Dead Space 2 Suit, Weapon, and Item Guide



Table of Contents


0....Introduction                  [INTR]

1....Standard Suits                [SRIG]

    -Engineering Suit.............[ESUI]
    -Security Suit................[SSUI]
    -Vintage Suit.................[VSUI]
    -Advanced Suit................[ASUI]

2....Elite Suits                   [ERIG]

    -Elite Engineering Suit.......[EESU]
    -Riot Security Suit...........[RSSU]
    -Elite Vintage Suit...........[EVSU]
    -Elite Security Suit..........[ELSS]
    -Elite Advanced Suit..........[EASU]
    -Arctic Security Suit.........[ASSU]
    -Soldier Suit.................[SOSU]

3....Downloadable Content Suits    [DRIG]

    -Forged Engineering Suit......[FESU]
    -Heavy-Duty Vintage Suit......[HVSU]
    -Agility Advanced Suit........[AASU]
    -EarthGov Security Suit.......[ESSU]
    -Bloody Vintage Suit..........[BVSU]
    -Hazard Suit..................[HSUI]
    -Triage Suit..................[TSUI]
    -Shockpoint Suit..............[SHSU]

4....Promotional Suits             [PRIG]

    -Zealot Suit..................[ZSUI]
    -Hacker Suit..................[HASU]
    -Prima Games Security Suit....[PGSU]

5...Standard Weapons               [SWEP]

   -Plasma Cutter.................[PCWP]
   -Line Gun......................[LGWP]
   -Pulse Rifle...................[PRWP]
   -Force Gun.....................[FGWP]
   -Contact Beam..................[CBWP]
   -Ripper........................[RPWP]
   -Flamethrower..................[FTWP]
   -Seeker Rifle..................[SRWP]
   -Detonator.....................[DTWP]
   -Javelin Gun...................[JGWP]
   -Rivet Gun.....................[RGWP]

6...Downloadable Content Weapons   [DWEP]

   -Forged Plasma Cutter..........[FPCW]
   -Forged Line Gun...............[FLGW]
   -Forged Ripper.................[FRPW]
   -Heavy-Duty Line Gun...........[HLGW]
   -Heavy-Duty Contact Beam.......[HCBW]
   -Heavy-Duty Detonator..........[HDTW]
   -Agility Rivet Gun.............[ARGW]
   -Agility Plasma Cutter.........[APCW]
   -Agility Pulse Rifle...........[APRW]
   -EarthGov Pulse Rifle..........[EPRW]
   -EarthGov Seeker Rifle.........[ESRW]
   -EarthGov Detonator............[EDTW]
   -Bloody Flamethrower...........[BFTW]
   -Bloody Javelin Gun............[BJGW]
   -Bloody Force Gun..............[BFGW]
   -Hazard Line Gun...............[HLGW]
   -Triage Javelin Gun............[TJGW]
   -Shockpoint Ripper.............[SRPW]

7...Promotional Weapons            [PWEP]

   -Zealot Force Gun..............[ZFGW]
   -GameStop Rivet Gun............[GRGW]
   -Hacker Contact Beam...........[HACB]
   -Refurbished Plasma Cutter.....[RPCW]

8...Regular Items                  [ITEM]

   -Small Medpack.................[SMPA]
   -Medium Medpack................[MMPA]
   -Large Medpack.................[LMPA]
   -Stasis Pack...................[STPA]
   -Power Node....................[PWND]
   -Bronze Semi-Conductor.........[BRSC]
   -Gold Semi-Conductor...........[GDSC]
   -Ruby Semi-Conductor...........[RBSC]
   -Diamond Semi-Conductor........[DISC]

9...Ammunition                     [AMMO]

   -Plasma Energy.................[PCAM]
   -Line Racks....................[LGAM]
   -Pulse Rounds..................[PRAM]
   -Force Energy..................[FGAM]
   -Contact Energy................[CBAM]
   -Ripper Blades.................[RPAM]
   -Flame Fuel....................[FTAM]
   -Seeker Shells.................[SRAM]
   -Detonator Mines...............[DTAM]
   -Javelin Spears................[JGAM]
   -Rivet Bolts...................[RGAM]

10..Credits/Legal                  [CRED]



Version History

For a full list of changes, see the change log:
http://dl.dropbox.com/u/4030740/Dead.Space.2.Item.Guide.Version.Log


v1.3: 2/2/2011
-Updated several weapon costs
-Added Upgrade Stats for all weapons
-Added Total Nodes Needed for all weapons
-Updated the Rivet Gun's Usefulness


v1.2: 1/31/11
-Added information about Arctic Security Suit and Soldier Suit
-Updated credit information to credit scarletdeath for the info


v1.1: 1/30/11
-Added lots of locations for items
-Added entries for ammunition
-Added entries for general items
-Updated locations, costs, etc. for some items
-Updated credits


v1.0: 1/29/11
-Everything not added in future versions!




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         Introduction [INTR]
----------------------------------------

In the world of Dead Space 2 you re-assume the role of the universe's most
combat-adept engineer, Isaac Clarke. This time, instead of being confined to
a half-destroyed Planetcracker, Isaac must fight his way through an entire
space station, called The Sprawl/Titan Station, full of necromorphs. To help
make this challenge a little easier Visceral has not only given Isaac new
weapons to play with, but also given him several different types of Suits which
all allow him to enhance various weapons or equipments.

This guide will detail each Suit and weapon, explaining the bonuses, primary and
secondary uses, as well as strategies and usefulness.

Here's a quick overview of how each item will be explained:

Suit Template:
[Suit Title] - [Bonus 1]/[Bonus 2]
[Minimum Inventory Space]
[Minimum Armor Rating]
[Appearance]

[Suit Cost]
[Usefulness]
[Where You Find It]



Weapon Template:
[Weapon Name] - [Bonus 1]/[Bonus 2]
[Primary Fire Description]
[Secondary Fire Description]
[Maximum Stack Size]
[Ammo Cost]
[Upgrade Statistics]
[Total Nodes Needed for Full Upgrade]
[Appearance]

[Cost]
[Usefulness]



DLC Weapon Template:
[Weapon Name] - [Bonus 1]/[Bonus 2]
[Cost]
[Usefulness]
[Location]
[DLC Pack]



Regular Item Template:
[Item Name]

[Effect]
[Cost]
[Usefulness]
[Schematic Location]



Ammunition Template:
[Ammo Name]

[Stack Size]
[Store Cost]
[Drop Amount]
[Schematic Location]



-----------
!IMPORTANT!
-----------

This guide is incomplete currently! If you know any tips, tricks, or missing
information, e-mail it to me at [email protected] and I'll
stick it in here and give you credit! Thanks!

-----------
!IMPORTANT!
-----------





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         Standard Suits [SRIG]
----------------------------------------



1.1 [ESUI]

Engineering Suit - No bonuses


Inventory Space: 10 Slots

Armor: 5%

Appearance: Looks like Isaac's Suit from the original Dead Space

Suit Cost: 1000 Credits

Usefulness: Well, it's better than your straight jacket, but worse than
           everything else. Swap as soon as you can.

Location: It's on a couch, right next to the first store.


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1.2 [SSUI]

Security Suit - The Pulse Rifle will do 5% more damage


Inventory Space: 15 Slots

Armor: 10%

Appearance: -Coming Soon-

Suit Cost: 20,000 Credits

Usefulness: A good upgrade from the Engineering Suit, the Security Suit gives
           you more inventory spaces and more armor. In addition,
           if you're fond of the Pulse Rifle, this will give you a
           nice damage boost!

Location: Chapter 4 in the Church of Unitology. Right after you make it through
         a malfunctioning door, you have to crawl through a vent. Before going
         through the vent, turn around and it will be on a shelf.


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1.3 [VSUI]

Vintage Suit - Items at the store cost 10% fewer credits


Inventory Space: 20

Armor: 15

Appearance: It looks a bit like a diver's suit. Isaac has bulkier leg armor,
           an air tank on his back, and his helmet is larger than usual.
           A nice retro look.

Suit Cost: 40,000 Credits

Usefulness: The Vintage Suit is great for getting the extra inventory space
           and armor when it first appears in the shop. However, since it
           offers no combat benefits, you should only wear it when you plan
           to do any shopping, and then immediately switch back to a more
           combat-oriented suit.

Location: The Vintage Suit schematic appears in chapter 8, behind a node door


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1.4 [ASUI]

Advanced Suit - Stasis recharge time is decreased by 50%


Inventory Space: 25 Slots

Armor: 20%

Appearance: This is the armor that appears in all the promos, all the videos,
           and is the titular armor Visceral has been showing off since they
           announced Dead Space 2. It has a sleek, futuristic look.

Suit Cost: -Coming Soon-

Usefulness: This is one of the best suits in the game, and certainly the best
           standard suit. As you move into the later chapters, stasis
           becomes more and more necessary, and the 50% reduction on the
           charge time saves a lot of time, stasis packs, and money.

Location: Found in chapter 11, behind a node door.


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----------------------------------------
            Elite Suits [ERIG]
----------------------------------------

Elite Suits are upgrades of the Standard Suits you got on your first
run-through. Available only on New Game+, these suits will give Isaac a larger
lead on his numerous opponents.



2.1 [EESU] (Credit goes to darkfromallside for the cost)

Elite Engineering Suit - 15% More health recovered when using a medpack


Inventory Space: 25 Slots

Armor: 25%

Appearance: It looks exactly the same as Isaac's engineering suit, except it
           has bright yellow armor pieces.

Suit Cost: 14,000 Credits

Usefulness: This suit is great for general use on higher difficulties, because
           you burn through fewer medpacks. Especially early in the game,
           when stasis isn't a necessity, this suit can help you save both
           medpacks and money.

Location: On a couch in the room with the first store in chapter 1


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2.2 [RSSU]

Riot Security Suit - 10% extra damage to the Contact Beam


Inventory Space: 25 Slots

Armor: 25%

Appearance: Jet black armor pieces, and a RIOT symbol on an arm guard. Olive
           green skin suit.

Suit Cost: 0 Credits

Usefulness: If you use the Contact Beam AT ALL, this is the suit for you.
           Providing a whopping 10% damage increase to the weapon that sports
           the highest damage in the game means you'll be bringing the pain.
           As an added benefit, the damage bonus applies to the primary AND
           secondary fire.

Location: First store (possibly any store?)

How to Obtain: Find it at the first store


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2.3 [EVSU]

Elite Vintage Suit - Items at the store cost 15% fewer credits


Inventory Space: 25 Slots

Armor: 25%

Appearance: -Coming Soon-

Suit Cost: 50,000 Credits

Usefulness: By the time you get this, the only reason you'll need it is for
           increasing the bang you'll get for your buck. Similar to the
           regular Vintage Suit, put it on for buying, take it off when you
           leave the store.

Location: Chapter 6, when you fight the first Brute in the transit hub.


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2.4 [ELSS]

Elite Security Suit - Javelin Gun does 15% extra damage


Inventory Space: 25 Slots

Armor: 25%

Appearance: -Coming Soon-

Suit Cost: -Coming Soon-

Usefulness: While I was never fond of the Javelin gun myself, if you find
           yourself impaling a lot of necromorphs, I'd give this suit a go.

Location: Chapter 9, right after the tram ride.


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2.5 [EASU]

Elite Advanced Suit - 10% bonus damage to all weapons,
                     15% increase to stasis duration


Inventory Space: 25 Slots

Armor: 25%

Appearance: Black armor with purple skin suit highlights. Very sexy.

Suit Cost: 50,000 Credits

Usefulness: Great for just about any situation. Lets slow down things for
           longer, deal things more damage, and look good while doing it.

Location: Chapter 11, right after the large elevator, over a railing


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2.5 [ASSU] (Credit for this suit's information goes to scarletdeath)

Arctic Security Suit - 10% bonus damage to Flamethrower


Inventory Space: 25 Slots

Armor: 25%

Appearance: White and gray camo armor pieces with a white skinsuit. You're
           ready to take on Palin's Alaska with this thing. Go find Russia.

Suit Cost: 0 Credits

Usefulness: If you just gotta burn everything you see, better equip this suit

Location: Any store after beating Zealot Mode


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2.5 [SOSU] (Credit for this suit's information goes to scarletdeath)

Soldier Suit - 10% bonus damage to Seeker Rifle


Inventory Space: 25 Slots

Armor: 25%

Appearance: Forest camo armor pieces with dark olive skin suit. GO ARMY.

Suit Cost: 0 Credits

Usefulness: For the few and the proud who swear by the Seeker Rifle, this
           will give you a greater edge. For everyone else, just use
           something else

Location: Any store after beating Hardcore Mode (needs final confirmation)


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   Downloadable Content Suits [DRIG]
----------------------------------------

Similar to the original Dead Space, Visceral offers a few downloadable
content packs that provide the player with some different armors and weapons.
Each armor is just a little bit different, though, which lets the player
pick something that complements the weapon the love.



3.1 [FESU]

Forged Engineering Suit - 15% Extra health recovered when using a medpack


Inventory Space: 15 Slots

Armor: 15%

Appearance: It looks like Isaac's standard Engineering Suit, except it has
           white armor pieces, an olive green skin suit, and a CEC armband.

Suit Cost: 0 Credits

Usefulness: Just as useful as the Elite Engineering Suit, and I think it looks
           better. Note the lower armor rating and inventory space, though.

Location: Any store after you purchase, download, and install the Super Nova
         DLC pack

Downloadable Content Pack: Super Nova Pack


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3.2 [HVSU]

Heavy-Duty Vintage Suit - 5% extra damage for the Line Gun, Detonator,
                         Contact Beam


Inventory Space: 15 Slots

Armor: 15%

Appearance: Almost identical to the Vintage Suit, except it's not brown. It
           has whiter armor pieces, and a green-ish skin suit.

Suit Cost: 0 Credits

Usefulness: If you use at least 2 of the weapons this suit gives bonuses to,
           then it's well worth equipping.

Location: Any store after you purchase, download, and install the Super Nova
         DLC pack

Downloadable Content Pack: Super Nova Pack


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3.3 [AASU]

Agility Advanced Suit - 10% increase to the duration of stasis


Inventory Space: 15 Slots

Armor: 15%

Appearance: It looks identical to the Advanced Suit, except it has a red and
          white color scheme instead of a blue, dark blue, and yellow color
          scheme.

Suit Cost: 0 Credits

Usefulness: If you find yourself wishing stasis lasted longer, use this suit.
           Otherwise use any other suit.

Location: Any store after you purchase, download, and install the Super Nova
         DLC pack

Downloadable Content Pack: Super Nova Pack


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3.4 [ESSU]

EarthGov Security Suit - 5% extra for the Detonator, Seeker Rifle, Pulse Rifle

Inventory Space: 15 Slots

Armor: 15%

Appearance: -Coming Soon-

Suit Cost: 0 Credits

Usefulness: If you use at least 2 of the weapons this suit gives bonuses to,
           then it's well worth equipping.

Location: Any store after you purchase, download, and install the Martial Law
         DLC pack

Downloadable Content Pack: Martial Law Pack


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3.5 [BVSU]

Bloody Vintage Suit - 5% extra damage for the Flamethrower, Javelin Gun,
                     Force Gun


Inventory Space: 15 Slots

Armor: 15%

Appearance: -Coming Soon-

Suit Cost: 0 Credits

Usefulness: If you use at least 2 of the weapons this suit gives bonuses to,
           then it's well worth equipping.

Location: Any store after you purchase, download, and install the Martial Law
         DLC pack

Downloadable Content Pack: Martial Law Pack


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3.6 [HSUI]

Hazard Suit - 5% increase to the duration of stasis


Inventory Space: 15 Slots

Armor: 15%

Appearance: -Coming Soon-

Suit Cost: 0 Credits

Usefulness: If you find yourself wishing stasis lasted longer, use this suit.
           Otherwise use any other suit.

Location: Any store after you purchase, download, and install the
         Occupational Hazard DLC Pack

Downloadable Content Pack: Occupational Hazard Pack


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3.7 [TSUI]

Triage Suit - 10% extra health recovered when using a medpack


Inventory Space: 15 Slots

Armor: 15%

Appearance: -Coming Soon-

Suit Cost: 0 Credits

Usefulness: Similar to the Elite Engineering Suit, the Triage Suit helps you
           save medpacks and money. A good general bonus.

Location: Any store after you purchase, download, and install the
         Occupational Hazard DLC Pack

Downloadable Content Pack: Occupational Hazard Pack


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3.8 [SHSU]

Shockpoint Suit - 5% reduction in stasis recharge time


Inventory Space: 15 Slots

Armor: 15%

Appearance: -Coming Soon-

Suit Cost: 0 Credits

Usefulness: Possibly one of the worst suits in the game. A very minimal
           reduction in stasis recharge time helps you hardly at all. You'd
           be much better off equipping just about suit but the standard
           Engineering Suit

Location: Any store after you purchase, download, and install the
         Occupational Hazard DLC Pack

Downloadable Content Pack: Occupational Hazard Pack


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----------------------------------------
      Promotional Suits [PRIG]
----------------------------------------

If you pre-ordered the game, beat certain people in online multiplayer, or
do various other tasks, you can get one of the few promotional suits.


4.1 [ZSUI]

Zealot Suit - 5% bonus damage for the Force Gun


Inventory Space: 15 Slots

Armor: 15%

Appearance: Looks similar to the Advanced Suit and the Security Suit, but with
           a red and dark gray color scheme and white Unitology markings.

Suit Cost: 0 Credits

Usefulness: As a starting suit, the Zealot Suit is one of the best. Since it
           was packaged with a Force Gun (which is also free) the damage
           boost can really give the player a head start during the early
           chapters. It also has increased inventory space and armor than
           the Engineering Suit

Location: Any store

How to Obtain: You must have pre-ordered the game, or obtained a promotional
              code from someone who pre-ordered the game.


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4.2 [HASU]

Hack Suit - Hacking requires one less stage to complete


Inventory Space: 15 Slots

Armor: 15%

Appearance: A more casual suit, Isaac has exposed skin, only a few pieces of
           armor, and looks more like a civilian.

Suit Cost: 20,000 Credits

Usefulness: While the benefit of this suit can be nice, I never found myself
           frustrated by the hacking mini-game to want this suit. Seeing as
           it costs a fair amount of money and no combat bonuses, I would
           advise against this suit unless you just HATE the hacking games.

           *MINOR SPOILERS*

           One good reason to get the hacking suit is to use its specialty to
           avoid a significant fight in the Government Sector. At the
           beginning of the area, you must hack a terminal to open a large
           door. If you have this suit, you can do it fast enough to avoid
           the second (and larger) round of necromorphs.

           I did not devise this strategy, I saw it posted somewhere on the
           boards. First person to provide me with more accurate details gets
           credit for this.

           *END MINOR SPOILERS*

Location: In the Conduit Room before the train sequence

How to Obtain: You must have completed Dead Space: Ignition in order to unlock
              the room that contains this suit.


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4.3 [PGSU]

Prima Games Security Suit - MULTIPLAYER ONLY


Inventory Space: N/A

Armor: N/A

Appearance: It looks similar to the Military Suit from the original Dead
           Space. It is basically a white Security Suit.

Suit Cost: N/A

Usefulness: Look different, just like everyone else!

Location: N/A

How to Obtain: Kill someone in Dead Space 2 Online Multiplayer who has the
              Prima Games Security Suit already. Prima Guide Employees will
              be the initial batch to have the suit.


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----------------------------------------
      Standard Weapons [SWEP]
----------------------------------------

Throughout Dead Space 2 Isaac is going to encounter an honest to God
horde of undead, mutated abominations. They will come at you in various
sized groups, that sometimes consist of several different types of enemies.
To help Isaac dispatch these menaces, he has a wide variety of weapons at
his disposal, allowing him to strategically pick weapons and find a suitable
combination.


5.1 [PCWP]

Plasma Cutter - No Bonuses


Primary Fire: the Plasma Cutter fires a fast traveling beam of energy. The
             beam has a small width, so it hits an area, but must still be
             aimed precisely for optimal results.

Secondary Fire: Rotates the firing pattern 90 degrees (horizontal to vertical)

Ammo Stack: Plasma Energy has a maximum stack size of 25

Ammo Cost: 6 Plasma Energy costs 1,200 credits

Upgrade Stats:
-Damage: 4 Expansions (2 points each)
-Capacity: 5 Expansions (2 points each)
-Reload: 2 Expansions (-.25 seconds each)
-Speed: 2 Expansions (-.2 seconds each)
-Alt-Fire: N/A
-Special: 1 Expansion (sets enemies on fire)

Total Nodes Needed: 19 Power Nodes

Appearance: About the size of a handgun, the Plasma Cutter has a business end
           designed to rotate.

Cost: 0 Credits

Usefulness: The Plasma Cutter is one of the most basic and useful weapons in
           the entire Dead Space franchise. It is powerful, quick, has a
           good clip size, and even has a special that sets enemies on fire
           for a brief period of time. It also allows for precision shots
           on both arms and legs, making it a good all-around weapon.

Location: You get this as part of a story event.


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5.2 [LGWP]

Line Gun


Primary Fire: the Line Gun's primary fire is essentially a long-range shotgun;
             the wide beam of energy it fires travels until it hits
             something, and does significant damage to any enemy.

Secondary Fire: the Line Gun's secondary shoots out a mine that explodes
               after a certain amount of time. You could say it becomes
               a MINE Gun (okay, I won't ever do that again). The mine
               does significant damage to any enemies in its radius.

Ammo Stack: Line Gun Racks have a maximum stack size of 6

Ammo Cost: 2 Line Gun Racks cost 2,000 credits

Upgrade Stats:
-Damage: 4 Expansions (3 points each)
-Capacity: 4 Expansions (1 points each)
-Reload: 2 Expansions (-.15 seconds each)
-Width: 2 Expansions (.5 increase to width)
-Alt-Fire: 6 Expansions (Increases damage of Alt-Fire)
-Duration: 1 Expansion (shortens the timer on the Alt-Fire)

Total Nodes Needed: 24 Power Nodes

Appearance: When not being aimed, the Line Gun looks like a high-tech box
           with a handle. When Isaac aims it, the front of the weapon
           expands to about 2 times the width of the holstered size.

Cost: 9,000 Credits

Usefulness: The Line Gun is extremely useful throughout the entire game.
           It starts as a more powerful Plasma Cutter, and once upgraded
           it becomes a juggernaut that can take down multiple enemies at
           once. It has a slower rate of fire than the Plasma Cutter, but
           still fires fast enough to make it an excellent crowd control
           device. A few shots at any necromorph's legs will cripple them,
           allowing you to focus on other enemies.

Location: -Coming Soon-


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5.3 [PRWP]

Pulse Rifle


Primary Fire: the Pulse Rifle's primary fire is a full-auto barrage of bullets.
             While it lacks the width of both the Plasma Cutter and the Line
             Gun, the Pulse Rifle's primary fire does decent damage and
             causes Necromorph's to flinch.

Secondary Fire: the Pulse Rifle's secondary fire expends 25 ammunition to fire
               a high-powered grenade that travels in an arc.

Ammo Stack: Pulse Rounds have a maximum stack size of 100

Ammo Cost: 25 Pulse Rounds cost 1,250 credits

Upgrade Stats:
-Damage: 4 Expansions (1 point each)
-Capacity: 5 Expansions (25 points each)
-Reload: 2 Expansions (-.2 seconds each)
-Speed: N/A
-Alt-Fire: 4 Expansions (Increases Damage of Alt-Fire)
-Special: N/A

Total Nodes Needed: 22 Power Nodes

Appearance: When holstered, the weapon looks like a cylinder. When aimed, the
           Pulse Rifle extends, and cocks.

Cost: 7,000 Credits

Usefulness: The Pulse Rifle has been greatly enhanced for Dead Space 2. In
           the original game it was useful only against bosses, or once
           fully upgraded. The new secondary fire grenade changes this. Not
           only does the weapon retain decent damage output, but the grenade
           allows for the player to instantly deal massive amounts of damage
           to multiple enemies. The grenade will kill a lot of enemies, and
           knock down anything that survives. The primary fire also causes
           necromorphs to flinch, halting them in their tracks. Since this
           weapon is full-auto, and has a huge clip, this means you can
           stun-lock your enemies. A very decent weapon, especially when
           upgraded.

Location: Chapter 3, back corner of the room after surviving the train


------------------------------------------------------------------------------


5.4 [FGWP]

Force Gun


Primary Fire: the primary fire for the Force Gun is a large, short-range
             area attack that will deal significant damage to anything at
             super close range, as well as knocking down anything caught in
             the blast.

Secondary Fire: the secondary fire of the Force Gun is a long-range shot
               that deals significant damage. It has a brief charge up
               time before it fires, so make sure you have some space.

Ammo Stack: Force Energy has a maximum stack size of 15

Ammo Cost: 3 Force Energy can be purchased for 900 credits

Upgrade Stats:
-Damage: 5 Expansions (3 points each)
-Capacity: 5 Expansions (2 points each)
-Reload: 2 Expansions (-.25 seconds each)
-Speed: 2 Expansions (-.2 seconds each)
-Alt-Fire: 4 Expansions (Increases Damage of Alt-Fire)
-Special: N/A

Total Nodes Needed: 24 Power Nodes

Appearance: Looks a bit like a propane tank with a handle.

Cost: 11,000 Credits

Usefulness: The Force Gun (more like Force FUN) is a very versatile weapon
           that deals massive amounts of damage, can attack short and long
           range very effectively, and has cheap ammo. Once upgraded, it can
           one shot a lot of weaker necromorphs at even medium range, and is
           one of the more effective weapons against the Leaper. It has a
           decent rate of fire and reload time, as well, and it has a wide
           area of effect. One of the best weapons in the game, in my opinion.

Location: Chapter 7, after completing the elevator fight, on the left after
         you exit.


------------------------------------------------------------------------------


5.5 [CBWP]

Contact Beam


Primary Fire: after a moderate charge up time the Contact Beam fires a precise
             high-powered laser that is capable of decimating even the most
             powerful enemies.

Secondary Fire: after a short animation, the Contact Beam knocks down and
               damages enemies in a radius.

Ammo Stack: Contact Energy has a maximum stack size of 6

Ammo Cost: 2 Contact Energy costs 4,000 credits

Upgrade Stats:
-Damage: N/A
-Capacity: 3 Expansions (1 point each)
-Reload: 5 Expansions (-.25 seconds each)
-Charge: 2 Expansions (-.2 seconds each)
-Alt-Fire: 4 Expansions (Increases Damage of Alt-Fire)
-Special: 1 Expansion (Enemies hit with alt-fire have stasis applied to them)

Total Nodes Needed: 23 Power Nodes

Appearance: -Coming Soon-

Cost: 9,000 Credits

Usefulness: The Contact Beam is the most powerful weapon in the game, hands
           down. It does require a charge up time, but if you can master
           the timing, this weapon can one shot just about every enemy. The
           few downsides include rare and expensive ammo, no spread fire on
           the primary fire, and a charge up time.

Location: Chapter 7, in the node door after the mainframe.


------------------------------------------------------------------------------


5.6 [RPWP]

Ripper


Primary Fire: the Ripper fires a rotating saw blade a short distance from the
             gun, and keeps it hovering there. The blade will damage any
             enemy that comes in contact with it, and cause them to stagger.

Secondary Fire: fires a saw blade out at high-velocity. If a blade is
               currently hovering via primary fire it will fire that blade
               in the direction Isaac is aiming until it hits something.

Ammo Stack: Ripper Blades have a maximum stack size of 15

Ammo Cost: 4 Ripper Blades cost 1,350 credits

Upgrade Stats:
-Damage: 4 Expansions (2 points each)
-Capacity: 4 Expansions (2 points each)
-Reload: 2 Expansions (-.2 seconds each)
-Duration: 2 Expansions (2 points each)
-Alt-Fire: 4 Expansions (Increases damage of Alt-Fire)

Total Nodes Needed: 22 Power Nodes

Appearance: The Ripper has looks like a power-saw on a handle.

Cost: 8,000 Credits

Usefulness: The Ripper is a decent weapon that does good damage to all
           enemies. It can easily kill weaker/smaller enemies, and causes
           stronger ones to flinch, allowing you to keep hitting them. The
           largest downside to the Ripper is that if an enemy gets between
           you in the blade, there's nothing you can do against them. In
           addition, if you get damaged while you have a blade hovering, it
           will cause the blade to disappear (it won't even fire off).

Location: Chapter 5, in the chamber where you disable gravity. It's along the
         side, on a box.


------------------------------------------------------------------------------


5.7 [FTWP]

Flamethrower


Primary Fire: the Flamethrower emits a continuous stream of fire, and ignites
             enemies.

Secondary Fire: fires off a canister of fuel that explodes for splash damage,
               and ignites enemies. Expends 25 fuel.

Ammo Stack: Flame Fuel has a maximum stack size of 150

Ammo Cost: 25 Flame Fuel costs 1,000 credits

Upgrade Stats:
-Damage: 2 Expansions (4 points each)
-Capacity: 5 Expansions (25 points each)
-Reload: 3 Expansions (-.15 seconds each)
-Duration: 2 Expansions (5 points each)
-Alt-Fire: 4 Expansions (Increases the damage of Alt-Fire)

Total Nodes Needed: 24 Power Nodes

Appearance: A red-propane tank on a handle.

Cost: 11,000 Credits

Usefulness: The Flamethrower has been greatly enhanced for Dead Space 2. It
           can now fire in vacuums, which means it never loses functionality,
           and its secondary fire is similar to the Pulse Rifle's, giving it
           some nice burst damage. It's also been said that it stuns enemies
           if upgraded enough.

Location: Chapter 6, in a class room after the stage fight


------------------------------------------------------------------------------


5.8 [SRWP]

Seeker Rifle


Primary Fire: the Seeker Rifle fires a super-precise, high-powered round where
             Isaac is aiming.

Secondary Fire: The camera zooms in.

Ammo Stack: Seeker Rounds have a maximum stack size of 15

Ammo Cost: 5 Seeker Rounds cost 1,000 credits

Upgrade Stats:
-Damage: 4 Expansions (5 points each)
-Capacity: 3 Expansions (1 points each)
-Reload: 3 Expansions (-.15 seconds each)
-Alt-Fire: 4 Expansions (Increases damage while looking through scope)

Total Nodes Needed: 27 Power Nodes

Appearance: It looks like a futuristic sniper rifle.

Cost: 11,000 Credits

Usefulness: The Seeker Rifle is essentially a super-accurate, longer-range
           Line Gun. The zoom functionality is mostly useless, due to the
           fact enemies tend to get close fairly quickly. A decent weapon,
           but it is more overshadowed by more useful and powerful weapons.

Location: Chapter 6, after the laundry room save point, it's past a door on
         a balcony


------------------------------------------------------------------------------


5.9 [DTWP]

Detonator


Primary Fire: launches a proximity mine a short distance from Isaac. It will
             explode when something comes near it, or if it comes into
             contact with an enemy during its time in the air.

Secondary Fire: disarms all mines so they can be picked up.

Ammo Stack: Detonator Mines have a maximum stack size of 10

Ammo Cost: 3 Detonator Mines cost 1,200 credits

Upgrade Stats:
-Damage: 4 Expansions (2.5 points each)
-Capacity: 4 Expansions (1 points each)
-Reload: 3 Expansions (-.15 seconds each)
-Special: 1 Expansion (Increases splash damage radius)

Total Nodes Needed: 20 Power Nodes

Appearance: -Coming Soon-

Cost: 8,000 Credits

Usefulness: The Detonator is a powerful weapon that allows players to deal
           significant damage to groups of enemy, protect himself through
           area denial, and conserve ammo by picking up un-detonated mines.
           Since the mines will detonate on contact, it can be used as a
           grenade launcher of sorts. A good support weapon.

Location: Chapter 5, after the elevator ambush, look for it next to the save
         point.


------------------------------------------------------------------------------



5.10 [JGWP]

Javelin Gun


Primary Fire: fires a high-velocity, high damage spear. If it kills an enemy
             it will cause them to fly with the spear until it hits a wall
             or the ground.

Secondary Fire: electrifies the most recently fired spear, causing
               electricity to arc out and damage anything in a small
               radius around the sphere...including Isaac.


Ammo Stack: Javelin Spears have a maximum stack size of 10

Ammo Cost: 2 Javelin Spears cost 400 credits

Upgrade Stats:
-Damage: 4 Expansions (12.5 points each)
-Capacity: 5 Expansions (1 points each)
-Reload: 2 Expansions (-.25 seconds each)
-Speed: 2 Expansions (-.2 seconds each)
-Alt-Fire: 4 Expansions (Increases damage of Alt-Fire)
-Special: 1 Expansion (adds an explosive effect to Alt-Fire)

Total Nodes Needed: 24 Power Nodes

Appearance: -Coming Soon-

Cost: 11,000 Credits

Usefulness: The Javelin Gun can be effective both against single enemies and
           groups of enemies. However, it is a difficult weapon to wield
           for a few reasons: first, if you miss with the primary fire you
           are pretty vulnerable, because of the Javelin Gun's slow rate of
           fire; second, the Javelin Gun has a very bizarre and node
           consuming upgrade path; and third, by the end of the game it is
           not as effective unless it has been upgraded. While great fun,
           and capable of helping deal with groups, it gets overshadowed
           by easier to use and more powerful weapons.

Location: -Coming Soon-


------------------------------------------------------------------------------


5.11 [RGWP]

Rivet Gun

Primary Fire: fires a quick bolt. Full-auto.

Secondary Fire: detonates any bolts that have been fired, causing them to
               ricochet around the room. Can hurt Isaac.


Ammo Stack: Rivet Bolts have a maximum stack size of 30

Ammo Cost: 10 Rivet Bolts cost 750 credits

Upgrade Stats:
-Damage: 4 Expansions (2 points each)
-Capacity: 4 Expansions (2 points each)
-Reload: 4 Expansions (-.15 seconds each)
-Speed: 1 Expansions (-.5 seconds each)
-Alt-Fire: 4 Expansions (Increases damage of Alt-Fire)

Total Nodes Needed: 25 Power Nodes

Appearance: -Coming Soon-

Cost: -Coming Soon-

Usefulness: The Rivet Gun is a semi-auto pistol that fires charged bolts at a
           decent rate of fire. If you plug a Necromorph with several bolts,
           and then detonate the bolts, it will most likely kill the enemy
           and possibly hurt another one. This gun is extremely weak unless
           it is upgraded, for a few reasons: 1) it's initial damage is
           rather low; 2) it's inital alt-fire power is rather weak; 3) in
           order to do significant damage with the alt-fire you need a fair
           amount of bolts on screen. Without capacity upgrades, it's hard
           to use the alt-fire well unless you reload between firing and
           activating the alt-fire; 4) it has no spread for the primary fire.
           If you upgrade the Rivet Gun, it can make an effective secondary
           weapon, and it has cheap ammo. However, almost every other gun
           is better than it, so only use it to have some fun with a new
           gun.

Location: Any store, provided you have either:
         A) redeemed a GameStop pre-order code
         B) bought the Super Nova DLC pack


------------------------------------------------------------------------------



----------------------------------------
 Downloadable Content Weapons [DWEP]
----------------------------------------

To help make Isaac's job a little bit easier, each of the DLC packs comes with
upgraded weapons that offer combat bonuses.


6.1 [FPCW]

Forged Plasma Cutter - increases damage by 10%, reload time by 5%


Cost: 0 Credits

Usefulness: Adds damage and reload speed to your plasma cutter! What's not to
           like?

Location: Any store after you purchase, download, and install the
         Super Nova Pack

Downloadable Content Pack: Super Nova Pack


------------------------------------------------------------------------------


6.2 [FLGW]

Forged Line Gun - increases firing speed by 5%, alt-fire damage by 10%


Cost: 0 Credits

Usefulness: Lets you spam beams of death faster, and makes your mine pack
           more of a punch. Go nuts!

Location: Any store after you purchase, download, and install the
         Super Nova Pack

Downloadable Content Pack: Super Nova Pack


------------------------------------------------------------------------------


6.3 [FRPW]

Forged Ripper - primary fire lasts one second longer,
               increases alt-fire damage 10%


Cost: 0 Credits

Usefulness: You can cut things up for longer, and then do more damage when
           you fire off the saw blade! Forecasts for tomorrow include
           dark rooms with a chance of raining body parts.

Location: Any store after you purchase, download, and install the
         Super Nova Pack

Downloadable Content Pack: Super Nova Pack


------------------------------------------------------------------------------


6.4 [HLGW]

Heavy-Duty Line Gun - increases reload speed 10%, damage 5%


Cost: 0 Credits

Usefulness: You do slightly more damage and reload a bit faster. Not bad, but
           seeing as a better Line Gun comes in the same pack, use it
           instead.
Location: Any store after you purchase, download, and install the
         Super Nova Pack

Downloadable Content Pack: Super Nova Pack


------------------------------------------------------------------------------


6.5 [HCBW]

Heavy-Duty Contact Beam - primary fire charge reduced by 0.1 seconds,
                         damage increase 5%


Cost: 0 Credits

Usefulness: If you use to Contact Beam a lot, this will help you deal a
           little extra damage, as well as help you fire off the primary
           fire a bit faster. Not too shabby!

Location: Any store after you purchase, download, and install the
         Super Nova Pack

Downloadable Content Pack: Super Nova Pack


------------------------------------------------------------------------------


6.6 [HDTW]

Heavy-Duty Detonator - increases reload speed 10%, damage 5%


Cost: 0 Credits

Usefulness: If you make frequent use of the Detonator, this version will
           allow you to deal more damage, as well as reload your weapon
           faster, in order to throw out more mines. Pretty nifty.

Location: Any store after you purchase, download, and install the
         Super Nova Pack

Downloadable Content Pack: Super Nova Pack


------------------------------------------------------------------------------


6.7 [ARGW]

Agility Rivet Gun - increases reload speed 5%, firing speed 5%


Cost: 0 Credits

Usefulness: One of the two ways to obtain the Rivet Gun, this enhancement
           lets you fire off more rivets (meaning more rivets you can
           detonate) and lets you reload faster. Pretty good upgrade!

Location: Any store after you purchase, download, and install the
         Super Nova Pack

Downloadable Content Pack: Super Nova Pack


------------------------------------------------------------------------------


6.8 [APCW]

Agility Plasma Cutter - increases reload speed 5%, firing speed 5%


Cost: 0 Credits

Usefulness: While I prefer extra damage, the increased firing speed will
           allow you to put more shots on the screen. The reload speed
           will come in handy once you run your clip dry. Not bad!

Location: Any store after you purchase, download, and install the
         Super Nova Pack

Downloadable Content Pack: Super Nova Pack


------------------------------------------------------------------------------


6.9 [APRW]

Agility Pulse Rifle - increases reload speed 5%, firing speed 5%


Cost: 0 Credits

Usefulness: The increased firing speed makes this weapon ideal for players
           who are accurate with the Pulse Rifle, and have upgraded its
           damage completely. The increased reload speed also helps
           mitigate the effect of spending 25 rounds on the secondary
           fire grenade.

Location: Any store after you purchase, download, and install the
         Super Nova Pack

Downloadable Content Pack: Super Nova Pack


------------------------------------------------------------------------------


6.10 [EPRW]

EarthGov Pulse Rifle - increases alt-fire damage 5%, reload speed 10%


Cost: 0 Credits

Usefulness: The Pulse Rifle made for spamming secondary fire grenades.
           With increased damage and reload speed you'll be able to put
           lots of burst damage out quickly, and reload faster to do it
           again. Awesome, but spends lots of ammo.

Location: Any store after you purchase, download, and install the
         Martial Law Pack

Downloadable Content Pack: Martial Law Pack


------------------------------------------------------------------------------


6.11 [ESRW]

EarthGov Seeker Rifle - increases damage 5%, firing speed 5%


Cost: 0 Credits

Usefulness: This version of the Seeker Rifle rewards quick reflexes by
           allowing skilled players to do more high-damage shots in a
           shorter time frame. Given the proper skills, excellent against
           any enemy.

Location: Any store after you purchase, download, and install the
         Martial Law Pack

Downloadable Content Pack: Martial Law Pack


------------------------------------------------------------------------------


6.12 [EDTW]

EarthGov Detonator - increases damage 5%, firing speed 5%


Cost: 0 Credits

Usefulness: This version of the Detonator allows players to more quickly do
           more damage. What more needs to be said?

Location: Any store after you purchase, download, and install the
         Martial Law Pack

Downloadable Content Pack: Martial Law Pack


------------------------------------------------------------------------------


6.13 [BFTW]

Bloody Flamethrower - increases damage 5%, reload speed 10%


Cost: 0 Credits

Usefulness: This version of the Flamethrower makes it more deadly, and makes
           you less vulnerable when you burn through a canister of fuel.
           Burn baby, burn!

Location: Any store after you purchase, download, and install the
         Martial Law Pack

Downloadable Content Pack: Martial Law Pack


------------------------------------------------------------------------------


6.14 [BJGW]

Bloody Javelin Gun - increases alt-fire damage 5%, reload speed 5%


Cost: 0 Credits

Usefulness: This version of the Javelin Gun rewards players who
           strategically place spears, either in enemies or the floor.
           The extra reload speed also gets you back in the fight faster.

Location: Any store after you purchase, download, and install the
         Martial Law Pack

Downloadable Content Pack: Martial Law Pack


------------------------------------------------------------------------------


6.15 [BFGW]

Bloody Force Gun - increases alt-fire damage 5%, firing speed 5%


Cost: 0 Credits

Usefulness: This version of the Force Gun lets you deal more long range
           damage, as well as more quickly dispatch with close range foes.
           A win/win situation.

Location: Any store after you purchase, download, and install the
         Martial Law Pack

Downloadable Content Pack: Martial Law Pack


------------------------------------------------------------------------------


6.16 [HLGW]

Hazard Line Gun - increases alt-fire damage 5%, reload speed 5%


Cost: 0 Credits

Usefulness: This version of the Line Gun lets you deal more effectively with
           groups of enemies, and recuperate quickly after expending a whole
           clip.

Location: Any store after you purchase, download, and install the
         Occupational Hazard DLC Pack

Downloadable Content Pack: Occupational Hazard Pack


------------------------------------------------------------------------------


6.17 [TJGW]

Triage Javelin Gun - increases damage 10%, reload speed 5%


Cost: 0 Credits

Usefulness: This version of the Javelin Gun encourages impaling as many
           necromorphs as possible, as it ups your damage and your reload
           speed.

Location: Any store after you purchase, download, and install the
         Occupational Hazard DLC Pack

Downloadable Content Pack: Occupational Hazard Pack


------------------------------------------------------------------------------


6.18 [SRPW]

Shockpoint Ripper - primary fire lasts one second longer,
                   increases reload speed 5%


Cost: 0 Credits

Usefulness: This version of the Ripper lets you mutilate necromorphs for a
           whole extra second, and also lets you focus more on the killing
           and less on the reloading.

Location: Any store after you purchase, download, and install the
         Occupational Hazard DLC Pack

Downloadable Content Pack: Occupational Hazard Pack


------------------------------------------------------------------------------



----------------------------------------
     Promotional Weapons [PWEP]
----------------------------------------

If you did some super special things, you might have a promotional weapon!
These are like DLC weapons, except free, provided you met the criteria to be
awarded them.



7.1 [ZFGW]

Zealot Force Gun - increases damage 5%, reload speed 5%


Cost: 0 Credits

Usefulness: Extra damage, and quicker reloads. Let's you use the Force all
           the more often.

Location: Any store
</pre><pre id="faqspan-2">
How to Obtain: Pre-Order the game


------------------------------------------------------------------------------


7.2 [GRGW]

GameStop Rivet Gun


Cost: 0 Credits (I assume)

Usefulness: As far as I know, it's a normal Rivet Gun.

Location: Any store

How to Obtain: Pre-Order the game from GameStop


------------------------------------------------------------------------------


7.3 [HACB]

Hacker Contact Beam - primary fire charge reduced by 0.1 seconds,
                     secondary fire damage increase 5%


Cost: 0 Credits

Usefulness: Nice for knocking guys down with the secondary fire, then blowing
           them away with the primary fire.

Location: The schematic is located in the second Conduit Room, then any store

How to Obtain: Have a completed Dead Space: Ignition save file on your
              hard drive


------------------------------------------------------------------------------


7.4 [RPCW]

Refurbished Plasma Cutter


Cost: 0 Credits

Usefulness: Just a different skin. No extra uses.

Location: Any store

How to Obtain: Have a Dead Space save file on your hard drive


------------------------------------------------------------------------------



----------------------------------------
        Regular Items [ITEM]
----------------------------------------

While Isaac is pretty formidable with just a suit and a gun, he'd be
hard-pressed to make it through the game without any other items. Here's
what they all are.


8.1 [SMPA]

Small Medpack


Effect: Heals Isaac for a small amount (relative to maximum health)

Cost: 2,000 credits

Usefulness: These medpacks will be your bread and butter throughout any
           difficulty runthrough. They heal about 1 bar of health, and are
           fairly abundant on the lower difficulties.

Schematic Location: -Coming Soon-


------------------------------------------------------------------------------


8.2 [MMPA]

Medium Medpack


Effect: Heals Isaac for a moderate amount (relative to maximum health)

Cost: 5,000 credits

Usefulness: Once you get to about chapter 5 or 6, these medpacks will start
           becoming more and more useful. They heal about 2 - 3 bars of
           health, so you'll most likely use them after larger, tougher
           fights.

Schematic Location: Chapter 5, after you ascend through the coffin transporter


------------------------------------------------------------------------------


8.3 [LMPA]

Large Medpack


Effect: Heals Isaac for a large amount (relative to maximum health)

Cost: 9,000 credits

Usefulness: These medpacks will be your last resort. They recover so much
           health that you won't want to use one of these unless you just
           have no other option. Usually will restore Isaac to full health,
           or very close to full health. Fairly rare to find, and expensive.

Schematic Location: Chapter 8, same room you meet up with Ellie and Stross in


------------------------------------------------------------------------------


8.4 [STPA]

Stasis Pack


Effect: Fully restores Isaac's stasis

Cost: 2,500 credits

Usefulness: Late in the game, stasis packs will be one of your best friends.
           Early in the game, they are easy money. Stasis packs are fairly
           abundant, so you should never need to buy one.

Schematic Location: Chapter 2, on the train tracks behind Nicole


------------------------------------------------------------------------------


8.5 [PWND]

Power Node


Effect: Grants Isaac one Power Node

Cost: 10,000 credits

Usefulness: Depending on the difficulty you're playing on, you will either
           pick up a lot of these, or none at all. On easier difficulties,
           you'll be given plenty of ammo and health, so you can spend your
           extra money on Power Nodes, so you can make your weapons more
           powerful and increase your RIG and Stasis stats. On higher
           difficulties you probably won't grab many of these from the store
           because the 10,000 credits could go to much better use.

Schematic Location: Behind the node door in chapter 1


------------------------------------------------------------------------------


8.6 [BRSC]

Bronze Semi-Conductor


Effect: A rare "electrical component" that you sell for money

Sell Price: 1,000 credits

Usefulness: I don't find Bronze Semi-Conductors that often, but when you do
           find them, the extra cash is nice. They're worth relatively
           little, though, so don't be afraid to drop them if you need to
           pick up a schematic or a more important item.

Location: Dropped from stronger enemies


------------------------------------------------------------------------------


8.6 [GDSC]

Gold Semi-Conductor


Effect: A moderately rare "electrical component" that you sell for money

Sell Price: 3,000 credits

Usefulness: Gold Semi-Conductors will drop from a lot of more minor strong
           enemies, such as Guardians, and will provide a steady source
           of income. They are frequent enough to rely on them for a quick
           boost of cash if you find yourself running dry mid-way through
           a long sequence.

Location: Dropped from stronger enemies


------------------------------------------------------------------------------


8.6 [RBSC]

Ruby Semi-Conductor


Effect: A very rare "electrical component" that you sell for money

Sell Price: 10,000 credits

Usefulness: Ruby Semi-Conductors are fairly rare, but not nearly as rare as
           they were in the original Dead Space. On normal difficulty, I
           managed to find several of these. While not as frequent as the
           Gold Semi-Conductor, and thus not as reliable, you can count on
           finding at least a few of these throughout the game.

Location: Dropped from stronger enemies, or found in Node Rooms or Conduit
         Rooms


------------------------------------------------------------------------------


8.6 [DISC]

Diamond Semi-Conductor


Effect: An extremely rare "electrical component" that you sell for money

Sell Price: 25,000 credits

Usefulness: Throughout all of Dead Space 2, you will find maybe 2 Diamond
           Semi-Conductors, and for good reason. These items will instantly
           net you a staggering amount of money, allowing you to restock
           ammo and health packs, and/or grab a few nodes.

Location: Rarely dropped from important strong enemies


------------------------------------------------------------------------------



----------------------------------------
          Ammunition [AMMO]
----------------------------------------

In order to use his weapons, Isaac needs ammo. While necromorphs do drop ammo
here, there, and everywhere, Isaac is also going to want to be able to purchase
ammo. To do that, he'll need the schematics! Drop amounts are based on normal
difficulty. Harder difficulties will get less rounds in each drop, but not
less drops.



9.1 [PCAM]

Plasma Energy


Stack Size: 25

Store Cost: 1,200 credits for 6 energy

Drop Amount: 6 rounds

Schematic Location: -Coming Soon-


------------------------------------------------------------------------------


9.2 [LGAM]

Line Racks


Stack Size: 6

Store Cost: 2,000 credits for 2 racks

Drop Amount: 2 rounds

Schematic Location: Chapter 5, after falling through a vent, go to the dead
                   end in the next room.


------------------------------------------------------------------------------


9.3 [PRAM]

Pulse Rounds


Stack Size: 100

Store Cost: 1,250 credits for 25 rounds

Drop Amount: 25 rounds

Schematic Location: After you meet Ellie for the first time, keep going past
                   the elevator alcove. It's on the floor in a corner.


------------------------------------------------------------------------------


9.4 [FGAM]

Force Energy


Stack Size: 15

Store Cost: 900 credits for 3 energy

Drop Amount: 3 rounds

Schematic Location: Chapter 10, in the Gravity Centrifuge.


------------------------------------------------------------------------------


9.5 [CBAM] (Credit goes to scarletdeath for the schematic location)

Contact Energy


Stack Size: 6

Store Cost: 4,000 credits for 2 energy

Drop Amount: -Coming Soon-

Schematic Location: Chapter 11, after getting dragged out by a tentacle into
         Zero-G, it's right outside along the sides of the airlock tube
         leading back into the mines.


------------------------------------------------------------------------------


9.6 [RPAM]

Ripper Blades


Stack Size: 15

Store Cost: 1,350 credits for 3 blades

Drop Amount: 3 rounds

Schematic Location: Chapter 7, at the bottom of the Solar Array Elevator
                   when you're in Zero-Gravity.


------------------------------------------------------------------------------


9.7 [FTAM]

Flame Fuel


Stack Size: 150

Store Cost: 1,000 credits for 25 fuel

Drop Amount: -Coming Soon-

Schematic Location: Chapter 9, go down the path guarded by Detonator mines.
                   Lift the boxes with kinesis, and the schematic is at the
                   end of the platform.


------------------------------------------------------------------------------


9.8 [SRAM]

Seeker Shells


Stack Size: 15

Store Cost: 1,000 credits for 5 shells

Drop Amount: 3 rounds

Schematic Location: Chapter 9, before you leave the storage area after killing
                   the Stalkers and Guardian, go to the left and behind where
                   the Guardian was.


------------------------------------------------------------------------------


9.9 [DTAM]

Detonator Mines


Stack Size: 10

Store Cost: 1,200 credits for 3 mines

Drop Amount: 1 rounds

Schematic Location: Chapter 8, on the left at the start of the processing
                   plant.


------------------------------------------------------------------------------


9.11 [JGAM]

Javelin Spears


Stack Size: 10

Store Cost: 400 credits for 2 spears

Drop Amount: 2 rounds

Schematic Location: Chapter 3, in the left corner near the replica Marker.


------------------------------------------------------------------------------


9.12 [RGAM]

Rivet Bolts


Stack Size: 30

Store Cost: 750 credits for 10 bolts

Drop Amount: -Coming Soon-

Schematic Location: N/A


------------------------------------------------------------------------------



----------------------------------------
      Credits and Legal [CRED]
----------------------------------------

Information on the DLC suits and weapons thanks to VickersZombie over
at GameSpot:

http://www.gamespot.com/xbox360/action/deadspace2workingtitle/show_msgs.php?
topic_id=m-1-57927298&pid=975303&page=0



IGN Strategize for quick access to armor locations:

http://www.ign.com/videos/2011/01/26/ign-strategize-012611?objectid=14293265



PS3 Trophies for quick access to schematic locations:

http://www.ps3trophies.org/forum/dead-space-2/90644-dead-
space-2-roadmap-trophy-guide.html



scarletdeath for detailed information on the Arctic Security Suit and the
Soldier Suit, as well as some locations:

http://www.gamefaqs.com/boards/975302-dead-space-2/57989904



darkfromallside for the cost of the Elite Engineering Suit

http://www.gamefaqs.com/boards/975302-dead-space-2/57969213




Feel free to repost wherever, just give me, and the other sources, credit.

If you have any corrections, suggestions, comments, etc., e-mail me at:
[email protected]

Copyright 2011 Evan Barnett