Save State Hacking FAQ for Dragon Ball Z: Hyper Dimension for SNES
by: PKT_Paladin

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Table of Contents
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I. Introduction
II. Revision History
III. Lifebar Hacking Offsets
VI. Credits
VII. Contact Information

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I. Introduction
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       My alias is PKT_Paladin, but that is not my name.  For this FAQ you
don't need to know my real name =).  Please don't steal anything from this
FAQ for your site or for your own FAQ unless you provide some sort of credit.
I wrote everything in this FAQ.  These offsets are specifically for the emulator
ZSNES and the game these offsets for is Dragon Ball Z: Hyper Dimension for SNES.

       If you are new to Save State Hacking, this is how it is done:
Download Hex Workshop from bpsoft.com.  Install it, run it, and
open up the save state file.  On the left you will see addresses on the
left and 16 columns on the right.  There are actually 16 bytes each in
groups of two.  Observe:

   0 0000 0000 0000 0000 0000 0000 0000 0000
  10 0000 0000 0000 00FF 0000 0000 0000 0000

       The location of the byte FF is actually 17.  In hex, as opposed to
the regular number system we are used to that goes from 0-10, the numbers
go from 0-F (0-10 and then A,B,C,D,E,F).  That means FF is the highest value
and 00 is the lowest (FF is 255 in decimal and 00 is 0).  Find the location
that I have listed in the savestate editting section and modify the bytes
to as high or as low as you desire.  When you are done, save it on the
hexidecimal editor and load it in the emulator and you should be done.

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II. Revision History
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v.99            : The only thing you can hack is your life bar and your
                 opponent's lifebar.  It seems like very little, but
                 what else is there?  There aren't any power meters like
                 in the predecessors or any other values that have
                 importance as far as the gameplay is concerned, so I
                 doubt I will update this again.

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III. Lifebar Offsets
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41693 + 41694 = Player 1's Current Life Bar
       - Maximum value is E7 03 which is 999
       - Minimum value is 01 00 which is 1
       - If you put anything higher than your Maximum Life Bar your
         current life bar will be instantly reduced to this number.
41695 + 41696 = Player 1's Maximum Life Bar
       - Maximum value is E7 03 which is 999
       - Minimum value is 01 00 which is 1
41697 + 41698 = Player 1's Current Life Bar 2
       - Maximum value is E7 03 which is 999
       - Minimum value is 01 00 which is 1
       - If you put anything higher than your Maximum Life Bar your
         current life bar will be instantly reduced to this number.
       - I don't know what the purpose to this offset is but for this
         to work properly you have to put the same value you put for
         the offsets 41693 and 41694 into 41697 and 41698 (respectively).
41793 + 41794 = Player 2's Life Bar
       - Maximum value is E7 03 which is 999
       - Minimum value is 01 00 which is 1
       - If you put anything higher than your Maximum Life Bar your
         current life bar will be instantly reduced to this number.
41795 + 41796 = Player 2's Maximum Life Bar
       - Maximum value is E7 03 which is 999
       - Minimum value is 01 00 which is 1
41797 + 41798 = Player 2's Life Bar
       - Maximum value is E7 03 which is 999
       - Minimum value is 01 00 which is 1
       - If you put anything higher than your Maximum Life Bar your
         current life bar will be instantly reduced to this number.
       - I don't know what the purpose to this offset is but for this
         to work properly you have to put the same value you put for
         the offsets 41793 and 41794 into 41797 and 41798 (respectively).

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IV. Credits
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Bandai                  -       They created this game as well as a variety
                               of other greate Dragon Ball Z games.


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V. Contact Information
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If you want to send me an e-mail, please send it [email protected].
Since there are a few things that I have yet to know that you might know,
I would appreciate any submissions (you will be given credit, of course)
to help further develop this FAQ.  Please submit any questions so I can
answer them for you and anyone else who reads this FAQ.
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This guide was written by PKT_Paladin ([email protected].  Please do
not use this guide without permission or take direct information from
it.  Doing that is illegal.  I am in no way affiliated with the makers
of Dragon Ball Z: Hyper Dimension.