------------------------------------------------------------------
-Wingnut and SplashKhat's Megaman Zero 2 Cyber Elf Faq v 0.92-

You can submit stuff (like cool ascii art) to us by email
Wingnut is reached at:  klyoungblood(at)capitol-college.edu
and SplashKhat found here:  SplashKhat(at)yahoo.com

Please check Gamefaqs for the latest version of this faq before emailing.
And do not ask about subjects not included in this faq (such as how to
boss fight, energy tank locations, cheats, codes, and how to save)

Part:
0- Intro text & notes
1- Elf locations,
2- Cyber Elf Effects,
3- Credits

Part 0: Intro text & notes
============================================================
Intro: Out of love for the game we present to you everything we know
about the CyberElf. This is not a walkthru per say, so you will not find
too much extra info other then CyberElf stuff at this time. We can
confirm that using all of the CyberElves will give you the ultimate form
at the end of the game. But other form's are not included here.

Legal: Copyright 2003 Wingnut and SplashKhat. This work may be
distributed freely as long as no fee is charged for its distribution, the
text remains unaltered, and credit is given to the origional authors. All
trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.


Part 1: Elf locations
============================================================
[View this in a monospaced font like Courier to see the elf tables
properly.]

The stages are listed in the order of the Resistance Base, then the
stages as they appear in the operator's destinations list.

Nurse Elves (Red)  Animal Elves (Green)  Hacker Elves (Blue)
................    .................    .................
C7 .     . D5 .    . L1 .     . D7 .    . C1 .     . E5 .
   . E7  .    .    .    . C6  .    .    .    . E6  .    .
.....     ......    ......     ......    ......     ......
J7 ....... L3 .    . J2 ....... D3 .    . D4 ....... J6 .
   .F1.N1.    .    .    .B4.F2.    .    .    .*****.    .
................    .................    .................
E4.M3.D1 .J3.K1.    .G1.J8.***.K3.P3.    .F4.K2.B1 .J1.O1.
................    .................    .................
O3. B5 . K6 .H2.    .P1.C2.I3 .E8.G3.    .B2.A3.H1 .K4.J5.
...    .    ....    .................    .................
C5...........G4.    .**.C8.***.E1.**.    .**.E2.***.L4.**.
...J4.A2 .I6....    .................    .................
I1...........M1.    .K5.I4.I5 .E3.M2.    .F3.B3.N2 .L2.P4.
... G2 . H4 ....    .................    .................
O2.    .    .A1.    .C4.I2.***.D2.N3.    .D6.C3.P2 .H3.A4.
................    .................    .................
Elves are arranged in progressive order of Crates found in the stage,
then by those you find inside enemy's. If you do not get an elf right
away try using a different weapon and/or hunt down every enemy on the
stage.

A-Resistance Base
------------------
You must complete at least one mission (besides the intro stage) to
get the elves here

A1 (Pireff): Crate, 'R'(top) floor, jump over the left tower

A2 (Mikilar): 5F, talk to the guard in the right tower

A3 (Iteroth): Crate, 1F(bottom) floor, room 1f-b

A4 (Anurray): After rescuing the resistance members from the Harpuia stage,
talk to Andrew (the old man on the third floor), answer top, top, bottom,
top, bottom, top to get this pesky little elf.



B-Sand Wilderness (intro)
-----------------------
B5 (Arnue): After the pair of feeding Vultures, theres a Crate under one of
the platforms to the right, in the falling pillar area.

B2 (Itemeter): Tumbleweed enemy

B1 (Stoccum): Second Electric Golem miniboss

B3 (M-orina): Cactus enemy

B4 (Birwin): Vulture enemy



C-Forest of Dysis (Hyleg Uurobockle)
-------------------------------------
C3 (Ashiro): Use a flame chip attack on the leaves to reaveal this Crate in
trees.

C7 (Yeppie): Continue to the left (after burning the leaves) for another
Crate.

C5 (Kereff): Crate on upper right ledge indoors, swing to it with the chain.

C2 (Beeshot): Bee enemy (yellow)

C8 (Bomserow): Queen bee enemy (purple)

C1 (Menite): Mole enemy

C4 (Stickah): Spider enemy

C6 (Putick): Miniboss enemy



D-Computer Zone (Poler Kamrous)
--------------------------------------
D1 (Ishilar): Crate on top of the third floating ice block

D5 (Fuppie): Crate after Ice Golem, above the doorway.

D6 (Acool): Crate, on the right ledge above a spiked wall, it's easiest to get
this one if you revisit the stage after defeating Camubears, as the spikes
and ice dissapear.

D2 (Stickie): Fish enemy

D3 (Fubuffa): Plow enemy

D4 (Hafmardo): Ice Golem miniboss

D7 (Atti): Popup Cannon enemy



E-Power Room (Phoenix Magnion)
----------------------------------
E2 (Stocttus): Crate near start in a closed area (bat a bomb enemy into the
thin wall with the sabre)

E7 (Grandie): Just before the pink destroyable bridge that leads to the first
reactor, there's a blue peice of ceiling that can be destroyed. Climb up
through the broken ceiling to get the elf in a crate. this is the 'Secret
Area'.

E6 (Dable): "Chaos Angel" posted this to the Gamefaqs message boards:
In phoenix's stage where when you climb up or down the long ladder, a
crucible (cup for molten metal) goes up and thare are a lot of green
laser shooting small robots moving zig zag.

Destroy 3 different colored sets of robot and a fast UFO will fly past.
Good luck. It's like a mini galaxy/space invaders game.
Use the ice chip on a crucible to reach this elf unharmed.

[You will need to enter the 'Sub Area' for the next two. near the right
door of the room with spike walls the blue wall below you is cracked, hit
a bomb to open up the 'Sub Area']

E4 (Culoppe): After the cluster of bomable pink walls you will see a blue
colored area below your feet. bomb the pink floor to the left of it and go
down carefully! see the crate? bomb the right wall to access it.

E5 (Lanite): Further along from (E4) is a gap in the blue area, destroy the
pink floor above it with a bomb. Inside is a Fire Golem enemy with the elf

E1 (Bomphew): Bomb enemy

E3 (Beelanch): First reactor

E8 (BeeStin): Flying cannon enemy at the top of the shaft in 'Secret or Sub
Area'.



F-Train of Neo Arcadia (Panter Flauclaws)
---------------------------------
F1 (Emick): Crate down to the left of starting point

F4 (Clockle): Crate after the flat car (where you protect the crates) drop
down 1 car over, you'll see it on the left edge.

F2 (Biraero): Spike Ball enemy

F3 (M-orapp): Crab enemy



G-Residential Area (Golem Trio)
---------------------------------
G2 (Estan): Pull the first brown block to the right as far as you can (Stand
away, shoot and hold the chain then pull). stand on it and reach up at
an angle to pull out the block above.

G4 (Rireff): Crate, after leaping across a couple spike pits go up and pull
the above-left block out to access it.

G1 (Bircarry): Flying enemy

G3 (Beebite): Sword-X enemy



H-Air Force (Kuwagust Anchortus)
---------------------------------
The path splits midway. To reach the top part uninjured hit the generator
with an ice chip attack (this will give you a short delay before it
blows). Now immediatly dash-jump out to the left, the lazer will vanish
before you crash, dash as fast as possible over and up the path.
(You can get the one you miss by revisiting this stage after defeating
Harpuia)

H4 (Peatan): Upper path: Crate, 2nd room

H1 (Stockel): Lower path: drop down the ladder, 2nd passage to the right

H2 (Reloppe): Crate on upper ledge at the right side end of laser beam guarded
room.

H3 (Aterner): In the left room (after protecting Ceil) Crate in the top left
corner of the map.



I-Computer Facility Roof (Leviathan)
-------------------------------
I1 (Mureff): Crate, down and left under the cliff from the start

I6 (Remilar): Crate on high ledge on the right side of the map

I2 (Stickoo): Guard Dog enemy

I4 (Beefire): Snowballer enemy

I3 (Bomgrow): Land Mine enemy (Back track from I6 and follow the snowball
thrown at you to clear the way)

I5 (Bomblow): Floating Bomb enemy



J-Forest Of Notus (Burble Hekelot)
-----------------------------------
J5 (Iterex): Crate in trees, again burn the leaves away with the fire chip to
see it.

J6 (Hafmarmn): After crossing the chain platforms turn and jump onto the
highest one. its a close jump (the grass goes further then you think) Jump to
the left 1 or 2 platforms, jump and grapple the platform above you and swing
to the left. on the left is the crate. Very hard to reach (remember to hold
jump before letting go of the chain, and you cannot climb from the sides).

J7 (Mappie): Crate in a secret passage under the start of the indoor section.
Dont jump up inside, just walk to the right through the wall.

J3 (Mitick): If you keep going up you'll see this Crate under a narrow spiked
passage that you cannot jump over (using of one of the Elves can reduce
spike damage), use the chain to reach it from the passage below.

J4 (Tomilar): You can see this Crate from J3, the secret passage is up on the
left wall behind a Knight-X

J1 (Cloctell): When you see 4 breakable boxes, 2 above, 2 on the right. break
the top right one, chain the far block past the spikes and go down safely
for this Crate.

J2 (Kelon): Forest Grub enemy

J8 (Birhang): Enemies that jump out of bottomless pits



K-Crystal Cave (Harpuia)
------------------------
K6 (Charnue): A secret passage in the right wall of the first pit leads to
this Crate.

K1 (Miloppe): On the right side of the map, climb the wall to see this Crate
on the ledge above, grapple out to the very end (try to grab the far point at
an angle to gain extra height) grapple upwards to catch the rock just above
screen and skillfully swing inside.

K2 (Clocsule): Crate in first downward shaft, left side. Slide down the left
wall to reach it safely.

K4 (Itemass): After the first Glowbug/spike area fall to the left, then the
middle. Slide down this wall to reach a door on the right. Through the doors
is your Crate.

K3 (Birflow): Glow Bug enemy

K5 (Beehitt): Hopper-X enemy



L-Shuttle Factory (Fefnir)
------------------------
L4 (Stoctem): Secret passage in wall left of ladder (above 3 Knight-X's,
hidden by pipes) poke around for this hidden Crate.

L3 (Euppie): Crate in vertical climb on the right side, use the ladder above
to reach it easy.

L1 (Jettah): Knight-X enemy

L2 (M-orossa): Spinning 3-element enemy



M-Neo Arcadia Temple (Rainbow Devil MKII)
-------------------------------------------
M1 (Nureff): Crate on upper right wall where path drops.

M3 (Parick): Crate on left ledge left of first spiked ceiling, after the first
Spinning 3-element enemy

M2 (Beellet): Cannon-X enemy



N-Temple of Fire (Fefnir Tank)
--------------------------------
N1 (Satick): Crate on left ledge after dropping down the shaft with wall
cannons.

N2 (Stocpuss): Crate after falling platforms over lava, it's in plain sight,
behind a Knight-X enemy.

N3 (Stickoh): Wall Cannon enemy



O-Temple of Ice (Ray Leviathan)
-------------------------------------
O2 (Oreff): Go under water and to the right. Jump on to the second ice block,
use the chain to reach the high right wall, climb it for this Crate.

O3 (Meloppe): In the second room climb the ladders above spiked floor for this
Crate.

O1 (Clocpull): Crate on the left in rising water area.



P-Temple of Wind (Jet Harpuia)
---------------------------------
P2 (Stocpell): At the right edge of the map drop down, past the two containers
to this Crate below.

P4 (M-oreno): In the laser beam room. Destroy the first generator and quickly
jump up, to the left, then down to see this Crate.

P3 (Birhelp): Jet Shield enemy

P1 (Beesult): Gun-X enemy





Part 2: Elf Effects
============================================================
When you use an elf, it dies and cannot be used again, ever.  Using an
elf in a mission takes away points from your ranking at the end of the
mission. Using elves with a permanent effect costs you points on every
mission you play after using it. Permanent elves are marked with a * at
the end of their descriptions.

Nurse Elves (Red)
..........
A .   .A . A: Max health is increased by 4.*
 . B .  .
...   .... B: Max health doubles.*
A .....A .
 .C.C.  . C: Completely restores health.
..........
D.C.E.C.D. D: Flies around dropping health items.
..........
D.F .F .D. E: Absorbs bullets to heal you.
..  .  ...
G.......G. F: Grants 2 extra lives.
..E.E.E...
G.......G. G: Restores some health.
..H .H ...
G.  .  .G. H: Turns into a sub-tank.*
..........

Animal Elves (Green)
.......... I: Increases walking speed.*
I .   .J .
 . M .  . J: Increases ladder-climbing speed.*
...   ....
K .....L . K: Decreases the speed at which you slide down walls.*
 .N.N.  .
.......... L: Prevents being knocked back when hit.*
N.N.*.N.N.
.......... M: Spikes do damage instead of killing you instantly.*
O.O.P.O.O.
.......... N: Saves you from a pit once.
*.P.*.P.*.
.......... O: Flies around firing bullets.
O.O.P.O.O.
.......... P: Absorbs bullets, then explodes.
R.R.*.R.R.
.......... R: Stick to and paralyses enemies.

Hacker Elves (Blue)
..........
S .   .S . S: Erases small enemies in a stage.
 . U .  .
...   .... T: Cuts a boss's life in half.
T .....T .
 .***.  . U: Get double life and crystals from powerups.*
..........
V.V.W.V.V. V: Stops enemies.
..........
X.X.W.X.X. W: Slows enemies.
..........
*.W.*.W.*. X: Causes all enemies in a stage to drop power-ups.
..........
Y.Y.W.Y.Y. Y: Turns all enemies in a stage into Mets.
..........
Z.Z.W.Z.Z. Z: Grants an A rank for one mision.
..........




Part 3: Credits
============================================================
SplashKhat: Elf locations, many formatting suggestions
Wingnut: Elf locations and effects
Chaos Angel: How to get elf E6
Planet Mega Man: Translations of the boss names, back before the game
was out in English.
The authors of VisualBoy Advance: For letting us turn off layers to see
those hidden passages.
Gamefaqs: The gamers help page paradise.
And most importantly:
Capcom: For making this great game.