This is an interesting code, although somewhat disappointing. It
only affects the enemy in the first position. Both the enemy's
sprite & name on the list will change to whatever sprite/name is assigned to
the chosen value. You can see this in the 'Monsters' option in the menu. When
each character's turn comes up, you can
check for yourself. (I don't know if this affects the EXP gained.)
Unfortunately, I found out later that the code only changes the
sprite graphic, not the actual enemy. If you have the code active,
& you go to another city where the enemies are stronger, your party WILL be
massacred if they're not strong enough. Want to see what Sheltem looks like at
the beginning of the game? Use this code in
the first arena. For novelty purposes only, if you want to see them all ahead
of time. Use at your own risk.
Also, some enemies may appear to be duplicated, but that's not the
case. They're simply stronger versions of certain enemies you met
earlier. The programmers just used certain sprites more than once.
DISCLAIMER - Creation of this document and/or use of game
elements therein is not intended to imply ownership of said
elements (including programs & hardware), or intent to profit
from them. Might & Magic & all related game elements are the intellectual
property of its copyright owners, which to the
best of my knowledge, is New World Computing, Inc. SNES is
the property of Nintendo. No attempt at monetary profit has
been or will be made with this document.
This document may be posted on other sites with my prior con-
sent, with the understanding that it may not be altered (ex-
cept for purposes of clarification for better viewing), and
the version here at GAMEFAQS.COM is the official version &
is the only version which may recieve updates. International
copyright law applies to this document. To the best of my
knowledge, the info listed here is correct. Any errors here
are mine.
SALUTATIONS -
Gamefaqs & its staff for being far & away the the all-time
best site on the web for a wide range of game info.
The Snes9x development team for programming a decent emulator.
New World Computing for a exceptional, but also difficult &
challenging game.
Copyright 2004 David Lowe (studmeow AT hotmail DOT com)