v 1.0
June 16, 2012
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This guide provides an easy-to-read, information-packed list of all possible
enemies in the infamous Ninja chapter of Live-a-Live, including notes on what
is necessary to get 100 kills, zero kills, or simply optimize carry-overs to
the final chapter.
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TABLE OF CONTENTS
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[1] Compound Map
[2] Kill List
[3] Comparison of Kill Goals
[4] Acknowledgements & History
KILL LIST
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LEGEND:
[ ] Brackets:
Killable men (84). There are actually 86, but...
- - Dashes:
Killable women (14 + 1). Even in a 100 kill playthrough, you
will want to hold off on these until later. There are
actually 14 women, but I have included one man who you may
not be able to kill until later when going for 100 kills
* * Asterisks:
Goemon (1). He is a killable man, but he is not dealt with
(killing or freeing) until near the end of most playthroughs
Nothing:
Demons and other characters that do not count as kills
Location:
Where to find a character within a given area
Activates:
What, if anything, must be done to access this fight
Neutralizes:
What, if anything, may be done to prevent this fight
Kill triggers:
What, if anything, is triggered by killing this character
EQUIPMENT:
I have noted key equipment found in an area, not all items
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ENTRANCE Location Activates Neutralizes Kill triggers
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[1] Guard South -- -- --
[2] Guard South -- -- --
[3] Guard North -- -- --
[4] Guard North -- -- --
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HOUSE 1 Location Activates Neutralizes Kill triggers
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[5] Guard East room -- -- --
[6] Samurai Center room -- -- --
[7] Prince Hallway -- -- --
[8] Guard South room -- -- --
-1- Geisha South room -- -- No Inrou
EQUIPMENT: Chain Mail
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CENTRAL COURTYARD Location Activates Neutralizes Kill triggers
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[9] Prince Courtyard -- -- --
[10] Prince Courtyard -- -- --
[11] Merchant West of House 2 -- -- --
[12] Guard House 2 door -- Password --
[13] Guard House 2 door -- Password --
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HOUSE 2 Location Activates Neutralizes Kill triggers
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[14] Prince South hallway -- -- --
[15] Prince South center room -- Attic scene --
[16] Merchant South east room -- -- --
[17] Ninja South east room Enter south Password --
[18] Ninja Attic Enter east -- --
[19] Ninja West center room -- -- --
[20] Ninja West center room -- -- --
[21] Old Man West center room -- -- --
[22] Prince West hallway -- Password --
-2- Old Man West west room Peep west -- Geisha runs
-3- Geisha West west room Peep west Kill old man No Inrou
[23] Samurai South center room -- -- No att. scene
-4- Geisha South west room -- -- No Inrou
-5- Geisha South west room -- -- No Inrou
-6- Geisha South west room -- -- No Inrou
-7- Geisha South west room -- -- No Inrou
-8- Assassin South west room -- -- No Inrou
-9- Geisha North west room -- -- No Inrou
[24] Merchant North east room -- Peep east --
[25] Samurai North east room -- Peep east --
EQUIPMENT: Suijin Tabi, Money
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MISC. COURTYARD Location Activates Neutralizes Kill triggers
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[26] Prince Main house yard -- -- --
[27] Guard Main house door -- -- --
[28] Guard Main house door -- -- --
[29] Goninja South shed attic -- -- Money, G gnt.
[30] Ninja South shed -- -- --
[31] Ninja South shed -- -- --
[32] Ninja South shed -- -- --
[33] Ninja South shed -- -- --
[34] Ninja South shed -- -- --
[35] Ninja South shed -- -- --
[36] Ninja South shed -- -- --
Lost Soul* North shed Re-enter Kill Okyo --
Okyo North shed -- -- No Lost Souls
EQUIPMENT: Genji Tabi, Genji Gauntlet, Money
The Lost Souls in the North Shed will regenerate unless you have killed Okyo.
They are the best source of experience if you wish to level up enough to defeat
the two optional bosses.
Ryanosuke and Lord Iwama are optional bosses who are far stronger than the
regular bosses of the scenario. Beating them generally requires using a
recurring battle to level up -- the easiest to use are the Lost Souls in the
North Shed. You will also want to grab the best available equipment first,
including duplicates from Goemon if you are able to.
Releasing Goemon will replenish a number of treasures in the scenario. This
robs you of a kill, but provides extra copies of some great items. Goemon is
also a relatively tough enemy, so in either case you will want to wait before
dealing with him.
Regarding Shiro and Ryoma, you have two options:
1) Defeat Shiro and rescue Ryoma. He will join your party immediately.
You also get Maria's Veil. Necessary if you want 100 kills.
2) Ignore Shiro and Ryoma. Ryoma will join your party just before the end of
the scenario, neutralizing 8 enemies you would otherwise have to kill.
Necessary if you want 0 kills.
If you are not going for either kill total, you may as well rescue Ryoma.
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FLOOR 1 Location Activates Neutralizes Kill triggers
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[46] Ninja Northwest room -- -- --
[47] Ninja Northwest room -- -- --
[48] Old Man Northwest room -- -- --
-10- Geisha West side room Use cloak -- No Inrou
[49] Samurai South hallway -- -- --
[50] Samurai South hallway -- -- --
[51] Samurai South hallway -- -- --
[52] Elite South hallway -- -- --
-11- Okame South center room -- -- No Inrou
[53] Prince North hallway -- Password --
[54] Old Man North center room -- -- --
-12- Geisha North center room -- -- No Inrou
-13- Assassin North center room -- -- No Inrou
Wood Trap* North east room Sit down Trap Master --
EQUIPMENT: Kotetsu, Money
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FLOOR 2 Location Activates Neutralizes Kill triggers
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-14- Assassin Northwest room -- -- No Inrou
[55] Ninja West side passage Use cloak -- --
[56] Elite South hallway -- -- --
Omike South west room -- -- --
[57] Elite South hallway -- Password --
[58] Elite Northeast room -- -- --
EQUIPMENT: Money
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FLOOR 3 Location Activates Neutralizes Kill triggers
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[59] Prince North room -- -- --
[60] Elite Hallway Turn corner Wait --
[61] Elite Hallway Turn corner Wait --
[62] Elite Hallway Turn corner Wait --
[63] Elite Hallway Turn corner Wait --
[64] Hannyamaru Hallway Turn corner Leave --
[65] Priest South west room -- -- --
[66] Old Man South center room -- -- No 10 heals
EQUIPMENT: Money
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FLOOR 4 Location Activates Neutralizes Kill triggers
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[67] Kyoshiro Southwest room Talk a lot -- --
[68] Elite East room -- Password --
[69] Ninja Downstairs south -- -- --
[70] Ninja Downstairs middle --
[71] Ninja Downstairs middle --
[72] Ninja Downstairs middle --
[73] Ninja Downstairs middle --
Yodogimi Downstairs middle --
TrapMaster Tea room Talk a lot -- Many things
EQUIPMENT: Zenmai
Killing the Trap Master must be done to continue. It triggers the following:
- All mechanical traps in the scenario are deactivated (with the exception of
the trap holes near O-Robo and the trap holes in the secret attic chamber).
This allows you to:
* Leave the tea room
* Use the stairs to Floor 5
* Obtain the Castle Gate Key and 2 Fuma Shuriken on Floor 2
* Obtain the Money in Ryoma's cell IFF you did not already rescue him
- All combat traps in the scenario are neutralized, including the repeatable
battle on Floor 1.
- If you have not already rescued Ryoma, he escapes on his own. As a result,
you cannot fight Amakusa Shiro, and you will miss 8 kills due to Ryoma's
reappearance on Floor 5.
- If you killed all the Electrodes in battle, you will receive the Zenmai.
- The elevator just north of the tea room becomes usable. You can insert a
total of 4 Money to reach, and then return from, O-Robo. If you earned the
Zenmai, you can use it to recruit O-Robo. (That is its only use.)
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ATTIC
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The main house has 4 attic floors, which connect to the main floors of the
house in many places. The attic has no human inhabitants and no enemies, aside
from the trap battles on the 4th floor. The attic contains powerful equipment.
However, the traps on the 2nd and 3rd floors are fairly annoying, so I
recommend defeating the Trap Master before plundering the attic.
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FLOOR 5 Location Activates Neutralizes Kill triggers
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[74] Monk Entrance -- Have O-Robo No O-Robo
[75] Monk Entrance -- Have O-Robo No O-Robo
[76] Monk Entrance -- Have O-Robo No O-Robo
[77] High Guard Main Room -- No Ryoma --
[78] High Guard Main Room -- No Ryoma --
[79] High Guard Main Room -- No Ryoma --
[80] High Guard Main Room -- No Ryoma --
[81] High Guard Main Room -- No Ryoma --
[82] High Guard Main Room -- No Ryoma --
[83] High Guard Main Room -- No Ryoma --
[84] High Guard Main Room -- No Ryoma --
Musashi Main Room -- -- Exit
Yodogimi Narrow Hallway -- -- --
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UPPER TIER Location Activates Neutralizes Kill triggers
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-15- Assassin Entrance Women Alive Accept Gift No Inrou
Ode Iou Main Room -- -- --
Frogsnake Roof -- -- --
COMPARISON OF KILL GOALS
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Zero kills:
- Always use the password
- Do not rescue Ryoma
- Recruit O-Robo
- Can use Goemon to get O-Robo better equipment for the optional bosses
- Earns Medicine Box and Yoshiyuki
100 kills:
- Never use the password
- Rescue Ryoma
- Do not bring O-Robo to Floor 5
- Can recruit O-Robo (temporarily)
- Cannot use Goemon
- Cannot earn Medicine Box or Yoshiyuki
Mixed kills:
- Can rescue Ryoma
- Can recruit O-Robo
- Can use Goemon to get allies better equipment for the optional bosses
- Can earn Medicine Box
- Cannot earn Yoshiyuki
GOAL Ryoma O-Robo Iwama/R party Goemon Rewards
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Zero Kills Ignore Recruit + Keep O-Robo Goemon Inrou, Yoshiyuki
100 Kills Rescue Recruit + Dump O-Robo + Ryoma No None
No Goal Rescue May Recruit O-Robo + Ryoma Goemon Inrou
The Inrou (Medicine Box) is worth finding to bring to the final chapter.
Yoshiyuki, on the other hand, is useless if you are going to fight the optional
bosses anyway. Therefore, not going for either kill goal is the easiest way
to optimize for the final chapter, as you can use both sidekicks for the fights
with Lord Iwama and Ryanosuke.
ACKNOWLEDGEMENTS & HISTORY
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Acknowledgements:
Thanks to Tzepish for his terrific FAQ, which aided me in compiling this guide