Long Live the Queen:
Mood Guide
V 1.00
Moods determine Elodie's bonuses when learning each week, either negatively or
positively. She also receives a bonus based on how many points she already has
in a particular group of skills. Her current mood is whichever has the highest
score; when multiple moods are tied, the left-most mood (positive or negative)
takes precedence.
|==========================| |==========================|
| Angry | | Afraid |
|==========================| |==========================|
| Royal Demeanor | | | Royal Demeanor | -1.00 |
|------------------|-------| |------------------|-------|
| Expression | | | Agility | +1.00 |
|------------------|-------| |------------------|-------|
| Weapons | | | Weapons | -1.00 |
|------------------|-------| |------------------|-------|
| Animal Handling | | | Intrigue | -1.00 |
|------------------|-------| |------------------|-------|
| Medicine | | | Military | -1.00 |
|------------------|-------| |------------------|-------|
| Military | | | Faith | +1.00 |
|------------------|-------| |------------------|-------|
|==========================| |==========================|
| Cheerful | | Depressed |
|==========================| |==========================|
| Conversation | +1.00 | | Royal Demeanor | -1.00 |
|------------------|-------| |------------------|-------|
| Weapons | -1.00 | | Conversation | -2.00 |
|------------------|-------| |------------------|-------|
| Athletics | +1.00 | | Expression | +1.00 |
|------------------|-------| |------------------|-------|
| Intrigue | -1.00 | | Athletics | -1.00 |
|------------------|-------| |------------------|-------|
| Military | -2.00 | | Animal Handling | +1.00 |
|------------------|-------| |------------------|-------|
|==========================| |==========================|
| Willful | | Yielding |
|==========================| |==========================|
| Royal Demeanor | -2.00 | | Royal Demeanor | +1.00 |
|------------------|-------| |------------------|-------|
| History | -2.00 | | Weapons | -3.00 |
|------------------|-------| |------------------|-------|
| Intrigue | +1.00 | | History | +1.00 |
|------------------|-------| |------------------|-------|
| Economics | -2.00 | | Faith | +1.00 |
|------------------|-------| |------------------|-------|
| Military | +1.00 | | Lumen | -3.00 |
|------------------|-------| |------------------|-------|
| Lumen | +1.00 |
|------------------|-------|
|==========================| |==========================|
| Pressured | | Lonely |
|==========================| |==========================|
| Conversation | -1.00 | | Royal Demeanor | -1.00 |
|------------------|-------| |------------------|-------|
| Athletics | +1.00 | | Conversation | +1.00 |
|------------------|-------| |------------------|-------|
| History | -1.00 | | Intrigue | -1.00 |
|------------------|-------| |------------------|-------|
| Economics | -1.00 | | Medicine | +1.00 |
|------------------|-------| |------------------|-------|
| Faith | +1.00 | | Faith | -1.00 |
|------------------|-------| |------------------|-------|
Created by CDM for GameFAQs.com.