=======================^============================^========================

                             Sunrider Academy (PC)
                       Copyright 2011 by Love In Space
                              Partial FAQ / Guide

                                      by

                                 sovietminded07
                             [email protected]
                                May / 14 / 2015
                                 Version  1.01

=======================^============================^========================

Table of Contents:

I. Introduction

II. System Requirements

III. Characters
A) Protagonist
B) Main Heroines
C) Supporting Characters

IV. Classes

V. Main Guide
A) Calendar
B) Activities
C) Conversation
D) Gifting
E) Events

VI. Chivos/Achievements

VII. Items
A) Charm Enhancers
B) Readiness Enhancers
C) Others
D) Consumables
E) Gifts
F) Charms

VIII. Game Review & Notes

IX. Copyright & Authorized Use

+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=

I. Introduction
------------------

"You are Kayto Shields, an ordinary man thrown into an extraordinary
adventure. It was only his first day as the vice president of the
Sunrider Academy student council when the unreasonable class president
appointed him to be the school club manager. ￾gThese clubs cause nothing
but trouble,￾h she said. ￾gI￾fm appointing you to take charge and fix them
up by the end of the year!￾h

Add to that another completely unreasonable bet with his little sister
that he￾fll get a girlfriend by the end of the year, and Kayto￾fs school
life already seems hectic! But that￾fs not even the worst of it! Kayto
soon learns that the captains of each of the clubs he￾fs supposed to
manage have serious issues of their own. Surrounded by girls lacking
any common sense, his whacky days at Sunrider Academy begin! You will
take control of Kayto as he carefully manages both his student life,
and his responsibilities as club manager. Study hard, bring glory to
Sunrider Academy, and get a girlfriend!

Piece of cake, right?"

-Love in Space, developer of Sunrider Academy


II. System Requirements
------------------

For Windows OS:
=======================
       OS: Windows XP and higher
       Processor: i3+
       Memory: 1 GB RAM
       Graphics: DirectX or OpenGL compatible card
       DirectX: Version 9.0c
       Hard Drive: 1 GB available space


For Mac OS:
=====================
       OS: 10.6 and higher
       Processor: i3+
       Memory: 1 GB RAM
       Graphics: DirectX or OpenGL compatible card
       Hard Drive: 1 GB available space


For Steam OS + Linux:
======================
       OS: x86/x86_64
       Processor: i3+
       Graphics: DirectX or OpenGL compatible card
       Hard Drive: 1 GB available space

- From Steam page of Sunrider Academy


III. Characters
------------------

A. Protagonist (Kayto Fields)
===============

       Just your average, ordinary teenager protagonist, vice
       president of the Sunrider Academy student council. He made a
       bet with his little sister that he will get a girlfriend before
       the end of the school term. He was also appointed as the club
       manager of the trouble clubs of Sunrider Academy, namely:
       Science, Kendo & Swimming Club. Same as above introduction.


B. Main Heroines
================
1) Ava Crescentia

       The childhood friend of the protagonist and the student council
       president.

2) Asaga Oakrun

       A classmate of Kayto and the president of the Kendo Club.

3) Chigara Ashada

       A classmate also of Kayto and the president of the Science Club.

4) Sola

       The president of the Swimming Club.


C. Supporting Characters
=========================
1) Maray Fields

       Kayto's little sister.

2) Field Admiral

       Kayto's pet dog.

3) Lynn Ashada

       Chigara's twin sister.

4) Fontana

       Kayto's rival in the student council elections.

5) Bas Cullen

       Owner of Imperial Transport Inc. and long-time friend of
       Asaga's father.

6) Jaylor Oakrun

       Asaga's father.



IV. Classes
------------------

Before you proceed with the game, you will be asked to choose one
of six classes with their own initial values and bonuses. Here are
the classes:

1.ATHLETIC
=======================
Fitness = 30
Intelligence = 10
Charisma = 10
Stress = 0
Money = 10
Luck = 0

*No Bonus

2. INTELLECTUAL
=======================
Fitness = 10
Intelligence = 30
Charisma = 10
Stress = 0
Money = 10
Luck = 0

Bonus:
Homework = -1 per week

3. CHARISMATIC
=======================
Fitness = 10
Intelligence = 10
Charisma = 30
Stress = 0
Money = 10
Luck = 0

*No Bonus

4. KARMA
=======================
Fitness = 8
Intelligence = 5
Charisma = 5
Stress = 0
Money = 10
Luck = 25

*No Bonus

5. ROUNDED
=======================
Fitness = 15
Intelligence = 15
Charisma = 15
Stress = 0
Money = 10
Luck = 0

*No Bonus

6. HEIR
=======================
Fitness = 8
Intelligence = 8
Charisma = 8
Stress = 0
Money = 50
Luck = 0

Bonus:
Prestige = +10 per month

V. Main Guide
------------------
A) Calendar

       Month 1
       ========
               Week 1

                       Day 1   First Day of Class

               Week 2

                       Day 1   Club Recruitment Festival

               Week 3

                       Day 9   Kendo Tournament

               Week 4

                       Day 4   Winter Festival

                       Day 10  Swim Meet

               Week 5

                       Day 8   Exams

       Month 2
       ========
               Week 1

                       None

               Week 2

                       Day 9   Kendo Tournament

               Week 3

                       Day 5   Science Exhibit

               Week 4

                       Day 10  Swim Meet

               Week 5

                       Day 8   Exams

       Month 3
       ========
               Week 1

                       None

               Week 2

                       Day 9   Kendo Tournament

               Week 3

                       Day 4   Elder's Day

                       Day 10  Swim Meet

               Week 4

                       Day 5   Science Exhibit

               Week 5

                       Day 8   Exams

       Month 4
       ========
               Week 1

                       Day 3   Asaga's Birthday

                       Day 10  Swim Meet

               Week 2

                       Day 9   Kendo Tournament

               Week 3

                       Day 1   Start of Holidays

                       Day 6   Liberation Day

                       Day 8   End of Holidays

               Week 4

                       None

               Week 5

                       Day 5   Science Exhibit

                       Day 8   Exams

       Month 5
       ========
               Week 1

                       Day 2   Pure Day

               Week 2

                       Day 3   Break: Study Day 1

                       Day 4   Break: Study Day 2

                       Day 6   Final Exams Day 1

                       Day 7   Final Exams Day 2

                       Day 8   Final Exams Day 3

               Week 3

                       Day 1   Start of Vacation

                       Day 9   Kendo Tournament

               Week 4

                       Day 3   Maray's Birthday

                       Day 10  Swim Meet

               Week 5

                       Day 5   Science Exhibit

       Month 6
       ========
               Week 1

                       Day 1   End of Vacation / First Day of
                               Classes

               Week 2

                       Day 1   Club Recruitment Festival

                       Day 6   My Birthday

                       Day 9   Kendo Tournament

               Week 3

                       Day 4   Future Day

                       Day 5   Science Exhibit

               Week 4

                       Day 10  Swim Meet

               Week 5

                       Day 8   Exams

                       Day 9   Ava's Birthday

       Month 7
       ========
               Week 1

                       Day 4   Trader's Day

               Week 2

                       Day 7   Remembrance Day 1

                       Day 8   Remembrance Day 2

                       Day 9   Kendo Qualifier

               Week 3

                       None

               Week 4

                       Day 5   Science Exhibit

                       Day 9   Swim Qualifier

               Week 5

                       Day 8   Exams

       Month 8
       ========
               Week 1

                       Day 1   Student's Day

               Week 2

                       Day 5   Science Qualifier

               Week 3

                       Day 9   Kendo National Championship

               Week 4

                       Day 2   Culture Festival Day 1

                       Day 3   Culture Festival Day 2

                       Day 4   Culture Festival Day 3

                       Day 9   Swim National Championship

               Week 5

                       Day 8   Exams

       Month 9
       ========
               Week 1

                       Day 3   Chigara's Birthday

                       Day 5   Science National Exhibit

               Week 2

                       Day 3   Speech Day 1

               Week 3

                       Day 2   Sola's Birthday

                       Day 9   Kendo Galactic Tournament

               Week 4

                       Day 5   Science Galactic Exhibit

                       Day 9   Swim Galactic Tournament

               Week 5

                       Day 2   Speech Day 2

                       Day 3   Break: Study Day 1

                       Day 4   Break: Study Day 2

                       Day 6   Final Exams Day 1

                       Day 7   Final Exams Day 2

                       Day 8   Final Exams Day 3

       Month 10
       ========
               Week 1

                       Day 1   Start of Vacation

                       Day 6   End: Graduation


B) Activities

Class Time
-----------

1. Study [Train Intelligence]

       Best Outcome: +1 Intelligence; +1 Stress

       Worst Outcome: +2 Stress


2. Exams [Train Luck & Intelligence; Do homework]

       Outcome: +3 Stress

       If sick, -5 on exam score


       if grade > 80 = +9 Ava's affection

       if grade > 70 = +6 Ava's affection

       if grade > 60 = +3 Ava's affection

       if grade < 60 = -3 Ava's affection; +1 probation


       *if probation >= 3, BAD END!!!


3. Final Exams [Train Luck & Intelligence]

       Outcome: +3 Stress also

       If sick, -10 on exam score


       if grade < 60 = +1 probation

       *if probation >= 3, BAD END!!!



Lunch Time (L)
----------------

1. Eat in the courtyard

       no effect

2. Eat in the cafeteria

       no effect

* Eat in the classroom

       Outcome: -1 Stress


Club Time (C)
-------------------------

* There will sometimes be a deduction in number of members in a club,
which depends on your member and  morale count. If member count is
less than 5, a club will get disbanded so be careful.

1. Go to the Pool [Train Fitness & Charisma;  Earn Prestige]

       a. Oversee Practice

Best Outcome (not sick): +2 Swim Readiness; +1 Stress

Good Outcome (not sick): +2 Swim Readiness; -1 Swim Morale; +1 Stress

Worse Outcome (not sick): +1 Swim Readiness; -1 Swim Morale; +2 Stress

Worst Outcome (not sick): +1 Swim Readiness; -2 Swim Morale; +2 Stress


Best Outcome (sick): +2 Swim Readiness; +2 Stress

Good Outcome (sick): +2 Swim Readiness; -1 Swim Morale; +2 Stress

Worse Outcome (sick): +1 Swim Readiness; -1 Swim Morale; +4 Stress

Worst Outcome (sick): +1 Swim Readiness; -2 Swim Morale; +4 Stress


       b. Recruit

Best Outcome (regular day): +1 Swim Member; +2 Stress

Best Outcome (recruitment day): +1 Swim Member

Worst Outcome (regular day): +2 Stress

Worst Outcome (recruitment day): +1 Stress


       c. Raise Morale

Best Outcome (not sick): +3 Swim Morale

Worst Outcome (sick): +3 Swim Morale; +1 Stress


2. Go the the Gymnasium [Train Fitness & Charisma;  Earn Prestige]

       a. Oversee Practice

Best Outcome (not sick): +2 Kendo Readiness; +1 Stress

Good Outcome (not sick): +2 Kendo Readiness; -1 Kendo Morale; +1 Stress

Worse Outcome (not sick): +1 Kendo Readiness; -1 Kendo Morale; +2 Stress

Worst Outcome (not sick): +1 Kendo Readiness; -2 Kendo Morale; +2 Stress


Best Outcome (sick): +2 Kendo Readiness; +2 Stress

Good Outcome (sick): +2 Kendo Readiness; -1 Kendo Morale; +2 Stress

Worse Outcome (sick): +1 Kendo Readiness; -1 Kendo Morale; +4 Stress

Worst Outcome (sick): +1 Kendo Readiness; -2 Kendo Morale; +4 Stress


       b. Recruit

Best Outcome (regular day): +1 Kendo Member; +2 Stress

Best Outcome (recruitment day): +1 Kendo Member

Worst Outcome (regular day): +2 Stress

Worst Outcome (recruitment day): +1 Stress


       c. Raise Morale

Best Outcome (not sick): +3 Kendo Morale

Worst Outcome (sick): +3 Kendo Morale; +1 Stress


3. Go to the Science Lab [Train Intelligence & Charisma;  Earn Prestige]

       a. Oversee Research

Best Outcome: +2 Science Readiness; +1 Stress

Good Outcome: +2 Science Readiness; -1 Science Morale; +1 Stress

Worse Outcome: +1 Science Readiness; -1 Science Morale; +2 Stress

Worst Outcome: +1 Science Readiness; -2 Science Morale; +2 Stress


       b. Recruit

Best Outcome (regular day): +1 Science Member; +2 Stress

Best Outcome (recruitment day): +1 Science Member

Worst Outcome (regular day): +2 Stress

Worst Outcome (recruitment day): +1 Stress


       c. Bake Pastries

Best Outcome: +3 Morale


4. Go to the Library [Train Intelligence]

       a. Study

Best Outcome: +2 Intelligence; +1 Stres

Worst Outcome: +1 Intelligence; +2 Stress


       b. Do Homework

Best Outcome: -1 Homework; +2 Stres

Worst Outcome: -1 Homework; +3 Stress


       * Tutoring with Ava

Best Outcome: +3 Intelligence; +1 Stres

Worst Outcome: +2 Stress


5. Go to the Student Council [Train Intelligence & Charisma]

       a. Report Progress

Best Outcome (not sick): +2 Charisma; +1 Stress

Good Outcome (sick): +2 Charisma; +2 Stress

Worse Outcome (not sick): +1 Charisma; +2 Stress

Worst Outcome (sick): +1 Charisma; +3 Stress


After School Time (A)
-------------------------
       In Campus Map
       =============

1. Go to the Gymnasium

       a. Exercise

Best Outcome (not sick): +3 Fitness; +2 Stress

Good Outcome (sick): +3 Fitness; +4 Stress

Worse Outcome (not sick): +1 Fitness; +3 Stress

Worst Outcome (sick): +1 Fitness; +6 Stress


2. Go to the Library [Train Intelligence]

       a. Study

Best Outcome: +2 Intelligence; +1 Stres

Worst Outcome: +1 Intelligence; +2 Stress

       b. Do Homework

Best Outcome: -1 Homework; +2 Stres

Worst Outcome: -1 Homework; +3 Stress


       * Tutoring with Ava

Best Outcome: +3 Intelligence; +1 Stres

Worst Outcome: +2 Stress


       In City Map
       ============

3. Go Home

       a. Go Home /  Sleep

       => 10-hr = -Stress

       if Alpaca Blanket = bought; 11-hr = -Stress

       * Sleep Loss

               Outcome 1: -1 Fitness

               Outcome 2: -1 Intelligence

               Outcome 3: -1 Charisma

               Outcome 4: - Luck

                       (Luck < 10) = -1 Luck

                       (10 <= Luck < 20) = -2 Luck

                       (20 <= Luck < 25) = -3 Luck

                       (25 <= Luck < 30) = -4 Luck

                       (Luck >= 30) = -5 Luck

               Outcome 5: -1 Kendo Readiness

               Outcome 6: -1 Science Readiness

               Outcome 7: -1 Swim Readiness

               Outcome 8: No Sleep Loss

       b. Get Intel

               Only if Maray's affection >= 5

4. Go to Science Center [Train Intelligence]

       a. Visit (-$$2)

Best Outcome: +3 Intelligence; -1 Stress

Worst Outcome:  +2 Intelligence; +1 Stress (actual: +1 Intelligence only)


       b. Temp Job

Best Outcome: +9 Money; +2 Stress

Worst Outcome:  +4 Money; +3 Stress


5. Go to the Arcade

       a. Play (-$$2)

Best Outcome (not sick): -4 Stress; -2 Intelligence

Good Outcome (sick): -2 Stress; -2 Intelligence

Worse Outcome (not sick): -1 Stress; -2 Intelligence

Worst Outcome (sick): +1 Stress; -2 Intelligence


       b. Temp Job

Best Outcome: +5 Money; +1 Stress

Worst Outcome:  +2 Money; +2 Stress


6. Go to the Shopping District

       a. Go Shopping

               No effect except by items bought


       b. Temp Job [Train Charisma]

Best Outcome: +7 Money; +2 Stress

Worst Outcome:  +3 Money; +3 Stress



7. Go to the Park

       a. Stroll

Best Outcome (not sick): -2 Stress; +1 Fitness

Good Outcome (sick): +1 Stress; +1 Fitness

Worst Outcome (sick/not sick): +1 Stress


       b. Temp Job [Train Fitness]

Best Outcome: +4 Money; +1 Stress

Worst Outcome:  +2 Money; +2 Stress


8. Go to the Ryuvian Shrine

       a. Pray => Donate $$1, $$2 or $$5

Best Outcome (not sick):

       (Donation < 5) = +2 Luck

       (Donation = 5) = +4 Luck

Good Outcome (sick):

       (Donation < 5) = +2 Luck; +1 Stress

       (Donation = 5) = +4 Luck; +1 Stress

Worst Outcome (sick/not sick):

       (Donation =0) = -1 Luck; +1 Stress

       (Donation =1 / 2) = +1 Stress

       (Donation = 5) = +2 Luck; +1 Stress


       b. Temp Job [Train Fitness]

Best Outcome (not sick): +4 Money; +1 Stress

Good Outcome (sick): +4 Money; +2 Stress

Worse Outcome (not sick): +2 Money; +2 Stress;
                         -1 Sola's affection

Worst Outcome (sick): +2 Money; +3 Stress;
                     -1 Sola's affection


       c. Buy charms

               No effect except by items bought


* Culture Festival Days
-----------------------

Outcome: +1 Stress


* ALL Competition Days
----------------------

[Train Luck, Readiness, Member & Morale]

* To qualify for nationals, get at least bronze medal
 (win>=1)

* To qualify for galactics. get at least silver medal
 (win>=2)


Gold Medal Outcome: +50 Club Prestige; +50 Prestige;
                   +6 Respective Club Captain's Affection

Silver Medal Outcome: +30 Club Prestige; +30 Prestige;
                     +4 Respective Club Captain's Affection

Bronze Medal Outcome: +10 Club Prestige; +10 Prestige;
                     +2 Respective Club Captain's Affection

Lose Outcome: -3 Respective Club Captain's Affection


* Student Council Elections
-----------------------------

[Train Intelligence; Earn Prestige for all clubs;
Avoid probation]



C) Conversation

In the early stages of the game, Kayto must converse with
the girls to increase their affection for him and unlock
the girl's events. Topics at the start are limited to:

       1. Classwork

       5. Weather

       8. Flirt

       6. Gossip

> Train Charisma for these topics for best outcome

As you increase your stats through clubtime and afterschool time,
more topics will be unlocked for Kayto to converse with the girls.
These topics and how to unlock them are shown below.

       3. Games [Visit Arcade more often; Train Charisma]

               if Visits to the Arcade >= 20

       2. Politics [Train Intelligence & Charisma]

               if Intelligence >=80

       4. Sports [Train Fitness & Charisma]

               if Fitness >= 30

       7. Joke [Train Charisma]

               if Charisma >=30

       9. Science [Train Intelligence & Charisma]

               if Intelligence >= 100 & Visits to the
               Science Center >= 10

       10. Religion [Visit Shrine more often;
                     Train Charisma]

               if Visits to the Shrine >= 10

       11. Reminisce [Train Charisma]

               if Charisma >= 25

       12. Pervy [Train Charisma]

               if Ava's affection + Asaga's affection +
               Chigara's affection + Sola's affection >= 50

       13. Job [Train Charisma; Do more jobs for money]

               if Money >= 40

       14. Charm [Train Charisma]

               if Charisma >= 50


Here is a diagram showing the topics enumerated below and
the best and worst outcome for each girl:

 Topic          Ava     Asaga   Chigar     Sola    Maray
------         =====   ======= =========  ======  =======
1. Classwork   +1 / 0   +1 / -1  +1 / 0   +1 / 0   +1 / -1

2. Politics    +2 / 0   +1 / -1  +1 / -1  +1 / -1  +1 / -1

3. Games       +1 / -1  +1 / 0   +1 / -1  +1 / 0   +1 / 0

4. Sports      +1 / -1  +1 / 0   +1 / -1  +1 / 0   +1 / 0

5. Weather     +1 / 0   +1 / 0   +1 / 0   +1 / 0   +1 / 0

6. Gossip**    +1 / -1   1 / -1  +1 / -2  +1 / -1  +2 / 0

7. Joke        +1 / -1   1 / -1  +1 / 0   +1 / 0   +1 / 0

8. Flirt       +3 / -2   2 / -1  +3 / -3  +3 / -1  +1 / -1

9. Science     +1 / -1  +1 / -1  +2 / 0   +1 / -1  +1 / -1

10. Religion   +1 / -1  +1 / -1  +1 / -1  +2 / 0   +1 / -1

11. Reminisce  +1 / 0   +1 / 0   +1 / 0   +1 / 0   +1 / 0

12. Pervy      +1 / -2  +1 / 0   +1 / -2  +1 / -1  +1 / -1

13. Job        +1 / 0   +1 / -1  +1 / 0   +1 / 0   +1 / -1

14. Charm      +2 / -1  +2 / 0   +2 / -1  +2 / 0   +1 / -1


** If you use Gossip as the topic of your conversation with
  the girls, it has a side effect of decreasing one of the
  girls affection for you by one (1) pt. The girl whose
  affection will decrease is random.


In addition, here is also a diagram of the places a girl will
most likely be encountered in terms of percentage (%). The higher
the percentage, the higher the chance to encounter a specific girl.

Places               Ava   Asaga   Chigara   Sola    Maray
-------             ===== ======= ========= ======  =======
1. Cafeteria (Lunch)  50%    10%      10%     30%      N/A

2. Lunchtime          N/A    50%      50%     N/A      N/A

3. Courtyard (Lunch)  10%    20%      10%     60%      N/A

4. Library            50%    10%      30%     10%      N/A

5. Science Center     20%    10%      50%     10%      10%

6. Arcade             N/A    60%      10%     10%      20%

7. Park               30%    10%      20%     10%      30%

8. Ryuvian Shrine     10%    10%      10%     60%      10%

9. Gymnasium          30%    40%      10%     20%      N/A

10. Home              N/A    N/A      N/A     N/A      85%

Tip #1: Increase Girl's Affection & Reduce Stress for conversation
       to get best outcome!

Tip #2: Do not use converse after Sola's pure day, else you will
       always get worst outcome (except for Sola :P)


D) Gifting

       In addition to conversing, winning competitions and
       activating the girl's events, Kayto can also give gifts
       to the girls in lieu of conversing with them. Some gifts
       can add to a girl's affection while others can deduct from
       them, depending on the gift given and the girl's personality.

       Here is a diagram of the effects of each gift when given
       to a specific girl:

 Gift                   Ava    Asaga   Chigara   Sola   Maray
-------                =====  ======= ========= ====== =======

1. Starraider: Hologame  +1      +6       +2       +1      +1

2. Holo                  +1      +1       +1        *      +1

3. Fuzzy socks           +4      +1       +3       +3      +3

4. Stuffed whale         +1      +5       +1       +1      +5

5. Incense set           +4      +1       +1       +5      +1

6. Apron                 +1      +5       +5       +1      +1

7. History book          +7      +1       +1       +3      +1

8. Sexy panties***       -5    +5 / +8  -5 / +5  -5 / +3   +3

9. Recipe book           +1      +1       +5       +1      +1


* Giving a holo to Sola on a specific day in month 3 week 1 will
 allow you to enter her route. In addition, it will also give
 +8 to Sola's affection

*** This item has two different outcomes except for Ava & Maray,
   depending on whether you have entered the specific girl's route
   starting event or not. For Asaga, it's her summer practice on
   month 5. For Chigara, it's her home visit on month 5. For Sola,
   it's your birthday on month 6.


E) Events

       -To be resolved in another guide-


VI. Chivos/Achievements
------------------

These are awarded if you reach a certain goal or a target number of
times an action is to be done in the game.

1. Wedding (Not) Crashed
=======================
Complete Asaga's Route

2. Noticed by Pres
=======================
Complete Ava's Route

3. Horny Pastry Puffer
=======================
Complete Chigara's Route

4. Indecent Shrine Maiden
=======================
Complete Sola's Route

5. Champ
==========
Complete the game from beginning to finish on space
whale difficulty

6. Genius
==========
Rank in the 99th percentile in an exam

7. Landslide Victory
=====================
Win the election with all 560 votes in your favor

8. Hentai Siscon
=================
Successfully flirt with Maray

9. Sold Out
============
Purchase every single item at the store and shrine

10. Full Completion
===================
Complete all four routes

11. Academic
=============
Visit the science museum 400 times in a single game

12. Devout
============
Visit the shrine 400 times in a single game

13. Walk the Dog
=================
Visit the park 400 times in a single game

14. Gamer
==========
Visit the arcade 400 times in a single game

15. Club Recruiter
===================
Have a total of 200 members between all you clubs

16. Club Trainer
=================
Have a total of 1000 readiness between all your clubs

17. Rich
=========
Save up a collection of 500 credits

18. Ripped
===========
Exercise at the gym 200 times in a single game

19. Living on the Edge
=======================
Go 20 days with your stress over 50

20. Everyone's Kayto
=====================
Have 10 hearts with every girl


VII. Items
------------------

From the Store
==============
A) Charm Enhancers

1. Cement Hair Wax
-------------------
Description: Regardless of rain, snow, or a city destroying hurricane, this
jar of Cement Hair styling wax will keep your hair exactly as you put it
in the morning! Can support even the craziest of anime hair styles.
Cost: $$30
Effect: +7 Charisma
Pre-requisite: None

2. Admiral Watch
-----------------
Description: "Sit down boy, and let me show you class," proclaims the packaging
on this Admiral brand hand watch. Made of stainless steel, this designer watch
instantly makes you look classy, but has a price to match
its shine.
Cost: $$40
Effect: +10 Charisma
Pre-requisite: None

3. Space Whale Cologne
-----------------------
Description: This cologne is said to have been extracted from the tears of an
ancient space whale. Used by Ryuvian lords to woo pretty ladies, it is sure
to raise your charisma!
Cost: $$20
Effect: +5 Charisma
Pre-requisite: None

4. Starr Seal Shampoo
----------------------
Description: A special shampoo from Ryuvia Prime. This brand is said to be
infused with special pheromones which attract girls. Whether that's true can
be anyone's guess, but girls still like the brand name.
Cost: $$18
Effect: +4 Charisma
Pre-requisite: None

5. Fancy Tie
---------------
Description: This tie looks a lot like the ones you wear for school, but
is made of superior materials which keep the tie looking shiny all day.
Cost: $$15
Effect: +3 Charisma
Pre-requisite: None


B) Readiness Enhancers

1. Set of Balanced Swords
--------------------------
Description: A set of perfectly balanced kendo shinais from Ryuvia Prime.
Cost: $$30
Effect: +8 Kendo Readiness
Pre-requisite: None

2. Set of Light Bogu
--------------------
Description: A set of custom designed kendo armor made with light weight
materials.
Cost: $$40
Effect: +11 Kendo Readiness
Pre-requisite: Buy Set of Balanced Sword first

3. Set of Masterwork Shinai
---------------------------
Description: A set of masterwork shinais made by a secretive sect of Ryuvian
sword masters who live on the summit of Mount Destiny.
Cost: $$55
Effect: +15 Kendo Readiness
Pre-requisite: Buy Set of Light Bogu first

4. Dragon Bogu
--------------
Description: The mythical Dragon Bogu is said to have been created under
the orders of Emperor Uric vi Ryuvia as a gift for his Sharr. It is as tough
as steel, yet light as a feather.
Cost: $$90
Effect: +20 Kendo Readiness
Pre-requisite: Buy Set of Masterwork Shinai first

5. Set of Swim Goggles
----------------------
Description: A set of expertly crafted swim googles which never fog up
and provide unparalleled vision
underwater.
Cost: $$30
Effect: +8 Swim Readiness
Pre-requisite: None

6. Set of Advanced Swim Caps
----------------------------
Description: A set of hydrodynamic swim caps devised by Solaris scientists
for their national athletes. These caps are thought to have led the Alliance
swim team to victory against the Compact in the Galactic Olypmics.
Cost: $$40
Effect: +11 Swim Readiness
Pre-requisite: Buy Set of Swim Goggles first

7. Set of Prototype Swimsuits
-----------------------------
Description: The latest in swimsuit technology, these swimsuits mold the body
for maximum performance in the water. They're just barely legal according
to the rules.
Cost: $$55
Effect: +15 Swim Readiness
Pre-requisite: Buy Set of Advanced Swim Caps first

8. Massage Machine
-------------------
Description: A custom designed massage chair which promotes muscle growth
for swimmers. Purchasing this for the pool will be expensive, but sharply
increase performance.
Cost: $$90
Effect: +20 Swim Readiness
Pre-requisite: Buy Set of Prototype Swimsuits first

9. Set of New Lab Beakers
--------------------------
Description: These shiny new lab beakers are an improvement over the
ones provided by the school.
Cost: $$30
Effect: +8 Science Readiness
Pre-requisite: None

10. Ore Sample
---------------
Description: Studying this rare Ongessite crystal sample may yield
breakthroughs in the science club's research.
Cost: $$40
Effect: +11 Science Readiness
Pre-requisite: Buy Set of New Lab Beakers first

11. Union Scanner
------------------
Description: This scanner was developed by the Mining Union to examine
minerals and lost technology. It would be a huge asset for the science club.
Cost: $$55
Effect: +15 Science Readiness
Pre-requisite: Buy Ore Sample first

12. Ryuvian Artifact
-----------------------
Description: A strange artifact of Ryuvian origins unearthed from
the mountains. Studying its secrets will drastically boost the
science club's readiness.
Cost: $$90
Effect: +20 Science Readiness
Pre-requisite: Buy Union Scanner first

C) Others

1. Alpaca Blanket
------------------
Description: A blanket made of the finest alpaca wool, wrapping yourself
in this blanket at night will relieve you of daily stress.
Cost: $$50
Effect: 50% chance of losing 1 extra stress every night
Pre-requisite: None

2. Memory Foam Pillow
----------------------
Description: This pillow is made out of a comfortable foam which molds around
your head. It retains your abilities almost as well as it holds your head!
Cost: $$50
Effect: Reduces nightly ability loss by 40%
Pre-requisite: None


D) Consumables

1. Pre-made Lunch Set
----------------------
Description: A set of seven pre-made lunch bentos. They seem to be marketing
these to single young men who don't have anyone to cook for them...
Cost: $$15
Effect: Opens more activities during lunch time.
Pre-requisite: None

2. Medicine
-------------
Description: Buying this medicine will instantly cure you of all ailments.
Just remember that staying fit and minimizing stress are the best ways to
stay healthy!
Cost: $$15
Effect: Instantly cure sickness.
Pre-requisite: Only if you're sick

3. Eroge
----------
Description: Real world troubles got you down? Purchase Alpacasoft
Entertainment's
newest moe game to be transported to a happy world of cute cat girls! Now you
too
can have a harem of cat girl maids who are also your childhood friends!
Cost: $$20
Effect: Instantly remove 20 Stress.
Pre-requisite: Wnen Stress is equal to or more than 15


E) Gifts

1.Star Raider Hologame
----------------------
Description: The newest entry in the popular hologame franchise, Star Raider V
features an epic space opera story and thrilling mecha action.
Cost: $$15
Pre-requisite: Available Month 2 onwards only

2. Holo
----------
Description: A brand new holo. With a high resolution emitter, a thousand
terabytes of storage, along with a 3D scanner and communicator, this gadget
is a must have for the modern student.
Cost: $$40
Pre-requisite: Available Month 2 onwards when you have seen "m2w5_solalibrary"
event

3. Fuzzy Socks
--------------
Description: A thick pair of socks decorated with prints of comical
looking emus.
Cost: $$10
Pre-requisite: Available Month 2 onwards only

4. Space Whale Body Pillow
---------------------------
Description: A huge body pillow shaped like a space whale, this lovely
pilow wards away loneliness at the coldest of nights.
Cost: $$20
Pre-requisite: Available Month 2 onwards only

5. Incence Set
--------------
Description: A set of traditional Ryuvian incense. Its aroma is said
to relax the soul.
Cost: $$18
Pre-requisite: Available Month 2 onwards only

6. Hungry Veniczar Apron
------------------------
Description: This apron is renown throughout the holonet because of the
hungry Veniczar advertisements run by its distributor. Endorsed by a
certain Veniczar of impressive girth, they say when you're cooking for an
army, you need the heavy duty Veniczar Apron!
Cost: $$20
Pre-requisite: Available Month 3 onwards only

7. Holonovel: Snake Pit
-----------------------
Description: This holonovel is a nonfiction account of the intrigues
of the New Imperial court during the Alliance-Imperial War. It's
really heavy reading...
Cost: $$15
Pre-requisite: Available Month 3 onwards only

8. Sexy Panties
---------------
Description: A bright red panty with baroque black laces. Truly,
only the bold would ever wear these...
Cost: $$30
Pre-requisite: Available Month 3 onwards only

9. Recipe Book
--------------
Description: This holobook is replete with recipes for pastries
across the galaxy. A gift sure to entertain any chef!
Cost: $$15
Pre-requisite: Available Month 3 onwards only


From the Shrine
===============
F) Charms

1. Minor Study Charm
--------------------
Description: A small and inexpensive charm to help you
in your studies.
Cost: $$20
Pre-requisite: None

2. Study Charm
---------------
Description: A regular charm to help you in your studies.
Cost: $$35
Pre-requisite: None

3. Major Study Charm
--------------------
Description: A powerful and expensive charm to help you
in your studies.
Cost: $$60
Pre-requisite: None

4. Encounter Charm
------------------
Description: It is said that this charm will help you meet
more people.
Cost: $$35
Pre-requisite: None

5. Retry Charm
--------------
Description: If at first you don't succeed, try again! With
the power of this charm, you can redo any daily activity you
fail for another chance to succeed.
Cost: $$50
Directions: Clicking on the red "X" when you fail an activity
will allow you to try the activity again. Comes with 20 charges.
Pre-requisite: None

6. Minor Love Charm
-------------------
Description: A small and inexpensive charm which is supposed
to help you get into a relationship.
Cost: $$20
Pre-requisite: None


VIII. Game Review & Notes
---------------------------

-To be posted in another guide soon-


IX. Copyright & Authorized Use
-------------------------------

Copyright (c) 2015 by sovietminded07

This walkthrough is posted on the ff. websites:

http://www.gamefaqs.com
http://www.supercheats.com
http://www.neoseeker.com

This may be not be reproduced under any circumstances
except for personal, private use. It may not be placed
on any web site or otherwise distributed publicly
without advance written permission. Use of this guide
on any other web site or as a part of any public display
is strictly prohibited, and a violation of copyright.

If you wish to publish this guide in other websites,
please contact me.


**All descriptions and information from actual game itself