STAR OCEAN TILL THE END OF TIME
PRIVATE ACTION FAQ
(v2.5, 4-25-04)
by Edward Chang (chang dot 459 at osu dot edu)
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IMPORTANT! THIS FAQ IS BASED ON THE ORIGINAL JAPANESE RELEASE OF STAR OCEAN 3.
THE NORTH AMERICAN RELEASE IS BASED ON THE DIRECTOR'S CUT VERSION OF STAR
OCEAN 3. IF YOU ARE PLAYING THE NORTH AMERICAN RELEASE, REFER TO MY FAQS IN
THE DIRECTOR'S CUT SECTION OF GAMEFAQS. ANY EMAILS ASKING WHY MY FAQS LEAVE
OUT THINGS ADDED TO THE DIRECTOR'S CUT WILL BE SUMMARILY IGNORED.
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Version History
v2.5 (4-25-04)
Update pertaining to the US release of the game.
This is a Private Action FAQ for the latest tri-Ace RPG, Star Ocean: Till
the End of Time, AKA Star Ocean 3. Private Actions are the mini-scenarios
you can see between your characters throughout the course of the game. As in
previous SO games, Private Actions affect the relationships your characters
have with each other, and thus they affect what endings you will get.
Please note that the US release of Star Ocean 3, currently scheduled for
late Summer '04, is actually the Director's Cut version of the game that was
released in Japan in early 2004. Thus, if you are playing the US version,
please look at my FAQ/Walkthrough for the Director's Cut instead.
There are several major differences between previous SO games and SO3 in
regards to Private Actions. First, you no longer have to press a button
outside of a town to initiate Private Actions; your characters will
automatically split up in town, and all you have to do is find them in order
to initiate the PA. The game calls this sytem "Auto Private Actions".
Second, the number of possible endings has been reduced greatly. The
possible endings in SO3 involve pairing the main character (Fate) with
one other character. Thus relationship values involving people other
than Fate do not matter that much throughout the course of the game.
Occasionally you will have to choose out of several options during a PA,
and depending on what you pick, the impact on your characters' relationships
will be different. This FAQ will list those choices and how they differ.
This FAQ makes use of SJIS encoding in order to display Japanese
characters. I included this feature so that if you do not know
Japanese, you can easily match up the characters on your TV screen
to the characters in this guide. You will need to have support for
viewing Japanese characters on your computer, however. Certain versions
of Windows should have it built in; otherwise, you'll either need to
get a program like NJStar Communicator, or you'll need to get
Japanese character support for Internet Explorer (free from Microsoft)
and open this file in IE instead of Notepad/Wordpad.
2. PRIVATE ACTIONS
Private Actions are, in general, limited in time. This means that they'll
only be available for a certain window. In some cases they may involve
backtracking to places you normally wouldn't go to.
This list of Private Actions is in chronological order, meaning that you
can simply go through the list as you go through the game. Because of this,
there are some spoilers involving events when describing certain time
windows for PAs.
Each Private Action listing will indicate how to trigger it, what choices
you have (if any), and how that PA affects your relationship with other
characters. Although some PAs may affect relationships not involving Fate,
Fate's relationship with the other characters is the most important
when determining endings.
In order to be paired with a particular character during the ending, there
are three requirements. First, that character must be in your party at the
end of the game. Thus, Fate can't be paired with Nel if you didn't go back
to recruit Nel when she was available. Second, Fate's feelings for that
character have to exceed 21, and that character's feelings for Fate have to
exceed 50. Finally, those two relationship values also have to be the
highest out of any of the characters.
Because I am lazy, I am not going to type out the exact values of how
each private action changes your character's relationship values. The initial
values all start somewhere around 15-20 or so. If you're aiming for a
particular ending, I'd suggest just looking at the "Ending Paths" section.
Finally note that even though she is not a playable character, you can still
pair Fate with Mirage for an ending. See the Ending Paths section for more
detail.
And now for the list:
1. Searching the Trash
Location: Grand Tear Hotel
Time Window: Until using the fight simulator.
How to activate: Check the trash basket in room 105.
Effect: This lowers everybody's reaction towards Fate except Roger.
2. Fate's Parents
Location: Grand Tear Hotel
Time Window: Until using the fight simulator.
How to activate: Speak to Sophia before talking to Fate's parents, on the
Private Beach.
Effect: This makes Sophia like Fate more, but it makes Fate like Sophia less.
Maria also likes Fate more.
3. Girl on the Beach
Location: Grand Tear Hotel
Time Window: Until using the fight simulator.
How to activate: Go to the beach and talk to one of the girls there. She will
attempt to hit on you, but then Sophia shows up. The girl will ask if Sophia
is your sister or something. You will have three choices. The first says
"Yeah, something like that". The second says "No, I've never seen her
before". The third says "Isn't she cute? She's my girlfriend".
Effect: 1 and 2 will lower Fate and Sophia's reactions for each other. 3 will
raise them. 1 also makes the male characters like Fate more.
4. Making Up
Location: Grand Tear Hotel
Time Window: Immediate after #3
How to activate: Pick either 1 or 2 for PA#3, then head back to the transporter
room. Fate and Sophia will make up.
Effect: This will make Fate like Sophia more. Sophia's reaction stays neutral.
5. Souffle Rosetti
Location: Grand Tear Hotel
Time Window: Automatic
How to activate: Enter the Rousetti Troupe room to the northeast of the Grand
Tear's large floor. Sophia will make the claim that eventually her autograph
will be worth so much that you could buy an entire planet with it. You'll
have two choices. The first says you believe her. The second says "Isn't that
a little exaggerated?"
Effect: 1 will make most characters like Fate more, especially Souffle. 2
2 will make some characters like Fate more and some less, but Souffle will
definitely like Fate less.
6. Entry Prohibited
Location: Grand Tear Hotel
Time Window: After PA#5 but before going to the Fight Simulator
How to activate: In the Rousetti Troupe room, approach the door that is barred
off. Souffle will tell you that you can't enter.
Effect: This will make Sophia and Souffle like Fate less. Roger will like Fate
more.
7. Fight Simulator
Location: Grand Tear Hotel
Time Window: After PA#5.
How to activate: Enter the lounge and check the console.
Effect: Two choices will pop up. For the first choice, pick the first option
to try and convince Sophia to join you. She'll be hesitant, and another choice
will pop up. The first one says "It's okay, I'll protect you". The second says
"Oh, you don't like being with me."
Effect: The first one will generally raise everybody's feelings towards Fate,
but especially Sophia's. The second makes everybody dislike Fate.
8. Fight Simulator Part Two
Location: Grand Tear Hotel
Time Window: After PA#7.
How to activate: Automatic. A tutorial menu will pop up with several choices
when you enter the Fight Simulator. The very last choice is "begin the
battle". This PA differentiates between if you pick some other choice first,
or if you pick begin the battle right away.
Effect: Cliff, Arbel, Roger, and Souffle will like you more if you start the
battle right away. Maria, Nel, and Mirage like you more if you take your time.
Sophia likes you more either way.
9. Fight Simulator Part Three
Location: Grand Tear Hotel
Time Window: After PA#8.
How to activate: Win the first battle. This will then bring up another choice.
The first choice makes you continue to use the fight simulator. The second
choice says that's enough for the day.
Effect: The first choice makes Cliff, Arbel, Roger, and Mirage like you more
but the other characters like you less. The second choice makes Maria like
you more and the other characters not mentioned above stay neutral about you.
10. Fight Simulator Part Four
Location: Grand Tear Hotel
Time Window: After PA#9.
How to activate: Choose the first option for PA#9, then win the second battle
as well. Again you will get the choose whether to continue (first one) or
quit (second one).
Effect: This time, choosing to continue will make Arbel like you more but
everybody else like you less. Choosing the second option makes everybody
except Arbel like you more.
11. Fight Simulator Alternate
Location: Grand Tear Hotel
Time Window: While using the Fight Simulator
How to activate: During any of the Fight Simulator battles, either lose or
run away.
Effect: Losing makes Sophia and Mirage like you more but most others like
you less. Running away makes Souffle like you more but most others like you
less.
12. Retreat, Rosetti Troupe
Location: Grand Tear Hotel
Time Window: After Bandein attack, before transporting to shelter.
How to activate: Head to the Rosetti Troupe room and talk to Souffle. You
will tell her that she and the troupe should evacuate.
Effect: This makes Sophia, Nel, and Souffle like you more. However Maria and
Arbel will like you less.
13. Fate, Souffle, Regrets
Location: Emergency Shelter
Time Window: After talking to the Rosetti Troupe, before putting Sophia to
bed.
How to activate: Approach the east stairwell and find Souffle there. She'll
ask you if she did a bad thing earlier at the shelter. You have two choices.
The first says that no, she didn't. The second says yes, you did something
annoying.
Effect: The first choice makes everybody like Fate more. The second makes
everybody like Fate less.
14. Bloodtyping
Location: Herle
Time Window: After Bandein attack, before going to the escape pods.
How to activate: Talk to one of the officers on the bridge. He'll ask you
what your bloodtype is.
Effect: Answering A makes Maria and Nel like you more. Answering B makes
Roger and Mirage like you more. Answering O makes Sophia and Arbel like you
more. Answering AB makes Cliff and Souffle like you more.
15. Escape, Rosetti Troupe
Location: Herle
Time Window: After Bandein attack, before going to the escape pods.
How to activate: Talk to one of the Rosetti Troupe members. You will tell
them they should leave quickly.
Effect: This will make everybody except Arbel like Fate more.
16. Prime Directive?
Location: Escape Pod
Time Window: Automatic.
How to activate: You will be able to choose whether to review the Prime
Directive (first option) or skip it (second).
Effect: Checking it makes everybody except Arbel and Roger like you more.
Skipping it makes Arbel and Roger like you more.
17. Cliff's Thoughts
Location: Airyglyph
Time Window: After staying the night in Cirlsour, before defeating Shelby.
How to activate: Talk to Cliff, who's hanging around near the entrance to
the Underground Waterway. You'll have two choices. The first says "You're
worried about Mirage, aren't you." The second says "I didn't think this
would happen...".
Effect: The first one makes almost everybody like you more. The second
makes everybody like you less.
18. Reason for Helping
Location: Cirlsour
Time Window: After saving Nel, before reporting to Claire
How to activate: Talk to Nel on the second floor of the Inn in Cirlsour. Nel
will ask you why you went back to save her. You have three choices. The
first says "Well, I kinda...". The second says "I was just returning the
favor". The third says "We couldn't have left you behind!"
Effect: Choice one makes Nel like you a lot less. Choice 2 makes Arbel like
you a lot more. Choice 3 makes most characters, including Nel, like you
more.
19. Tsukikage
Location: Peterny
Time Window: After arriving in Peterny, before resting at the Inn.
How to activate: Go to the east side of town and talk to one of the men in
the bar. He'll ask you if you know about Tsukikage. The first choice says
"Yeah, I've heard of them". The second choice says you haven't.
Effect: The first choice makes Arbel and Roger like you a lot more. The
second makes Sophia and Souffle like you more. Nel likes you less either way.
20. The Fairy
Location: Douglas Forest
Time Window: While searching for the water for the fairy
How to activate: This event occurs automatically. You'll run across a fairy
in the Douglas Forest and you'll have to find some water for her. You're
supposed to bring her water from the glittering spring. However if you bring
her water from an hot spring or other spring, you'll trigger this PA.
Effect: Everybody likes you less. Don't tease the fairy, eh?
21. Roger
Location: Douglas Forest
Time Window: While searching for Amina
How to activate: Approach the Tsukikage Hideout. Roger will be inside, and
there will be a short battle with some Tsukikage members. Afterwards you
can choose to have Roger help you (first) or refuse (second).
Effect: Accepting makes Sophia, Nel, Roger, and Souffle like you more.
Refusing makes Maria, Cliff, Arbel, and Mirage like you more.
22. Ladel and Lumina
Location: Peterny
Time Window: After saving Amina, before the war begins
How to activate: Get near Lumina in the Inn at Peterny. You'll overhear
that they're trying to get to Cirlsour, but they're lost. She'll ask you
where to go. You'll have four choices, north, south, east, and west.
Effect: Choosing "South" (the correct answer) makes everybody like you
more. Giving the wrong answer makes everybody like you less.
23. Ladel and Lumina, Part Two
Location: Alias
Time Window: After PA#22, before the war begins
How to activate: Answer #22 correctly. Get near Lumina in the Inn at
Alias. Again they'll be lost and they'll ask you which way to go. This time
your choices are the northwest gate, southwest gate, or the east gate.
Effect: Either Northwest or Southwest are correct answers; Northwest
makes everybody like you more, but Souuthwest makes everybody except
Nel and Arbel like you more. Answering incorrectly (East) makes everybody
dislike you.
24. Ladel and Lumina, Part Three
Location: Airyglyph
Time Window: After PA#23, before the war begins
How to activate: Answer #23 correctly. Get near Lumina in the Inn at
Airyglyph. Again they are lost. This time you have two choices when they
ask you where to go; you can say "You already passed it" (first option)
or "It's just a little further" (second option).
Effect: The correct answer is "You already passed it". This makes everybody
like you more. Answering incorrectly makes everybody like you less.
25. Roger Again
Location: Sir Felious
Time Window: After saving Amina, before defeating Crosel
How to activate: Approach the lower section of Sir Felious. Roger will be
there. After a conversation, you can choose to help Roger (first) or
refuse (second).
Effect: Accepting makes Sophia, Roger, Souffle, and Mirage like you more.
Refusing makes Maria, Cliff, Arbel, and Souffle like you more.
26. Suspicious Guest
Location: Sealand
Time Window: Automatic
How to activate: Before heading to the castle, speak to the nervous guy
living a few houses right of the food store. Then once you finish your
audience with the queen, he'll show up again.
Effect: Makes Nel like Fate less, but makes Fate like Nel more.
27. No Exploring, 1st Floor
Location: Sealand
Time Window: Automatic
How to activate: Upon entering Sealand castle, Nel will guide you. To
activate this PA, don't follow her around and begin searching the floor.
When you do reach Nel she'll get angry at you.
Effect: Makes all characters like you less.
28. No Exploring, 2nd Floor
Location: Sealand
Time Window: Automatic
How to activate: Same as PA#22, just on the second floor.
Effect: Again, makes all characters like you less.
29. Worrying Fate
Location: Peterny
Time Window: After deciding to get the copper, before actually getting it.
How to activate: Talk to Cliff in the north end of town. Fate will end up
worrying about things.
Effect: Makes everybody like Fate less.
30. The Passionate Old Man
Location: Alias
Time Window: After deciding to get the copper, before actually getting it.
How to activate: Talk to the "Passionate Old Man" near the east entrance
of Alias. You will have three choices. The first says you'll try your best.
The second says leave it to me. The third asks the old man if war is hard.
Effect: Nel likes Fate more by option 1. 1 also makes Mirage like you more.
2 and 3 will make Nel like you more but by not as much.
31. Passionate Old Man, Again
Location: Alias
Time Window: Same as #26
How to activate: Pick 3 for #26, then talk to the old man again. He'll
reveal how he feels about Nel and Claire.
Effect: This makes everybody like Nel more.
32. Claire's Worries
Location: Alias
Time Window: After beating the troops in front of Becquerel mine, before
getting the copper.
How to activate: Return to Alias and talk to Claire. She'll ask you if
Nel's helping out. First option says that she's a big help. The second
option says not really.
Effect: The first option makes most characters like you more. The second
makes most characters like you less, especially Nel.
33. Teasing Farin?
Location: Alias
Time Window: After optaining the copper, before returning to Sealand
How to activate: Go to headquarters and check up on Farin. You'll wonder
whether to tease her or not while she's sleeping. The first option says
"Better not." The second option makes you tickle her cheek. The third
makes you rub her nose.
Effect: 1 makes Nel like you more. 2 or 3 makes most characters like you
less, but Roger will like you more.
34. Prepared for War
Location: Alias
Time Window: Automatic
How to activate: Once you reach Alias in preparation for the war, speaking
to Claire will prompt her to ask you if you're prepared yet. The first
answer is "no" and will let you shop around; the second answer is "yes"
and begins the whole operation. This PA activates only the first time you
talk to Claire, so if you say "no" and then "yes" when talking to Claire
again, you only get the effect of the "no" answer.
Effect: Saying "No" first leaves everybody neutral. Saying "Yes" makes
Sophia, Maria, Nel, and Mirage like you more; everybody else likes you less,
so if you don't want it, just say No first and then yes later.
35. Coming of Age
Location: Cirlsour
Time Window: After the war.
How to activate: Talk to the "dreamer girl" in one of the houses in Alias.
She'll ask you whether it's true that the Seahartz army blew itself up to
get rid of the Airyglyph army. The first choice says it's true. The second
says it's not.
Effect: The first choice makes everybody like you less, especially Nel. The
second makes everybody like you more, especially Nel.
36. Controlling Power
Location: Alias
Time Window: After the war.
How to activate: Talk to Maria. She'll ask you about your power. You'll have
three choices. The first says "You have a strange power too, don't you?"
The second says "No! I'm a normal person." The third says "That's true,
but...".
Effect: The first option makes Maria like you some more but everybody else
like you less. The second option makes everybody like you less. The third
option makes everybody like you more, especially Maria.
37. More Wandering
Location: Airyglyph
Time window: After the conference, automatic.
How to activate: Upon arriving at Airyglyph Castle, Walter will guide you.
To activate this, you can ignore Walter and wander around.
Effect: Wandering around makes everybody like you less. Telling Walter to
hurry up makes most characters like you less, but Arbel will like you more.
38. Rude to Walter
Location: Airyglyph
Time window: Automatic.
How to activate: While Walter is guiding you, you'll notice that he walks
slowly. However, if you talk to him twice, he'll hurry up just for you.
Effect: Everybody will like you less.
39. The King's Request
Location: Airyglyph
Time window: After the conference, before defeating Crosel.
How to activate: Talk to the king in his room on the 2F of Airyglyph Castle.
He'll ask you to deliver a letter. You can accept (the first) or refuse
(the second). If you accept, you will have to do some other things if you
want to activate PA#57 (See PA#57 for details).
Effect: Acceping makes Sophia, Roger, and Souffle like you more. Refusing
makes Maria, Cliff, Nel, and Mirage like you more.
40. The King's Request, Part Two
Location: Sealand
Time window: After #39, before defeating Crosel.
How to activate: Talk to Elena in her room at Sealand. You'll deliver the
letter. She'll ask you to respond to the King, so return to Airyglyph and
talk to him again. It has no important feeling changes but it's important
for later PAs.
Effect: None at the moment.
41. Nel's Father
Location: Cirlsour
Time window: After picking up Arbel, before defeating Crosel.
How to activate: Visit Walter in Cirlsour and head towards his room on the
2F of his mansion. You will overlook a scene between Walter and Nel. You
will also get a new weapon for Nel.
Effect: This will make Nel like you slightly less, but will make you like
Nel more.
42. Why Airyglyph Lost
Location: Peterny
Time window: After picking up Arbel, before defeating Crosel.
How to activate: Speak to Arbel in the west of Peterny. He will ask you why
Airyglyph lost the war. The first choice says that it's because of the
people's will. The second choice says it was luck. The third says that the
country's determination was not enough.
Effect: 1 makes Souffle like you a lot more. 2 makes Cliff like you a lot
more. 3 makes most characters like you less but makes Arbel like you a lot
more.
43. Arbel in the Night
Location: Peterny
Time window: After picking up Arbel, before defeating Crosel.
How to activate: Sleep at the Inn in Peterny. Arbel will ask you if you
hate him. Pick option 1 to say you do; 2 says you don't.
Effect: 1 makes Cliff and Nel like you more. 2 makes Arbel, Roger, Souffle,
and Sophia like you more. Answering 2 will also trigger Arbel's appearance
after the 2nd Cirlsour Ruins event which will make him join your party
later on.
44. The King's Request, Part Three
Location: Sealand
Time Window: After defeating Crosel
How to activate: Finish PA#40, then visit Elena's Room again. You'll overhear
a conversation between King Arzei and Elena. This PA has no feeling changes
but is important for later.
Effect: None at the moment.
45. Sophia and the Research
Location: Aquaelie
Time window: After speaking to Vescom, before resting
How to activate: Talk to Sophia. She'll ask you if Aunt Ryouko knew about
the research. The first says that she probably did. The second says she
probably didn't.
Effect: Option 2 makes Arbel and Mirage like you more. The second option
makes everybody like you more, especially Sophia.
46. Vescom
Location: Aquaelie
Time window: After speaking to Vescom, before resting
How to activate: Talk to Cliff. He'll tell you a little about Vescom.
Effect: Maria and Arbel will like you a little more, Souffle will like you
less.
47. The Next Day...
Location: Aquaelie
Time window: After Vescom wakes you up, before going to the bridget
How to activate: Talk to one of the crew members in the same wing as
your bedroom. He'll ask you if you slept well. You can answer yes (first)
or no (second).
Effect: Saying yes will make Cliff, Nel, Arbel, Roger, Souffle, and Mirage
like you more. Saying no will make Sophia and Maria like you more.
48. Souffle's Persuasion
Location: Moonbase
Time window: While Souffle is part of your party
How to activate: Go to the bar in the Moonbase. Souffle will negotiate with
the bar owner for supplies.
Effect: This will open up the bar's stock room. It will also make Fate like
Souffle more.
49. Raising Hopes
Location: Aquaelie
Time window: After returning from Moonbase, before resting
How to activate: Talk to Sophia.
Effect: This will raise levels all around, but Fate and Sophia will like
each other more especially.
50. Arbel and the FD People
Location: Recorder
Time window: After entering the Eternal Sphere, before going to Sphere
Corporation
How to activate: Talk to Arbel towards the North of the city. He'll get angry
and you can try to calm him. The first option says "If you understand, that's
OK." The second says "That's not true!"
Effect: The first makes Arbel and Maria like you more. The second makes Arbel
like you less but most others like you more.
51. The Light
Location: Sealand
Time window: After entering the Eternal Sphere, before going to Sphere
Corporation
How to activate: Go to Sealand Castle and talk to the bookworm in the library.
He'll ask you what that light was. You have three possible explanations.
Effect: The first one makes Nel, Arbel, and Roger like you more. The second
makes everybody like you less. The third makes everybody except Nel like you
more.
52. Roger's Girlfriend?
Location: Cirlsour
Time window: After entering the Eternal Sphere, before going to Sphere
Corporation
How to activate: With Roger in your party, talk to him on the 2F of the
weapon store.
Effect: Most characters will like Fate less.
53. Arbel's Training
Location: Urza Lava Cave
Time window: After entering the Eternal Sphere
How to activate: Do not have Arbel in your party at this point. Talk to
Walter in Cirlsour to learn that Arbel went to Urza Lava Cave, then head
there. There are four possible options once Arbel challenges you to fight:
1. Losing against Arbel; 2. Winning against Arbel and allowing him into
your party; 3. Winning against Arbel and refusing him from your party;
4. Winning against Arbel with an already-full party.
54. Falling Snow
Location: Airyglyph
Time window: After entering the Eternal Sphere, before going to Sphere
Corporation
How to activate: Go to the tower in Airyglyph castle and talk to Sophia.
She'll talk a little about the snow, and then worry about the future.
You have three choices. 1 tells her not to think about it too much. 2 tells
her that everything is fate. The 3rd tells her she should have a little
more courage.
Effect: 1 makes Arbel like you a lot more. 2 makes Sophia like you a lot
more. 3 makes Nel like you a lot more.
55. Libel's Rival?
Location: Diplo
Time window: On the Diplo the second time
How to activate: Approach Marietta. She'll tell you about the Diplo's
possible love triangle.
Effect: This will make Maria like Fate a little less.
56. Crimson Hate
Location: Airyglyph
Time window: After teleporting in from the Diplo
How to activate: You must have had Arbel join you after the second Cirlsour
Ruins event. Approach the king in Airyglyph Castle.
Effect: Everybody will like Arbel more. You will also get a sword for Arbel.
57. The Marriage
Location: Sealand
Time window: After teleporting in from the Diplo
How to activate: Accept the king's request in PA#39. Then deliver the letter
to Elena and return to the king before defeating Crosel. After defeating
Crosel, go to Elena's room in Sealand and see the two talking. Then after
teleporting in from the Diplo, go to Airyglyph castle and talk to the old
maid on the 2F; she'll tell you a rumor that the King is about to get
married. Finally head to the chapel in Sealand Castle and approach Nel.
You'll have three choices here. 1 gives your blessing. 2 says "Isn't that
a political marriage?" 3 asks "What about Elena?"
Effect: 1 makes most people like you more, especially Nel. 2 makes Nel
dislike you a LOT, but Arbel likes you more. 3 makes Arbel like you more.
58. Fate and Sophia
Location: Sealand
Time window: After setting out from Sealand
How to activate: Talk to Sophia on the balcony. They'll have some talk
and then you can choose between 3 options. The first asks Sophia, "Am I
not worthy enough, Princess?" The second says "I guess Princesses don't
exist.". The third says "Are you an idiot?"
Effect: The first option has two possible outcomes. If Sophia likes you,
she'll respond well; this is designated as "1" in the chart below and
will raise her feelings for you significantly. If she doesn't like you,
she'll only laugh; this is designated as "2", and other characters will
feel more sympathetic. The second option, designated as "3", will make
Roger and Souffle like you more, but everybody else like you less. The
last option makes Maria, Arbel, and Mirage like you more, but others like
you less.
59. Team Name
Location: Gemity
Time window: Anytime after reaching Gemity
How to activate: Simply participate in the Ranking Battle at Gemity. You'll
be asked to select a name for your team from 8 possible choices. Your
team name will have a small effect on everybody's feelings towards you.
Effect: Each character appears to have a "favorite" name. Sophia likes 8
best; Maria likes 1; Cliff likes 2; Nel likes 4; Arbel likes 5; Roger likes
3; Souffle likes 7. Mirage doesn't like any one in particular, but
1, 5, and 6 raise her feelings towards you slightly, whereas 7 lowers them
slightly.
3. ENDING PATHS
This section will list how you should trigger PAs and what you should answer
in order to get each ending. Please note I have not explicitly tested each
one, however these were published in the Official Guide for SO3 in Japan and
are thus assumed to be correct. This section is split up by character.
Under each character there will be a listing of PAs. Under "Option", a O
means that there are no choices involved in the PA, and that you should
simply trigger the PA. A number refers to the choice you should pick in that
PA. A - means that it doesn't matter whether or not you trigger the PA. If
a PA is not listed at all, you should avoid triggering it. If you fulfill
none of the conditions for any of the characters, you will get the basic
"everybody splits up" ending.
4. CREDITS
Thanks go to:
Square-Enix for publishing the Star Ocean 3 Official Guide Book Final
Edition (ISBN 4-7575-0932-4)
Dengeki Playstation for publishing the Star Ocean 3 Master Guide (ISBN
4-8402-2288-6)
tri-Ace and Enix for the best RPG I have ever played.
This FAQ Copyright 2003 to Edward Chang. Redistribution in any form,
including reprinting in electronic or print media, without express
permission of the author is strictly forbidden.