3. - Walkthrough
3.01 - Patrol: Upon Reflection
3.02 - Patrol: Armed and Dangerous
3.03 - Patrol: Warrants Outstanding
3.04 - Patrol: Buyer Beware
3.05 - Traffic: The Driver's Seat
3.06 - Traffic: A Marriage Made In Heaven
3.07 - Traffic: The Fallen Idol
3.08 - Homicide: The Red Lipstick Murder
3.09 - Homicide: The Golden Butterfly
3.10 - Homicide: The Silk Stocking Murder
3.11 - Homicide: The White Shoe Slaying
3.12 - Homicide: The Studio Secretary Murder
3.13 - Homicide: The Quarter Moon Murders
3.14 - Vice: The Black Caesar
3.15 - Vice: The Set Up
3.16 - Vice: Manifest Destiny
3.17 - Arson: The Gas Man
3.18 - Arson: A Walk In Elysian Fields
3.19 - Arson: House of Sticks
3.20 - Arson: A Polite Invitation
3.21 - Arson: A Different Kind of War
4. - Street Crimes
4.01 - Traffic Street Crimes
4.02 - Homicide Street Crimes
4.03 - Vice Street Crimes
4.04 - Arson Street Crimes
Hello there noir fans, I'm Jake and this is the first guide I've ever made for
GameFAQs, although I've had the site itself at the top of my bookmarks for
years.
It's no accident that I chose L.A. Noire for my first contribution - I'm a huge
fan of the noir genre and I've been looking for a game in the style of Chandler
and Hammet for years so I was certainly awaiting this release with a lot of
excitement and it definitely lived up to the hype. This gu?ide will take you
through the complete storyline, so sit back and enjoy the ride.
The gameplay of L.A. Noire is really a melding of a number of different types
of games. The controls for driving and combat are similar to other Rockstar
games like Grand Theft Auto, but the mechanics of clue gathering and suspect
interviews are more akin to the adventure game genre of old with pixel-hunting
style clue gathering and matching up the right evidence to the right questions.
* ON FOOT *
LEFT STICK - Movement/Manipulate Clue
RIGHT STICK - Rotate Camera
Y - Enter/Exit Vehicle/Hold to Make Partner Drive
B - Leave Clues Analysis/Reload
A - Interact/Investigate Clue
X - Talk/interrogate/Ask Partner for Help
RIGHT BUMPER - Enter/Exit Cover
RIGHT TRIGGER - Run/Shoot (with weapon drawn)
RIGHT STICK BUTTON - Look Behind
LEFT BUMPER - Discard Found Weapon
LEFT TRIGGER - Aim Weapon
DPAD - Navigate Notebook Options
DPAD RIGHT - Call Partner
DPAD DOWN - Zoom Out Mini Map
START - Pause
BACK BUTTON - Bring up Notebook/Exit Notebook
* DRIVING *
LEFT STICK - Steering
RIGHT STICK - Rotate Camera
DPAD UP - Change Camera
A - Respond to Dispatch Call
RIGHT BUMPER - Handbrake
RIGHT TRIGGER - Accelerate
RIGHT STICK BUTTON - Look Behind
LEFT TRIGGER - Brake
LEFT STICK BUTTON - Siren/Horn
* INTERROGATION *
A - Select Truth
X - Select Doubt
Y - Select Lie
BACK BUTTON - View Notebook
LEFT BUMPER - Use Intuition Point
* FIGHTING *
A - Punch
X - Dodge (hold to block)
Y - Grapple Moves
LEFT TRIGGER - Lock onto Target
B - Finishing Move
Gathering clues is a fairly simple process. When you are investigating an area
with clues to be found there will be music playing in the background, search
through the area and when you feel the controller vibrate press A to examine
a clue more closely. Some clues may require more in-depth examination, either
by using the A button multiple times or by manipulating the object in your
hand using the L analog until you feel a vibration. Hold on the vibration and
you will zoom in on the important area of the clue. When all clues have been
found in an area a distinctive musical chord will play to let you know you have
finished, although I have noticed a few occasions where this failed to happen
even when I knew I had all the clues.
While interviewing witnesses and suspects you will choose questions to ask them
from a list in your notebook. After they respond you will have to read their
mannerisms to try to determine whether or not they are being entirely truthful
with you. You can choose Truth, Doubt, or Lie to their responses. This is
probably the most difficult aspect of the game, it would be nearly impossible
to get every question right on the first play through without a guide, owing
mainly to the occasional opaqueness of the difference between Doubt and Lie. If
you select Lie you will have to pick a piece of evidence that supports your
accusation. There is also an element of common sense to the interrogations -
willing witnesses who have come forward to you are more likely to be telling
the truth while suspects you've had to chase down are almost always hiding
something.
There are two main types of chase in the game, foot chases and car chases. When
pursuing a suspect on foot you will be able to catch him by tapping A if you
get close enough, while in your car you will usually have to get along the
right side of the target vehicle to to allow your partner to shoot out the
tires. If he can take out both tires on that side you'll be able to spin the
car out. There are also occasional times where you will have to follow a
suspect in your car or on foot with out him spotting you. The car segments are
usually easy, just stay a safe distance behind and don't run into anything, but
the on-foot segments can be difficult as you'll have to stop moving or hide
behind cover when the person you are trailing glances back over their shoulder.
This walkthrough should take you through every mission of the game with a five
star case rating. It includes all of the correct responses to give during the
interrogations, as well as every clue necessary and several that are not
essential but will trigger more dialogue about the case. Clues in CAPITAL
LETTERS will make notations in your notebook and when I tell you to "zoom in"
on an item I'm referring to using the left analog to find the vibration point
while examining the clue. You will also have to avoid causing too much damage
to cars or city property as well as civilian collateral damage in order to get
a five star rating at the end of the case.
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3.01 - CASE #1 (PATROL) - UPON REFLECTION
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A simple case to introduce you to the mechanics of driving, gathering
evidence, and fistfighting.
Drive the squad car around the corner to the crime scene. Detective Rose
will give you your asssignment: search the alleyway for the missing gun.
As you follow OFficer Dunn down the alleyway you can stop at the crates
to your right to find the first NEWSPAPER. Examining it closer with "A"
will trigger a cutscene for your viewing pleasure. At the end of the
alleyway you will find the BLOODSTAIN on a door. Once you're done
checking that out look up and to the left to spot the missing gun
reflected in a high window. Follow your partner around the corner to your
left and you'll find a drain pipe which you can scale to reach the roof.
Here you'll find the gun, focus on the left side to find that it's a
SMITH AND WESSON, serial #S71893. Examine closer and you'll find that two
rounds have been fired.
Climb down off the roof and use your notebook to set the Gun Store as your
destination. Head back to your squad car and drive to the little ways to
the store. Go inside and the clerk will give you access to his order book,
the man you're looking for is on the second page: Erroll Schroeder.
Tapping that line in the ledger will give you his address which you can
set as your destination with the notebook.
Drive to Schroeder's apartment and check the mailboxes to learn he's in
Apartment #2. Knocking on his door will result in your first brawl, after
an easy fist fight you'll take the suspect into custody and be assigned to
search the room. In the dresser drawer you'll find SCHROEDER'S NOTEBOOK
which will conclude the case on an unsatisfactory note.
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3.02 - CASE #2 (PATROL) - ARMED AND DANGEROUS
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A very brief case to teach you how to handle yourself in a firefight.
Drive to the Savings and Loan robbery where you'll come immediately under
fire and retrieve your shotgun from the trunk. Take out the two robbers
outside and take cover by the building entrance where you should have little
difficulty dispatching the three inside the building.
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3.03 - CASE #3 (PATROL) - WARRANTS OUTSTANDING
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Another very short case, this one introducing you to foot pursuits.
While driving along your partner spots a parole-jumper, Wendell Bowers,
walking around and you jump out of the car and take off after him. Follow
him through the alleys and on to the rooftop but be careful not to follow
to closely on ladders or drainpipes or he may kick you off. Once you catch
up to him on the roof a brawl will ensue, you can subdue Bowers with your
fists or for added fun use grappling attacks to throw him off the rooftop,
concluding the mission successfully either way.
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3.04 - CASE #4 (PATROL) - BUYER BEWARE
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Your final case with Patrol will put together what you've learned and give
you your first experience interrogating witnesses and suspects.
First things first, investigate the crime scene. Examine the body more
closely - in his left jacket pocket you'll find a LAYAWAY RECEIPT for a C.
Galletta. Search the nearby trash can to find a FN BROWNING HANDGUN, make
sure to zoom in on the side to get the serial number. The ground between
the body and the handgun has some .32 SHELL CASINGS to wrap up the physical
evidence gathering. The male witness outside will direct you to go inside
the shoe store and speak with the female witness.
- CLOVIS GALLETA INTERVIEW -
EYEWITNESS ACCOUNT (LIE: LAYAWAY VOUCHER)
POSSIBLE MURDER SUSPECT (DOUBT)
DETAILS OF SHOOTING (TRUTH)
With Ms. Galletta's testimony in hand Hartfield's Jewelry Store is your next
destination. You can also go to Eagleson's Gun Store where the clerk will
tell you that Mr. Kalou recently had the MURDER WEAPON SERVICED there,
though this is unecessary if you've successfully interviewed Clovis Galletta.
Arriving at the jewelry store will trigger a foot chase to arrest Kalou. If
you can aim your gun at him while running until the reticule fills up he'll
surrender (don't shoot him though!), although you will also catch him if you
keep on his trail long enough.
- EDGAR KALOU INTERVIEW -
ARGUMENT WITH GAGE (LIE: SUSPECT POSITIVELY IDENTIFIED)
POSSIBLE RELIGIOUS MOTIVE (DOUBT)
After obtaining Kalou's confession you'll complete this case and be promoted
to detective and assigned to the Traffic desk.
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3.05 - CASE #5 (TRAFFIC) - THE DRIVER'S SEAT
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Grab your new partner, Detective Bekowsky and take a drive to the suspected
crime scene where Officer Hart will fill you in on the details.
Talk to the coroner by the car and take a look at the interior to get the
lay of the land. Open up the trunk and you'll find your first significant
clue, a slaughterhouse RECEIPT FOR LIVE HOG. Just past the car, at evidence
marker A, you'll find Adrian Black's belongings. Examine the driver's
license and photograph inside his WALLET and zoom in on the brand name of
his GLASSES. To the left of these items, nearer to ther railroad tracks
you'll find evidence marker B and a BLOODY PIPE - again zoom in to read the
brand. Now it's time to talk to the witness.
- NATE WILKEY INTERVIEW -
PURPOSE AT SCENE (TRUTH)
KNOWLEDGE OF ADRIAN BLACK (TRUTH)
CONTENTS OF WALLET (DOUBT)BLOODSTAINED PIPE FOUND (TRUTH)
BLACK RESIDENCE (EVIDENCE SEARCH)
Next, drive to Adrian Black's residence. After Mrs. Black lets you in you'll
have the opportunity to look around the house. Your second NEWSPAPER is on the
dining room table as is a CAVANAGH'S MATCHBOOK - make sure to examine it
closely (you can also find these matchbooks in other locations around the
house). On the kitchen table is an INSTAHEAT RECEIPT and INSTAHEAT FLYER (read
both sides) and around the side of the house is the WATER HEATER in question -
assemble the pipe pieces, a simple puzzle, and you'll see that the missing pipe
is the one from the crime scene. Check the dresser in Adrian's bedroom and
you'll find a Stenzel GLASSES CASE and a photograph of Adrian which examined
more closely contains a CONCEALED MESSAGE. The closet reveals a missing
suitcase and a TRAIN TICKET to Seattle. Now it's time to talk to Mrs. Black.
- MARGARET BLACK INTERVIEW -
SLAUGHTERHOUSE RECEIPT (TRUTH)
CAVANAGH'S BAR MATCHBOOK (TRUTH)
LOCATION OF ADRIAN BLACK (TRUTH)
ALIBI FOR MRS. BLACK (TRUTH)
STENZEL GLASSES CASE (TRUTH)
PHOTOGRAPH SIGNED NICOLE (LIE: CONCEALED MESSAGE)
Use the phone in the parlor to get an address for Cavanagh's Bar then hop in
the car and head over there. The bartender will point you to Frank Morgan who
is sitting in the back.
- FRANK MORGAN INTERVIEW -
LINK TO ABANDONED VEHICLE (LIE: RECEIPT FOR LIVE HOG)
LOCATION OF ADRIAN BLACK (DOUBT)
You can cuff Morgan here or let him walk for his role in the conspiracy, your
call. Drive to Morgan's apartment and check the mailboxes just inside the
door to get his apartment number: #2. On your way there you'll get a message
from Technical Services on your radio confirming that the blood from the crime
scene is from a pig not a human. Go up and knock on Morgan's door to trigger
a short foot pursuit before wrapping up the case.
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3.06 - CASE #6 (TRAFFIC): A MARRIAGE MADE IN HEAVEN
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Drive to Ray's Cafe where an officer will fill you in on the details.
Inspect the two different blood-stained areas leading up to the body and
the tire marks (evidence markers A, B, and C). Examine the both jacket
pockets of the body to find the victim's WALLET and driver's license as
well as an INSURANCE LETTER. Before you speak to the witness check out the
trash can in the alley to find an enigmatic BLOODY KNIFE.
Inside the bar is the third NEWSPAPER as well as the bartender to interview.
- DUDLEY LYNCH INTERVIEW -
HIT AND RUN INCIDENT (DOUBT)
ASSOCIATION WITH VICTIM (TRUTH)
ARGUMENT OVERHEARD IN BAR (DOUBT)
JOINT BUSINESS VENTURE (DOUBT)
Use the phone in the back of the bar to get R&I to run the license plate
Ms. Perry provided and get the address for the driver, Shelton. Before
you go there, head to the Pattinson Residence and knock on the door to
meet the "grieving" widow.
- LORNA PATTISON INTERVIEW -
HIT AND RUN INCIDENT (DOUBT)
NATURE OF ARGUMENT (DOUBT)
PARTNERSHIP WITH LEROY SABO (LIE: INSURANCE LETTER)
You can poke around the house but there are no clues of note. Use the phone
in the next room to check your messages: you're wanted at the morgue. First
though, head to the address of the hit and run driver William Shelton.
Shelton is home, but not for long as your arrival triggers a car chase. Try
to run his car off the road but make sure no innocent people get run over in
the process. If you can't stop him he'll eventually reach the train station
and run inside where you can catch him trying to get through a locked door.
The driver is in custody but the case isn't over yet, head to the morgue.
At the central morgue the coroner will give you the real cause of death for
your hit and run victim which will send you back to the Pattison residence.
Things get ugly there and you'll have to chase down Leroy Sabo on foot. It's
dificult, but you can take him in alive by aiming your gun at him until the
reticule fills up. Otherwise you can shoot him during the chase or he'll
eventually end up taking a hostage, forcing you to put him down - any of the
three options conclude the case successfully. You will have a note in your
report saying that you could have returned to the bar for a clue that Leroy
would flee - this refers to an alternate way of solving the case: if you don't
collect the knife in your first search of the crime scene you will have to
return there after consulting with the coroner. This allows you to arrest or
shoot Leroy after a foot chase from his bar and also results in a five star
rating though your notes will mention that you could have collected the
evidence earlier and caught Lorna and you won't get the achievement on Xbox for
finding the knife on the first pass so I wouldn't consider it the better
method.
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3.07 - CASE #7 TRAFFIC (THE FALLEN IDOL)
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The crime scene isn't very far away from headquarters this time. Officer
Gonzalez fills you in on your arrival but you'll have to head down the
escarpment to the wrecked car to gather any evidence.
Check the hood of the car where you'll find torn UNDERWEAR and a
LETTER FROM MOTHER inside the handbag. Talk to the coroner to examine a
PROP HEAD, zooming in on the casting marks. You can also check out the
interior of the car but it isn't necessary. Head back up the pathway to
talk to June Ballard.
Head to the Central Receiving Hospital to talk to the injured passenger
but first check with the doctor outside her room or the recovery sheet at
the foot of her bed to learn about evidence of abuse.
- JESSICA HAMILTON INTERVIEW -
CRASH INCIDENT REPORT (LIE: UNDERWEAR)
CONTACT WITH PARENTS (LIE: LETTER FROM MOTHER)ASSOCIATION WITH BISHOP (DOUBT)
EVIDENCEOF CRIMINAL ABUSE (TRUTH)
After concluding your interview you'll need to tail June Ballard and her
lawyer from the hospital. Make sure not to follow to closely or get into
any traffic accidents and this is a piece of cake. Eventually you'll reach
a cafe, take cover outside the door until Mrs. Ballard is looking the other
way then go inside and sit down at the table on the left side with the
newspaper.
Your eavesdropping nets you the address of Bishop's apartment, your next
destination. You'll want to drive there as fast as you can, though it isn't
absolutely essential. Once there, take the elevator and go to apartment #803.
If you got there in time you'll have to subdue a couple of gangsters in a
fistfight, if you took too long they'll already be gone. Either way, you'll
get to search the apartment.
Check the floor of the bedroom (closest to the door) for a $20,000 CHECK.
Examine the SADDLE in the hallway and also take a look at the MOVIE SET
REPLICA and MOVIE SET PHOTOGRAPH in the next room over. On the dresser in
the room with Mrs. Bishop is a PROP STORE PHOTOGRAPH, the last clue you
need before you question her.
- GLORIA BISHOP INTERVIEW -
DOMESTIC DISTURBANCE (DOUBT)
WHEREABOUTS OF BISHOP (TRUTH)
CHECK FOR $20,000 (LIE: $20,000 CHECK)
ABUSE OF JESSICA HAMILTON (DOUBT)
Use the phone in the hallway to trace the address of Silver Screen Props.
Take the elevator back down and drive there, once inside Marlon Hopgood
will lead you to the sound stage.
Take a look at the MIRROR on the room to discover a peep hole and check
the shelf on the other side of the stage for CHLORAL HYDRATE (zoom in on
the label). Retrace your steps back to the outside area and take a left
and check the workbench where you'll find an unfinished PROP SHRUNKEN HEAD
which you should examine. The other workbench contains NEWSPAPER number five
and an examination of the wall behind the dumpsters reveals a secret area
that leads to the camera room. Check the shelf next to the sword for a FILM
REEL and zoom in on the label, do the same with the EMPTY FILM CANISTER to
the right, make sure to open it before you return to Mr. Hopgood.
- MARLON HOPGOOD INTERVIEW -
ASSOCIATION WITH BISHOP (LIE: EMPTY FILM CANISTER)
WHEREABOUTS OF BISHOP (TRUTH)
RELATIONSHIP WITH BALLARD (LIE: EMPTY FILM CANISTER)
EVIDENCE OF BLACKMAIL (LIE: $20,000 CHECK)
After leaving the prop house you'll end up under fire from some gangsters. You
can try to escape in your car, or you can shoot your way out - be careful as
another carload of gunmen will show up in a moment. Once you're done it's time
to find Mark Bishop so head to the movie set to trigger a foot pursuit. After a
nifty chase through the set (be careful during the when the ground is falling
apart beneath you and take a left during the part where Bishop's path on the
right falls apart before you reach it) you'll eventually corner him and take
him into custody as a bunch of gangsters show up on your trail. The ensuing
firefight can be a little tricky - it will help to grab a rifle from one of
the dead thugs but you can do it with just your pistol if you are careful and
stay behind cover. Use the red explosive barrels to your advantage, shooting
them if any enemies are nearby. Keep an eye to the sky as some of the gangsters
will be shooting at you from above as well. Once you hit the ground blow up the
barrels by the big pillar to take out a bunch of enemies at once and follow
Bishop and Bekowski to the outside to join a big firefight between the police
and the rest of McAfee's men. All told you'll have to take out a total of more
than twenty hoods but your reward will be the completion of the case and a
promotion to Homicide.
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3.08 - CASE #8 (HOMICIDE) - THE RED LIPSTICK MURDER
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Hop in the car with your new partner and drive out to the crime scene in The
Moors - it's a ways away. Once you're there check out the SIZE 8 SHOE PRINTS by
evidence marker C, and the victim's belongings by marker B. Examine the handbag
to find the LIPSTICK. Head to the park benches by the tree to find marker C and
a simple globe puzzle - line up the countries with the bottom row to open it
and reveal a BAMBA CLUB LIGHTER. Now check out the body - examine the head for
BLUNT FORCE TRAUMA and the left hand for MISSING JEWELRY.
With your investigation of the scene concluded it's time to head to The Bamba
Club where the bartender will point you to the owner, McColl, sitting in the
back.
- MCCOLL INTERVIEW -
SUSPECT SEEN WITH VICTIM (TRUTH)
RING STOLEN FROM VICTIM (DOUBT)
KNOWLEDGE OF HUSBAND (DOUBT)
Use the payphone in the front area of the club to get a trace started on the
license plate then get back on the road and drive to Celine Henry's address.
You can find the sixth NEWSPAPER on the living room floor and a FEMALE SHOE on
the dining room floor by the window- make sure to check the bottom to get the
shoe size. Examine the broken window in the kitchen for signs of FORCED ENTRY
and check the note on the refrigerator to get the husband's address. Head to
the bedroom at the end of the hall and check the dresser: open up the empty
ring box and examine the photograph. Go across the street to the blue house and
talk to the neighbor when she gets out of her car to conclude your
investigation here.
Drive to the husband's apartment and head to apartment #2. Once inside you'll
have the opportunity to look around.Examine the notebook on the kitchen counter
and use the pencil to shade in the page, revealing the DEATH THREAT NOTE.
Go through the bedroom door and search the suitcase on the bed to find some
SIZE 11 SHOES (check the bottoms) before you talk to Mr. Henry.
- JACOB HENRY INTERVIEW -
MOVEMENTS OF VICTIM (LIE: HUSBAND'S ALIBI)
LAST CONTACT WITH VICTIM (TRUTH)
MOTIVE FOR MURDER (LIE: DEATH THREAT NOTE)
You'll need to use your fists to subdue Mr. Henry, then use the phone on the
kitchen counter to talk to the coroner and get the license plate trace address
from R&I.
After the husband is loaded into the paddy wagon head down to the Central
Police Station and Interview Room 2 to interrogate him further.
-JACOB HENRY INTERVIEW -
ACCESS TO MURDER WEAPON (LIE: HUSBAND'S ALIBI)
LIPSTICK MARKINGS (TRUTH)
DETERIORATION OF MARRIAGE (LIE: MARITAL PROBLEMS)
MISSING JEWELRY (TRUTH)
Drive to Mendez's apartment and check the mailboxes to figure out he's in #16,
the sign by the stairwell will indicate that is on the fourth floor. Climb all
the flights of stairs and kick down the door at the end of the hall.Go down the
corridor and through the bedroom door to hit the jackpot. Check the bottom of
the SIZE 8 SHOES by the bed and search the cardboard box on the floor to find
USED LIPSTICK and a bloody SOCKET WRENCH (use the zoom on both of them). With
so much incriminating evidence it's no wonder Mendez takes off when you try to
arrest him after he comes home - follow him through the window and chase him
down off the rooftops to his vehicle. Pursue him in your car, if you stay close
enough your partner can shoot out his tires. After you disable his car he'll
surrender and you can wrap up the case.
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3.09 - CASE #9 (HOMICIDE) - THE GOLDEN BUTTERFLY
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Drive out to the crime scene (go left before the tunnel or you'll overshoot
it). Talk to Officer Gonzalez who will lead you to the body. You'll want to
examine it thoroughly, checking the left and right hand reveals MISSING
JEWELRY, the head shows a ROPE PATTERN and the chest has a SMALL MEN's
FOOTPRINT from being stomped on. Look inside the purse near evidence marker C
for a teacher's ID to learn the victim's name and check out the footprints by
marker B conclude your investigation of the crime scene.
Drive to the Moller residence and you'll be let inside by the victim's daughter
to look around. Search the vanity in the master bedroom, check out the watch
and ring case and open them both up to confirm the MISSING WATCH AND RINGS. On
the floor you'll also find SIZE 8 WORK BOOTS, make sure to check the sole - you
only need to examine one. Head back to the living room to talk to the daughter,
when you are done with her the husband will show up and you can interview him
as well - if you are a fan of J.J. Abrams he may look familiar.
- MICHELLE MOLLER INTERVIEW -
LAST CONTACT WITH VICTIM (DOUBT)
MISSING WATCH AND RINGS (TRUTH)
STATE OF PARENT'S MARRIAGE (DOUBT)
- HUGO MOLLER INTERVIEW -
FOOTPRINTS AT CRIME SCENE (LIE: SIZE 8 WORK BOOTS)
MISSING PERSONS REPORT (DOUBT)
ALIBI FOR HUGO MOLLER (LIE: HUSBAND'S ALIBI)
HISTORY OF VIOLENCE (LIE: BUTTERFLY BROOCH)
While you wait for Hugo to make arrangements for his daughter before coming in
for further interrogation go across the street to talk to the neighbor. When
you're done you'll have to chase Moller down on foot, if you get close enough
you can use the 'A' button to tackle him, otherwise he'll eventually hit a dead
end at a locked door. Take a look at the incinerator back at the house to find
some BLOODY SHOES, check the soles as usual.
With Hugo loaded safely in the paddy wagon listen to Galloway make his call on
the radio then use the nearby gamewell to get an address on Belmont High
School. Hop back in the car and head to the Central Morgue - don't worry about
the prowler call at the school if it comes in, it'll wait. Take a look at the
evidence on the counter in the autopsy room; tap on the size 8 on the cast of
the shoeprint and compare the rope to the wound pattern under the microscope,
the bottom sample is the match.
Check your messages on the phone in the office across the hall then drive to
Belmont High. Your arrival will trigger a foot pursuit after a suspected child
molester, chase him across the playing field and into a residential
neighborhood. You can catch up to him and tackle him with 'A' like with Hugo
Moller, otherwise your partner will eventualy corner him with the car and
you'll have to use your fists to take him into custody. Back at the school take
a look in the car trunk to find ROPE, a BLOODY TIRE IRON, and some OVERALLS.
Use the gamewell by the street to set up your interrogations at Central and
drive to the police station. Rooney is in Interview Room 1, Moller in Room 2,
interview them in whichever order you like.
- HUGO MOLLER INTERVIEW -
DISPOSAL OF EVIDENCE (TRUTH)
ACCESS TO BRAIDED ROPE (DOUBT)
VICTIM'S VEHICLE RECOVERED (LIE: OVERALLS)
ACCESS TO TIRE IRON (LIE: BLOODY TIRE IRON)
- ELI ROONEY INTERVIEW -
FOOTPRINTS AT CRIME SCENE (DOUBT)
PLACE OF EMPLOYMENT (DOUBT)
ACCESS TO BRAIDED ROPE (TRUTH)
MOTIVE FOR MOLLER MURDER (DOUBT)
Now you have to make a decision - you have enough evidence to implicate either
of the suspects for Deirdre Moller's murder. Neither choice is entirely
satisfying at this point, but if you want the five star case rating and to
avoid being chewed out by the Captain you'll bow to the political pressure and
pick the molester, Rooney.
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3.10 - CASE #10 (HOMICIDE) - THE SILK STOCKING MURDER
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Hop in the car and head out to the crime scene, it's not far from the diner you
start out at. Check the area by the tree and evidence marker A for a BLOODIED
STOCKING, then turn your attention to the body. Examine it thoroughly: the head
shows lacerations, the stomach bears another lipstick message, the left hand
has a familiar missing ring and the right hand clutches half a library card.
Now it's time for something of a scavenger hunt. Examine the BLOOD TRAIL
leading away from the body and follow it over to the trash cans where you'll
find a LADIES HAT - zoom in on the sweatband to find a name. Keep following the
blood down the alley and check the trash can on the right for a women's shoe
and zoom in on the label for PERSONAL EFFECTS. Stay on the trail and it will
lead to a red pipe with a house KEY hanging from it, zoom in on the number.
Check a patch of blood further down the trail with a DOT PATTERN NOTE in it,
then climb up the fire escape to your right and go straight ahead into the
pigeon coop where you'll find an envelope, open it to find it empty. Go out the
coop door and jump down to the lower roof on your right, check the middle and
open the makeup kit you find in the blood pool there. Ascend the bloody
drainpipe and look at the vent immediately in front of you to find the missing
wedding ring then follow the marks up to the higher roof where you'll find the
source of the BLOOD TRAIL by zooming in on the paintbrush. Finally you can
conclude the most extensive crime scene search so far by opening the purse to
find the other half of the LIBRARY CARD and an address for your victim.
Drive to the victim's residence and knock on the door, the landlady will let
you in and direct you to room #5 to look around, it's on the second floor on
the left. Check out the suitcase on the bed, open the envelope and read the
ATTORNEY'S LETTER. Examine the dresser drawer has a CHARM BRACELET PHOTOGRAPH
and take a look out the BROKEN WINDOW to the right of the door. Climb through
and zoom in on the head of the IRON PICKET outside, then head back downstairs
to speak with the landlady.
- BARBARA LAPENTI INTERVIEW -
POSSIBLE SUSPECTS (TRUTH)
MOVEMENTS OF VICTIM (DOUBT)
EVIDENCE OF BREAK-IN (LIE: BROKEN WINDOW)
BREAKDOWN OF MARRIAGE (LIE: CHARM BRACELET PHOTOGRAPH)
Next stop is the El Dorado Bar, drive there and go inside to meet a helpful
bartender who should seem familiar in that role to fans of How I Met Your
Mother. Open the envelope he gives you to find DIVORCE PAPERS and ask him a
few questions.
- DIEGO AGUILAR INTERVIEW -
MISSING JEWELRY (DOUBT)
MOVEMENTS OF VICTIM (TRUTH)
Before you go to the husband's home take a look out back to exchange a few
words with the delivery man and check the fruit market across the street to
find it currently closed.
At the Maldonado residence check the right side mailbox to learn which
apartment he's in: #304. Head up the stairs to the top floor and you'll reach
the husband's room and trigger a fist fight with him and his brother. Subdue
them and you'll get a chance to look around. Check the kitchen where you'll
find a BLOODIED SHIRT hanging up on the wall, examine the stains on the collar
and cuff. On the kitchen counter by the ashtray is a matchbook, open it up to
see it's from the El Dorado bar while the crate in the corner is from the fruit
market across the street. Time to check with the neighbors - knock on each of
the four other doors on the third floor but the most helpful will be #302 at
the other end of the hall.
Use the phone in the Maldonado apartment or get back in your police car and
listen to the radio to find you're urgently wanted back at the station. Drive
to Central, go downstairs to Technical Services and examine the two letters,
then head back up to Interview Room 2 to interrogate the husband.
- ANGEL MALDONADO INTERVIEW -
LAST CONTACT WITH VICTIM (LIE: HUSBAND'S ALIBI)
DIVORCE PROCEEDINGS (LIE: DIVORCE PAPERS)
JEWELRY TAKEN FROM BODY (TRUTH)
BLOODSTAINED SHIRT FOUND (DOUBT)
The fruit stand is open now, so get in the car and head over there. Go up to
the guy behind the counter - the same man you met earlier at the bar - to ask
him some questions before you look around.
- CLEM FEENEY INTERVIEW -
DISTINCTIVE NECKLACE (DOUBT)
CONTACT WITH VICTIM (DOUBT)
MOVEMENTS OF VICTIM (TRUTH)
Head through the green double doors to the store back room. Check the desk for
a bloody SCALPEL and the open file cabinet for a box with a dice-based number
combination.Remember that note with the dot patterns you found back at the
initial crime scene? Line up the numbers in the order shown (2-5-3) and you'll
find the missing necklace (you can examine the pieces individually but you
don't have to) and have everything you need to arrest Feeney. He'll take off in
his delivery truck, either run him off the road or follow him until he hits a
road block to wrap up the case with another easy conviction... almost too easy.
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3.11 - CASE # 11 (HOMICIDE) - THE WHITE SHOE SLAYING
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Drive out to the latest crime scene and follow the police car to the top of
Signal Hill where the coroner will fill you in on the details. A much smaller
crime scene than last time, this one will be quick. Examine the BOOT PRINTS by
evidence marker B and the TIRE TRACKS by marker C, then check the body -
examining the head will reveal a LAUNDRY LABEL. A patrolman will turn up a
witness before you leave.
Use the nearby gamewell to get addresses for the laundry and the nearest hobo
camp. The camp is a dead end for now so head to the laundromat. The propieter
will give you access to his laundry ledger, select the line that matches the
label (F1363) to get the address for the victim and head over there, it's just
around the corner.
Before you knock on the door check out the front of the boat parked in the
driveway for a BOW ROPE. Once you're inside search the master bedroom dresser
to find an upturned picture and a MATCHBOOK from Barron's Bar. You'll turn up a
second matchbook by the chessboard on the living room table and the VICTIM'S
HANDBAG can be found in the laundry room at the back of the house. Inside is
Mrs. Taraldsen's driver's license and lipstick and on the floor nearby is a
set of MUDDY WORK BOOTS, check the soles for the size, then turn around and
examine the WET JACKET hanging from the door before you question the husband.
- LARS TARALDSON INTERVIEW -
ALIBI FOR LARS TARALDSEN (DOUBT)
VICTIM'S STATE OF MIND (DOUBT) LAST CONTACT WITH VICTIM (LIE: WET JACKET/MUDDY
BOOTS)
POSSIBLE SUSPECTS (LIE: BOW ROPE)
When you're done, use the phone in the parlor to send some patrolmen over to
Bobby Ross' house to check the husband's alibi, then get back in the car and
head to Baron's Bar and have a chat with the bartender.
- BENNY CLUFF INTERVIEW -
LAST CONTACT WITH VICTIM (TRUTH)
VAGRANT MALE SUSPECT (DOUBT)
YELLOW CAB 3591 (TRUTH)
When you're done with your interview you'll have to catch the patron the
bartender points you to, he'll flee to a vehicle so commandeer the car that
stops nearby. The chase that follows can be tricky - you'll have to be
careful not to hit the numerous pedestrians that get in your path. Once you've
run him down you can ask him some questions.
- RICHARD BATES INTERVIEW -
CONTACT WITH VICTIM (DOUBT)
ACCOUNT OF MOVEMENTS (DOUBT)
Use the gamewell across the street to put an APB out on the cab. It won't
take long; as soon as you get back in your car you should get a message over
the radio that the cab has been located. Set that as your destination and go
to intercept it, when you get close hit the siren to pull it over and
question the driver.
WIth that completed head over to Central Station to have a chat with the
sailor, he's in Interview Room 2.
- JAMES JESSOP INTERVIEW -
CONTACT WITH VICTIM (DOUBT)
INCIDENT WITH BATES (DOUBT)
MOVEMENTS PRIOR TO MURDER (DOUBT)
CAB RIDE WITH VICTIM (DOUBT)
When you're done with him you'll be informed that the hobo you're looking for
has been located at the camp, but take a detour to the bus depot first. Go
inside the station and take a look at the BUS ROUTE MAP the counter lady
provides you with. This will highlight the bus route, hop in your car and
drive along it until you find the bus (this can take a while). Turn on the
siren and pull her over, then get out and talk to the driver.
Time to bring in this vagrant - drive to the hobo camp and take him into
custody after a fist fight, then search his shack for clues.Check the crate
as you come in the door for the sixth NEWSPAPER then look on the right side of
the table with the candle to find a change PURSE. Zoom in on the initials on
the side, then open it up an zoom in on the ticket stub. Turn around and
check the bedside table to find a BLOODSTAINED ROPE PIECE, zoom in on the
blood.
That's all the evidence you'll need, time to head back to Central Station and
interrogate the bum, you'll find him in Interview Room 1.
- STUART ACKERMAN INTERVIEW -
MOTIVE FOR MURDER (DOUBT)
CONTACT WITH VICTIM (DOUBT)
ALIBI FOR STUART ACKERMAN (DOUBT)
With what you found in his cabin you have plenty to indite Ackerman and
conclude the case - another slam dunk conviction, right? Don't worry about
the end-of-case message that you could have visited the hobo camp earlier,
there was nothing useful there and you'll still get five stars.
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3.12 - CASE #12 (HOMICIDE) - THE STUDIO SECRETARY MURDER
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Instead of going straight to the crime scene, this time you have another
destination to hit up first, a pawnbroker a few blocks from the station. Take a
look at both rings the owner provides you with and zoom in on the inside of the
bands to read the marks then get in your car and drive to the railyard where an
officer will lead you to the scene.
Take a look at the yellow sheet laid out by the tracks to find a liquor store
receipt, a matchbook from Mensch's Bar (zoom in on the writing), and a HANDBAG
containing a MOVIE LOT JOB card and the UPPER HALF OF A TORN LETTER. You'll
find the body between the rail cars, examine the head to determine the victim
was a VAGRANT and check the right hand for a MISSING RING then talk to the
coroner before you question the two witnesses.
- JOHN FERDINAND JAMISON INTERVIEW -
INTERFERENCE WITH EVIDENCE (TRUTH)
DISCOVERY OF VICTIM'S BODY (DOUBT)
Use the gamewell over by the cars to get an address for the liquor store and
head over there where the owner will show you to the victim's living space.Take
a look at the personal effects to your left, you'll find a bowling pin, zoom in
on the name written on the side of it. Check to the right of the bed for a
photo and a BOOK, open it up to find a name on the inside cover. You can also
take a look at the other photographs and studio memorabilia lying around for
some lines of dialogue but it isn't necessary then go back to the front and
question the owner.
- ROBBINS INTERVIEW -
CONTACT WITH VICTIM (TRUTH)
RELATIONSHIP WITH VICTIM (TRUTH)
KNOWLEDGE OF MCCAFFREY (DOUBT)
Next stop, Mensch's Bar - it's not far - and talk to the bartender, then the
man sitting in the booth.
- GROSVENOR MCCAFFREY INTERVIEW -
CRIMINAL HISTORY (DOUBT)
RELATIONSHIP WITH VICTIM (LIE: BOOK)
Go outside and get back in your car where you'll be called urgently to
Central. Return to the station and head down to Technical Services to
speak with the coroner and the Captain. When you're done, go back upstairs
and use the phone to trace McAffrey's address, then drive to the bowling
alley.
Head down the left side of the alleys to the back room and you'll trigger
a car chase in a commandeered vehicle. The usual goes for the chase, either
shoot out the tires or stay on the trail long enough that he wrecks in the
tunnels, this one isn't too difficult because of the lack of pedestrians.
You have one man in custody now, but you should cover all your bases so hop
in your car and head to McCaffrey's address. Check the mailboxes to learn
which apartment is his and then head inside. #6 is on the second floor and
to the left, kick the door down and have a look around. On the right side of
the desk you'll find the bottom half of the TORN LETTER and on the ground to
the right a bloody TIRE IRON. The landlady will show up now and tell you
McCaffrey is on the roof, go one flight of stairs, take a right and then
go up another to trigger a foot chase. Pursue the hung over author down the
fire escape and through the neighborhood, if you don't get close enough to
tackle him you'll eventually have to fight him in a courtyard.
With two suspects in custody it's time for your final interrogations - head
back to Central where you'll find Tiernan in Interview Room 1, McCaffrey in 2.
You'll want to talk to Tiernan first, then McCaffrey, then repeat that order
after using the station phone to dig up some more dirt.
- JAMES TIERNAN INTERROGATION -
RELATIONSHIP WITH VICTIM (LIE: VICTIM LAST SEEN)
VICTIM'S BOOK FOUND (DOUBT)
ALIBI FOR JAMES TIERNAN (LIE: LIQUOR PURCHASE)
ACCESS TO MURDER WEAPON (DOUBT)
- GROSVENOR MCCAFFREY INTERROGATION -
ALIBI FOR MCCAFFREY (LIE: TORN LETTER)
ACCESS TO TIRE IRON (LIE: TIERNAN'S ACCUSATION)
- JAMES TIERNAN INTERROGATION -
EVENTS PRIOR TO MURDER (LIE: MCCAFFREY'S ACCUSATION)
- GROSVENOR MCCAFFREY INTERROGATION -
MILITARY SERVICE (LIE: MCCAFFREY'S CRIMINAL RECORD)
At this point there's enough evidence to charge either man for the murder but
again there's an obvious favorite for the Captain so if you want that five star
case rating you'll pick the communist sympathizer McCaffrey.
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3.13 - CASE #13 (HOMICIDE) - THE QUARTER MOON MURDERS
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This next case starts in Technical Services with a new letter from the killer.
Open up the red book and examine the SHELLEY EXCERPT and DAHLIA LETTER. Head
upstairs to your car and drive to Pershing Square
Hop in the fountain and press A to climb to to the upper section where you'll
find a SOCIAL SECURITY CARD and a SECOND EXCERPT of poetry. Now it's time for a
little deductive work (or you can just keep reading) as the killer is pointing
to a landmark somewhere in the city. The poem is making reference to the
chandelier in the Hall of Records so use the Map from the pause menu to set it
as your destination (get used to this process, you'll do it a few times for
this case) and drive there.
Once you arrive go inside and climb to to the top of the stairs then find the
maintenance room (it's one of two gold-handled doors, the other one will take
you into the records room). Climb up the ladder and walk along the wire using
the L analog to balance. On the top of the chandelier you'll find DIERDRE
MOLLER'S WATCH and a THIRD EXCERPT. To get down from the collapsing chandelier
you'll need to use the L analog to swing back and forth until you jump off to
safety.
This latest poem excerpt is referring to the on the mosaic on the roof of the
Public Library. Drive over there and climb up the drainpipe, then ascend the
scaffolding and balance across the 2 x 4. From there, climb another pipe, a
ladder, leap a couple gaps, balance across another board, go down the ladder,
up another couple ladders and finally you'll find yourself at the top of the
tower. Search one of the corners to find ANTONIA'S MEDALLION and a FOURTH
EXCERPT and be happy a cutscene saves you from having to climb down off the
roof yourself.
This latest bit of poetry is the easiest to figure our as it references the
Westlake tar pits. Drive over there and head down the path to put on waders
and take a dip in the tar. Walk along the marked path and don't stop to dawdle
or you'll sink. On the island in the middle you'll find THERESA TARALDSEN'S
SHOE, zoom in on the label, and a FIFTH EXCERPT.
The latest excerpt is alluding to the famous globe sculture at the L.A.
County Art Museum, which is fortunately not far. Drive there and head into
the hedge maze then take the following paths at each branch you come to:
RIGHT-LEFT-STRAIGHT-LEFT-STRAIGHT-STRAIGHT. At the globe you'll find CELINE
HENRY'S GARNET RING, zoom in on the gemstone, and the SIXTH EXCERPT.
This last poem leads you back to a spot that should be familiar from your
Traffic days, the Intolerance Movie set. Drive there and bust through the gate
in your car then make your way forward through the set until you find the
steps. March up the staircase and hop onto the platform which will collapse
under your feet. Use the L analog to keep the platform stable until Galloway
breaks through, then aim it forward so it collapses that way and you can jump
to safety. Climb down one of the yellow ladders to your left to reach the
throne on which sits EVELYN SUMMERS' RING (zoom in on the letter), and,
surprise surprise, a SEVENTH EXCERPT. The whole set starts to fall apart now so
beat feet back to the ground
The line about the thorn-wounded brow in the final excerpt should lead you
to Christ Crown of Thorns church. Go through the door and walk to the altar
to finally come face to face with the man you've been hunting. After the cut
scene head through the door to your left and across the courtyard into the
house, then through the back door to find an entrance to the catacombs. You can
look around the "workshop" if you like or just head straight down the
ladder. Chase Mason through the tunnels but be careful going around corners
or risk eating a shotgun blast. If you can't catch him underground you'll
eventually track the Werewolf to the church graveyard where you can finally
bring the killer to justice and bask in glory - for a moment - before the case
comes to an ignomious end and you find yourself promoted up to Ad Vice.
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3.14 - CASE #14 (VICE) - THE BLACK CAESAR
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Hop in the car with your new partner and drive over to the crime scene. Head up
the steps and around to the open door on the left. Check the wallet on the
floor next to the spilled popcorn for a driver's license and a NUMBERS SLIP, </pre><pre id="faqspan-2">
then zoom on the label of the spilled POPCORN CUP and examine more closely to
turn it over and find some tape. Search the table nearby for a STRANGE DOODLE,
check by the other popcorn cup on the floor next to the archway to the kitchen
to find MORPHINE SYRETTES, then examine the label and turn over the popcorn cup
of the kitchen counter to find POPCORN CUPS WITH MORPHINE. Look in the breast
pocket of the corpse on the ground for a wallet with another driver's license
and a RADIO STATION NOTE and take a quick look at the body in the chair as
well.
Next head down the stairs then through the alley to your left and across the
street to the popcorn hut where you'll have to chase down the fry cook on foot.
Follow him up the drainpipe and chase him across the roof, when he seems to
disappear stop running to avoid being clotheslined around the corner. You'll
have to beat him up to arrest him and he's a better boxer than most of the
suspects you've encountered so far, but it should still be pretty easy.
Back at the food stand you'll get a chance to look around. Go inside and open
up the case on the ground and examine the BLUE ROOM PASS, making sure to turn
it over and read the back. Check out the head of the trombone too, zoom
in on the top and open it up to find more slips from a NUMBERS RACKET. Next
open up the cardboard box and zoom in on the label of the MORPHINE FOR
DISTRIBUTION then go outside to talk to the cook.
- FLEETWOOD MORGAN INTERVIEW -
MORPHINE OVERDOSE VICTIMS (LIE: MORPHINE FOR DISTRIBUTION)
NUMBERS SLIPS RECOVERED (DOUBT)
Use the payphone to trace an address for Jermaine Jones, then hop in the car
and drive over to his booking agency. Head up the steps and look at the
building directory then go through the door to #238. Talk to the man at the
desk, then examine the big radio in the corner. With the note you found in
the junkies' apartment in mind, set the middle knob to FM and use the right
one to tune to 275 (the thin line before 280). Now keep turning the leftmost
knob to the right until you release the secret comparment and have to fight
Jones' goons. Take a look at the goods in the compartment - zoom in on the
denomination band of the money and check the numbers slip, marijuana,
morphine, and label on the lid before you interrogate Jermaine.
- JERMAINE JONES INTERVIEW -
ARMY SURPLUS MORPHINE (DOUBT)
LINK TO RAMEZ REMOVALS (DOUBT)
INVOLVEMENT OF 'OTTIE' (LIE: DISTRIBUTOR IDENTIFIED)
Use the gamewell to get an address on Ramez Removals, then head over to
check out the numbers operation. Go through the door and head upstairs to
look around. Take a look at the stack of phones on the far table , then
check out the red slot machine to the right. Pull the lever and you'll be
able to examine the symbols individually - you want to match them up to the
doodle you found in the junkie apartment: cherry - bell - win. To do so you'll
have to pull the lever until you get one in the right place, then press hold
for that symbol. This will open the secret comparment where you can find more
MORPHINE SYRETTES (zoom on the label), numbers slips, and a label for Ramez
Removals. Otte will take off after this discovery so chase him outside and
down the street and tackle him. Look in the cane for an IOU note, then ask
your questions.
- MERLON OTTIE -
ARMY SURPLUS MORPHINE (LIE: FINKELSTEIN IDENTIFIED)
IOU NOTE FROM JOSE RAMEZ (TRUE)
It's time to head over to the removals warehouse. Drive there and a car
chase will ensure with a guy in the back of the truck throwing obstacles
in your path. Get close enough to shoot out his tires or run him off the
road, his vehicle isn't very maneuverable so this is an easier task than
usual. Back at the warehouse you can find NEWSPAPER #7 on one of the tables
to your left, then turn around and examine the ledger. Tap on Merlon Ottie's
name and the Polar Bear Ice Company, then head along the railing past the
table to find a puddle of water. Follow the puddles through the warehouse
until you find an open area with a ladder, climb up there and take a left
to get to the the crane controls. Use the crane to move the stack of crates
blocking the entrance to the blue room and head back down the ladder. Go
inside the blue room and check out the ice block, then shoot it a few
times with your gun to shatter it and examine the morphine you find inside.
After a cutscene you have to chase Jose through the warehouse and shoot him.
Hop in your car and drive to the Polar Ice Company where you'll trigger a
large scale shoot-out. Work your way through the depot carefully using cover
and take out the henchmen one at a time until you hit the room full of ice
where you'll find three more gangsters. Dispatch them and head up the stairs
to find Finkelstein who you you'll have to shoot quickly after he goes for
his gun. Check out the big green crate to end the case.
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3.15 - CASE # 15 (VICE) - THE SET UP
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Walk up to the two men hammering on the door and you'll end up end the locker
room. The eighth NEWSPAPER is on one of the red tables and the locker you're
looking for is on the left near the fight poster. Inside you'll find a notepad
with BOOKMAKERS' ODDS and a telephone number, head back out to the ticket area
and use the payphone to trace the number and get an address.
Drive to the El Mar Hotel and go inside where the proprieter will show you his
ledger. The names are all blatant fakes, but remember you're looking for a
Brit, so select Winston Churchill and head upstairs to #207. Look on the
dresser for a MOVIE TICKET STUB (zoom in on the lettering) and a box of
chocolates. To the left in the upended trash bin is a TELEGRAM and on the table
is a magazine, tap on the bottom right hand corner to note the MAGAZINE COUPON.
There's a still warm can of beans on the table as well and one of the bedside
tables has a note with BOOKMAKERS' PAYOUTS.
Next up, drive to the girlfriend's address and check with the woman at the
front desk to get her apartment number. Head up the stairs and take a left to
reach apartment #7 where you'll have to engage in some fisticuffs to subdue
Hammond's manager. Take a look at the suitcase on the bed, then check the
dresser to find a picture of the CUNARD ASCANIA ocean liner and a BUS TICKET.
Now check the pockets of the unconscious sap on the floor, you'll find a
notebook in the right and a switchblade in the left before the girlfriend comes
to and you can question her.
- CANDY EDWARDS INTERVIEW -
WHEREABOUTS OF HAMMOND (LIE: MAGAZINE COUPON)
LIST OF ODDS RECOVERED (LIE: BOOKMAKERS' PAYOUTS)
PLANS TO LEAVE TOWN (DOUBT)
Now you'll have to tail Candy. Wait until she walks past you then get up off
the bench and follow her from a safe distance. When she reaches the street
take cover behind the blue car until she starts walking down the sidewalk to
the right. Continue to follow her from afar, stop moving or go incognito at a
shoeshine stand or storefront if she looks over her shoulder or turns around.
It's a little tricky as you have to follow her a fairly long way, but
eventually she'll lead you to a bookmakers in a liquor store. Go inside and
talk to the bookie, then check out the telephone and use the pencil to shade in
the page until you reveal the message on the BOOKIE'S NOTEPAD.
You'll get a radio message when you get back in your car. Drive to the
Examiner Drugstore and talk to the bookmaker, then check out the YELLOW
CAB CO. CARD by the phone. Use the phone to get the cab number, then
talk to Mervin to get an address for Ray's, though you should already have
it from the radio call.
Head over to Ray's where you'll have to tail Candy again, this time in a
car which should be much easier. Follow her to a bus depot, then go inside
and take a seat on the bench with the newspaper. Wait until Candy goes in
the bathroom, then follow her in to what will quickly become a crime scene.
Examine the REVOLVER on the floor by the purse, zoom on the cylinder and open
it up then open the purse to find the rest of the MOVIE TICKET you saw
earlier.
Climb out the window to your car and drive to the movie theater around the
corner. Head down towards the pillars and go inside, then take the door on your
right and follow them through straight ahead to trigger a shootout with three
goons. There's one straight ahead on the ground floor, the other two will hit
you from the balconies, once you take them out the case is closed.
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3.16 - CASE #16 (VICE) - MANIFEST DESTINY
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Drive to the 111 Club where Bekowski will fill you in on the details, then take
a look around the club. Examine the dead man in the suit up leaning up against
the bar then head to the stage area where you'll find a suitcase on the ground.
Open it up and pick up the little round pieces one at a time to open up the
secret compartment where you'll find a BLUE ROOM PASS and some MORPHINE.
There's another body a few feet away, check his right side jacket pocket for
another syrette. Check out the back room now, there's a gun rack with some BAR
rifles (zoom in on the serial number) and a crate of VALOR CIGARETTES, zoom on
the label. The other body is in an office area with a safe but doesn't have any
clues of note on him so it's time to talk to the witness.
- THE HOSTESS -
111 CLUB SHOOTING INCIDENT (DOUBT)
KNOWLEDGE OF MCGOLDRICK (TRUTH)
Jump back in the car and return to the station now to talk to Robbery. You'll
find them in the briefing room down the hall, check out the MANIFEST provided
and tap on each of the circled items on the right-hand page.
Not drive over to the Blue Room and head through both double doors to make your
inquiries to a familiar face.
When you're done talking you'll have to tail Elsa's taxi to her apartment in a
mysterious sequence. After a cutscene you'll end up at the Mocambo Club to talk
to Mickey Cohen.
- MICKEY COHEN INTERVIEW -
FINKELSTEIN DRUG OPERATION (DOUBT)
111 CLUB SHOOTING INCIDENT (DOUBT)
Back at the squad room you'll get an urgent report about an attack on a bus, so
drive to the location of the shooting and run around to the back of the
building (I'd go left, not right) where you'll find a fire escape. Climb up it
and take out the shooter, then examine the body. Check the right pocket for the
SNIPER'S POCKETBOOK then examine the gun, zooming on the serial number. Back on
the ground you'll find an old comrade-in-arms to talk to.
- FELIX ALVARRO INTERVIEW -
INFORMED OF COOLRIDGE HEIST (DOUBT)
MOTIVE FOR SHOOTING (LIE: SNIPER'S POCKETBOOK)
Use the gamewell by the ambulance to get an address for your old "friend" Kelso
then head over there to pick him up and bring him back to the station for
interrogation.
- JACK KELSO INTERVIEW -
ARMY SURPLUS MORPHINE (DOUBT)
EX-MARINE MCGOLDRICK (TRUTH)
ARMS STOLEN FROM COOLRIDGE (TRUTH)
SS COOLRIDGE ROBBERY (DOUBT)
No rest for the wicked as another Marine has been shot at a diner, so get back
in your car and drive over to the scene to trigger a car chase. Pursuing them
long enough and they'll hop out in an alleyway and go down shooting. After you
take them out check both pockets of the closest corpse for a COPY OF MANIFEST
and SHOOTER'S NOTEBOOK, and don't miss the ninth NEWSPAPER lying nearby; it's a
doozy.
Next up, drive to Grauman's Chinese Theater to start another car chase. Blow
out the tires or stay on the trail long enough that they wreck, either way
you'll have to take out both the shooters when the pursuit is over.
Head to the Hollywood Post Office where the shootout will already have begun.
Take out two of the three shooters in the doorways then storm the place and
eliminate the two that are left inside. Examine the guy on the ground in front
of you and listen his last words, then check his left hand for a BUSINESS CARD.
Go to the other side of the office and check out the body in the blue jacket by
the mailboxes - you'll find a NOTE in his left pocket.
Time to bust the meeting place from the note so drive over there where you'll
unsurprisingly find yourself in another shootout. Take out the three hoods on
ground level and the one on the roof then advance through the alley where
you'll have to deal with four more, some firing from above. One bad guy will
try to flee in the car, but you can take him out first if you're quick about
it.
After the dispatching all of the gangsters return to the station to talk to
Mr. Sheldon, he's in Interview Room 2 with a face you may recognize from the
papers.
- COURTNEY SHELDON INTERVIEW -
6TH MARINES BEING TARGETED (LIE: NOTE)
SS COOLRIDGE ROBBERY (LIE: BECKETT'S CONFESSION)
This marks the end of the case, but clearly only the beginning of problems for
Cole as you'll find yourself transferred to Arson desk after the cutscene.
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3.17 - CASE #17 (ARSON) - THE GAS MAN
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Drive to the site of the Steffens fire with your new partner and look around
the rubble. Examine the charred Instaheat on the left side of the house for
HEATER SERVICED BY RYAN, then head around to the other side to talk with the
family.
Use the gamewell down the street to get an address for the Suburban
Redevelopment Fund, then drive over to the site of the second house fire. Take
a look at the three bodies laid out in the yard then search the ground by the
front-right of the house for a REGULATOR VALVE. After that you'll have to chase
down a suspected firebug on foot, if you can't tackle him you'll have to fight
him after a short pursuit.
Next stop is the Gulliver's Travel Agency, take a look at the list of
prize-winners provided and tap the lines for the Sawyer family and the
Steffens, then ask some questions.
Now swing by your address for the Suburban Redevelopment Fund, a dead end, then
go to the fire house to talk with Lynch. After examining the heater he'll show
you some scientific equipment on the table and you'll have to place it in a
row. The correct order is the right piece, then the middle piece, then the left
piece, then pull the lever on the left to run the experiment.
Lynch gives you the address for the InstaHeat factory, so drive there next and
go through the green doors to talk to the secretary, then take the left-hand
door to the duty manager's office.
- IVAN RASIC INTERVIEW -
INSTAHEAT MODEL 70 (DOUBT)
HEATER SERVICE HISTORY (LIE: HEATER SERVICED BY VARLEY/HEATER SERVICED BY RYAN)
Take a look at the LIST OF GAS FITTERS provided, then use the phone on the end
table to get the criminal history on a few of the technicians. Talk to Mr.
Rasic at his desk again and follow him to the lockers, check the left one for
CLEMENS' ANARCHIST PAMPHLET, the middle one for RYAN'S ANARCHIST PAMPHLETS, and
the right one for a box with a MOSQUITO COILS which you should open up.
Head to Clemens' worksite first to ask him a few questions.
- WALTER CLEMENS INTERVIEW -
KNOWLEDGE OF VARLEY (DOUBT)
EMPLOYMENT WITH INSTAHEAT (DOUBT)
KNOWLEDGE OF RYAN (LIE: CLEMENS' ANARCHIST PAMPHLET)
Next head to Ryan's worksite where you'll trigger a car chase. Pursue Ryan's
van being careful to avoid the pedestrians, it's a pretty heavily populated
area. If you can't bring him to a halt sooner he'll eventually stop after a
near miss with a tram and you can bring him in for interrogation.
Your last stop is Varley's worksite - you'll have to catch him in on foot so
keep on his tail and you should be able to close the distance and arrest him
or aim at him with your pistol and hold it on him until the reticule fills
up. With two suspects in custody it's time to head back to Wilshire station
and interrogate them, you'll find Ryan in Interview Room 1 and Varley in 2.
- RICHARD VARLEY INTERVIEW -
WORK ON SAWYER RESIDENCE (LIE: HEATER SERVICED BY VARLEY)
SUBURBAN REDEVELOPMENT (LIE: WALTER CLEMENS' STATEMENT)
INSTAHEAT MODEL 70 (LIE: MOSQUITO COILS)
- MATTHEW RYAN INTERVIEW -
ATTEMPTED MURDER CHARGE (LIE: RYAN'S CRIMINAL RECORD)
ANARCHIST LITERATURE (LIE: RYAN'S ANARCHIST PAMPHLETS)
SUBURBAN REDEVELOPMENT (DOUBT)
INSTAHEAT MODEL 70 (LIE: IVAN RASIC'S STATEMENT)
Now you'll have the choice to charge one of the two suspects - Varley would
seem to point towards the conspiracy Phelps has been touting but the case
is thin and all it would get you is a chewing out from your captain, so
go with Ryan for the five star case rating.
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3.18 - CASE #18 (ARSON) - A WALK IN ELYSIAN FIELDS
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Drive to the scene of the latest house fire and go inside where Lynch will fill
you in on the details. Check on the floor by evidence marker B for a FAMILY
PHOTOGRAPH then take a look at the charred corpses. Follow your partner outside
and then take a look around the right side of the house for the WATER HEATER
and look at the nearby hole in the side of the house as well. You'll find the
tenth NEWSPAPER lying in the front yard, then head next door and look by the
tree to find CIGARETTE BUTTS (zoom in on the label), and BOOT PRINTS. When
you're done there go up towards the house and talk to the neighbor.
Unfold the origami crane Biggs brings you, then use the gamewell at front to
trace an address and have a not-so-friendly talk with the captain. Drive over
to Rancho Escondido where you'll have to fight your way through a brawl before
you can look around. Check out the right side of the foundation directly ahead
of you to discover POOR CEMENT QUALITY.
Now buck orders and head over to Elysian Fields. Go through the glass doors and
talk to the secretary, then up the stairs to a second secretary to finally
reach the man in charge.
- LELAND MONROE -
ELYSIAN LINKED TO ARSONS (DOUBT)
PROMOTIONAL TRAVEL CONTEST (LIE: ELYSIAN FIELDS FLYERS)
LOCAL LAND ACQUISITIONS (DOUBT)
RANCHO ESCONDIDO FIRE (LIE: POOR CEMENT QUALITY)
Look at the list of contractors on the secretary's desk on your way out and
tap the name Herbert Chapman, your old firebug friend, then use one of the
phones in the office area downstairs or the gamewell across the street to
put out an APB on him.
After the cutscene you'll be back in your car with Chapman's address, so
drive over there. Open up the trunk of his car to find a box of MOSQUITO
COILS (open it up), a flyer, and a box of .45 AMMUNITION. Chapman will try
to escape in a trolley so throw on your siren and pursue but be careful
following too closely as the street car will throw car wrecks off to either
side. Once he hits the more open streets get along side so Biggs can shoot
out the wheel plate and bring it to a stop. Chapman will come out shooting
so you'll have to put him down to conclude this short case.
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3.19 - CASE #19 (ARSON) - HOUSE OF STICKS
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This case is rather different right off the bat as you find yourself
controlling Jack Kelso instead of Cole Phelps. Read the SETTLEMENT LETTER then
look at the file, tapping the entry on property details on the first page then
turn the page and read through the BUCHWALTER CASE FILE before asking your
questions.
- ELSA LICHTMANN -
DISPUTED CLAIM PAYOUT (DOUBT)
CONNECTION TO BUCHWALTER (DOUBT)
MOTIVE FOR DISPUTE (TRUTH)
Pick up the SLIP OF PAPER from your desk, then get up and follow your secretary
upstairs to Mr. Benson's office.
When the scene is over get in your car and drive to the Elysian Fields site. Go
into the office and check the left desk for a CEMENT DELIVERY RECEIPT and the
right one for a DEMOLITION ORDER and a COMPANY MEMO.
When you leave the office you'll have some fisticuffs with an unfriendly
worker, don't worry, he's a pushover. Once he's taken care of, drive down the
block to the accident site and head around the left side until you find a pile
of BROKEN WOOD just past the spot between the red flag and the corner of the
house. You have to re-assemble it - the bottom piece of lumber is the one
you'll want. Once you do you'll trigger a sequence where a worker will try to
run you over with a bulldozer, it isn't enough just to run away or he'll catch
you, you have to turn around a fire one shot with your pistol when you are
standing on the third obstacle, this will make him raise the scoop and slow him
down enough for you to escape if you turn right back around and keep running.
This is a bit tricky, so it might take a couple of tries to get it.
After your narrow escape drive down the block to the gamewell and trace an
address for Keystone Films, then head over there. After talking to the guard
climb over the gate to your right and search the piles of wood in the immediate
area for a LUMBER DELIVERY RECEIPT and an INFERIOR QUALITY LUMBER warning, then
climb back, hop over the other gate, and go into the building to your left
where it says Screening Room. On the desk to your right you'll find a FILM
CANISTER, then go and open the large case on the table to set up the projector.
You'll have to use the buttons to calibrate the reel; turn the top one to get
the film in focus and the bottom one to the left until you've reduced the speed
to normal. When you've got those set properly flick the switch on the bottom to
start the show - if it doesn't zoom in on the screen you probably don't have
the focus quite right. When the film is over leave the set and go to the
security guard's office out front to use the phone.
After the cutscene drive to the second Elysian Fields site then head across the
street to the house and upstairs to the second room on the left. After a
cutscene there'll be a fist fight which you'll lose after beating up the first
guy no matter what you do. Once you've escaped make a run for the street and
get in the first car you see. You'll have to flee from several carloads of
pursuers now and you can use a number of tactics to lose them, from taking back
alleys and side streets like the game recommends to my preferred tactic of
forcing them to wreck by doing things like playing chicken with oncoming
traffic and veering out of the way at the last second. Once you've lost them
one way or another, head to Elsa's apartment where you'll be reunited with
your old protagonist and finish this case.
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3.20 - CASE #20 (ARSON) - A POLITE INVITATION
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Head downstairs and out the door, then drive to Curtis Benson's apartment. Take
a look at the mailboxes to get his apartment number then go up the steps and to
the left to knock on his door. After becoming acquainted with some of Jack's
alternative investigatory techniques you'll get to look around the apartment.
Read the INSURANCE AGREEMENT on the desk and take a look at the SHARE
CERTIFICATE on the glass table, then kick open the bedroom door before you have
a chat with your former boss.
- CURTIS BENSON INTERVIEW -
MOTIVE FOR FRAUD (LIE: SHARE CERTIFICATE)
SUBURBAN REDEVELOPMENT (LIE: INSURANCE AGREEMENT)
BUCHWALTER CASE SETTLEMENT (DOUBT)
Leave the apartment and drive to the Fire and Life offices. Take the elevator
up and go to your office desk to re-examine the case file. Tap on the latitude
and longitude on the blueprint then the insurance valuation on the lower right
corner.
After the cutscene you'll be at the Hall of Records. Go inside and up the
stairs to the Land Registry Office on the second floor and talk to the man at
the desk. You want to look a the "S" bookcase to your right, open the ledger
and find the entry for the Suburban Redevelopment Fund (you'll have to turn the
page once, it's on the right). Tap on the name Courtney Sheldon then follow the
clerk over to the table and use the analogs to manipulate the two knobs to line
up at the proper coordinates: 34-4-29 latitude, 118-17-58 longitude. This gets
you ELYSIAN LOT NUMBER 1876988, use the adding machine to divide that by 90,000
and pull the gold lever on the right. This means you'll want to check the 21st
letter of the alphabet, so go to the "U" bookcase and tap the entry for the lot
value of #1876988. Now you'll have to shoot your way out of the building - take
out the two goons in the room and then the two in the hallway.
After the cutscene answer the phone at your apartment, then drive to Leland
Monroe's mansion. You're going to storm the place, but at least you'll have
help - stick to cover and clear out the guards in the courtyard area. When
you're done there go up the steps and take out the shooters among the pillars
then the last three in the garden area. Time to move into the house, kick down
the door, there'll be two more goons in the first room, go through the double
doors and take out another one, then keep going through the next doors to meet
Mr. Monroe's secretary. Keep going through the doors, you'll encounter two more
henchmen in the stairs, then go up them and take out two more on the second
floor. Take a right then go through the open door into the bathroom, then
through the door to your left to Monroe's office.
After doing a little negotiating you get to look around - the table by the
window has a picture and the eleventh NEWSPAPER (you actually have to watch the
scene for this one). Now go to the desk and examine the the notepad, tap on the
list, then take a look at the safe where you'll find some stock certificates, a
notepad, and a report by Roy Earle which you should read in full. After the
cutscene you'll complete the case.
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3.21 - CASE #21 (ARSON) - A DIFFERENT KIND OF WAR
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Drive to Rapid Exterminators and talk to the proprieter, then check the counter
in front of you for the twelfth NEWSPAPER. Next up, head to Nuclear Bug &
Rodent Control which will also prove to be a dead end, so the only one left is
Westlake Pest Control, go there to trigger a cutscene.
After that you'll be back in control of Cole, investigating a murder scene.
Follow Rusty to the doctor's office and take a look at the ledger on the end
table. Tap the first note, then turn the page and tap the circled area for
MONROE'S BLACKMAIL PAPERS and turn to and read the third page for a profile
of the man you're looking for. There is a CRYSTAL BALL on the ground nearby,
zoom on the blood stain, then look on the end of the desk by the body for the
thirteenth and final NEWSPAPER. Check next to the paper for a notepad - shade
it in and then select the nearby map to overlay them revealing a FREEWAY ROUTE.
Look at the body now, examine the head and then the left hand to reveal a
lighter. Look at the broken glass, then in the small side office area also
connected to the outside porch for a glass MORPHINE CABINET, zoom in on the
syrette label inside.
After another cutscene you'll be in control of Kelso again. Go knock on the
front door, then kick it down and go inside. Check the workbench to your left
for a FLAMETHROWER then go into the living room and to the right to find the...
craft room. Check the table for a folded Elysian flyer then look at the blue
map of river tunnels on the wall, there are more ORIGAMI CRANES on the table
next to it. Turn back to face the living room now and look at the OKINAWA
PHOTOS on the wall by the door to trigger a cutscene.
Now you'll be back to Cole again in a car chase of sorts. Follow Kelso's car
and ram any police pursuers who get too close to him, eventually you'll reach
the railroad tracks. This segment is fun and not particularly difficult.
On foot with Kelso now, head through the tunnels but watch out for dirty cops.
Take out the four in a group then the one by himself, then take a left and
another left into the running water. Follow the water around the corner where
you'll face two more enemies then go up the ladder and take out a third. Go
down the tunnel that says Santa Fe and dispatch a couple more shooters in the
hallway filled with pipes, then you'll catch site of somebody using a
flamethrower. Go right across the walkway and you'll come to a room with
several more enemies, some on the same level and some below. Take a right to
find the stairs down and three more gunmen then head to the room at the end of
the hall you can grab a BAR or a flamethrower of your own (I would recommend
the gun). Turn around and go back out the room, then down the ladder to your
left and you'll end up in a room with rising water and another cop taking
potshots at you. Make your way across to the ladder on the opposite corner
using one of the walkways (you can only see the handrails above the water) then
ice any shooters you didn't get from the water. Head up the stairs at the end
of the corridor then take the upper walkway left until you can make another
left into the tunnels, taking out two more shooters on the way. This path will
lead to the game's final cutscenes.
===============================================================================
4. - STREET CRIMES
===============================================================================
There are 40 different street crimes to complete, you can respond to the calls
during your completion of cases as you play through the main story, but you
risk hurting your end-of-case rating if you cause too much damage to cars or
city property in the process. The crimes in the game are divided between the
various desks so you will get the call outs either while playing those parts in
the storyline or by the Streets of L.A. portions accessible from those desks.
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4.01 - TRAFFIC STREET CRIMES
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"MASKED GUNMAN"
// 459 at Sixth and Ceres //
Climb up to the roof to trigger a foot pursuit. You can either shoot him as he
flees or chase him until he corners himself in an alley with a hostage and
shoot him then. There is no way to take him in alive.
"PAWNSHOP HOLDUP"
// 211 at 333 South Main Street //
Follow your partner around through an alleyway and enter through the back of
the building. Take care of the two robbers on the ground floor then take the
stairs up to the roof where you'll find the third robber with a hostage - shoot
him before he can kill the civilian.
"THEATER ROBBERY"
// 211 at 933 South Broadway //
Chase the suspect's car through the alleyways until he stops in the parking
lot, then climb after him up the drainpipe and pump a few rounds into him on
the roof.
"HUNG OUT TO DRY"
// 459 at 536 South Figueroa //
Head into the warehouse where you'll have four well-armed suspects to deal
with. Take them out from behind cover as you work your way through, then head
up the stairs where you'll find another shooter and on to the top floor to
eliminate the last enemy.
"BOXING CLEVER"
// 459 at 267 South Main Street //
Chase the junkie burglar through the construction site until he's cornered on
the roof then use your fists to subdue him.
"DEATH FROM ABOVE"
// Shots fired, officer needs help at Shatto and Valencia //
Take out the two shooters on the roof and the one on the middle level by the
top of the drainpipe from the cover of the police cars. Climb up that drainpipe
and then the adjacent ladder where you'll find the fourth and final shooter
holding a policeman hostage - shoot him to complete the street crime.
"GANGFIGHT"
// 415, 1624 West Third Street //
Get ready for a big shootout. Once you take out the six gunmen already there
another two carloads will show up. Dispatch the reinforcements to complete the
street crime. You may find it helpful to take a shotgun or Tommy gun from a
fallen gang member, but you can succeed with just your trusty pistol if you
make sure to stay behind cover.
"HOTEL BANDITS"
// 211 at 437 Eighth Street //
Chase the robber through the hotel into the back parking lot where he jumps
into a getaway car. Commandeer the nearby convertible and take off after him
(you might be able to help yourself by shooting out a tire as the bandits speed
away). Chase the car to a parking garage where you'll have to go on foot to
corner the robbers on the roof where you can dispatch the pair of them.
"SHOO-SHOO BANDITS"
// 211 at 3rd and Hill Street //
Head up the stairs along the track and then take a left into the alley to spot
the muggers. They'll try to take off in a car, you can chase them down or gun
them down before they can make their escape.
"COSMIC RAYS"
// 415 at Seventh and Flower //
Chase after the nutcase on foot. If you don't catch him before he reaches the
top of the roof he takes a header onto the sidewalk, although either way
completes the street crime.
"AMATEUR HOUR"
// 459 at 829 South Olive //
Take out the suspect in the front room and head up the stairs where you'll find
two more armed robbers to dispatch. Go back downstairs and you'll find the
female suspect fleeing in a car - don't worry though, she won't make it far so
you can follow her on foot to complete the street crime.
"ARMY SURPLUS"
// Officer needs assistance 540 West Ninth Street //
Nothing to it, just take out the two armed robbers. They may try to run a bit
but they won't go very far.
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4.02 - HOMICIDE STREET CRIMES
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"DEATH PLUNGE"
// Possible jumper at 8th and Hope //
Simple as can be, follow your partner into the alley around to the back of the
building and shimmy up the drainpipe, then take the ladder up to the tower to
rescue the jumper.
"VENGEFUL EX"
// 415 at Olvera Street Plaza //
Another easy one, chase down the lone gunman on foot and take him out. Be
careful not to hit any civilians in the crowded plaza.
"MISUNDERSTANDING"
// Man with a gun at Union and Rockwood //
A quick one, pursue the single suspect through the backyards - if you can get a
bead on him and hold him in your crosshairs long enough to fill the reticule
you can take him alive, otherwise you'll have to shoot him once he corners
himself in a parking garage.
"BOWLING LANE ROBBERY"
// 211 at Ninth and Grand //
Dispatch the guy with the shotgun in the doorway, then storm in and shoot the
other two suspects inside. You'll have to chase the fourth and final shooter
through the back door on the left where he'll grab a hostage and you'll have to
carefully take him out.
"RUNNING BATTLE"
// 211 at 391 Broadway //
Chase the fleeing suspect into the alley. He'll try to escape up the drainpipe
and then ladder - you can stop him with a warning shot if you can hold the
reticule on him long enough, otherwise you'll eventually corner him on the roof
and be forced to gun him down.
"UNSUCCESSFUL HOLDUP"
// 211 at 410 South Flower Street //
Follow the three robbers into the nearby shed and down the ladder where you'll
end up in an underground running shootout. If any of them make it as far as the
tracks make sure you don't get yourself run over by the train.
"COP KILLER SHOT
// Shots fired, officer down at Sixth Street and Lindley Place //
Scale the drain pipe and ladder and you'll end up in a shootout with two gunmen
on the rooftop. Dispatch them up there, though you can also take out at least
one from the ground before your climb.
"WOULD BE ROBBER"
// Man with a gun on Grand between Fourth and Fifth //
Pursue the suspects in the yellow car a short distance until they crash at the
garage. One robber grabs a hostage, take him out and climb the ladder to reach
the second robber - shoot him as well.
"BANK JOB"
// 211 at Seventh and Olive //
Gun down the two robbers outside the bank from the cover of the police car.
Head inside and take out the two shooters on the ground floor and the one at
the top of the stairs then head through the hallway straight ahead and take the
elevator down. Carefully clear the vault area of robbers - there should be five
more - to complete the street crime.
"CANNED FISH"
// Citizen reports suspicious activity at 111 South Alameda //
Quickly subdue the two suspects with your fists and the third will try to make
his getaway in a truck. Jump in the nearby car and pursue him, making sure to
avoid pedestrians. Eventually he'll drive through some railroad tracks and
crash in a reservoir where you can take a familiar face into custody.
"HONEY BOY"
// 415 at 313 Bunker Hill Avenue //
A simple one, just take out the husband with the shotgun, preferably before he
kills the other officers on the scene.
"THICKER THAN WATER"
// 459 on Lucas Avenue //
Pursue the suspects' hot rod in your car being careful to avoid pedestrians. If
you can't get close enough for your partner to shoot out the tires the robbers
will eventually run headlong into a truck in an alleyway and you can take them
in.
"KILLER BANDITS"
// Ambulance shooting at 943 South Broadway //
One suspect is on foot in the alley but he's not the one you have to worry
about as the other one will be barrelling towards you in a delivery truck. Stay
behind cover and you'll be safe as he crashes a little ways down the alley,
dispatch the two shooters to complete the street crime.
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4.03 - VICE STREET CRIMES
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"THE BLUE LINE"
// Officer needs assistance 1825 North Highland Avenue //
Take out the shooter dead ahead and the one to the left then head to the red
house where you'll find two more on the grounds and another by the garage, take
them all out.
"DAYLIGHT ROBBERY"
// 211 at 3rd and Union //
One of the rare street crimes where you aren't supposed to just shoot the
suspect, chase the robber on foot through the neighborhood and a Good Samaritan
will eventually level him for you.
"COMMIES"
// 211 on Hollywood and Highland //
Shoot the robber with the hostage outside the door first thing then run inside
and get the other two, one is behind the counter the other by the pillars to
your left.
"BAD DATE"
// 187 on Union and Seventh //
This street crime is unique in that you actually have a tiny crime scene you
can investigate. Look at the blunt force trauma on the head of the corpse, then
climb up the drainpipe to initiate a short pursuit of the suspect. You'll have
to beat him up a bit to take him into custody once you track him down.
"FATAL PLUNGE"
// 415 at Seventh and Central //
Shimmy up the drainpipe and climb the ladder to your right and you'll encounter
some familiar figures from one of your Traffic cases. Pursue Dudley and he'll
get into a truck, jump in your own and run him off the road or follow him until
he wrecks and take him in to custody.
"AGAINST THE ODDS"
// 484 at Sunset and Ivar //
Go inside and sit at the table with the newspaper. After the bet is placed,
follow the man in the blue suit but don't get too close or try to sprint as you
may spook him. This can be a little tricky, don't follow the suspect into the
alley right away or he'll spot you and when you do use the dumpster and truck
as cover. At the end of the alley you'll get in a shoot out with two gangsters,
use the dumpster as cover and dispatch them to complete the street crime.
"THE BADGER GAME"
// 484 at 2155 West Fourth Street //
Hop in a vehicle and take off after the suspect in the stolen squad car. Watch
out for pedestrians as he leads you through alleys, eventually he'll corner
himself in a construction site and you can take him into custody.
"ZOOT SUIT RIOT"
// 459 at 539 South Los Angeles Street //
Pursue the "security guards" and the burglars into the warehouse, there'll be
four or five on the ground floor depending if you got any of them by the
trucks, and one with a machine gun on the top floor. Take them all out to
complete the street crime.
"CAMERA OSBCURA"
// Suspicious activity on a trolley car on Fountain Ave. //
Hop in your car and take off after your old buddy Marlon Hopgood. Watch for
pedestrians as he weaves through streets and sidewalks, eventually he'll be
wrecked by an oncoming street car and you can arrest him.
"SECRET KEEPERS"
// Suspect to be taken into custody at Southern California Auto Club //
Take a right out the door and then another right in the courtyard. You'll find
the suspect washing his car but he speeds off so jump in the hot rod and give
chase. You can shoot out his tires or he'll eventually get sideswiped coming
out of a parking lot and you can take him into custody.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
4.04 - ARSON STREET CRIMES
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"PAPER SACK HOLDUP"
// 211 at 253 Main Street //
Another car chase in a commanered vehicle - you know the drill by now, either
shoot out the tires or stay on their tail a while and they'll flee the vehicle
after a big jump. Be careful for civilians weaving through the alley, when
you've stopped the car you can arrest the two robbers inside without incident.
"CAFE HOLDUP"
// 211 at 522 South Hill Street //
Put a bullet in the brain of the robber with the hostage before he counts to
five, then take out the other two gunmen and the getaway driver who shows up
momentarily to complete the street crime.
"BUS STOP SHOOTING"
// Ambulance shooting at Beverly and Union //
Head inside right away where you'll find three armed robbers - kill two of them
and the third will take off. If you're fast enough you can get him before he
gets out the door, either way you'll also have to deal with the getaway driver
outside. Be careful shooting inside the depot, it's easy for civilians to get
caught in the crossfire.
"ACCIDENT PRONE"
// Hit and run at Sixth and Alvarado //
Walk forward a short ways then take a left up the alley. Take another left at
the trucks and notice the blood in the area - you'll find the driver behind a
dumpster nearby and have to fight him to take him into custody.
"HOT PROPERTY"
// 459 at 38 North Catalina //
Shoot out the pickup's tires and run it off the road or eventually the driver
will crash into a delivery truck on his own and you can arrest him.
Currently the only downloadable content available for L.A. Noire is through the
various different outlets that offered pre-orders on the game before it
shipped.
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5.01 - DLC CASE (VICE) - THE NAKED CITY
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This mission is currently only available if you pre-ordered from GameStop, it
takes place between "The Set Up" and "Manifest Destiny" on the Vice Desk. Head
over to the crime scene on Miranda Avenue. Apartment #6 is on the second floor
where you'll meet some old friends. Check the bedroom at the end of the hall
for a MEN'S SMOKING JACKET hanging up and zoom in on the pills on the floor.
Open up the pill box on the bedside table to find more SLEEPING PILLS, then
press A again to find a BENZEDRINE PRESCRIPTION. Go into the bathroom and take
a look at the body now, you'll find a BLACK SAPPHIRE RING on the left hand and
bite marks on the right arm. Check the head to conclude your examination of the
corpse then go out into the living room and take a look at all three pictures
on the table. examine the middle one of the MODELING JOB closer to find a note
on the back and sit down to talk to the land lady.
- VIRGINIA REYNOLDSON INTERVIEW -
VICTIM'S STATE OF MIND (LIE: SLEEPING PILLS)
VICTIM'S PERSONAL LIFE (LIE: MEN'S SMOKING JACKET)
RELATIONSHIP WITH VICTIM (DOUBT)
Head downstairs and check the wastebasket in the lobby for a MORPHINE SYRETTE
(zoom on the label).
Get back in your car now and drive to the medical practice. Go through the
front door and check the directory, then take the elevator up to the fifth
floor and room #505. Talk to the receptionist, then head into the office to
interview the good doctor.
- DR. STONEMAN INTERVIEW -
RELATIONSHIP WITH VICTIM (LIE: BENZEDRINE PRESCRIPTION)
ADDITIONAL MEDICATIONS (DOUBT)
Take the elevator back down now and head to the dress shop - it's only a few
blocks away. Go inside and have a chat with the owner followed by the victim's
friend.
- DRESS STORE OWNER INTERVIEW -
VICTIM'S EMPLOYMENT HISTORY (TRUTH)
- HEATHER SWANSON INTERVIEW -
RELATIONSHIP WITH VICTIM (TRUTH)
INFORMED OF 'MR HENDERSON' (TRUTH)
Use the gamewell to get a message from the coroner, then drive over to the
Hollywood hospital. Go to the morgue and talk to Carruthers, then check
out the harmonica on the desk and head next door to the station to talk
to Henry Arnett in Interview Room 2.
- HENRY ARNETT INTERVIEW -
RELATIONSHIP WITH VICTIM (DOUBT)
INFORMED OF 'MR HENDERSON' (LIE: HOUSEKEEPER'S STATEMENT)
BURGLARY SUSPECT LEBLANC (DOUBT)
You'll have to tail Arnett now, the usual drill, don't get too close or hit
anything. One he stops at the pawn shop you'll have to follow him on foot,
use the same techniques as in the last case; walk, don't run, and stop moving
or go incognito when he looks back. Again this is fairly tricky with the
hardest part being at the intersection because if you walk in front of the
cars they will honk at you and draw Arnett's attention. I recommend letting
him cross the street the first direction, then crossing parallel to him on
the other side, then crossing the other street between you. When he ducks
into the alley, sprint to catch up and wait for him to finish walking through,
then follow him to finish the trail.
After talking to Roy jog across the street and use the payphone, then set the
Hollywood beat as your destination and drive there. When you arrive help the
officer chase down the suspects, the two will turn in to four and a shootout
will ensue at the construction site. When you've wrapped that up head back
to the station.
Look at the list of burglaries and find the cigarette case near the top.
The next one down should be also be familiar so note that too, then look
at the second entry to the bottom about the pearl ring and the entry on
the pill box in the middle as well.
Next stop is the burglary victim the first two pieces were stolen from.
Drive out to her house and the maid will let you in.
- MRS EVESTROM INTERVIEW -
LIST OF STOLEN ITEMS (LIE: FABERGE CIGARETTE CASE)
BURGLARY INCIDENT REPORT (TRUTH)
After a familiar face shows up it's time to confront Arnett. Drive over to
his apartment and take the elevator up, then kick down his door to trigger
a short foot chase. Head down the fire escape then up the drain pipe and
across the plank to get acquainted with 2x4 of your own. When you come to
back in the apartment open up the suitcase next to the couch. Inside you'll
find a VACHERON CONSTANTIN WATCH (zoom in on thet face) and a train ticket
to Mexico, then sit down to talk to Henry.
- HENRY ARNETT INTERVIEW -
PROFESSIONAL BURGLARY RING (LIE: FABERGE CIGARETTE CASE)
MOTIVE FOR RANDALL MURDER (LIE: TRAIN TICKET)
IDENTITY OF 'MR HENDERSON' (LIE: CONTRABAND LIST)
Drive back to Dr. Stoneman's practice and take the elevator up to confront
him with the evidence. When he's taken the fall, use the phone on the desk
and go back to the ground floor.
Head to Willie's apartment next, it's only about half a block away. After
the cutscene head around the corner and down the sidewalk towards the
harmonica playing. When you hit the alley you'll have to chase down Willy,
follow him up the drainpipe and ladder and through the window into the
building. Go up the stairs until you reach the roof, then climb another
pipe and search the higher roof until you see him climbing the sign where
you can shoot him down to finish the case.
This FAQ is copywright 2011 to Jake Scott, and is my own creation. If you want
to host it somewhere send me a message through GameFAQs and I'll almost
certainly say yes unless you're putting it on a white supremacist website or
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it other thanany updates that I put out.