RAINBOW SILKROAD Walkthrough by Overdrive
Version 0.2
For questions, comments, etc. : email me at [email protected] or
[email protected]
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TABLE OF CONTENTS
1. Introduction
2. Copyright Notice
3. Version History
4. Tips/Hints/Stuff You Need To Know
5. Walkthrough
  a. Arabia
  b. Persia
6. Trading
7. Monster Compendium
8. Weapons and Armor
9. Items
10.Credits

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1. INTRODUCTION
Rainbow Silkroad is another of those obscure RPGs that was never released
in America for whatever reason, but has had a translation patch made for
it, allowing those of us who like classic games, but have no knowledge of
Japanese to play.

It was released in 1991 by Victor and Gaijin Productions released a patch
for it in 1999. I just started playing the game and it seems to be a very
fun play -- one that I would highly recommend to any fans of NES RPGs.

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2. COPYRIGHT NOTICE
This guide is copyrighted 2003 by Overdrive/Rob Hamilton. You may
read and copy this guide for your personal use. You may use it for your
website if you email me and ask for permission. You may not take this
guide and post it wherever you want just because you feel like it. That is
called stealing and I will not be too happy if that happens. A lot of time
is going into playing this game and writing the guide for it and I would
appreciate it if you respect that. Believe me, I have no problems in
letting anyone use this guide as long as I get proper credit.

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3. VERSION HISTORY
0.2 (Dec. 4, 2003) -- Arabia is done. I'm now in the second area, Persia.
0.1 (March 7, 2003) -- Getting started. A bit of walkthrough, as well as
                      an explanation of the basics (since this game is a
                      unique game in the world of RPGs).

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4. TIPS/HINTS/STUFF YOU NEED TO KNOW
The first thing you need to know is that this game is very different from
the average RPG. My opinion is that the makers of the game decided to go
for more of a "realistic" way to do things, as opposed to the "general
RPG" way.
  a. Monsters and enemies don't drop money (yes, in real life, snakes
     don't carry gold). Instead, for killing them, you get license
     points, which help you trade better products. It's sort of like
     being told, "This product is a hot commodity. You have to prove your
     worth before being able to trade it on the market."

   b. Speaking of trading, that's how you get money. You start the game
      with a little and to get more, you have to go from town to town
      trading products. "Buy low, sell high" is this game's motto. Don't
      worry, I will be including a list of products and what they are
      worth at each town, so you know where to buy and where to sell.

   c. You don't get experience or build levels in this game. You get more
      hit points by buying weapons and armor. Equipment is an all-purpose
      item in this game. You get improved offense/defense from it (hard to
      tell how much, as there is no status screen in Rainbow Silkroad), as
      well as an improvement in hit points. Obviously, when you enter a
      new area, buying whatever you can snatch up should be your top
      priority.

   d. Some enemies may offer to let you leave if you give them gold.
      Unless death is imminent (and you don't have a prepared save point),
      then don't take them up on this offer -- just kill them, as it takes
      enough time to trade goods for money without adding to it by losing
      all your gold and having to start over.

One thing to watch out for are hidden doors in towns. Not every door is
visible, so if you see a building with no door or a building that seems
larger on the outside than the inside, run into the building from the
outside to find new doors.

Water is important. You don't want to run out of it in the desert (or
anywhere else, for that matter). You may replenish your water supply by
staying at an inn, using an H2O item or by "checking" an oasis in the
desert. Don't let your water meter get too low.

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5. WALKTHROUGH
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A. ARABIA
The game starts with a brief prologue to explain the story. In a nutshell,
you (Hero for this walkthrough) are the heir to the throne of the kingdom
of Littleland. However, an evil person/alien/monster by the name of Zrool
took over the kingdom and killed your parents, the King and Queen. The
Royal Guard Radley rescued you and took you far away, where he gave you to
a wet nurse to raise. Now, the hero has come of age and he's ready to
embark on his quest of vengeance. You will have to travel along the
Silkroad until you reach Littleland and reclaim what is yours.

You start the game in the City of Damascus. The wet nurse tells you to
recover all seven pieces of the Rainbow Mirror. Radley's scrolls will guide
you to the mirrors. Then, she gives you five clay goods to begin your quest
with. Note: Currently, you may only hold five goods. You need to buy some
sort of transport to be able to carry more.

Before leaving your house, take a look at your inventory. You have a
Bottle, which will replenish your water supply and Scroll 1. Reading it
tells you that the Moon Piece of the Mirror is in Arabia, but you have to
find two gems first.

Leave the house and explore Damascus.

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Damascus
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Trading stores: Bolt, Food, Oil, Special, Ware
Bank (at banks, you may store goods and animals for free and you may store
     gold in 1000G increments, but you have to play a 100G charge for each
     1000G you put in)
Animal Store: Camel
Inn: (20G to stay)
Item: H20, Medkit, Tonic
Arms: Dirk, Hide Armor, Hide Helmet, Hide Shield
Save Point
-----------
At this point, you are broke and only have five clay wares to trade. Don't
trade them in this town -- they are worth more elsewhere. Instead, talk to
the man in the south-central house. He will give you 100G. Go to the Arms
shop and buy a Dirk with that money.

By talking to the townspeople you will get a lot of information. One person
tells you that a Medkit restores health and cures poison, as will the inn.
You'll also find out that Magic Lamps are the homes of Jinn and that both
Jerusalem and Baghdad are in the general area.

You'll also get some advice on how to trade. Different people will tell you
to: sell Oil in Muscat, sell Clay in Baghdad and buy Salt in Muscat and
sell it here.

After talking to everybody, leave town to enter the Arabian overworld.

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Arabian Overworld
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Enemies in Overworld: Adder, Arachne, Brigand, Riffraff, Sandman, Scorpion,
                     Serpent, Snake, Thug
-----------
Here is a quick overview of this part of the game. Follow the road to the
right to get to Baghdad. There is a man just on the other side of Baghdad
who will forbid you from going farther until you get permission from the
King. If you go west from Damascus, you will reach Jerusalem. West of
Jerusalem is a Pyramid, while to the south is Mecca. Follow the road south
and then east from Mecca to get to Aden. To get to Muscat, head northeast
through the desert to reach that town.

In the desert is a lot of red-colored sand. According to a townsperson,
walking in this sand will cause your water level to deplete more quickly.
Also in the desert is a Bandit Lair and several oasises. The oasises look
like wells. Stand on them and use the "check" command to refill your water.
As for the Bandit Cave, you will recognize it because there is a man
standing on it's square. Talk to him to fight a Thug. Win the battle to
access the cave.

As for the enemies, after you've gotten some good equipment, none of them
are difficult. The Riffraff and Arachne are the weakest solo encounters.
You always seem to encounter Snakes and Serpents together. Kill the Serpent
first, as it is poisonous and can summon additional Snakes. The Sandman
will rarely blow sand at you, which puts you to sleep. One other thing to
keep in mind is that some enemies will tell you to give them your money.
Only do this if you are in dire straits and sure that you will die, as they
will take all of it.

Anyhow, since you were told that you can sell you Clayware in Baghdad, go
east and you will get there soon.

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Baghdad
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Trading stores: Bolt, Food, Oil, Ore, Ware
Bank
Animal Store: Camel
Inn: (20G to stay)
Item: H20, Medkit, Tonic
Arms: Hide Armor, Hide Helmet, Hide Shield, Spear
Save Point
-----------
Baghdad is the capital city of the Arabian region, so it not only is a
large town, but it also has a castle. Go here first (it's in the far east
part of town).

In the castle, there is a man that will sell you a license for 500 LP. The
only way to get LP is to kill monsters, so come back here when you've
wiped out enough to get the license. By talking to other people in the
area, you'll be able to figure out that it is an Oil license for sale.

One of the castle rooms is the "Blessing Room". If you ever become broke,
go here and the old man will give you money. I haven't been in that
situation, yet, so I can't tell you if there is a catch to this
arrangement.

Go upstairs in the castle to talk to the King. He asks you to bring the
Seer Palom to him. If you accept this mission (which you should -- a guard
tells you that this is the key to getting permission to cross the border),
he gives you a letter to give Palom. On this floor, there is a door that
you need a key to open.

Go back down the stairs and talk to either of the two men by them. They
will tell you that Palom is in Mecca. Note: after talking to the king, the
doors leading to the stairs became locked. They will not open again until
you fulfill this mission.

Go back to the town and search for information. One man says that there
are two treasures in the city. To find them quickly, go to the northwest
part of town and find a secret door in the building there. This door will
lead to two staircases. The one on the left leads to a Dirk, the one on the
right leads to 100G.

An old man in town will send you to Mecca, Muscat or Damascus for 50G IF
you have been to those cities before. A woman will tell you that Mecca is
far south of Damascus. Another woman informs you that you should invest in
Wood and Soy in this town, as they are inexpensive.

There are two other places of interest in this town. First, take the stairs
in the Inn to find a woman who tells you the goals for the area you are
in (so if you forget what you are looking for, come here and talk to her).
Also, in a building in the southwest part of town is a person who will buy
any "special" goods you've collected. These items (Rugs, Honey, Tea, Dye
and China) are worth a lot of money, so remember this location.

My advise at this point would be to raise enough money to buy a Spear and
all the Hide equipment. Sell your Clay at the Ware store and buy five Wood.
Now, go to Damascus and sell the Wood and buy Clay. For each round trip,
you will clear over 100G. Repeat over and over until you've bought
everything you need. Yes, it may get a bit tedious, but you will improve
the Hero's ability and you will get a decent number of LP.

After doing this, it's time to go to Mecca, but first make a quick stop
in Jerusalem on the way.

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Jerusalem
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Item Shop: H2O, Medkit, Tonic
Save Point
-----------
This small village just has a little information. A woman in a house (that
you have to find the secret door to enter) asks you to pray with her. If
you say "no", she'll say that Palom always would pray. If you say "yes",
she will mention the Dew Prayer. Also, one person will talk about a Pyramid
north of Mecca and another person will say that there are Ruins west of the
Pyramid.

Note: You can walk to the Pyramid now, but there is no point to doing so.
     As soon as you move forward, a Sphinx will confront you with a
     riddle. You can give the proper answer, which varies (the two I've
     seen are very easy with "ship" and "man" being the answers), but all
     that will happen at this time is that the Sphinx will say you need
     two gems to pass.

Continue south along to road to get to Mecca.

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Mecca
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Trading stores: Bolt, Food, Oil, Ware
Bank
Animal Store: Camel
Inn: (20G to stay)
Item: H20, Medkit, Tonic
Save Point
-----------
Go to the southeastern house to find Palom. Instead of simply going to
Baghdad, the Seer asks you to get him some Incense before leaving. Nothing
comes easy....

Most of the stores in this town are in the large building. Finding the
secret door should be extremely easy. You will hear that a treasure is in
the Bandit Lair and that the Pyramid is full of tricks and secrets, so you
should bring plenty of supplies. One other person says that Hemp is
expensive in Muscat (meaning that is where you should sell that product).

Continue following the road to the south and go east when it does to get
to the tiny oil village of Aden.

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Aden
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Item Shop: H2O, Medkit, Tonic
Save Point
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At this point in the game, Aden is pretty worthless to you. The man next to
the ship will sail you to Muscat or Hormuz if you've been there before.
Muscat is nearby, but it will be a while until you see Hormuz. One woman in
town tells you to invest 1000G in foods. You'll also find out that a person
by the name of Harasarat owns all the oil wells. Not much to do here, so
leave and walk northeast through the desert to get to Muscat.

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Muscat
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Trading stores: Bolt, Food, Oil, Ware
Arms: Hide Armor, Hide Helmet, Hide Shield, Spear
Inn: (20G to stay)
Item: H20, Medkit, Tonic
Special Item: Bottle, Firework, Smoke
Save Point
-----------
This town is important to your quest and it delivers a good deal of info
about the Bandit Lair to the west. By talking to everyone, you'll find out
that there is a Jinn in the cave and that one of the residents owns a Red
Gem (remember how the Sphinx in the Pyramid wants two gems?), which he will
trade you. He then notes that a Jinn was kidnapped and wonders if Jinns
have magic lamps.

For your reference, on the east side of town there are two people that
can take you to cities you've visited before. Just north of the Inn, a man
offers to take you to Baghdad, Mecca or Damascus for $50 (even though it's
easy to walk to all these places). Also, a person will sail you to Aden,
Hormuz or Karachi for $100.

If you're looking to raise money (you should be trying to at least keep a
couple hundred in the bank, if not more), then scrap the old Baghdad-to-
Damascus plan from before and replace it with the new, improved Muscat-to-
Baghdad plan. But five Clay (at 10G each) and sell them in Baghdad for $25
each, which is a 75G profit. Now buy five Wood in Baghdad (35G each) and
sell them in Muscat for a healthy 60G to make a 125G profit. Repeat as many
times as you want. For your information, to get from Muscat to Baghdad,
simply go north along the coast.

When you're ready, head west from Muscat to visit the Bandit Lair.

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Bandit Lair
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Monsters: Bat, Ghul, Mpede, Riffraff, Thug
Treasures: 100G, 300G, Lamp, Medkit (3)
-----------
This place is easy. Not only are the three new enemies (Bat, Ghul, Mpede)
all easy, with only the Bat's ability to call more Bats problematic, but
three of the seven treasure chests contain Medkits, so if you do run into
trouble, you'll be able to cure yourself easily. Still, I recommend
bringing one or two healing items with you if for no other reason than to
get into the habit of carrying them at all times. Nothing like being low
on life with no medicine deep in a dungeon with no immediate way out to
firmly teach you a lesson in why it's important to play it safe in an RPG.

This is a very easy dungeon to navigate. Go straight up and then right from
the entrance. There is a side room with a chest containing 100G. Stay on
the main path and take the south fork when the trail splits. There will be
a chest with a Medkit down here.

Now, go east until the path splits again. Continue east for another MedKit
and then head north. When you reach another fork in the road, take the one
that leads back south and you'll find a room with a chest containing 300G.

Stay on the path and you'll wind up in a room with three doors. The left
room has a MedKit and the right room has 100G, but the center room is where
the prize is. The treasure chest there contains a Lamp. Obtaining it causes
a Jinn to appear. Grateful for being released, the Jinn will join you and
ask you to give her a name. After doing so, she thanks you and tells you
that you may call her anytime.

The purpose of calling the Jinn is to find out what the various items you
may find in the game do. The Jinn will give a brief explanation of each
one, which can be quite helpful. Now, you may leave the cave.

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Preparing for the Pyramid/The Pyramid
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Enemies in Pyramid: Arachne, Assassin, Bat, Ghul, Mummy, Newt, Scorpion,
                   Serpent, Shaman, Snake
Treasures in Pyramid: 300G, Bottle, Medkit (3), NileRod
-----------
Now that you've obtained the Lamp, you have all the key ingredients you
need to start a leg of the quest that will take you to the Pyramid. All
that remains is to do a few trades and favors.

First, go back to Muscat and talk to the man in the center house who was
wondering if Jinns have magic lamps. Trade him the Lamp to get the Red Gem.
Now go to Jerusalem and find the old lady who wishes to pray with you. If
you choose to pray now, you'll then be able to buy Incense for 100G. Do
so and go to Mecca. Give the Incense to Palom and he'll follow you to
Baghdad. Note: While I'm not positive, odds are that you can do this
anytime after originally finding Palom and being asked to get him incense.

Go back to Baghdad and you may now get back into the castle's throne room.
The grateful King gives you the Blue Gem and Vlt Key in return for bringing
Palom to him. Now, before you leave the castle, do two things.

First, use the Vlt Key to open the door in the southwest section of the
throne room and go east on the roof until you get to a set of stairs
leading to the vault. There are two chests here. One contains 1000G, while
the other has a Spear.

Second, assuming you have 500LP, buy the Oil License now. You are now able
to trade Coal and Oil. While there may be no need to actually do so at this
time, it's always good to be able to trade as many goods as possible, so
don't pass up this opportunity.

Now head back to the Pyramid. With both gems in hand, you'll be able to
get past the Sphinx after you've solved its riddle (refer back to the
"Jerusalem" section for the answers to the two riddles I was given). The
Sphinx will take the gems and let you by to explore the depths of this
place.

The first floor is more annoying than anything. Invisible trap floors are
everywhere, turning this place into a maze. In the center of the main
room, you'll see a staircase down to the basement. The room there is where
you will be deposited if you ever fall down a hole. There are chests to the
north (Medkit) and south (300G) of the stairs, but you'll likely have to
do a bit of tactical moving to get to them without falling through a hole.
If playing on an emulator, freeze states are a major necessity in this
area. If playing on the actual cart, prepare to be frustrated, as it will
take some time (and trial and error) to navigate through this area.

To the west of the stairs is the path to stairs leading to the main part
of B1. Fortunately, once you get out of the major room and onto the path,
there are far fewer holes to worry about.

In B1, the first thing you'll notice is that there are a lot of small
rooms to explore. Most of these places are completely empty, but there are
four treasure chests here. Two contain Medkits, while the other two have a
Bottle and NileRod (special item described as "A Pharoah's Rod). The only
one that is tricky to get to is one of the two MedKit chests. To get to it,
you'll have to enter an alcove in the northern part of the room and walk
through a fake wall to get to the chest.

After getting the four chests, follow the path from the Medkit I just
mentioned to the east, where you'll eventually get to a room with six
coffins. Five of the six contain monsters, so they are not to be opened
(unless you like fighting for no real reason). However, the central coffin
in the back row is a different story. Open it to meet Tutankamen, who is
quite thirsty at the time. If you have water (either a Bottle or H20), give
it to him and he'll tell you to use the NileRod to go beyond and then head
to the Ruins.

Go north through the doors leading out of the coffin room and use the
NileRod on the next set of door to get to a set of stairs leading back to
F1. From here, just head south (taking the western-most path) to escape
the Pyramid. You may run into Assassins in this area, who are a bit tougher
than the average baddie that you've been battling with, so be careful and
use a Medkit if it becomes necessary to heal yourself.

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The Ruins
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Enemies: Assassin, Bat, Mpede, Mummy, Newt
Treasures: 1000G, Medkit, Moon Mirror, Scroll 2
-----------
Once you're outside of the Pyramid, you'll find out that your new location
is the western edge of Arabia (the area blocked from the mainland by a
river at the southern edge). Go south and you'll get to an oasis and then
the Ruins.

But before going into the Ruins, continue to go south and then east and
you'll be able to curve about the terrain to get to a house. Here, a man
will offer to build a bridge to the mainland for 100G. If you take him up
on his offer, you'll be able to get to the main part of Arabia south of
Mecca and west of Aden, meaning that you don't have to ever go through the
Pyramid again! Take advantage of this to rest up or restock your items, if
necessary, and then enter the Ruins.

Compared to the Pyramid, this is a simple dungeon. While there are a decent
number of encounters with Assassins, as long as you're careful, you should
be okay. The rest of the enemies are pretty simple to kill.

From where you enter the Ruins, go left to a set of stairs leading to the
second floor. The stairs to the north leading to B1 just will take you to
a time-wasting dead end, so ignore those. On the second floor, follow the
path. A sidepath will lead to a Medkit and the main path will take you back
to 1F.

Now, go down to B1, where you find all sorts of good stuff. If you go down,
you'll find a chest with 1000G. Go up and left to get to another chest.
This one contains both the Moon Mirror and another Scroll from Radley. This
time, he tells you to go to Persia, where you must meet the old man of the
mirage. Congratulations! You've got one of the seven mirror shards....only
six more to go! Leave the ruins and return to Baghdad.

Talk to the King, who will say that his daughter is to marry the King of
Persia and then ask you to escort her (a great way to get past the soldier
barring access to Persia without permission by the King). Say "yes" and
you'll get 1000G and permission to leave Arabia whenever you want. To move
things along, you'll automatically be transported to the Persian capital of
Tehran.

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B. PERSIA
--------------------------------------------------------------------------
Tehran
--------------------------------------------------------------------------
Trading stores: Bolt, Food, Fur, Oil, Ore, Special
Inn (40G/night)
Bank
Animal Store: Camel
Item: H20, Medkit, Tonic
Arms: Brnz Helmet, Brnz Shield, Hide Armor
Army: Hire Sol for 3000G
Save Point
-----------
In the castle (where you start), you'll be able to find out some
information, as well as find out that you need 1000G for this land's
license. Here is the pertinent information in the castle.
- A cave is south of Istanbul.
- Balel is an infamous official of Istanbul.
- Marco Polo might know what you're looking for.

Now, leave the castle to enter the town of Tehran. All sorts of shops here,
including one you haven't seen yet. At the Army shop, you may buy the
services of another fighter, so you won't have to fly solo any longer. In
Tehran, for the cost of 3000G (which you likely don't have yet), you can
purchase the help of Sol. At this town's info stand, you find that your
goals for the area are: Cave, Mirage, Imp Pot, Water Mirror. The
information you get from townspeople includes...
- Marco Polo passed through from Astrakhan.
- Persian Rugs are our special exports.
- Oil is cheap here.

Now, it's time to start exploring this new region. Buy new armor at the
Arms shop, as the two pieces of bronze (Brnz) equipment for sale will
improve your HP total by six, and then leave town. You may want to barter
goods to raise some money for buying Sol at this point, as any extra help
is a positive.

TO BE CONTINUED....

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6. TRADING
The primary way of raising money in this game is by buying and selling
trading goods at the various towns in this game. This section will detail
the buying/selling price of each good in each town, so you can determine
how to make money quickly. At the end of the section, I will include the
best town to buy and sell each good (that I've found as of the time I
published the current version of the FAQ). Some of these listed trades may
not be feasible, as the towns involved are far apart. It's up to you how
much trouble you go through in order to make bargains.

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Food
--------------------------------------------------------------------------
TOWN                   Grain        Soy        Salt
Damascus                 165        120         255
Baghdad                  185        100         255
Mecca                    150        105         245
Muscat                   145        130         205
Tehran                   185        100         225

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Bolt
--------------------------------------------------------------------------
TOWN                   Cotton       Hemp       Silk
Damascus                  335        405       4950
Baghdad                   365        440       5000
Mecca                     310        395       5010
Muscat                    305        450       4790
Tehran                    375        440       4505

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Ware
--------------------------------------------------------------------------
TOWN                   Clay         Wood       Glass
Damascus                 15           50        1065
Baghdad                  25           35        1020
Mecca                    15           40        1040
Muscat                   10           60        1100

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Oil (need to purchase permit in Baghdad Castle to trade)
--------------------------------------------------------------------------
TOWN                   Coal         Oil
Damascus                565         765
Baghdad                 630         705
Mecca                   580         730
Muscat                  645         680
Tehran                  630         680

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Ore
--------------------------------------------------------------------------
TOWN                   Onyx         Jade
Baghdad                1090         1505
Tehran                 1090         1505

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Fur
--------------------------------------------------------------------------
TOWN                   Hide         Fur
Tehran                 1600         2000

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Special (sell only)
--------------------------------------------------------------------------
TOWN          Rugs      Honey      Tea       Dye       China
Baghdad       5000       7900    11000     12000       18000
Tehran        4000       6700     9700      9700       15000

So, where should you buy goods and where should you sell them? Here is my
guide to the absolute lowest and highest prices in the game. There are two
notes to this list. First, I'm making it as I go along in the game. Early
editions of this FAQ will likely not have the best bargains in the game --
just the best for the part of the game I've completed. Second, the above
charts will still be useful, as you can only access a limited number of
towns early in the game and therefore, it is unlikely that you will be able
to find the best deals in the beginning.

Sorted by alphabetical order, here is the list (not including the sell-only
special items. First is the name of the town to buy in, then the town to
sell in, then the profit per unit of each good.
-----------
Clay:         Buy in Muscat, sell in Baghdad                  (+ 15G)
Coal:         Buy in Damascus, sell in Muscat                 (+ 80G)
Cotton:       Buy in Muscat, sell in Tehran                   (+ 70G)
Fur:          Not applicable yet.
Glass:        Buy in Baghdad, sell in Muscat                  (+ 80G)
Grain:        Buy in Muscat, sell in Baghdad or Tehran        (+ 40G)
Hemp:         Buy in Mecca, sell in Muscat                    (+ 55G)
Hide:         Not applicable yet.
Jade:         Not applicable yet.
Oil:          Buy in Muscat or Tehran, sell in Damascus       (+ 85G)
Onyx:         Not applicable yet.
Salt:         Buy in Muscat, sell in Baghdad or Damascus      (+ 50G)
Silk:         Buy in Tehran, sell in Mecca                    (+505G)
Soy:          Buy in Baghdad or Tehran, sell in Muscat        (+ 30G)
Wood:         Buy in Baghdad, sell in Muscat                  (+ 25G)
--------------------------------------------------------------------------

7. MONSTER COMPENDIUM
Included in this list are the names of all monsters encountered, as well as
their worth in license points and any necessary notes. Bosses are marked
with an *. If there is (1), (2), etc. after an enemies appearance (such as
the snake enemies), there are two different designs for that general
screen appearance.

--------------------------------------------------------------------------
Name           Appearance            LP    Notes
--------------------------------------------------------------------------
Adder          green snake (2)        5
Arachne        red/yellow spider      2
Assassin       orange man w/ 2 swords 5
Bandit         big purple/white man  10
Bat            purple bat             5    Call Bat.
Brigand        white-robed thief      7    May demand gold, call Riffraff.
Ghul           white skull            2
Mpede          peach/green worm       2
Mummy          white mummy            3
Newt           green lizard           2
Riffraff       white/flesh bandit     3    May demand gold.
Sandman        orange golem           5    Sleep.
Scorpion       red scorpion           5
Shaman        orange wizard          4
Serpent        purple snake (1)       5    Poison, call Snake.
Snake          green snake (1)        2
Thug           green/flesh bandit     5    May demand gold.

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8. WEAPONS AND ARMOR
First, I have found no way to determine how weapons and armor affect your
attack and defense powers, as there doesn't seem to be a detailed status
screen. However, I can tell you how much your hit points go up by equipping
them. At least for now, consider that the more a piece of equipment boosts
your hit points, the more it improves you in other facets of the game.

--------------------------------------------------------------------------
Weapon Name             HP Bonus
--------------------------------------------------------------------------
Dirk                       +  2
Spear                      +  4

--------------------------------------------------------------------------
Armor Name              HP Bonus
--------------------------------------------------------------------------
Hide Armor                 +  4

--------------------------------------------------------------------------
Helmet Name             HP Bonus
--------------------------------------------------------------------------
Hide Helmet                +  3
Brnz Helmet                +  6

--------------------------------------------------------------------------
Shield Name             HP Bonus
--------------------------------------------------------------------------
Hide Shield                +  3
Brnz Shield                +  6

--------------------------------------------------------------------------
9. ITEMS
A list of all the things that you pick up, but don't equip.

--------------------------------------------------------------------------
Name           In store?   Notes
--------------------------------------------------------------------------
BlueGem           ---      Give to Sphinx.
Bottle              Y      Start with -- replenishes water gauge.
Firework            Y
H2O                 Y      Replenishes water gauge.
Incense           ---      Give to Palom to get his cooperation.
Lamp              ---      Home of the Jinn.
Letter            ---      Show to Seer Palom in Mecca.
Moon Mirror       ---      One of the seven mirror shards.
NileRod           ---      Opens locked door in Pyramid.
MedKit              Y      Replenishes 20HP and dispels poison.
RedGem            ---      Give to Sphinx.
Scroll 1          ---      Radley's information for you.
Scroll 2          ---      Radley sez "Go to Persia".
Smoke               Y
Tonic               Y      Completely replenishes HP and dispels poison.
VltKey            ---      Opens door to treasure room in Baghdad Castle.
-----------
Cost for items varies from region to region. Here are the prices.
Bottle: 50G in Arabia
Firework: 20G in Arabia
H2O: 5G in Arabia, 10G in Persia
Medkit: 10G in Arabia, 20G in Persia
Smoke: 30G in Arabia
Tonic: 25G in Arabia, 50G in Persia

--------------------------------------------------------------------------
10. CREDITS
-- To Victor for creating this game.
-- To Gaijin Productions for making a patch, so I can
  play in English.
-- To Gamefaqs for publishing this guide.
-- To myself for writing it.