Exteel (PC)
Items Guide
Version Final
By Brian C. Morris (Nerthing)
E-mail:
[email protected]
Created: April 11, 2008
Last Update: June 11, 2013
Note: This game is not playable any more; it was terminated on
September 1, 2010.
+-==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--+
| TABLE OF CONTENTS |
+=--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==+
Section Search term
¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯
A. Terms [AL#]
B. Items [BL#]
=====
B1. Set [BL1]
B2. Head [BL2]
B3. Core [BL3]
B4. Arms [BL4]
B5. Legs [BL5]
B6. Booster [BL6]
B7. Weapons [BL7]
B8. Skills [BL8]
B9. Others [BL9]
C. Updates [CL#]
D. Copyright [DL#]
_______________________________________________________________________________
Terms [AL#]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
k = thousand (For example, 1k = 1,000)
Name: Name of the item.
¯¯¯¯
Price: Price of the item. C means Credits, NC means NCcoins.
¯¯¯¯¯
Rank: Who it is available to. All items are available to everyone.
¯¯¯¯
Durability (Dur): How much it is able to withstand before breaking. To repair
¯¯¯¯¯¯¯¯¯¯ something, you must purchase the 'Recharge Repair Points'
item in the 'Others' tab.
HP: Hit Points added when equipping the part.
¯¯
EN: Energy added when equipping the part.
¯¯
SP: Stamina Points added when equipping the part.
¯¯
MPU: An attribute only contained in helmets. This allows you to use certain
¯¯¯ skills.
Size: The size of the part.
¯¯¯¯
Weight: How heavy the part is.
¯¯¯¯¯¯
Move Speed (MS): How fast the part makes you move.
¯¯¯¯¯¯¯¯¯¯
Dash Speed (DS): How fast the part makes you dash.
¯¯¯¯¯¯¯¯¯¯
EN Recovery (ENR): How fast Energy is recovered.
¯¯¯¯¯¯¯¯¯¯¯
Minimum Energy Required (MEN): Minimum Energy required to wear the item.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Dash EN Drain (DED): How fast Energy is drained when dashing.
¯¯¯¯¯¯¯¯¯¯¯¯¯
Jump EN Drain (JED): How fast Energy is drained when jumping.
¯¯¯¯¯¯¯¯¯¯¯¯¯
Dash Acceleration (DA): How much faster the part makes you gain speed.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Dash Decelleration (DD): How much faster the part makes you lose speed.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Scan Range (Scan): How far away things can be to still appear on your radar.
¯¯¯¯¯¯¯¯¯¯
EN Drain (END): Rate of speed EN drains.
¯¯¯¯¯¯¯¯
EN Output Rate (ENO): Rate of EN given.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Max Heat (MH): How long the arms can endure before the weapon overheats.
¯¯¯¯¯¯¯¯
Cooldown Rate (CR): How quickly weapons cool down after overheating.
¯¯¯¯¯¯¯¯¯¯¯¯¯
Marksmanship (Mark): Ranged damage.
¯¯¯¯¯¯¯¯¯¯¯¯
Basic speed (BS): Movement speed.
¯¯¯¯¯¯¯¯¯¯¯
Capacity (CC): How much they are able to endure.
¯¯¯¯¯¯¯¯
Deceleration (DC): Rate of speed to slow down.
¯¯¯¯¯¯¯¯¯¯¯¯
Dash Output (DO): Rate of speed that is increased when dashing.
¯¯¯¯¯¯¯¯¯¯¯
Required SP (RSP): Required amount of SP to equip this skill.
¯¯¯¯¯¯¯¯¯¯¯
Consumed SP (CSP): Amount of SP used when using this skill.
¯¯¯¯¯¯¯¯¯¯¯
Fixed Quantity (FQ): Amount purchased
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Repair Point (RP): Used to repair parts
¯¯¯¯¯¯¯¯¯¯¯¯
S (Radius): Area of the skill.
¯
R (Range): How far the weapon can reach.
¯
O (Overheat): How quickly the weapon overheats.
¯
D (Damage): Amount of damage done.
¯
A (Accuracy): How good the weapon hits the target.
¯
L (Reload): How quickly the weapon reloads.
¯
For Range, Overheat, Damage, Accuracy, Reload, and Radius a bar is used
instead of a raw statistic. In this guide each statistic will be rated from
0 to * (* being the best). This is how the bar will be represented in the
guide:
+--.--.--.--+
|0123456789*|
+--.--.--.--+
For example, Saint Guardian-C has this Overheat:
+--.--.--.--+
|/// |
+--.--.--.--+
Since the bar ends at 2, the Overheat would get a rating of 2.
_______________________________________________________________________________
Items [BL#]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
___
Set [BL1]
¯¯¯
Although listed, none of the sets have any:
- Dash Speed
- Dash EN Drain
- Jump
- EN Drain
- Dash Accel
- Dash Decel
This is because they don't come with a booster.
Buying a set costs the same as buying the individual parts.
+----------+---------+------+-----+-----+-----+---+------+------+---+---+---+
|Name |Price |Dur |HP |EN |SP |MPU|Size |Weight|MS |ENR|MEN|
+----------+---------+------+-----+-----+-----+---+------+------+---+---+---+
|Mekhi | 23,000 C|40,000|2,010|2,050| 960| 2|12,784|59,882|428|431|314|
|Frontliner| 23,000 C|40,000|2,180|2,047|1,109| 1|16,232|67,378|391|329|269|
|Jaywalker | 420 NC|50,000|2,497|3,072|2,496| 2|16,189|63,645|433|382|388|
|Hellfire | 420 NC|50,000|2,743|2,355|2,360| 3|12,976|59,833|435|371|806|
|Spazmok |252,000 C|60,000|2,351|2,183|2,560| 4|13,312|59,803|439|700|851|
|Ballistika|252,000 C|60,000|2,665|3,026|1,632| 2|17,384|67,300|402|378|717|
|Rushnik | 54,000 C|45,000|2,128|2,186|1,406| 1|13,048|59,877|427|446|448|
|Trooper | 54,000 C|45,000|2,294|1,980|1,406| 2|16,712|67,384|392|347|403|
|Boomrocker|54,000k C|45,000|2.502|2,161| 960| 2|20,256|77,883|378|230|358|
|Stallion | 345 NC|40,000|1,816|2,116|1,406| 1|12,208|59,849|430|489|538|
|Stark | 345 NC|40,000|2,187|2,266|1,257| 1|17,240|67,355|394|429|762|
|Haskell | 345 NC|40,000|2,600|2,319| 960| 2|18,648|77,862|380|397|582|
|Scootwing | 95,000 C|55,000|2,296|2,408| 960| 3|13,096|59,827|436|331|762|
|Davenstar | 95,000 C|55,000|2,851|2,494|1,703| 1|17,576|67,336|400|318|896|
|Zeeker |185,000 C|60,000|2,366|2,764|2,400| 1|12,815|63,307|430|478|672|
|Blitzker |185,000 C|60,000|2,756|2,678|1,824| 4|20,160|77,808|389|433|403|
+----------+---------+------+-----+-----+-----+---+------+------+---+---+---+
Mekhi - The Mekhi model features defensive improvements while retaining good
¯¯¯¯¯ overall speed. Ideal for small battles, this model is a favorite among
veteran pilots.
Note: The booster and weapons are sold separately.
Frontliner - The aptly named Frontliner is built for use on the frontlines of
¯¯¯¯¯¯¯¯¯¯ the battlefield. The Frontliner's design offers better defenses
than a general Mechnaught.
Note: The booster and weapons are sold separately.
Jaywalker - This efficient Mechanaught was constructed with high
¯¯¯¯¯¯¯¯¯ maneuverability by the Galaxy Federation for special terrain
warfare. It was used as a peacekeeper between the Marston and
the Palamo Federation.
Note: Booster and weapons sold separately.
Hellfire - The Hellfire was a key tactical Mechanaught for the forces of West
¯¯¯¯¯¯¯¯ Palamo and is ideal for small battle sitatuations.
Note: The booster and weapons are sold separately.
Spazmok - The Spazmok offers high speed and excellent abilities. As the war
¯¯¯¯¯¯¯ rages on, the Spazmok, with its superior mobility, has become more
and more valuable.
Note: Booster and weapons sold separately.
Ballistika - Marston's best Mechanaught, the all-purpose Ballistika is
¯¯¯¯¯¯¯¯¯¯ expensive but powerful.
Note: The booster and weapons are sold separately.
Rushnik - As the colonial war spread across the planet, mobility became
¯¯¯¯¯¯¯ increasingly important. The invention of the speed-focused Rushnik
sparked the "Speed Race."
Note: The booster and weapons are sold separately.
Trooper - The Trooper's balance of defense and mobility has become the standard
¯¯¯¯¯¯¯ for Mechanaught design. Able to respond to a variety of attacks, it
is suited for almost any battle environment.
Note: The booster and weapons are sold separately.
Boomrocker - The stalwart Boomrocker was built to withstand a frontline assault
¯¯¯¯¯¯¯¯¯¯ or provide fire support from the rear flank.
Note: The booster and weapons are sold separately.
Stallion - The Stallion is maneuverable, but fragile. It has strong ranged
¯¯¯¯¯¯¯¯ attack capabilities, and can harass the enemy from any point on the
battlefield.
Note: The booster and weapons are sold separately.
Stark - Based on the popular Trooper model, the Stark is designed to make use
¯¯¯¯¯ of countermeasures in a variety of battle situations. It outperforms
the Trooper, but only an experienced pilot can control it.
Note: The booster and weapons are sold separately.
Haskell - The Haskell is based on the Boomrocker and has a new additional core.
¯¯¯¯¯¯¯ It shows a combat pattern clearly different from Boomrocker's, and
keeps a commanding presence on the battlefield.
Note: Booster and weapons sold separately.
Scootwing - The high-speed Scootwing maneuvers quickly in battle, keeping
¯¯¯¯¯¯¯¯¯ opponents off guard. Its reinforced defenses make it very effective
in strategic warfare.
Note: Booster and weapons sold separately.
Davenstar - Once known as the "Equalizer", this powerful defensive model
¯¯¯¯¯¯¯¯¯ contributed significantly to the Palamo Federation's later
victories.
Note: The booster and weapons are sold separately.
Zeeker - Zeeker is a highly-mobile, semi-lightweight Mechanaught for use only
¯¯¯¯¯¯ by Marston's best pilots.
Note: The booster and weapons are sold separately.
Blitzker - The Blitzker model features balanced performance, superior defenses,
¯¯¯¯¯¯¯¯ and precision-tuned marksmanship. This Mechanaught has played a
key role in dominating Marston's enemies.
Note: The booster and weapons are sold separately.
____
Head [BL2]
¯¯¯¯
+-------------+--------+------+--------+-----+---+-----+---+-----+------+---+
|Name |Price |Dur |Series |SP |MPU|Scan |HP |Size |Weight|END|
+-------------+--------+------+--------+-----+---+-----+---+-----+------+---+
|Jaywalker HD | 75 NC|50,000| Light|2,496| 2|1,840|243| 480| 4,260| 78|
|Hellfire HD | 75 NC|50,000| Light|2,360| 3|1,880|194| 616| 4,419|115|
|Spazmok HD |48,000 C|60,000| Light|2,560| 4|1,920|225| 928| 4,415| 83|
|Ballistika HD|48,000 C|60,000|Standard|1,632| 2|3,000|267| 440| 5,080|147|
|Mekhi HD | 4,000 C|40,000| Light| 960| 2|1,560|160| 568| 4,430| 45|
|Frontliner HD| 4,000 C|40,000|Standard|1,109| 1|1,400|195| 512| 5,096| 77|
|Rushnik HD | 8,500 C|45,000| Light|1,406| 1|1,720|165| 496| 4,428|109|
|Trooper HD | 8,500 C|45,000|Standard|1,406| 2|2,160|176| 152| 5,099|115|
|Boomrocker HD| 8,500 C|45,000| Heavy| 960| 2|1,360|210| 264| 6,096|102|
|Stallion HD | 60 NC|40,000| Light|1,406| 1|1,680|160| 232| 4,423|102|
|Stark HD | 60 NC|40,000|Standard|1,257| 1|1,720|176| 368| 5,091|115|
|Haskell HD | 60 NC|40,000| Heavy| 960| 2|1,400|226|1,584| 6,093| 58|
|Scootwing HD |16,500 C|55,000| Light| 960| 3|2,720|182| 640| 4,421|128|
|Davenstar HD |16,500 C|55,000|Standard|1,703| 1|1,480|224| 656| 5,087|102|
|Zeeker HD |32,000 C|60,000| Light|2,400| 1|2,400|205| 400| 3,800|122|
|Blitzker HD |32,000 C|60,000| Heavy|1,824| 4|2,560|231| 384| 6,083|166|
+-------------+--------+------+--------+-----+---+-----+---+-----+------+---+
Jaywalker HD - Lightweight with increased Max SP and Scan Range.
¯¯¯¯¯¯¯¯¯¯¯¯
Hellfire HD - Standard weight, balanced performance with increased Max SP.
¯¯¯¯¯¯¯¯¯¯¯
Spazmok HD - Lightweight and fast, with maximum EN Drain, MPU and Max SP for
¯¯¯¯¯¯¯¯¯¯ its weight class.
Ballistika HD - Standard weight, balanced high performance.
¯¯¯¯¯¯¯¯¯¯¯¯¯
Mekhi HD - Lightweight and fast with improved EN Drain and MPU abilities.
¯¯¯¯¯¯¯¯
Frontliner HD - Standard weight with increased Max SP and Scan Range, and
¯¯¯¯¯¯¯¯¯¯¯¯¯ reinforced to boost HP.
Rushnik HD - Lightweight with improved EN Drain and Max SP, and reinforced
¯¯¯¯¯¯¯¯¯¯ to boost HP.
Trooper HD - Standard weight, balanced performance with increased Max SP and
¯¯¯¯¯¯¯¯¯¯ MPU abilities
Boomrocker HD - Heavy duty but fast with improved Scan Range and MPU abilities.
¯¯¯¯¯¯¯¯¯¯¯¯¯
Stallion HD - Lightweight and fast with increased Scan Range and Max SP.
¯¯¯¯¯¯¯¯¯¯¯
Stark HD - Standard weight, balanced performance.
¯¯¯¯¯¯¯¯
Haskell HD - Heavy duty with improved EN Drain and MPU abilities, and
¯¯¯¯¯¯¯¯¯¯ reinforced to boost HP.
Scootwing HD - Standard weight and fast with greatly improved EN Drain and
¯¯¯¯¯¯¯¯¯¯¯¯ MPU abilities.
Davenstar HD - Standard weight with increased Max SP and Scan Range, and
¯¯¯¯¯¯¯¯¯¯¯¯ reinforced to boost HP.
Zeeker HD - Lightweight with improved EN Drain and Max SP, and reinforced to
¯¯¯¯¯¯¯¯¯ boost HP.
Blitzker HD - Heavy duty but fast, with improved Scan Range and MPU abilities.
¯¯¯¯¯¯¯¯¯¯¯
____
Core [BL3]
¯¯¯¯
+-------------+--------+------+--------+-----+-----+---+-----+-----+------+---+
|Name |Price |Dur |Series |EN |ENo |MEN|HP |Size |Weight|END|
+-------------+--------+------+--------+-----+-----+---+-----+-----+------+---+
|Jaywalker CS | 135 NC|50,000| Light|3,072| 768|388| 965|4,855|21,860|124|
|Hellfire CS | 135 NC|50,000| Light|2,355| 790|806|1,258|4,710|22,146|160|
|Spazmok CS |80,000 C|60,000| Light|2,183|1,022|851| 960|5,190|22,136| 90|
|Ballistika CS|80,000 C|60,000|Standard|3,026| 886|717|1,018|7,230|25,468|174|
|Mekhi CS | 8,000 C|40,000| Light|2,050| 969|314| 800|5,310|22,160| 98|
|Frontliner CS| 8,000 C|40,000|Standard|2,047| 650|269| 854|6,630|25,493| 92|
|Rushnik CS |19,500 C|45,000| Light|2,186| 787|448| 832|5,430|22,162|106|
|Trooper CS |19,500 C|45,000|Standard|1,980| 708|403| 887|6,510|25,492|100|
|Boomrocker CS|19,500 C|45,000| Heavy|2,161| 663|358| 942|8,070|30,497|102|
|Stallion CS | 115 NC|40,000| Light|2,116| 878|538| 732|5,070|22,151|170|
|Stark CS | 115 NC|40,000|Standard|2,266| 838|762| 806|6,870|25,486|168|
|Haskell CS | 115 NC|40,000| Heavy|2,319| 770|582| 969|5,190|30,488|174|
|Scootwing CS |33,000 C|55,000| Light|2,408| 785|762| 920|5,190|22,142|160|
|Davenstar CS |33,000 C|55,000|Standard|2,494| 790|896|1,258|6,630|25,481|160|
|Zeeker CS |63,000 C|60,000| Light|2,764| 916|672| 980|5,350|23,851|181|
|Blitzker CS |63,000 C|60,000| Heavy|2,678| 904|403|1,124|7,950|30,470|165|
+-------------+--------+------+--------+-----+-----+---+-----+-----+------+---+
Jaywalker CS - Standard weight and fast, with reduced Min En Requirement and
¯¯¯¯¯¯¯¯¯¯¯¯ increased EN Output.
Hellfire CS - Standard weight with balanced performance.
¯¯¯¯¯¯¯¯¯¯¯
Spazmok CS - Lightweight and fast, with maximum EN Output for its weight class.
¯¯¯¯¯¯¯¯¯¯
Ballistika CS - Standard weight with balanced high performance.
¯¯¯¯¯¯¯¯¯¯¯¯¯
Mekhi CS - Lightweight and fast with increased EN Output.
¯¯¯¯¯¯¯¯
Frontliner CS - Standard weight with improved EN Capacity and reinforced to
¯¯¯¯¯¯¯¯¯¯¯¯¯ boost HP.
Rushnik CS - Lightweight with greatly improved EN Output, and reinforced to
¯¯¯¯¯¯¯¯¯¯ boost HP.
Trooper CS - Standard weight, balanced performance with reduced Min En
¯¯¯¯¯¯¯¯¯¯ Requirement.
Boomrocker CS - Heavy duty but fast, with greatly increased EN Capacity.
¯¯¯¯¯¯¯¯¯¯¯¯¯
Stallion CS - Lightweight and fast, with greatly increased EN Capacity.
¯¯¯¯¯¯¯¯¯¯¯
Stark CS - Standard weight, balanced performance with improved EN Capacity
¯¯¯¯¯¯¯¯ and EN Output.
Haskell CS - Heavy duty with improved EN Output and reduced Min En Requirement,
¯¯¯¯¯¯¯¯¯¯ and reinforced to boost HP.
Scootwing CS - Standard weight and fast, with improved EN Output.
¯¯¯¯¯¯¯¯¯¯¯¯
Davenstar CS - Standard weight with improved EN Capacity, and reinforced to
¯¯¯¯¯¯¯¯¯¯¯¯ boost HP.
Zeeker CS - Lightweight with improved EN Output, and reinforced to boost HP.
¯¯¯¯¯¯¯¯¯
Blitzker CS - Heavy duty but fast, with improved EN Capacity.
¯¯¯¯¯¯¯¯¯¯¯
____
Arms [BL4]
¯¯¯¯
+-------------+--------+------+--------+---+--+----+---+-----+------+---+
|Name |Price |Dur |Series |MH |CR|Mark|HP |Size |Weight|END|
+-------------+--------+------+--------+---+--+----+---+-----+------+---+
|Jaywalker AR | 115 NC|50,000| Light|176|30| 19|588|4,734|14,550|141|
|Hellfire AR | 115 NC|50,000| Light|155|36| 14|553|3,350|13,287|109|
|Spazmok AR |67,000 C|60,000| Light|137|51| 19|517|2,654|13,282|134|
|Ballistika AR|67,000 C|60,000|Standard|197|33| 31|617|3,934|15,283|154|
|Mekhi AR | 6,000 C|40,000| Light|102|39| 14|450|2,486|13,298| 77|
|Frontliner AR| 6,000 C|40,000|Standard|155|26| 7|481|3,430|15,296|102|
|Rushnik AR |14,000 C|45,000| Light|110|28| 19|466|2,702|13,295| 83|
|Trooper AR |14,000 C|45,000|Standard|123|29| 24|499|3,910|15,297| 96|
|Boomrocker AR|14,000 C|45,000| Heavy|127|30| 12|532|4,902|18,295| 83|
|Stallion AR | 95 NC|40,000| Light|109|40| 5|359|2,486|13,290| 70|
|Stark AR | 95 NC|40,000|Standard|162|25| 12|540|4,222|15,291| 96|
|Haskell AR | 95 NC|40,000| Heavy|137|32| 22|640|4,854|18,293|102|
|Scootwing AR |25,000 C|55,000| Light|172|25| 24|517|2,726|13,288|141|
|Davenstar AR |25,000 C|55,000|Standard|134|52| 10|621|4,630|15,287|160|
|Zeeker AR |50,000 C|60,000| Light|148|32| 31|517|2,885|14,103|115|
|Blitzker AR |50,000 C|60,000| Heavy|158|33| 43|590|4,926|18,283| 90|
+-------------+--------+------+--------+---+--+----+---+-----+------+---+
Jaywalker AR - Lightweight and fast, with improved Max Heat.
¯¯¯¯¯¯¯¯¯¯¯¯
Hellfire AR - Standard weight with improved Cooldown Rate and Marksmanship,
¯¯¯¯¯¯¯¯¯¯¯ and reinforced to boost HP.
Spazmok AR - Lightweight and fast, with maximum EN Drain and Cooldown Rate
¯¯¯¯¯¯¯¯¯¯ for its weight class.
Ballistika AR - Standard weight, balanced high performance.
¯¯¯¯¯¯¯¯¯¯¯¯¯
Mekhi AR - Standard weight and fast, with improved EN Drain and Cooldown Rate.
¯¯¯¯¯¯¯¯
Frontliner AR - Lightweight and improved Max Heat and Marksmanship, and
¯¯¯¯¯¯¯¯¯¯¯¯¯ reinforced to boost HP.
Rushnik AR - Lightweight with improved EN Drain and Cooldown Rate, and
¯¯¯¯¯¯¯¯¯¯ reinforced to boost HP.
Trooper AR - Standard weight with balanced performance.
¯¯¯¯¯¯¯¯¯¯
Boomrocker AR - Heavy duty with improved Max Heat and Marksmanship.
¯¯¯¯¯¯¯¯¯¯¯¯¯
Stallion AR - Lightweight with improved EN Drain and Max Heat.
¯¯¯¯¯¯¯¯¯¯¯
Stark AR - Standard weight and improved Max Heat and Cooldown Rate.
¯¯¯¯¯¯¯¯
Haskell AR - Heavy duty with improved Cooldown Rate and Marksmanship,
¯¯¯¯¯¯¯¯¯¯ and reinforced to boost HP.
Scootwing AR - Lightweight and fast with improved EN Drain and Cooldown Rate.
¯¯¯¯¯¯¯¯¯¯¯¯
Davenstar AR - Standard weight with improved Max Heat and Marksmanship, and
¯¯¯¯¯¯¯¯¯¯¯¯ reinforced to boost HP.
Zeeker AR - Lightweight and improved EN Drain and Cooldown Rate, and reinforced
¯¯¯¯¯¯¯¯¯ to boost HP.
Blitzker AR - Heavy duty but fast, with improved Max Heat and Marksmanship, and
¯¯¯¯¯¯¯¯¯¯¯ reinforced to boost HP.
____
Legs [BL5]
¯¯¯¯
+-------------+--------+------+--------+---+----+-------+---+-----+------+---+
|Name |Price |Dur |Series |BS |CC |DC |HP |Size |Weight|END|
+-------------+--------+------+--------+---+----+-------+---+-----+------+---+
|Jaywalker LE | 95 NC|50,000| Light|610| 60k| 92,800|701|6,120|22,975| 43|
|Hellfire LE | 95 NC|50,000| Light|608| 60k| 60,800|738|4,300|19,981| 35|
|Spazmok LE |57,000 C|60,000| Light|612| 60k| 92,800|649|4,540|19,970| 15|
|Ballistika LE|57,000 C|60,000|Standard|464|195k|112,000|763|5,780|21,469| 33|
|Mekhi LE | 5,000 C|40,000| Light|601| 60k| 48,000|600|4,420|19,994| 45|
|Frontliner LE| 5,000 C|40,000|Standard|453|195k| 67,200|650|5,660|21,493| 50|
|Rushnik LE |12,000 C|45,000| Light|600| 60k| 52,857|665|4,420|19,992| 43|
|Trooper LE |12,000 C|45,000|Standard|454|195k| 60,800|732|6,140|21,496| 50|
|Boomrocker LE|12,000 C|45,000| Heavy|415|390k| 70,400|818|7,020|22,995|146|
|Stallion LE | 75 NC|40,000| Light|603| 60k| 54,400|565|4,420|19,985| 47|
|Stark LE | 75 NC|40,000|Standard|456|195k| 64,000|665|5,780|21,487| 30|
|Haskell LE | 75 NC|40,000| Heavy|417|390k| 67,200|765|7,020|22,988| 39|
|Scootwing LE |21,000 C|55,000| Light|609| 60k| 73,600|677|4,540|19,976| 25|
|Davenstar LE |21,000 C|55,000|Standard|462|195k| 64,000|748|5,660|21,481| 50|
|Zeeker LE |40,000 C|60,000| Light|611| 60k| 80,000|664|4,180|21,553| 20|
|Blitzker LE |40,000 C|60,000| Heavy|426|390k| 76,800|811|6,900|22,972| 50|
+-------------+--------+------+--------+---+----+-------+---+-----+------+---+
Jaywalker LE - Lightweight with improved EN Drain and Deceleration, and
¯¯¯¯¯¯¯¯¯¯¯¯ reinforced to boost HP.
Hellfire LE - Lightweight with balanced performance.
¯¯¯¯¯¯¯¯¯¯¯
Spazmok LE - Lightweight and fast, with maximum EN Drain rating for its weight
¯¯¯¯¯¯¯¯¯¯ class.
Ballistika LE - Standard weight, balanced high performance.
¯¯¯¯¯¯¯¯¯¯¯¯¯
Mekhi LE - Lightweight and fast, with improved EN Drain rating.
¯¯¯¯¯¯¯¯
Frontliner LE - Standard weight with improved Deceleration, and reinforced
¯¯¯¯¯¯¯¯¯¯¯¯¯ to boost HP.
Rushnik LE - Lightweight with improved EN Drain, and reinforced to boost HP.
¯¯¯¯¯¯¯¯¯¯
Trooper LE - Standard weight with balanced performance.
¯¯¯¯¯¯¯¯¯¯
Boomrocker LE - Heavy duty but fast, with improved Deceleration.
¯¯¯¯¯¯¯¯¯¯¯¯¯
Stallion LE - Lightweight and fast, with improved EN Drain and Deceleration.
¯¯¯¯¯¯¯¯¯¯¯
Stark LE - Standard weight with improved EN Drain rating.
¯¯¯¯¯¯¯¯
Haskell LE - Heavy duty with improved EN Drain and Deceleration, and reinforced
¯¯¯¯¯¯¯¯¯¯ to boost HP.
Scootwing LE - Lightweight and fast, with improved EN Drain rating.
¯¯¯¯¯¯¯¯¯¯¯¯
Davenstar LE - Standard weight with improved Deceleration, and reinforced to
¯¯¯¯¯¯¯¯¯¯¯¯ boost HP.
Zeeker LE - Lightweight and improved EN Drain, and reinforced to boost HP.
¯¯¯¯¯¯¯¯¯
Blitzker LE - Heavy duty but fast, with improved Deceleration.
¯¯¯¯¯¯¯¯¯¯¯
_______
Booster [BL6]
¯¯¯¯¯¯¯
+----------------+--------+------+---+---+---+--+-----+------+---+
|Name |Price |Dur |DO |DED|JED|HP|Size |Weight|END|
+----------------+--------+------+---+---+---+--+-----+------+---+
|Sonic Boomer | 115 NC|60,000|533|386|247|78|1,230| 5,030| 55|
|Laser Wing |45,000 C|60,000|488|389|280|80|1,650| 5,190| 45|
|Booster | 5,000 C|40,000|489|325|285|81|1,450| 5,100| 32|
|Tomahawk-S | 9,000 C|45,000|425|385|294|80|1,650| 5,140| 49|
|Missile Launcher| 9,000 C|45,000|440|351|237|81|1,620| 5,120| 44|
|Dispenser |16,500 C|55,000|501|320|240|83|1,420| 5,090| 30|
|Storm Mover |23,500 C|55,000|485|366|350|50|1,570| 5,110| 71|
|Sentinel | 85 NC|60,000|533|390|290|78|1,230| 5,050| 55|
+----------------+--------+------+---+---+---+--+-----+------+---+
Sonic Boomer - A high-performance booster offering the best explosive output
¯¯¯¯¯¯¯¯¯¯¯¯ power available on the planet. Nothing can outrun a Sonic Boom
pack.
Laser Wing - Developed by NEO, a giant in the defense industry of the Palamo
¯¯¯¯¯¯¯¯¯¯ Federation, this pack features a relatively high mobility rating
and a top-secret diversified attack mechanism.
Booster - This general use booster is faster and more powerful than the
¯¯¯¯¯¯¯ P-Booster. With more power comes less control.
Tomahawk-S - The greatest advantage of this device is that it allows it's pilot
¯¯¯¯¯¯¯¯¯¯ to fire missiles while moving.
Missile Launcher - A Mechanaught equipped with this pack can single-handedly
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ target a large area of battle site, even from the rear. The
only drawback is that you must be stationary in order to
fire the weapon.
Dispenser - This pack has a built-in energy generator, allowing a Mechanaught
¯¯¯¯¯¯¯¯¯ to boost effectively without relying on its core EN Output.
Storm Mover - Instant high-powered output that creates amazing booster jumps
¯¯¯¯¯¯¯¯¯¯¯ on the battlefield. The only drawback is its high energy drain.
Sentinel - A highly customizable contraption that, if properly handled, can
¯¯¯¯¯¯¯¯ help you achieve record-breaking speeds.
_______
Weapons [BL7]
¯¯¯¯¯¯¯
+--------------------------+--------+------+---------+------+-----+-+-+-+-+-+
|Name |Price |Dur |Series |Weight|Size |R|O|D|A|L|
+--------------------------+--------+------+---------+------+-----+-+-+-+-+-+
|Saint Guardian-C |16,500 C|55,000| Shield| 1,773|1,020|0|2|0|0|6|
|Reconstructor-C |16,500 C|55,000|Rectifier|12,000|1,230|2|5|0|8|*|
|Colony Burster-C |16,500 C|45,000| Cannon|45,000|2,500|5|5|9|8|8|
|Apogee-C |28,000 C|55,000| Cannon|47,500|3,200|7|6|*|8|8|
|Siege Caster-C |28,000 C|55,000| Cannon|49,000|3,350|5|5|*|9|8|
|Particle Blade(D) | 80 NC|45,000| Blade| 1,350| 703|0|1|2|0|6|
|Annihilator(D) | 115 NC|55,000| Blade| 1,450| 755|0|2|2|0|6|
|Metal Helix(D) | 80 NC|45,000| Spear| 1,600| 476|0|1|4|0|6|
|Hellion Lance(D) | 115 NC|55,000| Spear| 1,600| 460|0|2|5|0|6|
|Beam Spitter(D) | 80 NC|45,000| SMG| 6,500| 863|2|1|1|7|3|
|Echo Blaster(D) | 115 NC|55,000| SMG| 7,200| 863|2|2|1|3|3|
|Hellrazor(D) | 80 NC|45,000| Shotgun| 6,600|1,178|1|3|3|7|7|
|Dazzler(D) | 115 NC|55,000| Shotgun| 8,200| 996|1|4|3|6|5|
|Zeus Persuader(D) | 80 NC|45,000| Rifle|11,500|1,011|3|3|3|7|7|
|Iron Curtain(D) | 115 NC|55,000| Rifle| 9,500|1,120|3|2|2|5|3|
|Colony Burster(D) | 100 NC|45,000| Cannon|45,000|2,500|6|6|*|8|8|
|Omega Tristone Launcher(D)| 100 NC|45,000| Cannon|45,000|2,600|6|5|*|8|8|
|Crimson Edge-C | 4,000 C|40,000| Blade| 1,400| 752|0|1|2|0|6|
|Particle Blade-C | 9,500 C|45,000| Blade| 1,300| 703|0|1|2|0|6|
|Annihilator-C |16,500 C|55,000| Blade| 1,450| 755|0|1|2|0|6|
|Penetrator-C | 4,000 C|40,000| Spear| 1,600| 469|0|1|2|0|6|
|Metal Helix-C | 9,500 C|45,000| Spear| 1,600| 476|0|1|3|0|6|
|Hellion Lance-C |16,500 C|55,000| Spear| 1,550| 460|0|1|3|0|6|
|Defender-C | 4,000 C|40,000| Shield| 1,450| 925|0|1|0|0|6|
|Force Shield-C | 9,500 C|45,000| Shield| 1,429| 901|0|2|0|0|6|
|Planet Eagle-C | 4,000 C|40,000| SMG| 6,500| 799|2|1|1|6|3|
|Beam Spitter-C | 9,500 C|45,000| SMG| 6,500| 863|2|1|1|7|3|
|Echo Blaster-C |16,500 C|55,000| SMG| 7,200| 863|2|2|1|3|3|
|Spatter Gun-C | 4,000 C|40,000| Shotgun| 6,550|1,178|1|2|2|7|5|
|Hellrazor-C | 9,500 C|45,000| Shotgun| 6,600|1,178|1|2|3|7|7|
|Dazzler-C |16,500 C|55,000| Shotgun| 8,200| 996|1|2|2|6|5|
|Marauder-C | 4,000 C|40,000| Rifle|11,500|1,011|2|1|2|7|5|
|Zeus Persuader-C | 9,500 C|45,000| Rifle|11,500|1,011|3|2|2|7|7|
|Iron Curtain-C |16,500 C|55,000| Rifle| 9,500|1,120|3|2|2|5|4|
|Core Charger-C | 4,000 C|40,000|Rectifier|10,050| 856|1|4|0|*|6|
|Polymer Array-C | 9,500 C|45,000|Rectifier|10,100| 856|2|4|0|*|6|
|Poseidon-C | 7,200 C|40,000| Cannon|45,030|2,456|5|5|8|8|8|
|Destroyer-C | 7,200 C|40,000| Cannon|45,030|2,456|5|5|8|8|8|
|Omega Tristone Launcher-C |16,500 C|45,000| Cannon|45,000|2,600|6|5|9|8|8|
|Death Hurler-C | 7,200 C|40,000| Rocket|34,450|3,016|5|2|5|5|5|
|Blitz Rocket Launcher-C |16,500 C|45,000| Rocket|34,000|3,123|8|2|5|5|6|
|Rocket Roulette-C |28,000 C|55,000| Rocket|35,200|3,123|4|3|6|5|7|
|Crimson Edge(D) | 50 NC|40,000| Blade| 1,400| 752|0|1|2|0|6|
|Penetrator(D) | 50 NC|40,000| Spear| 1,500| 469|0|2|3|0|6|
|Planet Eagle(D) | 50 NC|40,000| SMG| 6,500| 799|2|1|1|7|3|
|Spatter Gun(D) | 50 NC|40,000| Shotgun| 6,550|1,178|1|2|2|7|5|
|Marauder(D) | 50 NC|40,000| Rifle|11,500|1,011|3|2|2|7|5|
|Poseidon(D) | 75 NC|40,000| Cannon|45,030|2,456|5|5|*|8|8|
|Destroyer(D) | 75 NC|40,000| Cannon|45,030|2,456|5|5|9|8|8|
|Crimson Edge |25,000 C|60,000| Blade| 1,350| 732|0|2|2|0|6|
|Penetrator |25,000 C|60,000| Spear| 1,350| 455|0|2|4|0|6|
|Defender |25,000 C|60,000| Shield| 1,450| 925|0|2|0|0|6|
|Planet Eagle |33,000 C|60,000| SMG| 6,500| 799|2|2|1|7|3|
|Spatter Gun |33,000 C|60,000| Shotgun| 6,550|1,178|1|3|2|7|5|
|Marauder |33,000 C|60,000| Rifle|11,500|1,011|3|2|2|7|5|
|Core Charger |33,000 C|60,000|Rectifier|10,000| 856|1|5|0|*|6|
|Poseidon |56,000 C|60,000| Cannon|45,000|2,433|5|5|*|8|8|
|Destroyer |56,000 C|60,000| Cannon|45,000|2,561|5|5|*|8|8|
|Death Hurler |56,000 C|60,000| Rocket|34,000|3,016|5|3|6|5|6|
+--------------------------+--------+------+---------+------+-----+-+-+-+-+-+
Saint Guardian-C - Shields block a portion of damage taken during battle. This
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ shield is equally effective against melee, ranged and siege
attacks.
Reconstruction-C - Though it is large and heavy, this weapon has the best HP
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ recovery ability among the Rectifiers.
Colony Burster-C - Triple intake vents on the gun barrel give this weapon
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ the longest range of any cannon.
Apogee-C - This weapon's attack power was augmented with the ability to fire
¯¯¯¯¯¯¯¯ powerful plasma energy rounds, but it is large, heavy and devours
energy.
Siege Caster-C - This weapon launches flaming missiles with high accuracy and
¯¯¯¯¯¯¯¯¯¯¯¯¯¯ attack power.
Particle Blade(D) - This weapon does more damage than a standard Particle
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Blade-C, but also overheats more quickly.
Annihilator(D) - This weapon does more damage than a standard Annihilator-C,
¯¯¯¯¯¯¯¯¯¯¯¯¯¯ but also overheats more quickly.
Metal Helix(D) - This weapon does more damage than a standard Metal Helix-C,
¯¯¯¯¯¯¯¯¯¯¯¯¯¯ but also overheats more quickly.
Hellion Lance(D) - This weapon does more damage than a standard Hellion
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Lance-C, but also overheats more quickly.
Beam Spitter(D) - This weapon does more damage than a standard Beam Spitter-C,
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ but also overheats more quickly.
Echo Blaster(D) - This weapon does more damage than a standard Echo Blaster-C,
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ but also overheats more quickly.
Hellrazor(D) - This weapon does more damage than a standard Hellrazor-C, but
¯¯¯¯¯¯¯¯¯¯¯¯ also overheats more quickly.
Dazzler(D) - This weapon does more damage than a standard Dazzler-C, but also
¯¯¯¯¯¯¯¯¯¯ overheats more quickly.
Zeus Persuader(D) - This weapon does more damage than a standard Zeus
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Persuader-C, but also overheats more quickly.
Iron Curtain(D) - This weapon does more damage than a standard Iron Curtain-C,
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ but also overheats more quickly.
Colony Burster(D) - This weapon does more damage than a standard Colony
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Burster-C, but also overheats more quickly.
Omega Tristone Launcher(D) - This weapon does more damage than a standard
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Omega Tristone Launcher-C, but also overheats more
quickly.
Crimson Edge-C - This basic weapon is most effective at close range. Its
¯¯¯¯¯¯¯¯¯¯¯¯¯¯ abilities are average in all aspects.
Particle Blade-C - This melee weapon generates a stable beam of energy to form
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ its blade. Lighter than a metal blade, its attacks are
faster and strike more opponents.
Annihilator-C - This melee weapon features a variable front-line blade. Its
¯¯¯¯¯¯¯¯¯¯¯¯¯ damage is high, but so is its Overheat rating.
Penetrator-C - Reminiscent of an old cavalry lance, the Penetrator-C is
¯¯¯¯¯¯¯¯¯¯¯¯ lightweight with low EN Drain and Overheat.
Metal Helix-C - This weapon's drill attachment increases its piercing ability
¯¯¯¯¯¯¯¯¯¯¯¯¯ and it can deal almost the same amount of damage on two enemies
at once.
Hellion Lance-C - The Hellion Lance-C stuns enemy Mechanaughts with powerful
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ jolts of electricity.
Defender-C - Shields block a portion of damage taken during battle. The
¯¯¯¯¯¯¯¯¯¯ Defender-C is most effective against siege weapons.
Force Shield-C - Shields block a portion of damage taken during battle. This
¯¯¯¯¯¯¯¯¯¯¯¯¯¯ shield is most effective against ranged weapons.
Planet Eagle-C - This ranged weapon is easy to fire because it is small, light
¯¯¯¯¯¯¯¯¯¯¯¯¯¯ and has a wide lock-on angle.
Beam Spitter-C - This ranged weapon fires energy beams and has a relatively
¯¯¯¯¯¯¯¯¯¯¯¯¯¯ long range for the SMG series.
Echo Blaster-C - The Echo Blaster-C does more damage than other SMGs, but its
¯¯¯¯¯¯¯¯¯¯¯¯¯¯ low rate of fire and accuracy make it harder to use.
Spatter Gun-C - This ranged weapon fires ammo like a giant shotgun. Its attack
¯¯¯¯¯¯¯¯¯¯¯¯¯ power is relatively weak but it has high accuracy.
Hellrazor-C - Is something burning? Looks like it's this weapon, which blasts
¯¯¯¯¯¯¯¯¯¯¯ fire instead of ammo. However, its range is limited and its
accuracy is low.
Dazzler-C - This weapon has a long range, but its narrow attack arc requires
¯¯¯¯¯¯¯¯¯ precise control.
Marauder-C - This ranged weapon fires a powerful energy beam. It is a
¯¯¯¯¯¯¯¯¯¯ general-purpose model with average skills, but can be used in
many scenarios.
Zeus Persuader-C - The Zeus Persuader-C fires electrically charged rounds
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ capable of short-circuiting Mechanaught controls.
Iron Curtain-C - This ball-cartridge rifle has rather low power, but it
¯¯¯¯¯¯¯¯¯¯¯¯¯¯ overcomes this deficiency with a superior rate of fire and
a long range of attack.
Core Charger-C - This support weapon helps ally Mechanaughts recover HP.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Polymer Array-C - Polymerize energy particles from this "weapon" will recover
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ a Mechanaught's HP. It can help an ally at great distances,
but its narrow lock-on angle takes practice to master.
Poseidon-C - This two-handed weapon fires large energy rounds. Its attack power
¯¯¯¯¯¯¯¯¯¯ is rather weak, but it is relatively easy to use because its
Overheat is good and its lock-on angle is wide.
Destroyer-C - This cannon fires guided missiles. It is small and light but
¯¯¯¯¯¯¯¯¯¯¯ its attack power is rather weak.
Omega Tristone Launcher-C - If you're a cannon fan, try one with four barrels.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ It has a decent range, and the highest lock-on rate
among the cannons.
Death Hurler-C - This weapon can be fired while moving or jumping, but because
¯¯¯¯¯¯¯¯¯¯¯¯¯¯ it requires manual aim in order to fire, skilled piloting is
essential.
Blitz Rocket Launcher-C - As a revolver-type gun designed for rapid fire, it
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ has improved rate of fire and lowered Overheat, but
its damage is relatively low.
Rocket Roulette-C - Though it boasts the highest abilities among current rocket
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ systems, it has a rather low rate of fire.
Crimson Edge(D) - This weapon does more damage than a standard Crimson Edge-C,
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ but also overheats more quickly.
Penetrator(D) - This weapon does more damage than a standard Penetrator-C, but
¯¯¯¯¯¯¯¯¯¯¯¯¯ also overheats more quickly.
Planet Eagle(D) - This weapon does more damage than a standard Planet Eagle-C,
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ but also overheats more quickly.
Spatter Gun(D) - This weapon does more damage than a standard Spatter Gun-C,
¯¯¯¯¯¯¯¯¯¯¯¯¯¯ but also overheats more quickly.
Marauder(D) - This weapon does more damage than a standard Marauder-C, but also
¯¯¯¯¯¯¯¯¯¯¯ overheats more quickly.
Poseidon(D) - This weapon does more damage than a standard Poseidon, but also
¯¯¯¯¯¯¯¯¯¯¯ also overheats more quickly.
Destroyer(D) - This weapon does more damage than a standard Destroyer, but also
¯¯¯¯¯¯¯¯¯¯¯¯ overheats more quickly.
Crimson Edge - This basic weapon is most effective at close range. Its
¯¯¯¯¯¯¯¯¯¯¯¯ abilities are average in all aspects.
Penetrator - Reminiscent of an old cavalry lance, the Penetrator is
¯¯¯¯¯¯¯¯¯¯ lightweight with low EN Drain and Overheat.
Defender - Shields block a portion of damage taken during battle. The
¯¯¯¯¯¯¯¯ Defender is most effective against siege weapons.
Planet Eagle - This ranged weapon is easy to fire because it is small, light
¯¯¯¯¯¯¯¯¯¯¯¯ and has a wide lock-on angle.
Spatter Gun - This ranged weapon fires ammo like a giant shotgun. Its attack
¯¯¯¯¯¯¯¯¯¯¯ power is relatively weak but it has high accuracy.
Marauder - This ranged weapon fires a powerful energy beam. It is a
¯¯¯¯¯¯¯¯ general-purpose model with average skills, but can be used in
many scenarios.
Core Charge - This support weapon helps ally Mechanaughts recover HP.
¯¯¯¯¯¯¯¯¯¯¯
Poseidon - This two-handed weapon fires large energy rounds. Its attack power
¯¯¯¯¯¯¯¯ is rather weak, but it is relatively easy to use because its
Overheat is good and its lock-on angle is wide.
Destroyer - This cannon fires guided missiles. It is small and light but
¯¯¯¯¯¯¯¯¯ its attack power is rather weak.
Death Hurler - This weapon can be fired while moving or jumping, but because
¯¯¯¯¯¯¯¯¯¯¯¯ it requires manual aim in order to fire, skilled piloting is
essential.
______
Skills [BL8]
¯¯¯¯¯¯
All skills last for a 30 day period. After that period is over, they must be
bought again.
+-------------------------+--------------+----------------+---+---+-----+-+-+-+
|Name |Price |Series |Lvl|RSP|CSP |D|S|R|
+-------------------------+--------------+----------------+---+---+-----+-+-+-+
|Stellar Flares |25k C / 100 NC|Booster | 1|600| 150|1|0|4|
|Chain Reaction |25k C / 100 NC|Booster | 2|600| 200|1|0|2|
|Dancing Blade |25k C / 100 NC|Blade+Blade | 1|650| 550|2|1|0|
|Spinal Tap |25k C / 100 NC|Shield+Blade | 1|700| 600|3|0|1|
|Stormblast |25k C / 100 NC|Shield+Spear | 1|600| 500|2|0|1|
|Atonement |25k C / 100 NC|SMG+Blade | 1|500| 400|2|0|1|
|Lock Horns |25k C / 100 NC|SMG+Spear | 1|830| 730|3|0|1|
|Ghetto Blaster |25k C / 100 NC|SMG+Shield | 1|840| 740|2|0|1|
|Blast Helix |25k C / 100 NC|SMG+SMG | 1|600| 500|2|1|0|
|Trigger Slice I |25k C / 100 NC|Rifle+Blade | 1|800| 700|3|0|1|
|Gun Slayer I |25k C / 100 NC|Rifle+Spear | 1|800| 700|2|0|1|
|Honcho I |25k C / 100 NC|Rifle+Shield | 1|700| 600|2|0|1|
|Soul Burn |25k C / 100 NC|Rectifier+Shield| 1|860| 760|2|0|1|
|Hell Tornado |25k C / 100 NC|Cannon | 1|700| 600|2|1|0|
|Devil Slugs |25k C / 100 NC|Rocket | 1|900| 800|3|0|1|
|Gun Slayer II |25k C / 100 NC|Shotgun+Spear | 1|850| 750|2|0|1|
|Honcho II |25k C / 100 NC|Shotgun+Shield | 1|700| 600|2|0|1|
|Twin Stars |33k C / 125 NC|Booster | 2|400| 360|2|0|3|
|Homing Laser |33k C / 125 NC|Booster | 2|850|1,500|4|0|2|
|BackBrakinger I |25k C / 100 NC|SMG+Rifle | 1|750| 650|2|0|1|
|Blood Bondage |25k C / 100 NC|Rectifier+Blade | 1|800| 700|2|0|1|
|Savage Viper |25k C / 100 NC|Rectifier+Spear | 1|880| 780|2|0|1|
|Earth Stomp |25k C / 100 NC|Cannon | 1|800| 700|4|1|0|
|Fatal Cry |25k C / 100 NC|Rocket | 1|550| 450|1|1|0|
|BackBrakinger II |25k C / 100 NC|SMG+Shotgun | 1|850| 750|2|0|1|
|Trigger Slice II |25k C / 100 NC|Shotgun+Blade | 1|820| 720|3|0|1|
|Sweating Bullets II |25k C / 100 NC|Shotgun+Shotgun | 1|750| 650|2|0|1|
|Superior Dancing Blade |38k C / 150 NC|Blade+Blade | 2|750| 650|2|1|0|
|Superior Spinal Tap |38k C / 150 NC|Shield+Blade | 2|800| 700|3|0|1|
|Superior Stormblast |38k C / 150 NC|Shield+Spear | 2|750| 650|2|0|1|
|Superior Atonement |38k C / 150 NC|SMG+Blade | 2|650| 550|2|0|1|
|Superior Lock Horns |38k C / 150 NC|SMG+Spear | 2|920| 820|3|0|1|
|Superior Ghetto Blaster |38k C / 150 NC|SMG+Shield | 2|940| 840|2|0|1|
|Superior Blast Helix |38k C / 150 NC|SMG+SMG | 2|750| 650|2|1|0|
|Superior Trigger Slice I |38k C / 150 NC|Rifle+Blade | 2|980| 880|3|0|1|
|Superior Blood Bondage |38k C / 150 NC|Rectifier+Blade | 2|980| 880|2|0|1|
|Superior Savage Viper |38k C / 150 NC|Rectifier+Spear | 2|950| 850|2|0|1|
|Superior Trigger Slice II|38k C / 150 NC|Shotgun+Blade | 2|950| 850|3|0|1|
+-------------------------+--------------+----------------+---+---+-----+-+-+-+
Stellar Flares - Fire multiple missiles simultaneously at maximum of five
¯¯¯¯¯¯¯¯¯¯¯¯¯¯ targets. Requires: Tomahawk-S or Missile Launcher
Chain Reaction - Fires 2 missiles per target for up to two targets. Requires:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Missile Launcher backpack
Dancing Blade - Amplified power output maximizes your sword's physical damage
¯¯¯¯¯¯¯¯¯¯¯¯¯ with this attack. Requires: Blade in both hands.
Spinal Tap - Move quickly around an enemy striking with a combination of
¯¯¯¯¯¯¯¯¯¯ attacks. Requires: Shield (LH) and Blade (RH)
Stormblast - Bash an enemy's jointed area with your shield and then penetrate
¯¯¯¯¯¯¯¯¯¯ it with a fierce spear thrust. Requires: Shield (LH) and
Spear (RH)
Atonement - Renders your enemy powerless with your sword and then use your SWG
¯¯¯¯¯¯¯¯¯ to randomly fire at short range. Requires: SMG (LH) and Blade (RH)
Lock Horns - Lift an enemy with your spear and barrage it's chest with
¯¯¯¯¯¯¯¯¯¯ concentrated fire from your SMG. Requires: SMG (LH) and Spear (RH)
Ghetto Blaster - Knock an enemy down with your shield rendering them
¯¯¯¯¯¯¯¯¯¯¯¯¯¯ defenseless while your SMG pumps them with concentrated fire.
Requires: SMG (LH) and Shield (RH)
Blast Helix - Targets multiple enemies, then randomly fires while rotating.
¯¯¯¯¯¯¯¯¯¯¯ Requires: Equip SMG in both hands.
Trigger Slice I - Renders an enemy powerless with crippling shots, then dashes
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ and dices with a sword. Requires: Rifle (LH) and Blade (RH)
Gun Slayer I - Renders an enemy powerless with crippling shots, then dashes
¯¯¯¯¯¯¯¯¯¯¯¯ and strikes hard with a spear. Requires: Rifle (LH) and
Spear (RH)
Honcho I - Knocks down an enemy with a shield bash and unleashes a rapid-fire
¯¯¯¯¯¯¯¯ fatal strike. Requires: Rifle (LH) and Shield (RH)
Soul Burn - Knocks down an enemy by forcefully swinging a shield to bash them
¯¯¯¯¯¯¯¯¯ and then burn their HP over time. Requires: Rectifier (LH) and
Shield (RH)
Hell Tornado - A wave motion that physically attacks the enemy.
¯¯¯¯¯¯¯¯¯¯¯¯ Requires: Cannon
Devil Slugs - Knocks the enemy down with shockwaves from an exploding rocket.
¯¯¯¯¯¯¯¯¯¯¯ Requires: Rocket
Gun Slayer II - Renders an enemy powerless with crippling shots, then dashes
¯¯¯¯¯¯¯¯¯¯¯¯¯ and strikes hard with a spear. Requires: Shotgun (LH) and
Spear (RH)
Honcho II - Knocks down an enemy with a shield bash and unleashes a rapid-fire
¯¯¯¯¯¯¯¯¯ fatal strike. Requires: Shotgun (LH) and Shield (RH)
Twin Stars - Two missiles per target are fired at a maximum of two targets.
¯¯¯¯¯¯¯¯¯¯ Requires: Tomahawk-S
Homing Laser - A devastating and precise attack from your trusty pack.
¯¯¯¯¯¯¯¯¯¯¯¯ Requires: Laser Wing
BackBrakinger I - Slows an enemy by firing precisely at weak points while
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ blasting them continuously with additional firepower.
Requires: SMG (LH) and Rifle (RH)
Blood Bondage - Stun an enemy with your sword and then burn their HP over
¯¯¯¯¯¯¯¯¯¯¯¯¯ time. Requires: Rectifier (LH) and Blade (RH)
Savage Viper - Impale an enemy with your spear and then burn their HP over
¯¯¯¯¯¯¯¯¯¯¯¯ time. Requires: Rectifier (LH) and Spear (RH)
Earth Stomp - While in free-fall after a sky-high jump, you can attack an
¯¯¯¯¯¯¯¯¯¯¯ enemy with exploding missiles. Requires: Cannon
Fatal Cry - Instantly leap into the air and randomly fire rockets.
¯¯¯¯¯¯¯¯¯ Requires: Rocket
BackBrakinger II - Slows an enemy by firing precisely at weak points while
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ blasting them continuously with additional firepower.
Requires: SMG (LH) and Shotgun (RH)
Trigger Slice II - Renders an enemy powerless with crippling shots, then dashes
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ and dices with a sword. Requires: Shotgun (LH) and Blade (RH)
Sweating Bullets II - Renders an enemy powerless with crippling shots, then
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ amplifies the bullets' damage on impact. Requires: Shotgun
in both hands.
Superior Dancing Blade - Amplified power output maximizes your sword's physical
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ damage with this attack. Requires: Blade in both
hands.
Superior Spinal Tap - Move quickly around an enemy striking with a combination
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ of attacks. Requires: Shield (LH) and Blade (RH)
Superior Stormblast - Bash an enemy's jointed area with your shield and then
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ penetrate it with a fierce spear thrust. Requires: Shield
(LH) and Spear (RH)
Superior Atonement - Renders your enemy powerless with your sword and then use
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ your SWG to randomly fire at short range. Requires:
SMG (LH) and Blade (RH)
Superior Lock Horns - Lift an enemy with your spear and barrage it's chest with
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ concentrated fire from your SMG. Requires: SMG (LH) and
Spear (RH)
Superior Ghetto Blaster - Knock an enemy down with your shield rendering them
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ defenseless while your SMG pumps them with
concentrated fire. Requires: SMG (LH) and Shield (RH)
Superior Blast Helix - Targets multiple enemies, then randomly fires while
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ rotating. Requires: Equip SMG in both hands.
Superior Trigger Slice I - Renders an enemy powerless with crippling shots,
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ then dashes and dices with a sword. Requires:
Rifle (LH) and Blade (RH)
Superior Blood Bondage - Stun an enemy with your sword and then burn their HP
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ over time. Requires: Rectifier (LH) and Blade (RH)
Superior Savage Viper - Impale an enemy with your spear and then burn their HP
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ over time. Requires: Rectifier (LH) and Spear (RH)
Superior Trigger Slice II - Renders an enemy powerless with crippling shots,
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ then dashes and dices with a sword. Requires:
Shotgun (LH) and Blade (RH)
______
Others [BL9]
¯¯¯¯¯¯
+----------------------+-----------------+---------+----+-------+------------+
|Name |Price |FQ |RP |Period |Series |
+----------------------+-----------------+---------+----+-------+------------+
|Recharger | 15,000 C / 50 NC|100 Units| | | Recharger|
|Recharge Repair Points| 5,000 C / 30 NC| |100k| |Repair Point|
|Recharge Repair Points|23,000 C / 135 NC| |500k| |Repair Point|
|Paint (blue) | 20 NC / 4,000 C| | |30 Days| Paint|
|Paint (orange red) | 20 NC / 4,000 C| | |30 Days| Paint|
|Paint (yellow green) | 20 NC / 4,000 C| | |30 Days| Paint|
|Paint (pink) | 20 NC / 4,000 C| | |30 Days| Paint|
|Paint (yellow) | 20 NC / 4,000 C| | |30 Days| Paint|
|Paint (blue green) | 20 NC / 4,000 C| | |30 Days| Paint|
|Paint (violet) | 20 NC / 4,000 C| | |30 Days| Paint|</pre><pre id="faqspan-2">
|Paint (red violet) | 20 NC / 4,000 C| | |30 Days| Paint|
|Paint (dark red) | 20 NC / 4,000 C| | |30 Days| Paint|
|Paint (dark green) | 20 NC / 4,000 C| | |30 Days| Paint|
|Paint (dark blue) | 20 NC / 4,000 C| | |30 Days| Paint|
|Paint (dark violet) | 20 NC / 4,000 C| | |30 Days| Paint|
|Paint (dark purple) | 20 NC / 4,000 C| | |30 Days| Paint|
|Paint (grey) | 20 NC / 4,000 C| | |30 Days| Paint|
|Paint (brown) | 20 NC / 4,000 C| | |30 Days| Paint|
|Paint (white) | 4,000 C / 20 NC| | |30 Days| Paint|
|Paint (orange) | 4,000 C / 20 NC| | |30 Days| Paint|
|Paint (emerald) | 4,000 C / 20 NC| | |30 Days| Paint|
|Paint (violet blue) | 4,000 C / 20 NC| | |30 Days| Paint|
|Paint (red) | 4,000 C / 20 NC| | |30 Days| Paint|
|Paint (green) | 4,000 C / 20 NC| | |30 Days| Paint|
|Paint (cobalt blue) | 4,000 C / 20 NC| | |30 Days| Paint|
|Paint (black) | 4,000 C / 20 NC| | |30 Days| Paint|
+----------------------+-----------------+---------+----+-------+------------+
Recharger - Speeds up Mechanaught recharging, getting you back to the battle
¯¯¯¯¯¯¯¯¯ faster.
Recharge Repair Points - Recharges your repair points. Use these points to fix
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ items while in the Hangar.
Paint (blue) - Paint an item or Mechanaught blue. You can perform color
¯¯¯¯¯¯¯¯¯¯¯¯ application at the Hangar.
Paint (orange red) - Paint an item or Mechanaught orange red. You can perform
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ color application at the Hangar.
Paint (yellow green) - Paint an item or Mechanaught yellow green. You can
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ perform color application at the Hangar.
Paint (pink) - Paint an item or Mechanaught pink. You can perform color
¯¯¯¯¯¯¯¯¯¯¯¯ application at the Hangar.
Paint (yellow) - Paint an item or Mechanaught yellow. You can perform color
¯¯¯¯¯¯¯¯¯¯¯¯¯¯ application at the Hangar.
Paint (blue green) - Paint an item or Mechanaught blue green. You can perform
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ color application at the Hangar.
Paint (violet) - Paint an item or Mechanaught violet. You can perform color
¯¯¯¯¯¯¯¯¯¯¯¯¯¯ application at the Hangar.
Paint (red violet) - Paint an item or Mechanaught red violet. You can perform
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ color application at the Hangar.
Paint (dark red) - Paint an item or Mechanaught dark red. You can perform color
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ application at the Hangar.
Paint (dark green) - Paint an item or Mechanaught dark green. You can perform
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ color application at the Hangar.
Paint (dark blue) - Paint an item or Mechanaught dark blue. You can perform
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ color application at the Hangar.
Paint (dark violet) - Paint an item or Mechanaught dark violet. You can perform
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ color application at the Hangar.
Paint (dark purple) - Paint an item or Mechanaught dark purple. You can perform
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ color application at the Hangar.
Paint (grey) - Paint an item or Mechanaught grey. You can perform color
¯¯¯¯¯¯¯¯¯¯¯¯ application at the Hangar.
Paint (brown) - Paint an item or Mechanaught brown. You can perform color
¯¯¯¯¯¯¯¯¯¯¯¯¯ application at the Hangar.
Paint (white) - Paint an item or Mechanaught white. You can perform color
¯¯¯¯¯¯¯¯¯¯¯¯¯ application at the Hangar.
Paint (orange) - Paint an item or Mechanaught orange. You can perform color
¯¯¯¯¯¯¯¯¯¯¯¯¯¯ application at the Hangar.
Paint (emerald) - Paint an item or Mechanaught emerald. You can perform color
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ application at the Hangar.
Paint (violet blue) - Paint an item or Mechanaught violet blue. You can perform
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ color application at the Hangar.
Paint (red) - Paint an item or Mechanaught red. You can perform color
¯¯¯¯¯¯¯¯¯¯¯ application at the Hangar.
Paint (green) - Paint an item or Mechanaught green. You can perform color
¯¯¯¯¯¯¯¯¯¯¯¯¯ application at the Hangar.
Paint (cobalt blue) - Paint an item or Mechanaught cobalt blue. You can perform
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ color application at the Hangar.
Paint (black) - Paint an item or Mechanaught black. You can perform color
¯¯¯¯¯¯¯¯¯¯¯¯¯ application at the Hangar.
_______________________________________________________________________________
Updates [CL#]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Originally Created: April 11, 2008
Last Updated: June 11, 2013
Version 1.0 (04/11/08) - Started guide
Version 1.1 (05/26/08) - Fixed the Mekhi set's HP (the game made this error
apparently) - thanks to Dong for pointing it out.
Version 2.0 (01/12/13) - Changed some formatting, fixed spelling errors
Version Final (06/11/13) - Changed some formatting, added termination note
_______________________________________________________________________________
Copyright [DL#]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This document may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or otherwise
distributed publicly without advance written permission. Use of this guide
on any other web site or as a part of any public display is strictly
prohibited, and a violation of copyright.
The only websites that are allowed to publish this document are GameFAQs.com
and Neoseeker.com. If you wish to be allowed to host this document, please send
an e-mail to
[email protected], and make sure to include a link to the site
this would be hosted on. CheatCC.com is strictly forbidden from hosting this
document.
If you see this document hosted somewhere else (or on a certain website that
takes FAQs without permission - you know who I am talking about), feel free
to e-mail me at
[email protected] about it.
Copyright 2008-2013 Brian C. Morris (Nerthing)