Version/contact info:

Version 1.00:      My first stab at a FAQ.  Please submit
                  comments/questions/tips about this via email to
                  conqueror1086ad~gmail~com.  Replace the ~ as appropriate.

Version 1.01-1.02: various edits

Version 2.00:      First edit incorporating reader feedback and additions.
                  Thank you chaoyun2k and Simon-Pierre!

Known deficiencies - I plan on adding sections about:
    - impact on Castle structures and raids
    - courting Victoria
    - army size translated into # of men in a castle raid
    - tavern patron bios

Table of Contents:

  I. Introduction & Installation
 II. Creating Your Character
III. Home screen: the Tactical Room
 IV. Village
  V. Tournament
 VI. Weapons & Armor
VII. Inside a Casgtle
VIII. Courting Walkthroughs
 IX. Ending the Game


I. INTRODUCTION & INSTALLATION

    This guide was a long time coming.  Back in the mid-90’s, I had a modest
    amount of money saved from four years of doing odd jobs for neighbors.  I
    had only ever played computer games that my father had brought home -
    mostly compilations of shareware and relatively lousy games.  Eventually,
    my parents brought me to an electronics store and allowed me to buy a
    game of my choosing.  How could I not choose Conqueror 1086 AD, with the
    giant Knight on the cover and the ultra-realistic graphics on the back?
    The game was certainly expensive, priced at $55, but ended up being a
    great investment.  Having no experience playing any other game at about
    the time of its actual release, it was my first chance to play a game at
    the cusp of technology.  Despite the various flaws of the game, it
    provided hours and months and years of entertainment.

    Of course, modern computers are far too fast to play this game without
    emulation, so here is a brief synopsis of how I got the game to work on
    my machine.  This is largely a subjective exercise, so do your research
    and you will be able to determine what works best for you.

    First step was to download the game from one of the various Abandonware
    websites out there.  Next, you need a DOS emulator to play it.  Being a
    little rusty with the old command prompts, I chose to use D-Fend
    Reloaded, a graphical interface for the DOSbox program.  D-Fend Reloaded,
    in my opinion, provides a simple interface for adjusting the various
    settings available within DOSbox, giving you the best true-to-era
    experience possible.  The Profile Wizard guides you through setting up
    the game to your chosen specifications; tinker with this until you find
    the settings which match your interest.  I would suggest using one of the
    slower settings at first; otherwise, the game speed will go far too fast
    to be playable (there is no “pause” button in the game).

    Once you have the game installed, it’s time to create your conqueror and
    play!


II. CREATING YOUR CHARACTER

    Your character is initially measured across five metrics: Strength,
    Dexterity, Piety, Stamina, and Honor.  Each numerical value corresponds
    to a qualitative description as well:

    Strength

         This attribute determines the health of your character and how much
         damage their weapon strikes do in melee.  This attribute rises quite
         easily though melee battles in castle sieges.

             0: Feeble
           1-3: Runt
           4-7: Weak(ly)
          8-11: Average
         12-15: Brawny
         16-19: Mighty
            20: Herculean

    Dexterity

         Uncertain what this attribute impacts, but it can be raised via
         jousting.

             0: (not possible)*
           1-3: Unskilled
           4-7: Clumsy
          8-11: Adequate
         12-15: Handy
         16-19: Skilled
            20: Expert
    *lowest starting value is 2, and no dilemmas will lower it to 0

    Piety

         This attribute influences your ability to place a Church or
         Monastery in your Village; below a certain level, you won’t be
         allowed to.  It also has some influence on the women you can court;
         some of them don't like an overly pious man.  One of the easier
         attributes to raise, you can reach Saint quite quickly via
         15-shilling donations to various churches.

             0: Evil
           1-3: Black-Hearted
           4-7:Sordid
          8-11: Amoral
         12-15: Upright
         16-19: Righteous
            20: Saint

    Stamina

         Uncertain what this attribute impacts, but it can be raised via
         jousting.

             0: Exhausted
           1-3: Weary
           4-7: Dragging
          8-11: Average
         12-15: Athletic
         16-19: Tireless
            20: Dynamo

    Honor

         This attribute influences your ability to court women, and can be
         raised by jousting to win the favor of ladies.

             0: Blackguard
           1-3: Despicable
           4-7: Unprincipled
          8-11: Decent
         12-15: Gallant
         16-19: Valiant
            20: Chivalrous

    You have the option of choosing from six pre-generated characters or
    creating your own.  Each of the six pre-generated characters have stats
    related to their name, as follows:

         Chaunce Norman
          Strength: ??
         Dexterity: ??
             Piety: ??
           Stamina: ??
             Honor: ??
            Wealth: ??

         Ronald DeMille
          Strength: 9
         Dexterity: 8
             Piety: 8
           Stamina: 10
             Honor: 10
            Wealth: 490s

         Hayward Tussle
          Strength: 20
         Dexterity: 20
             Piety: 8
           Stamina: 16
             Honor: 10
            Wealth: 740s

         Spencer Goodman
          Strength: 18
         Dexterity: 16
             Piety: 18
           Stamina: 19
             Honor: 20
            Wealth: 1240s

         Mordred Knatchbull
          Strength: 18
         Dexterity: 17
             Piety: 0
           Stamina: 15
             Honor: 0
            Wealth: 1240s

         Simon Hakluyt
          Strength: 7
         Dexterity: 4
             Piety: 4
           Stamina: 7
             Honor: 2
            Wealth: 240s

    Comments: It’s rather obvious how each character was designed, with the
    exception of perhaps Chaunce Norman, whose stats are randomly generated.
    Why not just make your own character to have random stats?  The one
    difference between this and Sir Chaunce is that his starting gold is
    randomized as well, whereas you will always start with 240 shillings.
    Also, beware: you may think Spencer Goodman is “easy” mode, which is true
    to some extent, but some of the ladies at the joust have personalities
    that make them less interested in one with his honor and piety stats.  So
    not every possibility in the game is open to a single individual
    character.

    As for choosing to create your own character... if you do, you will see
    an initial value for each starting statistic, with the option to “reroll”
    as many times as you like.  Once you settle on a roll you like, you will
    be given a series of six questions.  The idea behind this is that your
    roll represents you at 12 years of age, and the six questions represent
    six dilemmas you face as you age to adulthood.  Your decisions will
    influence your stats, for better or worse, so be careful!  Most responses
    check against your current stats, so you’re likely to lose stats if you
    opt to fight a bear while you’re a weakling, for example.  If you gain
    gold or items during this process, you will begin the game with them.

    Whether or not you gained gold or items in the dilemmas, and whether you
    make your own character or choose a pre-generated one, you will begin the
    game with the following items: Knight’s Sword, Fighter’s Dagger, Gambeson
    Armor, Tilting Shield, Footman’s Helm.  You will also get a base of 240
    shillings as a created character.

    Thanks to a post on the Abandonia board for Conqueror (thanks Ceridien!),
    here is an outline of the options and results for the dilemmas:

    lord lying about income:
         - option 1 (tell overlord)
              not believed: piety +1
              believed: piety +1, honor +1
         - option 2 (blackmail lord)
              piety -1, +20 shillings
         - option 3 (say nothing)
              no change

    lord stealing money at mass:
         - option 1 (tell priest)
              not believed: piety +1
              believed: piety +1
         - option 2 (blackmail lord)
              piety -1, +20 shillings
         - option 3 (say nothing)
              no change

    delivering message (reading it):
         - option 1 (confess)
              full success: piety +1
              partial success: no change
         - option 2 (make up story)
              no change
         - option 3 (do not deliver message)
              no change

    lord taking out loan on fief:
         - option 1 (tell overlord)
              believed: piety +1, honor +1
              not believed (partial success), piety +1
         - option 2 (bribe overlord)
              piety -1, +20 shillings
         - option 3 (say nothing)
              no change

    buying helm:
         - option 1 (buy helm)
              caught by priest: piety -2
         - option 2 (steal helm)
              full success not caught: piety -1, +helm
              partial success not caught: piety -2, +helm
         - option 3 (save for it)
              piety +1

    finding magical ring:
         - option 1 (keep it for yourself)
              success: strength +1, piety -2, stamina +1, honor +1
              failure: no change
         - option 2 (maid)
              success: -1 piety, honor +1
         - option 3 (church exorcism)
              piety +1

    dishonest lord:
         - option 1 (tell overlord)
              piety +1
         - option 2 (blackmail lord)
              piety -1, +20 shillings
         - option 3 (say nothing)
              no change

    dying swordsman:
         - option 1 (return sword)
              success: piety +1, stamina +1, honor +1, +dagger
              failure: piety +1, stamina -1
         - option 2 (take sword)
              piety -1, honor -1
         - option 3 (leave sword)
              no change

    forester stealing:
         - option 1 (tell the king)
              not believed (imprisoned): strength -1, stamina -1
         - option 2 (tell the overlord)
              not believed: no change
              believed: piety +1, honor +1
         - option 3 (say nothing)
              no change

    killing dragon (80s):
         - option 1 (kill it)
              killed: strength +1, piety +1, honor +1, +sword
              partial failure: strength -1, piety+1, stamina-1
              full failure: strength -3, piety +1, stamina -2
         - option 2 (challenge rival)
              can't get near lair: piety -2, honor -1,
              accepted: piety -2,
         - option 3 (decline invitation)
              no change

    killing dragon (60s):
         - option 1 (tell the truth)
                   piety -1, honor +1, +60s
         - option 2 (bribe)
              caught: piety -2, honor -1
              not caught: piety -1, +60s
         - option 3 (remain silent)
              partial success: piety +1
              full success: piety +2, +30 shillings

    yeoman daughter:
         - option 1 (pretend)
              piety +2
         - option 2 (refuse for honor)
              failure: no change
              success: piety +2
         - option 3 (enjoy)
              piety -1

    overlord farm:
         - option 1 (move marker)
              discovered: -1 piety
         - option 2 (tell tenants)
              failure: piety -1, stamina -1
         - option 3 (refuse)
              success: piety +1

    overlord heresy:
         - option 1 (defend)
              hanged: piety +1/honor -1
              released (partial success): piety +1
              released (full success): piety +1, honor+1
         - option 2 (testify)
              no change
         - option 3 (keep quiet)
              no change

    boar:
         - option 1 (attack)
              success: killed: strength +1, honor +1
              failure: strength -1, stamina -1, honor +1
         - option 2 (rope it)
              success: dexterity +2, honor +2
              failure: no change
         - option 3 (run)
              no change

    bear:
         - option 1 (fight)
              scare away 1: piety +1
              scare away 2: piety +1, honor +1
              scare away 3: piety +2
              fight (no witness): strength +1, piety +1, stamina, +1, honor +1
              fight (witnessed): strenght +2, piety +1, stamina +1, honor +5
         - option 2 (scare away)
              success: piety +1, honor +1
         - option 3 (cower)
              no change

    wolves:
         - option 1 (dagger)
              success: strength +1, piety +1, honor +2
              failure (friend dies): dexterity +1, piety +1
         - option 2 (bow)
              dexterity +1, piety +1
         - option 3 (run away)
              no change

    old woman selling ale:
         - option 1 (report her to overlord)
              no change
         - option 2 (buy her beer)
              failure: no change
              success: piety +1, honor +1
         - option 3 (blackmail her)
              no change

    hidden chalice:
         - option 1 (keep chalice)
              success: piety -2
              failure: no change
         - option 2 (sell the chalice)
                   piety -2, +10 shillings
         - option 3 (return chalice to your overlord)
              piety +1, honor +1

    abandoned baby boy:
         - option 1 (raise it)
              baby dies:
              farmers child:
              count's child:
         - option 2 (leave at church)
              no change
         - option 3 (leave it behind)
              piety -1

    lord steals from mass:
         - option 1 (tell priest)
              believed: piety +1
              not believed: piety +1
         - option 2 (extort lord)
              piety -1, +20 shillings
         - option 3 (do nothing)
              no change

    highway stranded man:
         - option 1 (help)
              attacked by party: strength +1, piety +1
              return to village: piety +1, honor +1
         - option 2 (leave him be)
              no change
         - option 3 (report to town)
              no change

    fox:
         - option 1 (kill them)
              dexterity +1
         - option 2 (tell warden)
              warden dies: no change
              warden kills them: no change
         - option 3 (leave alone)
              piety +1

    disguise as maid:
         - option 1 (deliver disguised)
              caught: no change
              not caught: no change
         - option 2 (deliver not disguised)
              caught: no change
                   not caught: dexterity +1
         - option 2 (turn down offer)
              no change

    captured lord:
         - option 1 (free him)
              success: strength +2, dexterity +1, piety +1, +dagger
              success (wounded): strength -1, dexterity +1, piety +1
         - option 2 (go back to sleep)
              piety -1
         - option 3 (tell authorities)
              no change

    poaching:
         - option 1 (bribe priest)
              piety -1
         - option 2 (beg for mercy)
              full success: strength +1, piety +1, stamina +1
              mediocre success: piety +1, stamina +1
         - option 3 (run away)
              no change


III. HOME SCREEN: THE TACTICAL ROOM

    Castle

         This is the screen where you design your castle.  Don’t worry if
         your medieval castle design skills are a little rusty; there is
         unfortunately no impact of your design on gameplay.  When your
         castle is attacked, you will be warped into it for a melee battle,
         and the landscape of it will change depending on the structures
         you’ve built in the Castle screen.  But the actual placement of them
         and design will have no impact.

         Most immediately, you can use the Castle screen for a quick
         Productivity boost.  A Steward will add 10%, while a Beadle and a
         Priest will each add 5%.  By July 1, you will likely need to build a
         Servant Room for them as well, else you will suffer a Productivity
         penalty.  You can safely wait until June to build this.

    Farm

         You have four options for planting food in March.  All require 5
         serfs per tile, so they can be evaluated for profit solely based on
         their cost and revenue.

         Below is a table showing: per-tile cost, per-tile return (at 50%
         Productivity) for non-harvest months, per-tile return for harvest
         month, total revenue for one year

                   Grain      - 1 -  2 - 25 -  47
                   Beans      - 1 -  2 - 25 -  47
                   Vegetables - 1 - 10 - 10 - 120
                   Fruit      - 5 -  5 -  5 -  60

         Planting food leads to population growth.  But there is in fact no
         difference in population growth between a tile of Grains, Beans,
         Vegetables, or Fruit.  Vegetables have the best return for their
         cost, and Beans are needed for keeping Productivity up (you lose 15%
         Productivity on July 1 if you don’t have enough Beans, and you need
         25% of your food to be Beans in order to avoid this message).

         Grains and Fruit supply less revenue than Vegetables, and have no
         ancillary effects, so they can be ignored.  Ideally then, you should
         plan on only planting Beans and Vegetables in a ratio of 1 Beans for
         every 3 Vegetables.  Livestock, Horses, and a Granary have no impact
         on population or Productivity either, so those can be ignored as
         well.

         How much food do you need to maximize population growth?  It appears
         that one tile of food per 100 population is needed to maximize
         growth.  Note that this “per 100 population” refers to the
         population as it begins the next month.  So if you have 1,200
         population on March 31 and would grow to 1,284 on April 1, you’ll
         need to have 13 food on April 1 in order to attain that growth.
         Having merely 12 food tiles on April 1 will limit your growth.

         The formula for population growth is difficult for me to pin down,
         so rather than try to come up with an equation, I’ll post some
         trials and their results.  The column for “%requirements” is the
         percentage of the requirement for maximum population growth (in this
         case, 14 food and 14 houses), and the “%max” is the percentage of
         maximum population growth attained.  These results all assume 50%
         Productivity.

         StartingPop EndingPop Growth Houses Food %requirements %max
            1200        1284     7%     14    14      100%      100%
            1200        1272     6%     10    10       71%       85%
            1200        1272     6%      7    7        50%       85%
            1200        1260     5%      6    6        43%       72%
            1200        1260     5%      5    5        36%       72%
            1200        1248     4%      4    4        29%       57%
            1200        1236     3%      3    3        21%       42%
            1200        1212     1%      2    2        14%       14%
            1200        1212     1%      1    1         7%       14%
            1200        1180    -1.7%    0    0         0%      -24%

         One other factor impacting population growth is Tax rate.  The game
         defaults to 10% (you can see and adjust this in the Village screen,
         which is where you can see your tax revenue coming in from the
         various establishments in your town).  The default value is quite
         appropriate; it is the highest value at which full population growth
         is maintained.  At 0%, 5%, and 10% you will attain the growth
         numbers detailed above.  If your tax rate is above 10% - that is,
         anywhere between 15% and 100% - you will lose about 7% of what was
         expected from the formulas above.

    Village

         There are three key structures in the Village screen and the rest
         serve only to provide a small amount of revenue.  A Church and a
         Monastery each provide an immediate 15% increase in Productivity.
         Houses allow for higher population growth each month, which is
         crucial to building more revenue generators and building an army.
         You will also get a Productivity penalty on July 1 if your housing
         is not sufficient to support your population (1 house per 100
         population).  The remainder of the town buildings are really just
         decoration, providing minimal revenue.

         Building one Church, one Monastery, and filling all remaining tiles
         with houses, is probably the ideal powergaming strategy here, though
         it makes for an ugly village when looking at this screen.

    Forest

         The Forest is your best source of income on an ongoing basis.
         Despite what may be intuitive, Cutting Timber is actually far more
         profitable than mining.  Below is a table of each tile occupation
         available in the Forest, along with it’s cost, revenue, and number
         of Months needed to make back your initial investment at 50%
         Productivity:

             Type      Cost  Serfs  Revenue  Months50
          Cut Timber     5     5       5         1
          Iron Mine    400    10      15        27
          Coal Mine    400    10      31        13
          Gold Mine    400    10      36        12
         Silver Mine   400    10      15        27

         As you can see, you earn back your investment on Cutting Timber
         after just one month - so every month thereafter is pure profit.  I
         do not know of any reason to invest in Iron, Coal, or Silver.  Gold
         Mines should be the only thing placed on available tiles.

         The Woodward is a simple 5% boost to your Productivity by hiring
         one.  Hiring a Prospector does not appear to have any impact on the
         revenue of your mines.

    War Planning

         Here is where you build your armies and send out spies.  Spies
         simply tell you the size of armies as they leave castles, and cost a
         one-time fee of 80 shillings.  Moderately useful, but I’d much
         rather just put the money towards building armies so big I don’t
         care about the size of my opponents’ armies.

         Armies have both an upfront cost, and a monthly upkeep cost.  Below
         is a table of the costs of each army type at 50% Productivity and
         100% Productivity:

         Type       Price50  Price100  Upkeep50  Upkeep100
         Swordsmen     28       20        12         8
         Halberdiers   23       15         8         5
         Knights       32       24        16        10

         In field battles, these units follow simple rules: Swordsmen beat
         Halberdiers, Halberdiers beat Knights, and Knights beat Swordsmen.
         It’s probably ideal to have a good mix of each and hope you can
         outmaneuver your opponent and have your Halberdiers fighting their
         Knights, etc.  For castle siege invasions, you simply need an army
         of any size attached to your character.  Since Halberdiers are
         cheapest, I tend to make an army of 1 Halberdier and connect it with
         my character for invasions.  Army size will dictate how many
         soldiers you get inside for a castle invasion, but the soldiers in
         such battles are really not helpful to you unless you’re a weakling
         with poor armor and weaponry.

    Map
    Orders

         Both the Map and Orders page show you the same thing they show you
         from the primary play screen.  Map shows the location of all of the
         castles in England, and orders shows you a text description of where
         the current tournament is, as well as any orders from your Overlord
         or King William.

    Overview

         Main page

              The main page of the Overview is pretty self-explanatory.
              Fiefs refers to the number of castles you own, and Villages
              refers to the number of villages (not necessarily forts or
              castles) therein.  In the top right, your attributes are shown,
              though for some reason your Dexterity and Stamina is not
              listed.  Fame is also shown here; this is a metric that starts
              at the minimum and rises as you overtake forts and castles.

         Political

              The Political screen details the individual forts and castles
              you control, along with their population.  Your initial fort is
              listed last, and is the only one with a population that can
              actually grow.

         Economics

              The Economics page shows your current wealth, and how much of
              that came from conquest (i.e. bags and chests of gold in forts
              you’ve sieged) and from tournaments (via wagers with other
              lords over jousts and skirmishes).  This page also has a
              largely useless pictogram that attempts to show the revenue and
              expense coming from each of the Farm, Village, Forest, and
              Castle screens.  In most games, you’ll see Farm, Village, and
              Forest maxed out on the revenue side, and Castle will have a
              small amount of expense on the other side.

         Personal

              The Personal screen will again show your age, wife, and
              attributes (this time including Stamina and Dexterity).  It
              will also show “Lance Experience”, which rises as you joust,
              though it seems to be capped at 20.  Your “Sword Experience”
              rises not only from fort and castle siege, but also skirmish
              battles in the Tournament.  There is no cap on this number.
              Lastly, this screen also shows your possessions.  This is
              mostly your weaponry and armor that you’d see in battle
              screens, but also includes various items you’ve obtained from
              the ladies of the tournament (Medallion, etc).

    Special Section: Productivity

         Productivity is the most important metric in the screens available
         from the Tactical Room.  Productivity not only determines how much
         revenue you get from your expenditures in Farm, Village, and Forest,
         but it also serves as a multiplier for population growth.  You begin
         with 50% Productivity, but can easily attain 95% by the end of the
         first month by doing the following:

              Castle: add one Steward, one Beadle, and one Priest.
              Village: add houses as needed, and one Monastery
              Forest: add one Woodward

         For some reason, doing the above steps in a different order often
         results in only 90% Productivity.

         You will need to take some additional steps to ensure your
         productivity does not fall on July 1.  You will need to ensure you
         have enough housing for your population (1 house per 100
         population), will need to have planted enough Beans to keep up soil
         productivity, and will need a Servant Room in your Castle.  No need
         to pay for the servant room in the first month of the game (March);
         wait until June so you don’t have to pay for it for extra months.


IV. VILLAGE

    Inn/Tavern Patrons

         Frederick de Mandeville
         Gerrard
         Hugh Bigod
         Gilbert de Lacy
         Ivo
         Nellie
         Otto
         Richard de Lucy

    Church

         Donations

              Donations increase your Piety score.  I haven't yet worked out
              if higher donations increase it at a faster rate, nor whether
              you can just donate to the same church over and over to get all
              the way to Saint, but suffice to say it won't take long to
              attain this, even from the lowest Piety score, if you're so
              inclined.

         Blessings

              I don't yet know if these actually have any effect on your
              success in the joust, in battle, or in managing a fief, but I
              doubt that it does.

    Moneylender

         You have the option to borrow money from the moneylender, which is
         due with 50% interest when the harvest arrives (July 1).  You can
         borrow up to 200 shillings (thus you will owe 300).  In general,
         this is a very wise investment, since you can put that money to use
         and earn far more than the 50% interest off of it.  No starting
         player can afford all of the investments he would ideally like to
         make in the first month (even if you start with a pre-generated
         character that has 1240 shillings), so in every game there is a way
         to put the 200 shillings to use in the first month in a way that
         earns you far more return than the 100 shilling interest you’ll end
         up paying in a few months.  If you manage to make yourself a
         formidable melee fighter by July 1, you don’t need to pay back the
         moneylender at all.  He’ll send his thug after you, and you’ll fight
         him in melee.  He’s fairly easy to defeat if you’re well-armed by
         this point.

    Blacksmith

         Here you can buy and sell various weapons and armors usable in
         castle sieges.  Three weapons (Kingslayer Sword, Bishop's Sword,
         Mercenary Sword) are not able to be found in siege castles, so your
         only opportunity to acquire them is from a blacksmith.  The
         remainder of weapons and armor are all either given to you at the
         start of the game, or able to be found for free within one (or more)
         castles you siege.


V. TOURNAMENT

    Stands: Courting

             Adela - You cannot romance her. Period.
              Jane - Perhaps the easiest to romance.  I’m not sure she has
                     any restrictions at all on who she will initially give
                     her colors to.  Jane has a bit of a scary past - she
                     speaks of nightmares of fighting all around her.
                     Hmmm... wonder if these are repressed memories?
         Anna Lisa - Daughter of Frederick de Mandeville.  Won’t let you wear
                     her colors initially if you are highly pious and not
                     famous yet.
          Victoria - Daughter of Wendessa.  Won’t let you wear her colors if
                     you’re too pious.
          Wendessa - Rich widow without access to her estate.  Mother of
                     Victoria.
           Valetta - Older woman with access to the mythical dragon-proof
                     armor.

    Joust

         You can joust up to three times per tournament.  Before and after
         each, be sure to visit a lady to chat and ask for her colors.  You
         can make a wager with your opponent, which is typically a value
         between 20 and 80 shillings.  I think the record of the opponent
         does influence how hard it is to defeat them, but if you keep your
         lance exactly where it begins in the joust, you will win every time
         anyways.

    Skirmish

         You can only skirmish once per tournament, and there’s not much to
         be gained from it.  You’ll be able to wager against any one of five
         opposing lords, and face them in a field battle, each of you having
         about 8 soldiers accompanying you.  The Skirmish has no effect on
         courting ladies, though it does increase your Sword experience and
         can earn you a few shillings.


VI. WEAPONS & ARMOR

    Weapons

         There is no way to truly measure the effectiveness of various
         weapons without massive sample sizes of testing.  As a shortcut, I
         measured the size of each weapon on the Quick Reference Guide
         (http://www.sierragamers.com/uploads/24082/the_games/
         conqueror_quick_reference.pdf) in millimeters.

         Below is a table of each weapon name, the length of bar on the Quick
         Reference Guide (including the name itself), and the Buy price of
         the weapon.  Sell price of a weapon or armor is always 75% of the
         Buy price:

         Name                  mm.  Buy Price
         Kingslayer Sword      182     4000
         Mercenary's Sword     174     2800
         Bishop's Sword        171     3200
         Thruster's Sword      143     1500
         Armor-Ripping Sword   144      850
         Defender's Sword      130      900
         Knight's Sword        129      700
         Irish Sword           131      500
         Battle Sword          122      500
         Danish Sword          113      450
         General Sword          99      300
         Heavy Crossbow        143      ---
         Light Crossbow        130      ---
         Spiked Mace           138       90
         Flanged Mace          103      100
         Battle Axe            122      300
         Horseman's Axe         97      210
         Saxon Axe              82      120
         Basic Axe              81      122
         War Hammer            101      100
         Hammer                 85      130
         Stiletto Dagger        68       34
         Thruster's Dagger      61       44
         Fighter's Dagger       60      ---
         Decorative Dagger      34      100

    Armor

         For armor, we have an additional metric available, which is the size
         of the armor bar in skirmish and castle siege screens.  I have
         measured this in terms of pixels in the game window.  The chart
         below has each armor name, the length of the bar in the quick
         reference guide (including the name itself), the number of pixels
         it adds to your armor bar, and the Buy price:

         Name                  mm.   Pixels  Buy Price
         Full Plate            104     35      5000
         Half Plate             89     30      3000
         Quarter Plate          77     25      1600
         Chain Hauberk          60     20      1800
         Chain Tunic            46     15      1200
         Leather                33     10      800
         Gambeson*              25      5      400
         Heraldic Shield        48     10      600
         Norman Shield          40     10      200
         Decorative Shield      35      5      300
         Saxon Shield           28      5      120
         Tilting Shield         24     --      50
         Great War Helm         45     15      300
         War Helm               39     10      180
         Norman Helm            33      5      120
         Footman's Helm         29     --      60
         *Gambeson provides protection even with another armor equipped

         For the most part with armor pieces, it looks like one pixel in the
         armor bar equates to 3 millimeters on the reference guide.  For
         shields and helms, it doesn’t hold up as much.  I’m inclined to
         think that the armor bar in the game is most representative of the
         actual algorithmic benefit of each armor piece, so I’d advise
         evaluating the items by that number.

VII. Inside a Castle

    If you choose to siege a castle in first-person, you will be immediately
    transported inside of it with some number of support men whom you can
    direct.  You will always have at least one man accompanying you, but
    more can appear if you have a very large army with you when you Attack.

    The Radar Map is very helpful in this mode, showing you the layout of the
    floor and potentially alerting you to treasures hiding behind secret
    walls.  To enter a secret room, simply press the space bar in front of
    the wall as you would if it were a normal door.

    Vases and barrels can have food in them.  This replaces your health,
    which you will almost always need during the course of a siege.

    You can generally tell after a few sieges where the Champion of the
    castle is.  I try to avoid him until all other enemies are vanquished,
    as killing them helps gain Strength and combat experience.

    There are sometimes small bags of gold in these castles, but more gold
    is gained by finding weapons and armor in the castle and selling it to a
    blacksmith afterwards.  Because you can only have one of any given item
    at a time, it is wise to sell off all weapons and armor you don't need.
    Though because all weapons have a chance to break when you use them, you
    may want to keep a backup weapon just in case.

    Two weapons can only be found in castles, never in blacksmith shops.
    These are the Light Crossbow and the Heavy Crossbow.  You can also only
    find crossbow bolts in various castles.  These weapons are most useful if
    your character is early in their campaign and is relatively weak in
    combat.  The crossbows allow you to damage enemies from a distance, and
    are especially useful for taking down Champions without suffering damage
    yourself.

    The most important thing to ensure in a castle attack is that your men
    don't perish.  If they do, you can still complete that castle attack, but
    upon exit you will not have an army accompanying you any longer.  So you
    cannot move onto the next castle attack, but rather must create a new
    army to join with you, which can take as much as a month depending on
    your location.

    Because it only requires a minimal army (1 halberdier), provides quite a
    bit of gold via selling items, and very quickly becomes a walk in the
    park as your character gains strength and skill, I tend to prefer castle
    Attack as the primary way for which I grow in Conqueror.

VIII. COURTING WALKTHROUGHS

    In the tables below, a "Win" is when you ask for the lady's colors, win a
    joust with them, and return to her.  A "Visit" is when you click on a
    lady to speak with her and she has new text for you.

    Note that you *can* attempt to romance multiple ladies at the same time.
    In fact, this may be the only way to defeat the dragon, as multiple
    dragon-fighting items come from multiple women.

        Adela -        You cannot romance her. Period.

         Jane -        I’m not sure she has any restrictions at all on who
                       she will initially give her colors to.
                  Win: medallion
                  Win: decorative dagger
                Visit: hear a story about her feeling of dread upon seeing
                       Hugh Bigod.  She mentions something about him having a
                       “special” lance.
                  Win: Defender’s Sword.
                  Win: Hammer.
                  Win: a nondescript Lance.
                 Visit Hugh Bigod in the Inn.  He tries to get you away from
                       Jane by telling you Valetta has an interest in you.
                       You can push back and argue that he’s just trying to
                       get you off of the trail of his dragon-slaying lance.
                       If you say this, he’ll offer you a deal: get him a
                       proclamation and he’ll give you the lance in return.
                Visit: Declare your love for her on your next meeting.
                  Win: Ask some questions about Hugh, the Pastons, etc., then
                       leave.
                Visit: Joan, her nanny, will interrupt, and tell you the
                       truth about Hugh and give you the proclamation.
                Visit: Agree to marry her, and Hugh will jump in and offer
                       you the dragon-slaying lance in exchange for you
                       breaking things off with Jane and giving him the
                       proclamation.

    Anna Lisa -        Won’t let you wear her colors initially if you are
                       highly pious and not famous yet.
                  Win: 5 shillings
                  Win: 10 shillings
                Visit: you can simply listen to her rumors a bunch of times
                       and recite a bit of poetry to her.  Then leave and
                       return to her and she’ll ask you to marry her.  Agree
                       to do so, and she’ll tell you to ask her father’s
                       permission first.  Go to the Inn and speak with
                       Frederick.  He’ll tell you you’re too poor to marry
                       her, and will tell you the location of the dragon’s
                       lair (north Wales) so you can plunder the cave while
                       the dragon is gone (like he does) and earn enough to
                       marry Anna Lisa.  Of course, no matter when you stop
                       by, the dragon is there...

     Victoria -        Won’t let you wear her colors if you’re too pious.
                  Win: nothing
                  Win: nothing
                  Win: Thruster's Dagger
                  Win: nothing
                  Win: Saxon Axe
                Visit: Simon Le Grey is being quite...forward and possessive
                       towards Victoria and you have the option of defending
                       her honor in a duel, which you have to do to continue.
                Visit: Poetry. (for the first time she will allow you to
                       court her)
                  Win: Dragon Stone
                Visit: nothing
                Visit: Victoria will ask if you wish to marry her.
                       If you don't do so at the next visit Victoria will grow
                       impatient and you must ask her to marry you to
                       continue. She will introduce Gilbert the Lacy, from
                       whom you need permission to get Victoria's dowry of
                       500,000 shillings. Of course, Gilbert will refuse to
                       let a penny go into dowry, if you want to marry
                       Victoria you have to accept that she's penniless.

                       Then after the vows, some Nigel come into play and
                       tells the story that it's really Victoria that killed
                       Hugh Miller and he's paid to keep her secret, but he
                       wants more and blackmails you. You have the option of
                       declining, confronting Victoria and paying him. I
                       confronted her and she admits the truth, she did it
                       because she didn't want to marry Simon Le Grey.

                       Then we get a few other options besides refusing to
                       pay and agreeing to pay him : we can threaten his life
                       if he says a word and also end your relationship with
                       Victoria. The latter option doesn't do anything, I
                       went with threatening Nigel. Then you have one last
                       chance of paying him, I didn't and so far nothing came
                       of it.

     Wendessa -
                  Win: nothing
                Visit: she will introduce you to Gilbert de Lacy, the
                       executor of her estate.  Awkward.
                  Win: nothing
                  Win: Dragon Stone (non-functional item, but it is believed
                       that it helps - and may be required - to slay the
                       dragon)
                  Win: Knight’s Sword.
                Visit: she tells you she made a bet with Gilbert and wants
                       you to win the next joust for a special prize.
                  Win: the Shield of St. George (special anti-dragon
                       shield... again, may be helpful, may be required, or
                       may be useless, towards killing the dragon)
                  Win: nothing
                Visit: she tells you of her first marriage and gives you a
                       note from Gilbert.  If you tell her you’re not scared
                       of him, she’ll ask you to marry her.  If you agree to
                       marry her, Gilbert steps in and tells you that he’s
                       had a bit of an executor-with-benefits relationship
                       with her for a little while now, and reminds you that
                       you won’t get her money unless he approves of you.  To
                       win his approval, he asks for the “Orchid of Wessex”
                       which is located in Okehampton (you must siege the
                       castle in first-person to find it). Alternatively,
                       you can blackmail him with the note Wendessa gave you.

      Valetta -
                  Win: nothing
                  Win: nothing
                  Win: nothing
                  Win: nothing
                  Win: nothing
                Visit: You can successfully marry her if you like.  You can
                       also ask her about the dragon, and insist that you’re
                       going to challenge it.  If you do, she’ll give you a
                       book to bring to the priest in the town of Ely in
                       Cambridgeshire (just north of Cambridge castle).
                       Giving the priest the book will net you the special
                       Dragon Slaying Armor (again, may be either required,
                       helpful, or useless, in killing the dragon).


IX. ENDING THE GAME

    As mentioned when you begin, there are two paths the game pushes you
    towards: slaying the dragon and usurping the crown.  Since the game ends
    when you accomplish either of these, you can’t do both.  Note the game
    will also end in March 1096 when you turn 30 years old.

    Path of the Dragon

         Courting ladies at the Tournaments, and chatter in the Inn, will
         help you learn what you need to know to slay the dragon.  It is
         believed, but not confirmed, that you need the following things to
         slay the dragon:

              - high strength
              - dragon-slaying armor
              - Shield of St. George
              - dragon stone
              - dragon slaying lance
              - knowledge of where the dragon resides

         Strength is needed to wear the dragon-slaying armor (legend has it
         that its last wearer perished due to insufficient strength - it’s
         one heavy set of armor).  You can obtain the armor by courting
         Valetta and telling her you insist on attempting to slay the dragon.
         You will obtain the dragon stone and the Shield of St. George by
         courting either Victoria or her mother Wendessa.  The dragon slaying
         lance is obtainable through romance with Jane and the murderer of
         her parents, Hugh Bigod.  Finally, you can figure out where the
         dragon resides by simply exploring the map, or by romancing Anna
         Lisa and asking her father Frederick for permission to marry her.

         Once all items and attributes are obtained, make your way to the
         dragon’s lair.  Upon entering it, you will cut to a first-person
         joust scene.  Simply lance the dragon in the eye as you approach to
         attain victory.

    Path of the Crown

         In order to usurp the crown from William, you need to capture
         London.  All other villages and fiefs are technically not required,
         though they do help you build population and thus army size to take
         on William.

         There are two ways to take over villages and fiefs: one is a castle
         siege in which you and some men enter the castle and attempt to kill
         all inside it, including the lord.  The other is via field battle </pre><pre id="faqspan-2">
         with a large army.  Since most field battles involves some losses,
         you’ll constantly be needing to replenish your army.  On the other
         hand, a well-equipped character can siege a castle and kill everyone
         inside without suffering any losses.  Additionally, most villages
         and fiefs have various weapons and armor in side, which can be sold
         to the blacksmith for a substantial profit, or used to make future
         sieges easier.

         However, before we get to castle sieges, it’s generally a good idea
         to make sure your home fief is operating smoothly.  It will be your
         biggest source of income over the course of the game.

         Start off by pressing V for “Village”.  Visit the moneylender and
         borrow 200 shillings.  Exit the village and press H for “Home” to
         visit the Tactical Room.  Click on the Castle and add a Steward,
         Beadle, and Priest, for a quick jump to 70% Productivity.

         Click on Village next, and add houses (I’d recommend 20 or so) and a
         Monastery.  Now click on the Forest and add a Woodward.  You should
         now be at 95% productivity.

         Now go to the army screen and create an army of 1 Halberdier.  You
         only need one unit in an army in order to siege a castle, so we
         choose Halberdier because it’s the cheapest.

         Finally, go to the Farm screen and add as much food as you can.
         You’ll want to add only Beans and Vegetables, in a precise 1:3
         ratio, for optimal Productivity and Revenue.

         Exit out of the tactical room and look at the map.  Right click on
         Army 1 to join your Knight with them.

         The white dots on the map are villages that can be captured, while
         the dots with flags are fiefs.  Fiefs generally have standing armies
         that will come out and put you in a field battle if you get too
         close.  Given that you only have 1 Halberdier, you will lose this
         and your game will be over.  So let’s start by attacking a village.
         You can choose any village you like, but once you attack a village,
         its lord will begin sending armies to siege your home village at
         regular intervals.

         Move your Knight and Army 1 together to the chosen village, and
         press A for “Attack” when you get there.  After a brief loading
         screen, you’ll be in the castle or fort.  You will have 1 soldier
         with you (representing your Halberdier unit in your army).  Try to
         keep him alive, because if he dies you’ll simply be a Knight on the
         world map, unable to siege more villages.  You’ll have to create
         another army unit and meet up with your Knight.  So, while
         protecting your soldier, go about exploring the castle/fort.  Unless
         your strength attribute is pitiful, you shouldn’t have much trouble
         taking down enemies, taking the occasional damage and healing via
         food and ale that you find.

         The champion of the castle will be easily identifiable by his armor
         and the plume in his helmet.  I find the best way to fight these
         guys is by hit-and-fade tactics.  Even with the worst stats, you
         can run up to them, take a swing with your sword, and move directly
         backward before they can swing back at you.  Do this enough and
         eventually you will kill the champion and the village will be yours.

         With this new village comes additional population, which can be used
         immediately.  First go to the blacksmith in the village and sell any
         items you acquired that you don’t need.  Then go to your Tactical
         Room of your Home and, if it’s still March, add more Beans and
         Vegetables to your Farm (most likely, serfs are the limiting factor
         that made you stop before, not shillings).

         Now repeat as desired with the next closest village.  It’s best to
         chart out a path on the roads, for two reasons.  One, it takes less
         time.  And two, you’ll pass through other un-attackable villages on
         the way.  You can stop in them and make a donation if you want to
         raise your piety, and also check for a few of the high-end weapons
         that you’ll never find in a castle siege: Mercenary Sword, Bishop’s
         Sword, and Kingslayer Sword.

         As you continue to overtake villages, your strength will slowly grow
         (as will your Sword Experience in your Overview screen; I have no
         idea if this actually impacts any algorithms).  After March 31, you
         won’t be able to plant any more crops, so your best bet is to use
         your new serfs to Cut Timber in the Forest.  This is the next most
         profitable way to spend your resources.

         Eventually, you will want to attack and take over a Fief.  These
         have an extra defense in that as you approach with an army, they
         will send out an army to meet you.  98 times out of 100, they will
         intercept you before you can reach the Fief to siege it, so plan on
         a Field Battle.  This means that if it’s just your Knight and 1
         Halberdier, it’s likely game over.  You have three options then.

              One is to bring at least one additional army and try to use
              that first to lure their army out; you can then sneak in with
              your Knight+Halberdier and siege.  If you win the siege, all of
              their armies are removed from the field when you exit, so your
              decoy army is safe.

              Two, if you have built up a nice population by this time, you
              can put together a sizable army and put your Knight with that.
              Then feel free to meet their army in the field before laying
              siege, win the battle, and go on to siege the fief.

              Finally, you can use the save+reload strategy.  Armies tend to
              appear on one side of a fief consistently; if you approach from
              the other side, you should get the chance to use the Attack
              command to siege it before you’re intercepted or a field battle.

         Ultimately, you will be the only lord left in England, with all
         villages and fiefs claimed except London.  Build up the largest army
         you can, and then simply follow the same strategy you used to
         capture the other fiefs: lure out the King’s armies so you can jump
         in for a siege, beat the king’s armies in field battle and siege at
         your leisure, or try to find a corner of London you can siege before
         the King’s armies get to you (very unlikely with London).

         Inside the siege of London, you will find a massive castle to siege,
         along with the most enemies you’ve ever faced in a siege.  William
         will be in a throne room by himself, and at this point should not
         pose much of a threat to your fully-armored, high-strength knight.