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                          A C E  C O M B A T  X
                        __________________________

                           SKIES OF DECEPTION







                    AUTHOR: PAUL MICHAEL (VHAYSTE®)
                      CONTACT: [email protected]
               <http://en.wikipedia.org/wiki/User:Vhayste>

VERSION HISTORY

V1.0 - 1:49 AM 10/31/2007 - Completed PDF Guide, started TXT guide.







I.   Copyright


II.  Author’s Note


III. Flight School (Getting Started Section)

    Controls ---------------------------------- FSOO1
    Air Combat Maneuvers ---------------------- FS002
    Targeting --------------------------------- FS003
    Taking Off, Landing and Refueling --------- FS004
    Mission Types and Notes ------------------- FS005
    Plane Types ------------------------------- FS006
    HUD Displays ------------------------------ FS007
    Debriefing -------------------------------- FS008


IV.  Walkthrough
    01: Skies of Deception -------------------- WT001
    O2: Out of the Fire ----------------------- WT002
    03A:Prelude ------------------------------- WT003
    03B:Captive City -------------------------- WT004
    04A:Last Line of Defense ------------------ WT005
    04B:False Target -------------------------- WT006
    05A:Rolling Thunder ----------------------- WT007
    05B:Pinned Down --------------------------- WT008
    06A:The Midnight Sun ---------------------- WT009
    06B:Ice Bound ----------------------------- WT010
    07A:Standoff in the Skies I --------------- WT011
    07B:Standoff in the Skies II -------------- WT012
    07C:Time Limit ---------------------------- WT013
    08A:Striking Point ------------------------ WT014
    08B:Wasteland ----------------------------- WT015
    09A:Blitz --------------------------------- WT016
    09B:A Diversion --------------------------- WT017
    10A:Joint Operation ----------------------- WT018
    10B:Break In ------------------------------ WT019
    11A:In Pursuit I -------------------------- WT020
    11B:In Pursuit II ------------------------- WT021
    12A:Gaiuss Tower -------------------------- WT022
    12B:Atmos Ring ---------------------------- WT023
    12C:Wild Card ----------------------------- WT024
    13A:Alect Squadron ------------------------ WT025
    13B:Armada -------------------------------- WT026
    14A:Firestorm ----------------------------- WT027
    14B:Offline ------------------------------- WT028
    15A:End of Deception I -------------------- WT029
    15B:End of Deception II ------------------- WT030
    SP :Operation X --------------------------- WT031


V.   Aircraft List


    ++ Attackers++
    A-6E Intruder ----------------------------- AT001
    A-10  Thunderbolt II ---------------------- AT002
    F-1 --------------------------------------- AT003
    F-2A -------------------------------------- AT004
    F-15E Strike Eagle ------------------------ AT005
    F-16XL ------------------------------------ AT006
    F-117A Night Hawk ------------------------- AT007
    F/B 22 Concept ---------------------------- AT008
    Mirage-2000D ------------------------------ AT009


    ++ Fighters ++
    F-4E Phantom II --------------------------- FT001
    F-5E Tiger II ----------------------------- FT002
    F-14D Super Tomcat ------------------------ FT003
    F-15S/MTD --------------------------------- FT004
    F-16C Fighting Falcon --------------------- FT005
    F-22 Raptor ------------------------------- FT006
    MiG-21-93 Fishbed ------------------------- FT007
    MiG-29A Fulcrum --------------------------- FT008
    MiG-31 Foxhound --------------------------- FT009
    S-32 -------------------------------------- FT010
    SU-27 Flanker ----------------------------- FT011
    SU-37 Terminator -------------------------- FT012
    SU-47 Berkut ------------------------------ FT013
    Tornado F3 -------------------------------- FT014
    (Eurofighter) Typhoon --------------------- FT015
    X-29A ------------------------------------- FT016
    YF-23A Black Widow II --------------------- FT017


    ++ Multiroles ++
    F-35 Lightning II ------------------------- MR001
    F/A-18E Super Hornet ---------------------- MR002
    Fenrir (Advanced Aircraft) ---------------- MR003
    JAS 39 Gripen C --------------------------- MR004
    JA-37 Viggen ------------------------------ MR005
    MiG-1.44 ---------------------------------- MR006
    Rafale M ---------------------------------- MR007


    ++ Experimental ++
    ADF-01 FALKEN ----------------------------- EX001
    X-02 Wyvern ------------------------------- EX002
    XFA-24A Apalis ---------------------------- EX003
    XFA-27 ------------------------------------ EX004
    XR-45 Cariburn ---------------------------- EX005
    YR-99 Forneus ----------------------------- EX006
    YR-302 Fregata ---------------------------- EX007


V.   Special Weapon List

    BDSP (Bomblet Dispenser) ------------------ SP001
    ECMP (Electronics Countermeasure Pod) ----- SP002
    FAEB (Fuel Air Explosive Bomb) ------------ SP003
    GPB (Guided Penetration Bomb) ------------- SP004
    LAGM (Long Range Air-to-Ground Missile) --- SP005
    LASM (Long Range Air-to-Surface Missile) -- SP006
    LWSM (Long Range Shock Wave Missile) ------ SP007
    NPB (Napalm Bomb) ------------------------- SP008
    QAAM (Quick Maneuver Air-to-Air Missile) -- SP009
    RCL (Rocket Launcher) --------------------- SP010
    SAAM (Semi-active Air-to-Air Missile) ----- SP011
    SFFS (Self-Forging Fragments Submunitions)- SP012
    SOD (Standoff Dispenser) ------------------ SP013
    TLS (Tactical Laser System) --------------- SP014
    UGB (Unguided Bomb) ----------------------- SP015
    UGBL (Unguided Bomb [Large]) -------------- SP016
    XAGM (Advanced Air-to-Ground Missile) ----- SP017
    XLAA (Advanced Long Range A-A Missile) ---- SP018
    XMAA (Advanced Middle Range A-A Missile) -- SP019


VI.  Parts Index


VII. Credits



    +-----------------------------------------------------------------+
    |                       C O P Y R I G H T                         |
    +-----------------------------------------------------------------+

    This document is copyrighted to me, Vhayste®. It is intended for
    ~PRIVATE~ use only. It cannot be used in ANY form of printed or
    electronic media involved in a commercial business, in part or in
    whole, in any way, shape, or form. It cannot be used for profitable
    or promotional purposes, regardless of the situation. Breaking any of
    these rules is in direct violation of copyright law.

    This document is protected by copyright law and international
    treaties. Unauthorized reproduction and distribution of this document,
    or any portion of it, may result in severe civil and criminal
    penalties, and will be prosecuted to the maximum extent possible
    under the law. Any characters, names, places, or miscellaneous
    objects are copyright of their respective companies.





    +-----------------------------------------------------------------+
    |                    A u T H O R 'S  N O T E                      |
    +-----------------------------------------------------------------+

    Hello readers and welcome to my guide for Ace Combat X: Skies of
    Deception for the PSP. As you may have known, I was a big fan of the
    series, though I didn’t have the chance to play the first titles for
    the Playstation. This guide will be my buffer until Ace Combat 6 gets
    released on the 2nd half of October, which, I am tasked of covering
    and writing an exclusive for IGN.

    Air combat sims like AC is not always a game for everybody. I have
    played other similar titles but got disappointed. So far, this is the
    best air combat game out there.

    Any feedback from you guys is very much appreciated. If you have
    corrections or suggestions tell me so; remember that I am doing this
    for FREE and I am investing my time and effort to make this guide as
    helpful as possible. I will try to cover everything that needs to be
    covered but I can’t guarantee you that this will be perfect. Since I
    love using screenshots to make the guide more effective, spoilers may
    also lie ahead so read with care.

    Though this may not come close to those overpriced official guides, I
    did my best to make this as useful as possible. I can’t assure you
    that I can answer all your questions, but in the best of my ability I
    will. Thank you for grabbing this faq and enjoy.

    Paul ‘Vhayste’ Michael


    Download the PDF version of this guide @ IGN.com
    http://faqs.ign.com/objects/822/822479.html





    +-----------------------------------------------------------------+
    |            F L I G H T  S C H O O L  -  GETTING STARTED         |
    +-----------------------------------------------------------------+

    Welcome rookie for your brief refresher training course. This is
    Captain Paul Vhayste of the Aurelian 22nd Fighter Squadron, known
    as Cross Airrade. You may address me by my callsign, Zealot 1.


    If you already know how things work and how to survive in those lethal
    skies, then you can just skip this quick start guide and our air crew
    will take you to your designated fighter wing. Otherwise, you might
    wish to spend a few minutes of your time to look at and review about
    what to expect when you’re up there and bring yourself and that bird
    in the ground intact. Let’s begin.



    + + + CONTROLS ======================================= FSOO1 + + +


    A pilot won’t be called a pilot if he doesn’t know how to fly these
    can of explosives and jet fuel. Here are the basic controls. You may
    configure them as you wish, but that will depend on your flying style.
    Remember, unless you master controlling your plane, you’ll never be
    able to reach the ground alive. Please review them. You can change
    your controls through the OPTIONS menu.

    Novice control types have lesser controls thus, easier to handle for
    beginners. For those playing AC before on the Playstation and PS2, you
    may need to adjust a bit since the L2, R2 and R3 (Right analog)
    controls can’t be found in the PSP layout.


    NORMAL CONTROL TYPE, CONTROL SCHEME A.


    Analog Up   - Pitch Down
    Analog Down - Pitch Up
    Analog Left - Roll Left
    Analog Right- Roll Right
    D-Pad Up    - Trim Down
    D-Pad Down  - Trim Up
    D-Pad Left  - Yaw Left
    D-Pad Right - Yaw Right
    L Button    - Air Brake
    R Button    - Throttle/ Afterburners
    L + R       - Autopilot


    Circle      - Fire missile and special weapon.
                  Hold to track missile or SP weapon until impact.
    Triangle    - Change/Toggle Target.
                  Hold to keep the target in sight.
    X           - Machine gun
    Square      - Change/Toggle special weapon




    + + + AIR COMBAT MANUEVERS =========================== FSOO2 + + +


    In this lesson, I will teach you on how to efficiently get into firing
    position easily and how to shoot the enemy down.  This will cover air
    fights only since ground targets are always easy to destroy. In
    dogfighting, maneuverability is always the best weapon against any
    enemy you face. You will always need to anticipate the enemy’s move
    and use it against him. We have several ways of getting into firing
    position.



    TAIL-CHASE

    How to perform: This is basically the easiest firing position to
    acquire. Just get to your target’s six and hit your afterburners, get
    into firing range. Release the missiles once you get a “clean”
    lock-on.

    Though this maneuver is simple and effective against steady targets
    such as transports, you won’t be able to use this move much against
    more agile and faster targets.



    ARROW HEAD APPROACH

    This is a bit risky since there’s always a chance that the enemy will
    hit you as well. But the odds of destroying the target is higher,
    almost perfectly if timed correctly.

    How to perform: Once you see incoming bogeys on radar, approach them
    from their direct 12 o’clock. Hit your afterburners to approach them
    faster, and once you get a lock, fire your missiles and immediately
    get out of the way. It doesn’t matter which direction, as long as you
    can get out of your enemy’s line of fire.

    Release it too soon and the enemy will be able to evade it. Release
    it too late will either let you missiles pass through the enemy or
    you’ll eat his missiles.




    REVERSAL

    This requires a bit of timing and a more maneuverable plane. In this
    move, the quicker and easier your plane turns, the more successful you
    will be in getting to the enemies’ backs. This move will enable you
    to avoid the missiles or get out of the enemy’s sight and then
    outmaneuver him to immediately get into his six.

    How to perform: Once you see a bogey on your six or you just have a
    lock warning, hit your afterburners for a good 2-3 seconds then
    immediately hit the airbrakes while tilting your plane up. This will
    make the plane flip over and the bogey will past by you. Try not to
    hit the brakes for too long or too hard or your plane will stall,
    ruining the opportunity. After flipping 90-180 degrees, quickly hit
    your afterburners to recover and attack the target from behind.




    PULLSTRING

    This move is another risky one but if you pulled this off, then you
    can have an easy kill yourself. This should not be used as one of
    your main attack stunts but rather as one of your hidden
    counter-maneuver if the enemy is trying to shack you.

    How to perform: When an enemy is chasing you and trying to get a lock
    on you, let him follow you. Once you have full speed, roll to your
    side a bit, hit the airbrakes hard. If done correctly, the enemy will
    fly past you and will give you an instant lock-on at his six, at
    close range. Immediately fire your missiles or the target will be out
    of your firing range.




    AIRCUT

    This is another tricky but effective move. You may use this often
    against those pesky enemies that loves to dodge your missiles and
    keeps on hanging on their tails.

    How to perform: When targeting an enemy, avoid flying too closely.
    Wait until he is about it turn, then quickly turn to the direction
    he’ll be turning. Immediately boost your way to that direction and
    you will be able to stick close to his tail, enough for the missiles
    to hit him without any chance of evading. The logic of this move is
    to cut through a “shortcut” directly to intercept his turn.

    If you have played racing games, you should have used this move
    several times already.




    DIVE BOMBING

    This move is essential for those ground targets that are well covered
    by obstacles such as buildings, cliffs, valleys, fortifications, etc.
    Normally they won’t be in your missile’s line of fire. This maneuver
    will allow you to get in top of the target and get a clean shot
    overhead.

    How to perform: Acquire your target. Ascend to a suitable height
    (which will depend on the elevation of the target, normally +2000-
    3000ft above your original position) then hit the airbrakes and turn
    the plan noseward to the ground. Do not accelerate while on this
    position!

    Once you get your target, release your missiles/bombs and gently
    maneuver the plane back in a 90 º angle and fly away.




    That concludes our lessons for maneuvering. There are other moves
    there and some of them are just too obvious for us to discuss. Just
    remember that counter-moves are still the best offense. Once you get
    accustomed on trashing enemy missiles, your offensive abilities will
    be enhanced without you knowing it.

    Let’s move on to the next topic.





    + + + TARGETING ====================================== FSOO3 + + +


    Shooting down your enemies before they shoot you is the main concept
    of battle. But both of you are controlling fast machines at near
    subsonic speeds. As discussed above, maintaining a good aim amidst
    those gut-wrenching maneuvers will be quite a challenge. This not
    only applies to fast moving targets but for well defended targets
    as well.



    CLEAN LOCK-ONS

    This term is used for sure-hit shots. You will need clean lockons to
    destroy barricaded enemies, usually ground targets that are hiding in
    tight, confined spaces such as behind/between buildings, tunnels,
    mountain ridges and other obstacles.

    Even if you have a “GO” (red lock), unless there are obstacles along
    the way, you won’t be able to hit the target. You’ll need to find a
    clean firing path for your missiles to shack the target.

    Missiles have an effective range of 900ft and can hit when fired to
    the enemy’s 5-7 o’clock. For ground targets, as long as you have a
    clean shot, they will hit for sure.




    USING GUNS

    In ACX, gun targeting is made easy. Once you get the target inside
    the targeting circle, the reticule or the smaller circle will
    automatically get into firing position. Unlike in the PS2 versions of
     the game, where you need to manually align the targeting circle and
    the reticule.

    Don’t rely entirely on missiles. A true pilot knows how to use all
    his weapons efficiently. At very close range (200-400ft), machine gun
    fire is more reliable than missiles. This is also your only means of
    survival if you have used all your conventional missiles and SP
    weapons. Using your gun while firing your missiles can also kill
    larger, tougher targets quicker.

    In normal and easy modes, machine gun ammo is unlimited while in
    hard they just come in limited quantities. Its tough to use against
    fast moving targets but once you learn how to use it at the right
    time, machine, gatling and Vulcan fire can be as deadly as your
    missiles.



    USING BOMBS

    Dropping bombs against ground targets can be a bit daunting for
    beginners. Here, aside from targeting, you will need to control your
    speed, drop angle and even the position of the plane. Bombs can’t
    be dropped while your plane is turned upside down.

    There are two main types of bombs. It could be GUIDED or UNGUIDED.
    Guided bombs pretty much work the same way missiles do. Once you
    acquire the target, release the bomb and it will glide itself
    towards the target. They are very accurate but most of the time,
    they explode in an isolated but concentrated area.

    Unguided bombs are the ones that you need to drop manually. Usually,
    they pack more firepower and area of damage compared to guided bombs.
    They require proper timing, speed and angle to hit their targets. It
    will be waste to use them against single targets, so they are
    effectively used against tightly packed and dense enemy positions.
    The best examples for this type of bombs are the Unguided Bomb Large
    (UGBL) and the Fuel Air Explosive Bomb (FAEB).

    Their targeting guide is not that hard. Concentrate your target
    inside the circle. Remember that the closer the intended target is to
    the center of targeting circle, the greater damage it will receive.

    Some bombs have different targeting systems just like this bomblet
    dispenser. Instead of dropping single, large bombs, it scatters
    smaller bomblets that have a wider damage area. You just need to
    familiarize yourself with all kinds of ordinance so that you can
    effectively use them in battle.



    ELECTRONIC TARGETING SYSTEM (ETS)

    This system is an integral part of every plane. It provides you
    assistance on targeting the enemies effectively. If you notice, when
    you’re changing weapons, the reticule and crosshair changes,
    depending on the weapon. For weapons with MULTI-LOCK attribute, this
    system will help you to lock unto multiple targets, at an appropriate
    distance. This is always active in the game, which will only be
    unavailable due to jamming.





    + + + TAKING OFF, LANDING AND REFUELING ============= FSOO4 + + +


    When you get deployed, you will need to fly that bird and bring it
    home back. Taking off is a pretty simple process. Once you get the
    clearance of your flight controller, accelerate until you get a
    speed of at least 300MpH. Tip your nose upwards and the plane will
    rise. Easy, huh?



    AIRSTRIP LANDING

    Landing back to the airstrip requires a bit of practice and timing.
    Carrier landing is still considered the hardest. Even experienced
    airmen don’t take this for granted.

    When landing on an airstrip, maintain your current speed. Once you’re
    about one mile from touching down, hold the airbrake gently. Don’t
    brake hard or you’ll crash. Now, slowly approach the airstrip while
    lowering your plane. Make sure that your plane’s nose is not pointing
    sharply down. You should have at least an 80º angle.



    CARRIER LANDING

    Landing on the carrier is a lot different. Here, you need to land at
    almost pinpoint accuracy. Same procedures apply; however, you need to
    be in the same straight line as you started. A single misalignment
    can be fatal.

    Lower your speed and approach the carrier. Once you see the landing
    deck, make sure that the hook beneath your aircraft is low enough to
    touch the stopping cables on deck.



    REFUELING

    Refueling requires a bit of patience and practice. You need to
    stabilize the plane while approaching the tanker. You just need to
    use your D-pad to control the yaw and trim of the plane. Don’t press
    too hard or you’ll go out of direction. Same thing with airbraking.
    Too much drag will drop you below the straight line.

    Once you get into position, hold your position and the rest will be
    done automatically.




    + + + MISSION TYPES AND NOTES ======================== FSOO5 + + +


    Each time you get deployed to a mission, you need to know and take
    note of the expected targets, the type of opposition you’ll face and
    even other side notes. This way, you’ll know what planes to use and
    what special weapons to carry. This is crucial since this can help
    you complete your missions easily. You wouldn’t carry bombs during
    air combat/ intercept missions, right?


    AIR TO AIR
    ----------------
    These missions have more air opposition so obviously, you need to
    bring anti-air weapons such as XMAAs, XLAAs and QAAMs. Bringing an
    air superiority fighter will be helpful for these missions as well.


    AIR TO GROUND
    ----------------
    These missions primarily pit you against ground targets and bombing
    missions. These include tanks, vehicles, enemy facilities and even
    anti-air installations such as AA guns and SAMs. Bringing bombs and
    air-to-surface missiles will be of much use in these missions.


    AIR TO SHIP
    ----------------
    You will face enemy fleets here, including some enemy aircraft if you
    there is an aircraft carrier on the battle group. The carrier will be
    hottest target here. Unless you destroy it immediately, more enemy
    fighters will engage you, not to mention that you will need to fly
    through heavy air barrage.


    INFILTRATION
    ----------------
    Nothing special to note other than sneaking into the enemy’s base and
    execute a surprise attack. Sometimes, you may need to wind your way
    against enemy radars and fly low, under radio silence.


    ASSAULT ON BASE
    ----------------
    There are only a few number of missions with this type and expect
    heavy resistance since you will be attacking an enemy stronghold.
    Multirole aircrafts are the best here because you will be facing
    enemies on the ground, air and even sea. Aside from enemy
    reinforcements, these missions may even require you to protect and
    prevent too much casualties to your allies.


    ALTITUDE RESTRICTION
    ----------------
    You will need to fly under the mission “ceiling” or the required
    height. Normally, you will need to wade through the mountain/ hill
    sides while flying low.


    ESCORT
    ----------------
    One of the hard missions you’ll need to undertake. Aside
    from worrying about yourself, you will need to watch close and
    protect your allies. This means you’ll need to draw enemy fire and
    destroy them before they inflict casualties to your escorted team.


    JAMMING
    ----------------
    During these missions, your radar will still be usable but to a
    minimal rate. Missile lock-on is disabled so may need to use your
    guns to destroy targets. Every now and then, the “blanket” will lift
    a few seconds, enabling you to locate targets in your radar and
    lock-on to enemies. This open gap in the interference will only
    last for a few seconds so grab the opportunity.


    PURSUIT
    ----------------
    In these missions, your objective is to track down and destroy,
    oftentimes, fleeing enemies before they leave the mission area. Most
    of the time they have other annoyances such as jamming, enemy
    reinforcements and even decoys to prevent you from chasing down
    the targets.


    RESCUE OPERATION
    ----------------
    This mission type is specifically used in the optional mission,
    7C: Time Limit. You will need to come to the aid of a city, where
    the lives of citizens are at stake.




    + + + PLANE TYPES =================================== FSOO6 + + +


    There are three major groups of planes. Each of them is classified
    according to their performance, ordinance and the types of missions
    they are best suited. Choosing what plane to bring for a mission will
    determine your survival when deployed.


    ATTACKERS
    ----------------
    These aircrafts are bombing specialist and ground target
    killers. They excel in flying at subsonic speeds while “hugging the
    deck” or flying low. They have heavy armors that make them sturdy
    enough to withstand enemy fire. Their weakness however, is their
    stiff maneuverability. It will be hard to avoid enemy missiles just
    by evading it. Attackers are also capable of engaging enemy ships.

    Normally referred to as “bombers”, they carry enough ordinances to
    destroy large groups of ground units. Newer bombers are faster, more
    agile and more maneuverable.


    FIGHTERS
    ----------------
    Aircrafts built for engaging enemy fighters and air targets. They are
    agile, quick and deadly. They are also deployed to escort transports
    and bombers, defend bases and even protect the fleet. They are
    capable of turning sharply at very high speeds as well.

    The weaknesses of fighters include lesser armor to make the plane
    lighter but making it more vulnerable against enemy fire and their
    sensitivity when attacking the ground can make the plane wobbly and
    crash.



    MULTIROLE
    ----------------
    These aircrafts are the hybrid or the cross between fighters and
    attackers. Their main strength lies in their all-around attributes
    and capability of being deployed on any mission. They have the
    strength, speed and agility of fighters and the toughness and
    stability of attackers.

    Multiroles are even better since the weaknesses of the other two
    fighter types are usually covered by the other.



    Another minor plane type are the Jammers. They carry electronic
    equipment that interferes with the enemy communications, radar and
    ETS. They are not present in this game, but some jamming equipment
    and special weapons are.





    EXPERIMENTAL PLANES
    ----------------

    There is a special group of special planes that you can customize
    using any parts you have purchased and unlocked. These planes’
    statistics will vary from the parts you put in them as well as their
    performance. Parts can be unlocked by completing missions and
    shooting down special “star” units. More of these will be discussed
    later in this guide.



    + + + HUD DISPLAYS ================================== FSOO7 + + +


    This sectiom will help you read and identify the displays in your
    hud. This will serve your eyes about what's happening to your
    surroundings and your plane.

    Check out this link for the labeled HUD screenshot.

    http://img98.imageshack.us/img98/3522/hudfe1.png



    1. SCORE
       Displays all the accumulated score in the mission. Each target has
       corresponding points. The higher your score, the higher your rank
       for the mission after completing it. Remember that the score you
       earned during the mission will only be saved after you completed
       the mission.

       Otherwise, it will just reset to zero once you restarted the
       mission

    2. POINTS
       This displays how much the target is worth. Normally, tougher
       opponents and mission targets are worth more points.

    3. TARGET
       Displays what type of target you are engaging.

    4. AFTERBURNERS
       Indicates whether you are using the afterburners or not.

    5. SPEED
       Your current speed. By default, this is measured by miles but you
       can change the measuring system in the game options.


    6. RADAR/ MAP
       Displays the location of targets, enemies and allies on the map.
       This also displays those mission objectives. May get interfered by
       enemy jamming.


       Encircled Triangles or Dots
       ---------------------------
       These are mission targets. The mission won’t complete unless you
       destroy them all.


       Blue Dots or Triangles
       ---------------------------
       Allied units. Triangles are allied planes and dots are allied
       ground units and ships


       White Dots or Triangles
       ---------------------------
       Undamaged enemy units. Triangles are enemy planes and dots are
       enemy ground units and ships


       Yellow Dots or Triangle
       ---------------------------
       Moderately damaged enemy units. Triangles are enemy planes and
       dots are enemy ground units and ships


       Red Dots or Triangles
       ---------------------------
       Critically damaged enemy units. Triangles are enemy planes and
       dots are enemy ground units and ships


       Disppearing Triangles
       ---------------------------
       These are stealth planes. Watch out when dealing with these
       enemies, since they can appear out of nowhere.


    7. LOCK-ON AND RETICULE
       This is used as a targeting aid to destroy enemies using guns,
       missiles and sp weapons. The enemy markers will turn X if you
       have selected a weapon that can’t be used against them.

    8. NAME AND DISTANCE OF THE TARGET

    9. ALTITUDE
       This measure how high you are from the ground. You may need to
       watch this closely on altitude restricted missions.

   10. TIME
       This is the remaining allotted time for the mission. When the
       timer runs out, mission ends prematurely, failed.

   11. MPG (Multi-purpose Gauge)
       This gauge will be present only on specific missions. This is
       normally used to determine how much allies you have left, how much
       damage you have done to the enemy or even as a countdown timer.

   12. GUN AMMO
       Determines how much ammunition you still have. This is limited in
       HARD and ACE modes. You’ll have unlimited ammo when playing on
       Easy and Normal.

   13. MISSILE
       This determines how many you have left in your reserve.

   14. SP WEAPON
       Displays how much special weapons you have left. Once empty, it
       will automatically switch to your conventional missiles.

   15. DAMAGE
       Shows how much damage your plane has acquired. You will be shot
       down once it reaches 100%. This won’t be that much of use when
       playing in ACE mode since your plane will be destroyed immediately
       after getting hit by a missile once.

       This portion also shows the currently selected weapon. (SP or MSL)

   16. SYSTEM INFO
       Displays important warnings and information real time.


       WARNING
       ------------
       Shows that you are being targeted. Get out of your enemy’s firing
       range. The whole HUD will turn red if a missile is released and
       already tracking you. Use a defensive maneuver to avoid it.


       REQUEST LANDING
       ------------
       Will appear only when landing


       REQUEST TAKEOFF
       ------------
       Will appear only during takeoff


       HIT
       ------------
       The missile or SP weapon has successfully hit the target but
       still functional


       MISS
       ------------
       Indicates that the missiles have been evaded and missed the target.


       DESTROYED
       ------------
       the target has been successfully destroyed




    + + + DEBRIEFING ==================================== FSOO8 + + +


    At last, we are in the final phase of your training. After this
    section, you will leave this hall and proceed to the hangar. Your
    other questions will be answered here.


    1. What will be my starting plane?
       You will be piloting our vintage F-4E. Don’t worry, it can still
       fly.


    2. How can I change planes?
       That should be common sense. In case you don’t know, earn credits
       by completing missions. Finishing them with a higher rank, the
       better the credits. Aside from purchasing whole planes, you can
       also purchase special weapons and parts for your planes.


    3. What are those experimental aircrafts? Are they that special?
       Technically speaking, they are special in the sense that they are
       customizable. They don’t have fixed parameters. Their potential
       will fully show once equipped with compatible parts. They could
       have abilities/ effects that ordinary planes don’t.

       That includes bigger weapons bay, more destructive weapons, enemy
       missile jamming and even enhanced stealth.


    4. What is a kill rate?
       This basically measures how many targets the plane has destroyed.
       Completing it to 100% will enable you to unlock the special color
       of those planes.


    5. Am I to face flying fortresses and enemy ace squadrons during my
       missions?
       If you have played the previous AC versions, you will either like
       or hate the similarity.


    6. I have unlocked another/ special color for my planes. What good do
       they do?
       They just pimp your ride.


    7. What if I get stuck on a mission because of a crappy plane?
       You have two options. First, either sell your existing craft and
       special weapons. Or, you exit campaign mode and play in free
       mission to earn credits. All the stages you cleared will be
       available for play.


    8. On my first playthrough, how long will it take to beat the game?
       If you are talking about from the start to end until you see the
       credits, well let’s say about 5-6 hours on an average player. If
       you want to complete everything in the game, give it around 20+
       hours.


    9. What are the most powerful aircraft and weapon in the game?
       I would rather save the details later. If you want to know that
       badly, then scroll to the Aircraft and Special Weapons section
       below.


    10.I have played earlier versions of Ace Combat. What are the
       differences and similarities compared to the earlier ones?
       Probably the control and dynamics. Compared to the PS2 versions,
       this is a bit less intense, maybe because of the limited controls.
       Play the first mission and if you still feel that you still need a
       bit of training, play it over and over in the Free mission menu.


    You have your own squadron and wingmen during missions but you can’t
    order them.






    +-----------------------------------------------------------------+
    |                     W A L K T H R O U G H                       |
    +-----------------------------------------------------------------+


    This part of the guide will help you achieve the objectives and
    complete each mission. Note that this is just a guide. This will
    assist you in every means possible but everything will depend on your
    gameplay. If you get stuck on something, keep on practicing and you
    will get hold of it. If you can’t still get through it, take a break
    and start the game in easy mode.

    You may need to go through 2-3 playthroughs to unlock everything in
    the campaign mode of the game. Though there are specific parts and
    medals that can be unlocked by playing in multiplayer.

    Also, some planes and parts  can be unlocked by getting an S rank in
    a mission using a specific plane or finishing that stage for the
    second time.

    This will be tagged by number [(1) or (2)] where (1) is your first
    playthrough and (2) is your second.   SP is the special part that can
    be unlocked after destroying the stage’s special (starred) unit.

    Mission Types: These are the other versions of the mission; there
    will be changes in parameters such as limited fuel, increased enemy
    reinforcements or enhanced weaponry of targets. This depends on the
    path or mission orders that you are taking. Mission Type A is the
    normal mission, with no changes in mission parameters.


    (Additional info about specific requirements in unlocking “special”
     parts for experimental planes courtesy of Gamefaq’s leeboo1211
     <http://www.gamefaqs.com/portable/psp/code/932560.html)

    (Additional data for unlocked parts referenced from Off_da_border‘s
     faq in Gamefaqs)
     <http://www.gamefaqs.com/portable/psp/file/932560/45780>




    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    MISSION 01                                              WT001
    Operation: Skies of Deception                           1400 HRS
    Objective: Destroy all enemy bombers
    Notes    : Air to Air


    Just like the earlier AC versions, the first missions would be
    giveaways. You will need to shoot down attacking enemy bombers and
    escort aircraft. Your first plane will be an F-4E. For now, you can
    only use missiles for this mission since your Napalm bomb is unusable
    here.

    Just get into firing range and destroy the targets. I suggest destroy
    the escorts first then the bombers. This will make the Ace for this
    mission to appear. Shoot him down to obtain the plane’s special color
    (SP Color 1)

    Ace: F-4E “Manta”
    Special Unit: None

    Watch through the following scenes and the mission will end. Save and
    proceed to the next mission.

    Unlock Aircraft(s):(1) A-6E Intruder
                       (2) F-1
        Unlock Part(s):(2) Mercury Engine
                           S-rank with X-02 “Wyvern”
                       (2) Sylph Wing
                           S-rank with XR-45 ”Cariburn”




    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    MISSION 02                                              WT002
    Operation: Out of the Fire
    Objective: Destroy Command Facility and enemy bombers parked
               in the base.
    Notes    : Infiltration, Air-to-Ground


    Another easy mission. Though the notes in the mission mentioned that
    this should be an A-G (air to ground) mission, you will still need to
    destroy parked air targets. Hence, if you have an AA sp weapon such
    as XLAA or XMAA, you can still target those bombers even if they are
    parked on the ground.

    For your first playthrough, the Napalm bomb of the F-4E won’t help
    much here but this could be a good practice for bombing runs. Just
    attack all the anti-air installations first, then the enemy fighters
    before cleaning up the target.

    There will be fighters on the runway as well. You can destroy them
    easily before they get airborne. As you continue destroying targets
    in Puna Base (make sure that you leave at least one TGT intact if you
    want to spawn more enemies) the ace pilot in this stage will appear.
    Again, shoot him down to unlock the Special Color 2 of A-6E.

    Ace: A-6E “Ari”
    Special Unit: None


    After destroying the last TGT (target), the mission is accomplished.

    Unlock Aircraft(s):(1) JA-37 Viggen
    Unlock Part(s)    :(2) Hydra Engine
                           S-rank with YR-302 “Fregata”




    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    MISSION 03A                                               WT003
    Operation: Prelude                                        1200hrs
    Objective: Prevent the enemy transport flotilla from entering the
               harbor
    Notes    : Assault on Base, Air-to-Ship


    You can buy and use the JA-37 Viggen  here since it comes along with
    LASMs (long ranged, air to surface missile). This sp weapon will be
    very useful against enemy ships. It will perform a lot better too
    compared to your legacy F-4E against enemy fighters that will
    intercept you.

    To destroy almost everything in one attack run approaching the ships
    (and save time), do the following:

    1. From your starting position, approach and destroy the CH-47.
    2. Lower your altitude a bit. Target and destroy the cruiser docked
       at the port.
    3. Destroy the flak gun. Turn around and follow the direction of the
       destroyed cruiser, targeting and eliminating AA guns and frigates
       along the port.

    By following the “arc” of the port, you have destroyed targets along
    the way and you will reach the enemy fleet ahead.

    Once reached the fleet, start destroying them. The LASM can take out
    enemy ships at long ranges though some of them can withstand heavy
    damage and will stay afloat. If that happens, approach them and land
    a missile to sink them.

    Three fleets will appear all in all. Just keep on sinking them and
    shooting down any airborne enemies you may encounter. On the 3rd
    fleet, destroy the cruiser first then sink the targets. Just leave
    one objective target (encircled dot) intact and wait for the ace
    pilot (JA-37 Saber) to appear. Shoot him down to unlock the special
    color of the Viggen.

    Ace: JA-37 “Saber”
    Special Unit: None

    After the last ship sinks, the mission completes.


    Unlock Aircraft(s):(1) XFA-24A “Apalis”
                       (2) MiG-21 93 “Fishbed”
    Unlock Part(s)    :(1) Turbo Engine (Engine)
                       (1) Advanced Trimtab (Wing)
                       (1) Scale Armor (Armor)
                       (2) Earthshaker (Cockpit)
                           Complete the mission with an S-rank using
                           XFA-24A “Apalis”




    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    MISSION 03B*                                             WT004
    Operation: Captive City                                  1300hrs
    Objective: Protect the complex; Destroy all enemy targets
    Notes    : Air-to-Ground

    * This mission is an optional one. Unlock this by following this
      path: 01-02-3A-6A-3B.


    Important pointers about this mission:

    ++ Do not use bombs, LAGMs or basically those with area damage.
       Pinpoint bombing is needed here. GPBs are okay but not against
       those targets hiding between the fuel tanks. You’ll need to trust
       your missiles against them.

    ++ XAGMs are the best sp weapon here because of their accurate,
       multi-lock function.

    ++ Do not fire a missile unless you have a clean shot. Whether you
       like it or not, enemy targets will most likely move behind the
       fuel tanks and use them as shields. The best way to destroy these
       cowards is by exploiting them from above. You can “dive-bomb” and
       enjoy astounding results.

    As you start the mission, F-1’s will approach you. Use the Arrowhead
    approach (see Quick start section) against them. Hit your after
    burners and catch up with the C-5 special unit. Destroy it to unlock
    the parts later.

    Ace: F-1 “Shiva”
    Special Unit: C-5

    Clean most of the ground targets as much as possible and the ace of
    the stage, F-1 “Shiva” will appear from the east. Shoot him down and
    to unlock the special color for the F-1.

    After destroying most of the ground targets, new waves of rolling
    armor and AA artillery will move in. Dispose of them before they
    reach the complex or they’ll just separate into strategic positions
    behind the fuel tanks, making your job harder.

    If you want to score higher, leave at least one target and keep
    shooting down the enemy fighters. This will make more fighters appear
    from the east and northeast. Once the enemy fighters stopped coming,
    destroy the remaining ground targets to end the mission.

    Unlock Aircraft(s):(1) XFA-27
                       (1) Mirage 2000-D
    Unlock Part(s)    :(SP) Extra Ladder (Wing)






    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    MISSION 04A                                              WT005
    Operation: Last Line of Defense                          1300hrs
    Objective: Destroy the enemy ground troops before they enter the
               tunnel.
    Notes    : Air-to-Ground


    You will need a fast aircraft with good air-to-ground capabilities
    and sp weapon. At this point, the Apalis will be your plane of
    choice. If you can still afford a few parts, get them and tune your
    first experimental aircraft. Try to purchase Apalis’ XAGM first. If
    you are short on money, play a few missions in free mode. Or if you
    want to, you can just use UGBs but that's if you are good at dropping
    bombs on moving targets.

    Once ready, start off the stage by destroying the first A-6E. After
    that, the first wave of enemy ground troops will appear on the middle
    tunnel. I suggest just using ordinary missiles for AA Guns, SAMs,
    Launchers and Vehicles. You’ll need the XAGMs to destroy tanks later.
    Destroy them and the next wave will appear on the bottom. Four enemy
    planes will also arrive from the north.

    Destroy the wave on the south and destroy the fighters. Another wave
    of ground targets will appear to the north tunnel, and one wave in
    the middle. Two more fighters will appear from the east.

    Destroy the enemies along the middle path and the special unit will
    appear on the other end of the middle road. Destroy it to unlock the
    parts for this mission.

    Eliminate all enemy aircraft first, while keeping a close eye on the
    advancing ground troops. Having a good number of spare XAGMs here
    will be very helpful in case you’ll need to dispose those ground
    targets fast. Save at least on group intact.  After destroying all
    airborne enemies, the ace of the game should appear from the
    northwest. It is possible to spawn her sooner just by shooting down
    all enemy planes quickly.

    Ace: Mig-21 93 "Rose"
    Special Unit: Vehicle

    Destroy the last wave of enemies to complete the mission.


    Unlock Aircraft(s):(1) F-16C “Fighting Falcon”
    Unlock Part(s)    :(SP) Extra Airbrake (Wing)






    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    MISSION 04B                                              WT006
    Operation: False Target                                  1200hrs
    Objective: Destroy all military supplies transport aircraft before
    it escapes the combat zone border.
    Notes    : Pursuit, Air-to-Air

    Mission Type A: 03A-06A-03B-04B (normal path)
    Mission Type B: 03A-06A-04B (limited fuel)

    The mission fails if any of the”real” transports reach the combat
    zone border. You’ll need something fast here. Bring in some good AA
    weapons as well. In each transport group, there is only one unmarked
    target that has the cargo.

    You can immediately identify the real transport from the decoys
    because they are flying at the lowest altitude in the group. Destroy
    the escorts and the decoy transports first and save the true one for
    last. Repeat until the 3rd wave. This will make the special unit and
    ace to appear to the west.

    Ace: F-14D "Savannah"
    Special Unit: C-17**

    ** The C-17 is cruising at a very high altitude, above 25000 ft. For
    most aircrafts, specially the starting ones, this is their service
    ceiling (attempting to go higher will stall the aircraft). You may
    not be able to destroy this special unit on the first run. You may
    do so when you have a more powerful plane.

    Destroy all the other targets before destroying the last real cargo
    plane to complete the mission.


    Unlock Aircraft(s):(1) F-5E “Tiger II”
    Unlock Part(s):    (1) Sniper OS (Cockpit)
                       (SP) CFRP Conversion (Armor)
                       (2) Scarface MBS (Weapon)
                           Complete the mission with an S-rank using
                           XFA-27






    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    MISSION 05A                                              WT007
    Operation: Rolling Thunder                               1700hrs
    Objective: Protect allied forces
               Destroy all enemy targets
    Notes: Air-to-ground, Escort, Altitude Restriction

    If you have witnessed how your squadron was decimated on the first
    mission, then this is where you will experience the terror for real.

    The ground units you need to protect will be converging in the
    central valley, where several bridges are interconnected around it.
    The enemy units that you should keep away from your allies would be
    the AH-64 anti-tank helicopters. They will be your priority. Don’t
    let them come close or the Davis unit will be annihilated in no time.

    As mentioned in the mission notes, this will be an air-to-ground
    mission. I suggest using XAGMs if you can’t drop UGBLs efficiently.
    The easiest way to keep minimal losses to your allies is to get rid
    of all nearby enemy helicopters first and wait for all your allies to
    gather in the central valley. Once they are on the valley, destroy
    all the bridges. This will enclose them and prevent any enemy ground
    units from reaching them.

    Another problem that you will be facing is the frequent launching of
    SWBMs from the Gleipnir. During this time, you will need to use
    “terrain masking”, where you’ll need to fly below the valley’s edges
    during the shockwave. Just remember to start diving below 2400 ft
    when you hear Crux’s countdown.


    Ace: F-16C "Ice"
    Special Unit: Hangar


    The enemy ace will appear after destroying at least half the numbers
    of enemy ground units. The special unit is not that obvious. But you
    will need to locate first the lone antenna in the upper northeastern
    part of the map. Once you get into firing range, the special unit
    (Hangar) will appear. Destroy it to obtain the parts for the stage.

    Destroy the last ground target and the mission completes.


    Unlock Aircraft(s):(1) Mig-31 “Foxhound”
    Unlock Part(s)    :(1) Emergency APS (Cockpit)
                       (SP) Destructive MSSL (Weapon)






    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    MISSION 05B                                              WT008
    Operation: Pinned Down                                   1800hrs
    Objective: Ensure the safety of the allied forces for the allotted
               time.
    Notes    : Air-to-ground, Escort


    This is the same as Mission 5A but there will be no SWBM support from
    Gleipnir. Also, there will be no target ground units. You will need
    to protect your allies for the whole mission. The harder part about
    this is they are scattered and there are enemy attacker planes later
    in the game.

    To efficiently defend your allies, let them cross the bridges first
    then destroy it. Also clear all enemy tanks and helicopters nearby.
    You may also want to destroy the enemy base in the northwest to
    prevent further tanks from deploying.


    Ace: Mir-2000D "Garuda"
    Special Unit: Hangar


    Follow the same conditions as mission 5A: Destroy most of the enemy
    units and don’t allow any allied unit to be destroyed. Garuda will
    appear shortly.

    The location of the hangar is the same, so you shouldn’t have any
    difficulties finding it.

    Later in the game, several aircraft will appear as enemy
    reinforcements. You may deal with them, specially those pesky
    F-16XLs and A-10s since they have anti-tank weapons. But try not to
    chase them for a long time since you will be leaving the ground units
    without any support at all.

    Allied reinforcements will arrive shortly before the timer runs out
    so you can sweep any enemy target you can reach. The mission ends
    automatically after the timer runs out.

    Unlock Aircraft(s):(1) Mig-29A “Fulcrum”
    Unlock Part(s)    :(1) Light Engine






    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    MISSION 06A                                              WT009
    Operation: The Midnight Sun                              0000hrs
    Objective: Destroy the airborne fortress, Gleipnir
    Notes    : Air-to-air, Airborne Fortress


    You will need a good fighter here. Some XMAA’s, SAAMs or QAAMs will
    be good as well. The Gleipnir is not that hard to destroy, but you
    need an agile fighter to engage it, get into “clean” firing position
    and evade its conventional weapons.

    As the mission starts, hit your after burners and destroy the first
    SU-27 that comes in sight. Alternatively, you can just head towards
    the Gleipnir’s direction and attempt to destroy the optical
    camouflage using your guns. You may fly closely behind the Gleipnir
    as you are raining your lead. That way, you could destroy the
    camouflage before it even uses the shock canon against your allies.

    Once the optical camouflage is taken off, Gleipnir will be deploying
    its SWBMs, onboard SAMs and AA guns. Not to mention that enemy planes
    will be approaching as well. After this mission update, the Gleipnir
    will attempt to climb up in the atmosphere to escape. Your MPG will
    display how much time you’ll have before the Gleipnir becomes
    unreachable.


    Ace: F-5E "Ghost"
    Special Unit: Container Ship


    The container ship will appear immediately in the center of the map
    after the optical camouflage is destroyed.

    There will be three Su-27s that will appear in the map as soon as you
    start the mission .The first one is the just straight ahead of your
    starting position. The other two are escorting Gleipnir. Destroy the
    three of them before destroying the optical camouflage to make the
    ace, Ghost to appear. I suggest just doing this in Free mission so
    that you can concentrate on your objectives and you can do this
    easier with a better plane with a QAAM or SAAM.

    There will be eight SWBM launchers that you’ll need to destroy. They
    will be deployed 4 at a time so you will expect two waves of them.
    The best position to shoot down the SWBMs is just as shown in the
    image above. Remember to stay below Gleipnir’s altitude to avoid
    getting hit by the SWBM. Several enemy fighters will appear as well.
    You can get rid a few of them if you want, as long as you can still
    catch up with Gleipnir.


    Unlock Aircraft(s):(1) F-14D “Super Tomcat”
                       (1) Mirage 200D
    Unlock Part(s)    :(SP) Raven and AMFD







    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    MISSION 06B                                              WT010
    Operation: Ice Bound                                     0000hrs
    Objective: Protect diversionary fleet and destroy any anti-submarine
               aircraft encountered.
    Notes    : Air-to-air, Air-to-ship

    Mission Type A: 03A-04A-05A-06B (normal path)
    Mission Type B: 03A-05A-06B (Limited Fuel)


    Bring in a plane here that has LASMs. You can also bring AA weapons
    instead.

    Start the stage by approaching the intercepting X-29s. After that,
    destroy all surface ships with your SP weapons or ordinary missiles.
    Wait a few seconds after that.

    The second wave of anti-ship planes will appear as your primary
    targets. Engage the enemy E-767s and their escorts. If the
    diversionary fleet sustained no damage, the enemy ace will appear.
    After that, a scene will follow.

    The allied submarine, the Naiad hit an underwater mine and they have
    surfaced. An iceberg is also blocking their path. Since the sub’s
    rudder has been damaged, they can’t steer out of the way. Another
    bad news is that enemy reinforcements will appear.


    Ace: MiG-31 "Paladin"
    Special Unit: Container Ship

    The special unit (container ship) is the lone dot in the eastern part
    of the facilities. Approach it after you destroyed the iceberg and
    the incoming enemy reinforcements, including stealth B-2 bombers and
    F-117s.

    Destroying the ice berg requires a lot of missiles since it will
    break down into smaller pieces. If you have LASMs, then their
    destructive power is enough to destroy the iceberg easier. You can
    also approach the iceberg and gun it while shooting missiles.

    After destroying the iceberg, you will still need to subdue any
    incoming enemy fighters. From time to time, F-117 “Nighthawks” will
    appear and approach your direction. They are stealth so sometimes
    they can slip through you unless you are guarding the radar as well.

    After the Naiad exits the combat zone, the mission completes.

    Unlock Aircraft(s):(1) A-10 “Thunderbolt”
    Unlock Part(s)    :(SP) Terra Hammer (Cockpit)







    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    MISSION 07A                                             WT011
    Operation: Standoff in the Skies I                      1700 hrs
    Objective: Destroy the airborne fortress, Gleipnir
    Notes: Assault on Base, Airborne Fortress

    Mission Type A: 03A-04A-06A-07A (Normal Path)
    Mission Type B: 03A-06A-04B-07A (Limited Fuel)
    Mission Type C: 03A-06A-03B-07A (Gleipnir Enhanced Weaponry)
    Mission Type D: 03A-06A-07A (Limited Fuel, Gleipnir Enhanced Weaponry)

    As you start the mission, approach the Gleipnir and begin spraying
    hot lead in case it activates its optical camo before you can get a
    clean lock-on. Once you destroy the optical camouflage, it will
    deploy its conventional weapons. Do not damage the airborne fortress
    yet. Just let it fly around the area, and clear the skies of enemy
    fighters. After defeating several of them, the ace will appear as
    reinforcement.


    Ace: MiG-29 "Frost"
    Special Unit: Vehicle


    The special unit will appear as a lone dot in the map, near the
    center of the map. It won’t be hard to spot it so you should be able
    to destroy it with ease.

    Before fully engaging the Gleipnir, get rid of the ground AA units
    first. They may pose a problem later on. If you want a high score,
    keep on destroying secondary and optional targets as they appear.
    Once the whole map is clean, proceed and engage the Gleipnir.

    You can start stripping off its onboard AA weapons. There will be two
    sets of conventional weapons that Gleipnir will deploy. After
    destroying all of them, the Gleipnir will turn upside down to fire
    its last weapon, the devastating Shock Cannon. Try not to fly too
    close with the Gleipnir.

    The only way to survive the attacks is by flying below the Gleipnir’s
    altitude.

    Just approach the Shock Cannon a few seconds after it fires. Remember
    that the firing intervals could be short so prepare to dive down once
    you hear Crux’s countdown.

    After destroying the Shock Cannon, watch the cutscene and the mission
    will complete.

    Unlock Aircraft(s):(1) YR-302 “Fregata”
                       (1) Tornado F3
    Unlock Part(s)    :(1) Adv Turbo Engine
                       (1) Air Gripper
                       (1) Ceramic Armor
                       (2) Destructive Bomb
                       (SP)KEPS – Kinetic Energy Penetration Shell (WPN)







    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    MISSION 07B                                              WT012
    Operation: Standoff in the Skies II                      1700hrs
    Objective: Destroy the airborne fortress, Gleipnir
    Notes: Assault on Base, Airborne Fortress


    Mission Type A: 03A-04A-05A-07B (Normal Path)
    Mission Type B: 03A-04A-05A-06B-07B (Gleipnir: Reduced Stealth)
    Mission Type C: 03A-05A-04B-07B (Limited Fuel)
    Mission Type D: 03A-05A-03B-07B (Gleipnir: Enhanced Standard Weaponry)
    Mission Type E: 03A-05A-04B-06B-07B
                    (Gleipnir: Reduced Stealth, Limited Fuel)
    Mission Type F: 03A-05A—03B-06B-07B
                    (Gleipnir: Reduced Stealth; Enhanced Standard Weaponry)
    Mission Type G: 03A-05B-07
                    (Gleipnir: Enhanced Standard Weaponry, Limited Fuel)
    Mission Type H: 03A-05A-06B-07B
                    (Gleipnir: Reduced Stealth; Enhanced Standard Weaponry/
                     Limited Fuel)

    As you start the mission, hit your afterburners and approach the
    Gleipnir as fast as you can. Once you see it, brake hard and begin
    spraying hot lead in case it activates its optical camo before you
    can get a clean lock-on. If you are able to destroy the camouflage
    before it fires the shock cannon (and destroys everything underneath),
    the enemy ace will appear.


    Ace: A-10 "FIRESTORM"
    Special Unit: Container Ship


    Once you destroy the optical camouflage, it will deploy its
    conventional weapons and four SWBM launchers. Destroy all of them
    while occasionally diving below altitude to avoid getting melted by
    the shockwaves.

    After destroying the last SWBM, the Gleipnir’s crew will resort in
firing the shock cannon directly to Santa Elva. Once the mission update is
received and the countdown starts, the special unit will appear along the
river. It will be a lone dot there so it will be easy to spot.

    You can engage the incoming enemy fighters, so long as you can
    destroy them before the countdown timer runs out. The shock cannon
    may need at least 6-8 missile hits to be destroyed. If you have at
    least 2 AA Sp weapons (XMAA, XLAA, etc) then you just need a couple
    of those and some missiles. That should take care of the shock
    cannon.

    Watch the following scenes and the mission completes.

    Unlock Aircraft(s):(1) YR-302 “Fregata”
                       (1) F-15E “Strike Eagle”
                       (2) X-29A
    Unlock Part(s)    :(1) Adv Turbo Engine
                       (1) Ceramic Armor
                       (SP)Long Range Gun (WPN)







    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    MISSION 07C*                                            WT013
    Operation: Time Limit                                   1700 hrs
    Objective: Neutralize all poisonous gas using your SP weapon
               Neutralizing Agent (NTRL)
    Notes    : Rescue Operation

    * This is an optional mission that can be unlocked by finishing the
    following missions:

    Starting from mission 7A\B-09A-11A-07C


    This mission is similar to Ace Combat 5’s Mission 11B: REPRISAL. But
    the frustrating part of this mission is that you really need to be
    very careful of your flying. The neutralizing agent you’re carrying
    is susceptible to explode when exposed to high pressure and G-force/
    load . You will have an MPG to measure the amount of pressure that
    is applied to the neutralizing agent.

    The gauge will increase if you are hitting the after burners,
    braking hard, turning sharply and yawing. With all those noted, you
    will have a very weak flying and very vulnerable against enemy
    aircraft. Since you can’t do an evasive maneuver, you’re as good as
    dead when you got a missile on your tail.

    The fact is that the enemies can’t target you well below 800ft. But
    that will make your neutralizing runs a bit difficult since you’ll
    need to hit the base where the gas emanates; which is sometimes
    between close knit buildings.

    You’ll need a plane that is not too fast, too wobbly (low stability)
    and one that stalls at around 300 mp/h. Attackers and some
    multi-roles are the best ones to use here since this is like a
    bombing mission. I first finished this mission using a tuned X-02,
    including an AAM Jammer and Tracker MSSL. Though you won’t lose
    anything important by skipping this mission, you’ll need to finish
    this at least once for it to be selectable in the free mission mode.
    Only then will you able to attempt to get a better rank with a better
    plane.

    As you start the game, approach the first “island”. The best dropping
    position is nose down. You don’t need to hit the epicenter of the
    gas; just hitting nearby will neutralize the gas. The special unit
    will be immediately available so you can pursue it; Use extreme
    caution! Two enemy target planes will be appearing from the southwest
    as well. Note that the E-767 will not fly a straight line. Once you
    are in pursuit, it will turn to the other direction, which will make
    your job harder.


    Ace: F-35C "Beacrux"
    Special Unit: E-767


    Just continue neutralizing the gases. As much as possible, fly slow
    and always get a sure hit. You have more than enough neutralizing
    agent to deal with the threats. Missing one will waste much valuable
    time turning around and getting into dropping position again. The
    gases will be released pretty much along your path so if you destroy
    them in a single bombing run, your job will be easier.

    As soon as you are done neutralizing all the gas, wait for a few
    seconds. The enemy ace will appear along with enemy air
    reinforcements. DON’T MANUEVER YOUR PLANE YET! Wait for the
    instruction to drop all your special weapons. Once your SP weapon
    gauge is empty, its time to kick some Leasath ass.

    Leave at least one target enemy aircraft alive and shoot down all
    secondary targets. Once the last target aircraft is shot down, the
    mission completes.


    Unlock Aircraft(s):(1) F-16XL
    Unlock Part(s)    :(SP) RAM Coat (armor)







    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    MISSION 08A                                              WT014
    Operation: Striking Point                                1200hrs
    Objective: Destroy all the targets within the allotted time.
    Notes    : Air-to-Ground


    Since there a large group of targets clustered together, bringing in
    heavy bombs such as UGBLs and FAEBs is a must. But you also need to
    know that the last part of the game includes a dogfight against enemy
    fighter reinforcements. With that said, avoid bringing in slow
    attackers such as A-10, F-117 or worse, the A-6E. Multiroles are your
    choice of planes here, just make sure that they have a good A-G SP
    weapon at least.

     As you start off the mission, two AH-64 attack helicopters will be
    above the first enemy cluster. You’ll need to destroy them first
    (treat them like airborne SAMs) then begin your bombing. Note that
    each group has AA weapons so avoid flying straight. You can dive
    bomb every now and then to get rid of targets more easily.

    Just keep on destroying the targets until you reach the final group.
    Two harriers will be there as well. As soon as you reach that group,
    your MPG will fill up again and enemy fighters will engage you. They
    are composed of stealth SU-37s and F/A-22B. So clear them up first
    before destroying the remaining ground units. (Unless those are SAMs
    or AA guns).


    Ace: X-29A "Viper"
    Special Unit: U-2


    Also, after the enemy reinforcements appear, the ace and the special
    unit will appear in the southwestern part of the map. The U-2 will
    not leave the area map but for some reason, will turn back to the
    opposite direction. Destroy them both and get rid of the remaining
    targets.

    Your rank will depend on how quick you complete the mission.

    Unlock Aircraft(s):(1) XR-45 “Cariburn”
                       (1) F/A-18E “Super Hornet”
    Unlock Part(s)    :(1) Extra Hardpoint (weapon)
                       (SP) Hawkeye (Cockpit)






    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    MISSION 08B                                              WT015
    Operation: Wasteland                                     1200hrs
    Objective: Score 4000 pts or more within the time limit
    Notes    : Air-to-Ground

    Mission Type A: 07A/B-09A-11A-07C-08B (Normal Path)
    Mission Type B: 07A/B-09A-08B (Enemy special operations reinforcements)
    Mission Type C: 07A/B-09A-11A-08B (Limited SP weapons)


    This mission is easier compared to the 8A. There is almost no air
    battle here so you can concentrate on wiping out enemy positions.
    There will be several convoys of tanks and ground vehicles and you
    need to destroy them all. The most effective way of saving missiles
    and bombs is by targeting the Fuelcar, usually always in the middle
    of the group. The resulting explosion will destroy all units around
    it.


    Ace: F-15E "Rage"
    Special Unit: Vehicle


    The ace will appear during the last 3 minutes of the mission. Also,
    once you cleared the map of enemies, you will still need to wait
    until the timer runs out. Occasionally, a lone SU-27 will appear
    from the south. You can stay there and wait for them to appear.

    The special unit will appear as a lone dot near the northeastern tip
    of the mission map during the last minute. Unless you have a fast
    aircraft, I suggest get near the vicinity at the last 1:30 minutes
    of the mission.

    The mission completes once the timer reaches zero.

    Unlock Aircraft(s):(1) SU-27 “Flanker”
    Unlock Part(s)    :(1) Extra Hardpoint (weapon)
                       (SP) Beatle Armor






    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    MISSION 09A                                             WT016
    Operation: Blitz                                        0300 hrs
    Objective: Fly through the enemy radar net and infiltrate their base.
    Notes    : Air-to-Ground, Infiltration.


    If you have played Ace Combat 5, this mission will remind you of
    mission 21: Solitaire. You still need to fly below the enemy radar
    net but you will be fully armed and your objective is launching a
    surprise attack-alone.

    As you start the mission, I suggest turning to your left (west) and
    make your way to the lone airborne target in the southwest. That is
    a special unit. Shoot it down and circle your way back to the straight
    path along the river. Make sure that you stay below the radar net
    while doing that.


    Ace: TND-F3 "Gacrux"
    Special Unit: CH-47

    Destroy all the patrol boats BEFORE you pass over them. Once you get
    past the patrol boats, the radar net will disappear and you’ll need
    to attack the base. Though the note for this mission is A-G, AA SP
    weapons are much better here since most of the targets are parked
    enemy bombers and fighters. There are a few ground targets which you
    can easily dispose of using conventional missiles.

    Enemy fighter patrols (including the ace) will engage you as soon as
    you reach the base but make sure to get rid of the AA defenses in
    the base. Just wreak havoc to the base. If you want to destroy
    everything, leave at least one primary target and destroy the
    secondary targets.

    Once the last primary target is destroyed, the mission completes.

    Unlock Aircraft(s):(1) XR-45 “Cariburn”
                       (1) F-117A “Nighthawk”
    Unlock Part(s)    :(SP) Extra V Canard (wing)
                       (2) Diffusion Coat
                           Finish the mission with S-rank using Forneus






    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    MISSION 09B                                              WT017
    Operation: A Diversion                                   0400hrs
    Objective: Escort the allied forces to the base
    Notes    : Air-to-Ground, Escort


    This mission could be hard or easy. You will need to escort an allied
    helicopter squadron, again, alone through the enemy infested forests
    to the base. The problem with shoulder-launched SAMs is that you will
    only detect them once they are ready to fire. If all helicopters are
    shot down, the mission ends.

    The best way to deal with those hidden SAMs is by flying close behind
    the squadron. Bringing in long range air-to-ground weapons such as
    LASMs or better yet, the LAGMs, then you can take out those targets
    at a distance before they can even fire their missiles.


    Ace: F/A-18E "Storm"
    Special Unit: B-52 (parked)


    The ace is available immediately at the start of the stage. You can
    watch your radar and wait for him to get near the river. To get to
    him, you will need to leave the allied squadron behind. As much as
    possible, deal with this guy in as little time as possible. You will
    need a fast plane to quickly intercept the ace and get back to your
    guys. If not, try to concentrate on the mission first and try this
    mission later on free mission mode.

    Once you reach the base, don’t leave your allies. Enemy SAMs and
    choppers will still engage them. Destroy all AA defenses on the base
    before your allies arrive.

    The special unit will appear beside one of the hangars so destroy it.
    Destroy the remaining targets and as soon as the squad touches the
    ground, the mission completes.

    Unlock Aircraft(s):(1) F-2A
    Unlock Part(s)    :(SP) Extra Elron (wing)






    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    MISSION 10A                                              WT018
    Operation: Joint Operation                               0400hrs
    Objective: Destroy all enemy transport aircraft
    Notes    : Air-to-Air, Jamming, Pursuit


    Because of the jamming, you can’t rely on missiles too much. Though
    there are “windows” (a brief 5-second period where the jamming is
    cleared) during the mission and will allow you to lock-on targets.
    You will trust your gunning skills here. Have some good AA SP weapons
    as well.


    Ace: SU-27 "Acrux"
    Special Unit: C-5


    The ace will be available near the center of the map. It will be
    challenging to gun him but stay close at his tail until the “window”
    opens and you should be able to take him down with two missiles.

    The special unit is a C-5 transport plane that hangs out near the ace
    as well. You can easily locate it before the transports start going
    out in all directions to escape.

    The enemy transports will start going to all directions once the
    order is given to them. Try to eliminate them as fast as possible
    and take out some escorts as well.

    Once you destroy all the targets, the mission will end.

    Unlock Aircraft(s):(1) Rafale M
    Unlock Part(s)    :(SP) Tracer
                       (2) Laser Extension
                           S-rank the mission using Falken






    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    MISSION 10B                                              WT019
    Operation: Break In                                      1500hrs
    Objective: Destroy all enemy transport aircraft
    (Update:)  Destroy all factories and landmines before the Aurelian
               Liberation Corps arrives
    Notes: Air-to-Air, Pursuit

    Mission Type A: 07A/B-08A-09B-11B-10B (Normal Path)
    Mission Type B: 07A/B-09A-11A-10B (Limited SP weapons)

    Bring in A-G weapons. You will need that on the second part of the
    mission. Just chase the enemy transports and destroy them before
    they exit the operation area. You may want to get rid of the escorts
    as well.


    Ace: F-16XL "Biel"
    Special Unit: Container Ship

    After destroying the transports, you will have a mission update.
    You’ll need to rush to the western part of the map. The special unit
    will also appear by the shore, near the center of the map. The enemy
    ace will appear along with the reinforcements as well. The MPG will
    display the distance of the liberation corps from the factories.

    This is where A-G weapons will play their part. Work quickly on the
    factories and mines, as well as shooting down airborne targets. UGBLs
    and FAEBs work well here but other AG weapons are fine as well. After
    destroying the last set of mines and factory, the mission completes.


    Unlock Aircraft(s):(1) JAS-39 Gripen C
    Unlock Part(s):    (SP) Caudal Engine






    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    MISSION 11A                                              WT020
    Operation: In Pursuit I                                  1700hrs
    Objective: Sever power to the high performance SAMs, then destroy
               the jamming facility.
    Notes    : Jamming


    This mission will take time since you’ll need to find four power
    stations amidst several scattered stations.

    Since the jamming here is really strong, you’ll need to strafe the
    targets. From time to time, there is a radar “window” where you can
    get a 5-second clearance to lock-on. But still, you can’t rely on
    that too much.

    After all the major power stations are taken down, the high
    performance AA defenses will go offline.

    Since you will difficulties targeting, unguided weapons will work
    well against those clustered targets. But there is always a risk
    that the mission completes prematurely. You wouldn’t want that if
    you are trying to shoot down the ace and the special unit.


    Ace: F-117 "Inferno"
    Special Unit: CH-47

    The ace will appear from the northeast but don’t bother chasing it.
    It will patrol around the Jammers until you reach it. The special
    unit will appear only after destroying some secondary targets such
    as those hi-performance SAMs and AA guns. Don’t damage the Jammers
    while doing this.

    You can engage the fighters in the area but you’ll need a lot
    patience to shoot them down. Even with the Jammers down (destroy
    all but one), the interference blanket is still thick in the area.
    Fortunately, this affects enemy radar as well. Once the last of the
    jammers are destroyed, the mission completes.


    Unlock Aircraft(s):(1) F-35 “Lightning II”
    Unlock Part(s)    :(SP) AAM Jammer
                       (1) Auto Gun






    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    MISSION 11B                                             WT021
    Operation: In Pursuit II                                1700 hrs
    Objective: Sever power to the high performance SAMs, then destroy
               the jamming facility.
    Notes    : Jamming


    Basically, this is the same as 11A with just minor differences in the
    planes and parts to be unlocked.

    Since the jamming here is really strong, you’ll need to strafe the
    targets. From time to time, there is a radar “window” where you can
    get a 5-second clearance to lock-on. But still, you can’t rely on
    that too much.

    After all the major power stations are taken down, the high
    performance AA defenses will go offline.

    Your starting position will be the opposite of 11A. Same tactics
    will apply here. Just destroy those power plants and proceed on
    destroying the jammers.


    Ace: F-2A "Fury"
    Special Unit: Vehicle

    Like Inferno, the ace in 11A, Fury will appear to the northwest. I
    am sure that both of them appears early in the mission but you will
    have a hard time telling so because of the jamming. Try your best to
    engage and shoot him down since he will be a bit faster than
    Inferno’s stealth bomber.

    The vehicle special unit will appear after you destroyed the
    surrounding AA defenses, facilities and vehicles. Bombs will be
    very helpful here.


    Unlock Aircraft(s):(1) Typhoon
                       (1) F-22 “Raptor”
    Unlock Part(s)    :(SP) NERA Armor






    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    MISSION 12A                                              WT022
    Operation: Gaius Tower                                   1900hrs
    Objective: Protect allied troops in their assault on Gaiuss Tower.
    Notes: Air-to-air, Air-to-Ground, Assault on Base

    Mission Type A: 07A/B-08A-10A-11B-12A
    Mission Type B: 07A/B-09A-08B-10B-11A-12A
                    (Allied wingman reinforcements)
    Mission Type C: 07A/B-08A-10A-12A (Jamming Interference)
    Mission Type D: 07A/B-09A-08B-10B-12A
                    (Allied wingman reinforcements, Jamming Interference)


    Depending on the mission path you have taken (refer to the mission
    types above), you could either have additional allies or jamming
    interference or both.

    Start the mission by rushing to the first enemy ground position. If
    you want to have the ace appear later, ensure that all your allies
    reach the capital. There will be three enemy aircrafts that will
    engage you but ignore them for the meantime. Sweep through enemy
    ground formations, then the fighters and some nearby Meson Cannons.

    Once you cleared the enemy opposition, just wait until your allies
    enter the capital walls. The enemy ace will appear along with enemy
    reinforcements. The special unit will be a vehicle coming out of the
    tower (probably escaping enemy ranks). Destroy those to obtain your
    rewards.


    Ace: Typhoon "Zephyr"
    Special Unit: Vehicle

    Destroy all enemy targets and the mission completes.


    Unlock Aircraft(s):(1) YR-99 “Forneus”
                       (1) Su-37 “Terminator”
    Unlock Part(s)    :(SP)Bullet Engine
                       (1) Minotaur Engine
                       (1) Bullet Engine
                       (1) Extra Canard
                       (1) Titanium Armor







    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    MISSION 12B                                              WT023
    Operation: Atmos Ring                                    1900hrs
    Objective: Destroy the Meson Cannon and all enemy aircraft
    Notes: Air-to-air, Air-to-Ground, Assault on Base

    Mission Type A: 07A/B-08A-09B-11B-10A-12B (Normal path)
    Mission Type B: 07A/B-08A-09B-11B-12B
                    (Increased number of enhanced cannons)
    Mission Type C: 07A/B-09A-11A-10B-12B (Limited SP weapons)
    Mission Type D: 07A/B-09A-11A-12B
                    (Increased number of enhanced cannons,
                     Limited SP weapons)


    Having some LASMs and LAGMs will be very effective against the Meson
    Cannons. In this mission, you will be pitted against the MSBR
    enhanced Meson Cannons and enemy aircraft, about 9 of them. You
    can bring in XMAAs, QAAMs and other AA SP weapons at your discretion.

    One weakness of the Meson Cannons is its rather slow tracking. It
    won’t hit you as long as you’re flying at the speed of 600mph and
    above. Also, aside from its very limited range (it can shoot targets
    near and inside the ring) it can’t hit targets below 2000 ft. You
    can wade safely under the cannons’ lasers but watch out for those
    AA guns and SAMs below.

    Ace: Gripen-C "Riot"
    Special Unit: CH-47


    As you start the mission, hit your afterburners and engage the enemy
    fighters first. Do not destroy any of the Meson Cannons for the
    meantime. As long as you maintain your speed above 600, you’ll be
    somewhat immune against the cannons. Or if you’re having problems,
    you can always lure the enemy fighters away from the cannons and
    shoot them down in a safe distance.

    After destroying the two Gripens, two F/A-18E will appear from the
    southeast. Destroy them as well and the ace will appear together
    with the last wave to attack you. Shoot them all down.

    After clearing the skies, work your way on destroying all those
    Cannons and MSBRs. Destroy the special unit that will appear on the
    top of Gaiuss tower. After that, destroy the last cannon/MSBR to
    complete the mission.


    Unlock Aircraft(s):(1) F-15S/MTD
                       (2) X-02 “Wyvern”
    Unlock Part(s)    :(SP) Thornback Fin (Wing)
                       (1) Extra Canard
                       (1) Minatour Engine







    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    MISSION 12C                                              WT024
    Operation: Wild Card                                     1900hrs
    Objective: Destroy the Meson Cannon and all enemy aircraft
    Notes: Air-to-air, Air-to-Ground, Assault on Base

    Mission Type A: 07A/B-08A-10A-09B-11B-12C (normal path)
    Mission Type B: 07A/B-08A-10A-09B-12C (Jamming interference)


    First, you’ll need a fast Multirole with a large payload for this
    mission. I suggest taking this path on your 2nd playthrough onwards.
    Anyway, your main objective is to destroy all attacking enemy ground
    troops as well as the cannons.

    As you start the mission, quickly destroy the nearest groups. To be
    able to make the ace for this stage appears, you’ll need to work face
    and maintain no or very minimal damage to your allies. Don’t worry
    about the Meson Cannons since the Liberation Corps will take control
    over each station and disable them. Concentrate on eliminating the
    enemy ground troops.

    After the ground units are destroyed, proceed with the destruction of
    the cannons. A mission update will follow.


    Ace: Rafale M "Tyrant"
    Special Unit: Gunboat

    As long as your allies incurred no or very little losses, the enemy
    ace will appear. The special unit in this stage will appear as a
    gunboat, south of the city, along in the river. It will make its way
    outside the map.

    As you defeat all the initial targets, you will receive a mission
    update. Apparently, some long range missile launchers have gone
    within the city’s firing range. The launchers will be appearing
    from the north, northeast, east, west and southwestern roads. This
    is where the speed of your plane determines how easy this part of
    the mission will be or not.

    In addition, enemy air reinforcements will join the fray. Just ignore
    them for the meantime and hit those after burners and destroy the
    missiles. If you can still can, destroy the launchers as well to
    prevent them from further launching missiles.

    Though there are considerable intervals when launching, you will have
    a hard time in case they launch those missiles almost at the same
    time.

    I was told that this mission’s ranking system is points based so if
    you want to score more, destroy all launchers except one. Once you
    have only one launcher to worry about, you may freely engage those
    pesky enemy fighters that keep on chasing you.

    After the last launcher is destroyed, the mission will end.


    Unlock Aircraft(s):(1) YF-23 “Black Widow”
                       (2) X-02 “Wyvern”
    Unlock Part(s)    :(SP) Light Armor







    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    MISSION 13A                                              WT025
    Operation: Alect Squadron                                1800hrs
    Objective: Destroy the enemy ace squadron
    Notes: Air-to-air

    This is purely an air to air mission.  You will face the elite enemy
    ace squadron and the whole wave of enemy fighters. Ace Combat Zero
    has a lot of these missions which I really loved.

    Anyways, apply all what you learned here. Avoid flying a straight
    line and don’t let the enemies surround you or you’ll get trapped in
    the crossfire.

    Ace: F-22 “Pain”/ SU-37 “Sorrow”
    Special Unit: Container Ship

    The special unit will appear on the eastern part of the map as soon
    as the Alect Squadron appears. Destroy all enemy fighters, and leave
    one Alect member alive. After a few seconds, two aces will appear
    from both sides of the map. Destroy them first for additional scores
    and rewards.

    Once the last alect member goes down, the mission completes.

    Unlock Aircraft(s):(1) F/B-22 Concept
    Unlock Part(s)    :(SP) Enhanced GSPM
                       (1) Extra Ammo
                       (2) Long Range MSSL
                           Finish the mission with an S-rank using
                           X-02 Wyvern.







    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    MISSION 13B                                              WT026
    Operation: Armada                                        1800hrs
    Objective: Destroy the enemy fleet
    Notes: Air-to-ship

    Bringing in some LASMs and LAGMs will be helpful, especially those
    threatening cruisers. As much as possible, disable the enemy ship’s
    armament first. Note that they can still fire weak machine gun fire
    even with their conventional weapons stripped off.

    Avoid staying in the middle of the battlegroup or you will be
    shredded into pieces. The best approach is to find your target ship,
    which is normally the one in the outer part of the group. Fly fast
    and low, once you get a lock-on, release your missiles then pull out.
    Basically you will be doing some hit and run attacks. Since your SP
    weapons come in limited supply, prioritize on which target you will
    use them. Aegis cruisers with mounted SAMs and AA guns usually come
    first.

    Take care of the first fleet. After destroying all of them, proceed
    to the much heavier formation of enemy ships. Note that there is an
    aircraft carrier there that will keep on launching F-35s to intercept
    your squadron. Destroy them quickly and the first enemy ace will
    appear, alongside with the special unit, a stealth B-2A bomber.


    Ace: YF-23 "Spider"/ F-15S/MTD "Comet"
    Special Unit: B-2A Stealth bomber

    Proceed to the 3rd fleet and destroy everything, except for the
    battleship. The second ace (Spider) will appear as well. Shoot down
    all non-targets. You may leave the carriers afloat since they will
    continuously launch fighters as long as they can. You can use this
    to score more.

    Once the last target ship sinks, the mission ends.

    Unlock Aircraft(s):(1) Mig-1.44
    Unlock Part(s)    :(SP) Tracker Missile







    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    MISSION 14A                                              WT027
    Operation: Firestorm                                     1300hrs
    Objective: Destroy all enemy transport ships and storage facilities
    Notes: Air-to-ship

    This mission may look easy as first look but its challenging,
    actually.

    You need to destroy those hangars containing highly explosive
    chemical/material. The tricky part is that the entrances of those
    hangars are at sea level; which means you’ll need to fly low, get a
    clean shot before firing.

    Another thing is that you’ll need to quickly move away after releasing
    your missiles to avoid being caught in the massive explosion resulting
    from the destroyed hangar. Not challenging enough? Well, most of the
    entrances are blocked by islands, which mean you’ll need to fly over
    those floating pieces of rock, “hug the deck” or follow the terrain
    closely, until you reach the hangar’s entrance.

    Enemy planes will be here of course. Enemy ships are scattered around
    the place as well though there are just a few of them that poses any
    threat at all.


    Ace: Mig-1.44 "Lancer"
    Special Unit: Submarine

    To make the enemy ace appear, don’t destroy the container ships
    nearby some of the entrances. Destroy the hangar directly and let
    the blast radius engulf and destroy those ships. The ace will
    appear to the east. The special unit however, will be available
    after destroying a few targets.

    After the last hangar is destroyed, the mission ends.


    Unlock Aircraft(s): (1) Su-47 “Berkut”
    Unlock Part(s)    : (SP) SCRAM Jet Engine







    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    MISSION 14B                                              WT028
    Operation: Offline                                       1300hrs
    Objective: Destroy all enemy satellite control facilities
    Notes: Air-to-ship

    This is an easy mission as long as you have the right plane. LAGMs
    works well against these clustered targets while XAGMs will quickly
    deplete your SP weapon reserve. This radar cluster is protected by
    aegis cruisers, enemy planes and conventional anti-air defenses.

    There is nothing special to note here, just consider this as a
    straightforward demolition mission. After destroying all land targets,
    more enemy reinforcements will appear, including the ace of this
    mission and the special container ship.


    Ace: F/B-22 “Orca”
    Special Unit: Container Ship

    Orca will appear from the eastern side of the map along with F-22s.
    The container ship can be easily identified since it will be just a
    lone dot in the map.

    Take note of your timer when doing this mission. As soon as you
    receive the mission update, you could have less time than you think.

    Approach the control tower inside the cave. Be warned that two
    submarines are waiting there to ambush. You can approach the cave,
    slow down then pull out after the underlying subs come out, and then
    sink them.

    Once you got a lock to the control tower, don’t fire your missiles
    immediately. Slow down, and make sure you have enough space to incline
    or “look down” to fire the missile. It just takes one missile hit to
    destroy the tower. Fly through the tight tunnel slowly and the mission
    completes.

    Unlock Aircraft(s):(1) S-32
    Unlock Part(s)    :(SP)







    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    MISSION 15A                                              WT029
    Operation: End of Deception I                            0400hrs
    Objective: Destroy all Fenrir advanced attack aircraft
    Notes: Air-to-air, Assault on Base

    Mission Type A: 12A/B-13A-14B-15A (Normal Path)
    Mission Type B: 12A/B-13A-15A
                    (Enhanced accuracy of microwave weapon [HPM])


    Welcome to the last stage. As shown in the mission type above,
    skipping 14B will make the Fenrir’s HPM more accurate. HPM is a
    microwave weapon mounted on the Fenrir that heats up the target’s
    fuel tanks and makes them explode.

    If caught, the only way to escape is to hit the afterburners and
    exceed speeds of 900mph. Remember that you should fly a straight
    line so that you’ll accelerate faster.

    The Fenrirs will be hard to track down since they have optical
    camouflage and their mobility is superb. Having QAAMs in this battle
    helps a lot but you should have a clean shot first. If you are using
    an experimental plane, make sure that you have equipped Tracker MSSL
    and Sniper OS. This will further increase your plane’s potential
    against these advanced targets.

    Ace: S-32 “Eliza”
    Special Unit: Container Ship

    Eliza appears from the northeast after shooting down two Fenrirs. The
    container ship will appear after the first shockwave cannon blast.

    After destroying all the Fenrir aircrafts, your mission update is to
    destroy the enemy shock cannon. As usual, you’ll need to fly below
    the cannon’s edge to avoid getting shot down. Note that the shock
    cannon have some AA defenses so strip them off if you still have time.

    The shock cannon also has a shorter firing interval compared to the
    one mounted of the Gleipnir so be ready to dive down anytime. It will
    take several direct missile hits to destroy this target. For better
    results, try shooting your gun will firing the missiles. It’s a risky
    move but it is guaranteed to destroy the target much faster.

    After that, watch the following scenes and…. Congratulations for
    finishing the game!


    Unlock Aircraft(s): None
    Unlock Part(s)    : (SP) Adv Titanium Armor
    Unlocks           : Music Player
                        Scene Viewer







    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    MISSION 15B                                              WT030
    Operation: End of Deception II                           0400hrs
    Objective: Destroy all Fenrir advanced attack aircraft
    Notes: Air-to-air, Assault on Base

    Mission Type A: 12A/B-14A-13B-15B (Normal Path)
    Mission Type B: 12A/B-14A-15B (Enemy fleet reinforcements)


    This is mission can be divided into three major parts:

    1. Initial air battle/ intercept
    2. Allied amphibious landing, opening of the generators
    3. Flying inside the fortress to destroy the last Fenrir.

    Depending on what mission type/path you have taken, there could be an
    enemy fleet blocking the allied amphibious landings or not. But don’t
    worry since the allied fleet is much superior that they can take those
    enemy reinforcements by themselves.

    The second part is mainly for disabling the optical camouflage of the
    Fenrir. But, it is very possible that you destroy all Fenrirs without
    even going to the second part. I have done it several times already
    but it was really a challenge. The best planes to use to at least
    “match” the Fenrir’s mobility are the SU-37, F-22, MiG-1.44, S-32,
    SU-47,tuned X-02 and of course, the all mighty Fenrir itself. Having
    QAAMs or XMAAs will further make your work easier.


    Ace: SU-47 “Dusk”
    Special Unit: U-2

    Dusk will appear after downing at least two Fenrirs.

    If you have destroyed the Fenrirs, the allied landing units will
    continue inside the fortress and the second part will be skipped. You
    will get a mission update after that.


    Objective: Chase down and destroy all Fenrir advanced attack aircraft
    within the fortress


    You will need to fly inside the fortress. Don’t worry; compared to
    the Megalith of Ace Combat 4, the tunnel here is a lot more spacious.
    Fortunately, there is only one Fenrir that you’ll need to shoot down.
    But you need to shoot it down immediately since it will attempt to
    get away

    Enter the tunnel by flying start to the west first then slowly
    circling back. Keep your speed below 400mph because if you are
    using a plane with low stability (common in high speed fighters and
    multiroles), a single jerk can take you out of control. So be careful.

    The special unit is parked inside the tunnel, to the left. If you have
    XMAAs or XLAAs (you should have), fire them as soon as you get a
    lock-on with Fenrir. It is possible to fly within the left corridor
    in case you didn’t hit the U-2 but you need careful flying or you’ll
    kiss the walls.

    After all of those are done, carefully fly to the end of the tunnel
    and fly out of the base. Watch the following scenes and
    congratulations for finishing the game!


    Unlock Aircraft(s): None
    Unlock Part(s)    : (SP) Fenrir ECMS
    Unlocks           : Music Player
                        Scene Viewer








    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    MISSION SP                                               WT031
    Operation: Operation X                                   ----hrs
    Objective: Destroy all targets
    Notes: Air-to-Air

    This mission can only unlocked after completing all missions in the
    game. You can check out the ones that you haven’t unlocked yet by
    going to the Main Menu- Free Mission.

    Alright, time to test your abilities. In this mission, you will face
    ALL experimental planes from APALIS to X-02. A tuned X-02 or a XFA-27
    will give you a variety of advantages than normal fighters. You’ll
    need any advanced fighter you have in your inventory but I prefer
    using/ tuning an X-02 with the following parts:


    Engine: Mercury Engine
    Wing: Thornback Fin
    Armor: Ti-Al Armor
    Weapon: Tracker MSSL
    Cockpit: AAM Jammer or Sniper OS

    There is not much of a strategy needed here. All you need is your
    dogfighting skills. The first wave consists of slower and easier to
    hit Apalis and Fregatas.

    After destroying the following waves, the targets will appear. You’ll
    need to shoot down three Falkens, two of them equipped with TLS.
    (Tactical Laser System)

    Shoot them down but leave at least one Falken intact. Two aces will
    appear from both sides of the map.


    Ace: XFA-27 "Scarface One"  / ADF-01 "Z.O.E."
    Special Unit: None


    Get rid of the aces first then take down the last Falken to end the
    mission. Congratulations!

    Unlock Aircraft(s): ADF-01 “Falken”
    Unlock Part(s)    : None
    Unlocks           : SP Color 1 of Apalis, Fregata, XFA-27, Cariburn,
                        Forneus, and X-02




    ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
   {                                                                   }
   { NOTE: I hate to admit but the unlocked parts are still incomplete.}
   { It is possible that I may have forgotten to take note of them     }
   { after unlocking or I haven’t successfully unlocked them. The list }
   { of the parts I’m lacking or the ones I forgot belongs to what     }
   { mission will be listed in the end of this guide.                  }
   {                                                                   }
   { If you have any corrections or suggestions for these parts, please}
   { email them to me and I will post your names in my credits section.}
   {                                                                   }
   {                                                   ~~~ Paul Vhayste}
   {                                                                   }
    ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~






    +-----------------------------------------------------------------+
    |                    A I R C R A F T  L I S T                     |
    +-----------------------------------------------------------------+


    There are three major groups of planes. Each of them is classified
    according to their performance, ordinance and the types of missions
    they are best suited. Choosing what plane to bring for a mission will
    determine your survival when deployed.

    Real-life plane stats and details can be found in Wikipedia.
    < http://en.wikipedia.org/wiki/Main_Page> Additional facts for some
    real-life planes in this guide have been referenced from Wikipedia as
    well.



    ATTACKERS
    =========
    These aircrafts are bombing specialist and ground target killers.
    They excel in flying at subsonic speeds while “hugging the deck” or
    flying low. They have heavy armors that make them sturdy enough to
    withstand enemy fire. Their weakness however, is their stiff
    maneuverability. It will be hard to avoid enemy missiles just by
    evading it. Attackers are also capable of engaging enemy ships.

    Normally referred to as “bombers”, they carry enough ordinances to
    destroy large groups of ground units. Newer bombers are faster, more
    agile and more maneuverable without sacrificing armor rating.



    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    A-6E Intruder                                              AT001

    Spd  : 4
    A-A  : 2
    A-G  : 6
    Mobl : 3
    Stbl : 7
    Def  : 9
    Cost : 4600c


    Special Weapons:
    UGBL –12        ----
    LASM – 8        1800c
    XAGM – 14       2000c

    UNLOCK: Complete mission 01

    NOTES: Your earliest attacker to boot, the AE-6 will be a waste of
    money. It has very low maneuverability making it really hard to turn.
    Its speed is not that great also, making it a challenge to chase down
    and engage enemy aircraft. Albeit its stiff controls, it has superb
    stability, letting it fly at very low speeds without stalling. A
    decent plane for ground missions but other than that, stick with your
    F-4E instead.







    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    A-10  Thunderbolt II                                       AT002

    Spd  : 3
    A-A  : 1
    A-G  : 9
    Mobl : 4
    Stbl : 9
    Def  : 10
    Cost : 15100c


    Special Weapons:
    XAGM – 18       -----
    SFFS -          146500c
    FAEB –          108400c

    UNLOCK: Complete Mission 06B

    NOTES: The A-10A is a great attacker. It has better stats and payload
    compared to the A-6E. Originally designed for close air support, this
    plane can also track engage multiple ground targets at once. It has
    tougher armor, enabling it to withstand at least 5 direct missile
    hits (in Normal Mode). Also, being able to carry 10 FAEBs, it has one
    of the most destructive planes in the game in terms of bomb runs.







    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    F-1                                                        AT003

    Spd  : 5
    A-A  : 2
    A-G  : 6
    Mobl : 4
    Stbl : 6
    Def  : 5
    Cost : 10300c


    Special Weapons:
    RCL – 10        -----
    UGBL – 12       3800c
    LASM – 8        4100c

    UNLOCK: Complete Mission 01, second playthrough

    NOTES: The F-1 is a decent attacker that is quite agile and
    maneuverable. Although its not as tough as the A-10 and the A-6E,
    its enhanced maneuverability and speed will enable it to engage
    aerial targets. The RCL as a default weapon won’t help you that much
    so just try to get the UGBL or better yet, the LASM.







    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    F-2A                                                       AT004

    Spd  : 7
    A-A  : 8
    A-G  : 4
    Mobl : 5
    Stbl : 7
    Def  : 6
    Cost : 28900c

    Special Weapons:
    LASM – 10       ----
    SFFS – 14       12300c
    XMAA – 16       14200c

    UNLOCK: Complete mission 09B

    NOTES: As the description states, this attacker is primarily designed
    for air to ground combat. However, it has superb maneuverability and
    great stability as well. The reason this plane is tagged as an
    attacker and not as a multirole is because its special weapons are
    all dedicated anti-ground ordinances. One great aspect for this plane
    however, is that it can engage air units and fend for its own when
    targeted.  As for the design, this greatly resembles the F-16C
    “Fighting Falcon”.







    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    F-15E Strike Eagle                                         AT005

    Spd  : 9
    A-A  : 8
    A-G  : 4
    Mobl : 5
    Stbl : 8
    Def  : 7
    Cost : 23200c

    Special Weapons:
    SFFS – 12       ----
    SAAM – 10       10400c
    GPB – 14        8600c

    UNLOCK: Complete Mission 07B

    NOTES: Another crossover between a multirole and an attacker. Based
    on the stats, this fighter is more than capable of engaging air
    targets but is also an effective high speed bomber. The Strike Eagle
    has great speed and mobility for an attacker and also has great
    defense and stability as well. It’s a derivative from the F-15 Eagle,
    air superiority fighter.







    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    F-16XL                                                     AT006

    Spd  : 7
    A-A  : 4
    A-G  : 7
    Mobl : 5
    Stbl : 6
    Def  : 5
    Cost : 31300c

    Special Weapons:
    XAGM – 14       ----
    SAAM – 10       14000c
    BDSP – 8        12100c

    UNLOCK: Complete Mission 07C

    NOTES: Similar to the F-15E, the F-16XL is also a derivative or
    another version, this time, taken from the F-16. Its performance is
    a bit off but still comparable from the F-15E. Though a decent high
    speed attacker, this plane can be overshadowed by the much better
    performing F-15E, not to mention its cost versus the mentioned
    aircraft.







    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    F-117A Night Hawk                                          AT007

    Spd  : 4
    A-A  : 2
    A-G  : 7
    Mobl : 5
    Stbl : 7
    Def  : 7
    Cost : 30500c

    Special Weapons:
    GPB  – 16       ----
    UGBL – 14       11300
    LAGM – 12       12600

    Unlock: Complete Mission 09A

    NOTES: Honestly, its stealth doesn’t really help too much against
    enemy trackers and radars. You won’t even know that this plane has
    stealth. Just think of it as an advanced version of the A-10A.  You
    can just spend your money on other better planes or better yet, on
    those high speed bombers like the F-16XL and the F-15E.







    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    F/B 22 Concept                                             AT008

    Spd  : 7
    A-A  : 5
    A-G  : 10
    Mobl : 7
    Stbl : 9
    Def  : 8
    Cost : 54300c

    Special Weapons:
    SOD  – 16       ----
    XAGM – 16       23900
    BDSP – 12       22400

    Unlock: Complete Mission 13A

    NOTES: A derivative from the F-22 Raptor, the F/B-22 is considered the
    modern pinnacle of stealth, high speed bombers. It has the superb
    maneuverability, defense and speed of the F-22 while maintaining
    great stability for targeting ground units. Even as an attacker, the
    plane’s awesome mobility allows it to intercept targets and engage
    high speed fighters.







    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    Mirage-2000D                                               AT009

    Spd  : 8
    A-A  : 4
    A-G  : 4
    Mobl : 5
    Stbl : 3
    Def  : 5
    Cost : 15900c

    Special Weapons:
    UGB  – 14       ----
    GPB  – 10             5600
    XAGM – 12       6600

    Unlock: Complete Mission 03B

    NOTES: A dedicated air-to-ground interdictor, this is on of the decent
    attackers you can for the start of the game. It has average mobility
    and stability to engage with medium air-to-air engagements or bombing
    runs.




    FIGHTERS
    ===========
    Aircrafts built for engaging enemy fighters and air targets. They are
    agile, quick and deadly. They are also deployed to escort transports
    and bombers, defend bases and even protect the fleet. They are capable
    of turning sharply at very high speeds as well.

    The weaknesses of fighters include lesser armor to make the plane
    lighter but making it more vulnerable against enemy fire and their
    sensitivity when attacking the ground can make the plane wobbly and
    crash.


    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    F-4E Phantom II                                            FT001

    Spd  : 7
    A-A  : 5
    A-G  : 1
    Mobl : 3
    Stbl : 3
    Def  : 4
    Cost : ----

    Special Weapons:
    NPB  – 10       ----
    SAAM – 8        2600
    UGBL – 8        2300

    Unlock: Starting aircraft

    NOTES: A decent plane as your starting aircraft, the Phantom II can
    double as a medium bomber when needed.







    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    F-5E Tiger II                                              FT002

    Spd  : 7
    A-A  : 5
    A-G  : 1
    Mobl : 3
    Stbl : 3
    Def  : 3
    Cost : 9300

    Special Weapons:
    UGB  – 12       ----
    RCL  - 10       2700
    QAAM – 6        3700

    Unlock: Complete Mission 04B

    NOTES: Although it almost the same stats as the F-4E, by the time
    you’ll get this plane, you’ll already have access to better planes.
    Or yet, just stick with your trusty Phantom II.







    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    F-14D Super Tomcat                                         FT003

    Spd  : 9
    A-A  : 8
    A-G  : 2
    Mobl : 5
    Stbl : 5
    Def  : 5
    Cost : 16600

    Special Weapons:
    XLAA – 12       ----
    NPB  – 12       5900
    GPB  – 10       5900

    Unlock: Complete Mission 06A

    NOTES: A low cost, carrier-based fighter that can also take on medium
    air-to-ground missions. Its variable geometry wing  retracts when
    flying at high speeds and extends on low speeds to maintain good
    stability.







    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    F-15S/MTD                                                  FT004

    Spd  : 8
    A-A  : 5
    A-G  : 9
    Mobl : 8
    Stbl : 7
    Def  : 6
    Cost : 48400

    Special Weapons:
    XLAA – 14       ----
    SOD  – 16       21200
    FAEB – 8        25700

    Unlock: Complete Mission 12B

    NOTES: A heavily modified version of the F-15, this fighter is used
    as an experimental aircraft to use thrust vectoring and other
    advanced electronics. Some of these enhancements are applied on
    modern advanced aircrafts such as the F-22. Though optimized for
    aerial combat, the F-15S/MTD is also capable of carrying and dropping
    devastating FAEBs (Fuel Air Explosive Bombs)







    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    F-16C Fighting Falcon                                      FT005

    Spd  : 7
    A-A  : 6
    A-G  : 1
    Mobl : 4
    Stbl : 4
    Def  : 4
    Cost : 12800

    Special Weapons:
    RCL  – 10       ----
    LAGM – 8        5000
    XMAA – 12       5900

    Unlock: Complete Mission 04A

    NOTES: Designed as a lightweight fighter, the F-16C is also optimized
    for air-to-ground combat, further enhancing its strike capability.
    Just replace the crappy default RCL as your special weapon.







    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    F-22 Raptor                                                FT006

    Spd  : 8
    A-A  : 5
    A-G  : 8
    Mobl : 8
    Stbl : 8
    Def  : 7
    Cost : 51100

    Special Weapons:
    XMAA – 18      ----
    GPB  – 12      18500
    SOD  – 12      21100

    Unlock: Complete Mission 11B

    NOTES: The Raptor is the icon of the 21st century aircraft. Fully
    automized and computerized, it was meant to be the superior fighter
    that will rule the skies. Thrust vectoring  gives the Raptor superb
    maneuverability and mobility; not to mention its large payload and
    stealth capabilities.







    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    MiG-21-93 Fishbed                                          FT007

    Spd  : 7
    A-A  : 4
    A-G  : 5
    Mobl : 7
    Stbl : 4
    Def  : 5
    Cost : 15400

    Special Weapons:
    SAAM – 8        ----
    LASM – 10       7100
    ECMP – 5        6800

    Unlock: Complete Mission 03A, second playthrough

    NOTES: A cheap yet decent fighter that has high mobility and speed.
    The ACX version of this plane is a little beefed up since the plane’s
    capability is comparable to the starting aircrafts such as the F-4E
    and F-5E. And because you’ll acquire this plane on your second
    playthrough, you will probably want to save up the money to buy more
    powerful planes.







    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    MiG-29A Fulcrum                                            FT008

    Spd  : 8
    A-A  : 4
    A-G  : 4
    Mobl : 4
    Stbl : 4
    Def  : 4
    Cost : 14400

    Special Weapons:
    UGB  - 12       ----
    RCL  – 12       4500
    SAAM – 10       6500

    Unlock: Complete Mission 05B

    NOTES: An average plane with average stats. Nothing special about
    this aircraft so you may want to find better alternatives other than
    the Fulcrum.







    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    MiG-31 Foxhound                                            FT009

    Spd  : 10
    A-A  : 5
    A-G  : 4
    Mobl : 4
    Stbl : 3
    Def  : 8
    Cost : 18400

    Special Weapons:
    SAAM – 8        ----
    UGBL – 12       6700
    XLAA – 12       8600

    Unlock: Complete Mission 05A

    NOTES: Though the Foxhound has superb speed and defense, it doesn’t
    have the capability to use that speed to outmaneuver the enemy; all
    because of its really low mobility. You will notice how hard the
    plane turns during tight dogfights.







    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    S-32                                                       FT010

    Spd  : 8
    A-A  : 9
    A-G  : 4
    Mobl : 9
    Stbl : 6
    Def  : 6
    Cost : 67100

    Special Weapons:
    QAAM – 12       ----
    LAGM – 14       28700
    ECMP – 8        32500

    Unlock: Complete Mission 14B

    NOTES: The prototype of the SU-47 Berkut, the S-32 boasts excellent
    speed and mobility, not to mention large weapons payload, suitable
    for heavy dogfights and intercept missions. Its forward swept  wings
    help the plane manage sharp turns at high speeds, while providing
    stability.







    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    SU-27 Flanker                                              FT011

    Spd  : 8
    A-A  : 7
    A-G  : 2
    Mobl : 5
    Stbl : 5
    Def  : 5
    Cost : 27400

    Special Weapons:
    XMAA – 12       ----
    UGB  – 12       8500
    SFFS – 10       11000

    Unlock: Complete Mission 08B

    NOTES: The SU-27 is designed to be a long range air superiority
    fighter. The plane performs decently on dogfights and can even carry
    out interdiction  missions as well.







    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    SU-37 Terminator                                           FT012

    Spd  : 9
    A-A  : 10
    A-G  : 5
    Mobl : 9
    Stbl : 7
    Def  : 7
    Cost : 49100

    Special Weapons:
    QAAM – 12       ----
    FAEB – 8        26100
    XLAA – 16       24300

    Unlock: Complete Mission 12A

    NOTES: Previously known as the Super Flanker, the Terminator is based
    on the SU-27’s design and was made to be the direct competitor of the
    F-22 Raptor. It boasts superb maneuverability, thanks to its thrust
    vectoring nozzles. It also has stealth capabilities and excellent
    speed, making it ideal for stalking enemy fighters and shooting them
    down.







    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    SU-47 Berkut                                               FT013

    Spd  : 9
    A-A  : 10
    A-G  : 5
    Mobl : 9
    Stbl : 7
    Def  : 7
    Cost : 61600

    Special Weapons:
    QAAM – 14       ----
    NPB  – 16       23700
    BDSP – 12       25400

    Unlock: Complete Mission 14A

    NOTES: The final version of the S-32, which is also known previously
    as the S-37 (don’t mix it up with the SU-37). The forward swept wings
    are still retained while advanced electronics are added, including
    electronic controlled canards.







    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    Tornado F3                                                 FT014

    Spd  : 8
    A-A  : 7
    A-G  : 2
    Mobl : 5
    Stbl : 5
    Def  : 9
    Cost : 22500

    Special Weapons:
    XMAA – 12       ----
    SAAM – 12       10400
    ECMP – 5        10300

    Unlock: Complete Mission 07A

    NOTES: An air superiority fighter that has variable geometry wings,
    similar to the F-14D Tomcat. The Tornado has excellent defense and
    speed and has good mobility as well.







    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    (Eurofighter) Typhoon                                      FT015

    Spd  : 9
    A-A  : 5
    A-G  : 7
    Mobl : 8
    Stbl : 6
    Def  : 6
    Cost : 38000

    Special Weapons:
    XLAA – 14       ----
    GPB  – 10       13200
    SFFS – 12       15100

    Unlock: Complete Mission 11B

    NOTES: A modern aircraft boasting advanced avionics and computerized
    controls makes it a great all-around fighter.







    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    X-29A                                                      FT016

    Spd  : 7
    A-A  : 3
    A-G  : 4
    Mobl : 7
    Stbl : 4
    Def  : 4
    Cost : 25700

    Special Weapons:
    QAAM – 10       ----
    FAEB – 6        13100
    LAGM – 10       10300

    Unlock: Complete Mission 07B, second playthrough

    NOTES: An experimental aircraft in real life that never saw combat,
    ACX’s version of the X-29 is an agile, fast and good aircraft that
    has good air and ground weapons.







    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    YF-23A Black Widow II                                      FT017

    Spd  : 8
    A-A  : 5
    A-G  : 8
    Mobl : 8
    Stbl : 8
    Def  : 7
    Cost : 46600

    Special Weapons:
    QAAM – 12       ----
    NPB  – 12       16800
    BDSP – 10       18600

    Unlock: Complete Mission 12C

    NOTES: A prototype of the F-22 Raptor, the Black Widow II built with
    stealth as the primary aspect.






    MULTIROLE
    ==========
    These aircrafts are the hybrid or the cross between fighters and
    attackers. Their main strength lies in their all-around attributes
    and capability of being deployed on any mission. They have the
    strength, speed and agility of fighters and the toughness and
    stability of attackers.







    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    F-35 Lightning II                                          MR001

    Spd  : 7
    A-A  : 4
    A-G  : 8
    Mobl : 8
    Stbl : 7
    Def  : 6
    Cost : 35500

    Special Weapons:
    LASM – 12       ----
    SOD  – 16       15600
    QAAM – 10       15900

    Unlock: Complete Mission 11A

    NOTES: A carrier-based stealth fighter designed to carry all combat
    operations, including close air support, interdiction, interception
    and tactical bombing.







    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    F/A-18E Super Hornet                                       MR002

    Spd  : 7
    A-A  : 7
    A-G  : 4
    Mobl : 6
    Stbl : 7
    Def  : 6
    Cost : 29700

    Special Weapons:
    XMAA – 12       ----
    NPB  – 14       11300
    ECMP – 4        13600

    Unlock: Complete Mission 08A

    NOTES: A carrier-based multirole fighter that is capable of carrying
    out high speed strikes and interception while maintaining high speed
    and stability.







    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    Fenrir (Advanced Aircraft)                                 MR003

    Spd  : 10
    A-A  : 10
    A-G  : 10
    Mobl : 9
    Stbl : 9
    Def  : 9
    Cost : 215000

    Special Weapons:
    LASM – 18       ----
    XMAA – 22       100300
    LSWM – 2        129000

    Unlock: Complete all missions in the game; then complete the Campaign
    in Ace Difficulty

    NOTES: Considered as one of the most powerful aircraft in the game,
    this fictional piece of advanced futuristic technology can carry two
    over powerful shockwave missiles, capable of destroying all targets
    within its range, regardless of type and armor. Fenrir can also equip
    HPMs or microwave weapons and even strut an optical camouflage,
    replacing conventional stealth technology. These advancements however,
    are only available on the Leasath Fenrirs.







    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    JAS 39 Gripen C                                            MR004

    Spd  : 9
    A-A  : 9
    A-G  : 4
    Mobl : 7
    Stbl : 7
    Def  : 6
    Cost : 36700

    Special Weapons:
    RCL  – 16       ----
    XLAA – 12       17100
    ECMP – 6        17100

    Unlock: Complete Mission 10B

    NOTES: A great fighter with well-balanced stats essential for its
    multi-role capabilities.







    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    JA-37 Viggen                                               MR005

    Spd  : 7
    A-A  : 3
    A-G  : 4
    Mobl : 6
    Stbl : 4
    Def  : 4
    Cost : 5800

    Special Weapons:
    UGB  – 12       ----
    XMAA – 14       4100
    XAGM – 16       3900

    Unlock: Complete mission 02

    NOTES: A great starting aircraft with excellent weapon loadout and
    stats.







    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    MiG-1.44                                                   MR006

    Spd  : 9
    A-A  : 5
    A-G  : 9
    Mobl : 9
    Stbl : 5
    Def  : 5
    Cost : 52600

    Special Weapons:
    UGBL – 18       ----
    QAAM – 12       21800
    LAGM – 16       23600

    Unlock: Complete Mission 13B

    NOTES: Another experimental aircraft in real life, its advanced
    design contributes to the plane’s awesome mobility and speed. It has
    great stability and defense for high speed bombing runs.







    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    Rafale M                                                   MR007

    Spd  : 7
    A-A  : 4
    A-G  : 8
    Mobl : 7
    Stbl : 6
    Def  : 6
    Cost : 35100

    Special Weapons:
    LASM – 12       ----
    XMAA – 16       17400
    SOD  – 14       14900

    Unlock: Complete Mission 10A

    NOTES: The Rafale M is a good anti-ship plane. It has good stability
    and speed which can help pilots glide their planes across enemy fleet
    air barrages. Small and lightweight, the Rafale can also be used as
    an interceptor.







    EXPERIMENTAL PLANES
    ===================
    There is a special group of special planes that you can customize
    using any parts you have purchased and unlocked. These planes’
    statistics will vary from the parts you put in them as well as their
    performance. Parts can be unlocked by completing missions and
    shooting down special “star” units.







    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    ADF-01 FALKEN                                              EX001

    Spd  : 9
    A-A  : 6
    A-G  : 5
    Mobl : 9
    Stbl : 8
    Def  : 7
    Cost : 140500

    Special Weapons:
    TLS  – 14       ----
    XLAA – 18       65400
    FAEB – 8        68200

    Unlock:  Complete Mission SP

    NOTES: First appeared as a non-playable aircraft in Ace Combat 2, the
    Falken’s unique design has changed a bit over the years. The TLS is a
    powerful weapon that can cut through anything easily, which can be
    targeted at air, naval and ground targets.







    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    X-02 Wyvern                                                EX002

    Spd  : 9
    A-A  : 6
    A-G  : 6
    Mobl : 9
    Stbl : 9
    Def  : 7
    Cost : 95900

    Special Weapons:
    XLAA – 14       ----
    BDSP – 14       40900
    XAGM – 16       42100

    Unlock: Complete Mission 12B or C, second playthrough

    NOTES: One of my all-time favorite planes, the Wyvern first appeared
    in Ace Combat 4. The switchblade wings fold and unfold at different
    speeds giving the Wyvern extreme maneuverability on any speed.







    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    XFA-24A Apalis                                             EX003

    Spd  : 6
    A-A  : 3
    A-G  : 2
    Mobl : 5
    Stbl : 4
    Def  : 4
    Cost : 8700

    Special Weapons:
    UGB  – 16       ----
    XMAA – 14       4100
    XAGM – 16       3900

    Unlock: Complete Mission 03A

    NOTES: The Apalis is the first experimental aircraft you will acquire
    in the game. It is a good multirole at the start of the game so make
    sure to equip some new parts you have acquired. Optimized for
    air-to-ground strikes, the Apalis’ special part further enhances its
    anti-ground capability.







    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    XFA-27                                                     EX004

    Spd  : 8
    A-A  : 4
    A-G  : 2
    Mobl : 7
    Stbl : 4
    Def  : 5
    Cost : 26000

    Special Weapons:
    QAAM – 10       ----
    SOD  – 12       10700
    ECMP – 6        12100

    Unlock:  Complete Mission 03B

    NOTES: First appeared in Ace Combat 2, the XFA-27 is the first
    “super” aircraft with perfect stats and capabilities. This has been
    trimmed down in ACX. However, since the XFA-27 is customizable, the
    players have the option to equip a part that will enable its original
    capability to fire four missiles at a time.







    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    XR-45 Cariburn                                             EX005

    Spd  : 8
    A-A  : 4
    A-G  : 2
    Mobl : 9
    Stbl : 4
    Def  : 3
    Cost : 29100

    Special Weapons:
    XLAA – 12       ----
    RCL  – 14       9300
    QAAM – 10       13100

    Unlock: Complete Mission 09A

    NOTES: The Cariburn is a great, cheap and customizable fighter. Its
    forward swept wings enables it to make hard turns, similar to the the
    S-32 and SU-47; perfect for tight dogfighting and combat maneuvers.







    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    YR-99 Forneus                                              EX006

    Spd  : 8
    A-A  : 4
    A-G  : 3
    Mobl : 8
    Stbl : 6
    Def  : 4
    Cost : 47700

    Special Weapons:
    LAGM – 14       ----
    XMAA – 14       22900
    SFFS – 12       19700

    Unlock: Complete Mission 12A

    NOTES: Forneus is a great multirole aircraft. Very agile and stable.
    Its cockpit is similar to the Falken’s, which provides the pilot a
    full 360 view around.







    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    YR-302 Fregata                                             EX007

    Spd  : 6
    A-A  : 3
    A-G  : 2
    Mobl : 4
    Stbl : 5
    Def  : 6
    Cost : 21000

    Special Weapons:
    NPB  – 19       ----
    LAGM – 16       8700
    FAEB – 8        10800

    Unlock: Complete Mission 07A

    NOTES: With its four massive engines and large body, the Fregata will
    look like flying goose. It is optimized for high speed bombing, which
    is made possible by the exploding effect of the four engines. The
    additional weight of the engines in the rear restricts fluent
    maneuvers of the plane which makes it hard to use against faster
    enemy interceptors.







    +-----------------------------------------------------------------+
    |               S P E C I A L  W E A P O N  L I S T               |
    +-----------------------------------------------------------------+

    The costs of special weapons depends on the aircraft that carries
    it. All SP weapons are identical in terms of effectiveness and
    effects.


    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    BDSP (Bomblet Dispenser)                                   SP001

    Air to Air:          NO
    Air to Ground:       YES
    Tracking:            YES
    Damage Area:         Straight
    Damage:              Light-Medium

    Notes:  The BDSP is a very useful weapon against ground targets moving
    in a straight line. This can be used for heavily concentrated enemy
    positions but those under its path will be the only destroyed.

    Effectiveness: 3/5



    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    ECMP (Electronics Countermeasure Pod)                      SP002

    Air to Air:        YES
    Air to Ground:     YES
    Tracking:          NO
    Damage Area:       None
    Damage:            None

    Notes:  Though this defensive weapon looks like a missile, it is
    actually attached to the aircraft as auxiliary equipment. Deploying
    this SP weapon requires proper timing, otherwise it will be
    ineffective. Use this to disable the tracking capabilities of enemy
    missiles.

    Effectiveness: 3/5



    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    FAEB (Fuel Air Explosive Bomb)                             SP003

    Air to Air:        NO
    Air to Ground:     YES
    Tracking:          NO
    Damage Area:       Large
    Damage:            Heavy

    Notes:  Only a handful of planes are capable of carrying out this
    devastating piece of explosive. The blast radius is really large and
    when dropped at a sufficient height and angle, this could take out an
    enemy position.

    Effectiveness: 5/5



    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    GPB (Guided Penetration Bomb)                              SP004

    Air to Air:        NO
    Air to Ground:     YES
    Tracking:          YES
    Damage Area:       Small
    Damage:            Heavy

    Notes:  Known also as the Bunker Buster, this guided bomb locks on
    the target and glides towards it once released. It is very effective
    against heavily armored targets such as ships, heavy tanks,
    fortifications and structures.

    Effectiveness: 4/5



    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    LAGM (Long Range Air-to-Ground Missile)                    SP005

    Air to Air:        NO
    Air to Ground:     YES
    Tracking:          YES
    Damage Area:       Average
    Damage:            Average

    Notes:  Though designed against ships, the LAGM is very effective
    against clustered ground targets. The medium blast radius is capable
    of destroying lightly armored targets within the area.

    Effectiveness: 4/5



    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    LASM (Long Range Air-to-Surface Missile)                   SP006

    Air to Air:        NO
    Air to Ground:     YES
    Tracking:          YES
    Damage Area:       Small
    Damage:            Heavy

    Notes:  Effective against naval targets, this missile glides down and
    cruises to its target at low altitudes. Releasing this weapon above
    the target or with ground obstacles will cause it to miss the target.

    Effectiveness: 3/5



    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    LWSM (Long Range Shock Wave Missile)                       SP007

    Air to Air:        YES
    Air to Ground:     YES
    Tracking:          YES
    Damage Area:       Very Large
    Damage:            Heavy

    Notes:  Undoubtedly the most powerful and destructive weapon in the
    game, this weapon releases a massive shockwave upon impact. The
    damage area is so great that you can wipeout an entire opposition
    with a well placed target in the middle. Since it only detonates upon
    impact and you can only use it twice, make sure you have a clean shot
    first to avoid trashing this weapon of mass destruction.

    Effectiveness: 5/5



    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    NPB (Napalm Bomb)                                          SP008

    Air to Air:        NO
    Air to Ground:     YES
    Tracking:          NO
    Damage Area:       Straight
    Damage:            Light-Medium

    Notes:  One of the weakest weapons in the game and the series, this
    fiery package can only damage anything on the straight line.
    Destruction of heavy armored targets is not guaranteed though. Just
    forget buying this junk and bring in a UGBL.

    Effectiveness: 1/5



    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    QAAM (Quick Maneuver Air-to-Air Missile)                   SP009

    Air to Air:        YES
    Air to Ground:     NO
    Tracking:          YES
    Damage Area:       Small
    Damage:            Medium

    Notes:  This ACX version of the QAAM is trimmed down a lot compared
    to the “sure-hit, fire-and-forget” version of AC4. It can track down
    and hit targets on their 2, 4, 8 and 10 o’clock angles. Not to mention
    it is faster than conventional missiles or anti-air SP weapons.

    Effectiveness: 4/5



    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    RCL (Rocket Launcher)                                      SP010

    Air to Air:        YES
    Air to Ground:     YES
    Tracking:          NO
    Damage Area:       Small
    Damage:            Light

    Notes:  The RCL is the worst SP weapon in the game. When used, it can
    only release 6-8 unguided rockets, each one of them not even enough
    to destroy a light armored target. Another thing is that the rockets
    are scattered when fired, making them completely useless even against
    large, steady targets. Avoid buying this at all costs.

    Effectiveness: 1/5



    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    SAAM (Semi-active Air-to-Air Missile)                      SP011

    Air to Air:        YES
    Air to Ground:     NO
    Tracking:          YES
    Damage Area:       Small
    Damage:            Medium

    Notes:  Once released, it is guaranteed to hit the target –as long as
    you keep the target within your targeting circle.

    Effectiveness: 3/5



    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    SFFS (Self-Forging Fragments Submunitions)                 SP012

    Air to Air:        NO
    Air to Ground:     YES
    Tracking:          NO
    Damage Area:       small-large
    Damage:            light-medium

    Notes:  After releasing, this weapon releases a rain of shrapnel at
    target area. To increase the damage area, the pilot can drop the bomb
    at a high altitude. Scattering the shrapnel this way will increase
    the damage radius but will considerably decrease damage compared to a
    low level, concentrated drop.

    Effectiveness: 2/5



    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    SOD (Standoff Dispenser)                                   SP013

    Air to Air:        NO
    Air to Ground:     YES
    Tracking:          YES
    Damage Area:       Straight
    Damage:            Heavy

    Notes:  A bit more destructive than the BDSP, the SOD glides over the
    target before releasing its bomblets. As the description goes, it is
    effective against targets in a straight line.

    Effectiveness: 3/5



    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    TLS (Tactical Laser System)                                SP014

    Air to Air:        YES
    Air to Ground:     YES
    Tracking:          NO
    Damage Area:       Small
    Damage:            Heavy

    Notes:  Exclusive only to the Falken, this advanced weapons system is
    capable of destroying any target, regardless of armor. And since
    there is no delay between firing and impact on the target, the laser
    is almost impossible to avoid.

    Effectiveness: 5/5



    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    UGB (Unguided Bomb)                                        SP015

    Air to Air:        NO
    Air to Ground:     YES
    Tracking:          NO
    Damage Area:       Medium
    Damage:            Medium

    Notes:  Just your average conventional bomb.

    Effectiveness: 3/5



    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    UGBL (Unguided Bomb [Large])                              SP016

    Air to Air:        NO
    Air to Ground:     YES
    Tracking:          NO
    Damage Area:       Large
    Damage:            Heavy

    Notes:  Similar to the UGB but with larger blast radius and heavier
    damage.

    Effectiveness: 4/5



    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    XAGM (Advanced Air-to-Ground Missile)                      SP017

    Air to Air:        NO
    Air to Ground:     YES
    Tracking:          YES
    Damage Area:       Small
    Damage:            Medium

    Notes:  Multi-lock targeting allows pilots to lock-on and destroy up
    to four targets at a time. These missiles are highly accurate since
    they always land on the target from above.

    Effectiveness: 4/5



    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    XLAA (Advanced Long Range Air-to-Air Missile)              SP018

    Air to Air:        YES
    Air to Ground:     NO
    Tracking:          YES
    Damage Area:       Small
    Damage:            Medium

    Notes:  Great for sniping out long range targets, it allows you to
    multi-lock up to four targets. Slower compared to conventional
    missiles, it is recommended to fire these pencils on the enemy’s six
    or twelve.

    Effectiveness: 4/5



    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    XMAA (Advanced Middle Range Air-to-air Missile)            SP019

    Air to Air:        YES
    Air to Ground:     NO
    Tracking:          YES
    Damage Area:       Small
    Damage:            Medium

    Notes:  Mid-range and multi-lock allows pilots to snipe incoming
    enemy formations at a favorable distance.

    Effectiveness: 4/5






    +-----------------------------------------------------------------+
    |                        P A R T S  I N D E X                     |
    +-----------------------------------------------------------------+


    Below are the parts I have acquired on my playthrough so far. Refer
    to the legend to know what info I am still missing. Some parts may be
    available only in Multiplayer and so far, I don’t know any other
    players that can play ACX in my area.

    If you are willing to share some info I am missing, please email me
    so that I can update my faq as soon as possible. Your name will
    appear on my credits section as well. It is greatly appreciated.


    Legend:
    -----    = Not Acquired
    ++       = Acquired but not noted from what mission


    Engine:     Wing:           Armor:           Weapon:
    Turbo       Adv Trimtab     Scale Armor      Destructive MSSL
    Light       Extra Airbrake  CFRP Conversion  KEPS
    Adv Turbo   Extra Ladder    Ceramic Armor    Long Range Gun
    Caudal      Air Gripper     RAM Coat         Extra Hard Point
    Minotaur    Extra V Canard  Beetle Armor     Extra Ammo
    Bullet      Extra Elron     -------          Enhanced SHM++
    -------     Extra Canard    Titanium Armor   Tracker MSSL
    Scramjet    Thornback Fin   Light Armor      Scarface MBS
    Hydra       Sylph Wing      Adv Titanium     Long Range MSSL
    Mercury     Adv Actuator++  Diffusion Coat   Laser Extender
    C-Cycle ++  -------         TiAl Armor       Destructive Bomb
    -------     -------         -------          -------


    Weapon:
    Emergency APS
    Raven
    Terra Hammer
    Hawk Eye
    AMFD
    Tracer
    AAM Jammer
    Fenrir ECMS
    Earth Shaker
    Sniper OS
    Argus++
    -------







    +-----------------------------------------------------------------+
    |                         C R E D I T S                           |
    +-----------------------------------------------------------------+

    Thanks to the people behind Wikipedia for providing a very informative
    and helpful site. Kudos!

    Thanks to the gamesites that generously host my works online.

    To you for using this guide. I hope this helped you out a bit.

    To my family and friends.

    To the Lord, our God. :)



    Copyright Vhayste®
    All Rights Reserved 2007