*****************************************
* Game: Time Gentlemen, Please! *
* Type: Walkthrough *
* For: PC *
* Author: Jonas P Jakobsson *
* Email:
[email protected] *
*****************************************
Version 1.00
-----------------------------
Some things to mention first:
-----------------------------
1. I have tried to do the "easier" things/puzzles first so that if you get
stuck on the "harder" things/puzzles and read this walkthrough from the
beginning, you (hopefully) don't have to read/see to many things you haven't
done yet.
2. I pick up items along the way that I encounter them (If it is possible to do
so at that stage).
3. I combine items when I'm are to use them (And I have sufficient information
on why and what Items I should combine).
4. I leave alot of empy rows in the walkthrough section (to fassilitate reading
and to help you prevent reading to much).
5. I´ve tried to play the game/write this walkthrough with 1, 2, 3 and 4 in
mind. That also means this isn't a superspeed-walkthrough, where everything
is done perfectly adventurewise/timewise.
6. You should look at "everything"(in moderation) in the game. Some things you
must interact with or pick up can (easily) be mistaken for being the
background. That way you get ideas on what to do.
7. You should examine every item in the inventory. That way you can get ideas
on how to use them/combine them/what to do.
8. Remember to use Dan to interact/pick up things (He's pretty limited though,
LOL).
9. I've written this walkthrough to help people or at least try to help people.
10. Time has been an issue in writing this walkthrough. Due to this the
walkthrough could prove to be less helpful than my intentions with it.
11. This walkthrough is also a tribute to www.gamefaqs.com (and mainly the
contributors!) for providing me with help in the form of FAQ's, images,
walkthroughs etc. to games I have had problems with in the past.
12. Ben and Dan are BRILLIANT game adventure makers. I downloaded Ben there,
Dan that! (it's free at www.zombie-cow.com). I LOVED it. Play it!
13. Thanks Ben and Dan for the ending. I lOVE a good ending.
14. --- BUY BEN THERE, DAN THAT! AND BUY TIME GENTLEMEN, PLEASE! ---
I paid about 90 SEK (swedish krona) for both. That is a low, low amount for
the kind of quality these games represent.
----------------------------------------------------------
Some brief notes about the information in the walkthrough:
----------------------------------------------------------
1. There are several ways you can get/end up with an item:
1.1 When you pick up an item.
1.2 When you interact with something and you auto-get
an item, then I write it like this:
"-> (You get magnetic tape)".
1.3 When you pick up an item and get two items, then
I write it like this:
"-> (You get dead mouse and mousetrap)".
2. I usually write "Walk to right", "Enter door" etc, but you
should know the locations, what the consists of and how to
move to a location yourself.
3. When I write like this: "(Optional: look at sundial
table...", that is the absolut MINIMUM of what you should
do to have a clue on what to do. You should of course
check out everything at every location and have full
conversations with everyone.
4. When you do things in a sequence that are correlated, I
write it like this "Open handbag -> Get tights".
5. I often write things like "Open door" or "Pick up
umbrella" instead of "Interact door" or "Interact
umbrella".
6. (Inventory) at the end of a sentence, means I combine items in and from
inventory.
------------
------------
WALKTHROUGH:
------------
------------
Street:
-------
Walk to right.
Interact with left keypad -> Use Dan on right keypad.
Warehouse:
----------
Interact with button to elevator.
Pick up arrow.
Use arrow on door to hidden room.
Enter hidden room.
Hidden room:
------------
Interact with the reel (to the left of the black hole) on the machine to the
right -> (You get magnetic tape).
Interact with keypad.
Pick up (dildo/)time travel stick.
1945:
-----
Choose:
-> "Let's just stand here. Wait it out...".
-> "Lock us up and throw away the key!".
-> "We don't mind sharing".
-> "Brilliant. That sounds like the plan for us".
Dungeon:
--------
(Optional: Look at/around the chain mechanism on the wall).
Use time stick.
Choose:
-> "I'd rather use my WITS and puzzle my way through".
-> "Yes I'm sure. I like to think".
Talk to old man, until you can choose the below:
-> "How do we convince you we're not Nazis?".
-> "Churchill, of course".
-> "Neville Chamberlain!".
-> "I don't know".
Interact with cake.
Use Dan on cake -> (You get file).
Use Dan on man -> (You get map).
Examine magnetic tape (Inventory).
Use magnetic tape on file (Inventory).
Use lift arrow on file/tape (Inventory).
Use file/tape/arrow on metal bars.
Leave through window/use map and go to professor's house.
Professor´s house:
------------------
Pick up umbrella.
Interact with handbag -> Pick up pair of tights.
Interact with coat -> Pick up hipflask(/petrol).
Interact with (venetian) blinds.
(Optional: Look at sundial table, look at scratches on floor, interact with
hula girl doll).
Use arrow on the clock with the missing minute hand -> Interact with clock
until it rings and the little doll comes out -> Then quickly interact with the
doll to get the red dress.
Go to the right.
(Optional: Look at the clock to the left of the chest, interact with the
chest).
Interact with digital clock twice (until it says 10:20).
Open (interact) door to far right -> Pick up dead mouse in mousetrap -> (You
get dead mouse and mousetrap).
Go to the left.
Interact with painting of big ben three times (until it says 10:20).
Interact with clock with arrow as minute hand (until it says 10:20).
Use red dress on dead mouse (Inventory).
Use dead mouse in red dress on hula girl doll on table -> Interact with hula
girl doll/dead mouse in red dress.
Interact with mousehole -> (You get top bit to the sundial).
Use top bit to the sundial with sundial table.
Enter secret passage.
(Secret passage/)Basement:
--------------------------
Pick up skateboard -> (Dan picks up skateboard).
Pick up (pink) spanner on table.
(Optional: Use (interact) computer, check out commands, try/play the game on
the computer, type: 1).
Walk left.
Look at drawing (on wall behind generator) -> Interact with (red) pin to the
upper right -> (You get pin).
(Optional: Look at robot, look at parts of generator).
Walk left.
Interact with left/bottom filing cabinet -> Pick up power cord/three-pin plug.
Use umbrella on red book on bookshelf.
Pick up red book and read ALL (available) pages.
Use power cord/three-pin plug on generator.
Use map in inventory and go to dungeon.
Dungeon:
--------
Use spanner on cog for the chain mechanism on the wall -> (You get cog).
Use umbrella on the (computer) diskette.
Pick up arm clutching diskette -> (You get dead arm and diskette).
Use magnetic tape on bottle opener/fridge magnet (on fridge).
Pick up bottle opener/fridge magnet.
Open fridge -> Pick up (empty) storage jar -> Close fridge.
(Optional: (Try to) talk to old man Eckles).
Use map in inventory and go to basement.
Basement:
---------
Use cog on generator.
Use (pair of) tights on cog.
Use hipflask/petrol on generator.
Interact with starter for the generator.
Use Dan on extension cord -> Pick up error report -> examine(/read) error
report.
Use diskette on computer -> Interact with computer -> Make bootable diskette =
type: 2.
-> [The next following can all be found/figured out from the red book.
A sound indicates correct input].
-> Type: v4.2 (Press enter).
-> Type: 24.05.1655 (Press enter)(Date of PAL's 10's birthday minus 10
years).
-> Type: professor alan hartnell (Press enter).
-> [The next following can be found in the error report].
-> type: 4815 (Press enter).
Pick up diskette from computer.
Use diskette on PAL/Professor Hartnell (robot).
Use time-stick (around PAL).
-- walkscene, Hitler came, PAL is dead, Ben is unconscious, you play as Dan ---
[Information: You can now use the time-pod with items to youngificate or oldify
them. The controlpanel is to the left. Use (interact) lever: left is
youngificate, right is oldify. Use (interact) button: start machine.
Pick up roboskate.
Interact with time-rip -> Use roboskate with rain -> Go back to basement.
Use wet roboskate in time-pod -> Interact with lever (right, to oldify) ->
Interact with go-button -> Pick up wheels.
Use (skateboard)wheels on skateboard.
Use skateboard on Ben.
Interact with Ben.
--- You play as Ben again ---
(Optional: look at PAL, look at oil on ground (beside PAL).
Use (empty) hipflask on oil on ground (beside PAL).
Interact with time-rip.
Use bottle opener/fridge magnet on the (single, bent) nail (on the plank to
the left).
Go left.
Pick up the skateboard.
Interact with the pile of used condoms on the ground -> (You get used condoms).
Use map in inventory and go to PAL's house (It has changed name from
Professor's house to PAL's house).
PAL´s house:
------------
Use hipflask(/oil) on ground (below Dan and Ben) when patrolling nazi dino
looks away.
--- Two more places opens up on the map; the ruins and construction yard ---
The ruins:
----------
Talk to the girl worker (to the right beside mech) and go through all dialogue
options with her. You can now join the resistance if you can get into that
(Hitler's) mech. She also "reveils" how you can do that.
(Optional: look at the door to the mech (just to the right of girl).
Walk to right.
(Optional: Talk to the dino clone guarding the time-rip).
Use mouse trap on dino clone.
Use spanner on the spanner-obsessed nazi dinosaur.
Enter time-rip (to the pre-historic era).
The pre-historic era:
---------------------
(Optional: Interact with parrot (many times), talk to parrot, look at lower
most branch).
Pick up parrot´s feather (on ground).
Walk right.
Pick up (white) sticky tissue (covered in dino snot) (beside the 3 dead dinos).
Pick up stick of dynamite (in ammo crates).
Enter entrance to cave to the right (Becomes map: Cave disco).
Cave disco:
-----------
(Optional: Talk to leader of nerd gang. Look at pig, pig's tail, coal under
pig, sunlight, cave carvings).
Use bottle opener/fridge magnet on leader of nerd gang -> (You get glasses).
Use map in inventory and go to construction yard.
Construction yard:
------------------
(Optional: (Try to)talk to man, (try to)pick up saw, look at blueprints, (try
to)use dead arm on worksite lamp).
Go through time-rip (Becomes map: The future).
The future:
-----------
(Optional: Talk to clown).
Use condoms on clown -> Choose man's bollocks -> (You get blown-up condom).
Go to right.
(Optional: Talk to the guard).
Use map in inventory and go to basement.
basement:
---------
Use (Charlie's) dead arm in time-pod -> Make sure lever is left=youngificate
(else flip/interact lever) -> Push button.
Pick up fleshy/dead arm.
(Optional: Examine fleshy/dead arm).
Use map in inventory and go to the ruins.
The ruins:
----------
Interact with door to mech -> Use fleshy arm on door -> follow marking on hand.
-> Press 4:th button twice.
-> Press 2:nd button once.
-> Press 4:th button once.
-> Press 7:th button once.
-> Press 9:th button once.
-> Press 10:th button once.
-> Press 9:th button once.
-> Press 7:th button once.
-> Press 4:th button once.
-> (Door to mech is open).
Talk to the girl worker and get the secret password (Password: you are part of
the rebel alliance and a traitor).
Enter door to mech (Becomes map: drawing of a mech).
Mech:
-----
(Optional: Look at toilet, use microphone, use Dan on microphone, leave
(through) ladder while Dan is on microphone).
Pick up bottle of alcohol (on toilet).
(Optional: Examine bottle of alcohol).
Use fleshy/dead arm on toilet -> (You get fleshy/dead arm covered in Hitler's
blood and stool).
Use map in inventory and go to dungeon.
Dungeon:
--------
--- Watch cutscene ---
(Optional: (Try to)give tissue/snot to scientist dino).
Use map in inventory and go to basement.
Basement:
---------
Use (empty) storage jar on tissue/snot (Inventory).
Use snot/jar in time-pod -> Make sure lever is right=oldify (else flip/
interact lever) -> Push button.
Pick up dino virus/jar from time-pod.
Use map in inventory and go to dungeon.
Dungeon:
--------
Open fridge -> Use dino virus/jar on fridge.
Talk to scientist dino -> exit conversation (Triggers scientist dino to open
fridge -> Scientist dino has left the building).
Use map in inventory and go to the ruins.
The ruins:
----------
Talk to girl and go through all dialogue options with her (You need the
dialogue parts about Frank).
Use map in inventory and go to construction yard.
Construction yard:
------------------
Use pin on blown-up condom (Inventory) -> Pick up the toffee from the tent.
Talk to man and go through all dialogue options with him.
-> Use dialogue: "Solidarity, Frank, my brother rebel!".
-> Use dialogue: "You are part of the rebel alliance and a traitor".
-> Use dialogue: "Can we have that broken saw?".
Pick up broken saw.
Use map in inventory and go to the pre-historic era.
The pre-historic era:
---------------------
Use toffee on lower-most branch -> Interact with parrot until it gets stuck.
(Try/)use broken saw on lower-most branch.
Use map in inventory and go to basement.
Basement:
---------
Use broken saw in time-pod -> Make sure lever is left=youngificate (else flip/
interact lever) -> Push button.
Get new saw.
Use map in inventory and go to the pre-historic era.
The pre-historic era:
---------------------
Use new saw on lower-most branch.
Use map in inventory and go to cave disco.
Cave disco:
-----------
(Try/)use bottle/alcohol on coal (under pig).
Use new saw on pig's tail.
(Try/)use pig's tail on bottle/alcohol.
Use map in inventory and go to basement.
Basement:
---------
Use pig's tail in time-pod -> Make sure lever is right=oldify (else flip/
interact lever) -> Push button.
Get hardened pig's tail.
Use map in inventory and go to cave disco.
Cave disco:
-----------
Use pig's tail on bottle/alcohol.
Use bottle/alcohol on coal (under pig).
Use glasses on sunlight.
Use map in inventory and go to PAL's house.
PAL's house:
------------
(Try/)use stick of dynamite on chest.
Use map in inventory and go to cave disco.
Cave disco:
-----------
Use stick of dynamite on fire.
Use map in inventory and go to PAL's house.
PAL's house:
------------
Use stick of dynamite on chest -> Pick up sticks of dynamite.
Use map in inventory and go to the future.
The future:
-----------
Talk to (now transformed to) nerd guard and go through all dialogue options
with him -> Threaten him to get past him.
(Optional: Look at keypad, look at laser door).
Look at plaque about the keypad.
Use map in inventory and go to dungeon.
Dungeon:
--------
Talk to old man Eckles about Hitler's Fortress (He makes a deal: help him and
you get code to keypad).
Use (empty) hipflask on old man Eckles.
Talk to (now resurrected) old man Eckles -> (You get (empty) hipflask). (You
have code to keypad).
Use map in inventory and go to the future.
The future:
-----------
Use keypad.
Enter door (to floor 1).
Floor 1:
--------
(Optional: Look at laser beam, dead dino, dino nose).
Use glasses on laser beam -> Use Dan on switch.
Pick up (dino's) nose bit/dino flesh.
Interact with teleportation pod (to go to floor 2).
Floor 2:
--------
Look at hand scanner.
(Try/)interact with hand scanner.
(Try/)use Dan on hand scanner.
(Try/)use dead arm/Hitler's blood and stool on hand scanner.
Use map in inventory and go to basement.
Basement:
---------
Use dead arm/Hitler's blood and stool on time-pod -> Make sure lever is
right=oldify (else flip/interact lever) -> Push button.
Pick up skeleton arm/dead arm.
Use map in inventory and go to drawing of a mech.
Mech:
-----
Use dead arm on toilet -> (You get dead arm/Hitler's blood and stool).
Use map in inventory and go to floor 2.
Floor 2:
--------
Use dead arm/Hitler's blood and stool on hand scanner.
Interact with teleportation pod (to go to floor 3).
Floor 3:
--------
(Optional: look at time-rip, look at sign, look at microphone).
(Try/)interact with microphone.
Use map in inventory and go to drawing of a mech.
Mech:
-----
Use Dan on microphone -> Dialouge: "We have meat here in the building" ->
Leave (through) ladder while Dan is on microphone.
Use mimetic parrot.
Use map in inventory and go to floor 3.
Floor 3:
--------
Use mimetic parrot on microphone.
Go through time-rip (becomes map: alien world).
Alien world:
------------
(Optional: Look at structure, look at control panel, look at alien tree, look
at escape-pod, look at escape-pod door, look at pink alien foliage).
Use saw on alien tree.
Look at tree stump.
Use feather with tree stump (with sticky, inky sap) -> (You get makeshift
quill(/pen with ink)).
Use umbrella with escape-pod door.
Talk to man and go through all dialogue options with him:
-> You should have clues on how to progress things here
if you think back on everything you encountered
previous in the game.
Go to floor 4.
Floor 4:
--------
(Optional: Look at pink forcefield, look at joystick hooked up to the
widescreen display).
(Try/)interact with joystick -> Test game; look at things/do things in game to
get clues.
Use map in inventory and go to basement.
Basement:
---------
Use cork on PAL (robot).
Use nose bit/dino flesh on time-pod -> Make sure lever is right=oldify (else
flip/interact lever) -> Push button.
Use hipflask on oil -> (You get hipflask/oil).
Use hipflask/oil on PAL (robot).
-> PAL is "alive".
(Optional: Talk to PAL and go through all dialogue options with him (to get
"spelled" out clues on what to do with alien world).
Go to right.
Interact with computer -> Press 1 (play a game):
-> Type: help (enter) (for instructions on how to play game).
-> Type: i (enter) (to look in inventory).
-> Type: examine tablet (to check out tablet in inventory).
-> Type: examine (enter) (to look around, look works also).
-> Type: n (enter) (to go north).
-> Type: examine structure (enter) -> Examine plinth (enter) -> Examine
stairs (enter).
-> Press <Esc> to leave game.
Use map in inventory and go to alien world.
Alien world:
------------
Talk to man and go through all dialogue options with him.
Talk to Dan and go through all dialogue options with him.
Use map in inventory and go to basement.
Basement:
---------
Use Dan on computer.
Interact with computer -> Press 1 (play a game):
-> Type: examine (enter).
-> Type: use stairs (enter).
-> Type: use tablet in plinth (enter).
-> Type: examine (enter).
-> Type: use stairs (enter) -> examine (enter) -> examine crack (enter)
-> examine tower (enter) -> examine door (enter) -> examine
crystal (enter).
-> Press <Esc> to leave game.
Use map in inventory and go to alien world.
Alien world:
------------
(Optional: Look at hole/crack, look at triangular door, look at escap-pod, look
at escape-pod door).
(Try/)use umbrella on triangular door.
Use dynamite sticks on hole/crack -> then quickly use umbrella on triangular
door.
Use dynamite sticks on hole/crack.
Pick up umbrella -> (You get umbrella and crystal).
(Optional: Look at crystal).
Talk to Dan about crystal -> Give crystal to Dan -> (You get list of ones and
zeroes).
(Optional: Look at list of ones and zeroes).
Use crystal on escape-pod door.
Use map in inventory and go to floor 4 -> (You loose crystal).
Floor 4:
--------
Use dan on joystick.
Interact with joystick -> Play game: use crystal on switch.
Interact with teleportation pod (to go to floor 5).
Floor 5:
--------
(Optional: Look at machine of death, look at blueprint).
Pick up blueprint.
Use map in inventory and go to basement.
Basement:
---------
(Try/)use blueprint on PAL (robot).
Use blueprint on time-pod -> Make sure lever is left=youngificate (else flip/
interact lever) -> Push button.
Pick up (empty) blueprint.
Give blueprint to PAL (robot) -> Choose dialogue: "Fill the room full of
kittens instead...".
Use map in inventory and go to construction yard.
Construction yard:
------------------
Use blueprint on blueprints.
Use map in inventory and go to floor 5.
Floor 5:
--------
(Optional: Look at pile of dead cats, look at half-dead kitty cat).
Pick up half-dead kitty cat/kitten.
Use map in inventory and go to construction yard.
Construction yard:
------------------
Pick up blueprints.
Use map in inventory and go to basement.
Basement:
---------
Use blueprint on time-pod -> Make sure lever is left=youngificate (else flip/
interact lever) -> Push button.
Pick up (empty) blueprint.
Give blueprint to PAL (robot) -> Choose dialogue: "Build in a small exhaust
port..."
Use map in inventory and go to construction yard.
Construction yard:
------------------
Use blueprint on blueprints.
Use map in inventory and go to floor 5.
Floor 5:
--------
(Optional: Look at small thermal exhaust port).
Use half-dead kitty cat/kitten on small thermal exhaust port (Triggers meeting
with Hitler/Boss fight).
Hitler/Boss fight:
------------------
(Optional: Look at Ben gargoyle, look at Dan gargoyle, look at big ben/clock,
talk to Dan, look at time-stick, look at big ben's hour hand/hour arrow, look
at big ben's big hand/minute arrow).
Use bottle opener/fridge magnet on big ben's big hand/minute arrow.
Walk to right -> Hitler shoots laser beams -> then quickly use glasses on laser
beams.
Use bottle opener/fridge magnet on iron jaw.
(Optional: examine iron jaw).
Use skateboard -> Interact with skateboard -> You play as Dan.
Dan:
----
Pick up gargoyle.
Use gargoyle on skateboard -> Interact with skateboard -> You play as Ben.
Ben:
----
Use iron jaw on gargoyle.
Use rasp/file on iron jaw (Inventory).
Use iron jaw on gargoyle.
Interact with skateboard -> You play as Dan.
Dan:
----
Use leather jacket with gargoyle.
Interact with skateboard - You play as Ben.
Ben:
----
Use parrot on gargoyle -> Interact with skateboard -> You play as Dan.
Dan:
----
Talk to gargoyle -> Interact with skateboard -> You play as Ben.
Ben:
----
Use sticks of dynamite with gargoyle -> Interact with skateboard.
--- THE END !!! ---
(I forgot one thing: You can use the makeshift quill(/pen with ink) on the tree
near the mech. I´m not sure what it does though, if any, in terms of
substantial effect on the game. Maybe it´s just for fun or ...).
---------
COPYRIGHT
---------
This guide may not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other web
site or as a part of any public display is strictly prohibited, and a violation
of copyright.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
Copyright 2010 Jonas P Jakobsson