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LEGO: The Hobbit (PC Version)
A FAQ/Walkthrough by CyricZ
Version 1.0
E-mail: cyricz42 at yahoo.com
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1. Introduction
2. FAQ
3. Basics
3A. Controls
3B. Menus/Displays
3C. Hints/Tips
3D. Abilities and Weapons
4. Story Walkthrough
4A. Greatest Kingdom in Middle-earth
4B. An Unexpected Party
4C. Azog the Defiler
4D. Roast Mutton
4E. The Troll Hoard
4F. Over Hill and Under Hill
4G. Goblin-town
4H. Out of the Frying Pan...
4I. Queer Lodgings
4J. Flies and Spiders
4K. Barrels Out Of Bond
4L. A Warm Welcome
4M. Looking For Proof
4N. The Necromancer
4O. On the Doorstep
4P. Inside Information
5. Free Play Runthroughs (Minikits/Treasures/Designs)
5A. Greatest Kingdom in Middle-earth
5B. An Unexpected Party
5C. Azog the Defiler
5D. Roast Mutton
5E. The Troll Hoard
5F. Over Hill and Under Hill
5G. Goblin-town
5H. Out of the Frying Pan...
5I. Queer Lodgings
5J. Flies and Spiders
5K. Barrels Out Of Bond
5L. A Warm Welcome
5M. Looking For Proof
5N. The Necromancer
5O. On the Doorstep
5P. Inside Information
6. Middle-earth Exploration
6A. White Quests A-J
6B. White Quests K-R
6C. White Quests S-Z
6D. Red Quests
6E. Mithril Bricks - The Shire and Bree
6F. Mithril Bricks - The Misty Mountains
6G. Mithril Bricks - The Forests
6H. Mithril Bricks - The Eastern Reaches
6I. Blacksmith Designs
6J. Characters
6K. Bonus Level
7. Characters
7A. Story Characters
7B. Other Characters
8. Secrets/Unlockables
8A. How To Get 100%
8B. Treasure Trove
8C. Red Brick Extras
8D. Trophies/Achievements
8E. Secret Codes
9. Standard Guide Stuff
9A. Legal
9B. E-mail Guidelines
9C. Credits
9D. Version Updates
9E. The Final Word
Hello, everyone, and welcome back to Middle-earth! I'm CyricZ and this is
my guide for LEGO Hobbit, the video game, in particular the PC version. In
this guide, I walk you through the story missions and describe to you how
to find all the collectibles you may be missing in the game.
While this guide was made with the PC version in mind, it should also work
just fine for the PS3, PS4, XBOX 360, XBOX One, and Wii U versions as well.
A: This is a LEGO-styled action game released in 2014 based around JRR
Tolkien's The Hobbit book, and the Peter Jackson movies that were made
from said book.
Q: What is the ESRB rating of this game?
A: This game is rated E10+, with the added descriptors of Cartoon Violence
and Comic Mischief.
Q: Would this game be good for my kids?
A: If they enjoy Lord of the Rings, I'm sure they'd like this. All violence
is done to LEGO bricks, so there's no blood. Anything that was a little
too scary about the movies has been toned down. As far as positive aspects
of the game towards kids, the gameplay is focused on exploration, discovery,
and critical thinking. The co-operative gameplay style and forgiving
difficulty are also a plus.
Q: Is this game voiced?
A: Yes, the game features lines from the Hobbit films, delivered as they
were in the movies by their original actors. It also features some original
voice acting by non-Hobbit actors on a smaller scale.
Q: How many people can play? Is there online play?
A: Two, and no.
Q: What's new about this game compared to the recent LEGO games?
A: Much is the same as it was in LEGO Lord of the Rings. Characters travel
through Middle-earth between story missions and will find many side
quests as well. Characters will also still have inventories. New things
added to this game are craft plates (which also appeared in LEGO Movie)
and the concept of loot, which you get in addition to studs and is used
towards crafting.
Q: Can I save in the middle of a Story Mission?
A: You can. At certain special points in missions, you'll see what are
called Save Statues. They allow you to stop the mission and quit, then
start the game up again in the same spot.
Q: I'm lost! How do I find where I'm supposed to go?
A: The next story mission is always marked by a faint blue stud trail on
the ground. Follow it to where you need to go. This can also be used in
conjunction with the map to track any other object that's marked. Select
the marker on the map and select "Set Destination" and you'll get a trail
of yellow studs to it.
Q: Can I get quickly around Middle-earth?
A: Once you complete the story mission "Out of the Frying Pan", you can
go to the map and select Eagle Markers and Gwahir will fly you to that
spot.
Q: How can I pull open orange handles? No one in the game can!
A: There are two ways. One is via a large character like a troll. Tom
the Troll is probably the easiest to pick up. The other way is by picking
up an item that gives strength, like the Stone-giant Gloves found in
"Over Hill and Under Hill". You can also just make and use a custom
Troll character.
Q: How can I get rid of shiny mithril bricks blocking the path?
A: You need some form of explosives. Items such as the Pine Cone Bomb,
Mithril Bomb Blade, and Mithril Firework Bow will all work.
Q: How can I deal with bricks that emit black smoke? My characters just
seize up near them.
A: You need a Morgul weapon. Characters such as Sauron and the Wytch-king
carry these weapons.
Q: How can I change the time of day?
A: Once you complete the story mission "Flies and Spiders", you can use
campsites dotted around Middle-earth to change the time. Certain quests
are only available at certain times.
These controls are based around using an XBOX 360 controller on the PC.
Most other consoles have similar controls based on button positioning.
Left Thumbstick: Move your character.
Right Thumbstick: Move the camera.
A Button: Jump.
- Most characters will dive-roll if you press A in midair.
- Elf characters can jump extra high.
X Button: Attack.
- If a character is holding a projectile weapon, like a bow, hold down
X, and you can target the throw.
B Button: Action.
- Hold down B to perform a super attack, such as a spinning sword or
slamming hammer.
- Hold B near LEGO piles to build them.
- B is also used for switches, cranks, and other character-specific
actions.
Y Button: Shift Focus.
- Tap Y to switch to the nearest playable character.
- Hold down Y to the character menu to easily pick a character to select.
Also on this menu are your loot, inventory, and the full character
menu in certain situations.
LB and RB Buttons: Used during Free Play to change characters on the fly.
RB Button: Centers the camera behind your character when exploring
Middle-earth.
LT and RT Buttons: Switch the current weapon that your character is
holding.
Back Button: Brings up the map of Middle-earth while in the hub.
Start Button: Brings up Pause Menu.
New Game: Start a new game.
Load Game: Load a previously saved game.
Options: View the Options Menu.
Quit to Windows: Brings you back to Windows
---
Pause Menu
Resume: Get back to the game.
Options: Opens Options Menu.
View Map: Used in Middle-earth to view the map. Can also be accessed by
pressing the Back button.
Extras: Opens Extras menu, where you can select any extras you've purchased
as well as enter secret codes.
Quit: Return to the Main Menu or exit missions depending on where you are.
---
Options Menu
Vibration: Sets the vibration on the controller.
Audio Volume: Adjust the general volume of the audio, if you can't be
bothered to find your TV remote.
Music: Toggle music on/off.
Hint Icons: With this on, little prompts will appear above your head when
a context sensitive situation comes up.
Subtitles: Turns the cutscene subtitles on/off.
Minimap Rotation: With this on, the minimap in the lower corner will rotate
as you turn the camera. With it off, it always has north at the top.
Splitscreen Mode: "Dynamic" changes the splitscreen as the two characters
get closer. "Fixed Vertical" means they will always be separated by a
vertical line.
Controller Settings: Allows you to change the camera and Y-axis settings.
Safe Zone Settings: Allows you to adjust how the game is displayed on
your monitor.
Control Setup: Allows you to adjust the button inputs for commands on
your controller.
Video Settings: Allows you to change your graphics settings for performance.
Effect Settings: Allows you to change effects for performance.
My first advice is to go through the story before you seriously attempt to
collect objects. The game kinda railroads you and cuts you off from
important characters while going through the story, so just relax and enjoy
and worry about collecting stuff later.
Smash freakin' everything. Lay waste to any LEGO objects in the area and
rack up that stud total. Use special attacks holding down B to demolish
clusters of objects quickly.
Keep collecting studs. Collecting a specified number in each mission will
give you "Master Burglar" status at the conclusion of it. Once you hit the
threshold, you cannot lose it, no matter how low your studs gets afterwards.
Explore everywhere. Run into walls and behind them to look for any areas
you might be missing. Big value studs are hidden in places where you can't
normally see them.
Look out for visual cues to see how you can progress in a mission. Look for
soft glows next to dirt piles where Fili can dig, for example, or floating
leaves for where elves are expected to jump.
Collect Minikit Chests to assemble a little piece of Middle-earth. While
you can't use these, they can be viewed in a special room in Rivendell. For
completing a Minikit, you'll get 50,000 studs, except for the last one,
which gives you 500,000.
There are many things around Middle-earth for you to find, including Mithril
Bricks, Side Quests, and Blacksmith Designs. Keep an eye on the map for
things to look for and don't be discouraged if you can't get to them right
away. You'll be able to later.
===========================
3D. Abilities and Weapons =
===========================
Like every other LEGO game, each character will have a specific set of
skills that they can use throughout the game. Some of these skills will
be tied to innate abilites, others to the items they carry. Here's a
breakdown of what you can use in this game.
Crawlspace -
Dwarves and hobbits can crawl through specially marked little tunnels,
which connect to other tunnels elsewhere in the area. Taller characters
can't use them.
Examples: Bilbo, all dwarves
Axe Smash -
All dwarves are armed with axes that allow them to smash cracked blocks.
Similarly, anyone who picks up an axe can do the same.
Examples: All dwarves
Buddy Moves -
While controlling a dwarf or hobbit, press B to pair up with another
dwarf or hobbit and move together. Pressing X will allow the two to do
a Buddy Attack. Buddy Attacks can smash larger cracked blocks and can
also be used against boss enemies.
Examples: Bilbo, all dwarves
Hammer Pound -
A character with a warhammer can use it to push large square items that
sit on smooth tiled flooring.
Examples: Dwalin, Thráin
Flail Grab -
A character armed with a flail can attach to gold hooks, and either pull
on them with B or swing from them with X. Also, the swinging can be
targeted by holding down X.
Examples: Dori
Mining -
A character armed with a pickaxe can mine from ore deposits in missions or
in Middle-earth. There's a minigame where you need to hit between the
two markers to successfully mine loot from them. If you hit square in the
middle on the small colored section, you'll finish the deposit and get
maximum return from it.
Examples: Bofur
Fishing
With a fishing pole, a character can fish off marked wooden piers. A
small minigame requires button pressing in order to pull up your prize.
An extra stud reward is granted if the buttons are pressed at the right
time.
Examples: Bilbo
Bow and Arrows -
A character with a bow can, in addition to shooting far off targets, hit
circular red and yellow targets to affect the area.
Examples: Kili, Legolas
Digging -
A character with a shovel and dig on brown LEGO dirt piles to unearth
what's beneath, and they can also plant green seedlings that sit on dirt
piles to grow them.
Examples: Fili, Sam
Firestarter -
A character with a tinderbox or a similar item can light fires at certain
brown panels. Oftentimes in missions you'll be given a torch that will
serve the same purpose.
Examples: Sam
Dwarf Stack -
A dwarf with a pole weapon can stand on small green spots, and other
small characters can climb up them to reach higher ledges. Multiple
dwarves can be stacked if each has the ability.
Examples: Óin, Nori, Bifur
Sling -
A character with a slingshot can fire at diamond-shaped red and yellow
targets, either to fill up a bag to weigh down, or to turn a colored
wheel to input a code.
Examples: Ori
Belly Bounce -
Bombur has the unique ability to lay on picnic blankets. Another character
can then give him food loot items and he will expand, allowing bouncing
up to a higher ledge.
Examples: Bombur
Light -
Some characters can light up a dark cave once they enter it. Any wizard
will light up a cave with their staff. Torches and other items can also
be used in this manner.
Examples: Gandalf, Radagast
Wizard's Staff -
A wizard can shoot magical blasts out of their staff. These blasts can
destroy blue brick objects.
Examples: Gandalf, Radagast
Climbing -
Goblins and similar creatures can climb on walls marked with nets by
jumping into them.
Examples: Goblin (Confused)
Wraith Bricks -
By wearing the Ring, Bilbo can turn invisible and interact with faded
"wraith" objects in the area, either by smashing them or assembling them.
Examples: Bilbo (once he gets the Ring)
Elf Agility -
Elves have the natural talent for higher jumps than men. They can also
swing from poles in the wall, and they can balance on ropes, allowing them
to jump from them.
Examples: Legolas, Tauriel
Animal Healing -
Radagast the Brown has the ability to heal animals taken by a dark
sickness with the crystal on his staff. Look for animals with purple and
black bubbles coming out of them, then press B near them.
Examples: Radagast
Strength -
Large characters can grab big orange handles and pull them apart.
Examples: Any large character, any character with Stone-giant Gloves
Explosives -
Certain items cause objects made out of shiny white mithril to break
through explosives.
Examples: Mithril Bomb Blade, Mithril Firework Bow
Morgul -
Certain evil characters are armed with Morgul weapons that can destroy
Morgul bricks: objects that emit a black smoke that repels most characters.
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4. STORY WALKTHROUGH
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Like most LEGO games recently, the game begins right in the first mission,
so let's get going!
======================================
4A. Greatest Kingdom in Middle-earth =
======================================
Erebor! -
We begin our tale in the throne hall of the Mountain King. You are in
control of young Thorin and an unamed guard Dwarf. Head down the stairs
to find Thorin's father, Thráin. Smash the statues flanking the closed
door to make pieces. Hold B to assemble these pieces into an unassuming
block. Now, hold Y to access the Character Wheel and switch to Thráin.
Press X next to the block as Thráin and he'll mash it with his hammer,
sending it into the wall. This will open the door and let you proceed.
Head down the stairs to the end. Smash the wheel switches next to the
closed door to find a rock. Pick up the rock with X, then hold X and
throw the rock at the statue above. You'll be able to proceed through
the next door.
You're now in the appraisal room. The task is to pull on two levers to
open the back door. Hit the block on the left with Thráin, then have
each character climb up on either lever to open the door.
Next is the forge. Bofur just finished a nice pickaxe and has just left,
slamming the door behind him. You'll need to forge something to follow
him. For this, you'll need to gather some "loot". Smash everything in
this room to pick up diamonds, sapphires, rubies, emeralds. Also, behind
the ruby cart is a crawlspace. Press B next to it to crawl through.
Mash B to turn the crank on the ledge and you can now access the box of
gold. You should now have all you need to go to the anvil and press B.
Follow the prompts for the forging mini-game (remember those for later)
and you'll make a Gem-Forged Key. Go over to the lock and press B to
open the door.
You're now in the mine area. Bifur is here, looking for his flute.
Of course, it's pretty obviously on a table nearby, but humor him and
grab it, then hand it to him by standing in the glowing ring and pressing
B. He'll now be on your team, along with his pickaxe. Use it to smash
the ore deposits to the left. To get the most loot out of the ore, hit
the first strike on the colored part in the very middle. You can also just
hit between the yellow lines and you'll be fine. Once you're done with the
ore, smash other objects in the room until you have some rope, wood, and
stone, then assemble the pieces under the ore to make a Craft Plate. On
these, you'll have to use loot to make Super Builds. To perform a
Build, you'll have to select the next object that it prompts you to
select. If you do it fast, you'll get the most studs. If you screw it
up or take too long, you'll get fewer studs. You first have to match
two pieces, then three, then four. This will create a mining rig. Lower
yourself on the rig and smash some ore deposits to move the story along.
A Fire Drake from the North -
Oh no! It's Smaug! You now have control of young Thorin, Balin, and Dori.
First, switch to Dori and press B in front of the fallen pillar to attach
his flail to it. Mash B to pull it apart, then proceed to the right.
Next, you'll smash a cracked block, which any of the dwarves can do, then
to smash the bigger cracked block, press B near any of the dwarves to
buddy up. Press X with the pair in front of the block to do a Buddy
Attack which will smash it. Next, pull down the wreckage with the flail,
then move on down the stairs. Buddy up again and smash the large
cracked block on the ground, then proceed down the stairs to where the
amassed dwarf forces are waiting
Oh, that could have gone better. Now you need to chase after the king.
To open the door, first assemble the pieces for the gold hook so Dori can
pull that rock down, then assemble those pieces. Head over to the obvious
warhammer on the left and use it to slam the block into the door.
In this shiny shiny room, head to the back and flail down the giant gold
statue. Climb it, then smash the two gold boxes to find pieces to finish
the bridge on the right. Cross it, then note the hanging gold hook. Hold
X (or press X) to target the hook and have Dori grab onto it. Switch
characters with Y and use your other character to jump onto Dori, then
have each jump off on the far side. Climb up the ramp and have both
characters jump onto the hanging chandelier to pull it and the king down.
Erebor Was Lost -
Not much here except running. Watch for studs and minikits as you go,
though.
---
New Characters: Thorin (Young), Thráin, Balin (Young), Thrór,
Armoured Dwarf Guard
Available for Purchase: Bilbo (Old)
---
Middle-earth Interlude:
New Characters: Frodo, Sam
Well, bet you didn't expect these guys to make an appearance! Head right
up to Bag End to start the next mission.
=========================
4B. An Unexpected Party =
=========================
Master Burglar at 70,000
Characters: Bilbo (Hobbiton), Dwalin, Kili, Fili
---
Walkthrough -
At Your Service -
Having thoroughly enjoyed the great Christopher Lee on the narration, we
can now pay attention to this party here. Smash the chest in the back
right to find the key to the back door. Through the door, smash the
shelf on the right, then assemble the pieces of the tile floor so Dwalin
can smash the hutch to the right. Head further back and the bell will
ring again.
Balin now joins the squad. Head to the left and smash open the cracked
block on the door to open the way to the dining room on the far left.
Smash the back left shelf to find the pieces to finish the Craft Plate
so you can build the dining room table. Oh, there's the door again!
With Fili and Kili, you can now go back to the pantry. Your task is to
grab three food items and bring them to the table. First, the sausage
is easy if you switch to Kili and shoot the nearby target. Next, the
cheese is on the shelf on the left further back. Lastly, the wine is
on the very back shelf, so smash the cracked block.
That's What Bilbo Baggins Hates! -
This is just a fun little rhythm game where you match the button when
it fills the circle. You can hit the button at any time after it appears,
but you get a bigger stud bonus if you hit it just right.
---
New Characters: Bilbo (Hobbiton), Bilbo, Gandalf
Available for Purchase: Tom Bombadil
---
Middle-earth Interlude:
Bilbo and Gandalf are off on an adventure! Follow the stud trail to the
edge of Hobbiton. Use Gandalf's staff to shoot a magic blast at the blue
sparkly cart to move it out of the way, then continue through Bywater,
and then to the north of Bree. You can't enter the town yet, but keep
moving along the road to join the company.
======================
4C. Azog the Defiler =
======================
The Tale of Azog -
Before we jump into the gritty tale of Azog, let's first find an apple
for one of our ponies. Also, Óin is with you for this. First, go to
the little green pad in the back. Press B when controlling Óin and he'll
stand on it to start a Dwarf Stack. Switch to Bilbo and run into Óin to
hop onto his head, then jump off him to the next ledge. Here you'll find
Nori, but you'll also need to get Óin up to this level, so head to the
right and start smashing stuff to find pieces for a ladder. With both
dwarves up here, stack both of them together, then have Bilbo hop off the
top.
Smash the rock to the right to open the crawlspace so the other two
dwarves can join you, then axe smash the cracked block. Assemble the
ladder and have two characters pick up each end, then head to the left so
it can be placed. Cross the ladder and you'll find Bifur, who can also
stack. Stack all three dwarves so Bilbo can get up to the tree with the
apple. Carry it back down to the pony.
The Battle of Azanulbizar -
Well, this is a change of pace! You now have control of Young Thorin,
Dori, Balin, and Dwalin. Smash ten orcs to begin with, then the line
of dwarves will part, allowing you to pass to the next area. In this
area, beat up five silver-armored orcs. Next, an Orc Berserker will come
out with a siege tower. Buddy up and use Buddy Attacks on the Berserker
to defeat him. After that, buddy smash the wall on the siege tower and
two orcs with gold armor will pop out. Beat them, then assemble the
gold hook onto the top of the tower. Use Dori to pull it open, which
will release two green-armored orcs with bows, so deal with them. A second
siege tower will come out, so deal with it the same way, only this time
there are three of each type of smaller orc. Once they're all in pieces,
head through the gap in the lines to the back-right.
Now it's time to face Azog himself. Engage him in a button mashing
fight, then he'll hop up to the left ledge. Smash the broken pillars,
then use Dwalin to push the rock towards the back. Hop up and fight
Azog again. He'll hop to the back now, so go to the right and have Dori
pull down the gold hook so he can hop up. Smash the rocks and assemble
another hook so Dori can swing across, then
---
New Characters: Balin, Bifur, Bofur, Bombur, Dori, Dwalin, Fili, Kili,
Glóin, Noir, Óin, Ori, Thorin, Dori (Young), Dwalin (Young)
Available for Purchase: Bombur (Young), Thrór (Armoured), Orc Berserker
---
Middle-earth Interlude:
So you now have access to the entire Dwarven Company. You can hold Y to
bring up "Extra Characters" and switch between any of the fifteen members
of the company. Head along the trail and down the hill. Have Dwalin
knock down the pillar so you can proceed to Weathertop, then head south
to a carpenter. You'll engage in a side quest here and will have to
build a bridge to cross. You'll need some wood, rope, and stone to do so,
so I hope you've been collecting a bit at least. Cross the bridge once
you're done and you'll start the next mission.
Official Burglar -
Note that you're moving slowly for this section. Head up the path and
over the log. One of the trolls will note something amiss, so shoot an
arrow with Kili at the nearby target to distract him. Head to the right
and over the log, then switch to Bilbo and have him fish at the pier to
distract the second troll (hit the button prompts as they appear, or
wait until the hook line covers the circle for a bonus). He'll pull up
a crab, so grab it and toss it at the trolls' pot.
Continue back to the corral and smash nearby objects to find pieces for a
sling target for Ori. Switch to him and hit the sling target three times
to open the corral door. You will free one of the ponies, so head back
to the left and over the logs, past the now broken barrier. Switch to
Fili so he can dig at the pile of dirt, then take the rock and throw it
at the pot. Now, continue to the back, smash all the objects and assemble
the sling target, then switch back to Ori and sling it.
Troll Fight -
Things just got exciting. Although you seem to have just Thorin and
Kili, you've basically got just about everyone who's in this scene.
You can just switch to them on the wheel and they'll hop of the troll
they're pounding on.
Anyway, for the first troll, head to the right and smash up the objects
until you uncover pieces for a catapult. Shoot the target on the
catapult to stun the troll, then do a Buddy Attack on him. You'll
immediately engage the second troll in a button mash. Once you win,
you'll stun him for another Buddy Attack. The last troll will jump
back behind the fence, so shoot the target above him when he's under
it to drop the nest on him.
Playing For Time -
You're now controlling Fili and Bombur. First, smash the table to free
Dori. You'll also grab his flail, so use it on the left hook and pull
down the crates. Head further lift and dig Thorin out of the ground, as
well as a crank. Use the crank on the cage to free Kili and you'll get
his bow as well. Go to the far right of the area and shoot the target
on the boxes to free Glóin. Assemble the pieces to make a craft plate,
then use it to make a series of slides to free Óin. Finally, switch
to Gandalf and hold B to use his super attack.
---
Available for Purchase: Tom (Troll), Bert (Troll), William (Troll),
Mrs. Troll
---
Middle-earth Interlude:
Now, take the Company and head north to the indicated spot. Shouldn't
be difficult. There's a craft plate that you'll need gold, copper, iron,
and wood to assemble a key, so get searching through the area if you
don't have enough. Buddy up to carry the key to the door.
=====================
4E. The Troll Hoard =
=====================
Blades and Borrowed Things -
The idea in this area is to find the three super great weapons for your
main characters. We'll take them in turn.
Glamdring - Near the entrance, smash a box to find pieces for a ceiling
hook. Have Dori attach to it, then have another dwarf jump onto him.
This will uncover a cracked block, so axe smash it to knock the chest down.
Have Gandalf open it.
Orcrist - Head to the far right and switch to Bombur. Press B on the
picnic blanket and he'll plop down onto it. Change to another character
and press B near Bombur to feed him, then have Dori bounce off his belly
to reach the upper ledge. Climb up the ladder and smash the objects to
find pieces of a hook. Assemble it and pull the stalactite down to
uncover another hook. Swing across to the left and smash the objects
in front of the crawlspace. Have Thorin crawl up and open the chest.
Sting - Have Gandalf enter the darkened back part of the cave. He'll
use his staff to light the way. Smash the area to find pieces for a
sling target. Switch to Ori and have him hit the target to drop a bunch
of pieces. Assemble them into stairs, then have Bilbo climb the stairs
and open the chest.
Being Hunted -
Radagast has joined you, as well as several warg scouts. You cannot
defeat the wargs themselves, only chase them off momentarily. What
you need to do is take Radagast to each of the five rabbits in the
area and press B to use his magic crystal on them to suck the darkness
magic out of them.
#1 - Right in the middle of the area.
#2 - The front right of the area, near a stump.
#3 - In dirt on the left side of the area. Use Fili to dig it up.
#4 - In the back left of the area on a ledge. Go to the back and clear
up the tiles, then hammer pound the rock to the left and climb up on it.
Chase the warg that's up there around the area, then smack him to make
him drop the rabbit.
#5 - Up a tree in the back right. Have Dori pull down the gold hook, then
assemble the craft plate. Find the copper, rope, and wood in the area
and assemble the platform, then push the rotator switch to raise up
the platform and lower the rabbit.
The Hidden Pass -
Okay, this might be a little weird, but this part is split up. If you're
playing co-op, one of you will be Radagast on the sled, the other will
be the rest of the crew. If not, you'll have the option of switching
between the two groups, but you may as well stay on Radagast for the
time being. Ride to the orcs and press X to fight them. Mash the
button prompts to de-warg them, and do so for three of the riders.
Going back to Gandalf and the boys, blast the hanging blue rock and axe
smash the cracked block. Go up the ramp and buddy smash the cracked
wall at the end, then head further right. Have Kili shoot the two
targets to drop a gold hook. Assemble it onto the rock and pull it
down, then hop over to the far side.
You're now fighting a rider with a rather obvious standard on his
back.
---
New Characters: Radagast
Available for Purchase: Gundabad Orc, Barrow-wight, Saruman, Elrond (Gown)
---
Middle-earth Interlude:
Head down the path and turn right into Rivendell. After the cutscene,
follow the trail through Rivendell, under the waterfall, and up to
where Elrond is. After that cutscene, follow the path east and up the
High Pass.
==============================
4F. Over Hill and Under Hill =
==============================
High Pass -
You have access to the entire Company in this mission, but at the
moment, you're split into two teams. The point of this section is to
reunite them. First, on the upper path, head to the right and axe smash
the rocks, then smash the objects to find a crank. Use a dwarf stack
beneath the platform and climb up and use the crank to lower a package
to the lower team.
On the lower team, head to the right and use Dori to flail open the
package. Assemble the plank and cross. Smash up some rocks and assemble
an anvil to clear the rocks on the upper path.
With the upper team, head right and watch out for falling rocks. Assemble
the pieces into a cracked block and smash it. Switch back.
Head across the fallen rock and continue to the right. Buddy smash the
back wall and climb up the rock that falls. Continue all the way to the
right and smash all the wooden items to make pieces for a box hanging
from a rope. Switch back.
Continue on the right with the upper team and use Dwalin to hammer the
minecart out of the way. then move forward along the cliff. Dwarf
stack at the green spot and turn the crank at the top to wheel up the
package. Assemble it into a craft plate, which will allow you to make
a lightning rod with gems I hope you were collecting on the way here.
When it's complete, head to the right.
A Thunder-battle -
Man, things are just so complicated on this adventure! Climb up the leg
and move to the left. Smash one of the big rocks to find a smaller rock
that you can throw at the green to find pieces for a railing that will
let you climb up. Continue up and to the left. Hammer pound a minecart
out of the way, then axe smash a cracked block. Continue to the left.
At the ledge, have Dori grab onto the hook and have another person hang
from him to pull down the box. Use it to assemble the ladder, then smash
a nearby rock to find a small rock. Carry it up the ladder and toss it
at the greenery to get pieces for railings again. Climb up, and then
move to the right when the giant's arm connects to you. Keep going right
until the giant moves its arm again and smash the cracked block that
appears.
For the last part, simply follow the button prompts.
---
Middle-earth Interlude:
Head up the path. Dwarf stack up the arm of the giant and buddy smash
when you reach the top. The arm will crumble away and you can enter the
cave.
Riddles in the Dark -
One of the fun things about these adaptations is trying to force ways
for two characters to be on screen when the original work says one
character is alone. In this case, you've got a confused Goblin on your
side apparently willing to help.
So smash down the barricade and head to the back. Uncover the
crawlspace on the left, head through and smack the weight to drop the
skeleton. Pick up the skull and throw it at the indicated point on the
rocks, then assemble each set of rocks into a ledge. Climb up and head
further back. Switch to the Goblin and use him to climb up the netted
wall, then hop down the back side of that ledge and smash the fence so
you can assemble a plank bridge for Bilbo. Continue further into the
back. Smash everything at the end, grab a skull off the bones and throw
it at the hanging box, then assemble everything into a craft plate.
Build the catapult, then hop in with one character and have the other
hit the catapult to launch him into the barrier, allowing you into the
back.
Now, you're dealing riddles with Gollum. First, smash everything in the
area until you can build a mountain. Second, assemble the broken pieces
into a wall and have the Goblin climb it, then have it smash the objects
on the ledge so you can assemble a wind propeller. Attach the crank and
turn it to solve that riddle. Lastly, take the rock and use it on the
left to knock down pieces of a crawlspace. Crawl through it and smash
the bones to make a ladder so the Goblin can climb up. Have both
characters hang from the chains to dump pieces for a craft plate.
Assemble it into an hourglass for the last riddle.
The Great Goblin -
Now back to our friends the dwarves and a boss fight with the Great Goblin.
For the first part, defeat ten orcs and then switch to Gandalf when he
shows up and do his super attack. For the next part, you'll need to
damage the Great Goblin. Wait for him to get a box and raise it over his
head with an obvious target on it. Shoot it as Kili, then buddy attack
the GG. For the second phase, the box will have a gold hook on it for
Dori to pull. For the last phase, the box will have blue sparkles on it
for Gandalf to blast.
Escaping the Goblin Tunnels -
This next part has you running through paths and switching teams on the
fly. Move to the right and hop across the gaps in the bridge. At the
end, hammer pound the cart, then move further along the bridges. Blast
the blue piece of wood with Gandalf, then use two dwarves to grab the
wood and charge through the goblins. At the end, turn the crank to
raise the bridge and run across.
You're now with a different team. Go to the right and down the ramp.
You'll now see three sling targets with colors on them. You'll need to
set the colors to green-red-blue, the same colors that are on the flags
above, then cross the platforms. Smash the cracked block near the
barrels, then move down and use a flail to pull the bridge back down.
Continue down the bridge and cut the ropes holding the nearby platform
up, then grab the ladder with two dwarves and move it into place. Cross
the ladder, then climb up the next one.
Back to the first team, head right and grab the torch. Set the ropes on
fire to release the swinging platform. Jump on and fire arrows at the
two targets to lower the barrier, then jump off and continue right. At
the end, pick up a crank and assemble the mechanism, then use both to
raise the bridge and move on.
You're on a third team now. Head to the right and Dwarf stack Bombur
up to the ledge. Fight off the goblins that grab you and you'll end up
underneath a platform. Smash the barrels on the left to get the other
team access to the right, then use the craft plate to make a crank
mechanism. Turn it to turn a platform, then push through the goblins
to the right.
Now back to the first team. Head right and magic blast the boulder
above the goblins, then axe smash the crack to set it rolling. Run
after it and all the way to the end.
Now, it's time for one final face-off against Double G. This is pretty
simple, though. Wait out his attacks until he stuns himself, then
buddy attack him three times.
---
New Characters: Goblin (Confused)
Available for Purchase: Lindir, Yazneg, Grinnah, Goblin (Scribe), Gollum,
The Great Goblin
---
Middle-earth Interlude:
Simply head further into the forest to proceed.
==============================
4H. Out of the Frying Pan... =
==============================
A Clifftop Attack -
For this part, all you need to do is run and collect stuff on the way.
Climb the Trees -
Go to the back left and axe smash the tree to find gold hook pieces.
Use them to pull down the rock on the right to uncover a crawlspace.
Crawl up and use Dori to swing from the hook, then get Dwalin to grab
onto him and jump across. Hammer pound the rock to create the way forward
and a way for those behind to catch up.
Smash up rocks in the second area to find a small stone, then throw it
at the nearby tree to dislodge pieces for a railing. Start climbing up
the tree. Once you reach the top, the tree will tip and you'll switch
teams. Use Kili to shoot the targets as you climb, then have Bifur
stack at the end so you can reach the top.
You'll then crash into the last team of Óin and Glóin. Throw bombs
at the wargs to chase them off. Take one set of four, then another
set of four.
..Into the Fire -
Now to face Azog. First, press X near his warg to latch on and use
button prompts to knock him off. Once Azog is off his warg, chase after
him until you can use button prompts to fight him like you did in the
mission prior.
---
Available for Purchase: Barliman Butterbur, Goblin Brute
---
Middle-earth Interlude:
You're now on the Carrock south of the Pine Forest. Note that the game
has pointed out to you the Eagle Marker. You can now fast travel to any
Eagle Marker you've discovered by selecting it on the map. Good if you
want to go back and explore, but I suggest we forge ahead for now. Head
down the rocks and along the forest path.
Something Else Out There -
This part is a simple chase. Run from your pursuer and collect stuff
on the way.
Friend or Foe? -
You need to get the house open. Head to the right and you'll find that
the bees have taken the key. Go to the right and smash the three hives
and they'll fly off. Smash the flower pot near the side door to get the
key moving, then go to the hive on the left side of the house, assemble
the hook, then pull the flower pot down with Dori. Fire a magic bolt
at the now blue hive to destroy it. Head to the right and swing from
the branch with Dori, then have another dwarf jump onto him to toss the
key onto the roof.
To get up to the roof, assemble the red parts of the fallen hive into a
picnic blanket and have Bombur sit on it. Feed him, then bounce up to
the railing, which will pull down a ladder. Climb up and walk over to
the key, then drop down and use it on the lock. Quick mission.
---
Available for Purchase: Beorn
---
Middle-earth Interlude:
Yay, horsies! You can now call in mounts from your Character Wheel.
While not particularly useful, they are fast and better than walking for
getting places. Head north along the path into Mirkwood.
=======================
4J. Flies and Spiders =
=======================
Stay on the Path -
Head to the back and smash objects to find a green pad for Nori and Bifur
to stack on. Send Dwalin to the top and have him hit the rock to dislodge
a platform up and to the right. Head along the trunk and down the path.
Continue down and to the right until you reach a barricade. Shoot Ori's
sling to the right two targets to flip them, then cross with Bilbo. Have
him fish off the pier, then light the torch at the fire, then light the
barricade.
Head up and smash the objects around the statue to find wraith pieces.
Have Bilbo use the Ring and put them together to put tiles on the floor,
then have Dwalin slam the statue to the right. Have Ori sling the
platform on the water to rotate it, then hop onto it and rotate it again
so you can hop over to the next platform. Use the Ring to put together
the pieces, then sling this platform to rotate it, allowing you to go
right and join the rest of the Company.
It Stings! -
So things got a little hairy just now, but you've got an advantage in
the Ring. Put it on and stab the first spider. The next spider has a
gold hook on him. Switch to Dori and tap X to get out, then flail the
spider to pull it down, as well as a bridge. Head across and cut Bofur
and Thorin loose, then assemble the gold hook and pull it down off the
wall to open a crawlspace. Crawl through and head to the right,
swinging across the gap. Stab the next two spiders, then cut Ori and
Fili loose to lower a spider with a hook. Attach to it and swing, then
have Bilbo jump on as well so both make it to the other side. Stab the
spider as Bilbo, then crawl up the crawlspace and free Kili.
Oh yay. The Elves are here. The objective here is to get up and
save Fili, Kili, and Bombur, and you'll need the elves for all three.
First, jump up the back at the leafy marker to find Bombur and a spider
to deal with. Second, go to the right, smash stuff to find pieces for a
gold hook, then pull it down with Dori. Climb up with an elf and
cross the rope to find another spider and Kili. Lastly, use Bilbo to
smash the wraith statue on the left, then assemble the socket on the
tree. Fire an arrow at the socket, then flip up as an elf to Fili and
the last spider.
---
New Characters: Legolas Greenleaf, Tauriel
Available for Purchase: Mirkwood Elf (Archer), Mirkwood Elf (Guard)
---
Middle-earth Interlude:
At this moment, you only have Bilbo and Bifur. Also, the elves won't let
you into Thranduil's realm, not during daylight anyway. It's time to use
a new feature that just cropped up. Go to the nearby campsite and press
B to use it, making the time now night. You can now head into the kingdom.
=========================
4K. Barrels Out Of Bond =
=========================
Escaping the Woodland Realm -
First thing you need to do is find three more barrels for the remaining
dwarves. Head to the left and smash the table, then assemble it into a
craft plate. Use it to make a weapons rack, then take a bow off it.
Now, go to the right and find a switch you can hang from to release a
barrel with a target. Shoot it.
Next, smash the keg to the left to knock the gold spigot off it. Toss
the spigot at the gold winch in the background to drop the second barel.
Lastly, go the dining area in the back and make a mess to uncover a bunch
of wraith pieces. Assemble them as Bilbo, and then grab a nearby torch
and light them on fire to release the last barrel. Roll all three to the
other barrels.
The Elven Gate -
Go to the nearby pier and jump out the barrel. You're weaponless at the
moment, so start punching orcs and one will drop a Goblin Axe for your
troubles. Head up the stairs and beat up all the armored orcs, then a
second set of armored orcs. Lastly, axe smash the cracked block to knock
down the archer and get a bow. Use the bow to shoot the target above the
gate itself, which will clear the aisles. Head to the lever for the gate
and have press B to pull it.
The Hunt for Dwarves -
In this next area, simply wait for orcs to attack, then use the button
prompts to defeat them.
The following area sees you with Bombur in a whirling death barrel. Head
along the path to the blockage, then axe smash it.
The final area has you take control of the elves and shoot down twenty
orcs as you ride downriver.
---
New Characters: Bombur (Barrel)
Available for Purchase: Bolg, Mirkwood Elf (Chief Guard), Elros, Thranduil,
Narzug, Elf (Sentry), Elf (Worker)
---
Middle-earth Interlude:
So you've escaped the orcs and Thranduil, but now you need to get to
Lake-town. Bard has been hired to smuggle you in, so guide his boat to
the town. At the gate, you'll be turned away unless you have fish, so
sail to the southwest to find a platform with fish near it. Grab the
shovel and scoop fish into the barrels, then head back to town.
====================
4L. A Warm Welcome =
====================
The Lake-town Armoury -
You'll start outside. Go to the left and smash the boxes, assemble the
green pad, then stack all the dwarves with Dwalin at the top and head
inside.
You'll need to find five weapons in here. First, smash the barrows
nearby and assemble the rest of the tile floor. Use Dwalin to knock the
large fire pit over to the crank, then turn it to light it up. Grab the
nearby torch, ignite it, then head to the dark area. Light the torch
in that area, then smash the weapons rack to get a sword.
Next, you need a way to get up to the top. Go to the right and smash
stuff to assemble a craft plate. Use it to make a catapult, then set a
dwarf in the basket and use another dwarf to launch it, giving you a
ladder to the upper area.
From here, you'll need to find the other four weapons. Here they are in
turn:
</pre><pre id="faqspan-2">
Spear: Have two dwarves pull either rope at the back, near the top of the
ladder.
Bow: Buddy Smash the cracked wall, assemble the ladder, climb up and
pull the gold hook off the wall with Dori.
Shield: Go to the right and use Ori to open the door with the sling target.
Sword: Go the left and push the rotator to turn the windlance, then pull
the gold hook to fire it, cross the rope, and use Kili to shoot the
switches on either side of the door.
Kili Is Sick! -
You'll need to chase down the pig with the Athelas. Head to the right
to find three animal pens. Spoiler alert: the pig is always in the
last one you check. To open the left pen, go to the boat in the foreground
and smash up stuff to find pieces for a ladder. Carry it to the green
pad, then climb up and push the rotator. For the center pen, use Fili
to dig up the crank, then place it on the mechanism and use it. For the
right pen, grab a rock from the basket and throw it at both cages of
fish on either side of the pen. Now you must fight the pig!
Defending Esgaroth -
Now for a proper battle! Take out eight orcs, then fight off Bolg with
button prompts. Next, climb up to the ledges, cross the ropes and the
poles, and start chasing Bolg to the right. Set arrows in poles and
flip across them, sliding down the roof, going further right. Beat up
some more orcs, then fight Bolg again. He'll escape, leaving ice floes
behind, so cross them to the boat and have each elf grab part of the
sail so you can chase him. After landing, fight the remaining orcs,
then fight Bolg once more.
---
New Characters: Tauriel (Lake-town), Balin (Lake-town), Bilbo (Lake-town),
Dwalin (Lake-town), Dori (Lake-town), Glóin (Lake-town), Nori (Lake-town),
Bofur (Lake-town), Thorin (Lake-town), Bifur (Lake-town),
Bombur (Lake-town), Bard
Available for Purchase: Master of Lake-town, Alfrid, Braga,
Lake-town Man (Guard), Lake-town Man (Archer), Percy, Tilda, Sigrid, Bain,
Fimbul
---
Middle-earth Interlude:
We've now switched focus to Gandalf and Radagast, out west near the
Trollshaws. Head down towards the gap and heal the bird. This will drop
the drawbridge, allowing you access to the High Fells.
=======================
4M. Looking For Proof =
=======================
Master Burglar at 85,000
Characters: Gandalf, Radagast
---
Walkthrough -
The High Fells -
Head up the stairs and have each wizard grab the green ropes to drop the
pieces for the railing. Climb up and blast the blue rock to reach the
first landing. Blast the blue rock wall, then grab the switch and zap
the blue orb in the statue's hand. You can now climb up the stairs to
the left. Blast the hanging blue rock to clear the rocks from the
stairs to the second landing.
Here, have Radagast heal the bird, then assemble the planks that pop out
to get a bridge up. At the top, blast the door to enter.
Finding the Tombs -
Head down the stairs, then at the end, hop onto the railings to the left
and climb up to the top one to reveal an orb that will open the door when
hit with magic.
This next area is a bit of a maze. Head right at the first junction, up
at the second junction, then blast the wall, then head left at the
next junction to reach the end.
The Nine, Summoned -
Head to the back and blast the two torches on either side of the slab to
remove it. Continue down the tunnel and heal the bat at the end so you
can start up a light sequence. Hit the lights in order, 1-2-3-4, then
hit them again, 4-2-1-3. The door will open and you can proceed through
the tunnel. At the end, you'll need to light three blue torches. The
middle one is easy enough, but to get the left and right torches, you'll
climb up on either side and stand on a button, then fire a blast at the
orb that appears. To get up the right side, you'll have to find pieces
for a ladder. Hit the three torches and the door opens, then head to
the back through all the wind.
Edge along the walls in this room, knocking away blockages and jumping
over gaps when you need to. Blast the tomb at the end to drop down to
the next level. Head out on the edge and go around this side, then at the
end, grab the switches on either side to drop a torch, then blast it to
open the door.
---
Available for Purchase: Witch-king
---
Middle-earth Interlude:
You're now back in the eastern area, north of Dol Guldur, but south of the
gate separating the area from the north. Blast the orb if you wish, but
your destination is to the south, across that nasty-looking bridge.
=====================
4N. The Necromancer =
=====================
Master Burglar at 30,000
Characters: Gandalf, Radagast
---
Walkthrough -
The Hill of Sorcery -
Head to the right and blast the rubble blocking the entry. Your progress
forward is blocked by a shadowy doorway with an eye above it. You'll need
to direct a blue laser into it. Smash up the area and assemble a blue
statue, then fire a bolt at it to open the way.
The next area has three statues to blast to remove the shadows. First,
heal two birds on the ground floor with Radagast to uncover parts for the
middle statue. Second, smash the wood on the right to make a ladder, then
climb up and blast open the door for pieces for the second statue. For
the last, blast the blue cage on the left, then bounce off it to reach
the upper area where the last statue is, then assemble the rotator and
push it to turn the statue around. Blast all three.
Hidden Evil -
You'll need to open that gate on the back wall, and for that, you'll need
two cranks turned. For the left one, smash the stone slab to find pieces
for a rotator, then use it to reveal stairs. Climb up and smash the cage
to find the crank, then attach it and turn the mechanism. Now, go to the
center of the room and take the axe, then use it to axe smash the block
on the right. Assemble the ledge, then climb up and along the railing in
the back to the second crank. Head through the open gate.
Wait, no. We have to fight Azog first. You should be familiar with these
kinds of fights by now. Focus on button prompts to wear him down.
The Enemy Has Returned -
For the first part, simply run. At the end, you'll have to fight a
rather familiar looking mass of blackness. It should be noted that your
"B" move is now a shield. Avoid the "purple" attacks. When a "blue"
attack is prepared, be ready to use your shield to repel it. Once you
do so, assemble the pieces into a statue, then blast it to fire a laser
at the enemy. You'll do this twice more to finish the mission.
---
Available for Purchase: Azog (Claw), Necromancer, Sauron
---
Middle-earth Interlude:
Back to our Company. Follow the trail through Dale and up to Erebor.
The trail leads you away from the main door and up a path. I will say at
the outset that it is in your interest to smash down the main door of
Erebor to find a Loot Dispenser. Here, you can buy any kind of loot you
want for a price of studs, rather than having to find it in the field.
Anyway, head along the side path to the back side of the mountain.
=====================
4O. On the Doorstep =
=====================
Master Burglar at 80,000
Characters: Bilbo (Lake-town), Thorin (Lake-town), Bifur (Lake-town),
Bombur (Lake-town), Glóin (Lake-town), Ori (Lake-town), Nori (Lake-town),
Dori (Lake-town), Dwalin (Lake-town), Balin (Lake-town)
---
Walkthrough -
Finding the Hidden Door -
Smash up the objects near you to find wraith pieces that Bilbo can
assemble a gold hook for Dori to pull. Climb up the steps, then use
Bifur and Nori to stack, then knock the ladder down at the top. Climb up
the ladder as Dwalin and smash the rock on the track to the right, then
hop down and assemble the pieces into another stacking pad. Stack Bifur
and Nori, then knock down a rope. Climb up to the crawlspace, then
crawl through and axe smash the cracked block. Everyone can now climb up
to the next major landing.
Continue to the left from this landing and find a gold hook for Dori to
hang from. Toss another dwarf onto it to pull open a crawlspace. Head
through as Ori and set the sling targets to red-blue-green. You can now
cross the stone pillar to the left. Smash the cracked block at the end,
then hammer smash it to the right. Climb up to the next level.
The Last Light of Durin's Day -
Now we need to find the keyhole. Go all the way to the left and smash
some rocks to find pieces for a rotator. Have the other dwarf stand
on the lift, then push the rotator to lift him up. Now, switch to the
upper dwarf and hop across to the right until you reach a tilted platform,
then switch to the lower dwarf and grab the switch beneath the platforms
to change them. Continue in this way to the right, and use the crank
above the tree to reveal the door.
---
Available for Purchase: Dale Soldier
---
Middle-earth Interlude:
I'm going to make this as complicated as possible: walk up.
========================
4P. Inside Information =
========================
Master Burglar at 100,000
Characters: Bilbo (Lake-town), Balin (Lake-town), Dori (Lake-town),
Dwalin (Lake-town), Nori (Lake-town), Ori (Lake-town)
---
Walkthrough -
Thief in the Shadows -
But forget that stuff, here comes Smaug! Head to the right and smash up
stuff to build a ladder, then climb up and over, then continue to the
right. Watch out for Smaug's gaze or he'll light you up. At the end,
you'll get knocked down to the next level.
Continue to the right. Smash the block with Balin's axe, then smash a box
to find a flail. Use it to pull down the statue blocking your path, then
move right and you'll slide down again.
Move to the right and smash another cracked block with your axe, then
assemble the pieces so you can climb up the pillar and move right. At
the end, smash a box to find pieces for a hook to pull down.
On the next level, move right, smash the shield, then grab the bow from
the weapons rack and shoot down the target to proceed, then avoid
Smaug's gaze and move towards the Arkenstone.
On the last level, simply move towards the Arkenstone.
Thorin's Plan -
First up, Dori and Dwalin need to make a bellows. Use Dori to pull down
the gold hook up the stairs, and Dwalin to hammer pound the rock on the
tiles. Assemble both into a craft plate, and use it to make bellows.
Next, you'll switch to Nori and Bilbo. Have Nori stack on the green
pad so Bilbo can hop up, then smash your way through to drop a box that
Nori can use to make a ladder. Further up the stairs, smash stuff to find
wraith pieces for Bilbo to make another green pad. Stack Bilbo up to the
next level so he can inch around the pillar to the switch.
Now, Balin and Ori can make a flash-flame. To do this, first smash up
the barrel in back to get pieces to make the code for the sling targets,
red-blue-red. Have Balin grab the ropes near the targets to uncover them
so Ori can shoot. Once you match the code, assemble the table and press
B. Next, you'll have to throw flash-flames at Smaug. Aim for the upper
part of his head and you'll likely hit him even if he moves.
Revenge! -
Smash up the area to find pieces for a sling target and use Ori to knock
down a ladder. Climb up and use Dori to pull down the hook so you can
cross, then have Dori help Bombur pull. This puts him out of commission,
so use Ori now to climb up and smash all the objects to find a crank.
Place it on the mechanism to move the hanging container to the right so
you can cross. Have Ori help Balin pull. Now, have Nori stand on the
green pad and have Bilbo climb up. Knock down a barrel to make pieces
for railings so Nori can join Bilbo, then smash the cracked block and
have Nori help Dwalin. Mash the X button to put Thorin's plan into
action.
---
Available for Purchase: Elrond (Armoured), Galadriel, Rosie Cotton,
Fili (Lake-town), Kili (Lake-town), Óin (Lake-town), Bofur (Lake-town)
---
Middle-earth Interlude:
Congratulations! You've completed the story thus far! What's that? You
want more? Well, seems like the final chapter of this story will be DLC.
Don't rightly know what form it's going to take, but when it happens, I'll
be here, ready to fill in the blanks. Until then!
******************************************************************************
5. FREE PLAY RUNTHROUGHS
******************************************************************************
Okay, in this section we go mission by mission and list all fifteen
objects you can pick up during the Free Play run. Like in so many past
LEGO games, how Free Play works is that you select your characters from
whoever you've unlocked, and then you're given several more from your stable
so you can access all the secrets.
Also, if you don't get the character you need in the selection that is
picked for you, you can always hold down Y and access the full menu
whenever you want.
Anyway, you can select Free Play of any completed mission from anywhere on
the map. You don't have to walk up to the mission's banner in the world.
Just bring up the map, find the banner on it, then select it.
So, with each item, I may note that you need something in particular.
Here's a list of what they mean, when they're not specific characters:
Free Play - You'll need to do it on Free Play, most likely because you'll
have the characters already in your stable, just not access to them in the
Story mode, or you'll need to be able to hot switch on the fly.
NOTE: A lot of the following qualifiers will become obsolete once the
character types enter your main party. For instance, "Wizard" won't be
mentioned after the first couple of missions because you'll have Gandalf
in your party and will be able to use him on Free Play whenever.
Flail - You need Dori's Flail to pull down a gold hook.
Arrows - You'll need Kili or another archer character for arrows shooting.
Sling - You'll need Ori's slingshot to hit a sling target.
Elf - You'll need an elf's agility for high-jumping or for flipping on
poles.
Wizard - You'll need a wizard's staff to fire a shot at a blue object.
Light - You'll need light (such as from a wizard's staff) to enter a
dark area.
Climb - You'll need a goblin or a simliar creature to climb up a netted
wall. You get one for free after "Goblin-town".
Ring - You need Bilbo to get the One Ring after "Goblin-town", which will
allow him to interact with wraith pieces.
Strength - You'll need a character or item with super strength. Easiest
one to get is Tom (Troll) in Bywater.
Explosives - You'll need an explosive item like the Mithril Firework Bow.
Morgul - You'll need a Morgul weapon to destroy black smoky bricks, such
as the ones the Wytch-king and Sauron carry.
======================================
5A. Greatest Kingdom in Middle-earth =
======================================
Erebor! -
Treasure #1 - Jester's Cane
(Flail) In the throne room, use a flail on the treasure chest behind the
throne.
Minikit #1 -
(Arrows) In the throne room, on the large dwarf statues in the
background are five nesting birds. Use a ranged weapon to hit all
five of them.
Treasure #2 - Glowing Hammer
(Explosives) In the staircase area, blast the mithril statue holding
this hammer.
Minikit #2 -
(Free Play) In the appraisal room, go to the back right and smash a
minecart to find parts for a platform where you can use a tinderbox.
Light the crates.
Minikit #3 -
In the forge, go to the left and smash the cabinet aside with a warhammer.
Minikit #4 -
(Arrows) In the forge, shoot down the five hanging cauldrons of molten
metal hanging from the ceiling.
Minikit #5 -
(Morgul) In the forge, shoot the targets on the cage, then smash the
Morgul chest.
Minikit #6 -
(Free Play) In the mine, use a spade on the dirt pile in the lower-right
corner to find pieces for a rotator switch, which will winch up a minikit.
Treasure #3 - Mining Hat
(Light) In the mine, climb down the rope at the front wall and use a light
to enter the dark cave and get the hat.
Blacksmith Design - Mithril Mirror Armour
(Elf) In the mine, use an elf to shoot arrows at the holes on the wall and
flip up to the upper platform.
A Fire Drake From the North -
Minikit #7 -
(Explosives) On the walkway in front of the windows, use explosives on
the mithril gate on the right end.
Minikit #8 -
(Wizard) After Smaug enters, use a wizard to blast the blue object on the
left.
Minikit #9 -
In the treasure room, climb onto the golden beam at the beginning, then
walk to the left and smash the cracked block.
Treasure #4 - Shield of Song
(Sling) In the treasure room, before swinging across the hook, hop to the
right across some boxes to a platform across from a sling target. Fire
rocks at the target to extend the bridge, then cross and fish off the back
platform.
Erebor Was Lost -
Minikit #10 -
As you escape, keep to the center to find this in your path.
=========================
5B. An Unexpected Party =
=========================
At Your Service -
Treasure #1 - Pumpkin Crown
(Flail) Go to the back of the entryway near the mithril lock and smash some
boxes to find pieces for a gold hook. Assemble it, then pull it down.
Minikit #1 -
Find three maps. One is next to the fireplace, the second is in the
kitchen to the left, and the third is in the back of the pantry.
Minikit #2 -
(Flail) In the middle of the living room, pull down the chandelier, then
dig up the dirt underneath the floor.
Minikit #3 -
(Explosives) Blast the grill of the fireplace.
NOTE: The next several items are all found in the back garden. To get
there, you need Explosives to blow up the mithril lock in the back of
the first area.
Minikit #4 -
Once in the back garden, find and smash five garden gnomes.
Minikit #5 -
In the back garden, use Radagast on the sick goat.
Treasure #2 - Gaffer's Trowel
In the back garden, fish at the pond.
Minikit #6 -
Using a spade (or the Gaffer's Trowel) dig up the dirt in the center of
the back garden to find a crank. Use it on the well.
Blacksmith Design - Mithril Tornado Axe
In the back garden, have Bombur use the picnic blanket and bounce off
him.
Treasure #3 - Window Shield
In the back garden, use a wizard to blast the back window of the house.
NOTE: Now the next items afterwards are found in the basement of Bag End.
To get there, go from the back garden to the lower door.
Minikit #7 -
In the basement, use a goblin to climb up the wall on the left.
Minikit #8 -
In the basement, use a sling on the two targets until they're green and
red, respectively, then pull on the gold hook that appears.
Minikit #9 -
In the basement assemble three wine racks. One is ready for you to build
as you enter. The second is in the wall rack in the back right, and the
third is in the wraith pieces in the right end of the room.
Treasure #4 - Tea Hat
In the basement, shoot an arrow at the target on the right wall.
Minikit #10 -
(Morgul) In the basement, smash the Morgul chest beneath the stairs in
the back right.
======================
5C. Azog the Defiler =
======================
The Tale of Azog -
Treasure #1 - Chamomile Teapot
(Free Play) Dig up the dirt near the campfire and take the key to the chest
on the right.
Treasure #2 - Beehive Gloves
(Sling) Use a sling on the beehive on the left to find these.
Minikit #1 -
(Elf) At the top of the rock ledge, use an elf to flip up the poles in the
wall to the minikit.
NOTE: The next several of these are found in a cave at the top of the rock
ledge, which you'll need Explosives to blow up the mithril gate.
Minikit #2 -
Just inside the cave, head up the stairs to this minikit.
Minikit #3 -
In the cave, smash three statues, one on the right, one on the left, and
one in the back left.
Minikit #4 -
In the cave, to get to the back left, you need to smash the cracked block,
then assemble the wraith pieces with Bilbo. Climb up the back wall with a
goblin to get this minikit.
Minikit #5 -
In the cave, go to the right and shoot the holes in the wall so you can
elf-flip up to the upper area and this minikit.
Treasure #3 - The Yodelling Shield
In the cave, turn both cranks on the left and right, then pull the two
chains near the pillar in the middle.
Minikit #6 -
(Morgul) In the cave, go the back right and smash the Morgul gate.
The Battle of Azanulbizar -
Minikit #7 -
(Free Play) During the big battle, use a tinderbox to burn the blue
banner on the left.
Treasure #4 - The Boomerhammer
(Explosives) During the big battle, use explosives on the mithril crate on
the right.
Minikit #8 -
During the fight with Azog, axe smash the cracked block in the back left.
Minikit #9 -
(Free Play) During the fight with Azog, smash five egg-shaped rocks in
the area. Two are at ground level, and the other three are high up on
the walls, so you'll need projectiles.
Minikit #10 -
(Free Play) During the fight with Azog, dig up the dirt on the right and
assemble the target for the supply drop.
Blacksmith Design - Mithril Warhammer
(Morgul) During the fight with Azog, go to the back and smash the Morgul
chest.
Minikit #1 -
Smash five skull piles in the first area. One is to the left of where you
start. The second is just past the second log to hop over. The third is
in the first pony corral. The fourth is on the right side of the water,
which you can walk through to get to. The last is a little ways in front
of the second pony corral.
Treasure #1 - Dragon Egg
(Ring) In the beginning is a tree with the egg in it. Wear the ring and
assemble the wraith pieces to lower it.
Blacksmith Design - Mithril Fishing Pole
(Morgul) Just after the first log, smash the Morgul chest on the right.
Minikit #2 -
(Explosives) At the right end of the clearing, use explosives on the
mithril cage in the water.
Minikit #3 -
(Free Play) After rescuing the first pony, use a flail to pull open the
gold hook on the cart.
NOTE: Several items are found in a treehouse at the beginning. To get
there, use a Wizard on a blue object in the upper left to lower a vine.
Climb up it.
Minikit #4 -
In the treehouse, use projectiles to hit the five balloons arranged around
the perimeter.
Minikit #5 -
In the treehouse, use a staff on the treasure chest on the right to
open it.
Minikit #6 -
In the treehouse, smash the objects on the right side of the house until
you can assemble a rotator switch, which will lower a pinata for you to
smash.
Minikit #7 -
In the treehouse, light the fireplace with a tinderbox.
Treasure #2 - Make-up Stick
(Ring) In the treehouse, go to the back left and use the Ring to assemble
the wraith pieces under the objects into a birdbath.
Troll Fight -
Treasure #3 - The Baffling Beaker
(Free Play) During the fight, go to the back right and smash objects to
find the pieces for a gold hook. Assemble and pull.
Minikit #8 -
(Free Play) During the fight, go to the very back of the fight (hard to
see behind William) and take someone with a light into the dark cave
beneath the big rock.
Minikit #9 -
(Free Play) During the fight, shoot the branches of the trees on the
right until you find a target.
Playing For Time -
Minikit #10 - Once you get Kili's Bow, shoot the target on the stack of
crates on the left.
Treasure #4 - Snotty Armour
(Free Play) Before assembling the last build, shoot the sling target to
lift the cage over this armour.
=====================
5E. The Troll Hoard =
=====================
Blades and Borrowed Things -
Minikit #1 -
Beneath the pile where you find Glamdring.
Treasure #1 - Archaeologist's Pick
(Explosives) Blast the mithril gate near the entrance to the cave.
Minikit #2 -
(Explosives) Blast the mithril bucket, use the Ring to assemble the
wraith pieces, then pull down the gold hook.
Minikit #3 -
(Explosives) Blast the mithril boards in the dark area in the back.
Minikit #4 -
(Climb) In the dark area, climb up the wall.
Blacksmith Design - Mithril Skeleton Crank
(Free Play) Dig up the dirt near the picnic blanket on the right.
Being Hunted -
Minikit #5 -
Although not easy to get to, this one on the left side of the area
beneath some leaves can be grabbed by anyone if you swing your weapon
at it.
Treasure #2 - Trophy Mallet
(Free Play) Fire an arrow at the target on the left side of the area.
Minikit #6 -
(Free Play) Fire arrows at all five sunflowers on the back wall.
Treasure #3 - Bananarang
(Ring) On the upper ledge, put together the wraith pieces.
The Hidden Pass -
Minikit #7 - During the chase in the field, pick this up on the road.
Minikit #8 - There are five brown flags in the chase. Knock them all
over.
Minikit #9 - As soon as you open the hidden pass, go straight back and
have Gandalf enter the darkness.
Treasure #4 - Paint Bow
(Elf) Fire arrows into the holes, then flip up to knock the bow down.
Minikit #10 -
(Explosives) Up the pass, blast the mithril rock, then light the wood
behind it on fire, then set the sling targets to red and blue. This
will cause targets to pop up above them, so fire arrows at all five
targets.
==============================
5F. Over Hill and Under Hill =
==============================
High Pass -
Blacksmith Design - Mithril Flail
(Elf) At the very beginning, fire an arrow at the hole above you, then
flip to the left.
Minikit #1 -
Smash five bone piles. The first is just to the right of the beginning.
The second is on the lower path to the right of the anvil you build, near
a sapphire deposit. The third is on the upper path, where the falling
rocks are. The fourth is also on the upper path, just past the minecart
that Dwalin needs to hammer. The last is on the lower path, at the right
end near the hanging hook.
Minikit #2 -
(Free Play) On the upper path, just past the first cracked wall is a dark
cave. Enter it with a light.
Treasure #1 - Yo-yo
(Explosives) At the left end of the lower path, blast the mithril rock and
turn the crank.
Minikit #3 -
In the lower path, smash down the cracked wall to find this.
Minikit #4 -
(Free Play) On the upper path, after pushing the minecart out of the way,
use a flail on it.
Treasure #2 - Workman's Axe
(Free Play) On the lower path, about halfway down, smash rocks on the wall
to uncover blue boards on a crawlspace. Use a wizard to blast them,
then crawl through.
Minikit #5 -
(Explosives) At the right end of the lower path, blast the mithril chest,
assemble the hammer cart, then use it to smash all three gray rocks on
the back wall.
A Thunder-battle -
NOTE: A number of these are in a small cave in the giant, and you enter
that by blasting a mithril rock with Explosives.
Minikit #6 -
In the cave, smash the objects to the right of the map, then assemble the
wraith pieces into a ladder. Climb it, then push the rotator switch.
Minikit #7 -
In the cave, smash the tables and assemble them into buttons. Have each
character step on a button.
Treasure #3 - Misty Mountain Shield
In the cave, go to the water on the right, then smash objects to assemble
pieces for a dock. Fish off it.
Treasure #4 - Stone-giant Gloves
In the cave, go to the back right and use the sling targets until you get
green-red-blue.
Minikit #8 -
In the cave, dig up the dirt in front of the spinning wheel, then smash
the cracked block.
NOTE: Cave stuff ends here.
Minikit #9 -
About halfway up the side of the stone giant, there's a cracked block on
its left side. Smash it.
Minikit #10 -
(Morgul) Just after the giant smashes its right arm into its left (there's
a buddy smash block), go back down the arm and you'll find a Morgul statue.
Smash it.
Minikit #1 -
Find and smash five glowing mushrooms. The first is right at the
beginning. The second is after the first crawl space. The third is high
on the left wall near the end of the area. The fourth and fifth are in
the area with Gollum, on the high walls. You'll need a ranged weapon to
hit a couple of them.
Minikit #2 -
(Free Play) After the first climb up a wall, use a flail on the gold hook
hanging from above.
Treasure #1 - Crystal Goblin Crown
(Free Play) At the end of the first part of the cave, use a dwarf axe to
smash the cracked block on the right.
Minikit #3 -
(Free Play) To the right of Gollum is a boat in the water with a gold hook.
Use a flail on it.
Treasure #2 - Happy Mallet
(Free Play) In the Gollum area, dig up the dirt on the left.
The Great Goblin -
Minikit #4 -
(Explosives) During the second phase of the Great Goblin fight, blast the
mithril rock on the throne.
Escaping the Goblin Tunnels -
Blacksmith Design - Mithril Claws
(Free Play) Look to the left at the beginning and shoot down the sling
target.
Treasure #3 - Goblin Hat
(Free Play) After the first "party switch", and before the sling targets,
shoot this hat hanging from a rope.
Treasure #4 - Pixel Pickaxe
(Free Play) After using a flail to pull down the bridge, look up for
a target and shoot it to drop a rope. Climb the rope and go to the right
to find this tool for minecrafting.
Minikit #5 -
(Morgul) Right next to Treasure #4, smash the Morgul chest.
Minikit #6 -
(Free Play) After crossing the swinging bridge, hit the sling target in
the background three times to raise up five targets for arrows. Hit
all of them.
Minikit #7 -
(Free Play) There's an obvious floating wraith minikit on a lower
platform. Take it by putting on the Ring as Bilbo.
Minikit #8 -
(Free Play) After rolling a giant boulder at the goblins, climb up the
wall to this minikit.
Minikit #9 -
(Elf) During the final Great Goblin fight, jump up at the marker on the
left to grab a rope, then climb up.
Minikit #10 -
(Explosives) During the final Great Goblin fight, blast the crate on
the right.
==============================
5H. Out of the Frying Pan... =
==============================
A Clifftop Attack -
Minikit #1 -
Halfway down the hill, on the left is this Minikit.
Climb the Trees -
Treasure #1 - Bug Net
Use the Ring to put together the wraith pieces on the left, then smash the
cracked block.
Blacksmith Design - Mithril Music Kit
(Free Play) In the front left is a pile of dirt to dig, which has a key
beneath it. Go to the right and smash the cracked block to find a dark
cave. Use a light to enter to find a chest for the key.
Minikit #2 -
(Free Play) Build a fire panel beneath the tree with the wood pieces
around it, then use a tinderbox to reveal the minikit.
Minikit #3 -
(Explosives) In the first clearing, blast the mithril rocks on the right
wall, then assemble the wraith pieces.
Minikit #4 -
In the first clearing, go to the right and hang on the rails. Head to
the right and you'll see a small cave. You should be able to smash the
rocks on the left and get to the minikit behind.
Treasure #2 - Pine Cone Bomb
(Morgul) Right next to Minikit #4 is this black chest. Smash it open with
a Morgul weapon.
Treasure #3 - Tuning Fork
(Free Play) In the first area, go up to the left ledge and fire a magical
shot at the blue branch.
Minikit #5 -
In the upper right area of the clearing, with the rock you have to hammer,
climb up onto it and leap to the Minikit behind the branch.
Minikit #6 -
(Free Play) Shoot three hanging spiders. The first to the left of the rock
you hammer to leave the first clearing. The second is just as you enter the
second clearing. The last is hanging in the trees to the right near ground
level.
Minikit #7 -
(Free Play) Just after you hop over to the second clearing, shoot the
hanging target in the trees to drop this obvious minikit.
Minikit #8 -
(Free Play) In the second clearing, use Radagast on the sick badger.
Treasure #4 - Goblin Feet
(Explosives) At the right end of the second clearing, blast the mithril
rocks.
Minikit #9 -
(Free Play) When throwing Pine Cone Bombs, only in Free Play will three
purple flowers appear. Throw cones into them.
..Into the Fire -
Minikit #10 -
(Free Play) During the fight, look up to the trees and fire arrows at
three Orc archers.
Minikit #1 -
Hold to the right on the first leg of the chase.
Minikit #2 -
Once the camera shifts so you're running to the right, keep to the
back of the path.
Minikit #3 -
Once you start sliding down a hill, hold to the left.
Friend or Foe? -
Blacksmith Design - Mithril Multi-Bow
(Free Play) Use Radagast on the sick squirrel to the left of the house.
Treasure #1 - Kite of Fancy
(Elf) Shoot arrows at the holes on the tree on the left side of the
house and flip up to the upper branch where this is stuck.
Minikit #4 - On the right side of the yard, near the hives, smash up the
plants to find pieces to make a trampoline to bounce up to the visible
Minikit.
NOTE: Several items are in the east garden. To get there, you need to be
on Free Play. On the right side of the house, dig up some dirt to find
some wraith pieces. Assemble them as Bilbo, then pull the hook off with
a flail.
Minikit #5 -
In the east garden, smash the objects on the right near the outhouse,
then assemble the sling target. Shoot it three times.
Minikit #6 -
In the east garden, smash the flowers around the buried minikit, then
dig it up.
Minikit #7 -
In the east garden, smash the three bear statues.
Treasure #2 - Farmer's Flight Fleece
In the east garden, use a buddy attack on the back shed, then smash all
the stuff inside to find this.
Treasure #3 - Chicken Hat
(Morgul) In the east garden, go to the far right and smash the Morgul
block to drop the chicken and the hat.
NOTE: Several items are in the basement. To get there, use Explosives on
the mithril axe holding the door closed on the left of the house.
Minikit #8 -
Under the basement stairs is a little cubby hole with this one.
Minikit #9 -
Shoot down the three orc placards on the walls of the basement.
Minikit #10 -
Use magic on the bottle holding this minikit in the basement.
Treasure #4 - Cooking Apron
Take the torch on the left wall of the basement and set the wood on fire
on the right, then smash the chest.
=======================
5J. Flies and Spiders =
=======================
Stay on the Path -
Minikit #1 -
(Free Play) Use Radagast to heal the mole at the beginning.
Minikit #2 -
(Free Play) Shoot down five owls. The first above the first block you
have to hammer. The second is past the first log bridge. The third is
just before the rotating platforms in the water. The fourth is to the right
of the platforms. The last is in the back of the area, behind the blue
growth that you'll have to magic away.
Minikit #3 -
(Free Play) This is floating on the water below the first log bridge.
To get there, you need to go down to the right and find a dirt pile.
Dig up a crank, then turn it to bring up a dock. Ride the boat to the
minikit.
Treasure #1 - Mirkwood Phial
(Free Play) In the back left of the area is a blue growth. Magic it
away, then hop on the mushrooms in front of the colored sign to match the
shrooms with the sign in colors.
It Stings! -
Minikit #4 -
(Free Play) Shoot at five spiders with red targets on their backs. Two
are easily shot at in the beginning. The third and fourth can be shot
at from the second spider attack, and the last is near the second
crawlspace.
Minikit #5 -
(Free Play) After passing through the first crawlspace, switch to an Elf
and shoot at the hole on the tree, then flip up to the minikit.
Treasure #2 - Spider Bomb
(Morgul) After defeating the second batch of spiders, go to the right and
smash the Morgul chest.
Minikit #6 -
(Free Play) At the end where Kili is, climb up the wall with a Goblin.
The Elves of Mirkwood -
Minikit #7 -
(Free Play) Use magic on the blue growth in the back to free two sick
flies. Heal then with Radagast. Now, spiders coming down will be red.
Defeat ten using the flies or conventionally.
Minikit #8 -
Go up to the right. After dealing with the spider, swing across the
web ropes to the left to grab this floating minikit. Make sure this
spider isn't the last one.
Blacksmith Design - Mithril Bomb Blade
(Free Play) Go up to the back and deal with the spider, then smash the
cracked block behind it. Make sure this isn't the last spider you
defeat.
NOTE: There's a spot in the back left of this area that is blocked by
mithril pillars. Blast them with Explosives to reach a ruined area.
Treasure #3 - Staff of Wisdom
In the ruined area, place a dwarf stack on the green pad in the back and
climb up the vine to the nest where you can take the staff.
Minikit #9 -
In the ruined area, bounce on the bouncy castle up to the minikit.
Minikit #10 -
In the ruined area, take the crank in the back left and use it on the
gramaphone in the center fire pit. One of the skeletons will get off
the minikit, so grab it.
Treasure #4 - Dazzle Wig
In the ruined area, smash the tables on the right side and assemble them
into a dock. Fish off the dock.
=========================
5K. Barrels Out Of Bond =
=========================
Escaping the Woodland Realm -
Blacksmith Design - Mithril Pickaxe
(Explosives) The barrel with the gold spigot has a mithril cover. Blast
it.
Minikit #1 -
(Free Play) Climb up the wall on the left side.
Treasure #1 - Firefly Jar
(Free Play) Use a flail on the gold hook on the barrel to get a key. Use
the key on the chest behind the barrel.
Treasure #2 - Elk Mallet
(Free Play) After pulling down the handle to get a barrel and shooting it
down, pull the handle a second time to drop a cart full of stuff. Blast
it with magic, then smash it up.
The Elven Gate -
Minikit #2 -
(Explosives) There are three bells to smash in this area. One is on
the left side. The second is above the gate itself. The third is on
the far right, and you'll need to blast the mithril rock to get there.
Treasure #3 - Eggapult
(Explosives) Blast the mithril rock on the right, then hop over and
climb up the railings to the top branch, then smash the egg.
Minikit #3 -
(Explosives) Blast the mithril rock on the right, then hop over and
use a flail on the gold hook. Head up the stairs.
Minikit #4 -
(Free Play) Head up the stairs to the left and dig up the minikit.
Minikit #5 -
(Free Play) The winch holding the barrel has a blue section. Magic it.
The Hunt for Dwarves -
Minikit #6 -
There are four sunflowers to smash. The first is next to where Bombur
starts. The second is further down the path. The latter two are on the
left side of the river, so don't smash the gate until you get to them.
Minikit #7 -
While yukking it up as Barrel Bombur, switch back to the other characters
and beat up three orcs that want to hop on the barrels.
Minikit #8 -
(Free Play) Switch to a normal dwarf and take down the vine-overgrown
cave on the right side of the area. Enter the cave to find this.
Treasure #4 - Traveller's Tool
(Free Play) Before smashing the wood blocking the way, go to the left
and use a flail on the wall to pull this out.
Minikit #9 - As you float down the river with the Elves, shoot five
beehives above the river.
Minikit #10 - As you float down the river with the Elves, hop onto the
right-hand barrel to pass a minikit held by a fishing Orc.
====================
5L. A Warm Welcome =
====================
The Lake-town Armoury -
Minikit #1 -
(Free Play) Outside the armoury, shoot the target on the left, then
hop over the boat to this one.
Minikit #2 -
(Explosives) Outside the armoury, blast the mithril crane, then assemble
the pier and fish off it.
Minikit #3 -
(Free Play) Inside the armoury, magic the blue cell door and take the
minikit inside.
Minikit #4 -
(Free Play) Destroy four wooden mannequins in the armory. There are
two on the left side and two on the right side behind the blue door that
needs a magic blast.
Treasure #1 - Sir Moustaff
(Explosives) Inside the armoury, use magic on the blue cell door, then
blast the mithril box inside.
Blacksmith Design - Mithril Booty Blade
(Free Play) In the upper floor of the armoury, grab the black rope and
climb up to the rafters. Hop across the railing and rafters to reach
the design.
Kili Is Sick! -
Minikit #5 -
Smash five crab crates in the harbor area. Two are at the left end of the
docks where you start. The third not much further east beneath a blue
object. The fourth is on the boat where you assemble the ladder. The
last is on the far right end.
Treasure #2 - Singing Fish Blade
(Free Play) At the start of the pier is a gold hook on a barrel. Pull it
off.
Minikit #6 -
(Free Play) A little ways down the pier is a blue object. Magic it.
Minikit #7 -
This is found inside the center animal stall. Enter and go behind the wall
to the left.
Treasure #3 - Duck Cap
(Free Play) Between the center and right-hand stall is a spot to light
a fire. This will draw the ducks in.
Defending Esgaroth -
Minikit #8 -
(Free Play) As soon as this part starts, crawl into the crawlspace on the
left.
Treasure #4 - Loot Rod
During the fight with Bolg, you'll see an owl on the roofs with something
in its claws. Shoot it three times, chasing it along the roofs as you do,
until it drops the rod.
Minikit #9 -
(Free Play) After sliding down the roof, switch to a goblin and climb along
the walls to the left.
Minikit #10 -
(Free Play) After the second fight with Bolg, you'll see a boat on the
water with a sling target on it. Fire rocks at it until it sinks.
=======================
5M. Looking For Proof =
=======================
NOTE: Ignore the Free Play menu's numbers for each section. For some
reason, the first part of "The Nine, Summoned" is counted in "Finding
the Tombs".
The High Fells -
Treasure #1 - Wraith Snorkle
(Explosives) At the very beginning, blast the mithril rock.
Minikit #1 -
(Free Play) At the right edge of the stairs are some holes in the
wall. Shoot arrows into them and flip up with an Elf.
Treasure #2 - Po-tay-to
(Free Play) At the part with the sick crow, crawl into the crawlspace
and then flail the gold hook.
Minikit #2 -
(Free Play) Go past the entrance to the tombs and smash objects to
find pieces for the floor. Assemble them and smash the box to open it.
Finding the Tombs -
Blacksmith Design - Mithril Giddy-up Staff
(Free Play) Shortly down the stairs, climb the wall to the design.
Minikit #3 -
Just before opening the door to the causeway maze, hop on the railings
to the left, then hop further left to find this one.
Minikit #4 -
In the causeway maze, activate three blue spheres. One is on the right
side near the torch area, the second is on the left side, near Minikit #5,
and the third is in the far upper end, near the exit.
Minikit #5 -
In the causeway maze, go to the right side, take the torch, and light the
nearby woodpile.
Minikit #6 -
In the causeway maze, go to the left and step on the lower of two large
squares to start the minikit bouncing. Jump attack it to free it.
Treasure #3 - Troll's Bane
(Morgul) In the causeway maze, go to the back right and smash the Morgul
chest.
The Nine, Summoned -
Minikit #7 -
(Free Play) From the beginning of this area, go down to find a wraith
minikit. Wear the Ring to get it.
Minikit #8 -
(Free Play) After opening the big stone door, buddy smash the cracked
wall on the right.
Minikit #9 -
(Free Play) In the room with the big blue torches, shoot the target on
the left to dislodge ropes. Use and Elf to swing up the ropes.
Treasure #4 - Glowstick
(Free Play) In the room with the big blue torches, dig up the dirt on
the right and assemble the skeleton, then smash him.
Minikit #10 -
(Free Play) About halfway down the dark shaft, you'll drop down a hole.
Pull down the gold hook at the bottom.
=====================
5N. The Necromancer =
=====================
The Hill of Sorcery -
Blacksmith Design - Mithril Wraith Armour
(Free Play) Go to the left at the beginning and shoot arrows at the holes
in the tree, then flip up.
Minikit #1 -
(Free Play) There are five skeletons that you need to shoot with arrows.
The first is to the left of the main gate. The next two are just
before the first black door. The last two are in the large courtyard,
on either side of the door leaving.
Minikit #2 -
(Free Play) Just before the first black door, use a flail to pull down
the gold hook above.
Minikit #3 -
(Free Play) In the area with the three eyes, go to the upper left area and
climb up the wall to this one.
Minikit #4 -
In the area with the three eyes, go to the upper right area and enter the
darkness behind the blue door to find this.
Minikit #5 -
(Free Play) In the area with the three eyes, go to the upper right
area and buddy smash the wall.
Treasure #1 - Hot Dog Shield
(Free Play) In the area with the three eyes, go to the upper right and
smash the objects in the right corner. Assemble the wraith pieces.
Hidden Evil -
Minikit #6 -
As you enter this area, look to the left to find this hanging over some
railings over the pit.
Minikit #7 -
(Free Play) Go to the right side of this area and dig up the wraith
pieces. Assemble them into a minikit.
Treasure #2 - Morgul Blade
(Morgul) There's a Morgul chest on the right side of this area.
NOTE: The next few are found in a side tomb that can be accessed by blasting
the mithril gate on the right side of this area with Explosives.
Treasure #3 - Marching Baton
In the side tomb, hit the sling targets in order: red-green-blue.
Minikit #8 -
In the side tomb, use an Elf to jump up to the left and cross the little
obstacle course to the right.
Minikit #9 -
In the side tomb, take the torch and light the shrine on the right.
The Enemy Has Returned -
Minikit #10 -
Once your chase turns to the right, hold to the back of the path to
stumble over this.
Treasure #4 - Whistling Flail
(Free Play) During the fight with Sauron, dig up the dirt on the right,
pick up the rock underneath, and throw it at the skeleton hanging from
the tree on the right.
=====================
5O. On the Doorstep =
=====================
Finding the Hidden Door -
NOTE: A good number of items will be found in a cave to the right of the
beginning. You'll need a Morgul blade to knock down the shadowy gate.
Minikit #1 -
In the Morgul cave, use an Elf to climb up the railings near the door
to reach the minikit above the door.
Minikit #2 -
In the Morgul cave, go to the front and smash the dresser. Assemble the
pieces into a plank to this minikit.
Treasure #1 - Breaduchet
In the Morgul cave, smash the boxes on the right, then assemble them
into a fireplace and light it.
Minikit #3 -
In the Morgul cave, go to the far right front corner and pull the gold
hook on the rock with a flail.
Treasure #2 - Pom Poms
In the Morgul cave, use magic to blast down the blue door and you'll find
these behind it.
Minikit #4 -
In the Morgul cave, behind the blue door is a skeleton holding a key to
the safe on the left.
NOTE: Morgul cave ends here.
Minikit #5 -
As you climb up the rock stairs, you'll see a wraith minikit. Have Bilbo
wear the Ring to grab it.
Minikit #6 -
Smash five golden statues of Thror. The first is to the right of the
starting point, and can be reached by dropping down from the stair ledge.
The second is on the first upper landing after the stair ledge. The third
is up the stairs to the left of the second. The fourth is up on the ledge
with the slingshot targets. The last is across the rotating stone bridge.
Treasure #3 - Dragon Kite
(Free Play) After the first climb, you'll see a climb wall at the back.
Dig up the nearby dirt to find the last few pieces of the wall, then
climb up it. Walk out onto the branch and knock the flail off it.
Minikit #7 -
Before raising the stone pillar bridge, drop onto it and head left. Use
a buddy smash at the end to knock the wall down.
Minikit #8 -
(Explosives) Go through the crawlspace near the stone pillar bridge to
find a mithril-sealed wall. Blast it, then enter the cave with light to
get the minikit.
Minikit #9 -
(Free Play) After crossing the stone pillar bridge, shoot arrows into
the holes and flip back over to the ledge with this minikit.
The Last Light of Durin's Day -
Minikit #10 -
At the front of this area, smash some rocks to find pieces for a plank
bridge. Walk out to the end of it.
Treasure #4 - Friendship Slippers
(Free Play) This is in the back above the tree that covers the door. Enter
the dark area with a light to get this.
</pre><pre id="faqspan-3">
Blacksmith Design - Mithril Hammerhands
(Free Play) This is above the tree that covers the door. Shoot arrows
into the holes and use an Elf to flip up to it.
========================
5P. Inside Information =
========================
Thief in the Shadows -
Treasure #1 - Dale Standard
(Free Play) Use a flail to pull down a gold hook at the beginning.
Minikit #1 -
(Morgul) After climbing the first ladder, go to the back and smash the
Morgul wall.
Minikit #2 -
(Free Play) In the second path, go to the left and climb up the wall.
Minikit #3 -
(Free Play) In the third path, hit the sling target to move the scales.
Minikit #4 -
(Free Play) In the third path, dig up the key at the beginning, then
carry it up to the chest.
Minikit #5 -
(Free Play) On the fifth path, shoot magic at the blue catapult.
Thorin's Plan -
Minikit #6 -
Aim Dori's flail up above at the gold hook, then have Dwalin grab him
to pull down the minikit.
Minikit #7 -
(Free Play) In the "lever pull" section, head to the back left dark
cave and find this one.
Treasure #2 - Cluckarang
(Free Play) Just before pulling said lever, fire an arrow at the target
above.
Treasure #3 - Doily Shield
(Free Play) In the flash flame section, use magic on the blue vent in the
back.
Minikit #8 -
After getting all the pieces for the flash flame bench, the sling targets
will reset. Set them again for red-blue-red.
Revenge! -
Blacksmith Design - Mithril Firework Bow
In the last area, smash the table with the papers on it and use the Ring
to pick up the plans.
Treasure #4 - Dragon Hat
(Explosives) In the last area, blast the mithril egg on the right.
Minikit #9 -
(Free Play) You need to shoot three rolled-up banners in this area. One
is on either side on the ground level, further out from where you can
walk. The last is above the cracked block near the top.
Minikit #10 -
(Free Play) Near the top of the area, shoot arrows into the holes and flip
up to the ledge.
Once again, like in LEGO: Lord of the Rings, Middle-earth has a veritable
hobbit-load of stuff to do out in scenic Middle-earth.
First things first: I make the pre-assumption that you're not doing this
until you've completed the story, which unlocks Middle-earth Free Play,
meaning you can switch characters on the fly. That will also give you the
majority of the character types you need, although there are still a couple
of things to account for:
- Explosives: You'll need an item that can blow up mithril objects. The
easiest one to get I feel is the Mithril Fireworks Bow in "Inside
Information".
- Super Strength: You'll need a character who is large enough to pull on
orange handles OR you need an item to give a normal character such
strength. Tom (Troll) is pretty easy to get in the Bywater area, so go
for him.
- Morgul: You'll need a character with a weapon that can break Morgul
objects (smoky black). Sauron's the easiest to get to and is relatively
inexpensive compared to others.
Whereas the last game had Map Stones that made quests and items appear,
now events get added to the map simply through story progression, and it
all appears on the map at once.
There are several types of markers you're going to see on the map. Here are
the markers that are NOT events:
Cave - These are marked with a brown door and a white arrow going into it.
Caves are basically doors that separate the main area from small enclosed
areas. While they don't themselves represent events, they might *contain*
events, but those events will also be marked on the map.
Banner - These green banners with pictures on them mark Story Missions.
You can select these at any time to replay the mission, either in Story
or Free Play.
Eagle Marker - These gray stones shaped like an eagle function as fast
travel. After completing "Out of the Frying Pan", you'll have access to
these to call the eagles to take you to whichever marker you select.
Campsite - These brown tents show up after "Flies and Spiders" and you can
use them to change the time between day and night. Many events in the
game require you to be in one of the two times. If you look at the map
and see a sun marker, that's an event that requires it to be daytime, if
you see a moon, that's an event that requires it to be nighttime.
The rest of the markers are all events:
White Quest - These are white question marks. You will speak to a person
in Middle-earth and they will give you a task. These tasks could be
beating up some enemies, finding a friend, building something, dressing
up a certain way, bringing them an item, or something unique. Your
reward will be a Mithril Brick.
Red Quest - These are red question marks. They operate very similarly to
White Quests except on two key grounds. One, the person in question will
always ask you for a mithril forged item, and two, the reward is always
the ability to purchase a Red Brick.
Character - They will appear on the map as character portraits. Simply
walk up to the character and press B next to them and you'll be given
the option to purchase them. Not all characters are easy, though. Some
are placed at the ends of minor obstacle courses. Others, bad guys
specifically, will require some punching to subdue them.
Blacksmith Design - They appear as white envelopes with a red seal, and
there are sixteen of them in Middle-earth, as there are sixteen also in
the Story Missions. Once you collect the design, you can bring it to
the Blacksmith in Bree and you'll be able to forge them if you have the
proper loot to make the item.
Mithril Brick - The shiny white bricks that appear on the map are bricks
that you can get rather simply, whether it's through running a small
obstacle course, solving a puzzle, or completing a race. The point is,
you won't have to talk to anyone to get the quest started.
---
Good news is that all quests are "named", so I plan to order White and Red
Quests alphabetically. If you're having trouble on a quest, just search
through the list alphabetically by name to find it.
That said, if you're having trouble getting TO a quest marker I suggest
you get in the habit of setting it as a "destination" by selecting it
on the map. You'll get a stud trail leading you to it taking the land
into account. VERY handy.
Lastly, before we get started and just to make sure things are nice and
confusing, there are some events that won't appear until you complete
other events, as in you complete one White Quest and a new one will
appear, sometimes right in the same neighborhood, sometimes clear across
the other side of the map. Make sure to take a look at the map again
after clearing a bunch of quests to see what else has popped up. I try to
make note of what the prerequisites are for quests, but some I haven't
even picked up on.
======================
6A. White Quests A-J =
======================
Just to explain before you go poring through this: I operate under the
convention that articles ("A" and "The") don't count for alphabetizing, so
look at the first non-article word for where I'll put the quest.
"Ancient Armoury"
Location: Near the last two Story Missions.
To get here, you'll need to take the path to the Bonus Level, which starts
at the square structure southwest of the Eagle Marker, then has you climb
up using the Ring and a sling. Once you cross from the structure to the
area, head inside the cave and build the armoury for the dwarf.
"Arachnid Aggravation"
Location: North of Mirkwood Eagle Marker, in a cave
Talk to the dwarf and beat up all the spiders.
"Armless Fun"
Location: On road south of Beorn's Homestead
Time: Night
Follow the orc and watch her back for spiders.
"Back on the Menu"
Location: Southeast of "The Necromancer"
Time: Night
Give the orc 50 Meat.
"Bad to Verse"
Location: Northwest of Beorn's Homestead
Time: Night
Follow the stud trail to the two other goblins and bring them back to the
first.
"Ballista Assistance"
Location: Southeast part of Lake-town, up a ladder
Help the guy on the platform build a ballista.
"Bats Entertainment"
Location: Northeast of "The Necromancer" in a cave.
Talk to the Elf and swat thirty bats.
"Bed and Break Fast"
Location: Just south of Bag End, in a house
Time: Day
Build the bed for the Hobbit inside.
"The Borrowed Brew"
Location: In a cave west of the Hobbiton Eagle Marker
Item Needed: Tea Hat (Found in "An Unexpected Party")
"Brain-freeze"
Location: Southwest corner of Erebor region, near path
You can access this one by leaving Dale by its southwest gate and following
the pat over the bridge. Enter the cave and speak to the dwarf, then start
setting fires. The order is mountain on the right, forest on the left,
near the dwarf statues in the back, and the elf statues in the front.
"Breaking Camp"
Location: Just northeast of Weathertop
Time: Night
Prerequisite: Orc Expedition
Talk to the guy, then run up to Weathertop and smash fifteen orcs.
"Bridge Over Water Trouble"
Location: East of Weathertop by the water.
You need to do this one to progress the story. Talk to the carpenter and
build the bridge.
"Carpenter's Quandry"
Location: Just west of bridge to Trollshaws
Time: Night
You need to complete Bridge Over Water Trouble. Simply escort the
carpenter back to Bree.
"Cart Departed"
Location: North gate of Bree
Time: Night
Prerequisite: Punctual Pumpkins
Follow the stud trail to find the cart, then hop in and ride it back to
Bree, avoiding the enemies.
"Cavern of Illusion"
Location: Near main gate of Rivendell
Prerequisite: Murky Waters
Follow the trail provided down to the boat, then to the cave. Talk to the
Elf and she'll slowly follow you to the boat and back to the other Elf.
"Combat Quota"
Location: Northest of Moria Eagle Marker
Time: Night
Enter the cave with the yellow and gray owl, then talk to the dwarf, then
smash thirty orcs.
"A Cosy Cave"
Location: Southwest of Trollshaws Eagle Marker
You'll need a tinderbox to light all the fires in this cave for the
dwarf.
"Crown in the Dumps"
Location: West of Pine Forest Eagle Marker
Time: Night
Item Needed: Crystal Goblin Crown (Found in "Goblin-town")
Prerequisite: Goblin-in-law
"Culinary Curiosity"
Location: Next to Rivendell Eagle Marker
Item Needed: Po-tay-to (Found in "Looking For Proof")
"Don't Sing When You're Swinging"
Location: Eastern shore of Long Lake, east of "ESGAROTH"
Time: Night
Land the boat nearby and speak to the goblin. Build the swing he
requests.
"Dragon Attack...?"
Location: West of Dale Eagle Marker
Time: Day
Talk to the person, and then fight off the "dragons" that show up.
"The Dragonslayer"
Location: East of Erebor Eagle Marker
Prerequisite: A Kite For Life
Talk to the man. Go to the Character Customizer in Lake-town and make a
character with a dragon hat and body.
"The Elven Assault Course"
Location: Far west of Elven Forest Eagle Marker
Enter the cave and speak to the lady Elf. Use an Elf to cross her
course.
"Everyone Loves Gorillas"
Location: East of Caradhras Eagle Marker
Time: Night
Prerequisite: Bop 'Til You Drop
Mark this quest on your map so you know how to get up to it (go east from
the campsite), then speak to the troll, who wants you to dress as a
gorilla. Use the Customizer in Lake-town to make a gorilla hat and body.
"Farmyard Fiasco"
Location: South of Hobbiton Eagle Marker
Time: Night
Prerequisite: Sentient Scarecrow
Speak to the farmer and fight off fifteen wolves.
"Feline Fishy"
Location: East of Elven Forest Eagle Marker
Place 99 Fish in the pot next to the Elf in the treehouse.
"Fireplace Replaced"
Location: Southwest corner of Bree
Enter the southwest house and speak to the man. Build him a fireplace.
"Fishy Business"
Location: South of Rivendell Eagle Marker
Prerequisite: Culinary Curiosity
Give the Elf 25 Fish.
"For Orcs' Eyes Only"
Location: North of High Fells Eagle Marker
Time: Night
Prerequisite: A Light In Dark Places
Talk to the troll, then go to the character customizer in Lake-town and
make a character with orc helmet and orc armor.
"Forging a Forge"
Location: Northeast part of Rivendell, on stone platform
This is in Elrond's home up on the platform. Go beneath the platform and
use an Elf character to climb up the ropes to it. Build a forge for the Elf.
"Fright Night"
Location: Southeast of High Fells Eagle Marker
Time: Night
Prerequisite: A Light In Dark Places
Build the campsite for the man.
"Gandalf the Great"
Location: North end of Bywater
Speak to the young lady, then assemble the craft plate. Careful, you'll
need a considerable amount of stone.
"Getting My Goat"
Location: Southwest part of Hobbiton
Time: Day
Follow the stud trail to each of the goats and ride back all five to the
pen. One requires you to go through a crawlspace.
"Ghost Hunting"
Location: West of Dale Eagle Marker
Time: Night
Talk to the dwarf, then follow the trail to his wife. Fight off the
ghosts and take her back to the dwarf.
"The Ghost of the Dwarf King"
Location: Right on top of "The Necromancer"
Time: Night
Talk to the guy, then follow him into the cave. The ghost will mirror
your movements, so he'll move up when you move down. You'll need to
steer him into the fire without him touching you. The good news is he
still moves if you're running into a wall, so take advantage of that.
"Goblin Drop"
Location: Far southeast of High Pass Eagle Marker
Time: Night
To get here, go to the stone giant, then drop down its lower arm to find
a gold hook to swing across. Inside the nearby cave is a goblin. Use the
Character Customizer in Lake-town to make a character with a goblin head
and body.
"Goblin Gatecrashers"
Location: North of High Fells Eagle Marker
Time: Night
Prerequisite: For Orcs' Eyes Only
Enter the club and speak to the bouncer troll. Beat up twelve goblins.
"Goblin Gauntlet"
Location: West of High Fells Eagle Marker
Time: Night
Prerequisite: A Golbin In Training
Race up this new wall course with a Goblin character.
"The Goblin King's Head"
Location: The road north of Bree
Time: Night
Follow the dwarf to the Barrow-downs, defending him along the way.
"Goblin-in-law"
Location: North of Pine Forest Eagle Marker
Time: Night
Follow the Elf into the cave and fight the Great Goblin's mother-in-law.
Wait until she stuns herself, or make her crash into a rock when she
charges, then buddy attack her.
"A Goblin In Training"
Location: West of High Fells Eagle Marker
Time: Night
Race up the nearby wall with a Goblin character.
"Gruesome Conclusion"
Location: North of Pine Forest Eagle Marker
Time: Night
Prerequisite: The Price of Insubordination
Head up the trail and inside the cave and beat the big goblin at dancing,
then smash everyone else.
"Head in the Clouds"
Location: Northeast part of Rivendell, on road to High Pass
Time: Night
Follow the lady to the High Pass and up the stone giant, defending her
at any point from bad guys.
"Heavy Lifting"
Location: West part of Lake-town
Item Needed: Stone-giant Gloves (Found in "Over Hill and Under Hill")
Prerequisite: Timber Traversal
"Hide and Seek"
Location: Northwest part of Bree
Time: Day
You need to find three people hiding in Bree, then bring each one back to
the girl who gave you the quest. The first is in the southwest corner,
behind the tree and house. The second can be found on the roof of the
northwest building. To get up there, smash some objects so you can build
a platform that will let you climb up to the roofs. The last is in the
northeast corner of town. The tree in that corner has a little branch
that you can shoot, which drops the third person.
"Hide and Seek Once More"
Location: West part of Lake-town
Prerequisite: Hide and Seek
Talk to the girl and she'll send out three people. One is just northeast
in front of a ladder. The second is at the south gate of town. The
third is in the northwest part of town near the Timber Traversal area.
"Home Away From Home"
Location: North end of Elven Forest area
Enter the cave and use the craft plate to build a building. It requires
quite a few emeralds, as well as diamonds and wood.
"Horse and Carrot"
Location: Just north of "Flies and Spiders"
Give the lady 50 carrots.
"Icy Expedition"
Location: East of Caradhras Eagle Marker
Time: Night
Item Needed: Dragon Helm
Prerequisite: Goblin Drop
"In the Bark"
Location: North of Trollshaws Eagle Marker
Prerequistie: Stone Not-so-giants
Make an Ent character in the Customizer and talk to the person here.
======================
6B. White Quests K-R =
======================
"A Kite For Life"
Location: East of Dale Eagle Marker
Prerequisite: What Goes Around
Go back to the dwarf's wife and build a kite for her.
"Lake-town Shakedown"
Location: Southeast part of Lake-town
Prerequisite: Ballista Assistance
Hop in the ballista and blast ten goblins in boats.
"Let's Go Find a Kite"
Location: East of Dale Eagle Marker
Item Needed: Dragon Kite
Prerequisite: Ghost Hunting
Climb up onto the east walls to find this dwarf.
"A Light In Dark Places"
Location: North of High Fells Eagle Marker
Time: Night
Enter the cave and find the hobbit inside with a light. Lead him out of
the cave.
"Little Orc Lost"
Location: Southern tip of Trollshaws area
Time: Night
To get to this tip, you need to follow the road from north of the Eagle
Marker, then back southeast up the hillside to find a bridge. Use a
sling to make the targets green-red-green to extend the bridge, then cross
to find a cave at the far end. Inside, talk to the Orc and lead him back
out of the cave using buttons, pushing switches, and turning cranks.
"The Longest Expedition"
Location: Outside north gate of Bree
Time: Night
Prerequisite: The Goblin King's Head
Go back to where you left the dwarf and defeat all the orcs, then bring him
back to his cousin.
"The Lost Fireflies"
Location: East side of Lake-town
Item Needed: Firefly Jar (Found in "Barrels Out of Bound")
Prerequisite: Sunken Spirits
"Macabre Makeover"
Location: North of Trollshaws Eagle Marker
Time: Night
Prerequisite: Motherly Loss
To decorate the trolls, assemble the nearby pieces, dig up the plant, and
shoot an arrow at the beehive above.
"Make Mine a Minecart"
Location: Southwest of Moria Eagle Marker
Enter the nearby cave and move to the front of the area to find the
dwarf. Put together a minecart for him. Note that you need a considerable
amount of copper, iron, and wood.
"The Memory Arena"
Location: North end of Erebor
Time: Night
Prerequisites: The Speeder, Goblin-in-law, Mother of All Evil, Trolling
The cave here contains a boss rush of sorts. You'll need to fight Azog's
mother, the Speeder and the Spider Queen, and the Great Goblin's mother-in-
law.
"Miner on the Move"
Location: Southwest of Moria Eagle Maker
Prerequisite: Make Mine a Minecart
Talk to the dwarf again. Ride the minecart in the loop through all the
circles, jumping if they're above you.
"Miner's Heirloom"
Location: Northeast part of Bree
Item Needed: Mining Hat (Found in "Greatest Kingdom...")
You can find this guy inside the Prancing Pony.
"Miner's Night Delight"
Location: Just west of High Pass Eagle Marker
Time: Night
Prerequisite: Smithy in Peril
Follow the dwarf to the mining spot, fending off bad guys.
"Mining For Riches"
Location: North end of Caradhras region, near bridge
Item Needed: Archaeologist's Pick (Found in "The Troll Hoard")
"More Bunny Than Sense"
Location: Just east of Radagast's House
Prerequisite: Horse and Carrot
You'll want to use a horse for this one. Ride around and find each
of the five bunnies to bring back to the lady.
"The Mother of All Evil"
Location: North of Eagle Marker
Time: Night
Prerequisite: Armless Fun
Enter the cave and defeat Azog's mom.
"Motherly Loss"
Location: North of Trollshaws Eagle Marker
Item Needed: Cooking Apron (Found in "Queer Lodgings")
Prerequisite: Suspicious Statues
"Murky Waters"
Location: Northwest of Rivendell Eagle Marker
Item Needed: Mirkwood Phial (Found in "Flies and Spiders")
"Orc Expedition"
Location: At Weathertop
Time: Night
Go to the Character Customizer in Lake-town and make a character with an
orc head and body.
"Patch Job"
Location: Southeast part of Rivendell, east on road from main gate
Give the dwarf 25 stone to patch the rock.
"Peacock's Prize"
Location: Next to Mirkwood Eagle Marker
Time: Night
Prerequisite: Cavern of Illusion
Go to the Character Customizer in Lake-town and make a character
with a blue feathered head and body.
"Pie in Peril"
Location: West of Bywater Eagle Marker, in a house
Time: Day
You'll need fifty Bread for this pie, which is no mean task.
"Pine Fresh"
Location: Next to Eagle Marker
Item Needed: Pine Cone Bomb (Found in "Out of the Frying Pan")
"Poor Orc's Lost Warg"
Location: Southern end of Trollshaws area
Time: Night
Prerequisite: Little Orc Lost
Talk to the Orc then follow the trail to the Warg. Ride it back.
"Poultry Persuasion"
Location: West of "An Unexpected Party"
Prerequisite: To Live Among the Chickens
For this quest, go to the Character Customizer in Lake-town and make a
character with a chicken head and chicken body.
"The Price of Insubordination"
Location: Near the Eagle Marker
Time: Night
Prerequisite: Crown in the Dumps
Talk to the goblin, then beat up seven other goblins.
"Punctual Pumpkins"
Location: West of Bywater Eagle Marker
Time: Night
Speak to the lady with the pumpkin cart and escort her along the trail,
taking care of any goblins that get in your way.
"A Room Without a View"
Location: Directly east of Weathertop Eagle Marker
Build a catapult for the Elf.
======================
6C. White Quests S-Z =
======================
"Sentient Scarecrow"
Location: South of Hobbiton Eagle Marker
Time: Day
Prerequisite: Getting My Goat
Go to the Character Customizer in Lake-town and make a character with a
Scarecrow head and Scarecrow body.
"Sing For a King"
Location: South part of Lake-town
Find the singer's two partners. The trail will lead right to each and
back.
"A Sinister Weapon"
Location: Northwest of Bywater Eagle Marker
Time: Night
Item Needed: Morgul Blade (Found in "The Necromancer")
"Smithy in Peril"
Location: Southeast part of Bree
This one's kind of important since you'll need it to forge mithril
items. Speak to the smith's wife and follow the stud trail to the cave
in Weathertop. Drop down to where the smith is and speak to him so he
starts following you. Buddy smash the wall, then fire Ori's sling at the
sling target, then have Fili plant the seed at the dirt, then bounce up
on the mushroom and push the rotator switch. Now, lead the smith back to
Bree.
"Sound of the Underground"
Location: North end of Erebor
Time: Day
Enter the cave and talk to the lady, then assemble the organ for her.
"The Speeder"
Location: Cave southwest of Mirkwood Eagle Marker
Prerequisite: Spiteful Spiders
Talk to the Elf outside this cave and head inside. Defeat the Speeder
and its minions.
"The Spider Queen"
Location: Cave northeast of Mirkwood Eagle Marker
Prerequisit: Arachnid Aggravation
Go to the cave further to the east and you'll find the dwarf again. Fight
the Spider Queen by beating the prompts and squashing other spiders in the
interim.
"Spiteful Spiders"
Location: Southwest part of Lake-town
Prerequisite: The Spider Queen
Talk to the dwarf, then follow the trail to the other dwarf and bring him
back.
"Staff and Nonsense"
Location: Northeast of Elven Forest Eagle Marker
Item Needed: Sir Moustaff (Found in "A Warm Welcome")
This is found in a cave at the bottom of the treehouses.
"Stone-not-so-giants"
Location: South of "Over Hill and Under Hill"
Use the Character Customizer in Lake-town to make a character with a
stone head and body.
"A Stroll For a Troll"
Location: Next to Caradhras Eagle Marker
Time: Day
Prerequisite: Sunscreen
Head down the Pass of Caradhras until you find the big horse, then ride
it back to the cave.
"Sunken Spirits"
Location: West part of Lake-town
Item Needed: Yodelling Shield (Found in "Azog the Defiler")
"Sunscreen"
Location: Next to Caradhras Eagle Marker
Prerequisite: A Troll in the Dark
Talk to the troll again and build his little sun protection device.
"The Supremely Difficult Elven Assault Course"
Location: Far west of Elven Forest Eagle Marker
Prequisite: Elven Assault Course
This is roughly the same as the pre-req, only harder.
"Suspicious Statues"
Location: North of Trollshaws Eagle Marker
Talk to the guy outside of the cave, then follow him inside to find
the Mother Troll. Wait for her to stun herself, then Buddy Attack
her three times.
"Timber Traversal"
Location: West side of Lake-town
Prerequisite: Lost Fireflies
This is an interesting puzzle that has you knocking the crate of timbers
over to the lady, but you must not drop it through the holes. Smack the
ice blocks nearby to make barriers.
"To Live Among the Chickens"
Location: West of "An Unexpected Party"
Item Needed: Chicken Hat (Found in "Queer Lodgings")
"Treehouse Trouble"
Location: North of Mirkwood Eagle Marker, at the end of a road
Assemble the treehouse for the lady.
"A Troll in the Dark"
Location: Next to Caradhras Eagle Marker
Talk to the troll, then use a tinderbox to light all four fires in this
cave. You'll need to use a dwarf stack to get to one of them.
"Trolling"
Location: East of Trollshaws campsite
Prerequisite: Farmyard Fiasco
Talk to the man, then head inside and take out the three trolls using
buddy attacks.
"Wandering Wargs"
Location: Next to High Fells Eagle Marker
After talking to the Elf, defeat six Wargs.
"Warehouse of Wonders"
Location: Southeast of Erebor Eagle Marker
Prerequisite: Brain-freeze
Enter the house and speak to the dwarf. Hit the Hint Stone to get the
riddle. Set a fire on the top-most torch, and on the bottom-right
torch to light them all.
"Waterwheel Wallop"
Location: Next to Hobbiton Eagle Marker
Time: Day
Go up to the marked point and use a warhammer to knock the box down,
then shoot it out of the tree with an arrow, then knock it one more time.
"Well, Well, Well"
Location: Southeast of Bywater Eagle Marker
Enter the cave and speak to the woman, then build the well for her at the
craft plate.
"What Goes Around"
Location: North of Dale Eagle Marker
Prerequisite: Let's Go Find a Kite
Build a merry-go-round here.
"Wheel Good Time"
Location: Next to Hobbiton Eagle Marker
Time: Day
Prerequisite: Waterwheel Wallop
Build the waterwheel at the craft plate.
"Wizard Walls"
Location: Northeast of "The Necromancer"
Prerequisite: Bats Entertainment
Talk to the lady to build a door. After it's done, you can smash it open
to find some loot.
================
6D. Red Quests =
================
As I said above, every Red Quest requires you to bring a forged Mithril
item to the character in question. They will give you a Red Brick, but
you must still purchase it to be able to use it, and some are rather
pricey. I detail the effects of each brick in the "Extras" section.
"The Art of Combat"
Location: Northwest area, near Bonus Level
Item Needed: Mithril Tornado Axe (Design in "An Unexpected Party")
Reward: Always Loot Silver
Prerequisite: World's Strongest Dwarf
"Back-To-Roots Boots"
Location: Southeast part of Rivendell, east on road from main gate
Time: Night
Item Needed: Mithril Slippers (Design found in Elven Forest)
Reward: Treasure Item Detector
"Bilbo and the Beanstalk"
Location: Northeast of the Barrow-downs Eagle Marker
Item Needed: Mithril Beanstalk (Design found in Moria)
Reward: Studs x8
Prerequisite: Weighting For a Stranger
"Bird of Pay"
Location: East of Rivendell Eagle Marker
Item Needed: Mithril Falcon (Design found in Erebor)
Reward: Invincibility
"Booty From the Beasts"
Location: Platforms southwest of Lake-town
Item Needed: Mithril Booty Blade (Design in "A Warm Welcome")
Reward: Boss Disguises
Prerequisite: Lake-town Shakedown
"Bop 'Til You Drop"
Location: North of Eagle Marker
Time: Night
Item Needed: Mithril Rhythm Stick (Design found in Rivendell)
Reward: Always Loot Gold
Prerequisite: Goblin Gatecrashers
"Build Day"
Location: West of Moria Eagle Marker
Time: Night
Item Needed: Mithril Construction Hat (Design near Radagast's House)
Reward: Studs x6
"Candle With Care"
Location: East of Elven Forest Eagle Marker
Item Needed: Mithril Candle Staff (Design in Dol Guldur)
Reward: Studs x10
Prerequisite: Staff and Nonsense
"Cranks Very Much"
Location: At the end of the road southeast of Radagast's House Eagle Marker
Time: Night
Item Needed: Mithril Skeleton Crank (Design found in "The Troll Hoard")
Reward: Middle-earth Carnival
"Digger's Delight"
Location: Northwest of Bywater Eagle Marker
Item Needed: Mithril Stud Spade (Design in ...)
Reward: Regenerate Hearts
Prerequisite: Miner's Night Delight
"Drama Bomb"
Location: Northeast of Dale Eagle Marker
Time: Night
Item Needed: Mithril Bomb Blade (Design in "Flies and Spiders")
Reward: 8-Bit Music
Prerequisite: Gruesome Conclusion
"Dual Wielding"
Location: Far southeast of High Pass Eagle Marker
Time: Night
Item Needed: Mithril Shadow Blade
Reward: Studs x4
To get here, you need to start from the Stone Giant. Go down its arm and
swing across a gold hook, then climb up the cave inside.
"Express Delivery"
Location: Northeast of Bree town
Time: Night
Item Needed: Mithril Horseshoes (Design found in Rivendell)
Reward: Double Loot
Prerequisite: Cart Departed
"Fireworks of Art"
Location: East of Elven Forest Eagle Marker
Item Needed: Mithril Fireworks Bow (Design in "Inside Information")
Reward: Always Loot Emeralds
Prerequisite: Feline Fishy
"A Flail of a Time"
Location: Northwest of "An Unexpected Party"
Time: Day
Item Needed: Mithril Flail (Design in "Over Hill and Under Hill")
Reward: Studs x2
"The Goblin Who Lost Her Climb"
Location: West of High Fells Eagle Marker
Time: Night
Item Needed: Mithril Claws (Design found in "Goblin-town")
Reward: Fall Rescue
Prerequisite: Goblin Gauntlet
"Heirloom in the Making"
Locaton: Northeast of Bree
Item Needed: Mithril Mushroom Crown (Design found in Bree area)
Reward: Super Slap
To get inside this cave, you'll need to smash wraith bricks. The ones
you need to smash are the ones directly above the door to the cave.
You'll find pieces for a crank mechanism, so assemble them and turn the
crank to get inside.
"Helping Hands"
Location: West part of Lake-town
Item Needed: Mithril Hammerhands (Design in "On the Doorstep")
Reward: Always Loot Diamonds
Prerequisite: Heavy Lifting
"Manic Mining"
Location: Southwest part of Hobbiton.
Time: Day
Item Needed: Mithril Pickaxe (Design in "Barrels Out Of Bond")
Reward: Perfect Forging
Prerequisite: Trolling
"Mouthy Mallet"
Location: West of Bywater Eagle Marker
Item Needed: Mithril Catchphrase Mallet (Design found in The High Pass)
Reward: Always Loot Sapphires
Prerequisite: Two Left Feet
"No Harm in Armour"
Location: Northeast part of Lake-town
Item Needed: Mithril Mirror Armour (Design in "Greatest Kingdom...")
Reward: Attract Studs
"A One-Orc Band"
Location: Northwest of High Fells Eagle Marker
Time: Night
Item Needed: Mithril Music Kit (Design in "Out of the Frying Pan")
Reward: Mithril Brick Detector
Prerequisite: Wandering Wargs
"The Orc Within"
Location: North of "The Necromancer" near the campsite.
Time: Night
Item Needed: Mithril Skull Cap (Design in Trollshaws)
Reward: Mithril Hearts
Prerequisite: Back on the Menu
"Otherworldly Ambition"
Location: South of "The Necromancer" mission
Item Needed: Mithril Wraith Armour (Design in "The Necromancer")
Reward: Always Loot Rubies
Prerequisite: Bats Entertainment
"Snow and Fire"
Location: On larger island due west of Caradhras Eagle Marker
Time: Day
Item Needed: Mithril Snowapult (Design in Dale)
Reward: Miniature Characters
Prerequisite: ???
"Spoils of War"
Location: Northwest of "Barrels Out of Bond"
Item Needed: Mithril Bandit Gloves (Design in Lake-town)
Reward: Minikit Detector
"That's No Slow Bow"
Location: Above the gate to Thranduil's Kingdom
Item Needed: Mithril Multi-Bow (Design found in "Queer Lodgings")
Reward: Snake Flails
To get to this guy, you need to enter the kingdom, then look left to find
holes to put arrows so you can flip across, cross ropes, then make your
way through a tunnel.
"Trader's Turmoil"
Location: Southwest of Weathertop, at a shack
Item Needed: Mithril Giddy-up Staff (Design found in "Looking For Proof")
Reward: Poo Studs
"Two Left Feet"
Location: West of Bywater Eagle Marker, in house
Time: Day
Item Needed: Mithril Dance Boots (Design found in Rivendell)
Reward: Character Studs
Prerequisite: Pie in Peril
"Weighting For a Stranger"
Location: Road just north of Barrow-downs entrance
Time: Day
Item Needed: Mithril Megapult (Design in Bywater area)
Reward: Attract Loot
Prerequisite: Heirloom in the Making
"A Wish To Catch a Fish"
Location: Southeast of Bywater Eagle Marker
Item Needed: Mithril Fishing Pole (Design found in "Roast Mutton")
Reward: Fast Build
Prerequisite: Digger's Delight
"World's Strongest Dwarf"
Location: Southwest part of Erebor on the walls
Item Needed: Mithril Warhammer (Design found in "Azog the Defiler")
Reward: Disguises
=========================================
6E. Mithril Bricks - The Shire and Bree =
=========================================
Unlike the quests, these don't have names attached to them, so the best I
can do is location-based. This first area is the entire west up to the
large black line of a river that splits the Weathertop area from the
Trollshaws, so in effect this area covers Elven Port, Hobbiton, Bywater,
Bree, the Barrow-downs, Weathertop, and the High Fells.
Location: West edge of Elven Port
This is on a plant out on the water. Go out to the stone pier and hop
across the sinking stones to the rope, then drop down onto the brick.
Location: Northeast of Elven Port Eagle Marker, up river
Get in the boat either in the Port or back in Hobbiton and go through
the water cave. There's a path in the cave bearing north that leads to the
brick.
Location: South of Elven Port Eagle Marker
Required: Strength
Access to this one is actually just outside the Elven Port. Walk out the
main area and pull on the big orange handle on the right. Climb the hill
and use Bombur on the blanket to bounce up.
Location: Due west of the Hobbiton campsite, past the trees.
Go to the cave furthest west of Hobbiton, south of the brick marker. Inside
are two blue blocks on pillars, one of which has the brick. Blast the
blocks, then use a spade on the dirt piles so you can bounce up to the ropes
and get to the brick.
Location: Cave east of the campsite near Elven Port
Use a tinderbox to remove the growth on the cave. Inside, time your
jumps across the gaps to the brick.
Location: West of Bywater Eagle Marker
Required: Explosives
Blast the chest with the mithril lock on the little island in the water.
Location: East of Bywater Eagle Marker, north of campfire
You'll need an Elf to hop on the ropes and reach the brick above.
Location: South end of Bywater, in Old Forest, west of Bombadil
Required: Strength
This one's behind a large door that needs strength to open.
Location: Northeast of Barrow-downs Eagle Marker
Required: Strength
Beneath the purple owl is a cave. Use strength on the door to wrench it
open, then use Radagast to heal the animal.
Location: Cave in Barrow-downs
Prerequisite: The Longest Expedition
Head back to the "golf" cave and you'll need to get three pigs into the
pen. Hit all the sling switches in the area and be sure to use the plant
to get up to the higher platforms.
Location: South end of Barrow-downs
This is on top of the large hill in the center of the Downs. Use the
picnic blanket to feed Bombur to get some pillars up, then go to the green
stack pad and stack a dwarf up to the other button to complete the path.
Head up the pillars to the brick.
Location: Center of Bree
Time: Night
This is on top of the center house. To get there, you need to climb up
the wall near the blacksmith, then follow the rope, go through the
crawlspace, climb up the ladder, cross the roof, and then the other rope.
Location: Just next to "Azog the Defiler" mission
Required: Strength
Pull open the box next to the mission banner.
Location: South of "Azog the Defiler" mission
Required: Explosives
This may seem complicated, but the idea (which you know if you hit the Hint
Stone) is to flip each of the arrows. The only thing is that it takes some
doing to get to some arrows.
Location: At Weathertop
Enter the cave beneath Weathertop. Press the button to lower the spears,
then quickly run over and hit the second button. Run to the chest and
grab the crank, then use it on the mechanism to extend some ledges. Climb
up to the brick.
Location: Northeast end of Weathertop area
Go northeast for Weathertop to find a cave with a river in front of it.
Pull off the gold hook and hop onto the button to create platforms to get
to the cave. Inside, use a hammer to push the blocks into the proper
holes. The pattern is easy, so when done, climb up the rocks in the corner
to the surface.
Location: Northwest of High Fells Eagle Marker
Required: Explosives
Right next to the entrance to the tombs, blast the mithril rock on the
wall, then shoot an arrow into the hole behind it. Flip up to the brick.
==========================================
6F. Mithril Bricks - The Misty Mountains =
==========================================
This section covers the area between the long vertical river that separates
Weathertop from the Trollshaws, and it ends at the vertical river that
separates the mountains from the forests. This covers Trollshaws,
Caradhras, Moria, Rivendell, and the Elven Forest. I've also included the
High Pass in here since it's mountainous, but NOT the Pine Forest. Had to
draw that line somewhere, right?
Location: South end of Trollshaws area
This is roughly in the same area as Little Orc Lost. Hit the stone button
to raise up some pillars and create a race gate. Start the race as
an Elf and hop across the pillars and jump up through the last circle.
Location: Just north of Trollshaws Eagle Marker
Hit one of the moles, then hit a bunch more within the time limit.
Location: North end of Trollshaws, near High Fells Eagle Marker
Enter the cave to find five sling targets. You'll have to uncover a
couple of them. Set them red-green-red-green-blue (as the Hint Stone
suggests).
Location: Northeast of Caradhras campsite
This is in a ruin on the hillside. Climb up using the flag-marked path,
then hop up the branch trampolines to the planks. Walk around them to
reach the brick.
Location: West of Caradhras Eagle Marker
This race is won via flail. Go to the south side of the course and
climb up the rocks so you can flail into the starting point, then
continue to jump and swing to the left. Once you reach the end, you'll
have to go back to the right, then back to the left again, so stay
awake.
Location: Southwest of Moria Eagle Marker
Prerequisite: Miner on the Move
Return to the mine and hop in the minecart for a harder trial.
Location: South of Moria Eagle Marker
Go to the water in front of the main gate of Moria and hit the target
on the wall. Move onto one of the solid pillars and start shooting at
the seven statues in the area. You can also melee them, but I find it
easier to just shoot them repeatedly to get it done quickly.
Location: North end of Elven Forest area
Time: Night
Required: Morgul
There's a structure in this area with wraith bricks nearby. Assemble them
as Bilbo and turn the crank to open the door, then smash the Morgul chest
inside.
Location: A ways west of Elven Forest Eagle Marker
Time: Day
Go to the picnic blanket and feed Bombur to bounce up to a little obstacle
course which leads to a chest holding the brick.
Location: West of Elven Forest Eagle Marker
Time: Night
Required: Morgul
This is a Morgul chest that you'll need a Morgul Blade to destroy.
Use Radagast on the animal inside.
Location: Northeast of Elven Forest Eagle Marker
Time: Day
This is visible beneath one of the stair bridges to the treehouses. To
get to it, go below it and look for dirt to plant with, then bounce up the
plants to the brick.
Location: Far west part of Rivendell, west side of lake
After entering the main gate, go down to the water level to find a boat.
Row it to the west to find a spot to flip up using arrow poles. Shoot
the chest at the top.
Location: North of Rivendell Eagle Marker
This is a race that requires an Elf. Hop up the walls to reach the
start marker, then press B to begin. This race will lead you all around
Rivendell, including up to the roofs, but the path is pretty obvious.
Location: Northeast of Rivendell Eagle Marker
First, pull the gold hook off the crawlspace. Go through and push the
button to uncover the left crawlspace. Go through and hop around the
rafters to grab a crank and attach it to the mechanism. Turning it
will raise platforms to go to the center crawlspace, which leads to the
brick.
Location: Deep southeast part of Rivendell in mountains
Required: Explosives
Set this as a target then follow the path (because it's a bit confusing).
You'll end up going through a waterfall to a hidden refuge. You'll need to
set three blocks to get up to the brick. The first is on the ground level
and needs to have the mithril rocks blown up. The second is up the
climbing wall on the right. The third is up a slope in the back and then
requires a magic staff to remove the blue rock. Push all the blocks with
a hammer.
Location: Northeast part of Rivendell, on stone platform
Required: Explosives
This is in Elrond's home up on the platform. To get there, go down to
the water and Elf-hop onto the ropes until you get up to the top. Use
Explosives on all the mithril statues in the area quickly to get the
brick. The first nine are easy to find. The tenth is on the roof, so
climb up the nearby ladder to get there.
Location: Northeast part of Rivendell, in southern water
Enter the cave in this area. You can open the other heads for loot, but
what you need for the brick is to pull the gold hook on the right head,
then magic blast the blue orb inside.
Location: Northeast of High Pass Eagle Marker
In the cave next to the Eagle Marker, enter and run the spike gauntlet
to reach the brick.
Location: Right on top of "Goblin-town"
To get to the brick, you need to enter a nearby cave which is on the
Stone Giant. Mark it as a destination to find it. Inside, use hammer
pounds to move the block around until you hit the switch in the center.
==================================
6G. Mithril Bricks - The Forests =
==================================
This section covers the area between the long vertical river that separates
the mountains and forests, and the west shore of the Long Lake (Esgaroth).
It contains the Pine Forest, Beorn's Homestead, Mirkwood, Thranduil's
Kingdom, Radagast's House, and Dol Guldur.
Location: West of Pine Forest Eagle Marker
Enter the cave and hit seven arrows to point towards the statue. Some
are behind hooks, targets, etc.
Location: Next to Carrock Eagle Marker
This is a race that will require an Elf. Run down the hill and across
several ropes to the end.
Location: Northwest of Beorn's Homestead
Slap one of the moles poking their head out and then slap a whole bunch
more in the time limit.
Location: South of "Flies and Spiders"
Use Radagast on the sick mole.
Location: Next to Mirkwood Eagle Marker
Nearby are several purple mushrooms that lead up. Bounce up to the
brick.
Location: North of Mirkwood Eagle Marker
There's a sick owl on the path. Heal it with Radagast.
Location: Further left of "Barrels Out of Bond"
This is hanging in the middle of space above the main bridge. Walk up
to the bridge northwest and use Dori to flail-swing over to it.
Location: Near left of "Barrels Out of Bond"
Using an Elf, head into the kingdom and make your way to the jumping
walls. Hop up three sets to the top to get this brick.
Location: Next to Radagast's House Eagle Marker
Just east of the marker is a cave. Go inside and participate on the
bouncy race to get the Brick.
Location: Southeast of Radagast's House Eagle Marker
Required: Strength
Enter the cave. You'll need Strength to pull the two orange handles to
clear the path. Hop across the pillars and swing on the gold hook, then
smash the top of the stone with a buddy attack.
Location: Far east of Radagast's House Eagle Marker
Use a flail to attach to the owls and swing up to the tree where the
Brick is.
Location: Under bridge to Dol Guldur fortress
Beneath the bridge, take an Elf and hop up the marked walls to the
brick.
Location: Right on top of "The Necromancer"
Prerequisite: The Ghost of the Dwarf King
Return to the cave and you'll have another ghost-guiding course. This
time, the ghost will match your movements vertically, so you'll need to use
the pillar in the middle to get around him.
Location: Just east of "The Necromancer"
Required: Morgul
You need a Morgul weapon to smash eight Morgul objects in the area.
You'll have to walk about a bit to find them all. There's some up
stairs, one out on a plank, and another on top of a small structure.
Location: Further east of "The Necromancer"
Further into the fortress is a wall to climb with a brick at the top.
==========================================
6H. Mithril Bricks - The Eastern Reaches =
==========================================
This section covers the areas east of the western shore of the Long Lake.
It covers Lake-town, Dale, and Erebor.
Location: South end of Long Lake, directly south of "T" in "ESGAROTH"
Required: Explosives
Sail the boat to the spot and get off at the dock. Blast the mithril chest.
Location: South part of Long Lake, directly south of "G" in "ESGAROTH"
Take the boat west of the brick marker to land (at the stone dock, not
the wooden dock) and follow the path to the wooden dock. Fish off it and
take the key you get to the rotator switch so you can adjust the platforms
to reach the top.
Location: West part of Lake-town
There's a small jumping wall that an Elf can use to get to the roofs.
Shoot arrows at the bridge to put it in place so you can cross to the
planks and ropes to get to the brick.
Location: Southeast part of Lake-town
Enter the house south of the Eagle Marker. Press the button inside to
lower some of the spears. Quickly run through the path to the brick.
Location: North part of Lake-town
Enter the house in the north part. Hit the Hint Stone for the riddle,
then put 100 Fish in the fourth pot.
Location: Southwest of Dale walls
To get here, you need to start at Erebor and start walking south towards
Lake-town. You'll reach a craft plate to make a bridge. Not only does
this get you a brick, but also a convenient way to get back to Lake-town.
Location: South part of Dale on cave
Enter the cave and light fires near each of the captives to free them.
Location: Directly south of Dale Eagle Marker
This is on the rooftops. To get there, go south and shoot down the </pre><pre id="faqspan-4">
wood blocking the sling target. Fill it up, then climb up and cross
to the roof. Under the rubble is a sick owl, so use Radagast on it.
Location: West of Dale Eagle Marker
Go to the staircase that leads up to the northwest wall, then find a
wall that you can buddy smash. Once inside, dwarf stack up to the
attic, then smash the wooden chest.
Location: East of Dale Eagle Marker
Enter the door at the east part of Dale. In this basement, you'll need
to avoid the spears and smash the six statues quickly. I suggest using
the Pine Cone Bomb as it destroys them quickly and from long range.
Location: Northeast of Dale Eagle Marker within walls
Required: Explosives
There's a ladder on the keep on the east side of Dale leading up to the
upper keep. Find a mithril statue and blast it to find a crawlspace behind
it. On the next level, find another statue to the left covering another
crawlspace, which leads to the brick.
Location: East of Erebor Eagle Marker
Use the craft plate near the water to build a boat, then row the boat out
to the pier and take the brick.
Location: West of Erebor Eagle Marker
Time: Day
Use Dori to pull the gold hook on the wall, then climb up to the
crawlspace, then jump out to the hanging gold hook to swing into the
brick.
Location: Square structure southwest of Erebor Eagle Marker
This is near the Red Quest "World's Strongest Dwarf". Use the Ring and
a sling to climb this structure. The brick is at the top.
There are sixteen designs to be found in the wilds. I've organized them
alphabetically here, as they're all labelled on the map.
Mithril Bandit Gloves
Location: West part of Lake-town
Enter the house in the west. First, pull the gold hook off the chest to
get a crank for the mechanism on the left. Step on the button and shoot
an arrow at the target, then fire at the sling target. Then set the
colored targets to red and blue, then take the key and open the chest.
Mithril Beanstalk
Location: Northeast of Moria Eagle Marker
Required: Explosives
Blast the mithril rocks on the wall.
Mithril Candle Staff
Location: South of "The Necromancer" mission
Use Bilbo to smash the wraith planks blocking the cave, then enter and
find three keys. One's in the upper target. One's in the tent in the
lower left, and one's in the dirt on the right.
Mithril Catchphrase Mallet
Location: Just north of the High Pass Eagle Marker
Required: Explosives
This is at a camp up some stone steps. Use Explosives to blast the
mithril lock on the chest.
Mithril Construction Hat
Location: A ways north of Radagast's House Eagle Marker, in the mountains
Required: Explosives
Best way to get to this one is to ride east from Radagast's House, then
turn north and follow the road back west. You'll need to climb up a wall,
then you'll hop up some rock ledges to a dirt pile which makes a flower you
can use to bounce up. At the end of the mountain path is a cave with the
design inside. Use Explosives to blow up the mithril rocks, then hammer
pound the rock over to the right and use a tinderbox at the top.
Mithril Dance Boots
Location: East part of Rivendell in woods
Enter the cave near the design with an Elf. In here, you'll need to pull
three switches to unlock the design. On the right are spots where you
need to shoot arrows to flip up. On the left is a rope course with two
of the switches.
Mithril Falcon
Location: South of Erebor Eagle Marker
Go to the structure and set a dwarf stack. Jump up and pull the handle
to extend ledges, then use a flail to swing around the front side of the
structure, then hop up to the roof. The design is in a box on the top
of the roof.
Mithril Horseshoes
Location: Northeast part of Rivendell
Beneath the stone platform is a cave. Inside, you'll have to solve the
riddle. First, hit 12, then 4, then 6, then hit the one hiding behind
the tree, then the stone on top, then the one behind the bush to the
right, then the green stone and you're done!
Mithril Megapult
Location: Northeast of Bywater Eagle Marker
The obvious door and sling targets mean you have to put the colors in order,
but what order? The Hint Stone nearby mentions a stone lion. You can
follow the path to the lion, which you can sit on to see three owls in
order: green-blue-red. Set the targets for those colors and go inside.
NOTE: On the PC version, this is kinda bugged, as it won't let you hit
the targets with your sling. I know of no foolproof way to fix this; just
keep leaving and returning to the area. If you see Hint Stones, that's
the sign you can do it. If not, try changing the time of day, the place
from which you walk, and even turning down your graphics quality.
Hopefully an update will solve this.
Mithril Mushroom Crown
Location: At the end of the road north of Bree
Enter the cave and you'll find a bunch of crawlspaces. The trick is to
match them up. Enter the one with blue flowers to reach the key, then
enter the one on the back wall with a sloped top to reach the chest with
the design locked in it.
Mithril Rhythm Stick
Location: South end of Rivendell in water
Required: Explosives
From the main gate of Rivendell, go down to the water level to
find a boat. Row to the design marker and blast the chest on the rock.
Mithril Shadow Blade
Location: A considerable way south of Weathertop
There's a Hint Stone next to a locked door south of Weathertop. It
suggest to follow yellow arrows and turn away from purple ones. So,
follow the signs. Go exactly in the direction of yellows, and go the
opposite of purples. At the end is a dirt pile to dig the key up.
Inside the cave, shoot arrows to create blocks in the water to cross, then
give twenty each of emerald, sapphire, and ruby to the proper statues to
open up the rock to find the design.
Mithril Skull Cap
Location: Northeast of the Trollshaws Eagle Marker
Go east along the road from the Eagle Marker to find a locked cave.
Use a wizard to smash the blue stone to find a button underneath, which
will start platforms moving above. Climb up to the top of the cave with an
Elf to reach the crank to unlock the cave. Inside, use a light to reach the
end of the cave, and magic-blast each of the blue orbs that pop up.
Mithril Slippers
Location: South of Elven Forest Eagle Marker
Required: Explosives
First, fish off the pier to get a crank and use it to raise some pillars,
then smash the lowest pillar with a hammer to move it, then hop up as an
Elf, then use explosives on the mithril chest.
Mithril Snowapult
Location: South part of Dale
First, you need to get to the roofs. Go to the west gate of Dale and
you'll find a climbing wall. At the top, switch to Dori and start
hitting red flags. You need to hit all eight within the time to get the
design to appear, and they're all over the rooftops, although not
particularly difficult to find.
Mithril Stud Spade
Location: Northwest of Hobbiton Eagle Marker
This is found in a little shack, but to open it, you'll need a crank.
There's a pier in the stream just to the east. Fish off it as Bilbo
to get the crank.
This might seem kind of redundant given I have a Characters section later,
but the idea is that here is where I describe how to get the characters,
and some you have to go through a bit of a mess to get to them. They're
all alphabetical in this list.
Alfrid
Location: Platforms southwest of main Lake-town area
Azog (Claw)
Location: South of "The Necromancer" mission
Time: Night
You'll have to fight off several orcs before Azog will show up, so be
warned.
Bain
Location: South of Bywater Eagle Marker
You need to enter this southern area via Hobbiton. There's a gate with a
gold hook that can be pulled down in the southeast part of Hobbiton.
Barliman Butterbur
Location: Center of Bree, inside Prancing Pony
Barrow-wight
Location: Southeast of Barrow-downs Eagle Marker
Time: Night
Beorn
Location: At his Homestead
Bert (Troll)
Location: Cave northeast of Mirkwood Eagle Marker
Time: Night
Prerequisite: Spider Queen
Bilbo (Old)
Location: Southwest of Elven Port Eagle Marker
Bofur (Lake-town)
Location: Southwest part of Bywater
This is close to Farmer Maggot's Farm in the water. Bofur's on a platform
in the middle of the water. Shoot arrows at the target to adjust the
platforms, then hop up.
Bolg
Location: On small island due west of the Caradhras Eagle Marker
Time: Night
Bombur (Young)
Location: In the swamp west of Weathertop
Braga
Location: Southeast part of Lake-town
Bree Peasant
Location: South part of Bree
To get this guy out of his house, you need to hit the Hint Stone and drop
a whopping five hundred Carrots into the bucket. Best way to get those is
just to buy them from the Loot Generator in Erebor.
Dale Soldier
Location: Northwest of Dale Eagle Marker
Time: Day
Elf (Sentry)
Location: North end of the Elven Forest area
Elf (Worker)
Location: East of Elven Forest Eagle Marker
Elrond (Armoured)
Location: South of Erebor Eagle Marker
Elrond (Gown)
Location: North of Rivendell Eagle Marker
Elros
Location: South of Rivendell Eagle Marker
Fili (Lake-town)
Location: North end of Caradhras region, near bridge
Get in a boat on the east bank of the Trollshaws and row out to Fili.
Fimbul
Location: Next to the campsite in Caradhras
Time: Night
Galadriel
Location: Northeast of Elven Forest Eagle Marker, in the treehouse
Time: Day
Goblin Brute
Location: On the larger island due west of the Caradhras Eagle Marker
Time: Night
Goblin (Scribe)
Location: North of Pine Forest Eagle Marker
Deposit 25 gold in the nearby bucket to make him appear.
Gollum
Location: Next to "Goblin-town" banner
Time: Night
The Great Goblin
Location: At Weathertop
Time: Night
He's in the cave directly beneath Weathertop.
Grinnah
Location: South of High Pass Eagle Marker
Down the hill from the stone giant.
Gundabad Orc
Location: North of Moria Eagle Marker
Time: Night
Jimli the Blacksmith
Location: Blacksmith
Forge all the mithril items and Jimli will be purchaseable.
Kili (Lake-town)
Location: Southwest part of the Elven Forest
You'll need to perform a couple of flail swings to get across the gold
hooks leading to Kili.
Lake-town Man (Archer)
Location: North edge of Lake-town
To get up here, you need to start from the east side of the town and
find some planks going out over to the water, which will get you to
ladders that get you up to the roof. Follow the roof path to this guy.
Lake-town Man (Guard)
Location: Southwest of Dale walls
Leave by the southwest gate and go along the path towards the stone bridge.
Lindir
Location: Northeast of High Pass Eagle Marker, at a camp.
Master of Lake-town
Location: Center of Lake-town
Time: Day
Mirkwood Elf (Archer)
Location: Southeast of Radagast's House Eagle Marker
Mirkwood Elf (Chief Guard)
Location: Just west of "Barrels Out of Bond" in Thranduil's Kingdom
Mirkwood Elf (Guard)
Location: A ways east of Mirkwood Eagle Marker
Mrs. Troll
Location: North of Trollshaws Eagle Marker in the cave
Prerequisite: Macabre Makeover
Narzug
Location: On the southwest shore of the Long Lake
Time: Night
Necromancer
Location: Northeast of "The Necromancer" mission in a cave
Prerequisite: Wizard Walls
Óin (Lake-town)
Location: Eastern shore of Long Lake
Orc Berserker
Location: Next to Caradhras Eagle Marker
Time: Night
Prerequisite: A Stroll For a Troll
Percy
Location: Inside the "O" in "ESGAROTH"
Park your boat just north of the character and cross the planks to him.
Rosie Cotton
Location: North of Hobbiton Eagle Marker, in house with green door
Saruman
Location: West end of Rivendell
Sauron
Location: On road south of Beorn's Homestead
Time: Night
Sigrid
Location: North part of Lake-town, in the house
Thranduil
Location: In the northwest part of kingdom, near his throne
Thrór (Armoured)
Location: Northeast end of Weathertop area
Go northeast from Weathertop to find a cave with a river in front of it.
Pull off the gold hook and hop onto the button to create platforms to get
to the cave. Inside, use a hammer to push the blocks into the proper
holes. The pattern is easy, so when done, climb up the rocks in the corner
to the surface.
Tilda
Location: North of Bywater Eagle Marker
She's found inside the house with the yellow door.
Tom (Troll)
Location: Southeast of Bywater Eagle Marker
Time: Night
He's found inside the cave with its entrance to the east.
Tom Bombadil
Location: South end of Bywater, in Old Forest
To get Tom out of his house, plant the plant out back of his house, then
bounce up to his roof and start the race, which is a bouncy race along
flowers.
Troll Bouncer
Location: North of High Fells Eagle Marker
Time: Night
Prerequisite: Everyone Loves Gorillas
William (Troll)
Location: North of Mirkwood Eagle Marker, in a cave
Time: Night
Prerequisite: Arachnid Aggravation
Wytch-king
Location: Northwest of High Fells Eagle Marker
Time: Night
Yazneg
Location: Northeast of High Pass Eagle Marker, in the cave
Time: Night
Once you complete the game, you can access the Bonus Level. Getting there
is the trickiest part. From the gate of Erebor, go up the stone path to
the square tower (where the "World's Strongest Dwarf" is) and climb up
by assembling a wraith ladder and by hitting sling targets. You'll cross
a rope over to a ledge where the banner is.
The actual mission is a snap. You have five minutes to tromp around a
miniature Middle-earth as a stone giant, smashing everything and getting
a million studs. You'll hit the million long before everything is rubble,
so just have fun with it.
This game has 96 characters: 42 are given to you in the course of the story
and the other 54 you need to unlock. You also have access to eight
custom characters, as well as two custom troll characters later in the
game.
To adjust your custom characters, go to the Character Customizer in
Lake-town. To adjust the custom trolls, go to Beorn's Homestead.
To purchase new characters, you'll need to find them in Middle-earth. Some
will only appear after completing certain side quests. Check Section 6J
for info on how to find each character. This section is for biographies
as well as info on abilities.
======================
7A. Story Characters =
======================
Thorin (Young) - After Mission 1
Thorin - After Mission 3
Thorin (Lake-town) - After Mission 12
Thorin II of the line of Durin is the leader of the company of dwarves
aiming to take back the Lonely Mountain from Smaug. His exile from
Erebor has soured his mood and he often seems moody and detached from his
company. He earned the name "Oakenshield" after fighting off Azog the
Defiler with nothing but an oak branch on his arm.
Abilities: Buddy Moves, Crawlspace, Axe Smash
---
Thráin - After Mission 1
Thorin's father is Thráin II, a prince of the dwarves. After the exile
from Erebor and the death of Thrór, his father, he became withdrawn and
detached. He had forgotten his own name when he gave Gandalf the key and
map to Erebor.
Balin (Young) - After Mission 1
Balin - After Mission 3
Balin (Lake-town) - After Mission 12
A member of the dwarven company, Balin is one of the oldest and wisest.
He takes a quick liking to Bilbo and serves as a mentor figure to the
hobbit.
Abilities: Buddy Moves, Crawlspace, Axe Smash
---
Thrór - After Mission 1
Thrór (Armoured) - After Mission 3 (40,000)
The deposed King of the Dwarves, Thrór became obsessed with gold in his
late years. His desire for wealth would lead him to Moria, where he would
die in battle against Azog the Defiler.
Abilities: Buddy Moves, Crawlspace, Axe Smash
---
Armoured Dwarf Guard - After Mission 1
This is one of many dwarf guards in Erebor. He is armed with a spear instead
of a typical axe.
Abilities: Buddy Moves, Crawlspace, Dwarf Stack
---
Frodo - After Mission 1
Son of Drogo, Frodo Baggins is nephew to Bilbo Baggins. He is yet to be
born at the time of this game, but through some flashback working, you
are allowed to play as him.
Abilities: Buddy Moves, Crawlspace
---
Sam - After Mission 1
Samwise Gamgee is Frodo's gardener and has also yet to be born at the time
of this game, but he can still be useful, as he is one of the few characters
that comes equipped with a tinderbox.
Bilbo (Hobbiton) - After Mission 2
Bilbo - After Mission 2
Bilbo (Lake-town) - After Mission 12
Bilbo (Old) - After Mission 1 (20,000)
The main character of this game, Bilbo Baggins is a hobbit of no particular
renown except for being a member of the prestigious Baggins family. He is
hired by Thorin's company as a burglar on their journey to the Lonely
Mountain, as the dragon Smaug is not used to the smell of a hobbit.
One of the great Istari, Gandalf the Grey is the mentor and guide of
Thorin's company through much of their journey. He seems mostly affable
and sometimes grumpy, but he has great magical ability and manages to save
the company from danger on more than one occasion.
Abilities: Light, Wizard's Staff
---
Bifur - After Mission 3
Bifur (Lake-town) - After Mission 12
Cousin to Bofur and Bombur, Bifur is a member of Thorin's company. He has
a small bit of orc axe stuck in his head, which doesn't make him very
articulate, but he remains by Thorin's side throughout the journey.
Bofur - After Mission 3
Bofur (Lake-town) - After Mission 16 (25,000)
Brother to Bombur and cousin to Bifur, Bofur is a member of Thorin's company.
He descends from a family of miners, and he's also a musician in his spare
time.
Radagast the Brown is also a member of the Istari, one of the five
Wizards that roam Middle-earth. Whereas Gandalf and Saruman involve
themselves in the matters of sentient beings, Radagast tends to deal more
with plants and animals.
Abilities: Light, Wizard's Staff, Animal Healing
---
Goblin (Confused) - After Mission 7
This citizen of Goblin-town is unique to this game, and required due to
Bilbo being alone in the Misty Mountains for a time. He helps Bilbo due
to a knock on the head.
Abilities: Climb
---
Legolas Greenleaf - After Mission 10
Prince of the Elves of Mirkwood, Legolas is one of his peoples' most skilled
archers. At the time of this story, he doesn't think much of other races
or their troubles.
Abilities: Elf Agility, Bow and Arrows
---
Tauriel - After Mission 10
Tauriel (Lake-town) - After Mission 12
Captain of Thranduil's guard, Tauriel takes a greater interest in the
worries of the world than her companion, Leoglas.
Abilities: Elf Agility, Bow and Arrows
---
Bombur (Barrel) - After Mission 11
Woe betide the foe who gets caught up in Bombur's whirling dervish of
barrel death.
Abilities: Crawlspace
---
Bard - After Mission 12
Descendant of the lords of Dale, Bard the Bowman is a man of Lake-town.
He comes across Thorin's company and smuggles them into the town.
Abilities: Bow and Arrows
======================
7B. Other Characters =
======================
Tom Bombadil - After Mission 2 (30,000)
One of the oldest creatures on Middle-earth, Tom appears to be just a
normal man living in the woods, but he has great knowledge of nature.
Abilities: Digging
---
Gundabad Orc - After Mission 5 (50,000)
Gundabad is a mountain in the Misty Mountains. While sacred to the dwarves,
it was overrun by orcs in the Second Age. Tough breed of orcs come from
there.
---
Barrow-wight - After Mission 5 (100,000)
Undead creatures that haunt the Barrow-downs, wights attack the heart and
will. While not depicted in the films, they appear in the first Lord of
the Rings book.
Abilities: Morgul
---
Saruman - After Mission 5 (50,000)
Saruman the White is the leader of the Istari and resides in Isengard. He
is also the leader of the White Council, a group of beings in Middle-earth
seeking to keep darkness from overtaking it.
Abilities: Light, Wizard's Staff, Explosives
---
Elrond (Gown) - After Mission 5 (30,000)
Elrond (Armoured) - After Mission 16 (40,000)
Lord Elrond Halfelven is the ruler of Rivendell. He takes in Thorin's
company and provides them with a translation of the map they carry.
Abilites: Elf Agility
---
Lindir - After Mission 7 (30,000)
Lindir was Elrond's right hand in Rivendell when Thorin's company visited.
Abilities: Elf Agility
---
Yazneg - After Mission 7 (45,000)
This orc was captain of Azog's warg riders as they chased Thorin's company.
He was made an example of when he failed to stop to them.
Abilities: Axe Smash
---
Goblin (Scribe) - After Mission 7 (30,000)
This miniature goblin serves as scribe to the Great Goblin. He is rather
weak otherwise.
Abilities: Crawlspace, Climb
---
Grinnah - After Mission 7 (30,000)
The chief interrogator of Goblin-town. Grinnah is the one who makes sure
that the dwarves are brought before the Great Goblin.
Abilities: Climb
---
Gollum - After Mission 7 (50,000)
Once known as Sméagol, Gollum is a creature corrupted by the Ring he
carries. At the time of this adventure, he lives in the Misty Mountains,
hiding from everyone.
Abilities: Climb, Fishing
---
Barliman Butterbur - After Mission 8 (15,000)
The proprietor of the Prancing Pony, but this is mostly during the Lord
of the Rings adventure. This is a much younger version of him during
Bilbo's quest.
---
Beorn - After Mission 9 (45,000)
One of the last skinchangers in Middle-earth, Beorn lives far away from
most other people and seldom gets involved. He does end up helping the
dwarven company, mostly due to his hatred of orcs.
Abilities: Axe Smash, Skin Changer (hold down B to turn into a bear)
---
Mirkwood Elf (Archer) - After Mission 10 (30,000)
Mirkwood Elf (Guard) - After Mission 10 (30,000)
Mirkwood Elf (Chief Guard) - After Mission 11 (35,000)
Elf (Sentry) - After Mission 11 (30,000)
Elf (Worker) - After Mission 11 (35,000)
Elves are long-lived creatures and tend to allow conflicts to resolve
themselves rather than get involved, as a hundred years is but a blink in
their lives.
Son of Azog, Bolg is a giant orc like his father. He commanded the orcs
in Dol Guldur and was tasked with hunting down the dwarven company after
Azog was recalled to the fortress.
Abilites: Axe Smash, Hammer Pound
---
Thranduil - After Mission 11 (35,000)
The king of the Mirkwood Elves, Thranduil's reign has driven him to be
isolationist, and he refuses to get involved with more mundane matters, to
the point of imprisoning the dwarven company to prevent them from rousing
Smaug's wrath.
Abilities: Elf Agility
---
Narzug - After Mission 11 (45,000)
An orc lieutenant, Narzug is the orc captured by the Elves following their
attack on the kingdom.
Abilities: Axe Smash
---
Elros - After Mission 11 (25,000)
Elros is a Mirkwood Elf and the master of keys in Thranduil's stronghold.
Abilities: Elf Agility
---
Master of Lake-town - 12 After Mission (15,000)
This unnamed human is the leader of Lake-town. He initially balks at the
idea of dwarves in his town, but sends them on their way gladly when they
promise to share their riches.
---
Alfrid - After Mission 12 (20,000)
A counselor to the Master of Lake-town, Alfrid Lickspittle is a conniving
jerk who bullies Bard about bringing fish into the town.
---
Braga - After Mission 12 (25,000)
The captain of the Lake-town guard, Braga is in charge of keeping the
Master's peace in the town.
Abilities: Bow and Arrows
---
Lake-town Man (Guard) - After Mission 12 (15,000)
Lake-town Man (Archer) - After Mission 12 (25,000)
Guards of Lake-town are in place more to follow the Master's tyrannical
orders than keep the peace.
Abilities: Dwarf Stack (Guard), Bow and Arrows (Archer)
---
Percy - After Mission 12 (10,000)
A man of Lake-town, Percy worked as a porter.
Abilities: Fishing
---
Tilda - After Mission 12 (15,000)
Sigrid - After Mission 12 (20,000)
Bain - After Mission 12 (15,000)
The children of Bard, feisty young folk who are often complicit in Bard's
less legal doings.
Abilities: Buddy Moves (Tilda and Bain), Crawlspace (Tilda and Bain)
---
Fimbul - After Mission 12 (30,000)
Fimbul the Hunter is one of Azog's warg-riders, and became their commander
after Azog killed Yazneg.
Abilities: Axe Smash
---
Witch-king - After Mission 13 (80,000)
One of the Nine Men who took Rings of Power from Sauron, the Witch-king
of Angmar. He was buried in the High Fells after his death.
Abilities: Morgul
---
Azog (Claw) - After Mission 14 (90,000)
Azog the Defiler is a giant orc and the commander of the forces looking
to stop Thorin's company. He acts under direct orders from his Lord at
Dol Guldur.
Abilites: Axe Smash, Hammer Pound
---
Necromancer - After Mission 14 (66,666)
This creature appeared in Dol Guldur not long ago and has begun to
corrupt the surrounding lands. Gandalf takes it upon himself to discover
his true purpose and identity.
Abilities: Morgul
---
Sauron - After Mission 14 (70,000)
The Enemy of the Free Peoples of Middle-earth. At this point in the story,
Sauron is but a memory of a darker time, but it is believed he is attempting
to regain his power.
Abilities: Hammer Pound, Morgul
---
Dale Soldier - After Mission 15 (20,000)
A soldier of the lost Human city of Dale.
Abilities: Bow and Arrows
---
Galadriel - After Mission 16 (40,000)
Lady Galadriel is a powerful Elf and one of the bearers of the great Rings.
She is also a member of the White Council and advises Gandalf on his
journey with the dwarves.
Abilities: Elf Agility
---
Rosie Cotton - After Mission 16 (35,000)
A hobbit who has not been born at the time of this story, Rosie is a
proprietress of the Green Dragon and is the future wife of Samwise Gamgee.
Abilities: Buddy Moves, Crawlspace
---
Bree Peasant - After Mission 16 (35,000)
This resident of Bree really loves his carrots.
Abilities: Axe Smash
---
Jimli the Blacksmith - After forging all Mithril Items (50,000)
The resident blacksmith of Bree. Come to him for all your forging needs.
Abilities: Buddy Moves, Crawlspace, Axe Smash
---
Orc Berserker - After Mission 3 (15,000)
A giant orc who can pull siege towers.
Abilities: Strength
---
The Great Goblin - After Mission 7 (15,000)
The chieftain of Misty Mountains goblin tribe, mostly by virtue of being
the largest. He stymies the dwarven company when they run across his
domain.
Abilities: Strength
---
Goblin Brute - After Mission 8 (15,000)
Who knew goblins could get so big?
Abilities: Strength
---
Bert (Troll) - After Mission 4 (15,000)
Tom (Troll) - After Mission 4 (15,000)
William (Troll) - After Mission 4 (15,000)
These three trolls had wandered rather far south. Thorin's company ran
afoul of them early in their journey as they passed through the Trollshaws,
and nearly ended up their dinner.
Abilities: Strength
---
Mrs. Troll - After Mission 4 (15,000)
What? Trolls have moms, too!
Abilities: Strength
---
Troll Bouncer - After Mission 13 (15,000)
What? Trolls have jobs, too!
Abilities: Strength
******************************************************************************
8. SECRETS/UNLOCKABLES
******************************************************************************
=====================
8A. How To Get 100% =
=====================
As is usual, getting 100% in this game requires you get everything: all
minikits, Red Bricks, characters, Mithril Bricks, items, and Master
Burglar rankings.
First priority is always the stud multipliers. Once you can rack up an
astounding stud count, everything is easy by comparison. So, to get the
x2 multiplier, you'll need to do one of two things: progress the story
up to "Barrels Out of Bound" and get elves for free, or just buy one of the
elves like Elrond. Either way, go into "Over Hill and Under Hill" and
get the Blacksmith Design for the Mithril Flail, forge it, and give it to
the guy in Hobbiton for "A Flail of a Time". That will get you Studs x2.
Next step is x4, which you get for completing "Dual Wielding" in the
High Pass area. The next multiplier requires you to be on Free Play with
the story completed, so wait until then, but make it the next priority.
It also might be worth your time to invest in "Attract Studs" in Lake-town
to make collecting a bit faster.
Once you've got all the multipliers, make your way through the missions.
The big bonus you get for minikit completion will be really good with all
the multipliers applied, especially the last one. At that point, you can
buy any Red Bricks you want, and any Loot can be picked up at the Loot
Dispenser in Erebor. It's all cleanup after that.
Mithril Skeleton Crank -
Design Found: "The Troll Hoard"
Materials: 7 Mithril Bricks, 10 Meat, 20 Wood, 25 Gold
Effect: Can replace any crank you need to find
Mithril Flail -
Design Found: "Over Hill and Under Hill"
Materials: 6 Mithril Bricks, 5 Emerald, 5 Sapphire, 20 Rope
Effect: Flail Weapon
Mithril Music Kit -
Design Found: "Out of the Frying Pan..."
Materials: 7 Mithril Bricks, 15 Leather, 10 Carrots, 10 Copper, 15 Silver
Effect: Body Armor, causes those around you to dance
Mithril Multi-Bow -
Design Found: "Queer Lodgings"
Materials: 5 Mithril Bricks, 20 Rope, 10 Meat, 15 Wood
Effect: Bow and Arrows, fires three arrows in one shot
Mithril Shadow Blade -
Design Found: Weathertop area
Materials: 5 Mithril Bricks, 25 Carrots, 10 Meat, 10 Silver
Effect: Weapon, causes a shadow to appear next to you which also does damage
Mithril Skull Cap -
Design Found: Trollshaws Area
Materials: 7 Mithril Bricks, 10 Diamond, 30 Silver
Effect: Hat, causes everyone to appear as skeletons
Mithril Rhythm Stick -
Design Found: Rivendell area
Materials: 7 Mithril Bricks, 30 Sapphire, 20 Fish, 10 Gold
Effect: Pole Weapon, plays music and causes those hit to dance
Mithril Catchphrase Mallet -
Design Found: High Pass area
Materials: 12 Mithril Bricks, 30 Ruby, 20 Emerald, 10 Sapphire, 20 Carrots,
20 Iron
Effect: Hammer Pound, makes Christopher Lee say stuff when you hit someone
Mithril Horseshoes -
Design Found: Rivendell area
Materials: 12 Mithril Bricks, 20 Emerald, 30 Carrots, 10 Bread, 25 Iron
Effect: Footwear, causes you to run faster in the hub area
Mithril Construction Hat -
Design Found: Radagast's House area
Materials: 7 Mithril Bricks, 10 Diamond, 10 Copper, 5 Gold
Effect: Hat, gives you more time on craft plates before docking studs
Mithril Dance Boots -
Design Found: Rivendell area
Materials: 5 Mithril Bricks, 10 Ruby, 10 Leather, 30 Carrots
Effect: Footwear, when you buddy up, you and your partner dance
Mithril Falcon -
Design Found: Erebor area
Materials: 12 Mithril Bricks, 25 Emerald, 20 Bread, 25 Copper
Effect: Boomerang Weapon, causes any object hit to drop loot
======================
8C. Red Brick Extras =
======================
In order to find Red Bricks, you need to earn them through Red Quests, which
involves giving a person a Mithril-forged item, after which they'll make a
Red Brick appear, which you'll have to purchase. Here's a quick list of the
bricks, which quest you'll find them in, and which item you need, as well
as their effects.
Studs x2 -
Cost: 500,000
Quest: A Flail of a Time
Item Needed: Mithril Flail
Effect: Studs collected multiply by 2. All multiplier bricks stack,
potentially giving you a multiplier of 3840.
Studs x6 -
Cost: 4,500,000
Quest: Build Day
Item Needed: Mithril Construction Hat
Effect: Studs collected multiply by 6.
Studs x8 -
Cost: 10,000,000
Quest: Bilbo and the Beanstalk
Item Needed: Mithril Beanstalk
Effect: Studs collected multiply by 8.
Studs x10 -
Cost: 20,000,000
Quest: Candle With Care
Item Needed: Mithril Candle Staff
Effect: Studs collected multiply by 10.
Disguises -
Cost: 50,000
Quest: World's Strongest Dwarf
Item Needed: Mithril Warhammer
Effect: All normal sized characters will be wearing funny disguises.
Boss Disguises -
Cost: 100,000
Quest: Booty From the Beasts
Item Needed: Mithril Booty Blade
Effect: Boss enemies will be wearing funny disguises.
Minikit Detector -
Cost: 150,000
Quest: Spoils of War
Item Needed: Mithril Bandit Gloves
Effect: In missions, you'll see arrows pointing you towards minikits.
Miniature Characters -
Cost: 300,000
Quest: Snow and Fire
Item Needed: Mithril Snowapult
Effect: Turns all characters tiny
Fast Build -
Cost: 100,000
Quest: A Wish To Catch a Fish
Item Needed: Mithril Fishing Pole
Effect: Makes building much faster.
Attract Studs -
Cost: 175,000
Quest: No Harm in Armour
Item Needed: Mithril Mirror Armour
Effect: Studs will now be collected from further away
Regenerate Hearts -
Cost: 100,000
Quest: Digger's Delight
Item Needed: Mithril Stud Spade
Effect: Hearts will restore themselves over time.
Character Studs -
Cost: 85,000
Quest: Two Left Feet
Item Needed: Mithril Dance Boots
Effect: Causes defeated enemies to drop studs.
Invincibility -
Cost: 500,000
Quest: Bird of Pay
Item Needed: Mithril Falcon
Effect: You will not take damage from enemies.
Mithril Hearts -
Cost: 75,000
Quest: The Orc Within
Item Needed: Mithril Skull Cap
Effect: You will take half damage from enemies.
Poo Studs -
Cost: 25,000
Quest: Trader's Turmoil
Item Needed: Mithril Giddy-Up Stick
Effect: When riding animals, press B and they'll poop studs.
8-Bit Music -
Cost: 200,000
Quest: Drama Bomb
Item Needed: Mithril Bomb Blade
Effect: Causes cool retro music to play.
Middle-earth Carnival -
Cost: 75,000
Quest: Cranks Very Much
Item Needed: Mithril Skeleton Crank
Effect: Causes a sweet rave to happen in Middle-earth.
Snake Flails -
Cost: 25,000
Quest: That's No Slow Bow
Item Needed: Mithril Multi-Bow
Effect: Turns flails into snakes
Super Slap -
Cost: 50,000
Quest: Heirloom in the Making
Item Needed: Mithril Mushroom Crown
Effect: All enemies go down in one hit
Fall Rescue -
Cost: 25,000
Quest: The Goblin Who Lost Her Climb
Item Needed: Mithril Claws
Effect: Whenever you fall, you'll immediately bounce back.
Mithril Brick Detector -
Cost: 175,000
Quest: A One-Orc Band
Item Needed: Mithril Brick Detector
Effect: In Middle-earth, having this on will make arrows appear that
lead to bricks.
Attract Loot -
Cost: 100,000
Quest: Weighting For a Stranger
Item Needed: Mithril Megapult
Effect: Loot will now be collected from further away
Double Loot -
Cost: 750,000
Quest: Express Delivery
Item Needed: Mithril Horseshoes
Effect: All loot is multiplied by 2
Perfect Forging -
Cost: 5,000,000
Quest: Manic Mining
Item Needed: Mithril Pickaxe
Effect: This removes the circle that doesn't give you perfect forging, and
you'll only earn perfect credit.
Treasure Item Detector -
Cost: 250,000
Quest: Back-To-Roots Boots
Item Needed: Mithril Slippers
Effect: With this turned on, you'll see arrows in missions pointing towards
treasures that you can find.
Always Loot Rubies -
Cost: 250,000
Quest: Otherworldly Ambition
Item Needed: Mithril Wraith Armour
Effect: Whenever you knock loot out, it will always be ruby. This applies
to ore, bushes, enemies, whatever. Note that you can only have one of the
following six turned on at a time.
Always Loot Diamonds -
Cost: 1,000,000
Quest: Helping Hands
Item Needed: Mithril Hammerhands
Effect: Whenever you knock loot out, it will always be diamonds.
Always Loot Gold -
Cost: 1,000,000
Quest: Bop 'Til You Drop
Item Needed: Mithril Rhythm Stick
Effect: Whenever you knock loot out, it will always be gold.
Always Loot Emeralds -
Cost: 500,000
Quest: Fireworks of Art
Item Needed: Mithril Fireworks Bow
Effect: Whenever you knock loot out, it will always be emeralds.
Always Loot Sapphires -
Cost: 600,000
Quest: Mouthy Mallet
Item Needed: Mithril Catchphrase Mallet
Effect: Whenever you knock loot out, it will always be sapphire.
Always Loot Silver -
Cost: 750,000
Quest: The Art of Combat
Item Needed: Mithril Tornado Axe
Effect: Whenever you knock loot out, it will always be silver.
The first sixteen achievements are for completing the missions in order,
so I won't bother listing those, as they're easy.
Ever "The People's Champion"
- Complete all the quests in Middle-earth
The greed of Dwarves
- Collect all Mithril Bricks
Labouring in the villages of Men
- Collect all Schematics
NOTE: By which they mean Blacksmith Designs.
Doilies and your mother's dishes</pre><pre id="faqspan-5">
- Collect all Treasure Items in levels
Objects of great beauty
- Forge all the Mithril Treasure Items
Unequalled skill of the Dwarves
- Forge all the Perfect Mithril Treasure Items
NOTE: To make perfect items, you need to fill in the inner circle when
forging.
The Unassessably Wealth
- Collect 10,000,000,000 studs
NOTE: This is the most difficult one to do. The best one-time gain is your
last minikit, which gives you one million, turned to 3.8 billion if you
have all multipliers on. If you haven't hit the threshold then, your best
bet is to go to Inside Information, and the "Revenge!" part. Go to the left
on the ground floor and in the back to find a dwarf statue. Smash it and
it will continuously drop studs without being destroyed. Use a polearm
wielder and hold down B so they spin their weapon and keep racking up
studs. It will take a while, but it's the fastest way.
That's why we need a burglar!
- Obtain all Master Burglar titles
Stone Giant Stomp
- Complete the Bonus Level
To Be Continued...
- Achieve 100% completion
Hardly burglar material
- Collect 99 of any loot
NOTE: Stone is easy enough to get 99 of
Wealth lies in the Earth
- Complete the mining game perfectly 50 times
NOTE: Which means hitting the colored center of the arc on the first hit.
Bro's before Gold
- Use 50 Buddy-Up attacks
NOTE: Go to the Battle of Azanulbizar in Azog the Defiler and continually
beat on orcs with buddy attacks. It only counts if you make a kill.
Team Building
- Use every Dwarf from Thorin's Company in a Buddy-Up attack
NOTE: Go again to the Battle of Azanulbizar in Free Play. You need to use
each of the thirteen dwarves: Thorin, Balin, Dwalin, Bombur, Bifur, Bofur,
Fili, Kili, Óin, Glóin, Ori, Dori, and Nori. You need to control each
dwarf, buddy-up with whoever, and then successfully kill an enemy with the
buddy-up attack.
Conjurer of Cheap Tricks
- Use Gandalf's starte ability to dazzle 50 enemies
NOTE: This is Gandalf's B charge attack. Hit fifty unique enemies with it.
Lord of the Prance
- Equip yourself with the Dazzle Wig, Mithril Rhythm Stick, and Mithril
Dance Boots
Dawn of the Mushroom King
- Equip Thorin with the Mithril Mushroom Crown
Master Builder
- Obtain 150,000 studs from Instruction Builds bonuses
NOTE: By which they mean craft plates
Someone to share in an adventure
- Play a level in co-op
NOTE: Hope you have a second controller
Quite a merry gathering
- Collect all characters
Our Long Forgotten Gold
- Collect all Minikits
Beorn Again
- Transform into Beorn's bear form
NOTE: Hold down B as Beorn to transform
Who is this horrid creature?
- Create a custom character
I'm not going to allow people with small personal sites to post this FAQ.
They may post the link on GameFAQs with all the LEGO guides, but, trying to
keep updates, well, updated, I'll only allow large committed sites that I
trust.
If you wish to e-mail me, be sure to follow these guidelines...
- Make ABSOLUTELY sure I haven't already answered your question in the guide.
- Make sure it has something to do with the LEGO Hobbit game. I don't want
spam, chain letters, offers for friendship. Compliment me on the FAQ all you
want, though.
- Make sure you say LEGO Hobbit at one point in your e-mail. I have
more than one LEGO FAQ, and asking a generic question such as "How do I beat
the last level?" doesn't tell me much.
- Spell correctly and use proper grammar, please. If I can't understand
your e-mail, it'll go to the junk pile.
=============
9C. Credits =
=============
CJayC, SBAllen, and all respective webmasters for having this on their sites.
LEGO, for their world of imagination.
JRR Tolkien for his world of fantasy, and Peter Jackson, for making that
fantasy come to life.
=====================
9D. Version Updates =
=====================
Version 1.0 - 5/15/2014 - Should be largely done.
====================
9E. The Final Word =
====================
So, no word on the next LEGO game. That said, there is word that this game
will have DLC in the form of the last movie. Don't quote me on that; it
seems to be just a rumor that hasn't been substantiated, but I'll be back
to update this guide if it comes true.