^ .
| \ /|
| \__._ / |
`-._ _,-' `- | __ __ __ ___ ___ ___
\ '' `.[ ][ ][ ][ ][ ] [ `-.
\ ;' ' '' ' ' | | | | | -. \
/ __ ; \ \/ \/ / | | | | | | ' } _.._
_____/ ;\ ( .'._/ ' . . ' | | | | | | : | ,' '-.
`. /( (( ` \, \ \ ^ / / | | | | /' | | ; } / _._ \
`-. { '._ ' <`.`\ ' ' ' ' | | | |,' ; | |_, ;/ .' \ \
{ '.__.,- `-._ [__] [__] [___][_____; [_____," \/ } }
' ,---._ / ___ _____ ___ ___ __ / /
,-' / ,^' [ ] [, _ ' [ ][ ] / `-| / /
.'___ ,. '._ / \ | | ) ) | \/ | { (`.| / .'
\ /(.'/ ,-._ ) '/\ ' | |, / | | | | \ `'. ,' ,'
\ ,' <_| / -' \ | ` \ | |\/| |,-,'. \ / ,' ,--
\. , ,\ ' | |' \ | | | |; | `, ) ,'___,/ /
'. / / ) \ | | \ ' | | | |: `--' / /
'._ _,-' [___] [___][__][__][___][___]\ .__,' ND /
`--.--' ' ------------'
I G N I T I O N
=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*
| |
* -- SYONYX presents for your gaming pleasure -- =
| |
= *** a Wild A.R.M.S. 2 FAQ/Walkthrough *** *
| |
* version 1.21 =
| |
=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*
-add FAQ (perhaps best leveling up with hyulkonton?)
-after finding shadow of Heimdal Gazzo, then what?
-check e-mail
_____________________ _____________
TABLE OF CONTENTS GAME INFO
1) Introduction Title: Wild Arms 2
2) Controls Genre: RPG
3) Playing the Game Platform: Sony Playstation
4) Combat system Developer: Contrail
5) Walkthrough - Disc 1 Publisher: SCEI/SCEA
6) Walkthrough - Disc 2 ESRB Rating: E (Everyone)
7) Side Quests Release Dates: 09/02/99 (JP)
8) Playable Characters, 04/30/00 (NA)
Tools, and Abilities
9) Lists
9a) Guardians
9b) Items ______________
9c) Weapons GUIDE INFO
9d) Armor
9e) Gear Author: Syonyx
9f) Personal Skills Version #: 1.21
9g) Experience/level Last updated: 25-Nov-07
9h) Duplicator Locations
10) Bestiary (Monster Album)
11) Encyclopedia
11a) Non-Player Characters
11b) Books
11c) Glossary
12) Closing info
_______________________________________________________________________________
IN-DEPTH WALKTHROUGH CONTENTS
The easy way to find what you're looking for! Press Ctrl+f and enter the
search code to jump to the relevant section in the guide.
Location Search Code Location Search Code
-------- ----------- -------- -----------
(Disc 1) (Disc 2)
Withered Ruins Dungeon WR Memory Maze Dungeon MM
Millennium Puzzle Dungeon MP Millenium Puzzle (2) Dungeon MZ
Brad's Intro Dungeon BI Sacrificial Altar Dungeon SA
Town of Meria Town MR Grotto of Lourdes Dungeon GL
Sword Cathedral Dungeon SC Lost Garden Dungeon LG
Valeria Chateau Town VC Sleeping Volcano Dungeon SV
Illsveil Prison Dungeon IP Palace Village Town PV
Under Traffic Dungeon UT Raypoint Flam Dungeon RF
Damzen City Town DZ Raypoint Geo Dungeon RG
Telepath Tower Dungeon TT Raypoint Wing Dungeon RW
Mt. Chug-Chug Dungeon CC Raypoint Muse Dungeon RM
Live Reflector Dungeon LR Trapezohedron Dungeon TZ
Golgotha Prison Dungeon GP Fiery Wreckage Dungeon FW
Sylvaland Castle Town SD Spiral Tower Dungeon ST
Halmetz Town HM Glaive Le Gable Dungeon GG
Holst Town HL
Aguel Mine Shaft Dungeon AM Optional areas
Raline Observatory Dungeon RO --------------
Baskar Village Town BV Odd Headquarters Town OD
Hidden Trial Arena Dungeon HT Wind Tiger's Den Dungeon WT
Warwing Varukisas Dungeon WV Thunder Lion Cage Dungeon TL
Tunnel to Sielje Region Dungeon TS Island Outpost Quest IO
Sielje Region Town SR Dark Reason Dungeon DR
Gate Bridge Dungeon GB Abandoned Icebox Dungeon AI
Greenhell Dungeon GH Shining Garden Dungeon SG
T'Bok Village Town TB Meteorite Crater Dungeon MC
Quartly Town QT Werewolf's Den Dungeon WD
Slayheim Castle Dungeon SY Crimson Castle Dungeon CS
Alchemic Plant Dungeon AP Promised Catacombs Dungeon PC
Emulator Zone Dungeon EZ The Guardian Lords Quest GL
Guild Galad Town GG Good Luck Zone Dungeon GZ
Closed Mine Shaft Dungeon CM Fab Science Lab Dungeon FL
Coffin of 100 Eyes Dungeon CE Pirate's Warren Dungeon PW
Diablo P. Ptolomea Dungeon DP Monster Album Quest MA
Diablo P. Caina Dungeon DC Sealed Monsters Quest SM
Diablo P. Antenora Dungeon DA
Lost City Archeim Dungeon LC
Diablo P. Judecca Dungeon DJ
Heimdal Gazzo Dungeon HG
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} 1) INTRODUCTION {
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Greetings and salutations! Welcome to my Wild Arms 2 guide, by yours truly,
Syonyx. I hope you will find it both informative and entertaining. This guide
contains pretty much every bit of information you need to get the full
experience of the game (I hope!). I have included a complete walkthrough for
the main storyline and all of the many side quests, information about every
character and their abilities, and lists of virtually everything in the game,
from items, equipment and mediums to a complete bestiary for your monster-
bashing pleasure. The only thing I have not done is to dictate to you how you
must play the game. I generally won't tell you what parties are best to use,
what I think the ideal equipment combination might be, how much time to spend
leveling up or anything like that (except for some of the most difficult
bosses), because I want you to make the game your own. So experiment to find
what works best for you, get to know the characters, and have fun with it. And
please use the 'find' function on your computer if you're having trouble
locating a particular bit of info. Also, please note the in-depth walkthrough
contents listed just above, which will help you jump to exactly the point in
the guide that you're looking for.
I am always open to comments, questions, or suggestions for future updates of
this guide. Please direct all correspondence to:
[syonyx_faqs at yahoo dot com].
-- VERSION HISTORY: --
1.0: Started guide on March 17, 2004, and most of what you see here completed
by May 25, 2004.
1.1: Added some missing items sent in by readers (see thanks section at end)
-monster #64;
-secret room in Grotto of Lourdes with duplicators;
-hidden Crest Cap in Guild Galad;
-strategies for final pyramid bosses;
-other odds and ends to clarify certain items.
This version completed March 24, 2005.
1.2: Updated my strategy for defeating Angolmois, included a tidbit about
Dante's Inferno and other odds and ends, all thanks to reader-submitted
contributions. Sorry it took so long for me to update! Also added tips
on which Personal Skills to purchase, and proof-read most of the document.
This version completed August 17, 2006.
1.21: Added a couple of small reader tips and corrections. Completed November
26, 2007.
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} 2) CONTROLS {
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In field: In battles:
--------- -----------
D-pad: move around D-pad: highlight options/targets
Square: search area X: choose option
X: enter location O: cancel selection
R1/L1: rotate screen R2/L2: scroll down/up menu pages
Start: select lead character
Select: open world map
In towns/dungeons: In menus:
------------------ ---------
D-pad: move around D-pad: highlight options
X: examine/use/talk X: select option
X (hold): run O: cancel selection
Square: use selected tool R1/L1: change character
Triangle: open main menu R2/L2: scroll down/up pages
Start: select lead character/tool
R1/L1: rotate screen
Piloting vehicles:
------------------
Forward/X: go forward
L1/R1 / left/right: turn left or right
O: disembark (must be in an appropriate place to do so)
X: board (when facing the vehicle)
R2/L2: rotate screen
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} 3) PLAYING THE GAME {
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Just the essentials.
LOOKING AROUND:
Besides using your own two eyes, you can also rotate the screen 360 degrees by
using R2/L2. This lets you scan your environment more thoroughly, and helps
when you need to move or act at an awkward angle. To stay oriented, make use
of the compass pointer that will always be somewhere around the edge of the
screen (unless you turn it off in the options menu). The red half of the
pointer always indicates North.
USING THE X BUTTON:
This button does almost everything for you, including talking to others,
examining signs and objects, working switches and levers, pushing and pulling
boxes, etc. When in doubt, press X. Also see running, below.
FINDING NEW LOCATIONS:
The first thing you need to know is that finding new towns and dungeons is not
like in most other RPGs, where they just sit on the world map waiting for you
to reach them. You have to work to find new places! Most of the time, three
things must happen:
1. Someone tells you where it is. The description of the location appears in
yellow in the dialogue box. There are some exceptions late in the game,
but generally if you're having difficulty finding a location, you need to
make sure that you've talked to the right person about it first.
2. You follow the directions you were given. This is important. Use the
compass to make sure you're going in the right direction.
3. You have to SEARCH for it. This means pressing 'square' while in the
field, sending out a kind of radar signal in a circle around you. If the
location is nearby, it will then pop up on the field, and the name will
appear as you walk close to it.
Press X while facing the location while the name is visible to enter it.
USING TOOLS:
To progress in most dungeons, you frequently need to use your characters'
unique tools to your advantage. Select the character and the tool by pressing
Start, then press 'square' to actually use the tool. For example, Ashley's
Hurl Knife must be used to hit various switches to open locked doors. If
you're stuck, experiment with different tools, and look around for a feature of
the local environment that you might have missed.
RUNNING:
Hold X to run anywhere. It can be a little tricky at first, though, because
you run by revving in place for a moment and then dashing off in a straight
line. When you release X, you slide to a stop. You also come to a grinding
halt by running into anything (or anyone). Turning requires briefly releasing
X, holding the new direction you want to run, and pressing and holding X again.
With just a little practice you'll be a pro.
UNDERSTANDING PARAMETERS:
Check the status screen in the game menu to see the list of parameters for each
character. Here are the stats and what they mean:
STR: Physical strength. Forms the basis for attack power.
VIT: Physical vitality. Determines HP growth and physical defense power.
SOR: Sorcery power. Determines the strength of magic spells cast.
RES: Responsiveness. Determines the order in which fighters act in battle.
ATP: Physical attack power. Dictates the damage caused by physical attacks.
DFP: Physical defense power. Affects damage received from physical attacks.
MGR: Magic resistance. Reduces damage received from enemy magic.
PRY: Parry rate. Represents the chance of completely dodging enemy attacks.
LCK: Luck. Influences the success rate of many different actions in battle.
Throughout the game, you may come across special stat-increasing apples. Just
make sure that any VIT Apples are used right away, because the earlier you use
them the greater maximum HP the character you gave it to will gain as he/she
levels up from that point onward.
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} 4) COMBAT SYSTEM {
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ENCOUNTERS:
One of the unique features of Wild Arms 2 is how it modifies random encounters.
When in the field or in a dungeon, basically anywhere that monsters live, any
battle will be preceded by a warning, in the form of an exclamation mark '!'
that will appear above your lead character's head. You have a short amount of
time once this appears during which you may be able to cancel the encounter,
letting you continue onward unchallenged, until the next encounter anyway.
These exclamation marks come in 3 colors:
-White: Normal encounter. You can cancel it if you choose. If you
fight, there's a chance that you can make a surprise attack,
giving you a free round at the start.
-Red: Surprise encounter. These are forced on you and cannot be
cancelled, either because the monsters' level overpowers your
own (suggesting that you need to level up to make it through the
current area, providing some balance to the difficulty level), or
because you are caught in a surprise attack (the monsters get a
free turn first), a solo attack (one of your party has to fight
alone for a few turns), or a back attack (your rear party has to
fight for a few turns).
-Green: New encounter. This only occurs if you have the monster album
in your possession (see the side quests section of this guide).
It indicates a monster that you have not yet defeated, so don't
cancel it if you're trying to fill the monster album.
To cancel an encounter, you are supposed to press O, but you can also press
'square' (which will use your equipped tool or use the search system, depending
on whether you are in a dungeon or the field), or 'triangle' (which opens the
game menu).
COMBAT MENUS:
When you join a battle, each round is punctuated with two levels of menus, in
the form of icons in the lower left corner of the screen.
At the beginning of each round, you get the party menu:
Change equipment on any
party member.
----
|Equ-|
| ip |
Select options to ---- ---- ----
have team fight |Auto|Fig-| Run| Try to escape from battle. If
automatically. | | ht | | you fail, the enemies get a free
---- ---- ---- round of attacks. You can't run
| Re-| from bosses.
|form|
----
Change the members of the active
fighting team, or the order they
appear on the screen.
Choosing the center option, which you have to do eventually if you don't plan
on just running away, brings you to the character menu for each person in your
active team in turn:
Use the character's Original Powers
or Force Powers.
Use normal _____________________ ----
physical attack \ |Pow-|
\| ers|
---- ---- ----
Use an item from the |Use |Att-|Def-| Take a defensive stance that
party's inventory. |Item| ack| end| significantly reduces damage
---- ---- ---- received that turn.
|Cus-|
| tom|
----
Use the equipped Medium's Custom Command
(see Guardian List in Lists, below the walkthrough).
Once the last character's command has been selected, the battle round proceeds.
Characters and monsters will act in order based primarily on their RES values.
STATUS EFFECTS:
Various status effects complicate your efforts in battle. These are inflicted
by enemy attacks. Any status effect has only a certain percentage chance of
succeeding, and that chance can be modified by your equipment, or by using
Personal Skills to increase your resistance (see Lists section, below). All
statuses can be removed by using the items War Respite or Ambrosia, or by the
spell Refresh, by resting at an inn, by summoning Odoryuk, or by dying and
reviving. Other cures are discussed for each status here:
-Poison: Character will lose some HP at the end of each battle round.
Remains after the battle is ended, and will keep damaging you for
each step you take in the field. Remove with Antidote.
-Vile Poison: Same as above, but the damage received each turn is greatly
increased. Remove with Antidote as well.
-Disease: Character cannot be healed or gain HP by any means. Effect remains
after the battle is ended. Remove with Medicine.
-Confusion: Character is out of your control and will attack a random target
each turn. Effect may vanish at start of each round. Vanishes
at end of battle. Remove with Pinwheel.
-Paralysis: Character is unable to move. Effect may vanish at start of each
round. Vanishes at end of battle. Remove with Pixie Dust.
-Petrification: Character is turned to stone and cannot move. If all living
characters are petrified, the game is over. Remove with
Softener.
-Forgetfulness: Character gains no experience points after battles. Effect
remains after end of battle. Remove with Toy Hammer.
-Downhearted: Character can only gain 1 FP at a time. Effect remains after
end of battle. Remove with Peppy Acorn.
-Ability Block: Character is unable to use force powers or original powers.
Effect remains after end of battle. Remove with Violet Rose.
In addition to these types of statuses, you can also be affected by parameter
increases or decreases (e.g. raise ATP [attack power] or decrease DFP [defense
power]). These effects remain until the end of battle unless dispelled by
magic, or if the character is killed.
ELEMENTAL EFFECTS:
There are 8 elements in Wild Arms 2. These are Fire, Water, Wind, Earth, Ice,
Lightning, Light, and Dark. Different monsters respond differently to attacks
based in these elements. For any element, a monster could have the following
modifiers:
-Normal. Does normal damage. Damage indicator numbers are white.
-Halves. Does half damage. Damage indicator numbers are grey.
-Resists. Does no damage. Damage indicator is a grey 0.
-Absorbs. Heals monster. Damage indicator numbers are green.
-Weakness. Susceptible to that element. Damage indicator is red.
Use the elements that a monster is weak against to your advantage. You can
cause elemental damage by using magic spells, Guardians, or by equipping an
elemental ring and attacking normally.
Note that your characters do not have elemental weaknesses or resistance
inherently, but they might be able to gain protection from certain equipment.
DAMAGE:
Basically, the amount of damage that you do or receive depends on the ATP of
the attacker and the DFP of the defender for physical attacks, and the SOR of
the attacker and the MGR of the defender for magical attacks. Note the color
of the numbers that appear over each character or target, too. White indicates
normal damage, green indicates healing, red indicates double damage, and grey
indicates half damage.
END OF BATTLE:
After the battle, the party receives a certain amount of experience and gella
(currency in Wild Arms 2) based on the number and type of monsters defeated.
The experience points are divided equally between the number of people in your
team. So if you fight a 1000 exp monster with just 2 people in your entire
party, they each get 500 exp, but if you have 5 people, they each get only 200
exp, regardless of whether they were in the main fighting party or not. Gella
is shared by the entire party. If the monsters defeated carried any items,
there is a chance that you may receive that item. If any of your characters
were killed in battle, they are revived with 1 HP after the experience is given
out.
And lastly, if you killed a particular type of monster for the first time, it
gets inscribed into the monster album (see the Side Quests section below the
main walkthrough for information on locating the monster album).
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} 5) WALKTHROUGH - DISC 1 {
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<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
ASHLEY'S INTRO
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To begin a new game, select one of the three characters shown on the cards. It
makes no difference what order you do them in. I'll start off with "A young
man ready for action" - Ashley Winchester, ostensibly the main character of the
game. You begin with 10 Heal Berries and 3 Gimel Coins, so if you reach game
over anytime soon, you might want to rethink the whole RPG thing.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
WITHERED RUINS Dungeon WR
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ITEMS: Gimel Coin, Mini Carrot, ----------------------------
Heal Berry X 4, Bullet Load, | ENEMIES: Stirge |
STR Apple | Kobold |
TOOLS: Hurl Knife (Ashley) | Gagison |
----------------------------
You start in the central room, with S as the forward direction. Get used to
the basic controls for moving around and rotating the screen. This area is
free of monsters. The man by the door to the S will heal you whenever you talk
to him. Enter the door to the E to find your first treasure chest. Exit from
there to the E and follow the path around the upper level of the main room to
reach another treasure chest, then return and enter the central door from the
main room.
Talk to the musketeer in the center, and he'll move out of the way for you to
walk off the edge by him. Speak to the fallen man below to receive the Hurl
Knife, and walk to the edge to learn about falling down. On the ground, go
through the newly-opened door for a chest, then go W and back up to the top of
the pit. Throw a knife at the blue door lock up there, and enter the door it
opens on the E side.
Climb the stairs and take the door on the E side. Walk around the top of the
room. Do not take the bridge directly between the two chests, because the
middle block collapses, dropping you down to the other poor sap below (you can
get back up here easily, though). Instead, walk around the perimeter of the
room. Leave by the N door.
The next room is a maze-like walkway with several collapsing blocks. You can
avoid them by walking slowly, stopping at the edge of each block to make sure
the next one won't falll. Here's a map of the room:
treasure
\ /
\_/ Entrance
|_| _ _ _ _ _ |_| N
|_| |_|_|X|_|_| |_| |
_ | | _ _ _|_| _|_|_/ \ W -+- E
|_|_|_|_|_|_|_|_ _|_|_|_| | |
|_| |_|_|_|_| \_/ S
|_|_ _ _ _ _ _ |_|_ _ |X|
|_|_|_|_|_|_|_| |_|_|_|__| X = collapsing block
|_| |_| _ | | _ O = door lock
|_|_ _ _ _|_|_ _ _|_|_|_|_|
|_|_|_|X|_|_|_|_|_|_| |_|
|X|_| |X| |_|
|_|_| |_|_ _ _ _|_|
/ \ |_|_|_| | |_|
/ Exit\ |_|
|_|
|_|
|O|
Throw a knife at the door lock and leave through the exit that it opens.
Drop off the edge and talk to the 'Health Official' to be fully healed. Go N
to find your first Amazing Stone. Go N again and cross the bridge. Follow the
path. When you reach the room with the big pit in the middle, go up the stairs
(going the other way reveals a crumbling block which prevents further access).
Circle around so that you're directly E of the door lock, and throw a knife so
that it drops onto the lock. Go through the door. Be sure to fall down onto
the descending ledges, so that you can reach the chest, since you can't climb
back up. Continue onward to locate the kidnappers, Gangal, Zook & Gerg, who
are holding Tony hostage. From this point on, all you can do is wait for the
boss to appear.
* * * * * * * * * * * * * * * * * * *
Sealed Monster Weapon | HP EXP GELLA
Kalivos | Kalivos 400 50 250
-----------------------+ Left Claw 200 25 150
Right Claw 200 25 150
ATTACKS EFFECT
Blade Claw L Strike foe with left claw. L claw must be intact.
Blade Claw R Strike foe with right claw. R claw must be intact.
Cross Blade Claw Heavy strike with both claws. Both must be intact.
Laser Breath Beam attack originating from head.
There's not much to this fight. Watch your health, and how much damage
the current attacks are doing. Use Heal Berries when the next attack might
kill you. Your ShotWeapon will do about twice as much damage as regular
attacks.
* * * * * * * * * * * * * * * * * * *
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LILKA'S INTRO
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Next, "A sorceress just getting started" - Lilka Eleniak.
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MILLENNIUM PUZZLE Dungeon MP
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TOOLS: Fire Rod (Lilka) - at start ----------------------------
| ENEMIES: Blue Book |
| Gohm |
| Bogey |
----------------------------
Anytime you need to, touch the large door at the N of the central area to be
fully healed. If you need any combat tips in this area, since Lilka is
physically weak, remember that the books are weak to flame, and the gohms are
weak to ice.
Touch the green gem at the S tip to teleport to the first puzzle area.
Teleport again at the S end of the new area. Next, stand on the blue block
amidst all of the gold blocks on the E side, and shoot the Fire Rod at the
switchblock in the middle. Go S and stand on the block between the two side
switchblock, and shoot the E one, then the W one when you rise up. Now go to
either the E or S teleport gem and follow the path around, collecting some
healing gems. Take the W gem when you return here. Stand in front of the gold
blocks and shoot the switchblock to rise up, and go to the teleport gem. Next,
stand beside the switchblock and shoot it, then shoot it again from the gold
block it takes you to. Finally, stand on the far moving block and shoot
diagonally at the switchblock. Next, drop off the gold blocks and shoot the
switchblock underneath them to progress. In the final section of this part of
the puzzle, stand beside the tall column and shoot the switchblock to rise to
the top. When you teleport, shoot the switchblock directly ahead of you in the
main area.
Take the W teleport gem that just appeared. Cross the lowered bridge, shoot
the first switchblock, then the second to complete the bridge. Follow the path
until you drop into a small pit with a swithblock, and shoot it while standing
on the opposite side to go up. When you reach a square surrounding a column
with a bridge overhead, you can either continue on the other side to reach some
healing gems, or drop to the walkway below to continue in the puzzle. Shoot
the switchblock from the end and take the next teleport gem. Again, ride the
block up the tall column. Teleport and shoot the next switchblock in the main
room.
Take the E teleport gem directly across from you next. There are 4 side
platforms. Stand on the blocks leading up to one and shoot the central
switchblock diagonally, then take the teleport gem it brings you to. Follow
the path to a raised colored block. Note the color and how many blocks high it
is. Go back and shoot the central switchblock to lower the blocks again, then
repeat with another of the 4 sides. Once you've done all 4, stand at the E end
and shoot the other switchblock to rise up, then teleport out of here. You
discover 4 colored blocks on the ground. Stand on each to make it go up, and
jump off when it's approaching the height corresponding to the blocks you found
earlier. The right combination is: Red - 1, Blue - 3, Gold - 2, Green - 3.
This opens the wall that lets you progress on the far side. Ride up the
column, teleport, and shoot the last switchblock in main area.
-----------------------------
In Palace Village
-----------------------------
Go outside and talk to three men, one in the S, one in the E, and one in the W.
If it doesn't trigger Lilka's monologue, try talking to them again, but I think
the order listed does the trick.
* * * * * * * * * * * * * * * * * * *
Boundless Glutton Monster | HP EXP GELLA
Olivier | Olivier 300 60 250
---------------------------+ Leg 225 40 250
ATTACKS EFFECT
Olivier Juice Spit acid bubbles from head.
Bufoooooooooooh! Blow damaging gas from head.
Horse Field Kick Heavy kick. Leg must be intact.
Watch your health, and use your Heal spell as necessary. For a fast fight,
use ice on the legs, and fire on the main body.
* * * * * * * * * * * * * * * * * * *
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
BRAD'S INTRO
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
"A former war hero, now war criminal" - Brad Evans.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
BRAD'S INTRO Dungeon BI
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
ITEMS: Heal Berry X 6, STR Apple, ----------------------------
VIT Apple, Big Berry, Bullet Load | ENEMIES: Barghest |
TOOLS: Kick Boots (Brad) | Spawn |
| Daphne |
----------------------------
Take the N path once you gain control. The way S is blocked. In the clearing
with the trees, there's a chest on either side. Continue out the far side.
When the path splits, take the W side to get another chest, then go E and drop
down. Break open the crates if you like, there's a heal berry in one of them.
Jump down to cliff to land by the chest. Once you pick up a furry friend, take
the E branch of the path to reach an abandoned shack. Enter it, and go past
the Amazing Stone to the back room to find Brad's first Tool. Use it to kick
the gate by the shack, and enter the side room for another chest. Keep
circling around the back of the house to reach a chest on the far side, then
return to the last fork in the path and go W. The last crate contains a Heal
Berry. At the gondola, kick the support beam to ride the lift down. Advance a
bit from there to encounter the area boss.
* * * * * * * * * * * * * * * * * * *
Parasite Colony Monster | HP EXP GELLA
Gremalkin | Gremalkin 650 60 250
-------------------------+ Belly 500 40 250
ATTACKS EFFECT
Chest Buster Body slam. Weakest attack.
Parasite Batalion Bees break off and attack. Belly must be intact.
Roaring Burst Energy wave fired along ground. Strongest attack.
As in earlier fights, just watch your health and how much the worst attacks
damage you, then use Heal Berries whenever you might get killed the next
attack. Your Bazooka will do over 3 times as much damage as regular
attacks. Use Lock-On as often as possible to ensure that you don't waste
any moves.
* * * * * * * * * * * * * * * * * * *
--------------------------------------------
On route to T'Bok Village
--------------------------------------------
FIELD SEARCH: RES Apple - in forest along S edge.
----------------------------
| ENEMIES: Balloon |
----------------------------
Read the signpost and head N. Just S of the small lake, there's another
signpost (you have to use search to find it) that tells you the village is to
the NW from there. Go past the forest and search to find it.
--------------------------------------------
In T'Bok Village
--------------------------------------------
Brad is rescued by a young girl named Merrill. You can then name your dog (the
default is Rassyu). Remember the name!
Now that the single adventures are over with, on to the rest of the game.
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
MISSION ONE: FORM THE AGILE REMOTE MISSION SQUAD
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TOWN OF MERIA Town MR
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
ITEMS: Crest Cap
MEDIUM: Grudiev
HIDDEN ITEMS: RES Apple - Ashley's room
Bullet Load - Ashley's room
SOR Apple - Baker's wife's room
VIT Apple - Bakery, main floor
Heal Berry - old man's house
Heal Berry - house of man explaining encounter system
10-Gal Hat - house of girl beside cats' house
Gimel coin - house of cats
Items/Weapon Shop: Antidote 20 Other shops: ARMS, Magic, Personal
Medicine 20 Skills
Rhino Shot 110
Hammer Fist 120
Flumrella 90
Hard Jumper 90
Ti Plate 100
Mage Robe 80
Teleport Gem 100
Go outside and talk to the boys to receive your first mission: catch that cat!
Climb to the roof via the ladder on the second floor of the bakery, then chase
the cat around the rim of the town, always staying on the roofs. Chase him
past the man repairing the roof of the inn until he jumps across the lamp post,
then talk to the innkeeper on the roof. Ask him to help you catch the cat,
then jump down and climb up from the bakery again. Chase the cat again until
he falls into the inn, then go after him. Touch him to return to the boys and
receive your reward of Grudiev and a Crest Cap. Alternately, if you're in a
no-fun mood, you can simply refuse to help the kids catch the cat, and Tony
will just give you Grudiev but no Crest Cap (thanks to DarkMage Stelladeus for
pointing out this option).
You receive directions to the Sword Cathedral: 'at the foot of a mountain far
to the northwest'.
------------------------------------------
Meria Boule Castle
------------------------------------------
ITEMS: Full Revive - in troop carrier hangar
HIDDEN ITEMS: Big Berry - in storage basement, in rear of castle
You can get these items while you're here now, or wait until later.
--------------------------------------------
On route to Sword Cathedral
--------------------------------------------
----------------------------
| ENEMIES: Balloon |
| Pill Bug |
----------------------------
Head west along the coast from the town, then north, still along the coast, to
reach the mountains. Search to reveal the cathedral.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
SWORD CATHEDRAL Dungeon SC
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
----------------------------
| ENEMIES: Protoblazer |
----------------------------
After the New Knight Squad Ceremony... the game begins?? Anyway, walk around
and talk to your comrades in A.R.M.S. Talk to the commmander at the head table
to start off a bizarre chain of events. When you gain control, make your way
through the cathedral. You can avoid some of the monsters, but you have to
fight the ones blocking the doors. Head N to reach the final room and touch
Argetlahm.
--------------------------------------------
Back in Town of Meria
--------------------------------------------
Leave the bakery to make a new acquaintance. Before leaving town, speak to the
woman by the town gate, who will tell you that the Valeria Chateau is at the
'top of a cliff'. It's not much to go on, but...
--------------------------------------------
On route to Valeria Chateau
--------------------------------------------
----------------------------
| ENEMIES: Balloon |
| Pill Bug |
----------------------------
Look S and you'll see (gasp!) a big cliff. Head SW up the hillside, then to
the tip of the cliff, and search to find the castle.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
VALERIA CHATEAU Town VC
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
MEDIUMS: Schturdark - in 2nd floor guest room
Moor Gault - in 2nd floor quarters
Quartermaster : Antidote 20 Other shops: Bullet load
Medicine 20
Violet Rose 20
Pixie Dust 20
Pinwheel 20
Toy Hammer 20
Softener 20
Peppy Acorn 20
Teleport Gem 100
Here's where you can go:
3rd floor: Parlor, Irving and Altaecia's rooms.
2nd floor: Nurses' station, Kitchen, Guest room, Castle quarters.
1st floor: Quartermaster, Exit, Bullet load guy, Restricted area.
You can receive healing in the nurses' station if you like. Be sure to grab
both mediums on the second floor. Go to the first floor and take the corridor
straight out from the elevator to enter the restricted area, talk to the girls
there, then go back up to the top and into Irving's room. Tell him that you're
ready for your first mission, and the game takes over from there for a while.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
ILLSVEIL PRISON ISLAND Dungeon IP
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
ITEMS: Heal Berry X 5, Jail Card, ----------------------------
SOR Apple, Mini Carrot, Crest | ENEMIES: Beast Pillar |
ARMOR: Cute Ribbon | Empusa |
----------------------------
Head N to the computer terminal and kill the security system. Enter the door
at the end of the hall. Don't walk in front of the security drone, or it'll
riddle you with bullets. You can blow it up diagonally with your Fire Rod, or
just avoid it. Check all of the lockers for treasure. Leave the room and go
down the stairs. Follow the walkway, shooting the sentries diagonally with
your rod. Enter the next room and go up and down the ramp, ignoring the door
at the top for now. On the other side, cross the walkway again and go up to
the prison cells. Head S to the computer terminal and turn off the No. 2
system. Enter the door it opens. Shoot the sentries and turn off the security
system again. Search the lockers until you find the Jail Card. Now retrace
your steps to return to Ashley. Use the Jail Card on the door to free him (you
actually have to use it from the item menu). Talk to him, then run away
together.
Return to the area between the two walkways and enter the door at the top of
the slope. Climb the stair and enter the next room, where you can see a guard
standing by a door below. Have Ashley throw a knife over the guard's head, so
that it falls on him and knocks him out. Go down and through the door he was
guarding. In the wide hallway, watch for sentries in the alcoves. Blast them
to get by (Ashley's knives work too). Keep going and go up and down another
ramp. Drop a hurl knife from above onto the sentry at the bottom on the other
side. Cross the walkway, again blowing up the sentries along the way, and
climb the stairs on the far side. Go N along the cells to find Brad, open his
door and talk to him.
With Brad in tow, kick the busted computer terminal and enter the door it
opens. Shoot the sentry and search the lockers, then go out and down the
stairs. Return across the walkway and go to the top of the slope, then kick
open the rusted door. Before walking down the two steps to the warden, take
the W door to search the last of the lockers. Step near the warden to trigger
the next fight (if you trigger the fight before getting the stuff through that
side door, no worries. You can come back here and get it later).
* * * * * * * * * * * * * * * * * * *
Escapee Capture Robot | HP EXP GELLA
GAONIM | GAONIM 2000 300 600
------------------------+ Right Claw 1000 150 300
ATTACKS EFFECT
Hammer Swing Wallop with large right claw.
Chew Up Attack with mechanical jaw in chest.
This boss has a lot more HP than previous ones, but you've got 3 guys to
hack away at him, so that's fair. Try and keep your HP over 70 or so and
use Spark if you've got it.
* * * * * * * * * * * * * * * * * * *
After the fight, you all return to Valeria Chateau, where you receive your next
mission. You have to re-open an important trade route called Under Traffic, a</pre><pre id="faqspan-2">
pass through the mountains to the S of the castle. Irving gives you the
portable communicator, which you can now use anytime to try and speak with your
home base, by selecting 'Call' from the in-game menu.
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
MISSION TWO: RE-OPEN THE TRADE ROUTE
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
--------------------------------------------
On route to Under Traffic
--------------------------------------------
Pretty easy to find. Just go S from the castle, like the man said, and it'll
show up upon searching along the W wall of the cliff.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
UNDER TRAFFIC Dungeon UT
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
ITEMS: Crest ----------------------------
ARMS: MultiBlast (Ashley) | ENEMIES: Gob |
GEAR: Moonstone | Dryad |
| Tatzelwurm |
----------------------------
In this area, if you examine one of the large crates with the skull-and-
crossbones emblazoned on them, you learn that they contain 'fire medicine'.
Use Brad's Kick Boots to move them around, and use Lilka's Fire Rod to blow
'em up, along with any nearby rocks that might be blocking your path. Blow up
the first crate where it stands, and kick the second one forward a couple of
times first. In the larger room, skip the first crate and boulders, and blow
up the next pair using the crate that's already there. Then, kick the first
crate W around the boulder (but not all the way to the wall, so you can kick it
back E again), S a bit, then up to the boulder blocking the path, then blow it
up. When you reach the next boulder, take the door beside it.
In the water room, Brad's boots come in handy again. Stand on one of the
wooden rafts and kick against the wall to push off. From the center island,
take the E raft to reach the treasure chest (remember to use it from the item
menu to gain access to it in battle), then return and take the other one.
Return to the previous room, but on the other side of the boulder.
Blow the boulder and follow the healing gems around the bend. In the next
room, climb the slope and kick the crate over the edge. You might be tempted
to then push it S, but don't do it! Instead, kick it N a few times to the
boulder recessed in the wall (turn the camera angle if you can't see it), and
blow that up instead to reveal a hidden room. When you come back out, the
crate will have regenerated, so you can then continue on your merry way.
In the next area, kick the crate closest to the edge over first, then the
second one. Push one forward to blow the first rock, then the second crate to
the second rock, and grab the Map Scope from the chest (see earlier in the FAQ
for the Map Scope's functions). Leave this room and come back in, then use the
chests to cross to the far side and go S to the exit. Locate the downed
peddler and use the communicator from the game menu.
--------------------------------------------
On route to Damzen City
--------------------------------------------
----------------------------
| ENEMIES: Gob |
| Kelaeno |
| Dakleit |
| Trilobite |
----------------------------
Go SE from the Under Traffic exit through the pass. As soon as the path kind
of splits, the E branch will reveal the city on a small greenish patch.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
DAMZEN CITY Town DZ
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
HIDDEN ITEMS: Mystic Word - S of ARMS shop
Heal Berry - S of Gunner's Heaven
Heal Berry - by weapon shop
Mittens - in corner inside Gunner's Heaven
Item shop: Antidote 20 Weapon shop: Riot Ram 500
Medicine 20 Flak Jacket 450
Violet Rose 20 PixyParasol 400
Pixie Dust 20 Mist Blazer 300
Pinwheel 20 Punch Drunk 600
Toy Hammer 20 Travel Vest 500
Softener 20
Peppy Acorn 20 Other shops: Magic, Personal Skills, ARMS
Teleport Gem 100
The clinic is at the very end of the main street, but before you go in, check
along the E side for a very strange girl. Enter the clinic and talk to the
doctor. On Lilka's prompting, phone Irving. Next, check the last house on the
W (closest to the clinic) and talk to everyone, downstairs and up. On
returning downstairs, talk to the man again, then go outside to speak with
Irving via the communicator again. Go back in the house and talk to grandpa
upstairs to learn that Telepath Tower is S of Damzen City. So what are you
waiting for?
*** SIDE QUEST: Odd Headquarters ***
In Gunner's Heaven, talk to the bartender. Have Brad order a couple of drinks
to loosen up the bartender's tongue, and he'll tell you about a strange
building NE of town. See the side quests section of this FAQ for more info.
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
MISSION THREE: INVESTIGATE THE MYSTERIOUS SABOTEURS
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--------------------------------------------
On route to Telepath Tower
--------------------------------------------
----------------------------
| ENEMIES: Gob |
| Kelaeno |
| Dakleit |
----------------------------
Head directly S past the rocks. Search in the SE corner of this area, by a
small green patch on the ground, to locate the tower.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TELEPATH TOWER Dungeon TT
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
ITEMS: TeleportGem, Crest, Mini Carrot, ----------------------------
ReviveFruit X 2 | ENEMIES: Critter |
TOOLS: Booty Call (Ashley) | Dakleit |
ARMS: Pineapple (Brad) | Rat Monkey |
----------------------------
Inside, notice the 3 glowing blue cubes, one in the pit in the middle, and 3
behind the pillars on the sides. There are also several crates around. So...
pick up the crates and throw them at the blue cubes. To hit the ones on the
pillars, you have to be standing fairly close, about 2 crate-spaces out from
the pillar. Hit the center cube by throwing from the side. If you run out of
crates, go outside and back in to regenerate them. The center door will open
when you do it right. The side door is for an elevator that you will activate
later.
Follow the path up the tower, past the computer terminal that tells you nothing
useful. On the next level, there's a big switch, but you can't reach it now,
so just keep going. You reach the top layer of the same level. Walk to the
raised drawbridge and fall off either N or S to reach the lever. Pull it, then
go back up and cross the bridge. After leaving the room with the Amazing
Stone, head N to get the treasure chest, then go S past the door and pull the
lever in the wall to start up the elevator. Return to the elevator and take it
down to 3F to get the chest you couldn't reach earlier. Now, ride it to 5F.
Take the W door for some more treasure, then the S door by the elevator to
continue upward.
Ah, a switch puzzle. It's a big pain in the arse too. Here you go:
Exit
^
-----|^|-----
| A | 8 | 4 | # = switches
| +---+---- C = chest
| 10| 7 | 3 | A = ARMS chest
----+---+----
| 9 | 6 | 2 | From where you enter, push switch 1, then 5, then get the
| +---+---- chest. Now, push the switches in the following order:
| C | 5 | 1 | 9, 6, 5, 2, 7, 4, 2, 6, 2, then exit the room. You still
----+---+|^|- have that other white chest to deal with, though, so re-
^ enter the room from the exit, and pull switches 8, 3, 6,
Entrance then have Brad kick the chest to get a new ARM. When
you're done, pull switch 10 to lower all walls for good.
Continue your assent to the top of the tower, where your party will examine the
Empathite unprompted. Sit back for a little cinema, then face the tower's
guardian.
* * * * * * * * * * * * * * * * * * *
Mysterious Phantom Being | HP EXP GELLA
Vagesta | Vagesta 2500 600 600
--------------------------+ Right Claw 1000 300 300
Left Claw 1000 300 300
ATTACKS EFFECT
Distortion Makes him impossible to hit for rest of turn.
Poison Bubble Cause vile poison in single target.
Disease Cloud Cause disease in entire party.
Life Returner Heal self.
That distortion is a real pain, since it wastes whatever moves you input
turn. Oh well, you'll live. Just don't have Ashley and Brad both use an
ARM in the same turn so that you don't waste 2 shots. It's not a terribly
difficult battle, just keep piling it on.
* * * * * * * * * * * * * * * * * * *
Return N to Damzen City after the fight.
--------------------------------------------
Back in Damzen City
--------------------------------------------
Talk to the family in the last house on the S side again, then go outside to
talk to the strange woman automatically. She tells you that a plane was seen
heading E of town.
--------------------------------------------
On route to Mt. Chug-Chug
--------------------------------------------
FIELD SEARCH: Lucky Card - just N of beach E of Damzen City.
----------------------------
| ENEMIES: Gob |
| Kelaeno |
| Dakleit |
----------------------------
Head E of town and climb the red rocky plateau. Follow it to the E wall of the
mountain and search to locate your target.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
MT. CHUG-CHUG Dungeon CC
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
ITEMS: Crest ----------------------------
ARMOR: Head Gear | ENEMIES: Kelaeno |
| Spudhead |
| Shrieker |
----------------------------
In the entrance, you'll notice a couple of things. In the S wall, there's a
door that you can't open without the 'Boss Symbol', so leave that for now.
There's also a spinning pyramid with runes, which if you examine tells you that
you feel a monster's howl. Again, leave this for now, but remember that it's
here. Take the N door and climb the ramp. At the top, take the E doorway for
now. There's a chest at the N end of this large room, and a couple lifts,
which don't work right now. Enter the door in the E wall and climb until you
reach an old mine cart. Have Brad kick it over into the hole and jump in after
it.
Kick the cart again and you'll jump in as it starts a little ride. At the
power terminal, pull out the crystal wedged in the machine (I didn't list it
under items found, because it doesn't show up in your inventory, and you can't
do anything with it) and push the lever to start up the lifts. Ride the
nearest lift up and run back to the previous large room. Enter the E door
again and climb up, pass the big hole and enter the door beside it. Get the
chest on the ledge in this room and go out the far side. Collect the health
crystals and fall into the square hole at the S end. Ride this lift you land
near up and you'll find an Amazing Stone. Climb the rest of the way to the top
of the mountain.
* * * * * * * * * * * * * * * * * * *
Special Cocytus Squad Member | HP EXP GELLA
Ptolomea | Ptolomea 3000 750 0
------------------------------+
ATTACKS EFFECT
Iron Sabre Heavy attack with weapon arm on single target.
Ptolomea Dynamite Explosion damages all opponents.
This might be the first enemy who can counterattack, so make sure you've got
enough health to withstand it. On that note, keep everyone over 200 HP at
all times to withstand his dynamite attack.
* * * * * * * * * * * * * * * * * * *
After the fight, the bad guys get away, but at least you learn a little more
about them.
--------------------------------------------
Back in Valeria Chateau
--------------------------------------------
Ashley decides to head back to the Town of Meria for a while. When you leave
the boardroom, talk to the guy outside. He calls his boss 'Arving' - hah!
--------------------------------------------
Back in Town of Meria
--------------------------------------------
Have your little moment with Marina, then try to leave town. Your compadres
will join you and you will return to the castle for your next mission. Irving
directs you to the Live Reflector SW of the castle.
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MISSION FOUR: ESTABLISH INTERNATIONAL RELATIONS
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
--------------------------------------------
On route to Live Reflector
--------------------------------------------
----------------------------
| ENEMIES: Balloon |
| Pill Bug |
| Daphne |
----------------------------
Go W from the castle to reach ground level, the S into the large forest there
and search.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
LIVE REFLECTOR Dungeon LR
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Take the door along the E wall before entering the reflector room. You have to
turn on the generator first. Go down to the bottom room once you see who else
is here. Examine the computer panel and a monster will emerge.
* * * * * * * * * * * * * * * * * * *
Thunderbolt Battle Monster | HP EXP GELLA
Elebart | Elebart 2500 1400 1400
----------------------------+ Right Claw 1250 700 700
Left Claw 1250 700 700
ATTACKS EFFECT
Stun Gun Blow Smash with both claws at once.
Elebalt Corrida Lightning strike on single with either claw
If you decide to take out the claws, watch out after you destroy the first
but not yet the second, because the Elebalt Corrida attack does a fair bit
of damage, at least to Lilka.
* * * * * * * * * * * * * * * * * * *
After the battle, you enter the reflector room. Examine the panel on the wall
reading "Sylvaland" to activate it, then step on the central pad to teleport
there. Note: you can skip the teleportation animation by pressing Start.
--------------------------------------------
On route to Sylvaland Castle
--------------------------------------------
----------------------------
| ENEMIES: Man Trap |
| Dwergar |
----------------------------
Head SE from this end of the live reflector and search inside the large forest.
Enter the castle and you'll automatically enter a conversation that takes you
to your next task.
--------------------------------------------
On route to Halmetz
--------------------------------------------
FIELD SEARCH: Bullet Load - E of castle, grassy patch in soil
Duplicator - S of castle, in alcove in rock wall
----------------------------
| ENEMIES: Man Trap |
| Dwergar |
| Peryton |
----------------------------
Talk to the second pair of guards on the way out of the castle. One will tell
you that Hametz is E of the castle. Take one of the side paths to find your
way out of the castle (there's more to explore here, but I'll go into it
shortly. Right now, your priority, in the flow of the game, is to get to
Halmetz as soon as possible.
Head E all the way to the water's edge. The town is located just off the point
where a forested hill connects with the land mass. Enter the town and the
party automatically searches it, then encounters a fight.
* * * * * * * * * * * * * * * * * * *
Poisonous Armored Dragonoid | HP EXP GELLA
Trask | Trask 3600 1500 0
-----------------------------+ Crystal 1800 750 0
ATTACKS EFFECT
Biomissile Spikes fly off and attack single, from crystal
Poison Breath Cause poison to all targets
Until you destroy the crystal, keep everyone's HP over 300. After that,
don't worry about it so much, because his only special attack is poison.
* * * * * * * * * * * * * * * * * * *
After the fight, you are captured and placed in Golgotha Prison
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
GOLGOTHA PRISON Dungeon GP
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
ITEMS: Lucky Card, Heal Berry, ----------------------------
Crest | ENEMIES: Ghoul |
| Bonedrake |
| Wight |
----------------------------
Examine the N block along the back wall. Kick it into place, then drag it out
of its space. Exit through the tunnel it reveals. Push the block at the far
end of the tunnel and jump down into the room below. On the narrow path,
notice the squares with 4 holes in them. When you step on them, spikes pop up
and damage you. You have enough time to walk past the square, however, so
either run over them or just don't dwindle at all over them. At the
T-junction, go E to open a chest, then go W. Walk swiftly over the spikes at
the corner without falling off the edge. At the locked door, go down the
stairs and walk around to the non-spiked square in front of the lever, pull it,
and go back up and through the door.
Next, you encounter spear traps. Run past them, or, if the hall is very wide
(such as by the treasure chest), you can just cross out of reach of the spear.
Spin the camera to see all of the spear traps as you progress. In the next
room, you can run diagonally to get through where there are spears on both
sides. Next, run along the narrow path. You have to go all the way to the
end, but remember to stop in time so that you don't fall off the edge. Throw a
knife at the door lock, then run back and go through the door.
Examine the door. Sucker! Well, a lesson learned is well worth it. In the
next room, there are many such doors. You need to open them to find the exit,
and the treasure. For the latter, the Booty Call will reveal its location.
You can open the doors and dodge out of the way before the spear comes out,
too. Search them all, and you'll find that the exit is behind the second-last
door.
Next, read the blue stone, then go down the stairs and kick the wooden lever
back and forth 3 times. This opens the door to let you advance. Next, the
stone tells you about the 'candlestick light'. You have to light the fire on
the pedestal past the spears. Using Lilka's Fire Rod, time your shot to go
past all of the spears. It might take a while, so be patient.
Now, you find the villagers imprisoned. Press X several times at the lever to
push it all the way down. Talk to the villagers and Ashley will head out
alone. Ahead, you find a room with spike panels throughout. These, once
raised, don't retract. If you run past one, you can make it to the other side,
but you can't get back. It's best to just take the safe path. The exit can be
found in the middle of the W wall near where you came in, but you have to go
along way around to get there. Here's a map of the room and the path through
it:
____ ____ ____ ____ ____ S
| | | | | | |
| | ********* | | E--+--W
|_ _|_* _|_ _|_* _|_ _| |
| | * | | * | | N
| **** | | **** |
|_* _|_ _|____|____|_* _| Alternately, keeping S at the top of
| * | | | | * | the screen, from the entrance, go
Exit <== ** | | | * | R, U, R, R, R, U, U, L, U, L, L, D, L,
|____|____|_ _|____|_ *_| D, and exit.
| | | | | * |
| ************* |
|____|_ *_|____|_ _|_ _|
| | * | | | |
Entrance ==> ******* | |
|____|____|____|____|____|
Enter the door in the opposite wall to listen in on Odessa troops a bit, then
head up the stairs, quickly to avoid the guillotines.
* * * * * * * * * * * * * * * * * * *
Poisonous Armored Dragonoid | HP EXP GELLA
Trask | Trask 3600 1500 1500
-----------------------------+ Crystal 1800 750 750
ATTACKS EFFECT
Biomissile Spikes from crystal attack, can paralyze
Poison Breath Cause poison to all targets
Your only problem is if you get paralyzed while your health is low, in case
you don't recover before he kills you. Otherwise, just keep hacking away
and try out your new powers. At the end of the fight, Ashley receives the
'Access' force power.
* * * * * * * * * * * * * * * * * * *
After the fight, you return to Sylvaland Now is as good a time as any
to explore it.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
SYLVALAND CASTLE Town SD
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
ITEMS: Crest X 2, Scapegoat
ARMOR: Red Cap (Ashley)
GEAR: Hazel Sprig, Silver Harp, Clear Chime, Blue Anklet
First stop, S of the throne room, you can enter the library. One book in the
rear is sticking out from the shelf. Push it in to trigger a secret elevator,
the table in the middle. Step on that to go down to find some treasure. After
that, check out the E side of the castle to find a sleeping guard. Examine
him, then go to the W side and pull the rope that rings the bell. The guard
should come running in. Now go get the chest that was behind his original
position. But don't stop there! The S wall by that chest is colored
differently. Examine it to reveal another secret room.
Once you've done all this, head S down the middle of the castle to see who is
waiting for you. From here, the game takes over for a little while, until you
receive your next mission.
--------------------------------------------
Back in Valeria Chateau
--------------------------------------------
Talk to the guy near the elevator on the second floor. He'll give you the
clearest idea of where to go next. You need to use the live reflector to reach
the next two locations, in any order. I'll provide directions to find the
Aguelite first, then the Germatron. But before that, why don't you visit
Halmetz, now that it's repopulated, and see what's what there?
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
HALMETZ Town HM
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
HIDDEN ITEMS: Memo Pen - in first house W of bell tower
Lucky Card - in second house W of bell tower
Item shop: Antidote 20 Weapon shop: Greyhound 1450
Medicine 20 Sunshade 1200
Violet Rose 20 Knuckle Arm 1600
Pixie Dust 20
Pinwheel 20
Toy Hammer 20 Other shops: Personal Skills, Magic,
Softener 20 ARMS
Peppy Acorn 20
Teleport Gem 100
Talk to the good folks around here, and note the pyramid in the NE corner. The
man next to it gives you a hint of what to do with these things, but you can't
do anything about it for quite some time yet. So when you're done, head off to
the live reflector and activate the panel for the Ruins Mine.
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
MISSION FIVE: FIND THE AGUELITE AND GERMATRON
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
--------------------------------------------
On route to Ruins Mine
--------------------------------------------
FIELD SEARCH: STR Apple - E coast of island, by black rocks.
----------------------------
| ENEMIES: Berserker |
| Assassin Bug |
| Cockatrice |
----------------------------
Circle around the center mound on the S side. Search near the black rock on
the W side to find Holst.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
HOLST Town HL
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TOOLS: Bombs (Brad)
HIDDEN ITEMS: Gaze Mirror - in house in SE corner
Item shop: Antidote 20 Armor shop: Ti Jacket 1300
Medicine 20 Purple Vest 1000
Violet Rose 20 Camo Vest 1400
Pixie Dust 20
Pinwheel 20
Toy Hammer 20 Other shops: Personal Skills, Magic,
Softener 20 ARMS
Peppy Acorn 20
Teleport Gem 100
Talk to some folks around town and you might learn about some other folks who
stayed here recently, and who used explosives in the inn. Go to the inn (it's
the first building on the E side) and go upstairs, then search the last bed to
find the Bomb tool. Once you're ready, head into the mine shaft at the N end
of town.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
AGUEL MINE SHAFT Dungeon AM
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
ITEMS: Crest, Heal Berry X 3 ----------------------------
ARMS: AM Cluster (Brad) | ENEMIES: Giant Crab |
| Galeion |
| Water Leaper |
| Leprechaun |
----------------------------
In this area, there are 2 particular monsters to watch out for. First,
leprechauns. You can't use ARMS against them, they have high HP, they confuse
you a lot, and their physical attack packs a wallop. Second, those pesky
galeions. They're not likely to actually hurt you, but they keep committing
suicide before you can take them out yourself, denying you the whopping 2500
experience points they provide. Have fun!
Go through the mine until you reach some small round rocks blocking the path.
Use Brad's Bombs to blow them up. When the path forks, take the W branch to a
treasure chest, then return and take the E path, which brings you to an Amazing
Stone eventually. Cross the bridge from there.
Before opening the gates, take the E tunnel and follow it to the end, to find
an ARMS chest containing Brad's AM Cluster. Return, clear the crates by the
lever to pull it, and continue N through the main tunnel. You'll reach the
large rock excavator. Place a bomb in front of its piledriver to thrust it
forward, breaking the large boulder in the way. Ahead, a large, tough block
again prevents progress. You'll need a whole whack of bombs right in front of
it to blow this baby up. Next, you'll have to put a bomb on each of the 4
pedestals, so that they all end up raised together. In the next room, just
walk down to the chest and open it to find the Aguelite.
Leave the town and return to the live reflector, then choose the Dragon's Vein
icon, so that you can now hunt down the Germatron.
--------------------------------------------
On route to Dragon's Vein
--------------------------------------------
FIELD SEARCH: Lucky Card - follow peninsula SW of live reflector to tip.
Scapegoat - at tip of N peninsula.
----------------------------
| ENEMIES: Berserker |
| Assassin Bug |
| Myconid |
----------------------------
Search past the N dark mound in the center of this region to locate the Raline
Observatory.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
RALINE OBSERVATORY Dungeon RO
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
ITEMS: TeleportGem ----------------------------
ARMOR: Barrette | ENEMIES: Lilly Pad |
ARMS: BoltAction (Ashley) | Jelly Blob |
| Pas de Chat |
----------------------------
Go N into the first room to find a boss (already?) and a couple of goons...
* * * * * * * * * * * * * * * * * * *
Elemental Spirit | HP EXP GELLA
Undines | Undines 4000 1800 450
------------------+ Belly 2000 900 900
ATTACKS EFFECT
Reject All Fools Cause party's magic to miss more frequently
Intifada Damage single target
Hooky Bust Throws rocks, heavy damage to single target
Nothing really special to note. That hooky bust hurts quite a bit,
especially on Lilka, so keep everyone's HP up. But then, that's just
general good advice, now isn't it? Don't die, and hit him hard. It goes
for pretty much every boss fight so far. Why change now? Thanks to
DarkMage Stelladeus for correcting me on the effect of the Reject All Fools
attack.
* * * * * * * * * * * * * * * * * * *
With Liz and Ard in tow, head into the building. When you encounter an
obstacle, your pals will solve it, but then you have to get them out of it.
when Liz pulls the lever, pull the next one to let him rejoin you. When the
walls close, touch the blue panel on the wall and try again. On the other
side, pull out the statue without arms in the air, drag it to the side and push
it between the walls to hold them open. Take the W doorway from there to the
treasure chest, then jump down and continue W. Liz jumps down somewhere again.
Leave him there and continue past the Amazing Stone. Go down into the pit and
pull out the single movable block, pushing it into either slot on the side,
then use it to cross to the door at the far end. Go down the stairs in the
corridor you emerge into.
In the next room, stay on the ground and push the two blocks to make a bridge
so you can cross above. For the S block, pull it S, then push it to the wall
and down to the other block. Go through the door and pull the lever so Liz can
rejoin you. Go back up the stairs and continue down the hall. Next, examine
the big rock face. Have Brad kick the back of it to free Ard when he gets
stuck. Keep going down the road. After Liz drops off again, just keep going.
Climb the stairs and follow around the room, then drop down to the chest, then
to the ground, then climb back up again and go through the door. Go down the
stairs to locate Liz again, and shoot him either with fire or with a knife to
make him sensible again. Well, more sensible anyway. Go up the stairs to find
the Germatron in a chest. Then, you have a little fight over it.
* * * * * * * * * * * * * * * * * * *
Lead Scientific Researcher (Self-Styled) | HP EXP GELLA
Liz | Liz 2000 750 0
And his Assistant | Ard 3000 750 0
Ard |
-------------------------------------------+
ATTACKS EFFECT
(Liz) Blue Bug Liquid Poisons Ard, triggers his Bomb Punch attack
Homemade Bomb Damages everyone in both parties
(Ard) Bomb Punch Heavy explosive punch to single target
Dump Truck Tackle Body slam on single target
Liz will always start off the battle with his blue bug liquid attack on Ard,
who counters with a bomb punch to someone in your party. After that, it's
a free-for-all. Liz's stupid bomb hurts his own party too. It doesn't
hurt too bad, but as Liz says afterwards, he didn't get to complete his
Bulgokidon yet. You'll see later. Concentrate on taking one of the pair
out, then the other. It doesn't matter much which you do first, but Liz
goes down easier due to his lower HP.
* * * * * * * * * * * * * * * * * * *
After the battle, return to Valeria Chateau, assuming that you've already
completed the Ruins Mine quest for the Aguelite too (which, if you're following
this guide closely, you have).
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
MISSION SIX: CONTACT THE GUARDIANS
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
--------------------------------------------
Back in Valeria Chateau
--------------------------------------------
Enter the castle to trigger the next mission: Contact the Guardians! But
first, Ashley is supposed to get some rest, so return to the Town of Meria to
see your sweetie. The game takes over for a while from there. Take in the
sights until you face...
* * * * * * * * * * * * * * * * * * *
Progenitor Bird with Wings of Light | HP EXP GELLA
Alphael | Alphael 5000 2700 2700
-------------------------------------+ Right Leg 2500 1350 1350
Left Leg 2500 1350 1350
ATTACKS EFFECT
Leg Claw Strike single target with either leg
RF Blade Laser beam from head hits all targets
It's not a terribly difficult fight, but it can be long if you take the
time to take out the legs first. But, in that time it's easy to get
Ashley up to Condition Green and use his Access force power, to make the
rest of the fight go even easier.
* * * * * * * * * * * * * * * * * * *
Flying the Valeria Chateau:
---------------------------
Fly forward: press up or X
Turn: L or R, or L1 or R1
Disembark: at landing pad, press O
Embark: at landing pad, press X
When not over landing pad, press 0 to either enter the Chateau, or auto-pilot
to the designated location.
---------------------------------------------------
Now that you've got the flying Valeria Chateau
---------------------------------------------------
You now have more of the castle available to you. Here's what you can find on
each floor:
4th floor: Bridge/command centre, Strategic planning room, Quartermaster,
Memory service.
3rd floor: Parlor, Irving's room, Altaecia's room.
2nd floor: Nurses' station, Kitchen, Crew's quarters.
1st floor: Memory service, Bullet load guy, Off-limits sector.
Basement 1: Ring shop (see below), Prison Cell.
Basement 2: Launch catapult, Engine room.
Ye Secret Ring Shoppe: Earth Ring 12000
Water Ring 12000
Fire Ring 12000
Wind Ring 12000
Thor Ring 12000
Light Ring 12000
Dark Ring 12000
Ice Ring 12000
*** SIDE QUEST: Wind Tiger's Den ***
Talk to Altaecia in the kitchen and she'll tell you about a remote landing pad
far to the NW, near a windswept cave. You can head there now, before you go to
Baskar Village, or any time later. See the side quests section of this guide
for more details.
--------------------------------------------
On route to Baskar Village
--------------------------------------------
----------------------------
| ENEMIES: Tabanga |
| Owlbear |
| Balloon |
----------------------------
From the home landing point, fly SW for a good while, until you find a land
mass that's pretty much all forest. If you're in the right place, you'll see
the light beacon pretty easily. If you're having trouble, just press O and
choose the auto-pilot feature.
Once you land, you get a call that tells you that the village is 'hidden in the
forest'. Great help, thanks. Head into the woods and search near the far tip
of the plateau you're on to locate the village.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
BASKAR VILLAGE Town BK
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
ARMOR: Hard Gear - in chest behind elder's house
Item shop: Antidote 20
Medicine 20
Violet Rose 20
Pixie Dust 20
Pinwheel 20
Toy Hammer 20
Softener 20
Peppy Acorn 20
Teleport Gem 100
Look around a bit, and enter the house on the E side when you're done. Examine
the flashy thing on the table to trigger a sequence of conversations. When you
can, head to the village gates to meet Colette, who tells you that the Hidden
Trial Arena is S of the village, which is very helpful, since there is no other
direction you can go. Go S past the rocky peak on the E side and search to
locate it.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
HIDDEN TRIAL ARENA Dungeon HT
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
ITEMS: Crest X 3, Mini Carrot X 2 ----------------------------
TOOLS: Pooka (Tim) | ENEMIES: Fairy Light |
GEAR: Heart Leaf | Squirm |
| Rafflesia |
----------------------------
Head N to find Pooka, who will join your quest. In the next room, you need to
press both levers at once, so press one, then activate Pooka and have him press
the other. This drops the wall to let you progress. In the next, large room,
go N, stand on the moving platform and make Pooka press the lever. Step off
after it moves and enter the door. Repeat the two-levers-at-once trick to drop
the wall and get the treasure chest. Return to the large room, and ride the
moving platform on the S side. At the top of the ramp, cross the room via the
tops of the pillars, using Pooka to get the treasure chests on either side.
Ahead, you reach a room where the switch raises a couple of floors, and you
have to run to cross them in time. Stand near the bottom of the first ramp and
have Pooka pull the lever, then run across the first level of the raised
platforms, up the ramp at the end and across the second raised floor. Use the
same approach to cross the last raised floor along the back wall. When
crossing the room with the large pillars ahead, don't miss the side door that
leads you to a pair of treasure chests.
* * * * * * * * * * * * * * * * * * *
Compound Plant Monster | HP EXP GELLA
Reguleus | Reguleus 5000 2000 2000
------------------------+
ATTACKS EFFECT
Wormyweed Extract Damage and poison single target
Elcweed Extract Damage and confuse all targets with gas
Since there's only one target in this fight, it should be pretty
straightforward. I just hope that you've stocked up a bit on curative
items by this point.
* * * * * * * * * * * * * * * * * * *
As Tim states, the trial is not over yet. Just ahead, however, you reach the
'Wall', and Tim has to go on alone. When you reach a break in the floor, use
Pooka to hit the switch on the wall. While the floors are moving in, just hold
X so that you'll start running right away. You have to clear 3 sets of moving
floors. Remember to stop before you fall into the next gap! Repeat this
strategy. In the next room, you cross one moving floor, a long stretch of
normal space, then another moving floor, and the space to stop in is relatively
short. Do this again to reach the exit.
In the more widely-spaced room, go ahead through the next door, then pass over
the moving floor in the next room without pulling the switch for now. Go up
the ramp and follow the path to the chest, then return. Now, when Pooka pulls
the switch, you have to quickly run up and across the moving floor before it
retracts so far that you can't reach the door any more. If you're having
trouble, line Tim up diagonally, so he only has to run in one line to make it
across.
* * * * * * * * * * * * * * * * * * *
Transforming Ninja Monster | HP EXP GELLA
Gehenna Neros | Gehenna Neros 3000 2000 2000
----------------------------+ * Note: you get 2000 exp and gella for
each one you destroy *
ATTACKS EFFECT
Replicate Create duplicate of self
Pill Heal self a little
Lullaby Cause sleep in target
Between his replicating ability and his potential to put Tim to sleep, this
could be a problematic fight, if it weren't for the fact that he's weak to
absolutely every element. So whatever medium Tim is equipped with (except
Odoryuk), he can wipe this guy out with one Combine. You do have to take
both copies out at once, so you are obligated to use Combine at some point,
but if you want more exp and gella, go ahead and kill off single copies
using any magic attacks that Tim has learned at this point.
* * * * * * * * * * * * * * * * * * *
Tim acquires the 'Combine' Force Ability. You rejoin the rest of the party,
and they acquire the ability as well. Then Tim goes off with Colette while she
shows him her, uh, flower patch. She's never shown it to anyone else, either.
Metaphor, anyone? Anyway, watch a scene in Baskar Village, which then shifts
to Valeria Chateau
--------------------------------------------
Back in Valeria Chateau
--------------------------------------------
Leave the parlor, and use the Memory Service that is waiting outside. Enter
the elevator to trigger a series of battles.
* * * * * * * * * * * * * * * * * * *
Special Cocytus Squad Member | HP EXP GELLA
Antenora | Antenora 6000 1500 0</pre><pre id="faqspan-3">
------------------------------+
ATTACKS EFFECT
Ephemeron Crystal beam damages + causes status abnormalities
Shockwave Crystal beam hits and damages all targets
No big whoop. Keep yourself well-healed, especially whomever she hits with
ephemeron. Those status effects could be a pain later on, but you can
handle her easily with some high-damage ARMS attacks.
* * * * * * * * * * * * * * * * * * *
* * * * * * * * * * * * * * * * * * *
Special Cocytus Squad Member | HP EXP GELLA
Judecca | Judecca 3600 1500 0
------------------------------+
ATTACKS EFFECT
Miriam 2-gun shot from hip
Sidewinder Firework trick shot
Douglas Powerful shotgun shot
This guy's supposed to be tough, but I think the game takes it easy on you
since Tim is fighting alone. 2 of his attacks tend not to do much damage at
all. If you want to, you can just defend until you build your FP up enough
to use a Combine attack. Do a couple of those, and a couple other hits, and
the fight will end.
* * * * * * * * * * * * * * * * * * *
But it's not over yet!
* * * * * * * * * * * * * * * * * * *
Explosive Red Thunder Toad | HP EXP GELLA
Blastodon | Blastodon 6000 2500 2500
----------------------------+ Right Pouch 3000 1000 1000
Left Pouch 3000 1000 1000
ATTACKS EFFECT
Paralyzer Gas from left pouch paralyzes single target
Terrible Shade Gas from right pouch causes explosion on single
Evil Quasar Head causes dark elemental damage to all
Poison Bubble Head bubble causes damage and vile poison to single
Don't worry about the whole explosion thing, just treat it as a regular
fight. Now that you've got 4 people in your team, you can switch people
out at the start of every round, if you wish.
* * * * * * * * * * * * * * * * * * *
After your victory, enjoy a few scenes before Irving gives you your next
mission...
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
MISSION SEVEN: PROTECT THE 71ST FILGAIA SUMMIT
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
WARWING VARUKISAS Dungeon WV
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
----------------------------
| ENEMIES: Odessa Man |
----------------------------
Head through the N door and check the computer terminal. You'll see that there
are 3 power plants, A, B, and C, aboard that you will need to deactivate to put
the ship out of commission. Have Brad kick the cylindrical thing blocking the
hall to continue. Past the Amazing Stone, you reach a crossroads with a raised
platform in the middle. You have to go in each of the three directions and
deal with the puzzles there.
WEST PATH: Enter the first door along the N wall. Pull out the crate and push
it into the other slot beside it. Don't kick the cylinder, because you need it
to cross to the computer terminal. Turn the barrier off, and the terminal
switch on. Continue down the hall past the barrier. Along the S side, climb
to the computer terminal and raise the bridge. Use the bridge to get to the
next terminal, where you can get the code for power plant A: TA2360, and turn
on the terminal switch (it operates a terminal on the E path). Go down the
other side of the bridge and arrange the crates in a line so that you can cross
to the far side of the pit. Drop to the ground, then run back up the ramp and
cross your crates, then go through the door at the far side. In the final
room, go up the ramp to the first terminal, operate the crane, then cross to
the power plant command centre. Input the code from earlier (TA2360) and
return to the crossroads.
NORTH PATH: Go up the narrow ramp to the crates. Move the 5 crates along the
wall into the spaces on the side platform to make it collapse. Cross the
fallen platform to the door beyond. In the next room, you have to make your
way along a raised walkway with collapsing parts. Here's a diagram, so you
know which parts to avoid:
Exit N
^^ _ _ |
|_|_| |_|_| W--+--E
|_|_| |_|_| |
|_|_| X X S
|_|_| _ _ _|_|_|
|_|_|X X|_|_|_|_|_|
X|_|_|_|_| |_|_|
X|_| |_|_| X = collapsing panel
|_|_|_ _ _ _ _ _ _
|_|_|_|_|_|_|_|_|_|
|_|_|X X|_|_|_|_|_|
|_|_|
_ _ _|_|_|
Ramp >>>|_|_|_|_|_|
up >>>|_|_|_|_|_|
|_|_|
|_|X
|_|X
|_|_|
|_|_|
|_|_|
And, in the next room, you have the same problem:
_ _ _ _ _ _ _
|X X|_|_|_|_|_|_|_|
|_|_|_|_|_|_|X X|_|
|_|_| |_|_|
|_|_| |_|_|
|_|_|_|_|_|_|X|_|computer
|_|_|_|_|_|_|X|_|terminal
|_|_|
|_|X
|_|X
|_|_|
|_|_|
|_|_|
^ ^
Entrance
Once you reach the terminal up top, use it to turn the barrier off. Go back to
the first room in this section, where you collapsed the large platform by
pushing crates onto it. Take the W door from that room past the now-
deactivated barrier, and examine the computer to learn the code for power
plant B (TB8180). Now, go back to the last room in this section and step off
the walkway to land on the row of cylinders below (it's from the third square
on the walkway), then cross to the power plant terminal and input your code to
shut it down.
EAST PATH: Again, take the first door in the N wall. Kick past some cylinders
to reach the computer terminal. If it doesn't have power, go back to the W
path and turn on the terminal switch from the computer in the NW corner of the
room at the end of the long hall. Turn off the barrier and get the power code
(TC6503). Go down the hall and kick you way past the cylinders. Go up the
ramp and pull the switch on the wall, then go down and through the lowered
bridge. Climb up on this end, and use Pooka to raise the bridge back up by
pressing the same switch. Enter the power code at the terminal to shut the
last power plant down.
Head back to the central room and try to go back to the anchor.
* * * * * * * * * * * * * * * * * * *
Special Cocytus Squad Member | HP EXP GELLA
Ptolomea | Ptolomea 7500 3000 0
------------------------------+
ATTACKS EFFECT
Iron Sabre Heavy attack with weapon arm on single target.
Ptolomea Dynamite Explosion damages all opponents.
He uses the same attacks as last time, they're just a bit more potent this
time around. Still, none of them do terribly heavy damage, so don't worry
about getting killed easily. Keep hacking away with powerful attacks and
you'll bring him down in fair time.
* * * * * * * * * * * * * * * * * * *
Step onto the elevator Ptolomea came down to reach the cockpit. Examine the
control at the very front of the cockpit to try and land the damn thing.
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
MISSION EIGHT: RECOVER THE DATA TABLETS
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
--------------------------------------------
In Meria Boule Castle
--------------------------------------------
ITEMS: Full Revive - in troop carrier hangar
HIDDEN ITEMS: Big Berry - in storage basement, in rear of castle
You can only get these items listed here if you haven't gotten them already
earlier, since you could have explored the castle any time you were in the Town
of Meria. Talk to the folks around the throne room to get some tips on
searching for the data tablets. Head out of town and go to the west coast
(near the Sword Cathedral) to find the hovercraft waiting for you on the beach.
*** NOW THAT YOU HAVE POOKA: Golgotha Prison ***
If you return to the prison, either by teleporting to Halmetz and walking down
or taking the hovercraft through Likikis River (see below), you'll find a
doorway on the E side of the execution arena. Inside, use Pooka to reach 2
treasure chests, containing a Scapegoat and a Gimel Coin. There's also a Big
Berry by the lever that opens your original jail cell.
Piloting the Hovercraft:
------------------------
Sail forward: press up or X
Turn: L or R, or L1 or R1
Disembark: at beach, press O
Embark: press X
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
PILOTING THE INNER SEA
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
----------------------------
| ENEMIES: Cuttlefish |
| Bower |
| Kelpie |
| Aughisky |
| Axe Beak |
----------------------------
Tablet 1 is by the beach of the island in the center of the inner sea.
Tablet 2 is along the N coast, W of center, by a long thin strip of beach.
Tablet 3 is by a steep beach along the W middle coast of the inner sea.
Once you've collected all 3 tablets, phone Irving on your communicator (yes,
you have to, or the game won't let you get off the hovercraft), then return to
Meria Boule Castle in the Town of Meria.
Other points of interest:
1. Likikis River. In the SW corner of the inner sea, near Baskar Village
(which you can see up in a high forest), there is a very small landing with a
beach built into the mountainside. Disembark here and search to reveal a
signpost telling you that you're at the mouth of the Likikis River. You can
take the river to Golgotha Prison, to the Quartly desert (which doesn't do you
much good yet), to the forest below Baskar Village, and to a lovely waterfall,
presumably the source of the river.
2. At the tip of the peninsula jutting into the center of the inner sea, there
is an island with a beach. Many very strong monsters live there, but be
careful, since some can cause instant death to the whole party. You'll come
here later in the game as part of the story, but for now it's a chance to fill
up your monster album a bit and test your mettle.
*** SIDE QUEST: Thunder Lion Cage ***
On the W side of the inner sea, there's a large beach leading to a flat orange
waste from which you can see a large snow field. Search around there to find
the Thunder Lion Cage. See the side quests section of this guide for more
details.
--------------------------------------------
Back in Meria Boule Castle
--------------------------------------------
A conversation with the king and Irving sends you off to a new location...
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
MISSION NINE: FIND SIELJE REGION AND DECODE THE TABLETS
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
You could walk or sail there, but the easiest way to get to Damzen city is to
use a Teleport Gem at this point.
--------------------------------------------
In Damzen City
--------------------------------------------
In the 'Gunner's Heaven' pub, talk to the lone guy in the corner by the barrel.
He'll hand over the Boss Symbol, which will let you access the tunnel to Sielje
region in Mt. Chug-Chug.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TUNNEL TO SIELJE REGION Dungeon TS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
ITEMS: Heal Berry, Duplicator ----------------------------
ARMS: DeadOrAlive (Ashley) | ENEMIES: Spudhead |
TOOLS: Freeze Rod (Lilka) | Shrieker |
ARMOR: Migrant Hat | Kelaeno |
| Cave Torus |
| Vacuumon |
----------------------------
Use the Boss Symbol from your item inventory in front of the right door in
entrance to Mt. Chug-Chug to gain entry. Inside, take the door in the E wall
to get Ashley's new bayonet cartridge, then take the high road to the SW corner
to get Lilka's Freeze Rod. Use it to extinguish the three torches around the
main room. They will disappear, letting you go reach the door low in the S
wall.
In the next room, jump to the ground, and pull out the crate behind the large
wooden pillar. Place it underneath the door in the wall. Now, go up the ramp
to the wooden platform again and throw a knife at the lock recessed in the
wall. This drops the second crate on top of the one you just placed, letting
you step onto them and through the door. Ahead, the upper walkway has several
very visible blocks that collapse as you pass near them. Two of them, however,
let you drop onto treasure chests, so get those and go back up the ramp. Exit
on the ground at the S end of the room.
In the next room there's a little puzzle. Pull the W crate onto the E floor
panel to lower the second crate, then pull that crate into the space in the
middle of the raised walkway. Then, pull the first crate over to the W floor
panel to complete the bridge. Go up the ramp and cross. Climb the path to
reach the outdoors once more.
--------------------------------------------
On route to Sielje Region
--------------------------------------------
FIELD SEARCH: SOR Apple - behind dark rocks at W end of snow field.
----------------------------
| ENEMIES: Fleurety |
| Wendigo |
| White Fear |
----------------------------
Head over to the snow and stay on the N side of the line of mountains that
divides this area. In the middle of the snow field, search to locate a small
mound, the entrance to Sielje Region.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
SIELJE REGION Town SR
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
ARMOR: Serenade (Lilka), Eagle Quill (Tim) - behind N building
Item shop: Antidote 20 Weapon/Armor shop: Raid Blast 3100
Medicine 20 Chain Mail 3000
Violet Rose 20 Gay Parasol 2500
Pixie Dust 20 Silky Robe 2100
Pinwheel 20 Crisis Arm 3500
Toy Hammer 20 Metal Plate 3200
Softener 20 Dream Wand 2300
Peppy Acorn 20 Sand Poncho 2000
Teleport Gem 100
Other shops: Personal Skills, Magic, ARMS.
Explore the town a bit. Go to the N building, and walk along the narrow path
outside it on the E side. Open the first chest behind it, and use Pooka to get
the second one. When you're done looking around, talk to the professor in the
W room off the upper level of the north-most building. After a while, you get
sent to the Gate Bridge, and the professor gives you the Bridge Key to let you
through. As you leave town, you also get the Eat My Dust bomb.
--------------------------------------------
On route to Gate Bridge
--------------------------------------------
----------------------------
| ENEMIES: Fleurety |
| Wendigo |
| White Fear |
----------------------------
Head around the strip of mountains and up the other side, all the way to the
visible bridge (you don't have to search for it). Use the Bridge Key from your
item menu to unlock it, then go on in.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
GATE BRIDGE Dungeon GB
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
ITEMS: None for now, but there's a chest ----------------------------
behind a fence for later... | ENEMIES: Ninja Hound |
| Clay Puppet |
| Iron Maiden |
----------------------------
You get 5 minutes to cross the bridge, which shouldn't be a problem at all,
since the timer stops during fights, and there's really only one path to take.
You an easily avoid the security orbs, but if you do run into them, none of the
fights that ensue will cause you much trouble. After the first outdoor area,
you come to a water-filled room. Throw a knife at the door lock by the
entrance, then carefully walk to the open door. There are panel on the floor
which, if stepped on, slam the door shut again. Avoid them. Here is how they
are arranged (you can see them if you look closely at the floor):
Exit door
|_|_|_|_|_|_| Each square corresponds to one tile on the floor.
|_|_|_|_|_|_| This is only the portion of the path nearest the
|_|_|X|X|X|X| exit, since the rest of the path is normal.
|_|_|_|_|_|_|
|_|_|_|_|_|_| W
|X|X|X|X|_|_| |
|_|_|_|_|_|_| S--+--N
|_|_|_|_|_|_| |
............. E
In the next similar room, after crossing outdoors again, the floor panel that
closes the door runs across the whole path, so you can't cross it after opening
the door. Stand by the closed door and throw a knife NE to the door lock to
overcome this obstacle. Continue past the last of the security orbs and run
across the bridge. Inside on the other side, you encounter some familiar
faces.
* * * * * * * * * * * * * * * * * * *
Lead Scientific Researcher (Self-Styled) | HP EXP GELLA
Liz | Liz 3500 1750 0
And his Assistant | Ard 4000 1750 0
Ard |
-------------------------------------------+
ATTACKS EFFECT
(Liz) Red Bug Liquid Diseases Ard, triggers his Antitank Punch
Strange Bomb Damages everyone in both parties
(Ard) Antitank Punch Very heavy hit on single target
Dump Truck Tackle Body slam on single target
Again, Liz starts off the fight by using bug juice on Ard, who then
lets out with his massive antitank punch. I hope you had everyone well
healed before you started the battle! After that, I would suggest piling
it onto Liz to take him out first, for the sole reason that his attack
damages everyone, and makes you spend more time healing everyone to
withstand Ard's attacks as well.
* * * * * * * * * * * * * * * * * * *
After the fight, Liz unleashes a little surprise...
* * * * * * * * * * * * * * * * * * *
Biogenic Dragonoid | HP EXP GELLA
Trask 2.0 | Trask 5000 3500 3500
--------------------+ Crystal 3500 1750 1750
ATTACKS EFFECT
Biomissile Spike from crystal damages and paralyzes single
Sonic Howl Sound waves damage entire party
Blink Around Powerful slash with claws on single target
Now you'll really wish that you kept your HP up towards the end of the last
fight. You might want both Lilka and Tim in your party once he starts using
blink around, so that you have double the healing power. Other than that,
just keep wailing away.
* * * * * * * * * * * * * * * * * * *
Leave the chest behind the fence alone for now, since you can't get to it. Go
outside to receive a call on your communicator.
--------------------------------------------
On route to Greenhell
--------------------------------------------
FIELD SEARCH: SOR Apple - along W edge of clearing.
----------------------------
| ENEMIES: Urchin Bug |
| Melchom |
----------------------------
Head W until the field widens out and then N to the pair of posts along the
forest. You don't have to search to find it.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
GREENHELL Dungeon GH
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
----------------------------
| ENEMIES: Stolas |
| Spawn |
| Triffid |
| Barghest |
----------------------------
As Brad advises, just keep heading N through this area, jumping down where you
have to, until you reach the sky lift. Kick the post as before and ride it
down, then continue on your merry northern way until you leave the forest.
--------------------------------------------
On route to T'Bok Village
--------------------------------------------
----------------------------
| ENEMIES: Blue Snail |
| Triffid |
----------------------------
Head to the village (remember where it is?). As it turns out, it's been quite
a few years since Brad's last visit here, which at least explains why there are
new monsters in these areas.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
T'BOK VILLAGE Town TB
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
ITEMS: TeleportOrb
ARMS: Lawnmower (Brad)
HIDDEN ITEMS: Crest - in village elder's house
Shops: Bullet Load
Head into town and talk to the dog standing outside one of the houses. Can you
remember his name? Unless you changed it from the default, it's 'Rassyu'.
Getting it right doesn't net you anything, though, so don't worry if you
forgot. After the conversations end, go talk to Rassyu again and he'll bring
you a couple of items. Talk to everyone in town to get the clues needed to
open the next location. Also remember to go into the shed in the SW corner of
the village, via the small door, not the large one that leads to where Brad hid
all those years ago. In there, kick open the ARMS chest to get a new weapon
for Brad.
*** SIDE QUEST: Island Outpost ***
Make Lilka your lead character and try to teleport from any point here on in (I
think you have to get the TeleportOrb and hear her talk about having trouble
with those things). She'll screw it up and end up on a tiny remote island, and
from there she may be able to learn advanced magic. See the side quests
section of this guide for more details.
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
MISSION TEN: TRACK DOWN ODESSA
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
--------------------------------------------
On route to Quartly
--------------------------------------------
FIELD SEARCH: RES Apple - on peninsula at SW corner of desert.
Duplicator - S and a few steps E of Quartly, about a third
of the way down the desert.
Lucky Card - N edge of desert, on wide arm that juts into
the gorge.
Bullet Load - directly NW from W edge of beach.
----------------------------
| ENEMIES: Sand Crab |
| Ant Lion |
| Twin Tail |
----------------------------
Teleport back to the hovercraft, then head to the SW corner of the inner sea
and go down Likikis River, keeping to the right whenever the river branches.
Get off at the desert beach and search for the signpost nearby. Read it, then
head NW to the gorge, then W a little further, until you see a brighter orange
patch along the edge, and the terrain on both sides of the gorge look well-
suited for a bridge to be going across. Search there. If the town doesn't
appear, make sure that you talked to everyone in T'Bok Village (not with Brad)
to get directions (I think you specifically need to talk to the main outside
from the village elder's house), read the signpost near the desert's beach, and
call Irving on the communicator, then try again.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
QUARTLY Town QT
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Item shop: Antidote 20 Weapon/Armor shop: Dual Shot 4200
Medicine 20 Full Metal 4000
Violet Rose 20 Elf Parasol 3900
Pixie Dust 20 Shield Cape 3500
Pinwheel 20 Mirage Hand 4600
Toy Hammer 20 Ferdinand 4500
Softener 20 Rune Staff 3600
Peppy Acorn 20 Cute Bolero 3300
Teleport Gem 100
Other shops: Magic, Personal Skills, ARMS.
Head N along the main (and only) road, past the Memory Service and you'll
trigger a meeting with a new character.
--------------------------------------------
On route to Slayheim Castle
--------------------------------------------
FIELD SEARCH: VIT Apple - in SW corner of salt flats, on rocky ground.
Ambrosia - along edge of gorge, E of Quartly
----------------------------
| ENEMIES: Macabre |
| Necrosaurus |
| Remnant |
----------------------------
Head N and E from Quartly. When you locate the beach on the N shore, search in
the salt near it on the E side to locate the castle.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
SLAYHEIM CASTLE Dungeon SY
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
ITEMS: Duplicator ----------------------------
GEAR: Secret Sign, Elven Boots | ENEMIES: Blood Ruby |
ARMOR: Lone Wolf (Ashley), | NachtGeist |
Plus Band (Brad) | HelterSkelter |
----------------------------
You have two pathways open to you, on either side of the main room. The center
door is locked for now.
EAST PATH
Head N after you go in the door and straighten the picture on the wall in the
room you come into. Go through the door this opens, watch a little scene from
Brad's past, and open the treasure chest. Go back to where you first came in
from the main entrance and head E. Go up to the room with blocks and holes
blocking your way. Place a bomb on the greenish floor under a stack of boxes
to collapse that section of the floor, letting you advance. Go down the stairs
and press the blue switch on the wall to let you in to the Amazing Stone.
WEST PATH
Head N to the library. There's a purple book on top of one of the bookshelves.
Kick the shelf to knock the book off and pick it up. Along the next wall,
examine the bookshelves to find the one that is missing a volume. Place the
Adult Mag in this slot to move the bookshelf, revealing a hidden room with
another chest. Now go W from where the corridor branched and up the stairs.
In the room with the giant swinging fork, kick it from behind to get launched
to the other side of the pit. Get the chest and head out the back door.
Enter the double doors from the Amazing Stone after doing completing either of
the two paths. Open the chest and return to the main room, where the center
door is now open. If you go down the stairs, you can read a plaque that gives
you hint on how to reach the switch. Go back to the top of the stairs and kick
the column on the E side. The columns will fall and hit the switch, opening
the door for you. Open this last chest and head back to the entrance.
* * * * * * * * * * * * * * * * * * *
Kanon | HP EXP GELLA
------------------------+ Kanon 5500 3700 0
ATTACKS EFFECT
Left Edge Rising spin cut on single target.
This lady packs a wallop. Keep your folks very well healed. Her HP is
relatively low, so this should be a short fight.
* * * * * * * * * * * * * * * * * * *
After the battle, return to Quartly to plan your next move, now that you know
that the castle was just a distraction from your primary mission. Head out via
the desert side to find your next target.
--------------------------------------------
On route to Alchemic Plant
--------------------------------------------
Search N of the signpost by the beach where ----------------------------
you left your hovercraft. At a brighter | ENEMIES: Sand Crab |
orange patch in the sand, you'll locate the | Ant Lion |
Alchemic Plant, the source of the energy | Twin Tail |
readings that Irving's team picked up while ----------------------------
you were gallavanting about.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
ALCHEMIC PLANT Dungeon AP
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
----------------------------
| ENEMIES: Shanzen |
| Blackou |
----------------------------
Head E along the walkway, and go down the stairs after entering the door.
Don't bother taking the first door along that hall, it doesn't lead anywhere.
Take the next door instead. Follow the walkway, and jump N off the raised tip.
Jump E off the next one. Go up the stairs and cross the walkway, then enter
the door with the red lines around it. Cross the bridge, and say your goodbyes
to Brad while he operates the computer terminal.
Head on into the next room and jump down to the solid path. Go S and enter the
room there. If you examine the closed door inside, you learn that a guard is
transmitting a message. Hmm, how can you intercept electronic communications?
Ah ha! Use your communicator while standing in front of the door (the first
time I played, this took me way too long to figure out, so kudos to you if you
did it yourself) to listen in secretly. This guard reveals that the guard
robot, the one at the other end of the walkway, is susceptible to sudden
temperature changes. Go to the robot. Using Lilka's rods, you have to either
freeze then flame it, or flame then freeze it. Either way, it goes kaboom, and
you can continue on your merry way.
Head into the complex and listen in with your communicator at the next door.
So someone left their codebook somewhere, eh? Take the next door in the S wall
and enter the locker room. Search them to read the codes:
Z S U G H I O Q B L F T U
A J K P R S N O A C E G Q
M V W X I K M W Y D E Y C
Go back outside and up the stairs, then cross over the water to the far side
and enter the doorway. Inside, you can listen into another conversation with
your communicator in front of the door. You find out that the current password
is ONM, and the previous one was QOW. Looking at the list of codes above, you
can see that the 7th column down reads ONM, and the 8th reads QOW. So
following the pattern, after QOW and ONM comes... ISK! Go to the door under
the stairs in the main room and input this code to unlock it.
Past the Amazing Stone, the N door requires voice print verification to get by.
Where the heck are you going to get that? Head E and listen at the doors with
your communicator. Go back and forth between the first two doors you
encounter, where the Commander and Radio Operator F are talking, until operator
F goes on patrol. At that point, enter the room he was in and search the
lockers to locate the Recorder. Back at the Amazing Stone, try using the
recorder from your item menu at the voice-locked door. After that, go W to the
second closed room, and use the recorder again at that door to get a sample of
Antenora's voice. Now return to the central door and use the recorder again to
play it back. Enter the door for another showdown with Odessa's leading lady.
* * * * * * * * * * * * * * * * * * *
Special Cocytus Squad Member | HP EXP GELLA
Antenora | Antenora 7000 3700 0
------------------------------+
ATTACKS EFFECT
Ephemeron Crystal beam damages + causes status abnormalities
Shockwave Crystal beam hits and damages all targets
Okay, those attacks hurt a little bit more than last time around, especially
since you've got 2 magic users in your party by necessity, with low DFP.
I say, hammer it on early, before she wears down your party beyond easy
healing capacity. Either that, or take it slow while keeping your party up
to max HP as a priority. Either way, you know the boss fights from here on
in are cranked up a notch in challenge.
* * * * * * * * * * * * * * * * * * *
After the battle, a 'traitor' is revealed, and a heart-wrenching scene ensues.
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
MISSION ELEVEN: GUARD THE GUILD GALAD MASTER'S SON
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
--------------------------------------------
On route to Urartu Station
--------------------------------------------
----------------------------
| ENEMIES: Macabre |
| Necrosaurus |
| Remnant |
----------------------------
Head N and slightly W from Quartly (which you can get to easily by
teleporting), to the part of land that sticks out and ends in a mountain wall.
Search there to uncover the train station. Enter and hop aboard for a magic
train ride...
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
EMULATOR ZONE Dungeon EZ
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TOOLS: Air Ballet (Tim) ----------------------------
| ENEMIES: Odessa Man 2 |
----------------------------
Head N, pull out the center block, and push it onto the pink square to activate
the portal. Walk through it to enter a little puzzle area. Enter the portals
in the following order: East, South, East, then either S to reach a red panel
to read (which doesn't tell you anything useful), or North to reach a new room
with an inactive dark red portal. From there, go South again, the way you came
in, to find a new location. Go down the stairs and have Pooka open the chest,
which contains Tim's Air Ballet tool. Use it to push the block down and over
the pink square. Go N again to find out how you came to be in this place.
* * * * * * * * * * * * * * * * * * *
Special Cocytus Squad Member | HP EXP GELLA
Caina | Caina 6800 3700 0
------------------------------+
ATTACKS EFFECT
4D Hypo Blast Dazzling light attack on one target for damage
Gate of Isolde Damage and multiple status effects on all targets
Hope you brought some curative items. Really, though, the worst of them is
downhearted status, since you can't build up to condition green and remove
it easily. She's not a damage powerhouse, but watch your HP just the same,
use Odoryuk to clear statuses and heal when needed, and keep laying the
smack down when you get a chance.
* * * * * * * * * * * * * * * * * * *
So it seems you need to deactivate the generator that's keeping you here. Head
through the E portal and step on the purple diamond to flip the room over. Go
up then down to the opposite block and jump down to the new exit in the E. You
now enter a puzzle room where stepping on the diamonds switches the platforms
around. Basically, keep hitting buttons until you get a portal in each of the
three directions N, S, and E. Go in each portal and shoot the block ahead of
you with the Air Ballet. Do all three and the generator crystal goes splat.
Then, another battle! What the heck is she doing here?
* * * * * * * * * * * * * * * * * * *
Kanon | HP EXP GELLA
------------------------+ Kanon 7000 4000 0
ATTACKS EFFECT
Left Edge Rising spin cut on single target
Drive Cut Slash + explosion for major damage on one target
Pike Kick Driving drill kick to single target
This lady packs a wallop. Keep your folks very well healed if you can, but
that shouldn't be your only priority. If it was, that's all you'd do, so
make an effort to get some powerful hits in wherever possible. Use Odoryuk
to revive fallen comrades and heal the others at the same time.
* * * * * * * * * * * * * * * * * * *
You've got 5 minutes to get out now, which is way more than enough time. Flip
the puzzle to get the portal to appear on the W side and go through. In the
room where you first flipped the platforms, flip them again to get back out.
Finally, head N, then back S to return to the exit.
--------------------------------------------
In the train station
--------------------------------------------
ARMOR: Lucky Comb (Tim)
Head E to the front of the train and use Pooka to reach the chest across the
tracks.
--------------------------------------------
On route to Guild Galad
--------------------------------------------
FIELD SEARCH: Bullet Load - in SW corner of region, in center of 4 rocks.
Lucky Card - NE-most portion of accessible area.
----------------------------
| ENEMIES: Death Tiles |
| Zabat |
| Uraenus |
----------------------------
Head N and E along the road, and head out to the bulb of land sticking out into
the middle of the bay on the N side. Search in the middle of it to locate the
town.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
GUILD GALAD Town GG
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
ITEMS: Crest X 4, Crest Cap
Weapons Shop: SniperShark 5500 Items Shop: Antidote 20
Bounty Gard 5300 Medicine 20
Geranium 4800 Violet Rose 20
Maygas Robe 4200 Pixie Dust 20
Magic Wand 4500 Pinwheel 20
Sun Poncho 4300 Toy Hammer 20
Softener 20
Other shops: ARMS, Magic, Personal Skills Peppy Acorn 20
Teleport Gem 100
After getting a nice view of the town, chat with the charming Guild Galad
Master, then take a self-guided tour of the town. It looks complicated with
all the walkways and stuff, but it's really quite straightforward. S of the
throne room is the fossil room, and S of that, the courtyard with the shops
around it. If you go around the edge of town to the back of the throne room,
to the Northernmost point, you'll find a door you can only open with a
duplicator, behind which you'll receive 4 Crest graphs.
For another good find, start in front of Guild Galad Master's throne and run
directly S until you hit a wall. Examine the wall and that point to discover a
switch and press it to open a door somewhere else. That somewhere else is up
the stairs to your E, S a little bit and through the door up there, then S a
little more. The door is along the E wall, marked by yellow crosshatches.
Open the chest inside to receive a Crest Cap. ** Thanks to Cyclone and
cloud4905 for sending me this little secret that I missed. **
When you're done in town, head outside and go W to the beach, where your new,
upgraded hovercraft awaits. Now, whenever you teleport somewhere, your
hovercraft will teleport to the nearest beach as well! Isn't that great? Oh,
and you've now got access to the outer sea.
Explore all you want, but when you're done, call the twins on the communicator
to learn where to go next.
--------------------------------------------
Piloting the Outer Sea
--------------------------------------------
FIELD SEARCH: Bullet Load - in front of Illsveil Prison on NE small isle.
Coin Purse - area S of Sylvaland Castle
------------------------------------------
| ENEMIES: Olvader Rahab |
| Coral Eater Deep One |
| Gryphon Hrimthurs |
| Muspell Oannes |
| Vaget Vepar |
| Brokel |
------------------------------------------
I'll repeat: when you're done looking around, use the Call feature to talk to
the twins in Valeria Chateau and get an indication of what your next
destination is. Actually, you get a choice of two. If you go to Damzen and
talk to people there, you'll learn that nothing suspicious is going on. So
instead go to Holst, and from there to the Closed Mine Shaft.
*** SIDE QUEST: Abandoned Icebox ***
Now that the hovercraft follows you around, if you teleport to Halmetz, the
hovercraft will show up at the nearby beach of an enclosed lake. Sail across
it to the far beach and search to find a hidden temple. See the side quests
section of this guide for more details.
*** SIDE QUEST: Shining Garden ***
Sleep in the Guild Galad inn a few times and talk to the woman outside. When
she reveals the location of a rumored dungeon, take the hovercraft in the inner
sea to the N shore, where there's a thin strip of an island with a beach.
Search there to reveal the Shining Garden. See the side quests section of this
guide for more details.
*** South of Sylvaland ***</pre><pre id="faqspan-4">
Take the hovercraft to the curve of land S of Sylvaland region, along the
bottom edge of the main continent on the world map. Search near the beach to
find a signpost, then search somewhere towards the W edge of this area to
locate the Coin Purse. There are also many monsters here unique to this area.
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
MISSION TWELVE: TRACK DOWN ODESSA
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
--------------------------------------------
On route to Closed Mine Shaft
--------------------------------------------
FIELD SEARCH: Duplicator - S end of sandy area (from N beach)
----------------------------
| ENEMIES: Rick Gob |
| Earth Figure |
| Lindwurm |
| Cockatrice |
| Basilisk |
| Assassin Bug |
| Berserker |
----------------------------
First off, teleport to the town of Holst and speak to the man in front of the
mine entrance, who tells you about another mine shaft NE of town. Go back out
of town and look S to see your hovercraft on the beach. Walk down, or just
teleport to the hovercraft. Drive around to the N side of the land mass, and
disembark at the beach there. In the SE corner by the cliff, you can find a
signpost telling you that the closed mine shaft is to the N. Search directly
north of that point to locate the opening.
*** SIDE-QUEST: Dark Reason ***
If you search in the forest on this half of the island, you can locate a
temple, Dark Reason. See the side quests section of this guide for more
details.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
CLOSED MINE SHAFT Dungeon CM
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
ITEMS: Crest ----------------------------
ARMOR: Blue Ribbon (Lilka) | ENEMIES: Basilisk |
ARMS: ShockSlide (Ashley) | Captor |
| Manticore |
----------------------------
Head north into the mine. In the second room, watch out for those bats! They
start flying as you approach, so as to hit you if you just maintain your
current course and speed. You can evade them by running through, or by
stopping for a moment when they start flying down, then walking past before
they recover. Continue north and press down on the detonator to blow up the
boulders blocking your path. Continue on, throwing crates out of the way where
necessary, and blow up the next boulder in the same manner. Cross the rickety-
looking wooden bridge. In the next room, cross the crooked bridge carefully.
Up ahead, more bats await, this time in pairs, so run by quickly.
Now you come to a room with a long fuse attached to the detonator, which would
be fine, except that there are several water leaks in the pipes around the room
which will extinguish your burning fuse. Turning the wheel on each pipe turns
off the water flow for just 5 seconds. So, start the fuse going, then follow
it along and turn the wheels on the pipes before the spark reaches the water,
but don't turn the wheel too early, either. Get it past 4 water spouts and
kaboom!
In the room with the many holes in the floor, the bats will try to knock you
into them. Advance carefully and let each bat go by before crossing it's path.
After the save point, you reach a room with 3 visible treasure chests. Use
Pooka to reach the two side ones from afar, because the statues will collapse
after the chest is opened, damaging you if you're in there. The exit is beside
the W chest.
* * * * * * * * * * * * * * * * * * *
Kanon | HP EXP GELLA
------------------------+ Kanon 9000 4200 0
ATTACKS EFFECT
Left Edge Rising spin cut on single target
Drive Cut Slash + explosion for major damage on one target
Pike Kick Driving drill kick to single target
You'll have a hell of a time keeping all of your characters alive. Heal
frequently, throwing Odoryuk into the mix sometimes, and don't be afraid to
use Big Berries.
* * * * * * * * * * * * * * * * * * *
After the battle, the team returns automatically to Holst. The party takes
care of Kanon, while another threat emerges.
* * * * * * * * * * * * * * * * * * *
Special Cocytus Squad Member | HP EXP GELLA
Judecca | Judecca 5000 4200 0
------------------------------+
ATTACKS EFFECT
Miriam 2-gun shot from hip
Sidewinder Firework trick shot
Douglas Powerful shotgun shot
Again, not too tough a fight, since this serves mainly to introduce Kanon
as a playable character. Try out her different moves, and maybe heal when
her HP drops below 800 or so.
* * * * * * * * * * * * * * * * * * *
After this fight, the party returns to Valeria Chateau.
You now have access to the Sonar! Another screen will appear when on the world
map. Field search items will appear as yellow dots, and destinations will
appear as green dots. Only locations that can be opened at this point will
show up, however.
--------------------------------------------
On route to Coffin of 100 Eyes
--------------------------------------------
Teleport to Quartly and walk S and slightly E, halfway down the desert, to
locate it. Now that you've got the sonar, it should be a breeze to locate new
areas and field search items.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
COFFIN OF 100 EYES Dungeon CE
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
ITEMS: Duplicator, Big Berry X 2 ----------------------------
TOOLS: Wire Hook (Kanon) | ENEMIES: Gremlin |
WEAPONS: D Bison (Ashley), | Mushussu |
Dumbrella (Lilka), | Buckbaird |
Crest Wand (Tim) ----------------------------
ARMOR: Trench Coat (Ashley)
Go forward and step onto the elevator. Below, walk forward through a corridor
with ledges on either side. In the next room, go up the ramp and back south to
reach the chest above in the previous room. Kanon now gets the Wire Hook! Use
it to cross to the other side here, and enter the N doorway along the W ledge.
Hook your way to the chest, then back and N. In the next room, Hook across to
the E from the N edge, then exit and go back to where you first found the Wire
Hook. Cross to the other ledge again, and this time take the S door.
Hook your way across to the W. To reach the chest, do an almost blind shot
from either side of the closest hook to the chest. Doing it from directly S
just drops you into the void. Continue W from the far edge of this room.
Examine the blue computer terminal along the wall to open the doors. Hook your
way across the next room. Have Ash toss a Hurl Knife between hook posts in the
NW corner to activate the door.
Next, Hook E to the pair of posts, then use Pooka to get the chest before you
jump to the ground. Hook back over using the lower post and enter the door by
the health crystals. Pass the Amazing Stone. Hook across the room, then use
Ashley's knives in the next room to activate the machinery. In the next room,
go W up the ramp, then fire your Hook diagonally to reach the post by the
chests. From there, there's only one other place to go: N. Go W in the room
with the small platforms and use Pooka to reach the pair of chests. Continue W
along the S wall, and exit to reach a room almost identical to a recent earlier
one. Get to the chest in the same way, and get back into this room somehow
(you can fall into a pit if you like, it's probably the easiest way). Go out
via the door in the NW corner. Examine the blue computer terminal in the next
room to open the door, and go on in.
Use Ashley's knives to activate the blocks. When they move, it frees the way
for Kanon to Hook the party across to the far end. Do this twice, then exit
out the other door to face a pair of boss battles.
* * * * * * * * * * * * * * * * * * *
Lead Scientific Researcher (Self-Styled) | HP EXP GELLA
Liz | Liz 4500 2250 4500
And his Assistant | Ard 5000 2250 4500
Ard |
-------------------------------------------+
ATTACKS EFFECT
(Liz) Mixed Bug Liquids Poisons + diseases Ard, triggers Alter Ego Punch
Chef's Whimsy Bomb Damages everyone in both parties
(Ard) Alter Ego Punch Heavy explosive punch to single target
Dump Truck Tackle Body slam on single target
This battle goes the same as every other with this duo, just cranked up a
little notch again. Take out Liz quickly, as his bomb attack can be a big
pain in the neck.
* * * * * * * * * * * * * * * * * * *
* * * * * * * * * * * * * * * * * * *
Robotic Monster Assassin | HP EXP GELLA
Arms Killer | Arms Killer 8000 5000 5000
--------------------------+ Right Claw 3000 2500 2500
Left Claw 3000 2500 2500
ATTACKS EFFECT
Repulser Blast Heavy damage on single target
Biolaser Moderate damage on single target
Black Heart Dark explosion on single target
Rayxander Massive explosion damages entire party
Capillary Ray Laser from claw hits each target, causes poison
Coldray Gimlet Claw uses ice attack on all targets
Fire Crystal Claw uses fire attack on all targets
This guy's got some heavy, but not devastating, attacks in his arsenal. I
recommend having 2 healers in your party to keep eveyone's HP high enough.
He has a wide variety of attacks, but the repulser blast is the most
painful. You get a whole lot of exp and gella for taking out the claws too.
* * * * * * * * * * * * * * * * * * *
Go up to the large computer terminal and examine it, then when you try to
leave, you have to use your communicator. This triggers a pulse-pounding
series of events, including a brief fight:
FakeBrad HP: ~2750 Exp: 5000 Gella: 0 Drops: Uppercut
Afterwards, it'll be a while before you have control of the game again.
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
MISSION THIRTEEN: DESTROY THE DIABLO PILLARS
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
Enter the Valeria Chateau and talk to Amy on the bridge. She'll tell you that
one pillar is in "the southeast sea, in the Devil's Triangle, where the water
is dark in color. We found another in an area southwest of Guild Galad
separated by a mountain range. And Numero Tres! In the woods southeast of
Baskar! Energy in the forest? How weird! Lastly, number four is on a big
island far north of here. Can't get there by sea or land, though."
Let's do them in that order, shall we?
--------------------------------------------
On route to Diablo Pillar Ptolomea
--------------------------------------------
Head SE along the coast from the Town of Meria in the hovercraft (teleport to
the town to bring the hovercraft there). On the map, there's a triangle-shaped
mass that's darker than the rest, as though it's a sunken continent. Sail over
the middle of that area and search to open up the first pillar.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
DIABLO PILLAR PTOLOMEA Dungeon DP
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
----------------------------
| ENEMIES: Okypete |
| Land Lamprey |
| Decarabia |
| Virsago |
| Mimic |
----------------------------
Climb the stairs and circle the edge of the room, and touch the crystal to
teleport to another section. This is how you'll get around in here. The
second crystal warps you to a psychedelic platform. Follow it along and jump
off the ends. To deal with the giant blocks, use Brad's bombs. Place several
underneath the blocks as they roll toward you, and hopefully you can blow them
up before they squash you. If not, you just take some damage and move on.
Ahead, however, you have to blow up the three blocks rolling around the square
to make the bridge appear that will let you continue. Ahead, a strange gas
ball blocks your path. Approach it to trigger a boss fight.
* * * * * * * * * * * * * * * * * * *
Explosive Emperor Monster | HP EXP GELLA
Belleclaire | Belleclaire 10000 5000 5000
---------------------------+ Drill 5000 2500 2500
Chest 5000 2500 2500
ATTACKS EFFECT
Drill Drager Spear single target with drill for heavy damage
Resonance Quake Earthquake damages all targets
Megaton Attack Heavy slam for massive damage on single target
Weakness Decrease DFP and MGR of entire party
So now we're bringing out the big guns, eh? Belleclaire's attacks do some
serious damage, so watch out. Expect for characters to be killed in a
single blow several times, especially once he starts using his megaton
attack. Be prepared to switch out your party members if you need to,
bringing in healthier ones with some FP stored towards the end of the fight.
* * * * * * * * * * * * * * * * * * *
Ahead, you face a wide row of giant blocks that will roll over you. Only one
of them can be destroyed, and you can tell which one because it flashes when
you bomb it. In the first row, it's the second from the right, then the left-
most one in the second row, and finally, the block in the very middle of the
last row. It only takes a couple of hits. It might just be easier to let the
things roll over you, though. After that, climb the circular pillar, keeping
pressed against the wall at all times to avoid falling off and having to
restart your climb. At the top, the big man who lent his name to the pillar
awaits for a final showdown.
* * * * * * * * * * * * * * * * * * *
Special Cocytus Squad Member | HP EXP GELLA
Ptolomea | Ptolomea 20000 7000 7000
------------------------------+
ATTACKS EFFECT
Iron Sabre Heavy attack with weapon arm on single target
Ptolomea Dynamite Explosion damages all opponents
His attacks are pretty heavy duty, and he can take it even more than he can
dish it out. Put Odoryuk in Tim's hands and make healing a high priority.
It's worth it to save up FP for some massive damage attacks, like Kanon's
Gat lvl 2 + arc kick, or Brad's Rail Gun, if you've got 'em. Switch
characters out if you're having a lot of trouble. Fortunately, there are no
surprises beyond the strength of his attacks.
* * * * * * * * * * * * * * * * * * *
Touch the gem on the platform here to exit back to your hovercraft.
--------------------------------------------
On route to Diablo Pillar Caina
--------------------------------------------
----------------------------
| ENEMIES: Jakolantern |
| Rock Buster |
----------------------------
Return to the Valeria Chateau, since this next location can only be reached via
a landing pad. Fly toward Guild Galad, and look on the S side of the mountain
range that's near the train station closest to that town. You'll see the
landing pad clearly. Disembark and head toward the E edge of the little shelf
of land that you're on and search to reveal the next pillar.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
DIABLO PILLAR CAINA Dungeon DC
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
----------------------------
| ENEMIES: Sibylla |
| Tiny Gem |
| Furfur |
| Mimic |
| Okypete |
----------------------------
This tower works pretty much the same as the last one, and the next ones too.
Climb the tower and touch the gems to teleport ahead. In the first warp space
here, you get some target practice. Hit the spinning monolith by throwing a
knife, or using your fire or ice rods, or the air ballet, shooting between the
star-shaped blocks. Hit it 3 times to make the path that takes you to the next
teleport gem appear. In the next warp space, walk along the path until it
disappears on either side of you. Hit the circling blocks 3 times (hit each
one once) to make them all disappear. In the third warp space, a boss battle
awaits.
* * * * * * * * * * * * * * * * * * *
Shapeless Slime Monster | HP EXP GELLA
Drawdo | Drawdo 9600 5000 5000
-------------------------+ Left Head 4800 2500 2500
Right Head 4800 2500 2500
ATTACKS EFFECT
Optochemical Bomb Explosion causes damage, confuses and poisons all
Mercury Cadmium Damage, sleep and forgetfulness on all targets
Gas Pressure Gas explosion damages all targets
This fight isn't anything to write home about. The only tricky part might
be the status effects, but you've got enough tools to deal with that by
now, like gear to prevent it, or using Odoryuk to cure them (is there
anything that guy can't do?).
* * * * * * * * * * * * * * * * * * *
After the Amazing Stone ahead, you end up in a warp room where the lights only
come on when you step on the glowing squares. Stand on these to figure out
your next move, which usually involves walking to the next lighting square. Go
through the middle of the maze, not the outer edge, going basically up and to
the right until you can reach the teleport gem at the far end. Keep going up
the pillar until you encounter the final boss and her magic key.
* * * * * * * * * * * * * * * * * * *
Special Cocytus Squad Member | HP EXP GELLA
Caina | Caina 17500 7000 7000
------------------------------+
ATTACKS EFFECT
4D Hypo Blast Dazzling light attack on one target for damage
Gate of Isolde Damage and multiple status effects on all targets
She poses a little less of a threat than Ptolomea did, and hopefully you've
got your battle strategy well laid-out by now. Just watch out for those
status effects again.
* * * * * * * * * * * * * * * * * * *
Touch the teleport gem that appears after the battle to return outside.
--------------------------------------------
On route to Diablo Pillar Antenora
--------------------------------------------
FIELD SEARCH ITEMS: VIT Apple - in forest below Baskar Village, E of
Hidden Trial Arena
----------------------------
| ENEMIES: Balloon |
----------------------------
Hop into your hovercraft and head up the Lilkikis river, located in the
SW corner of the inner sea (you can teleport to Valeria Chateau to bring your
hovercraft to the beach along the inner sea, or to Quartly). Get off at the
first beach on your left and head into the forest. Search in the middle of the
lighter green patch to open up the tower.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
DIABLO PILLAR ANTENORA Dungeon DA
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
----------------------------
| ENEMIES: Harvestman |
| Balphon |
| Necromancer |
| Okypete |
| Mimic |
----------------------------
Again, climb the tower and touch the gems to move along. In the first warp
space, you get a little puzzle. Each of the brightly-lit corner blocks rises
when you walk on it. You have to raise all of them and end up in the middle of
the West row, where the walkway to the exit will appear. Here is one possible
order to do them in:
exit
^^
Walk on the blocks F--G--B--A W
in the order numbered, | | | | |
from 1-9, then A-G. E--D--C--9 S--+--N
| | | | |
3--4--5--8 E
| | | |
2--1--6--7
^^
Start here
In the next warp space, you have to repeat the pattern you are shown, by
stepping on the squares in the same order. On the first try, the pattern is as
follows:
4 - 9 - 1 W
| | | |
8 - 2 - 7 S--+--N
| | | |
3 - 5 - 6 E
If you miss the first time, then the pattern changes, so you just have to try
and memorize it, or draw the pattern as it lights up, then walk on the squares
in the same order. Keep on going to reach this pillar's mid-boss. **Thanks to
Michael L. for catching a typo in the puzzle solution just above, where I
originally had the number 5 appearing twice.**
* * * * * * * * * * * * * * * * * * *
Humanoid Mirage | HP EXP GELLA
Prisnum | Prisnum 9500 5000 5000
-----------------+ Chest 9500 2500 2500
ATTACKS EFFECT
Tidal Wave Giant water wave hits entire party for damage
Kirlian Buster Dark explosion damages all targets
Coldray Gimlet Ice attack hits all targets
For a change, the secondary body part has as much HP as the main part, so
don't get worried if it's taking you a long time to take out even just the
chest. If you want a really fast fight, use Leitea Salk a couple of times,
and just sit back and laugh.
* * * * * * * * * * * * * * * * * * *
In the next warp zone, you have to hit all of the correct switches, and none of
the wrong ones. The ones to hit are: From the S side, both top and bottom
From the E side, both top and bottom
From the N side, just the bottom
From the W side, both top and bottom
Now, these might change sometimes, so if this doesn't work, then you're on your
own, sorry. Just keep trying. Head out on the W side if you get it right.
* * * * * * * * * * * * * * * * * * *
Special Cocytus Squad Member | HP EXP GELLA
Antenora | Antenora 16000 7000 7000
------------------------------+
ATTACKS EFFECT
Ephemeron Crystal beam damages + causes status abnormalities
Shockwave Crystal beam hits and damages all targets
No big whoop, yet again. Maybe I'm listing these pillars in the wrong
order, because the fights seem to be getting easier and easier. Anyway
it's useful to have Tim doing frequent First Aid's and use Odoryuk when
necessary, while another couple of characters keep piling on the pain.
* * * * * * * * * * * * * * * * * * *
After the fight, you'll learn a bit more about Antenora's motivations. Man,
she's pretty screwed up.
--------------------------------------------
On route to Diablo Pillar Judecca
--------------------------------------------
Actually, you have to make a little pit stop before reaching the final pillar.
Head to Quartly and talk to some folks there. They'll tell you about a ghost
town in the Slayheim salt flats. Head out there and search amidst the salt
pillars, using the sonar to guide you, and you'll find the Lost City Archeim.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
LOST CITY ARCHEIM Dungeon LC
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
MEDIUM: Ge Ramtos ----------------------------
ITEMS: Mini Carrot, Conductor X 2, | ENEMIES: Dust Man |
Big Berry X 2 | Evil Dead |
ARMOR: Silver Circ (Kanon) | Re-Animator |
----------------------------
First of all, check the house in the SW corner. The door on the N side is
salted over, but there's a weak wall on the W side that you can destroy with
Brad's bombs. Go in and pick up the Guardian of Death. In the house on the W
side, break open the crates to get a conductor. You can get another in the N
house, in the W room, by using Pooka to open the chest past the debris blocking
your way. In the middle of this house, use a conductor from your item menu
while standing on the pedestal to activate a lift. Go down, pull both levers
to raise the gate below, and go back upstairs.
In the NE house, you need a duplicator to open the back room on the lower
floor. Inside, you can get treasure from breaking open the crates, and you
need Tim's Mist Cloak tool to reach the chests behind the fence. Also, in the
NW house, there are some crates that you can't reach. Return here later once
you get Brad's final tool to be able to reach the treasure inside them.
Upstairs in the NW house, bomb the back wall to go onto the roof. Wire Hook to
the W roof, then S, and jump into the hole in the NW corner of the middle
house's roof. Pull the lever to open the front door, and insert the other
conductor into the slot here and go down the lift to face the boss of the dead
city.
* * * * * * * * * * * * * * * * * * *
Aggressive Poltergeist | HP EXP GELLA
Jasoul | Jasoul 9000 5000 5000
------------------------+ Right Claw 4500 2500 2500
Left Claw 4500 2500 2500
ATTACKS EFFECT
Life Force Suck HP from 1 target to raise own HP up to max
Spark Lightning magic on single target
Armor Down Decrease all targets' DFP
Kirlian Buster Dark explosion damages all targets
Caloric Nova Big explosion on all targets for heavy damage
This is a tricky fight, mostly due to his life force attack. He can suck
away every last one of a character's HP if he needs it to heal himself. But
the good news here is, he can't use that attack once you blow both of his
arms off, so make that a priority. Magic isn't too useful since he halves
most elements, so get your physical powerhouses out for this fight. There
is a way to defeat just the head, despite his HP sucking tendencies. Power
up all character's force meters, and have Ashley transform to Knightblazer.
Also bring in Brad with a rail gun shot available, and have Kanon ready to
use her most powerful attack. Now, lay it all down in one round. You might
also want to have your characters' HP below 2000 so he can't suck too much
if he survives. Any characters that are killed can be switched out.
Stephane Lantin wrote to me to say that Jasoul actually can still use Life
Force with both his arms destroyed, so another strategy (sent in by Chilly)
would be to just have Tim summon Stare Roe to finish him off in a single
strike.
* * * * * * * * * * * * * * * * * * *
After the fight, head into the tunnel to find yourself in a Live Reflector.
--------------------------------------------
Using the Live Reflector
--------------------------------------------
GEAR: Missanga, Holy Grail
In the side room from the entrance, there's a chest requiring a duplicator that
will give you the Missanga. Enter the reflector room and touch the wall panel
to activate it, then step onto the platform. On the other side, there's
another side room with another duplicator-requiring chest, this time with the
valuable Holy Grail inside.
--------------------------------------------
On route to Diablo Pillar Judecca
--------------------------------------------
----------------------------
| ENEMIES: Fafnir |
| Shambler |
----------------------------
Head along the snake road (so named because of it's shape, I guess) and you'll
locate the pillar by searching at the very end of the path, all the way around
the island.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
DIABLO PILLAR JUDECCA Dungeon DJ
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
----------------------------
| ENEMIES: Grimlok |
| Catoblepas |
| Girtabryl |
| Mimic |
| Okypete |
----------------------------
You may want to equip the Holy Grail and the Gaze Mirror on people in your
battle party so that you don't all get wiped out by the monster's status
attacks. In the first warp space, you have to walk to different parts of the
platform as it moves to avoid the spiky balls. If one hits you, you get
knocked off and have to restart the room.
* * * * * * * * * * * * * * * * * * *
Red-Hot Lava Monster | HP EXP GELLA
Magmalizer | Magmalizer 9500 5000 5000
------------------------+ Head 9500 2500 2500
ATTACKS EFFECT
Mirror Coat Sets up reflect on main body part only
Fire Crystal Flame attack on entire party
Maglash Giant fireball hits single target
Use water, ice, and wind, and avoid fire and earth, and this will be one
easy fight. His attacks are not very damaging, either. When he uses
reflect, you can still take advantage of the elemental weaknesses by using
rings, if you bought them from the Valeria Chateau basement. All in all,
an easy fight.
* * * * * * * * * * * * * * * * * * *
Keep climbing that pillar. You get another, longer ride on a platform. Just
keep on dodging, and make sure you're completely off the appropriate half of
the platform. In the next warp room, walk along the path and run past each
rotating spiky ball after it passes. It makes it easier if you turn the camera
so that you're moving right-left.
* * * * * * * * * * * * * * * * * * *
Special Cocytus Squad Member | HP EXP GELLA
Judecca | Judecca 18000 7000 7000
------------------------------+
ATTACKS EFFECT
Miriam 2-gun shot from hip
Sidewinder Firework trick shot hits all opponents
Douglas Shotgun shot on single with paralysis
Again, a bit of a disappointing fight, though his Miriam attack can do up
to a couple of thousand points of damage. Rotate through your characters
as you prefer. No surprises.
* * * * * * * * * * * * * * * * * * *
Go outside and you'll automatically receive a call on your communicator. Head
back to the Valeria Chateau and take the helm.
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
MISSION FOURTEEN: TAKE DOWN THE HEIMDAL GAZZO
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--------------------------------------------
On route to Heimdal Gazzo
--------------------------------------------
It's located over the ocean far south of Sielje Region. I suggest going over
the exit from the Mt. Chug-Chug tunnel to Sielje Region and heading due S from
there, though even then it's still very slightly E a bit. Your best bet is to
watch the water's surface for the Gazzo's shadow, since it flies pretty high
up.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
HEIMDAL GAZZO Dungeon HG
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
----------------------------
| ENEMIES: Odessa Man 3 |
----------------------------
Head N through the first couple of doors. You have to press X at the doors to
open them. When you get a selection of doors, enter the blue one and switch
the terminal inside, so that the red ones are unlocked too. Enter the left red
door and head W from inside there. You find yourself in a maze. First, keep
heading W until you hit the W wall, then go to the terminal just S of your
position to turn on the light. That's better now, isn't it? Now head up to
the N wall and step on the glowing green teleporter. Enter the door it takes
you to and switch the door lock mode to blue. Now retrace your steps to the
central room and enter the middle, red door. You can now enter the green door
on the far side, and then the red door on the side of the next room.
This next part can get a bit confusing. From where you enter the room, you
have to teleport pads you can step on. Step on the N pad, then the E pad where
you end up, then jump down to the wide raised area around the wall you show up
on. Jump into the pit on the E side and take the N pad in there. Take the N
pad in the box you end up in, and activate the switch at the computer terminal.
Jump down. Step on the teleport pad in the NW corner of the room, then the pad
in the SE corner of the box you're in, then on the pad on the little wall you
end up on. This takes you to the door that exits this area, also leading you
to an Amazing Stone (in the pit on the E side of the other room, if you take
the S pad after activating the door switch, you can reach a bunch of strong
healing gems,
too).
If you take the teleport pad here, you'll return to the entrance. Otherwise,
head on in to the belly of the beast.
* * * * * * * * * * * * * * * * * * *
Leader of Odessa | HP EXP GELLA
Vinsfield | Vinsfield 23500 10000 0
------------------+
ATTACKS EFFECT
4D Hypo Blast Dazzling light attack on single target
Incur My Wrath Dark golems attack all, chance of instant death
His attacks are all pretty straightforward. You can handle things with a
single healer as long as you stay on top of things. Keep the pain coming
and it'll be over all too quickly.
* * * * * * * * * * * * * * * * * * *
Now, you have to figure out how to get out of this place. Head forward in the
cockpit and go out the green door on the side. From here, you all split up.
It can get kind of complicated switching back and forth, so I'll lay it out as
clearly as I can.
1. Start with Lilka. Head E and push the crate onto the blue diamond floor
panel. Cross to the S side of the room and go through the door. You can enter
the blue door and pick up some healing crystals, or just switch the security
mode to blue at the computer terminal. Head through the red door and stop at
the wall beyond it.
2. Tim is next. Go through the red door, then stand on the blue diamond and
run over the wall when it lowers. In the next room, ignore the blocks and head
through the green door. Go up the stairs at the crossroads and through the
green door. Stand on the diamond and shoot the block ahead of you twice with
the Air Ballet.
3. As Lilka, step forward onto the wall that Tim just lowered.
4. As Tim again, shoot the block one more time to bring Lilka up. Go back to
the crossroads and wait by the E raised wall.
5. Lilka now advances and goes through the N green door to stand on the blue
diamond above Tim.
6. Kanon now goes through her first door and stands on the first blue diamond.
7. Brad does the same on his side.
8. Kanon now continues through the next red door. Stand on the diamond on the
narrow walkway, then run past the wall before it rises again. In the next
room, enter the red door and stand on the blue diamond opposite Lilka.
9. Tim can now use Pooka to reach the green computer terminal and switch it on.
Go down the stairs at the crossroads behind him and enter the blue door. Cross
under the bridge, go through the next door and wait there.
10. Brad can now go through his blue door, pull the block S, then push it E and
N onto the blue diamond. Go through the far door, step on the diamond, step
onto the wall, and jump down on the other side and enter the door there. He
now needs to cross the bridge/wall, pulling the crate behind him, and leave the
crate in the middle of that wall. Stand on the blue diamond to lower it to
Tim's level.
11. Tim now shoots the block with the Air Ballet once.
12. Brad walks to the next blue diamond and stands on it.
13. Tim enters his door and stands next to the high computer terminal.
14. Kanon can now return to the previous room and enter the blue door on this
side of the bridge. She must now take the narrow walkway and pull the block
one space to the N, then walk around behind it, stand on the diamond, and push
it further N until it falls into the gap. She can then cross and stand on the
blue diamond.
15. Tim can now reach the red terminal and switch the security system. He may
now enter the final green door to reach his escape pod.
16. Lilka can now go through the green, then the blue door to reach her escape
pod.
17. Brad can now enter his green door to reach his escape pod.
18. Kanon's escape pod is just through the green door beside her.
But it's not over yet!
* * * * * * * * * * * * * * * * * * *
Leader of Odessa | HP EXP GELLA
Vinsfield | Vinsfield 12000 10000 0
------------------+
ATTACKS EFFECT
4D Hypo Blast Dazzling light attack on single target
Void Effect "The effect was completely neutralized" - ???
Life Returner Heal self
He is appreciably weaker, which fits with the story at least. You probably
won't need to heal the entire fight. It's easy to build up enough HP to
use Access and then Banisher for a quick fight.
* * * * * * * * * * * * * * * * * * *
After a tearful finish, you can save your game before starting the next disc.
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\ /
} 6) WALKTHROUGH - DISC 2 {
/ \
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
MEMORY MAZE Dungeon MM
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
----------------------------
| ENEMIES: Imp |
| Ettin |
| Buer |
----------------------------
Keep heading N with your new friends until you hit an invisible wall, then toss
a knife at the lock just ahead. Keep going, circling around when you hit
invisible walls. Touch the large crystal on the pedestal to learn a bit more
about Ashley's powers. When the room has both a high and low road, take the
high road and throw a knife at the lock, and also talk to the girl along the E
wall. Touch the next crystal. Take the left side when the room splits, shoot
the lock, then cross to the other side on the narrow bridge and continue N.
Ahead, when you see the lock, look for the girl walking above. When she steps
on the checkered part of the walkway, shoot the lock to bring her down and talk
to her.
Ahead, shoot the lock, then the second lock that comes down. Go up the W side
to exit. Touch the next crystal. Shoot the far lock diagonally, and the other
one however you like, then go up the center of the room in here and the next
room, shooting locks as you go. Talk to the girl at the end. Keep on going
until you reach the final crystal.
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
MISSION FIFTEEN: RESCUE ASHLEY WINCHESTER
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
MILLENIUM PUZZLE (2) Dungeon MZ
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
----------------------------
| ENEMIES: Targum |
| Grabsk |
| Primevals |
----------------------------
There are 5 sections to go through, via 5 teleport gems around the rim of the
main room. By the way, the monsters in here are good to steal Mega Berries
from.
EAST TELEPORT GEM
Shoot the switchblocks diagonally to lower the first two walls. While the
second wall is down, freeze one of the moving blocks on the side, then shoot
the second switchblock again while standing of the wall to rise up. Now, you
can walk onto the moving blocks when they come by. On the other end, the N gem
gets you stuck for now, and the W gem takes you along a path that leads to a
rising ring around a blue column only 1 block tall. Teleport at the top to
reach the spot where you can shoot the W switchblock in the main room. Shoot
it, then return to the first room via the E teleport gem from the main room.
Shoot the switchblock to lower the second wall again, then shoot the same block
from the other side of the wall to lower the third. Go up the ramp and touch
the first gem. Now, on the short, thin walkways, shoot the blocks while
standing on the moving blocks (they have purple sides) to get up and around to
the next gem. Go down the ramp with the heal gems and teleport at the other
end. Go up the middle and shoot the switchblock to lower the S wall. The
teleport gem on that side just brings you to more heal gems. From the other
side of the wall, shoot the center block to raise it again, then shoot the S
switchblock to travel to the next platform, then repeat with the next
switchblock to reach the W end. Go back down the other side and touch the NE
teleport gem. Circle around the yellow column, which you will note is 4 blocks
high, and teleport at the top.
SOUTHEAST TELEPORT GEM
You can either cross the moving blocks in turn, or freeze them in place from
the lower path with Lilka's Freeze Rod. Either way, teleport at the other end.
Jump down from ring to ring (turn the camera to make sure you'll land on
something) to reach the S green ring. Follow the path through a couple more
warps, past the heal gems, and up around the green pillar, which you will note
is 2 blocks high, to reach the central SE switchblock. Shoot it.
SOUTHWEST TELEPORT GEM</pre><pre id="faqspan-5">
In the room you get taken to, shoot the switchblock while standing on the NE
moving block to reach the SW switchblock in the main room. Other paths from
this room lead to dead ends unless you approach them from other pathways. So
taking the NE block up, freeze one of the moving blocks in the next room so
that they'll line up enough for you to cross on them. Follow the path until
you reach the red pillar, which you will note is 3 blocks tall, and teleport at
the top. Shoot the main switchblock to finish this path.
WEST TELEPORT GEM (optional path to SW switchblock in main room)
Go along the path and walk onto the moving blocks as each one slides into
position to reach the other teleport gem. Ahead, get the heal gems and jump
down to the next teleport gem. Cross the bridge and shoot both switchblocks,
then jump down to the main platform. Take the N side and shoot the switchblock
repeatedly to get to the far teleport gem. Jump down where it takes you. From
here, the S block takes you to the SW teleport gem in the main room. Ride the
NE moving block up by shooting the switchblock and the path will take you to
shoot the SW switchblock in the main room. Meanwhile, the E upper teleport gem
takes you to a dead end.
SOUTH TELEPORT GEM
Use the Amazing Stone if you wish, then use the other teleport gem. Now,
remember how tall each colored column was? If not: Blue: 1 block
Red: 3 blocks
Yellow: 4 blocks
Green: 2 blocks
Stand on each color to make it rise and jump off at the appropriate height.
You may now reach the S teleport gem. Climb up to the next gem, then shoot the
last switchblock in the main room.
Head towards the main door to complete the puzzle, sort of.
--------------------------------------------
Back in Valeria Chateau
--------------------------------------------
In conversation with Irving, you receive your next mission: figure out what the
heck is going on! You have two destinations from here, and you can do them in
any order. You have to go to Baskar Village, and find the Grotto of Lourdes.
*** SIDE QUEST: Island Outpost revisited ***
If you return to the island outpost (see the side quests section of this guide
for more details) at this point and have Lilka talk to John Day there, he will
unlock her third force ability: Extend. And now, high-level magic has been
spread all over the world, so you can inscribe level 2 spells at any magic
shop.
*** Extra Big Berry ***
Talk to the doctor in Damzen City to receive this little gift. There's really
no point in doing so, but hey, free Big Berry.
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
MISSION SIXTEEN: INVESTIGATE FILGAIA'S STAIN PARADIGM
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--------------------------------------------
In Baskar Village
--------------------------------------------
After talking with the village elder, talk to the lady by the N house. She'll
tell you about the Sealed Sanctuary being in the Urartu Mountains.
--------------------------------------------
On route to Sacrificial Altar
--------------------------------------------
----------------------------
| ENEMIES: Shambler |
----------------------------
In the outer sea, head down the E coast of Guild Galad and follow the coast S
for a while. Get off at the second beach you reach, tucked away in a little
alcove (it's just W of the Island Outpost). Search in the small area here to
open up the Sacrificial Altar.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
SACRIFICIAL ALTAR Dungeon SA
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
ARMOR: Sunbird Hat (Ashley), ----------------------------
Hyper Gear (Brad), | ENEMIES: Roper |
Mir Feather (Tim) | Gespenst |
ITEMS: Stone Drago, Stone Lion, | Hydra |
Stone God ----------------------------
Head N into the building. When you reach a gap in the ground, throw a knife at
the small button on a post on the W side. At the end, notice the round emblem
on the last E column is lower than the rest. Have Brad kick it off from the
side, and toss a knife at the button it reveals. Head N into the next room.
Now, there's a secret that's very easy to miss. Before you reach the dragon
statue at the corner, jump down immediately in front of the first column on the
W side. There's a doorway tucked underneath the main walkway. Go up the
stairs (which seem to defy physics, given the architecture of the room you just
entered from), and read the panel on the E wall of the large room you emerge
into. Note the zodiac symbols on the ground. '4 eyes' refers to two people,
the twins of Gemini. Opposite that is the symbol of the bow and arrow (I don't
remember what sign it is) for a few seconds without moving to open the far
door. Inside, you'll receive the Stone Drago from a chest. The ring of light
teleports you back by the dragon statue. Continue on your journey.
Open the chest and pull the lever. Pull out the block on either side of the
pit ahead and push it in to make a bridge. Push the other block over it and
into the missing corner of the staircase. Pull the lever up top and cross to
the exit.
In the room with two sets of stairs, go under the S platform supported by a
column, and enter the door underneath it, leading back into the stairs. Go up
the stairs to the large room. The panel on the wall in here talks about
shooting flame against the flow of time. Climb the stairs at either end of the
room, and jump from the middle of the W wall onto the head at the 9 o'clock
position. Turn diagonally and shoot the raise head at 6 o'clock from there.
This opens the door, which leads to the Stone Lion. Teleport back to the lion
statue.
Back in the previous room, you could have had Brad kick the post of the
platform on the N side to lower it slightly, allowing you to go up that side,
get the chest and leave up top, but since you took the secret route instead,
just grab the chest and go. Ahead, step on the red diamonds in the room to
move the blocks into place, letting you cross on the side then go up the
stairs. Circle around to the high bridge and jump down to the chest, then step
on the diamond beside it. Go back S a bit and step on the previous diamond
again to go back up the stairs and to the very top of the bridge, then fall
onto the last red diamond in the middle of the path.
In the next room, jump into the pit and have Brad kick the blocks between the
pair of columns on the E side. Once the path there is clear, head on in and
climb the stairs. Read the panel on the wall for a clue. Your job here is to
push the stone heads into the water in the corners. It doesn't matter which
goes where, but you can't fit more than 2 heads into a single pool. Once the
door opens, go open the chest and teleport back out.
Head through the E door up top to speak with the guardians. Now you have to
unlock the memories of the Sword Magess...
--------------------------------------------
On route to Grotto of Lourdes
--------------------------------------------
----------------------------
| ENEMIES: Fleurety |
| White Fear |
| Wendigo |
----------------------------
Teleport to Sielje Region. Talk to Dr. McGregor in the W rear room of the N
building, and he'll tell you that you can locate the Grotto on a nearby
peninsula, but that you need a retinal scan to get in. Take the hovercraft
from the beach by the entrance to this region, and head SW a little bit along
the snowy coast to reach another beach. Walk to the SE tip of the island and
search on the cracked rocky ground to open up the Grotto.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
GROTTO OF LOURDES Dungeon GL
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
ITEMS: Mega Berry, Big Berry X 3, ----------------------------
Crest, Lucky Card, Mini Carrot, | ENEMIES: Voidra |
Duplicator X 4. | Horn Monster |
TOOLS: Rad Blades (Kanon) | Wise Man |
WEAPONS: Main Gauche (Kanon) ----------------------------
In the entrance, examine the door to get a retinal scan. But since this place
contains information about the Sword Magess, who might have the right retinas?
How about a descendant of the Sword Magess? Have Kanon examine the door to get
in. Head inside to a room with an Amazing Stone and many locked doors, and one
that opens for you in the NE corner. Enter there.
Use Kanon's Wire Hook to move down either side to the N end of the room and
drop down to the chest. With Kanon's Rad Blades, skate back to the start, then
up the middle across the lava to stop at the lever. Pull it, return to the
entrance, then hook back to the N end and go through the now-open door. Step
on the pedestal to see a little scene from memory. Return the same way you
came, back to the central room, where the NW door now opens.
Skate across the lava patch to the next room. Hook across the next room to
reach another pedestal. Return to the main room. One of the SE doors is next.
If you blade straight across the middle, you'll end up in water, so either go
along either side, or just skate diagonally across the lava and walk the rest
of the way. Ahead, hook across, and get some help from Pooka to reach the
treasure chest on the W wall. At the end, skate diagonally to up either ramp
to the high hook posts. Jump to the normal ground behind it, and from the W
side, skate up to the lever. Go down and into the back room for another little
tale from Kanon's past. Coming back, skate across the lava diagonally to reach
the water's edge, then hook back across and return to the main room. Your next
stop is the SE door.
Skate across the lava. Hook along the S edge of the room until you reach the
ramp, then hook to the pair of chests, and use Pooka to get the other pair of
chests to the W (you might have to turn the camera diagonally to reach the far
one). Hook back to the platform with the ramp, walk across the wooden crate
and pull the lever. Have Brad kick off the wall with his Kick Boots (remember
Under Traffic?) to move the crate and let you reach the door to the next
pedestal. Return to the main room and go through the other SW door that opens.
Now, hook across and go down to the chests. Hook past the water and over to
the solitary treasure chest. To get back, hook diagonally to the post NW of
your position. Now, before you head into the next room, stand in the SE corner
of this room and hook straight up to the post by the chest you just opened.
You'll drop down onto a little ledge in front of a door. Walk up the stairs,
and at the very top the ground will crumble, dropping you into a secret room
with 4 chests, all of which contain Duplicators. Jump into the glowing pit in
the center once you've collected them, and you'll be magically returned to the
previous room. *** Thanks to Joseph Knight and Larry for sending me this
secret.***
Head through the S door and up to the pedestal to complete the memories.
--------------------------------------------
Once you complete these tasks
--------------------------------------------
You'll receive a call on your communicator and automatically return to the
Valeria Chateau. Now, how the hell does Irving surmise "frozen lake of hell,
first round" means Caina? Well, thanks to several literate readers, I now know
the answer. The names of each of the members of Cocytus are named after the
circles of hell from Dante's Inferno (in which hell is named Cocytus). There
are four concentric circles, with the outer most being Caina, followed by
Ptolomea, Antenora, and Judecca. Several readers passed this info on to me
since my last update, namely Brian James Lee, Filipp Durkos, and Jaeger Konig.
It's nice to see that gaming and literacy are not mutually exclusive pursuits.
Anyway, your next task is before you.
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
MISSION SEVENTEEN: RESCUE MARINA
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--------------------------------------------
On route to Lost Garden
--------------------------------------------
Get your hovercraft to the inner sea (teleport to Valeria Chateau or Damzen
City) and head to the island in the middle of the sea, just off the tip of the
large peninsula that juts into the sea from the S. Search on it to locate the
garden.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
LOST GARDEN Dungeon LG
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
ARMS: FantomFang (Ashley) ----------------------------
ITEMS: Crest S, Mega Berry | ENEMIES: Gizmo |
| Eurynome |
| Chimera |
----------------------------
Head around the corridor. At the end, the doorway is on the inner wall.
Inside, climb the first ramp and walk over the red square. This lowers the
other one so you can reach it and ride the block up to the exit. In the next
room, there's a block with a face (it's useless to you unless you complete the
Crimson Castle and Promised Catacombs side quests. See the side quests section
of this guide for more details). The far long hall leads to a chest that
requires a duplicator to open. The close hall leads to a room with a magic
crest on the ground. You have to leave a character there to negate the magic
that holds the door closed (hint: don't leave Ashley!). Do so and head through
the door.
Follow the path to reach a room with red and blue squares to step on. Go up
the ramp and jump onto the red square below to rise up and continue. Jump down
to the first blue square on the E side, then continue along the walkway and
across the other blue squares. Ahead, you have to leave someone else behind to
continue. (Also, if you jump in the hole in this room, you'll land by whoever
you left behind last time.)
Step on the first red square up the E ramp, then back away and step on the same
one again. Continue along the red squares only to reach the exit in the back
of the room. Follow the path to the next puzzle room. Look in the small hole
at the base of the ramp, and jump onto the red square inside. Climb the ramp
and walk onto the N blue square to reach the treasure chest. Go back down and
up the other blue square. You must leave another character behind again just
ahead on another magic crest.
After the Amazing Stone, circle around the building and move inside again.
Step on the moving block when it comes to you and step on the blue square. Move
onto one of the pairs of blue blocks on the W side, and step on the adjacent
blue block before you jump off of the pair, so that both blocks are lowered and
you're not stuck on the platform. Trigger the red square, then get back onto
the moving platform. When you move onto the long row of red blocks, lower them
again before stepping onto the second moving platform. Ride this one to the W
side of its path and step off to find a door with a treasure chest inside it
(thanks to Ahju van Drakwen and Thomas Chipman for finding this one), then back
on the last moving platform and exiting on the S side. You have to leave one
last character behind, leaving only Ashley in your party, to continue. If you
were foolish enough to leave him behind earlier, jump through the holes to
return to him. (C'mon, it is his girlfriend who's the hostage, why would you
leave him?)
In the room with the challenge on the stone, step onto the red square by the
entrance first, then cross the red-blue-blue-red line and end on green.
Basically, start crossing that line when red is up and blue is down, go
straight across and back, and you'll be fine. Throw a knife to land on the
lock at the S end while standing on the green square in front of it and climb
up the path it creates.
* * * * * * * * * * * * * * * * * * *
Special Cocytus Squad Member | HP EXP GELLA
Caina | Caina 16000 7500 7500
------------------------------+
ATTACKS EFFECT
4D Hypo Blast Dazzling light attack on one target for damage
Gate of Isolde Damage and multiple status effects
Since you're on your own, those status effects can really be a pain. Use
War Respites as needed, and maybe even an Ambrosia if your HP is really low
and you still need to remove vital effects. Try out your new abilities,
but don't use Last Burst unless you're 100% positive it'll finish her off,
because if she attacks you afterwards, you're dead, unless you also have
a Scapegoat equipped.
* * * * * * * * * * * * * * * * * * *
--------------------------------------------
Back in Valeria Chateau
--------------------------------------------
The team makes ready to tackle Grauswein, the nuclear dragon that Vinsfield
released before dying. Refill your ammo, buy some items, whatever, then save
the game and talk to the pilot on the bridge to go to Guild Galad.
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
MISSION EIGHTEEN: STOP THE NUCLEAR DRAGON GRAUSWEIN
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* * * * * * * * * * * * * * * * * * *
Nuclear Dragon | HP EXP GELLA
Grauswein | Grauswein 8000 10000 0
----------------+ Belly 8000 5000 0
ATTACKS EFFECT
Nuclear Sphere Explosion emanating from body slams all fighters
Killer Maser Laser beam hits all for damage
Considering that he's the greatest threat the planet's faced in centuries,
he's a little disappointing. His attacks do pretty heavy damage, so you'll
have to heal pretty much every round. On the other hand, his HP for this
fight is pretty low, compared to other recent boss fights, so it'll be a
short battle.
* * * * * * * * * * * * * * * * * * *
And now for round 2:
* * * * * * * * * * * * * * * * * * *
Nuclear Dragon | HP EXP GELLA
Grauswein | Grauswein 8000 10000 10000
----------------+ Belly 8000 5000 5000
ATTACKS EFFECT
Nuclear Sphere Explosion emanating from body slams all fighters
Killer Maser Laser beam hits all for damage
Meltdown Fiery explosion on single target
This fight should go even quicker. Two Gun Blazes per body part, and he'll
be down for the count.
* * * * * * * * * * * * * * * * * * *
After the fight, Ashley faces a personal struggle. Eventually, the team
receives its next mission.
*** SIDE QUEST: Ashley's final force power ***
Just go to Guild Galad and have Ashley talk to the Guild Master's son, Noah.
He'll teach him the Full Clip ability.
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
MISSION NINETEEN: FIND LOMBARDIA
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
--------------------------------------------
On route to Sleeping Volcano
--------------------------------------------
----------------------------
| ENEMIES: Assassin Bug |
| Berserker |
| Myconid |
----------------------------
Fly around in the Chateau and watch the radar to locate the green dot telling
you where it is. You can only reach it via Live Reflector, as it's on the same
land mass as the Raline Observatory. Take the reflector from Sylvaland, Holst,
or Meria Boule region, choosing the Dragon's Vein teleport. From there, head N
up a narrow trail that leads to a large, dark mountain/volcano. Search along
the mountain wall to locate the entrance.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
SLEEPING VOLCANO Dungeon SV
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
ARMS: Mini Scud (Brad) ----------------------------
ARMOR: Moon Pin (Lilka) | ENEMIES: Dendrobium |
| Geag Mantis |
ITEMS: Full Revive, Mega Berry | Salamandra |
----------------------------
The path is windy and has dead ends, so stay oriented. Head N and take the E
branch, jumping down, and keep heading roughly N. In the next room, the sign
reads 'Flammable gas', so flame it with Lilka's rod. Head into the volcano.
You can use the Rad Blades to cross the hot zone. As soon as you do, skate N
along the hot trail to reach an arms chest for Brad, which he has to kick open.
Skate back, and you have two paths to choose from: leave from the W wall, or
the S end of the hot road.
Taking the E door first, fire the gas spout on the ground, then return to the
previous room and head to the S exit. Head to the second teardrop-shaped mound
with a chest on it, then to the N wall and exit there. Save if you want to at
the Amazing Stone, and head down the E path along the wall and exit at the S
end. There are a couple of exits from this room. Head N up the middle,
skating just W of the healing crystals on the ground, to go up a ramp and over
a bridge. Exit up top here on the E side to reach an overlook, from where you
have to flame a gas spout, then return. Jump down, then exit along the S end
of this room. Follow the path W and N, then jump to the doorway in the N wall.
Follow the path roughly northward, going under some rock rings, and getting 2
chests along the way (the second is just S of the exit). In the NE corner, you
can return to that central room that had multiple gas spouts. Shoot the last
one and cross the path you made for yourself to reach a stone monolith that
says the power of destruction is needed. Bombs! Bomb the stone and fire the
spout that appears, then head into the center of the volcano.
* * * * * * * * * * * * * * * * * * *
Dragon Caliber | HP EXP GELLA
Lombardia | Lombardia 8000 10000 10000
----------------+ Belly 8000 5000 5000
ATTACKS EFFECT
Dragonic Blaster Jet form fires sparks that hit all targets
You'd think you'd have had a challenging fight by now. Sigh. Oh well, at
least you get some story progression out of this one.
* * * * * * * * * * * * * * * * * * *
Sit back and listen to his tale, then the action picks up again.
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
MISSION TWENTY: TRAP THE KUIPER BELT
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
Flying Lombardia:
Go forward: X
Turn: L or R, or L1 or R1
Land: O, only on normal ground (not rocky or forested)
Embark: X
Note: he teleports with you
As instructed, you can go to various towns and speak to the inhabitants, and
some will give you clues where to find the various Raypoints. However, they
are all immediately unlocked, so you can find them without help from the
locals, by flying around and watching the Sonar. Still, it's nice to chat with
people, so do it however you like.
--------------------------------------------
Now that you have Lombardia
--------------------------------------------
Now it's time to go pick up all of those field search items you saw on the
radar, but could never reach due to the Valeria Chateau's landing limitations.
FIELD SEARCH: War Respite - small strip of island beside the meteor crater
island in the S.
War Respite - along W edge of area S of Guild Galad.
War Respite - island on W of world map.
Scapegoat - small island N of large island in SW of map.
Crest - land above Holst.
Bullet Load - island within strip forming N of inner sea.
Duplicator - across mountain range from S Urartu Station.
Elven Boots - along E edge of area S of Guild Galad.
STR Apple - tiny island SE of Guild Galad.
Viper Fang - mid-way along peninsula into Inner Sea.
*** SIDE QUEST: Crimson Castle ***
Highly recommended! Search in the middle of the area S of Guild Galad that's
surrounded by mountains to reveal the large castle. See the side quests
section of this guide for further details.
*** SIDE QUEST: Werewolf's Den ***
Search on a small landing with a beach on the W side of the inner sea to reveal
this cave. See the side quests section of this guide for more details.
--------------------------------------------
On route to Palace Village
--------------------------------------------
This is totally optional, but they have some new equipment that you might want
to buy. Talk to the lady walking around the entrance to Town of Meria, and
she'll reveal the village's location, on the large island in the NE of the
world map. Head there and search in the grass at the S end, but not on the
upper shelf, to locate this peaceful place.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
PALACE VILLAGE Town PV
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Item shop: Antidote 20 Weapons/armor shop: Sonic Burst 6800
Medicine 20 Cloth Coat 7200
Violet Rose 20 Bow Parasol 6200
Pixie Dust 20 Shiny Cape 6800
Pinwheel 20 100 Knuckle 6300
Toy Hammer 20 Breastplate 7200
Softener 20 Holy Staff 7500
Peppy Acorn 20 Safe Bolero 6800
Teleport Gem 100 Bright Edge 8000
White Chest 6500
Other shops: ARMS, Magic, Personal Skills
Talk to the elder upstairs in the large house at the N end, or the guy upstairs
in the next house to the W, to learn of a raypoint N of the village. Not that
you needed that tip, thanks to Kanon's sonar, but still, it's nice to talk to
the villagers again as Lilka.
---------------------------------------------
On route to Raypoint Flam
--------------------------------------------
FIELD SEARCH: Duplicator - NW tip of island.
Scapegoat - grassy patch at S end of island, on rise.
----------------------------
| ENEMIES: Fafnir |
----------------------------
Head to the large island in the NE quadrant of the map. Search along the NE
coast, about half-way along the length of the island, to locate the Raypoint.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
RAYPOINT FLAM Dungeon RF
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TOOLS: Change Rod (Lilka) ----------------------------
ITEMS: STR Apple, SOR Apple, VIT Apple, | ENEMIES: Haborym |
RES Apple, Gimel Coin, Crest | Gigaflame |
GEAR: Holy Tablet, Gauntlets | Devonova |
ARMOR: Blue Blazer (Lilka) | Efreet |
WEAPONS: Pulbo Calbo (Lilka) ----------------------------
Head up the stairs to the platform on the S side and jump down to the chest.
With Lilka's new rod, shoot the gold blocks (apparently, these are gem blocks).
You can collect the healing gems, because you don't need them to cross. Use
Kanon's hook to get across to the door. Use the Change Rod ahead to clear the
path. When you reach a locked door, light only the orange torches beside it
with the flame wand to open the path. In the next room, get the 4 chests at
the back, then use the Change Rod to cross along the wall where the blocks and
gems are, leaving the row along the pit intact. From the other side of the
pit, change the middle gem into a block, then throw a knife at it so that it
falls onto the door lock. Go up the stairs at the W end and through the door
that you just opened. It leads you to the high chest you left behind a moment
ago.
Return to the previous room and go out the S door. Descend the stairs, and
light only the orange torches by firing diagonally, or by lighting everything
then using the Freeze Rod to put the grey torches out. In the next room,
change the crystals into blocks, and cross on them to the treasure chest.
Ahead, light the purple torches all within a short time (start at the top, then
jump down and do the other pair in a row) to open the door. Next, go down the
stairs and shoot the gems to make blocks which will form a bridge again, to
reach the chest. Continue onward through the building.
In the round room, you have to light all of the torches within a period of time
again. Stand in the middle and shoot in 4 directions, then swivel the camera
slightly and shoot the rest. Stairs appear in the middle, so go down them.
* * * * * * * * * * * * * * * * * * *
Spriggan HP EXP GELLA
Flam Knight | Flam Knight
-----------------+ Shield
ATTACKS EFFECT
Mirror Coat Sets up reflect on main body
Hi-Barrier Increase single part's DFP and MGR
Blade Arm Strong physical attack on single target
Caloric Nova Massive fire damage on all targets
Well, the fight goes on for a while, not looking very tough. Okay, so no
magic, since the body reflects and the shield absorbs. Okay, so the shield
is toast... holy crap! Watch out for that Caloric Nova! Use the Flame Ring
to protect your weakest, and keep on healing as much as you can. Luckily,
with a few strong ARMS or Kanon's moves, and he'll fall down. Reader
'Killer Shadow' suggest have Tim summon Schturdark for mega damage,
bypassing the magic immunity to cause elemental damage. I figured this
strategy out by the third Raypoint, but forgot to come back and update it
here.
* * * * * * * * * * * * * * * * * * *
Save if you want to and keep moving in. Watch out for the fireballs that jump
over the paths. Just wait for them to go by and walk past, since they aren't
frequent. At the torches, light them all with fire, and then ice the two grey
ones by standing back a bit and shooting diagonally. Use Pooka to get the
chest at the W end, and head through the E door. In the next room, pick up
some healing gems and continue. Go S and fire the first orange torch, then go
N to the second, then do the third on the E side from a long diagonal shot.
Pooka can get another chest in the SE corner. Head up to the NE corner to
exit.
Go up and down the stairs and flame the single orange torch, but don't forget
to go back and get the chest before heading through the door. Ahead, use
Kanon's Rad Blades to skate across the lava and up to the chest, then back
again. On the bridge, flame the torches starting at one end and doing three in
a row, then running up and getting the rest, with the last 3 in a row again.
Through the door, Lilka has a personal moment, and gains her level 4 force
power: DualCast!
--------------------------------------------
On route to Raypoint Geo
--------------------------------------------
----------------------------
| ENEMIES: Graboid |
| Cactus Man |
----------------------------
If you talk to the man in the house in Holst, he'll tell you about a raypoint
on a spiral island far NE of there, past the Urartu mountains (though again,
you don't need anyone to tell you where it is to unlock the location). Head to
the round island just N of the inner sea, slightly to the W of the middle of
the world map, by hovercraft and land on the beach on the S side. Climb the
spiral to the peak and search to reveal the raypoint.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
RAYPOINT GEO Dungeon RG
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TOOLS: Earthquake (Brad) ----------------------------
ARMS: Sky Eye (Brad) | ENEMIES: Alligatiger |
ITEMS: War Respite X 4, STR Apple, | Atlas |
VIT Apple, SOR Apple, RES Apple, | Devonova |
Crest | Gigapoison |
ARMOR: Cromwell (Brad) ----------------------------
WEAPONS: Giant Fist (Brad)
Head N into the raypoint. At the first barrier, examine the block with the
brown top to learn that it's a 'special switch'. Turn it on with a bomb to
lower the walls ahead. Make sure you reach the next switch before the walls
rise again, which takes a few moments. Bomb your way to the end of the room.
In the next room, climb the stairs and jump down toward the N wall, but not so
that you get stuck in the pit in the very NW corner. Climb up the second
stairs from near the exit doors and jump to the chest, then from there back to
the first staircase and back around again. Take the E door. Use the
Earthquake you just picked up to start the swings moving, and step onto them at
the first opportunity. At the middle block, shake the room again to give the
swings another boost and continue crossing them to the end.
Head S in the room with the statues to reach an ARMS chest for Brad to kick
open. Head N to the next room. There, go N to the far row of impassable
blocks and set a bomb near them to blow the crates underneath them and all the
way down the line. Cross to the end and go through the door on the W side.
Collect the treasure chests in the corners and continue. Walk up to the middle
large floating block and use the Earthquake. Quickly run across the middle
block as soon as it lowers enough to do so, so that you run across it to the
next blocks on the S side before the middle block lowers too far for you to
step onto it. Jump off at the far side and climb the stairs. Take the S path
for some stat-boosting apples in chests, and continue S. Bomb the switch and
quickly cross the lowered walls to reach the chest in the far corner. You can
then jump in the pit to return to the entrance to the room and head N, or, if
you have time, cross the last lowered wall to return to where the path first
split and retrace your steps for a while (if you do the latter, when you reach
the room where you bombed all the crates, you can cross the first section by
carefully walking diagonally to the blocks at the same level as the bridge).
In the room where you crossed the lowering large blocks after earthquaking
them, take the N door next.
Climb the stairs and jump down E twice to reach the treasure chest. From
there, you have to jump into the pit. Climb the stairs again to the N wall and
go down to the exit.
* * * * * * * * * * * * * * * * * * *
Spriggan | HP EXP GELLA
Geo Knight | Geo Knight 9000 12000 12000
---------------+ Shield 9000 6000 6000
ATTACKS EFFECT
Mirror Coat Sets up reflect on main body
Hi-Barrier Increase single part's DFP and MGR
Blade Arm Strong physical attack on single target
Gaia Crash Massive earth damage on all targets
This fight is almost identical to the last spriggan knight fight, and I
suspect that the others will be as well. Only the main body's elemental
qualities and the element of their most powerful attack differ, in this
case that last element being earth, of course. You can avoid feeling this
attack by either leaving the shield intact, or by weakening the main body
to a point near death, taking out the shield and then immediately finishing
off the boss. 'Killer Shadow' reminded me to have Tim summon Fengalon to
cause massive Earth damage while bypassing the knight's magic immunity.
* * * * * * * * * * * * * * * * * * *
Head N after the fight and head E through the door half-way through the room
with the healing gems. Walk along the N edge of the floating blocks to reach
the middle one, use the Earthquake, and quickly move along the N-most blocks to
reach the far side. Go up the stairs and pass through a couple of rooms, until
you reach a tall column by a pit. Kick the column over, then retrace your
steps past the room with the floating large blocks. Cross back over on the S
side this time. Go down the N side of the room with healing gem and out the
door. Use a bomb to trigger the switches, and stand on the moving block by the
second switch to ride it up to the chest. Jump down on the side of the switch,
activate it, and cross the rest of the way. Ahead, cross over the top of the
column you previously kicked over to reach the door at the N end. Brad will
have his time with the raypoint crystal and receive his level 4 force ability:
Boost!
--------------------------------------------
On route to Raypoint Wing
--------------------------------------------
In Sylvaland castle, the guard in the middle where the path splits tells you of
a raypoint in the sky W of Sylvaland, and that you have to just spot it
visually. If you fly Lombardia directly W from the castle, you'll spot it.
You have to fly into it at the right altitude to get the name to appear, then
press X to enter it.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
RAYPOINT WING Dungeon RW
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TOOLS: Mist Cloak (Tim) ----------------------------
ITEMS: Crest | ENEMIES: Briareos |
ARMOR: Shellwind (Tim) | Gigacloud |
WEAPONS: Fate Staff (Tim) | Gorbash |
| Typhon |
----------------------------
ARMOR: Shellwind (Tim)
WEAPONS: Fate Staff (Tim)
Enter the raypoint, which obviously will have a wind theme. Use Tim's Air
Ballet to shoot the vertical plank up the stairs to spin it into position. Do
the same with the plank next to the stairs in the following room. Stand on it
and use Pooka to get the treasure chest. Use the newly-acquired Mist Cloak to
reach the ledge with the healing gems, then spin the planks again and mist your
way to the second plank, then again to the W side. Outside, use Pooka to reach
the chest and take the N door. Inside, use the Mist Cloak while standing in
the stream of wind to reach the exit door.
Ride the wind stream E and read the panel on the wall there (if you haven't
figured it out by now, you need to stand right on the edge of the platform to
make it across). Go back via Wire Hook and go out in the NW corner. Use the
Air Ballet to spin the weathervane. The way the rooster's tail points is the
direction that the wind flow will be blowing back inside. Ride the wind S then
use the Mist Cloak again to get through the fence to the chest. Do the same on
the W, then spin the weathervane one last time to go N from the wind generator.
* * * * * * * * * * * * * * * * * * *
Spriggan | HP EXP GELLA
Wing Knight | Wing Knight 9000 12000 12000
---------------+ Shield 9000 6000 6000
ATTACKS EFFECT
Mirror Coat Sets up reflect on main body
Hi-Barrier Increase single part's DFP and MGR
Blade Arm Strong physical attack on single target
Spiral Typhoon Wind tunnel hits all for heavy damage
Nothing new except the wind. I'll reiterate, though, keep high-HP
characters out once you get rid of the shield, because that elemental attack
hurts a lot. Remember, too, that magic is ineffective on the main body,
so use ARMS for heavy damage. Though now that I think about it, guardian
summoning can't be reflected, so Grudiev would be pretty painful to the main
body here.
* * * * * * * * * * * * * * * * * * *
Head N, stand on the wind generator and use the Mist Cloak to go straight up.
In this outdoor area, there are 4 side paths to take:
Going SE, go up the side of the building at the end, shoot the grey block with
the Air Ballet, and get the chest with Pooka.
On the NE path, shoot the plank from the ground, then climb the stairs and
cross it. The diamond on the floor resets it, though, so mist over it, then
again to
the far exit.
The SW past is the trickiest of them all. First, hook to the red diamond and
step on it to make the plank vertical. Now, go out the second door and spin
the weathervane so the rooster faces E. Now, inside, stand at the N edge of
the wind stream and use the Mist Cloak while facing N, to end up traveling
diagonally to the center platform. Mist to the edge of the plank, then again
to the fence, and again through the fence to the chest. Go back to the plank
and hook to the post to get back out again.
In the NW corner, spin both planks, then cross them along their N edges to get
past the high walls. After getting the chest outside, you can mist back to the
ground without taking the planks again.
Now enter the center door for this area. You need to place the 4 pieces you
collected in the proper order in the pedestals to open the door. Reading the
sign at the end, you learn that you must place them in the order you would
encounter them traveling to the stars. From N to S, place the cloud piece, the
moon piece, the sun piece, then the star piece by selecting them from your
inventory while standing by the pedestals. This brings you to the end of the
Raypoint, and in releasing it, Tim learns his level 4 force skill, Hi-Combo!
--------------------------------------------
On route to Raypoint Muse
--------------------------------------------
ARMS: Blast 'Em (Ashley)
Now that you have the Mist Cloak, head to the Gate Bridge near Sielje Region,
and run all the away to the W side of the bridge. Use the cloak to pass
through the fence, get the chest and use the computer terminal to raise the
bridge. Now, take the hovercraft from a beach in the outer sea and sail to the
S side of the bridge, which is the S end of the main land mass on the world
map. Sail through the open gate on the W end.
--------------------------------------------
Piloting the Gated Sea
--------------------------------------------
FIELD SEARCH: Full Carrot - larger island N of gate bridge.
----------------------------
In the water: | ENEMIES: Neptul |
| Hrsvelgr |
| Gill Serpent |
| Simurgh |
| Xelas |
----------------------------
----------------------------
On the Raypoint landing: | ENEMIES: Elephantine |
| Graboid |
----------------------------
When you've done whatever fighting you want (note: the tough monsters are on
the small island - watch out for Bad News and Murdoch!), head to the small
beach on the N side, and search toward the cliffs to unveil the final raypoint.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
RAYPOINT MUSE Dungeon RM
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
ITEMS: Bullet Load X 3, Crest, ----------------------------
Mega Berry X 2, Ambrosia | ENEMIES: Electigger |
ARMOR: Cuirass (Kanon) | Gigafrost |
WEAPONS: Quick Knife (Kanon) | Gorbash |
TOOLS: Jump Shoes (Kanon) | Leviathan |</pre><pre id="faqspan-6">
GEAR: Reflex ----------------------------
Going down the stairs at the entrance, the second-last column on the E side has
a blue switch on its N face (the statues by the door hint at it), which opens
the door ahead. Use the Mist Cloak to cross through the next room. To get the
chest on the far ledge ahead, use Pooka while standing on the second step from
the bottom of the stairs. In the room with the grid of blocks, push the first
one to the side, then pull the one on the opposite side back, and push it the
rest of the way to the stairs you came down. Push the other middle blocks to
the same side as the first, and pull the blocks on the other side back to let
you pass. Once you reach the far side, they all disappear. Get the chest up
top and go through the next door, then turn the valve on the wall. Go back to
the room with the floating cross of planks. Using the Mist Cloak again, you
can now reach the E path.
Get the chest in the same way, using Pooka. For the block puzzle ahead, push
either side block up twice, push the middle block to the side, then pull the
side block back again. Go up and push the other middle blocks out of the way
to reach the end. Get the chest, go in the side room and turn the valve, then
back out again to reach the water room, where you can now get to the W door.
At the next block puzzle, push forward two non-adjacent blocks from the first
row. Push the block that was between them to the side, then pull one of the
first blocks back and push it all the way to the stairs. Go ahead, pull back a
middle block and push it to the side, then again to reach the end. Go through
the side door and close the final valve, then return to the water room yet
again. Jump to the ground and walk through the large door.
* * * * * * * * * * * * * * * * * * *
Spriggan | HP EXP GELLA
Muse Knight | Wing Knight 9000 12000 12000
---------------+ Shield 9000 6000 6000
ATTACKS EFFECT
Mirror Coat Sets up reflect on main body
Hi-Barrier Increase single part's DFP and MGR
Blade Arm Strong physical attack on single target
Water Catastrophe Tidal wave does big water damage on all targets
Just to remind you, if you want to hit the main body hard, either use ARMS
or Moor Gault.
* * * * * * * * * * * * * * * * * * *
After the fight, you can take the high road or the low road ahead. Take the
bottom door first. Jump down into the pit and open the chest to receive the
Jump Shoes. Use them while standing on the symbol on the ground to launch back
to the top. Exit and go through the upper door now. Read the two statues to
learn about the Virgin Muse (tee-hee!), and that healing her loneliness
involves taking "5 steps to the cold wind (North), 3 steps to the sinking sun
(West)". Now, remember the statues in the rooms with the block-pushing
puzzles? The first one you saw was alone, while the others were in pairs. Go
back to the room that was previously full of water, and use the Jump Shoes from
the S symbol to get up to the N door. Go to the single statue, and from
standing in front of it, walk 5 blocks N and 3 blocks W, to end on a slightly
darker floor panel than the others. Jump with the Jump Shoes in this spot
twice to crash through to the next room below.
Go out through the N door, then the E one. Jump up the series of steps using
the ground symbols. Up top, you have to jump on the wooden boards to make them
collapse, but only some will be useful below. Jump on the second board from
the entrance, then take the path it lets you reach below to the W. Use the
upper symbol to jump over the water to the chest and back again, then jump from
the lower symbol to reach the high door. Up top, jumping on the second wooden
plank gets you to the exit, but the other three bring you down to the chests.
Read the pair of statues facing each other (that's a hint, by the way) and go
through the door to the room with the many muse statues. The trick is to turn
them so that they're all in pairs facing each other (that way, none of them
have to be lonely virgins). The fact that some of the statues don't have
switches to rotate them dictates the directions that the other must face.
Ultimately, they have to be facing as outlined here:
Legend: N: facing North ------Exit-------
E: facing East | | N
S: facing South | S E---W S | |
W: facing West | | | | W--+--E
| N E---W N | |
| | S
| E---W S S |
| | | |
| E---W N N |
| |
----Entrance-----
Enter the door, and Kanon has her turn doing some soul-searching to unlock both
the raypoint and her level 4 Gat force ability.
Try to leave the room and you'll get a ring on the communicator. Call Irving
up to find out what the next step is. It'll require no effort on your part,
until things don't go exactly as planned.
*** NOW THAT YOU HAVE THE MIST CLOAK AND EARTHQUAKE ***
Return to the Lost City Archeim. In the house in the NE corner, the lower door
leads to a fence that you can now pass through. Do so to collect the Life Orb
and a Scapegoat. In the middle N house, in the W room, use the earthquake to
break open the crates, then send Pooka in to collect the Full Revive, War
Respite, and Ambrosia.
--------------------------------------------
On route to Trapezohedron
--------------------------------------------
----------------------------
| ENEMIES: Macabre |
| Necrosaurus |
| Remnant |
----------------------------
Talk to folks in Valeria Chateau, and they'll hint at some interesting things
about Irving. This isn't necessary to the game, but it foreshadows events in
the near future. So back to the Trapezowhatzis: Like the man said, it's in the
Slayheim salt flats, so go there and search where the sonar shows a green dot.
When you try to enter it, you get a call from Irving telling you to make sure
that you're prepared, because you only get one shot at it.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TRAPEZOHEDRON Dungeon TZ
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
----------------------------
| ENEMIES: Land Anemone |
| Asmodeus |
----------------------------
This one's a toughie to describe, since it's such a maze. What do you expect
from a location based on geometry? Anyway, I'll do my best to give you an
easy-to-follow description, with pictures to boot. They're not 100% to scale,
but bear with me here. Most importantly, read the text mixed in with the
diagrams, since it'll tell you where to actually go.
Key: UPPER CASE LETTERS = Teleport pads (always have healing gems in front)
lower case letters = Teleport destinations
*** the letters will correspond to each other, i.e. 'A' takes you to 'a'.
[ ] = platforms
------- = paths between platforms (some only appear when you step on the
right platform)
# = starting point
Start: Green platforms: Rust-colored platforms:
[b]
| [D]
| \
| \
[A] [ ] [G] [ ]----[c]
\ | / [F] |
\ | / \ |
\ | / \ |
[d]-----[ ]-----[#]-----[ ]-----[f] [ ]----[e]
/ | \ [B] |
/ | \ \ |
/ | \ \ |
[C] [ ] [E] [ ]----[a]
|
|
|
[ ]
From the start, take the NE branch to point G, ending up on point g below, on
the blue platforms.
Blue platforms: Red platforms:
[Q]-----[ ]-----[ ] [ ]-----[k]
| |
| |
| |
[p]-----[ ]-----[J] [ ]-----[ ]
| / /
| / /
| / /
[H]-----[ ]-----[i] [h] [ ]-----[I]
| | [ ]-----[K]
| | / |
| | / |
[g] [j]-----[ ]-----[ ] |
| [ ]-----[L]
| |
From the blue platforms, teleport from | |
point H or J to end up on the red [m] |
platforms, then make your way to point L. [ ]-----[M]
|
|
Yellow-green platforms: |
[ ]-----[N]
[ ]-----[R]
| From point l, head N to reach point R. This takes
| you to the Amazing Stone below on the smaller of
| the purple platform portions of the maze. Since
[ ] [ ] I'm running out of letters, I'm only going to mark
| / | the platforms you need to take to reach the end from
| / | now on.
| / |
[ ]-----[ ]---[ ]-----[ ]-----[P]
| | |
| | |
| | |
[ ]-----[ ]---[ ] [ ]
| | / \
| | / \
| | / \
[l] [q] [n] [M]
Purple platforms (both parts):
[ ] [
/ \
[S] / [T] \
| [ ]-----[ ] | [ ]-----[ ]
| | | \ | / | |
| | | \ | / | |
[ ]<-Amazing Stone | | [ ] | |
| [ ]-----[ ] | [ ]-----[ ]
| \ | /
| \ | /
[r] [ ] [s] [ ]
After the Amazing Stone, take point S, then go straight up to point T. This
takes you to a grey-blue platform area.
Grey-blue platforms: Aqua (greenish blue) platforms:
[t] [ ] [ ]
\ / |
\ / |
\ / |
[ ]----[ ]----[ ] [ ]-----[ ]-----[u]
| / |
[U] | / [ ]-----------[ ]-----[ ]
\ | [ ] [ ] [ ] |
\ | / | \ | / | \ [ ]-----[ ]-----[V]
\ | / | \ | / | \ |
[ ] | [ ] | [ ] |
[ ] | |
/ | [ ]
/ |
[ ]-----[ ]----[ ]
/ \
/ \
[ ] [ ]
On the grey-blue platforms, from point t where you start, go S to point U, and
from there, on the aqua-colored platforms, go to the middle, then down and E to
point V. This takes you to a small section within a larger brown puzzle,
pictured just below. From the middle platform, jump down, following the line
of healing gems, to land on teleporter X. This takes you to the final, bluish-
purple platform area, where you need to head straight North to reach the final
teleporter, Y, which takes you to the area boss.
Brownish platforms: Bluish-purple platforms:
[ ]-----[ ] [ ]-----[ ]-----[ ] [Y]
| | \ |
| | \ |
| | \ |
[ ]-----[ ]-----[ ] [ ] |
| | |
| | [ ]-----------[ ]-----------[ ]
| [v]---[ ]---[ ] | |
[ ]-----[ ] . [ ] |
/ \ . / |
/ \ [X] / |
/ \ / |
[ ] [ ]--------[ ] [x]
* * * * * * * * * * * * * * * * * * *
Encroaching Parallel Universe | HP EXP GELLA
Larva | Larva 10000 12000 12000
-------------------------------+ Mouth 10000 6000 6000
ATTACKS EFFECT
Arc en Ciel Multiple status effects on all targets
Mega Crusher Heavy physical attack on one opponent
Ability Block Damage and cause ability block in all targets
This fight usually starts right off with an Arc en Ciel, and the status
effects can be a bit of a pain. If you equip Lilka with the Silver Harp,
she'll likely be able to restore the rest of the characters. Just keep
attacking and curing alternately, without letting your HP get too low,
though that last isn't a high priority. Cassidy Shafer suggests using
Marivel's Status Lok ability (if you've acquired it by this point) to make
this fight much easier.
* * * * * * * * * * * * * * * * * * *
After the fight, you automatically return to the Valeria Chateau to plan your
next more. After a pretty creepy scene between Irving and Altaecia, the former
sends you on what seems like a paltry mission, given the stakes that Filgaia is
currently facing.
*** SIDE QUEST: Guardian Lords ***
Assuming that you got the stone idols in Sacrificial Altar, you can now unlock
their secrets. See the side quests section of this guide for more details.
*** SIDE QUEST: Good Luck Zone ***
Go to T'Bok Village and have Brad talk to Merrill to learn of its location.
See the side quests section of this guide for more details.
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
MISSION TWENTY-ONE: FIND ANOTHER WAY
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
--------------------------------------------
On route to Fiery Wreckage
--------------------------------------------
----------------------------
| ENEMIES: Melchom |
| Urchin Bug |
----------------------------
Head to Halmetz and look to the E. There's a reasonably large beach within
sight. On the small piece of land above it, search to reveal the cavern.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
FIERY WRECKAGE Dungeon FW
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
ARMOR: Red Jacket (Ashley) ----------------------------
WEAPONS: Obelisk Gun (Ashley) | ENEMIES: Sabertooth |
| Gel Gob |
----------------------------
First of all, upon entering this area, unleash the Earthquake to bust open a
number of caved-in doors. Use the Mist Cloak to enter the first of these on
the W side, opposite the first yellow piece of wreckage. Inside there, turn on
the computer terminal and read the fragmented display. Go S to find a chest
and return outside.
Climb the second, wider piece of wreckage and jump off at the top. Mist across
the gap to the N and enter the wide door. Jump down to the chest on the W
side, jump down again and go back outside, then make your way around to the
wide door again and re-enter. This time, go into each side door and turn on
the computer, then enter the middle door. Turn on each of the side computers,
then the large central one. Doing this triggers a series of events and
automatically returns you to Valeria Chateau.
However, there is one other place to go here. After climbing the large yellow
debris outside, you can hook over to the far E. Enter the door there and
examine the sword in the ground to start a (potentially) horribly difficult
boss fight.
* * * * * * * * * * * * * * * * * * *
Remaining Poltergeist | HP EXP GELLA
Ghost | Ghost ? 12000 12000
-----------------------+
ATTACKS EFFECT
Incur My Wrath Golems attack all, chance of instant death
4D Hypo Blast Dazzling light attack on single target
Gate of Isolde Damage and cause multiple status effects to all
Void Effect Removes any stat bonuses on your party
This could be one of the toughest battles possible. His opening attack
tends to wipe out everyone right away, and his other attacks aren't much
better. You must defend, and/or use Raftina's Invincible ability (if you
have it - see side quests) to survive the initial onslaught, and the rest
of the time will be spent desperately trying to stay alive. Lilka's Hi-
Revive comes in handy. If you get tired of killing yourself trying to
defeat him, though, just use the trick: he's weak against light, and,
being a ghost, he can be killed instantly using Turn Undead by Tim. Believe
me, you're doing him a favour.
* * * * * * * * * * * * * * * * * * *
*** SIDE QUEST: Fab Science Lab ***
Go to Damzen city and have Marivel talk to the girl by the entrance inside the
bar, Gunner's Heaven. She'll tell you about this strange dungeon, located
SW of Sylvaland Castle, accessible only by Lombardia. See the side quests
section, below, for full details.
--------------------------------------------
On route to Spiral Tower
--------------------------------------------
FIELD SEARCH: Viper Fang - beside large brown rock outcrop in middle of
path to tip of peninsula. You could have
gotten it earlier with Lombardia.
------------------------------------------
| ENEMIES: A Bao A Qu Pantagruel |
| Agawogdent Necromicon |
| Agion Wojanoid |
| Agion Black Wisglover |
| Agion Blue Gasnoid 1st |
| Agion Red Grendel |
| Agion White M. Therion |
| Agion Yellow Aello |
| Ose |
------------------------------------------
This place is located on the tip of the peninsula jutting into the middle of
the Inner Sea. To get there, take Lombardia and land at the the only place you
can, the area W over the mountains from Damzen City. Walk from there to the
tip. To get up the mound at the end, there's a small ramp on the S side.
Search on top to open up the tower.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
SPIRAL TOWER Dungeon ST
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
ITEMS: Mega Berry X 3, Ambrosia X 2 ----------------------------
TOOLS: Flare Gun (Ashley) | ENEMIES: Aello |
ARMS: EZ Missile (Brad) | Pabilsag |
RisingNova (Ashley) | Leprechaun |
| Mercurius |
| Balor |
| Elbucky |
| Coatl |
| Sun Flayer |
----------------------------
Head on into the tower, and watch out for those curving stairs. Readjust your
camera frequently to make sure that you don't fall off. In the room at the
bottom of the first stairs, the blocks ahead of you have an awful tendency to
collapse. The only way to get across is to use the Mist Cloak to bypass the
3rd and 5th blocks while going up the W side. Before leaving at the far end,
go up the stairs and along the W path back to the chest by the entrance.
Down the stairs and in the next room, there's a puzzle in which you must press
the plates on the walls in the right order based on the clue on the black stone
in the center. The correct order is: Moon, Tiu, Wotan, Thor, Frigg, Saturn,
Sun. Now, I couldn't figure out why this was the correct order, but came up
with a couple of cockamamie ideas about how it forms a spiral, or involves the
past, present and future. The truth, though, as pointed out to me by first
Raiu and later Matthew Crumpler, is that these plates are named after the gods
from which the days of the week are derived: Monday, Tuesday, Wednesday,
Thursday, Friday, Saturday, and Sunday. Now, why didn't I see that?
Further below, where the strange purple domes are, you must bomb the domes
while standing on the corresponding red diamond to trigger the walls to lower
(this is deduced only through trial and error, but also think back to the domed
switches that you had to bomb back in Raypoint Geo). Cross toward the exit,
and use the Mist Cloak to reach the exit platform, and again from there to the
chest, then go back to the exit. Repeat the bomb-stand trick in the next room
down, but you have to be reasonably quick and precise to get onto the right
diamond in time. Try using multiple bombs to give yourself a little more time.
Mist across the gap, go up the stairs, and run to the diamond once you set the
bomb by the dome.
Further down, use the Mist Cloak (you're getting a lot of mileage out of this
thing, aren't you? Sure it more useful than the Change Rod, anyway) to reach
the rectagular blocks with blue arrows. Step on the first arrow, step on it
again, then cross to the next one, the use your cloak to get off on the far
end. Cross using the cloak again to the middle floor, then go up the stairs
and through the door at the W end. Open the chest to receive Ashley's final
tool (finally!). Go back and go across the blocks with the red triangles, then
stand in front of the locked door and use the Flare Gun to hit the switch above
you.
*** SIDE QUEST: Pirate's Warren ***
Talk to the right man in the bar in Damzen City, and he'll say something about
seeing a building on an island E of Mt. Chug-Chug. Fly E of there, to the
small island on the E point of the dark water area. Search to reveal the
warren (you don't need the man's clue to open it up, you can find it just with
the sonar). With the Flare Gun, you can now get past the entrance of this
dungeon. See the side quests section of this guide for more details.
(Continuing in Spiral Tower)
In the room below, mist to the first red triangle block and cross to the far
end of that pair. From the second block, mist and drop to the second, lower
pair of red triangles. Cross them to the E edge of the room, then mist to the
pair of blue triangle blocks. From the second block, mist back to the lower
red triangles, then go up the stairs on the N side and mist back to the upper
red triangles. Jump down to the W end of the blue triangle block from there,
then to the W wall. You may now reach the exit.
In the next room down, there's an enclosed arrangement of torches and pillars.
Note that only the middle torches in each row are lit. Go down one more room
and recreate this picture. Use the Flare Gun to light up the rooms, by the
way. In the second room, use Lilka's Fire Rod to light the torches, then use
the Ice Rod to put out the corner ones by firing at them diagonally. A word of
advice, though: make sure that you're standing on or outside the ring of blocks
when you snuff the last corner torch, or you'll be trapped inside. If that
happens, just light an incorrect torch and the ring will lower again. Exit,
now that you can, and descend further to face a boss.
* * * * * * * * * * * * * * * * * * *
Saucer Organism | HP EXP GELLA
Grodine | Grodine 10000 12000 12000
-----------------+ Left Claw 10000 6000 6000
ATTACKS EFFECT
Giant Scissors Heavy attack with left claw
Bubble Cluster Water bubbles damage and disease all
At this point, you should be a pro at these things. There's really nothing
special about this particular fight, so just go at it. Use lightning for a
fast finish.
* * * * * * * * * * * * * * * * * * *
An Amazing Stone appears and you get to continue your descent. Below, examine
the black walls to trigger monster battles. Do both, leave the room on the far
side, then come back in, go up the stairs to the NW corner, go S, and cross
over the top of the S wall, which has reappeared, letting you get to the chest
in the NE corner of the room. Jump down again by the exit and continue
downward.
Below, there are 4 dome-diamond pairs to bomb/stand on to lower the black
walls, the fourth of which is past the first center wall, and requires walking
across one of the lowered side walls and jumping into the pit. Once you do
this, do not examine the S center wall. Instead, examine the N center wall,
then go back up the stairs and cross either side wall. Standing on top of the
S center wall, use the Mist Cloak to reach the exit.
Now, climb the side stairs and cross the top of the first black wall. Go back
S on the far side and go up the E edge of the room to reach a chest. Return to
the top of the first black wall and use the Mist Cloak to go from wall to wall.
On the second to last black wall, mist to the W ledge, then from there to the
last wall and to the E ledge (make sure you're on the N edge so you don't get
blocked by the torch). From there, mist and drop to the exit platform, but
don't leave until you mist W and go up the stairs, then use Pooka to open the
chest.
Further down yet, you have to go through a row of black walls, fighting the
monsters within, to get to the end. The E row has the least walls, so it's a
little quicker to take that routes. However, there is a chest past the first
black wall on the W side, so go through that one first. More importantly,
though, is the electric symbol on the wall in the NE corner. Shoot it with the
Electel to open a door past the exit from this room, containing Brad's EZ
Missile in a chest that he has to kick open.
Below, there are barriers behind some of the black walls, so choose your path
carefully. Start down the W side until you reach a break in the side wall,
then do the next door in the adjacent row, then the wall behind you in the
third row, and finally move to the last row and battle your way to the front.
Now, go up the stairs and use the tops of the remaining black walls to reach
the exit (you have the use the Mist Cloak once to cross a gap on the permanent
walls). It's a good thing you didn't destroy any unnecessary walls, eh?
Continuing your descent, I guess the level designers ran out of ideas, because
there are a couple of plain straight hallways. Below, though, there's a wide
room with black walls along both sides. Fighting them is optional, but the
second black wall from the NE corner hides an electric symbol. Hit it with the
Electel (see the Crimson Castle side quest), from the nearby stairs since the
symbol's a little high, and enter the room it opens in the opposite corner to
receive Ashley's ultimate ARM. When done, leave the room on the S side. Go
down to face the second boss of this dungeon.
* * * * * * * * * * * * * * * * * * *
Terrible Guardian Monster | HP EXP GELLA
Manufestu | Manufestu 10000 12000 12000
---------------------------+ Right Knee 5000 6000 6000
Left Knee 5000 6000 6000
ATTACKS EFFECT
Blast Fiery explosion on entire party
Death Parasite Instant death to single target
If you've been doing the side-quests and taken on a couple of sealed
monsters, you'll know that this fight is no big deal. Keep Lilka on standby
to revive anyone he takes out with Death Parasite, and equip fire rings if
you really want to to nullify the effects of his attacks.
* * * * * * * * * * * * * * * * * * *
Walk forward a bit to enter the final area.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
GLAIVE LE GABLE Dungeon GG
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
GEAR: Full Libra ----------------------------
ARMOR: Coiste Bua (Kanon), | ENEMIES: Choronzon |
Nine Lives (Ashley), | Prometheus |
Labyrinthos (Tim), | Doomsday |
Bridal Gown (Lilka), | Will-o'-Wisp |
Braver Vest (Brad) | Morlock |
| Argoth |
| Cyclops |
| Orgon Energy |
| Hyperion |
| Zohak |
----------------------------
Your first task in this area is to turn a number of solitary statues at the end
of paths so that they face N. This isn't necessary to progress through the
level, but it nets you a bunch of nice equipment. Pass through the entrance
and you'll come to a crossroads. Start with the W path. Go on down the road.
When you reach a pair of statues on either side of the path, press the switches
on them until the purple sides both face the door to the W. This can be done
by pressing the S statue switch once, then the N switch 3 times (each one turns
it's own statue 1/4 and the other statue 1/2 turns, the top one turning them
clockwise, the bottom one the reverse). Continue through the door they open
and turn the statue until it faces N and rumbles into place (you can't move it
anymore after this). Go back to the first crossroads.
Going E from the entrance crossroads, turn the statues flanking the path again
so they both face E, then go through the door they open. There's another
single statue in here. Turn it N as well. Now, all that's left is the N path
from the entrance crossroads. This is slightly more complex, and can get
confusing if you're not tracing your path carefully. So to help you along now
that you're oh-so-close to the end, here's a handy map, including the entrance
area and thetwo side statues you already turned:
# = statue # To Amazing Stone
(map not exactly | |
to scale) | |
| #|#
| | N
.---------+-----------------. | |
| | | | W--+--E
| | | | |
| | | | S
| | | |
#----------+---------+ .---------+---------+----------#
| | | |
| | | |
| | | |
| | | |
.-----------------+---------. |
| |
| # <-- this one's already
| facing N
# | #
#-----------------+-------------------#
# | #
|
|
|
|
|
Entrance
Again, where there's a single statue at the end of a path, turn it so that it
faces N. The spots where two statues flank the path are where you have to make
them both face the door ahead to open it. When you encounter such a pair while
heading N, press the E switch twice, then the W switch twice to proceed.
After turning all the statues, head to the Amazing Stone. In this room, there
are 6 doors which opened when you oriented the statues properly, each one
leading to a single treasure chest with some choice goodies inside. Save your
game and continue inward.
*** Note: This is your last chance to turn back! After continuing past the
save point, you are carried through until the end of the game. So before you
move on, make sure that you've done everything that you want to. This might
include:
-Obtaining all of the Mediums
-Learning all 4 force abilities for each character
-Fighting the sealed pyramid monsters
-Filling the monster album
-Finding the optional character and learning all of her powers
Feel free to check the side-quests section below for more details on anything
you're missing. ***
Next, your team has to split up, with three single-person units taking
individual paths to destroy the Kuiper Belt's roots, and the remainder then
taking on the main body. In choosing who goes solo, don't worry too much,
because they can all likely handle the fights coming up. Just make sure you
have some Mega Berries on hand for the non-magic users. It's more important to
consider who you want to stay with Ashley in the final fight. If you have
Marivel, you'll want her Status Lok ability in the final fight, and if not,
you'll probably want Lilka with you.
For each solitary path, you cross a moving walkway. You can walk across each
pretty easily by just walking forward. You'll get the 'oops' motion before you
fall off the edge anywhere. If you do happen to fall into the damaging goo,
just run to the nearest end. After all 3 characters cross, they each fight
their respective root.
* * * * * * * * * * * * * * * * * * *
Encroaching Parallel Universe | HP EXP GELLA
First Root | First Root 14000 0 0
-------------------------------+
ATTACKS EFFECT
Atmosphere Reentry Comets crash down on target
Dark Star Bow Swirling laser attack plus multiple status effects
Blue Riot Laser damages target
Galactic Explosion Cosmic energy damages opponent
Hyperion Inferno Line of explosions hits foe
Well, there isn't much to say, really. You'll gain a lot of FP from its
attacks, so use this to make powerful attacks yourself. Heal when needed,
blah, blah, blah. There's nothing to steal or drop, so just work on
fighting. If you get hit with statuses, one option is to just wait until
you reach condition green, rather than taking a turn to cure yourself.
* * * * * * * * * * * * * * * * * * *
* * * * * * * * * * * * * * * * * * *
Encroaching Parallel Universe | HP EXP GELLA
Second Root | Second Root 14000 0 0
-------------------------------+
ATTACKS EFFECT
Atmosphere Reentry Comets crash down on target
Dark Star Bow Swirling laser attack plus multiple status effects
Blue Riot Laser damages target
Galactic Explosion Cosmic energy damages opponent
Hyperion Inferno Line of explosions hits foe
Pretty much the same as above. They seem to have different elemental
resistances, so it's best not to use any if you're not sure what they
might be.
* * * * * * * * * * * * * * * * * * *
* * * * * * * * * * * * * * * * * * *
Encroaching Parallel Universe | HP EXP GELLA
Third Root | Third Root 15000 0 0
-------------------------------+
ATTACKS EFFECT
Atmosphere Reentry Comets crash down on target
Dark Star Bow Swirling laser attack plus multiple status effects
Blue Riot Laser damages target
Galactic Explosion Cosmic energy damages opponent
Hyperion Inferno Line of explosions hits foe
Again, nothing too new, so just keep up the good work!
* * * * * * * * * * * * * * * * * * *
With Ashley and whoever else is left, head N to reach a group of 6 statues.
You need to turn them so that they all face N. One easy way to do this is to
go around pressing each switch once, then circling around pressing each switch
again. Head N to the door to begin the penultimate encounter.
* * * * * * * * * * * * * * * * * * *
Encroaching Parallel Universe | HP EXP GELLA
Kuiper Core | Kuiper Core ? 150000 ?
-------------------------------+ R. Shoulder
L. Shoulder
ATTACKS EFFECT
Atmosphere Reentry Comets crash down on target
Dark Star Bow Swirling laser attack plus multiple status effects
Blue Riot Laser damages target
Galactic Explosion Cosmic energy damages opponent
Hyperion Inferno Line of explosions hits foe
These attacks have all been seen before, just cranked up a little notch and
used against your entire party, now. Use Status Lok on everyone if you took
Marivel with you like I advised, and then just keep laying on the pain.
Ashley as KnightBlazer will do some pretty decent damage, and Kuiper Core is
weak against a lot of elements.
* * * * * * * * * * * * * * * * * * *
After that lacklustre battle, the team leaves a little disheartened. But don't
worry, it's not over yet!
* * * * * * * * * * * * * * * * * * *
Blaze of Disaster | HP EXP GELLA
Lord Blazer | Lord Blazer 150000+ 0 0
-------------------+
ATTACKS EFFECT
Vermilion Disaster Blaze of disaster flares on Ashley
Negative Flare Cause damage and dispel effects of magic
Ooh, look at Ashley, all spiffed up. Can I get the number for your hair
stylist? Anyway, taking a look at the abilities menu, you'll see that
Ashley will be using the same Argetlahm powers and force abilities that
Anastasia had. Using Providence, Air Guard, or Salvation are kind of
pointless, since Blazer will just cancel their effects with Negative Flare.
Refresh doesn't heal enough, so use Mega Berries or BladeHeal instead. The
key, though, is using Impulse. Try it a few times to really pull the story
all together. You only need to use normal attacks if you need to boost your
FP, but you can also use any remaining carrots in your inventory to do this
even quicker. You need to use Impulse 7 times to finish it.
* * * * * * * * * * * * * * * * * * *
All I can say now is, congratulations, sit back, and enjoy the moment. You've
earned it.
At the end of the game you can create a final save file that, when loaded, lets
you look at your character's status, your monster album, and all of the in-game
movies.
%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%
\ /
} 7) SIDE QUESTS {
/ \
%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%
All of these are optional areas and are not necessary to complete the game.
They are, however, highly recommended to experience all that Wild Arms 2 has to
offer.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
ODD HEADQUARTERS Town OD
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
GEAR: Odd Sandals, Scapegoat, Teddy Bear
FIRST ACCESSIBLE: After locating Damzen City. Buy drinks from the bartender to
learn of its location and open it up on the map. You can't
completely finish this area until Disc 2, though.
LOCATION: Directly NE of Damzen City, along cliff wall.
Enter the 'Kaiju Card' store, since it's the only thing here. Inside, you have
a couple of options. Up top, you can look at the monster book by talking to
the woman behind the counter. This books includes photos and some stats of
every monster that you've defeated so far. If you locate the Album Coupon in
Thunder Lion Cage, return here and talk to the lady again to be allowed to take
the book with you. From then on, you can access it any time from your game
menu, and you'll see a green '!' over your head whenever you encounter a new
monster in the field.
Beside the top counter, there is a set of stairs leading down. Below, you can
change any character's name by speaking to the man in green behind the counter
with the desired character in the lead. Do this often as you like. There are
also two chests that require Duplicators to open, and a little robot blocking
another set of stairs. If you return here in disc 2 with Marivel in your
party, you can shoot the robot with the Electel to charge it up, and it will
move out of your way (try zapping the dog statue upstairs while you're at it).
Downstairs, you can shop at the Black Market.
Black Market: Heal Berry 20
Big Berry 200
ReviveFruit 2000
War Respite 5000
Mini Carrot 50
There's also a puzzle area that requires Lilka and Tim to have their final
tools. Shoot the gems with the Change Rod to make them into blocks, then cross
them and use the Mist Cloak to get through the fence. Mist across the gap to
the other side, then pull out each crate from the wall, and push the W crate to
the edge of the pit. Go back to the other side, jump to the ground, and hurl a
knife at the crate, so that it falls onto the door lock. Go back through the
fence, up and back around to the door that opened. Press the button behind it,
then get the chest that dropped to receive the Teddy Bear.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
WIND TIGER'S DEN Dungeon WT
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
MEDIUM: Fengalon ----------------------------
| ENEMIES: Gargoyle |
----------------------------
FIRST ACCESSIBLE: Once you get the flying Valeria Chateau.
LOCATION: From the Valeria Chateau's home landing pad, head NW until you reach
a round volcano, then W a little bit until you see the landing pad's
beacon. Land there and go E past the center hill and S a bit, then
search to locate the entrance.
In here, Lilka's Fire Wand does the trick. In each room, you have to light all
of the torches (small blocks) between blasts of wind. If you get them, the
torches disappear and the door opens to let you advance. In the first room,
there are 2 torches to light. In the next room, you have 3. Light the first
two, then run up to the last one far on the E side and shoot it. In the
lastroom, there are 5. Start on the W side, and shoot the 2 west-most torches
by firing from the E side, so that your flame hits both torches on its way by.
Quickly shoot the other two near you, then move E a bit and fire on the last
one. It will likely take a few tries, just keep at it. Enter the final room
and touch the runestone to receive the Guardian of the Wind.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
THUNDER LION CAGE Dungeon TL
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
ITEMS: AlbumCoupon, Crest, Crest Cap, ----------------------------
Mecha Boost | ENEMIES: Thunderdrake |
ARMOR: Bloody Cape ----------------------------
MEDIUM: Nova Shax
FIRST ACCESSIBLE: Once you get the hovercraft.
LOCATION: Along the W side of the inner sea, there is a steep beach leading to
a flat orange waste, from which you can see a large snow field.
Search on the S side of that area to locate the dungeon.
As soon as you enter, note the chest on a ledge on the E side. Go up the
stairs near it, and send Pooka from the top of the stairs to get the chest (so
that you're at the right level). There are 4 doors from here. The left door
takes you up some stairs to a lever. Pull it and return. The second, highest
door takes you to a pair of chests, but you need a Duplicator to open one of
them. The third door holds some healing crystals. The final, right-most door
leads to another lever. Once both levers are pulled, jump into the pit and
throw a knife at the door lock. Enter the door it opens to receive the
Guardian of Lightning. Leave via the opposite doorway, climb the path and jump
off the end, then continue N back to the entrance.
Much later in the game, return here once you get the Electel, and shoot the
very-hard-to-see electric symbol straight ahead in the entrance. This opens a
secret room containing the Mecha Boost and Bloody Cape.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-</pre><pre id="faqspan-7">
ISLAND OUTPOST (OBTAINING ADVANCED MAGIC) Quest IO
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
GEAR: Weathervane ----------------------------
| ENEMIES: Saracenian |
| (in field) |
----------------------------
FIRST ACCESSIBLE: After visiting T'Bok Village with the entire party.
LOCATION: NW of Inner Sea
The first requirement for completing this quest is that you speak to Karayan in
the library in Sielje Region, and read the books in the library there that
relate to the teleport orb and advanced magic (specifically the titles
'Teleport Orbs', 'Lost Magic of the Ancients', and 'Research on Combined
Spells'), or just go ahead and read all of the books just to be certain. This
step is the one most commonly missed by those having difficulty reaching the
island outpost.
After the scene in T'Bok Village, talk to the dog again to get the Teleport
Orb. Put Lilka as your main character and use either the orb or a gem to
teleport anywhere, and you will accidentally end up here. Search the island to
locate the outpost, then go inside. You'll receive a book. Go outside and
teleport to Sielje Region, go to the library and give the book to Karayan, the
guy in the corner. Go back to the island outpost, which is on your teleport
list now that you've visited it, and Dr. Day will inscribe advanced magic on
your Crest Graphs from now on.
Outside of the island outpost, go around the left side of the house sticking
right against the fence until you reach the back, then walk out to the treasure
chest to get the Weathervane.
Return to the island outpost on disc 2 and have Lilka talk to Mr. Day to unlock
her level 3 force ability: Extend. Also, at this point, he no longer inscribes
high-level magic, but this ability has been spread to all of the magic shops
throughout the world.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
DARK REASON Dungeon DR
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
MEDIUM: Leitea Salk
FIRST ACCESSIBLE: After getting the upgraded Hovercraft in Guild Galad.
LOCATION: NW land mass, in forest by the Closed Mine Shaft.
The following rooms are darkened, so you can only see in a circle around your
character. There are also many collapsing blocks joining the main columns of
these rooms. Along the south walls are multiple doors, but only one in each
lets you progress. The others close off, forming an impassable brick wall,
when you approach, leaving you no choice but to jump into the pit and retry the
room. In addition, the red collapsing blocks, when crossed, each shrink the
size of the spotlight around you, making it ever harder to navigate around.
This resets when you restart a room, so no big worries.
For the first two rooms, the true doorway is the rightmost (W) one. In the
third room, you want the second doorway from the left/E. In the fourth room,
walk across the large expanse of collapsing blocks up the middle, then branch
to either side at the end and up to the single doorway. This brings you to the
end of the dungeon. Touch the floating stone to receive the Guardian of
Darkness. Go back out the way you came in.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
ABANDONED ICEBOX Dungeon AI
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
ITEMS: SOR Apple, STR Apple, ----------------------------
Lucky Card X 2 | ENEMIES: Mystical Pot |
| Kerberos |
MEDIUM: Aru Sularto ----------------------------
FIRST ACCESSIBLE: After getting the upgraded Hovercraft in Guild Galad.
LOCATION: Teleport to Halmetz, then use the Hovercraft to cross the lake to the
other small beach. Search the area to locate the cave entrance.
Read the stone at the entrance and go on in. There's a plaque along the W wall
of the corridor with the chests up above. In the next room, go W and up the
ramps, then through the door. You are now on the left side of the corridor you
just went up. Use Pooka while standing along the edge to open the chests on
the other side, then go back to the previous room and go E to the far door.
Pass through the corridor, reading the plaque again, and continue to the next
straight corridor. Read the final plaque, and repeat the same trick to get the
chests here, using the ramps in the next room. Now you're in a room with
several colored buttons on the ground. Think back to the plaques that you
read:
"Today is the beginning. The endless blue sky and spreading deep forest,
essence of a tranquil golden era."
"On the 2nd day of battle, roaring flames burn the earth. A dark era of
overflowing grief visits."
"On the last day, a rough, wild snow blows covering the world in white as if
returning it to nothing."
Going by these hints, step on the buttons in the following order: blue (sky),
green (forest), yellow (gold), red (flames), grey/black (dark), white (snow).
If you did it correctly, the large doors ahead will open. Enter and touch the
runestone to receive the Guardian of Snow. Retrace your steps to return to the
entrance.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
SHINING GARDEN Dungeon SG
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
MEDIUM: Stare Roe ----------------------------
| ENEMIES: Brandt |
| Sadas |
----------------------------
FIRST ACCESSIBLE: After sleeping in the Guild Galad inn at least 4 times, then
speaking to the woman outside of it.
LOCATION: Along the N edge of the inner sea.
The yellow floating spheres are teleport orbs. Touch the first one, then read
the stone where you end up. Following the instructions, head through the E
door, then the W door in the next room, and then go back through the single
door you just came through. Read the plaque on the side of the staircase.
Following this hint, go up the stairs and look at the far wall, where you might
note that the orange squares spell the word "RAY". Go into the next room and
input this word at the rock in the middle, and it'll open the way to the
Guardian of Light.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
METEORITE CRATER Dungeon MC
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
MEDIUM: Rigdobrite ----------------------------
ITEMS: Snowflake, Thunderclap, | ENEMIES: Mold Gnome |
Pitch Dark, Earth Groan, | Troll |
Water Drip, Light Flash, ----------------------------
Zephyr Claw, Fire Rage
FIRST ACCESSIBLE: On Disc 2.
LOCATION: One of the scientists in the Sielje Region observatory tells you
about it. It's on the large island in the S of the world map, in
the middle of the giant crater.
Head down to the blue ground (it's not water, so you won't drown) and up the
other side. Go through the door on the N wall, it can be hard to see but it's
there. Go up the slope and jump into the hole. Now, walk along the E wall,
jumping down where you need to, then use the Mist Cloak to reach the chest to
the N (if you don't have the Mist Cloak yet, a reader named Joe says that you
can use Pooka to open the chest by standing at just the right height. Jump to
the ground and head through the door on the W side. In the next room, climb
the ramp and jump down to the chest, then to the ground again. Enter the S low
door, open the chest there and jump to the blue ground. Climb the short ramp
on the other side, collect the chest and make your way up to the high door
along the W wall.
You are now in a room with many holes in the floor. They are arranged
something like this:
/ Door \ N
__--| \___---- Door |
/ (2) | W--+--E
/ (5) | |
/ (1) (4) (6) \ S
\ |
\Door__ _--__ _ Chest |
\(3)/ ----- \-----/
---
Get the chest, then jump through hole #3. Jump to the ground and come back up
to this room again. Jump into hole #4 to land on the high ledge with a chest
below. From this ledge, head out the E door. Open the chest here and climb the
ramp to receive the Guardian of Stars. To get the last chest, go back through
the first door you entered on the N, fall through the hole, and jump down on
the W side, then follow the door to the chest on the next ledge ahead. Go back
around to the exit.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
WEREWOLF'S DEN Dungeon WD
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
----------------------------
| ENEMIES: Amon |
| BlackSabbath |
----------------------------
FIRST ACCESSIBLE: Disc 2.
LOCATION: Along W coast of area NW of Inner Sea, on small landing with a beach,
N of the Sacrificial Altar.
Enter the dark area and stick to the wall on your right. There's a doorway on
the N, but it's hard to see, but since there's nothing inside it, ignore it,
and take the hard-to-see door along the S wall instead. Go around the raised
platform and use a bomb along the N wall to reveal a door. Inside, bomb the W
wall to create another opening. Climb the ramp and jump onto the graph on the
ground. The Guardian of Desire speaks. Remember his name? Enter 'Lucied' to
receive his power, in the form of a new attack for Ashley while in KnightBlazer
form.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
CRIMSON CASTLE Dungeon CS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
ITEMS: War Respite X 6 ----------------------------
| ENEMIES: Bodysnatcher |
| Red Barney |
| Vermilion |
| Mystere |
----------------------------
FIRST ACCESSIBLE: After getting Lombardia.
LOCATION: In the middle of the region S of Guild Galad surrounded by mountains.
This castle is a bit of a maze, so keep track of where you are and try to keep
the camera in the same position to help yourself out. First, go up the W
stairs and through the W door at the top. Stay on the top level and go through
the next door. Jump off the bridge to get either chest below, then head S to
return to the entrance room. Retrace your steps to get the other chest, then
go the same way again and go out the other side of the bridge. Follow the path
for a couple of rooms until you can jump down to a pair of chests, then keep
heading S until you return to the entrance again. Follow the same path again,
but where you jumped down just now, enter the N door instead to find another
pair of chests. Return to the entrance room.
Go through the middle door and up the stairs at the end of the next room. The
two levers control the walls below. There are 4 possible combinations of lever
positions, and they each have a different effect:
W lever E lever Effect
================================
Left Left All walls up
Left Right E wall down
Right Left W wall down
Right Right N wall down
Lower the W wall, then go back down the stairs and through the lower door.
Pass the lowered wall and enter the rear door. Take the E-most door in the N
wall and go up the stairs. The first door on the left leads to a lever which
lowers part of a barrier. Pull it. The right door leads to an Amazing Stone.
The rear left door leads over a bridge. On the other side, take the E door to
lower another part of the barrier, then the S door. Follow the path to the
lever that lowers the last piece, then backtrack to the point where you had 2
doors in the N wall, and enter the other one. Follow the path, read the stones
and ignore them as you go down the stairs. At the bottom, climb to the coffin
to have Marivel join your party!
With Marivel, you can go back into the castle and read all of the books that
were previously illegible to you (just make sure she's your lead character), if
you care about that sort of thing. More importantly, though, if you head
through the upper E doorway from the main room and stay on the ground floor
when you have the option of taking stairs up, you'll be in the NE library.
Look at the wall by the only door in or out of this room, and you'll see a
little lightning bolt inscribed on the wall. Shoot it with Marivel's Electel
and it'll open up another path that leads to her level 2 force power: Asgard!
*** Now that you have the Electel ***
Return to Thunder Lion Cage and shoot the electric symbol straight ahead as
soon as you enter to get a couple of goodies, and to read a very mysterious
plaque.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
PROMISED CATACOMBS Dungeon PC
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TOOLS: Windup Key (Marivel) ----------------------------
ARMOR: Ebony Shade (Marivel) | ENEMIES: Jacklizard |
ITEMS: Mecha Boost, Crest | Potatohead |
MEDIUM: Dan Dairam | (in surrounding forest) |
----------------------------
----------------------------
| ENEMIES: Mycale |
| Hope Diamond |
| Scarecrow |
| Agawogdent |
----------------------------
FIRST ACCESSIBLE: After completing the Crimson Castle side quest, and after
Marivel reads the foreign book in Meria Boule Castle. Oh,
and you need Tim's last tool, too.
LOCATION: Island in SW of world map, covered in forest.
Remember, you have to read the book I just mentioned to unlock the location.
Fly Lombardia to this island and land him in the only bare patch, near the NW
edge of the island. Walk all the way to the E edge and search to reveal the
catacombs.
Inside, use the Mist Cloak to cross the gap dead ahead, then climb the stairs
and look for the electric symbol in the NW corner. Shoot it with the Electel.
Go around and down the stairs behind the wall, then go past the creepy smiling
block and open the chest behind it. Use your new tool on the funny block, then
get the other chest and exit the room on the E side. Here, you have to use the
key on the block, then it'll travel a short distance along a path in total
darkness. You have to watch where it goes and then follow its course exactly,
or you'll fall into the pit. If you do fall, you restart only at the last
point that you wound the block up, and not right at the beginning of the room.
At the end of the path, the block hops over a gap, and you need to use the Mist
Cloak again to cross it (if N is up on the screen, then you can see the edge of
the path against the background of the wall ahead). Pick up the chests on the
side then go through the door.
In the room with the coffins, there's a door on the E wall that needs a
Duplicator to open. Inside, you'll find the Guardian of Spacetime. Now, from
the room with the coffins again, go N for Marivel to have a little alone time.
You end up outside automatically after this. Go back in and down to the last
room if you want to read the books in there.
*** And now... Tim's Space-Time trick! ***
With Dan Dairam, Tim becomes a force to be reckoned with, as long as you have a
supply of Full Carrots. Here's how it works: Using Hi-Combo with Dan Dairam
freezes time for everyone except Tim for 3 turns, letting him get in free
attacks, peek up Lilka's skirt, etc. Once he uses this ability, he can then
use a Full Carrot to bring his FP back to 100, then use a powerful non-force
attack, then use Hi-Combo again on the third turn to keep time frozen. In this
way, he can decimate any enemy at his leisure, and yes, it is effective on
bosses. Unfortunately, Full Carrots are pretty rare; there are only 4 in the
game, so reserve this trick for your most dire moments only.
*** NOW THAT YOU HAVE THE WINDUP KEY: LOST GARDEN ***
Return to the Lost Garden, on the island in the middle of the Inner Sea, only
reachable via hovercraft.
--------------------------------------------
Back in the Lost Garden
--------------------------------------------
ITEMS: Duplicator, Crest, Mecha Boost, Full Revive
TOOLS: My Mike (Marivel)
Enter the first room after stepping on the red squares, and use the Windup Key
on the funny block to unlock a side door. Go in and open the many chests,
including the one containing Marivel's last tool.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
THE GUARDIAN LORDS Quest GL
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
MEDIUMS: Raftina, Justine, Zephyr
FIRST ACCESSIBLE: After completing Trapezohedron.
LOCATION: Various. See below.
First of all, you need to have completed the hidden areas within the
Sacrificial Altars to find the idols (see walkthrough above, section 'Dungeon
SA'). You have three stone idols, and three tasks to unlock their powers:
1. Have Tim talk to Collette in Baskar Village.
2. Have Brad talk to the wheelchair-bound Billy in T'Bok Village.
3. Have Ashley talk to Marina on the 2nd floor of Valeria Chateau.
Each of these conversations will unlock one of the gold mediums held within the
stone idols. These can be summoned in battle using Tim's Hi-Combo force
ability.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
GOOD LUCK ZONE Dungeon GZ
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
MEDIUM: Chapapanga ----------------------------
ITEMS: Crest | ENEMIES: Golpa |
ARMOR: Texas No. (Ashley) ----------------------------
GEAR: Amulet
FIRST ACCESSIBLE: After completing Trapezohedron. Have Brad speak to Merrill
in T'Bok Village to unlock it on the world map.
LOCATION: SE edge of T'Bok Village area.
Examine the doors and learn that you need a special key. Duplicators, however,
do not work. What to do? Run around in the entrance to trigger a fight, and
then steal the Secret Key from the Golpa (bet you wish you did the Wind Tiger's
Den quest now, eh?). Use it from the inventory menu in front of the doors (you
can use one key indefinitely). Open the N door first to get a chest, then the
S door. In the next room do the opposite, and in the third room switch back
again. Go through to the final room and read the stone. Only a character with
their luck at 'Best' will be able to open it. Check your status screen, and
equip someone with the Amulet if need be, using Tiny Flowers as a last resort.
Enter the last room to receive the Guardian of Luck.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
FAB SCIENCE LAB Dungeon FL
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
FIRST ACCESSIBLE: After getting Marivel and after completing the Fiery
Wreckage. Talk to the woman in the Damzen City Saloon as
Marivel to open up the location on the map.
LOCATION: S and slightly W of Sylvaland Castle, on a landing surrounded by
mountains and ocean.
Man, not these two again. Sigh. Anyway, climb the platform on either side and
shoot the generator behind the 'Keep Out' sign with the Electel. Head on in
past the spaceship and out the far side. When you come to the next security
system, you have to answer a series of questions at the computer panels. As
you answer each question, correctly or incorrectly, the light above the
terminal will turn blue. After you answer each question, try the door. If you
get through, then you got them right. If not, you didn't, and you need to try
again with some new questions. There are two such rooms in succession. Here
are all of the questions I've encountered and the correct responses:
Between Tim and Kanon, which one needs less EXP to become Level 99?
A: They're both the same (all characters except Lilka and Brad need the same
experience points for each level).
Which is the youngest among these charcters?
A: Tim Rhymeless (even though Lilka's only 14, look at the orphan company Tim
was part of in Town of Meria).
How much does a Heal Berry cost in "Bell Ringing Halmetz?"
A: Isn't for sale (you can't buy Heal Berries anywhere except the secret shop
in Odd Headquarters).
What did you finally get after suffering for 3 years?
A: Holy Grail (any idea why? Is it a Monty Python reference? There was that
little *-) after the question, possibly an emoticon?).
What parameter is changed by increasing RES (response value)?
A: Evasion Percentage (First attacks refers to surprising your opponents,
which depends on luck and gear, and successful escapes also depends on
luck, not RES).
What is the total number of Crest Sorcery spells that can be cast by Lilka?
A: 40 (16 in each of level 1 and level 2, plus 8 special Hi-Combo spells.
See Lilka in the character section for the full details).
What is the average time for Lombardia to circle Filgaia?
A: About 40 seconds (you just have to try and time it for yourself).
The player character gender ratio is one to one in this title. So, what's
Lucied's gender?
A: Man (male) (the regular playable characters balance out, and since the
Sword Magess is female, that makes Lucied male).
In the hidden settings, what is the length of "Hyulkonton" in meters?
A: If an alien, 3 meters (There seems to be translation issues with this
question, but if you fought it, you can gauge the monster's size).
If Ashley + Tim is "31," then what is Brad + Lilka?
A: 46 (the question is referring to their ages. Check the manual to see
that Brad is 32 and Lilka is 14).
What item can be pickpocketed from the Monster "Lindwurm?"
A: Big Berry (see the monster list in this guide).
What is the origin of the name of the Boss Monster "Kalivos" who appears in
"The Withered Ruins?"
A: At first, a temporary Boss (don't ask why, but the other answers make no
sense either; chalk it up to a lousy translation).
What is the origin of the name of the "EMMA Motor" that powers the Valeria
Chateau?
A: EMA is for electromagnetics (you were told specifically that it was NOT
named for someone called Emma when you first learned of it, and the emu
answer is just ridiculous).
What percentage of the characters' HP is restored by the Gems, large and small,
respectively?
A: 10% and 1% (if you want to verify it for yourself, there are easy-to-reach
small gems in the beginning of the Aguel Mine Shaft in Holst, and large
gems in the second basement of the Odd Headquarters).
Which combination of monsters appears in the Millennium Puzzle?
A: Bogey, Gohm, Blue Book (check this guide, it's all true).
Who uses the Original Power called "Bayonet?"
A: Ashley Winchester (if you don't know this one, you really haven't been
paying attention).
What is the total HP of the Boss Monster Vagesta?
A: 4500 (2500 main body, 1000 each claw. Bosses pretty much always have HP
in multiples of 500).
Continue inward until you reach Liz's ultimate creation...
* * * * * * * * * * * * * * * * * * *
Rampaging Monster Robot | HP EXP GELLA
Bulkogidon | Bulkogidon 100000 20000 30000
-------------------------+ Belly 50000 10000 15000
Drill 50000 10000 15000
ATTACKS EFFECT
Schwartz Stahl Dark elemental explosion on single target
Whole-Body Attack Heavy attack on single target
Runaway Oppression Shoot all from belly for damage + paralysis
Drill Drager Physical attack with drill on single
Life Animation Heals self for 7500 HP when low on HP
This one's a toughie! Not like some of the sealed monsters, but still quite
challenging. His attacks can possibly wipe out your lower-HP characters in
one go, which is too bad because magic is the way to go against this robot.
He's weak against all elements! So do your darnedest to always have someone
up front who can withstand an attack or two, while pelting him with strong
magic when you can and trying to keep your characters fully healed. Sounds
easy, I know. Remember, the more live characters in your battle party, the
less likely he'll attack the one you most want him to stay away from, given
that most of his attacks are single-target. A plus is that many of your
characters will act before he does in a given turn, so use those folks for
healing to make sure the rest will survive the next attack. One decent
system, if your characters are at least around lvl 50, is to use Lilka,
Brad, and Tim. Lilka heals and revives (put Hi-Revive on the Crest E to
facilitate this), Brad attacks while wearing a Dark Ring (to add the element
to his attack, and protect against Schwartz Stahl), using ARMS whenever, and
Tim stores up FP to use Hi-Combo with Zephyr, for 20000+ damage to each
part. Equip all with Dark Rings to help them survive, and keep HP at full.
It only gets problematic when he uses Whole-Body Attack on Lilka, and
another character has to revive her and restore her FP. Thanks to tofallon
for pointing out Bulkogidon's healing Life Animation ability.
* * * * * * * * * * * * * * * * * * *
After the fight, look at the two side computer terminals in this room. Look
familiar? Anyway, head to the next room, and after the drama unfolds, have
Marivel examine the cylinder by the clowns to receive not 1, but 2 new force
powers!
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
PIRATE'S WARREN Dungeon PW
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
ITEMS: Crest E, Ambrosia ----------------------------
GEAR: Elven Boots, Elven Cloak, | ENEMIES: Nybbas |
Talisman, Kid Gloves, Power Boost | Shambler |
| (outside) |
----------------------------
FIRST ACCESSIBLE: After getting Lombardia, but you can't reach the end until
you get Ashley's last tool.
LOCATION: Small island at E tip of dark water triangle in E outer sea.
First of all, you need 6 Duplicators to open the chests in here. It's likely
that you won't have that many just lying around unless you've been hoarding
them up to this point, so you can go to the meteorite crater on the large
island in the very S of the world map and run around the crater (on the world
map, not in the dungeon) and fight Babalous, from whom you can steal
Duplicators, then return and open the chests on either side of the entrance.
Next, go up the middle and stand under the dragon head, then hit it with the
Flare Gun. Go through the door it opens, approach the chest to trigger a boss
fight.
* * * * * * * * * * * * * * * * * * *
Monster Battleship | HP EXP GELLA
Gatlorg | Gatlorg 75000 50000 75000
--------------------+
ATTACKS EFFECT
Bubble Cluster Water damage and disease all targets
Poison bubble Damage single and chance of causing vile poison
Whole-Body Attack Heavy attack on single using anchors
Deadly Poison Damage and vile poison all targets
Big Strength Thief Suck HP from one to either his max or your full HP
Due to his bubble cluster attack, you might want some high-HP characters
who can take another hit or two while you're trying to restore and heal
them. His high HP can make this a long fight, further complicated by the
fact that he is practically impossible to hit with physical attacks, unless
you use Lock-On, or Nova Shax's Aiming ability with someone with really high
ATP. And to top it all off, after you do about 40000 points of damage, he
starts letting loose with the Big Strength Thief, healing himself and
instantly killing someone. At this point, I suggest trying to have fighters
with medium HP, enough to survive an attack, but not so much so that he'll
heal a lot if he sucks your life away. One strategy is to save up some big
attacks (e.g. Dual Cast fire or lightning elements, Boost + Rail Gun, etc)
and use them once he starts sucking HP, to overwhelm him quickly. You can
also throw in a Lucky Card at some point for a major exp and gella boost.
Reader Unrealdeat03 contributed the following strategy for fighting Gatlorg:
Use Mini Carrots on Ashley (you have access to an unlimited supply by buying
them at the Odd Headquarters), and use Lilka and Tim to heal anyone who gets
hurt. Once Ashley turns to Knightblazer and fills one force gauge, use Gun
Blaze four times. This will do around 85,000 damage if you're at level 50.
This way, Gatlorg doesn't have much time to start using Big Strength Thief.
* * * * * * * * * * * * * * * * * * *
After all that, I sure hope you have another Duplicator!
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
FILLING THE MONSTER ALBUM Quest MA
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
This is a completely optional task, one that in reality nets you very little
other than bragging rights, and possible filling Marivel's list of Red Powers.
There are many optional areas in the game, places that you have no business
going to in pursuit of the game's objectives or even the various side-quests,
but which contain monsters that cannot be found anywhere else. Of these
locations, some contain an incredible number of different monsters, far more
than the usual 3-4 found in most enclosed game areas. So if you want to fill
your monster album, this is the place to look (in addition to the actual
monster list, further down in this guide).
One tip: the best start toward achieving this goal is to trade in the Album
Coupon (found in Thunder Lion Cage) for the portable monster album at Odd
Headquarters. Once you do this, then the encounter warning "!" over your head
turns green whenever you encounter a new monster, i.e. one that you have not
yet defeated and added to your album. This brings me to another point: if you
want it in your album, you have to actually kill it, not just encounter it. So
if it runs away, or you have Tim Divide it before you kill one, then it doesn't
get added to the book. Anyway, when you're searching for those last few
monsters, just skip any fight that doesn't produce a green "!", and your search
will go much faster.
The following are the locations and names of extra monsters. If you want more
details on the precise location for those you're still having trouble with,
check the monster's listing in the bestiary to find out more. This will be
especially useful for monsters in the seas, which often only reside in certain
areas within the sea as a whole.
------------------------------------------
| ENEMIES: A Bao A Qu Pantagruel |
"SEA OF MUD" | Agawogdent Necromicon |
(Lost Garden/Spiral Tower area) | Agion Wojanoid |
| Agion Black Wisglover |
First accessible: after getting | Agion Blue Gasnoid 1st |
the hovercraft (go to island in | Agion Red Grendel |
middle of Inner Sea), but foes | Agion White M. Therion |
will be high-level compared to | Agion Yellow Ose |
you at that point. | Aello |
------------------------------------------
------------------------------------------
INNER SEA | ENEMIES: Bower Cuttlefish |
| Kelpie Aughisky |
First accessible: after getting | Axe Beak |
the hovercraft. | Trifindrake (Disc 2) |
------------------------------------------
------------------------------------------
OUTER SEA | ENEMIES: Olvader Rahab |
| Coral Eater Deep One |
First accessible: after getting | Gryphon Hrimthurs |
the upgraded hovercraft in Guild | Muspell Oannes |
Galad | Vaget Vepar |
| Forneus (Disc 2) Brokel |
| Bemzuu (Disc 2) |
------------------------------------------
------------------------------------------
GATED SEA | ENEMIES: Xelas Neptul |
(inside gate bridge) | Gill Serpent Simurgh |
First accessible: after Raypoint | Hresvelgr |
Wind ------------------------------------------
------------------------------------------
SMALL ISLAND IN GATED SEA | ENEMIES: Bad News Sekmet |
| Murdock Yulunger |
First accessible: after Raypoint | Arioch Balam |
Wing | Beowulf Big Critter |
------------------------------------------
------------------------------------------
ISLAND W OF WIND TIGER'S DEN | ENEMIES: Jabberwock |
First accessible: after Lombardia ------------------------------------------
------------------------------------------
ISLAND BY RAYPOINT WING | ENEMIES: Armordrake Myrmecoleo |
First accessible: after Lombardia ------------------------------------------
------------------------------------------
FAB SCIENCE LAB/COIN PURSE AREA | ENEMIES: Humpty Crash Bunny |
| Dumpty Dimholnos |
First accessible: after getting | Cactus Gela Imitator |
access to outer sea (area S of | Item Carrier ShapeShifter |
Sylvaland) | Melchom Lich N.U.E. |
| Negalord Shambler |
------------------------------------------
------------------------------------------
ILLSVEIL PRISON ISLAND | ENEMIES: Bearcat |
First accessible: after getting ------------------------------------------
access to outer sea (small isle
NE of Meria Boule)
------------------------------------------
URARTU MOUNTAIN REGION | ENEMIES: Aaman Agunlaguda |
(NW of Slayheim) | Albion Bamulvris |
| Baphomet Belphegor |
First accessible: after getting | Bockle Chrysalis |
Lombardia | Dalawa Bunny Eldersing |
| Geldam Justa |
| Nosferatu Pumpkinhead |
| Zazan Bronzo |
------------------------------------------
Use Divide (Tim's ability) on ------------------------------------------
either a Balam or a Gagison | ENEMIES: Hyulkonton |
------------------------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
SEALED MONSTERS Quest SM
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
ARMOR: Mad Goggles (Marivel)
WEAPONS: Shootn Star (Ashley), Black Queen (Lilka), Omega Crush (Brad),
Dist Dims (Tim), Violator (Kanon)
GEAR: SheriffStar, Force Unit
FIRST ACCESSIBLE: After getting Marivel's My Mike tool in the Lost Garden.
LOCATION: Various. See below.
Throughout the game, you probably noticed a number of floating blue pyramids in
various locations, and if you talked to the man by the pyramid in Halmetz, you
probably figured out that noise can unleash the monsters within. So, to fight
the boss trapped in each pyramid, use My Mike beside each one. I strongly
suggest that you have your party at around level 50 before starting to take on
these beasts, though you can get away with lower than that for some of the
weaker ones.
The pyramid locations are: -Closed Mine Shaft
-Wind Tiger's Den
-Meteorite Crater
-Mt. Chug-Chug
-Halmetz
-Slayheim Castle
-Aguel Mine Shaft
-Golgotha Prison execution grounds
And for general good advice, save your game before taking on any of these
horrible creatures! You'll be glad you did. It's a good idea to use Lucky
Cards in any of these fights to maximize the already massive experience and
gella that you will earn. If you're having trouble, especially with Angolmois
and Ragu O Ragula, then you might want to invest in some more personal skills
that could be useful, like Restore HP. Of course, also make sure that you're
using your very best equipment (and that could mean waiting until you get the
stuff in Glaive Le Gable to take on the worst of these monsters), and you enter
each battle fully healed.
------------------
Closed Mine Shaft:
------------------
* * * * * * * * * * * * * * * * * * *
Bodyguard Monster | HP EXP GELLA
Kobold King | Kobold King 85000 50000 75000
-------------------+
ATTACKS EFFECT
Buried Alive! Throw earth at all opponents
Prepare to Attack Store power for next turn
Critical Heavy attack
Tactless Very heavy physical attack on single target
Between this guy and Zolinge in the Wind Tiger's Den, I don't know who's
easier. Anyway, the only threat is his Tactless attack, which can easily
kill a single character, but then you can just revive them, so no big deal.
And to make things even easier, reader Dalton of Zeal points out that Kobold
King is susceptible to sleep status. Enjoy the little break. It won't
last, if you're fighting all the sealed monsters. You pick up the Omega
Crush after the fight.
* * * * * * * * * * * * * * * * * * *
-----------------
Wind Tiger's Den:
-----------------
Play your tune while standing below the pyramid.
* * * * * * * * * * * * * * * * * * *
Limb-from-Limb Ripping Monster | HP EXP GELLA
Zolinge | Zolinge 75000 50000 75000
--------------------------------+ Belly 50000 25000 50000
ATTACKS EFFECT
Ripper Boomerang Chance of instant kill on single target
Blade Arm Heavy physical attack on single
Prepare to Attack Store power for next turn
RF Blade Crystal beam of random element attacks all
Endocrine Boost Raise own stats
This might be the easiest fight of all of the sealed monsters. It sure felt
like it at the time, anyway. Even your lower-HP magic users can withstand
his attacks easily enough, and earth element spells will make short work of
this monster. Ripper Boomerang can cause instant death, but fortunately it
misses more often than not. It never worked whenever I played the game, so
thankfully Charflare and T.M. wrote and told me what it does. T.M. also
suggest using MageWeapon on Brad and Ashley for massive damage, and Quick on
everyone else. You receive the Dist Dims after defeating this foe.
* * * * * * * * * * * * * * * * * * *
-----------------
Meteorite Crater:
-----------------
The pyramid is right inside the entrance.
* * * * * * * * * * * * * * * * * * *
Giant Armored Bug | HP EXP GELLA
Zavorg | Zavorg 75000 50000 75000
-------------------+ Belly 50000 25000 50000
ATTACKS EFFECT
Barrier Increase own DFP and MGR by 100 each
Schwartz Strahl Powerful dark explosion on single target
Whole-Body Attack Body slam on single target
Unmodified Spell?? Magic spheres attack all foes
Power Up Raise ATP a lot after belly is destroyed
First of all, note that all attack magic misses! So don't use it, 'kay?
This fight usually starts out with Zavorg using Barrier a few times, so
this gives you time to store up some FP. If using normal attacks, arm your
strongest character with the Dark Ring for more damage, since that's his
weakness. His single-target attacks will kill all but your highest-HP
characters, so you'll be doing a fair amount of reviving. For that reason,
I suggest keeping Lilka in your main party to use Hi-Revive, and have her
use Invincible (Raftina) or Hide in Shadows (Ge Ramtos) on turns when she
doesn't need to revive or heal anyone. Alternately, equip her with the
Reflex so she'll reflect Schwartz Strahl. If she does get killed, bring Tim
in and use Odoryuk to bring her back, then switch him back out again to save
him for later. Brad will be your main damage-inflicter until you get
Ashley up to KnightBlazer mode. This is actually one of the easier sealed
boss fights. Just remember to use a Lucky Card at some point, as always.
You get the Black Queen, a new umbrella for Lilka, for your trouble.
* * * * * * * * * * * * * * * * * * *
--------------
Mt. Chug Chug:
--------------
* * * * * * * * * * * * * * * * * * *
Vortex Monster Brothers | HP EXP GELLA
Zyclus & Zetrim | Zyclus 60000 50000 75000
-------------------------+ Zetrim 50000 50000 75000
ATTACKS EFFECT
(Zyclus) Red Gilas Giant red explosion damages all
40,000 Tons Heavy body slam on single target
Blood Brothers Fully heal Zetrim
(Zetrim) Black Gilas Giant dark explosion damages all
39,000 Tons Heavy body slam on single target
(Both) Gilas Spin Summon tidal wave to wash over party
Whitewater Slash Water funnel attacks single target
This fight wouldn't be so bad, if there weren't two of them, meaning that
you receive two attacks each turn. The worst is when they both use red and
black gilas at the same time. They often get the first move, too, so that
causes heavy damage before you can heal it. For that reason, I suggest
inputting a healing command (e.g. First Aid) even if you don't need it yet,
because there's a good chance that you will that turn. Most of your
characters should be able to withstand a couple of attacks without dying,
but your weaker characters probably can't take a third. Concentrate your
attacks on Zyclus, the red one, until you kill him, making the fight a lot
easier from then on. I chose him because he uses Blood Brothers to heal
Zetrim, so attacks on Zetrim could be futile. It's possible that Zetrim can
use Blood Brothers too, but I've never seen it. Anyway, use lightning
elemental attacks whenever you can, since that's both brothers' weakness.
Also remember to use a Lucky Card during the fight for a massive influx of
experience and gella. You get the Mad Goggles for your troubles, too.
* * * * * * * * * * * * * * * * * * *
--------
Halmetz:
--------
In Halmetz, the pyramid is in the NE corner, and there's a man standing next to
it who will tell you about it. Conveniently, there's a save point right in
town.
* * * * * * * * * * * * * * * * * * *
Dragon of the Bowels of the Earth | HP EXP GELLA
Titanius | Titanius 75000 50000 75000
-----------------------------------+
ATTACKS EFFECT
Begin Regeneration Heal self fully - used every third turn
Barrier Raise own DFP and MGR by 200 - only works once
Mega Crusher Heavy physical hit on single target
Kirlian Buster Non-elemental magic on all for heavy damage
Plasma Leader Lightning magic attack on all for heavy damage
Fight him a bit, and you'll figure out that he heals himself completely
every third turn. So that means that you only have 3 rounds to do 75000
points of damage, which is no easy task. Fortunately, his other attacks,
though heavy, are not killers, so you can survive pretty easily. It's
just killing him that's more difficult. Here's a way to do it: First, get
everyone's FP up to 100, including Ashley's while in KnightBlazer form, and
HP at or near full. Now, starting on the turn that he will use Begin
Regeneration (the third turn after the last time he used it), start the
assault. He will heal himself before your characters start taking their
actions, so they won't be wasted. Here's what to do with each of your
folks, taking advantage of Titanius' wind weakness too:
Lilka - armed with the best SOR-enhancing equipment (Dan Dairam, Necromicon)
she can use Hi-Vortex (put it on your Crest S, too) in the first 2
rounds, then Dual Cast Vortex + Hi-Vortex in the final round.
Brad - he is only useful once, using Boost with the Rail Gun (unless you've
massively boosted the ATP on another of his ARMS), again with stat-
boosting equipment on.
Kanon- again, only useful once, using Gat Lv. 4 with Eagle Claw.
Tim - if you boost his SOR with equipment/mediums, his Tempest isn't too
bad, but you want to use his Hi-Combo with Zephyr in the last round.</pre><pre id="faqspan-8">
Ashley - Gun Blaze in the first 2 rounds works well, and in the last round,
you must use his Last Burst.
Marivel - not particularly useful.
If you can't do in within the three rounds even using your bona fide most
powerful attacks, then you need to go level up or you're missing the primo
equipment listed here, so go get it.
There is an easier way, and it involves using Marivel's Power Seal ability
to prevent him from using his special attacks, especially regeneration (it
works, too!) But that would just be boring, now, wouldn't it?
Ascon Darkcross sent me this tip for defeating him more easily, too. Equip
Brad with Aru Sularto and power-boosting gear. Ideally, he will have also
maxed his 'Up P Attack' personal skill. Basically, just keep using Power
Charge each round for many turns, while the others just keep the party
healed, and then unleash a boosted physical attack to do up to 99,999 HP
damage in one hit, wiping this sucker out.
And finally, in keeping with Titanius' status effect weakness, he is
actually vulnerable to instant kill attacks, so try Ashley's DeadOrAlive,
Tim's Arcana13 or summon Raftina. Thanks to Dalton of Zeal and Dragon
Reaper for this tip.
So as it turns out, after my massive 3-turn-kill strategy, there are
immensely easier ways to deal with this boss. Go figure. In addition to
the experience and gella, you also get Ashley's Shootn Star for defeating
him.
* * * * * * * * * * * * * * * * * * *
----------------
Slayheim Castle:
----------------
The pyramid is in the entrance room on the E side. I suggest you buy several
Light Rings at Valeria Chateau before engaging this beast. I only had one my
first times fighting him, and I had a hell of a time before I realized that I
could just buy more.
* * * * * * * * * * * * * * * * * * *
Giant Monster of Light | HP EXP GELLA
Xenon | Xenon 75000 50000 75000
------------------------+ Belly 50000 25000 50000
ATTACKS EFFECT
Barrier Raise own DFP and MGR
Xenon Ray Force Powerful light rain on all for very heavy damage
Knockdown Heavy attack on single with paralysis
Horn Spike Massive physical assault on one target
Life Returner Heal self for 8500 HP
So he starts off with Barrier, which has no effect, meaning that his stats
are already maxed out. Scary. Anyway, he uses Xenon Ray Force on his next
turn, and that's what you need to prepare for. Equip your party with the
invaluable Light Rings, and also defend if you want your characters to
live. After this, he could use this attack again at any time, so remain
prepared with someone who can revive the others. Hit him with Dark attacks.
Summoning Leitea Salk is particularly effective. In face, a couple of those
right at the start makes it quite easy to finish off the belly and then the
head with a couple more powerhouse attacks. This doesn't mean that it'll be
a breeze, though, because once he starts killing you off it's a struggle to
recover. Use Defencer, Invincible, and a lot of switching characters out
and rearranging equipment to make it happen. When he's getting weak, Xenon
will start to heal himself, so start using some seriously powerful attacks
to push him over the edge. It'll take a bit of luck, too, to see that he
doesn't rain on you too often. When he does, if you survive because you
defended, it gives you a nice boost to your FP to help you lay it on him
next turn. He drops the Violator when he finally falls.
* * * * * * * * * * * * * * * * * * *
-----------------
Aguel Mine Shaft:
-----------------
Your party should be at least level 60 before taking on this clown, and Brad
should have a max HP of at least 7000 or so. Head to Holst and enter the mine
in the back of town. You have to head in a ways to reach the pyramid. When
the path first branches, go E, then, once you cross the bridge and reach the
railroad gates, go E again. Enter the hole in the N wall to the room that had
a heavy ARMS chest in it, and there you'll find the pyramid. Play My Mike
and... Aaaaarrrgh!
* * * * * * * * * * * * * * * * * * *
Master of the Beginning and the End | HP EXP GELLA
Ragu O Ragula | Ragu 100000 0 0
-------------------------------------+
ATTACKS EFFECT
1 Trillion Degrees Massive fire explosion on all
Black Nova Massive dark-element explosion on all
Smitereens Massive physical assault on single target
Impact Bomber Large non-elemental explosion on whole party
Void Effect Removes any positive status effects on party
Aaaaarrrggh! First of all, give everyone Fire Rings for the first turn,
then Dark Rings for the next turn. After that, the best way to ensure your
survival and eventual victory is the following strategy: Equip Brad with the
Talisman and Raftina, then use Invincible whenever you need to heal him at
all (He'll be invulnerable to any damage from the very start of the round,
but he'll still heal at the end of it). Once he's at max HP, then you can
attack with him however you want. As for the rest of the party, whatever
they can do is pretty much gravy. Stay focused on the strategy with Brad,
which will keep him alive through any single attack (as long as you use
Invincible whenever he gets hurt, until he's at full HP again), letting him
attack whenever he's at full health. Try summoning some guardians, using
normal attacks to gain FP, however you want to approach it, but you'll have
to use Boost with some powerful ARMs if you don't want the fight to last
forever. Reader Dalton of Zeal told me that Ragu is actually vulnerable to
sleep status, so give that a try to give yourself a few turns without
receiving any damage. You receive the SheriffStar, but no experience or
gella, when he falls.
* * * * * * * * * * * * * * * * * * *
----------------
Golgotha Prison:
----------------
When you re-enter this area from the execution grounds side, the pyramid is
on the ground to the side. If you didn't do it earlier, also go through the
side door here and use Pooka to collect the chests, and go through to your
old prison cell for another chest outside of it.
* * * * * * * * * * * * * * * * * * *
Demon King | HP EXP GELLA
Angolmois | Angolmois 100000 0 0
---------------+
ATTACKS EFFECT
Great Disaster Explosion of fire damages and confuses all targets
The 7th Moon Cosmic power massively harms all targets
Aura Bomber Explosion hits all opponents
Regeneration Heal self up to 15000 HP
Smithereens Devastating physical attack on one
Void Effect Removes positive status enhancements on party
Wow, what a monster! Angolmois is by far the toughest monster in the
game, and will require some special strategies to defeat. I must humbly
admit that I was unable to do it on my own, so I turned to Kilgamesh's
pyramid boss FAQ (also on GameFAQs) for inspiration. My strategy here,
which indeed works though it may take a few tries, is slightly adapted from
his.
You will want to keep close track of exactly how much total damage you've
done to Angolmois throughout the fight, so grab a calculator or at least a
pen and paper. You'll see why momentarily. You will also need to make sure
that you've collected the Life Orb (from Lost City Archeim), Clear Chime
(from Sylvaland Castle), Full Libra (from Glaive Le Gable), and the one and
only Viper Fang (found outside the Spiral Tower, use Kanon's radar to locate
it), for use with Stare Roe's 'Shoot Item' ability.
Your party will be Ashley, Lilka and Kanon. Equip Ashley with the
SheriffStar (which requires first defeating Ragu o Ragula), Lilka with the
Full Libra and Kanon with the Clear Chime, all to avoid getting confused by
Angolmois' Great Disaster attack. Also equip them with mediums that will
nicely boost their stats, and of course with the best weapons and armor
you've got. In the first round of the battle, have Ashley use a Big Berry
on Lilka (to heal her from the attack she's about to receive), have Lilka
cast Quick on herself (so that from this point she'll act before Angolmois
does in a given round), and have Kanon defend. For the second round,
everyone needs to defend to have any hope of surviving The 7th Moon (you can
also equip Lilka with Raftina and use Invincible if you're concerned about
her not surviving). Now, everyone's force gauges will be nicely filled up,
and Lilka at least is able to act before Angolmois does.
On the third round, have Ashley use Access to transform into Knightblazer,
have Lilka use Mystic with the Life Orb to fully heal the entire party, and
have Kanon use Eagle Claw. Next, Ashley attacks or uses a carrot to get his
force gauge up to the first level, while Lilka again uses Mystic with the
Life Orb and Kanon uses Eagle Claw. For the next several rounds, Ashley
will use Mad Lucied, Lilka uses Mystic with the Life Orb, and Kanon uses
Eagle Claw. All the while, keep track of how much damage you're doing to
Angolmois, and keep repeating these actions until you've caused almost
50000 damage.
On occasion, Angolmois will use Void Effect and Lilka will lose her Quick
status, meaning that she will no longer act before Angolmois in a round.
This doesn't affect things much, though, since the party will still be fully
healed at the end of that round (as Void Effect causes no damage), so you
can afford to have Lilka act later from that point on. Of course, since you
start the next round fully healed, Lilka can again cast Quick on herself to
restore the previous status quo. Angolmois will also sometimes just use a
basic punch attack, which will likely be dodged by the target. This gives
you another free round where you don't need to heal, so Lilka can, say, cast
Quick on Kanon or something like that to give you a little boost. His use
of Regeneration also gives you a free turn in this manner, but it also
offsets a lot of your hard work by restoring 15000 HP to himself.
Now, once you've caused 50000 damage, Angolmois starts using The 7th Moon
frequently, and this attack will kill Lilka and Kanon if they aren't
defending. If you've followed the damage you've caused closely, you can
avoid seeing this attack entirely (except for the second round of the fight,
of course), though this also requires a bit of luck because sometimes
Angolmois will start using The 7th Moon earlier, which can be quite
frustrating. Just before the 50000 damage mark, you now need to have Ashley
use Last Burst, and have Kanon equip Stare Roe and use the ability 'Shoot
Item' with the Viper Fang. These two attacks should cause over 50000 damage
on their own, finishing off Angolmois swiftly. If you don't pull this off
before Angolmois unleashes a 7th Moon, then as long as Ashley survived
(which he should have enough HP for), he can still use Last Burst (in
Knightblazer mode, he is faster than Angolmois) and you can switch in Brad
to throw the Viper Fang in Kanon's place in the next round (I chose Brad
since he can survive a second 7th Moon if necessary).
If after using these two attacks Angolmois isn't quite finished off, then
just lay it on him with whoever and whatever you've got left to try and
push him over the edge. If you're unsuccessful, just try again, paying
close attention again to how much damage you're causing and at exactly what
point The 7th Moon comes out to play. It may take a few tries (it took me
two tries the first time I attempted it, and more the second time since
Angolmois kept starting with the 7th Moons earlier for some reason), but it
will work soon enough. Thanks, Kilgamesh!
____________________
Another possible way to deal with this monster revolves around the same
basic strategy as for Ragu above, but please note that I haven't been
able to use this one successfully yet, due to some bad luck, slip-ups and
lack of patience to keep retrying it, since it eats up a lot of time: Use
Brad equipped most of the time with Raftina, using her special ability
'Invincible' to avoid any damage or effects, and also equipped with the
Talisman gear to recover damage at the end of each turn. Once he's at full
or nearly-full HP, then switch to equipping the Full Libra or Clear Chime
(in case Angolmois uses Great Disaster), and Aru Sularto, then use the Power
Charge ability. Switch back to Raftina and the Talisman and use Invincible
until your health is restored again, then repeat the Power Charge. You
can't just attack and then re-heal, because he sometimes uses Regeneration,
and will heal HP faster than you can take it away. So, saving up Power
Charge to stack your hits, you can create a situation where you can finish
him off with a little help. You'll need to do Power Charge at least 50 (!)
times, which takes about an hour and a half, to do this successfully. You
have to make sure not to take any other active actions (like using any
items) in between power charges, or the counter will reset and you'll have
wasted all of your work up to that point.
As for the other characters, I suggest having Ashley around for the first
turn and have him use Zephyr's Force Charge ability, which with being hit by
Great Disaster (also equip him with the Clear Chime or Full Libra to avoid
getting confused), should bring his , then switch him out for the second
turn to avoid the 7th Moon, then bring him back in on the third and use
Access to transform to KnightBlazer. Let Tim and Lilka be with Brad the
rest of the time, and just let them die. Before powering Brad up, you can
use his turns that he can act (once he has full health) to use a Full Carrot
or Mega Berry on Ashley, who you rotate in only for that round. Once he's
at full health and full FP, switch him out again to wait for the big finale.
Now, once you've Brad powered up 50 times, you can attack for over 50000 HP
damage. At the same time, have Ashley use Final Burst, and bring in Kanon,
who you've saved at full health for this moment, to shoot the Viper Fang
using Stare Roe's special ability. With just a little luck, this will take
down the big guy. If not, hurry up and launch whatever attacks you might
have left to tip him over the edge.
Angolmois drops the Force Unit when he falls, but gives you no experience
or gella, which in a way is good because you don't need to waste a turn
using a Lucky Card while trying to survive this monster.
* * * * * * * * * * * * * * * * * * *
%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%
\ /
} 8) PLAYABLE CHARACTERS, TOOLS, AND ABILITIES {
/ \
%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
ASHLEY WINCHESTER
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The noble young hero that is the staple of the RPG genre. A native of the Town
of Meria, he joins a local musketeer brigade to satisfy his sense of
righteousness and need to help make Filgaia a better place.
TOOLS: 1. Hurl Knife: Throws unlimited supply of knives directly ahead of him,
activating switches and cylindrical door locking devices.
Will fall straight down upon hitting a wall or obstacle,
triggering devices below. Acquired in Withered Ruins.
2. Booty Call: Radar detects treasure chests and hidden items in the
room. If any is detected, it will flash green and emit
an audible beep momentarily. Acquired in Telepath
Tower.
3. Flare Gun: Fires light flare straight up, illuminating darkened rooms
(those in which only a circle around you is visible) and
triggering switches directly overhead. Acquired in Spiral
Tower.
FORCE POWERS: 1. Accelerate Ashley will make the first move this round in
battle, regardless of others' RES. Input the
desired command after choosing this option.
Available at start of game.
2. Combine Equipped Medium takes form and unleashes a
powerful Guardian attack. Only useable when
Tim is in the battle party. First available
after Hidden Trial Arena.
3. Full Clip Fires all ammo in the selected ARM at once,
causing increased damage. Available after
talking to Guild Galad Master's son as Ashley
after defeating Grauswein.
4. Access Draw on hidden power to transform into
KnightBlazer. First available after Golgotha
Prison.
ORIGINAL POWERS: ARMS - BAYONET ATTACKS
Ashley acquires new attacks through finding new bayonet cartridges in
treasure chests. You have to use them from the item menu before the attacks
become available. They can be upgraded by spending gella at any ARMS shop, but
remember that each attack can only be upgraded a total of nine times, split how
you choose between attack power (ATP), hit percentage (HIT%), and bullet
capacity (BLT). Ammo is consumed and must be replenished at an ARMS shop,
bullet load shop, or using the Bullet Load item.
+------------+
| ShotWeapon | Fires a special explosive round at single target.
+------------+ FP: 6 Found: Initial equipment
ATP Cost | HIT% Cost | BLT Cost
======================================================
10 Start | 83 Start | 7 Start
15 500 | 85 100 | 8 200
20 1000 | 87 300 | 9 500
25 2000 | 89 500 | 10 1000
30 5000 | 91 700 | 11 1500
35 10000 | 93 1200 | 12 2000
40 20000 | 95 1500 | 13 3000
45 30000 | 97 2000 | 14 4000
50 40000 | 99 3000 | 15 5000
55 50000 | 101 5000 | 16 8000
======================================================
+------------+
| MultiBlast | Shoots into the air and rains down on a group of enemies.
+------------+ FP: 10 Found: Under Traffic
ATP Cost | HIT% Cost | BLT Cost
======================================================
7 Start | 79 Start | 5 Start
12 1500 | 81 100 | 6 200
17 2500 | 83 300 | 7 500
22 3500 | 85 500 | 8 1000
27 7000 | 87 700 | 9 1500
32 15000 | 89 1200 | 10 3000
37 25000 | 91 2000 | 11 5000
47 35000 | 93 5000 | 12 8000
57 45000 | 95 8000 | 13 12000
67 55000 | 97 12000 | 14 18000
======================================================
+------------+
| BoltAction | Slice with bayonet's blade, then follow up with a bullet.
+------------+ FP: 16 Found: Raline Observatory
ATP Cost | HIT% Cost | BLT Cost
======================================================
20 Start | 80 Start | 5 Start
25 500 | 82 300 | 6 500
30 1000 | 84 500 | 7 1000
35 2000 | 86 700 | 8 1500
45 5500 | 88 1200 | 9 3000
50 11000 | 90 2000 | 10 5000
55 22000 | 92 5000 | 11 8000
65 33000 | 94 8000 | 12 12000
70 44000 | 96 12000 | 13 16000
80 55000 | 98 16000 | 14 20000
======================================================
+-------------+
| DeadOrAlive | Shot and slash may cause instant death to non-bosses.
+-------------+ FP: 20 Found: Mt. Chug-Chug, tunnel to Sielje Region
ATP Cost | HIT% Cost | BLT Cost
======================================================
30 Start | 79 Start | 5 Start
35 500 | 81 300 | 6 500
40 1000 | 83 500 | 7 1000
45 2000 | 85 700 | 8 1500
50 5000 | 87 1200 | 9 3000
55 10000 | 89 2000 | 10 5000
65 22000 | 91 5000 | 11 8000
75 33000 | 93 8000 | 12 12000
95 50000 | 95 12000 | 13 16000
105 75000 | 97 16000 | 14 20000
======================================================
+------------+
| ShockSlide | Shot fired into the ground erupts beneath a group of enemies.
+------------+ FP: 24 Found:
ATP Cost | HIT% Cost | BLT Cost
======================================================
15 Start | 78 Start | 3 Start
20 1500 | 80 500 | 4 1000
25 2500 | 82 1000 | 5 3000
30 3500 | 84 3000 | 6 7000
35 7000 | 86 6000 | 7 10000
40 15000 | 88 9000 | 8 15000
45 25000 | 90 15000 | 9 20000
55 35000 | 92 20000 | 10 30000
65 45000 | 94 25000 | 11 40000
75 55000 | 96 30000 | 12 50000
======================================================
+------------+
| FantomFang | Missile attack on single enemy.
+------------+ FP: 30 Found: Lost Garden
ATP Cost | HIT% Cost | BLT Cost
======================================================
40 Start | 77 Start | 3 Start
45 500 | 79 500 | 4 1000
50 1000 | 81 1000 | 5 3000
55 2000 | 83 3000 | 6 7000
60 5000 | 85 6000 | 7 10000
65 10000 | 87 9000 | 8 15000
75 22000 | 89 15000 | 9 20000
85 33000 | 91 20000 | 10 30000
105 50000 | 93 25000 | 11 40000
115 75000 | 95 30000 | 12 50000
======================================================
+------------+
| Blast 'Em | Concussion missile blast hits all opponents.
+------------+ FP: 40 Found: Gate Bridge (with Mist Cloak)
ATP Cost | HIT% Cost | BLT Cost
======================================================
25 Start | 77 Start | 3 Start
30 3000 | 79 1000 | 4 5000
35 4000 | 81 3000 | 5 7000
40 5000 | 83 5000 | 6 10000
45 8500 | 85 7000 | 7 15000
50 20000 | 87 12000 | 8 20000
55 30000 | 89 20000 | 9 30000
65 40000 | 91 30000 | 10 45000
75 50000 | 93 40000 | 11 60000
85 60000 | 95 50000 | 12 65000
======================================================
+------------+
| RisingNova | Explosive slash and missile shot at one foe.
+------------+ FP: 50 Found: Spiral Tower (with Electel)
ATP Cost | HIT% Cost | BLT Cost
======================================================
60 Start | 75 Start | 2 Start
65 500 | 77 1000 | 3 5000
70 1000 | 79 3000 | 4 7000
75 2000 | 81 5000 | 5 10000
80 5000 | 83 7000 | 6 15000
90 15000 | 85 12000 | 7 20000
100 30000 | 87 20000 | 8 30000
110 45000 | 89 30000 | 9 45000
135 75000 | 91 30000 | 10 45000
160 99990 | 93 30000 | 11 45000
======================================================
ORIGINAL POWERS AS KNIGHTBLAZER:
===============================================================================
Attack | FP | Description
-------------------------------------------------------------------------------
Hot Fencer (1) | 4 | Energy lance strike on single target. Available at
| | start.
Gun Blaze | 25 | Fiery burst is shot at single target. Causes fire
| | damage. Available at start.
Banisher | 50 | Energy burst damages all foes and returns Ashley to
| | normal form. Available at start.
Hot Fencer (2) | 4 | Double-lance attack on one target. Available after
| | Lost Garden, replaces first Hot Fencer attack.
Last Burst | 99 | Ultimate attack on all enemies, returns Ashley to normal
| | form and reduces his HP to 1. Available after Lost
| | Garden.
Mad Lucied | 4 | Supreme double-lance strike on single target. Replaces
| | Hot Fencer after completing the Werewolf's Den side
| | quest.
===============================================================================
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
BRAD EVANS
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Once a soldier in the Slayheim Liberation Army, he now finds himself a prisoner
due to alleged war crimes. Physically bulky and powerful, but inside he is
quiet, gentle and honorable.
TOOLS: 1. Kick Boots: Deliver a solid boot to objects directly in front of you,
smashing open rusted doors, heavy ARMS chests, pushing or
knocking over unstable objects. Acquired in Brad's intro
(Greenhell).
2. Bombs: Time-delay bombs break open crates and weak walls, and the
explosions can trigger certain switches. You can place up to
5 or 6 at a time. Acquired in Holst.
3. Earthquake: Hammer creates shockwaves that break open all crates in
the room and break open walls that are otherwise out of
reach. Acquired in Raypoint Geo.
FORCE POWERS: 1. Lock-On The ARM selected after this command will hit
it's target with 100% accuracy and cause
extra damage. Available at start of game.
2. Combine Equipped Medium takes form and unleashes a
powerful Guardian attack. Only useable when
Tim is in the battle party. First available
after Hidden Trial Arena.
3. ARM X 2 Use 2 heavy ARMS in one turn. First
available after Coffin of 100 Eyes.
4. Boost This ultimate heavy ARM attack locks on and
hits enemies with 3X the normal attack power
of the selected ARM. Available after
completing Raypoint Geo.
ORIGINAL POWERS: ARMS - HEAVY ARMS
Brad uses heavy artillery to inflict massive damage on his enemies. New
ARMS are generally located in special heavy ARMS chests that Brad has to open
using his Kick Boots. These weapons can be upgraded at any ARMS shop, but you
can only upgrade each ARM a total of 9 times, split how you like between attack
power (ATP), hit percentage (HIT%), and bullet capacity (BLT), with each
upgrade costing gella. Using these ARMS consumes ammo, which can be
replenished at any ARMS shop, bullet load shop, or by using the Bullet Load
item. Use Brad's ARMS in combination with his force powers for maximum
effectiveness.
+---------+
| Bazooka | Over-the-shoulder cannon fires missile at single target.
+---------+ FP: 6 Found: Initial equipment
ATP Cost | HIT% Cost | BLT Cost
======================================================
15 Start | 83 Start | 6 Start
25 500 | 85 100 | 7 200
30 1000 | 87 300 | 8 500
35 2000 | 89 500 | 9 1000
40 5000 | 91 700 | 10 1500
45 10000 | 93 1200 | 11 2000
50 20000 | 95 1500 | 12 3000
55 30000 | 97 2000 | 13 4000
60 40000 | 99 3000 | 14 6000
65 50000 | 101 5000 | 15 8000
======================================================
+------------+
| Pineapple | Grenade explodes and rains shrapnel on a group of enemies.
+------------+ FP: 11 Found: Telepath Tower
ATP Cost | HIT% Cost | BLT Cost
======================================================
10 Start | 79 Start | 5 Start
15 1500 | 81 100 | 6 200
20 2500 | 83 300 | 7 500
25 3500 | 85 500 | 8 1000
30 7000 | 87 700 | 9 1500
35 15000 | 89 1200 | 10 3000
40 25000 | 91 2000 | 11 5000
50 35000 | 93 5000 | 12 8000
60 45000 | 95 8000 | 13 12000
70 55000 | 97 12000 | 14 18000
======================================================
+------------+
| AM Cluster | Missile barrage hits all opponents randomly.
+------------+ FP: 17 Found: Aguel Mine Shaft
ATP Cost | HIT% Cost | BLT Cost
======================================================
8 Start | 75 Start | 4 Start
13 1500 | 77 300 | 5 500
18 2500 | 79 500 | 6 1000
23 3500 | 81 700 | 7 1500
28 7000 | 83 1200 | 8 3000
33 15000 | 85 2000 | 9 5000
38 25000 | 87 5000 | 10 8000
48 35000 | 89 8000 | 11 12000
58 45000 | 91 12000 | 12 16000
68 55000 | 93 16000 | 13 20000
======================================================
+------------+
| Lawnmower | Concussion grenade knocks down all opponents.
+------------+ FP: 21 Found: T'Bok Village
ATP Cost | HIT% Cost | BLT Cost
======================================================
8 Start | 79 Start | 5 Start
13 3000 | 81 300 | 6 500
18 4000 | 83 500 | 7 1000
23 5000 | 85 700 | 8 1500
28 8500 | 87 1200 | 9 3000
33 20000 | 89 2000 | 10 5000
38 30000 | 91 5000 | 11 8000
48 40000 | 93 8000 | 12 12000
58 50000 | 95 12000 | 13 16000
68 60000 | 97 16000 | 14 20000
======================================================
+-----------+
| Rail Gun | Mega light beam pounds on single target.
+-----------+ FP: 99 Found: after Coffin of 100 Eyes
ATP Cost | HIT% Cost | BLT Cost
======================================================
100 Start | 50 Start | 1 Start
105 500 | 52 1000 | 2 5000
110 1000 | 54 3000 | 3 7000
115 2000 | 56 5000 | 4 10000
120 5000 | 58 7000 | 5 15000
130 15000 | 60 12000 | 6 20000
140 30000 | 62 20000 | 7 30000
150 45000 | 64 30000 | 8 45000
175 75000 | 66 40000 | 9 60000
200 99990 | 68 50000 | 10 65000
======================================================
+------------+
| Mini Scud | Single missile hits a single enemy.
+------------+ FP: 25 Found: Sleeping Volcano
ATP Cost | HIT% Cost | BLT Cost
======================================================
30 Start | 70 Start | 4 Start
35 500 | 72 500 | 5 1000
40 1000 | 74 1000 | 6 3000
45 2000 | 76 3000 | 7 7000
50 5000 | 78 6000 | 8 10000
55 10000 | 80 9000 | 9 15000
65 22000 | 82 15000 | 10 20000
75 33000 | 84 20000 | 11 30000
95 50000 | 86 25000 | 12 40000
105 75000 | 88 30000 | 13 50000
======================================================
+------------+
| Sky Eye | Satellite beam fries a group of opponents.
+------------+ FP: 31 Found: Raypoint Geo
ATP Cost | HIT% Cost | BLT Cost
======================================================
20 Start | 73 Start | 3 Start
25 1500 | 75 500 | 4 1000
30 2500 | 77 1000 | 5 3000
35 3500 | 79 3000 | 6 7000
40 7000 | 81 6000 | 7 10000
45 15000 | 83 9000 | 8 15000
50 25000 | 85 15000 | 9 20000
60 35000 | 87 20000 | 10 30000
70 45000 | 89 25000 | 11 40000
80 55000 | 91 30000 | 12 50000
======================================================
+------------+
| EZ Missile | Missile produces shockwaves that damage all foes.
+------------+ FP: 55 Found: Spiral Tower (with Electel)
ATP Cost | HIT% Cost | BLT Cost
======================================================
40 Start | 79 Start | 2 Start
45 3000 | 81 1000 | 3 5000
50 4000 | 83 3000 | 4 7000
55 5000 | 85 5000 | 5 10000
60 8500 | 87 7000 | 6 15000
65 20000 | 89 12000 | 7 20000
70 30000 | 91 20000 | 8 30000
80 40000 | 93 30000 | 9 45000
90 50000 | 95 30000 | 10 45000
100 60000 | 97 30000 | 11 45000
======================================================
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
LILKA ELENIAK
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
A young sorceress as yet lacking confidence in her abilities, which is offset
by her spunky personality. The youngest member of ARMS and the heart of the
team.
TOOLS: 1. Fire Rod: Shoots a ball of flame away from Lilka in a straight line,
triggering switches and lighting torches. Available at
start of game.
2. Ice Rod: Shoots a freezing magic stream in a straight line.
Extinguishes torches and hits switches. Acquired in Mt.
Chug-Chug's tunnel to Sielje Region.
3. Change Rod: Magic converts large healing gems to blocks, and vice-
versa. Blocks are strong enough to walk on. Acquired in
Raypoint Flam.
FORCE POWERS: 1. Mystic Enhances use of items from inventory. Most
commonly, will allow you to apply the effect
of a single-person item to all allies in
battle. See below for other special
effects. Available at start of game.
2. Combine Equipped Medium takes form and unleashes a
powerful Guardian attack. Only useable when
Tim is in the battle party. First available
after Hidden Trial Arena.
3. Extend Makes a magic spell 50% more powerful, and
increases the number of targets it would
normally affect. Available after speaking
to the magic researcher on the Island Outpost
on disc 2 (you must complete the Level 2
Magic side-quest first). Make sure you've
spoken to Karayan in Sielje after talking to
Mr. Day the first time.
4. DualCast Lets you cast any two spells in the same
turn. Also, some combinations create new
spells (see below for a list of those).
Acquired in Raypoint Flam.
Special Mystic Abilities:
Item/equipment Effect
==================================================================
Fire Ring Casts Flame on group of enemies
Water Ring Casts Aqua on group of enemies
Wind Ring Casts Vortex on group of enemies
Earth Ring Casts Break on group of enemies
Ice Ring Casts Freeze on group of enemies
Thor Ring Casts Spark on group of enemies
Dark Ring Casts Black Gate on group of enemies
Light Ring Casts Nova Rain on group of enemies
Holy Grail Casts Thanatos X on entire party
Talisman Casts Heal on entire party
Life Orb Casts Hi-Heal on entire party
Full Libra Casts Restore on entire party
Dual cast combo Spell produced Effect
==================================================================
Heal + Hi-Heal Critical Heal Fully heal entire party
Flame + Hi-Flame Caloric Nova Flame explosion on all foes
Aqua + Hi-Aqua Water Catastrophe Tidal wave drowns all foes
Freeze + Hi-Freeze Snow White Blizzard freezes all foes
Vortex + Hi-Vortex Spiral Typhoon Tornado slams everyone
Break + Hi-Break Gaia Crash Meteors rain down on foes
Spark + Hi-Spark Thunder Break Massive lightning storm
Saber + Saber Acacic Rewriter Non-elemental explosion
ORIGINAL POWERS: CREST MAGIC
Lilka is a crest sorceress, and can use spells inscribed on magic Crests
through a combination of basic elements. Once a crest is obtained, the spell
written on it can be erased and replaced with a different spell at any time by
visiting any magic shop. Level 1 spells are all available from the start of
the game. Level 2 spells may or may not become available, depending on whether
you locate the secret magic researcher (see the Side Quests section for full
details on obtaining advanced magic, specifically section 'Quest IO' for the
Island Outpost).
---------------
| LEVEL 1 MAGIC |
===================================================================
Name FP Description
-------------------------------------------------------------------
Heal 5 Heal some HP in single target
Revive 10 Return ally to life with some HP
Flame 12 Fire magic on single target
Aqua 12 Water magic on single target
Vortex 12 Wind magic on single target
Break 12 Earth magic on single target
Freeze 12 Ice magic on single target
Spark 12 Lightning magic on single target
Protect 8 Raise ally's MGR for battle
Shield 8 Raise ally's DFP for battle
MageWeapon 25 Raise ally's ATP for battle
Air Screen 8 Raise ally's PRY for battle
Quick 15 Raise ally's RES for battle
Rise&Shine 10 Cure or prevent sleep status
Reflect 65 Target's magic damage goes to caster
Dispel 12 Remove magic effects, stat bonuses
===================================================================
---------------
| LEVEL 2 MAGIC |
===================================================================
Name FP Description
-------------------------------------------------------------------
Hi-Heal 55 Heal a lot of HP in single target
Hi-Revive 50 Bring ally back to life with full HP
Hi-Flame 50 Strong fire magic on single target
Hi-Aqua 50 Strong water magic on single target
Hi-Vortex 50 Strong wind magic on single target
Hi-Break 50 Strong earth magic on single target
Hi-Freeze 50 Strong ice magic on single target
Hi-Spark 50 Strong lightning magic on one target
Saber 40 Non-elemental magic damage on single target
Restore 9 Cure all abnormal statuses
Irresist 70 Reduce enemy group's MGR
Might Body 5 Ups stats in target, makes target auto-battle
HypeWeapon 70 Greatly increase ATP for one ally
Armor Down 70 Drop enemy group's DFP
Slowdown 70 Drop enemy group's RES
Field 10 Make one ally resist 1/2 of element damage
===================================================================
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
TIM RHYMELESS
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
A young orphan living in Baskar Village, he was gifted early on with the
ability to communicate with the Guardians, though this gift may be setting him
up for tragedy.
TOOLS: 1. Pooka: This sub-spirit floats at the same level as the party and can
move about independently within the current screen. Can open
chests and press switches that are otherwise unreachable.
Acquired in Hidden Trial Arena.
2. Air Ballet: Magic wand shoots a burst of air in a straight line,
pushing crates and other objects, and triggering some
switches. Acquired in Emulator Zone.
3. Mist Cloak: Makes Tim intangible and floats him forward two steps.
Can pass through chain-link fences and float across small
gaps. Acquired in Raypoint Wing.
FORCE POWERS: 1. Shift FP Adds one force level (25 FP) to the two other
party members during battle. Available at
start of game.
2. Combine Equipped Medium takes form and unleashes a
powerful Guardian attack. First available
after Hidden Trial Arena.
3. Divide A.k.a. 'Power Divider'. If input when facing
multiple enemies, it will cut their HP in
half. If input when fighting a single enemy,
it will transform it into a monster with
a level equal to 1/2 of the original's,
rounded up to the nearest whole number.
Available after completing Sacrificial Altar.
4. Hi-Combo Special Combine-type attack useable only with
golden-colored mediums. Available after
completing Raypoint Wing.
ORIGINAL POWERS: GUARDIAN MAGIC
Tim can use energy from defeated monsters to extract magic abilities from
Mediums in the party's possession. Check pg. 3 under Tim's status in the menu
to see his list of abilities. To learn abilities, equip Tim with the
appropriate Medium, and have him kill the listed number of enemies in battles.
Other party members can wound the monsters, but Tim has to deal the finishing
blow, either through physical attacks or with magic.
Medium FP Ability Effect Kills
==============================================================================
Odoryuk 24 First Aid Heal entire party a little 5
4 TurnUndead Light magic to banish undead monsters 15
Grudiev 12 Rock Bolt Earth magic hits single target 3
50 Graviton Earth magic hits group of targets 15
Schturdark 12 Water Gun Water magic douses single target 3
50 Submerge Water magic drowns group of targets 15
Moor Gault 12 Red Beaut Fire magic fries single target 3
50 Napalm Hit Fire magic burns group of targets 15
Fengalon 12 Sonic Claw Wind magic slices single target 3
50 Tempest Wind magic blows group of targets 15
Nova Shax 12 Lightnin' Lightning magic zaps single target 10
50 Plasma Tap Lightning magic shocks group of foes 20
Aru Sularto 12 Ice Beam Ice magic freezes single target 10
50 Arctic Ice magic chills group of targets 20
Leitea Salk 12 Black Gate Dark magic hits single target 10
50 Dark Star Dark magic slams group of foes 20
Ge Ramtos 20 Arcana 13 Chance of instant death to one foe 30
12 Thanatos X Protect party from instant death 50
Stare Roe 12 Arrow Shot Light magic pierces single target 10
50 Nova Rain Light magic falls on group of foes 20
Rigdobrite 50 Valkyrie Non-elemental magic on all foes 10
75 Cosmic Ray Stronger non-elemental magic on all 20
Chapapanga 77 Goldhammer ??? 50
7 Lucky Word Raise allies' luck by 1 in battle 77
Dan Dairam 70 Speed Down Decrease group of foes' RES & PRY 15
Raftina 50 Full Heal Restore one ally's HP completely 50
Justine 80 Bold Lance Laser non-elemental strike on one foe 99
Zephyr 99 Apocalypse All-elemental attack on all foes 99
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
KANON
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
She has replaced much of her body with Victor-Series bionic implants, in order
to fulfill what she believes is her destiny as a descendent of the Sword Magess
of legend. Her real name is Aisha Bernadette, but she has long given up that
identity. She wanders the land as a Merc, a ruthless bounty hunter.
TOOLS: 1. Wire Hook: Shoots a grapple on a wire straight ahead. When it hits a
hook post, Kanon will be pulled across the intervening
space to arrive at the post. Acquired in Coffin of 100
Eyes.
2. Rad Blades: Rocket skates that propel Kanon forward until an obstacle
is encountered. Allows you to travel safely over
hazardous terrain. Acquired in Grotto of Lourdes.
3. Jump Shoes: When used while standing on special symbols, will propel
Kanon to new heights. Acquired in Raypoint Muse.
FORCE POWERS: 1. Gat Lv. 1 Combo attack with bionic left foot, combined
with any level 1 original power. Available
at start of game.
2. Gat Lv. 2 Combo attack using bionic arm, followed by
any level 2 original power. Available as
soon as any level 2 powers are sparked.
3. Gat Lv. 3 Quick attack using bionic parts, followed by
any level 3 original power. First accessible
after Grotto of Lourdes.
4. Gat Lv. 4 Multi-hit combo with all bionic parts,
followed by any level 4 original power.
First accessible after Raypoint Muse.
ORIGINAL POWERS: BIONICS
Kanon has replaced much of her body with bionic implants. These can</pre><pre id="faqspan-9">
deliver powerful superhuman attacks on her opponents. To learn new moves,
simply use the current ones. Each time, there is a chance that the bionic
governor keeping the other parts in check will be overridden, and a new ability
will be added to her repertoire. The higher-level abilities are more difficult
to learn, so be patient and persistent (there are set percentage chances of
learning the new skills using the appropriate lower-level skill, and it takes
either a lot of luck or a lot of patience and persistence to learn the more
powerful abilities). All abilities hit only single targets.
Ability | FP | Description | Learned from | Difficulty
===========================================================================
(Level 1) | | | |
Left Edge | 20 | Rising spiral cut | Start |
Pike Kick | 40 | Driving flying kick | Start |
Drive Cut | 45 | Slash plus explosion | Start |
| | | |
(Level 2) | | | |
Wire Fist | 50 | Punch with detachable fist | Left Edge | Easy
Arc Kick | 70 | Double somersault kick | Pike Kick | Easy
| | | or Left Edge | Easy
(Level 3) | | | |
Phalanx | 90 | Shockwave thrust forward | Drive Cut | Hard
Vortex Cut | 75 | Forward stab with shockwave | Phalanx | Easy
| | | or Pike Kick | Medium
(Level 4) | | | or Drive Cut | Medium
Eagle Claw | 99 | Ultimate full-body drive | Phalanx | Very Hard
===========================================================================
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
MARIVEL
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
A mysterious figure who seems to know Ashley, though he has no memory of her.
She appears to shun sunlight...
TOOLS: 1. Electel: Electric charge fires straight ahead. Charge ignites fuses
and other electrical devices. Available at start.
2. Windup Key: Winds up springs in special blocks to make them move.
Acquired in Promised Catacombs.
3. My Mike: Musical microphone summons monsters if there are any in the
room and automatically initiates battle. Acquired in Lost
Garden using Windup Key. Needed to release pyramid bosses.
FORCE POWERS: 1. Qubeley Drill golem burrows out from underground
and explodes, damaging all enemies with
non-elemental power. Available at start.
2. Asgard Summons level 3 heavy armor golem, assaults
all enemies with ground punch. Found in
Crimson Castle secret room.
3. Lucifer Type '0' long-range air attack from
transforming golem on all foes. Found in Fab
Science Lab.
4. Asgard 2 Level 3 heavy armor golem with jetpack slams
ground and sends all enemies flying. Found
in Fab Science Lab.
ORIGINAL POWERS: RED POWER
Marivel acquires her personal abilities by absorbing them from certain
monsters. This is accomplished by using her Skill Drain ability, which she can
use from the start, on the appropriate monsters. This attack will miss if the
creature doesn't have any absorbable abilities, but even when they do, there is
a chance that Marivel will still miss absorbing it. Keeping her luck high will
minimize this possibility. The attacks she can learn are all unique to the
monster that uses it too. Even if the animation and effect is the same as
another attack, as long as the name is unique, then Marivel might be able to
learn it. Please see the monster album in this guide and the walkthrough for
more details on the locations of these monsters if necessary.
Ability FP Description Monster Location
===============================================================================
Skil Drain | 4 | Absorb new ability from foe | At start | --
Life Drain | 5 | Suck HP from single target | At start | --
Firebolt | 12 | Fire magic on single target | Urchin Bug | by Greenhell
Cremation | 55 | Fire magic on all targets | Efreet | Raypoint Flam
Geyser | 12 | Water magic on single target | Cuttlefish | Inner Sea
Maelstrom | 55 | Water magic on all targets | Vepar | N Outer Sea
Rock Gazer | 12 | Earth magic on single target | Alligatiger | Raypoint Geo
Tera Break | 55 | Earth magic on all targets | Myrmecoleo | island in W
Air Slash | 12 | Air magic on single target | Briareos | Raypoint Wing
Twister | 55 | Air magic on all targets | Gargoyle | Wind Tiger's
Frigid | 12 | Ice magic on single target | Fleurety | Sielje area
Absolute 0 | 55 | Ice magic on all targets | Gigafrost | Raypoint Muse
Inspire | 12 | Thunder magic on single target | Furfur | DiabloP Caina
Thunderbolt| 55 | Thunder magic on all targets | Thunderdrake | Thund Lion's
Shadowbolt | 12 | Dark magic on single target | Twin Tail | Quartly area
Armageddon | 55 | Dark magic on all targets | Dumpty | by Sylvaland
Aport | 12 | Non-elemental hit on single | Bockle | near Slayheim
Megaton | 55 | Non-elemental hit on all | Nybbas | island in E
Erg Phasor | 90 | Strong non-elemental on one | Buckbaird | Coffin of 100
GellaCrazy | 99 | Throw your gella to damage all | Melchom | by Greenhell
Guillotine | 4 | Chance of instant death on one | Hope Diamond | Prmsd Catcmbs
Demonangle | 60 | Chance of instant death on all | BlackSabbath | Werewolf's Dn
Status Lok | 30 | Prevent status effects in ally | Skid Lancer | Outer Sea
Booster | 70 | Boost stats and auto-battle | Agion | Sea of Mud
Def Down | 85 | Decrease DFP & MGR of group | Elbucky | Spiral Tower
Esc Down | 80 | Drop group's PRY to 0 | Potatohead | island in SW
Sleep | 8 | Put group of enemies to sleep | Man Trap | Sylvaland
Power Seal | 8 | Cause ability block in single | Earth Figure | Holst area
Anti-Magic | 25 | All magic misses on that turn | Humpty | by Sylvaland
Canceller | 25 | Try to cancel target's command | Aaman | by Sylvaland
Wildcard | 4 | Randomly cast a learned power | Balloon | Meria Boule
Sacrifice | 4 | Kill an ally to slam all foes | Will-o'-Wisp | G. Le Gable
===============================================================================
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
ANASTASIA
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The Sword Magess, a member of the family Valeria and hero of legend.
FORCE POWERS: 1. Impulse Use sword's power of light to attack single
target for heavy damage. Available at start.
2. BladeHeal Heal entire party's HP fully and remove
abnormal statuses. Available at start.
ORIGINAL POWERS: ARGETLAHM
Anastasia's powers are derived from her legendary sword.
Ability FP Description
===============================================================================
Refresh 35 Restore status and heal single ally
Providence 50 Increase all allies' DFP and MGR for the rest of the fight
Air Guard 50 Increase all allies' RES and PRY for the rest of the fight
Salvation 80 Give each ally one chance to revive automatically upon dying
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
LUCIED
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The Guardian of Desire, in the form of a sentient wolf.
FORCE POWERS: 1. Blackdash Lightspeed attack on single target.
Available at start.
2. Rage Moon Howl at the moon triggers heavy damage on all
opponents. Available at start.
ORIGINAL POWERS: RUINATION
Lucied's abilities are part and parcel of being a Guardian.
Ability FP Description
======================================================
Wolf Fang 50 Quick fang attack on single enemy
Last Fang 70 Powerful dash attack on single enemy
%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%
\ /
} 9) LISTS {
/ \
%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
9a) GUARDIANS / MEDIUMS
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
+------------+--------------------------------------------------------------
| Grudiev | Earth Guardian Found: Town of Meria, for catching cat |
+------------+--------------------------------------------------------------
| COMBINE: Magnetron Bomb Massive earth damage on all foes |
| Pulls foes into gravity well |
------------------------------------------------------------------
| CUSTOM COMMAND: Defencer Protect allies from attacks, take |
| their damage while defending |
------------------------------------------------------------------
| STAT BONUSES: VIT +10% |
------------------------------------------------------------------
+------------+--------------------------------------------------------------
| Schturdark | Water Guardian Found: Valeria Chateau, 2nd floor |
+------------+--------------------------------------------------------------
| COMBINE: Assault Tide Massive water damage on all foes |
| Scoops up enemies in water vortex |
------------------------------------------------------------------
| CUSTOM COMMAND: Analyze Reveal one opponent's level, HP, |
| and weaknesses (no good on bosses) |
------------------------------------------------------------------
| STAT BONUSES: SOR +10% |
------------------------------------------------------------------
+------------+--------------------------------------------------------------
| Moor Gault | Fire Guardian Found: Valeria Chateau, 2nd floor |
+------------+--------------------------------------------------------------
| COMBINE: Vapor Blast Massive fire damage on all foes |
| Burst of flame from sky |
------------------------------------------------------------------
| CUSTOM COMMAND: Smash Hit Special critical physical attack |
| on one opponent |
------------------------------------------------------------------
| STAT BONUSES: STR +10% |
------------------------------------------------------------------
+------------+--------------------------------------------------------------
| Fengalon | Wind Guardian Found: Wind Tiger's Den |
+------------+--------------------------------------------------------------
| COMBINE: Molecular Break Extreme wind damage on all foes |
| Tornado tears up terrain |
------------------------------------------------------------------
| CUSTOM COMMAND: Pickpocket Chance of stealing an item from |
| an enemy. |
------------------------------------------------------------------
| STAT BONUSES: RES +10% |
------------------------------------------------------------------
+------------+--------------------------------------------------------------
| Odoryuk | Life Guardian Found: Equipped on Tim at start |
+------------+--------------------------------------------------------------
| COMBINE: Live Horn Unicorn magic revives the fallen |
| and heals and cures all statuses |
------------------------------------------------------------------
| CUSTOM COMMAND: Dig Out Find a random item from the |
| battlefield |
------------------------------------------------------------------
| STAT BONUSES: VIT +10%, SOR +10% |
------------------------------------------------------------------
+------------+--------------------------------------------------------------
| Nova Shax | Lightning Guardian Found: Thunder Lion Cage |
+------------+--------------------------------------------------------------
| COMBINE: Dash Corrida Massive lightning damage on all |
| Thunderstorm pounds terrain |
------------------------------------------------------------------
| CUSTOM COMMAND: Aiming Improve HIT% on physical attack |
| |
------------------------------------------------------------------
| STAT BONUSES: RES +20% |
------------------------------------------------------------------
+-------------+-------------------------------------------------------------
| Aru Sularto | Snow Guardian Found: Abandoned Icebox |
+-------------+-------------------------------------------------------------
| COMBINE: Ice Coffin Massive ice damage on all |
| Shards of ice rise up from ground |
------------------------------------------------------------------
| CUSTOM COMMAND: Power Charge Boost attack power for normal |
| physical attack next turn |
------------------------------------------------------------------
| STAT BONUSES: STR + 20% |
------------------------------------------------------------------
+-------------+-------------------------------------------------------------
| Leitea Salk | Darkness Guardian Found: Dark Reason |
+-------------+-------------------------------------------------------------
| COMBINE: Negative Zone Massive dark damage on all foes |
| Crush in dark dimension |
------------------------------------------------------------------
| CUSTOM COMMAND: Counterattack For that turn, enemies get the |
| damage from normal hits on you |
------------------------------------------------------------------
| STAT BONUSES: SOR +10%, RES +10% |
------------------------------------------------------------------
+------------+--------------------------------------------------------------
| Ge Ramtos | Death Guardian Found: Lost City Archeim |
+------------+--------------------------------------------------------------
| COMBINE: Ge Maximum Chance of instant death on all foes |
| Deadly rain from heavens |
------------------------------------------------------------------
| CUSTOM COMMAND: Hide in Shadows Make yourself invisible to |
| enemies for that turn |
------------------------------------------------------------------
| STAT BONUSES: SOR +20% |
------------------------------------------------------------------
+------------+--------------------------------------------------------------
| Stare Roe | Light Guardian Found: Shining Garden |
+------------+--------------------------------------------------------------
| COMBINE: Soul Deleter Massive light attack on all foes |
| Supernova in other dimension |
------------------------------------------------------------------
| CUSTOM COMMAND: Shoot Item Use special items from inventory |
| to cause damage to targets |
------------------------------------------------------------------
| STAT BONUSES: VIT + 10% |
------------------------------------------------------------------
+------------+--------------------------------------------------------------
| Rigdobrite | Star Guardian Found: Meteorite Crater |
+------------+--------------------------------------------------------------
| COMBINE: Operation Meteo Massive non-elemental damage to all|
| Meteor from space crashes down |
------------------------------------------------------------------
| CUSTOM COMMAND: Artifact Elemental attacks using Artifacts |
| found in Meteorite Crater |
------------------------------------------------------------------
| STAT BONUSES: STR +10%, RES +10% |
------------------------------------------------------------------
+------------+--------------------------------------------------------------
| Chapapanga | Luck Guardian Found: Good Luck Zone |
+------------+--------------------------------------------------------------
| HI-COMBO: Lucky Shot Damage random single target and |
| make it drop its item, if any |
------------------------------------------------------------------
| CUSTOM COMMAND: Randomizer Use random original power learned |
| regardless of FP required |
------------------------------------------------------------------
| STAT BONUSES: STR +15%, VIT +15%, SOR +15%, RES +15% |
------------------------------------------------------------------
+------------+--------------------------------------------------------------
| Dan Dairam | Spacetime Guardian Found: Promised Catacombs |
+------------+--------------------------------------------------------------
| HI-COMBO: System Chronos Freezes time for all but Tim for |
| three turns with spacetime magic |
------------------------------------------------------------------
| CUSTOM COMMAND: Move Canceller Chance of canceling target's |
| action for that turn |
------------------------------------------------------------------
| STAT BONUSES: SOR + 50% |
------------------------------------------------------------------
+------------+--------------------------------------------------------------
| Raftina | Love Guardian Found: Sacrificial Altar/see side quests |
+------------+--------------------------------------------------------------
| HI-COMBO: Seraphim Goat Chance of instant death to all and |
| heals party unless fight is over |
------------------------------------------------------------------
| CUSTOM COMMAND: Invincible Render character immune to all |
| attacks and effects that turn |
------------------------------------------------------------------
| STAT BONUSES: STR +5%, VIT +20%, SOR +30%, RES +5% |
------------------------------------------------------------------
+------------+--------------------------------------------------------------
| Justine | Courage Guardian Found: Sacrificial Altar/see side quests |
+------------+--------------------------------------------------------------
| HI-COMBO: Justine Attack Non-elemental assault on all foes |
| Voltron-style robot attack |
------------------------------------------------------------------
| CUSTOM COMMAND: Branch Zap Normal attack hits all targets |
| in same turn, dividing damage |
------------------------------------------------------------------
| STAT BONUSES: STR +20%, VIT +10%, RES +30% |
------------------------------------------------------------------
+------------+--------------------------------------------------------------
| Zephyr | Hope Guardian Found: Sacrificial Altar/see side quests |
+------------+--------------------------------------------------------------
| HI-COMBO: Terra Faust All-element cosmic supernova |
| Exploits any elemental weakness |
------------------------------------------------------------------
| CUSTOM COMMAND: Force Charge Increase force meter by one |
| level (i.e. 25 FP) |
------------------------------------------------------------------
| STAT BONUSES: STR +20%, VIT +20%, SOR +10% |
------------------------------------------------------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
9b) ITEMS
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Sale
Name Effect Price Location found
===============================================================================
TeleportGem | Travel instantly to known town | -- | Any shop
TeleportOrb | Same as above but permanent inventory | -- | T'Bok Village
Heal Berry | Restore up to 500HP in one | 15 | Various
Big Berry | Restore up to 2000HP in one | 150 | Various
Mega Berry | Restore HP fully in one | 750 | Various
ReviveFruit | Bring dead character back to life | 1500 | Various
Full Revive | Revive with full HP | 3750 | Various
Mini Carrot | Add 25 FP to single character | 37 | Various
Full Carrot | Raise FP to 100 in single character | 75 | Various
Bullet Load | Refill ammo of one ARM | 15 | Various
Antidote | Cure poison/vile poison | 15 | Various
Medicine | Cure disease in one | 15 | Various
Toy Hammer | Cure forgetfulness in one | 15 | Various
Violet Rose | Cure ability block in one | 15 | Various
Peppy Acorn | Cure downhearted in one | 15 | Various
Pinwheel | Cure confusion in one | 15 | Various
Pixie Dust | Cure paralysis in one | 15 | Various
Softener | Cure petrification in one | 15 | Various
War Respite | Cure all statuses in one | 3750 | Various
Ambrosia | Cure all and fully heal one | 7500 | Various
Tiny Flower | Raise LCK by one level | -- | Various
Lucky Card | Double EXP and gella from fight | 15 | Various
STR Apple | Increase STR permanently by 2 | -- | Various
VIT Apple | Increase VIT permanently by 2 | -- | Various
SOR Apple | Increase SOR permanently by 2 | -- | Various
RES Apple | Increase RES permanently by 2 | -- | Various
Duplicator | Open magical locks on chest and doors | -- | Various
Secret Key | Open doors in Good Luck Zone | 1500 | Steal from Golpa
Stone | Use with Stare Roe's Shoot, lvl 1 | 1 | Dropped by various
Boomerang | Use with Stare Roe's Shoot, lvl 2 | 150 | Dropped by various
Chakram | Use with Stare Roe's Shoot, lvl 3 | 450 | Dropped by various
Bust | Use with Stare Roe's Shoot, lvl 4 | 900 | Dropped by various
Spoon | Use with Stare Roe's Shoot, lvl 5 | 1875 | Dropped by various
Grenade | Use with Stare Roe's Shoot, lvl 6 | 3750 | Dropped by various
Shuriken | Use with Stare Roe's Shoot, lvl 7 | 6000 | Bad News/Murdoch
Viper Fang | Use with Stare Roe's Shoot, lvl 8 | 9999 | Spiral Tower area
Earth Groan | Use with Rigdobrite's Artifact, earth | -- | Meteorite Crater
Water Drip | Use with Rigdobrite's Artifact, water | -- | Meteorite Crater
Fire Rage | Use with Rigdobrite's Artifact, fire | -- | Meteorite Crater
Zephyr Claw | Use with Rigdobrite's Artifact, wind | -- | Meteorite Crater
Snowflake | Use with Rigdobrite's Artifact, ice | -- | Meteorite Crater
Thunderclap | Use with Rigdobrite's Artifact, spark | -- | Meteorite Crater
Light Flash | Use with Rigdobrite's Artifact, light | -- | Meteorite Crater
Pitch Dark | Use with Rigdobrite's Artifact, dark | -- | Meteorite Crater
Crest Cap | Holds a spell for one use by anyone | -- | Various
Crest | For inscribing a spell | -- | Various
Crest E | Inscribed spell uses 1/2 the FP | -- | Pirate's Warren
Crest S | Inscribed spell is 50% stronger | -- | Lost Garden
Mecha Boost | Raise Hob&Nob's ATP by 5% | -- | Various
Gimel Coin | Lets you restart a battle when dead | -- | Various
Jail Card | Opens doors in Illsveil Prison | -- | Illsveil Prison
Map Scope | Shows map of your area | -- | Under Traffic
Data Tablet | Odessa data device | -- | Inner Sea
Recorder | Records and plays back voices | -- | Alchemic Plant
Conductor | Powers elevators in Lost City Archeim | -- | Lost City Archeim
Stone Drago | Contains Zephyr | -- | Sacrificial Altar
Stone Lion | Contains Justine | -- | Sacrificial Altar
Stone God | Contains Raftina | -- | Sacrificial Altar
==============================================================================
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
9c) EQUIPMENT - WEAPONS
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
In case you can't figure it out for some reason: Gun Warrior = Ashley
Prisoner 666 = Brad
Crest Sorceress = Lilka
Zoa Priest = Tim
Bounty Hunter = Kanon
Crimson Noble = Marivel
Sword Saint = Anastasia
Weapons for a Gun Warrior (Bayonets)
Name | ATP | Buy | Sell | Location
===========================================================
Longhorn | 0 | -- | 7 | Initial equipment
Rhino Shot | +3 | 110 | 82 | Town of Meria shop
Riot Ram | +8 | 500 | 375 | Damzen City shop
Greyhound | +15 | 1450 | 1087 | Halmetz shop
Raid Blast | +24 | 3100 | 2325 | Sielje Region shop
Dual Shot | +35 | 4200 | 3150 | Quartly shop
SniperShark | +48 | 5500 | 4125 | Guild Galad shop
D Bison | +63 | -- | 4650 | Coffin of 100 Eyes
Sonic Burst | +80 | 6800 | 5100 | Palace Village shop
Obelisk Gun | +120 | -- | 6600 | Fiery Wreckage
Shootn Star | +250 | -- | 9000 | Defeat Titanius
------------------------------------------------------------
Weapons for Prisoner 666 (Might Gloves)
Name | ATP | Buy | Sell | Location
============================================================
Iron Fist | 0 | -- | 7 | Initial equipment
Hammer Fist | +3 | 120 | 90 | Town of Meria shop
Punch Drunk | +9 | 600 | 450 | Damzen City shop
Knuckle Arm | +16 | 1600 | 1200 | Halmetz shop
Crisis Arm | +28 | 3500 | 2625 | Sielje Region shop
Mirage Hand | +42 | 4600 | 3450 | Quartly shop
Uppercut | +96 | -- | 3900 | Battle with FakeBrad
100 Knuckle | +118 | 6300 | 4725 | Palace Village shop
Giant Fist | +144 | -- | 6750 | Raypoint Geo
------------------------------------------------------------
Weapons for a Crest Sorceress (Umbrellas)
Name | ATP | Buy | Sell | Location
============================================================
Mumbrella | 0 | -- | 7 | Initial equipment
Flumrella | +2 | 90 | 67 | Town of Meria shop
PixyParasol | +5 | 400 | 300 | Damzen City shop
Sunshade | +10 | 1200 | 900 | Halmetz shop
Gay Parasol | +16 | 2500 | 1875 | Sielje Region shop
Elf Parasol | +25 | 3900 | 2925 | Quartly shop
Geranium | +33 | 4800 | 3600 | Guild Galad shop
Dumbrella | +44 | -- | 4050 | Coffin of 100 Eyes
Bow Parasol | +56 | 6200 | 4650 | Palace Village shop
Pulbo Calbo | +84 | -- | 6600 | Raypoint Flam
Black Queen | +182 | -- | 8625 | Defeat Zavorg
------------------------------------------------------------
Weapons for a Zoa priest (Staffs)
Name | ATP | Buy | Sell | Location
============================================================
Magic Staff | 0 | -- | 7 | Initial equipment
Dream Wand | +5 | 2300 | 1725 | Sielje Region shop
Rune Staff | +13 | 3600 | 2700 | Quartly shop
Magic Wand | +22 | 4500 | 3375 | Guild Galad shop
Crest Wand | +34 | -- | 3825 | Coffin of 100 Eyes
Holy Staff | +45 | 7500 | 5625 | Palace Village shop
Fate Staff | +73 | -- | 6750 | Raypoint Wing
Dist Dims | +171 | -- | 9000 | Defeat Zolinge
------------------------------------------------------------
Weapons for a Bounty Hunter (Blades)
Name | ATP | Buy | Sell | Location
============================================================
Baserade | 0 | -- | 7 | Initial equipment
Main Gauche | +23 | -- | 5250 | Grotto of Lourdes
Bright Edge | +37 | 8000 | 6000 | Palace Village shop
Quick Knife | +52 | -- | 6750 | Raypoint Muse
Violator | +150 | -- | 7500 | Defeat Xenon
------------------------------------------------------------
Weapon for a Crimson Noble (Telepathic attack robots)
Name | ATP | Buy | Sell | Location
============================================================
Hob & Nob | 0 | -- | -- | Initial equipment
------------------------------------------------------------
Weapon for a Sword Saint
Name | ATP | Buy | Sell | Location
============================================================
Argetlahm | 0 | -- | -- | Initial equipment
------------------------------------------------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
9d) EQUIPMENT - ARMOR
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Protective Gear for a Gun Warrior
Name | DFP | Buy | Sell | Location
============================================================
(body)
Jean Jacket | 0 | -- | 7 | Initial equipment
Hard Jumper | +2 | 90 | 67 | Town of Meria shop
Flak Jacket | +6 | 450 | 337 | Damzen City shop
Ti Jacket | +12 | 1300 | 975 | Holst shop
Chain Mail | +19 | 3000 | 2250 | Sielje Region shop
Full Metal | +27 | 4000 | 3000 | Quartly shop
Bounty Gard | +36 | 5300 | 3975 | Guild Galad shop
Trench Coat | +46 | -- | ? | Coffin of 100 Eyes
Cloth Coat | +57 | 7200 | 5400 | Palace Village shop
Red Jacket | +82 | -- | 6750 | Fiery Wreckage
Nine Lives | +180 | -- | 9750 | Glaive Le Gable
(also MGR+100)
- - - - - - - - - - - - -
(head)
Cowboy Hat | 0 | -- | 7 | Initial equipment
10-Gal Hat | +5 | -- | 450 | Town of Meria
Red Cap | +11 | -- | 900 | Sylvaland Castle
Migrant Hat | +18 | -- | 1425 | Tunnel to Sielje
Lone Wolf | +27 | -- | 2100 | Slayheim Castle
Sunbird Hat | +37 | -- | 2850 | Sacrificial Altar
Texas No. | +59 | -- | 4500 | Good Luck Zone
------------------------------------------------------------
Protective Gear for Prisoner 666
Name | DFP | Buy | Sell | Location
============================================================
(body)
Army Vest | 0 | -- | 7 | Initial equipment
Ti Plate | +3 | 100 | 75 | Town of Meria shop
Travel Vest | +7 | 500 | 375 | Damzen City shop
Camo Vest | +15 | 1400 | 1050 | Holst shop
Metal Plate | +23 | 3200 | 2400 | Sielje Region shop
Ferdinand | +33 | 4500 | 3375 | Quartly shop
Best Vest | +69 | -- | 4575 | Defeat Belleclaire
Breastplate | +83 | 7200 | 5400 | Palace Village shop
Cromwell | +99 | -- | 6675 | Raypoint Geo
Braver Vest | +216 | -- | 8250 | Glaive Le Gable
(also MGR+100)
- - - - - - - - - - - -
(head)
Bandanna | 0 | -- | 7 | Initial equipment
Head Gear | +6 | -- | 375 | Mt. Chug-Chug
Hard Gear | +13 | -- | 750 | Baskar Village
Plus Band | +22 | -- | 1200 | Slayheim Castle
Hyper Gear | +45 | -- | 1725 | Sacrificial Altar
Dead Heat | +71 | -- | 3000 | Defeat Geo Knight
------------------------------------------------------------
Protective Gear for a Crest Sorceress
Name | DFP | MGR | Buy | Sell | Location
===================================================================
(body)
Breeze Cape | 0 | 0 | -- | 7 | Initial equipment
Mage Robe | +1 | +3 | 80 | 60 | Town of Meria shop
Mist Blazer | +4 | +5 | 300 | 225 | Damzen City Shop
Purple Vest | +8 | +8 | 1000 | 750 | Holst shop
Silky Robe | +13 | +11 | 2100 | 1575 | Sielje Region shop
Shield Cape | +19 | +12 | 3500 | 2625 | Quartly shop
Maygas Robe | +25 | +14 | 4200 | 3150 | Guild Galad shop
Azure Vest | +32 | +18 | -- | 4275 | Defeat Prismus
Shiny Cape | +40 | +21 | 6800 | 5100 | Palace Village shop
Blue Blazer | +57 | +29 | -- | 6750 | Raypoint Flam
Bridal Gown | +126 | +200 | -- | 9000 | Glaive Le Gable
- - - - - - - - - - - - -
(head)
Hairband | 0 | -- | -- | 7 | Initial equipment
Cute Ribbon | +3 | -- | -- | 300 | Illsveil Prison
Barrette | +7 | -- | -- | 600 | Raline Observatory
Serenade | +12 | -- | -- | 975 | Sielje Region
Blue Ribbon | +19 | -- | -- | 1425 | Closed Mine Shaft
Moon Pin | +26 | -- | -- | 1950 | Sleeping Volcano
Tiara | +41 | -- | -- | 3375 | Defeat Flam Knight
-------------------------------------------------------------------
Protective Gear for a Zoa Priest
Name | DFP | MGR | Buy | Sell | Location
===================================================================
(body)
Chic Poncho | 0 | 0 | -- | 7 | Initial equipment
Sand Poncho | +5 | +4 | 2000 | 1500 | Sielje Region shop
Cute Bolero | +11 | +7 | 3300 | 2475 | Quartly shop
Sun Poncho | +17 | +11 | 4300 | 3225 | Guild Galad shop
Blue Wind | +24 | +18 | -- | 4125 | Defeat Drawdo
Safe Bolero | +32 | +25 | 6800 | 5100 | Palace Village shop
Shellwind | +49 | +41 | -- | 6675 | Raypoint Wing
Labyrinthos | +118 | +121 | -- | 7875 | Glaive Le Gable
- - - - - - - - - - - - -
(head)
White Plume | 0 | -- | -- | 7 | Initial equipment
Eagle Quill | +5 | -- | -- | 825 | Sielje Region, behind library
Lucky Comb | +12 | -- | -- | 1275 | Guild Galad train station
Mir Feather | +19 | -- | -- | 1875 | Sacrificial Altar
Nisaba Wing | +34 | -- | -- | 3225 | Defeat Wing Knight
-------------------------------------------------------------------
Protective Gear for a Bounty Hunter
Name | DFP | Buy | Sell | Location
============================================================
(body)
Breast Mail | 0 | -- | 7 | Initial equipment
Lamellar | +19 | -- | 4125 | Defeat Magmalizer
White Crest | +30 | 6500 | 4875 | Palace Village shop
Cuirass | +42 | -- | 6000 | Raypoint Muse
Coiste Bua | +130 | -- | 7125 | Glaive Le Gable
(also MGR+90)
- - - - - - - - - - -
(head)
Circlet | 0 | -- | 7 | Initial equipment
Silver Circ | +9 | -- | 2250 | Lost City Archeim
Shamir | +29 | -- | 3600 | Defeat Muse Knight
------------------------------------------------------------
Protective Gear for a Crimson Noble
Name | DFP | MGR | Buy | Sell | Location
===================================================================
(body)
Black Cape | 0 | 0 | -- | 7 | Initial equipment
Ebony Shade | +12 | +4 | -- | 7 | Promised Catacombs
Bloody Cape | +47 | +20 | -- | 7 | Thunder Lion Cage
- - - - - - - - - - - - -
(head)
Goggles | 0 | -- | -- | 7 | Initial equipment
Mad Goggles | +26 | -- | -- | 7 | Defeat Zyclus
-------------------------------------------------------------------
Protective Gear for a Sword Saint
Name | DFP | Buy | Sell | Location
============================================================
(body)
Ankh Cross | 0 | -- | -- | Initial equipment
- - - - - - - - - - - -
(head)
SilverTiara | 0 | -- | -- | Initial equipment
------------------------------------------------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
9e) EQUIPMENT - GEAR (ACCESSORIES)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Name | Effect | Found
===============================================================================
Memo Pen | Prevent forgetfulness status completely | Halmetz
Blue Anklet | Prevent paralysis status completely | Sylvaland Castle
Clear Chime | Prevent confusion status completely | Sylvaland Castle
Heart Leaf | Prevent downhearted status completely | Hidden Trial Arena
Gaze Mirror | Prevent petrified status completely | Holst
Hazel Sprig | Prevent diseased status completely | Sylvalnd Castle
Silver Harp | Prevent ability block status completely | Sylvaland Castle
Moonstone | Prevent poison and vile poison | Under Traffic
Holy Grail | Prevent instant death completely | Slayheim Reflector
Full Libra | Prevent all status abnormalities | Glaive Le Gable
Power Boost | Increase base STR and ATP by 20% | Pirate's Warren
Mystic Word | Increase base SOR and MGR by 10% | Damzen City
Secret Sign | Increase base SOR and MGR by 20% | Slayheim Castle
Holy Tablet | Increase base SOR and MGR by 30% | Raypoint Flam
Necromicon | Increase base SOR and MGR by 50% | Necromicon drops
Mittens | Increase base DFP by 10% | Damzen City
Kid Gloves | Increase base DFP by 20% | Pirate's Warren
Gauntlets | Increase base DFP by 30% | Raypoint Flam
Reflex | Increase base DFP by 50% and cast Reflect| Raypoint Muse
Missanga | Raise Luck by 1 level | Slayheim Reflector
Amulet | Raise Luck by 2 levels | Good Luck Zone
Teddy Bear | Stop Luck from dropping during inn stay | Odd Headquarters
Talisman | Restore 10% of max HP after each turn | Pirate's Warren
Life Orb | Fully restore HP at end of battle | Lost City Archeim
Odd Sandals | Increase monster encounter rate | Odd Headquarters
Weathervane | Prevents all surprise-type encounters | Island Outpost
Elven Boots | Gain surprise on a 1/3 probability | Slayheim Castle
Elven Cloak | Increases the time to cancel a battle | Pirate's Warren
Scapegoat | Takes killing blow in place of wearer | Various
SheriffStar | Increase base STR+20%, SOR+50%, & LCK+2 | Defeat Ragu
| and prevent all negative statuses |
Force Unit | FP charges twice as quickly in battle | Defeat Angolmois
Fire Ring | |
Ice Ring | All rings add their element to | All rings found
Water Ring | normal attacks by the wearer, and | in flying
Wind Ring | divide elemental damage received | Valeria Chateau
Earth Ring | of that type by half | ring shop
Thor Ring | |
Dark Ring | |
Light Ring | |
===============================================================================
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
9f) PERSONAL SKILLS
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Name Description #levels Points/Lvl
===============================================================================
Cut FP use Reduce FP cost of attacks by 1 3 2
Restore HP Heal 15% of max HP when force level rises 3 4
Critical Increase chance of making critical hits 3 2
Counter Increase chance of making counterattacks 3 2
Convert HP After battle, change remaining FP into HP 3 3
FP Up Increase FP when near death 2 2
Down Guard Increases protection against instant death 2 2
Up M Attack Increases magic attack power 3 3
Up M Defend Decreases damage received from magic 3 3
Up HP Max HP increases more when leveling up 3 3
Up Param. Increases all stats when force level rises 3 4
Adv. Guard Repel normal attacks before they hit 3 2
Restore HP2 Heals character when level increases 2 1
RES Up Increases physical defense when near death 3 2
Auto Guard Automatically defends when near death 2 1
Up P Attack Increases physical attack power 3 4
Up P Defend Increases physical defense 3 4
Poison Increases resistance to poison status 3 1
Disease Increases resistance to disease status 3 1
Forgetful Increases resistance to forgetful status 3 1
Blocking Increases resistance to ability blocking 3 1
Downhearted Increases resistance to downhearted status 3 1
Confusion Increases resistance to confused status 3 1
Sleep Increases resistance to falling asleep 3 1
Paralysis Increases resistance to paralyzed status 3 1
Petrify Increases resistance to petrification 3 1
-------------------------------------------------------------------------------
** NOTES ON PERSONAL SKILLS: **
First of all, all of the following is my opinion, which may or may not be
shared by others. Ultimately, it's your decision how to spend your PS points.
I'll list the most useful ones first, and the essentially useless ones last.
In most cases, you want to increase the useful skills to their highest level at
some point, but it's up to you if you raise one skill in one go or spread your
points out to increase many skills gradually.
-== USEFUL SKILLS ==-
Up HP: This should be the first skill that each character invests in, as early
in the game as possible (and when a new character joins the party, get
to a town and buy it at the first opportunity). This provides greater
Max HP increases when you level up. Doing this early will significantly
enhance your Max HP when you've reached higher levels, and could be
essential to surviving attacks by the most powerful bosses.
Unfortunately, the lower-HP characters (Lilka and Tim) will still never
be HP powerhouses, but it will still help to keep them alive so that
they have the chance to heal themselves and others in battle.
Up Param.: Also highly useful, especially against the later powerful bosses.
All of your stats increase as your Force meter increases. You can
wait to buy it until late in the game, though.
Restore HP: You gain HP with every force level increase during battle. This is
a great counter to strong enemy attacks, the damage from which will
boost your force meter and thus heal a good chunk of the damage,
largely negating the effect of the attack.
Up M/P Attack: There's never harm in being able to do more damage to your
enemies. In order to not waste PS point, however, only buy Up P
Attack for your physical fighters, and Up M Attack for your
magic users.
Up M/P Defend: These are especially useful when applied to characters whose
strength is in the opposite realm, i.e. buy Up P Defend for
the physically weak (e.g. Lilka, Tim), and Up M Defend for the
magically deficient (e.g. Ashley, Brad), in order to make them
a bit better able to withstand all types of attacks.
Adv. Guard: This gives your characters a surprisingly effective parry move to
block physical attacks. When an attack is successfully avoided in
this way, you also receive quite a bit of an FP boost, often more
than the attack would have provided had it connected. Use in
conjunction with the Counter skill to lay waste with your fist
fighters.
Critical: A critical hit, on top of an already powerful blow, increases the
damage caused by 50%.
Counter: Allows a free attack after receiving a physical hit, even if it was
blocked or dodged. Most useful on Brad, still useful on Kanon or
Ashley as well. Be careful, though, about using a character with this
ability in your battle party when you're trying to let Tim get kills
to learn his Guardina Magic, have Marivel learn Red Skills, or have
Kanon learn her upper level Bionic attacks, because a countering
character can remove your target from the battle before you accomplish
your intended task.
-== USELESS SKILLS ==-
FP Up: Most of the time, if you're near death you've already taken a good
amount of damage, which should boost your FP on its own, and there
aren't many particular high-FP cost actions that will miraculously get
you out of a jam on their own. By the time your next turn comes around,
if you're still alive you should just go ahead and use a healing item.
Restore HP2: Healing a character when he/she levels up? This happens
infrequently enough to make this skill a waste of points.
Down Guard: Actually, this one is borderline useful, defending against instant
death attacks as it does. However, those types of attacks
frequently miss on their own, and there is almost never a risk of
one wiping out your entire party at once, so you will have the
opportunity to revive fallen members. And equipping the Holy Grail
is the only thing that will grant you 100% protection.
Auto Guard: If you're near death, then whatever you're fighting is likely
powerful enough to kill you off with another attack regardless of
whether you're defending or not.
RES up: Same as above.
Convert HP: Healing after a battle can be easily accomplished using healing
items, or at the start of the next fight with a spell. Besides,
if you have FP in a fight, you should use it effectively rather
than just save it to provide you with a little bit of healing
afterwards.
Cut FP use: Narrowly decreases the FP cost of actions, but not enough to make
any significant difference.
Poison \
Disease \
Forgetful \
Blocking \
Downhearted }: Even at their highest level, these skills will still not give
Confusion / you 100% protection against the respective status ailments.</pre><pre id="faqspan-10">
Sleep / If a monster's (or more commonly, a boss's) attack is truly
Paralysis / meant to cause a status ailment, it will do so regardless of
Petrify / your degree of resistance. The only absolute protection from
status changes is to equip the appropriate gear.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
9g) EXPERIENCE POINTS/LEVEL
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Here are the number of points each character must gain to reach each next
level. The number refers to the points needed since reaching the previous
level. So for example, to go from level 10 to level 11, each character must
gain an additional 1650 points.
Lvl Exp Lvl Exp Lvl Exp Lvl Exp
============= ============= ============= =============
11 +1650 12 +1800 13 +1800 14 +2000
15 +2500 16 +3000 17 +4000 18 +5000
19 +6000 20 +6500 21 +6500 22 +9500
23 +10000 24 +12000 25 +14000 26 +17000
27 +17000 28 +17000 29 +18000 30 +19000
31 +23000 32 +24000 33 +26000 34 +26000
35 +26000 36 +26000 37 +27000 38 +27000
39 +29000 40 +29000 41 +38000 42 +38000
43 +38000 44 +44000 45 +45000 46 +54000
47 +61000 48 +62000 49 +62000 50 +62000
51 +70000 52 +76000 53 +82000 54 +88000
55 +94000 56 +100000 57 +100000 58 +100000
59 +100000 60 +100000 61 +100000 62 +100000
63 +100000 64 +100000 ...I could keep going, but you get the
point from here on in.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
9h) DUPLICATOR LOCATIONS
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This list was specially requested, as these are difficult to locate in the
game, but are invaluable for opening all of those magically-sealed chests and
doors. Most of them found using the field search function, and these are much
easier to locate once you have Kanon with her radar ability in your party.
# found | Location
=========================================================================
1 | In field, between Sylvaland Castle and Halmetz
1 | Tunnel to Sielje Region, in chest
1 | In field in Quartly Desert
1 | Slayheim Castle, in chest
1 | In field, en route to Closed Mine Shaft
1 | Coffin of 100 Eyes, in chest
4 | Grotto of Lourdes, in chests in secret room
1 | In field, across mountain range from S Urartu Station
1 | In field, on NW tip of island with Raypoint Flam
1 | Lost Garden in chest
unlimited | Steal from Babalous near Meteorite Crater in S of world map
unlimited | Dropped by Hyulkontons (see Monster Album for location)
=========================================================================
%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%
\ /
} 10) BESTIARY / MONSTER ALBUM {
/ \
%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%
This listing is filled not only with all of the information that you would find
in the in-game monster album if you defeated every monster in the game, but
some vital additional information too. I have painstakingly sought out each
monster in game to provide you with their special attacks, the experience
obtained from defeating them, Boss's HP, what they divide into (using Tim's
level 3 force ability), and the location for finding them. Thanks to Djameson
for his excellent monster FAQ that helped me locate that last half-dozen
monsters in the outer sea that continued to elude me.
-------------------------------------------------------------------------------
001. A Bao A Qu
Lv: 42 HP: 5000 Weak: Earth
Exp: 3000 Half:
Gella: 3000 Resist:
Absorb: Wind
Drop: Grenade
Steal: Heal Berry
Location: Lost Garden island
Name Effect
Special attacks: Killer Maser Laser hits all targets for damage
Arc en Ciel Multiple status effects to all
Divides into: Necrosaurus
-------------------------------------------------------------------------------
002. Aaman
Lv: 40 HP: 800 Weak: Wind
Exp: 500 Half: Earth
Gella: 1000 Resist:
Absorb:
Drop:
Steal: Heal Berry
Location: Area NW of Slayheim
Name Effect
Special attacks: Canceller Cancel all targets' remaining actions
Resonance Quake Vibrations damage entire party
Combination Form Heavy attack on single
Divides into: Fleurety
-------------------------------------------------------------------------------
003. Aello
Lv: 40 HP: 700 Weak: Earth
Exp: 750 Half:
Gella: 2000 Resist: Wind
Absorb:
Drop: Mini Carrot
Steal: Mega Berry
Location: Lost Garden island
Name Effect
Special attacks: Pelitt Damage single target
Pickpocket Steal item from your inventory
Divides into: Fleurety
-------------------------------------------------------------------------------
004. Agawogdent
Lv: 43 HP: 2000 Weak: Ice
Exp: 750 Half:
Gella: 3000 Resist:
Absorb: Water
Drop: Antidote
Steal: Big Berry
Location: Lost Garden island, Promised Catacombs
Name Effect
Special attacks: Contaminate Crust Damage all targets with earth
Capillary Ray Poison all targets via laser beam
Divides into: Blue Snail
-------------------------------------------------------------------------------
005. Agion
Lv: 40 HP: 700 Weak:
Exp: 750 Half:
Gella: 500 Resist: All elements
Absorb:
Drop:
Steal: Heal Berry
Location: Lost Garden Island
Name Effect
Special attacks: Booster Raise ally's stats & cast reflect
Summon Hero Call a colored Agion to the fray
Divides into: Agion [of whatever color it summons]
*Note: only appears by surprise. A particular Agion will always summon
the same colored Agion. Summon Hero is only used when an Agion
is fighting alone (i.e. his partner is dead).
-------------------------------------------------------------------------------
006. Agion Black
Lv: 42 HP: 2000 Weak: Light
Exp: 750 Half:
Gella: 2500 Resist:
Absorb: Dark
Drop:
Steal: Heal Berry
Location: Spiral Tower/Lost Garden area
Name Effect
Special attacks: Black Heart Dark explosion on single target
Divides into: HelterSkelter
* Note: summoned by Agion *
-------------------------------------------------------------------------------
007. Agion Blue
Lv: 42 HP: 2000 Weak: Lightning
Exp: 750 Half:
Gella: 2500 Resist:
Absorb: Water
Drop:
Steal: Heal Berry
Location: Spiral Tower/Lost Garden area
Name Effect
Special attacks: Voge Tidal wave drowns all targets
Divides into: HelterSkelter
* Note: summoned by Agion *
-------------------------------------------------------------------------------
008. Agion Red
Lv: 42 HP: 2000 Weak: Ice
Exp: 750 Half:
Gella: 2500 Resist:
Absorb: Fire
Drop:
Steal: Heal Berry
Location: Spiral Tower/Lost Garden area
Name Effect
Special attacks: Fire Breath Fire-element gas blown at single
Divides into: HelterSkelter
* Note: summoned by Agion *
-------------------------------------------------------------------------------
009. Agion White
Lv: 42 HP: 2000 Weak: Fire
Exp: 750 Half:
Gella: 2500 Resist:
Absorb: Water
Drop:
Steal: Heal Berry
Location: Spiral Tower/Lost Garden area
Name Effect
Special attacks: Anti-Ground Laser Light rain on all targets
Divides into: HelterSkelter
* Note: summoned by Agion *
-------------------------------------------------------------------------------
010. Agion Yellow
Lv: 42 HP: 2000 Weak: Water
Exp: 750 Half:
Gella: 2500 Resist:
Absorb: Lightning
Drop:
Steal: Heal Berry
Location: Spiral Tower/Lost Garden area
Name Effect
Special attacks: Thunder Break Lightning assault on all
Divides into: HelterSkelter
* Note: summoned by Agion *
-------------------------------------------------------------------------------
011. Agungaluda
Lv: 41 HP: 800 Weak: Earth
Exp: 500 Half:
Gella: 1000 Resist:
Absorb: Wind
Drop: Full Revive
Steal: Heal Berry
Location: Area NW of Slayheim
Name Effect
Special attacks: Wind Ripper Air blade hits one target
Chew Up Heavy attack on single
Divides into: Fleurety
-------------------------------------------------------------------------------
012. Albion
Lv: 39 HP: 750 Weak: Wind
Exp: 500 Half:
Gella: 1000 Resist:
Absorb:
Drop: War Respite
Steal: Heal Berry
Location: Area NW of Slayheim
Name Effect
Special attacks: Aqua Water magic on single target
Pickpocket Steal random item from you
Statue Form Invulnerable for rest of turn
Divides into: Stolas
-------------------------------------------------------------------------------
013. Alligatiger
Lv: 35 HP: 680 Weak: Wind
Exp: 600 Half: Earth
Gella: 1200 Resist:
Absorb:
Drop: ReviveFruit
Steal: Heal Berry
Location: Raypoint Geo
Name Effect
Special attacks: Petro Touch Gas petrifies single target
Rock Gazer Earth erupts under one foe
Combination Form Heavy attack
Divides into: Carbuncle
-------------------------------------------------------------------------------
014. Alphael - BOSS
Lv: 18 HP: 5000 Weak: Earth
Exp: 2700 Half:
Gella: 2700 Resist:
Absorb: Wind
Drop:
Steal:
Location: Town of Meria Air Battle
Name Effect
Special attacks: Leg Claw Strike target with either leg
RF Blade Laser from head hits all targets
Other parts: HP EXP GELLA Other effects
Right Leg 2500 1350 1350 Both are Weak: Earth Half: Wind
Left Leg 2500 1350 1350 Both drop RES Apples
-------------------------------------------------------------------------------
015. Amon
Lv: 41 HP: 560 Weak:
Exp: 500 Half: All elements
Gella: 1000 Resist:
Absorb:
Drop:
Steal: Mega Berry
Location: Werewolf's Den
Name Effect
Special attacks: White Dagger Ice spear pierces single target
Frost Bomb Ice explosion hits all targets
Divides into: Fleurety
-------------------------------------------------------------------------------
016. Angolmois - BOSS
Lv: 87 HP: 100000 Weak:
Exp: 0 Half: All elements
Gella: 0 Resist:
Absorb:
Drop: Force Unit
Steal:
Location: Golgotha Prison (sealed monster)
Name Effect
Special attacks: Great Disaster Fire damages and confuses all targets
The 7th Moon Cosmic power destroys all targets
Aura Bomber Explosion hits all opponents
Regeneration Heal self fully
Smithereens Devastating physical attack on one
Void Effect Remove positive effects from party
-------------------------------------------------------------------------------
017. Ant Lion
Lv: 20 HP: 240 Weak: Water, Ice
Exp: 195 Half:
Gella: 390 Resist: Earth
Absorb:
Drop: Mini Carrot
Steal: Heal Berry
Location: Quartly desert
Name Effect
Special attacks: Buried Alive! Wave of earth hits all targets
Divides into: Jelly Blob
-------------------------------------------------------------------------------
018. Antenora (1) - BOSS
Lv: 20 HP: 6000 Weak:
Exp: 1500 Half:
Gella: 0 Resist:
Absorb:
Drop:
Steal: Mini Carrot
Location: Valeria Chateau assault
Name Effect
Special attacks: Ephemeron Crystal beam damages + various statuses
Shockwave Crystal beam damages all targets
-------------------------------------------------------------------------------
019. Antenora (2) - BOSS
Lv: 27 HP: 7000 Weak:
Exp: 3700 Half:
Gella: 0 Resist:
Absorb:
Drop:
Steal: War Respite
Location: Alchemic Plant
Name Effect
Special attacks: Ephemeron Crystal beam damages + various statuses
Shockwave Crystal beam damages all targets
-------------------------------------------------------------------------------
020. Antenora (3) - BOSS
Lv: 36 HP: 16000 Weak:
Exp: 7000 Half:
Gella: 7000 Resist:
Absorb:
Drop: War Respite
Steal: Tiny Flower
Location: Diablo Pillar Antenora
Name Effect
Special attacks: Ephemeron Crystal beam damages + various statuses
Shockwave Crystal beam damages all targets
-------------------------------------------------------------------------------
021. Ard (1) - BOSS
Lv:17 HP: 3000 Weak:
Exp: 750 Half:
Gella: 0 Resist:
Absorb:
Drop:
Steal: Antidote
Location: Raline Observatory
Name Effect
Special attacks: Bomb Punch Heavy explosive punch to single
Dump Truck Tackle Body slam single target
-------------------------------------------------------------------------------
022. Ard (2) - BOSS
Lv: 23 HP: 4000 Weak:
Exp: 1750 Half:
Gella: 0 Resist:
Absorb:
Drop:
Steal: Medicine
Location: Gate Bridge
Name Effect
Special attacks: Antitank Punch Very heavy hit on single target
Dump Truck Tackle Body slam on single target
-------------------------------------------------------------------------------
023. Ard (3) - BOSS
Lv: 32 HP:5000 Weak:
Exp: 2250 Half:
Gella: 4500 Resist:
Absorb:
Drop: Tiny Flower
Steal: War Respite
Location: Coffin of 100 Eyes
Name Effect
Special attacks: Alter Ego Punch Heavy explosive punch to single
Dump Truck Tackle Body slam single target
-------------------------------------------------------------------------------
024. Argoth
Lv: 45 HP: 1200 Weak: Lightning
Exp: 800 Half:
Gella: 2000 Resist:
Absorb:
Drop: Antidote
Steal: Medicine
Location: Glaive Le Gable
Name Effect
Special attacks: Ozom Pulse Confuse all targets with beam
Capillary Ray Poison all targets with laser
Divides into: Blackou
-------------------------------------------------------------------------------
025. Arioch
Lv: 2 HP: 3000 Weak: Earth
Exp: 1500 Half:
Gella: 5000 Resist:
Absorb: All elements except Earth
Drop: Antidote
Steal: Medicine
Location: Gated Sea small island
Name Effect
Special attacks: Disease Cloud Cause disease in all targets
Toxic Breath Poison single target with gas
Hurricane Bolt Wind storm hits all opponents
Divides into: Kobold
-------------------------------------------------------------------------------
026. Armordrake
Lv: 25 HP: 1000 Weak:
Exp: 230 Half: All elements
Gella: 460 Resist:
Absorb:
Drop: Big Berry
Steal: Heal Berry
Location: small island on W of world map, near Raypoint Wing
Name Effect
Special attacks: Hi-Barrier Raise own DFP and MGR
Critical Heavy physical attack
Divides into: Bonedrake
-------------------------------------------------------------------------------
027. Arms Killer - BOSS
Lv: 32 HP: 8000 Weak: Dark
Exp: 5000 Half:
Gella: 5000 Resist: Light
Absorb:
Drop:
Steal: Mini Carrot
Location: Coffin of 100 Eyes
Name Effect
Special attacks: Repulser Blast Heavy damage on single target
Biolaser Moderate damage on single target
Black Heart Dark explosion on single target
Rayxander Massive explosion damages entire party
Capillary Ray Laser from claw poisions each target
Coldray Gimlet Claw uses ice attack on all targets
Fire Crystal Claw uses fire attack on all targets
Other parts: HP EXP GELLA Other effects
Right Claw 3000 2500 2500 Drops Bullet Load
Left Claw 3000 2500 2500 Drops Bullet Load
-------------------------------------------------------------------------------
028. Asmodeus
Lv: 36 HP: 6000 Weak: Light
Exp: 1000 Half: All elements except Light and Dark
Gella: 2000 Resist:
Absorb: Dark
Drop: Mega Berry
Steal: Full Revive
Location: Trapezohedron, Monster Island
Name Effect
Special attacks: Prohibited Spell?? Explosion damages all targets
Tactless Heavy physical attack
Divides into: Rock Buster
-------------------------------------------------------------------------------
029. Assassin Bug
Lv: 13 HP: 170 Weak: Ice
Exp: 70 Half:
Gella: 210 Resist:
Absorb:
Drop: ReviveFruit
Steal: ReviveFruit
Location: Holst region, Raline Observatory region
Name Effect
Special attacks: Dead End Cause instant death in single
Divides into: Dryad
-------------------------------------------------------------------------------
030. Atlas
Lv: 36 HP: 3500 Weak: Wind
Exp: 1000 Half: All elements except Wind and Earth
Gella: 1500 Resist:
Absorb: Earth
Drop: Mega Berry
Steal: Heal Berry
Location: Raypoint Geo
Name Effect
Special attacks: Planet Dust Meteors rain down on all targets
Divides into: Rock Buster
-------------------------------------------------------------------------------
031. Aughisky
Lv: 35 HP: 900 Weak: Lightning
Exp: 425 Half:
Gella: 850 Resist:
Absorb: Water
Drop: Pinwheel
Steal: Mega Berry
Location: Inner Sea/Likikis River (disc 2)
Name Effect
Special attacks: Eleweed Extract Damage and confuse all targets
Divides into: Carbuncle
-------------------------------------------------------------------------------
032. Axe Beak
Lv: 18 HP: 200 Weak: Earth
Exp: 150 Half: Wind
Gella: 300 Resist:
Absorb:
Drop: Big Berry
Steal: Heal Berry
Location: Inner Sea, SE corner
Name Effect
Special attacks:
Divides into: Shrieker
-------------------------------------------------------------------------------
033. Babalou
Lv: 25 HP: 320 Weak: Earth
Exp: 230 Half:
Gella: 460 Resist:
Absorb:
Drop: Antidote
Steal: Duplicator
Location: Meteorite Crater island
Name Effect
Special attacks: Contaminate Crust Earth + poison attack on all
Divides into: Lilly Pad
-------------------------------------------------------------------------------
034. Bad News
Lv: 14 HP: 15000 Weak:
Exp: 0 Half:
Gella: 0 Resist:
Absorb:
Drop: Shuriken
Steal: Tiny Flower
Location: Gated Sea small island
Name Effect
Special attacks: Bombilla Greatly increase one ally's ATP
Power Lord Mount Shake earth to damage one target
No Stinkin' Rules Very heavy physical attack on one
Sniper in Darkness Spheres hit all for damage
Pro Wrestling Star Heal one ally
Knuckle Part Damage and confuse single target
Divides into: cannot be divided
*Note: always appears with Murdoch
-------------------------------------------------------------------------------
035. Balam
Lv: 2 HP: 3000 Weak:
Exp: 1500 Half:
Gella: 5000 Resist: Fire, Lightning, Ice
Absorb:
Drop: Antidote
Steal: Heal Berry
Location: Gated Sea small island
Name Effect
Special attacks: Snow White Snowstorm causes heavy ice damage
Cold Sleep Ice coffins damage and cause sleep
Divides into: Hyulkonton
-------------------------------------------------------------------------------
036. Balloon
Lv: 1 HP: 60 Weak: Light
Exp: 6 Half: Dark
Gella: 12 Resist:
Absorb:
Drop: Stone
Steal: Heal Berry
Location: Meria Boule region, Baskar Village region, Area NW of Slayheim
Name Effect
Special attacks: Ominous Inquiry No visible effect. Scan, maybe?
Asexual Repro Summon a new Balloon to fight
Divides into: Kobold
-------------------------------------------------------------------------------
037. Balor
Lv: 45 HP: 1000 Weak: Dark
Exp: 750 Half:
Gella: 2000 Resist:
Absorb:
Drop: Full Revive
Steal: Pixie Dust
Location: Spiral Tower
Name Effect
Special attacks: Evil Eye Instant death on all targets
Paralysis Gaze Paralyze all targets with beam
Divides into: Shanzen
-------------------------------------------------------------------------------
038. Balphon
Lv: 30 HP: 500 Weak:
Exp: 375 Half:
Gella: 750 Resist:
Absorb:
Drop: Antidote
Steal: Heal Berry
Location: Diablo Pillar Antenora
Name Effect
Special attacks: Poison Injection Cause poison in single target
Divides into: Pas de Chat
-------------------------------------------------------------------------------
039. Bamulvris
Lv: 41 HP: 560 Weak:
Exp: 500 Half:
Gella: 1000 Resist:
Absorb: Fire, Ice
Drop: Mini Carrot
Steal: Heal Berry
Location: Area NW of Slayheim
Name Effect
Special attacks: Hi-Flame Strong fire magic on one target
Hi-Freeze Strong ice magic on one target
Divides into: Fleurety
-------------------------------------------------------------------------------
040. Baphomet
Lv: 41 HP: 560 Weak:
Exp: 500 Half: Light
Gella: 1000 Resist:
Absorb: Dark
Drop: Mega Berry
Steal: Heal Berry
Location: Area NW of Slayheim
Name Effect
Special attacks: Hi-Freeze Strong ice magic on single
Hi-Spark Strong lightning magic on single
Divides into: Fleurety
-------------------------------------------------------------------------------
041. Barghest
Lv: 2 HP: 65 Weak: Earth
Exp: 4 Half: Lightning
Gella: 16 Resist:
Absorb:
Drop: Heal Berry
Steal: Big Berry
Location: Brad's intro/Greenhell, Illsveil Prison
Name Effect
Special attacks: Hunting Time Heavy attack
Howl Summon another Barghest
Killer Bite Decrease target's DFP
Defensive Posture Raise own DFP
Divides into: Kobold
-------------------------------------------------------------------------------
042. Basilisk
Lv: 26 HP: 350 Weak:
Exp: 240 Half: Earth
Gella: 460 Resist:
Absorb:
Drop: Softener
Steal: Softener
Location: Closed Mine Shaft, Holst region after hovercraft
Name Effect
Special attacks: Petrification Gas petrifies single target
Divides into: Assassin Bug
-------------------------------------------------------------------------------
043. Bearcat
Lv: 25 HP: 700 Weak:
Exp: 230 Half:
Gella: 460 Resist:
Absorb:
Drop: Big Berry
Steal: Heal Berry
Location: Illsveil Prison island
Name Effect
Special attacks: Blade Arm Heavy attack on one
Whole-Body Attack Body slam one target
Divides into: Lilly Pad
-------------------------------------------------------------------------------
044. Beast Pillar
Lv: 4 HP: 40 Weak: Lightning
Exp: 10 Half:
Gella: 40 Resist:
Absorb:
Drop: Heal Berry
Steal: Heal Berry
Location: Illsveil Prison
Name Effect
Special attacks: Vortex Wind magic
Slowdown Reduce RES & PRY, single target
Taunting No effect
Divides into: Blue Book
-------------------------------------------------------------------------------
045. Belleclaire - BOSS
Lv: 36 HP: 10000 Weak: Wind
Exp: 5000 Half:
Gella: 5000 Resist:
Absorb: Earth
Drop: Best Vest
Steal: Mega Berry
Location: Diablo Pillar Ptolomea
Name Effect
Special attacks: Resonance Quake Earthquake damages all
Drill Drager Spear single with drill
Megaton attack Massive damage on single target
Weakness Decrease all targets' DFP and MGR
Other parts: HP EXP GELLA Other effects
Drill 5000 2500 2500
Chest 5000 2500 2500
-------------------------------------------------------------------------------
046. Belphegor
Lv: 41 HP: 1500 Weak: All elements
Exp: 500 Half:
Gella: 1000 Resist:
Absorb:
Drop: Full Revive
Steal: Heal Berry
Location: Area NW of Slayheim
Name Effect
Special attacks: Weakness Drop all targets' DFP and MGR
Divides into: Fleurety
-------------------------------------------------------------------------------
047. Bemzuu
Lv: 40 HP: 560 Weak:
Exp: 550 Half:
Gella: 1100 Resist:
Absorb:
Drop: Antidote
Steal: Mega Berry
Location: Outer sea (disc 2)
Name Effect
Special attacks: Poison Breath Poison all targets
Divides into: Fleurety
-------------------------------------------------------------------------------
048. Beowulf
Lv: 2 HP: 5000 Weak:
Exp: 1500 Half:
Gella: 5000 Resist:
Absorb:
Drop:
Steal: Heal Berry
Location: Gated sea small island
Name Effect
Special attacks: Critical Very heavy physical attack
Endocrine Boost Raise own RES and PRY
Divides into: Bogey
-------------------------------------------------------------------------------
049. Berserker
Lv: 14 HP: 180 Weak: Water, Ice
Exp: 70 Half: Earth
Gella: 210 Resist:
Absorb:
Drop: Heal Berry
Steal: Heal Berry
Location: Holst region, Raline Observatory region
Name Effect
Special attacks: I Hate You! Heavy attack
Divides into: Critter
-------------------------------------------------------------------------------
050. Big Critter
Lv: 14 HP: 8000 Weak: All elements
Exp: 1500 Half:
Gella: 5000 Resist:
Absorb:
Drop: Spoon
Steal: Heal Berry
Location: Gated sea small island
Name Effect
Special attacks: Body Press Rolls onto target for heavy damage
16t Squash single target for damage
Divides into: Critter
-------------------------------------------------------------------------------
051. BlackSabbath
Lv: 40 HP: 560 Weak: Light
Exp: 500 Half:
Gella: 1000 Resist:
Absorb:
Drop: Antidote
Steal: Big Berry
Location: Werewolf's Den
Name Effect
Special attacks: Poison Breath Poisons all targets with gas
Petrification Petrifies one target
Divides into: Fleurety
-------------------------------------------------------------------------------
052. Blackou
Lv: 22 HP: 260 Weak: Light
Exp: 200 Half: Everything other than Light or Dark
Gella: 400 Resist:
Absorb: Dark
Drop: Boomerang
Steal: Heal Berry
Location: Alchemic Plant, Monster Island
Name Effect
Special attacks: Governor Off Raise own stats and cast reflect
Divides into: Ghoul
-------------------------------------------------------------------------------
053. Blastodon - BOSS
Lv: 20 HP: 6000 Weak: Fire, Ice
Exp: 2500 Half: Water
Gella: 2500 Resist:
Absorb:
Drop:
Steal: War Respite
Location: Valeria Chateau assault
Name Effect
Special attacks: Paralyzer Gas from left pouch paralyzes single
Terrible Shade Gas from right pouch causes explosion
Evil Quasar Head causes dark damage to all
Poison Bubble Damage and vile poison to single
Other parts: HP EXP GELLA Other effects
Right Pouch 3000 1000 1000 Both drop VIT apple, same
Left Pouch 3000 1000 1000 elemental effects as body
-------------------------------------------------------------------------------
054. Blood Ruby
Lv: 21 HP: 150 Weak: Light
Exp: 200 Half:
Gella: 400 Resist: All elements except Light or Dark
Absorb: Dark
Drop: Lucky Card
Steal: Heal Berry
Location: Slayheim Castle
Name Effect
Special attacks: Life Eater Very heavy physical assault
Dead End Cause instant death in one target
Divides into: Jelly Blob
-------------------------------------------------------------------------------
055. Blue Book
Lv: 2 HP: 100 Weak: Fire
Exp: 5 Half:
Gella: 30 Resist:
Absorb:
Drop: Heal Berry
Steal:
Location: Millennium Puzzle
Name Effect
Special attacks: Spark Lightning magic, single
Freeze Ice magic, single
Aqua Ice magic, single
Break Earth magic, single
Divides into: Kobold
-------------------------------------------------------------------------------
056. Blue Snail
Lv: 21 HP: 1200 Weak: Ice
Exp: 190 Half:
Gella: 380 Resist:
Absorb: Water
Drop: Antidote
Steal: ReviveFruit
Location: T'Bok Village region, islands inside Gate bridge
Name Effect
Special attacks: Biolaser Laser damages single target
Toxic Breath Poison single target
Divides into: Jelly Blob
-------------------------------------------------------------------------------
057. Bockle
Lv: 38 HP: 560 Weak:
Exp: 500 Half:
Gella: 1000 Resist:
Absorb:
Drop: Big Berry
Steal: Mega Berry
Location: Area NW of Slayheim
Name Effect
Special attacks: Aport Drop a pan on one's head
Impact Bomber Non-elemental explosion on all
Divides into: Stolas
-------------------------------------------------------------------------------
058. Bodysnatcher
Lv: 41 HP: 750 Weak: Light
Exp: 500 Half: Dark
Gella: 1000 Resist:
Absorb:
Drop:
Steal: Tiny Flower
Location: Crimson Castle
Name Effect
Special attacks: Big Strength Thief Suck HP from one to return to max
Paralysis Bite Paralyze single target
Divides into: Fleurety
-------------------------------------------------------------------------------
059. Bogey
Lv: 1 HP: 45 Weak:
Exp: 3 Half: Wind
Gella: 12 Resist:
Absorb:
Drop:
Steal:
Location: Millennium Puzzle, Monster Island
Name Effect
Special attacks: Drift Do nothing that turn
Divides into: Kobold
-------------------------------------------------------------------------------
060. Bonedrake
Lv: 12 HP: 160 Weak: Light
Exp: 60 Half: Dark
Gella: 180 Resist:
Absorb:
Drop: Heal Berry
Steal: Big Berry
Location: Golgotha Prison
Name Effect
Special attacks: Rhodon Breath Damage all targets a little
Divides into: Dryad
-------------------------------------------------------------------------------
061. Bower
Lv: 16 HP: 190 Weak: Lightning
Exp: 150 Half:
Gella: 300 Resist:
Absorb: Water
Drop: Heal Berry
Steal: Heal Berry
Location: Inner Sea
Name Effect
Special attacks:
Divides into: Dakleit
-------------------------------------------------------------------------------
062. Brandt
Lv: 25 HP: 320 Weak: Dark
Exp: 230 Half:
Gella: 460 Resist:
Absorb:
Drop: Peppy Acorn
Steal: Heal Berry
Location: Shining Garden
Name Effect
Special attacks: Don't Forget Me! Suicide explosion near single
Divides into: Lilly Pad
-------------------------------------------------------------------------------
063. Briareos
Lv: 36 HP: 700 Weak: Earth
Exp: 600 Half:
Gella: 1200 Resist: All elements except Earth
Absorb:
Drop:
Steal: Tiny Flower
Location: Raypoint Wing
Name Effect
Special attacks: Air slash Wind rips up single target
Wind Ripper Air blade slashes one foe
Divides into: Carbuncle
-------------------------------------------------------------------------------
064. Brokel
Lv: 24 HP: 1550 Weak: Lightning
Exp: 230 Half: Fire
Gella: 460 Resist:
Absorb: Water
Drop: Big Berry
Steal: Heal Berry
Location: Outer sea, strip of water between island that Holst is on and
main continent
Name Effect
Special attacks: Aqua Water magic on single target
Hi-Aqua Powerful water magic on single
Divides into: Bonedrake
** Thanks to Cyclone for helping me find this last monster for my album **
-------------------------------------------------------------------------------
065. Buckbaird
Lv: 26 HP: 1480 Weak: Lightning
Exp: 300 Half:
Gella: 600 Resist:
Absorb:
Drop: Pinwheel
Steal: Big Berry
Location: Coffin of 100 Eyes
Name Effect
Special attacks: Ozom Pulse Confuse all targets with beam
Pure Literature Bore all targets to sleep
Erg Phasor Non-elemental attack on single
Divides into: Assassin Bug
-------------------------------------------------------------------------------
066. Buer
Lv: 32 HP: 470 Weak:
Exp: 410 Half: All elements
Gella: 820 Resist:
Absorb:
Drop: Mini Carrot
Steal: Mega Berry
Location: Memory Maze, Monster Island
Name Effect
Special attacks: Spark Lightning magic on single target
Divides into: Fairy Light
-------------------------------------------------------------------------------
067. Bulkogidon - BOSS
Lv: 87 HP: 100000 Weak: All elements
Exp: 20000 Half:
Gella: 30000 Resist:
Absorb:
Drop:
Steal: Tiny Flower
Location: Fab Science Lab
Name Effect
Special attacks: Schwartz Stahl Dark elemental explosion on single
Whole-Body Attack Heavy attack on single target
Runaway Oppression Belly hits all and paralyzes
Drill Drager Drill attacks single target
Other parts: HP EXP GELLA Other effects
Belly 50000 10000 15000 Both weak to all elements, Both
Drill 50000 10000 15000 drop Coin Purse, Steal Stone
from Drill, Steal Heal Berry
from Belly
-------------------------------------------------------------------------------
068. Cactus Man
Lv: 25 HP: 320 Weak:
Exp: 230 Half:
Gella: 460 Resist:
Absorb:
Drop: Big Berry
Steal: Heal Berry
Location: Raypoint Geo island
Name Effect
Special attacks: Hi-Break Strong earth magic on one target
Hi-Aqua Strong water magic on one target
Hi-Flame Strong fire magic on single target
Wind Edge Blade of wind hits all opponents
Divides into: Lilly Pad
-------------------------------------------------------------------------------
069. Caina - BOSS
Lv: 28 HP: 6750 Weak:
Exp: 3700 Half:
Gella: 0 Resist:
Absorb:
Drop:
Steal: War Respite
Location: Emulator Zone
Name Effect
Special attacks: 4D Hypo Blast Dazzling light attack on single
Gate of Isolde Damage + multiple statuses on all
-------------------------------------------------------------------------------
070. Caina (2) - BOSS
Lv: 36 HP: 17500 Weak:
Exp: 7000 Half:
Gella: 7000 Resist:
Absorb:
Drop:
Steal: Full Revive
Location: Diablo Pillar Caina
Name Effect
Special attacks: 4D Hypo Blast Dazzling light attack on single
Gate of Isolde Damage + multiple statuses on all
-------------------------------------------------------------------------------
071. Caina (3) - BOSS
Lv: 42 HP: 16000 Weak:
Exp: 7500 Half:
Gella: 7500 Resist:
Absorb:
Drop: War Respite
Steal: Tiny Flower
Location: Lost Garden
Name Effect
Special attacks: 4D Hypo Blast Dazzling light attack on single
Gate of Isolde Damage + multiple statuses on all
-------------------------------------------------------------------------------
072. Captor
Lv: 24 HP: 340 Weak:
Exp: 240 Half: Ice
Gella: 500 Resist:
Absorb: Water
Drop: Big Berry
Steal: Heal Berry
Location: Closed Mine Shaft
Name Effect
Special attacks: Human Experiment Damage and multiple statuses to one
Divides into: Lilly Pad
-------------------------------------------------------------------------------
073. Carbuncle
Lv: 18 HP: 200 Weak: Light
Exp: 150 Half: Dark
Gella: 300 Resist:
Absorb:
Drop: Pixie Dust
Steal: Big Berry
Location: Shining Garden region
Name Effect
Special attacks: Caloric Nova Explosion on all targets
Biolaser Beam damages single opponent
Divides into: Dakleit
-------------------------------------------------------------------------------
074. Catoblepas
Lv: 30 HP: 600 Weak: Dark
Exp: 375 Half:
Gella: 750 Resist:
Absorb:
Drop: Softener
Steal: Pinwheel
Location: Diablo Pillar Judecca
Name Effect
Special attacks: Petro Gaze Petrify all targets
Paralysis Gaze Paralyze all targets with beam
Divides into: Pas de Chat
-------------------------------------------------------------------------------
075. Cave Torus
Lv: 18 HP: 220 Weak:
Exp: 155 Half:</pre><pre id="faqspan-11">
Gella: 310 Resist:
Absorb:
Drop:
Steal:
Location: Tunnel to Sielje Region
Name Effect
Special attacks: Whole-Body Attack Powerful body slam
Buried Alive Wave of earth hits all targets
Divides into: Shrieker
-------------------------------------------------------------------------------
076. Chimera
Lv: 32 HP: 3000 Weak:
Exp: 1000 Half:
Gella: 200 Resist:
Absorb:
Drop: Mega Berry
Steal: Heal Berry
Location: Lost Garden
Name Effect
Special attacks: Tail Smash Heavy attack
Tactless Heavy attack
Divides into: Owlbear
-------------------------------------------------------------------------------
077. Choronzon
Lv: 45 HP: 3550 Weak:
Exp: 1000 Half:
Gella: 1000 Resist: All elements
Absorb:
Drop: Big Berry
Steal: Heal Berry
Location: Glaive Le Gable
Name Effect
Special attacks: Hi-Heal Heal self a lot
Saber Non-elemental magic on single
Armor Down Reduce all opponents' DFP
Acacic Rewriter Strong non-elemental magic on all
Divides into: Blackou
-------------------------------------------------------------------------------
078. Chrysalis
Lv: 40 HP: 560 Weak:
Exp: 500 Half:
Gella: 1000 Resist:
Absorb: All elements
Drop:
Steal: Heal Berry
Location: Area NW of Slayheim
Name Effect
Special attacks: Defensive Posture Raise own DFP
Divides into: Fleurety
-------------------------------------------------------------------------------
079. Clay Puppet
Lv: 20 HP: 220 Weak: Water
Exp: 175 Half:
Gella: 350 Resist: Fire
Absorb: Earth
Drop: Lucky Card
Steal: Heal Berry
Location: Gate Bridge, Monster Island
Name Effect
Special attacks: Heat Beam Fire laser on one target
Critical Heavy attack
Divides into: Jelly Blob
-------------------------------------------------------------------------------
080. Coatl
Lv: 44 HP: 4200 Weak: Earth
Exp: 1000 Half:
Gella: 2500 Resist:
Absorb:
Drop: Mega Berry
Steal: Heal Berry
Location: Spiral Tower
Name Effect
Special attacks: Wind Edge Air blades hit all targets
Hurricane Bolt Twister slams all targets
Prepare to Attack Store power for next turn
Divides into: Shanzen
-------------------------------------------------------------------------------
081. Cockatrice
Lv: 14 HP: 210 Weak:
Exp: 80 Half:
Gella: 240 Resist:
Absorb:
Drop: Antidote
Steal: Pixie Dust
Location: Holst region
Name Effect
Special attacks: Poison Breath Poison all with gas
Divides into: Rat Monkey
-------------------------------------------------------------------------------
082. Coral Eater
Lv: 23 HP: 320 Weak:
Exp: 230 Half:
Gella: 460 Resist:
Absorb:
Drop: Lucky Card
Steal: Heal Berry
Location: N Outer Sea in bright blue waters
Name Effect
Special attacks: Statue Form Avoid all remaining attacks that turn
Tidal Wave Water damages all targets
Divides into: Ghoul
-------------------------------------------------------------------------------
083. Crab Bubbler
Lv: 23 HP: 320 Weak: Lightning
Exp: 230 Half:
Gella: 460 Resist:
Absorb: Water
Drop: Antidote
Steal: Medicine
Location: Outer Sea
Name Effect
Special attacks: Bubble Cluster Water damage and disease all
Divides into: Ghoul
-------------------------------------------------------------------------------
084. Crash Bunny
Lv: 39 HP: 600 Weak: Dark
Exp: 700 Half: All elements except Dark
Gella: 2000 Resist:
Absorb:
Drop: Bullet Load
Steal: Heal Berry
Location: Fab Science Lab/Coin Purse area
Name Effect
Special attacks: Hi-Quick Raise ally group's RES
Slimy Bind Lower all targets' RES and PRY
Divides into: Stolas
-------------------------------------------------------------------------------
085. Critter
Lv: 7 HP: 110 Weak:
Exp: 20 Half:
Gella: 80 Resist:
Absorb:
Drop: Heal Berry
Steal: Big Berry
Location: Telepath Tower
Name Effect
Special attacks: 16t Drop on target from above
Divides into: Pill Bug
-------------------------------------------------------------------------------
086. Cuttlefish
Lv: 20 HP: 220 Weak: Lightning
Exp: 150 Half: Ice
Gella: 300 Resist:
Absorb: Water
Drop: ReviveFruit
Steal: Heal Berry
Location: Inner Sea
Name Effect
Special attacks: Geyser Water attack on single target
Aqua Water magic on single target
Divides into: Jelly Blob
-------------------------------------------------------------------------------
087. Cyclops
Lv: 42 HP: 4200 Weak: Dark
Exp: 1200 Half:
Gella: 5000 Resist:
Absorb:
Drop: Full Revive
Steal: Pixie Dust
Location: Glaive Le Gable
Name Effect
Special attacks: Dead End Instant death on single target
Monster Beam Laser shoots each opponent
Divides into: Necrosaurus
-------------------------------------------------------------------------------
088. Dakleit
Lv: 8 HP: 200 Weak:
Exp: 20 Half: All elements
Gella: 80 Resist:
Absorb:
Drop: ReviveFruit
Steal: Heal Berry
Location: Damzen City region, Telepath Tower
Name Effect
Special attacks: Water Catastrophe Tidal wave hits entire party
Break Earth magic, single
Hi-Aqua Powerful water magic, single
Hi-Freeze Powerful ice magic, single
Hi-Flame Powerful fire magic, single
Divides into: Beast Pillar
-------------------------------------------------------------------------------
089. Dalawa Bunny
Lv: 41 HP: 560 Weak: Dark
Exp: 500 Half: All elements except Dark
Gella: 1000 Resist:
Absorb:
Drop: Big Berry
Steal: Heal Berry
Location: Area NW of Slayheim
Name Effect
Special attacks: Weakness Decrease all targets' DFP and MGR
Divides into: Fleurety
-------------------------------------------------------------------------------
090. Daphne
Lv: 1 HP: 300 Weak: Fire
Exp: 16 Half: Water
Gella: 100 Resist:
Absorb:
Drop: Big Berry
Steal: Lucky Card
Location: Meria Boule Forest (Live Reflector area)
Name Effect
Special attacks: Short of Breath No apparent effect
Divides into: Another Daphne
-------------------------------------------------------------------------------
091. Death Tiles
Lv: 25 HP: 300 Weak:
Exp: 230 Half: All elements
Gella: 460 Resist:
Absorb:
Drop: Boomerang
Steal: Heal Berry
Location: Guild Galad region
Name Effect
Special attacks: Flame Fire magic on single target
Hi-Flame Strong fire magic on single
Hi-Spark Strong lightning magic on single
Water Catastrophe Tidal wave hits all targets
Hi-Heal/Extend Heal all members of own group
Shield Increase own or ally's DFP
Divides into: Lilly Pad
-------------------------------------------------------------------------------
092. Decarabia
Lv: 31 HP: 1200 Weak:
Exp: 375 Half:
Gella: 750 Resist: All elements
Absorb:
Drop: Big Berry
Steal: Big Berry
Location: Diablo Pillar Ptolomea
Name Effect
Special attacks: Thunder Break Lightning rains down on all
Blast Fiery explosion damages all
Vortex Wind magic on single target
Critical Heal Completely heal self + all allies
Divides into: Pas de Chat
-------------------------------------------------------------------------------
093. Deep One
Lv: 25 HP: 320 Weak: Lightning
Exp: 230 Half: Ice
Gella: 460 Resist:
Absorb: Water
Drop: Big Berry
Steal: Heal Berry
Location: Outer sea, W of Sylvaland region
Name Effect
Special attacks:
Divides into: Lilly Pad
-------------------------------------------------------------------------------
094. Dendrobium
Lv: 33 HP: 2800 Weak: Fire
Exp: 450 Half: Water
Gella: 900 Resist:
Absorb:
Drop: War Respite
Steal: Heal Berry
Location: Sleeping Volcano
Name Effect
Special attacks: Bug Poison Poison and disease single target
Monster Beam Laser attack on all opponents
Divides into: Owlbear
-------------------------------------------------------------------------------
095. Devonova
Lv: 33 HP: 3000 Weak: Earth
Exp: 1000 Half:
Gella: 2000 Resist: Wind
Absorb:
Drop: Full Revive
Steal: War Respite
Location: Raypoint Flam, Raypoint Geo
Name Effect
Special attacks: Arc en Ciel Multiple status effects on all
Disintegrate Damage on all with dark power
Critical Heavy attack
Divides into: Owlbear
-------------------------------------------------------------------------------
096. Dimholnos
Lv: 42 HP: 2000 Weak: All elements
Exp: 700 Half:
Gella: 2000 Resist:
Absorb:
Drop: War Respite
Steal: Heal Berry
Location: Fab Science Lab/Coin Purse area
Name Effect
Special attacks:
Divides into: HelterSkelter
-------------------------------------------------------------------------------
097. Doomsday
Lv: 36 HP: 8000 Weak:
Exp: 500 Half: All elements
Gella: 10000 Resist:
Absorb:
Drop: Full Revive
Steal: Mega Berry
Location: Glaive Le Gable
Name Effect
Special attacks: Schwartz Strahl Heavy damage on single target
Shockwave Crystal beam hits all for damage
Elixir Fully heal self
Divides into: Rock Buster
-------------------------------------------------------------------------------
098. Doppelganger
Lv: 31 HP: 460 Weak:
Exp: 400 Half:
Gella: 800 Resist:
Absorb:
Drop: Big Berry
Steal: Heal Berry
Location: Heimdal Gazzo
Name Effect
Special attacks: Data Install Take a party member's form
Divides into: the Fake it would have changed into
* note: fakes of your characters can use any of your original powers *
-------------------------------------------------------------------------------
099. Drawdo - BOSS
Lv: 36 HP: 9600 Weak: Earth, Fire
Exp: 5000 Half:
Gella: 5000 Resist: Dark
Absorb: Water
Drop: Blue Wind
Steal: Mega Berry
Location: Diablo Pillar Caina
Name Effect
Special attacks: Optochemical Bomb Damages, confuses and poisons all
Mercury Cadmium Damage, sleep and forget on all
Gas Pressure Gas explosion damages all targets
Other parts: HP EXP GELLA Other effects
Left Head 4800 2500 2500 Same elemental effects as
Right Head 4800 2500 2500 main head
-------------------------------------------------------------------------------
100. Dryad
Lv: 6 HP: 100 Weak: Fire
Exp: 15 Half: Water
Gella: 60 Resist:
Absorb:
Drop: Antidote
Steal: Heal Berry
Location: Under Traffic
Name Effect
Special attacks: Gas Cloud Attempt to cause poison in target
Taunting No effect
Divides into: Pill Bug
-------------------------------------------------------------------------------
101. Dumpty
Lv: 43 HP: 650 Weak:
Exp: 700 Half:
Gella: 2000 Resist:
Absorb:
Drop: Mini Carrot
Steal: Heal Berry
Location: Fab Science Lab/Coin Purse area
Name Effect
Special attacks: Kirlian Buster Dark explosion on all targets
Planet Dust Meteor rocks rain on all
Armageddon Dark magic hits all targets
Thunder Break Lightning storm on all targets
Divides into: HelterSkelter
-------------------------------------------------------------------------------
102. Dust Man
Lv: 28 HP: 380 Weak: Light
Exp: 325 Half:
Gella: 650 Resist:
Absorb: Earth
Drop: Peppy Acorn
Steal: Heal Berry
Location: Lost City Archeim
Name Effect
Special attacks: Don't Forget Me! Self-destruct near single target
Divides into: Jackolantern
-------------------------------------------------------------------------------
103. Dwergar
Lv: 9 HP: 130 Weak: Wind
Exp: 50 Half:
Gella: 150 Resist:
Absorb: Earth
Drop: Heal Berry
Steal: Heal Berry
Location: Sylvaland region
Name Effect
Special attacks: Buried Alive! Throws earth at all target
Divides into: Beast Pillar
-------------------------------------------------------------------------------
104. Earth Figure
Lv: 25 HP: 320 Weak: Water
Exp: 230 Half:
Gella: 460 Resist: Fire
Absorb: Earth
Drop: Bust
Steal: Heal Berry
Location: Holst region after getting hovercraft
Name Effect
Special attacks: Power Seal Cause ability block in one target
Divides into: Lilly Pad
-------------------------------------------------------------------------------
105. Efreet
Lv: 36 HP: 2800 Weak: Water
Exp: 1000 Half: All elements except Water and Fire
Gella: 1500 Resist:
Absorb: Fire
Drop: Mega Berry
Steal: Heal Berry
Location: Raypoint Flam
Name Effect
Special attacks: Firestorm Stream of fire at all targets
Fire Breath Fiery gas spewed at one target
Cremation Fire explosion hits all targets
Divides into: Rock Buster
-------------------------------------------------------------------------------
106. Elbucky
Lv: 43 HP: 700 Weak:
Exp: 750 Half:
Gella: 2000 Resist:
Absorb:
Drop: Peppy Acorn
Steal: Big Berry
Location: Spiral Tower
Name Effect
Special attacks: No Way, Meow! Cause downhearted status in all
Heal/Extend Heal self
Hi-Barrier Increase own group's DFP and MGR
Might Body Increase own stats
Def Down Lower your party's DFP and MGR
Divides into: HelterSkelter
-------------------------------------------------------------------------------
107. Eldersing
Lv: 41 HP: 560 Weak:
Exp: 500 Half:
Gella: 1000 Resist:
Absorb: All elements
Drop: Antidote
Steal: Big Berry
Location: Area NW of Slayheim
Name Effect
Special attacks: Sweet Smell Put all targets to sleep
Euthanasia Gas Sleep and poison for all
Divides into: Fleurety
-------------------------------------------------------------------------------
108. Elebart - BOSS
Lv: 13 HP: Weak: Earth
Exp: Half: Wind
Gella: 1400 Resist:
Absorb: Lightning
Drop:
Steal:
Location: Live Reflector
Name Effect
Special attacks: Stun Gun Blow Heavy shock, needs both claws
Elebalt Corrida Lightning strike with either claw
Other parts: HP EXP GELLA Other effects
Right Claw 1250 700 700 Both claws resist lightning,
Left Claw 1250 700 700 halve wind, weak to earth,
drop STR apples
-------------------------------------------------------------------------------
109. Electrigger
Lv: 35 HP: 690 Weak: Fire
Exp: 600 Half: Earth, Wind, Ice, Light, Dark
Gella: 1200 Resist:
Absorb: Water, Lightning
Drop: Pixie Dust
Steal: Heal Berry
Location: Raypoint Muse
Name Effect
Special attacks: Voge Tidal wave hits all targets
Bioelectricity Lightning attack on single foe
Divides into: Carbuncle
-------------------------------------------------------------------------------
110. Elephantine
Lv: 38 HP: 650 Weak: Light
Exp: 500 Half:
Gella: 1000 Resist:
Absorb: Dark
Drop: Full Revive
Steal: Heal Berry
Location: Raypoint Muse region
Name Effect
Special attacks: Big Strength Thief Suck HP from one character
Divides into: Stolas
-------------------------------------------------------------------------------
111. Empusa
Lv: 4 HP: 40 Weak: Lightning
Exp: 10 Half:
Gella: 40 Resist:
Absorb:
Drop: ReviveFruit
Steal: ReviveFruit
Location: Illsveil Prison
Name Effect
Special attacks: Strength Thief Suck HP from target
Gimlet Heavy drill attack
Divides into: Blue Book
-------------------------------------------------------------------------------
112. Ettin
Lv: 32 HP: 600 Weak:
Exp: 410 Half:
Gella: 820 Resist:
Absorb:
Drop: Mega Berry
Steal: Heal Berry
Location: Memory Maze
Name Effect
Special attacks: Blink Around Heavy attack
Divides into:
-------------------------------------------------------------------------------
113. Eurynome
Lv: 32 HP: 1500 Weak: All elements
Exp: 450 Half:
Gella: 900 Resist:
Absorb:
Drop:
Steal: Mega Berry
Location: Lost Garden
Name Effect
Special attacks: Irresist Lowers all targets' MGR
Unmodified Spell?? Spheres attack all targets
Hi-Barrier Raise group's DFP and MGR
Saber Non-elemental magic on one target
Divides into: Fairy Light
-------------------------------------------------------------------------------
114. Evil Dead
Lv: 27 HP: 350 Weak:
Exp: 325 Half:
Gella: 650 Resist:
Absorb:
Drop: ReviveFruit
Steal: ReviveFruit
Location: Lost City Archeim
Name Effect
Special attacks: Defensive Posture Raise own DFP
Divides into: Assassin Bug
-------------------------------------------------------------------------------
115. Fafnir
Lv: 25 HP: 320 Weak: Wind
Exp: 230 Half:
Gella: 460 Resist:
Absorb: Earth
Drop: Antidote
Steal: Big Berry
Location: Large island in NE, including Snake Road
Name Effect
Special attacks: Gas Cloud Poison single target with gas
Divides into: Lilly Pad
-------------------------------------------------------------------------------
116. Fairy Light
Lv: 16 HP: 170 Weak: Dark
Exp: 100 Half:
Gella: 300 Resist:
Absorb: Light
Drop: Big Berry
Steal: Big Berry
Location: Hidden Trial Arena
Name Effect
Special attacks: Gravv Dark element explosion engulfs one
Rayxander Lightning explosion hits all
Life Returner Heal self
Divides into: Dakleit
-------------------------------------------------------------------------------
117. First Root - BOSS
Lv: 52 HP: 15000 Weak:
Exp: 0 Half: Fire
Gella: 0 Resist: Water
Absorb:
Drop:
Steal:
Location: Glaive Le Gable
Name Effect
Special attacks: Atmosphere Reentry Comets crash down on target
Dark Star Bow Laser attack + multiple statuses
Blue Riot Laser damages target
Galactic Explosion Cosmic energy damages opponent
Hyperion Inferno Line of explosions hits foe
-------------------------------------------------------------------------------
118. Flam Knight - BOSS
Lv: 46 HP: 9000 Weak: Water
Exp: 12000 Half: Ice
Gella: 12000 Resist:
Absorb: Fire
Drop: Tiara
Steal: Mega Berry
Location: Raypoint Flam
Name Effect
Special attacks: Mirror Coat Cast reflect on main body
Hi-Barrier Increase own DFP and MGR
Blade Arm Heavy physical attack on single
Caloric Nova Powerful flame explosion on all
Other parts: HP EXP GELLA Other effects
Shield 9000 6000 6000 Drops Mega Berry, steal Full
Revive, absorbs all elements
-------------------------------------------------------------------------------
119. Flauros
Lv: 25 HP: 320 Weak:
Exp: 230 Half:
Gella: 460 Resist:
Absorb: Dark
Drop: Big Berry
Steal: Heal Berry
Location: Meteorite Crater island
Name Effect
Special attacks: Aura Nova Damage all with laser pulse
Magic Ball Light attack on single target
Divides into: Lilly Pad
-------------------------------------------------------------------------------
120. Fleurety
Lv: 20 HP: 220 Weak: Fire
Exp: 165 Half:
Gella: 330 Resist:
Absorb: Ice
Drop: Chakram
Steal: Heal Berry
Location: Sielje Region area
Name Effect
Special attacks: Blizzard Breath Ice damage to all targets
Frigid Powerful ice magic on single
Divides into: Jelly Blob
-------------------------------------------------------------------------------
121. Forneus
Lv: 36 HP: 750 Weak: Lightning
Exp: 425 Half: Ice
Gella: 850 Resist:
Absorb: Water
Drop: Mega Berry
Steal: Heal Berry
Location: Outer Sea (disc 2)
Name Effect
Special attacks: White Dagger Ice shard pierces single target
Frost Bomb Ice explosion on all targets
Divides into: Carbuncle
-------------------------------------------------------------------------------
122. Furfur
Lv: 30 HP: 1000 Weak: Earth
Exp: 375 Half: Wind
Gella: 750 Resist:
Absorb: Lightning
Drop: ReviveFruit
Steal: Heal Berry
Location: Diablo Pillar Caina
Name Effect
Special attacks: Thor's Hammer Lightning strike on everyone
Inspire Lighting attack on single target
Divides into: Pas de Chat
-------------------------------------------------------------------------------
123. Gagison
Lv: 2 HP: 85 Weak: Wind
Exp: 10 Half:
Gella: 50 Resist:
Absorb:
Drop: Medicine
Steal: Medicine
Location: Withered Ruins
Name Effect
Special attacks: Disease Cause disease, single
Divides into: Hyulkonton
-------------------------------------------------------------------------------
124. Galeion
Lv: 15 HP: 700 Weak: Ice
Exp: 2500 Half: Fire
Gella: 0 Resist:
Absorb:
Drop:
Steal:
Location: Aguel Mine Shaft
Name Effect
Special attacks: Suicide Kills self, you get 0 experience
Divides into: Critter
-------------------------------------------------------------------------------
125. GAONIM - BOSS
Lv: 8 HP: 2000 Weak: Lightning
Exp: 300 Half:
Gella: 600 Resist:
Absorb:
Drop:
Steal:
Location: Illsveil Prison
Name Effect
Special attacks: Hammer Swing Strike with huge right claw
Chew Up Bite with teeth in belly
Other parts: HP EXP GELLA Other effects
Right Claw 1000 150 300
-------------------------------------------------------------------------------
126. Gargoyle
Lv: 15 HP: 250 Weak: Wind
Exp: 90 Half:
Gella: 270 Resist:
Absorb:
Drop: Mini Carrot
Steal: Heal Berry
Location: Wind Tiger's Den
Name Effect
Special attacks: Twister Tornado hits all opponents
Statue Form Invulnerable for rest of turn
Divides into: Critter
-------------------------------------------------------------------------------
127. Gasnoid 1st
Lv: 42 HP: 650 Weak:
Exp: 750 Half:
Gella: 2000 Resist: All elements
Absorb:
Drop: Antidote
Steal: Full Revive
Location: Lost Garden island
Name Effect
Special attacks: Ominously Inquire Scan party
Gas Cloud Poison single target
Euthanasia Gas Put all to sleep and poison
Deadly Poison Instant death or vile poison to all
Divides into: HelterSkelter
-------------------------------------------------------------------------------
128. Gatlorg - BOSS
Lv: 44 HP: 75000 Weak: Fire, Lighting
Exp: 50000 Half:
Gella: 75000 Resist:
Absorb: Water
Drop:
Steal: Mini Carrot
Location: Pirate's Warren
Name Effect
Special attacks: Bubble Cluster Water damage and disease all
Poison bubble Damage single and vile poison
Whole-Body Attack Heavy anchor attack on single
Deadly Poison Damage and vile poison all targets
Big Strength Thief Suck HP from one to fully heal
-------------------------------------------------------------------------------
129. Geag Mantis
Lv: 31 HP: 900 Weak: Water, Ice
Exp: 450 Half:
Gella: 900 Resist:
Absorb: Fire
Drop: Lucky Card
Steal: Mega Berry
Location: Sleeping Volcano
Name Effect
Special attacks: Mantis Fu Very heavy physical attack
Divides into: Pas de Chat
-------------------------------------------------------------------------------
130. Gehenna Neros - BOSS
Lv: 19 HP: 3000 Weak: All elements
Exp: 2000 Half:
Gella: 2000 Resist:
Absorb:
Drop:
Steal: Big Berry
Location: Hidden Trial Arena
Name Effect
Special attacks: Replicate Create a double of self
Pill Heal self up to 410 HP
Lullaby Put one target to sleep
-------------------------------------------------------------------------------
131. Gel Gob
Lv: 40 HP: 630 Weak:
Exp: 700 Half:
Gella: 2000 Resist:
Absorb:
Drop: Mega Berry
Steal: Heal Berry
Location: Fiery Wreckage
Name Effect
Special attacks: Anti-Ground Laser Rain of light hits entire party
Gob Soul in a Bug Chance on instant death on single
Divides into: Fleurety
-------------------------------------------------------------------------------
132. Gela Cactus
Lv: 41 HP: 630 Weak:
Exp: 700 Half:
Gella: 2000 Resist:
Absorb:
Drop: Grenade
Steal: Heal Berry
Location: Fab Science Lab/Coin Purse area
Name Effect
Special attacks: Stone Javelin Earth magic on single target
Aqua Breath Water bubbles hit single target
Wind Ripper Blade of air hits one person
Flare Bomb Explosion of fire on one target
Divides into: Fleurety
*Note: only appears by surprise.
-------------------------------------------------------------------------------
133. Geldam
Lv: 39 HP: 1000 Weak: Earth, Fire
Exp: 500 Half: Ice
Gella: 1000 Resist:
Absorb: Water
Drop: Antidote
Steal: Big Berry
Location: Area NW of Slayheim
Name Effect
Special attacks: Sweet Smell Put entire party to sleep
Poison Injection Poison single target
Toxic Breath Gas causes vile poison to single
Divides into: Stolas
-------------------------------------------------------------------------------
134. Geo Knight - BOSS
Lv: 46 HP: 9000 Weak: Wind
Exp: 12000 Half: Lightning
Gella: 12000 Resist:
Absorb: Earth
Drop: Dead Heat
Steal: Mega Berry
Location: Raypoint Geo
Name Effect
Special attacks: Mirror Coat Cast reflect on main body
Hi-Barrier Increase own DFP and MGR
Blade Arm Heavy physical attack on single
Gaia Crash Massive earth barrage on all
Other parts: HP EXP GELLA Other effects
Shield 9000 6000 6000 Drops Mega Berry, steal Full
Revive, absorbs all elements
-------------------------------------------------------------------------------
135. Gespenst
Lv: 32 HP: 480 Weak:
Exp: 425 Half:
Gella: 850 Resist:
Absorb:
Drop:
Steal: Mega Berry
Location: Sacrificial Altar
Name Effect
Special attacks: Hi-Break Strong earth magic on one target
Hi-Vortex Strong wind magic on one target
Water Catastrophe Tidal wave drowns all targets
Divides into: Fairy Light
-------------------------------------------------------------------------------
136. Ghost - BOSS
Lv: 49 HP: ? Weak: Light
Exp: 12000 Half:
Gella: 12000 Resist:
Absorb: Dark
Drop: Full Carrot
Steal: Tiny Flower
Location: Fiery Wreckage
Name Effect
Special attacks: Incur My Wrath Damages all, chance of instant death
4D Hypo Blast Dazzling light attack on single target
Gate of Isolde Damage and multiple statuses to all
Void Effect Removes any stat bonuses on your party
-------------------------------------------------------------------------------
137. Ghoul
Lv: 11 HP: 150 Weak: Light
Exp: 60 Half: Dark
Gella: 180 Resist:
Absorb:
Drop: Pixie Dust
Steal: Heal Berry
Location: Golgotha Prison
Name Effect
Special attacks: Stun Cloud Cause paralysis to single target
Divides into: Gob
-------------------------------------------------------------------------------
138. Giant Crab
Lv: 15 HP: 190 Weak: Lightning
Exp: 90 Half:
Gella: 270 Resist:
Absorb: Water
Drop: Antidote
Steal: Big Berry
Location: Aguel Mine Shaft
Name Effect
Special attacks: Gas Cloud Damage and poison single target
Crab Brains Cause vile poison in target
Divides into: Rat Monkey
-------------------------------------------------------------------------------
139. Gigacloud
Lv: 36 HP: 1400 Weak: Earth
Exp: 600 Half:
Gella: 1200 Resist:
Absorb: Lightning
Drop: Pixie Dust
Steal: Heal Berry
Location: Raypoint Wing
Name Effect
Special attacks: Bioelectricity Lightning shocks single target
Plasma Leader Lightning bolts hit all
Thunder Pulse Lightning power hits all
Divides into: Carbuncle
-------------------------------------------------------------------------------
140. Gigaflame
Lv: 36 HP: 1400 Weak: Water
Exp: 600 Half:
Gella: 1200 Resist:
Absorb: Fire
Drop:
Steal: Heal Berry
Location: Raypoint Flam
Name Effect
Special attacks: Fire Breath Fiery gas spewed at single target
Smithereens Very heavy physical assault on one
Divides into: Carbuncle
-------------------------------------------------------------------------------
141. Gigafrost
Lv: 36 HP: 1400 Weak: Fire
Exp: 600 Half: Water
Gella: 1200 Resist:
Absorb: Ice
Drop:
Steal: Heal Berry
Location: Raypoint Muse
Name Effect
Special attacks: Cold Sleep Cause ice damage and sleep in one
Absolute 0 Snowstorm causes ice damage to all
Divides into: Carbuncle
-------------------------------------------------------------------------------
142. Gigapoison
Lv: 36 HP: 1400 Weak: Wind
Exp: 600 Half:
Gella: 1200 Resist:
Absorb:
Drop: Antidote
Steal: Heal Berry
Location: Raypoint Geo
Name Effect
Special attacks: Planet Dust Meteors rain down on all targets
Toxic Breath Poisons single target
Poison Breath Poisons all targets with gas
Divides into: Carbuncle
-------------------------------------------------------------------------------
143. Gila Monster
Lv: 15 HP: 180 Weak:
Exp: 90 Half: Fire
Gella: 270 Resist:
Absorb:
Drop: Antidote
Steal: Heal Berry
Location: Wind Tiger's Den region, various islands in outer sea
Name Effect
Special attacks: Flame Tongue Spits fire at single target
Gas Cloud Cause poison in single target
Divides into: Rat Monkey
-------------------------------------------------------------------------------
144. Gill Serpent
Lv: 39 HP: 650 Weak: Lightning
Exp: 500 Half: Ice
Gella: 1000 Resist:
Absorb: Water
Drop: Pixie Dust
Steal: Mega Berry
Location: Gated Sea
Name Effect
Special attacks: Knockdown Damage and paralyze single
Divides into: Stolas
-------------------------------------------------------------------------------
145. Girtabryl
Lv: 30 HP: 900 Weak: Ice
Exp: 375 Half:
Gella: 750 Resist:
Absorb:
Drop: War Respite
Steal: Big Berry
Location: Diablo Pillar Judecca
Name Effect
Special attacks: Barrier Raise own/ally's DFP and MGR
Bug Poison Poison and disease single target
Divides into: Pas de Chat
-------------------------------------------------------------------------------
146. Gizmo
Lv: 31 HP: 510 Weak:
Exp: 450 Half:
Gella: 900 Resist:
Absorb: All elements
Drop: ReviveFruit
Steal: Mega Berry
Location: Lost Garden
Name Effect
Special attacks: Taunting No effect
Divides into: Pas de Chat
-------------------------------------------------------------------------------
147. Gob
Lv: 7 HP: 110 Weak:
Exp: 15 Half:
Gella: 60 Resist:
Absorb:
Drop: Heal Berry
Steal: Big Berry
Location: Under Traffic, Damzen City region
Name Effect
Special attacks: Gobs & Gobs! Changes target's HP to 110
Critical Heavy attack
Divides into: Pill Bug
-------------------------------------------------------------------------------
148. Gohm
Lv: 1 HP: 65 Weak: Ice
Exp: 4 Half: Fire
Gella: 16 Resist:
Absorb:
Drop: Heal Berry
Steal:
Location: Millennium Puzzle
Name Effect
Special attacks: Shock Beam Laser attack, single
Divides into: another Gohm
-------------------------------------------------------------------------------
149. Golpa
Lv: 38 HP: 560 Weak:
Exp: 500 Half:
Gella: 1000 Resist:
Absorb:
Drop:
Steal: Secret Key
Location: Good Luck Zone
Name Effect
Special attacks: Contaminate Crust Earth damage + poison all targets
Resonance Quake Vibrations damage all opponents
Divides into: Stolas
-------------------------------------------------------------------------------
150. GomorrahToad
Lv: 3 HP: 100 Weak: Ice
Exp: 15 Half:
Gella: 60 Resist:
Absorb: Water
Drop: Heal Berry
Steal: Big Berry
Location: Sword Cathedral region
Name Effect
Special attacks:
Divides into: Kobold
-------------------------------------------------------------------------------
151. Gorbash
Lv: 33 HP: 3000 Weak: Wind
Exp: 900 Half:
Gella: 1800 Resist: Earth
Absorb:
Drop: Mega Berry
Steal: Heal Berry
Location: Raypoint Wing, Raypoint Muse
Name Effect
Special attacks: Flare Stream Fire hits single target
Resonance Quake Earthquake damages all foes
Divides into: Owlbear
-------------------------------------------------------------------------------
152. Graboid
Lv: 25 HP: 320 Weak: Wind, Ice
Exp: Half:
Gella: 460 Resist: Earth
Absorb:
Drop: Pixie Dust
Steal: Heal Berry
Location: Shining Garden region and others
Name Effect
Special attacks: Paralysis Gaze Paralyze all targets with beam
Divides into: Lilly Pad
-------------------------------------------------------------------------------
153. Grabsk
Lv: 31 HP: 400 Weak:
Exp: 410 Half: Ice
Gella: 820 Resist:
Absorb: Water
Drop: Spoon
Steal: Mega Berry
Location: Millennium Puzzle (2), Monster Island
Name Effect
Special attacks: Giant Knuckle Heavy attack on single target
Divides into: Pas de Chat
-------------------------------------------------------------------------------
154. Grauswein (1) - BOSS
Lv: 43 HP: 8000 Weak:
Exp: 10000 Half:
Gella: 0 Resist:
Absorb:
Drop:
Steal: Bullet Load
Location: Guild Galad (automatic on disc 2)
Name Effect
Special attacks: Nuclear Sphere Nuclear explosion hits everyone
Killer Maser Laser beam damages all targets
Other parts: HP EXP GELLA Other effects
Belly 8000 5000 0
-------------------------------------------------------------------------------
155. Grauswein (2) - BOSS
Lv: 43 HP: 8000 Weak:
Exp: 10000 Half:
Gella: 10000 Resist:
Absorb:
Drop:
Steal: Bullet Load
Location: Guild Galad (automatic on disc 2)
Name Effect
Special attacks: Nuclear Sphere Nuclear explosion hits everyone
Killer Maser Laser beam damages all targets
Meltdown Fiery explosion on single target
Other parts: HP EXP GELLA Other effects</pre><pre id="faqspan-12">
Belly 8000 5000 5000 Drops Full Carrot
-------------------------------------------------------------------------------
156. Gremalkin - BOSS
Lv: 5 HP: 650 Weak:
Exp: 60 Half:
Gella: 250 Resist:
Absorb:
Drop:
Steal:
Location: Brad's intro
Name Effect
Special attacks: Parasite Battalion Bees swarm from belly
Chest Buster Body slam
Roaring Burst Energy wave along ground
Other parts: HP EXP GELLA Other effects
Belly 500 40 250
-------------------------------------------------------------------------------
157. Gremlin
Lv: 25 HP: 360 Weak: All elements except Lightning
Exp: 300 Half:
Gella: 600 Resist:
Absorb: Lightning
Drop: Bullet Load
Steal: Heal Berry
Location: Coffin of 100 Eyes
Name Effect
Special attacks: Taunting No effect
Divides into: Lilly Pad
-------------------------------------------------------------------------------
158. Grendel
Lv: 37 HP: 2000 Weak: Wind
Exp: 1000 Half:
Gella: 5000 Resist:
Absorb: Earth
Drop: Mini Carrot
Steal: Heal Berry
Location: Lost Garden island
Name Effect
Special attacks: Spiral Typhoon Wind tunnel hits all targets
Divides into: Rock Buster
-------------------------------------------------------------------------------
159. Grimlok
Lv: 29 HP: 410 Weak:
Exp: 375 Half:
Gella: 750 Resist:
Absorb:
Drop: ReviveFruit
Steal: ReviveFruit
Location: Diablo Pillar Judecca
Name Effect
Special attacks: Die in Agony! Instant death on all targets
Space Emperor Heavy attack
Divides into: Jackolantern
-------------------------------------------------------------------------------
160. Grodine - BOSS
Lv: 50 HP: 10000 Weak: Lightning
Exp: 12000 Half: Ice
Gella: 12000 Resist:
Absorb: Water
Drop:
Steal: Full Revive
Location: Spiral Tower
Name Effect
Special attacks: Giant Scissors Heavy attack with left claw
Bubble Cluster Water damage and disease to all
Other parts: HP EXP Gella Other effects
Left Claw 10000 6000 6000 Drops Ambrosia, Steal Tiny
Flower, same elemental
effects as main body
-------------------------------------------------------------------------------
161. Gryphon
Lv: 25 HP: 320 Weak: Earth
Exp: 423 Half:
Gella: 460 Resist: Wind
Absorb:
Drop: Big Berry
Steal: Heal Berry
Location: Outer sea, NE corner of world map
Name Effect
Special attacks:
Divides into: Lilly Pad
-------------------------------------------------------------------------------
162. Haborym
Lv: 35 HP: 720 Weak: Ice, Water
Exp: 600 Half:
Gella: 1200 Resist:
Absorb: Fire
Drop: Big Berry
Steal: Heal Berry
Location: Raypoint Flam
Name Effect
Special attacks: Flame Tongue Stream of fire at single target
Divides into: Carbuncle
-------------------------------------------------------------------------------
163. Harvestman
Lv: 28 HP: 410 Weak: Light
Exp: 375 Half: Dark
Gella: 750 Resist:
Absorb:
Drop: Bust
Steal: Heal Berry
Location: Diablo Pillar Antenora
Name Effect
Special attacks: Ominously Inquire Scan party
Divides into: Jackolantern
-------------------------------------------------------------------------------
164. HelterSkelter
Lv: 21 HP: 250 Weak: Light
Exp: 200 Half:
Gella: 400 Resist:
Absorb: Dark
Drop: ReviveFruit
Steal: Heal Berry
Location: Slayheim Castle
Name Effect
Special attacks: Cross Bone Heavy attack
Divides into: Jelly Blob
-------------------------------------------------------------------------------
165. Hope Diamond
Lv: 40 HP: 600 Weak: Light
Exp: 500 Half:
Gella: 1000 Resist: All elements except Light and Dark
Absorb: Dark
Drop: Softener
Steal: Heal Berry
Location: Promised Catacombs
Name Effect
Special attacks: Guillotine Instant death on one target
Petro Touch Gas petrifies single target
Divides into: Fleurety
-------------------------------------------------------------------------------
166. Horn Monster
Lv: 32 HP: 600 Weak: Wind
Exp: 425 Half:
Gella: 850 Resist: Earth
Absorb:
Drop: Mega Berry
Steal: Heal Berry
Location: Grotto of Lourdes
Name Effect
Special attacks: Tactless Very strong physical attack
Horn Spike Heavy attack
Divides into: Fairy Light
-------------------------------------------------------------------------------
167. Hresvelgr
Lv: 39 HP: 560 Weak: Earth
Exp: 500 Half: Wind
Gella: 1000 Resist:
Absorb:
Drop: Antidote
Steal: Heal Berry
Location: Gated Sea
Name Effect
Special attacks: Chew Up Heavy attack
Poison Breath Poison all targets
Divides into: Stolas
-------------------------------------------------------------------------------
168. Hrimthurs
Lv: 25 HP: 320 Weak: Fire
Exp: 230 Half:
Gella: 460 Resist: Water
Absorb: Ice
Drop:
Steal: Big Berry
Location: Outer Sea, SE corner of map
Name Effect
Special attacks: Blizzard Breath Ice gas on all targets
Thermionic Blast Suicide explosion damages all foes
Divides into: Lilly Pad
-------------------------------------------------------------------------------
169. Humpty
Lv: 43 HP: 650 Weak:
Exp: Half:
Gella: 2000 Resist:
Absorb:
Drop: Mini Carrot
Steal: Heal Berry
Location: Fab Science Lab/Coin Purse area
Name Effect
Special attacks: Snow White Snowstorm damages all
Anti-Magic Removes effect of previous spells
Hi-Shield Raise own DFP
Critical Heal Fully heal own party
Divides into: HelterSkelter
-------------------------------------------------------------------------------
170. Hydra
Lv: 32 HP: 2800 Weak:
Exp: 900 Half:
Gella: 500 Resist:
Absorb:
Drop: Big Berry
Steal: Lucky Card
Location: Sacrificial Altar
Name Effect
Special attacks: Voge Water explosion on all targets
Divides into: Owlbear
-------------------------------------------------------------------------------
171. Hyperion
Lv: 45 HP: 700 Weak:
Exp: 800 Half: All elements except Earth
Gella: 2000 Resist:
Absorb: Earth
Drop: War Respite
Steal: Heal Berry
Location: Glaive Le Gable
Name Effect
Special attacks: Smithereens Very heavy single physical assault
Divides into: Blackou
-------------------------------------------------------------------------------
172. Hyulkonton
Lv: 1 HP: ~65000 Weak:
Exp: 30000 Half:
Gella: 50000 Resist:
Absorb:
Drop: Duplicator
Steal: Gimel Coin
Location: divide a Gagison, Balam
Name Effect
Special attacks: Arc en Ciel Multiple status effects on all
Human Experiment Multiple status + damage on one
Divides into: cannot be divided
-------------------------------------------------------------------------------
173. Imitator
Lv: 40 HP: 450 Weak:
Exp: 700 Half: All elements
Gella: 2000 Resist:
Absorb:
Drop: Lucky Card
Steal: Heal Berry
Location: Fab Science Lab/Coin Purse area
Name Effect
Special attacks: Kappagu Try to steal item from inventory
Critical Heavy attack
Divides into: Fleurety
-------------------------------------------------------------------------------
174. Imp
Lv: 30 HP: 470 Weak:
Exp: 410 Half:
Gella: 820 Resist:
Absorb:
Drop: Pinwheel
Steal: Heal Berry
Location: Memory Maze, Monster Island
Name Effect
Special attacks: Poison Beam Poison single target with laser
Wind Edge Blade of wind hits all targets
Divides into: Pas de Chat
-------------------------------------------------------------------------------
175. Iron Maiden
Lv: 21 HP: 250 Weak: Lightning
Exp: 175 Half:
Gella: 350 Resist:
Absorb:
Drop: ReviveFruit
Steal: Heal Berry
Location: Gate Bridge, Monster Island
Name Effect
Special attacks: Defensive Posture Raise own DFP
Strength Thief Suck HP from one target
Divides into: Jelly Blob
-------------------------------------------------------------------------------
176. Item Carrier
Lv: 41 HP: 630 Weak:
Exp: 700 Half:
Gella: 2000 Resist:
Absorb:
Drop:
Steal: Heal Berry
Location: Fab Science Lab/Coin Purse area
Name Effect
Special attacks: Flee Escape from battle
Divides into: Fleurety
-------------------------------------------------------------------------------
177. Jabberwock
Lv: 38 HP: 550 Weak: Dark
Exp: 500 Half: All elements except Dark
Gella: 1000 Resist:
Absorb:
Drop: Mega Berry
Steal: Big Berry
Location: small island W of Wind Tiger's Den island
Name Effect
Special attacks: Poison Injection Poison single target
Divides into: Stolas
-------------------------------------------------------------------------------
178. Jacklizard
Lv: 25 HP: 320 Weak: Dark
Exp: 230 Half:
Gella: 460 Resist:
Absorb:
Drop: Big Berry
Steal: Big Berry
Location: Promised Catacombs island
Name Effect
Special attacks: Toxic Breath Poison single target with gas
Divides into: Lilly Pad
-------------------------------------------------------------------------------
179. Jackolantern
Lv: 14 HP: 220 Weak: Water
Exp: 90 Half: Ice
Gella: 270 Resist:
Absorb: Fire
Drop: Stone
Steal: Tiny Flower
Location: Diablo Pillar Caina region
Name Effect
Special attacks: Pyromania Fire attack on single target
I Hate You! Heavy attack with chainsaw
Divides into: Critter
-------------------------------------------------------------------------------
180. Jasoul - BOSS
Lv: 33 HP: 9000 Weak: Light
Exp: 5000 Half: All elements except Light and Dark
Gella: 5000 Resist:
Absorb: Dark
Drop:
Steal: Mini Carrot
Location: Lost City Archeim
Name Effect
Special attacks: Life Force Suck HP from 1 target to raise own HP
Spark Lightning magic on single target
Armor Down Decrease all targets' DFP
Kirlian Buster Dark explosion damages all targets
Caloric Nova Big explosion on all for heavy damage
Other parts: HP EXP Gella Other effects
Right Claw 4500 2500 2500 Both drop SOR Apple
Left Claw 4500 2500 2500 Same elements as above
-------------------------------------------------------------------------------
181. Jelly Blob
Lv: 10 HP: 100 Weak: Earth, Fire
Exp: 75 Half: Ice
Gella: 225 Resist:
Absorb: Water
Drop: Medicine
Steal: Heal Berry
Location: Raline Observatory
Name Effect
Special attacks: Disease Cloud Gas causes disease in all targets
Divides into: Gob
*** Note: Has very high PRY, difficult to hit physically. ***
-------------------------------------------------------------------------------
182. Judecca (1) - BOSS
Lv: 20 HP: 3600 Weak:
Exp: 1500 Half:
Gella: 0 Resist:
Absorb:
Drop:
Steal: Bullet Load
Location: Valeria Chateau assault
Name Effect
Special attacks: Miriam 2-gun shot from hip at single
Sidewinder Firework trick shot
Douglas Powerful shotgun shot
-------------------------------------------------------------------------------
183. Judecca (2) - BOSS
Lv: 32 HP: 5000 Weak:
Exp: 4200 Half:
Gella: 0 Resist:
Absorb:
Drop:
Steal: Tiny Flower
Location: after Closed Mine Shaft
Name Effect
Special attacks: Miriam 2-gun shot from hip at single
Sidewinder Firework trick shot
Douglas Powerful shotgun shot
-------------------------------------------------------------------------------
184. Judecca (3) - BOSS
Lv: 36 HP: 18000 Weak:
Exp: 7000 Half:
Gella: 7000 Resist:
Absorb:
Drop: War Respite
Steal: Bullet Load
Location: Diablo Pillar Judecca
Name Effect
Special attacks: Miriam 2-gun shot from hip at single
Sidewinder Firework trick shot on all targets
Douglas Shotgun shot on single + paralysis
-------------------------------------------------------------------------------
185. Justa
Lv: 38 HP: 700 Weak: Ice
Exp: 500 Half:
Gella: 1000 Resist:
Absorb:
Drop:
Steal: Heal Berry
Location: Area NW of Slayheim
Name Effect
Special attacks: Flee Escape from battle
Divides into: Stolas
-------------------------------------------------------------------------------
186. Kalivos - BOSS
Lv: 5 HP: 400 Weak:
Exp: 50 Half:
Gella: 250 Resist:
Absorb:
Drop:
Steal:
Location: Withered Ruins
Name Effect
Special attacks: Blade Claw L Slash with left claw
Blade Claw R Slash with right claw
Cross Blade Claw Heavy strike with both claws
Laser Breath Beam shot from head
Other parts: HP EXP GELLA Other effects
Right Claw 200 25 150 Drops Big Berry
Left Claw 200 25 150
-------------------------------------------------------------------------------
187. Kelaeno
Lv: 7 HP: 90 Weak: Earth
Exp: 15 Half: Wind
Gella: 30 Resist:
Absorb:
Drop: Heal Berry
Steal: Stone
Location: Damzen City region
Name Effect
Special attacks: Pickpocket Steal random item from party
Endocrine Boost Increase own RES & PRY
Withdraw Escape from battle
Divides into: GomorrahToad
-------------------------------------------------------------------------------
188. Kelpie
Lv: 18 HP: 200 Weak: Lightning
Exp: 150 Half:
Gella: 300 Resist:
Absorb: Water
Drop: Pinwheel
Steal: Heal Berry
Location: Inner Sea
Name Effect
Special attacks: Ozom Pulse Beam confuses all targets
Divides into: Shrieker
-------------------------------------------------------------------------------
189. Kerberos
Lv: 32 HP: 480 Weak:
Exp: 425 Half: Fire, Lightning, Ice
Gella: 850 Resist:
Absorb:
Drop: Full Revive
Steal: War Respite
Location: Abandoned Icebox
Name Effect
Special attacks: Reaper's Lullaby Damage and put one to sleep
Firestorm Waves of fire hit all targets
Divides into: Fairy Light
-------------------------------------------------------------------------------
190. Kobold
Lv: 1 HP: 40 Weak: Wind
Exp: 4 Half: Earth
Gella: 16 Resist:
Absorb:
Drop: Stone
Steal: Heal Berry
Location: Withered Ruins
Name Effect
Special attacks: Flee Escape from battle
Divides into: another Kobold
-------------------------------------------------------------------------------
191. Kobold King - BOSS
Lv: 45 HP: 85000 Weak:
Exp: 50000 Half:
Gella: 75000 Resist:
Absorb:
Drop: Omega Crush
Steal: Mini Carrot
Location: Closed Mine Shaft (sealed monster)
Name Effect
Special attacks: Buried Alive! Earth attack on all targets
Prepare to Attack Store power for next turn
Critical Heavy attack
Tactless Very heavy attack on single
-------------------------------------------------------------------------------
192. Kuiper Core - BOSS
Lv: 52 HP: Weak:
Exp: Half:
Gella: 0 Resist:
Absorb: All elements
Drop:
Steal:
Location: Glaive Le Gable
Name Effect
Special attacks: Atmosphere Reentry Comets crash down on all targets
Dark Star Bow Damage + multiple statuses to all
Blue Riot Laser damages each opponent
Galactic Explosion Cosmic energy damages all
Other parts: HP EXP GELLA Other effects
R. Shoulder
L. Shoulder
-------------------------------------------------------------------------------
193. Land Anemone
Lv: 38 HP: 400 Weak:
Exp: 600 Half:
Gella: 1200 Resist: All elements
Absorb:
Drop: Antidote
Steal: ReviveFruit
Location: Trapezohedron, Monster Island
Name Effect
Special attacks: Euthanasia Gas Cause poison and sleep in all
Rayxander Lightning strikes all targets
Defensive Posture Raise own DFP
Divides into: Stolas
-------------------------------------------------------------------------------
194. Land Lamprey
Lv: 29 HP: 600 Weak: Lightning
Exp: 375 Half:
Gella: 750 Resist:
Absorb: Water
Drop: Pinwheel
Steal: Heal Berry
Location: Diablo Pillar Ptolomea
Name Effect
Special attacks: Bioelectricity Lightning attack on one foe
Stun Cloud Gas paralyzes single target
Divides into: Jackolantern
-------------------------------------------------------------------------------
195. Larva - BOSS
Lv: 48 HP: 10000 Weak:
Exp: 12000 Half:
Gella: 12000 Resist:
Absorb:
Drop:
Steal: Mini Carrot
Location: Trapezohedron
Name Effect
Special attacks: Arc en Ciel Multiple status effects on all
Mega Crusher Heavy physical assault
Ability Block Damage and block abilities in all
Other parts: HP EXP GELLA Other effects
Mouth 10000 6000 6000 Steal War Respite
-------------------------------------------------------------------------------
196. Leprechaun
Lv: 44 HP: 2200 Weak: All elements except Lightning
Exp: 750 Half:
Gella: 2000 Resist:
Absorb: Lightning
Drop: Pinwheel
Steal: Heal Berry
Location: Aguel Mine Shaft, Spiral Tower
Name Effect
Special attacks: Bioelectricity Lightning attack on single target
Ozom Pulse Beam causes confusion to all
Divides into: Shanzen
*** Note: this monster's presence blocks use of any ARMS ***
-------------------------------------------------------------------------------
197. Leviathan
Lv: 36 HP: 3000 Weak: Fire
Exp: 1000 Half: All elements except Fire and Water
Gella: 1500 Resist:
Absorb: Water
Drop: Mega Berry
Steal: Heal Berry
Location: Raypoint Muse
Name Effect
Special attacks: Voge Tidal wave hits all targets
Aqua Breath Water bubbles damage single target
Divides into: Rock Buster
-------------------------------------------------------------------------------
198. Lilly Pad
Lv: 13 HP: 190 Weak:
Exp: 75 Half:
Gella: 225 Resist:
Absorb:
Drop: Heal Berry
Steal: Heal Berry
Location: Raline Observatory
Name Effect
Special attacks: Meteor Kick Heavy attack
Divides into: Dryad
-------------------------------------------------------------------------------
199. Lindwurm
Lv: 25 HP: 1600 Weak: Earth
Exp: 230 Half:
Gella: 460 Resist:
Absorb:
Drop:
Steal: Big Berry
Location: Holst region after hovercraft
Name Effect
Special attacks: Pin Down Pulse beam paralyzes single
Wind Edge Air blades hit all targets
Divides into: Bonedrake
-------------------------------------------------------------------------------
200. Liz (1) - BOSS
Lv: 17 HP: 2000 Weak:
Exp: 750 Half:
Gella: 0 Resist:
Absorb:
Drop:
Steal: Antidote
Location: Raline Observatory
Name Effect
Special attacks: Blue Bug Liquid Poison Ard, trigger his Bomb Punch
Homemade Bomb Damage everyone in both parties
-------------------------------------------------------------------------------
201. Liz (2) - BOSS
Lv: 23 HP: 3500 Weak:
Exp: 4000 Half:
Gella: 0 Resist:
Absorb:
Drop:
Steal: Medicine
Location: Gate Bridge
Name Effect
Special attacks: Red Bug Liquid Disease Ard, he uses Antitank Punch
Strange Bomb Damages everyone in both parties
-------------------------------------------------------------------------------
202. Liz (3) - BOSS
Lv: 32 HP: 4500 Weak:
Exp: 2250 Half:
Gella: 2250 Resist:
Absorb:
Drop: Tiny Flower
Steal: War Respite
Location: Coffin of 100 Eyes
Name Effect
Special attacks: Mixed Bug Liquids Poison + disease Ard, triggers his
Alter Ego Punch
Chef's Whimsy Bomb Damages everyone in both parties
-------------------------------------------------------------------------------
203. Lombardia - BOSS
Lv: 43 HP: 8000 Weak:
Exp: 10000 Half:
Gella: 10000 Resist:
Absorb:
Drop:
Steal: Bullet Load
Location: Sleeping Volcano
Name Effect
Special attacks: Dragonic Blaster Jet fireworks hit all for damage
Other Parts: HP EXP GELLA Other effects
Belly 8000 5000 5000 Drops Full Carrot
-------------------------------------------------------------------------------
204. Lord Blazer - BOSS
Lv: 52 HP: 150000+ Weak:
Exp: 0 Half: All elements except Fire
Gella: 0 Resist:
Absorb: Fire
Drop:
Steal:
Location: Final
Name Effect
Special attacks: Vermilion Disaster Blaze of disaster burns Ashley
Negative Flare Damages and removes spell effects
-------------------------------------------------------------------------------
205. Lycanthrope
Lv: 18 HP: 180 Weak:
Exp: 150 Half:
Gella: 300 Resist:
Absorb:
Drop: Medicine
Steal: Big Berry
Location: Thunder Lion Cage region
Name Effect
Special attacks: Disease Cloud Gas causes disease in all targets
Divides into: Shrieker
-------------------------------------------------------------------------------
206. M. Therion
Lv: 42 HP: 3500 Weak:
Exp: 2000 Half: All elements
Gella: 1000 Resist:
Absorb:
Drop: Grenade
Steal: Heal Berry
Location: Spiral Tower/Lost Garden region
Name Effect
Special attacks: Megaton Attack Heavy physical attack on one
Kirlian Buster Dark explosion hits all
Divides into: Necrosaurus
-------------------------------------------------------------------------------
207. Macabre
Lv: 21 HP: 250 Weak: Light
Exp: 195 Half: Dark
Gella: 390 Resist:
Absorb:
Drop: Chakram
Steal: Heal Berry
Location: Slayheim salt flats
Name Effect
Special attacks: Reaper's Lullaby Damage and cause sleep in one foe
Divides into: Jelly Blob
-------------------------------------------------------------------------------
208. Magmalizer - BOSS
Lv: 36 HP: 9500 Weak: Wind, Water, Ice
Exp: 5000 Half:
Gella: 5000 Resist:
Absorb: Earth, Fire
Drop: Lamellar
Steal: Full Revive
Location: Diablo Pillar Judecca
Name Effect
Special attacks: Mirror Coat Set up reflect on main body
Fire Crystal Flame attack on all targets
Maglash Fireball slams single target
Other parts: HP EXP GELLA Other effects
Head 9500 2500 2500 Same elements as above
-------------------------------------------------------------------------------
209. Man Trap
Lv: 9 HP: 120 Weak: Fire
Exp: 50 Half: Water
Gella: 150 Resist:
Absorb:
Drop: Toy Hammer
Steal: Heal Berry
Location: Sylvaland region
Name Effect
Special attacks: Amnesia Cause forgetfullness in single
Sleep Gas puts all targets to sleep
Divides into: Beast Pillar
-------------------------------------------------------------------------------
210. Manticore
Lv: 24 HP: 340 Weak:
Exp: 240 Half:
Gella: 500 Resist:
Absorb:
Drop: Antidote
Steal: Heal Berry
Location: Closed Mine Shaft
Name Effect
Special attacks: Tail Smash Heavy attack
Divides into: Lilly Pad
-------------------------------------------------------------------------------
211. Manufestu - BOSS
Lv: 50 HP: 10000 Weak:
Exp: 12000 Half:
Gella: 12000 Resist:
Absorb: Fire, Light
Drop:
Steal: Mini Carrot
Location: Spiral Tower
Name Effect
Special attacks: Blast Fiery explosion hits all targets
Death Parasite Chance of instant death on one
Other parts: HP EXP GELLA Other effects
Right Knee 5000 6000 6000 Steal Full Revive from each,
Left Knee 5000 6000 6000 both drop Mega Berries
-------------------------------------------------------------------------------
212. Melchom
Lv: 23 HP: 230 Weak:
Exp: 180 Half:
Gella: 500 Resist:
Absorb:
Drop:
Steal: Lucky Card
Location: Greenhell region
Name Effect
Special attacks: GellaCrazy Throws last 4 digits of own party's
gella, causing an equal number of
damage to all targets. You receive
0 gella at end of battle if thrown.
Divides into: Ghoul
-------------------------------------------------------------------------------
213. Melchom Lich
Lv: 43 HP: 630 Weak:
Exp: 700 Half:
Gella: 3000 Resist:
Absorb:
Drop:
Steal: Lucky Card
Location: Fab Science Lab/Coin Purse area
Name Effect
Special attacks: GellaCrazy Throws last 4 digits of own party's
gella, causing an equal number of
damage to all targets. You receive
0 gella at end of battle if thrown.
Divides into: HelterSkelter
-------------------------------------------------------------------------------
214. Melusine
Lv: 25 HP: 320 Weak: Ice
Exp: 230 Half: Water
Gella: 460 Resist:
Absorb:
Drop: Antidote
Steal: Pinwheel
Location: Outer sea, NE corner of world map
Name Effect
Special attacks: Poison Breath Poison all targets
Divides into: Lilly Pad
-------------------------------------------------------------------------------
215. Mercurius
Lv: 45 HP: 850 Weak: Lightning
Exp: 750 Half:
Gella: 2000 Resist:
Absorb:
Drop: Big Berry
Steal: Heal Berry
Location: Spiral Tower
Name Effect
Special attacks: Gimlet Heavy attack
Big Strength Thief Suck HP from one character
Divides into: Shanzen
*Note: this monster only appears by surprise
-------------------------------------------------------------------------------
216. Mimic
Lv: 30 HP: 410 Weak:
Exp: 375 Half: All elements
Gella: 750 Resist:
Absorb:
Drop: Big Berry
Steal: Big Berry
Location: Diablo Pillars
Name Effect
Special attacks: Mega Crusher Smack single target with arms
Divides into: Pas de Chat
*Note: only appears by surprise
-------------------------------------------------------------------------------
217. Mold Gnome
Lv: 31 HP: 720 Weak: Fire
Exp: 425 Half: Water
Gella: 850 Resist:
Absorb: Lightning
Drop: Pinwheel
Steal: Heal Berry
Location: Meteorite Crater
Name Effect
Special attacks: Spoiled Brat Heavy attack
Stone Javelin Earth magic on single target
Spores Confuse all opponents
Divides into: Pas de Chat
-------------------------------------------------------------------------------
218. Morlock
Lv: 42 HP: 1000 Weak: Ice
Exp: 800 Half:
Gella: 2000 Resist:
Absorb:
Drop: Peppy Acorn
Steal: Heal Berry
Location: Glaive Le Gable
Name Effect
Special attacks: Don't Forget Me! Suicide explosion on single target
Critical Heavy attack
Divides into: HelterSkelter
-------------------------------------------------------------------------------
219. Murdoch
Lv: 14 HP: 15000 Weak:
Exp: 0 Half:
Gella: 0 Resist:
Absorb:
Drop: Shukiken
Steal: Tiny Flower
Location: Gated Sea small island
Name Effect
Special attacks: Global Warbird Greatly raise one ally's DFP & MGR
Power Lord Mount Shake ground to damage one target
Brutal Fight Massive physical damage to single
Desert Tornado Wind tunnel hits all for damage
Poison Needle Poisons and damages single target
Pro Wrestling Star Heal one ally
Divides into: cannot be divided
*Note: always appears with Bad News
-------------------------------------------------------------------------------
220. Muse Knight - BOSS
Lv: 46 HP: 9000 Weak: Fire
Exp: 12000 Half:
Gella: 12000 Resist:
Absorb: Water
Drop: Shamir
Steal: Mega Berry
Location: Raypoint Muse
Name Effect
Special attacks: Mirror Coat Cast reflect on main body
Hi-Barrier Increase own DFP and MGR
Blade Arm Heavy physical attack on single
Water Catastrophe Tidal wave hurts all with water
Other parts: HP EXP GELLA Other effects
Shield 9000 6000 6000 Drops Mega Berry, steal Full
Revive, absorbs all elements
-------------------------------------------------------------------------------
221. Mushussu
Lv: 25 HP: 400 Weak:
Exp: 300 Half:
Gella: 600 Resist:
Absorb:
Drop: Big Berry
Steal: Heal Berry
Location: Coffin of 100 Eyes
Name Effect
Special attacks: Tail Smash Heavy attack
Body Press Heavy attack
Divides into: Lilly Pad
-------------------------------------------------------------------------------
222. Muspell
Lv: 23 HP: 320 Weak: Water, Ice
Exp: 230 Half:
Gella: 460 Resist:
Absorb: Fire
Drop: ReviveFruit
Steal: Heal Berry
Location: Outer Sea, SW of large island in NE of world map
Name Effect
Special attacks: Thermionic Blast Suicide explosion damages all foes
Fire Breath Fiery gas blown at single target
Divides into: Ghoul
-------------------------------------------------------------------------------
223. Mycale (Male)
Lv: 39 HP: 550 Weak:
Exp: 500 Half: All elements
Gella: 1000 Resist:
Absorb:
Drop: Lucky Card
Steal: Mega Berry
Location: Promised Catacombs
Name Effect
Special attacks: Break Earth magic on single target
Aqua Water magic on single target
Flame Fire magic on one target
Transform Change self into Mycale (female)
Divides into: Mycale (female)
-------------------------------------------------------------------------------
224. Mycale (Female)
Lv: 41 HP: 1500 Weak:
Exp: 1500 Half:
Gella: 3000 Resist: All elements
Absorb:
Drop: Mini Carrot
Steal: Mega Berry
Location: Promised Catacombs (only produced from Mycale (male))
Name Effect
Special attacks: Tidal Wave Water drowns all opponents
Divides into: Fleurety
-------------------------------------------------------------------------------
225. Myconid
Lv: 13 HP: 220 Weak: Fire
Exp: 70 Half: Water
Gella: 210 Resist:
Absorb: Lightning
Drop: Pinwheel
Steal: Big Berry
Location: Raline Observatory region
Name Effect
Special attacks:
Divides into: Dryad
-------------------------------------------------------------------------------
226. Myrmecoleo
Lv: 25 HP: 320 Weak: Ice, Water
Exp: 230 Half: Earth
Gella: 460 Resist:
Absorb:
Drop: Mini Carrot
Steal: Heal Berry
Location: small island in W of world map, near Raypoint Wing
Name Effect
Special attacks: Resonance Quake Earthquake damages all targets
Tera Break Rain of meteors on all foes
Divides into: Lilly Pad
-------------------------------------------------------------------------------
227. Mystere
Lv: 40 HP: 560 Weak:
Exp: 500 Half:
Gella: 1000 Resist:
Absorb: All elements
Drop: Pinwheel
Steal: War Respite
Location: Crimson Castle
Name Effect
Special attacks: Poison Beam Laser pulse poisons single foe
Bug Poison Cause poison and disease to single
Divides into: Fleurety
-------------------------------------------------------------------------------
228. Mystical Pot
Lv: 25 HP: 320 Weak:
Exp: 230 Half:
Gella: 460 Resist:
Absorb:
Drop: Lucky Card
Steal: Heal Berry
Location: Abandoned Icebox
Name Effect
Special attacks: Space Emperor Heavy attack
Ominously Inquire not sure - maybe scans you
Divides into: Lilly Pad
-------------------------------------------------------------------------------
229. N.U.E.
Lv: 41 HP: 800 Weak: Lightning
Exp: 700 Half:
Gella: 2000 Resist:
Absorb:
Drop: ReviveFruit
Steal: Heal Berry
Location: Fab Science Lab/Coin Purse area
Name Effect
Special attacks: Bioelectricity Lightning strike on single
Bio Laser Damage single target
Divides into: Fleurety
-------------------------------------------------------------------------------
230. Nachtgeist
Lv: 21 HP: 260 Weak: Light
Exp: 200 Half: All elements except Light or Dark
Gella: 400 Resist:
Absorb: Dark
Drop: Big Berry
Steal: Heal Berry
Location: Slayheim Castle
Name Effect
Special attacks: Break Earth magic on single target
Aqua Water magic on single target
Armor Down Decrease all target's DFP
Divides into: Jelly Blob
-------------------------------------------------------------------------------
231. Necromancer
Lv: 31 HP: 1200 Weak:
Exp: 375 Half:
Gella: 750 Resist:
Absorb:
Drop: Big Berry
Steal: Big Berry
Location: Diablo Pillar Antenora
Name Effect
Special attacks: Unclean Ones, Obey! Unknown
Hi-Break Strong earth magic on single
Spiral Typhoon Wind tunnel damages all targets
Divides into: Harvestman
-------------------------------------------------------------------------------
232. Necromicon
Lv: 39 HP: 700 Weak:
Exp: 750 Half:
Gella: 2000 Resist:
Absorb: All elements
Drop: Necromicon
Steal: Heal Berry
Location: Lost Garden island
Name Effect
Special attacks: Great Disaster Explosion damages and confuses all
Prohibited Spell?? Damage all with explosion
Unmodified Spell?? Damage all with spheres
Pure Literature Put all targets to sleep
Divides into: Stolas
-------------------------------------------------------------------------------
233. Necrosaurus
Lv: 21 HP: 300 Weak: Light
Exp: 195 Half: Dark
Gella: 390 Resist:
Absorb:
Drop: Big Berry
Steal: Heal Berry
Location: Slayheim salt flats
Name Effect
Special attacks: Rhodon Breath Damage to all targets
Divides into: Jelly Blob
-------------------------------------------------------------------------------
234. Negalord
Lv: 41 HP: 1600 Weak: Light
Exp: 500 Half:
Gella: 1000 Resist: Earth, Fire, Water, Lightning, Ice
Absorb: Dark
Drop: Mega Berry
Steal: Mega Berry
Location: Fab Science Lab/Coin Purse area
Name Effect
Special attacks: Kirlian Buster Dark explosion on all targets
Summon Undead Call a Pabilsag to the fight
Divides into: Pabilsag
-------------------------------------------------------------------------------
235. Neptul
Lv: 38 HP: 800 Weak: Lightning
Exp: 500 Half:
Gella: 1000 Resist:
Absorb: Water
Drop: Lucky Card
Steal: Heal Berry
Location: Gated Sea
Name Effect
Special attacks: Combination Form Heavy attack
Divides into: Ghoul
-------------------------------------------------------------------------------
236. Ninja Hound
Lv: 19 HP: 210 Weak:
Exp: 175 Half:
Gella: 350 Resist:
Absorb:
Drop: Big Berry
Steal: Heal Berry
Location: Gate Bridge
Name Effect
Special attacks: Defensive Posture Raise own DFP</pre><pre id="faqspan-13">
Combination Form Heavy attack on single target
Howl Summon another ninja hound
Divides into:
-------------------------------------------------------------------------------
237. Nosferatu
Lv: 40 HP: 1600 Weak: Light
Exp: 500 Half: All elements except Light or Dark
Gella: 1000 Resist: Dark
Absorb:
Drop:
Steal: Heal Berry
Location: Area NW of Slayheim
Name Effect
Special attacks: Summon Undead Call a Bodysnatcher to fight
Unclean Ones, Obey! Order undead monsters
Divides into: Bodysnatcher
-------------------------------------------------------------------------------
238. Nybbas
Lv: 25 HP: 320 Weak: Dark
Exp: 230 Half:
Gella: 460 Resist:
Absorb:
Drop:
Steal: Big Berry
Location: Pirate's Warren island
Name Effect
Special attacks: Megaton Non-elemental attack on all
Divides into: Lilly Pad
-------------------------------------------------------------------------------
239. Oannes
Lv: 25 HP: 320 Weak: Lightning
Exp: 230 Half: Ice
Gella: 460 Resist:
Absorb: Water
Drop:
Steal: Big Berry
Location: Outer Sea, SW of large island in NE of world map
Name Effect
Special attacks: Aqua Water magic on single target
Divides into: Lilly Pad
-------------------------------------------------------------------------------
240. Odessa Man
Lv: 17 HP: 210 Weak:
Exp: 150 Half:
Gella: 500 Resist:
Absorb:
Drop: Big Berry
Steal: Big Berry
Location: Warwing Varukisas
Name Effect
Special attack: Tranquilizer Dart Cause sleep in all targets
Hah! Dance! Dance! Heavy attack
S.O.S. Summon another Odessa Man
Regroup - No Retreat Escape from battle
Divides into:
-------------------------------------------------------------------------------
241. Odessa Man 2
Lv: 23 HP: 300 Weak:
Exp: 225 Half:
Gella: 450 Resist:
Absorb:
Drop: Antidote
Steal: Big Berry
Location: Emulator Zone
Name Effect
Special attacks: Tranquilizer Dart Put all targets to sleep
S.O.S. Summon another Odessa Man 2
Divides into:
-------------------------------------------------------------------------------
242. Odessa Man 3
Lv: 31 HP: 500 Weak:
Exp: 400 Half:
Gella: 800 Resist:
Absorb:
Drop: Antidote
Steal: Big Berry
Location: Heimdal Gazzo
Name Effect
Special attacks: Hah! Dance! Dance! Heavy gunshot on single target
Tranquilizer Dart Put all to sleep
Bioweapon Poison all targets with gas
S.O.S. Summon another Odessa Man 3
Divides into:
-------------------------------------------------------------------------------
243. Okypete
Lv: 29 HP: 900 Weak: Earth
Exp: 375 Half: Wind
Gella: 750 Resist:
Absorb:
Drop: ReviveFruit
Steal: Heal Berry
Location: Diablo Pillar Ptolomea, Caina, Antenora
Name Effect
Special attacks: Kappagu Damage and try to steal item
Hurricane Bolt Tornado slams all opponents
Divides into: Jackolantern
-------------------------------------------------------------------------------
244. Olivier - BOSS
Lv: 4 HP: 300 Weak: Fire
Exp: 60 Half: Ice
Gella: 250 Resist:
Absorb:
Drop:
Steal:
Location: Palace Village (Lilka's Intro)
Name Effect
Special attacks: Olivier Juice Spit damaging juice
Bufooooooooh! Spit damaging gas
Horse Field Kick Attack with leg
Other parts: HP EXP GELLA Other effects
Leg 225 40 250 Weak: Ice Half: Fire
-------------------------------------------------------------------------------
245. Olvader
Lv: 23 HP: 320 Weak: Lightning
Exp: 230 Half:
Gella: 460 Resist:
Absorb: Water
Drop: Big Berry
Steal: Heal Berry
Location: Outer Sea
Name Effect
Special attacks: Combination Form Heavy attack
Divides into: Ghoul
-------------------------------------------------------------------------------
246. Orgon Energy
Lv: 41 HP: 650 Weak: Light
Exp: 800 Half:
Gella: 2000 Resist: Dark
Absorb: All elements except Light and Dark
Drop:
Steal: Heal Berry
Location: Glaive Le Gable
Name Effect
Special attacks: Defensive Posture Defend that turn
Divides into: Fleurety
-------------------------------------------------------------------------------
247. Ose
Lv: 40 HP: 700 Weak:
Exp: 750 Half: Light
Gella: 2000 Resist:
Absorb: Dark
Drop:
Steal: Tiny Flower
Location: Lost Garden Island
Name Effect
Special attacks: Hi-Quick Raise own group's RES
Evil Eye Chance of instant death on all
Divides into: Fleurety
-------------------------------------------------------------------------------
248. Owlbear
Lv: 16 HP: 210 Weak:
Exp: 90 Half:
Gella: 270 Resist:
Absorb:
Drop: Pixie Dust
Steal: Heal Berry
Location: Baskar Village region
Name Effect
Special attacks: Chew Up Heavy attack
Bear Hug Damage and paralyze single target
Divides into: Dakleit
-------------------------------------------------------------------------------
249. Pabilsag
Lv: 45 HP: 1000 Weak: Ice
Exp: 750 Half:
Gella: 2000 Resist:
Absorb:
Drop: War Respite
Steal: Big Berry
Location: Spiral Tower
Name Effect
Special attacks: Deadly Poison Chance of instant death on all
Divides into: Shanzen
-------------------------------------------------------------------------------
250. Pantagruel
Lv: 41 HP: 1500 Weak: Lightning
Exp: 750 Half:
Gella: 2000 Resist:
Absorb:
Drop: Mini Carrot
Steal: Heal Berry
Location: Lost Garden island
Name Effect
Special attacks: Barrier Raise own DFP and MGR
Life Force Suck HP from one target
Divides into: Fleurety
-------------------------------------------------------------------------------
251. Pas de Chat
Lv: 15 HP: 190 Weak: Light
Exp: 75 Half: Dark
Gella: 225 Resist:
Absorb:
Drop: ReviveFruit
Steal: ReviveFruit
Location: Raline Observatory
Name Effect
Special attacks: Masquerade Heavy attack
Death Bringer Heavy attack
Divides into: Critter
-------------------------------------------------------------------------------
252. Peryton
Lv: 10 HP: 190 Weak: Earth
Exp: 100 Half: Wind
Gella: 150 Resist:
Absorb:
Drop: Pixie Dust
Steal: ReviveFruit
Location: Sylvaland region
Name Effect
Special attacks: Horn Spike Heavy attack
Stun Cloud Paralyze single target with gas
Divides into:
-------------------------------------------------------------------------------
253. Pill Bug
Lv: 3 HP: 150 Weak: Ice
Exp: 8 Half: Fire
Gella: 32 Resist:
Absorb:
Drop: Heal Berry
Steal: Big Berry
Location: Meria Boule region
Name Effect
Special attacks: Heavy Armor Raise own DFP
Divides into: Kobold
-------------------------------------------------------------------------------
254. Potatohead
Lv: 25 HP: 320 Weak: Wind, Light
Exp: 230 Half:
Gella: 460 Resist:
Absorb: Earth
Drop: Bust
Steal: Heal Berry
Location: Promised Catacombs island
Name Effect
Special attacks: Esc Down Reduce all targets' PRY to 0
Resonance Quake Vibrations damage all targets
Divides into: Lilly Pad
-------------------------------------------------------------------------------
255. Primevals
Lv: 33 HP: 1300 Weak:
Exp: 410 Half:
Gella: 820 Resist:
Absorb:
Drop: Big Berry
Steal: Heal Berry
Location: Millennium Puzzle (2), Monster Island
Name Effect
Special attacks: Megaton attack Very heavy physical assault
Divides into: Owlbear
-------------------------------------------------------------------------------
256. Prisnum - BOSS
Lv: 36 HP: 9500 Weak: Dark
Exp: 5000 Half:
Gella: 5000 Resist:
Absorb: Light
Drop: Azure Vest
Steal:
Location: Diablo Pillar Antenora
Name Effect
Special attacks: Tidal Wave Giant water wave hits entire party
Kirlian Buster Dark explosion damages all targets
Coldray Gimlet Ice attack hits all targets
Other parts: HP EXP GELLA Other effects
Chest 9500 2500 2500 Same elements as above
-------------------------------------------------------------------------------
257. Prometheus
Lv: 45 HP: 2800 Weak:
Exp: 800 Half:
Gella: 2000 Resist: All elements
Absorb:
Drop: ReviveFruit
Steal: Heal Berry
Location: Glaive Le Gable
Name Effect
Special attacks: Firestorm Flames hit all opponents
Voge Tidal wave drowns all targets
Anti-Ground Laser Rain of light on all targets
Resonance Quake Earth shakes all for damage
Divides into: Blackou
-------------------------------------------------------------------------------
258. Protoblazer
Lv: 4 HP: 70 Weak:
Exp: 30 Half:
Gella: 0 Resist:
Absorb:
Drop: Heal Berry
Steal:
Location: Sword Cathedral
Name Effect
Special attacks: Uncontrollable Doesn't seem to do anything
Rejection Ditto
Critical Critical attack
Divides into:
-------------------------------------------------------------------------------
259. Ptolomea (1) - BOSS
Lv: 12 HP: 3000 Weak:
Exp: 750 Half:
Gella: 0 Resist:
Absorb:
Drop:
Steal:
Location: Mt. Chug-Chug
Name Effect
Special attacks: Iron Saber Heavy weapon arm attack
Ptolomea Dynamite Explosion damages all
-------------------------------------------------------------------------------
260. Ptolomea (2) - BOSS
Lv: 21 HP: 7500 Weak:
Exp: 3000 Half:
Gella: 0 Resist:
Absorb:
Drop:
Steal: War Respite
Location: Warwing Varukisas
Name Effect
Special attacks: Iron Saber Heavy weapon arm attack
Ptolomea Dynamite Explosion damages all
-------------------------------------------------------------------------------
261. Ptolomea (3) - BOSS
Lv:36 HP: 20000 Weak:
Exp: 7000 Half:
Gella: 7000 Resist:
Absorb:
Drop: War Respite
Steal: Tiny Flower
Location: Diablo Pillar Ptolomea
Name Effect
Special attacks: Iron Saber Heavy weapon arm attack
Ptolomea Dynamite Explosion damages all
-------------------------------------------------------------------------------
262. Pumpkinhead
Lv: 38 HP: 700 Weak: Water
Exp: 500 Half: Ice
Gella: 1000 Resist:
Absorb: Fire
Drop: ReviveFruit
Steal: Heal Berry
Location: Area NW of Slayheim
Name Effect
Special attacks: Pyromania Flame attack on all opponents
Critical Heavy attack
Taunting No effect
Divides into: Stolas
-------------------------------------------------------------------------------
263. Rafflesia
Lv: 16 HP: 950 Weak: Fire
Exp: 100 Half: Water
Gella: 300 Resist:
Absorb:
Drop: Antidote
Steal: Pinwheel
Location: Hidden Trial Arena
Name Effect
Special attacks: Spores Confuse all targets
Wormyweed Extract Damage and poison one target
Divides into: Simurgh
-------------------------------------------------------------------------------
264. Ragu O Ragula - BOSS
Lv: 99 HP: 100000 Weak:
Exp: 0 Half: All elements except fire
Gella: 0 Resist:
Absorb: Fire
Drop: SheriffStar
Steal:
Location: Aguel Mine Shaft (sealed monster)
Name Effect
Special attacks: 1 Trillion Degrees Massive fire explosion on all
Black Nova Incredible dark explosion on all
Smithereens Heave physical assault on one
Impact Bomber Non-elemental explosion on all
Void Effect Remove any good effects from all
-------------------------------------------------------------------------------
265. Rahab
Lv: 25 HP: 320 Weak: Lightning
Exp: 230 Half: Ice
Gella: 460 Resist:
Absorb: Water
Drop: War Respite
Steal: Heal Berry
Location: Outer Sea
Name Effect
Special attacks: Serpent Attack Damage and paralyze single
Divides into: Lilly Pad
-------------------------------------------------------------------------------
266. Rat Monkey
Lv: 7 HP: 100 Weak: Light
Exp: 20 Half:
Gella: 50 Resist:
Absorb:
Drop: Heal Berry
Steal: Tiny Flower
Location: Telepath Tower
Name Effect
Special attacks: I Hate You! Heavy attack
Divides into: Pill Bug
-------------------------------------------------------------------------------
267. Re-Animator
Lv: 28 HP: 450 Weak:
Exp: 325 Half:
Gella: 650 Resist:
Absorb:
Drop: Big Berry
Steal: Heal Berry
Location: Lost City Archeim
Name Effect
Special attacks: Reaper's Lullaby Damage and put single to sleep
Paralysis Bite Paralyze single target
Divides into: Jackolantern
-------------------------------------------------------------------------------
268. Red Barney
Lv: 41 HP: 600 Weak:
Exp: 500 Half:
Gella: 1000 Resist:
Absorb:
Drop: Gimel Coin
Steal: Lucky Card
Location: Crimson Castle
Name Effect
Special attacks: Gella Eater Permanently take 10% of your gella
Flee Escape from battle
Divides into: Fleurety
-------------------------------------------------------------------------------
269. Reguleus - BOSS
Lv: 19 HP: Weak: Fire
Exp: 2000 Half: Ice
Gella: 2000 Resist:
Absorb: Water
Drop:
Steal: Big Berry
Location: Hidden Trial Arena
Name Effect
Special attacks: Wormyweed Extract Damage and cause poison to single
Elcweed Extract Gas damages and confuses all
-------------------------------------------------------------------------------
270. Remnant
Lv: 20 HP: 250 Weak: Light
Exp: 195 Half: Dark
Gella: 390 Resist:
Absorb:
Drop:
Steal: Heal Berry
Location: Slayheim salt flats
Name Effect
Special attacks: Chew Up Heavy attack
Life Returner Heal self
Divides into: Jelly Blob
-------------------------------------------------------------------------------
271. Rick Gob
Lv: 27 HP: 320 Weak:
Exp: 230 Half:
Gella: 460 Resist:
Absorb:
Drop: Big Berry
Steal: Heal Berry
Location: Holst region after getting upgraded hovercraft
Name Effect
Special attacks: Gob Slash Heavy attack
Gash Dark explosion on single target
Combination Form Heavy attack
Divides into: Assassin Bug
-------------------------------------------------------------------------------
272. Rock Buster
Lv: 18 HP: 300 Weak: Water
Exp: 90 Half: Wind
Gella: 270 Resist:
Absorb: Earth
Drop: Heal Berry
Steal: Heal Berry
Location: Diablo Pillar Caina region
Name Effect
Special attacks: Tail Smash Heavy attack
Critical Heavy attack
Divides into: Man Trap
-------------------------------------------------------------------------------
273. Roper
Lv: 31 HP: 480 Weak:
Exp: 425 Half:
Gella: 850 Resist:
Absorb: Earth, Fire, Wind, Water
Drop: Antidote
Steal: Big Berry
Location: Sacrificial Altar
Name Effect
Special attacks: Power Up Increase own ATP
Euthanasia Gas Cause sleep and poison in all
Divides into: Pas de Chat
-------------------------------------------------------------------------------
274. Sabertooth
Lv: 40 HP: 630 Weak:
Exp: 700 Half:
Gella: 2000 Resist:
Absorb:
Drop: Mini Carrot
Steal: Heal Berry
Location: Fiery Wreckage
Name Effect
Special attacks: Buried Alive! Earth thrown at all targets
Tail Smash Heavy physical attack
Divides into: Fleurety
-------------------------------------------------------------------------------
275. Sadas
Lv: 25 HP: 320 Weak: Dark
Exp: 230 Half:
Gella: 460 Resist:
Absorb:
Drop: Peppy Acorn
Steal: Heal Berry
Location: Shining Garden
Name Effect
Special attacks: Don't Forget Me! Suicide explosion near single
Divides into: Lilly Pad
-------------------------------------------------------------------------------
276. Salamandra
Lv: 32 HP: 1000 Weak: Water, Ice
Exp: 450 Half:
Gella: 900 Resist:
Absorb: Fire
Drop: Mega Berry
Steal: Mega Berry
Location: Sleeping Volcano
Name Effect
Special attacks: Fire Storm Flame explosion on all targets
Thermionic Blast Suicidal explosion hits all
Divides into: Fairy Light
-------------------------------------------------------------------------------
277. Sand Crab
Lv: 21 HP: 240 Weak: Water
Exp: 195 Half: Wind
Gella: 390 Resist:
Absorb: Earth
Drop: ReviveFruit
Steal: Heal Berry
Location: Quartly desert
Name Effect
Special attacks: Body Press Heavy physical attack
Kill-Shred Cause instant death in one target
Divides into: Jelly Blob
-------------------------------------------------------------------------------
278. Saracenian
Lv: 20 HP: 230 Weak:
Exp: 190 Half:
Gella: 380 Resist:
Absorb:
Drop: Big Berry
Steal: Heal Berry
Location: Island Outpost island
Name Effect
Special attacks:
Divides into: Jelly Blob
-------------------------------------------------------------------------------
279. Scarecrow
Lv: 41 HP: 600 Weak: Light
Exp: 500 Half:
Gella: 1000 Resist: Dark
Absorb:
Drop:
Steal: Mega Berry
Location: Promised Catacombs
Name Effect
Special attacks: Kill-Shred Instant kill of single target
Divides into: Fleurety
-------------------------------------------------------------------------------
280. Scylla
Lv: 25 HP: 1600 Weak: Lightning
Exp: 230 Half: Fire
Gella: 460 Resist:
Absorb: Water
Drop: Big Berry
Steal: Tiny Flower
Location: Outer Sea, Diablo Pillar Ptolomea area
Name Effect
Special attacks: Aqua Water magic on single target
Hi-Aqua Strong water magic on one target
Divides into: Bonedrake
-------------------------------------------------------------------------------
281. Second Root - BOSS
Lv: 52 HP: 15000 Weak:
Exp: 0 Half: Ice
Gella: 0 Resist: Wind
Absorb:
Drop:
Steal:
Location: Glaive Le Gable
Name Effect
Special attacks: Atmosphere Reentry Comets crash down on target
Dark Star Bow Laser attack + multiple statuses
Blue Riot Laser damages target
Galactic Explosion Cosmic energy damages opponent
Hyperion Inferno Line of explosions hits foe
-------------------------------------------------------------------------------
282. Sekmet
Lv: 2 HP: 3000 Weak: Ice
Exp: 1500 Half:
Gella: 5000 Resist:
Absorb:
Drop: Peppy Acorn
Steal: Heal Berry
Location: Gated Sea small island
Name Effect
Special attacks: Stone Javelin Earth magic on single target
Smithereens Extremely heavy physical attack
Divides into:
-------------------------------------------------------------------------------
283. Shambler
Lv: 24 HP: 320 Weak: Fire
Exp: 230 Half: Water
Gella: 460 Resist:
Absorb: Lightning
Drop: Pinwheel
Steal: Big Berry
Location: Snake Road (to Diablo P. Judecca), Sacrificial Altar area,
many places in Outer Sea, Fab Science Lab/Coin Purse area
Name Effect
Special attacks: Lightburn Confuse single target with gas
Divides into: Lilly Pad
-------------------------------------------------------------------------------
284. Shanzen
Lv: 22 HP: 260 Weak: Dark
Exp: 200 Half: All elements except Light and Dark
Gella: 400 Resist:
Absorb: Light
Drop: Big Berry
Steal: Heal Berry
Location: Alchemic Plant, Monster Island
Name Effect
Special attacks: Monster Beam Laser hits each character in turn
Divides into: Ghoul
-------------------------------------------------------------------------------
285. ShapeShifter
Lv: 40 HP: 630 Weak:
Exp: 700 Half:
Gella: 1000 Resist:
Absorb:
Drop: Mega Berry
Steal: Heal Berry
Location: Fab Science Lab/Coin Purse area
Name Effect
Special attacks: Data Install Transform into fake of one of your
characters, can use any original
power learned, has 650HP
Divides into: Fake [whichever character it would copy]
-------------------------------------------------------------------------------
286. Shrieker
Lv: 9 HP: 110 Weak: Fire
Exp: 30 Half: Water
Gella: 90 Resist:
Absorb: Lightning
Drop: Violet Rose
Steal: Pixie Dust
Location: Mt. Chug-Chug
Name Effect
Special attacks: Shriek Cause multiple status effects to all
Spoiled Brat Heavy attack on single
Divides into: Beast Pillar
-------------------------------------------------------------------------------
287. Sibylla
Lv: 30 HP: 410 Weak:
Exp: 375 Half: All elements
Gella: 750 Resist:
Absorb:
Drop: Big Berry
Steal: Tiny Flower
Location: Diablo Pillar Caina
Name Effect
Special attacks: Unmodified Spell?? Spheres attack all targets
Magic Ball Non-elemental spell on one target
Divides into: Pas de Chat
-------------------------------------------------------------------------------
288. Simurgh
Lv: 8 HP: 4000 Weak: Earth
Exp: 1500 Half:
Gella: 5000 Resist: Wind
Absorb:
Drop:
Steal: Heal Berry
Location: Gated Sea small island
Name Effect
Special attacks: Chew Up Heavy attack
Wind Ripper Air blades hit one target
Petrification Gas petrifies single target
Divides into: Empusa
-------------------------------------------------------------------------------
289. Skid Lancer
Lv: 25 HP: 320 Weak: Lightning
Exp: 230 Half: Ice
Gella: 460 Resist:
Absorb: Water
Drop: Big Berry
Steal: Heal Berry
Location: Outer sea, disc 2 in darkest patches
Name Effect
Special attacks: Hi-Aqua Strong water magic on one target
Status Lok Prevent status effects in one ally
Divides into: Lilly Pad
-------------------------------------------------------------------------------
290. Spawn
Lv: 1 HP: 120 Weak: Light
Exp: 5 Half: Dark
Gella: 20 Resist:
Absorb:
Drop: ReviveFruit
Steal: ReviveFruit
Location: Brad's intro, Monster Island
Name Effect
Special attacks: Undead Howl Raise attack power for next turn
Divides into: another Spawn
-------------------------------------------------------------------------------
291. Spudhead
Lv: 9 HP: 120 Weak: Wind, Light
Exp: 30 Half:
Gella: 90 Resist: Earth
Absorb:
Drop: Heal Berry
Steal: Heal Berry
Location: Mt. Chug-Chug
Name Effect
Special attacks: Buried Alive! Sprays earth at everyone
Divides into: Beast Pillar
-------------------------------------------------------------------------------
292. Squirm
Lv: 16 HP: 190 Weak: Wind, Ice
Exp: 100 Half: Earth
Gella: 300 Resist:
Absorb:
Drop: ReviveFruit
Steal: Heal Berry
Location: Hidden Trial Arena
Name Effect
Special attacks: Buried Alive! Wave of earth hits all in party
Divides into: Dakleit
-------------------------------------------------------------------------------
293. Stirge
Lv: 1 HP: 58 Weak: Ice
Exp: 4 Half:
Gella: 16 Resist:
Absorb:
Drop: Heal Berry
Steal: Big Berry
Location: Withered Ruins
Name Effect
Special attacks: Strength Thief Suck HP from one opponent
Divides into: another Stirge
-------------------------------------------------------------------------------
294. Stolas
Lv: 20 HP: 230 Weak:
Exp: 185 Half: All elements
Gella: 370 Resist:
Absorb:
Drop: Big Berry
Steal: Heal Berry
Location: Greenhell
Name Effect
Special attacks: Spark Lightning magic on single target
Freeze Ice magic on single target
Hi-Vortex Strong wind magic on single target
Divides into: Shrieker
-------------------------------------------------------------------------------
295. Sun Flayer
Lv: 45 HP: 680 Weak:
Exp: 750 Half: All elements
Gella: 2000 Resist:
Absorb:
Drop: ReviveFruit
Steal: Heal Berry
Location: Spiral Tower
Name Effect
Special attacks: Blast Fiery explosion damages all
Hi-Freeze Strong ice magic on single target
Snow White Snowstorm damages all with ice
Divides into: Blackou
-------------------------------------------------------------------------------
296. Tabanga
Lv: 16 HP: 230 Weak: Fire
Exp: 90 Half: Water
Gella: 270 Resist:
Absorb:
Drop: Big Berry
Steal: Big Berry
Location: Baskar Village region
Name Effect
Special attacks: You Will Fall Topple onto character and damage both
you and him an equal amount
Divides into: Dakleit
-------------------------------------------------------------------------------
297. Targum
Lv: 32 HP: 800 Weak: Fire
Exp: 410 Half:
Gella: 820 Resist:
Absorb:
Drop: Full Revive
Steal: Mega Berry
Location: Millennium Puzzle (2), Monster Island
Name Effect
Special attacks: Hi-Freeze Strong ice magic on single target
Break Earth magic on single target
Aqua Water magic on single target
Spark Lightning magic on single target
Spiral Typhoon Wind tunnel hits all targets
Divides into:
-------------------------------------------------------------------------------
298. Tatzelwurm
Lv: 6 HP: 95 Weak: Water
Exp: 15 Half: Ice
Gella: 60 Resist:
Absorb: Fire
Drop: ReviveFruit
Steal: Heal Berry
Location: Under Traffic
Name Effect
Special attacks: Flame Tongue Spit stream of fire along ground
Divides into: GomorrahToad
-------------------------------------------------------------------------------
299. Third Root - BOSS
Lv: 52 HP: 15000 Weak:
Exp: 0 Half: Lightning
Gella: 0 Resist: Earth
Absorb:
Drop:
Steal:
Location: Glaive Le Gable
Name Effect
Special attacks: Atmosphere Reentry Comets crash down on target
Dark Star Bow Laser attack + multiple statuses
Blue Riot Laser damages target
Galactic Explosion Cosmic energy damages opponent
Hyperion Inferno Line of explosions hits foe
-------------------------------------------------------------------------------
300. Thunderdrake
Lv: 17 HP: 900 Weak: Water
Exp: 150 Half: All elements except Water and Lightning
Gella: 300 Resist:
Absorb: Lightning
Drop: Boomerang
Steal: Heal Berry
Location: Thunder Lion Cage
Name Effect
Special attacks: Thunderbolt Lightning rains on all targets
Critical Heavy attack
Divides into: Simurgh
-------------------------------------------------------------------------------
301. Tiny Gem
Lv: 28 HP: 410 Weak:
Exp: 375 Half:
Gella: 750 Resist:
Absorb:
Drop: Big Berry
Steal: Heal Berry
Location: Diablo Pillar Caina
Name Effect
Special attacks: Biolaser Laser damages single target
Divides into: Jackolantern
-------------------------------------------------------------------------------
302. Titanius - BOSS
Lv: 45 HP: 75000 Weak: Wind
Exp: 50000 Half:
Gella: 75000 Resist:
Absorb: Earth
Drop: Shootn Star
Steal: Mini Carrot
Location: Halmetz sealed pyramid
Name Effect
Special attacks: Begin Regeneration Heal self fully
Barrier Raise own DFP and MGR by 200
Mega Crusher Heavy physical hit on one target
Kirlian Buster Non-elemental magic on all
Plasma Leader Lightning magic attack on all
-------------------------------------------------------------------------------
303. Trask (1) - BOSS
Lv: 14 HP: 3600 Weak: Ice
Exp: 1500 Half: Water
Gella: 0 Resist:
Absorb:
Drop:
Steal:
Location: Halmetz (first visit)
Name Effect
Special attacks: Biomissile Spikes from crystal attack single
Poison Breath Cause poison to all
Other parts: HP EXP GELLA Other effects
Crystal 1800 750 0 Weak: ice. Half: water.
-------------------------------------------------------------------------------
304. Trask (2) - BOSS
Lv: 15 HP: Weak: Ice
Exp: 1500 Half: Water
Gella: 1500 Resist:
Absorb:
Drop:
Steal:
Location: Golgotha Prison
Name Effect
Special attacks: Biomissile Spikes from crystal attack single
Poison Breath Cause poison to all
Other parts: HP EXP GELLA Other effects
Body part 1800 750 750 Same as above + drops
Mini-Carrot
-------------------------------------------------------------------------------
305. Trask 2.0 - BOSS
Lv: 23 HP: Weak:
Exp: Half:
Gella: 3500 Resist:
Absorb:
Drop:
Steal: Bullet Load
Location:
Name Effect
Special attacks:
Other parts: HP EXP GELLA Other effects
Body part
-------------------------------------------------------------------------------
306. Triffid
Lv: 21 HP: 230 Weak: Fire
Exp: 185 Half: Water
Gella: 370 Resist:
Absorb:
Drop:
Steal: Heal Berry
Location: Greenhell, T'Bok Village region, Gated Sea large island
Name Effect
Special attacks: Sweet Smell Put all targets to sleep with gas
Human Experiment Damage + multiple statuses on one
Divides into: Jelly Blob
-------------------------------------------------------------------------------
307. Trifindrake
Lv: 35 HP: 800 Weak:
Exp: 425 Half:
Gella: 850 Resist:
Absorb:
Drop: War Respite
Steal: Heal Berry
Location: Inner Sea, SE corner on disc 2
Name Effect
Special attacks: Serpent Attack Heavy attack + poison and paralyze one
Divides into: Carbuncle
-------------------------------------------------------------------------------
308. Trilobite
Lv: 6 HP: 110 Weak: Ice
Exp: 15 Half:
Gella: 60 Resist:
Absorb:
Drop: Heal Berry
Steal: Heal Berry
Location: Damzen City region
Name Effect
Special attacks:
Divides into: Pill Bug
-------------------------------------------------------------------------------
309. Troll
Lv: 32 HP: 750 Weak: Fire, Light
Exp: 425 Half: Wind, Water, Lightning, Ice
Gella: 850 Resist: Dark
Absorb: Earth
Drop: Big Berry
Steal: Mega Berry
Location: Meteorite Crater
Name Effect
Special attacks: Prepare to Attack Store power for next turn
Whole-Body Attack Heavy physical attack
Regeneration Heal self
Divides into: Fairy Light
-------------------------------------------------------------------------------
310. Twin Tail
Lv: 20 HP: 240 Weak: Water
Exp: 195 Half:
Gella: 390 Resist:
Absorb:
Drop: Chakram
Steal: Heal Berry
Location: Quartly desert
Name Effect
Special attacks: Shadowbolt Dark magic on single target
MageWeapon Boost own ATP
Hi-Quick Raises own RES
Divides into: Jelly Blob
-------------------------------------------------------------------------------
311. Typhon
Lv: 36 HP: 2400 Weak: Earth
Exp: 1000 Half: All elements except Earth and Wind
Gella: 1500 Resist:
Absorb: Wind
Drop: Mega Berry
Steal: Heal Berry
Location: Raypoint Wing
Name Effect
Special attacks: Wind Ripper Air blade slashes single target
Hurricane Bolt Wind tunnel hits all opponents
Divides into: Rock Buster
-------------------------------------------------------------------------------
312. Undines - BOSS
Lv: 17 HP: Weak: Fire, Lightning
Exp: 4000 Half: Ice
Gella: 450 Resist:
Absorb: Water
Drop:
Steal:
Location: Raline Observatory
Name Effect
Special attacks: Reject All Fools Cancel party's actions
Intifada Damage single target
Hooky Bust Heavy damage on single target
Other parts: HP EXP GELLA Other effects
Belly 2000 900 900 Drops Gimel Coin
-------------------------------------------------------------------------------
313. Uraenus
Lv: 25 HP: 1000 Weak:
Exp: 230 Half:
Gella: 460 Resist:
Absorb: Earth
Drop: Mini Carrot
Steal: Big Berry
Location: Guild Galad region
Name Effect
Special attacks:
Divides into: Bonedrake
* Note: only appears by surprise *
-------------------------------------------------------------------------------
314. Urchin Bug
Lv: 18 HP: 230 Weak: Ice
Exp: 180 Half:
Gella: 360 Resist:
Absorb:
Drop:
Steal: ReviveFruit
Location: Greenhell region, Gated Sea large island
Name Effect
Special attacks: Firebolt Spit stream of fire at one target
Flee Escape from battle
Divides into: Shrieker
-------------------------------------------------------------------------------
315. Vacuumon
Lv: 18 HP: 220 Weak: All elements
Exp: 155 Half:
Gella: 310 Resist:
Absorb:
Drop: ReviveFruit
Steal: ReviveFruit
Location: Tunnel to Sielje Region
Name Effect
Special attacks:
Divides into: Shrieker
-------------------------------------------------------------------------------
316. Vagesta - BOSS
Lv: 11 HP: 2500 Weak: Wind
Exp: 600 Half:
Gella: 600 Resist:
Absorb:
Drop:
Steal:
Location: Telepath Tower
Name Effect
Special attacks:
Other parts: HP EXP GELLA Other effects
Right Claw 1000 300 300 Drops Lucky Card
Left Claw 1000 300 300 Drops Lucky Card
-------------------------------------------------------------------------------
317. Vaget
Lv: 24 HP: 320 Weak: Ice
Exp: 230 Half: Water
Gella: 460 Resist:
Absorb:
Drop: Antidotee
Steal: Heal Berry
Location: Outer sea, E side of main continent
Name Effect
Special attacks: Capillary Ray Poison all targets
Desperation Raise own ATP and poison self
Divides into: Lilly Pad
-------------------------------------------------------------------------------
318. Vepar
Lv: 25 HP: 320 Weak: Lightning
Exp: 230 Half: Ice
Gella: 460 Resist:
Absorb: Water
Drop: Mini Carrot
Steal: Heal Berry
Location: Outer Sea N of Slayheim
Name Effect
Special attacks Maelstrom Tidal wave hits all enemies
Blizzard Breath Icy gas blown on all targets
Divides into: Lilly Pad
-------------------------------------------------------------------------------
319. Vermilion
Lv: 39 HP: 1200 Weak: Ice, Water
Exp: 500 Half:
Gella: 1000 Resist:
Absorb: Fire
Drop: Pixie Dust
Steal: Heal Berry
Location: Crimson Castle
Name Effect
Special attacks: Fire Breath Flame gas shot at single target
Paralyzer Paralyzes single target
Divides into: Stolas
-------------------------------------------------------------------------------</pre><pre id="faqspan-14">
320. Vinsfield (1) - BOSS
Lv: 38 HP: 23500 Weak:
Exp: 10000 Half:
Gella: 0 Resist:
Absorb:
Drop:
Steal: Full Revive
Location: Heimdal Gazzo
Name Effect
Special attacks: 4D Hypo Blast Dazzling light attack on single
Incur My Wrath Dark golems attack all targets
-------------------------------------------------------------------------------
321. Vinsfield (2) - BOSS
Lv: 38 HP: 12000 Weak:
Exp: 10000 Half:
Gella: 0 Resist:
Absorb:
Drop:
Steal: War Respite
Location: Heimdal Gazzo
Name Effect
Special attacks: 4D Hypo Blast Dazzling light attack on single
Void Effect ???
Life Returner Heal self
-------------------------------------------------------------------------------
322. Virsago
Lv: 30 HP: 800 Weak: Lightning
Exp: 375 Half:
Gella: 750 Resist:
Absorb:
Drop: Pinwheel
Steal: Heal Berry
Location: Diablo Pillar Ptolomea
Name Effect
Special attacks: Paralyzing Stench Gas damages and paralyzes all
Critical Heavy attack
Divides into: Pas de Chat
-------------------------------------------------------------------------------
323. Voidra
Lv: 31 HP: 1200 Weak: All elements
Exp: 425 Half:
Gella: 850 Resist:
Absorb:
Drop: Mini Carrot
Steal: Mega Berry
Location: Grotto of Lourdes
Name Effect
Special attacks:
Divides into: Pas de Chat
-------------------------------------------------------------------------------
324. Water Leaper
Lv: 15 HP: 230 Weak: Ice
Exp: 90 Half:
Gella: 270 Resist:
Absorb: Water
Drop: Heal Berry
Steal: Heal Berry
Location: Aguel Mine Shaft
Name Effect
Special attacks: Defensive Posture Raise own DFP
Steam Explosion Blast single target
Divides into: Rat Monkey
-------------------------------------------------------------------------------
325. Wendigo
Lv: 21 HP: 240 Weak: Fire, Light
Exp: 165 Half: Water
Gella: 330 Resist: Dark
Absorb: Ice
Drop:
Steal: Heal Berry
Location: Sielje Region area
Name Effect
Special attacks: Cold Sleep Ice damage and cause sleep to all
Divides into: Jelly Blob
-------------------------------------------------------------------------------
326. White Fear
Lv: 17 HP: 250 Weak: Fire
Exp: 165 Half:
Gella: 330 Resist: Ice
Absorb:
Drop: Big Berry
Steal: Heal Berry
Location: Sielje Region area
Name Effect
Special attacks: Ice Avalanche Ice punch to one opponent
Divides into: Simurgh
-------------------------------------------------------------------------------
327. Wight
Lv: 11 HP: 200 Weak: Light
Exp: 60 Half: Dark
Gella: 180 Resist:
Absorb:
Drop: Pinwheel
Steal: Heal Berry
Location: Golgotha Prison
Name Effect
Special attacks: Lightburn Cause confusion in single target
Divides into: Gob
-------------------------------------------------------------------------------
328. Will-o'-Wisp
Lv: 43 HP: 700 Weak: Dark
Exp: 800 Half:
Gella: 2000 Resist:
Absorb: Light
Drop: Lucky Card
Steal: Tiny Flower
Location: Glaive Le Gable
Name Effect
Special attacks: Abu Shock Light Light-element attack on single
Sacrifice Kill ally to damage all foes
Divides into: HelterSkelter
-------------------------------------------------------------------------------
329. Wing Knight - BOSS
Lv: 46 HP: 9000 Weak: Earth
Exp: 12000 Half:
Gella: 12000 Resist:
Absorb: Wind
Drop: Nisaba Wing
Steal: Mega Berry
Location: Raypoint Wing
Name Effect
Special attacks: Mirror Coat Cast reflect on main body
Hi-Barrier Increase own DFP and MGR
Blade Arm Heavy physical attack on single
Spiral Typhoon Major damage on all with wind
Other parts: HP EXP GELLA Other effects
Shield 9000 6000 6000 Drops Mega Berry, steal Full
Revive, absorbs all elements
-------------------------------------------------------------------------------
330. Wise Man
Lv: 32 HP: 600 Weak: Lightning
Exp: 425 Half: All elements except Lightning
Gella: 850 Resist:
Absorb:
Drop: Spoon
Steal: Mega Berry
Location: Grotto of Lourdes
Name Effect
Special attacks: Hi-Quick Increase all of own party's RES
Hi-Vortex Strong wind magic on single target
HypeWeapon Increase an ally's ATP
Divides into: Fairy Light
-------------------------------------------------------------------------------
331. Wisglover
Lv: 42 HP: 660 Weak:
Exp: 750 Half:
Gella: 2000 Resist:
Absorb: All elements
Drop: Mini Carrot
Steal: Heal Berry
Location: Lost Garden island
Name Effect
Special attacks: Whole-Body Attack Heavy attack
Day Crest All magic misses that turn
Prohibited Spell?? Explosion damages all targets
Aura Nova Light beam hits all targets
Divides into: HelterSkelter
-------------------------------------------------------------------------------
332. Wojanoid
Lv: 41 HP: 800 Weak:
Exp: 750 Half: Ice
Gella: 2000 Resist:
Absorb: Water
Drop: Lucky Card
Steal: Heal Berry
Location: Lost Garden island
Name Effect
Special attacks: Whole-Body Attack Heavy attack
Steam Explosion Explosion damages single target
Water Gun Water damage on single target
Hi-Aqua Strong water magic on one target
Flee Escape from battle
Divides into: Fleurety
-------------------------------------------------------------------------------
333. Xelas
Lv: 40 HP: 3000 Weak:
Exp: 1500 Half:
Gella: 5000 Resist:
Absorb:
Drop: Mega Berry
Steal: Heal Berry
Location: Gated Sea
Name Effect
Special attacks: Voge Tidal wave hits all opponents
Divides into: Cuttlefish
-------------------------------------------------------------------------------
334. Xenon - BOSS
Lv: 87 HP: 75000 Weak: Dark
Exp: 50000 Half: All elements except Light and Dark
Gella: 75000 Resist:
Absorb: Light
Drop: Violator
Steal: Mini Carrot
Location: Slayheim Castle (sealed monster)
Name Effect
Special attacks: Barrier Raise own DFP and MGR
Xenon Ray Force Powerful light rain on all
Knockdown Heavy attack on single with paralysis
Horn Spike Massive physical assault on one
Life Returner Heal self for 8500 HP
Other parts: HP EXP GELLA Other effects
Belly 50000 25000 50000 Same elemental effects as head,
Steal War Respite, Drop Ambrosia
-------------------------------------------------------------------------------
335. Yulunger
Lv: 16 HP: 5500 Weak: Light
Exp: 1500 Half:
Gella: 5000 Resist:
Absorb: Earth, Dark
Drop: Full Revive
Steal: War Respite
Location: Gated Sea small island
Name Effect
Special attacks: Disintegrate Damage all with dark power
Tactless Very heavy physical attack on one
Deadly Poison Damage and vile poison all targets
Paralysis Bite Paralyze single target
Divides into: Simurgh
-------------------------------------------------------------------------------
336. Zabat
Lv: 23 HP: 300 Weak: Dark
Exp: 230 Half:
Gella: 460 Resist:
Absorb:
Drop: Peppy Acorn
Steal: Heal Berry
Location: Guild Galad region
Name Effect
Special attacks: Desperation Increase own ATP and poison self
Spoiled Brat Heavy physical attack
Divides into: Ghoul
-------------------------------------------------------------------------------
337. Zavorg - BOSS
Lv: 47 HP: 75000 Weak: Dark
Exp: 50000 Half:
Gella: 75000 Resist:
Absorb: Light
Drop: Black Queen
Steal: Mini Carrot
Location: Meteorite Crater (sealed monster)
Name Effect
Special attacks: Barrier Increase own DFP and MGR by 100
Schwartz Strahl Powerful dark explosion on single
Whole-Body Attack Body slam on single target
Unmodified Spell?? Magic spheres attack all foes
Power Up Raise ATP a lot
Other parts: HP EXP GELLA Other effects
Belly 50000 25000 50000 Weak to Dark, Steal War Respite,
Drops Ambrosia
-------------------------------------------------------------------------------
338. Zazan Bronzo
Lv: 41 HP: 750 Weak: Ice
Exp: 500 Half:
Gella: 1000 Resist:
Absorb:
Drop: Pixie Dust
Steal: Heal Berry
Location: Area NW of Slayheim
Name Effect
Special attacks: Big Strength Thief Suck HP to fill own health to max
Divides into: Fleurety
-------------------------------------------------------------------------------
339. Zetrim - BOSS
Lv: 43 HP: 50000 Weak: Lightning
Exp: 50000 Half:
Gella: 75000 Resist:
Absorb:
Drop:
Steal: Mini Carrot
Location: Mt. Chug-Chug (sealed monster)
Name Effect
Special attacks: Black Gilas Dark explosion on all targets
39,000 Tons Heavy body slam on single
Whitewater Slash Water funnel hits one target
Gilas Spin Summon tidal wave to drown all
* Note: paired with Zyclus *
-------------------------------------------------------------------------------
340. Zohak
Lv: 42 HP: 5000 Weak: Light
Exp: 1000 Half:
Gella: 3000 Resist:
Absorb: Dark
Drop: Antidote
Steal: War Respite
Location: Glaive Le Gable
Name Effect
Special attacks: Capillary Ray Poison each opponent with beam
Petrification Gas petrifies single target
Ozom Pulse Confuse all targets
Tactless Powerful physical attack
Divides into: Blue Snail
-------------------------------------------------------------------------------
341. Zolinge - BOSS
Lv: 46 HP: 75000 Weak: Earth
Exp: 50000 Half: Light, Ice
Gella: 75000 Resist:
Absorb: Wind
Drop: Dist Dims
Steal: Mini Carrot
Location: Wind Tiger's Den (sealed monster)
Name Effect
Special attacks:
Ripper Boomerang Chance of instant death on single target
Blade Arm Heavy physical attack on single opponent
Prepare to Attack Store power for next turn
RF Blade Crystal beam of random element attacks all foes
Endocrine Boost Raise own stats
Other parts: HP EXP GELLA Other effects
Belly 50000 25000 50000 Weak to Earth, absorbs Wind,
Steal War Respite, Drop Ambrosia
-------------------------------------------------------------------------------
342. Zyclus - BOSS
Lv: 43 HP: 60000 Weak: Lightning
Exp: 50000 Half:
Gella: 75000 Resist:
Absorb:
Drop: Mad Goggles
Steal: Mini Carrot
Location: Mt. Chug-Chug (sealed monster)
Name Effect
Special attacks: Red Gilas Red explosion damages all targets
40,000 Tons Heavy body slam on single target
Whitewater Slash Water funnel hits single
Gilas Spin Summon tidal wave to drown all
Blood Brothers Fully heal Zetrim
* Note: appears with Zetrim *
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} 11) ENCYCLOPEDIA {
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11a) NON-PLAYER CHARACTERS
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Altaecia Valeria - sister of Irving and member of the royal Valeria bloodline.
Her devotion to her brother is absolute, and her gentle
nature has made her well-loved in the Valeria household.
Amy Fairchild - One of two telepaths who power the ARMS communicator, and crew
of the flying Valeria Chateau. She's the spazzy one.
Ard - The decidedly untalkative Lizardian. He is inseparable from his partner,
Liz, and uses his great strength to aid the latter in his experiments.
Becky - A merc who wanders Filgaia alone. Generally stays in the Damzen City
inn.
Billy Pilder - A friend of Brad's in the Slayheim Liberation Army, and one of
the key members of the resistance. Brad never knew what
happened to him after he willingly went on a suicide mission.
Caina - Member of Cocytus and wielder of Randolph the Magic Key, who grants her
mysterious magical abilities. A key figure in the Demon Summoning
experiment.
Colette - Native girl of Baskar Village. She has the ability to communicate
with the Guardians, making her an alternate Pillar to Tim.
Dokyun - Power-mad warden of Illsveil Prison.
Ebecho - Engineer aboard Valeria Chateau. Gubacho's son.
Erwin - Chief pilot of the Valeria Chateau.
Gubacho - Chief engineer of Valeria Chateau. Formerly ran a butcher shop,
until his wife left him and his son. Joined ARMS to feel useful.
Guild Galad Master - Leader of the Guild Galad nation. He is extremely
protective of his nation and is willing to go to extremes
to defend it. Yes, that is his actual name.
Irving Vold Valeria - Lord of the House of Valeria and head of the Chateau.
He uses his vast resources to lead ARMS.
John Day - Researcher from Sielje Region who went to a remote island outpost to
study crest magic. The isolation has made him a little eccentric.
Judecca - Member of Cocytus and an expert in torture and firearms. Has a heavy
sadistic streak.
Kate Lindbergh - One of two telepaths powering the ARMS communicator, and crew
of the flying Valeria Chateau. She's the calm one.
Karayan - Library researcher in Sielje Region. He anxiously awaits the results
of John Day's research.
Liz - Vocal Lizardian and self-styled scientific researcher. He forms the
brains of his partnership with Ard.
Luka - Girl in Gunner's heaven and brother of the bartender there. Their
family is traditionally responsible for maintaining Telepath Tower.
Merrill - Young female resident of T'Bok Village. She has a gentle soul and
quickly forms a crush on Brad.
Marina - Resident of the Town of Meria and daughter of the town baker. She and
Ashley have been sweethearts since childhood.
McGregor - professor and researcher in Sielje Region. Expert in deciphering
encrypted data, among other specializations.
Noel Anaheim Guild Galad - Guild Galad Master's son, and a reasonable man who
tries to keep his father's militaristic tendencies
in check.
Ptolomea - Member of Cocytus and expert engineer. He is charismatic and well-
liked by his followers.
Rassyu - a stray dog befriended by Brad, then raised by Merrill in T'Bok
Village.
Sabrina - Tim's mother, and a rare Guardian Sorceress. A native of Baskar
Village, she fell in love with a Merc and bore a son, Tim. When the
Merc died, she left her village and travelled the world, eventually
dying in the Town of Meria.
Scott - An orphan residing in the Town of Meria, friend of Tim and Tony.
Tamagomeski - Legendary ARMS mechanic. It is uncertain if he really exists.
Terry - Star pupil of Sielje magic academy and rival to Lilka.
Tony - An orphan residing in the Town of Meria, and friend to Tim and Scott.
Vinsfield Rhadamanthus - Leader of Odessa. Former leader of the Slayheim
Liberation Army, until he mysteriously disappeared.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
11b) BOOK LIST
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
--------------
Palace Village
--------------
"Trail of the Comet"
Cleaving through the stars is a comet with its long tail. But do you know the
difference between a comet and a meteor? A meteor is a meteoroid that is drawn
by gravity into the atmosphere. A comet, unlike a star, travels in a fixed
orbit and appears at regular intervals. Steeped in mystery, comets have
inspired many folk tales. Some superstitions clam comets to be bad omens, but
no one knows why.
-------------
Town of Meria
-------------
"They Who are Known as Mercs"
In Filgaia, there are may young adventurers who call themselves "Mercs." Mercs
can be broadly divided into two types. On type hunts for treasures in the
ruins. The other does freelance work, fighting monsters or acting as
bodyguards for money. Remember that the public considers both types to be
scoundrels. That means our behavior affects our reputation. That is a heavy
responsibility.
"Diary of a Nameless Merc"
This is for young adventurers who hope to become Mercs.
1. Ask around for information!
2. Always reload your items!
3. Never underestimate the enemy!
Remember: Cowards live longer. Don't confuse bravery with recklessness.
Lastly, never work for free!
"ARM Modifications"
ARM performance is affected by how and what part of your ARM you choose to
modify. You can enhance your attack power, your hit probablility, or your ammo
count. Decide what kind of ARM you want, then modify efficiently. Trying to
enhance every aspect can result in an ARM that is awkward to use. You can't
undo an upgrade, so upgrade according to a plan.
"What the Heck is PS? - Part 1"
PS stands for Personal Skills, which are set independently for each character.
These skills used in battle are acquired by spending PS points. Remember:
Personal Skills cannot be changed once they are earned.
"What the Heck is PS? - Part 2"
Each time you go up a level you earn 1 PS point to raise your personal skill
level. The highest character level is 99, so the upper limit for PS points is
also 99. However, acquiring all Personal Skills takes more than 99 points.
You must strive for the ideal form for your character within the given
boundaries.
"What the Heck is PS? - Part 3"
Acquiring a personal skill requires at least 1 PS point. Some skills require
more than 1 PS point. You can acquire many simple Personal Skills, or save up
to acquire a single powerful one. Which strategy you use is entirely up to
you.
------------------
Meria Boule Castle
------------------
"Tale of Slayheim's Liberation"
Slayheim's military seized power, but a resistance movement took form. Weak at
first, the rebels were united into a powerful resistance by a "hero." Driven
by a fierce desire for peace, they overthrew the king and won a stunning
victory. But the "hero" in war became unwanted in peacetime. The "hero" was
charged as a war criminal, and erased from the annals of history.
"The 4 Protector States"
Meria Boule, in the eastern part of broad Filgaia, protects the trade routes.
Sylvaland, in the south, is blessed with fertile soil, and protects
agriculture. Guild Galad, in the north, uses "fossils" to protect its unique
industrial technology. To the west is Slayheim, protector of military might.
But power that grows too strong leads a nation down the path to its own
destruction.
"The Sword Cathedral"
This sacred ground is where the <Sword Magess> first head the voice of
"Argetlahm." A cathedral was built here to preserve Mother Filgaia so the
great deeds of the <Sword Magess> wouldn't be forgotten. The "Sword Cathedral"
is the pride of Meria Boule and the guiding light of Filgaia.
"Guardian Blade"
Named "Argetlahm," the sword called the Guardian Blade was wielded by the
<Sword Magess>. Wielded to vanquish countless demons, this sword is our last
ray of hope in a dark time. Argetlahm... The name means... (The rest is
illegible.)
"The Heroine of Salvation"
A nameless maiden is led to a hilltop by a sword's voice. On the hilltop, she
receives the sword, and a name. She is now the <Sword Magess>, with sword in
hand, and a werewolf by her side. The people call out and she is drawn to a
bloody battlefield. The blood-drenched battlefield is where she belongs: at
the graves of life extinguished.
"The Filgaia Theory"
This theory holds that Filgaia itself is a single, living organism. In this
view, the world is a living mass, and the planet is its vessel.
Foreign book - you can't read it.
---------------
Sword Cathedral
---------------
"<Sword Magess> Blood Relatives"
<Sword Magess> was an ordinary girl who, with a Wolf beside her and Argetlahm
in hand, saved the world. Since then, the lineage of the <Sword Magess> is
seen as the lineage of a "hero." But no one on the planet is directly
descended from the <Sword Magess>. The family line was carried on, but the
blood got diluted and the "hero's" ancestors spread. How much value is placed
on "blood?" The <Sword Magess> herself said blood doesn't make a "hero."
"Heroes and Calamities"
A "hero" needs a disaster to fight in order to become a "hero." The reverse is
also true. When a "hero" appears, "disaster" follows. They are 2 sides of the
same coin. A "hero" isn't born. It's something you know as a result of
actions.
"The Pedestal of Argetlahm"
Spent by trapping the Demon behind the event horizon, the <Magess> thrust
Argetlahm into stone. Many knights and heroes have vied for the Argetlahm, but
all have failed. Even blood relatives of the <Sword Magess> couldn't retake
the sword. The Argetlahm thrust into stone acts as if it rejects all but the
<Sword Magess>. The cathedral of the <Sword Magess> had the pedestal
enshrined. Even the stone itself was removed.
"Demon Trapped in the Event Horizon"
There's something one must never forget about the Blazing Demon. He wasn't
"destroyed" but was only "contained." The seal will eventually be broken. The
Blazing Demon will crush the <Sword Magess>, then Filgaia. No one knows when
the seal will be broken. Whether it will be 100 years or 1000 years or
tomorrow, we have no magic to resist.
"Origin of the Disaster"
"Disasters" use volumes of negativity to bring on "Disasters." The spreading
negativity knows no limits. "Disasters" continue to spread without end. When
a ray of light doesn't shine, beyond negativity is only a road to
"destruction." Know that what strangles you in the end is your negativity.
"The Chosen One"
Before the <Sword Magess> was chosen by Argetlahm, she was only a girl who had
never held a sword. She wasn't a prominent soldier, nor a knight who'd sworn
loyalty to her country. She was just a girl. That the Argetlahm couldn't be
retrieved only deepens the mystery. When someone who can hold the Argetlahm
appears again, the mystery will be solved.
"The Red World"
The "blaze" is the power of ruin. After the Demon wraps itself in the blaze,
only destruction remains. Nothing lives in the dying earth. The earth is
colored red by blood. Flames of the red lotus will burn everything into a
world dyed red. Not one ray of hope left in the world. What waits is "death,"
the journey to the other side. Without "hope," it is a dark world. People's
cries echo, dark clouds circle. Souls are locked in grief.
"The <Sword Magess>' Power"
The <Sword Magess>' power is the Guardian Blade Argetlahm and the Black Wolf
Lucied. The Argetlahm diverts all possible disasters. The Black Wolf Lucied
shields the <Sword Magess> from all possible disasters. To watch the <Sword
Magess> fight is to watch the queen of war. She gives the people a glimmer of
hope.
"Pilgrimage to the Sanctuary"
The Sword Cathedral is located in the <Sword Magess>' Sanctuary. This is land
the <Sword Magess> acquired under the direction of Argetlahm. To exorcise the
disasters covering the earth, a ray of hope was directed toward us. Many
worshippers visit here, where the hero who saved Earth was born. The Argetlahm
is publicly displayed a few times a year for worshippers.
"Spirit of Sacrifice"
Into a world plagued with "Despair," light shined. That's the <Sword Magess>.
Alone, the <Sword Magess> confronted the Demon. She alone shouldered the
burden. But the <Sword Magess> wasn't able to destroy the Blazing Demon, only
contain it. In exchange for world peace, the <Sword Magess> was offered as a
"sacrifice."
"Blazing Demon & the <Sword Magess>"
Before her appearance, many knights and heroes were destroyed by the Blazing
Demon. Even the weapons developed with the lost technology were a cool breeze
on the Blazing Demon. The <Sword Magess>, armed with the Argetlahm, was the
entire resistance. It is still a mystery why only the <Sword Magess> was able
to battle the Blazing Demon on equal footing.
-------------------------------
Chateau Valeria - Irving's room
-------------------------------
"The Coming Threat"
The threat of the Blazing Demon is past, but who knows when another threat may
appear? The next disaster to strike could be a monter - or it could be a
natural disaster. We are not prepared to deal with such disasters. A threat
global in scale could overwhelm us. We must unite! But can we? Are our
beliefs and ideas too different?
"The Road to World Unity"
What can unite the world so that all the nations can live as one? Absolute
terror? Overpowering force? Common ideals? Everyone has different ideas and
opinions. Will the world ever unite? In the past, others strove for unity,
only to see their achievements vanish like a dream. Is it even possible for
one ruler to unify the world? Perhaps the world will unite only when all the
people of the world desire unity.
"The Filgaia Summit"
The Filgaia Summit is a conference of the nations' highest-ranking leaders.
The Summit is held every two years and during a crisis. During Slayheim's
collapse, an emergency summit was held to discuss the world situation. The
Treaty of Iscariot, a peace treaty, was also discussed again at this time. At
the Summit, nations meet to discuss world peace, not their own national
interests.
"Irving's Diary"
You can't read it. It's locked.
---------------------------------
Chateau Valeria - Altaecia's room
---------------------------------
"Be Ever Prepared"
Disaster and misfortune may strike at any time. To survive, you must assume
the worst possible scenario and plan accordingly. Unpreparedness allows a bad
situation to grow worse, overwhelming the unprepared. Precaution and
prevention stop disaster from spreading and help minimize the damage.
"Borders are Barriers"
Human settlements grow until they reach the point where a nation is born.
Figaia's nations and people are divided by invisible walls called borders. The
people are further divided by a longing for security and suspicion of foreign
nations. Will Filgaians ever learn to live together as one people sharing the
same planet?
---------------
Illsveil Prison
---------------
"Liberation War Postscript"
Account of the 1st class war criminal, the supposed leader of Slayheim's
People's Coup: Liberation Army Leader Vinsfield Rhadamanthus. Using evil
knosledge and bold tactics, the Liberation Army's power increased. His
charisma unified the Army into a powerful force, and they then began guerilla
activities. In the last moments of the coup, this hero-like person
unexpectedly vanished. After Brad Evans took over... In two years, the
Liberation Army won all their battles.
"Prison Island Summary"
Meria Boule, Sylvaland, Slayheim, and Guild Galad all controlled the huge
prison. The "Illsveil Prison" was known to convicts as the second most
fearsome place. The history of the convicts built up and it eventually
developed independent rule. It boasts the harshest penal life and has a system
of convict rule. It's a "hell" passed off as "paradise." Even the prison's
warden can't stand it.
--------------
Telepath Tower
--------------
"Telepath Tower's Use"
The Telepath Tower was designed to broadcast worldwide, so it's got the world's
largest Empathite. Communication Empathite at the broadcast location amplifies
the power of the transmission. Now it's possible to use the Empathite to
transmit long distance or to regions not reached before. Also, Empathite that
used to be discarded can be reused, due to more efficient use of resources.
"Mining Empathite"
There aren't many mines where one can mine Empathite. The most famous is Mt.
Ketepekio Siltolingelon, alias Mt. Chug-Chug. It's said that the name comes
from the "Chug Chug" sound of the mining machinery. While the amount mined is
low, the best and purest Empathite is found here and sent all over Filgaia.
The Empathite's power is determined by its size and purity. If size doubles,
so does power. If purity doubles, power triples. So large, pure Empathite is
best. Currently, the most powerful Empathite ever discovered is being used in
the Telepath Tower.
"Technical Communication Know-How"
Communications technology began when a "Telepath Mage" appeared who specialized
in "Telepathy." Then, due to its peculiar nature, the Telepath Mage dwindled
until he was replaced by the Empathite. The Empathite amplifies people's
houghts and has the ability to transform individual pulses. Some Empathite
resonating with another piece far away can be used to transmit information.
----------------
Sylvaland Castle
----------------
"The Two Seas"
Two seas exist in Filgaia, the inland sea and the outer sea. This is because
Filgaia is circular in shape. The inland sea is enclosed by land, joined to
the outer sea by a shoal. As its name implies, the outer sea encircles the
land. Part of the great sea is rendered impassable by the Gate Bridge. This
results in the creation of a second inland sea.
"Cosmological Concerns"
The world we see about us is not the only one that exists. It is but one
dimension of many. The world is not singular. There are other worlds which
exist parallel to our own.
"Golgotha Prison"
At present, Illsveil Prison is in operation, so Golgotha, the Sylvaland prison,
is closed. Since it is no longer being used, Golgotha Prison is now in effect
left abandoned. Since the prison is still rife with dangerous traps, some say
that it should be used to train troops. Those for and those opposed to the
plan have as yet come to no conclusions.
"The Fall of Slayheim"
After the Slayheim Liberation War, the country itself perished. Since
militarism caused Slayheim's fall, people thought the danger of war perished
along with Slayheim. In its place, though, Guild Galad began to manufacture
weapons of mass destructive capability. It was only natural for other nations
to become weary of Guild Galad and its activities. Fearing that the new
weapons would be turned on them, other nations watched Guild Galad very
closely.
"The Kingdom Ruled by a Queen"
The Kingdom of Sylvaland has long been ruled by its Queen, with the King only
lending assistance. This is because Sylvaland boasts a history of utilizing
its natural heritage for bountiful food. They call the earth "Mother," so it
is only natural for their ruler to be female as well. Therefore, Sylvaland's
system of government evolved into a matriarchy.
"The Districts of Sylvaland"
The Kingdom of Sylvaland is divided into three districts. The first is the
home district, where Sylvaland Castle is located, and contains farmland. The
other two are far away, so Live Reflectors serve as transport. One of these is
the large island of Holst, which contains productive mines. The other is
located in a volcanic region, so it remains unpopulated - part of Sylvaland in
name only.
"The Days of Peace"
The people of Sylvaland possess an abiding desire for peace, so peace has long
been maintained. Because of this, most knights in the military have never seen
actual combat. Since they believe so strongly in peace, many Sylvalanders
question the necessity of the knights. Even if the knights are symbolic only,
that itself is a testament to sylvaland's abiding peace.
"Live Reflectors"
Live Reflectors are transporters built with lost technology. Although they are
used regularly, the principles on which they operate are not understood today.
Therefore, no more Live Reflectors can be built. Since there is a toll taken
on the body of the user, first-time users often experience some discomfort. At
present, much research into this problem, and into the underlying technology,
is being conducted.
"Excavation Country: Desert Region"
Northwest of Sylvaland lies a huge desert where the Kingdom of Slayheim used to
be. A civilization possessing highly advanced technology used to exist there,
the legends say. Supporting this legend are many weapons excavated from the
area utilizing lost technology. However, international agreement now forbids
further excavation, and regulates already excavated items.
"The Southern Country, Sylvaland"
Sylvaland Castle is a beautiful castle surrounded by bountiful nature. The
country is blessed with fertile farmland, and has a productive agricultural
industry. It is also known as "Filgaia's Kitchen" for its food exports. Its
people are known for their deep connection to the earth and their warm hearts.
"The Power of Technology"
By analyzing fossilized remains, Guild Galad has developed many industrial
goods for export. These industrial goods have gone a long way toward improving
people's lifestyles. But these technologies have also been used for weapons of
war. The technologies can be used for more efficient killing, or for improving
people's lives. Which occurs is entirely dependent on the user's will.
-------
Halmetz
-------
"The Sound of the Ringing Bell"
The Bell of Halmetz was crafted by the same artisans who crafted the Bell of
Sylvaland Castle. The clear sound of that bell reverberates in the hearts of
all who hear it. The bell is the hallmark of Halmetz, and it draws people from
every land to hear it. The bell rings once a day at high noon, uniting
activity throughout the town.
-----
Holst
-----
"Ruins Called 'Mine'"
At present, many ruins are being discovered in the mountains that are being
mined. The old civilization was adept at extracting and refining crystals.
They're all under the ruins now. Thus, we are rapidly approaching the point
where the ruins won't yield any crystals to the miners. However, since these
crystals are already refined, they are up to 100 X purer than the natural kind.
Many mines have closed recently, and more face the same fate, so new mines need
to be developed.
--------------
Baskar Village
--------------
"The Endless Sea of Mud"
At the heart of Filgaia, deep within the earth, lies a luminescent sea of mud
called Glaive Le Gable. The Guardian of this sea of mud, "Glaive Le Gable," is
the source and foundation of all life. Glaive Le Gable is the primogenitor of
every form of life on Filgaia: The Guardians, the ancient race of Elws,
mankind, and the animals. The lives that live on Filgaia then live acdording
to their own fates and natures.
"Wedge"
Unlike his fellow Guardians, Glaive Le Gable does not possess the power of
cognition. Unaware of anything, Glaive Le Gable fills Filgaia with life,
without plan or purpose. The legendary ancient race of Elws have erected a
shrine to Glaive Le Gable to celebrate his existence. But this shrine, called
"Wedge," that pierces Glaive Le Gable, also controls his creation of life.
-------------
Sielje Region
-------------
"Gate Bridge Operation"
How to operate the drawbridge:
East side of Gate Bridge: Lower
West side of Gate Bridge: Raise
The west side of Gate Bridge is off-limits and is enclosed in a chain-link
fence. This bridge controls maritime traffic into Sielje Inland Sea.
"How to Release Force"
All humans possess a special ability called Force. It is a form of psychic
power. Once your Force has accumulated to a certain level, you can channel it
to create special powers. After using Force, you will be fatigued, and your
remaining FP level may be low. Take heed, because you may end up with
insufficient Force to use your spells or your ARM. Force can be a powerful
weapon when used at the right time and at the right place.
"The Attributes of Magic"
Spells commonly known as "Attack Spells" often have attributes. The major
elemental attributes are Earth, Water, Fire, Wind, and Lightning. Many
monsters also have attributes. Some attributes can be a weakness. To maximize
the damage you inflict on a monster, use a spell with the same attribute as its
weakness. But matching attributes may also make a spell attack less effective.
A true Crest Sorceress must master attributes and always consider them when
using spells.
"Teleport Orbs"
A Teleport Orb lasts indefinitely, unlike a Teleport Gem. It instantly takes
the user to the place that the user visualizes. But it is not perfect, and can
only transport the user to certain places, as a town or castle. Another
problem with this item is that it sometimes transports the user to the wrong
location.
"Lost Magic of the Ancients"
The ancients are said to have used advanced magic far more powerful than those
used today. Using ancient texts, some sorcerers are attempting to revive this
ancient magic. These texts can teach us the full profundity of ancient magic.
Ancient magic is considered Level 2, a higher level that modern magic, which is
Level 1. If revived, this High Level Magic would lead to leaps in research on
the power of spells.
"Rare Crests"
A Crest is used by a Crest Sorcerer during the casting of spells. A Crest
eliminates the need for troublesome rituals, such as the drawing of magic
symbols. Occasionally, one will encounter a highly powerful form of Crest
Graph: the Rare Crest Graph. This item supercharges a spell by boosting its
impact or making it work on a larger number of targets. If you acquire a Rare
Crest Graph, think carefully about what type of spell to create.
"Ancient Race of Crimson Nobles"
Long ago there lived a race of beings who shunned the sun to live in the world
of darkness. Named Crimson Nobles, these beings were virtually immortal, and
so were also called "The Immortals." The Immortals are also said to have ruled
the world in their day. As with most long-lived species, there are few
recorded sightings of the Immortals. Hence, many today believe the Immortals
to be a mere legend.
"All About Monster Dragons"
Much of Guild Galad's technology was gleaned from the fossils of monster
Dragons. Monster Dragons are one of Filgaia's most unusual creatures, for they
are a fusion of machine and living, breathing flesh. The Dragons' living
component is unlike any other being known to modern science. We have no way of
knowing if they are a species native to Filgaia, or chimera created by sorcery.
Ancient texts say the Dragons possess a strength comparable to that of the
Guardians.
"Research on Combined Spells"
Research is under way to find ways to make existing spells even more powerful,
such as the back-to-back use of spells of the same or opposite attributes. But
such techniques are unproven. Combined Spells are created by every Crest
Sorcerer, but their effectiveness has not been proven. If discovered, the law
governing Combined Spells would be a major milestone in sorcery history. Every
combination of Level 1 spell has been tried. The only hope is to revive the
ancient Level 2 spells and test new combinations with them.
"About the 'Mystic Effect'"
Crest Sorcerers possess a Force Ability known as "Mystic." This is the ability
to bring out the hidden power in an item to make that item more effective.
Mystic can be used for healing, such as using a Heal Berry to heal an entire
party. There are also many other items with hidden powers in them. Many
consumable items have this "mystic effect," as do some types of equipment.
"SOR and Spell Effectiveness"
The effectiveness of a spell is determined by the SOR level of the person
casting that spell. Thus, a given spell will be more effective when it is cast
by someone with a high SOR level. To make a spell more effective, you can
temporarily boost SOR with equipment or a Medium. But remember: Equipment and
Mediums when used to boost magic power, confer only "borrowed" abilities.
Neglect your training in magic, and it will all come back on you.
--------------
Island Outpost
--------------
"Peaceful Use of Attack Magic"
Magic with fire and ice attributes, now called "Attack Magic," was used
originally for peaceful purposes. Fire magic was for heating and ice magic was
for preserving. It's how magic should be used. Now, it's used more frequently
as a method to destroy the monsters than for its original use. In addition,
the circumstances which require more powerful magic are full of serious
dangers. Seeking more powerful magic is like seeking more powerful weapons.
The next generation Crest Sorcerers strongly advocate the peaceful use of
magic.
-------
Quartly
-------
"So You Want to be an Expert"
The saying "A jack-of-all-trades is a master of none" also applies to Personal
Skills. A Personal Skill becomes more and more powerful as you increase in
level. Try to acquire too many skills, and you will end up without a single,
powerful skill. It is important to select a specific skill on which to spend
the points you acquire.
"Map Scope Techniques"
A "Map Scope" can help guide you through this wide, confusing world. It
displays only certain areas and towns, but is good for learning the terrain or
your current position. When used with a Teleport Orb, this item lets you
search the world to discover new surprises. The world still contains many
ruins that have yet to be explored.
"Bridgetown Quartly"
Built on a bridge spanning a deep valley in southern Slayheim is the town of
Quartly. The bridge was first built so that relics unearthed in the desert
could be transported to Slayheim. The town later prospered from trade with
Guild Galad in the north and Sylvaland in the south. Today, many tourists
visit Quartly to marvel at its unique scenery.
---------------
Slayheim Castle
---------------
"Story of a Superpower"
The desert ruins south of Slayheim have yielded many relics and are of great
scholarly interest worldwide. These relics include several Super Weapons
created with lost technology. The Super Weapons accelerated Slayheim's
transformation into a military superpower. Although never used against another
nation, the Super Weapons were a more-than-adequate threat. Newly acquired
strength often leads a person astray. the same applied to nations, as well.
It was the excessive strength it acquired that led the nation of Slayheim down
the road to ruin.
"A Well-Organized Liberation Army."
What began as scattered pockets of resistance eventually grew into a nationwide
liberation movement. The movement's momentum took the government forces by
surprise. Amazingly, this huge movement was piloted by only 2 men: the leader
and a hero. Together, they led a liberation army whose military might was
formidable. The two sides were evenly matched. Only the Goddess of Victory
could have foreseen the outcome.
"Treaty of Iscariot"
As Slayheim's military might grew, the other nations felt threatened.
Distressed at this turn of events, a nobleman in Slayheim, Sir Iscariot,
proposed a treaty. Known as the Treaty of Iscariot, this agreement restricted
the use of Super Weapons. In Sir Iscariot's territory, the treaty was ratified
and made permanent. By restricting the use of weapons that threatened world
peace, this arms reduction treaty sought to curb the arms race and preserve
world peace above all else.
"Angel Halo"
The "Angel Halo" is an "Angel Weapon" unearthed during the desert excavation
mentioned above. This was the most powerful type of ancient weapon. Its blast
would lay waste to all of Slayheim, turning it into a lifeless salt flat. The
King of Slayheim is prepared to use the Angel Halo if cornered militarily. All
who live in Slayheim should pray that the Angal Halo is never used. Whether it
is depends on how the war with the Liberation Army goes.
-----------
Guild Galad
-----------
"Dragon Fossil Relic"</pre><pre id="faqspan-15">
To create the technology on which its industry is founded, Guild Galad used
many types of fossils. One is Dragon fossils. Fossils of these organo-
mechanical beasts are unlike even Lost Technology. The special qualities of
Dragon fossils have fascinated countless engineers and scientists. They used
the technology in such fossils to create products for export to other nations.
This technology will give rise to new technologies that will make people's
lives even better.
"An Architect's Mutterings"
What is on a dragon's back?
-----------------
Lost City Archeim
-----------------
"The Menacing Lost Technology"
The Super Weapons created by the lost technology, the Angel Weapons, had
immense destructive power. Data analysis reveals they can, in a split second
turn an entire continent to scorched earth. In the past, this power was used
not as a weapon, but as a military bargaining tool.
"Snake Road"
Be lured from this land into the Dimension Interval and follow the
"Snake Road."
Snakestail is 'tween dimensions...
Snakeshead is the Diablo Tower...
--Aachen Grish, historian
--------------
Crimson Castle
--------------
"Negative Emotions"
The "negative emotions" of humans are frightful indeed. Their hate, anger,
envy, and impiety eroded the Guardians' power and drive human to kill human.
In their mad rush down the path to destruction, they reveal their foolish,
inferior nature.
"The Guardians"
The Guardians are godlike beings who have protected Filgaia since ancient
times. They are perhaps beyond the strength and abilities even of us Crimson
Nobles. They abandoned physical form to become pure consciousness. Their
powers should have lasted forever. Yet at some point, the Guardians grew weak,
and they ceased to interfere in events on Filgaia. The power of the Guardians
was the source of the consciousness and vigor of all who lived on Filgaia.
Perhaps it was the humans' negative emotions that eroded and weakened the
Guardians' powers.
"Excessive Power"
Foolish are the humans. They seek excessive power that will lead them down the
path of destruction. They ignore the knowledge we have bequeathed them, and
instead pursue errant ways. They murder each other. They think only of
destruction. Why? Why do they not realize their foolishness? Are they
inferior creatures after all? Humans! Cease your destructive ways before it
is too late!
"Human Potential"
How amazing humans are. Despite their short lives and weak bodies, they
surpass us in imagination. Lacking both sharp claws and fangs, humans are the
weakest of creatures in their natural state. Yet, indomitable in spirit, they
master flight and magic. The most amazing of them all is <Sword Magess>, who
wields the Guardian Blade, Argetlahm. This one fought the demon who ate our
brethren. She compels a reassessment of human potential.
"The Insolent Ones"
Humans are indeed insolent beings. They desecrate the ruins left by our
brethren. Such sacrilege is deserving of death! We must deal the humans a
crushing blow to punish them and demonstrate our strength.
"My Mike"
"My Mike" is like a dog whistle. But instead of dogs, this item summons
demons. The many demons summoned by this evil tool then attack the person who
uses it. There is one who will show himself only when summoned with this tool.
He is of unrivaled strength, and can destroy anyone.
"Manual for the Model P"
"Hob & Nob" are telepathically controlled attack devices. This prototype was
created by Meister Anastasia. Attack power can be boosted by inserting a Mecha
Boost into the expansion slot. Applications include everything from
disciplining children to Operation Genocide.
"The Encroaching Parallel Universe"
The universe of the Dragons is said to have been completely devoured by another
universe. Could one universe truly devour another universe, and reduce it to
nothingness? How could we resist this peril if it attacked our universe? Even
the mighty Dragons fled when the Peril attacked their world. Not even the
once-powerful Guardians could assure our safety. For how can one fight -- to
say nothing of defeat -- a universe?
"The Organo-Mechanical Beings"
On Filgaia there is a unique species that differs from all others on this
planet. They are the Dragons, a fusion of machine and living flesh. They defy
traditional definitions of life. The Dragons are dissimilar to the Golems we
created. They must be the product of some unknown technology. These
intelligent beings claim to have come from a dimension beyond Filgaia. Such a
feat is beyond even our own powers. No one knows the full extent of their
powers. But the Dragons, unable to adapt to Filgaia's environment, eventually
disappeared.
"Beyond Life and Death"
The Crimson Nobles are immortal. Our bodies may be destroyed, but rebirth will
eventually come. An offering of blood brings silence and darkness. We return
to the vessels of our souls. We come from the distant past and will live into
the distant future. We are of time immemorial.
"When Death Comes"
Who ever though that Death would come to the Crimson Nobles? But come it has,
for our brethren have been killed... Killed by the Devourer of Souls, killed
by... Lord Blazer.
"The Species Without Rival"
The supreme species is, by definition, the one without rival anywhere in the
world. We, the Crimson Nobles, are that species, for nowhere is there another
species that rivals us. Pathetic humans! You may cover the planet, but you
are not its ruler! Know we are your enemy!
"Golem"
The Golem are our faithful servants. When summoned, they destroy our enemies.
With magic, we have endowed their inorganic bodies with pseudo life. They have
been our constant companions through time.
"As the Supreme Species"
We Crimson Nobles are Filgaia's supreme species and the planet's rightful
rulers. Humans have spread over the world as if it is theirs, but they are
inferior to us. As the supreme species, it is only a matter of time before we
rule the world.
"Sunlight: Rays of Death"
The greatest enemy of us Crimson Nobles is without a doubt the light of the
sun. The sun's rays can burn our skin and consume our very flesh. Such is the
fate of night-dwellers. If only we could protect ourselves from the sun's
rays. Then we could rule the day as well as the night!
"Absolute Population Size"
Of all species of life on Filgaia, we Crimson Noble have one of the smallest
population sizes. This reflects our position at the top of the food chain.
The weak species, preyed on by the Strong, must reproduce in great number to
assure their survival. We know not death, and so need not reproduce in large
numbers. This is proof that we are the Strong.
"Raypoints"
In Filgaia are locations where the planet's life energy collects. These are
called Raypoints. Raypoints are comprised of the four major elements: Earth,
Water, Fire, and Wind. Each Raypoint contains massive amounts of Filgaia's
powerful energy. This energy is the blood that flows through Filgaia's veins.
"The Guardian with Physical Form"
Although the Guardians became incorporeal beings, one retained physical form:
Lucied, the Guardian of Desire. Lucied stayed by the side of the <Sword
Magess>, giving her great strength. The source of Lucied's strength was the
lust for life that the <Sword Magess> possessed. This fervent desire, strong
enough to give a Guardian physical form, would never falter.
-------------------------------------------
And back in Meria Boule Castle with Marivel
-------------------------------------------
"Crimson Noble Sanctuary"
Crimson Noble Sanctuary. The promised land of the Crimson Nobles is now
forsaken. We Crimson Nobles were torn asunder by the Blaze of Disaster. And
now, I am the only one left. I must preserve the Crimson Nobles' honor and
protect this masterless place. We'll meet at our promised land, an island
south of masterless castle.
-- by Isabel Graceland --
------------------
Promised Catacombs
------------------
"Sealed Hell"
At one time, a threat swept across Filgaia, bringing its destruction. Dust
storms covered the lands. If the threat is not eradicated, it will destroy
everything. Their power is strong enough to beat a Guardian. It is
"destruction" itself. They consume the flesh and blood of the Guardians,
gaining their power. The name of this one is Ragu...
"The Land of Origin"
Filgaia has a region called "the navel." This is the land of origin, from
which all life was born there by filling Filgaia. This is the source, the
motherland for many lifeforms. Even us the Crimson Nobles are no exception.
"Hidden Fortress"
To prepare for intensified battles, several evacuation shelters have been
set-up here in our Sanctuary. But knowing the force of his power, it could
simply be mere consolation for us. But he won't eradicate our tribe's blood so
easily. Children who are our future light and the proud Crimson Noble seed,
must be protected at all cost. <Sword Magess>, people of her kind must
wholeheartedly hope for this.
"Marivel's Diary"
The inside pages are blank. Looks like they haven't written in the diary.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
11c) GLOSSARY
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Argetlahm - Sword that banished the Blaze of Disaster, wielded by the Sword
Magess.
Alchemic Plant - Energy-producing facility run by Ptolomea to supply energy for
Odessa's operations.
ARMS - Agile Remote Mission Squad. Trans-national team formed to combat any
and all threats to peace on Filgaia.
ARMs - Highly destructive personal weapons made from the fossils of dragons.
Baskars - Ancient people who traditionally worship the Guardians.
Blaze of Disaster - Refers to both the apocalyptic event of legend that was
averted by the Sword Magess, and the demon, Lord Blazer,
who caused it.
Cocytus - Special elite squad of high-ranking Odessa officers. Each member has
their own area of expertise and reasons for working with Odessa.
De Le Metalica - A special metal alloy, used in the construction of the hull of
the Valeria Chateau.
Dianbai Guang - An express freight train running under the Urartu Mountains
between Guild Galad and Slayheim.
Diablo Pillars - 4 ancient monoliths that generate and amplify each others'
energy. They are fully functional until all 4 are destroyed.
Used as the power source for the Heimdal Gazzo.
Eleniak Witch-Girl - Legendary sorceress of Sielje Region, and Lilka's sister.
Empathite - Special crystal that enables telepathy.
Gias - A bomb implanted in Brad's neck to guarantee his cooperation with ARMS.
Irving activates it with the words, 'Kanda Roestra Amanthos'.
Gull Wing - A class of flying ship last seen in the Slayheim Liberation War.
Odessa is using one for its purposes, named the Varukisas.
Guild Galad - One of the four nations of Filgaia. Focuses on technological
advancement to improve quality of life for its citizens.
Guardians - Elemental spirits whose existence binds the world of Filgaia
together. They can communicate with certain individuals, and their
power may be called on by a Pillar.
Grauswein - Giant nuclear dragon and one of the most destructive forces ever
discovered or created on Filgaia. A techno-organic being.
Heimdal Gazzo - Aerial fortress and ultimate base for Odessa
KnightBlazer - the Black Knight, who Ashley can transform into in times of
great need.
Kuiper Belt - The 'other world', the world of death. It is encroaching on
Filgaia and threatening to destroy it.
Lombardia - The Last Dragon, the Dragon Caliber, the Wing of Heaven. Once
a refugee from his own dying dimension, he is the only one of his
kind to survive on Filgaia.
Mad Mountains - Vinsfield's power sword.
Mana - The life energy of Filgaia, carried through the Raline.
Mercs - Adventurers-for-hire, these free-roaming individuals are called on to
do many jobs that others won't touch.
Meria Boule - One of the four nations of Filgaia, occupying the East side of
the main continent.
Mt. Keltepekio Siltolingelon - Better known as Mt. Chug-Chug. The best
remaining source of Empathite crystals.
Odessa - A terrorist organization led by Vinsfield Rhadamanthus, ostensibly
dedicated to tearing down current national lines and establishing a
single world order.
Pillar - An individual who embodies the power of the Guardians, and with whom
the Guardians can communicate.
Raline - The network of the planet's life-energy, seen as mystic rivers of Mana
encircling the planet.
Raypoints - Terminals of Ralines, where the life-lines intersect, and areas
where great quantities of Mana accumulate over eons.
Slayheim - One of the four nations of Filgaia. It was dedicated to developing
military might. 5 years ago, the ruling class was overthrown, but
not before they used weapons of mass destruction to decimate the
land in an act of desperation.
Slayheim Liberation Army - The organized culmination of Slayheim's rebel
uprising. Initially led by Vinsfield.
Sword Magess - Legendary woman who banished the Blaze of Disaster that
threatened to destroy Filgaia. Armed with Argetlahm and
accompanied by Lucied, the Guardian of Desire.
Sylvaland - One of the four nations of Filgaia, occupying the South portion of
the main continent. It focuses on agriculture and peace for its
people.
Treaty of Iscariot - After the disastrous Slayheim war, the three remaining
nations of Filgaia agreed to limit their development of
military strength via this treaty.
Valeria - Family line of minor nobility, based in Meria Boule.
Varukisas - Gull Wing class ship used by Odessa for its operations.
Zoa Priest - Descendants of Baskar Village with the ability to use energy from
defeated monsters to extract power from Mediums, learning Guardian
magic in the process.
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\ /
} 12) CLOSING INFO {
/ \
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LEGAL INFO:
This work is copyright (c) Marc Lalonde, a.k.a. Syonyx, 2004-2007 and is
provided for personal enjoyment only. Any use of this guide in whole or in
part for financial profit or in the hopes of such profit is strictly
prohibited. This guide may only be posted publically with all original
indications of authorship intact. This guide was produced primarily for
GameFAQS.com and is licensed for posting on that site for unlimited access by
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permission from the author.
THANKS:
Big thanks to GameFAQS and CJayC for providing the best video-gamers' forum
in the history of the universe.
Thanks to David Jameson for his Wild Arms 2 monster guide, which helped me
find those half-dozen monsters in the outer sea that were eluding me.
Thanks to Kilgamesh for his pyramid boss FAQ, from which I derived my
strategy for finally defeating Angolmois (what a beast!).
And finally, some shout-outs to everyone who has sent me missing bits of
info since the first release of this guide. It's a long list, partially due to
the long delays between updates to my guide, during which I would receive e-
mails about the same topic from several different people. So thanks to
Cyclone, Joseph Knight, cloud4905, blankblank, Chilly, Larry, Matthew Crumpler,
Ascon Darkness, Raiu, Longbow321, Stephane Lantin, Charflare, Brian James Lee,
Filipp Durkos, Jaeger Konig, Ahju van Drakwen, Unrealdeath03, Thomas Chipman,
Killer Shadow, Joe, Cassidy Shafer, tofallon, DarkMage Stelladeus and Dalton of
Zeal for their contributions to this guide, pointing out a few of the secrets
and other tidbits that I missed.
Also thanks to all of my readers for being so patient when updates to this
guide came much, much later than I had originally planned.
That's it! I hope you were able to make positive use of this guide. It's my
tenth guide produced for GameFAQS, and my biggest one by far at the time that I
wrote it (though it has since been surpassed). If you like, please check out
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http://www.gamefaqs.com/features/recognition/35729.html
And once again, if you would like to make any comments, questions or
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[syonyx_faqs at yahoo dot com].
Thanks for your time. Now eat some vegetables and go play outside.
Copyright Syonyx 2004-2007.