___________________________________________
/ /
_____/ A. Title and version info /______________________________
/ [EETITLE] /
/__________________________________________/
Eden Eternal: A Tactical Guide
Version -- 0.3
Updated -- April 07, 2012
Author -- Targetdr01d
___________________________________________
/ /
_____/ B. Table of Contents /______________________________
/ [EETOC] /
/__________________________________________/
A. Title and version info ............................................[EETITLE]
B. Table of Contents....................................................[EETOC]
C. Legal .............................................................[EELEGAL]
D. Introduction.......................................................[EEINTRO]
E. Starting out in the game ..........................................[EESTART]
F. Your starting zone ............................................[EESTARTZONE]
G. Zone reputation and fame chests ....................................[EEFAME]
H. Archive screen...................................................[EEARCHIVE]
I. Color/grade/rarity of items .......................................[EEGRADE]
J. Repairing armor/weapons ..........................................[EEREPAIR]
K. Boss break bars ................................................[EEBREAKBAR]
L. Soul guardians and binding your soul ...............................[EESOUL]
M. Elite Bosses and base crystals ................................[EEELITEBOSS]
N. Using game map to autorun .......................................[EEAUTORUN]
O. Item Shop ......................................................[EEITEMSHOP]
P. Exploring the Aven zone ............................................[EEAVEN]
Q. "Buying" in-game gold ..............................................[EEGOLD]
Z. What you should do at a given level................................[EELEVEL]
AA. Appendices .......................................................[EEAPEND]
AB. Creating a new character ........................................[EECREATE]
AB1. Choosing your race ..........................................[EERACE]
AB2. Choosing a heroic trait ...................................[EEHEROIC]
AB3. Appearance, Sex, Name .................................[EEAPPEARANCE]
AC. character Classes ................................................[EECLASS]
AC1. Defensive melee classes .................................[EECLASSDEF]
Warrior .................................................[EEWARRIOR]
Knight ...................................................[EEKNIGHT]
Templar .................................................[EETEMPLAR]
AC2. Melee DPS class types ...................................[EECLASSDPS]
Thief .....................................................[EETHIEF]
Martial Artist ....................................[EEMARTIALARTIST]
Blade Dancer ........................................[EEBLADEDANCER]
Samurai .................................................[EESAMAURI]
AC3. Ranged DPS class types .............................[EECLASSRANGEDPS]
Hunter ...................................................[EEHUNTER]
Engineer ...............................................[EEENGINEER]
Ranger ...................................................[EERANGER]
AC4. Support (Healing) class types ........................[EECLASSHEALER]
Cleric ...................................................[EECLERIC]
Bard .......................................................[EEBARD]
Shaman ...................................................[EESHAMAN]
AC5. Ranged magic class types ..............................[EECLASSMAGIC]
Magician ...............................................[EEMAGICIAN]
Illusionist .........................................[EEILLUTIONIST]
Warlock .................................................[EEWARLOCK]
AD. Game Controls .................................................[EECONTROLS]
AD1. Basic game controls ....................................[EEBASICCONT]
AD2. Useful hotkeys ...........................................[EEHOTKEYS]
AD3. Setting up your hotbar(s) .................................[EEHOTBAR]
AD4. Chat window .................................................[EECHAT]
AE. Quests ...........................................................[EEQUEST]
AE1. Main line quests .......................................[EEQUESTMAIN]
AE2. Book Quests ............................................[EEQUESTBOOK]
AE3. Repeatable Quests ....................................[EEQUESTREPEAT]
AE4. Daily Quests ..........................................[EEQUESTDAILY]
AE5. Guild quests ..........................................[EEQUESTGUILD]
AE6. Daily Dungeon quests .....................................[EEQUESTDD]
AF. Zone list (by level) ..............................................[EEZONE]
AG. Portal types ....................................................[EEPORTAL]
AH. Types of monsters (mobs) .......................................[EEMONSTER]
AI. Bugs and work-arounds .............................................[EEBUGS]
AZ. Not covered in this guide (so far)...........................[EENOTCOVERED]
___________________________________________
/ /
_____/ C. Legal /______________________________
/ [EELEGAL] /
/__________________________________________/
The only site(s) I have submitted this guide to are:
http://www.gamefaqs.com
Any future updates will be sent to these site(s).
(c) Copyright 2012. All rights reserved.
This guide may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or otherwise
distributed publicly without advance written permission. Use of this guide (in
part or whole) on any site or as a part of any public display without prior
permission is strictly prohibited and a violation of copyright.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
___________________________________________
/ /
_____/ D. Introduction /______________________________
/ [EEINTRO] /
/__________________________________________/
I have included tags (like the [EEINTRO] in the header above) to allow viewers
of this guide to quickly jump to a specific location in the guide. Just copy
the tag and then do use the find function in your browser or text window to
jump to that location.
Eden Eternal has similarities to many other MMORPGs in that it is a fantasy
based game where you play as character (avatar) that becomes more powerful
(levels up) over time when you kill monsters (mobs) in the game. It's also a
"free to play" game.
One difference it has from most other MMORPGs is that instead of choosing a
class when you create (roll) your character, your character can freely switch
back and forth between different classes whenever you are not in combat. This
means you don't have to create multiple characters to experiment with different
classes, and it also allows you to change classes when a group needs a specific
class, like another healer or tank.
Because of this multi-class system, the game keeps tracks two different types
of experience; character experience (XP) and class experience (CP). XP
experience levels up your character as a whole, but class experience (CP)
levels up the class you were playing when you got the CP.
You can only switch to classes that your character has unlocked; except for the
starting classes (Magician and Warrior), you must forfill requirements to
unlock the other classes. For example, you must be become a level 5 character
to unlock the cleric class. More advanced classes also require you to level up
"prerequisite" classes. To unlock the "martial artist" class, for example, your
character needs to be level 40 and also have leveled your Thief class to level
35.
Each class that you switch to has a CP experience bar that is independent of
all your other class CP bars. Thus, if you only play as a fighter, you might be
a level 60 fighter while still only a level 1 cleric. Your class levels can
never get higher than your character level, however.
Early in the game you will find that your CP bar advances much faster than your
XP bar. This means it is not hard to bring all of your classes up to your
character's level.
At higher levels you will find that character levels still advance quickly but
class levels become harder and harder to level up. I am currently playing a
level 59 character, but the highest level class for that character is 50. Most
of my classes average around level 35.
The nice thing about this character/class system is that you can be useful
playing with other characters of your level even if you are using a class that
is far below them in level. For example, I can easily kill level 59 monsters at
level 59, even if the class I am playing at the time is only a level 20
warrior.
___________________________________________
/ /
_____/ E. Starting out in the game /______________________________
/ [EESTART] /
/__________________________________________/
One of the things you should be aware of is that there have been attempts to
hack into Eden Eternal gaming accounts. If your account gets hacked, any items
and gold owned by your character will be stolen. Make sure you use a secure
password for both your EE account as well as password protecting each character
for that account (at the character select screen).
The problem with most passwords people select is that they are actual words
(i.e. either names or words in the dictionary). Hackers often will use a
"brute-force" method that tries all normal words and names, so those passwords
are not very secure.
One of the best ways to create a secure password is to condense a password out
of a "pass phrase". For example, if the pass phrase you choose is "The quick
red fox jumped over the lazy brown dog", you then take the first letter of each
of the words in the phrase to create the password "tqrfjotlbd". If you change
the "o" in the password to a zero, you will have "tqrfj0tlbd", which is a
secure password that is easy to remember. Find a phrase you like and create
your own secure password.
See the section [EECREATE] for information on what choices to make when you
create a new character.
___________________________________________
/ /
_____/ F. Your starting zone /______________________________
/ [EESTARTZONE] /
/__________________________________________/
Newly created characters start in one of the four "starting" zones:
Limestone Mountain (both human and halfkin)
Fegeral Valley (mouse/Zumi)
Graceland Marsh (frog/Anuran)
Ursan Paw (bear/Ursan)
These zones have monsters (mobs) from level 1 to level 8. Limestone, the
original starting zone, has a regular zone portal that leads to the next higher
zone of Tranquil Hill. The other three (newer) starting zones all require you
to finish quests in them before you are allowed to port to Tranquil Hill.
Once you reach Tranquil Hill you can find portals (or ship in the case of
Graceland) to the other starting zones. If you wish to visit any starting zone
without passing through the Tranquil Hill portals you will need to "acquire"
the portals inside those zones by left-clicking the balloon shaped portal
structure inside that zone. If you leave the zone without aquiring this portal
(by using your soul guide spell to leave, for example), you won't be able to
port back to that zone using the portal network.
See also the section on Portal types [EEPORTAL].
Locations of the portals to the starting zones inside Tranquil Hill:
Limestone: regular (blue) portal in NE corner of zone (Coordinates 546,531).
Fergal Valley: Red (one-way) portal inside town (Coordinates 479,275).
Graceland: NPC on the north side of docks east of town (Coordinates 389,237).
Ursan Paw: Red (one-way) portal SW of the town portal (Coordinates 301,340).
___________________________________________
/ /
_____/ G. Zone reputation and fame chests /______________________________
/ [EEFAME] /
/__________________________________________/
As you complete quests, you will gain reputation in the zone you got the quest.
In each zone's main town, next to the mayor or leader of that town, is a "fame
chest" where you can buy nice items, but buying items from the chest requires
that you have a certain amount of zone reputation before you can do so. If you
click on the red "smiley face" icon in your minimap you can view your current
reputation in different zones.
See the section on "Elite Bosses and base crystals" [EEELITEBOSS] and "Quests"
[EEQUEST] for more on what to do to gain zone reputation.
___________________________________________
/ /
_____/ H. Archive screen /______________________________
/ [EEARCHIVE] /
/__________________________________________/
The Archive screen ("A" button) is a way to store certain special items that
for whatever reason you no longer want to use (for the time being). Examples of
items you can archive are most orange armor and weapons, pets, mounts, and fame
chest items.
Unless you really need the extra gold, consider archiving lower level items
rather than selling them. The archive screen is accessible by all your
characters on an account, so you can pass on lower level items to your alts
(even if the item is labeled as "non-tradeable").
Another thing to consider is that several of the fame trophies can be combined
into new tropies that combine the bonuses of the combined trophies. The archive
is a good place to store these trophies until you get the dungeon drop which
allows you to combine them.
___________________________________________
/ /
_____/ I. Color/grade/rarity of items /______________________________
/ [EEGRADE] /
/__________________________________________/
Items you acquire in the game come in different grades of quality or rarity.
These items have a color that shows the rarity of the item. The colors are
White, Green, Blue, Purple, Orange, and Gold (or yellow).
White, Green, Blue, and Purple items are usually monster loot drops.
Green and Blue are also often quest rewards.
Purple: Highest monster drop quality. usually has 3 stat bonuses.
Blue: High monster drop quality. Usually has two stat bonuses.
Green: Good monster drop quality. Usually has one stat bonus.
White: Poor monster drop quality.
Orange and Gold are usually either bought from fame chests, crafted by players,
are rewards for killing elite bosses, or loot drops from dungeon bosses.
Gold: often "unique"(you can only equip one); approx. blue to purple quality
Orange: never needs repairs; approx. Green to Blue quality
In general, gold, orange, and purple items always have value to other players,
blue and green will occasionally have value, and the only value white items
have is the money NPC merchants will pay for it (it's vendor trash).
___________________________________________
/ /
_____/ J. Repairing armor/weapons /______________________________
/ [EEREPAIR] /
/__________________________________________/
As you play the game survive lots of battles, the armor and weapons you use
will begin to wear out. If you look at the stats on your weapons and armor you
will notice a "durability" value on them. For example, a sword might have a
durability like 39/80. This means it is about halfway to "broken". If an item
breaks, it only means you can't use it until you repair it; the item doesn't
break permanently or go away. You can repair your gear at any weapon or armor
merchant, but not at general merchants. The more valuable an item is, the more
expensive it is to repair, but since NPC merchants don't seem to notice item
rarity (color), they will buy (or repair) a weapon for the same price
regardless of what color it is (for a given item of a given level). Orange
items are the odd man out; merchants will pay much more for orange items than
for other colors, but since they don't have a durability value/stat they never
need to be repaired.
___________________________________________
/ /
_____/ K. Boss break bars /______________________________
/ [EEBREAKBAR] /
/__________________________________________/
There are regular mobs (monsters) everywhere in the world zones, and then there
are the occational "Boss" monster. Boss mobs are larger and tougher versions of
the regular mobs in the same area, and are recognizable by the extra name and
title they have. The majority of boss mobs also have a "break bar".
When you target any monster, a pseudo portrait (it looks like drooling smiling
zombie) appears at the top of your screen. to the right of the portrait you
will see it's "HP" (red/health point) and "MP" (blue/magic point) bars. If a
Boss has a break bar, it will show up as a third "BP" (purple/break point) bar
below the HP and MP bars.
If you see a breakpoint bar on a boss, look to the left of the mobs's portrait,
and you will see two or three round symbols which represent the "weaknesses"
of that boss. The possible weaknesses can be:
Weapon weaknesses, and types of weapons that deal that damage type:
(note: the appropriate weapon type MUST be in your main/right hand)
Slash - Bladed weapons: sword, rapier, axe, katana, or daggers.
Pierce - Projectile weapons: bows or guns.
Strike - Blunt weapons: Hammer, club, cestus, or mace
Magic Weaknesses, and classes who can cast that type of spell:
Lightning - Magician/Illusionist spells
Nature - Cleric/Shaman/Engineer spells
Fire - Magician/Illusionist/Bard/Engineer spells
Ice - Magician/Illusionist spells
Holy - Cleric/Templar spells
Dark - Warlock/Necromancer spells
Usually the boss will have one weapon weakness and one magic weakness. If you
see a boss with three weaknesses, beware! These are "three star" world bosses,
and three star bosses are nothing to provoke lightly. Once you know the boss's
weakness, you can open your character screen and equip the correct weapon in
your main/right hand. If you are wielding two one-handed weapons, the weapon
type in your left hand is not important; your only concern is the weapon
equipped in your main (or right) hand (the left slot in your character screen).
When you attack the boss mob, any damage done that it is "weak" to will reduce
it's BP (purple) bar. It will also reduce it's HP (red) bar, but not as much.
Damage done to the boss that it is NOT weak to will reduce the red HP bar but
not affect the purple bar.
The object is to make the BP (purple) bar reach zero before the HP (red) bar
does. If you do, a large yellow "BROKEN!" will flash once over the boss.
A boss mob that has been broken will drop better than normal loot when he dies.
To see what loot a boss might drop, target him and click the "?" button that is
above and to the right of the boss's HP bar, and then open the BP drop section.
This section shows the kind of loot this mob might drop (but only if the BP bar
is broken).
A way to "fish" for a specific item you want is to check the BP drops of all
the BP bosses of about the level of the item you want. If you want, for
example, a level 30 sword, check the BP drops of all the level 28-32 BP bosses
you can locate, and when you find one that shows a level 30 sword as one of his
BP drops, repeatedly kill that boss (while breaking his BP bar).
Most boss mobs hang around certain locations in a zone, so once you know where
they "live" you can return to that location to see if he has re-appeared. Even
though the BP drop list only displays "white" items, the boss might drop white,
green, blue or purple items of that same type and level. The drops are random,
but you might just get lucky if you are persistent.
___________________________________________
/ /
_____/ L. Soul guardians and binding your soul /______________________________
/ [EESOUL] /
/__________________________________________/
In every zone there are several fat pink creatures called soul guardians.
There is one in the main town, and one or two in front of dungeon entrances.
You are able to "bind your soul" to any soul guardian by talking to it, and
once you have, that soul guardian is the location you will return to if you
either die or use your soul guardian spell.
There are also soul guardians inside dungeons, but you can't bind your soul to
these; they only exist to teleport you back out of the dungeon quickly.
___________________________________________
/ /
_____/ M. Elite Bosses and base crystals /______________________________
/ [EEELITEBOSS] /
/__________________________________________/
Except for Aven and the very lowest level zones, every zone (starting at about
level 19 in in Goss Mountain) has 2-4 "base crystals" in them next to important
NPCs and towns. These crystals are light blue in color and represent the
defensive strength of the town. About once an hour elite bosses and the 2-8
minion monsters that follow them will appear and move across the zone to attack
a base crystal. When they "defeat" the crystal, it will turn red to represent
control by the elite group, and NPCs (and portals) in that location will
disappear until players attack the red crystal to return it to it's normal
(blue) status.
While the crystal is red, players can't talk to the missing NPCs or use the
deactivated portals, which is annoying if you want to acquire or turn in a
quest, leave the zone, sell loot or repair equipment.
There are special rewards for killing the elite boss. These rewards are awarded
to ALL the players who help kill the boss. You must do some damage to the elite
boss to get the reward however; killing one of the elite's minions is not
sufficient. The reward take the form of a chest that is mailed to you. When you
open the chest it has random loot inside, which includes:
Always: 2-3 reputation "gems" for the zone the elite was killed in. These
"gems" don't always look like gems; depending on the zone they may be metal
bars, spores, or other item. If you go to the correct NPC of that zone
(usually the mayor) and turn in 10 reputation gems, you will get 100 zone
reputation and a 30 minute buff that increases your XP and CP +30%.
These reputation gems are ALWAYS part of the loot in a reward chest.
occasionally: monster "part" drop. These parts are used by players to craft
certain items such as orange weapons or armor, and by Aven NPCs for fame.
Rarely: Armor chest. these have different names depending on level and zone,
such as "Desert Thief armor box". The boxes are tradeable, and when opened
hold a piece of "orange" quality armor that is part of a "set" of armor.
The armor piece is random, but the level of the armor matches the zone the
elite was killed in. Note that the armor, once opened, is non-tradeable,
but you can usually archive it.
If you are planning on killing an elite boss, there are good and bad tactics
you can use when trying to do so. Most (but not all) of the elite bosses have
a spell that causes any damage done to them to heal them instead. This means
that if they cast the spell (which looks like a purple globe around them while
they are casting it), everyone attacking them must stop attacking for the 2-3
seconds the spell stays in effect or you will be healing them rather than
hurting them.
Also, if you attack any member of the elite "gang" (boss elite and minion
followers), the whole gang will attack you. The only exception to this is when
they are attacking the base crystal. If you wait until they attack the crystal,
you can pull and kill the minions one at a time until only the elite boss
remains, and then kill the elite boss by himself. Note that if the base crystal
they are attacking is defeated while you are doing this, all of the minions
will re-spawn, so you must keep the crystal from being defeated if you use this
tactic.
___________________________________________
/ /
_____/ N. Using game map to autorun /______________________________
/ [EEAUTORUN] /
/__________________________________________/
If you want to travel long distances in the game and don't want to pay the
portal fees, one way is to use the games "auto-run" feature.
Most games require you to manually direct your character when running from
place to place, but in Eden Eternal you can use the game map to make your
character run (or ride your alpaca) long distances.
To do this, open the map screen by pressing the "M" key. If you are running
from one point to another in your current zone, just left-click on the map
location you want to go to.
To run to a location in another zone, press the "M" key to open the map, then
right-click on the map to back out to the continent map, then left-click on the
zone you want to run to, and then left-click on the location in that zone.
As long as your character can actually run to the remote location, and doesn't
need to use hot-air balloons, ships, or any "pay" portals to reach the
location, you can use the game map to have your character auto-run (without
help from you) through multiple zones. If the location is not reachable
because you can't run to it without using a portal or hot-air balloon, you will
get a "destination unreachable" message.
If you have a quest that requires you to go to a NPC or monster, you can
auto-run to that location by opening your quest log ("L"), selecting the quest
in the left pane, and then clicking the "go" button to the right of the NPC's
name in the right pane. If the NPC can't be run to, you will see an error
message that tells you what zone you can't reach. This error message is useful
if you can't figure out from the quest description what zone the NPC lives in.
Although using auto-run normally works just fine, occasionally you will see a
"unable to find path" error. This normally occurs if you have selected a
destination close to or surrounded by obstacles such as walls. If you try
again after waiting about 5-10 seconds it will usually work the second time.
___________________________________________
/ /
_____/ O. Item Shop /______________________________
/ [EEITEMSHOP] /
/__________________________________________/
Like most free-to-play games, the game developers make their money from selling
things to players in the game. The way they do this is through the item shop,
which you can access via the "I" key, or the icon in the lower right part of
the game screen.
To buy things from the item shop you must first have either Aeria Points (AP)
or loyalty points linked to your character. You can buy AP points at
www.aeriagames.com using either a credit card or by redeeming cash cards bought
from local brick-and-mortar stores. The next section ([EEAVEN]) mentions how to
acquire loyalty points.
___________________________________________
/ /
_____/ P. Exploring the Aven zone /______________________________
/ [EEAVEN] /
/__________________________________________/
Aven is a special "safe" zone where (normally) there are no monsters to worry
about, and is the location of several unique features, including the bank,
auction house, arena, Tarot Card Reader, and other interesting locations.
You can go to Aven for 1 silver using any of the "portal network" portals.
(see also the "Portal Types section [EEPORTAL]).
The Bank (Coordinates 248,404):
Talk to one of the bankers to access extra storage space for your stuff.
Auction House (Coordinates 301,394):
You can't use the auction house until you have reached level 30.
The Auction house allows you to buy and sell items with other players.
Selling an item costs 5% of the asked price, and it stays listed 24 hours.
Tarot Card Reader (Coordinates 395,469):
Visit this NPC and pick up your fortune. This fortune will give your
character a buff for the next four hours (+10% CP bonus for a random class
type). When it expires, come back and pick up another one! The class types
that might be buffed are:
Defensive (Warrior, Knight, Templar)
melee damage (Thief, Martial Artist, Samurai)
Ranged Damage (Hunter, Engineer, Ranger)
Healing (Cleric, Bard, Shaman)
Magic Damage (Magician, Illusionist, Warlock)
Professor Koss (Coordinates 306,374):
At levels 30-59, you can get a 4 hour buff that (depending on level)
increases the XP and/or CP you get from killing monsters.
Service officer Goth (Coordinates 344,264):
Every two hours you can visit Goth to get a chest. When opened, the chest
gives you loyalty points, which can be spent in the items shop. To see what
items you can get for loyalty points, use "I" to open the item shop screen,
then click on the Loyalty shop tab. You must be level 40 to acquire loyalty
point chests from Goth.
Guild tool sellers (Coordinates ):
Some daily quests starting at level 45 require you to get items from guild
towns. To get the items, you will need to visit one of these NPCs and buy an
Expert "gardening glove", "Mining Pick", or "Crystal Ball". Once you have the
tool, go to the appropriate location in any guild town (garden area, mine, or
"place of power"[volcano] respectively), and then right-click on the gathering
tool. Your tool will last for 30 minutes and during that time you will acquire
items for these quests. These tools cost 5 gold each to buy, but you will
more than gain that money back from doing the daily quests that require the
items you get with the tool.
Seasonal event NPC (Coordinates 314,390):
During some holidays (Christmas, Valentine's Day, Easter), there are seasonal
events in-game. Usually a new NPC will appear close to the auction house NPCs
that will give quests related to them.
Arena:
Haven't done this myself yet; it's team combat vs. monsters or other players.
Aven Portal (Coordinates 221,298)
___________________________________________
/ /
_____/ Q. "Buying" in-game gold /______________________________
/ [EEGOLD] /
/__________________________________________/
When you visit Aven, one of the things you will probably notice are people
in your chat window trying to get you to visit web sites with names like
www.buycheapgold.com.
If you buy gold from one of these sites you will be breaking the game's terms
of agreement and your character will be banned. If that doesn't scare you,
consider that buying gold from these sites involves you handing your credit
card number over to a complete stranger who has already shown they are willing
to break rules to make money.
You will occasionally also see someone offering to buy or sell AP points for
gold. The mechanism they use is to buy or sell an Aeria cash card "PIN" number
for gold. The problem is you don't know if the PIN number is valid until you
try to redeem it at www.aeriagames.com. Although buying AP won't get you
banned, it's an easy way to get scammed by someone.
If you really want to pay real-world money to get in-game gold, the way to do
it properly is to buy AP points from www.aeriagames.com (see the [EEITEMSHOP]
section), and then purchase things from the item mall and then sell them to
other players. Selling item shop items in-game to other players allows you to
use the game trading mechanisms (COD mail, trade, and auction house) which
are safer to use because they transfer both gold and items at the same time.
If you do this, be careful to only buy tradeable items. Any item with a "NT"
in it's description means it is non-tradeable.
___________________________________________
/ /
_____/ Z. What you should do at a given level /______________________________
/ [EELEVEL] /
/__________________________________________/
At very low level:
Explore Aven (see [EEAVEN] section).
Before Level 15:
Visit the dye merchant at any starting zone, Tranquil Hill, or Rainbowfall
Forest. They sell cheap (1 silver per) dyes that you can use to dye your
clothes. At level 15+, you can no longer use this dye.
Level 19+:
You should have reached the Goss mountain zone. You can now start doing Daily
Quests, since this is the first zone that offers them (see [EEQUESTDAILY]).
This is also the first zone with base crystals and elites who attack them
(see [EEELITEBOSS]).
Level 20+:
Death penalties to XP apply once you reach level 20. You will lose about 5%
of the XP on your character's "level up" bar and 10% of the durability on your
armor and weapons whenever you die. You don't lose any CP from dying, however.
Level 30+:
You can now send in-game mail
You can now trade directly with other 30+ players
You can now use Auction House in Aven
You can now acquire your Alpaca (+15% speed boost)
You can now start getting Professor Koss XP/CP bonuses (in Aven)
Level 40+:
You can now start aquiring loyalty points (Officer Goth in Aven)
Level 45+:
Some daily quests require Guild Town items
You must now use Balloons from Golden Plains to reach higher zones
Level 59: last level you can get Koss bonuses
___________________________________________
/ /
_____/ AA. APPENDICES /______________________________
/ [EEAPEND] /
/__________________________________________/
___________________________________________
/ /
_____/ AB. Creating a new character /______________________________
/ [EECREATE] /
/__________________________________________/
_____________________________________________
____/ AB1. Choosing your race [EERACE] /_____________________________
/____________________________________________/
Halfkin: The Halfkin race is the smallest race in the game
They share the Limestone Mountain starting zone with Humans
Racial bonus is +10% bonus to group heals
Best classes to play: Shaman, Bard, or any healing class
Human: Humans share the Limestone Mountain starting zone with Halfkins
Racial bonus is +5% resistance to physical attacks
Best classes: fighter, thief, or any "in-your-face" melee class
Ursan: Ursans look like bears, and are the largest race in game.
Their starting zone is Ursan Paw mountains
Racial Bonus is +30 seconds totem duration (twice normal)
Best class: Shaman (who can cast totems)
Anuran: Anurans look like Frogs.
Their starting zone is Graceland Marsh
Racial Bonus is +20% magical critical damage
Best class: any magic using or healing class
Zumi: Zumi look like Mice
Their starting zone is Fegeral Valley
Racial bonus is +10% resistance to all elements
Best classes: any ranged class
_____________________________________________
____/ AB2. Choosing a heroic trait [EEHEROIC] /_____________________________
/____________________________________________/
Leadership: +12% HP, +12% MP
Best for: all Classes
Guardian: DEF +10%, Elemental Resistances +5%
Best for: any melee class, especially defensive melee classes
Apostle: INT +10%, M-ATK +5%
Best for: magic using class, especially offensive magic classes
Commando: STR +10%, P-ATK +5%, increased Block Rate using shield
Best for: any melee class
Sanctum: WIS +15% G-Healing +5%
Best for: any healing class
Maverick: AGI +10%, ATK SPD +5%
Best for: all classes
Adventurer: LCK +10%, CRIT Damage +10%
Best for: any physical attack classes
Crack Shot: LCK +10%, M-CRIT Damage +10%
Best for: magic using class, especially offensive magic classes
_____________________________________________
____/ AB3. Appearance, Sex, Name [EEAPPEARANCE] /_____________________________
/____________________________________________/
The Appearance, sex and name you choose for your character have no effect on
gameplay, but it might on how other players react to you. Only humans and
halfkins can choose to be male or female, the other races have no specific
sex. Ursans can also choose facial tattoos. When you select your name, try
to be somewhat creative and use a name like My_Dog_has_Fleas, and avoid generic
uncreative names like Joe_3829. Note also that the game pays attention to
capitalization when you create or use names, so it sees "foobar" as different
than "Foobar" or "FooBar".
____________________________________________
/ /
_____/ AC. Character Classes /______________________________
/ [EECLASS] /
/__________________________________________/
All classes in Eden Eternal are based off of five archetype class types:
Defensive (melee) class type (Warrior, Knight, Templar)
melee DPS class type (Thief, Martial Artist, Blade Dancer, Samurai)
Ranged DPS class type (Hunter, Engineer, Ranger)
Support (Healing) class type (Cleric, Bard, Shaman, Sage)
Magic DPS class type (Magician, Illusionist, Warlock)
Most of the classes that you unlock in the game require a prior class of the
same type to be leveled up to a certain level.
_____________________________________________
____/ AC1. Defensive melee classes [EECLASSDEF] /_____________________________
/____________________________________________/
Warrior, Knight, or Templar
These classes specialize in being able to absorb or otherwise ignore heavy
damage that would kill other class types. Their role in a group is as the
"Tank", or the player who attempts to get all the monsters attacking him
so that the monsters are not picking on the squishy magic caster types
Warrior [EEWARRIOR]:
Favorite weapon: Two handed Axe
Requirements to unlock class: none
Knight [EEKNIGHT]:
Favorite Weapon: Rapier
Requirements to unlock class: character level 25, Warrior 20
Templar [EETEMPLAR]:
Favorite weapon: Mace
Requirements to unlock class: character level 60, Knight 55, Cleric 55
_____________________________________________
____/ AC2. Melee DPS class types [EECLASSDPS] /_____________________________
/____________________________________________/
Thief, Martial Artist, Blade Dancer, Samurai
These classes specialize in applying physical damage in melee combat to quickly
kill a monster. Their role in a group is as the "DPS" (damage per second); they
select one monster attacking the tank, kill it quickly, and then move onto the
next monster, one by one killing off all of even a large group of monsters.
Thief [EETHIEF]:
Favorite weapon: Dagger
Requirements to unlock class: character level 15
Martial Artist [EEMARTIALARTIST]:
Favorite weapon: Cestus
Requirements to unlock class: character level 40, Thief 35
Blade Dancer [EEBLADEDANCER]:
Favorite weapon: Sword
Requirements to unlock class: character level 50, Bard 45
Samurai [EESAMAURI]:
Favorite weapon: Katana
Requirements to unlock class: Char level 60, Warrior 55, Martial Artist 55
_____________________________________________
____/ AC3. Ranged DPS classes [EECLASSRANGEDPS] /_____________________________
/____________________________________________/
Hunter, Engineer, Ranger
These classes specialize in applying physicals damage to monsters from far
away. Their role is similar to the DPS melee types, but they can also "pull"
monsters, and can stay away from area effect spells of bosses.
Hunter [EEHUNTER]:
Favorite weapon: Bow
Requirements to unlock class: character level 10
The hunter can call a pet that can assist in killing monsters during combat
Engineer [EEENGINEER]:
Favorite weapon: Artillery Gun
Requirements to unlock class: character level 30, Hunter 25
The engineer is able to transform to a mecha suit to increase defensive armor
Ranger [EERANGER]:
Favorite weapon: Bow or Artillery Gun
Requirements to unlock class: Char level 65, Hunter 60, Martial Artist 60
_____________________________________________
____/ AC4. Support classes [EECLASSHEALER] /_____________________________
/____________________________________________/
Cleric, Bard, Shaman, Sage
These classes specialize in healing or helping other group members to keep them
from dying. Tanks can only take so much damage, y'know.
Cleric [EECLERIC]:
Favorite weapon: Mace
Requirements to unlock class: character level 5
Bard [EEBARD]:
Favorite weapon: Guitar
Requirements to unlock class: character level 20
Shaman [EESHAMAN]:
Favorite weapon: Two handed staff
Requirements to unlock class: character level 45, Cleric 40
The shaman can cast a "pet" totem to heal or damage in an area around it.
Sage [EESAGE]:
Favorite weapon: Two handed hammer
(Note: the sage class hasn't been included in the game yet)
_____________________________________________
____/ AC5. Ranged magic classes [EECLASSMAGIC] /_____________________________
/____________________________________________/
Magician, Illusionist, Warlock
These classes specialize in applying magical damage to monsters. Their role is
to DPS monsters from a distance and also some group support.
Magician [EEMAGICIAN]:
Favorite weapon: Two handed staff
Requirements to unlock class: none
Illusionist [EEILLUSIONIST]:
Favorite weapon: Grimoir (book)
Requirements to unlock class: character level 35, Magician 30
The Illusionist can regenerate mana for party during combat
He can also mind control monsters to or put them to sleep.
Warlock [EEWARLOCK]:
Favorite weapon: Grimoir (book)
Requirements to unlock class: character level 55, Magician 50
____________________________________________
/ /
_____/ AD. Game Controls /______________________________
/ [EECONTROLS] /
/__________________________________________/
_____________________________________________
____/ AD1. Basic game controls [EEBASICCONT] /_____________________________
/____________________________________________/
Move.....................Left-click on the ground or use WASD keys
Targeting................Left-click on the monster or NPC
Attack monster (melee)....Right-click on monster
Talk to NPC..............Right click on NPC
Spellcast on monster.....Target monster, then right-click on spell.
_____________________________________________
____/ AD2. Useful hotkeys [EEHOTKEYS] /_____________________________
/____________________________________________/
X: sit/stand (sitting recovers HP/mana faster)
B: open/close backpack/inventory window
M: open/close map window (you can click in here to automove to location)
(if you right-click, it will zoom out map to worldview)
(If you left-click in worldview, it will zoom into a zone map)
L: open/close quest window (you can find new quests here as well)
(If you shift-left-click a quest, it will toggle display of that quest)
C: open/close class screen (paper-doll figure with gear you are wearing)
K: open/close class screen (buy/see your class spells or switch classes)
F: auto-follow target
T: Target's Target
R: Auto-run forward (without holding down the forward key)
Tab: target next target
Space: jump, or if sitting on your alpaca this make it dance
Control+R: reply to whisper in chat
_____________________________________________
____/ AD3. Setting up your hotbar [EEHOTBAR] /_____________________________
/____________________________________________/
Your hotbar is a moveable window that holds buttons for spells or items that
you want to use quickly without opening more cumbersome interface screens. Your
starting character will have most of the spells they need already configured in
a hotbar, but whenever you transform to a new class for the first time, that
class's hotbar will be empty. It's a good idea to configure the hotbar the
first time you switch to a new class. At the minimum it's a good idea to drag
the following items to your hot bar for every class you plan on using:
From the class screen (press "K" to open):
Soul guardian spell (for quick escapes from dangerous locations)
Whatever spells you use in combat
From your backpack (press "B" to open):
Mana potion
Health potion
Alpaca (when you get one at level 30)
Meteors (wind/fire/earth, etc.), when you make/get them
Note that there is a small lock icon on the right side of the hotbar. This is a
toggle that locks or unlocks the hotbar. When locked, you can't remove (but you
can over-write by dragging something onto) existing icons on the hotbar. You
can open additional hotbars if you need more space for buttons by clicking on
some of the other small buttons on the right side of the hotbar.
_____________________________________________
____/ AD4. Chat window [EECHAT] /_____________________________
/____________________________________________/
The chat window has several channels. You can adjust which chat channels you
see in the window by clicking on the "keyhole" button. This allows you to
select or deselect which channels appear in your chat window(s).
The different chat channels are:
Say (white): anyone close to your character hear you.
Party (Light blue): only those in your group/party hear you.
Guild (Light green): only those in your guild hear you.
Zone (dark blue): anyone in your current zone will hear you.
Peer (purple): anyone in your level range (entire server) hear you.
World Call (gold): everyone on server hears you.
Buzz: not sure what this channel is for.
There is also a private "lover" channel that only your in-game love and
you can use.
___________________________________________
/ /
_____/ AE. Quests /______________________________
/ [EEQUEST] /
/__________________________________________/
There are several different types of quests you can acquire in the game. You
can just start killing monsters to start leveling up, but you get superior
rewards (and some game plot development) when you complete quests assigned by
NPCs standing around in town. Any NPC that has an exclamation ("!") above
their head has a quest you can pick up, and a question ("?") means you have
acquired the quest. All quests have money and XP rewards, but only main, book,
repeatable, and daily dungeon quests give zone reputation.
Often different quests might require you to kill the same monsters. So it is
possible to have a main-line quest, a book quest, a repeatable quest, and a
guild quest that all require you to kill the same monster. Killing that monster
will give you credit towards all those quests at the same time!
NPC quest color key:
(note that "!" means unacquired quest and "?" means acquired quest)
Gold = Main line quest chain (for XP, money, items and zone fame)
Blue = Repeatable quest (for XP, money and zone fame)
Green = Daily quest (for XP and money, but no zone fame)
Grey ? = acquired but incomplete quest
Grey ! = Unacquired quest much lower level than you are.
All quests give money and XP. Gold and Book quests often give reward items.
Gold, book, and blue quests give zone fame, but green (daily) quests don't.
The only way to get CP is to kill monsters; quests give XP but not CP.
</pre><pre id="faqspan-2">
_____________________________________________
____/ AE1. Main line quests [EEQUESTMAIN] /_____________________________
/____________________________________________/
Picked up from NPCs in the zone who have a gold "!" symbol above their head.
These quests advance the storyline, and can only be done once. They are usually
part of a "quest chain"; when you finish a quest you are usually given the next
quest in that chain. Usually the last quest has the best reward. Often times
these quest chains will eventually lead you to killing the bosses inside a
dungeon that connects to that zone.
_____________________________________________
____/ AE2. Book Quests [EEQUESTBOOK] /_____________________________
/____________________________________________/
Book quests are acquired by reading a book bought from NPC merchants in the
zone where the quest is located. Reading (right clicking) on the book starts a
short quest chain (3-4 quests). You can only do a given book quest once; once
you complete the quests buying another copy of the same book is useless.
Book quests give zone reputation as well as XP, gold, and some item rewards.
You can also buy most books for book quests from the Librarian in Aven.
_____________________________________________
____/ AE3. Repeatable Quests [EEQUESTREPEAT] /_____________________________
/____________________________________________/
Repeatable quests are acquired from NPCs in zone with a blue "!" symbol above
their heads. These quests give gold, XP, and zone fame as rewards. Whenever you
finish a repeatable quest, a new repeatable quest becomes available to acquire
(usually not the same one) somewhere in the zone.
_____________________________________________
____/ AE4. Daily Quests [EEQUESTDAILY] /_____________________________
/____________________________________________/
Daily quests; picked up from NPCs in zone (green "!" symbol):
Each zone (Goss Mountain and higher) gives 6-8 daily quests. These quests are
easy to complete, but can only be done once a day. They don't give zone
reputation but they do give money and XP.
_____________________________________________
____/ AE5. Guild quests [EEQUESTGUILD] /_____________________________
/____________________________________________/
Guild quests (GQs); picked up from bulletin board in your guild town:
Look for the bulletin board in front of the town hall in your guild town. These
quests are sort of cryptic; you are told the level and zone, but not what is
required by the quest until you pay money for it. If you complete the quest,
you will get more money back than what you paid, some guild reputation, and
whatever CP and XP you get for the monsters you killed. There are two types of
GQs; regular GQs require you to kill (lots of) world mobs, and dungeon GQs
require you to kill specific bosses in dungeons.
_____________________________________________
____/ AE6. Daily Dungeon quests [EEQUESTDD] /_____________________________
/____________________________________________/
You can pick these up from the soul guardian in front of any dungeon. The
quest allows you to re-run a dungeon and kill the boss in it for additional
money and reputation in that zone once a day.
___________________________________________
/ /
_____/ AF. Zone list (by level) /______________________________
/ [EEZONE] /
/__________________________________________/
Level: Zone Name:
------ -----------------------------------------------------
1-8 Limestone Mountain (human and halfkin starting zone)
1-8 Fegeral Valley (Mouse/zumi starting zone)
1-8 Graceland Marsh (frog starting zone)
1-8 Ursan Paw (bear starting zone)
9-14 Tranquil Hill
15-19 Rainbowfall Forest
20-24 Goss Mountains (lowest zone with elite attackers)
25-29 Beluga Bay
30-33 Wetlands
34-37 Valley of Kings
38-41 Avila Volcano
42-45 Golden Plains
46-48 Arid Wilds
49-51 Delphi Forest
52-54 Blackflame Peak
52-53 Sunset Desert
53-54 Skyreach Jungle
55-57 Decay Swamp
55-57 Cyclone Basin
58-60 Highlands
58-60 Viper's Forest
61-63 Witchcraft Forest
62-64 Gemisis Ridge
63-65 Shiver Peak
___________________________________________
/ /
_____/ AG. Portal Types /______________________________
/ [EEPORTAL] /
/__________________________________________/
Wherever you go in the game, there are portals which allow you to travel to
different zones and also to enter and leave dungeons. There are many types of
portals, and some of them don't look like portals. Below is a list of some of
the portals types, and their quirks:
Regular zone portals:
These show as a blue archway icon on the map screen.
These look like an archway with a blue circular light in the center.
To use, walk into them.
They connect one world zone to nearby adjacent world zone.
(a few are "level limited"; you can't use until over a certain level)
This is the only sort of portal you can use while auto-running [EEAUTORUN]
One-way portals:
These show as a "Balloon" icon on the map screen (Tranquil Hill only)
These look like a red circular light floating in the air.
To use, right-click on them
Travel is one-way only; from Tranquil hill to the connecting zone.
The only examples I know of are the portals from Tranquil Hill to the
starting zones Fergal Valley and Ursun Paw Mountain.
Dungeon portals (red):
These show as a blue archway icon on the map screen.
These look like archway with a red circular light inside
To use, walk into them.
These are the normal portals from a world zone into a dungeon zone (and back)
Dungeon portals (green):
These look like a green circular light floating in the air.
I have only seen one of these; the entrance to Mayor's inside Golden City
Portal (the regular "portal network"):
These show as a "Balloon" icon on the map screen.
These look like a structure with a balloon at the top.
To use, right-click and agree to pay money at dialog box.
These portals are disabled if elites have killed the nearby base crystal.
There is one of these in every world zone, usually in the largest town.
You can think of them as part of a portal network; you can port from one of
these to any other of this type portal by paying money, but only if you have
already found and "touched" (left-clicked) on the far portal prior to
attempting to port to it.
Ship passage portals:
These show as a "Balloon" icon on the map screen.
These look like a regular NPC that you can talk to.
To use, tell the portal NPC character that you want to go to that zone.
I only know of three of these; the NPCs on the Tranquil Hill docks that offer
to "sail" you to Graceland marsh or Cyclone Basin (462,229), and the one at
the Cyclone Basin docks that will return you to Tranquil Hill.
Guild town portal:
These don't show icons on your map, and are not visible in the world.
To use, open the guild screen ("Q"), and select a guild town to visit.
Note that when you leave the guild town zone (whether you use the exit portal
in the zone, the exit button in the guild screen, or your soul guardian spell)
you will always return to the same point in the world you entered the guild
town from, and NOT your soul guardian bind point. To return from a guild town,
you can use the blue portal in that zone or the "leave town" button in your
guild window. Warning: don't click the "leave guild" button by mistake; this
button will cause you to quit your guild if you are in one.
Soul guardian portals in dungeons:
These show icons as soul guardians on your map
These look like fat pink creatures with a clover growing out of their head
To use, talk to them and ask to leave dungeon.
These portals only exist at the end of dungeons; you will see them after you
kill the main dungeon boss. They teleport you out of the dungeon so you don't
have to run all the way back to the dungeon entrance to leave.
Hot Air Balloon portals:
These show as a "Balloon" icon on the map screen.
These look like a hot air balloon with a NPC "Pilot" standing next to them.
To use, tell the pilot that you want to go to that zone.
These portals are disabled if elites have killed the nearby base crystal.
These portals are usually only to and from higher level zones; the lowest
zones they are in is the zone "Golden Plains" (about level 42).
Guardian spell:
This spell is disabled in combat or if you have used it within the last 10
minutes. This spell is not a portal per se, but every character class has the
ability to cast this spell to return to whatever soul guardian they are bound
to. Note that the Magician class gets a similar spell (at level 15, I think)
that does the same thing except with no cooldown period and that also
transports other nearby party members with you when you port. So if you need
to use this spell more often than every 10 minutes, or want to take a friend
along too, switch to magician and use that spell instead.
___________________________________________
/ /
_____/ AH. Types of Monsters (Mobs) /______________________________
/ [EEMONSTER] /
/__________________________________________/
This is a list of the general types of monsters (or mobs), where they can be
found in the game, and how tough they are (approximately how long it would take
you to kill one if you are at the same level as they are):
Regular mob/world zones (10-15 seconds)
These are the "normal" monsters everywhere outside of dungeons.
Note that the minions of elite bosses are regular world mobs.
Boss mob/world zones (40 seconds)
These look like regular mobs but are larger, have a second title, and
(usually) have a break bar.
Regular group or singleton mob/dungeons (60 seconds)
The mobs in dungeons look like world mobs but hit harder and have more HP.
Groups come in tight packs of 4-8, and all attack at once.
Singletons are single larger monsters that are just as tough as a pack.
Elite boss mob/world zones (5 minutes)
These mobs randomly pop every hour or so in zones of level 20+ and move
toward and attack zone base crystals. They have no break bar, and usually
have 2-6 minions that follow them (higher level zone = more minions). Many
have a "heal" spell that transforms damage into heals during it's duration.
Boss mob/Dungeon (5 minutes)
there are 2-3 of these bosses in each dungeon. They have break bars.
They usually also have unusual attacks or defenses, like damage reflection.
Three star boss/world zones (probably impossible)
There is only one of these giant sized bosses per zone, and you never want
to mess with them unless you are either way over their level or have lots of
friends helping (preferably both). Poking them is an easy (and quick) way to
die. They have three stars in their description and usually three break-bar
"weaknesses" instead of the usual two. If provoked, some of them will go on a
rampage in the zone, killing any players they get close to. This can be
amusing to watch, if you can stay alive.
___________________________________________
/ /
_____/ AI. Bugs and work-arounds /______________________________
/ [EEBUGS] /
/__________________________________________/
Targeting bug:
Occationally, your target will change to a different target when your mouse
cursor passes over a targetable item (without any left-click on your part).
This problem can be avoided if you park your mouse cursor somewhere on the
screen with no possible target under it once you set the target you want.
Invisible barriers to movement:
As you run around the game world, you will find that some places you would
think you could run to are surrounded by invisible barriers to movement.
Bones on the ground are one example, but some rocks, walls, and trees also
have invisible barriers that extend beyond their edges.
Short range pathfinding bug:
If you click on a ground location or target you wish to attack, occationally
your charactor will get "stuck" on one of the invisible barriers mentioned
above. Instead of running around the barrier, your charactor just stops
moving. To fix this problem you need to "back up" and make an approach from a
different direction.
"Still in combat" bug:
This bug occurs when the game thinks you are in combat when you actually are
not, preventing you from sitting, reviving dead players, riding your alpaca,
or anything else the game prevents while in combat.
There are two ways I have seen that may cause this bug to occur:
The first way is to left-click (attack) anything and then abort the attack
before you actually strike your target (or the game may abort the attack, as
in the short range pathfinding bug, above). To fix the problem, you must
attack and destroy any target, which resets your combat status.
The second (rarer) cause of this bug occurs when you have been involved in
combat with one of the elites that attack base crystals. Sometimes this
actually means you just need to kill the captured base crystal, but if that
doesn't fix it, you may need to go to another zone to reset your status.
Long range pathfinding bug:
This occurs when you use left-click on your map screen to move to another
location that is some distance away. You will occationally get an error
message that says something like "cannot find path to location". Usually
the problem is that you selected a destination too close to a wall or other
obstacle. This occurs a lot if you are trying to travel in city areas with
lots of walls like beluga bay. If you click again in the map after waiting
ten seconds or so it will usually work.
Double game client load bug:
If the game connection is broken from your end (your PC locks up or you lose
connection to your ISP, as opposed to a server crash, for instance), The game
requires you to load the game client twice to get connected again. The first
time you log in you will see a "connection error" after you log in but before
you reach your charactor select screen, and the game client will then crash
to desktop. This bug only occurs if you try to reconnect to the game within
5-10 minutes of losing connection, since it doesn't occur unless the server
thinks your charactor is still in-world.
___________________________________________
/ /
_____/ AZ. Not covered in this guide (so far) /______________________________
/ [EENOTCOVERED] /
/__________________________________________/
Eden Eternal has so much material that I don't think there is any way to
write a guide that covers all of it. Below I have listed some subjects that
didn't make it into this version of the guide, but this list is by no means
complete.
Certificate system
Class knowledge points
Crafting, including racial crafting
Farming/Mining/summoning and other ways to get crafting mats
Achievements
Lovers
Player shops (Aven marketplace)
player houses, private parties
PvP (dueling)
Asbee crystals
Alpaca tokens and token machines
Trophies
Fusion window, equipment fortification, Treasure maps
Item enchantments, gem sockets
Arena
Titles
Territory wars
Player Rankings
Event window
Crystal alter
Guilds
Mail tricks; using mail as storage, using mail C.O.D.
Auction house categories, or "how do I find stuff in AH?"
Chat etiquette: advertising, LFP/LFG
Alts, Mules and having multiple characters
Chat filter
Aven Coordinates:
Bank: 248,404
Auction House: 301,394
Tarot Card Reader: 395,469
Professor Koss: 306,374
Service Officer Goth: 344,264
Seasonal/Event NPC: 314,390
Aven Portal: 221,298
Guild Tool Sellers:
Arena:
Tranquil Hill Coordinates:
Graceland Portal: 389,237
Fegeral Portal NPC: 479,275
Cyclone Basin portal NPC: 462,229
Ursan Paw Portal: 301,340
Limestone Mountain Portal: 546,531
================================ End of Guide =================================