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Queen of Heart '99 -- Dream Match Never Ends
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Movelist v.3.3 by Kevin Eav and Ethan Tsai
Shidou_Hikaru and Gamera @ AnimeMUCK
(
[email protected] and
[email protected])
Table of Contents
Introduction
Disclaimer
Version History
About the Game
Legend
Miscellaneous
Comboing
Characters
Shincho Saori
Aihara Mizuho
Tsukishima Ruriko
Kashiwagi Hatsune
Kashiwagi Kaede
Kashiwagi Azusa
Kashiwagi Chizuru
Takase Mizuki
Kamigishi Akari
Kurusugawa Serika
Hoshina Tomoko
Nagaoka Shiho
Matsubara Aoi
Morikawa Yuki
Serio
Multi
Himekawa Kotone
Miyauchi Remii (Remy)
Hinayama Rio (Rio)
Kurusugawa Ayaka
Ogata Rina (Lina)
Hidden Characters
Ooda Kanako (Mizuho's Stand)
Oni Chizuru
Young Akari
Komodo Serika (Comic Mode Serika)
LF '97 Aoi (Leaf Fight '97)
Satsui no Hado Shiho (Wave of Murderous Intent Shiho)
HM-12 (Waitress/Maid Multi)
Yakuza Hatsune
Alternate Kotone (True Heroine Kotone)
Sakashita Yoshie
Tiria
Rapid Ayaka
Corin
- - - - - - -
Introduction
Welcome to the Queen of Heart '99 FAQ/movelist! This document is meant to
be a quick reference, mainly, to this fan-made PC fighting game, and is
not a comprehensive document on this fighting game... Demo, it seems to be
turning out that way, isn't it! There will be no combo lists, although
there will be a quick discussion of comboing, nor character non-game
information in this release.
Disclaimer
The game Queen of Heart '99 - Dream Match Never Ends is copyright the
group of fans who created it (in turn the characters are also
copyrighted). The information in this FAQ, from format to content, is
copyright Kevin Eav and Ethan Tsai and may not be used without their
explicit permission given, for commercial or non-private uses. Few (if
any) of the move-names are anything approaching official; they are my
names for them.
I also *cannot* tell you where and how to get the game, I'm afraid; I
*cannot* give out copies and I do not know where to get it, I'm sorry.
Your best bet is to find a Japanese-reading/speaking friend and scouring
the 'net.
Version History
v.3.3 - Discovery of a new EX move for Corin, a super-launcher (like she
NEEDS it.)
v.3.2 - Even more work. Got the Corin update working! So, her character is
now included.
v.3.0 - More work. Forgot about the 'hidden' character Yakuza Hatsune;
she's been added to the list, as well as how to select Tiria and
Sakashita.
v.2.9 - (My, this -is- getting long, isn't it?) I've finally received the
SE update for QoH'99, thus enabling changed character profile graphics and
the addition of Rapid Ayaka, Sakashita Yoshie and Tiria. Preliminary work
to lay down their movelists.
v.2.6 - Minor correction to one of Ayaka's moves.
v.2.5 - More corrections, additions, and similar. Thanks to Steve Shin
(
[email protected]). Slow, slow process of obtaining 'real' move
names.
v.2.0 - Additions: Some specific EX-cancels, last names (according to Mr.
Mascolo, edited by myself; thanks!)
v.1.4 - Corrections to the FAQ, thanks to Davide Mascolo
(
[email protected]), mainly in names and some left-out/mis-
commanded moves.
v.1.3 - Addition of Shin-Shoryuken for normal Shiho. Still trying to
figure out how she does the Hadoken in normal mode.
v.1.2 - Addition of Stun Palm of Doom for Aoi.
v.1.1 - Addition of Power-Up Charge for Rio. Will test to see if any
other characters get this.
v.1.0 - First Public release, 11/16/00, on www.gamefaqs.com
v.0.2 - Beginnings of the character movelists; starts with Saori.
Completed 3/3/00.
v.0.1 - Preliminary version, includes basic layout and
non-character-specific materiels.
About the Game
Queen of Heart '99 - Dream Match Never Ends is the sequel game to Queen of
Heart '98. Both games are fighting games, based on the Asuka 120% game
engine, that use the characters from "To Heart" and other Leaf properties.
Legend
ub u uf ub - up/back u - up uf - up/forward
b n f b - back n - neutral f - forward
db d df db - down/back d - down df - down/forward
W - weak attack M - medium attack S - strong attack
ST - stand (special) A - any attack
Note: The above generally corresponds to buttons 1, 2, 3 and 4 (in order
from Weak to Stand) on a standard six-button control pad. I don't know if
there's any way to configure this, as I can't read all the kanji in the
menus. :)
qcf - quarter-circle forward (d to f)
qcb - quarter-circle back (d to b)
hcf - half-circle forward (b to f)
hcb - half-circle back (f to b)
dp - dragon punch (f, d, df)
rdp - reverse dragon punch (b, d, db)
(a) - can be performed in air
(A) - must be performed in air
Note: When you have one or more levels of power, performing a special move
with the strong attack button results in an EX move. Otherwise, it
performs the medium attack version of the technique. EX moves require one
level of power gauge; super combos require three, unless otherwise stated.
Miscellaneous
Hit F1 to switch between windowed and fullscreen.
Hit F4 toggle infinite life/meter or normal mode.
Hit F12 for the options menu.
Characters have four colors: P1-P4. P4 generally seems to be a black-
white-grey kind of motif.
Hitting up or down at the color select will give you guard options (auto
or manual) and 'resistance' (i.e. handicap), but resistance is only
available in VS. mode. (Thanks to Davide Mascolo.) Other options are
there, but since I don't know what they do, I'll leave them alone.
Unlike most games, command attacks do block damage, but I'm still
classifying them as command attacks because of their method of use.
All characters can double jump. Throwing is performed by getting close,
hitting back and the S attack at the same time.
Parries/Active Blocking
Saori, Azusa, Aoi (and LF '97 Aoi), and Ayaka can parry--hit forward as
you're meeting an attack and you will block it, and then recover so that
you can counterattack. But be careful, parrying does not freeze the other
player (unlike SF3 series).
Push Blocking
Mizuho, Ruriko, Kaede, Tomoko, and both Kotones can push-block, like in
the vs. series of games.
All characters can tech throws (the usual manner--throw as you're being
thrown), do fall recovery (u, u as you hit the ground), mid-air recovery
(d, d as you're in air).
Comboing
Comboing in Queen of Heart '99 is fairly simple; it has elements of
the versus series in it. Two-in-ones and some cancels are possible; I
have not fully explored these yet. When chain-comboing, it seems moving
from any move to any move is possible, even back and forth from weak to
strong and back, but some attacks are too slow to allow comboing after.
Double-jumping can increase the length of a combo by allowing more hits,
but there are points you must switch from attack or end the combo (i.e.
you can't combo with infinite jumps into repeated weak attacks). It's
very freeform, so just experiment! And watch the computer at work.
Characters
Shincho Saori - the Fiery Volleyballer
Command Attacks
Overhead Smash - f, f + W
Sliding Uppercut - f, f + M
Diving Slide - f, f + S
Special Attacks
Super Spike - d, d + A
Hyper Drive - d, db, b + A
Fiery Smasher - f, f + S (A)
Super Attack
Hyper Tackle - hcf + S
Aihara Mizuho - Zombie Commander
* Mizuho can use the stand button (the fourth one) to activate her
'Stand', in this case, the dead guy. When active, he moves and she
doesn't. Both can take damage; when knocked down the stand returns to
idle stance. When idle, its moves will move it from where it is laying;
if it can't reach the opponent, it will move a distance then fall over.
The stand cannot dash; it falls over. If the stand is hit then both will
react--the same if Mizuho is hit, unless the stand is on the ground.
Command Attacks (Mizuho)
Teleport Dash - f, f + W
Launch Kick - f, f + M
Overhead Bag Smash - f, f + S
Command Attacks (Stand)
Poleaxer - f, f + W
Sliding Upper - f, f + M
Front Stab Kick - f, f + S
Special Attacks
Grab and Bite - d, df, f + A
Extinguisher - d, db, b + A
Super Attacks
Stand Combo Attack - hcb + ST (uses one level)
Censored - hcf + S (in Stand Mode)
During the startup of the Stand Combo Attack, inputting a series of button
presses will cause the stand to do that sequence of attacks after it
rushes the opponent.
Tsukishima Ruriko - The Body Electric
* Ruriko's dash is a teleport. She can air-teleport (hit f, f or b, b in
the air).
Command Attacks
Forward Flip - f, f + W (not an attack)
Electric Knuckle - f, f + M
Electro-Slash - f, f + S
Special Attacks
Electro-Grab - d, df, f + A
Electric Orb - d, db, b + A
Super Attacks
Oniichan, Kaeru - hcf + S
Kashiwagi Hatsune - Super-Cook
Command Attacks
Overhead Teapot Smash - f + S
Sliding Spin Kick - f, f + W
Body-Ball Attack - f, f + M
Cutting Board Crasher - f, f + S
Special Attacks
Electric Ladle Throw - d, df, f + A
Teapot Tosser - d, db, b + A
Spatula Smasher - d, d + A (A)
Super Attack
Ray of Destruction - hcf + S
Kashiwagi Kaede - Psychiker no Onna
*Kaede has a psychic stand. Like Mizuho, she can go into 'stand' mode by
pressing the fourth button; her stand overlaps her, like Star Platinum.
Command Attacks (Kaede)
Afterimage Dash - f, f + W (not an attack)
Kick Combo Dash - f, f + M
Arc Slash - f, f + S
Command Attacks (Stand Mode)
Shadow Punch - f, f + W
Punch Combo Dash - f, f + M
Dashing Straight - f, f + S
Special Attacks
Shadow Punch Flurry - d, df, f + A (a - Stand Mode only)
Shadow Punch Rush - d, db, b + A
Slash Rush - f, d, df + A (not usable in Stand Mode)
Super Attacks
Psycho Slasher - hcf + S (not usable in Stand Mode)
Stand Combo Attack - hcb + ST
During the startup of the Stand Combo Attack, inputting a series of button
presses will cause the stand to do that sequence of attacks after it
rushes the opponent.
Kashiwagi Azusa - Street Fighting Chick
Command Attacks
Dashing Elbow - f, f + W
Punch Combo - f, f + M
Overhand Smash - f, f + S
Special Attacks
Sliding Punches - d, df, f + A
Body Slammer - d, db, b + A *
Leaping Uppercut - f, d, df + A **
Super Attacks
Hyper Bomb - hcf + S
* - The Body Slammer has super armor, from the time she reaches back to
when her arm reaches out. It can be blocked, but while any hits during the
aforementioned time will do full damage, they will not stop her from
performing this move.
** - The EX Leaping Uppercut can be followed by another EX attack by
hitting f, b, or d + S during the last hit. This will follow up with a
straight punch (f/b) or a hammer fist (d). Doing any direction+S after
the first hit of the EX Uppercut will cancel into the Sliding Punches--but
they'll miss totally.
Kashiwagi Chizuru - Wind Goddess
Command Attacks
Lunging Slash - f, f + W
Leaping Claw - f, f + M
Teleport Slash - f, f + S
Special Attacks
Power Kick - f, f + S (A)
Leaping Grab - d, df, f + A
Grab and Slash - f, d, df + A
Kamaitachi - d, db, b + A (cannot be EXed)
Super Attacks
God Smasher - hcf + S
Takase Mizuki - Tennis Superstar
Command Attacks
Racket Rusher - f, f + W
Racket Upper - f, f + M
Slashing Slide - f, f + S
Special Attacks
Power Serve - d, df, f + A
V-Slasher - d, db, b + A
Racket Smash - d, d + A
Super Attacks
Super Whirlwind - hcf + A *
* When Mizuki uses her Super Whirlwind, she transforms into Card Captor
Sakura, complete with wand and card! Check it out!
Kamigishi Akari
Command Attacks
Two Punch Combo - f, f + W
Two Punch Upper - f, f + M
Overhand Smash - f, f + S
Flying Side Kick - f + S (A)
Special Attacks
Flaming Ladle - d, df, f + A
Pot Bomb - d, db, b + A (a)
Dashing Upper - d, d + A
Rapid Punch - A repeatedly
Super Attacks
Teddy Bear Slasher - hcf + S
Kurusugawa Serika - The Witch
Command Attacks
Dash Knife Spin - f, f + W
Dash Rocket Broom - f, f + M
Shadow Surfing - f, f + S
Special Attacks
Lightning Summon - d, df, f + A (a)
Ground Wave - d, db, b + A
Ghost Summon - d, d + A
Super Attacks
Meteor Rain - hcf + S
Hoshina Tomoko
* Tomoko can air-dash, by tapping f, f or b, b in air.
Command Attacks
Side Kick - f + M
Fan Upper 1 - f + S
Fan Smash - f, f + W
Slide Kick - f, f + M
Fan Upper 2 - f, f + S
Special Attacks
Fire Fan Combo - d, df, f + A
Lunging Fan Spin - d, db, b + A
Vertical Fan Spin - f, d, df + A
Dive Kick - d, d + A (A)
Super Attacks
Super Fan Flurry - hcf + S
Nagaoka Shiho
Command Attacks
Air Uppercut - f + W (A)
Lunging Kick - f + S
Dive Kick - d + S (A) (can be linked after S Lunging Uppercut)
Special Attacks
Lunging Uppercut - f, f + A
Frankensteiner - f, d, df + A
Hurricane Kick - d, db, b + A
Super Attacks
Jumpkick to Hadoken - hcf + S
Shin-Shoryuken - qcf, qcf + S
Note: CPU Aoi has thrown fireballs at me without using the super. Does
anyone know the motion for this?
Matsubara Aoi - Karate Girl
Command Attacks
Dash Punch Rush - f, f + W
Lunging Punch - f, f + M
Tumble Smash - f, f + S
Special Attacks
Double Kick Upper - d, df, f + A (a)
Wild Bite Combo - d, db, b + A
Super Attacks
Ultra Rush Combo - hcf + S
Stun Palm of Doom - dp + S (uses one level of super) *
* The Stun Palm works thusly--dp+S will make Aoi do a palm strike
(animation from her EX Wild Bite Combo). After the short pause, another
dp+S will cause her to slide to her opponent's back and hit them again--
after that hit, a final dp+S will knock the opponent down with a twin palm
strike. All dp motions must be done from the original facing--i.e. from
the right, it'd be right, down, down-right + S, three times in a row.
At any point in the SPoD Aoi can cancel to one of her other EX moves or to
her super, but the super won't connect.
Morikawa Yuki - Sweet Idol Singer
Command Attacks
Slide Upper - f + M
Side Kick - f + S (a)
Special Attacks
Overhead Tumble Kick - f, f + A
CD Shuriken Throw - d, df, f + A
Air CD Shuriken Throw - d, db, b + A (a)
Flash Kick - f, d, df + A (a)
Super Attacks
The Argument - hcf + S
The Argument has different animation and effect against Rina--and is much
stronger.
Serio - Android
Command Attacks
Elbow Lunge - f, f + W
Leaping Elbow - f, f + M
Exploding Rush - f, f + S
Air Drill - d + S (A)
Special Attacks
Armblade Upper - d, d + A
Laser Beam - d, df, f + A
Burn Knuckle - d, db, b + A
Super Attacks
Robotech Missile - hcf + S
Multi - Android
Command Attacks
Shadow Roll - f, f + W
Touch Slide - f, f + M
Drill Slide - f, f + S
Special Attacks
Electro-Flare - d, df, f + A
Bomb Rollaway - d, db, b + A
Super Attacks
Gatling Missile Bow - hcf + A
Himekawa Kotone - Psychiker
* Kotone's dash is a teleport. She can teleport in midair, by tapping
f, f or b, b in midair.
Command Attacks
Teleport Hit (front) - f, f + W
Teleport Hit (behind) - f, f + M
Power Dash - f, f + S
Special Attacks
Item Drop - d, df, f + A
Power Shield - d, db, b + A
Teleport Upper - f, d, df + A (only close to opponent)
Super Attacks
Shungokusatsu - hcf + S
Miyauchi Remy
Command Attacks
Backflip Kick - ub + S
Leaping Spin Kick - f, f + W
Dashing Side Kick - f, f + M
Drop Kick - f, f + S
Special Attacks
Bow 'n Arrow - d, df, f + A (can be held)
Power Slam - f, d, df + A
Shoulder Charge - d, db, b + A
Super Attacks
Single Arrow Shot - qcf, qcf + S (uses one Super level)
Let's Bowling! - hcf + A
Hinayama Rio (Rio)
* Rio's dash sometimes causes her to fall forward onto her face; this will
hit if it's close enough. If you're lucky, you can even get this to
happen while the startup of the round is going and get some free damage.
Command Attacks
Hair Slash - f, f + W
Leaping Pierce - f, f + M
Sacrifice Tackle - f, f + S
Diving Kick - d + S (A)
Special Attacks
Hair Whip - d, df, f + A
Stabbing Rush - A repeatedly
Power-Up Charge - W+M
Super Attacks
Old Man Summoning - hcf + S
Kurusugawa Ayaka
Command Attacks
Palm Smash - f + S
Flip Heel Kick - d + S (A)
Special Attacks
Zaneiken - f, f + A
Wheel Kick - d, df, f + A
Flip Kick - f, d, df + A
Dodge - d, db, b + W
Dodge to Backhand - d, db, b + M
Dodge to Sweep - d, db, b + S
Super Attacks
Afterimage Zaneiken - hcf + S
Ogata Rina
Command Attacks
Forward Flip - f, f + W
Jumping Axe Kick - f, f + M
Power Punch - f, f + S
Mic Stand Kick - f + S
Special Attacks
CD Shuriken - d, df, f + A
Shuriken Flurry - d, db, b + A
Handstand Flip Kick - f, d, df + A
Mid-air Axe Kick - d, db, b + A (A)
Super Attacks
Shadow Rush Barrage - hcf + S
Hidden Characters
To pick the hidden characters/second outfits, go to the listed character,
hold the stand button (button 4) and choose your character. Exception:
Sakashita Yoshie and Tiria are off-screen characters; go up to either of
the four corners and tap left/right (towards the edge of the screen), then
up or down to select them.
Ooda Kanako
Using Kanako is like being put permanently into Mizuho's Stand Mode;
you will control the Stand, with all its powers and limitations.
Oni Chizuru
Oni Chizuru is nearly identical in play to Chizuru, save for a new
entrance pose, new eye color and idle pose, red colored chi, a
ground-shaking landing from jumps, and a new super, which acts for all
intensive purposes like her old one, for comboability/range.
Young Akari
Young Akari's pot-bombs are not doable in air, and they have severely
reduced ground range. Too, she does not have Akari's air combo finisher
kick. Her Super Attack is now a very short-ranged rush-combo similar to
the Ryuko Ranbu used by Ryo Sakazaki (AoF, KoF).
Komodo Serika (Comic Mode Serika)
Alternate Serika seems to be a much more advanced magician and sorceror,
with entirely new animations and attacks. What a treat!
Command Attacks
Staff-end Jab - f, f + W
Leaping Slice - f, f + M
Lunging Slice - f, f + S
Special Attacks
Pentacle Blast - d, df, f + A
Scythe Diver - f, d, df + A
Scythe Spinner - d, db, b + A (A)
Super Attacks
Demon Hellbreath - hcf + S
Satsui no Hado Shiho (Wave of Murderous Intent Shiho)
Satsui no Hado Shiho is the game's only true Ryuken clone! But cute.
Command Attacks
Lunge Kick - f + S
Dive Kick - d + S (A)
Special Attacks
Hadoken - d, df, f + A
Shoryuken - f, d, df + A
Tatsumaki Senpuu Kyaku - d, db, b + A (a)
Super Attacks
Shin Shoryuken - qcf, qcf + S
LF '97 Aoi
LF '97 Aoi gets a summer-vacation outfit, and the some of her
animations have been changed, notably for her qcb + A punch rush--it now
looks like Kyo's hcb+P from KoF '99-Evo/2000, but otherwise she remains
the same. Oh--and Aoi can also supercancel her EX moves into other EX
moves or her super.
HM-12
Multi, like Aoi, gets an alternate outfit, but other than that, nothing
changes. She is listed as 'HM-12'. Like Alternate Aoi, she can cancel
her EX moves and her supers.
Yakuza Hatsune
This version of Hatsune has the Yakuza half-moon eyes and stands around
with her hands in her 'pockets', like a gangster. The only new thing it
seems she has is a f+S 'gang kick'--I'll experiment more.
Alternate Kotone (True Heroine Kotone)
On the character select screen, this Kotone will be outlined in a faint
blue color. She seems slightly faster (this may be my mind playing tricks
on me), but she gains nothing else. Her Shungokusatsu moves a lot faster
than before, giving it even more comboability.
Rapid Ayaka
Rapid Ayaka is HELLACIOUSLY fast running forward on the ground, and can
airdash. She is also quite strong, it appears.
Command Attacks
None.
Special Attacks
Zaneiken - f, f + A
Arm Blast - d, db, b + A *
Wheel Kick Upper - f, d, df + A
Diving Horse Kick - d, df, f + A (A)
Super Attacks
Renbu Rush - hcf + S
Sakashita Yoshie
Sakashita is the girl you see in the background of Aoi's stage.
Command Attacks
Knee to Front Kick - f, f + W
Overhead Elbow - f, f + M
Upper-Jab Combo - f, f + S
Overhead Axe Kick - f + S
Midair Thrust Kick - f + S (A)
Special Attacks
Koohken - d, df, f + A
Twin Pistons - d, d + A
Knee Kick Flip Combo - d, db, b + A (a)
Dive Kick - d, d + A (A)
Super Attacks
Lightning Blast - hcf + S
Tiria
Command Attacks
Rolling Sobat - f, f + W
Sword Post - f, f + M
Knockdown Slash - f, f + S
Air Rolling Sobat - f + S (A)
Special Attacks
Chi Arrow - d, df, f + A
Overhead Slash - d, db, b + A
Sword Upper - f, d, df + A
Super Attacks
Lightning Storm - hcf + S
Corin
Corin is amazing. Super-strong moves, easily comboable into and out of,
and she can airdash. Plus she has the biggest super.
Command Attacks
Slide Kick - f, f + W
Lunge-Upper Combo - f, f + M
Hop Kick - f, f + S
Special Attacks
Raygun - d, df, f + A (a)
Rising Spin - f, d, df + A
Elbow Rush - d, db, b + A
Super Attacks
Force Strike - from crouch, d, d + C (level 1)
Angel Rush - hcf + S (level 3)
Angel Rise - hcf + S (during Angel Rush, 1 level of super)
Angel Gun - hcb + S (during Angel Rise, 1 level of super)
Corin can cancel her EXes into and out of each other.
---
Ending Credits
Me, Kevin Eav, for writing this thing.
Ethan Tsai for providing me with the game and the names.
Davide Mascolo for providing corrections.
Steve Shin for providing more corrections.
You, for reading it.