______          ______          _      ___________
             |  ___|         | ___ \        | |    |____ |  _  \
             | |_ _   _ _ __ | |_/ /_ _  ___| | __     / / | | |
             |  _| | | | '_ \|  __/ _` |/ __| |/ /     \ \ | | |
             | | | |_| | | | | | | (_| | (__|   <  .___/ / |/ /
             \_|  \__,_|_| |_\_|  \__,_|\___|_|\_\ \____/|___/


                                FAQ/Walkthrough
                              By Missing_My_Head
                        Because nobody else wanted to.


ASCII Art logo thanks to http://www.network-science.de/ascii/


Table Of Contents:
-Version History [VHS]
-Introduction [INT]
-So, what IS FunPack 3D, anyway? [WTF]
-Chomper! [CHM]
-Missile Defense [MDF]
-Super Brick-Breaker! [SBB]
-Meteor Gunner [MGN]
-FAQ [FAQ]
-Contact [CNT]
-Legal [LGL]
-Credits [CRD]

FAQ veterans should know what to do here.
-Select the code next to the section you want to go to (including the brackets)
-Press Ctrl+C for PC users or Command+C for Mac users (like me :D)
-Press Ctrl+F/Command+F
-Click in the text box
-Press Ctrl+V/Command+V
-Press Enter
-You should be at your desired section. If not, press Enter again. Now you
should definitely be there. If not, just stop being lazy and use the scroll
wheel. It's a short guide, there isn't much space to cover. >_>


Version History [VHS] (Please tell me you didn't have to use the Find command to
get here)

Okay, I know nobody ever reads these stupid things, but whatever. I still have
to make one.

-Version 1.0-
The guide is pretty complete as is. I've got full walkthroughs for all four
games and everything. Meteor Gunner needs some expansion.



Introduction [INT]

You may have noticed that I am the same person who wrote a review for this
game. In fact, I wrote the only review for this game. If you noticed that, you
probably also noticed that I absolutely despise this game.

So why am I writing a FAQ for it? Well, there are three main reasons:

1) I wrote the game's only review, submitted all the images, and submitted all
the credits. So, why not write a FAQ, too?
2) It's a simple game, so it'll be an easy FAQ to write.
3) Nobody's ever heard of this God-forsaken chunk of C++, so I figured I
wouldn't have to do much updating, which I like. :D

This guide is pretty much complete, but there is some missing information,
especially in the Meteor Gunner section. Most of the other stuff is
comprehensive, though, so this should be a pretty useful guide.

Not that anybody is going to read this thing.



So, what IS FunPack 3D, anyway? [WTF]

FunPack 3D is a collection of four ripo-I mean, homages to classic arcade
games. Chomper! is based on Pac-Man, Missile Defense is based on Missile
Command, Super Brick-Breaker! is based on Breakout, and Meteor Gunner is based
on Asteroids. For all intents and purposes, they play almost identically,
except adapted for clunky 3D gameplay. Not fun.

Since there are four games, I'll be doing them each seperately. Each section
will start with the following template:

Title: What the game is called.
Difficulty: How difficult the game is/10
Fun: How fun the game is/10
Based On: What game it's a ripo-sorry, _homage_ to.
Controls: What button does what.
Description: Tips, tricks, how to play, etc.



Chomper! [CHM]

Title: Chomper! (Sometimes also called Chomper! 3D)
Difficulty: 3/10
Fun: 3/10
Based On: Pac-Man
Controls:
Up Arrow: Move up in views 5 and 2, does nothing in views 1, 3, and 4
Down Arrow: Move down in views 5 and 2, turn around in views 1, 3, and 4
Right Arrow: Move right in views 5 and 2, turn right in views 1, 3, and 4
Left Arrow: Move left in views 5 and 2, turn left in views 1, 3, and 4
1: Change Camera
2: Change Camera
3: Change Camera
4: Change Camera
5: Change Camera
Esc: Pause/Unpause
Y: Quit game when paused
N: Continue playing when paused
Description: Chomper!, or Chomper! 3D, is almost a perfect copy of Pac-Man.
Some differences include a total of only three levels, portals on the sides of
each level that transport you (and the ghosts) to one another, and a complete
lack of increasing difficulty - the ghosts stay slow, visisble, and dumb as a
post no matter how much you play. How much fun is THAT?

You start out with two life counters. Every time you get hit by a ghost, you
lose one. If you get hit and you have no more life counters to give, you lose.
So, in other words, you have three lives. Also, you gain an extra life every
10,000 points.

Victory is achieved, obviously, by grabbing all the Dots. If you don't know
that, please get off GameFAQs. Also, you can grab Energizers/Power Pellets/
Orbs/Glowy Thingies/whatever it is they're calling it these days to slow down
the ghosts and make them vulnerable. When you get a ghost, it retreats back to
the house from which it came, and later emerges invulnerable again. The first
ghost you get is worth 200 points, the next 400, then 800, and the fourth is
worth a whopping 1,600 points. You can't get any more than that, because they
come back invulnerable, and the cycle restarts when you grab another Energizer.

Keys 1-5 change the camera angle. The angles are:

1: Low camera, facing north, following Chomper
2: Bird's eye close-up view of Chomper, facing slightly north
3: Camera is directly behind Chomper, and faces the way he's facing
4: First-person view
5: Classic Pac-Man view (Default setting).

Note that when I say "north," I mean up in the default view.

Fruit will also occasionally appear in the center of the stage, and will offer
you points. The values are as follows:

Cherry: 500
Apple: 1,000
Lemon: 1,500
Lime: 2,000
Watermelon: 2,500
Eggplant: 3,000
Grapes: 3,500
Key: 4,000

And, yes, by "Key," I do mean the thing you use to open doors. It's not a
fruit. Don't ask, that's the way it was in Pac-Man.

There are three levels. When you beat the third one, you go back to the first,
and restart, only this time the levels have a new color scheme. :O

The levels go as such:

-Haunted Mansion-
The first level. No bells or whistles.

-Egyptian, um, Place-
This level has palm trees and tombs which can obscure your view, so, if you
don't see any Dots left, try going behind them, in case you missed some there.
If you can't find any, change the camera angle using the number buttons. And,
if all else fails, you can always die, which will also move the camera around.

-Ghost Stadium-
This level has nothing standing in your way. The neat thing, though, is that
there's a crowd of ghosts surrounding the stadium, which will boo when you eat
a ghost, but go wild when you die.

So that's pretty much all there is to Chomper!. Have fun, if you can. <_<




Missile Defense [MDF]

Title: Missile Defense
Difficulty: 4/10
Fun: 2/10
Based On: Missile Command
Controls:
Mouse: Aim
Left Mouse Button: Fire
Left Arrow: Shift camera left
Right Arrow: Shift camera right
Esc: Pause/Unpause
Y: Quit game when paused
N: Continue playing when paused
Description: There are five cities. An endless barrage of ballistic missiles is
falling from the sky. And you're our only hope.

We're skr00d.

No, seriously, this game is pretty easy. You have control over an anti-
airstrike firing mechanism, which comes with 50 ammo. You have to shoot the
incoming missiles before they strike the towns. There's a radar at the top of
the screen to help you. For every missile you shoot down, you are awarded 200
points.

The game comes in rounds. After a set amount of missiles, which, from what I
can tell, is unknown to you, the game will give you a quick break, during which
it tallies up your points (which I'll explain later) and refills your ammo back
to 50.

Remember, not all missiles will strike a city, so if it doesn't look like it's
going to do any damage, don't worry about it, and prioritize your fire on ones
that are actually threatening. Only take the non-threatening ones down when
there aren't any dangers.

Now, for the scoring. It works like this:

-For every missile that you intercept, you are awarded 200 points.
-At the end of each round, you get 50 points for each remaining piece of ammo,
and 200 points for each surviving city.

Also, at the beginning of each round, it says "Points x 1," but I've never
figured out what that means. Meh.

You can't go berzerk and fire like a madman. First off, you only have 50 ammo,
and if you run out, you're sunk until the next round. Second, you get 50 points
for each remaining piece of ammo at the end of each round. Lastly, the game
simply won't let you fire too fast - the turrets simply won't respond if you're
firing too fast. Wait a second and then keep firing.

So that's about it, really. From what I can tell, the game keeps going until
all five cities are destroyed. Pretty boring, in my opinion. I'd have preferred
a Centipede remake.




Super Brick-Breaker! [SBB[

Title: Super Brick-Breaker!
Difficulty: 4/10
Fun: 6/10
Based On: Breakout
Controls:
Mouse: Move Paddle
Left Mouse Button: Grab or activate Bomb (when you have a Bomb Ball)
Esc: Pause/Unpause
1: Change Camera
2: Change Camera
3: Change Camera
4: Change Camera
Y: Quit game when paused
N: Continue playing when paused
Description: My favorite of the four games, although it's still not all that
good. It's a 3D version of Breakout, my favorite classic Atari game ever, which
I suppose might contribute to this being my favorite game in the atrocious mess
called FunPack 3D.

You control a paddle, which is guided with the mouse. Your goal is to knock a
ball back and forth between you and the blocks at the other end. The ball will
destroy any blocks it hits (with one exception), and award you points for doing
so. Your goal is to clear all the blocks. You die if all of your balls miss the
paddle and go offscreen. There are normal blocks and effect blocks, which go as
follows:

Normal Block: Just a regular block. They come in different colors, which award
different points. It seems to be a basic rule of thumb that the darker the
block's color, the more points it's worth.
Point Multiplier Block: When you start the game, your point multiplier is x1,
meaning you get the normal amount of points. Every time you grab one of these
blocks, the number goes up by one, and that's how many times the points are
multiplied. In other words, if a block is worth 100 points and your point
multiplier is x2, you'll get 200 points for getting it. Every time you die or
advance to the next round, your point multiplier is set back to x1. This block
is yellow with an M on it.
Double Paddle Block: This block gives you a second paddle, which is a few feet
further towards the blocks than your normal one. This block is green with a D
on it.
Bomb Block: This block turns your balls into bombs (no innuendo intended). You
can then click to blow them up, destroying the surrounding blocks. This block
is blue with a bomb on it.
Extra Ball Block: This block creates another ball. Remember, you have to lose
all your balls to lose a life, not just one. This block is pink with a dot in
the bottom left and upper right corners.
Speed Up Block: This block makes your ball faster. This block is red with an S
on it.
Expanded Paddle Block: This block makes your paddle bigger. This block is cyan
with an E on it.
Iron Block: This block cannot be destroyed. It looks like it's made of iron,
hence the name.

Like any Breakout game, it's always a good idea to get the ball stuck behind
the blocks, so it can keep bouncing around back there, earning you points while
you do nothing.

When you first start, the ball will appear where your paddle is, so try to
strategize around that.

Notice the bar at the bottom of the screen. When that's full, and it says
"Grab!," you can click and hold the left mouse button to grab the ball and aim
it. Always aim for a block, because otherwise the ball will hit the wall at the
end and bounce straight back. If you hit a block, it'll bounce off at an angle.
While holding the ball, the bar will slowly diminish, releasing the ball when
it empties, so be quick.

Lives are handled just like they are in Chomper!. You have two life counters.
When all your balls are gone, one disappears. When all your balls are gone, but
you have no counters left, you get a Game Over.

Pressing 1-4 will change the camera angle.

1: Stationary, behind the paddle. (Default)
2: Stationary, pivots to face paddle.
3: Stays directly behind the paddle, moving where it moves.
4: Stationary view down from above, at a diagonal.

And that's about it. The stages are randomized and seem to go on forever, so
there's no real guide to it.



Title: Meteor Gunner
Difficulty: 7/10
Fun: 4/10
Based On: Asteroids
Controls:
Up: Ascend
Down: Dive
Left Arrow: Turn left
Right Arrow: Turn right
Z: Rear view
X: Move
C: Fire
1: Change Camera
2: Change Camera
Esc: Pause/Unpause
Y: Quit game when paused
N: Continue playing when paused
Description: Meteor Gunner, probably the worst of the four, is based on
asteroids, except it's cheaply cut and pasted into 3D.

See, you have to move around using an unorthodox movement system and shoot
these asteroids, which break into smaller asteroids, which break into even
smaller asteroids, eventually becoming small enough to be destroyed instead of
broken.

Personally, I'm afraid I royally suck at this game. I'm absolutely horrendous,
and can't make it past the third level, so you'll have to excuse a relative
lack of information here. Any assistance would be appreciated, not that anyone
is reading this thing. I mean, you're certainly not reading it, right? Right?

Some asteroids will contain powerups. I've come across two - red spheres, which
increase your rate of fire, and blue spheres, which increase your weapon's
power. Also, flying saucers make the occasional appearance, marked by a warning
from an ominous, invisble, female voice. They'll shoot at you with abysmal aim,
and fly around haphazardly. If you shoot them, they'll explode and leave behind
their pilot. Collecting five pilots, or aliens as the game calls them, will
replenish your shield, which, by the way, can withstand three hits from
asteroids, enemy fire, or blindly running into the enemy itself before it kicks
the bucket.

Your lives are handled just like in Chomper! and Super Brick-Breaker! - two
life counters, one disappears each time you die, when you die and don't have
any to give, you get a Game Over.

The standard blow-up-all-the-asteroids missions are punctuated by an occasional
space battle where you're tossed into an empty area and forced to fight five
flying saucers in a row and collect the aliens within. They seem to have better
aim in these levels, though that might just be because you're actively trying
to approach them, instead of scurrying wildly around the level.

From my limited experience in the game, it seems to me that you go through two
levels of standard asteroid blasting, and then end up with a space fight level.
I've never made it past the space fight, so I'm oblivious to what comes next.

Oh, almost forgot the radar. The radar in this game is nearly worthless. Since
you're playing in a 3D environment, it would obviously be more efficient for
you to have a 3D radar. Such is not the case. Instead, they give you two 2D
radars which track you from different prospectives - one from above you and
another from in front.

Theoretically, this could be used to map out the location of any given object.
However, it's relatively complex to figure it out, and by the time you do, the
object will have moved anyway. My recomendation is to line it up so that the
desired object appears in front of you on the top-down radar, and then do
vertical flips until you see it.

Also, the radar doesn't track powerups and aliens, but does track you,
asteroids, flying saucers, your shots, and the flying saucers' shots.

1 and 2 alternate camera modes. 1 is a standard third-person follow-from-behind
view, while 2 is a first-person view from the cockpit.

The game says that there are green asteroids that home in on you, but I've
never gotten far enough to encounter them, so if you run into one, you're on
your own, I'm afraid.

Oh, and, by the way, if a flying saucer hits an alien, it'll pick it up. If you
kill it, you'll get the alien inside as well as any aliens it picked up. It
might also work for powerups, but I'm not sure.



FAQ [FAQ]

Q: Where did you find FunPack 3D?
A: A garage sale. Go figure.

Q: Would you recommend FunPack 3D?
A: HELL NO! It's an awful game, I just wrote a guide on it because I could.

Q: So FunPack 3D isn't actually a fun pack, huh?
A: Not as such, no.


Contact [CNT]

You can e-mail me at [email protected].

D-don't ask what hoaxcheats.com is...it's a test website I made when I was ten
or something when I was learning HTML. It sucks. Hard. The only reason I keep
the darn thing is so that I have a functional e-mail address.

Things I'm looking for include:
-Basically anything on Meteor Gunner. I'm rather clueless about that one.
-Any errors or mistakes in the guide
-What on Earth that "Point x 1" thing in Missile Defense means

But, seriously, if I get one e-mail about this guide, I'll flip. I mean, nobody
is going to read this. You're not reading this right now. In fact, this would
be the ideal place to make rude comments about your mother behind your back.

But I won't do that.



Legal [LGL]

This guide is copyright 2007 Missing_My_Head. You may not distribute this guide
for any sort of profit, even if you make less than you spend in the process. If
you want to host this guide on your website, ask me first. I'll probably say
no, so don't have high hopes. Sorry, but I just like having my guides
concentrated in one place. Currently, this guide is allowed only on GameFAQs.

FunPack 3D is copyright 1998 WayForward Technologies, a gaming company of which
I've never heard. Huh.



Credits [CRD]

Me - Because I'm like that.

My neighbor - For having the garage sale where I bought this piece of crap.

WayForward Technologies - For making the game.

j00 - For reading it.



And, uh, that's it. Go home. The guide's over.