The Uninvited                                                                |
Nintendo Entertainment System                                                |
By: Nester                                                                   |
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I. Revisions                               |[email protected]       |
II. Introduction                           |                                 |
III. Walkthrough                           |                                 |
IV. Items                                  |Version 1.40                     |
V. How To Die                              |                                 |
VI. Spells                                 |                                 |
VII. Books                                 |                                 |
VIII. Credits                              |                                 |
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I. Revisions                                                                 |
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    04/07/03

    Started Revisions. DUH! Started Items and Walkthrough. Did
Credits as well.

    04/08/03

    Added to Items. Added 3 sentences to the walkthrough.

    04/13/03

    Added to the walkthrough. HUGE item list update!

    04/18/03

    Finished walkthrough. Finished Items. Started How to die section.
Started Spells section. Finished spells sections.

    04/25/03

    Fixed a lot of typos.

    09/26/04

    My God. A full year since the last update. Sorry guys lost my Nester Acc.
but found the password on  very old sheet of paper. NESTER IS BACK! Anyway
Updates. Formatted walkthrough so it would fit the 79-character rule.
Completely redid the item section (mostly to increase the size of the
Walkthrough). Started the Plotline section. This is going to take a while so
all my loyal fans (heh. That's asking allot) but remember, patience is a
virtue. Wow. Added a complete kb to the walkthrough just writing this.
Anyway, I need to get to bed. Later all.

    10/02/04

    Yawn. Bout 2 a.m here an I'm feeling it. Sittin here watchin the first
season of ATHF. That's basically what's keeping me sane during this writing.
Anyway, added up to the greenhouse in the plotline. This is really just
getting hard to explain.

    10/17/04

    Scrapped the Plotline section. Kinda just got to hard. know what I mean?
Anyway, I just got back from a 7-Day cruise in the south Atlantic. Kinda
boring after day 5. Anyway, final guide size is 27.8 kb. I'm wiped. Anyway,
I'm almost done on my Shadowgate walkthrough. Afterward I'm going to write
a guide for Mario & Luigi: Superstar Saga. Anyway, see yall later! Thanx for
reading!

    Edit: Lol. Adding the last few sentences to this update made the guide a
square 28 kb. Hehe.

    Edit 2: That hehe made it an extra .1 kb.

    10/31/04

    Happy Halloween everybody! I've already ate a ****load of candy and I'm
about to eat even more after I'm done with this Gumbo my dad made. Anyway,
added the book section which documents from the game are in. Anyway, check
out the new section I've added. It is not yet complete but will be in the
near future. Later yall!
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II. Introduction                                                             |
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    Welcome to The Uninvited. This game is the third game of it's type and
probobly features the most animation and music/sound effects of any of the
three games. If you didn't already know, Kemco made this game along with two
others of its kind, Deja Vu' and Shadowgate. You can check out my Deja Vu'
guide under the D section of the NES section. I'm currently working on a
Shadowgate walkthrough that is currently planned to be released about a week
after fall begins. Current future projects include the Myst series, and
Ghost Lion, a very good RPG developed by Kemco. I'm gonna build up a
reputation writing walkthroughs for smaller games then take on the bigger
ones. If I can get my Uru: Ages Beyond The Myst online, then I think I might
try and get a Zelda or Final Fantasy guide on the internet. Well, enough of
my rambling, let the game begin!!.
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III. Walkthrough                                                             |
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    Welcome to The Uninvited! Walk into the house of horrors that is uhhhhh,
someone's manor. Let us begin.

                    I payed $30,000 dollars for that Porsche!

       After the beginning text, open your car and get out. After you do,
your car will blow up. All that time working at Burger King saving up money
for your Porche only to see it burn to the ground in a few minutes. Now, back
to the game. Open the Mailbox and the Envelope. Take the pendant to see the
door magically open. OOOOOOOOO! Spooky. Any way go into the mansion.

                 I am an all powerful WIZARD! AHAHAHHAHAHAH!

    Now, open the eastern door and walk through to the Library. Libraries
give you knowledge. Knowledge gives you Wisdom. Wisdom will help you realize
you need to get the heck out of a burning Porche with a leaking gas tank.
Anyway, open the book to get four magical spells. Cloudisi, Stillini,
Thundede, and Telemaze.

                               Gone with the Wind

    Exit the Library and open the northern door in the parlor. Walk into the
First Floor Hallway. In here, try to open a door. A woman will appear. If you
try to open any other doors or do anything to the woman, she will rip you to
shreds, literally. For now, just head up the stairs. Once up, you have to ask
yourself, how in the heck did this hall become this crappy? Anyway, open the
upper left door and go in. In here, open the small chest beside the bed for
the Scroll 1. Open and read it for the Dolldoll spell. Move into the hallway
and open the middle right door. Take the axe. Move back into the hall and
open the bottom right door. On the 3rd shelf up from the bottom of the
closet, take the two bottles. Open the one named No Ghost. Now Go back to the
First Floor hallway. Make the ghost appear if you haven't already. Use the No
Ghost on her, the belle has left the building!

                                 Spider Cider

    Now that that belle is gone with the wind (Pun intended),
we can open any door we want. YAH! Well, tough choice. How about we go to the
southeastern door. You are now in the parlor. Open the door to get to the
backyard porch. You will see a spider will walk across the banister. Spray
some spray on the banister and go back to the parlor. Go back once again to
the Back Porch. This time, the spider will get stuck. You must now overcome
your fear of paralyzed, immobile, and harmless spiders. Take the spider and
go back to the First Floor Hallway.

                          The Servant With Arachnaphobia

    From the hall, open the upper left door and proceed to the kitchen. Take
the bouquet from the table and open the upper left door. Go into the kitchen
and take a knife off the wall. Open the right door and take the matches off
the upper right shelf. Exit the pantry back to the kitchen. This time, open
the left door. Use the lamp switch to open a secret hole in the wall. A ghost
will appear. Use the spider on him and he will run away like a little sissy.
Take the book out of the wall and go all the way back to the foyer. Use the
knife on the couch and take the key 1.

                              I Gotsded a Star!

    Now, go back to the 2nd floor hallway and go into the Master's Room.
Open the cabinet and take the Box, the Scroll 2, and the Scroll 3. Go back
to the game room and use the Key 1 on the cabinet. Take the Gyp. Doll. Use
the Dolldoll spell to get the O' Sesame spell. Go back to the living room.
Use the matches on the fireplace. Now use the box on the fire. Take the star
that appears. Now, go back to the game room.

                           I is a very good gardener

    Back in here, open the northern door and go through. You are now in the
trophy room. Take the cage and open the door. Go into the backyard. If you
found a Ruby in your travels, make sure to drop it here. Head down the path
directly in front of you to get to the greenhouse. Use the faucet to turn it
on. Open the door and go into the greenhouse. Take the Watercan and use it
twice on the pot (hehe). Go outside and refill your can with water. Use the
Watercan one more time on the pot to make a fruit appear. Take the fruit and
go back to the intersections.

                             Man's worst friends

    Head down the right path this time. Use the Thundede spell to make
them wusses cry like a school girl. Enter the chapel. Take the candles and
the goblet off the alter. It will slide away, revealing a secret passageway.
Don't go down just yet. Instead, use the O' Sesame spell. The head will then
open a secret passage. Make sure you use the matches on the candles before
you leave though. Now, go through the newly opened passageway. Head north
into the maze. From the start, head the following directions:

                     N,W,W,N,N,W,W,N,N,E,E,N,N,E,E,E,E,S,S

    If you happen to run into a zombie, use the pendant on it. Once at the
tombstone I led you to, use the bouquet on the tombstone. Go through the
newly opened passage and into the next room. Use the key 1 on the keyhole to
make three animals appear. Use the cage on the hawk. Now, head south twice
to get to the jello monster. Open the cage and take the jewel it leaves
behind.  Now use the Telemaze spell. Leave the passage and go back to the
intersection.

                         Gotta Crack the Code

    From here, go down the left path to the magisterium. Use the jewel on
the odd shaped stone above the door. Now enter. Use the fruit on the demon.
Open the door in front of you and go in. Now, press open and try to open the
wall safe. After you get tired of trying to crack the code, punch this in:

                                 794780

    Use the axe on the jar and take the cookie. Return all the way back to
the game room.

                            Time to save da World

    Use the cookie on the plate on the floor. Take the key 2 and head back
to the laboratory. Use the Key 2 on the hatch in the floor. Drop down and take
the western door. Listen to the old dude, then use the star anywhere on the
screen. When you regain control, use the body on the hole. You have just
saved the world. Yah! Now, had into the the tunnel north of the well. Use
the key 2 on the door and head through. Now, go back to Dracan's bedroom.
Open the door and go into the Lavoratory (crapper).

                                   SIS!

    In here, turn on the bathtub faucet then continue to try and open the
lamp on the ceiling. When you finally do, head through. Hit the woman on the
ground to make a demon appear. Use the goblet on him to kill him, again.
Head through the window to beat Uninvited. Congrats!
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IV. Items                                                                    |
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Name: Ashtray
Description: A black ashtray.
Use: No use.
Location: Second Floor Closet.
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Name: Axe
Description: An old, sharp axe.
Use: Used to break the Jar 3.
Location: Second floor staircase.
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Name: Brush
Description: A dirty brush.
Use: No Use.
Location: Servant's Bedroom.
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Name: Bottle 1
Description: A bottle containing a green liquid.
Use: No use
Location: Crowley's Bedroom
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Name: Bottle 2
Description: A bottle containing a dark liquid.
Use: Use to kill yourself.
Location: Cabinent in Crowley's Bedroom.
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Name: Bottle 3
Description: A bottle containing orange liquid.
Use: No Use.
Location: Crowley's Bedroom.
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Name: Bottle 4
Description: A bottle containing a blue liquid.
Use: No use.
Location: Crowley's Bathroom.
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Name: Bouquet
Description: A bouquet of flowers.
Use: Used to open the secret passage in the labrynth.
Location: Dining Room.
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Name: Bowl (1)
Decription: A dirty bowl.
Use: No use.
Location: Second Floor Hallway.
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Name: Bowl (2)
Description: A fruit basket.
Use: No use.
Location: Dining Room.
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Name: Box
Description: A shrink wrapped box.
Use: Use in the fireplace to get the Star.
Location: Cabinent in Crowley's Bedroom.
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Name: Cage
Description: A sturdy looking cage for carrying animals in.
Use: Used to capture the bird in the Labrynth.
Location: Trophy Room.
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Name: Candle 1
Description: An ordinary candle.
Use: No use.
Location: Dracan's Bedroom.
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Name: Candle 2
Description: An ordinary candle.
Use: No use
Location: Crowley's Bedroom.
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Name: Candles
Description: A gaudy looking candle holder.
Use: Used to scare away the ghost at the labrynth entrance.
Location: Chapel
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Name: Card
Description: A card listing various elements and their atomic numbers.
Use: Used in conjunction with Scroll 2 to get the wallsafe combination.
Location: Cold Room.
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Name: Cookie
Description: A delicious looking cookie.
Use: Used to distract the red demon so you can get Key 2.
Location: Inside Jar 3 found in the labaroratory.
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Name: Cologne
Description: A bottle of Horsetrader cologne.
Use: No use.
Location: Servant's Bedroom.
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Name: Diary 1
Description: Dracan's diary.
Use: Gives information about the game.
Location: Dracan's Bedroom.
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Name: Diary 2
Description: Master Crowleys diary.
Use: Gives some information about the game.
Location: Crowley's Bedroom.
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Name: Diary 3
Description: A servants diary.
Use: Gives some information about the game.
Location: Servant's Bedroom.
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Name: Dirtybox
Description: A dirty box.
Use: No use.
Location: Second Floor Closet.
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Name: Dish
Description: A small silver dish.
Use: No use.
Location: Kitchen Pantry.
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Name: Doll
Description: An Indian voodoo doll.
Use: No use.
Location: Crowley's Bathroom.
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Name: Envelope
Description: An envelope addressed to "Master Crowley."
Use: Contains the Letter and the Pendant.
Loction: Mailbox in front of the house.
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Name: Goblet
Description: A marble bowl filled with celestial water.
Use: To destroy the ghost in the attic.
Location: Chapel.
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Name: Flour Bag
Description: A 20-pound flour bag.
Use: No use.
Location: Kitchen Pantry.
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Name: Fruit
Description: A tasty looking fruit.
Use: Used to get rid of the ghost in the Magitorium hall.
Location: Greenhouse
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Name: Fry pan
Description: A frying pan.
Use: No use.
Location: Kitchen.
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Name: Hat
Description: A small old hat.
Use: No Use.
Location: Second Floor Closet.
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Name: Hatbox
Description: A box you keep a hat in.
Use: No use.
Location: Second Floor Closet.
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Name: Gyp. Doll
Description: A doll shaped like a gypsy.
Use: Use the DollDoll spell on it to get the O' Sesame spell.
Location: Game Room in the Cabinet.
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Name: Jar 1
Description: A large cookie jar.
Use: No use.
Location: Kitchen.
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Name: Jar 2
Description: A small cookie jar.
Use: No use.
Location: Kitchen
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Name: Jar 3
Description: A jar labeled cookies.
Use: Use the Axe on it to get the cookie.
Location: Laboratory
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Name: Jewel
Description: A large, heavy, beautiful gem.
Use: Used to open the magitorium.
Location: South of Animal Room in the Labrynth.
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Name: Key 1
Description: A small key.
Use: Use to open all of the cabinents aroud the manor.
Loction: Living Room
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Name: Key 2
Description: A key to open the underground hatch.
Use: Opens underground hatch in the laboratory.
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Name: Knife 1
Description: A cleaver.
Use: Used to cut open the chair.
Location: Kitchen.
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Name: Knife 2
Description: A sharp, little blade.
Use: Used to cut open the chair.
Location: Kitchen
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Name: Letter
Description: A letter from a servant to Crowley.
Use: Gives some information about the story.
Loction: Mailbox in front of the house inside the Envelope.
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Name: Magic Book
DescriptionL A book about magic in general.
Use: Gives you the spells Cloudisi, Stillini, Thundede, and Telamaze.
Location: Library on the first floor.
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Name: Mask
Description: An ancient African ceremonial mask.
Use: No use.
Location: Crowley's Bathroom.
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Name: Matches
Description: A box of matches.
Use: Use to light the fireplace and candles.
Location: Kitchen Pantry
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Name: Mop
Description: A well used mop.
Use: No use.
Location: Second Floor Closet.
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Name: No Ghost
Description: A bottle of foul smelling liquid.
Use: Use to kill the ghost in the first loor hallway.
Location: Second Floor Closet.
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Name: Pendant
Description: A pendant with a large jewel set in it.
Use: Opens the front door to the Crowly manor. Also used to dispatch zombies.
Location: In the mailbox in front of the house in the Envelope.
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Name: Pesticide
Description: Contains pesticide.
Use: No use.
Location: Second Floor Hallway.
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Name: Pillow
Description: A soft pillow.
Use: No use.
Location: Dracan's Bedroom, Servant's Bedroom.
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Name: Plate
Description: A solid, fine pewter serving plate.
Use: No use.
Location: Kitchen Pantry.
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Name: Pot 1
Description: A pan covered with a no-stick surface.
Use: No use.
Location: Kitchen.
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Name: Pot 2
Description: An ordinary pan.
Use: No Use.
Location: Kitchen
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Name: Ruby
Description: A large blood-red ruby.
Use: Kills you over time.
Location: Guest Bedroom.
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Name: Salami
Description: An old salami.
Use: No use.
Location: Kitchen Pantry.
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Name: Salt Jar
Description: A jar containing iodized salt.
Use: No use.
Location: Kitchen Pantry.
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Name: Scroll 1
Description: A rolled up scroll sealed with wax.
Use: Teaches you the magical spell Dolldoll.
Location: Dracan's Bedroom.
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Name: Scroll 2
Description: A scroll saying some elements.
Use: Use in conjunction with the Card to get the wallsafe combination.
Location: Cabinent in Crowley's Bedroom.
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Name: Scroll 3
Description: A scroll giving information on the Blothney gem.
Use: No use.
Location: Cabinent in Crowley's Room.
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Name: Soap
Description: A bar of oder-less soap.
Use: No use.
Location: Crowley's Bathroom.
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Name: Soapbox
Description: A box full of soap.
Use: No use.
Location: Second Floor Closet.
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Name: Spatula
Description: A spatula.
Use: No use.
Location: Kitchen Pantry.
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Name: Spider
Description: A paralyzed spider.
Use: Used to scare away the phantom servant.
Location: Veranda
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Name: Spray
Description: A can of Spider Cider.
Use: Use to paralyze the spider on the porch.
Location: Second Floor Hallway.
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Name: Star
Description: A brass star with the words "Fire and Ice" inscribed on it.
Use: Used to melt the ice in the underground room.
Location: Inside the box found in Crowley's Room.
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Name: Towel 1
Description: A soft towel.
Use: No use.
Location: Dracan's Bathroom.
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Name: Towel 2
Description: A blood stained towel.
Use: No use.
Location: Dracan's Bathroom.
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Name: Towel 3
Description: A soft towel.
Use: No use.
Location: Crowley's Bathroom.
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Name: Thermo
Description: A cooking thermometer.
Use: No use.
Location: Kitchen Pantry.
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Name: Watercan
Description: A metal watering can for watering plants.
Use: Used to water the pot in the greenhouse.
Location: Greenhouse
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V. Ways To Die                                                               |
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#1 Do anything in your car except exit it.

#2 Try to open a door twice in the first hallway before you kill the ghost.

#3 Take the Ruby from the dresser in the guests room, then just travel around
the mansion.

#4 Use the axe on your self.

#5 Go up the spiral staircase and go inside the room.

#6 Use the Fruit from the greenhouse on yourself.

#7 Punch the dogs in front of the Chapel.

#8 Go up against the spider underground without using the Stillini spell.

#9 Do something to Dracan besides throw him into the well.

#10 Jump into the well.

#11 Drown yourself in Dracan's bathroom.

#12 Try to escape from the attic without vanquishing the demon.

#13 Hit the Servant in his room.
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VI. Spells                                                                   |
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Cloudisi- A large cloud comes and blots you out, making you invisible.

Stillini- Used to paralyze the gigantic spider in the underground passage.

Thundede- Used to scare off the dogs in front of the Chapel.

Telemaze- Used to escape the labyrinth behind the Chapel.

Dolldoll- Used to make the Gyp. Doll give you the O' Sesame.

O' Sesame- Used To open the passage to the labyrinth.

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VII. Books                                                                   |
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VIII. Credits                                                                |
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Mom- For putting up with me for 14 years.

Dad- See above

Sister- For giving me someone to argue with.

Me- For writing the walkthrough. You can't beat that!

Coffee- Caffein. Oh sweet caffein.

This guide is copyright Brandon Bush 2003. Uninvited and all of its
affiliates are copyright Kemco. This guide may only be distributed with my
consent. If you wish to contact me, e-mail me at [email protected].
This walkthrough may only be distributed at the following sites:

www.gamefaqs.com

If it is found on any other sight, please contact me immediately. Thank you.

Please contact me for corrections on typos or other information, namely
missing items from the Items list. I would also like to know ways you can die
I missed out on. Thanks to all that read this guide and I really hope that
this really helped you. My aim is to have the best guide possible on the
Internet. Otherwise, I guess this is the end. Yeah. Umm. Why are you still
reading? I mean, really man, come on. Umm, in the time its taking you to read
all this you could be saving a starving child in Africa. Seriously dude, it's
like 10 cents and the call is toll free.


Come on man, really, do you need to read this, cause seriously, I'm starting
to run out of stuff. It's like, 3 a.m. here and I have a seriously full day
tommorow.


GO AWAY!

Alright, now it's just getting old my friend. Go read a book, learn something
new, or go clean up the house. I mean, come on dude, this is really just a
load of crap I'm putting here because I have no life. No girlfriend, like
two friends. I do have my cat. Hmm, I wonder if I can teach it sign language.
Well, umm, everythings worth trying once, except snatching a tennis ball from
under a running lawnmower. Heh.

Kay dude, you have no life like me. You're still reading this and I mean you
should layed off like 10 mins ago. YOU ARE A NERD!!!!


C-3PO OWNS YOU!



FIN