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A C E C O M B A T X
__________________________
SKIES OF DECEPTION
AUTHOR: PAUL MICHAEL (VHAYSTE®)
CONTACT:
[email protected]
<
http://en.wikipedia.org/wiki/User:Vhayste>
VERSION HISTORY
V1.0 - 1:49 AM 10/31/2007 - Completed PDF Guide, started TXT guide.
I. Copyright
II. Author’s Note
III. Flight School (Getting Started Section)
Controls ---------------------------------- FSOO1
Air Combat Maneuvers ---------------------- FS002
Targeting --------------------------------- FS003
Taking Off, Landing and Refueling --------- FS004
Mission Types and Notes ------------------- FS005
Plane Types ------------------------------- FS006
HUD Displays ------------------------------ FS007
Debriefing -------------------------------- FS008
IV. Walkthrough
01: Skies of Deception -------------------- WT001
O2: Out of the Fire ----------------------- WT002
03A:Prelude ------------------------------- WT003
03B:Captive City -------------------------- WT004
04A:Last Line of Defense ------------------ WT005
04B:False Target -------------------------- WT006
05A:Rolling Thunder ----------------------- WT007
05B:Pinned Down --------------------------- WT008
06A:The Midnight Sun ---------------------- WT009
06B:Ice Bound ----------------------------- WT010
07A:Standoff in the Skies I --------------- WT011
07B:Standoff in the Skies II -------------- WT012
07C:Time Limit ---------------------------- WT013
08A:Striking Point ------------------------ WT014
08B:Wasteland ----------------------------- WT015
09A:Blitz --------------------------------- WT016
09B:A Diversion --------------------------- WT017
10A:Joint Operation ----------------------- WT018
10B:Break In ------------------------------ WT019
11A:In Pursuit I -------------------------- WT020
11B:In Pursuit II ------------------------- WT021
12A:Gaiuss Tower -------------------------- WT022
12B:Atmos Ring ---------------------------- WT023
12C:Wild Card ----------------------------- WT024
13A:Alect Squadron ------------------------ WT025
13B:Armada -------------------------------- WT026
14A:Firestorm ----------------------------- WT027
14B:Offline ------------------------------- WT028
15A:End of Deception I -------------------- WT029
15B:End of Deception II ------------------- WT030
SP :Operation X --------------------------- WT031
V. Aircraft List
++ Attackers++
A-6E Intruder ----------------------------- AT001
A-10 Thunderbolt II ---------------------- AT002
F-1 --------------------------------------- AT003
F-2A -------------------------------------- AT004
F-15E Strike Eagle ------------------------ AT005
F-16XL ------------------------------------ AT006
F-117A Night Hawk ------------------------- AT007
F/B 22 Concept ---------------------------- AT008
Mirage-2000D ------------------------------ AT009
++ Fighters ++
F-4E Phantom II --------------------------- FT001
F-5E Tiger II ----------------------------- FT002
F-14D Super Tomcat ------------------------ FT003
F-15S/MTD --------------------------------- FT004
F-16C Fighting Falcon --------------------- FT005
F-22 Raptor ------------------------------- FT006
MiG-21-93 Fishbed ------------------------- FT007
MiG-29A Fulcrum --------------------------- FT008
MiG-31 Foxhound --------------------------- FT009
S-32 -------------------------------------- FT010
SU-27 Flanker ----------------------------- FT011
SU-37 Terminator -------------------------- FT012
SU-47 Berkut ------------------------------ FT013
Tornado F3 -------------------------------- FT014
(Eurofighter) Typhoon --------------------- FT015
X-29A ------------------------------------- FT016
YF-23A Black Widow II --------------------- FT017
++ Multiroles ++
F-35 Lightning II ------------------------- MR001
F/A-18E Super Hornet ---------------------- MR002
Fenrir (Advanced Aircraft) ---------------- MR003
JAS 39 Gripen C --------------------------- MR004
JA-37 Viggen ------------------------------ MR005
MiG-1.44 ---------------------------------- MR006
Rafale M ---------------------------------- MR007
++ Experimental ++
ADF-01 FALKEN ----------------------------- EX001
X-02 Wyvern ------------------------------- EX002
XFA-24A Apalis ---------------------------- EX003
XFA-27 ------------------------------------ EX004
XR-45 Cariburn ---------------------------- EX005
YR-99 Forneus ----------------------------- EX006
YR-302 Fregata ---------------------------- EX007
V. Special Weapon List
BDSP (Bomblet Dispenser) ------------------ SP001
ECMP (Electronics Countermeasure Pod) ----- SP002
FAEB (Fuel Air Explosive Bomb) ------------ SP003
GPB (Guided Penetration Bomb) ------------- SP004
LAGM (Long Range Air-to-Ground Missile) --- SP005
LASM (Long Range Air-to-Surface Missile) -- SP006
LWSM (Long Range Shock Wave Missile) ------ SP007
NPB (Napalm Bomb) ------------------------- SP008
QAAM (Quick Maneuver Air-to-Air Missile) -- SP009
RCL (Rocket Launcher) --------------------- SP010
SAAM (Semi-active Air-to-Air Missile) ----- SP011
SFFS (Self-Forging Fragments Submunitions)- SP012
SOD (Standoff Dispenser) ------------------ SP013
TLS (Tactical Laser System) --------------- SP014
UGB (Unguided Bomb) ----------------------- SP015
UGBL (Unguided Bomb [Large]) -------------- SP016
XAGM (Advanced Air-to-Ground Missile) ----- SP017
XLAA (Advanced Long Range A-A Missile) ---- SP018
XMAA (Advanced Middle Range A-A Missile) -- SP019
VI. Parts Index
VII. Credits
+-----------------------------------------------------------------+
| C O P Y R I G H T |
+-----------------------------------------------------------------+
This document is copyrighted to me, Vhayste®. It is intended for
~PRIVATE~ use only. It cannot be used in ANY form of printed or
electronic media involved in a commercial business, in part or in
whole, in any way, shape, or form. It cannot be used for profitable
or promotional purposes, regardless of the situation. Breaking any of
these rules is in direct violation of copyright law.
This document is protected by copyright law and international
treaties. Unauthorized reproduction and distribution of this document,
or any portion of it, may result in severe civil and criminal
penalties, and will be prosecuted to the maximum extent possible
under the law. Any characters, names, places, or miscellaneous
objects are copyright of their respective companies.
+-----------------------------------------------------------------+
| A u T H O R 'S N O T E |
+-----------------------------------------------------------------+
Hello readers and welcome to my guide for Ace Combat X: Skies of
Deception for the PSP. As you may have known, I was a big fan of the
series, though I didn’t have the chance to play the first titles for
the Playstation. This guide will be my buffer until Ace Combat 6 gets
released on the 2nd half of October, which, I am tasked of covering
and writing an exclusive for IGN.
Air combat sims like AC is not always a game for everybody. I have
played other similar titles but got disappointed. So far, this is the
best air combat game out there.
Any feedback from you guys is very much appreciated. If you have
corrections or suggestions tell me so; remember that I am doing this
for FREE and I am investing my time and effort to make this guide as
helpful as possible. I will try to cover everything that needs to be
covered but I can’t guarantee you that this will be perfect. Since I
love using screenshots to make the guide more effective, spoilers may
also lie ahead so read with care.
Though this may not come close to those overpriced official guides, I
did my best to make this as useful as possible. I can’t assure you
that I can answer all your questions, but in the best of my ability I
will. Thank you for grabbing this faq and enjoy.
Paul ‘Vhayste’ Michael
Download the PDF version of this guide @ IGN.com
http://faqs.ign.com/objects/822/822479.html
+-----------------------------------------------------------------+
| F L I G H T S C H O O L - GETTING STARTED |
+-----------------------------------------------------------------+
Welcome rookie for your brief refresher training course. This is
Captain Paul Vhayste of the Aurelian 22nd Fighter Squadron, known
as Cross Airrade. You may address me by my callsign, Zealot 1.
If you already know how things work and how to survive in those lethal
skies, then you can just skip this quick start guide and our air crew
will take you to your designated fighter wing. Otherwise, you might
wish to spend a few minutes of your time to look at and review about
what to expect when you’re up there and bring yourself and that bird
in the ground intact. Let’s begin.
+ + + CONTROLS ======================================= FSOO1 + + +
A pilot won’t be called a pilot if he doesn’t know how to fly these
can of explosives and jet fuel. Here are the basic controls. You may
configure them as you wish, but that will depend on your flying style.
Remember, unless you master controlling your plane, you’ll never be
able to reach the ground alive. Please review them. You can change
your controls through the OPTIONS menu.
Novice control types have lesser controls thus, easier to handle for
beginners. For those playing AC before on the Playstation and PS2, you
may need to adjust a bit since the L2, R2 and R3 (Right analog)
controls can’t be found in the PSP layout.
NORMAL CONTROL TYPE, CONTROL SCHEME A.
Analog Up - Pitch Down
Analog Down - Pitch Up
Analog Left - Roll Left
Analog Right- Roll Right
D-Pad Up - Trim Down
D-Pad Down - Trim Up
D-Pad Left - Yaw Left
D-Pad Right - Yaw Right
L Button - Air Brake
R Button - Throttle/ Afterburners
L + R - Autopilot
Circle - Fire missile and special weapon.
Hold to track missile or SP weapon until impact.
Triangle - Change/Toggle Target.
Hold to keep the target in sight.
X - Machine gun
Square - Change/Toggle special weapon
+ + + AIR COMBAT MANUEVERS =========================== FSOO2 + + +
In this lesson, I will teach you on how to efficiently get into firing
position easily and how to shoot the enemy down. This will cover air
fights only since ground targets are always easy to destroy. In
dogfighting, maneuverability is always the best weapon against any
enemy you face. You will always need to anticipate the enemy’s move
and use it against him. We have several ways of getting into firing
position.
TAIL-CHASE
How to perform: This is basically the easiest firing position to
acquire. Just get to your target’s six and hit your afterburners, get
into firing range. Release the missiles once you get a “clean”
lock-on.
Though this maneuver is simple and effective against steady targets
such as transports, you won’t be able to use this move much against
more agile and faster targets.
ARROW HEAD APPROACH
This is a bit risky since there’s always a chance that the enemy will
hit you as well. But the odds of destroying the target is higher,
almost perfectly if timed correctly.
How to perform: Once you see incoming bogeys on radar, approach them
from their direct 12 o’clock. Hit your afterburners to approach them
faster, and once you get a lock, fire your missiles and immediately
get out of the way. It doesn’t matter which direction, as long as you
can get out of your enemy’s line of fire.
Release it too soon and the enemy will be able to evade it. Release
it too late will either let you missiles pass through the enemy or
you’ll eat his missiles.
REVERSAL
This requires a bit of timing and a more maneuverable plane. In this
move, the quicker and easier your plane turns, the more successful you
will be in getting to the enemies’ backs. This move will enable you
to avoid the missiles or get out of the enemy’s sight and then
outmaneuver him to immediately get into his six.
How to perform: Once you see a bogey on your six or you just have a
lock warning, hit your afterburners for a good 2-3 seconds then
immediately hit the airbrakes while tilting your plane up. This will
make the plane flip over and the bogey will past by you. Try not to
hit the brakes for too long or too hard or your plane will stall,
ruining the opportunity. After flipping 90-180 degrees, quickly hit
your afterburners to recover and attack the target from behind.
PULLSTRING
This move is another risky one but if you pulled this off, then you
can have an easy kill yourself. This should not be used as one of
your main attack stunts but rather as one of your hidden
counter-maneuver if the enemy is trying to shack you.
How to perform: When an enemy is chasing you and trying to get a lock
on you, let him follow you. Once you have full speed, roll to your
side a bit, hit the airbrakes hard. If done correctly, the enemy will
fly past you and will give you an instant lock-on at his six, at
close range. Immediately fire your missiles or the target will be out
of your firing range.
AIRCUT
This is another tricky but effective move. You may use this often
against those pesky enemies that loves to dodge your missiles and
keeps on hanging on their tails.
How to perform: When targeting an enemy, avoid flying too closely.
Wait until he is about it turn, then quickly turn to the direction
he’ll be turning. Immediately boost your way to that direction and
you will be able to stick close to his tail, enough for the missiles
to hit him without any chance of evading. The logic of this move is
to cut through a “shortcut” directly to intercept his turn.
If you have played racing games, you should have used this move
several times already.
DIVE BOMBING
This move is essential for those ground targets that are well covered
by obstacles such as buildings, cliffs, valleys, fortifications, etc.
Normally they won’t be in your missile’s line of fire. This maneuver
will allow you to get in top of the target and get a clean shot
overhead.
How to perform: Acquire your target. Ascend to a suitable height
(which will depend on the elevation of the target, normally +2000-
3000ft above your original position) then hit the airbrakes and turn
the plan noseward to the ground. Do not accelerate while on this
position!
Once you get your target, release your missiles/bombs and gently
maneuver the plane back in a 90 º angle and fly away.
That concludes our lessons for maneuvering. There are other moves
there and some of them are just too obvious for us to discuss. Just
remember that counter-moves are still the best offense. Once you get
accustomed on trashing enemy missiles, your offensive abilities will
be enhanced without you knowing it.
Let’s move on to the next topic.
+ + + TARGETING ====================================== FSOO3 + + +
Shooting down your enemies before they shoot you is the main concept
of battle. But both of you are controlling fast machines at near
subsonic speeds. As discussed above, maintaining a good aim amidst
those gut-wrenching maneuvers will be quite a challenge. This not
only applies to fast moving targets but for well defended targets
as well.
CLEAN LOCK-ONS
This term is used for sure-hit shots. You will need clean lockons to
destroy barricaded enemies, usually ground targets that are hiding in
tight, confined spaces such as behind/between buildings, tunnels,
mountain ridges and other obstacles.
Even if you have a “GO” (red lock), unless there are obstacles along
the way, you won’t be able to hit the target. You’ll need to find a
clean firing path for your missiles to shack the target.
Missiles have an effective range of 900ft and can hit when fired to
the enemy’s 5-7 o’clock. For ground targets, as long as you have a
clean shot, they will hit for sure.
USING GUNS
In ACX, gun targeting is made easy. Once you get the target inside
the targeting circle, the reticule or the smaller circle will
automatically get into firing position. Unlike in the PS2 versions of
the game, where you need to manually align the targeting circle and
the reticule.
Don’t rely entirely on missiles. A true pilot knows how to use all
his weapons efficiently. At very close range (200-400ft), machine gun
fire is more reliable than missiles. This is also your only means of
survival if you have used all your conventional missiles and SP
weapons. Using your gun while firing your missiles can also kill
larger, tougher targets quicker.
In normal and easy modes, machine gun ammo is unlimited while in
hard they just come in limited quantities. Its tough to use against
fast moving targets but once you learn how to use it at the right
time, machine, gatling and Vulcan fire can be as deadly as your
missiles.
USING BOMBS
Dropping bombs against ground targets can be a bit daunting for
beginners. Here, aside from targeting, you will need to control your
speed, drop angle and even the position of the plane. Bombs can’t
be dropped while your plane is turned upside down.
There are two main types of bombs. It could be GUIDED or UNGUIDED.
Guided bombs pretty much work the same way missiles do. Once you
acquire the target, release the bomb and it will glide itself
towards the target. They are very accurate but most of the time,
they explode in an isolated but concentrated area.
Unguided bombs are the ones that you need to drop manually. Usually,
they pack more firepower and area of damage compared to guided bombs.
They require proper timing, speed and angle to hit their targets. It
will be waste to use them against single targets, so they are
effectively used against tightly packed and dense enemy positions.
The best examples for this type of bombs are the Unguided Bomb Large
(UGBL) and the Fuel Air Explosive Bomb (FAEB).
Their targeting guide is not that hard. Concentrate your target
inside the circle. Remember that the closer the intended target is to
the center of targeting circle, the greater damage it will receive.
Some bombs have different targeting systems just like this bomblet
dispenser. Instead of dropping single, large bombs, it scatters
smaller bomblets that have a wider damage area. You just need to
familiarize yourself with all kinds of ordinance so that you can
effectively use them in battle.
ELECTRONIC TARGETING SYSTEM (ETS)
This system is an integral part of every plane. It provides you
assistance on targeting the enemies effectively. If you notice, when
you’re changing weapons, the reticule and crosshair changes,
depending on the weapon. For weapons with MULTI-LOCK attribute, this
system will help you to lock unto multiple targets, at an appropriate
distance. This is always active in the game, which will only be
unavailable due to jamming.
+ + + TAKING OFF, LANDING AND REFUELING ============= FSOO4 + + +
When you get deployed, you will need to fly that bird and bring it
home back. Taking off is a pretty simple process. Once you get the
clearance of your flight controller, accelerate until you get a
speed of at least 300MpH. Tip your nose upwards and the plane will
rise. Easy, huh?
AIRSTRIP LANDING
Landing back to the airstrip requires a bit of practice and timing.
Carrier landing is still considered the hardest. Even experienced
airmen don’t take this for granted.
When landing on an airstrip, maintain your current speed. Once you’re
about one mile from touching down, hold the airbrake gently. Don’t
brake hard or you’ll crash. Now, slowly approach the airstrip while
lowering your plane. Make sure that your plane’s nose is not pointing
sharply down. You should have at least an 80º angle.
CARRIER LANDING
Landing on the carrier is a lot different. Here, you need to land at
almost pinpoint accuracy. Same procedures apply; however, you need to
be in the same straight line as you started. A single misalignment
can be fatal.
Lower your speed and approach the carrier. Once you see the landing
deck, make sure that the hook beneath your aircraft is low enough to
touch the stopping cables on deck.
REFUELING
Refueling requires a bit of patience and practice. You need to
stabilize the plane while approaching the tanker. You just need to
use your D-pad to control the yaw and trim of the plane. Don’t press
too hard or you’ll go out of direction. Same thing with airbraking.
Too much drag will drop you below the straight line.
Once you get into position, hold your position and the rest will be
done automatically.
+ + + MISSION TYPES AND NOTES ======================== FSOO5 + + +
Each time you get deployed to a mission, you need to know and take
note of the expected targets, the type of opposition you’ll face and
even other side notes. This way, you’ll know what planes to use and
what special weapons to carry. This is crucial since this can help
you complete your missions easily. You wouldn’t carry bombs during
air combat/ intercept missions, right?
AIR TO AIR
----------------
These missions have more air opposition so obviously, you need to
bring anti-air weapons such as XMAAs, XLAAs and QAAMs. Bringing an
air superiority fighter will be helpful for these missions as well.
AIR TO GROUND
----------------
These missions primarily pit you against ground targets and bombing
missions. These include tanks, vehicles, enemy facilities and even
anti-air installations such as AA guns and SAMs. Bringing bombs and
air-to-surface missiles will be of much use in these missions.
AIR TO SHIP
----------------
You will face enemy fleets here, including some enemy aircraft if you
there is an aircraft carrier on the battle group. The carrier will be
hottest target here. Unless you destroy it immediately, more enemy
fighters will engage you, not to mention that you will need to fly
through heavy air barrage.
INFILTRATION
----------------
Nothing special to note other than sneaking into the enemy’s base and
execute a surprise attack. Sometimes, you may need to wind your way
against enemy radars and fly low, under radio silence.
ASSAULT ON BASE
----------------
There are only a few number of missions with this type and expect
heavy resistance since you will be attacking an enemy stronghold.
Multirole aircrafts are the best here because you will be facing
enemies on the ground, air and even sea. Aside from enemy
reinforcements, these missions may even require you to protect and
prevent too much casualties to your allies.
ALTITUDE RESTRICTION
----------------
You will need to fly under the mission “ceiling” or the required
height. Normally, you will need to wade through the mountain/ hill
sides while flying low.
ESCORT
----------------
One of the hard missions you’ll need to undertake. Aside
from worrying about yourself, you will need to watch close and
protect your allies. This means you’ll need to draw enemy fire and
destroy them before they inflict casualties to your escorted team.
JAMMING
----------------
During these missions, your radar will still be usable but to a
minimal rate. Missile lock-on is disabled so may need to use your
guns to destroy targets. Every now and then, the “blanket” will lift
a few seconds, enabling you to locate targets in your radar and
lock-on to enemies. This open gap in the interference will only
last for a few seconds so grab the opportunity.
PURSUIT
----------------
In these missions, your objective is to track down and destroy,
oftentimes, fleeing enemies before they leave the mission area. Most
of the time they have other annoyances such as jamming, enemy
reinforcements and even decoys to prevent you from chasing down
the targets.
RESCUE OPERATION
----------------
This mission type is specifically used in the optional mission,
7C: Time Limit. You will need to come to the aid of a city, where
the lives of citizens are at stake.
+ + + PLANE TYPES =================================== FSOO6 + + +
There are three major groups of planes. Each of them is classified
according to their performance, ordinance and the types of missions
they are best suited. Choosing what plane to bring for a mission will
determine your survival when deployed.
ATTACKERS
----------------
These aircrafts are bombing specialist and ground target
killers. They excel in flying at subsonic speeds while “hugging the
deck” or flying low. They have heavy armors that make them sturdy
enough to withstand enemy fire. Their weakness however, is their
stiff maneuverability. It will be hard to avoid enemy missiles just
by evading it. Attackers are also capable of engaging enemy ships.
Normally referred to as “bombers”, they carry enough ordinances to
destroy large groups of ground units. Newer bombers are faster, more
agile and more maneuverable.
FIGHTERS
----------------
Aircrafts built for engaging enemy fighters and air targets. They are
agile, quick and deadly. They are also deployed to escort transports
and bombers, defend bases and even protect the fleet. They are
capable of turning sharply at very high speeds as well.
The weaknesses of fighters include lesser armor to make the plane
lighter but making it more vulnerable against enemy fire and their
sensitivity when attacking the ground can make the plane wobbly and
crash.
MULTIROLE
----------------
These aircrafts are the hybrid or the cross between fighters and
attackers. Their main strength lies in their all-around attributes
and capability of being deployed on any mission. They have the
strength, speed and agility of fighters and the toughness and
stability of attackers.
Multiroles are even better since the weaknesses of the other two
fighter types are usually covered by the other.
Another minor plane type are the Jammers. They carry electronic
equipment that interferes with the enemy communications, radar and
ETS. They are not present in this game, but some jamming equipment
and special weapons are.
EXPERIMENTAL PLANES
----------------
There is a special group of special planes that you can customize
using any parts you have purchased and unlocked. These planes’
statistics will vary from the parts you put in them as well as their
performance. Parts can be unlocked by completing missions and
shooting down special “star” units. More of these will be discussed
later in this guide.
+ + + HUD DISPLAYS ================================== FSOO7 + + +
This sectiom will help you read and identify the displays in your
hud. This will serve your eyes about what's happening to your
surroundings and your plane.
Check out this link for the labeled HUD screenshot.
http://img98.imageshack.us/img98/3522/hudfe1.png
1. SCORE
Displays all the accumulated score in the mission. Each target has
corresponding points. The higher your score, the higher your rank
for the mission after completing it. Remember that the score you
earned during the mission will only be saved after you completed
the mission.
Otherwise, it will just reset to zero once you restarted the
mission
2. POINTS
This displays how much the target is worth. Normally, tougher
opponents and mission targets are worth more points.
3. TARGET
Displays what type of target you are engaging.
4. AFTERBURNERS
Indicates whether you are using the afterburners or not.
5. SPEED
Your current speed. By default, this is measured by miles but you
can change the measuring system in the game options.
6. RADAR/ MAP
Displays the location of targets, enemies and allies on the map.
This also displays those mission objectives. May get interfered by
enemy jamming.
Encircled Triangles or Dots
---------------------------
These are mission targets. The mission won’t complete unless you
destroy them all.
Blue Dots or Triangles
---------------------------
Allied units. Triangles are allied planes and dots are allied
ground units and ships
White Dots or Triangles
---------------------------
Undamaged enemy units. Triangles are enemy planes and dots are
enemy ground units and ships
Yellow Dots or Triangle
---------------------------
Moderately damaged enemy units. Triangles are enemy planes and
dots are enemy ground units and ships
Red Dots or Triangles
---------------------------
Critically damaged enemy units. Triangles are enemy planes and
dots are enemy ground units and ships
Disppearing Triangles
---------------------------
These are stealth planes. Watch out when dealing with these
enemies, since they can appear out of nowhere.
7. LOCK-ON AND RETICULE
This is used as a targeting aid to destroy enemies using guns,
missiles and sp weapons. The enemy markers will turn X if you
have selected a weapon that can’t be used against them.
8. NAME AND DISTANCE OF THE TARGET
9. ALTITUDE
This measure how high you are from the ground. You may need to
watch this closely on altitude restricted missions.
10. TIME
This is the remaining allotted time for the mission. When the
timer runs out, mission ends prematurely, failed.
11. MPG (Multi-purpose Gauge)
This gauge will be present only on specific missions. This is
normally used to determine how much allies you have left, how much
damage you have done to the enemy or even as a countdown timer.
12. GUN AMMO
Determines how much ammunition you still have. This is limited in
HARD and ACE modes. You’ll have unlimited ammo when playing on
Easy and Normal.
13. MISSILE
This determines how many you have left in your reserve.
14. SP WEAPON
Displays how much special weapons you have left. Once empty, it
will automatically switch to your conventional missiles.
15. DAMAGE
Shows how much damage your plane has acquired. You will be shot
down once it reaches 100%. This won’t be that much of use when
playing in ACE mode since your plane will be destroyed immediately
after getting hit by a missile once.
This portion also shows the currently selected weapon. (SP or MSL)
16. SYSTEM INFO
Displays important warnings and information real time.
WARNING
------------
Shows that you are being targeted. Get out of your enemy’s firing
range. The whole HUD will turn red if a missile is released and
already tracking you. Use a defensive maneuver to avoid it.
REQUEST LANDING
------------
Will appear only when landing
REQUEST TAKEOFF
------------
Will appear only during takeoff
HIT
------------
The missile or SP weapon has successfully hit the target but
still functional
MISS
------------
Indicates that the missiles have been evaded and missed the target.
DESTROYED
------------
the target has been successfully destroyed
+ + + DEBRIEFING ==================================== FSOO8 + + +
At last, we are in the final phase of your training. After this
section, you will leave this hall and proceed to the hangar. Your
other questions will be answered here.
1. What will be my starting plane?
You will be piloting our vintage F-4E. Don’t worry, it can still
fly.
2. How can I change planes?
That should be common sense. In case you don’t know, earn credits
by completing missions. Finishing them with a higher rank, the
better the credits. Aside from purchasing whole planes, you can
also purchase special weapons and parts for your planes.
3. What are those experimental aircrafts? Are they that special?
Technically speaking, they are special in the sense that they are
customizable. They don’t have fixed parameters. Their potential
will fully show once equipped with compatible parts. They could
have abilities/ effects that ordinary planes don’t.
That includes bigger weapons bay, more destructive weapons, enemy
missile jamming and even enhanced stealth.
4. What is a kill rate?
This basically measures how many targets the plane has destroyed.
Completing it to 100% will enable you to unlock the special color
of those planes.
5. Am I to face flying fortresses and enemy ace squadrons during my
missions?
If you have played the previous AC versions, you will either like
or hate the similarity.
6. I have unlocked another/ special color for my planes. What good do
they do?
They just pimp your ride.
7. What if I get stuck on a mission because of a crappy plane?
You have two options. First, either sell your existing craft and
special weapons. Or, you exit campaign mode and play in free
mission to earn credits. All the stages you cleared will be
available for play.
8. On my first playthrough, how long will it take to beat the game?
If you are talking about from the start to end until you see the
credits, well let’s say about 5-6 hours on an average player. If
you want to complete everything in the game, give it around 20+
hours.
9. What are the most powerful aircraft and weapon in the game?
I would rather save the details later. If you want to know that
badly, then scroll to the Aircraft and Special Weapons section
below.
10.I have played earlier versions of Ace Combat. What are the
differences and similarities compared to the earlier ones?
Probably the control and dynamics. Compared to the PS2 versions,
this is a bit less intense, maybe because of the limited controls.
Play the first mission and if you still feel that you still need a
bit of training, play it over and over in the Free mission menu.
You have your own squadron and wingmen during missions but you can’t
order them.
+-----------------------------------------------------------------+
| W A L K T H R O U G H |
+-----------------------------------------------------------------+
This part of the guide will help you achieve the objectives and
complete each mission. Note that this is just a guide. This will
assist you in every means possible but everything will depend on your
gameplay. If you get stuck on something, keep on practicing and you
will get hold of it. If you can’t still get through it, take a break
and start the game in easy mode.
You may need to go through 2-3 playthroughs to unlock everything in
the campaign mode of the game. Though there are specific parts and
medals that can be unlocked by playing in multiplayer.
Also, some planes and parts can be unlocked by getting an S rank in
a mission using a specific plane or finishing that stage for the
second time.
This will be tagged by number [(1) or (2)] where (1) is your first
playthrough and (2) is your second. SP is the special part that can
be unlocked after destroying the stage’s special (starred) unit.
Mission Types: These are the other versions of the mission; there
will be changes in parameters such as limited fuel, increased enemy
reinforcements or enhanced weaponry of targets. This depends on the
path or mission orders that you are taking. Mission Type A is the
normal mission, with no changes in mission parameters.
(Additional info about specific requirements in unlocking “special”
parts for experimental planes courtesy of Gamefaq’s leeboo1211
<
http://www.gamefaqs.com/portable/psp/code/932560.html)
(Additional data for unlocked parts referenced from Off_da_border‘s
faq in Gamefaqs)
<
http://www.gamefaqs.com/portable/psp/file/932560/45780>
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
MISSION 01 WT001
Operation: Skies of Deception 1400 HRS
Objective: Destroy all enemy bombers
Notes : Air to Air
Just like the earlier AC versions, the first missions would be
giveaways. You will need to shoot down attacking enemy bombers and
escort aircraft. Your first plane will be an F-4E. For now, you can
only use missiles for this mission since your Napalm bomb is unusable
here.
Just get into firing range and destroy the targets. I suggest destroy
the escorts first then the bombers. This will make the Ace for this
mission to appear. Shoot him down to obtain the plane’s special color
(SP Color 1)
Ace: F-4E “Manta”
Special Unit: None
Watch through the following scenes and the mission will end. Save and
proceed to the next mission.
Unlock Aircraft(s):(1) A-6E Intruder
(2) F-1
Unlock Part(s):(2) Mercury Engine
S-rank with X-02 “Wyvern”
(2) Sylph Wing
S-rank with XR-45 ”Cariburn”
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
MISSION 02 WT002
Operation: Out of the Fire
Objective: Destroy Command Facility and enemy bombers parked
in the base.
Notes : Infiltration, Air-to-Ground
Another easy mission. Though the notes in the mission mentioned that
this should be an A-G (air to ground) mission, you will still need to
destroy parked air targets. Hence, if you have an AA sp weapon such
as XLAA or XMAA, you can still target those bombers even if they are
parked on the ground.
For your first playthrough, the Napalm bomb of the F-4E won’t help
much here but this could be a good practice for bombing runs. Just
attack all the anti-air installations first, then the enemy fighters
before cleaning up the target.
There will be fighters on the runway as well. You can destroy them
easily before they get airborne. As you continue destroying targets
in Puna Base (make sure that you leave at least one TGT intact if you
want to spawn more enemies) the ace pilot in this stage will appear.
Again, shoot him down to unlock the Special Color 2 of A-6E.
Ace: A-6E “Ari”
Special Unit: None
After destroying the last TGT (target), the mission is accomplished.
Unlock Aircraft(s):(1) JA-37 Viggen
Unlock Part(s) :(2) Hydra Engine
S-rank with YR-302 “Fregata”
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
MISSION 03A WT003
Operation: Prelude 1200hrs
Objective: Prevent the enemy transport flotilla from entering the
harbor
Notes : Assault on Base, Air-to-Ship
You can buy and use the JA-37 Viggen here since it comes along with
LASMs (long ranged, air to surface missile). This sp weapon will be
very useful against enemy ships. It will perform a lot better too
compared to your legacy F-4E against enemy fighters that will
intercept you.
To destroy almost everything in one attack run approaching the ships
(and save time), do the following:
1. From your starting position, approach and destroy the CH-47.
2. Lower your altitude a bit. Target and destroy the cruiser docked
at the port.
3. Destroy the flak gun. Turn around and follow the direction of the
destroyed cruiser, targeting and eliminating AA guns and frigates
along the port.
By following the “arc” of the port, you have destroyed targets along
the way and you will reach the enemy fleet ahead.
Once reached the fleet, start destroying them. The LASM can take out
enemy ships at long ranges though some of them can withstand heavy
damage and will stay afloat. If that happens, approach them and land
a missile to sink them.
Three fleets will appear all in all. Just keep on sinking them and
shooting down any airborne enemies you may encounter. On the 3rd
fleet, destroy the cruiser first then sink the targets. Just leave
one objective target (encircled dot) intact and wait for the ace
pilot (JA-37 Saber) to appear. Shoot him down to unlock the special
color of the Viggen.
Ace: JA-37 “Saber”
Special Unit: None
After the last ship sinks, the mission completes.
Unlock Aircraft(s):(1) XFA-24A “Apalis”
(2) MiG-21 93 “Fishbed”
Unlock Part(s) :(1) Turbo Engine (Engine)
(1) Advanced Trimtab (Wing)
(1) Scale Armor (Armor)
(2) Earthshaker (Cockpit)
Complete the mission with an S-rank using
XFA-24A “Apalis”
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
MISSION 03B* WT004
Operation: Captive City 1300hrs
Objective: Protect the complex; Destroy all enemy targets
Notes : Air-to-Ground
* This mission is an optional one. Unlock this by following this
path: 01-02-3A-6A-3B.
Important pointers about this mission:
++ Do not use bombs, LAGMs or basically those with area damage.
Pinpoint bombing is needed here. GPBs are okay but not against
those targets hiding between the fuel tanks. You’ll need to trust
your missiles against them.
++ XAGMs are the best sp weapon here because of their accurate,
multi-lock function.
++ Do not fire a missile unless you have a clean shot. Whether you
like it or not, enemy targets will most likely move behind the
fuel tanks and use them as shields. The best way to destroy these
cowards is by exploiting them from above. You can “dive-bomb” and
enjoy astounding results.
As you start the mission, F-1’s will approach you. Use the Arrowhead
approach (see Quick start section) against them. Hit your after
burners and catch up with the C-5 special unit. Destroy it to unlock
the parts later.
Ace: F-1 “Shiva”
Special Unit: C-5
Clean most of the ground targets as much as possible and the ace of
the stage, F-1 “Shiva” will appear from the east. Shoot him down and
to unlock the special color for the F-1.
After destroying most of the ground targets, new waves of rolling
armor and AA artillery will move in. Dispose of them before they
reach the complex or they’ll just separate into strategic positions
behind the fuel tanks, making your job harder.
If you want to score higher, leave at least one target and keep
shooting down the enemy fighters. This will make more fighters appear
from the east and northeast. Once the enemy fighters stopped coming,
destroy the remaining ground targets to end the mission.
Unlock Aircraft(s):(1) XFA-27
(1) Mirage 2000-D
Unlock Part(s) :(SP) Extra Ladder (Wing)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
MISSION 04A WT005
Operation: Last Line of Defense 1300hrs
Objective: Destroy the enemy ground troops before they enter the
tunnel.
Notes : Air-to-Ground
You will need a fast aircraft with good air-to-ground capabilities
and sp weapon. At this point, the Apalis will be your plane of
choice. If you can still afford a few parts, get them and tune your
first experimental aircraft. Try to purchase Apalis’ XAGM first. If
you are short on money, play a few missions in free mode. Or if you
want to, you can just use UGBs but that's if you are good at dropping
bombs on moving targets.
Once ready, start off the stage by destroying the first A-6E. After
that, the first wave of enemy ground troops will appear on the middle
tunnel. I suggest just using ordinary missiles for AA Guns, SAMs,
Launchers and Vehicles. You’ll need the XAGMs to destroy tanks later.
Destroy them and the next wave will appear on the bottom. Four enemy
planes will also arrive from the north.
Destroy the wave on the south and destroy the fighters. Another wave
of ground targets will appear to the north tunnel, and one wave in
the middle. Two more fighters will appear from the east.
Destroy the enemies along the middle path and the special unit will
appear on the other end of the middle road. Destroy it to unlock the
parts for this mission.
Eliminate all enemy aircraft first, while keeping a close eye on the
advancing ground troops. Having a good number of spare XAGMs here
will be very helpful in case you’ll need to dispose those ground
targets fast. Save at least on group intact. After destroying all
airborne enemies, the ace of the game should appear from the
northwest. It is possible to spawn her sooner just by shooting down
all enemy planes quickly.
Ace: Mig-21 93 "Rose"
Special Unit: Vehicle
Destroy the last wave of enemies to complete the mission.
Unlock Aircraft(s):(1) F-16C “Fighting Falcon”
Unlock Part(s) :(SP) Extra Airbrake (Wing)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
MISSION 04B WT006
Operation: False Target 1200hrs
Objective: Destroy all military supplies transport aircraft before
it escapes the combat zone border.
Notes : Pursuit, Air-to-Air
Mission Type A: 03A-06A-03B-04B (normal path)
Mission Type B: 03A-06A-04B (limited fuel)
The mission fails if any of the”real” transports reach the combat
zone border. You’ll need something fast here. Bring in some good AA
weapons as well. In each transport group, there is only one unmarked
target that has the cargo.
You can immediately identify the real transport from the decoys
because they are flying at the lowest altitude in the group. Destroy
the escorts and the decoy transports first and save the true one for
last. Repeat until the 3rd wave. This will make the special unit and
ace to appear to the west.
Ace: F-14D "Savannah"
Special Unit: C-17**
** The C-17 is cruising at a very high altitude, above 25000 ft. For
most aircrafts, specially the starting ones, this is their service
ceiling (attempting to go higher will stall the aircraft). You may
not be able to destroy this special unit on the first run. You may
do so when you have a more powerful plane.
Destroy all the other targets before destroying the last real cargo
plane to complete the mission.
Unlock Aircraft(s):(1) F-5E “Tiger II”
Unlock Part(s): (1) Sniper OS (Cockpit)
(SP) CFRP Conversion (Armor)
(2) Scarface MBS (Weapon)
Complete the mission with an S-rank using
XFA-27
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
MISSION 05A WT007
Operation: Rolling Thunder 1700hrs
Objective: Protect allied forces
Destroy all enemy targets
Notes: Air-to-ground, Escort, Altitude Restriction
If you have witnessed how your squadron was decimated on the first
mission, then this is where you will experience the terror for real.
The ground units you need to protect will be converging in the
central valley, where several bridges are interconnected around it.
The enemy units that you should keep away from your allies would be
the AH-64 anti-tank helicopters. They will be your priority. Don’t
let them come close or the Davis unit will be annihilated in no time.
As mentioned in the mission notes, this will be an air-to-ground
mission. I suggest using XAGMs if you can’t drop UGBLs efficiently.
The easiest way to keep minimal losses to your allies is to get rid
of all nearby enemy helicopters first and wait for all your allies to
gather in the central valley. Once they are on the valley, destroy
all the bridges. This will enclose them and prevent any enemy ground
units from reaching them.
Another problem that you will be facing is the frequent launching of
SWBMs from the Gleipnir. During this time, you will need to use
“terrain masking”, where you’ll need to fly below the valley’s edges
during the shockwave. Just remember to start diving below 2400 ft
when you hear Crux’s countdown.
Ace: F-16C "Ice"
Special Unit: Hangar
The enemy ace will appear after destroying at least half the numbers
of enemy ground units. The special unit is not that obvious. But you
will need to locate first the lone antenna in the upper northeastern
part of the map. Once you get into firing range, the special unit
(Hangar) will appear. Destroy it to obtain the parts for the stage.
Destroy the last ground target and the mission completes.
Unlock Aircraft(s):(1) Mig-31 “Foxhound”
Unlock Part(s) :(1) Emergency APS (Cockpit)
(SP) Destructive MSSL (Weapon)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
MISSION 05B WT008
Operation: Pinned Down 1800hrs
Objective: Ensure the safety of the allied forces for the allotted
time.
Notes : Air-to-ground, Escort
This is the same as Mission 5A but there will be no SWBM support from
Gleipnir. Also, there will be no target ground units. You will need
to protect your allies for the whole mission. The harder part about
this is they are scattered and there are enemy attacker planes later
in the game.
To efficiently defend your allies, let them cross the bridges first
then destroy it. Also clear all enemy tanks and helicopters nearby.
You may also want to destroy the enemy base in the northwest to
prevent further tanks from deploying.
Ace: Mir-2000D "Garuda"
Special Unit: Hangar
Follow the same conditions as mission 5A: Destroy most of the enemy
units and don’t allow any allied unit to be destroyed. Garuda will
appear shortly.
The location of the hangar is the same, so you shouldn’t have any
difficulties finding it.
Later in the game, several aircraft will appear as enemy
reinforcements. You may deal with them, specially those pesky
F-16XLs and A-10s since they have anti-tank weapons. But try not to
chase them for a long time since you will be leaving the ground units
without any support at all.
Allied reinforcements will arrive shortly before the timer runs out
so you can sweep any enemy target you can reach. The mission ends
automatically after the timer runs out.
Unlock Aircraft(s):(1) Mig-29A “Fulcrum”
Unlock Part(s) :(1) Light Engine
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
MISSION 06A WT009
Operation: The Midnight Sun 0000hrs
Objective: Destroy the airborne fortress, Gleipnir
Notes : Air-to-air, Airborne Fortress
You will need a good fighter here. Some XMAA’s, SAAMs or QAAMs will
be good as well. The Gleipnir is not that hard to destroy, but you
need an agile fighter to engage it, get into “clean” firing position
and evade its conventional weapons.
As the mission starts, hit your after burners and destroy the first
SU-27 that comes in sight. Alternatively, you can just head towards
the Gleipnir’s direction and attempt to destroy the optical
camouflage using your guns. You may fly closely behind the Gleipnir
as you are raining your lead. That way, you could destroy the
camouflage before it even uses the shock canon against your allies.
Once the optical camouflage is taken off, Gleipnir will be deploying
its SWBMs, onboard SAMs and AA guns. Not to mention that enemy planes
will be approaching as well. After this mission update, the Gleipnir
will attempt to climb up in the atmosphere to escape. Your MPG will
display how much time you’ll have before the Gleipnir becomes
unreachable.
Ace: F-5E "Ghost"
Special Unit: Container Ship
The container ship will appear immediately in the center of the map
after the optical camouflage is destroyed.
There will be three Su-27s that will appear in the map as soon as you
start the mission .The first one is the just straight ahead of your
starting position. The other two are escorting Gleipnir. Destroy the
three of them before destroying the optical camouflage to make the
ace, Ghost to appear. I suggest just doing this in Free mission so
that you can concentrate on your objectives and you can do this
easier with a better plane with a QAAM or SAAM.
There will be eight SWBM launchers that you’ll need to destroy. They
will be deployed 4 at a time so you will expect two waves of them.
The best position to shoot down the SWBMs is just as shown in the
image above. Remember to stay below Gleipnir’s altitude to avoid
getting hit by the SWBM. Several enemy fighters will appear as well.
You can get rid a few of them if you want, as long as you can still
catch up with Gleipnir.
Unlock Aircraft(s):(1) F-14D “Super Tomcat”
(1) Mirage 200D
Unlock Part(s) :(SP) Raven and AMFD
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
MISSION 06B WT010
Operation: Ice Bound 0000hrs
Objective: Protect diversionary fleet and destroy any anti-submarine
aircraft encountered.
Notes : Air-to-air, Air-to-ship
Mission Type A: 03A-04A-05A-06B (normal path)
Mission Type B: 03A-05A-06B (Limited Fuel)
Bring in a plane here that has LASMs. You can also bring AA weapons
instead.
Start the stage by approaching the intercepting X-29s. After that,
destroy all surface ships with your SP weapons or ordinary missiles.
Wait a few seconds after that.
The second wave of anti-ship planes will appear as your primary
targets. Engage the enemy E-767s and their escorts. If the
diversionary fleet sustained no damage, the enemy ace will appear.
After that, a scene will follow.
The allied submarine, the Naiad hit an underwater mine and they have
surfaced. An iceberg is also blocking their path. Since the sub’s
rudder has been damaged, they can’t steer out of the way. Another
bad news is that enemy reinforcements will appear.
Ace: MiG-31 "Paladin"
Special Unit: Container Ship
The special unit (container ship) is the lone dot in the eastern part
of the facilities. Approach it after you destroyed the iceberg and
the incoming enemy reinforcements, including stealth B-2 bombers and
F-117s.
Destroying the ice berg requires a lot of missiles since it will
break down into smaller pieces. If you have LASMs, then their
destructive power is enough to destroy the iceberg easier. You can
also approach the iceberg and gun it while shooting missiles.
After destroying the iceberg, you will still need to subdue any
incoming enemy fighters. From time to time, F-117 “Nighthawks” will
appear and approach your direction. They are stealth so sometimes
they can slip through you unless you are guarding the radar as well.
After the Naiad exits the combat zone, the mission completes.
Unlock Aircraft(s):(1) A-10 “Thunderbolt”
Unlock Part(s) :(SP) Terra Hammer (Cockpit)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
MISSION 07A WT011
Operation: Standoff in the Skies I 1700 hrs
Objective: Destroy the airborne fortress, Gleipnir
Notes: Assault on Base, Airborne Fortress
Mission Type A: 03A-04A-06A-07A (Normal Path)
Mission Type B: 03A-06A-04B-07A (Limited Fuel)
Mission Type C: 03A-06A-03B-07A (Gleipnir Enhanced Weaponry)
Mission Type D: 03A-06A-07A (Limited Fuel, Gleipnir Enhanced Weaponry)
As you start the mission, approach the Gleipnir and begin spraying
hot lead in case it activates its optical camo before you can get a
clean lock-on. Once you destroy the optical camouflage, it will
deploy its conventional weapons. Do not damage the airborne fortress
yet. Just let it fly around the area, and clear the skies of enemy
fighters. After defeating several of them, the ace will appear as
reinforcement.
Ace: MiG-29 "Frost"
Special Unit: Vehicle
The special unit will appear as a lone dot in the map, near the
center of the map. It won’t be hard to spot it so you should be able
to destroy it with ease.
Before fully engaging the Gleipnir, get rid of the ground AA units
first. They may pose a problem later on. If you want a high score,
keep on destroying secondary and optional targets as they appear.
Once the whole map is clean, proceed and engage the Gleipnir.
You can start stripping off its onboard AA weapons. There will be two
sets of conventional weapons that Gleipnir will deploy. After
destroying all of them, the Gleipnir will turn upside down to fire
its last weapon, the devastating Shock Cannon. Try not to fly too
close with the Gleipnir.
The only way to survive the attacks is by flying below the Gleipnir’s
altitude.
Just approach the Shock Cannon a few seconds after it fires. Remember
that the firing intervals could be short so prepare to dive down once
you hear Crux’s countdown.
After destroying the Shock Cannon, watch the cutscene and the mission
will complete.
Unlock Aircraft(s):(1) YR-302 “Fregata”
(1) Tornado F3
Unlock Part(s) :(1) Adv Turbo Engine
(1) Air Gripper
(1) Ceramic Armor
(2) Destructive Bomb
(SP)KEPS – Kinetic Energy Penetration Shell (WPN)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
MISSION 07B WT012
Operation: Standoff in the Skies II 1700hrs
Objective: Destroy the airborne fortress, Gleipnir
Notes: Assault on Base, Airborne Fortress
Mission Type A: 03A-04A-05A-07B (Normal Path)
Mission Type B: 03A-04A-05A-06B-07B (Gleipnir: Reduced Stealth)
Mission Type C: 03A-05A-04B-07B (Limited Fuel)
Mission Type D: 03A-05A-03B-07B (Gleipnir: Enhanced Standard Weaponry)
Mission Type E: 03A-05A-04B-06B-07B
(Gleipnir: Reduced Stealth, Limited Fuel)
Mission Type F: 03A-05A—03B-06B-07B
(Gleipnir: Reduced Stealth; Enhanced Standard Weaponry)
Mission Type G: 03A-05B-07
(Gleipnir: Enhanced Standard Weaponry, Limited Fuel)
Mission Type H: 03A-05A-06B-07B
(Gleipnir: Reduced Stealth; Enhanced Standard Weaponry/
Limited Fuel)
As you start the mission, hit your afterburners and approach the
Gleipnir as fast as you can. Once you see it, brake hard and begin
spraying hot lead in case it activates its optical camo before you
can get a clean lock-on. If you are able to destroy the camouflage
before it fires the shock cannon (and destroys everything underneath),
the enemy ace will appear.
Ace: A-10 "FIRESTORM"
Special Unit: Container Ship
Once you destroy the optical camouflage, it will deploy its
conventional weapons and four SWBM launchers. Destroy all of them
while occasionally diving below altitude to avoid getting melted by
the shockwaves.
After destroying the last SWBM, the Gleipnir’s crew will resort in
firing the shock cannon directly to Santa Elva. Once the mission update is
received and the countdown starts, the special unit will appear along the
river. It will be a lone dot there so it will be easy to spot.
You can engage the incoming enemy fighters, so long as you can
destroy them before the countdown timer runs out. The shock cannon
may need at least 6-8 missile hits to be destroyed. If you have at
least 2 AA Sp weapons (XMAA, XLAA, etc) then you just need a couple
of those and some missiles. That should take care of the shock
cannon.
Watch the following scenes and the mission completes.
Unlock Aircraft(s):(1) YR-302 “Fregata”
(1) F-15E “Strike Eagle”
(2) X-29A
Unlock Part(s) :(1) Adv Turbo Engine
(1) Ceramic Armor
(SP)Long Range Gun (WPN)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
MISSION 07C* WT013
Operation: Time Limit 1700 hrs
Objective: Neutralize all poisonous gas using your SP weapon
Neutralizing Agent (NTRL)
Notes : Rescue Operation
* This is an optional mission that can be unlocked by finishing the
following missions:
Starting from mission 7A\B-09A-11A-07C
This mission is similar to Ace Combat 5’s Mission 11B: REPRISAL. But
the frustrating part of this mission is that you really need to be
very careful of your flying. The neutralizing agent you’re carrying
is susceptible to explode when exposed to high pressure and G-force/
load . You will have an MPG to measure the amount of pressure that
is applied to the neutralizing agent.
The gauge will increase if you are hitting the after burners,
braking hard, turning sharply and yawing. With all those noted, you
will have a very weak flying and very vulnerable against enemy
aircraft. Since you can’t do an evasive maneuver, you’re as good as
dead when you got a missile on your tail.
The fact is that the enemies can’t target you well below 800ft. But
that will make your neutralizing runs a bit difficult since you’ll
need to hit the base where the gas emanates; which is sometimes
between close knit buildings.
You’ll need a plane that is not too fast, too wobbly (low stability)
and one that stalls at around 300 mp/h. Attackers and some
multi-roles are the best ones to use here since this is like a
bombing mission. I first finished this mission using a tuned X-02,
including an AAM Jammer and Tracker MSSL. Though you won’t lose
anything important by skipping this mission, you’ll need to finish
this at least once for it to be selectable in the free mission mode.
Only then will you able to attempt to get a better rank with a better
plane.
As you start the game, approach the first “island”. The best dropping
position is nose down. You don’t need to hit the epicenter of the
gas; just hitting nearby will neutralize the gas. The special unit
will be immediately available so you can pursue it; Use extreme
caution! Two enemy target planes will be appearing from the southwest
as well. Note that the E-767 will not fly a straight line. Once you
are in pursuit, it will turn to the other direction, which will make
your job harder.
Ace: F-35C "Beacrux"
Special Unit: E-767
Just continue neutralizing the gases. As much as possible, fly slow
and always get a sure hit. You have more than enough neutralizing
agent to deal with the threats. Missing one will waste much valuable
time turning around and getting into dropping position again. The
gases will be released pretty much along your path so if you destroy
them in a single bombing run, your job will be easier.
As soon as you are done neutralizing all the gas, wait for a few
seconds. The enemy ace will appear along with enemy air
reinforcements. DON’T MANUEVER YOUR PLANE YET! Wait for the
instruction to drop all your special weapons. Once your SP weapon
gauge is empty, its time to kick some Leasath ass.
Leave at least one target enemy aircraft alive and shoot down all
secondary targets. Once the last target aircraft is shot down, the
mission completes.
Unlock Aircraft(s):(1) F-16XL
Unlock Part(s) :(SP) RAM Coat (armor)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
MISSION 08A WT014
Operation: Striking Point 1200hrs
Objective: Destroy all the targets within the allotted time.
Notes : Air-to-Ground
Since there a large group of targets clustered together, bringing in
heavy bombs such as UGBLs and FAEBs is a must. But you also need to
know that the last part of the game includes a dogfight against enemy
fighter reinforcements. With that said, avoid bringing in slow
attackers such as A-10, F-117 or worse, the A-6E. Multiroles are your
choice of planes here, just make sure that they have a good A-G SP
weapon at least.
As you start off the mission, two AH-64 attack helicopters will be
above the first enemy cluster. You’ll need to destroy them first
(treat them like airborne SAMs) then begin your bombing. Note that
each group has AA weapons so avoid flying straight. You can dive
bomb every now and then to get rid of targets more easily.
Just keep on destroying the targets until you reach the final group.
Two harriers will be there as well. As soon as you reach that group,
your MPG will fill up again and enemy fighters will engage you. They
are composed of stealth SU-37s and F/A-22B. So clear them up first
before destroying the remaining ground units. (Unless those are SAMs
or AA guns).
Ace: X-29A "Viper"
Special Unit: U-2
Also, after the enemy reinforcements appear, the ace and the special
unit will appear in the southwestern part of the map. The U-2 will
not leave the area map but for some reason, will turn back to the
opposite direction. Destroy them both and get rid of the remaining
targets.
Your rank will depend on how quick you complete the mission.
Unlock Aircraft(s):(1) XR-45 “Cariburn”
(1) F/A-18E “Super Hornet”
Unlock Part(s) :(1) Extra Hardpoint (weapon)
(SP) Hawkeye (Cockpit)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
MISSION 08B WT015
Operation: Wasteland 1200hrs
Objective: Score 4000 pts or more within the time limit
Notes : Air-to-Ground
Mission Type A: 07A/B-09A-11A-07C-08B (Normal Path)
Mission Type B: 07A/B-09A-08B (Enemy special operations reinforcements)
Mission Type C: 07A/B-09A-11A-08B (Limited SP weapons)
This mission is easier compared to the 8A. There is almost no air
battle here so you can concentrate on wiping out enemy positions.
There will be several convoys of tanks and ground vehicles and you
need to destroy them all. The most effective way of saving missiles
and bombs is by targeting the Fuelcar, usually always in the middle
of the group. The resulting explosion will destroy all units around
it.
Ace: F-15E "Rage"
Special Unit: Vehicle
The ace will appear during the last 3 minutes of the mission. Also,
once you cleared the map of enemies, you will still need to wait
until the timer runs out. Occasionally, a lone SU-27 will appear
from the south. You can stay there and wait for them to appear.
The special unit will appear as a lone dot near the northeastern tip
of the mission map during the last minute. Unless you have a fast
aircraft, I suggest get near the vicinity at the last 1:30 minutes
of the mission.
The mission completes once the timer reaches zero.
Unlock Aircraft(s):(1) SU-27 “Flanker”
Unlock Part(s) :(1) Extra Hardpoint (weapon)
(SP) Beatle Armor
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
MISSION 09A WT016
Operation: Blitz 0300 hrs
Objective: Fly through the enemy radar net and infiltrate their base.
Notes : Air-to-Ground, Infiltration.
If you have played Ace Combat 5, this mission will remind you of
mission 21: Solitaire. You still need to fly below the enemy radar
net but you will be fully armed and your objective is launching a
surprise attack-alone.
As you start the mission, I suggest turning to your left (west) and
make your way to the lone airborne target in the southwest. That is
a special unit. Shoot it down and circle your way back to the straight
path along the river. Make sure that you stay below the radar net
while doing that.
Ace: TND-F3 "Gacrux"
Special Unit: CH-47
Destroy all the patrol boats BEFORE you pass over them. Once you get
past the patrol boats, the radar net will disappear and you’ll need
to attack the base. Though the note for this mission is A-G, AA SP
weapons are much better here since most of the targets are parked
enemy bombers and fighters. There are a few ground targets which you
can easily dispose of using conventional missiles.
Enemy fighter patrols (including the ace) will engage you as soon as
you reach the base but make sure to get rid of the AA defenses in
the base. Just wreak havoc to the base. If you want to destroy
everything, leave at least one primary target and destroy the
secondary targets.
Once the last primary target is destroyed, the mission completes.
Unlock Aircraft(s):(1) XR-45 “Cariburn”
(1) F-117A “Nighthawk”
Unlock Part(s) :(SP) Extra V Canard (wing)
(2) Diffusion Coat
Finish the mission with S-rank using Forneus
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
MISSION 09B WT017
Operation: A Diversion 0400hrs
Objective: Escort the allied forces to the base
Notes : Air-to-Ground, Escort
This mission could be hard or easy. You will need to escort an allied
helicopter squadron, again, alone through the enemy infested forests
to the base. The problem with shoulder-launched SAMs is that you will
only detect them once they are ready to fire. If all helicopters are
shot down, the mission ends.
The best way to deal with those hidden SAMs is by flying close behind
the squadron. Bringing in long range air-to-ground weapons such as
LASMs or better yet, the LAGMs, then you can take out those targets
at a distance before they can even fire their missiles.
Ace: F/A-18E "Storm"
Special Unit: B-52 (parked)
The ace is available immediately at the start of the stage. You can
watch your radar and wait for him to get near the river. To get to
him, you will need to leave the allied squadron behind. As much as
possible, deal with this guy in as little time as possible. You will
need a fast plane to quickly intercept the ace and get back to your
guys. If not, try to concentrate on the mission first and try this
mission later on free mission mode.
Once you reach the base, don’t leave your allies. Enemy SAMs and
choppers will still engage them. Destroy all AA defenses on the base
before your allies arrive.
The special unit will appear beside one of the hangars so destroy it.
Destroy the remaining targets and as soon as the squad touches the
ground, the mission completes.
Unlock Aircraft(s):(1) F-2A
Unlock Part(s) :(SP) Extra Elron (wing)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
MISSION 10A WT018
Operation: Joint Operation 0400hrs
Objective: Destroy all enemy transport aircraft
Notes : Air-to-Air, Jamming, Pursuit
Because of the jamming, you can’t rely on missiles too much. Though
there are “windows” (a brief 5-second period where the jamming is
cleared) during the mission and will allow you to lock-on targets.
You will trust your gunning skills here. Have some good AA SP weapons
as well.
Ace: SU-27 "Acrux"
Special Unit: C-5
The ace will be available near the center of the map. It will be
challenging to gun him but stay close at his tail until the “window”
opens and you should be able to take him down with two missiles.
The special unit is a C-5 transport plane that hangs out near the ace
as well. You can easily locate it before the transports start going
out in all directions to escape.
The enemy transports will start going to all directions once the
order is given to them. Try to eliminate them as fast as possible
and take out some escorts as well.
Once you destroy all the targets, the mission will end.
Unlock Aircraft(s):(1) Rafale M
Unlock Part(s) :(SP) Tracer
(2) Laser Extension
S-rank the mission using Falken
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
MISSION 10B WT019
Operation: Break In 1500hrs
Objective: Destroy all enemy transport aircraft
(Update:) Destroy all factories and landmines before the Aurelian
Liberation Corps arrives
Notes: Air-to-Air, Pursuit
Mission Type A: 07A/B-08A-09B-11B-10B (Normal Path)
Mission Type B: 07A/B-09A-11A-10B (Limited SP weapons)
Bring in A-G weapons. You will need that on the second part of the
mission. Just chase the enemy transports and destroy them before
they exit the operation area. You may want to get rid of the escorts
as well.
Ace: F-16XL "Biel"
Special Unit: Container Ship
After destroying the transports, you will have a mission update.
You’ll need to rush to the western part of the map. The special unit
will also appear by the shore, near the center of the map. The enemy
ace will appear along with the reinforcements as well. The MPG will
display the distance of the liberation corps from the factories.
This is where A-G weapons will play their part. Work quickly on the
factories and mines, as well as shooting down airborne targets. UGBLs
and FAEBs work well here but other AG weapons are fine as well. After
destroying the last set of mines and factory, the mission completes.
Unlock Aircraft(s):(1) JAS-39 Gripen C
Unlock Part(s): (SP) Caudal Engine
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
MISSION 11A WT020
Operation: In Pursuit I 1700hrs
Objective: Sever power to the high performance SAMs, then destroy
the jamming facility.
Notes : Jamming
This mission will take time since you’ll need to find four power
stations amidst several scattered stations.
Since the jamming here is really strong, you’ll need to strafe the
targets. From time to time, there is a radar “window” where you can
get a 5-second clearance to lock-on. But still, you can’t rely on
that too much.
After all the major power stations are taken down, the high
performance AA defenses will go offline.
Since you will difficulties targeting, unguided weapons will work
well against those clustered targets. But there is always a risk
that the mission completes prematurely. You wouldn’t want that if
you are trying to shoot down the ace and the special unit.
Ace: F-117 "Inferno"
Special Unit: CH-47
The ace will appear from the northeast but don’t bother chasing it.
It will patrol around the Jammers until you reach it. The special
unit will appear only after destroying some secondary targets such
as those hi-performance SAMs and AA guns. Don’t damage the Jammers
while doing this.
You can engage the fighters in the area but you’ll need a lot
patience to shoot them down. Even with the Jammers down (destroy
all but one), the interference blanket is still thick in the area.
Fortunately, this affects enemy radar as well. Once the last of the
jammers are destroyed, the mission completes.
Unlock Aircraft(s):(1) F-35 “Lightning II”
Unlock Part(s) :(SP) AAM Jammer
(1) Auto Gun
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
MISSION 11B WT021
Operation: In Pursuit II 1700 hrs
Objective: Sever power to the high performance SAMs, then destroy
the jamming facility.
Notes : Jamming
Basically, this is the same as 11A with just minor differences in the
planes and parts to be unlocked.
Since the jamming here is really strong, you’ll need to strafe the
targets. From time to time, there is a radar “window” where you can
get a 5-second clearance to lock-on. But still, you can’t rely on
that too much.
After all the major power stations are taken down, the high
performance AA defenses will go offline.
Your starting position will be the opposite of 11A. Same tactics
will apply here. Just destroy those power plants and proceed on
destroying the jammers.
Ace: F-2A "Fury"
Special Unit: Vehicle
Like Inferno, the ace in 11A, Fury will appear to the northwest. I
am sure that both of them appears early in the mission but you will
have a hard time telling so because of the jamming. Try your best to
engage and shoot him down since he will be a bit faster than
Inferno’s stealth bomber.
The vehicle special unit will appear after you destroyed the
surrounding AA defenses, facilities and vehicles. Bombs will be
very helpful here.
Unlock Aircraft(s):(1) Typhoon
(1) F-22 “Raptor”
Unlock Part(s) :(SP) NERA Armor
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
MISSION 12A WT022
Operation: Gaius Tower 1900hrs
Objective: Protect allied troops in their assault on Gaiuss Tower.
Notes: Air-to-air, Air-to-Ground, Assault on Base
Mission Type A: 07A/B-08A-10A-11B-12A
Mission Type B: 07A/B-09A-08B-10B-11A-12A
(Allied wingman reinforcements)
Mission Type C: 07A/B-08A-10A-12A (Jamming Interference)
Mission Type D: 07A/B-09A-08B-10B-12A
(Allied wingman reinforcements, Jamming Interference)
Depending on the mission path you have taken (refer to the mission
types above), you could either have additional allies or jamming
interference or both.
Start the mission by rushing to the first enemy ground position. If
you want to have the ace appear later, ensure that all your allies
reach the capital. There will be three enemy aircrafts that will
engage you but ignore them for the meantime. Sweep through enemy
ground formations, then the fighters and some nearby Meson Cannons.
Once you cleared the enemy opposition, just wait until your allies
enter the capital walls. The enemy ace will appear along with enemy
reinforcements. The special unit will be a vehicle coming out of the
tower (probably escaping enemy ranks). Destroy those to obtain your
rewards.
Ace: Typhoon "Zephyr"
Special Unit: Vehicle
Destroy all enemy targets and the mission completes.
Unlock Aircraft(s):(1) YR-99 “Forneus”
(1) Su-37 “Terminator”
Unlock Part(s) :(SP)Bullet Engine
(1) Minotaur Engine
(1) Bullet Engine
(1) Extra Canard
(1) Titanium Armor
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
MISSION 12B WT023
Operation: Atmos Ring 1900hrs
Objective: Destroy the Meson Cannon and all enemy aircraft
Notes: Air-to-air, Air-to-Ground, Assault on Base
Mission Type A: 07A/B-08A-09B-11B-10A-12B (Normal path)
Mission Type B: 07A/B-08A-09B-11B-12B
(Increased number of enhanced cannons)
Mission Type C: 07A/B-09A-11A-10B-12B (Limited SP weapons)
Mission Type D: 07A/B-09A-11A-12B
(Increased number of enhanced cannons,
Limited SP weapons)
Having some LASMs and LAGMs will be very effective against the Meson
Cannons. In this mission, you will be pitted against the MSBR
enhanced Meson Cannons and enemy aircraft, about 9 of them. You
can bring in XMAAs, QAAMs and other AA SP weapons at your discretion.
One weakness of the Meson Cannons is its rather slow tracking. It
won’t hit you as long as you’re flying at the speed of 600mph and
above. Also, aside from its very limited range (it can shoot targets
near and inside the ring) it can’t hit targets below 2000 ft. You
can wade safely under the cannons’ lasers but watch out for those
AA guns and SAMs below.
Ace: Gripen-C "Riot"
Special Unit: CH-47
As you start the mission, hit your afterburners and engage the enemy
fighters first. Do not destroy any of the Meson Cannons for the
meantime. As long as you maintain your speed above 600, you’ll be
somewhat immune against the cannons. Or if you’re having problems,
you can always lure the enemy fighters away from the cannons and
shoot them down in a safe distance.
After destroying the two Gripens, two F/A-18E will appear from the
southeast. Destroy them as well and the ace will appear together
with the last wave to attack you. Shoot them all down.
After clearing the skies, work your way on destroying all those
Cannons and MSBRs. Destroy the special unit that will appear on the
top of Gaiuss tower. After that, destroy the last cannon/MSBR to
complete the mission.
Unlock Aircraft(s):(1) F-15S/MTD
(2) X-02 “Wyvern”
Unlock Part(s) :(SP) Thornback Fin (Wing)
(1) Extra Canard
(1) Minatour Engine
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
MISSION 12C WT024
Operation: Wild Card 1900hrs
Objective: Destroy the Meson Cannon and all enemy aircraft
Notes: Air-to-air, Air-to-Ground, Assault on Base
Mission Type A: 07A/B-08A-10A-09B-11B-12C (normal path)
Mission Type B: 07A/B-08A-10A-09B-12C (Jamming interference)
First, you’ll need a fast Multirole with a large payload for this
mission. I suggest taking this path on your 2nd playthrough onwards.
Anyway, your main objective is to destroy all attacking enemy ground
troops as well as the cannons.
As you start the mission, quickly destroy the nearest groups. To be
able to make the ace for this stage appears, you’ll need to work face
and maintain no or very minimal damage to your allies. Don’t worry
about the Meson Cannons since the Liberation Corps will take control
over each station and disable them. Concentrate on eliminating the
enemy ground troops.
After the ground units are destroyed, proceed with the destruction of
the cannons. A mission update will follow.
Ace: Rafale M "Tyrant"
Special Unit: Gunboat
As long as your allies incurred no or very little losses, the enemy
ace will appear. The special unit in this stage will appear as a
gunboat, south of the city, along in the river. It will make its way
outside the map.
As you defeat all the initial targets, you will receive a mission
update. Apparently, some long range missile launchers have gone
within the city’s firing range. The launchers will be appearing
from the north, northeast, east, west and southwestern roads. This
is where the speed of your plane determines how easy this part of
the mission will be or not.
In addition, enemy air reinforcements will join the fray. Just ignore
them for the meantime and hit those after burners and destroy the
missiles. If you can still can, destroy the launchers as well to
prevent them from further launching missiles.
Though there are considerable intervals when launching, you will have
a hard time in case they launch those missiles almost at the same
time.
I was told that this mission’s ranking system is points based so if
you want to score more, destroy all launchers except one. Once you
have only one launcher to worry about, you may freely engage those
pesky enemy fighters that keep on chasing you.
After the last launcher is destroyed, the mission will end.
Unlock Aircraft(s):(1) YF-23 “Black Widow”
(2) X-02 “Wyvern”
Unlock Part(s) :(SP) Light Armor
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
MISSION 13A WT025
Operation: Alect Squadron 1800hrs
Objective: Destroy the enemy ace squadron
Notes: Air-to-air
This is purely an air to air mission. You will face the elite enemy
ace squadron and the whole wave of enemy fighters. Ace Combat Zero
has a lot of these missions which I really loved.
Anyways, apply all what you learned here. Avoid flying a straight
line and don’t let the enemies surround you or you’ll get trapped in
the crossfire.
Ace: F-22 “Pain”/ SU-37 “Sorrow”
Special Unit: Container Ship
The special unit will appear on the eastern part of the map as soon
as the Alect Squadron appears. Destroy all enemy fighters, and leave
one Alect member alive. After a few seconds, two aces will appear
from both sides of the map. Destroy them first for additional scores
and rewards.
Once the last alect member goes down, the mission completes.
Unlock Aircraft(s):(1) F/B-22 Concept
Unlock Part(s) :(SP) Enhanced GSPM
(1) Extra Ammo
(2) Long Range MSSL
Finish the mission with an S-rank using
X-02 Wyvern.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
MISSION 13B WT026
Operation: Armada 1800hrs
Objective: Destroy the enemy fleet
Notes: Air-to-ship
Bringing in some LASMs and LAGMs will be helpful, especially those
threatening cruisers. As much as possible, disable the enemy ship’s
armament first. Note that they can still fire weak machine gun fire
even with their conventional weapons stripped off.
Avoid staying in the middle of the battlegroup or you will be
shredded into pieces. The best approach is to find your target ship,
which is normally the one in the outer part of the group. Fly fast
and low, once you get a lock-on, release your missiles then pull out.
Basically you will be doing some hit and run attacks. Since your SP
weapons come in limited supply, prioritize on which target you will
use them. Aegis cruisers with mounted SAMs and AA guns usually come
first.
Take care of the first fleet. After destroying all of them, proceed
to the much heavier formation of enemy ships. Note that there is an
aircraft carrier there that will keep on launching F-35s to intercept
your squadron. Destroy them quickly and the first enemy ace will
appear, alongside with the special unit, a stealth B-2A bomber.
Ace: YF-23 "Spider"/ F-15S/MTD "Comet"
Special Unit: B-2A Stealth bomber
Proceed to the 3rd fleet and destroy everything, except for the
battleship. The second ace (Spider) will appear as well. Shoot down
all non-targets. You may leave the carriers afloat since they will
continuously launch fighters as long as they can. You can use this
to score more.
Once the last target ship sinks, the mission ends.
Unlock Aircraft(s):(1) Mig-1.44
Unlock Part(s) :(SP) Tracker Missile
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
MISSION 14A WT027
Operation: Firestorm 1300hrs
Objective: Destroy all enemy transport ships and storage facilities
Notes: Air-to-ship
This mission may look easy as first look but its challenging,
actually.
You need to destroy those hangars containing highly explosive
chemical/material. The tricky part is that the entrances of those
hangars are at sea level; which means you’ll need to fly low, get a
clean shot before firing.
Another thing is that you’ll need to quickly move away after releasing
your missiles to avoid being caught in the massive explosion resulting
from the destroyed hangar. Not challenging enough? Well, most of the
entrances are blocked by islands, which mean you’ll need to fly over
those floating pieces of rock, “hug the deck” or follow the terrain
closely, until you reach the hangar’s entrance.
Enemy planes will be here of course. Enemy ships are scattered around
the place as well though there are just a few of them that poses any
threat at all.
Ace: Mig-1.44 "Lancer"
Special Unit: Submarine
To make the enemy ace appear, don’t destroy the container ships
nearby some of the entrances. Destroy the hangar directly and let
the blast radius engulf and destroy those ships. The ace will
appear to the east. The special unit however, will be available
after destroying a few targets.
After the last hangar is destroyed, the mission ends.
Unlock Aircraft(s): (1) Su-47 “Berkut”
Unlock Part(s) : (SP) SCRAM Jet Engine
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
MISSION 14B WT028
Operation: Offline 1300hrs
Objective: Destroy all enemy satellite control facilities
Notes: Air-to-ship
This is an easy mission as long as you have the right plane. LAGMs
works well against these clustered targets while XAGMs will quickly
deplete your SP weapon reserve. This radar cluster is protected by
aegis cruisers, enemy planes and conventional anti-air defenses.
There is nothing special to note here, just consider this as a
straightforward demolition mission. After destroying all land targets,
more enemy reinforcements will appear, including the ace of this
mission and the special container ship.
Ace: F/B-22 “Orca”
Special Unit: Container Ship
Orca will appear from the eastern side of the map along with F-22s.
The container ship can be easily identified since it will be just a
lone dot in the map.
Take note of your timer when doing this mission. As soon as you
receive the mission update, you could have less time than you think.
Approach the control tower inside the cave. Be warned that two
submarines are waiting there to ambush. You can approach the cave,
slow down then pull out after the underlying subs come out, and then
sink them.
Once you got a lock to the control tower, don’t fire your missiles
immediately. Slow down, and make sure you have enough space to incline
or “look down” to fire the missile. It just takes one missile hit to
destroy the tower. Fly through the tight tunnel slowly and the mission
completes.
Unlock Aircraft(s):(1) S-32
Unlock Part(s) :(SP)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
MISSION 15A WT029
Operation: End of Deception I 0400hrs
Objective: Destroy all Fenrir advanced attack aircraft
Notes: Air-to-air, Assault on Base
Mission Type A: 12A/B-13A-14B-15A (Normal Path)
Mission Type B: 12A/B-13A-15A
(Enhanced accuracy of microwave weapon [HPM])
Welcome to the last stage. As shown in the mission type above,
skipping 14B will make the Fenrir’s HPM more accurate. HPM is a
microwave weapon mounted on the Fenrir that heats up the target’s
fuel tanks and makes them explode.
If caught, the only way to escape is to hit the afterburners and
exceed speeds of 900mph. Remember that you should fly a straight
line so that you’ll accelerate faster.
The Fenrirs will be hard to track down since they have optical
camouflage and their mobility is superb. Having QAAMs in this battle
helps a lot but you should have a clean shot first. If you are using
an experimental plane, make sure that you have equipped Tracker MSSL
and Sniper OS. This will further increase your plane’s potential
against these advanced targets.
Ace: S-32 “Eliza”
Special Unit: Container Ship
Eliza appears from the northeast after shooting down two Fenrirs. The
container ship will appear after the first shockwave cannon blast.
After destroying all the Fenrir aircrafts, your mission update is to
destroy the enemy shock cannon. As usual, you’ll need to fly below
the cannon’s edge to avoid getting shot down. Note that the shock
cannon have some AA defenses so strip them off if you still have time.
The shock cannon also has a shorter firing interval compared to the
one mounted of the Gleipnir so be ready to dive down anytime. It will
take several direct missile hits to destroy this target. For better
results, try shooting your gun will firing the missiles. It’s a risky
move but it is guaranteed to destroy the target much faster.
After that, watch the following scenes and…. Congratulations for
finishing the game!
Unlock Aircraft(s): None
Unlock Part(s) : (SP) Adv Titanium Armor
Unlocks : Music Player
Scene Viewer
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
MISSION 15B WT030
Operation: End of Deception II 0400hrs
Objective: Destroy all Fenrir advanced attack aircraft
Notes: Air-to-air, Assault on Base
Mission Type A: 12A/B-14A-13B-15B (Normal Path)
Mission Type B: 12A/B-14A-15B (Enemy fleet reinforcements)
This is mission can be divided into three major parts:
1. Initial air battle/ intercept
2. Allied amphibious landing, opening of the generators
3. Flying inside the fortress to destroy the last Fenrir.
Depending on what mission type/path you have taken, there could be an
enemy fleet blocking the allied amphibious landings or not. But don’t
worry since the allied fleet is much superior that they can take those
enemy reinforcements by themselves.
The second part is mainly for disabling the optical camouflage of the
Fenrir. But, it is very possible that you destroy all Fenrirs without
even going to the second part. I have done it several times already
but it was really a challenge. The best planes to use to at least
“match” the Fenrir’s mobility are the SU-37, F-22, MiG-1.44, S-32,
SU-47,tuned X-02 and of course, the all mighty Fenrir itself. Having
QAAMs or XMAAs will further make your work easier.
Ace: SU-47 “Dusk”
Special Unit: U-2
Dusk will appear after downing at least two Fenrirs.
If you have destroyed the Fenrirs, the allied landing units will
continue inside the fortress and the second part will be skipped. You
will get a mission update after that.
Objective: Chase down and destroy all Fenrir advanced attack aircraft
within the fortress
You will need to fly inside the fortress. Don’t worry; compared to
the Megalith of Ace Combat 4, the tunnel here is a lot more spacious.
Fortunately, there is only one Fenrir that you’ll need to shoot down.
But you need to shoot it down immediately since it will attempt to
get away
Enter the tunnel by flying start to the west first then slowly
circling back. Keep your speed below 400mph because if you are
using a plane with low stability (common in high speed fighters and
multiroles), a single jerk can take you out of control. So be careful.
The special unit is parked inside the tunnel, to the left. If you have
XMAAs or XLAAs (you should have), fire them as soon as you get a
lock-on with Fenrir. It is possible to fly within the left corridor
in case you didn’t hit the U-2 but you need careful flying or you’ll
kiss the walls.
After all of those are done, carefully fly to the end of the tunnel
and fly out of the base. Watch the following scenes and
congratulations for finishing the game!
Unlock Aircraft(s): None
Unlock Part(s) : (SP) Fenrir ECMS
Unlocks : Music Player
Scene Viewer
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
MISSION SP WT031
Operation: Operation X ----hrs
Objective: Destroy all targets
Notes: Air-to-Air
This mission can only unlocked after completing all missions in the
game. You can check out the ones that you haven’t unlocked yet by
going to the Main Menu- Free Mission.
Alright, time to test your abilities. In this mission, you will face
ALL experimental planes from APALIS to X-02. A tuned X-02 or a XFA-27
will give you a variety of advantages than normal fighters. You’ll
need any advanced fighter you have in your inventory but I prefer
using/ tuning an X-02 with the following parts:
Engine: Mercury Engine
Wing: Thornback Fin
Armor: Ti-Al Armor
Weapon: Tracker MSSL
Cockpit: AAM Jammer or Sniper OS
There is not much of a strategy needed here. All you need is your
dogfighting skills. The first wave consists of slower and easier to
hit Apalis and Fregatas.
After destroying the following waves, the targets will appear. You’ll
need to shoot down three Falkens, two of them equipped with TLS.
(Tactical Laser System)
Shoot them down but leave at least one Falken intact. Two aces will
appear from both sides of the map.
Ace: XFA-27 "Scarface One" / ADF-01 "Z.O.E."
Special Unit: None
Get rid of the aces first then take down the last Falken to end the
mission. Congratulations!
Unlock Aircraft(s): ADF-01 “Falken”
Unlock Part(s) : None
Unlocks : SP Color 1 of Apalis, Fregata, XFA-27, Cariburn,
Forneus, and X-02
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
{ }
{ NOTE: I hate to admit but the unlocked parts are still incomplete.}
{ It is possible that I may have forgotten to take note of them }
{ after unlocking or I haven’t successfully unlocked them. The list }
{ of the parts I’m lacking or the ones I forgot belongs to what }
{ mission will be listed in the end of this guide. }
{ }
{ If you have any corrections or suggestions for these parts, please}
{ email them to me and I will post your names in my credits section.}
{ }
{ ~~~ Paul Vhayste}
{ }
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
+-----------------------------------------------------------------+
| A I R C R A F T L I S T |
+-----------------------------------------------------------------+
There are three major groups of planes. Each of them is classified
according to their performance, ordinance and the types of missions
they are best suited. Choosing what plane to bring for a mission will
determine your survival when deployed.
Real-life plane stats and details can be found in Wikipedia.
<
http://en.wikipedia.org/wiki/Main_Page> Additional facts for some
real-life planes in this guide have been referenced from Wikipedia as
well.
ATTACKERS
=========
These aircrafts are bombing specialist and ground target killers.
They excel in flying at subsonic speeds while “hugging the deck” or
flying low. They have heavy armors that make them sturdy enough to
withstand enemy fire. Their weakness however, is their stiff
maneuverability. It will be hard to avoid enemy missiles just by
evading it. Attackers are also capable of engaging enemy ships.
Normally referred to as “bombers”, they carry enough ordinances to
destroy large groups of ground units. Newer bombers are faster, more
agile and more maneuverable without sacrificing armor rating.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
A-6E Intruder AT001
Spd : 4
A-A : 2
A-G : 6
Mobl : 3
Stbl : 7
Def : 9
Cost : 4600c
Special Weapons:
UGBL –12 ----
LASM – 8 1800c
XAGM – 14 2000c
UNLOCK: Complete mission 01
NOTES: Your earliest attacker to boot, the AE-6 will be a waste of
money. It has very low maneuverability making it really hard to turn.
Its speed is not that great also, making it a challenge to chase down
and engage enemy aircraft. Albeit its stiff controls, it has superb
stability, letting it fly at very low speeds without stalling. A
decent plane for ground missions but other than that, stick with your
F-4E instead.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
A-10 Thunderbolt II AT002
Spd : 3
A-A : 1
A-G : 9
Mobl : 4
Stbl : 9
Def : 10
Cost : 15100c
Special Weapons:
XAGM – 18 -----
SFFS - 146500c
FAEB – 108400c
UNLOCK: Complete Mission 06B
NOTES: The A-10A is a great attacker. It has better stats and payload
compared to the A-6E. Originally designed for close air support, this
plane can also track engage multiple ground targets at once. It has
tougher armor, enabling it to withstand at least 5 direct missile
hits (in Normal Mode). Also, being able to carry 10 FAEBs, it has one
of the most destructive planes in the game in terms of bomb runs.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
F-1 AT003
Spd : 5
A-A : 2
A-G : 6
Mobl : 4
Stbl : 6
Def : 5
Cost : 10300c
Special Weapons:
RCL – 10 -----
UGBL – 12 3800c
LASM – 8 4100c
UNLOCK: Complete Mission 01, second playthrough
NOTES: The F-1 is a decent attacker that is quite agile and
maneuverable. Although its not as tough as the A-10 and the A-6E,
its enhanced maneuverability and speed will enable it to engage
aerial targets. The RCL as a default weapon won’t help you that much
so just try to get the UGBL or better yet, the LASM.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
F-2A AT004
Spd : 7
A-A : 8
A-G : 4
Mobl : 5
Stbl : 7
Def : 6
Cost : 28900c
Special Weapons:
LASM – 10 ----
SFFS – 14 12300c
XMAA – 16 14200c
UNLOCK: Complete mission 09B
NOTES: As the description states, this attacker is primarily designed
for air to ground combat. However, it has superb maneuverability and
great stability as well. The reason this plane is tagged as an
attacker and not as a multirole is because its special weapons are
all dedicated anti-ground ordinances. One great aspect for this plane
however, is that it can engage air units and fend for its own when
targeted. As for the design, this greatly resembles the F-16C
“Fighting Falcon”.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
F-15E Strike Eagle AT005
Spd : 9
A-A : 8
A-G : 4
Mobl : 5
Stbl : 8
Def : 7
Cost : 23200c
Special Weapons:
SFFS – 12 ----
SAAM – 10 10400c
GPB – 14 8600c
UNLOCK: Complete Mission 07B
NOTES: Another crossover between a multirole and an attacker. Based
on the stats, this fighter is more than capable of engaging air
targets but is also an effective high speed bomber. The Strike Eagle
has great speed and mobility for an attacker and also has great
defense and stability as well. It’s a derivative from the F-15 Eagle,
air superiority fighter.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
F-16XL AT006
Spd : 7
A-A : 4
A-G : 7
Mobl : 5
Stbl : 6
Def : 5
Cost : 31300c
Special Weapons:
XAGM – 14 ----
SAAM – 10 14000c
BDSP – 8 12100c
UNLOCK: Complete Mission 07C
NOTES: Similar to the F-15E, the F-16XL is also a derivative or
another version, this time, taken from the F-16. Its performance is
a bit off but still comparable from the F-15E. Though a decent high
speed attacker, this plane can be overshadowed by the much better
performing F-15E, not to mention its cost versus the mentioned
aircraft.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
F-117A Night Hawk AT007
Spd : 4
A-A : 2
A-G : 7
Mobl : 5
Stbl : 7
Def : 7
Cost : 30500c
Special Weapons:
GPB – 16 ----
UGBL – 14 11300
LAGM – 12 12600
Unlock: Complete Mission 09A
NOTES: Honestly, its stealth doesn’t really help too much against
enemy trackers and radars. You won’t even know that this plane has
stealth. Just think of it as an advanced version of the A-10A. You
can just spend your money on other better planes or better yet, on
those high speed bombers like the F-16XL and the F-15E.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
F/B 22 Concept AT008
Spd : 7
A-A : 5
A-G : 10
Mobl : 7
Stbl : 9
Def : 8
Cost : 54300c
Special Weapons:
SOD – 16 ----
XAGM – 16 23900
BDSP – 12 22400
Unlock: Complete Mission 13A
NOTES: A derivative from the F-22 Raptor, the F/B-22 is considered the
modern pinnacle of stealth, high speed bombers. It has the superb
maneuverability, defense and speed of the F-22 while maintaining
great stability for targeting ground units. Even as an attacker, the
plane’s awesome mobility allows it to intercept targets and engage
high speed fighters.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Mirage-2000D AT009
Spd : 8
A-A : 4
A-G : 4
Mobl : 5
Stbl : 3
Def : 5
Cost : 15900c
Special Weapons:
UGB – 14 ----
GPB – 10 5600
XAGM – 12 6600
Unlock: Complete Mission 03B
NOTES: A dedicated air-to-ground interdictor, this is on of the decent
attackers you can for the start of the game. It has average mobility
and stability to engage with medium air-to-air engagements or bombing
runs.
FIGHTERS
===========
Aircrafts built for engaging enemy fighters and air targets. They are
agile, quick and deadly. They are also deployed to escort transports
and bombers, defend bases and even protect the fleet. They are capable
of turning sharply at very high speeds as well.
The weaknesses of fighters include lesser armor to make the plane
lighter but making it more vulnerable against enemy fire and their
sensitivity when attacking the ground can make the plane wobbly and
crash.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
F-4E Phantom II FT001
Spd : 7
A-A : 5
A-G : 1
Mobl : 3
Stbl : 3
Def : 4
Cost : ----
Special Weapons:
NPB – 10 ----
SAAM – 8 2600
UGBL – 8 2300
Unlock: Starting aircraft
NOTES: A decent plane as your starting aircraft, the Phantom II can
double as a medium bomber when needed.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
F-5E Tiger II FT002
Spd : 7
A-A : 5
A-G : 1
Mobl : 3
Stbl : 3
Def : 3
Cost : 9300
Special Weapons:
UGB – 12 ----
RCL - 10 2700
QAAM – 6 3700
Unlock: Complete Mission 04B
NOTES: Although it almost the same stats as the F-4E, by the time
you’ll get this plane, you’ll already have access to better planes.
Or yet, just stick with your trusty Phantom II.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
F-14D Super Tomcat FT003
Spd : 9
A-A : 8
A-G : 2
Mobl : 5
Stbl : 5
Def : 5
Cost : 16600
Special Weapons:
XLAA – 12 ----
NPB – 12 5900
GPB – 10 5900
Unlock: Complete Mission 06A
NOTES: A low cost, carrier-based fighter that can also take on medium
air-to-ground missions. Its variable geometry wing retracts when
flying at high speeds and extends on low speeds to maintain good
stability.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
F-15S/MTD FT004
Spd : 8
A-A : 5
A-G : 9
Mobl : 8
Stbl : 7
Def : 6
Cost : 48400
Special Weapons:
XLAA – 14 ----
SOD – 16 21200
FAEB – 8 25700
Unlock: Complete Mission 12B
NOTES: A heavily modified version of the F-15, this fighter is used
as an experimental aircraft to use thrust vectoring and other
advanced electronics. Some of these enhancements are applied on
modern advanced aircrafts such as the F-22. Though optimized for
aerial combat, the F-15S/MTD is also capable of carrying and dropping
devastating FAEBs (Fuel Air Explosive Bombs)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
F-16C Fighting Falcon FT005
Spd : 7
A-A : 6
A-G : 1
Mobl : 4
Stbl : 4
Def : 4
Cost : 12800
Special Weapons:
RCL – 10 ----
LAGM – 8 5000
XMAA – 12 5900
Unlock: Complete Mission 04A
NOTES: Designed as a lightweight fighter, the F-16C is also optimized
for air-to-ground combat, further enhancing its strike capability.
Just replace the crappy default RCL as your special weapon.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
F-22 Raptor FT006
Spd : 8
A-A : 5
A-G : 8
Mobl : 8
Stbl : 8
Def : 7
Cost : 51100
Special Weapons:
XMAA – 18 ----
GPB – 12 18500
SOD – 12 21100
Unlock: Complete Mission 11B
NOTES: The Raptor is the icon of the 21st century aircraft. Fully
automized and computerized, it was meant to be the superior fighter
that will rule the skies. Thrust vectoring gives the Raptor superb
maneuverability and mobility; not to mention its large payload and
stealth capabilities.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
MiG-21-93 Fishbed FT007
Spd : 7
A-A : 4
A-G : 5
Mobl : 7
Stbl : 4
Def : 5
Cost : 15400
Special Weapons:
SAAM – 8 ----
LASM – 10 7100
ECMP – 5 6800
Unlock: Complete Mission 03A, second playthrough
NOTES: A cheap yet decent fighter that has high mobility and speed.
The ACX version of this plane is a little beefed up since the plane’s
capability is comparable to the starting aircrafts such as the F-4E
and F-5E. And because you’ll acquire this plane on your second
playthrough, you will probably want to save up the money to buy more
powerful planes.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
MiG-29A Fulcrum FT008
Spd : 8
A-A : 4
A-G : 4
Mobl : 4
Stbl : 4
Def : 4
Cost : 14400
Special Weapons:
UGB - 12 ----
RCL – 12 4500
SAAM – 10 6500
Unlock: Complete Mission 05B
NOTES: An average plane with average stats. Nothing special about
this aircraft so you may want to find better alternatives other than
the Fulcrum.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
MiG-31 Foxhound FT009
Spd : 10
A-A : 5
A-G : 4
Mobl : 4
Stbl : 3
Def : 8
Cost : 18400
Special Weapons:
SAAM – 8 ----
UGBL – 12 6700
XLAA – 12 8600
Unlock: Complete Mission 05A
NOTES: Though the Foxhound has superb speed and defense, it doesn’t
have the capability to use that speed to outmaneuver the enemy; all
because of its really low mobility. You will notice how hard the
plane turns during tight dogfights.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
S-32 FT010
Spd : 8
A-A : 9
A-G : 4
Mobl : 9
Stbl : 6
Def : 6
Cost : 67100
Special Weapons:
QAAM – 12 ----
LAGM – 14 28700
ECMP – 8 32500
Unlock: Complete Mission 14B
NOTES: The prototype of the SU-47 Berkut, the S-32 boasts excellent
speed and mobility, not to mention large weapons payload, suitable
for heavy dogfights and intercept missions. Its forward swept wings
help the plane manage sharp turns at high speeds, while providing
stability.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
SU-27 Flanker FT011
Spd : 8
A-A : 7
A-G : 2
Mobl : 5
Stbl : 5
Def : 5
Cost : 27400
Special Weapons:
XMAA – 12 ----
UGB – 12 8500
SFFS – 10 11000
Unlock: Complete Mission 08B
NOTES: The SU-27 is designed to be a long range air superiority
fighter. The plane performs decently on dogfights and can even carry
out interdiction missions as well.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
SU-37 Terminator FT012
Spd : 9
A-A : 10
A-G : 5
Mobl : 9
Stbl : 7
Def : 7
Cost : 49100
Special Weapons:
QAAM – 12 ----
FAEB – 8 26100
XLAA – 16 24300
Unlock: Complete Mission 12A
NOTES: Previously known as the Super Flanker, the Terminator is based
on the SU-27’s design and was made to be the direct competitor of the
F-22 Raptor. It boasts superb maneuverability, thanks to its thrust
vectoring nozzles. It also has stealth capabilities and excellent
speed, making it ideal for stalking enemy fighters and shooting them
down.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
SU-47 Berkut FT013
Spd : 9
A-A : 10
A-G : 5
Mobl : 9
Stbl : 7
Def : 7
Cost : 61600
Special Weapons:
QAAM – 14 ----
NPB – 16 23700
BDSP – 12 25400
Unlock: Complete Mission 14A
NOTES: The final version of the S-32, which is also known previously
as the S-37 (don’t mix it up with the SU-37). The forward swept wings
are still retained while advanced electronics are added, including
electronic controlled canards.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Tornado F3 FT014
Spd : 8
A-A : 7
A-G : 2
Mobl : 5
Stbl : 5
Def : 9
Cost : 22500
Special Weapons:
XMAA – 12 ----
SAAM – 12 10400
ECMP – 5 10300
Unlock: Complete Mission 07A
NOTES: An air superiority fighter that has variable geometry wings,
similar to the F-14D Tomcat. The Tornado has excellent defense and
speed and has good mobility as well.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
(Eurofighter) Typhoon FT015
Spd : 9
A-A : 5
A-G : 7
Mobl : 8
Stbl : 6
Def : 6
Cost : 38000
Special Weapons:
XLAA – 14 ----
GPB – 10 13200
SFFS – 12 15100
Unlock: Complete Mission 11B
NOTES: A modern aircraft boasting advanced avionics and computerized
controls makes it a great all-around fighter.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
X-29A FT016
Spd : 7
A-A : 3
A-G : 4
Mobl : 7
Stbl : 4
Def : 4
Cost : 25700
Special Weapons:
QAAM – 10 ----
FAEB – 6 13100
LAGM – 10 10300
Unlock: Complete Mission 07B, second playthrough
NOTES: An experimental aircraft in real life that never saw combat,
ACX’s version of the X-29 is an agile, fast and good aircraft that
has good air and ground weapons.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
YF-23A Black Widow II FT017
Spd : 8
A-A : 5
A-G : 8
Mobl : 8
Stbl : 8
Def : 7
Cost : 46600
Special Weapons:
QAAM – 12 ----
NPB – 12 16800
BDSP – 10 18600
Unlock: Complete Mission 12C
NOTES: A prototype of the F-22 Raptor, the Black Widow II built with
stealth as the primary aspect.
MULTIROLE
==========
These aircrafts are the hybrid or the cross between fighters and
attackers. Their main strength lies in their all-around attributes
and capability of being deployed on any mission. They have the
strength, speed and agility of fighters and the toughness and
stability of attackers.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
F-35 Lightning II MR001
Spd : 7
A-A : 4
A-G : 8
Mobl : 8
Stbl : 7
Def : 6
Cost : 35500
Special Weapons:
LASM – 12 ----
SOD – 16 15600
QAAM – 10 15900
Unlock: Complete Mission 11A
NOTES: A carrier-based stealth fighter designed to carry all combat
operations, including close air support, interdiction, interception
and tactical bombing.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
F/A-18E Super Hornet MR002
Spd : 7
A-A : 7
A-G : 4
Mobl : 6
Stbl : 7
Def : 6
Cost : 29700
Special Weapons:
XMAA – 12 ----
NPB – 14 11300
ECMP – 4 13600
Unlock: Complete Mission 08A
NOTES: A carrier-based multirole fighter that is capable of carrying
out high speed strikes and interception while maintaining high speed
and stability.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Fenrir (Advanced Aircraft) MR003
Spd : 10
A-A : 10
A-G : 10
Mobl : 9
Stbl : 9
Def : 9
Cost : 215000
Special Weapons:
LASM – 18 ----
XMAA – 22 100300
LSWM – 2 129000
Unlock: Complete all missions in the game; then complete the Campaign
in Ace Difficulty
NOTES: Considered as one of the most powerful aircraft in the game,
this fictional piece of advanced futuristic technology can carry two
over powerful shockwave missiles, capable of destroying all targets
within its range, regardless of type and armor. Fenrir can also equip
HPMs or microwave weapons and even strut an optical camouflage,
replacing conventional stealth technology. These advancements however,
are only available on the Leasath Fenrirs.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
JAS 39 Gripen C MR004
Spd : 9
A-A : 9
A-G : 4
Mobl : 7
Stbl : 7
Def : 6
Cost : 36700
Special Weapons:
RCL – 16 ----
XLAA – 12 17100
ECMP – 6 17100
Unlock: Complete Mission 10B
NOTES: A great fighter with well-balanced stats essential for its
multi-role capabilities.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
JA-37 Viggen MR005
Spd : 7
A-A : 3
A-G : 4
Mobl : 6
Stbl : 4
Def : 4
Cost : 5800
Special Weapons:
UGB – 12 ----
XMAA – 14 4100
XAGM – 16 3900
Unlock: Complete mission 02
NOTES: A great starting aircraft with excellent weapon loadout and
stats.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
MiG-1.44 MR006
Spd : 9
A-A : 5
A-G : 9
Mobl : 9
Stbl : 5
Def : 5
Cost : 52600
Special Weapons:
UGBL – 18 ----
QAAM – 12 21800
LAGM – 16 23600
Unlock: Complete Mission 13B
NOTES: Another experimental aircraft in real life, its advanced
design contributes to the plane’s awesome mobility and speed. It has
great stability and defense for high speed bombing runs.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Rafale M MR007
Spd : 7
A-A : 4
A-G : 8
Mobl : 7
Stbl : 6
Def : 6
Cost : 35100
Special Weapons:
LASM – 12 ----
XMAA – 16 17400
SOD – 14 14900
Unlock: Complete Mission 10A
NOTES: The Rafale M is a good anti-ship plane. It has good stability
and speed which can help pilots glide their planes across enemy fleet
air barrages. Small and lightweight, the Rafale can also be used as
an interceptor.
EXPERIMENTAL PLANES
===================
There is a special group of special planes that you can customize
using any parts you have purchased and unlocked. These planes’
statistics will vary from the parts you put in them as well as their
performance. Parts can be unlocked by completing missions and
shooting down special “star” units.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
ADF-01 FALKEN EX001
Spd : 9
A-A : 6
A-G : 5
Mobl : 9
Stbl : 8
Def : 7
Cost : 140500
Special Weapons:
TLS – 14 ----
XLAA – 18 65400
FAEB – 8 68200
Unlock: Complete Mission SP
NOTES: First appeared as a non-playable aircraft in Ace Combat 2, the
Falken’s unique design has changed a bit over the years. The TLS is a
powerful weapon that can cut through anything easily, which can be
targeted at air, naval and ground targets.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
X-02 Wyvern EX002
Spd : 9
A-A : 6
A-G : 6
Mobl : 9
Stbl : 9
Def : 7
Cost : 95900
Special Weapons:
XLAA – 14 ----
BDSP – 14 40900
XAGM – 16 42100
Unlock: Complete Mission 12B or C, second playthrough
NOTES: One of my all-time favorite planes, the Wyvern first appeared
in Ace Combat 4. The switchblade wings fold and unfold at different
speeds giving the Wyvern extreme maneuverability on any speed.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
XFA-24A Apalis EX003
Spd : 6
A-A : 3
A-G : 2
Mobl : 5
Stbl : 4
Def : 4
Cost : 8700
Special Weapons:
UGB – 16 ----
XMAA – 14 4100
XAGM – 16 3900
Unlock: Complete Mission 03A
NOTES: The Apalis is the first experimental aircraft you will acquire
in the game. It is a good multirole at the start of the game so make
sure to equip some new parts you have acquired. Optimized for
air-to-ground strikes, the Apalis’ special part further enhances its
anti-ground capability.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
XFA-27 EX004
Spd : 8
A-A : 4
A-G : 2
Mobl : 7
Stbl : 4
Def : 5
Cost : 26000
Special Weapons:
QAAM – 10 ----
SOD – 12 10700
ECMP – 6 12100
Unlock: Complete Mission 03B
NOTES: First appeared in Ace Combat 2, the XFA-27 is the first
“super” aircraft with perfect stats and capabilities. This has been
trimmed down in ACX. However, since the XFA-27 is customizable, the
players have the option to equip a part that will enable its original
capability to fire four missiles at a time.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
XR-45 Cariburn EX005
Spd : 8
A-A : 4
A-G : 2
Mobl : 9
Stbl : 4
Def : 3
Cost : 29100
Special Weapons:
XLAA – 12 ----
RCL – 14 9300
QAAM – 10 13100
Unlock: Complete Mission 09A
NOTES: The Cariburn is a great, cheap and customizable fighter. Its
forward swept wings enables it to make hard turns, similar to the the
S-32 and SU-47; perfect for tight dogfighting and combat maneuvers.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
YR-99 Forneus EX006
Spd : 8
A-A : 4
A-G : 3
Mobl : 8
Stbl : 6
Def : 4
Cost : 47700
Special Weapons:
LAGM – 14 ----
XMAA – 14 22900
SFFS – 12 19700
Unlock: Complete Mission 12A
NOTES: Forneus is a great multirole aircraft. Very agile and stable.
Its cockpit is similar to the Falken’s, which provides the pilot a
full 360 view around.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
YR-302 Fregata EX007
Spd : 6
A-A : 3
A-G : 2
Mobl : 4
Stbl : 5
Def : 6
Cost : 21000
Special Weapons:
NPB – 19 ----
LAGM – 16 8700
FAEB – 8 10800
Unlock: Complete Mission 07A
NOTES: With its four massive engines and large body, the Fregata will
look like flying goose. It is optimized for high speed bombing, which
is made possible by the exploding effect of the four engines. The
additional weight of the engines in the rear restricts fluent
maneuvers of the plane which makes it hard to use against faster
enemy interceptors.
+-----------------------------------------------------------------+
| S P E C I A L W E A P O N L I S T |
+-----------------------------------------------------------------+
The costs of special weapons depends on the aircraft that carries
it. All SP weapons are identical in terms of effectiveness and
effects.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
BDSP (Bomblet Dispenser) SP001
Air to Air: NO
Air to Ground: YES
Tracking: YES
Damage Area: Straight
Damage: Light-Medium
Notes: The BDSP is a very useful weapon against ground targets moving
in a straight line. This can be used for heavily concentrated enemy
positions but those under its path will be the only destroyed.
Effectiveness: 3/5
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
ECMP (Electronics Countermeasure Pod) SP002
Air to Air: YES
Air to Ground: YES
Tracking: NO
Damage Area: None
Damage: None
Notes: Though this defensive weapon looks like a missile, it is
actually attached to the aircraft as auxiliary equipment. Deploying
this SP weapon requires proper timing, otherwise it will be
ineffective. Use this to disable the tracking capabilities of enemy
missiles.
Effectiveness: 3/5
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
FAEB (Fuel Air Explosive Bomb) SP003
Air to Air: NO
Air to Ground: YES
Tracking: NO
Damage Area: Large
Damage: Heavy
Notes: Only a handful of planes are capable of carrying out this
devastating piece of explosive. The blast radius is really large and
when dropped at a sufficient height and angle, this could take out an
enemy position.
Effectiveness: 5/5
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
GPB (Guided Penetration Bomb) SP004
Air to Air: NO
Air to Ground: YES
Tracking: YES
Damage Area: Small
Damage: Heavy
Notes: Known also as the Bunker Buster, this guided bomb locks on
the target and glides towards it once released. It is very effective
against heavily armored targets such as ships, heavy tanks,
fortifications and structures.
Effectiveness: 4/5
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
LAGM (Long Range Air-to-Ground Missile) SP005
Air to Air: NO
Air to Ground: YES
Tracking: YES
Damage Area: Average
Damage: Average
Notes: Though designed against ships, the LAGM is very effective
against clustered ground targets. The medium blast radius is capable
of destroying lightly armored targets within the area.
Effectiveness: 4/5
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
LASM (Long Range Air-to-Surface Missile) SP006
Air to Air: NO
Air to Ground: YES
Tracking: YES
Damage Area: Small
Damage: Heavy
Notes: Effective against naval targets, this missile glides down and
cruises to its target at low altitudes. Releasing this weapon above
the target or with ground obstacles will cause it to miss the target.
Effectiveness: 3/5
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
LWSM (Long Range Shock Wave Missile) SP007
Air to Air: YES
Air to Ground: YES
Tracking: YES
Damage Area: Very Large
Damage: Heavy
Notes: Undoubtedly the most powerful and destructive weapon in the
game, this weapon releases a massive shockwave upon impact. The
damage area is so great that you can wipeout an entire opposition
with a well placed target in the middle. Since it only detonates upon
impact and you can only use it twice, make sure you have a clean shot
first to avoid trashing this weapon of mass destruction.
Effectiveness: 5/5
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
NPB (Napalm Bomb) SP008
Air to Air: NO
Air to Ground: YES
Tracking: NO
Damage Area: Straight
Damage: Light-Medium
Notes: One of the weakest weapons in the game and the series, this
fiery package can only damage anything on the straight line.
Destruction of heavy armored targets is not guaranteed though. Just
forget buying this junk and bring in a UGBL.
Effectiveness: 1/5
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
QAAM (Quick Maneuver Air-to-Air Missile) SP009
Air to Air: YES
Air to Ground: NO
Tracking: YES
Damage Area: Small
Damage: Medium
Notes: This ACX version of the QAAM is trimmed down a lot compared
to the “sure-hit, fire-and-forget” version of AC4. It can track down
and hit targets on their 2, 4, 8 and 10 o’clock angles. Not to mention
it is faster than conventional missiles or anti-air SP weapons.
Effectiveness: 4/5
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
RCL (Rocket Launcher) SP010
Air to Air: YES
Air to Ground: YES
Tracking: NO
Damage Area: Small
Damage: Light
Notes: The RCL is the worst SP weapon in the game. When used, it can
only release 6-8 unguided rockets, each one of them not even enough
to destroy a light armored target. Another thing is that the rockets
are scattered when fired, making them completely useless even against
large, steady targets. Avoid buying this at all costs.
Effectiveness: 1/5
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
SAAM (Semi-active Air-to-Air Missile) SP011
Air to Air: YES
Air to Ground: NO
Tracking: YES
Damage Area: Small
Damage: Medium
Notes: Once released, it is guaranteed to hit the target –as long as
you keep the target within your targeting circle.
Effectiveness: 3/5
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
SFFS (Self-Forging Fragments Submunitions) SP012
Air to Air: NO
Air to Ground: YES
Tracking: NO
Damage Area: small-large
Damage: light-medium
Notes: After releasing, this weapon releases a rain of shrapnel at
target area. To increase the damage area, the pilot can drop the bomb
at a high altitude. Scattering the shrapnel this way will increase
the damage radius but will considerably decrease damage compared to a
low level, concentrated drop.
Effectiveness: 2/5
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
SOD (Standoff Dispenser) SP013
Air to Air: NO
Air to Ground: YES
Tracking: YES
Damage Area: Straight
Damage: Heavy
Notes: A bit more destructive than the BDSP, the SOD glides over the
target before releasing its bomblets. As the description goes, it is
effective against targets in a straight line.
Effectiveness: 3/5
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
TLS (Tactical Laser System) SP014
Air to Air: YES
Air to Ground: YES
Tracking: NO
Damage Area: Small
Damage: Heavy
Notes: Exclusive only to the Falken, this advanced weapons system is
capable of destroying any target, regardless of armor. And since
there is no delay between firing and impact on the target, the laser
is almost impossible to avoid.
Effectiveness: 5/5
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
UGB (Unguided Bomb) SP015
Air to Air: NO
Air to Ground: YES
Tracking: NO
Damage Area: Medium
Damage: Medium
Notes: Just your average conventional bomb.
Effectiveness: 3/5
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
UGBL (Unguided Bomb [Large]) SP016
Air to Air: NO
Air to Ground: YES
Tracking: NO
Damage Area: Large
Damage: Heavy
Notes: Similar to the UGB but with larger blast radius and heavier
damage.
Effectiveness: 4/5
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
XAGM (Advanced Air-to-Ground Missile) SP017
Air to Air: NO
Air to Ground: YES
Tracking: YES
Damage Area: Small
Damage: Medium
Notes: Multi-lock targeting allows pilots to lock-on and destroy up
to four targets at a time. These missiles are highly accurate since
they always land on the target from above.
Effectiveness: 4/5
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
XLAA (Advanced Long Range Air-to-Air Missile) SP018
Air to Air: YES
Air to Ground: NO
Tracking: YES
Damage Area: Small
Damage: Medium
Notes: Great for sniping out long range targets, it allows you to
multi-lock up to four targets. Slower compared to conventional
missiles, it is recommended to fire these pencils on the enemy’s six
or twelve.
Effectiveness: 4/5
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
XMAA (Advanced Middle Range Air-to-air Missile) SP019
Air to Air: YES
Air to Ground: NO
Tracking: YES
Damage Area: Small
Damage: Medium
Notes: Mid-range and multi-lock allows pilots to snipe incoming
enemy formations at a favorable distance.
Effectiveness: 4/5
+-----------------------------------------------------------------+
| P A R T S I N D E X |
+-----------------------------------------------------------------+
Below are the parts I have acquired on my playthrough so far. Refer
to the legend to know what info I am still missing. Some parts may be
available only in Multiplayer and so far, I don’t know any other
players that can play ACX in my area.
If you are willing to share some info I am missing, please email me
so that I can update my faq as soon as possible. Your name will
appear on my credits section as well. It is greatly appreciated.
Legend:
----- = Not Acquired
++ = Acquired but not noted from what mission
Engine: Wing: Armor: Weapon:
Turbo Adv Trimtab Scale Armor Destructive MSSL
Light Extra Airbrake CFRP Conversion KEPS
Adv Turbo Extra Ladder Ceramic Armor Long Range Gun
Caudal Air Gripper RAM Coat Extra Hard Point
Minotaur Extra V Canard Beetle Armor Extra Ammo
Bullet Extra Elron ------- Enhanced SHM++
------- Extra Canard Titanium Armor Tracker MSSL
Scramjet Thornback Fin Light Armor Scarface MBS
Hydra Sylph Wing Adv Titanium Long Range MSSL
Mercury Adv Actuator++ Diffusion Coat Laser Extender
C-Cycle ++ ------- TiAl Armor Destructive Bomb
------- ------- ------- -------
Weapon:
Emergency APS
Raven
Terra Hammer
Hawk Eye
AMFD
Tracer
AAM Jammer
Fenrir ECMS
Earth Shaker
Sniper OS
Argus++
-------
+-----------------------------------------------------------------+
| C R E D I T S |
+-----------------------------------------------------------------+
Thanks to the people behind Wikipedia for providing a very informative
and helpful site. Kudos!
Thanks to the gamesites that generously host my works online.
To you for using this guide. I hope this helped you out a bit.
To my family and friends.
To the Lord, our God. :)
Copyright Vhayste®
All Rights Reserved 2007