Eternal Fighter Zero FAQ V 1.32  2005/03/03
Written by Yunari.


Table of contents
Topics that are marked with * are not finished yet, sorry about this.
1.  Disclaimer
2.  Update
3.  Setting
4.  *Moves
   4.1 Basic Moves
   4.2 Advanced Moves
   4.3 *Command List
   4.4 Combo System
5.  Advanced tips
   5.1 Recoil Guard mastering
   5.2 Way to fight against recoil armor
6.  Troubleshooting
7.  MISC
   - What does the letter for a character in the Bad Moon Edition mean?
8.  Link
9.  Reference
10. Contact me
11. Special Thanks


1. Disclaimer
  This FAQ is copyrighted by Yunari. You may use this FAQ solely for
non-profit use.  You can distribute this FAQ if you want, but do not edit
this FAQ.  Moon and One ~Kagayakukisetsuhe~ are registered trademarks of
Tactics. Kanon, Air and Clannad are registered trademarks of Key.


2. Update

    After lazy for almost 1 years by update literal FAQS but never post due
  to gamefaqs update fap method changed.  Finally they are postesd.
    And in this month I will recheck all FAQS and correct literal mistake.
  after this I will abandon update for all FAQS due to I didn't play these
  game much anymore.  Two reason because of this one of my best opponent
  permanently moved to America,  2nd reason is Touhou Suimusou....
    Thing that I said "Thing that I most fear with EFZ is not Melty Blood
  but Touhou Suimusou." is become true now.
    Yeah and another reason that I will write Touhou Suimusou and want to
  give piority on this.

  V 1.32  2005/03/03
    - Add some trouble shooting for matrox g450 user.
    - Add additional combo topic about Additonal combos with instant charge
      while breaking.
    - And literal thing that I already forgot.

  V 1.31  2004/06/09
    - Fix several grammar mistake.  Thanks for Shiester_Miester for edit this.

  V 1.26  2004/02/29
    - Added Command list for Mishio.
    - Added names in additional commands from V.305 that missed.
    - Edited details about instant charge.
    - Added information about flicker instant charge.

  V 1.24  2004/01/22
    - Added Command list that comes with version 3.04 and 3.05
    - Added some comments to advanced tips and troubleshooting because of
      the Bad Moon Edition update.
    - Added comment for Akane's side hammer that need to be in air to excute.
    - Doujin Soft Competition 9th(2004/01/24) released.

  V 1.22  2003/09/07
    - Added Command list that came with version 3.03

  V 1.21  2003/09/03
    - Added command list for Ikumi that came with version 3.02
    - Added additional commands to previous characters in version 3.00 that I
      forgot.

  V 1.20  2003/08/25
    - Added command list in Bad Moon Edition.
    - Added new system that come with Bad moon edition.
    - Changed cough to crouch.(Thanks for buggiefan)
    - Corrected the names of some characters.(Thanks for Fdm)
    - Corrected command "Inside of Barrel" for Misao.(Thanks for Fdm)
    - Added Misc section.
    - Added contact me section.

  V 1.13  2003/08/11
    - Changed Minagi command that changed with update V.2.13.
    - Add command list for Kanna.
    - Improved detail of instant charge system in combo section.

  V 1.09  2003/06/05
    - Added all of hidden commands for Air character.
    - Changed description of recoil guard system.
    - Added missed time in update version 2.12

  V 1.07  2003/04/29
    - Added commands that are included in V 2.10
    - Added game release date.
    - Included back step system that came with V 2.10

  V 1.053 2003/03/21
    - Fixed some of update section
    - Fixed command list for kano

  V 1.052 2003/03/09
    - Added control ability of lightning bolt.

  V 1.051 2003/03/08
    - Spell checked.

  V 1.05  2003/03/08
    - Added additional command list from update version 2.06.
    - Added some command list translation (Thank for Master Asia).
    - Added advanced tips.
    - Added setting for system that have ram below 64 MB in troubleshooting
      section.
    - Corrected written time in version 0.992 from 2003/03/08 to 2003/02/12

  V 0.992 2003/02/08
    - Fixed some corrupt japanese letters and lost sentences.

  V 0.991 2003/01/04
    - Spell Checked
    - Add some translated command for Nayuki.
    - Game World Fair 2003 release.

  V 0.99  2002/12/14
    - Corrected Mio name.
    - Removed question section since I have all the answers now.
    - Added several combo techniques I found later in the combo section.
    - Added additional usage of recoil guard.
    - Corrected several misspelt words and misused words.
    - Removed Akane's Air Carrier after Assault leap since it is unusable.
    - Translated commands a bit. One reason is that I will translate all of my
      FAQs to the Thai language soon.
    - Thailand comike 2002 fair release.

  V 0.961 2002/11/26
    - Corrected Kano's name.
    - Corrected several commands for Kano (Thank for Thanit to mention these).

  V 0.96  2002/11/11
    - Updated commands that come with game version 2.05.
    - Changed Mayu's command "I'm not alone" to 41236963+H.
    - Fixed Mai's commands where I mistakenly added a duplicate command.
    - Added some translated commands.
    - Added some trouble shooting that I got with Matrox G450.

  V 0.951 2002/10/05
    - Added romaji names of Minagi and Misuzu.
    - QOH Sub meeting 1st release.

  V 0.95  2002/10/05
    - Added command that was included in update version 2.04.
    - Corrected names of Minagi and Misuzu in romaji.
    - Added some troubleshooting about updates and blue sky edition update.

  V 0.941 2002/09/24
    - Completed update and special thanks that I forgot.

  V 0.94  2002/09/08
    - Add command list for characters that come with Blue Sky Edition (V2.00)
      update.
    - Added information about Sayuri's Magical Blade move. (Thanks to Ayu
      Kusanagi)
    - Translated some of the command list.

  V 0.92  2002/07/17
    - Added additional commands from update version 1.20
    - Corrected some missed characters names in kanji.

  V 0.91  2002/04/12
    - Added some Japanese command names.
    - Added Sayuri's overdrive Magical on Stage.
    - Corrected commands for Makoto.

  V 0.90  2002/03/30
    - Initial Release



3. Setting
  Run config.exe in game directory there will be a dialog box.
  1P & 2P Control is the settings for the input device.
  OPTION
  CPU:    Level of CPU difficulty
  FPS:    30 FPS or 60 FPS
           If your system slows down on some effects using 30 fps
         can help, but there will be a jerky image as drawback.  Very useful
         for systems that have a slow graphic card (I mean slow for directdraw
         on a Pentium class system which is not graphic card nowadays.).
  Effect: Plain or Normal
           Changing effect to plain can double framerate on P166MMX on some
         effects.  Change this first before changing to 30 FPS mode.
  Damage: Half, Normal or Double
  Use 640x480 resolution
            If you run the game and you end up with a black screen or a
          DirectX report saying can't initialize that resolution or you use
          TV out and unable to get it work with 320x240 , using this option
          may help.

4. Moves

  4.1 Basic Moves
        In command list the numbers are related to a direction on Numpad on
      keyboard.
        For 5 that mean you need to release D-pad to natural possition then
      resume rest command.
      ie. 2563+H that mean you have to press down, release d-pad, front and
          front/down + Heavy Attack.
      Abbreviations:
      L = Light  Attack
      M = Medium Attack
      H = Heavy  Attack
      A = Any Attack
      S = Special Button
      F = Front (towards enemy)
      B = Back (away from enemy)
      D = Down
      J = Jump
      C = crouch
      (air) When character is in air.

    - FF = Dash forward
    - BB = Dash backwards
        Unlike other games when you use back step you can still get hit.
    - BB at second tap release dpad immediatly = backstep (2.10 to 3.04)
        While back stepping you will not get hit with any attack. Be careful
      about the second tap, if you hold for too long it will become a back
      dash instead.
    - (air)FF = Air Dash
    - (air)BB = Air Back Dash
    - B+H/F+H = Throw
    - (air)F+H = During air throw.(3.00)
        You are unable to excute air throw while doing an air dash.  However
      you could do an air throw after the dash is finished.
    - FF+A = Dash Attack
        Some characters can use this.  Most dash attacks can use attack
      cancel. Some of them can use jump cancel (these will be described later).
    - Reinforce Attack
        Take a look at the reinforce gauge below the SP gauge (Gauge that has
      a number). Once the gauge is filled to red or light blue you can use a
      reinforce attack by executing a command with the heavy attack button.
      This will take the whole gauge when the gauge is red or take 25% of the
      gauge when the gauge islight blue.
    - Eterny Special
        Once you execute a command that is an eterny special attack it will
      use the SP gauge (the gauge that has a number) as a cost.  Most ES
      attacks can have different levels of attack: L uses 1 gauge, M uses 2
      gauges and H uses 3 gauges.  For moves that use 3 gauges to excute from
      V.3.00 on, user must have less than 33% life.
    - Fall Recovery
        After being stunned or knocked over, you can do a fall recovery by
      pressing any attack button when the stun gauge is reduced to empty.
      For an attack that doesn'thave a stun gauge you can't do a fall
      recovery.

  4.2 Advanced Moves
    - Jump Cancel
        Press jump at the same time that your attack hits the opponent
      and you will jump and can continue an air combo.  Note that some
      attacks can do this and some attacks can't.
    - Recoil Guard
        When an attack is about to hit press back immediately (do not hold
      the button or it won't work).
        Different from a normal guard in that you won't stun after a guard
      and you can counter attack.  And you can use a recoil guard anytime,
      even when you can't guard like a crouch attack while you're in the air
      or when you are frozen after some attacks like Sayuri's Magical Smash.
      Also, you won't receive damage with a recoil guard with almost attack.
    - Instant Charge
        While you're doing a combo press 22+H and you'll execute an instant
      charge. You can continue combos that normally can't continue and damage
      after the instant charge is increased a bit.  Also, instant charge has
      the effect of stopping time for afraction of a second, giving you more
      time to execute lengthy moves like some eterny specials.
  4.3 Command List
      All Japanese text is encoded in S-JIS code. If you can't view it I
    recommend you download Japanese text support for Internet Explorer 5
    by clicking View->Encoding->Japanese.  If you still don't have it
    IE will ask you to download the file.  But for Windows 2000 and XP,
    windows will ask you to install from the cd.  A bit sad for Windows XP
    that it might force you to install the whole Asian font which needs 240
    MB of hdd space -_-. Thats probably why my friend calls this Windows
    eXtra Problem ^_^. Another way is to use a program to decode this text
    like njwin from http://www.njstar.com.
    If you are using Netscape Navigator, you can click on View->Character
    Coding->More->East Asian->Japanese (Shift_JIS) to display japanese
    characters correctly.
      Sorry, but some command translations are not so good since I am not
    good with both Japanese and English.  Some translation help is welcome.
      List of comments that are used in commands.
      >        You must execute command above the others first, then you
               can execute the commands with arrows.
               IE. Akane
               Assault Leap
               >Air Carrier
               >Air Sting
               >Stun Needle
               You can execute Air Carrier, Air Sting or Stun Needle after you
               execute Assault Leap.
      (close)  You should be close to your opponent to use this move.
      (air)    While character is in the air.
      (air+)   This move can be used both in the air and on the ground.
      (ES)     Eterny Special
      (OV)     Overdrive Move
                 Move that uses 3 gauge and undocumented.  For version 3.00
               and above you need to have 30% hp left, you can notice that
               your life is blinking red which means that you can use this.
      (RGC)    Recoil Guard Counter (see 5.1 section for info)
      (number) Number of SP gauge that is needed for that move.  If it's blank
               that means you can use L,M,H to choose which number of gauges
               to use.
      (NI)     That move is not implemented.  That's caused by a deadline time
               in Comic Market 62nd.  If they didn't sell by that time they
               have to wait for the next comic market, which is 4 months later.
      (X.XX-)  For version x.xx and below only.
      (X.XX)   For version x.xx and above only.


Ikumi Amasawa  天沢 郁未 (3.00)

 衝動の赤い線                                            236+A           (3.02)
 血染めの十字架              Bloody Cross                623+A           (3.02)
 摩天楼                      Skyscraper                  214+A           (3.02)
 宴の予兆                                                41236+A         (3.02)
 血の侵食                                                (ES)2141236+A   (3.04)
 虚言の鏡                                                (ES)(1)236236+A (3.04)
 別離                                                  (ES)4123641236+A(3.04)
 絆という名の剣              Sword of Friendship         (OV)236236236+H (3.05)

 - Unable to use Friendship sword when she is in genocide mode.


Mizuka Nagamori 長森 瑞佳

 スラッシュ&プロローグ      Slash & Prologue            623+A
 トーン&セットアップ        Tone & Setup                214+A(AIR+)
 スロウ&キーイング          Slow & Keying               236+A(FIC)
 スマッシュ&シンパティ      Smash & Symphaty            63214+A
 ピッチ&ベンド              Pitch & Bend                (While not hold
                                                         violin's stick)
                                                         236+A(1.10)
 スペシャル馬乗り枕                                      (ES)236236+A
 トーン&セットアップ+      Tone & Setup+               (ES)(1)214214+A
 リバーヴ&アウェイキング    Reverb & Awaking            (ES)641236+A   (3.05)
 永遠の詩                    Eterny Poem                 (OV)6,M,L,6,L


Akane Satomura 里村 茜

 詩子さん登場です            Siko is entering            236+A
 レイニースピン              Rainy Spin                  623+A
 バッドワッフル              Bad Waffle                  (AIR)236+A
 アサルトリープ              Assault Leap                214+A(AIR+)
 >エアキャリア               >Air Carrier                4+H
 >エアスティング             >Air Sting                  (After reach highest
                                                         position) H
 >スタンニードル             >Stun Needle                (After reach highest
                                                         position) 236+A
 トリックリープ              Trick Leap                  412+A(AIR+)
 >エアスティング             >Air Sting                  (After reach highest
                                                         position) H
 >スタンニードル             >Stun Needle                (After reach highest
                                                         position) 236+A
 >パイルマッシャー           >Pile Maser                 2+H
 サイドハンマー              Side Hammer                 (AIR)6+H
 レインオブティア            Rain of Tears               (ES)236236+H
 絶対拒否障壁                                            (ES)(1)214214+A
 デンプ詩子ロール                                        (ES)641236+A
 嫌獄殺                                                  (OV)L,L,6,M,H


Mio Koutzuki 上月 澪

近距離モード時  Short Range Mode
 学生格闘家                                              6+M(1.0x-)
 冒険家                      Adventurer                  236+A
 >引き戻し                   >Pull Back                  236+A
 陰陽師                      Yin-Yang Master             623+A
 幕末貴族                                                2+H(AIR)(1.10)
 あかずきん                  Red Hood                    214+A
 長くない靴を履いた猫                                    (ES)236236+A
 学徒兵                                                  (ES)214214+A
 とにかくたくさん                                        (OV)641236+H,L,M,
                                                         H,L,M,H,S,236+H or
                                                         623+H

遠距離モード時  Long Range Mode
                                                         4+A
                                                         (AIR)2+H
                                                         (AIR)2+M
 式神使い                                                236+A(FIC)
 マッチ売りの少女            Match Seller                412+A
 カードキャプター            Card Captor                 214+A(FIC)
 雪女                        Snow Princess               (ES)236236+A
 ヴァンパイアハンター        Vampire Hunter              (ES)214214+A
 アレ以外の何か with 偽七瀬  Doing many things with fake  (OV)M,L,2,L,M
                             Nanase

- The S (special button) which is used to change mode, is counted as a command
 too.  This means you can change mode after a chain attack or after an instant
 charge.


Rumi Nanase 七瀬 留美

 Abbr list for Nanase
 (Sword) With Bamboo sword in hand
 (Hand)  Bare Hand
 竹刀回収                    Pick up Bamboo Sword        S
 乙女牙突                    Maiden Fang Protruding      236+A(Sword)
 爆砕鉄拳                    Blasting Iron Fist          214+A(Sword)
 紅蓮竹刀                    Red Blood Bamboo Sword      623+A(Sword)
 乙女富嶽                    Happy Hell Maiden           41236+A,41236+L(1.11-)
 >乙女バント                 >Maiden Bunt                236+L(Sword)
 >爆裂フルスイング           >Rapture Full Swing         236+M(Sword)
 >ビッグバン打法             >Big bang Hitting Method    (OV)236+H(Sword)
 真の乙女の拳                Truly of maiden fist        (ES)236236+A(Hand)
 ちょろちょろすんなぁっ!!                              (ES)214214+H(Sword)
 乙女桜                      Maiden Sakura               (ES)4123641236+A
                                                         (Sword)(1.20)
 耐える乙女の美学                                        (OV)4123641236+S
                                                         (Sword)

 - You are able to cancel from Maiden Fang to Maiden Sakura without
   using IC
 [Translation note]
 - I'm not sure if she uses Sakura flower in the Maiden Sakura move instead of
   flower in firework or not.  "Firework" in Japanese comes from two words,
   hanabi(花火). Hana(花) meaning flower and bi(火) meaning fire.
 - Sakura means cherry blossom


Misaki Kawana 川名 みさき

 ハーフガッシュ              Half Gush                   236+A
 アサルトガッシュ            Assault Gush                214+A
 ハイパーアクセル            Hyper Accel                 623+A
 リバースエアレイド          Reverse Air Raid            22+S           (3.05)
 ダウンバースト              Down Burst                  (ES)236236+A(AIR)
 ハイスピードランチ          High Speed Lunch            (ES)236236+A
 ターヴィランス              Daby Lance                  (ES)6321463214+A
 ハイエンド・クラッシュ      Highend Crush               (OV)222+H,222+S(3.05)


Mayu Shiina 椎名 繭

 ごろごろごろ                Rolling Rolling Roling      236+A
 >フェレットアッパーカット   Fellet Uppercut             Rolling(L)->L
 しんくうとびひざげり        Astro Flying Knee           623+A
 だいじゃーんぷ!            I'm fine                    214+A
 連続踏みつけ
 うまとび                    Leap Frog                   63214+H        (3.00)
 みゅ〜                                                  41236+A
 まるちぷるぱんち            Multiple Punch              (ES)2141236+A
 みゅぅぅぅぅぅぅ                                        (ES)641236+A
 みゅーみゅーはりけーん      Myu Myu Hurricane           (ES)214214+A   (3.05)
 ひとりじゃないもぅん        I'm not alone               (OV)41236963+H


Young Mizuka みずか Press Special Button on Mizuka to use her(1.20)

 飛行                        Fly                         S (RF Gauge drain)
 まどのそと                  Outside the Window          236+A(AIR+)
 くずれるせかい              Rotten World                623+A
 あるじ?ぬし?                                          214+A
 おもちゃのないふ            Toy Knife                   41236+A
 かくれんぼ                  Hiding Playing              421+A(AIR+)
 ゆらめくひかり                                          CPU Used
 だいいどう                  Great Moving                (ES)236236+A
 たるのなか                  Inside of Barrel            (ES)641236+A
たいよう                    Big Sun
(ES)(AIR)236236+A(3.05)
 たきのぼり                                              (OV)H,M,6,L,L
 イドのツルギ                                            (ES)CPU Used

[Story note]
 - When Kouhei (main character in One) was young he called Mizuka Misao.
   So in my FAQS I will call her Misao.


Doppel Nanase  ドッペル七瀬 (3.00)

                                                         2+H
 乙女キャプチャー            Maiden Capture              236+A
 > 乙女フジヤマ              >                           236+M
 > 乙女クラッシュ            > Maiden Crush              236+L
   > 無呼吸連打岩盤砕き        >                         (ES)236+L(1)
     > 乙女フィンガー            > Maiden Finger         (ES)214214+L(1)
     > 下り乙女                  > Falling Maiden        (ES)214214+M(1)
   > 爆震入魂拳                >                         (ES)236+M(1)
     > 人間雑巾火の粉磨き        >                       (ES)236236+A(1) (3.03)
     > 乙女ボルカノン            >                       (ES)236236+A(1) (3.03)
 乙女ファイアー              Maiden Fire                 214+A
 乙女タイフーン              Maiden Typhoon              623+A
 乙女フィンガー              Maiden Finger               (ES)236236+A
 乙女ボルカノン                                          (ES)214214+A (3.03)
 乙女開眼                                                (OV)Auto use in final
                                                         round when have 1/6
                                                         hp below.

- Correct timing for Maiden Capture is when she raises her hand a 2nd time->
 when she raises her face after crushing opponents face to the ground->anytime
 before 26th hit.
- You can escape the chain after Maiden Capture by pressing the button
 corresponding to the move .  EG. to escape from maiden crush press L at the
 correct chain timing, pressing reapeatedly is allowed.  Then if you miss at
 the 2nd chain you have a chance either to escapewith L or M.  So you have 3
 chances to escape from the maiden finger. However pressing both L and M at
 the same time is not allowed and as a result you can't enter escape commands
 at all.
 PS. In version 3.03 and above use H to escape L instead.


Ayu Tsukimiya 月宮 あゆ

 すてっぷきっく              Step Kick                   6+M
 どっかんはねあっぱー        Crashing Upper Wing         6+H
 うぐぅぷれす                Ugu Press                   (AIR)2+H
 そこのひとどいて〜          People dodge away           236+A
 タイヤキ突撃                Taiyaki Assault             214+A          (3.00)
 ぐるはねカッター            Rolling Wing Cutter         214+A(2.13-)
 しゃいにんアロー            Shinning Arrow              623+A
 しゃいにんぐるはねぱんち    Shining Swing Wing Punch    (ES)236236+A
 えいえんのこうりん          Unlimited Radius            (ES)214214+A
 光の翼                      Wings of Light              (ES)641236+A
 奇跡の詩                    Miracle Poem                (OV)L,L,4,M,H

 [Story Note]
 - Ugu is the original word that Ayu uses. She doesn't want anyone to use this
   word too.


Nayuki Minase 水瀬 名雪

 なゆちゃんキックだおー      Nayu Chan Kick              623+A(1.10+)(Jam >=2)
 ころがるんだおー                                        41236+A(Jam >=1)
 けろぴーはここ              Keropi is here              236+A
 けろぴーはここに            Keropi, just stay here       236+S
 フェイントジャム            Faint Jam                   2+S
 イチゴジャムおいしい        Strawberry Jam is Delicious S
 くー                                                    214+A
 >うにゅ?                                               L
 >ころがるんだおー                                       (Jam >=3) M (1.11-)
 >うにょ?                                               (Jam >=6) H (1.11-)
 >けろぴーはあそこ           Keropi is there             M (1.20+)
 >うにゅう                                               H (1.20+)
 >イチゴジャムおいしい       Strawberry Jam is Delicious S
 >ローリング移動             Rolling Move                4 or 6 +S (1.20+)
 くろいあくまだおー          Black Demon                 (ES)236236+A
 びーむーだおー              Beam                        (ES)214214+A
 超級だおー電影弾                                        (OV)H,236236

 - Jam will decrease when you fall down.
 [Translation Comment]
 - くー is sound when you are sleeping, like Zzzz in English.
 - うにゅ is sound that is made while you are almost sleeping.
 [Story note]
 - Keropi is the name of Nayuki's frog doll.


Shiori Misaka 美坂 栞

 アイスクリームビームです    Ice-cream Beam              236+A(FIC)
 ストール回転です            Stole Swing                 623+A
 空飛ぶ雪だるまです          Flying Snowman              214+A
 頭上には注意ですよ          Please beware above         412+A
 思ったより切れるんですよ    More slashable than you thought (AIR)412+A
 びっくりしましたか?        Were you surprised?         (ES)214214+A
 雪合戦必勝法です            Way to certainly win in a   S,(ES)463214+A(1.11-)
                             snowball fight
 寒いのには慣れてます        Used to cold weather        (ES)641236+A
 拡散メガバニラ砲            Scattering Mega Vanilla     (ES)2141236+A(1.20)
                             Cannon
 石入り雪球トルネード投法    Tornado throw snow ball     (ES)236236+M,H(3.04-)
                             that have stone inside
 完全冷凍竜巻ストライク      Perfect Freeze Tornado      (ES)236236+M,H(3.05)
                             Strike.


Makoto Sawatari 沢渡 真琴

 ねずみ花火                  Rat Firework                236+A(FIC)
 殺虫スモーク                                            214+A(FIC)
 サマーソルトあうー          Somersault                  623+A
 跳弾                        Spring Bullet               412+A
 まこリープ                                              6+M
 地上掃射                    Ground Strafing             (ES)214214+A
 ものみの丘の伝承                                        (ES)641236+A
 狐火                        Fire Fox                    (ES)(1)236236+A
 肉まんよー                  Dumpling                    (OV)2563+H


Mai Kawasumi 川澄 舞

                                                         6+M            (3.05)
 霧散                        Dispersing                  6+A
 縮地                        Ground Contract             412+A
 >縮地追蹴                                               Hold L(3.00)
 >縮地追斬                                               Hold M(3.00)
 孤月                        Lonely Moon                 623+A(AIR+)
 暮薙                                                    214+A
 力の行使・連撃                                          236+A(3.00)
 力の行使・爆発                                          623+A(3.00)
 力の行使・竜巻                                          22+A (3.00)
 まい召喚                    Summon Mai                  S
 >                           Cancel Summon               S    (3.05)
 >力の操作・連撃                                         236+S(3.05)
 >力の操作・突撃                                         214+S(3.05)
 >力の操作・竜巻                                         22+S (3.05)
 >力の操作・波動                                         214+S(3.05)
 >力の操作・破壊                                         (ES)214214+A   (3.05)
 >永月                       Lengthy Moon                6+S  (2.13-)
 >影咲                       Shadow blossom              4+S  (2.13-)
 >吹弧                       Archly Blow                 S    (2.13-)
 >魔物の力全開放             Release the demon's power   (ES)214214+A(2.13-)
 力の操作・破壊                                          (ES)214214+A(3.05)
 麦穂薙                                                  (ES)236236+A
 覚醒                        Awakening                   (OV)236236+S
 >全てを受け入れた心                                     (OV)236236+S

Sayuri Kurata 倉田 佐祐理

 マジカル☆シヨット          Magical Shot                236+A(FIC)(AIR+(1.20))
 マジカル☆プレス            Magical Press               41236+A,214+A(1.11-)
 あ、コツ掴みました          Ah, I caught your trick     623+A,214+A(1.20)
 マジカル☆ブレイド          Magical Blade               Attack button while
                                                         she is lighting while
                                                         Guard(1.20)
 マジカル☆サマッシユ        Magical Smash               412+A(AIR)
 マジカル☆ソード            Magical Sword               623+A(1.20)
 マジカル☆プレッシャー      Magical Pressure            (ES)2141236+A
 マジカル☆エーシェンツ      Magical Agent               (ES)236236+A(3.05),
                                                         214214+A(1.10)
 マジカル☆サンダー          Magical Thunder             (ES)6321463214+A(3.05)
                                                         4123641236+A(1.10)
                                                         236236+A(Beta)
 マジカル☆オンステージ      Magic On the Stage          (OV)2,2,L,M

- in version 1.0x Magical Thunder and Magical Agent are unusable.
- To use Magical Blade first you have to do a successful catch with
 あ、コツ掴みました. (ah, i caught your trick)
 After that if you guard (not recoil guard) that move
 again you will light, press attack to perform Magical Blade.


Kaori Misaka  美坂 香里 (3.00)

 パニッシュメント・クロス    Punishment Cross            236+A
 サイクロンアッパー          Cyclone Upper               623+A
 ダッキング                  Ducking                     66+A
 反動ダッキング              Recoil Ducking              During back dash 6
 ファストアッパー            Fast Upper                  During ducking L
 シャインワンツー            Twin One Two                During ducking M(3.05)
 ヘルチャージ                Hell Charge                 During ducking H,
                                                         M (3.04-)
フェイスクラッシャー        Face Crusher                During ducking
H(3.04-)
 レッグスマッシャー          Leg Smasher                 During ducking 2+H
 イニシャルK                Initial K                   (ES)236236+A
 ファイアーストーム          Fire Storm                  (ES)214214+A
 エクストリームダブル        Extreme Double              (ES)641236+A
 サイレントポーズ            Silent Pose                 (OV)666+S      (3.05)


Mishio Amano  天野 美汐 (3.10)
(F)  While she has fire attribute.
(F-) While she has fire attribute.  Returns to normal attribute after.
(T)  While she has thunder attribute.
(T-) While she has thunder attribute.  Returns to normal attribute after.

                                                         6+M(T)
 円月                                                   623+A
 走炎                                                    214+A(F-)(AIR+)
 火車                                                    236+A(F)
 紫電                                                    412+A(T)(T-(M,H))
                                                         (FIC(M))
 召雷                                                    22L/M(T-)(FIC)
 百鬼焦閃                                                (ES)236236+A(F-)
 炎龍翔閃                                                (ES)214214+A(F-)
 降雷戦吼                                                (ES)641236+A(T-)
 雷牙閃穿                                                (ES)(AIR)236236+A
                                                         (FIC)
 幻獣天狐招来                                            (OV)M,M,2,5,H,L

- For 走炎 and 炎龍翔閃 use direction+A to extend move to the desired direction.
 Time can be extended for 炎龍翔閃 is LV+1.
- 火車(L) could follow up with any special attack.
- 降雷戦吼 if the button is held after full charge, this move is impossible to
 guard.


Misuzu Kamio 神尾 観鈴 (2.00)

 不幸の塊                    Stone of Bad Luck           421+A          (2.05)
 どろり濃厚                                              214+A
 そらアタック                Sora Attack                 41236+A        (2.03)
 絵日記                      Diary with illustrations    236+A          (2.03)
 翼                          Wings                       623+A(AIR+)    (2.05)
 がおがおファイアー          Gao Gao Fire                236236+A       (2.06)
 観鈴ちん  ぴんち!          Misuzu at a pinch!          (ES)214214+A   (2.06)
 縁                                                      (ES)641236+A   (2.06)
 母の詩                      Mother's Poem               (OV)L,L,2,M,H  (2.10)

- After you've used 縁 you can use that with Sora's Attack command.
[Story note]
- Sora is the name of Misuzu's crow.


Kano Kirishima 霧島 佳乃

                                                         3+H(3.00)
コルドボルト                 Cold Bolt                   421+A,623+A(2.05-)
ファイアボルト               Fire Bolt                   214+A
ライトニングボルト           Lightning Bolt              236+A
ネイパームビート             Napalm Beat                 6+H,22+L(2.05-)
ロッドサーフィン             Rod Saphin
2+A(AIR)(3.05),2+H(AIR)
詠唱                         Charge                      S
高速詠唱                     Fast Charge                 236+S          (2.01)
サンダーストーム             Thunder Storm               (ES)641236+L(1)(2.03)
ユピテルサンダー             Jupiter Thunder             (ES)641236+M(2)(FIC)
                                                         (2.04)
ロードオブヴァーミリオン     Lord of Vermilion           (ES)641236+H(3)(2.06)
フロストダイバー             Frost Driver                (ES)214214+L(1)(2.05)
フロストノヴァ               Frost Nova                  (ES)214214+M(2)(2.05)
ストームガスト               Storm Gust                  (ES)214214+H(2)(2.06)
ファイアーボール             Fire Ball                   (ES)236236+L(1)(FIC)
                                                         (2.04)
ファイアワール               Fire Wall                   (ES)236236+M(2)(2.05)
メテオストーム               Meteor Storm                (ES)236236+H(3)(2.06)
ソウルストライク             Soul Strike                 (ES)2141236+A  (2.04)
セイフティワール             Safety Wall                 (ES)22+M(2)    (2.05)
白穂の記憶                                               (OV)(RGC)2141236+S
                                                         (2.10)

- Press 4 or 6 while using thunder bolt and you can control where the thunder
  will appear, nearer or farther than normal (2.06) (Thanks tkhm)


Minagi Tohno 遠野  美凪

 ちるちる構えて              Chiruchiru setup            S
 ちるちる構え止め            Chiruchiru stop setup       (while setup)S (2.06)
 ちるちる左よ                Chiruchiru go left          4+S
 ちるちる右よ                Chiruchiru go right         6+S
 ちるちるキック              Chiruchiru Kick             236+A(AIR(2.06))
 ちるちる鉄頭功              Chiruchiru Iron Head Counter214+A(AIR(2.06))
 ちるちる旋風脚              Chiruchiru Whirlwind Leg    623+A(AIR(2.06))
 お米券進呈                                              63214+A,41236+A(2.12-)
 ちるちるキック祭り          Chiruchiru Kick Celebration (ES)236236+A
 ちるちる鳩尾ブレイク                                    (ES)214214+A   (2.01)
 しゃぼん球                                              (ES)2141236+A,
                                                         641236+A(2.12-)
 星の砂                      Sands of the Stars          (OV)222+S(3)   (2.10)

[Story note]
 - Another girl that walks with Minagi is named Michiru.


Kanna 神奈備命  (CPU Used)

 草薙シ光ノ刃                                            236+A
 空翔ケル二重ノ螺旋                                      623+A
 天ヲ仰グ月ノ石                                          214+A
 天津鷹ノ弓                                              41236+A
 七ツ枝ノ宝剣                                            (ES)214214+A
 解キ放ツ白銀ノ剣                                        (ES)(AIR)236236+M(3)
 吹キ荒ブ天ノ此花                                        (ES)236236+H(3)(AIR+)
 鳥ノ詠                                                  (ES)222+H(3)   (2.10)


  4.4 Combo System.

    List of abbreviated characters that are used.
      L  Light Attack
      M  Medium Attack
      H  Heavy Attack
      S  Special Attack
      C  crouch
      JC Jump Cancel
      IC Instant Charge
      RF Reinforce Attack
      ES Eterny Special
      LA Ground Linear Air Dash

    Buttons that can be used in training mode
      ESC exit that mode
      F4  Gauge auto filling on
      F5  Gauge auto filling off
      F6  Switch CPU between standing ,jumping and crouching
      F7  Gauges on/off
      (F7 can also be CPU auto-block in some versoions)
      You can use F4 and F5 in VS mode too.

    1. Chain combo
        You can make several attacks by pressing the attack button and
      pressing another attack button when the first attack either hits or is
      guarded.
      IE. Mai L->M->H
      Some attacks can do this more that once.
      IE. Makoto M->M->H->H->H
      And you can mix standing attacks and crouch attacks together.
      IE. Akane L->C+M->C+M->C+H

    2. Attack Cancel
        While you do a chain combo, entering commands before combo is finished
      will continue to add new attacks onto the combo, making it longer in a
      queue-like method.  You can use Eterny Special attacks too if you can
      enter it fast enough.  (it helps a lot if you use instant charge)
      IE. Mai L->M->M->H->Dispersing (6+H)

    3. Air Combo
        When your attack hits the opponent and they are stunned/fall over in
      the air you can seea stun gauge below them that tells you how long you
      can attack them for. This gauge will increase when the opponent is hit,
      and decrease when they are not.  When the gauge is empty you can't attack
      the opponent anymore.  However, some attacks don'thave a stun gauge at
      all, like Sayuri's RF Magical Press.  This means you can attack opponent
      anytime before he/she falls to the ground.
      First change the cpu to jump by pressing F6, then try to determine which
      attack works best for that character.  Most characters work with
      L->M->JC->M->H.
      IE. Nanase Jump->L->M->JC->M->H
        Then try to find an attack that lifts the opponent up, there are 2 ways
      to lift the opponent up, either lift the opponent up directly or flop the
      opponent to the edge of the screen and attack them when they bounce off.
        - Lift opponent up
            Some character's dash attack can do this.
          IE. Nanase(bare hand) Dash+C+H->JC->L->M->JC->M->H(1.10)
            Or use crouch then use Instant Charge then continue with L or M or
          use a dash attack.
          IE. Akane C+H->IC->Dash+M->JC->L->M->JC->M->H
            Or use a special attack then use Instant Charge immediately.
          IE. Nanase Blasting Iron Fist (214+L)->IC->Jump->L->M->M->H
        - Flop opponent into corner
            You can flop opponent by using a dash attack and some Reinforce
          attacks. After the opponent is flopped against the edge of the screen
          you can continue with an air combo, but it will only work when the
          opponent is not farther than 1/4 of the screen away.
          IE. Nanase(with bamboo sword) Dash+H->Jump->L->M->JC->M->H

    4. Usage of Instant Charge
      You can use instant charge to extend your combo by.
        1. Do a chain combo.  You can also do an instant charge after just
           one attack,  but it is more useful in a combo
        2. Use instant charge by press 22+H (Reinforce gauge must be red or
           light blue)
        3. While the screen is frozen from the instant charge you can enter
           any command you want to use.  Either a regular attack, special
           attack, eterny special or even jumping.
        4. Continue with a combo.
      Here's a few examples.
        Use during a combo and continue with the combo
          ie. Akane  M->M->C+H->IC->Dash+M->Jump->L->M->Jump->M->H
              Sayuri (Corner) L->M->H(1hit)->Magical sword(623+L)->IC->
                     ->Jump->L->M->Jump->M->H
        Use before you use an eterny special level 3
            You don't have to use the IC, but I recommend it. It can buy
          extra time for you to enter commands and it can increase the
          damage of combo as well.
          ie. Ayu    L->M->M->H->IC->Shining Swing Wing Punch(236236+H)
              Mio    (Long range mode) L->C+M->M->C+H->IC->
                     Vampire Hunter(214214+H)
              Misaki L->M->M->C+H->RF Assault Gush(214+H)(2 hit)->IC->
                     Down Burst(236236+H)
        Use after an Eterny Special
          ie. Nanase Truly of Maiden Fist LV 1 (236236+L)->IC->C+H->Jump->L
                     ->M->Jump->M->H
              Nanase (Corner) Truly of Maiden Fist LV 1 (236236+L)->IC->
                     Truly of Maiden Fist LV 2 (236236+L)

    5.Usage of flicker instant charge
        Main use of flicker instant charge is to allow you to make combo after
      use projectile.
      ie.  Mizuka L->M->H->236+M->FIC->236236+H
           Mio    (Long range mode)L->M->2+H->236+M->FIC->follow as you wish.
        Right for Mio you could use light attack to continue combo after
        236+L without need of flicker instant charge,  but 236+M is have same
        damage but damage reduce is lesser.  You also able to shoot 2 arrow
        then do flicker instant charge but that need extremely good timing.

    6.Usage of air dash
      - Ground linear air dash
          You can do this by pressing 96 quickly. You will execute an air
        dash which is very close to the ground and can attack an opponent who
        is crouch guarding.  An example is Mai. If you can execute a ground
        linear air dash which is low enough to hit with her medium attack that
        is ok  (PS. In later version you need to fallen down after air dash
        first before use medium attack,  otherwise that attack is missed.
        You may need to dash a bit higher if you want to evade a projectile.
          However this is a bit risky to do because you can't guard or attack
        at the inital of the dash.  So if the opponent guesses right he/she
        will use some sort of anti-air attack and continue with their own
        combo.  The initial dash length varies depending on which character
        you use.  This is great for Mai, whose initial range is very short
        but very risky for Sayuri whose initial range is very long.
        eg. Mai LA->M->(landed)L->M->H->Awakening
          Another way is to just do a linear air dash then use a throw attack.
        This is deadly for characters who have a special throw command like
        Sayuri. However this game has an anti-cheap-throw-system by not
        allowing you to throw when the opponent is stunned from guarding or
        when the opponent has just stood up after a fall.  You should also
        enter commands quietly because some players can guess what are you
        going to do by hearing the typing sound when you enter commands.
      - Extend air combo with air dash
        eg. Nanase L->M->Blasting Iron Fist(214+L)->IC->JC->L->M->M->Dash->M
      - Air dash air combo.
          The name is a bit confused.  I called it a basic air combo, which
        is mainly used on Watanabe Production's games as Double jump air combo.
          The difference is after the first set of attacks in the air, you have
        to executean air dash instead of a second jump.
        eg. Sayuri Magical Blade(3 hit)->IC->M->Dash->M->H
            Akane  L->M->C+H->JC->L->Dash->L->M->Assault Leap(214+A)->Air
                   Carrier(4+H)->Rain of Tear(236236+A)
          With right set attack and timing when you landed after first set of
        air dash air combo you can jump and execute another set again and
        again if you know right timing.
        eg. Sayuri Magical Blade(3 hit)->IC->M->Dash->M->H->(Landed)Jump->L
                   ->M->(corner)->M->H->Magical Shot

    7. Additonal combos with instant charge while breaking.
         When you are breaking (when reinforce gauge is light blue)
         instant charge will have addional effects which are:
       - 50% extra damage on next attack
       - Stun gauge becomes full again after next hit
         So if you use the right timing you could extend lots of combos with
       this.  For example.
       Sayuri RF Magical Press(41236+H)->Dash->L->M->H->Landed->L->M->C+H->
              Jump->L->M->H->Jump->L->M->H
         Ackkkk forgot where to use instant charge,  Try to use where you see
       it fit.
       Mizuka L->M->623+L->IC->L->M->Dash->M->landed->H->Jump->L->M->Dash->M
              Cornered->H->Landed->H->Jump->M->H->Jump->M->H->623+L
         Note this is a very diffucult combo with a lot of timing so don`t
       worry if you can`t excute all of this.  As long as you can see the
       effects of instant charge.
         Also, with some attacks you must not press the button after the first
       attack button is pressed like other games. Especially if you are used
       to Watanabe`s games.  One important thing is the timing when you excute
       a dash.  With correct timing you will be able to hit with L when landed
       without the need of walking after you've landed.  If the dash is too
       short, H will miss at RF Magical Press(41236+H)->Dash->L->M->H->.  If
       the dash istoo long Sayuri will use a short-range M instead of a
       long-range M (which is the correct attack).After this you have to learn
       the timing by yourself and find some way to increase damage or increase
       accuracy.


5. Advanced Tips
  5.1 Recoil Guard Mastering
      This part may be a bit difficult and take a lot of time to train but you
    can get lots of advantages like:
    - You will not flop away from an opponent who wants to keep their distance
      from you.
    - You will not freeze like with a normal guard.
    - You will not get hit by an anti air attack.
    - Your HP will not reduce like with normal guard in most attacks.
    - You can Recoil Guard while you freeze after an attack.
      Thing you need to train for the recoil guard is the timing of the first
    hit and the consistent timing of successive hits.
      So who should you train with?  First is Misao with her slow projectile.
    You can train some basic timing with her:
      - Outside of windows(1hit)
          To train some basic timing
      - Toy Knife(2 hit)
          Train some basic multiple hit Recoil Guard
      Then train with Shiori with these projectiles.
      - Beware above of you (3 hit)
      - Used to cold weather LV1(5 hit)
          If you could do a perfect Recoil Guard against these you should able
        to Recoil Guard almost any anti air attack now.
      You should ask one of your friends for a programmable joystick to
    help you recoil guard better.
      Nayuki
        - Beam LV3
            With this you will learn the timing of the first hit with an
          instant-hit Eterny Special which is used a lot.
        - 超級だおー電影弾
            You should learn how to Recoil Guard fast projectiles from this.</pre><pre id="faqspan-2">
      Shiori
        - Stole Swing
      After this you should train to recoil guard any attack which you are
    usually trapped with.

    Time when recoil guard is enabled
       You can recoil guard after you attack and freeze time, and
    when you are not attacking.  You are unable to recoil guard when you are
    attacking.

    Recoil Guard Counter attack
       After you recoil guard sucessfully you can counter attack with any
    command or regular attack, including throw commands.  Just enter the
    command when the sound of the recoil guard stops.  This is deadly for
    throwing characters which are able to throw around 80 percent.
       Also this is useful for countering multiple hit projectiles which some
    opponents like to use to sap HP when guarding. Some commands like Truly
    of Maiden Fist could counter that.
       A Nice example of this system is a thing which the AI does with Ayu.
    That`s why a novice player usually says that Ayu is cheap with her counter.
    But after you know the system well this is not a serious thing anymore.

    Recoil Counter
       After your attack gets recoil guarded you are still able to recoil
    guard back, just tap back in correct timing with your opponents attack.
    Then you are able to counter back and the opponent is able to recoil
    counter back and so on.
       So these are some ways to prevent your opponent from recoil countering
    back.
       - Use a throw command if available.
       - Don't counter immediately but wait a bit, then attack to ruin their
         timing.

  5.2 Way to fight against Recoil Armor
      When you fight against Nanase you might have a hard time with her Recoil
    Armor if she uses it well, especially when she has eaten Kimuchi ramen.
    There are still other ways rather than escaping:
      - Throwing Doppel Nanase's Maiden Finger move.
      - Some normal crouch attacks
      - Past Mai`s attack
      - Makoto's 2nd heavy attack
      - Mio's RF adventurer move
      - A Multiple hit projectile like Magical Agent.
        For a current update, when Nanase's eaten Kimuchi ramen she can`t guard
     so that's a prime time to throw any projectile to her.


6. Trouble Shooting

 - I used config.exe to configure the game but it says to reinstall game from
   the cd and refuses to allow me to configure.

     Clear the read only attribute from key.ini in the game directory.  The
   game installer didn't clear this attribute.

 - I tried to update the game to v 1.10 by running patchsetup.exe but it says
   "file copy error".

     That's caused by some missing files in your update directory,  usually
   マニュアル.htm that your OS may be unable to read or write.
     You have to copy the files from the EFZ directory to your game directory
   manually, then you need to ask people who have a Japanese supported OS for
   all character .dat files since patchsetup.exe appends data from
   XXX_sabun.dat to character.dat data too.
     If you can find a japanese file supported OS I have already
   uploaded updated .dat files to my homepage (see contact me section for
   address).  Manually update the game by copying all files in the efz
   directory in the update and replace the .dat files that you got, then
   everything should work fine.

 - Stage on young Mizuka doesn't have any music

     That's caused by a fault in patchsetup.exe in version 1.10, it will not
copy the music in that stage from that stage to game directory.  You will
have to
   copy it manually.  In patch version 1.20 this bug is fixed.

 - When the game starts there's some error massage and the game quits back to
   the character select menu.

   - Does your system have enough resources to run?
       For Windows 98 this game needs a lot of resources to run which is about
     75% or more.  Close all unnecessary programs, then try again.
   - Did you update the game correctly?
       When this game updates, the installer doesn't just copy files from dat
directory to the game directory, but appends xxx_sabun.dat to .dat files
in
     the character directory too.  If these have some errors occuring before
     the installer is finished, these files may still not be appended.  Then
     when the game loads,  it will end up without the needed data and show an
     error message.

 - When I run the game, it says "can't initialize xxx x xxx resolution"

   - Use 640x480 resolution instead.
   - For Matrox G450 card make sure you aren't using a monitor that's attached
     to the secondary connecter on the card as the primary monitor because the
     game is unable to switch to full screen.
   - For Matrox user make sure you are not using dual head clone mode,  that
     mode disabled 8-bit color mode which game needed.  If you really want
     matrox G400/G450 to display TV-out with dual head clone,  get driver
     version 6.04.028 or 6.23.225(didn't sure for this version have to check
     again) for windows 98,  these are driver that support 8-bit mode with
     dual head clone mode.  However don't aspect to run new game like Touhou
     Suimusou with these driver much because there tv-out display with these
     driver still have lot of buggy enough to said it's unusable.

 - How to run this game smoothly on a system that has less than 64 MB ram.

     If you have a lot of hardisk activity and the game runs slowly,
   especially while doing instant charge, this is probably because your
   computer doesn't have enough RAM, and the system is having to constantly
   read data from the hard drive (the slow way) instead of being able to read
   it from RAM (the fast way).  To fix this:
     - Use windows 95 if possible
         Windows 98 wastes 5 mb of ram with Internet Explorer.  Windows 2000
      used 46 MB for the kernel data and there's 16 MB which won't page to
      the swapfile at all. (meaning that it's stubborn RAM that can't be used
      for games)
     - Close all programs that you don't absolutely need.
         Most programs for windows take 2mb or more to run. ALL programs use
       some amount of RAM.  Run msconfig.exe and remove all programs that did
       not appear after a clean install of windows. Especially in the windows
       directory becauset his is where trojans and spyware usually hide. eg
       maintrickler.exe,"Timesink AD gateway monitor", because it's
       not needed at all.  The only reason it's there is that you agreed with
       the EULA and know what they're doing with your privacy.  Also close
       virus scan software, firewalls andother utilities you use.
     - For on board graphic chips try to set the shared memory as small as
       possible.
         Go to the bios setup menu and set to as little as possible. 2 MB is
       usually enough for 2D in most cases.
     - If you have a memory compression program like Magnaram or Softram 95
       then use that.
         These programs compress used memory to make more memory available
       to the operating system. For gaming the compression is about 20-50%
       and this helps a lot.  If you don't have these programs, ask someone
       who has a 486, they usually come with one.  (or just look for them
       on the internet, search for "memory compression" on software sites
       like www.tucows.com , www.shareware.com and www.download.com )
     - Lower the sampling rate of the game music
         Because the game loads the whole music file to memory before playing
       it, lowering the sampling rate makes the file smaller which takes less
       RAM. This game uses 16 bit 22 khz which is about 4 to 12 MB.
         You can lower the sampling rate of the wave file with windows sound
       recorder,  however to lower the sampling rate of a lot of files I
       recommend that you get a program that allows you to convert multiple
       files with once command, like EZ cd extracter.
         Drawback is that the music looping will restart at the end of the
       file instead because the programmer is delicate enough to check if
       the music is modified then disable looping from a specific point in
       the file.

   General setting for me.

   48 MB of ram, ram compression enabled
     - Windows 98 Japanese Edition Second Edition

   48 MB of ram, ram compression disabled
     - Windows 98 Japanese Edition Second Edition
     - 8 bit 22khz stereo music

   32 MB of ram, ram compression enabled
     - Windows 98 Japanese Edition Second Edition
     - 8 bit 22khz mono music

   PS. These setting was tested on version 2.0X . Game version V.3.0X engine
       seem use more ram and these setting may not work anymore.

 - When I play a replay file the movements are screwed up.
     You're probably using the wrong version of the game.  You have
   to keep the game versions 1.11,2.05 and 2.06 to play most replay files. For
   version 1.20 there seems to be nothing changed until version 2.06 so I
   assume that with some testing that you can replay version 1.20 with the
   game version 2.05 without problem.
     How do you know which version they used to make the replay? If you
   downloaded it and the site did not tell you, you can guess by the files
   datestamp.  People shouldn'tplay an out-of-date version of the game,
   that's what updates are for!
   Update release dates.

   V 1.00  2001/12/23 20:44
   V 1.03  2002/01/02 02:42
   V 1.10  2002/02/24 13:47
   V 1.11  2002/03/01 06:23
   V 1.20  N/A
   V 2.00  2002/08/06 19:32
   V 2.01  2002/08/23 00:45
   V 2.03  2002/09/22 08:24
   V 2.04  2002/09/28 00:22
   V 2.05  2002/11/02 00:31
   V 2.06  2003/03/03 03:15
   V 2.10  2003/04/19 23:12
   V 2.11  2003/04/22 21:41
   V 2.12  2003/04/27 13:27
   V 2.13  2003/07/05 14:43
   V 3.01  2003/08/17 13:01
   V 3.02  2003/08/25 23:23
   V 3.03  2003/09/05 02:32
   V 3.04  N/A
   V 3.05  2003/12/24
   V 3.05F 2004/01/03        (Fixed Critical bug in 3.05)
   V 3.10  2004/02/12


7. MISC

  - What does the letter for a character in the Bad Moon Edition mean?
    (spoiler below!)
      Note: I got this informaion from someone else, so it may not be correct.
    This is a small part of the Bad Moon story line, it's the room number in
    the girl's dormitory.  C room is for normal people who aren't that special
    and have nasty, unpleasant things done to them (which we cant mention
    here),  while A room is for the girls who seem like a Goddess,
    and get better treatment.  D room is even worse...(again, can't mention
    it)


8. Links

  Twilight Frontier HP
    http://www.tasofro.net
      You can get demos and updates of this game from here.

  http://www.qohmovie.net
      You can find lot of replays for EFZ here but unfortunately the whole
  site is in Japanese.  (note...this site seems to be closing down)


9. Reference

  Manual that comes with the game for the command list.
  (Doujin Soft) [Watanabe Production] Airfli for characters names in Air.
  (MAD) [Shingei Factory International] Dearest ~for another ONE~ 2nd
  movement
    for character name in One.
  http://isweb19.infoseek.co.jp/play/tyankoni/efz.htm
    for additional command listing.
  http://isweb41.infoseek.co.jp/play/efzj_nas/
    for some Japanese names and additional commands for Sayuri.
  http://www2.odn.ne.jp/~cfa18530/
    for info about the Magical Blade Move usage and Kano's 白穂の記憶 command.
  http://stressfulangel.cocolog-nifty.com/stressful_angel/cat5790/
    for command


10.Contact me
     There are many ways to contact me, questions and suggestions are welcome.
   E-mail      at [email protected]
Webboard    in www.gamefaqs.com I check the webboard there about once a
week.
   My Homepage at http://www.geocities.com/yunarisan/


11.Special Thanks

  Everyone who wrote the homepage that I use for reference.
  Ayu Kusanaki     for notifying me about Sayuri's Magical Blade move.
B.Raver          for some Japanese knowledge and the game's story
information.
                   also for played with me for 2 years.
  Buggiefan        for mentioning that I mispelled crouch as cough.
  Billy The Kids   for letting me lend his computer to write this FAQ.
  Professor        for the English meaning of nikuman.
  Chutamas
  Fdm              for mentioning about the incorrect command list for misao
                   and character name.
  Karamasa         for helping me with the meaning of keropii and some move
                   translations.
  Master Asia      for helping me to translate some of the command list.
  Mouchaso         for the kanna patch.
  Muratasan        for info on how to use Sayuri's Magical Blade move, also
                   told me that Nanase's Maiden Fang Protruding can cancel to
                   Maiden Sakura.
  Robot Master     for telling me that the corrrect reading of one of Sayuri's
                   commands is Magical Agent not Magical Exchange.
  Shiester Miester for edit several mistake grammar in this FAQS.
  Thanit           for mentioning about mistakes in Kano's command list.
  Tkhm             for telling me about the ability to control the lightning
                   bolt.
  Tokimeki         for helping me translate commands.
  Whip Lover       for an additional command list of Akane.
  You              for reading it.