JYUTEI SENKI FAQ/WALKTHROUGH
By Randy Joseph Mangubat
Alias Neo (
[email protected] )
Version 0.50 ( October 16, 2005 )
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TABLE OF CONTENTS
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I. Disclaimer
II. Introduction/Version History
III. Story
IV. Controls
V. Game Menus
VI. Junei Units
VII. Letum Units
VIII. Techniques
IX. Game Tips
X. Walkthrough/Missions Guide:
Beginner Tutorial Mode
XI. Walkthrough/Missions Guide:
Campaign Mode
XII. Walkthrough/Missions Guide:
Expert Mode
XIII. Two Player Mode
XIV. Special Thanks/Contact Info
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DISCLAIMER
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This document Copyright 2004 Randy Joseph Mangubat.
This document may not be reproduced in any way, either in part or as a whole,
except for personal, private, non-profit use only.
The only websites with authorization to display this document are :
http://www.GameFAQs.com
http://www.RPGClassics.com
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
This guide is based on the english translation of Jyutei Senki by Aeon Genesis
Translation Proclamation ( AGTP ).
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INTRODUCTION/VERSION HISTORY
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Welcome to my Jyutei Senki FAQ/Walkthrough for the Super Nintendo Entertainment
System. This guide was written using Microsoft Notepad, under Windows XP Home
Edition.
Version Number Release Date Version Information
Version 0.50 October 16, 2005 First version of the guide submitted to
GameFAQs. Includes a full walkthrough for
the Beginner's Tutorial Mode, a few
helpful game lists, and some information
about the Two Player Mode.
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STORY
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Taken from the game's introduction screens :
" In an age long past, mankind had attained the pinnacle of prosperity.
Technology provided a limitless supply of energy, and the lives of the people
were rich.
That prosperity did not last long. Greed and lust for conquest led people into
battle, and everything was draped in the flames of war.
The Letum, automated machines powered by magic, that had been developed as a
final trump in the war went berserk, and mankind faced extinction.
The survivors utilized ancient spirit magic to develop a weapon made in harmony
with nature : tree soldiers called Junei.
And so, by the power of the Junei, the Letum were sealed away.
Several centuries later...
Vird II, King of Balmondia, broke the seal on the Letum so he might harness
their power to conquer the world.
Arkfender, Lord of Algear, used the ancient spirit magic to revive the Junei
and oppose the march of the Letum... "
This is where your journey begins...
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CONTROLS
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A - Selects friendly units/Confirms actions/Confirms menu selections/Shows the
Movement Range and Attack Range of a selected enemy unit.
B - Cancels selection of friendly units/Cancels actions/Brings up the Options
Menu during missions/Cancels menu selections.
X - Shows the Movement Range and Attack Range of any selected unit/Cancels
Options Menu selections.
Y - Lets the AI control the action of any friendly unit for one turn/Centers
the view focus on any selected unit/Cancels Options Menu selections.
L and R Buttons - Cycles through friendly units that have not moved yet/Cycles
through the available maps in Two Player Mode.
Start Button - Speeds up unit movement/Speeds up cursor movement.
Select Button - Brings up the Status Screens for all units.
Directional Buttons - Moves the Arrow Cursor in battle/Cycles through menu
selections.
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GAME MENUS
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TITLE SCREEN MENU - These are the menu options while at the title screen.
Campaign - Lets you play through the main story campaign missions.
Begin - Starts up a new campaign game.
Data 1 - Loads up the saved game on Data Block 1.
Data 2 - Loads up the saved game on Data Block 2.
Data 3 - Loads up the saved game on Data Block 3.
Beginner - Lets you play through the tutorial missions and shows some technique
screens.
Tutorial - Starts up the tutorial missions.
Techniques - Shows several screens of useful game hints, as well as
information on the joypad controls.
Expert - Lets you play through the various expert missions.
Number ~ Begin - Lets you play the selected mission number.
Two Player - Lets you play against a human opponent in Two Player Mode.
OPTIONS MENU - This menu shows up when you press the B button during a mission.
End - Lets you end your current turn.
Give Up - Lets you surrender your forces and makes your opponent win.
Cancel - Cancels your surrender.
Give Up - Confirms your surrender.
System - Lets you change a couple of game settings.
Animation - Lets you toggle the battle animations On/Off.
Speed - Lets you toggle the game speed Hi/Low.
Save/Load - Lets you save your current game in progress, or load up a
previously saved game.
Data Save - Lets you save your current game in progress.
Save To 1 - Saves your game on Data Block 1.
Save To 2 - Saves your game on Data Block 2.
Save To 3 - Saves your game on Data Block 3.
Data Load - Lets you load up a previously saved game.
Load No. 1 - Loads up the saved game on Data Block 1.
Load No. 2 - Loads up the saved game on Data Block 2.
Load No. 3 - Loads up the saved game on Data Block 3.
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JUNEI UNITS
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ARK - Standard ARK - Ace
Attack Strength : 70 Attack Strength : 170
Defense : 70 Defense : 170
Movement Range : 4 Movement Range : 6
Attack Range : 1 Attack Range : 8
Attack Type : Anti-Air Attack Type : Anti-Air
Specialty : Legendary Junei Specialty : Movement Power Up
Deployment Cost : 0 Deployment Cost : 0
TOY - Standard TOY - Ace
Attack Strength : 5 Attack Strength : 5
Defense : 45 Defense : 125
Movement Range : 5 Movement Range : 7
Attack Range : 1 Attack Range : 1
Attack Type : Land Attack Attack Type : Land Attack
Specialty : Capture Specialty : Movement Power Up
Deployment Cost : 4 Deployment Cost : 4
BOBBY - Standard BOBBY - Ace
Attack Strength : 30 Attack Strength : 30
Defense : 50 Defense : 105
Movement Range : 4 Movement Range : 4
Attack Range : 3 Attack Range : 5
Attack Type : Land Attack Attack Type : Anti-Air
Specialty : Indirect Attack, Capture Specialty : Air Attack Capability
Deployment Cost : 6 Deployment Cost : 6
WAGON - Standard WAGON - Ace
Attack Strength : 10 Attack Strength : 10
Defense : 45 Defense : 125
Movement Range : 12 Movement Range : 14
Attack Range : 1 Attack Range : 1
Attack Type : Land Attack Attack Type : Anti-Air
Specialty : Transports Small Units Specialty : Air Attack Capability
Deployment Cost : 8 Deployment Cost : 8
RIDER - Standard RIDER - Ace
Attack Strength : 70 Attack Strength : 120
Defense : 45 Defense : 105
Movement Range : 8 Movement Range : 10
Attack Range : 1 Attack Range : 1
Attack Type : Land Attack Attack Type : Anti-Air
Specialty : Movement Attack Specialty : Movement Power Up
Deployment Cost : 7 Deployment Cost : 7
BOOM - Standard BOOM - Ace
Attack Strength : 50 Attack Strength : 100
Defense : 40 Defense : 70
Movement Range : 6 Movement Range : 10
Attack Range : 4 Attack Range : 4
Attack Type : Land Attack Attack Type : Land Attack
Specialty : Indirect Attack Specialty : Attack Range Up
Deployment Cost : 8 Deployment Cost : 8
JAGGY - Standard JAGGY - Ace
Attack Strength : 70 Attack Strength : 120
Defense : 90 Defense : 90
Movement Range : 8 Movement Range : 8
Attack Range : 1 Attack Range : 1
Attack Type : Land Attack Attack Type : Land Attack
Specialty : Balanced Junei Specialty : Attack Range Up
Deployment Cost : 10 Deployment Cost : 10
ZOKK - Standard ZOKK - Ace
Attack Strength : 150 Attack Strength : 150
Defense : 220 Defense : 220
Movement Range : 4 Movement Range : 8
Attack Range : 1 Attack Range : 1
Attack Type : Land Attack Attack Type : Land Attack
Specialty : Massive Destroyer Specialty : Movement Power Up
Deployment Cost : 15 Deployment Cost : 15
SNIPE - Standard SNIPE - Ace
Attack Strength : 90 Attack Strength : 170
Defense : 60 Defense : 60
Movement Range : 5 Movement Range : 7
Attack Range : 6 Attack Range : 6
Attack Type : Land Attack Attack Type : Land Attack
Specialty : Long-Range Attack Specialty : Movement Power Up
Deployment Cost : 15 Deployment Cost : 15
FREEZ - Standard FREEZ - Ace
Attack Strength : 80 Attack Strength : 130
Defense : 150 Defense : 150
Movement Range : 10 Movement Range : 10
Attack Range : 5 Attack Range : 7
Attack Type : Sky Attack Attack Type : Anti-Air
Specialty : Anti-Air Attack Expert Specialty : Ground Attack Capability
Deployment Cost : 15 Deployment Cost : 15
HUEY - Standard HUEY - Ace
Attack Strength : 30 Attack Strength : 110
Defense : 50 Defense : 50
Movement Range : 10 Movement Range : 12
Attack Range : 1 Attack Range : 3
Attack Type : Land Attack Attack Type : Land Attack
Specialty : Transports Most Units Specialty : Attack Range Up
Deployment Cost : 20 Deployment Cost : 20
DOLAN - Standard DOLAN - Ace
Attack Strength : 90 Attack Strength : 170
Defense : 60 Defense : 60
Movement Range : 12 Movement Range : 12
Attack Range : 3 Attack Range : 3
Attack Type : Land Attack Attack Type : Land Attack
Specialty : Main Ground Attack Unit Specialty : Attack Power Up
Deployment Cost : 20 Deployment Cost : 20
BURN - Standard BURN - Ace
Attack Strength : 100 Attack Strength : 150
Defense : 80 Defense : 80
Movement Range : 14 Movement Range : 14
Attack Range : 5 Attack Range : 5
Attack Type : Sky Attack Attack Type : Sky Attack
Specialty : Main Air Attack Unit Specialty : Attack Power Up
Deployment Cost : 15 Deployment Cost : 15
HYPER - Standard HYPER - Ace
Attack Strength : 120 Attack Strength : 220
Defense : 70 Defense : 70
Movement Range : 0 Movement Range : 0
Attack Range : 9 Attack Range : 11
Attack Type : Land Attack Attack Type : Land Attack
Specialty : Immobile Destroyer Specialty : Attack Range Up
Deployment Cost : 30 Deployment Cost : 30
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LETUM UNITS
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ZETON - Standard ZETON - Ace
Attack Strength : 150 Attack Strength : 170
Defense : 220 Defense : 220
Movement Range : 6 Movement Range : 8
Attack Range : 4 Attack Range : 6
Attack Type : Anti-Air Attack Type : Anti-Air
RUDRA - Standard RUDRA - Ace
Attack Strength : 5 Attack Strength : 5
Defense : 45 Defense : 125
Movement Range : 5 Movement Range : 7
Attack Range : 1 Attack Range : 1
Attack Type : Land Attack Attack Type : Land Attack
ZANGI - Standard ZANGI - Ace
Attack Strength : 30 Attack Strength : 30
Defense : 50 Defense : 105
Movement Range : 4 Movement Range : 4
Attack Range : 3 Attack Range : 5
Attack Type : Land Attack Attack Type : Anti-Air
SCION - Standard SCION - Ace
Attack Strength : 10 Attack Strength : 10
Defense : 45 Defense : 125
Movement Range : 12 Movement Range : 14
Attack Range : 1 Attack Range : 1
Attack Type : Land Attack Attack Type : Anti-Air
FINEI - Standard FINEI - Ace
Attack Strength : 70 Attack Strength : 120
Defense : 45 Defense : 105
Movement Range : 8 Movement Range : 10
Attack Range : 1 Attack Range : 1
Attack Type : Land Attack Attack Type : Anti-Air
RUIN - Standard RUIN - Ace
Attack Strength : 50 Attack Strength : 100
Defense : 40 Defense : 70
Movement Range : 6 Movement Range : 10
Attack Range : 4 Attack Range : 4
Attack Type : Land Attack Attack Type : Land Attack
BARM - Standard BARM - Ace
Attack Strength : 70 Attack Strength : 120
Defense : 90 Defense : 90
Movement Range : 8 Movement Range : 8
Attack Range : 1 Attack Range : 1
Attack Type : Land Attack Attack Type : Land Attack
BYUU - Standard BYUU - Ace
Attack Strength : 150 Attack Strength : 150
Defense : 220 Defense : 220
Movement Range : 4 Movement Range : 8
Attack Range : 1 Attack Range : 1
Attack Type : Land Attack Attack Type : Land Attack
LAUNC - Standard LAUNC - Ace
Attack Strength : 90 Attack Strength : 170
Defense : 60 Defense : 60
Movement Range : 5 Movement Range : 7
Attack Range : 6 Attack Range : 6
Attack Type : Land Attack Attack Type : Land Attack
SKY - Standard SKY - Ace
Attack Strength : 80 Attack Strength : 130
Defense : 150 Defense : 150
Movement Range : 10 Movement Range : 10
Attack Range : 5 Attack Range : 7
Attack Type : Sky Attack Attack Type : Anti-Air
CARRY - Standard CARRY - Ace
Attack Strength : 30 Attack Strength : 110
Defense : 50 Defense : 50
Movement Range : 10 Movement Range : 12
Attack Range : 1 Attack Range : 3
Attack Type : Land Attack Attack Type : Land Attack
FAIN - Standard FAIN - Ace
Attack Strength : 90 Attack Strength : 170
Defense : 60 Defense : 60
Movement Range : 12 Movement Range : 12
Attack Range : 3 Attack Range : 3
Attack Type : Land Attack Attack Type : Land Attack
EAGLE - Standard EAGLE - Ace
Attack Strength : 100 Attack Strength : 150
Defense : 80 Defense : 80
Movement Range : 14 Movement Range : 14
Attack Range : 5 Attack Range : 5
Attack Type : Sky Attack Attack Type : Sky Attack
SUPER - Standard SUPER - Ace
Attack Strength : 120 Attack Strength : 220
Defense : 70 Defense : 70
Movement Range : 0 Movement Range : 0
Attack Range : 9 Attack Range : 11
Attack Type : Land Attack Attack Type : Land Attack
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TECHNIQUES
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These are the techniques that can be found in the Beginner Mode Menu. Try to
always keep them in mind to help you in your battles.
TECHNIQUE 1 - Fight with indirect attacks that can't be countered. If you
attack from outside the enemy's range, your unit will remain
unharmed.
TECHNIQUE 2 - Defeat enemies to gain experience. More experience means more
attack and defense power.
TECHNIQUE 3 - Class change with 10 Exp. Become an ace, and you'll gain benefits
like increased movement range and anti-air attack capabilities.
TECHNIQUE 4 - Attack safely from the sky. If an enemy unit has only land-based
attacks, you can attack it from the sky without fear of injury.
Torment them as much as you like.
TECHNIQUE 5 - Infantry on the grasslands. Make use of your tiny units' ability
to cross meadows and stone pavings and attack from safety.
TECHNIQUE 6 - Rest on allied madousekis. All units on top of madousekis will
recover at the end of the enemy's turn.
TECHNIQUE 7 - Go far with transports. Transport units have many uses.
Take advantage of them.
TECHNIQUE 8 - Earn Exp to boost your power. It's best to leave as few enemies
as possible when you capture an enemy base.
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GAME TIPS
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Ark is a special unit. You'll only be able to deploy one Ark unit per mission
in the Campaign Mode, and even if he dies, you'll get him back by the start of
the next mission. The downside is that if he does die, he'll lose all of the
experience he's gotten so far and, if he's become an ace before dying, he will
revert back to his standard form, so try to keep him alive. Anyway, it won't
look good if your army's leader keeps getting killed.
Ark will be the best unit you'll ever have once he becomes and ace. In his ace
form, Ark has excellent attack strength, defence, and attack range, and good
movement range, plus he can attack both flying and land-based enemy units, all
for the very affordable deployment cost of 0. It will definitely be worth your
while to train him into an ace, since he acts as like a moving Hyper unit. The
only problem is that the only time you can easily train him is during the first
couple of missions because his standard form's movement range is very small, so
you'll have a hard time trying to turn him back into an ace if he happens to
get killed.
You'll be given 16 free units to deploy in the Campaign Mode missions, in
addition to Ark. At the start of the first mission, you'll be given 8 free Toy
units with 0 experience each and 8 free Bobby units with 0 experience each.
These are the only free units that you'll ever be given. Be warned though that
unlike Ark, these units won't regenerate by the start of the next mission if
they happen to die. Aside from Ark and these 16 units, all the other units
you'll be allowed to deploy will come from the survivors from the previous
missions, so if you're not careful, you might end up with having Ark as the
only unit left for you to deploy.
The Freez units are the best units next to Ark once you get them to their ace
status. In their ace form, they have good attack strength, good defense, good
attack range, good movement range, and they have the ability to attack both
flying and land-based enemy units. With a deployment cost of only 15, you
shouldn't have trouble in deploying a few of them on your side in the later
missions, and they will be your main source of indirect attacks. The only
problem is that in their standard form, they can only attack flying units,
making it difficult for them to gain experience. But once you get them past
that problem, very few will be able to stand up to them in a fight.
Riders are your next best units next to the Freez units. At a little less than
half the deployment cost of Freez units, ace Riders have nearly the same attack
strength and defense, the same movement range, and the same ability to attack
flying and land-based enemy units as the Freez units do. The only downside is
that their attack range is a lot lower, but this is compensated for by their
smaller size, allowing them to move around a lot easier and sparing them from
the terrain restrictions that the larger Freez units have.
The Hyper is a very powerful unit, limited only by its inability to move. It
doesn't have much defense, even as an ace, but most of the time the enemy units
won't be able to get close enough to attack it anyway. Once you get it, try to
kill as much enemy units as you can with it as possible. Later, when you get
enough deployment points to enable you to deploy it without thinning out your
forces too much, try to get it to its ace status quickly. Most enemy units are
defenseless against an ace Hyper since it has the best attack strength among
all the units you'll ever have, but be careful not to kill enemy units with it
once it becomes an ace. It's best to use it to weaken the enemy aces for your
standard units to finish off. Like Ark, you'll only get to use 1 Hyper unit in
the entire Campaign Mode, but it doesn't regenerate like Ark does so use it
wisely and don't let it get killed.
Jaggies are only useful in the first couple of Campaign Mode missions. Don't
waste any experience on them. Save the experience for Riders instead, since ace
Riders are stronger and more versatile than ace Jaggies.
Booms and Snipes can be used as substitutes for ace Freez units as sources of
indirect attacks, but their inability to attack flying units severely limit
their usefulness that most of the time it would be much better to use Riders
instead.
Hueys can be used as substitutes for Dolans once you get them to their ace
status, and they are even better than ace Dolans in some situations. Having the
same deployment cost, ace Hueys have the same attack range and movement range
as ace Dolans do and they have the ability to transport land-based units, but
they have less attack strength and defense, which isn't really much of a
problem since they'll only be used to weaken enemy units and most enemy units
won't be able to retaliate.
Toys are strictly for capturing enemy bases or madousekis. They are just too
weak to do any real damage, dealing only 1 point damage per attack even as
aces. Although they have good defense once turned into aces, their inability to
weaken the enemy units with their attacks make their defense practically
useless, getting them killed with only a couple of blows from enemy units. They
have a better movement range than Bobbies though, and you should use your extra
deployment points for a Toy in each mission, unless you have enough deployment
points left for deploying a Bobby instead.
Bobbies are the better choice for use in capturing enemy bases or madousekis
since they can actually deal damage to enemy units when needed, and their
indirect attacks prevent most enemy units from retaliating. They don't get much
of a boost in stats when turned into aces, but they do have decent defense and
attack range. Toys do have the edge over Bobbies when it comes to movement
range, but the Bobbies' versatility make them the better choice for using your
spare deployment points on.
Wagons are the first of the 2 types of transport units that you get in the
game. Although they have good defense and they have the best movement range
among all of your land-based units, there aren't really much use for them since
most of the units that they can carry have good movement ranges themselves.
Although they can do anti-air attacks as aces, their low attack strength and
low attack range barely makes any difference. If you really need a transport
unit, wait for the more powerful and more versatile Hueys instead, although
they are a lot more expensive too.
Booms are quite useful in the first half of the Campaign Mode as they are your
main source of indirect attacks. However, you'll get many units later that will
highly outclass and outpower them, so try not to train too many Booms in the
early missions.
Zokks are very powerful units even while in their standard form, but their low
movement range limits their usefulness in battle since it takes too long to get
them in the middle of the battlefield and it's hard to get them out to safety
once their health goes down too low. Once they've turned into aces though, they
become very strong warriors that can take a lot of damage and can serve as
shields for your weaker units.
Snipes are basically stronger but less mobile versions of Booms. They have alot
more attack strength and attack range at the cost of having lower defense and
lower movement range. You should treat them the same way you treat the Booms
and don't train too much of them, since you'll get far better sources of
indirect attacks later on.
Dolans are the strongest and probably the most useful flying unit you'll get
when it comes to dealing damage, having good attack strength and movement
range, and decent defense and attack range. They would be the better choice
rather than Burns if you plan on using a strong flyier against enemy units
since there are always much more land-based enemy units than flying enemy units
in the Campaign Mode missions.
The only units that can be carried by Wagons are Toys, Bobbies, Riders, and
Booms, while all units can be carried by Hueys, even Hypers.
You can deploy your Hyper into a Huey and drop it to the ground later. This
will enable it to guard areas farther away from your base. Be careful in
sending it right into the middle of the battlefield though, since you'll only
get 1 Hyper unit in the Campaign Mode.
Make sure that your standard units make the final blows in killing the enemy
units and not your aces. Once a unit reaches the ace status, any further kills
by that unit won't make him any more stronger and the experience from the kill
is just wasted. Just use your aces for weakening the enemy units and for
shielding your weaker standard units.
Don't waste any experience. You'll only get a limited amount of experience in
this game, and the more aces you make out of those experience, the better.
Always try to deploy a Toy or a Bobby in each mission if you can spare the
deployment points if the map has one or more enemy madousekis. You might need
to capture a few enemy madousekis if your units get too damaged in battle and
your own madouseki is too far for them to reach.
Gang up on the enemy units when attacking. It's easier to kill the enemy units
if you concentrate your attacks at only a couple of them at time.
Land-based units that occupy more than 1 square of space on the maps can't
travel on top of grassfields and gravel. Use this to your advantage. One square
on the maps is roughly the size of the Toy, Bobby, Rider, Boom, Rudra, Zangi,
Ruin, and Finei units. Aside from these units, all the other land-based units
are hindered by grasslands and gravel.
When attacking, always try to use your ranged units first to minimize the
damage done to your own units.
Be careful when sending slow-moving units to battle. They might not be able to
get away fast enough to repair themselves when their health gets too low.
Forget about capturing the enemy bases. You'll lose the chance of gaining some
precious experience points if you do.
Try to observe how the enemy AI moves. Most of the AI's actions become pretty
predictable once you've played a mission many times through, so you can easily
learn from your mistakes.
The battle outcomes shown before each attack are merely estimated results based
on the strength of the units involved in the battle. Your units can actually do
even better or even worse than what the battle outcome shows. If you're playing
using an emulator that can create save states, you can create a save state just
before each attack and just reload if you don't get your desired results.
Each unit you receive is precious. You should try to keep them all alive by the
end of each mission since with the exception of Ark, once they're gone, you'll
never be able to get them back.
The game's Campaign Mode rates how you play by looking at the experience levels
of your units and distributes experience among the enemy units appropriately.
Though this may tempt you into spreading the experience among your units to get
the game to do the same to the enemy units, keep in mind that enemy aces are
unaffected by your units' experience levels. Also, it's generally easier to
deal with enemy units with high experience using your aces rather than using
your standard units against standard enemy units with the same level of
experience.
Try to use the enemy units' weaknesses against them. Few anti-air units? Use
Dolans, Burns, and Hueys. Many anti-air units? Stick to land-based units to
attack the enemy.
The enemy units in the Campaign Mode will always outnumber and/or outpower your
own, so let them be the ones to come to your forces. This will make it easier
for you to plan your attacks and avoid any unecessary loss of allied units. The
enemies are stronger, so you'll have to be smarter when dealing with them.
Try to kill at least 1 or 2 enemy units per turn in the Campaign Mode missions.
Most of the missions have a very low turn requirement so make sure you make
each attack count.
Most of the time, it's better to keep some of your aces damaged to prevent them
from killing off any enemy units that attack them, saving the experience for
your weaker units.
Save often. The game gives you 3 save slots for the Campaign Mode, and I highly
suggest that you use them all. You should save between missions, before you
start your turn, and before you end your turn. This way, you can easily reload
if you make a mistake and things go wrong. However, you aren't allowed to save
in the Beginner's Tutorial Mode and the Two Player Mode, and the game will
automatically save your progress in between the missions in the Expert Mode.
Those who play this game using an emulator that can create save states
shouldn't have problems saving using save states, but I believe in-game saves
are still more reliable since they are not emulator-dependent.
Not really a tip, but an observation : most Junei units turn to a bluish color
when they become aces, while Letum units turn to yellowish, orange, reddish,
or violet colors when they become aces. It seems the Junei are more organized
compared to the Letum.
Well, that's it for now, I'll add some more tips later if I remember some more
or if some people send some useful tips through e-mail.
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WALKTHROUGH/MISSIONS GUIDE : BEGINNER'S TUTORIAL MODE
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Notes : You can't really lose here. Just follow Ark's instructions and you'll
do fine. Even in the event that you do happen to get beaten by the
enemy units, the tutorial will still move on to the next mission as if
you completed the previous one successfully. In any case, you can
proceed to the next mission in the tutorial anytime by using the
"Give Up" option in the Options Menu.
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MISSION 1 : CAPTURE THE ENEMY BASE
Allied Units : 2 x Toy - 0 Exp
2 x Bobby - 0 Exp
Enemy Units : 2 x Rudra - 0 Exp
1 x Zangi - 0 Exp
Starting Allied Madousekis : 0
Starting Enemy Madousekis : 0
Available Turns : 25
Strategy :
Well, just listen to Ark's explanations on the gameplay. This mission is an
introduction to friendly units, enemy units, health, movement, attacks,
turns, and victory conditions. You can win this mission by capturing the enemy
base or, despite the mission's name, by eliminating all of the enemy units on
the map. It doesn't matter which method you use, since you won't be using these
units later and they don't need any experience to help you win. Your units
outnumber the enemy units here, and you are given 25 turns to complete this
mission, so you shouldn't have any problems.
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MISSION 2 : TERRAIN RESTRICTIONS
Allied Units : 2 x Toy - 0 Exp
1 x Bobby - 0 Exp
2 x Rider - 0 Exp
1 x Jaggy - 0 Exp
Enemy Units : 1 x Finei - 0 Exp
1 x Barm - 0 Exp
Starting Allied Madousekis : 0
Starting Enemy Madousekis : 1
Available Turns : 25
Strategy :
Again, just listen to Ark's explanations. This mission is an introduction to
madousekis, terrain restrictions, and repairing units. Your units outnumber the
enemy units even more in this mission, and you are given 25 turns to complete
this mission, so you shouldn't have any problems in killing them all off.
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MISSION 3 : INDIRECT ATTACKS
Allied Units : 1 x Bobby - 0 Exp
1 x Boom - 0 Exp
1 x Snipe - 0 Exp
1 x Hyper - 0 Exp
Enemy Units : 7 x Rudra - 0 Exp
Starting Allied Madousekis : 0
Starting Enemy Madousekis : 0
Available Turns : 25
Strategy :
Again, just listen to Ark's explanations. This mission is an introduction to
indirect attacks. The enemy units here might outnumber yours, but your units
are way more powerful. The Hyper can pretty much kill a Rudra in 1 hit, and
your other units can gang up on individual Rudras to kill them quickly. Some
rock clusters prevent the enemy units from attacking your units directly, so
you should be able to finish this mission without your units getting damaged.
You are given 25 turns to complete this mission, so you could take your time if
you like.
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MISSION 4 : TRANSPORT UNITS
Allied Units : 1 x Toy - 0 Exp
1 x Bobby - 0 Exp
4 x Wagon - 0 Exp
1 x Rider - 0 Exp
1 x Boom - 0 Exp
1 x Jaggy - 0 Exp
Enemy Units : 5 x Rudra - 0 Exp
Starting Allied Madousekis : 1
Starting Enemy Madousekis : 0
Available Turns : 25
Strategy :
Again, just listen to Ark's explanations. This mission is an introduction to
transport units, loading units, and unloading units. Again, your units greatly
outnumber the enemy units here, and you are given 25 turns to complete this
mission, so you shouldn't have any problems.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MISSION 5 : FLYING UNITS
Allied Units : 1 x Toy - 0 Exp
1 x Jaggy - 7 Exp
2 x Freez - 7 Exp
1 x Huey - 7 Exp
1 x Dolan - 7 Exp
1 x Burn - 7 Exp
Enemy Units : 1 x Rudra - 0 Exp
1 x Sky - 0 Exp
1 x Carry - 0 Exp
1 x Fain - 0 Exp
1 x Eagle - 0 Exp
Starting Allied Madousekis : 1
Starting Enemy Madousekis : 0
Available Turns : 25
Strategy :
Again, just listen to Ark's explanations. This mission is an introduction to
flying units and anti-air units. Not only do your units outnumber the enemy
units here, but they outpower them as well. You are given 25 turns to complete
this mission, so you shouldn't have any problems. You can even try to turn
either one of your Freez units or your Burn unit into an ace.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MISSION 6 : TRAINING ACES
Allied Units : 1 x Bobby - 9 Exp
1 x Boom - 9 Exp
1 x Jaggy - 9 Exp
1 x Zokk - 9 Exp
1 x Snipe - 9 Exp
1 x Hyper - 9 Exp
Enemy Units : 8 x Rudra - 0 Exp
2 x Byuu - 0 Exp
Starting Allied Madousekis : 1
Starting Enemy Madousekis : 0
Available Turns : 25
Strategy :
Again, just listen to Ark's explanations. This mission is an introduction to
experience points, aces, and ace abilities. The enemy units here greatly
outnumber yours, but your units greatly outpower them. Each of your units here
need to make only 1 kill to reach their ace status. Once again, you are given
25 turns to complete this mission, so you shouldn't have any problems. You are
given a madouseki for this mission, but I doubt you'll ever need to use it.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*******************************************************************************
NOW TRY THE REAL THING !
*******************************************************************************
-------------------------------------------------------------------------------
WALKTHROUGH/MISSIONS GUIDE : CAMPAIGN MODE
-------------------------------------------------------------------------------
Notes : The number, types, and experience levels of the enemy units present for
the first 2 missions will always be the same no matter how many times
you play through the missions.
The experience levels of the enemy units present from the third mission
onwards will vary depending on how the experience from the previous
missions are distributed among your own units. However, the number and
the types of enemy units present that are listed here will always be
the same. Also, as far as I know, the number of enemy aces present, if
any, in each mission will always be the same regardless of how the
experience is shared among your own units.
I've listed the best possible outcomes I've come up with in each
mission. The experience levels of the enemy units present in the
succeeding missions are based on these outcomes. You may come up with
results that are different from the ones listed here, so feel free to
ignore the outcomes and experience levels listed here appropriately.
Although the experience levels for the enemy units present in each
mission are varied, there really isn't much difference in terms of
difficulty until you reach the later missions, but you'll already have
a handful of ace units by then that you really won't have any trouble.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MISSION 1 : THE RECAPTURE OF ALGEAR
Starting Allied Units : 2 x Bobby - 0 Exp
1 x Jaggy - 0 Exp
Enemy Units : 2 x Rudra - 0 Exp
2 x Zangi - 0 Exp
1 x Finei - 0 Exp
Starting Allied Madousekis : 0
Starting Enemy Madousekis : 0
Available Deployment Points : 20
Available Turns : 12
Default Units For Deployment : 1 x Ark - 0 Exp
8 x Toy - 0 Exp
8 x Bobby - 0 Exp
Strategy :
Start off the mission by deploying Ark on the space between the 2 Bobbies that
you start with, and deploying 3 Bobbies far to the south of your base, on the
grassfield.
Your goal here should be to finish off all of the enemy units present using Ark
for him to gain 5 experience. This shouldn't be too hard, since your units
outnumber the enemy units on the map.
Best Possible Outcome : 1 x Ark - 5 Exp
8 x Toy - 0 Exp
10 x Bobby - 0 Exp
1 x Jaggy - 0 Exp
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MISSION 2 : BYUU, GOD OF DESTRUCTION
Starting Allied Units : 2 x Toy - 0 Exp
2 x Bobby - 0 Exp
3 x Rider - 0 Exp
2 x Jaggy - 0 Exp
Enemy Units : 3 x Rudra - 0 Exp
3 x Zangi - 0 Exp
2 x Finei - 0 Exp
1 x Barm - 0 Exp
1 x Byuu - 0 Exp
Starting Allied Madousekis : 0
Starting Enemy Madousekis : 1
Available Deployment Points : 25
Available Turns : 10
Strategy :
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MISSION 3 : CAPTURE OF DUALBRIDGE
Starting Allied Units : 1 x Rider - 0 Exp
3 x Boom - 0 Exp
2 x Jaggy - 0 Exp
Enemy Units : 1 x Rudra - 0 Exp
4 x Zangi - 1 Exp
2 x Finei - 0 Exp
1 x Ruin - 0 Exp
1 x Ruin - 1 Exp
1 x Barm - 0 Exp
1 x Barm - 1 Exp
1 x Byuu - 0 Exp
Starting Allied Madousekis : 1
Starting Enemy Madousekis : 1
Available Deployment Points : 30
Available Turns : 10
Strategy :
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MISSION 4 : THE ARMED WAGON
Starting Allied Units : 3 x Wagon - 0 Exp
2 x Rider - 0 Exp
2 x Boom - 0 Exp
Enemy Units : 1 x Rudra - 1 Exp
1 x Zangi - 0 Exp
1 x Zangi - 1 Exp
3 x Finei - 1 Exp
2 x Ruin - 0 Exp
2 x Barm - 0 Exp
1 x Launc - 0 Exp
Starting Allied Madousekis : 1
Starting Enemy Madousekis : 0
Available Deployment Points : 35
Available Turns : 15
Strategy :
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MISSION 5 : SUCCESSFUL SNEAK ATTACK
Starting Allied Units : 2 x Rider - 1 Exp
2 x Boom - 1 Exp
2 x Zokk - 1 Exp
Enemy Units : 2 x Zangi - 0 Exp
2 x Finei - 0 Exp
1 x Finei - 1 Exp
1 x Finei - 2 Exp
3 x Ruin - 0 Exp
1 x Ruin - 1 Exp
1 x Byuu - 0 Exp
1 x Byuu - 1 Exp
1 x Launc - 0 Exp
1 x Launc - 2 Exp
Starting Allied Madousekis : 1
Starting Enemy Madousekis : 0
Available Deployment Points : 40
Available Turns : 15
Strategy :
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MISSION 6 : OUT OF GUNFIRE'S RANGE
Starting Allied Units : 1 x Wagon - 1 Exp
2 x Rider - 1 Exp
1 x Jaggy - 1 Exp
2 x Snipe - 1 Exp
Enemy Units : 2 x Zangi - 0 Exp
1 x Zangi - 1 Exp
1 x Finei - 1 Exp
4 x Finei - 2 Exp
2 x Ruin - 0 Exp
1 x Barm - 1 Exp
1 x Byuu - 1 Exp
2 x Launc - 0 Exp
1 x Launc - 1 Exp
Starting Allied Madousekis : 1
Starting Enemy Madousekis : 2
Available Deployment Points : 45
Available Turns : 13
Strategy :
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MISSION 7 : THE BLOCKADED ISLAND
Starting Allied Units : 1 x Wagon - 1 Exp
2 x Rider - 1 Exp
1 x Snipe - 1 Exp
Enemy Units : 1 x Zangi - 0 Exp
2 x Zangi - 1 Exp
2 x Zangi - 2 Exp
1 x Zangi - 3 Exp
2 x Finei - 0 Exp
1 x Finei - 1 Exp
1 x Finei - 3 Exp
1 x Ruin - 0 Exp
1 x Ruin - 1 Exp
2 x Ruin - 3 Exp
1 x Barm - 0 Exp
1 x Barm - 3 Exp
1 x Launc - 1 Exp
1 x Launc - 2 Exp
1 x Launc - 3 Exp
Starting Allied Madousekis : 2
Starting Enemy Madousekis : 2
Available Deployment Points : 50
Available Turns : 10
Strategy :
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MISSION 8 : TWO-PRONGED STRIKE
Starting Allied Units : 1 x Rider - 1 Exp
1 x Boom - 1 Exp
1 x Jaggy - 1 Exp
1 x Snipe - 1 Exp
Enemy Units : 1 x Zangi - 1 Exp
1 x Zangi - 2 Exp
2 x Zangi - 3 Exp
2 x Finei - 0 Exp
2 x Finei - 1 Exp
1 x Ruin - 1 Exp
1 x Ruin - 2 Exp
1 x Barm - 0 Exp
2 x Barm - 3 Exp
1 x Byuu - 2 Exp
2 x Launc - 0 Exp
1 x Super - 2 Exp
Starting Allied Madousekis : 1
Starting Enemy Madousekis : 1
Available Deployment Points : 55
Available Turns : 12
Strategy :
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MISSION 9 : LIBERATION OF ZAMBAL WOODS
Starting Allied Units : 1 x Toy - 2 Exp
2 x Rider - 2 Exp
1 x Jaggy - 2 Exp
Enemy Units : 2 x Zangi - 1 Exp
2 x Finei - 1 Exp
2 x Finei - 2 Exp
1 x Finei - 4 Exp
1 x Finei - Ace
2 x Barm - 1 Exp
1 x Barm - Ace
1 x Byuu - 4 Exp
1 x Super - 1 Exp
1 x Super - 4 Exp
Starting Allied Madousekis : 0
Starting Enemy Madousekis : 1
Available Deployment Points : 60
Available Turns : 13
Strategy :
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MISSION 10 : HEROES OF THE CLIFF
Starting Allied Units : 2 x Rider - 2 Exp
1 x Jaggy - 2 Exp
1 x Hyper - 2 Exp
Enemy Units : 1 x Rudra - Ace
1 x Zangi - 4 Exp
1 x Zangi - Ace
4 x Finei - 1 Exp
1 x Ruin - 1 Exp
1 x Ruin - 2 Exp
1 x Ruin - Ace
1 x Barm - 4 Exp
2 x Byuu - 1 Exp
2 x Launc - 3 Exp
1 x Launc - Ace
1 x Super - 1 Exp
Starting Allied Madousekis : 1
Starting Enemy Madousekis : 1
Available Deployment Points : 65
Available Turns : 12
Strategy :
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MISSION 11 : ANCIENT BATTLEGROUND
Starting Allied Units : 1 x Zokk - 2 Exp
1 x Snipe - 2 Exp
Enemy Units : 1 x Zangi - 1 Exp
1 x Zangi - 5 Exp
2 x Finei - 1 Exp
1 x Finei - 2 Exp
1 x Ruin - 2 Exp
2 x Ruin - Ace
1 x Barm - 3 Exp
1 x Barm - Ace
1 x Byuu - 5 Exp
2 x Launc - 2 Exp
1 x Launc - 5 Exp
Starting Allied Madousekis : 1
Starting Enemy Madousekis : 2
Available Deployment Points : 70
Available Turns : 12
Strategy :
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MISSION 12 : DOLAN, THE WINGED LORD
Starting Allied Units : 1 x Toy - 2 Exp
3 x Dolan - 2 Exp
Enemy Units : 1 x Rudra - 1 Exp
1 x Rudra - Ace
1 x Zangi - 5 Exp
1 x Finei - 4 Exp
1 x Finei - 5 Exp
1 x Finei - Ace
1 x Ruin - 2 Exp
1 x Ruin - Ace
1 x Barm - 4 Exp
1 x Barm - Ace
1 x Byuu - 1 Exp
1 x Byuu - 3 Exp
1 x Launc - 2 Exp
1 x Launc - 4 Exp
1 x Sky - 3 Exp
2 x Sky - 4 Exp
1 x Super - 1 Exp
1 x Super - 5 Exp
Starting Allied Madousekis : 1
Starting Enemy Madousekis : 2
Available Deployment Points : 75
Available Turns : 14
Strategy :
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MISSION 13 : CUT OFF THE SUPPLY LINE!
Starting Allied Units : 1 x Jaggy - 3 Exp
1 x Zokk - 3 Exp
3 x Freez - 3 Exp
1 x Dolan - 3 Exp
Enemy Units : 2 x Zangi - Ace
2 x Finei - 1 Exp
1 x Finei - 3 Exp
1 x Finei - Ace
1 x Barm - 3 Exp
1 x Barm - 6 Exp
1 x Barm - Ace
1 x Byuu - Ace
1 x Launc - 6 Exp
1 x Launc - Ace
1 x Sky - 1 Exp
1 x Sky - 4 Exp
1 x Fain - 1 Exp
1 x Fain - 3 Exp
1 x Eagle - 1 Exp
1 x Eagle - 2 Exp
1 x Super - 1 Exp
1 x Super - 4 Exp
Starting Allied Madousekis : 1
Starting Enemy Madousekis : 3
Available Deployment Points : 80
Available Turns : 18
Strategy :
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MISSION 14 : THE WARRIORS LEFT BEHIND
Starting Allied Units : 1 x Snipe - 3 Exp
2 x Freez - 3 Exp
2 x Huey - 3 Exp
2 x Burn - 3 Exp
Enemy Units : 2 x Zangi - Ace
2 x Finei - Ace
1 x Barm - Ace
1 x Launc - 3 Exp
1 x Launc - Ace
1 x Sky - 2 Exp
2 x Sky - 3 Exp
1 x Sky - 4 Exp
1 x Fain - 1 Exp
1 x Fain - 2 Exp
2 x Fain - 3 Exp
1 x Eagle - 1 Exp
1 x Eagle - 3 Exp
Starting Allied Madousekis : 1
Starting Enemy Madousekis : 2
Available Deployment Points : 85
Available Turns : 15
Strategy :
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MISSION 15 : WINGS OF STEEL
Starting Allied Units : 2 x Boom - 3 Exp
1 x Freez - 3 Exp
1 x Burn - 3 Exp
Enemy Units : 1 x Zangi - 1 Exp
1 x Zangi - 4 Exp
1 x Zangi - 7 Exp
1 x Zangi - Ace
2 x Finei - 1 Exp
1 x Finei - Ace
1 x Barm - 2 Exp
1 x Barm - Ace
1 x Byuu - Ace
1 x Launc - 3 Exp
1 x Sky - 3 Exp
1 x Fain - 2 Exp
1 x Fain - 4 Exp
1 x Eagle - 5 Exp
1 x Eagle - 7 Exp
1 x Super - Ace
Starting Allied Madousekis : 1
Starting Enemy Madousekis : 2
Available Deployment Points : 90
Available Turns : 16
Strategy :
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MISSION 16 : ENDING THE WAR OF ATTRITION
Starting Allied Units : 1 x Toy - 3 Exp
1 x Wagon - 3 Exp
1 x Jaggy - 3 Exp
1 x Zokk - 3 Exp
1 x Freez - 3 Exp
1 x Dolan - 3 Exp
Enemy Units : 1 x Zangi - 1 Exp
1 x Zangi - 2 Exp
2 x Zangi - Ace
1 x Finei - 1 Exp
1 x Finei - 4 Exp
1 x Finei - 5 Exp
1 x Finei - Ace
1 x Ruin - Ace
1 x Barm - 1 Exp
1 x Barm - 3 Exp
1 x Byuu - 3 Exp
1 x Launc - 2 Exp
2 x Launc - 5 Exp
1 x Sky - 6 Exp
1 x Sky - Ace
1 x Fain - 4 Exp
1 x Fain - Ace
1 x Eagle - 1 Exp
1 x Eagle - 3 Exp
1 x Eagle - Ace
Starting Allied Madousekis : 2
Starting Enemy Madousekis : 3
Available Deployment Points : 95
Available Turns : 15
Strategy :
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MISSION 17 : SEIZURE OF THE MADOUSEKI
Starting Allied Units : 4 x Rider - 4 Exp
1 x Snipe - 4 Exp
Enemy Units : 1 x Rudra - 4 Exp
1 x Zangi - 3 Exp
2 x Zangi - Ace
1 x Finei - 2 Exp
1 x Finei - 7 Exp
1 x Ruin - 5 Exp
1 x Ruin - Ace
1 x Barm - 2 Exp
2 x Barm - Ace
1 x Launc - 2 Exp
1 x Launc - 7 Exp
1 x Sky - 2 Exp
1 x Sky - 4 Exp
1 x Sky - Ace
3 x Fain - 2 Exp
2 x Eagle - Ace
1 x Super - Ace
Starting Allied Madousekis : 1
Starting Enemy Madousekis : 3
Available Deployment Points : 100
Available Turns : 14
Strategy :
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-------------------------------------------------------------------------------
WALKTHROUGH/MISSIONS GUIDE : EXPERT MODE
-------------------------------------------------------------------------------
Notes : Your progress in the Expert Mode is automatically saved after each
successful mission. You can't save in the middle of missions, but you
can replay any completed mission by selecting the corresponding mission
number in the Expert Mode Mission Selection Menu.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
UNDER CONSTRUCTION
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-------------------------------------------------------------------------------
TWO PLAYER MODE
-------------------------------------------------------------------------------
Notes : This mode let's you play a match against another human player.
You are first allowed to choose a map on which you and the other player
will battle. There are 20 map choices, and they are from the Campaign
Mode Missions.
You are not allowed to deploy any units. All of your units are already
deployed all over the map at the start of the match.
Player One controls the Junei units and Player Two controls the Letum
units.
Player One always moves first, but Player Two always generally have
more or stronger units and more starting madousekis.
There are no turn limits in the Two Player Mode.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MAP 1 : THE RECAPTURE OF ALGEAR
Junei Units : 2 x Bobby - 0 Exp
2 x Rider - 0 Exp
1 x Jaggy - 3 Exp
Letum Units : 2 x Rudra - 0 Exp
3 x Zangi - 0 Exp
2 x Finei - 0 Exp
Starting Junei Madousekis : 0
Starting Letum Madousekis : 0
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MAP 2 : BYUU, GOD OF DESTRUCTION
Junei Units : 2 x Toy - 0 Exp
3 x Bobby - 0 Exp
4 x Rider - 0 Exp
3 x Jaggy - 0 Exp
Letum Units : 3 x Rudra - 0 Exp
3 x Zangi - 0 Exp
2 x Finei - 0 Exp
1 x Barm - 0 Exp
1 x Byuu - 0 Exp
Starting Junei Madousekis : 0
Starting Letum Madousekis : 1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MAP 3 : CAPTURE OF DUALBRIDGE
Junei Units : 2 x Toy - 0 Exp
2 x Bobby - 0 Exp
2 x Rider - 0 Exp
2 x Boom - 0 Exp
1 x Jaggy - 0 Exp
1 x Snipe - 0 Exp
Letum Units : 1 x Rudra - 0 Exp
3 x Zangi - 0 Exp
3 x Finei - 0 Exp
1 x Ruin - 0 Exp
1 x Barm - 0 Exp
1 x Byuu - 0 Exp
Starting Junei Madousekis : 1
Starting Letum Madousekis : 1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MAP 4 : THE ARMED WAGON
Junei Units : 2 x Toy - 0 Exp
2 x Wagon - 0 Exp
1 x Rider - 0 Exp
3 x Boom - 0 Exp
1 x Jaggy - 0 Exp
1 x Zokk - 0 Exp
1 x Snipe - 0 Exp
Letum Units : 1 x Rudra - 0 Exp
2 x Zangi - 0 Exp
3 x Finei - 0 Exp
2 x Ruin - 0 Exp
2 x Barm - 0 Exp
1 x Launc - 0 Exp
Starting Junei Madousekis : 1
Starting Letum Madousekis : 0
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MAP 5 : SUCCESSFUL SNEAK ATTACK
Junei Units : 2 x Rider - 0 Exp
4 x Boom - 0 Exp
1 x Jaggy - 0 Exp
2 x Zokk - 0 Exp
1 x Snipe - 0 Exp
Letum Units : 3 x Zangi - 0 Exp
2 x Finei - 0 Exp
4 x Ruin - 0 Exp
2 x Byuu - 0 Exp
2 x Launc - 0 Exp
Starting Junei Madousekis : 1
Starting Letum Madousekis : 0
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MAP 6 : OUT OF GUNFIRE'S RANGE
Junei Units : 2 x Toy - 0 Exp
1 x Wagon - 0 Exp
2 x Rider - 0 Exp
2 x Boom - 0 Exp
2 x Jaggy - 0 Exp
1 x Zokk - 0 Exp
4 x Snipe - 0 Exp
Letum Units : 2 x Zangi - 0 Exp
1 x Scion - 0 Exp
4 x Finei - 0 Exp
2 x Ruin - 0 Exp
1 x Byuu - 0 Exp
3 x Launc - 0 Exp
Starting Junei Madousekis : 1
Starting Letum Madousekis : 2
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MAP 7 : THE BLOCKADED ISLAND
Junei Units : 3 x Bobby - 0 Exp
1 x Wagon - 0 Exp
2 x Rider - 0 Exp
5 x Snipe - 0 Exp
2 x Dolan - 0 Exp
Letum Units : 4 x Rudra - 0 Exp
2 x Scion - 0 Exp
2 x Finei - 0 Exp
2 x Launc - 0 Exp
4 x Sky - 0 Exp
1 x Zeton - 0 Exp
Starting Junei Madousekis : 2
Starting Letum Madousekis : 2
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MAP 8 : TWO-PRONGED STRIKE
Junei Units : 3 x Rider - 0 Exp
2 x Boom - 0 Exp
4 x Jaggy - 0 Exp
2 x Zokk - 0 Exp
4 x Snipe - 0 Exp
Letum Units : 4 x Zangi - 0 Exp
4 x Finei - 0 Exp
2 x Ruin - 0 Exp
3 x Barm - 0 Exp
1 x Byuu - 0 Exp
2 x Launc - 0 Exp
1 x Super - 0 Exp
Starting Junei Madousekis : 1
Starting Letum Madousekis : 1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MAP 9 : LIBERATION OF ZAMBAL WOODS
Junei Units : 3 x Toy - 0 Exp
1 x Bobby - Ace
1 x Wagon - 0 Exp
3 x Rider - 0 Exp
2 x Boom - 0 Exp
1 x Boom - Ace
2 x Jaggy - 3 Exp
1 x Zokk - 0 Exp
1 x Snipe - Ace
2 x Hyper - 0 Exp
Letum Units : 2 x Rudra - 0 Exp
2 x Zangi - 0 Exp
2 x Scion - 0 Exp
2 x Finei - 0 Exp
4 x Finei - Ace
2 x Barm - 0 Exp
1 x Barm - Ace
1 x Byuu - Ace
2 x Super - 0 Exp
Starting Junei Madousekis : 0
Starting Letum Madousekis : 1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MAP 10 : HEROES OF THE CLIFF
Junei Units : 1 x Toy - 0 Exp
1 x Bobby - 4 Exp
1 x Bobby - 5 Exp
1 x Bobby - 8 Exp
2 x Rider - 3 Exp
1 x Rider - 8 Exp
1 x Rider - Ace
1 x Boom - 8 Exp
1 x Boom - Ace
1 x Jaggy - 4 Exp
1 x Jaggy - 5 Exp
1 x Jaggy - Ace
1 x Zokk - 3 Exp
1 x Snipe - 2 Exp
1 x Snipe - Ace
1 x Hyper - Ace
Letum Units : 1 x Rudra - Ace
1 x Zangi - 8 Exp
1 x Zangi - Ace
3 x Finei - 2 Exp
1 x Finei - 8 Exp
1 x Ruin - 5 Exp
1 x Ruin - 8 Exp
1 x Ruin - Ace
1 x Barm - 3 Exp
1 x Byuu - 2 Exp
1 x Byuu - Ace
1 x Launc - 0 Exp
1 x Launc - 4 Exp
1 x Launc - Ace
1 x Super - Ace
Starting Junei Madousekis : 1
Starting Letum Madousekis : 1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MAP 11 : ANCIENT BATTLEGROUND
Junei Units : 1 x Toy - 4 Exp
1 x Toy - Ace
1 x Bobby - 2 Exp
1 x Bobby - 3 Exp
1 x Bobby - Ace
1 x Rider - 2 Exp
1 x Rider - 4 Exp
1 x Rider - 7 Exp
1 x Rider - Ace
1 x Boom - 5 Exp
1 x Boom - 8 Exp
1 x Boom - Ace
1 x Zokk - 4 Exp
1 x Zokk - 5 Exp
1 x Zokk - 7 Exp
1 x Zokk - Ace
Letum Units : 1 x Rudra - 5 Exp
1 x Rudra - 6 Exp
1 x Zangi - 2 Exp
2 x Zangi - 4 Exp
1 x Finei - 2 Exp
1 x Finei - 3 Exp
1 x Finei - Ace
1 x Ruin - 3 Exp
2 x Ruin - Ace
1 x Barm - 0 Exp
1 x Barm - Ace
1 x Byuu - 3 Exp
1 x Byuu - 4 Exp
1 x Byuu - 5 Exp
1 x Byuu - 8 Exp
Starting Junei Madousekis : 1
Starting Letum Madousekis : 2
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MAP 12 : DOLAN, THE WINGED LORD
Junei Units : 1 x Toy - 0 Exp
1 x Toy - Ace
1 x Rider - 2 Exp
1 x Rider - 4 Exp
1 x Rider - 6 Exp
1 x Rider - Ace
1 x Boom - Ace
2 x Jaggy - 0 Exp
1 x Jaggy - Ace
1 x Zokk - Ace
1 x Snipe - Ace
1 x Dolan - 3 Exp
2 x Dolan - 4 Exp
2 x Dolan - 7 Exp
Letum Units : 1 x Rudra - 8 Exp
1 x Rudra - Ace
1 x Zangi - 5 Exp
1 x Zangi - Ace
2 x Finei - 4 Exp
1 x Finei - Ace
1 x Ruin - 6 Exp
1 x Ruin - Ace
1 x Barm - 0 Exp
1 x Barm - Ace
1 x Byuu - 3 Exp
1 x Byuu - Ace
2 x Launc - 5 Exp
1 x Sky - 1 Exp
1 x Sky - 4 Exp
1 x Sky - 7 Exp
1 x Super - 0 Exp
1 x Super - 3 Exp
Starting Junei Madousekis : 1
Starting Letum Madousekis : 2
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MAP 13 : CUT OFF THE SUPPLY LINE!
Junei Units : 1 x Toy - 0 Exp
4 x Bobby - Ace
4 x Wagon - Ace
1 x Rider - 6 Exp
1 x Rider - Ace
1 x Boom - 2 Exp
1 x Boom - 3 Exp
1 x Boom - 7 Exp
1 x Boom - Ace
1 x Snipe - 0 Exp
1 x Snipe - Ace
2 x Freez - 0 Exp
1 x Freez - 8 Exp
1 x Dolan - 2 Exp
1 x Dolan - 4 Exp
1 x Dolan - 6 Exp
1 x Burn - 1 Exp
1 x Burn - 2 Exp
2 x Hyper - 7 Exp
Letum Units : 1 x Rudra - 0 Exp
4 x Zangi - Ace
4 x Scion - Ace
1 x Finei - 3 Exp
1 x Finei - 4 Exp
1 x Finei - 7 Exp
1 x Finei - Ace
1 x Ruin - 3 Exp
1 x Ruin - Ace
1 x Sky - 0 Exp
1 x Sky - Ace
1 x Fain - 2 Exp
1 x Fain - 3 Exp
1 x Fain - 5 Exp
1 x Fain - 7 Exp
1 x Fain - Ace
1 x Eagle - 1 Exp
1 x Eagle - 3 Exp
2 x Super - 7 Exp
Starting Junei Madousekis : 1
Starting Letum Madousekis : 3
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MAP 14 : THE WARRIORS LEFT BEHIND
Junei Units : 1 x Toy - 0 Exp
2 x Bobby - Ace
1 x Rider - 0 Exp
1 x Rider - Ace
2 x Boom - 0 Exp
1 x Boom - Ace
3 x Jaggy - 0 Exp
1 x Zokk - 5 Exp
1 x Snipe - 0 Exp
1 x Snipe - Ace
1 x Freez - 0 Exp
1 x Freez - Ace
2 x Huey - 0 Exp
1 x Dolan - 0 Exp
1 x Dolan - Ace
1 x Burn - 0 Exp
1 x Burn - Ace
1 x Hyper - 0 Exp
Letum Units : 3 x Rudra - 0 Exp
2 x Zangi - Ace
2 x Finei - Ace
1 x Barm - Ace
1 x Launc - 0 Exp
1 x Launc - Ace
4 x Sky - 0 Exp
2 x Carry - 0 Exp
4 x Fain - 0 Exp
2 x Eagle - 0 Exp
Starting Junei Madousekis : 1
Starting Letum Madousekis : 2
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MAP 15 : WINGS OF STEEL
Junei Units : 2 x Toy - 0 Exp
1 x Bobby - 0 Exp
2 x Rider - 0 Exp
3 x Boom - 0 Exp
2 x Jaggy - 0 Exp
2 x Zokk - 0 Exp
2 x Snipe - 0 Exp
Letum Units : 1 x Rudra - 0 Exp
2 x Zangi - 0 Exp
3 x Finei - 0 Exp
2 x Ruin - 0 Exp
3 x Barm - 0 Exp
3 x Launc - 0 Exp
Starting Junei Madousekis : 1
Starting Letum Madousekis : 2
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MAP 16 : ENDING THE WAR OF ATTRITION
Junei Units : 3 x Toy - 0 Exp
2 x Bobby - Ace
1 x Freez - 0 Exp
2 x Huey - 0 Exp
1 x Burn - 0 Exp
Letum Units : 3 x Rudra - 0 Exp
2 x Zangi - Ace
1 x Sky - 0 Exp
2 x Carry - 0 Exp
1 x Eagle - 0 Exp
Starting Junei Madousekis : 2
Starting Letum Madousekis : 3
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MAP 17 : SEIZURE OF THE MADOUSEKI
Junei Units : 1 x Ark - Ace
2 x Bobby - 0 Exp
1 x Dolan - 0 Exp
1 x Dolan - 1 Exp
1 x Dolan - 2 Exp
1 x Dolan - 3 Exp
1 x Dolan - 4 Exp
1 x Dolan - 5 Exp
1 x Dolan - 6 Exp
1 x Dolan - 7 Exp
1 x Dolan - 8 Exp
1 x Dolan - 9 Exp
Letum Units : 1 x Zeton - 0 Exp
1 x Zeton - 1 Exp
1 x Zeton - 2 Exp
1 x Zeton - 3 Exp
1 x Zeton - 4 Exp
1 x Sky - Ace
Starting Junei Madousekis : 1
Starting Letum Madousekis : 3
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MAP 18 : FOREST OF GRIEF
Junei Units : 2 x Ark - Ace
1 x Toy - 0 Exp
1 x Bobby - 1 Exp
1 x Bobby - 4 Exp
1 x Bobby - 5 Exp
1 x Bobby - Ace
1 x Rider - 3 Exp
1 x Rider - 6 Exp
1 x Rider - 9 Exp
1 x Boom - 3 Exp
1 x Boom - 4 Exp
2 x Boom - 8 Exp
1 x Snipe - 5 Exp
1 x Snipe - 7 Exp
1 x Snipe - 8 Exp
1 x Snipe - Ace
2 x Freez - Ace
1 x Dolan - 5 Exp
1 x Dolan - 7 Exp
1 x Dolan - Ace
1 x Burn - 5 Exp
1 x Burn - 8 Exp
1 x Burn - Ace
1 x Huey - Ace
1 x Hyper - 0 Exp
Letum Units : 1 x Zeton - 3 Exp
1 x Zeton - 7 Exp
1 x Rudra - 2 Exp
1 x Zangi - 3 Exp
1 x Zangi - 5 Exp
1 x Zangi - Ace
1 x Finei - 2 Exp
1 x Finei - 4 Exp
1 x Finei - 7 Exp
1 x Finei - Ace
1 x Ruin - 1 Exp
1 x Ruin - 3 Exp
1 x Ruin - 4 Exp
1 x Ruin - 6 Exp
1 x Ruin - 7 Exp
1 x Ruin - Ace
1 x Barm - 4 Exp
1 x Barm - 6 Exp
1 x Barm - 7 Exp
1 x Byuu - Ace
1 x Sky - 6 Exp
1 x Sky - Ace
1 x Carry - Ace
1 x Fain - 3 Exp
2 x Fain - Ace
1 x Eagle - 0 Exp
2 x Eagle - Ace
1 x Super - 6 Exp
Starting Junei Madousekis : 2
Starting Letum Madousekis : 3
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MAP 19 : INVASION OF BALMONDIA
Junei Units : 1 x Ark - Ace
2 x Toy - Ace
4 x Bobby - Ace
3 x Rider - Ace
4 x Boom - Ace
9 x Zokk - Ace
6 x Snipe - Ace
3 x Freez - Ace
Letum Units : 5 x Zeton - Ace
2 x Rudra - Ace
4 x Zangi - Ace
5 x Finei - Ace
6 x Ruin - Ace
1 x Byuu - Ace
4 x Launc - Ace
1 x Sky - Ace
4 x Super - Ace
Starting Junei Madousekis : 1
Starting Letum Madousekis : 3
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MAP 20 : FIERCE BATTLE'S CONCLUSION
Junei Units : 2 x Ark - 0 Exp
2 x Ark - 4 Exp
1 x Ark - 6 Exp
4 x Ark - 7 Exp
1 x Ark - 8 Exp
3 x Ark - 9 Exp
18 x Ark - Ace
1 x Toy - 0 Exp
Letum Units : 1 x Zeton - 2 Exp
2 x Zeton - 3 Exp
5 x Zeton - 5 Exp
1 x Zeton - 6 Exp
2 x Zeton - 7 Exp
4 x Zeton - 8 Exp
1 x Zeton - 9 Exp
16 x Zeton - Ace
Starting Junei Madousekis : 1
Starting Letum Madousekis : 3
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-------------------------------------------------------------------------------
SPECIAL THANKS/CONTACT INFO
-------------------------------------------------------------------------------
http://www.GameFAQs.com - The best gaming site on the web.
CJayC - The man who owns and operates GameFAQs.
http://AGTP.RomHack.net - The home of lots of high quality translations from
Aeon Genesis Translation Proclamation.
The Jyutei Senki Translation Team
Gideon Zhi - Project Leader and Rom Hacker.
Shih Tzu - Translation of Introduction and Technique screens.
Jair - Translation of Tutorial Missions and various lists.
Datenshi - Translation of Scenario titles.
Bug Catcher - Translation of the Ending Sequence.
http://www.ZSNES.com - The home of ZSNES, the best SNES emulator in existence.
http://www.SNES9X.com - The home of SNES9X, a great alternative to ZSNES.
http://www.EdgeEmu.com - The place to go to for all of your SNES ROM needs.
http://www.RPGClassics.com - The home of shrines for all the best roleplaying
games around.
http://www.Donut.Parodius.com - The place to go to for the latest game
translation news and patches.
http://www.Zophar.net - The place to go to for the latest emulation news.
If you wish to put my guide on your website, or if you have any corrections to
some information written on my guide, or if you have any suggestions, remarks,
or questions about the game, you may send me an e-mail at the address
[email protected]. I only check my e-mail once a week though, so don't
expect to receive a reply from me overnight.
You may also contact me through the GameFAQs Message Boards, I am usually
logged on under the names Arjay Hunter, ArjayHunter, or Access.
Copyright 2005 Randy Joseph Mangubat
( End Of File )