** THIS FAQ IS MADE FOR THE NORTH AMERICAN (NTSC) VERSION OF WWF SMACKDOWN!
  THESE CODES WERE _NOT_ CREATED BY ME! WITH PERMISSION, I SIMPLY COMPILED
  A LIST OF SMACKDOWN CODES INTO ONE RESOURCE FOR EASE OF ACCESS.

** CODES MAY OR MAY NOT WORK ON THE EUROPEAN VERSION! (PAL)

** I DON'T HAVE THE SLIGHTEST CLUE ON HOW TO SOLVE CDX PROBLEMS SO PLEASE
  ASK THE PEOPLE AT THE CMGSCCC BBS.
  (http://www.cmgsccc.com/cgi-bin/Ultimate.cgi)

                __          ___          ________
                \ \        / \ \        / |  ____|
                 \ \  /\  / / \ \  /\  / /| |__
                  \ \/  \/ /   \ \/  \/ / |  __|
                   \  /\  /     \  /\  /  | |
                    \/  \/       \/  \/   |_|
  _____ __  __          _____ _  _______   ______          ___   _ _
 / ____|  \/  |   /\   / ____| |/ |  __ \ / __ \ \        / | \ | | |
| (___ | \  / |  /  \ | |    | ' /| |  | | |  | \ \  /\  / /|  \| | |
 \___ \| |\/| | / /\ \| |    |  < | |  | | |  | |\ \/  \/ / | . ` | |
 ____) | |  | |/ ____ | |____| . \| |__| | |__| | \  /\  /  | |\  |_|
|_____/|_|  |_/_/    \_\_____|_|\_|_____/ \____/   \/  \/   |_| \_(_)
    ___                   _             _      ___        _
   / __|__ _ _ __  ___ __| |_  __ _ _ _| |__  / __|___ __| |___ ___
  | (_ / _` | '  \/ -_(_-| ' \/ _` | '_| / / | (__/ _ / _` / -_(_-<
   \___\__,_|_|_|_\___/__|_||_\__,_|_| |_\_\  \___\___\__,_\___/__/

=======================================================================
  W W F   S M A C K D O W N   G A M E S H A R K   C O D E S   v.0.6
=======================================================================


Author: Andy Yang (RagnaroK)
E-Mail: [email protected]
ICQ: 5150739
Version: 0.6
Last Updated: 6/26/2000



This Document is Copyright 2000 Andy Yang


### DISCLAIMER ###

This FAQ is meant for private and personal usage only. It was written
and is owned by me, Andy Yang ([email protected]). It may only be
reproduced in an electronic medium and can only be altered as long as
CREDIT is given, and if the copyright notice above and this disclaimer
is left intact and un-altered. This FAQ is not to be used for
profitable/promotional purposes; this includes being used by publishers
of magazines, guides, books, etc. or being incorporated into magazines,
etc. in *ANY* way. All copyrights and trademarks that are not specifically
mentioned in this FAQ, are acknowledged.

You may place this FAQ on your website as long as CREDIT is given to EVERY
person that is mentioned in this FAQ, and if the copyright notice above
and the disclaimer above is left intact and un-altered. You must also seek
my permission first, and tell me the website address which will be hosting
this FAQ. Permission is also required if you are to post this FAQ on a BBS
(Bulletin Board System), Message Board and/or anything of the like.

WWF Smackdown! (SLUS-00927) is (c) of THQ (http://www.thq.com/smackdown),
Yuke's (http://yukes.co.jp), Jakks Pacific (http://www.jakkspacific.com),
and the World Wrestling Federation (http://www.wwf.com).



=======================================================================
This FAQ, and the latest revisions of this FAQ can be found at:

GameFAQs                                    (http://www.gamefaqs.com)

=======================================================================


Version 0.6

    My very first attempt to write an actual FAQ! Please forgive all
my newbie mistakes =) Otherwise, enjoy what I believe is to be the very
first WWF Smackdown! Gameshark FAQ on the net!


=======================================================================
                       <>TABLE OF CONTENTS<>
=======================================================================

1.   REVISION HISTORY

2.   INTRODUCTION

3.   NOTES AND MISCELLANEOUS INFORMATION

4.   CODES

      A) Move List Modifier
           -Description
           -Codes
           -Move Value List

      B) Characteristic Modifier
           -Description
           -Codes
           -Characteristic Value List

      C) Victory Music Modifier
           -Description
           -Codes
           -Music Value List

      D) Area Modifier
           -Description
           -Codes
           -Area Value List

      E) Ranking Points Modifier
           -Description
           -Codes
           -Ranking Value List

      F) Ranking Statistics Modifier
           -Description
           -Codes
           -Ranking Value List

      G) Miscellaneous Codes
           -Infinite Creation Points


5.   CREDITS

6.   FINAL THOUGHTS




=======================================================================
1.                      <>REVISION HISTORY<>
=======================================================================

v.0.6:
- Been getting a lot of e-mails saying the Infinite Creation Points
  don't work so I've replaced them with another version
- Just wanted to announce that this FAQ will rarely be updated now as
  Smackdown's gotten old and boring for me. Plus, there are not much
  codes hacked anymore. Also, for those who have the PAL version of
  Smackdown, these codes were made on the North American version of
  Smackdown (NTSC)

v.0.5:
- Added a Ranking statistic modifier (Wins, Losses, Draws, etc.)
  Thanks to Matthew Digilio ([email protected])

v.0.4:
- Fixed up the Show Stopper/Chokeslam values. Thanks to those who
  informed me. ([email protected], [email protected])

v.0.3:
- Added Move Modifier codes for CAW 2 (Variation 2)
- Added Move Modifier codes for CAW 3 (Variation 2)
- Added Move Modifier codes for CAW 4 (Variation 2)


v.0.2:
- Fixed some minor spelling errors.
- Added Ininite creation points code in Part 4, Section F


v.0.1:
First release of this FAQ.
- Character Ability modifier codes
- Victory music modifier
- Maximum Ability Point Level modifier
- Move List Modifier
- Ranking Points Modifier




=======================================================================
2.                        <>INTRODUCTION<>
=======================================================================

    WWF Smackdown! is the first WWF game from THQ released on the Sony
Playstation game console since the acquisition of the WWF license from
former developer, Acclaim. WWF Smackdown! is built on a modified version
of the acclaimed "Touken Retsuden" game engine by Yuke's. This game has
many great new features never before seen in a PSX wrestling game.
Examples of such are: Moving Hair, Moving Clothes, Allies and Enemies,
Mid-game Cutscenes, a new and improved (among other WWF titles) season mode,
Pre-season mode, improved I quit match, Special Referee mode, complex
interactive 3D backstage areas, true video quality Titantron videos,
moving lips, and wrestler size scaling. WWF Smackdown! was created Yuke's
and was published by THQ.

WWF Smackdown! was shipped on March 1st, 2000 and was available in stores
on March 2nd, 2000.




=======================================================================
3.             <>NOTES AND MISCELLANEOUS INFORMATION<>
=======================================================================

    You need a Gameshark or Gameshark Pro to use these codes. If you do
not know how, or where, to obtain a Gameshark (Gameshark Pro), just drop
by your favorite Videogame and/or Videogame Accessory store and pick one
up.

    If a code does not work, it probably means you haven't typed the
code in properly, or that your Gameshark's software is too old. In the
case of the latter, you need to upgrade your Gameshark, or most likely,
obtain a new one.

    If you're reading a version of this FAQ that has been HTML'ized,
or whatever, please send all the inquiries to those people who
did the changes and not me, as they may have an older version or have
added their own corrections that I won't be able to help you on.

    The weapons match code will make the match a little slower when
there are 4 people on the screen. Also, this code will freeze the
Royal Rumble upon the entry of the 3rd-7th person.






=======================================================================
4.                         <>CODES<>
=======================================================================


                  *******************************
                      A. Move List Modifier

                      Credit to: Some Person
                  *******************************

Description: This code lets you change what moves you have in your
   movelist for your created character. You can, for example, put a
   Stone Cold Stunner or a Rock Bottom on your normal ready moves.
   There are 2 variations to this code. The first is the variation where
   you set the moves beforehand so when you create a character, the
   moves you hacked in, will already be inside the move slots for your
   new character. The second variation is for the Biography in the game.
   This variation will only work when you have a pre-made character.
   After you hacked the moves in, you have to go into the Biography
   part of create a character and check out his moves.


Codes: These are the Move List Modifier codes (variation 2) for the
   all created superstars.Hopefull, I'll get Variation 1 very soon.
   [NOTE] _HUGE_ LIST!!


=============================

Created Superstar - Slot #1

   Ready Moves
      80090080 ????
      80090082 ????
      80090084 ????
      80090086 ????

   Ready Moves -Groggy
      8009008A ????
      8009008C ????
      8009008E ????
      80090090 ????

   Behind
      8009009E ????
      800900A0 ????
      800900A2 ????
      800900A4 ????

   Ground
      800900AA ????
      800900AC ????
      800900AE ????

   Running -Front
      800900EC ????
      800900EE ????
      800900F0 ????

   Running -Back
      800900F8 ????
      800900FA ????
      800900FC ????

   Running -Attack
      800900F2 ????
      800900F4 ????
      800900F6 ????

   Running -Counter
      800900FE ????
      80090100 ????
      80090102 ????

   Turnbuckle -Front
      800900C8 ????
      800900CA ????

   Turnbuckle -Back
      800900CE ????
      800900D0 ????

   Turnbuckle -Lower
      800900D4 ????
      800900D6 ????

   Aerial -Standing
      800900DA ????
      800900DC ????
      800900DE ????

   Aerial -Down
      800900E0 ????
      800900E2 ????
      800900E4 ????

=============================

Created Superstar - Slot #2

   Ready Moves
      8009019E ????
      800901A0 ????
      800901A2 ????
      800901A4 ????

   Ready Moves -Groggy
      800901A8 ????
      800901AA ????
      800901AC ????
      800901AE ????

   Behind
      800901BC ????
      800901BE ????
      800901C0 ????
      800901C2 ????

   Ground
      800901C8 ????
      800901CA ????
      800901CC ????

   Running -Front
      8009020A ????
      8009020C ????
      8009020E ????

   Running -Back
      80090216 ????
      80090218 ????
      8009021A ????

   Running -Attack
      80090210 ????
      80090212 ????
      80090214 ????

   Running -Counter
      8009021C ????
      8009021E ????
      80090220 ????

   Turnbuckle -Front
      800901E6 ????
      800901E8 ????

   Turnbuckle -Back
      800901EC ????
      800901EE ????

   Turnbuckle -Lower
      800901F2 ????
      800901F4 ????

   Aerial -Standing
      800901F8 ????
      800901FA ????
      800901FC ????

   Aerial -Down
      800901FE ????
      80090200 ????
      80090202 ????

=============================

Created Superstar - Slot #3

   Ready Moves
      800902BC ????
      800902BE ????
      800902C0 ????
      800902C2 ????

   Ready Moves -Groggy
      800902C6 ????
      800902C8 ????
      800902CA ????
      800902CC ????

   Behind
      800902DA ????
      800902DC ????
      800902DE ????
      800902E0 ????

   Ground
      800902E6 ????
      800902E8 ????
      800902EA ????

   Running -Front
      80090328 ????
      8009032A ????
      8009032C ????

   Running -Back
      80090334 ????
      80090336 ????
      80090338 ????

   Running -Attack
      8009032E ????
      80090330 ????
      80090332 ????

   Running -Counter
      8009033A ????
      8009033C ????
      8009033E ????

   Turnbuckle -Front
      80090304 ????
      80090306 ????

   Turnbuckle -Back
      8009030A ????
      8009030C ????

   Turnbuckle -Lower
      80090310 ????
      80090312 ????

   Aerial -Standing
      80090316 ????
      80090318 ????
      8009031A ????

   Aerial -Down
      8009031C ????
      8009031E ????
      80090320 ????

=============================

Created Superstar - Slot #4

   Ready Moves
      800903DA ????
      800903DC ????
      800903DE ????
      800903E0 ????

   Ready Moves -Groggy
      800903E4 ????
      800903E6 ????
      800903E8 ????
      800903EA ????

   Behind
      800903F8 ????
      800903FA ????
      800903FC ????
      800903FE ????

   Ground
      80090404 ????
      80090406 ????
      80090408 ????

   Running -Front
      80090446 ????
      80090448 ????
      8009044A ????

   Running -Back
      80090452 ????
      80090454 ????
      80090456 ????

   Running -Attack
      8009044C ????
      8009044E ????
      80090450 ????

   Running -Counter
      80090458 ????
      8009045A ????
      8009045C ????

   Turnbuckle -Front
      80090422 ????
      80090424 ????

   Turnbuckle -Back
      80090428 ????
      8009042A ????

   Turnbuckle -Lower
      8009042E ????
      80090430 ????

   Aerial -Standing
      80090434 ????
      80090436 ????
      80090438 ????

   Aerial -Down
      8009043A ????
      8009043C ????
      8009043E ????



?? = The slot where you can place a Value from the Move Value List.



Move Value List: These are the modifier values for the movelist.
   Right now, I only have the Lv.4 and Lv.5 values as they are the
   most useful moves. To use these, just take a value like 13B1, and
   stick it onto a code in the ?? part, so for example, if you put
   80090080 13B1, you would have the Dominator on your Ready Moves.


   Powerful Specials Lv.4
      13B1 - Dominator
      13AE - Choke Toss
      13B4 - Test Neckbreaker
      13A3 - Diving Powerbomb
      13B7 - Bearhug Front Slam
      13B8 - Inverted DDT
      13B9 - Falling Powerslam
      13BC - Body Press Slam
      13C1 - Torture Rack
      13CC - Double Powerbomb
      13D9 - Body Press Drop FW
      13DA - Body Press Drop
      13A4 - Pimpdrop
      1388 - Stunner
      13AA - Running Powerbomb
      14BD - Pumphandle Slam
      1395 - Jacknife Powerbomb

   Powerful Specials Lv.5
      13EA - Strong Lariat
      138E - Tombstone Piledriver
      14B9 - Full Nelson Slam
      1389 - Chokeslam
      139B - Show Stopper
      139D - Stone Cold Stunner


   Speedy Specials Lv.4
      13CA - NorthernlightsSuplex
      138B - X-Factor
      13DB - Sky High
      13BE - Michinoku Driver
      13E8 - Downward Spiral
      1391 - Hurracanrana
      14BA - Electric Chair Drop
      1397 - Jump Swinging DDT
      0DE5 - Twisting Knee Drop
      14C4 - Dragon Suplex Pin
      14CC - Impaler

   Speedy Specials Lv.5
      13A8 - Spinning Back Drop
      14C5 - Tiger Suplex Pin
      0DE4 - Senton Bomb
      173E - The People’s Elbow


   Technical Specials Lv.4
      0E1C - Dragon Attack
      13D6 - Double Arm Backbreaker
      13DE - Snowplow
      13BF - Rolling Leg Lock
      13CB - Sambo Suplex
      0DE7 - The 450
      0E1A - Diving Moonsault
      14C6 - Octopus Stretch

   Technical Specials Lv.5
      13D8 - Shamrock Anklelock
      138C - Pedigree
      138D - The Rock Bottom
      138A - Fame Asser
      139A - Flipping Armbar
      0DE0 - The Money Shot
      0DE3 - The Lo’ Down


   Roughneck Specials Lv.4
      1398 - Double Arm DDT
      13C8 - Knee Strike

   Roughneck Specials Lv.5
      138F - Mandible Claw
      14BE - Low Blow
      14D3 - Reverse Death Valley


=======================================================================

                  *******************************
                     B. Characteristic Modifier

                     Credit to: ~ID~ and Myself
                  *******************************

Description: This code lets you change your characteristics after you
   have had them set at the end of the pre-season. For example, if you
   got your characteristics set as: Good Speaker, Acolytes+, and Wealth,
   you can change them to Sharp Tongue, Debra-, and Degeneration X- with
   this code. After you have hacked in the new characteristics, you can
   confirm them in the Biography mode. I have the codes for all 4 Created
   Character Slots and their accompanying values.


Codes: These are the characteristic modifier codes for all 4 Created
   Character slots.



Created Superstar - Slot #1

   80090020 ??xx
   80090022 ????
   80090024 ????
   80090026 05??

Created Superstar - Slot #2

   8009013E ??xx
   80090140 ????
   80090142 ????
   80090144 05??

Created Superstar - Slot #3

   8009025C ??xx
   8009025E ????
   80090260 ????
   80090262 05??

Created Superstar - Slot #4

   8009037A ??xx
   8009037C ????
   8009037E ????
   80090380 05??


?? = Characteristics Mod Value. With this, you can change your Created
     character's Characteristics after they have been set through the
     pre-season.

xx = Victory Music Mod Value. Please refer to Section C, The Victory Music
     Modifier Section



Ability Value List: These are the modifier values for the characteristics
   modifier code. The list is quite long, so be prepared with some
   scrolling. To use these, just stick a value like 02 + 55 into a slot.
   So, if you had 80090022 0255, your created character in slot #1 would
   have the Speed Attack and Injured Neck abilities.


   00 - Power Attack
   01 - Technical Attack
   02 - Speed Attack
   03 - Rough Attack
   04 - Power Def.
   05 - Tech. Def.
   06 - Spd. Def.
   07 - Rough Def.
   08 - Pwr. Skill
   09 - Tech. Skill
   0A - Spd. Skill
   0B - Rough Skill
   0C - Single Match
   0D - Tag Match
   0E - 3-Way
   0F - 4-Way
   10 - Battle Royal
   11 - Falls Anywhere
   12 - Hardcore
   13 - Cage
   14 - Royal Rumble
   15 - Tournament
   16 - "I Quit"
   17 - WWF Title
   18 - Tag Title
   19 - IC Title
   1A - European
   1B - Women's Title
   1C - Hardcore Title
   1D - Handicap
   1E - S. Referee
   1F - Lucky
   20 - Favorite
   21 - Good Looks
   22 - Sexy
   23 - Good Speaker
   24 - Somber
   25 - Pwr. Atk.+
   26 - Pwr. Atk.-
   27 - Tech. Atk.+
   28 - Tech Atk.-
   29 - Spd. Atk.+
   2A - Spd. Atk.-
   2B - Rough Atk.+
   2C - Rough Atk.-
   2D - Pwr. Def.+
   2E - Pwr. Def.-
   2F - Tech. Def.+
   30 - Tech. Def.-
   31 - Spd. Def.+
   32 - Spd. Def.-
   33 - Rough Def.+
   34 - Rough Def.-
   35 - Pwr. Skill +
   36 - Pwr. Skill -
   37 - Tech. Skill+
   38 - Tech. Skill-
   39 - Spd. Skill+
   3A - Spd. Skill-
   3B - Rough Skill+
   3C - Rough Skill-
   3D - Single Match+
   3E - Single Match-
   3F - Tag Match+
   40 - Tag Match-
   41 - 3-Way+
   42 - 3-Way-
   43 - 4-Way+
   44 - 4-Way-
   45 - Battle Royal+
   46 - Battle Royal-
   47 - Falls Anywhere+
   48 - Falls Anywhere-
   49 - Hardcore+
   4A - Hardcore-
   4B - Cage+
   4C - Cage-
   4D - "I Quit"+
   4E - "I Quit"-
   4F - Royal Rumble+
   50 - Royal Rumble-
   51 - Handicap+
   52 - Handicap-
   53 - S. Referee+
   54 - S. Referee-
   55 - Injured Neck
   56 - Weak Neck
   57 - Injured Waist
   58 - Weak Waist
   59 - Injured Elbow
   5A - Weak Elbow
   5B - Injured Knee
   5C - Weak Knee
   5D - Lucky Life
   5E - Unlucky
   5F - Funny
   60 - Smart
   61 - Sensual
   62 - Lady
   63 - Noble
   64 - Don Juan
   65 - Femme Fatal
   66 - Sharp Tounge
   67 - Teriffic Speaker
   68 - Bad Speaker
   69 - Fashionable
   6A - Unfashionable
   6B - Good Health
   6C - Bad Health
   6D - Loner
   6E - Cooperative
   6F - Roughneck
   70 - Rowdy
   71 - Fair
   72 - Betrayer
   73 - Tenderhearted
   74 - Stone Cold+
   75 - The Rock+
   76 - Triple H+
   77 - Mankind+
   78 - Ken Shamrock+
   79 - Al Snow+
   7A - Hardcore Holly+
   7B - Big Show+
   7C - Kane+
   7D - The Undertaker+
   7E - Test+
   7F - X-Pac+
   80 - Road Dogg+
   81 - Degeneration X+
   82 - Mr. Ass+
   83 - Gangrel+
   84 - Edge+
   85 - Christian+
   86 - Big Bossman+
   87 - Val Venis+
   88 - Godfather+
   89 - Chyna+
   8A - Tori+
   8B - Vince McMahon+
   8C - McMahon Family+
   8D - D'Lo Brown+
   8E - Mark Henry+
   8F - Matt Hardy+
   90 - Jeff Hardy+
   91 - Hardy Boyz+
   92 - Chris Jericho+
   93 - Shane McMahon+
   94 - Paul Bearer+
   95 - Steve Blackman+
   96 - Faarooq+
   97 - Bradshaw+
   98 - Acolytes+
   99 - Buh Buh Ray+
   9A - D'Von+
   9B - Dudley Boys+
   9C - Debra+
   9D - Stone Cold-
   9E - The Rock-
   9F - Triple H-
   A0 - Mankind-
   A1 - Ken Shamrock-
   A2 - Al Snow-
   A3 - Hardcore Holly-
   A4 - Big Show-
   A5 - Kane-
   A6 - The Undertaker-
   A7 - Test-
   A8 - X-Pac-
   A9 - Road Dogg-
   AA - Degeneration X-
   AB - Mr. Ass-
   AC - Gangrel-
   AD - Edge-
   AE - Christian-
   AF - Big Bossman-
   B0 - Val Venis-
   B1 - Godfather-
   B2 - Chyna-
   B3 - Tori-
   B4 - Vince McMahon-
   B5 - McMahon Family-
   B6 - D'Lo Brown-
   B7 - Mark Henry-
   B8 - Matt Hardy-
   B9 - Jeff Hardy-
   BA - Hardy Boyz-
   BB - Chris Jericho-
   BC - Shane McMahon-
   BD - Paul Bearer-
   BE - Steve Blackman-
   BF - Faarooq-
   C0 - Bradshaw-
   C1 - Acolytes-
   C2 - Buh Buh Ray-
   C3 - D'Von-
   C4 - Dudley Boys-
   C5 - Debra-
   C6 - Tournament+
   C7 - Title Match+
   C8 - Tag Title+
   C9 - IC Title+
   CA - European Title+
   CB - Women's Title+
   CC - Hardcore Title+
   CD - Wealth

   FF - Blank (No Data)




=======================================================================

                  *******************************
                     C. Victory Music Modifier

                     Credit to: ~ID~ and Myself
                  *******************************

Description: This code lets you modify the music that plays after you
   have won a match. Instead of the music that plays during your
   Titantron video, you can change it with this code. For example,
   during character creation, you have chosen D'Lo Brown's Titantron.
   Now, after you have won a match, D'Lo's music plays, but with this
   code, you can have it so that the Hardy Boyz's music plays instead
   of D'Lo's after you win.


Codes: There are the codes for all 4 created character slots.



Created Superstar - Slot #1

   80090020 ??xx

Created Superstar - Slot #2

   8009013E ??xx

Created Superstar - Slot #3

   8009025C ??xx

Created Superstar - Slot #4

   8009037A ??xx


xx = Victory Music Mod Value. Please refer to Section C, The Victory
     Music Modifier Section

?? = Characteristics Mod Value. Please refer to Section B.



Music Value List: These are the modifier values for the victory music
   modifier code. They play instead of the normal theme that should
   play. So, if you had 80090020 ??10, you would hear The Rock's theme
   after you win a match with the created superstar you entered the
   music modifier code with. You should refer back to section B to fill
   in an ability for ?? because you are forced to do it if you use this
   music code.


   0E - Stone Cold Steve Austin
   0F - The Undertaker & Paul Bearer
   10 - The Rock
   11 - Big Show Paul Wight
   12 - Mankind
   13 - Ken Shamrock
   14 - Triple H
   15 - Kane
   16 - Val Venis
   17 - Big Boss Man
   18 - X-Pac
   19 - No Chance In Hell
   1A - Mr. Ass
   1B - Road Dogg
   1C - Hardcore Holly
   1D - Test
   1E - Al Snow
   1F - Gangrel
   20 - Christian
   21 - Edge
   22 - Chyna
   23 - Tori
   24 - The Godfather
   25 - Debra
   26 - D'Lo Brown
   27 - Mark Henry
   28 - Hardy Boyz
   29 - Y2J Chris Jericho
   2A - Steve Blackman
   2B - Acolytes
   2C - Dudley Boyz




=======================================================================

                  *******************************
                         D. Area Modifier

                         Credit to: Myself
                  *******************************

Description: This code lets you modify the area which you have a match
   at. Although, this code does not allow you to pin outside of the Ring
   area when there is a 4 player mode. Also, you are unable to go
   to other locations except your area where you put in the code for.
   Finally, this code will freeze the Royal Rumble when upon the entry
   of the 3rd-7th participant.


Codes: There is one code which you modify the values to select a stage.



   Base Code: 8007ACAC 0???


??? = The Value that determines the area you wrestle at.


Area Value List: These are the modifier values for the area modifier
    code. [NOTE] 105 keeps you at the Ring area, but you can now have
    weapons in every single match except Steel Cage and Royal Ruble.
    105 also makes the match move at a slower framerate when there
    are 4 people in the ring.


   104 = Entrance Ramp Area
   105 = Ringside (Weapons Anytime)
   106 = Corridor
   107 = Boiler Room
   108 = Kitchen
   109 = Parking Lot




=======================================================================

                  *******************************
                     E. Ranking Points Modifier

                       Credit to: shorty23345
                  *******************************

Description: This code lets you modify the amount of ranking points your
   created character has. Although the code only lasts while it is
   activated, and the points reset when the code is shut off, it is
   extremely useful if you just want to take that little cheap shot at
   the WWF Champ and take his belt when you're below the required rank.


Codes: There is currently only the code for the first created character.



   Created Superstar - Slot #1

      80090CA8 ????


???? = The Value that determines the number of ranking points you have.


There are really no values for this code. You can just stick in a HEX
value between 0000 and FFFF, although the ranking points stop at 999.
(HEX Value = 3E7)




=======================================================================

                  *******************************
                   F. Ranking Statistic Modifier

                    Credit to: Matthew Digilio
                  *******************************

Description: This code lets you modify the statistics in your ranking
   profile. You can change the amount of wins, losses, draws and the
   amount of matches you have wrestled. After you enter this code, you
   save and reset the game without the codes on. The next match you win
   or lose will change your ranking points. The points can vary from
   anywhere depending on what stats you picked (wins, losses, etc.) and
   if you win or lose the nextmatch.


Codes: There are codes for all 4 characters for wins, losses, draws, and
   the amount of matches wrestled.



   Created Superstar - Slot #1

      Wins     - 80090C90 0???
      Losses   - 80090C92 0???
      Draws    - 80090C94 0???
      Matches  - 80090C96 0???

   Created Superstar - Slot #2

      Wins     - 80090CAC 0???
      Losses   - 80090CAE 0???
      Draws    - 80090CB0 0???
      Matches  - 80090CB2 0???

   Created Superstar - Slot #3

      Wins     - 80090CC8 0???
      Losses   - 80090CCA 0???
      Draws    - 80090CCC 0???
      Matches  - 80090CCE 0???

   Created Superstar - Slot #4

      Wins     - 80090CE4 0???
      Losses   - 80090CE6 0???
      Draws    - 80090CE8 0???
      Matches  - 80090CEA 0???


??? = The Value that determines the number of each stat you have.


There are no set values for this code. You can just stick in a HEX
value between 000 and 3E7. For example, if you put 3E7 for wins,
you'll have 999 wins. 000 makes it so you have 0, so if you put 000
for losses and draws, you'll have 0 of each. Finally, you need to
match the amount of wins, losses, and draws to put a number of matches
wrestled in. So, if you had 475 wins and 25 losses, you need to put
1F4 to make the matches wrestled number, match the amount of matches
you've wrestled. To convert a decimal number to HEX, such as 475 wins,
if you have Windows 95/98/NT, go to the calculator program included.
Go to view, pick Scientific. Now, enter 475 in the slot, and on the
left, you should see "Hex, Dec, Oct, Bin." Select HEX, and the 475
should transform into the HEX value. You can do this with any value,
but make sure you are matching you game stats to equal 999 matches
wrestled if you are going that high.





=======================================================================

                  *******************************
                      G. Miscellaneous Codes

                         Credit to: Various
                  *******************************


            ===========================================
              1)      INFINITE CREATION POINTS
                          Credit: CMGSCCC
            ===========================================

Description: This code does exactly what its name says. It gives you
   infinite creation points to start a created character with. The only
   problem with this code, is that it only works when you're creating a
   new character for the first time, but not when you're modifying your
   character's Ability Points in Season


Codes: There is only the code for any of your new created characters.



      D00ED41A 0000
      100ED41A 00FF

There are no values for this code. Just a plain, simple code.




=======================================================================
5.                        <>CREDITS<>
=======================================================================

- Me ([email protected]) for writing this FAQ and helping the
  WWF Smackdown! fans around! (Hopefully =))
- ~ID~ ([email protected]) for creating many of the codes
  and values seen on this FAQ!
- shorty23345 ([email protected]) for creating the Ranking Points
  Modifier Code!
- Some Person ([email protected]) for creating the Movelist
  modifier codes and their values!
- Matthew Digilio ([email protected]) for creating the Ranking
  Statistic Modifier!
- Yuke's (http://yukes.co.jp/) for creating WWF Smackdown! and making
  it extremely enjoyable to please all the fans!
- THQ (http://www.thq.com/smackdown/) for publishing WWF Smackdown!
  and making it the current best Playstation wrestling game of all time!
- World Wrestling Federation (http://www.wwf.com/)for the years of
  entertainment you have brought me and everyone else!
- Game Shark Code Creators Club Message Board
  (http://www.cmgsccc.com/cgi-bin/Ultimate.cgi) for the Smackdown!
  game hackers and their codes, which inspired me to write this FAQ.
- YOU, for reading this FAQ!




=======================================================================
7.                      <>FINAL THOUGHTS<>
=======================================================================

    Thank you for reading my FAQ. If you have any thoughts, questions,
or comments, please feel free to contact me at: [email protected] and
put a WWF Smackdown related topic in the subject line or your question
will be ignored.




=======================================================================
This Document is Copyright 2000 Andy Yang
=======================================================================