Dead Space 2 Suit, Weapon, and Item Guide
Table of Contents
0....Introduction [INTR]
1....Standard Suits [SRIG]
-Engineering Suit.............[ESUI]
-Security Suit................[SSUI]
-Vintage Suit.................[VSUI]
-Advanced Suit................[ASUI]
2....Elite Suits [ERIG]
-Elite Engineering Suit.......[EESU]
-Riot Security Suit...........[RSSU]
-Elite Vintage Suit...........[EVSU]
-Elite Security Suit..........[ELSS]
-Elite Advanced Suit..........[EASU]
-Arctic Security Suit.........[ASSU]
-Soldier Suit.................[SOSU]
3....Downloadable Content Suits [DRIG]
-Forged Engineering Suit......[FESU]
-Heavy-Duty Vintage Suit......[HVSU]
-Agility Advanced Suit........[AASU]
-EarthGov Security Suit.......[ESSU]
-Bloody Vintage Suit..........[BVSU]
-Hazard Suit..................[HSUI]
-Triage Suit..................[TSUI]
-Shockpoint Suit..............[SHSU]
4....Promotional Suits [PRIG]
-Zealot Suit..................[ZSUI]
-Hacker Suit..................[HASU]
-Prima Games Security Suit....[PGSU]
5...Standard Weapons [SWEP]
-Plasma Cutter.................[PCWP]
-Line Gun......................[LGWP]
-Pulse Rifle...................[PRWP]
-Force Gun.....................[FGWP]
-Contact Beam..................[CBWP]
-Ripper........................[RPWP]
-Flamethrower..................[FTWP]
-Seeker Rifle..................[SRWP]
-Detonator.....................[DTWP]
-Javelin Gun...................[JGWP]
-Rivet Gun.....................[RGWP]
6...Downloadable Content Weapons [DWEP]
-Forged Plasma Cutter..........[FPCW]
-Forged Line Gun...............[FLGW]
-Forged Ripper.................[FRPW]
-Heavy-Duty Line Gun...........[HLGW]
-Heavy-Duty Contact Beam.......[HCBW]
-Heavy-Duty Detonator..........[HDTW]
-Agility Rivet Gun.............[ARGW]
-Agility Plasma Cutter.........[APCW]
-Agility Pulse Rifle...........[APRW]
-EarthGov Pulse Rifle..........[EPRW]
-EarthGov Seeker Rifle.........[ESRW]
-EarthGov Detonator............[EDTW]
-Bloody Flamethrower...........[BFTW]
-Bloody Javelin Gun............[BJGW]
-Bloody Force Gun..............[BFGW]
-Hazard Line Gun...............[HLGW]
-Triage Javelin Gun............[TJGW]
-Shockpoint Ripper.............[SRPW]
7...Promotional Weapons [PWEP]
-Zealot Force Gun..............[ZFGW]
-GameStop Rivet Gun............[GRGW]
-Hacker Contact Beam...........[HACB]
-Refurbished Plasma Cutter.....[RPCW]
8...Regular Items [ITEM]
-Small Medpack.................[SMPA]
-Medium Medpack................[MMPA]
-Large Medpack.................[LMPA]
-Stasis Pack...................[STPA]
-Power Node....................[PWND]
-Bronze Semi-Conductor.........[BRSC]
-Gold Semi-Conductor...........[GDSC]
-Ruby Semi-Conductor...........[RBSC]
-Diamond Semi-Conductor........[DISC]
9...Ammunition [AMMO]
-Plasma Energy.................[PCAM]
-Line Racks....................[LGAM]
-Pulse Rounds..................[PRAM]
-Force Energy..................[FGAM]
-Contact Energy................[CBAM]
-Ripper Blades.................[RPAM]
-Flame Fuel....................[FTAM]
-Seeker Shells.................[SRAM]
-Detonator Mines...............[DTAM]
-Javelin Spears................[JGAM]
-Rivet Bolts...................[RGAM]
10..Credits/Legal [CRED]
Version History
For a full list of changes, see the change log:
http://dl.dropbox.com/u/4030740/Dead.Space.2.Item.Guide.Version.Log
v1.3: 2/2/2011
-Updated several weapon costs
-Added Upgrade Stats for all weapons
-Added Total Nodes Needed for all weapons
-Updated the Rivet Gun's Usefulness
v1.2: 1/31/11
-Added information about Arctic Security Suit and Soldier Suit
-Updated credit information to credit scarletdeath for the info
v1.1: 1/30/11
-Added lots of locations for items
-Added entries for ammunition
-Added entries for general items
-Updated locations, costs, etc. for some items
-Updated credits
v1.0: 1/29/11
-Everything not added in future versions!
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Introduction [INTR]
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In the world of Dead Space 2 you re-assume the role of the universe's most
combat-adept engineer, Isaac Clarke. This time, instead of being confined to
a half-destroyed Planetcracker, Isaac must fight his way through an entire
space station, called The Sprawl/Titan Station, full of necromorphs. To help
make this challenge a little easier Visceral has not only given Isaac new
weapons to play with, but also given him several different types of Suits which
all allow him to enhance various weapons or equipments.
This guide will detail each Suit and weapon, explaining the bonuses, primary and
secondary uses, as well as strategies and usefulness.
Here's a quick overview of how each item will be explained:
Suit Template:
[Suit Title] - [Bonus 1]/[Bonus 2]
[Minimum Inventory Space]
[Minimum Armor Rating]
[Appearance]
[Suit Cost]
[Usefulness]
[Where You Find It]
Weapon Template:
[Weapon Name] - [Bonus 1]/[Bonus 2]
[Primary Fire Description]
[Secondary Fire Description]
[Maximum Stack Size]
[Ammo Cost]
[Upgrade Statistics]
[Total Nodes Needed for Full Upgrade]
[Appearance]
[Cost]
[Usefulness]
DLC Weapon Template:
[Weapon Name] - [Bonus 1]/[Bonus 2]
[Cost]
[Usefulness]
[Location]
[DLC Pack]
Regular Item Template:
[Item Name]
[Effect]
[Cost]
[Usefulness]
[Schematic Location]
Ammunition Template:
[Ammo Name]
[Stack Size]
[Store Cost]
[Drop Amount]
[Schematic Location]
-----------
!IMPORTANT!
-----------
This guide is incomplete currently! If you know any tips, tricks, or missing
information, e-mail it to me at
[email protected] and I'll
stick it in here and give you credit! Thanks!
-----------
!IMPORTANT!
-----------
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Standard Suits [SRIG]
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1.1 [ESUI]
Engineering Suit - No bonuses
Inventory Space: 10 Slots
Armor: 5%
Appearance: Looks like Isaac's Suit from the original Dead Space
Suit Cost: 1000 Credits
Usefulness: Well, it's better than your straight jacket, but worse than
everything else. Swap as soon as you can.
Location: It's on a couch, right next to the first store.
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1.2 [SSUI]
Security Suit - The Pulse Rifle will do 5% more damage
Inventory Space: 15 Slots
Armor: 10%
Appearance: -Coming Soon-
Suit Cost: 20,000 Credits
Usefulness: A good upgrade from the Engineering Suit, the Security Suit gives
you more inventory spaces and more armor. In addition,
if you're fond of the Pulse Rifle, this will give you a
nice damage boost!
Location: Chapter 4 in the Church of Unitology. Right after you make it through
a malfunctioning door, you have to crawl through a vent. Before going
through the vent, turn around and it will be on a shelf.
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1.3 [VSUI]
Vintage Suit - Items at the store cost 10% fewer credits
Inventory Space: 20
Armor: 15
Appearance: It looks a bit like a diver's suit. Isaac has bulkier leg armor,
an air tank on his back, and his helmet is larger than usual.
A nice retro look.
Suit Cost: 40,000 Credits
Usefulness: The Vintage Suit is great for getting the extra inventory space
and armor when it first appears in the shop. However, since it
offers no combat benefits, you should only wear it when you plan
to do any shopping, and then immediately switch back to a more
combat-oriented suit.
Location: The Vintage Suit schematic appears in chapter 8, behind a node door
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1.4 [ASUI]
Advanced Suit - Stasis recharge time is decreased by 50%
Inventory Space: 25 Slots
Armor: 20%
Appearance: This is the armor that appears in all the promos, all the videos,
and is the titular armor Visceral has been showing off since they
announced Dead Space 2. It has a sleek, futuristic look.
Suit Cost: -Coming Soon-
Usefulness: This is one of the best suits in the game, and certainly the best
standard suit. As you move into the later chapters, stasis
becomes more and more necessary, and the 50% reduction on the
charge time saves a lot of time, stasis packs, and money.
Location: Found in chapter 11, behind a node door.
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Elite Suits [ERIG]
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Elite Suits are upgrades of the Standard Suits you got on your first
run-through. Available only on New Game+, these suits will give Isaac a larger
lead on his numerous opponents.
2.1 [EESU] (Credit goes to darkfromallside for the cost)
Elite Engineering Suit - 15% More health recovered when using a medpack
Inventory Space: 25 Slots
Armor: 25%
Appearance: It looks exactly the same as Isaac's engineering suit, except it
has bright yellow armor pieces.
Suit Cost: 14,000 Credits
Usefulness: This suit is great for general use on higher difficulties, because
you burn through fewer medpacks. Especially early in the game,
when stasis isn't a necessity, this suit can help you save both
medpacks and money.
Location: On a couch in the room with the first store in chapter 1
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2.2 [RSSU]
Riot Security Suit - 10% extra damage to the Contact Beam
Inventory Space: 25 Slots
Armor: 25%
Appearance: Jet black armor pieces, and a RIOT symbol on an arm guard. Olive
green skin suit.
Suit Cost: 0 Credits
Usefulness: If you use the Contact Beam AT ALL, this is the suit for you.
Providing a whopping 10% damage increase to the weapon that sports
the highest damage in the game means you'll be bringing the pain.
As an added benefit, the damage bonus applies to the primary AND
secondary fire.
Location: First store (possibly any store?)
How to Obtain: Find it at the first store
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2.3 [EVSU]
Elite Vintage Suit - Items at the store cost 15% fewer credits
Inventory Space: 25 Slots
Armor: 25%
Appearance: -Coming Soon-
Suit Cost: 50,000 Credits
Usefulness: By the time you get this, the only reason you'll need it is for
increasing the bang you'll get for your buck. Similar to the
regular Vintage Suit, put it on for buying, take it off when you
leave the store.
Location: Chapter 6, when you fight the first Brute in the transit hub.
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2.4 [ELSS]
Elite Security Suit - Javelin Gun does 15% extra damage
Inventory Space: 25 Slots
Armor: 25%
Appearance: -Coming Soon-
Suit Cost: -Coming Soon-
Usefulness: While I was never fond of the Javelin gun myself, if you find
yourself impaling a lot of necromorphs, I'd give this suit a go.
Location: Chapter 9, right after the tram ride.
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2.5 [EASU]
Elite Advanced Suit - 10% bonus damage to all weapons,
15% increase to stasis duration
Inventory Space: 25 Slots
Armor: 25%
Appearance: Black armor with purple skin suit highlights. Very sexy.
Suit Cost: 50,000 Credits
Usefulness: Great for just about any situation. Lets slow down things for
longer, deal things more damage, and look good while doing it.
Location: Chapter 11, right after the large elevator, over a railing
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2.5 [ASSU] (Credit for this suit's information goes to scarletdeath)
Arctic Security Suit - 10% bonus damage to Flamethrower
Inventory Space: 25 Slots
Armor: 25%
Appearance: White and gray camo armor pieces with a white skinsuit. You're
ready to take on Palin's Alaska with this thing. Go find Russia.
Suit Cost: 0 Credits
Usefulness: If you just gotta burn everything you see, better equip this suit
Location: Any store after beating Zealot Mode
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2.5 [SOSU] (Credit for this suit's information goes to scarletdeath)
Soldier Suit - 10% bonus damage to Seeker Rifle
Inventory Space: 25 Slots
Armor: 25%
Appearance: Forest camo armor pieces with dark olive skin suit. GO ARMY.
Suit Cost: 0 Credits
Usefulness: For the few and the proud who swear by the Seeker Rifle, this
will give you a greater edge. For everyone else, just use
something else
Location: Any store after beating Hardcore Mode (needs final confirmation)
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Downloadable Content Suits [DRIG]
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Similar to the original Dead Space, Visceral offers a few downloadable
content packs that provide the player with some different armors and weapons.
Each armor is just a little bit different, though, which lets the player
pick something that complements the weapon the love.
3.1 [FESU]
Forged Engineering Suit - 15% Extra health recovered when using a medpack
Inventory Space: 15 Slots
Armor: 15%
Appearance: It looks like Isaac's standard Engineering Suit, except it has
white armor pieces, an olive green skin suit, and a CEC armband.
Suit Cost: 0 Credits
Usefulness: Just as useful as the Elite Engineering Suit, and I think it looks
better. Note the lower armor rating and inventory space, though.
Location: Any store after you purchase, download, and install the Super Nova
DLC pack
Downloadable Content Pack: Super Nova Pack
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3.2 [HVSU]
Heavy-Duty Vintage Suit - 5% extra damage for the Line Gun, Detonator,
Contact Beam
Inventory Space: 15 Slots
Armor: 15%
Appearance: Almost identical to the Vintage Suit, except it's not brown. It
has whiter armor pieces, and a green-ish skin suit.
Suit Cost: 0 Credits
Usefulness: If you use at least 2 of the weapons this suit gives bonuses to,
then it's well worth equipping.
Location: Any store after you purchase, download, and install the Super Nova
DLC pack
Downloadable Content Pack: Super Nova Pack
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3.3 [AASU]
Agility Advanced Suit - 10% increase to the duration of stasis
Inventory Space: 15 Slots
Armor: 15%
Appearance: It looks identical to the Advanced Suit, except it has a red and
white color scheme instead of a blue, dark blue, and yellow color
scheme.
Suit Cost: 0 Credits
Usefulness: If you find yourself wishing stasis lasted longer, use this suit.
Otherwise use any other suit.
Location: Any store after you purchase, download, and install the Super Nova
DLC pack
Downloadable Content Pack: Super Nova Pack
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3.4 [ESSU]
EarthGov Security Suit - 5% extra for the Detonator, Seeker Rifle, Pulse Rifle
Inventory Space: 15 Slots
Armor: 15%
Appearance: -Coming Soon-
Suit Cost: 0 Credits
Usefulness: If you use at least 2 of the weapons this suit gives bonuses to,
then it's well worth equipping.
Location: Any store after you purchase, download, and install the Martial Law
DLC pack
Downloadable Content Pack: Martial Law Pack
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3.5 [BVSU]
Bloody Vintage Suit - 5% extra damage for the Flamethrower, Javelin Gun,
Force Gun
Inventory Space: 15 Slots
Armor: 15%
Appearance: -Coming Soon-
Suit Cost: 0 Credits
Usefulness: If you use at least 2 of the weapons this suit gives bonuses to,
then it's well worth equipping.
Location: Any store after you purchase, download, and install the Martial Law
DLC pack
Downloadable Content Pack: Martial Law Pack
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3.6 [HSUI]
Hazard Suit - 5% increase to the duration of stasis
Inventory Space: 15 Slots
Armor: 15%
Appearance: -Coming Soon-
Suit Cost: 0 Credits
Usefulness: If you find yourself wishing stasis lasted longer, use this suit.
Otherwise use any other suit.
Location: Any store after you purchase, download, and install the
Occupational Hazard DLC Pack
Downloadable Content Pack: Occupational Hazard Pack
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3.7 [TSUI]
Triage Suit - 10% extra health recovered when using a medpack
Inventory Space: 15 Slots
Armor: 15%
Appearance: -Coming Soon-
Suit Cost: 0 Credits
Usefulness: Similar to the Elite Engineering Suit, the Triage Suit helps you
save medpacks and money. A good general bonus.
Location: Any store after you purchase, download, and install the
Occupational Hazard DLC Pack
Downloadable Content Pack: Occupational Hazard Pack
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3.8 [SHSU]
Shockpoint Suit - 5% reduction in stasis recharge time
Inventory Space: 15 Slots
Armor: 15%
Appearance: -Coming Soon-
Suit Cost: 0 Credits
Usefulness: Possibly one of the worst suits in the game. A very minimal
reduction in stasis recharge time helps you hardly at all. You'd
be much better off equipping just about suit but the standard
Engineering Suit
Location: Any store after you purchase, download, and install the
Occupational Hazard DLC Pack
Downloadable Content Pack: Occupational Hazard Pack
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Promotional Suits [PRIG]
----------------------------------------
If you pre-ordered the game, beat certain people in online multiplayer, or
do various other tasks, you can get one of the few promotional suits.
4.1 [ZSUI]
Zealot Suit - 5% bonus damage for the Force Gun
Inventory Space: 15 Slots
Armor: 15%
Appearance: Looks similar to the Advanced Suit and the Security Suit, but with
a red and dark gray color scheme and white Unitology markings.
Suit Cost: 0 Credits
Usefulness: As a starting suit, the Zealot Suit is one of the best. Since it
was packaged with a Force Gun (which is also free) the damage
boost can really give the player a head start during the early
chapters. It also has increased inventory space and armor than
the Engineering Suit
Location: Any store
How to Obtain: You must have pre-ordered the game, or obtained a promotional
code from someone who pre-ordered the game.
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4.2 [HASU]
Hack Suit - Hacking requires one less stage to complete
Inventory Space: 15 Slots
Armor: 15%
Appearance: A more casual suit, Isaac has exposed skin, only a few pieces of
armor, and looks more like a civilian.
Suit Cost: 20,000 Credits
Usefulness: While the benefit of this suit can be nice, I never found myself
frustrated by the hacking mini-game to want this suit. Seeing as
it costs a fair amount of money and no combat bonuses, I would
advise against this suit unless you just HATE the hacking games.
*MINOR SPOILERS*
One good reason to get the hacking suit is to use its specialty to
avoid a significant fight in the Government Sector. At the
beginning of the area, you must hack a terminal to open a large
door. If you have this suit, you can do it fast enough to avoid
the second (and larger) round of necromorphs.
I did not devise this strategy, I saw it posted somewhere on the
boards. First person to provide me with more accurate details gets
credit for this.
*END MINOR SPOILERS*
Location: In the Conduit Room before the train sequence
How to Obtain: You must have completed Dead Space: Ignition in order to unlock
the room that contains this suit.
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4.3 [PGSU]
Prima Games Security Suit - MULTIPLAYER ONLY
Inventory Space: N/A
Armor: N/A
Appearance: It looks similar to the Military Suit from the original Dead
Space. It is basically a white Security Suit.
Suit Cost: N/A
Usefulness: Look different, just like everyone else!
Location: N/A
How to Obtain: Kill someone in Dead Space 2 Online Multiplayer who has the
Prima Games Security Suit already. Prima Guide Employees will
be the initial batch to have the suit.
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Standard Weapons [SWEP]
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Throughout Dead Space 2 Isaac is going to encounter an honest to God
horde of undead, mutated abominations. They will come at you in various
sized groups, that sometimes consist of several different types of enemies.
To help Isaac dispatch these menaces, he has a wide variety of weapons at
his disposal, allowing him to strategically pick weapons and find a suitable
combination.
5.1 [PCWP]
Plasma Cutter - No Bonuses
Primary Fire: the Plasma Cutter fires a fast traveling beam of energy. The
beam has a small width, so it hits an area, but must still be
aimed precisely for optimal results.
Secondary Fire: Rotates the firing pattern 90 degrees (horizontal to vertical)
Ammo Stack: Plasma Energy has a maximum stack size of 25
Ammo Cost: 6 Plasma Energy costs 1,200 credits
Upgrade Stats:
-Damage: 4 Expansions (2 points each)
-Capacity: 5 Expansions (2 points each)
-Reload: 2 Expansions (-.25 seconds each)
-Speed: 2 Expansions (-.2 seconds each)
-Alt-Fire: N/A
-Special: 1 Expansion (sets enemies on fire)
Total Nodes Needed: 19 Power Nodes
Appearance: About the size of a handgun, the Plasma Cutter has a business end
designed to rotate.
Cost: 0 Credits
Usefulness: The Plasma Cutter is one of the most basic and useful weapons in
the entire Dead Space franchise. It is powerful, quick, has a
good clip size, and even has a special that sets enemies on fire
for a brief period of time. It also allows for precision shots
on both arms and legs, making it a good all-around weapon.
Location: You get this as part of a story event.
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5.2 [LGWP]
Line Gun
Primary Fire: the Line Gun's primary fire is essentially a long-range shotgun;
the wide beam of energy it fires travels until it hits
something, and does significant damage to any enemy.
Secondary Fire: the Line Gun's secondary shoots out a mine that explodes
after a certain amount of time. You could say it becomes
a MINE Gun (okay, I won't ever do that again). The mine
does significant damage to any enemies in its radius.
Ammo Stack: Line Gun Racks have a maximum stack size of 6
Ammo Cost: 2 Line Gun Racks cost 2,000 credits
Upgrade Stats:
-Damage: 4 Expansions (3 points each)
-Capacity: 4 Expansions (1 points each)
-Reload: 2 Expansions (-.15 seconds each)
-Width: 2 Expansions (.5 increase to width)
-Alt-Fire: 6 Expansions (Increases damage of Alt-Fire)
-Duration: 1 Expansion (shortens the timer on the Alt-Fire)
Total Nodes Needed: 24 Power Nodes
Appearance: When not being aimed, the Line Gun looks like a high-tech box
with a handle. When Isaac aims it, the front of the weapon
expands to about 2 times the width of the holstered size.
Cost: 9,000 Credits
Usefulness: The Line Gun is extremely useful throughout the entire game.
It starts as a more powerful Plasma Cutter, and once upgraded
it becomes a juggernaut that can take down multiple enemies at
once. It has a slower rate of fire than the Plasma Cutter, but
still fires fast enough to make it an excellent crowd control
device. A few shots at any necromorph's legs will cripple them,
allowing you to focus on other enemies.
Location: -Coming Soon-
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5.3 [PRWP]
Pulse Rifle
Primary Fire: the Pulse Rifle's primary fire is a full-auto barrage of bullets.
While it lacks the width of both the Plasma Cutter and the Line
Gun, the Pulse Rifle's primary fire does decent damage and
causes Necromorph's to flinch.
Secondary Fire: the Pulse Rifle's secondary fire expends 25 ammunition to fire
a high-powered grenade that travels in an arc.
Ammo Stack: Pulse Rounds have a maximum stack size of 100
Ammo Cost: 25 Pulse Rounds cost 1,250 credits
Upgrade Stats:
-Damage: 4 Expansions (1 point each)
-Capacity: 5 Expansions (25 points each)
-Reload: 2 Expansions (-.2 seconds each)
-Speed: N/A
-Alt-Fire: 4 Expansions (Increases Damage of Alt-Fire)
-Special: N/A
Total Nodes Needed: 22 Power Nodes
Appearance: When holstered, the weapon looks like a cylinder. When aimed, the
Pulse Rifle extends, and cocks.
Cost: 7,000 Credits
Usefulness: The Pulse Rifle has been greatly enhanced for Dead Space 2. In
the original game it was useful only against bosses, or once
fully upgraded. The new secondary fire grenade changes this. Not
only does the weapon retain decent damage output, but the grenade
allows for the player to instantly deal massive amounts of damage
to multiple enemies. The grenade will kill a lot of enemies, and
knock down anything that survives. The primary fire also causes
necromorphs to flinch, halting them in their tracks. Since this
weapon is full-auto, and has a huge clip, this means you can
stun-lock your enemies. A very decent weapon, especially when
upgraded.
Location: Chapter 3, back corner of the room after surviving the train
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5.4 [FGWP]
Force Gun
Primary Fire: the primary fire for the Force Gun is a large, short-range
area attack that will deal significant damage to anything at
super close range, as well as knocking down anything caught in
the blast.
Secondary Fire: the secondary fire of the Force Gun is a long-range shot
that deals significant damage. It has a brief charge up
time before it fires, so make sure you have some space.
Ammo Stack: Force Energy has a maximum stack size of 15
Ammo Cost: 3 Force Energy can be purchased for 900 credits
Upgrade Stats:
-Damage: 5 Expansions (3 points each)
-Capacity: 5 Expansions (2 points each)
-Reload: 2 Expansions (-.25 seconds each)
-Speed: 2 Expansions (-.2 seconds each)
-Alt-Fire: 4 Expansions (Increases Damage of Alt-Fire)
-Special: N/A
Total Nodes Needed: 24 Power Nodes
Appearance: Looks a bit like a propane tank with a handle.
Cost: 11,000 Credits
Usefulness: The Force Gun (more like Force FUN) is a very versatile weapon
that deals massive amounts of damage, can attack short and long
range very effectively, and has cheap ammo. Once upgraded, it can
one shot a lot of weaker necromorphs at even medium range, and is
one of the more effective weapons against the Leaper. It has a
decent rate of fire and reload time, as well, and it has a wide
area of effect. One of the best weapons in the game, in my opinion.
Location: Chapter 7, after completing the elevator fight, on the left after
you exit.
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5.5 [CBWP]
Contact Beam
Primary Fire: after a moderate charge up time the Contact Beam fires a precise
high-powered laser that is capable of decimating even the most
powerful enemies.
Secondary Fire: after a short animation, the Contact Beam knocks down and
damages enemies in a radius.
Ammo Stack: Contact Energy has a maximum stack size of 6
Ammo Cost: 2 Contact Energy costs 4,000 credits
Upgrade Stats:
-Damage: N/A
-Capacity: 3 Expansions (1 point each)
-Reload: 5 Expansions (-.25 seconds each)
-Charge: 2 Expansions (-.2 seconds each)
-Alt-Fire: 4 Expansions (Increases Damage of Alt-Fire)
-Special: 1 Expansion (Enemies hit with alt-fire have stasis applied to them)
Total Nodes Needed: 23 Power Nodes
Appearance: -Coming Soon-
Cost: 9,000 Credits
Usefulness: The Contact Beam is the most powerful weapon in the game, hands
down. It does require a charge up time, but if you can master
the timing, this weapon can one shot just about every enemy. The
few downsides include rare and expensive ammo, no spread fire on
the primary fire, and a charge up time.
Location: Chapter 7, in the node door after the mainframe.
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5.6 [RPWP]
Ripper
Primary Fire: the Ripper fires a rotating saw blade a short distance from the
gun, and keeps it hovering there. The blade will damage any
enemy that comes in contact with it, and cause them to stagger.
Secondary Fire: fires a saw blade out at high-velocity. If a blade is
currently hovering via primary fire it will fire that blade
in the direction Isaac is aiming until it hits something.
Ammo Stack: Ripper Blades have a maximum stack size of 15
Ammo Cost: 4 Ripper Blades cost 1,350 credits
Upgrade Stats:
-Damage: 4 Expansions (2 points each)
-Capacity: 4 Expansions (2 points each)
-Reload: 2 Expansions (-.2 seconds each)
-Duration: 2 Expansions (2 points each)
-Alt-Fire: 4 Expansions (Increases damage of Alt-Fire)
Total Nodes Needed: 22 Power Nodes
Appearance: The Ripper has looks like a power-saw on a handle.
Cost: 8,000 Credits
Usefulness: The Ripper is a decent weapon that does good damage to all
enemies. It can easily kill weaker/smaller enemies, and causes
stronger ones to flinch, allowing you to keep hitting them. The
largest downside to the Ripper is that if an enemy gets between
you in the blade, there's nothing you can do against them. In
addition, if you get damaged while you have a blade hovering, it
will cause the blade to disappear (it won't even fire off).
Location: Chapter 5, in the chamber where you disable gravity. It's along the
side, on a box.
------------------------------------------------------------------------------
5.7 [FTWP]
Flamethrower
Primary Fire: the Flamethrower emits a continuous stream of fire, and ignites
enemies.
Secondary Fire: fires off a canister of fuel that explodes for splash damage,
and ignites enemies. Expends 25 fuel.
Ammo Stack: Flame Fuel has a maximum stack size of 150
Ammo Cost: 25 Flame Fuel costs 1,000 credits
Upgrade Stats:
-Damage: 2 Expansions (4 points each)
-Capacity: 5 Expansions (25 points each)
-Reload: 3 Expansions (-.15 seconds each)
-Duration: 2 Expansions (5 points each)
-Alt-Fire: 4 Expansions (Increases the damage of Alt-Fire)
Total Nodes Needed: 24 Power Nodes
Appearance: A red-propane tank on a handle.
Cost: 11,000 Credits
Usefulness: The Flamethrower has been greatly enhanced for Dead Space 2. It
can now fire in vacuums, which means it never loses functionality,
and its secondary fire is similar to the Pulse Rifle's, giving it
some nice burst damage. It's also been said that it stuns enemies
if upgraded enough.
Location: Chapter 6, in a class room after the stage fight
------------------------------------------------------------------------------
5.8 [SRWP]
Seeker Rifle
Primary Fire: the Seeker Rifle fires a super-precise, high-powered round where
Isaac is aiming.
Secondary Fire: The camera zooms in.
Ammo Stack: Seeker Rounds have a maximum stack size of 15
Ammo Cost: 5 Seeker Rounds cost 1,000 credits
Upgrade Stats:
-Damage: 4 Expansions (5 points each)
-Capacity: 3 Expansions (1 points each)
-Reload: 3 Expansions (-.15 seconds each)
-Alt-Fire: 4 Expansions (Increases damage while looking through scope)
Total Nodes Needed: 27 Power Nodes
Appearance: It looks like a futuristic sniper rifle.
Cost: 11,000 Credits
Usefulness: The Seeker Rifle is essentially a super-accurate, longer-range
Line Gun. The zoom functionality is mostly useless, due to the
fact enemies tend to get close fairly quickly. A decent weapon,
but it is more overshadowed by more useful and powerful weapons.
Location: Chapter 6, after the laundry room save point, it's past a door on
a balcony
------------------------------------------------------------------------------
5.9 [DTWP]
Detonator
Primary Fire: launches a proximity mine a short distance from Isaac. It will
explode when something comes near it, or if it comes into
contact with an enemy during its time in the air.
Secondary Fire: disarms all mines so they can be picked up.
Ammo Stack: Detonator Mines have a maximum stack size of 10
Ammo Cost: 3 Detonator Mines cost 1,200 credits
Upgrade Stats:
-Damage: 4 Expansions (2.5 points each)
-Capacity: 4 Expansions (1 points each)
-Reload: 3 Expansions (-.15 seconds each)
-Special: 1 Expansion (Increases splash damage radius)
Total Nodes Needed: 20 Power Nodes
Appearance: -Coming Soon-
Cost: 8,000 Credits
Usefulness: The Detonator is a powerful weapon that allows players to deal
significant damage to groups of enemy, protect himself through
area denial, and conserve ammo by picking up un-detonated mines.
Since the mines will detonate on contact, it can be used as a
grenade launcher of sorts. A good support weapon.
Location: Chapter 5, after the elevator ambush, look for it next to the save
point.
------------------------------------------------------------------------------
5.10 [JGWP]
Javelin Gun
Primary Fire: fires a high-velocity, high damage spear. If it kills an enemy
it will cause them to fly with the spear until it hits a wall
or the ground.
Secondary Fire: electrifies the most recently fired spear, causing
electricity to arc out and damage anything in a small
radius around the sphere...including Isaac.
Ammo Stack: Javelin Spears have a maximum stack size of 10
Ammo Cost: 2 Javelin Spears cost 400 credits
Upgrade Stats:
-Damage: 4 Expansions (12.5 points each)
-Capacity: 5 Expansions (1 points each)
-Reload: 2 Expansions (-.25 seconds each)
-Speed: 2 Expansions (-.2 seconds each)
-Alt-Fire: 4 Expansions (Increases damage of Alt-Fire)
-Special: 1 Expansion (adds an explosive effect to Alt-Fire)
Total Nodes Needed: 24 Power Nodes
Appearance: -Coming Soon-
Cost: 11,000 Credits
Usefulness: The Javelin Gun can be effective both against single enemies and
groups of enemies. However, it is a difficult weapon to wield
for a few reasons: first, if you miss with the primary fire you
are pretty vulnerable, because of the Javelin Gun's slow rate of
fire; second, the Javelin Gun has a very bizarre and node
consuming upgrade path; and third, by the end of the game it is
not as effective unless it has been upgraded. While great fun,
and capable of helping deal with groups, it gets overshadowed
by easier to use and more powerful weapons.
Location: -Coming Soon-
------------------------------------------------------------------------------
5.11 [RGWP]
Rivet Gun
Primary Fire: fires a quick bolt. Full-auto.
Secondary Fire: detonates any bolts that have been fired, causing them to
ricochet around the room. Can hurt Isaac.
Ammo Stack: Rivet Bolts have a maximum stack size of 30
Ammo Cost: 10 Rivet Bolts cost 750 credits
Upgrade Stats:
-Damage: 4 Expansions (2 points each)
-Capacity: 4 Expansions (2 points each)
-Reload: 4 Expansions (-.15 seconds each)
-Speed: 1 Expansions (-.5 seconds each)
-Alt-Fire: 4 Expansions (Increases damage of Alt-Fire)
Total Nodes Needed: 25 Power Nodes
Appearance: -Coming Soon-
Cost: -Coming Soon-
Usefulness: The Rivet Gun is a semi-auto pistol that fires charged bolts at a
decent rate of fire. If you plug a Necromorph with several bolts,
and then detonate the bolts, it will most likely kill the enemy
and possibly hurt another one. This gun is extremely weak unless
it is upgraded, for a few reasons: 1) it's initial damage is
rather low; 2) it's inital alt-fire power is rather weak; 3) in
order to do significant damage with the alt-fire you need a fair
amount of bolts on screen. Without capacity upgrades, it's hard
to use the alt-fire well unless you reload between firing and
activating the alt-fire; 4) it has no spread for the primary fire.
If you upgrade the Rivet Gun, it can make an effective secondary
weapon, and it has cheap ammo. However, almost every other gun
is better than it, so only use it to have some fun with a new
gun.
Location: Any store, provided you have either:
A) redeemed a GameStop pre-order code
B) bought the Super Nova DLC pack
------------------------------------------------------------------------------
----------------------------------------
Downloadable Content Weapons [DWEP]
----------------------------------------
To help make Isaac's job a little bit easier, each of the DLC packs comes with
upgraded weapons that offer combat bonuses.
6.1 [FPCW]
Forged Plasma Cutter - increases damage by 10%, reload time by 5%
Cost: 0 Credits
Usefulness: Adds damage and reload speed to your plasma cutter! What's not to
like?
Location: Any store after you purchase, download, and install the
Super Nova Pack
Downloadable Content Pack: Super Nova Pack
------------------------------------------------------------------------------
6.2 [FLGW]
Forged Line Gun - increases firing speed by 5%, alt-fire damage by 10%
Cost: 0 Credits
Usefulness: Lets you spam beams of death faster, and makes your mine pack
more of a punch. Go nuts!
Location: Any store after you purchase, download, and install the
Super Nova Pack
Downloadable Content Pack: Super Nova Pack
------------------------------------------------------------------------------
6.3 [FRPW]
Forged Ripper - primary fire lasts one second longer,
increases alt-fire damage 10%
Cost: 0 Credits
Usefulness: You can cut things up for longer, and then do more damage when
you fire off the saw blade! Forecasts for tomorrow include
dark rooms with a chance of raining body parts.
Location: Any store after you purchase, download, and install the
Super Nova Pack
Downloadable Content Pack: Super Nova Pack
------------------------------------------------------------------------------
6.4 [HLGW]
Heavy-Duty Line Gun - increases reload speed 10%, damage 5%
Cost: 0 Credits
Usefulness: You do slightly more damage and reload a bit faster. Not bad, but
seeing as a better Line Gun comes in the same pack, use it
instead.
Location: Any store after you purchase, download, and install the
Super Nova Pack
Downloadable Content Pack: Super Nova Pack
------------------------------------------------------------------------------
6.5 [HCBW]
Heavy-Duty Contact Beam - primary fire charge reduced by 0.1 seconds,
damage increase 5%
Cost: 0 Credits
Usefulness: If you use to Contact Beam a lot, this will help you deal a
little extra damage, as well as help you fire off the primary
fire a bit faster. Not too shabby!
Location: Any store after you purchase, download, and install the
Super Nova Pack
Downloadable Content Pack: Super Nova Pack
------------------------------------------------------------------------------
6.6 [HDTW]
Heavy-Duty Detonator - increases reload speed 10%, damage 5%
Cost: 0 Credits
Usefulness: If you make frequent use of the Detonator, this version will
allow you to deal more damage, as well as reload your weapon
faster, in order to throw out more mines. Pretty nifty.
Location: Any store after you purchase, download, and install the
Super Nova Pack
Downloadable Content Pack: Super Nova Pack
------------------------------------------------------------------------------
6.7 [ARGW]
Agility Rivet Gun - increases reload speed 5%, firing speed 5%
Cost: 0 Credits
Usefulness: One of the two ways to obtain the Rivet Gun, this enhancement
lets you fire off more rivets (meaning more rivets you can
detonate) and lets you reload faster. Pretty good upgrade!
Location: Any store after you purchase, download, and install the
Super Nova Pack
Downloadable Content Pack: Super Nova Pack
------------------------------------------------------------------------------
6.8 [APCW]
Agility Plasma Cutter - increases reload speed 5%, firing speed 5%
Cost: 0 Credits
Usefulness: While I prefer extra damage, the increased firing speed will
allow you to put more shots on the screen. The reload speed
will come in handy once you run your clip dry. Not bad!
Location: Any store after you purchase, download, and install the
Super Nova Pack
Downloadable Content Pack: Super Nova Pack
------------------------------------------------------------------------------
6.9 [APRW]
Agility Pulse Rifle - increases reload speed 5%, firing speed 5%
Cost: 0 Credits
Usefulness: The increased firing speed makes this weapon ideal for players
who are accurate with the Pulse Rifle, and have upgraded its
damage completely. The increased reload speed also helps
mitigate the effect of spending 25 rounds on the secondary
fire grenade.
Location: Any store after you purchase, download, and install the
Super Nova Pack
Downloadable Content Pack: Super Nova Pack
------------------------------------------------------------------------------
6.10 [EPRW]
EarthGov Pulse Rifle - increases alt-fire damage 5%, reload speed 10%
Cost: 0 Credits
Usefulness: The Pulse Rifle made for spamming secondary fire grenades.
With increased damage and reload speed you'll be able to put
lots of burst damage out quickly, and reload faster to do it
again. Awesome, but spends lots of ammo.
Location: Any store after you purchase, download, and install the
Martial Law Pack
Downloadable Content Pack: Martial Law Pack
------------------------------------------------------------------------------
6.11 [ESRW]
EarthGov Seeker Rifle - increases damage 5%, firing speed 5%
Cost: 0 Credits
Usefulness: This version of the Seeker Rifle rewards quick reflexes by
allowing skilled players to do more high-damage shots in a
shorter time frame. Given the proper skills, excellent against
any enemy.
Location: Any store after you purchase, download, and install the
Martial Law Pack
Downloadable Content Pack: Martial Law Pack
------------------------------------------------------------------------------
6.12 [EDTW]
EarthGov Detonator - increases damage 5%, firing speed 5%
Cost: 0 Credits
Usefulness: This version of the Detonator allows players to more quickly do
more damage. What more needs to be said?
Location: Any store after you purchase, download, and install the
Martial Law Pack
Downloadable Content Pack: Martial Law Pack
------------------------------------------------------------------------------
6.13 [BFTW]
Bloody Flamethrower - increases damage 5%, reload speed 10%
Cost: 0 Credits
Usefulness: This version of the Flamethrower makes it more deadly, and makes
you less vulnerable when you burn through a canister of fuel.
Burn baby, burn!
Location: Any store after you purchase, download, and install the
Martial Law Pack
Downloadable Content Pack: Martial Law Pack
------------------------------------------------------------------------------
6.14 [BJGW]
Bloody Javelin Gun - increases alt-fire damage 5%, reload speed 5%
Cost: 0 Credits
Usefulness: This version of the Javelin Gun rewards players who
strategically place spears, either in enemies or the floor.
The extra reload speed also gets you back in the fight faster.
Location: Any store after you purchase, download, and install the
Martial Law Pack
Downloadable Content Pack: Martial Law Pack
------------------------------------------------------------------------------
6.15 [BFGW]
Bloody Force Gun - increases alt-fire damage 5%, firing speed 5%
Cost: 0 Credits
Usefulness: This version of the Force Gun lets you deal more long range
damage, as well as more quickly dispatch with close range foes.
A win/win situation.
Location: Any store after you purchase, download, and install the
Martial Law Pack
Downloadable Content Pack: Martial Law Pack
------------------------------------------------------------------------------
6.16 [HLGW]
Hazard Line Gun - increases alt-fire damage 5%, reload speed 5%
Cost: 0 Credits
Usefulness: This version of the Line Gun lets you deal more effectively with
groups of enemies, and recuperate quickly after expending a whole
clip.
Location: Any store after you purchase, download, and install the
Occupational Hazard DLC Pack
Downloadable Content Pack: Occupational Hazard Pack
------------------------------------------------------------------------------
6.17 [TJGW]
Triage Javelin Gun - increases damage 10%, reload speed 5%
Cost: 0 Credits
Usefulness: This version of the Javelin Gun encourages impaling as many
necromorphs as possible, as it ups your damage and your reload
speed.
Location: Any store after you purchase, download, and install the
Occupational Hazard DLC Pack
Downloadable Content Pack: Occupational Hazard Pack
------------------------------------------------------------------------------
6.18 [SRPW]
Shockpoint Ripper - primary fire lasts one second longer,
increases reload speed 5%
Cost: 0 Credits
Usefulness: This version of the Ripper lets you mutilate necromorphs for a
whole extra second, and also lets you focus more on the killing
and less on the reloading.
Location: Any store after you purchase, download, and install the
Occupational Hazard DLC Pack
Downloadable Content Pack: Occupational Hazard Pack
------------------------------------------------------------------------------
----------------------------------------
Promotional Weapons [PWEP]
----------------------------------------
If you did some super special things, you might have a promotional weapon!
These are like DLC weapons, except free, provided you met the criteria to be
awarded them.
7.1 [ZFGW]
Zealot Force Gun - increases damage 5%, reload speed 5%
Cost: 0 Credits
Usefulness: Extra damage, and quicker reloads. Let's you use the Force all
the more often.
Location: Any store
</pre><pre id="faqspan-2">
How to Obtain: Pre-Order the game
------------------------------------------------------------------------------
7.2 [GRGW]
GameStop Rivet Gun
Cost: 0 Credits (I assume)
Usefulness: As far as I know, it's a normal Rivet Gun.
Location: Any store
How to Obtain: Pre-Order the game from GameStop
------------------------------------------------------------------------------
7.3 [HACB]
Hacker Contact Beam - primary fire charge reduced by 0.1 seconds,
secondary fire damage increase 5%
Cost: 0 Credits
Usefulness: Nice for knocking guys down with the secondary fire, then blowing
them away with the primary fire.
Location: The schematic is located in the second Conduit Room, then any store
How to Obtain: Have a completed Dead Space: Ignition save file on your
hard drive
------------------------------------------------------------------------------
7.4 [RPCW]
Refurbished Plasma Cutter
Cost: 0 Credits
Usefulness: Just a different skin. No extra uses.
Location: Any store
How to Obtain: Have a Dead Space save file on your hard drive
------------------------------------------------------------------------------
----------------------------------------
Regular Items [ITEM]
----------------------------------------
While Isaac is pretty formidable with just a suit and a gun, he'd be
hard-pressed to make it through the game without any other items. Here's
what they all are.
8.1 [SMPA]
Small Medpack
Effect: Heals Isaac for a small amount (relative to maximum health)
Cost: 2,000 credits
Usefulness: These medpacks will be your bread and butter throughout any
difficulty runthrough. They heal about 1 bar of health, and are
fairly abundant on the lower difficulties.
Schematic Location: -Coming Soon-
------------------------------------------------------------------------------
8.2 [MMPA]
Medium Medpack
Effect: Heals Isaac for a moderate amount (relative to maximum health)
Cost: 5,000 credits
Usefulness: Once you get to about chapter 5 or 6, these medpacks will start
becoming more and more useful. They heal about 2 - 3 bars of
health, so you'll most likely use them after larger, tougher
fights.
Schematic Location: Chapter 5, after you ascend through the coffin transporter
------------------------------------------------------------------------------
8.3 [LMPA]
Large Medpack
Effect: Heals Isaac for a large amount (relative to maximum health)
Cost: 9,000 credits
Usefulness: These medpacks will be your last resort. They recover so much
health that you won't want to use one of these unless you just
have no other option. Usually will restore Isaac to full health,
or very close to full health. Fairly rare to find, and expensive.
Schematic Location: Chapter 8, same room you meet up with Ellie and Stross in
------------------------------------------------------------------------------
8.4 [STPA]
Stasis Pack
Effect: Fully restores Isaac's stasis
Cost: 2,500 credits
Usefulness: Late in the game, stasis packs will be one of your best friends.
Early in the game, they are easy money. Stasis packs are fairly
abundant, so you should never need to buy one.
Schematic Location: Chapter 2, on the train tracks behind Nicole
------------------------------------------------------------------------------
8.5 [PWND]
Power Node
Effect: Grants Isaac one Power Node
Cost: 10,000 credits
Usefulness: Depending on the difficulty you're playing on, you will either
pick up a lot of these, or none at all. On easier difficulties,
you'll be given plenty of ammo and health, so you can spend your
extra money on Power Nodes, so you can make your weapons more
powerful and increase your RIG and Stasis stats. On higher
difficulties you probably won't grab many of these from the store
because the 10,000 credits could go to much better use.
Schematic Location: Behind the node door in chapter 1
------------------------------------------------------------------------------
8.6 [BRSC]
Bronze Semi-Conductor
Effect: A rare "electrical component" that you sell for money
Sell Price: 1,000 credits
Usefulness: I don't find Bronze Semi-Conductors that often, but when you do
find them, the extra cash is nice. They're worth relatively
little, though, so don't be afraid to drop them if you need to
pick up a schematic or a more important item.
Location: Dropped from stronger enemies
------------------------------------------------------------------------------
8.6 [GDSC]
Gold Semi-Conductor
Effect: A moderately rare "electrical component" that you sell for money
Sell Price: 3,000 credits
Usefulness: Gold Semi-Conductors will drop from a lot of more minor strong
enemies, such as Guardians, and will provide a steady source
of income. They are frequent enough to rely on them for a quick
boost of cash if you find yourself running dry mid-way through
a long sequence.
Location: Dropped from stronger enemies
------------------------------------------------------------------------------
8.6 [RBSC]
Ruby Semi-Conductor
Effect: A very rare "electrical component" that you sell for money
Sell Price: 10,000 credits
Usefulness: Ruby Semi-Conductors are fairly rare, but not nearly as rare as
they were in the original Dead Space. On normal difficulty, I
managed to find several of these. While not as frequent as the
Gold Semi-Conductor, and thus not as reliable, you can count on
finding at least a few of these throughout the game.
Location: Dropped from stronger enemies, or found in Node Rooms or Conduit
Rooms
------------------------------------------------------------------------------
8.6 [DISC]
Diamond Semi-Conductor
Effect: An extremely rare "electrical component" that you sell for money
Sell Price: 25,000 credits
Usefulness: Throughout all of Dead Space 2, you will find maybe 2 Diamond
Semi-Conductors, and for good reason. These items will instantly
net you a staggering amount of money, allowing you to restock
ammo and health packs, and/or grab a few nodes.
Location: Rarely dropped from important strong enemies
------------------------------------------------------------------------------
----------------------------------------
Ammunition [AMMO]
----------------------------------------
In order to use his weapons, Isaac needs ammo. While necromorphs do drop ammo
here, there, and everywhere, Isaac is also going to want to be able to purchase
ammo. To do that, he'll need the schematics! Drop amounts are based on normal
difficulty. Harder difficulties will get less rounds in each drop, but not
less drops.
9.1 [PCAM]
Plasma Energy
Stack Size: 25
Store Cost: 1,200 credits for 6 energy
Drop Amount: 6 rounds
Schematic Location: -Coming Soon-
------------------------------------------------------------------------------
9.2 [LGAM]
Line Racks
Stack Size: 6
Store Cost: 2,000 credits for 2 racks
Drop Amount: 2 rounds
Schematic Location: Chapter 5, after falling through a vent, go to the dead
end in the next room.
------------------------------------------------------------------------------
9.3 [PRAM]
Pulse Rounds
Stack Size: 100
Store Cost: 1,250 credits for 25 rounds
Drop Amount: 25 rounds
Schematic Location: After you meet Ellie for the first time, keep going past
the elevator alcove. It's on the floor in a corner.
------------------------------------------------------------------------------
9.4 [FGAM]
Force Energy
Stack Size: 15
Store Cost: 900 credits for 3 energy
Drop Amount: 3 rounds
Schematic Location: Chapter 10, in the Gravity Centrifuge.
------------------------------------------------------------------------------
9.5 [CBAM] (Credit goes to scarletdeath for the schematic location)
Contact Energy
Stack Size: 6
Store Cost: 4,000 credits for 2 energy
Drop Amount: -Coming Soon-
Schematic Location: Chapter 11, after getting dragged out by a tentacle into
Zero-G, it's right outside along the sides of the airlock tube
leading back into the mines.
------------------------------------------------------------------------------
9.6 [RPAM]
Ripper Blades
Stack Size: 15
Store Cost: 1,350 credits for 3 blades
Drop Amount: 3 rounds
Schematic Location: Chapter 7, at the bottom of the Solar Array Elevator
when you're in Zero-Gravity.
------------------------------------------------------------------------------
9.7 [FTAM]
Flame Fuel
Stack Size: 150
Store Cost: 1,000 credits for 25 fuel
Drop Amount: -Coming Soon-
Schematic Location: Chapter 9, go down the path guarded by Detonator mines.
Lift the boxes with kinesis, and the schematic is at the
end of the platform.
------------------------------------------------------------------------------
9.8 [SRAM]
Seeker Shells
Stack Size: 15
Store Cost: 1,000 credits for 5 shells
Drop Amount: 3 rounds
Schematic Location: Chapter 9, before you leave the storage area after killing
the Stalkers and Guardian, go to the left and behind where
the Guardian was.
------------------------------------------------------------------------------
9.9 [DTAM]
Detonator Mines
Stack Size: 10
Store Cost: 1,200 credits for 3 mines
Drop Amount: 1 rounds
Schematic Location: Chapter 8, on the left at the start of the processing
plant.
------------------------------------------------------------------------------
9.11 [JGAM]
Javelin Spears
Stack Size: 10
Store Cost: 400 credits for 2 spears
Drop Amount: 2 rounds
Schematic Location: Chapter 3, in the left corner near the replica Marker.
------------------------------------------------------------------------------
9.12 [RGAM]
Rivet Bolts
Stack Size: 30
Store Cost: 750 credits for 10 bolts
Drop Amount: -Coming Soon-
Schematic Location: N/A
------------------------------------------------------------------------------
----------------------------------------
Credits and Legal [CRED]
----------------------------------------
Information on the DLC suits and weapons thanks to VickersZombie over
at GameSpot:
http://www.gamespot.com/xbox360/action/deadspace2workingtitle/show_msgs.php?
topic_id=m-1-57927298&pid=975303&page=0
IGN Strategize for quick access to armor locations:
http://www.ign.com/videos/2011/01/26/ign-strategize-012611?objectid=14293265
PS3 Trophies for quick access to schematic locations:
http://www.ps3trophies.org/forum/dead-space-2/90644-dead-
space-2-roadmap-trophy-guide.html
scarletdeath for detailed information on the Arctic Security Suit and the
Soldier Suit, as well as some locations:
http://www.gamefaqs.com/boards/975302-dead-space-2/57989904
darkfromallside for the cost of the Elite Engineering Suit
http://www.gamefaqs.com/boards/975302-dead-space-2/57969213
Feel free to repost wherever, just give me, and the other sources, credit.
If you have any corrections, suggestions, comments, etc., e-mail me at:
[email protected]
Copyright 2011 Evan Barnett