Robot Wars Extreme destruction FAQ

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CONTENTS
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1. Copyright
2. Version History
3. Controls
4. Setting up battles in arcade mode
5. Competition mode
6. Home built robots
7. Parts
8. Competitor robots
9. Competitions
10. Tips
11. Arenas
12. Cheats
13. The end


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COPYRIGHT
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Copyright Gary Hargreaves 2007. No part of this FAQ may not be modified or
changed in any way to be viewed on a different site. The only site I am
allowing this FAQ to be viewed on is www.gamefaqs.com. If you wish to put it on
a different site, or see it any where it shouldn’t be, please e-mail me at
[email protected].


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VERSION HISTORY
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0.1 30/11/07- Began writing FAQ. Added Contents, Copyright and version history.
             Began writing Controls, Home built robots and Parts.

0.2 1/12/07-  Did a lot today. Finnished controls section and parts section.
             Added setting up battles in arcade mode section, tips and arenas
             section. Started competitor robots section.

0.3 2/12/07-  Not a lot done today. Started competitions section.

0.4 3/12/07-  Added to competitions esction.

0.5 4/12/07-  Added more to competitions section

0.6 5/12/07-  Added more to competitions section and competitor robots section.

1.0 7/12/07-  Completed competitions section. Added cheats section and the end.
             submitted to game faqs.
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CONTROLS
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PLAYER 1
Up arrow key: Drive robot forwards
Down arrow key: Drive robot backwards
Left arrow key: Drive robot left
Right arrow key: Drive robot right
Right shift: Fire primary weapon
Right ctrl: Fire secondary weapon

PLAYER 2
W: Drive robot forwards
S: Drive robot backwards
A: Drive robot left
D: Drive robot right

MENU
Up/down: Scroll up/down
Enter: select
Backspace/Esc: Back


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SETTING UP BATTLES IN ARCADE MODE
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Select arcade mode at the main menu
Select type of battle you want
Player 1 press enter and player 2 press left shift at robot selection screen
Player 1 use left, right and enter to select robot
Player 2 use A, D and left shift to select robot
Select the arena you want
Get in there and mash em up!


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COMPETITION MODE
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Competition mode is where you compete in various tournaments to unlock new
parts and robots.
THE MENU:
Compete: This is where you select tournaments to enter and fight in. (See
        competitions section)
Buy robot: Buy either a competitior robot or a computer built one.
Sell robot: Sell one of the robots you have bought or built.
Build robot: Build your own robot.
Edit robot: Make changes to robots in your garage. (Competitor robots cannot be
           edited).
Save: Save your progress. (Do this often).
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HOME BUILT ROBOTS
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These are some robots that I built myself from the huge database of parts.

1. NAME: Flipacrushluza
CHASSIS: Box wedge 2
LOCOMOTION: F673s Wheels x4
POWER: Flowcut 4 stroke engine
DRIVE: Moso units x4
ARMOUR: Kevlar
WEAPONS: Steel flipper (Front),
        Light crushing arm (Front),
        Solid spike x4 (2 front, 2 back)
MY OPINION: This is a good robot. It is speedy, and has good
           turning. The weapons are effective for flipping and
           pushing.

2. NAME: Ant
CHASSIS: Half cylinder 2
LOCOMOTION: Standard tracks
POWER: Power x 36v battery
DRIVE: Druba 36v motors x6
ARMOUR: Steel
WEAPONS: Antler pincers
           2 piece srimech
MY OPINION: Good traction. This is good for gripping and pulling

To build one of your own, go to the competition menu and select BUILD ROBOT.
BUILD ROBOT MENU:
Add component: Put parts on the robot
Remove component: Take parts off the robot
Rename: Give your robot a name
Test drive: Test your robot against chassis in the arena
Done: Save and exit

In order for your robot to work, you must have at least a chassis,
wheels/tracks, batteries/engine and electric/mech drives.


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PARTS
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This game has a huge database of parts, which you can use to build robots.

CHASSIS: (The shape, and what all other components are attached to)
Low cuboid
High cuboid
High plow
Wedge box
Square wedge
Tornado shape
Low dome
High dome
Domed disc
Flat disk
Half cylinder 1
Half cylinder 2
High triangle
Low triangle
Cone
Bullet
Low box triangle
High box triangle
Low wedge
High wedge
Box wedge 1
Box wedge 2
Wedge dome
Bevelled wedge

WHEELS: (What makes the robot move. All come in small, medium or large)
Suns
CCTs
Comp III
F675s
F673s
Clubs
Stars
Moons

TRACKS: (An alternative to wheels)
Standard
Normal
Tank
Triangular track
Inverted track
Armoured STD
Small STD
Small armoured
Armoured tank

BATTERIES: (What powers the electric drives.)
Kestral 6v
Power x 12v
Fusion cell
Battery xpress
Batteryman 24v
MMP 24v
Super Ultra 24v
Power x 36v

ENGINES: (An alternative to batteries. Powers mech. drives)
Karotie 2 stroke
Flowcut 2 stroke
Power 2 stroke
Ethan 2 stroke
Power 4 stroke
Flowcut 4 stroke
Karotie 4 stroke
Megan 4 stroke

ELECTRIC DRIVES: (What turns the wheels using battery power)
Dosch 6v
Dosch 12v
Moonium 12v
Purturba 12v
Druba 24v
Druba 36v
Drakonvlast 24v
Drakonvlast 36v

MECH. DRIVES: (An alternative to electric drives. Uses engine power)
Workhorse P2
Mos units M30
Workhorse P3
Moso units M45
SP systems LV
Workhorse P6
Moso units M90
SP systems LVD

ARMOUR: (This is what protects the inards of the robot)
Wood
Fibreglass
Perspex
Polycarbonate
Aluminium
Steel
Titanium
Kevlar

WEAPONS: (The component that does the damage. You can have 2 moving weapons,
         and as many static as you like.)
Spikes:
Hollow spike
Solid spike
Twin spike
Triple spike

Lances:
Barbed lance
Harpoon
Titanium lance
Triple lance

Axes:
Wood chopper
Pick axe
Ice pick
Fire axe

Hammers:
Hammer
Steel hammer
Lump hammer
Mallet

Maces:
Mace
Flail
Spiked Mace
Crushing mace

Electrical:
Tazer
Torch cutter
Bar heater
Vampyre

Flamethrowers:
Flamethrower
Flame pistol
Army flamer
Flame rifle

Drills:
Long drill
Diamond drill
Earth drill
Wood drill

Scoops:
Low scoop
High scoop
3 Piece scoop
Wide scoop

Srimechs:
Steel srimech
Titanium srimech
Ali srimech
2 Piece srimech

Flippers:
Small flipper
Steel flipper
Lifting spikes
Titamiun flipper

Cutting discs:
Steel disc
Carbon disc
Edged disc
Light edged disc

Flywheels:
Carbon
Steel
Giant
Diamond edged

Crushing arms:
Light arm
Spiked arm
Solid arm
Hollowed arm

Pincers:
Pincers
Biting pincers
Antler pincers
Spiked pincers

Saws:
Double blade
Lawnmower blade
Chainsaw
Triple blade

EXTRAS: (The fun bits you add at the end to make your robot look good)

Sound:
Cow moo horn
Growl horn
Fog horn
Train horn
Whistle
Police siren
Car horn
Organ pipes

Light:
Orange light
Car spotlight
Searchlight
Police light
Disco light
Van de graf balls
Evil eye

Moving:
British flag
French flag
German flag
Jolly roger
Spannish flag
Italian flag
Red flag
Blue flag
American flag
Childrens windmill
Punk


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COMPETITOR ROBOTS
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These are some of the robots that have competed in robot wars on tv.
The revolutionist and panzer mk. 4 are american, while the rest are british.
These robots can be bought in the buy robot option in competition mode.
Panic attack and diotoir are available from the start, but the others will be
unlocked as you complete each stage of competition mode.
Panic attack
My opinion: Panic attack is easy to control, and good for attacking. A good
           robot to start off with.

Diotoir
My opinion: Diotoir is another good robot to start off with. It is easy to
           control, and the flipper is good.

101
My opinion: 101 is ok for pushing, but has no real weaponry. Can run
           both ways up, and is easy to control.

Wheely big cheese
My opinion: Wheely big cheese is my favourite robot on the game. The flipper is
           immense, and sends robots flying if you can flip them under
           protruding weapons like spikes. Very easy to control, a must have.

Pussycat
My opinion: I dont like pussycat. It is hard to control, and all the armour
           comes off after a couple of hits. Do not get this robot.

Behemoth
My opinion: Behemoth is good. The scoop is effective, and it is easy to
           control. I recomend this one.

Thermidor II
My opinion: Thermidor is fairly easy to control, and the pincers are effective
           with the flipper. Overall a good robot.

The revolutionist
My opinion: I hate the revolutionist. It is so hard to control, and is easily
           flipped. Dont use it.

Panzer mk. 4
My opinion: Panzer is a good robot to use. It is very easy to control, and the
           flipper is effective.

Plunderbird 5
My opinion: Pluderbird is hard to control. It spins and skids very easily, so
           you cant line up properly to use the weapon. A poor robot on the
           game.

Firestorm III
My opinion: Firestorm is another robot that I dont like. It is hard to control,
           and the flipper is ineffective. It cant self right. Dont use it.

Chaos 2
My opinion: Choas 2 is one of the most famous robots ever, for winning the uk
           robot wars twice. On the game it is a good robot. It is fairly
           easy to control, but may skid at times. The flipper is fairly
           effective too, if you can get a decent angle.

Razer
My opinion: Razer is one of my favourite robots in real life. On the game it is
           fairly easy to control, but it is very hard to get the weapon in.

Tornado
My opinion: Another one of my favourites. On the game, Tornado is easy to
           control, but turns fast. The weapon is uneffective, but the good
           pushing power makes up for this. Overall a very good robot.

Hypno-disc
My opinion: A good robot made not so good on the game. Hypno-discs weapon is
           relatively uneffective, and the srimech doesn't work. It is fairly
           easy to control, but to sum up, not one of the best robots on the
           game.

Suicidal tendancies
My opinion: Like Razer, suicidal tendancies is fairly easy to control, but it
           is a lot easier to get the weapon in.

Dominator 2
My opinion: Dominator is sort of easy to control, but skids fairly easily. The



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COMPETITIONS
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These are the tournaments in cometition mode. To enter, select Compete on the
competition mode menu. Then, select your stage, tournament and robot.
There is 8 stages, and a final battle.

STAGE 1: (All have a prize value of 500 credits)

Robot wars championship:
Arena: TV Studio
Restrictions: No flamethrowers or electrical weapons
Rounds: 4,
Round 1: Melee
Round 2: Head to head
Round 3: Head to head
Round 4: Annihilator (4 robots including you)

Tube station tangle:
Arena: New York subway
Restrictions: No flamethrowers or electrical weapons
Rounds: 3
Round 1: Melee
Round 2: Head to head
Round 3: Annihilator (4 robots)

Rooftop rumble:
Arena: Japanese rooftop
Restrictions: No flamethrowers or electrical weapons
Rounds: 3
Round 1: Melee
Round 2: Head to head
Round 3: Head to head
Round 4: Annihilator (5 robots)

STAGE 2 (All have a prize value of 1000 credits)

Pit pressure:
Arena: TV Studio
Restrictions:  No flamethrowers or electrical weapons
Rounds: 2
Round 1: Mad bomber (6 robots)
Round 2: Head to head

Underground warfare:
Arena: New york subway
Restrictions: No flamethrowers or electrical weapons
Rounds: 3
Round 1: Head to head
Round 2: Annihilator (6 robots)
Round 3: Head to head

Night-time, Fight-time:
Arena: Japanese rooftop
Restrictions: No flamethrowers or electrical weapons
Rounds: 5
Round 1: Melee
Round 2: Head to head
Round 3: Head to head
Round 4: Head to head
Round 5: Head to head

STAGE 3 (All have a prize value of 1500 credits)

Dropzone destruction:
Arena: TV Studio
Restrictions: None
Rounds: 2
Round 1: Capture the flag
Round 2: Head to head

Carriges of choas:
Arena: New york
Restrictions: None
Rounds: 3
Round 1: Melee
Round 2: Head to head
Round 3: Annihilator (6 robots)

Skyscraper storm:
Arena: Japanese rooftop
Restrictions: No flamethrowers or elecrtical weapons, no robots over 6000
             credits
Rounds: 3
Round 1: Melee
Round 2: Annihilator (4 robots)
Round 3: Head to head

Marine mayhem:
Arena: North atlantic aircraft carrier
Restrictions: No flamethrowers or electrical weapons
Rounds: 4
Round 1: Annihilator (6 robots)
Round 2: Melee
Round 3: Head to head
Round 4: Head to head

STAGE 4: (All have a prize value of 2000 credits)

Dead on air:
Arena: TV Studio
Restrictions: None
Rounds: 3
Round 1: Head to head
Round 2: Annihilator (6 robots)
Round 3: Head to head

Subway slaughter:
Arena: New york subway
Restrictions: None
Rounds: 3
Round 1: Mad bomber (4 robots)
Round 2: Head to head
Round 3; Head to head

Vertigo vengance:
Arena: Japanese rooftop
Restrictions: No flamethrowers or electrical weapons
Rounds: 4
Round 1: Head to head
Round 2: Melee
Round 3: Annihilator (4 robots)
Round 4: Head to head

Offshore uproar:
Arena: North atlantic aircraft carrier
Restrictions: None
Rounds: 4
Round 1: Annihilator (6 robots)
Round 2: Melee
Round 3: Head to head
Round 4: Head to head

STAGE 5: (All have a prize value of 2500 credits)

Studio stand off:
Arena: TV Studio
Restrictions: No flamethrowers or electrical weapons
Rounds: 3
Round 1: Head to head
Round 2: Annihilator (6 robots)
Round 3: Head to head

The tunnel of pummel:
Arena: New york subway
Restrictions: No flamethrowers or electrical weapons, no robots over 6000
             credits
Rounds: 3
Round 1: Annihilator (4 robots)
Round 2: Head to head
Round 3: Head to head

Massacre over metropolis:
Arena: Japanese rooftop
Restrictions: None
Rounds: 4
Round 1: Mad bomber (6 robots)
Round 2: Melee
Round 3: Head to head
Round 4: Head to head

Deap sea kill drill:
Arena: North atlantic aircraft carrier
Restrictions: Only lances, spikes and drills weapons allowed
Rounds: 4
Round 1: Melee
Round 2: Head to head
Round 3: Head to head
Round 4: Head to head

Scrapyard skirmish:
Arena: Sao paulo scrapyard
Restrictions: None
Rounds: 4
Round 1: Melee
Round 2: Head to head
Round 3: Head to head
Round 4: Annihilator (4 robots)

STAGE 6: (All have a prize value of 3000 credits)

Broadcast brawl:
Arena: TV Studio
Restrictions: None
Rounds: 3
Round 1: Capture the flag (4 robots)
Round 2: Head to head
Round 3: Head to head

Subway savagery:
Arena: New york subway
Restrictions: None
Rounds: 4
Round 1: Melee
Round 2: Annihilator (4 robots)
Round 3: Melee
Round 4: Annihilator (4 robots)

10000 ft terror:
Arena: Japanese rooftop
Restrictions: None
Rounds: 4
Round 1: Annihilator (4 robots)
Round 2: Melee
Round 3: Head to head
Round 4: Head to head

Runway riot:
Arena: North atlantic aircraft carrier
Restrictions: No flamethrowers or electrical weapons
Rounds: 5
Round 1: Head to head
Round 2: Head to head
Round 3: Head to head
Round 4: Head to head
Round 5: Head to head

Wreckers wrangle:
Arena: Sao paulo scrapyard
Restrictions: No flamethrowers or electrical weapons
Rounds: 5
Round 1: Melee
Round 2: Head to head
Round 3: Head to head
Round 4: Head to head
Round 5: Head to head

Production destruction:
Arena: Munich car factory
Restrictions: No flamethrowers or electrical weapons
Rounds: 5
Round 1: Melee
Round 2: Head to head
Round 3: Head to head
Round 4: Head to head
Round 5: Head to head

STAGE 7: (All have a prize value of 3500 credits)

Smash it up cup:
Arena: TV Studio
Restrictions: Axes, hammers and maces weapons only
Rounds: 4
Round 1: Head to head
Round 2: Melee
Round 3: Annihilator (6 robots)
Round 4: Head to head

Subway train tradgedy:
Arena: New york subway
Restrictions: None
Rounds: 4
Round 1: Head to head
Round 2: Head to head
Round 3: Melee
Round 4: Head to head

Raining havoc:
Arena: Japanese rooftop
Restrictions: None
Rounds: 4
Round 1: Melee
Round 2: Head to head
Round 3: Annihilator (4 robots)
Round 4: Head to head

Plane chaos!:
Arena: North atlantic
Restrictions: No robots over 8000 credits
Rounds: 5
Round 1: Melee
Round 2: Head to head
Round 3: Head to head
Round 4: Head to head
Round 5: Head to head

Rust in pieces:
Arena: Sao paulo scrapyard
Restrictions: None
Rounds: 5
Round 1: Melee
Round 2: Head to head
Round 3: Head to head
Round 4: Head to head
Round 5: Head to head

Barbequed bots:
Arena: Munich car factory
Restrictions: Only flamethrowers and electrical weapons allowed
Rounds: 5
Round 1: Melee
Round 2: Head to head
Round 3: Head to head
Round 4: Head to head
Round 5: Head to head

Metal of honour:
Arena: Siberian military base
Restrictions: No flamethrowers or electrical weapons
Rounds: 5
Round 1: Melee
Round 2: Head to head
Round 3: Head to head
Round 4: Head to head
Round 5: Head to head

STAGE 8:

Tv zone terror:
Arena: TV Studio
Restrictions: None
Rounds: 3
Round 1: Mad bomber
Round 2: Head to head
Round 4: Annihilator (4 robots)

Subway saw massacre
Arena: New york subway
Restrictions: Only saws, cutting discs and flywhells weapons allowed
Rounds: 4
Round 1: Melee
Round 2: Head to head
Round 3: Annihilator (4 robots)
Round 4: Head to head

Rooftop frenzy
Arena: Japanese rooftop
Restrictions: Flippers and srimechs weapons only
Rounds: 5
Round 1: Melee
Round 2: Head to head
Round 3: Head to head
Round 4: Head to head
Round 5: Head to head

Depth charge carnage:
Arena: North atlantic aircraft carrier
Restrictions: None
Rounds: 5
Round 1: Melee
Round 2: Head to head
Round 3: Head to head
Round 4: Head to head
Round 5: Head to head

Damage derby:
Arena: Sao paulo scrapyard
Restrictions: Pincers and scoops weapons only
Rounds: 5
Round 1: Melee
Round 2: Head to head
Round 3: Head to head
Round 4: Head to head
Round 5: Head to head

Makers of carnage:
Arena: Munich car factory
Restrictions: None
Rounds: 5
Round 1: Melee
Round 2: Head to head
Round 3: Head to head
Round 4: Head to head
Round 5: Head to head

General pandemonium:
Arena: Siberian military base
Restrictions: None
Rounds: 5
Round 1: Melee
Round 2: Head to head
Round 3: Head to head
Round 4: Head to head
Round 5: Head to head

Anti-gravity depravity:
Arena: Mars
Restrictions: None
Rounds: 5
Round 1: Melee
Round 2: Head to head
Round 3: Head to head
Round 4: Head to head
Round 5: Head to head

FINAL BATTLE:
Arena: Mars
Restrictions: None
Rounds: 1
Round 1: Endurance


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TIPS
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Here are some tips for each type of fight.

ANNIHILATOR:
This battle consists of 4-6 robots. (When there are 3 robots it is called a
                                    MELEE)
Tips: At the start for either the nearest one, or the one who you think stands
     the best cance of winning. Then go down in the order of best chance to
     least chance. Attack the sides, where there is often no weapons.

SUMO:
You are on a raised platform, and have to push your opponent off, and avoid
being pushed off yourself
Tips: Use a heavy robot with a scoop to get in underneath and push your
opponent.

HEAD TO HEAD:
In this type of fight, it is you against one other robot.
Tips: At the start, go straight for them unless they have a flipper or crushing
     arm. After that, go for the sides, or if you have a powerfull flipper
     (like on wheely big cheese) go for protruding weapons like spikes or
     pincers.

FOOTBALL:
Here, the aim is to score as many goals as posible.
Tips: The opposing robots will not try to score, but will attack you instead.
     You can either treat it like a head to head, or you can try to score
     goals. If you choose to score goals, use a robot with a scoop to control
     the ball.

ENDURANCE:
Robots will enter the arenea one by one. You must destroy them all.
Tips: Treat it like an annihilator.

CAPTURE THE FLAG:
A flag is placed in the arena. You must seize it by driving over it, and hold
on to it for as long as possible.
Tips: Use a speedy, but easy to control robot. When you have the flag, stay
     away from everyone else.

MAD BOMBER:
A bomb is placed on a random robot, who must get rid of it by ramming
opponents. The person who has the bomb when it explodes is out.
Tips: Again, use a fast easy to control robot. Stay a bit closer to the other
     robots, in case you get the bomb.

COLLATERAL DAMAGE:
Objects are placed around the areana, which you must destroy to get points.
Tips: You can either destroy objects, or immobilise opponents. If you decide
     to destroy objects, use a robot with a flywheel.


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ARENAS
-------------------------------------------------------------------------------

There are 8 arenas in the game, with many features.

TV STUDIO:
This is the studio in which the tv series is filmed. The arena is from the
fifth wars.
Features:
Pit: A square hole in the arena floor. If you fall in here you lose.
Pit release tyre: Ram into this to open the pit.
Flipper: Sends you flying into the air.
Flame pit: If your robot is flamable, it will set it on fire. It will cause
          damage.
Arena wall torches: Same function as the flame pit.
Angle grinders: Causes damage to the armour.
CO2 vents: Sends you flying if you are on one when it shoots up CO2.

NEW YORK SUBWAY:
This is a subway station in new york.
Features:
Railway tracks: On both sides of the platform. If you fall on them, get away
               as quickly as possible or you will be crushed by the trains.
Trains: If you are on the track when one passes through the station your
       chassis will be destroyed. If it is stopping, you will be pushed out of
       the arena. If a train has stopped, and the doors are open, dont go in.
       If the doors shut while you are in there you will lose.
Barriers: Dont really do much. Just flings you across the arena.
Escalators: Will carry you out of play.
Loose bits of platform: At the edge of the platform there are 3 gaps in the
                       barriers. The edges of the outer 2 will crumble and
                       collapse if you go on them.

JAPANESE ROOFTOP:
The roof of a skyscraper in Tokyo.
Features:
Edges: If you fall off the edges you will fall down to the pavement below and
      be out.
Skylight: If you stay on the glass too long it will shatter. Then, if you are
         careless with your driving, you will meet a similar fate to driving
         off the edge, only you will fall down the middle of the building.
Generator: Get too close and this will zap some of the power from your weapon.

NORTH ATLANTIC AIRCRAFT CARRIER:
An aircraft carrier in the north atlantic.
Features:
Steam catapult: Touch this and you will be zooming off into the sea.
Missile pit: A big pit at the end of the arena. Same basic rules as the tv
            studio pit. Go in it, youre out.
Depth charges: If you hit the wooden thing next to matilda they will make the
              boat rock and sway about.
Rocket flame: Doesnt do much. Just basicly the same as the barriers in the
             new york subway.
Edges of the ship: Fall off the edges, you get wet and lose.

SAO PAULO SCRAPYARD:
A section of a brazillian scrapyard
Features:
Crusher: Avoid going in here. if you do happen to find yourself in it, get out
        quickly before it traps you.
Car door: Get too close and it will fling you into the crusher.
Crane: Doesnt actually do anything that i know of.
Crane tyre/switch: Again doesnt actually do anything that i know of.

MUNICH CAR FACTORY:
Part of a car factroy in munich
Features:
Paint pit: Will reduce your power. The crane will pull you out eventually.
Furnace: You will be out if you go in here.
Conveyor belt: Avoid it. Drags you towards the furnace.
Barriers: Watch out for the yellow barrier fences behind Killalot. If you
         repeatedly bang into them, they will collapse, and if you fall of
         the gap, you will be out.

SIBERIAN MILITARY BASE:
An abandoned military base in siberia.
Features:
Silo: Another feature with the same rules as the tv studio pit. in it and out.
Silo switch: Opens up the silo. Located on the top of the raised part at the
            side of the arena.
Mine field: Full of hidden mines to blow you sky high. You must get through
           this to get to the ramps to get up the raised part to get to the
           silo switch.

MARS:
A space base on mars
Features:
Air lock: The big doors. Opened by the switch next to them. If you go in here
         will be blown into space and out of the fight.
Anti-gravity: Activated by the switch to the left of you when you start a
             fight. When you hit the switch, everything goes up to the
             ceiling. Not the best idea if you cant self right.
Waste disposal: Will open if you go on it. will close after. When open another
               tv studio pit rules type thing. In it and out.
Blue dome: A blue dome like thing that sends you flying accross the arena .


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CHEATS
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Enter at main menu:
accessallarenas: Unlock all arenas in arcade mode

Enter at competition menu:
fabletmeplayasahouserobot: Play as a house robot in arcade mode
givememoresponds: More money in competition mode

Enter at pause menu in arcade mode:
timeisonmyside: Infinate time
nowyouseemenowyoudont: Invisibility
wierdnakedrobots: See through armour

Thanks to game faqs (contributed by Christophee) for all cheats.


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THE END
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Thank you very much for reading my faq. I hope you find it useful. If you have
any suggestions or questions please e-mail me. I shall tell you again that my
address is [email protected]. Bye for now.