*************************************************
             * Grand Theft Auto: IV - The Ballad of Gay Tony *
             *                 Xbox 360 Version              *
             *             Version 1.00 - Complete           *
             *                   Walkthrough                 *
             *                    Revision 0                 *
             *          By Daniel "DG-le-Ste" Stephen        *
             *             Copyright (C) 2012-13             *
             *      Email - danielstephen62[at]gmail.com     *
             *************************************************

The [at] replaces the "@" symbol. This is used by many guidewriters to
discourage spambots.

This guide is dedicated to the Xbox 360 version of the game, because of the
use of an Achievements section. This section can be discounted, although it
provides a quicker alternative to finding an "IV" Trophies section in a guide
should you stumble upon this guide. Nevertheless, the rest of the guide can
be used and is applicable to all versions of this game.

******************************************************************************

"Grand Theft Auto: IV - The Ballad of Gay Tony" is a video game produced by
Rockstar Games, a subsidiary of Take-Two Interactive Inc. All rights reserved.
No copyright infringement is intended.

And on that note: gracias.

Any other sources of information, either during or after development and
completion of this guide, are acknowledged. This guide was constructed with a
very detailed playthru of the game; therefore much of this guide’s content is
that of mine, the guidewriter. Any content that is not mine will be
highlighted, and I will credit the author in my guide.

Note that this guide does contain major spoilers. I suggest searching for
another guide if you want to keep your future rewards to yourself. Otherwise,
enjoy this guide.

******************************************************************************
Version Differences:
1.00 – The fully complete version of the guide.
******************************************************************************

As of December 2013, I have only given permission to the following gaming
websites to host this guide:

>>GameFAQs

You may ask my permission via email for posting of my, or parts of my guide.
However, I will not allow you to post the whole guide, or the majority of it,
unless I can trust you with it. If I allow you to post one of my guides, it
must be left UNALTERED, and a credit to my name. Do not copy my guide without
my permission, unless for personal use. Copyright infringement is something I
won’t take lightly, and I will do everything in my power to have plagiarism
removed.

This guide takes advantage of the "Quick-Find" feature used on many servers.
By pressing "Ctrl-F" (PC) or "Clover-F" (Mac), you are able to quickly find
what you are looking for in my guide. There are codes at the beginning of
titles to help you quickly go through the guide – for example, "SJ1" or "TT3".
This will save minutes of scrolling back and forth to find what you are
looking for.

******************************************************************************

Feel free to email me for any of these following reasons:

>> Stories and anecdotes, if they are relevant, and especially if they are
strange and/or funny.

>> Any strategies of your own. It would be great for you to share them, and
you receive full credit for it. Please make these strategies simple, and send
it to me clearly, for the benefit of my readers.

>> Any mistakes, whether it be grammatical or regarding information in the
guide. There will be a few here and there, so if you spot one, it would be
great for you to help me keep this guide clean, flowing and free of mistakes.

>> Any "congratz" you have for me. I greatly appreciate it if you are a fan
of my guides. It’s what I do, and knowing people enjoy reading my guides gives
me all the more reason to continue writing them.

Any posts from other gamers that I put into my guide are “as is” - in other
words, I am simply copying and pasting the email. They may feature grammatical
errors or misspellings, and I will only clear up the major cases of this.
Please do not send emails telling me of these errors.

If your suggestion is not featured, I have not updated the guide yet. I make
monthly revisions of all my guides at the end of each month, clearing up
errors and adding extra information. If it still isn’t featured, send a calm
email to remind me!

Also, do not spam me, flame me or troll me in your emails. You’ll simply
receive a blocking if you do so, and that will be the end of the matter.

******************************************************************************


Table of Contents:

1.      About The Writer
2.      "Grand Theft Auto: IV - The Ballad of Gay Tony"
3.      Luis Lopez – The Protagonist
4.      The 24-Hour City
5.      The Main Menu
6.      The HUD
7.      Busted & Wasted
8.      The Order Of The Guide
-------------------------------------------
9.      "I Luv LC" - The Opening Mission
10.     100% Scores - The Lowdown
11.     Side-Content
      SIC1. Seagulls
      SIC2. Friends
            FRI1. Armando Torres & Henrique Bardas
            FRI2. Activities
      SIC3. Maisonette 9 & Hercules
            MNH1. Drinking & Minigames
            MNH2. Dancing & Booty Calls
            MNH3. Dance-Off
            MNH4. The Bus Stop
-------------------------------------------
12.     The Storyline
        CP1. "Gay" Tony Prince
             GTP1. "Practice Swing"
      SIC4. Swingers' Golf Club
             GTP2. "Chinese Takeout"
      SIC5. Nightclub Management
             RCH1. Random Character - Arnaud
        CP2. Adriana "Momma" Lopez
             AML1. "Momma's Boy"
      SIC6. L.C. Cage Fighters
             AML2. "Corner Kids"
      SIC7. Drug Wars
             AML3. "Clocking Off"
        CP3. Mori Kibbutz
             MKI1. "Kibbutz Number One"
        CP4. Yusuf Amir
             YAM1. "Sexy Time"
             GTP3. "Bang Bang"
             RCH2. Random Character - Margot
             GTP4. "Blog This!..."
             YAM2. "High Dive"
      SIC8. Base Jumping
             YAM3. "Caught With Your Pants Down"
             RCH3. Random Character - Daisy
             MKI2. "This Ain't Checkers"
      SIC9. Triathlon Races
             MKI3. "No. 3"
             GTP5. "Frosting On The Cake"
             GTP6. "Boulevard Baby"
             GTP7. "...Blog This!"
             GTP8. "Not So Fast"
             GTP9. "Ladies' Night"
        CP5. Ray Bulgarin
             RBU1. "Going Deep"
             RBU2. "Dropping In"
             RBU3. "In The Crosshairs"
             YAM4. "For The Man Who Has Everything"
             GTP10. "Ladies Half Price"
        CP6. Rocco Pelosi
             RPE1. "Party's Over"
             GTP11. "Departure Time"
-------------------------------------------
13.      100% Completion Checklist
14.      100% Completion Rewards
-------------------------------------------
15.      100% Scores
         15A. "I Luv LC"
         15B. "Practice Swing"
         15C. "Chinese Takeout"
         15D. "Momma's Boy"
         15E. "Corner Kids"
         15F. "Clocking Off"
         15G. "Sexy Time"
         15H. "Kibbutz Number One"
         15I. "Bang Bang"
         15J. "Blog This!..."
         15K. "High Dive"
         15L. "Caught With Your Pants Down"
         15M. "This Ain't Checkers"
         15N. "No. 3"
         15O. "Frosting On The Cake"
         15P. "Boulevard Baby"
         15Q. "...Blog This!"
         15R. "Not So Fast"
         15S. "Ladies' Night"
         15T. "Going Deep"
         15U. "Dropping In"
         15V. "In The Crosshairs"
         15W. "For The Man Who Has Everything"
         15X. "Ladies Half Price"
         15Y. "Party's Over"
         15Z. "Departure Time"
-------------------------------------------
16.      Achievements
17.      Credits
18.      Goodbye!


I have taken the structure for the missions, both in the walkthrough and for
the 100% Scores, as how they are organized in the Cellphone. You may get a few
different mission strings, but I'm just doing this for ease.

******************************************************************************

1.      About the Writer

My name is Daniel Graeme (or Graham) Stephen, otherwise known on GameFAQs as
DG-le-Ste. I am only 18 years old, but I have a number of years of GTA gaming
under my belt. Say what you want to say, but there are millions of kids that
aren’t even 13 playing “Grand Theft Auto” games. This is what I think is a
simple fact, but I‘ll leave the arguments to you. This is a guide, not a
debate.

Anyhoo, I come from the northeast of England, but with strong Scottish roots.
I was originally born in Aberdeen, in the northeast of Scotland, until my
family moved to the northeastern English town of Middlesbrough when I was very
young. Most of my lifelong friends are gamers, and that includes me, and so we
are a strong group when it comes to opposable thumbs.

You could say GTA is my specialty. I grew up going on mad rampages on the
comfort of my games console whilst playing as Carl Johnson or Claude Speed.
Because of my childhood memories mostly being of this game series, it has
inspired me to write these guides.

I have studied subjects such as Law and Politics to a high level, which does
require very good reading and writing skills. I have honed these skills into
my guides.

I started writing these guides in the summer of 2012, during the very start of
my gap year before I went to university. This gave me a lot of spare time, and
thus many of my guides have come to be.

I would go into my private life, but this is unnecessary. So, instead of that,
we’ll get under way.

A list of my guides are available from my profile on GameFAQs. Previous guides
feature a list within them, but I hope to avoid numerous updates as I publish
more. Go back to the top of the page and click on the link with my username to
access the list.

******************************************************************************

2.      "Grand Theft Auto: IV - The Ballad of Gay Tony"

"TBoGT" completes the "Episodes From Liberty City" collection. Following the
release of "The Lost & Damned", Rockstar had one more viewpoint of the new
Liberty City to throw at us.

The Ballad includes all the additional vehicles from "TLaD", but adds in new
weapons, a few more vehicles to boot, more side missions, more friends, and a
new environment to play around in.

This one first appeared in the Marketplace in late 2009, and would then appear
in the "Episodes From Liberty City" collection the following year.

We follow Luis Lopez and his double life...

******************************************************************************

3.      Luis Lopez – The Protagonist

Mr. Lopez is of Dominican descent, and his life has led him down two paths.

He was raised in northern Algonquin in the heart of the Hispanic immigrant
population outside of Bohan. He lives with his "momma", Adriana, and has a
brother, Ernesto, who has made an honest life but never checks in, and sister
Leta.

He has two close friends in Armando Torres and Henrique Bardas, who are known
to dabble in the drugs trade - it has landed Luis in hot water before.

Added to that, he serves as a partner, bodyguard and overall No. 2 to "Gay"
Tony Prince, the owner of Maisonette 9 and Hercules, the latter being a gay
club. He is constantly running into problems and bad situations, and Luis is
always having to get him out of trouble. He is immersed in the nightclub scene
and has his connections with the local celebrities.

Luis' two separate lives don't often conflict, but they're far from secret.
His momma, his brother and his two friends often pester or tease him about his
new, richer life.

******************************************************************************

4.       The 24-Hour City

As mentioned before, Luis is no stranger to nightclubs, with his employer
being a party-crazy impresario. This makes nights in L.C. a bit more
interesting.

Both Hercules and Maisonette 9 are enterable, and you can go through certain
minigames - drinking, dancing and booty calls - which are covered later in the
guide.

Some of these aspects are required for 100% Completion, but otherwise are
there simply to enjoy. If you need a change from completing missions and
running through side-content, then drop in at either nightclub on Galveston in
The Meat Quarter.

******************************************************************************

5.      The Main Menu

The Main Menu is useful for many things. It includes anything else you are
unsure about:

Map - This will show you a map of Liberty City. You can also plot a marker,
giving you a GPS route to it.

Brief – If you forgot what you were doing, have a look at your brief to jog
your memory.

Game – Load or delete your saved game, or start anew.

Stats – If you want to admire your records, scroll through your statistics to
see what you have done. Your Stats are also split into sub-sections, like
general information, combat, etc.

Controls – Get to grips with how you plan to travel in and around the state.

Audio – Control the volume of your radio, and listen to the radio from the
comfort of your Pause Menu.

Display – Change the aspects of the in-game engine, such as the brightness and
subtitles.

******************************************************************************

6.      The HUD

The Heads-Up Display gives a little extra information. The right-hand corner
of the screen displays your weapons and ammunition for it, the amount of money
you have and a Wanted Level meter (if you gain a Wanted Level). Your money,
weapons and ammunition will not be displayed unless you load/reload your game,
or if you "prompt" it to pop up. In the bottom right, the name of the vehicle
you are driving, the district and the street/road you are on is shown, but
like the information in the top-right, isn't displayed unless you "prompt" it.
In the bottom right is the radar, to show you how to get around, your Health
on the left side of the radar, and your Body Armor on the right side of the
radar. And that’s the HUD!

The color of your Health is white, and your Body Armor is purple. Otherwise,
the HUD is the same as it was in "IV".

******************************************************************************

7.     Busted & Wasted

You can have fun in this game – in fact, the possibilities are endless. But
eventually, you take one bullet too many, or you choose to surrender to the
L.C.P.D. before things begin to get out of hand.

If you are Wasted, you are sent to the nearest hospital, and are only billed
10% of your current balance. This is capped at a maximum of $10,000. You will
not lose your weapons if you are Wasted.

In contrast, if you are Busted, you will lose all your weapons, but will not
be billed any money.

Both occurrences will result in you losing your Body Armor if you were wearing
any.

******************************************************************************

8.       The Order Of The Guide

Normally with the "Grand Theft Auto" titles, you would have to complete a
certain mission so you could access a new area of the city. However, the whole
of Liberty City is available to you right from the off. Added to that, there
isn't a time-based Achievement tied into this game.

So, this means that we will have a lot of things available to us to complete
in good time. I will be going for 100% Completion in this game, so everything
is woven into the storyline and completed as soon as it becomes available.

We will be starting off with side-content, and then completing missions. When
a side-mission pops up, I will halt the storyline to complete it before I
continue. This means that you should achieve 100% Completion with the last
mission.

This also means that I will cover the 100% Completion Checklist and Rewards
before embarking on getting the 100% Scores for missions. I will cover
Achievements to finish off, as the guide will be fully covered in all other
aspects.

So, with that noted, we can begin!

******************************************************************************

9.       "I Luv LC" - The Opening Mission

We begin inside the Algonquin Bank of Liberty - in the midst of the McReary
heist. We cut in to a cutscene from "Three Leaf Clover" that includes the
conversation between Luis and a L.C. Gun Club member. He and Michael meet
their end, and Luis gets out unscathed.

After we catch glimpses of Niko and Johnny, we are introduced to "Gay" Tony
Prince. He complains about his boyfriend, his clubs, and his life in general,
and then two Mafiosi enter. Tony introduces Luis to Rocco Pelosi, the more
well-spoken one, and his relative, Vince - both related to and working for the
Ancelottis.

Rocco ends up pulling a gun and grabbing cash, and then the two goons leave.
Tony explains to Luis that he borrowed money from them some time ago. You will
soon have control of Luis, and you will have to drive down to Hercules.

It's simply a talk with doorman Troy, a straight man who doesn't like manning
the gay club. He wants to discuss the matter, but Tony doesn't want to know.
You will then have to turn around and go to Maisonette 9 down the street.

This is our introduction to the nightclub scene. Once you've taken everything
in, you are told to hang around the club. Just go back outside to begin the
next part of the mission.

Here, we have a brief introduction to doorman Dessie, and Luis' friends,
Armando and Henrique, who are stirring up trouble after being refused entry.
They joke about his service to Tony, and after having being pestered about
what he is wearing, Tony gives him the night off. You will have to take Luis'
friends back to Northwood.

You will then have to drive to your Safehouse in North Holland, which is on
Galveston Ave. This is simply a place to save, change clothes and watch TV.
The mission will end once you've gone through this.

This gives you an introduction to the Mission Scores, which I'll cover in the
next chapter. You will have two mission chains - one at Tony's apartment on
Feldspar in Little Italy during the day, or outside Maisonette 9 at night.
Momma's missions are also available in Northwood.

******************************************************************************

10.      100% Scores - The Lowdown

Rather than just playing through missions, you are graded for your performance
in completing them. A percentage score is used to measure this.

A 100% Score is, unsurprisingly, the best score that you can get on a mission.
The Score begins at a base of 50%, and will go up depending on how many
objectives for the "perfect score" you complete. If you have four objectives
to complete, just completing one of them gives you 63% (rounded up).


Objectives
***********

The objectives are set to each mission. Whilst some of them are only connected
to a certain mission, there are several general ones that apply to most, if
not all missions:

>> Time: Complete the mission in under an allotted time.
>> Player Damage: Only sustain a certain amount of damage to your Health.
>> Vehicle Damage: Only sustain a certain amount of damage to your vehicle.
>> Accuracy: Maintain a certain percentage of weapons accuracy.
>> Headshots: Score a certain amount of headshots.

Other objectives will include a timer for a certain objective, going about the
mission in a certain way, or some sort of feat. These only apply to certain
missions, and if not listed should not be worried about.

You can toggle your score at the end of missions to see what the standard is
for a score-based objective (such as time), so you know what is expected of
you.

The names for specific feats are not too abstract, but I will explain them for
the sake of ease.


Replaying Missions
*******************

After completing the storyline, you are able to replay all the missions. This
allows you to seek a 100% Score. This means you shouldn't worry if you don't
get the maximum score the first time around.

The replays have a big advantage - any objectives you complete are permanently
ticked off. Your best record will stand, so if you concentrate on a certain
objective, any others that have been completed are already dealt with. If you
complete a mission in under 5 minutes, that always stands each time you replay
it.

You can set new records for any score-based objectives, but for no extra
benefit.

This means that once you have access to the replays, you can concentrate on
only the objectives outstanding. Everything else is done. If you want 100% in
all missions, it is very easily achievable if you keep on reattempting it.


Other Arrangements
*******************

There are a few more things to note:

-- The Mission Replays are available from your Cellphone. You will be given
  the name of the mission and your current Score on it. Any outstanding
  objectives are not given, so you will have to remember which ones you have
  left.

-- 100% Scores only stand if you complete the mission. Just fulfilling the
  objective isn't enough. This means that if you're going for a certain
  objective in the middle of the mission, but you fail it, you will have to
  start the mission again. It also means that hard work can become undone if
  you fail the mission.

-- In addition to the point above, if you take a Taxi to a mission destination
  and skip the ride, your Score becomes void. The best way around these
  missions is to have a vehicle to get to your destination quickly.

-- Your score for missions will also be available in the main section of the
  Stats Menu.

-- When you replay a mission, you are given full Health and Armor. If you are
  given a weapon, you will be given the ammunition for it. This means that
  being prepared is a whole lot easier because it is already sorted.

-- In mission replays, you are able to use the weapons you have unlocked,
  unless they are replaced during the mission. For instance, your Gold SMG
  may be replaced by the P90 during "Chinese Takeout", when Tony gives it to
  Luis. This gives you an advantage in the combat missions by being able to
  use advanced weaponry early.


Keep this in mind if you plan on replaying missions. Section 15 of this guide
covers the 100% Scores, so jump to that if and when you need it.

******************************************************************************

11.      Side-Content

We have some things to get on with straight from the start. We shall get them
out of the way.

------------------------------------------------------------------------------

SIC1. Seagulls
***************

Seagulls return from "The Lost & Damned" to feature in this Episode.

Again, this is the same deal as the Flying Rats in "IV", but only 50 are
scattered across Liberty City.

Seagulls are required for 100% Completion, and you still have a counter for
how many you have left to hunt down.

Your reward for exterminating all Seagulls is the NOOSE APC, but this will not
be available to you until completion of the mission "For The Man Who Has
Everything". It will be available from the Castle Gardens Construction Site,
and Yusuf Amir will text you as a pointer to your reward.


The Seagulls will be listed as below:

Seagull # (S-#)
Borough
District, Street Name
        >> Plus any additional advice and information.


We go at this in one Chapter, with the borough listed, due to the small amount
of Seagulls across a fully-unlocked city.

I will clear out Alderney first, then Broker up to Dukes and Bohan, and I will
finish up in Algonquin near the North Holland Safehouse.

The breakdown of Seagulls to boroughs is like so:

>> Alderney: 5 (one on Happiness Island)
>> Bohan: 2 (one on Charge Island)
>> Dukes: 3
>> Broker: 2
>> Algonquin: 38 (two on Colony Island)

Without further ado, we can begin our hunt.


-- Seagull #1 (S-01)
  Happiness Island, northwest
        >> The Seagull will be sitting on a post on the jetty on this area of
           the island.


-- Seagull #2 (S-02)
  Alderney
  Acter Industrial Park, Toggle Ave.
        >> At the west end of the street, near the interesection with
           Praetorian Ave. is a brick wall. Climb over it, and the Seagull is
           found sitting near the ground in this area.


-- Seagull #3 (S-03)
  Alderney
  Berchem, Babbage Dr.
        >> Head north up Babbage and look to your right after it curves
           northeast. You will find a parking lot shack, and the Seagull on
           top of it.


-- Seagull #4 (S-04)
  Alderney
  Leftwood, Long John Ave.
        >> As you approach the northwestern end of this street, turn left on
           to Manzano Rd. Look to your right and stop when you come to a play
           area. Follow it through to come out onto the beach. To the north
           will be a wall with a rock formation at the bottom of it. The
           Seagull is on these rocks.


-- Seagull #5 (S-05)
  Alderney
  Westdyke, Franklin St.
        >> Head east down this road, past the Precinct, and turn left onto
           the road down onto Alderney Beach. If you look on your map, you
           can find a piece of land sticking out of the northeast coast. Head
           towards this area and look for a rock on the beach, near this
           large rock formation. The Seagull is sat on top of this much
           smaller rock.


-- Seagull #6 (S-06)
  Bohan
  Industrial, Attica Ave. & Lotus St.
        >> There is a wall running down the east side of Attica at this
           intersection. You can find the Seagull on top of this wall near
           the intersection.


-- Seagull #7 (S-07)
  Charge Island, East Borough Bridge to Algonquin
        >> The Seagull is sitting on the railing at the north side of the
           westbound lane.


-- Seagull #8 (S-08)
  Dukes
  Steinway, Trenton Ave. & Tinconderoga Ave.
        >> Two alleyways link these two streets, running east to west. The
           Seagull is sitting on the ground in the southernmost alley.


-- Seagull #9 (S-09)
  Dukes
  Meadows Park, near the Pavillion Towers
        >> These towers are the two circular structures at the north end of
           the Park. To the west of the Towers is a baseball ground. The
           Seagull is on this ground.


-- Seagull #10 (S-10)
  Dukes
  Meadows Park, the Monoglobe
        >> At the southern end of the Park is this monument, surrounded by
           two circular paths. The Seagull is sat on the wall of the fountain
           on its northeast side.


-- Seagull #11 (S-11)
  Broker
  BOABO, Chicory St.
        >> Near the intersection with Creek St. is a diner. The Seagull is
           sat on top of it at its east side.


-- Seagull #12 (S-12)
  Broker
  Broker Bridge, westbound lane
        >> The Seagull is sitting slightly up from the ground on the guard-
           rail on the north side of the lane.


-- Seagull #13 (S-13)
  Algonquin
  Colony Island, Presidents Ave.
        >> Come off the Leaper's Bridge and take the first right turn to the
           parking lot. Head south towards the abandoned hospital. You can
           find the Seagull to the east of it, nearer to the seawall.


-- Seagull #14 (S-14)
  Algonquin
  Colony Island, Presidents Ave.
        >> From Seagull #13, get back onto Presidents Ave. and head north.
           Take the next right turn and head east down this road and stop at
           the end of it. There is an area with chain-link fencing and green
           pipes to the north. The Seagull is sitting in the middle of this
           area.


-- Seagull #15 (S-15)
  Algonquin
  Leaper's Bridge
        >> The Seagull is sitting on the brick wall near the guard-rail on
           the south side of the bridge.


-- Seagull #16 (S-16)
  Algonquin
  Easton, Bismarck Ave. & Jade St.
        >> At this intersection is the large statue of Neptune. It is sat on
           the wall. There will be cops nearby, so you will need to make a
           getaway.


-- Seagull #17 (S-17)
  Algonquin
  The Triangle, Columbus Ave.
        >> Just before the intersection with Garnet St. is a restaurant with
           a glass shelter. The Seagull is sitting on the ground down the
           sidewalk, outside the southern seating area.


-- Seagull #18 (S-18)
  Algonquin
  Lower Easton, Garnet St. & Luddite Row
        >> At the southwest corner of this intersection is Fudz's Deli. The
           Seagull is on the edge of the roof on the east side, above the
           banner.


-- Seagull #19 (S-19)
  Algonquin
  Chinatown, Bismarck Ave. (north) & Emerald St.
        >> At the corner of this intersection is a Food Center corner store.
           The Seagull is on top of the overhang for this store. The GetaLife
           building will overlook this area to the north.


-- Seagull #20 (S-20)
  Algonquin
  Chinatown, Emerald St.
        >> From Seagull #19, head east down Emerald St. Stop as you pass
           Bismarck Ave. (south), and look down the south side of the street.
           The Seagull is on top of a parking lot shack.


-- Seagull #21 (S-21)
  Algonquin
  Chinatown, Bismarck. & Diamond St.
        >> At the southeast corner of this intersection is an oriental
           building with scaffolding on the north side. The Seagull is on the
           first level above the street, at this corner.


-- Seagull #22 (S-22)
  Algonquin
  Chinatown, Albany Ave. & Bridge Ln. South
        >> To the northeast corner of this intersection are a line of pay-
           phones. Behind them is a wall with the Seagull sitting on it.


-- Seagull #23 (S-23)
  Algonquin
  Fishmarket South, Pier 45
        >> Go to the staircase on ground level at the southwest corner of the
           complex. The Seagull is on the railing on the railing of the east
           stairset.


-- Seagull #24 (S-24)
  Algonquin
  Castle Gardens, HeliTours
        >> The Seagull will be sitting on a rope tie at the waterfront to the
           south of the HeliTours terminal.


-- Seagull #25 (S-25)
  Algonquin
  Castle Gardens, South Parkway
        >> Where Bismarck Ave. and Albany Ave. end is a small park. Nearest
           to Bismarck is a grassy area beyond the northern fence, where you
           can find the Seagull.


-- Seagull #26 (S-26)
  Algonquin
  The Exchange, Columbus Ave. & Barium St.
        >> At the northeast corner of this intersection is the Fleeca
           Building, with the two green letter Es. The Seagull is above the
           door below these letters.


-- Seagull #27 (S-27)
  Algonquin
  Castle Garden City, the wharf
        >> The wharf is off Union Drive West. Go into the parking lot at the
           south side and look to the small overhang above the southern end.
           The Seagull is perched on top of it.


-- Seagull #28 (S-28)
  Algonquin
  Castle Garden City, the wharf
        >> Go to the north side of the wharf and stop when you come to the
           west side of the waterfront. Look south to look over the jetties.
           The Seagull is sat on the east side of the water inlet, near the
           northeast corner.


-- Seagull #29 (S-29)
  Algonquin
  Little Italy, Brown Pl. & Feldspar St.
        >> Near the south end of this intersection is an Italian deli, which
           is one block west of Drusilla's. The Seagull is sat at the foot of
           metal railings on the east side of the street.


-- Seagulls #30 & #31 (S-30) (S-31)
  Algonquin
  The Triangle, Rotterdam Tower
        >> The building is enterable on the east side, allowing you to get on
           to the observation deck. The two Seagulls are found at the south
           side and the southeast corner.


-- Seagull #32 (S-32)
  Algonquin
  Suffolk, Garnet St. & Frankfort Ave.
        >> The median of this street is formed by a series of planters. The
           Seagull is sat at the east side of this intersection.


-- Seagull #33 (S-33)
  Algonquin
  The Meat Quarter, Hematite St. & Galveston Ave.
        >> At this corner is the Ron Gas Station. Go onto the east side of
           this intersection (on Hematite) and you can find the Seagull on
           the sidewalk beside a pillar.


-- Seagull #34 (S-34)
  Algonquin
  The Meat Quarter, Galveston Ave.
        >> Begin at the entrance to Maisonette 9. Head across the street and
           head north. At the end of the scaffolding is the entrance to an
           alley. The Seagull is sat on the ground.


-- Seagull #35 (S-35)
  Algonquin
  Westminster, Galveston Ave.
        >> On this street between Kunzite St. and Lorimar St., there will be
           a guard-rail where the road crosses over the Booth Tunnel road.
           The Seagull is sat on the north end of the eastern rail, near the
           entrance to Hercules.


-- Seagull #36 (S-36)
  Algonquin
  Star Junction, Columbus Ave.
        >> On this road between Lorimar St. and Manganese St., you can find
           the entrance to a courtyard area on the west side of the street.
           In front of you should be a few benches and a planter behind each.
           The Seagull can be found sat on the planter.


-- Seagull #37 (S-37)
  Algonquin
  Star Junction, Manganese St.
        >> Go to this part of the street between Denver-Exeter Ave. and
           Columbus Ave. Next door east of the hotel is a shack, and the
           Seagull on top of it.


-- Seagull #38 (S-38)
  Algonquin
  Middle Park East, eastern waterfront
        >> Go onto Union Drive East from the east end of Obsidian St. (west).
           Head onto the waterfront from the east side of Union Drive East,
           and you can find the Seagull sat on the ground, near a life ring.


-- Seagull #39 (S-39)
  Algonquin
  Middle Park, south side
        >> The Seagull can be found at the southeast corner of the lake, at
           the top of a set of stairs not too far from it.


-- Seagull #40 (S-40)
  Algonquin
  Middle Park, Frankfort Ave. & Quartz St.
        >> The Seagull is sat on the wall bordering the Park, near the south-
           east corner of this intersection.


-- Seagull #41 (S-41)
  Algonquin
  Middle Park West, Galveston Ave.
        >> Stop when you get to the overpass over Nickel St. The Seagull is
           sat on the concrete wall on the north side.


-- Seagull #42 (S-42)
  Algonquin
  Middle Park West, Union Drive West
        >> There are two billboards to the north of the intersection with
           Nickel St. The Seagull is sat on the east end of the billboard
           above the southbound lane.


-- Seagull #43 (S-43)
  Algonquin
  Varsity Heights, Ivy Drive South
        >> Head north up this street and stop after you pass the intersection
           with Ruby St. Look to your right, and you can find the Seagull on
           the ledge of this building.


-- Seagull #44 (S-44)
  Algonquin
  Middle Park, northeast entrance
        >> If you head southwest to enter the park from here, look to your
           left to find it on the ground near the top of the steps.


-- Seagulls #45 & #46 (S-45) (S-46)
  Algonquin
  North Holland, Uranium St.
        >> Head to this part of the street between Frankfort Ave. & Exeter
           Ave. You can find one Seagull on the ground at the entrance to an
           alley on the north side of the street, and a second on the fire
           escape to the left of it.


-- Seagull #47 (S-47)
  Algonquin
  North Holland, Frankfort Ave.
        >> You can find it on the wall of the El-Tracks on the northbound
           lane, down the road east from the hospital.


-- Seagull #48 (S-48)
  Algonquin
  Northwood, the Projects
        >> North of the southwest apartment block is a play area. The Seagull
           is on the roof of the climbing frame.


-- Seagull #49 (S-49)
  Algonquin
  Northwood, Grummer Rd.
        >> Head west past the intersection with Exeter Ave. Head to the south
           side of the street, and you can find the Seagull on top of a man-
           hole cover.


-- Seagull #50 (S-50)
  Algonquin
  North Holland, Galveston Ave.
        >> Slow down as you pass the intersection with Wardite St. Stop when
           you see an alley to your right. You will come into the alleyways
           with the entrance to the Cage Fighting Arena. Go east down this
           alley and take the turn north to see a fire escape near the three-
           way converge of the alleys. The Seagull is on this fire escape.


You should finish up near the Safehouse. Well done for doing them all. Enjoy
the bonus reward once it becomes available.

------------------------------------------------------------------------------

SIC2. Friends
**************

We had some aspect of Friends in TLaD, although it has become diluted. We only
have two friends to deal with, plus the activities available to them.

------------------------------------------------------------------------------

FRI1. Armando Torres & Henrique Bardas
***************************************

These two guys are Luis' boyhood and life-long friends, with no obvious
relation to Elizabeta or Mallorie. "A" considers himself more intelligent than
"H", but they have not had the lucky break Luis got with Gay Tony. Both are
dealers and Luis will be spending quite a bit of time concerning himself with
their deals.

However, you can call them up in the Cellphone to go on activities with them.
This cannot be done until completion of the mission, "Clocking Off", but doing
them isn't really worth covering because they are easy to do and purely
optional with no benefit.

If you call one up for an activity, the other will come along. For 100%
Completion, you need to go on all activities that they have with them. This
means that you can simply keep on calling one of them up to make this count.

Armando and Henrique have their Abilities available straight away. Armando has
a Cavalcade which you can call up to get Discounted Weapons, thus replacing
Jacob's Guns and Terry's Gun Van.

Henrique will deliver a vehicle of your choosing to your position, thus
replacing Clay's vehicle delivery.

As you complete missions, the greater the options you have. You will have to
rely on Armando's ability, but Henrique's is purely optional and you can have
a lot of fun as a result of it.

------------------------------------------------------------------------------

FRI2. Activities
*****************

Armando and Henrique share the same seven activities, which you can go on with
completion of the mission "Clocking Off":


-- Air Hockey
-- Darts
-- Drinking
-- Eating
-- Pool
-- Show
-- Strip Club

You need to go on each one at least once for 100% Completion. You can go on up
to four activities in one outing.

------------------------------------------------------------------------------

SIC3. Maisonette 9 & Hercules
******************************

These two clubs bring a new dimension to Liberty City. You can now throw
yourself into the L.C. nightlife.

Maisonette 9 is open from 21:00 to 06:00. You have nine in-game hours to enjoy
yourself. Hercules is open around the clock.

There are a number of things available to you from these nightclubs for you to
try out.

------------------------------------------------------------------------------

MNH1. Drinking & Minigames
***************************

In either bar, you can go up to the bartender and order a drink. If you drink
enough, you will become drunk. Drink too much, and you pass out, waking up in
a random location. It'll be up to you to make your way back to wherever you
want to be.

Also, in the V.I.P. section of Maisonette 9, you can take part in a Champagne
Drinking Contest. You will have to shake the bottle with the sticks and then
press the button to pop the cork. After the initial fun, you will then have to
out-chug your opponent. You will have to twist the stick at a steady rate to
beat him - if you go too fast or too slow, the game will tell you.

Completion of the Contest will make Luis drunk, but you'll sober up after a
while. Winning this game is required for 100% Completion.

------------------------------------------------------------------------------

MNH2. Dancing & Booty Calls
****************************

You can dance with some of the ladies at Maisonette 9 if the mood takes you.
If you make some slow progress, but ultimately impress the girl you're dancing
with, she will lead you to the female bathroom stalls. After some "private
dancing", she will give you her Contact.

You can then call her up to go on a Booty Call. She may occasionally send you
a "tasteful" pic and a text. You can go on a few booty calls until she breaks
things off. If you haven't got the "Warm Coffee" Achievement, you can get it
with your first call.

There are ten Booty Calls that you can unlock. They are listed in alphabetical
order:

-- Ana
-- Cindy
-- Dana
-- Domino
-- Jojo
-- Lily
-- Tami
-- Tania
-- Taylor
-- Vikky

Enjoy your time with the girls. You don't need to go through the process with
all of them, but it's a good diversion if you have nothing else to do.

------------------------------------------------------------------------------

MNH3. Dance-Off
****************

If you dance at Hercules, you will occasionally have someone butt in, and they
bring you a dance-off challenge. They show off their moves, and with the
button prompts, you need to do the same.

This challenge is simplistic. Once it is done, you can return to the normal
dancing scene.

------------------------------------------------------------------------------

MMH4. The Bus Stop
*******************

If you manage to dance flawlessly, you will go into this dancing mode.

This is similar to the Dance-Off, except that it is longer and more drawn-out.
You should have no trouble completing this.

For 100% Completion, you need to complete this twice - once in each club. The
"Catch The Bus" Achievement is also earned here.

******************************************************************************

12.      The Storyline

There are 26 missions to both complete and to try and get a 100% Score on. Our
main focus in this Section is completing them, so we'll disregard objectives
for the time being.

------------------------------------------------------------------------------

>> CP1. "Gay" Tony Prince
**************************

Gay Tony is the owner of Maisonette 9 and Hercules, the most prestigious
straight and gay bars in Liberty City. He grew up in Dukes, but seems ashamed
of his roots. Luis is his bodyguard, business partner, and all-around handy-
man.

Tony's lifestyle is turbulent - if he's not scoring coke with the local
socialites, he's borrowing money to finance his businesses and his habits.
He has a total of eleven missions, including the first and the final mission.

He has two mission points. One is outside Maisonette 9 during the night, and
the other outside his apartment in Little Italy during the day.

------------------------------------------------------------------------------

GTP1. "Practice Swing"
***********************

This mission will be picked up during the day from Tony's apartment.

Luis arrives, with Tony quite on edge. He tells him that they're about to
"lose everything" due to a number of factors, including his addictions and his
borrowing. Luis wants to fight for the future, seeing as Tony has built his
reputation from the ground up. There's two guys who each think that they have
ownership of the clubs, and Luis would have to put a lot of people down to get
out of dire straits. Right now, they have to play along with things, and then
deal with a keyboard warrior.

Our first port of call is to meet Rocco down at Swingers' Golf Club. He's got
a union boss tied to a golf cart, and he needs to get some information out of
him. You'll be manning an iron, and you will have to land hits on the boss.
All you have to do is get your aim in order, and then stop the power bar on
the black line. If you get everything right, you will hit the union boss and
advance the mission.

Rocco will move further and further away from you for two more hits that you
need to land. Once this is done, you are interrupted by Mafiosi looking to
defend their boy.

There will be three car-fulls of gunmen that you will have to cut down. Once
prompted, you will have to get in the golf cart and follow Rocco to safety,
with Tony in tow. You will stop at the dead-end road at Castle Gardens, near
the wharf.

Rocco doesn't take this job as interest pay on Tony's debts, and he simply
drives away. You will have to take Tony back to his apartment to finish up.

Reward: $1,500

You will unlock Mori Kibbutz's missions in East Hook, Broker.

------------------------------------------------------------------------------

SIC4. Swingers' Golf Club
**************************

Completion of the mission "Practice Swing" will unlock this side-mission from
the Driving Range in The Meat Quarter.

There are two things to this side-mission - one, you are required to beat your
opponent (CPU or Armando/Henrique) at least once for 100% Completion; and two,
you can earn the "Four Play" Achievement.

You have to land as close to the target as you can, which is simply a golf
flag. The closer you land to the target, the more points you get. If you hit
the target directly, you get a bonus of five points. You have ten hits. The
system works exactly as it did in the mission.

You only need to tap the golf flag to earn the bonus points. You can afford to
undershoot a little. If you judge your power right, you can tap the flag and
stick the ball close to it, allowing for maximum points.

A good run is all that is needed. Your opponent isn't too skilled at this. A
win should be easy with enough practice.

The maximum you can score per ball is 15 points - 10 for landing right at the
target, and 5 for hitting it. However, you're looking at half of that to beat
your competition.

This is a simple side-mission, and you can get it out of the way pretty
quickly.

------------------------------------------------------------------------------

GTP2. "Chinese Takeout"
************************

This mission is available outside Maisonette 9 at night.

Luis decides to drop into the club. Here, we see Roman Bellic and Brucie
Kibbutz having a good time, and then we cut into the manager's office. Tony
leads Luis straight out so the two can run another errand. On the way out, the
two bump into eccentric billionaire Yusuf Amir, and share a quick chat.

We are heading down to the Dragonheart Plaza in Chinatown. Tony has to go on
another favor for Rocco, and Luis has no other choice to go along with it. We
catch Billy Grey on his way out, who intended to sell out Johnny. Following
that little insight, Tony and Luis get talking to the Chinese connection. He
wants to get the Plaza in working order, and Rocco led him to believe that the
boys could get this done. He pulls out a gun once he realises he won't get his
way, but Luis defuses the situation.

However, we will be fighting our way out. You will want to stick in cover as
you head down to ground level. The P90 sub-machine gun provided will help you
clear out the Triads. Some will be in cover, others will pop out from the next
area - just keep your eye on the radar and look out for them when they try to
take you by surprise.

Once you have made your way outside, wait for Tony to join you and then take
him back to his apartment.

Reward: $1,000

Yusuf Amir's missions are now available from his pad in Middle Park.

A call from Tony unlocks a new side-mission...

------------------------------------------------------------------------------

SIC5. Nightclub Management
***************************

When Maisonette 9 is open, you can head into the security room to attempt the
Club Management missions.

Initially, the missions are repetitive. You are standing at certain points in
the club, whilst Joni (watching the monitors) points him to any trouble. You
will deal with them by simply walking up to them. You may also be summoned to</pre><pre id="faqspan-2">
the security room by Joni, where she'll either get a little insecure, or will
allow Luis to have some "fun" with her.

However, you will finish off the missions with a certain objective, concerning
some of the celebrities and socialites nearby. There are eight instances in
order of how they are listed. Dessie will give you the low-down, and then you
will have to set about completing your objectives. You get to hear some
interesting conversations about matters concerning the lives of the rich and
famous.

You will earn $500 for each Club Management mission successfully completed.
Each one is required for 100% Completion.


-------------------------------
+ Mission #1 - Clay PG Jackson \
----------------------------------->

The "Pain Giver" is stuck at Hercules, being pinned down by paparazzi. You'll
have to get into his PMP 600 and then drive out of the alley, without hurting
the guys wielding cameras. Just drive slowly - you can afford to knock a few
back as long as they don't end up as roadkill.

You will then have to outrun the paparazzi before dropping off Clay at the
Majestic.


-------------------------------
+ Mission #2 - Kerry MacIntosh \
----------------------------------->

Miss MacIntosh is at Hercules, and she's asking for a takeout from her regular
spot, the Iron Belly in Bohan. You will need to get there, and then come back
as fast as you can. Danni, Kerry's P.A., will pester you with calls as you
head back to Hercules. Just get back there quickly and try to get through the
traffic as well as you can.


-------------------------------
+ Mission #3 - British Royalty \
----------------------------------->

A Prince has asked for some female company, and Luis needs to organize it.
Meet him on the floor and escort him outside.

You need a four-door car. The Schafter parked outside is easy enough. You will
then have to pick up two girls from the subway station in Easton. The girls
aren't royal standard, but the Prince is happy enough. You will have to drop
him and the two girls off at a suite in Star Junction to finish up.


-------------------------------
+ Mission #4 - Poppy Mitchell  \
----------------------------------->

Poppy, the nation's sweetheart, is not enjoying herself in the V.I.P. Lounge.
Paparazzi are hanging around outside, and she wants them cleared out.

To eliminate any blame, Dessie suggests using the water cannon on a firetruck
to scare them away. You will need to pick up a truck from the station in
Northwood, and then drive back to Maisonette. You can aim the cannon with the
right stick.

The paparazzi are red dots on your map and radar. Bystanders will retaliate if
you hit them, and they will pull you out of the cab if you don't fight them
off. When you have cleared out the paps, Poppy will enter the firetruck and
you will then have to drop her off at The Hotel On Luddite East to finish up.


-------------------------------
+ Mission #5 - Cloe Parker     \
----------------------------------->

Cloe is in the women's restroom, and is bringing attention to herself. You'll
have to go into the stalls and escort her outside. Take her to her car in the
lot next door north of the club, and then to her home in Westdyke. This is a
fairly simple mission.


-------------------------------
+ Mission #6 - Al Di Napoli    \
----------------------------------->

Mr. Di Napoli is over at Hercules, and he's asked for Luis. Head over there.
You will then be driving him to his dealer in Varsity Heights. The deal is a
bust, and you will have to lose the 2-Star Wanted Level you gain. You will
then have to drop him off at the theater to complete the mission.


-------------------------------
+ Mission #7 - The Blue Bros.  \
----------------------------------->

Luis is asked to pick up Billy and Bobby Blue, two teenage poster boys. You
will need to pick them up from the MeTV Building.

A truck will block the road in front of you. A bunch of fangirls will swarm
from behind. You must escape them without hurting any of them. You can squeeze
past the truck's cab and out from this street. You can then just drop them off
at Maisonette.


-------------------------------
+ Mission #8 - Bruce Spade     \
----------------------------------->

Bruce is in northern Algonquin, and Tony wants him picked up by chopper. Luis
is the only pilot out of the workforce, so it's his job.

Grab the Swift from the helipad in Purgatory, and touch down on the Northwood
grass plains. This guy has a fear of heights, so you need to fly low and land
in the middle of the blockade outside Maisonette. You have a clear run down
Galveston Ave. to the south from the pick-up point, so you just need to stay
below the buildings, but above the poles and trees.


You can do more Club Management, but this will be purely repetitive. Enjoy the
novelty of dealing with the rich and famous.

------------------------------------------------------------------------------

RCH1. Random Character - Arnaud
********************************

Arnaud is a Frenchman currently residing in Liberty City. He sees the world as
ridiculous, a view shared with Luis too. He has two encounters.


Encounter 1
------------

His first Encounter appears near the restaurant in Star Junction, following
completion of the missions "Practice Swing" and "Chinese Takeout".

He first identifies with Luis as both having European roots, although Luis'
Spanish roots are quite weak. He complains about his country and the American
culture, and presents himself as a simple man. He wants Luis to take him for a
drive.

You will have to drop him off at a massage parlor in Chinatown. He will simply
thank "Spaniard" and go about his business. You get no reward for this.


Encounter 2
------------

His second Encounter will become available some time after his first, on
Folsom and Turtle in Bohan. He is in a worse way than he was before. He went
on a opium bender, got with a hooker, and then got mugged and beaten up by her
pimp. After the two share a laugh, they set about getting Arnaud's money back.

You will need to head to Bronco St. to catch up with the pimp. He will drive
away after speaking to one of his girls. Take him out and retrieve the wallet.
You will then have to drop him off in Fortside to finish up.

You will be rewarded $500, and it'll be the last time we'll see Arnaud. We can
now go back to the storyline.

------------------------------------------------------------------------------

>> CP2. Adriana "Momma" Lopez
******************************

If you didn't guess, Adriani is Luis' mother. She lives in the Northwood
suburbs, living quite a simple life as a matriarch in the ghetto. She is not
too proud of Luis, comparing him to brother Ernesto and the professional life
he leads - she doesn't like his life of drugs, guns and violence, but she's
willing to accept the money he brings home.

She has three missions - the first directly surrounding her, and the other two
around Luis, Armando and Henrique.

------------------------------------------------------------------------------

AML1. "Momma's Boy"
********************

Momma has company when Luis walks in - a man named Santo. To her, he's a kind
fellow, but we'll learn that he is a loan shark prying upon a vulnerable and
clueless woman. The conversation between Luis and Santo is fiery, but Santo
somehow respects Momma, so he calms things down. He wants Luis to start
earning the money back.

You are following Santo down Frankfort, into an alley housing an underground
cage-fighting arena. He knows Luis has a past in this scene, and he wants to
exploit this to make an earner - he orders for you to take out the first two
opponents, then take a dive on the third. All Santo has to do is call the bets
and earn the money.

As explained, fights are just melee and usually toe-to-toe, fist-to-fist. The
first opponent is easy enough to deal with, and the second doesn't up the
challenge so much. You are just re-learning the melee combat system.

There are two outcomes to this mission. You can take the dive on the third
opponent, having to lose half your health to do so, or just defeat your final
opponent. The former ends with Santo promising that Momma's debts are paid,
and Luis threatening to kill him if he shows his face again.

However, if you defeat your opponent, the cutscene shows a very unhappy Santo.
You will have to kill him to finish up. If you aim for the 100% Score, you
will have to take this option.

Reward: $1,000

A new side-mission is now available...

------------------------------------------------------------------------------

SIC6. L.C. Cage Fighters
*************************

You can head back to the arena to activate this side-mission. You will be
partaking in a sport where MMA meets Fight Club. Basically, an illegal brawl
for money and reputation.

There are two aspects to this - betting, and fighting. This option is brought
to you between each round.

If you decide to bet, you can stake some money on a selected fighter. Who you
think will win depends on the appearance of the fighter - if one's got muscles
and tattoos, then he is likely to be a seasoned competitor. Otherwise, the
outcome is simply 50-50.

Bets are not fixed, so you can place as high a wager as you can. You can also
spectate. Either option will allow you to replenish some of your health if you
lose some during the rounds.

Anyway, onto...

Fighting
---------

There are six rounds for you to complete. There are three fighters in each -
eighteen in total. The difficulty is stepped up as you complete each round.
Your reward for completing Round 1 is $110, and steps up $10 each time until
Round 5 for $150.

Beginning from Round 4, the fighters will use melee weapons - baseball bats or
knives - to add to the difficulty. If your Health is low at this point, you
may want to sit out and place a bet.

You will want to dodge the knife/bat attack and then disarm your opponent.
This will give you an advantage for the rest of the round. Your melee weapon
will be taken away from you before the beginning of the next round, so you'll
need to be fast-reacting to your opponent's attack.

It may take a few attempts, but you should know what you are doing to get to
the later rounds. It is just a case of preparing for the challenge beyond the
first half of the rounds.

With the completion of Round 6, you are crowned Cage Fighter champion and
earn a $4,000 reward.

You will have to be crowned champion in order to fulfil 100% Completion. Make
sure you do this before you carry on with the story.

------------------------------------------------------------------------------

AML2. "Corner Kids"
********************

Luis watches as Armando supervises Henrique in a street-side deal. A takes the
conversation as a criticism by Luis, beginning to talk about how there are
no opportunities for them to support themselves. He then starts laying into
Luis' career. After speaking to Momma, the boys are set on a job - something
"real" that they must be involved in.

You will be driving the guys in a Cavalcade, down to a derelict building in
East Hook. The meeting is meant to bring on a stream of merchandise for the
boys to make plenty of money from. The meeting with "Papi" is smooth, until
the police begin to close in.

You will need to fight off the N.O.O.S.E. and cops on this street and through
the building overhang. You will have an Automatic Shotgun provided to you for
this mission, which is quite a powerful shotty. Those in the building tend to
hide around corners, so be wary as you advance.

Once Henrique blows through the wall, you will have to fight off the last of
the authorities. Some are on the roof with the Annihilator, and the others are
off to the right and due east from your position. Once they are cleared out,
you will need to shoot down an Annihilator. Wait for it to stop and rotate,
and then nail it.

Take the Serrano down the street, pick up Armando and Henrique if they are not
with you, and drop them off at the Northwood Projects. The discussion between
the three gives us a little insight into our next moves.

Reward: $2,500

------------------------------------------------------------------------------

SIC7. Drug Wars
****************

After completion of the mission "Corner Kids", you unlock Drug Wars as a side-
mission. They work in the same way as the Gang Wars in TLaD.

You will complete your first Drug War, and then you will be able to do a Drug
War from one of the four boroughs. Armando and Henrique pull up, and you drive
to the destination.

Your aim in all of the Drug Wars is to steal the product of your rivals, and
then drive to a drop-off to finish up. You are given your reward, and a screen
will show you how many you have completed.

There are 25 Drug Wars to complete in order to achieve 100% Completion. But,
just like the Gang Wars, you unlock a weapon spawn for every ten Drug Wars you
complete up to 50. Spawns are for certain weapons and will appear at your
Safehouse in North Holland after completion of certain missions:

-- 10 Wars: .44 Pistol - after "Boulevard Baby"
-- 20 Wars: Advanced MG - after "Going Deep"
-- 30 Wars: Automatic Shotgun (exp.) - after "High Dive"
-- 40 Wars: Sticky Bombs - after "Bang Bang"
-- 50 Wars: Gold SMG - after "Departure Time"

You can go for 50 Wars, but you only need half if you're chasing 100%
Completion.

Your money reward starts at $4,000 for your first Gang War. This will go up
to $14,000, at which point it maxes out. So if you chase the Gold SMG spawn,
you can earn a lot of money.

Each Drug War consists of enemies to fight off, a drug vehicle to steal, and
then a drop-off point to offload the stash and finish the War successfully. Of
course, stealing product isn't as simple as it sounds.

Each Drug War will have you fighting a gang that is protecting it. They will
have a variation in the weapons they use, but the Wars are mostly repetitive.

There is no advice apart from just sticking to cover, having full Health and
Armor and having a good gun at hand.

Armando and Henrique will provide the help. They can be "killed", but this
will mean that you will have to fight without them for the rest of the Drug
War, and they'll return for the next.


So, I can say nothing more about these apart from the variants. There are four
variants that you may have to face:


>> Convoy
**********

You will need to intercept the vehicle containing the merchandise, and steal
it whilst dealing with the thugs protecting it. You will want to clear out the
target vehicle and their company before you take it and drop it off.


>> Highjack
************

You are stealing a vehicle containing the merchandise from its stationary
position. It may be unguarded at times, but it is more likely that you'll have
to fight for it.

If it is guarded, you will have to fight the gang off when you take it. If it
is unguarded, you will earn a Wanted Level which you will have to lose before
you can drop it off and finish up.


>> Stash
*********

You are stealing the drugs from a certain area. It will be guarded by a number
Clear out the area and take the vehicle. The gang will come after you as you
drop it off.


>> Stickup
***********

You are stealing the drugs from a deal, meaning you are fighting dealers and
the buyers. Take them out, take the drugs, and fight off the resistance as you
drop it off.


So, enjoy your time with these. We'll get back on with the story...

------------------------------------------------------------------------------

AML3. "Clocking Off"
*********************

When Luis walks in, Armando and Henrique tuck into Momma's cooking. He soon
gets them to get outside and deal with business. Once he and Momma have had
their digs at each other, Luis joins them outside.

Get in the Cavalcade and drive down to the Bohan docks. This assignment is
simply watching over a shipment coming in. You are following Henrique down to
the lower level of the docks. Go near the boat, and then come back into the
dock. You will hear the screeching of tyres.

Someone got the word out about the shipment, and a gang is coming to hijack
it. They will be marked on your map. They will come in small groups and
reinforcements in the same number. They will attack on the middle and upper
level of the dockland.

They are more spread out and come in more numbers on the upper level. Some
will also be in cover, so watch out for them taking you by surprise. When you
have cleared them out, you will have to get to the Cavalcade.

You will follow Armando back to the lockup on Northwood. You will have no more
troubles to drop the stuff off.

Reward: $1,000

------------------------------------------------------------------------------

>> CP3. Mori Kibbutz
*********************

Mori is the older brother of Brucie, who we know very well. This guy is quite
the character - he is more cocky, more self-centred and certainly more moronic
than Brucie. The sibling rivalry between the two is childish at best. He isn't
the type of guy that Luis wants to hang around with, but as Tony owes a debt
to him, he has no choice. He has a total of three missions.

------------------------------------------------------------------------------

MKI1. "Kibbutz Number One"
***************************

We are introduced to Mori, who doesn't hide his normal character. Luis is
instantly annoyed by him, but makes it clear that he would rather deal with
him non-violently if he doesn't act out too much. Brucie walks in, and the
bullying starts. After watching him tear shreds out of his brother, Luis is
then led out on an errand.

Head to the docks on Chase Point. Luis is attending a meeting with Mori and
his associates. They aren't happy to see him, because he isn't trustworthy in
the slightest. When he tries to "take over", everything spills out of hand.

There are several enemies straight in front of you, plus one up high in the
construction site complex. When you clear out the immediate threat, another
enemy will pop out of cover to fire an RPG. Take him out before you advance
towards the waters. A few more will pop out of cover, so go through carefully.

Once you're at the shoreline, you will board a boat to chase after the last
remaining enemies. You are given Sticky Bombs to take them out. Luis throws
them to his left, so get on the right side of the boats to stick them with the
bomb. Get away from the one you stick, and detonate. Repeat for the other two
boats to finish up.

You will then have to dock the boat at Fishmarket South, near Pier 45, to
finish up.

Reward: $500

------------------------------------------------------------------------------

>> CP4. Yusuf Amir
*******************

You will have heard his name mentioned by Playboy X as a billionaire tycoon
from Dubai, but there is more to him than meets the eye. He likes to associate
himself with gangsters and thugs such as Luis, and enjoys imitating that
lifestyle. The Western ways have rubbed off on this Arab gentlemen, much to
the shame of his father. He has four missions, each one showcasing his vast
wealth.

------------------------------------------------------------------------------

YAM1. "Sexy Time"
******************

Luis looks around Yusuf's apartment, and is impressed by what he sees. He has
ambition - he won't stop with Liberty City until he owns everything. Tony put
in a good word for Luis, and it leads to a job. He wants to impress his father
by "acquiring" a military-grade helicopter from the company that has built it
and is showcasing it. He promises a lot of money for Tony and Luis if they can
help him out.

The chopper is on a yacht, and you will need to get a boat from the Castle
Garden wharf to get out to it. As you approach, you will be informed of a
patrol boat circling around it. Just slow down if it comes close, and then
try to line the boat up with the stern of the yacht. If you get caught, you
alert the guards on the yacht and stealing the chopper becomes harder.

If you do this without being seen or heard, you can jump aboard and quickly
make your way up to the helipad and take it away. You will want to fly towards
Happiness Island. As you pass over it, you get a call from Yusuf. When you do,
turn back and head towards the yacht. You are ordered to destroy it.

The Buzzard has mounted RPGs and MiniGuns, and you will be using the RPGs to
destroy the yacht. You will have to hit it a few times at three weakness
points - the bow, the stern, and the center. When that is done, you will have
to chase down the last of the arms dealers, in three boats.

It is hard to try and keep in the air and get a good aim on small targets. You
want to get in the air, and as you tilt the chopper forward, continuously fire
the MiniGuns. It is easier than using the RPGs. Once that is done, fly the
Buzzard at Yusuf's helipad to finish up.

Reward: $10,000

Now, back to Tony...

------------------------------------------------------------------------------

GTP3. "Bang Bang"
******************

This can only be picked up at Tony's apartment during the day.

Luis walks into the apartment, only to find Tony's boyfriend, Evan, dancing to
a disco track. He puts a stop to it and asks for Tony. For a partner, Evan
chooses not to speak highly of him, and Luis tells him where to go. He's soon
directed to Tony, who is passed out in his bedroom. After dealing with both
him and Evan, Luis tries to get some info on what's going on. Rocco's going
crazy, and Tony has promised to take care of problems he's run into with some
of the unions. Luis "deals" with Tony and takes over the assignment.

You have three targets - the first being a crane at the site on Frankfort Ave.
Take the Buffalo, the blue car, and drive over there. Three of the provided
Sticky Bombs will take it down. Once you have done that, you have to move on
to your second target.

The worker is driving a decommissioned subway train that is due to appear out
of North Holland. You will have to get to the marker, and then throw the
Sticky Bomb as it passes underneath you. You have plenty of time to hit it.

The final target is a private jet flying out of Francis Intl. Airport. The
challenge comes in taking out the jet as it is taxiing on the tarmac, and the
time limit placed on you before it takes off. Just concentrate on taking it
out.

Once you get off the tarmac to lose the Wanted Level gained, it will drop to
2-Star. Lose it and you will finish things up.

Reward: $2,500

------------------------------------------------------------------------------

RCH2. Random Character - Margot
********************************

Margot is one of the many girls that Luis has been with - except she is
blindly in love with him and practically stalks him. She has two Encounters.


Encounter 1
------------

After the mission "Bang Bang", you can find Margot on Galveston near Hercules.
We see the character in her shine through, and Luis tries to let her down as
gently as he can. She's not having any of it, though. She doesn't take it well
and then drops a bombshell - she's overdosed.

You will need to drive her over to the hospital in Easton before she dies. You
are on the clock, but it isn't too difficult to get her over there. Just drop
her off to finish up. You are not rewarded.


Encounter 2
------------

The next Encounter comes some time after the first, at Pier 45. She is at the
balcony railing on the top floor on the south side. Of course, she's suicidal
and it's her way of dealing with the rejection. She has a letter in her hand
that will incriminate Luis if she goes through with it. When Luis tries to
grab it, she jumps.

You have to get out of Pier 45, whilst dealing with an angry mob. You will
also get a 2-Star Wanted Level. Just get back to the streets, grab a vehicle,
and then lose the cops.

Of course, that finishes off things with Margot. You will get no reward for
this Encounter, either.

------------------------------------------------------------------------------

GTP4. "Blog This!..."
**********************

This one can only be attempted from Hercules at night.

Troy speaks to Luis at the door, still complaining about his current job. Luis
doesn't want to hear about it anymore, seeing as there's no real opportunity
for him to move off the doors at a gay club. Tony rolls up with Gracie
Ancelotti (pre-kidnapping), and asks Luis to drive them over to her place.

You are heading to her house on Babbage Drive. As you drive them over, Tony
will mention the Celebinator, a person with a blog that smack-talks every
socialite - and he's spewing put-downs on Tony and Luis. Once you have dropped
off Gracie at her house, taking Tony in with her, you will have to go to the
local Internet Cafe.

The Celebinator's page will be on the homepage. Click on it, click on the
Leave Comment link, then click send and exit the Cafe.

Reward: $500

------------------------------------------------------------------------------

YAM2. "High Dive"
******************

Luis waits for Yusuf to finish two of his phone conversations - one from his
father. It seems that Mr. Amir is hard to please, and Yusuf airs his annoyance
at this. He is closing in a deal with his associate Ahmed and his brother, and
he wants Luis to come along with him.

You are driving his luxury car, the Super Drop Diamond, over to the Rotterdam
Tower, which he's meant to be buying the deeds for. Yusuf will also give you
an Automatic Shotgun - with explosive shells, making for a powerful weapon.
Yusuf will leave you to go onto the observation deck of the tower to meet with
Ahmed.

Ahmed is a nervous wreck, and his brother is edgy. Communications soon break
down as the plan is revealed. Ahmed runs off, and Tahir, the accomplice, is
thrown off the building by Luis.

You are chasing after Ahmed. This is intended to be a bust that Yusuf should
have walked into, so you have N.O.O.S.E. agents between you and him. They will
pop out from corners and several choppers will be out to hunt you down, but
the shotty with the explosive shells makes quick work of all enemies. Make
sure you take care of all N.O.O.S.E. before you pursue Ahmed up to the top of
the spire.

As you come to the top of the first ladder, another chopper will come out.
Take care of them before you climb the next ladder. He will admit the sting,
and then ends up falling off the building. You will have his parachute, and
you will have to land back on the ground to finish up.

Reward: $15,000

You will be able to use parachutes, and you unlock a new side-mission. Plus,
Mori Kibbutz's missions will reopen.

------------------------------------------------------------------------------

SIC8. Base Jumping
*******************

After completing the mission "High Dive", you will find a number of Parachute
Icons scattered around Liberty City. You can enter a marker at these locations
to begin a Base Jumping variant.

There is nothing to cover for each individual one, except that some are harder
than others and it may require a number of attempts to beat a variant. There
are fifteen variants to complete. Each one is required for 100% Completion.


There are three types of Base Jump:

-- Helicopter: You must navigate the checkpoints. Hitting each one will award
              you $30. The more checkpoints you get, the higher your accuracy
              at the end of the course. You must then land within the target
              to be successful.
-- Vehicle Target: You will need to land on a moving vehicle to be successful.
-- Target: You just have to land on the designated target.


The closer you land to the center of targets, the more money you make. A
notice pops up at the end of each successful jump, giving you the stats on the
variant. You can always reattempt them for better scores and more money.

The fifteen variants are just a matter of trial and error. Mostly, you will
just need to time when you pull out the chute, or just get used to steering
and adjusting your speed of travel to hit checkpoints and targets.

Parachutes are provided for the Base Jumping. Any variants that have been
completed will be faded to grey on the map. Otherwise, have fun!

------------------------------------------------------------------------------

YAM3. "Caught With Your Pants Down"
************************************

Luis interrupts Yusuf's time with Jonelle, a girl "off the street". No pants
and completely whacked out, Yusuf begins spouting the "taking over the world"
speech. He wants more hardware, and Luis isn't too enthusiastic about another
O.T.T. assignment, but talks are interrupted when his father turns up. After
trying and failing to cover up his lifestyle, Yusuf has to kick Luis and the
hooker out of the apartment.

After a moment or two, Yusuf will call to meet up in Star Junction. He will
touch down in a Swift helicopter, and you'll be flying it over to the east of
Broker. The N.O.O.S.E. APC is being lifted in by a Stork sky-crane.

Yusuf takes over, and you get to use an Advanced Sniper Rifle, with a ten-shot
clip. You will need to shoot the bolts holding the APC up with the cables.
There are four at each corner of the roof of the APC. You will need to steady
your aim, which is difficult, to take it down. It will land somewhere on the
Algonquin-Dukes Expressway, so dive down and land near it and enter.

Once you are in the APC, you will have a 4-Star Wanted Level. The APC uses a
gun with explosive rounds, taking care of any enemy pretty easily. Destroying
cop cars will bring your Wanted Level down.

The drop-off is at the east end of the construction site in Castle Gardens.
Make your way into Algonquin, taking out any cops in your way. Once you've got
the Wanted Level down and you've lost it, you can finish up the mission.

Reward: $20,000

------------------------------------------------------------------------------

RCH3. Random Character - Daisy
*******************************

The final Random Character is a strange one in terms of accessing it. There
are points where it will become available, but I've known about issues trying
to get it to trigger. I have pinpointed it to the completion of "Caught With
Your Pants Down".

Daisy is a British socialite that Luis has had some "company" with. She's
quite fond of him, but in a more casual way. She can be found at Maisonette 9
whilst it is open, and she has a single Encounter.

The two simply catch up with each other at the bar, but they're interrupted
when she has to take a call. It really unsettles her. She then tells Luis
about the situation - she had a sexual encounter with Chris Hunt, and he got
it on film. He wants to show it to the world to prove that he's not gay. This
comes at the cost of Daisy's relationship, as she's due to be married. She
needs Luis' help, and he's a sucker for having to help her.

You'll be going off a series of "bleets", essentially Rockstar's take on
Twitter. You'll be led to one destination to another, until you eventually
come to the middle of Star Junction.

Here, we find Chris, but it's too late. The tape is played on the big screen
above the junction. She'll run off, and you are rewarded $500 for the trouble.

------------------------------------------------------------------------------

MKI2. "This Ain't Checkers"
****************************

After winning a game of chess against Brucie, Mori heads straight out with
Luis. As you drive over to your destination in Fishmarket South, Mori has a
proposition - if Luis wins a little contest he's organized, his and Tony's
debts to him are gone; if he loses, then their ties with him will never be
severed - at least voluntarily.

The whole mission is a triathlon race. You parachute down from the chopper to
get to a boat, navigate a checkpoint course, and then go on land to race to
the finish line in a car.

To finish first is easy if you are a good racer. The parachute jump is towards
Happiness Island, where the boats are docked. You will then follow a course
around south and west Alderney until you reach the cars in Leftwood. You are
then racing to the finish line in Middle Park.

You have a nitrous meter, which you can deploy to go much faster. You will
have to wait for half a tank to accumulate as you race before you can deploy
it. You can easily build up quite a lead, so you can just use it for fun.

When you finish first, you hear the post-victory conversation with Mori. He
makes his excuses for losing, and reminds him that he has one more job before
they part ways.

Reward: $1,000

------------------------------------------------------------------------------

SIC9. Triathlon Races
**********************

Mori has made a good introduction to the final side-mission left to cover.

The Triathlon Races are marked on your map and radar as checkered flags. They
are no different to the mission in the order you go through them, and they are
just as easy.

There are three Triathlon Races to complete, each one required for 100%
Completion:

Alderney City:
        -- Skydive above Normandy, boat race to Westdyke, car race to Tudor
Charge Island:
        -- Skydive near Bohan, boat race to Meadows Park, car race to Meadows
           Park
BOABO:
   -- Skydive near Colony Island, boat race to Northern Gardens, car race to
      Star Junction

The completion of each Triathlon nets a $1,000 reward.

With these covered, we have no more side-content to concern ourselves with.
From now to the end of this section, we are covering the rest of the story.

------------------------------------------------------------------------------

BKI3. "No. 3"
**************

Luis walks in on Mori and Brucie's "bonding session", and voices his opinion
on Mori's character. He disagrees with the tough love, and Mori seems to take
it to heart, but of course he's messing around. He brings his brother along
with Luis for their next job.

You are driving to a car stack at Middle Park. Headsets are provided for the
task. There are three cars that have been procured, and you will need to lower
down two - one for Brucie, and one for yourself. You will then have to park up
with Brucie.

Early in the drive, the cops come out. Mori called them to make things more
"interesting". As you drive down Ivy Drive South, a Taxi will be knocked along
the road. To avoid hitting it, go to the left of it and then take the turn
underneath the overpass. You will then follow the Kibbutz brothers along the
Algonquin shoreline.

As you come into Middle Park East and the Lancaster area, you are told to
navigate the ramps onto the barges to finish up. Be careful when doing this,
as you can easily screw up by flipping the car or landing in the drink. Once
you've caught up with them on the final barge, you are done.

Luis tries to get confirmation that he is done with Mori and the debts are
settled for good. However, whilst making fun of him, he asks Luis to be taken
on with him full-time. When he turns him down and praises Brucie, Mori begins
to get big-headed. It results in Brucie breaking his nose, and then making up
for it. Luis is now left on his own and free of the douchebag.

Reward: $1,500

And we are finished with Mori Kibbutz.

------------------------------------------------------------------------------

GTP5. "Frosting On The Cake"
*****************************

This can be picked up from Tony's apartment during the day.

When Luis arrives, he finds Gracie, Evan and Rocco having a little get-
together. He soon finds Tony off to the side, passed out on the floor. Rocco
reminds him of the job they have to do. Evan wants to tag along, but Luis
doesn't think it's a good idea. He stills comes along.

Tony and Luis need to attend a meeting in East Hook. You will be taking Evan
to the docklands where the Platypus is docked. This mission involves the
diamond deal, and coincides with the mission "Diamonds In The Rough" from
TLaD. Of course, it has the same outcome.

You will be using Sticky Bombs to fight off the Lost that are pursuing you and
Tony. They will block the exit out onto the streets, so look ahead and quickly
take them out. You have no cover, so preserving Health and Body Armor is the
thing to focus on.

The chase will lead out into BOABO. Keep an eye out for the red blips on your
map and time your detonations to take out the Bikers giving chase. You will
come to a roadblock as you head out of BOABO, and you are given a 3-Star
Wanted Level. Just take out the roadblock before the cops deal serious damage.

The most notable targets will be an APC, which will take three direct blasts
to disable, and an Annihilator helicopter. You will have to fight them off as
you head over the Algonquin Bridge. If you run out of Sticky Bombs, Tony will
give you more to fight off the last remaining enemies.

As you come off the bridge, the driver is taken out and you will have to lose
the Wanted Level. You can drive straight down this street to get out of the
zone, and then lay low. Once you are done, you will have to drop Tony off at
Hercules.

Reward: $3,500

If you remember the TLaD aspect of this mission, you will know that Evan is
dead and the Lost will be getting the diamonds to Ray Boccino.

------------------------------------------------------------------------------

GTP6. "Boulevard Baby"
***********************

This mission can only be picked up from Maisonette 9 at night.

Luis goes into the club, and gets himself into a good time straight away. He
soon finds himself in Tony's office. He wants Luis to get onto something that
should keep Rocco and his boy happy, but he ends up in the company of Ray
Bulgarin. We have an idea of who this man is through Niko's eyes, but he finds
Luis much more likeable.

You are going to Bahama Mamas, to talk to a woman in there named Monique. You
need to impress her with your dancing, so if you have done this before, it's
easy to do.

Once she's impressed, she leads Luis into the manager's office to help him
"unwind". Unfortunately, the owner turns up and winds up beating her. Luis is
not impressed at all. You will have to take him out before he does.

You will then have to fight off the security to make your way out of the club.
The first guard is near the exit, so take him out. Duck straight into cover to
clear out the floor, and then advance carefully through the bar. There will be
two guards on the stairs, and one last one near the exit.

Just run straight into the alley across the street and leave the area.

Reward: $3,000

------------------------------------------------------------------------------

GTP7. "...Blog This!"
**********************

This one is automatically started with a phone call from Tony, after you beat
"Boulevard Baby", "Frosting On The Cake", and "High Dive". He has got a meet
with the Celebinator, and he's waiting for his pilot at the Westminster
helipad. Head over there.

Navigate the checkpoints, and you finish up above Happiness Island. Here, the
clueless Celebinator is ambushed. You can punch or slap the Celebinator, or
throw him out of the chopper. If you throw him out, you will be diving after
him. Just catch him, pull your chute, and land safely on Happiness Island to
finish up. It is evident that he has learned his lesson.

Reward: $2,000

Ray Bulgarin's missions will become available after this mission.

------------------------------------------------------------------------------

GTP8. "Not So Fast"
********************

Luis meets Troy at the door of Hercules, who boasts about his imminent fame.
He makes his way inside to find Tony wasted at the bar. He tells Luis about
the diamonds - they're being sold at the Libertonian. Both think it would be a
good idea to break it up and claim them back.

This mission coincides with the mission "Museum Piece" from IV and TLaD's
"Collector's Item", featuring all three protagonists.

After making a call to Yusuf, you can collect the Buzzard (now painted gold)
from the helipad in Westminster and fly it over to the Libertonian. Make your
way down the scaffolding, and watch the events unfold from Luis' perspective.
He'll get Isaac the diamond dealer, knocking him out and taking the diamonds.

As the mayhem plays out in the museum, you can get back to the Buzzard. You
will have a 4-Star Wanted Level. You are told that you must fly back to the
helipad, but when you make your way over there, you will be confronted by an
Annihilator chopper.

You will need to shoot it down, and two more that come after it. Use your guns
and the RPGs together as you try to get your aim to take them out. The final
two will shoot at you with RPGs, but you can afford to take a couple of hits
as long as you take them down.

Once they are taken out, you will lose the Wanted Level, and you can land back
at the helipad to drop off the diamonds with Tony.

Reward: $4,000

------------------------------------------------------------------------------

GTP9. "Ladies' Night"
**********************

This mission is inspired by the events of "I'll Take Her", the mission from
"IV".

Luis learns that Gracie has been kidnapped. Tony is an absolute wreck, and he
takes out his anxiety on him. He turns a gun on Luis, then on himself, and
then forgets to take off the safety catch. Luis deals with him, and then they
set about trying to get her back.

You are going to the helipad above the Booth Tunnel. You will be flying your
way over to Meadows Park to tail one of the kidnappers - Patrick McReary, of
all people. You'll be following him around the city.

He will take you from here to Algonquin, through Middle Park, through the
Booth Tunnel and then to Gracie's location in Leftwood. As long as you are
careful and keep up with Patrick, you should be golden. You will then have to
touch back down at the Tunnel helipad to finish up.

Reward: $4,500

------------------------------------------------------------------------------

>> CP5. Ray Bulgarin
*********************

Mr. Bulgarin was Niko Bellic's former employer, and that relationship has more
than soured. He has made his riches from human trafficking across Eastern
Europe, and has returned to Liberty City following deportation. He admires
Luis' work ethic, leading to requests to form a business relationship.

He has three missions, all from his sister's house in Meadow Hills.

------------------------------------------------------------------------------

RBU1. "Going Deep"
*******************

Luis is waved in by Bulgarin's protection, as he gives his blunt touch on a
spot of negotiation over the phone. After showing off what wealth can buy, and
having an argument with his sister upstairs, Ray fills Luis in - he's been
monitored by N.O.O.S.E., for reasons he blames businessman Marki Ashvilli for
because he won't sell him the local ice hockey team. He wants Luis' help to
get things going his way, and he promises money for his troubles.

You are taking Ray and Timur to the underground parking lot on Topaz in Middle
Park East. As you drive over to the lot, you are provided an Advanced MG. The
ammo cap is low, but the magazine for it is more than plenty. Once you're in
the lot, you are ordered to plant a Sticky Bomb on the vehicle. Put it on the
front bumper, and then take cover nearby.

The N.O.O.S.E. will roll up to plant a bug on Ray's vehicle. Once the bug is
planted, detonate the Sticky Bomb for the best effect. You should take out a
good deal of agents.

You will then have to fight off the rest who weren't taken out, being careful
of any other cars that catch fire or explode, and then their reinforcements.
Most of the reinforcements will come in Enforcers, otherwise in FIB Buffalos.
Take care of them, and just keep an eye on your health.

Once they are cleared out, you are instructed to leave. As you come to turn
out, the remaining N.O.O.S.E. will pull up to the north side. Take the
opposite turn and simply outrun them. You don't need to take them out, so long
as they don't take you out.

When you're in the clear, you can drop off Ray and Timur back at the house to
finish up. Ray reminds Luis of his proposition.

Reward: $2,000

------------------------------------------------------------------------------

RBU2. "Dropping In"
********************

Luis arrives at the house to find Timur and Ray rocking out. It seems that he
is too busy having his fun, but he gives Luis another assignment. Ashvilli is
still being a problem - he is not accepting Ray's offers to take over - so he
wants someone to "send a message". Luis turns down the offer to become a
hitman, but Ray sends him on his way.

Wait for Timur to jump in with you, and then drive him down to the HeliTours.
You will be picking up a chopper to fly high above Algonquin, allowing Luis to
access the MeTV Building by the rooftop. You will be skydiving in, so pull the
cord and guide yourself down.

Once you're inside, you are fighting your way to the boardroom. The security
will be alerted to your presence right from the off, so advance carefully and
fight your way past the guards. They are spread out throughout the first part
of the building, so just keep your wits about you.

The second part of the building is more densely packed. Take out the first
grouping, and take advantage of angles to mow down everyone else. You can then
go to Ashvilli and execute him.

Once that is done, dive out the window and pull the cord. You will have to try
and land on the back of a Flatbed that Timur is driving. If you hit it, then
you finish up straight away. If not, you'll just have to catch up and enter it
to complete the mission.

Reward: $4,000

Yusuf's final mission is unlocked soon after this, but we'll finish up here
first...

------------------------------------------------------------------------------

RBU3. "In The Crosshairs"
**************************

Ray and Luis are one-on-one this time, with Timur on an errand. He has heard
about the diamonds that Tony has possession of, and once he's "dealt with" his
sister's arguing, he shows his interest in them. In the meantime, he wants
Luis to provide cover for Timur as he attends a meet.

You are heading to the cover point in Little Italy. When Luis gets up there,
he is directed to a box. When he opens it, he finds the head of the cook who
sold the diamonds to Tony - the diamonds which Ray claims ownership of. He
thinks the deal as theft from him, and as treachery. Luis now has to escape
from this set-up.

You will have to take out four snipers on opposite roofs at all four sides of
the roof. They will pop up on the map and radar when they shoot. Take them out
and then take cover. You will face a number of Bulgarin's thugs on the roof.
Take out the chopper quickly - you can easily cause some collateral damage if
it's still hovering above enemies on the ground.

There are two notable enemies here - one from across the rooftops who will
toss Grenades at you, and another on the far roof above from you with a
Grenade Launcher. Neither of them can get you from your starting position, so
just take them out along with everyone else in front of you.

Begin advancing forward once you've cleared out this area. There will be a few
thugs like to deal with, so advance carefully. The last of the enemies are
down on the ground, so take care of them.

When they are dead, go to the marker (if you haven't already) and then leave
the area. Once you're a few blocks away, the mission is complete.

Reward: $6,000

Ray Bulgarin's mission line is done. On top of Rocco, the Russians have now
become Luis' and Tony's main threat.

------------------------------------------------------------------------------

YAM4. "For The Man Who Has Everything"
***************************************

Yusuf welcomes Luis to his construction site. He's boasting about the property
he is developing, and then he asks Luis for a ride.

You are driving to the Broker side of the Algonquin Bridge. Yusuf has one last
big job lined up - the theft of an LTA Subway car. You'll be driving to the
marker, and then jump onto the subway train as it passes under you.

You will be given a 4-Star Wanted Level, and you will have to move up to the
front of the train whilst fighting off several helicopters and the cops that
await you at stations and overpasses. The Automatic Shotgun (exp.) will make
quick work of any enemy on this mission. If you move and shoot quickly, you
should be able to make your way to the front carriage after passing Hove Beach
station.

Your final act from the generic shooting is to duck an Annihilator chopper.
Once you pass through Cerveza Heights station, Yusuf will roll up to grab it
from you. You are then dropped off at a baseball field, and the mission is
completed.

Reward: $25,000

Yusuf's missions are done. If you've popped all 50 Seagulls, you will be able
to use Yusuf's APC.

He will also call you to pick up a present. You can use his Super Drop Diamond
from his apartment in Middle Park. Plus, once you're inside, you are given the
Gold SMG.

------------------------------------------------------------------------------

GTP10. "Ladies Half Price"
***************************

Luis bumps into Brucie and Roman at the door. Brucie begs to be let in, and
Luis simply lets them in. After having an interesting conversation near the
floor, Luis is dragged away from Brucie by Tony. You will be driving him to
Fishmarket South, at the jetty at Pier 45.

It turns out that Ancelotti has managed to bargain for Gracie's freedom - the</pre><pre id="faqspan-3">
diamonds are the price. They have no other option but to comply. This means
that this mission will coincide with the mission "Diamonds Are A Girl's Best
Friend" in "IV". Get to the boat, and head to the jetty on Charge Island.

From here, it's a much simpler deal for Luis and Tony to get out with Gracie
than it will be for Niko and Patrick with the diamonds. They are still unable
to get out before the deal breaks up.

Your only enemy is one man holding onto the back of the boat. Either reverse
over him or just race back to Pier 45 to finish up.

Reward: $5,000

A phone call from Tony informs us that Maisonette 9 and Hercules have been
shut down. You cannot access them for the time being.

Another phone call from Rocco is enlightening. His father and Ray Bulgarin
have sat down, and this means that Luis and Tony have a price on their heads.
A new mission chain is opened at the public toilets in Middle Park.

------------------------------------------------------------------------------

>> CP6. Rocco Pelosi
*********************

We know this guido only too well. Much of Tony's debts are owed to this man,
and he has both Tony and Luis under his thumb. He has been responsible for a
number of assignments given by Tony, but he has one single mission that
provides as the second-to-last mission in the storyline.

------------------------------------------------------------------------------

RPE1. "Party's Over"
*********************

Luis makes light of this meet, but Rocco brushes it off and explains the
situation. Whilst the Triads are still sore about the bust and Don Ancelotti
pinning the blame of Gracie's kidnapping on the diamonds, Ray Bulgarin is on
the warpath to reclaim them. He wants anyone involved dead, including Luis and
Tony, of course. He sees only one solution - killing Tony to spare Luis and
allowing him to work the clubs for Rocco. Luis isn't pleased with an ultimatum
but Rocco and Vince leave to allow him to think it over.

Get back on the street and head to the club to meet with Tony. Here, Luis
faces his decision - he doesn't take it, killing Vince instead. Tony orders
Luis to spare Rocco, but it won't stop the Russians flooding in.

The Russians will come in waves. Most will take cover, but one of each group
will rush up the steps to come straight after you. If you use the Automatic
Shotgun (exp.), you can make quick work of them. Also, taking cover behind the
thin column at the left side of the balcony, you will take less damage.

After you've torn through several waves, you will have to confront the last of
the Russians outside. There is Health and Body Armor in the security office if
you need it. You will be taking out two groups, and then three groups of
reinforcements.

Tony will have it out with Luis, and then vow that he'll be exiling himself,
considering that Bulgarin is still out there.

Reward: $5,000

The next mission is the final mission, so make sure that you stock up on guns
and ammunition, as well as having full Health and Body Armor.

------------------------------------------------------------------------------

GTP11. "Departure Time"
************************

Luis walks in as Tony packs up. He's still edgy with the situation with the
Russians, and pissed off at Luis after nearly being killed by him. He sees
this as the end, and he wants to simply cut, run and bring on the inevitable.
Luis takes the initiative and tells him what is going to happen - they'll try
to stop the Russians, or die trying.

You're driving to Funland in Firefly Island, where the Russians are loading up
for a heroin shipment. The plan is to destroy their product and then hit them
at the core. Tony is going to wait for Luis at the Dukes Monoglobe, whilst
Luis fights the Russians alone.

The heroin belonged to Dimitri before he was killed, and now you must destroy
the heroin stashes that take the form of plaster birds. There are three in the
eastern area.

There are a number of Russian thugs guarding them, carrying assault rifles. To
bring a good fight to them, you want to use a long-range weapon, too. Take out
the first set of thugs, take cover at the entrance, and then take out any
thugs standing around the second one.

Some enemies will either advance towards you or pop out from other areas to
take you by surprise. Keep in cover, stay vigilant and make sure you take out
everyone before destroying the third and final bird in this area.

You will have to fight reinforcements before you can go into the west side of
Funland. Take cover, fight them off, and go to the marker at the other side.
More enemies will pop out at you from the ferris wheel and the area to the
north of it. Take cover at this entrance, take out the enemies in front of you
and then carefully advance through this area. Just use cover and advance
towards the last bird, guarded by a few more enemies.

Luis is confronted by Timur, who tells him that Bulgarin is on his way out of
the city. Duck straight out of cover, draw your weapon and take out Timur. If
you got him quickly, you'll be right near the Bati Custom, which will serve as
your getaway vehicle. You are heading to the Dukes Expressway - you have a
time limit of two in-game hours.

Yusuf will call along the way. When you arrive, he'll fly over in the Buzzard.
As you head to the gate at Francis Intl. Airport, you will be confronted by a
few Russian assassins. Yusuf will deal with them, but you will want to stay
back so you don't take too much damage.

Once you're on the tarmac, you will be pursuing Bulgarin's Ghawar jet. Keep a
good speed down this runway, and then lean down (by pushing forward on the
Left Stick) to hit the marker.

You will get on board the jet. Take out the three guards, and you confront
Bulgarin. He will pull out a Grenade and hold the pin. Execute him, and the
Grenade goes off - but Luis manages to jump out the fuselage just in time.

Pull the parachute straight away and try to land close to your destination at
the Monoglobe. Push down to keep yourself in the air, and then up when you are
getting close. If you get it right, you should land in Meadows Park.

We get an insight to the outcome of the diamonds - found in a trashcan by a
hobo - and then the final conversation with Tony and Luis. He reflects on his
past in Dukes, and then talks about how they're now free from everything.
After having a father/son moment, Yusuf shows up. The three then leave.

The credits will roll. The end of the game.

Reward: $10,000

You can call Henrique for access to the APC, and you can use Yusuf's Buzzard
from the Westminster helipad. The nightclubs will also reopen.

You can replay the missions for the 100% Score. Also, that leads us into the
subject of 100% Completion...

******************************************************************************

13.      100% Completion Requirements

To get 100% Completion, you need to complete the following:


>> All twenty-six story missions:
  -- From "I Luv LC" to "Departure Time" (100% Score NOT required)

>> Complete the three Random Characters:
  -- Arnaud (2 Encounters)
  -- Margot (2 Encounters)
  -- Daisy (1 Encounter)

>> Win at least once in the following activities (friend or CPU):
  -- Air Hockey
  -- Darts
  -- Golf
  -- Pool

>> Do the following activities with Armando and Henrique:
  -- Air Hockey
  -- Darts
  -- Drinking
  -- Eating
  -- Pool
  -- Show
  -- Strip Club

>> Complete the following side-missions:
  -- Seagulls (all 50)
  -- Nightclub Management (8 missions)
  -- L.C. Cage Fighters (all 6 rounds)
  -- Drug Wars (25 variants)
  -- Base Jumping (all 15)
  -- Triathlons (all 3)

>> And complete the following miscellaneous activities:
  -- Successfully dance in Maisonette 9 and Hercules (the Bus Stop)
  -- Win the champagne drinking game

******************************************************************************

14.      100% Completion Rewards

So, with Liberty City defeated for the third time in the "IV" era, what do you
get? Well, the same as last time.

The ammunition cap is removed, and will reset to the original cap when you
save and reload.

******************************************************************************

15.      100% Scores

With 100% Completion covered, we can go about replaying the missions to gain
the 100% Score for all 26 missions.

If you have achieved that milestone, you will find that the lifted ammo cap is
put to good use if you replay these missions.

The objectives required are briefly listed. I will then go through them
individually. My advice should help you. I am open to any other ways of going
about it, and if you have a suggestion, you are welcome to propose it to me.
I may test it out, and go as far to replace it as part of the strategy
altogether!

So, I will start as I mean to go on.

------------------------------------------------------------------------------

15A. "I Luv LC"
****************

-- Time: 4 minutes, 30 seconds
-- Player Damage: 0%
-- Vehicle Damage: 10%


Time: 4:30
-----------

There is nothing more to say other than to race from point to point. When you
are told to check out the nightclub, just head outside to push the mission
along and save time.


Player Damage: 0%
------------------

You cannot take any damage at all. Seeing as there is no real risk of harm,
all you need to do is make sure that you don't do anything stupid.


Vehicle Damage: 10%
--------------------

You can only afford to make very light damage to the Schafter that you will
drive. Just go carefully.

------------------------------------------------------------------------------

15B. "Practice Swing"
**********************

-- Time: 4 minutes
-- Player Damage: 50%
-- Headshots: 11
-- Accuracy: 70%
-- 100% Golf Accuracy


Time: 4:00
-----------

It is advised that you go for the Accuracy and 100% Golf Accuracy during this
one, as it will naturally get you through the mission faster. Just make your
way quickly from destination to destination, blaze through the golf instance
and the combat instance, and then quickly and cleanly drive in the Caddy.


Player Damage: 50%
-------------------

Full Health and Armor is advised. Just make sure that you don't sustain too
much damage.


Headshots: 11
--------------

You need to score 11 headshots on enemies. There are a total of 12 enemies
during the gunfight. Use the Advanced MG for precision.


Accuracy: 70%
--------------

The only problem here is firing at enemies in cover. Just be patient and wait
for them to pop out. Use a shotgun for the best effect.


100% Golf Accuracy
-------------------

You must hit the union boss three times with a golf ball. To fulfil this
objective, you must get him three times in a row. This requires good judgement
with the power bar, and this is a niggly one. This comes earlier in the
mission, so if you fail, you won't have much to catch up on.

------------------------------------------------------------------------------

15C. "Chinese Takeout"
***********************

-- Time: 5 minutes, 20 seconds
-- Player Damage: 10%
-- Accuracy: 70%
-- 100% Headshots


Time: 5:20
-----------

The best thing to do here is to use a shotgun to fight off your enemies, as
you will be in close quarters with your enemies. Going for Accuracy is also
advised to save more time. Otherwise, don't waste time getting to Dragonheart
Plaza and back.


Player Damage: 10%
-------------------

Full Health and Armor is advised. Stick in cover and be patient; try not to
run straight through. If you lose a good amount of health, you can regain it
using the vending machine near the entrance to the Plaza before leaving.


Accuracy: 70%
--------------

You will have to be more patient, as enemies stick in cover. Some may advance
to other areas, so take care when taking them down.


100% Headshots
---------------

That's right - score a headshot on every enemy. Again, this is a matter of
patience and judgement. Keep on aiming for the head, stick in cover, and be
patient.

------------------------------------------------------------------------------

15D. "Momma's Boy"
*******************

-- Time: 3 minutes, 10 seconds
-- Player Damage: 10%
-- Crowd Helped
-- Counter Finish


Time: 3:10
-----------

You can't speed up the walk with Santo to the arena, but you can save time by
going through the first two fighters quickly and then taking the dive. If you
feel confident, however, you may want to defeat the last fighter and then
dispose of Santo, going for the Player Damage objective.


Player Damage: 10%
-------------------

You cannot take the dive for this - you must defeat the last fighter and kill
Santo. If you have trouble in the arena, make a run for the end of the
hospital, pick up the First Aid, and then quickly kill Santo with a weapon.
This is much easier than going for it without a health boost.


Crowd Helped
-------------

If you manage to corner a fighter to the cage, the crowd will grab him and you
are able to gain the upper hand in the fight. If you do this, the objective
is fulfilled.


Counter Finish
---------------

You must finish off your opponent with a counter attack. If you are good with
the combat system in this game, scoring a counter finish is no problem. Just
dodge attack and press Attack.

------------------------------------------------------------------------------

15E. "Corner Kids"
*******************

-- Time: 7 minutes, 50 seconds
-- Player Damage: 40%
-- Headshots: 20
-- Accuracy: 55%


Time: 7:50
-----------

There is a gap in the wall at the north end of Creek St. at the very north end
of BOABO. This allows you to cut through into East Island City. Continue north
on Forge to see a grassy hill that leads up to the East Borough Bridge road.
This allows you to save quite a bit of time as you use it each way. Pay the
toll at the Bridge to save the trouble of losing a Wanted Level.

Otherwise, just make quick work of your enemies. Use the Serrano once you have
lost the Wanted Level, as it is the fastest car available to you.


Player Damage: 40%
-------------------

Be aware of your enemies' positions, advance carefully and use cover to
conserve Health and Body Armor.


Headshots: 20
--------------

There are plenty of enemies, so just keep on aiming for the head on each for
good security.


Accuracy: 55%
--------------

This objective is pretty lenient if you are a good shot anyway. Just make sure
you land most of your shots on target.

------------------------------------------------------------------------------

15F. "Clocking Off"
********************

-- Time: 5 minutes
-- Player Damage: 40%
-- Headshots: 20
-- Accuracy: 55%


Time: 5:00
-----------

You will need to get to your destination, advance through the firefight and
get to the lockup in good time. The gap between fulfilling this objective and
failing to is marginal, so just try to get through it as fast as you can.


Player Damage: 40%
-------------------

Enemies will take you by surprise, but they come out in obvious places or just
pop out from cover. Just be careful and try your best to conserve your Health
and Body Armor.


Headshots: 20
--------------

Your only problem set from aiming is Armando and Henrique, who can deny you
this objective by killing too many enemies. Just react fast to their presence
and get the killer shots before anyone else does.


Accuracy: 55%
--------------

This time, you can benefit from Armando and Henrique killing enemies, leaving
you less enemies to kill, as long as your aim remains good.

------------------------------------------------------------------------------

15G. "Sexy Time"
*****************

-- Time: 6 minutes
-- Player Damage: 0%
-- Boats Destroyed: 4


Time: 6:00
-----------

You won't have a car nearby in the mission replay. After playing around with
this one, I found that using the Buzzard from the Westminster helipad will
allow you to advance, saving you the trouble of stealing the chopper. Just
jack a vehicle and get down there as fast as you can.

Otherwise, fly sensibly and you should finish up in quick time.


Player Damage: 0%
------------------

Gunfire is only ever aimed towards the chopper and not necessarily towards
you. Body Armor gives you plenty of security.


Boats Destroyed: 4
-------------------

There are only four boats you can destroy - the patrol boat, and the three
boats with the surviving arms dealers. The yacht itself does NOT count.

------------------------------------------------------------------------------

15H. "Kibbutz Number One"
**************************

-- Time: 5 minutes
-- Player Damage: 50%
-- Headshots: 10
-- Accuracy: 70%
-- Boat Damage: 60%
-- Top Boat Speed: 70 mph
-- Quickdraw The RPG


Time: 5:00
-----------

Use the shortcut in BOABO as described in "Corner Kids" and use a strong
weapon to cut through enemies quickly. Make sure that you are quick in taking
out the boats, and then it is just a matter of going from destination to
destination in good time. Also, just pay the toll on the East Borough Bridge
to save the trouble of drawing out the cops.


Player Damage: 50%
-------------------

If you use cover in the initial firefight, you should preserve much of your
Health and Body Armor.


Headshots: 10
--------------

There are ten enemies that you must kill in the firefight. Therefore, you must
land a headshot on every enemy before getting onto the boat.


Accuracy: 70%
--------------

Just make sure that you land most of your shots on target.


Boat Damage: 60%
-----------------

The only way you can rack up damage on your boat is if you detonate the Sticky
Bombs too close to yourself. Just make sure you're a decent distance from the
boat before you set the bomb off.


Top Boat Speed: 70 mph
-----------------------

It takes more than this amount of speed to catch up with the getaway boats.
This one is automatic.


Quickdraw The RPG
------------------

You must take out the enemy with the RPG before he can shoot down on you. He
appears in the same position each time, so get out of cover and take out the
first gunmen in front of you. Killing enough enemies will trigger his drawing-
out, so react quickly.

This objective comes earlier in the mission, so you won't have to catch up on
if you fail to fulfil it.

------------------------------------------------------------------------------

15I. "Bang Bang"
*****************

-- Time: 5 minutes
-- Player Damage: 50%
-- No Bombs Wasted


Time: 5:00
-----------

If you go for this straight away, you have a lot of work to put into it. The
traffic is random, destinations are drawn out from Algonquin to Francis Intl.
Airport, and then you have to lose the cops to finish up.

However, you can use the Buzzard if you are in a mission replay. You can use
your RPGs to destroy the targets, and you are able to lose the cops quickly.
It also saves time driving through the streets. A very good run can see you
cut your time in half from what is required.

You will have to land near the markers to trigger the sequence for the subway
car and the private jet, but that is your only obstruction.


Player Damage: 50%
-------------------

The cops are the main enemy here, especially when on the tarmac. Full Health
and Body Armor is advised. Use of the Buzzard will reduce the damage you take
significantly.


No Bombs Wasted
----------------

You can only use five Sticky Bombs, the minimum you can use to destroy your
objectives. This means that you can only use three on the crane, one on the
subway train, and one on the private jet.

The objective only monitors your Sticky Bomb use, so you can use the Buzzard
and fulfil it.

------------------------------------------------------------------------------

15J. "Blog This!..."
*********************

-- Time: 2 minutes, 30 seconds
-- Car Damage: 0%


Time: 2:30
-----------

The timing is very tight for this. I have found this to be a matter of seconds
between success and failure at this objective.

The best route to take is to go anti-clockwise from the east side of the block
to gain access to the Booth Tunnel. Carry on the road from the Tunnel and then
turn when you get to Babbage Drive. Waste no time in getting to the TW@ and
quickly submit the comment on the blog and leave.

Where it is won or lost depends on your route and how long it takes you to be
in and out of the Cafe.


Car Damage: 0%
---------------

You can't damage the vehicle at all. Take the route to the Hickey Bridge and
carefully make your way to Babbage Drive and then to the Cafe. You can't
afford a single dent.

------------------------------------------------------------------------------

15K. "High Dive"
*****************

-- Time: 4 minutes, 10 seconds
-- Player Damage: 50%
-- Headshots: 6
-- Accuracy: 70%
-- Helicopters Destroyed: 4
-- Free Fall Time


Time: 4:10
-----------

You just need to advance quickly through the mission. Waste no time getting to
the Rotterdam Tower, take out the N.O.O.S.E. and the helicopters, and then
go straight after Ahmed before landing down on the ground.

Any remaining enemies will pick off your Health and Body Armor as you go up
the ladder, but they won't rip you to shreds if you have a good amount left.


Player Damage: 50%
-------------------

Full Health and Body Armor is advised. Just be aware of where your enemies are
and take out the choppers quickly before they can pack in damage.


Headshots: 6
-------------

You will have to get a good, quick aim to fulfil this objective. There are
enough enemies to perform headshots on.


Accuracy: 70%
--------------

The Automatic Shotgun (exp.) will help you take down enemies quickly and
easily. Also, shots on the choppers will REDUCE your accuracy, so you want to
aim for the N.O.O.S.E. on board or the pilot.


Helicopters Destroyed: 4
-------------------------

There are five choppers that come out to attack you, so you can afford to miss
one.


Free Fall Time
---------------

This means that you must streamline all the way down for a fast descent, and
then pull the cord close to the ground, then streamline down. Put simply, jump
from the Tower and land back down on the streets as fast as you can.

------------------------------------------------------------------------------

15L. "Caught With Your Pants Down"
***********************************

-- Time: 7 minutes, 25 seconds
-- Player Damage: 50%
-- Cop Cars Destroyed: 6
-- Tank Damage: 50%
-- Sharpshooter


Time: 7:25
-----------

Time can be consumed shooting the APC down and then losing the cops before you
drop it off at the Castle Gardens construction site. You just want to stick
near your final destination, get down to the APC quickly, and then act quick
to lose the cops. I can't give you much more information than that.


Player Damage: 50%
-------------------

With full Health and Body Armor, there is no real risk of failing this one.


Cop Cars Destroyed: 6
----------------------

You need to destroy authority vehicles to reduce your Wanted Level, so you can
get this quite easily.


Tank Damage: 50%
-----------------

Packing damage into the APC means running into traffic, and being too close to
explosions. Bullets do little damage to it. Just be careful where you're
shooting and avoid wrecking into other cars.


Sharpshooter
-------------

You must shoot down the APC in one clip from the Advanced Sniper Rifle. There
are four clips attached to it, and you have to take it down in 9 shots or
less.

------------------------------------------------------------------------------

15M. "This Ain't Checkers"
***************************

-- Time: 7 minutes, 35 seconds
-- Player Damage: 0%
-- Perfect Landing
-- Always First


Time: 7:35
-----------

Get to your destination quickly, try to land in the boat, and then use nitro
on the straits of the car course. If you manage to put in a good time on the
race, you are more than likely to get this objective.


Player Damage: 0%
------------------

There is no real risk of harm, so this is very easy if you are sensible.


Perfect Landing
----------------

When parachuting down, you must land on the boat instead of in the water. This
requires judgement when pulling the cord.


Always First
-------------

You must be in first place when getting into the boat, and remain there to the
finish line in Middle Park. If you manage to stick the boat landing and go for
the time objective, you can easily achieve this.

------------------------------------------------------------------------------

15N. "No. 3"
*************

-- Time: 5 minutes, 15 seconds
-- Car Damage: 20%
-- Top Speed: 140 mph
-- Followed Close


Time: 5:15
-----------

Use the shortcut in BOABO, pay the toll on the East Borough Bridge, and get
the vehicles down and meet up with Brucie and Mori quickly. The rest of the
mission relies on keeping up with the two and landing on the barges quickly.


Car Damage: 20%
----------------

You can afford light damage, but nothing else. Avoid the Taxi before going
under Union Drive West (by swerving left), avoid the cop cars, and be careful
in making your way onto the barges.


Top Speed: 140 mph
-------------------

If you can stick close to Mori and Brucie, you should get this quite easily.


Followed Close
---------------

You must stick close behind Brucie and Mori throughout the getaway sequence.
You'll get this once you've got near the barges with no hiccups, and then
making good progress in landing on the barges.

------------------------------------------------------------------------------

15O. "Frosting On The Cake"
****************************

-- Time: 5 minutes, 45 seconds
-- Player Damage: 50%
-- Bomb Accuracy
-- Escape Cops Time: 35 seconds


Time: 5:45
-----------

Get to East Hook quickly, then just get through the sequence up to the Bridge.
Lose the cops quickly and then waste no time to finish up at Hercules. The
mission is mostly scripted in the time it takes, so there are only few parts
where your advancement affect this objective.


Player Damage: 50%
-------------------

If you manage to quickly fight off the Lost and the cops, then this should be
no problem with full Health and Body Armor.


Bomb Accuracy
--------------

The game does not explicitly say what is actually required, so my best guess
is that it means you must land a kill with so many of your Sticky Bombs. Your
timing will definitely contribute, but there is no target given. As I got this
without a mission replay on a half-decent run, this should be an easy one.


Escape Cops Time: 0:35
-----------------------

You have to lose your Wanted Level once you have control of the limo. Just
race down the street from the bridge, and you should get out the zone quickly.
Wait it out on Galveston near Hercules, and you should get it.

------------------------------------------------------------------------------

15P. "Boulevard Baby"
**********************

-- Time: 3 minutes, 10 seconds
-- Player Damage: 40%
-- Groove On
-- Good Guy


Time: 3:10
-----------

This depends on how fast you get through the dance sequence, fighting your way
out of Bahama Mamas, and then fleeing the scene to finish up. Just get through
each objective in quick time.


Player Damage: 40%
-------------------

There are not too many enemies to deal with, but some may take you by
surprise. Just use cover, be vigilant, and otherwise make sure you have full
Health and Body Armor.


Groove On
----------

You must simply complete the dance sequence with no back-tracking. This is
easy to do if you're good at dancing in this game.


Good Guy
---------

You must get out of the club and complete the mission without assaulting any
of the bystanders. If you wait for the dancefloor to clear out, you can get
this pretty easily.

------------------------------------------------------------------------------

15Q. "...Blog This!"
*********************

-- Time: 2 minutes, 10 seconds
-- Player Damage: 0%
-- Time To Catch Blogger: 8 seconds


Time: 2:10
-----------

You will simply need to get to the Westminster helipad and then get above
Happiness Island in quick time. Just throw the Celebinator out of the chopper
straight away. The rest is all about finishing up safely.


Player Damage: 0%
------------------

There is no real risk of harm, so just be sensible.


Time To Catch Blogger: 0:08
----------------------------

Streamline straight away to catch the Celebinator in under this time limit. It
is an easy one to do.

------------------------------------------------------------------------------

15R. "Not So Fast"
*******************

-- Time: 4 minutes, 35 seconds
-- Player Damage: 20%
-- Helicopter Damage: 80%


Time: 4:35
-----------

Just work your way through the mission quickly, and try to nail the three
choppers quickly before touching down.


Player Damage: 20%
-------------------

Don't stick around in getting out the Libertonian and back into the Buzzard.
The risk of taking damage is low.


Helicopter Damage: 80%
-----------------------

The damage from the helicopter, apart from crashing it, comes from the RPGs
that the Annihilators shoot at you. They can be dodged if you react quickly,
and their chain-gunfire is far from good. If you're careful, you can achieve
this pretty easily.

------------------------------------------------------------------------------

15S. "Ladies' Night"
*********************

-- Time: 8 minutes, 50 seconds
-- Helicopter Damage: 0%
-- Close Pursuit
-- Low Fly


Time: 8:50
-----------

It is a matter of getting to the chopper and then over to Dukes quickly, and
then keeping up with Patrick 'till he reaches Leftwood, before touching down.


Helicopter Damage: 0%
----------------------

As long as you take care in not crashing, you can't do any damage at all. Just
avoid the buildings.


Close Pursuit
--------------

You must simply keep up with Patrick on the drive from Dukes to Leftwood. The
only challenge is when he goes through the Booth Tunnel, but just fly to the
other side of it and you are good.


Low Fly
--------

To go faster, you want to fly lower, so this is naturally achieved with time.
Just keep below the skyline of the buildings to guarantee this.

------------------------------------------------------------------------------

15T. "Going Deep"
******************

-- Time: 6 minutes, 30 seconds
-- Player Damage: 50%
-- Headshots: 20
-- Accuracy: 70%
-- Vehicles Destroyed: 5
-- Bomb Hidden
-- Sticky Bomb Carnage


Time: 6:30
-----------

From your starting point, reverse down the street and swing around to drive
north. You can cut through Meadows Park at the northernmost entrance on its
east side. Pay the toll at the East Borough Bridge and get to Topaz St.

You must then simply blaze through the fight scene, quickly lose the corrupt
N.O.O.S.E., and then do the same on the way back to Bulgarin's house. Timing
is pretty tight and will depend on how fast you can fight your way out with
Bulgarin and Timur.


Player Damage: 50%
-------------------

Be careful of your enemies and exploding vehicles. There is plenty of cover
for you to take.


Headshots: 20
--------------

There are a little over 20 enemies to take out, so keep aiming for the head.
For security, you can take out the corrupt N.O.O.S.E. going after you once you
leave the parking lot.


Accuracy: 70%
--------------

The N.O.O.S.E. can take a lot of bullets with their Body Armor, so you can get
this if you keep on landing body shots.


Vehicles Destroyed: 5
----------------------

This doesn't mean with the Sticky Bombs alone - this can be done using other
weapons during the firefight. Therefore, you can easily achieve this.


Bomb Hidden
------------

You must remain out of sight and not alert them to your presence until the bug
is planted and the Sticky Bomb is detonated. Once it has been done, set it off
and you should get this.


Sticky Bomb Carnage
--------------------

Although not specified, it is likely that you must get a certain amount of
kills from the Sticky Bomb detonation. If you are going for the Bomb Hidden
objective, then this shall come with it.

------------------------------------------------------------------------------

15U. "Dropping In"
*******************

-- Time: 6 minutes, 40 seconds
-- Player Damage: 40%
-- Accuracy: 70%
-- Perfect Landing
-- Ashvilli Plummet
-- Truck Landing


Time: 6:40
-----------

It is just a matter of speed. Get to Higgins' HeliTours and get above Star
Junction quickly, make a quick landing on the MeTV Building, tear through your
enemies, kill Ashvilli and dive straight out to reunite with Timur. Time is
all about how fast you advance through this mission.

Going on Union Drive East after getting into Algonquin (following the GPS
route provided) will speed things up a little. Otherwise, just waste as little
time as you can.


Player Damage: 40%
-------------------

There are a few points where this becomes tricky - dropping down to the second
level, and then getting into Ashvilli's office space. There is a Body Armor
pickup along the way if you need it.


Accuracy: 70%
--------------

Just get most of your shots on target. There is not much to this objective.


Perfect Landing
----------------

You need to land on the MeTV Building helipad. If you're going for time, you
are aiming for this anyway and it is not hard to achieve.


Ashvilli Plummet
-----------------

You must shoot Ashvilli out of the window and watch him fall to his death. The
window he is standing behind must be unscathed, otherwise he backs out by
himself and will deny you the objective.


Truck Landing
--------------

Once Ashvilli is dead, you must dive out the window and land near Timur as he
drives a truck. If you're going for time, you want to get this one as it will
speed up mission completion.

Pull your cord straight away and time it well. If you have been doing the Base
Jumping sequences, you will have had some practice in landing on a moving
target.

This one can be tricky, and more annoying than the rest of the finicky
objectives as it comes as the last objective in the mission.

------------------------------------------------------------------------------

15V. "In The Crosshairs"
*************************

-- Time: 4 minutes, 30 seconds
-- Player Damage: 40%
-- Headshots: 10
-- Accuracy: 60%
-- 4 Shots, 4 Snipers


Time: 4:30
-----------

Get to Little Italy quickly, and just blaze through your enemies. Take out the
snipers, clear out the immediate enemies on the rooftops, and just take out a
few of the gunmen on the ground and steal their vehicle before heading out of
there.


Player Damage: 40%
-------------------

The only issue is covering yourself from the snipers. Otherwise, sticking
cover is pretty easy and you can pop out to take care of the rest of your
enemies.


Headshots: 10
--------------

Score headshots on the enemies in the chopper, and go for the pilot if you're
feeling lucky. Otherwise, just aim for the head on every enemy. It is not hard
to achieve as long as they are not cleared out by other means.


Accuracy: 60%
--------------

Go for 4 Shots, 4 Snipers and just make sure that every shot hits your target.


4 Shots, 4 Snipers
-------------------

You must take out each sniper at the beginning of the firefight with one shot
each. Just look for them, and wait for them to pop their heads up. Playing it
safe may come at the expense of Health or Body Armor. Just be careful and have
good judgement.

------------------------------------------------------------------------------

15W. "For The Man Who Has Everything"
**************************************

-- Time: 4 minutes, 20 seconds
-- Player Damage: 50%
-- Duck Chopper
-- Helicopters Destroyed: 8


Time: 4:20
-----------

The timing comes down to getting to your first destination quickly. Otherwise,
just go for the front of the subway train as fast as you can to spare time
waiting for Yusuf to fly over.


Player Damage: 50%
-------------------

Take down the choppers quickly, and take out as many cops as you can at the
LTA stations. The authorities on the overpasses tend to pack in little damage
to you.


Duck Chopper
-------------

The latter part of the mission has you diving under an Annihilator that flies
low above the train. Just duck under it before it can take you out. If it does
take you out, you will automatically be Wasted.


Helicopters Destroyed: 8
-------------------------

There are a few more than eight choppers to shoot down, including some that
fly over and just leave. Use the Automatic Shotgun (exp.) to take them down
quickly. If you are looking to achieve Player Damage, this may come with it.

------------------------------------------------------------------------------

15X. "Ladies Half Price"
*************************

-- Time: 3 minutes, 55 seconds
-- Hanger On Time: 7 seconds


Time: 3:55
-----------

Get to Pier 45 in quick time, driving alongside it to get to the marker, and
then waste no time when driving to Charge Island and back.


Hanger On Time: 0:07
---------------------

As you leave with Gracie, there is a guy hanging on the back of the boat. You
will shake him off in double the time allotted for this, so you want to
reverse straight away to take him out quickly.

------------------------------------------------------------------------------

15Y. "Party's Over"
********************

-- Time: 4 minutes, 30 seconds
-- Player Damage: 90%
-- Headshots: 25
-- Accuracy: 70%
-- Enemy Cars Destroyed: 4


Time: 4:30
-----------

Get to Maisonette quickly, and advance through the gunfights quickly. Getting
there from Middle Park takes up its time, so you need to get a vehicle as fast
as you can.


Player Damage: 90%
-------------------

You can afford to scrape this mission, and this objective is testament to how
difficult this mission proves to be. Health and Body Armor is available in the
Security Room if you need it for the final stand-off.


Headshots: 25
--------------

Take care of the guys who head straight for the V.I.P. area, and then pick off
those on the ground. Keep on shifting in place to preserve your Health, and
you can get this if you are patient, sensible and vigilant.


Accuracy: 70%
--------------

It is best to use the Automatic Shotgun (exp.) to cut through your enemies,
and achieve the Time objective. Hitting the enemy vehicles will REDUCE your
accuracy.


Enemy Cars Destroyed: 4
------------------------

You can easily get this if you focus on carnage in the final fight.

------------------------------------------------------------------------------

15Z. "Departure Time"
**********************

-- Time: 10 minutes
-- Player Damage: 50%
-- Headshots: 25
-- Accuracy: 70%


Time: 10:00
------------

Make a quick run through Funland to destroy the stashes and kill Timur. When
you head to the Dukes Expressway, take it instead of going through the streets
to save time. It is advised that you also try to land as close to the Dukes
Monoglobe as you can.


Player Damage: 50%
-------------------

Full Health and Body Armor is definitely advised. Carefully advance through
Funland and make sure that the three gunmen on the jet don't pack in too much
damage. From there, it is simply a matter of finishing up.


Headshots: 25
--------------

I would not be surprised if you could achieve this in the Funland area alone.
Just aim for the head, and perform headshots on the three last gunmen on the
jet for extra security.


Accuracy: 70%
--------------

To conserve your health and go for the Player Damage objective, you want to be
focusing on your Accuracy as well as getting through the mission quickly.

******************************************************************************

16.      Achievements

The only thing left to cover in "TBoGT" is the extra ten Achievements for us
to complete. Each one revolves around the singleplayer, and adds up to 250G.


------------------------------------------------------------------------------
1. Diamonds Forever (5G)
  Complete the Trinity.
------------------------------------------------------------------------------

This will come with completion of the mission "Not So Fast".

------------------------------------------------------------------------------
2. Maestro (30G)
  Finish the Ballad.
------------------------------------------------------------------------------

You must complete all 26 missions, from "I Luv LC" to "Departure Time" and all
others in between.

------------------------------------------------------------------------------
3. Past The Velvet Rope (45G)
  Score 80% or higher in all missions.
------------------------------------------------------------------------------

You must achieve a score of at least 80% in all missions. Section 15 covers
the 100% Score requirements for each mission, and Section 10 provides you with
additional information.

------------------------------------------------------------------------------
4. Gold Star (80G)
  Score 100% in all missions.
------------------------------------------------------------------------------

You must achieve a score of 100% in all missions. Section 15 covers the 100%
Score requirements for each mission, and Section 10 provides you with
additional information.

------------------------------------------------------------------------------
5. Four Play (10G)
  Hit a flag with a golf ball four times.
------------------------------------------------------------------------------

This is done in the Swingers' Golf Club side-mission, and is accumulative. It
is easy to do once you get used to playing it.

------------------------------------------------------------------------------
6. Bear Fight (15G)
  Win the L.C. Cage Fighters championship.
------------------------------------------------------------------------------

You must beat Round 6 of Cage Fighters and be crowned champion to get this.

------------------------------------------------------------------------------
7. Snow Queen (20G)
  Complete 25 Drug Wars.
------------------------------------------------------------------------------

Completion of 25 Drug Wars is required for 100% Completion. This will come
halfway through if you are looking to get all rewards for beating 50 Drug
Wars.

------------------------------------------------------------------------------
8. Gone Down (5G)
  Complete all Base Jumps.
------------------------------------------------------------------------------

All 15 Base Jumps are marked on your map and radar.

------------------------------------------------------------------------------
9. Catch The Bus (15G)
  Dance perfectly at both of Tony's nightclubs.
------------------------------------------------------------------------------

To earn this Achievement, you need to complete the "Bus Stop" minigame, which
is covered in this guide, at both Maisonette 9 and Hercules.

------------------------------------------------------------------------------
10. Adrenaline Junkie (25G)
   Pull your parachute at the last possible moment.
------------------------------------------------------------------------------

To do this, you want to grab a chopper and fly above the water. Get the
chopper up as far as you can, maxing out the altimeter, and then jump out. You
need to time the pulling of the cord before you hit the water before the
parachute is fully deployed. Stick near land to have better judgement of how
low you are. You can afford to stay in the air with the chute for a second,
but there may not be much room for error. Doing it above water will spare you
the trouble of getting Wasted.

******************************************************************************

17.      Credits

There are a few people who I would like to thank:

>> Rockstar Games
You create some of the best games I’ve ever played, including those outside
the “Grand Theft Auto” franchise. I salute you for that.

>> All Gaming Hosts
Those who host my guides, I thank you for getting my work out there. I thrive
on helping people, and also perceiving other ways I can go about my gaming.
Cheers.

>> The GTA Wiki
I have used the website to confirm information and gather it to make my guide
as detailed as possible. I appreciate how much effort has gone into a non-
profit project, and I salute them. Thanks.

>> X360A.org
I based the Achievement sections off of their build, and picked up nuggets of
information along the way. Again, I appreciate the effort that has gone into
such a project, and they deserve a mention for playing a part in the
construction of my guide.

>> I have no individuals to thank as of yet. Feedback is appreciated, even if
it is just a "thanks".

******************************************************************************

18.      Goodbye!

And another guide is capped off. Thank you for reading my guide.

"Grand Theft Auto: IV - The Ballad of G" is a video game produced by
Rockstar Games, a
subsidiary of Take-Two Interactive Inc. All rights reserved. No copyright
infringement is intended.

Any other sources of information, either during or after development and
completion of this guide, are acknowledged. This guide was constructed with a
very detailed playthru of the game; therefore much of this guide’s content is
that of mine, the guidewriter. Any content that is not mine will be
highlighted, and I will credit the author in my guide.

You may ask my permission via email for posting of my, or parts of my guide.
However, I will not allow you to post the whole guide, or the majority of it,
unless I can trust you with it. If I allow you to post one of my guides, it
must be left UNALTERED, and a credit to my name. Do not copy my guide without
my permission, unless for personal use. Copyright infringement is something I
won’t take lightly, and I will do everything in my power to have plagiarism
removed.

(C) 2012-2013 DG-le-Ste. All rights reserved.