R.O.S.E. Online Episode Quest FAQ
                      by Trerro (trerro at mailworks.org)
   (replace the at with an @, I wrote my address this way to stop spam bots)
                               Last Updated 3/22/05
                          Currently covers up to L50ish
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Contents
1. Intro and comments
2. What is ROSE?
3. What is the episode quest?
4. General tips
5. Detailed walkthrough
6. Copyright, who can distribute, and other such
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                         1. Intro and comments
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   I noticed a complete lack of guides for ROSE, and figured that a lot of
people would like to know about the main quest line in the game, and how to get
through parts of it. This FAQ is the result of that. Since the game is Korean
and still in early beta, a lot of it hasn't been fully translated yet. I'm
referring to each part of the quest by objective rather than by the in-game
name for each part, since those names are likely to change before release.
   Comments, questions, corrections, etc are welcome. Hate mail, flames, and
other garbage will be deleted, ignored, and generally result in you wasting a
lot more of your time than mine.
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                         2. What is ROSE?
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   Rush On Seven Episodes (ROSE) Online is an MMORPG by Triggersoft and
Gravity. I have no clue what else Triggersoft made, but Gravity is famous for
Ragnarok Online. ROSE is often jokingly referred to as Ragnarok Online Second
Edition because 1) no one's quite sure what the actual title is supposed to
mean :) and 2) a LOT of stuff is very similar to RO. Basically, take RO, add
a quest system, make the character classes more interesting, make the level
curve gentler, and add a lot of cool extra stuff like cars, make the world 3D,
and you have ROSE.
   For the curious, I play an offensive muse named Sren.
   If you haven't already been there, http://www.roseon.com has all the basic
game info. As of right now, no especially well-known fan sites exist. When they
start to appear, I'll list a few here.
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                         3. What is the Episode Quest?
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   The Episode Quest is a massive, many part quest that covers the main
storyline of the game... emphasis on the massive. The quest starts at level 5
and will likely go to near level 200! The quest is broken down into many linked
sections. On your quest log, one of your quests will have a globe with a ring
around it. That's it.
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                         4. General Tips
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1. There are several places where the quest path takes a big level jump...
  seven or eight levels in some cases. This often means that the part you're
  on may simply not be doable until you gain a few levels. Look for other
  quests, find other sources of XP, then come back.
2. Hovering over an NPC on your minimap gives you the name of that NPC. This
  can save you a lot of walking and searching through piles of shops.
3. Some of the NPCs have been renamed, but the quest log hasn't been updated
  to show these changes. If you don't see the name you're looking for, the
  closest one is it. For instance, you'll see Rook mentioned as Ronk. This
  will likely be fixed before the open beta ends.
4. When fighting a monster, the first person to hit it gets the quest item.
  Once you have all the needed quest items, don't hit first until everyone
  else does too. Remember, it's first HIT, not first attack. If you don't see
  a damage number, it didn't count it.
5. Learn how to get a monster's aggro (agression) to switch targets. When your
  support muse hits something so he can get a quest item, you'll want to get
  that monster off of him quickly. The soldier's taunt is the best option for
  this, but failing that, any high damage attack or quick series of attacks
  should work. To simply get a monster OFF you, anything that stuns or knocks
  out the monster will reset it when the effect wears off (so as long as you
  aren't hitting it at the time, someone else takes the blows.)
6. Watch out for stars. A monster with a star next to its name is stronger than
  a monster of its level would normally be. If it's a bronze star, there
  usually won't be a big difference, but if there's a silver star (miniboss),
  the difference is quite large. Gold star (boss) monsters generally are
  more or less guarenteed to require a group unless you're either overleveled
  for the quest, or packing an uber item like a Blood Scroll.
7. Watch out for timers. Some of the quests are timed. This is always done for
  a good reason (for instance, you have to deliver a cure before it expires),
  and you usually have plenty of time, but make sure you don't start a timed
  quest you can't finish before logging out.
8. Some quests objectives have an extended version, usually for a bonus reward.
  For instance, when you need 20 of something, you might be told you can bring
  back up to 50, and will be paid extra zuly for every one beyond the 20th
  that you get.
9. Town scrolls are useful. If you get sent halfway across the world to do
  something, you probably don't want to walk all the way back.
10. Watch for quests that are easily done at the same time. You might need to
   grab items for something to build a magic item, while at the same time, an
   unrelated quest involves getting items from the same monster, or one that
   spawns in the same place. Make use of this and you could easily finish a
   quest without even trying to work on it.
11. Charisma helps... a lot. It raises the drop rate of quest items (and items
   period for that matter), and increases quest rewards.
12. Don't be afraid to party. Several of the quests become much easier if you
   have a group, and even if that does mean you need more items, it may still
   be faster than going solo. At the same time, never feel you HAVE to party.
   Nearly all of the parts can be soloed, and all of them can if you level a
   bit past normal and don't mind burning a few extra restorative items.
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                         5. Detailed Walkthrough
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   I wrote some of the earlier parts of this from memory, and may have gotten
an NPC or two wrong. If you catch an error, please email me (address is at the
top of this document.)
   I have not included the rewards you get in this walkthrough. This is
because not only are many of them likely to change, but also because charisma
changes many of the quantities, especially exp and zuly.
   When the quest involves talking to several people in a row, I've listed it
as one part.
   I have intentionally revealed as little storyline as possible to avoid
spoilers. However, completely avoiding them is impossible.

[First World Quests]

*Adventure Plains Village Quests*
1. Explore the mushroom patch
  Either the fisherman or the village chieftain in the Aventure Plains starts
  this. You need to simply walk up to the mushroom until you get a popup, then
  return to say what you found. The patch is all the way to the south of the
  map, and a tiny bit west of town (walk straight south from town and you'll
  see it.) The entrance is a bit tricky to find, you need to approach
  it from the east. Look for a nearby place you can walk uphill.
2. Talk to Karitte the cleric
  This is pretty self-explantory. Head north to the next map, then walk
  straight up. You'll see her in the big tower. I recommend using the far west
  entrance to this map so you run into less aggro stuff. Beware of cowboy
  pumpkins, hornets, and the wanderer leki. All 3 are hostile, and at your
  level, you may need to run, ESPECIALLY from the leki.
3. Gather pumpkin seeds
  They're on the same map. Only regular pumpkins drop them, but it's a 100%
  drop. Be careful, your level is almost certaintly still in the single
  digits, so watch out for hostile monsters.
4. Return to Karitte
  Self-explanatory
5. Bring the antidote to the mushroom patch
  There's a 30 minute time limit on this, which simply isn't an issue, as you
  can easily do this in 5.
6. Cure the village
  After you talk to the elder or fisherman (it's one of the two), you have to
  deliver the cure to the smith and Pony, then report back to the chieftain.
  You have 15 minutes to do this, regardless of your remaining time from the
  previous quest. If you can't find Pony, he's west of basically everything
  else in town, next to a couple of crates.

*Zant Quests*
7. A round of finger-pointing
  You'll be sent to talk to several people, one of which is Karitte, the rest
  of which can be found in Zant. Make use of your minimap, wade through a sea
  of shops and move on. You get a LOT of experience for this, and will likely
  gain at LEAST one full level for 2 minutes of effort.
8. The Woopy King
  Welcome to the first hard quest, and the biggest bottleneck in the game. The
  first thing you should realize is that you almost certaintly can't do this
  quest when you first get it. A full group can probably attempt it at 18, a
  normal group at 20, and you should be able to solo it by 22. Don't worry,
  there's several other quests you can do in Zant, and plenty of nearby places
  for quick leveling, including the lesser woopies. Gluttony woopies are
  rather good exp once you can handle them.
  Once you're ready to fight the Woopy King, there's a few things you should
  be aware of:
  A. He spawns roughly every 2 minutes, north or east of Zant.
  B. He has about 2000 HP... be prepared.
  C. Whenever he says, "I announce you to this field!" someone (NOT always the
     person he's currently attacking) is about to get whacked for around 150
     HP. Heal up fast.
  D. He doesn't always drop the key you need. Be prepared for multiple fights,
     and yes, be prepared to compete with all the other groups working on this
     quest.
  E. No matter how frustrating this quest gets, it's worth it. You get some
     VERY nice rewards later on.
  F. A few gluttony woopies spawn at the same time about 30 seconds before
     their king. As soon as they appear, start looking...
9. Restore the hourglass
  The hourglass is that thing with the stairs in the left side of town. Just
  walk to the top and you'll get a popup. Yes, it's that easy, and yes, it
  took me quite some time to realize this. :)
10. Talk to a few people
   Talk to each person it says to. You'll speak to Karitte last, who will
   reward you, then send you to Junon.

*Junon Quests*
11. Talk to Haren and Bellia (both on the right side of town.)
   I'm pretty sure you don't need the ring, but keep it until you do this just
   in case. To reach Junon, walk up from Zant to El Veroon Desert (where you
   can get a quest or two in the southeast corner if interested), then east to
   Lake Anima (exit in the extreme upper right), then to the middle south to
   the Junon map. Walk across the bridge and you're there. Be careful, you'll
   be walking past some purples (enemies way over your level) for this.
Note: For the next few quests, you'll be returning to Haren, Bellia, or both.
12. Kill Queen Bee Bees and Fighter Lekis
   If you were able to handle the Woopy King, you can manage these. Both of
   them are found in El Veroon Desert. Yes, Master Queens count as queens, but
   be careful, they're significantly stronger, and I don't recommend soloing
   them. (2 people can handle them fine.) The fighter lekis are found in the
   northern regions of the map, and the queen bees are found in several
   locations. Either pick a spot you like and camp it, or just circle the map.
   You will likely spend most of your time on this quest looking for queens,
   since there are far less of them than lekis.
13. Kill Aqua Warriors
   These are one tiny step up from the lekis, and you only need 5 drops from
   them. This should be very easy if the last quest wasn't a problem. The lake
   in the desert is heavily camped and it takes forever to get the needed
   kills. Don't waste your time. There's far more warriors in Anima Lake, and
   though there's a lot of people there too, there's never a long wait for
   normal warriors.
14. Use the potion
   Be ready to fight a fairly strong zombie. He's tough, but as long as you
   use one of the defense scrolls you recently received, you should have no
   trouble. If someone steals your kill, you won't get the needed drop. You
   then have to go all the way back to Junon, get a new potion (no, you don't
   have to get the ingredients again), and try again.
15. Talk to Haroon, then return to Haron and Bellia.
   He's right in the middle of Anima Lake under a wooden structure. Walk
   straight north out of town and you'll soon see him on your minimap.
16. Kill Captain Moldies
   OW. At level 35, these guys still hurt, and it's still quite possible to
   die, even in a group. At 30, you can do this in a group, and before then,
   it's rediculously hard. The good news is that Junon has far more quests
   than Zant did. The bad news is that they all require you to be at least
   level 30. You're basically stuck fighting random stuff until 30. Hopefully
   they'll add a few quests to fill in this gap.
   Once you're ready, the fights are pretty straightforward. Just remember,
   the captains are considered minibosses - if they seem stronger than their
   color suggests, that's why.
   You have the option in this quest of getting more than 20 pieces of gold.
   You get a bonus 500 zuly for each extra one you get, up to a maximum of 30
   (giving you a bonus 15,000 zuly.) Whether this is worth it or not is up to
   you, but since you're likely still trying to level enough to be ready for
   the other quests in Junon and part 17 of this quest, it's generally a good
   idea to go for the 50.
17. Kill Guardian Trees
   Again, there's a jump of a couple levels, but this time there's no huge
   gap. You'll find the entrance to the Forest of Wisdom in the upper right
   corner of the Anima Lake map. The trees themselves spawn in several places
   along the right side. Be careful, the trees themselves aren't very
   dangerous, but they summon small enemies called scarabes in huge
   numbers, and those can easily drop you. If you don't have anything that
   does splash damage yet, this is a good time to learn something that does.
   Thanks to Jack and Akra for pointing out an error here. (I though it was
   just looking for some kind of smallee.)
18. Talk to Bellia
19. Place the Eye of Owl
   Walk around near Haroon, and you'll get a popup telling you you found a
   rock to hide it behind.
20. Talk to Bellia, then Ever
21. Kill Grunter Kings and Caiman Warriors
   Grunter Kings can be found in the upper right corner of the Forest of
   Wisdom (2 spawn there.) A lot of people don't realize there's also a spawn
   right outside of Junon - hang a left from the bridge and go all the way to
   the edge of the map. These guys are hard, but like with all bosses, there
   should be a huge number of people helping you out. You won't be so lucky
   with the Caiman's. Those you'll find throughout the Beach of Genzi map.
   The Caiman's aren't especially powerful for their level - but their level
   is somewhere in the 50's. You should be able to handle them by 50, and can
   definitely take them by 53 or 54. If you can't find the Beach of Genzi map,
   it's directly south of the Forest of Wisdom.
22. Talk to Ever, then Haroon, then Ever again
23. Kill Doonga Origins
   Head back to the Beach of Genzi...
   The FAQ currently ends here, as I haven't completed this part yet.
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                         6. Copyright, who can distribute, and other such
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   This document is C Copyight 2005 Trerro. You are welcome to upload/post
this basically anywhere. However, you must include this notice and my name on
it, and if you change anything, you must make the changes clear. Putting a *
before your additions and a note somewhere explaining you wrote those parts is
fine. If you use a substanial amount of info you get from this elsewhere,
please credit your source.