This is an incredible adventure game, in the vein of the old school
point'n'clicks, and one of my all time favorites. It has a complex and dark
story and atmosphere, and excellent, if occasionally somewhat arbitrary,
puzzles. It also features some of the best dialogue, and one of if not the best
sidekicks of any game or movie ever: Crispin, the self-proclaimed comic relief
of the adventure. Whenever I got stuck, it was always worth it to leave the
game running and not touch anything just to hear quips from Crispin. Sometimes
he gave hints, mostly he was just funny, and I love the care the developers
took to write so much content for him that many people probably didn't even
hear (for instance if it was a fairly obvious puzzle) which was context
sensitive to your progress through the game and what the characters did and
did not know.
The next best thing about the game is the ending. Or I should say endings.
There are several fine walkthroughs already written for this game so I won't
duplicate any of that material here, but they only mention "several" endings,
when there are actually quite a few. I've found twenty-one distinct (though
some similar) endings, but if anyone discovers any not on this list, please
let me know [ zulukn (at) gmail {dot} com] and I'll update it and give credit.
It should go without saying, being this is an "Game Ending Guide" but...
Endings (from worst to best, IMHO)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1. Tell MetroMind you will join her.
2. Use virus on the radio tower.
3. Tell MetroMind you will never join her.
4. Jump off the ledge on the roof.
5. Use plasma torch on power core: no, you must be destroyed
--- did not talk to metromind on all topics ---
6. Use plasma torch on power core: very well (without crispin nor clarity)
7. Use plasma torch on power core: very well (with clarity only)
8. Use plasma torch on power core: very well (with crispin only)
9. Use plasma torch on power core: very well (with crispin and clarity)
10. Use virus transmitter on Scraper (without crispin nor clarity)
11. Use virus transmitter on Scraper (with clarity only)
12. Use virus transmitter on Scraper (with crispin only)
13. Use virus transmitter on Scraper (with crispin and clarity)
--- talked to metromind on all topics, learning more about HORUS ---
14. Use plasma torch on power core: very well (without crispin nor clarity)
15. Use plasma torch on power core: very well (with clarity only)
16. Use plasma torch on power core: very well (with crispin only)
17. Use plasma torch on power core: very well (with crispin and clarity)
18. Use virus transmitter on Scraper (without crispin nor clarity)
19. Use virus transmitter on Scraper (with clarity only)
20. Use virus transmitter on Scraper (with crispin only)
21. Use virus transmitter on Scraper (with crispin and clarity)
One last story bit, in case you didn't catch it...
Once you find out at the end of the game that Horatio changed his name and
wiped most of his memory to disassociate himself with the HORUS project and the
guilt of what he had been programmed to do, you may recall near the beginning
of the game, when you found the piece of the ship with its strange name on it,
spelled strangely (UNNIIC) and in strange letters...
_ _ _
|_| | | | | | | |_
If you had investigated it, Horatio also mentions something about damage to the
piece, "probably from the crash." This is actually because Horatio (v1.0)
scraped the lower half of the letters off, so that it reads UNNIIC, instead of
the ship's original name in a digital font...
_ _ _
|_| | | |_| | | |_ <-- part remaning, that reads UNNIIC by itself
| | |_| |\ |_| _| <-- lower part scraped off by an earlier ver. of horatio
Clever of ol' Horatio, eh?
Thanks for reading! And thanks to Wadjet Eye and Wormwood for making one of the
best adventures ever!