Medieval: Total War
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Region Guide
_______________________________________________________________
Table of Contents
1. Copyright Information
2. Contact Information
3. Version History
4. Introduction
5. Regions
1. Algeria
2. Anatolia
3. Anjou
4. Antioch
5. Aquitaine
6. Arabia
7. Aragon
8. Armenia
9. Austria
10. Bavaria
11. Bohemia
12. Brandenburg
13. Brittany
14. Bulgaria
15. Burgundy
16. Carpathia
17. Castile
18. Champagne
19. Chernigov
20. Constantinople
21. Cordoba
22. Corsica
23. Crete
24. Crimea
25. Croatia
26. Cyprus
27. Denmark
28. Edessa
29. Egypt
30. Finland
31. Flanders
32. Franconia
33. Friesland
34. Genoa
35. Georgia
36. Granada
37. Greece
38. Hungry
39. Ile de France
40. Ireland
41. Jerusalem
42. Khazar
43. Kiev
44. Leon
45. Lesser Armenia
46. Libya
47. Lithuania
48. Livonia
49. Lorraine
50. Malta
51. Mercia
52. Milan
53. Moldavia
54. Morocco
55. Muscovy
56. Naples
57. Navarre
58. Nicaea
59. Normandy
60. Northumbria
61. Norway
62. Novgorod
63. Papal States
64. Pereyaslvl
65. Poland
66. Pomerania
67. Portugal
68. Provence
69. Prussia
70. Rhodes
71. Rome
72. Rum
73. Ryazan
74. Sardinia
75. Saxony
76. Scotland
77. Serbia
78. Sicily
79. Silesia
80. Sinai
81. Smolensk
82. Swabia
83. Sweden
84. Switzerland
85. Syria
86. Toulouse
87. Trebizond
88. Tripoli
89. Tunisia
90. Tuscany
91. Tryolia
92. Valencia
93. Venice
94. Volga-Bulgaria
95. Volhynai
96. Wales
97. Walachia
98. Wessex
_______________________________________________________________
1. COPYRIGHT INFROMATION
This guide is copyright, 2003, of Greener2k1, all rights
reserved. This guide may NOT be reproduced in ANY means,
except as a personal computer print-off. This guide may not be
bought, sold, or given away as a bonus with another purchase.
The ONLY official site carrying this guide is: Game FAQS
(www.gamefaqs.com). If any of you see this guide at any site
other than the one above, PLEASE notify me immediately. Do not
e-mail me asking if you can use this guide, as I will NOT give
permission.
_______________________________________________________________
2. CONTACT INFORMATION
NOTE: Unless you tell me to do otherwise, your e-mail address
will be kept private.
NOTE: Please put Medieval: Total War in the subject of the
e-mail.
Feel free to contact me at
[email protected]
Below is my policy regarding the various kinds of messages I
may receive.
Questions: I will try to answer questions you send me to the
best of my ability. Please remember that I am not affiliated
with any Video game company. Before asking me something, READ
THROUGH THE GUIDE to see if your question is already answered.
If your question is already answered in the guide, I will
ignore it.
Comments: Any comments on the guide or how it could be made
better are appreciated. Valid complaints about the guide are
also appreciated.
Information about my guides being ripped off: If you ever see
one of my guides being used illegally, please contact me
immediately. Also, it helps if you have the word "plagiarism"
somewhere in the subject of the e-mail.
_______________________________________________________________
3. VERSION HISTORY
Version 3.5
Date: 1/16/05
Updated contact information, and some minor updates
Version 3.0
Date: 2/22/03
Added copyright information, contact information and
updated the Table of Contents.
Version 2.0
Date: 2/15/03
Added the Region Owners and Military Factor for each
region, and created the Table of Contents.
Version 1.0
Date: 2/5/03
Added Politics for each region.
Version 0.5
Date: 2/1/03
Began the guide, with only geography and economy for
each region.
_______________________________________________________________
4. INTRODUCTION
This guide contains information about each region. Focusing
on the types of terrain, the income and resources each region
provides, the title and the improvements to the Governor
personality for each province, who belong to the region at the
start, the rebellious factor for each province (0-peaceful
people, 4-extremely rebellious), and the special units, when
built give the region a +1 for valor.
_______________________________________________________________
5. REGIONS
REGION: Algeria
Geography
Location: Inland
Terrain: Arid ground
Waterways: None
Culture: Muslim
Architecture: Islamic
Castle: Algiers Castle
Economy
Income: 300
Resources: Gold
Tradable Goods: None
Politics
Governor Title: none
Special description:
Loyalty +1
Piety +0
Dread +0
Command +0
Acumen +1
Region Owner
Early: The Almohads
Late: The Almohads
High: The Almohads
Military:
Rebellious: 0/4
Get +1 valor with the Berber Camel if the Almohads
faction
REGION: Anatolia
Geography
Location: Inland
Terrain: Arid ground
Waterways: None
Culture: Orthodox
Architecture: Eastern European
Castle: Antalya Castle
Economy
Income: 380
Resources: None
Tradable Goods: None
Politics
Governor Title: none
Special description:
Loyalty +1
Piety +0
Dread +0
Command +0
Acumen +0
Region Owner
Early: The Byzantines
Late: The Turkish
High: The Rebels
Military:
Rebellious: 0/4
Get +1 valor with the Turcoman Foot if the Turkish
faction
REGION: Anjou
Geography
Location: Inland
Terrain: Lush Grassland
Waterways: None
Culture: Catholic
Architecture: Western European
Castle: Angers Castle
Economy
Income: 315
Resources: None
Tradable Goods: Silk Linen
Politics
Governor Title: Count of Anjou
Special description:
Loyalty +1
Piety +0
Dread +0
Command +0
Acumen +0
Region Owner
Early: The English
Late: The English
High: The French
Military:
Rebellious: 0/4
No +1 Valor Units
REGION: Antioch
Geography
Location: Inland
Terrain: Rock desert
Waterways: None
Culture: Muslim
Architecture: Islamic
Castle: Antioch Castle
Economy
Income: 585
Resources: None
Tradable Goods: Silk, Spices, Gems
Politics
Governor Title: Prince of Antioch
Special description:
Loyalty +1
Piety +1
Dread +0
Command +0
Acumen +0
Region Owner
Early: The Egyptians
Late: The French
High: The Egyptians
Military:
Rebellious: 0/4
Get +1 valor with the Turcopole if the Rebel/Mercenary
faction
REGION: Aquitaine
Geography
Location: Inland
Terrain: Lush Grassland
Waterways: None
Culture: Catholic
Architecture: Western European
Castle: Bordeaux Castle
Economy
Income: 335
Resources: Salt
Tradable Goods: Wine
Politics
Governor Title: none
Special description:
Loyalty +1
Piety +0
Dread +0
Command +0
Acumen +0
Region Owner
Early: The English
Late: The English
High: The English
Military:
Rebellious: 0/4
No +1 Valor Units
REGION: Arabia
Geography
Location: Inland
Terrain: Sand Desert
Waterways: None
Culture: Muslim
Architecture: Islamic
Castle: Kerak Castle
Economy
Income: 85
Resources: None
Tradable Goods: None
Politics
Governor Title: none
Special description:
Loyalty +1
Piety +0
Dread +0
Command +0
Acumen +0
Region Owner
Early: The Egyptians
Late: The Egyptians
High: The Egyptians
Military:
Rebellious: 0/4
No +1 Valor Units
REGION: Argon
Geography
Location: Inland
Terrain: Arid ground
Waterways: None
Culture: Catholic
Architecture: Southern European
Castle: Barcelona Castle
Economy
Income: 490
Resources: Iron
Tradable Goods: None
Politics
Governor Title: none
Special description:
Loyalty +1
Piety +0
Dread +0
Command +1
Acumen +0
Region Owner
Early: The Argonese
Late: The Argonese
High: The Argonese
Military:
Rebellious: 0/4
Get +1 valor with the Gun Galley if the Byzantine,
Italian, Papist, or Sicilian faction
REGION: Armenia
Geography
Location: Inland
Terrain: Arid ground
Waterways: None
Culture: Muslim
Architecture: Eastern European
Castle: Yerevan Castle
Economy
Income: 385
Resources: None
Tradable Goods: Silk, Spices, Gems
Politics
Governor Title: none
Special description:
Loyalty +1
Piety +0
Dread +0
Command +0
Acumen +0
Region Owner
Early: The Turkish
Late: The Turkish
High: The Golden Horde
Military:
Rebellious: 0/4
Get +1 valor with the Armenia Heavy Calvary if the
Muslim faction
REGION: Austria
Geography
Location: Inland
Terrain: Lush Grassland
Waterways: None
Culture: Catholic
Architecture: Western European
Castle: Vienna Castle
Economy
Income: 270
Resources: Copper
Tradable Goods: None
Politics
Governor Title: none
Special description:
Loyalty +1
Piety +0
Dread +0
Command +0
Acumen +0
Region Owner
Early: The German
Late: The German
High: The German
Military:
Rebellious: 0/4
No +1 Valor Units
REGION: Bavaria
Geography
Location: Inland
Terrain: Lush Grassland
Waterways: None
Culture: Catholic
Architecture: Western European
Castle: Munich Castle
Economy
Income: 300
Resources: Salt
Tradable Goods: None
Politics
Governor Title: none
Special description:
Loyalty +1
Piety +0
Dread +0
Command +0
Acumen +0
Region Owner
Early: The German
Late: The German
High: The German
Military:
Rebellious: 0/4
No +1 Valor Units
REGION: Bohemia
Geography
Location: Inland
Terrain: Lush Grassland
Waterways: None
Culture: Catholic
Architecture: Western European
Castle: Prague Castle
Economy
Income: 280
Resources: Iron, Silver
Tradable Goods: Linen
Politics
Governor Title: King of Bohemia
Special description:
Loyalty +1
Piety +0
Dread +1
Command +0
Acumen +0
Region Owner
Early: The German
Late: The German
High: The German
Military:
Rebellious: 0/4
No +1 Valor Units
REGION: Brandenburg
Geography
Location: Inland
Terrain: Lush Grassland
Waterways: None
Culture: Catholic
Architecture: Western European
Castle: Berlin-Kolln Castle
Economy
Income: 285
Resources: Copper
Tradable Goods: Linen, Grain
Politics
Governor Title: Margrave of Brandenburg
Special description:
Loyalty +1
Piety +0
Dread +0
Command +0
Acumen +0
Region Owner
Early: The German
Late: The German
High: The German
Military:
Rebellious: 0/4
Get +1 valor with the Gothic Foot Knight if the German or
Italian faction
REGION: Brittany
Geography
Location: Inland
Terrain: Lush Grassland
Waterways: None
Culture: Catholic
Architecture: Western European
Castle: Nantes Castle
Economy
Income: 270
Resources: None
Tradable Goods: Linen
Politics
Governor Title: Count of Brittany
Special description:
Loyalty +1
Piety +0
Dread +0
Command +0
Acumen +0
Region Owner
Early: The French
Late: The English
High: The French
Military:
Rebellious: 0/4
No +1 Valor Units
REGION: Bulgaria
Geography
Location: Inland
Terrain: Lush Grassland
Waterways: None
Culture: Orthodox
Architecture: Eastern European
Castle: Turnovo Castle
Economy
Income: 300
Resources: None
Tradable Goods: Grain
Politics
Governor Title: Prince of Bulgaria
Special description:
Loyalty +1
Piety +0
Dread +0
Command +1
Acumen +0
Region Owner
Early: The Byzantines
Late: The Rebels
High: The Rebels
Military:
Rebellious: 0/4
Get +1 valor with the Bulgarian Brigand with the
Byzantine, Hungarian, Polish or Russian faction
OR Get +1 Valor with the Janissary Heavy Infantry with
the Turkish faction
REGION: Burgundy
Geography
Location: Inland
Terrain: Lush Grassland
Waterways: None
Culture: Catholic
Architecture: Western European
Castle: Dijon Castle
Economy
Income: 310
Resources: None
Tradable Goods: Wine
Politics
Governor Title: none
Special description:
Loyalty +1
Piety +0
Dread +0
Command +0
Acumen +0
Region Owner
Early: The German
Late: The German
High: The French
Military:
Rebellious: 0/4
No +1 Valor Units
REGION: Carpathia
Geography
Location: Inland
Terrain: Temperate Grassland
Waterways: None
Culture: Catholic
Architecture: Eastern European
Castle: Carpathian Castle
Economy
Income: 360
Resources: Copper, Iron, Silver
Tradable Goods: None
Politics
Governor Title: Voivode of Carpathia
Special description:
Loyalty +1
Piety +0
Dread +2
Command +0
Acumen +0
Region Owner
Early: The Hungarians
Late: The Hungarians
High: The Hungarians
Military:
Rebellious: 0/4
No +1 Valor Units
REGION: Castile
Geography
Location: Inland
Terrain: Arid ground
Waterways: None
Culture: Catholic
Architecture: Southern European
Castle: Toledo Castle
Economy
Income: 620
Resources: Iron
Tradable Goods: Silk
Politics
Governor Title: none
Special description:
Loyalty +2
Piety +0
Dread +0
Command +1
Acumen +0
Region Owner
Early: The Spanish
Late: The Spanish
High: The Spanish
Military:
Rebellious: 0/4
Get +1 valor with the Inquisitor if the Catholic faction
OR get +1 valor with the Grand Inquisitor with the
Catholic faction
REGION: Champagne
Geography
Location: Inland
Terrain: Lush Grassland
Waterways: None
Culture: Catholic
Architecture: Western European
Castle: Blois Castle
Economy
Income: 310
Resources: None
Tradable Goods: Grain
Politics
Governor Title: Count of Champagne
Special description:
Loyalty +1
Piety +0
Dread +0
Command +0
Acumen +0
Region Owner
Early: The French
Late: The French
High: The French
Military:
Rebellious: 0/4
No +1 Valor Units
REGION: Chernigov
Geography
Location: Inland
Terrain: Arid ground
Waterways: None
Culture: Pagan
Architecture: Eastern European
Castle: Vladimir Castle
Economy
Income: 316
Resources: None
Tradable Goods: None
Politics
Governor Title: Prince of Chernigov
Special description:
Loyalty +1
Piety +0
Dread +0
Command +0
Acumen +0
Region Owner
Early: The Rebels
Late: The Rebels
High: The Rebels
Military:
Rebellious: 0/4
No +1 Valor Units
REGION: Constantinople
Geography
Location: Inland
Terrain: Arid ground
Waterways: None
Culture: Orthodox
Architecture: Eastern European
Castle: Constantinople Castle
Economy
Income: 690
Resources: None
Tradable Goods: Silk, Grain, Dyes
Politics
Governor Title: Governor of Constantinople
Special description:
Loyalty +2
Piety +0
Dread +0
Command +2
Acumen +0
Region Owner
Early: The Byzantines
Late: The Rebels
High: The Byzantines
Military:
Rebellious: 0/4
Get +1 valor with the Katapharkoti if the Byzantine
faction
REGION: Cordoba
Geography
Location: Inland
Terrain: Arid ground
Waterways: None
Culture: Muslim
Architecture: Southern European
Castle: Cordoba Castle
Economy
Income: 450
Resources: None
Tradable Goods: Silk Hides
Politics
Governor Title: none
Special description:
Loyalty +1
Piety +0
Dread +0
Command +0
Acumen +0
Region Owner
Early: The Almohads
Late: The Almohads
High: The Spanish
Military:
Rebellious: 0/4
No +1 Valor Units
REGION: Corsica
Geography
Location: Coast
Terrain: Arid ground
Waterways: None
Culture: Catholic
Architecture: Southern European
Castle: Bastia Castle
Economy
Income: 95
Resources: Salt
Tradable Goods: None
Politics
Governor Title: none
Special description:
Loyalty +1
Piety +0
Dread +0
Command +0
Acumen +0
Region Owner
Early: The Italians
Late: The Italians
High: The Italians
Military:
Rebellious: 0/4
No +1 Valor Units
REGION: Crete
Geography
Location: Coast
Terrain: Arid ground
Waterways: None
Culture: Orthodox
Architecture: Southern European
Castle: Candia Castle
Economy
Income: 285
Resources: None
Tradable Goods: None
Politics
Governor Title: none
Special description:
Loyalty +1
Piety +0
Dread +0
Command +0
Acumen +0
Region Owner
Early: The Byzantines
Late: The Italians
High: The Italians
Military:
Rebellious: 0/4
No +1 Valor Units
REGION: Crimea
Geography
Location: Inland
Terrain: Lush Grassland
Waterways: None
Culture: Pagan
Architecture: Eastern European
Castle: Crimea Castle
Economy
Income: 240
Resources: None
Tradable Goods: Grain
Politics
Governor Title: none
Special description:
Loyalty +2
Piety +0
Dread +0
Command +0
Acumen +2
Region Owner
Early: The Rebels
Late: The Rebels
High: The Golden Horde
Military:
Rebellious: 0/4
No +1 Valor Units
REGION: Croatia
Geography
Location: Inland
Terrain: Arid ground
Waterways: None
Culture: Catholic
Architecture: Southern European
Castle: Zara Castle
Economy
Income: 305
Resources: Silver, Copper
Tradable Goods: None
Politics
Governor Title: none
Special description:
Loyalty +1
Piety +0
Dread +0
Command +0
Acumen +0
Region Owner
Early: The Hungarians
Late: The Hungarians
High: The Hungarians
Military:
Rebellious: 0/4
No +1 Valor Units
REGION: Cyprus
Geography
Location: Inland
Terrain: Arid ground
Waterways: None
Culture: Orthodox
Architecture: Southern European
Castle: Nicosia Castle
Economy
Income: 180
Resources: None
Tradable Goods: None
Politics
Governor Title: Governor of Cyprus
Special description:
Loyalty +1
Piety +0
Dread +0
Command +0
Acumen +0
Region Owner
Early: The Byzantines
Late: The French
High: The French
Military:
Rebellious: 0/4
No +1 Valor Units
REGION: Denmark
Geography
Location: Coast
Terrain: Lush Grassland
Waterways: None
Culture: Catholic
Architecture: Western European
Castle: Roskilde Castle
Economy
Income: 290
Resources: None
Tradable Goods: Butter Fish
Politics
Governor Title: Earl of Denmark
Special description:
Loyalty +2
Piety +0
Dread +0
Command +1
Acumen +0
Region Owner
Early: The Danes
Late: The Danes
High: The Danes
Military:
Rebellious: 0/4
Get +1 Valor with the Longboat if the Danish or Novgorod
faction
REGION: Edessa
Geography
Location: Inland
Terrain: Rock Desert
Waterways: None
Culture: Muslim
Architecture: Islamic
Castle: Edessa Castle
Economy
Income: 395
Resources: None
Tradable Goods: Silk Spice Gems
Politics
Governor Title: None
Special description:
Loyalty +1
Piety +0
Dread +0
Command +0
Acumen +0
Region Owner
Early: The Turkish
Late: The Egyptians
High: The Golden Horde
Military:
Rebellious: 0/4
Get +1 Valor with the Ottoman Sipahi if the Turkish
Faction
REGION: Egypt
Geography
Location: Inland
Terrain: Sand Desert
Waterways: None
Culture: Muslim
Architecture: Islamic
Castle: Cairo Castle
Economy
Income: 650
Resources: None
Tradable Goods: Cotton Ivory
Politics
Governor Title: None
Special description:
Loyalty +2
Piety +0
Dread +0
Command +0
Acumen +0
Region Owner
Early: The Egyptians
Late: The Egyptians
High: The Egyptians
Military:
Rebellious: 0/4
Get +1 Valor with the Mamluk Cavalry if the Egyptian
faction
REGION: Finland
Geography
Location: Inland
Terrain: Temperate Grassland
Waterways: None
Culture: Pagan
Architecture: Western European
Castle: Hame Castle
Economy
Income: 125
Resources: None
Tradable Goods: Furs
Politics
Governor Title: Lagman of Finland
Special description:
Loyalty +1
Piety +0
Dread +0
Command +0
Acumen +0
Region Owner
Early: The Rebels
Late: The Rebels
High: The Rebels
Military:
Rebellious: 0/4
No +1 Valor Units
REGION: Flanders
Geography
Location: Inland
Terrain: Lush Grassland
Waterways: None
Culture: Catholic
Architecture: Western European
Castle: Ghent Castle
Economy
Income: 670
Resources: None
Tradable Goods: Grain, Silk, Wool
Politics
Governor Title: Count of Flanders
Special description:
Loyalty +2
Piety +0
Dread +0
Command +0
Acumen +0
Region Owner
Early: The French
Late: The French
High: The French
Military:
Rebellious: 0/4
No +1 Valor Units
REGION: Franconia
Geography
Location: Inland
Terrain: Lush Grassland
Waterways: None
Culture: Catholic
Architecture: Western European
Castle: Bamberg Castle
Economy
Income: 315
Resources: Iron
Tradable Goods: None
Politics
Governor Title: None
Special description:
Loyalty +1
Piety +0
Dread +0
Command +0
Acumen +0
Region Owner
Early: The Germans
Late: The Germans
High: The Germans
Military:
Rebellious: 0/4
No +1 Valor Units
REGION: Friesland
Geography
Location: Inland
Terrain: Lush Grassland
Waterways: None
Culture: Catholic
Architecture: Western European
Castle: Groningen Castle
Economy
Income: 160
Resources: None
Tradable Goods: Wool
Politics
Governor Title: Count of Friesland
Special description:
Loyalty +1
Piety +0
Dread +0
Command +0
Acumen +0
Region Owner
Early: The German
Late: The Germans
High: The German
Military:
Rebellious: 0/4
No +1 Valor Units
REGION: Genoa
Geography
Location: Inland
Terrain: Arid ground
Waterways: None
Culture: Catholic
Architecture: Southern European
Castle: Genoa Castle
Economy
Income: 316
Resources: None
Tradable Goods: Silk
Politics
Governor Title: Censor of Genoa
Special description:
Loyalty +1
Piety +0
Dread +0
Command +0
Acumen +1
Region Owner
Early: The Italians
Late: The Italians
High: The Italians
Military:
Rebellious: 0/4
Get +1 Valor with the Genoese Sailors if the Catholic or
Orthodox faction
REGION: Georgia
Geography
Location: Inland
Terrain: Arid ground
Waterways: None
Culture: Orthodox
Architecture: Eastern European
Castle: T’billsi Castle
Economy
Income: 195
Resources: None
Tradable Goods: None
Politics
Governor Title: None
Special description:
Loyalty +1
Piety +0
Dread +0
Command +0
Acumen +0
Region Owner
Early: The Byzantines
Late: The Byzantines
High: The Rebels
Military:
Rebellious: 0/4
Get +1 Valor with the Janissary Bows if the Turkish
faction
REGION: Granada
Geography
Location: Inland
Terrain: Arid ground
Waterways: None
Culture: Muslim
Architecture: Islamic
Castle: Granada Castle
Economy
Income: 400
Resources: Silver
Tradable Goods: None
Politics
Governor Title: None
Special description:
Loyalty +1
Piety +0
Dread +0
Command +0
Acumen +0
Region Owner
Early: The Almohads
Late: The Almohads
High: The Almohads
Military:
Rebellious: 0/4
Get +1 Valor with the Almohads Urban Militia if the
Almohads faction
REGION: Greece
Geography
Location: Inland
Terrain: Arid ground
Waterways: None
Culture: Orthodox
Architecture: Southern European
Castle: Athens Castle
Economy
Income: 450
Resources: None
Tradable Goods: Silk
Politics
Governor Title: None
Special description:
Loyalty +1
Piety +0
Dread +0
Command +0
Acumen +0
Region Owner
Early: The Byzantines
Late: The Rebels
High: The Rebels
Military:
Rebellious: 0/4
No +1 Valor Units
REGION: Hungary
Geography
Location: Inland
Terrain: Lush Grassland
Waterways: None
Culture: Catholic
Architecture: Eastern European
Castle: Esztergom Castle
Economy
Income: 575
Resources: Copper, Iron
Tradable Goods: None
Politics
Governor Title: None
Special description:
Loyalty +1
Piety +0
Dread +0
Command +0
Acumen +0
Region Owner
Early: The Hungarians
Late: The Hungarians
High: The Hungarians
Military:
Rebellious: 0/4
No +1 Valor Units
REGION: Ile de France
Geography
Location: Inland
Terrain: Lush Grassland
Waterways: None
Culture: Catholic
Architecture: Western European
Castle: Paris Castle
Economy
Income: 450
Resources: None
Tradable Goods: Grain
Politics
Governor Title: None
Special description:
Loyalty +2
Piety +0
Dread +0
Command +0
Acumen +0
Region Owner
Early: The French
Late: The French
High: The French
Military:
Rebellious: 0/4
Get +1 Valor with the Chivalric Foot Knight if the
Catholic Factions
REGION: Ireland
Geography
Location: Inland
Terrain: Lush Grassland
Waterways: None
Culture: Catholic
Architecture: Western European
Castle: Dublin Castle
Economy
Income: 200
Resources: None
Tradable Goods: Wool
Politics
Governor Title: Lord of Ireland
Special description:
Loyalty +1
Piety +0
Dread +0
Command +0
Acumen +0
Region Owner
Early: The Rebels
Late: The English
High: The English
Military:
Rebellious: 1/4
+1 Valor with the Gallowglass if the Rebels/Mercenary
REGION: Jerusalem
Geography
Location: Inland
Terrain: Rock Desert
Waterways: None
Culture: Muslim
Architecture: Islamic
Castle: Jerusalem Castle
Economy
Income: 525
Resources: None
Tradable Goods: None
Politics
Governor Title: King of Jerusalem
Special description:
Loyalty +1
Piety +0
Dread +0
Command +0
Acumen +0
Region Owner
Early: The Egyptians
Late: The Egyptians
High: The Egyptians
Military:
Rebellious: 0/4
+1 Valor with Knights Templar if the English or French
faction
REGION: Khazar
Geography
Location: Inland
Terrain: Arid ground
Waterways: None
Culture: Pagan
Architecture: Eastern European
Castle: Khazar Castle
Economy
Income: 350
Resources: None
Tradable Goods: Wax, Honey, Hides
Politics
Governor Title: None
Special description:
Loyalty +1
Piety +0
Dread +2
Command +0
Acumen +0
Region Owner
Early: The Rebels
Late: The Rebels
High: The Golden Horde
Military:
Rebellious: 1/4
No +1 Valor Units
REGION: Kiev
Geography
Location: Inland
Terrain: Lush Grassland
Waterways: None
Culture: Pagan
Architecture: Eastern European
Castle: Kiev Castle
Economy
Income: 405
Resources: None
Tradable Goods: Linen, Grain
Politics
Governor Title: Grand Prince of Kiev
Special description:
Loyalty +1
Piety +0
Dread +0
Command +0
Acumen +0
Region Owner
Early: The Rebels
Late: The Russians
High: The Golden Horde
Military:
Rebellious: 0/4
No +1 Valor Units
REGION: Leon
Geography
Location: Inland
Terrain: Arid ground
Waterways: None
Culture: Catholic
Architecture: Southern European
Castle: Leon Castle
Economy
Income: 540
Resources: Iron
Tradable Goods: Wool
Politics
Governor Title: None
Special description:
Loyalty +1
Piety +0
Dread +0
Command +0
Acumen +0
Region Owner
Early: The Spanish
Late: The Spanish
High: The Spanish
Military:
Rebellious: 0/4
Get +1 Valor with the Knight Santiago if the Spanish or
Argonese faction
REGION: Lesser Armenia
Geography
Location: Inland
Terrain: Arid ground
Waterways: None
Culture: Orthodox
Architecture: Eastern European
Castle: Sivas Castle
Economy
Income: 285
Resources: None
Tradable Goods: None
Politics
Governor Title: None
Special description:
Loyalty +1
Piety +0
Dread +0
Command +0
Acumen +0
Region Owner
Early: The Byzantines
Late: The Byzantines
High: The Rebels
Military:
Rebellious: 0/4
Get +1 Valor with the Ghulam Cavalry if Almohads,
Egyptian, or Turkish factions
REGION: Libya
Geography
Location: Inland
Terrain: Sand Desert
Waterways: None
Culture: Muslim
Architecture: Islamic
Castle: Tripoli Castle
Economy
Income: 90
Resources: None
Tradable Goods: None
Politics
Governor Title: None
Special description:
Loyalty +1
Piety +0
Dread +0
Command +0
Acumen +0
Region Owner
Early: The Almohads
Late: The Almohads
High: The Egyptians
Military:
Rebellious: 0/4
Get +1 Valor with the Saharan Cavalry if the Almohads or
Egyptian faction.
REGION: Lithuania
Geography
Location: Inland
Terrain: Temperate Grassland
Waterways: None
Culture: Orthodox
Architecture: Eastern European
Castle: Vilnius Castle
Economy
Income: 330
Resources: None
Tradable Goods: Wood, Butter, Hides
Politics
Governor Title: Grand Duke of Lithuania
Special description:
Loyalty +1
Piety +0
Dread +0
Command +0
Acumen +0
Region Owner
Early: The Rebels
Late: The Rebels
High: The Rebels
Military:
Rebellious: 3/4
Get +1 Valor with the Woodsman as any faction
REGION: Livonia
Geography
Location: Inland
Terrain: Temperate Grassland
Waterways: None
Culture: Orthodox
Architecture: Eastern European
Castle: Livonia Castle
Economy
Income: 290
Resources: None
Tradable Goods: Wood, Butter
Politics
Governor Title: Grand Duke of Livonia
Special description:
Loyalty +1
Piety +0
Dread +0
Command +1
Acumen +0
Region Owner
Early: The Rebels
Late: The Rebels
High: The Danes
Military:
Rebellious: 44
No +1 Valor Units
REGION: Lorraine
Geography
Location: Inland
Terrain: Lush Grassland
Waterways: None
Culture: Catholic
Architecture: Western European
Castle: Nancy Castle
Economy
Income: 350
Resources: None
Tradable Goods: Pottery, Linen
Politics
Governor Title: None
Special description:
Loyalty +1
Piety +0
Dread +0
Command +0
Acumen +0
Region Owner
Early: The Germans
Late: The Germans
High: The Germans
Military:
Rebellious: 0/4
No +1 Valor Units
REGION: Malta
Geography
Location: Coast
Terrain: Arid ground
Waterways: None
Culture: Catholic
Architecture: Southern European
Castle: Valletta Castle
Economy
Income: 285
Resources: None
Tradable Goods: None
Politics
Governor Title: Governor of Malta
Special description:
Loyalty +1
Piety +1
Dread +0
Command +0
Acumen +2
Region Owner
Early: The Sicilians
Late: The Sicilians
High: The Rebels
Military:
Rebellious: 0/4
Get +1 Valor with the Knights Hospitaller if the Italian
faction
REGION: Mercia
Geography
Location: Inland
Terrain: Lush Grassland
Waterways: None
Culture: Catholic
Architecture: Western European
Castle: Nottingham Castle
Economy
Income: 270
Resources: None
Tradable Goods: Wool
Politics
Governor Title: Earl of Mercia
Special description:
Loyalty +1
Piety +0
Dread +0
Command +0
Acumen +0
Region Owner
Early: The English
Late: The English
High: The English
Military:
Rebellious: 0/4
Get +1 Valor with the Billmem if the English faction
REGION: Milan
Geography
Location: Inland
Terrain: Arid ground
Waterways: None
Culture: Catholic
Architecture: Southern European
Castle: Milan Castle
Economy
Income: 390
Resources: None
Tradable Goods: Silk
Politics
Governor Title: None
Special description:
Loyalty +1
Piety +0
Dread +0
Command +0
Acumen +0
Region Owner
Early: The Italians
Late: The Italians
High: The Italians
Military:
Rebellious: 0/4
No +1 Valor Units
REGION: Moldavia
Geography
Location: Inland
Terrain: Lush Grassland
Waterways: None
Culture: Orthodox
Architecture: Eastern European
Castle: Cetatea Alba Castle
Economy
Income: 170
Resources: None
Tradable Goods: Grain
Politics
Governor Title: Voivode of Moldavia
Special description:
Loyalty +1
Piety +0
Dread +1
Command +0
Acumen +0
Region Owner
Early: The Rebels
Late: The Rebels
High: The Rebels
Military:
Rebellious: 0/4
No +1 Valor Units
REGION: Morocco
Geography
Location: Inland
Terrain: Arid ground
Waterways: None
Culture: Muslim
Architecture: Islamic
Castle: Marrekech Castle
Economy
Income: 255
Resources: Gold
Tradable Goods: Hides
Politics
Governor Title: None
Special description:
Loyalty +2
Piety +0
Dread +0
Command +0
Acumen +1
Region Owner
Early: The Almohads
Late: The Almohads
High: The Almohads
Military:
Rebellious: 0/4
Get +1 Valor with the Berber Camel if the Almohads
faction
REGION: Muscovy
Geography
Location: Inland
Terrain: Temperate Grassland
Waterways: None
Culture: Pagan
Architecture: Eastern European
Castle: Moscow Castle
Economy
Income: 355
Resources: None
Tradable Goods: Furs
Politics
Governor Title: Grand Duke of Muscovy
Special description:
Loyalty +1
Piety +0
Dread +1
Command +0
Acumen +0
Region Owner
Early: The Rebels
Late: The Rebels
High: The Russians
Military:
Rebellious: 0/4
No +1 Valor Units
REGION: Naples
Geography
Location: Inland
Terrain: Arid ground
Waterways: None
Culture: Catholic
Architecture: Southern European
Castle: Naples Castle
Economy
Income: 260
Resources: None
Tradable Goods: Olive oil, Silk
Politics
Governor Title: King of Naples
Special description:
Loyalty +1
Piety +0
Dread +0
Command +0
Acumen +0
Region Owner
Early: The Byzantines
Late: The Sicilians
High: The Rebels
Military:
Rebellious: 0/4
No +1 Valor Units
REGION: Navarre
Geography
Location: Inland
Terrain: Arid ground
Waterways: None
Culture: Catholic
Architecture: Southern European
Castle: Pamplona Castle
Economy
Income: 295
Resources: Iron
Tradable Goods: None
Politics
Governor Title: King of Navarre
Special description:
Loyalty +1
Piety +0
Dread +0
Command +0
Acumen +0
Region Owner
Early: The Rebels
Late: The Rebels
High: The Rebels
Military:
Rebellious: 0/4
No +1 Valor Units
REGION: Nicaea
Geography
Location: Inland
Terrain: Arid ground
Waterways: None
Culture: Orthodox
Architecture: Eastern European
Castle: Nicaea Castle
Economy
Income: 420
Resources: None
Tradable Goods: Grain
Politics
Governor Title: None
Special description:
Loyalty +1
Piety +0
Dread +0
Command +0
Acumen +0
Region Owner
Early: The Byzantines
Late: The Byzantines
High: The Byzantines
Military:
Rebellious: 0/4
Get +1 Valor with the Pronoiai Allagion if the Byzantine
faction
REGION: Normandy
Geography
Location: Inland
Terrain: Lush Grassland
Waterways: None
Culture: Catholic
Architecture: Western European
Castle: Rouen Castle
Economy
Income: 410
Resources: None
Tradable Goods: Grain
Politics
Governor Title: None
Special description:
Loyalty +2
Piety +0
Dread +1
Command +1
Acumen +0
Region Owner
Early: The English
Late: The French
High: The French
Military:
Rebellious: 0/4
No +1 Valor Units
REGION: Northumbria
Geography
Location: Inland
Terrain: Lush Grassland
Waterways: None
Culture: Catholic
Architecture: Western European
Castle: York Castle
Economy
Income: 230
Resources: Copper
Tradable Goods: Wool, Fish
Politics
Governor Title: Earl of Northumbria
Special description:
Loyalty +1
Piety +0
Dread +0
Command +0
Acumen +0
Region Owner
Early: The English
Late: The English
High: The English
Military:
Rebellious: 0/4
No +1 Valor Units
REGION: Norway
Geography
Location: Inland
Terrain: Temperate Grassland
Waterways: None
Culture: Catholic
Architecture: Western European
Castle: Akershus Castle
Economy
Income: 85
Resources: None
Tradable Goods: Fish, Wood
Politics
Governor Title: Earl of Normandy
Special description:
Loyalty +1
Piety +0
Dread +0
Command +0
Acumen +0
Region Owner
Early: The Rebels
Late: The Rebels
High: The Rebels
Military:
Rebellious: 0/4
Get +1 Valor with the Horsecarle if the Danish or
Novgorod faction
REGION: Novgorod
Geography
Location: Inland
Terrain: Temperate Grassland
Waterways: None
Culture: Orthodox
Architecture: Eastern European
Castle: Novgorod Castle
Economy
Income: 430
Resources: None
Tradable Goods: Furs, Wood
Politics
Governor Title: Grand Duke of Novgorod
Special description:
Loyalty +1
Piety +0
Dread +0
Command +0
Acumen +0
Region Owner
Early: The people of Novgorod
Late: The Russians
High: The Russians
Military:
Rebellious: 0/4
No +1 Valor Units
REGION: Papal States
Geography
Location: Inland
Terrain: Arid ground
Waterways: None
Culture: Catholic
Architecture: Southern European
Castle: Perugia Castle
Economy
Income: 220
Resources: None
Tradable Goods: Grain
Politics
Governor Title: None
Special description:
Loyalty +2
Piety +2
Dread +0
Command +1
Acumen +0
Region Owner
Early: The Papacy
Late: The Papacy
High: The Papacy
Military:
Rebellious: 0/4
No +1 Valor Units
REGION: Pereyaslavl
Geography
Location: Inland
Terrain: Lush Grassland
Waterways: None
Culture: Pagan
Architecture: Eastern European
Castle: Pereyaslvl Castle
Economy
Income: 190
Resources: None
Tradable Goods: Grain
Politics
Governor Title: None
Special description:
Loyalty +1
Piety +0
Dread +0
Command +0
Acumen +0
Region Owner
Early: The Rebels
Late: The Russians
High: The Golden Horde
Military:
Rebellious: 0/4
No +1 Valor Units
REGION: Poland
Geography
Location: Inland
Terrain: Lush Grassland
Waterways: None
Culture: Catholic
Architecture: Eastern European
Castle: Krakow Castle
Economy
Income: 420
Resources: None
Tradable Goods: Grain, Wood
Politics
Governor Title: Duke of Lesser Poland
Special description:
Loyalty +2
Piety +0
Dread +0
Command +0
Acumen +0
Region Owner
Early: The Polish
Late: The Polish
High: The Polish
Military:
Rebellious: 0/4
No +1 Valor Units
REGION: Pomerania
Geography
Location: Inland
Terrain: Lush Grassland
Waterways: None
Culture: Pagan
Architecture: Eastern European
Castle: Mikilinborg Castle
Economy
Income: 270
Resources: Salt
Tradable Goods: Grain, Linen
Politics
Governor Title: None
Special description:
Loyalty +1
Piety +0
Dread +0
Command +1
Acumen +0
Region Owner
Early: The Rebels
Late: The Rebels
High: The Germans
Military:
Rebellious: 1/4
No +1 Valor Units
REGION: Portugal
Geography
Location: Inland
Terrain: Arid ground
Waterways: None
Culture: Catholic
Architecture: Southern European
Castle: Lisbon Castle
Economy
Income: 310
Resources: Salt
Tradable Goods: Wax, Olive oil
Politics
Governor Title: None
Special description:
Loyalty +1
Piety +0
Dread +0
Command +0
Acumen +1
Region Owner
Early: The Rebels
Late: The Rebels
High: The Rebels
Military:
Rebellious: 4/4
Get +1 Valor with the Caravel if the Argonese,
Burgundian, English, French, German, Hungarian,
Polish, Russian, Spanish, Swiss, Danish, or
Novgorod faction
REGION: Provence
Geography
Location: Inland
Terrain: Arid ground
Waterways: None
Culture: Catholic
Architecture: Southern European
Castle: Marseille Castle
Economy
Income: 410
Resources: None
Tradable Goods: None
Politics
Governor Title: None
Special description:
Loyalty +1
Piety +0
Dread +0
Command +0
Acumen +0
Region Owner
Early: The Germans
Late: The Germans
High: The French
Military:
Rebellious: 0/4
Get +1 Valor with the Peasants if the Argonese,
Burgundian, Byzantine, Danish, English, French,
German, Hungarian, Italian, Novgorod, Papist,
Polish, Russian, Sicilian, Spanish, Swiss, or
Golden Horde faction
REGION: Prussia
Geography
Location: Inland
Terrain: Temperate Grassland
Waterways: None
Culture: Pagan
Architecture: Eastern European
Castle: Konigsberg Castle
Economy
Income: 200
Resources: None
Tradable Goods: Wax
Politics
Governor Title: None
Special description:</pre><pre id="faqspan-2">
Loyalty +1
Piety +0
Dread +0
Command +1
Acumen +0
Region Owner
Early: The Rebels
Late: The Rebels
High: The Germans
Military:
Rebellious: 2/4
Get +1 Valor with the Teutonic Knight if the German
faction
REGION: Rhodes
Geography
Location: Inland
Terrain: Arid ground
Waterways: None
Culture: Orthodox
Architecture: Eastern European
Castle: Rhodes Castle
Economy
Income: 190
Resources: None
Tradable Goods: None
Politics
Governor Title: Governor of Rhodes
Special description:
Loyalty +1
Piety +0
Dread +0
Command +0
Acumen +2
Region Owner
Early: The Byzantines
Late: The Byzantines
High: The Byzantines
Military:
Rebellious: 0/4
Get +1 Valor with the Hospitaller Foot Knight if the
Italian faction
REGION: Rome
Geography
Location: Inland
Terrain: Arid ground
Waterways: None
Culture: Catholic
Architecture: Southern European
Castle: Rome Castle
Economy
Income: 400
Resources: None
Tradable Goods: None
Politics
Governor Title: King of the Romans
Special description:
Loyalty +2
Piety +0
Dread +0
Command +1
Acumen +1
Region Owner
Early: The Papacy
Late: The Papacy
High: The Papacy
Military:
Rebellious: 0/4
No +1 Valor Units
REGION: Rum
Geography
Location: Inland
Terrain: Arid ground
Waterways: None
Culture: Muslim
Architecture: Islamic
Castle: Iconium Castle
Economy
Income: 515
Resources: None
Tradable Goods: None
Politics
Governor Title: None
Special description:
Loyalty +2
Piety +0
Dread +0
Command +1
Acumen +2
Region Owner
Early: The Turkish
Late: The Turkish
High: The Turkish
Military:
Rebellious: 0/4
Get +1 Valor with the Ottoman Infantry if the Turkish
faction
OR the Ottoman Sipahi if the Turkish faction
REGION: Ryazan
Geography
Location: Inland
Terrain: Lush Grassland
Waterways: None
Culture: Pagan
Architecture: Eastern European
Castle: Ryazan Castle
Economy
Income: 216
Resources: None
Tradable Goods: Hides
Politics
Governor Title: None
Special description:
Loyalty +1
Piety +0
Dread +0
Command +0
Acumen +0
Region Owner
Early: The Rebels
Late: The Rebels
High: The Golden Horde
Military:
Rebellious: 0/4
No +1 Valor Units
REGION: Sardinia
Geography
Location: Coast
Terrain: Arid ground
Waterways: None
Culture: Catholic
Architecture: Southern European
Castle: Cagliari Castle
Economy
Income: 120
Resources: Silver, Salts
Tradable Goods: None
Politics
Governor Title: Giudice of Sardinia
Special description:
Loyalty +1
Piety +0
Dread +0
Command +0
Acumen +0
Region Owner
Early: The Italians
Late: The Italians
High: The Rebels
Military:
Rebellious: 0/4
No +1 Valor Units
REGION: Saxony
Geography
Location: Inland
Terrain: Lush Grassland
Waterways: None
Culture: Catholic
Architecture: Western European
Castle: Dresden Castle
Economy
Income: 230
Resources: Salt
Tradable Goods: Grain
Politics
Governor Title: Elector of Saxony
Special description:
Loyalty +1
Piety +0
Dread +0
Command +0
Acumen +0
Region Owner
Early: The Germans
Late: The Germans
High: The Germans
Military:
Rebellious: 0/4
Get +1 Valor with the Gothic Knight if the German, or
Italian faction
REGION: Scotland
Geography
Location: Inland
Terrain: Temperate Grassland
Waterways: None
Culture: Catholic
Architecture: Western European
Castle: Edinburgh Castle
Economy
Income: 190
Resources: None
Tradable Goods: None
Politics
Governor Title: King of Scotland
Special description:
Loyalty +1
Piety +0
Dread +0
Command +0
Acumen +0
Region Owner
Early: The Rebels
Late: The Rebels
High: The Rebels
Military:
Rebellious: 2/4
Get +1 Valor with the Highland Clansman if the
Rebel/Mercenary faction
REGION: Serbia
Geography
Location: Inland
Terrain: Arid ground
Waterways: None
Culture: Orthodox
Architecture: Southern European
Castle: Beograd Castle
Economy
Income: 355
Resources: Gold
Tradable Goods: None
Politics
Governor Title: King of Serbia
Special description:
Loyalty +1
Piety +0
Dread +0
Command +1
Acumen +0
Region Owner
Early: The Rebels
Late: The Rebels
High: The Rebels
Military:
Rebellious: 1/4
No +1 Valor Units
REGION: Sicily
Geography
Location: Coast
Terrain: Arid ground
Waterways: None
Culture: Catholic
Architecture: Southern European
Castle: Palermo Castle
Economy
Income: 540
Resources: None
Tradable Goods: Silk, Sugar, Grain
Politics
Governor Title: Count of Sicily
Special description:
Loyalty +2
Piety +0
Dread +0
Command +1
Acumen +0
Region Owner
Early: The Sicilians
Late: The Sicilians
High: The Argonese
Military:
Rebellious: 0/4
No +1 Valor Units
REGION: Silesia
Geography
Location: Inland
Terrain: Lush Grassland
Waterways: None
Culture: Catholic
Architecture: Eastern European
Castle: Wroclaw Castle
Economy
Income: 320
Resources: None
Tradable Goods: Wood
Politics
Governor Title: Voivode of Silesia
Special description:
Loyalty +1
Piety +0
Dread +0
Command +0
Acumen +0
Region Owner
Early: The Polish
Late: The Polish
High: The Polish
Military:
Rebellious: 0/4
No +1 Valor Units
REGION: Sinai
Geography
Location: Inland
Terrain: Rock Desert
Waterways: None
Culture: Muslim
Architecture: Islamic
Castle: Al-Arish Castle
Economy
Income: 90
Resources: None
Tradable Goods: None
Politics
Governor Title: None
Special description:
Loyalty +1
Piety +0
Dread +0
Command +0
Acumen +0
Region Owner
Early: The Egyptians
Late: The Egyptians
High: The Egyptians
Military:
Rebellious: 0/4
Get +1 Valor with the Mamluk Horse Archers if the
Egyptian faction
REGION: Smolensk
Geography
Location: Inland
Terrain: Temperate Grassland
Waterways: None
Culture: Pagan
Architecture: Eastern European
Castle: Smolensk Castle
Economy
Income: 370
Resources: None
Tradable Goods: Wood
Politics
Governor Title: Prince of Smolensk
Special description:
Loyalty +1
Piety +0
Dread +0
Command +0
Acumen +0
Region Owner
Early: The Rebels
Late: The Rebels
High: The Golden Horde
Military:
Rebellious: 0/4
No +1 Valor Units
REGION: Swabia
Geography
Location: Inland
Terrain: Lush Grassland
Waterways: None
Culture: Catholic
Architecture: Western European
Castle: Stuttgart Castle
Economy
Income: 269
Resources: Salt
Tradable Goods: Wine
Politics
Governor Title: None
Special description:
Loyalty +1
Piety +0
Dread +0
Command +0
Acumen +0
Region Owner
Early: The Germans
Late: The Germans
High: The Germans
Military:
Rebellious: 0/4
No +1 Valor Units
REGION: Sweden
Geography
Location: Hilly
Terrain: Temperate Grassland
Waterways: None
Culture: Catholic
Architecture: Western European
Castle: Stockholm Castle
Economy
Income: 365
Resources: Copper, Iron
Tradable Goods: Furs, Fish, Wood
Politics
Governor Title: Earl of Sweden
Special description:
Loyalty +1
Piety +0
Dread +0
Command +0
Acumen +0
Region Owner
Early: The Rebels
Late: The Rebels
High: The Rebels
Military:
Rebellious: 0/4
No +1 Valor Units
REGION: Switzerland
Geography
Location: Inland
Terrain: Temperate Grassland
Waterways: None
Culture: Catholic
Architecture: Western European
Castle: Habsburg Castle
Economy
Income: 121
Resources: None
Tradable Goods: None
Politics
Governor Title: None
Special description:
Loyalty +1
Piety +0
Dread +0
Command +0
Acumen +0
Region Owner
Early: The Germans
Late: The Germans
High: The Swiss
Military:
Rebellious: 0/4
Get +1 Valor with the Swiss Pike men as any faction
REGION: Syria
Geography
Location: Inland
Terrain: Sand Desert
Waterways: None
Culture: Muslim
Architecture: Islamic
Castle: Damascus Castle
Economy
Income: 390
Resources: None
Tradable Goods: Gems
Politics
Governor Title: None
Special description:
Loyalty +1
Piety +1
Dread +0
Command +0
Acumen +0
Region Owner
Early: The Turkish
Late: The Egyptians
High: The Egyptians
Military:
Rebellious: 0/4
Get +1 Valor with the Nazari if the Egyptian faction
OR with the Assassin to ALL Catholic, Orthodox, or
Muslim factions
REGION: Toulouse
Geography
Location: Inland
Terrain: Lush Grassland
Waterways: None
Culture: Catholic
Architecture: Western European
Castle: Toulouse Castle
Economy
Income: 390
Resources: Salt
Tradable Goods: Silk
Politics
Governor Title: Count of Toulouse
Special description:
Loyalty +1
Piety +0
Dread +0
Command +0
Acumen +0
Region Owner
Early: The French
Late: The French
High: The French
Military:
Rebellious: 0/4
Get +1 Valor with the Chivalric Knight to ALL Catholic
Factions
REGION: Trebizond
Geography
Location: Inland
Terrain: Arid ground
Waterways: None
Culture: Orthodox
Architecture: Eastern European
Castle: Trebizond Castle
Economy
Income: 290
Resources: None
Tradable Goods: None
Politics
Governor Title: None
Special description:
Loyalty +1
Piety +0
Dread +0
Command +2
Acumen +0
Region Owner
Early: The Byzantines
Late: The Rebels
High: The Rebels
Military:
Rebellious: 0/4
Get +1 Valor with the Trezbiond Archers if the Byzantine
faction
REGION: Tripoli
Geography
Location: Inland
Terrain: Rock Desert
Waterways: None
Culture: Muslim
Architecture: Islamic
Castle: Tripoli Castle
Economy
Income: 590
Resources: None
Tradable Goods: Sugar, Cotton
Politics
Governor Title: Count of Tripoli
Special description:
Loyalty +1
Piety +1
Dread +0
Command +0
Acumen +1
Region Owner
Early: The Egyptians
Late: The French
High: The Egyptians
Military:
Rebellious: 0/4
Get +1 Valor with the Turcoman Horse if the Turkish
faction
OR Sipahiofthe Porte if the Turkish Faction
OR Boyar if the Russian or Novgorod faction
REGION: Tunisia
Geography
Location: Island
Terrain: Rock Desert
Waterways: None
Culture: Muslim
Architecture: Islamic
Castle: Tunis Castle
Economy
Income: 300
Resources: Gold
Tradable Goods: None
Politics
Governor Title: None
Special description:
Loyalty +1
Piety +0
Dread +0
Command +0
Acumen +0
Region Owner
Early: The Almohads
Late: The Almohads
High: The Almohads
Military:
Rebellious: 0/4
Get +1 Valor with the Dhow if the Almohads, Egyptian,
Turkish or Golden Horde faction
REGION: Tuscany
Geography
Location: Island
Terrain: Arid ground
Waterways: None
Culture: Catholic
Architecture: Southern European
Castle: Florence Castle
Economy
Income: 360
Resources: Iron
Tradable Goods: Wool
Politics
Governor Title: Margrave of Tuscany
Special description:
Loyalty +1
Piety +0
Dread +0
Command +0
Acumen +0
Region Owner
Early: The Italians
Late: The Italians
High: The Italians
Military:
Rebellious: 0/4
Get +1 Valor with the Urban Militia as any faction
REGION: Tryolia
Geography
Location: Inland
Terrain: Lush Grassland
Waterways: None
Culture: Catholic
Architecture: Western European
Castle: Innsbruck Castle
Economy
Income: 215
Resources: None
Tradable Goods: None
Politics
Governor Title: None
Special description:
Loyalty +1
Piety +0
Dread +0
Command +0
Acumen +0
Region Owner
Early: The Germans
Late: The Germans
High: The Germans
Military:
Rebellious: 0/4
Get +1 Valor with the Pike men if the Argonese,
Burgundian, Danish, English, French, German,
Hungarian, Novgorod, Papist, Polish, Russian,
Sicilian, Spanish, or Swiss faction
REGION: Valencia
Geography
Location: Inland
Terrain: Arid ground
Waterways: None
Culture: Catholic
Architecture: Southern European
Castle: Valencia Castle
Economy
Income: 545
Resources: None
Tradable Goods: Silk
Politics
Governor Title: None
Special description:
Loyalty +1
Piety +0
Dread +1
Command +0
Acumen +0
Region Owner
Early: The Rebels
Late: The Almohads
High: The Rebels
Military:
Rebellious: 0/4
No +1 Valor Units
REGION: Venice
Geography
Location: Inland
Terrain: Arid ground
Waterways: None
Culture: Catholic
Architecture: Southern European
Castle: Venice Castle
Economy
Income: 430
Resources: None
Tradable Goods: Glassware, Silk, Wool
Politics
Governor Title: None
Special description:
Loyalty +2
Piety +0
Dread +0
Command +0
Acumen +1
Region Owner
Early: The Italians
Late: The Italians
High: The Italians
Military:
Rebellious: 0/4
Get +1 Valor with the Galley if the Byzantine, Italian,
Papist, or Sicilian faction
REGION: Volga-Bulgaria
Geography
Location: Inland
Terrain: Arid ground
Waterways: None
Culture: Pagan
Architecture: Eastern European
Castle: Volga-Bulgaria Castle
Economy
Income: 310
Resources: None
Tradable Goods: Furs
Politics
Governor Title: Kahn of Volga-Bulgaria
Special description:
Loyalty +1
Piety +0
Dread +1
Command +0
Acumen +0
Region Owner
Early: The Rebels
Late: The Rebels
High: The Golden Horde
Military:
Rebellious: 0/4
No +1 Valor Units
REGION: Volhynai
Geography
Location: Inland
Terrain: Lush Grassland
Waterways: None
Culture: Pagan
Architecture: Eastern European
Castle: Lviv Castle
Economy
Income: 230
Resources: None
Tradable Goods: Wood
Politics
Governor Title: None
Special description:
Loyalty +1
Piety +0
Dread +0
Command +0
Acumen +0
Region Owner
Early: The Rebels
Late: The Rebels
High: The Golden Horde
Military:
Rebellious: 0/4
No +1 Valor Units
REGION: Wales
Geography
Location: Inland
Terrain: Lush Grassland
Waterways: None
Culture: Catholic
Architecture: Western European
Castle: Caenarfon Castle
Economy
Income: 235
Resources: Copper
Tradable Goods: None
Politics
Governor Title: Prince of Wales
Special description:
Loyalty +1
Piety +0
Dread +0
Command +0
Acumen +0
Region Owner
Early: The Rebels
Late: The Rebels
High: The English
Military:
Rebellious: 0/4
Get +1 Valor with the Longbows if the English faction
REGION: Walachia
Geography
Location: Inland
Terrain: Lush Grassland
Waterways: None
Culture: Orthodox
Architecture: Eastern European
Castle: Bucharest Castle
Economy
Income: 280
Resources: None
Tradable Goods: None
Politics
Governor Title: Voivode of Walachia
Special description:
Loyalty +1
Piety +0
Dread +3
Command +0
Acumen +0
Region Owner
Early: The Rebels
Late: The Rebels
High: The Golden Horde
Military:
Rebellious: 0/4
No +1 Valor Units
REGION: Wessex
Geography
Location: Inland
Terrain: Lush Grassland
Waterways: None
Culture: Catholic
Architecture: Western European
Castle: Tower of London
Economy
Income: 350
Resources: None
Tradable Goods: Wool
Politics
Governor Title: Earl of Wessex
Special description:
Loyalty +2
Piety +0
Dread +0
Command +0
Acumen +0
Region Owner
Early: The English
Late: The English
High: The English
Military:
Rebellious: 0/4
Get +1 Valor with the Cog if the Argonese, Burgundian,
English, French, German, Hungarian, Polish,
Russian, Spanish, Swiss, Danish, or Novgorod
factions.
_______________________________________________________________
~~~ END OF DOCUMENT ~~~