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/ .| Jumbo Ozaki no Hole In One Professional . ...o |
FAQ/Walkthrough
NES 1988
Version: 1.0 released on the 26th of June 2007
Author: odino
http://www.gamefaqs.com/features/recognition/47976.html
This guide is EXCLUSIVELY available at GameFAQs.
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TABLE OF CONTENTS
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01.) Introduction | G0100 |
02.) Basics | G0200 |
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03.) Courses | G0300 |
East Course | G0310 |
West Course | G0320 |
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ZZ.) Credits & Thanks | GZZ00 |
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01.) INTRODUCTION G0100
===============================================================================
Welcome to 'Jumbo Ozaki no Hole In One Professional' for the NES, released by
HAL Labs in 1988. There is also a game with the same name on the SNES, but you
may know it better as 'HAL's Hole in One Golf' as it was called in North
America and Europe. The games are very different. There have also been many
'Hole In One' games on the MSX and there is one on the GameBoy Color.
Masashi Ozaki, born January 24, 1947 is a Japanese golfer. Ozaki is often known
as Jumbo Ozaki on account of his height and length of the tee. He has featured
in the top ten of the Official World Golf Rankings.
[WikiPedia]
Suggestions, comments or errors - tell me about it. Enjoy!
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02.) BASICS G0200
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Controls:
`````````
Up/Down Select club
Left/Right Aim
A Confirm, Shoot
B Cancel, View Hole
START Scorecard
SELECT Hints (in Japanese)
The top view is pretty much standard for golf games. Turn the small cross to
where the direction of the shot should go, then swing. First you need to select
the club, where to hit the ball, then the power, and finally get the bar into
the white marker for a clean straight shot. Unless, of course, you don't want
to shoot straight for some reason. You do not see the peg at the top of the
swing. This is where practice comes into play. You need to look at the golfer
for his club. At the right moment, press A again and then you will see a red
marker where you hit it. If you want the max power, get it all the way and wait
a split second before going for a swing. If you miss the white mark and do not
even manage to get on the blue bar at all, you will miss the ball and receive a
point without advancing your game - not good. For the putter, you only select
the distance, the accuracy is already as good as the grass surface allows.
Watch for the arrows on the green to see the height differences.
The left menu displays info about the current hole, yards and par. Underneath
is your current score (or current player's score). The wind direction should be
east to see, you will need to adjust your shots accordingly. The number below
is distance to the flag.
If you want to see the hole in more detail, use the B button. It will cycle
through several camera angles. For holes that are too long to be in one screen,
this helps to plan ahead. Take a close look at the green's surface for where
you want to end up on it.
Club selection is all your own. Here is short description of each:
Woods (xW): Originally with wooden heads and used to propel the ball for long
distances from a tee or fairway. They have varying degrees of loft (angle of
club face relative to vertical). The longest wood, the 1 wood, is usually
referred to as the driver. It also has the biggest head, making it ideal for
use off the tee.
Irons (xI): Usually shots approaching the greens, medium distances. Irons
usually range from numbers 1 to 9, with lower numbered irons having lower
lofts.
Putters (PT): Used to propel the ball short distances along the ground with
optimum accuracy, usually on the putting green.
Sand Wedges (SW) have specially designed undersides that use a feature known as
"bounce", which combined with a loft of 54-58 degrees make them suitable for
shots from bunkers or from the rough.
Pitching Wedges (PW) make great chippers from the fringe of the playing area
and are very useful on bump-and-run approaches.
[WikiPedia]
But which one to chose for which situation?
The Sand Wedge is straight forward, you use it when stuck in a sand bunker. The
Pitching Wedge is for recovering from trouble areas, such as tree lines and
rough patches. The Putter is used for putting the ball into the hole, you
should usually just do that on the green because the surface needs to be
smooth. A 1W is usually a great tee off start, it will go 230 yards easy. The
others are also nice and high, but not don't cover so much distance. As for the
Irons, they are for more accurate approaches onto the green. The high numbers
will also go higher. Think of it like chipping the ball onto a green. In short,
start with a 1W, then pick a good one for the shots towards the green and
finish up with a Putter.
Note that the game is quite old and golf clubs change over the years. If you
think a specific number should behave in a certain way in reality and it
doesn't end up doing so in the game, it's most likely because the modern clubs
do not compare with these.
Modes:
``````
The main menu has four options. The first is single player Stroke Play. It is
like practicing on your own and aim for the best score.
Match Play is against another player.
1 Day Tournament is the same as a single practice round, but instead you get
to input a name and keep a record.
4 Day Tournament is the same as 1 Day, four times over. It is a real endurance
challenge who can keep on getting good scores over several days in a row.
The difficulty setting, as far as I know, only effects wind strength. It could
also make it slightly harder to hit the top of the swing bar.
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03.) COURSES G0300
===============================================================================
These are general hints for the course. They do not take into account every
possible wind effect the game might throw at you, especially on Professional
level. You will need to compensate for this, but much less on a lower
difficulty setting.
EAST COURSE: G0310
````````````
Hole 1:
````````
Par 4
Yards 389
A nice and easy start to the game. There is a minor hazard in the middle of the
map, that lone tree. If you get too close you may hit it, it's quite unlucky to
achieve this, but it does happen. To play it save you can aim slightly to the
right or left, unless the wind will do this to you anyway. Anyhow, start out
with a big tee off, then you should most likely just pass the tree. Get on the
green with a high iron and finish it up with a putt for birdie.
Hole 2:
````````
Par 5
Yards 499
Aim right and slightly north for your tee off. The second shot should get you
all the way up into the northeast corner. Now with the third shot you need to
avoid all the hazards surrounding the green. A birdie is not out of the
question if you managed to do well on the first few shots.
Hole 3:
````````
Par 3
Yards 202
A good 1W shot should get on the green, but of course wind might really screw
you over. Otherwise this is a simply 2 shot hole.
Hole 4:
````````
Par 5
Yards 591
The tee should lead to the tip of the first green patch. Continue straight on
for the second shot, or play is a bit safer by going more to the east. The
third shot should get on the green, and it's not too bad because most sand is
far away from it.
Hole 5:
````````
Par 3
Yards 249
Another quick hole, get on the green and birdie if you can, but the distance is
just far enough that you could land in the rough.
Hole 6:
````````
Par 4
Yards 470
If you want a birdie, you need to risk getting towards the sand northeast
bunker first and then over the tree line towards the green. If you don't, then
go around the fairway at the top left and the par in four shots. Even that is
not too straight forward, with the small area that is on the way to the green.
Hole 7:
````````
Par 4
Yards 340
Because the green is too far away for a single approach, aim towards the line
going along the river. Just make sure you don't land in the rough, and anywhere
in the northeast is ok as long as it's close enough for the second shot to be
easy. This should be a birdie, unless you specialize in making 100 yard puts.
Hole 8:
````````
Par 5
Yards 531
The trees prevent a quick approach to the green, so take two shots to get up
north near it instead. The third should land on the green, ready to birdie. If
you try to get through the trees you will most likely fail, but it is possible
to have the ball on the green in two shots if you just get around the corner in
the middle. With clear sight to the flag, and another good shot, this could be
an eagle.
Hole 9:
````````
Par 4
Yards 461
The fairway is long enough to make a straight shot towards the green. To play
it save, you might want to aim slightly more left. If the second one doesn't
land on the green you missed your good chance for the birdie.
Hole 10:
````````
Par 4
Yards 336
Don't overshoot the tee off, and don't get too close to the two trees in order
to get over them with the second shot. I recommend a 2 or 3 Wood for both. If
you get the distances right, it's yet another easy birdie.
Hole 11:
````````
Par 4
Yards 420
Very straight forward, in every sense of the word. If you are a
straight-shooter (no pun intended), there is nothing else to mention here. The
green is not too great for an easy put, maybe you want to study that carefully.
Hole 12:
````````
Par 4
Yards 304
Tee off for around 230 yards so you just land before the rough patch in front
of the water hazard. The second shot can't be too far off because of all the
hazards around. A low Iron should do the trick.
Hole 13:
````````
Par 4
Yards 443
Another pair of trees stand in your way of an east fairway. Aim between them
and the left forest. With two good shots you could make a birdie, but it's
actually not always so easy.
Hole 14:
````````
Par 3
Yards 239
The distance is perfect for a long tee off, but it's also risky. A par is done
by going northwest, but a birdie must go onto the green straight away. Short
and quick hole.
Hole 15:
````````
Par 5
Yards 510
A boring hole, because you just shoot up the fairway twice to reach the hole.
It is slightly too long to get on the green, but everything is possible.
Usually you should try to avoid the rough just in front of it and then still
have a chance with a chip into the hole. For the most cases this will only be
a birdie. If you land in the rough patch, a PW might even score.
Hole 16:
````````
Par 4
Yards 403
Funny design, but not funny to play on. Pick a side, they are both about the
same, and tee off onto the thin fairway. Even the second shot is hard, because
there are sand bunkers around the green.
Hole 17:
````````
Par 4
Yards 469
Aim right, there is no way you will make it over the trees with the first shot
even with super wind going the right way. The second shot must clear the trees
and go towards the green, most likely even on it.
Hole 18:
````````
Par 3
Yards 179
This hole is perfect for hole-in-ones, but of course you need some luck to go
with that. Any decent shot should clear the water and land on the green, but
the green itself is a little bumpy. Nevertheless, putt this to finish off the
course.
WEST COURSE: G0320
````````````
Hole 1:
````````
Par 4
Yards 402
You will want to aim slightly more right than the default direction, or there
is a good chance you will end up in the forest. Once you made it up the fairway
the second shot should be onto the green. All that is left is to birdie this
hole.
Hole 2:
````````
Par 4
Yards 362
Oh yes, that tiny little patch of grass looks so inviting to play to, but it's
really hell to get there and get out from. The left side of the course has a
nicely placed sand bunker, too. What to do? You should try to land on the right
of that bunker, it's a safer than through the woods. Not very easy both ways,
going for par is still considered good.
Hole 3:
````````
Par 4
Yards 352
This one's easy, just take two long shots onto the green and put for a birdie.
There is really nothing too hard but perhaps the surface of the green itself.
Hole 4:
````````
Par 4
Yards 380
Pick a side, tee off onto the fairway on it and then go for the green with the
second approach. Birdie.
Hole 5:
````````
Par 3
Yards 243
To get to the green requires a very long tee off, I hope the wind is doing you
a favor here. The green has a hilly surface so I also hope you didn't land too
far off the hole in your approach.
Hole 6:
````````
Par 4
Yards 333
The fairway ends after roughly 210 yards, so don't overshoot into the rough.
From here, chip onto the green and putt the ball.
Hole 7:
````````
Par 4
Yards 361
A very long tee off into the center should be a good start, the bunkers are not
very dangerous. The second approach needs a more precise shot though, as the
green is surrounded by hazards.
Hole 8:
````````
Par 4
Yards 347
Even with the most wind-assisted shot, you will never make it across the
desert-like sand bunker in one go. Instead, take two long shots around the east
side and be vary of the lone trees and small bunker. The green itself is also
nasty, with more bunkers surrounding it.
Hole 9:
````````
Par 5
Yards 499
Aim to the right of the two trees in the center. They are your own hazard, and
it would be pretty pathetic to get them in your way on this large area. It just
so happens that this hole is the right length for two shots that have a good
chance at landing on the green. Perfect way to score an eagle. If only the
green would be a little flatter.
Hole 10:
````````
Par 4
Yards 319
The tee off must land on the center fairway. With a 200+ yard shot it will land
neatly near the northern section. Chip onto the green, and birdie if you can.
Hole 11:
````````
Par 4
Yards 401
Tee off large, the middle fairway is a little thinner than the other parts but
it shouldn't be a big problem. The two bunkers near the green must be avoided.
There is a tiny hill in the green itself, aim carefully.
Hole 12:
````````
Par 3
Yards 224
Get on the green with the first approach and putt the ball for yet another
birdie. Unfortunately the two bunkers are also the right distance for a long 1W
tee off, it could be very badly wrong as well. What looks like one of the
easiest holes, is actually really hard.
Hole 13:
````````
Par 4
Yards 350
Aim slightly more to the right, and tee off for 200 yards or more. The green is
then another 100 yards away, so chip over the rough and putt the best you can.
Hole 14:
````````
Par 4
Yards 461
Similar to the previous hole, but this time aim sharply right and get past the
middle of this half-moon-shaped fairway. With a clear sight to the flag, you
should make this on the second shot. If not then you played too safe and landed
too far right.
Hole 15:
````````
Par 3
Yards 248
This is another pain in the neck. The weirdly-shaped bunker in front of the
green is just the right distance to receive the odd tee off. You need to go
long, very long, to land on the green, and it's tiny too.
Hole 16:
````````
Par 5
Yards 581
This is the most fun-packed part of the course. Puddle-hopping is required to
make it to the green, so start by landing at the north part of the first island
and then continue straight on to the mainland in the north section. Ignore the
island on the right unless you feel you will not make it across the lake to the
north. The third shot should land on the green, and you probably won't make it
from that second island. It's still one possibility and better than landing in
the water. I've managed to eagle this by cutting straight north twice, and
chipping in from across the last rough patch.
Hole 17:
````````
Par 4
Yards 468
This one is for tree lovers, and I mean tree-chipping lovers. Your first shot
should be towards the northwestern part of the fairway. Chip it over the trees
and still onto the green, the 3I should be well suited for this task.
Hole 18:
````````
Par 5
Yards 472
You can just tee off straight towards the flag, but watch out for the wind so
it doesn't carry the ball into the bunker or way too far north into the river.
If you want to play it a little safer, aim further left. Shoot across the
river onto the green and eagle that last hole.
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ZZ.) CREDITS & THANKS GZZ00
===============================================================================
GameFAQs for hosting this file.
HAL Labs for the game.
WikiPedia for the info on Jumbo Ozaki and the golf clubs.
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respective trademark and copyright holders.
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distributed publicly without advance written permission. Use of this guide on
any other web site or as a part of any public display is strictly prohibited,
and a violation of copyright. ,,,
(o o)
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