** THIS FAQ IS MADE FOR THE NORTH AMERICAN (NTSC) VERSION OF WWF SMACKDOWN!
THESE CODES WERE _NOT_ CREATED BY ME! WITH PERMISSION, I SIMPLY COMPILED
A LIST OF SMACKDOWN CODES INTO ONE RESOURCE FOR EASE OF ACCESS.
** CODES MAY OR MAY NOT WORK ON THE EUROPEAN VERSION! (PAL)
** I DON'T HAVE THE SLIGHTEST CLUE ON HOW TO SOLVE CDX PROBLEMS SO PLEASE
ASK THE PEOPLE AT THE CMGSCCC BBS.
(
http://www.cmgsccc.com/cgi-bin/Ultimate.cgi)
__ ___ ________
\ \ / \ \ / | ____|
\ \ /\ / / \ \ /\ / /| |__
\ \/ \/ / \ \/ \/ / | __|
\ /\ / \ /\ / | |
\/ \/ \/ \/ |_|
_____ __ __ _____ _ _______ ______ ___ _ _
/ ____| \/ | /\ / ____| |/ | __ \ / __ \ \ / | \ | | |
| (___ | \ / | / \ | | | ' /| | | | | | \ \ /\ / /| \| | |
\___ \| |\/| | / /\ \| | | < | | | | | | |\ \/ \/ / | . ` | |
____) | | | |/ ____ | |____| . \| |__| | |__| | \ /\ / | |\ |_|
|_____/|_| |_/_/ \_\_____|_|\_|_____/ \____/ \/ \/ |_| \_(_)
___ _ _ ___ _
/ __|__ _ _ __ ___ __| |_ __ _ _ _| |__ / __|___ __| |___ ___
| (_ / _` | ' \/ -_(_-| ' \/ _` | '_| / / | (__/ _ / _` / -_(_-<
\___\__,_|_|_|_\___/__|_||_\__,_|_| |_\_\ \___\___\__,_\___/__/
=======================================================================
W W F S M A C K D O W N G A M E S H A R K C O D E S v.0.6
=======================================================================
Author: Andy Yang (RagnaroK)
E-Mail:
[email protected]
ICQ: 5150739
Version: 0.6
Last Updated: 6/26/2000
This Document is Copyright 2000 Andy Yang
### DISCLAIMER ###
This FAQ is meant for private and personal usage only. It was written
and is owned by me, Andy Yang (
[email protected]). It may only be
reproduced in an electronic medium and can only be altered as long as
CREDIT is given, and if the copyright notice above and this disclaimer
is left intact and un-altered. This FAQ is not to be used for
profitable/promotional purposes; this includes being used by publishers
of magazines, guides, books, etc. or being incorporated into magazines,
etc. in *ANY* way. All copyrights and trademarks that are not specifically
mentioned in this FAQ, are acknowledged.
You may place this FAQ on your website as long as CREDIT is given to EVERY
person that is mentioned in this FAQ, and if the copyright notice above
and the disclaimer above is left intact and un-altered. You must also seek
my permission first, and tell me the website address which will be hosting
this FAQ. Permission is also required if you are to post this FAQ on a BBS
(Bulletin Board System), Message Board and/or anything of the like.
WWF Smackdown! (SLUS-00927) is (c) of THQ (
http://www.thq.com/smackdown),
Yuke's (
http://yukes.co.jp), Jakks Pacific (
http://www.jakkspacific.com),
and the World Wrestling Federation (
http://www.wwf.com).
=======================================================================
This FAQ, and the latest revisions of this FAQ can be found at:
GameFAQs (
http://www.gamefaqs.com)
=======================================================================
Version 0.6
My very first attempt to write an actual FAQ! Please forgive all
my newbie mistakes =) Otherwise, enjoy what I believe is to be the very
first WWF Smackdown! Gameshark FAQ on the net!
=======================================================================
<>TABLE OF CONTENTS<>
=======================================================================
1. REVISION HISTORY
2. INTRODUCTION
3. NOTES AND MISCELLANEOUS INFORMATION
4. CODES
A) Move List Modifier
-Description
-Codes
-Move Value List
B) Characteristic Modifier
-Description
-Codes
-Characteristic Value List
C) Victory Music Modifier
-Description
-Codes
-Music Value List
D) Area Modifier
-Description
-Codes
-Area Value List
E) Ranking Points Modifier
-Description
-Codes
-Ranking Value List
F) Ranking Statistics Modifier
-Description
-Codes
-Ranking Value List
G) Miscellaneous Codes
-Infinite Creation Points
5. CREDITS
6. FINAL THOUGHTS
=======================================================================
1. <>REVISION HISTORY<>
=======================================================================
v.0.6:
- Been getting a lot of e-mails saying the Infinite Creation Points
don't work so I've replaced them with another version
- Just wanted to announce that this FAQ will rarely be updated now as
Smackdown's gotten old and boring for me. Plus, there are not much
codes hacked anymore. Also, for those who have the PAL version of
Smackdown, these codes were made on the North American version of
Smackdown (NTSC)
v.0.5:
- Added a Ranking statistic modifier (Wins, Losses, Draws, etc.)
Thanks to Matthew Digilio (
[email protected])
v.0.4:
- Fixed up the Show Stopper/Chokeslam values. Thanks to those who
informed me. (
[email protected],
[email protected])
v.0.3:
- Added Move Modifier codes for CAW 2 (Variation 2)
- Added Move Modifier codes for CAW 3 (Variation 2)
- Added Move Modifier codes for CAW 4 (Variation 2)
v.0.2:
- Fixed some minor spelling errors.
- Added Ininite creation points code in Part 4, Section F
v.0.1:
First release of this FAQ.
- Character Ability modifier codes
- Victory music modifier
- Maximum Ability Point Level modifier
- Move List Modifier
- Ranking Points Modifier
=======================================================================
2. <>INTRODUCTION<>
=======================================================================
WWF Smackdown! is the first WWF game from THQ released on the Sony
Playstation game console since the acquisition of the WWF license from
former developer, Acclaim. WWF Smackdown! is built on a modified version
of the acclaimed "Touken Retsuden" game engine by Yuke's. This game has
many great new features never before seen in a PSX wrestling game.
Examples of such are: Moving Hair, Moving Clothes, Allies and Enemies,
Mid-game Cutscenes, a new and improved (among other WWF titles) season mode,
Pre-season mode, improved I quit match, Special Referee mode, complex
interactive 3D backstage areas, true video quality Titantron videos,
moving lips, and wrestler size scaling. WWF Smackdown! was created Yuke's
and was published by THQ.
WWF Smackdown! was shipped on March 1st, 2000 and was available in stores
on March 2nd, 2000.
=======================================================================
3. <>NOTES AND MISCELLANEOUS INFORMATION<>
=======================================================================
You need a Gameshark or Gameshark Pro to use these codes. If you do
not know how, or where, to obtain a Gameshark (Gameshark Pro), just drop
by your favorite Videogame and/or Videogame Accessory store and pick one
up.
If a code does not work, it probably means you haven't typed the
code in properly, or that your Gameshark's software is too old. In the
case of the latter, you need to upgrade your Gameshark, or most likely,
obtain a new one.
If you're reading a version of this FAQ that has been HTML'ized,
or whatever, please send all the inquiries to those people who
did the changes and not me, as they may have an older version or have
added their own corrections that I won't be able to help you on.
The weapons match code will make the match a little slower when
there are 4 people on the screen. Also, this code will freeze the
Royal Rumble upon the entry of the 3rd-7th person.
=======================================================================
4. <>CODES<>
=======================================================================
*******************************
A. Move List Modifier
Credit to: Some Person
*******************************
Description: This code lets you change what moves you have in your
movelist for your created character. You can, for example, put a
Stone Cold Stunner or a Rock Bottom on your normal ready moves.
There are 2 variations to this code. The first is the variation where
you set the moves beforehand so when you create a character, the
moves you hacked in, will already be inside the move slots for your
new character. The second variation is for the Biography in the game.
This variation will only work when you have a pre-made character.
After you hacked the moves in, you have to go into the Biography
part of create a character and check out his moves.
Codes: These are the Move List Modifier codes (variation 2) for the
all created superstars.Hopefull, I'll get Variation 1 very soon.
[NOTE] _HUGE_ LIST!!
=============================
Created Superstar - Slot #1
Ready Moves
80090080 ????
80090082 ????
80090084 ????
80090086 ????
Ready Moves -Groggy
8009008A ????
8009008C ????
8009008E ????
80090090 ????
Behind
8009009E ????
800900A0 ????
800900A2 ????
800900A4 ????
Ground
800900AA ????
800900AC ????
800900AE ????
Running -Front
800900EC ????
800900EE ????
800900F0 ????
Running -Back
800900F8 ????
800900FA ????
800900FC ????
Running -Attack
800900F2 ????
800900F4 ????
800900F6 ????
Running -Counter
800900FE ????
80090100 ????
80090102 ????
Turnbuckle -Front
800900C8 ????
800900CA ????
Turnbuckle -Back
800900CE ????
800900D0 ????
Turnbuckle -Lower
800900D4 ????
800900D6 ????
Aerial -Standing
800900DA ????
800900DC ????
800900DE ????
Aerial -Down
800900E0 ????
800900E2 ????
800900E4 ????
=============================
Created Superstar - Slot #2
Ready Moves
8009019E ????
800901A0 ????
800901A2 ????
800901A4 ????
Ready Moves -Groggy
800901A8 ????
800901AA ????
800901AC ????
800901AE ????
Behind
800901BC ????
800901BE ????
800901C0 ????
800901C2 ????
Ground
800901C8 ????
800901CA ????
800901CC ????
Running -Front
8009020A ????
8009020C ????
8009020E ????
Running -Back
80090216 ????
80090218 ????
8009021A ????
Running -Attack
80090210 ????
80090212 ????
80090214 ????
Running -Counter
8009021C ????
8009021E ????
80090220 ????
Turnbuckle -Front
800901E6 ????
800901E8 ????
Turnbuckle -Back
800901EC ????
800901EE ????
Turnbuckle -Lower
800901F2 ????
800901F4 ????
Aerial -Standing
800901F8 ????
800901FA ????
800901FC ????
Aerial -Down
800901FE ????
80090200 ????
80090202 ????
=============================
Created Superstar - Slot #3
Ready Moves
800902BC ????
800902BE ????
800902C0 ????
800902C2 ????
Ready Moves -Groggy
800902C6 ????
800902C8 ????
800902CA ????
800902CC ????
Behind
800902DA ????
800902DC ????
800902DE ????
800902E0 ????
Ground
800902E6 ????
800902E8 ????
800902EA ????
Running -Front
80090328 ????
8009032A ????
8009032C ????
Running -Back
80090334 ????
80090336 ????
80090338 ????
Running -Attack
8009032E ????
80090330 ????
80090332 ????
Running -Counter
8009033A ????
8009033C ????
8009033E ????
Turnbuckle -Front
80090304 ????
80090306 ????
Turnbuckle -Back
8009030A ????
8009030C ????
Turnbuckle -Lower
80090310 ????
80090312 ????
Aerial -Standing
80090316 ????
80090318 ????
8009031A ????
Aerial -Down
8009031C ????
8009031E ????
80090320 ????
=============================
Created Superstar - Slot #4
Ready Moves
800903DA ????
800903DC ????
800903DE ????
800903E0 ????
Ready Moves -Groggy
800903E4 ????
800903E6 ????
800903E8 ????
800903EA ????
Behind
800903F8 ????
800903FA ????
800903FC ????
800903FE ????
Ground
80090404 ????
80090406 ????
80090408 ????
Running -Front
80090446 ????
80090448 ????
8009044A ????
Running -Back
80090452 ????
80090454 ????
80090456 ????
Running -Attack
8009044C ????
8009044E ????
80090450 ????
Running -Counter
80090458 ????
8009045A ????
8009045C ????
Turnbuckle -Front
80090422 ????
80090424 ????
Turnbuckle -Back
80090428 ????
8009042A ????
Turnbuckle -Lower
8009042E ????
80090430 ????
Aerial -Standing
80090434 ????
80090436 ????
80090438 ????
Aerial -Down
8009043A ????
8009043C ????
8009043E ????
?? = The slot where you can place a Value from the Move Value List.
Move Value List: These are the modifier values for the movelist.
Right now, I only have the Lv.4 and Lv.5 values as they are the
most useful moves. To use these, just take a value like 13B1, and
stick it onto a code in the ?? part, so for example, if you put
80090080 13B1, you would have the Dominator on your Ready Moves.
Powerful Specials Lv.4
13B1 - Dominator
13AE - Choke Toss
13B4 - Test Neckbreaker
13A3 - Diving Powerbomb
13B7 - Bearhug Front Slam
13B8 - Inverted DDT
13B9 - Falling Powerslam
13BC - Body Press Slam
13C1 - Torture Rack
13CC - Double Powerbomb
13D9 - Body Press Drop FW
13DA - Body Press Drop
13A4 - Pimpdrop
1388 - Stunner
13AA - Running Powerbomb
14BD - Pumphandle Slam
1395 - Jacknife Powerbomb
Powerful Specials Lv.5
13EA - Strong Lariat
138E - Tombstone Piledriver
14B9 - Full Nelson Slam
1389 - Chokeslam
139B - Show Stopper
139D - Stone Cold Stunner
Speedy Specials Lv.4
13CA - NorthernlightsSuplex
138B - X-Factor
13DB - Sky High
13BE - Michinoku Driver
13E8 - Downward Spiral
1391 - Hurracanrana
14BA - Electric Chair Drop
1397 - Jump Swinging DDT
0DE5 - Twisting Knee Drop
14C4 - Dragon Suplex Pin
14CC - Impaler
Speedy Specials Lv.5
13A8 - Spinning Back Drop
14C5 - Tiger Suplex Pin
0DE4 - Senton Bomb
173E - The People’s Elbow
Technical Specials Lv.4
0E1C - Dragon Attack
13D6 - Double Arm Backbreaker
13DE - Snowplow
13BF - Rolling Leg Lock
13CB - Sambo Suplex
0DE7 - The 450
0E1A - Diving Moonsault
14C6 - Octopus Stretch
Technical Specials Lv.5
13D8 - Shamrock Anklelock
138C - Pedigree
138D - The Rock Bottom
138A - Fame Asser
139A - Flipping Armbar
0DE0 - The Money Shot
0DE3 - The Lo’ Down
Roughneck Specials Lv.4
1398 - Double Arm DDT
13C8 - Knee Strike
Roughneck Specials Lv.5
138F - Mandible Claw
14BE - Low Blow
14D3 - Reverse Death Valley
=======================================================================
*******************************
B. Characteristic Modifier
Credit to: ~ID~ and Myself
*******************************
Description: This code lets you change your characteristics after you
have had them set at the end of the pre-season. For example, if you
got your characteristics set as: Good Speaker, Acolytes+, and Wealth,
you can change them to Sharp Tongue, Debra-, and Degeneration X- with
this code. After you have hacked in the new characteristics, you can
confirm them in the Biography mode. I have the codes for all 4 Created
Character Slots and their accompanying values.
Codes: These are the characteristic modifier codes for all 4 Created
Character slots.
Created Superstar - Slot #1
80090020 ??xx
80090022 ????
80090024 ????
80090026 05??
Created Superstar - Slot #2
8009013E ??xx
80090140 ????
80090142 ????
80090144 05??
Created Superstar - Slot #3
8009025C ??xx
8009025E ????
80090260 ????
80090262 05??
Created Superstar - Slot #4
8009037A ??xx
8009037C ????
8009037E ????
80090380 05??
?? = Characteristics Mod Value. With this, you can change your Created
character's Characteristics after they have been set through the
pre-season.
xx = Victory Music Mod Value. Please refer to Section C, The Victory Music
Modifier Section
Ability Value List: These are the modifier values for the characteristics
modifier code. The list is quite long, so be prepared with some
scrolling. To use these, just stick a value like 02 + 55 into a slot.
So, if you had 80090022 0255, your created character in slot #1 would
have the Speed Attack and Injured Neck abilities.
00 - Power Attack
01 - Technical Attack
02 - Speed Attack
03 - Rough Attack
04 - Power Def.
05 - Tech. Def.
06 - Spd. Def.
07 - Rough Def.
08 - Pwr. Skill
09 - Tech. Skill
0A - Spd. Skill
0B - Rough Skill
0C - Single Match
0D - Tag Match
0E - 3-Way
0F - 4-Way
10 - Battle Royal
11 - Falls Anywhere
12 - Hardcore
13 - Cage
14 - Royal Rumble
15 - Tournament
16 - "I Quit"
17 - WWF Title
18 - Tag Title
19 - IC Title
1A - European
1B - Women's Title
1C - Hardcore Title
1D - Handicap
1E - S. Referee
1F - Lucky
20 - Favorite
21 - Good Looks
22 - Sexy
23 - Good Speaker
24 - Somber
25 - Pwr. Atk.+
26 - Pwr. Atk.-
27 - Tech. Atk.+
28 - Tech Atk.-
29 - Spd. Atk.+
2A - Spd. Atk.-
2B - Rough Atk.+
2C - Rough Atk.-
2D - Pwr. Def.+
2E - Pwr. Def.-
2F - Tech. Def.+
30 - Tech. Def.-
31 - Spd. Def.+
32 - Spd. Def.-
33 - Rough Def.+
34 - Rough Def.-
35 - Pwr. Skill +
36 - Pwr. Skill -
37 - Tech. Skill+
38 - Tech. Skill-
39 - Spd. Skill+
3A - Spd. Skill-
3B - Rough Skill+
3C - Rough Skill-
3D - Single Match+
3E - Single Match-
3F - Tag Match+
40 - Tag Match-
41 - 3-Way+
42 - 3-Way-
43 - 4-Way+
44 - 4-Way-
45 - Battle Royal+
46 - Battle Royal-
47 - Falls Anywhere+
48 - Falls Anywhere-
49 - Hardcore+
4A - Hardcore-
4B - Cage+
4C - Cage-
4D - "I Quit"+
4E - "I Quit"-
4F - Royal Rumble+
50 - Royal Rumble-
51 - Handicap+
52 - Handicap-
53 - S. Referee+
54 - S. Referee-
55 - Injured Neck
56 - Weak Neck
57 - Injured Waist
58 - Weak Waist
59 - Injured Elbow
5A - Weak Elbow
5B - Injured Knee
5C - Weak Knee
5D - Lucky Life
5E - Unlucky
5F - Funny
60 - Smart
61 - Sensual
62 - Lady
63 - Noble
64 - Don Juan
65 - Femme Fatal
66 - Sharp Tounge
67 - Teriffic Speaker
68 - Bad Speaker
69 - Fashionable
6A - Unfashionable
6B - Good Health
6C - Bad Health
6D - Loner
6E - Cooperative
6F - Roughneck
70 - Rowdy
71 - Fair
72 - Betrayer
73 - Tenderhearted
74 - Stone Cold+
75 - The Rock+
76 - Triple H+
77 - Mankind+
78 - Ken Shamrock+
79 - Al Snow+
7A - Hardcore Holly+
7B - Big Show+
7C - Kane+
7D - The Undertaker+
7E - Test+
7F - X-Pac+
80 - Road Dogg+
81 - Degeneration X+
82 - Mr. Ass+
83 - Gangrel+
84 - Edge+
85 - Christian+
86 - Big Bossman+
87 - Val Venis+
88 - Godfather+
89 - Chyna+
8A - Tori+
8B - Vince McMahon+
8C - McMahon Family+
8D - D'Lo Brown+
8E - Mark Henry+
8F - Matt Hardy+
90 - Jeff Hardy+
91 - Hardy Boyz+
92 - Chris Jericho+
93 - Shane McMahon+
94 - Paul Bearer+
95 - Steve Blackman+
96 - Faarooq+
97 - Bradshaw+
98 - Acolytes+
99 - Buh Buh Ray+
9A - D'Von+
9B - Dudley Boys+
9C - Debra+
9D - Stone Cold-
9E - The Rock-
9F - Triple H-
A0 - Mankind-
A1 - Ken Shamrock-
A2 - Al Snow-
A3 - Hardcore Holly-
A4 - Big Show-
A5 - Kane-
A6 - The Undertaker-
A7 - Test-
A8 - X-Pac-
A9 - Road Dogg-
AA - Degeneration X-
AB - Mr. Ass-
AC - Gangrel-
AD - Edge-
AE - Christian-
AF - Big Bossman-
B0 - Val Venis-
B1 - Godfather-
B2 - Chyna-
B3 - Tori-
B4 - Vince McMahon-
B5 - McMahon Family-
B6 - D'Lo Brown-
B7 - Mark Henry-
B8 - Matt Hardy-
B9 - Jeff Hardy-
BA - Hardy Boyz-
BB - Chris Jericho-
BC - Shane McMahon-
BD - Paul Bearer-
BE - Steve Blackman-
BF - Faarooq-
C0 - Bradshaw-
C1 - Acolytes-
C2 - Buh Buh Ray-
C3 - D'Von-
C4 - Dudley Boys-
C5 - Debra-
C6 - Tournament+
C7 - Title Match+
C8 - Tag Title+
C9 - IC Title+
CA - European Title+
CB - Women's Title+
CC - Hardcore Title+
CD - Wealth
FF - Blank (No Data)
=======================================================================
*******************************
C. Victory Music Modifier
Credit to: ~ID~ and Myself
*******************************
Description: This code lets you modify the music that plays after you
have won a match. Instead of the music that plays during your
Titantron video, you can change it with this code. For example,
during character creation, you have chosen D'Lo Brown's Titantron.
Now, after you have won a match, D'Lo's music plays, but with this
code, you can have it so that the Hardy Boyz's music plays instead
of D'Lo's after you win.
Codes: There are the codes for all 4 created character slots.
Created Superstar - Slot #1
80090020 ??xx
Created Superstar - Slot #2
8009013E ??xx
Created Superstar - Slot #3
8009025C ??xx
Created Superstar - Slot #4
8009037A ??xx
xx = Victory Music Mod Value. Please refer to Section C, The Victory
Music Modifier Section
?? = Characteristics Mod Value. Please refer to Section B.
Music Value List: These are the modifier values for the victory music
modifier code. They play instead of the normal theme that should
play. So, if you had 80090020 ??10, you would hear The Rock's theme
after you win a match with the created superstar you entered the
music modifier code with. You should refer back to section B to fill
in an ability for ?? because you are forced to do it if you use this
music code.
0E - Stone Cold Steve Austin
0F - The Undertaker & Paul Bearer
10 - The Rock
11 - Big Show Paul Wight
12 - Mankind
13 - Ken Shamrock
14 - Triple H
15 - Kane
16 - Val Venis
17 - Big Boss Man
18 - X-Pac
19 - No Chance In Hell
1A - Mr. Ass
1B - Road Dogg
1C - Hardcore Holly
1D - Test
1E - Al Snow
1F - Gangrel
20 - Christian
21 - Edge
22 - Chyna
23 - Tori
24 - The Godfather
25 - Debra
26 - D'Lo Brown
27 - Mark Henry
28 - Hardy Boyz
29 - Y2J Chris Jericho
2A - Steve Blackman
2B - Acolytes
2C - Dudley Boyz
=======================================================================
*******************************
D. Area Modifier
Credit to: Myself
*******************************
Description: This code lets you modify the area which you have a match
at. Although, this code does not allow you to pin outside of the Ring
area when there is a 4 player mode. Also, you are unable to go
to other locations except your area where you put in the code for.
Finally, this code will freeze the Royal Rumble when upon the entry
of the 3rd-7th participant.
Codes: There is one code which you modify the values to select a stage.
Base Code: 8007ACAC 0???
??? = The Value that determines the area you wrestle at.
Area Value List: These are the modifier values for the area modifier
code. [NOTE] 105 keeps you at the Ring area, but you can now have
weapons in every single match except Steel Cage and Royal Ruble.
105 also makes the match move at a slower framerate when there
are 4 people in the ring.
104 = Entrance Ramp Area
105 = Ringside (Weapons Anytime)
106 = Corridor
107 = Boiler Room
108 = Kitchen
109 = Parking Lot
=======================================================================
*******************************
E. Ranking Points Modifier
Credit to: shorty23345
*******************************
Description: This code lets you modify the amount of ranking points your
created character has. Although the code only lasts while it is
activated, and the points reset when the code is shut off, it is
extremely useful if you just want to take that little cheap shot at
the WWF Champ and take his belt when you're below the required rank.
Codes: There is currently only the code for the first created character.
Created Superstar - Slot #1
80090CA8 ????
???? = The Value that determines the number of ranking points you have.
There are really no values for this code. You can just stick in a HEX
value between 0000 and FFFF, although the ranking points stop at 999.
(HEX Value = 3E7)
=======================================================================
*******************************
F. Ranking Statistic Modifier
Credit to: Matthew Digilio
*******************************
Description: This code lets you modify the statistics in your ranking
profile. You can change the amount of wins, losses, draws and the
amount of matches you have wrestled. After you enter this code, you
save and reset the game without the codes on. The next match you win
or lose will change your ranking points. The points can vary from
anywhere depending on what stats you picked (wins, losses, etc.) and
if you win or lose the nextmatch.
Codes: There are codes for all 4 characters for wins, losses, draws, and
the amount of matches wrestled.
Created Superstar - Slot #1
Wins - 80090C90 0???
Losses - 80090C92 0???
Draws - 80090C94 0???
Matches - 80090C96 0???
Created Superstar - Slot #2
Wins - 80090CAC 0???
Losses - 80090CAE 0???
Draws - 80090CB0 0???
Matches - 80090CB2 0???
Created Superstar - Slot #3
Wins - 80090CC8 0???
Losses - 80090CCA 0???
Draws - 80090CCC 0???
Matches - 80090CCE 0???
Created Superstar - Slot #4
Wins - 80090CE4 0???
Losses - 80090CE6 0???
Draws - 80090CE8 0???
Matches - 80090CEA 0???
??? = The Value that determines the number of each stat you have.
There are no set values for this code. You can just stick in a HEX
value between 000 and 3E7. For example, if you put 3E7 for wins,
you'll have 999 wins. 000 makes it so you have 0, so if you put 000
for losses and draws, you'll have 0 of each. Finally, you need to
match the amount of wins, losses, and draws to put a number of matches
wrestled in. So, if you had 475 wins and 25 losses, you need to put
1F4 to make the matches wrestled number, match the amount of matches
you've wrestled. To convert a decimal number to HEX, such as 475 wins,
if you have Windows 95/98/NT, go to the calculator program included.
Go to view, pick Scientific. Now, enter 475 in the slot, and on the
left, you should see "Hex, Dec, Oct, Bin." Select HEX, and the 475
should transform into the HEX value. You can do this with any value,
but make sure you are matching you game stats to equal 999 matches
wrestled if you are going that high.
=======================================================================
*******************************
G. Miscellaneous Codes
Credit to: Various
*******************************
===========================================
1) INFINITE CREATION POINTS
Credit: CMGSCCC
===========================================
Description: This code does exactly what its name says. It gives you
infinite creation points to start a created character with. The only
problem with this code, is that it only works when you're creating a
new character for the first time, but not when you're modifying your
character's Ability Points in Season
Codes: There is only the code for any of your new created characters.
D00ED41A 0000
100ED41A 00FF
There are no values for this code. Just a plain, simple code.
=======================================================================
5. <>CREDITS<>
=======================================================================
- Me (
[email protected]) for writing this FAQ and helping the
WWF Smackdown! fans around! (Hopefully =))
- ~ID~ (
[email protected]) for creating many of the codes
and values seen on this FAQ!
- shorty23345 (
[email protected]) for creating the Ranking Points
Modifier Code!
- Some Person (
[email protected]) for creating the Movelist
modifier codes and their values!
- Matthew Digilio (
[email protected]) for creating the Ranking
Statistic Modifier!
- Yuke's (
http://yukes.co.jp/) for creating WWF Smackdown! and making
it extremely enjoyable to please all the fans!
- THQ (
http://www.thq.com/smackdown/) for publishing WWF Smackdown!
and making it the current best Playstation wrestling game of all time!
- World Wrestling Federation (
http://www.wwf.com/)for the years of
entertainment you have brought me and everyone else!
- Game Shark Code Creators Club Message Board
(
http://www.cmgsccc.com/cgi-bin/Ultimate.cgi) for the Smackdown!
game hackers and their codes, which inspired me to write this FAQ.
- YOU, for reading this FAQ!
=======================================================================
7. <>FINAL THOUGHTS<>
=======================================================================
Thank you for reading my FAQ. If you have any thoughts, questions,
or comments, please feel free to contact me at:
[email protected] and
put a WWF Smackdown related topic in the subject line or your question
will be ignored.
=======================================================================
This Document is Copyright 2000 Andy Yang
=======================================================================