Robe? | +27 Defense; casts DFup in battle | [M]
Anq ar | Antique Armor | +28 Defense | [C]
Com cl | Combat Clothes | +29 Defense | [N]
Kormu ar | Kormu's Armor | +29 Defense; obtained in present-day | [C]
| | Lennus |
Drem drs | Dream Dress | +31 Defense; casts Freeze in battle | [M]
Ener cl | Energy Clothes | +34 Defense; heals 800 HP in battle | [N]
Sph gown | Sophie's Gown | +42 Defense; casts MGWall in battle | [M]
Cosmo cl | Cosmo Clothes | +44 Defense; fully heals the user in | [B]
| | battle |
Bib | | +49 Defense | [B]
Soa's ar | Soa's Armor | +49 Defense; fully heals the user in | [N]
| | battle |
Bat cl | Battle Clothes | +49 Defense | [N]
Power rb | Power Robe | +54 Defense; casts STRup in battle | [N]
Storm ar | Storm Armor | +58 Defense; confuses enemies and allies | [C]
| | in battle |
Kormu ar | Kormu's Armor | +60 Defense; obtained in Lennus of the | [C]
| | past |
Helmets/Head wear [HLM]
-----------------
Name | Full Name | Effect/Description | Equip
---------+-----------------+-------------------------------------------+------
Eng bm | Energy Beam | +50 Attack | [N]
GH orn | Great Hair | +3 Defense | [N]
| Ornament | |
Learn h | Learner's Hat | +3 Defense | [C]
Lth h | Leather Hat | +4 Defense | [B]
Fth h | Feather Hat | +4 Defense, +2 Speed | [B]
Ht | Helmet | +5 Defense | [B]
Powermet | Power Helmet | +6 Defense | [C]
Soa's cr | Soa's Crown | +7 Defense; casts BoltS in battle | [N]
Anq hl | Antique Helmet | +9 Defense | [C]
Kormu ht | Kormu's Helmet | +10 Defense; obtained in present-day | [C]
| | Lennus, heals 300 HP in battle |
Com mt | Combat Helmet | +12 Defense | [N]
Wing ht | Winged Helmet | +12 Defense, +10 Speed | [N]
Hair orn | Hair Ornament | +8 Attack, +14 Defense | [M]
Flm mt | Flame Helmet | +15 Defense | [N]
Cosmo mt | Cosmo Helmet | +17 Defense | [C]
Sph cr | Sophie's Crown | +18 Defense; heals 800 HP in battle | [M]
Rage ht | Rage Helmet | +23 Defense; casts BoltG in battle | [C]
Face mk | Face Mask | +5 Attack, +24 Defense | [N]
Sun hl | Sun Helmet | +24 Defense; casts FireG in battle | [C]
Kormu ht | Kormu's Helmet | +25 Defense; obtained in Lennus of the | [C]
| | past, heals 300 HP in battle |
Bottles (Belt) [BTL]
--------------
Name | Full Name | Effect/Description | Equip
---------+-----------------+-------------------------------------------+------
G lips | Great Lips | no stat boost | [N]
Stf gubo | Stuffed Gubo | no stat boost; confuses one enemy | [N]
Antibl | Antidote Bottle | Cures poison | [B]
Bombbl | Bomb Bottle | +10 attack; damages all enemies | [B]
Minibl | Mini Bottle | Heals 300 HP to one character | [B]
Highbl | High Bottle | Heals 800 HP to one character | [B]
Megabl | Mega Bottle | Heals one character to full HP | [B]
Gigabl | Giga Bottle | Heals all characters to full HP | [B]
Boots/Leg wear [LEG]
--------------
Name | Full Name | Effect/Description | Equip
---------+-----------------+-------------------------------------------+------
St legs | Steel Legs | +25 Attack | [N]
Anq bt | Antique Boots | +7 Attack, +7 Defense | [N]
Svn bt | Savant Boots | +7 Attack, +8 Defense; casts SPup | [N]
Iron bt | Iron Boots | +30 Attack, +1 Speed | [N]
Wood bt | Wood Boots | +2 Defense, +1 Speed | [C]
Toe bt | Toe Boots | +2 Defense, +2 Speed | [M]
Short bt | Short Boots | +3 Defense, +3 Speed | [B]
Mid bt | Middle Boots? | +3 Defense, +4 Speed | [B]
Long bt | Long Boots | +4 Defense, +4 Speed | [B]
G heels | Great Heels | +2 Attack, +3 Defense, +5 Speed | [N]
Com bt | Combat Boots | +7 Attack, +7 Defense, +5 Speed | [N]
Sh soles | Shoe Soles | +2 Attack, +2 Defense, +5 Speed; inflicts | [B]
| | Freeze |
Knife bt | Knift Boots | +10 Attack, +6 Defense, +5 Speed | [C]
Lth sh | Leather Shoes | +3 Defense, +6 Speed | [N]
Mesh tg | Mesh Tights | +8 Attack, +6 Defense, +6 Speed | [M]
H heels | High Heels | +5 Attack, +7 Speed | [M]
Com sk | Combat Spikes | +8 Defense, +7 Speed | [B]
Wndr bt | Wonder Boots | +12 Attack, +7 Defense, +8 Speed | [M]
Cosmo bt | Cosmo Boots | +9 Defense, +10 Speed | [B]
Grvty bt | Gravity Boots | +15 Attack, +11 Defense, +11 Speed; casts | [B]
| | SPup |
Sph bt | Sophie's Boots | +12 Defense, +12 Speed | [M]
===============================================================================
:Spirits/Spells:. [SPR]
------------------
There are eight spirits that inhabit Lennus. Thankfully, they're not called
elemental spirits, because contrary to what Captain Planet taught us, Heart is
not an element. Anyway, these spirits are Air, Earth, Fire, Heart, Light, Sky,
Sphere, and Water. Spells are made up of the combined power of two spirits.
Each spirit has its own specific spell, and each combines with every other
spirit for an additional seven spells involving that one spirit. There is one
exception; the most powerful spell on the game, aptly called Spirit, cannot
be obtained until you have learned to use each spirit.
Spells
------
List of every spell in the game, the spirits necessary for casting each spell,
the in-game description, and a comment by me if I feel the spell needs
clarification.
The format will be the abbreviation for the spirits required, then the full
name of the spirits. Underneath that will be the spell name, then the in-game
description of the spell. The spells will be listed in alphabetical order
according to spirits.
AA (Air/Air)
Escape: Escape from dungeon. (Same as Fl dor)
AE (Air/Earth)
Bury: Bury the enemy alive. (Range increases as A/E affinity increases)
AF (Air/Fire)
FireA: Set fire to all enemies.
AHt (Air/Heart)
ATback: Return half damage.
AL (Air/Light)
BoltA: Lightning on all enemies.
ASk (Air/Sky)
Warp: Warp. (Same as Home dor)
ASp (Air/Sphere)
MGWall: Build antimagic barrier. (Raises magic defense)
AW (Air/Water)
LStorm: Start a hurricane. (Range increases as A/W affinity increases)
EE (Earth/Earth)
AntiPS: Will purify poison.
EF (Earth/Fire)
AT S: Concentrate attacks on. (Enemies will target the caster)
EHt (Earth/Heart)
Dft P: Give oneself up. (Kills the caster and heals the rest of the party)
EL (Earth/Light)
Healup: Restore. (Cures status ailments)
ESk (Earth/Sky)
STRup: Upgrade force strength.
ESp (Earth/Sphere)
SPup: Make forces quicker.
EW (Earth/Water)
Wall: Create a barrier.
FF (Fire/Fire)
FireS: Set fire to one enemy.
FHt (Fire/Heart)
takeHP: Absorb the enemy's HP.
FL (Fire/Light)
Blowup: Cause explosions. (Accuracy increases as F/L affinity increases)
FSk (Fire/Sky)
Heat: Attack with heat waves.
FSp (Fire/Sphere)
FireG: Set fire to one group.
FW (Fire/Water)
Dft A: Beat enemies at once.
HtHt (Heart/Heart)
Peace: Not confront weak enemy. (Speak Engrish?)
HtL (Heart/Light)
Dft S: Eliminate the enemy.
HtSk (Heart/Sky)
BreakA: Destroy all enemies. (Sky-based damage, not an instant kill spell)
HtSp (Heart/Sphere)
Crush: Crush with weight.
HtW (Heart/Water)
Hire: Get back soldiers. (Same as S Tavern)
LL (Light/Light)
BoltS: Lightning on one enemy.
LSk (Light/Sky)
BoltG: Lightning on one group.
LSp (Light/Sphere)
MGdown: Repel enemies' magic.
LW (Light/Water)
Daze: Confuse the enemy.
SkSk (Sky/Sky)
BreakS: Tear apart one enemy. (Sky-based damage, not an instant kill spell)
SkSp (Sky/Sphere)
DFdown: Decrease defense power.
SkW (Sky/Water)
BreakG: Tear apart one group. (Sky-based damage, not an instant kill spell)
SpSp (Sphere/Sphere)
Freeze: Freeze the enemy.
SpW (Sphere/Water)
Storm: Attack with storms.
WW (Water/Water)
DFup: Increase defense power.
All Spirits
Spirit: Attack with 8 spirits.
===============================================================================
:Towns:. [TWN]
---------
This will list all the towns in the game, organized by the order which you
visit them. Note that all item shops in the game have the same stuff (Medicine,
Fl dor, Home dor, and Pro Ball) at varying prices, so I didn't list that here,
only the stuff in weapon shops.
Ratsurk (unavailable after leaving the past)
-------
Lth h 38G
Kn 26G
Dagger 70G
Bow 94G
Wood sh 60G
Lth 78G
Wood bt 34G
Toe bt 66G
Hagudo
------
Ht 120G
Dagger 70G
Pickaxe 150G
Light sw 270G
Lth 78G
Light ar 340G
Liht drs 310G
Short bt 100G
Jurayn
------
Ht 120G
Light sw 270G
Bmg 400G
Light sh 380G
Gauntlet 350G
Liht drs 310G
Light ar 340G
Short bt 100G
Doubor
------
Powermet 200G
Mid sw 420G
Mid ar 500G
Mid drs 480G
Mid bt 150G
Doubor Hidden Shop
------------------
Heavy sw 630G
Aybro sp 700G
Pwr bmg 600G
Sword st 490G
Fire sh 500G
Heavy ar 750G
Pow drs 720G
Long bt 230G
Lagon
-----
Heavy sw 630G
Aybro sp 700G
Pwr bmg 600G
Sword st 490G
Fire sh 500G
Heavy ar 750G
Pow drs 720G
Long bt 230G
Barsas (unavailable until the end of the game)
------
Rage ht 10000G
Rgn sw 46000G
Blood wh 24000G
Good sh 19000G
Storm ar 30000G
Sh soles 400G
Rekuon (unavailable after climbing the Throne of Immortals)
------
Pwr Bmg 2400G
Aybro Sp 2800G
Heavy Ar 3000G
Long Bt 920G
Misuto
------
Btl ct 8000G
Mgt 6800G
Evil sh 7200G
St rb 10400G
Knife bt 4000G
Mesh tg 2800G
Conshiuto (unavailable after rescuing Wind)
---------
Btl ct 8000G
Mgt 6800G
Evil sh 7200G
St rb 10400G
Knife bt 4000G
Mesh tg 2800G
Roki (unavailable after joining the parade)
----
Hair orn 4000G
Life wh 10000G
Life cor 4400G
Drem drs 12800G
Wdnr bt 3600G
Grantsurk (unavailable after leaving the past)
---------
Sun hl 6500G
HST 18000G
Gabni sh 16000G
Bib 4000G
===============================================================================
:Enemy List:. [ENE]
--------------
The enemies are listed in alphabetical order, bosses included.
Enemy name | HP | ATK | DEF| AGI
-----------+----+-----+----+----
Adm. Alon |1500| 415 | 198| 295
Airdiver | 900| 650 | 225| 340
Alornso | 297| 84 | 28| 35
Amoeba | 92| 125 | 72| 90
Artman | 850| 400 | 230| 295
Ascetic | 520| 300 | 200| 325
Bacteria | 82| 115 | 75| 100
Baljan1 | 820| 380 | 185| 245
Baljan2 | 820| 420 | 190| 290
Ball | 250| 300 | 180| 250
Balloong | 140| 210 | 65| 105
Barerat | 110| 230 | 88| 205
Beholder | 200| 155 | 62| 145
Big Zip | 800| 350 | 205| 320
Bigboss | 500| 220 | 140| 205
Blackbom | 64| 125 | 70| 42
Bombrock | 82| 115 | 46| 40
Bostang | 210| 300 | 190| 280
Boy | 120| 240 | 102| 200
Brafman | 850| 400 | 230| 295
Bronza | 400| 220 | 100| 145
Bubbley |1500| 220 | 170| 220
Butcher | 160| 260 | 140| 180
Buzzsoul | 120| 210 | 120| 205
Captain | 200| 260 | 165| 240
Catcher | 250| 320 | 165| 215
Cathy | 240| 145 | 60| 130
Chill | 300| 200 | 130| 160
Combined | 510| 300 | 285| 260
Constric | 36| 56 | 13| 6
Cornfish | 160| 105 | 130| 220
Cornrat | 65| 121 | 61| 80
Crusher | 140| 190 | 110| 170
Dashcrab | 155| 150 | 130| 150
Deatheye | 75| 98 | 40| 60
Deathric | 60| 118 | 62| 85
Destron | 720| 380 | 195| 240
Dogfish | 160| 205 | 130| 220
Doth | ?| ? | ?| ?
Eater* | 140| 140 | 72| 92
Eater** | 150| 190 | 135| 215
Elepsaur | 280| 180 | 78| 98
Evilrat | 180|1320 | 180| 275
Eyebird | 130| 170 | 80| 180
Eyebot | 520| 370 | 190| 315
Eyebream | 190| 310 | 180| 285
F. Witch | 94| 30 | 42| 95
Facewall | 800| 335 | 190| 255
Fake | 150| 230 | 100| 190
Fighter | 260| 200 | 150| 255
Fiorlan | 290| 152 | 72| 155
Firesaur | 480| 300 | 150| 200
Flamedon | 700| 400 | 185| 265
Flamer | 130| 185 | 140| 205
Flybot | 214| 300 | 175| 245
Footsaur | 400| 220 | 90| 125
Freezer | 140| 225 | 140| 220
G. Goblin | 98| 112 | 68| 88
G. Sage | 190| 250 | 170| 245
G. Whip | 420| 190 | 72| 160
Gabnid |2000| 420 | 275| 300
Garana | 600| 220 | 175| 215
Girl | 155| 235 | 120| 190
Goblin | 39| 53 | 15| 7
Goldgubo | 45| 185 | 500| 400
Gregory | 220| 130 | 60| 130
Graycrab | 240| 270 | 205| 275
Guardian | 520| 290 | 80| 165
Gubo | 12| 120 | 180| 200
GusStool | 145| 135 | 70| 140
Headless | 220| 260 | 115| 220
Hectopus | 235| 300 | 170| 270
Hedgehog | 32| 58 | 17| 4
Heliopit | 125| 98 | 68| 99
Heliopod | 16| 40 | 14| 5
Heliored | 26| 51 | 16| 7
Hermit | 180| 250 | 155| 235
Hobgob | 38| 75 | 28| 41
Hood | 130| 160 | 75| 135
Hupman | 110| 30 | 42| 95
Jarmlu | 624| 160 | 52| 70
Kamikaze | 81| 85 | 42| 58
Kaymat | ?| ? | ?| ?
Kid | 150| 90 | 115| 195
Knocker | 150| 210 | 160| 245
Kong | 60| 70 | 14| 18
Landpod | 138| 140 | 65| 150
Lao-Tse | 106| 30 | 40| 98
Leech | 50| 85 | 37| 58
Lokiarn | ?| ? | ?| ?
Madmaker | 240| 30 | 60| 115
Microrat | 87| 130 | 50| 150
Mindeat | 420| 450 | 220| 335
Mokofish | 225| 295 | 195| 285
Ms. EX | 199| 220 | 140| 235
Needle | 150| 280 | 175| 240
Nestpod | 110| 130 | 45| 95
Omnibot | 320| 360 | 190| 305
Pakgrass | 185| 170 | 70| 120
Pakrat | 18| 38 | 13| 4
Parasite | 84| 135 | 80| 85
Patriot | 220| 270 | 190| 215
Pitfish | 220| 330 | 185| 295
Preast | 280| 155 | 123| 202
Preyer | 72| 110 | 66| 72
Purpbird | 60| 85 | 38| 52
Rackgorn | 250| 220 | 180| 220
Redball | 125| 145 | 35| 48
Red Gang | 680| 300 | 200| 335
Redjaws | 480| 350 | 120| 130
Redrock | 180| 140 | 145| 115
Redwitch | 190| 130 | 65| 110
Renegade | 410| 218 | 71| 108
Roterbee | 260| 350 | 210| 300
Roterpit | 195| 140 | 78| 104
Roterpod | 63| 125 | 64| 88
Sacryfer | 151| 125 | 55| 89
Sgt. Alon | 400| 280 | 175| 260
Shaker | 90| 140 | 80| 165
Skygazer | 230| 290 | 180| 255
Slapkong | 110| 125 | 68| 75
Sleeper | 158| 250 | 255| 210
Slimy | 80| 110 | 35| 10
Smush | 60| 90 | 41| 45
Snowprey | 500| 265 | 152| 220
Snowsaur | 500| 265 | 152| 220
Soafish | 230| 300 | 190| 280
Sorcerer | 125| 30 | 42| 102
Specter | 200| 200 | 145| 195
Spilit | 70| 85 | 45| 68
Splitbug | 420| 140 | 70| 120
Stenka | 120| 310 | 145| 240
Stick | 260| 300 | 185| 240
Sticky | 150| 145 | 65| 125
Stingbag | 110| 133 | 85| 90
Stinger | 251| 355 | 190| 315
Stingeye | 270| 335 | 250| 305
Stingred | 120| 130 | 81| 155
Striker | 510| 520 | 245| 305
Sumokong | 350| 305 | 185| 255
SusAgent | 380| 185 | 75| 120
T. Bronza | 510| 280 | 155| 205
T. Esper | 235| 130 | 60| 120
T. Rex | 350| 155 | 79| 100
Tempest | 650| 290 | 190| 260
Thirdeye | 155| 190 | 150| 202
Towerbug | 100| 140 | 90| 155
Trickart | 280| 340 | 185| 260
Twinhawk | 520| 280 | 195| 300
Twinhead | 190| 165 | 60| 170
Unirat | 260| 350 | 210| 300
Virus | 95| 130 | 78| 95
Whipper | 260| 152 | 75| 85
Widow | 210| 245 | 150| 175
Windbird | 190| 145 | 90| 120
Wirearm | 270| 310 | 180| 250
Wolfworm | 800| 160 | 112| 195
Worm | 122| 140 | 85| 92
Zaran | 120| 150 | 100| 160
Zaygos | ?| ? | ?| ?
Zip | 250| 210 | 145| 230
Zmaster | 250| 145 | 60| 130
*: This Eater enemy looks like the Pakgrass enemy.
**: This Eater enemy looks like the Landpod enemy.
===============================================================================
:Credits:.
-----------
People who deserve mention, obviously.
Me: For writing this.
supersaiyangohan: For pointing out that higher spiritual affinities raise magic
defense against spells affiliated with that spirit.
Cloud Strife J: For asking if there's a way to defeat Dal Gren at the
beginning which subsequently motivated me to test.
FATE48: For informing me of Wild's Rain cl's healing, and suggesting
an item list for each area.
Master Moron: For telling me about the secret area in the tower south of
Karon where the Anq equipment and a Blowgn are located.
PlatinumRook: For scanning the enemy map and pointing out that the Adult cl
is missing from the Armor list. Special thanks for the enemy
map.
Swordsman Dias: For disproving my theory about the availability of the
Gomutai. Also pointed out a lot of omissions in the equipment
lists having to do with special in-battle effects of certain
items. Special thanks for the time-consuming research it took
to find this stuff that I was too lazy to do.
Ragnarosen: For his Item List FAQ on GameFAQs. Without it, I wouldn't
have been able to find the stats of a lot of unattainable
weapons and armor, and it would have taken me forever to get
the Adult cl from Zaran.
More people to be added as needed. If you're not here and feel you should be,
either e-mail me or post about it on the GameFAQs boards; I'm around as
Averlus as stated in the contact info above.
===============================================================================
Copyright 2003-Present Chris Thornton <
[email protected]>
Do not distribute without permission. See disclaimer for more information.
========================================EOF====================================