Metal Combat - Falcon's Revenge
Strategy/Boss Guide
by Da Kaptin
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0.0 FOREWORD
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Hi there friend! Watcha say? Welcome to my Strategy and boss guide for
Metal Combat! This is now my fourth FAQ. Whoopee! So, anyway, let's get
on with the show! Oh yeah, if you want to contact me about something,
follow the following rules:
1. Send in legitimate questions, comments, and additions. Anything
stupid or already answered will be deleted!
2. Put Metal Combat in the subject line.
3. Please send your message as text, not HTML.
4. E-mail me at:
[email protected]
Thanx!
Da Kaptin
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0.1 TABLE OF CONTENTS
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0.0 FOREWORD
0.1 TABLE OF CONTENTS
0.2 VERSION HISTORY
1.0 PILOT INFO
1.01 Mike Anderson
1.02 Carol Eugene
1.03 Spika Pilot
1.04 Guido
1.05 Chada
1.06 Dayan
1.07 Orusoh
1.08 Carlos
1.09 Anubis
1.10 Danpe
1.11 Zephyr
1.12 Pamala
2.0 ST INFO
2.01 Spika
2.02 Garam Mk 2
2.03 Siamang
2.04 Wong
2.05 Griffin
2.06 Viscount
2.07 Thanatos
2.18 Arachnus
2.19 Cobra
2.10 Groken
3.0 STRATEGIES/TIPS
3.01 Garam Mk 2
3.02 Siamang
3.03 Wong
3.04 Griffin
3.05 Viscount
3.06 Thanatos
3.07 Arachnus
3.08 Cobra
3.09 Groken
2.13 Virvius I
2.14 Virvuis II
2.15 Giga-Desp I
2.16 Giga-Desp II
4.0 CREDITS
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0.2 VERSION HISTORY
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v. 1.0 - First public version. Still missing Low, Medium, and High
difficulties.
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1.0 PILOT INFO
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__________________
1.01 Mike Anderson
__________________
Mike is the designer and pilot of the ST Falcon. Earth's new
renaissance, which began three years ago, has been directly attibuted to
Michael's defeat of Emperor Anubis. Since then, Mike has kept a low
profile. However, with the return of Anubis, he has been seen in
training near a deserted air base in the southwestern area of North
America. Often he as been accompanied by two mysterious strangers, Rola
and Carol Eugene.
_________________
1.02 Carol Eugene
_________________
Carol is the pilot and presumed owner of the ST Tornado. Her place of
birth and the details of her background are currently unknown. She has
recently been seen in the company of Michael Anderson and the other
mysterious stranger, Rola.
________________
1.03 Spika Pilot
________________
No one knows who pilots this graceful looking ST. It has never been
involved in the Battle Game -- It has been seen only observing.
__________
1.04 Guido
__________
After being defeated by Falcon Three years earlier, Guido returned to
his training grounds in the Rocky mountains. When Anubis regained
control, Guido came out of hiding and quickly seized Neo New York, the
seat of North America, where he serves as a Chief of Thanatos.
__________
1.05 Chada
__________
Chada, pilot of the ST Siamang, rules the area of Borneo and Oceania
from a base in the Indonesian islands. Originally he had hoped to use
Antonov's old Russian aircraft carrier as a base, but it was booby
trapped and sunk when he tried. As a youth, Chada was wild, small and
thin. He sought power and strength by learning to pilot an ST. He
traveled the world, fighting all challenges until he met up with Guido,
who was training in the Rock Mountains. They became fast friends and
swore an oath of brotherhood under a Douglas Fir.
__________
1.06 Dayan
__________
Dayan, pilot of the ST Wong, stages his battles as a running fight from
behind "The Great Wall" in Mongolia. Originally the head of a tribe of
nomadic Mongolians, Dayan learned to pilot an ST in order to protect his
people, but he is now the Chief of the Asian region. At first Anubis
sent many battlers to dispose of Dayan, but when they were unable to
defeat him, Anubis challenged Dayan himself. After soundly thrashing
Dayan in battle, Anubis stopped just short of finishing him and made him
swear an oath of loyalty, which Dayan secretly desires to break.
___________
1.07 Orusoh
___________
After the environmental changes began on Earth and the axis slipped, the
last great achievement of the old society was to build a space station
in the orbit of the new equator. It was dubbed the O.R.S. (Orbital Ring
Station) Babel, and is connected to Earth by a great elevator. O.R.S.
Babel also connectes to the original Moonbase, Luna, by means of a
magnetically guided space ship. It is here where Anubis has placed the
most ruthless ST pilot he could find, Orusoh as a guardian.
___________
1.08 Carlos
___________
When Thanatos held the world in his hands three years earlier, Carlos
was Anubis' top General. After being defeated by the ST Falcon, he
wandered the Earth trying to find himself. He succeeded only in building
up an intense hatred for the ST piloted by two people, which he
considers an abomination. When Anubis returned, he found Carlos'
position. Carlos has accepted knowing that ST Falcon will most likely
return as well and when it comes, he will get revenge...
___________
1.09 Anubis
___________
Three years earlier after his original defeat, everyone thought that
Anubis and his ST Thanatos had been destroyed forever. Somehow, he has
returned and quickly reestablished himself as the world's Emperor once
again. This time, it only has taken him three days to conquer the world,
and has divided into three areas for his new Chiefs. Each of them is
assigned to control politics and laws for his area. He assigned Orusoh
to be his General and guardian of the O.R.S. Babel and has appointed
Carlos his personal bodyguard at Moonbase Luna.
__________
1.10 Danpe
__________
A general of the Eltorian invasion army, Danpe has stationed himself to
observe the actions of Thanatos from his post on Jupiter. From there he
reports back to the central command. With a passion for fighting, he
awaits his opportunity to strike.
___________
1.11 Zephyr
___________
Stationed at Saturn, Zephyr is the pilot of the huge ST Cobra and
Eltoria's sole authority for ST research and development. Zephyr has
personally designed all of teh Eltorian STs. Although ordinarily quite
timid, he has a tendency to show off his intelligence and look down on
others. His wife Pamela, whom he calls Momma, is stationed on Uranus and
hen-pecks her husband.
___________
1.12 Pamela
___________
Chief Commander of the Eltorian invasion and wife to General Zephyr,
Pamela is highly aggressive and believes that she is the most beautiful
creature in the universe. With a distaste for her army uniform, she
wears her own clothes including an extravagant fur coat and lots of
jewelry and gold.
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2.0 ST INFO
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__________
2.01 Spika
__________
As this ST has never been known to battle, its intentions are quite
unknown.
_______________
2.02 Garam Mk 2
_______________
When Guido redesigned his ST Garam as Garam Mk 2, he retained most of
the original design. This time, however, he has chosen the next
generation of systems in order to make Garam bigger, better, stronger
and faster than before. Be especially wary of his Rocket Punch, which
now carries an internal guidance system and improved destructive power.
____________
2.03 Siamang
____________
The ST Siamang is not particularly strong, but it moves fast and is
hard to track. Using speed to his advantage, Chada attempts to make
enemy pilots feel foolish so as to cloud their judgement. The ST
Siamang uses a particle emission engine specially designed for him by
the Alfred Research Center in the ancient city of Kyoto.
_________
2.04 Wong
_________
The ST Wong is equipped with an anti-gravity device developed by the
Alfred Research Center, the foremost authority on anti-gravity. This
allows him to attack his enemies accurately no matter how much damage
he has sustained. Dayan does not hesitate to take advantage of the
obstacle that "The Great Wall" presents to the battle ground, climbing
up and down the hills and running through the vallies to make
excellent use of the maneuverability that his anti-gravity engine
provides.
____________
2.05 Griffin
____________
The ST Griffin, by means of its Alfred anti-gravity engine, has the
ability to enter space, dropping in and out of the atmosphere at will.
Orusoh, who has no regard for his enemies, takes advantage of this
ability and actually fights his battles by dropping into the
atmosphere. His theory is that anyone who challenges him is foolish,
and that if he doesn't destroy them quickly, the heat of re-entry will.
_____________
2.06 Viscount
_____________
When Carlos rejoined Anubis, he was given complete access to all Xeno-
Tech knowledge and materials. After consultation with Zephyr himself,
Carlos designed and rebuilt a much more improved version of Baron,
calling it Viscount. Improvements Include built-in hyper bazooka in
his right hand. This bazooka is designed to have more destructive
power than Falcon's. He still carries a shield in his left hand and
has improved all of the weak points Falcon attacked before.
_____________
2.07 Thanatos
_____________
With the advantage of his synaptic connections directly to the ST
Thanatos, Anubis has only to think a command and Thanatos responds.
Anubis also has a special power that allows him to take the battle
into another dimension filled with a hypnotic show of swirling colors
and dancing skulls.
_____________
2.08 Arachnus
_____________
Equipped with a Xeno-Tech HFE (Hydrogen Fusion Engine), the ST
Arachnus has truly amazing potential. Its armor and weaponry were
designed by Zephyr on the spec provided by Danpe. Little more than
this is known.
__________
2.09 Cobra
__________
The Huge ST Cobra has a shield on his left hand that can absorb any
energy source, even the energy fired from Falcon's bazooka. Cobra's
right hand is a psycho gun that uses the energy absorbed with his left
hand to shoot an extremely strong shot.
___________
2.10 Groken
___________
Pamela's ST Groken was designed especially for her, and is of mammoth
proportions. It's squid shape is made specifically to function
underwater. Groken can fire devastatingly effective shots from the
cannons all over her body.
-------------------
3.0 STRATEGIES/TIPS
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_______________
3.01 Garam Mk 2
_______________
"Guido! Once again the first of our foes!" If you played Battleclash,
the first game in this series, you'd understand that. Anyway, no matter
who you're fighting with, you're in for a very easy fight. Let's get
into the tips:
Falcon Tips:
Um... Just fire fully charged shots at his frickin' huge chest. That's
actually all you have to do. Garam's pattern is easy to figure out. When
he raises his arms in the air, it's time to charge up. After you hit
him, he jumps into the air, exposing his weakness: his stomach. Don't
even bother about hitting that stomach. Don't do anything but aim for
the chest. After he lands, he'll probably start firing regular shots.
Take these out with machinegun fire. You should be able to beat him in
less than a minute.
Tornado Tips:
Aw, heck! This is just too easy. Charge as much as you can and fire a
hyper shot right into his chest. The hyper shot should explode in a
bomb-like fashion, causing even more damage. This fight should take no
more than 25 seconds.
____________
3.02 Siamang
____________
Now, here's an opponent that could prove pretty difficult. That is, if
you don't know what you're doing.
Falcon Tips:
Whatever you do, don't stop firing at his tail. Why? Because Siamang's
tail is his weakness. Now, When this fight starts, don't worry about
charging, because Siamang will begin firing normal shots four at a time.
When this stops, charge up. He'll charge up his tail cannon. When he
fires, aim directly at his tail. He won't move anywhere, thereby
allowing your shot to land a crushing blow to his tail. After you hit
him, charge up again. Shoot his tail again when it starts blinking. Keep
following this basic plan of action and Siamang will be down really
quickly. Only about 30 seconds for this fight.
Tornado Tips:
Once again, another easy fight. Follow the tips for Falcon, except tack
on Hyper shots. This should be a really easy fight. If you're good, you
can beat Siamang in about 10 or 11 seconds. (Yeah, it's that easy.)
_________
3.03 Wong
_________
The STs seem to be getting harder by the stage, huh! Wong is an
extremely difficult opponent, given the fact that he has so much ammo at
his dispersal. He's also really fast, and he has an anti-grav engine
which, coupled with his rather large shields and the fact that you're
fighting along the Great Wall, makes him a very difficult target to hit.
If you don't know what you're doing, this match can last into three
minutes. That's where I come in. See, you can destroy Wong in less than
five seconds... If you know what to do.
Falcon Tips:
This will most definately be a challenging match, since it is pretty
difficult to hit Wong in his vital spots. But, anyway, it still isn't
that difficult. Here's what you do. As the fight begins, Wong will start
flying off to the right. Charge up during this time. If you're a good
shot, you can hit that thin joint that Wong's shield sits on. However,
if your not, you can just hold your fire until he turns to face you. As
soon as he turns to you, take aim at his head and fire. He'll fire at
you, but your fully charged shot will take out his shots and cause
considerable damage to his head, one of Wong's vital spots. Should you
have enough time, you should fire on his head again, destroying it. His
head is one of his strongest weapons. With the head destroyed, this
battle should be simple. The last time I fought Wong, I beat him in only
about a minute ten. I don't remember my fastest time against Wong with
Falcon.
Tornado Tips:
Ah... Probably the easiest fight Tornado has, except for Siamang. But,
for this to be a really fast fight, you have to be a really good shot.
Anyway, what you should do first is figure out how much time you'll have
to charge up a shot. If I remember correctly, you can charge up a pretty
large shot. Anyway, after you charge up, fire a hyper shot right into
Tornado's elbow joint. If your shot is charged enough, your shot will
take out not only the elbow joint, but also Wong's head. In fact, it is
possible to kill Wong with ONE SHOT! (I have done it about five times
before.) Anyway, if you aren't that good of a shot, just keep firing
hyper shots into Wong's chest. He'll go down after a while.
____________
3.04 Griffin
____________
Another really easy fight here. Griffen, while very fast, is also very
predictable and very easy to hit, since he has to stop to fire. Anyway,
this fight is not difficult at all.
Falcon Tips:
Here's all you have to do. Once the fight begins, Griffin will fall
below you, where you can't see him. While he is down there, charge up a
full-power shot. After you do that, he'll come back up. After a few
seconds, he'll stop to fire at you. Here's your chance. He fires
standing straight up. All you have to do is aim for the top of his body,
particularly one of the two horns jutting out of his head. These are his
only vital spots. Taking these two out takes off about half his life.
The rest of the fight is easy. Just fire at him when he fires at you.
Tornado Tips:
This fight is pretty easy. Tornado should do the exact same thing Falcon
does, except, when Griffin fires, you should fire a hyper shot near the
top of Griffin's head. This shot should have the effect of a bomb,
thusly taking out both his horns. After that, just keep lamblasting him.
Oh, yeah, one funny thing... You know how Carol tells you his wings are
indestructable? Well guess what! They can be destroyed, if you fire a
fully-powered hyper shot close to the joints. I must say I was quite
surprised when I found that out.
_____________
3.05 Viscount
_____________
Viscount can be one of the toughest enemies on the game. His bazooka is
EXTREMELY powerful, his shield is frickin' huge, and he never goes down
without a tough fight. Look out for one of the most fun fights on the
game.
Falcon Tips:
Simple really. When Viscount fires at you, shoot a charged shot at his
shoulder joint. The shot, if it's fully charged, should take out
Viscount's shot and deal some pretty good damage. After his first shot,
charge up to full power and take out the leg closest to the left side of
the screen. (Oh, by the way, his legs are his weak point.) Then just
keep firing into his chest. After at least three fully charged shots,
take out Viscount's other leg. This should leave Viscount with little
energy left and only half a body. However, don't count him out yet. Even
though he loses his bazooka and shield, he can still fire shots from his
hands. These shots also come off extremely quick, so time your shots to
hit him and take out those shots as well. Do that, and you should win.
Tornado Tips:
Nothing different here. Just follow the Falcon tips.
_____________
3.06 Thanatos
_____________
Ok. You've finally made it. The grand master of the battle game awaits
you on Mars. Just think of how difficult this fight will be... Or won't
be. Anubis, though he is the controller of Earth, has a very predictable
ST pattern. So, anyway, let's get into it, shall we?
Falcon Tips:
What can I say? Just fire charged shots into his chest. He has no weak
points, so don't even bother trying to find any. It's also very easy to
tell when he's going to try to fire a charged shot. He'll either pull an
arm back or do a flying head stand. If you see that, charge up and wait
for him to fire. When he does, time your shot to destroy his shot and
hit him. Any other motions have either very obvious attack signals or
are rapid shots. An easy fight, just like I said.
Tornado Tips:
Same as Falcon.
_____________
3.07 Arachnus
_____________
OK. This is all you have to do for this fight... DON'T DESTROY ARACHNUS'
STOMACH! To do so would be both extremly stupid and lethal. Anyway,
let's get into the tips:
Falcon Tips:
Just fire charged shots on Arachnus' bottom. That's basically all you
have to do.
Tornado Tips:
This is a more difficult fight. Don't fire any high-level hyper shots,
since they'll hit his stomach, thus destroying both it and you. Other
than that, do the same thing as Falcon.
__________
3.08 Cobra
__________
No need for a breakdown here. This is all you have to do. Start this
fight by just charging up. At a certain time, Cobra will absorb the
energy right out of your gun. When that happens, there will be a little
swirly effect. When that stops, hit that dot right in the middle of
Cobra's shield. This will destroy his shield, making Cobra a much larger
version of Garam. So, in short, destroy Cobra's shield, then destroy
Cobra.
___________
3.09 Groken
___________
Another fight with no for a breakdown. Here's all you have to do: At the
beginning of this fight, fire a fully charged shot or a red-charged
hyper shot the blinking top of each of Groken's 'arms.' These arms will
sink into Groken's body. After a little bit, they will come out, making
a small circle around one side of Groken's body. Just time your shot so
that you hit the arm right when it passes over that big orange-and-red
spot on Groken's body. When that's done, two small tentacles will pop
out of Groken. Shoot these at will. After a little while, you will see
that dot on Groken's body begin to charge. You should do the same. Right
before it begins to fire, you should shoot it. It will cause the top of
Groken's body to explode, exposing its pilot, Pamela. All she can do at
that point is fire rapid spread shots from the bottom of her 'platform'.
Finish her!
______________
3.10 Virvius I
______________
Again, no need for a breakdown. Follow the instructions for Thanatos.
There are actually only two differences between the two. First, Virvius
can move in all directions, while Thanatos could only move left and
right. Secondly, Virvius has the ability to create one or two images of
himself. These images can't be hurt, but that can fire on you. This is
what you should do when he does this: If you're Falcon, fire a level 1
shot at each image. Once it hits, Virvius will come back to himself. If
you're Tornado, do the same thing, just use your Super Turbo shot. The
end.
_______________
3.11 Virvuis II
_______________
Now, this is the most difficult enemy on the game, unless you have the
right weapons. Even so, you should be able to defeat Virvius II without
too much hassle. Now, you should go into the battle with five regular
bombs. Now, if you have them, you should equip the Plama bomb and the
Wide bomb. You shouldn't use them on any other enemy except Virius II,
since he is the only boss, other than Giga-Desp II, that would be hit by
all of this bomb. Anyway, if you don't have either of those, you should
equip a shield. If you don't have a shield then, oh well. Now, at the
start of this fight here's what you should do: If you have the Plasma
bomb, select this at the start of the fight. Let it charge and fire it.
Use the Wide bomb after that. Then, if any of Virvius' other mouths are
there, fire your regular bombs. If they're not, just blast Virvius, he's
been degraded to nothing. If you didn't have any of these, do this: Fire
off all your bombs right from the start. Aim them to hit right on top of
Virvius' main mouth. Your bombs should take out at least the bottom two
mouthes. After that, block with rapid shots and fire into a mouth when
possible. You win. Whoopie!
________________
3.12 Giga-Desp I
________________
Typhoon, the so-called prince of Eltoria, has awefully weak STs. They
are too extremely easy to mutilate. In fact, neither of them need any
breakdown. This is all you have to do to beat him... Fire off the
lightning bomb first. Then fire your bomb. If you time it correctly, you
can take out most of those orbs that circle him. But, anyway, destroy as
many as you can. (If you're fighting with Tornado, you can try to fire
off a hyper shot that has a bomb-like effect. I'm not sure if you can
even do that, anyway.) After you do that, just keep firing turbo shots.
No charge shots will damage him, anyway. Now, when the music changes,
charge up to full power. Giga-Desp will open his mouth, revealing his
eye. Fire your charged shot right into his eye before he fires on you.
(Oh, by the way, you would want to take a shield along with you for this
fight, if you have one. If you can't charge your shot in time, activate
the shield. It will block that 'indestructable' shot.) The end. Next
fight...
_________________
3.13 Giga-Desp II
_________________
OK. This could be the hardest fight of the game. Unfortunately, Typhoon
is such an extremely easy enemy. Both STs he pilots (that is, if you can
call them STs) are extremely simple. Anyway, this is all you have to
do... Fire rapid shots the entire match. You can save Rola if you don't
fire on her, which is really easy. However, if you want this to be a
really easy fight, kill Rola and keep shooting the area she was
covering. This gives you a different ending though. And besides, even
that doesn't make this a much easier battle, since, if it were any
easier, this would be the stupidest boss in gaming history. So, to sum
it all up, just fire rapid shots and enjoy the ending.
-------------------
4.0 CREDITS
-------------------
Many thanks to...
Nintendo, for making such a great game.
cJayc, for posting this bad boy.
Myself, for writing this thing.
My mother, for buying my first Super Scope and this series.