The Sims Medieval
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Introduction
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Hello, fellow Simmers! This is my first FAQ/Walkthrough and I'm very excited
about making it. If you have any questions or comments, feel free to email me
at
[email protected]. I have completely written about 25 quests so far, but
I have many more that I am working on. As you can see from the Quest List, I'll
be adding these as I encounter them and I'm trying to go through all possible
options, just in case. This is a long process, so please be patient as I work
to bring you all the information I can. This is not complete yet, but I hope
to finish it sometime this month.
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Disclaimer
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I own The Sims Medieval and in no way claim to have created any of the portions
of the game. I have created this guide from my own spare time and gaming.
Please do not copy and paste this walkthrough without my consent or giving
credit. I have worked very hard.
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Updates
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04-08-11: Began to add Quest Loot Tables.
Most formatting is now complete.
Finished adding all Buffs that I know of.
Created Crafting Tables.
Added Special Note A, B, and C.
Completed Spell List!
Added Aspects
04-07-11: Began v.2.0 as v.1.0 was not in correct submission format.
Began formatting in notepad.
Added Table of Contents.
Added Responsibilities.
03-27-11: Began v.1.0 in OpenOffice.
Quest Table added.
25 quests completely written.
Began adding buffs.
Completed Introduction and Disclaimer.
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Table of Contents
A Special Note
Note A
Note B
Quests
Quest List
Quests
Quest Loot Table
Buffs
Positive Buffs
Negative Buffs
No Effect Buffs
Aspects
Well Being
Security
Culture
Knowledge
Responsibilities
Monarch
Knight
Physician
Wizard
Buildings
Spells
Crafting Lists
Wizard Potions
Physician Remedies
Weapons
Armor
Smithy's Items
Alcohol
Food from the Cooking Pot
Food from the Oven
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A Special Note
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Note A:
Okay, so this is a note about how I roll...kinda. I know other walkthroughs and
FAQ's offer details on the controls and such, however, not only is there a
tutorial, but there is a lot of information in the booklet about the controls.
The way I've designed this Walkthrough is to do just that: walk you through the
game, no matter what part you're stuck at. As you've noticed from the Table of
Contents, I've added a lot of other information that you may enjoy. I'm trying
to make this game fairly easy to understand for a first-time player without
trying to make you feel like a noob.
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Note B:
Now, I just have a small note about the Quest Loot Table. You'll probably note
that some quests like "A Missing Child" are super short, but there is still a
platinum trophy to win for those quests. Take the time to complete the assigned
responsibilities and to get your focus up to achieve Platinum level. You'll
slowly learn how to balance it so you never feel like you're completely behind
on a quest.
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Note C:
I almost started to drive myself crazy because the original Quest Loot Table
was slightly off. Then I realized that the Rewards were probably different
because my Kingdom had a High Knowledge Score. With that said, just keep in
mind that my tables may be off because of your Kingdom's Knowledge score.
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Quest List
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0 QP: Free Time
1 QP: A Missing Child
1 QP: First Steps
2 QP: Contents: Genie
2 QP: Crab Bandit
2 QP: Jacoban's Day Out
2 QP: Power Grab
2 QP: Rise of the Playwright
2 QP: Royal Holiday
2 QP: Royal Review-Incomplete
2 QP: Wedding
3 QP: Ancient Secrets
3 QP: ANIMUSLAVER!
3 QP: A Rash of Rudeness
3 QP: Blacksmith Apprentice
3 QP: Book Burning
3 QP: Bounty Hunt: Wild Boar
3 QP: Bric-a-Brac Day
3 QP: Cultural Crusades
3 QP: Cutting Edge
3 QP: Dangerous Minds
3 QP: Death of the Proxy
3 QP: Doomsday
3 QP: Eastern Promises
3 QP: Evolution of Chinchilla
3 QP: Family Crest
3 QP: Famine Fever
3 QP: Fountain of Legend
3 QP: Fur
3 QP: Gilded Guilds
3 QP: Golems Gone Wild
3 QP: Hungry Hungry Hamfast
3 QP: I Don't Feel So Good
3 QP: King for a Day
3 QP: Make Books, Not War
3 QP: New Gangs of Aarbyville
3 QP: Nurse with a Curse
3 QP: O Fortuna
3 QP: Peasant Revolt
3 QP: Prelude to a Plague
3 QP: Sacred Scrutiny
3 QP: Tournament of Honor
3 QP: The Case of the Missing Monarch
3 QP: The Fisherman's Challenge
3 QP: The Philosopher's Stone
3 QP: Ye Olde Magic Show
4 QP: Goblins
4 QP: Heir to the Throne
4 QP: Invasion!
4 QP: Jacoban's Day Out 2: Pilgrimaster
4 QP: Legend of the Talking Frog
4 QP: O Creature My Creature
4 QP: The Dragon of...
4 QP: The Mirthful Love Doctor
4 QP: The Seven Mechanical Arts
4 QP: The Witch Is Back
4 QP: Sinister Sorceress
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Quests
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Free Time
Primary: All
Cost 0 QP
Rewards: None
This isn't really a quest. You get to enter a freeplay mode of sorts.
You do not gain experience, you do not have responsibilities, and you do not
have RP or QP available. You just get to hang out and play with some of the
different hero sims. You do get to switch to any sim you wish to play as. You
can play as the Monarch, then play as the Knight if you want, then switch to
the Wizard.
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A Missing Child: Find 'im
Primary: Any
Cost 1 QP
Rewards:
Bronze Silver Gold Platinum
-------- -------- -------- --------
| 10 RP | | 10 RP | | 20 RP | | 20 RP |
| 675 S | | 675 S | | 900 S | | 900 S |
| 400 X | | 800 X | | 800 X | | 1200 X |
| None | | +W | | +W | | +W |
-------- -------- -------- --------
This is the shortest quest available. It doesn't matter who you choose,
you basically do the exact same thing. I was the physician. Ask someone about
the disturbance. You'll find a child is missing. Ask your patients and you'll
be able to discuss his recent travels with 2 people. Go to the outskirts and
you'll find him. Ask about his disappearance at the Town Square.
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First Steps: If you build it...
Primary: Monarch
Cost 1 QP
Rewards:
Bronze Silver Gold Platinum
-------- -------- -------- --------
| 10 RP | | 10 RP | | 10 RP | | 10 RP |
| 400 S | | 400 S | | 750 S | | 1000 S |
| 400 X | | 800 X | | 800 X | | 1200 X |
| +K | | +K | | +K | | +K |
-------- -------- -------- --------
First things first, your Monarch wants to make sure he is presentable
for his kingdom by using the gussy up option on the mirror upstairs. Next,
discuss the castle with the build master. You can find him by finding the gold
icon above his head. He will tell you he needs resources. To do so, you need
to go to the forest. Once there, discover and collect wildflowers. This is a
necessary tool for other heroes of the game. After a moment, a bandit will try
to mug you. Challenge the bandit to a duel. Once you win, collect wood in the
forest. Now, go to the graveyard where you will be prompted to discuss grave-
digging with the gravedigger. Afterward, collect stone in the cave. The Monarch
will mention that he needs to also go to the Village Shoppe, so you need to go
to the path to the Village Shoppe. Note: You don't always have to go here
first, then to the shoppe. Click on the Village Shoppe and click go to Village
Shoppe. You don't have to buy anything there. After you leave, you will see
someone ask for help. Click on this person and select check safety. They tell
you they were bullied by someone in the town square. Go to the Town Square and
send town bully to the stocks. Go to the judgment zone and when the bully is
in the stocks, throw an egg at it. Return to the throne room and you will be
greeted by two different people. Whomever you choose to woo, does not matter.
After you use a couple friendly actions, you need to give the flower. Give
resources to the Build Master, then take time for yourself by completing you
responsibilities. You will be prompted to write letter of hire for a Royal
Adviser and when you're finished, to send letter of hire via the messenger
post. Ask the adviser for advice and he will tell you to buy something nice
to spruce up your throne room and will even give you a little money. Buy some-
thing in furnish mode, then declare the throne room open by clicking on the
Monarch. Next, you will need to view the current political situation and then
discuss the Kingdoms' future with the build master. [End]
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Contents: Genie: Free the Genie!
Primary: Wizard
Cost 2 QP
Rewards:
Bronze Silver Gold Platinum
-------- -------- -------- --------
| 20 RP | | 30 RP | | 40 RP | | 50 RP |
| 900 S | | 1125 S | | 1350 S | | 1800 S |
| 800 X | | 1200 X | | 1600 X | | 2000 X |
| +K | | +2K | | +2K | | +3K |
-------- -------- -------- --------
When you first begin, you'll notice there isn't as much water.
Overflow the well, then check it by drawing water. You'll find a bottle.
Return to your tower. You'll find it is a Genie in a bottle. Research genies
for one hour using the archives. When you're done, you'll be prompted to
summon the genie using a mirror. You'll tell the genie you're going to free
him. Create a genie stabilizer from the craft table. Now, collect 3 soul
fragments. To do this, first be sure to prepare the Spirit Thief spell. Then,
find 3 random people and cast the spirit thief spell. Do this three times.
Release the genie by meditating for an hour. You've done it! Now find the
genie in the town. When you find him, check on his health and accept his
token of gratitude. [End]
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Contents: Genie: Use the Wishes!
Primary: Monarch
Cost 2 QP
Rewards:
Bronze Silver Gold Platinum
-------- -------- -------- --------
| 20 RP | | 30 RP | | 40 RP | | 50 RP |
| 900 S | | 1125 S | | 1350 S | | 1800 S |
| 800 X | | 1200 X | | 1600 X | | 2000 X |
| +K | | +2K | | +2K | | +3K |
-------- -------- -------- --------
There is something going on! Go visit the town square to see what's up.
Discuss rare goods with the merchant there. She'll have something special for
you. Wait. When she calls you, take the bottle from her. Ask her about the
genie and she'll tell you to summon the genie from the mirror. Choose your
first wish.
Money, Love and Memory Problems?
Wish for money. After you wish for money....nothing happens. Question
the genie about the wish. You'll find you have to be very specific. Ask the
merchant about the wishes and she will tell you what you've discovered. Ask
three different people what they would wish for. After doing so, summon the
genie again and make your second wish about love. Wish for a lass lover.
Await your new lover in the throne room. When they don't show up, ask about
your missing lover. The person you ask will tell you it is they. Something is
wrong...Demand an explanation from the genie. Seek advice from your adviser
and from the build master. You get to decide again what you would like to
choose for your final wish. Wish you never met. To make sure it worked, check
the town square. You'll find the merchant again. Discuss rare goods with the
merchant and again, wait. When she calls you, take the bottle from her.
Realizing what will happen, find a place to dispose of the genie, like in the
well.[End]
Eternal life, Love, and Infinite Wish Problems?
For you first wish, choose eternal life. You'll find that nothing is
different. Question the genie about it and you'll be told that you'll never
grow old, but if you get into a fight, you'll probably die. Go back to the
merchant and ask about the wishes. You'll be told to be very specific. To
decide what to wish for ask three people about wish. After, summon the genie to
make your second wish. Wish for the handsome stud and you'll be told he'll be
here soon. Await the arrival of your lover in the throne room. After a short
while, he won't be here. Ask about your missing and a lady will be there claim
ing to be your love. Demand an explanation from the genie. Seek advice from
your advisor and from the Build Master. When you're ready, summon the genie and
make your final wish. Wish for infinite wishes and the genie will concede and
be yours forever. But first, he's going to count each and every wish you can
make. Return the genie to the merchant unsuccessfully then find somewhere to
dispose of the genie. Might I suggest the well? [End]
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Crab Bandit: Powerful Ally?
Primary: Monarch
Cost 2 QP
Rewards:
Bronze Silver Gold Platinum
-------- -------- -------- --------
| 20 RP | | 30 RP | | 40 RP | | 50 RP |
| 1000 S | | 1250 S | | 1500 S | | 2000 S |
| 800 X | | 1200 X | | 1600 X | | 2000 X |
| +S | | +2S | | +2S | | +3S |
-------- -------- -------- --------
Your Monarch begins the day by thinking of security. Write a letter
to inventors, then send the letter at the messenger post. You will have to wait
for the inventors to arrive. Discuss the invention with each inventor. There a
re three: land mine, flying machine, and the Crab Bandit. Ask about the Crab
Bandit. He'll tell you nonsense and tell you to discuss the Crab Bandit with
the Build Master. When you're done, search the cave. Someone is outside.
Discuss the crab bandit with this person. Search again for the crab bandit. You
will now have three new objects, but there are two options.
Option A: New clothes, feed the crabs, give moustache wax.
Request the land mine from the inventor. They will tell you they will
do anything else you ask. Ask for their clothes. Promptly deliver the clothes
to the cave. Then, ask about the moustache. This person can be found by finding
the golden icon above their head. Mix moustache wax from the fireplace. Again,
deliver the wax to the cave. Finally, buy ingredients for fowl soup and potato
soup. Have one fowl soup and potato soup in your inventory. Finally, deliver
the food to the cave. You need to go back into the cave to finalize the
alliance. When you come out, wear the moustache that is now in your inventory.
[End]
Option B: New fragrance, ward swap, moustachioed sacrifice.
First off, go to the village shoppe and buy musk. It is under the items
header. Apply musk using the mirror. Find a child and ask child to be a ward.
Once complete, send the child to the cave. You'll need to wait an hour for the
ward swap. While waiting, ask the man near the cave about moustache. He'll go
inside. Find your crabling ward. After, finalize the alliance then wear the
moustache in your inventory. [End]
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Crab Bandit: Crab Hammer
Primary: Blacksmith
Cost 2 QP
Rewards:
Bronze Silver Gold Platinum
-------- -------- -------- --------
| 20 RP | | 30 RP | | 40 RP | | 50 RP |
| 1000 S | | 1250 S | | 1500 S | | 2000 S |
| 800 X | | 1200 X | | 1600 X | | 2000 X |
| +S | | +2S | | +2S | | +3S |
-------- -------- -------- --------
First, you need to ask the mineral dealer about the stock. He'll ask
if you want to check his wares. Select the first option to look at rare
mineral, then ask the build master about the mineral. After speaking with him,
search the cave for the rare mineral. After a short scene, return to the
smithy. Craft a crab hammer. You will need 2 Electrum, 2 Ferrous, 2 Phosphorus
and the small chunk of mineral you received from the mineral dealer. You can
find these other minerals by discovering rock deposits in the area. After
forging, harvest a full shell from the cave, then return to the smithy. Now,
you have to choose what you want to make. A sword or a suit of armor.
For the sword: Craft the Longclaw. You will need 3 mithral which you
will find on the beach near the rocks (away from the ship). Once you've
successfully crafted the sword, you will find a piece of shell undamaged.
Equip the crab mustache. [End].
For the armor: Craft the Spiked Carapace. You will need 3 adamantle
and some ferrous. Once you've crafted the armor, you will find a piece of
shell undamaged. Equip the crab mustache. [End]
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Jacoban's Day Out
Primary: Any Jacoban
Cost: 2 QP
Rewards:
Bronze Silver Gold Platinum
-------- -------- -------- --------
| 10 RP | | 20 RP | | 30 RP | | 40 RP |
| 000 S | | 750 S | | 750 S | | 1000 S |
| 1040 X | | 1040 X | | 1040 X | | 1560 X |
| +2C-S | | +3C-S | | +3C | | +3C |
-------- -------- -------- --------
Okay, so we're just gonna follow your Jacoban around. First, ask the
Monarch for a donation. You must provide your own bag, so get the bag from
the merchant. Go talk with the Jacoban leader, then read Jacob's Journey.
When you're done, ask for 3 bolts of cloth from 3 different people. They cost
10 simoles each. Return the book to the Jacoban leader, and reflect on the
watcher for 90m. Go have your neckerchief made. You'll need to make a large
bowl of vegetable soup for your inventory, then you can pack your belongings
on the ship. When you're done, make the pilgrimage. [End]
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Jacoban's Day Out
Primary: Jacoban Priest
Cost 2 QP
Rewards:
Bronze Silver Gold Platinum
-------- -------- -------- --------
| 10 RP | | 20 RP | | 30 RP | | 40 RP |
| 000 S | | 750 S | | 750 S | | 1000 S |
| 1040 X | | 1040 X | | 1040 X | | 1560 X |
| +2C-S | | +3C-S | | +3C | | +3C |
-------- -------- -------- --------
This one is a little incomplete. First, ask the king for a donation
then go get the bag from the merchant. I chose to fundraise, so ask for a
donation from someone. Then, give 100 simoles to the monarch. You'll need to
search the forest for the vault then ask the tailor to make a neckerchief.
You'll need to get spare loom parts for them. Then, you'll be able to ask to
make the neckerchief. Now, you'll be teaching the attendant about converting
people. Convert 2 new jacoban's. Then, absolve sims for 1 hour. Teach the
attendant another lesson about absolving. When you're done reflect on the
watcher for 1 hour, then give a sermon. During this time, you should be
waiting for your neckerchief to be made. Pick up your neckerchief, then you'll
be able to make a large portion of vegetable soup, pack your belongings onto
the ship, and finally make the pilgrimage. [End]
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Power Grab: Domestic
Primary: Monarch
Cost: 2 QP
First thing first, hold court to hear from your wonderful citizens.
After hearing from them, your Monarch will decide either to pass new
legislation or to read about past leaders.
Pass new legislation:
Using your tactical map, pass an edict. Once passed, gather thoughts
as a self-interaction. Once finished, gather feedback from 3 people. Your
Monarch will now want to see the market at the Town Square when it opens. Go
to the Town Square at 7am. There will be a total of four people that you can
ask about troubles. One person wants an autograph for his daughter. Sign an
autograph. Another person needs help drawing water. Draw water for her. The
third will tell you about unfair prices at the Village Shoppe. Buy and Sell
at the Shoppe. Finally, the fourth will tell you about not feeling safe. Clear
the bandits from the forest clearing. Now what to do about the bandit? Either
kill the bandit or let them be. If you decide to kill the bandit, you will
have to challenge to a duel to the death. Hopefully you'll win. [End]
Reading:
Go to the store and buy The Rise and Fall of Tyrants and Peace, love,
happiness. Read both books. After reading, gather thoughts as a self-
interaction. You will decide how you want to do. I chose to prepare a speech.
Gather feedback from 3 people. Write speech at the scribe table, then practice
speech at the mirror. Have 3 people spread the word, then give speech at the
town square. [End.]
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Power Grab: Foreign
Primary: Monarch
Cost: 2 QP
In this quest, you are dealing with two separate parties of people.
I'll go through each party individually. There are also two different options.
To start, view the political situation at the tactical map. You'll
decide to invite them over. Draft Tredony invite then draft Crafthole invite
at the scribe table. Give an assignment to your advisor. Wait for your advisor.
Welcome the Merchant Prince(ess) and the Smithmaster, finally listen to the
report from the advisor. He will tell you what dirt he has on each Royal
Member. Here, you get to choose if you either blackmail the Merchant about his
spouse or help spruce up their relationship. Then, you get to choose if you
either poison the Smithmaster or give him the best sweets in the Kingdom.
Blackmail and Poison:
Let's deal with the Merchant first. First, become friends with the
Merchant. Compliment his good looks and use best chat-up line. Coyly flirt
with him. I know this is really awkward if your Monarch and the Merchant are
both males, as was the case in my game. On the other hand, it is entertaining.
Once you've got him all buttered up, ask about his spouse. He'll tell you it's
not important. Plan a secret rendez-vous with him. Have your advisor
impersonate you and go to the rendez-vous. Wait for your advisor to come back.
When the advisor returns get the report and you'll get the Merchants undies.
Confront with the undergarments and he'll be loyal to you.
Now for the Smithmaster. Send your advisor on errands, then give him
50 Simoles for everything. Wait for his return, then ask for the supplies.
Brew some wine if you haven't already, then choose serve tampered drink then
select the poison and lastly, your victim. You will select the Smithmaster
and his bodyguard. Your Monarch will tell the Smithmaster he's been poisoned
and will trade loyalty for the antidote. He will agree. Give the antidote to
the Smithmaster. [End]
Sex and Chocolates:
Not really, it was just a better title. Let's start with the Merchant
first again. Instead of becoming friends with the Merchant, become friends
with the spouse. He'll ask about the love life, then will comfort the spouse
by agreeing to help out. Make a shopping list at the scribe table, then send
the advisor shopping. Wait for his return. Send a makeover request from the
messenger post. When the advisor returns, ask about the supplies. You'll be
sending your advisor to the forest for a little while. Send spouse for
makeover. Wait, then go check out the new look. Send the spouse to your
advisor. Wait, then get report from the advisor. Send the Prince to his
spouse and wait. When they return check loyalty status. He should be loyal now.
Now for the Smithmaster. As before, send your advisor shopping with
50 Simoles. Get the supplies when he returns. Read the sweet book of sweets.
Serve the Smithmaster Sweet Sunshine Sangria, then exchange the recipe for
loyalty. [End]
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Rise of the Playwright: Hard Work
Primary: Bard
Cost 2 QP
This one is pretty straight-forward. Go to the ocean, and gather
inspiration for 1 hour. Write a poem for the critic, then read the poem to him.
It'll suck. Take an inspirational stroll, then go to the tavern and write a
poem. You'll write from experiences, so, get drunk. To do this, just keep
drinking from the cask. Then get stuffed by having 2 meals, then get hungry.
Find someone and argue with them, then kiss someone. Find someone to woohoo
with. After becoming hungry, become very hungry. Once done, starve yourself.
That's it, no food at all. You'll get to the point where your sim will try to
eat. Just keep doing other things like gathering inspiration for a long time.
After, get well rested. When you're better, write a poem and read the poem to
the critic again. There's still something missing. Go on a foreign adventure,
then ask for advice. You'll be told about moldy bread. Eat it and wait. You'll
hear a noise, so investigate it at the grave yard. Talk to your mother and then
go on a spiritual journey. Write a play, perform the play then speak with the
critic about your play. [End]
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Rise of the Playwright: Play-giarism
Primary: Bard
Cost 2 QP
First off, speak about the event with whoever has a gold icon. Travel
to the Village to welcome all the other competitors. Greet 3 of them. Serve the
Aspiring Bard a drink. Greet 2 more people. You can choose whether you want to
end the party now or not. It's not important. Choose the party must go on!
Continue socializing for 1 hour. Thank 3 people for attending. Go to your
archives table and write the song of sleep. Request a performance by a Bard,
then steal her notebook at the Village and read it. You'll then need to get the
Aspiring Bard drunk (only takes 2 drinks). Now, choose whether you will woo
Whats-her-face the Lovely or have someone else do it.
Woo Lovely:
Ask Lovely about her interests and she'll tell you about llama musk.
Go buy it from the Village Shoppe. Take a bath with the musk and then you need
to write a poem that has a love inspiration in it. If you already have one, us
e it. Read Lovely the love poem and wait. Then, go ask Mr. Romantic about his
muse and he'll be upset about breaking up with Lovely. Write a play, it doesn't
really matter what one. Let the person in charge know you're ready and request
the first performance from the king. Perform your play and one of the
competitors will complain and claim you stole it from her. (You would never!)
Tell the Monarch it's your play. [End]
Have Someone Else:
As above, ask Lovely about her interests, then buy the musk from the
Village Shoppe. Tell Mr. Alluring how to seduce Lovely then wait. The rest is
as above beginning with asking about the muse. After you tell the monarch it's
your play, you're done. [End]
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Royal Holiday: A Little Time Off
Primary: Monarch
Cost 2 QP
It's about time for a vacation! Before you pack your bags, ask your
Royal Adviser about vacation destinations. The adviser will tell you about two
locations: Luffenting and Smortlee. Ask someone about Luffenting, then ask some
one about Smortlee. You will then decide which place you would like to visit.
Visiting Luffenting:
When the Monarch arrives at Luffenting, you will be asked if you would
like to enjoy wine or ale. It really doesn't matter what you choose. When the
Monarch returns, he will become slightly obsessed with whatever he drank. Send
a request for the recipe from the messenger post. In the meantime, try to
create the recipe from memory. To check supplies, go to the brew keg and choose
brew and then hover over one of the Luffenting [Ale/Wine]? recipes. Brew and
taste and then you will receive the recipe from the Luffenting Brewers. Learn,
brew, and drink Luffenting [Ale/Wine]. Once you're finished, write a note of
thanks, then send the note of thanks from the messenger post. [End]
Visiting Smortlee:
When the Monarch arrives at Smortlee, there will be the option of going
to the tournament or going to a banquet.
Tournament! When the Monarch returns home, he will become slightly
obsessed with a sword. Send a request for the recipe of the sword. In the mean-
time, train for two hours on the training dummy. If you don't have the
Barracks, you can buy one from the furnish mode under domestic then
professional for 290 Simoles. Then, you will need to challenge and defeat the
Swordsman in a duel. I found this to be a little difficult. Be sure to be at
level 4 with a good weapon, good armor and a lot of focus. You will receive the
recipe from the Swordsman. Write a letter of thanks, then send the letter of
thanks from the messenger post. [End]
Feast! You will receive the Nourished and Taste of Smortlee buffs.
When you return home, you will have a quest exactly like the Luffenting quest
above, except it involves a stew. Finish the quest using the same steps as the
Luffenting Quest.
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Ancient Secrets
Primary: Wizard Support: Merchant
Cost 3 QP
First, the Wizard. Listen to the Town Crier. Start the journey to the
ruins and question the surveyor. Petition your Monarch to open the site, but
it's a no go. Use your arcane tome to gaze upon the ruins and then discuss the
ruins with the royal advisor. You can choose to either summon an ancient relic
or to craft one.
Summon:
Acquire and read a certain book. Then go home and conduct arcane
research. Prepare and cast the summon spell. Offer the token to the advisor and
then argue the benefits to the advior. He won't let you. Craft and drink an
elixir of Allure and convince the town crier to trade. Present the new consent
to the advisor and present the royal permission to the surveyor. When you're
able, go to the ruins. [End]
Craft:
Read the book and study alchemy for 30m. Transmute 1 bar of gold and
give it to the advisor. Go to the ruins. [End]
Now, the Merchant. Question the miner and then go to your stall and
check for spare supplies. Acquire a coil of rope, 4 stakes and a tinderbox.
Conspire with the wizard and then discuss the ruins. You can either Negotiate
or Blackmail and either have the surveyor or the miner to be your guide.
Negotiate: Draft up a trade agreement and then negotiate the agreement.
Buy all the bundles of harvest grain from the Village then finalize the agree-
ment. Report to the wizard.
Blackmail: Buy all the bundles of harvest grain and then blackmail.
Report to the wizard. Choose your guide.
Miner Guide: Acquire 2 trout and 1 large loaf of fine bread and give
the food to the miner. Travel to the ruins. [End]
Surveyor Guide: Sail to Crafthole to trade for a hammer and then give
the hammer to the surveyor. Travel to the ruins. [End]
*******************************************************************************
Royal Review: Bloodletter's License
Primary: Physician
Cost 2 QP
First, go kneel before the Throne, then petition the Monarch for your
license renewal. Get the full details from the advisor. You can choose to
further educate yourself or to replenish your stock of curatives.
Education:
Research medical theories at the archives, then purchase and read
Mucus Operandi. Write two sets of medical notes, then send one copy to the
royal advisor and the other to Tredony. You can send both from the messenger
post. Instruct your assistant with your newly acquired knowledge. Now, give 3
people a medical consultation, diagnose 2 sims and give first aid to one sim. A
sk someone for a recommendation and report your accomplishments to the Monarch.
Pay 100 simoles to the messenger post, then receive your license from the
Monarch. Return to your clinic. [End]
Replenish Stock:
Check the stock at your operating table first, then at the crafting
table. Havest 4 Valoroot, which, if your focus is high enough, you should be
able to havest only from the garden in front of the clinic. Gather 4 grass-
weed and 4 seeds, then craft 2 weak health salves and 2 weak curative tonics.
Visit the village and then you continue, starting from the medical consults.
[End]
*******************************************************************************
Royal Review Imperial Inspection
Primary: Monarch
Cost 2 QP
Checking on your Keep:
First, warm hands at the fireplace, then create an outfit from the
dresser and reflect on your regality (or groom self) at the mirror. Dictate
biography to Royal Advisor, then read biography to self. Because your advisor
sucks at writing, write Royal Memoirs, then send memoirs from the messenger
post. Choose either to cook and enjoy a stew or brew and enjoy sweet wine. Once
done, confer about Kingdom with Advisor. Go to your table and pass a royal
edict, then practice two military scenarios. [End]
Checking the Town Square:
First, go to the Town Square and sample water supply by drawing water,
then drinking it. Feed the Pit Beast while you're in the area, then pick a
random citizen and send them to the stocks to test them. Release the civilian,
then either go to the Forest or go to the Village Shoppe. If you go to the
forest, go on a royal hunt. If you go to the Village, you don't go on a hunt.
Either way, after you are done, go to the beach, board the ship, and sail along
the coast. When you return, you'll be prompted to hail 3 citizens. This
doesn't require a relationship to do, you just need to be focused. When you're
done, converse in depth with someone. [End]
*******************************************************************************
Book burning: Literacy
Primary: Monarch
Cost: 3 QP
Your Monarch hears rumors of book burnings. Go to the forest to
investigate. Talk with a peasant about the burnings. You will discover they
can't read the books, so they don't need them. Hurry back to your castle to
pass a new literacy law. When accomplished, speak with a peasant to see how the
law is working. You'll find they don't have a teacher. You can now choose to
hire a teacher either domestic or foreign.
Domestic:
There is a professor you know of that can teach. Offer him a job.
He'll tell you he wants a duchy as part of the deal. Speak with your advisor
about free duchies. You'll find you're all out. However, there is a bit of land
currently housing barbarians. Plan battle on the barbarians using the tactical
map. When you're ready, drive out the barbarians from the forest. Give the
duchy to the professor. He'll request reading primer. Go to the Village Shoppe
and buy reading primer. Send the three peasants to the forest to have their
lesson, then help teach the group reading lesson. [End]
Foreign:
You'll need to mail 200 Simoles to Tredony for a teacher. Await
response. You'll find there is a conflict keeping the teacher from reaching
your Kingdom. Plan diversionary attack using the tactical map. Launch the
attack and the teacher will be at your throne room. Welcome him. He insists he
cannot work unless he has his doll. Retrieve it via the forest. Give him the
doll, then send the peasants to the forest. [End]
*******************************************************************************
Book burning: Literacy
Primary: Bard
Cost: 3 QP
The bard hears about book burnings and wants it to stop! Ask the
monarch to investigate the burnings. He'll tell you he needs proof. Investigate
the forest and then talk to the three peasants. They will give reasons for the
burnings. Go home and write a poem trying to convince them to stop. Read the
poem to a peasant, then ask the peasant to be a literary student. You'll need
funding. Ask the Monarch to fund the literary education. He agrees, but you
need supplies. Go to the village shoppe and buy reading primer. Go home and
teach the reading lesson. You aren't getting through to the peasant! Choose if
you will try teaching through song or roleplay.
Song:
First, compose new lyrics on the lute. Once done, perform the song.
The student will be more receptive now. Either play the fiddle or just teach
the lesson. It doesn't matter what you choose. The fiddle can be bought from
the Village Shoppe. After the lesson, ask to stop the burnings. The student
will tell you to meet in the forest. Ask the student to gather students. When
you're ready, teach a group reading lesson. They are happy! Write the beginning
of a book and the students will contribute a chapter each. Collect the chapters
and then read No More Burnings. [End]
Play:
Write a play using the archives, then recruit the student to act. Do
this by clicking on the stage and selecting to perform the play. You'll then
be prompted to recruit someone. You can hire the student for ~39 Simoles.
Perform the play. After the performance, ask to stop the burnings. From here,
it is the same as using the song option starting with going to the forest, and
ending with the book. [End]
*******************************************************************************
Book burning: Scary Stories
Primary: Bard Support: Wizard
Cost: 3 QP
The bard hears about book burnings and wants it to stop! Ask the
monarch to investigate the burnings. He'll tell you he needs proof.
Investigate the forest and then talk to the three peasants. They will give
reasons for the burnings. Conspire against the book burners with the wizard.
The Wizard gets an idea. Research flame enchantments for 2 hours. He'll come up
with the idea of an unburnable book. Write a book with the bard, then give the
book to the wizard. Have the wizard craft the unburnable book. Once done,
suggest the book to the peasants. Follow them to the burning. They find it
more entertaining than threatening. Ask the bard to write another book.
Promptly do so with the bard. Craft an egg musical manipulator, then give the
egg to the bard. With the bard, you can choose to perform a song into the egg
or to speak. It doesn't matter which you choose. Perform a song (or poem) into
the egg, then give the egg and book back to the wizard. With the wizard, craft
an enchanted book, then suggest the book to the peasants and go to the burning.
[End]
*******************************************************************************
Bric-A-Brac Day: Finders Seekers
Primary: Blacksmith, Physician, Spy, Wizard
Cost: 3 QP
For this quest, it doesn't really matter who you choose. The only
difference is what you will craft as a sample for the Monarch. Now, at a couple
points in the quest, you can choose between two options. For the first
opportunity, it decides what you craft. The second opportunity decides how to
clean your home. In this guide, I'm not going to put the alternate of the above
two options, only the ones that matter.
To begin, if you are not at your homestead, you will need to head home.
Then you will be prompted to give a polite inquiry to the Monarch. He will
explain he is looking for a sample of what you can do. Choose what to craft,
then do so. Give the sample craft to the Monarch and he will tell you to clean
up and await his message. Once you get the message, you will be asked to
present self to the Monarch. He will tell you about Bric-A-Brac Day and you
will be participating. Copy the Bric-A-Brac List from the scribe table. It
doesn't matter if you choose Locations or Items. I usually choose Locations.
Talk with the other seekers. Here is the important choice: Search around town
or at the forest clearing.
Around Town:
The first stop is to search the pit of judgment. Yup. Jump on in and
you'll find the first item. Afterward, search around the town square, more
specifically the well. Draw some water and you'll find the item. You can choose
to check in or search the pond. It doesn't really matter. If you search the
pond, you'll get the item, but the outcome is the same. There is someone tied
with you. I chose to check in at this point. You are told the standings of the
participants so far. Now, search the docks by boarding the ship. Next, find a
cave to search. You will be asked to check in again and then told to go to the
reception hall. Ask the advisor about the final item. It is in the throne room.
Search the throne room by sitting on the throne. Return the lost bear. [End]
Around Forest:
When you choose this, search around the forest clearing and you'll find
an item, then search the Village Shoppe and you'll find another. I chose to
search the dock first. Board the ship at the docks and you'll find another item.
Check in and see how you're doing. You will be prompted to hunt by the Sacred
Oak. This tree is the big tree next to the Peteran Church. Click on one of the
bushes to discover it. Normally, you can't as a blacksmith, however, click on
it again after discovering it and you'll be able to search the bush for the
next item. Check in again, go to the reception hall, and ask about the final
item. Sit on the throne to find, then return the bear. [End]
*******************************************************************************
Evolution of Chinchilla: Heavy Metal
Primary: Blacksmith
Cost 3 QP
The Smithy hears that the chinchilla's have evolved and the Hunter's
sword is no longer effective against them. The solution? Make a better weapon!
First off, discuss the chinchilla's with the hunter. The hunter will give
information about it and lend you a sword to try it out yourself. Investigate
the chinchilla's in the forest. You find out the sword is, indeed, useless. Go
home to craft a chinchilla trap. Once done, capture a chinchilla in the forest.
You will begin to do a lot of crafting with adamantle and mithral. First, craft
an adamantle hammer, then a mithral hammer. You will then craft an adamantle
hammer test and a mithral hammer test. Once the tests are done, you will craft
an adamnathral hammer and hammer test afterwards. Once complete, craft the
Chinchilla's Bane. You have two options regarding the captured chinchilla. It
doesn't matter what you choose. Release the chinchilla or kill the chinchilla
in the forest, then deliver the Chinchilla's Bane to the hunter. [End]
*******************************************************************************
Evolution of Chinchilla: Chinchilla of the Watcher--Incomplete?
Primary: Blacksmith Support: Peteran Priest
Cost 3 QP
Imbue the Herd
We'll look at each hero individually. First, the Smithy. It starts out
as the quest above. After you capture a chinchilla, give it to the Peteran
Priest. You decide with the Priest if you should imbue the entire herd or not.
After deciding to imbue the herd, have the Smithy diagram an amplification
recipe. Once designed, the smithy needs to speak with the Mystic Merchant. You
must first ask about the merchant. You may now try to buy amplifying dust,
however, the merchant wants you to forge a dust box first. When you're finished
with the request, talk with someone to figure out where the merchant went.
Trade your dust box, then craft the mystic amplifier. Give the amplifier to the
priest. [Smithy end]
Now the priest. When you first begin, the priest will need to research
the chinchilla's for two hours. When done, the priest will know to make
Chinchili, but needs chillaweed. Collect chillaweed from the forest. Go home
and cook and eat the chinchili. [This is when you decide to imbue the entire
herd.] Using your research desk, write the chinchilla wisdom. After you're
done, give a sermon about it. You will find hunters here now. Pray with the
hunters to gain insight. Finally, imbue the herd in the forest after receiving
the amplifier from the smithy. [Priest end][End]
*******************************************************************************
Family Crest
Primary: Monarch
Cost: 3 QP
You're family heritage has come into question. Ask your advisor about
the crest. Then, write and send a letter to your relatives. Ask your advisor
and your servant to prepare for your relative. Welcome your cousin to the
throne room. Now, down to business. Ask about the crest. He wants to see the
kingdom first. Follow to the town square, then discuss the town square. Now,
decisions, decisions.
Another part, no stocks, clothing, and death by the pit.
Go to the docks, then discuss the docks with the cousin. He'll want you
to send a servant to the stocks. Don't do it. Return to the throne room. Now,
discuss your rude relative with 2 foreign dignitaries. Then, discuss the
dignitaries with your rude relative. He'll want awesome clothes. Give him
Kingly clothing, and ask about the crest again. He's being very odd. Discuss
the relative with the Town Crier. He'll have a message about the cousin for
you. Receive the message and you'll find he's not really your relative, but a
bandit. Choose death and the pit. Actually, it doesn't really matter. If you
choose to kill him yourself, you'll just have to choose challenge to duel to
the death, but make sure you can kill him. Send him to the pit, then wait for
him to be killed. [End]
Spit, stocks, declaration, exile.
You'll choose to spit in the well so do so. Your cousin will want you
to spit in a villager's face (I have not chosen this option before.) That's too
far. He'll tell you to send a servant to the stocks, so do so. He'll want you
to humiliate them by throwing something at the servant. Don't do it. He'll
start to have a fuzzy memory about the crest. Declare his greatness, then ask
about the crest. He's being very odd. Discuss the relative with the Town Crier.
He'll have a message about the cousin for you. Receive the message and you'll
find he's not really your relative, but a bandit. Choose to exile him and
you'll be done. [End]
*******************************************************************************
Family Crest
Primary: Knight
Cost: 3 QP
Like the monarch, your heraldry has become an issue. Discuss heraldry
with the 3 recruits. You'll then realize no one is at their posts. Find the
missing recruits and demand an explanation from them. They'll tell you that
until you provide evidence of your heraldry, they won't work for you. Discuss
the situation with the guard, then with the monarch. You have two options,
however, when you choose the second, it only saves you a couple actions.
Whip those guards into shape! Find your recruits again and intimidate
the recruit. It doesn't work. Patrol the docks, the front gate, the forest,
then return to the barracks. Investigate your family crest with a recruit.
You'll find that they were told by the new dignitary about the crest. Discuss
the new dignitary with the monarch. Confront the Queen. Expose her in front of
the court, and she'll run away. Command your recruits to follow and then chase
the Queen to the judgment zone. Watch the Queen die. [End]
*******************************************************************************
Famine Fever
Primary: Monarch
Cost 3 QP
Okay, so first off, ask your advisor about the peasants in your house.
They're mad. Now you can choose from two options: Ask, "why don't they" about
the situation or punish them.
Why don't they, and lower taxes:
Okay, so hear the peasant's grievances. Shoo them all out. Ask the
advice of your advisor and you'll have another option. Lower the tax or die.
Lower taxes. Wait a few hours to see if it worked. Ask your advisor about the
peasants. You'll need to hunt a bear and invite the peasants to a feast. Make
a large serving of bear stew. [End]
Punish and die:
Send a peasant to the stocks and wait a few hours. It didn't work.
Now someone must die. Pick your victim and send them to the pit. Wait a few
hours and talk with your advisor. It's the same as above, so invite the
peasants and cook bear stew for them. [End]
*******************************************************************************
Famine Fever
Primary: Merchant
Cost 3 QP
Go to the throne room and ask the king about the peasants. Talk with
peasants and you'll need to feed them. Acquire 15 barley from the Village.
Distribute the barley to 3 peasants, the request funds from the Monarch. Ask
advisor about the many bloomers and take them to acquire 100 barley. Report the
success to the advisor. Invite the peasants to a party and get them all buzzed.
[End]
*******************************************************************************
Famine Fever
Primary: Wizard
Cost 3 QP
Go to the throne room and ask the advisor about the peasants. Go home
and research for 1 hour about making it rain more. Prepare the Rain Storm spell
and cast it from the Town Square. Meditate at home and demand an explanation
from the peasant in your home. Compensate the peasant for damages and research
for another hour. Memorize the multiply food spell. There is a choice of using
gruel or bread. I chose bread. Acquire a large barley bread and cast multiply
food. Deliver the food and cast multiply food in the village. [End]
*******************************************************************************
Hungry Hungry Hamfast: Deal with the Peasants--Incomplete
Primary: Monarch
Cost 3 QP
First, go to the square and discuss the protest with Hamfast. Seek
advice from your advisor and assess the situation in the Village. You can
choose to either improve conditions or cut the population down.
Improve Conditions: Discuss improvements with Hamfast, then call for
food from your servant. Discuss plans with Hamfast. You can either Do
everything yourself, or you can choose to pay for it all. If you choose the </pre><pre id="faqspan-2">
latter, you will just pay for everything. I chose to fix everything myself.
Investigate the well and then draw water. Fix the well at the Village. Have 5
bowls of gruel in your inventory and deliver it to the village. Kill the rats
in the Village, then discuss the new state with Hamfast. [End]
*******************************************************************************
Hungry Hungry Hamfast: Don't die, Hamfast!
Primary: Physician
Cost 3 QP
Okay, so first, discuss the protest with Hamfast, then discuss the
Village with the Monarch. Access the Village conditions, then discuss medical
supplies with Hamfast. Return to your clinic and research triage for 2 hours.
You can choose to make eith 5 tonics and salves or 10. I'm ambitious so I chose
10 each. Craft 10 weak curative tonics and 10 weak health salves. Give these to
Hamfast. Order Hamfast to the clinic after she passes out, then draw water from
the well. Research starvation at the archives, then replenish Hamfast's fluids.
Administer the cure. [End]
*******************************************************************************
I don't feel so good...
Primary: Jacoban Priest Support: Physician
Cost 3 QP
First, the Jacoban Priest. Discuss the sickness with the ill person and
send them to the clinic. Reflect on the watcher for 30 minutes. Discuss crimes
against the Watcher with your attendant, then discuss the courier with the
advisor. You can either absolve the sim or choose "you dare bribe me?" but it
doesn't matter what you choose. Check in with the physician and discuss the
disease. Reasearch the illness for 1 hour and inquire about the man. Accuse the
man of defiling the mask. You can either give him to Jacob's Sword or absolve
him.
Jacob's Sword:
Consecrate the well and request the sword from the attendant. Wait for
it to arrive. Welcome the sword and direct to the clinic. Cast Watcher's
blessing. [End]
Absolve:
Check in with the man. He'll want to do something for you that you
choose. Either increase or decrease fear. I chose to increase fear, but it
doesn't matter that much. [End]
Now the physician's turn. Discuss the sickness and then examine the
patient. Medicate the patient and then perform surgery on sim. Discharge the
sim and craft 3 weak cure tonics. Go to the church. [End]
Depending on what you chose for your Priest to do, depends on the
options. If you chose Jacob's sword, you'll go to the town square instead.
While there, medicate the well and draw water. Go to the clinic and forcefully
medicate the ailing man.[End]
*******************************************************************************
King for a Day
Primary:
Cost 3 QP
Okay, you can now choose who you'd like to be King for a day. I chose
the Knight. First, you need to go talk with the Monarch and he'll go on his
vacation. Go sit on the throne, then Visit the town Square. Ask about the
stench and board the ship to get the stinky cheese. You'll notice people are
staring at you and rumors are going around. Question about the rumors and
you'll find people think you're usurping the throne. You can choose how to deal
with the situation.
Conversation and no gift:
Become friends with the Town Crier, then find a way for the pit beast
to eat the stinky cheese. Return to the throne room and ask about the
disturbance. Talk about the disturbance to the revelers and you'll notice the
Monarch with be back very soon. You choose to give him a gift or not. Shut down
the party and then give your report to the Monarch. [End]
Violance and gift:
Instead of becoming friends with the Town Crier, challenge them to a
duel. When you win, find a way for the pit beast to eat the stinky cheese. Go
back to the throne room and ask about the disturbance, but this time, join the
revelers! Socialize with them for 1 hour or so, then tell them the monarch is
returning. Go to the Village and buy the monarch's gift and give it to them.
[End]
*******************************************************************************
Nurse with a Curse
Primary: Physician
Cost 3 QP
Okay, first question your nurse about her behavior. Ask the nurse to
return to work. Return the clinic and craft a fresh strong cure tonic. Discuss
portents and sweep the floor and then go to question the town crier. Research
superstition for 2 hours. Ask 2 women about cures and then present the options
to the nurse. I chose to use the frog. You'll need to acquire 3 eaglewood, 1
lordleaf, 4 seeds, 2 sagewort, and catch 1 fresh-water toad at the pond. Craft
an anti-curse charm and give it to the nurse. Dispose of the toad in the well.
Ask the nurse about the curse and it still isn't working. Ask the 2 women from
before about the remedy. Ask the herbalist for help. Go medicate the well for
her first, then buy the pointy hat from the Village and grab fresh linens from
the dresser. Cook up the witch's robes from fireplace and craft a fake nose.
Give the witch costume to the herbalist and invite the nurse to watch the
removal. Go to the garden to witness the removal yourself. [End]
*******************************************************************************
Prelude to a Plague
Primary: Physician Support: Merchant
Cost 3 QP
First, the physician. Sweep the clinic floor and ask 3 patients how
they are feeling. Diagnose 2 patients and craft a weak curative tonic. Craft a
weak health salver then confer with the nurse. Examine the ailing peasant and
administer a cure. Request help from the merchant. Research symptoms and
examine the second patient. Medicate the ailing patient and draw a blood
sample. Devise a medical formula at the scribe table. Craft a prototype
antidote and administer it to someone. Ask the merchant to question the ailing
citizen and draw blood sample from the patient. Craft 2 batches of the anti-
virus and test it on the baker and then add it to the well.
Now the Merchant. Check the merchandise of your stall and listen to the
latest news from 2 people. Visit the clinic and request supplies from the
nurse. Open the stall for business and request additional medicine. Check on
the ailing patient and send it to the clinic. Write trade correspondence to 2
different territories and send it to Crafthole and Tredony. Wait for a reply.
Travel to the Village to interview the refugees. Question the plagued peasant
and question the baker. Bribe him to go to the clinic and acquire 10 bundles of
wheat. Sail to exchange grain and give the medic infected grain and burn the
rest of the grain in the Village. [End]
*******************************************************************************
Sacred Scrutiny:
Primary: Jacoban Priest
Cost: 3 QP
Alrighty, so you'll find that there is an inquisition! Find out why the
attendant is worried. She will tell you about the inquisition. Go meet the
Jacoban Inquisitor and find what the inquisitor wants. She will start talking
to you and tells you to follow her. When you get to the Town Square, hear what
the inquisitor says. Go back to the cathedral and give a sermon. Granted,
you'll have to set the time, then wait...Get feedback from the inquisitor and
then help with her prayers. She'll be very unpleased and tells you to get the
evils out of the cathedral and to do better. Go to the Village Shoppe and buy
items for brewing holy water, then brew it over the cooking pot. Bless 3 items
in the church. Reflect on the watcher. The next part is to convert 5 people. As
long as you have a good amount of focus, this will be easy. Then, look for
someone who hates the church. Hint, hint, go back to the Town Square. Ask the
fellow if he has the relic. He won't tell you anything at the moment. Follow
him to the tavern and serve him a drink. Then, make him your friend. He'll ask
for some help, so help him and then convert him. You'll need to bring him to
the cathedral and then hear his confession. He'll tell you stuff then go to the
pulpit and absolve him. Find the inquisitor and have the final inspection.
Again, follow the inquisitor, then go to the cathedral. Show her the skull of
Davius. Set the time for another sermon, then give a sermon and finally hear
final appraisal. [End]
*******************************************************************************
The Case of the Missing Monarch
Primary: Spy
Cost 3 QP
This one is pretty short. First, ask the advisor about your summons.
The monarch is missing! Find the servant and interrogate him, then interrogate
the advisor. You can try to guess the gender of the secret lover, but it
doesn't matter, the outcome is the same. Put truth serum in the servants'
drink and then find the secret lover and interrogate them. Go home. You'll
find the Monarch there. Explain the situation. Now to prove your innocence!
Pickpocket the lover and identify the leaf. Present the evidence and then
execute the lover by sword. [End]
*******************************************************************************
Ye Olde Magic Show
Primary: Wizard Support: Bard
Cost 3 QP
First, I'll explain everything about what the Wizard does, then the
Bard. If you're not home at your tower, go there. Choose which gender of the
assistant you want. I don't know that it matters. I chose women. Ask 3 women to
apply, then show your prepared spells. Research the arcane, then travel to the
stocks to perfect your trick. After being arrested, go home and conduct
interviews with the different prospective assistants. Cast Magic Probe on all
three and then pick the one that suits your fancy. Prepare the Flare, Vanish,
and Magical Tune spells before you leave. Instruct your new assistant and then
head to the town square. Perform sleight of hand, make the assistants' clothes
disappear, then wait for the Bard to start playing the lute. Assist with
Magical Tune, then vanish somewhere. Re-appear and you're done. [End]
Now, for the Bard. Draft 3 pamphlets for the event and deliver the
pamphlets to the Town Crier. Don't forget to personally invite the Monarch.
Brew drinks at the tavern and sweep the floor. Go to the Village Shoppe and buy
premium lute strings. Practice your song for 30m and once the assistant is
chosen, pick up the assistants' outfit from the Village. Write a play and it
may now make you deliver a pamphlet to the Royal Advisor. Size up the assistant
and then give the outfit to her. Go to the Town Square and read the
announcement out loud. Play the lute on stage when it's time to, then perform
the play with the assistant. [End]
*******************************************************************************
Heir to the Throne
Primary: Monarch
Cost 4 QP
There is a lot in this. So first, write and send a declaration of
intent to all the ladies. Bathe and choose 3 potential suitors. Write in your
journal. You can choose what type of mate you want and if you want it to be
business only or with love.
Strong, business only, strength, cave, mind, gender matters:
Brawl with each suitor and become their enemy. Write in your journal.
Draft a contract of child ownership and present the contract with your chosen
suitor. Spar with someone and you'll receive a virtue. Search the cave for
anoterh and then ask 3 people for deep insight for a third virtue. Write in
your journal and give your suitor a goodbye kiss. Get the fertility wine from
Profilia and perform the fertility ritual in the forest. Marry your suitor. If
the gender matters, choose which one. Plan your mating strategy at the tactical
map and then woohoo. Have your desired gender baby and spend time with the new
born when it is born. Write in your journal. [End]
Friendly, love, empathy, town, soul, gender doesn't matter:
Ask for a joke from your suitors and give them all a hug. Write in your
journal. Write a love letter and give it to your chosen suitor. Argue and then
apologize to someone to get the empathy virtue. Search the town for another.
Then ask 3 people for faith. Write in your journal. Get the fertility wine from
Profilia and perform the fertility ritual in the forest. Marry your suitor.
Plan your mating strategy at the tactical map and then woohoo. Have your baby
and spend time with the newborn when it is born. Write in your journal. [End]
*******************************************************************************
Jacoban's Day Out 2: Pilgrimaster
Primary: Jacoban
Cost 4 QP
Start out by talking with the Justicer about the incident. Give 100
simoles to the person you owe money to. Ask for advice about facing death from
the Jacoban leader. Make a good friend then discuss your fear of death with
them. Vent your fears at the sea, eat your last meal then go to the trial. Make
your opening statement. They'll ask if it was your fault.
Yes: Make your closing statement. [End]
No: Give someone money to take your place. [End]
*******************************************************************************
Jacoban's Day Out 2: Pilgrimaster
Primary: Merchant
Cost 4 QP
Offer compensation to the Justicer. Ask people about the lost painting
and visit the art collector in the Village. Ask the art collector about the
lost painting. You can either negotiate a deal or pay for the painting.
Pay: Pay for the painting and give it to the justicer. Then wish him
Bon Voyage.
Negotiate:
Now you have 2 more options. You can either find real hungeroot or you
can fake it.
Find real hungeroot: Read "On Hunt for Hungeroot" and then sail along
the coast. Scour the Dark Territory for soil and then ask about planting it.
Plant seeds in the forest, ask 4 people to buy during that time, if you can.
Harvest the hungeroot and give it to the art collector. As above, give the
painting to the justicer and wish him bon voyage. [End]
Fake hungeroot: Gather wildflowers in the forest and have fish stew in
your inventory. Gather seaweed and ask the tailor for help dying the plant. Ask
4 people to buy while it's being dyed, then give the hungeroot to the art
collector. As above, give the painting to the justicer and wish him bon voyage.
[End]
*******************************************************************************
Jacoban's Day Out 2: Pilgrimaster
Primary: Spy
Cost 4 QP
Talk to the Justicer about incident. You can choose the work of art or
blackmail option.
Art: Ask about the art collector and then ask the art collector about
art. He'll want you to get some papers for him or you can just steal the
painting. Papers: ask the Monarch for royal trade papers. He won't give you
any, so forge them. Give the papers to the collector, then give the painting to
the justicer and wish him bon voyage. [End]
Steal: Craft a draught of disorientation and serve the art collector
a tampered drink. Steal the painting and give it to the Justicer, wishing him
a bon voyage. [End]
Blackmail: After talking to the justicer and choosing to blackmail him,
write a letter to the Jacoban Proxy. Send the letter off and ask the Monarch
about the Kingdom's Treasures'. Steal the treasures from the messenger box and
plant the goods on the justicer. Report the thievery to the monarch. Meet the
constable at the docks and give the response letter from the proxy to the
constable. [End]
*******************************************************************************
Jacoban's Day Out 2: Pilgrimaster: Golem Bob
Primary: Smith Support: Wizard
Cost 4 QP
First, we'll go through the smith, then the wizard.
Talk about the incident to the Justicer and convince him to allow an
internal investigation to be done. Give the evidence to the wizard and question
the thief. You can choose to keep it or not. For now, choose to keep. Lie about
the stolen property and craft the golem body. You will also craft the legs,
arms and then make him in the forest. [End]
For the wizard, craft evidence and the locator powder. Scry with the
powder and craft elixir of the golem. Research the Jacoban Trials and give
the elixir to the smith. Ask 2 Jacobans' about the trials and research their
laws. Teach the basic law to the golem once it's made and turn the golem over
to the Justicer. [End]
*******************************************************************************
The Mirthful Love Doctor
Primary: Physician
Cost: 4 QP
This one has two different paths which I will have here. It's a bit of
a long one, hence why it costs 4 QP. You should be able to get platinum on this
one. First, review the case file at the archives for one hour. Then, write a
note to self and you'll notice you have a patient. Ask what the problem is.
You'll need to inspect her vitals. Give her a placebo shot then diagnose her.
This is where you must choose:
Pregnant: Listen to her question. Technically you can choose to tell
her if she should marry the father or not. I chose to tell her to marry him.
She'll leave. You'll have a new patient. Ask what the problem is. She will tell
you she just broke up with her boyfriend and ask if she'll ever get over it.
Yes: Invite her to the Ocean, and meet at the docks. You'll decide to
find a seashell for her and give it to her. Return to your clinic and if you
don't have one, buy a mirror. Scrutinize yourself in the mirror. You'll have
another patient. Ask what the problem is. She'll tell you the problem. Kiss the
patient scientifically. Diagnose her.
Horrible technique: She needs more practice! Practice technique with
her a total of 4 times. Now, check on your heartbroken patient. She'll announce
a new crush, but how to handle it?
Straight-forward: Give her a lucky hug and you'll find another patient.
Ask about the problem. She'll tell you about her chastity belt.
Force it off: When it is unsuccessful, go to the Village Shoppe and
pick up metal scraps. Go to the cave and collect acid ants. Go home and craft
the chastity belt key and then unlock the chastity belt. You have yet another
patient (patient #5). Ask what the problem is. You can choose what she must do.
Sexier wardrobe: Click on the dresser and give makeover to the patient.
I like this option because you enter the Create-a-Sim Mode! Your heartbroken
patient is back again. Ask about her crush. She'll tell you about a message in
a bottle at the beach. Find the message in the bottle. You'll be feeling sick,
so go home and sleep until well-rested. When you're up, research symptoms at
the archives. Check on the patient you taught how to kiss. She'll tell you
about another problem. Listen to the problem, then explain how babies are
made. She'll ask you to help her practice.
No: Decline her offer, then get the deciphered message from her.
Follow the notes' instructions and go confront your secret admirer. She'll ask
if you have the same feelings as her.
Yes: Kiss her with all your heart. [End]
On the other end of things...
Dying: She'll leave and you'll have a new patient. Ask what the problem
is. She will tell you she just broke up with her boyfriend and ask if she'll
ever get over it.
No: This is the same as saying, "yes" above. You'll have another
patient. Ask what the problem is. She'll tell you the problem. Kiss the patient
scientifically. Diagnose her.
Bad breath: Craft mouthwash at your work table. Give her mouthwash,
then kiss her and access the outcome. Now, check on your heartbroken patient.
She'll announce a new crush, but how to handle it?
Be creative: Give her a lucky hug and you'll find another patient.
Ask about the problem. She'll tell you about her chastity belt.
Craft Key: This is the same as above. You have yet another patient
(patient #5). Ask what the problem is. You can choose what she must do.
Chastity belt: Give her the chastity belt as a threat against her
husband. Follow the instructions as above in the "force it off" section. You'll
have to give her an answer.
Yes: Woohoo with her, then get the deciphered message from her.
Follow the notes' instructions and go confront your secret admirer. She'll
ask if you have the same feelings as her.
No: Give her a friendly hug. [End]
*******************************************************************************
Positive Buffs
*******************************************************************************
Legend:
??: I didn't pay enough attention to know.
- : This has no value and either doesn't add to your focus or have a time.
V : Variable. The longer the action is performed, the greated the time and/or
focus value.
Name Source Focus Length
Value of Time
Peter's Inspiration Watching Sermon +3 ??
Delicious Eating/Drinking +3 5h
Excited +5 2h
Blood thirst Quenched Bloodthirsty Flaw +5 4h
Relieved Chamberpot +5 2h
Alluring Elixir of Allure +5 2h
Clean Wash bucket +5 3h
Yummy Meal Eating/Drinking +5 5h
Restored Eating/Drinking +5 1h
Fed the beast Pit of Judgment +5 1d
Intrigued Socialization +10 2h
Research Rampage Research +10 7h
Watchers' Smiling Prayer +10 7h
The Watcher is Near Work +10 -
Carefree Lack of Faith +10 3h
Inspired Very high King. Knowledge +10 5h
Bathed Bath +10 8h
Warmed Cooking fireplace +10 40m
Feeling Festive Feast Ale +10 1h
Great Wine +10 3h
Generous +10 11h
Read a good book Reading +10 8h
Decorated +10 -
Comfy Comfortable object +10 -
Attractive Gussy Up at Mirror +10 4h
Combat Ready Sharpening Sword +10 12h
Buzzed Drinking +10 4h
My better half Spouse +10 -
Let off Steam Socialization +10 2h
First Aid Socialization +10 5h
Nice Nap Napping +10 4h
Smells like a baby Cuddling Baby +10 5h
Pipe Dream +10 11h
Feeling Superior Talking w/non Jacoban +10 3h
Got a good deal! +10 7h
Encouraged Wish +10 5h
Savoring the Stench Unkempt Trait +10 -
I can do it on my own! Solitary Trait +10 -
Winner! Tactics +10 7h
Home where the heart is Socialization +15 9h
Fiendishly Delighted Seeing Sim Suffer +15 5h
Joyful +15 3h
Dazzled +15 5h
Delectable Meal Eating/Drinking +15 4h
Geologist Harvesting +15 2h
Adrenaline Rush Making a Wish +15 2h
Oddly Powerful Making a Wish +15 4h
Victorious Combat +15 11h
Whale Rage Satiated Whale Ate My Parents Flaw +15 ??
Passed an Edict Political Victory +15 10h
Won a fist fight Winning Fight +15 11h
Charitable Good Trait +15 17h
Prognosticating Socialization +15 2h
Herbalist Harvesting +15 2h
Cheered Up +15 2h
Comforted Talking w/ Good Sim +15 1h
Enjoying Solitude Being Alone +15 -
Spirited Making a Wish +20 ??
Finsihed a book Reading +20 22h
Tasty Treat +20 1h
New Friend Socialization +20 10h
Clairvoyant Making a Wish +20 1h
Captivated Making a Wish +20 5h
Crisp Ale Eating/Drinking +20 1h
Tipsy Eating/Drinking +20 2h
Feeling Fertile +20 -
New Stuff! New Objects +20 1h
Watchers' Gaze Reflect on Watcher +20 V
Shifty Making a Wish +20 3h
What a Great Adventure Adventure Trait +20 11h
The Chosen One +25 5h
Nicely Decorated +25 -
Entertained +25 3h
Well Rested Sleeping +25 10h
Marvelous Meal Eating/Drinking +30 5h
Lovely Lute Listening to Lute +30 3h
Very Encouraged Making a Wish +30 5h
Remember Parents Reading Letter +30 11h
A Job Well Done Finishing Responsibilities +35 11h
Uplifted +35 3h
First Romance Socialization +40 1d
First Kiss Socialization +40 1d
Having a Blast +40 3h
Just Married Socialization +50 2d
Churdle Power! Eating/Drinking +50 3h
Life is so Fun +50 -
It's a boy New Baby +80 1d
It's a girl New Baby +80 1d
********************************************************************************
Negative Buffs
*******************************************************************************
Name Source Focus Length
Value of Time
Unknown Sickness -5 -
Marked for Arrest Fist Fight -5 -
Fatigued -5 3h
Bland Meal Eating/Drinking -5 5h
Soaked -5 1h
Angry -5 2h
Searching Lack of Faith -5 1h
Worried -5 2h
Afraid -5 -
Whale Got Away Whale Ate My Parents Flaw -5 6h
Passed Out -5 -
Nervous Wreck -10 4h
Slight Cold -10 11h
Minor Bite -10 5h
Minor Wound Combat -10 11h
Minor Scratch Combat -10 11h
Feeling Unrefined Low Kingdom Knowledge -10 5h
Nightmare -10 7h
Whale Rage Whale Ate My Parents Flaw -10 -
Punched Fist Fight -10 12h
Lost a Fist Fight Fist Fight -10 11h
Too Many People Being in a Crowd -10 -
Looking for a Fight Bloodthirsty Flaw -15 -
Upset -15 2h
Need a Drink Drunkard Flaw -15 -
Lonely -15 -
Bad Nights' Sleep Cheap Bed -15 4h
Hangover Eating/Drinking -15 11h
Humiliated by Stocks Stocks V -/5h*
Humiliated -15 1h
Dry Spell Licentious Flaw -20 -
Twisted Tongues King. Well Being -20 11h
Shirked Responsibility -20 10h
Afraid of the Dark Coward Flaw -20 -
Moderate Bite -20 11h
Moderate Injury Combat -20 11h
Noxious Infection -20 11h
Demoralized -20 2h
Lost Friend Socialization -25 1d
Nauseous -25 1h
Woozy -25 2h
Major Laceration Combat -30 11h
Tired -30 2h
Sloshed Eating/Drinking -30 2h
Virulent Disease -30 11h
Very Hungry -40 10h
Poison Pox -40 11h
Magma Fever -40 11h
Grievously Wounded Combat -40 10h
Crying Baby Crying Baby -40 10m
Exhausted -50 -
Hungry
*This is the worst negative buff. When you're first in the stocks, you'll have
-15 focus, however, if someone keeps throwing eggs and tomatoes at you, it adds
-5 focus to the count. Then, to make it worse, it'll stick around for 5 hours
after you're released.
*******************************************************************************
No Effect Buffs
*******************************************************************************
Name Source Focus Length
Value of Time
Recently Performed Lute - -
Hammer Tyme Hammering Metal - -
Slightly Focused Quest - -
Slightly Unfocused Quest - -
Unfocused Quest - -
Focused Quest - -
Musty Wine Eating/Drinking - 3h
Mean Drunk Eating/Drinking - 1h
Sleepy - 2h
Exposed to Sickness Socialization - 5h
Falling Behind on Quest Quest - 7h
Behind on Quest Quest - 15h
Surprised - -
*******************************************************************************
Aspects
*******************************************************************************
Well Being
Income and Salary
Very Low: Currently Unknown
Low: Currently Unknown
Neutral: Infected Sims roam the Kindom.
High: Sims are relatively healthy
Very-High: Simole income raised and most sims are healthy.
Security
Bandits vs. Guards
Very Low: Currently Unknown
Low: Bandits regularly roam and home burgleries happen consistantly.
Market prices moderately increased.
Neutral: Some bandits roam, home burgleries happen occasionally.
High: Currently Unknown
Very High: Currently Unknown
Culture
Arts and belief in The Watcher
Very Low: Currently Unknown
Low: Unique social options available.
Neutral: Unique social options available.
High: Important foreign priests attracted, new social interactions,
"Watchers' Charity" for donating to church.
Very High: New social interactions, "Watchers' Charity" for donating
to church, "Chosen by the Watcher" interaction available.
Knowledge
Experience and Educational Asperations
Very Low: Currently Unknown
Low: Currently Unknown
Neutral: Nothing.
High: Experience slightly increased and Sims occasionally "Inspired"
Very High: Experience greatly increased and Sims often "Inspired"
*******************************************************************************
Buildings
*******************************************************************************
The Castle
The castle is made up of the Throne Room, the Reception Hall, the Barracks,
the Training Yard and the Spy Quarters. You start with the throne room and
the reception hall is added automatically. The barracks and spy quarters unlock
hero sims.
Unlocks:
Monarcy Profession
Knight Profession
Spy Profession
Adds: 2 Security, 2 Knowledge to your aspect capacity.
The Docks
The Docks have your ship, the ocean, and The Lighthouse. While you gain no hero
sims, the Docks are a great place to fish, mine and complete quests. The Ship
allows you to travel to other places to trade or go on adventures.
Adds:
Town Square
The Town Square, in my opinion, is made up of The Market, The Smithy, The
Tavern, The Judgment Zone, and The Mill. You do not gain hero sims for The
Judgment Zone or The Mill, however, the mill adds to your aspect capacity. The
market, smithy and tavern unlock hero sims and aspect capacity.
Unlocks:
Merchant Profession
Blacksmith Profession
Bard Profession
Adds: 3 Security, 5 Culture, 4 Well Being, and 3 Knowledge to your
aspect capacity.
The Bluffs
I have no other name for this area. This area is home to The Wizard
Tower and The Clinic.
Unlocks:
Wizard Profession
Physician Profession
Adds: 4 Well Being to your aspect capacity.
The Churches
This area is composed of The Jacoban Cathedral, The Peteran Monastery,
The Watcher Pavilion, The Kingball Court, and The Graveyard and Cave.
Unlocks:
Jacoban Priest Profession
Peteran Priest Profession
Adds: 3 Well Being, 2 Security, 9 Culture, and 2 Knowledge to your
aspect capacity.
*******************************************************************************
Responsibilities
*******************************************************************************
These are completed as much as I know. Each Profession does not have many
responsibilities and they are randomized.
Monarch
Write 2 New Laws: Complete at the Scribe Table
Pass and Edict: Complete at the Tactical Map.
Ask 2 Citizens about Life: Must have some relationship with them.
Write Treaty of Ongoing Peace: Complete at the Scribe Table.
Hunt Great Bear: Complete at the Forest.
Hear 3 Petitions: Sit on the throne and wait for people to ask you for things.
Knight
Practice Military Strategy with Someone: Complete at the Tactical Map.
Pay Taxes: Pay at the Messenger Post.
Sharpen Sword: Click on your sword in the inventory.
Practice on Training Dummy for 2 hours: Complete at Training Dummy.
Duel the Challenger: There will be someone with a dark red/maroon colored icon.
Defeat him/her.
Physician:
Diagnose 2 Sims: Under the Physician menu.
Give First Aid to 2 Sims: Also under the Physician menu.
Pay Taxes: Pay at the Messenger Post.
Craft and deliver weak curative tonic: Craft at table, customer will have dark
red/maroon colored icon.
Craft and deliver weak health salve: Craft at table, customer will have dark
red/maroon colored icon.
Successfully collect leeches (3): Collect leeches at the pond 3 times.
Medicate 2 people on the Operating table: Drain their blood until "medicate"
becomes an option.
Wizard:
Craft and deliver elixir of allure: Craft at table, customer will have dark
red/maroon colored icon.
Prepare 2 Spells: Arcane tome has the option.
Bard:
Finish Writing a Play: Totally write a play at the archives.
Write 2 Poems: Like writing laws with the Monarch, but with inspiration.
*******************************************************************************
Spells
*******************************************************************************
**For the moment, this does not include quest-specific spells.**
Curse Energy, Dark, Force
Flare Energy, Fire, Light
Ghostly Music Air, Energy, Order
Growth Light, Energy, Air
Inferno Fire, Energy, Chaos
Magic Arrow Energy, Air, Light
Mend Energy, Order, Light
Miasma Dark, Order, Fire
Sleep Dark, Chaos, Force
Spirit Thief Dark, Force, Air
Telepathy Light, Energy, Order
Teleport Air, Light, Chaos
Terror Dark, Order, Energy
*******************************************************************************
Crafting Table
*******************************************************************************
**For the momeent, this does not include quest-specific items.**
****Wizard's Potions*****
Call of the Forgotten: Soul of the forgotten x3
Drunk-Me-Not: Bloodmoss x3, Eaglewood, Sagewort x2
Elixir of Allure: Grassweed x3, Phosphorus, Valoroot x2
Elixir of Enchantment: Angelweed, Grassweed x2, Lordleaf x3, Phosphorus x2
Flame Sword Enchant.: Adamantle x2, Azurite x2, Mana Stone x2, Phosphorus x2
Flask of Fortune: Angelweed, Eaglewood x3, Electrum x2, Seeds x3
Luck Potion: Electrum, Grassweed, Sagewort x2, Seeds x2
Mystic Grog: Belladonna x2, Grassweed x3, Lordleaf, Well Water
Wizard's Staff Core: Azurite, Mana Stone x2, Nightshade
****Physician's Remedies****
Weak Tonic: Grassweed x3, Valoroot, Wildflowers x2
Weak Health Salve: Bloodmoss x3, Valoroot x2, Wildflowers
Moderate Tonic: Grassweed x5, Valoroot x2, Wildflowers x3
Strong Tonic: Angelweed, Grassweed x3, Lordleaf x2, Valoroot x3, Wildflowers x2
Strong Salve: Angelweed, Bloodmoss x4, Lordleaf x2, Valoroot x3
****Weapons****
Crude Longsword: Cruddium x5
Untempered Longsword: Cruddium x2, Ferrous x3
Longsword: Ferrous x5
Greatsword: Cruddium x3, Ferrous x6
Steel Longsword: Ferrous x5, Phosphorus x2
Embossed Longsword: Adamantle x2, Electrum x2, Ferrous x3, Phosphorus x2
Fiery Greatsword: Flame Sword Enchantment, Greatsword
Fiery Steel Longsword: Flame Sword Enchantment, Steel Longsword
Fiery Embossed Longsword: Embossed Longsword, Flame Sword Enchantment
Basic Staff: Cruddium
Staff of the Watcher: Electrum x3, Ferrous x3, Wizard's Staff Core
Staff of Indeterminate Evil: Mithral x4, Phosphorus x2, Wizard's Staff Core
****Armor****
Ramchackle Chestguard: Cruddium x7
Crude Plate Mail: Cruddium x4, Ferrous x5
Chainmail: Ferrous x7
Plate Mail: Cruddium x3, Ferrous x8
Steel Plate Mail: Ferrous x7, Phosphorus x3
Advortonian Scale: Electrum x4, Ferrous x5, Phosphorus x2
Bear Hide Armor: Bear Meat x2, Ferrous x2
**Smithy's Items**
Rustic Paddle: Ferrous x3
Expert Paddle: Electrum x2, Ferrous x2, Phosphorus x2
Excalipaddle: Adamantle x2, Mithral x3
Ferrous Hammer: Cruddium x2, Ferrous x5
Cruddium Hammer: Cruddium x5
Watcher's Hammer: Adamantle x3, Electrum x3, Mithral x4
Steel Hammer: Ferrous x5, Phosphorus x3
**Spy's Potions and Poisons**
Coagulating Compound: Bloodmoss x3, Nightshade, Sagewort x2
Combustion Cordial: Eaglewood x2, Grassweed x2, Seeds x2
Pestilence Poison: Belladonna x3, Bloodmoss x4, Nightshade x2, Sagewort
Potion of Preparation: Belladonna, Eaglewood x2, Wildflowers x2
Sleeping Draught: Belladonna x3, Grassweed x4, Nightshade x2, Wildflowers
Truth Tonic: Belladonna x2, Grassweed x4, Sagewort x3
Vomicious Venom: Belladonna x3, Lordleaf, Seeds x2
Rejuvenating Reagent: Angelweed, Bloodmoss x2, Nightshade, Valoroot x2
**Alcohol**
Barley Ale: Barley x3
Bloody Moss Mary: Bloodmoss x4
Cider: Apple x3
Feast Ale: Barley, Honey, Wheat
Honey Mead: Honey x3
Hypocras: Grapes x3, Spices x2
Mulled Wine: Grapes x5
Sparkling Wine: Apple, Grapes x2
Sweet Wine: Grapes x2, Honey
Wheat Beer: Wheat x3
**Food from Cooking Pot**
Seed Porridge: Seeds x4
Tench Soup: Tench
Bear Soup: Bear
Bear Stew-Large: Bear Meat, Cabbage, Mushroom, Potato x2
Boar Soup: Boar Meat
Boar Stew-Large: Boar Meat, Cabbage, Mushroom
Double Boar Stew-Large: Boar Meat x2, Cabbage, Onion
Eel Soup: Eel
Eel Stew-Large: Cabbage, Eel, Egg, Onion
Fish Stew-Large: Herring, Trout
Fowl Soup: Fowl Meat
Frog Soup: Frog
Frog Stew-Large: Frog x2, Potato
Herring Soup: Herring
Hunter's Stew-Large: Bear Meat, Boar Meat, Fowl Meat, Rabbit Meat, Venison
Meat Soup: Haunch of Meat
Mushroom Soup: Mushroom
Onion Soup: Onion
Pigeon Soup: Pigeon
Potato Soup: Potato
Rabbit Soup: Rabbit
Rabbit Stew-Large: Rabbit Meat, Turnip
Salmon Soup: Salmon
Seafood Stew-Large: Potato, Salmon, Trout
Stewed Fowl-Large: Fowl Meat, Potato, Turnip
Sweet Porridge-Large: Apple, Barley, Honey
Swordfish Soup: Swordfish
Trout Soup: Trout
Turbot Soup: Turbot
Turnip Soup: Turnip
Vegetable Stew-Large: Cabbage, Mushroom, Onion, Turnip
Venison Soup: Venison
Venison Stew-Large: Cabbage, Cheese, Onion, Venison
Whale Soup: Whale Meat
Whale Stew-Large: Whale Meat x2
**Food from Oven**
Field Rations: -
Flat Bread: -
Apple Pie-Large: Apple x2, Barley x3, Egg, Honey
Barley Bread-Large: Barley x3
Boar Pie: Boar Meat
Broiled Bear: Bear Meat
Broiled Eel: Eel
Broiled Fowl: Fowl Meat
Broiled Frog: Frog
Broiled Herring: Herring
Broiled Meat: Haunch of Meat
Broiled Pigeon: Pigeon
Broiled Rabbit: Rabbit
Broiled Salmon: Salmon
Broiled Swordfish: Swordfish
Broiled Tench: Tench
Broiled Trout: Trout
Broiled Turbot: Turbot
Broiled Venison: Venison
Broiled Whale: Whale
Cheese Pie-Large: Cheese x3, Egg x3, Wheat x3
Eel Pie-Large: Eel, Egg, Spices, Wheat
Feast Bread-Large: Egg x3, Grapes x3, Wheat x3
Fine Loaf-Large: Wheat x3
Fowl Pie-Large: Egg, Fowl Meat, Spices, Wheat
Royal Custard-Large: Egg x3, Honey x3, Spices x3, Wheat x3