* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
_______________________________________________________________________________
_____________________________DEAD ISLAND_______________________________________
_____________________________________RIPTIDE___________________________________
_______________________FAQ/WALKTHROUGH_________________________________________


   ~MMMMM     8MMMM                                 MNMMMMMM
 MDDMDNMODDM  MDDNM  MND88NNDO8M MN8NOMONOD  NN8N   ND8DD8DMONM  ~MN88DDNN
 MDN8  MNDOZ  MDONM  N88NDMMN88N MMMN8Z8MMM  N88D   DDDN  NNMN8M ~O8MM
 MD8N  M8D$N  MD$NM  MNOZ   M8$8    DD88     ND8D   DN8N   O8NNM ~D8NOMMMM
 NDNOD$M8M,   MNDDM  MN8N$8OMZMM    M8DN     N88D   MMDM  ,M8$DM ~NDD8MMMM
 NDM8ZD8OOM   MN8NM  MNON8MZD~      NDOD     N8OD   DNMDDZND$MM  ~ND8D
 M8NMO  $8NN  M8MDM  MD8MM          NNMD     D8D$   MMMMMMMM     ~DNDDN8NM
               MDMD  DMNN$                  MNNND
                       MM                   =NDDM
                       MM                     M
                       MM                     M
                       MM                     M

* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

A couple of years ago, Techland and Deep Silver finally released their long-
gestating open world zombie survival-horror game Dead Island. The game became a
surprise success, mostly thanks to a clever viral marketing campaign, and
managed to sell millions upon millions of units. Deep Silver was quick to get
Techland back at work developing a sequel, and so here we have Dead Island:
Riptide.

Here's to finding some EPIC UNDEAD ZAMBIE LOOTS!!! with you guys all over
again.

Dead Island: Riptide
Written by Dalton "HorrorSpoooky" Cooper and Trade
Copyright 2013 CheatMasters.com

The *ONLY* sites that have permission to use this guide are CheatMasters.com
and GameFAQs.com. IF YOU SEE THIS GUIDE ON ANY OTHER SITE, PLEASE INFORM ME,
AS IT DOES NOT HAVE PERMISSION TO BE THERE!!!

Contact Information
E-mail: [email protected]

!WARNING!
This guide contains naughty language as well as descriptions of blood,
violence, and gore. If you are offended by any of this, then by all means,
don't continue reading.

Also, if you aren't interested in being educated by a video game while also
enjoying my impeccably excellent sense of humor and being amazed by my second-
to-none writing talents, then, well, that really hurts my feelings and you
should apologize post-haste. =(
!WARNING!

Legal Information
- - - - - - - - -
This may not be reproduced under any circumstances except for personal, private
use. It may not be placed on any web site or otherwise distributed publicly
without advance written permission. Use of this guide on any other web site or
as a part of any public display is strictly prohibited, and a violation of
copyright.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

                         -------------------
                          TABLE OF CONTENTS
                         -------------------

01. Introduction and Controls
02. Characters
Logan
Purna
Xian
Sam B
John
03. Walkthrough
Prologue: Sea of Fog
   The Storm
Chapter 1: Paradise
   Castaway
   Back to Reality
Chapter 2: There Is A Way...
   New Beginnings
   Pathfinders
Chapter 3: Twisted Mind
   Saving Holy Man
   Where the Dead Live
   Meeting the Locals
   Natural Resources
   The Ritual
Chapter 4: Science News Daily
   Way of Science
   Dr. Kessler
Chapter 5: The Mission
   House of God
   Pump Action
   Change of Plans
   Heavy Equipment
   Stalwart Defense
Chapter 6: Descent
   The Tunnels
Chapter 7: Two Shores
   The Crossing
   Terminal Siege
Chapter 8: Blockbuster
   The Ferry
   City Newcomer
   Front Row
Chapter 9: Firefight
   Militarized Zone
Chapter 10: Fly Away
   Rescue
   Evacuation
Chapter 11: Mistakes Were Made
   The Crash
Chapter 12: Dead Town
   Quarantine Zone
Chapter 13: For the Greater Good
   With the Tide
3. Conclusion

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
1. Introduction and Controls
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Who do you voodoo? The crew of the original Dead Island are captured and meant
to be experimented on when suddenly a monsoon strikes! Now the original four
immune survivors from the first game must team up with newcomer and foul-
mouthed John Morgan to get to the bottom of this outbreak and save as many
people on the island as possible!

LT - AIM
LB - Kick
RT - Attack
RB - Weapon Wheel
Left Stick - Movement/Sprint
D-pad (down) - Flashlight
Right Stick - Camera/Crouch
Back -
Start - Pause
Y - Reload
X - Action
B - Fury (hold)/Heal
A - Jump

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
2. Characters
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
There are five total playable characters in Dead Island: Riptide. Four of them
are returning faces from the original Dead Island, while a new character, John,
is ready to fight the undead masses for the first time.

Once you have selected a character, you have to choose how you want to
distribute Skill Points. There are four choices available:

Combat - Unleash Fury attacks upon your enemies.
survival - Stay alive longer.
Balanced - Good mix of survival and damage
Custom - Points won't be distributed automatically

If you don't want to mess around with the leveling system, obviously choose
one of the three pre-set choices. Their pros and cons are obvious. I went the
Custom route myself, because I like to build a character from the ground up.

Each character has three Skill Trees. They are Fury, Combat, and Survival. They
have different Tiers of skills. You have to purchase skills in that Tier
at least once (some skills can be upgraded by re-purchasing them up to three
times) to have the ability to purchase skills on the next Tier.

Speaking of building characters from the "ground up", so to speak, you have the
option of importing your character(s) from the original Dead Island game to
Riptide once you start a new game!

Please keep in mind that the descriptions of each skill is taken directly from
the Dead Island: Riptide game.

=====
LOGAN
=====
Ex-All Pro quarterback
Expertise: Throwing

:ABILITIES:
-Auto retrieving of thrown weapons
-Aiming at multiple enemies in Fury
-Resistance to fire damage
-Higher damage and health regeneration while intoxicated

BIO: Logan was a down-in-the-dumps ex-athlete that was drowning his longing
for the glory days in a bottle when he was thrust into the hellish zombie
outbreak from the original game. Having survived the zombie apocalypse on that
island, Logan is ready to redeem himself.

"Logan Carter ain't as big a douchebag as everybody thought he was."

:SKILL TREES:

--->Fury<---
T1
Bullseye - When Fury is active, you can hit 2 enemies with one thrown weapon,
and your throwing range is 15m

T2
Longshot - Increases throwing range when Fury is active
Grazing Hits - Chance to inflict bleeding when throwing while Fury is active
Rich and Glam - Gain more experience points and more money drops during Group
Fury effect

T3
Furious Throw - Killing enemies with throws gains you additional Rage
Like A Rock - Cannot be knocked down while in a Fury

T4
True Bullseye - You can now hit 3 enemies with one thrown weapon when Fury is
active

T5
Wings of Death - Chance to instantly kill enemies when throwing while Fury is
active
Battle Rage - Kills with one-handed weapons gain you additional Rage
Volatile - Decreases the amount of rage required to activate Fury

T6
Dead Eye Bullseye - You can now hit 4 enemies with one thrown weapon when Fury
is active

--->Combat<---
T1
Heavy Hitter - Blunt weapons are now more efficient and effective, additionally
this skill unlocks a special attack

T2
Kicker - Increases chance of a critical hit when kicking
Fencer - Increases damage with one-handed weapons
Mass Driver - Increases throwing range of melee weapons

T3
Maintenance - The condition of weapons deteriorates at a slower rate
Frenzy - A kill increases damage for five seconds
Flow - Decreases stamina cost with one-handed weapons
Charge - Perform powerful, wide attack while sprinting

T4
Blade Apprentice - This skill unlocks a special attack

T5
Mighty Throw - Increases damage when throwing
Aimed Shots - Increases firearms damage
Way of the Warrior - Increases critical hit chance with one-handed weapons

T6
Economical Throw - Hitting an enemy with a thrown weapon has a chance to
inflict damage to nearby enemies
Shinobi - Instant kill chance with thrown weapons (works onlyl on equal or
lower-level enemies)
Telling Blows - Increases critical hit chance with thrown weapons

T7
Firearms Apprentice - This skill unlocks a special attack

--->Survival<---
T1
Boomerang - Chance to retrieve thrown weapons: 15%

T2
Drunken Master - Increases damage while drunk
Efficiency - Decreases weapon upgrade cost
Deeper Pockets - Increases the number of inventory slots
Spring - When knocked down, quickly get up

T3
Lockpicking - Allows opening of locks
Conditioning - Increases stamina
Scavenger - Chance to find weapon in great condition

T4
Reliable Boomerang - Chance to retrieve thrown weapons: 30%

T5
Fireproof - Improved fire resistance
Custom Maintenance - Increases durability of modified weapons
Discipline - You gain additional health

T6
Medicinal Purposes - Enables health regeneration while drunk
Appraiser - Chance to find an upgraded weapon
Reflection - Chance to knock out enemies when taking damage (works only on
equal or lower-level enemies)

T7
Righteous Boomerang - Chance to retrieve thrown weapons: 50%

=====
PURNA
=====
VIP bodyguard and sex-Sydney police officer
Expertise: Firearms

:ABILITIES:
-Self and gruop combat boost aura
-Personal side arm in Fury
-Access to more ammunition
-Penetrating shots that can hit multiple enemies

BIO: Purna has also taken on the life of a do-gooder after the horrific events
that she experienced in the original game. She is ready to protect those that
are weaker, and hopes to save everyone from the zombies that continue to
plague the world.

"When it's the end of the bloody world, no one gives a shit who you are..."

--->Fury<---
T1
Guardian - Unleash Fury to draw your private sidearm

T2
Inspiring Kick - Kills with kicks gain you additional Rage
Attack Formation - Increases damage down by all team members (including you)
when Fury is active
Grim Inspiration - Kills with modified weapons gain you additional Rage
Like A Rock - Cannot be knocked down while in a Fury

T3
Guardian Spirit - Fury lasts longer and you can take out two targets at once
Trauma Team - Give auto health regeneration for the whole team during Group
Fury effect

T4
Volatile - Decreases the amount of rage required to activate Fury
Fiery Spirit - Chance to set enemies on fire when Fury is active
Righteous Fire - Killing enemies with firearms gains you additional Rage
Guardian Angel - Fury lasts even longer and you can take out three targets at
once

--->Combat<---
T1
Blade Fighter - Blade weapons are now more efficient and effective,
additionally this skill unlocks a special attack

T2
Vampire - Kills gain you stamina
Hard Knocks - Increases damage done with melee weapons
Randori - Decreased stamina cost when fighting groups of enemies

T3
Gender Wars - Increases damage done to opposite sex
Maintenance - Increases durability of melee weapons
Kick of Strength - Kills with kicks gain you stamina
Charge - Perform powerful, wide attack while sprinting

T4
Firearms Training - You need guns, lots of guns. What's more important, you
have the skills to handle them. Additionally, this skill unlocks a special
attack

T5
Elemental Affinity - Increases duration of elemental attacks
Cold Rage - A kill increases your chance of a critical hit for a few seconds
Executor - Increases critical hit chance with firearms

T6
Wunderwaffe - Increases modified firearms damage
Rapid Fire - Decreases reload time of firearms
Piercing Shots - Increases bullet penetration chance

T7
Gun Kata - Improves your handling of firearms

--->Survival<---
T1
Boost Mood - Boosts skills related to damage, force, handling or durability
by +15% for everyone (including you) in range of aura

T2
Optimal Maintenance - Reduces repair cost
Deeper Pockets - Increases the number of inventory slots
Lockpikcing - Allows opening of locks
Spring - When knocked down, quickly get up

T3
Glory Hound - Increases XP for kills and assists
Conditioning - Increases stamina
Custom Maintenance - Increases durability of modified weapons

T4
Boost Ambience - Boosts skills related to damage, force, handling or
durability by +20% for everyone (including you) in range of aura

T5
Recycler - You get more bullets when creating ammo
Recovery - Chance not to get interrupted after being hit while attacking
Providence - Increases number of bullets found in loot

T6
Second Chance - Chance of being instantly revived after death
Jackpot - Chance to loot rare items
Rain of Bullets - Increases the amount of ammo you can carry

T7
Boost Aura - Boosts skills related to damage, force, handling or durability
by +25% for everyone (including you) in range of aura

====
XIAN
====
Chinese Special Forces
Expertise: Blade Weapons

:ABILITIES:
-Backstabbing grants more damage
-Fast rage generation - Fury can be used more often
-Additional critical effects with blade weapons
-More effective healing

BIO: Xian has proven herself and has shown that she can live up to her father's
legacy. Now she is ready to join her fellow survivors in saving whoever she
can from the undead."

"This is mankind destroying itself."

--->Fury<---
T1
Bloodrage - Unleash your Fury to use your most lethal skills to quickly deal
with nearby enemies

T2
Assassin's Guile - Increases maximum health when Fury is active
Grim Inspiration - Killing enemies with blade weapons generates additional Rage
Lightning Moves - Fury makes you move faster
Like A Rock - Cannot be knocked down while in a Fury

T3
Boiling Bloodrage - Fury lasts longer and makes you even more effective in
combat
Group Fitness - Disable stamina cost for yourself and your allies during
Group Fury effect

T4
Volatile - Decreases the amount of rage rqeuired to activate Fury
Flowing Strikes - Critical kills gain you more Rage
Rerage - Chance to restore 20% of Rage after Fury ends

T5
Burning Bloodrage - Fury lasts even longer and is more devastating

--->Combat<---
T1
Blade Fighter - Blade weapons are now more efficient and effective,
additionally this skill unlocks a special attack

T2
Flying Strike - Attacking with blade weapons while jumping causes extra
damage, additionally this skill unlocks a special attack
Flawless Blade - Increases damage done with blade weapons
Maintenance - Increases durability of blade weapons

T3
Backstab - Increases damage when attacking enemies from behind with melee
weapons
Effortless - Decreases stamina cost with blade weapons
Deep Wounds - Chance to inflict bleeding upon critical hit with blade weapons
Charge - Perform powerful, wide attack while sprinting

T4
Blade Expert - Blade weapons are now more efficient and effective, additionally
this skill unlocks a special attack

T5
Serrated Blade - Increases bleeding duration
Telling Blows - Increases critical hit chance with blade weapons
Poisonous - Increases poison duration

T6
Stroke of Luck - Instant kill chance with blade weapons
Pressure - Increases critical hit chance when the enemy's health is below 50%
Master Assassin - Increases bleeding and poison damage

T7
Blade Master - Blade weapons are now more efficient and effective, additionally
this skill unlocks a special attack

--->Survival<---
T1
First Aid - Medkits are 25% more effective

T2
Life Insurance - Decreases cash penalty on death
Vampire - Kills gain you stamina
Spectre - You're less likely to attract the enemies' attention
Spring - When knocked down, quickly get up

T3
Deeper Pockets - Increases the number of inventory slots
Lockpicking - Allows opening of locks
Endurance - Increases stamina regeneration rate

T4
Field Medicine - Medkits are 50% more effective

T5
Choice Cuts - Increases XP reward for severing limbs
Merchant - Decreases the price of items you buy
Combo - Kills within 5 seconds of each other are rewarded with extra XP

T6
Rally - Increases stamina regeneration when your health drops below 50%
Custom Maintenance - Increases durability of modified weapons
Equal Chances - Decreases penalty when fighting eneimes with a higher level
than you

T7
Surgeon Genera - Medkits are 75% more effective

=====
SAM B
=====
Rap one hit wonder
Expertise: Blunt Weapons

:ABILITIES:
-Ability to ram and tackle enemies
-Powerful blows during Fury that send enemies flying
-High damage resilience
-Faster and longer enemy knockdowns

BIO: Sam B has a new lease on life after the events in the original game, and
he hopes he is still standing to let his voice be heard about this outbreak
when all is said and done.

"...people do amazing shit when they up against it."

:SKILL TREES:

--->Fury<---
T1
Haymaker - Unleash your fury to damage enemies with devastating blows,
knocking them down with single hits

T2
Feel No Pain - Fury makes you more resistant to damage
Grim Inspiration - Killing enemies with blunt weapons generates additional Rage
Sticks and Stones - Taking damage can gain you Rage
Like A Rock - Cannot be knocked down while in a Fury

T3
Greater Haymaker - Fury lasts longer and each punch dsends enemies into the air
You've Been Served - Gives a very high critical hit chance for the whole team
during Group Fury effect

T4
Volatile - Decreases the amount of rage required to activate Fury
Smash Hit - Smashing opponents' heads with blunt weapons generates additional
Rage
Pain Killer - Each kill when Fury is active restores health

T5
Incredible Haymaker - Fury lasts even longer and you can literally send your
enemies flying

--->Combat<---
T1
Heavy Hitter - Blunt weapons are now more efficient and effective, additionally
this skill unlocks a special attack

T2
Devastation - Increases force and damage with all blunt weapons
Effortless - Reduces blunt weapons stamina cost
Maintenance - Increases durability of blunt weapons

T3
Lights Out - Increases enemies' KO time
Tackle - Ability to tackle your enemies
Exploit Weakness - Increases chance to score a critical hit when enemy's
stamina is below 50%
Charge - Perform powerful, wide attack while sprinting

T4
Blunt Expert - Blunt weapons are your preferred instruments of destruction,
additionally this skill unlocks a special attack

T5
Hammer Blows - Chance to cause Instant KO with blunt weapons
Big Stick - Increases ddamage with two-handed weapons
Powerful Impact - Increases damge with modified blunt weapons

T6
Critical Impact - Increases chance to score a critical hit with modified blunt
weapons
Aimed Shots - Increases firearms damage
Telling Blows - Increases chances of dealing a critical hit with blunt weapons

T7
Earthshaker - The ground trembles with the force of your strikes, additionally
this skill unlocks a special attack

--->Survival<---
T1
Recuperation - Regenerates 10% of health per minute

T2
Money Magnet - Increases amount of looted money
Motivation - Chance to turn incoming damage into a stamina boost
Decoy - You're more likely to attract the enemies' attention
Spring - When knocked down, quickly get up

T3
Hardened - Reduces melee damage taken
Lockpicking - Allows opening of locks
Deeper Pockets - Increases the number of inventory slots

T4
Regeneration - Regenerates 15% of health per minute

T5
Bone Breaker - Increases XP for breaking enemies' bones
Bulletproof - Reduces bullet damage taken
Backfire - Enemies receive damage for knocking you down

T6
Last Stand - Decreases damage taken when health is below critical level
Fence - Increases prices of items you sell
Custom Maintenance - Increases durability of modified weapons

T7
Rebirth - You can rebuild destroyed organs and recover from ghastly wounds. You
regenerate 20% of health per minute.

====
JOHN
====
ADF Soldier
Expertise: Hand-to-Hand Combat

:ABILITIES:
-Faster weapon skills learnign
-Chance of area attacks during Fury
-Powerful special attacks, including Uppercut and Run Kick
-Chance to avoid death and heal instead

BIO: John Morgan was born on the islands to a military family. John joined the
military himself, but after refusing to go through with a direct order, John
was sentenced to life in prison for treason. But after the zombie outbreak,
John has managed to escape and now focuses on taking down the undead masses
that plague the people he has sworn to protect.

"As far as I'm concerned, John Morgan is still a soldier."

:SKILL TREES:

--->Fury<---
T1
Touch of Power - Perform quick and deadly attacks with a staff in Fury

T2
Infinite Rage - Rage gained from kills
Lightning Moves - Fury makes you move faster
Godspeed - Give speed buff to yourself and your team during Group Fury effect
Burning Fists - Gain additional Rage after killing opponent in hand to hand

T3
Touch of Destruction - Killing blow breaks enemy's chest and sends them flying

T4
Go Green - Rage points regained after Fury is used
Kill All, Know All - Experience gained is increased in Fury
Long Hands - Gain chance to perform area of effect attacks in Fury

T5
Like A Rock - Cannot be knocked down while in a Fury
Zen Time - Fully restore health points after Fury ends

T6
Touch of Death - You have fully mastered rage management. From now on your Fury
lasts twice as long

--->Combat<---

T1
Palm Strike - Unarmed, precise strike on the head, deals additional 10% damage
and causes bleeding

T2
Cardio - Decrease stamina cost of hand-to-hand attacks
Weapon Durability - Increase hand-to-hand weapon durability
Life Drain - Chance to heal by 25% after each hit

T3
Frenzy - A kill increases damage for five secodns
Body Blows - Gain chance to perform very powerful fist and kick attacks, with
the ability to knock down your enemy
Puncher - INcreases damage with hand-to-hand weapons
Charge - Perform powerful, wide attack while sprinting

T4
Big Boot - Kicks performed while running deal a lot of damage and can knock
down enemies

T5
Cold Rage - A kill increases your chances of a critical hit for a few seconds
Uppercut Attack - Unlock John's powerful but slow uppercut attack. It can
knock down enemies, but requires a lot of stamina. Only usable with bare fists,
brass knuckles and claws.
What A Kicker - Increases damage with kick attacks

T6
Counterattack - Evading enemy strike increases chance of a critical hit for
your next attack
Way of the Fist - Increases critical hit chance with hand-to-hand weapons
Uppercut Attack Upgrade - Decreases stamina cost of performing uppercut attack

T7
Kiss of the Dragon - Very powerful attack with a lot of force, causes bleeding.
Additionally, a precise strike on the head has a small chance of instantly
killing your opponent.

--->Survival<---

T1
Health and Stamina Buffa 1 - Maximum health and stamina is increased by 10%

T2
One-Handed Weapon Durability - One-handed weapon durability
Master Thief - Lockpicking
Deeper Pockets - Increase the number of inventory slots
Spring - When knocked down, quickly get up

T3
Health and Stamina Buff 2 - Maximum health and stamina is increased by 10%

T4
Optimal Maintenance - Reduces repair cost
Weapons Proficiency - Level up skill weapons faster
Life Inusrance - Decreases cash penalty on death
Sapper - Reduces damage from explosions

T5
Nosferatu - Critical strikes allow you to regenerate health
Strong Legs - Lower jumping stamina cost by 60%
Marathon Runner - Reduce stamina cost of running by 60%
Military Training - Gain chance to recover a bit of health instead of dying
Health and Stamina Buff 3 - Maximum health and stamina is increased by 10%

* * *

In addition, there are four basic skills that level up over time as you
complete actions based on them. There are four categories, and they are
consistent across every character in the game.

Each time you level up one of these skills, you will gain a new ability or
buff regarding that skill. Each skill can be leveled to level 10.

BLUNT WEAPONS
1. Fighting with blunt weapons costs you 10% less stamina
2. Blunt weapons are 20% more durable
3. You have 5% higher chance to score a critical hit with blunt weapons
4. You deal 20% more damage using blunt weapons
5. Fighting with blunt weapons costs you 15% less stamina
6. Your blunt weapon attacks are 25% faster
7. You gain 10% more experience from killing enemies with blunt weapons
8. Each blunt weapon hit is 20% more forceful
9. Each blunt weapon kill gives you 10% more Rage points
10. You deal 35% more damage using blunt weapons

BLADE WEAPONS
1. Fighting with blade weapons costs you 10% less stamina
2. Blade weapons are 20% more durable
3. You have 5% higher chance to score a critical hit with blade weapons
4. You deal 20% more damage using blade weapons
5. Fighting with blade weapons costs you 15% less stamina
6. Your blade weapon attacks are 25% faster
7. You gain 10% more experience from killing enemies with blade weapons
8. Each blade weapon hit is 20% more forceful
9. Each blade weapon kill gives you 10% more Rage points
10. You deal 35% more damage using blade weapons

HAND-TO-HAND
1. Fighting hand-to-hand costs you 10% less stamina
2. Hand-to-hand weapons are 20% more durable
3. You have 5% higher chance to score a critical hit with hand-to-hand combat
4. You deal 20% more damage fighting hand-to-hand
5. Fighting hand-to-hand costs you 15% less stamina
6. Your hand-to-hand attacks are 25% faster
7. You gain 10% more experience from killing enemies in hand-to-hand combat
8. Each hand-to-hand hit is 20% more forceful
9. Each hand-to-hand kill gives you 10% more Rage points
10. You deal 35% more damage fighting hand-to-hand

FIREARMS
1. You figured out how to fit 10% more bullets into a magazine
2. You figured out how to increase your firearm's rate of fire by 10%
3. You have a 5% higher chance to shoot for a critical hit
4. Your firearms attacks deal 20% more damage
5. Your weapon skill lowers recoil by 10%
6. Increases accuracy for any firearm by 20%
7. You gain 10% more experience from shooting enemies
8. You learned how to reload your guns 20% faster
9. Each enemy shot gives you 10% more Rage points
10. You can carry 20% more ammo of each type

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
3. Walkthrough
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

====================
PROLOGUE: SEA OF FOG
====================

- - - - -
THE STORM
- - - - -
Location: Warship
Difficulty: 3/5
XP: 4/5
Cash: 1/5

Okay, the first quest starts out easy enough. Basically, you go through the
ship and learn a whole bunch of tutorial-like stuff to teach you how to
properly play the game. You will learn how to kick, gather loots, and all sorts
of junk.

Move through the ship and you will reach an area where you need to find a
weapon. A crowbar is being used to jam the valve on a nearby door. Grab it, and
then you can proceed. You will be taught to crouch and jump as well. When you
are taught to crouch to go through the small opening near the floor, by the
way, hang back a bit, because steam will shoot out of the pipes and damage you.
Sit tight until the steam dissipates before continuing.

Zombies will start appearing, but you go through a room just filled with
supplies - multiple weapons, medical kits, cash, ammo, and whatever else.
Grab it all and then continue through the ship. You'll reach a room that is
on fire and also has zombies all around. Go down the ladder and go across the
catwalk to another ladder and switch on the sprinkler system. Then backtrack
and you can now pass through the area that was once blocked by the flames.

Eventually, you will reach a flooded section of the ship. You can run by most
of the zombies if you'd like. Kick them out of the way or whack them real
quick. Pull open the large double doors by holding X and then go up the final
ladder to get outside on the ship.

Check the ground for a shotgun as you make your way under the crates by first
ducking, and then using the crates to jump over to the other side. Continue
until you meet a group of soldiers. They will give you a rifle, so use it to
kill the zombies. You have to kill all the zombies before proceeding, so if
you get stuck, check your mini-map for the red skull icons, which indicates
that zombies are there. Hunt down the stragglers.

Your next objective is to go to the operations room. Go to the door that leads
to it, but you will find that it won't open. Backtrack a bit to find a ladder.
Climb up the ladder and then fight your way to the operations room. Drop down
and you will be in a room with quite a few zombies. Use the control panels to
force them to try to figure out how to walk around them, putting much-needed
distance between you and the undead. Once they are all dead, go back up and
you can let everyone in by opening the door that was locked previously.

===================
CHAPTER 1: PARADISE
===================

- - - - -
CASTAWAY
- - - - -
Location: Flooded Jungle
Difficulty: 2/5
XP: 3/5
Cash: 1/5
Quest Giver: Harlow

After waking up on the shore, you should check the dead bodies lining the
beach for supplies. Then start following the objective marker through the
opening in the cliffside and then up the hill. Follow the bridges and you will
reach the camp. Zombies will be coming in already, so kill them.

As you fight the zombies, keep an eye out for red and white icons that indicate
a survivor is being attacked by a zombie. When this happens, you should rush
over and help them so that you will have more survivors to help fight off the
zombies. This is especially imperative at this quest because all of your
weapons you got on the boat are now gone.

Once all the zombies are dead, the quest is complete.

- - - - - - - -
BACK TO REALITY
- - - - - - - -
Location: Flooded Jungle
Difficulty: 3/5
XP: 3/5
Reward: Nail Gun
Quest Giver: Trevor Rogers

Speak with Trevor and then follow him. He will ask you to set up defenses in
the area. Grab the rolled up fences and then place them in the designated areas
as instructed. You will have to put up about four fences or so. When that's
done, another wave of zombies will attack.

Prepare quickly. There are workbenches here. I recommend you use them to repair
any weapons you have and then pick one and use the cash you've allocated so
far to beef it up like hell. This will make killing the zombies much easier.
After the first wave of zombies is killed, speak with Trevor again.

The group decides to blow up the bridge so that there is no way the zombies
can get in any longer. Trevor will give you a flare gun that will automatically
equip so that you can accomplish this. Go to the bridge. To the left and right
will be ladders that allow you to reach an elevated position. Go to an elevated
position immediately and from this vantage point, shoot the red barrels to
blow up the bridge.

Once the mission is over, be sure to speak with Trevor again to collect your
reward, a pretty powerful nail gun. People that have items or rewards for you
will be marked with trophy icons.

=============================
CHAPTER 2: THERE IS A WAY....
=============================

- - - - - - - -
NEW BEGINNINGS
- - - - - - - -
Location: Flooded Jungle
Difficulty: 3/5
XP: 3/5
Reward: Shillelagh
Quest Giver: Harlow

Speak with Harlow, and then go to the objective marker. It is quite a ways
away, so I highly recommend snagging a car to get there. Once you arrive, you
will find a fellow behind a gate. Speak with him, and then you will need to
search the area for an operational boat.

Off the dock, you will find your boat. Unfortunately, the boat is missing its
engine. So now you have to find a workshop. Go to the west, and you will find a
shack. Climb the ladder on the side of the shack to drop through the hole in
the ceiling and you will find the engine sitting on a shelf.

Pick up the engine and carry it back to the boat. Install the engine on the
boat. If you are playing in co-op, have the other players protect the person
carrying the engine because the engine keeps you from using your weapons or
defending yourself in any way against the zombies. That being said, you could
always throw the engine at their head if you got desperate enough.

- - - - - -
PATHFINDERS
- - - - - -
Location: Flooded Jungle
Difficulty: 2/5
XP: 3/5
Cash: 2/5
Quest Giver: Harlow

Once everyone is on the boat, or if you're doing it solo, start driving through
the water. Basically, just follow the water. Your mini-map isn't as helpful
here due to the lack of defined boundaries, but just kind of move in the
general direction of the red objective flag marker.

Upon reaching the shore, you will be redirected to Halai village. It is quite
the walk, but this is the perfect time to do some exploring and grinding XP by
slicing through zombies and such. In the village proper, you'll find a guy
behind a gate to speak with.

=======================
CHAPTER 3: TWISTED MIND
=======================

- - - - - - - -
SAVING HOLY MAN
- - - - - - - -
Location: Flooded Jungle
Difficulty: 4/5
XP: 4/5
Reward: Claws
Quest Giver: Jackson

Talk with the man behind the gate, and then you will be lead to the missionary
that is being swarmed by zombies. If you have any firearms or throwable
weapons, stay above the zombies and try to kill as many from above. If not,
just charge them from behind. A zombie type called Ogre will be with them
that will kill you pretty quickly if you don't keep your distance, but if you
have a lot of health, go to town.

Once the zombies are all dead, the missionary will come out to speak with you.

- - - - - - - - - -
WHERE THE DEAD LIVE
- - - - - - - - - -
Location: Flooded Jungle
Difficulty: 4/5
XP: 4/5
Reward: Shovel
Quest Giver: Marcus Villa

The missionary, Marcus Villa, will give you a new quest. And that quest is to
retrieve his tool from the Dead Zone. Navitage through the flooded huts to get
to a hut identical to the one you entered into the previous quest, which will
have double doors that open up to an area that is identical to the place where
you met Marcus in the previous quest.

Your first goal is to kill everything here. The zombies have a hard time
getting up the stairs, so a good strategy is to throw any throwable weapons at
them from your current vantage point and maintain distance. There is one Thugh
zombie, but the rest are just regular zombies. Kill them all and then go
through the door they were protecting.

Inside you will find Marcus's toolbox. Grab the toolbox and then travel back to
Marcus to give it to him.

- - - - - - - -
MEETING LOCALS
- - - - - - - -
Location: Flooded Jungle
Difficulty: 2/5
XP: 3/5
Cash: 2/5
Quest Giver: Marcus Villa

Marcus will request that you go to his house in the nearby village. You will
need to use a boat to get there the fastest. Remember that if you are playing
solo, and zombies climb on the boat, you will need to tap LB quickly when it
flashes on the screen to knock them off. Otherwise, have your co-op buddies
keep the zombies away from you as you make your way to Marcus's village.

Upon arriving, find Marcus's house and climb the ladder.

- - - - - - - - -
NATURAL RESOURCES
- - - - - - - - -
Location: Flooded Jungle
Difficulty: 3/5
XP: 3/5
Reward: Throwing Knife
Quest Giver: Hadisi

Speak with Hadisi outside of Marcus's house. He will tell you about his sick
brother, and so now you have to go find bark for the brother to chew on to make
feel better or some crap. So, grab a boat and go to the designated areas to
look for the bark.

You will get on shore and be lead into the jungle deeper. There you will be
able to search for the bark in three areas all marked with green on the
mini-map. Strangely enough, you don't actually gather the bark off the trees,
but rather, grab the bark that is lying on the ground. Collect the bark in all
three areas (be mindful of the zombies) and then return to Hadisi.

Speak with Hadisi about the situation, and then go inside and talk to Batram.

- - - - - -
THE RITUAL
- - - - - -
Location: Flooded Jungle
Difficulty: 5/5
XP: 5/5
Cash: 2/5
Quest Giver: N/A

Inside Marcus's hut, go by the bookhself to find the map and notebook. If you
check his bedroom, you can find a notecard sitting on the end table. Upon
collecting the map, speak with Batram again, and then return to Halai. You can
fast-travel there from this location.

After discovering that Marcus is no longer at Halai, use the fast-travel map
in the center shack to return to the Paradise Survival Camp. Marcus has gone
crazy and will block off all the exits with fire using Molotov cocktails.
Swarms of zombies will then move in on your position, and your goal is to fend
them off until Harlow arrives.

Dotted throughout this camp are crates full of snacks so you can heal yourself.
There is a workbench here as well, so just be mindful of these two things as
you kill the zombies. A variety of special zombies will show up, including the
quick Butcher, the fat, slow Floater, Thugs, and then a boss zombie at the
end of the excursion. The boss zombie is best killed using your Fury abilities.

=============================
CHAPTER 4: sCIENCE NEWS DAILY
=============================

- - - - - - - -
WAY OF SCIENCE
- - - - - - - -
Location: Flooded Jungle
Difficulty: 5/5
XP: 3/5
Reward: Harpoon
Quest Giver: Harlow

Speak with Harlow after the battle and the make your way to the research
laboratory. Go through the front door there to enter the compound proper. I
recommend hitching a ride with a vehicle to get that much faster, as it is
quite the long walk and there are no real close areas you can fast-travel to
get there quicker.

Anyway, proceed into the dome, and then walk over to the intercom system and
interact with it. Dr. Kessler will then let you inside, so make your way to
his lab.

- - - - - -
DR. KESSLER
- - - - - -
Location: Research Laboratory
Difficulty: 4/5
XP: 4/5
Reward: Stun Gun
Quest Giver: Dr. Kessler

Speak with Dr. Kessler. After that, go out into the large open area that you
can see through the window. There are numerous Grenadier-type enemies that you
have to kill to get their reagents so Kessler can continue his research. To
reach the catwalks above that they are all on, walk outside of Kessler's lab,
take a right, and you'll see a red ladder hanging over some crates. Use the
crates to reach the ladder and then climb to the catwalks.

Now you just have to make your way to each Grenadier, kill them, and then loot
their body. Mutated scientists flank them all over the place, so try to weed
them out. The Grenadier, as can be expected, tosses chunk of flesh at you that,
while easily avoided, can cause a lot of damage. Luckily, you only have to
fight one Grenadier at a time.

One Grenadier will be across a gap and it will seem like you can't reach him,
but just pull a lever near the gate and a bridge will extend. The final
grenadier is a boss zombie (marked by the purple skull on the mini-map). He
functions the same as a regular Grenadier, but does a lot more damage and has a
lot more health. Fury is the easiest way to get rid of him.

Once you have collected all the Reagents, return to Dr. Kessler. Speak with
him, and then he will ask for a blood sample. Go to his blood sample machine
sitting on the island counter in the center of the room and hold X to give a
blood sample. Then wait around for a minute or so and Kessler will get the
results and then return to his standard standing position. That is your cue to
go talk to him again. Be sure to grab your Stun Gun before you leave.

======================
CHAPTER 5: THE MISSION
======================

- - - - - - -
HOUSE OF GOD
- - - - - - -
Location: Flooded Jungle
Difficulty: 4/5
XP: 4/5
Cash: 3/5
Quest Giver: Harlow

Make your way to the mission building as instructed by Harlow. You will want to
drive near to the objective marker, and then keep an eye on the map to see a
clear path through the jungle. Unfortunately, this path is blocked off so that
you will have to walk the rest of the way instead of just driving there.

Upon arriving at the mission, clear it out of all the zombies.

- - - - - -
PUMP ACTION
- - - - - -
Location: Flooded Jungle
Difficulty: 4/5
XP: 4/5
Reward: Scottish Dirk
Quest Giver: Trevor Rogers

Speak with Trevor at the mission. Then make your way all the way over to the
mud pump. You will want to fast-travel to Marik's Marina to lower the distance
to the pump. You will eventually reach a warehouse (basically, a glorified
shack) that is locked.

Get into the water and then walk under the building. There you will find a
ladder. Climb up the ladder and then you'll find another ladder to get to the
roof. Drop off the roof and you will be behind the fenced area so you can get
inside the warehouse through an open door. Kill all the zombies, and then
go into the warehouse and open the double doors in here.

Now grab the mud pump. Unfortunately, you can't fast-travel with the damn
thing, but rather, you need to go all the way back to the missionary. Start
moving toward the objective marker and you will find a jeep. You will be moving
very slow while carrying the mud pump, so you will be incredibly vulnerable to
the zombies. If you are playing in co-op, be sure to protect the guy that is
stuck carrying the mud pump.

Throw the mud pump in the back of the jeep and then drive all the way back to
the missionary as far as you can go. Then get out of the jeep and grab the
mud pump from the back and walk it to the mission. Place it at Trevor's feet
near the water.

- - - - - - - -
CHANGE OF PLANS
- - - - - - - -
Location: Flooded Jungle
Difficulty: 3/5
XP: 3/5
Cash: 3/5
Quest Giver: Trevor Rogers

As soon as the pump starts going, a bunch of monsters will start attacking.
You are given some time to set up defenses and prepare for the oncoming
zombies by using the repair bench or do whatever else you want. Once all the
zombies are dead, the quest is complete.

- - - - - - - -
HEAVY EQUIPMENT
- - - - - - - -
Location: Flooded Jungle
Difficulty: 3/5
XP: 4/5
Reward: Maul
Quest Giver: Sam Hardy

Go speak with Hardy. He will give you your next mission, which is to travel
out into the jungle and loot a downed helicopter. Go to the helicopter and
gather the HMGs, and then return them to the mission and set them up.

- - - - - - - - -
STALWART DEFENSE
- - - - - - - - -
Location: Flooded Jungle
Difficulty: 5/5
XP: 5/5
Reward: Pistol
Quest Giver: Trevor Rogers

Speak with Trevor again and then be prepared for another onslaught of undead.
Fix the defenses and everything else. Fight off the zombies. There will be a
couple of special-type zombies, but nothing too tough, and the mounted
machineguns make this fight a thousand times easier than the one at the mission
before.

==================
CHAPTER 6: DESCENT
==================

- - - - - -
THE TUNNELS
- - - - - -
Location: Flooded Jungle
Difficulty: 5/5
XP: 5/5
Reward: Shotgun
Quest Giver: Trevor Rogers

Go into the tunnels when ready. As you go deeper into them, the lights will
be out, so you will need to switch on your flashlight. In case you forgot how
to do that, just push down on the d-pad. With the flashlight on, your first
goal is to find the generator. Upon finding the generator, your second goal is
to find the missing fuse.

The green area is behind a barricaded door in the generator room. There are
some crates next to the generator that you can use to climb on top of it.
From there, you can climb up on the piece of rubble hanging down, which you
can then use to get up to the second floor. Drop through the hole up there to
fall into the room behind the barricaded door.

The fuse is right on the ground here. Snatch it up, and then hold X on the
barricaded door to get the obstruction out of the way. Place the fuse in its
designated area in the fusebox, and then you will be able to explore the
tunnels deeper.

Use the pipes to reach the higher area and go through the door up here. You'll
then be in a large, open room. Hug the left side of the area and you'll find a
beam you can walk across. Do so, and then uses the pipes sticking out of the
concrete so that you can sort of slide off them and land as low as possible
without taking too much damage. Another fuse finding session is in order.

The objective marker doesn't lead you to the generator this time, but rather a
Thug-type zombie that is carrying the key. If you haven't been paying
attention, these tunnels have plenty of shotguns, pistols, and assault rifles,
as well as the ammunition to these weapons, just lying around all over the
place. Definitely use those to much more easily kill the Thug.

When the Thug is dead, you can loot his body to grab the fuse. Place it where
it needs to go to get the power back on in this area. Now as you continue
exploring the tunnels, you shouldn't need to use your flashlight all that much
more. If your flashlight does run out of juice, just hang back and let it
recharge before flipping it back on again.

You will probably be surprised to enter a room with people that actually shoot
back at you. As soon as you encounter the first smugglers, go through the door
on the left. This will allow you to go around and flank them. Shoot the
explosive tanks to kill them easily and then continue into the next room,
where you will find more smugglers stupidly standing around explosive barrels.
Use their stupidity to your advantage.

Move through the next few rooms, and take out the smugglers as you go. There
are plenty of opportunities for cover, and the smugglers die in basically one
shot, so don't worry about being overwhelmed by them. They really don't serve
much of a challenge unless they take you by surprise and are able to get more
than a few shots off.

Once these smugglers are killed, you'll find the door to exit the tunnels.
Unfortunately, it is locked. You will now be lead to another room of smugglers,
plus a boss smuggler that has a lot more health. Kill them all. The boss
smuggler tries to hide behind cover, but what this will do is make his head
visible enough for you to pop shots off into it, and make it so he can't really
get any good shots off on you. Baha.

Once they're all dead, you are free to loot the room, and you will find plenty
of lootable items in here. The most important, of course, is the key item
that is hanging on the wall in the form of the key to exit the tunnels. Snag
it, return to the door, and then you are free to exit the tunnels.

=====================
CHAPTER 7: TWO SHORES
=====================

- - - - - - -
THE CROSSING
- - - - - - -
Location: Ferry Station
Difficulty: 3/5
XP: 4/5
Reward: Chinese War Sword
Quest Giver: Sam Hardy

Walk over and speak with Harlow to get this boss fight against Wayne going.
Climb the ladders and then drop down off the catwalk into Wayne's area to get
the fight started!

!!!BOSS FIGHT!!!

I mean, what.

Anyway, Wayne is a large zombie with a huge, bloated fist that he likes to
smash on the ground to spread damage. He has a weakness to fire, so if you have
any fire-related weapons on you, now is the time to use them against Wayne to
kill him quickly. There are four valves placed around the area that you can
turn to cause steam to shoot out of vents from the ground, and if you trick
Wayne into walking through the steam, this will also set him ablaze.

Regular zombies will constantly spawn to help Wayne out, and they can be a
huge annoyance. If you find yourself having troubles, just slowly go from
valve to valve and keep twisting them in time so that Wayne steps through the
steam. This should constantly keep him on fire, and he will eventually die
this way. Obviously, if you have any Fury built up, use it to drain his health
even further.

Loot everything after Wayne is dead, and then talk to Sam Hardy. Go over to the
hangar door and unlock it. To reach the ferry terminal, you will need to take a
left and go on the docks, as the path is head is blocked by flaming rubble.
Unfortunately, this way also leads to an unruly group of prisoners that want to
kill you. After negoations fall through, something crazy happens.

Your character will be in a state of extended Fury, and you are basically
invincible at this point. Decimate all the prisoners. You should be able to
kill them all before the Fury wears off, but if not, picking off the stragglers
should be easy enough. Once they're all dead, your characters will make a call
to Dr. Kessler to tell him about this new revelation, and then you are free to
loot the Ferry Station, which is absolutely stocked with goodies and cash --
ESPECIALLY THE CASH REGISTERS!

Go to the small building next to the primary Ferry Station, and you will find
the control room. Inside is Marvin. Talk with Marvin to initiate the next
quest.

- - - - - - - -
TERMINAL SIEGE
- - - - - - - -
Location: Ferry Station
Difficulty: 5/5
XP: 5/5
Reward: Heavy Revolver
Quest Giver: Marvin
</pre><pre id="faqspan-2">
"Take time to look around" is your current objective after having a chat with
Marvin. What this means is that you should set up defenses. Keep an eye out for
various crates that sit on the ground in this area, because these crates are
filled with ammunition and medical kits that will be very helpful during this
lengthy quest.

A wave of zombies will eventually attack. Wipe them out and then return to
Marvin and speak with him again. Afterwards, meet everyone in the middle of
the area. Another wave of zombies is incoming. Fight them all off. Once the
initial wave is dead, the new Screamer enemy type will appear, resurrecting
the zombies. There will be a lot of zombies super-powered by the Screamer as
well.

Do your best to wipe them out, and then keep fighting off the waves of zombies
until the ferry finally arrives. Once the ferry rolls up to the dock, stand in
the middle of it to leave this area.

======================
CHAPTER 8: BLOCKBUSTER
======================

- - - - -
THE FERRY
- - - - -
Location: Henderson
Difficulty: 2/5
XP: 2/5
Cash: 2/5
Quest Giver: Harlow

Get off the ferry and then secure the marina by killing all the zombies. Just
regular zombies plus a Thug here or there.

- - - - - - -
CITY NEWCOMER
- - - - - - -
Location: Henderson
Difficulty: 3/5
XP: 3/5
Reward: Hatchet
Quest Giver: Marvin

Speak with Marvin and then go to the gate. Ignore the Ram zombie, as he will
just stand around and won't bother you unless you try to attack him. Try to
open the gate, and you won't be able to get inside because of a chain wrapped
around it.

LUckily there is a building right nearby that has the key. Break into the
building by doing the door-bashing mini-game. To do that, pull down on the
right analog stick, and then flick it forward as the cursor lands in the
middle of the meter, the section that is colored red, to break into the door
fastest.

You'll find the keys sitting on the counter in here. There are other goodies,
so loot the area. Then exit this building and open the gate. You will find
the front door of the theater blocked by zombies. The objective marker will
then lead you to a ladder you can climb to get into the theater or "cinema" as
the game calls it.

- - - - -
FRONT ROW
- - - - -
Location: Henderson
Difficulty: 3/5
XP: 3/5
Cash: 2/5
Quest Giver: Marvin

The first thing you need to do is, of course, clear all the zombies out of
the building by smashing their brains and such. The multiple levels of the
cinema means that the zombies will have a tough time getting to you all at
once. The zombies in here are mostly the fast-moving type, so they can be a
challenge if they do manage to corner you or something.

Once all the little red icons on your mini-map have disappeared, you'll go to
the projection room where you will meet Jacqueline, the lone survivor of the
cinema. Talk with her and she will tell you to turn on the shutters.

You'll find the key to the shutters behind the counter in front of the front
doors of the cinema. The controls to the shutters here are behind that counter
as well. Shut the shutters (...) and then make your way to the back door and
shut the shutters there as well.

Once the building is on total lockdown, go back to Jacqueline and speak with
her again. Then as everyone piles into the theater, find Marvin and talk with
him again.

====================
CHAPTER 9: FIREFIGHT
====================

- - - - - - - - -
MILITARIZED ZONE
- - - - - - - - -
Location: Henderson
Difficulty: 5/5
XP: 5/5
Reward: Heavy Pistol
Quest Giver: Sam Hardy

Talk with Hardy, and then make your way to the area right outside the base. A
Wrestler-type zombie (basically the boss that you fought earlier, except
weaker) will show up. I recommend ignoring him because the next area is so wide
that avoiding him is super easy, and he's just not worth the ammo to kill at
this point.

As you move into the camp, you will notice numerous mines on the ground. These
can be avoided pretty easily since they are noisy and are constantly blinking
red, but the zombies running into them is what's going to cause you the
problem. The Wrestler might kill itself on the mines if you want to bait it
around the area, but once the mines thin out a bit from being blown up, this
place is a lot easier to explore.

Zombies are being drawn to the location due to blaring sirens located at four
different towers in the area. The first tower is real close, and you can
destroy the siren by shooting it at the angle you approach it. The next three
sirens are better destroyed by climbing up the ladder to the top of the tower
and then disabling each siren by holding down the X button.

Upon stopping all the sirens, go to the entrnace of the building. It will be
blocked by a heavy-duty gate. You need to find explosives to blast your way
into the base. Facing the gate, turn left, and then walk straight ahead until
you hit a dead-end. There is a shelf tucked away back here with the C4
explosives you need. Return the C4 to the gate and attach it to the gate to
blow it up. Be sure to get out of the way of the explosion because you only
have two seconds to do so and the blast can and  will kill you.

With the gate blown up, go inside the base. The power is off, so switch on
your flashlight. Plenty of zombies can be found in here, but there's also an
absurd amount of ammunition. Plus, if you were moving through the tents
outside, you probably found a ridiculous amount of ammunition and medical kits
anyway. You should be set. There will be a few special type zombies, but I
recommend ignoring them. Jump on the desks and cubicles to bypass them and
keep them away from you.

Make your way to the basement and turn on the power. That way you don't have
to waste the juice in your flashlight. Then go up the stairs as far as it
goes and start moving through the top floor. A poison gas will be up here that
will cause your character to cough and make it hard to see, but it's not a
big concern.

Try to open the door to the communication section and you will be met with an
explosion that causes a fire which blocks the path. Follow the objective marker
to the sprinkler system. This is where the most of the zombies will appear
during this quest, but I just ran by them and didn't waste my time trying to
fight any of them. Once the sprinkler system is on, you are free to enter the
communication section with the radio room.

In the radio room proper will be a Grenadier. This is the one zombie that is a
required kill so that you can actually use the radio equipment. Once the
Grenadier is dead, activate the radio.

====================
CHAPTER 10: FLY AWAY
====================

- - - -
RESCUE
- - - -
Location: Henderson
Difficulty: 4/5
XP: 4/5
Reward: Katana
Quest Giver: Sam Hardy

Following your little chat, it's time to escape from the base. To do that, just
backtrack through the way you came. The dead soldiers from earlier will rise
from the ground as zombies, so kill them as you make your way outside, or just
run by them, perhaps giving them a boot or two to knock them down and make
your way out.

I recommend using the fast-travel map hanging on the tent to return to return
to the cinema. Once there, speak with Hardy. Then go talk with Jacqueline.
And then go to the projection room and grab a box of film reels and carry it to
the roof. Grab a second case of film reels and put it on the roof as well,
right next to the first case.

Light the cases on fire by standing close enough to them and holding X. Once
they are both on fire, just hang tight for a bit. Zombies will start attacking
the cinema because they are attracted by the fire. Exit the cinema the way you
normally do (through the window in the center, down the ladder) and make your
way to the concert stage as instructed.

Go to the computer and you will find that there is no CD to play. No worries,
just walk behind the concert stage and you will find Sam B.'s CD sitting on a
desk. Take this to the computer and pop it in. Zombies will start swarming in
on the concert stage, and that is your cue to get the hell out of there.

- - - - - -
EVACUATION
- - - - - -
Location: Henderson
Difficulty: 4/5
XP: 4/5
Cash: 3//5
Quest Giver: Trevor Rogers

Even though it doesn't tell you to do so just yet, you want to get away from
the concert stage. And I mean as far away as humanly possible. Start making
your way to the cinema already if you know how to get there without an
objective marker up. An objective marker will pop up soon enough, though, and
you will be asked to go to the cinema rooftop.

Watch the cut-scene. Afterwards, prepare for an onslaught of zombies! Set up
the fences if you like. There's a ton of ammo on the roof, so don't worry about
using up too much ammunition with your guns. There's plenty of supplies right
by the workbench here as well.

You'll have to contend with plenty of waves of zombies here. I found that the
zombies tend to glitch at this part a lot more than usual. If you see a red
blip on your radar but don't see the zombie, it is very possible he is floating
above you or his head is sticking up out of the ground beneath your feet. You
should still be able to kill them and progress in either situation. However,
if there simply is no zombie, but the red blip is still there, you may need to
restart this part.

==============================
CHAPTER 11: MISTAKES WERE MADE
==============================

- - - - -
THE CRASH
- - - - -
Location: Henderson
Difficulty: 5/5
XP: 4/5
Reward: Auto Rifle
Quest Giver: Trevor Rogers

Making your way to the crash site of the helicopter is an incredible pain.
Navigating through the city is dreadful, and you will want to refer to your
map quite often to make sure you are headed in the right direction. Also,
there is a way to get back inside the movie theater, if you want to loot it
once more over for even more supplies!

To do this, go to the ledge of the roof where the ladder is. Look down, and you
will see a small roof jutting out over a window. Slowy move off the edge of
the roof and land on that smaller roof below. Then get a running start and
you should be able to jump over the debris blocking the way to the door that
leads back inside the movie theater.

When you finally make it to the crash site, you will find a bunch of zombies
on fire and no survivors around. Thin the herd, and then check the nearby
stairs to find a door with a bloody handprint on it. Go into the door.

Exploring the fort consists of the game leading you around all over the place
to gain access to another place. It's really straight-forward, and there are
no curveballs when compared to the other dungeons in the game. You will
eventually find the pilot, so speak with him. When that's done, make your way
to the very top of the fort and speak with Serpo there.

=====================
CHAPTER 12: DEAD TOWN
=====================

- - - - - - - -
QUARANTINE ZONE
- - - - - - - -
Location: Henderson
Difficulty: 5/5
XP: 5/5
Cash: 4/5
Quest Giver: Trevor Rogers

Speak with Trevor, and then head over to the Quarantine Zone. It will be
blocked off, so then you will have to find another way in. You'll then come
across another gate, more zombies, and a bulldozer.

Gather the four fuel canisters from the nearby building and throw them on the
bulldozer. Then go to the controls and press X to activate the bulldozer,
which will roll forward and blow up the gate as well as all the zombies on the
other side.

================================
CHAPTER 13: FOR THE GREATER GOOD
================================

- - - - - - -
WITH THE TIDE
- - - - - - -
Location: Henderson
Difficulty: 5/5
XP: 5/5
Cash: 5/5
Quest Giver: Trevor Rogers

Once inside the Quarantine Zone, you will basically be asked to find your
way to the docks without having an objective marker. Which is a fitting
challenge for the final stages of the game considering how hard navigation is
in this one. Luckily, you have me to help guide you!

For the first part, just basically move forward through the city. You will
eventually reach a dead end. That is your cue to back-track a bit and look
down the alleys. If you see a dumpster, sprint to the dumpster and then jump
over it. Jump over the next dumpster, and then use the ramp to get to higher
ground.

This will allow to keep moving forward, toward the dock. You will eventually
reach another obstacle blocking the way. At this point, look for crates with
ammunition all over. Use the crates to jump over the barricade (might want to
shoot the zombies on the other side firsT), and then you will be able to keep
going until you reach a series of medical tents.

These tents can be looted for goodies, but there are a lot of zombies and
strong special-type zombies in the area. Loot at your own risk. On the other
side of the camp, you will find a fence and stairs. Go down the stairs to find
a door and go inside.

Move through this building until you reach the elevator. Try to turn on the
elevator, but it will get stuck. Pry open the doors, and then drop down the
side to land on the floor below. In the lab room, you are going to have to
play detective for a minute.

First, investgate the dead bodies on the ground. From there, check out the
computer. And then look at the dead bodies lying on the operating table. This
should be all the clues. What follows is a boss fight against Harlow.

This fight is broken up into phases. The first phase is just a regular fight
against Harlow with guns. When she has about a quarter of her health left,
she will inject herself with the mutagen and then turn into a larger version
of herself -- also with a chainsaw. Because why not. Run around the island
counter in the center of the room and blast at her with any guns or chuck
weapons at her. It's very dangerous to be close to her, so melee weapons are
pretty much out the window. I recommend a shotgun for this particular phase of
the fight.

Then you will enter phase three, where Harlow gets back up from all the
damage you've caused her, and your character(s) decide to take the mutagen
themselves. You might have to avoid Harlow for a bit before it lets you take
the mutagen, which you will find on the counter island in the room that the
boss fight started. Inject it.

This will cause you to enter super-Fury mode once again. Beat on Harlow
mercilessly until she dies. When she dies, a swarm of zombies will enter the
room. Kill them all while your Fury is still active. Once they're dead, you
should be able to loot the bodies and such. Be sure to grab Harlow's chainsaw
as it is a very powerful weapon.

Make your way to the boat. Climb the boxes to get over the fence, and then
lower the boat with the boat controls. Jump on the back of the boat and
interact with the hatch to end the game.

THE END

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
3. Conclusion
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
I hope this guide helped you beat Dead Island: Riptide for Xbox 360, PS3, and
PC!

Feel free to check out all my other content on CheatMasters and GameFAQs!

See you next time for some more

!!!EPIC ZAMBIE LOOTS!!!