Machinarium Walkthrough
Content
1. Introduction
2. Controls
3. Full walkthrough
1. Dump
2. City gate
3. Pit
4. Cart station
5. Prison
6. Prison keeper's room
7. Outside
8. City
9. Elevator
10. Greenhouse
11. Second elevator
12. Hallway
13. Top of tower
14. The end
4. Cheat code
1. Introduction
File's version - 1.1
This is my first guide/walkthrough on gamefaqs. All names (except main
character name) I thought up. I'll try not to spoil the story. But it
will spoil your walkthrough. So if you plan to play the game - DON'T
READ IT!!! Use it if you really stuck. If you have questions send them
here:
[email protected]
Good luck with game!
2. Controls
Left mouse button - action (walk, interact, use item, combine)
You can make robot tall or small by dragging his head up and down
Open options by moving cursor down the screen
Open inventory by moving cursor up the screen
If you stuck but don't want to spoil your walkthrough try to use the
hint (lamp in inventory)
If you stuck you can see the walkthrough in game by using the book
in inventory. You need to win a mini game:
move the key by pressing the buttons on the right (up/down) or use
the arrows on keyboard. Press the circle button to shoot or press
spacebar (I recommend to press the circle button). After bringing
the key to the end you unlock the book for one time and show the
walkthrough of CURENT LEVEL.
If you stuck but don't want to play this game, use my walkthrough!
To use items click on them and then click on object in game
To combine items click on the item and then click on the other item
To interact with item just click on it
Robot (Joseph) can interact with items near him only
If you don't do anything Joseph will remember some moments of the
Life
3. Full Walkthrough
1. Dump
Click on the bath two times, the two times on the body and it will
fall down. Click the head and it will connect to the body. Talk
to rat - bot. She wants her puppet for help. Grow up (drag your
head up) and take the puppet. Grow down and give it to rat when
she will near you. She will bring your leg. Now you can move!
Take the magnet and rope on the right. Combine it. Go to the
pole and push it. Use the magnet with rope on the top to pull your
arm and swing to the right. Go right.
2. City gate
Go to the road cons (I don't know English perfectly so I don't know
that word) and take the upper (with a hole). Drop others down and
take the blue paint. Pour it to the white paint. Sink the rod con
in the paint. Climb up the ladder and take the lower stair. Place
it above you. Then go up again and do the same (take the lower
stair and place it above you). Climb on the last stair, grow up and
take the lamp. You will fall down. Combine it with road con. Place
the "cap" on your head, go to the handle and grow up. Pull the
handle. The bridge lowers and you walk to the gate, but slip on the
oil and fall down in the pit.
3. Pit
go right and crouch (drag your head down) and use the panel. Select
2 and A. Press the red button. Climb up the stairs and take the
hook. Place it on the top of handrail. Grow up and jump on the
bar. Go right. Take the small shovel and fall down. Drop the
small shovel on the right of the rails. Pull the lever on the
top of stairs, or push the hook near you. The cart will go of the
rails. Turn of the wheels. They are on the rails now. Sit on them
and push the hook on the left. The cart will push you in the
cart station.
4. Cart Station
Press the red blinking button behind you (center of room). Go to
the door. Take the key. Go to the opened panel, grow up and look
at it. Choose next: 1 - up, 2 - down, 3 - up. Press the right
switch and get in the cart. Don't forget to make Joseph normal
(medium height) before it. When the claw will lift you quickly
jump left. Open the panel with the key. In the panel change the
upper-left wires. Jump down and press the switch again. Quickly get
in the cart. Then quickly jump to the right in the pipe when near
it. You will be catched by bad robots and go to prison.
5. Prison
take the wet tobacco (or alga, or wet grass, I really don't get what
is it). Twist the valve twice and take it. Take the list of toilet
paper. Grow up near toilet and place the wet tobacco on the lamp to
get the tobacco. Combine it with toilet paper. Give the cigarette
to the robot - smoker. We will get the hand. Go to the mouse - hole
and crouch. Use the hand on the left room. Move it to the right hole
(on the left is rat). Grab the leg and pull it three times. Take the
mop. Combine it with valve. You will get the "key". Open the hatch
with "key". Jump down, crouch and go right.
6. Prison keeper's room
Go right. Open the hatch above you with "key". Grow up. When keeper
will swing on the chair before shoot push his chair. Quickly take
the bullets on the table. Keeper will go to the target and will
collect the bullets. Now very quickly throw bullets right and steal
the key from catcher. Climb up and sneak to the locks. Use the key
on the left lock to unlock the second prison. Go back. If you didn't
have time try again - push the chair, take bullets. The keeper will
run to the prisoners, who walked away. Now go up the stairs and go
through the door. Look through the telescope - you will see what
happened. I won't tell you - STORY SPOILER! Press the button to
turn off the lights and see the time on clocks - 4:45. Now go back
to the prison keeper room and go left to the cells. Go to the second,
grow up and take the plunger. Exit the room and look at the lock on
the left. The code is 4:45 - the time on clocks. Go to the cell, that
opened. You need to bring all green points to the green zone by
rotating the circles. If you don't want to solve it yourself here is
the solution: Lower circle counter clockwise 3 times, upper left
counter clockwise 1 time, upper right circle clockwise 1 time.
You will get gun. Combine it with plunger. Go to the room with
telescope. Go through the door.
7. Outside
You need to have the gun and plunger with you. Push container left
twice. Talk to lady. Look at panel. It looks like:
D - arrow down, U - arrow up, S - reset switch, L - lever.
1 D
2 D
3 D
L 4 S
5 U
6 U
7 U
We need it to look like
1 U
2 U
3 U
4
5 D
6 D
7 D
When we click the arrow up it goes up one cell or jump through one
arrow in front of it if there is empty cell on other side. The
same way moves arrow down. Here is solution:
3, 5, 6, 4, 2, 1, 3, 5, 7, 6, 4, 2, 3, 5, 4
now pull lever down then up. Push container right. Climb up the
container and grow up, Jump on the ladder, climb up. Turn the arrow
so, that it will look down-right.
0
0 0
0 0
0 0
0 1 <-- here
0 0
0
Then press move button, wait, press oil button several times.
Quickly jump down. Go to the right and shoot in the dog with plunger.
You will get dog. Give her to lady. Now use the umbrella on water.
Go right, climb up the stairs.
8. City
Get in the bar. Play super tic-tac-toe and win.
Game advices:
The goal is to make a 5-screws long line (horizontal, vertical,
diagonal). So try to make a 4-screws long line without opponent's
screws on it ends. So it's a trap for opponent. Don't let him
make so - you will lose. When opponent make 3-screws long line -
block it. Sometimes your opponent won't recognize that there is
4-screws long line. It's not easy game, but it's not hard too.
Now Collect all screws in the room (5) and take the glue tape.
Look through the glass in door. Go to the street. Catch flies
with tape. Now climb up the stairs to go to the other street
Take the handle in the centre-down of street. Talk to the robot
in wheelchair. He will give you oilcan. Go to the building
on the right and look at paper on the wall. Insert the handle
in the hole and rotate it to set the circle with dot mark
and VII. Look at the paper that was behind the lady and go
back to the handle. Rotate it to get the gibbet mark and VI.
Climb the stairs on the right and climb up the tower when keeper
will go out. Take the loudspeaker. Go down. Go to the right and
climb the stairs.
Open the panel. Click the upper right cell and it will fall out.
The owl will eat it and fly up. Walk right and grow up then
couch, grow up, crouch... The owl will repeat and break the wire.
Take the wooden chip. Now tie the wire to the handrail. Open
the panel. The wooden chip must be in the upper left cell. Don't
place it now. First you need to move other chips. It must look
like:
____
| |__ |
|____| |
| |___ |
|_ |_____|
|__
|
Then put the chip in upper left cell. To turn electricity off -
move lower-center chip right, to turn on - left. Climb up the
ladder - robot. Pull the plug. You will fall down. Pull the
wires and wait. Robot will go right. Climb up and pull the
cat's tail (electricity must be turned on). Cat will stop on
handrail. Turn electricity off. Take the cat. Go back to the
bar.
Use flies on barman. Grab the barrel. The woman will throw
flower pot from window. Give the screws to saxophonist. Woman
will throw the flower pot with plant. Take it. Use the cat
on pipe. Woman will throw the radio. Take it and combine with
loudspeaker. Go throw the gate on left. Put the oilcan on the
oil pool. Wait until the oil pot will fill with oil. Go back to
the robot in wheelchair.
Give the robot in wheelchair the oilcan. Take it back (empty
oil can) and go down in the sewer.
Talk to the wrench - robot. Open the drawer and look through
the book. On the last page is second valve. Look at pipes.
Take wire. Go down, right. Pull the third valve with wire.
Go back to the pipes. Place 3 valves on down - left crosses.
1 1 0 1 1 1
or or
0 1 1 1 1 0
Place the radio on table and talk to the wrench - robot again.
Climb up the ladder and jump in the empty fountain. Go right.
9. Elevator
Press the button. Look at the panel on right. Change the places
of red and black points. Look through the window. We will control
the Joseph’s friend (girlfriend) now. Take the pot and place on
the floor. Open the cupboard and take corn. Drop it on the range.
Long hook will fall in front of Joseph. Take it and give to your
friend. Climb on the pot and use hook on the cage above, now take
the battery with hook. Place pot back and drop there battery. Take
rubber pipe and use on oil pipe. We control Joseph now. Pull the
handle and pull lever on panel up. The fan - bot will ask
questions. We need to answer WRONG. Then go through it.
10. Greenhouse and arcade machines
Take cartridges from table. Look at panel and solve the puzzles
(all 6). Move warm - lamp left, place the plant in the pot (If
you don't have it turn back later and do it) and activate lamp
(on panel). Collect sunflower seeds. Take stick from third tree.
Move lamp right twice. Activate it again. Climb up and use stick
on the venues trap. Take the magnifying glass and look on the
butterfly through it. Remember spots. Go to the projector. Insert
I cartridges and magnifying glass. Activate projector (on panel).
Look through slides. Change the cartridges to II. Look through
them too. Place them back in table. Go to the lock and activate
the spots like on the butterfly. Open the door and go through.
Drop sunflower seeds in the machine. Place the oilcan under the
pipe. Pull the lever up, down, up, down... Take the oilcan with
sunflower oil. Talk to the policeman. Jump down.
Go to the robot in wheelchair and give him oilcan. We will get
card. Take the bandage. Go right and then climb up. Insert the
card in lock and go through the door.
Sit on the bike and rotate pedals until the arrow will show
red zone. Then pull lever down (one time) and rotate pedals again.
Play and win first arcade machine:
Move ship with arrows left/right on keyboard or click on them.
Shoot with spacebar on keyboard or click on middle button.
To start press spacebar/click on middle button.
You can die 3 times.
Blue ships give 2 points.
Red and yellow ships give 4 points.
Big red ships give 50 points.
To win you need 1000 points.
After win take the coin. Play the next arcade:
Solution: L - left, R - right, U - up, D - down. To play click
arrows on arcade machine or press arrow keys on keyboard
Level 1 - D R U R R
Level 2 - R D L U R R D D L U U L D R U L D D R R U U L D R R
Level 3 - D R U U D L L D R U U L D R D L U R R D L U L U R D D R
U U D R
Level 4 - U L L L R R D R U L L D R U L L D R U R D L U R R D L U
L D L U R R R D U L L L D R U R D L L U R R R R
Level 5 - U R D L U L L D L U R R R D R U L L L L D R U R R R D L
U L L D L U R D R U R R L L D L U L D R U R R D L U R R D L U L D
R R U L L L D R R R R
Take the coin and go out the arcades. Go down stairs. go to the
right and climb the stairs. Throw coins in machine and get two
batteries. Combine them with bandage. Go downstairs, left,
downstairs. Climb up the pipe.
Give batteries to the policeman and go in the elevator.
11. Second elevator
Pour dirt from flower pot on the floor. Grab the robot. Take the
lamp. Grow up and push the leaf to see the mark. Place the lamp
in the right hole on panel and draw the star (the mark behind
leaf). Exit the elevator
12. Hall
If you pull lever up - vacum cleaner goes left. When you pull
lever down - vacum cleaner moves right. Move the vacum cleaner
to the bathroom (room on the right) and go there. Stand on the
vacum cleaner and grow up. Take scirosses. Go back to the lever.
Move robot left twice. Turn off electricity. Stand on vacum
cleaner and cut the cord with scirosses, take the chandelier.
Tie it to the vacum cleaner and move it to the bathroom. Place
chandelier on the toilet. Go back to the lever. Pull it up. Go
to the bathroom and look through the hole. Climb down on the
toilet paper and swing to the "special device" (there is no
spoilers!). Take all fuses and place them so: DBEAC. Go back and
go upstairs.
13. Top of tower
Look at the Brain - robot. Look at the panel on the right. Press
button. This is new puzzle:
Upper puzzle
Move yellow line up and then pull right the other end of it. Move
left end of green line down. Move the black line down 2 cells.
Then pull yellow line right. Pull the other end right then. Move
black line down and the green line down. Pull black line left.
Pull the yellow line right to the end. Pull the green line right
2 cells. Move black line left, down. Move the green line right,
down and then the yellow line up, up, left. Move the green line
in the end.
Lower puzzle
Move black line left to the end. Move green line right, up to the
end. Move yellow line from left corner to the right corner. Move
green line down, left to the end, down. Pull black line down to
the end, left, left, up. Move blue line right, up, up, left to the
end. Pull right end of black line up, left to the end. Pull green
line right to the end, up. Pull black line up, up, then other end
down, down. left, left, down. Move Blue line right, down, down,
left to the end. Finally move green line up to the end, left
to the end.
Take the wire and use it on Brain - robot. Complete the mini - game.
First find the key and go back to obtain the pistol. Kill all
viruses to win. Regain your life with pluses.
You will get lamp. Now go back to the elevator and place the lamp
in panel. Draw lowest picture on the wall. Exit.
14. The end
Take the hammer and break the glass. Take the key. Go back to the
elevator. Open the box in wall with key and take spray. Exit the
elevator. Use spray on padlock and break it with hammer.
We are in top of the tower. Go out. Look at the panel. Remember the
numbers - 7.0 : 108. Go back. Look at the panel on the right. Set
the channel 7.0 : 108. Remember the melody. Go back to the panel.
Play the melody. It's - 1, 4, 2, 3, 5, 2, 3. Quickly click on the
cross. Climb up and sit in the flying machine.
THE END!!!
4. Cheat code
Type "rebol" in the main menu to open the level bar. Here you can
choose level, restart game and get items. There is 27 levels really.
I thought up the 14 levels' names.