TECHNOBABYLON
FAQ / WALKTHROUGH
by selmiak
www.selmiak.de.vu
v1.00 - 23.08.2015
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FOREWORD \____/
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Technobabylon started out as a series of 3 freeware games from 10 planned
episodes by Technocrat and is something for everybody that even remotely likes
Science Fiction. It reminds of the glory days of point and click adventure
games and especially of great games like Beneath a Steel Sky. The first 3 free
episodes were released from 2010 to 2011. Then it got got a bit silent around
the Technobabylon games.
But then Wadjet Eye Games teamed up with Technocrat and took the 3 existing
freeware games, polished them up a lot with the beautiful art of Ben Chandler
and the very likable and lifelike character portraits by Ivan Ulyanov. Great
voiceacting was added and Wadjet Eye also produced the missing episodes and
there you have it, the great cyberpunk game Technobabylon.
It's all about Latha Sesame, a trance addict and Dr. Charlie Regis and his
partner Dr. Max Lao, both CEL agents that are all involved in a giant technoid
conspiracy with spot on writing and lots of cool gadgets in the year 2087.
So here is it, my Walkthrough for the complete Technobabylon game.
Also available in html and colorful with lots of images and clickable links
for the navigation and some more stuff on my homepage (the old freeware games
for example, see if you can find them):
>
http://selmiak.bplaced.net/games/pc/index.php?lang=eng&game=Technobabylon <
if you see some interesting ads on my page, go check them out! Thank you!!!
This guide on your kindle
>
http://www.amazon.com/dp/B00ZCXF7AI <
with probably less typos and you support me and the creation of more guides
like this!
please check out my youtube channel with
longplays for all kinds of great retro
point and click adventures you never heard about
>
https://www.youtube.com/channel/UCCmiCjWAZkoxFy8oD4r1ggA <
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TABLE OF CONTENT \____/
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[AA] Foreword
[BB] Table of Content
[WT] Walkthrough
[WT.01] Prisoner of Consciousness
[WT.02] Suicide City
[WT.03] Fission
[WT.04] Meeting of Minds
[WT.05] Germination
[WT.06] Crisis of Consciousness
[WT.07] Jahiliyyah
[WT.08] Flesh Drive
[WT.09] Ripper
[WT.10] Runtime
[CC] Steam Achievements
[DD] Credits / Thanks / Legal
I have implemented a search system into this text file.
Use Ctrl+F in your browser and enter the code with bracket to quickly jump
to the desired chapter.
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WALKTHROUGH \____/
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____ Prisoner of Consciousness ____/ \____/
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The Intro starts with some guy who might or might not be the Mindjacker
talking to some other mysterious figure about their plans.
And they sure have evil plans, so this is going to be big. Really big. But
sadly this intro tells us nothing really interesting, besides introducing the
main villains of Technobabylon that we will meet again more than once but
don't know exactly who they are at this moment.
And the intro is not even interactive. But the intro is short and over soon
and we can finally start playing then.
Trance
And there we are with one of our protagonists called Latha Sesame drifting and
surfing through the virtual reality of the world of Technobabylon called
Trance as her virtual alter ego called Mandala.
But sadly the worst case happens just as we visit her, her connection gets
interrupted. And now she has to take care to get her connection to the
slightly addictive Trance running again. Everybody needs a hobby! Check your
inventory in the bottom right, as the game tells you, and click the Trance
EXIT button in your Trance inventory to finally leave Mandala's Trance Hub and
enter the real world in which there is nothing to be afraid of, or is there?
To reconnect the Trance connection you actually have to do it, you finally
have to leave your apartment and contact the building manager. The door to the
outside world should actually open when you use the terminal to the right of
the door but it seems like this thing is broken too. Or did someone lock you
in here? Well, so we will have to improvise some more and get this point and
click adventure game running!
At first you should collect some items from all over your room just like: The
Trophy from the table and the wetware from the wetware still in your
toilet/shower behind the shower curtain.
Now take a look at the food machine on the left side. Once you are in the
close-up mode plug your wetware into the memory card slot and establish a
connection to it. Take the memory card in it with you by clicking the MEM.
EJECT button.
Leave the foodmachine and after all this is done you plug your wetware into
the terminal at the door and now you can access this CPU via the Trance
Uplink. Now it is time to enter the hub to the trance again by using the
Trance button in your inventory. At first open your mails. Just click on the
letter icon in your Trance Inventory. There is quite some spam in your inbox.
The Mail from EXS PHARMA has a very suspicious attachment, so just download it
to your hub and close the mail client. Of course this mail attachment is
malware, so don't access it. Rather use the Door Panel icon on the right and
talk to the knight, ask him some questions, especially what he does and if he
can let you out of your own room. But he can't but he tells you that you need
physical access to the door terminal to open it.
Well then, you better talk to Cheffie now, your friendly Chef from your
foodmachine you are linked to via the wetware. You can ask her some questions
and complain about the food. Leave her and upload the malware to the memory
block you got out of the food machine. Exit the Trance for a moment now and
plug the corrupted memory block back into the food machine. Now reenter Trance
and talk to Cheffie again. Complain about the food and ask her what's on her
memory card to make her read the malware. This screws with the food machine of
course. For some laughs you can talk to Cheffie some more. After you are done,
talk to the knight again. Tell the nice knight and security guard that Cheffie
is infected with a virus and the knight takes care of Cheffie and gets rid of
her. Finally!
And there Cheffie is gone and no one is stopping you from doing funny things
with the food machine. But to not only recycle plastic but to receive
something useful from the machine you need some more material that the machine
can transform. Put the odd trophy into the recycling hole on the upper part of
the food machine. Now enter the food machine interface and push the button
with metal on the food machine next to the 3D printing. This switches to metal
printing of course. Select one of the 3 meals (that are unreadable now because
of the virus) and receive a shiny metal tray and an even shinier metal fork.
You can use the metal fork to pry open the terminal next to the door and
short-circuit the terminal to finally open the door to freedom!
The Mindjacker, who is planning and orchestrating this part of the plot, seems
happy that Latha's apartment exploded in the background...
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Animus Organics
20 hours earlier...
And here we are, standing in front of the Animus Organics building where
Central predicted the Mindjacker to strike again. But everything seems very
empty, no one is at the reception, the elevator is unresponsive, not much to
do here.
So just try to use the elevator twice and shit's coming down. Someone fell or
was thrown from high up onto the streets. Seems like Central's prediction was
correct and this is the Mindjacker's work. So check out the dead body and get
a security card for that. This security card opens up the elevator.
Up on the 26th floor is another corpse and it is still warm. Check out the
corpse. You should now phone around with the phone there to get someone to
open up the next door for you, this time to the staircase. In some of the
victim's emails you find the name of the supervisor, his name is Atwood, Roy.
Call him. You can pressure him into opening up the door (3,3,3), but you can
also say something wrong and he won't cooperate, of course he is not very
helpful in that case. So no matter what you talk about with him, you have to
call him once at least. After that just enter the code he gave you (6167) or
use your (or Max') Jolt-Gun to break the security lock on the staircase
entrance panel. This is police work I like! Hurry up, get up to the roof or
the Mindjacker might escape!
The Mindjacker is indeed still there and he is shooting at you now. Try
whatever you want, you won't stop him. He jumps from the rooftop and even
manages to escape. Central is not amused and calls you back to your office.
Back at the office talk to Lao. Ask her what to do next. She mentions Giel Van
der Waal. He is an informer for CEL. Go through all the topics you can talk to
Lao if you want to get more story background. Then check your computer and
read your emails. The very first email from @NULL is important. Download the
attachment. It is added to your normal inventory and Regis won't look at it
when around Central's cameras in CEL. So we need to find a calmer place to
take a look at it.
Get outside of CEL HQ and drive to the balcony Regis rented. There you have
some more privacy below the tree made from Chrysophyllum Cainito and Prunus
Serrulata and can check out the attachment you found in your mail. It's not
only a mail, but a blackmail. Seems like you have a special job now, besides
your regular job...
The Subway Bomber
While on your way to Giel Van der Waal, the informer, Central assigns you
another job. A suicide bomber is at a subway station and threatening to
explode everything, including himself.
So let's get in on him and talk to him. Depending on your actions and what you
say to him you can either talk him out of all this and make him give up
(1,1,1,1), or you let Dr Lao shoot him (the code word is Hope) or you even
annoy him enough to make him blow himself up (3,3,3,3). It is your decision,
make it a wise one.
That doesn't mean Central supports your decision after all...
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Elysium Tower
You finally enter the Elysium Tower, precisely in front of the apartment of
Mr. Van der Waal (not related to that Oasis song). But before you enter you
should start vandalizing already. Just destroy the piece of modern art that is
floating around in the lobby and take the Mag Coil with you. Such a thing is
always helpful. Then finally enter apartment 2B by first knocking and then
using the Jolt-Gun to force your way in. Alternatively you can ask Max to open
it for you or you call Central and make Central open the door for you.
You confuse a robot, uhm, Synth with a housemaid and here we go. Mr. van der
Waal seems unresponsive, let's find out what happened. First pocket everything
in sight in the entry area of the apartment. Take the Cooking Gel and a Knife
from the Cabinet (below the food machine) with you, then get upstairs and
enter the bedroom.
It gets worse and worse. Seems like we have a case here, so let's do some
actual police work and investigate this case. Pick up the photo next to the
bed, the Coat Hanger and the Hand (close to the door). Now look at the control
panel to the left of the door. Use it and see the Van der Waal's wardrobe
which might also be a floordrobe. Especially the outdoor wardrobe seems
interesting to Regis and he takes the fishing rod with him. This is exactly
what you need to fish the weapon involved out of the blood soaked pool. But
first you need a better hook, so tie the coat hanger to the fishing rod.
Finally attach the Mag Coil to the hooked up fishing rod to get a grip. Then
take a look at the pool to know what you actually are fishing for and then go
fishing for the weapon in the pool.
Then examine the photo on the bedside table. It's the Van der Waal's wedding
photo from Paris. Could this be their special place?
Go downstairs again and use the terminal. Enter the name of the special place
(hint: paris). Now enter your inventory and right click the Cooking Gel to
manipulate it. Set its temperature to 37 Celsius and smear it all over the
hand you still have in your inventory. Use the now warm hand to get access to
the terminal on the wall. After the terminal is activated use it to call the
producer of the synth called S&S Synthetics and ask him everything possible.
In the end he recommends talking to the maid. So you cut her skin with the
knife and drag her Power Cell outside of the apartment. Put the Power Cell on
the dock that is supposed to be for the vacuum cleaner (how would that synth
load up her batteries anyways with no charger inside...) and finally put it
back into the maid. After talking with her for some time (read: go through all
topics) you will find out that you will find out exactly nothing this way. So
call the manufacturer again.
After some long explanation and thinking he finally sends you a CI Splitter.
You should now ask him about the CI Splitter and find out what to do. Or you
just use the CI Splitter on the barkeeper drink mixer machine (notice how he
is in EGA!), on the Cheffie food dispenser and on the maid. Now keep the
maid's memory in her, and mix it up with Cheffie's personality and the
barkeeper's role memory. Ask the new creation and molten minds about what the
maid remembers. But the minds are too confused, show the Gauss-Pistol you
found inside the pool to the maid and finally you'll find out what weird stuff
happened before. But somehow it is not that much clearer now, rather even more
confusing.
Pathology / Who is the terrorist now?
And then we are in the Pathology to talk to Dr Lao again. Afterwards you find
yourself alone in the Pathology. But there is nothing you can do here at the
moment. But you still have the memory module in your inventory. So it's time
for a quieter place again. Drive to the tree on the balcony and pick up the
remains of the petri dish that once was filled with one of your embryos from
the ground. Then the blackmailer calls in again. Leave the memory module there
for the blackmailer and receive even worse orders from him. Talk to him some
more.
Then drive back to CEL HQ to get a bomb as the blackmailer demands. Enter
Regis' office and check his drawer to find some of the evidence from Van der
Waal's apartment. With that in your hands enter the Pathology again. Use the
knife to cut out an explosive bone from corpse of the subway bomber or from
whatever is left from him.
Then leave the pathology already and drive to the apartment block. This looks
very familiar. Now we need to light the explosive bone with the heating gel.
Some 200 degree Celsius on the heating gel will do a good job. Just drop the
bone into whatever place you see it fit and see some threads come together.
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After a trippy dream the blackmailer calls again. As Regis is a CEL Agent he
traces the call to a terminal in Vickerman Pharmaceutical assigned to Dr Adam
Baxter. Did he really do this? How could he?
Dr Regis records a message for Dr Lao that we will soon decipher in complete,
but first, try to leave CEL HQ for Baxter, but you get interrupted.
A corpsman needs your help on another job. So take care of that person the
corpsman told you about. Walk all the way to the right and enter the cell. Now
that is a familiar face.
Interrogation
Latha is secured in the holding area of CEL, so she can't run away from you
anyways. Interrogate Latha through all conversation topics to feel even more
guilty. After some realization Regis leaves and you continue playing as Latha
Sesame.
As your first step alone in the holdingarea you take the blue cup with you.
Fill it at the water dispenser. Then put the rest of your wetware, called
Residue this time, into the water. Pick up the papers from the table.
Then steal the sheets from the poor guy sharing the cell with you. As he is
not very responsive and boring forget him for now and use the big terminal to
call in the officer on duty. Tell him that you are hungry and he will even
give you some tokens for the foodmachine. Use the tokens to get some food and
a metal fork from the food machine. Throw the ugly food up to the camera to
cover it and finally have some privacy. Put the rest of your food into the cup
with the water and your wetware in it.
Use the tokens on the table base to unscrew it. Now it is free and you can
move it around. But at the moment you need the table exactly where it is
anyways. So climb up on the table. Use some material from the sheet to cover
the fork in it. Latha handles this good. While standing on the table, smash
the safety fork into the broken light to destroy it even more. You can now use
the sparks from the broken light to set the papers on fire. Climb down from
the table again and put the burning papers into the trashcan. And as this is a
nice heat, put the blue cup with the wetware, the water and some food in it
into the burning trashcan to boil and grow.
After 80 minutes your wetware is grown back. These are some very yielding
papers that burn for 80 minutes. Use the wetware to connect to the huge
terminal in the room.
Now use the Trance button in your inventory to enter the hub again. Walk
through the infowall to meet Jinsil who is also hacking around these parts of
the network. Jinsil explains that they have an agent nearby, so ask her about
the guy in the cell (inside CEL) with Latha. You can find out more by just
asking. After you are done disconnect from the Trance.
And now use your wetware to connect to Guy, the guy with you in the cell. And
back to Trance we go. Open the USR.GUY file to enter his neural hub.
Talk to the real guy and not the imposter. Ask him everything you can and what
he needs to get out of that wall. He wants some epinephrine. Since you are
locked in a cell inside CEL this should be easy to get, right? Right! Just
pick up the virtual representation of the Epinephrine molecule and leave the
trance. Then call in the officer again and tell him that Guy is sick and needs
treatment. The nice officer brings along a Utility Drone. Open the Utility
Drone and rob all its possessions while he isn't looking, like a Scalpel and
an Auto Injector. And with the scalpel you can open up the old food machine.
But the machine needs some updates before anything happens. But at least you
get an optical module and the foodmachine's memory block. The table in the
room has a Pull Table hotspot on both ends, so drag it to the right 2 times
until it is below the dirty camera. In case it is still screwed to the ground
use the food machine tokens to free it.
Climb on the table and open the camera with the scalpel. You find a High Grade
lens inside the camera. Put the new lens into the optical module from the food
machine. Then store the EPINEPHRINE.MOL file on the memory block from the food
machine. Put the memory block and the optical module back into the food-
machine. Throw a token into the old food machine after that and receive your
Epinephrine fix. Load the injector with it and hook up Guy with the load.
Enter the Trance again and meet Guy. He is still stuck to the wall but feeling
better and tells you he has access to a Utility Drone that could help you. So
get back to your own Hub and enter the security app. You control the drone in
the Pathology lab now. You should know where this is and where the cell is, so
just drive the drone out and all the way to the right, into the cell, where
Latha is currently located.
The stupid drone just won't stand still so you have to use the blanket to trap
it. Once it stopped moving get the laser cutter from the drone. Move the table
all the way to the left and climb on it again. Now cut through the vent with
your new Cutting Laser and you are free.
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Dr Vargas comes in and explains a lot about himself, Central, Regis and
Baxter, while his daughter Galatea is acting as unfriendly as she is.
And finally playing as Dr Lao we can power up her computer and read the T-Mail
from Galatea. Download the attachment, don't wonder about the buggy noise it
makes and then leave the office and enter Vickerman Pharmaceutical.
Ask Dr Chigwa all you want to know (for impatient players: 2,2,3,3) about
Baxter and his death to do your duty as CEL officer. After some more
questioning you talk about Regis and find out he left a message for you in
some of the samples he gengineered. Asking Dr Chigwa if she knows of more
scrambled samples might be a good idea.
After you got the DNA Sampler from her let her be and search for the plant
that fits her description (not the name). This is likely randomized, so pay
closer attention to what she says and search for this plant. Most of the time,
it is one of the plants in this very first room with Dr Chigwa in it. I once
had the blue plants next to the DNA Sequencer between the two doors or the
yellow plants in the foreground here fit the description. They have a hidden
sample in their genome of course. So let's sample that one with the DNA
Sampler and bring it to the DNA Sequencer.
Now enter the door to the left. The pink haired guy called Niester doesn't
make any sense at all but is a nice random word generator. Let him be and
continue to the seedbank to the left.
What you see is not nice but inevitable. Dr Baxter has been decapitated. Look
at the corpse to contact Central with the update.
Leave Baxter and try to enter the Airlock to the back of the room with Niester
and the production Line. Seems like your security clearance is not sufficient
enough to enter. Well, just use your wetware to hack into it and create a new
user profile for you. That will do the trick. Enter the airlock now.
Check out the first aid kit on the wall and pick up the Hydroxypyruvate
Isomerase. This helps Niester get back on track as he infected himself with a
disease and this stuff cures it. So get back to Niester and shoot him the good
stuff. He slowly comes back to his self and is able to make sense and talk to
you.
You can interview him about a lot of things, especially his disease habit, but
the most important topic is the sample he found, it is Acoraceae Brasiliera.
With that in mind, go back to Baxter's corpse and the seedbank. Of course you
search for Acoraceae Brasiliera in the seedbank database, it is the 4th item.
Let the rail drone fetch a sample of it and sample it with your DNA Sampler
directly from the rail drone. This is the next needed DNA Sample.
And while you are here, order the rail drone to bring you a sample of
Xenosporans Tizardi. This will be useful later on, so just pick it up, don't
sample it, as this is impossible as this specimen needs to grow a bit. Lao
just picks up the alien specimen. Hopefully this won't turn out to be a bad
decision.
Now enter the airlock once again and continue onwards through the left door.
We can't take out the sample we need yet, so just play around with the pipes
here and cause them to break. Get back to Niester and tell him about the burst
pipes. He picks up his toolbox and goes to fix the broken pipes. Follow him
and this time in the lab climb down the ladder and take a look at the purple
plants in the last growth chamber on the left. Of course what we are searching
for is in the last chamber! Take a sample from it now. Before climbing up
again, put the alien specimen growth matrix into the empty growth chamber down
here.
And now, let's waste some time to make the alien growth grow. Actually just
climbing up the ladder and climbing down again is enough. Of course you take a
sample from that rapidly growing alien fungus now. Then climb up the ladder
again and hide the complete DNA Sampler inside Niesters toolbox. Dr Max Lao is
not allowed to take the sample of the purple plant called Orchidaceae Isotria
out with her, as this breaches commercial copyright, but Niester is allowed to
smuggle out the Orchidaceae Isotria sample. So leave him and find Niester back
at the production line. And now you can get the DNA Sampler back from
Niester's toolkit and sequence the DNA samples you just stole. Bad CEL Agent!
Well, technically Niester stole it. So that's it for the samples at Vickerman
Pharmaceutical.
Go to the DNA Sequencer and sequence all the samples you have loaded into your
DNA Sampler. Finally we can hear what Regis recorded not long ago.
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____ Crisis of Consciousness ____/ \____/
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And here we start again with the Mindjacker receiving instructions. But of
course he is also working on his own plans...
Charlie Regis is not that happy either. He is in a rundown place and someone
just threw a bottle towards him. There is DRINK ME written on the bottle, so
you better do that. After swallowing the contents you have a wetware
connection to someone helping you. The person tells you to find a sewer exit
before the SWAT Team arrives and guns you down. Now that should be easy
enough...
Open the file cabinet to the right to find a lighter. Check the Maintenance
Drone to get a Paint Cartridge. After you pocketed all this, start up the
Terminal in this room. Push the power button to turn it on and once it is on,
push the other power button on screen. Put all levers to the right and connect
it to Regis' Traveller by clicking Link to external device. Then power up the
whole factory with the other button.
Also check out the emails, especially the mail from Randall, J. He stored
something in locker 6 with the key code of 381. Now that is interesting!
Leave the room and try to proceed further into the factory. But the SWAT Team
is here and after you. So let's do something about these camouflaged soldiers.
Just load the paint cartridge into the Fire Control on the wall in the
starting room. Good thing is, it perfectly fits. And we have a lighter, so use
the lighter under the Smoke Detector to start the fire safety procedure and
spray the first camouflaged swat soldiers with red paint. That makes him a lot
easier to spot.
Enter the next room and wait until the Crisis Agent is standing right in front
of you, then give him some of the old Jolt-Gun. One down! So search through
his pockets to find his submachine gun. But sadly you can't use it as a weapon
as it doesn't have your signature. But at least you can use it to smash open
the crates around here and get the packaging material from inside the crates.
Enter the locker room to the back. The locker on the right is the one
mentioned in the email, so enter the code from the email, 381. You find a
strong old whiskey and some polish inside that locker. Please note that there
is a giant crack in the floor. What do we do with that crack in the floor now?
Just put some of the packaging material into the drain on the left of the room
and turn on the showers. The water flows to the crack in the floor and happens
to drop onto the Crisis Agent one level below. Use your Traveller to turn on
the giant laser. The exposed wires kill the armed soldier standing in the
water.
Leave the locker room for now and proceed to the stairwell on the right. This
is a giant robot factory and again another Crisis Agent is on guard around
here. So stick the filling material into the whiskey and light it with the
lighter. What a waste! But throw this onto the armed soldier one level below.
Now we are on a roll.
Get into the door here that leads into the Optics Lab, the room with the huge
laser. Play around with the laser controls. Just turn it up all the way really
good! Slightly over 9000 is of course the best laser power level.
Then enter the door at the left end. Continue through the next door. There is
a running production line and another Crisis Agent on the other side. Wait for
some of the larger parts to pass by and hide behind them all the way to the
other side. Use the control panels there to turn on the robot arm in the
basement. Also use the second set of controls a bit in the background to
reverse the direction of the production line and find your way back hidden
behind the larger objects again.
Get down the stairs all the way to the bottom. There is an old production
line. Get a metal disc from the robots in line there. As you have some polish
at hand scrub it clean and be happy with your new shiny disc. Put this shiny
disc onto the robotic arm. Now use the panel and turn the robot arm in a way
that it is facing away from you afterwards (from the first position that's one
time Rot. - Z). After the arm and the mirror are in position and the laser in
the Optics Lab is set to the highest power possible, use your traveller to
turn on the laser again. What a great coincidence that all these machines are
arranged exactly like this. Free!
And look at that, Max Lao is in the sewer right there waiting for you. After
you talk with Max for some time the voice in your head orders you to meet her
at 1181 Shenley Boulevard, Southeast Network. So you better get moving (if not
only to the next chapter...)!
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_ / \__/ ____
<_> [WT.07] \__/ ____/ \________
____ Jahiliyyah ____/ \____/
___/ \_____________________________________________/ \____/ \_____
\____/ \____/ \____/
24 Years earlier...
Finally we get to know Viksha and what she did and didn't do. So just walk
around and talk to all the other scientists in the room about everything there
is to get some more story detail, get to know the people you are working with
and to proceed the game. Dr Baxter is especially stressed out as something
went wrong with his former project, so he needs this project to succeed.
Finally Dr Vargas appears and explains why he gathered all these brilliant
minds here. He wants to create the future in the past of the future. And this
future is already present in the future and it is called Central.
NW Tenth
And then we find ourself as Latha in the streets of Newton again. She is where
Jinsil wanted her to go, and the only place of interest around here is the
Trance Den on the corner. But the bouncer won't let us in that easy. Just tell
him you want in and ask what you have to do to get in. Offer your skills to
get in. He tells you the water supply for the den was cut. Offer your service
there and then go and find the sewers to turn on his water again.
So check out the only car around. If you get too close an alert goes off, so
just use your wetware to hack it. Put in a gear, set a speed and then unlock
the breaks. Here we go. Go get something from that wreck now, like a shiny new
crowbar.
Open the now visible manhole in the street and climb down. Use your new
crowbar to open the grate and the panel over the terminal. Connect your
wetware to the Terminal and turn on the water for number 871. Also check out
the Hazards List on this interface. You download 3 chemicals that are in the
water in Newton. Nice. This sure will come in handy soon.
Now you can climb through the shaft or take the official route past the
bouncer into the den, he will let you in once you turned on the water again.
In here, check out the tranced out girl in the background. Check the sofa she
is comfortable on and you will find her credit chip. After stealing, let's go
and destroy stuff. Smash the crowbar against the pipes on the left. What a
messy stuff that creates. Now use your crowbar to uncover the public terminal
from all the wetware and get a grip on it. Connect your wetware to it and
enter the Trance now.
Enter the bar in the back of the room to meet Jinsil again. But she likes
security very much and wants you to make everyone else leave this server. So
let's start with CaptainCheese969 right here in the bar. Just talk with her
about her money and tell her some big guy stole it from her. And off she goes.
Now talk to Gandarf, the floating head in the lobby. Mandala just tells him he
is getting wet with dirty water and he immediately leaves. Now enter the game
room and enter GravBall!
Watch as Domino, the best player on this server wins again. You could talk to
the loser to get some hints, but it is not necessary, what good hints would
you get from the loser of the game? Then talk to Domino to start playing. You
have no chance, as Domino is indeed the best player around and he also is the
other guy in the Den next to you, hooked up on the Epinephrine via IV that
make him just the better player. After you played leave the trance and get
outside the Den, a manic street preacher is out there selling salvation. Just
entering the GravBall game room triggers his appearance, you don't even have
to play a game, but it is more fun this way...
Talk to The priest through almost all topics and realise he is a drug dealer
for narcotics (six times dialog option 1). So stop talking to him and pay him
for a bottle of Narquine with your stolen Credit Chip. Now get back into the
Den, load up your injector with the Narquine and shoot it into Domino, while
you can access him in meat space. Then enter Trance and go playing GravBall
once again and beat the dizzy Domino at GravBall.
Now give the bartender the substances from the sewer and order a shot of
Sulfuric Acid from that nice list. With that in your pocket enter Get Nuked in
the game room! What a blast!
In the Get Nuked game pour the Sulfuric Acid over the metal plate on the rock
to uncover the game controls. Turn off god mode and nuke it again. You get
disconnected but so do the 2 users in Get Nuked!
As you are disconnected already now, get outside the den. Destroy the antenna
for the overseas connections with your crowbar. Of course the bouncer won't
let you get in anymore now, but you can climb in through the sewer anyways or
you just turn off the power for the Trance Den from the sewers, so he won't
see you sneaking past him. Alternatively you can also block visitors from
specific parts of the world directly on the trance terminal. In this case
block everyone from Russia.
When you are close to the terminal again, reconnect to the Trance. The dancing
users are now disconnected from the server. Hah, tourists.
And we are alone with Jinsil on the server. Bartender, make us your best
drinks. Sadly he lost all his best recipes and Mandala won't hand out her
drinks to Jinsil anyways. So Jinsil talks you into illegally getting close or
even into Central, the all-knowing AI, and relaying the hacker signal for
Jahiliyyah through your own brain. What could possibly go wrong?!
After that we leave Latha and Mandala for a while and travel back in time to
play as Dr Viksha Regis again. You should talk to Dr. Varagas, who is just
getting his brain checked inside the huge scanner in the middle of the room.
And after Viksha says, what she offers as an option to proceed the project she
should get her head check too.
__
__/ \
_ / \__/ ____
<_> [WT.08] \__/ ____/ \________
____ Flesh Drive ____/ \____/
___/ \_____________________________________________/ \____/ \_____
\____/ \____/ \____/
Flesh - 1181 Shenley Conduit
And finally we arrive on a funeral party for Central. All the conspirators to
shut down Central are gathered in this niche restaurant. Ask around a bit
until the waiter appears. The waiter looks strange, so you better talk to him
(once you are done getting to know all the conspirators). Of course he
explodes and we have a murder case at hand as the beautiful celebrity Imogen
Natalia Revilla-Quintanilla de Florez is dead now. Oh my! Who could have done
this? Well, Regis is still a cop, so he better finds out.
So get down the stairs and enter the restroom on the left side. In front of
the malfunctioning mirror is a cabinet that can be opened to get a toilet
cleaner, but this is a completely useless item, Regis is no plumber. Rather
enter one of the stalls to get a tissue paper. Now open the vent on the right
and climb in there.
Seems like whoever staged the explosion came in here through the brumxduor.
Below the open vent to the left is the cover for the vent. Swipe over it with
the tissue paper to get some of the suspect's DNA. Now leave the vent and the
toilet and enter the kitchen on the other side of the security synth.
technobabylon
Try to talk to the guard in the kitchen. This doesn't work at the moment, but
this makes Regis remember this deactivated guard. Now talk to the cook about
his speciality, the human bodies (and more if you want to and you are still
interested in this). Afterwards look at the bodies floating past in the
background. Regis still has it, he found the dead body of the actual waiter.
This means, whoever killed the waiter has been in the kitchen to do this as
killing someone inside the restaurant would be very suspicious.
Now look at the growth chamber on the left end of the kitchen. Just purge the
current project, leave the growth chamber screen and use the tissue with the
suspect DNA on it to investigate the DNA. The XY chromosome in the suspect's
DNA means the killer has to be male, so that takes Nina Jeoung off the list of
suspects.
Get back up to the other suspects and interview Mr. Stepford. Of course he
does not only produce Synths, he is a Synth and acts like one. But you only
want to talk with him about the broken guard in the kitchen. It should be the
first dialog option once you examined the broken guard in the kitchen. He
wants to see the broken platform, so lead him into the kitchen. There Stepford
stops working too. Just use the CI Splitter to download his brain parts. Get
outside the kitchen again and use the CI Splitter to upload Stepford's brain
into the guard in front of the kitchen. If you only upload Stepford's
personality you score the Steam Achievement Dave Goldfarb. Then just use all
his purple brain parts. In his new body Stepford explains that no Synth can
enter that kitchen, so Stepford can't be the murderer, and we have one suspect
less.
Now we want to get rid of the last innocent suspect on our list, so get back
into the kitchen and take a look at the counter. Regis finds a bone saw and an
empty jar inside it. Use the bone saw to cut off a slice of meat from the
corpses in the background. Stuff it into the jar and use this as a bait to
catch one of the aggressive glowing fish in the broken aquarium. And now we
have a light. Enter the ventilation shaft in the toilet again and light up
your glowing fish to finally see something in the ventilation shaft. The
rucksack you now see has a message to the bomber attached. Read it! So who is
this GWBU? Maybe we should ask Ran Shou-Man about it. It seems he can't even
read or write English, so this narrows the circle of suspects down even more.
And it is just now that Councilman Deane wants to talk to you in private. And
he has some interesting things to say. After he confessed to you, you have to
reveal this to the others. Will you do what he said and frame Ran Shou-Man or
will you tell the truth and tell everyone that Councilman Deane did it? Both
decisions will end very seriously for the accused person.
Afterwards we are back 20 years earlier.
Viksha and Charlie are having an argument and Charlie is very pissed. And you
even have to pick some answers for them. Now that's mean, but try to talk your
way out of this. Well, we all do weird stuff, when we are in the future...
__
__/ \
_ / \__/ ____
<_> [WT.09] \__/ ____/ \________
____ Ripper ____/ \____/
___/ \_____________________________________________/ \____/ \_____
\____/ \____/ \____/
XANADU - Airfreight
And we are back playing as Latha. As Latha is now getting better and better at
destroying things you should continue on that habit and smash the air
conditioning out here with the crowbar. Somehow this makes the mug in the
window available as a hotspot. And since we still have some tranquilliser left
in our injector we just pour it into the guard's mug and watch him fall asleep
pretty fast.
Now there is nothing we can do outside besides being impressed by the aerostat
and the future tech we should just get inside.
Poor Crisis Agent sleeping on his desk, so we should check if he is alright.
Plug your wetware into him and access his wiring. Connect to your trance hub
and speak to the Crisis Agent, called COBALT in here. Take him to one of the
locations and he will tell you everything in his dreamlike state. Especially
the door code, which is 4 4 1 3 8.
Enter the code and enter the door. There is a crate you have to smuggle
yourself into the aerostat with, but at the moment the weight is too heavy
when you are also in it as additional weight. So check out the scale on the
right. It shows 51kg and when Latha steps on the scale it goes up to 96kg,
that means Latha weights 45kg. Also note, that the crate has A-121 written on
it.
So we get back to the terminal next to the Crisis Agent we just knocked out
and use his terminal. There we search for the freight with the number A-121 in
the list on the left side. It is supposed to weight 30kg, but Latha brings
another 45kg to the table so we add this to the 30kg and set the weight for
crate A-121 to 75kg. We also need to set the contents of the box right, so
chose Transplant Material (human) and just exit, don't press the revert
button!
This should work all the time, just in case the values vary slightly on
different playthroughs (which I doubt), just do the math!
After hiding in the crate you get transported to... an unexpected but very
well-known place. Deconstruct your old apartment piece by piece until there is
only static left. Kreisel, the Mindjacker and Galatea fiddle around with you
and also in your brain it seems. As if they had been expecting you. This is
not good!
But Latha is trapped now and so we are back with Charlie at the Xanadu
aerostat airport, let's see how far he can reach inside the aerostat airport
before getting captured. As there is no one in your way and stopping you, just
enter the aerostat. In the cargo storage room inside the aerostat you don't
have to hide, this Crisis Agent has the wrong job, he is as blind as he is
dumb. But this is no action game, so we want to use our brains to get rid of
him. So just sneak behind the crates, wait for the agent to walk all the way
to the right and then push the console to open up the cargo door and get rid
of the Crisis Agent. Yay, disposed another Crisis Agent. Though we are not in
the air yet, so he would have just fallen a few meters, but he is gone now.
In the next room we grab the goggles of course. Also check out the lockers to
the right of the huge ladder, you get a Bolt Gun for this. If you want, you
can risk peeking into the sickbay for a moment, but there is nothing you can
do there at the moment, not even climb up the ladder. You rather get back to
the cargo storage room inside the aerostat. Use your thermal goggles and you
will see that there is someone, of course the only guard around, standing
behind that wall. Shoot him in the back with your Bolt Gun. This takes care of
him. Now enter the sickbay and get tricked and knocked out by Galatea, that
sneaky bitch. Also Kreisel enters and feels and acts like he is Baxter.
After you are not that talkative Lao enters the aerostat too. After Kreisel is
pinned to the ground you continue playing as Dr Lao. Let's rescue Regis and
Latha and don't get captured this time, okay?! Enter the sickbay and see
Galatea escape. There is not much you can do besides connecting your wetware
to the Terminal in the sickbay and asking Dr Baxter funny questions. So
finally give Regis a fix from your injector and wake him up again. Then talk
to him. A lot. About everything you can. Especially about Chantelle, then
Regis hands Lao the Mindsplitter. Ask him if he found something useful. He now
hands you a cable, a scalpel and the thermal goggles. And while we are here,
use your wetware to connect to the shot guard on the ground. Now you tapped
into their internal communication system.
After that you hack into the yellow terminal outside the sickbay by using your
wetware on it. Read the mails to get some clues about the wiring of the
aerostat. They run through the hallway and come together in some vulnerable
junction points. So put on your thermal visor goggles to see all 4 junction
points. Open every single one of the Junction Points just by clicking on them
to use them to compromise the controls. Then enter the cargo area of the
aerostat and pick up some uranium AP Ammunition from the new crate in the
middle of the room. And while you are here already open the hatch and take a
look outside. Nothing will happen though as long as the engine is running so
just dump the AP Ammunition into the engine. Sadly there is no explosion but
at least the engine stops and Lao will be more adventurous. You could try </pre><pre id="faqspan-2">
climbing along the pipe just for your morbid desire or you don't kill Lao and
use the cable on the pipe to secure her. After you swung the cable around the
pipe Max climbs along the pipe to a window underneath another Crisis Agent.
Because you hacked into the other guard in the sickbay before you can just use
your Traveller to call this Crisis Agent on his line and order him to the port
side of the aerostat. Here we go! We can enter and are stopped again by a
giant turret that only wants to shoot you or would only stop on a voice
command by the correct voice. And this is not your voice. But the voice is the
key. Just use the scalpel to cut into the patch on the helium tank to the left
of Dr Lao to fill the whole room with helium. And now sacrifice the guard and
order him to go to the port side again via your Traveller. There he goes and
you can safely pass through here. But of course the door is locked. So open
the hatch on the left, climb down the ladder and get all the brain chips out
of Chantelle with the CI Splitter if you haven't done that before. Then climb
back up and use the CI Splitter on the turret. Implement Cheffie's personality
and the Maid's memory, but leave the Role-Memory of the turret in there. Now
feed the turret with the ammunition and ask it nicely to blow open the door.
And there we have the 2 culprits at gunpoint.
Regis just wants to tell us why we are headed towards Fulcrum Tower as Latha
wakes up and detains him. Try to talk your way out of that, but something
happens. So get Max downstairs again to see what is going on. Somehow Latha
shot Regis with his own signature weapon. Dr Lao can't believe this and scans
both of them only to find out they share their genome to about 50%. This is
getting interesting...
__
__/ \
_ / \__/ ____
<_> [WT.10] \__/ ____/ \________
____ Runtime ____/ \____/
___/ \_____________________________________________/ \____/ \_____
\____/ \____/ \____/
And we are back 20 years in the past again.
Poor Baxter is very disappointed to not be playing around with Viksha's and
Charlie's embryos and goes crazy and strangles Viksha to death. Not a nice
thing to do. At least we now know what happened back then, but now we should
focus on what happens now in that future present with Regis, Lao and Latha.
Central
And there we are in the upper part of the aerostat and should just get out of
here. Galatea and the Mindjacker just escape from you and Dr Vargas explain a
lot of things. Especially the jump back in time to Nina and Vargas explain a
lot. So we have to team up now to stop Galatea from overriding Central with
all the minds the Mindjacker stole.
At first switch to Latha and use the controls on the left or the cable reel.
This will float up a balloon with an antenna attached so Nina Jeoung and her
hacker crew can access central. Then enter the open door in the middle of the
screen down here. After gazing at the glowing and pulsating neural processors
of Central for some time take a seat in that special chair. These neural
processors are probably also Regis's relatives as they are grown from his
embryo's tissue too. But Latha will now enter Central. Oh look at that, Jinsil
is really there. You can now either be angry at her or be nice to her. Being
nice keeps her here, being angry makes her disappear. She wants you to
activate a transmitter array in the coms room. Whatever you do, from now on
Jinsil is just useless...
So move up one storey and check out what else is happening inside Central by
entering the Data Shunt. Central itself (herself?) is there too, so you can
talk to Central here. Ask Central, how it can help you finish off Galatea.
Central wants more power routed to its system from the turbine room to crack
the final door's security. Of course everyone wants more power, even the all
knowing AI.
Continue your quest within Central to the left, into the connection to the
Visual Systems. Take a look in the most prominent camera feed to see Kreisel,
the Mindjacker, armed and hiding behind a crate. For now, let him be and call
one of the Service Drones from out of the shaft on the right. Drive that
Service Drone into the background door opening and park it there for now.
Then switch to Dr Lao. Make her use the elevator and drive up one storey.
Search the dead Crisis Agent here to find a grenade. Then enter the door to
the left. Wohah, Kreisel shoots at you, but he has a bad aim and but therefor
unlimited bullets...
Switch to Dr Regis. Before calling the elevator pick up the wrench next to the
corpse on the lowest level, then call the elevator and drive up to Lao, pick
up a grenade on your way to her if you want. Now deposit the grenade inside
the Service Drone and switch to Latha inside Central inside the Camera Feed
once again. You now have the choice to either kill Kreisel or just hurt and
arrest him but still get access to the power controls he is guarding. I'll
describe both ways now.
To kill Kreisel just drive the armed Service Drone back into the vent shaft it
just came from. It reappears one level lower. Don't drive over the rotating
turbine there yet, rather switch off the turbine's power with the Turbine 2:
Pwr button. Then drive over the stopped turbine and maneuver the armed Drone
under Kreisel and nuke him. He is gone.
If you want to keep him alive as you somehow like him, don't want to kill
people or just want to solve an interesting puzzle you have to drive the Drone
over the movable small elevator platforms in the middle of the room. Just
imagine them number 1-3 from left to right. Get the drone into the elevator 3.
Move up elevator 3 and drive to the left, into elevator 2. Then move up
elevator 2 and move down elevator 3. Drive back to the right, onto the top of
elevator 3. Move up elevator 3 and move down elevator 2. Drive over to the
left to the top of elevator 2 again. Move up elevator 2 and drive to the left
onto elevator 1. The drone should continue its way and explode some electronic
stuff. This turns off the light and gives you enough time to overthrow the
Mindjacker. And he is still alive.
And now you have another decision to make, do you want to keep Central and
route the power to Central to decrypt the door's security system or do you
want Nina Jeoung and her hackers to crack the door's security and before that
turning off Central? Turning off Charlie's own electrical daughter and letting
the scrupulous Nina in or keeping Central and screwing Nina over? Either way
it turns off one of the 3 security locks on the final door but gives you a
different ending. You might want to save the game here before making the
decision to go for the Civic Continuity Ending (by keeping Central) or for the
Brave New World ending (by letting Nina in).
Switch to Latha now and move her up another floor in the Virtual Reality by
accessing the Data Shunt on this floor. You end up in front of another door.
Use/Click on this door to hold it open. This unlocks another one of the locks
on the final door in the upper floor. And exactly there we want Regis now. But
before that position Lao in the neural processor room with the chair and the
glowing globes.
Then call the elevator for Regis and drive towards the upper floor. When you
are close to the open blue Power Conduit on the right side of the elevator,
jam the wrench into the wheel of the elevator to make it stop. Then touch the
Power Conduit with Regis, switch to Lao and make her touch the blue Power
Conduit in the neural processor room too to get rid of the final lock on the
giant door. Of course you have to touch the Power Conduit almost at the same
time within a destinct but quite long timeframe. Then drive Regis up to the
upper door and enter the final door, Lao will follow him anyways!
Galatea will surrender while Mandala opens that final door for her. And there
you meet the mind of Dr Adam Baxter again and can ask him some questions.
After you are done finding out that you are locked and can't even disconnect
from that Trance you better switch to Regis once again.
He is in the upper level server room where the Memory Module that once was in
Van der Waal's fridge uploads a lot of Data, all these Minds, directly into
Latha's brain. But Lao won't let you do anything useful in here, so you better
stun her with your Jolt-Gun. After she is out of the way open the hatch in the
server room and flip over that switch.
Now watch the ending unfold.
The End
__
__/ \
_ / \__/ ____
<_> [CC] \__/ ____/ \_________
/ \____/
STEAM ACHIEVEMENTS \____/
____ ____/ \____
_/ \______________________________________________/ \____/ \_____
\____/ \____/ \____/
B& Disconnected the dancers via non-destructive means
Bombs Away They shouldn't have left that there in the first place...
Brave New World Nina's argument was most persuasive.
Civic Continuity Returned city control to Central
Crisis of Part 6 complete
Consciouness
Dave Goldfarb Only give Stepford's personality to the restaurant guard
Dramatically Cured Martin Niester on the first try
cleaned a
screaming pile
of biscuits
Elliot Ness Bust Van der Waal's door open
approach
Fission Part 3 complete
Flesh Drive Part 8 complete
Germination Part 5 complete
Guarded by Fate Survive up to Part 9 without dying once
Guilt Trip Remind Dr Chigwa of what's really important
Hippocratic Oath A career in medicine awaits
Hopeless Neutralize the bomber
I don't need Find another route into the Trance Den
no ticket
I Needed That Don't blame him one bit
Jahiliyyah Part 7 complete
Justice for all Successfully arrest the Mindjacker
Meeting of Part 4 complete
Minds
Mental Get the crate-weight correct by the second attempt
Arithmetic
Microbiologist Didn't analyze a single incorrect sample at Vickerman
Middle Got the door code at Animus
Management
Mincemeat The Mindjacker meets his gruesome end
Ninja Entered the Trance Den using the power of shadows
Official Call Central for Help
Procedure
Placebo Effect He won't know the difference...
Prisoner of Part 1 complete
Consciousness
Ripper Part 9 complete
Runtime Game complete
Shooting Gallery Got through the conveyor room and back undetected
Silver Tongue Successfully talked the bomber down
Sorry wrong Make ten calls to random numbers
number
Suicide City Part 2 complete
Super Latha Bros Entered the trance den by fulfilling the bouncer's request
Talking Heads Played through the game with the commentary on
The Right One Make use of Lao's skills to open Van Der Wall's door
for the Job
Three-in-One Subject Chantelle to all three personalities
Unpersuasive An explosive result
Winners don't Win a game of gravball without sabotaging your opponent
use drugs
__
__/ \
_ / \__/ ____
<_> [CC] \__/ ____/ \_________
/ \____/
CREDITS / THANKS / LEGAL \____/
____ ____/ \____
_/ \______________________________________________/ \____/ \_____
\____/ \____/ \____/
Technocrat for writing and coding Technobabylon
Wadjet Eye for helping Technocrat making this game!
Games
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°._ | : |
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-------+--- / -__- +\----------/ :/
/ |___/ ____ °--. \| \ ____/ / __
/|____| /|/__ ___ \ ___ \__\ [ \ /|___ ____/ /
| / / ___| / __\ / /__ \/ \/\ \ \____/ / \ / / /
.\/ /\ '---\/ /+ __\/ /---\/[--/-----]\/ / \/ : \/ [----\----]
°/\ \_______/\/______/\______/\__/\__/\\_/\ \___|___/\____\_/
| \___ ___|/__[----] \ | \_______///||[ ] [---]--->
____ / ]----+----+ | / / :
/ [ ____ \____ _____| / /\ |
| \ -----' ( )[-----|---]: :[]
| °°oo..
[2015]
that's it folks, end of the FAQ [eof]