Black and White 2: Battle of the Gods
Quick Guide
Author: WhiteDragon1260
Copyright: 2007
Table of contents
A.Lets get a few things down first.
B.Land 1
C.Land 2
D.Land 2 Silver Scrolls
E.Land 3
F.Land 3 Silver Scrolls
G.Land 4
H.Land 4 Silver scrolls
I.Spoilers
J.Contact
K.Legal Stuff
A.Lets get a few things down first.
1. Know your controls
2. Blacksmiths rock, build 10 and you instantly make
level 10 armies straight out of the armory
3. You have lightning, but get fireballs to protect your
town (verdant optional)
4. Be evil first to protect your town. You can be nice
later (or not)
5. it’s a good idea to fully upgrade your creature's
soldier capability to master
Ok now the quick guide
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B.Land 1
This land is just a video introducing the enemy god
that is back from the dead
(probably nemesis from BnW1)
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C.Land 2
For reference, assume the edge of the cliff where your
altar resides is south, and the town center is north
of that.
1. This is one of the Japanese lands from BnW2. But
notice it's much darker. Yes Mr. Bones is here and you
gotta take him out. His armies are ransacking what was
your Greek town in BnW2, so you get a tiny plot on a
cliff in the middle.
2. First you got to get your men. They are in a
prison to the northwest up near the Japanese main village.
Take your creature up there and bust down that door,
take down the army guarding inside, and then have your
creature follow behind the men because large rocks will
be thrown at them and the creature can deflect them.
3. Get protected. You will need mana, a good fighting
creature, and possibly armies (I did without) because
if you look, you will see that there are a lot of armies
near your old Greek town, and they will come for you.
They will have to stop at the gates and walls that are
on the inclines around your cliff, they are to the east
and west. They will have siege engines, so those walls
won't stop them for very long. Either get your creature
down there to stop them, or build temples near the edge
of your cliff so your influence reaches down that cliff.
This will give you a space to throw spells at them.
If you run out of mana, you have huge rocks nearby and
you get the idea (blackie advisor will say so).
4. After that fiasco you can really get started.
You will have constant attacks from 1-2 platoons and a
siege engine, but your creature can usually take care of
that. To the north or your town, on a small mountain
to the right, there is a bottomless mine. Plant a
storehouse and smelter nearby and use to the fullest.
Impress or might, whatever you choose, from here on
out it's pretty easy.
5. At some point, evil undead boy will summon the Aztecs
undead ape. He will attack the walls closest to the main
Japanese village (western walls). Fireball,
Lightning, Creature, he’s pretty easy to down.
But be warned that for each town you take, evil undead
god dude with bombard your town with rocks or
fireballs, so be ready with those shield miracles.
D.Land 2 Silver Scrolls
Dem Bones
This is a puzzle where you have to click certain
tombstones to get certain skeletons to dance. Each
tombstone you click will make certain ones start
dancing, or if one is dancing in a spot you activated
by another stone, it will stop dancing. I suggest
writing out a chart of which stone activates
which skeletons
(Answer in spoilers)
Reward: 50,000 tribute
Riddle of the Rocks
There are four soldier statues that rotate.
Each of them has a statement (hover hand over statue).
You have to arrange them so all statements are true.
Swordsman - faces opposite direction of axe man
Spearman - no other statue faces the same direction he
does
Axe man - only one faces him and he does not face it
Archer - faces the same direction as the statue that
the spearman points at
(Answer in spoilers)
Reward: 50,000 tribute
Whack-A-Skeleton
The idea to click and throw bolts of lightning near
or on skeletons to destroy them and get a certain score.
Don't be afraid to hit one skeleton and one villager.
The skeleton gives more than the villager takes as far as
I can tell. But don't hit more than two villagers in
one go. After three rounds, you can still play for
tribute, but you have to keep beating your high score
to get it.
Reward: Round 1: 10,000 tribute
Round 2: 15,000 tribute
Round 3: 20,000 tribute
Beat high Score: 5,000 tribute
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E.Land 3
Let’s assume that the giant mountain that the undead
god sits atop is in a northerly direction, and the
place where you start is a southerly direction.
1.This land isn't quite as dangerous as the last.
You are on a nice plot far from most things that can
kill you. The enemy Norse wolf creature takes
Norsemen and sacrifices them to the undead god to
give him mana power.
2. First off, the way to get up that mountain is
to go to the north side of the island. Then take the
hills up to the top. But, there are many gates along the
way, all or most guarded with level 5 archers.
3. You will be attacked regularly with three platoons
of undead guys (lightning, fireball, or verdant when
in range). The undead dudes can come from the path
on the left, right or center. For me it was mostly the
center. You will also be attacked by siege engines from
the cliffs near your town (creature go smashy smashy).
4. You have limited ore. You get one mine with 8,000
in it. Plant a smelter near that sucker and make sure
it can run 100% with plenty of refiners to
run it. There is another mine in the mountain down the
path to the left, but it's a long way. You could also
use your creature to clear a path to an enemy village
and steal using your creature. Trees also get somewhat
scarce at times, just water them and grow more.
5. If you plan to impress, good luck. You can grab the
little towns with impressiveness. But the big main enemy
town requires 56,000+ impressiveness.I came across a
glitch with one of my towns migrating and got stuck on a
small bump on the northern end of the eastern cliff near
your town. If it takes too long, you can grab the flag
(even if it isn't near your influence) and slam it in
your town. I did that after I took over the main towns and
all the other towns instantly decided to move in with me.
I grabbed their flags while they were still walking
(really long walk) and put it in and hey,
people, stuff, tribute for me.
6. If you plan to war, any time you try to send armies up,
they will be attacked by instantly produced armies,
by armies that are already out there,or by whatever
undead enemy god decides to throw (rocks, sticks, flaming
balls of fire). Watch out for the graveyard on the south
side of the mountain with several platoons patrolling it.
I think they guard an easy path up the mountain to the
top, but they are tough. And if you don't take them out,
then they will attack when you get near the top anyway.
7. Any time you take a town after a certain point
(I think 3 towns), the undead god will do something to destroy
that town (doesn't matter to you if you impress,
everyone left anyway).
8. Strategy Time: Send the creature out early and take
down armies and the archers on the walls. It helps for
the creature to know heal (a must) and lightning
(adding fireball is optional). The creature needs to
bust gates and take down any guards to clear a path to
the big town on the mountain. While this is going on,
build blacksmiths till you can make at least level 7
armies straight out of the armory (approx 10,500 if you
don't god-build). If you want an extra platoon,
there is a silver scroll in the north and a little
west that gives it (see below).
Now that you got your path, and an army that can take
down any new platoons, take the path up, destroy armories
along the way. Keep the creature near to
fight and heal your armies (not to mention himself when
he does). Take out platoons along the way. Keep the
creature nearby to take down archers on the walls and
the enemy creature (make sure you have archers for that
enemy wolf). Try to keep creature battles away from your
platoons; it took out most of my military men.
Keep moving as much as possible to dodge the stuff the
undead god sends at you. When you get to the top, the
enemy creature will attack you as you try to take over
the town (keep the creature battles away from them),
and the undead god will try to attack using miracles
but he will usually miss horribly (or maybe I'm lucky :) ).
Then woo, you win.
F.Land 3 Silver scrolls
Sliding puzzle
To your east there is a sliding puzzle. It changes every
time so there is no one solution. The blocks are numbered
(roman numerals) and they need to line up in a format as
1 2 3
4 5 6
7 8
(one space open to be able to move the blocks at all,
yes one of those annoying puzzles)
The easiest way to solve is to first get the top 3 in
place. Then look at the bottom 6 spots as 3 ovals/circles.
The four in the lower left (circle), the four in the
lower right (circle), and the 6 together (oval).
Rotate the circles till you get to where you can rotate
them in the oval to place them. Otherwise
you will end up solving one circle and the other one
falls into place.
Reward: By solving, the enemy creature will be confused,
disoriented, and all out incapacitated and unable to do
anything (can't fight or sacrifice) until the silver
scroll for the puzzle is up again (about 2-3 minutes).
This really helps when you are taking over the main town
on the mountain that’s a stone throw from that creature's
pen.
Two Torches
There are two torches. One is purple, one is green.
But the people around the torches are another color.
So you need to switch the two torches.
The thing is that you can't drop the torch.
If you do it will lose the flame. When you put it in the
pedestal again, it turns the opposite color of the
people surrounding if it is unlit, but it will stay its
color if it is lit.
I'm not sure if there is a trick to doing this.
If you drop the 1torch on the 2torch while the 2torch is
in the pedestal, it pops out, they are stacked upright,
and still lit. You can also hand the torch to your
creature and switch them that way, makes things easy.
Click on the torch in his hand to get it back.
Reward: an undead Norse platoon (level 4, 30 in the platoon)
with 3000
health (as compared to the usual 100 of your average
platoon without the enhancement of a hospital).
This new army walks slow to the level 7 platoons I made
and used, but their health acts as a shield.
Curling (Puck sliding game)
To the west, in the ice flows, there is an ice sliding
game. The idea is to grab a puck and slide it into other
pucks on the other side of a line. The more collisions
made by any puck hitting any puck, the more points you
get. It is a similar system of the Whack-A-Skeleton game.
You go three rounds trying to beat preset scores and get
loads of tribute. After that, you beat your high score
to get more tribute. Any info for ways to beat this easy
would be appreciated.
Reward: Round 1: 15,000
Beat High Score: 10,000
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G.Land 4
First, let’s assume that the big fortress that is the main
town for the evil undead guy is in a northerly direction.
You are in a southerly direction from that.
This is going to be a long one. This land has a lot of little
intricacies, but I'm here to point out all, or at least most,
of the things you need to know about. But, remember this is
just the way I did things. I’ve found that this method for this
land works great because after I took my first town, the rest
was just a walk in the park by suppressing the enemy and
defending from his miracles. Done the right way
THIS LAND IS EAAASY.
1. You will notice that HEY!! This is a familiar place
(see spoilers), and what a place it is. But, we are here to
fix that, woot.(take note of the two dormant volcanoes).
Oh, look, you have a wonderfully awesome town already built
for you, yay!!
2. There is a town on a ledge above you (they attack frequently),
a town to the east that usually has troops on the walls or
patrolling (they attack occasionally), and that big town up north
that seems to be impenetrable (they never attacked me).
3. Now that we have our bearings, let’s get down to business. The
big surprise is that to the north (toward the big town) and on a
ledge overlooking the water in that direction is a wonder. This
is bad, very very bad. This first thing evil guy will do is use
that hurricane wonder. I failed to stop it and my town was
a little busted up by it. Though, it could be a scripted event.
So expect your nice town to be a little windy. Once that is over,
or when you get the chance, notice that the wonder is on a lower
elevation that you. This means you get an altar up, and potshot
it with miracles till it can't cast no more. But now your resources
will be terribly limited from the mass amounts of destruction.
But at least Obstacle 1 is finished.
4. Now pay close attention
MAKE BREEDERS AND WORSHIPPERS, and plenty of em.
DISREGUARD POPULATION LIMITS, YOU NEED PEOPLE. BE GOOD
LATER.
5. Now we have a new worry. Evil god will announce something
about you dying, or losing, or something. This is his big fat
warning sign. The only thing more obvious is that his hand will
floating around somewhere in your town. The spot he floats on
is his target. You will want to shield it up nice so that it
doesn't get hit with fireballs, lightning, or an undead army
created by the death miracle. Be wary of this always.
6. The enemy creature won't do much. He sat guarding the
non-existent hurricane wonder the entire time I was there.
I threw lava at him every now and then. After he left that
spot (for the nth time I killed him, and after I took my
second town) I never saw him again.
7. The towns, other than the one above you, will amass huge
armies of level 10 solders.
important note 1: I don't know if the huge armies will attack.
They never attacked me.
I would like some confirmation that they don't attack so send
me a letter. But if you are good and regularly hit them with a
siren, like I did, you get some people and they won't attack
(as far as I know).
8. YAY, strategy time. Sit back, this will be a long one.
The two towns (like I noted before) attack you. The one
above you does so more frequently, the one to the east
does so less frequently. Be wary of these, for now at
least. The first thing you want to do is take
the town above you. They are closer, attack more, and
HAVE A BOTTOMLESS MINE
YES, A BOTTOMLESS MINE
If you can place something impressive near the ledge toward
the town. Then you can reach influence over to attack a little
with miracles, but usually only by throwing almost directly
along the enemy’s red line of influence (parallel to that line is
a better phrasing).
For now you want to take your creature to the west and up to
the back door of the village above you. Bust the door down,
destroy the armories, and leave them defenseless for the taking.
Otherwise impress them into moving and take the town with an
army when they leave. But YOU WANT THAT TOWN TO BE YOURS, NOT
THE PEOPLE, BUT THE TOWN ITSELF. WHY...
THEY HAVE A BOTTOMLESS MINE
Now we have that town (and a load of tribute from getting it).
This game is practically over. You can now build armies, or
cities to win with relative ease. Stick some smelters and storehouses
in the city you have gained. Fill it up with mineworkers, refiners,
and more breeders. Be sure that once you put them in the town, close
the gates off. For me they tried to gather ore and go back to my
original town until I closed that gate.
But, there is an army growing on your neighbor’s side. You can
build lines of whatever (villas) to reach your influence over to
attack with miracles. What I did was I used the volcano wonder
to take down the big fortress walls, and the siren to take the
people out of the armies. If you don't have either, then try to
weaken their armies with miracles.
important note 2: Have plenty of worshippers. I had a glitch
where I cast a wonder, but it would appear
in the ocean to the far northwest corner
of the map. But every now and then it would
work where I would cast it. So try to cast it
many times until you get one that works.
Eventually you will take the eastern city. This will be a HUGE
population center or increase (depending on how you play).
I impressed them so I don't know what it is like to have that town,
but moving on.
The town to the east that you just took or impressed will be hit
by an earthquake miracle. This means there is an earthquake wonder
somewhere that needs to go down. You want blacksmiths, enough to
make level 10 platoons of your own straight out of the armory.
Make a platoon of at least 100 (if you softened the enemy with
miracles a lot or one good epic miracle) or I would guess 300
otherwise. Take down their walls first. Without a meteor to throw,
an epic miracle to cast, or one good rock, this will be hard thanks
to enemy siege engines guarding the cliffs around the walls.
But you need it down before you send anyone in. Use your own siege
engines if you have to. But once that wall is down and the enemy
weakened, rush to kill that epic earthquake miracle. The enemy god
will summon new armies out of the blue to stop you. Your objective is
to get that earthquake miracle wonder down.
Now that's over, and your towns are safe from another earthquake.
You can finish it up however you like. Create a huge army to take
them down. Or, do like I did and build 11 amphitheaters, 3 baths,
20+ manors, a few temples, universities, loads of shops, and
giant loads of tiny impressive things like wells, and especially
road signs. From here on out, it is up to you. A huge army will
amass in the far north. They never attacked me (I went by
impressing). It is up to you on how you want to take down the
last town. You have unlimited resources (bottomless mine and
water your trees to grow forests) so have at it. You already
have the blacksmiths set up so you can go that evil route. Otherwise
you have a large amount of space to work with to build impressive
things.
It is up to you to win from here. But with unlimited resources,
large land, and an easily scaleable population, you can
definitely win by either means. There is no real trick to
winning at this point.
So CONGRATS, YOU BEAT BLACK AND WHITE 2: BATTLE OF THE GODS
Phew that was a lot of writing.
Remember section 5
Throughout this time, the evil god will pummel your town with miracles
in an area that he hovers over with his hand as he announces your doom.
Put a shield there and nearby areas to save a lot of trouble.
H.Land 4 Silver scrolls
Sliding puzzle (again)
To your Far Northwest there is a sliding puzzle. It changes every
time so there is no one solution. The blocks are numbered
(roman numerals) and they need to line up in a format as
1 2 3
4 5 6
7 8
(one space open to be able to move the blocks at all,
yes one of those annoying puzzles)
The easiest way to solve is to first get the top 3 in
place. Then look at the bottom 6 spots as 3 ovals/circles.
The four in the lower left (circle), the four in the
lower right (circle), and the 6 together (oval).
Rotate the circles till you get to where you can rotate
them in the oval to place them. Otherwise
you will end up solving one circle and the other one
falls into place.
Reward: By solving, the enemy creature will be confused,
disoriented, and all out incapacitated and unable to do
anything (can't fight or sacrifice) until the silver
scroll for the puzzle is up again (about 2-3 minutes).
I never used this thing once. So I don't really know the
reward. But it has a picture of the enemy monkey on it, so
I would assume it's obvious what it does assuming it is just
the same thing from the last land.
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I.Spoilers
Answer to Dem Bones
Number the skeletons/skeletons from left to right, with
your point of view being the spot they put you after the
introductory video to the challenge. Then hit the
tombstones in this order
1, 4, 5, 7, 2, 4, 3, 5, 7, 5, 6, 7, 5, 2
Though, the short answer is 1, 3, 6, 7
Answer to Riddle of the Rocks
Swordsman - face right
Spearman - face up
Axe man - face left
Archer - face left
Assume that up is the archer and axe man and
down in the spearman and swordsman
That familiar place of land 4 is the Greek homeland
from the 2nd land in the original Black and White 2.
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J.Contact
[email protected]
Let me know about false or missing info, k. Ask questions if you want.
P.S. Please forgive grammatical and spelling errors
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K.Legal stuff
Thsi guide may only be taken, without my consent, for personal use only.
So for those of you at home, feel free to print it off to use it.
If you want to put it on a site or some other public or commercial thing,
ask me by sending an e-mail. I will most likely be happy to give you my
consent.
Thanks for reading, and I hope I have helped the masses destroy that
undead god. I don't like him very much, so GO TAKE HIM OUT!!