Record of Agarest War Walkthrough - by Wolfman_Tony
Version 1.05 -- Uploaded 07/22/2014
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Table of Contents:
I - Introduction.
II - Gameplay Basics and Notes.
III - Farming.
IV - Walkthrough.
V - Extended Boundary Plane.
VI - Titles and Rewards.
VII - Rare Items and Equipment.
VIII - Legal, and Stuff.
Hello. This is my first walkthrough for this type of game. I'm an old-school
RPGer, as in Final Fantasy, Zelda, Dragon Warrior, etc. I saw this game while
my son was playing and became interested. When I saw how very few walkthroughs
were available and how much there was to the game, I decided to give it a shot.
Since I'm writing as I'm playing this will have been started LONG before you see
it but hopefully it will be comprehensive, and comprehensible.
This guide follows the 100% guide from Wiki posted by Smurgledwerf as far as the
decision point Events go. The "correct" choices are denoted by an asterisk (*)
in front of the number of the choice. If you plan to play through many times or
have already gotten 100% and the True Ending, feel free to explore the alternate
routes, some of which are included within. All monster information was gathered
painstakingly by me, fighting most battles and spots repeatedly, without saving,
as I was playing through the first time. If you want to know how I got a piece
of information, just ask at drisin4u at aol dot com, re: RoAW Walkthrough Help.
I'm playing Agarest on the XBox 360 so you can translate controller references
to the PS3. If there is any DLC for this game I didn't know about it so nothing
in here relies on anything but the game itself. I hope I don't bore you or miss
anything. Enjoy. (Difficulty Mode: NORMAL/HARD [play HARD for "True Ending"] )
I don't technically do 'version updates' but as I've corrected a few typos and
inserted some missing information recently, version 1.05 is the latest posting.
Should I add some significant data, I'll upload that version as a new file. So,
make certain you have the most recent version before you e-mail a question.
*Edit Note*
As the version of the game we have is the latest, all DLC quest areas are on the
disc as part of the game and are included in this walkthrough as they appear in
the course of play. Special weapons mentioned are the result of Smithing errors
and depend on luck and patience, or you can buy a few of them as DLC.
__________________________
Gameplay Basics and Notes:
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Controller:
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There are very few things to know about controller use before starting the game.
Movement on the overworld map is controlled by the D-pad, only. Use of the left
joystick will pan the map. In menus the D-pad and joystick are interchangeable.
The Scroll at the bottom of the screen will generally alert you to the functions
of the various buttons with one crucial exception - the B button makes you jump,
higher than running into low-level obstacles. This is essential information if
you wish to continue past the 1st quest area. In quest areas, the joystick can,
and should, be used to move.
For a quick restart, press the Circle of Light then X to Sign Out. Press X once
more to Sign In, then Play and you skip the loading credits. This is handy when
farming 'Very Large Male Chicken' for EP (real enemy name rated "R"). This is
only necessary in quest areas. On the field, you can enter your Menu and select
Diary then Load and pick the Save you want to start, or change Profiles.
To zip through Cut-Scenes press X and the dialogue will fly by. To read without
manual interaction, press Start for the Auto mode. In both, if a decision point
occurs you will be able to enter your decision. As far as I can tell, skipping
scenes has no negative impact on the game, but at this writing I'm in Gen 1 so,
possible updates will be included. (It's fine to skip scenes.)
Game Basics:
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Party:
You'll start with 1 character but quickly get 2 more. They must be added to the
Party by using the menu commands "Party", "Change Party". How you arrange your
members is up to you, but a good start is Leonhardt in slot 1, male 2 in slot 2
and the 3rd character in slot 4. This will "link" all characters as they start
battle, without having to move them (see below), and protect the weaker member.
As more members are added I will provide suggestions for alignment that link all
party members in standard field formation (you'll get more through the game, but
I haven't used them yet, except when forced).
Your characters Level Up by gaining Experience Points (EXP) after battles. The
points required for each level are the same for all players and increase as the
levels increase. You may distribute the ability points awarded with your level
when you get them, or save them up - you don't lose them if you don't use them.
Increases to Vitality will affect the increase in HP at the next Level Up so you
may opt to use your points here for 'weaker' players early in their development.
Equipping items which add to Vitality will NOT affect HP gained at a Level Up.
HP gained is equal to VIT x3 per level gained plus New Level x2 (VIT=35, levels
gained=3, new Level=7, HP gained=329 [(35x3)x3 + 7x2] ) up to Level 100. After
you reach that, HP gained is simply VIT x3 per level gained (jerks).
Battle Mechanics:
When you have more than six party members you'll have to decide whom to use and
who sits out. Players not involved in battle do not get EXP. Happily (for me)
the battle system is strictly turn based. It consists of two phases, Move and
Action. All moves in the Move Phase can be undone back to the start as long as
you don't confirm the final move. Use this ability to link as many players as
possible, or make 2 linked parties for quicker enemy dispatch. All linked party
members will be able to attack the same enemy in any turn where 1 of the members
can 'reach' the enemy. Executing attacks can, and most likely will, break the
links so check before you act. You can have 'terminal' members of a link act,
then if they lose the link, have others act on the same turn - it'll make sense
once you start playing.
Battles can NOT be escaped so once you start, it's to the death. If one or more
of your party dies in battle, you have two of the dead members' Turns to revive
them before they will need to be revived at a town's First Aid center for a fee.
Fragment of Life is dropped by Thieves and Goblins, both of which are available
randomly in certain quest areas and in specific Field Battle Spots, as the kill
drop, not Over Kill.
In battles, the number of rounds, or Turns, will be displayed in the upper left
of the screen. As this number increases, the possible bonus multiplier at the
end will begin to decrease. Fighting higher level foes will increase the bonus,
fighting lower level ones will decrease it. For a Rank S (1 round) victory the
multiplier could be 1000% for much higher level enemies. Against much weaker
enemies with a Rank I victory (lowest possible, regardless of Turns), the bonus
can be as low as 25%. Try to keep the bonus "red" instead of "blue".
Also, as some people have voiced complaints about the battle system and the very
length of the battles, in the Options menu you can turn Off the Battle animation
and the Movement animation. You will miss the beautiful effects of the various
attacks you use, but the battles will be MUCH shorter! To skip the animation on
a case by case basis, press B as the attack begins. This works for your party,
and enemy attacks.
CAUTION!!!
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On the field, you'll notice Turns and Total Turns on the screen. These numbers
will be the same in the First Generation. They refer to the number of battles
in which you have engaged everywhere except quest areas. This is important for
at least 2 reasons: 1) Certain Events will be unavailable if the number of Turns
is too high, and these events will affect aspects of the game. 2) According to
rumors/reports, the True Ending will not be seen if the Total Turns exceeds 500,
BEFORE you best Chaos in the Boundary Plane. Farm/grind in quest areas Only!
All forced battles in quest areas and Events DO count toward your Total Turns.
EP/TP/PP:
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Another important aspect of battle is the TP award. Technique Points are earned
based on the number of Hits in the longest string of an encounter at the rate of
1 TP for every 4 Hits, truncated. TP are used to purchase special items, armor,
weapons and Books from the Adventurer's Guild (after Cave of Origin) so in every
battle try to save a weak opponent for the end, build AP (Action Points), link
everyone and unleash a flurry of Skills on the poor soul.
Enhancement Points (EP) are awarded after battle, vary by enemy and increase as
does enemy difficulty. If you watch closely, as each enemy dies its EP is shown
briefly. Add them all together and that's the reward at the end of battle. EP
are used in the Blacksmith's Guild to enhance your weapons and armor, available
as soon as you reach Dodone. When you get the Gospel ability, you can increase
the EP award - use it once before killing anything in a battle.
PP are Party Points (no, you don't need TP for your PP!). Party Points are just
like level-up points except, you can give them to anyone you want, at any time,
to enhance any attribute. They are obtained when claiming nearly all Titles and
are also awarded after most (if not all) forced Event Battles.
Skills:
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The game will offer various tutorials during early game play. Accept them! The
ones on Skills will show how to combine certain Skills to create "Arts", many of
which deal double the hits when the enemy is in Break condition. Each action of
yours has a Break value assigned to it. You can view these, using the Y button,
while the ability is highlighted. Each enemy has a Break value - you can't view
these. Deplete the Break Bar by using Skills which are not doubled by the Break
condition, then unload the Arts to get larger Hit Chains. There are Titles with
rewards available in the Adventurer's Guild for chain lengths as well as several
other things, including number of battles, enemies defeated, damage dealt in one
attack chain... Earn as many as possible before the end of each Generation as
some are no longer available after the end of a Generation, according to others.
NOTE: The Break Bar refills after each attack chain ends so take the enemy down
in any one round - no peeling away the Break Bar over time, unlike the HP Bar.
*Edit Note*
The only Titles that may 'disappear' after a generation are for Events in that
generation. All others, as far as I know, will remain for you (you can revisit
any continent by pressing B while on the world map and selecting the continent).
Items:
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Once you finally get the ability to buy and Smith new gear, you'll need to equip
it all manually outside of battle. Be sure to Over Kill as many monsters as you
can since the Over Kill ensures a dropped item, usually better than an item from
a kill (randomly dropped), most of which are used for Smithing or to be sold for
quick cash (try to avoid that). An Over Kill(OK) is achieved by dealing a total
amount of damage equal to 2x the HP of the enemy. This can be done by reducing
the HP to near zero in one or more turns then repeating in a final Turn, with a
little extra oomph. The HP bar (yellow) will deplete then the Over Kill(OK) bar
(same bar, blue) will fill and the Over Kill message will alert you of success.
Over Kill items are always the same for an enemy - kill items, when dropped, are
1 of 2 (or 4) specific items, except some randomness in Event Battles where the
4th item can be a class of weapons/armor, i.e., Silver Sword/Silver Rod/etc.
Items have various carry capacities in your inventory. Basic items for Smithing
can usually be hoarded up to 99. Some usable items have a limit as low as 10.
I'll alert you in the walkthrough as these occur so you don't waste any drops or
rewards! Drops listed after enemies are in order from Normal Drop to Rare Drop
to Over Kill, or OK. Enemies can drop any ONE of their 2 to 4 items AND the OK
item at the end of battle. Some form of stealing will get you the other(s).
When you attempt to retrieve an item from a chest and you already have the limit
you can carry, the item remains in the chest. You can use, or sell, one or more
of that item then come back for the chest, assuming that area remains available
after exiting it (some don't). Plan ahead.
***NOTES***
Morality is a part of this game. Try not to think of it as being Good or Evil,
even if it is. At times, to get certain Events you will need to be either Dark,
Light or Neutral as shown by the round gauge on the screen. To clarify, colors
show your morality. Yellow is Neutral, Blue is Light and Purple is Dark. Don't
get hung up on the position of the pointer, as morality changes in the MIDDLE of
the unnecessarily thick lines between Neutral and Light/Dark, making it terribly
difficult to see the smallest increment of change. Look closely when I indicate
morality as Light or Dark +1. Neutral runs from dead center to +/-14.
Sadly, it appears the "Wheel of Morality" is divided, using the Neutral to Light
or Dark wedge as a base, into 12 segments, making each segment 30° of the wheel.
Each of these wedges have 14 segments as the smallest increment of change, which
makes each of those 2.14857...° of the wheel. This means that the farther from
Neutral the morality is, the greater the inaccuracy of my notes. At +/-9, I can
be off as much as a full increment of morality. Even at +/-11 I can be off due
to inaccuracies in my tracing. They are a guideline only. Sorry.
Farming is a simple concept, and necessary for completion of the Titles and to
get better equipment. All it means is to fight creatures repeatedly to collect
their Drops and Steal from them for items to be used in Smithing. Many of them
have items which are used for other purposes or just better weapons and/or armor
outright. The only Skill you really "need" is Capture and a Dark slot in which
to equip it (to use a monster party). There are two ways to get this Skill.
If you have been trying for Titles and created at least 20 items by Smithing you
have it from Title #132, Experimentalist. If you don't want to do that, you can
pick up Capture in a chest in Kaystros Mountains when it's a quest area. I also
like to have the Merciful Strike Skill to make it easier to use Capture. Sadly,
until you can make Merciful Strike at the Adventurer's Guild it's only available
from Title #127, Novice Summoner (for combining monsters 5 times, which you need
to Capture first). It will take practice to Capture enemies initially because
you must reduce their HP to at MOST 5% of their Max HP!
You can farm EP either with your party or a low-level monster party. If you go
hunting as people, you will naturally gain EXP and eventually, levels. You may
not want to do that for some reason. One of those could be that the higher your
level compared to the enemy level, the lower the bonus multiplier, which is only
important when farming EP. When farming items, it matters not.
For items, simply find a quest area where the monster holding the goods you want
resides. Having Steal and Hold Shot (or an equivalent Extra Skill) makes this
process much more rewarding. Otherwise, simply smack the enemies around until
they drop enough of what you want. OKing them guarantees a drop, and when you
can make and equip the Item Drop Rate Up augment you'll get more drops just from
killing. Steal and Hold Shot will ensure you get all of the items an enemy has.
That's about it for items.
For EP you want to have the Gospel Skill and low-level fighters. The reason is
simple: bigger difference between your level and the monsters, bigger multiplier
and fewer fights to get loads of EP. My recommendation is this:
2 Fairy equipped with Magic Blade, Ring of Speed, armor to boost AGI and MAG Up.
3 Hornet equipped with Ragged Fang, ring, armor and INT/MAG Up augments.
1 Hell Dog equipped with Bone Beast Claw, ring, armor and AGI/STR/ATK augments.
*If you don't have TP weapons yet, the Fairy uses the same weapons as Ellis.
They align in a party - Hornet 1, 2 and 6; Fairy 3 and 4; Hell Dog 5 - and can
link everybody without moving to conserve AP. This is necessary as their levels
are so low and they need much help to act before faster, higher level enemies.
An adjusted Agility of 29 with at least 26 AP may be enough to act first against
a quest boss its and cohorts. Experiment, have fun. Enhance that gear!
Ok, enough of this for now. On to the Walkthrough.
Cue obligatory opening sequence. Sit back and read if you like, or you can kill
it with Start. Your first fight (if you can call it that) will be in Auto Mode,
and see you slaughtered. Kasibal will interact with you afterward then he and 2
Soldiers will join you for battle. View the Combat Training tutorial - it keeps
this from being even longer! Move Kasibal NW 1 spot and the westernmost Soldier
1 square NE (I HATE tilted maps!) to link everyone - it increases AP gain in the
round. View the 2nd Combat Training tutorial then continue.
If you skip your first turn and allow Kasibal and his Soldier to act before you,
they should be able to OK an enemy for his Silver Ore drop. Whoever acts, view
the 3rd tutorial. Queue Rush, Blast then both Double Edges (which makes the Art
"Quadruple Attack") to OK and get another Silver Ore. Relink and unload all you
can on 1 enemy for an OK then watch the 4th tutorial. Also note that any player
who kills an enemy, and any who are involved in an Art that depletes its HP bar,
earns 20 Skill Points (SP) in addition to the SP they gain for using the Skills,
which vary by Skill. You also receive small amounts of SP for each action taken
On you. Be aware, enemies receive 25 SP for each of their defeated comrades!
The same goes for your party when you lose a member.
After the Round (2 Total Turns) you get a cut-scene then encounter Musaka alone.
OK Musaka for a 2nd Sonic Wave skill. OK the 2 soldiers for Silver Ores. Chain
attacks and use not-yet-known Arts for simple OKs (Double Edge x2; Sonic Wave/
Blast; Power Attack/Double Edge). OK all enemies, if possible, for extra items.
I suggest taking out Musaka first as his SP ability may crush you so, bide your
time, save AP and if you're lucky you may hit 50 SP and be able to use Howling
Blade on him. Hint - using Items on yourself adds 10 SP per use. View the 5th
tutorial.
A few things, at this point Howling Blade alone will NOT be enough to OK Musaka.
He drops the Sonic Wave skill when OKed, which you already have, but a 2nd can
be used, or sold for 2,000 G later. It's worth the effort. Soldiers are easily
OKed by HB, but also with Sonic Wave followed by a Broken Hit (Double Edge/Power
Attack). Hit Musaka with Power Attack before HB and you may prevail (you might
want to Power Attack him the round before also). So far, all enemies drop Grass
when they die so use them in battle as you need them. Total Turns - 3, PP 10.
You gain a level! (I put all his level points in VIT)
Your next scene is with, Musaka? Didn't we just kill him? Continue on to meet
Melchior and the Dark Knight who destroyed you earlier. Defend the life of your
future companion. You shall NOT survive - don't waste items or time, just stand
there and take it. :) OKed again... Save as you will but if you want to go for
all OKs, don't save over the first slot, unless you got them all - you have 20
slots. Total Turns - 4.
They foolishly leave you to bleed to death so, after you're done recriminating
yourself, the AWEsome Dyshana appears to grant you a new lease on life. What a
Babe! Since you want to continue playing the game, you'll accept her terms (no
kidding). One more battle before you can get out of this stream of cut-scenes.
All you need to do is survive 2 rounds, which you can do by doing nothing, and
remember to Add your new party members - Leo 1, Borgnine 2, Ellis 4 (isn't she
cute?). Total Turns - 5.
Important Notes:
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Obtain 20 Grasses (25 max holding) for a Title, hold 1,000 G for another, WIN 10
battles for a 3rd. Do Not sell Silver Ores for cash unless absolutely necessary
- use to make Silver Bullion later at a cost of $1,200 (4 Ore you could sell for
$200 each and a $400 fee) to avoid buying them for $2,000 later. OK the Rock in
Secret Pass for a Silver Bullion with a Silver Ore normal drop. Smithing is not
available until after Mimas. You earn PP for Event battles and most all Titles.
For the grinders out there - DON'T DO IT ON THE FIELD! Each fight on the Field,
and forced fights in Event areas, adds 1 to your Turns. Amass 500 Turns before
you defeat Chaos in the Boundary Plane and kiss goodbye the "true ending". And,
certain Events will be unavailable if you take too many Turns in that Generation
before the Event site, as in the 2nd Event at Rigulus where you go doll shopping
for Fyuria to make her like you more. As you 'must' grind, do it in quest areas
where fights do not add to your Turns, but take longer to encounter. For a few
early Titles, fight Thieves in Area 1 of Slumber Forest near Dodone (number of
wins, enemies defeated, items) and later when you can string 200+ hits, for over
10K damage (monster party with 4 Vanish Trick, 4 Elemental Call, 2 or 3 Impulse
and a Cross Orbit or a Stardust [from Titles]). More on that when it matters.
EVENT areas are noted in all Caps and underlined. Normal battle and quest areas
are in [ ]. When an area is an Event first then a quest it will be listed twice
appropriately. To view Enemy stats, hover over them either during a Move Phase
or Fight Phase without the Menu showing (press B) then press Y. Toggle screens
with the D-pad.
Enemies listed at the start of every Generation are listed by the quest area(s)
they inhabit. Enemies not appearing in quest areas are listed as "Field". They
are noted at all Battle Spots where I've found them and numbers needed to get a
Title, when appropriate. Single-encounter enemies will be listed only in their
respective Event locations. Check my Bestiary for detailed information.
Generation 1 Enemies
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Thief (15) Slumber Forest Area 1
Hornet Slumber Forest Area 1/2
Hell Dog Slumber Forest Area 2/3
Imp Slumber Forest Area 3; Cave of Origin Area 1/2
Lesser Bat Slumber Forest Area 3; Cave of Origin Area 1/2/3
Skeleton Slumber Forest Area 3; Cave of Origin Area 1/2/3
Goblin (15) Field
Big Crab Cave of Origin Area 4/5
Fairy Cave of Origin Area 4/5
Lycanthrope Cave of Origin Area 4/5/6; Kaystros Mountains Area 1/3/5
Mandrake Cave of Origin Area 4/6; Kaystros Mountains Area 1/3/5
Mage Cave of Origin Area 6; Kaystros Mountains Area 1/3/5
Jumbo Cock Cave of Origin Area 6; Holy Island of Erin Area 6
Slime Kaystros Mountains Area all
Lizard Man Kaystros Mountains Area 2/4
Mummy Kaystros Mountains Area 2/4
Specter Kaystros Mountains Area 2/4; Holy Island of Erin Area 1/3
Fire Spirit (12) Field
Water Spirit (12) Field
Orc (15) Field [Event Orcs do NOT count]
Werecat (20) Holy Island of Erin Area 1/2/3/4
*Killer Bee Holy Island of Erin Area 1/3
Familiar Holy Island of Erin Area 2/4
*Pixie Holy Island of Erin Area 2/4
*Night Hound Holy Island of Erin Area 3/4
*Bone Soldier (15) Holy Island of Erin Area 5/6
*Gremlin Holy Island of Erin Area 5/6
*Killer Bat Holy Island of Erin Area 5/6
(* in this generation, only in DLC quest area)
The Holy Island of Erin is available as DLC for owners of early releases of the
game but is included in more recent releases (as are all DLC quest areas). The
enemies in here are available in the Field in Generation 2, but why wait?
The Story:
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[Frontier Road, West]
Enemies: Lv. 1 Thief (Grass/Cure Grass/Silver Ore/Fragment of Life - Grass)
The fight is easy if you wait until Turn 2. If you set the party as I have, all
members will be linked so, just sit still and wait for the enemies to approach.
You might as well view the tutorial on Clear Bonuses before fighting. Watch the
next tutorial at the start of Round 2. At the beginning of the round, note that
you each have 255 SP! You can unleash Extra Skills on the enemies to obliterate
them as long as you can reach them. Leonhardt and Ellis both have a reach of 4.
Your health is restored after every battle on the field, as long as you survive.
I suggest saving before entering any Battle Spot, Quest Area or Event and before
doing things in towns, like Smithing items or collecting Titles. Make a Save by
entering the menu with Y and select Diary. There you can record your progress
to 1 of the 20 slots. This is also where you can Load an earlier Save file.
____________
HIDDEN PATH:
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Event 1.
Another cut-scene. You can use Auto for hands-free viewing or Skip (X) for fast
forward. This time your opponent is, a rock? Might as well view the Extended
Area tutorial as I may have abbreviated the info. After your first move there's
another tutorial (seriously?). If you didn't manage to OK the Rock yet, prepare
for yet another tutorial! Eh, it's important (I haven't made any attacks yet,
building AP). When I finally attacked it was as follows:
Enemy: Lv. 1 Rock (Silver Ore - Silver Bullion)
Impulse, Power Attack (broken), Power Attack/Double Edge (Broken Hit - 6 hits),
Sonic Wave/Blast (Sonic Blast - 6 hits) and Rush/Trick Hit (Vanish Trick - 12
hits) for a total of 30 Hits in the chain and an easy OK. Total Turns are now 7
(mandatory minimum) and you have another Event at the same spot. You get a cut-
scene with Melchior and Largen, as a reward?
Event 2.
Nothing you need to do here, it's simply exposition and some insight as to the
character and inclinations of two adversaries. View, Auto or Skip then move on.
[Frontier Road, East]
Enemies: Lv. 1 Thief (Grass/Cure Grass/Silver Ore/Fragment of Life - Grass)
Same enemies as before, same tactics. Fight them for their drops in the first
quest area, coming soon to a theater (of operations) near you!
_______
DODONE: 8 Turns
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Event.
Welcome! Your first town. You won't have much money or enough Grass or battles
for Titles yet but look around. You'll be back soon, and there are some goodies
for making it this far. After the scene you receive: 4 Silver Ores; 3 Fragments
of Life; 50 EP; 20 PP; and 2000 G! Jackpot! Your first visit to each area will
come with its own little intro. Probably the only Title you can claim right now
is Part-timer IF you didn't spend your money already. See the section below for
Titles and their rewards, Section VI. None of these will be useful for a while.
Personally, I don't like 'wasting' EP early on weak weapons or armor so you may
want to go shopping before enhancing your gear. Eventually, you may want to go
wild enhancing everything in sight (Titles), but you can farm EP in the Slumber
Forest area and even better in the Cave of Origin soon(ish). Since most attacks
against you now are physical, I buy a Steel Bracelet for Ellis and reserve the
Bangle for later enhancement/conversion. If you want to conserve money, enhance
the Steel Bracelets on the boys and wait until you pick up a Bone Guard in the
forest for Ellis, as well as a few other things. No real good choices for new
weapons yet so, I don't buy any.
Important Notes:
################################################################################
Each time you Enhance counts toward the number required for Titles. Performing
multiple levels at once HURTS YOU. If you go through all levels at once that's
1 enhancement. Do all 4 separately and that's 4 enhancements. Take your time.
I "believe" that the final 'enhancement' (converting) counts as enhancement for
Title purposes, but I'm not positive.
Also, when buying Books to learn Smithing techniques or Arts, you need not KEEP
the books. Buying them is enough to unlock the goodies. You can immediately
sell them back, for half price naturally, if you need the cash. (I don't)
When you're done in town, proceed. And, don't worry about the money Titles now.
You can make all the cash you'll ever want as soon as you can exchange TP for
items. Keep chaining those hits! ;) (only the longest chain per battle counts)
[South Murks Road, West]
[South Murks Road, East]
Enemies: Lv. 1 Thief (Grass/Cure Grass/Silver Ore/Fragment of Life - Grass)
No new enemies here. Fight, win, move on. Sadly, these Thieves can dodge your
attacks more than the opening rounds. Get your Hit up by raising Strength and/
or Luck to stop them from dodging so much. (2 STR/LUK = 1 HIT)
*An odd note. When you equip any weapon, 50 points of your HIT stat disappear!
[Slumber Forest] 10 Turns
Definitely Save before entering here. You could be wiped out if you're careless
and unprepared. New enemies here are Hornets and Hell Dogs. You may succumb to
influences of Poison, Paralysis and/or Sleep. However, it's possible to venture
through here completely, grabbing all the goodies, and not engage in one single
battle. Just don't run in place or take unnecessary steps on any screen. Also,
you'll need to come back here at least once more to collect all the goodies -
nice job hiding the stuff, programmers!
Area 1.
Enemies: Lv. 1 Thief (Grass/Cure Grass/Silver Ore/Fragment of Life - Grass)
Lv. 3 Hornet (Poison Needle/Silver Ore - Poison Needle)
First trip through. Head NE and grab the visible chest for a GRASS - yay. Keep
going NW until you've jumped two levels (B button) then turn right for the next
chest containing a SILVER BULLION - Yay! Continue NW and, if you're lucky and
have been careful, exit this screen without fighting. Stay close to the NE.
On the 2nd screen travel N as much as possible, veering NE in the middle. Jump
out of the valley to grab the chest with a FRAGMENT OF LIFE then go between the
fences. You're out... but you need to come back here to finish. The real exit
from this forest is actually to the west of where we went, or the way came. If
you had to fight, so be it. I wait until I have at least one more character - I
like players with the same levels. (It's not important, just a personal thing.)
Jump back in to clean up, you'll be in Area 1.
Area 3.
Enemies: Lv. 4 Hell Dog (Beastly Protector/Silver Ore - Beastly Protector)
Lv. 6 Imp (Horn of Devilkin/Silver Ore - Horn of Devilkin)
Lv. 7 Lesser Bat (Protection of Wing/Silver Ore - Protection of Wing)
Lv. 7 Skeleton (Bone of the Dead/Silver Ore - Bone of the Dead)
Run straight through the 1st screen then head toward the area that had the chest
in the 2nd. Exit between the fences again and this time you're in Area 3. Head
to the back carefully and snag the BONE GUARD and THUNDER Skill then turn to run
without misstep to the entrance. The Skeletons, Imps and Lesser Bats in here no
doubt will decimate your party at this point, unless you've leveled.
If you'd like to level a little and earn some TP/EP then by all means fight some
critters in the 1st and 2nd screens. The 1st has Hornets and Thieves so you can
start collecting Grass and Fragments of Life for Titles, and use. The 2nd has
Hornets and Hell Dogs for Poison Needles and Beastly Protectors, stock up. When
you choose to continue, exit between the fences NW of where you entered Area 2.
*Note*
Damage received in battles in quest areas is NOT recovered after a battle. Step
outside or use Skills/Items before fighting on. Also, if you fought a few times
in the forest, visit the Dodone Adventurer's Guild for another Title - Beginner
(WIN 10 battles) - and possibly Wimp (Possess 20 Grasses). That Refresh Skill
should come in handy, when you can equip it. You can use the other Heal if Vira
equips a Broom Wand like Ellis.
Here are the Hornets and Hell Dogs of the forest. Ellis' Heal comes in handy.
Dispatch them and move on to the Event. Did you remember to Save? Do it often.
________
ALFHEIM: 11 Turns
¯¯¯¯¯¯¯¯
Event 1.
No enemies here, just scenes. Chat with grandpa Teonor for more back-story. As
you're popped back onto the overworld map you'll see the Event flag over Alfheim
has not disappeared. Also, there's no new place to go. Re-enter for Event #2.
Event 2.
Odd that he asks if you're leaving so soon as they 'kicked you out' and you just
came back but, whatever. Run through the scenes to get your next party member,
Vira-Lorr (LOVE the Babes). Now that you've completed the Events, a new path is
open. You also learn about a new battle field configuration called an Enchanted
Field. This has squares which, when stood upon, will increase or decrease that
person's stated attribute. Again, I have yet to use these except where forced.
Remember to add Vira to the party. I put her in slot 4, Ellis in 6 and all are
linked at the start of battle. Vira starts at Level 3.
When you finish, take care of anything you need to do in Dodone then head north.
Save, enter, fight, move on. Are you getting bored yet? Don't worry, you are
finally at Mimas. You should be able to survive the tougher Area 3 of Slumber
Forest soon so, at least there will be some variety to your leveling, should you
decide to do so. On to the Event.
______
MIMAS: 14 Turns
¯¯¯¯¯¯
Event.
Save, Save, SAVE! You actually may not do well here unless you're at level 4 or
higher - visit Slumber Forest if you can't OK everyone here. Get ready to watch
more tutorials (better than reading them). After the 1st Turn of battle you get
another tutorial (you won't be able to do these for a while). Be sure everyone
is healed at the end of battle because another starts immediately after a scene.
These 4 Gridamas Soldiers were easy. It gets tougher.
Round 2.
Enemies: Lv. 5 Gridamas Soldier x3 (Grass - Silver Ore)
Lv. 6 Gridamas Captain (Grass/Silver Ore/Fragment of Life - S. Ore)
Time to get party member #5. There are different strategies for this fight. If
you kill the Soldiers first, the Captain gets lots of SP, and can hurt you. If
you save your AP and build SP with Heals and Grass use as well as taking damage,
you can Over Kill the Captain then pick off the Soldiers. Your choice. Keep in
mind that you each get 25 SP for each of your party that dies so, a sacrificial
lamb can be beneficial. Also, your field has changed, so rearrange your party
line-up. I put Ellis in slot 3 and Vira has to move one square SW to link all.
The Captain can drop a Fragment of Life, OK everyone for Silver Ores. After the
victory you meet your new companion - you'd think she could be a bit happier to
see you, considering you just saved her life and all! Add her to your party, I
suggest slot 3 (turn her east to link everyone). By the way, Fyuria is the 1st
of 3 girls you may marry at the end of the generation. Try to make her happy,
she starts at Dislike. Return to Dodone before progressing. (8 PP fight)
Also, the ending scene is fairly long so if you don't want to wear out your B it
would be a good idea to use Auto (Start) to view the scene, or X to fly through.
By now you've probably noticed that occasionally you are shown an extreme close-
up image of a character (almost always women) during a cut-scene. If you check
the Gallery after each occurrence, you'll find a new image (near the back pages)
of that character. This happens through the game so, check from time to time.
################################################################################
Smithing available: Beginner's Equipment allows Smithing of Armor;
Beginner's Smithing gets you Items;
Beginner's Weapons provides, weapons;
Basic Weapons 1 makes Silver weapons
################################################################################
[Dodone 2]
If you have done no leveling in Slumber Forest, then you have few materials for
Smithing. You need some. Go to the 'dangerous' area and farm TP, EP and drops
then come back and Smith some better weapons and armor. If you prefer a greater
challenge, continue with your beginning gear. An important Note:
Mistakes can be made while Smithing. When there's something specific you want,
SAVE before making it. On the other hand, when you have time to kill and don't
want to advance the story, try Smithing a cheap 500 G weapon repeatedly until a
mistake IS made. One, it's an Achievement and Two, it can result in a Much more
advanced piece of gear than you normally can acquire for quite some time. I've
spent hours watching TV and Smithing "mistakes", which made my party virtually
invincible against the toughest enemies of the Generation. As you prefer... it
Does require lots of grinding to enhance these super items, but I like it. Try
making 3-6 Long Swords or Corsescas in a row and reset if nothing good happens.
[North Nohutlu, South]
[North Nohutlu, North]
Enemies: Lv. 3 Hornet (Poison Needle/Silver Ore - Poison Needle)
Lv. 4 Hell Dog (Beastly Protector/Silver Ore - Beastly Protector)
Lv. 5 Goblin (Grass/Cure Grass/Silver Ore/Fragment of Life - S. Ore)
Standard field battles, finish and head for the Event at Puteaux. Take Note:
Farm the Goblins! You'll need to have killed 15 for a Title and there's no need
fighting in blue spots if you make sure a few of the orange spots have 3 Goblins
to kill and the rest have at least 2. IF you can, get 3 - you may need to reset,
AND wait for the South Nohutlu areas (these spots are light on Goblins).
________
PUTEAUX: 18 Turns
¯¯¯¯¯¯¯¯
Event.
No enemies here. I put the controller on Auto (to write this) and let them talk
with the Orderly Man. They're talking... war-y stuff, yeah, that's it. Head to
Zelzagun Fortress (go South... the orange dots).
[South Nohutlu, North]
[South Nohutlu, South]
Enemies: Lv. 4 Hell Dog (Beastly Protector/Silver Ore - Beastly Protector)
Lv. 5 Goblin (Grass/Cure Grass/Silver Ore/Fragment of Life - S. Ore)
Enemies are the same as the North Nohutlu areas. If you're desperate to acquire
Fragments of Life, Save before both spots (which you should do anyway) and reset
if you don't get at least 1 dropped in each area. BTW, it seems far less likely
you'll run into Hornets here, like, nil.
Event 1.
Ok, hold your horses... and Faeries, Syrium and Larva! THIS is where it gets a
little tricky. The fortress consists of 2 rounds of battles. The 1st isn't too
bad but again you don't get to heal between fights. Secondly, the 2nd round has
Fyuria's brother as one of the enemies. If you want her to like you, DO NOT HIT
HIM! Sad, because he has some decent drops when you kill him but those are some
spoils for another game. But, if you must know, he drops either a Shadow Attack
skill or a Divine Branch and if you manage to OK him you'll get an INT Up! On
the plus side, ???? drops either a Shotgun (boo) or a Ring of Speed (Yay!), and
for the OK you get a Unicorn Horn. But first, Round 1.
Two things you'll notice: 1) the virtually 'mandatory' pre-Event Battle scene;
2) the 3-partition round window to the bottom-right of your screen. The first
you can Auto or Skip away. The second now has a function, but not for battle.
The window shows the affection level of the women in it. You will gain 2 more
women eventually. But for now, on to the fighting...
Round 1.
Enemies: Lv. 6 Gridamas Soldier x4 (Grass - Silver Ore)
Lv. 7 Gridamas Captain (Silver Ore/Fragment of Life - Bone Guard)
In the 1st round I take out 3 Soldiers then the Captain. This allows me to take
half of the last Turn against the final Soldier to have Ellis and Fyuria (I gave
her the 2nd Heal and Ascension went to Ellis) Heal everyone just before killing
the last Soldier. You may be able to get 5 Silver Ore to go with a Bone Guard.
(Ok, my Son just showed me you can simply obliterate the Captain in round 1 so
as not to worry about his attacks later - Impulse x2, Thunder, Power Attack and
Sonic Wave/Blast for the OK... smartass. :) Find you best path.)
Auto your way through the cut-scene then prepare your party. If you have yours
aligned like mine (Leo/1, Borgnine/2, Fyuria/3, Vira/4, Ellis/6), you can place
Ellis in the open spot and when battle starts, turn Leo to the right - Snap! As
I leveled my characters to 7, I used the level points so that they all developed
fairly uniformly, except Ellis' STR. Having done that, in the first Turn, I act
as follows.
When it's Leo's turn to act (for me, just before ????) I let Fyuria use Thunder,
Vira and Ellis use Impulse, Leo hits with Double Edge and Borgnine ends with a
Rush. Leo either has a maxed Long Sword or in the most recent run, a base-level
Platinum Sword (happy "mistake"), Borgnine wears the maxed Bone Knuckles, Ellis
has a maxed Broom Wand, Vira and Fyuria wield a base-level Spata and Baselard
respectively. This round leaves ???? with VERY few HP, but alive with Borgnine
and Leo up front. Since it's highly unlikely you will match my stats and gear,
it's a good thing you Saved before starting all this. Reset if you accidentally
kill ???? without the OK. I always take the Ring of Speed.
Almost invariably, Borgnine dies when the foes strike, and occasionally Ellis as
she ends up behind Leo and gets hit when he does. If she dies, you are well set
for the next round to wipe the floor with ????. I usually relink everybody by
moving Leo up 1 or 2 spaces and eastward 1 then turning people so the Crystal(s)
are linked and reachable for Item use. Feed them Fragments of Life at the start
of Turn 2 then unleash your Extra Skills on ???? as long as none of them TOUCHES
Zerva. The battle ends at the start of the Turn after ???? dies, or the end of
the 3rd Turn, whichever comes first. This means if you Must OK both combatants,
you need to take out Zerva 1st then finish ???? in the next Turn with your Extra</pre><pre id="faqspan-2">
Skills. 10 PP are awarded for this battle.
Event 2.
You are rewarded with a LONG scene after your final win, then another scene, but
this one has your 1st decision affecting Fyuria's affection. Choose wisely. If
you break through you will take a turn to the Dark Side and earn Fyuria's scorn.
Choose to go around and you get a Light Shift and soften Fyuria's heart, but in
only the latter case does her expression change. I will explore both paths but
if you're trying for 100% in the fewest playthroughs then you MUST BREAK THROUGH
or miss Events at Chalcis and entries in your Gallery.
*1. Break through: 7 Dark Shift, Fyuria affection down, no change - Dislike
[Neutral -7]
2. Go around: 7 Light Shift, Fyuria affection up, changes to - Neutral
[Neutral +7]
This is the biggest divergence of the generation. If you break through you will
not see the areas north of Puteaux, but that's not necessarily a bad thing. If
you break through, you have a chance at 100% completion and a better chance at a
choice between all 3 girls being in Love with you instead of just liking you, as
well as some nice drops from unique fights. I will only follow the go-around to
the point where the storylines converge (see below - The Other Road).
Event.
This Event consists of three rounds of fighting. Nothing too serious though and
the Captains in the last two rounds can drop nice rings. With judicious saving,
you can get a Ring of Power, two Rings of Stamina and maybe 4 to 7 Fragments of
Life. (Over Killing seems to increase the chances of good drops.)
Round 1.
Enemies: Lv. 5 Gridamas Soldier x5 (Grass/Fragment of Life - Silver Ore)
Beat down the Soldiers and heal yourselves by the end. These guys seem to drop
Fragments of Life more frequently than others if you Break and OK them. You get
a chance to rearrange, if you want to, after the round, but no healing.
Round 2.
Enemies: Lv. 5 Gridamas Soldier x5 (Grass/Fragment of Life - Silver Ore)
Lv. 6 Gridamas Captain (Silver Ore/Ring of Power - Silver Bullion)
Power through this round and again heal up at the end. Get ready for Round 3.
I usually reset until I get the Ring of Power from the Captain, your call.
Round 3.
Enemies: Lv. 5 Gridamas Soldier x4 (Grass/Fragment of Life - Silver Ore)
Lv. 6 Gridamas Captain x2 (Silver Ore/Ring of Stamina - Silver Bullion)
8 PP awarded for this round! After you hand these guys their asses you finally,
Have Another Scene! But at least that was the last one. I have gotten 2 Rings
of Stamina, but 1 is good enough so that you don't need to make any for a Title.
[Sem Coast Road, East]
[Sem Coast Road, West]
Enemies: Lv. 5 Goblin (Grass/Cure Grass/Silver Ore/Fragment of Life - S. Ore)
Lv. 6 Imp (Horn of Devilkin/Silver Ore - Horn of Devilkin)
Lv. 7 Skeleton (Bone of the Dead/Silver Ore - Bone of the Dead)
Simple rounds, whip the baddies, collect the goodies, and away! You should have
at least 15 Goblins by now but you won't know for sure until you kill your first
Orc, outside of an Event Battle - unless you've been keeping track. :)
_______________
KUSHINA VALLEY:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Event.
And now you have come to the point where you... save the fair Luana!? You have
your standard opportunity to make changes before battle, if you really need to.
Take them down to view another scene. Luana Joins at Neutral affection.
Enemies: Lv. 6 Imp x3 (Horn of Devilkin/Silver Ore - Silver Ore)
Lv. 7 Lesser Bat (Wing of Protection/Silver Ore - Silver Ore)
Lv. 7 Skeleton x2 (Bone of the Dead/Silver Ore - Silver Ore)
You can add Luana to your party if you like. I took her Double Edge to give Leo
the Quadruple Hit ability. You're 2 battle fields away from Rigulus now with at
least 2 MORE Turns because of the 'shortcut', and Luana in tow earlier as well.
You receive 8 PP for this fight.
[Husn Sea Route, SE]
[Husn Sea Route, NE]
Enemies: Lv. 6 Imp (Horn of Devilkin/Silver Ore - Horn of Devilkin)
Lv. 7 Skeleton (Bone of the Dead/Silver Ore - Bone of the Dead)
Crush, Kill, Destroy - repeat in the NE area. Next stop, Rigulus.
________
RIGULUS: 32 Turns
¯¯¯¯¯¯¯¯
Event 1.
After some discussion, Luana goes to the King on your behalf, if you have her in
your party. A second scene occurs in the palace and the King hears your request
as he offers one of his own. Time to decide how to proceed. You choose, but #2
is best for maximum affections. No choice denies you future Events. Coming in,
Fyuria Dislikes me and Luana is Neutral, my morality is Neutral -7. Decide now.
1. Accept offer: 14 Light Shift, Fyuria affection down, changes to - Hate
[Neutral +7] Luana affection up, no change - Neutral
Seriously, this is not a good choice. You can do much better so let's
not incur the wrath of the Syrium. This is what happens if you choose
to Go Around Zelzagun - you get no choice in that case. Try again.
*2. Get in writing: 7 Light Shift, Fyuria affection up, no change - Dislike
[Neutral!] Luana affection up, no change - Neutral
It may not seem like this is a great option but coming Events will get
your girls to higher states of affection. Also, your morality is dead
Neutral again - a good place from which to start. Pick Me, please.
3. Give aid first: 10 Dark Shift, Fyuria affection up, no change - Dislike
[Dark +3] Luana affection down, changes to - Dislike
Well, if option #1 was bad, this is terrible. FYI: If you manage to
end the generation with NO girl even at Like, Fyuria will be your wife
by default and your son will have the worst stats he can, and will use
Daggers. Swords are good, choose 2.
Event 2.
Immediately return for Event 2 when you leave town - you go shopping for Fyuria.
This is all automatic so you can Auto or Skip it, you gain affection from Fyuria
with a 7 Light Shift and finally visible results, to Neutral affection.
Event 3.
Exit town again, and again, come back without delay. This Event is rated PG 13.
Luana's turn. She invites you to her house for a moment and again this scene is
totally devoid of user input. Auto, sit back, and enjoy for a 7 Light Shift and
an expression change to Like. You should be Neutral +14 now, on the Light line.
[Rymt Haim Trail, East]
[Rymt Haim Trail, West]
Enemies: Lv. 6 Imp (Horn of Devilkin/Silver Ore - Horn of Devilkin)
Lv. 7 Lesser Bat (Wing of Protection/Silver Ore - Wing of Protection)
Lv. 7 Skeleton (Bone of the Dead/Silver Ore - Bone of the Dead)
Two easy rounds, Chalcis is next. If you didn't break through Zelzagun then you
have NO Event coming up. Luckily, you did!
________
CHALCIS: 34 Turns
¯¯¯¯¯¯¯¯
Event 1.
Talk about a rock and a hard place! Sometimes, diplomacy just isn't good enough
and this is one of those times. Aside from avoiding hints of Pedophilia, and
giving up 100% completion, the choice is yours. (Pick 1, Pick 1!)
*1. Can't answer: 7 Dark Shift, Fyuria affection up, no change - Neutral
[Neutral +7] Luana affection up, no change - Like
Yay, you got it on the first try! While the expressions don't change,
both girls are closer to the next level and you stay closer to Neutral
AND you get the second Event for a Gallery image... yum. Pick Me.
2. Don't know: 4 Dark Shift, Fyuria affection down, no change - Neutral
[Neutral +10] Luana affection down, no change - Like
It's not a good option, but at least the 2nd Event still appears. But
you really shouldn't want to LOSE affection from anyone, unless it is
absolutely necessary. Stick with option #1.
NO 2nd Event! BAD choice, all around. Really, you just give up stuff
by doing this, and, it's kinda creepy. :)
Event 2.
This Event proceeds automatically, if you use Auto. You may prefer to let it go
normally, using A to advance. You really have to appreciate Japanese animators
and frustrated programmers... There's an addition to the Gallery, Page 76, only
available by going through Zelzagun and avoiding choice 3 at Chalcis. There is
no morality shift and perhaps no Affection change. Skip down to (Use Ctrl+F)
[]Storylines Converge[] to continue.
********************************************************************************
The Other Road
********************************************************************************
Enemies: Lv. 5 Goblin (Grass/Cure Grass/Silver Ore/Fragment of Life - S. Ore)
Lv. 6 Imp (Horn of Devilkin/Silver Ore - Horn of Devilkin)
Lv. 7 Skeleton (Bone of the Dead/Silver Ore - Bone of the Dead)
Try not to run out of Fragments of Life, OK as you can and use your Extra Skills
as they occur. You're healed after every battle so stay alive and farm Goblins.
_______________
RIDINIA ISLAND:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Event.
Uneventful Event. Auto-pilot, Skip or enjoy the reading then move on.
[Luminil Bay]
Enemies: Lv. 6 Imp (Horn of Devilkin/Silver Ore - Horn of Devilkin)
Lv. 7 Skeleton (Bone of the Dead/Silver Ore - Bone of the Dead)
________
RIGULUS: 30 Turns
¯¯¯¯¯¯¯¯
Event 1.
After a group discussion, Leo heads off to see the King, alone. It appears your
friends have accompanied you anyway...? Anyway, Gunther enlists your help prior
to lending assistance, you have no choice in the matter. You get a medium-sized
Light Shift and lose some of Fyuria's affection!
Event 2.
Before doing anything, exit Rigulus and immediately re-enter. If there isn't an
Event label over town it means you took too many Turns getting here, by fighting
extra times on the overworld map - shame.
This is a fool-proof Event to gain Fyuria's affection. You can Skip through if
you can't stand the scenes - Leo will buy Fyuria a doll and she will like him a
little more, as much as you lost with the King's Quest. You get another Light
Shift as well.
CAUTION:
If this Event is available you should get it immediately. If you go past the
Cave of Origin Event it will GO AWAY! Don't risk it, view the Event right away.
[Rymt Haim Trail, East]
[Rymt Haim Trail, West]
Enemies: Lv. 6 Imp (Horn of Devilkin/Silver Ore - Horn of Devilkin)
Lv. 7 Lesser Bat (Wing of Protection/Silver Ore - Wing of Protection)
Lv. 7 Skeleton (Bone of the Dead/Silver Ore - Bone of the Dead)
Easy fights. And, since you went around Zelzagun instead of breaking through,
Chalcis is unavailable to you. So sad. March on. ****THIS ENDS THIS ROUTE****
Enemies: Lv. 6 Imp (Horn of Devilkin/Silver Ore - Horn of Devilkin)
Lv. 7 Lesser Bat (Wing of Protection/Silver Ore - Wing of Protection)
Lv. 7 Skeleton (Bone of the Dead/Silver Ore - Bone of the Dead)
_______________
CAVE OF ORIGIN: 37 Turns
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Event.
The 1st Event is an introduction to Elaine. There is no decision to be made, no
effects so feel free to Skip it. The 2nd Event you see is a forced fight in the
last chamber against the Jumbo 'Male Chicken'. On to the treasures.
[Cave of Origin]
Chamber 1 - Entrance
Enemies: Lv. 6 Imp (Horn of Devilkin/Silver Ore - Horn of Devilkin)
Lv. 7 Lesser Bat (Wing of Protection/Silver Ore - Wing of Protection)
Lv. 7 Skeleton (Bone of the Dead/Silver Ore - Bone of the Dead)
All there is here is an exit to the central chamber, or Hub as it leads off in 4
directions. No chests here so if you want to avoid the fights completely make a
beeline for the west side of this chamber and exit.
Chamber 2 - The Hub
Enemies: Same as Above
You can easily make it through this chamber without fighting if you simply don't
get stuck and run in place. For the first 2 treasures head south at the pit and
exit there.
Chamber 3 - The Snake
Enemies: Lv. 7 Lesser Bat (Wing of Protection/Silver Ore - Wing of Protection)
Lv. 7 Skeleton (Bone of the Dead/Silver Ore - Bone of the Dead)
Lv. 8 Big Crab (Crab Brain/Silver Ore - Crab Brain)
Snake your way west in here to find the 1st chest containing a RECOVERY GRASS.
At the head is the 2nd chest with a STAFF OF HEALING, perfect for Ellis if you
haven't been Smithing "mistakes". To avoid a fight in here you must not make
more than THREE false steps as you snake your way back to the eastern entrance.
Back in the Hub, slip around the Pit and exit north, ok, northeast.
Ok, the enemies are finally getting to be worthwhile, even if you have leveled a
bit. It isn't possible to get through here without fighting And get both chests
so be warned, unless you want to cheat. Jump up the 1st ledge then slide around
to the next, carefully snagging the chest to the west with a HOLY SYMBOL before
you jump up twice, back in the northeast. Go to the right and jump up again for
an ALLUVIAL GOLD then head directly southwest, jumping again, to exit past the 2
blue formations.
IF you want to avoid fighting you'll need to exit ths chamber cleanly after each
chest. The upper exit is good for that but NO missteps are tolerated here!
The upper level holds 2 chests. Get ESSENTIAL ARTS V and an INTELLIGENCE RING!
You must use B if you want to jump down toward the southeast but can walk off to
to west. This lower level is where the west (northwest) exit of the Hub leads.
If you're done collecting treasures and would like to Save (I would), head east
until you exit the cave and do so. Past the Ante Chamber awaits Jumbo (ok, here
it is) Cock! Seriously, that's its name. Would I lie?
Ok, you walk in and, lose control. Auto or Skip the scene and prepare for war.
If you are level 9 or lower and are using nothing better than Silver weapons and
armor, you're in for a tough battle - have LOTS of Fragments of Life on hand (I
used 4!). This will Always be a Surprise Fight so, link your team and hope you
are hit with weak attacks. Using the 'sacrificial lamb' strategy, you can leave
1 fighter close to Jumbo while everyone else is connected from afar and they'll
gain 25 SP each time the 'lamb' dies. That means in round 3 you can unload all
the Extra Skills at the same time and prevail. I make sure all are alive at the
end of battle for the best EXP you've seen yet. You get 10 PP when you win.
This is a great place to farm EP and TP, after getting and equipping a low-level
monster party. It's not bad for EXP for your 'human' team either, but you won't
be able to abuse him as well as with monsters. Check the section on Farming for
details [Section III]. Jumbo appears randomly in this chamber only, with allies
from now on. This is THE place for farming until the end of this generation.
################################################################################
***ALERT***
A new shop, the Monster Guild, has opened in towns. This will become important
shortly. Also, two new functions are available in the Adventurer's Guild. Both
will help you in your adventures. You may now exchange TP for gear and supplies
as well as research materials. Make use of these. The "ranking" services are
only useful for obtaining an Achievement on the Xbox (PS3 use unknown, to me).
When you're ready to advance the story, continue south of the Cave of Origin for
the next battle spot. Very shortly you are going to need to make another path
decision with 3 options. I'll describe all 3 so you may choose as you wish.
################################################################################
Event.
You are forced into your 'other' battle formation and Winfield MUST be the lead
member of your party - Try to keep him alive! I had my advanced monster party
shield him, act 1st and unload on the enemy, with very limited 'success'. They
did seem to manage to prevent the enemy from acting. My battle ended after the
1st Turn without incident - no enemy action, Winfield untouched. This was the
Only time the 'fight' ended after 1 Turn. Whatever the course of your battle,
the fight ends at the conclusion of Turn 3. Win by then, or at least have all
your players alive, lest you spend money to revive them in town. Anyway...
Enemy: Lv. 12 Dark Knight* (STR Up/Divine Branch/Moon Frag./VIT Up - MAX HP Up)
*Absorbs Dark
The items listed are ONLY available if you have Steal/Hold Shot and a ridiculous
level of Luck! On a second playthrough, you should have no trouble getting all
of the Dark Knight's stuff, but you won't need any of it by then. I got the OK
in 2 Turns in the Clear Game, 25 PP. In a first run I could barely manage to do
any damage at all, but stole STR/VIT Up. Regardless of how this went for you...
You have acquired Winfield, who uses guns. He comes with Rush, Power Attack and
Wind and a Handgun. I add him to my fighting party to use his Hold Shot ability
against enemies whose Rare drops I want. If you don't use him you can strip his
abilities to add them to your slots. Time to move on - silly scene coming soon.
And don't worry about not being able to backtrack for now. If you want to go to
Rigulus, press X, select the only available continent and pick your destination.
[Rome Valley, South Pass]
Enemies: same as above.
Nothing new, just a battle before the Event. However, be prepared. You must
decide which of 3 ways you will go and each decision has different results, some
definitely affecting your chance for a 100% completion (You WILL be married even
if nobody Likes you - default Fyuria)!
Event.
After a lengthy and silly scene with Winfield, you need to choose a path back to
Rigulus. Options 1 and 2 increase Fyuria's affection, option 3 decreases it but
it's not necessarily a deal breaker. Paths diverge again. If you broke through
you have Luana and her reactions are included for following events. My morality
is Neutral +7 coming in and both girls are on the verge of changing expressions
to Like/Love respectively.
1. Short Route: 14 Dark Shift, Fyuria affection up, changes to - Like
[Neutral -7] Luana affection down, changes to - Neutral
You CAN still get the Fuvelmill Lake Event to add to your Gallery but
beyond that you may not be able to get 100% in one playthrough. There
are also other Events you may miss so I don't recommend this.
*2. Kaystros Mt: 4 Light Shift, Fyuria affection up, changes to - Like
[Neutral +11] Luana affection up, changes to - Love
Not only is this the best pick for affections but it also aligns your
morality nicely and gets you extra scenes and a quest area much sooner
than the other routes. It makes it easier to get all 3 girls to Love
by the end and keeps your morality in check for the final Events.
3. Far south: 14 Light Shift, Fyuria affection down, no change - Neutral
[Light +7] Luana affection up, changes to - Love
I don't like not having Fyuria at Like, and recovering from the Light
shift is difficult, if possible. I'd stick with #2.
Since all 3 routes include [Indignant Hill] and [Managua Plains, Central], they
will only be mentioned once then the split roads will be explored. Option 2 is
my recommendation, and Wiki's.
Event.
This is an uneventful event. Elaine is introduced during the scene and you are
on your way again. Another battle, another event... This is where your paths
diverge. Use Ctrl+F to find your chosen path: LONG ROUTE or KAYSTROS MOUNTAIN.
The SHORT ROUTE is right below so, just read on if that's your route.
NOTE: The order of routes in your decision was: 1) Shortest route; 2) Kaystros
Mountains; 3) Longest route [as far south as possible]. Below I detail them in
a different order. I put Kaystros Mountains last as that's the one I play.
Below are all 3 routes to the next BIG path split. The 3rd route, the one I use
and the recommended one, has its own split and MUST be followed in at least one
playthrough to obtain 100% completion and is followed throughout this guide. At
the end of your chosen path you can use Ctrl+F to reach PATHS CONVERGE. To skip
the alternate paths and follow this guide, simply jump to BEGIN PREFERRED ROUTE.
********************************************************************************
SHORT ROUTE TO RIGULUS, Morality Neutral -7
(This Is NOT Recommended)
********************************************************************************
Event.
Time to make camp. And, time to make another decision. At this point, Fyuria
should be smiling in her window, indicating she Likes you. You want her to Love
you. The paths really start to branch at this point in the game, even with only
one girl. With both girls along you have additional options and a 2nd, internal
Event. After some conversation you get your 1st decision, if you have 2 girls.
Here are your choices and the results: (pick A then 1, in my opinion)
_
A. Help Luana: 7 Light Shift, Fyuria affection down, no change - Like
¯ [Neutral!] Luana affection up, changes to - Like
*1. Frankly I did: 3 Light Shift, Fyuria affection down, no change - Like
[Neutral +3] Luana affection up, no change - Like
The shift is JUST small enough so Fyuria doesn't change her expression
so if you opted for this path, this isn't a terrible selection. As a
matter of fact, if you must help Luana, this option has your morality
essentially where it would have been if you had gone the 'right way'.
2. Not Exactly: 5 Light Shift, Fyuria affection down, changes to - Neutral
[Neutral +5] Luana affection up, no change - Like
Oops, just a touch too much. If you came this way, there is no point
losing any more affection than necessary. I wouldn't take this.
3. Not sure: 3 Dark Shift, Fyuria affection up, no change - Like
[Neutral -3] Luana affection unchanged - Like
This option, for helping Luana in the first place, is the best, in my
opinion. You regain some of Fyuria's affection without losing any of
Luana's. The only problem is your morality. I'd stick with #1.
B. Help Fyuria: 7 Dark Shift, Fyuria affection up, changes to - Love
[Neutral -14] Luana affection down, no change - Neutral
1. About age: 3 Dark Shift, Fyuria affection up, no change - Love
[Dark +3] Luana affection down, no change - Neutral
Well, you lost more affection from Luana, even though it didn't show,
and you're into the Dark. All in all, not a good choice. Next.
2. About youth: 3 Light Shift, Fyuria affection up, no change - Love
[Neutral -11] Luana affection down, no change - Neutral
This is a better morality shift but you still lose Luana's affection.
I can't recommend this action. Try again.
^3. About Zerva: 6 Light Shift, Fyuria affection up, no change - Love
[Neutral -8] Luana affection unchanged - Neutral
This is your best morality adjustment AND you lose no more of Luana's
affection. Since you chose to help Fyuria, this is your best option.
The BEST option on the "short route" however is to help Luana. You do
not need anyone to Love you yet but your morality should be slightly
right of dead Neutral. Pick A then 1 if you came this way.
If you only have Fyuria with you, the scene will be different and you will only
have the options under B and only Fyuria's affection to consider. Luana will be
joining the party at Rigulus, apparently disliking you, if you went around.
This battle can be avoided completely. Use the transport map and select Rigulus
and you can save a Turn for an area where you may need to farm specific enemies.
Several Titles involve defeating certain numbers of certain enemies who may not
exist in more than one Generation, and only show up in the list after defeating
at least one of all enemies required for the Title.
________
RIGULUS:
¯¯¯¯¯¯¯¯
Event.
King Gunther makes good on his part of the deal. An army is at your disposal as
you meet ??? (Luana) - since you went around (bad choice). Still, as you did go
around you can save yet more Turns by backtracking to Zelzagun instead of taking
the short path. The enemies you'll avoid are listed above in the Break Through
section under [Sem Coast Road], [Kushina Valley], [Husn Sea Route] - nobody new.
Event.
Choosing to Break Through, then taking the Shortest Route back to Rigulus after
the Dark Knight fight, causes the sequences here, and at Mudus Gate shortly, to
differ significantly from taking the Kaystros Mountain Route AND choosing Mudus
Gate at Reganu Pass - the "correct" path. As it is, you have only one battle in
the Event. Make your preparations (or do it at the start of battle) then enter.
You are treated to 2 long scenes in which Braham is painted as the driving force
behind this battle. It 'seems' like taking him out will end the confrontation.
It will. I move Borgnine to 2, Leo to 1, Zerva to 6, Ellis to 5 and I replace
Fyuria with Winfield - all connected. On to the fighting.
Enemies: Lv. 12 G. Soldier x2 (Ele. of Wind/Grass/Fragment of Life - S. Bullion)
Lv. 12 G. SOLDIER x2 (Ele. of Earth/Grass/Fragment of Life - S Bullion)
Lv. 14 Braham (S. Bull/E of Light/Unicorn Horn - Shell Bracelet)
Lv. 14 Largen (Crush Sword/E. of Light/Divine Branch - Hawk Eye)
You get 12 PP for this fight and Elaine joins your party at Neutral affection.
Largen goes with the tide and stays behind to help you while Braham runs away to
Mudus Gate - coward. After the scene you make for Mudus Gate.
OK the Mummies and Slimes for goodies on your way to the battle. Easy enough.
You need 5 each of Slime Jelly and Bandage for different Titles. These enemies
appear in [Kaystros Mountains] after it becomes a quest area.
___________
MUDUS GATE:
¯¯¯¯¯¯¯¯¯¯¯
Event.
Having come this way, the events here are a little different. For one thing you
have 2 rounds of fighting. For another, Humans are involved in the 1st Round.
A cowardly Braham is one of them - Yay! I like kicking his butt. Prepare.
Round 1.
Enemies: Lv. 14 G. Soldier x2(E. of Thunder/Grass/Fragment of Life - S. Bullion)
Lv. 14 G. SOLDIER x2(E. of Thunder/Grass/Fragment of Life - S. Bullion)
Lv. 15 G. Captain x2(E. of Light/S. Bullion/Silver Sword - Sleep Guard)
You get a short scene between rounds of fighting. Here is where you see Kasibal
is involved with the enemy, which surprises Leo. If Braham hadn't run away when
we beat him last time, maybe his threats would have carried more weight. Fight.
Round 2.
Enemies: Lv. 15 G. Soldier x2(E. of Thunder/Grass/Fragment of Life - S. Bullion)
Lv. 15 G. Captain x2(S. Bullion/E. of Light/Silver Blade - Blind Guard)
Lv. 17 Braham (S. Bull./Earth Guard/Moon Frag. - Earthseal Sword)
Lv. 17 Kasibal (Flame Guard/Harpoon/Unicorn Horn - Flame Spear)
Once victorious, you get 16 PP and the post-battle scene. Braham is on the lamb
again. Kasibal, true to himself and loyal to his King, makes a dying request of
Leo to look out for the people and country. Sadly, this is followed immediately
by another, longer scene which includes your next decision point, and no way to
Save beforehand. After you choose, use Ctrl+F for PATHS CONVERGE to continue.
1. Direct route: 13 Dark Shift, Fyuria affection up, no change - Like
[Neutral -10] Luana affection down, changes to - Neutral
Elaine affection down, changes to - Dislike
A few things: this makes you almost as close to Dark as the 'correct'
path takes you close to Light; you lose affection from 2 girls; you've
GONE THE WRONG WAY! :) But you're here, and this is a No. Try again.
2. Around Mudus: 14 Light Shift, Fyuria affection down, changes to - Neutral
[Light +3] Luana affection up, changes to - Love
Elaine Affection up, changes to - Like
If all you're concerns lie with affection, this isn't a terrible pick.
Also, your morality isn't TOO much farther to Light than it should be,
but you're still going to miss the Event in Fuvelmill Lake. This MAY
be your best bet. At least 2 Events open up, just no massage scene.
*3. Fuvelmill: 7 Dark Shift, Fyuria affection down, changes to - Neutral
[Neutral -4] Luana affection up, changes to - Love
Elaine affection down, changes to - Dislike
So, this is your only chance to get the scene at the lake involving a
massage, and it works! You may yet save the day if you came this way.
Pick Me, and hope everything works out by the end. Use Ctrl+F to jump
to PATHS CONVERGE.
################################################################################
# END SHORTEST ROUTE #
################################################################################
If you chose to take a non-Fuvelmill path then, you're on your own. This guide
is already ridiculously long and I can't cover every possibility in less than 5
MB of text. The enemies in the other routes' Battle Spots can be fought either
in Kaystros Mountain or Holy Island of Erin Quest Areas. Go to PATHS CONVERGE.
################################################################################
# END SHORTEST ROUTE #
################################################################################
################################################################################
# BEGIN LONG ROUTE #
################################################################################
This is option #3 from [Managua Plains, North]. I will follow it only until it
rejoins another path. From the Event at HARVEL PASS you have 2 routes. The one
back to Rigulus rejoins the "Shortest route" at Rigulus before Zelzagun Fortress
and can be followed there. Search "up" for RIGULUS: (use Caps and colon). The
one to Kaystros Mountains joins option #2, the Kaystros Mountain route at Harvel
Pass. Search "down" for HARVEL PASS: (use Caps and colon)
################################################################################
# BEGIN LONG ROUTE #
################################################################################
********************************************************************************
LONG ROUTE TO RIGULUS, Morality Light +7
(This Is NOT Recommended)
********************************************************************************
Event 1.
Here's a decision for you. You must now decide if it's time to head back to the
King or stay away from the castle a while longer. Once you pick a path there is
a second Event on this spot. At least that's not another split. How do you go?
1. Rigulus: 10 Light Shift, Fyuria affection up, no change - Neutral
[Light +16] Luana affection up, no change - Love
Wow, that's a lot of Light. While Luna now has a buffer and Fyuria is
closer to Like, you may not be able to get back to Neutral when needed
or Dark eventually and some Events require one or the other. If you
pick this route, go to RIGULUS: in the above section and follow it to
PATHS CONVERGE. (do Event 2 below first)
*2. Kaystros: 6 Dark Shift, Fyuria affection up, no change - Neutral
[Neutral +14] Luana affection down, no change - Love
You get closer to Neutral this way so, that's good. I believe this is
the best shot to get the Fuvelmill Lake Event for a Gallery image when
choosing the Long Route. I'm not sure how the variations will affect
the end of generation special Event(s).
***NOTE***
The results for morality and affections below are derived for the above option
#2 - Kaystros. If you chose Rigulus, the values will be vastly different and
the affections will be different, mostly Fyuria more likely to fall to Dislike
whenever her affection goes down. See for yourself.
Event 2.
Camping time. And the ladies need your help, but you can help only one. Whom
shall it be? I strongly recommend Fyuria; ask about Zerva (B-3). That set will
get you a useful Dark Shift, and you could use that. Your choice though. This
assumes you broke through and actually have Luana in your party. If not, go to
part B. Morality shift magnitudes may be off without Luana in tow and are for
taking #2 above - Kaystros. Adjust accordingly if you chose #1.
A. Help Luana: 6 Light Shift, Fyuria affection down, changes to - Dislike
[Light +6] Luana affection up, no change - Love
1. Frankly I did: 3 Light Shift, Fyuria affection down, no change - Dislike
[Neutral +3] Luana affection up, no change - Love
The shift is JUST small enough so Fyuria doesn't change her expression
so if you opted for this path, this isn't a terrible selection. As a
matter of fact, if you must help Luana, this option has your morality
essentially where it would have been if you had gone the 'right way'.
2. Not Exactly: 5 Light Shift, Fyuria affection down, changes to - Neutral
[Neutral +5] Luana affection up, no change - Like
Oops, just a touch too much. If you came this way, there is no point
losing any more affection than necessary. I wouldn't take this.
3. Not sure: 3 Dark Shift, Fyuria affection up, no change - Like
[Neutral -3] Luana affection unchanged - Like
This option, for helping Luana in the first place, is the best, in my
opinion. You regain some of Fyuria's affection without losing any of
Luana's. The only problem is your morality. I'd stick with #1.
_
B. Help Fyuria: 7 Dark Shift, Fyuria affection up, changes to - Love
¯ [Neutral -14] Luana affection down, no change - Neutral
1. About age: 3 Dark Shift, Fyuria affection up, no change - Love
[Dark +3] Luana affection down, no change - Neutral
Well, you lost more affection from Luana, even though it didn't show,
and you're into the Dark. All in all, not a good choice. Next.
2. About youth: 3 Light Shift, Fyuria affection up, no change - Love
[Neutral -11] Luana affection down, no change - Neutral
This is a better morality shift but you still lose Luana's affection.
I can't recommend this action. Try again.
*3. About Zerva: 6 Light Shift, Fyuria affection up, no change - Love
[Neutral -8] Luana affection unchanged - Neutral
This is your best morality adjustment AND you lose no more of Luana's
affection. Since you chose to help Fyuria, this is your best option.
The BEST option on the "short route" however is to help Luana. You do
not need anyone to Love you yet but your morality should be slightly
right of dead Neutral. Pick A then 1 if you came this way.
If you only have Fyuria with you, the scene will be different and you will only
have the options under B and only Fyuria's affection to consider. Luana will be
joining the party at Rigulus, apparently disliking you, if you went around.
################################################################################
# END LONG ROUTE #
################################################################################
While this is not recommended for 100% completion in a single playthrough, it's
more than fine a second, or later, time through. When I replay I'm sure I'll go
as many different ways as I have the patience to do. For this guide, everything
is predicated on following the Kaystros Mountains path at Managua Plains Event.
If you came this way, scroll down to [Dedan Pass Road] below to continue.
################################################################################
# END LONG ROUTE #
################################################################################
################################################################################
# BEGIN PREFERRED ROUTE #
################################################################################
This is the route followed in this guide. If you are playing this, and read the
info above, erase it from your memory. Use only what follows. The enemies and
drops, as well as the numbers of battles, at Mudus Gate and Zelzagun Fortress do
NOT match up.
################################################################################
# BEGIN PREFERRED ROUTE #
################################################################################
Event 1.
You have a choice now, of heading directly for Rigulus, or hugging the Kaystros
Mountains. If you go to town, you will get a decent Light Shift and both girls
(if you have 2) will like you more. For me that meant Love from both Fyuria and
Luana - a very desirable situation. If you opt to stick to the mountains, (you
should) you'll have work to do to regain affection. My morality is Neutral +11.
1. To Rigulus: 10 Light Shift, Fyuria affection up, changes to - Love
[Light +7] Luana affection up, no change - Love
*There's a small anomaly on the Morality Wheel. The neutral yellow at
the Light line seems to go a space too far, just to the end of the fat
line. The morality still changes in the middle of that line.*
In Event #2, choose to help Fyuria since Luana loves you more and can
stand the 'hit'. Also, this will take you to a more neutral morality
(Neutral +14, right on the border). You get a new Event at Rigulus,
but you lose the one at Reganu Pass and must wait to add Elaine to the
party. Don't do this, but, if you do...
For option B in Event 2, take choice 1 for a neutrality buffer. Both
girls will still Love you! (too bad it's the 'wrong way')
*2. The Mountains: 7 Dark Shift, Fyuria affection up, no change - Like
[Neutral +4] Luana affection down, changes to - Like
The shift is small but effective. Both girls only Like you and you
are nearly Neutral. Morality shifts seem to vary slightly depending
on how you arrived at the Event. Mine are a guideline. Proceed to 2,
you've opened a new Event at Reganu Pass (good job).
Event 2.
This is the camping scene the folks who took the short route enjoyed a little
earlier. You should choose to help Fyuria then ask about Zerva to maximize her
affection while negatively impacting Luana only mildly. You can avoid the Event
entirely! I'd use it to increase Fyuria's affection as much as possible. If it</pre><pre id="faqspan-3">
is left until after you get Elaine she will be unaffected by any choices, and it
remains until you end the Generation. Your choice, but I do it now.
A. Help Luana: 7 Light Shift, Fyuria affection down, no change - Like
[Neutral +11] Luana affection up, changes to - Love
1. ... I did: 3 Light Shift, Fyuria affection down, changes to - Neutral
[Neutral +14] Luana affection up, no change - Love
2. Not Exactly: 5 Light Shift, Fyuria affection down, changes to - Neutral
[Light +2] Luana affection up, no change - Love
^3. Not sure: 4 Dark Shift, Fyuria affection up, no change - Like
[Neutral +7] Luana affection unchanged - Love
To recap, all these choices shift you far to the Light. Don't go to
the light! Plus, you can't easily get Fyuria to Love this way. #3 is
your best option if you help Luana. Select B for best results.
*B. Help Fyuria: 8 Dark Shift, Fyuria affection up, changes to - Love
[Neutral -4] Luana affection down, no change - Like
1. About age: 3 Dark Shift, Fyuria affection up, no change - Love
[Neutral -7] Luana affection down, changes to - Neutral
2. About youth: 4 Light Shift, Fyuria affection up, no change - Love
[Neutral!] Luana affection down, changes to - Neutral
*3. About Zerva: 6 Light Shift, Fyuria affection up, no change - Love
[Neutral +2] Luana affection unchanged - Like
IF you stuck to the Kaystros Mountains (as you should have) you will
pick up Elaine shortly, and need to make a decision...
If these guys concern you, you clearly should have spent more time farming TP/EP
in the quest area(s).
____________
REGANU PASS:
¯¯¯¯¯¯¯¯¯¯¯¯
Event.
Here we actually MEET Elaine and form an alliance. Sadly, you have 3 options as
to how you proceed. So many choices... Elaine begins at Neutral when she joins,
unless you select the correct path to continue. My morality is Neutral +2.
1. Zelzagun: 10 Dark Shift, Fyuria affection up, no change - Love
[Neutral -8] Luana affection down, changes to - Neutral
Elaine joins at - Neutral
*2. Mudus Gate: 11 Light Shift, Fyuria affection down, no change - Love
*PICK ME!* [Neutral +13] Luana affection unchanged - Like
Elaine joins at - Like
3. Rigulus: 7 Light Shift, Fyuria affection up, no change - Love
[Neutral +9] Luana affection up, changes to - Love
Elaine joins at Rigulus at - Neutral
Not only do the scenes differ with each choice, the game will progress
differently as well. For best results and an easier time getting to
the end properly set, #2 is your best option. That's how I go here.
IF you want to hit Zelzagun first, go through Rigulus to get the best
results in affection.
Paths diverge, AGAIN! =( I hate it when a Split splits. I will cover the other
routes in my next playthrough. This guide, for now, follows only the Mudus Gate
option, sort of. Don't "Jump" below, just continue...
For now, coming from the Reganu Pass, this is a quest area. You'll be back near
the end of the generation when there's an Event flag. For now, explore for loot
and drops from new enemies. The better ones are in Areas 2 and 4.
This is the Entrance. From here head north as soon as possible and look for the
chest with a SHELL BRACELET in it. The exit to the west is where the much later
Event will take place - nothing there now. It is Area 2. Exit to Area 3 in the
NE by crossing both wooden bridges.
This is the site of the future Dark Knight fight. You can fight a few new foes
now. There are no chests in here. Go back to Area 1 when you're ready.
Area 3.
Enemies: same as Area 1.
Climb the steppes all the way to get to Area 4. Try not to fall before the end.
There's a chest with a CAPTURE Skill, but you might want to save it until you're
on your way back out, unless you like backtracking, since you need to jump down
from the chest and go the direction from which you came (look to the SE before
you exit to Area 4).
Area 4.
Enemies: same as Area 2.
These steeper steppes require you to step up your game, and use the B button to
Jump. Proceed west, jumping when you must, to loot the chests. First up is a
LUK UP. At the foot of the Summit is a MOONRING BLADE! That's some TP you can
save. On top is the MAULER BLADE - more TP savings. You WILL fight before you
exit this area due to the amount of backtracking required to get out. In Area 3
jump down for the chest then down again and hop to the west to re-enter Area 1.
Area 5.
Enemies: same as Area 1.
From Area 1, exit to the east, ok, SE. In about the middle of this area, look
toward the NE for a chest with VANISH STRIKE (I equip this mainly for the extra
reach) and continue NE for a chest with a STONE OF LIFE! When you are finished
collecting enemy drops and experience, you must exit in the SE to continue.
Event.
Time to make a plan for taking control of Mudus Gate then Zelzagun Fortress, as
opposed to the other way around if you went to Rigulus or Zelzagun first. Your
party discusses the situation, then you have a choice to make. At the start my
morality is Neutral +13, affections are Love, Like, Like clockwise from Fyuria.
*1. Allow: 14 Light Shift! Fyuria affection down, changes to - Like
[Light +13] Luana affection up, no change - Like
Elaine affection up, changes to - Love
This is it. Nobody is as low as Neutral in their feelings toward you,
but MAN is that morality far to the Light! Seems like Leo's hedging
his bets but, whatever. Fyuria strongly disagrees with this strategy.
You do have a few Events coming that swing heavily Dark so don't fret.
2. Assess: 7 Light Shift, Fyuria affection up, no change - Love
[Light +6] Luana affection up, no change - Like
Elaine affection down, changes to - Neutral
Only Elaine is now as low as Neutral and Luana is closer to Love. You
might be able to make this work but I'm not trying, this time. Elaine
is going to be upset failry soon so, I'd stick with #1.
3. Deny: 11 Dark Shift, Fyuria affection up, no change - Love
[Neutral +2] Luana affection down, changes to - Neutral
Elaine affection down, changes to - Neutral
This seems to leave a load of work to get all 3 to Love, while staying
mostly Neutral. I MAY explore this path in a later game, but not here
at this time. There are Dark swings coming so this may not work well.
Shop if you need to and spend some of that EP you've been collecting along the
way. IF you traded in enough TP for Vessels of Life to sell to get you to $1M
you can buy some herbs to get a couple more Titles, if you crafted them either
on purpose or by mistake. All done? Good, move on.
If you don't collect enough Slime Jellies or Bandages on the field, go back to
the Kaystros Mountains Quest Area and fight in either Area 2 or Area 4 where you
can collect those AND Ragged Robes and Lizard Tongues with no Turns penalty.
Event.
This Event requires no input, only a strong stomach! Luckily, you lose some of
the Light with a Dark Shift of 7, bringing your morality to Light +6 again. And
even though Elaine's affection goes up, she already loves you so you just get a
buffer against future 'disappointments'. Neither of the other girls' affections
are affected so, perhaps you 'recover' if you made another decision at Foothill?
[Culvert, East]
[Culvert, East]
Enemies: same as above.
___________
MUDUS GATE: 51 Turns
¯¯¯¯¯¯¯¯¯¯¯
Event.
Ok, this is a little tricky. If you got here BEFORE Zelzagun Event by crossing
the mountains you'll have a single fight against Kasibal with some monsters and
no Braham. If you came here AFTER Zelzagun (and messed up the 100% completion)
then Braham will be here, no monsters and Soldiers and Captains will be the foes
for the 1st of 2 rounds of fighting. Try to OK the humans and remember that the
monsters do not count toward your Title totals. =( Enjoy the scenes then fight!
For the Fixation Map I put Borgnine in slot 1, Leonhardt in 2, Fyuria in 3, Vira
in 4 then Ellis and finally Zerva, tying everyone together. At level 17, Leo's
already gained the passive ability to increase AP gain each turn for himself and
anyone in his Extended Area. Link him to as many as possible for best results.
BTW, all enemies have 2 "Steal" items. I only needed Kasibal's. You might want
to 'sub-in' Winfield for Fyuria for his lovely Hold Shot.
(Via Kaystros Mountains)
Enemies: Lv. 14 Goblin x3 (Grass/Element of Ice/Fragment of Life - Silver Ore)
Lv. 15 Orc x2 (Grass/Element of Ice/Fragment of Life - Silver Ore)
Lv. 16 Kasibal (Harpoon/Flame Guard/Divine Branch - Flame Spear)
You get 10 PP for this fight and a long scene after. If you came via Zelzagun,
Kasibal would have dropped a Unicorn Horn before the spear. I took him out 1st
to avoid his higher SP attacks. When you're back on the field you may make for
Zelzagun by way of the Itogi Battle Spots or just warp there if you need to save
Turns. Unless you've been farming in BLUE spots, you shouldn't need to do that.
Event.
Elaine asks Largen and Braham to submit. Dissension erupts as Largen wants to
comply but Braham is a warmonger. Sadly, Braham wins out over Largen, somewhat
easily too. And, Elaine thanking Largen confuses me. Perhaps the translators
got something a bit off? Anyway, yet another Fixation Map awaits.
(Via Mudus Gate)
Enemies: Lv. Braham (E. of Light/S. Bullion/Unicorn Horn - Shell Bracelet)
Lv. Largen (Crush Sword/Element of Light/Divine Branch - Hawk Eye)
Lv. Soldier x2 (S. Bullion/E. of Wind/Fragment of Life - S. Bullion)
Lv. Captain x2 (S. Bullion/E. of Wind/Moonring Blade - Poison Guard)
I have no good party arrangement to link everyone at the start so I left them as
they were and moved Zerva east 1 and Ellis 1 spot north - it worked well enough.
You get 18 PP for this fight and must kill all combatants to end it.
Braham looses what's left of his mind, and flees. Largen, captured, reminds me
of Fascist Italy in the way he changes sides! Also, you get a ridiculously long
scene which you might watch for info followed by a decision! If you do anything
other than Traverse Fuvelmill Lake you will miss Events and 100% completion in a
single playthrough. Still, for informational purposes: (Morality - Light +6)
1. Direct route: 14 Dark Shift, Fyuria affection up, changes to - Love
[Neutral +6] Luana affection down, changes to - Neutral
Elaine affection down, changes to - Like
The loss of affections here is hard to regain. Also you miss an Event
for completion. I'd avoid this option, even if the morality IS nice.
2. Around Mudus: 14 Light Shift, Fyuria affection, down, no change - Like
[Light +20!] Luana affection up, changes to - Love
Elaine affection up, no change - Love
If you go this route you will strongly fortify Elaine's Love but miss
a later event for completion. An Event at Trosia Highland will allow
you to increase someone's affection at the cost of the same from the 2
other girls, but not by a large amount. Not my choice for continuing.
*3. Fuvelmill Lake: 7 Dark Shift, Fyuria affection down, no change - Like
[Neutral +13] Luana affection up, change to - Love
Elaine affection down, no change - Love
I understand it LOOKS like #2 is the better option and from a strictly
"affection" standpoint, it is. But, the magnitude of the change being
so much smaller than #2 maintains the outward appearance while pushing
the morality back to a more reasonable position. And, this is the one
path to get the 'massage sequence' that you really don't want to miss.
Skip down to (Ctrl+F) Resume Kaystros Mountains as the events that follow differ
depending on how you arrived. This guide's main focus remains a 100% completion
in a single playthrough, mostly.
If you've decided to come this way, there's no reason to waste Turns on any of
the other Battle Spots. Run to Rigulus when you win.
________
RIGULUS:
¯¯¯¯¯¯¯¯
Event.
This is a fairly long scene with little point. The King is staying true to his
word, as are you. No decisions so take care of any town needs then it's off to
Zelzagun Fortress. You can skip [Zelzagun Fortress, Backroad] by looping around
the way you originally came here.
Event.
There are 2 scenes, by which I mean you must hit Auto or Skip twice, before you
get to the fighting. From the discussions you may deduce that killing Braham is
the short route to ending this fight. It ends the round after he dies. Keeping
him for last lets you get as many of the goodies as you can manage. I love Hold
Shot and Steal is a must. Get what you want/can then kill Braham.
Enemies: Lv. 12 Soldier x2(Grass/Element of Wind/Fragment of Life - S. Bullion)
Lv. 12 SOLDIER x2(Grass/Element of Earth/Fragment of Life - S. Bullion)
Lv. 14 Braham (E. of Light/S. Bullion/Unicorn Horn - Shell Bracelet)
Lv. 14 Largen (E. of Light/Crush Sword/Divine Branch - Hawk Eye)
After the fight Leo tries to spare the lives of the people you, just killed? I
guess nobody really dies in this world. Braham runs away... but Largen appears
more reasonable. It's on to Mudus Gate, after the postmortem discussions. You
get 12 PP for this fight.
Event.
Fight time. The scene is different than if you came the 'correct' way. At the
very least, there are enemies here that wouldn't be if you came here first. On
with the battle! It's two rounds. You get 16 PP on completion.
(Via Zelzagun)
Round 1.
Enemies: Lv. 14 G. Soldier x2 (Element of Thunder/Grass/F. of Life - S. Bullion)
Lv. 14 G. SOLDIER x2 (Element of Thunder/Grass/F. of Life - S. Bullion)
Lv. 15 G. Captain x2 (E. of Light/S. Bullion/S. Sword - Sleep Guard)
I Skip through the scene between rounds of fighting because I've seen it before.
In Round 2 you're treated to an ugly Fixation Map battle set-up. Do your best
with your party - by now you should know their extended areas well enough. Go.
Round 2.
Enemies: Lv. 15 Soldier x2 (Element of Thunder/Grass/F. of Life - S. Bullion)
Lv. 15 Captain x2 (Element of Light/S. Bullion/S. Blade - Blind Guard)
Lv. 17 Braham (S. Bull./Earth Guard/Moon Fragment - Earthseal Sword)
Lv. 17 Kasibal (Harpoon/Flame Guard/Unicorn Horn - Flame Spear)
I took great time and effort to Steal and Hold Shot everyone so, you can decide
what you want to try to get. If you find other items, you came here another way
so don't blame me. =) There's a long split-location scene after this battle and
a decision point after. Fyuria and Luana should Love you, Elaine is Neutral and
your morality should be Neutral +4.
1. Direct route - 6 Dark Shift, Fyuria affection up, no change - Love
[Neutral -2] Luana affection down, changes to - Like
Elaine affection down, changes to - Dislike
There's no guide for this path of the game so here I can only offer my
opinion. Aside from missing a chance for the Event at Fuvelmill Lake,
the affection drops and expression changes can't be helpful. I'd pass
*2. Mudus River - 7 Light Shift, Fyuria affection down, no change - Love
[Light +4] Luana affection up, no change - Love
Elaine affection up, changes to - Like
From affections alone I like this option. However, you still miss the
chance for the Fuvelmill Lake scene and additions to your Gallery. If
you don't care, this might be the best way to end with all 3 at Love.
3. Fuvelmill - 3 Dark Shift, Fyuria affection down, no change - Love
[Neutral +1] Luana affection up, no change - Love
Elaine affection down, changes to - Dislike
Ok, this doesn't look too appealing, but you probably won't be getting
100% in a single playthrough anyway so if you want to take a shot at a
Fuvelmill Lake party, go here. I'm afraid I'm suggesting number 2 in
an attempt to get all women to Love by the end and be 'not Dark'.
Well, you're on your own now. If you choose #3 you can follow along, since this
guide rejoins the Kaystros Mountains path but the values for decision Events may
well be different than those I list, from here to the end of the game!
Nothing you haven't seen in the last quest area. If you're short on cash, trade
in Lizard Men for Alluvial Gold which sells for 2000 G. You also need some gold
as a material for Smithing.
Event.
Rest, glorious rest. And a decision. You must decide which of the three ladies
will enjoy your company, for conversation. Fairly simple, whomever you choose
will like you more, the other two will like you less. If you want to see all of
the Events, and have followed this guide, you'll pick 2 - Fyuria. There isn't a
morality shift so I can't gauge the magnitude of the affection change, but it is
enough to change Luana and Elaine to Like, not surprising considering the last
Event. Still, this is what you need to get the Event in the middle of the lake.
Whatever you decide, you receive the Esoteric Book I at the end of the scene.
1. Luana - no morality shift, Fyuria affection down, changes to - Neutral
[Light +13] Luana affection up, no change - Love
Elaine affection down, changes to - Like
AND you just lost the Event in the lake. =( Such a shame. Try again.
*2. Fyuria - no morality shift, Fyuria affection up, changes to - Love
[Light +13] Luana affection down, changes to - Like
Elaine affection down, changes to - Like
NOW you're talkin'. Best overall affections and most importantly, the
one who Loves you is Fyuria. The lake Event now awaits. Proceed.
3. Elaine - no morality shift, Fyuria affection down, changes to - Neutral
[Light +13] Luana affection down, changes to - Like
Elaine affection up, no change - Love
This is the same as option 1, just for different girls. Don't do this
to yourself. Stick with #2 and get the lake Event for completion.
[South Garana Wildland]
[Zuan Moor]
Enemies: same as above
____________________________
FUVELMILL LAKE, NORTH COAST: 58/61 Turns
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Event.
Ah, the stars, the woman, the... clueless man! Time for your conversation with
Fyuria. A little small-talk about the weather and the typical "How are you?" at
the start of a long evening followed by your decision, affecting only Fyuria.
*1. Search: 10 Light Shift, Fyuria's affection up, no change - Love
[Light +9]
After a little more conversation there are a few awkward silences and
some awkward glances as Fyuria remembers all of the legend, and seems
to become angry, at herself? Try to understand women, I dare you.
2. Nod: 7 Dark Shift, Fyuria's affection up, no change - Love
[Neutral +6]
This is a Considerably different conversation, and mostly one-sided as
Fyuria falls asleep! The nerve. Still, she doesn't get upset but, we
miss out on background info, and we get an unfortunate morality shift.
3. Ask: 4 Dark Shift, Fyuria's affection up, no change - Love
[Neutral +9]
A little anger this time too but it is short lived and directed toward
Leonhardt. The scene ends pleasantly, and sooner than the others.
While it seems any selection will do since Fyuria is the only one affected, both
the magnitude and direction of morality shift are important. If you managed to
get here by another route, and still see an Event in the middle of the lake, you
might try another pick here but general wisdom is that #1 is the way to go, and
if I remember correctly, there is very little room for adjustment, many of which
are coming fairly soon. Dark shifts await for 100%. Ok, let's carry on.
[Fuvelmill Lake Course I]
[Fuvelmill Lake Course II]
Enemies: Lv. 17 Specter (Ragged Robe/Silver Ore - Ragged Robe)
Lv. 17 Lizard Man (Lizard Tongue/Silver Ore - Lizard Tongue)
Lv. 18 Fire Spirit (S. Ore/Grass/Cure Grass/Element of Flame - S. Ore)
Lv. 18 Water Spirit (S. Ore/Grass/Cure Grass/Element of Ice - S. Ore)
New enemies again, Yay! No need to go for the OK with the Elementals unless you
REALLY need Silver Ores. With much luck, they'll drop their element, which you
can get for 10 TP at the Adventurer's Guild. You need 12 each of the spirits to
get 2 different Titles later. There are 10 areas to fight them, no quest areas,
and the last 2 areas have Orcs, which you may need to maximize instead.
Event.
IF you've met the requirements (Fyuria Loves you, Luana at least Likes you - not
sure about morality or Turns), and following this guide you should have, there
will be an Event at Fuvelmill Lake. If you've strayed, it may still be there,
but to make all 3 women Love you by the end, you will be VERY Dark and will miss
the last 2 Events possible for this Generation, and lose 100% in 1 playthrough.
Enjoy the scene and additions to your Gallery (Press B to remove/restore text).
[Fuvelmill Lake Course III]
[Fuvelmill Lake Course IV]
[Fuvelmill Lake Course V]
Enemies: same as above
____________________________
FUVELMILL LAKE, SOUTH COAST:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Event.
Nothing to do here but read, or Skip. Braham and Melchior square off giving you
story/plot information. You could avoid it but to Skip takes only a few seconds
and clears the Event flag, and don't you want to see Braham get his butt chewed
out? Besides, if you bypass this Event you will be stuck shopping at Plueron.
[Fuvelmill Lake Road, South]
[Fuvelmill Lake Road, Central]
[Fuvelmill Lake Road, North]
Enemies: Lv. 18 Fire Spirit (Grass/Cure Grass/Element of Flame/S. Ore - S. Ore)
Lv. 18 Water Spirit (Grass/Cure Grass/Element of Ice/S. Ore - S. Ore)
Lv. 19 Orc (Grass/Cure Grass/Fragment of Life/S. Ore - S. Ore)
Here is where you should start farming Orcs. A Title requires 15 of them along
with 15 Goblins, which you should have farmed from [North Nohutlu, South] up to
[Kushina Valley]. The Orcs will continue to appear as you head south and if you
get 2 of them in at all 10 battle spots, you'll get all you need. I reset if I
get none. Keep an eye on Fire and Water Spirits as well to GRIMOIRE WAY, NORTH.
Event.
It's another Event Battle where you can't back out once you decide to start it.
More story info. My morality is Light +9, Fyuria Loves me and Luana and Elaine
Like me. That's about to change slightly. In the coming fight you are told to
"aim for the Garvel". I usually take that as a 'warning' that the fight will be
over after that enemy dies so I save them for last. Braham is also marked as a
target so he'll wait too. Battle Time! Even though you see a menu that allows
you to choose a Field, this will Always be a Surprise Fight! And in this fight,
it's to the last creature standing.
Enemies: Lv. 17 Orc x3 (Darkness Element/Grass/S. Ore/Fragment of Life - S. Ore)
Lv. 18 Garvel (Darkness E./S. Bull./Wind[Thunder] Guard - Feather Ring)
Lv. 19 Braham (Dark. E./S Bull./Wind[Thunder]seal Sw. - Charm of Force)
(Pardon the abbreviations)
Since the Orcs only drop Silver Ore for an OK I just try to kill them all in the
first Turn. A high Magic stat and Stardust on Ellis helps with that, as well as
many other things. In the second Turn Braham and the Garvel are frequently very
close together and I have the AP and skills to toss out Stardust and maybe Shine
Storm and STILL have 12 AP left from Ellis to use Genesis End, AFTER making sure
Braham (the main target) is in Break status with a couple Impulses from Vira and
her Dark Ray. If Borgnine has 54 AP, he can contribute Ray as well, THEN lay on
the pain. Genesis End has an AoE of +2 so, diagonally adjacent enemies get hit.
*Genesis End: Charged Blast/Blast/Issen/Vanish Strike/Solid Caliber/Sonic Wave
If you haven't spent monotonous hours grinding away in quest areas to earn those
Titles for battles fought and enemies defeated, or crafted then enhanced massive
numbers of items in order to get the Skills necessary for the advanced attacks I
mentioned, you can still prevail with the more basic abilities. It will just be
another round or two before you meet with victory. Remember to try to Hold Shot
all four pieces of gear from the Garvel and Braham, like in other 'boss' fights.
OKing Garvel and Braham will get you the Feather Ring and Charm of Force. When
you're satisfied with the booty, move on. There should be 3 Event flags waiting
for you. If not, the one in the first clearing may show up after completing the
one in the second clearing, but that means you didn't follow this guide exactly.
You get 12 PP for this win and a long scene afterward. Battle on, Orcs await.
[Noriless Main Path, North]
[Noriless Main Path, South]
Enemies: Lv. 18 Fire Spirit (Cure Grass/Grass/Element of Flame/S. Ore - S. Ore)
Lv. 18 Water Spirit (Cure Grass/Grass/Element of Ice/S. Ore - S. Ore)
Lv. 19 Orc (Cure Grass/Grass/Fragment of Life/S. Ore - S. Ore)
Event.
You've asked for it, you've waited, now, here it is! Assuming your morality is
correct, number of Turns is low enough and affections are in line, this is the
Event you wanted to see. Ok, settle down, it's just graphics after all. Agree
to go to the Hot Springs with Winfield and you will suffer a shift to the Dark
and a small shifting of affections.
My morality is Light +9, Fyuria Loves me and Luana and Elaine Like me to start.
That's about to change slightly. All 3 ladies should Like you afterward. When
you have seen enough, continue.
*1. Well, ... 21! Dark Shift, Fyuria affection down, changes to - Like
[Neutral +2] Luana affection up, no change - Like
Elaine affection down, no change - Like
Ok, so you peeked. At least ONE of them liked it! And, you got the
entry in your Gallery so, good job. You obtain Secret Album 1 as well
for your curiosity, although I'm not sure what that gives you.
2. Perhaps... 21! Light Shift, Fyuria affection up, no change - Love
[Light +30] Luana affection up, no change - Like
Elaine affection up, changes to - Love
Well, if you really don't want to look at women in a Hot Spring... ok.
Problem is, you won't have that entry in your Gallery and will give up
on 100% unless you go along, and you miss Secret Album 1. And, you'll
NEVER get that morality back toward Neutral! Holy Crap... literally.
This should let you finish up your Orc requirement and you can start collecting
Contracts from the Familiars. Once you have 5 you should have enough with the
other items for another Title. You'll like the stuff that comes with this one.
If you're short, you can fight Familiars in the Kaystros Mountain Quest Area and
the upcoming Holy Island of Erin Quest Area. On to 'The Inquisition' Event.
Event.
Wow, this is a long one! The 3 girls are going to ask you 3 questions each for
the purpose of determining your likes and dislikes regarding women. In fact, it
is your opportunity to tweak the affections of the girl or girls you may want to
marry at the end of the Generation. For 100% in a single playthrough, you need
all 3 to Love you AND you must not be Dark so you can get all the Events and be
able to Save and marry each girl, reloading between, to get the Achievements (on
XBox only). Finish by marrying the girl you want to bear your son, based on the
stats you like and weapon you want to use as the next Spirit Vessel. On to the
Inquisition!
You can use these answers as you choose. To end the Generation with all ladies
in Love and your morality correctly aligned, select the underlined answers. A
is the top answer, B is the bottom. My morality coming in is Neutral +2, all 3
girls Like Leonhardt.
=================================================
= Answers and Effects to Alter Affections =
=================================================
N+8
1A 6 Light Shift 1b # Dark Shift
¯¯ Fyuria +6 Love Fyuria -
Luana -6 Like Luana +
Elaine -6 Like Elaine +
N+11
2A 3 Light Shift 2b # Dark Shift
¯¯ Fyuria -3 Love Fyuria +
Luana +3 Love Luana -
Elaine -3 Like Elaine +
N+8
3A 3 Dark Shift 3b # Light Shift
¯¯ Fyuria +3 Love Fyuria -
Luana -3 Like Luana +
Elaine +3 Like Elaine -
N+11
4a # Dark Shift 4B 3 Light Shift
Fyuria - ¯¯ Fyuria +3 Love
Luana + Luana -3 Like
Elaine - Elaine +3 Like
L+1
5A 4 Light Shift 5b # Dark Shift
¯¯ Fyuria -4 Love Fyuria +
Luana +4 Love Luana +
Elaine +4 Like Elaine -
N+9
6a # Light Shift 6B 6 Dark Shift
Fyuria + ¯¯ Fyuria -6 Love
Luana - Luana +6 Love
Elaine - Elaine +6 Love
L+1
7A 6 Light Shift 7b # Dark Shift
¯¯ Fyuria +6 Love Fyuria -
Luana -6 Love Luana +
Elaine -6 Like Elaine +
N+9
8a # Light Shift 8B 6 Dark Shift
Fyuria - ¯¯ Fyuria +6 Love
Luana + Luana -6 Like
Elaine - Elaine +6 Love
N+4
9A 5 Dark Shift 9b # Light Shift
¯¯ Fyuria +5 Love Fyuria -
Luana -5 Like Luana +
Elaine +5 Love Elaine -
My morality ends at Neutral +4, a net increase toward the Light of 2. Fyuria
and Elaine Love me while Luana Likes me. You may wonder why I didn't answer B
to question 9 as, if you checked, that would bring Luana up to Love instead of
pushing her farther down. Well, the next Event will fix that. Still, if you
want to try your luck, pick B then select option 1 at Gridamas Capital and see
if all 3 girls Love you and you're still to the Light side of Neutral. Keep a
save point in reserve to retry the Inquisition. For the record, I answered all
Bs once leaving only Luana as low as Like but option 1 at Gridamas failed to fix
me. Also, the magnitude of the shifts vary depending on your previous answers,
and possibly the path by which you arrived here.
My morality coming in is Neutral +2, all 3 girls at Like. The results below are
specifically for answering all questions either A or B, not mixing. The values
are different if you follow the Wikia True Ending (100%) Walkthrough, as above.
If you're curious, there are 512 possible combinations of answers to the nine
questions (2 to the 9th power). You may explore those if you like, and have
nothing to do for several days.
____________________________________________
All A answers | All B answers
¯¯¯¯¯¯¯¯¯¯¯¯¯ | ¯¯¯¯¯¯¯¯¯¯¯¯¯
1a 6 Light Shift | 1b 3 Dark Shift
Fyuria +6 Love | Fyuria -3 Like
Luana -6 Like | Luana +3 Love
Elaine -6 Like | Elaine +3 Like
|
2a 3 Light Shift | 2b 6 Dark Shift
Fyuria -3 Love | Fyuria +6 Like
Luana +3 Love | Luana -6 Like
Elaine -3 Like | Elaine +6 Love
|
3a 3 Dark Shift | 3b 6 Light Shift
Fyuria +3 Love | Fyuria -6 Like
Luana -3 Like | Luana +6 Like
Elaine +3 Like | Elaine -6 Like
|
4a 6 Dark Shift | 4b 3 Light Shift
Fyuria -6 Like | Fyuria +3 Like
Luana +6 Love | Luana -3 Like
Elaine -6 Like | Elaine +3 Love
|
5a 4 Light Shift | 5b 3 Dark Shift
Fyuria -4 Like | Fyuria +3 Love
Luana +4 Love | Luana +3 Like
Elaine +4 Like | Elaine -3 Like
|
6a 5 Light Shift | 6b 6 Dark Shift
Fyuria +5 Like | Fyuria -6 Like
Luana -5 Love | Luana +6 Love
Elaine -5 Like | Elaine +6 Love
|
7a 6 Light Shift | 7b 6 Dark Shift
Fyuria +6 Love | Fyuria -6 Like
Luana -6 Love | Luana +6 Love
Elaine -6 Neut | Elaine +6 Love
|
8a 5 Light Shift | 8b 5 Dark Shift
Fyuria -5 Like | Fyuria +5 Like
Luana +5 Love | Luana -5 Like
Elaine -5 Neut | Elaine +5 Love
|
9a 5 Dark Shift | 9b 5 Light Shift
Fyuria +5 Love | Fyuria -5 Like
Luana -5 Love | Luana +5 Love
Elaine +5 Neut | Elaine -5 Love
|
Light +3 | Neutral -13
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Enemies: Lv. 19 Orc (Grass/Cure Grass/Fragment of Life/S. Ore - S. Ore)
Lv. 20 Familiar (Contract/Silver Ore - Contract)
Lv. 20 Werecat (Polygama Branch/Silver Ore - Polygama Branch)
Lv. 21 Hobgoblin (Grass/Cure Grass/Fragment of Life/S. Ore - S. Ore)
New enemies again. If only because they don't appear in any generation's quest
areas, I try for 2 Hobgoblins in each of these spots (I Fail). My Orcs are done
and the others are plentiful soon enough. In fact, you can only get 1 Hobgoblin
in these 3 areas, and the first viable area in Generation 2. The two subsequent
areas may provide up to 2 each for a total of 8 Hobgoblins. You need 10. Oops.
Event.
Melchior Returns! After some verbal sword fighting, Melchior issues a challenge
then King Hertzfeldt appears. More drivel spews from Melchior before you get to
choose your path. If you've followed along to this point, here are the results:
1. Accept: 7 Light Shift, Fyuria affection up, no change - Love
[Neutral +11] Luana affection down, no change - Like
Elaine affection up, no change - Love
*2. Reject: 13 Light Shift, Fyuria affection down, no change - Love
[Light +3] Luana affection up, changes to - Love
Elaine affection down, no change - Love
3. Fight: 18 Dark Shift, Fyuria affection up, no change - Love
[Neutral -14] Luana affection down, no change - Like
Elaine affection up, no change - Love
Whichever you choose, you're forced into a new battle formation. Position your
people for maximum effect. This is a one round battle and the big guys hit HARD
when they have the SP. They have loads of HP and defense so pile on the hurt.
Enemies: Lv. 17 Soldier (Grass/Element of Earth/Fragment of Life - S. Bullion)
Lv. 17 Captain (E. of Light/S. Bullion/Crush Sword - Paralysis Guard)
Lv. 20 Melchior (Silver Bullion/Stone of Life/Wind Guard/Chozimaru -
Sampson Ring)
*Lv. 21 Hertzfeldt(Darkness Element/Stone of Life/Damascus Spear/Glaive
- Sharp Sense)
*Resists Paralysis
If you have your party set up as I do and don't want to try to figure the best
arrangement to link in this battle formation, just leave them alone. You'll be
able to turn Fyuria outward and move Ellis up 1 space and you're there. If you
would like more reach, and Borgnine has Issen equipped, place him in slot 1 with
Leo in 2 then back up Borgnine during the Move phase. Make sure to OK both the
leaders and the Captains too. Steal or Snatch to try for additional goodies the
King and Melchior carry. You get 24 PP for this fight.
Actually, I switched out Fyuria for Winfield some time ago so I could Hold Shot
goods from, everybody (in a subsequent playthrough). I now prefer Borgnine in 1
with Leo in 2 and Zerva in 6 (Winfield in 3) to link everyone fairly easily.
After the battle, King Hertzfeldt is clear-headed, now that the talisman is not
a problem. The scene is about as long as the prelude until an Orderly Man comes
with news from King Gunther. Looks like we're all friends now, seeing as we now
have a common foe. Such a long, drawn-out sequence... To Kaystros Mountains!
Event.
Make preparations before entering because as soon as you do you are whisked into
battle with - The Dark Knight! Does this guy EVER die?!? All my equipped armor
and weapons are fully enhanced, Leo has augments for STR and Attack, Ellis and
Vira have augments for INT and Magic and 4 have AGI boosts. I leave the team as
they are then move Zerva and Leo back 1 space each while turning Vira, Borgnine
and Winfield for best effect. Let the battle begin.
Enemy: Lv. 25 Dark Knight (Divine Branch/Darkness Element/Zanbato/Thunder Guard
- Max HP Up+)
In the first round I have Borgnine use Gospel then drag Dark Knight as close to
death as possible as Ellis Steals. Luckily, for me, he acts before my final man
so his 12% regen goes before I do any damage. I have gotten him to under 100 HP
at the end of Turn 1. In Turn 2 I unload everything including the kitchen sink,
making sure to include Snatch and as many combos as I can at the end for the OK.
Check the Break stats of your skills/weapons so you can load the heavy ones at
the beginning. IF you use Winfield (as I now do) then have Heal on Ellis and a
stock of healing items so you can Hold Shot both of the rare drops. I use Hiryu
so he can cast Refresh to build SP with Ellis' Heal when she's through stealing.
You get 20 PP for your hard-fought and FINAL(not), victory over the Dark Knight!
CONGRATULATIONS!
You now have done technically everything you need to in order to progress to the
next generation. Of course, you've worked so hard to stick with this guide, you
might as well see the rest of the Events. They now await you at Foothill Town,
Chalcis and Dodone as well as Lucrellia, but that one takes you to Generation 2.
The first two add to your Gallery and Dodone's opens the final quest area - The
Holy Island of Erin. Since there are many TP items in chests there and monsters
you want, here's a handy guide for the area:
Here wait the highest level enemies of the generation and several items to save
you some TP. There are 6 areas inside and, somewhat sadly, the programmers used
screens we've already seen a few times. It's even more common in Generation 2.
This area is fairly dark and the only one that isn't a rehash of previous areas.
There are no chest here and the enemies aren't that bad. Exit to the west.
Area 2.
Enemies: Lv. 20 Werecat (Polygama Branch/Silver Ore - Polygama Branch)
Lv. 20 Familiar (Contract/Silver Ore - Contract)
Lv. 28 Pixie (Feather of Pixie/Platinum Ore - Feather of Pixie)
This is essentially Area 2 of the Slumber Forest Quest Area. Grab the chest in </pre><pre id="faqspan-4">
front of the bridge for the HEADHUNTING SCYTHE then cross and "exit" to the SW.
Say hello to Area 3 of Slumber Forest. Grab the chests in the back to collect a
MOONRING BLADE and CRUSH SWORD from left to right. Good hunting in here for the
Night Hounds and the Nightmare Stones they drop. Return to Area 2 and exit NW.
Area 4.
Enemies: Lv. 20 Familiar (Contract/Silver Ore - Contract)
Lv. 20 Werecat (Polygama Branch/Silver Ore - Polygama Branch)
Lv. 25 Night Hound (Nightmare Stone/Platinum Ore - Nightmare Stone)
Lv. 28 Pixie (Feather of Pixie/Platinum Ore - Feather of Pixie)
This is a replay of the entrance to Slumber Forest. Look for the chest with the
ADAKA after two auto-hops in the NE behind a tree. Exit as normal, to the west.
Area 5.
Enemies: Lv. 26 Bone Soldier (Bone Powder/Platinum Ore - Bone Powder)
Lv. 26 Killer Bat (Sharp Fang/Platinum Ore - Sharp Fang)
Lv. 27 Gremlin (Mysterious Box/Platinum Ore - Mysterious Box)
Look Familiar? It's the entrance to the Cave of Origin. No chests in here but
good enemies. When you're happy with your drops, exit west to the final area.
What a shortcut! Welcome to Jumbo Cock's lair. In fact, you can have battles
containing TWO of the critters, and they are the lowest leveled enemies in the
room. Farm as you like but keep an eye on your HP. Heal in your last Turn and
use herbs when necessary until you retreat... ALL the way back to the entrance.
Grab the chests in the back of the room, by the dais, clockwise from the left to
get these: SHIELD SWORD; ASSAULT CANNON; DEMONIC SCYTHE; MYSTIC. Nice haul huh?
That's a few hundred TP you can spend elsewhere. When you have done everything
you want to in this quest area, head to Lucrellia for your final Event to close
Generation 1. You can return to this continent to quest further after you begin
Generation 2 by pressing X when on the field and selecting the appropriate land
mass then pressing A. Onward.
Event.
Then End. Well, shortly anyway. Following this guide, all three ladies should
Love you and your morality should be Light +3. The main reason for having all 3
ladies at Love is so your offspring, regardless of the bride you choose, starts
with optimum Stats and, in my opinion, the better weapon selection. If you knew
from the start which bride you wanted you may have taken a different path here,
and I hope your morality is just Light. Anyway...
You have a fairly long scene explaining what's about to happen and something of
the geography of the world. Your comrades express their plans to care for your
son before you must make your choice. Time to pick a bride.
Select the bride you like best for your offspring and save her for last. I hope
you Saved before starting this. I select a girl I do not wish to have my child,
marry her, watch the ceremony and beginning of the honeymoon then clip the scene
and reset to repeat with the second non-mother. Finally, marry the woman who'll
bear your son and move on to Generation 2!
NOTE: IF you touch a button during the wedding ceremony or honeymoon prelude you
WILL skip the remainder of those scenes, and I think they're worth watching. As
of now, I will no longer be exploring divergent paths in this walkthrough. It's
WAY longer than I wanted it to be so, sorry about that. Explore them after you
beat the game and have 100% completion. Play on.
So, you're married... and missing. Your job done, you and your wife depart, for
now. Your son is left to take on your obligation. After the obligatory scenes,
assemble your Party as you will (there will be 4 already) and remember to equip
extra skills on your weapons and augments on your accessories. When you're done
in Grugund Kingdom, proceed north, like you have a choice.
My party, in order, is Ladius; Borgnine; Vashtor; Vira-Lorr; Zerva; Ellis. It
would not be a terrible idea to use Winfield in place of Vashtor so you can use
his Hold Shot ability to grab those nicer goodies from the baddies. I only use
him for Boss/Event battles or where I know things I want don't drop easily.
Generation 2 Enemies
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Bandit (15) Field
Familiar Field
Hobgoblin (10) Field; (Event Battles don't count)
Werecat Field
Bone Soldier Alzai Fen Quest Area 1/2/3/4/5/6
Killer Bee Alzai Fen Quest Area 1/2/3/4/5/6
Night Hound Alzai Fen Quest Area 1/2/3/4/5/6
Killer Bat Alzai Fen Quest Area 2/3/4/5/6/7
Gremlin Alzai Fen Quest Area 7; Ancient Forest Quest Area all
Pixie Alzai Fen Quest Area 7; Ancient Forest Quest Area all
Tree Spirit (1) Alzai Fen Quest Area 7; Trum Coast Quest Area Boss 2
Werewolf Ancient Forest Quest Area 3/4/5
Iron Scissor Ancient Forest Quest Area 5
Flame Dog Field
Green Mousse (10) Closed Forest Quest Area 1/2/3/4
Red Mage Closed Forest Quest Area 1/2/3/4
Mandragora Closed Forest Quest Area all
Mummy Man Closed Forest Quest Area 3/4/5
Salamander (15) Field
Bull Orc (10) Field
Goblin Mage (20) Field
Cat Lady (10) Trum Coast Quest Area 1/2
Earth Knight (15) Trum Coast Quest Area 1/2/Boss 1 & 2
Warlock (10 Trum Coast Quest Area 1/2/Boss 1 & 2
*Army Bee Trum Coast Quest Area 3/4/5
*Garm (10) Trum Coast Quest Area 3/4/5
*Miesha (1) Trum Coast Quest Area 3
Evil Fiend Trum Coast Quest Area 4/5
*Earth Spirit (12) Trum Coast Quest Area Boss 1 & 2
*Thunder Spirit(12) Trum Coast Quest Area Boss 1 & 2
*Wind Spirit (12) Trum Coast Quest Area Boss 1 & 2
*The Trum Coast Quest Area is the 2nd DLC bonus, included with my game. This is
the first one that is available AFTER the generation concludes. You can warp to
it as soon as you start Generation 3. Good farming. It is the ONLY place where
you will find the Miesha, one of which you must kill for a Title.
Note: In Event Battles we now meet same-class enemies with different stats. The
enemy with the higher HP is denoted in all CAPS. They have different abilities
than their lower HP brethren as well as different drops, sometimes.
[Larune Rook Way, South]
[Larune Rook Way, North]
Enemies: Lv 23 Bandit (Grass/Cure Grass/Alluvial Gold/Fragment of Life - S. Ore)
The enemies are higher levels, but so are you. In fact, if you farmed EP/TP in
the last Generation you may be taking a hit on S Rank wins, as I am. Move on to
your first Event.
Event.
A Rebel Soldier confronts you but only briefly before he withdraws strategically
to get orders - read, "runs away". Did we put the fear of the Gods into him? I
doubt it. The next Event awaits.
Event.
First you'll briefly discuss strategy then attempt a parlay with the rebels. It
meets with 'limited success' then ???? enters the scene - YUM! Sherufanir is a
potential mate for this generation (be Still my Heart). Sadly, she is also your
first 'boss battle'. Be prepared, you must defeat her (I hate hitting potential
brides!). You're stuck with the Fixation Map so I put Zerva in position 6, Vira
in 4, Ellis in 5, Ladius in 1, Borgnine in 2 and Winfield in 3. From my normal
setup this requires swapping Zerva and Ellis only (turn Ladius left).
Enemies: Lv. 21 Rebel Soldier x2(Grass/E. of Flame/Fragment of Life - S Bullion)
Lv. 21 REBEL SOLDIER x2(Grass/E. of Flame/Fragment of Life - S Bullion)
Lv. 22 Rebel Captain (Grass/Divine Br./Iceseal Sw./Ice Guard - St Ring)
Lv. 23 Sherufanir (E. of Light/Earth Spike/Harvest Heal/Lucky Dagger
- Shield Sword)
Note that the Captain drops the Stone Ring for the OK. The Soldiers only supply
Silver Bullion. Sherufanir has a Shield Sword to offer for the OK, and Harvest
Heal is a possible rare drop. Watch out, her avoidance of physical attacks is
impressive, until she's down. Hold Shot is your friend.
After the fight you come to terms with the rebels, much to their chagrin and the
seeds of dissension are sprouting in your own ranks. I guess Ladius must prove
himself as a leader. Anyway, take your booty and head back to Grugund, after a
little personal drama with the women. You get 8 PP for this victory.
Event.
Valeria greets you upon your return (what a bunch of hot babes!) and a cat-fight
nearly breaks out! When the girls depart, Ladius meets with Hailzen and Gilliam
to answer questions about his actions, and apparently, be jailed. What!?! Nice
reward for quelling a revolution, without bloodshed no less. Once again, a coup
is afoot. PRISON BREAK!!! =) Tend to business in town then head out. Events
abound!
In the following battles, I hold out for two Hobgoblins each to reduce the extra
Field battles to one, since they don't show up in any quest areas. Very rarely,
I manage two Hobgoblins here, still leaving me one short. Play on.
Event.
Treachery is afoot again. The 'Triumvirate of Evil' is furthering its plot to
strip you of the lands and title you inherited by twisting the facts - typical.
Valeria is selected to dole out your punishment (a spanking maybe?) so expect a
run-in with her before long. Only Hykezatt seems to be on your side. Onward.
[Jerreychard, North]
[Jerreychard, South]
Enemies: Same as above.
I return to 1 of thses 2 spots to get the last 2 Hobgoblins. In the 3 spots in
Generation 1 and the previous spot here, I have usually only gotten 1 Hobgoblin.
These 2 spots produced 2 each, with a little resetting. I do this after the end
of the Generation to keep my Turns to the minimum (not really necessary).
___________
NAGIGAHARA: 8 Turns
¯¯¯¯¯¯¯¯¯¯¯
Event.
Battle time. Your punishment has arrived at the hands of Valeria - yay. Still,
you should NOT, under any circumstances, kill Valeria! Doing so will cause her
to start at a lower affection level when she joins the party, making 100% in one
playthrough more difficult than necessary.
There is much dissension and discussion in the group regarding the decisions so
far. However, you're in it now so, buck up. No amount of reasoning will save
you from Valeria. 8)
Round 1.
Enemies: Lv. 22 G. Soldier x2(E. of Ice/Grass/Spiked Hammer/F of Life - S. Bull)
Lv. 22 G. SOLDIER x4(E. of Ice/Grass/Silver Spear/F. of Life - S. Bull)
Round 2.
Enemies: Lv. 22 G. Soldier x4 (E. of Ice/Grass/S. Rod/F. of Life - S. Bullion)
Lv. 22 G. SOLDIER x2 (E. of Ice/Grass/S. Knuckles/F. of Life - S. Bull)
Lv. 23 G. Captain (E. of Light/S. Bull./Rec. Grass/Ice Needle - P. Ore)
Round 3. (new battle formation)
Enemies: Lv. 23 G. Soldier x2 (Grass/E. of Earth/F. of Life/S. Scythe - S. Bull)
Lv. 23 G. SOLDIER x2 (Grass/E. of Earth/F. of Life/S. Gun - S. Bullion)
Lv. 24 G. Captain (S. Bullion/E. of Light/Recovery Grass - P. Ore)
Lv. 26 Valeria (Stone of Life/Platinum Ore/Bird Eye/Flame Edge -
Damascus Spear)
In the first 2 rounds there's no need to OK anyone unless you're desperately low
on Silver Bullion, and/or Silver Ore to make it. IF you keep Valeria alive then
she will Like you, even though she hasn't technically joined your party yet (you
have free rein to raise other affections before she joins you). If you'd rather
have the Damascus Spear, OK Valeria. She can drop a Bird Eye too, or a pitiful
Platinum Ore. Not worth it to me. I put Ladius in slot 6, Zerva in 1 and Ellis
in 5 for Round 3, turning Zerva and Ladius down and Vira 'in' for maximum links.
Oh, if you don't want to get pelted with repeated Evil Omens, KILL THE WEAK GUYS
FIRST!!! Once they've built up enough SP they unleash it relentlessly. Try to
Steal From Val if you want a Stone of Life. I've been able to get that and the
Platinum Ore without doing harm. 12 PP are awarded at the end of this marathon.
(You can Hold Shot Valeria for goodies as long as you don't kill her.)
Enjoy the scene and see that Valeria wants to help you. Maybe, she could stop
attacking you?
These guys aren't so bad. OK a few for drops if you didn't get enough in the
final quest area of Generation 1 - The Holy Island of Erin.
_____________
HAZUS'S SCAR:
¯¯¯¯¯¯¯¯¯¯¯¯¯
Event.
Another contentious strategy meeting. Your party will split up, even though you
won't notice. One round of fighting before you move on.
Enemies: Lv. 24 G. Soldier x2(Grass/E. of Thunder/F. of Life/S. Knife - S. Bull)
Lv. 24 G. SOLDIER x4(Grass/E. of Thunder/F. of Life/S. Break - S. Bull)
Lv. 26 G. Captain (S. Bull/Stone of Life/Ice Vein/R. of Luck - P. Ore)
HA, Valeria is still on us. Shame, I really liked her. And after you left her
unharmed last time too. At least you find out she likes you and IS rooting for
you. This is an 8 PP fight.
What is there to say? Whip the doggies, swat the bees, proceed.
__________
ALZAI FEN:
¯¯¯¯¯¯¯¯¯¯
Event.
A foreshadowing of things to come. Also, an introduction to another potential
bride for this generation, Yayoi. She provides clues to your next challenge and
joins as your guide. Follow Yayoi toward the next Event. You can strip her of
her skills and equipment if you wish, as soon as you get to Old Yamato Republic.
____________________
OLD YAMATO REPUBLIC: 18 Turns
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Event.
A long Event to get information and finally get Yayoi in the party. In case you
didn't notice at the last Event, you have your morality/affection guide back and
if you didn't kill Valeria, she is at Like. Yay. Head out when you are ready,
and since you saved Yayoi from certain death, feel free to take her gear. Yayoi
joins the team at Neutral affection, which you'll see after the Alzai Fen Event.
____________
ALZAI FEN 2:
¯¯¯¯¯¯¯¯¯¯¯¯
Event.
This time you must actually *explore* the Fen. SPOILER: a Boss Battle awaits at
the end. First, you must get there, and collect chests along the way, if you so
desire. I do. Fight in here for your 15 Bone Soldiers, if you still need them.
[Alzai Fen]
Area 1.
Enemies: Lv. 24 Killer Bee (Bug Whistle/Platinum Ore - Bug Whistle)
Lv. 25 Night Hound (Nightmare Stone/Platinum Ore - Nightmare Stone)
Lv. 26 Bone Soldier (Bone Powder/Platinum Ore - Bone Powder)
Ignore the bridge part-way in, there's nothing over it. Snake around to exit in
the northeast. You need to Jump at the end.
Area 2.
Enemies: Lv. 24 Killer Bee (Bug Whistle/Platinum Ore - Bug Whistle)
Lv. 25 Night Hound (Nightmare Stone/Platinum Ore - Nightmare Stone)
Lv. 26 Bone Soldier (Bone Powder/Platinum Ore - Bone Powder)
Lv. 26 Killer Bat (Sharp Fang/Platinum Ore - Sharp Fang)
Same basic layout as Area 1 but there IS a chest on the island. Circle around
to get the RISING ROD then backtrack to the land bridge SW of the island. You
can avoid fighting if you don't end up running in place.
Area 3.
Enemies: Same as Area 2.
This goes straight through so head southwest(ish) and exit by the land bridge.
Area 4.
Enemies: Same as Area 2.
Finally, some choices. Start by going south once you cross the bridge, go over
another for a chest with an ICE GUARD. Cross back to the middle then exit west
over the land bridge to Area 5.
Area 5.
Enemies: Same as Area 2.
Get the chest with a GEKKO all the way at the back then return to Area 4 and use
the north exit for Area 6 (You can *just* make the round trip without fighting).
Area 6.
Enemies: Same as Area 2.
Walk north to the bridged island to get the chest with SECRET ARTS III. Exit to
the north of the island for the Boss Battle!
Area 7. BOSS BATTLE!
Enemy: Lv. 28 Quadwas (Burst Hit/Platinum Ore/STR Up/Meteor Impact - Max HP Up)
This is a hell of a Boss too. And, a long introduction. Luckily, Quadwas faces
you alone. In this forced battlefield I place Ladius in slot 2 and Borgnine in
slot 1 then turn as necessary to link up. If you want to ensure an OK, wait for
round 2 before attacking then unload, tearing down the Break Bar before heaping
on the combo attacks. Try to finish with Arc Ray, Joint Break and Genesis End,
IF you have the Skills from Titles to make those combos. If your levels are in
the area of 25, you might not be able to get the OK regardless of what you do.
(P.S. You can also leave Ladius in slot 1, slide him right 1 spot and adjust.)
He is formidable, but I am ridiculously over-leveled. Four are at 35, the two
new-comers are 24 and their gear is top-notch. I got the OK in Round 1 and you
can save Gravity - it does 0 damage. It helped that he always stood on the "ALL
STATS DOWN" space on the field, After your win, you get a short scene then are
plopped onto the field. Event flag at Old Yamato Republic.
To get ALL his goodies you can have 1 or 2 characters Steal until he surrenders
Burst Hit and Platinum Ore while building Winfield's SP so he can use Hold Shot
until he nabs the other 2 possible drops. The OK will yield the final treasure.
I replace either Vashtor or Zerva so I can still use Genesis End for my coup de
gras without straining Winfield's AP or slots, and I like Borgnine. You can get
levels for Winfield in Lucrellia quest areas or by adding him to your party from
the start of Chapter 2, or, as soon as you get him!
When you return to this quest area in the future, Area 6 spawns the Tree Spirit
you need for a Title and a unique drop. It never appears alone however. I farm
this critter with my 'human' party. Gospel and Prayer are useful back here.
______________________
OLD YAMATO REPUBLIC 2: 19 Turns
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Event.
Nothing big here. You can Skip if you wish. Yayoi officially joins the party
and the path forward opens. Spend your EP and check your Titles if you weren't
grinding in the 1st Generation. I go immediately back to Alzai Fen for the Tree
Spirit to get that Title and the drops. Yay Winfield! After that, move on.
[Alzai Fen, SW]
[Alzai Fen, South]
Enemies: Lv. 26 Bone Soldier (Bone Powder/Platinum Ore - Bone Powder)
Lv. 26 Killer Bat (Sharp Fang/Platinum Ore - Sharp Fang)
Lv. 27 Gremlin (Mysterious Box/Platinum Ore - Mysterious Box)
_______________
RYULENT FOREST:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Event 1.
Here's a long scene where you meet Arbol, your guide to the river crossing. As
soon as you're out, return for another Event. The Esoteric Book II you just got
gives you Turn Pike(88) and Void Scream(89). Sorcery Place is a Battle Field.
You can pillage Arbol's gear now (Skills: Power Attack; Burst Hit; Earth Needle;
Thunder. Gear: Spiked Hammer; Earth Guard).
Event 2.
Finally, it's the first decision point of Generation 2. This only affects Yayoi
since Valeria isn't technically with you yet. My morality is Light +3 which is
17 to the right of Neutral. Valeria Likes me, Yayoi is Neutral.
1. No idea: 6 Dark Shift, Yayoi affection up, no change - Neutral
2. Tell me: 7 Light Shift, Yayoi affection down, changes to - Dislike
*3. Don't care: 10 Dark Shift, Yayoi affection up, changes to - Like
Selecting option 3 is clearly the biggest boost to Yayoi's affection and if you
have been following this guide your morality will be Neutral +7. In my opinion,
staying as close to Neutral as possible is generally best for future decisions.
[Barbaric Forest, North]
[Barbaric Forest, South]
Enemies: Lv. 26 Bone Soldier (Bone Powder/Platinum Ore - Bone Powder)
Lv. 26 Killer Bat (Sharp Fang/Platinum Ore - Sharp Fang)
Lv. 27 Gremlin (Mysterious Box/Platinum Ore - Mysterious Box)
Lv. 28 Pixie (Feather of Pixie/Platinum Ore - Feather of Pixie)
_______________
ANCIENT FOREST: 23 Turns
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Event.
Meet Misselkanui. Back-story on the plight of the Ryulent and information about
the pursuers you will soon fight. No decisions, no battles, yet... play on.
[Jade Voice]
Enemies: same as above
_____________
DINAN PLAINS:
¯¯¯¯¯¯¯¯¯¯¯¯¯
Event.
You've reached the pursuing force. Time to kick butt. Good thing too, or they
would destroy the forest, and the Ryulent. All 3 rounds are Surprise Fights and
there is a not-so-brief scene after Round 2, and before Round 1.
Round 1.
Enemies: Lv. 25 G. Soldier x2(Grass/E. of Earth/F. of Life/S. Scythe - S. Bull.)
Lv. 25 G. SOLDIER x2(Grass/E. of Earth/F. of Life/S. Gun - S. Bullion)
Lv. 26 G. Captain (S. Bullion/Stone of Life/Thunder Spike/Stone Ring
- Platinum Ore)
Dispatch these foes as you like and prepare for Round 2 - I rob the Captain.
Round 2.
Enemies: Lv. 25 G. Soldier x3(Grass/E. of Earth/F. of Life/Rondel Dagger - S.B.)
Lv. 25 G. SOLDIER x2(Grass/E. of Earth/F. of Life/Harpoon - S. Bullion)
Lv. 26 G. Captain x2(S. Bullion/S. of Life/Thunder Spike/Feather Ring
- Platinum Ore)
After pasting these idiots, Ryulent to the Rescue! Be sure to OK the Lieutenant
for a Damascus Sword and maybe he'll drop Void Shock for the kill, or better, a
Cross Edge in the coming, final, round. (Steal and Hold Shot, Baby!)
Round 3.
Enemies: Lv. 26 G. Soldier x4 (Grass/E. of Earth/F. of Life/Rapier - S. Bullion)
Lv. 26 G. SOLDIER x2 (Grass/E. of Earth/F. of Life/Buster Gun - S.B.)
Lv. 28 G. Lieutenant (Void Shock/Plat. Ore/Cross Edge/Charm of Force -
Damascus Sword)
Endure the lengthy scene after the battle, made shorter with the wonderful Skip!
You get 8 PP for this battle - yippie. You also get Arbol (not like you didn't
already have him) and the Ancient Forest has become a quest area. As you may
have noticed, it links to the western quest area leading to your next Event.
[Ancient Forest]/[Alba Cape]
Area 1.
Enemies: Lv. 27 Gremlin (Mysterious Box/Platinum Ore - Mysterious Box)
Lv. 28 Pixie (Feather of Pixie/Platinum Ore - Feather of Pixie)
This looks like Area 1 of Slumber Forest in Generation 1, from the exit. There
are no chests here so just run for the 'entrance' and Area 2.
Area 2.
Enemies: same as Area 1.
This area is very similar to Area 2 of Slumber Forest, again in reverse. There
is a chest with BASIC SMITHING on the way to what was Area 1 in Slumber Forest.
Grab it and make for that SE bridge - NOT the one behind you, that's the "Exit".
Finally, an unfamiliar area! Grab the HARD SHELL on your way to the bridge then
cross it and the one to the SE to pick up FIREBALL. Cross back and go west for
another SHIELD SWORD. Cross back over the first bridge (a fight is unavoidable)
and exit to Area 2. Go west to the duplicate of the exit from Slumber Forest.
Area 4.
Enemies: same as Area 3.
This area resembles Area 1 of the Holy Island of Erin, except it's light. Cross
the span for a PLATINUM BULLION then exit to the west.
Ok, a Really new area. So bright. As you run westward stay to the north to get
FORBIDDEN TOME I on the platform! Missing your old companions? Want to see mom
and dad? Here's your chance. After the next Event check out the new service in
town. Hop down onto the bridge and Finally exit at the Alba Cape Quest Area but
return to farm Iron Scissor and Werewolf enemies, if you'd like their drops, and
you Would like them. So far I've only found the Iron Scissors on the boardwalk.
Welcome to [Alba Cape]. Carry on.
Event.
Here's a long scene leading to a decision - continue with your plan or divert to
the south and lend aid. Did I mention this was a long scene? Make your choice.
My morality starts at Neutral +7, Valeria and Yayoi at Like (smiling).
*1. Head for the Coast - 11 Dark Shift, affections unchanged (Neutral -4)
2. Head for Fensarril - 11 Light Shift, affections unchanged (Light +4)
Since there is no change to affections, you might conclude this decision has no
real impact on the game's progress. You would be mistaken. If you take the hit
to morality, you will encounter and gain your last potential bride much sooner
and still be on track for 100% completion in a single playthrough, only if you
are playing in Hard Mode. Whichever your decision, something changes when the
Event concludes: Alchemist's Guild appears. Hello, Ghosties! Move on when you
are done in town.
As I chose to go to the Coast my morality is Neutral -4, the girls Like me and I
am off to the south. Skip below if you want to go south. Either direction sill
leads you to an, obviously different, Event shortly. Scroll to Trum Coast Path.
You chose to head for Fensarrill directly. You will not be looping south and I
am shocked. You might not even be able to get Trum Coast as a quest area at the
end of this generation, and that would be a shame. Please reconsider?
This is the 'bad way' to go for 100%. I strongly suggest the other route. But,
if you must, this is what you get for skipping all the goodies - an Event that
gets you nothing, which you'll get by going the right way as well. I won't even
detail this route because it's idetical to the correct path, except for skipping
the FOUR Events and the goodies you you get in the last one. Jump down (Ctrl+F)
to Paths Converge if you really don't want to get 100% and the goods.
________________
WHITE SAND ROAD:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Event.
I shouldn't have to say but, Please don't bypass this Event. Here's Sherufanir.
Hubba-HUBBA! Ok, the story/timeline are a little confused here but this is why
you came south. When the LONG scene, and flirting, are over, continue south and
if you like, strip Sherufanir... of her abilities and gear (perverts).
[East Trum Sea Route, N]
[East Trum Sea Route, S]
Enemies: Same as above.
___________
TRUM COAST: 32 Turns
¯¯¯¯¯¯¯¯¯¯¯
Event.
There's only 1 round of fighting here and it's fairly easy. Save before in case
you want to try for specific drops. Try to Steal Sharp Sense from the Garvel.
When you're done you'll have a decision. You get 10 PP for the fight. With the
help of Hold Shot and Hunter Killer I was able to steal the Chain Knuckles and a
Sharp Sense. (HK = Steal/Critical Charge/Cross Edge [stolen from Lieutenant])
Enemies: Lv. 27 Hobgoblin x3(Grass/Cure Grass/F. of Life/P. Ore - S. Bullion)
Lv. 28 Orc x2(P. Ore/Cure Grass/Grass/F. of Life - Platinum Ore)
Lv. 29 Garvel (Sharp Sense/P. Ore/Chain Knuckles/P. Bullion - AGI Up)
After the post-battle scene you have 2 Event flags. One is back at Renda Town,
the other a couple battle spots away. DO NOT take the one at Renda first! If
you do, you'll lose the other Event. You can get to the desired Event by either
route, and backtrack if you'd like to save a couple Turns. You can get them at
the end of this generation, or later, if you like. My preferred path now is the
most economical route, to backtrack through Renda Town to Masswein Flat Road.
Skip these spots to save Turns and fight at Masswein Flat Road and Valtore Plain
to get to the next Event. You don't *need* to be stingy, especially if you want
the Flame Dogs and their drops - you need 3 Hell Flame for a Title and a few for
Smithing purposes. Steal and OK to your heart's content.
[Masswein Flat Road]
[Valtore Plain]
Enemies: same as above
*Note: From this point on you will notice 2 numbers for the Turns I list at the
Events. The 1st is the fewest number you can have when getting to the Event, if
you skip all the field fights you can, and the 2nd is the highest number you can
have, without fighting in blue field spots. Don't be over the 2nd until the end
of the generation and you won't miss any Events because of too many Turns.
Event.
So many choices, and only 1 correct path. Sadly, the "correct" path to get 100%
completion does NOT get you all the possible scenes. However, it *does* get you
all the images for your Gallery. If you want to see everything you'll have to
make a Save before coming in (always Save) then go through all the combinations
and there are many. My morality is Neutral -4 coming in and 2 girls are at Like
with Sherufanir at Neutral. (You MUST be under 41 Turns to get the Event.)
A. Sherufanir has something to do, apparently. What do you do?
1. Don't follow: 14 Dark Shift! affections unaffected. The End. (Dark +4)
*2. Follow her: 8 Light Shift, Sherufanir affection up, no change - Neutral
(Neutral +4) Valeria affection unchanged - Like
Yayoi affection unchanged - Like
This is the way to go. You don't get the rest of the Event otherwise.
Not to mention your morality goes WAY Dark if you stop short! Next.
B. If you followed Sherufanir you have another decision to make:
1. Of course: 7 Light Shift, Sherufanir affection up, changes to - Like
(Neutral +11) Valeria affection unchanged - Like
Yayoi affection unchanged - Like
This will get you a scene with Winfield in town in the morning. As is
often the case with Winfield, the scene is very amusing. Worth it to
reset after viewing (shame this makes you too Light, don't do it).
2. No thanks: 7 Light Shift, Sherufanir affection down, changes to - Dislike
(Neutral +11) Valeria affection unchanged - Like
Yayoi affection unchanged - Like
Even though the shift is the same magnitude in the same direction, the
result is unfavorable. The scene with Sherufanir is almost as amusing
as the one with Winfield, but this option is not for you, particularly
since it will cost you the next Event! DO NOT pick me, much badness.
*3. Uh.... : 8 Dark Shift, Sherufanir affection up, no change - Neutral
(Neutral -4) Valeria affection unchanged - Like
Yayoi affection unchanged - Like
While it seems option 1 is the best choice, only this option gets your
morality where it needs to be. The affection will come later. If you
think you can correct a 15 point morality variance then give 1 a shot.
The remaining choices in this guide won't do it so, Pick Me!
If you've been paying attention, you may have noticed a correlation between the
magnitude of the Shifts and the changes in expressions. This Event seems to be
a violation but notice that the 7 LIGHT Shift led to an expression change while
the 8 DARK Shift did not, even though Sherufanir's affection did indeed increase
in both instances. It appears morality has an effect on affection, as well as
the magnitude of the Shift, but varies depending on the girl involved and her
preferred response (too complicated for my simple mind).
Event.
This Event appears only if Sherufanir is at least Neutral toward you and you are
under the critical number of Turns (not too much higher than 41 so we're good).
Additionally, you must NOT do the Renda Town Event first or this one goes away.
Yayoi is homesick. After a brief interlude, you must decide how to handle her
discomfort. As usual, there is only one correct course of action to take. You
should be Neutral -4 when you start this - I was. Decide how to handle Yayoi.
1. Be stern: 8 Light Shift, Valeria affection unaffected - Like
(Neutral +4) Yayoi affection up, changes to - Love
Sherufanir affection down, no change - Neutral
I can't explain why Yayoi seems to prefer a stern hand but I'm not all
that familiar with her childhood, so... Regardless, this option does
not please Sherufanir much and is not recommended. Try again.
2. Be neutral: 14 Dark Shift, Valeria affection unaffected - Like
(Dark +4) Yayoi affection down, changes to - Neutral
Sherufanir affection down, no change - Neutral
What can I say? This is the worst possible choice. Not only did you
lose affection from both girls but you're Dark as well. Bad baby.
(Actually, this shift may have been 13 to Dark +3. Bad graph, sorry.)
*3. Console: 11 Light Shift, Valeria affection unaffected - Like
(Neutral +7) Yayoi affection up, no change - Like
Sherufanir affection up, changes to - Like
It's a longer scene after this choice and you're farther to the Light.
This is the choice for you. I'm still not entirely certain that the
first option at Seyroot won't work, but there are future generations
to consider so, this is the winner. Pick Me, then proced.
Again, there is a hitch in my expression-changing theory. This time there are 2
Light Shifts and the smaller one changes Yayoi's expression but the larger does
not! I am confused. Never-the-less, contrary to appearances, you want option 3
to stay on track. I wish I understood the programming... The point, I believe,
was to get Sherufanir to Like and positioned to hit Love with Yayoi at a future
Event while keeping morality between Light and Dark.
___________
RENDA TOWN: 35/37 Turns
¯¯¯¯¯¯¯¯¯¯¯
Event.
Another Event in the same town. Conservation in action. Luckily, this Event is
stress-free. It is however, very long so feel free to Auto or Skip the dialogue
and at the end receive the following:
Platinum Ore x3; Stone of Life x2; Shield Sword; Bird Eye; Feather Ring; 500 EP;
20 PP; 20,000 G! Make sure you have at most 13 Stone of Life before entering.
This opens the path north, toward Fensarril, and spawns a new Event. So far, it
is a very, eventful, generation. :) Yes, sometimes I hate myself too.
Event.
Valeria is having quite the intellectual wrestling match, with herself. She is
very confused by her orders, good news for us I think. Another uneventful Event
to add story plot points.
[Regen Way, North]
Enemies: same as above.
No new enemies. I hope you collected a few Hell Flames. As many as 2 Flame Dog
can spawn in a battlefield. Grab a few here. :)
Event.
FINALLY! You have arrived. Well, the detour *was* worth it after all. What a
long scene just to 'encourage' your support. When you're done in town go north.
A new Event is not far off. Magistrate Mullentz is a bit of a putz...
[Eyeltfred Plain, SW]
[Eyeltfred Plain, NE]
Enemies: Lv. 30 Green Mousse (Green Bodily Fluid/Plat. Ore - Green Bodily Fluid)
Lv. 30 Iron Scissor (Crab Shell/Platinum Ore - Crab Shell)
Lv. 30 Red Mage (Sorcerer Cert./Platinum Ore - Sorcerer Cert.)
How about that, new enemies AND new scenery! OK those Red Mages and the Green
Mousse for their goodies.
____________
BREEZE HILL:
¯¯¯¯¯¯¯¯¯¯¯¯
Event.
Yet another story plot revelation. Something foul is afoot and a warmonger is
in league with something, not human. Oh, THAT old story again! :)
[Andorra La Vella, Base]
[Andorra La Vella, SE]
Enemies: Lv. 30 Flame Dog (Hell Flame/Platinum Ore - Hell Flame)
Lv. 30 Green Mousse (Green Bodily Fluid/Plat. Ore - Green Bodily Fluid)
Lv. 30 Red Mage (Sorcerer Cert./Platinum Ore - Sorcerer Cert.)
New scenery again, and the Flame Dogs are back - yay. Next.
_______________________
ANDORRA LA VELLA PEAKS: 41/43 Turns
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Event.
A brief strategy meeting before... Valeria arrives! Too bad she seems hell-bent
on killing us. Sherufanir to the rescue! Sadly, she seems to have made matters
worse. Looks like someone forgot to take their meds. Say hello to the dreaded
Fixation Map. My current party is Ladius, Luana, Vashtor, Winfield, Elaine and
Arbol. Not having Zerva for this fight makes insta-linking a little tougher but
here goes. (arrange your preferred party to your benefit) I turned Luana to the
middle and Arbol away from everyone and, Voila!
Enemies: Lv. 29 G. Soldier x3 (E. of Wind/Rec. Grass/P. Ore/P. Bangle - P. Bull)
Lv. 30 G. Captain x2 (E. of Wind/P. Bull/Rec. Grass/P. Sword - P. Bull)
Lv. 32 Valeria (Stone of Life/P. Bullion/Magic Frame/Fireball -
Samson Ring)
Even taking into account the stat boosts Valeria's Pole Axe gives her, she is a
Very Tough BABE! It doesn't matter when you beat her, the battle will not end
until you do. She has serious attacks with high SP so you may want to take her
out first. There are certainly other drops in this fight but I was happy with
spanking Valeria for her Magic Frame, Fireball and Samson Ring (though I got all
five items in the replay - LOVE Hold Shot/Sidewinder!). You get 12 PP.
______________
BREEZE HILL 2:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Event.
Unless you want to go shopping or smithing, this is your only reasonable stop.
Valeria gets called onto the carpet for her defeat (I OKed her 1st round) then
'temporarily' relieved of her command! What did they expect with inexperienced
foreign soldiers in the ranks? Nefarious deeds are afoot, and those imbeciles
are headed for ruin. Now, for a change, another Event!
Event.
Time to report on the battle and circumstance. You also receive some info, even
though it is somewhat cryptic (at least to me). After the scene you will be put
in town, but I have nothing to do there. Outside...
[Kesata Old Path, East]
[Kesata Old Path, West]
Enemies: Lv. 30 Flame Dog (Hell Flame/Platinum Ore - Hell Flame)
Lv. 30 Green Mousse (Green Bodily Fluid/Plat. Ore - Green Bodily Fluid)
Lv. 30 Red Mage (Sorcerer Cert./Platinum Ore - Sorcerer Cert.)
Event 1.
A short but revealing scene from Valeria. Nothing to do, just know she's coming
around to our way of thinking.
Event 2.
THIS time there's something to it. Yayoi has gone wandering in the forest, for
a reason, you're told. Why must people worry Ladius so? Time for you to have
your fortune told. Save beforehand to try all 3. Your options:
1. Right: 14 Light Shift, Yayoi affection up, changes to - Love
(Light +7) Sherufanir affection down, changes to - Neutral
Holy Smokes!!! If you chose this, and I suggest you do once, Yayoi is
in Heaven. In fact, she knocks you down and apparently molests you!
Talk about awkward. Enjoy the scenes then reset for the "right" pick.
*2. Middle: 7 Dark Shift, Yayoi affection up, changes to - Love
(Neutral!) Sherufanir affection up, changes to - Love
NOW we're talking! Even though the magnitude of change was small, and
the inclination was Dark, two ladies Love you and Valeria, who has yet
to officially join, Likes you. Best of all, your morality is Neutral,
if you've been following this guide. Too bad the scene is so, bland?
3. Left: 14 Dark Shift, Yayoi affection down, no change - Like
(Neutral -7) Sherufanir affection up, changes to - Love
I'm not really sure what the hell happens in the scene when you choose
option 3. Is it a very localized earthquake? Did something assault
them? Interesting, but confusing, and it isn't what you want anyway.
[Closed Forest]/[Visionary Forest]
Area 1.
Enemies: Lv. 30 Green Mousse (Green Body Fluid/Platinum Ore - Green Body Fluid)
Lv. 30 Red Mage (Sorcerer Cert./Platinum Ore - Sorcerer Cert.)
Lv. 31 Mandragora (Poisonous Pollen/Platinum Ore - Poisonous Pollen)
A very dark Area 2 from Slumber Forest. There's a chest between what would be
the exit and dead-end holding ESSENTIAL ARTS IX. Exit to the SW and enter the
familiar looking dead-end Area 3 from Gen 1, but different.
Area 2.
Enemies: Same as Area 1
Grab the chests for a SECRET ARTS IV and HARVEST HEAL. Return to the previous
area and exit NW to, a unique area!?
Area 3.
Enemies: Lv. 30 Green Mousse (Green Body Fluid/Platinum Ore - Green Body Fluid)
Lv. 30 Red Mage (Sorcerer Cert./Platinum Ore - Sorcerer Cert.)
Lv. 31 Mandragora (Poisonous Pollen/Platinum Ore - Poisonous Pollen)
Lv. 31 Mummy Man (Relic of Dead/Platinum Ore - Relic of Dead)
Actually, it's a recycled darker version of Area 2 from the Ancient Forest Quest
Area near Renda Town. Cross the bridge to the east for the chest with a VIT UP
then cross the bridge to the NW for the exit.
Area 4.
Enemies: Same as Area 3
This is the entrance for The Holy Island of Erin in Gen 1. Collect the chest to
your right for the ESSENTIAL ARTS X. Cross over the bridges for the exit.
Area 5.
Enemies: Lv. 31 Mandragora (Poisonous Pollen/Platinum Ore - Poisonous Pollen)
Lv. 31 Mummy Man (Relic of Dead/Platinum Ore - Relic of Dead)
Welcome to a slightly altered Slumber Forest Area 1, with the lights out. Near
the exit, grab the chest for the SECRET ARTS V and, finally, exit.
Event.</pre><pre id="faqspan-5">
You get a long scene which merely tells you that Sharona is going to be your new
guide for a while. After some humorous episodes you are led to a banquet as you
receive the ESOTERIC BOOK III and Fundamental, a new battle formation. You are
back on the field with a new Event in sight, and you have Sharona. Yay.
Event.
Your party speculates on the presence of the Orcs and Goblins and the fact that
the citizens are neither dead nor afraid. Urian interrupts and asks you to go
with him. Having no choice, you meet again with Valeria! She was interested in
the situation here as well. Enter Balzac. Sadly, you can not kick his ass at
the moment. You're led away and reconvene in quarters. You plan to return with
Valeria and find yourself back on the map, new route at the ready, and 2 Events.
Pretty easy. Grab as many Lizard Tail as you can. I reload if there aren't at
least two Salamander (a new enemy, yay!) in the enemy party - you need 15 for a
Title and have the next 8 (including these 2) areas to find them. Event coming.
Event.
Rest, finally. A (for me) confusing conversation with Vira-Lorr is followed by
a challenge from Valeria. Vira withdraws and you end up at a lake. After a bit
of sparring you must make a choice. My morality is dead Neutral coming in. The
only lady affected here is Valeria. Pick 2, and another failure in my 'system'.
1. Swing upward: 7 Dark Shift, Valeria affection up, no change - Like
*2. ... midsection: 7 Dark Shift, Valeria affection up, changes to - Love
3. Swing downward: 7 Dark Shift, Valeria affection up, no change - Like
You are rewarded with ESOTERIC BOOK IV after the sparring is over. If you have
followed this guide, all three girls currently Love you! Too bad that changes
repeatedly before the end of the generation...
A New Enemy! He's tough too. As his name suggests, avoid earth-based attacks,
unless you need to heal him for some reason. You eventually need 15 Knights for
a Title and luckily the Knights appear in many coming areas, with Warlocks. You
can get 3 Salamanders with 2 Earth Knights in these two spots at least. Try it.
______
KOTUY:
¯¯¯¯¯¯
Event.
A brief but mildly amusing scene. Valeria sets the basis for your plans then it
is time to shop, if you choose. Nothing new. Onward, to two new Events.
[Rikus Bridge]
Enemies: Same as above
Try to hold out for 2 Salamander/Earth Knight per battle. No need to OK Knights
as you must be selling Platinum Ore for pocket change by now. Even the Elements
of Earth are cheap at the Adventurer's Guild. A decision Event is on the way.
Event.
Decision time, IF you have Valeria and Sherufanir at least liking you, and since
you've followed along, they both Love you so, you're good. After the boys have
their discussion it's time to tend to the ladies, at the Inn? A nice one too it
seems. Is it going to be a crowded room? Well, it's starting off well enough.
Perhaps Valeria shouldn't have been listening at the door...?
Your morality should be Neutral -7, all girls at Love when you start.
1. Not flirty: 7 Light Shift, Valeria affection down, changes to - Like
(Neutral!) Yayoi affection up, no change - Love
Sherufanir affection up, no change - Love
This will upset Valeria and send her out of the room in a Huff. Sadly
someone is going to lose affection for you here, but this is not the
option to select.
2. Correct: 14 Light Shift, Valeria affection up, no change - Love
(Neutral +7) Yayoi affection down, changes to - Like
Sherufanir affection down, change to - Like
This is even worse than number 1! Still, you DO get another massage,
but it's not worth the loss of affections. Don't take this route.
*3. Very tired: 14 Dark Shift, Valeria affection up, no change - Love
(Dark +7) Yayoi affection down, changes to - Like
Sherufanir affection up, no change - Love
This certainly seems like a big hit to morality (and it IS) but two of
the girls still Love you and Yayoi's turn is coming, and some morality
boosting as well. Fear not, Pick Me! Hmm, double-teaming? Now the
big Dark Shift is understandable, and worth it! ;)
A NEW ENEMY! And you need them too. I got plenty of Salamanders to this point
so try for battles with 2 Earth Knights and 2 Warlocks, or better. And, you can
save Turns for now if you get to the next Event then 'warp' back to Kushina Road
Fork. I have Turns to spare so, straight ahead for me. If you're short on the
Salamanders, collect them in these last 3 Battle Spots. Both the Earth Knights
and Warlocks are available in the bonus quest area, after the generation ends.
The Salamanders disapear when you get to the Seibal Forest Quest Area.
Event 1.
A strategy meeting passes and plans are set. Time to go get more Rebels, soon.
When you pop out you *should* have another Event here.
Event 2.
This is here, if you've followed a guide. But, for information's sake, Valeria
must Love you, you must NOT be Light and you must be under 80 Turns. Easy, huh?
Enjoy the scenery then march on. New Event to the East.
DAMN! The Evil Fiend is the source of Magatama Crystals so, yay, but they are a
little intimidating. I OK them before anything else to avoid their Extra Attack
arsenal. So far they only show up in these Battle Spots so I try for 1 in each.
You should have all your Salamanders(15), Earth Knights(15) and Warlocks(10) by
the Event. (The Evil Fiend is in the bonus quest area so you can farm for the 5
Magatama Crystals you need for a Title, and a few extra for Smithing.)
Event 1.
A report from a spy and another strategy meeting. Rally the troops, it is time
to fight! Almost. Return to the forest. Wow, two new Events popped up!
Event 2.
Another Event requiring no interaction, but what a visual! When you're through
admiring the group's handiwork, proceed to Kushina Road Fork for, another Event!
IF you do either other Event before this, you'll lose it. Don't do that, ok?
Event.
Ah, rest and relaxation, at an Inn even. Of course, Ellis can't handle herself
under the influence. After putting the sot to bed, confusion erupts. Enjoy the
long scene then prepare an answer to Valeria's incessant questioning. You begin
with morality at Dark +7, Yayoi at Like and the other two at Love.
1. No one: 7 Light Shift, Valeria affection down, no change - Love
(Neutral -14) Yayoi affection up, changes to - Love
Sherufanir affection down, no change - Love
This certainly seems like the way to go and you can if you like, but I
don't. Valeria flipped out and decided to go on a bender, after which
you would need to put her to bed as well. I suspect Sherufanir's loss
of affection might be the fly in this ointment. Shame.
*2. Someone: 7 Light Shift, Valeria affection down, changes to - Like
(Neutral -14) Yayoi affection up, no change - Like
Sherufanir affection up, no change - Love
I find it hard to believe this is the 'path to enlightenment' but that
is the Wikia way so, Pick Me?
3. Not sure: 10 Dark Shift, Valeria affection up, no change - Love
(Dark +17!) Yayoi affection down, changes to - Neutral
Sherufanir affection down, changes to - Like
This definitely makes Valeria happy, but at some great cost. She even
asks you to escort her to her room, you thick-headed lummox! Nice try
Event.
This is a hybrid area. It *is* an Event but has aspects of a quest area in that
you can avoid battles by running straight through an area, random battles don't
add to your Turns (farm Mithril Ore here) and, you don't heal after battle. The
main difference is that you can NOT leave the way you entered! Keep that in
mind while farming. This dungeon becomes a Shop again after the Event Battle.
NOTE: This is a ONE TIME ONLY chance to grab the chests and farm the Guards for
Mithril Ore. They also leave healing items if you're short on supplies.
Your conversation seems to indicate that the final round of fighting will end as
soon as Gilliam is defeated, and that is indeed the case. For maximum rewards I
OK everyone. I make a fresh Save so I can retry for all the best drops/steals.
Enemies: Lv. 34 Guard (Grass/Cure Grass/Mithril Ore/Fragment of Life - M. Ore)
Area 1 - Entrance Hall
This is a straight run, no options. If you have plenty of healing items or are
able to Heal in the final round of battles, farming here is no problem.
Area 2 - Central Hall
This hall has 2 side exits and the exit at the end. You can return to the first
area, but you can't leave there so... The east side exit leads to a dead-end
hallway with 3 rooms. Let's call it, Area 3.
Area 3 - East Wing
West Room: SHARP SENSE, RECOVERY HERB
Center Room: SAMSON RING. REFRESH HERB
East Room: INT UP, STONE OF LIFE, ISSEN (end of hallway, 'Area 3A')
Return to Area 2 and exit to the west.
Area 4 - West Wing
South Room: FEATHER RING
Center Room: empty
North Room: HAWK EYE, CHARM OF FORCE
Return to Area 2 and exit to the north.
Area 5 - Staging Area
Center Room: RESURRECT
Technically, this chest is in Area 6. But you can't get it from there if you go
through the side passages. Use either the west or east doorways to proceed.
Area 6 - Antechamber
Grab the chest for a PLATINUM BRACELET by going up either set of stairs then
continue north, prepared to battle to the end. The conspirators await justice.
Area 7 - The Battle!
Enemies: Lv. 35 Guard x2 (E. of Light/Platinum Bangle/P. Bullion - Damascus)
Lv. 35 GUARD x2 (E. of Light/Platinum Bracelet/P. Bullion - Damascus)
Lv. 36 Gilliam (Divine Branch/P. Bullion/Magic Stone Piece/Battle
Frame - Magic Blade)
Lv. 37 Hailzen (P. Bullion/Unicorn Horn/Generation Crystal/Hard Shell
- Reverse Katana)
Cue obligatory confrontational scene. Do the evil-doers never get tired of this
nonsense? They never win anyway. Oh well, zip through it as you like. Then...
My party currently consists of Ladius, Luana, Vashtor, Winfield, Elaine, Arbol.
Luckily, you get the chance to Save before the Boss Fight. Choose an open slot.
I have Ladius take one step forward and, Voila, all are linked! I turned Luana
in for an extra link. My strategy is to OK all Guards for as much Damascus as I
can grab and have the best chance at all the normal drops, other than Element of
Light. Finally, take down each dimwit with extreme prejudice for their OK gear
and as many other goodies as I can force them to drop AND steal. Hold Shot and
Rainbow Dance are both good if you can manage them and Hunter Killer (Steal/
Critical Charge/Cross Edge) has a good chance to steal. Alternately, you might
take out Hailzen 1st and leave Gilliam until you want the ordeal to end. Steal
like there's no tomorrow and make sure to OK the bosses. ANYway, afterward...
The battle won, you leave the clean-up to your inside men. The party splits but
you'd never notice. Your goal is Andorra La Vella again and there are two more
Events on the way. Two Battle Points can be saved if you care to after the near
Event has been completed. You got 24 PP for that hard-fought victory.
Steal and OK for the Actinidia Polygamas and try for 3 Cat Lady in 2 of the next
4 Battle Spots since you need 10 killed for a future Title. You might get 3 AND
2 Evil Fiend in a group - great for items and EP/EXP. They appear in the bonus
quest area also if you'd rather wait for Generation 3 to start. Forward.
Event.
Finally, another decision point! First, there is much talking, naturally. Then
your potential brides get Swallowed By The Ground! And so do you. When you can
move, decide whom it is you are groping. Coming in, my morality is Neutral -14,
Valeria and Yayoi are at Like and Sherufanir is at Love. Read through first.
1. Yayoi: 7 Light Shift, Valeria affection down, no change - Like
(Neutral -7) Yayoi affection up, changes to - Love
Sherufanir affection down, no change - Love
Chester the Molester to the rescue! First he 'fondles' her, then he
makes them strip and hold each other close?! I like this guy's style.
The old 'body heat' ploy - a classic. =) After some antics of their
own your party will rescue you. Nice scene, but not the right choice.
You get Secret Album 29 which is a Gallery picture if you go this way.
2. Sherufanir: 7 Dark Shift, Valeria affection down, changes to - Neutral
(Dark +7) Yayoi affection down, no change - Like
Sherufanir affection up, no change - Love
You know, I'd LIKE to call him a pervert, but really, have you LOOKED
at these women? The scenes unfold similarly to above with differences
due mainly to personalities. This is not the right choice either but
you get Secret Album 30, a different Gallery entry, for this path. =(
*3. Valeria: 7 Light Shift, Valeria affection up, changes to - Love
(Neutral -7) Yayoi affection down, no change - Like
Sherufanir affection down, no change - Love
Handsy (and lucky) bastard! The scenes are similar again and fit with
the ladies' personalities. Although this is the "correct" choice, you
only get Secret Album 28, yet another unique Gallery entry, for this.
According to the Wikia walkthrough, this IS the way to go, so... pick
me. The other Secret Albums come through Titles and/or later battles.
(optional)
[Andorra La Vella, NE]
[Andorra La Vella, Ravine]
Enemies: same as above.
With the new scenery for fights, more enemies can arrive. My first battle held
4 Cat Lady and 2 Evil Fiend. No problem getting 10 Cat Lady now. =) Pulled an
accidental Axel Rave (Rush/Rapid Move/Rush Beat) from Winfield for MANY hits! =)
You *can* skip these two battle spots, but you don't need to. I don't.
_________________________
ANDORRA LA VELLA PEAKS 2: 59/66 Turns
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Event.
Much talking before the fight. Prepare your favorite party at the start and go.
The battle is to the last, individual, standing and they can be Surprise Fights.
So far, the 1st round usually is.
Round 1.
Enemies: Lv. 35 Hobgoblin x3 (Dark E./F. of Life/P. Ore/Rec. Grass - S. Bullion)
Lv. 35 Bull Orc x2 (Dark E./Recovery Grass/F. of Life/P. Ore - P. Ore)
Lv. 36 Garvel (Platinum Bullion/Darkness Element/Beast Ring/Stone
of Life - Chain Knuckles)
Round 2.
Enemies: Lv. 35 Goblin Mage x2 (Dark E./Rec. Grass/P. Ore/F. of Life - P. Ore)
Lv. 35 Bull Orc x2 (Dark E./Rec. Grass/P. Ore/F. of Life - P. Ore)
Lv. 36 Garvel x2 (Plstinum Bullion/Darkness Element/Drain Energy/
Stone of Life - Damascus)
Round 3.
Enemies: Lv. 36 Goblin Mage x2 (Rec. Grass/Dark E./P. Ore/F. of Life - P. Ore)
Lv. 37 Garvel x2 (Platinum Bullion/Darkness Element/Stone of Life/
Damascus Scythe - Damascus)
Lv. 39 Dragon (P. Bullion/M. Ore/Dragon Claw - Seiryu's Sword)
Depending on your preferences you can get a few things here. I snared the Beast
Ring and Chain Knuckles in Round 1, both Damascus and Drain Energy skills in 2
and both Damascus Scythes, Damascus, Dragon Claw and Seiryu's Sword in the end.
It's fine to take out the Dragon 1st, all must die to end this fight You get 10
PP afterward. Enjoy your loot and head for the next Event.
[Andorra La Vella, W]
Enemies: Lv. 35 Bull Orc (Rec. Grass/Cure Grass/P. Ore/F. of Life - P. Ore)
Lv. 35 Goblin Mage (Rec. Grass/Charm Herb/P. Ore/F. of Life - P. Ore)
You eventually need 20 Goblin Mage and 10 Bull Orc killed for Titles. In this
spot I can only get 2 of each to show up but Bull Orcs will be available in a
few spots in Generation 3 if you don't get all 10 in the 4 spots following.
_____________________
ASSIM RIVER UPSTREAM: 63/70 Turns
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Event 1.
Great... smelly old Balzac again. I'm so tired of his wrinkled, hairy personage
hanging around. And Look, OFF with Balzac's head... er, yeah, ok. Well, having
disposed of that nut, look at all the Events! yay. Might as well take this one
since we're here.
Event 2.
If all has gone according to plan, this is an Event primarily with Sherufanir as
she tries to get Ladius to run away with her. There is no decision to make and
you get an 11 Light Shift (for me to Neutral +4) and an increase in Sherufanir's
affection only. Since she already is at Love, there is no change of expression.
Event 3!
Once again, the ladies are refreshing themselves in a hot spring. What is poor
Winfield to Do? I shouldn't have to say this but, take a peek.
*1. He may go: 21 Dark Shift! Valeria affection down, no change - Love
(Dark +3) Yayoi affection down, changes to - Neutral
Sherufanir affection up, no change - Love
For being the perv we all know and love, Winfield gets you the Secret
Album 2. It seems a shame to give up that much affection and decency
but that's the way the morality crumbles. All will be fixed shortly.
2. He may not: 20 Light Shift, Valeria affection up, no change - Love
(Light +10) Yayoi affection up, changes to - Love
Sherufanir affection down, no change - Love
This seems the wonderful option, but you miss out on Secret Album 2 as
well as an amusing scene, nearly copied from Generation 1. Still, if
you managed to get here and are a little dark or affections are a tad
low, you can try this path and get the album in the clear game.
[Lolo-on's Path]
Enemies: same as above.
I'd try to maximize the Goblin Mages since you need twice as many as Bull Orcs.
They do seem to appear in greater numbers than the Bull Orcs, luckily.
Event.
And what an Event it is. It's the Affection Adjustment Bureau Annual Gala! And
you're the guest of honor - oh, brother. Sit back and settle in for another big
Inquisition. Answer A is the top choice, B is the bottom choice. Recommended
answers are underlined and capitalized. Your morality should be Dark +3 while
Valeria and Sherufanir Love you and Yayoi is Neutral to start. Pay attention.
If you take the southern Event first, this one evaporates. Don't do that. :)
After some experimentation, I discovered that the magnitude of morality shifts
vary depending on how the previous questions were answered. So, if you want to
test various combinations, you can NOT rely on the shift magnitudes below. The
missing magnitudes reflect that inconsistency. See the 2nd chart for "absolute"
values, based on selecting only A, or B, answers.
=================================================
= Answers and Effects to Alter Affections =
=================================================
D+7
1A 4 Dark Shift 1b 5 Light Shift
¯¯ Valeria +4 Love Valeria -
Yayoi +4 Neut Yayoi -
Sheruf -4 Love Sheruf +
D+12
2a # Light Shift 2B 5 Dark Shift
Valeria - ¯¯ Valeria +5 Love
Yayoi + Yayoi -5 Neut
Sheruf + Sheruf -5 Love
D+9
3A 3 Light Shift 3b # Dark Shift
¯¯ Valeria -3 Love Valeria +
Yayoi +3 Like Yayoi -
Sheruf +3 Love Sheruf -
D+5
4a # Dark Shift 4B 4 Light Shift
Valeria + ¯¯ Valeria -4 Love
Yayoi - Yayoi +4 Like
Sheruf + Sheruf -4 Love
D+2
5a # Dark Shift 5B 3 Light Shift
Valeria + ¯¯ Valeria -2 Love
Yayoi - Yayoi +2 Like
Sheruf + Sheruf -2 Love
D+7
6A 5 Dark Shift 6b # Light Shift
¯¯ Valeria +5 Love Valeria -
Yayoi -5 Like Yayoi +
Sheruf +5 Love Sheruf -
D+2
7A 5 Light Shift 7b # Dark Shift
¯¯ Valeria +5 Love Valeria -
Yayoi +5 Like Yayoi -
Sheruf -5 Love Sheruf +
N-10
8a # Dark Shift 8B 6 Light Shift
Valeria - ¯¯ Valeria +6 Love
Yayoi - Yayoi +6 Like
Sheruf + Sheruf -6 Like
N-5
9A 5 Light Shift 9b # Dark Shift
¯¯ Valeria +5 Love Valeria -
Yayoi +5 Like Yayoi -
Sheruf -5 Like Sheruf +
Coming out of this nonsense my morality is, I'm almost certain, at Neutral -5 as
Valeria emerges at Love and Yayoi and Sherufanir check in at Like. One can only
hope that the next Event will straighten out the girls, and it will. Onward.
Raw Data - Do Not Use!
=================================================
= Answers and Effects to Alter Affections =
==============================================
Results are for all answers either A, or B.
d=Dark, l=Light, n=Neutral. You start at d+3
This may serve as a rough guideline to tailor
your own combination if you took another path.
______________________________________________
(d+7) | [n-12]
1a 4 Dark Shift | 1b 5 Light Shift
Valeria +4 Love | Valeria -5 Like
Yayoi +4 Neut | Yayoi -5 Neut
Sheruf -4 Love | Sheruf +5 Love
|
(d+3) | [d+3]
2a 4 Light Shift | 2b 5 Dark Shift
Valeria -4 Love | Valeria +5 Love
Yayoi +4 Like | Yayoi -5 Neut
Sheruf +4 Love | Sheruf -5 Love
|
(n-14) | [d+9]
3a 3 Light Shift | 3b 6 Dark Shift
Valeria -3 Like | Valeria +6 Love
Yayoi +3 Like | Yayoi -6 Neut
Sheruf +3 Love | Sheruf -6 Love
|
(d+5) | [d+5]
4a 5 Dark Shift | 4b 4 Light Shift
Valeria +5 Love | Valeria -4 Love
Yayoi -5 Like | Yayoi +4 Neut
Sheruf +5 Love | Sheruf -4 Love
|
(d+11) | [d+2]
5a 6 Dark Shift | 5b 3 Light Shift
Valeria +6 Love | Valeria -3 Like
Yayoi -6 Neut | Yayoi +3 Neut
Sheruf +6 Love | Sheruf -3 Love
|
(d+16) | [n-12]
6a 5 Dark Shift | 6b 4 Light Shift
Valeria +5 Love | Valeria -4 Like
Yayoi -5 Neut | Yayoi +4 Neut
Sheruf +5 Love | Sheruf -4 Like
|
(d+11) | [d+2]
7a 5 Light Shift | 7b 4 Dark Shift
Valeria +5 Love | Valeria -4 Like
Yayoi +5 Neut | Yayoi -4 Neut
Sheruf -5 Love | Sheruf +4 Love
|
(d+16) | [n-10]
8a 5 Dark Shift | 8b 6 Light Shift
Valeria -5 Love | Valeria +6 Like
Yayoi -5 Neut | Yayoi +6 Neut
Sheruf +5 Love | Sheruf -6 Like
|
(d+11) | [d+2]
9a 5 Light Shift | 9b 6 Dark Shift
Valeria +5 Love | Valeria +6 Like
Yayoi +5 Neut | Yayoi -6 Neut
Sheruf -5 Love | Sheruf +6 Like
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_____________
FURYUM DARYL:
¯¯¯¯¯¯¯¯¯¯¯¯¯
Event.
Your final decision. With Ballsack, er, Balzac dead and Urian in charge it's up
to you to decide how to deal with him. Let's get this right, shall we? =) You
are always going to Accept, it's just a matter of your level of enthusiasm.
*1. Gladly... : 14 Light Shift, Valeria affection down, no change - Love
(Neutral +9) Yayoi affection up, changed to - Love
Sherufanir affection up, changed to - Love
Congratulations! You got it the 1st time. At least, that's my story
and I'm sticking to it. Everybody loves you and you're Neutral Good,
er, morality at Neutral +9. On to the final Event area, for now.
2. Think on it: 7 Dark Shift, Valeria affection up, no change - Love
(Neutral -12) Yayoi affection down, no change - Like
Sherufanir affection up, changes to - Love
Almost... You're neither Dark nor Light, but you didn't get Yayoi up
to Love. Unless she is, you'll miss an Event at Fensarrill Republic.
3. Accept... : 14 Dark Shift, Valeria affection up, no change - Love
(Dark +5) Yayoi affection up, changes to - Love
Sherufanir affection down, no change - Like
Close, but no cigar. Not only did you fail to gain Sherufanir's Love
but your Mortality is Dark +2, and that just won't do. Try again.
Your Turns may be a touch higher or lower but as long as they're under 110 you
should get everything for this generation. I left 2 Battle Spots untouched just
west of Renda Town and could have left up to 5 others. Head north to continue.
[Ristos Hills, South]
[Ristos Hills, North]
Enemies: Lv. 35 Bull Orc (Rec. Grass/Cure Grass/P. Ore/F. of Life - P. Ore)
Lv. 35 Goblin Mage (Rec. Grass/Charm Herb/P. Ore/F. of Life - P. Ore)
Event.
Seriously!? AGAIN! How many times must we kill the Dark Knight? At least this
time he doesn't restore HP every round and, is much more 'manageable'. For some
time now my team has been Ladius, Borgnine, Winfield, Vira-Lorr, Zerva and Ellis
in that order. Both ladies equip Steal and Winfield has Refresh on Quickrain so
he can cast it on himself repeatedly to raise SP for Hold Shot, or you could use
Raising Dance for the 2 rare drops from the Boss and boss-like enemies (bipedal
humanoids mostly). If you don't have Quickrain, a Hiryu will do, too.
Enemy: Lv. 43 Dark Knight
(Meteoric Iron/Platinum Bullion/Partisan/VIT Up - Ring of Force)
My people are all near the level 40 mark and have been tending to their Vitality
as well as having superior equipment maxed out with near 50 AP in battle. Add
on some excellent abilities and combos and, after paring his HP to approximately
27% over 4 rounds I was able to throw the kitchen sink, stove, fridge and washer
and dryer at his head to FINALLY OK that nasty, persistent, evil PR*CK! I stole
all 4 "drops" to make sure I didn't miss anything. I hate leaving those things
to chance.
You get a whopping 24 PP for your hard fought victory... or was it? If you're
curious, I left my party aligned as they were for the Fixation Field and moved
Ladius and Ellis up 1 space each then went to work. One more Event then, done.
Event.
This is your Bonus for completing the Generation in less than 110 Turns, being
not Dark (I think) and having Yayoi Love you. Enjoy then it's off to the Tower.
There will be an Event at Renda Town and a quest area at Trum Coast, but *after*
your wedding. Return to Graccea via the X button, on the field, to explore the
new area, collect its chests and perhaps find some monsters you need for Titles.
This would be a good time to return and collect the last two Hobgoblin enemies.
It'll add one to your Total Turns and Turns for this generation, but, so what?
That's All Folks, End Generation 2 at...
________
GRACCEA:
¯¯¯¯¯¯¯¯
Event.
Watch the scene then it's time to pick a bride. As in Generation 1, I pick the
bride I most do Not want to bear my young and marry her 1st. After the scene in
the new land I reload the last Save then marry the 1st runner-up for yet another
Achievement, rinse and repeat until I finally marry Valeria - what can I say, I
like Swords! The stats are nice too. Remember to farm Trum Coast when you are
finally born.
Ok, so, maybe I was a little premature on the whole ending thing. This quest
area opens after your wedding and has some new enemies. For farming and item
collecting, here you go. And, No Recycled Map Areas! =)
Area 1.
Enemies: Lv. 33 Earth Knight (Element of Earth/Platinum Ore - Platinum Ore)
Lv. 33 Warlock (Oak Rod/Platinum Ore - Oak Rod)
Lv. 34 Cat Lady (Actinidia Polygama/P. Ore - Actinidia Polygama)
Aside from a chest on the upper level with a ZANBATO, this is a fairly straight
run along the coast. Exit to the east.
Area 2
Enemies: same as Area 1.
No chests here, but there *are* two exits. The coastline leads to Area 3 while
the elevated path leads to the "Boss" Area. It has another entry soon.
Area 3.
Enemies: Lv. 36 Miesha* (^Lucky Charm/Moonlight Flower - Moonlight Flower)
Lv. 38 Army Bee (*Poison Needle/Platinum Ore - *Poison Needle)
Lv. 39 Garm (Mask of Berserker/Platinum Ore - Mask of Berserker)
*Cannot Steal
There are 2 chests here. Get the BIRD EYE from the raised platform on the coast
then the MAGIC FRAME on your way out to the north.
*This is a different Poison Needle than dropped by the Killer Bees in Gen 1.
^This can ONLY be dropped! No stealing of any kind works. Ability is Lv. 1.
Area 4.
Enemies: Lv. 34 Evil Fiend (Mithril Ore/Magatama Crystal - Magatama Crystal)
Lv. 38 Army Bee (Poison Needle/Platinum Ore - Poison Needle)
Lv. 39 Garm (Mask of Berserker/Platinum Ore - Mask of Berserker)
An absence of chests but nice enemies and a source to Steal Mithril Ore in case
you didn't want to play around in the Grugund quest area. Also here is the back
entrance to the "Boss" Area. Follow the coast north to get to Area 5.
Area 5.
Enemies: same as Area 4.
The final chest item in here is a DANCING SWORD. Return to Area 4 to access the
boss-type area, by going up the steppe.
"Boss" Area.
B1 - Foyer
B2 - Treasury Room
Enemies: Lv. 33 Earth Knight (Earth Element/Platinum Ore - Platinum Ore)
Lv. 33 Warlock (Oak Rod/Platinum Ore - Oak Rod)
Lv. 37 Tree Spirit* (P. Ore/T. S. Soul/Requiem Bracelet - T. S. Soul)
Lv. 41 Earth Spirit (E. of Earth/Charm H./M. Ore/Rec. Grass - M. Ore)
Lv. 41 Thunder Spirit (E. of Thun./Charm H./M. Ore/Rec. Grass - M. Ore)
Lv. 41 Wind Spirit (E. of Wind/Charm H./M. Ore/Rec. Grass - M. Ore)
*Only in Treasury Room
Beyond the top of the last set of stairs is the Treasury! Open the chests for a
(clockwise from bottom left) MAULER BLADE; BATTLE FRAME; REQUIEM BRACELET; LUCKY
CHARM (on the Xbox only - I like the PS3 stuff better). Move on when you've had
enough fun messing with the enemies here. Generation 3 awaits.
This time, after a short introductory scene, you are dropped on the field, close
to the first Event. All you need to do is get there. Remember to replace your
Hero in the fighting party (if you were using him) and equip gear and Skills.
Generation 3 Enemies
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Mercenary (15) Field
Cat Lady (10) Field
Bull Orc (10) Field
Goblin Mage (20) Field
Army Bee Frozen Woods Quest Area 1/4/5/6/7N
Cold Gel Frozen Woods Quest Area 1/4/5/6/7N
Garm Frozen Woods Quest Area 1/4/5/6/7N
Earth Spirit (12) Frozen Woods Quest Area 2/7W
Thunder Spirit(12) Frozen Woods Quest Area 2/7W
Wind Spirit (12) Frozen Woods Quest Area 2/7W
Tyrant Frozen Woods Quest Area 3
Grand Mummy Aulis Lake Quest Area 1/2/3/4/5/6/7
Lamia (10) Aulis Lake Quest Area 1/2/3
Mab Aulis Lake Quest Area 1/2/3/6/7
Phantom Aulis Lake Quest Area 1/2/3/5/6/7
Golem Aulis Lake Quest Area 4/5/6/7/8
Devil Tentacle Aulis Lake Quest Area 8
Spark Knight (20) Mulan's Gem Cave Quest Area 1/2/3/4/6; Magna Val Area 3/4
Storm Knight (20) Mulan's Gem Cave Quest Area 1/2/3/4/6; Magna Val Area 3/4
Angel Mulan's Gem Cave Quest Area 3/4/5/6/7/8/9
Garuda (5) Mulan's Gem Cave Quest Area 5
Yeti Mulan's Gem Cave Quest Area 7/8; Magna Val Quest Area 3/4
Dragon Mulan's Gem Cave Quest Area 9
Murcane (1) Mulan's Gem Cave Quest Area 9; Magna Val Quest Area 6
Big Eye (10) Magna Val Quest Area 1/2
Fenrir Magna Val Quest Area 1/2
Wolf Dead Magna Val Quest Area 1/2
*Magic Lord (20) Magna Val Quest Area 1/2/5/6
*Cerberus Magna Val Quest Area 3/4
*Basilisk Magna Val Quest Area 5/6
*Bone Warrior (10) Magna Val Quest Area 5/6
Evil Fiend Magna Val Quest Area 5/6
*Magna Val is this generation's Bonus DLC area. It appears after the end as did
Trum Coast. It has some nice goodies and monsters to farm, althrough a few of
them are more conveniently fought in Generation 4 quest areas.
[Enrimalt, North]
[Enrimalt, South]
Enemy: Lv. 38 Mercenary (Rec. Grass/P. Ore/Charm Herb/F. of Life - Alluvial G.)
These guys are not to be underestimated. Their Parry will mess up your plans if
you don't plan carefully. Extra Skills hit but you normally don't have those in
the first round. Onward, to the first Event.
__________
KU KAATJE: 2 Turns
¯¯¯¯¯¯¯¯¯¯
Event.
Look at that, no one in your 'Circle of Love' to start and morality should be at
Neutral +9. Absorb the information then shop if you have the need. Check the
Adventurer's Guild from time to time for Titles and Skills to create. Proceed.
[Kesven Bypath]
Enemies: same as above
______________
EUREKA PLAINS:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Event.
Talk about an uneventful Event! After that scintillating exchange, make haste
toward the next Event. And, what was that complex doing in the Plains?
[Anastajion Field]
[Tweda Forest, West]
Enemies: same as above
_____________
TWEDA FOREST: 5 Turns
¯¯¯¯¯¯¯¯¯¯¯¯¯
Event.
Get ready for a long and STUPID scene before battle, and a very long one after.
Nevertheless, egotistical misogynists to the, rescue? Clearly, Winfield has had
WAY too much influence in the raising of this child! The horror.
Lavinia, a potential bride, has joined the party. Strip her as you will then go
on. She joins the party, Hating you! What a hothead. You have a way to go for
her Love. There are NO PP awarded for this battle!
____________
KU KAATJE 2:
¯¯¯¯¯¯¯¯¯¯¯¯
Event.
Finally, a decision point! Sadly, you're supposed to take a dip to the Darkside
for the 100% path. Odd, since Lavinia's the only girl you have and all choices
raise her affection, but I assume it's to keep your morality in line for the end
of the generation and Events. So, here are the results: (Morality Neutral +9)
1. Continue: 7 Dark Shift, Lavinia affection up, changes to - Dislike
2. Back off: 11 Light Shift, Lavinia affection up, changes to - Dislike
*3. Go in...: 14 Dark Shift, Lavinia affection up, changes to - Dislike
If you skip this Event and continue forward you're ok UNLESS you take the second
Event. Luckily, you didn't do that. When you've spent all the Gold, EP and TP
you care to, press on. Your morality should be Neutral -5.
If you didn't get enough of these guys in Generation 2, enjoy them here. You
can fill up on the drops for Smithing and sell the excess to fill your coffers.
You may need to reload a field battle spot to get an Evil Fiend, so Save first,
or just go back to Trum Coast Area 4/5 and gorge yourself on them!
Event.
Some exposition, and more inane nonsense from your resident sexists. Will they
never learn, or grow up? Endure their drooling (SKIP is WONDERFUL!) then go on.
[Diroll Snowfield]
Enemies: Lv. 35 Bull Orc (Rec. Grass/Cure Grass/P. Ore/F. of Life - P. Ore)
Lv. 35 Goblin Mage (Rec. Grass/Charm Herb/P. Ore/F. of Life - P. Ore)
Oooohh, pretty snow. =) And, the start of your opportunity to collect more Bull
Orcs for a Title. You shouldn't need more than 1 or 2. Goblin Mages should be
nearly done shortly. Event, Ho!
______
MUSOI:
¯¯¯¯¯¯
Event.
Thankfully we do not need to suffer the Hormonal Duo in this Event. We learn of
the division of races and why there is so much animosity. I'll bet we're going
to do something about that, eventually. At the end, you have a new Shop locale.
[Milcrim Snow Road]
Enemies: same as above.
Don't you just hate it when Battle Spots break up perfectly good Event areas? I
am getting dizzy with all the back an forth. Still, the costuming is Superb! =)
_______________________
SCHARDT BELL SNOWFIELD: 12 Turns
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Event.
Duh. Nefarious plans are nearing fruition. Must be near time to throw a monkey
wrench into the works. And, it must be time for another Battle Spot!
[Suchukelte Avalanche]
Enemies: same as above.
I know it's hard to keep track of what those are what with all the interruptions
so, Bull Orcs and Goblin Mages. What I wouldn't give for a good old quest area.
____________
FROZEN WOOD:
¯¯¯¯¯¯¯¯¯¯¯¯
Event.
I REALLY should be careful for what I wish! =( Ok, so, your guide will go along
and when you stumble on 1 of 2 possible "exits" you'll get a scene. You will be
out at the Icy Galleria Quest Area with a Battle Spot before you and your goal -
the Elven City of Lus Soliel. After the long, snowy scene, proceed.
[Frozen Wood]/[Icy Galleria]/[Silver Ceiling]
This is a N-A-S-T-Y cluster of quest areas because they share a common, central
area block which will constantly wrap you around in a 2-screen loop. If you try
to get out on the wrong screen you just loop again, whether you try to exit N/S
or E/W. You CAN get stuck in here, even by backtracking your footsteps so, take
care. I'll do my best to give clear directions and include landmarks.
You can make this a little less confusing if you get to the scene inside quickly
then restart at the Frozen Wood entrance. To do so, enter then exit directly to
the west to reach Area 4. Go directly west there and try to exit to Area 6 to
start the scene. You get dumped out at the Icy Galleria Quest Area entrance, at
which point you can warp back to the beginning and follow along at Frozen Wood.
¯¯¯¯¯¯¯¯¯¯¯
To save the scene for the end, after collecting all the chests, try this:
Area 1, collect chest, exit south. Area 2, collect chests in SE, enter Area 3
in NE, collect chests, return to Area 1. Exit to Area 4 via north or west, exit
ONLY south to Area 5. Collect chest, exit east or west to Area 7N. Exit south
to Area 6, collect chest, exit east to Area 4. Try to exit north or west. Fin.
IF you managed to find your way to Area 7W and exited you'll find you're stuck.
You must actually have the scene from Area 4 to continue. If you exited at Area
7N and try to walk back through and leave via Area 1, you'll be returned to the
Silver Ceiling Quest Area, unless you duck into Area 2 before trying to leave.
Frozen Wood
¯¯¯¯¯¯¯¯¯¯¯
Area 1.
Enemies: Lv. 38 Army Bee (*Poison Needle/Platinum Ore - *Poison Needle)
Lv. 39 Garm (Mask of Berserker/Platinum Ore - Mask of Berserker)
Lv. 44 Cold Gel (Frozen Liquid/Mithril Ore - Frozen Liquid)
You've entered from the east with a tree to the north and have a chest over the
bridge and to the north containing MEDIUM EQUIPMENT I. Go south, past the rock
formations (one large, one medium and three tiny) and exit south, unobstructed.
Note: IF you exit in the north (over the bridge, between 2 trees, rock formation
of a large, a medium, a small and four tiny) you are 'warped' to Area 4's south
exit, just west of Area 1. No need for that now.
Area 2.
Enemies: Lv. 41 Earth Spirit (E. of Earth/Charm Herb/R. Grass/M. Ore - M. Ore)
Lv. 41 Thunder Spirit (E. of Thun./Charm Herb/R. Grass/M. Ore - M. Ore)
Lv. 41 Wind Spirit (E. of Wind/Charm Herb/Rec Grass/M. Ore - M. Ore)
This is Slumber Forest Area 2 from the rear exit so go SE to what should be the
access to Slumber Forest's entrance where you'll find 2 chests containing, from
the top, ESSENTIAL ARTS XIII and a STR UP. Go NE to reach the old dead-end from
Slumber Forest Area 3. You will almost certainly fight in here to get there.
Area 3.
Enemies: Lv. 42 Tyrant (Mithril Ore/Seiryu's Sword!/Heart Stone - Mithril Ore)
This is somewhat similar to Slumber Forest Area 3 with obvious changes. Get the
2 chests containing, from the west, a BEAST RING and FORBIDDEN TOME II! You can
get your favorite players back now. Return to Area 1. At this point, you might
exit to the east and Save to avoid wandering, if I lose you, or proceed west.
Area 4.
Enemies: Lv. 38 Army Bee (*Poison Needle/Platinum Ore - *Poison Needle)
Lv. 39 Garm (Mask of Berserker/Platinum Ore - Mask of Berserker)
Lv. 44 Cold Gel (Frozen Liquid/Mithril Ore - Frozen Liquid)
There's a large tree to the north with one small and two tiny rocks at its base.
Cross the bridge in front of you then 'exit' to the south between a tree and a
medium flat rock surrounded by three tiny ones. (You can also exit to the north
over that bridge as this area wraps north and south in a 2-'room' loop. Try not
to get stuck in that trap.) The west exit leads to Area 6. CAUTION: If you're
in Area 4 for the 1st time, exiting either north or west will start the scene to
exit the 'maze'. If you already did that, nevermind and skip below to Area 5.
Event?
Whether you exit Area 4 north or west the first time, you will initiate a scene.
Watch as Ellis and Lavinia enjoy bonding over the foolishness that is Thoma and
Winfield, then clear up some long-held prejudices. Note the 'spy' at the end.
You will be dumped at the Ice Galleria Quest Area so warp back to Frozen Wood to
contiinue following this guide.
Area 5.
Enemies: same as Area 4
This looks a great deal like Area 1, from its north exit. Don't get confused.
Pass between the two trees with the rock formation (large, small and four tiny).
Cross the bridge to the SE and collect the chest for a MEDIUM WEAPONS II between
large trees. From this area, IF you exit west, you may continue doing so until
you fall asleep with your controller! I do not recommend this. The same holds
true for the east exit (both warp to Area 7N). The south exit with a large tree
trunk in front leads to Area 4. Return to Area 4, north or south, and go west.
Area 6.
Enemies: same as Area 4
You enter from the east with a large tree to the north and no rocks at its base.
It LOOKS just like Area 5 until you pass the 2 trees and notice there is no 3rd
one, and there are flowers at the west exit Also, there is a chest over the NW </pre><pre id="faqspan-6">
bridge containing ESSENTIAL ARTS XIV. Collect that then you have a choice. You
can go 2 exits north, which later will exit at the Silver Ceiling Quest Area, so
you can warp there later or properly go west to Area 7W to exit the Icy Galleria
Quest Area. Aren't the flowers pretty? =)
Silver Ceiling
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Area 7N.
Enemies: same as Area 4
This area is devoid of trees and has only one rock formation, strikingly similar
to that in Area 4. Ignore the bridges/exits to the east and west as they warp
to Area 5. Take the northern bridge to the NW exit for Silver Ceiling after you
exit to Icy Galleria the 1st time. There's no point to exit here yet unless you
want to be able to warp here later. Exit south to Area 6 then exit west.
Icy Galleria
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Area 7W.
Enemies: Lv. 41 Earth Spirit (E. of Earth/Charm Herb/R. Grass/M. Ore - M. Ore)
Lv. 41 Thunder Spirit (E. of Thund/Charm Herb/R. Grass/M. Ore - M. Ore)
Lv. 41 Wind Spirit (E. of Wind/Charm Herb/Rec Grass/M. Ore - M. Ore)
This is just a straight run through to the west and the exit. No chests, not a
chance of getting lost or stuck, finally.
[Soleil Snow Road]
Enemies: Lv. 39 Garm (Mask of Berserker/Plat. Ore - Mask of Berserker)
Lv. 41 Earth Spirit (E. of Earth/Charm Herb/R. Grass/M. Ore - M. Ore)
Lv. 41 Thunder Spirit (E. of Thun./Charm Herb/R. Grass/M. Ore - M. Ore)
Lv. 41 Wind Spirit (E. of Wind/Charm Herb/Rec Grass/M. Ore - M. Ore)
Lv. 44 Cold Gel (Frozen Liquid/Mithril Ore - Frozen Liquid)
LOTS of variety, but don't sweat missing a particular foe - they're all in the
quest area(s) so you can farm them until you're sick of them.
___________
LUS SOLEIL: 14 Turns
¯¯¯¯¯¯¯¯¯¯¯
Event.
Meet potential bride #2, Faina. She's the one you saw lurking in the maze when
you first exited. I truly can't wait for the 2 twits to mature! And, HOLY CRAP
what a long scene before battle! Set your party then begin the Surprise Fights!
I'd take a thief and master thief (Hold Shot/Rainbow Dance...) into the fights.
Round 3.
Enemies: Lv. 40 Bull Orc x2(Dark E./Rec Grass/P. Ore/S. Knuckles - P. Bull.)
Lv. 40 Goblin Mage x3(Dark E./Rec Grass/P. Ore/Silver Rod - P. Bullion)
Lv. 41 Garvel (P. Bull/Shadow Attack/P. Ore/Dark Flame - M. Ore)
After the battles are won you are treated to, another LONG scene! These folks
have SO much to discuss. You get 0 PP, as in none, for this fight.
If you wish to return to Musoi to restock or enhance anything, you need to warp
there and back until after an Event, or two. If you have Dark Ray and stole at
least a Dark Flame you can combime them with Black Mist for the AoE skill Grand
Cross. Avoid using it on enemies who absorb Dark... for now.
_____________
ICY GALLERIA: 17 Tuns
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Event.
YAY! Thoma FINALLY gets a lesson he can understand! =) After a brief strategy
meeting there's a family reunion and your next potential bride joins the party.
You can exit the quest area and warp to the north, if you do't want to walk, or
just go east through Area 7W and north through Areas 6 and 7N. Faina joins you
at Neutral affection. (You can warp there only if you exited 7N previously.)
[Lyril Coast]
Enemies: Lv. 39 Garm (Mask of Berserker/Plat. Ore - Mask of Berserker)
Lv. 41 Earth Spirit (E. of Earth/Charm Herb/Rec. Grass/M. Ore - M. Ore)
Lv. 41 Wind Spirit (E. of Wind/Charm Herb/Rec. Grass/M. Ore - M. Ore)
Lv. 44 Cold Gel (Frozen Liquid/Mithril Ore - Frozen Liquid)
Event.
Time to choose a course again. There's not much in the dialogue to suggest one
route over another, but the 100% choice is #1. It's kind of ugly though... My
morality is Neutral -5 and Lavinia is still at Dislike at the start.
*1. We go forward: 17 Dark Shift! Lavinia affection up, changes to - Neutral
[Dark +8] Faina affection up, no change - Neutral
Once again a larger magnitude morality shift produces no change in the
expression where a smaller shift does, presumably due to the direction
of the shift. Anyway, this is the one you want. The girls certainly
aren't too pleased, except maybe Faina. This is the only pick to get
the Event at Zamul Fortress. You need to be Dark for a coming Event.
2. We must live: 7 Light Shift, Lavinia affection up, changes to - Neutral
[Neutral +2] Faina affection down, changes to - Dislike
This option messes up future Events and 100%. Stay away...
3. Perhaps... ?: 14 Light Shift, Lavinia affection down, no change - Dislike
[Neutral +9] Faina affection up, changes to - Like
This is even worse than #2. You need to be Dark before a coming Event
and this makes it impossible. As a mysterious man may have once said,
in a galaxy far, far away, 'This is not the route you're looking for'.
For your information... choosing anything but #1 puts an Event at Eureka Plains
that allows you to pick up Noah very early. She would join you at Neutral and
the next normal Event would appear at Tweda Forest. With Noah in tow, she will
be included in the affection shifting that occurs there. Picking the 'correct'
path would bring her to Like, as well as Faina. Lavinia would end at Neutral or
Dislike, depending on whether you chose #2 or #3. Maybe in another playthrough?
You also would have colected Esoteric Book V at the Eureka Plains Event... tsk.
[Sufill Cape]
[Dedon Field]
Enemies: Lv. 41 Earth Spirit (E. of Earth/Charm Herb/R. Grass/M. Ore - M. Ore)
Lv. 41 Thunder Spirit (E. of Thund/Charm Herb/R. Grass/M. Ore - M. Ore)
Lv. 41 Wind Spirit (E. of Wind/Charm Herb/Rec Grass/M. Ore - M. Ore)
Lv. 42 Tyrant (Mithril Ore/Seiryu's Sword/Heart Stone - M. Ore)
You can fight all the Tyrants you can handle in Area 3 of the Frozen Wood Quest
Area and the spirits appear in a couple other areas there.
Event.
Enjoy some more chiding of the boys then prepare for battle. This one is only
two rounds. Use your favorite strategies and get what goodies you want. Fight!
And by the way, these CAN be Surprise Fights so Save if you want to reload.
Wow, I haven't witnessed male bashing like this since I was married, and after I
was divorced... and when I got in another relationship - basically anytime I got
involved with a woman! Ok, I haven't seen it happen to someone ELSE like this,
ever. But, these guys are, in a way, asking for it. 0 PP for this fight also.
After the castration has concluded, a new Event appears, just not the one you'd
get if you took the western detour(s). You'll just have to wait a bit for your
last bachelorette. Off you go, skipping the 2 Battle Spots if you wish (no new
enemies there - Area 2 and 3 of Frozen Wood).
(optional)
[Hydess Field]
[Tweda Forest, South]
Enemies: Lv. 41 Earth Spirit (E. of Earth/Charm Herb/R. Grass/M. Ore - M. Ore)
Lv. 41 Thunder Spirit (E. of Thund/Charm Herb/R. Grass/M. Ore - M. Ore)
Lv. 41 Wind Spirit (E. of Wind/Charm Herb/Rec Grass/M. Ore - M. Ore)
Lv. 42 Tyrant (Mithril Ore/Seiryu's Sword/Heart Stone - M. Ore)
I skip these two spots. I like to leave room for field farming if necessary for
Title requirements. Not necessary, just my preference.
Event.
If you scurried around the last Event at Zamul then you already did this, but if
you were good, now is the time to chose your path. As I get here my morality is
Dark +8 and both ladies are at Neutral affection.
*1. Paillene: No morality shift, Lavinia affection down, changes to - Dislike
Faina affection up, changes to - Like
The abuse seems a little lighter on this path, but the reason you must
chose it is so you can get another entry in your Gallery, and Noah in
due course. You must be Dark and Lavinia must at least Dislike you.
2. Twulan: No morality shift, Lavinia affection up, no change - Neutral
Faina affection down, no change - Neutral
This misses the mark for 100% so... no go, bad puppy, not your path!
[Tweda Forest, NW]
[Feband Animal Trail]
Enemies: Lv. 40 Lamia (Slough of Snake/Mithril Ore - Slough of Snake)
Lv. 43 Mab (Fairy Ring/Mithril Ore - Fairy Ring)
HEY! New enemies. =) You need 10 Lamia for a Title but that'll be no problem.
They are in several of the next areas. Be sure to grab a few of their drops and
I'd get rid of the Mab first - they HUUUURRT when they're mad!
Event.
Poor Vira. At least she has her pattern down. Enjoy the scene, assuming it is
here, meaning you fought instead of going around. Nothing to do, proceed. This
provides an entry in your Gallery (check that and the Profile occasionally).
[Gacksart Plank Road]
Enemies: same as above.
_________
PAILLENE: 25/27 Turns
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Event.
Meet Plum. She's joining you, whether you like it or not. After that pleasant
exchange, you receive Esoteric Book VI and the battlefield Happy Time. Now you
have a choice of events, and according to reports (Wikia's 100% guide), you want
to go to the lake to retrieve Noah then IMMEDIATELY Exit and go to the Event at
Dusk Hill THEN an Event at Twulan and Finally return to Aulis Lake to finish the
Event there - Whew! Ok, enough of that, let's go east.
[Dign Old Path, West]
[Dign Old Path, East]
Enemies: Lv. 40 Lamia (Slough of Snake/Mithril Ore - Slough of Snake)
Lv. 43 Mab (Fairy Ring/Mithril Ore - Fairy Ring)
Lv. 45 Phantom (Banishing Charm/Mithril Ore/Damascus Scythe - B. Charm)
Another new enemy and, like the other two, it resides in the coming quest area.
Be careful, the order of the coming Events is critical. Don't skip around.
___________
AULIS LAKE: 27/29 Turns
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Event.
After the scene, your party ends up in a recycled Jumbo's entrance. Go through.
Say Hello to Noah. After more scenes, you find yourself deeper in the cave than
you actually traveled and you have collected Noah and Esoteric Book V. Now the
challenge is, to get out WITHOUT fighting the cave boss, much like Jumbo's Lair
in Generation 1. Cue the recycled rooms, if not the layout. I avoid the chests
on the way, but if you must explore... (better to exit by going 2 SW then 2 SE)
The chambers are listed in the order they appear if you exit then re-enter. If
you stayed to explore after getting Noah you begin in Chamber 4. Skip ahead and
begin looting (Ctrl+F AULIS LAKE 2). For safety's sake, I'd wait.
DO NOT COMPLETE BOSS BATTLE until AFTER Dusk Hill/Twulan City/Kenna Field, East!
[Loray Ard Hills]
[Itriquim Plain]
Enemies: Lv. 40 Lamia (Slough of Snake/Mithril Ore - Slough of Snake)
Lv. 43 Mab (Fairy Ring/Mithril Ore - Fairy Ring)
Before you enter the Event at Dusk Hill, assuming it's there, be sure to have
Noah and Thoma equipped as you please for battle. They will be alone and you
will NOT have an opportunity to change the party or equip anyone once the scene
has begun. Kenna Field, East is nothing for now. Look back later - something
might show up. =)
*NOTE:
If you need EP to boost your gear, consider creating a monster party of 2 Fairy,
3 Hornet and 1 Hell Dog. Load them up with your best gear and the skills to do
Elemental Calls, Icicle Winds, Stardust (you should have that by now) and a few
physical combos for the dog then beat up on some top-end baddies from Generation
1 and 2. When you earn less than 400% bonus, you can combine the critters then
repeat until you have enough. My line-up, in case I only thought I mentioned it
earlier, is: Hornet, Hornet, Fairy, Fairy, Hell Dog, Hornet in Basic formation.
An adjusted AGI of 29+ usually has you starting first. Use Gospel. Carry on.
__________
DUSK HILL: 29/31 Turns
¯¯¯¯¯¯¯¯¯¯
Event.
BEFORE YOU START, this would be a good time to Smith and Enhance any equipment
you want on Thoma and Noah. Give them all the AP they can have and either speed
or defense. Offense goes nicely with the speed. This is your last chance. Ok.
After another inane scene, Noah runs off after prey and with a 'subtle' reminder
from Zerva, Trauma... er, Thoma, follows after her. Another scene follows, then
a very long sequence of choices. To get to the fight at the end, follow the *s.
Your morality should be Dark +9, Noah is Neutral toward you.
(If you don't care about the nuts and bolts that follow, do this:
East, continue, North, continue, North - fight.)
Q.1
¯¯¯
1. Go north: 8 Light Shift, Noah affection up, no change - Neutral
[Dark +1]
If you incorrectly came this way you'd get 2 Mithril. I'm currently
selling Mithril Ore for pocket change. Make or buy what you need, and
if you did this, the Event ENDS, terribly incomplete. This is bad.
*2. Go east: Nothing. No affection/morality change or treasure but you go on.
3. Go back: 7 Dark Shift, Noah affection down, changes to - Dislike
[Dark +15]
The worst possible selection. No treasure, loss of affection AND more
Darkness than you should like, and the Event ends incomplete again.
Q.2
¯¯¯
*1. Continue: Same as above, except for the slightly perverted scene you get,
and the entry in your Gallery. =) "Technically", this is all you
"need" from this Event to maintain the 100% path, but completing
as indicated improves Noah's affection, so, you might as well.
2. Go back: 7 Dark Shift, Noah affection down, changes to - Dislike
[Dark +15]
Again, stopping is bad. Never select this option, ever.
Q.3
¯¯¯
1. Go south: 8 Light Shift, Noah affection up, no change - Neutral
[Dark +1]
Here, you get a whopping 3 Mithril, and ejected from the Event, again.
Bad puppy. Go north, young adventurer!
*2. Go north: You know the drill, next Question.
3. Go back: 7 Dark Shift, Noah affection down, changes to - Dislike
[Dark +15]
Just... no.
Q.4
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*1. Continue: Yes please.
2. Go back: 7 Dark Shift, Noah affection down, changes to - Dislike
[Dark +15]
Uh, again, no.
Q.5
¯¯¯
1. Go west: 8 Light Shift, Noah affection up, changes to - Like
[Dark +1]
Still not the right choice, but at least this time you get some decent
consolation prizes and Noah actually moves to Like. Still, you can or
soon should be able to make the Dream Hazard and Beast Ring, and the 2
Mithril are inconsequential. [I goned to colege =)]
2. Go east: 7 Dark Shift, Noah affection up, no change - Neutral
[Dark +15]
Sorry, wrong again. But, DAMN! In addition to the Inescapable Grasp,
Marine Rouge and 2 Mithril you get one seriously suggestive scene, but
you already have that image in your Gallery, so...
*3. Go north: 13 Dark Shift! Noah affection down, changes to - Dislike
[Dark +22]
Hard to believe THIS is what you've been working toward, but it is.
The fight's the thing after all. As I didn't actually get any Drops
for the kills, I assume they were regular Garm's based on the OK drop.
4. Go back: Seriously? No. 7 Dark, down, Dislike, out - unfulfilled.
Enemies! Lv. 39 Garm x2 (Mask of Berserker/Platinum Ore - Mask of Berserker)
If you have the right weapons, armor and accessories, you can OK each Garm, once
Thoma's Extra Skill Blast Edge is active, or, if you combine Execution and Gore
Crush to pull off the Cruel Force Art. After the win you exchange gifts and get
a scene. Your morality returns to Dark +9 and Noah's affection rises so far she
gets to Like! Not bad, and you also get a White Frame and 50 PP, Finally! Time
to head for Twulan again. Lavinia is at Dislike, Faina and Noah both Like you.
*NOTE:
These are useful Arts you should have the Skills to execute by now. The 1st one
does lots of hits (24/48) for good damage. The 2nd does fewer hits for higher
damage. The last one has about as many hits as the 2nd but does more damage and
has a chance to cause instant Death! A higher INT stat helps with that effect.
*Execution: Square Cross/Cross Edge/Double Edge
*Gore Crush: Deadly Blow/Meteor Impact/Power Attack
*Cruel Force: (Execution + Gore Crush, skills in any order - chance of Death)
[Budis Valley Way]
[Vonra Lural, South]
Enemies: Lv. 40 Lamia (Slough of Snake/Mithril Ore - Slough of Snake)
Lv. 43 Mab (Fairy Ring/Mithril Ore - Fairy Ring)
Event.
Time to add Ganz to the party. After the lengthy discussions in town, you are
to head to Aulis Lake again, unless you accidentally killed the boss and grabbed
that Spirit Water early, but then you would have been confused for a while now.
You get the skill Gravity when you leave, and a new Event on your old path. =)
Event.
Well, finally. I was afraid this spot would go to waste. During a discussion
between many party members, Faina faints and awakens in a bedroom, somewhere, as
Thoma looks on. Time to make another decision. Only Faina is affected.
1. Dream about?: 6 Dark Shift, Faina affection up, no change - Like
[Dark +15]
Odd, Thoma seems genuinely concerned... oh, no, there it is. Always a
lothario. At least he gives up this time and actually takes care of
her. But why accept more Darkness? Try again.
2. Didn't expect: 13 Dark Shift, Faina affection down, changes to - Neutral
[Dark +22]
Well, if the 1st outcome was unacceptable, this is downright absurd!
Not only that but it seems Thoma is changing his shoes, with Both feet
in his mouth at the same time. What a lout. He hurt her feelings.
*3. Get some rest: 14 Light Shift, Faina affection up, changed to - Love
[Neutral -9]
At Last! Thoma is even a little less vulgar than usual and manages to
make Faina feel good. In return, She flirts with Him! Go figure.
At the end of all this, however you chose, you receive Esoteric Book IX. Now it
is finally time to conquer the 2nd Event at Aulis Lake - yay?
_____________
AULIS LAKE 2: 32/34 Turns
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Event.
Welcome back. Now that you've completed the other 3 Events before coming back -
you did, right? - it's time to waste the Boss. If you didn't explore earlier,
here's the layout from the Entrance.
[Aulis Lake]
Chamber 1 - Entrance
Enemies: Lv. 40 Lamia (Slough of Snake/Mithril Ore - Slough of Snake)
Lv. 43 Mab (Fairy Ring/Mithril Ore - Fairy Ring)
Lv. 45 Grand Mummy (Dead Crown/Mithril Ore - Dead Crown)
Lv. 45 Phantom (Banishing Charm/M. Ore/Damascus Scythe - B. Charm)
No chests here but some fun enemies. Run straight through if you don't need any
drops. The Grand Mummy appears later too.
Chamber 2 - Foyer
Enemies: same as Chamber 1
How about that... a completely novel, if not terribly imaginative, chamber here!
There's a chest at the back of this space containing an INT UP. You can grab it
and leave without fighting, if you wish. Exit to the NE when you're ready.
Chamber 3 - The 1st "Hub"
Enemies: same as Chamber 1
As in Jumbo's Lair this Hub has 4 spokes. You entered from the SW, the SE is a
dead-end this time, the NW leads to Chamber 5 and the NE goes to Chamber 4, and
that's where this guide goes. And, we're walking... Get the WHITE FRAME on the
western side of the pit on your way.
Chamber 4 - Deja Vu?
Enemies: Lv. 45 Golem (Mithril Ore/Iron Mass - Mithril Ore)
Lv. 45 Grand Mummy (Dead Crown/Mithril Ore - Dead Crown)
Lv. 45 Phantom (Banishing Charm/M. Ore/Damascus Scythe - B. Charm)
Get SECRET ARTS VII on your way to the raised back ledge where you find a STR UP
then go to Chamber 5 from the SW of the ledge. If you're keeping track, this is
"The Slug" from The Cave or Origin. And, Holy Crap that Golem's resillient! It
has the Iron Mass you need though so, Hold Shot or the equivalent to secure it.
Chamber 5 - The 2nd "Hub"
Enemies: same as Chamber 4
This is #2 of the 3 "pit" areas. You came from the NE and there's a chest with
ADVANCED HEAL in the dead-end NW spoke. The SE arm leads back to Chamber 3 so,
exit to the SW for Chamber 6.
Chamber 6 - The 3rd "Hub"
(The Danger Zone)
Enemies: Lv. 43 Mab (Fairy Ring/Mithril Ore - Fairy Ring)
Lv. 45 Golem (Mithril Ore/Iron Mass - Mithril Ore)
Lv. 45 Grand Mummy (Dead Crown/Mithril Ore - Dead Crown)
Lv. 45 Phantom (Banishing Charm/M. Ore/Damascus Scythe - B. Charm)
This is #3 of the "pit" areas. Again the SE arm is a dead-end but the chest in
that direction contains an OGRE CLAW weapon. But, DO NOT go NW (west, left, any
way you see it) from here! If you do, you will lose an Event outside, and 100%
in one playthrough (unless you're 'back'). Go SW through the bottom exit.
Chamber 7 - 'The Snake'
Enemies: same as Chamber 6
Very similar to its namesake in the Cave of Origin. Grab the POWER UP+ from the
chest in front of you then snake your way to the back for MEDIUM WEAPONS III in
the other chest. Slither back out and, IF you've done the 3 Events between the
1st and 2nd here, return to Chamber 6 and prepare your party for the Boss Battle
before you finally EXIT to the NW. If you just completed the 1st Event here and
have been exploring, exit NE twice then SE, SW and SE twice to get out.
Seriously, if you have NOT finished the Events at [Dusk Hill], [Twulan City] and
[Kenna Field, East], STOP NOW! Exit the cave and do those Events then, and ONLY
then, return here and face the Boss. This is your final warning. Ready? Go.
Chamber 8 - The Boss!
1st Visit
Enemy: Lv. 46 Devil Tentacle (Gem Shell/Mithril/Moon Fragment/Magic Stone Piece
- VIT Up)
*Absorbs Water
EEEEeeeeww, what an awkward battle field! By now, I'm certain you know whom you
want to use in battle, and their Extended Areas so, set up your people to their
best advantage. With Leonhardt, Luana, Winfield, Fyuria, Zerva and Elaine I was
able to move Leo up 1 space then turn people to link. By the way, if you manage
to get the OK on BIOTCH, more power to you. The first time, I had it at half HP
before unloading all 6 Extra Skills, Genesis End, 2 Bullet Shells, a Joint Break
and a few other moves and only got halfway to the OK. =( Naturally, I replayed
until I got it. After the win, and a scene, you'll be placed back on the field.
For the record, I got the OK, from full HP, with Leonhardt, Borgnine, Winfield,
Fyuria, Zerva and Ellis. Borg, Elly and Win were at level 50, Zerva at 48, Leo
at 47 and Fy at 44. Once all the Steals and Hold Shots were finished, and Ellis
and Leo died a couple times, everyone had enough SP and AP to use BOTH of their
Extra Skills. I only combined for Extra Stream and used both of Leo's AFTER old
squid-face was broken AND dead. Fifth time was the charm. It was Rank D, or E.
__________________
THE CITY OF AULIS:
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Event.
Just a long-winded scene to introduce a new king and a few places you'll be in
the near future. After, a new Shop locale so you don't need to travel back so
far to restock. When you're done in town you'll find the north route open and,
oddly, a shortcut back to Twulan and absolutely no reason to use it...
Event.
WET T-SHIRT CONTEST! Well, sort of. Lavinia treats the party to a little show
and gives you 2 new pictures for your Gallery. By the way, be sure to check the
Profile page occasionally. When it's half completed or better (on the Xbox) you
get an Achievement. After Lavinia dries off, march onward. (If she's Neutral
or higher, or your morality is NOT Neutral, or it's Turn 66 or more - no Event.)
[Palaminus Lake, North]
Enemies: same as above.
___________
LYONRENDAS:
¯¯¯¯¯¯¯¯¯¯¯
Event.
So, time to pick a route again. If you're still trying for 100% in a single run
through the game you'll want to choose the 2nd option. But I agree with Noah, I
want to explore ALL the routes! I guess that's what replays are for. Anyway...
Your morality coming in should be Neutral -9, girls at Dislike, Love and Like.
1. Ewabarl: 11 Light Shift, Lavinia affection down, no change - Dislike
[Neutral +2] Faina affection up, no change - Love
Noah affection up, no change - Like
If you go this way, 2 Events will open to the NW and NE. Actually, no
matter what your decision, both paths will open, it's simply that this
choice will drop Lavinia's affection so low that you can't get it back
to Neutral in time for a crucial Event. Go with #2.
*2. Ginnunga: 10 Dark Shift, Lavinia affection up, changes to - Neutral
[Dark +5] Faina affection up, no change - Love
Noah affection down, changes to - Neutral
If you correctly pick this option, 2 Events will open to the NW and NE
so all you give up by going the other way is, another Event and 100%.
Don't worry about the Darkness or Noah, both will be remedied soon.
Enemies: Lv. 47 Big Eye (Crystal Lens/Mithril Ore - Crystal Lens)
Lv. 47 Wolf Dead (High-Grade Fur/Mithril Ore - High-Grade Fur)
I laid out the Battle Spots like this because I wanted to see if it mattered in
what order you do the Events. It does. Doing either Event erases the other but
neither affect affections or morality so, dealer's choice. I prefer the NE path
because the goodies are, goodier (and you'll get Ewabarl Shivan later). =) Also
notice the Turns. I fight in all 4 spots now, even though you must come here in
a while so, your Turns may not match mine for a few minutes.
Event.
A short scene before battle. These guys are tough but have some decent stuff to
grab. I use Winfield and either Luana or Sherufanir to leave nothing to drop,
other than the OK drop. Check the enemy stats if you want to tailor your attack
to any weaknesses... heh.
Quite a nice haul from each beast. Of course, surviving long enough to *claim*
them all might be challenging, but as long as you have a good supply of items or
some Resurrect and Heal skills you should be fine. Besides, the deaths give you
lots of SP for your actions (pray they don't use Howl very often).
The after-scene is, interesting, I suppose. You have a direction and a warning.
What more could you want? The man you encounter here is the same Hooligan from
the Ewabarl Shivan Event. For this Event, you get 12 PP, so There!
********************************************************************************
OR.... if you must.
********************************************************************************
Event.
A moderate length scene with a stubborn Hooligan. When he refuses to explain
himself, you naturally refuse to back off. Time to scuffle, and there's a lot.
SURPRISE! =(
Enemies: Lv. 45 Hooligans (Recovery Grass/Element of Light/Stone of Life/Guard
Frame - Mithril)
While you can certainly pick up a load of stuff here, cash and TP will get all
but the Guard Frame, and you should have the recipe and materials for that by
now so, this Event is less useful, for me, than the other. I could not see an
immediate difference choosing one Event over the other so I stick with the one
giving me the better stuff, and greater challenge. You do get 8 PP for this win
if that matters - I haven't used any yet.
The scene after the battle is a little funny and reminiscent of Braham after his
defeats at Zelzagun and Mudus Gate, if you went that direction. The Coward...
Whichever Event you chose you have 2 passages to Tlalocan. It matters not which
you take, the enemies are the same. I take the shorter path since, that's where
I fought. I return the same way, making 5 Battle Spots I'll have skipped.
[Keeri Rykum, South]
[Keeri Rykum, North]
Enemies: Lv. 45 Golem (Mithril Ore/Iron Mass - Mithril Ore)
Lv. 47 Big Eye (Crystal Lens/Mithril Ore - Crystal Lens)
Lv. 47 Wolf Dead (High-Grade Fur/Mithril Ore - High-Grade Fur)
Big Eye enemies are much less likely by the northern route, in my experience, so
if you want them, stay to the south, or wait for a quest area, maybe?
_____________________
TLALOCAN CITY OF GOD: 42/44 Turns
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Event 1.
However you got here it's now time to make a deal to gain access to the Gem Cave
so put on your negotiating face and make a decision. I am Dark +5 coming in and
Faina is at Love with Lavinia and Noah at Neutral.
1. Happily... : 14 Dark Shift, Lavinia affection down, changes to - Dislike
[Dark +19] Faina affection up, no change - Love
Noah affection up, changes to - Like
Well, you are the adventurous sort, aren't you? Never look before you
leap? This amount of Darkness may not be recoverable and you will not
get the 2nd Event here. Sorry, try again. (worst possible choice)
*2. ...rebels: 7 Light Shift, Lavinia affection up, no change - Neutral
[Neutral -12] Faina affection down, no change - Love
Noah affection up, changes to - Like
This is the recommended path. You get the 2nd Event, Lavinia warms up
to you and your morality is getting better. If you go this way, then
the 2nd Event will give a Light Shift of 14 (to Neutral +2) and while
Lavinia will only Like you, Noah still does as well, and you will be
less strongly Light-leaning, which is important-ish. Pick me?
3. ...monsters: 14 Light Shift, Lavinia affection up, changes to - Like
[Neutral -5] Faina affection down, no change - Love
Noah affection down, no change - Neutral
This option Will get you the 2nd Event and you are nearly Neutral so,
you can give this a shot. Still, you may have a tough time getting
Noah back to Love by the end, and keeping your alignment in check, to
have your pick of brides at Love at the end of the generation. You'll
get a Light Shift of 14 (to Neutral +9) in the 2nd Event this way and
though it looks like Lavinia wants to KILL you, she will be at Love!
After you finish in the city, pop out and there SHOULD be another Event waiting
right there. Please, do this one before proceeding to the Rebel encampment. It
raises Lavinia's affection and gets you nearly Neutral, beyond if you picked #3
above but that could lead to difficulties later. Your choice, I went #2 - oops.
P.S. If you're thinking you could have taken option #1 in Lyonrendas and then #3
here to come out on top with the 2nd Event, close but no cigar. You do get the
2nd Event but you're so far to the Light (+14) that you might not recover by the
end of the generation. Too much of anything is no good, unless you like wearing
a halo on your head. =) The girls' affections will be the same either way.
Event 2.
This is a VERY long scene with no interaction required. It will play out and in
the end, you get a 14 Light shift (to Neutral +2) and, Lavinia will FINALLY Like
you! Ah, the sweet wonders of the world... sigh. Ahem, ok, on with the show.
Event.
Just another Event battle. Only 1 enemy, but there are 8 of them! Their stats
are high enough to make them a moderate concern so don't underestimate them. If
you try to take too many Moon Guards you may garner LOTS of SP as your comrades
die repeatedly. I settled for 2 and had a couple dropped in the slaughter. And
if you haven't gotten over 100K damage yet, try killing a group of 5 or more by
using Extra Stream, Howling Blade and Genesis End. That should do it for you.
Enemy: Lv. 45 Hooligan (Rec. Grass/E. of Light/S. of Life/Moon Guard - Mithril)
Ok, Romeo forces his men to fight and after you spank them he comes out to talk.
That might have been more useful sooner but, whatever. Listen to his tale then
head back to Tlalocan for verification. You get 10 PP for this battle, and the
Esoteric Book VIII, and the Hypnotic Field formation. Back to Tlalocan.
_______________________
TLALOCAN CITY OF GOD 2: 43/48 Turns
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Event.
Nastassja confirms Alberti's story so you might as well believe them. Too bad
her father wasn't thinking further ahead. And personally, I'm getting a little
confused by all the alliances and betrayals. I came in at Neutral +2, Faina at
Love and the other 2 at Like. I left the same way.
Event.
Finally, an Event with a decision again. I was beginning to wonder. You MUST
do this Event before Lyonrendas or it will disappear. You don't want that. So,
after examining a couple artifacts you need to decide what to do with the third.
I think 'Trauma' would probably leave it alone, but just in case...
(Morality is Neutral +2 , affections are Like, Love, Like)
*1. leave it be: 14 Light Shift, Lavinia affection up, changes to - Love
[Light +2] Faina affection up, no change - Love
Noah affection down, changes to - Neutral
Now we're talking. But, just imagine how Light you'd be if you took
the alternate line back at Lyonrendas/Tlalocan the 1st time! And, I
REALLY don't like Lavinia's 'Love Face'. Scares me a little.
2. have to know: 14 Dark Shift, Lavinia affection down, no change - Like
[Neutral -12] Faina affection down, changes to - Like
Noah affection up, changes to - Love
Seems harmless enough, but this is not the best option. However, you
can Save beforehand and watch the use of what appears to be an "Orgasm
Remote" before reloading and making the right choice. =)
_____________
LYONRENDAS 2:
¯¯¯¯¯¯¯¯¯¯¯¯¯
Event.
They never end! And this one presents 3 options for your consideration. Choose
wisely after your new party member (is it getting crowded in here?) educates the
King. #2 seems a little odd since you're IN Lyonrendas but... My morality is
Light +2, the ladies are at Love, Love and Neutral respectively.
*1. Gilga Zeyon: 14 Dark Shift, Lavinia affection down, changes to - Like
[Neutral +2] Faina affection down, no change - Love
Noah affection up, changes to - Like
Well, this certainly keeps your morality nearly as close to Neutral as
it can be without being on the line. The girls' affections are close
as well so it's looking good for end-game. This opens the short route
to Gilga Zeyon and is recommended. (Noah must like the 'Dark side'.)
2. Lyonrendas: 14 Light Shift, Lavinia affection up, no change - Love
[Light +16!] Faina affection up, no change - Love
Noah affection down, no change - Neutral
This also opens the closest path to Gilga Zeyon. Unfortunately, your
morality is a little far to the Light and Noah drops a bit. Not good.
3. Aulis: 10 Dark Shift, Lavinia affection down, changes to - Like
[Neutral +6] Faina affection up, no change - Love
Noah affection down, changes to - Dislike
Oopsie. What a big drop in affections, at least as far as expressions
go. Also, this is the only option that puts an Event at Aulis next.
There's not even a map notation for Gilga Zeyon, where we must go now.
If you go this way, the battle at Gilga Zeyon will go differently when
you go there, shortly after.
[Cellatz Wildland]
Enemies: Lv. 47 Big Eye (Crystal Lens/Mithril Ore - Crystal Lens)
Lv. 47 Wolf Dead (High-Grade Fur/Mithril Ore - High-Grade Fur)
Lv. 49 Spark Knight (E. of Thun./M. Ore/Dam. Sword/Dam. Spear - M. Ore)
Lv. 49 Storm Knight (E. of Wind/M. Ore/Dam. Sword/Dam. Spear - M. Ore)
First appearance of the knights for me. You eventually need 20 of each to get a
Title so if you get 2 or 3 of each - Yay. They're kind of tough even for me at
level 48, on average. Watch for hard hits, paralysis and Counter to attacks, as
well as elemental Skills or weapons against the Knights (they absord theirs).
Event 1.
Battle Time, after the scene of course. It's usually a bad sign when you start
these battles in your normal field formation - SURPRISE! (duh) Link and begin.
Be aware, you do NOT get to Save right before the 2nd Event decision. The Save
you make after Round 4 is the best you can do so please use it.
Round 1.
Enemies: Lv. 45 Hobgoblin x3 (E. of Flame/Dark E./Rec. Grass/P. Ore - P. Bull)
Lv. 46 Goblin Mage x3 (E. of Flame/Dark E./Rec. Grass/P. Bull - M. Ore)
Round 2.
Enemies: Lv. 45 Hobgoblin x3 (E. of Thun./Dark E./Rec. Grass/P. Ore - P. Bull)
Lv. 46 Goblin Mage x2 (E. of Flame/Dark E./Rec. Grass/P. Bull - M. Ore)
Lv. 47 Bull Orc (E. of Thun./Dark E./Rec. Grass/P. Bull - M. Ore)
Round 3.
Enemies: Lv. 45 Hobgoblin x3 (E. of Ice/Dark E./Rec. Grass/P. Ore - P. Bull)
Lv. 46 Goblin Mage x2 (E. of Flame/Dark E./Rec. Grass/P. Bull - M. Ore)
Lv. 48 Garvel (Recovery Grass/Mithril/Recovery Herb/Beast Ring
- Vessel of Life)
So, that happened. And now for the conclusion... right? What, no end? But you
did get 10 PP at the end of this round. Oh well, that's the flow. And, Go.
Round 4!
Enemies: Lv. 46 Goblin Mage x2 (E. of Earth/Dark E./Rec. Grass/P. Bull - M. Ore)
Lv. 47 Bull Orc x3 (E. of Earth/Dark E./Rec. Grass/P. Bull - M. Ore)
Lv. 48 Garvel x2(Recovery Grass/Mithril/Recovery Herb/Dbl. Feather
- Vessel of Life)
Round 5?
Enemies: Lv. 46 Goblin Mage x3 (E. of Ice/Dark E./Rec. Grass/P. Bull. - M. Ore)
Lv. 48 Garvel x3 (Recovery Grass/Mithril/Recovery Herb/Dbl Feather
- Vessel of Life)
FINALLY, 10 PP says the fight is over! Immediately after the post-battle scene,
King Reinbach wants to see you. Be prepared to make a choice.
Event 2.
Good Heavens. After that marathon you're faced with a 3-option decision. I get
here with morality at Neutral +2, Lavinia and Noah at Like and Faina at Love.
1. Lus Soleil: 11 Dark Shift, Lavinia affection up, changes to - Love
[Neutral -9] Faina affection up, no change - Love
Noah affection down, changes to - Neutral
This decision opens up a new path north and one south to an Event at
Aulis, and puts 3 more at Bak Mui(new), Schardt Bell Snowfield and Lus
Soliel. Holy CRAP! I wonder if I could do them all, if I chose this.
*2. Musoi: 14 Light Shift, Lavinia affection down, no change - Like
[Light +2] Faina affection up, no change - Love
Noah affection up, changes to - Love
This 'correct' decision yields the same Events and paths as option #1.
You have the best combination of expressions and are barely into the
Light.
3. Tlalocan: 14 Dark Shift, Lavinia affection down, changes to - Neutral
[Neutral -12] Faina affection down, changes to - Like
Noah affection up, changes to - Love
This decision opens the same 4 Event spots. I wouldn't sacrifice the
affections or morality to go this way however. I stick with option #2.
When you have collected your loot, licked your wounds and made your choice, make
for the Event at The City of Aulis. I picked up 5 Double Feathers and a Beast
Ring in all the ruckus. Don't skip past The City of Aulis or you could lose it.
Of the 3 new routes that have appeared, 2 are unnecessary and I don't use them.
Enemies: Lv. 47 Big Eye (Crystal Lens/Mithril Ore - Crystal Lens)
Lv. 47 Wolf Dead (High-Grade Fur/Mithril Ore - High-Grade Fur)
Lv. 49 Spark Knight (E. of Thun./M. Ore/Dam. Sword/Dam. Spear - M. Ore)
Lv. 49 Storm Knight (E. of Wind/M. Ore/Dam. Sword/Dam. Spear - M. Ore)
Not only are these spots Optional, they are completely unnecessary. Your call.
I skip them and they are not included in my minimum Turns totals throughout.
__________________
THE CITY OF AULIS: 49/58 Turns
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Event.
How Sweet, Trauma is becoming domesticated! Or, is he? If you prevent him from
"cleaning" the girls' room you get a Light Shift of 7 (to Light +9) and all of
the affections go up with no changes in expression. If you let him go 'tidy up'
instead you get a Dark Shift of 4 (Neutral +4) and lose affection from all three
girls with Lavinia becoming Neutral again, but...
*1. Refrain: 7 Light Shift, all affections up, no changes - Event ends
[Light +9]
You can stop reading now, this is the choice for you! Ok, Now you can
stop reading. But, in case you didn't, what follows are the options
and results of continuing. The Best you can hope for is getting back
to where you started, unless you take this option. PICK ME!
2. Clean: 7 Dark Shift, Lavinia affection down, changes to - Neutral
[Neutral +9] Faina affection down, no change - Love
Noah affection down, no change - Love
A. Stop: 7 Light Shift, Lavinia affection up, changes to - Like
[Light +2] Faina affection up, no change - Love
Noah affection up, no change - Love
No harm, no foul - no point. Worse than kissing your sister, not that</pre><pre id="faqspan-7">
I KNOW your sister, or would kiss her... uh, not that there's anything
*wrong* with your sister, I imagine... Excuse me, on with the game.
B. Table: This selection opens up 2 new options with no changes to anything.
1. leave it: 7 Light Shift, Lavinia affection up, changes to - Like
[Light +2] Faina affection up, no change - Love
Noah affection up, no change - Love
This ends the Event and again, you are back where you started but you
miss out on what you would gain by leaving in the first place. Bad.
2. grab it: 7 Dark Shift, Lavinia unaffected, no change - Neutral
[Neutral +2] Faina affection down, changes to - Like
Noah unaffected, no change - Love
Now you've done it. Another 2 options. This is not going to end well
but the best you can do is man up and not hide. Lucky you refrained.
a. hide: 10 Dark Shift, Lavinia unaffected, no change - Neutral
[Neutral -8] Faina affection down, no change - Like
Noah unaffected, no change - Love
While this IS fun to watch, allowing Thoma's perversions to run amok
is never going to prove to be a good idea. Event ends, awkwardly.
b. stay: 10 Light Shift, Lavinia affection down, no change - Neutral
[Neutral +12] Faina affection up, changes to - Love
Noah affection down, changes to - Like
This is a net loss of 4 morality 'points' and affection from all three
girls. There is no point to this. Best not to "clean" at all. End.
C. Floor: This selection opens up 2 new options with no changes to anything.
1. leave it: 7 Light Shift, Lavinia affection up, changes to - Like
[Light +2] Faina affection up, no change - Love
Noah affection up, no change - Love
2. grab it: 7 Dark Shift, Lavinia affection down, no change - Neutral
[Neutral +2] Faina unaffected, no change - Love
Noah unaffected, no change - Love
Again this leads to another decision. It's a pattern... not a *good*
pattern but since you never started cleaning, who cares? ;)
a. hide: 10 Dark Shift, Lavinia affection down, changes to - Dislike
[Neutral -8] Faina unaffected, no change - Love
Noah unaffected, no change - Love
This is the same result as with Faina, only for Lavinia. There is no
gain from this path other than a little humor. Event ends, awkwardly.
b. stay: 10 Light Shift, Lavinia affection up, changes to - Like
[Neutral +12] Faina affection down, changes to - Like
Noah affection down, changes to - Like
Holy CRAP! This must certainly be the worst you can do, after making
the mistake of 'cleaning'. You lost a net of 4 morality 'points' and
got all 3 girls down to Like. For shame... Event ends, again.
D. Bed: This selection opens up 2 new options with no changes to anything.
1. leave it: 7 Light Shift, Lavinia affection up, changes to - Like
[Light +2] Faina affection up, no change - Love
Noah affection up, no change - Love
Same old, same old. Back where you started, no gains, no ponit. End.
2. grab it: 7 Dark Shift, Lavinia unaffected, no change - Neutral
[Neutral +2] Faina unaffected, no change - Love
Noah affection down, changes to - Like
Once more into the breech. The last 2 choices. This took a long time
to compile but, it was fun. You might enjoy the scenes, if you have
the patience to run through them! Remember that it was #1 you wanted.
a. hide: 10 Dark Shift, Lavinia unaffected, no change - Neutral
[Neutral -8] Faina unaffected, no chnage - Love
Noah affection down, no change - Like
This is the same result as with above, but for Noah. There is nothing
gained from this path, other than more humor. Event ends, awkwardly.
b. stay: 10 Light Shift, Lavinia affection down, no change - Neutral
[Neutral +12] Faina affection down, changes to - Like
Noah affection up, changes to - Love
Ok, you've made it to the end. Aren't you proud? I know I am. For
all your trouble, this path loses you 4 morality and affection from 2
of your ladies. SO not worth it! But, the scenes were fun. Move on.
The upshot of all this is, rein in the pervert! As they say, "The Only Winning
Move is, Not to Play". "Shall we play a nice game of chess?" However you pick,
you get Esoteric Book XII when you finish and if you correctly did nothing you
get a buffer in affections for Faina and Noah with Lavinia being closer to Love.
Your morality should be Light +9. Proceed.
********************************************************************************
At this point, Events are popping up like hot-buttered corn. I have yet to find
whether the order of completion matters. So far I don't believe I've missed any
so what follows is the order in which I tackled them. If you leave Battle Spots
untouched as I have you, can get them freely after completing Magna Val and get
closer to the 500+ Turn Achievement without losing the True Ending (<500 Turns).
**Note**
Order matters! The only Event you can do before The City of Aulis and not lose
it is Schardt Bell Snowfield, and since that's so far away, I do Aulis first.
********************************************************************************
(optional)
[Zalto Hills]
[Vonra Lural, North]
Enemies: Lv. 45 Golem (Mithril Ore/Iron Mass - Mithril Ore)
Lv. 45 Phantom (Banishing Charm/Mithril Ore/Damascus Scythe - B. Charm)
Here's that 'useless' shortcut from earlier. I wouldn't waste your time, I just
warp to Twulan and walk south. If you want the enemies, go to Aulis Lake.
At this point, there are 11 orange Battle Spots that I won't be using. Monsters
there are in quest areas and/or the field in Generation 4. The Turns at the end
of the lines will reflect the fewest and most (barring blue-spot farming) Turns
you can have at that point of the game. The max number will get you all Events.
[Vovokas Pass]
Enemies: Lv. 47 Big Eye (Crystal Lens/Mithril Ore - Crystal Lens)
Lv. 47 Wolf Dead (High-Grade Fur/Mithril Ore - High-Grade Fur)
Lv. 48 Yeti (Orichalcum Ore/Great Ice Pillar - Great Ice Pillar)
This is your 1st chance to encounter a new enemy. Don't fret if it doesn't show
up as they will appear later and in a quest area. Clearly, avoid Water attacks!
________
BAK MUI: 50/61 Turns
¯¯¯¯¯¯¯¯
Event.
This scene reminds me of soap opera actors making sure they get in every scene.
It is an absolutely unimportant and unnecessary distraction before battle. Gear
up and fight. No Surprise this time, how nice.
Enemies: Lv. 46 Hobgoblin x2 (F. of Life/Dark E./Rec. Grass/P. Ore - P. Bull)
Lv. 47 Goblin Mage x3 (E. of Earth/Dark E./Rec. Grass/M. Ore - M. Ore)
Lv. 48 Bull Orc x2 (E. of Earth/Dark E./Rec. Grass/P. Bull - M. Ore)
Lv. 49 Garvel (Recovery Grass/Mithril/Rec. Herb/Ring of Force -
Vessel of Life)
The only thing I care about from here is the Ring of Force but feel free to grab
what you want. Winfield is great for his Hold Shot, with a weaker weapon to get
more chances without killing, as Raising Dance can do too much damage and takes
100 SP. Your call. There's a "short" scene after battle, and another Event and
another 2 orange spots (13 total) I don't use. Warp with me to Musoi.
(optional)
[Valus Highland]
[Abolt Coast]
Enemies: Lv. 47 Big Eye (Crystal Lens/Mithril Ore - Crystal Lens)
Lv. 47 Wolf Dead (High-Grade Fur/Mithril Ore - High-Grade Fur)
Lv. 48 Yeti (Orichalcum Ore/Great Ice Pillar - Great Ice Pillar)
The final 2 completely unnecessary orange Battle Spots. Warping is so much Fun!
________
MUSOI 2: 51/64 Turns
¯¯¯¯¯¯¯¯
Event.
There's a short scene before the battle begins. I'm all about the pilfering in
this one. If you are as well, have Plenty of restorative items and maybe even a
Resurrect on hand if you can spare the slot. No PP for this battle.
Enemies: Lv. 47 Goblin Mage x2(Dark E./E. of Thun./Mithril Rod/P. Bull - M. Ore)
Lv. 48 Bull Orc x4(Dark E./E. of Thun./M. Knuckles/P. Bull - M. Ore)
Lv. 49 Garvel x2(Glacier/Mithril/Issen/Dbl Feather - Square Cross)
To be fair, I only actually Steal from the Garvel. If you don't need (or mind
making your own) Mithril weapons, then you can skip all BUT the Garvel and kill
the rest quickly. By this point you should have some decent weapons and skills.
In the 1st turn I can throw a few minor skills to drop a Break Bar then add a
Turbulence followed by a Genesis End, both hitting in Break State. With levels
and augments, I easily OK up to 6 enemies including Garvel if they're too close.
(Turbulence = Stone Shower/Glacier/Stardust)
(Genesis End = Issen/Vanish Strike/Blast/Charged Blast/Solid Caliber/Sonic Wave)
**Spread these skills over 5 or 6 people to get loads of SP for a second round**
_________________________
SCHARDT BELL SNOWFIELD 2:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Event.
After a moderately long scene you're presented with your choices. Assuming that
you arrived here via this guide, your morality is Light +9, Lavinia is at Like
and the other 2 are well into Love. It only gets better...
1. Yes, in fact: 7 Light Shift, Lavinia affection down, no change - Like
[Light +16] Faina affection up, no change - Love
Noah affection up, no change - Love
This doesn't seem to hurt too much but the Light Shift is a little too
much to handle easily later. And, why settle for a loss of affection?
*2. Perhaps... : 14 Dark Shift, Lavinia affection up, changes to - Love
[Neutral +9] Faina affection up, no change - Love
Noah affection up, no change - Love
NOW we're talkin'! All girls Love you and you're not bucking to take
Mother Teresa's job. Faina and Noah must be maxed in affection now
and can stand some reductions later. Choose Me!
3. I apologize: 14 Light Shift, Lavinia affection up, changes to - Love
[Light +23] Faina affection down, no change - Love
Noah affection down, no change - Love
Wow! Aside from approaching sainthood, this wouldn't be a bad choice.
But, since you have another Event coming directly which will push you
even further toward piety, maybe this isn't the best route.
However you proceed, you receive Esoteric Book X for your trouble. This is the
4th you've gotten so far, and more to come soon. Yay!
Event 1.
If you just couldn't control yourself and came here before Musoi, there's only 1
Event. You'll have to come back *after* Musoi. Either way, the 1st (or 'only')
Event has no decision. It's a family reunion and reconciliation. Enjoy. After
that you get information as to where to go next. But first...
Event 2.
Hop back in for this one. There is also no decision to make here, but, as long
as Faina is at Like or better, AND you've completed the Musoi Event, you proceed
unimpeded and get a 14 Light Shift to Light +9, and Faina's affection goes even
higher. The first part is fairly comical, and a little, 'disturbing'. You get
the Esoteric Book VII at the end.
Two MORE Events have popped up now! Actually, the one at Lyonrendas appears as
soon as you finish the 1st at Lus Soleil. The Tweda Forest Event pops after the
2nd at Lus Soleil. TAKE THE CLOSE ONE FIRST! It goes bye-bye after Lyonrendas.
_______________
TWEDA FOREST 3:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Event.
Nothing to do but enjoy the scene and the additions to your Gallery. Lyonrendas
awaits. There are no adjustments to morality or affections here.
_____________
LYONRENDAS 3:
¯¯¯¯¯¯¯¯¯¯¯¯¯
Event.
Seriously? This is by far the most eventful generation to date. Again there is
no interaction required, and no changes to morality or affections. Yet Another
Event springs forth, the 4th (in 3 visits) in Tlalocan.
_______________________
TLALOCAN CITY OF GOD 3:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Event.
There are a couple of scenes here before a SERIOUS Event Battle! Spoiler: You
are to fight Midas, and he is T_O_U_G_H! In fact, IF you have used your Proofs
of Valor on your 6 best characters, have excellent equipment maxed out and all
the skills you can have, you stand a chance of surviving this fight. Ok, maybe
it's not THAT bad but to OK Midas will be immensely difficult. He recovers 12%
of his HP every round, has many combo attacks as single-slot abilities and hits
hard in wide AoE attacks. Still, his items are well worth trying to get. Ues a
wide-spread formation to avoid losing multiple members each round, and Paralyze!
Here's what I tried with Leonhardt, Borgnine, Fyuria, Winfield, Zerva and Ellis:
Yes, if you checked his stats and abilities, you read correctly. Most of his
single-slot 'Skills' are hard-hitting, wide range COMBO Skills. I need 3 people
to pull off some of these moves. His Extra Skills are, just ridiculous. So...
While using Steal and Hold Shot like a madman, I continually revived the dead by
any means possible. Winfield is using Quickrain and has Refresh so he can raise
his SP quickly, along with Heal from Fyuria, using Blood Red. Ellis spent much
of her time healing after her 2 items were claimed. Zerva has Resurrect on the
Crescent Moon and Leonhardt has a strong weapon with 2 General slots. Borgnine
wears the Magic Hand and ALL are at Level 50 and have used the Proof of Valor so
they have maximum AP. By the time I was ready, all 6 had near 500 SP so I used
all 6 3rd tier Extra Skills followed by 1 or 2 Tier 2 Extra Skills combos and I
believe a Genesis End to finish. Ok, so it was a little overkill, but I did OK
him, with extreme prejudice. You get 16 PP for your Herculean accomplishment.
If you haven't accidentally made superior weapons and/or armor, it will take a
little longer and be a little harder. My win was a Rank I for 100% bonus.
(UPDATE: Leonhardt at 25% HP with Raging Blast, Shining Blaze, a strong weapon
and ATK+ augments [ATK ~1800] will OK Midas when he is in Break State. Even the
Extra Skills do more damage when the victim is broken so use the big ones last.)
Event.
Well, eventually. Before you get to it you must navigate a moderately recycled
'Cave of Origin' and collect treasure on the way if you wish. I prefer to loot
the area, exit, Save and then return. With that in mind, follow along please.
[Mulan's Gem Cave]
Chamber 1 - Entrance (The Hub)
Enemies: Lv. 49 Spark Knight (E. of Thun./M. Ore/Dam. Sword/Dam. Spear - M. Ore)
Lv. 49 Storm Knight (E. of Wind/M. Ore/Dam. Sword/Dam. Spear - M. Ore)
This is the Hub, Chamber 2 in Cave of Origin. Hug the western wall and exit SW
to the next area for goodies. Return here when done, since that is a dead-end.
I run this chamber clockwise from start to finish for simplicity.
Chamber 2 - The Snake
Enemies: same as Chamber 1.
Just like the area from Cave of Origin (CoO), this is a dead-end with 2 chests.
Get the one along the NE wall for ACCESSORIES 1-III then continue for a VIT UP+
at the 'head'. Return to Chamber 1 and exit NW to what would have been The Ante
Chamber in the CoO. (Seems we always enter snakes from the tail end.)
Chamber 3 - 'Ante Chamber' Lower
Enemies: Lv. 48 Angel (Holy Water/Mithril Ore - Holy Water)
Lv. 49 Spark Knight (E. of Thun./M. Ore/Dam. Sword/Dam. Spear - M. Ore)
Lv. 49 Storm Knight (E. of Wind/M. Ore/Dam. Sword/Dam. Spear - M. Ore)
Run toward what would be the Throne Room in the CoO. Notice the chest up on the
ledge - you'll get that shortly. The chest at the back holds ESSENTIAL ARTS XV.
Exit the way you entered, unless you can make that jump up. If you can, tell me
how! When you get back to the Entrance, keep to your left and exit in the NE.
Chamber 4 - The "Ekans"
Enemies: same as Chamber 3
This is a backwards Snake, entering from what would be the dead-end. There is a
chest here on the way to the SE exit containing a CURE ALL Skill. Handy. Exit.
As you work your way to the upper level, get the chest with ESSENTIAL ARTS XVII.
There's nothing hidden where the Holy Symbol was in the CoO so, exit to the NW.
Chamber 6 - 'The Snake' 2
Enemies: same as Chambers 3 and 4
Hmm, a repeat of a repeat? Well, get the chest with a CRYSTAL SPEAR on your way
through, as this snake's mouth is also open. A new area of Chamber 3 awaits.
Chamber 3 - 'Ante Chamber' Upper
Enemies: same as the lower area.
In the CoO, this was the ledge before the Throne Room. Get the chest containing
SECRET ARTS IX then go back into The Slug. Icky. Exit NE for another repeat of
a repeated room. I'd probably get tired of trying to create new landscapes too.
(IF you need to get out and heal, jump off this ledge and go SE twice to leave.)
This is an exception to my clockwise exploration rule. The Boss is to the west.
Swing to the east below the Pit and get the chest with ESSENTIAL ARTS XVIII then
head NE of the Pit for ESSENTIAL ARTS XIX (you'll have that Proficient Title won
quickly this way) from the 2nd dead-end spoke. Now's the time to retreat if you
want to save any fights into which you may have stumbled, and your bounty, since
the NW exit, devoid of chests, leads to the Boss Battle! If you're ready, go NW
and pray. Actually, just if you want to rob the Boss. Watch for Will Powers.
Chamber 8 - 'Entrance'
Enemies: same as Chamber 7
This is the entrance to the CoO, virtually identical in every detail. Proceed
straight through and exit on the other end. Nothing to do here, except prepare.
I want Everything that tuber has! Of course, with TP you can get everything but
the Morning Dew (Steal) and the INT Up (OK), but it's the principal of the thing
for me. I try to eliminate the Angels as quickly as I can so they don't go and
heal everyone. When you have prevailed you get 12 PP, and a rapid trip outside.
Oooohhh, Pretty (when you return). You can NOT Steal, in any fashion, from the
Murcane, so make sure you OK it and have Item Drop Rate Up on whomever kills it.
Hold Shot is my preference for the Dragon, then going for the OK. When you have
had your fill in here, FOUR more Events have popped up! I've lost track...
********************************************************************************
Once you've had your fill of playing around in the mines (I leveled everyone but
this generation's possible parents to 55) you have your choice of 4 Events to do
and another quest area (after the generation is concluded). If you want to get
everything, you must do the most distant Event first. IF you do Magna Val first
(NE ice shelf) then you will lose ALL other Events! If you do Frozen Wood prior
to Lus Soleil, you'll lose that. PLEASE make for Lus Soleil for a double Event!
********************************************************************************
Event 1.
As scenes go, this one is very short. That's a clue. If you make the "wrong"
decision first, there will be no second decision and no 100% today. Proceed.
(I come into this Event at Light +9 morality and with all girls at Love.)
1. Privacy: 14 Light Shift, Lavinia affection down, changes to - Like
[Light +23] Faina affection down, no change - Love
Noah affection up, no change - Love
I grant you, Lavinia looks much more like she is happier with you here
but you can't recover from this much Light and Lavinia is no longer at
Love so this is not the choice for you (And, he follows them anyway!).
You still get Esoteric Book XI even if you make this mistake.
*2. Must know: 7 Dark Shift, Lavinia affection up, no change - Love
[Light +2] Faina affection up, no change - Love
Noah affection down, no change - Love
Here you go. All 3 girls still Love you and you get the second Event.
Pick this happily and move on - your reward, and more Events, await.
Event 2.
Change of venue. Seems he was transported, as if by magic. Too bad it's for the
purpose of, meeting the prospective Mother-in-Law! Apparently, she wants to ask
a question. There are three possible answers. Only one is the "right" answer.
1. ...Lavinia: 10 Dark Shift, Lavinia affection up, no change - Love
[Neutral +6] Faina affection down, no change - Love
Noah affection down, changes to - Like
Well, this is a revolting turn of events. The morality shift is bad
and losing that much affection isn't good. You might be able to make
it up at the Love Rate Adjustment Festival but you probably won't be
able to get the morality straightened out. You get the Book but - no.
2. ...Faina: 11 Light Shift, Lavinia affection down, changes to - Like
[Light +13] Faina affection up, no change - Love
Noah affection down, changes to - Like
The Light shift is okay, but not the affections - FAIL. Try below.
*3. ...Destiny: 17 Light Shift, Lavinia affection up, no change - Love
[Light +19] Faina affection up, no change - Love
Noah affection up, no change - Love
Finally! You get a HUGE Light Shift (to be offset shortly) and all 3
girls must be near max Love level. How can that be bad? It can't, so
pick this one. Collect your Esoteric Book XI and head for Frozen Wood
for the next Event in sequence. No skipping, now...
______________
FROZEN WOOD 2:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Event.
You wait for it every generation, and here it is - Bare Babes in Bubbling Baths!
I won't bore you with the option you shouldn't take, go ogle the girls. That's
"Nod your head." for the win. Naturally, you get a sizable Dark Shift for your
decision and lose affection from Lavinia, but you must do it for the Gallery and
Secret Album 3. Enjoy the Event then move on. If you've followed along so far,
a new Event has popped at Dusk Hill. Go there next (this IS the last new one).
(21 Light Shift [Light +40!] if you refuse, all affections up, lose an Event...)
____________
DUSK HILL 2:
¯¯¯¯¯¯¯¯¯¯¯¯
Event.
This Event only appears if your morality is Not Light. After the Hot Springs, I
am Neutral +12, just 3 clicks shy of being Light. That means peeping costs a 21
point Dark Shift - no wonder Lavinia dropped to Like. So, enjoy this scene and
the addition to your Gallery. If for some reason this Event is not here, press
on to Bak Mui and when you're done there you should no longer be Light and this
should be available. Save Magna Val for last as it wipes any remaining Events.
You're almost finished with this generation.
__________
BAK MUI 2: 54/67 Turns
¯¯¯¯¯¯¯¯¯¯
Event.
Yes, it's that time again. Nine burning questions designed to probe the depths
of Thoma's soul - should be a a shallow dip. Regardless, at the beginning I am
Neutral +12, Lavinia is at Like and Faina and Noah are at Love. Follow along.
*NOTE*
IF you have not yet gotten the Achievement "You Complete Me", do the final four
Battle Spots before the Magan Val Event first, come back to Bak Mui, SAVE, then
answer ALL of the questions to raise Faina's affection. DO NOT SAVE AGAIN! Do
the Magna Val Event, then marry Faina at the Fendias Event. Reload your Save at
Bak Mui when you are in control in Generation 3 then proceed by the guide below.
If you *do* have that Achievement, from Generation 2 I assume, you went through
a lot to get it. This is easier, IMntbHO.
=================================================
= Answers and Effects to Alter Affections =
=================================================
N+7
1a 6 Light Shift 1B 5 Dark Shift
Lavinia +6 Love ¯¯ Lavinia -5 Like
Faina -6 Love Faina +5 Love
Noah -6 Love Noah +5 Love
N+2
2A 5 Dark Shift 2b # Light Shift
¯¯ Lavinia +5 Like Lavinia -
Faina -5 Love Faina +
Noah +5 Love Noah -
N+5
3A 3 Light Shift 3b # Dark Shift
¯¯ Lavinia +3 Love Lavinia -
Faina -3 Love Faina +
Noah +3 Love Noah +
N-1
4A 6 Dark Shift 4b # Light Shift
¯¯ Lavinia +6 Love Lavinia -
Faina -6 Love Faina +
Noah -6 Love Noah +
N-6
5A 5 Dark Shift 5b # Light Shift
¯¯ Lavinia -5 Love Lavinia +
Faina -5 Love Faina +
Noah +5 Love Noah -
N-12
6A 6 Dark Shift 6b # Light Shift
¯¯ Lavinia - Love Lavinia +
Faina + Love Faina -
Noah + Love Noah -
D+3
7a # Light Shift 7B 5 Dark Shift
Lavinia - ¯¯ Lavinia +5 Love
Faina + Faina -5 Like
Noah + Noah -5 Love
N-12
8a # Dark Shift 8B 5 Light Shift
Lavinia + ¯¯ Lavinia -5 Love
Faina - Faina +5 Love
Noah - Noah +5 Love
D+1
9a # Light Shift 9B 3 Dark Shift
Lavinia - ¯¯ Lavinia +3 Love
Faina + Faina -3 Love
Noah + Noah -3 Love
By my reckoning, Faina BARELY missed dropping to Like from this and Noah doesn't
have much of a buffer, nor does Lavinia. But, they are all at Love and you are
the smallest of increments into the Dark, which is good for the next Generation
and an early addition to your Gallery. Congratulations! Now all you have to do
is, survive the final Event Battle (not all that easy!). Off to Magna Val.
Below is the raw data as though you had selected only A OR B answers, no mixing.
IF you mix and match, the magnitudes of the morality shifts will be different.
Chosing all A or all B answers will cost you a Gallerry addition early in Gen 4.
This is for informational purposes only. Do NOT select all from column A, or B.
Raw Data - Do Not Use!
=================================================
= Answers and Effects to Alter Affections =
=================================================
|
l+4 | n+7
1a 6 Light Shift | 1b 5 Dark Shift
Lavinia +6 Love | Lavinia -6 Like
Faina -6 Love | Faina +6 Love
Noah -6 Love | Noah +6 Love
|
n+12 | n+10
2a 6 Dark Shift | 2b 3 Light Shift
Lavinia +6 Love | Lavinia -3 Like
Faina -6 Love | Faina +3 Love
Noah +6 Love | Noah -3 Love
|
l+2 | n+5
3a 4 Light Shift | 3b 5 Dark Shift
Lavinia +4 Love | Lavinia -5 Like
Faina -4 Love | Faina +5 Love
Noah +4 Love | Noah +5 Love
|
n+10 | n+8
4a 6 Dark Shift | 4b 3 Light Shift
Lavinia +6 Love | Lavinia -3 Neutral
Faina -6 Love | Faina +3 Love
Noah -6 Love | Noah +3 Love
|
n+5 | n+14
5a 5 Dark Shift | 5b 6 Light Shift
Lavinia -5 Love | Lavinia +6 NEUTRAL
Faina -5 Like | Faina +6 Love
Noah +5 Love | Noah -6 Love
|
n-1 | l+3
6a 6 Dark Shift | 6b 3 Light Shift
Lavinia - Love | Lavinia +3 Like
Faina + Love | Faina -3 Love
Noah + Love | Noah -3 Love
|
n+3 | n+12
7a 4 Light Shift | 7b 5 Dark Shift
Lavinia -4 Love | Lavinia +5 Like
Faina +4 Love | Faina -5 Love
Noah +4 Love | Noah -5 Love
|
n-1 | l+3
8a 4 Dark Shift | 8b 5 Light Shift
Lavinia +4 Love | Lavinia -5 Like
Faina -4 Like | Faina +5 Love
Noah -4 Love | Noah +5 Love
|
n+3 | n+14
9a 4 Light Shift | 9b 3 Dark Shift
Lavinia -4 | Lavinia +3 Like
Faina +4 | Faina -3 Love
Noah +4 | Noah -3 Like
|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Enemies: Lv. 49 Spark Knight (E. of Thun./M. Ore/Dam. Sword/Dam. Spear - M. Ore)
Lv. 49 Storm Knight (E. of Wind/M. Ore/Dam. Sword/Dam. Spear - M. Ore)
Lv. 50 Fenrir (Orichalcum Ore/Insoluble Ice - Insoluble Ice)
HA! A new enemy, and with a crucial drop as well. You need 5 Insoluble Ice for
a Title so OK all 4 and Hold Shot (or the equivalent) for the other, or wait for
Generation 4 (they appear there, and here when Magna Val opens as a quest area).
__________
MAGNA VAL: 58/71 Turns
¯¯¯¯¯¯¯¯¯¯
Event.
How about that, a Battle. And OH what a Battle it is! If you thought Midas was
tough, cinch-up your panties because this guy's gonna clean the floor with you.
After the King wisely opts for the underlings, in you go... to your doom? SAVE!
(If you're going for "You Complete Me", Save in a NEW slot! Keep Bak Mui safe.)
Enemies: Lv. 49 Goblin Mage x4(Dark E./E. of Wind/Crusher/Drain Energy - M. Ore)
Lv. 50 Garvel x2(Nightmare/Mithril/Moon Crusher/Dark Ray - V of L)
Lv. 53 Durga (Ogre Ring/M Stone Piece/STR Up/Aura Ring - STR Up+)
My line-up for this fight is Leo, Borgnine, Fyuria, Winfield, Zerva and Ellis.
My weapons allow for this party to execute Genesis End, Turbulence, Earth Nova,
Axel Rave (x3) and Thunderstorm as the massive combos. My fighters have ATK in
the range of 1300 to 2000 and the 'Mages' have MAG stats of 1000 to 1900. Their
base APs are between 33 and 43. If you just want the kill, here's a trick. Try
to target a Goblin Mage close to Durga, get it to Break with basic Skills, then
unload AoE combos to whittle Durga's HP. I decided to wipe out the support team
first, then rob Durga blind before going for the OK. They lined up nicely. It
is still a wonderful idea to Hold Shot Durga so he doesn't chase after you.
When I say this is tough, pay attention. My party members are Level 56 and have
used a Proof of Valor. They have awesome weapons, armor and accessories, all at
maximum enhancement and can pull off outstanding combos. Durga can, by himself,
kill 4 people at once, then take another turn. Any Goblin Mages you leave will
assault you with Evil Omens, plural. The Garvel are nothing to sneeze at either
and ALL have nice things to Steal/Hold Shot/OK! This time, greed may get you a
Game Over screen, as I got 3!!! On the other hand, if you are lucky, and smart,
you MAY OK the Durga in round 3 but it takes every bit of your stores of AP and
your best Extra Skills and massive Combos (including Extra Stream).
With about 85% of his HP in tact (45,xxx) I was able to get the OK without any
3rd tier Extra Skills, but I needed the extra AP the Proof of Valor gives so I
could pull off the combos I needed after using Extra Stream (Shine Storm/Deadly
Drive), Calamity Blast (Ozone Heat/Dark Vanish), Raging Blast and Howling Blade.
At that point, Hold Shot was mostly for Break Bar damage. Before Turbulence was
finished, I had the OK. You get 24 PP for a hard-fought victory. Almost there.
Also, this would be an ideal time to go back and finish off the required number
of Goblin Mages for a Title so the Turns don't affect this generation or add to
the next one. Check the Adventurer's Guild under Title 63 to see when you have
enough (they're displayed in Green after you get an Orc Mage, or, keep track).
Event.
Take care of any smithing or enhancing you want, pick up any stray Titles, then
make your way to The City of Paillene and walk to Fendias. It's time to wed the
girl of your choice. As usual, I save that girl for last to get Titles. Enjoy.
Welcome to the final quest area of the land. You must complete this generation
and return for the Event at Musoi to unlock this area. You're 'hidden' when you
enter, from the SW on the long walkway.
Area 1 - The Trident
Enemies: Lv. 47 Wolf Dead (High-Grade Fur/Mithril Ore - High-Grade Fur)
Lv. 47 Big Eye (Crystal Lens/Mithril Ore - Crystal Lens)
Lv. 50 Fenrir (Orichalcum Ore/Insoluble Ice - Insoluble Ice)
Lv. 54 Magic Lord (Encyclopedia/Mithril Ore - Encyclopedia)
A long gantry to a fork at the end. There's no exit on the raised platform and
no chests in here so head N and exit to Area 2. At least this is new scenery.
Area 2 - West Fork
Enemies: same as Area 1
At the end of the only path there is, you have 2 chests. Grab them for a LUNA'S
WAND and a PHANTOM BRACELET then return to the Entrance and take the east exit.
You might fight on your way back out if you've run in place too much (I didn't).
Area 3 - East Fork
Enemies: Lv. 48 Yeti (Orichal. Ore/Great Ice Pillar - Great Ice Pillar)
Lv. 49 Spark Knight (E. of Thun./M. Ore/Dam. Sword/Dam. Spear - M. Ore)
Lv. 49 Storm Knight (E. of Wind/M. Ore/Dam. Sword/Dam. Spear - M. Ore)
Lv. 52 Cerberus (Beast Skin/Orichalcum Ore/Madu - Beast Skin)
There are no chests in here and no way to get lost. Run through the area to the
only exit. Upper and lower level fights are with the same enemies.
Area 4 - Tuning Fork
Enemies: same as Area 3
Run up this tine of the Tuning Fork and the stairs to get a chest with SEIRYU'S
SWORD (that makes 11 for me) then head back on the other tine to enter the upper
part of Area 3 and proceed through the only exit. You WILL fight in here!
Area 5 - Treasury
Enemies: Lv. 34 Evil Fiend (Mithril Ore/Magatama Crystal - Magatama Crystal)
Lv. 53 Bone Warrior (Skull of the Dead/Mithril Ore - Skull of the Dead)
Lv. 54 Magic Lord (Encyclopedia/Mithril Ore - Encyclopedia)
Lv. 55 Basilisk (Eyes of Basilisk/Mithril Ore - Eyes of Basilisk)
Run straight back to the throne surrounded by chests. From the west, pick up a
REPEATER, KAMAITACHI ARM, TOSUKANOTSURUGI and BRACELET OF FEICUI (I grabbed some
of these from the Murcane in Mulan's Gem Cave). Back to the entrance but make a
left turn at the archway for the last area. You will fight on your way back.
Area 6 - The Climb
Enemies: Lv. 34 Evil Fiend (Mithril Ore/Magatama Crystal - Magatama Crystal)
Lv. 51 Murcane (Seed of Happiness/Br. of Feicui - Seed of Happ.)
Lv. 53 Bone Warrior (Skull of the Dead/Mithril Ore - Skull of the Dead)
Lv. 54 Magic Lord (Encyclopedia/Mithril Ore - Encyclopedia)
Lv. 55 Basilisk (Eyes of Basilisk/Mithril Ore - Eyes of Basilisk)
Run, or bound, up the stairs then grab the chests for a MAGIC BLADE, a PARTISAN
and a WHITE FRAME and make your way out because, That's All Folks! Farm for a
few Eyes of Basilisk(5), Encyclopedia and Skull of the Dead while you're here if
you don't want to wait for Generation 4. Congratulations, I'll see you shortly.
Seems like Winfield's back in the hot seat, and Duran isn't far from it. Duran
is brash and impulsive, which will certainly get him into trouble. At least you
get to meet Hildegard (Hilda) who will join you before too long. Set and equip
the party you choose to use then march on for your 'fruit quest'. But first hop
back to Fendias and catch the Event at Musoi in order to enjoy the quest area at
Magna Val. (See above for the details)
Generation 4 Enemies
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Cerberus Field (farm in Magna Val)
Orc Mage (15) Field
Basilisk Bibrest Mountains Quest Area 1/2/3
Bone Warrior (10) Bibrest Mountains Quest Area 1/2/3
Magic Lord (20) Bibrest Mountains Quest Area 1/2/3/4/6
Garuda (5) Bibrest Mountains Quest Area 3/5
Gigantes (5) Bibrest Mountains Quest Area 4/6
Dragon Bibrest Mountains Quest Area 5
Lost Pirate (15) Field
Death Killer Bee(20)Field
Demon Field
Cockatrice Field
Devil Cancer Kudan's Sump Quest Area 1/2
Sea Bat Kudan's Sump Quest Area 1/2
Water Pudding Kudan's Sump Quest Area 1/2
Eye of Devil Kudan's Sump Quest Area 3/4/5/6/7/8
Gargoyle Kudan's Sump Quest Area 3/4/5/6/7/8
Mandrake Root Kudan's Sump Quest Area 5/8/9(after Boss fight)
Giant Squid (6) Kudan's Sump Quest Area 9; Tresor 1/3/4
Flame Knight (15) Danakil Great Fen Quest Area 1/2/3/5/6/7/9; Tresor B1/B2
Ice Knight (15) Danakil Great Fen Quest Area 1/2/3/5/6/7/9; Tresor 1/4
Iron Golem (6) Danakil Great Fen Quest Area 3/5/6/7/8/9; Tresor B1/B3
Goblin King (20) Danakil Great Fen Quest Area 4/8
Gorgon (10) Danakil Great Fen Quest Area 4/8; Tresor 1/4
Mist Dragon (6) Danakil Great Fen Quest Area 4
Black Dragon (4) Danakil Great Fen Quest Area 5/7; Tresor 2/4/B3
*King Werewolf (6) Tresor Island Quest Area B1/B2/B3
*Living Dead (20) Tresor Island Quest Area B1/B2
*Golden Bat (20) Tresor Island Quest Area B2/B3
*Titan (20) Tresor Island Quest Area B3
*Death Crab (20) Tresor Island Quest Area 2/3
*Great Sorcerer(10) Tresor Island Quest Area 2/4
*Troll (10) Tresor Island Quest Area 2/3
!CHEAT!
If you'd like some defensive superiority and don't mind farming EP, you can have
as many Suzaku's Rings as you like. You can either wait until you can capture a
Nekomata and Lesser Demon and combine them to make a Vampire Lady then trade her
in for the ring, or, you can play with the Monster Creation Guide and figure out
how to make each of those monsters earlier. I have six and each uses 321,990 EP
to max out/convert! I get that much with one monster party from Generation 1 by
battling superior enemies through the generations. Have fun! (By creating the
right monsters, you can have a surplus of Byakko's Bracelets, Genbu's Gauntlets
and many weapons and useful Augments to create a killer party!)
Hmm, only 1 enemy... but it's substantial. If you didn't get any Madu in Magna
Val, try to Hold Shot a few in the next 5 areas. It's a decent physical weapon
for your magic users and converts to a Smithing Material. Grab some.
Cool, another new enemy. You need 15 of the Orc Mage for a Title so I take the
2 in each Battle Spot. They don't appear in any quest areas so farm them in the
5 field spots as you can, AFTER the generation, and before the marriage.
________
PIRRENE: 4 Turns
¯¯¯¯¯¯¯¯
Event.
Nothing to this Event. Your simply discuss things loosely related to the team's
best option to your next destination. Seriously, Duran was right, this stop WAS
a waste of time. My morality is Dark +1 as I started this generation.
___________
TRAN HILLS:
¯¯¯¯¯¯¯¯¯¯¯
Event.
Wow, Duran is an ASS! Could this be the generation where no one even Likes the
Hero? Anyway, Meet Qua. She may be abrasive but she joins you after the battle
so prepare your team and get to it.
Enemies: Lv. 49 Hobgoblin x3(Dark E./E. of Earth/P. Bull./Rec. Grass - M. Ore)
Lv. 49 Goblin Mage x3(Dark E./E. of Wind/P. Bull./Rec. Grass - M. Ore)
Lv. 50 Bull Orc x2(Dark E./E. of Flame/P. Bull./Rec. Grass - M. Ore)
A scene after the battle further displays Duran's ill-mannered approach to life
in general and everyone he meets. Also, you obtain the Deadly Gamble Field, yet
another useless acquisition for me, and a new entry in your Gallery, and for me,
an Achievement - 50% of the Gallery pictures unlocked (I have 73 Titles, some of
which add pictures to the Gallery. Get to the Smithing and Enhancing!)
Ah, a change of scenery, if not enemies. And I'm sure you noticed the new Event
just beyond. They're certainly getting into it quickly this time. Onward.
_____________
TENEDOS CITY:
¯¯¯¯¯¯¯¯¯¯¯¯¯
Event.
Ok, it's your 1st decision of the generation. Since you have no brides-to-be in
the party yet, affection is not an issue. Still, your choice matters regarding
your morality and the route you'll travel. Choose wisely. =)
IF you unwisely choose this route you get a COMPLETELY useless Event
and must turn back, take the long route to the fruit And miss a quest
area that you don't want to miss. Do not go this way or bye-bye 100%.
Not only is this the only choice to temper your darkness it's also the
ONLY way to get the 1st quest area at Bibrest Mountains and believe me
when I say, you *want* that quest area!
3. Find it: 20 Dark Shift, same as choice 1 after useless Event
[Dark +21]
This is a shorter waste of time than option 1 but it is still a waste,
and you lose the Bibrest Mountain Quest Area and its goodies!
The first time in this quest area you won't get very far. As you attempt to get
into Area 3 you'll be treated to a scene, after which you'll be dumped outside.
When that happens, come back in and finish the area before proceeding, as I do.
Area 1.
Enemies: Lv. 53 Bone Warrior (Skull of the Dead/Mithril Ore - Skull of the Dead)
Lv. 54 Magic Lord (Encyclopedia/Mithril Ore - Encyclopedia)
Lv. 55 Basilisk (Eyes of Basilisk/Mithril Ore - Eyes of Basilisk)
Nothing here. Stay to the NW and run up the steppes to the next area.
Area 2.
Enemies: same as Area 1.
This time stay to the SE and run down for 2 chests containing a BLOODY SWORD and
LUK UP. Go back up (fight likely) then continue up to the NE for, a scene! At
the end you'll be outside with a path open to a new Event. I hop right back in
to finish off the quest area before taking the Event. You might as well also.
Stay to the north your second time through to reach Area 3.
Area 3.
Enemies: Lv. 46 Garuda (Orichalcum Ore/Wind Slicer - Wind Slicer)
Lv. 53 Bone Warrior (Skull of the Dead/Mithril Ore - Skull of the Dead)
Lv. 54 Magic Lord (Encyclopedia/Mithril Ore - Encyclopedia)
Lv. 55 Basilisk (Eyes of Basilisk/Mithril Ore - Eyes of Basilisk)
Hop up and keep right. There are no chests here so exit to the next (SE) area.
You will want to fight in here either now or when you come back for the Garuda's
Wind Slicer. You need a few.
Area 4.
Enemies: Lv. 52 Gigantes (Power Stone/Orichalcum Ore/Ymir's Claw - P. Stone)
Lv. 54 Magic Lord (Encyclopedia/Mithril Ore - Encyclopedia)
Run eastward across the wooden bridge and stay low to get a chest with a SONIC
GUN then backtrack to the 2nd wooden bridge. Cross that bridge and run up for a
chest containing FORBIDDEN TOME III! I told you it was worth it. Head back for
the entrance but swing NW for the last chest with an AGI UP. You WILL fight in </pre><pre id="faqspan-8">
here. If you want to fight less, get the last chest 1st then exit and re-enter.
Take the Power Stone and Ymir's Claw from Gigantes here as long as you can stay
healthy (Resurrect/Heal). When you're done return to Area 3 and exit in the NW.
Circle the rock formation for the chest with an EARTH DRAGON then continue up to
the top of what bears a striking resemblance to the upper area of the Kaystros
Mountain Quest Area, but with an exit. Head through there to the final area.
Area 6.
Enemies: same as Area 4.
As you work your way NW be sure to get the chest in the NE for a STATUS UP skill
then finally exit the quest area. Now it's time to tackle that Event. If you
haven't gotten a Ymir's Claw or 2 yet, unleash Hold Shot - it's a better weapon
than the Mithril Knuckles, and used in Smithing.
______________
CANNUS'S TEAR:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Event.
Meet Silvi, again. This time she joins you, after some amount of convincing and
discussion. Duran is his usual unpleasant self. At the end, honor Silvi's wish
and tiptoe to the next Event, right beside you.
[Voeli Zeil Plank Road]
Enemies: Lv. 52 Gigantes (Power Stone/Orichalcum Ore/Ymir's Claw - P. Stone)
Lv. 53 Bone Warrior (Skull of the Dead/Mithril Ore - Skull of the Dead)
Lv. 54 Magic Lord (Encyclopedia/Mithril Ore - Encyclopedia)
Lv. 55 Basilisk (Eyes of Basilisk/Mithril Ore - Eyes of Basilisk)
Event.
To me, another pointless Event. No decisions or battles, just exposition. Skip
your way through this, unless you enjoy the story, and make your way back to the
Cape Town of Nillea for yet another Event, with Silvi officially in your party.
She joins at affection level Neutral.
____________________
CAPE TOWN OF NILLEA:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Event.
No interaction required here either. Hildegard takes her fee and you get a new
potential bride, albeit at affection level Hate! Well, it's not the first time
that's happened. A new path and 2 Events have opened. Let's explore, shall we?
[Bool Burn Course 1]
[Bool Burn Course 2]
Enemy: Lv. 56 Lost Pirate (Charm Herb/Rec. Grass/M. Ore/Hidden Seeker - P. Ore)
A new 'generation enemy'. Take advantage of them. If you're short on money and
their restorative items, rob them blind. Of particular interest to me is their
Hold Shot item - Hidden Seeker. You can NOT make this weapon so you better take
a bundle for free. It converts to an item to make an even better gun too. You
need 15 Lost Pirates for another Title, with Thieves, Bandits and Mercenaries.
Event.
Basically, you're just 'along for the ride' in this Event, literally. Hildegard
all but heaves you into a dinghy and condemns you to the briny deep. When you
live, she feels a LITTLE less poorly about you (she goes to Dislike) and you get
a 10 Dark Shift to Dark +1 (that's a very small sliver of morality). Onward Ho!
[Bool Burn Course 3]
[Bool Burn Course 4]
Enemies: same as above
______________
ORIANA WATERS:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Event.
IF this Event is not here then You are not Dark. But since you've followed this
guide, I'll assume you are marginally Dark and the Event is here. Enjoy it.
[Bool Burn Course 5]
[Geminia Cape]
Enemies: Lv. 53 Sea Bat (Coral/Mithril Ore - Coral)
Lv. 54 Death Killer Bee (Needle of Death/Mithril Ore - Needle of Death)
New enemies again and new drops. A simple Steal and OK will get you plenty. A
Title requires 20 Death Killer Bees and they don't appear in any quest area in
the generation so I try for three in each of the next several spots for the win.
Event.
Another plot Event. You pick up no party members, make no decisions. Proceed,
but I suggest going west 1st. The other 2 Events are going to wait for a while.
[West Linotor Sea]
[West Linotor Sea Gate]
[Simnil Bay, North]
[Simnil Bay, West]
Enemies: Lv. 53 Sea Bat (Coral/Mithril Ore - Coral)
Lv. 54 Death Killer Bee (Needle of Death/Mithril Ore - Needle of Death)
Lv. 56 Demon (Devil's Tail/Orichalcum Ore - Devil's Tail)
Another new enemy and a drop you need for Alchemy. Steal and an OK get you some
and since the only enemy in a later quest area is the Bat, I shoot for the Bees.
Demons appear in more Battle Spots than the Bees. If you get 3 and 3, yay! I
believe I only managed that once, if it was even these spots. Stupid memory...
____________________
CITY OF RABAT SALLE: 19 Turns
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Event.
No involvement is required of you but a new Event and path open up when you are
done. Leave the other two Events for now and take the one closest to you. You
will soon be 'Event-hopping' and the order is crucial. Don't take these out of
order unless you already have 100% completion for the game. Play on.
The Devil Cancer and Water Pudding enemies appear later in a quest area so I try
for as many Demon as I can get and Steal from them before getting the OK. They
can be traded for the Red Sauvage so, if you haven't made one, catch a Demon.
_____________
NYMPH'S BATH:
¯¯¯¯¯¯¯¯¯¯¯¯¯
Event 1.
Another empty Event, sort of. Aside from the group deciding that Winfield's not
well there is no progress made. However, you do collect a load of loot for some
reason. You receive: Divine Branch; Unicorn Horn; Moon Fragment; 50 PP!
Event 2.
Hop back in for the next Event. Enjoy this one. You get a Gallery addition and
as usual, it's provocative. Now that new Events have stopped erupting, for now,
you can finally make for Crystal Lake in the east. Your path is your call but I
backtrack. You can fight the ignored Battle Spots after the generation, if you
want or need the enemies or drops. What follows is the path I take.
Event.
After a lengthy introductory scene, Fer joins your party. The upshot of Crystal
Lake is - back to Rabat Salle! You obtain Esoteric Book XVII and still another
battlefield formation (some of these *are* useful, if you use large monsters).
Fer comes equipped with 2 items you *need* to Smith. Now you need craft 1 less.
Another route to the southernmost Event appears as well... so many options, not.
______________________
CITY OF RABAT SALLE 2:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Event.
Do you love Event-hopping? I don't. This one only serves to send you back to
Crystal Lake. Of course, I'M not going to argue with the 'walking mountain'!
_______________
CRYSTAL LAKE 2:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Event.
Oh My Gods! A Decision!!! It's been a long time since you had one of these. I
almost hate to show you the results, but, that IS the point of this guide. Of
course, there is a Long scene before your choice arrives. Where do you go now?
You are Dark +1 coming in while Hilda Dislikes you and Silvi is Neutral.
*1. Halulu Atea: 10 Dark Shift, Hilda affection up, changes to - Neutral
[Dark +11] Silvi affection up, changes to - Like
Now That's more like it. Your morality remains Dark, which is crucial
for getting an Event with Reverie, and both affection levels rise. It
can not be a bad thing. Pick Me. And do the Copenia Coast Event 1st.
This leads to a fruitless Event at Nymph's Bath and opens a short path
to Kudan's Sump. The Event with Reverie is still there but you lose
affection and move to the light too soon. Don't do that to yourself,
unless you want to lose several Events when you pick up Ryuryu.
3. Take Shard: 17 Dark Shift, Hilda affection down, changes to - Hate
[Dark +18] Silvi affection up, no change - Neutral
This is also a very bad choice, on a few levels. Its lone redeeming
feature is that it Does allow you to get Reverie's Event. Big deal.
You lose affection again and swing heavily Dark. Too much maybe?
After the postmortem you receive Esoteric Book XIV and still another battlefield
I won't use - Wild Coliseum. A third Event pops at Nymph's Bath and (if you're
Dark) a new one at an old spot, Copenia Coast. Let's do that before we lose it.
Event.
It's just a short scene for you to enjoy and a new picture for your Gallery.
Now things are a little fuzzy. The Wiki guide runs to Halulu Atea then on from
there, completely ignoring the new, 3rd Event at Nymph's Bath. Since it is just
a storyline Event and adds no Turns, I'm going there and hoping I don't mess up
anything later in the generation. Care to follow along? (Umm, no - see below)
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
_______________________________________ _______________________________________
DO NOT COMPLETE THE BELOW EVENT!!! DO NOT COMPLETE THE BELOW EVENT!!!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Leave it lingering like a dying scab, a loose tooth, a stray thread, an active
ATOMIC BOMB! While this Event beckons like a Siren to a sailor, or a hooker to
a sailor (hey, they're at sea for long periods), Do Not do it now. IF you, like
I, foolishly pick this low-hanging fruit you WILL LOSE at least 3 Events and the
'True Ending' in one playthrough. Seriously, after you get Reverie's Event on
the mainland, go DIRECTLY to Halulu Atea like you promised Reverie, by any route
you prefer. Nymph's Bath 3 MUST WAIT until after Eriswil. You've been warned!
_______________________________________ _______________________________________
DO NOT COMPLETE THE BELOW EVENT!!! DO NOT COMPLETE THE BELOW EVENT!!!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
_______________
NYMPH'S BATH 3: ((( !Skip for now! You've been warned. )))
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Event.
This long Event is the completion of Reverie's promise to you. She requests the
Rainbow Shard and, naturally, is denied. Apparently this makes Winfield grow up
quite a bit! I never knew he could be so, mature. After this a new Event opens
to the NE at Kudan's Sump. It can, and should, wait. There are now 3 routes to
Halulu Atea. For the love of all that is holy, wait until later for this Event!
Ok, here's the deal. I save field battles when I can for later farming, if the
need arises. There are now 3 distinct ways to Halulu Atea. To fight the fewest
battles, choose one of the following paths. Since I still need two Death Killer
Bees for a Title, as should you, I go by 1b-c/1c. Your call.
(Take 1a-c OR 1b-c to reach 1c then Halulu Atea)
1a-c.
¯¯¯¯¯
[Wonlutota Sea]
[Lerolli Waters]
If you want more EXP, this is your route. Try to ensure you have a Cockatrice
or 2 in each battle then get their drops (5), everyone else is in a quest area.
And don't use Wind skills or weapons on the Cockatrice, they 'eat it up'.
1b-c.
¯¯¯¯¯
[Jalfa Cape]
[Gunilu Bay]
Enemies: Lv. 53 Sea Bat (Coral/Mithril Ore - Coral)
Lv. 54 Death Killer Bee (Needle of Death/Mithril Ore - Needle of Death)
Lv. 56 Demon (Devil's Tail/Orichalcum Ore - Devil's Tail)
Lv. 57 Cockatrice (Cockatrice Wings/O. Ore - Cockatrice Wings)
If you want/need more Demons, or have a lower level party, try this route. Try
for a Cockatrice or two with two or three Demons since neither appear in a quest
area. The Death Killer Bees aren't 'questable', but should be finished by now.
I needed two to finish off the requirement when I got here, so I went this way.
While this is the shorter route by 1 Battle Spot, there SHOULD be an Event at
Pirate's Point after Halulu Atea and you'll need to fight at least 2 more Battle
Spots to get there so this is the longer route in the end. And, the other paths
have the Cockatrice enemy which does not show up in a quest area this generation
so one of the other routes is my preference. Any way, Halulu Atea is next.
Event.
You have arrived. After the Oracle Follower explains things you have a new path
and a new Event. After all, it's why you came. Make for the Fortune-Teller.
Total Turns now includes the 6 field spots I haven't used in the southern seas.
Those are the only field spots I won't use in this generation.
Event.
Meet with the fortune-teller. She does not join you yet but gives you your next
destination. Too bad she can't make hitting the PATH easier! When you finally
manage, head NW to the closer Event. All enemies below are in a quest area.
Event.
Battle time! Meet Lox, the future ex-groom. Hmm, a Husward for a husband? Was
it a typo? Heh. Sadly, it's a forced Fixation Map again. At least it won't be
a Surprise Fight. Prepare your favorite party, Hold Shot if you got'em.
Enemies: Lv, 56 Bull Orc x2(Dark E./E. of Thun./Char. Blast/R. Herb - M. Ore)
Lv. 56 Goblin Mage x4(Dark E./E. of Wind/Gravity/Rec. Herb - M. Ore)
Lv. 60 Lox (Dragon Ring/Magic Stone Piece/Homura/Katoyanga -
Max HP Up+)
It's a one round battle with some nice goodies. Sadly, Lox is almost as hard to
OK as Midas! First try, I hit him with all six Tier 3 Extra Skills and Cyclone
(all I had left) and failed. I changed party members for the success. See what
you can manage. The scene after battle confirms Ryuryu's promise and discusses
post battle clean-up. The 'secret scene' casts aspersions on Vashtor's motives
and loyalty. You receive Esoteric Book XV when you've won. IF you refused the
Nymph's Bath Event earlier, Congratulations! It's still there (unlike my first
time through) and your new Events are available.
For the record my victorious party was the Gen 1 crew, all pumped up, unleashing
Extra Stream, Calamity Blast, Raging Blast, Howling Blade, Flame Mist, Broken
Knuckles, Sidewinder, Stardust Break, Genesis End and Pile Bunker. To be fair,
near the end of Stardust Break Lox's HP Bar was starting to climb the incline as
it suddenly snapped into Warp Drive! He must have a 'hidden break bar'. If you
save him for later in the fight he'll smack your party around with very powerful
AoE skills. I took damage in the 10K+ neighborhood - bad place to live, or die.
You really want to paralyze this guy with Hold Shot to keep him at arm's length.
Oh, you get 12 PP for the fight and Ryuryu joins at affection level Dislike.
Event.
Decision time. And you finally have 3 girls who can be affected again. A mixed
blessing to be sure. You need to choose who will tell your fortunes. As usual,
there is only 1 'correct' choice. When this starts, your morality should be at
Dark +11, Hilda is at Neutral and Silvi is at Like. Here are the options.
1. Fisherman: 10 Dark Shift, Hilda affection up, changes to - Like
[Dark +21] Silvi affection up, changes to - Love
Ryuryu affection down, changes to - Hate
Well, aside from rubbing elbows with the Devil, you did get 2 girls to
like you more. I'm not sure seething with evil is worth it, but...
*2. Old man: 14 Dark Shift, Hilda affection down, changes to - Dislike
[Dark +25] Silvi affection up, changes to - Love
Ryuryu affection down, changes to - Hate
This is even worse than option 1, but, it is the Wiki-approved choice
for the 100% playthrough - go figure. As far as I can tell you get no
benefits other than an extended scene. Who am I to argue though?
3. Elven: 13 Light Shift, Hilda affection up, changes to - Like
[Neutral +12] Silvi affection down, changes to - Neutral
Ryuryu affection up, no change - Dislike
So, you're closer to Neutral and Ryuryu's closer to the other girls in
affection but this is still not the recommended course of action.
The only thing I can figure by checking the Wiki guide is that almost all of the
optional Events until the end require you to be either Dark or Neutral, so, when
you need to make Light choices for affection adjustment, it helps to be slightly
darker now. Still, if you want to try option 1 and see if it works for you, let
me know. I'll try it in my next playthrough, maybe. On to Pirate's Point.
_______________
PIRATE'S POINT:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Event.
Another 3-way decision, and so soon. So even though we know Ryuryu's ability is
currently 'blocked', Duran must test her. Foolish boy. Pick an option to go to
the next new Event at Rabat Salle. Here are your choices: (Morality Dark +25)
1. My future: 10 Dark Shift, Hilda affection down, no change - Dislike
[Dark +35!] Silvi affection up, no change - Love
Ryuryu affection up, changes to - Dislike
Ok, Dark is good, but THIS Dark is a little ridiculous. I can smell
the Brimstone already! Plus, you lose affection from the pirate and
she's hard enough to soften as it is. Keep looking, soldier.
2. What happens: 14 Light Shift, Hilda affection up, changes to - Neutral
[Dark +11] Silvi affection up, no change - Love
Ryuryu affection up, changes to - Dislike
Why not this choice, I hear you asking. Well, I'll tell you. You got
one whopper of a Light shift and you might not be able to recover from
it. You'll get the affection back, trust me. Pick me, at your peril.
*3. Your future: 7 Light Shift, Hilda affection up, changes to - Neutral
[Dark +18] Silvi affection down, changes to - Like
Ryuryu affection up, changes to - Dislike
I know, I know... you want to pick #2. Well, you can, but you'll be
too Light eventually and may not be able to fix it. Just go with the
flow and accept the general lack of Dislike you currently enjoy. =)
______________________
CITY OF RABAT SALLE 3:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Event.
Three decisions in a row might be a record. For those of you running parallel
games, this is a lot of branching. I hope you're using more than 1 Save device.
Ryuryu expresses her reservations about the group's methods and Duran, finally,
expresses his frustration at having to live with the knowledge of the time and
method of his death. As people now offer support and understanding, you choose.
1. Hilda: 11 Dark Shift, Hilda affection up, changes to - Like
[Dark +29] Silvi affection down, changes to - Neutral
Ryuryu affection up, changes to - Neutral
While it's good to be Dark, you need to be able to hit Neutral at some
point and this doesn't help. I won't go this way, nor should you.
2. Silvi: 11 Dark Shift, Hilda affection down, changes to - Dislike
[Dark +29] Silvi affection up, changes to - Love
Ryuryu affection down, changes to - Hate
Again with a big Dark swing and again not the winning option. Try #3.
*3. Ryuryu: 14 Light Shift, Hilda affection down, changes to - Dislike
[Dark +4] Silvi affection down, no change - Like
Ryuryu affection up, changes to - Neutral
Well, nobody Hates you so, that's a good thing. Although each choice
has different immediate scenes, the final conversation in Duran's room
is always the same. Nothing but morality/affection adjustment here.
Now FINALLY we get to pick up that lingering Event at Nymph's Bath! It is after
all, the only thing left. In case you didn't read it above, continue below.
_______________
NYMPH'S BATH 3:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Event.
This long Event is the completion of Reverie's promise to you. She requests the
Rainbow Shard and, naturally, is denied. Apparently this makes Winfield grow up
quite a bit! I never knew he could be so, mature. After this a new Event opens
to the NE at Kudan's Sump.
Event.
It's another Event in a quest area. Luckily the Boss Battle is in the last area
so you can loot in relative comfort. Let's go in, but avoid the last room until
you're ready to rumble.
[Kudan's Sump]
Chamber 1 - The Snake
Enemies: Lv. 53 Sea Bat (Coral/Mithril Ore - Coral)
Lv. 58 Devil Cancer (Crab Claw/Orichalcum Ore - Crab Claw)
Lv. 59 Water Pudding (Alkahest/Orichalcum Ore - Alkahest)
Variation on a theme, like Chamber 3 from CoO back in Gen 1. Run through, there
are no treasures here and only one exit.
Chamber 2 - The Guls
Enemies: same as Chamber 1
This is The Slug from CoO, if you could have entered from the dead-end, raised
area, so, backwards. Stay to the top to get to the next area, a dead-end with
two chests, then return here to get an ORICHALCUM in a chest before going to the
next Chamber via the exit in the southwest.
Hop down and run to where Jumbo's Chamber would be for a SWORD BREAKER then head
to the opposite side for ADVANCED WEAPONS III. Jump back up (like you couldn't
before) to go back to Chamber 2 then exit that area to the SE. If you want NOT
to fight in here, return to Chamber 2 after getting each treasure.
Chamber 4 - The Hub
Enemies: same as Chamber 3
There are no chests in here so exit to the SE for Chamber 5 and return after you
get the chests there. Exit to the SW when you come back to get to Chamber 6.
The Entrance to Jumbo's Lair, but the other end isn't open here. Go get the two
chests where the entrance would be for a MARINE ROUGE and SECRET ARTS XII then
return. You *can* get through without fighting, if you wish.
Chamber 6 - Snake 2
Enemies: same as Chambers 3 and 4
Just like Chamber 3 in the CoO, except the other end IS open. Grab the BLIZZARD
Skill on your way through. You're almost there.
Chamber 7 - The Hub 2
Enemies: same as Chambers 3 and 4
This time the SE arm of the Hub is a dead-end and the NW arm goes to the Boss so
take the SW arm to Chamber 8. Go around the pit counterclockwise to get a chest
with STR UP+ which is harder to see the closer you get.
All the way up at the head of the serpent are your two chests. Snag them for a
SECRET ARTS XIII and an OBORO! I was unable to extract myself from here without
getting into a fight. I suspect you won't either. Return to The Hub 2 and exit
in the NW if you're ready to fight the Boss Battle.
This is certainly a disgusting battle field. After the short scene, equip your
party, leaving off Water elemental weapons, and arrange them as best you can. A
single round against a single enemy shouldn't be TOO bad, should it? Any gear
you can equip which absorbs Water or Earth will be helpful, and don't use Water
against it. Ready, Fight.
With my standard exploration party I took all it had by Steal and Hold Shot then
when my SP was high enough, I destroyed it with Extra Stream and Calamity Blast.
The OK came with Raging Blast and a couple other Extras. Genesis End and Axel
Rave weren't really needed, but I like'em. You get 12 PP and a scene afterward.
IF you're taking down a fully healthy Squid you Will need the other Extra Skills
and even a big Combo or 2. I had to peel 138,xxx points from it to get the OK.
The long final scene leads you to your next destination, and the only new Event.
You are deposited back outside and as Nymph's Bath is the only new thing, let's
go there. I feel like a yo-yo!
Event.
As expected, the Colom does not want to surrender the Rainbow Shard. After dire
threats are made, a bargain is struck and you have 3 "new" destinations. *SAVE*
before you decide which you'll take. If Ryuryu's affection is a lower value of
Neutral, you may not get the Event at the City of Rabat Salle. IF that happens,
run through the Events at Villers le Lac then do the City of Rabat Salle BEFORE
Jalfa Fortress. Hopefully it won't be an issue because that order will cost you
affection levels from Silvi and Ryuryu. I don't know why, it's just the way it
tested out. Keep your Save in reserve then follow along, it *should* work out.
The Rabat Salle Event only pops after Villers le Lac, hence the reserved Save.
Event.
Hilda has a favor to ask of Duran and he is his usual self - an ass. You get to
decide how BIG an ass he will be. Hint: don't be an ass! However, your choice.
I start at Dark +4 and Dislike, Like and Neutral from Hilda, clockwise.
1. Her alone: 10 Dark Shift, Hilda affection down, changes to - Hate
[Dark +14] Silvi affection down, changes to - Neutral
Ryuryu affection up, changes to - Like
Well, This is no good. It's a little late in the generation to make a
girl Hate you. Let's try again.
*2. Go along: 13 Light Shift, Hilda affection up, changes to - LIKE
[Neutral -5] Silvi affection unaltered, no change - Like
Ryuryu affection down, no change - Neutral
This is more like it! Not only is this your best affection shift but
you get the full scene. And, it's the only time I've EVER seen a girl
SKIP A LEVEL. It was certainly a weighted shift for her. Pick Me!
3. Walk away: 17 Dark Shift, Hilda affection down, changes to - Hate
[Dark +21] Silvi affection down, changes to - Neutral
Ryuryu affection up, changes to - Like
This is even worse. You get the same affection changes and a bigger
Dark Shift. If #1 isn't right, this is More 'not right'. Try again.
Regardless of your choice, you get Esoteric Book XVI after the Event. For the
next Event I go south, although, you could have done that before coming here. I
wouldn't. Having done it both ways, this order works out best.
Event 1.
Battle Time! We haven't had one of these Events in a while. This one consists
of 3 rounds and involves no Human enemies. You decide if you need to pilfer any
goods then set your party and enter. Remember to Heal before a round ends and,
rounds 2 and 3 WILL BE Surprise Fights! =(
Round 1.
Enemies: Lv. 59 Bull Orc x2(Dark E./E. of Earth/Recovery Herb/M. Ore - Mithril)
Lv. 59 Hobgoblin x2(E. of Earth/Rec Grass/S. of Life/P. Bull. - M. Ore)
Lv. 59 Orc Mage x2(Dark E./E. of Ice/Recovery Herb/M. Ore - Mithril)
Round 2.
Enemies: Lv. 59 Bull Orc x3(Dark E./E. of Flame/Recovery Herb/M. Ore - Mithril)
Lv. 59 Orc Mage x3(Dark E./E. of Flame/Recovery Herb/M. Ore - Mithril)
Lv. 60 Garvel (Dark E./Rec. Grass/Vessel of Life/Mithril - O. Ore)
Round 3.
Enemies: Lv. 59 Bull Orc x2(Dark E./E. of Earth/Recovery Herb/M. Ore - Mithril)
Lv. 59 Hobgoblin x2(E. of Thun./Rec. Grass/S. of Life/P. Bull - M. Ore)
Lv. 59 Orc Mage x2(Dark E./E. of Flame/Recovery Herb/M. Ore - Mithril)
Lv. 60 Garvel x2(Dark E./E. of Flame/Recovery Herb/M. Ore - Mithril)
You get 8 PP after the battle and boatloads of EXP/EP! You also get a scene in
the fortress you just cleared. Re-enter for the 2nd Event.
Event 2.
Your party wants to rest but Duran is being difficult as usual. Then apparently
Duran starts channeling Winfield! He becomes charming, flirtatious and carefree
which alarms everyone. Ryuryu remedies the situation (why mess with improvement
I ask) as Dyshana discovers Winfield's experiment. You get the following:
No options: 10 Dark Shift, Hilda affection up, no change - Like
[Dark +1] Silvi affection up, changes to - Love
Ryuryu affection up, changes to - Like
Congratulations! (IF you got Ryuryu in a timely manner.) You are well
positioned for the endgame adjustments, coming before too long. Carry
on to Rabat Salle, where there IS an Event if you followed me.
______________________
CITY OF RABAT SALLE 3: 40/46 Turns
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Event.
This Event requires no interaction or decision. You find yourself awkwardly at
Ryuryu's door as she is having a conversation, about you! When you must enter,
you and she have a long discussion after which you get a 10 Dark Shift and gain
affection from Ryuryu, moving you to Dark +11 and Ryuryu to, Love - Finally!!!
This holds ONLY if you did the Events in my order. If you tackle Villers le Lac
before Jalfa Fortress, your values and affections will be different for a while,
as in, lower affections from Silvi and Ryuryu! You wouldn't want that, right?
_______________
NYMPH'S BATH 5:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Event.
Well, not much of one. This is a scene with Ryuryu which adds 2 pictures to the
Gallery. Sit back, relax and enjoy. When it's over you have another stronghold
to assault and some Battle Spots in the way. Off to the NE with you.
Event.
Battle time! This is a simple 3 round fight against enemies you should have no
trouble defeating. When you've finished the 3rd stronghold you'll have an Event
back at Nymph's Bath. Is it Finally time to collect the Rainbow Shard? Battle.
Again, rounds 2 and 3 may(will?) be Surprise Fights! =(
Round 1
Enemies: Lv. 59 Bull Orc x2(Dark E./E. of Ice/Recovery Herb/M. Ore - Mithril)
Lv. 59 Hobgoblin x3(E. of Thun./Rec Grass/S. of Life/P. Bull. - M. Ore)
Lv. 59 Orc Mage x2(Dark E./E. of Ice/Recovery Herb/M. Ore - Mithril)
Round 2
Enemies: Lv. 59 Hobgoblin x3(E. of Ice/Rec Grass/S. of Life/P. Bullion - M. Ore)
Lv. 59 Orc Mage x3(Dark E./E. of Ice/Recovery Herb/M. Ore - Mithril)
Lv. 60 Goblin King (Dark E./E. of Flame/Stone of Life/Mithril - O. Ore)
Round 3
Enemies: Lv. 59 Orc Mage x2(Dark E./E. of Wind/M. Ore/Rec. Herb - Mithril)
Lv. 60 Garvel x2(Dark E./Rec. Grass/V. of Life/Mithril - O. Ore)
Lv. 60 Goblin King x2(Dark E./E. of Flame/S. of Life/Mithril - O. Ore)
After the battle you get 8 PP and a scene which tells you your next destination.
Do you FINALLY get that accursed Rainbow Shard? Let's go find out, shall we?
Event.
Again? I feel like I own property here now! And yes, Finally, the Shard is in
your hands. Time to say your good-byes (for the last time?) and collect another
picture for your Gallery. Remember to check that and the Profiles to get Titles
when you've filled in enough of them. I Skip the scenes for brevity.
Now, 4 new Events have popped up on the map. The one at Crystal Lake is the Hot
Springs decision, Jalfa Fortress has Hilda departing the group, Konolfingen sees
Silvi in a solo battle (be prepared) and Pirate's Point is Duran's night meeting
with the woman he chooses. DO NOT, under ANY circumstances, give up Hilda first
or you sacrifice the other Events!!! I do Crystal Lake first to maximize shifts
in affection without "capping" the upper 'buffer' if, as I assume, there is one.
*NOTE*
The Wiki guide by Smurgledwerf takes Konolfingen first, but since I already have
two girls at Love, I choose to lower everyone's affections before raising them
on the off chance that somebody is at maximum Love level. It works for me and
it should for you too. So... Crystal Lake, Konolfingen, Pirate's Point, Jalfa.
_______________
CRYSTAL LAKE 3:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Event.
Ah, the bathing beauties again. Always a pleasure. Should you choose to be an
honorable, virtuous man (and give up on 100%) you'll get a Light Shift and all 3
girls will Like you more. But, that's not why you're here so "Follow him", take
the 20 Dark Shift and unanimous affection hit and get your Gallery addition. It
pays to be Dark for a while longer anyway and you have Light Shifts coming soon.
The girls' affections end at Neutral, Like and Like, to be changed very shortly.
(You get a 20 Light Shift [Neutral -5] and all girls at Love if you "doubt him")
______________
KONOLFINGEN 2:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Event.
Enjoy watching, or Skipping, these two LONG scenes before your solo engagement.
This is a single round fight against a single enemy, using ONLY Silvi! If you
fail to equip her before you start this Event, you're doomed. Equip her so she
can emerge victorious, and with some decent loot, to boot. Use a PoV for help.
Since you're following this guide, your morality coming in here is at, Dark +31!
I only do this second because it's close to Crystal Lake and the second Event at
Pirate's Point only shows up after these are completed, IF you're still Dark and
Silvi is at affection level Love. That goes up here as well as Ryuryu's. Watch
or Skip the opening scenes and be ready to fight. I haven't leveled Silvi but I
have maxed lots of gear so, she's capable of getting the OK in round 2 by having
the Garvel come to her. I equip a sword with 2 General Slots, Suzaku's Ring and
the E.O.M. Add ATK +300, ATK +100(x2), STR +15(x2), LUK +15 and she's a Killer!
The Skills I equipped on her were a Square Cross (x2), Cross Edge, Double Edge,
Rush Beat and some strong attack with 14 AP use or less. Geared my way, she has
84 AP at the start of Turn 2 and can finish with Execution for the easy OK. You
get 24 PP for killing him and, at Level 50, a Round 2 win gets me 900% bonus for
over *53,000 EP! :) I wait for the Midnight Sun since I have two Aura Rings.
Enemy: Lv. 61 Garvel (Midnight Sun *or* Aura Ring - Force Frame)
*has variable EP ~5700 - 5930 (5926)
After Duran is revived you get another big haul of loot as well as a Light Shift
of 16, taking you to Dark +15. Silvi and Ryuryu gain affection while Hilda is
unaffected. Affection levels are now Neutral, Love and Like. After that, the
bounty you collect is: Marfile Seed; Holy Beast Sword; Oboro; Esoteric Book XXI;
50 PP! Nice haul simply for helping a comrade. Now, on to Pirate's Point.
_________________
PIRATE'S POINT 2: 46/52 Turns
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Event 1.
You survive a Tsunami that no one saw coming, even the pirate ship captain, and
now you must decide on whom to check. Whichever girl you choose will like you
more and the others will like you less. You get a 10 Light Shift regardless.
1. Hilda: 10 Light Shift, Hilda affection up, changes to - Like
[Dark +5] Silvi affection down, changes to - Like
Ryuryu affection down, no change - Like
First you have a touching scene with Hilda during the day and at night
you have a more amusing scene, especially after being interrupted by
Winfield. This is not the ideal choice though. Try again.
*2. Silvi: 10 Light Shift, Hilda affection down, no change - Neutral
[Dark +5] Silvi affection up, no change - Love
Ryuryu affection down, no change - Like
A similarly touching scene with Silvi with slightly different dialogue
showing, as above, that Duran has matured miraculously in a very short
time. This time Fer finds you, without comical relief. Pick me, IF
you want the 2nd Event here and 100% completion this time, and you do.
3. Ryuryu: 10 Light Shift, Hilda affection down, no change - Neutral
[Dark +5] Silvi affection down, changes to - Like
Ryuryu affection up, changes to - Love
A far less touching scene unravels here. Even though Ryuryu is colder
than the other girls, Duran softens for her as well. Must be that old
'Damsel in distress' thing. At night she shocks Duran with her sudden
eruption as an emotional being! Qua is the one to interrupt this time
and takes forEVER to end the scene! Not this choice I'm afraid.
After you finish with the girl of your dreams, you collect Esoteric Book XVIII.
If you made any choice other than Silvi, you have no other Event here. Since I
know you didn't do that, re-enter for the next Event.
Event 2.
This is your bonus for keeping Silvi at Love. Enjoy the scene, and the addition
to your Gallery. Finally, there's only 1 Event left again. Time to lose Hilda,
but not for very long. If you're using her in your battle party, you might want
to unequip her before doing Jalfa Fortress and rearrange. Forward.
Event.
Hilda must return to her people as she promised she would. Pirate's Code, don't
you know? Say your good-byes and take note of the suspicious behavior of Vlady.
Once back outside, you see another Event at Rabat Salle. Let's go there.
********************************************************************************
IF YOU MISSED THE OTHER EVENTS you get a 9 Light Shift at Rabat Salle for taking
option 1 - Hilda up, goes to Love; Silvi down, goes to Like; Ryuryu up, stays at
Love. This occurs if you lost Hilda first and "deleted" the other Events. Tsk.
********************************************************************************
______________________
CITY OF RABAT SALLE 4:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Event.
Something seems amiss in town when a loyal pirate delivers troubling news about
Hilda. After some discussion, you need to decide on a plan to save your former
comrade. You start at Dark +5, Hilda Neutral, Silvi at Love and Ryuryu at Like.
*1. Push through: 11 Light Shift, Hilda affection up, changes to - Like
[Neutral -8] Silvi affection down, changes to - Like
Ryuryu affection up, no change - Like
How nice. All girls Like you and you are currently Neutral -9. All
Events for the next generation seem to require you to be neither Dark
nor Light so, this is good. If you choose to play with options 2 or 3
and get through in tact, let me know. I choose this option - Pick Me.
2. Let pirates: 10 Dark Shift, Hilda affection down, changes to - Dislike
[Dark +15] Silvi affection up, no change - Love
Ryuryu affection up, changes to - Love
While Dark is good, it's getting close to the end and this much Dark,
combined with the loss of affection from Hilda, may prove too much to
fix. With the other girls at Love, you might try. I might next time.
3. Let Kilik: 18 Light Shift, Hilda affection up, changes to - Like
[Neutral -1] Silvi affection up, no change - Love
Ryuryu affection down, changes to - Neutral
While you may be able to reconcile the larger Light Shift here, it may
not be possible to get Ryuryu to Love at the same time, by the end of
the generation. You can try, I didn't this time. Not recommended.
Event.
It's Battle Time and you have 3 rounds before the main event. You get to Save
and rearrange between rounds but remember to be healed at the end of each one.
After the first, any round can be a Surprise Fight but they're not too common,
except for the Third Round, so you've been notified. All rounds are to the last
man standing. Greed in Round 4 can be (was) met with the Game Over screen. =(
Round 1.
Enemies: Lv. 60 Pirate x5 (M. Ore/Recovery Grass/Mithril/God of Wind - O. Ore)
You get 12 PP and a short scene after the 3rd Round. In the final round, you're
stuck with a Fixation Map. I place Zerva at the bottom with Borgnine above him,
Leonhardt to the far west and Fyuria to the far east. Winfield sits to Zerva's
left and Ellis to his right. When Borgnine steps back one space it's all good.
If you leave Vlady on the field too long he'll smack you around, especially with
minions on hand. You might take out the Pirates with big AoE skills quickly...
By the way, Vlady's defense (Break Bar) is RIDICULOUS. I failed to get the OK
from max HP employing a sick collection of Extras (Extra Stream, Calamity Blast,
Howling Blade, Raging Blast, Dazzle Blade, Broken Knuckles) and Genesis End! Do
yourself a favor and get his HP low first and/or have your Will Powers active.
After you emerge victorious from this titanic struggle, Hilda still needs to be
rescued, but, DAYUM! It's almost a shame to untie her - oops. So, your reunion
scene is followed by what seems to be a successful vision - another scene. One
of Silvi's people comes to request her, and by default, your, help fighting the
people of Areopagus. Once you agree and begin to make way, Zerva seems to have
caught wind of Vashtor's shady intentions. Their confrontation is short and not
so sweet. You have one new destination available to you so, off you go. (18 PP)
And, in case the image of Hilda wasn't burned into your mind, you can review it
in your Gallery, image 115. My Gallery is now 60% complete.
____________________
MERCHANT CITY TEGEA: 54/60 Turns
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Event.
Ok so, you lose a couple, maybe three, people you've been using and then you end
up in a fight! At least your missing members are stripped of all their gear and
skills before they go and you get to rearrange before engaging. Since I have or
can easily get all the drops in this fight, I settle for mass murder. Those Orc
Mages are BIOTCHES if you let them build SP! Deal with them as you will. What
upsets me most is, I should have seen this coming even before Halulu Atea. Does
Vashtor's Extended Area remind you of anyone? Hint: It is identical to that of
the Dark Knight! Hmmm, coincidence? I think not. Go slaughter that horde.
Enemies: Lv. 60 Orc Mage x4 (Dark E./E. of Ice/Rec. Herb/M. Ore - Mithril)
Lv. 61 Goblin King x2 (Dark E./E. of Flame/S. of Life/Mithril - O. Ore)
Lv. 63 Garvel x2 (Mithril/Rec Grass/V. of Life/Earth Dragon - O. Ore)
Well, 3 long scenes before battle and a long one after, but at least Borgnine is
back. Now to find and slaught...er, question Vashtor and save Ellis. The nerve
of that Gurg! Northward, Ho!
[Danakil Great Fen, Far South]
[Eldybil Swamp]
Enemies: Lv. 65 Flame Knight (Element of Flame/Orichalcum Ore/Sarnga - O. Ore)
Lv. 65 Ice Knight (Elem. of Ice/Orichalcum Ore/Soul Sucker - O. Ore)
New enemies again, and nice rare drops! I have so many Orichalcum Ore I have to
sell them or leave them on the ground. You get an easy $250K for 20 of them. I
don't sell the weapons because of what you get by converting them.
__________________
DANAKIL GREAT FEN: 57/63 Turns
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Event.
Well, at the end of the Fen anyway. Until then, you get to explore and pick up
treasures in areas very reminiscent of Alzai Fen in Generation 2. The Event is
a Boss Battle so, go prepared. Have the 'right' fighters and skills ready.
[Danakil Great Fen]
Area 1. Entrance
Enemies: Lv. 65 Flame Knight (Element of Flame/Orichalcum Ore/Sarnga - O. Ore)
Lv. 65 Ice Knight (Elem. of Ice/Orichalcum Ore/Soul Sucker - O. Ore)
Just like Alzai, there's nothing on the island so head for the exit in the NW by
looping SW around the island and get the O-BRACELET from the chest on the way.
Area 2.
Enemies: same as Area 1.
A slight variation on the 3nd area of Alzai (you enter from a former dead-end),
cross both bridges to enter Area 3. Return here and exit NW after you're done.
There are no chests in Area 2.
Area 3.
Enemies: Lv. 64 Iron Golem (Iron Gear/Mugen's Claw/Orichalcum Ore - Iron Gear)
Lv. 65 Flame Knight (Element of Flame/Orichalcum Ore/Sarnga - O. Ore)
Lv. 65 Ice Knight (Elem. of Ice/Orichalcum Ore/Soul Sucker - O. Ore)
This is a dead-end, this time. Run to the back and grab the chest with ADVANCED
WEAPONS V then go back to Area 2. Even if you don't waste steps in here you will
fight (unless I got stuck for, like, 1 step).
Area 4.
Enemies: Lv. 66 Goblin King (Rec Grass/Charm Herb/O. Ore/Stone of Life - O. Ore)
Lv. 66 Gorgon (Poisonous Snake/Orichalcum Ore - Poisonous Snake)
Lv. 68 Mist Dragon (O. Ore/Slumberland Flower - Slumberland Flower)
Much like the 1st area, run around the swamp in front of you and grab the chest
for a BARDICHE. If you want to avoid fights, exit to the west then return for a
chest in the north containing a DARK RAY Skill. Exit SW when you're finished.
Area 5.
Enemies: Lv. 64 Iron Golem (Iron Gear/Orichalcum Ore/Mugen's Claw - Iron Gear)
Lv. 65 Flame Knight (Element of Flame/Orichalcum Ore/Sarnga - O. Ore)
Lv. 65 Ice Knight (Elem. of Ice/Orichalcum Ore/Soul Sucker - O. Ore)
Lv. 67 Black Dragon (O. Ore/Black Dragon Scale - Black Dragon Scale)
Instead of a dead-end with a treasure, like in Alzai Fen, this is just a simple
connecting path to the next section. No chests, run through, farm if you like.
Area 6.
Enemies: Lv. 64 Iron Golem (Iron Gear/Orichalcum Ore/Mugen's Claw - Iron Gear)
Lv. 65 Flame Knight (Element of Flame/Orichalcum Ore/Sarnga - O. Ore)
Lv. 65 Ice Knight (Elem. of Ice/Orichalcum Ore/Soul Sucker - O. Ore)
Look familiar? To the SE is a chest with LUK UP+. To the SW is the entrance to
Area 7 and to the NW is the entrance to Area 8 and the Boss Battle beyond. If
you've already collected the treasures or are waiting until after that fight, go
there now and brace yourself. I'll join you in Area 8 shortly.
Area 7.
Enemies: Lv. 64 Iron Golem (Iron Gear/Orichalcum Ore/Mugen's Claw - Iron Gear)
Lv. 65 Flame Knight (Element of Flame/Orichalcum Ore/Sarnga - O. Ore)
Lv. 65 Ice Knight (Elem. of Ice/Orichalcum Ore/Soul Sucker - O. Ore)
Lv. 67 Black Dragon (O. Ore/Black Dragon Scale - Black Dragon Scale)
A familiar dead-end with a treasure at the end. Again, I do not believe you are
able to escape here without fighting so get SECRET ARTS XV and return to Area 6.
Area 8.
Enemies: Lv. 64 Iron Golem (Iron Gear/Orichalcum Ore/Mugen's Claw - Iron Gear)
Lv. 66 Goblin King (Rec Grass/Charm Herb/O. Ore/Stone of Life - O. Ore)
Lv. 66 Gorgon (Poisonous Snake/Orichalcum Ore - Poisonous Snake)
Just like the entrance to the Fen, run around the island and exit to the far NE
to battle the Boss. Grab ACCESSORIES 2-I on the way. This Mist Dragon has the
same level but different items and skills. Be prepared.
YIKES! This is by far the most ridiculous field yet. Hopefully, you know your
characters' extended areas so, arrange them to link quickly when you start. By
the time I had gotten everything with Steal and Hold Shot, and revived the ones
who died, I had most Extra Skills ready. I did not use them in my first salvo.
I unloaded roughly 400 AP in combo skills including 2 Gore Crush and Genesis End
along with Explosion, Grand Cross, Thunderstorm and Earth Nova. I tossed in the
odd Stardust and an Axel Rave - I didn't even kill its Break Bar! Two rounds of
reviving people and the Dragon only had ~28,000 HP back so I hit it with 7 Extra
Skills PLUS Calamity Blast, then threw in every big combo I could manage. So, I
mean it when I repeat that OKing this guy is TOUGH! All my people are level 70
or higher with awesome gear. You get 18 PP for the win and a scene after. Odd,
that close-up didn't result in a Gallery image. :( Oh well, march on for Ellis.
Return Visits
Enemies: Lv. 64 Iron Golem (Iron Gear/Orichalcum Ore/Mugen's Claw - Iron Gear)
Lv. 65 Flame Knight (Element of Flame/Orichalcum Ore/Sarnga - O. Ore)
Lv. 65 Ice Knight (Elem. of Ice/Orichalcum Ore/Soul Sucker - O. Ore)
On return trips here, there is now an Exit in Area 9. Yay.
[Sion Boardwalk]
[Danakil Great Fen, Far North]
Enemies: Lv. 65 Flame Knight (Element of Flame/Orichalcum Ore/Sarnga - O. Ore)
Lv. 65 Ice Knight (Elem. of Ice/Orichalcum Ore/Soul Sucker - O. Ore)
Lv. 66 Goblin King (Rec. Grass/Charm Herb/O. Ore/S. of Life - O. Ore)
Lv. 66 Gorgon (Poisonous Snake/Orichalcum Ore - Poisonous Snake)
__________
AREOPAGUS: 60/66 Turns
¯¯¯¯¯¯¯¯¯¯
Event.
Another battling Event. After a refreshingly brief pep talk you engage the foe.
Prepare your party. I include Winfield because I must have Keith's 'drops', but
you can wait until Round 3 to put him in if you have a favorite formation.
Round 1.
Enemies: Lv. 60 Bull Orc x3(Dark E./E. of Thunder/M. Ore/Rec. Herb - Mithril)
Lv. 60 Orc Mage x3(Dark E./E. of Thunder/M. Ore/Rec. Herb - Mithril)
Lv. 61 Goblin King x2(Dark E./E. of Ice/Mithril/Stone of Life - O. Ore)
A short scene shows that Vashtor is no better than Braham! The 2nd Round calls.
Round 2.
Enemies: Lv. 60 Orc Mage x2(Dark E./E. of Earth/M. Ore/Rec. Herb - Mithril)
Lv. 61 Goblin King x2(Dark E./E. of Thund./Mithril/S. of Life - O. Ore)
Lv. 62 Garvel x2(Mithril/Rec Grass/Homura/Vessel of Life - O. Ore)
Another win, another scene. Keith is going to be trouble so gear up and survive
the absurd forced Battle Field. Don't you hate when good Love goes bad? Idiot.
Round 3.
Enemies: Lv. 64 Garvel x2(Dark E./Rec. Grass/Mithril/Vessel of Life - O. Ore)
Lv. 64 Orc Lord x2(Dark E./E. of Earth/Mithril/Stone of Life - O. Ore)
Lv. 68 Keith (Divine Branch/Unicorn Horn/Divine Lance/Clairvoyance
- Angel Wing)
SPREAD OUT! As I write this, Kieth has OKed my party 4 times in a single skill!
He starts with a large amount of SP and gains it quickly, not that he needs much
of it. Six of his Skills are Combo moves for you. Add to that his stats and he
is as bad-ass as anyone so far. I don't recommend Stealing but Hold Shot may be
how you survive! I managed to wipe out his 4 cohorts in Round 1 only to be dead
in Round 2. My eventual winning strategy was to Stay Away, and freeze him while
I picked off the others in pairs. By Round 4 (or 5) I had all Tier 2 Extras and
two Tier 3 Extras and almost full SP. I used Sidewinder, Water Dragon, F-Burst,
Calamity Blast (combo), Dazzle Blade, Flame Mist and Shining Blaze (that was the
OK) and everything I had left because, I was pissed! :) It was worth it.
On the event of your victory, you're treated to a 'deathbed' sequence. Isn't it
touching when bad guys repent in the final minutes... nah, it's crap. Good-bye,
Keith. Now it's time to save Ellis. You get 20 PP for this victory. Good job.
[Elebashtina Forest Rd]
Enemies: Lv. 64 Iron Golem (Iron Gear/Mugen's Claw/Orichalcum Ore - Iron Gear)
Lv. 66 Goblin King (Rec. Grass/Charm Herb/O. Ore/S. of Life - O. Ore)
Lv. 66 Gorgon (Poisonous Snake/Orichalcum Ore - Poisonous Snake)
Lv. 67 Black Dragon (O. Ore/Black Dragon Scale - Black Dragon Scale)
Event.
Do This First! It's that time again. The Inquisition has arrived. If you let
this wait until after the next Event, it goes bye-bye. We can't have that. The
last time I checked my morality was Neutral -8 and all girls are at Like to some
degree. And, you have some more latitude here since the remaining requirements
for morality in Events is to be either Not Light or neither Light nor Dark, i.e.
'Neutral'. Again, remember this only means that, if there *is* a colored bar,
it must be Yellow with no hint of Blue or Purple. Anywhere between the Dark and
Light lines is fine. What follows is what I did with all options included.
=================================================
= Answers and Effects to Alter Affections =
=================================================
n-5
1a 5 Dark Shift 1B 3 Light Shift
Hilda - ¯¯ Hilda -3 Like
Silvi - Silvi +3 Love
Ryuryu + Ryuryu +3 Like
n-10
2a # Light Shift 2B 5 Dark Shift
Hilda + ¯¯ Hilda -5 Like
Silvi + Silvi -5 Like
Ryuryu - Ryuryu +5 Like
n-7
3A 3 Light Shift 3b # Dark Shift
¯¯ Hilda +3 Like Hilda -
Silvi -3 Like Silvi +
Ryuryu +3 Love Ryuryu +
n-12
4a # Light Shift 4B 5 Dark Shift
Hilda + ¯¯ Hilda -5 Like
Silvi - Silvi +5 Like
Ryuryu + Ryuryu -5 Love
n-7
5a # Dark Shift 5B 5 Light Shift
Hilda - ¯¯ Hilda +5 Like
Silvi - Silvi +5 Love
Ryuryu + Ryuryu -5 Like
n-4
6A 3 Light Shift 6b # Dark Shift
¯¯ Hilda +3 Like Hilda -
Silvi -3 Love Silvi +
Ryuryu +3 Love Ryuryu +
n+2
7a # Dark Shift 7B 6 Light Shift
Hilda + ¯¯ Hilda +6 Love
Silvi - Silvi -6 Like
Ryuryu - Ryuryu -6 Love
n-1
8A 3 Dark Shift 8b # Light Shift
¯¯ Hilda -3 Love Hilda +
Silvi +3 Love Silvi -
Ryuryu -3 Like Ryuryu +
n+4
9A 5 Light Shift 9b # Dark Shift
¯¯ Hilda +4 Love Hilda +
Silvi -4 Love Silvi +
Ryuryu +4 Love Ryuryu -
This is the path to victory, assuming you followed this guide to this point. If
you struck out on your own, below are the "raw results" for each option. On the
left are the "A" answers only and on the right are the "B" answers only and the
effects they have, as well as I could measure them. The later shift magnitudes
may be off slightly. The above solution leaves your morality at Neutral +4 with
all girls at Love - yay! You will have all the remaining Events now. Proceed.
********************************************************************************
For Informational Purposes Only
********************************************************************************
n-14 | n-5
1a 5 Dark Shift | 1B 3 Light Shift
Hilda - Like | ¯¯ Hilda + Like
Silvi - Like | Silvi + Love
Ryuryu + Love | Ryuryu - Like
|
n-10 | n-10
2a 4 Light Shift | 2B 5 Dark Shift
Hilda + Like | ¯¯ Hilda - Like
Silvi + Love | Silvi - Like
Ryuryu - Like | Ryuryu + Like
|
n-7 | n-14
3A 3 Light Shift | 3b 4 Dark Shift
¯¯ Hilda + Like | Hilda - Like
Silvi - Like | Silvi + Love
Ryuryu + Love | Ryuryu - Like
|
n-3 | d+5
4a 4 Light Shift | 4B 5 Dark Shift
Hilda + Like | ¯¯ Hilda - Like
Silvi - Like | Silvi + Love
Ryuryu + Love | Ryuryu - Like
|
n-9 | n-14
5a 6 Dark Shift | 5B 5 Light Shift
Hilda - Like | ¯¯ Hilda + Like
Silvi - Like | Silvi + Love
Ryuryu + Love | Ryuryu - Like
|
n-5 | d+3
6A 4 Light Shift | 6b 3 Dark Shift
¯¯ Hilda + Like | Hilda - Like
Silvi - Like | Silvi + Love
Ryuryu + Love | Ryuryu + Neutral
|
n-11 | n-12
7a 6 Dark Shift | 7B 5 Light Shift
Hilda + Like | ¯¯ Hilda + Like
Silvi - Like | Silvi - Love
Ryuryu - Love } Ryuryu - Neutral
|
n-14 | n-6
8A 3 Dark Shift | 8b 6 Light Shift
¯¯ Hilda - Like | Hilda + Like
Silvi + Like | Silvi - Love
Ryuryu - Love | Ryuryu + Neutral
|
n-9 | n-9
9A 5 Light Shift | 9b 3 Dark Shift
¯¯ Hilda + Like | Hilda + Love
Silvi - Like | Silvi + Love
Ryuryu + Love | Ryuryu - Neutral
_____________________|_____________________
All "A" answers puts | All "B" answers puts|
you a little far to | you a little far to |
Dark and leaves two | Dark and Ryuryu is |
girls at Like. Fail.| Neutral. No good. |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Event.
And it's the last of the generation! Well, if you didn't follow a guide it is.
Here is where you Finally retrieve Ellis and put a hurt on Vashtor. Sadly, once
you trick him to get Ellis free, he 'delegates' the battle to, The Dark Knight?
Well, it's a Gurg and it LOOKS like the Dark Knight so, there's no difference to
me. As you can imagine, this might not be easy. You can use Ellis if you want.
Enemy: Lv. 71 Gurg (Generation Crystal/Orichalcum/Three Stars/Meteorite Sword -
Ring of Inability)
As with other bosses, many of his Skill Slots are populated with Combo Skills to
severely harm your party. Anything that absorbs or blocks Dark elemental stuff
may save you a little headache (he never used Grand Cross on me). After I took
his "drops" I set about taking him down. I had Leonhardt on point for his Parry
and Zerva in the rear to tie people together, as the 'wings' moved back 1 step.
With full AP and only Dazzle Blade, I unloaded everything on him and, got him to
25% of his HP (Parry). After 2 more rounds and a couple deaths I had enough SP
(Round 6 maybe?) to use Deadly Drive, Water Dragon, Sidewinder, Calamity Blast,
Howling Blade, Dazzle Blade, Gore Crush, Earth Nova (OKed in the middle) and the
few Skills I had remaining for the win. You get 24 PP to add to your total.
The post-battle scene merely sets up coming events. Speaking of which, two new
Events have popped up for you before you tie the knot. Take care of those for
Gallery images and any other business you have then make for the spire. There's
a shortcut available if you don't want to 'warp' there. Clean-up time.
____________________
MERCHANT CITY TEGEA:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Event.
A mildly interesting scene to add Qua's image, number 99, to the Gallery.
_____________
TENEDOS CITY:
¯¯¯¯¯¯¯¯¯¯¯¯¯
Event.
Ah, the feminization of Hildegard! Also mildly interesting and amusing, you get
image 86 afterward. Finally it's time to marry, and die (sounds familiar). But
this would be a good time to clean up any Titles which might require fighting on
the field, like #63, Opposer of the Dark. Back to Generation 3 for no more than
3 Goblin Mages and 3 battles here for 5 Orc Mages (I never got 3 in a battle).
_________
ENHAMBRE: 66/72 Turns
¯¯¯¯¯¯¯¯¯
Event.
"Here come the brides". All you need to do is choose one. I still like swords
so I pick Hilda. Assuming all 3 girls Love you, or even if they just Like you,
you can Save and marry each of the girls you do not want to bear your son, get
the Title for each, reset and finally marry your preferred spouse. If you plan
to play the game at least three times then you can just marry your favorite this
time. Enjoy the scenes here and the start of Generation 5 and remember to come
back to this continent for the last quest area. Congratulations! You're dead.
To get here you must have finished the generation and returned to Halulu Atea to
get the Event that opens the path. Since you did that, please, enter and loot.
Note that Tresor Island has 'warp points' like Frozen Woods in Gen 3, they just
don't "loop". I'll handle it and the associated areas separately.
It's very similar looking to Generation 3's Trum Coast Area 2, until you use the
nearest exit. There are no chests here so take either that exit or the SE one.
This guide is taking the near exit, up the steppes, if you care to follow. In
an ATTEMPT to avoid confusion, I designate this 'sub-area' B. It has 3 areas.
-----------------------
Area B1 - The Dry Hub
Enemies: Lv. 64 Iron Golem (Iron Gear/Orich. Ore/Mugen's Claw - Iron Gear)
Lv. 65 Flame Knight (Element of Flame/Orichalcum Ore/Sarnga - O. Ore)
Lv. 69 Living Dead (Plumage of Anubis/Orich. Ore - Plumage of Anubis)
Lv. 74 King Werewolf (Chipped Statue/Orichalcum Ore - Chipped Statue)
A unique area!!! It's sort of an anti-Oasis. There are 3 chests here and FOUR
exits! You entered from the NW so grab the NE chest for a BARDICHE on your way
to the next area. I get the other chests when I come back here very shortly.
Area B2 - Peninsula
Enemies: Lv. 65 Flame Knight (Element of Flame/Orichalcum Ore/Sarnga - O. Ore)
Lv. 69 Living Dead (Plumage of Anubis/O. Ore - Plumage of Anubis)
Lv. 74 King Werewolf (Chipped Statue/Orichalcum Ore - Chipped Statue)
Lv. 77 Golden Bat* (Orichalcum Ore/Shiny Fang - Orichalcum Ore)
*Can't Steal
This is another unique area, and a dead-end with 2 chests. Grab the first for a
GLADIUS then the second for a SWORD OF KINGS. Head back to The Hub and exit SE.
You can NOT Steal, in any form, from the Golden Bat. It's a good idea to catch
a few of them and trade them for their weapon (Einphantom) at the Monster Guild.
(Try putting them to sleep if you have trouble getting them to 5% Max HP.)
Area B1 - The Dry Hub
Go to the SW for a RESIST FRAME from the chest. Do Not use the nearby exit yet.
It leads to Area 3 in the main section and you have no reason to be there now.
Head east to collect a THREE STARS from the last chest and take this SE exit.
Area B3 - The Cliffs
Enemies: Lv. 64 Iron Golem (Iron Gear/O. Ore/Mugen's Claw - Iron Gear)
Lv. 67 Black Dragon (O. Ore/Black Dragon Scale - Black Dragon Scale)
Lv. 74 King Werewolf (Chipped Statue/Orichalcum Ore - Chipped Statue)
Lv. 76 Titan (Orichalcum Ore/Pulse of Earth - Pulse of Earth)
Lv. 77 Golden Bat* (Orichalcum Ore/Shiny Fang - Orichalcum Ore)
Another Unique Area! Will wonders never cease? Jump down the steppes and head
east for a chest with RUSH BEAT then further east to get a MAGIC HAND. At this
point you *could* return to where you entered, but that area is clear. Instead,
jump all the way to the bottom and take the shortcut (warp) to the dead-end far
area of Tresor Island. You can explore the other passages on your way back, or
later, if you want to farm some enemies.
-----------------------
Area 2 - The End?
Enemies: Lv. 67 Black Dragon (O. Ore/Black Dragon Scale - Black Dragon Scale)
Lv. 69 Troll (Orichalcum Ore/Great Mallet - Great Mallet)
Lv. 70 Great Sorcerer (Grand Grimoire/Orichalcum Ore - Grand Grimoire)
Lv. 75 Death Crab (Aqua Stone/Orichalcum Ore - Aqua Stone)
IF you go back through the portal you'll be taken directly to B1 at the SW exit.
Don't. There is a chest with a SHADOW STING on the eastern side of the steppes
upon which you're standing. Collect that then jump down and head west since the
"exit" to the east is not an exit. This is remarkably similar to Area 4 of Trum
Coast, except for the 'false exit' behind you. Exit west for Area 3.
Area 3 - The Shore
Enemies: Lv. 63 Giant Squid (Orichalcum Ore/Squid Tentacle - Squid Tentacle)
Lv. 69 Troll (Orichalcum Ore/Great Mallet - Great Mallet)
Lv. 75 Death Crab (Aqua Stone/Orichalcum Ore - Aqua Stone)
No, you didn't wrap back around. This is just a virtual clone of Area 2. There
are no chests here and the exit up the central steppes warps back to B1 at the
SW access, just like in Area 2! Since there's nothing remaining there, exit SW.
Area 4 - Tropical Paradise
Enemies: Lv. 63 Giant Squid (Orichalcum Ore/Squid Tentacle - Squid Tentacle)
Lv. 65 Ice Knight (Element of Ice/O. Ore/Soul Sucker - O. Ore)
Lv. 66 Gorgon (Poisonous Snake/O. Ore - Poisonous Snake)
Lv. 67 Black Dragon (O. Ore/Black Dragon Scale - Black Dragon Scale)
Lv. 70 Great Sorcerer (Grand Grimoire/Orichalcum Ore - Grand Grimoire)
Looks like Trum Coast Area 3. Grab the chest on the waterfront for SQUARE CROSS
and ignore the raised tree platform since it has no chest. Exit to the east and
find yourself back at the Entrance. Exit east from there to get out. Gen 5, Ho!
OPENING:
¯¯¯¯¯¯¯¯
As opening scenes go, this is fairly simple. Unique in this generation is that
you can use ANY party member and level them as you please because there will be
no one to 'revive' at the end, this is the last generation! I still happily use
my Generation 1 characters, particularly Ellis for her impressive reach. Skills
and strategies I suggest are based on that party and equipment. For the record:
Leonhardt - *Dainslaif/Byakko's Bracelet/Beast Sense (or equivalent sword)
Borgnine - *Genbu's Gauntlet/True Emblem/Suzaku's Ring
Fyuria - *Blood Red/Three Stars/Ring of Fate
Winfield - *Quickrain/Three Stars/Ring of Fate
Zerva - Crescent Moon/Ice Fang/Ring of Fate
Ellis - Magic Blade/E.O.M./Angel Wing (or Angel Halo)
(to use Earthquake use a different weapon or swap in Yayoi/Arbol/Vira-Lorr...)
*Accidental smithing
All gear is at max enhancement level and many augments are on each member. All
are level 70 or higher, have been developed to have uniform statistics and have
used a PoV at the "appropriate" point. Prepare your party and head out.
And, if you're observant, you'll notice there's no more Horoscope service. Also
missing are any girls in your 'affection window'. All that varies anymore is
your morality and you just want to keep that in the Neutral range, mostly. Yay!
Note:
By now you certainly should have gained the ability to use Meltdown, whether you
have the book for it or not (Gravity + Atomic Hole). I'm sure it's been used on
you by now. It reduces ALL Stats and has a Dark component. Use it against your
tougher foes to soften them up if you can't destroy them with brute force alone.
Generation 5 Enemies (wow!)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Gorgon (10) Field (use Danakil Great Fen/Tresor Island)
Flame Knight (15) Field (use Danakil Great Fen/Tresor Island)
Ice Knight (15) Field (use Danakil Great Fen/Tresor Island)
Demon Whip Uttara Kulu Quest Area 1
Great Sorcerer (10) Uttara Kulu Quest Area 1
Living Dead (20) Uttara Kulu Quest Area 1
Goblin King (20) Uttara Kulu Quest Area 1
Orc Lord (15) Uttara Kulu Quest Area 1
Dark Spirit (8) Uttara Kulu Quest Area 2/4/7
King Werewolf (6) Uttara Kulu Quest Area 2/3/4/5
Master Skeleton(10) Uttara Kulu Quest Area 2/3/5/6
Nekomata (10) Uttara Kulu Quest Area 3/4
Light Spirit (8) Uttara Kulu Quest Area 4/5/7
Devil (5) Uttara Kulu Quest Area 6/7
Troll (10) Uttara Kulu Quest Area 6
Mist Dragon (6) Field (use Danakil Great Fen)
Death Crab (20) Field (use Tresor Island)
Titan (20) Field (use Tresor Island)
Golden Bat (20) Field (use Tresor Island)
Bloody Beast (20) Helmos Mountains Quest Area 1/2/5/6
Lesser Demon (12) Helmos Mountains Quest Area 1/2/5/6
Rune Master Helmos Mountains Quest Area 1/2/5/6
Diabolos (10) Helmos Mountains Quest Area 3/4
Magic Warrior Helmos Mountains Quest Area 3/4
Medusa (15) Helmos Mountains Quest Area 5/6; Larohenga Q. A. 1-6
*Dark Knight (10) Deep Forest Naruvia Quest Area 1/3/5
*Gold Dragon (5) Deep Forest Naruvia Quest Area 1/7
*Greater Devil Deep Forest Naruvia Quest Area 1/2/5
*King Slime Deep Forest Naruvia Quest Area 1/4
*Arc Knight (10) Deep Forest Naruvia Quest Area 2/4/5
*Death Knight Deep Forest Naruvia Quest Area 2/5
*Rakshasa (20) Deep Forest Naruvia Quest Area 2/3/6
*Angel Knight (30) Deep Forest Naruvia Quest Area 3/6
*Luijt (1) Deep Forest Naruvia Quest Area 3/6; Larohenga Q. A. 5/6
*Titania (20) Deep Forest Naruvia Quest Area 3/4/6
*Evil Dragon (5) Deep Forest Naruvia Quest Area 4/7
*Griffin (10) Deep Forest Naruvia Quest Area 6
*Hiyokomushi Deep Forest Naruvia Quest Area 6
*Guardian Deep Forest Naruvia Quest Area 7
*Master Golem (15) Deep Forest Naruvia Quest Area 7
*Ring Dragon Deep Forest Naruvia Quest Area 7
Dark Mage (12) Larohenga Deserts Quest Area all
Lizard Lord (15) Larohenga Deserts Quest Area all
Dragon Zombie (10) Larohenga Deserts Quest Area 5-11
Wraith (20) Larohenga Deserts Quest Area 5-11
Ogre (5) Field
Silver Dragon (10) Field
*I listed the DLC quest area before the end because, it appears before the end.
It's also the order in which I take it. Risky, but it provides quick leveling,
lots of items and monsters for combining to trade for outstanding weapons which
can be converted into top-level augments. Also, some of the best party weapons.
[Raywen Moor]
Enemies: Lv. 65 Flame Knight (Element of Flame/Orichalcum Ore/Sarnga - O. Ore)
Lv. 65 Ice Knight (Element of Ice/O. Ore/Soul Sucker - O. Ore)
Lv. 66 Gorgon (Poisonous Snake/Orichalcum Ore - Poisonous Snake)
___________
MALENA WAY:
¯¯¯¯¯¯¯¯¯¯¯
Event.
Your first one comes quickly this time. To make matters simple, you don't have
any decision to make. Auto or Skip through the scene and press on. You receive
Esoteric Book XXII and the Hell's Banquet battle formation for your trouble. Oh
yes, you also get - DYSHANA! :) It's about time she pitched in. Check Titles.
[Warrabool Plain]
Enemies: same as above.
________
LIMBURG:
¯¯¯¯¯¯¯¯
Event.
Oh Yay, fast and furious. And it's another for exposition purposes only. Not
even a reward for viewing it, humph. Use the town if you need to then move on.
Event.
This is getting old fast. At least there's something TO this one! One round of
fighting against 6 foes. And, it's not a forced Surprise Fight, so there's that
going for us. Gear up and go. The Husward dying will *not* end the fight.
The only thing anyone drops that I can't currently make is the O-Bracelet, and
that should be coming soon. I did make sure to OK everyone so I got 2 bracelets
and the Dragon Ring, and I snagged the Jamadhar. Don't leave the Husward in the
game too long or he'll just keep killing 1 to 4 members at a time, until he has
the SP to lay waste to the party, unless they spread out so far that using items
on the dead will be difficult. You get 12 PP and Events popping up for the win.
__________
LIMBURG 2: 4 Turns
¯¯¯¯¯¯¯¯¯¯
Event.
It's just story stuff. No decisions, no rewards, enjoy then move on.
_______
ELBLAG:
¯¯¯¯¯¯¯
Event.
Another story event, but this time you gain a traveling companion, and Esoteric
Book XXIII and Full Rein Force (so many battle formations I'll never use...).
It also gets you another Title, well your companion does, just like Dyshana, and
another entry in the Gallery as you might have suspected. Enjoy, then move out.
__________
LIMBURG 3:
¯¯¯¯¯¯¯¯¯¯
Event.
Wow. If you think THIS is a load of Events, just wait until this one's over.
After the scene you have 3 routes open to you. All must be completed and order
isn't "crucial", except that there are a couple Events on the lower path that go
away if you take too long to get to them. I recommend the southern path first.
[Gabov River Road]
Enemies: Lv. 69 Living Dead (O. Ore/Plumage of Anubis - Plumage of Anubis)
Lv. 70 Demon Whip (Poisonous Stem/Orichalcum Ore - Poisonous Stem)
Lv. 70 Great Sorcerer (Orichalcum Ore/Great Grimoire - Great Grimoire)
A new enemy, and it absorbs Earth. Shame, since I like Earthquake so much, and
Borgnine is wearing Genbu's Gauntlet. Anyway, the other enemies are in a Quest
Area so I try for the Demon Whips. Get to the Event before Turn 11 or you lose
it, and nobody wants that.
Event.
It's a fairly long scene that, as far as I can tell, adds nothing to your game.
Still, it is an Event you can "do" so, why not? I continue south at the end.
[Hooknarl Road]
[Lilycia's Windmill Road]
Enemies: same as above
_________
KUTURGUR:
¯¯¯¯¯¯¯¯¯
Event.
Ok, this one has some substance to it. It's a three round battle with non-human
enemies. The introductory scene seems only to make sense if you did the Events
in a different order, unless I missed Fer leaving the group somehow. Anyway...
there are two of each enemy in all three rounds so, Steal (or Hold Shot) away.
Round 1.
Enemies: Lv. 65 Orc Mage (Rec. Grass/Mithril/Rec. Herb/Cure All - O. Ore)
Lv. 66 Bull Orc (E. of Flame/Mithril/O. Ore/Rec. Herb - Orichalcum)
Lv. 67 Goblin King (Crimson Attack/O. Ore/Rec. Herb/V. of Life - Oric.)
Round 2.
Enemies: Lv. 65 Orc Mage (Mithril/Rec. Grass/Rec. Herb/Crimson Edge - O. Ore)
Lv. 67 Goblin King (Icicle Attack/O. Ore/Rec. Herb/V. of Life - Orich.)
Lv. 68 Orc Lord (Nightmare/O. Ore/Rec. Herb/V. of Life - Orichalcum)
Round 3. (Surprise!)
Enemies: Lv. 67 Goblin King (Lightning Attack/O. Ore/Rec Herb/V of Life - Oric.)
Lv. 68 Orc Lord (Nightmare/O. Ore/Rec. Herb/V. of Life - Orichalcum)
Lv. 69 Garvel (Rec. Grass/O. Ore/Rec. Herb/Unic. Horn - O-Bangle)
When you're finished robbing the horde you get 12 PP and a scene, naturally. It
is a short soliloquy by Vashtor, apparently pumping himself up. I'm not scared.
[Lazart Pass]
[Blugran Sea Route]
Enemies: Lv. 69 Living Dead (O. Ore/Plumage of Anubis - Plumage of Anubis)
Lv. 70 Demon Whip (Poisonous Stem/Orichalcum Ore - Poisonous Stem)
Lv. 70 Great Sorcerer (Orichalcum Ore/Great Grimoire - Great Grimoire)
Event.
This is another one of those, in my opinion, pointless and uneventful Events. I
suppose it's a pleasant distraction from fighting but, there are a LOT of Events
so I'd prefer they all have a true function. Anyway, two more await. Onward.
[Deyon Alley]
Enemies: Lv. 69 Troll (Orichalcum Ore/Great Mallet - Great Mallet)
Lv. 69 Living Dead (O. Ore/Plumage of Anubis - Plumage of Anubis)
Lv. 70 Demon Whip (Poisonous Stem/Orichalcum Ore - Poisonous Stem)
Lv. 70 Great Sorcerer (Orichalcum Ore/Great Grimoire - Great Grimoire)
___________
DALNIA WAY:
¯¯¯¯¯¯¯¯¯¯¯
Event.
A-HA! Finally, a decision to make. And there are no affections to affect so it
can only alter your morality. This gives you latitude because the only morality
requirement from here out is that you be neither Light nor Dark (blue or purple)
so the answers I suggest will be those from the Wiki guide. I am Neutral +4 as
I come in here. You should be as well.
*1. Where is your accent from?: 7 Dark Shift to Neutral -3
2. How is Nastassja?: 10 Light Shift to Neutral +14
3. How were the other continents?: 4 Light shift to Neutral +8
All 3 choices lead to slightly different conversations after, but end the same.
The only reason I can see to suggest #1 is that you have a few Events coming up
where you have no option but to get Light Shifts so it'll be easier to stay near
the middle by going Dark now. Your choice though. I'm sure there are several
ways to get to the good end now but that's how I'm going this time.
Event.
Another Battle Event. This one is two rounds with a nasty 2nd, if only for the
large number of Goblin Kings accompanying the Husward. After a short scene you
have a chance to rearrange as you like.
Round 1.
Enemies: Lv. 67 Goblin King x3(Lightning Atk./O. Ore/Rec Herb/V of Life - Oric.)
Lv. 68 Orc Lord x2(Divine Attack/O. Ore/Rec Herb/V of Life - Oric.)
Lv. 69 Garvel x2(Rec Grass/O. Ore/Rec Herb/Moon Frag. - O-Bangle)
Round 2.
Enemies: Lv. 67 Goblin King x5(Storm Attack/O. Ore/Rec. Herb/V of Life - Orich.)
Lv. 73 Husward (Rec. Grass/O. Ore/Orichal./V. of Life - Damascus)
You get 10 PP and a 5 Light Shift (to Neutral +2) at the end of battle, and a
short scene. You're almost to the end of this path so, continue south.
[Tarkdy's Path]
Enemies: Lv. 69 Troll (Orichalcum Ore/Great Mallet - Great Mallet)
Lv. 69 Living Dead (O. Ore/Plumage of Anubis - Plumage of Anubis)
Lv. 70 Demon Whip (Poisonous Stem/Orichalcum Ore - Poisonous Stem)
Lv. 70 Great Sorcerer (Orichalcum Ore/Great Grimoire - Great Grimoire)
_______
LINGEN: 17 Turns
¯¯¯¯¯¯¯
Event.
A new king and more thanks. He certainly must want something. At least it's not
anything you weren't going to be doing anyway. You have a new spur to the north
to a new Event. Off you go.
[Redest Pass]
[Sazart Valley Way]
Enemies: same as above
____________
UTTARA KULU: 19 Turns
¯¯¯¯¯¯¯¯¯¯¯¯
Event.
This is a Quest Area Event. Your Event is into the quest area some way. After
you clear the tag it will remain a quest area where you may farm enemies/drops.
You can complete a few Titles after gaining access here. Try the Dark and Light
Spirits, Goblin Kings, Orc Lords, etc. Run back to Generation 3, Frozen Wood to
pick up any missing Earth/Thunder/Wind Spirits (Area 2).
Area 1.
Enemies: Lv. 66 Goblin King (Charm Herb/Rec Grass/O. Ore/S. of Life - O. Ore)
Lv. 69 Living Dead (O. Ore/Plumage of Anubis - Plumage of Anubis)
Lv. 70 Demon Whip (Poisonous Stem/Orichalcum Ore - Poisonous Stem)
Lv. 70 Great Sorcerer (Orichalcum Ore/Great Grimoire - Great Grimoire)
Lv. 71 Orc Lord (O. Ore/Rec. Grass/Charm Herb/S of Life - O. Ore)
It's a fairly familiar area (Kaystros Mountain Area 4 - upper tier) without any
chests. Make your way to the top and exit in the NW.
Area 2.
Enemies: Lv. 74 Dark Spirit (Dark E./Refresh Herb/O. Ore/V of Life - O. Ore)
Lv. 74 King Werewolf (Orichalcum Ore/Chipped Statue - Chipped Statue)
Lv. 75 Master Skeleton (Necro Stone/Orichalcum Ore - Necro Stone)
This looks like the entrance of Kaystros Mountains, way back in Generation 1, if
you came in from the back, sort of. Run NW and cross the far bridge on the left
to Area 3 straight ahead, a dead-end, for some treasure, then return. There's a
chest NE of this exit with a SHINY FANG that you can get now or when come back.
Area 3.
Enemies: Lv. 73 Nekomata (Bell of Requiem/O. Ore - Bell of Requiem)
Lv. 74 King Werewolf (Orichalcum Ore/Chipped Statue - Chipped Statue)
Lv. 75 Master Skeleton (Necro Stone/Orichalcum Ore - Necro Stone)
You WILL fight in here. It's just too far in and out to avoid it. Collect the
treasures clockwise from the bottom for FORBIDDEN TOME IV (the LAST!), INT UP+
and a CLAIRVOYANCE. Go back to Area 2, get the chest NE of your position if you
didn't before, then cross to the middle and use the other bridge to find Area 4.
Area 4.
Enemies: Lv. 73 Nekomata (Bell of Requiem/Orichalcum Ore - Bell of Requiem)
Lv. 74 King Werewolf (Orichalcum Ore/Chipped Statue - Chipped Statue)
Lv. 74 Dark Spirit (Dark E./Refresh Herb/O. Ore/V. of Life - O. Ore)
Lv. 74 Light Spirit (E. of Light/Ref. Herb/V. of Life/O. Ore - O. Ore)
To the east and down there's a chest with a RESIST FRAME under the 'cliff' and a
VESSEL OF LIFE in the SE dead-end. Jump up the steppes toward the entrance and
keep going up until you find Area 5 in the NE corner. You MAY avoid fighting in
here if you dropped off the cliff to get the chests but, if you took the steppes
you will be fighting - unless you duck back into Area 2! Go healed into Area 5
for a forced fight - the Event!
Area 5. EVENT
Well, you found the Harpuia. I guess it's time to save her now. Rex and party
to the rescue! There are two (weaker versions) of each enemy in this fight.
1st Visit
Enemies: Lv. 72 King Werewolf (Chipped Statue/O. Ore - Chipped Statue)
Lv. 73 Master Skeleton (Necro Stone/Orichalcum Ore - Necro Stone)
Lv. 74 Nekomata (Bell of Requiem/O. Ore - Bell of Requiem)
These enemies are basically the same as wild monsters. Watch out for their AoE
skills and what they absorb. Their drops are the same so waste them as fast as
you like. You get 10 PP and a scene when you win. Welcome Murmina to the crew.
You add Esoteric Book XXIV to your collection, All Reduced (another field) and
Title #89 when you get back to town.
Heal up after that battle and run up the steppes through the area. There are no
chests here. Exit at the top to Area 6. (exit and Save if you need)
Return Visits
Enemies: Lv. 74 King Werewolf (Chipped Statue/O. Ore - Chipped Statue)
Lv. 74 Light Spirit (E. of Light/Ref. Herb/V. of L./O. Ore - O. Ore)
Lv. 75 Master Skeleton (Necro Stone/Orichalcum Ore - Necro Stone)
Bound up the steppes and stay east to grab a chest with a CRIMSON EDGE then go
back down, staying west (fighting is highly likely) to reach the exit to Area 7.
This is basically area B3 (from the bottom, up) of Tresor Island from Gen 4.
Area 7.
Enemies: Lv. 74 Dark Spirit (Refresh Herb/Dark E./V. of Life/O. Ore - O. Ore)
Lv. 74 Light Spirit (Ref. Herb/E. of Light/V. of Life/O. Ore - O. Ore)
Lv. 78 Devil (Orichalcum Ore/Command Stone - Command Stone)
Don't worry about that chest, you'll get there shortly. Jump down, wrap around
and go up for the other chest with the O-KNUCKLES, then hop up east and run all
the way back for the first chest (you will be fighting). Jump off the cliff and
continue to the back for SECRET ARTS XVII - the Last One! Go get Title #29, but
be careful, I could only jump off the platform SW of the rock formation, in the
corner. One more Event in this quadrant then you can go north - yay.
********************************************************************************
**NOTES**
For whatever reason, when I exited Area 7 of Uttara Kulu after getting Murmina,
NONE of the damage taken in my last fight was restored! Even after entering the
town of Lingen I was in poor health. Walking into Uttara Kulu and immediately
back out healed me to full. Be careful after the Quest/Event before you go on.
Also, now that you have the last Forbidden Tome, you may 'resurrect' the last of
you characters. If you like, you may now form the party I prefer for conquering
the Boundary Plane. I continue to use my Generation 1 party until I get to that
point, then grind the other heroes for levels. If you haven't made a "tank" by
then, I suggest a Luijt (Angel + Murcane [numerous ways to create]) for safety.
Boundary Plane party: final 4 Heroes, Winfield and Luijt.
********************************************************************************
[Acktul Cliff]
Enemies: Lv. 66 Goblin King (Charm Herb/Rec. Grass/O. Ore/S. of Life - O. Ore)
Lv, 68 Mist Dragon (O. Ore/Slumberland Flower - Slumberland Flower)
Lv. 71 Orc Lord (Rec Grass/Charm Herb/O. Ore/Stone of Life - O. Ore)
Event.
It's a Battle Event. By this guide, there are 3 rounds ending with a tough pair
and the standard Save option between rounds. There's a short strategy session
before the 1st Round. Gear up and take it to them. (Morality: Neutral +2)
You're treated to a scene after the 2nd Round. Murmina, assuming you have her,
flies toward trouble so you must chase after her. Another goofy battle field...
but a pretty backdrop for the 'final confrontation'. To Victory!
If you manage to OK both these behemoths, Congratulations! It takes some effort
but can be done. You get a scene after battle, foreshadowing your coming battle
with Vashtor, and 36 PP! Beatrice hangs back a moment for some reason, maybe a
feeling? Looks like she had good cause. :( You also get a 5 Light Shift IF you
followed this guide. (Because I'm greedy I finished Round 3 at Rank F.) In all,
I collected 3 O-Blades, 3 Orichalcum Spears, 2 Orichalcum Swords, 1 Vessel of
Life, 2 Marfile Seeds, 1 Triple Feather, 1 Resist Frame and the Clairvoyance.
This completes this leg of your journey. According to Smurgledwerf's Wiki guide
you should now take the 'northeast' path from Zeleia Fortress. Since it has an </pre><pre id="faqspan-10">
Event in the field, I'll go along with that, before it goes away. Off we go.
[Seryale Plain]
[Guardian Road, South]
Enemies: Lv. 69 Living Dead (O. Ore/Plumage of Anubis - Plumage of Anubis)
Lv. 70 Demon Whip (Poisonous Stem/Orichalcum Ore - Poisonous Stem)
Lv. 70 Great Sorcerer (Orichalcum Ore/Great Grimoire - Great Grimoire)
Event.
And there's a decision for you to make. :) Poor Murmina is tortured by the loss
of her clan and sets herself apart, to train. She seems to be inconsolable. It
is up to you to decide how to handle her now. I start at Neutral +7.
1. Stop her: 10 Light Shift to Light +3
Since affections are no longer a concern, all you need to consider is
morality. This runs a little far to the Light and only by taking too
many turns or choosing differently down the line can you get back to
the neutrality you need for a few of the Events to appear. Try again.
2. Ask her: 3 Light Shift to Neutral +10
This might fit the bill. You are still Neutral, but the next 2 Events
which offer no choices give Light Shifts so, plan ahead if you opt for
this course of action. I'm taking option #3.
*3. Promise: 7 Dark Shift to Neutral!
Well, this is certainly as 'middle of the road' as you can get, giving
you the greatest freedom in future Events. This is how I proceed.
You may wish to Save and watch all three results play out but no matter the path
you take, you get Gallery Image 114 of Murmina in the rain. For the record, I
have absolutely NO idea where we got images 28 and 30, but I presume it was in
this generation. I should keep better track... Onward.
[Guardian Road, North]
Enemies: Lv. 69 Troll (Orichalcum Ore/Great Mallet - Great Mallet)
Lv. 69 Living Dead (O. Ore/Plumage of Anubis - Plumage of Anubis)
Lv. 70 Demon Whip (Poisonous Stem/Orichalcum Ore - Poisonous Stem)
Lv. 70 Great Sorcerer (Orichalcum Ore/Great Grimoire - Great Grimoire)
Event.
Another Battle Event for you. It consists of 3 rounds and if you're missing any
upper level magic Skills for some reason, here's your chance to Steal some. Get
greedy at your own peril though. In the last round the Husward doesn't actually
have anything you can't get with TP or gold. I have tons of each. Endure the
scene then enter the fray. Odd that you appear to be outside...
Round 1.
Enemies: Lv. 67 Goblin King x4(Crimson Attack/O Ore/Rec Herb/V of Life - Orich.)
Lv. 68 Orc Lord x2(Gaia Attack/O. Ore/Rec. Herb/V. of Life - Orich.)
Round 2.
Enemies: Lv. 68 Orc Lord x4(Dark Ray/O. Ore/Rec. Herb/V. of Life - Orichalcum)
Lv. 69 Garvel x2(Rec. Grass/O. Ore/Rec. Herb/Divine Br. - O-Bracelet)
Round 3.
Enemies: Lv. 67 Goblin King x2(Icicle Attack/O. Ore/Rec. Herb/V of Life - Oric.)
Lv. 68 Orc Lord x2(Ray/O. Ore/Rec. Herb/Vessel of Life - Orichalcum)
Lv. 73 Husward (Rec Grass/O. Ore/Orich./V of Life - M. Stone Piece)
Nothing too difficult or surprising. Aside from the loot you pilfered, you get
10 PP, a 6 Light Shift and a scene at the end. They give you your next target,
Centan, what was a Shop when you entered Lyoness but is now an Event. Head out.
[Shussburg Wooden Pass]
Enemies: Lv. 69 Troll (Orichalcum Ore/Great Mallet - Great Mallet)
Lv. 69 Living Dead (O. Ore/Plumage of Anubis - Plumage of Anubis)
Lv. 70 Demon Whip (Poisonous Stem/Orichalcum Ore - Poisonous Stem)
Lv. 70 Great Sorcerer (Orichalcum Ore/Great Grimoire - Great Grimoire)
_______
CENTAN: 31 Turns
¯¯¯¯¯¯¯
Event.
Another useless King and another mission for your tiny crew where an army fears
to go. And I'll bet you thought you knew where you were going next, right? Not
just yet. A new and short path has opened so make for Vatna to slay the beasts.
[Norace Plain]
[Buleuz Way]
Enemies: Lv. 66 Goblin King (Charm Herb/Rec. Grass/O. Ore/S. of Life - O. Ore)
Lv. 68 Mist Dragon (O. Ore/Slumberland Flower - Slumberland Flower)
Lv. 71 Orc Lord (Charm Herb/Rec. Grass/O. Ore/S. of Life - O. Ore)
______
VATNA: 33 Turns
¯¯¯¯¯¯
A piece of advice. In the second round of fighting the enemies will FREQUENTLY
toss your party around like ragdolls. To keep from having to find a way to your
fallen comrades to revive them, I suggest equipping a Resist Burst on as many as
you can. I'm using 4.
Event.
How about that, a Battle Event without a preliminary scene. This is two rounds
of tough fighting, especially the second. Be certain to finish the first round
healed and don't worry too much about stealing until the second. Have plenty of
items and Skills to revive and restore your party - you'll need them. Attack!
Here's that scene. Well, better late than never? Oh what unholy HELL is This!?
Worst battlefield, Ever. I have no suggestions for this with ANY party, but got
lucky with my Gen 1 crew. Check the stats for these foes in the Bestiary. They
have more Combo Skills than basic ones. I go for 'Magic' Gurg first because, he
scares me more. (In reality I should have, but he was less "convenient".)
Round 2.
Enemies: Lv. 83 M. Gurg (Orich./INT Up/Marfile Seed/Mist Wand - Material Sword)
Lv. 83 P. Gurg (Orich./VIT Up/Marfile Seed/Tyr's Fang - Kaiser Sword)
They're fast, they're tough and they're relentless. Spread out as much as you
can, while staying connected. I only suffered 1 Game Over until I succeeded but
it was a Rank H victory and I only pilfered what I really wanted - both Stat Ups
and all four weapons. Of course, I ran out of Grass AND Fragments of Life, but
those are cheap to replace. ANYway, you get 36 PP and a scene for your trouble.
What do you have to DO to KILL those buttheads? Well, at least you're done with
them for Now. Restock at Centan or Limburg before making your way to the final
Event, at present. Head west of Zeleia Fortress when you're ready. If you need
to level for any reason, hit Uttara Kulu in the south. Ready, let's go.
NOTE:
In a subsequent replay, I witnessed *12* Game Over screens before I was able to
replicate my previous success! Make sure everyone has at least 1 Skill thay can
cast on themselves to raise SP, beyond what your deaths give you. I seriously
over-loaded on these guys for the OKs, like all 3 of Leo's Extras AFTER Calamity
Blast, Extra Stream, Flame Mist, Dazzle Blade, Sidewinder and Hold Shot! I did
that to both Gurg, finishing with a Rank I (highest possible) win for 25% bonus.
[Keledevol Way]
[Dyan's Small Deserts]
Enemies: Lv. 66 Goblin King (Charm Herb/Rec. Grass/O. Ore/S. of Life - O. Ore)
Lv. 68 Mist Dragon (O. Ore/Slumberland Flower - Slumberland Flower)
Lv. 71 Orc Lord (Charm Herb/Rec. Grass/O. Ore/S. of Life - O. Ore)
Hey, nice change of scenery, although calling this a 'small desert' is a bit on
the understated side. Stock up on items and use any EP that will help you for
the coming Event battle, then proceed.
___________
VOL TUANOR: 37 Turns
¯¯¯¯¯¯¯¯¯¯¯
Event.
This is a variable Event Battle. If you've followed this guide and my advice of
not fighting in blue Battle Spots then you'll have 2 rounds of fighting followed
by a Light Shift. If you've recorded more than 55 Turns in this generation, you
have 2 different rounds of fighting and a Dark Shift (thanks to Smurgledwerf).
I don't use extra Turns on the field so you'll only find the first option below.
After the scene you get your pre-battle prep option then a Surprise Fight. You
can try for a favorable dispersion if you like but I just go with it. Be sure
you Save in a new spot so you don't get stuck in Battle with no fallback.
Round 1.
Enemies: Lv. 70 Goblin King x3(Rec Grass/O. Ore/Rec Herb/Cure All - Orichalcum)
Lv. 71 Orc Lord x2(Rec Grass/O. Ore/Rec Herb/Sanctuary - Orichalcum)
Lv. 72 Garvel x2(Rec Grass/O. Ore/Rec Herb/Moon Frag. - Aura Ring)
Lv. 75 Husward (Rec Grass/O. Ore/Orich./V of Life - Lapis Noster)
A second Round, a second scene. I hope you were healed at the end. After a few
futile warnings, arrange your best team on yet another unfortunate battlefield.
I have no good suggestions, but try to use Winfield, always. Also, your major
damage to these enemies will come from Physical attacks and combos. Their huge
Resistance stats will hamper your Magical abilities severely. Good Luck!
Round 2.
Enemies: Lv. 80 Lindwor x2(Orich./Max HP Up/Marfile Seed/Clairvoyance - INT Up+)
Lv. 83 Gurg (Orich./LUK Up/Marfile Seed/Resist Frame - VIT Up+)
Oh yes, they ALL regenerate 12% of their Max HP each round so, trying to whittle
them down then going for the OK is not very realistic. Also, they all have the
ability Accuracy so, quickly, Parry will fail you. Build SP while you Steal all
the stat boosts then get those OKs for more. Watch out for their Extras which
rob you of that hard-earned SP too. My first playthrough I used a couple Tier 3
Extra Skills and the combo Calamity Blast (not so effective) with a Genesis End
and Gore Crush to OK 1 Lindwor! And, I Finally had to give up on getting all of
the goodies. I used Steal to get the 3 status-up items then used my massive SP
stores to OK one Lindwor at a time, and finally the Gurg. I faced several Game
Over screens in a two hour period before I figured out a 'pattern' I could use.
It may be better to dispatch the Gurg first since he can manhandle the party and
you can 'block' the Lindwor because of their size, even without Hold Shot. That
cuts down on all of them linking up and dealing massive damage with combos. The
second round took me 23 minutes to get all 6 boosts so, again only 25% bonus. :(
When you manage to come out of this, you pick up a MASSIVE stash of Gold, EP and
EXP as well as 24 PP. My victory was a Rank I. As we all know by now, verified
by the ending scene - Gurg Don't Die! At least you chased it off, for now. The
epilogue with Vira-Lorr and Dyshana is a little peculiar. You get a Light Shift
of 6 to Neutral +12 and one final (to me, unclear) scene. Back to Zeleia.
Event.
Luckily, this is just a storyline Event. You get your next destination and two
new Events. Take the close one, then choose a path to the far one. I take the
long route, through Uttara Kulu and Kaluni Kahla. You can hit the other spots
before ending the game. Ok, on with the program...
__________
LIMBURG 4: 39 Turns
¯¯¯¯¯¯¯¯¯¯
Event.
A Choice! But first, a pointless philosophical discussion among Ellis, Sharona
and Vira-Lorr, including a 'chick-fight' over who gets whom, all of them wanting
Rex! This is after they engage in a drinking contest, but that doesn't explain
my confusion. I must have missed some content, or my memory is failing me. In
any event, you must select a winner. Envelope Please. And the winner is...
*1. Vira-Lorr: 6 Dark Shift to Neutral +6
2. Sharona: 6 Dark Shift to Neutral +6
3. Ellis: 7 Light Shift to Light +5
Being Light will cost you an Event in a while so the only option I can rule out
is #3. Choosing either Vira or Sharona gets you to the same morality so it may
not matter whom you select. The Wiki guide says to pick Vira. It's your call.
Whomever your choose you get: 2 Magic Stone Piece; 2 Damascus; 2 Meteoric Iron;
50 PP. Enjoy the addition to your Gallery as well - yummy. Off you go, south.
I warp to Kaluni Kahla and go from there to save field fights, your call.
Enemies: Lv. 75 Death Crab (Aqua Stone/Orichalcum Ore - Aqua Stone)
Lv. 76 Titan (Orichalcum Ore/Pulse of Earth - Pulse of Earth)
Lv. 77 Golden Bat* (Orichalcum Ore/Shiny Fang - Orichalcum Ore)
*Can't Steal
You can farm all these creatures at Tresor Island at the end of Generation 4 if
you don't have enough for Titles after these Battle Spots. I skip the alternate
route mostly because there's a future Event at the clearing in the other path so
we'll be there eventually anyway. I clear the way now, and include all 4 spots
in the Total Turns for simplicity. Ladoga is next.
_______
LADOGA: 41/43 Turns
¯¯¯¯¯¯¯
Event.
This battle should seem familiar, and terrifying. It's a 2-Gurg fight, and it's
not going to be any easier than the last one, particularly if you want to pilfer
everything. I believe these are the same guys you *would* have faced if you had
'messed up' and arrived at Vol Tuanor with 55 Turns, except, they have different
drops. The OK items are the same and worth taking. A scene and crappy field...
Again the wise thing would be to take out the 'Magic' Gurg first but, I've never
been accused of being overly wise. I take whichever is more convenient. They
restore 12% of their Max HP every round so plan accordingly. In my eventual win
I used Winfield to Hold the Gurgs out of position, and out of reach for most of
their skills while using Ellis to vastly extend my reach. Link your party in a
wide pattern to avoid mass killings and the Game Over screen. And I DID get the
'Magic' Gurg out first, in my Rank *I* victory (I wanted everything). You get a
scene and 36 PP after you win. Once again your party are the defenders of the 3
Kingdoms... sigh. Will they EVER fight for themselves? The next Event awaits.
I warp to Vol Tuanor and save another 2 field spots on the way. You can to.
(optional)
[Kudin Wildland]
[Erichard Dune]
[Lazar Desert Oasis]
Enemies: same as above.
Those two spots are entirely optional. I skip them because those enemies can be
fought in quest areas. Go forward as you wish, but I 'warp' to Vol Tuanor.
Event.
It's a battle, and OH what a treasure trove of goodies! A short scene, then the
fight. Don't use Earth elemental skills or weapons because it absorbs Earth.
Luckily, he's all alone, but restores 12% of his Max HP each round. Good luck!
Enemy: Lv. 85 Ring Dragon
(Thunder Stone/VIT Up/Ring of Inability/Snow Wolf's Fang - Angel Halo)
It's a 24 PP reward, plus all the gear you could grab. That OK is tough due to
the dragon's very high DEF and RST stats. Hint: beef up the STR/ATK stats for
Leo and Borgnine and get their Tier 3 Extra Skills powered up. Shining Blaze is
AWEsome with an Attack of over 2300 but still needs lots of Skills to get there.
I used Shine Storm, Sidewinder, Calamity Blast(Ozone Heat/Dark Vanish), F-Burst,
Flame Mist, Dazzle Blade, Shining Blaze, Howling Blade then combos Genesis End,
Grand Chaos and Gore Crush. I got the OK on Howling Blade, thanks to augments.
The post-battle scene warns you repeatedly that the next one will be hard and to
prepare. May I say, Duh! The second part of the scene spills the beans as to
whom you'll be fighting soon. Finally! One more spot before the next Event. I
leave the connecting spots from the other fortresses for much later. The enemy
combatants are the same as below, available in quest areas.
[Lazar Desert, West]
Enemies: Lv. 75 Death Crab (Aqua Stone/Orichalcum Ore - Aqua Stone)
Lv. 76 Titan (Orichalcum Ore/Pulse of Earth - Pulse of Earth)
Lv. 77 Golden Bat* (Orichalcum Ore/Shiny Fang - Orichalcum Ore)
Lv. 77 Diabolos^ (Gem of Onyx/Orichalcum Ore/Mizuchi - Gem of Onyx)
*Can't Steal
^Resists Paralyze
Swipe a Mizuchi from a Diabolos if you don't want to make them in the Guild for
any reason. They are a little tough to OK but not like some of the boss fights
recently. They are in the Helmos Mountains Quest Area. One Event, coming up.
Event.
It's just a long scene with a decent amount of exposition. Another route opens
after Dyshana and Sharona conclude their discussion. Westward, Ho.
Event/Quest.
Like the Grugund Kingdom Event back in Generation 2, this is a quest area with
an Event battle and disappears after that battle is complete, with no exit until
then. Once you're in, you're in so if you want to play in here, go well stocked
and SAVE! Always keep one 'safety Save' in reserve in case you get stuck so you
don't lose any progress, or get stuck inside. Watch the scene where you Finally
get to see Summerill, then set off.
On the plus side, all the enemies in here supply healing items so if you Steal,
Hold Shot and/or make lots of items drop, you can stay here quite a while. The
enemies listed can appear in several configurations and in all Areas but do Not
count toward Title totals, sadly. You CAN avoid all but the final fight.
Enemies: Lv. 80 Goblin Mage (Grass/O. Ore/Ref. Herb/Frag. of Life - F. of Life)
Lv. 81 Orc Mage (Grass/O. Ore/Ref. Herb/Frag. of Life - F. of Life)
Lv. 82 Goblin King (Grass/O. Ore/Rec. Herb/Frag. of Life - Rec. Grass)
Lv. 83 Orc Lord (Grass/O. Ore/Rec. Herb/Frag. of Life - Rec. Grass)
Lv. 84 Garvel (Grass/O. Ore/Ref. Herb/Frag. of Life - S. of Life)
Area 1 - Entrance
No chests here. Run straight through the gates and into the building.
Area 2 - Grand Hallway, Lower
The architecture of this hallway is identical to Magna Val in Generation 3 as is
the second tier. Run through to Area 3, there are no chests here on this level.
If you're hugging the walls near the end, watch out for the invisible archway.
Area 3 - "U-Turn"
Remember 2 things running through here: 1) you must Jump up the last step; 2) It
IS possible, even easy, to fall off the upper walkway. No chests so, exit east.
Area 4 - Grand Hallway, Upper
And yes, you can fall off the edge here too! Try not to do that. Get the chest
just past the doorway for a NIGHTMARE then use the narrow exit.
Area 5 - The Ballroom
Stay to your right and take the NE stairs to get an AURA RING. Next take the NW
stairs for 2 chests with, from the east, a HERMES RING and an O-BANGLE. Finally
exit to the SW for the next area. Luckily there's no falling in here.
Area 6 - The Climb
Go past the damaged staircase and take the one you must Jump up. Go straight on
your left to the next area. Come back here when you're done.
Area 7 - Treasury
Straight ahead take the chests from the bottom left for a TREE OF LIFE, an EXTRA
HEAL skill, a VIT UP+ and a TRIPLE FEATHER. Nice haul. Go back to Area 6.
Area 6 - The Climb
This time go east around the damaged big steps to the second set to take a chest
with a THREE STARS. You can fall off here. And now, Finally, you're ready for
The Boss! Get set and go through the doorway on your platform. Yummy.
Ah, the showdown scene. Let the puffery begin. So much trash talk, so much ill
will. Certainly, Someone must die, right? No?! Is that, mercy? Murmina might
kill You. As set as both sides are on killing the other, IF you want Vashtor to
return to the ranks of your party you MUST NOT kill him! Your goal, should you
chose to accept it, is to Steal and Hold Shot his four items then pass on the OK
and simply SURVIVE for 7 Turns. If he dies, you lose him. If You die, well, a
Game Over will greet you. Honestly, you don't NEED to take anything from him.
P.S. This would be a great time to equip Leonhardt (or your tank) with Revive!
Nice battlefield. I'm sure you can find an arrangement to make you happy but I
recommend spreading out as far as possible as soon as possible and equipping a
skill to Revive or Resurrect allies on as many as you can. Having Resist Burst
on your 'point man' will help also. If you can absorb Dark you will be happier.
As an extra incentive, there's a Title for allowing Vashtor to live.
For your survival you, get nothing, except 24 PP, and Vashtor back in the fold.
But, what a LONG scene! It's a nice short video after however. And, you gain
Esoteric Book XXVII and Overdrive - still another Battle Field. Resurrect any
fallen comrades in town then head back for another Event at Izabella Garrison.
You might also want collect Title #90 for regaining Vashtor as a party member.
Event.
It's more plot points and an explanation of Vashtor's initial plan. A strategy
session follows then your path is set. Three new Events have popped up in the
south in two old locations and one new. I start at Lingen but Monofis Canyon is
just as good, your call. I have 8 Battle Spots saved so far. For your info...
Enemies: Lv. 75 Death Crab (Aqua Stone/Orichalcum Ore - Aqua Stone)
Lv. 76 Titan (Orichalcum Ore/Pulse of Earth - Pulse of Earth)
Lv. 77 Golden Bat* (Orichalcum Ore/Shiny Fang - Orichalcum Ore)
Lv. 77 Diabolos^ (Gem of Onyx/Orichalcum Ore/Mizuchi - Gem of Onyx)
*Can't Steal
^Resists Paralyze
_________
LINGEN 2: 47/55 Turns
¯¯¯¯¯¯¯¯¯
Event.
It's a prolonged tete-a-tete between Ellis and Rex. She reminisces about the
past generations of his bloodline and his similarities to each of his ancestors.
Finally at the end she gives him a charm, and you get a Mist Wand, Ray Blade and
50 PP. Also, 19 new Titles appear in the Guild, #65 through #82 and #91.
_______________
MONOFIS CANYON:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Event.
This one features Murmina and Beatrice, and is about as pointless as the last.
They fill in some back-story and take some time to do it. You reward for their
show is Esoteric Book XXVI, a Force Frame, a Resist Frame, a Generation Crystal
and another 50 PP. I haven't used any, but I grind a LOT! Time to progress.
[Saffon Bypath]
[Corleitz Alley]
(alternate route - optional)
[Helulu Valley Wildland]
[Falmouth Hills, South]
Only the Bloody Beasts are required for a Title and you need 20 of them so I try
for some in each spot they occur but all 3 are available in a future quest area.
Event.
It's another Battle Event. Don't expect them to get easier. Luckily it's alone
and has some nice goodies. Only the VIT Up can't be crafted. And... Holy CRAP!
That is a large, evil-looking Dragon. Take care, it absorbs Dark elemental so I
wouldn't use any. Geez, he looks angry. After the scene, a not-terrible battle
field. Here goes nothing.
I've probably lost your trust with as many times as I've said 'this boss is one
tough battle' or whatever. Even *I* don't like to buff up this much for a fight
but I was determined to get the OK. I failed to survive that attempt using my
party, whose average level was 89 with awesome gear and decent augments. Here's
how I won, finally, in my first playthrough:
STR INT ATK MAG Weapon Armor Access.
Borgnine 64 64 2903 1553 Genbu's Gaunt. True Emblem Suzaku's Ring
Leonhardt 72 71 2978 864 Dainslaif Byakko's Br. Beast Sense
Fyuria 65 66 2261 1342 Blood Red Three Stars Ring of Fate
Winfield 64 64 2782 771 Quickrain Three Stars Ring of Fate
Zerva 63 64 880 3089 Crescent Moon Ice Fang Ring of Fate
Ellis 61 62 696 3331 Material Sword E.O.M. Angel Wing
I converted 3 Halper Scythes and a few items for ATK +430, ATK +230, MAG +400,
etc. to 'Pump Them Up' and built SP to at least 300-350 per person, while using
Hold Shot to keep the Dragon in place. Borgnine and Leo wore Lv. 5 Resist Burst
to stay put and in Turn 7 I unleashed: Sidewinder; Calamity Blast(Dark Vanish/
Oaone Heat); C-Rejuvenation; Extra Stream(Shine Storm/Deadly Drive); Flame Mist;
Stardust Break; Broken Knuckles; Shining Blaze; Howling Blade; Gore Crush x2;
Axel Rave (Winfield) and the few odd skills I had remaining (unnecessary) before
the lower level combos.
All weapons, armor and accessories were at Level 5 and Ellis, Borgnine and Leo
had and used Status Up on themselves throughout the fight so, they may have been
doing extra damage. I swiped every thing but the Magatama Crystal but that fell
at the end. Nice quarter million EXP., roughly, at Rank F - values vary widely.
Should you manage to survive you get 24 PP before the ending scene. This one is
between Dyshana and Arbol, musing philosophically about the future. The way to
a new quest area is open. Restock if you need to (you should) then move on. I
now have 10 untouched Battle Spots and they'll remain that way until the end.
Hey, a pure quest area! This is like the Kaystros Mountains Q. A. in many ways,
with a touch of Tresor Island mixed in. Pick up chests on the way through, farm
any enemies you need and exit the other end to open a path forward. Onward.
Think Kaystros Mountains from the exit to Foothill and work your way west. You
find no chests here so exit freely.
Area 2.
Enemies: same as Area 1.
Now it's Tresor Island, B3, again from the lower exit. Bound up the cliffs and
collect the chest in the far NE, with a MISTY GUARD then make for the upper west
exit and get the chest with the STARDUST skill on your way. If you stumble, you
will fight (you'll probably fight anyway).
Area 3.
Enemies: Lv. 77 Diabolos^ (Gem of Onyx/Orichalcum Ore/Mizuchi - Gem of Onyx)
Lv. 84 Magic Warrior (Orichalcum Ore/Magic Armor - Magic Armor)
^Resists Paralyze
Kaystros Mountains Entrance area, from the central exit region. Come down into
the 'hub' area and go as if you were on your way to Foothill Town - SE. Get the
chest with a LUK UP+ and head for what would have been the 'entrance' toward the
west. Ge the chest with ACCESSORIES 3-I where the entrance was then hop NE to
what is now an exit to the next area. There will be a fight in here.
Area 4.
Enemies: same as Area 3.
It's Kaystros, Area 4. There's nothing here, proceed to exit in the NW sector.
This is basically Uttara Kulu Area 4 from the SW dead-end. Jump up the steppes
and continue up as if you were going for the end of that quest area to grab the
chest with a REFRESH HERB (I had the max already - pout). Where the passage was
is now a chest with a RING OF INABILITY. After getting that, JUMP to the raised
platform you may have played upon in Uttara to get a SKULL STAFF. That's all of
the chests so fall down and take the SW exit.
Area 6.
Enemies: same as Area 5.
It's Uttara Kulu Area 7! I hate this area. Like before, you must loop back to
get those upper chests and like before, you Will be fighting. Get the SANCTUARY
and SARNGA then hop down from the SW quadrant and exit in the NW for a scene to
explain your coming actions. The epilogue was a bit long for my tastes... Also
notice that, as in Uttara Kulu, injuries are not healed when you exit. Still,
this is a good place to fight for the Blood Red weapon. You can't make it and
you need to convert one for a Smithing item. It's also an excellent weapon for
your dagger users, as long as their enemy doesn't absorb Fire.
Event 1.
It's battle time. Just one round. None of them have anything I can't make or
buy so stealing is a waste of effort for me. Use your judgment. Short scene.
Enemies: Lv. 76 Goblin King x3(O. Ore/Rec. Grass/Rec. Herb/Status Up - Orichal.)
Lv. 77 Orc Lord x2(O. Ore/Rec. Grass/Rec. Herb/Resurrection - Oric.)
Lv. 80 Husward x2(O. Ore/Rec. Grass/Oric./V of Life - Lapis Noster)
You get 12 PP for this victory and a long two part scene telling you that your
next destination is Dandalugan Fortress. Before you run off, re-enter for the
second Event.
Event 2.
Just a fairly long scene with Reverie and Rex where they discuss the future and
some old story points. Rex is once again terrified, by a 'joke'. Time to hit
Dandalugan. I skip the new path and just warp there. The enemies are as above.
Event.
"...do not return alive"? Do they return deceased?!? Anyway, it's just another
diversion from battling or exploring quest areas. Zip on through then return to
Guisado Gaza for another Event before proceeding. Also, an Event has appeared
at Centan (USA, Xbox 360). I take it after Guisado Gaza. Wasn't this fortress
leveled the last time we were here? I'm certain it was (short video). Oh well.
A new quest area has appeared past Guisado Gaza, but it can wait for a while.
_______________
GUISADO GAZA 2:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Event 1.
Have two more images for your Gallery. It's a short scene, enjoy. Re-enter.
Event 2.
How about that? A Hot Springs Event without a morality shift! Poor Winfield.
The second scene is a little confusing but humorous all the same. At the end
you collect Secret Album 5, and of course, another Gallery entry.
_________
CENTAN 2:
¯¯¯¯¯¯¯¯¯
Event.
A very brief scene to open the path to the Deep Forest Naruvia Quest Area. I go
there now but you may go when you please. The end of the game is near so it's a
good idea to grab the goodies and enemies to try to finish off the Titles. Skip
to [Larohenga Desert, Roaming Sand] if you want more levels before farming here.
Apparently this quest area was originally DLC. All of the bonuses were included
in my version of the game, no doubt because I got it long after it was released.
If you didn't get it with the game, and didn't download it/them, my apologies.
Be VERY careful in here. The random enemies are as tough as bosses, no kidding.
I was getting pasted at level 93 so, if you wait until near the end of the game
it wouldn't be the worst idea.
It's the standard Slumber Forest starting field. No chests, run through. Ahem,
I got an 800% victory for over 1.25 MILLION EXP. after beating 2 Dark Knights, a
Greater Devil and a Gold Dragon in 4 Turns! The Gold Dragon is as hard to OK as
many of the later bosses. Have fun! 8-) (Anglachel = great sword to use)
Talk about deja vu. Slumber Forest part deux for you. Where the SW exit was is
a chest with a BLACK FRAME but before you get that, enter Area 3 in the NW for a
chest. It's a dead-end so return here afterward. (Dainslaif = better sword)
Area 3.
Enemies: Lv. 93 Dark Knight*^ (Darkness Element/Orichalcum/Anglachel - O. Ore)
Lv. 95 Rakshasa*^ (Welcoming Cat/O. Ore/Krishna - Welcoming Cat)
Lv. 100 Luijt*^ (Chicken Emblem/Branch of Gem - Branch of Gem)
Lv. 102 Titania^ (Seed of Avalon/Orichalcum Ore - Seed of Avalon)
Lv. 109 Angel Knight^ (Angel Wings/Orichalcum Ore/Pinaka - Angel Wings)
*Can't Steal
^Can't Capture
At least it's a slightly different area. Grab the chest for a SANSENTOU and go
back to Area 2 then on to Area 4 (via the SW exit) to continue.
Area 4.
Enemies: Lv. 93 Arc Knight*^ (Element of Light/Orichalcum/Dainslaif - O. Ore)
Lv. 101 King Slime^ (Slime Core/O. Ore/King's Emblem - Slime Core)
Lv. 102 Titania^ (Seed of Avalon/Orichalcum Ore - Seed of Avalon)
Lv. 110 Evil Dragon^ (O. Ore/Evil Dragon Claw - Evil Dragon Claw)
*Can't Steal
^Can't Capture
Essentially the entrance to The Holy Island of Erin. Get the chest containing a
CRUEL FRAME on your way across and snag the very valuable BYAKKO'S BRACELET on
the other side before exiting in the NW to Area 5.
Area 5.
Enemies: Lv. 93 Arc Knight*^ (Element of Light/Orichalcum/Dainslaif - O. Ore)
Lv. 93 Dark Knight*^ (Darkness Element/Orichalcum/Anglachel - O. Ore)
Lv. 93 Greater Devil (Orichalcum Ore/Devil Horn - Devil Horn)
Lv. 108 Death Knight^ (Death Cursing Charm/Annihilator - D.C. Charm)
*Can't Steal
^Can't Capture
Wow, did we go backwards? No, it's just a reused Area 2 from earlier. Over the
bridge is a chest with the DEADLY BLOW Skill by the SW exit and another chest in
the NE raised area with a BLOOD RED. From there go NW to another dead-end, Area
6, for more goodies. Come back and use the SW exit when you're finished.
Area 6.
Enemies: Lv. 95 Rakshasa*^ (Welcoming Cat/O. Ore/Krishna - Welcoming Cat)
Lv. 100 Luijt*^ (Chicken Emblem/Branch of Gem - Branch of Gem)
Lv. 102 Titania^ (Seed of Avalon/Orichalcum Ore - Seed of Avalon)
Lv. 109 Angel Knight (Angel Wings/Orichalcum Ore/Pinaka - Angel Wings)
Lv. 112 Griffin*^ (Emerald of Wind/Byakko's Bracelet! - E. of Wind)
Lv. 125 Hiyokomushi (Chicken Egg/Bracelet of Feicui/Chicken Emblem/
*Can't Steal Lucky Charm - Vessel of Life)
^Can't Capture
This is virtually the same as Area 3 from Slumber Forest. Get the near chest to
obtain the marvelous GENBU'S GAUNTLET (hides behind the tree) then go deeper for
a chest with a REPPU. Back to Area 5 then Area 7 via the SW 'exit'.
This section is reminiscent of the dead-end you just raided, except darker, and
it too is a dead-end. Grab the nearby chest for a HALPER SCYTHE then go to the
back to pick up the last chest with an ARETMIS. That's it. Backtrack out! :(
There are many rare drops in here as well as rare enemies. When you can survive
long enough to catch a few of them, you can create monsters to trade for weapons
which can be converted into wonderful things, including ATK +999! It takes over
354K EP to convert it however. I hope you've been making good use of the Gospel
Skill. You can earn ~60K per monster farming party in 25-35 mminutes... grind.
A simple, albeit large, quest area. Like Frozen Wood last time, this area has 2
exits. The 'northern' one has a scene for a Gallery addition if you take it 1st
so, that's the way I'm going. Stock up and enter.
Area 1.
Enemies: Lv. 84 Lizard Lord* (Lizard Scale/O. Ore/Durandal - Lizard Scale)
Lv. 85 Medusa* (Eye of Stone Snake/O. Ore/Blood Red - E.o.S.S.)
Lv. 88 Dark Mage (Dark Magic Device/O. Ore - Dark Magic Device)
*Can't Steal
It's B2 from Tresor Island, but not closed off at the end. Grab the chest with
an INT UP+ then continue through the back. (Blood Red = excellent Dagger)
Area 2.
Enemies: same as Area 1.
Ha. Area B1 from Tresor from the southwestern portal. Be careful. You have a
'warp point' in here just like Frozen Wood. The SE portal takes you to back to
this area, just entering from the NW portal and will repeat endlessly. The NE
portal takes you to Area 3. Run straight there, return then use the NW portal.
Area 3.
Enemies: same as Area 1.
An exact duplicate of Tresor Island B2. Go the the back and get the chests for
an AGI UP+ and ACCESSORIES 3-II. Go back out to Area 2 then use the NW portal.
Area 4.
Enemies: same as Area 1
It's B1 from the SE. If you take the NE portal, you'll be deposited right back
here at the SW portal, as many times as you do it, and vice versa. Instead, get
the chest with ACCESSORIES 3-III then use the NW exit (straight through).
Area 5.
Enemies: Lv. 84 Lizard Lord* (Lizard Scale/O. Ore/Durandal - Lizard Scale)
Lv. 85 Medusa* (Eye of Stone Snake/O. Ore/Blood Red - E.o.S.S.)
Lv. 86 Wraith* (Evil-Sealing Gem/O. Ore/Ginna's Scythe - E.S.G.)
Lv. 88 Dark Mage (Dark Magic Device/O. Ore - Dark Magic Device)
Lv. 89 Dragon Zombie (Orichalcum Ore/Dragon Fang - Dragon Fang)
Lv. 100 Luijt*^ (Branch of Gem/Chicken Emblem - Branch of Gem)
*Can't Steal
^Can't Capture
It's another 4-portal area with no chests. It's also possible to get lost from
here. Use the (only useful) NE exit to make your way out to get an Event and a
Gallery addition. The SW portal puts you back in Area 4 at the NE portal. The
NW portal puts you in Area 2 at the SE portal (basically, stay right).
Area 6.
Enemies: same as Area 5.
Another 4-port area, but we're heading out so take the NE exit to the next area.
This looks identical to Area 5 so be careful. If you use the NW or SE portals,
you get warped to the corresponding portal of Area 8 (2-area wrap).
Tresor B2 again but this one has an exit in the back and no chests. Leave, get
the Event to the north (see [Humoi Sand Road]) and return afterward to continue.
Once you have returned, re-enter Area 6 and take the SE or NW portal to Area 8.
Area 8.
Enemies: same as Area 7.
Yet another 4-port area! The SE and NW portals lead back to Area 6 so take the
NE exit to Area 9 for goodies then come back and use the SW exit to continue.
Area 9.
Enemies: same as Area 7.
So many repeated areas... At the dead-end, grab the 2 chests with a CRUEL FRAME
and GINNA'S SCYTHE. Back in Area 8, take the SW exit to reach the next area.
Area 10.
Enemies: same as Area 7.
Guess what kind of area this is! If you use the NW or SE portals they will take
you to the other side of this area and you entered from the NE so get the chest
for a True Emblem and exit in the SW to proceed (straight through again).
Area 11.
Enemies: same as Area 7.
Yes, really. But, THIS IS THE LAST AREA!!! And it's the classic Tresor B2 from
the back end so run for the final exit and pick up the DRAGOON LANCE at the end.
When you try to leave, you're "treated" to a long scene, the only point of which
seems to be to remind you of everyone in your party as they all speak lines of a
rambling 'monologue'. And you're out! Skip down to [Diyon Moor].
I really hate being unable to Steal from enemies with awesome gear. Luckily, I
made a couple "Item Drop Rate Up" augments. All these enemies are in the Quest
Area so farm them there to conserve Turns.
__________
LENN CAPE: 56/69 Turns
¯¯¯¯¯¯¯¯¯¯
Event.
It's a short scene to add 2 images to your Gallery. View as you like and return
to the quest area to finish it off. It was worth the detour. Back to Area 7.
[Diyon Moor]
(after Larohenga Deserts)
Enemies: Lv. 89 Dragon Zombie (Orichalcum Ore/Dragon Fang - Dragon Fang)
Lv. 85 Medusa* (Eye of Stone Snake/O. Ore/Blood Red - E.o.S.S.)
Lv. 91 Ogre (Orichalcum Ore/Old Hammer - Old Hammer)
*Can't Steal
HA! A new enemy. And sadly, as far as I can tell, they only appear at this and
the next battle area. :( You need 5 so, it'd be *nice* if you got 2 per area...
___________
SETTLEMENT:
¯¯¯¯¯¯¯¯¯¯¯
Event.
No big deal. It's storyline stuff in a split scene, and a little confusing. I
think the plot writers messed up the timeline a little since I don't recall that
Vashtor betrayed Duran and, only as a reanimated marionette (in my game anyway)
did Leonhardt defeat Vashtor... but then, it's been a while. After the scene is
concluded a new Event pops, and a new route back to Lingen, which I won't use.
[Soraida Passage]
Enemies: same as above.
_______
BURNES: 58/71 Turns
¯¯¯¯¯¯¯
Event 1.
Fasten your seatbelt, if you did everything "correctly" you're going to be here
a while! Oh Boy, another bathing scene! =) And you gain another Gallery image.
Re-enter for the next Event.
Event 2.
Yay, it's Dyshana's turn to fill in the Gallery. It's hard to tell if she's in
ecstasy or is having a nightmare, Either way, enjoy the image and re-enter.
Event 3.
This final Event is a 2-parter, as in you'll have to press Start or X twice to
get to the end if you're not advancing the scenes manually. At the end you have
yet another Event, to the SW. I save the ocean path for later farming.
(optional, truly)
[Bevonarl Bay, North]
[Bevonarl Bay, South]
[Vinceburg Sea I]
[Vinceburg Sea II]
[Vinceburg Sea III]
I shoot for the Silver Dragons here and at sea as they don't seem to appear in a
quest area, yet. You need 10 for a Title. Fight through to the next Event.
Event 1.
It's an awfully long scene with Plum, Qua and Reverie pondering the future. At
the end you are rewarded with a Three Stars, Clairvoyance, Beast Sense, 2 Lapis
Noster and 50 PP! Not bad. Jump back in for the other Event.
Event 2.
This is a strategy session with a touch of puffery. Check your Profile page if
you haven't recently. Mine is at 87%, Gallery at 86%. Onward.
Two Silver Dragons are possible here. The previous two spots only ever produced
one each for me, after 15 tries each. You have a couple more spots coming where
you can try to hold out for 2. At least 1 extra Turn appears to be required to
get the necessary 10. (If you have empty slots, try to catch as many as you can
to use for combinations, or trade for Finbrains.)
___________________
VALLEY OF THE DEAD: 61/79 Turns
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Event.
UH-oh, here's another major difference between generations. In this Event, Rex
will pick a girl for a fireside chat. This is the girl Rex will marry! Unlike
the previous generations, you are not AT the very end so, if you want to marry
all the possible girls to see the endings, Make Extra Saves! You won't have a </pre><pre id="faqspan-11">
child so, no worries about stats or weapons. Enter when ready!
Wow, talk about an urgent decision. You are presented immediately, without any
information, a choice of NINE women! Use the trigger buttons to scroll through
the pages to make your selection. So, in order to view all possible "endings"
you'll need to run through this event, to the end, 9 times. For this guide I'm
going with Dyshana, just because.
__________________________
BARZAKH, CITY OF THE DEAD: 63/81 Turns
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Event.
It's been a while but it's another Battle Event. And you MIGHT think, "Eh, it's
just 4 Gurg. How hard can that be?" It can be very hard. Each Gurg has skills
that can penetrate Parry and Magic Barrier so, any party member can be wiped out
at any time. Equip enough Revive or Resurrect skills to save yourselves in case
you can't reach with an item. Being able to absorb Light and Dark will help but
won't make you "safe". If you want anything from them get it quickly or pay the
price. If you've created a Luijt this would be an ideal time to place it at the
front of your formation. Otherwise, be able to support your point-man as he/she
dies. Ok, enough of this nonsense, engage! (enemies are listed by ascending HP)
This is a grueling battle and I had loads of SP thanks to frequent party member
deaths. I focused on the status raising Hold Shot items and the OK drops. You
get 64 PP when you finally succeed, but wait, there's round 2! I hope your team
is mostly healed. I'd Save in a New slot so you don't get 'stuck' in here and
lose many hours of play to this point. Enjoy the scene then, Fight!
Round 2.
Enemies: Lv. 96 Gurg 1 (Ref Herb/V of Life/Mar. Seed/Saint Hand - Misty Guard)
Lv. 96 Gurg 2 (Rec Herb/V of Life/Mar Seed/Dark Finger - True Emblem)
Lv. 105 Summerill (Clairvoyance/Holy Lance/Black Frame/Cruel Frame -
Ring of Prometheus)
The preliminary scene hints at many things. One of those is the enemy you would
have faced here if you arrived with a morality in the Dark - Chaos Dyshana! It
is why Summerill thinks he knows Dyshana. Anyway, prepare for the hardest fight
yet. ALL of Summerill's Skills are combos. Your choice to save him for the end
or take him out early, but, he can NOT be immobilized by Hold Shot! =(
OMG it took a few tries but, with patience, enough SP and AP (I got Summerill to
197K HP before the onslaught) I got the OK, and thanks to luck got the two Steal
items upon his death. I may have startled the neighbors when I did it. You get
84 PP at the conclusion of this battle, and a final scene, naturally. It's not
clear to me if Lenion is the 6th God of Darkness, or what's going on with the 6
God's of Light, but the upshot is Dyshana unseals the spires your ancestors wed
to maintain. The following scene lays out exactly what you need to do. Also,
some old friends seem to have returned, not just as marionettes!
I wrote down the directions below which come at the end of that scene. You get
a final reward after all this too. Collect: Leo's Sword; E.O.M; Esoteric Book
XXVIII. And, before you start to PANIC like I did, you CAN return to the lands
'below' by pressing X then selecting a continent. This is handy since you need
to be on them to do the new Events at the spires, or "columns" where you wed.
A final note: Your Total Turns have now become your Turns. Mine are 352, but I
have left many unexplored Battle Spots and have redone a few for enemies to earn
some Titles. Also, you'll notice in your Save/Load menu that you are now in the
"Last Generation". I conquer Aegisthus before doing The Boundary Plane. Enjoy.
********************************************************************************
:: Directions for Last Generation ::
Events are unlocked in the column on each continent. Return here after you have
completed an event in each column. You do not need to complete points located
in areas near the border of fields. Please use this area to collect materials,
or to build up your characters.
********************************************************************************
Enemies: Lv. 93 Arc Knight* (Element of Light/Orichalcum/Dainslaif - O. Ore)
Lv. 93 Dark Knight* (Darkness Element/Orichalcum/Anglachel - O. Ore)
Lv. 95 Rakshasa*^ (Welcoming Cat/O. Ore/Krishna - Welcoming Cat)
*Can't Steal
What follows is one of the six God fights. Generation 5 is done. You may opt
to do the Boundary Plane first but at my levels and with my gear I was unable to
get the OK on the Rune Blade so I'm going through the Gods first. They have a
LOAD of good stuff to beef up your team so be able to use Steal and a 2nd level
theft ability, like Hold Shot (my favorite for the range). Watch former allies
return as you take on the Gods at their spires.
Event.
This is the battle with Mayastia. Endure the scene and pick your team and make
the best you can of this Fixation Map. Spread out because all his attacks are
potentially devastating and wide-reaching. To get the OK you MUST whittle down
his HP to where his defense increases and save your Tier 3 Extra Skills and max
your SP so you can throw everything at him. This Is Tough. Timing is important
so you get to act after him and are able to revive fallen members. Good luck!
It may be worth noting that these battlefields are set up so that you are able
to use large monsters in the party. Some you can capture are very useful, some
you must create are even better. I haven't used any yet but, if this gets too
much more challenging I may create a Luijt to take some of the heat. Your call.
Enemy: Lv. 300 Mayastia
(Extra Frame/Dragon Frame/Imperial Guard/Augenblick - Sons of the Sun)
HOLY CRAP! First, when you finally win (OK or not) you get 150 PP! And really,
I don't mind the post-battle scenes so much, but, after the dead foe is gone...?
Second, if you managed to get all 5 items, head for town and use some of the big
store of EP you must have by now (I had over 1.6M) to make yourselves god-like.
After all, you *are* God-hunting. When you clear the other spires you'll notice
some old friends from the respective continent. Since I revived them all when I
had the chance, I don't know if killing the gods revives them as well. I assume
you resurrected your ancestors as I did. If not, let me know what happened.
__________
LUCRELLIA:
¯¯¯¯¯¯¯¯¯¯
Event.
This is a battle with the god Mercury. He appears less aggressive and god-like
than others but make no mistake, he'll kill you if you're not careful. After a
scene, set your party on the Fixation Map and prepare. He is insanely tough and
made all the harder by his INSANE Evasion rate! A HIT of 307 is not enough to
make contact on a reliable basis. Bring in the magic users...?
Enemy: Lv. 300 Mercury (Heaven's End/Aegis/Vasaltis/Earendil - Lost Regnum)
Did you hate Gallows Hanging? I had Leonhardt at point as he's the only one who
stands a chance at getting the OK, but G.H. kept TAKING ALL HIS SP! At least he
was the only one dying in my formation, but that made SP gain a slow process.
After your hard-fought win you get 150 PP and a scene. He is decidedly for the
little guys. How nice that most of the marionettes are speaking again. If you
are curious, I DID get the OK, at Rank I (I think) when Mercury went 2 straight
rounds without using Gallows Hanging and I had him under 10K HP. I got Tier 3
Extras from Winfield, Fyuria, Ellis and Borgnine then Leonhardt's Tier 2 Extra
before using the Tier 2 combos of Ellis/Borgnine and Fyuria/Zerva and *finally*
Howling Blade and Axel Rave (Leo-Rapid Move/Win-Rush Beat/Fy-Rush) thanks to Leo
getting to 150 SP and nearly 92 AP (average party member Level - 125).
The augments on everyone are impressive: ATK+999, MAG+999, 6xATK+750, 6xMAG+400,
STR+50, 6xSTR+30, 2xINT+30, LUK+30, Accuracy Up+ and an assortment of the lesser
ones, plus Resist Burst on Leo at point and Borgnine. Fanfare... Thank you!
________
GRACCEA:
¯¯¯¯¯¯¯¯
Event.
This Battle Event is against Mobius. He lives up to expectations of an arrogant
god, intent on domination. Another annoying scene, another wild Fixation Map.
At least this one doesn't sap your SP. The OK is much easier, but the Stealing
is HARD. Hold Shot seems to work as usual. Get those goodies. =)
I set my party in the same spread as in Lucrellia after a couple rounds and got
Mobius to stay two spaces in front of Leo. After that, it was just a matter of
using a mix of Howling Blade and Solid Caliber/Sonic Wave/Blast to whittle away
his HP while stealing his goods. Since Mobius goes first you can steal with no
fear and get back to your starting positions safely. Collect another 150 PP and
enjoy the ending scene.
________
FENDIAS:
¯¯¯¯¯¯¯¯
Event.
Well unless I've been sleeping, Deeth provides some new information. Apparently
Chaos is NOT a clone of Dyshana but, her brother? He's male at least. Time to
set and arrange your party for another Fixation Map. No surprises. (new party)
Deeth doesn't play nicely. She does Not sit still in front of Leo and pound on
him, thus allowing you to go about your business. And, she Also reduces SP with
her Tier 3 Extra Skill, Pre-Destination, which she likes to use, and covers an
area. =( Sadly, she does not Counter so regaining that SP is tough with my team
and Revive is a weak aid. And, while she doesn't Restore HP each round, she has
a Skill that drains a character significantly so, good luck whittling.
After my 10th Game Over screen (I must take all items) I did some research and
decided on a specialized team. I set about leveling all 4 Heroes to roughly 120
and Winfield was already at 140. My Luijt was around 115. The men had ATKs of
4000 to 6200 including weapon and augment increases and even with HIT values of
324 - 368 they would miss regular attacks all too frequently. Deeth again would
not sit still, UNTIL she worked herself to the SW corner of the screen, near the
VIT Down square! I kept Luijt in front of her, linked to the group that was at
least 4 squares away and not in a direct line. Every human was able to build SP
as Luijt used Steal and Winfield got the better goodies. One guy could move in
to administer a Fragment of Life after Deeth's turn (2nd in order) then retreat.
After all items were stolen and I had shaved Deeth's HP to just over 200K, the 5
men had enough SP to execute their Tier 2 and Tier 3 Extras (Winfield #1 and #3)
and combine for a Gore Crush while Luijt was able to pull off a Turbulence and a
couple little magic skills by itself. ***OVER KILL!!!*** Granted, it was Rank I
but I got everything and Still got a 600% bonus, even with Winfield's level. At
least her parting scene was nice. Collect 150 PP.
_________
ENHAMBRE:
¯¯¯¯¯¯¯¯¯
Event.
This is, for me, the final God Battle on this plane. Nemesis is a bit of a mix
of the other gods. She isn't pleasant and remorseful but she isn't vicious or
malevolent either. Set your party and engage the battle. (same as above)
Interesting, Nemesis has a move called Belial Strike - it's nasty. So is her
Tier 3 Extra that strips your SP. Luckily, as long as there's a living being in
front of her she tends not to move (at least in one attempt). Also try to equip
something that absorbs Thunder - it might negate Belial Strike which is Thunder
elemental (I didn't). When she does move, keep your tank placed so that she has
few movement options and many Resurrect skills come in handy. You will not hurt
her much with magic. I unloaded 8 Extras (mix of tiers) plus an Execution and
Axel Rave at the end.
And, may I say... O - M - G!!! She took a little less to OK than Deeth and DAMN
did that result in loads of bonuses. I pulled in 1.2M EP in the end. The level
gains flew by when I won which is why I missed the rank and bonus multiplier but
they were good. Duran went from 126 to 132! Snag another 150 PP and watch as
Nemesis leaves with a pleasant scene. After completing the final God Battle you
are rewarded with a Mark of God and Pulrauka (material for Smithing).
So, that's the end of your duties on this land. The Boundary Plane awaits and,
if you've been playing around up there already, you'll notice there is actually
an Event in the north now. Head up there to continue. You can always return to
farm enemies and items in quest areas and the Battle Spots, just keep your Turns
under 500 if you're still looking for the True End and AVOID the northern Event
until you want to 'End The Game'. That really IS the final God Battle.
__________________
THE BOUNDARY PLANE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
(The Last Generation)
This is, naturally, a separate area and I do it after finishing the continents
and their new Events. If you're "done" here already, jump up to AEGISTHUS: so
you can open the Event that only appears after the 'God Battles' are completed.
Now, to follow me, heed the words of Horace Greeley and "Go West, young man!"
Generation * Enemies
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Instead of listing these like previous generations, I won't. Seriously, there
are too many and almost all of them have appeared before. Just know that they
nearly triple in level and ability in the extended Boundary Plane. I describe
the new ones as best I can when and where they occur. If I forget any, refer
to the Bestiary (assuming I finished and posted it by now). To be on the safe
side, assume the only critters up here that can be captured are the Ring Dragon
and Angel Knight.
- - - - - - -
The West Wing
- - - - - - -
[Meaning]
Enemies: Lv. 93 Arc Knight* (Element of Light/Orichalcum/Dainslaif - O. Ore)
Lv. 93 Dark Knight* (Darkness Element/Orichalcum/Anglachel - O. Ore)
Lv. 102 Titania (Seed of Avalon/O. Ore/Artemis - Seed of Avalon)
*Can't Steal
Hey, a Fixation Map! =( Well, I can't say it's an "Event", but you get 54 PP IF
you manage to best this BEAST. I mean, seriously, with an Agility of 230 and an
array of Skills that reach farther than any of yours, it's hard to stay alive to
mount a meaningful attack against the Rune Blade. An OK is virtually impossible
as it restores 7% Max HP each round, dodges ALL vaguely directional attacks (no
Gore Crush, Genesis End, etc.) and evades all physical AND magical attacks if it
gets to 25% HP - no easy task. Leonhardt, with Leo's Sword and an ATK of 6153,
delivered the killing blow with Shining Blaze and he was under 25% HP as he did
it. If I could have used all 6 members with all Tier 3 Skills I *might* have
scored the OK, but that wasn't the case. When you succeed, see below.
I re-fought with an entirely different, leveled party and managed to win in 6
Turns but abandoned stealing. The gear isn't worth it and it dropped the Chaos
Frame at the end. With HIT stats over 300 I was still missing 40% so I was not
able to get the OK for an AGI Up. I used Duran, Ladius, Thoma, Rex, Winfield
and a Level 110 Luijt as the cannon fodder. Humans were levels ~120, had many
high-level augments and extreme weapons/armor and I used all six Tier 2 Extras
and five Tier 1 Extras after a barrage of combos.
I was FINALLY able to "freeze" the Rune Blade by running Luijt in front of the
blade 6 squares from the top of the field. It kept the Cyclops busy also until
I wasted them. Use diagonal spacing to your advantage so a rogue skill doesn't
kill too many of you. NOW, see below!
Return Visits
Enemies: Lv. 150 Crystal Dragon (Crystal of Life/O. Ore/RUSTY RING - C. of Life)
Lv. 180 Arc Dragon (Orichalcum Ore/Dragon Orb - Dragon Orb)
Lv. 200 Rune Blade (Moon Frag/O. Ore/Orichal./Chaos Frame - AGI Up)
Oh, yeah, my first time back I had 2 Arc Dragons with the Crystal Dragon and TWO
RUNE BLADES!!! I reset the Xbox. =D
- - - - - - -
The East Wing
- - - - - - -
[Visions]
Enemies: Lv. 93 Arc Knight* (Element of Light/Orichalcum/Dainslaif - O. Ore)
Lv. 93 Dark Knight* (Darkness Element/Orichalcum/Anglachel - O. Ore)
Lv. 102 Titania (Seed of Avalon/O. Ore/Artemis - Seed of Avalon)
*Can't Steal
[Baubles]
Enemies: Lv. 104 Ring Dragon (Orichalcum Ore/Thunder Stone - Thunder Stone)
Lv. 108 Death Knight (Death Cursing Charm/O. Ore/Annihilator - D.C.C.)
______
GLARVA
¯¯¯¯¯¯
Again, not technically an Event but the battle changes after the first run. Try
to swipe all the gear you can and if you don't like thievery, equip as many Item
Drop Rate Up augments as you can spare slots on people (1 per person).
1st Visit
Enemies: Lv. 112 Griffin x2(Emerald of Wind/Byakko's Bracelet - Emerald of Wind)
Lv. 200 Glarva (O. Ore/Damascus/Beast Sense/Kounodaki - V. of Life)
*STILL can't Steal from Griffin!
This isn't that bad. You might want to equip a Resist Burst Lv. 5 on anyone you
don't want tossed around. And my Luijt proved ineffective since Glarva's skills
defeat both Parry and Magic Barrier (jerk). The Griffins are the same as those
in the main game (kill them 1st). Boring, really. You get 32 PP for this win.
Return Visits
Enemies: Lv. 115 Vampire (O. Ore/Blood-Sucking Fang - Blood-Sucking Fang)
Lv. 115 Vampire Lady (Orichalcum Ore/Vision Blood - Vision Blood)
Lv. 200 Glarva (O. Ore/Damascus/Beast Sense/Kounodaki - V. of L.)
As far as I can tell, MOST return visits here are, Surprise Fights! =( Glarva's
ability to chew through defenses that otherwise keep you from dying make this a
tough place to farm. At least stop that Burst effect so you can revive your
party members. Watch for the HP draining from the (many) Vampires!
___
NIL
¯¯¯
The last of the non-Event events, for now. I'm assuming these fights are easier
than the Event so I finish them first. I'm using the god-defeating party since
it seems easier to keep them safe and they have great lower tier extra skills.
Clearly, there's no need to Steal from this 'boss'. Since the dragons appear in
a quest area, I focus on dispatching these clowns as quickly as possible. You
get 24 PP after this fight. Take care as Nil moves a lot.
Return Visits
Enemies: Lv. 140 Dark Angel* (Fallen Angel Wings/Black Bustier - F.A. Wings)
Lv. 157 Dullahan (Demon Emblem/O. Ore/RUSTY SWORD! - Demon Emblem)
Lv. 180 Nil (O. Ore/Damascus/Orich./Ring of Inability - V of L)
*Can't Steal
I ran into 3 Dark Angels with the Dullahan and TWO Nil. They ran Over me, after
I got down to the Dullahan and 1 Nil. Stupid Nils. The Surprise Fight didn't
do me any favors either.
********************************************************************************
Now that you've successfully dealt with the 3rd quasi-boss area, three more pop
up. If you want all the Titles this time through, do them before the Event. In
fact, you can do them after in the "Clear Game", not a New Game. Your choice.
********************************************************************************
- - - - - - -
West from Nil
- - - - - - -
[Shadow of Death]
Enemies: Lv. 120 Demon Lord (Orichalcum Ore/Heart of Devil - Heart of Devil)
Lv. 121 Lamia Queen (Magic Snake Liver/O. Ore/Crystal Brac. - M.S.L.)
Lv. 129 Kaiser Slime (Orichalcum Ore/Kaiser Core - Kaiser Core)
[Downfall]
Enemies: Lv. 120 Reaper (Orichalcum Ore/Curse Sealing Gem - C.-Sealing Gem)
Lv. 126 Ancient (Orichalcum Ore/Primeval Memory - Primeval Memory)
Lv. 140 Dark Angel* (Fallen Angel Wings/Black Bustier - F. A. Wings)
*Can't Steal
[Calamity]
Enemies: Lv. 109 Angel Knight (Angel Wings/Orichalcum Ore/Pinaka - Angel Wings)
Lv. 129 Kaiser Slime (Orichalcum Ore/Kaiser Core - Kaiser Core)
Lv. 146 Dryad (O. Ore/Bark of World Tree - Bark of World Tree)
If you just want the next 'Boss', skip down to SATANAEL. For more enemies for
your Titles, go back to Rune Blade and follow below. It's worth it to me, and
my Turns are still under 400, but not by much.
You need 10 Ouroboros for a Title. Keep track, they only occur in 3 more spots.
________
SATANAEL
¯¯¯¯¯¯¯¯
Another nice one. The Fafnir have a Tier 2 Extra Skill that "reduces SP", which
*may* be to zero, I haven't found out yet. I take them out first. Try to hold
Satanael at bay with your tank, I like Luijt with Steal. Once 'Satan' builds up
his SP, prepare to revive the tank frequently. Have fun!
1st Visit
Enemies: Lv. 150 Fafnir x2 (Orichalcum Ore/Heart of Dragon - Heart of Dragon)
Lv. 220 Satanael (O. Ore/Magic Stone Piece/Black Frame/Floating Stone
- INT Up)
Well, that wasn't so bad. I think I finished with Rank H and still managed 250%
bonus and you get 74 PP when you finish. Make sure not to waste magic on Satan
when he's below 25% Max HP. Keep going, you're almost done.
Return Visits
Enemies: Lv. 102 Titania (Seed of Avalon/O. Ore/Artemis - Seed of Avalon)
Lv. 143 Kraken (Orichalcum Ore/Orb of Ocean - Orb of Ocean)
Lv. 220 Satanael (O. Ore/Magic Stone Piece/Black Frame/Floating Stone -
INT Up)
Collect as many FLOATING STONE as you can stand. Not only are they a very good
Accessory but once converted the FLOAT augment can keep your party from getting
scattered during a battle. Try it, you'll like it. (There are more later.)
- - - - - - -
East from Nil
- - - - - - -
[Transcendence]
Enemies: Lv. 102 Titania (Seed of Avalon/O. Ore/Artemis - Seed of Avalon)
Lv. 117 Rafflesia (Orichalcum Ore/Death Pollen - Death Pollen)
Lv. 119 Revenant* (Eye of Maumet/Revoltcane - Eye of Maumet)
*Can't Steal
[Failure]
Enemies: Lv. 101 King Slime (Slime Core/O. Ore/King's Emblem - Slime Core)
Lv. 120 Demon Lord (Orichalcum Ore/Heart of Devil - Heart of Devil)
Lv. 120 Reaper (Orichalcum Ore/Curse-Sealing Gem - C.-Sealing Gem)
[Condemnation]
Enemies: Lv. 108 Death Knight (Death Cursing Charm/O. Ore/Annihilator - D.C.C.)
Lv. 117 Rafflesia (Orichalcum Ore/Death Pollen - Death Pollen)
Lv. 150 Fafnir (Orichalcum Ore/Heart of Dragon - Heart of Dragon)
[Hypocrisy]
Enemies: Lv. 109 Angel Knight (Angel Wings/Orichalcum Ore/Pinaka - Angel Wings)
Lv. 119 Revenant* (Eye of Maumet/Revoltcane - Eye of Maumet)
Lv. 143 Kraken (Orichalcum Ore/Orb of Ocean - Orb of Ocean)
If you just want the next 'boss', skip below to TEOMEDRA. I prefer to have all
the goodies I can get AND I want those Titles so I hit all the spots.
[Disillusionment]
Enemies: Lv. 101 King Slime (Slime Core/O. Ore/King's Emblem - Slime Core)
Lv. 117 Rafflesia (Orichalcum Ore/Death Pollen - Death Pollen)
Lv. 150 Fafnir (Orichalcum Ore/Heart of Dragon - Heart of Dragon)
[Harmlessness]
Enemies: Lv. 119 Revenant* (Eye of Maumet/Revoltcane - Eye of Maumet)
Lv. 129 Kaiser Slime (Orichalcum Ore/Kaiser Core - Kaiser Core)
Lv. 150 Crystal Dragon (Crystal of Life/O. Ore/Rusty Ring - C. of Life)
________
TEOMEDRA
¯¯¯¯¯¯¯¯
Once again, set your party to use the Fixation Map. I use my Luijt in Slot 1,
Duran in slot 6 and link the others far from Luijt. Sadly, all enemies have an
attack that defeats even Float eventually so be prepared.
1st Visit
Enemies: Lv. 146 Dryad x2 (O. Ore/Bark of World Tree - Bark of World Tree)
Lv. 205 Teomedra (O. Ore/Damascus/Extra Frame/Kounodaki - V. of Life)
This wasn't that bad. Since the Dryad are the same as other spots, you can take
them out quickly then concentrate on Teomedra. His OK drop is useless so, after
you get the OK item(s) you want, lay waste to him for 45 PP.
Return Visits
Enemies: Lv. 117 Rafflesia (Orichalcum Ore/Death Pollen - Death Pollen)
Lv. 139 Shadow Fenrir (Orichalcum Ore/War God's Arm - War God's Arm)
Lv. 205 Teomedra (O. Ore/Damascus/Extra Frame/Kounodaki - V of L)
- - - - - - - -
South from Nil
- - - - - - - -
[Subtle Grace]
Enemies: Lv. 109 Angel Knight (Angel Wings/O. Ore/Pinaka - Angel Wings)
Lv. 129 Kaiser Slime (Orichalcum Ore/Kaiser Core - Kaiser Core)
Lv. 150 Crystal Dragon (Crystal of Life/O. Ore/Rusty Ring - C. of Life)
____________
CURSED SWORD
¯¯¯¯¯¯¯¯¯¯¯¯
A familiar Fixation Map, you should be comfortable dealing with it by now. As
before the biggest threat is the sword. I still take out the troops first and
this sword does Not steal your SP, but can cause instant death. Be ready.
With my levels, at Rank F, I got a 200% bonus with the 24 PP. OKs and stealing
are fairly pointless in this fight, and my Luijt performed perfectly until the
sword gained enough SP, slowly. And... ok, I expected new battles, but a change
in the geometry of the field? Seems they stretched out the midsection without
adding anything of importance. Ok, whatever. (Are you checking for Titles with
each win?)
[Folly]
Enemies: Lv. 118 Chariot (Orichalcum Ore/Warrior's Rein - Warrior's Rein)
Lv. 120 Demon Lord (Orichalcum Ore/Heart of Devil - Heart of Devil)
Lv. 121 Lamia Queen (Magic Snake Liver/O. Ore/Crystal Brac. - M.S.L.)
[Denial]
Enemies: Lv. 117 Rafflesia (Orichalcum Ore/Death Pollen - Death Pollen)
Lv. 129 Kaiser Slime (Orichalcum Ore/Kaiser Core - Kaiser Core)
Lv. 146 Dryad (O. Ore/Bark of World Tree - Bark of World Tree)
__________
VERMILLION
¯¯¯¯¯¯¯¯¯¯
Strap in for another one. I *think* we're getting close to the end here. But,
Oh Holy HELL, what nightmare is this?!? It's a good thing I don't sleep much.
Since the main baddy has TWO Extra Skills that "reduce" SP I strongly suggest a
tank/pin the body strategy, if it can be immobilized. I love my Luijt. Begin.
Note: the "Right" arm is on the western side, the "Left" arm is on the eastern.
1st Visit
Enemies: Lv. 180 Vermillion L (Rec. Herb/Ref. Herb/Angel Halo/V of L - Orich.)
Lv. 180 Vermillion R (Rec. Herb/Ref. Herb/Angel Wing/V of L - Orich.)
Lv. 225 Vermillion B (O. Ore/Meteoric Iron/Orich./Ring of Prometheus -
VIT Up)
If only for the Extra Heal Skill, I go after the Left(east) Arm first, not that
ANY of this is going to be easy! Nope, they won't stay put. =( I had to try a
couple times to get them to sit still long enough to wipe out 'Lefty'. Taking
out the other arm was harder since the body kept chasing my crowded party. I
didn't worry about the OK for anything but the body. You get 74 PP and a hefty
bonus (I got 700% for Rank D with an average level 160 party) for the win.
Return Visits
Enemies: The same, only More! Try 2 bodies, 2 left arms and a right arm. How
did they even fit on the battlefield? If you're desperate to get stat-boosting
items (VIT Up) you can try your luck in here. You'll Need some.
______
ASTRAL
¯¯¯¯¯¯
Almost at the end...? I equip Resurrect on everyone with a Light slot since the
sidekicks absorb Light and I *could* run out of Fragments. I equip Gospel too,
because I'm greedy! I like getting nearly 1 million EP in a battle. Prepare.
This wasn't so bad for me. As long as Luijt was alive at the end of each round,
Astral was content to sit on the back wall. The Angel Knights went quickly, and
in a bunch. After getting Heaven's End quickly, I got the OK in Turn 4 - a Rank
C win for an 800% bonus and 86 PP. The Resurrect skill came in very handy.
Return Visits
Enemies: Lv. 120 Demon Lord (Orichalcum Ore/Heart of Devil - Heart of Devil)
Lv. 120 Reaper (Orichalcum Ore/Curse-Sealing Gem - C.-Sealing Gem)
Lv. 230 Astral (O. Ore/Gen. Crystal/Orich./Heaven's End - LUK Up)
Oh, HELL No. TWO Astral... mother. I consider myself lucky to have gotten out
alive, let alone with a Heaven's End. The 3 Reapers and 3 Demon Lords proved a
big help to the Astrals. If you *need* LUK Up items, try for just one Astral.
Any two of the three enemies will appear in both battle spots above, but not all
three (in 12+ attempts).
_____________
KAISER DRAGON
¯¯¯¯¯¯¯¯¯¯¯¯¯
Well, you're here. The last 'Boss' before Chaos in the north. Or is it? With
farming and enemy hunting. my Turns are at 438 and I still have a few Titles to
snag. I'll tackle Chaos before I get too close to 500 Turns but you have time.
On Hard Mode, so I've read, you may continue this game for Titles after beating
Chaos and/or start a 'Clear Game'. I err on the side of caution. Restock, set
your party, dive in.
1st Visit
Enemies: Lv. 108 Death Knight (Death Cursing Charm/O. Ore/Annihilator - D.C.C.)
Lv. 119 Revenant* (Eye of Maumet/Revoltcane - Eye of Maumet)
Lv. 215 Kaiser Dragon (O. Ore/Uni. Horn/Orich./Suzaku's Ring - STR Up)
*Can't Steal
Kaiser didn't sit still too well, but I blame the Revenants coming after a close
ally and dragging him with them. Luckily your SP should climb quickly and I got
the OK in Turn 4 with only five players involved. You get 62 PP and because of
my levels I got no bonus multiplier. Oh well.
Beast Warriors anyone? IF you can survive the onslaught of Judgment the Ancient
pieces of shite toss around, you can collect as many Suzaku's Rings and STR Ups
as you want to bolster your fighters. Enjoy. Go south when you're ready.
(Easier to make a Vampire Lady and trade for Suzaku's Ring)
[Eternalness]
Enemies: Lv. 140 Dark Angel* (Fallen Angel Wings/Black Bustier - F. A. Wings)
Lv. 180 Arc Dragon (Orichalcum Ore/Dragon Orb - Dragon Orb)
*Can't Steal
___________
HOLY DRAGON
¯¯¯¯¯¯¯¯¯¯¯
Ok, you may think, seeing only 1 enemy, this won't be that hard. Especially as
none of his Skills reduce your SP. Just watch how fast he builds AP AND SP. I
continue to use a spread formation with my Luijt tank and many of the Resurrect
skills equipped.
1st Visit
Enemies: Lv. 250 Holy Dragon
(Lapis Noster/Marfile Seed/Tears of Sylph/Max HP Up - Max HP Up)
I laid 323 Hits on him in Turn 7, after I made the mistake of not being able to
revive my tank at the end of Turn 5. I was able to apply two Tier 3 Extras and
all the Tier 2s with most fighters at or below 25% HP (Unleash All) then added a
couple Gore Crushes, Axel Rave and a couple Executions. I think the damage was
a little over 1.6M. For the Rank F win I got a 500% bonus, and 100 PP. On the
Xbox, you also get an Achievement. Congratulations, it's time...
Return Visits
Enemies: Lv. 180 Nil x3 (O. Ore/Damascus/Orich./R. of Inability - V. of L.)
Lv. 250 Holy Dragon (L. Noster/M. Seed/Tears of S./Max HP Up - M.HP Up)
Ok, clean up any Titles you have lying about and waste any enemies you need for
the last few Titles you can get, without going over 500 Turns. Chaos awaits.
And, if you've waited this long, your levels and equipment should be excellent.
I have continued to develop my characters evenly so everyone's Stats are flat.
If you raised only VIT and STR on your fighters and VIT and INT on your casters
(and hopefully some AGI), you will have a powerful, specialized team.
After the "end of the game", defeating this dragon again will unlock the full
Boundary Plane. Good stuff in the new areas. See the end of the walkthrough.
Event.
This is it, the final God Battle and the "end" of the game. Actually, you may
continue mopping up Titles after the ending credits, once asked if you want to
Save. Choose another slot for safety. As with the others, view the scene and
prepare your party for the formation. I stick with a tank (Luijt) stealing and
Winfield robbing from afar while my attack squad build SP and revive the fallen.
Enemy: Lv. 350 Chaos
(Rapid Sword/Rune Blade/Armageddon/Eyes of Death - Infinity)
Ok, Chaos CAN be pinned down. Keep your tank revived before the Turn ends and
Chaos will stay put. I suggest having at least a couple Resurrect equipped on
the closest allies, Thoma and Ladius for me, since in my formation nobody's near
enough to use a Fragment without attacking Chaos first. A drawback of my method
is that only the tank dies so, nobody gets to 25% HP to seriously increase their
damage. I need to whittle off about 500K HP before unleashing holy Hell to get
the OK. You get 255 PP at the end... but can you ever use it? Let's see.
*Sadly, you only get this battle once per playthrough so grab all his goodies!
If he returned here I'd have an Armory FILLED with Infinity armor - shame. :)
The final scene is, as you might suspect, a long one. It is, after all, the end
of the game, should you choose to let it be. Enjoy the cinematics before a true
final scene involving all your party members then the real ending credits. Heh.
ONE MORE SCENE! You DO need to marry after all, don't you? As the camera pans
back (press any button after you see Dyshana with your child) you FINALLY get to
Save. Please do so and I suggest a new slot. You are taken to the Start screen
and should choose Continue. Ta-Da! Load the file with *Sealed One(True End).
Now you can opt to Continue(Yes) or start a New Game(No) with your gear. Select
what makes you happy. So, that's it. I'm continuing for the rest of the titles
but when you choose to start a New Game you will carry over the following:
E-V-E-R-Y-T-H-I-N-G! Even the Esoteric Book is filled in. This is the case IF
you start a new Hard Mode game. You will be GODS and lay to waste those who try
to stand before you. Sadly, you won't be able to enjoy you Godhood until after
the Dark Knight spanks you around in the opening sequences. All monsters in the
party will carry over with levels/stats in tact and gear equipped. In addition,</pre><pre id="faqspan-12">
the Blacksmith and Adventurer's Guilds will be available and fully functional.
You can also claim MANY Titles, depending on how many unique Items you retained.
Have fun!
The Extended Boundary Plane follows below. Many weapons can be had without the
hassle of Smithing if you steal diligently. There are some awesome pieces of
armor as well. It's available, why not explore...? C'mon, let's go.
***NOTE***
If you adopt a tanking approach to the tougher battles, where you want to steal
everything, make certain that at least 1 member who goes after the enemies has a
reach of 5 or more with a Skill, either equipped or innate. Line up that member
5 spaces behind the tank and link everyone else to him/her. That way, you can
direct any living party member to use Resurrect after the enemies act, and reset
your formation before the next Turn starts. I use Duran and put Rex behind him
and their Extended Areas allow for a nearly perfect formation. Experiment.
As referenced above, after you defeat Chaos, if you Save then choose "Continue"
from the Start Screen you may return here and open up new areas. You do this by
tackling the Holy Dragon again. Afterward, go for the gold and clear the plane.
If I may generalize, creatures here can Not be Captured if they are of advanced
levels, even if 'capturable' elsewhere. Collect in quest areas or on the field.
Also, you're going to think (unless you've played before or read another guide)
that you've about to finish the realm many times before you really do. After so
many 'bosses' are cleared, new areas will open. This happens several times. I
fell into that trap at least 4 times. Buckle in, it's going to be a long road.
___________
HOLY DRAGON
¯¯¯¯¯¯¯¯¯¯¯
1st (return) Visit
Enemies: Lv. 180 Nil x3 (O. Ore/Damascus/Orich./R. of Inability - V. of L.)
Lv. 250 Holy Dragon (Lapis Noster/Marfile Seed/Tears of Sylph/MAX HP Up
- MAX HP Up)
You may have more than 1 dragon on return visits. This is a tough place to farm
with an advanced party. I don't recommend it lightly. From here I go clockwise
to wrap up the plane. Join me?
Return Visits
Enemies: Lv. 180 Nil (O. Ore/Damascus/Orich./R. of Inability - V. of L.)
Lv. 250 Holy Dragon (Lapis Noster/Marfile Seed/Tears of Sylph/MAX HP Up
- MAX HP Up)
Enemies: Lv. 650 Vermillion L (M. Seed/Requiem Br./Fl. Stone/Retsurai - INT Up)
Lv. 650 Vermillion R (M. Seed/Lucky Charm/Mighty Ring/Rekka - STR Up)
Lv. 800 Vermillion B (Meteoric Iron/Ring of Prometheus/Armageddon/Chaos
Frame - VIT Up+)
Yes, you read correctly. Those are the actual levels, and the stats have risen
to match. If you want to hit with anything other than an Extra Skill you better
have a HIT of over 460! Even that missed many times, especially when they fell
to 25% Max HP. ACCURACY UP+ helps but I made some STR +70, +50, etc. Don't let
the EP requirement scare you or prevent you from making FLOAT augments, they may
save many lives.
Cinch up your girdle, it's gonna get hot on up in h'yah! (no enemy changes)
Enemies: Lv. 650 Kasibal (M. Seed/Blue Dolphin/Gridavolr/Brave Hunter - LUK Up)
Lv. 650 Musaka (M. Seed/Sonic Blade/Bontenmaru/Slepinir - Max HP Up)
Lv. 800 Satanael (Magic Stone Piece/Suzaku's Ring/Rodriguez III/Demon
Frame - INT Up+)
Satanael absorbs Dark and Musaka absorbs Light. Avoid those skills, and weapons
with those attack attributes. I focus on one underling at a time until I've got
all their goodies then kill that one. If you want all of the OK items you'll be
at this a while. I settled for Satanael's, just killing Musaka and Kasibal. I
needed maybe 13 Extra Skills, starting with Song of Doom which reduces all stats
then tossed in Sidewinder and all the Tier 1 Skills, followed by all the Tier 2s
I could use without losing the Tier 3 skills. I had all 4 from the fighters. I
didn't feel like going for the OK on the underlings then rebuilding that SP for
Satanael. You fight as you please, and as often. Up the clock we go...
____________________
BLADE OF THE WARLORD
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Enemies: Lv. 650 Lindwor (V of L/Beast Sense/Clairvoy./M. Seed - MAX HP Up)
Lv. 700 Cursed Blade (M. Seed/Rusty Sword/Rapid Sword/E.O.M. - LUK Up)
Lv. 750 Rune Blade (Gen. Crystal/Halper Scythe/Extra Frame/U-Arbiter
- INT Up+)
Technically, you don't *need* to steal anything from anyone, but, I endorse that
for Lindwor. Get his OK (the easiest by far) for the MAX HP Up and to keep him
from wandering toward the rest of the party. I strip both swords of their goods
then OK one at a time, and it's not easy. Even with HIT values near 500 my guys
were missing with Executions and Gore Crushes after their break was depleted and
they were dead! I rely on Tier 3 Extra Skills to wipe them out so build that SP
from a distance. Don't equip weapons with a Dark attribute (Cursed Sword).
[Corruption]
[Extortion]
Enemies: Lv. 305 Reaper (Orichalcum/Curse-Sealing Gem - Curse-Sealing Gem)
Lv. 306 Lamia Queen (Magic Snake Liver/Orichal./Crystal Br. - M.S.L.)
Lv. 308 Demon Lord (Orichalcum/Heart of Devil - Heart of Devil)
Lv. 314 Ancient (Orichalcum/Primeval Memory - Primeval Memory)
Lv. 317 Kaiser Slime (Orichalcum/Kaiser Core - Kaiser Core)
Lv. 328 Dark Angel* (Fallen Angel Wings/Black Bustier - F. A. Wings)
*Can't Steal
[Purgatory]
Enemies: Lv. 299 Griffin* (Emerald of Wind/Orich./Byakko's Br. - Em. of Wind)
Lv. 304 Revenant* (Eye of Maumet/Revoltcane - Eye of Maumet)
Lv. 328 Dark Angel* (Fallen Angel Wings/Black Bustier - F. A. Wings)
__________________
DRAGONLORD'S WRATH
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You're getting closer. This time you're up against the boss Astral and two old
friends - Braham and Midas! They are of course tougher than when you first met.
I like all their Hold Shot items but see no need to Steal from Midas. Get what
you want and can. Nobody absorbs anything so, yay.
If you like to Steal and need cash, sell a couple Marfile Seeds before coming in
here. I've left several on the ground already. It took several tries before I
was able to OK all 3 and a few times the enemies moved on me! Watch out for the
Seven Stars skill.
[Solitude]
Enemies: Lv. 290 Arc Knight* (Element of Light/Orichalcum/Dainslaif - Orichal.)
Lv. 290 Dark Knight* (Darkness Element/Orichalcum/Anglachel - Orichal.)
Lv. 291 Luijt* (Branch of Gem/Chicken Emblem - Branch of Gem)
Lv. 292 Titania (Seed of Avalon/Orichal./Artemis - Seed of Avalon)
Lv. 296 Angel Knight (Angel Wings/Orichalcum/Pinaka - Angel Wings)
[Rejection]
Enemies: Lv. 291 Luijt* (Branch of Gem/Chicken Emblem - Branch of Gem)
Lv. 294 Death Knight (Death Cursing Charm/Orich./Annihilator - D.C.C.)
Lv. 295 Ring Dragon (Orichalcum/Thunder Stone - Thunder Stone)
__________________
DEVOURER OF WORLDS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
I'm sure you're getting tired of me saying "it's tough" but, it's tough, if only
due to the MASSIVE HP these guys have. Add in their area attacks, and the fact
that they need less SP for them then you do and it gets harder. Then, if you go
for the OK items as I do... It's a new formation, set up and go. At least you
don't need to worry losing your SP. Have many Resurrect skills handy and stock
your items. These two behemoths pack different items than previously.
All Visits
Enemies: Lv. 700 Glarva (Dam./R. of Inability/Black Frame/Cat Punch - STR Up+)
Lv. 750 Teomedra (Divine Branch/R. of Prometheus/Black Frame/Kounodaki
- STR Up+)
If you don't care about the STR Up+ items then it's easier to survive. My tank
didn't always keep these guys pinned so be ready to regroup. Going toward one
side or the other may work better than staying in the middle. They're big after
all and may not both try to go around. By now your HIT should be high enough to
overcome their AVD so if you wipe the Break you can pile on the hits. One more.
____________
DIVINE BEAST
¯¯¯¯¯¯¯¯¯¯¯¯
Well, this looks like the final battle, but is it? (no) With all the spots that
remain below, and the extra Turns I took collecting monsters, I am at 499 Tuns.
On the Xbox, there is an Achievement for reaching 500 Turns in a game. If this
doesn't do it (it did), I have a Save before Chaos where I can grind. Enjoy!
DAMN! If they would Just Sit STILL! Hailzen and Gilliam make a habit of homing
in on the farthest target they can reach so, keep your support team FIVE squares
from either of them. If they jump, Kaiser Dragon follows. I spent WAY too much
time reviving party members and re-applying buffs, not to mention repositioning.
Nevertheless, with patience, luck and timing (and a full backpack), you should
prevail.
Can you believe yet another area opened up? I'm beginning to believe this will
never end. But, I'm having fun (hope you are too) so, what the hell. Onward.
From this point, if you haven't been using it so far, I highly recommend using
Meltdown (Gravity + Atomic Hole). Whether or not it does damage it lowers all
of an enemy's Stats to make it easier for you to administer and survive damage.
[Terror]
Enemies: Lv. 290 Dark Knight* (Darkness Element/Orichalcum/Anglachel - Orichal.)
Lv. 300 Vampire Lady (Orichalcum/Vision Blood/ - Vision Blood)
Lv. 308 Demon Lord (Orichalcum/Heart of Devil - Heart of Devil)
*Can't Steal
[Squall]
Enemies: Lv. 291 Luijt* (Branch of Gem/Chicken Emblem - Branch of Gem)
Lv. 303 Chariot (Orichalcum/Warrior's Rein - Warrior's Rein)
Lv. 314 Ancient (Orichalcum/Primeval Memory - Primeval Memory)
___________________
ANCIENT DRAGON KING
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The Holy Dragon looks a lot like the Kaiser Dragon. No matter, it's big, it'll
fall hard. Select your favorite party and make certain you can resurrect from a
distance. Staying back is again key to success. Here are your foes:
Enemies: Lv. 650 Hertzfeldt (Marfile Seed/Hrunting/G.O.H./Aymur - MAX HP Up)
Lv. 650 Melchior (Marfile Seed/Ridill/High Wind/Earendil - AGI Up)
Lv. 900 Holy Dragon (Lapis Noster/Angel Wing/Dragon Frame/Muso Fugaku -
MAX HP Up+)
I know it *says* the dragon has 999,999 HP, but that is a lie. It has MORE! I
peeled off more than 100K and while there was a blank at the end of the bar, its
current HP was still 999,999. If you're tanking, make sure to keep the support
team at least 5 squares from the flunkies or they will target you and cause the
dragon to abandon the tank as well, spelling disaster. You can return to grab
more gear if you wish.
________________
KING OF DARKNESS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Here we go again, another trio of baddies. Summerill was no fun the first time,
at Level 900 he is even less so. His minions aren't exactly push-overs either.
Luckily no one steals your SP. Sadly, they can inflict multiple status ailments
on you at a time. I prefer death - it's easier to fix. Line up and battle.
I feel no need to Steal from the underlings but I do Hold Shot them. If I can
swipe the Caduceus from Summerill, so be it. These guys come close to wrapping
up my weapons' Title. For the record, when I finally took out Summerill he was
at approximately 475K HP and I hit him with FIFTEEN Extra Skills and two combos,
just because I could. Damage dealt was a little over 3.1 million at 202 Hits.
I like my team, very much. Ok, seriously now, the last 5 'bosses' have arrived.
- - - - - - - - - - - - - - - -
North from Blade of the Warlord
- - - - - - - - - - - - - - - -
I chose to come this way out of convention - I tend to do things Left to Right.
You can take them in any order you prefer. And away we go. (Gods ahead)
[Destruction]
Enemies: Lv. 300 Vampire (Orichal./Blood-Sucking Fang - Blood-Sucking Fang)
Lv. 300 Vampire Lady (Orichalcum/Vision Blood - Vision Blood)
Lv. 335 Fafnir (Orichalcum/Heart of Dragon - Heart of Dragon)
______________
REALM OF EARTH
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Ruh-roh. Do you remember Mercury and what a P.I.T.A. he was? Well, he's back,
bigger, badder and meaner than before, and he has friends. AND, you can't Steal
from him!!! :( Why do they do this to us? Anyway, the Gurg that accompany him
have decent Hold Shot and OK items but nothing worth risking your life. And the
Tank Method suffers here if the Gurg can sense you. Stay SIX spaces from them,
if you can also keep a formation to reach and revive the Tank, and sometimes not
even six spaces is enough! :( Rotsa Ruck (you need some).
Enemies: Lv. 650 Gurg M (M Seed/V of Life/Chicken Ring/Dark Bracelet - INT Up)
Lv. 650 Gurg P (M Seed/V of L/Chicken Emblem/Brac. of Light - STR Up)
Lv. 999 Mercury* (Black Frame/Heaven's End/?/? - VIT Up+)
*Absorbs Thunder
Since I don't need anything the Gurg carry, and taking them cost me my game life
several times, I suggest wiping them out as quickly as possible then holding the
god Mercury at bay when you can get your Tank in place again. He's got a long
reach so stay 5 spaces clear. It helps that with my formation Thoma jumps into
a new link when he casts Resurrect on my Luijt, after Mercury has his turn.
The items listed for Mercury's drops are as I got them, and due to a few people
wearing Item Drop Rate Up augments. His Evasion is so high that only 1 fighter
(Rex, HIT 620) could hit him with anything but Extra Skills. Whew.
- - - - - - - - - - - - - - - -
North from Ancient Dragon King
- - - - - - - - - - - - - - - -
[Ruthlessness]
Enemies: Lv. 292 Titania (Seed of Avalon/Orichal./Artemis - Seed of Avalon)
Lv. 295 Death Knight (Death Cursing Charm/Orich./Annihilator - D.C.C.)
Lv. 314 Ancient (Orichalcum/Primeval Memory - Primeval Memory)
Lv. 317 Kaiser Slime (Orichalcum/Kaiser Core - Kaiser Core)
[Artifice]
Enemies: Lv. 304 Revenant* (Eye of Maumet/Revoltcane - Eye of Maumet)
Lv. 314 Kaiser Slime (Orichalcum/Kaiser Core - Kaiser Core)
Lv. 330 Kraken (Orichalcum/Orb of Ocean - Orb of Ocean)
*Can't Steal
_____________
REALM OF TIME
¯¯¯¯¯¯¯¯¯¯¯¯¯
In case you hadn't guessed yet, here is the 2nd of the 6 Gods you bested earlier
who have gone on steroids. And once again, you can NOT Steal from this God! I
protest. Load up on the Item Drop Rate Up augments if you want anything besides
his OK item. He can be pinned by a tank, after the minions are gone.
Enemies: Lv. 650 Gurg M (Marfile Seed/V of L/Rusty Ring/Dark Bracelet - AGI Up)
Lv. 650 Gurg P (M. Seed/V of L/Genbu's Guantlet/Br. of Light - VIT Up)
Lv. 999 Mobius (Silpheed/Sudarsana/?/? - INT Up+)
It's tough to get OK items from the Gurg since you're trying to build SP to wipe
the floor with Mobius. I used 16 Extra Skills including the 2 lower from Luijt,
the 2 higher from Winfield and all 3 from the other 4 Heroes. The final combo,
Execution, missed every single blow.
At this point I skip the middle path and continue 'around the clock'.
- - - - - - - - - - - - - -
North from King of Darkness
- - - - - - - - - - - - - -
[Jealousy]
Enemies: Lv. 292 Titania (Seed of Avalon/Orichal./Artemis - Seed of Avalon)
Lv. 302 Rafflesia (Orichalcum/Death Pollen - Death Pollen)
Lv. 304 Revenant* (Eye of Maumet/Revoltcane - Eye of Maumet)
Lv. 305 Reaper (Orichalcum/Curse-Sealing Gem - Curse-Sealing Gem)
Lv. 306 Lamia Queen (Magic Snake Liver/Orichalcum/Crystal Br. - M.S.L.)
Lv. 308 Demon Lord (Orichalcum/Heart of Devil - Heart of Devil)
*Can't Steal
[Emptiness]
Enemies: Lv. 302 Rafflesia (Orichalcum/Death Pollen - Death Pollen)
Lv. 306 Lamia Queen (Magic Snake Liver/Orichal./Crystal Brac. - M.S.L.)
Lv. 333 Dryad (O. Ore/Bark of World Tree - Bark of World Tree)
________________
REALM OF SPIRITS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Welcome back Deeth! He was a pain the first time, he's not getting any easier.
I like this fixation map because it makes it easier for me to set my party for
the tank. I HATE Deeth because as long as he has minions, someone will target a
member of the rear ranks and defy your tank. Once they're gone, you may realign
your group to hold off Deeth until you have the SP and AP to get the OK, if you
want the item. Use the Item Drop Rate Up augment if you want drops. Good luck.
Enemies: Lv. 650 Gurg M (M Seed/V of Life/Chicken Ring/Rusty Bracelet - LUK Up)
Lv. 650 Gurg P (M Seed/V of Life/Chicken Emblem/Byakko's Br. - STR Up)
Lv. 999 Deeth (Matrix/Helheim/Princess Bustier/? - LUK Up+)
These Gurg messed with me from the start. I had to rerun the battle to get the
OK items for them. Survive and move on to the next God. Almost done.
[Ruin]
Enemies: Lv. 305 Reaper (Orichalcum/Curse-Sealing Gem - C-Sealing Gem)
Lv. 317 Kaiser Slime (Orichalcum/Kaiser Core - Kaiser Core)
Lv. 326 Shadow Fenrir (Orichalcum/War God's Arm - War God's Arm)
_______________
REALM OF HEAVEN
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Get ready for another God led by her strings. Nemesis can be dislodged from her
spot by the minions so keep your distance. The underlings actually have a pair
of useful Steals and Hold Shot items so have at them but retreat to a safe range
before they get their turns. If you're lucky enough to keep them at bay, defeat
one after the other then pummel their leader. Pray for drops!
Enemies: Lv. 650 Gurg M (M Seed/Br. of Light/Rusty Ring/Chicken Ring - INT Up)
Lv. 650 Gurg P (M Seed/Dark Br./Genbu's Gaunt./Chicken Emb. - VIT Up)
Lv. 999 Nemesis (Material Wand/Princess's Sword/?/? - AGI Up+)
This witch is a BITCH! Her Gurg are particularly aggressive, as is she. They
can, and will, switch targets and even paralyzed will jump across the field and
remain linked to Nemesis. She loves nothing more than targeting a group and she
is very capable of destroying it after round 3. KILL THE GURG QUICKLY!!! P.S.
Somehow, this group is able to penetrate Parry AND Magic Barrier, dismantling my
entire strategy. I believe it happens when they induce Sleep or Paralysis.
As with the others, you cannot steal from this God, but you can plunder the Gurg
and I do. If you keep your tank alive they will usually converge on it on their
first turn of the round. Use this to your advantage. When you've collected all
you want from these 4 God Battles, move on to the penultimate encounter.
- - - - - - - - - - -
North from Sealed One
- - - - - - - - - - -
[Despair]
Enemies: Lv. 300 Vampire (Orich./Blood-Sucking Fang - Blood-Sucking Fang)
Lv. 300 Vampire Lady (Orichalcum/Vision Blood - Vision Blood)
Lv. 302 Rafflesia (Orichalcum/Death Pollen - Death Pollen)
Lv. 304 Revenant* (Eye of Maumet/Revoltcane - Eye of Maumet)
Lv. 306 Lamia Queen (Magic Snake Liver/Orich./Crystal Brac. - M.S.L.)
Lv. 308 Demon Lord (Orichalcum/Heart of Devil - Heart of Devil)
[Hellfire]
Enemies: Lv. 317 Kaiser Slime (Orichalcum/Kaiser Core - Kaiser Core)
Lv. 328 Dark Angel* (Fallen Angel Wings/Black Bustier - F. A. Wings)
Lv. 337 Crystal Dragon (Crystal of Life/Orich./Rusty Ring - C. of Life)
*Can't Steal
_____________
REALM OF FIRE
¯¯¯¯¯¯¯¯¯¯¯¯¯
If you've been keeping count, this is the fifth of the six gods you previously
defeated. And yet, there is not another path for the sixth. I wonder what will
happen after this fight? (Argh) These Gurg seem to target the rear ranks. :(
Enemies: Lv. 650 Gurg M (M Seed/V of L/Dark Bracelet/Rusty Bracelet - INT Up)
Lv. 650 Gurg P (M Seed/V of L/Br. of Light/Genbu's Gaun. - MAX HP Up)
Lv. 999 Mayastia (Augenblick/Agito/Avenir/? - STR Up+)
If you had trouble collecting enough Genbu's Gauntlets for titles and equipment,
the last couple Gurg should have helped. And now, FINALLY, the path opens up to
the FINAL(?) God Battle redux! Restock, enhance, Save and move on to victory.
[Cause]
Enemies: Lv. 305 Reaper (Orichalcum/Curse-Sealing Gem - C-Sealing Gem)
Lv. 306 Lamia Queen (Magic Snake Liver/Orich./Crystal Brac. - M.S.L.)
Lv. 308 Demon Lord (Orichalcum/Heart of Devil - Heart of Devil)
Lv. 314 Ancient (Orichalcum/Primeval Memory - Primeval Memory)
Lv. 317 Kaiser Slime (Orichalcum/Kaiser Core - Kaiser Core)
Lv. 328 Dark Angel* (Fallen Angel Wings/Black Bustier - F. A. Wings)
*Can't Steal
[Hope]
Enemies: Lv. 305 Reaper (Orichalcum/Curse-Sealing Gem - C-Sealing Gem)
Lv. 308 Demon Lord (Orichalcum/Heart of Devil - Heart of Devil)
Lv. 342 Dullahan (Demon Emblem/Orichalcum/Rusty Sword - Demon Emblem)
________
DARKNESS
¯¯¯¯¯¯¯¯
A small twist on the final God, you get Chaos Dyshana! Technically, you should
already have her Profile in your data but it's nice to face her anyway. Since
again you cannot steal from a God, equip items to help with drops and/or use a
character with a Will Power that increases the frequency. Prepare, then Fight!
Enemies: Lv. 650 Gurg M (M Seed/V of L/Chicken Ring/Rusty Ring - AGI Up)
Lv. 650 Gurg P (M Seed/V of L/Chick Emb/Byakko Br. - MAX HP Up)
Lv. 999 Chaos Dyshana (Hades/Black Bustier/Princess's Tiara/? -
INT Up+)
***** MORE SPOILERS! *****
I nearly had a COW when Yet ANOTHER path opened after this win! =( I was very
certain that we were done but, not quite yet. What a roller coaster. Anyway,
resupply if necessary and proceed to what I sincerely hope is the last boss. I
mean, hell, we got an Accomplishment after that fight so, what's the deal...?
- - - - - - - - -
Aw, just go North
- - - - - - - - -
[Indignation]
Enemies: Lv. 314 Ancient (Orichalcum/Primeval Memory - Primeval Memory)
Lv. 317 Kaiser Slime (Orichalcum/Kaiser Core - Kaiser Core)
Lv. 350 Ouroboros (Dream Mirror/Orichal./Rusty Brac. - Dream Mirror)
[Demise]
Enemies: Lv. 314 Ancient (Orichalcum/Primeval Memory - Primeval Memory)
Lv. 328 Dark Angel* (Fallen Angel Wings/Black Bustier - F. A. Wings)
Lv. 365 Arc Dragon (Orichalcum Ore/Dragon Orb - Dragon Orb)
*Can't Steal
________
WAHRHEIT
¯¯¯¯¯¯¯¯
Finally, At LAST... the Final Battle! I promise, no more "new paths", this is
it, really. You've waited for so long, fought so hard, here is your reward. It
Is Chaos! And with his friends, it really is. If you don't know by now, and I
have no idea how you couldn't, I'm a pathological thief. Even *I* don't let the
Nil stick around long enough to pilfer their goodies, mostly because as I did so
for research, they kept wiping out my team. They do NOT stay put, unlike Chaos.
Take out the Nil as quickly as possible, hope for some nice drops then deal with
Chaos. No stealing there, naturally. Hunker down, it's going to be a marathon.
Enemies: Lv. 700 Nil L (V of L/Seiryu's Sword/M. Seed/Chicken Ring - L. Noster)
Lv. 700 Nil R (V of L/Brac. of Feicui/M. Seed/Chicken Emb. - L. Noster)
Lv. 999 Chaos (Gram/Eyes of Death/?/? - MAX HP Up+)
The L and R Nil are designated as seen from the party, not Chaos. They actually
have some different items, if you're brave (foolish) enough to rob them. I can
admit my limitations and settle for prevailing. It took me 22 rounds to ensure
that I got the OK on Chaos. And... Huzzah! TWO Achievements for your struggle.
So, that's it. Aside from making all the Weapons, Armor, Accessories and Items
(by converting the former) you have done everything in the game. If you stayed
under 500 Total Turns this would be a good time to hit previously ignored Battle
Spots on the field, or in the Boundary Plane, to collect your Achievements (Xbox
only) and the rest of the Titles. So, umm... why are you still reading?
Seriously, thanks for using this guide. I hope you found it useful and not too
tedious. If you've found anything inconsistent while playing, I wrote this my
first (only, so far) time through the game so please let me know and I'll check
it out. I hope you found the following chart useful too.
********************************************************************************
Section VI:
********************************************************************************
___________________
Titles and Rewards:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The underlined Title numbers CAN all be had in Generation 1. Some take immense
amounts of grinding, patience and luck (for Smithing mistakes). All can be had
in one playthrough with this guide.
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
Adventurer's Guild Titles and Rewards
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
# | Title Name | Requirement | Reward
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
001. | Daredevil | Defeat 100 Monsters | Element of Light x3,
¯¯¯ | | | Fragment of Life x3,
| | | Unicorn Horn x1,
| | | 2000 G, 4 PP 10 TP
--------------------------------------------------------------------------------
002. | Amateur | Defeat 350 Monsters | Essential Arts VI,
¯¯¯ | | | Unicorn Horn x1,
| | | Proof of Valor x1,
| | | 4000 G, 4 PP, 20 TP
--------------------------------------------------------------------------------
003. | Expert | Defeat 750 Monsters | Vanish Strike x1,
¯¯¯ | | | Deadly Blow x2,
| | | Meteoric Iron x1,
| | | 6000 G, 6 PP, 25 TP
--------------------------------------------------------------------------------
004. | Slayer | Defeat 1200 Monsters | Gravity x1,
¯¯¯ | | | Lapis Noster x1,
| | | Proof of Valor x1,
| | | 8000 G, 6 PP, 30 TP
--------------------------------------------------------------------------------
005. | Berserker | Defeat 1600 Monsters | Recovery Herb x3,
¯¯¯ | | | Refresh Herb x3,
| | | Unicorn Horn x1
| | | 10000 G, 8 PP, 35 TP
--------------------------------------------------------------------------------
006. | Shogun | Defeat 2000 Monsters | Vessel of Life x3,
¯¯¯ | | | Misty Guard x1,
| | | True Emblem x1,
| | | 15000 G, 8 PP, 40 TP
--------------------------------------------------------------------------------
007. | Murderous King | Defeat 2400 Monsters | Marfile Seed x2,
¯¯¯ | | | Accessories 3-V,
| | | Angel Halo x1,
| | | 20000 G, 10 PP, 50 TP
--------------------------------------------------------------------------------
008. | Destruction God | Defeat 3000 Monsters | Byakko's Bracelet x1
¯¯¯ | | | Meteor Ore x1,
| | | LUK Up+ x1,
| | | 30000 G, 10PP, 100 TP
--------------------------------------------------------------------------------
009. | Beginner | Win 10 Battles | Grass x3,
¯¯¯ | | | Cure Grass x3,
| | | Divine Branch x1,
| | | 2000 G, 4 PP, 10 TP
--------------------------------------------------------------------------------
010. | Half-baked Warrior | Win 75 Battles | Issen x1,
¯¯¯ | | | Unicorn Horn x1,
| | | Essential Arts VII,
| | | 4000 G, 4 PP, 20 TP
--------------------------------------------------------------------------------
011. | Fighter | Win 200 Battles | Focus x1,
¯¯¯ | | | Light Heal x1,
| | | Proof Of Valor x1,
| | | 6000 G, 6 PP, 30 TP
--------------------------------------------------------------------------------
012. | Gladiator | Win 300 Battles | Lapis Noster x1,
¯¯¯ | | | Esoteric Book XIII,
| | | Proof of Valor x1,
| | | 8000 G, 6 PP, 35 TP
--------------------------------------------------------------------------------
013. | Battle Maniac | Win 400 Battles | Generation Crystal x1
¯¯¯ | | | Heaven and Hell, (BF)
| | | Stardust x1,
| | | 1000 G, 8 PP, 40 TP
--------------------------------------------------------------------------------
014. | King | Win 500 Battles | Marfile Seed x1,
¯¯¯ | | | Accessories 3-VI,
| | | Meteoric Iron x1,
| | | 20000 G, 8 PP, 50 TP
--------------------------------------------------------------------------------
015. | War God | Win 600 Battles | Suzaku's Ring x1,
¯¯¯ | | | Spirit Water x1,
| | | STR Up+ x1,
| | | 30000 G, 10PP, 100 TP
--------------------------------------------------------------------------------
016. | Muscle Flexer | Do 10k+ dmg in a chain | Accuracy Gain x1,
¯¯¯ | | | Evasion Gain x1,
| | | Divine Branch x1,
| | | 2000 G, 4 PP, 10 TP
--------------------------------------------------------------------------------
017. | Attacker | Do 50k+ dmg in a chain | Square Cross x1,
¯¯¯ | | | Unicorn Horn x1,
| | | Proof of Valor x1,
| | | 4000 G, 4 PP, 20 TP
--------------------------------------------------------------------------------
018. | Buster | Do 100k+ dmg in a chain | Stone Shower x1,
¯¯¯ | | | Sanctuary x1,
| | | Proof of Valor x1,
| | | 6000 G, 6 PP, 25 TP
--------------------------------------------------------------------------------
019. | Avenger | Do 200k+ dmg in a chain | Recovery Grass x3,
¯¯¯ | | (only possible in Gen 1 | Vessel of Life x2,
| | with massive leveling | Marfile Seed x1,
| | and smithing mistakes) | 8000 G, 6 PP, 30 TP
--------------------------------------------------------------------------------
020. | Destroyer | Do 300k+ dmg in a chain | VIT Up x1,
| | | LUK Up x1,
| | | Max. HP Up x1,
| | | 10,000 G, 8 PP, 30 TP
--------------------------------------------------------------------------------
021. | Obliterator | Do 500k+ dmg in a chain | Marfile Seed x1,
| | | VIT Up+ x1,
| | | Max. HP Up+ x1,
| | | 25,000 G, 8 PP, 40 TP
--------------------------------------------------------------------------------
022. | Annihilator | Do 1 Mil+ dmg in a chain | Genbu's Gauntlet x1,
| | | AGI Up+ x1,
| | | INT Up+ x1,
| | | 50000 G, 10PP, 100 TP
--------------------------------------------------------------------------------
023. | Novice | Deal 50 hits in a chain | Element of Flame x1,
¯¯¯ | | | Element of Ice x1,
| | | Divine Branch x1,
| | | 3000 G, 4 PP, 10 TP
--------------------------------------------------------------------------------
024. | Rookie | Deal 100 hits in a chain | Moon Fragment x1,
¯¯¯ | | | Stone of Life x1,
| | | Generation Crystal,
| | | 5000 G, 4 PP, 20 TP
--------------------------------------------------------------------------------
025. | Ace | Deal 150 hits in a chain | Recovery Herb x3,
¯¯¯ | | | Unicorn Horn x1,
| | | Proof of Valor x1,
| | | 7000 G, 6 PP, 30 TP
--------------------------------------------------------------------------------
026. | Expert | Deal 200 hits in a chain | Str. Up x1,
¯¯¯ | | | Mystic Brain, (BF)
| | | Proof of Valor x1,
| | | 9000 G, 6 PP, 40 TP
--------------------------------------------------------------------------------
027. | Combo King | Deal 300 hits in a chain | VIT Up x1,
| | | INT Up x1
| | | AGI Up x1,
| | | 15000 G, 8 PP, 50 TP
--------------------------------------------------------------------------------
028. | Enlightened One | Deal 400 hits in a chain | Seiryu's Sword x1,
| | | Emblem of the Master,
| | | Ancient Smithing,
| | | 30000 G, 10PP, 100 TP
--------------------------------------------------------------------------------
029. | Esoteric Accession | Complete Esoteric Arts | White Frame x1,
^ | (collect titles 4, | lines 1-85 | Revive x1,
| 12, 18 and 25) | | Esoteric Book XX,
| | | 40000 G, 10PP, 100 TP
--------------------------------------------------------------------------------
030. | Bonds of the Heart | Complete Esoteric Arts | Cruel Frame x1,
^ | (collect titles 4, | lines 1-149 | Black Frame x1,
| 12, 18 and 25) | | Rainbow Shard x1
| | | 40000 G, 10PP, 50TP
--------------------------------------------------------------------------------
031. | Fledgling | Defeat 10 Hell Dogs, | Element of Flame x3,
¯¯¯ | | 10 Hornets, | Divine Branch x1,
| | 10 Lesser Bats, | Basic Equipment II,
| | 10 Werecats | 2000 G, 4 PP, 10 TP
--------------------------------------------------------------------------------
032. | Greenhorn | Defeat 10 Green Mousse, | Essential Arts XII,
| | 10 Killer Bat, | Secret Arts VI, </pre><pre id="faqspan-13">
| | 10 Gremlin, | Medium Smithing II,
| | 10 Cat Lady | 4000 G, 4 PP, 20 TP
--------------------------------------------------------------------------------
033. | Hunter | Defeat 10 Garm, | Medium Weapons IV,
| | 10 Lamia, | Medium Equipment II,
| | 8 Golem, | Unicorn Horn x1,
| | 10 Big Eye | 6000 G, 6 PP, 30 TP
--------------------------------------------------------------------------------
034. | Great Hunter | Defeat 10 Gorgon, | Tornado x1,
| | 6 Giant Squid, | Magic Stone Piece x1,
| | 6 Iron Golem, | Secret Arts XVI,
| | 4 Black Dragon | 8000 G, 6 PP, 40 TP
--------------------------------------------------------------------------------
035. | Ace Hunter | Defeat 10 Troll, | Oboro x1,
| (Gen 5) | 10 Diabolos, | Magic Stone Piece x1,
| | 6 Mist Dragon, | Accessories 2-IV,
| | 6 King Werewolf | 15,000 G, 8 PP, 50 TP
--------------------------------------------------------------------------------
036. | Legendary Hunter | Defeat 10 Dark Knight, 10 | King's Emblem x1,
| (Gen 5) | Arc Knight, 10 Nekomata, | Lapis Noster x1,
| | 10 Great Sorcerer and | Esoteric Book XXV,
| | 10 Silver Dragon | 30000 G, 10PP, 100 TP
--------------------------------------------------------------------------------
037. | Ruler of the Skies | Defeat 20 Golden Bat, | Aerial Knife x1,
| (Gen 5) | 20 Death Killer Bee | Divine Branch x1,
| | | Meteoric Iron x1,
| | | 10000 G, 8 PP, 30 TP
--------------------------------------------------------------------------------
038. | Ruler of the Seas | Defeat 20 Death Crab, | Silent Cross x1,
| (Gen 5) | 15 Lizard Lord, | Unicorn Horn x1,
| | 8 Kraken | Generation Crystal x1
| | | 20000 G, 8 PP, 75 TP
--------------------------------------------------------------------------------
039. | Forest Hunter | Defeat 20 Rafflesia | Rusty Bracelet x1,
| (Gen 5) | | Ancient Smithing IV,
| | | Secret Album 26,
| | | 20000 G, 8 PP, 75 TP
--------------------------------------------------------------------------------
040. | Beast Slayer | Defeat 20 Bloody Beast, | Rusty Sword x1,
| (Gen 5) | 10 Griffin | Proof of Princess x1,
| | | Meteoric Iron x1,
| | | 20000 G, 8 PP, 75 TP
--------------------------------------------------------------------------------
041. | Fairy Hunter | Defeat 20 Titania, | Tears of Sylph x1,
| (Gen 5) | 10 Dryad | Generation Crystal x1
| | | Rigveda x1,
| | | 20000 G, 8 PP, 75 TP
--------------------------------------------------------------------------------
042. | Exorcist | Defeat 12 Lesser Demon, | Black Frame x1,
| (Gen 5) | 20 Revenant | Ventriloquism Book,
| | 20 Demon Lord | Moon Fragment x1,
| | | 20000 G, 8 PP, 75 TP
--------------------------------------------------------------------------------
043. | Undead Slayer | Defeat 10 Master Skeleton,| Heaven's End x1,
| (Gen 5) | 20 Living Dead | Heavenly Body x1,
| | 20 Reaper | Damascus x1,
| | | 20000 G 8 PP, 75 TP
--------------------------------------------------------------------------------
044. | Vampire Hunter | Defeat 25 Vampire, | Mighty Ring x1,
| (Gen 5) | 25 Vampire Lady | Princess Blood x1,
| | | Moon Fragment x1,
| | | 20000 G, 8 PP, 75 TP
--------------------------------------------------------------------------------
045. | Mystic Killer | Defeat 30 Kaiser Slime, | Divine Guard x1,
| (Gen Last) | 15 Master Golem | Auto Matter x1,
| | | Magic Stone Piece x1,
| | | 20000 G, 8 PP, 75 TP
--------------------------------------------------------------------------------
046. | Beast King | Defeat 10 Ouroboros, | Dark Bracelet x1,
| (Gen Last) | 10 Shadow Fenrir | Hunter's Title,
| | | Lapis Noster x1,
| | | 20000 G, 8 PP, 75 TP
--------------------------------------------------------------------------------
047. | Angelic Slayer | Defeat 30 Angel Knight, | Bracelet of Light x1,
| (Gen Last) | 30 Dark Angel | Saint's Tears x1,
| | | Meteoric Iron x1,
| | | 20000 G, 8 PP, 75 TP
--------------------------------------------------------------------------------
048. | Duelist | Defeat 12 Dark Mage, | Ring of Prometheus x1
| (Gen Last) | 20 Ancient, | Royal Soul x1,
| | 15 Flame Knight, | Generation Crystal x1
| | 15 Ice Knight | 20000 G, 8 PP, 75 TP
--------------------------------------------------------------------------------
049. | Inquisitor | Defeat 20 Rakshasa, | Rusty Ring x1,
| (Gen Last) | 15 Lamia Queen | Book of Philosophy,
| | | Moon Fragment x1,
| | | 20000 G, 8 PP, 75 TP
--------------------------------------------------------------------------------
050. | Dragon Slayer | Defeat 5 Evil Dragon, | Dragon Frame x1,
| (Gen Last) | 5 Fafnir and | Morning Star x1,
| | 8 Arc Dragon | Magic Stone Piece x1,
| | | 20000 G, 8 PP, 75 TP
--------------------------------------------------------------------------------
051. | Demon Slayer | Defeat 5 Ogre, | Demon Frame x1,
| (Gen Last) | 5 Devil, | Statue of Maumet x1,
| | 5 Dullahan | Moon Fragment x1,
| | | 20000 G, 8 PP, 75 TP
--------------------------------------------------------------------------------
052. | Hammer of Justice | Defeat 15 Thief, | Vessel of Life x2,
| (Gen 4) | 15 Bandit, | Secret Arts X,
| | 15 Mercenary, | Secret Arts XI,
| | 15 Lost Pirate | 10000 G, 6 PP, 30 TP
--------------------------------------------------------------------------------
053. | Solar Spirit | Defeat 12 Fire Spirit, | Resist Frame x1,
| | 12 Thunder Spirit, | Divine Branch x2,
| | 12 Earth Spirit, | Moon Fragment x2,
| | 8 Light Spirit | 15000 G, 8 PP, 30 TP
--------------------------------------------------------------------------------
054. | Lunar Spirit | Defeat 12 Water Spirit, | Force Frame x1,
| | 12 Wind Spirit, | Unicorn Horn x2,
| | 8 Dark Spirit | Magic Stone Piece x2,
| | | 15000 G, 8 PP, 30 TP
--------------------------------------------------------------------------------
055. | Origin of the Dawn | Defeat 15 Mandrake, | Sonic Wave x1,
¯¯¯ | | 15 Fairie, | Unicorn Horn x1,
| | 15 Lycanthrope, | Proof of Valor x2,
| | 1 Jumbo Cock | 2500 G, 4 PP, 15 TP
--------------------------------------------------------------------------------
056. | Apostle of the Swamp | Defeat 15 Killer Bee, | Requiem Bracelet x1,
| | 15 Night Hound, | Moon Fragment x1,
| | 15 Bone Soldier, | Proof of Valor x1,
| | 1 Tree Spirit | 5000 G, 4 PP, 30 TP
--------------------------------------------------------------------------------
057. | Gem of Ripples | Defeat 15 Salamander, | Lucky Charm x1,
| | 15 Earth Knight, | Unicorn Horn x1,
| | 10 Warlock, | Proof of Valor x1,
| | 1 Miesha | 5000 G, 6 PP, 50 TP
--------------------------------------------------------------------------------
058. | Tutelary's Gem Cave | Defeat 10 Angel, | Bracelet of Feicui x1
| | 20 Spark Knight, | Little Fortune, (BF)
| | 20 Storm Knight, | Proof of Valor x1,
| | 1 Murcane | 8000 G, 6 PP, 75 TP
--------------------------------------------------------------------------------
059. | Rainbow Guardian | Defeat 20 Magic Lord, | Lightning x1,
| | 5 Gigantes, | Divine Branch x1,
| | 5 Garuda, | Advanced Weapons I,
| | 10 Bone Warrior | 10000 G, 8 PP, 100 TP
--------------------------------------------------------------------------------
060. | Wing of Sandstream | Defeat 15 Medusa, | Chicken Emblem x1,
| (Gen 5) | 20 Wraith, | LUK Up+ x1,
| | 10 Dragon Zombie, | Generation Crystal x1
| | 1 Luijt | 12000 G, 8 PP, 150 TP
--------------------------------------------------------------------------------
061. | Detector of the Dark | Defeat 15 Goblins, | Element of Earth x3,
¯¯¯ | | 15 Orcs | Darkness Element x3,
| | | Basic Weapons III,
| | | 2000 G, 4 PP, 20 TP
--------------------------------------------------------------------------------
062. | Knower of the Dark | Defeat 10 Hobgoblin, | Cross Edge x1,
| | 10 Bull Orc | Meteor Impact x1,
| | | Speed Zone x1, (BF)
| | | 4000 G, 6 PP, 30 TP
--------------------------------------------------------------------------------
063. | Opposer of the Dark | Defeat 20 Goblin Mage, | Blizzard x1,
| | 15 Orc Mage | Meteoric Iron x1,
| | | Essential Arts XX,
| | | 7500 G, 6 PP 40 TP
--------------------------------------------------------------------------------
064. | Slayer of the Dark | Defeat 20 Goblin King, | Accessories 2-II,
| (Gen 5) | 15 Orc Lord | Accessories 2-III,
| | | Esoteric Book XIX,
| | | 10000 G, 8 PP, 50 TP
--------------------------------------------------------------------------------
065. | Lord of Dark Night | Defeat Chaos | Dragon Frame x1,
| (Last Gen) | | Demon Frame x1,
| | | Secret Album 21,
| | | 40000 G, 10PP, 300 TP
--------------------------------------------------------------------------------
066. | Time Lord | Defeat Mobius | Infinite Circle x1,
| (Last Gen) | | Memory of Light x1,
| | | Black Frame x1,
| | | 25000 G, 10PP, 250 TP
--------------------------------------------------------------------------------
067. | God of War | Defeat Mayastia | Flame of Grudge x1,
| (Last Gen) | | Heaven's End x1,
| | | Oreichalkos x1,
| | | 25000 G, 10PP, 250 TP
--------------------------------------------------------------------------------
068. | Guardian God | Defeat Mercury | Book of Smithing,
| (Last Gen) | | Matrix Core,
| | | Mercury Smithing,
| | | 25000 G, 10PP, 250 TP
--------------------------------------------------------------------------------
069. | Star God | Defeat Nemesis | Heaven's Gate x1,
| (Last Gen) | | Geometry x1,
| | | Cronus x1,
| | | 25000 G, 10PP, 250 TP
--------------------------------------------------------------------------------
070. | Goddess of Fate | Defeat Deeth | Sa Anglerial x1,
| (Last Gen) | | Breath of Sylphil x1,
| | | Black Bustier x1,
| | | 25000 G, 10PP, 250 TP
--------------------------------------------------------------------------------
071. | State of Nothingness | Defeat Nil | Spiritual x1,
| (Last Gen) | | Mystic Smithing II,
| | | Secret Album 10,
| | | 30000 G, 10PP, 100 TP
--------------------------------------------------------------------------------
072. | Cursed Bloodedge | Defeat Cursed Sword | Sacrifice x1,
| (Last Gen) | | Divine Smithing I,
| | | Secret Album 27,
| | | 30000 G, 10PP, 100 TP
--------------------------------------------------------------------------------
073. | Emperor of Corrosion | Defeat Glarva | Rose Emblem,
| | | Divine Smithing V,
| | | Secret Album 12,
| | | 30000 G, 10PP, 100 TP
--------------------------------------------------------------------------------
074. | Devourer of Worlds | Defeat Teomerda | Ore of Oni x1,
| | | Divine Smithing VI,
| | | Secret Album 13,
| | | 30000 G, 10PP, 100 TP
--------------------------------------------------------------------------------
075. | Blade of the Warlord | Defeat Rune Blade | Piece of R-Blade x1,
| | | Divine Smithing II,
| | | Secret Album 14,
| | | 30000 G, 10PP, 150 TP
--------------------------------------------------------------------------------
076. | Dragonlord's Wrath | Defeat Kaiser Dragon | Nehanjyakujyo x1,
| | | Divine Smithing IX,
| | | Secret Album 15,
| | | 30000 G, 10PP, 150 TP
--------------------------------------------------------------------------------
077. | Devilsbane | Defeat Satanael | Book of Satori,
| | | Divine Smithing III,
| | | Secret Album 16,
| | | 30000 G, 10PP, 150 TP
--------------------------------------------------------------------------------
078. | Ultimate Weapon | Defeat Vermillion | Sorcery Core x1,
| | | Divine Smithing IV,
| | | Secret Album 17,
| | | 30000 G, 10 PP, 75 TP
--------------------------------------------------------------------------------
079. | Right Arm of Ruin | Defeat Right Arm of | Secret Album 18,
| | Vermillion | STR Up+ x1,
| | | VIT Up+ x1,
| | | 10000 G, 6 PP, 75 TP
--------------------------------------------------------------------------------
080. | Left Arm of Death | Defeat Left Arm of | Secret Album 19,
| | Vermillion | AGI Up+ x1,
| | | INT Up+ x1,
| | | 10000 G, 6 PP, 150 TP
--------------------------------------------------------------------------------
081. | Divine Beast | Defeat Astral | Black Soul x1,
| | | Divine Smithing VII,
| | | Secret Album 20,
| | | 30000 G, 10PP, 150 TP
--------------------------------------------------------------------------------
082. | Ancient Dragon King | Defeat Holy Dragon | Metaphor x1,
| | | Divine Smithing VIII,
| | | Secret Album 24,
| | | 30000 G, 10PP, 200 TP
--------------------------------------------------------------------------------
083. | Golden Warrior | Weave together the | Resurrect x1,
¯¯¯ | | feelings of the vessels | Divine Branch x1,
| | of light(finish gen. 1) | Proof of Valor x2,
| | | 5000 G, 4 PP, 10 TP
--------------------------------------------------------------------------------
084. | Crimson Champion | Finish Generation 2 | Advanced Heal x1,
| | | Magic Stone Piece x1,
| | | Proof of Valor x2,
| | | 6000 G, 4 PP, 15 TP
--------------------------------------------------------------------------------
085. | Pursuer of Light | Finish Generation 3 | Extra Heal x1,
| | | Meteoric Iron x1,
| | | Proof of Valor x2,
| | | 7000 G, 6 PP, 20 TP
--------------------------------------------------------------------------------
086. | Seeker of Twilight | Finish Generation 4 | Resurrection x1,
| | | Divine Branch x1,
| | | Proof of Valor x2,
| | | 8000 G, 6 PP, 25 TP
--------------------------------------------------------------------------------
087. | Apostle of Guidance | Have Beatrice in Gen. 5 | Mugen's Claw x1,
| | | AGI Up x1,
| | | Proof of Valor x1,
| | | 5000 G, 4 PP, 25 TP
--------------------------------------------------------------------------------
088. | Seeker of the Future | Have Dyshana in Gen. 5 | Soul Sucker x1,
| | | INT Up x1,
| | | Prof of Valor x1,
| | | 10000 G, 6 PP, 25 TP
--------------------------------------------------------------------------------
089. | Dark-winged Avenger | Have Murmina in Gen. 5 | Quickrain x1,
| | | LUK Up x1,
| | | Proof of Valor x1
| | | 5000 G, 4 PP, 25 TP
--------------------------------------------------------------------------------
090. | Butcher of Days Past | Regain Vashtor in Gen. 5 | Sea Fire x1,
| | | Max. HP Up x1,
| | | Proof of Valor x1,
| | | 10000 G, 6 PP, 25 TP
--------------------------------------------------------------------------------
091. | Beholder of Truth | Defeat Chaos (Hard Mode) | Secret Album 9,
| | | Princess Bustier x1,
| | | Princess's Tiara x1,
| | | 20000 G, 10PP, 300 TP
--------------------------------------------------------------------------------
092. | Gem King | Hold 5 Blood Ruby, | Crystal Bracelet x1,
| | 5 Emerald of Wind, | Tears of Sylph x1,
| | 5 Magatama Crystal | Secret Album 23,
| | 5 Bloody Pearl | 15000 G, 8 PP, 50 TP
--------------------------------------------------------------------------------
093. | Four Gods' Aegis | Hold Seiryu's Sword, | Angel Wing x1,
* | Eye of Seiryu/Genbu's | Genbu's Gauntlet, | Angel Halo x1,
| Censer/Byakko Relief/ | Byakko's Bracelet, | Secret Album 25,
| Wing of Suzaku + -> | Suzaku's Ring | 15000 G, 8 PP, 50 TP
--------------------------------------------------------------------------------
094. | Chicken King | Hold Rodriguez III, | Floating Stone x1,
| | Chicken Emblem, | Secret Album 22,
| | Chicken Ring | Lapis Noster x1,
| | | 15000 G, 8 PP, 50 TP
--------------------------------------------------------------------------------
095. | Soldier | Hold 5 Lizard Tongue, | Element of Ice x3,
¯¯¯ | | 5 Horn of Devilkin | Element of Thunder x3
| | 5 Slime Jelly, | Thunder Spike x1,
| | 5 Crab Brain | 1000 G, 4 PP, 10 TP
--------------------------------------------------------------------------------
096. | Vulture | Hold 5 Ragged Robe, | Burst Hit x1,
¯¯¯ | | 5 Bandage, | Blast x1,
| | 5 Contract, | Void Shock x1,
| | 5 Bone of the Dead | 1000 G, 4 PP, 10 TP
--------------------------------------------------------------------------------
097. | Raider | Hold 5 Relic of Dead, | Rapid Move x1,
| (appears only when | 5 Beast Bone, | Unicorn Horn x1,
| all are held) | 3 Hell Flame, | Proof of Valor x1,
| (2nd Gen) | 5 Crab Shell | 3000 G, 4 PP, 20 TP
--------------------------------------------------------------------------------
098. | Dreaming Wizard | Hold 5 Feather of Pixie | Medium Smithing I,
| (appears only when | 5 Grimoire, | Medium Weapons I,
| all are held) | 5 Sorcerer Cert., | Magic Stone Piece x1,
| (2nd Gen) | 5 Poisonous Pollen | 3000 G, 4 PP, 20 TP
--------------------------------------------------------------------------------
099. | Necromancer | Hold 3 Dead Crown, | Harvest Heal x1,
| (3rd Gen) | 3 Heart Stone, | Magic Stone Piece x1,
| | 5 Banishing Charm | Proof of Valor x1,
| | | 5000 G, 6 PP, 25 TP
--------------------------------------------------------------------------------
100. | Ice Sculptor | Hold 5 Insoluble Ice, | Rush Beat x1,
| (3rd Gen) | 3 Great Ice Pillar | Magic Stone Piece x1,
| | 5 Frozen Liquid | Proof of Valor x1,
| | | 5000 G, 6 PP, 25 TP
--------------------------------------------------------------------------------
101. | Barbaric Seeker | Hold 2 Dragon Claw, | Shadow Sting x1,
| (3rd Gen) | 5 Poison Needle, | Moon Fragment x1,
| | 5 Fairie Ring, | Proof of Valor x1,
| | 5 Gem Shell | 5000 G, 6 PP, 25 TP
--------------------------------------------------------------------------------
102. | Shaman | Hold 5 Eyes of Basilisk, | Cure All x1,
| (4th Gen) | 5 Beast Skin | Meteoric Iron x1,
| | | Advanced Equipment,
| | | 5000 G, 6 PP, 25 TP
--------------------------------------------------------------------------------
103. | Man of the Sea | Hold 5 Coral, | Crimson Edge x1,
| (4th Gen) | 3 Morning Dew, | Divine Branch x1,
| | 5 Crab Claw | Nightmare Prison,(BF)
| | | 7000 G, 8 PP, 30 TP
--------------------------------------------------------------------------------
104. | Dark Merchant | Hold 5 Cockatrice Wings | Status Up x1,
| (4th Gen) | 5 Evil Eye, | Generation Crystal x1
| | 5 Alkahest, | Advanced Weapons IV,
| | 5 Forbidden Fruit | 7000 G, 8 PP, 30 TP
--------------------------------------------------------------------------------
105. | Golem Mechanic | Hold 5 Pulse of Earth, | Blacksmir x1,
| | 5 Magic Armor, | Moon Fragment x1,
| | 5 Slime Core | Ancient Smithing II,
| | | 11000 G 10 PP, 40 TP
--------------------------------------------------------------------------------
106. | Hero's Legacy | Hold 5 Master's Hammer, | Gungnir x1,
| | 5 Warrior's Rein, | Moon Fragment x1,
| | 5 Rune Stone | Ancient Smithing III,
| | | 11000 G, 10 PP, 40 TP
--------------------------------------------------------------------------------
107. | Diabolist | Hold 5 Devil Horn, | Skull Staff x1,
| | 5 Master's Ring | Lapis Noster x1,
| | | Accessories 3-IV,
| | | 9000 G, 8 PP, 40 TP
--------------------------------------------------------------------------------
108. | Wildland Warrior | Hold 5 Gold Dragon Scale | Curtana x1,
| | 5 Death Curse Charm | Cruel Horn x1,
| | 5 Evil Dragon Claw | Ancient Smithing V,
| | | 11000 G, 10 PP, 40 TP
--------------------------------------------------------------------------------
109. | Forbidden Alchemist | Hold Forbidden Tome I, | Meteoric Iron x1,
| | Forbidden Tome II, | Generation Crystal x1
| | Forbidden Tome III | Lapis Noster x1,
| | Forbidden Tome IV | 9000 G, 4 PP, 50 TP
--------------------------------------------------------------------------------
110. | Sword Flash | Hold 5 Poisonous Stem, | Marfile Seed x1,
| | 5 Thunder Storm | Extra Frame x1,
| | | Chaos Frame x1,
| | | 11000 G, 4 PP, 100 TP
--------------------------------------------------------------------------------
111. | Wimp | Hold 20 Grasses | Heal x1,
¯¯¯ | | | Refresh x1,
| | | Divine Branch x1,
| | | 500 G, 4 PP, 10 TP
--------------------------------------------------------------------------------
112. | Well Prepared | Hold 20 Recovery Grass | Prayer x1,
¯¯¯ | | | Lapis Noster x1,
| | | Proof of Valor x1,
| | | 2000 G, 6 PP, 25 TP
--------------------------------------------------------------------------------
113. | Herb Maniac | Hold 10 Recovery Herbs | Mithril x3,
¯¯¯ | | | Divine Branch x1,
| | | Damascus x1,
| | | 5000 G, 8 PP, 50 TP
--------------------------------------------------------------------------------
114. | Coward | Hold 10 Fragments of Life | Platinum Bullion x2,
¯¯¯ | | | Unicorn Horn x1,
| | | Damascus x1,
| | | 1000 G, 4 PP, 10 TP
--------------------------------------------------------------------------------
115. | Worrywort | Hold 10 Stones of Life | Damascus x1,
¯¯¯ | | | Generation Crystal x1
| | | Lapis Noster x1,
| | | 3000 G, 6 PP, 25 TP
--------------------------------------------------------------------------------
116. | Insurance Maniac | Hold 10 Vessels of Life | STR Up x1,
¯¯¯ | | | Revive x1,
| | | Magic Stone Piece x1,
| | | 5000 G, 8 PP, 50 TP
--------------------------------------------------------------------------------
117. | Weapon King | Collect all weapons | Genbu's Gauntlet x1,
| | | STR Up+ x1,
| | | Secret Album 6,
| | | 20000 G, 10PP, 100 TP
--------------------------------------------------------------------------------
118. | Schneider | Collect all armors | Byakko's Bracelet x1,
| | | VIT Up+ x1,
| | | Secret Album 7,
| | | 20000 G, 10PP, 100 TP
--------------------------------------------------------------------------------
119. | Ring Master | Collect all accessories | Suzaku's Ring x1,
| | | AGI Up+ x1,
| | | Secret Album 8,
| | | 20000 G, 10PP, 100 TP
--------------------------------------------------------------------------------
120. | Perfectionist | Collect all items | Seiryu's Sword x1,
| | | LUK Up+ x1,
| | | Secret Album 11,
| | | 45000 G, 12PP, 100 TP
--------------------------------------------------------------------------------
121. | Proficient | Collect all skills | Revive x1,
| | | INT Up+ x1
| | | Max. HP Up+ x1,
| | | 20000 G, 10PP, 100 TP
--------------------------------------------------------------------------------
122. | Part Timer | Possess over 1,000G | Element of Wind x3,
¯¯¯ | | | Element of Earth x3,
| | | Divine Branch x1,
| | | 100 G, 1 PP, 10 TP
--------------------------------------------------------------------------------
123. | Parvenu | Possess over 10,000G | Flame Edge x1,
¯¯¯ | | | Ice Vein x1,
| | | Earth Spike x1,
| | | 500 G, 4 PP, 10 TP
--------------------------------------------------------------------------------
124. | Semi-Rich | Possess over 200,000G | Accessories 1-I,
¯¯¯ | | | Accessories 1-II,
| | | Generation Crystal,
| | | 1000 G, 6 PP, 15 TP
--------------------------------------------------------------------------------
125. | Millionaire | Possess over 1,000,000G | LUK Up x1,
¯¯¯ | | | MAX. HP Up x1,
| | | Magic Stone Piece x1,
| | | 2500 G, 10 PP, 25 TP
--------------------------------------------------------------------------------
126. | Multi-millionaire | Possess over 10,000,000G | LUK Up+ x1,
¯¯¯ | | | Max. HP Up+ x1,
| | | Lapis Noster x1,
| | | 5000 G, 12 PP, 30 TP
--------------------------------------------------------------------------------
127. | Novice Summoner | Combine Monsters 5 Times | Darkness Element x3,
¯¯¯ | | | Merciful Strike x1,
| | | Divine Branch x1,
| | | 500 G, 2 PP, 10 TP
--------------------------------------------------------------------------------
128. | Tamer | Combine Monsters 10 Times | Critical Charge x1,
¯¯¯ | | | Magic Stone Piece x1,
| | | Proof of Valor x1,
| | | 2500 G, 4 PP, 15 TP
--------------------------------------------------------------------------------
129. | Breeder | Combine Monsters 20 Times | Gospel x1,
¯¯¯ | | | Lapis Noster x1,
| | | Proof of Valor x1,
| | | 5000 G, 6 PP, 20 TP
--------------------------------------------------------------------------------
130. | Summoner | Combine Monsters 30 Times | STR Up x1,
¯¯¯ | | | VIT Up x1
| | | MAX. HP Up x1,
| | | 7500 G, 8 PP, 25 TP
--------------------------------------------------------------------------------
131. | Top Breeder | Combine Monsters 50 Times | STR Up+ x1,
¯¯¯ | | | VIT Up+ x1,
| | | Max. HP Up+ x1,
| | | 10000 G, 10 PP, 30 TP
--------------------------------------------------------------------------------
132. | Experimentalist | Perform smithing 20 times | Element of Light x3,
¯¯¯ | | | Cure Grass x3,
| | | Capture x1,
| | | 500 G, 2 PP, 15 TP
--------------------------------------------------------------------------------
133. | Smithing Maniac | Perform smithing 100 times| Solid Caliber x1,
¯¯¯ | | | Generation Crystal,
| | | Proof of Valor x1,
| | | 2500 G, 4 PP, 20 TP
--------------------------------------------------------------------------------
134. | Alchemist | Perform smithing 200 times| Ray x1,
¯¯¯ | | | Meteoric Iron x1,
| | | INT Up x1,
| | | 5000 G, 6 PP, 25 TP
--------------------------------------------------------------------------------
135. | Alchemist King | Perform smithing 300 times| STR Up x1,
¯¯¯ | | | VIT Up x1
| | | LUK Up x1,
| | | 7500 G, 8 PP, 30 TP
--------------------------------------------------------------------------------
136. | Composition Master | Perform smithing 500 times| AGI Up+ x1,
¯¯¯ | | | INT Up+ x1,
| | | Lapis Noster x1,
| | | 10000 G, 10 PP, 40 TP
--------------------------------------------------------------------------------
137. | Recycler | Enhance 100 times | Element of Thunder x3
¯¯¯ | | | Element of Wind x3,
| | | Steal x1,
| | | 500 G, 2 PP, 10 TP
--------------------------------------------------------------------------------
138. | Recycle Lover | Enhance 200 times | Charged Blast x1,
¯¯¯ | | | Moon Fragment x1,
| | | Proof of Valor x1,
| | | 2500 G, 4 PP, 15 TP
--------------------------------------------------------------------------------
139. | Recycle Maniac | Enhance 300 times | Generation Crystal x1
¯¯¯ | | | Dark Ray x1,
| | | AGI Up x1,
| | | 5000 G, 6 PP, 20 TP
--------------------------------------------------------------------------------
140. | Ecologist | Enhance 400 times | AGI Up x1,
¯¯¯ | | | INT Up x1,
| | | Moon Fragment x1,
| | | 7500 G, 8 PP, 25 TP
--------------------------------------------------------------------------------
141. | Nature Lover | Enhance 500 times | Meteoric Iron x3,
¯¯¯ | | | Generation Crystal x3
| | | Lapis Noster x3,
| | | 10000 G, 10 PP, 30 TP
--------------------------------------------------------------------------------
142. | Lord of Agarest | Get all titles | Chicken Emblem x1,
| | | Chicken Ring x1,
| | | Rapid Sword x1,
| | | 100000 G, 100PP,500TP
--------------------------------------------------------------------------------
* Title #93 is a special, and frustrating, case. You need to hold in inventory,
not equipped, all four God items AND the items into which they convert. That's
8 items. This means you need 2 of each of the first 4 items, converting one of
each and not using them to Smith the item they make until you have the Title. *
^ At least for me, Titles 29 and 30 did not become available until after I met
their specific requirements, AND claimed the four Titles listed under them.? ^
********************************************************************************
Section VII:
********************************************************************************
_________________________
Rare Items and Equipment:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Not only can you capture, and create (for an Achievement), rare monsters but you
are also able to Smith/Convert some extremely useful items and augments. As far
as I am concenred, the two most useful of theese are the ATK +999 and MAG +999.
You can have both as soon as you have access to the Larohenga Deserts and Deep
Forest Naruvia (or later Battle Spots) Quest Areas. There are several ways to
acquire the final monsters to trade for the items. I will list the most useful,
which also conserve Turns, and the more common. I highly recommend getting the
DLC dungeons... gotta kill that Miesha. (Yay re-releases!)
Note: This is for the USA Xbox 360 ONLY! Some items convert differently on the
PS3. I apoligize for that but check the Cheats section of Game Faqs walkthrough
for this game. I believe someone has that information for the Sony users.
ATK +999:
¯¯¯¯¯¯¯¯¯
For ATK +999 you must convert a Large Mithril Claw, obtained by trading in the
Griffin. Of the numerous way to get one, the easiest at this point is from the
Deep Forest Naruvia Quest Area. IT CAN NOT BE CAUGHT!
Catch a Greater Devil in Area 1.
Catch a Ring Dragon in Area 7.
Combine them in Centan to get a Griffin.
Trade Griffin for the Large Mithril Claw.
Convert Lagre Mithril Claw (354,764 EP) to get ATK +999.
If you wait until you reach the Boundary Plane (kinda late, huh?) you can catch
the Ring Dragon quickly but I prefer the DLC quest area.
If you refuse to fork over any more money to Micro$oft, you'll need to use some
Turns or spend extra time in a couple quest areas. For a quicker result...
In Diyon Moor (south exit of Larohenga Deserts), capture an Ogre.
In the Vinceburg Sea areas, capture a Silver Dragon.
In Helmos Mountains Quest Area 5/6, capture a Medusa.
Combine the Ogre and Silver Dragon to create a Rafflesia.
Combine the Rafflesia and Medusa to create a Griffin.
Trade Griffin for Large Mithril Claw.
Convert Large Mithril Claw.
MAG +999:
¯¯¯¯¯¯¯¯¯
Only *slightly* less useful to me than the ATK +999 (I'm mostly melee), this is
very helpful for your Mages, or to boost a fighter who needs to use Magic. If
you have the Deep Forest Naruvia Quest Area...
Go to Deep Forest Naruvia Area 7 and Capture 3 Ring Dragons.
Go to Larohenga Deserts Area 11 and Capture a Dragon Zombie.
Combine two Ring Dragons until you obtain a Gold Dragon.
Combine a Ring Dragon and Dragon Zombie to obtain a Silver Dragon.
Combine the Silver Dragon and Gold Dragon to obtain a Crystal Dragon.
Trade the Crystal Dragon for a Stardust Fang.
Convert the Stardust Fang at the blacksmith guild (354,764 EP) to get MAG +999.
MAG +900:
¯¯¯¯¯¯¯¯¯
If you want to create the MAG +900 item (I don't), it's cheaper to convert.
Go to Deep Forest Naruvia Area 3/6 to catch an Angel Knight.
Go to Larohenga Deserts Area 11/(many) to catch a Wraith.
Combine them to get a Rafflesia.
Trade the Rafflesia for a Stardust Claw.
Convert the Stardust Claw (332,044 EP) to receive MAG +900.
Weapons/Armor:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
A good melee weapon for monsters, particularly my Luijt tank. It has two Combo
and two Special Slots. The Blood Fang+ starts with 1160 ATK, 558 MAG and 6 AP.
To get this weapon, capture a Greater Devil (Vinceburg Sea, Deep Forest Naruvia)
and exchange it at the Monster Guild. Better still is the Beast King Fang+ from
trading in a Demon Lord (Devil + Revenant) which converts to ATK +900.
The Einphantom, a smithable weapon for Scythe users, takes some moderately rare
items and much money to create. Since it also becomes a smithing material, you
need more than one. Capture and trade-in as many Golden Bats as you like until
you have your fill of this weapon (easier if you have Tresor Island Quest Area).
The Finbrain (another Scythe/converted smithing material) is donated from Silver
Dragons. I suggest catching all the ones you encounter on the field unless you
can make them without using extra Turns (DLC quest areas) because these are also
inconvenient to create. Check the Bestiary for all monster trade-ins. Silver
Dragons can be found from [Nor Nokas, East] through [Kaivot Trail] and all the
Vinceburg Sea areas.
The accessory Suzaku's Ring is relatively rare. Only two exist normally in the
game. A few upper level enemies in the Boundary Plane possess it as a rare drop
but, you can have as many as you like earlier than that. Catch a Nekomata and a
Lesser Demon (the Uttara Kulu and Helmos Mountains Quest Areas respectively) and
combine them to create a Vampire Lady. Trade her in for the ring. You'll need
an annoying 321,990 EP to max it out/convert it. It also happens to be 2 of the
8 items you need to hold for Title #93. Look for it in Generation 5. </pre><pre id="faqspan-14">
You can get Byakko's Bracelets by trading in the Shadow Fenrir which can be made
by combining a Bloody Beast from Helmos Mountains and a Dragon Zombie from the
Larohenga Desert Q. A. (south exit). These take a few EP to max out as well.
These are a few of the wonderful items you can get from creatures. Check in my
Bestiary for a (hopefully) complete list of drops and trade-in goodies and the
"Weapons" and "Armor and Accessories" guides for the statistics and enhancement
requirements. Enjoy.
********************************************************************************
Section VIII:
********************************************************************************
_________________
Legal, and Stuff:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Credits:
Only one as of the first writing. I'd like to thank the Wiki user Smurgledwerf,
specifically, for information on the decision points to keep the affection and
morality values aligned for the True Ending. I would certainly have needed to
playthrough dozens of times, and still gotten help somewhere, to get that path.
Legal:
As per GameFaqs rules of use, this work is copyrighted by me, Wolfman_Tony, on
March 11, 2014. As such, I would ask that this guide not be reproduced, in part
or in whole, without prior written permission from me and, in such an event that
it be used unedited and unaltered. In any case, this guide shall NOT ever be
distributed for profit or fee of any kind.
Thanks:
Thanks to all you for using this guide.
Thanks to ALL the companies that collaborated to make this adventure.
Most of all, thanks to my son, Nick, for exposing me to this game.
Check out my companion guides for Armor, Weapons, Accessories, Items and the
Bestiary (all coming soon). If you have questions I haven't addressed in here,
you *may* contact me at drisin4u at aol dot com using the exact subject line:
RoAW Walkthrough Help (seriously, copy and paste).