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######
In Pursuit of the Death Angel
(VGA)
FAQ/Walkthrough
PC 1992
Version: 1.0 released on the 25th of June 2005
Author: odino
http://www.gamefaqs.com/features/recognition/47976.html
This guide is EXCLUSIVELY available to GameFAQs.
============================================================================.
| .========================================================================. |
| | TABLE OF CONTENTS | |
| '========================================================================' |
|============================================================================|
| 01.) Introduction | G0100 |
| 02.) Basics | G0200 |
|----------------------------------------------------------------+-----------|
| 03.) Walkthrough | G0300 |
|----------------------------------------------------------------+-----------|
| 04.) Point List | G0400 |
| 05.) Codes | G0500 |
| 06.) Items | G0600 |
| 07.) Maps | G0700 |
|----------------------------------------------------------------+-----------|
| YY.) Version History | GYY00 |
| ZZ.) Credits & Thanks | GZZ00 |
'=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-'
===============================================================================
01.) INTRODUCTION G0100
===============================================================================
Welcome to the VGA remake of 'Police Quest 1' for the PC, an adventure game by
Sierra released in 1992. It was also included in the Police Quest Collection
released in 1995.
The walkthrough for this game is complete and includes a complete point list.
Suggestions, comments or errors - email me about it. Enjoy!
===============================================================================
02.) BASICS G0200
===============================================================================
You control Bonds with the mouse. Cycle through the commands with the right
mouse button or use the menu at the top of the screen that auto-hides.
F1 = Menu
F2 = Sound Toggle
F5 = Save
F7 = Load
F9 = Restart
CTRL+Q = Quit
The number in the ()s is the amount of points you get during the game and the
amount you should have at this point if you are following the walkthrough
exactly. The points are listed again in the point list for a quick overview.
There are serious timing errors in this game if you are playing on a modern PC
so try using an emulator such as DOSBox, play on an older PC (486) or better
yet find the unofficial SCI fixes that will sort out most problems. If none of
the above are an option for you it might make the game unplayable at certain
points. I still had problems getting the poker game to work, you can skip this
and just miss out on some points instead.
===============================================================================
03.) WALKTHROUGH G0300
===============================================================================
___Lytton PD___
---------
When you start, go right into the next screen into the locker room. Open the
locker with the right combination; 269 (1, 1). Take the towel (2, 3) and walk
into the shower. Return to your locker and wear the uniform (1, 4). Also take
the nightstick (1, 5), notebook (1, 6) and the corvette keys (1, 7). Back in
hallway pick up a radio (2, 9) and a patrol car key (1, 10). Go into the
northern door to attend the meeting. Read the newspaper and sit down at the
desk. Afterwards you want to look inside your pigeonhole and pick up the note
(1, 11). Go all the way outside the PD and walk around your car to check it
for safety (5, 16).
___Driving___
-------
The tutorial will teach you about the new driving system of PQ1. Get familiar
with this because you will drive around a lot. Use the eye icon on a city
block for the information of the building. If you happen to crash you will
restart on the same position so don't worry too much - no game overs. Soon
you will get a message about a car crash so get to the location at 11-80 on
Fig Street between 4th and 3rd. Pay attention to the street names and you
should figure out the street numbers.
___Car Crash___
---------
After you arrive (3, 19) look at the driver and check for a pulse. Use your
radio to call in the situation and talk to the people in the crowd. Talk to
the young man for a licence plate. Radio in the number (5, 24) and leave
once Dooley has arrived and taken over the accident.
___Caffeine Carol's___
----------------
Drive around until you get a message to get to Caffeine Carol's. When you
arrive (3, 27) go inside, sit down and talk to Steve. After a while the phone
will ring for you so answer it after Carol gives you the go-ahead (2, 29).
Sit and talk to Steve some more and then leave.
___Speeding Driver___
---------------
Drive around until a car overtakes you at high speed. Turn on the siren (the
red button near the steering wheel in case you haven't found out yet!) and
pull over the speeding car (4, 33). While still inside the car, look at the
pulled over vehicle and call dispatch about the license plate (1, 34). Now
get out of the car and look at the lady. Talk to her and use the pen on the
ticket book in your inventory. Hand over the ticket (5, 39) and select
'Ticket' when given the choice. Return to the car and drive off.
___Caffeine Carol's & Wino Willy's___
-------------------------------
Wait for a call to get to Caffeine Carol's and drive there. Get out and check
out the bikes. Talk to Carol inside (3, 42) and then go outside and into the
alley. Inside Wino Willy's, talk to the bikers and use the nightstick on the
biker in front of you (5, 47) to resolve the situation. Finally, chat with
Marie over at the jukebox for some vital information (3, 50). Leave and drive
off.
___Drunk Driver___
------------
After a while a car will drive past in a suspicious way. The driver is
obviously drunk so turn on the siren again and pull him over (3, 53). Look at
the car and run the license plate through the radio (1, 54). Now get out and
walk over. Look at the man and talk three times to give him the sobriety test
(3, 57). Read him his rights, then cuff him and say 'No' to his request. Open
the backdoor of the police car and sit in front.
___County Jail___
-----------
The jail is near the PD and next to the courthouse (2, 59). Exit the car and
open the lockers. Use the empty one to store your gun. Press the buzzer near
the door to get inside. Speak to the jailer and you will need to enter the
codes for charges against the man. You want to charge him with
13301 - Failure to stop for a stop sign (1, 60)
21490 - Failure to stop for a red light (1, 61)
21603 - Driving under the influence of intoxicants (1, 62)
29211 - Reckless driving (1, 63)
44729 - Not in full control of faculties (1, 64)
26504 - Exceeding the maximum speed limit (1, 65)
Press Enter when you are done and ask the man to move. Take off his handcuffs
(2, 67) and watch the scene. Leave the jail, retrieve your gun from the locker
and get into the squad car.
___Lytton PD___
---------
You'll get called back to the PD soon so you might as well head there now. (3,
70) In the entrance hall click on the memo box to fill in a transfer request
(2, 72) and then continue on to the hallway. After the short scene, go to your
locker and change into the street clothes. Take the car key too. Return the
patrol car keys to the board and also the radio extender. Leave the department
and drive off with the blue Corvette.
___Blue Room___
---------
Drive northeast and enter the Blue Room (2, 74). Sit at the table and talk to
Jack. After the scenes you can leave (2, 76). Return to the station
again.
___Lytton PD___
---------
Back at the PD (1, 77), change into the uniform and take the nightstick, the
ticket book, radio extender and the patrol keys. Attend the meeting in
progress and return to the car park. Walk around the patrol car for a safety
check and drive off.
___Stolen Car___
----------
Soon you'll get a dispatch about a domestic disturbance at the corner of 1st &
Lilly. Cross this junction SOUTHBOUND and stop at the sign. You'll get another
dispatch about a stolen car and it will just drive past you. Immediately
switch on your siren to pull the car over (5, 82). Look at the car to get the
licence plate and run it through the radio. Then use the radio again to call
for backup (5, 87). Wait for the other police car to pull up and when you get
the call by your backup, open the door and pull your gun. Speak to the man in
the stolen vehicle so that he gets out (2, 89). Quickly shout Halt! (2, 91)
and finally tell him to lie on the ground (2, 93). Cuff the man (2, 95) and
read him his rights when he's in the car (1, 96). Go over to the stolen car
and click on the door. Click on the paint to scratch it off (6, 101). Click
inside the car to get in and look inside the glove box compartment (5, 106).
Check out the black book and the licenses. Push the small button to pop up
the trunk. Leave this view and open the trunk. Look at the drugs (2, 108).
Finally you can drive to the county jail.
__County Jail___
-----------
Exit the car and lock up your gun. Push the buzzer and talk to the jailer
inside. Charge Hoffman with
00308 - Resisting arrest (1, 109)
12876 - Possession of a controlled substance (1, 110)
12509 - Possession of concealed weapon (1, 111)
19221 - Stolen vehicle (1, 112)
Tell Hoffman to walk towards the middle of the room and remove his handcuffs.
Return to the PD, don't forget to take your gun from the locker though.
___Lytton PD___
---------
Go inside Dooley's office and pick up the memo on his desk. Read it and you
have been transferred to narcotics for now. Return the squad car keys in the
hallway and change into your street clothes in the locker room. Return to the
first screen and push the elevator button. Open the first door and talk to
Morgan. Then go left in the 2nd floor hallway and enter the narcotics office;
your new office. After Laura has given you the inside scoop of the place, open
the lower middle drawer and take the Hoffman file with you (2, 114). Leave the
office and go down the elevator. The only place we haven't visited inside the
department is the evidence locker which is through the door next to the memo
board. Hand over the Hoffman file and then take the gun. Note down its serial
number and return to your office. Use your computer, click on 'Weapons' and
enter the 5-digit number you just got from the gun. Note down the FBI case
number it spills out and Quit this screen. Now click on 'FBI' and enter the
case number to get all the information on Jason Taselli. Print this and pick
up the printout (5, 119). Also grab a set of unmarked car keys (3, 122) and
use it down in the parking lot.
___Courthouse___
----------
Go inside the courthouse (1, 123) and talk to the clerk three times to get
permission to speak to the judge. Enter the courtroom and talk to the judge
about the situation. When asked, hand over the file to the bailiff (5, 128)
and you will receive a no bail warrant (2, 130).
___County Jail___
-----------
At the county jail, buzz in and present the no bail warrant to the jailer (2,
132). Get back to your car and you'll automatically be back at the police
department and be joined by Laura.
___Bert's Park___
-----------
Drive to Bert's Park on the east side of town. Go north and hide behind the
bushes near the lake (6, 138). Draw your gun, radio Laura and wait for both
men to arrive. As soon the deal is finished you should walk out and catch
Simms. Read him his rights (1, 139) and cuff him (1, 140). Finally search
Simms for some cocaine (1, 141). Talk to Simms again in front of Colby to get
some more information (2, 143). Drive to the county jail.
___County Jail___
-----------
Put your gun into the locker and buzz in. Charge both men for
12876 - Possession of a controlled substance
12755 - Possession of cocaine (1, 144)
Make them move into the middle of the room and uncuff them. Take your gun from
the locker and drive to the Blue Room.
___Blue Room___
---------
Just go inside and join Jack. Talk to him until Keith comes in and tells you
the bad news. Drive to the station.
___Lytton PD___
---------
Talk to Morgan in his office on the upper floor and then go down into the
evidence room. Hand the Hoffman file to Russ and check out the black books.
Then return to Morgan's office who will ask you to seek out Marie at the jail.
___County Jail___
-----------
Push the buzzer and talk to Marie (5, 149). Drive towards the Cotton Cove as
you will receive a radio dispatch shortly.
___Cotton Cove___
-----------
After you arrive (10, 159), talk to the officers and look under the sheet.
Look at the corpse and mention your findings to the officers. You can now
drive back to the station.
___Lytton PD___
---------
Go up to Morgan's office and watch the scene. In the locker room, take the
towel from the locker and walk into the shower. Wear the suit and return to
Morgan's office. Take the unmarked car to the Hotel Delphoria which is in the
upper left city block.
___Hotel Delphoria___
---------------
Arrive here (10, 169) and walk through the entrance. Ring the bell on the
counter for a room. Through the northern archway is the bar. Talk to the
bartender and then Marie. Talk to the bartender once more. When Marie has left
chat with Alex about poker (2, 171). You'll soon end up in your room. Talk to
Marie and pick up the phone on the nightstand to call Morgan on 555-3784 (7,
178). Then call 411 and note down the phone number of the taxi company. Call
the cab company for Marie. Make your way down the elevator and into the bar.
Ask the bartender about the game and pay her the fee. Watch the scenes and sit
down at the poker table. You can now chose to play yourself and win (15, 193)
or just click on winning automatically (no points) or lose automatically (don't
pick this). Return to your room and call Morgan on 555-3784 and wait for the
backup to arrive and give you the pen and more money. In the bar, talk to Alex
and you end up in the second poker game. As before you have the choice to play
yourself (15, 208) or win automatically. Walk into the elevator and watch the
conversation with Frank. When he leaves to take the phone call, look at the
phone the bar (5, 213) and report the info via the pen (12, 225) so that
backup arrives.
The End
===============================================================================
04.) POINT LIST G0400
===============================================================================
------------------------------------------------------------------------.
| Points: Total: |
| |
| LYTTON PD: |
| Open the locker 1 1 |
| Take the towel 2 3 |
| Wear your uniform 1 4 |
| Take the nightstick 1 5 |
| Take the notebook 1 6 |
| Take the corvette keys 1 7 |
| Take a radio 2 9 |
| Take patrol keys 1 10 |
| Take a note from the pigeonhole 1 11 |
| Check the patrol car 5 16 |
| |
| CAR CRASH: |
| Arrive at car crash 3 19 |
| Use the radio before you leave 5 24 |
| |
| CAFFEINE CAROL'S: |
| Arrive at Caffeine Carol's 3 27 |
| Answer the phone call 2 29 |
| |
| SPEEDING CAR: |
| Pull over the speeding car 4 33 |
| Run the license plate 1 34 |
| Write a ticket 5 39 |
| |
| CAFFEINE CAROL'S: |
| Ask about the complaints 3 42 |
| Use the nightstick on bullies 5 47 |
| Talk to Marie 3 50 |
| |
| DRUNK DRIVER: |
| Pull over the drunk driver 3 53 |
| Run the license plate 1 54 |
| Take the sobriety test 3 57 |
| |
| COUNTY JAIL: |
| Arrive at the jail 2 59 |
| Charge man with 21603 1 60 |
| Charge man with 29211 1 61 |
| Charge man with 44729 1 62 |
| Charge man with 13301 1 63 |
| Charge man with 21490 1 64 |
| Charge man with 26504 1 65 |
| Remove the man's cuffs 2 67 |
| |
| LYTTON PD: |
| Arrive at the PD 3 70 |
| Fill in a transfer request 2 72 |
| |
| BLUE ROOM: |
| Arrive at the blue room 2 74 |
| Attend the birthday party 2 76 |
| |
| LYTTON PD: |
| Return to the PD 1 77 |
| |
| STOLEN CAR: |
| Pull over the stolen car 5 82 |
| Call for backup 5 87 |
| Tell Hoffman to get out of the car 2 89 |
| Tell Hoffman to stop moving 2 91 |
| Tell Hoffman to lie on the ground 2 93 |
| Cuff Hoffman 2 95 |
| Read Hoffman his rights 1 96 |
| Scratch the paint away 5 101 |
| Look inside the glove box 5 106 |
| Look at the drugs in the trunk 2 108 |
| |
| COUNTY JAIL: |
| Charge Hoffman with 00308 1 109 |
| Charge Hoffman with 12876 1 110 |
| Charge Hoffman with 12509 1 111 |
| Charge Hoffman with 19221 1 112 |
| |
| LYTTON PD: |
| Take the Hoffman file 2 114 |
| Print the Taselli file 5 119 |
| Take the unmarked car keys 3 122 |
| |
| COURTHOUSE: |
| Arrive at the courthouse 1 123 |
| Give the Hoffman file to the bailiff 5 128 |
| Get a no bail warrant 2 130 |
| |
| COUNTY JAIL: |
| Present the no bail warrant 2 132 |
| |
| BERT'S PARK: |
| Hide in the bushes 6 138 |
| Read Simms his rights 1 139 |
| Cuff Simms 1 140 |
| Search Simms 1 141 |
| Speak to Simms next to Colby 2 143 |
| |
| COUNTY JAIL: |
| Charge both men with 12755 1 144 |
| Talk to Marie 5 149 |
| |
| COTTON COVE: |
| Arrive at the Cotton Cove 10 159 |
| |
| HOTEL DELPHORIA: |
| Arrive at the Hotel Delphoria 10 169 |
| Get invited to the poker game 2 171 |
| Call Morgan 7 178 |
| Win the poker game 15 193 |
| Win the high stakes poker game 15 208 |
| Look at the phone in the penthouse 5 213 |
| Use the pen to call backup 12 225 |
| |
'------------------------------------------------------------------------'
==============================================================================
05.) CODES G0500
==============================================================================
øøøøøøøøøøø
PENAL CODES
øøøøøøøøøøø
00308 - Resisting arrest
00377 - Murder
00364 - Attempted Murder
00367 - Attempted Murder
00322 - Kidnapping
00399 - Armed robbery
00337 - Assault and battery
00349 - Assault and battery on a police officer
00359 - Burglary
12876 - Possession of a controlled substance
12755 - Possession of cocaine
12509 - Possession of concealed weapon
øøøøøøøøøøøøø
VEHICLE CODES
øøøøøøøøøøøøø
19221 - Stolen vehicle
19227 - Driver's license not in possession
14304 - Driving with a suspended license
16310 - Hit and run
13301 - Failure to stop for a stop sign
21490 - Failure to stop for a red light
21650 - Driving too slow in the fast lane
22679 - Following too close
26504 - Exceeding the maximum speed limit
29211 - Reckless driving
21603 - Driving under the influence of intoxicants
21068 - Evading arrest
44729 - Not in full control of faculties
øøøøøøøøøøø
RADIO CODES
øøøøøøøøøøø
10-1 - Poor radio reception
10-2 - Radio reception good
10-4 - Received message
10-6 - On the air - not available for a call
10-7 - Off the air - out of service
10-8 - In service
10-9 - Repeat message
10-10 - End of shift - off duty
10-15 - Prisoner in-custody
10-19 - Return to office
10-20 - Location
10-21 - Telephone
10-23 - Standby
10-27 - Subject check
10-29 - Check for wants
10-35 - Backup requested
11-41 - Ambulance
11-44 - Fatality
11-48 - Furnish transportation
11-79 - Injury traffic collision with ambulance responding
11-80 - Traffic collision with major injury
11-81 - Traffic collision with minor injury
11-82 - Traffic collision, no details
11-84 - Traffic control
11-85 - Tow truck
11-99 - Emergency, officer needs assistance, respond code 3
===============================================================================
06.) ITEMS G0600
===============================================================================
ITEM: DESCRIPTION:
-------------------------------------------------------------------------------
BILL BARNUM'S DRIVER'S LICENSE
The drunk driver will have this on him but this item is
actually never used.
-------------------------------------------------------------------------------
CAMARO KEYS
Keys to the Camaro parked ouside the police station. They
are in the locker.
-------------------------------------------------------------------------------
DELUXE TRANSMITTER PEN
Once you win the simple poker game you will get this pen
from your hotel room. Used for notifying your troops on
your location later.
-------------------------------------------------------------------------------
EXTENDER
This is your radio used to call dispatch frequently
throughout the game.
-------------------------------------------------------------------------------
HAIR DYE
Given to you by Laura to dye your hair for your undercover
mission. Applied while having a shower.
-------------------------------------------------------------------------------
HANDCUFFS
Part of your daily uniform and thus found in your locker.
As if you did not know already, these are used to cuff
criminals.
-------------------------------------------------------------------------------
HOFFMAN FILE
Filed in the narcotics office. It is vital to show to
Russ and the bailiff to continue the game.
-------------------------------------------------------------------------------
HOTEL ROOM KEY
Received at the lobby in the hotel. Naturally, opens up
the door to your hotel room.
-------------------------------------------------------------------------------
NIGHTSTICK
Part of your daily uniform and thus found in your locker.
Useful for beating up criminals when necessary, and of
course it will be necessary in this game.
-------------------------------------------------------------------------------
NO BAIL WARRANT
A warrant received from the judge after you show the
bailiff the Hoffmann File.
-------------------------------------------------------------------------------
PATROL CAR KEYS
Every officer needs a patrol car and you are no different.
The keys for it are hanging on the board inside the
station.
-------------------------------------------------------------------------------
PEN
Part of your daily uniform and thus found in your locker.
Mainly used to write tickets.
-------------------------------------------------------------------------------
SERVICE REVOLVER
Part of your daily uniform and thus found in your locker.
Used to apprehend criminals in dangerous situations.
-------------------------------------------------------------------------------
TICKET
A temporary item that is made out to the speeding lady. It
comes from the ticket book and is written with the pen.
-------------------------------------------------------------------------------
TICKET BOOK
Inside the briefcase found inside the locker at the station.
Filled in when you have to write a ticket to someone who
broke the law in any way.
-------------------------------------------------------------------------------
TOWEL
Briefly used for showering purposes at the station's
changing room. Found inside the locker.
-------------------------------------------------------------------------------
UNDERCOVER CAR KEYS
Enables you to drive the undercover car from the narcotics
division. The keys are hanging on the board inside their
office.
-------------------------------------------------------------------------------
WALLET
Inside your locker once you have dyed your hair and
entered "undercover mode". Enables you to enter the poker
game at the hotel.
-------------------------------------------------------------------------------
===============================================================================
07.) MAPS G0700
===============================================================================
(note: I copied these from the previous game and there may be some differences
that I have not taken into account)
POLICE STATION
``````````````
-------- --------- --------
|MORGAN'S| |NARCOTICS| |COMPUTER|
| OFFICE | | OFFICE | | ROOM |
-------- --------- --------
| | |
-------- -------------- -------- -------------
|CAR PARK| - | HALLWAY | - | | - |BRIEFING ROOM|
-------- -------------- | MAIN | -------------
| |
-------- | HALL | -----------
|DOOLEY'S| - | | - |LOCKER ROOM|
| OFFICE | -------- -----------
--------
HOTEL DELPHORIA
```````````````
--------
|ROOM 404|
--------
|
------ -------
|STAIRS| - |HALLWAY|
------ -------
\
/
------
|STAIRS| --------
------ |ROOM 204|
\ --------
/ |
--------- ------ ------- -------
|BACK ROOM| - |STAIRS| - |HALLWAY| - |HALLWAY|
--------- ------ | ------- -------
| |
---------- --------
|POKER ROOM| |ELEVATOR|
---------- --------
| |
------------ --- -----
|STORAGE ROOM| - |BAR| - |LOBBY|
------------ --- -----
|
--------
|ENTRANCE|
--------
===============================================================================
YY.) VERSION HISTORY GYY00
===============================================================================
v1.0 Complete (25th of June 2005)
===============================================================================
ZZ.) CREDITS & THANKS GZZ00
===============================================================================
GameFAQs for hosting this.
Sierra for the game.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
This guide may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or otherwise
distributed publicly without advance written permission. Use of this guide on
any other web site or as a part of any public display is strictly prohibited,
and a violation of copyright. ,,,
(o o)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=oOOo-(_)-oOOo-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=