~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Geronimo Stilton in the Kingdom of Fantasy ~
~ Playstation Portable Game Guide ~
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Author: Ezechiel Schwarzstein
Email:
[email protected]
Updated: Sunday, 27th January, 2013
Introduction
~~~~~~~~~~~~
Geronimo Stilton in the Kingdom of Fantasy is a puzzle adventure game that was
released in 2011 for the Playstation Portable. The game is derived from a
series of childrens books that is popular in Europe, and has much in common
with the Professor Layton games. Geronimo Stilton is the Editor-in-Chief of a
newspaper - The Rodent's Gazette.
This game will take you on an adventure through the seven Kingdoms that make up
the Kingdom of Fantasy: The Kingdom of Witches, The Kingdom of Mermaids, The
Kingdom of Dragons, The Kingdom of Pixies, The Kingdom of Gnomes, The Kingdom
of Giants, and the Kingdom of Fairies. Your quest, should you choose to accept
it, is to rescue the Fairy Queen.
Gameplay
~~~~~~~~
This game has several gameplay concepts that are probably best explained before
get started.
As you progress through the game you will be presented with puzzles, riddles,
and mini-games to complete. The riddles have a set answer, which will be
provided. As long as you select the correct answer, you will receive the full
reward. The puzzles also have a set answer, however there is sometimes an
element of skill required, and so while the answer will be provided, you may
need to retry and thus receive a smaller reward. The mini-games are entirely
skill based, and so this guide will only give tips on how to complete those
games.
In this game there are rewards for completing the challenges. These include
Fantastic Guilders (the currency of the Kingdom), Achievement Stamps (for doing
particularly well), and the occasional item or helper. As you progress there
will be items that you must purchase in order to continue. These cost Fantastic
Guilders. Should you complete a challenge the first time, without using any
hints, you will receive the full amount of Guilders. However each time you use
a clue, or fail and retry a challenge, the number of Guilders you earn
decreases. Thus it is in your best interests to make sure you get it right the
first time, rather than randomly guess, so as to not run out of Guilders.
The story of this game is rather interesting, so I do not wish to give any of
it away. This guide will only give answers and tips for completing the
challenges. I will also include the clues where possible, so that if you still
wish to figure out the puzzles, you can do so without spending valuable
Guilders.
Puzzle 1 - Map of the Witches
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Instructions: Help Geronimo Stilton rebuild the map of the Kingdom of the
Witches. Use the analog stick or the directional buttons to move
the pointer over the pieces. Hold the X button to pick one up and
move it to the corresponding box. Release the X button to drop
the piece.
Clue: A completed reference map.
Answer: This is a basic three by three jig-saw. With enough time it is
easy enough to figure out by simple trial and error, however here
are a few tips. The piece with the large dirt brown patch goes in
the centre. The piece with a blue lagoon goes on the bottom row,
centre column. The piece with the compass goes in the bottom left
corner.
Puzzle 2 - The Wicked Witch
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Instructions: Tree branches are blocking the path of Geronimo Stilton and his
companion. The Witch will only let you pass if the three riddles
are answered correctly. Use the analog stick to select the
response you believe is correct.
Clue 1: It can't be 1 cat or 17 cats.
Clue 2: Remember that all the months have at least 28 days.
Clue 3: Carefully read the riddle and think about the creatures that
actually "go" to the pond.
Answer 1: If the witch makes all but 9 cats disappear, then 9 cats remain.
Answer 2: Although some months have 30 days and others have 31, all the
months of the year have 28 days.
Answer 3: Only the Troll goes to the pond to drink water. The other
creatures were already there.
Puzzle 3 - The Greenhouse
~~~~~~~~~~~~~~~~~~~~~~~~~
Instructions: To cross through the greenhouse of carnivorous plants, you need
to calculate the exact amount of potion. Remember: one drop per
plant. Count the number of plants in the greenhouse so that you
don't make any mistakes with the potion. Press L and R buttons to
move through the greenhouse. Press the directional buttons up and
down to set the number of plants in the greenhouse.
Clue 1: There are more than 20 and fewer than 45 plants.
Clue 2: There are between 35 and 40 plants.
Answer: There are 39 plants.
Puzzle 4 - The Restless Ghost
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Instructions: Place each crow on the crow headstones, and place each skull on
the skull headstones. Move the pointer by pressing the
directional buttons left and right or by using the analog stick,
and press the X button to make the crows and skulls jump from one
headstone to another. You can move the crows or the skulls to the
nearest vacant headstone. The same move can also be done even if
the nearest headstone is occupied, but only if the next headstone
is vacant. If you complete the puzzle in 16 moves or less, you
will unlock the Well-Organised Player achievement.
Answer: Move the crows and skulls in this order: 1 crow on the right,
2 skull on the left, 3 skull in the middle, 4 crow on the right,
5 crow in the middle, 6 crow on the left, 7 skull on the left,
8 skull in the middle, 9 skull on the right, 10 crow on the
right, 11 crow in the middle, 12 crow on the left, 13 skull in
the middle, 14 skull on the right, 15 crow on the left.
Reward: Well-Organised Player Achievement.
Puzzle 5 - The Pygmy Ogre
~~~~~~~~~~~~~~~~~~~~~~~~~
Instructions: Solve the Pygmy Ogre's riddle and he will take you to the other
shore. Use the analog stick or the directional buttons to select
the response you believe to be correct.
Answer: 0. Exactly! There is no dirt inside a hole.
Puzzle 6 - The Heartless Horsemen
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Instructions: Help the lost Knight find the nine pieces of his armour. Take
whatever time you need to memorise what the Horseman's armour is
like.
Clue 1: A hint that gives you 3 pieces of the armour.
Clue 2: A hint that gives you 7 pieces of the armour.
Answer: The helmet has one peak and a slotted visor. The breast-plate has
a plain neck and a 4 square abdominal section. The cloak has no
knot in it. The spear has a banner and is longer than the others.
The left glove is the only one there. The right glove is black
and matches the left glove. The skirt has a sword on the short
left side. The left boot is the only one there. The right boot is
plain black and matches the left boot.
Puzzle 7 - The Secret Passage
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Instructions: Scribblehopper knows of a scret passage to enter the Fortress of
Fear, but in order to reach it, you must make your way through
the heavy rocks that block the exit. Place the pointer over a
rock or Geronimo Stilton to move either one. Move them while
pressing the X button. Each rock is marked with the direction in
which it can be moved. The goal is to lead Geronimo Stilton and
Scribblehopper to the passage entrance. If you manage to take
Geronimo Stilton and Scribblehopper to the passage entrance in
less than nine moves, you will complete the Secret Entrance
achievement.
Answer: Move the small rock in the centre row up. Move the small rock in
the bottom row right. Move the large rock in the centre row down.
Move Stilton to the middle of the cave. Move the large rock in
the bottom row left side, upwards. Move the small rock in the
bottom row to the left. Move the large rock in the bottom row
upwards. Move Stilton to the secret entrance.
Reward: Secret Entrance Achievement.
Puzzle 8 - The Flight of the Phoenix
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Instructions: Collect extra Fantastic Guilders with the help of the Phoenix.
Use the analog stick or the directional buttons to control the
Phoenix and press the X button to activate the shield of
invulnerability
Notes: This mini-game is the easiest in the game, and useful for getting
more Guilders when you need them. Remember to stay near the
bottom of the screen to give you more reaction time to avoid the
falling rocks. The lightning will give a warning glow before it
strikes, so keep out of its way. Also, should you use the shield,
don't just break up the rock that you want to avoid, use it as an
opportunity to break other rocks and get to other Guilders.
Puzzle 9 - Escape from the Werewolves
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Instructions: The entrance to the next Kingdom is near, but be on the lookout
for a pack of Werewolves. Your objective will be to find the
shortest path to the exit. Excape from the Werewolves three times
to get to the next Kingdom.
Clue 1: A hint that shows you part of the fastest path.
Clue 2: A hint that shows you part of the fastest path.
Clue 3: A hint that shows you part of the fastest path.
Answer 1: Move 5 squares right, 3 squares down, 2 squares right, 4 squares
down, 4 squares right, 2 squares up, 3 squares right, 2 squares
down, 2 squares right.
Answer 2: Move 1 square down, 4 squares right, 3 squares down, 4 squares
right, 2 squares down, 3 squares right, 1 square up, 3 squares
right, 2 squares down, 2 squares right.
Answer 3: Move 2 squares down, 6 squares right, 1 square up, 6 squares
right, 2 squares down, 1 square right, 2 squares down, 2 squares
right, 2 squares down, 1 square right.
Puzzle 10 - Map of the Mermaids
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Instructions: If you want to continue your journey, you must rebuild the map of
the Kingdom of the Mermaids. Use the analog stick or the
directional buttons to move the pointer over the pieces. Hold the
X button to pick one up and move it to the corresponding box.
Release the X button to drop the piece.
Clue: A completed reference map.
Answer: This is a basic four by four jig-saw. With enough time it is easy
enough to figure out by simple trial and error, however here are
a few tips. The compass goes in the bottom row, third column. The
piece with the volcano goes in the second row, first column. The
whirl-pool goes in the second row, second column. The piece with
two whales goes in the third row, fourth column. The piece with
the pink castle goes in the second row, fourth column.
Puzzle 11 - Blackbeard's Ship
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Instructions: To help find Blackbeard's Ship, you should know he always gives
his crew the same orders. Look closely and select the ship that
follows this sequence in order: First, he gives the order to
shoot two cannon shots. Then, he gives the order to raise the
Jolly Rodger. Later, he gives the order to send to signals with
mirrors for his buddies in the other ships. Lastly, he gives the
order to lower the flag. Use the analog stick to move the
spyglass sight. To select the ship, press the X button. Remember
that you have till dusk.
Clue 1: A hint that removes a few ships, narrowing down the field.
Clue 2: A hint that removes a ship, narrowing down the field.
Notes: This is a simple, but difficult observation test. You can ignore
the ships that fly a red flag, and any that deviate from the
pattern can safely be ruled out straight away. Ships do not
remain on screen all day, so you need to move quickly for this
puzzle.
Puzzle 12 - Guilders on the sea bed
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Instructions: Break the corals on the seabed and get more Fantastic Guilders.
Move the shell with the analog stick and prevent the pearl from
falling on the floor.
Notes: This mini-game is a remake of the arcade game 'Breakout'. The
major difference between the two are that you do not receive
points for breaking bricks, only for picking up Guilders, and you
do not have to pick up the Guilders immediately, since they fall
to the seabed and stay for some time. This mini-game is harder
than Flight of the Phoenix, so only play this one once.
Puzzle 13 - Neptune's Challenge
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Instructions: Help Neptune rebuild the fish using the available geometric
pieces. Place the pointer over a piece and press the X button to
pick it up. Whilst holding the X button move the pointer to the
desired area. To rotate the pieces, first select a piece by
holding the X button and then use the L button and the R button
to rotate it.
Clue 1: A hint that shows you 3 pieces of the fish.
Clue 2: A hint that shows you 5 pieces of the fish.
Answer: Note that when you get a piece into the correct spot it will snap
into place. So if you have a piece wrong, you will have
difficultly lining it up, which is a useful hint. First, take the
square an place it where the fish's mouth is. Next, take a large
triangle and place it on top of the square, with the 90 degree
angle pointing south-west. Next, take the medium triangle and
place it as the bottom fin of the fish. Now you should have a gap
between the two triangles. Fill this with a small triangle. Use a
large triangle as the body of the fish, with the 90 degree angle
pointing north-east. Finally, fill in the tail with the parallel-
ogram and the top tail fin with a triangle.
Puzzle 14 - Giant Shark
~~~~~~~~~~~~~~~~~~~~~~~
Instructions: The giant shark is hungry. If you don't want to end up being his
lunch, catch ten fish for him. You must only catch fish which are
identical to the ones shown inside the bubble. Use the analog
stick to move the net and catch a fish identical to the one in
bubble. Then select it pressing the X button.
Notes: This game is really a game of luck. There is a time limit, so you
don't have enough time to check each and every fish against the
one shown in the bubble. All you can really hope for is a good
throw of the dice. Hopefully you'll get a selection of fish that
are obviously not the same type as the one in the bubble. Expect
to do this one again and again.
Puzzle 15 - White Whales
~~~~~~~~~~~~~~~~~~~~~~~~
Instructions: Answer the three questions from the White Whales. Only by
answering all three questions correctly, will you be able to
continue your journey.
Clue 1: Whales are much similar to human beings than you might think.
Clue 2: Baby whales like things similar to baby humans.
Clue 3: Whales measure more than 20 metres.
Answer 1: Even though they don't look like it, whales are mammals, like
humans.
Answer 2: Being mammals, young whales drink milk from their mothers.
Answer 3: A blue whale can measure up to 30 metres and weigh up to 85
tonnes. In fact, there have been cases of blue whales of more
than 30 metres and 150 tonnes.
Puzzle 16 - The Sea Serpent
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Instructions: The Sea Serpent challenges you to a very ancient game. The winner
will be the first player to obtain three victories. If there is a
draw, a victory will be added to each player. The game uses a
game board with seven columns and six rows, and it is played in
turns. Use the analog stick or the directional buttons to move
the piece you are playing with. Press the X button to drop it.
Each turn, the player must place one single piece on the board.
The player that connects four pieces of their colour will win the
game. Matches can be made vertically, horizontally or diagonally.
Notes: This game is derived from the board game 'Connect Four'. There is
no answer for this game, only tips. Firstly, play in the centre
as much as possible. Most lines of four must use the centre
column, so controling that is essential. Try to look a few moves
ahead, just like chess. Don't allow the Serpent to set up lines
of three. Finally, try using diagonals and horizontals at the
same time. If you set up a match where the Serpent must block one
line, thus placing the foundation piece for another line, you'll
automatically win.
Puzzle 17 - The Queen's Dance
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Instructions: Prove to the Queen on the Mermaids that you can dance to the
beat. Try to follow the sequence suggested by the pearls. In each
round, the pearls will add a new musical note. To pass the test
you must repeat a minimum of 12 notes. Press the directional
buttons to repeat the pearl sequence. If you manage to repeat 16
notes, you will unlock the Player With Rhythm achievement.
Notes: This puzzle has no set answer, however, it is rather easy to do
if you have a piece of paper and pencil. Simply write down the
notes as they play, and you'll have it in no time. Keep in mind
that the game continues for as long as you wish, however after 16
notes, you're finished as far the achievements and Guilders are
concerned.
Reward: Player With Rhythm Achievement.
Puzzle 18 - Wedding gown
~~~~~~~~~~~~~~~~~~~~~~~~
Instructions: The Queen intends to celebrate an express wedding. Help her find
the seven differences between the two wedding gowns. Use the
analog stick to move the pointer over the screen and press the X
button to mark the differences.
Clue 1: A hint that shows you 3 differences in the gowns.
Clue 2: A hint that shows you 6 differences in the gowns.
Answer: Note that the differences must be marked on the left gown, not
the right. Firstly, mark the missing pearls on the top left of
the frame. Next, mark the inside of the neck which is lighter.
Next, mark the pearls under the right arm which are missing.
Next, mark the pearls on the lower right of the gown which are
missing. Next, mark the part of the left fin which is missing.
Next, mark the fish on the lower left part of the picture which
has been added. Finally, mark the top few buttons which are
slightly different.
Puzzle 19 - Music Box
~~~~~~~~~~~~~~~~~~~~~
Instructions: Take the Music Box to Shelly. The sea currents will push the box
forward until it finds an obstacle. Use the analog stick or the
directional buttons to move the box.
Answer: Move the box down, right, up, right, up, left, up, right, up,
left, down, right.
Puzzle 20 - Map of the Dragons
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Instructions: Rebuild the map of the dragons so that you can find your way
around the Kingdom. Use the analog stick or the directional
buttons to slide the pieces of the puzzle.
Clue: A completed reference map.
Notes: Since this is a sliding puzzle, there is no set answer. However
there are a few tips that may make it somewhat easier. The blank
piece is in the bottom right corner. With sliding puzzles you
generally want to work on getting the opposite sides, in this
case the top and left sides, locked into position. In regards to
this puzzle the lava lake is in the bottom left, the lava stream
is on left, and the grey mountain peak is on the top centre.
Puzzle 21 - Crystal Ball
~~~~~~~~~~~~~~~~~~~~~~~~
Instructions: You need to put the crystal ball inside the backpack. To do so,
move one of the bones to an empty box so that they mark the
correct route between the crystal ball and the backpack. Use the
analog stick to move the pointer over a bone, and hold the X
button to move it. After placing the bone, press on the ball with
the X button so that it starts to roll. Do this three times and
you will have solved the puzzle.
Clue 1-1: Don't move the Dragon ribs.
Clue 1-2: Don't move diagonal bones.
Clue 2-1: Don't move vertical bones.
Clue 2-2: Don't move diagonal bones.
Clue 3-1: Don't move vertical bones.
Clue 3-2: Don't move diagonal bones.
Answer 1: In the fifth row, fifth column there is a horizontal bone. Move
it to the third row, third column, and release the ball.
Answer 2: In the second row, second column there is a horizontal bone. Move
it to the sixth row, third column, and release the ball.
Answer 3: In the third row, fifth column there is a horizontal bone. Move
it to the sixth row, second column, and release the ball.
Puzzle 22 - Mount Fossil
~~~~~~~~~~~~~~~~~~~~~~~~
Instructions: Escape Mount Fossil using the Mystic bones. Rotate the pieces so
that they all fit together and make the path to the exit. Use the
analog stick to move around the pieces of the puzzle and press
the L button and R button to rotate the pieces in either
direction. If you manage to find the exit with 11 rotations or
less you will unlock the Great Orientation achievement.
Clue 1: A hint that shows you 3 of the pieces.
Clue 2: A hint that shows you 6 of the pieces.
Answer: Rotate the upper left piece once to the left. Rotate the upper
centre piece twice to the left. Rotate the upper right piece once
to the left. Rotate the centre right piece twice to the left.
Rotate the centre piece once to the right. Rotate the centre left
piece once to the right. Rotate the lower left piece once to the
left. Rotate the lower centre piece once to the right. Rotate the
lower right piece once to the left.
Reward: Great Orientation Achievement.
Puzzle 23 - The Big Question
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Instructions: Answer the big question asked by the strange creature.
Clue 1: Perhaps, nothing the strange creature says is of much use.
Clue 2: Look at a calendar.
Answer: Ignore everything they say except for the very last line...
'Which day of the week is it?' The answer is not the day in game,
but rather the day in real life, as set in your PSP. This is why
the game asks you to confirm the date and time when you start.
Puzzle 24 - Steamy Pit
~~~~~~~~~~~~~~~~~~~~~~
Instructions: You cannot proceed with your journey until you answer the
question asked by the Hippogryph.
Clue 1: 30 days is a lot of days, don't you think?
Clue 2: I am sure that, eventually, she would get out.
Answer: The right answer is 3 days. The first day she goes up 3 metres
and goes down 2, so she still has 4 metres left. The second day
she goes up 3 metres and goes down 2 more, so she has 3 more
metres left. Finally, on the third day, she will go up the 3
metres remaining.
Puzzle 25 - Mount Thunder
~~~~~~~~~~~~~~~~~~~~~~~~~
Instructions: Mount Thunder is made up of thousands of fragile stones placed in
perfect balance. Any sound can cause the mountain to collapse.
Help Geronimo Stilton and his toad companion cross the mountain
in silence. Unfortunately, Scribblehopper has a cold and is
always about to sneeze, so a catastrophe could occur at any
moment. To stop Scribblehopper from sneezing, press the
appropriate button when he passes through the marked zone. If you
make too many mistakes, Scribblehopper will sneeze and trigger a
terrible stone avalanche.
Notes: This is 'Dance Dance Revolution' Stilton style. Try to keep an
eye on the buttons that are coming up and remember that some move
quicker than others. Also note that if two of the same button are
in the zone at the same time, you only have to press that button
once. Pressing twice will count as an error. You have a maximum
of three chances, with the fourth mistake sending you tumbling
down.
Puzzle 26 - Air Traffic
~~~~~~~~~~~~~~~~~~~~~~~
Instructions: Count how many dragons are on screen in each wave. After every
wave, indicate the number of dragons you saw using the up and
down directional buttons.
Notes: There is no set number for this challenge. It is a fairly simple
puzzle, just count dragons as they enter the screen, and ignore
those that are sliding through the middle.
Puzzle 27 - The Dragon's Enigma
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Instructions: Solve the enigma presented by the dragon. If you don't do it
well, he might get really angry and burn your whiskers with his
fire breath.
Clue 1: Think about how many different colours there are.
Clue 2: There are two different colours: black and blue. A pair is made
up of two socks so, if they are not of the same colour, you will
only need one more sock to make sure you get a pair of socks of
the same colour.
Answer: 3.
Puzzle 28 - Star Path
~~~~~~~~~~~~~~~~~~~~~
Instructions: To find the exit to the Kingdom of the Dragons, you should follow
the constellations of Cassiopeia, Cancer, Pegasus and Orion. They
will guide you and show you the way out of the Kingdom. Your
objective is to discover in which area of the sky each one can be
found. To join two stars, move the selection using teh analog
stick or the directional buttons and press the X button. Then,
move the selection again to the star you want to connect to and
press the X button again. To separate two stars, follow the same
procedure. Move the selection over each of the two connected
stars and press the X button.
Notes: This is one of the easiest puzzles because it gives you the
answer, there is no time limit, and you can simply experiment
until you manage to get the right answer. Just follow the
instructions for easy Guilders.
Puzzle 29 - The map of the Pixies
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Instructions: Rebuild the map of the pixies so that you can find your way
around their Kingdom. Use the analog stick to slide the pieces of
the puzzle. If you manage to rebuild the map without using the
clue, you will unlock the Green Kingdom achievement.
Clue: A completed reference map.
Notes: Since this is a sliding puzzle, there is no set answer. However
there are a few tips that may make it somewhat easier. The blank
piece is in the bottom right corner. With sliding puzzles you
generally want to work on getting the opposite sides, in this
case the top and left sides, locked into position. In regards to
this puzzle the maze takes up the upper right portion of the map,
and the roads that go everywhere take up the upper left portion
of the map.
Reward: Green Kingdom Achievement.
Puzzle 30 - Fruit Basket
~~~~~~~~~~~~~~~~~~~~~~~~
Instructions: Earn extra Guilders connecting three of them. Move the pieces
with the analog stick or the directional buttons. Press the X
button to change the order of the fruit. Use the analog stick or
press down on the directional buttons to increase the speed of
the falling fruit.
Notes: This is a simple textris derivative and is a lot of fun to play.
No hints are required for this, just have fun.
Puzzle 31 - Green Labyrinth
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Instructions: Scatterbrain has entered the intricate Green Labyrinth alone. You
must get to the centre of the labyrinth and save her. To do this,
pick up the four keys that open the door where the terrified
Scatterbrain awaits. You have limited time to rescue
Scatterbrain. Along the way, you can also pick up Fantastic
Guilders. Use the analog stick or the directional buttons to move
around the labyrinth.
Clue 1: This clue will give you 20 more seconds.
Clue 2: This clue will give you 20 more seconds.
Clue 3: This clue will give you 20 more seconds.
Answer: Move straight down for the first key. Move right, then head up
towards the second key. Go back to the intersection and head down
and to the right. Go past the second intersection, and continue
towards the third key. Collect it and go back to the second
intersection. Head upwards and follow this this track. Take note
of the position of the fourth key and the way to get there as you
pass by. At the end of the track you'll want to go left, down,
right, down through the gap, then start working your way
clockwise until it takes you to the fourth key. Then work your
way back towards the gap. Go right past the gap and towards the
middle. Open the gate and meet up with Scatterbrain to finish
this puzzle. Most of the additional guilders require minor
detours from this track.
Puzzle 32 - Arithmetic Challenge
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Instructions: Complete the operations with the arithmetic signs to add,
subtract, multiply and divide, so that you get the specified
result. Use the analog stick or the directional buttons to move
around the different arithmetic signs and press the X button to
select them.
Answer 1: 5 multiplied by 3 equals 15.
Answer 2: 6 multiplied by 5 plus 2 equals 32.
Answer 3: 22 divided by 2 minus 11 equals 0.
Answer 4: 68 plus 2 multiplied by 10 equals 700.
Puzzle 33 - Four Ls
~~~~~~~~~~~~~~~~~~~
Instructions: This time, you must place the four Ls over a 5 x 5 panel without
them touching each other. Select one of the figures with the X
button and move it with the analog stick or the directional
buttons. Use the L button and the R button to rotate them.
Clue 1: A hint that shows you the position of 1 piece.
Clue 2: A hint that shows you the position of 2 pieces.
Clue 3: A hint that shows you the position of 3 pieces.
Answer: The upper left piece goes at the top in the centre. The upper
right piece goes at the bottom in the centre. The lower right
piece goes on the left side, between the two pieces already
there. The lower left piece must be rotated once to the left,
then it will slot into the remaining space on the right.
Puzzle 34 - Magetic Ball
~~~~~~~~~~~~~~~~~~~~~~~~
Instructions: Take the magnetic ball up to the medallion. The walls are
magnetic and will attract the ball, so it will not stop until it
hits a wall. Use the analog stick or the directional buttons to
move the ball.
Clue: Make the first movement to the right.
Answer: Whilst it is possible to get to the medallion by making the first
move to the right, it is really adding a few un-necessary steps.
Move the ball down, right, down, left, up, left, down, left, up,
right, up, right, up, left, down, right, down.
Puzzle 35 - Golden Tiles
~~~~~~~~~~~~~~~~~~~~~~~~
Instructions: Use the analog stick or the directional buttons to move the piece
around the grids in the picture. You must fill all the grids with
golden tiles without stepping on any of them more than once.
Clue 1: A hint that shows the first half of the map.
Clue 2: A hint that shows the first half of the map.
Clue 3: A hint that shows the first half of the map.
Answer 1: Move up 3, left 3, down 1, right 1, down 1, left 3, down 1, right
3, down 2, right 7, up 2, left 1, up 1, right 1, up 3, left 1,
down 1, left 3, up 1.
Answer 2: Move up 1, right 1, up 1, left 3, down 2, right 1, down 1, left
1, down 2, right 2, up 2, right 2, up 1, right 1, down 3, right
1, up 1, right 1, up 1, left 1, up 1, right 1, up 1, left 1, up
1, left 1, down 1, left 1.
Answer 3: Move up 2, left 1, up 1, right 1, up 1, left 5, down 1, right 2,
down 1, right 1, down 1, right 1, down 2, left 1, up 1, left 1,
down 1, left 3, up 1, right 2, up 2, left 2, down 1, left 1, up
2.
Puzzle 36 - Numeric Sequence
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Instructions: Pay close attention to the sequence of figures and decide how
they should continue. To pass the test you must solve two
sequences.
Clue 1-1: Each figure has two numbers. You must deal with them separately.
Clue 1-2: The numbers in the first figure represent half the value of the
second figure.
Clue 1-3: Think about what is the value of two times eight and what is the
value of two times sixteen.
Clue 2-1: The result can be found in the numbers themselves, not in their
position inside every figure.
Clue 2-2: Each figure corresponds to double the value of the previous one.
Clue 2-3: Add up the numbers in each figure.
Answer 1: 16/32
Answer 2: 16/16/16/0
Puzzle 37 - The Tale of the Four Pixies
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Instructions: This test will challenge your brain, since it contains a
complicated enigma.
Answer: This question has no set answer, sometimes it will ask for the
pixie that eats the most, or the pixie that eats the least. The
pixie that eats the most is the southern pixie, and the pixie
that eats the least is the northern pixie.
Puzzle 38 - The Language of the Pixies
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Instructions: This test is presented using the ancient pixie language. Find a
way to read the enigma and solve it.
Clue 1: Remember that pixies always say the opposite of what they mean.
Clue 2: If fruit is what they like the least, that means that fruit is
their favourite food.
Answer: The first component of this question requires the use of a
mirrored surface, since everything is written back to front.
After holding your PSP up to a mirror you will be able to read it
and select Strawberries.
Puzzle 39 - Great Pixie Tree
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Instructions: Find the seven pixies hidden in the tree before the time runs
out. Move the pointer with the analog stick and mark each pixie
by pressing the X button.
Clue 1: A hint that shows 3 of the pixies.
Clue 2: A hint that shows 2 more of the pixies.
Answer: The first pixie is left of the centre branch, just above the
starting point. The second pixie is to the far left of the first,
hanging below a horizontal branch. The third pixie is to the far
right of the first pixie, hanging below a horizontal brance. The
fourth pixie is to the left of the owl, hanging below a
horizontal branch. The fifth pixie is in the tree, below the owl.
The sixth pixie is directly right of the fifth pixie, in a bush.
The seventh pixie is right at the bottom, towards the right side,
hiding in a bush.
Puzzle 40 - The map of the Gnomes
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Instructions: Rebuild the map of the Gnomes to get around their Kingdom. Use
the analog stick or the directional buttons to slide the pieces
of the puzzle.
Clue: A completed reference map.
Notes: Since this is a sliding puzzle, there is no set answer. However
there are a few tips that may make it somewhat easier. The blank
piece is in the bottom right corner. With sliding puzzles you
generally want to work on getting the opposite sides, in this
case the top and left sides, locked into position. In regards to
this map the small hill is on the upper left, and the mountains
the upper centre.
Puzzle 41 - Greedy Worm
~~~~~~~~~~~~~~~~~~~~~~~
Instructions: Collect forest fruits making sure that the head of the worm does
not clash with any of its body parts. Use the analog stick or the
directional buttons to move the worm. If you solve the puzzle
without using any clues you will unlock the Greedy Worm
achievement.
Clue 1: This clue will remove some of the acorns.
Clue 2: This clue will remove some more of the acorns.
Answer 1: The trick to this is to do two circuits of the map, since the
loop sections cannot be done in one go. So do the first circuit,
going around one side of the loops, and do another circuit, going
around the other side of the loops. Move left 3, up 4, left 1, up
2, left 2, down 3, right 2, down 2, left 1, down 1, right 1, down
2, left 2, down 3, right 17, up 3, left 2, up 2, right 1, up 1,
left 2, down 1, left 1, up 2, right 2, up 1, right 2, up 3, left
12. Now you have done one circuit. Just do a second circuit, but
take a detour to collect the final six acorns.
Answer 2: Move left 6, down 5, right 16, up 1, left 16, up 2, right 16, up
2, left 16, up 2, right 16, up 2, left 16, up 2, right 17, down
5, left 1, down 5, left 2, up 2, left 2, down 2, left 2, up 2,
left 2, down 2, left 2, up 2, left 2 down 2 left 2, up 6, right
14, up 3.
Puzzle 42 - Mushroom Path
~~~~~~~~~~~~~~~~~~~~~~~~~
Instructions: The order are lost in the woods. Follow the mushroom path and
find the sequences specified by the game. The game specifies a
mushroom sequence. You must discover the sequence inside the
intricate path within a time limit. With the pointer, select the
first mushroom in the sequence as shown in the picture. Use the
analog stick or the directional buttons to move the pointer, and
the X button to select the mushroom.
Notes: There is no set answer for this puzzle, however it is not too
difficult. Ignore what the mushrooms look like, just remember the
colour order and search through.
Puzzle 43 - The No Hassle Creature Carrier
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Instructions: You have been captured by the No Hassle Creature Carrier. This
machine will take you to the Gnome village and the Royal Palace.
Make sure that all the characters reach their destination by
changing the orientation of the signs found at each crossroads.
Press the X button to change the direction or the arrow. Use the
analog stick or the directional buttons to navigate through the
arrows.
Answer 1: This is a simple exercise. Rotate the upper left arrow so it
points right. Rotate the upper right arrow so it points down.
Rotate the lower arrow so it points left.
Answer 2: Now you have to deal with two characters. Rotate all arrows to
point left. Note that Scribblehopper starts moving first. As he
goes past the centre right arrow, quickly rotate it to point
right, so that Stilton goes to his destination.
Answer 3: You are now dealing with four characters. It is possible to do
all four simultaneously, however it is extrememly difficult.
Therefore, we shall do each character individually. First we must
trap all characters between the two upper signs. Rotate the upper
signs so they point towards each other and wait for all the
characters to be stuck in that area. Now release Scatterbrain by
rotating the upper right sign to point down, then quickly set it
back. Release the pixie by rotating the upper left sign to point
left, then quickly set it back. Rotate the signs on the left side
to allow Scribblehopper to his destination, then rotate the signs
on the right side to allow Stilton to his destination too.
Puzzle 44 - Water Pipe
~~~~~~~~~~~~~~~~~~~~~~
Instructions: If you want to drink some water and get your strength back, join
the tap to the barrel using the pipe pieces before the water gets
spilt. To pass the test you need to use a minimum of 25 pieces.
Use the analog stick or the directional buttons to move the pipe
pieces around teh panel. Press the X button to place it. If you
take too long to join two pipe pieces, the water will spill and
you will have failed the test. If you use 50 pipe pieces or more
to join the tap and the barrel, you will unlock Fresh Water.
Notes: This is a simple, yet difficult achievement to unlock due to the
fact that you cannot rotate or select the pieces to use. Since
most of the pieces that are given to you are turn pieces I
suggest that you set up a snake pattern leading from the tap on
the left to the barrel on the right. This will use up most of the
pieces and allow you enough time to figure out how to snake the
pipe around to get the 50 required for the achievement.
Reward: Fresh Water Achievement.
Puzzle 45 - Library
~~~~~~~~~~~~~~~~~~~
Instructions: Help King Factual organise his fabulous Library. Find the book
pairs before the time runs out. Use the analog stick or the
directional buttons to navigate through the books and press the X
button to turn them over. If you solve all the rounds with ten or
more seconds to spare, you will unlock the Good Librarian
achievement.
Notes: This is a simple card matching game. There is no trick to this,
simply move quick and remember where the cards are. If you find
this difficult, remember you can always quickly pause the game
using the circle button, and write down the card positions.
Reward: Good Librarian Achievement.
Puzzle 46 - Solar Panel
~~~~~~~~~~~~~~~~~~~~~~~
Instructions: One of the solar panels has been seriously damaged. Help rebuild
it. Use the analog stick or the directional buttons to move the
pointer over the panel pieces. Press the X button to pick up a
panel piece and press it again to drop it. Use the L and the R
button to rotate the pieces.
Clue 1: A hint that shows you 2 of the pieces.
Clue 2: A hint that shows you 4 of the pieces.
Answer: This is easy. There are 7 pieces, of which 4 are corners. The
pieces will snap into place when you find the right position, so
simply start with the corners. Once they are snapped into place,
the rest becomes apparent.
Puzzle 47 - Apple Pie
~~~~~~~~~~~~~~~~~~~~~
Instructions: Queen Cozy is an experienced cook, but over time she has
forgotten some of her recipes. Help her remember how to prepare a
delicious apple pie. First memorise the original recipe, and then
try to put the tablets in order taking into account the
decription in the recipe. Use the analog stick or the directional
buttons to navigate through the tablets. Press the X button to
select a tablet. Once selected, move it to the correct position
and press the X button again to place it.
Clue 1: A hint that shows you 3 of the steps.
Clue 2: A hint that shows you 6 of the steps.
Answer: 1-Pick three apples. 2-Put all the ingredients into a bowl.
3-Blend the mixture. 4-Pour half of the mixture into a baking
tin. 5-Chop an apple. 6-Add the pieces to the mixture. 7-Pour the
rest of the mixture. 8-Cut two apples into cresent shapes.
9-Place the pieces on top of the mixture. 10-Place in the oven.
11-Take out of the oven and cover with jam.
Puzzle 48 - The farmer riddle
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Instructions: Solve the enigma to be able to go through the door and get to the
Kingdom of the Giants.
Answer: 1. That's correct! If he puts all the piles together, he will
have one single pile.
Puzzle 49 - The map of the Giants
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Instructions: Move the red pointer with the analog stick or the directional
buttons and dig up the map of the Giants before the time is out.
Avoid the snowballs to succeed and collect extra Fantastic
Guilders from the ground. Move the pointer to remove the snow on
top of the map. If you can dig up the map with 20 seconds or more
remaining, you will unlock The Map Of The Giants achievement.
Notes: This little game is harder than it looks. Ignore the Guilders in
this challenge, just work on staying away from the snowballs.
They move randomly, but they do work their way towards you, so
move around the map, uncover some of the map, then go to another
section.
Reward: The Map Of The Giants Achievement.
Puzzle 50 - Scatterbrain in danger
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Instructions: Scatterbrain has fallen into the icy water. To get her out you
need help from all the members of the Order. Take all the members
of the Order to where Scatterbrain is. Be careful though: the icy
surface is very fragile and might break, so you cannot step on
the same place more than once. Use the analog stick or the
directional buttons to move the selected character. Press the X
button to change to another character.
Clue 1: A hint that shows 1 characters path.
Clue 2: A hint that shows 2 characters path.
Clue 3: A hint that shows 3 characters path.
Answer: Move King Factual and Queen Cozy 9 squares right, 2 down, 1
right, 2 down, 1 left, 1 down, 3 left, 2 up. Move Stilton 1
square down, 3 right, 2 up, 1 right, 1 up, 3 right, 1 down. Move
Scribblehopper 2 squares right, 1 up, 2 right, 1 down, 2 right, 1
up, 1 right, 1 up. Move Trick 2 squares up and 1 square right.
Puzzle 51 - Geronimo Stilton's Glasses
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Instructions: Geronimo Stilton lost his glasses. Help him find them before the
time runs out. Use the analog stick or the directional buttons to
move the pointer and, when you find them, press the X button.
Clue 1: A hint that shows you the area where the glasses are.
Clue 2: A hint that shows you the area where the glasses are.
Clue 3: A hint that shows you the area where the glasses are.
Clue 4: A hint that shows you the area where the glasses are.
Answer 1: On the cliff face just to the right of the valley.
Answer 2: On the cliff face to the left of the valley, near the top.
Answer 3: On the base of the turret to the right of the gate.
Answer 4: At the very top of the same turret, just to the right of it.
Puzzle 52 - Breakfast
~~~~~~~~~~~~~~~~~~~~~
Instructions: Find out which type of food is identical to the food in the
centre. Use the analog stick or the directional buttons to move
move the pointer and press the X button to select the correct
type of food. You need to get eight out of ten right.
Notes: This puzzle is just like Puzzle 14 - Giant Shark. However, it is
a lot easier, since the food is more distinctive and you only
need to get 8 out of 10 right. Just concentrate and move quickly.
Puzzle 53 - Avalanche
~~~~~~~~~~~~~~~~~~~~~
Instructions: Help the Order escape from the dangerous avalanche. Use the
analog stick or the directional buttons to move Geronimo Stilton
and avoid the snow balls. Press the X button to fire the harpoon.
You must break up all the balls that appear on screen.
Notes: This is a fun game which isn't too difficult as long as you don't
make too much work for youself. Don't split up the snowballs into
too many pieces. Break up one, work on just one of the new pieces
before splitting the others. This way you're only dodging a one
or two large pieces, which is easier than dodging ten or twenty
small pieces.
Puzzle 54 - The map of the Fairies
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Instructions: Move the red pointer with the analog stick or directional buttons
and clean out the map of the blue roses before the time is out.
Avoid the spiders to succeed and collect extra Fantastic Guilders
from the ground. If you can remove all the blue roses with 20
seconds or more extra, you will unlock the White Rose
achievement.
Notes: This puzzle is just like Puzzle 49 - The map of the Giants.
Keep moving, don't let yourself get trapped and ignore the
Fantastic Guilders.
Puzzle 55 - The Five Figures
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Instructions: Rebuild the five figures with all the pieces available. Place the
pointer over one of them and press the X button to pick it up.
Then hold the button down and move to the building area. To
rotate the pieces, first select a piece by holding the X button
and then use the L button and the R button to rotate it.
Clue 1-1: A hint that shows 2 of the pieces.
Clue 1-2: A hint that shows 4 of the pieces.
Clue 2-1: A hint that shows 2 of the pieces.
Clue 2-2: A hint that shows 4 of the pieces.
Clue 3-1: A hint that shows 2 of the pieces.
Clue 3-2: A hint that shows 4 of the pieces.
Clue 4-1: A hint that shows 2 of the pieces.
Clue 4-2: A hint that shows 4 of the pieces.
Clue 5-1: A hint that shows 2 of the pieces.
Clue 5-2: A hint that shows 4 of the pieces.
Answer 1: Take a small triangle and rotate it so the 90 degree angle points
south-west. Place it in the beak. Next, take the parallelogram
and use that for the neck of the bird. Take the square and rotate
it so its a diamond, then place it at the base of the neck. Now
take a large triangle and rotate it so the 90 degree angle points
down, and use that as the wing of the bird. Take another large
triangle, rotate it so the 90 degree angle points south-east and
use that as the base of the bird. Now just fill in the blanks
with the remaining pieces.
Answer 2: Use a square to make the head, a parallelogram for the ears and a
small triangle for the front paws. Next, take a large triangle
and rotate it so the 90 degree angle points south-west and use it
for the upper body of the rabbit. Take another large triangle and
rotate it so it faces the opposite way and use that as the lower
body, just underneath. Now just fill in the blanks with the
remaining pieces.
Answer 3: Use the square for the head, and the small triangles for the
feet. Now take a large triangle and rotate it so the 90 degree
angle points north-west. Place it as the upper body. Take the
other large triangle and rotate it so the 90 degree angle points
south-east. Use that as the back leg. Now just use the medium
triangle as the front knee and the parallelogram as the arm.
Answer 4: Use a square as the head of the cat and the small triangles as
the ears. Use the parallelogram as the tail and the medium
triangle as the chest, pointing out. Now just fill in the blanks
using the two large triangles.
Answer 5: Use the small triangles as the feet of the monster, and the
medium triangle as the head. Use the square and then the
parallelogram as the neck. Now take the large triangles and use
them as the body, with one pointing down, and one pointing up.
Puzzle 56 - Fairy Dressed in Blue
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Instructions: The next challenge will test your perception. It's very easy to
play. All you have to do is indicate in which rose the Fairy
dressed in blue was last seen. To pass the test you need to get
it right six times. Use the analog stick or the directional
buttons to navigate around the roses. Press the X button to
select the appropriate rose.
Notes: This is fairly easy if you use your peripheral vision. Don't try
to follow the fairies around, just look at the screen as a whole,
or concentrate on the centre and just memorise where you last saw
the blue flash. The instructions are incorrect, you only need to
get it right 5 times, and you are given a few chances so this is
easy.
Puzzle 57 - The Secret of the Fairy
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Instructions: For this test you need to use your brain like never before. The
aim of the game is to remove all the flowers shown on screen.
Move the little Fairy from one flower to another using the analog
stick or the directional buttons. You can only move the Fairy
downswards or from left to right, never diagonally. You are also
not allowed to make a consecutive reverse move.
Clue 1: Shows the first 3 flowers.
Clue 2: Shows the first 3 flowers.
Clue 3: Shows the first 3 flowers.
Clue 4: Shows the first 3 flowers.
Answer 1: Move right 1, down 2, right 1, up 1, right 1, down 2.
Answer 2: Move right 1, up 1, right 1, up 1, left 2, down 1, right 2, up 1,
right 1.
Answer 3: Move left 2, up 1, left 1, down 1, left 1, up 1, right 1, up 1,
left 2.
Answer 4: Move left 1, up 1, left 1, up 1, right 2, down 2, left 2, up 2,
left 1.
Puzzle 58 - Troll Broth
~~~~~~~~~~~~~~~~~~~~~~~
Instructions: Pay close attention and count the ingredients that appear on
screen to cook a delicious troll broth. Use the analog stick or
directional buttons to indicate the exact amount of ingredients.
To pass the test you need to count seven ingredients correctly.
Notes: There is no set answer for these items, however since there are
10 items, you have some room for error. I would suggest moving
the number up a few clicks as you are counting since you don't
always get the time to put in your answer after counting.
Puzzle 59 - Tic Tac Toe
~~~~~~~~~~~~~~~~~~~~~~~
Instructions: Challenge the Trolls to an exciting game of Tic Tac Toe. The
winner will be the first one to obtain three victories. Try to
put the three marbles in a line to win the round. The first piece
must be placed at the centre of the game board and cannot be
moved during the round. Use the analog stick or the directional
buttons to move the pointer. Hold the X button to pick up a
marble and release the X button to place it.
Notes: This game is a variation on tic tac toe in that you only have
three markers which you move around. Whilst the centre piece is
already chosen, remember that control of the board goes to the
player that controls the corners. Simply make sure you block
everything the trolls give you, and eventually you'll open up an
opportunity.
Puzzle 60 - Fly Catcher
~~~~~~~~~~~~~~~~~~~~~~~
Instructions: Find out which of the Chameleons catches the most flies. To pass
the challenge you need to achieve five correct rounds. Use the
analog stick or the directional buttons to move, and press the
X button to select the appropriate chameleon. If you pass the
test without asking for any clues, you will unlock the Hunting
Chameleon achievement.
Clue 1: A hint that removes 2 of the chameleons.
Clue 2: A hint that removes 2 of the chameleons.
Clue 3: A hint that removes 2 of the chameleons.
Clue 4: A hint that removes 2 of the chameleons.
Clue 5: A hint that removes 2 of the chameleons.
Clue 6: A hint that removes 2 of the chameleons.
Clue 7: A hint that removes 2 of the chameleons.
Clue 8: A hint that removes 2 of the chameleons.
Notes: This is the most difficult puzzle of the game. If you don't care
about the achievement, then it is one to spend Guilders on buying
hints. If you do care, then simply keep your eyes open and try
to keep track of which chameleons are grabbing the flys.
Reward: Hunting Chameleon Achievement.
Puzzle 61 - The Road to the Palace
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Instructions: Get to the Crystal Castle avoiding the green fog. Navigate around
the golden rings with the analog stick or the directional buttons
and use the L button and the R button to rotate the ring in the
direction you want. If you manage to do it before the end of the
countdown you will unlock the Golden Path achievement.
Clue 1: To start, turn the biggest right three times towards the right...
Clue 2: Then, turn the next biggest right three times towards the left...
Clue 3: and the next biggest right once towards the left...
Clue 4: Now, you just have to fit the smallest ring.
Answer: Just follow the hints above, and you'll be fine.
Puzzle 62 - The Final Challenge
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Instructions: There is one last obstacle between Geronimo Stilton and the
Queen. Place the three gems on the special tiles to make the
fence give way and reach the end of your journey. Move Geronimo
Stilton with the analog stick or the directional buttons to push
each gem into the special tile.
Answer 1: First, push the yellow gem left 1 and down 1. Now push the green
gem right 1, which will allow you to get around the other side.
Now push the remaining two gems onto the tiles.
Answer 2: Go to the right side of the green gem and push it onto the lower
special tile. Now go to the top of the pink gem and push it down
1 square and right 1 square. Now go to the bottom of the yellow
gem and push it up and into the centre special tile. Now go to
the right of the pink gem, push it next to the green gem, and
then up and onto the last special tile.
Answer 3: Move the yellow gem left onto the lower special tile. Then move
the pink gem down onto the centre left special tile. Now push the
dark green gem onto the upper special tile. Shift the light green
gem up one square. Push the orange gem onto the centre special
tile. Now push the light green gem down one square and left one
square to finish.
Ending Notes
~~~~~~~~~~~~
Thank you for reading this game guide, I hope that it has been of use to you.
I do not mind others using this guide as they so wish as long as I, Ezechiel
Schwarzstein, am still credited with the work held within. I have completed
this game three times now, so I'm fairly certain that I have completed every
little thing in this game. If there is anything else that I may have missed,
or comments, then feel free to contact me at my email address.