Putt-Putt Joins the Circus (PC) Walkthrough/Complete Guide

Author: SuperOtakuAlex
Version: 0.6
Console: Microsoft Windows PC
Created: 7/16/12
Last Update: 7/21/12

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Table of Contents
[1] Introduction
       [1.1] Game Overview/Introduction
       [1.2] Version History
[2] Putt-Putt Joins the Circus Brief Information
       [2.1] Plot
       [2.2] Gameplay
[3] Characters
       [3.1] Putt-Putt
       [3.2] Pep
       [3.3] Roll-Along Cassidy
       [3.4] BJ Sweeney
       [3.5] Honko the Clown
       [3.6] Katie Cannonball
       [3.7] Phillipe the Flea
       [3.8] Reginald Cornelius Andronocles III
       [3.9] Terri
       [3.10] Marie
       [3.11] Herb Porkowski
       [3.12] Pearl Porkowski
       [3.13] Hammy Porkowski
       [3.14] Marvin the Marvelous
       [3.15] Eunice the Unicycle
       [3.16] Francine the Hippo High Diver
       [3.17] Ivan the Semi-Strong Van
       [3.18] Sebastian the Juggling Seal
       [3.19] Belobrodnik the Ballet Dancing Bear
       [3.20] Bart the Peanut Cart
       [3.21] Hank the Security Car
       [3.22] Bette the Bandwagon
       [3.23] Lester the Flea Janitor
       [3.24] Baby Jambo
       [3.25] Mama Mombasa
[4] Part 1- Heading to the Circus
       [4.1] Heading to the Circus
[5] Part 2- Big Top Trouble
       [5.1] Big Top Trouble
[6] Part 3- The Peanut Challenge!
       [6.1] The Peanut Challenge!
[7] Part 4- Where’s Phillipe?
       [7.1] Where’s Phillipe?
[8] Part 5- Do You Have Authorization?
       [8.1] Do You Have Authorization?
[9] Part 6- Trouble Backstage
       [9.1] Trouble Backstage
[10] Part 7- Honko’s Nose
       [10.1] Honko’s Nose
[11] Part 8- A Plan for Katie
       [11.1] A Plan for Katie
[12] Part 9- The Fleas’ New Home
       [12.1] The Fleas’ New Home
[13] Part 10- Costume Mix-Up
       [13.1] Costume Mix-Up
[14] Part 11- When Pigs Fly!
       [14.1] When Pigs Fly!
[15] Part 12- The Show Must Go On!
       [15.1] The Show Must Go On!
[16] Final Word
       [16.1] Final Word
[A] Email/Contact Information
[B] FAQs
[C] Credits
[D] Copyright
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[1] Introduction
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[1.1] Game Overview/Introduction
Hey, all! Welcome to my walkthrough of Putt-Putt Joins the Circus for
the PC! I would have also done Putt-Putt Saves the Zoo, but the game
is pretty old and it can’t run on my computer’s model. :(

Anyhow, Putt-Putt Joins the Circus is an educational, point-and-click
adventure game developed by Humongous Entertainment. This game
revolves around the titular character, Putt-Putt, a little purple car
who loves to help others. With his dog and best pal, Pep, Putt-Putt
loves going on adventures and meeting new people.
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[1.2] Version History

Version 0.1 [7/16/12]
I started the guide on this date. I also added character information.

Version 0.2 [7/17/12]
I added some more character information.

Version 0.3 [7/18/12]
I started working on the level walkthrough and got through three
parts of it.

Version 0.4 [7/19/12]
I finished four parts of the level walkthrough.

Version 0.5 [7/20/12]
I completed a few more chapters of the level walkthrough.

Version 0.6 [7/21/12]
The walkthrough was completely finished on this date.

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[2] Putt-Putt Joins the Circus Brief Information
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[2.1] Plot
Putt-Putt is excited for the grand opening of BJ Sweeney’s Big Top
Circus in Apple Valley. Together with his dog Pep, Putt-Putt is ready
to take on the long drive from Car Town to get there. However, Putt-
Putt must get past various obstacles before the show can go on. If
anyone can do it, Putt-Putt can!

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[2.2] Gameplay
Because this game is a point-and-click, most of the game requires
only the use of the mouse.

At the bottom of the screen is Putt-Putt’s dashboard. His steering
wheel is there, his horn, his radio, his gauges, and also his glove
box inventory. Most items you’ll need can be stored inside the glove
box for later use.

The key acts as a menu screen and allows you to save, load, and quit
the game.

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[3] Characters
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[3.1] Putt-Putt
Putt-Putt is a little purple car with a big heart. He always worries
about the well-being of others and has a very generous nature.
Despite his goal sometimes getting delayed by other factors, Putt-
Putt is willing to complete tasks for the personal satisfaction of
achieving a good deed.
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[3.2] Pep
Pep is Putt-Putt’s loyal and rambunctious dog. He tags along with
Putt-Putt wherever he goes and always lends a hand...err- paw.
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[3.3] Roll-Along Cassidy
Cassidy is a steam-locomotive that traverses from the path near Car
Town all the way through to Apple Valley. Cassidy doesn’t like when
animals cross onto the track, as it delays travel.
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[3.4] BJ Sweeney
BJ Sweeney is the owner and ringmaster of BJ Sweeney’s Big Top
Circus. He’s often filling out paperwork and other documents, but
added stress always seems to pile on him. He sometimes mixes up his
eyebrows and his mustache.
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[3.5] Honko the Clown
Honko the Clown is one of the main acts at BJ Sweeney’s Big Top
Circus. Being a clown car, Honko doesn’t speak English like the other
cars, but Honkish, a special language for clown cars.
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[3.6] Katie Cannonball
Katie Cannonball is one of the main acts at BJ Sweeney’s Big Top
Circus. She is an aerodynamic car whose act involves firing herself
from a cannon onto a target. However, she knows that safety always
comes first!
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[3.7] Phillipe the Flea
Phillipe the Flea is one of the main acts at BJ Sweeney’s Big Top
Circus. Phillipe lives with his troupe of fleas underneath a small
umbrella. He can be identified from his fellow fleas by his large
gold tooth.
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[3.8] Reginald Cornelius Andronocles III
Reginald is one of the main acts at BJ Sweeney’s Big Top Circus. He
is a lion that is very sophisticated and logical. He’s very kind and
is the leader of the act between him and his two assistants, Terri
and Marie.
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[3.9] Terri
Terri is one of Reginald’s assistants. She has a twin sister named
Marie, but she can be identified by the beauty mark on her face.
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[3.10] Marie
Marie is one of Reginald’s assistants. She has a twin sister named
Terri.
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[3.11] Herb Porkowski
Herb is one of The Flying Porkowskis, who specialize in acrobatics on
the trapeze, one of the main acts at BJ Sweeney’s Big Top Circus.
Herb is a pig and is considered the leader of the Porkowskis, often
making the final decision. His wife is Pearl and his son is Hammy.
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[3.12] Pearl Porkowski
Pearl is one of The Flying Porkowskis, one of the main acts at BJ
Sweeney’s Big Top Circus. Pearl is the wife of Herb and mother of
Hammy. She makes decisions, but not near as many as Herb.
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[3.13] Hammy Porkowski
Hammy is one of The Flying Porkowskis, one of the main acts at BJ
Sweeney’s Big Top Circus. Hammy is the son of Herb and Pearl and is
rather young. He’s skilled in acrobatics like his parents and loves
to have fun.
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[3.14] Marvin the Marvelous
Marvin is a magician that serves as a side act at the circus. He uses
his magic wand to perform various tricks, but usually does card
tricks.
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[3.15] Eunice the Unicycle
Eunice is a tight-rope walker and serves as a side act at the circus.
She uses an umbrella to balance and is skilled at what she does.
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[3.16] Francine the Hippo High Diver
Francine is a high diver that serves as a side act at the circus.
Despite her size, she often lands perfect dives, albeit not without
getting most of her audience wet.
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[3.17] Ivan the Semi-Strong Van
Ivan is a semi-strong van that serves as a side act at the circus.
His idol was the original strong van who worked at circus, Pectoro
the Strong Van. Ivan wishes to be just like Pectoro, but has lost
Pectoro’s power-shake recipe.
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[3.18] Sebastian the Juggling Seal
Sebastian is a juggling seal that serves as a side act at the circus.
Sebastian loves to juggle using juggling clubs, but he can only do
well when he has the correct amount to juggle with.
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[3.19] Belobrodnik the Ballet Dancing Bear
Belobrodnik is a Russian bear that practices ballet and serves as a
side act at the circus. Despite his large size, he’s very skilled at
ballet.
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[3.20] Bart the Peanut Cart
Bart is a peanut cart that spends his time selling peanuts in the big
top. He’s a very cool guy and seems to enjoy his job.
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[3.21] Hank the Security Car
Hank is the head of security at the circus and takes his job very
seriously. He won’t let anyone through to certain areas without
authorization.
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[3.22] Bette the Bandwagon
Bette is the entire orchestra at the circus. On her wagon she carries
a pipe organ, which is prone to getting plugged.
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[3.23] Lester the Flea Janitor
Lester is a flea that works as a janitor for Philippe the Flea and
the other fleas. Lester can be identified by his mustache and broom.
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[3.24] Baby Jambo
Baby Jambo is a young elephant that works at the circus by making
paintings for others. He can paint Putt-Putt a color of the player’s
choice. When he was younger, he and his mother were exhibits at the
Car Town Zoo.
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[3.25] Mama Mombasa
Mama Mombasa is Baby Jambo’s mother. She used to be an exhibit at the
Car Town Zoo, along with her son. She’s very caring and motherly to
everyone, including Putt-Putt.
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[4] Part 1- Heading to the Circus
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[4.1] Heading to the Circus
It’s a beautiful, sunny day and Putt-Putt is on his way to BJ
Sweeney’s Big Top Circus with his dog, Pep. The circus is all the way
in Apple Valley, which is a long ride by car. Pep barks in
excitement, almost losing their ticket. Putt-Putt tells him to hold
onto it as they don’t want to lose it. The title is shown before
bringing you to Putt-Putt parked in front of a sign advertising the
circus. Click the path at the top and Putt-Putt will drive up that
way. All is going well, until Putt-Putt and Pep run into trouble. A
train is delayed from its stop due to a stubborn goat that refuses to
leave the track. If you talk to the train, who introduces himself as
Roll-Along Cassidy (or just Cassidy), he’ll tell you that the goat is
probably hungry and refuses to move until he’s fed. Click on the path
at the right and click on the flower bush at the end of the path.
This will come in handy for moving the goat. Return to the tracks and
click on the bush, then drag it over to the goat. Putt-Putt uses the
flower bush to lure the goat off the track. Happily, the goat eats
the bush. Cassidy thanks Putt-Putt, saying that he’s been trying to
get the goat to move all morning. His cargo was late to arrive at its
destination, BJ Sweeney’s Big Top Circus. Putt-Putt tells him that
they’re heading to the circus too. Cassidy explains that he delivers
sawdust to the circus. Unknown to them, the goat is hungrily eyeing
their ticket. The goat suddenly devours their ticket and walks off.
Putt-Putt groans, knowing that was their only ticket and he doesn’t
have any more money for another. For doing him a favor, Cassidy tells
Putt-Putt to board his freight, so he can take them to the circus.
He’s positive that they can find a way to get Putt-Putt in, ticket or
no ticket. Boarding the freight, Putt-Putt and Pep enjoy the ride as
Cassidy takes them from Car Town all the way through the valleys to
Apple Valley.

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[5] Part 2- Big Top Trouble
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[5.1] Big Top Trouble
Now that they’ve arrived, it’s time to find a way to get into the
circus. Cassidy suggests talking to BJ Sweeney himself about their
dilemma with the ticket, as he’d be glad to help. Head through the
open curtain up ahead to reach the gate where BJ Sweeney is. BJ
Sweeney appears to be in a bad mood, as he’s sobbing and filling out
paperwork. Putt-Putt notices he’s not too happy, to which BJ replies
that the show can’t go on due to the entire circus being a jumbled
mess. The five main acts aren’t ready and the side acts have their
own chaos going on. BJ shows him the main acts on the brochure and is
sure that the circus is doomed. Putt-Putt is confident that he can
help and takes the brochure from BJ for future reference. With
gratitude, BJ promises to give Putt-Putt free circus tickets for life
if he can help get the circus prepared. This is great, since that
darn goat ate the ticket. With that, enter the big top up ahead.

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[6] Part 3- The Peanut Challenge!
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[6.1] The Peanut Challenge!
Inside is where the main acts will take place. Click on the stairs at
the right. The local peanut cart, Bart, will announce that he’s
selling peanuts. Putt-Putt decides that sounds good and asks how much
they cost. Normally, they would cost a nickel, but Bart has decided
that because it’s opening night, he’s just going to give them out, if
you take on the “Peanut Challenge” and win. The “Peanut Challenge”
involves throwing peanuts to the cars in the audience, much like a
shooting gallery. Your score is shown in the bottom right, with the
amount of peanuts left next to it. The number in the circle is the
number of cars you must feed, while the number outside the circle is
how many you’ve fed so far. Your level is shown at the top left and
you can exit the game from the top right. If you can feed at least 3
cars, you win a jumbo bag of hot roasted peanuts. Bart will let you
know when to start. After you’ve won, you’ll get the bag of peanuts,
which will become useful later.

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[7] Part 4- Where’s Phillipe?
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[7.1] Where’s Phillipe?
Before you leave the big top, click on the platform with the
magnifying glass and miniature big top on it. A janitor flea is
sweeping up outside of what appears to be a small, wrecked umbrella.
The magnifying glass is used to see him. He asks if the circus has
started, to which Putt-Putt answers that he’s early and is helping BJ
Sweeney get the circus ready. The flea introduces himself as Lester
and adds that he could use a hand with something. Putt-Putt
introduces himself and asks what the problem is. Lester begins to
explain that his boss, Phillipe the Flea, has fled somewhere with his
fellow fleas to somewhere Lester does not know. According to Lester,
Phillipe is displeased with the condition of their miniature circus
tent, which has holes in it and is broken. Putt-Putt agrees to find
him. Lester allows you to take the magnifying glass, as it will be
useful for finding Phillipe and the other fleas. Leave the big top
tent through the exit at the right and you’ll find another tent.
Unfortunately, the curtain is closed. There’s a rope that’s looped
through the curtain and strung over a pulley system. Click on the
rope and Putt-Putt will pull the curtain open with the string, and
tie it to one of metal rungs on the telephone pole. Enter the tent.
Here, you’ll meet Reginald the Lion and his assistants, Terri and
Marie. Click on Reginald, who appears to be in a slump. Reginald will
explain that his costume, an oversized striped swimsuit, looks
ridiculous on him and feels undignified. After Putt-Putt adds that
the “travesty” is merely a swimsuit, Reginald realizes this and
removes it. He tosses it to Putt-Putt, in case he has any need for
it. As it would seem that Reginald won’t go on without his outfit,
Putt-Putt says that he’ll find Reginald’s costume and return it to
him. Reginald introduces himself and his assistants to Putt-Putt
before letting him go on his way. Continue to the right towards the
other side of the tent. This is optional, but by clicking on the
stereo hanging from a peg on one of the support posts, you can access
a song sung by the various animals in the tent. Otherwise, there are
3 different-colored curtains in the room. The purple curtain leads to
the wood-cutting machine, the green current leads to Sebastian the
Juggling Seal, and the red current leads to Belobrodnik the Ballet
Dancing Bear. First, go see Sebastian. Sebastian appears to be
saddened by something. Talk to him and he’ll begin to show you his
act, consisting of him juggling 3 juggling clubs, and one red ball.
This proves unsuccessful, as he messes up. The ball appears to be
what’s stumping him. Putt-Putt offers to find his 4th juggling club,
to which Sebastian thanks him. Exit the green curtain and enter the
red one at the right. Here, you’ll meet Belobrodnik the Ballet
Dancing Bear. He appears to be having some trouble with an itch.
Click on him and he’ll ask if you’ve come to see him dance. He’ll
tell someone to take a break, but there appears to be no one else
around. Putt-Putt asks who he’s talking to, with which he replies is
a bunch of fleas. That’s where they’ve gone off to! Putt-Putt
suggests that he find Phillipe and talk to him, to see if they’ll
leave Belobrodnik’s fur and return to their home for their act. Click
on the magnifying glass and drag it over to Belobrodnik. For this,
you’ll have to search around for Phillipe. Using the four arrows on
the north, west, east, and south ends of the magnifying glass, you
can move the lens to try and find Phillipe. Phillipe has a gold
tooth, which differentiates him from the other fleas. When you find
him, click on him! Phillipe will talk to you and explain that he’s
dissatisfied with his circus tent and that it’s simply not up to par
with his superior status. Putt-Putt promises to find a new tent for
them and invites them to come with him, so that they may let
Belobrodnik dance in peace. Phillipe is delighted to go, but says
that they need someone with fur to carry them safely around. The only
one we know that has fur is Pep, much to his disdain. With that, the
fleas leave Belobrodnik and nest on Pep. For your help, Belobrodnik
thanks you and goes back to performing his dance for the show.

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[8] Part 5- Do You Have Authorization?
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[8.1] Do You Have Authorization?
If you continue from to the right of Belobrodnik’s room, you’ll be
back outside where an elephant is painting. Talk to him and Putt-Putt
will discover that it’s Baby Jambo, the young elephant he rescued at
the Car Town Zoo (from Putt-Putt Saves the Zoo). He’s much older and
is here at the circus for the summer with his mother, Mama Mombasa.
He’s also taken an interest in painting. With that also in mind, he
can paint Putt-Putt any of the six colors beside him; yellow, orange,
purple, blue, red, and green. This is completely optional. However,
pick up that shred of paper on the ground. It’s part of a recipe, but
you’ll need to find the other half to figure out what it is. Head
back through the tent to the big top. Go through the exit at the top
left and you’ll come to a fork in the road. However, you won’t be
able to pass beyond this point because a security car will stop you.
Click on him and he’ll introduce himself as Hank and explain how he
retired from police work to be a security guard at the circus. From
there, if you try to go past him, he’ll stop you and say that you
need security clearance before you can go down either path. Putt-Putt
asks how he can get security clearance. Hank hands him a packet of
documents that can be signed by BJ Sweeney for security clearance.
Head back to the front gate and give those documents to BJ Sweeney.
He’ll gladly sign them and return them to you. Now, go back to Hank
and show him. He’ll check them and allow you to pass, finally. You
can now go backstage anytime you want.

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[9] Part 6- Trouble Backstage
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[9.1] Trouble Backstage
At this point, you can go either way backstage, but for this
walkthrough, I’ll start with the path on the right. Head down that
way and you’ll see the three pigs known as The Flying Porkowskis.
They don’t appear to be preparing for their act. Talk to them to find
out what’s up. It turns out that they don’t have a safety net for
their act, and refuse to perform without one. They haven’t been able
to find it since they arrived in Apple Valley. It’ll come up along
the way. For now, head to the left where the tight rope (or “high-
wire”) is. You’ll notice that one of the ropes is tight, while the
other is hanging loose. Talk to the unicycle. Her name is Eunice and
she’s having trouble with her umbrella. She’ll need a new umbrella
that’s larger. You’ll have to reach her from the other side. Head
back down to the ground and enter the tent The Flying Porkowskis are
sitting outside of. Inside is a bandwagon by the name of Bette. She
looks pretty sad, so talk to her. She’ll ask if you know anything
about music (don’t worry, this isn’t complicated). Her problem is
that her organ pipes are mixed up and one is being plugged by a
translation book. For this, you’ll need to arrange the pipes from the
lowest note to the highest note. Click on her pipes and you’ll see
eight pipes. Below them are buttons which play the note for that
specific pipe. This is so you have an idea of what note is where. If
the pipe is in the right spot, the note’s button will turn green. If
it’s wrong, the button will turn red. The green button in the bottom
left corner will play what the result is supposed to sound like,
while the blue “Play” button plays the pipe pattern you currently
have. When the pipes are arranged correctly, the notes will play and
you’ll have helped Bette! With the pattern correct, Bette plays well
enough that the translation book dislodges itself from her piping.
The translation book is apparently for the “Honkish” language, this
will come in handy later. Bette will mention that the book will
definitely come in handy if we meet Honko the Clown, as that’s the
language he speaks. Honko will be seen later. A microphone will come
down above Bette. This can activate a song, which is optional to
listen to. When you’re ready, head up the path at the right towards
the cannon. At the top is Katie Cannonball, who appears to be upset
by something. Talk to her and she’ll hope that you’ve come to help.
Apparently, she’s having a hard time setting up her cannon, because
she’s forgotten how. If the coordinates to the cannon aren’t fixed,
Katie Cannonball would likely fly off to the wrong spot. Putt-Putt
asks how to set it up. According to Katie, she has a blueprint of
coordinates that show how the cannon should be set. However, she
doesn’t know where the blueprint is. Luckily, it’s not too far, but
unluckily, it’s unreachable for now. Head down the path at the left
and you’ll come to a large diving pool with a hippo standing at the
top of the diving board. If you talk to her, Putt-Putt will recognize
her as Francine the High Diving Hippo. She appears to be muttering
that her suit is too tight, as well as the pool below her seems to be
empty. She adds that if the pool were filled, the water would just
leak out of the hole near the bottom. The hole should be shaped in
the form of a circle, a triangle, or a square. This hole has to be
patched, so make your way back to the big top tent. Head back to the
tent at the right and enter the room with the purple curtain, where
the wood-cutting machine is. Hopefully, you’ll have remembered the
shape of the hole. On the machine are three buttons shaped like a
circle, a square, and a triangle. Unfortunately, there isn’t a
working saw on the machine. Because of this, we’ll need to find one!

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[10] Part 7- Honko’s Nose
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[10.1] Honko’s Nose
Return to the fork in the road by Hank and take the left path we
didn’t take before. Lying on the ground in front of one of the
trailers is an umbrella. Pick it up as you’ll need it later. Proceed
to the left and you’ll find Honko’s trailer. Click on the Honkish
translation book and drag it to Honko’s silhouette. Putt-Putt will
use the book to translate Honko’s language. After a few failed
attempts at figuring it out, Putt-Putt will finally figure out that
Honko is missing his nose. There’s a mini-game involving making a
funny clown face on the crate beside Honko’s trailer, but it’s
optional. Proceed to the left and you’ll come to another fork in the
road. But, first pick up the trampoline. You’ll need it! Head down
the path at the right and you’ll come to Marvin the Marvelous’
trailer. He’s in distress. Talk to him and you’ll find that his card
trick isn’t working because his cards are all out of order and they
must be matched in pairs. This is basically just a game of flipping
over the cards and matching them in pairs. One card will be left. One
with a juggling club on it! Marvin explains that the match for that
card was lost long ago, but maybe he could materialize it into a real
juggling club. For your help, you’ve finally gotten a juggling club!
Return to the tent beside the big top and give this club to
Sebastian. With a 4th juggling club, Sebastian can finally juggle and
not be tripped up by the red ball. Click on the red ball, and
Sebastian will let you have it. This may not be a ball after all, as
there is a hole in it. Maybe this could be given to Honko! Go to
Honko’s trailer and select the red ball, then click on him. He’ll
gladly take the ball, which acts as a perfect replacement for his
nose. Honko’s act is saved!

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[11] Part 8- A Plan for Katie
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[11.1] A Plan for Katie
With one act saved, there’s still four more to go! Head back to the
top of the hill where Katie is and take that path to the left of
where Francine’s pool is. Place the trampoline from your inventory
into the ditch separating the two small ledges. This way, Putt-Putt
can make it across! As you continue forward, you’ll meet Ivan the
Semi-Strong Van. If you talk to him, you’ll find that he’s having
trouble because he isn’t very strong and the one ton weight is on top
of Katie’s blueprint! In order to boost his strength, Ivan needs
Pectoro the Strong Van’s original power-shake recipe. But he can’t
find the recipe anywhere. Luckily, we already have one piece! All
that’s left is the other half. But first, proceed to the right to
find the other side of the high wire. Ride up to meet Eunice up
close. Click on the umbrella in your inventory and give it to her,
she’ll trade you her smaller umbrella. With the new one, her balance
is greatly improved! All we have to do now is fix the rope. Click on
the green lever and both Putt-Putt and Eunice will tighten the rope.
With both ropes tightened, Putt-Putt can now drive across and reach
the other side without having to go all the way around. Return to the
other side and go down the left path at the fork in the road. Keep
going down the left past the fruit stand and you’ll come to an area
with a shed and a large elephant sleeping on a net. First, enter the
shed and you’ll find both a saw, as well as the other piece to the
recipe. It’s a double-win! Take both and return outside to where the
elephant is. She seems to be deep in sleep, but we have something
that will definitely wake her up. Click the peanuts and then click on
her. The scent of the peanuts is enough to awaken the elephant from
her sleep. She’ll recognize Putt-Putt from the Car Town Zoo, as she
is Baby Jambo’s mother, Mama Mombasa. After a brief discussion with
her, she’ll have tossed her hammock off to the side. But her hammock
appears to be a net, which probably belongs to The Flying Porkowskis!
Click on it and Mama Mombasa will let you take it. Next, head back to
the fruit stand with the recipe. Follow the recipe’s instructions to
make Pectoro’s power-shake. After completing the shake, take the
high-wire across to reach Ivan back on the ground. Give him the
power-shake and he’ll drink it, achieving newfound strength and
confidence. Ivan is so strong that he can pick up that one ton that’s
holding down the blueprint. Take the blueprint and return to Katie.
Give the blueprints to Katie back at the top of the hill. Katie will
thank you and ask if you could help set up the cannon. Click the
blueprints on the cannon and set the numbers to unlock the cannon.
Afterward, press the correct colored button, which will unlock the
launch button. Press that to finish the job! The cannon will be
loaded with a sack of potatoes and will fire. If done correctly, the
sack will hit the target! Katie will thank Putt-Putt for all his help
and reward him with a kiss before getting ready for her act. Another
act saved!

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[12] Part 9- The Fleas’ New Home
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[12.1] The Fleas’ New Home
Go back to the big top and you’ll find Honko and Katie already there,
practicing for tonight. Click on the fleas’ table and replace the
wrecked umbrella with the new one from Eunice. Finally satisfied with
their new home, Phillipe and the fleas will come off of Pep and
prepare for their act. That means that there’s three acts saved and
two to go!

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[13] Part 10- Costume Mix-Up
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[13.1] Costume Mix-Up
Now that we have a saw, we can go to the wood-cutting machine in the
tent next to the big top! Enter the room with the purple curtain and
give the saw to the wood-cutting machine. Select the button with the
correct shape of the leak and the machine will do the rest! With the
block, we can return to Francine’s pool and block that hole. Click on
the block and then click the hole to patch it up. The pool can now be
filled so that Francine can dive. After filling with water, Francine
will dive and meet Putt-Putt at the bottom. Give her the large
swimsuit from Reginald and she’ll trade you, seeing that her current
outfit is very tight on her. She’ll change into her swimsuit and
wring out what appears to be Reginald’s costume. Take it and return
to the tent beside the big top. Click on the costume and then click
on Reginald. Gladly, Reginald will take the costume and put it on,
finally ready to practice his act. At last, we only have one act left
to save!

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[14] Part 11- When Pigs Fly!
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[14.1] When Pigs Fly!
The net that Mama Mombasa borrowed is the safety net that belongs to
The Flying Porkowskis! Return to the tent on the right path at the
fork in the road and click on the tent. Give it to them and they’ll
declare that “The Flying Porkowskis are back!” And with that, The
Flying Porkowskis go to the big top to practice their performances
for tonight’s show. The circus is saved!

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[15] Part 12- The Show Must Go On!
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[15.1] The Show Must Go On!
With all the acts saved, the circus is finally ready for its grand
opening tonight! Cars are lined up outside and filing to get the best
seats inside for the show. BJ Sweeney announces the grand opening and
gives a very special thank you to Putt-Putt (and you, by extension)
for helping get the circus ready and saving the show! For this
portion of the game, you can choose to play two of the mini-games.
The left sign brings you to a pie-throwing mini-game and the right
brings you to a trampoline game. The pie-throwing involves using the
mouse to turn Putt-Putt and the left-clicking to throw the pie at the
various clowns. The trampoline game involves using the mouse to move
the trampoline platforms as Putt-Putt ascends into the air by
bouncing and popping balloons. You can play both games as much as
you’d like, but if you’d just like to end the game and see the main
acts, press the red button in the center. Katie Cannonball, Reginald,
Terri, and Marie, Phillipe the Flea, The Flying Porkowskis, and Honko
the Clown will all do their acts before Honko throws a pie at the
screen, triggering the credits. The credits will roll and you can
choose to stop and end the game or replay the game. The choice is
yours!

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[16] Final Word
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[16.1] Final Word
This ends my walkthrough of Putt-Putt Joins the Circus. This game was
definitely much easier to make a guide for than Pajama Sam (another
Humongous Entertainment franchise), since Putt-Putt doesn’t have
randomly generated gameplay. I hope this guide was helpful enough to
bring the game to completion for anyone that needs it and I hope to
get started on my next walkthrough sometime soon. Summer vacation is
good for that! ^^

Til next time! Thanks!

~SuperOtakuAlex
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[A] Email/Contact Information

Below is my e-mail, which you can contact me at if you have any
questions or something to add to the guide. *However, read through
the ENTIRE guide before you send me an e-mail. If I’ve already
answered something in the guide, your e-mail will be ignored.*

[email protected]

When you e-mail me, don’t be rude, inconsiderate, or use profanity.
Also, have a subject for your e-mail so I know what it’s about. Don’t
send me spam, something unrelated to the guide, technical
difficulties regarding the game and/or console, or something already
answered in the guide.

I speak English primarily, so I won’t be able to understand an e-mail
written in Spanish, Italian, French (I only know the basics of the
language), German, or any other language. The e-mail should be
straight-forward and to the point. I don’t want an e-mail that is
off-topic. I also don’t want the e-mail to be written in horrible
English. No one will understand what this says, “so how you paly
gaem. Am stuk. Hallp meh.” You don’t have to be formal with the e-
mail, but simple, casual writing will do.

If you send me an e-mail with any information to add to the guide,
you will be credited in the Credits section in the guide.

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[B] FAQs

There are no FAQs at the moment.

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[C] Credits

This section is where credits towards this guide and any other
information will go. Your name used on the site will be used to
credit you on your information.

Thanks goes to;

Humongous Entertainment, for the development of Putt-Putt Joins the
Circus
Me, for making this guide

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[D] Copyright

Putt-Putt Joins the Circus is Copyright 2000 Humongous Entertainment.
All Rights Reserved.

Putt-Putt and Co. belong to Humongous Entertainment.

This document is the property of SuperOtakuAlex and should not be
copied, used for financial gain, or stolen under any circumstance.
You may use this guide for personal purposes, but for nothing else.
This guide should not be found on any other sites than the ones I
have verified for. If it is indeed found on another site without my
permission, send me an e-mail and I will see to it that the stolen
guide is removed.